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    1.10 Horadric Cube Recipies FAQ by Wingchild

    Version: 3.0 | Updated: 12/17/03 | Printable Version | Search This Guide

                        Diablo 2 Expansion - Lord of Destruction
                             Horadric Cube Recipes FAQ
                              Version 3.0, 12/16/2003
                         by Brian Kern <wingchild-at-wingchild.net>
                          This FAQ is copyrighted material.
     LIMITED REPRODUCTION LICENSE: This FAQ may be posted, emailed, or saved to a
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     Diablo 2 is (c) 2000 Blizzard Entertainment.
     Future revisions of this FAQ may be found at http://www.gamefaqs.com .
    Table of Contents
    1. Revision History
    2. Introduction
    3. Cube Q&A
         3.1. What is the Cube? Where can I get one?
         3.2. What can you do with this cube?
         3.3. Crafted items? What are those?
         3.4. A warning about valid recipes..
         3.5. Stone of Jordan - Defined
    4. Cube recipes!
         4.1. Upgrade recipes
            4.1.1.  Rune upgrades
            4.1.2.  Gem upgrades
            4.1.2.  Equipment upgrades
            4.1.3.  Equipment repairs
            4.1.4.  Adding sockets
            4.1.5.  Removing sockets
         4.2. Respawn recipes  
            4.2.1.  Spawning new magical items
            4.2.2.  Spawning new rare items
         4.3. The Resist Gear recipes
         4.4. The Potion recipes
         4.5. Weapon Creation recipes
            4.5.1. Weapon recipes
            4.5.2. Throwing Weapon and Ammo recipes
    5. Credits and Contact Info
      1. Revision History
    v3.0, 12/16/2003, 5:46pm
     Home sick today and missed my old FAQs. Updating for 1.10. Someone had to. I
     mean, it's only been what, two years since I last touched this document? And 
     you thought I'd forgotten about it.. 
     Anyway, cleaned up and totally re-did the ToC, stripped useless sections, 
     re-did the organization of existing ones and added a couple new thanks to 
     the new v1.10 recipes. Way to go, Blizzard! I love when companies update 
     older games, too.
    v2.0, 08/28/2001, 11:30am
     Updating for the 1.09 patch.
     Removed the cube bugs section. Added the Rune Upgrade formulae.
    v1.4, 07/11/2001, 1:00pm
     *Weird* bug added (Unsocketing a rare) and a crash-bug added. 
    v1.3, 07/09/2001, 11:45pm
     Expanded upon the 3PGems + Magical recipe to include Charms. 
    v1.2.1, 07/08/2001, 11:00pm
     Fixed a few formatting errors and added a note about the Resist Gear recipes
     not working in the Expansion. Keep an eye on that. 
    v1.2, 07/06/2001, 5:30pm
     I've received two questions as to what an SoJ is, so there's a new section
     under Q&A for all you newbie types. :)
    v1.1, 07/04/2001, 3:00pm
     Formatted everything for posting and submitted to GameFAQs.
    v1.0, 07/04/2001, 2:30pm
     Is there no good guide that contains info on the Horadric Cube for the Common
     Man? I swear, I hate going to sites and wading through their eight different  
     pages of slop just to find one recipe I need... hence this FAQ.
      2. Introduction
    Welcome to the D2 Expansion Horadric Cube FAQ. This is another FAQ spawned out
    of my unhappiness with other products on the 'net. Hats off to the old 
    Prophecy team, though most of them got swallowed up by FFXI.
    The FAQ has been updated so that it deals strictly with the most current level
    of play; that is to say, the D2 Expansion patched to level 1.10. Distinctions
    for recipes of lower patch levels have been removed, though I have still 
    included distinctions for recipes that require a particular character type
    to function (as several are Ladder-only, for example). 
    - Brian
      3. Cube Q&A
    This section will handle general questions and answers about the Horadric
    | 3.1: What is the Cube? Where do I get one?                                 |
    The Horadric Cube is a Quest item that you recieve in Act 2. It's a part of
    Quest 2 - retrieving the Staff of Kings. You have to cruise down to the Halls
    of the Dead and locate the golden chest on the third level in order to get the
    Cubes are permanent quest items. You can only ever hold one. You'll keep your
    one cube from Act 2 Normal straight on through Act 5 Hell.
    | 3.2: What can you do with this Cube?                                       |
    The Horadric Cube has four major functions to it. The first is the ability to
    do transmutations; changing items into other items.
    This function comes into play quite heavily in the Staff of Kings quest in Act
    2, and again in the Khalim's Will quest of Act 3. In both cases, you have to
    assemble a variety of items, slap them together in the cube, and then
    transmute them to come up with the proper quest related item.
    Second, transmutation allows you to do some pretty nifty things with normal
    items, as the recipes section will show later. :)
    Third, the Horadric Cube's transmutation power is used to create Crafted
    Items, a new class of item in the D2 Expansion.
    And, finally, perhaps the Cube's most important feature ... it's extra stash
    space! The Cube can hold 3x4 worth of gear, but when it's closed, it's only
    2x2 in size. That's an extra 8 square item spaces to use!!  .. okay, so this
    isn't as important in the Expansion where they've doubled the Stash size for
    us, but still! Space is space.  Some people like loading the cube with resist
    gear and carrying it wherever they go, so they can switch to it rapidly when
    engaging certain kinds of monsters.
    | 3.3: Crafted Items? What are those?                                        |
    New to the Expansion, Crafted Items are something like Set items you can
    create, but without the Set part. When you throw just the right combination of
    stuff into the Cube and transmute it, you'll get an item that has certain
    preset modifiers (five max) and up to five more random magical prefixes and
    suffixes, for some truly powerful gear.
    The Cube creates these. Crafted item recipes aren't listed, because there are
    way too many, and they're going to get their own FAQ. Look for it on GameFAQs.
    | 3.4: A warning about valid recipes..                                      |
    Pay close attention to the documentation below. You'll find that people on
    Battle.net are only too happy to give you a hot new Cube recipe that
    incorporates a pre-existing one. Example:
    Hot New recipe --
    3 rings + 2 perfect Rubies + 1 SOJ = Holy Ornate Plate w/ 900+ Defense!
    The catch here is that 3 rings by themselves will become 1 amulet. The Cube is
    a little piggish - anything extra that happens to be there when a valid
    recipe is invoked will be consumed too. So, you'd wind up with one amulet,
    having lost two perfect Rubies and a Stone of Jordan. On top of that, the
    amulet will probably suck. ;)
    Learn your recipes, and be wary of those you hear from others.
    | 3.5: Stone of Jordan - Defined                                             |
    A couple of people have written in to ask, "What the heck is a Stone of 
    Jordan, and where do I get one?"
    The SoJ is a unique ring. Back in Diablo 2, prior to patch 1.08, it was the 
    absolute best ring a caster could find. The SoJ packs +1 to All Skills, +25%
    mana, and a couple other stats that make it very attractive to casters.
    For a long while, the SoJ was the currency by which all other things were
    rated in the trading channels. Blinkbat might go for 1 or 2 SoJs; four or five
    Perfect Skulls could net you one SoJ. 
    The reason is because even though they were rare, you could gamble them. All 
    you needed was the Nagelring and the Manald Heal, the two previous unique
    rings, and you could have a shot at gambling the SoJ from Elzix (or your 
    gambling NPC of choice). People used to horde these things to trade for great
    rare gear or specialized uniques that players were abusing, Blinkbat being
    the canonical example.
    The SoJ recipe exists to give people a way to spend all those spare SoJs,
    as now there are lots of ways to get a + to all skills, and high resist rare
    rings will be a necessity, due to the modifications to resists on Nightmare 
    and Hell difficulty. 
      4. Cube recipes!
    | 4.1: Upgrade recipes                                                       |
    Upgrade recipes convert an existing item into a better version of itself.
    How this is achieved varies by the recipe.
    ___ 4.1.1: Rune upgrades ____________________________________________________
    You can upgrade your runes by using one of the below formulae; note that 
    you'll probably have to patch up and use a certain character type to make the
    most of it.
    3 El Runes                          = Eld Rune   2
    3 Eld Runes                         = Tir Rune   3
    3 Tir Runes                         = Nef Rune   4
    3 Nef Runes                         = Eth Rune   5
    3 Eth Runes                         = Ith Rune   6
    3 Ith Runes                         = Tal Rune   7
    3 Tal Runes                         = Ral Rune   8
    3 Ral Runes                         = Ort Rune   9
    3 Ort Runes                         = Thul Rune  10
    3 Thul Runes  + 1 Chipped Topaz     = Amn Rune   11
    3 Amn Runes   + 1 Chipped Amethyst  = Sol Rune   12
    3 Sol Runes   + 1 Chipped Sapphire  = Shael Rune 13
    3 Shael Runes + 1 Chipped Ruby      = Dol Rune   14
    >> v1.10 Single Player, Open, or Ladder character required <<
    3 Dol Runes   + 1 Chipped Emerald   = Hel Rune   15
    3 Hel Runes   + 1 Chipped Diamond   = Io Rune    16
    3 Io Runes    + 1 Flawed Topaz      = Lum Rune   17
    3 Lum Runes   + 1 Flawed Amethyst   = Ko Rune    18
    3 Ko Runes    + 1 Flawed Sapphire   = Fal Rune   19
    3 Fal Runes   + 1 Flawed Ruby       = Lem Rune   20
    3 Lem Runes   + 1 Flawed Emerald    = Pul Rune   21
    2 Pul Runes   + 1 Flawed Diamond    = Um Rune    22
    2 Um Runes    + 1 Topaz             = Mal Rune   23
    2 Mal Runes   + 1 Amethyst          = Ist Rune   24
    2 Ist Runes   + 1 Sapphire          = Gul Rune   25
    2 Gul Runes   + 1 Ruby              = Vex Rune   26
    2 Vex Runes   + 1 Emerald           = Ohm Rune   27
    2 Ohm Runes   + 1 Diamond           = Lo Rune    28
    2 Lo Runes    + 1 Flawless Topaz    = Sur Rune   29
    2 Sur Runes   + 1 Flawless Amethyst = Ber Rune   30
    2 Ber Runes   + 1 Flawless Sapphire = Jah Rune   31
    2 Jah Runes   + 1 Flawless Ruby     = Cham Rune  32
    2 Cham Runes  + 1 Flawless Emerald  = Zod Rune   33
    ___ 4.1.2: Gem upgrades _____________________________________________________
    Not too efficient, but sometimes the only way to get better quality gems. 
    Remember that all 3 gems used in the recipe have to be of the same type; mix
    and match doesn't work.
    3 Chipped Gems                      = 1 Flawed Gem
    3 Flawed Gems                       = 1 Normal Gem
    3 Normal Gems                       = 1 Flawless Gem
    3 Flawless Gems                     = 1 Perfect Gem
    ___ 4.1.3: Equipment upgrades _______________________________________________
    1. When converting to a higher item type, the properties of your weapon are
    normally kept static; they do not change. 
    2. When converting a Unique from Normal to Exceptional, or Exceptional to 
    Elite, note that the Unique itself *does not change*. It's name, it's 
    properties, any sockets, runes, jewels, etc that you have put in it all
    remain the same. 
    ___x___ Only the base item class is upgraded. ___x___
    1 Eld Rune + 1 Chipped Gem + Low Quality Weapon = Normal Quality Weapon
    Upgrades useless weapon types to standard weapon types. ilvl=1.
    1 El Rune + 1 Chipped Gem + Low Quality Armor = Normal Quality Armor
    1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal Rare Weapon 
    = Exceptional Rare Weapon
    1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal Rare Armor 
    = Exceptional Rare Armor
    1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon 
    = Elite Rare Weapon
    1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor 
    = Elite Rare Armor
    1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon 
    = Exceptional Version of Weapon
    1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor 
    = Exceptional Version of Armor*
    >> v1.10 Ladder Character required <<
    1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon 
    = Elite Version of Weapon
    1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor
    = Elite Version of Armor
    ___ 4.1.4: Equipment repairs ________________________________________________
    A note: Ethereal equipment can't be repaired by any means known to man. These
    recipes won't help you there. :) 
    1 Ort Rune + Weapon = Fully Repaired Weapon
    1 Ral Rune + Armor  = Fully Repaired Armor
    Have skills that use charges? We've got you covered.
    1 Ort Rune + 1 Chipped Gem + Weapon = Fully Repaired and Recharged Weapon 
    1 Ral Rune + 1 Flawed Gem + Armor   = Fully Repaired and Recharged Armor 
    ___ 4.1.5: Adding sockets to an item ________________________________________
    Some of these recipes respawn the item itself, forcing a re-roll of all it's
    stats and modifiers. Pay careful attention to the listing to figure out which
    is which. Don't lose items you love. 
    Adding a single socket to a Rare item:
    3 Perfect Skulls + 1 Stone of Jordan + 1 Rare = Sockets that particular rare
    Adds one socket. Does not respawn the item, unlike other recipes.
    Spawning a normal item of the same type, with sockets:
    1 Tal + 1 Thul + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor
    Spawns a socketed armor. 1-6 sockets, restricted by item class.
    1 Ral + 1 Amn + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon
    Spawns a socketed weapon. 1-6 sockets, restricted by item class.
    1 Ral + 1 Thul + 1 Perfect Sapphire + Normal Helm = Socketed Helm
    Spawns a socketed helm. 1-6 sockets, restricted by item class.
    1 Tal + 1 Amn + 1 Perfect Ruby + Normal Shield = Socketed Shield
    Spawns a socketed shield. 1-6 sockets, restricted by item class. 
    Spawning a magic item with new properties, adding sockets:
    3 Normal Gems + 1 Normal Socketed Weapon = 1 Socketed Magic Weapon
    Spawns a magical, socketed weapon. ilvl=30, 1-2 sockets. 
    3 Chipped Gems + 1 Magic Weapon = Socketed Magic Weapon
    Spawns a magical, socketed weapon. ilvl=25, 1-2 sockets. 
    3 Flawless Gems + 1 Magic Weapon = Socketed Magic Weapon
    Spawns a magical, socketed weapon. ilvl=30, 1-2 sockets. 
    ___ 4.1.6: Removing sockets from an item ____________________________________
    If you use this recipe, not only are the sockets totally stripped from 
    whatever gear you're working with -- the runes or jewels that were in those
    sockets are destroyed as part of the process. But it's useful if you want to
    re-cast an item's sockets, or just really wanna change how one works.
    1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Unsocket that item
    | 4.2: Respawn recipes                                                       |
    Respawn recipes are the ones that generate new items out of items you already
    have in your inventory. Most of these have been around for quite awhile. The
    item level of a respawned item is almost always directly related to the level
    of both the item you put in and the level of your character; trying to spawn
    a godlike amulet on your Lvl20 Barbarian with crap you picked up off the 
    ground in Normal just isn't going to work out for you.
    ___ 4.2.1: Spawning new magical items _______________________________________
    Do yourself a favor, and don't use perfect skulls for these.
    3 Amulets                      = 1 Ring
    3 Rings                        = 1 Amulet
    3 P.Gems + 1 magical item      = Another magical item of the same type.
    By `another magical item of the same type`, I really mean just that -- this
    recipe works for respawning new rings, amulets, jewels, charms, weapons, 
    armors, throwing weapons, absolutely anything that is blue and thus magical.
    ___ 4.2.2: Spawning new rare items __________________________________________
    Skulls get used up here, and for good reason; respawning rares is sometimes 
    more profitable than gambling. Not usually, though. :) 
    1 Perfect Skull + 1 Stone of Jordan + 1 Rare = High Quality Rare (same type)
    ilvl of spawn = (66% of your cLvl) + (66% of the ilvl of the rare)
    This recipe was added to give people with 40 SoJs something to do with them.
    Most people are going to have to abandon SoJs in favor of resists, now that
    Hell difficulty runs at -100 to all resistances. 
    If you're cLvl80 and the item is ilvl60, 
    ilvl of spawn = (52) + (39) = ilvl 91. Percentages always round down.
    6 Perfect Skulls + 1 Rare = Low Quality Rare (same type)
    ilvl of spawn = (40% cLvl) + (40% iLvl)
    Same example as above would give ilvl 56. Percentages always round down.
    | 4.3: The Resist Gear recipes                                               |
    So, Hell is beating you down and you need a way to fight back? Low
    resistances leading directly to your deaths and experience loss? This is the 
    place for you.
    6 P. Gems (non-skull) + Amulet         = Prismatic (16-25% Resist All) Amulet
    1 Ring + 1 P. Emerald + 1 Antidote     = 1 Jade Ring (Poison Resist)
    1 Ring + 1 P. Ruby + 1 Exploding p.    = 1 Garnet Ring (Fire Resist)
    1 Ring + 1 P. Sapphire + 1 Thawing p.  = 1 Cobalt Ring (Cold Resist)
    1 Ring + 1 P. Topaz                    = 1 Coral Ring (Lightning Resist)
    The level of resistance on the rings will always be random, 21-30%. 
    | 4.4: The Potion recipes                                                    |
    Pick up all the mana potions and chipped gems you see, and use them to create
    rejuvs. Rejuvs are the bread and butter of the high level player, as they heal
    life and magic instantly, where typical potions take precious seconds to fill
    your bar back up. Nothing quite like a good rejuv potion for a boss fight.
    In the recipes below, the quality of the Health potions, and Mana potions is
    irrelevant; so minor potions and some time can lead to Full Rejuvenation!
    The Gem mentioned in the third recipe must be a Normal Gem.
    1 Health Potion  + 1 Strangling Gas potion = 1 Antidote Potion
    3 Health Potions + 3 Mana Potions          = 1 Partial Rejuvination Potion
    3 Health Potions + 3 Mana Potions + 1 Gem  = 1 Full Rejuvenation Potion
    3 Partial Rejuvenation Potions             = 1 Full Rejuvenation Potion
    | 4.5: Weapon Creation recipes                                               |
    ___ 4.5.1: Weapon recipes ___________________________________________________
    Nothing good to say here; these recipes are near useless. Technically a rare
    long sword could be used for that last recipe... but god, why?
    1 Diamond + 1 Staff + 1 Kris + 1 Belt             = 1 Savage Bardiche
    1 Magical Small Shield + 1 Spiked Club + 2 Skulls = Small Shield of Spikes
    3 Chipped Gems + 1 Sword                          = 1 Socketable Long Sword
    4 Health Potions + 1 Ruby + 1 Magical Long Sword  = Long Sword of the Leech
    ___ 4.5.2: Throwing Weapon and Ammo recipes _________________________________
    For all those times when shops just aren't selling arrows. Or javelins. 
               ... yeah. 
    2 Quivers of Arrows          = 1 Quiver of Bolts
    2 Quivers of Bolts           = 1 Quiver of Arrows
    1 Axe + 1 Dagger             = One stack of Throwing Axes
    1 Spear + 1 Quiver of arrows = 1 stack of Javelins
      5. Credits and Contact Info
    - Credits
    Blizzard Entertainment, for some of the finest games around. A good part of
    my life has been devoted to Warcraft, Starcraft, and Diablo.
    GameFAQs.com, for providing the best online gaming resource that we have in
    this troubled day and age. :)
    - Contact Info
    Do you have additions or corrections for this FAQ? Further questions that
    weren't answered the first time around? A burning desire to *know*? Send an
    email over to <wingchild-at-wingchild.net>
    As always, full credit will be given to the people responsible for any
    contributions or corrections.
                             (c) 2001-2003 by Brian Kern
                        Limited reproduction rights as assigned.