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    FAQ/Walkthrough by CSchneider

    Version: 1.1.1 | Updated: 07/09/01 | Search Guide | Bookmark Guide

    Diablo 2 Expansion Pack skill guide and FAQ
    
    
    
    Version 1.1.1	07-09-01
    Calvin Schneider	BuckBagger84@aol.com
    This FAQ is Copyright 2001 Calvin Schneider
    
    
    
    
    Contents
    1.  Version History
    2.A Druid Shapeshifting Skills
      B Druid Elemental Skills
      C Druid Summoning Skills
    3.A Assassin Martial Arts Skills
      B Assassin Show Disciplines
      C Assassin Traps
    4.  Act V Walkthru
    5.  FAQ (coming soon)
    6.  Future Plans
    7.  Legal
    8.  List of sites this is posted at.
    9.  Anything else I've forgotten
    
    Version 1.1.1 Just a small, quick update.
    Version 1.1 The Act V walkthru is complete! It took a less time
    than I expected. I'm going to add a bit more detail to it eventually
    though. More 20+ skills done too. The next update probly won't come
    out for a week or two.
    Version 1.0 Well, this update came a lot sooner because I found the
    level and experience address (I hex-hacked my save file to get all
    of the skill levels) so now, all skills are in. Plus I added a few 20+
    skills
    Version 0.9 First release, all Druid skills are in.
    Version 0.0 Not released, checked for typos.
    
    
    2.A Druid Shapeshifting skills
    
    Werewolf
    Required Level: 1
    Prerequisites: None
    Description: Allows you to transform into a Werewolf
    Mana: 40
    Duration: 40 Seconds
    Life: +35%
    Stamina: +25%
    
    Level 	Attack Speed +%		Attack Rating +%
    1 		20			50
    2 		28			65
    3 		35			80
    4 		40			65
    5 		45			110
    6 		48			125
    7 		51			140
    8 		53			155
    9 		56			170
    10 		57			185
    11 		59			200
    12 		61			215
    13 		62			230
    14 		63			245
    15 		64			260
    16 		66			275
    17 		66			290
    18 		67			305
    19 		68			320
    20 		68			335
    21		69			350
    22		70			365
    
    Pros: Well, other than being a pretty cool spell, In werewolf form,
    you life is increased a lot and at high levels, your attack rating
    is extraordinarily high. Also, the attack skills you can use in
    Werewolf form will add even more effects.
    Cons: You can't cast any elemental spells.
    
    Lycanthropy (Passive)
    Required Level: 1
    Prerequisites: Werewolf
    Description: Adds to the duration and to you maximum life while in
    Werewolf and Werebear form
    
    Level			Max Life +%		Duration +Sec
    1 			20			40
    2 			25			50
    3 			30			80
    4 			35			100
    5 			40			120
    6 			45			140
    7 			50			160
    8 			55			180
    9 			60			200
    10 			65			220
    11 			70			240
    12 			75			260
    13 			80			280
    14 			85			300
    15 			90			320
    16 			95			340
    17 			100			360
    18 			105			380
    19 			110			400
    20 			115			420
    21			120			440
    22			125			460
    23			130			480
    24			135			500
    25			140			520
    
    Pros: Adds to your life and to how long you can stay transformed
    Cons: Hey, who can complain about more life and more transform time?
    
    Werebear
    Required Level: 6
    Prerequisites: None
    Description: Allows you to transform into a Werebear
    Mana: 15
    Duration: 40 Seconds
    Life: +100%
    
    Level			Damage +%	Defense +%
    1			50		25
    2 			57		30
    3 			64		35
    4 			71		40
    5 			78		45
    6 			85		50
    7 			92		55
    8 			99		60
    9 			106		65
    10 			113		70
    11 			120		75
    12 			127		80
    13 			134		85
    14 			141		90
    15 			148		95
    16 			155		100
    17 			162		105
    18 			169		110
    19 			176		115
    20 			183		120
    
    Pros: Once again, other than being a very cool spell, not only your
    damage, but also your defense is boosted way up. The attack skills
    for this spell are also very cool
    Cons: You can't cast any elemental spells.
    
    Maul
    Required Level: 12
    Prerequisites: Werebear
    Description: Claw your enemies and possibly stun them. Adds to your
    attack rating and damage after each successful hit.
    Mana: 3 per hit
    Duration of Dam/Atk Bonus: 20 seconds
    Damage Bonus Increase per hit: +20%
    Attack Bonus Increase per hit: 3%
    
    Level		Damage +%	Attack +%	Stun Length (sec)
    1 		25-75		20		1.7-2.8
    2 		25-75		30		1.7-3.2
    3 		25-125		40		1.7-3.2
    4 		25-125		50		1.7-3.4
    5 		25-150		60		1.7-3.4
    6 		25-150		70		1.7-3.7
    7 		25-175		80		1.7-3.7
    8 		25-175		90		1.7-3.9
    9 		25-200		100		1.7-3.9
    10 		25-200		110		1.7-4.0
    11 		25-225		120		1.7-4.0
    12 		25-225		130		1.7-4.2
    13 		25-250		140		1.7-4.2
    14 		25-250		150		1.7-4.4
    15 		25-275		160		1.7-4.4
    16 		25-275		170		1.7-4.5
    17 		25-300		180		1.7-4.5
    18 		25-300		190		1.7-4.6
    19 		25-325		200		1.7-4.6
    20 		25-325		210		1.7-4.7
    
    Pros: Adds a good amount of damage and attack to the Werebears
    already  heavy damage. The stun ability is also handy.
    Cons: There are attack skills much better than this one, but with a
    couple of points in it, it's useful until you get a better attack.
    
    Feral Rage
    Required Level: 12
    Prerequisites: Werewolf
    Description: At you attack with this skill, you gain more life and
    speed
    with each successful hit.
    Mana: 3
    Duration: 20 sec
    
    Level	Damage +%	Attack +%	Life Steal %	Walk/Run Speed +%
    1 	50		20		4-12			19-31
    2 	55		30		4-16			19-36
    3 	60		40		4-16			19-36
    4 	65		50		4-20			19-40
    5 	70		60		4-20			19-40
    6 	75		70		4-24			19-43
    7 	80		80		4-24			19-43
    8 	85		90		4-28			19-45
    9 	90		100		4-28			19-45
    10 	95		110		4-32			19-47
    11 	100		120		4-32			19-47
    12 	105		130		4-36			19-49
    13 	110		140		4-36			19-49
    14 	115		150		4-40			19-50
    15 	120		160		4-40			19-50
    16 	125		170		4-44			19-52
    17 	130		180		4-44			19-52
    18 	135		190		4-48			19-53
    19 	140		200		4-48			19-53
    20 	145		210		4-52			19-55
    
    Pros: Life stealing and a speed bonus are both great.
    Cons: Like with the Werebears maul, there are better attacks than
    this.
    
    Fire Claws
    Required Level: 18
    Prerequisites: Werewolf, Werebear, Feral Rage, Maul
    Description: Adds fire damage and adds to your attack rating.
    Mana: 4
    
    Level		Fire Damage		Attack +%
    1 		15-20			50
    2 		21-26			65
    3 		27-32			80
    4 		33-38			95
    5 		39-44			110
    6 		45-50			125
    7 		51-56			140
    8 		57-62			155
    9 		69-75			170
    10 		81-86			185
    11 		93-98			200
    12 		105-110			215
    13 		117-122			230
    14 		126-135			245
    15 		141-146			260
    16 		153-158			275
    17 		173-178			290
    18 		193-198			305
    19 		213-218			320
    20 		233-238			335
    
    Pros: Good for when you're in higher difficulties and encounter a
    monster who is immune to physical attacks
    Cons: It would be nice if it added more than just fire damage.
    
    Rabies
    Required Level: 18
    Prerequisites: Werewolf, Feral Rage
    Description: Adds poison damage to your attacks.
    Mana: 10
    Poison Duration: 4 Seconds.
    
    Level		Poison Damage	Attack +%
    1 		18-43		50
    2 		31-56		57
    3 		43-68		64
    4 		56-81		71
    5 		68-93		78
    6 		81-106		85
    7 		93-118		92
    8 		106-131		99
    9 		121-146		106
    10		137-162		113
    11 		153-178		120
    12 		168-193		127
    13 		184-209		134
    14 		200-225		141
    15 		215-240		148
    16 		231-256		155
    17 		250-275		162
    18 		268-293		169
    19 		287-312		176
    20 		306-331		183
    
    Pros: Poison damage is great. Especially when it's 331 poison damage!
    Cons: The attack bonus is also less than on the other attack skill.
    Also, I don't see why a bear couldn't get rabies either! :)
    
    Shock Wave
    Required Level: 24
    Prerequisites: Werebear, Maul
    Description: Stuns and damages nearby enemies.
    Mana: 7
    
    Level		Damage	Stun Length (Sec)
    1 		10-20		1.6
    2 		13-23		2.2
    3 		16-26		2.8
    4 		19-29		3.4
    5 		22-32		4
    6 		25-35		4.6
    7 		28-38		5.2
    8 		31-41		5.8
    9 		36-46		6.4
    10 		41-51		7
    11 		46-56		7.6
    12 		51-61		8.2
    13 		56-66		8.8
    14 		61-71		9.4
    15 		66-76		10
    16 		71-81		10.6
    17 		78-88		11.2
    18 		85-95		11.8
    19 		92-102		12.4
    20 		99-109		13
    
    Pros: Has a VERY long stun length at high levels
    Cons: By the time you get the skill, a damage of 10 to 20 isn't very
    High
    
    Hunger
    Required Level: 24
    Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
    Description: Steals life and mana, adds to your attack rating but,
    lowers your damage.
    Mana: 3
    Damage: -90% (remember, that's MINUS 90%)
    
    Level 		Attack +%	Life/Mana Steal %
    1 		50			187
    2 		60			217
    3 		70			240
    4 		80			260
    5 		90			275
    6 		100			287
    7 		110			297
    8 		120			305
    9 		130			315
    10 		140			320
    11 		150			327
    12 		160			332
    13 		170			337
    14 		180			342
    15 		190			345
    16 		200			350
    17 		210			352
    18 		220			355
    19 		230			357
    20 		240			360
    
    Pros: WOW, that's a lot of life and mana to steal.
    Cons: The damage modifier is a BIG con. The biggest boosts, as usual,
    are in the first few levels. I'd recommend only putting 3 or 4 points
    into this.
    
    Fury
    Required Level: 30
    Prerequisites: Werewolf, Feral Rage, Rabies
    Description: Attack multiple enemies and increase attack rating
    and damage
    Mana: 4
    
    Level		Hits		Attack +%		Damage +%
    1 		2		50			100
    2 		3		57			117
    3 		4		64			134
    4 		5		71			151
    5 		5		78			168
    6 		5		85			185
    7 		5		92			202
    8 		5		99			219
    9 		5		106			236
    10 		5		113			253
    11 		5		120			270
    12 		5		127			287
    13 		5		134			304
    14 		5		141			321
    15 		5		148			338
    16 		5		155			355
    17 		5		162			372
    18 		5		169			389
    19 		5		176			406
    20 		5		183			423
    
    Pros: It's almost exactly like the Paladins Zeal attack, it's nice
    to hit more than once with one click.
    Con: Only 5 hits. (although, I can remember missing 20 times with the
    Paladins Zeal attack too)
    
    2.B Druid Elemental Skills
    Firestorm
    Required Level: 1
    Prerequisites: None
    Description: Shoot waves of fire out at your enemies
    Mana: 4
    
    Level		Fire Dam/Sec
    1		3-7
    2		7-10
    3		10-14
    4		14-17
    5		17-21
    6		21-24
    7		24-28
    8		28-31
    9		32-36
    10		37-41
    11		42-45
    12		46-50
    13		51-55
    14		56-59
    15		60-64
    16		65-69
    17		71-75
    18		77-80
    19		82-86
    20		89-92
    21
    22		100-104
    
    Pros: It's a decent low-level spell.
    Cons: Not much damage, not very accurate.
    
    Molten Boulder
    Required Level: 6
    Prerequisites: Firestorm
    Description: Rolls a ball of fire towards your enemies.
    
    Level		Mana		Fire Dam/Sec
    1		10		11-16
    2		10.5		19-24
    3		11		28-32
    4		11.5		36-41
    5		12		44-49
    6		12		52-57
    7		13		60-65
    8		13		69-73
    9		14		79-84
    10		14		90-94
    11		15		100-105
    12		15		111-116
    13		16		121-126
    14		16		132-137
    15		17		142-147
    16		17		153-158
    17		18		166-171
    18		18		179-183
    19		19		192-196
    20		19		205-209
    21		20
    22		20		230-236
    
    Pros: Good damage, explodes after a while
    Cons: Rolls very slow. In other words, it doesn't hit too often.
    
    Arctic Blast
    Required Level: 6
    Prerequisites: None
    Description: The cold damage version of the Sorceresses Inferno
    
    Level	Mana/Sec   Cold Dam/Sec    Cold Length (Sec)      Range (yd.)
    1	4		8-15		4			5.3
    2	5		14-21		4.6			6
    3	6		20-28		5.2			6
    4	7		26-34		5.8			6.6
    5	7		33-40		6.6			6.6
    6	8		39-46		6.8			7.3
    7	9		45-53		7			7.3
    8	10		51-59		7.2			8
    9	10		58-66		7.6			8
    10	11		65-72		7.8			8.6
    11	12		71-79		8			8.6
    12	13		78-85		8.4			9.3
    13	14		85-92		8.8			9.3
    14	14		91-99		9.2			10
    15	15		98-105		9.6			10
    16	16		105-112		10			10.6
    17	17		112-119		10.4			10.6
    18	17		119-126		10.8			11.3
    19	18		126-133		11.2			11.3
    20	19		133-140		11.6			12
    21	20		140-147		12			12
    22					12.8			12.8
    23	21		154-161		12.8			12.8
    
    Pros: Good range once it gets points in it, plus, decent damage and
    it freezes your enemies.
    Cons: Lots of mana/sec when it gets into high levels. Might not do
    A lot in Nightmare and Hell
    
    Fissure
    Required Level: 12
    Prerequisites: Firestorm, Molten Boulder
    Description: Opens cracks in the ground, burning your enemies.
    Mana: 15
    Duration: 3.2 Seconds.
    
    Level		Fire Dam/Sec
    1		15-25
    2		21-31
    3		27-37
    4		33-43
    5		39-49
    6		45-55
    7		51-61
    8		57-67
    9		69-79
    10		81-91
    11		93-103
    12		105-115
    13		117-127
    14		129-139
    15		141-151
    16		153-163
    17		169-179
    18		185-195
    19		201-211
    20		217-227
    21
    22		249-259
    
    Pros: Good damage.
    Cons: Doesn't last long, not always accurate, doesn't span a
    large area.
    
    Cyclone Armor
    Required Level: 12
    Prerequisites: Arctic Blast
    Description: Creates a shield protecting you from elemental
    attacks
    Level		Mana		Dam. Absorbed
    1		5		40
    2		6		42
    3		7		64
    4		8		76
    5		9		88
    6		10		100
    7		11		112
    8		12		124
    9		13		136
    10		14		148
    11		15		160
    12		16		172
    13		17		185
    14		18		196
    15		19		208
    16		20		220
    17		21		232
    18		22		244
    19		23		256
    20		24		268
    
    Pros: It's a shield spell, and it absorbs some damage.
    Cons: It's your only shield spell, and it absorbs only fire,
    cold and lightning damage
    
    
    Twister
    Required Level: 18
    Prerequisites: Arctic Blast, Cyclone Armor
    Description: Shoots small tornadoes towards your enemies damaging,
    and stunning them
    Mana: 7
    Stun Length: .4 Sec
    
    Level		Damage
    1		6-8
    2		8-10
    3		10-12
    4		12-14
    5		14-16
    6		16-18
    7		18-20
    8		20-22
    9		23-25
    10		27-29
    11		30-32
    12		34-36
    13		37-39
    14		41-43
    15		44-46
    16		48-50
    17		52-54
    18		57-59
    19		61-63
    20		66-68
    
    Pros: It stuns for a little while.
    Cons: Low damage, hard to hit your enemies.
    
    Volcano
    Required Level: 24
    Prerequisites: Firestorm, Molten Boulder, Fissure
    Description: Opens up a volcano which spews fire.
    Mana: 25
    
    Level		Fire Damage
    1		15-20
    2		19-24
    3		23-28
    4		27-32
    5		31-36
    6		35-40
    7		39-44
    8		43-48
    9		51-56
    10		59-64
    11		67-72
    12		75-80
    13		83-88
    14		91-96
    15		99-104
    16		107-112
    17		119-124
    18		131-139
    19		143-148
    20		155-160
    
    
    Pros: It's an area attack.
    Cons: Low damage, high mana.
    
    Tornado
    Required Level: 24
    Prerequisites: Arctic Blast, Cyclone Armor, Twister
    Description: throw out a tornado towards your enemies.
    Mana: 10
    
    Level		Damage
    1		25-35
    2		33-43
    3		41-51
    4		49-59
    5		57-67
    6		65-75
    7		73-85
    8		81-91
    9		95-105
    10		109-119
    11		123-133
    12		137-147
    13		151-161
    14		165-175
    15		179-189
    16		193-203
    17		213-223
    18		233-243
    19		253-263
    20		273-283
    
    Pros: Good Damage
    Cons: Hard to aim.
    
    Hurricane
    Required Level: 30
    Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado
    Description: A hurricane surrounds your druid, heavily damaging
    any enemies around you.
    Mana: 30
    Duration: 10 seconds
    Radius: 5.3 yards
    
    Level		Damage
    1		25-50
    2		32-57
    3		39-64
    4		46-71
    5		53-78
    6		60-85
    7		67-92
    8		74-99
    9		84-109
    10		94-119
    11		104-129
    12		114-139
    13		124-149
    14		134-159
    15		144-169
    16		154-179
    17		166-191
    18		178-203
    19		190-215
    20		202-227
    
    Pros: Good damage, hits everyone right around you.
    Cons: Doesn't really last that long, also any monsters with a
    range attack may be outside of the radius.
    
    Armageddon
    Required Level: 30
    Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure,
    Cyclone Armor, Twister, Tornado, Volcano, Hurricane
    Description: Rains down fire around you, that will move with you
    Mana: 35
    Duration:10 Seconds
    Radius: 5.3 yards
    
    Level		Fire Dam/Sec
    1		25-75
    2		40-90
    3		55-105
    4		70-120
    5		85-135
    6		100-150
    7		115-165
    8		130-180
    9		150-200
    10		170-220
    11		190-240
    12		210-260
    13		230-280
    14		250-300
    15		270-320
    16		290-340
    17		315-365
    18		340-390
    19		365-415
    20		390-440
    
    Pros: Great damage, follows you around.
    Cons: Nothing really bad about this skill, could last a bit
    longer though.
    
    
    2.C Druid Summoning skills
    
    Raven
    Required Level: 1
    Prerequisites: None
    Description: Summon ravens who attack your enemies.
    Mana: 6
    
    Level		Ravens		Hits		Damage
    1		1		12		2-4
    2		2		13		3-6
    3		3		14		4-7
    4		4		15		5-8
    5		5		16		6-9
    6		5		17		7-10
    7		5		18		8-11
    8		5		19		9-12
    9		5		20		10-13
    10		5		21		11-14
    11		5		22		12-15
    12		5		23		13-16
    13		5		24		14-17
    14		5		25		15-18
    15		5		26		16-19
    16		5		27		17-20
    17		5		28		18-21
    18		5		29		19-22
    19		5		30		20-23
    20		5		31		21-24
    21		5		32		22-24
    
    Pros: ONE POINT is all that is needed, this spell isn't worth any
    more. It's a good spell for about 3 seconds
    Cons: Everything
    
    Poison Creeper
    Required Level: 1
    Prerequisites: None
    Description: A vine slinks underground and will poison enemies.
    Mana: 8
    
    Level		Life		Poison Dam/4 Sec.
    1		15		4-6
    2		18		7-8
    3		2		10-11
    4		24		12-15
    5		27		15-17
    6		30		18-19
    7		33		21-22
    8		36		23-25
    9		39		28-30
    10		42		33-34
    11		45		37-39
    12		48		42-44
    13		51		47-48
    14		54		51-53
    15		57		56-58
    16		60		61-62
    17		63		67-68
    18		66		73-74
    19		69		78-80
    20		72		84-86
    
    Pros: Good in the beginning, and if you keep putting skills points
    into it, it will be good for quite a while, but it the other vines
    are better
    Cons: Not much life
    
    Oak Sage
    Required Level: 6
    Prerequisites: None
    Description: summon a spirit to increase your life and the life
    of your companions.
    
    Level		Mana		Life		Life +%
    1		15		30		30
    2		16		39		35
    3		17		48		40
    4		18		57		45
    5		19		66		50
    6		20		75		55
    7		21		84		60
    8		22		93		65
    9		23		102		70
    10		24		111		75
    11		25		120		80
    12		26		129		85
    13		27		138		90
    14		28		147		95
    15		29		156		100
    16		30		165		105
    17		31		174		110
    18		32		183		115
    19		33		192		120
    20		34		201		125
    
    Pros: This is a great spell, at max, it more than doubles your life.
    Cons: Doesn't do anything else.
    
    Summon Spirit Wolf
    Required Level: 6
    Prerequisites: Raven
    Description: Allows you to summon up to 5 Spirit Wolves to help you
    in battle, also adds a passive increase to Attack and Defense to your
    other wolf and bear summons
    Mana: 15
    Life: 35
    						Passive		Passive
    Level		Wolves		Damage		Atk. +%		Def. +%
    1		1		2-6		50		50
    2		2		3-7		60		60
    3		3		4-8		70		70
    4		4		6-9		80		80
    5		5		7-10		90		90
    6		5		8-12		100		100
    7		5		9-13		110		110
    8		5		10-14		120		120
    9		5		13-16		130		130
    10		5		15-19		140		140
    11		5		18-21		150		150
    12		5		20-24		160		160
    13		5		22-26		170		170
    14		5		25-28		180		180
    15		5		27-31		190		190
    16		5		30-33		200		200
    17		5		34-38		210		210
    18		5		39-43		220		220
    19		5		44-48		230		230
    20		5		49-52		240		240
    
    Pros: Great spell, even when you get Dire Wolf, this spell will still
    add to the attack and defense of your wolves and bears.
    Cons: It does get quickly replaced by Dire Wolf.
    
    Carrion Vine
    Required Level: 12
    Prerequisites: Poison Creeper
    Description: A vine that eats the corpses of your fallen enemies, giving
    you life.
    
    Level		Life		Heals +%
    1		47		4
    2		56		5
    3		65		6
    4		75		6
    5		84		7
    6		94		7
    7		103		8
    8		112		8
    93		122		8
    10		131		9
    11		141		9
    12		150		9
    13		159		9
    14		169		9
    15		178		10
    16		188		10
    17		197		10
    18		206		10
    19		216		10
    20		225		10
    21		235		10
    
    Pros: It gives you life and, in Act V, if it eats the corpses have
    those pesky undead guys, they can't come back to life.
    Cons: Doesn't give you much life.
    
    Heart of Wolverine
    Required Level: 18
    Prerequisites: Oak Sage
    Description: Increases your and your parties attack rating and damage.
    Radius: 20 Yards
    
    Level		Mana	Life		Damage +%	Attack +%
    1		20	68		20		25
    2		21	81		27		32
    3		22	95		34		39
    4		23	108		41		46
    5		24	122		48		53
    6		25	136		55		60
    7		26	149		62		67
    8		27	163		69		74
    9		28	176		76		81
    10		29	190		83		88
    11		30	204		90		95
    12		31	217		97		102
    13		32	231		105		109
    14		33	244		111		116
    15		34	258		118		123
    16		35	258		125		130
    17		36	285		132		137
    18		37	299		139		144
    19		38	312		146		151
    20		39	326		153		158
    
    Pros: Adds a good amount of damage and attack rating, plus it lasts
    A lot better than the Oak Sage because of the increased life.
    Cons: Increases are a lot less in high levels, I'd only put a max
    of 10 points in this one.
    
    Summon Dire Wolf
    Required Level: 18
    Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
    Description: Summon up to 3 Dire Wolves and adds a passive
    increase to life of other Wolves and Grizzly bear.
    Mana: 20
    
    				Passive Life +%
    Level	Wolves		Life	(Wolves & Bears)		Damage
    1	1		85		50			8-14
    2	2		91		60			10-16
    3	3		96		70			13-19
    4	3		102		80			15-21
    5	3		108		90			18-24
    6	3		114		100			20-26
    7	3		119		110			22-28
    8	3		125		120			25-31
    9	3		131		130			28-34
    10	3		136		140			32-38
    11	3		142		150			36-42
    12	3		148		160			39-45
    13	3		153		170			43-49
    14	3		159		180			46-52
    15	3		165		190			50-56
    16	3		171		200			54-60
    17	3		176		210			61-67
    18	3		182		220			68-74
    19	3		188		230			75-81
    20	3		193		240			82-88
    
    Pros: This is much better than Spirit Wolf, even though you can only
    have 3, instead of 5. Plus this also increases the life of your
    wolves and bears.
    Cons: You can only have 3 of them and they don't attack for a whole
    lot, although that isn't a major drawback.
    
    Solar Creeper
    Required Level: 24
    Prerequisites: Poison Creeper, Carrion Vine
    Description: Summons a vine that eats corpses and increases your mana
    recovery rate
    
    Level		Mana		Life		Mana Recovery %
    1		14		82		2
    2		15		98		2
    3		16		114		3
    4		17		131		4
    5		18		147		4
    6		19		164		4
    7		20		180		5
    8		21		196		5
    9		22		213		5
    10		23		229		5
    11		24		246		5
    12		25		262		6
    13		26		278		6
    14		27		295		6
    15		28		311		6
    16		29		328		6
    17		30		344		6
    18		31		360		6
    19		32		377		6
    20		33		393		6
    
    Pros: Speeds your mana recovery, plain and simple, and, in Act V,
    if it eats the corpses of those pesky undead guys, than they can't
    come back to life.
    
    Spirit of Barbs
    Required Level: 30
    Prerequisites: Oak Sage, Heart of Wolverine
    Description: Summons a spirit which reflects damage back upon the
    attacker, much (well almost exactly) like the Paladins Thorn aura.
    
    Level		Mana		Life		% Damage returned
    1		25		106		50
    2		26		127		60
    3		27		148		70
    4		28		169		80
    5		29		190		90
    6		30		212		100
    7		31		233		110
    8		32		254		120
    9		33		275		130
    10		34		296		140
    11		35		318		150
    12		36		339		160
    13		37		360		170
    14		38		381		180
    15		39		402		190
    16		40		424		200
    17		41		445		210
    18		42		466		220
    19		43		487		230
    20		44		508		240
    
    Pros: Great for those enemies with a lot of hp, takes 'em down
    real nice.
    Cons: You can't have any other spirits out, just the one.
    
    Summon Grizzly
    Required Level: 30
    Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
    Description: Summon a Bear to fight for you. Also, it increases
    damage of bears and wolves.
    Mana: 40
    Life: 213
    				Passive Damage +%
    Level		Damage		(to Wolves and Bears)
    1		37-75		25
    2		52-91		30
    3		67-108		35
    4		84-126		40
    5		101-145		45
    6		120-165		50
    7		139-186		55
    8		160-208		60
    9		189-239		65
    10		221-272		70
    11		253-306		75
    12		288-342		80
    13		323-379		85
    14		361-418		90
    15		399-458		95
    16		440-500		100
    17		492-553		105
    18		546-609		110
    19		602-666		115
    20		660-726		120
    
    3.A Assassin Martial Arts Skills
    	Note that the charge level will be abbreviated as C1, C2
    or C3. Also, the all Charge-up skills are listed first.
    
    Tiger Strike
    Required Level: 1
    Prerequisites: None
    Description: The "charge-up" skills allows you to save up "charges" for use
    with a finishing move. The attacks themselves have normal damage, but the
    modifiers are added to the finishing move you use. This applies for all
    charge up skills.
    This skill simple adds to the damage and to your attack rating for the next
    finishing move.
    Charge-up Skill
    Mana: 1
    
    Level	Attack +%	C1 Damage +%	C2 Damage +%	C3 Damage +%
    1	40		100			200		300
    2	50		120			240		360
    3	60		140			280		420
    4	70		160			320		480
    5	80		180			360		540
    6	90		200			400		600
    7	100		220			440		660
    8	110		240			480		720
    9	120		260			520		780
    10	130		280			560		840
    11	140		300			600		900
    12	150		320			640		960
    13	160		340			680		1020
    14	170		360			720		1080
    15	180		380			760		1140
    16	190		400			800		1200
    17	200		420			840		1260
    18	210		440			880		1320
    19	220		460			920		1380
    20	230		480			960		1440
    
    Pros: This skills adds a high amount of damage to your finishing move.
    Cons: There aren't any other mods to this one.
    
    
    Fists of Fire
    Required Level: 6
    Prerequisites: None
    Description: Adds Fire damage to your finishing move.
    Charge-up Skill
    C2 Fire Radius: 2 Yards
    C3 Fire Burn Length: 2.5 Seconds
    Mana: 2
    
    Level		Attack +%	Fire Damage (on all charges)
    1		50			6-10
    2		60			11-15
    3		70			16-20
    4		80			21-25
    5		90			26-30
    6		100			31-35
    7		110			36-40
    8		120			41-45
    9		130			51-55
    10		140			61-65
    11		150			71-75
    12		160			81-85
    13		170			91-95
    14		180			101-105
    15		190			111-115
    16		200			121-125
    17		210			141-145
    18		220			161-165
    19		230			181-185
    20		240			200-205
    
    Pros: The fire damage is nice at high levels, and doesn't have a
    wide span.
    Cons: No damage mod.
    
    Cobra Strike
    Required Level: 12
    Prerequisites: Tiger Strike
    Description: Adds Life and/or mana steal to your finisher
    Charge-Up Skill
    Mana: 2
    Level	Attack +%	C1 Life Steal %		C2 Life/Mana %	  C3 Life/Mana +%
    1	60		40			40			80
    2	75		45			45			90
    3	90		50			50			100
    4	105		55			55			110
    5	120		60			60			120
    6	135		65			65			130
    7	150		70			70			140
    8	165		75			75			150
    9	180		80			80			160
    10	195		85			85			170
    11	210		90			90			180
    12	225		95			95			190
    13	240		100			100			200
    14	255		105			105			210
    15	270		110			110			220
    16	285		115			115			230
    17	300		120			120			240
    18	315		125			125			250
    19	330		130			130			260
    20	345		135			135			270
    
    Pros: Adds a lot of Life % mana steal on charge 3, even at first level.
    Cons: None of these moves have any major drawbacks, just that they have
    one sole purpose, to help kill the monster and life steal, fire, etc.
    
    
    
    Claws of Thunder
    Required Level: 18
    Prerequisites: Fists of Fire
    Description: Adds Lightning damage to your finisher.
    Charge Up Skill (Requires Claw weapon.)
    Mana: 4
    
    Level	Attack +%	C1 Lightning Dam	C2 Nova Dam.	C3 Charged bolt Dam.
    1	80		1-80			1-20			1-40
    2	95		11-90			1-35			1-60
    3	110		21-100			1-50			1-80
    4	125		31-110			1-65			1-100
    5	140		41-120			1-80			1-120
    6	155		51-130			1-95			1-140
    7	170		61-140			1-110			1-160
    8	185		71-150			1-125			1-180
    9	200		91-170			1-150			1-220
    10	215		111-190			1-175			1-260
    11	230		131-210			1-200			1-300
    12	245		151-230			1-225			1-240
    13	260		171-250			1-250			1-380
    14	270		191-270			1-275			1-420
    15	290		211-290			1-300			1-460
    16	305		231-310			1-325			1-500
    17	320		261-340			1-360			1-460
    18	335		291-370			1-395			1-620
    19	350		321-400			1-430			1-680
    20	365		351-430			1-465			1-740
    
    Pros: High damage is ensured when maxed at C1, even higher is
    possible at C3, but also possible is much lower damage.
    Cons: The 1-X damage in C2 and 3, it's a big span.
    
    Blades of Ice
    Required Level: 24
    Prerequisites: Fists of Fire, Claws of Thunder
    Description: Adds Ice damage to your finisher.
    Charge-up Skill (Requires Claw weapon.)
    Mana: 3
    Charge 2 cold radius: 3.3 yards.
    
    Level	Attack +%	C1 Cold Dam.	C3 Freeze Duration (sec)
    1	80		15-35			4
    2	95		23-43			4.4
    3	110		31-51			4.8
    4	125		39-59			5.2
    5	140		47-67			5.6
    6	155		55-75			6
    7	170		63-83			6.4
    8	185		71-91			6.8
    9	200		81-101			7.2
    10	215		91-111			7.6
    11	230		101-121			8
    12	245		111-131			8.4
    13	260		121-141			8.8
    14	270		131-151			9.2
    15	290		141-161			9.6
    16	305		151-171			10
    17	320		171-191			10.4
    18	335		191-211			10.8
    19	350		211-231			11.2
    20	365		231-251			11.6
    
    Pros: It's nice to have elemental damage once you get to physically
    immune monsters.
    Cons: The best damage is at level 1.
    
    
    Phoenix Strike
    Required Level: 30
    Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
    Blades of Ice
    Description: Adds a strong elemental attack to your finisher, but ONLY
    the current charge, not all of them.
    Charge-up Skill
    Mana: 4
    
    Level	Attack +%	C1 Meter Dam.	C2 Chain Light. Dam.	C3 Ice Bolt Dam.
    1	70		20-40		1-40			16-32
    2	85		30-50		1-51			20-36
    3	100		40-60		1-62			24-40
    4	115		50-70		1-73			28-44
    5	130		60-80		1-84			32-48
    6	145		70-90		1-95			36-52
    7	160		80-100		1-106			40-56
    8	172		90-110		1-117			44-60
    9	190		110-130		1-134			52-68
    10	205		130-150		1-151			60-76
    11	220		150-170		1-168			68-84
    12	235		170-190		1-185			76-92
    13	250		190-210		1-202			84-100
    14	265		210-230		1-219			92-108
    15	280		230-250		1-236			100-116
    16	295		250-270		1-253			108-124
    17	310		280-300		1-278			120-136
    18	325		310-330		1-303			132-148
    19	340		340-360		1-328			144-160
    20	355		370-390		1-353			156-172
    
    Dragon Talon
    Required Level: 1
    Prerequisites: None
    Description: Finishing moves let loose the stored charges of
    charge up attacks plus, add a little something of their own the
    the hit.
    Finishing Move
    Mana: 6
    
    Level	Kicks		Kick Damage +%		Attack +%
    1	1		0			40
    2	1		7			52
    3	1		14			64
    4	1		21			75
    5	1		28			88
    6	2		35			100
    7	2		42			112
    8	2		49			124
    9	2		56			136
    10	2		63			148
    11	2		70			160
    12	3		77			172
    13	3		84			184
    14	3		91			196
    15	3		98			208
    16	3		105			220
    17	3		112			232
    18	3		119			244
    19	3		126			256
    20	3		133			268
    
    Pros: Simply a move that added a little extra kick for a finisher.
    Cons: The + to Damage isn't as high as some other
    finishers.
    
    Dragon Claw
    Required Level: 6
    Prerequisites: Dragon Talon
    Description: A finisher that adds to Attack and Damage.
    Finishing Move (Must have two Claw weapons equipped)
    Mana: 2
    
    Level		Damage +%	Attack +%
    1		50		50
    2		55		60
    3		60		70
    4		65		80
    5		70		90
    6		72		100
    7		80		110
    8		85		120
    9		90		130
    10		95		140
    11		100		150
    12		105		160
    13		110		170
    14		115		180
    15		120		190
    16		125		200
    17		130		210
    18		135		220
    19		140		230
    20		145		240
    
    Pros: Adds a good amount of damage and a plus to your attack skill.
    Cons: No other mods.
    
    Dragon Tail
    Required Level: 18
    Prerequisites: Dragon Talon, Dragon Claw
    Description: A high damage kick coupled with fire damage. It takes
    your damage and adds extra fire damage correlated to that percent.
    Finishing Move
    Mana: 10
    
    Level		Fire Damage +%		Attack +%
    1			50		40
    2			60		47
    3			70		54
    4			80		61
    5			90		68
    6			100		75
    7			110		82
    8			120		89
    9			130		96
    10			140		103
    11			150		110
    12			160		117
    13			170		124
    14			180		131
    15			190		138
    16			200		145
    17			210		152
    18			220		159
    19			230		166
    20			240		173
    
    Pros: Adds a lot of fire damage to your move.
    Cons: Again no MAJOR drawbacks.
    
    Dragon Flight
    Required Level: 24
    Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
    Description: A strong finishing kick that teleports you to your target
    coupled with your charge-up move.
    Finishing Move
    Mana: 15
    
    Level		Attack +%	Kick Damage +%
    1		100		100
    2		120		125
    3		140		150
    4		160		175
    5		180		200
    6		200		225
    7		220		250
    8		240		275
    9		260		300
    10		280		325
    11		300		350
    12		320		375
    13		340		400
    14		360		425
    15		380		450
    16		400		475
    17		420		500
    18		440		525
    19		460		550
    20		480		575
    
    Pros: VERY high damage mod.
    Cons: Again, no other mods.
    
    3.A Assassin Show Disciplines
    
    Claw Mastery
    Required Level: 1
    Prerequisites: None
    Description: Adds a passive effect to your attack rating and damage
    with claw weapons.
    Level		Attack +%	Damage +%
    1		30		35
    2		40		39
    3		50		43
    4		60		47
    5		70		51
    6		80		55
    7		90		59
    8		100		63
    9		110		67
    10		120		71
    11		130		75
    12		140		79
    13		150		93
    14		160		97
    15		170		91
    16		180		95
    17		190		99
    18		200		103
    19		210		107
    20		220		111
    
    Pros: Increase damage and attack
    Cons: Can't complain about this one. This skill is a must for at
    least a few point.
    
    Psychic Hammer
    Required Level: 1
    Prerequisites: None
    Description: Damage and knock-back enemies.
    
    Level		Mana		Damage
    1		4		2-5
    2		4.2		3-6
    3		4.5		4-7
    4		4.7		5-8
    5		5.		6-9
    6		5.2		7-10
    7		5.5		8-11
    8		5.7		9-12
    9		6		10-13
    10		6.2		12-15
    11		6.5		13-16
    12		6.7		15-18
    13		7		16-19
    14		7.2		18-21
    15		7.5		19-22
    16		7.7		21-24
    17		8		23-26
    18		8.2		25-28
    19		8.5		27-30
    20		8.7		29-32
    
    Pros: Very easy to aim and useful for a while.
    Cons: A while means Act 1.
    
    Burst of Speed
    Required Level:
    Prerequisites: Claw Mastery
    Description: Ups your walk/run and attack speed for a while.
    Mana: 10
    
    Level		Attack Speed +%		Walk/Run Speed +%	Duration (sec)
    1		21			23				120
    2		27			29				132
    3		31			34				144
    4		34			39				156
    5		37			42				168
    6		41			45				180
    7		42			47				192
    8		44			49				204
    9		44			51				216
    10		45			52				228
    11		46			54				240
    12		47			55				252
    13		49			56				264
    14		50			57				276
    15		51			57				288
    16		51			59				300
    17		51			59				312
    18		52			60				324
    19		52			60				336
    20		52			61				348
    
    Pros: It gives you a good boost to speed
    Cons: not worth more than a few point, the bonuses get smaller and
    smaller
    
    Cloak of Shadows
    Required Level: 12
    Prerequisites: Psychic Hammer
    Description: Lowers enemies defense and darkens the sky (just for
    looks)
    Mana: 13
    Range: 20 yard
    Duration: 8 seconds
    
    Level		Enemy Defense -%
    1		21
    2		27
    3		31
    4		34
    5		37
    6		39
    7		41
    8		42
    9		44
    10		45
    11		46
    12		47
    13		48
    14		49
    15		50
    16		51
    17		51
    18		51
    19		52
    20		52
    
    Pros: Looks cool, at high levels the defense drops a lot.
    Cons: Doesn't last to long
    
    Weapon Block
    Required Level: 12
    Prerequisites: Claw Mastery
    Description: Has a Passive effect of allowing you to block with
    two claw weapons. This skill is a MUST for the Assassin.
    
    Level		Chance to Block +%
    1		26
    2		32
    3		36
    4		39
    5		42
    6		44
    7		46
    8		47
    9		49
    10		50
    11		51
    12		52
    13		53
    14		54
    15		55
    16		56
    17		56
    18		56
    19		57
    20		57
    
    Pros: Like I said this is a MUST at least put 5 points in this,
    after that it doesn't go up as much, but more than 5 will still
    help you.
    Cons: none
    
    Fade
    Required Level: 18
    Prerequisites: Claw Mastery, Burst of Speed
    Description: This skill temporarily increases your resistance and
    lowers cure duration.
    Mana Cost: 10
    
    Level		Curse Length -%		Resist All +%		Duration (Sec)
    1		47			19			120
    2		53			27			132
    3		58			33			144
    4		62			38			156
    5		65			42			168
    6		67			45			180
    7		69			47			192
    8		71			50			204
    9		73			52			216
    10		74			54			228
    11		75			56			240
    12		76			57			252
    13		77			58			264
    14		78			60			276
    15		79			60			288
    16		80			62			300
    17		80			62			312
    18		81			63			324
    19		81			63			336
    20		82			64			348
    
    Pros: This skill is very helpful in Nightmare and Hell because or the
    resist all.
    Cons: The Curse Length mod isn't always helpful, at least, it wasn't
    to me.
    
    Shadow Warrior
    Required Level: 18
    Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block,
    Cloak of Shadows
    Description: Create a "shadow" of yourself to fight alongside you.
    
    Level	Mana		Life		Attack Rating +%
    1	27		124		0
    2	29		138		15
    3	31		153		30
    4	33		168		45
    5	35		183		60
    6	37		198		75
    7	39		213		90
    8	41		228		105
    9	43		243		120
    10	45		257		135
    11	47		272		150
    12	49		287		165
    13	51		302		180
    14	53		317		195
    15	55		332		210
    16	57		347		225
    17	59		362		240
    18	61		376		255
    19	63		391		270
    20	65		406		285
    
    Pros: It's always helpful to have an extra ally.
    Cons: This is easily replaced my Shadow Master
    
    Mind Blast
    Required Level: 24
    Prerequisites: Psychic Hammer, Cloak of Shadows
    Description: Damages your enemies and has a chance to convert them to
    your side.
    Mana: 15
    Conversion Duration: 6-10 seconds
    
    Level		Damage	  Chance to Convert %
    1		10-20		18
    2		12-22		21
    3		14-24		24
    4		16-26		26
    5		18-28		27
    6		20-30		28
    7		22-32		29
    8		24-34		30
    9		29-39		31
    10		34-44		32
    11		39-49		32
    12		44-54		33
    13		59-59		33
    14		54-64		34
    15		59-69		34
    16		64-74		35
    17		72-82		35
    18		80-90		35
    19		88-98		35
    20		96-106		36
    
    Pros: This spell is alright but don't put to many points into it.
    The conversion rate doesn't go up much.
    Cons: The conversion rate is very small and lasts for a very short
    time.
    
    Venom
    Required Level: 30
    Prerequisites: Claw Mastery, Burst of Speed, Fade
    Description: Poison your weapons.
    Mana: 12
    
    Level		Poison Damage (2 Sec)	Weapon Poisoned (Sec)
    1		37-75				120
    2		50-90				124
    3		62-103				128
    4		75-115				132
    5		87-128				136
    6		100-140				140
    7		112-153				144
    8		125-165				148
    9		143-184				152
    10		162-203				156
    11		181-221				160
    12		200-240				164
    13		218-259				168
    14		237-278				172
    15		256-296				176
    16		275-315				180
    17		300-340				184
    18		325-365				188
    19		350-390				192
    20		375-415				196
    
    Pros: This has some nice high poison damage, always a plus.
    Cons: Just to bad the poison doesn't last a bit longer.
    
    Shadow Master
    Required Level: 30
    Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
    Shadow Warrior
    Description: In essence, this is a Shadow Warrior upgrade. This Shadow has
    all of your skills.
    Mana: 40
    
    Level		Life		Attack Rating +%
    1		188		0
    2		216		12
    3		244		30
    4		272		45
    5		300		60
    6		329		75
    7		357		90
    8		385		105
    9		413		120
    10		441		135
    11		470		150
    12		498		165
    13		526		180
    14		554		195
    15		582		210
    16		611		225
    17		639		240
    18		667		255
    19		695		270
    20		723		285
    
    Pros: Great spell, it has all your skills and a lot of life.
    Cons: Nothing really bad about this one.
    
    3.C Assassins Traps
    
    Fire Blast
    Required Level: 1
    Prerequisites: None
    Description: Throw a small explosive device at your enemies.
    
    Level		Mana		Fire Damage
    1		3		3-4
    2		3.1		5-6
    3		3.2		7-8
    4		3.3		9-10
    5		3.5		11-12
    6		3.6		13-14
    7		3.7		15-16
    8		3.8		17-18
    9		4		21-22
    10		4.1		25-26
    11		4.2		29-30
    12		4.3.		33-34
    13		4.5		37-38
    14		4.6		41-42
    15		4.7		45-46
    16		4.8		49-50
    17		5		54-55
    18		5.1		59-60
    19		5.2		64-65
    20		5.3		69-70
    
    Pros: I used this spell heavily in Act 1, it works very well
    against the clusters of Fallen, Carver etc.
    Cons: It looses it's edge in Act 2 but Wake of Fire works good.
    
    Shock Web
    Required Level: 6
    Prerequisites: Fire Blast
    Description: Lightning bolts are fired at those who come near
    this trap.
    Mana: 6
    
    Level		Spikes	Lightning Damage
    1		6		5-6
    2		6		6-7
    3		6		7-8
    4		6		8-9
    5		7		9-10
    6		7		10-11
    7		7		11-12
    8		7		12-13
    9		8		14-15
    10		8		17-18
    11		8		19-20
    12		8		22-23
    13		9		24-25
    14		9		27-28
    15		9		29-30
    16		9		32-33
    17		10		35-36
    18		10		39-40
    19		10		42-43
    20		10		46-47
    
    Pros: This trap doesn't have much damage to it, but does have
    a good amount of hits.
    Cons: Low damage.
    
    Blade Sentinel
    Required Level: 6
    Prerequisites: None
    Description: A blade flies back and forth between where you cast it
    and you, hitting any enemies that cross its path.
    Mana: 7
    Duration: 4 Seconds
    
    Level		Damage
    1		6-10
    2		9-13
    3		12-16
    4		15-19
    5		18-22
    6		21-25
    7		24-28
    8		27-31
    9		31-35
    10		35-39
    11		39-43
    12		43-47
    13		47-51
    14		51-55
    15		55-59
    16		59-63
    17		64-68
    18		69-73
    19		75-78
    20		79-83
    
    Pros: Does a decent amount of damage
    Cons: Doesn't last long
    
    Charged Bolt Sentry
    Required Level: 12
    Prerequisites: Fire Blast, Shock Web
    Description: Shoots Charged Bolts at anyone who wanders to close
    Mana: 13
    Amount of bolts: 5
    
    Level		Damage
    1		1-7
    2		2-8
    3		4-10
    4		5-11
    5		7-13
    6		8-14
    7		10-16
    8		11-17
    9		13-19
    10		15-21
    11		17-23
    12		19-25
    13		21-27
    14		23-29
    15		25-31
    16		27-33
    17		30-36
    18		33-39
    19		36-42
    20		39-45
    
    Pros: Not to great of a spell, Wake of Fire is better.
    Cons: Low damage
    
    Wake Of Fire
    Required Level: 12
    Prerequisites: Fire Blast
    Description: Shoots a triangular wave of fire at nearby enemies.
    Mana: 20
    Waves: 5
    
    Level		Fire Damage
    1		5-10
    2		7-12
    3		9-14
    4		11-16
    5		13-18
    6		15-20
    7		17-22
    8		19-24
    9		22-27
    10		25-30
    11		28-33
    12		31-36
    13		34-39
    14		37-42
    15		40-45
    16		43-48
    17		47-52
    18		51-56
    19		55-60
    20		59-64
    
    Pros: Nice little trap, alright damage for it's level.
    Cons: The Damage could be higher.
    
    Blade Fury
    Required Level: 18
    Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
    Description: Throwing stars? Are thrown at your enemy, damaging
    Them.
    Minimum Mana: 3
    
    Level		Mana/Blade	Damage/Blade
    1		1		8-10
    2		1		11-13
    3		2		14-16
    4		2		17-19
    5		3		20-22
    6		3		23-25
    7		3		26-28
    8		4		29-31
    9		4		34-36
    10		5		39-41
    11		5		44-46
    12		5		49-51
    13		6		54-56
    14		6		59-61
    15		7		64-66
    16		7		69-76
    17		7		77-79
    18		8		86-87
    19		8		93-95
    20		8		101-103
    
    Pros: The damage/blade, times that by three because that is how
    many you usually throw out.
    Cons: times the Mana cost by three also
    
    Lightning Sentry
    Required Level: 24
    Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
    Description: Shoots bolts of lighting at your nearby enemies.
    Mana: 20
    Shots: 10
    
    Level		Lightning Damage
    1		10-20
    2		15-25
    3		20-35
    4		25-35
    5		30-40
    6		35-45
    7		40-50
    8		45-55
    9		52-62
    10		59-69
    11		66-76
    12		73-83
    13		80-90
    14		87-97
    15		94-104
    16		101-111
    17		111-121
    18		121-131
    19		131-141
    20		141-151
    
    Pros: Another good trap, Shoots a lot of bolts and has good damage.
    Cons: In higher levels, this does become ineffective.
    
    Wake Of Inferno
    Required Level: 24
    Prerequisites: Fire Blast, Wake Of Fire
    Description: Sprays fire at nearby enemies.
    Mana: 20
    Shots: 10
    
    Level		Fire dam/sec
    1		8-21
    2		16-29
    3		24-37
    4		32-45
    5		40-53
    6		48-61
    7		56-69
    8		63-77
    9		73-86
    10		83-96
    11		92-105
    12		102-115
    13		112-125
    14		121-134
    15		131-144
    16		140-154
    17		153-166
    18		166-178
    19		177-190
    20		189-203
    
    Pros: Good damage
    Cons: The range isn't very far.
    
    Death Sentry
    Required Level: 30
    Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry,
    Lightning Sentry
    Description: Blows up corpses when enemies are near and adds lightning
    damage.
    Mana: 20
    Shots: 5
    Damage: 40-80% Of Corpse Life
    
    Level		Lightning Damage	Corpse Explosion Radius yds.
    1		20-30			3.3
    2		24-34			3.6
    3		28-38			4
    4		32-42			4.3
    5		36-46			4.6
    6		40-50			5
    7		44-54			5.3
    8		48-58			5.6
    9		53-63			6
    10		58-68			6.3
    11		63-73			6.6
    12		68-78			7
    13		73-83			7.3
    14		78-88			7.6
    15		83-93			8
    16		88-97			8.3
    17		96-106			8.6
    18		104-114			9
    19		112-122			9.3
    20		120-130			9.6
    
    Pros: Good amount of damage from the corpse AND lightning.
    Cons: If the corpse isn't near the enemy when it comes close,
    it doesn't always hit them.
    
    Blade Shield
    Required Level: 30
    Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
    Description: Casts a shield of blades around you that hit enemies
    who stray to close.
    
    Level		Mana		Duration (sec)			Damage
    1		27		20				1-30
    2		29		24				6-35
    3		31		28				11-40
    4		33		32				16-45
    5		35		36				21-50
    6		37		40				26-55
    7		39		44				31-60
    8		41		48				36-65
    9		43		52				42-71
    10		45		56				48-77
    11		47		60				54-83
    12		49		64				60-89
    13		51		68				66-95
    14		53		72				72-101
    15		55		76				78-107
    16		57		80				84-113
    17		59		84				91-120
    18		61		88				98-127
    19		63		92				105-134
    20		65		96				112-141
    
    Pros: It's nice to have a shield (sort of a shield)
    Cons: Doesn't actually absorb damage.
    
    4.  Act V Walkthru
    	Town: Harrogath
    	NPCs: Malah-Magical Items
    		Larzuk-Weapons/Armor, Socket Item (after Quest 1)
    		Qual-Kehk-Hirelings (after Quest 2)
    		Nihlathak-Gamble (until Quest 3 is completed)
    		Anya-Gamble (after Quest 3), Personalize Item (after
    		Quest 4)
    
    	Waypoints:	Harrogath
    			Frigid Highlands
    			Arreat Plateau
    			Crystalline Passage
    			Glacial Trail
    			Halls of Pain
    			Frozen Tundra
    			The Ancients' Way
    			Worldstone Keep Level 2
    
    Quest 1: Siege on Harrogath.
    		Stop the siege be killing Shenk the Overseer in the
    		Bloody Foothills.
    
    When you first arrive in town, after entering the portal Tyrael
    opens when you defeat Diablo, talk to people (if you want) just
    to get acclimated to town. Then talk to Larzuk, he gives you Quest
    1. This Quest is pretty simple to complete, exit town through the
    main gate in the north (because of the isometric view when I say a
    direction will be as follows: North would be the upper-left, South
    would be lower-right, East would be upper-left and West would be
    lower-right). You'll meet some of the new enemies, hack your way
    through them continuing North, If you reach the Frigid Highlands,
    you've gone too far. Before the Highlands, there is a larger area,
    within here somewhere is Shenk, You'll receive a Quest notification
    telling you to kill him, that means you are near him. on your auto-map
    you can see a circle that appears reddish, he is always on or very
    near this. Once you kill him open a portal, or go to the Frigid
    Highlands and find the waypoint, For me it was always fairly near
    the beginning. Talk to Larzuk, he will now add sockets to the item
    of your choice.
    
    Quest 2: Rescue on Mount Arreat
    		Find The Soldiers in the Frigid Highlands.
    
    If you went to the Frigid Highlands and to the waypoint, you'll
    already have this Quest, otherwise, you'll have to speak with
    Qual-Kehk, return through your portal and go north to the Highlands
    (or back through the waypoint). This quest will take a bit longer
    than Quest 1. You can level quite a bit here as there are a lot of
    enemies, going north or east (it seems that most of time it is north,
    I've only had to go east once, but either way, you'll know, if there
    is a wall to the north you'll need to go east. It may also be west,
    but I've yet to need to go that way.)you'll eventually see "buildings"
    somewhere near these you can see white walls on your map, these
    are the prisoner pens. There are three of them and to release the
    prisoners you'll need to break down the doors. After a pen is
    opened up, you'll get a quest notification telling you you'll need
    to find 10 more prisoners (after the first pen) or 5 more prisoners
    (after the second pen) don't worry, there are 5 prisoners per pen.
    All three pens should be close to each other, most of the time, after
    you've found them all you'll be able to see all 3 pens on the map.
    Sometimes not. I can't give specific directions because like most
    quests, the pen locations are random. Once all 3 pens are empty,
    portal back to town and talk to Qual-Kehk, he will now allow you to
    hire Barbarian Mercenaries and give you three runes which can craft
    a runic item (you need a 3 socketed shield, but the item you make
    isn't that great.
    
    Quest 3: Prison of Ice
    		Look for Anya under the Crystalline Passage by the
    		Frozen River.
    
    Continue going through the Frigid Highlands in whatever direction
    you have been You'll reach the Arreat Plateau. Walk through here
    and once you hit the mountain side, walk near this and you will
    eventually see ice and a lot of snow, near here is a Unique
    Overlord, kill him if you want to. You should also see and entrance
    to the Crystalline Passage, go there. Once inside, explore around
    also, beware Evil Urns, sometimes they have treasure inside, other
    times, they act like monster shrines, summoning a Unique monster
    and some minions. Once in a while, both. Eventually you will come
    across an exit, if it says Glacial Trail, don't go here yet, that
    isn't the right exit. There is a waypoint here, I recommend trying
    to find it as you'll need to return here to go through that Glacial
    Trail exit. Once you find the Frozen Rive exit, go through it. Walk
    around here and eventually, you'll get a quest notification, that
    means you are near Anya, there will also be a Unique Frozen Abyss,
    Frozenstien. Once you reach Anya, you'll see she is encased in ice,
    talk to her and she will tell you Nihlathak did this and that Malah
    will be able to help her. Portal back to town and talk to Malah, she
    will give you a potion for Anya. Go back to Anya and give her the
    potion, she will return to Harrogath. Go Back to town and talk to
    Malah, she gives you a scroll of resistance, which permanently adds
    10 to all your resistances. Talk to her Anya and she will give you a
    rare class-specific item, the ones I've gotten were all pretty good.
    She will also open a portal in town to Nihlathak's temple and give you
    the next quest
    
    Quest 4: Betrayal of Harrogath
    		Take Anya's portal to Nihlathak's Temple.
    
    There isn't much to say about this Quest, enter Nihlathak's temple
    and go into the Halls of Anguish. Find your way to the next
    staircase, the Halls of Pain, there is waypoint here if you want to
    hit it. Then go down again into the Halls of Vaught. Nihlathak is in
    here. He explodes corpses so watch out. Once you dispose of him, return
    to town and Anya will now personalize an item for you (say you have a
    short sword, it will from then on be Yourname's short sword).
    
    Quest 5: Rite of Passage
    		Travel through the Ancient's Way to find the Ancients at
    		the Arreat Summit
    
    Okay, go back to the Crystalline Passage and find the Glacial trail
    exit, go through it. The Glacial Trail is just like the Crystalline
    Passage. Walk around until you find the exit to the Frozen Tundra.
    Again, walk around in this area, you'll find an exit to the Ancient's
    Way. The should be on a wall (it may be generated somewhere other
    than a wall, I always thought the Underground Passage in Act 1 was
    ALWAYS on a wall, then I discovered it wasn't, but most of the time
    this exit is on a wall). I'd recommend hitting the waypoint in this
    area, you may need to come back if you die while facing the Ancients.
    In the Ancients way you'll find the exit to the Arreat Summit. Walk
    east here and you'll see a circle, with 3 statues near it, and in the
    center, Altar of the Heavens. Make sure you and (if you have any)
    your minions are fully healed. Once you click on the Altar, the Ancients
    will tell you that you must fight them to gain access to the Worldstone
    Keep. Once the text is done the statues will come to life and you will
    have to fight them, all at once. They are very and I recommend having
    a lot of rejuvenation potions. Once all three are defeated, you can enter
    the Worldstone Keep, Level 1. Now, i have recived many e-mails from people
    saying that they gained stat and skill points and that is the reward, but
    it's just because you've beaten 3 high-level monsters one after another.
    So yes, in a sense there is a reward for beating them, their experience, and
    experience from beating the quest but, no person give you a reward and that
    is what I meant.
    
    Quest 6: Eve of Destruction
    		Find Baal's throne room.
    
    Once in the Worldstone Keep, find the stairs to the second level and
    hit the waypoint. Go down to the next level and then to the next, The
    Throne of Destruction. Baal is on this level, once in his room you'll
    see him sitting near a portal, he will throw out a ball of light
    toward you, it summons a Unique monster and his minions, remember when
    you get lag while he is throwing out uniques it is happening to
    everyone. The minions or destruction are the most difficult. After about
    5 of them Baal will go through the portal behind him, follow him. Once
    in side, watch out for the tendrils that come from the floor, Baal will
    also use aura's to slow you down. Nothing much left to say besides,
    kill Baal. Once you do Tyrael appears, talk to him, then go through
    the portal he open and enjoy the end cinematic. I won't tell you what
    happens though.
    
    Congratulations! You've beaten Act V and the game.
    
    5.  FAQ
    	Coming Soon
    
    6.  Future Plans
    	More effects of skills above and beyond level 20. I'm going to try for
    	all skill effects through level 25.
    
    7.  Legal
    	This FAQ was made my Calvin Schneider and is copyright 2001. Please
    	do not post this FAQ on your website without consent from me personally.
    	This FAQ was compiled by me, through many late nights and even
    	more pieces of paper strewn about with indistinguishable abbreviations
    	on them. In fact, I may have created my own language
    
    8.	This FAQ is posted at:
    	www.gamefaqs.com
    	www.cheatcc.com
    	www.gamespot.com
    	www.actiontrip.com
    	http://gry.wr.pl/ (It's a polish game site)
    	http://gameguru.box.sk
    	www.megagames.com
    	www.neoseeker.com
    	If you see this FAQ ANYWHERE besides these listed sites, notify me 	immediately.
    
    8.  Extra
    	Thanks to Blizzard for making this great game, even though
    	the 1.08 patch REALLY stinks.
    	Any questions, comment, suggestions or posting requests should be directed
    	to Calvin Schneider at Buckbagger84@aol.com
    
    (I'll fill this section up later)
    
    

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