|\_______       _______/|
                     \__     /       \     __/
        _____           |   |         |   |              _____
       |  __ \     ___  |   |_      __|__ | _____       / ___ \
       | |  \ \   \   / |  /  \    | __  /| \   /      / /   \ \
       | |   | |   | |  | / /\ \   | |/ / |  | |      | |     | |
       | |__/ /    | |  ||  __  |  | |\ \ |  | |___/|  \ \___/ /
      /______/    /___\ ||/ |  \|  |_____\| /_______|   \_____/
                        |   |         |   |
                       /_____\       /_____\
                           -------------
                          |EXPANSION SET|
                           -------------
                        Lord Of Destruction

*Druid FAQ/Walkthrough

--------
CONTENTS
--------
1. Introduction
   a)Copyright
   b)Version
2. Author's Note
3. Plans and Focus
4. Druid Skill Trees
   a)Elemental
   b)Shape Shifting
   c)Summoning
5. Suggestions
   a)Werewolf vs. Werebear
   b)Oak Sage vs. Heart of Wolverine vs. Spirit of Barbs
   c)Carrion Vine vs. Solar Creeper
6. Physical Immunition
7. Walkthrough
   a)Act 1
   b)Act 2
   c)Act 3
   d)Act 4
   e)Act 5
8. Bosses Guide
9. Special Thanks

------------
INTRODUCTION
------------
Hi, well, I certainly can't deny that the reason I use Druid is that he
is an expansion charracter. The reason I choose Druid than Assasin is I
heard that Druid is able to summon like Necro, the character I used and
love till I made a FAQ for him, and I heard Blizzard said that he is
able to transform into animals and casts elemental spells, and the first
thought I have is that he is surely more adapt in fighting than Necro.
Well, I don't feel to talk much about my history, so let the fun begins.

a)Copyright
This document is copyright to Depthcharge, you MUSTN'T sell it, publish
it in any magazine or put it on a CD for sale. If you want to contribute
this FAQ please let me know(by emailing me). This FAQ is for private use
only and can be found at "www.gamefaqs.com", "www.neoseeker.com".

b)Version
Version:0.9
History-
0.5:
First version.
0.6:
Correct some minor mistakes.
Add act 5 map.
0.7:
Add more stuff.
Correct some minor errors.
0.8:
Add a new topic on how to face those pesky physical immuned monsters.
Add some ways to find those good items.
Correct some mistakes.
0.9:
Change a lot of stuff as 1.09 is released.
Also correct some serious mistakes.
Final 1.0:
Last update.

Start doing at 25-06-2001
*NOTE:If there aren't any major mistakes or changes, I will not update
      it.

-------------
AUTHOR's NOTE
-------------
Why a Druid? Everyone has it own reasons. For me, I have told my reason
just above. Druid is an interesting character, you see, he can summon
like necro, change into animals to become more powerful and casts spells
like sorceress. Although it seems cool when you hear about it, some
spells will rather be disappointed when you really use them, but, he
still has it specialty, and a Druid can be extremely powerful if you do
it correctly. In this FAQ, I will share my experience with you, if you
don't agree about it, it's your choice, remember, I am just here to help
, so don't get mad when I have a different opinion, but, you have any
problems, don't hesitate to mail me, I will certainly try to help as
much as I can. Ah, I nearly forgot, if you have any questions, please
do not mail me anymore, you should check the forum instead. Thankz.
If you are seeking for his history, Blizzard.com will be your best
destination, drop by and have a look!

---------------
PLANS AND FOCUS
---------------
First, let's talk about equipments.
Personally, I think that stuff that adds skills are surely the best, but
not for weapons. Since I am still playing Nightmare, I found this
weapons through trading(most of them) and some I found them myself. If
you only stick to single player, you gotta praise for some luck.

Now, these are the equipments I have found pretty nice for an
intermediate Druid, so have a look if you have reached about level 30
but lower than level 70. If you are higher than level 70, check out my
expert's set.

APPRENTICE'S SET
These stuff aren't perfect, but before you can wear the best armor, use
the best weapon, you gotta think about their requirements, and these
are the best you can find and wear at your level. Happy hunting.
1. Peasant Crown War hat
2. Silks of The Victor Ancient Armor
3. Ginther's Rift Dimensional Blade
4. Sigon's Tower Shield
5. Sigon's Warp Plated Belt
6. Frostburn Gauntlets
7. Tearhaunch Greaves
8. Hierophant's Amulet
9. The Stone of Jordan Ring

These are the attributes of these stuff:

Peasant Crown War Hat
Defense:108
Durability:20
Required Strength:20
Required Level:28
15% Faster walk/run
+1 To all skill levels
+100% Enhanced defense
Replenish life +12
+20 To energy
+20 To vitality
Comments: Look at this, not only it adds 1 level to all skills but the
          other attributes kick ass too! But for a druid, you can also
          have druid's exceptional helmet that adds skills, though I
          couldnt find any, but if you have, use them, some are even
          better.

Silks of The Victor Ancient Armor
Defense:510
Durability:60
Required Strength:100
Required Level:28
+2 To light radius
+1 To all skill levels
5% Mana stolen per hit
+120% Enhanced Defense
Comments: Man, good news. This defense of this armor is raised a lot.
          Now, you can choose to wear this than skullder's, cuz the
          differences aren't a lot now. Nice. Finally the popular ol'
          Silks of the Victor rockz now. Sweet.

Ginther's Rift Dimensional Blade
One Hand Damage:64-155
Durability:60
Required Dexterity:60
Required Strength:85
Required Level:37
Sword Class-Very fast attack speed
Add 50-120 Magic damage
Magic damage reduced by 11
+200% Enhanced damage
Repairs 1 durability in 5 seconds
Add 25-50 damage
30% Increase attack speed
Comments: Change a bit in 1.09, but still it rockz, for lower level
          characters.

Sigon's Tower Shield
Defense:24
Chance To Block:64%
Durability:120
Required Strength:75
Required Level:18
Increase chance of blocking
+1 to all skill levels
Comments: Lack of resistance, low defense, other than the add skills,
          just plain suck. So why I get it? Read below.
          If you get only this shield, it won't probably prove its
          worthy, so, to get this useful, you must have Sigon's Warp
          Plated Belt to gain some partial bonus from these two items.
          Besides, remember to get it socketed at Act 5 to add some
          resistance. What's the partial bonus? It's further below.

Sigon's Warp Plated Belt
Defense:8
Durability:24
Required Strength:60
Required Level:6
Fire resist +20%
+20 To life
Comments: Again, if you get this alone, it is totally useless. But it
          you get Sigon's Tower Shield, see the partial bonus I gain.
          -Add X Defense(Base on your character level)
          -10% Life stolen per hit
          Now, the life leeching bonus is hell useful for Shape Shifters
          , for an example, my Druid max(In bear) now is 1020, that
          means, I when I attack Diablo, each hit will gain myself 102
          HP! If your attack rating is high and able to hit Diablo often
          , you won't really need a potion(though I had a lot since
          Diablo's Red Lightning dealed too much damage, but for other
          like Duriel, I drank NO potions to kill him)
          Now, the add defense bonus, at level 46, it adds 92 defense,
          so the actual belt's defense 100, wow, that's the point, your
          shield's defense is low, but your belt's defense grows each
          level you gain, and remember after socketing one perfect
          diamond into the shield, you gain +19% resistance! Yay!

Frostburn Gauntlets
Defense:63
Durability:120
Required Strength:60
Required Level:29
+30 Defense
+20% Enhanced defense
5% Enhanced damage
Increase maximum mana 40%
Add 1-6 to cold damage
+30 Defense
Comments: Again, it is better in 1.09. The defense is higher. And still
          it is the best gauntlets for lower level character who is
          lacked of mana.

Tearhaunch Greaves
Defense:62
Durability:120
Required Strength:70
Required Level:29
+75% Enhanced Defense
20% Faster run/walk
All resistance +10
+35 Defense
+5 To dexterity
+5 To strength
+2 To Vigor (Paladin Only)
Comments: I couldn't find better greaves, so this will be the best till
          I find others.

Hierophant's Amulet
Required Level:67
+2 To Druid skills
Comments: As I have said, get an amulet that adds skills, if you aren't
          able to reach the level yet, find a Shaman's Amulet that add
          1 to all skill levels.

The Stone Of Jordan Ring
Required Level:29
+1 To all skill levels
Increase maximum mana 25%
Add 1-12 lightning damage
+20 To mana
Comments: This ring is so hard to find! I get this through a friend of
          a friend and this ring's attributes rockz. Since I have 2 of
          them, so my mana increasing is 25%+25%+40%(from frostburn)=
          90%, so my mana is crazy high! Sweet!

EXPERT'S SET
Ass you move on, you will realize your stuff are lacked of somthing-
Defense. It's true, the apprentice's set have quite low defense. Anyway,
we gotta do something, that is seek for better items. That's how I find
this all items. If you have the courage, you can get them. Trust
yourself. Well, these are the stuff I wear now, some of them are traded
on Battle.net, some of them are obtained trhough gambling, and I also
get some of them by the droppings drom Bosses. Well, these aren't easy
to find, be sure to waste a month or two to get them.
If you have problems about resistance, try finding a medium charm named
Shimmering Large Charm cuz it adds 8 to all resistance, duplicate it and
have 4 of them in your inventory and you should have no probs on
resistance.
1. Harlequin Crest Shako
2. Skullder's Ire Russet Armor
3. Baranar's Star Devil Star
4. Sigon's Tower Shield
5. Sigon's Warp Plated Belt
6. Hellmouth War Gauntlets
7. Tearhaunch Greaves
8. Hierophant's Amulet
9. The Stone of Jordan Ring
10.Bul-Kathos' Wedding Ban Ring

Their properties are:

Harlequin Crest Shako
Defense:134
Required Strength:50
Required Level:62
Indestructible
+2 To all skill levels
+X to Life(Based on character level)
+X to Mana(Based on character level)
Damage reduced 10%
+2 to Strength
+2 to Dexterity
+2 to Vitality
+2 to Energy
50% better chance of getting magic items
Comments: Again totally changed in 1.09. The add 40% max HP is cleared
          and instead it adds a certain amount to life and mana base
          on your level. The HP bonus is greatly decreased, sad, and the
          +2 to stats basically don't have much effect. I prefer
          Harlequin Crest at 1.08. Though I haven't find better caps.

Skullder's Ire Russet Armor
Defense:732
Durability:30
Required Strength:97
Required Level:42
Repairs 1 durability In 4 Seconds
X% Extra gold from monsters(Based on character level)
+1 To all skill levels
+200% Enhanced defense
Magic damage reduced by 10
X% better chance of getting magic items(Based on character level)
Comments: It has the same function that adds 1 to all skills like Silks
          of the Victor Ancient Armor. Defense is surely a lot more than
          Silks of the Victor, and the other properties make it an
          upgrade from Silks of the Victor. Some properties is changed
          in 1.09 though. Still not bad.

Baranars' Star Devil Star
One Hand Damage:129-159
Required Dexterity:44
Required Strength:153
Required Level:65

1.08
Mace Class-Very Fast Attack Speed
Indestructible
10% Chance to cast level 5 Meteor on attack
+X to Vitality(Based on character level)
200% Bonus to attack rating
+200% Enhanced damage
+15 To Dexterity
30% Increased attack speed

1.09
Mace Class-Very Fast Attack Speed
Durability:172
+200% Enhanced Damage
150% Damage To Undead
Adds 1-200 Fire Damage
Adds 1-200 Lightning Damage
Adds 1-200 Cold Damage
50% Increased Attack Speed
200% Bonus To Attack Rating
+15 To Dexterity
+15 To Strength
Comments: The Baranars is better at 1.08, since it adds hell HP. Though
          it is totally changed in 1.09. Its elemental damage is nice,
          though the min damage suck. Anyway, I use Schaefer's Hammer
          Legendary Mallet, cuz it does more max damage and if socket
          one Ohm rune, it's perfect. This is its stats.
 ---------------------------------------------------
|Schaefer's Hammer Legendary Mallet                 |
|One-Hand Damage: 87 To X(Based on character level) |
|Required Level:79                                  |
|Required Strength:189                              |
|Mace Class-Fast Attack Speed                       |
|Indestructible                                     |
|+75% Enhanced Damage                               |
|+ X To Maximum Damage(Based On character Level)    |
|150% Damage To Undead                              |
|5% Chance To Cast Level 5 Static Field On Attack   |
|20% Increased Attack Speed                         |
|+ X To Attack Rating(Based On character Level)     |
|Lightning Resist +50%                              |
|+50 To Life                                        |
 ---------------------------------------------------

Sigon's Tower Shield
Defense:24
Chance To Block:64%
Durability:120
Required Strength:75
Required Level:18
Increase chance of blocking
+1 to all skill levels
Comments: I just can't find any shields better than it. No, I mean when
          I equip this with Sigon's Warp Plated Belt. Well, you should
          know what's the bonus you get, as it has been mentioned above.
          I think I will equip this till I got bored about Diablo 2.

Sigon's Warp Plated Belt
Defense:8
Durability:24
Required Strength:60
Required Level:6
Fire resist +20%
+20 To life
Comments: I won't mention about the partial bonus again. If you need to
          know, read above. The reason I keep it is also because the
          upgradable defense. I am now at level 65, and its defense 138,
          can't be say very very high cuz may be there are better belts.
          But I think when I reach level 99, its defense is probably the
          highest of all belts. Though the shield's defense suck, but
          you gotta know that the belt has replaced the flawed.

Hellmouth War Gauntlets
Defense:135
Durability:24
Required Strength:110
Required Level:47
5% Chance to cast level 1 Meteor on attack
Cannot be frozen
+150% Enhanced defense
Fire resist +20%
Adds 15-40 fire damage
Attacker takes damage of 10
Comments: A fire version of Frostburn Gauntlets, sorta. The defense is
          surely better, but it has lost the +40% to maximum mana.
          Casters can still keep Frostburn, but for shapeshifters, since
          your mana is always upgrading per level(though you didn't pump
          any points to mana after reaching 45, and that's called as
          natural growth) take this. The "Cannot be frozen" ability is
          very very useful for melee fighters. One thing still confuses
          me, why we need such high strength to wear gauntlets? Are
          they that heavy? That doesn't really make sense.

Tearhaunch Greaves
Defense:62
Durability:120
Required Strength:70
Required Level:29
+75% Enhanced Defense
20% Faster run/walk
All resistance +10
+35 Defense
+5 To dexterity
+5 To strength
+2 To Vigor (Paladin Only)
Comments: The only change in 1.09 that makes me happy. I know the add
          skills doesn't benefit me, but the defense is raised a lot.
          ^_^

Hierophant's Amulet
Required Level:67
+2 To Druid skills
Comments: I couldn't find any amulets that add skills and other
          properties except for the Plague Eye Amulet. This amulet
          (Plague Eye Amulet) adds 2 to all shape shifting skills so I
          couldn't write its name up since it is useless for casters.
          But the Plague Eye Amulet is really better, since it adds a
          lot of resisntance. Anyway, if you are not a shape shifters,
          get Hierophant's Amulet, though my Hierophant's Amulet has
          no other properties except for adding 2 to all Druid skills.

The Stone Of Jordan Ring
Required Level:29
+1 To all skill levels
Increase maximum mana 25%
Add 1-12 lightning damage
+20 To mana
Comments: When I am at lower level, I keep 2 SOJs. But as I moved on, I
          found another unique ring that adds skills. I can actually
          duplicate the item, but I didn't cuz I think SOJ isn't totally
          useless. The properties that adds 25% to maximum mana saves
          him from being sold. LOL. Keep one SOJ and the next slot
          for the following ring.

Bul-Kathos' Wedding Ban Ring
Required Level:58
+1 To all skill levels
4% Life stolen per hit
+50 Maximum stamina
+X To life(Based on character level)
+50 Maximum stamina
Comments: Yay, another upgrade that is nice. The life bonus is still
          higher than previous and it adds some to stamina. Though it
          isn't upgraded a lot, I just hope it don't get toned down
          like others.
*It is good to socket your items with Um rune or perfect diamond to add
 resistance, so add sockets, complete act 5 first quest.

Alternatives:
Well, a lot of people email me asking actually how to get these items. I
found there are some ways, try it and see which you love the most.
1. Go to battle.net and trade for them. It takes some time and it isn't
   effective cuz the people there dislike trading or they will need a
   of SOJs or other stuff for that.
2. Get the Cowking. I love this, and probably the best. You actually
   more than 3 chances, cuz when I found something good dropped by it, I
   give it to a trusted friend and copy the default d2s that hasn't
   beaten Cowking yet and join your friend's game and tell him to give
   you back.
3. OK, one major mistake that I said to gamble for sets and uniques at
   1.08, sorry, cuz I gambled uniques in Diablo II. But as 1.09 is
   released, you can now gamble for uniques and sets again, though the
   chance is low. Note that the MF doesn't help you in gambling.
4. Recently, I found out the importance of magic find bonus. Try a
   character that is trained to find items and let him wear the most
   MF he can. Highest is 1000+% I think, and it's effective. You can
   find a lot of rares. That mean you are near uniques too.

Of course, the alternatives ain't meant for this. If you still can't
find them, never mind, try get a good and high defense normal item and
have it imbued. You gotta reload a lot of times until you get something
you like but it's worth when you imbued sometime hell good. Again, if
you don't wanna waste the reward, trade it to a friend and repeat the
process I mentioned at ways number 2.
I tried to imbue a good boots but I have tried for 3 days but nothing is
good. That normal boot has 90+ defense.

Stats:
If you are going to be a caster, pump points to mana forever, be sure
to put points to strength since you need brute strength to equip better
items, dexterity is useless for casters, and a little points for
vitality.
For a bear or wolf, pump your mana till about 45 then stop, it's very
enough for a shape shifters and if you have 2 SOJs(Stone of
Jordan) and Frostburn Gauntlets, it would be more perfect. More strength
and vitality for wolf and A LOT dexterity for bear.

-----------------
DRUID SKILL TREES
-----------------
Get a skill tree and stick to it, don't spread them, or it will be your
worst nightmare.
I STRONGLY encourage you to be a shape shifters. At long term, they will
prove more useful than the elemental(in fact, most of them suckz) and
those summoned creatures. Just like Necro, Fire Golem is vulnerable in
Hell, but Necro always has the best summoning spells, revive. But for
Druid, you can only 3 dire wolves or one grizzly, just like the Fire
Golem, but it's still your choice.
My choice is a Dbear, but it is harder to get a good Dbear than a Dwolf.
For more info, read the Wolf vs. Bear section.

a)Elemental
Weakest of all trees.
Basically, it is just the weaker version of sorceress fire and cold
spells. The elemental can be divide into fire spells and wind spells
(most of them do cold damage though). If you really wanna choose this
tree, you are getting yourself a hard time. A few points to summoning
is not bad idea to support.
*NOTE: While your Druid in animal form, he won't be able to cast any
       elemental spells.

        Firestorm
           (1)
            |
         Molten                            Artic
        Boulder(6)                        Blast(6)
            |                                |
         Fissure                          Cyclone
          (12)                           Armor(12)
            |                                 |
            |                             Twister
            |                               (18)
            |                                 |
         Volcano                           Tornado
          (24)                              (24)
            |                                 |
       Armageddon<------------------------Hurricane
          (30)                              (30)

-Firestorm-
Requirements :Level 1
Description  :Just like firewall, but a lot weaker.
Advantages   :Required very little mana, mana cost remain constant(4).
Disadvantages:Low damage, inaccurate.
Comments     :Totally useless, put a point to get other spells and
              forget about it.
Grade        :C-

Level        Average Fire        Mana
            DMG Per Second       Cost
  1              3-7              4
  2              7-10             4
  3             10-14             4
  4             14-17             4
  5             17-21             4
  6             21-24             4
  7             24-28             4
  8             28-31             4
  9             32-36             4
 10             37-41             4
 11             42-45             4
 12             46-50             4
 13             51-55             4
 14             56-59             4
 15             60-64             4
 16             65-69             4
 17             71-75             4
 18             77-80             4
 19             83-86             4
 20             89-92             4

-Molten Boulder-
Requirements :Level 6, Firestorm
Description  :Cast a boulder that knockbacks opponents.
Advantages   :Mana cost isn't very high, when stuck, cast it to open a
              way to escape, knockbacks opponents. Explodes when it hits
              obstruction, causing some more damage.
Disadvantages:Inaccurate, casting delay is long, damage is low.
Comments     :Great to escape from the heat of battle, but it's too
              inaccurate to be useful. Some points won't harm though.
Grade        :B

Level        Average Fire        Mana
            DMG Per Second       Cost
  1             11-16             10
  2             19-24             10.5
  3             28-32             11
  4             36-41             11.5
  5             44-49             12
  6             52-57             12
  7             60-65             13
  8             69-73             13
  9             79-84             14
 10             90-94             14
 11            100-105            15
 12            111-116            15
 13            121-126            16
 14            132-137            16
 15            142-147            17
 16            153-158            17
 17            166-171            18
 18            179-183            18
 19            192-196            19
 20            205-209            19

-Artic Blast-
Requirements :Level 6
Description  :Ice version of inferno.
Advantages   :Frozen targets, range can be increased, does decent
              damages if continuously casted.
Disadvantages:Once target on one enemy, the direction couldn't be
              changed. Need a heck lot of mana to make it effective.
Comments     :Does OK cold damage, range is quite nice when maxed, but
              there are better spells.
Grade        :C+

Level       Cold DMG        Cold Length       Range       Mana
           Per Second        (Seconds)       (yards)      Cost
  1           8-15               4              5.3         4
  2          14-21               4.6            6           5
  3          20-28               5.2            6           6
  4          26-34               5.8            6.6         7
  5          33-40               6.4            6.6         7
  6          39-46               7              7.3         8
  7          45-53               7.6            7.3         9
  8          51-59               6.8            8          10
  9          58-66               7.2            8          10
 10          65-72               7.6            8.6        11
 11          71-79               8              8.6        12
 12          78-85               8.4            9.3        13
 13          85-92               8.8            9.3        14
 14          91-99               9.2           10          14
 15          98-105              9.6           10          15
 16         105-112             10             10.6        16
 17         112-119             10.4           10.6        17
 18         119-126             10.8           11.3        17
 19         126-133             11.2           11.3        18
 20         133-140             11.6           12          19

-Fissure-
Requirements :Level 12, Firestorm, Molten Boulder
Description  :Cast a fissure on the ground.
Advantages   :Mana cost remains constant, has range.
Disadvantages:Duration is short, casting delay is long, damage is not
              high enough, attacks randomly.
Comments     :Of course it does better damage than Molten Boulder, but
              the casting delay is kinda long, sometimes you may miss
              the target. Besides, it attacks randomly at the area you
              cast, so there is no 100% to hit the enemy.
Grade        :B+

Level         Average Fire         Mana
             DMG Per Second        Cost
  1              15-25              15
  2              21-31              15
  3              27-37              15
  4              33-43              15
  5              39-49              15
  6              45-55              15
  7              51-61              15
  8              57-67              15
  9              69-79              15
 10              81-91              15
 11              93-103             15
 12             105-115             15
 13             117-127             15
 14             129-139             15
 15             141-151             15
 16             153-163             15
 17             169-179             15
 18             185-195             15
 19             201-211             15
 20             217-227             15

-Cyclone Armor-
Requirements :Level 12, Artic Blast
Description  :Creates a defensive armor that absorbs elemental damage.
Advantages   :Since it absorbs elemental damage, when cyclone is armor
              is casted around you, you won't be damaged by fire, cold
              and lightning attacks, absorbs more damage than necro's
              Bone Armor.
Disadvantages:It doesn't absorb physical damage, where most of the
              enemies is physical attackers.
Comments     :Nice, for shape shifters, this is the only spell worth
              learning in the elemental tree. Cast it before you change
              and you can last a bit longer from mages. For elementary
              Druid, this is also useful, but Bone Armor is still a bit
              better cuz most of the enemies are physical attackers.
Grade        :A-

Level           DMG Absorbed           Mana Cost
  1                  40                    5
  2                  52                    6
  3                  64                    7
  4                  76                    8
  5                  88                    9
  6                 100                   10
  7                 112                   11
  8                 124                   12
  9                 136                   13
 10                 148                   14
 11                 160                   15
 12                 172                   16
 13                 184                   17
 14                 196                   18
 15                 208                   19
 16                 220                   20
 17                 232                   21
 18                 244                   22
 19                 256                   23
 20                 268                   24

-Twister-
Requirements :Level 18, Artic Blast, Cyclone Armor
Description  :Creates several small tornado.
Advantages   :Can stun, mana cost low and remains constant, wide attack
              range.
Disadvantages:Randomly attacks, stun length is way too short, damage
              suckz, inaccurate, have to cast a lot to make it useful.
Comments     :I love Tornado better, since it does more damage, but
              using twister to support Tornado is a good idea. Learn to
              aim is very important too.
Grade        :C+

Level          Damage         Mana Cost         Stun Length
  1             6-8               7                0.4
  2             8-10              7                0.4
  3            10-12              7                0.4
  4            12-14              7                0.4
  5            14-16              7                0.4
  6            16-18              7                0.4
  7            18-20              7                0.4
  8            20-22              7                0.4
  9            23-25              7                0.4
 10            27-29              7                0.4
 11            30-32              7                0.4
 12            34-36              7                0.4
 13            37-39              7                0.4
 14            41-43              7                0.4
 15            44-46              7                0.4
 16            48-50              7                0.4
 17            52-54              7                0.4
 18            57-59              7                0.4
 19            61-63              7                0.4
 20            66-68              7                0.4

-Volcano-
Requirements :Level 24, Firestorm, Molten Boulder, Fissure
Description  :Creates a volcano that bursts out molten rock randomly
              at that area, while causing damages to enemies.
Advantages   :Has range, mana cost remains constant, does medium damage
              , wide attack range.
Disadvantages:Attacks randomly, casting delay is way too long.
Comments     :Isn't a very good spell, as it attacks too randomly and
              misses enemies most of the time, and the casting delay
              makes this spell useless.
Grade        :C

Level           Fire DMG           Mana Cost
  1              15-20                25
  2              19-24                25
  3              23-28                25
  4              27-32                25
  5              31-36                25
  6              35-40                25
  7              39-44                25
  8              43-48                25
  9              51-56                25
 10              59-64                25
 11              67-72                25
 12              75-80                25
 13              83-88                25
 14              91-96                25
 15              99-104               25
 16             107-112               25
 17             119-124               25
 18             131-139               25
 19             143-148               25
 20             155-160               25

-Tornado-
Requirements :Level 24, Artic Blast, Cyclone Armor, Twister
Description  :Release a powerful twister.
Advantages   :Mana cost remains constant and low, does a decent damage,
              has a wide attack range.
Disadvantages:Again, it goes randomly around, so it may misses target
              very often, gotta cast a lot to make it more accurate,
              Attack range is lower than Twister, takes time to learn
              aiming accurately.
Comments     :Better than twister since it does a lot more damage,
              though lower attack range, use this while having Hurricane
              casted around you.
Grade        :B-

Level             Damage             Mana Cost
  1               25-35                 10
  2               33-43                 10
  3               41-51                 10
  4               49-59                 10
  5               57-67                 10
  6               65-75                 10
  7               73-83                 10
  8               81-91                 10
  9               95-105                10
 10              109-119                10
 11              123-133                10
 12              137-147                10
 13              151-161                10
 14              165-175                10
 15              179-189                10
 16              193-203                10
 17              213-223                10
 18              233-243                10
 19              253-263                10
 20              273-283                10

-Hurricane-
Requirements :Level 30, Artic Blast, Cyclone Armor, Twister, Tornado
Description  :Creates a large hurricane surrounding your druid for 10
              seconds, damaging any enemies who come close to you.
Advantages   :It does very nice cold damage, radius is kinda large, mana
              cost remains constant.
Disadvantages:Mana cost is quite high, duration and radius can't be
              upgraded, have to run into the battlefield to cause
              damages, thus making yourself invulnerable to enemies,
              takes time to learn hitting target accurately, casting
              delay is sooooooo long.
Comments     :Though its disadvantages seems a lot, it's still a very
              good spell in this tree, cold damage is nice, worth
              learning though.
Grade        :A-

Level       Cold Damage     Mana Cost      Duration     Radius
                                           (seconds)    (yards)
  1            25-50           30             10          5.3
  2            32-57           30             10          5.3
  3            39-64           30             10          5.3
  4            46-71           30             10          5.3
  5            53-78           30             10          5.3
  6            60-85           30             10          5.3
  7            67-92           30             10          5.3
  8            74-99           30             10          5.3
  9            84-109          30             10          5.3
 10            94-119          30             10          5.3
 11           104-129          30             10          5.3
 12           114-139          30             10          5.3
 13           124-149          30             10          5.3
 14           134-159          30             10          5.3
 15           144-169          30             10          5.3
 16           154-179          30             10          5.3
 17           166-191          30             10          5.3
 18           178-203          30             10          5.3
 19           190-215          30             10          5.3
 20           202-227          30             10          5.3

-Armageddon-
Requirements :Level 30, Firestorm, Molten Boulder, Artic Blast, Fissure,
              Cyclone Armor, Twister, Tornado, Volcano, Hurricane
Description  :After casting it, meteor will be raining around you
              randomly, damaging enemies when the meteors hit them.
Advantages   :The highest damage in this tree, mana costs remains
              constant, wide attack range.
Disadvantages:This... is crazy inaccurate! In fact, I think this skill
              suckz... Though the damage is high, it will ALWAYS misses
              your opponents, raining too randomly, duration and radius
              can't be upgraded, a mana consuming spell, have to risk
              your own to hit enemies, won't be able to learn how to hit
              accurately forever.
Comments     :I hate this spell, Hurricane is a lot more better, if you
              wanna try, go ahead, but I am sure this skill suckz hard,
              It took me forever to hit a few foes, and it rains just
              too randomly.
Grade        :C

Level       Average Fire       Mana      Duration       Radius
           DMG Per Second      Cost      (seconds)      (yards)
  1            25-75            35          10           5.3
  2            40-90            35          10           5.3
  3            55-105           35          10           5.3
  4            70-120           35          10           5.3
  5            85-135           35          10           5.3
  6           100-150           35          10           5.3
  7           115-165           35          10           5.3
  8           130-180           35          10           5.3
  9           150-200           35          10           5.3
 10           170-220           35          10           5.3
 11           190-240           35          10           5.3
 12           210-260           35          10           5.3
 13           230-280           35          10           5.3
 14           150-300           35          10           5.3
 15           270-320           35          10           5.3
 16           290-340           35          10           5.3
 17           315-365           35          10           5.3
 18           340-390           35          10           5.3
 19           365-415           35          10           5.3
 20           390-440           35          10           5.3

b)Shape Shifting
Best of all skill trees. In Hell, this tree will still prove to be very
useful. Oh, forgot to tell wat this is this tree, well, this tree gives
you the ability to transform into Bear or Wolf and while in their form,
they can use other useful skills, besides, after transforming, you gain
some bonus, for an example, shape shifting to a Bear let you gain more
defense, damage, and more life. In short, this is the tree you should
focus in. I love it Bear.

     Werewolf-------->Lycanthropy
       (1)                (1)
        |                  |
        |                  |              Werebear
        |                  |                (6)
        |                  |                 |
      Feral                |                Maul
     Rage(12)\             |               /(12)
        |     \            |              /  |
      Rabies   ---------->Fire<-----------   |
       (18)             Claws(18)            |
        |                  |                 |
        |                Hunger          Shockwave
        |                 (24)             (24)
        |
       Fury
       (30)

-Werewolf-
Requirements :Level 1
Description  :Transform your Druid into a wolf, and gain some bonus.
Advantages   :Mana cost is low at later levels, remains constant,
              makes you attack more accurately, faster attack speed,
              a little more HP and stamina.
Disadvantages:Costs a lot for a Druid at first, doesn't increase damage,
              defense, the life bonus is too low.
Comments     :A very good skill, for most players, they love wolf than a
              bear, it's because to be a good bear is hard, cuz you
              gotta equip some items(some recommendation is below) to be
              a good bear. Besides, you gotta put more points into some
              bear's skill to see its effectiveness. It's your choice to
              get wolf or bear, and don't split the points. Wolf and
              Bear each has their own advantages and disadvantages, if
              you need more info, refer to the next section.
              Max this after you have maxed your special attacks.
Grade        :A

Level  Attack Speed  Attack Rating  Mana  Duration  Life  Stamina
            +%            +%        Cost  (seconds)
  1         20            50         15      40     +35%   +25%
  2         28            65         15      40     +35%   +25%
  3         35            80         15      40     +35%   +25%
  4         40            95         15      40     +35%   +25%
  5         45           110         15      40     +35%   +25%
  6         48           125         15      40     +35%   +25%
  7         51           140         15      40     +35%   +25%
  8         53           155         15      40     +35%   +25%
  9         56           170         15      40     +35%   +25%
 10         57           185         15      40     +35%   +25%
 11         59           200         15      40     +35%   +25%
 12         61           215         15      40     +35%   +25%
 13         62           230         15      40     +35%   +25%
 14         63           245         15      40     +35%   +25%
 15         64           260         15      40     +35%   +25%
 16         66           275         15      40     +35%   +25%
 17         66           290         15      40     +35%   +25%
 18         67           305         15      40     +35%   +25%
 19         68           320         15      40     +35%   +25%
 20         68           335         15      40     +35%   +25%

-Lycanthropy-
Requirements :Level 1, Werewolf
Description  :(Passive)Increasing life percentage and duration, doesn't
              need any mana since it's a passive skill.
Advantages   :It gives you more life and duration.
Disadvantages:Doesn't increase stamina, the life percentage added is low
              .
Comments     :It's essential to put points into to get be a powerful
              wolf or bear, though adding points into the bear or wolf
              skill itself is still better, max this when you hav maxed
              everything you need.
Grade        :A-

Level           Max Life            Duration
                   +%                +X(s)
  1                20                  40
  2                25                  60
  3                30                  80
  4                35                 100
  5                40                 120
  6                45                 140
  7                50                 160
  8                55                 180
  9                60                 200
 10                65                 220
 11                70                 240
 12                75                 260
 13                80                 280
 14                85                 300
 15                90                 320
 16                95                 340
 17               100                 360
 18               105                 380
 19               110                 400
 20               115                 420

-Werebear-
Requirements :Level 6
Description  :Transform into a bear, while gaining some bonus.
Advantages   :Boosts damage, defense and HP a lot, low mana cost at
              later levels, mana cost remains constant.
Disadvantages:Doesn't increase stamina, attack rating, attack speed,
              high mana cost for apprentice.
Comments     :Another shape shifting move, so there are 2 choices you
              can have. To most people, they love wolf better, but for
              me, I love bear cuz I have high attack rating, speed, so
              I need something to enhance my defense and damage. A good
              bear is a powerful tank, max this when you max Shockwave
              and Maul.
Grade        :A

Level        DMG +%        Defense +%         Life +%         Mana cost
  1            50              25               100              15
  2            57              30               100              15
  3            64              35               100              15
  4            71              40               100              15
  5            78              45               100              15
  6            85              50               100              15
  7            92              55               100              15
  8            99              60               100              15
  9           106              65               100              15
 10           113              70               100              15
 11           120              75               100              15
 12           127              80               100              15
 13           134              85               100              15
 14           141              90               100              15
 15           148              95               100              15
 16           155             100               100              15
 17           162             105               100              15
 18           169             110               100              15
 19           176             115               100              15
 20           183             120               100              15

-Feral Rage-
Requirements :Level 12, Werewolf(can only be used in werewolf form)
Description  :While in wolf form, this spell can be used to attack with
              some more bonus. A small red ball will surround you at
              your first hit, when you hit more, the ball grows larger
              and you gain more bonus, and has a duration of 20 seconds.
              Each level of feral rage has different charges.
              Use this formula for the total of levels of charges=>
              [(max steal-min steal)/4]+1
              For an example, for level 1 feral rage, the max level of
              charges =[(12-4)/4]+1=3, so you have 3 levels to charge
              up to max. For the first charge, the life stealing bonus
              is 4, second charge is 4+4=8, third charge is 8+4=12.
              So for level 2 feral rage, the max charges is 4. About
              walk/run speed, I still haven't sure whether it gorws
              per level charge or it doesn't increase as your ball
              grows.
              *NOTE: As you charge up the ball, it doesn't increse any
              attack rating or damage.
Advantages   :It increases a lot of attack rating, and some damage, plus
              it has life stealing ability and increases walk/run speed,
              a very good spell for wolf, low mana cost.
Disadvantages:The min life leeching bonus doesn't increase, remains at
              4% all the times, duration can't be increased and is kinda
              short.
Comments     :A superb spell for wolf, at later levels, when you gain
              some mana leeching spell, keep this as your default damage
              i.e. replace the normal attack on your left click.
              Remember to max it if you are a wolf.
Grade        :A+

Level  DMG  Attack  Life Steal  Walk/Run Speed  Mana  Duration
       +%     +%        +%            +%        Cost  (seconds)
  1     50    20       4-12         19-31        3       20
  2     55    30       4-16         19-36        3       20
  3     60    40       4-16         19-36        3       20
  4     65    50       4-20         19-40        3       20
  5     70    60       4-20         19-40        3       20
  6     75    70       4-24         19-43        3       20
  7     80    80       4-24         19-43        3       20
  8     85    90       4-28         19-45        3       20
  9     90   100       4-28         19-45        3       20
 10     95   110       4-32         19-47        3       20
 11    100   120       4-32         19-47        3       20
 12    105   130       4-36         19-49        3       20
 13    110   140       4-36         19-49        3       20
 14    115   150       4-40         19-50        3       20
 15    120   160       4-40         19-50        3       20
 16    125   170       4-44         19-52        3       20
 17    130   180       4-44         19-52        3       20
 18    135   190       4-48         19-53        3       20
 19    140   200       4-48         19-53        3       20
 20    145   210       4-52         19-55        3       20

-Maul-
Requirements :Level 12, Werebear(can only be used in werebear form)
Description  :While in bear form, you can use this skill to gain some
              bonus, though it differs from feral rage a little.
              The duration remains the same at 20 seconds, but there is
              not only 3 levels.
              For an example, for level 1 maul, the damage added is 25-
              75, use this formula=>[(max DMG-min DMG)/20]+1
              OK, so for level 1 maul, it should be [(75-25)/25]+1=
              The 3 indicates that you have 3 levels to charge to max.
              So, for the first charge, the percentage added for damage
              is 25, second charge is 25+25=50, third charge is 50+25=75
              , nah there it is, so for the next level, it should have
              4 level to charge, and each charge add 25% more damage.
              *Note: The charge doesn't increase your attack rating or
              stun length.
Advantages   :A very very good spell for a bear, same as feral rage,
              replace it as your default attack when you have some mana
              leeching items. Besides, mana cost is low and reamins
              constant.
Disadvantages:Doesn't increase speed, duration and doesn't have any life
              leeching bonus, Hunger will be your choice if you really
              need some stealing move, but if you are able to get the
              items I mentioned above, you will have 10% life leech
              already. And stun length is a bit short.
Comments     :Since wolf has 3 attacks while bear has only 2, this is
              the best you can find. Max it.
Grade        :A++

Level      DMG      Attack       Stun Length       Mana       Duration
           +%         +%          (seconds)        Cost       (seconds)
  1       25-75       20           1.7-2.8          3            20
  2       25-100      30           1.7-3.2          3            20
  3       25-100      40           1.7-3.2          3            20
  4       25-125      50           1.7-3.4          3            20
  5       25-125      60           1.7-3.4          3            20
  6       25-150      70           1.7-3.7          3            20
  7       25-150      80           1.7-3.7          3            20
  8       25-175      90           1.7-3.9          3            20
  9       25-175     100           1.7-3.9          3            20
 10       25-200     110           1.7-4.0          3            20
 11       25-200     120           1.7-4.0          3            20
 12       25-225     130           1.7-4.2          3            20
 13       25-225     140           1.7-4.2          3            20
 14       25-250     150           1.7-4.4          3            20
 15       25-250     160           1.7-4.4          3            20
 16       25-275     170           1.7-4.5          3            20
 17       25-275     180           1.7-4.5          3            20
 18       25-300     190           1.7-4.6          3            20
 19       25-300     200           1.7-4.6          3            20
 20       25-325     210           1.7-4.7          3            20

-Rabies-
Requirements :Level 18, Werewolf, Feral Rage(can only be used in
              werewolf form)
Description  :When in wolf form, this attack is able to spread poison
              damage when the foes stick together.
Advantages   :Finally a skill that has multiple shoots, mana cost
              remains constant and pretty low at higher levels, damage
              is normal, and it adds some attack rating.
Disadvantages:You still gotta walk in front of an enemy before
              spreading any poison damages, and requires a lot of mana
              at lower levels.
Comments     :Since it does a fix amount of damage, so it doesn't gain
              any extra damage bonus from you weapon unlike feral rage.
              Besides, poison takes time to kill.
Grade        :B

Level            Poison DMG             Attack            Mana
               over 4 seconds             +%              Cost
  1                18-43                  50               10
  2                31-56                  57               10
  3                43-68                  64               10
  4                56-81                  71               10
  5                68-93                  78               10
  6                81-106                 85               10
  7                93-118                 92               10
  8               106-131                 99               10
  9               121-146                106               10
 10               137-162                113               10
 11               153-178                120               10
 12               168-193                127               10
 13               184-209                134               10
 14               200-225                141               10
 15               215-240                148               10
 16               231-256                155               10
 17               250-275                162               10
 18               268-293                169               10
 19               287-312                176               10
 20               306-331                183               10

-Fire Claws-
Requirements :Level 18, Werewolf, Werebear, Feral Rage, Maul(can only be
              used in werewolf or werebear form)
Description  :A fiery attack.
Advantages   :Does fire damage, and for killing those pesky monsters
              that are immune to physical attack, don't be confused by
              the fire damage listed below, it actually doesn't do fix
              damage, for an example, if your default damage is 1-2,
              then your fire claws damage is 16-22, and so only level
              one fire claws is needed to get those physically immuned
              foes as the actual fire damage depends on your weapon.
Disadvantages:Too bad it requires Maul and Feral Rage, and so you have
              to waste another point to it.
Comments     :One point is enough, put points into your special attack
              (Feral Rage or Maul) instead, so you can kill those
              physically immuned monsters.
Grade        :B-

Level          Fire DMG          Attack +%          Mana Cost
  1             15-20               50                  4
  2             21-26               65                  4
  3             27-32               80                  4
  4             33-38               95                  4
  5             39-44              110                  4
  6             45-50              125                  4
  7             51-56              140                  4
  8             57-62              155                  4
  9             69-74              170                  4
 10             81-86              185                  4
 11             93-98              200                  4
 12            105-110             215                  4
 13            117-122             230                  4
 14            129-134             245                  4
 15            141-146             260                  4
 16            153-158             275                  4
 17            173-178             290                  4
 18            193-198             305                  4
 19            213-218             320                  4
 20            233-238             335                  4

-Shockwave-
Requirements :Level 24, Werebear, Maul(can only be used in werebear
              form)
Description  :Cast a shockwave that stuns enemies in the attack range.
Advantages   :Multiple attacks, has some range, stun length is very
              effective lately, low mana cost and remains constant.
Disadvantages:Damage suckz, stun length is useless for the first few
              levels, doesn't affect uniques and super uniques.
Comments     :I love this spell! Though lack of damage at higher
              difficulties, it has some range and does damage to all
              the enemies in the range, use it often! Cast one high
              level shockwave and see wat happens! A whole group of
              enemies staring at you! Take your time and hunt them down
              one by one. It's a must to max.
Grade        :A++

Level            DMG            Stun Length          Mana Cost
  1             10-20              1.6                   7
  2             13-23              2.2                   7
  3             16-26              2.8                   7
  4             19-29              3.4                   7
  5             22-32              4.0                   7
  6             25-35              4.6                   7
  7             28-38              5.2                   7
  8             31-41              5.8                   7
  9             36-46              6.4                   7
 10             41-51              7.0                   7
 11             46-56              7.6                   7
 12             51-61              8.2                   7
 13             56-66              8.8                   7
 14             61-71              9.4                   7
 15             66-76             10.0                   7
 16             71-81             10.6                   7
 17             78-88             11.2                   7
 18             85-95             11.8                   7
 19             92-102            12.4                   7
 20             99-109            13.0                   7

-Hunger-
Requirements :Level 24, Werewolf, Werebear, Feral Rage, Maul, Fire Claws
              (can only be used in werebear or werewolf form)
Description  :A life and mana leeching move.
Advantages   :Huge stealing bonus, add some attack rating, low mana cost
              and remains constant.
Disadvantages:Greatly decrease your actual damage(-90%), a lot of
              prerequisites.
Comments     :Though it decrease your damage A LOT, but the reward is
              really worth, for more info, check the chart below. Best
              for bears which don't have any life leeching items, but
              Feral Rage is enough for wolves.
Grade        :A

Level    Attack    Life Steal    Mana Steal     Mana      Damage
           +%          +%            +%         Cost
  1        50         187           187          3         -90%
  2        60         217           217          3         -90%
  3        70         240           240          3         -90%
  4        80         260           260          3         -90%
  5        90         275           275          3         -90%
  6       100         287           287          3         -90%
  7       110         297           297          3         -90%
  8       120         305           305          3         -90%
  9       130         315           315          3         -90%
 10       140         320           320          3         -90%
 11       150         327           327          3         -90%
 12       160         332           332          3         -90%
 13       170         337           337          3         -90%
 14       180         342           342          3         -90%
 15       190         345           345          3         -90%
 16       200         350           350          3         -90%
 17       210         352           352          3         -90%
 18       220         355           355          3         -90%
 19       230         357           357          3         -90%
 20       240         360           360          3         -90%

-Fury-
Requirements :Level 30, Werewolf, Feral Rage, Rabies(can only be used in
              werewolf form)
Description  :Just like Zeal, does multiple attacks.
Advantages   :Increase a lot of damage, increase some attack rating, low
              mana cost and remains costant, 5 hits per use.
Disadvantages:No range.
Comments     :Another great move for wolf, max this out.
Grade        :A++

Level        Attack         DMG          Hits         Mana Cost
               +%           +%
  1            50           100           2               4
  2            57           117           3               4
  3            64           134           4               4
  4            71           151           5               4
  5            78           168           5               4
  6            85           185           5               4
  7            92           202           5               4
  8            99           219           5               4
  9           106           236           5               4
 10           113           253           5               4
 11           120           270           5               4
 12           127           287           5               4
 13           134           304           5               4
 14           141           321           5               4
 15           148           338           5               4
 16           155           355           5               4
 17           162           372           5               4
 18           169           389           5               4
 19           176           406           5               4
 20           183           423           5               4

c)Summoning
The summoned creature is nice for supporting, but if you are going to
use to them kill, you won't be able to rely on them at later
difficulties. As you are not destined to be a Necro, remember, don't
only spend points on this tree, it is only here to support. Not a bad
tree overall. Even shape shifters need some help here. Spirits and vines
are very useful.

                      Raven            Poison Creeper
                       (1)                  (1)
                        |                    |
Oak Sage          Summon Spirit              |
  (6)   \            Wolf(6)                 |
   |     \              |                    |
   |      \             |                 Carrion
   |       \            |                 Vine(12)
   |        \           |                    |
Heart Of     ----->Summon Dire               |
Wolverine(18)        Wolf(18)                |
   |                    |                    |
   |                    |                  Solar
   |                    |                Creeper(24)
   |                    |
Spirit Of            Summon
Barbs(30)          Grizzly(30)

-Raven-
Requirements :Level 1
Description  :Summon some ravens to peck your enemies.
Advantages   :Ravens have no HP, so they don't die. Mana cost low and
              remains constant.
Disadvantages:Does crazy damage at later levels. 5 max ravens are really
              not enough. Since they have no HP, they couldn't distract
              enemies.
Comments     :It's fine since they have no HP, but they do just way too
              low damage. Put points into better summonings. Though it
              MIGHT be effective if they are maxed.
Grade        :C+

Level        Hits        DMG        Ravens       Mana Cost
  1           12         2-4          1              6
  2           13         3-5          2              6
  3           14         4-6          3              6
  4           15         5-7          4              6
  5           16         6-8          5              6
  6           17         7-9          5              6
  7           18         8-10         5              6
  8           19         9-11         5              6
  9           20        10-12         5              6
 10           21        11-13         5              6
 11           22        12-14         5              6
 12           23        13-15         5              6
 13           24        14-16         5              6
 14           25        15-17         5              6
 15           26        16-18         5              6
 16           27        17-19         5              6
 17           28        18-20         5              6
 18           29        19-21         5              6
 19           30        20-22         5              6
 20           31        21-23         5              6

-Poison Creeper-
Requirements :Level 1
Description  :Summon a vine that travels underground and poison enemies
              when contact.
Advantages   :It has HP, so it can distract enemies. Low mana cost and
              remains constant.
Disadvantages:Crazy low HP, and can very easily before they can poison.
              Besides, poison takes time to kill and the damage suck at
              Hell.
Comments     :Put a point and don't bother it. Cuz the next vine is very
              special and very important.
Grade        :C-

Level           Life            Poison DMG            Mana
                              Over 4 Seconds          Cost
  1              15                4-7                 8
  2              18                7-8                 8
  3              21               10-11                8
  4              24               12-14                8
  5              27               15-17                8
  6              30               18-19                8
  7              33               21-22                8
  8              36               23-25                8
  9              39               28-30                8
 10              42               33-34                8
 11              45               37-39                8
 12              48               42-44                8
 13              51               47-48                8
 14              54               51-53                8
 15              57               56-58                8
 16              60               61-62                8
 17              63               67-68                8
 18              66               73-74                8
 19              69               78-80                8
 20              72               84-86                8

-Oak Sage-
Requirements :Level 6
Description  :Summon a spirit that gives bonus to HP.
Advantages   :More HP means more durable, pretty tough.
Disadvantages:Doesn't add any attack rating or defense or damage, mana
              cost is quite high for a high level Oak Sage, cannot
              attack.
Comments     :Wolves gotta get this. What wolves lack of is their HP,
              damage, and defense. Max it when you have maxed skills on
              your tree, really useful for wolves.
Grade        :A

Level              Life              Life +%             Mana Cost
  1                 30                 30                   15
  2                 39                 35                   16
  3                 48                 40                   17
  4                 57                 45                   18
  5                 66                 50                   19
  6                 75                 55                   20
  7                 84                 60                   21
  8                 93                 65                   22
  9                102                 70                   23
 10                111                 75                   24
 11                120                 80                   25
 12                129                 85                   26
 13                138                 90                   27
 14                147                 95                   28
 15                156                100                   29
 16                165                105                   30
 17                174                110                   31
 18                183                115                   32
 19                192                120                   33
 20                201                125                   34

-Summon Spirit Wolf-
Requirements :Level 6, Raven
Description  :Summon 5(max) wolves to kill foes.
Advantages   :5 Spirit Wolves can distract mosnters very effectively.
              It's fine to spend points here since it adds attack rating
              and defense to bears and wolves. Mana cost remains
              constant.
Disadvantages:High mana cost for weak summonings. Damage and HP both
              suckz.
Comments     :The most Spirit Wolves you can have are only 5.(unlike
              Necro's Mage and Skeleton that have a total of 20 max)
              But if you are going to be a zookeeper, you should put
              points into this skill since it has passive bonus, so
              don't fear the points are wasted.
Grade        :C+

Level   Wolves   DMG   Attack Rating   Defense   Life   Mana
                            +%                          Cost
  1       1      2-6        50           50       35     15
  2       2      3-7        60           60       35     15
  3       3      4-8        70           70       35     15
  4       4      6-9        80           80       35     15
  5       5      7-10       90           90       35     15
  6       5      8-12      100          100       35     15
  7       5      9-13      110          110       35     15
  8       5     10-14      120          120       35     15
  9       5     13-16      130          130       35     15
 10       5     15-19      140          140       35     15
 11       5     18-21      150          150       35     15
 12       5     20-24      160          160       35     15
 13       5     22-26      170          170       35     15
 14       5     25-28      180          180       35     15
 15       5     27-31      190          190       35     15
 16       5     30-33      200          200       35     15
 17       5     34-38      210          210       35     15
 18       5     39-43      220          220       35     15
 19       5     44-48      230          230       35     15
 20       5     49-52      240          240       35     15

-Carrion Vine-
Requirements :Level 12, Poison Creeper
Description  :Summon a vine that eats corpse and replenish you life.
Advantages   :It is always healing you when there are corpses, low mana
              cost and remains constant, once a corpse is eaten, the
              foe can't be revived.
Disadvantages:HP is a little low, can't attack, doesn't heal summonings
              or hirelings.
Comments     :I love this! When you are having it, you are drinking a
              healing potion constantly, though its HP is little low,
              just summon one more when it dies. Shape shifters must get
              this. One point is enough, sine it heals 4% of your MAX
              HP, it's really enough. Don't ever underestimate the
              little 4%. For sorcy druid, it's your choice to heal your
              mana or HP, since both two are important to you.
Grade        :A

Level              Life             Heals %            Mana Cost
  1                 47                 4                  10
  2                 56                 5                  10
  3                 65                 6                  10
  4                 75                 6                  10
  5                 84                 7                  10
  6                 94                 7                  10
  7                103                 8                  10
  8                112                 8                  10
  9                122                 8                  10
 10                131                 9                  10
 11                141                 9                  10
 12                150                 9                  10
 13                159                 9                  10
 14                169                 9                  10
 15                178                10                  10
 16                188                10                  10
 17                197                10                  10
 18                206                10                  10
 19                216                10                  10
 20                225                10                  10

-Heart Of Wolverine-
Requirements :Level 18, Oak Sage
Description  :Summon a spirit that adds your attack rating and damage.
Advantages   :You can attack more accurately, and does more damage.
Disadvantages:High mana cost, doesn't add any HP, and can't attack.
Comments     :Now this is the spirit for bears. Since bears are short of
              attack rating so get this to raise it. Very very nice for
              bears. Always put points when you have some and should max
              this later.
Grade        :A

Level       Life       DMG       Attack Rating      Radius      Mana
                        +%            +%            (yards)     Cost
  1          68         20            25              20         20
  2          81         27            32              20         21
  3          95         34            39              20         22
  4         108         41            46              20         23
  5         122         48            53              20         24
  6         136         55            60              20         25
  7         149         62            67              20         26
  8         163         69            74              20         27
  9         176         76            81              20         28
 10         190         83            88              20         29
 11         204         90            95              20         30
 12         217         97           102              20         31
 13         231        104           109              20         32
 14         244        111           116              20         33
 15         258        118           123              20         34
 16         272        125           130              20         35
 17         285        132           137              20         36
 18         299        139           144              20         37
 19         312        146           151              20         38
 20         326        153           158              20         39

-Summon Dire Wolf-
Requirements :Level 18, Raven, Oak Sage, Summon Spirit Wolf
Description  :Summon 3(max) wolves to aid you.
Advantages   :3 Wolves still do great distraction. Do nice damage if you
              put points into Summon Grizzly, HP is not low. And it adds
              life to Bears and Wolves. Eat corpse to heal themselves,
              and at the same time, they are stopping enemies being
              revived.
Disadvantages:3 wolves aren't enough. Damage suckz if few points in
              Summon Grizzly. Mana cost is fairly high, eat corpse so
              your Carrion Vine or Solar Creeper might be short of food.
Comments     :3 fully upgraded wolves are better than one fully upgraded
              Grizzly, but if they are not upgraded, Grizzly will be
              better. It's your choice to upgrade all since you gonna
              waste a lot of points to them(max upgrade=20 levels Spirit
              Wolves + 20 levels Dire Wolves + 20 levels Grizzly = 60
              levels!)
Grade        :B+

Level       Life       Life       DMG       Wolves       Mana
                        +%                               Cost
  1          85         50        8-14        1           20
  2          91         60       10-16        2           20
  3          96         70       13-19        3           20
  4         102         80       15-21        3           20
  5         108         90       18-24        3           20
  6         114        100       20-26        3           20
  7         119        110       22-28        3           20
  8         125        120       25-31        3           20
  9         131        130       28-34        3           20
 10         136        140       32-38        3           20
 11         142        150       36-42        3           20
 12         148        160       39-45        3           20
 13         153        170       43-49        3           20
 14         159        180       46-52        3           20
 15         165        190       50-56        3           20
 16         171        200       54-60        3           20
 17         176        210       61-67        3           20
 18         182        220       68-74        3           20
 19         188        230       75-81        3           20
 20         193        240       82-88        3           20

-Solar Creeper-
Requirements :Level 24, Poison Creeper, Carrion Vine
Description  :Summon a vine that eats corpse and regenerates your mana.
Advantages   :Mana is always regenerating, best for elementary druid
              since they need a lot of mana to cast spells. Kinda tough.
              And when they eat corpse, they are preventing any
              resurrection.
Disadvantages:Doesn't replenish life, and can't attack, mana cost isn't
              low.
Comments     :I think Carrion is more important since it heals HP, but
              for casters, may be they need mana more than their HP.
              Essential for sorcy druid. Again, one points is enough.
Grade        :A-

Level         Life        Heals Mana %         Mana Cost
  1            82              2                  14
  2            98              2                  15
  3           114              3                  16
  4           131              4                  17
  5           147              4                  18
  6           164              4                  19
  7           180              5                  20
  8           196              5                  21
  9           213              5                  22
 10           229              5                  23
 11           246              5                  24
 12           262              6                  25
 13           278              6                  26
 14           295              6                  27
 15           311              6                  28
 16           328              6                  29
 17           344              6                  30
 18           360              6                  31
 19           377              6                  32
 20           393              6                  33

-Spirit Of Barbs-
Requirements :Level 30, Oak Sage, Heart Of Wolverine
Description  :Summon a spirit that reflects damage back to the enemy
              who attacks you or your summonings.
Advantages   :Just like thorns, so enemies are killing themselves when
              they are killing you. Summonings include itself take the
              effect too, have a lot of HP.
Disadvantages:You can still get killed, and you are risking yout life.
              Thorns damage suckz, and a mana consuming spell.
Comments     :This is the worst of all spirits. First of all, we hope to
              kill enemies before they can hurt us, and the damage
              returned just suckz. A low level of Paladin's thorn beats
              it. Just forget about it.
Grade        :C

Level            Life           % DMG Returned           Mana Cost
  1              106                  50                    25
  2              127                  60                    26
  3              148                  70                    27
  4              169                  80                    28
  5              190                  90                    29
  6              212                 100                    30
  7              233                 110                    31
  8              254                 120                    32
  9              275                 130                    33
 10              296                 140                    34
 11              318                 150                    35
 12              339                 160                    36
 13              360                 170                    37
 14              381                 180                    38
 15              402                 190                    39
 16              424                 200                    40
 17              445                 210                    41
 18              466                 220                    42
 19              487                 230                    43
 20              508                 240                    44

-Summon Grizzly-
Requirements :Level 30, Raven, oak Sage, Summon Spirit Wolf, Summon Dire
              Wolf
Description  :Summon a Grizzly bear that fights for you.
Advantages   :Does impressive damage, high HP for normal, mana cost is
              fine and remains constant, and it adds damage to bears and
              wolves.
Disadvantages:One bear doesn't distract as well as 3 wolves. HP is low
              at Hell and gotta waste points into Dire Wolves again.
Comments     :It's pretty well in normal but seems weak at hell. You
              gotta waste points into Dire Wolves to make it more
              durable.
Grade        :B+

Level          DMG          DMG           Life          Mana
                             +%                         Cost
  1           37-75          25           213            40
  2           52-91          30           213            40
  3           67-108         35           213            40
  4           84-126         40           213            40
  5          101-145         45           213            40
  6          120-165         50           213            40
  7          139-186         55           213            40
  8          160-208         60           213            40
  9          189-239         65           213            40
 10          221-272         70           213            40
 11          253-306         75           213            40
 12          288-342         80           213            40
 13          323-379         85           213            40
 14          361-418         90           213            40
 15          399-458         95           213            40
 16          440-500        100           213            40
 17          492-553        105           213            40
 18          546-609        110           213            40
 19          602-666        115           213            40
 20          660-726        120           213            40

-----------
SUGGESTIONS
-----------
This part is my suggestions about skills. Some people find some skills
hard to choose, so I'll put some of my suggestions here. Have a look.

a)Werewolf vs. Werebear
First of all, this is always the question asked by a lot of people. Most
think that Wolf is better, nevertheless, both has their advantages. It's
right to say Wolf is better, in the case wolf is easier to master. Bear,
if used right, can be also very powerful. Wolf does lower damage but
faster and more accurate, while bear does more damage but slower and not
as accurate as wolf, and bear is more durable since they has more
defense and HP. Below I shall list some of their pros and cons, then I
will make more decisions.

Werewolf:
Pros-
1. Walk/run faster and has more stamina
2. Attack faster and more accurate
3. Can have life leeching bonus
4. Has 3 unique skills
5. Easier to master
6. Has one elemental attack, rabies

Cons-
1. Lower damage
2. Lower defense
3. Lower HP
4. Don't have any range attacks

Werebear:
Pros-
1. Higher damage
2. Higher defense
3. Higher HP
4. Has one range attacks, Shockwave
5. Master in stunning

Cons-
1. Walk/run slower
2. Attack slower and less accurate than wolf(still, it is more accurate
   than your actual druid)
3. Don't have any stealing move(doesn't count for Hunger since both can
   learn)
4. has only 2 unique skills
5. Harder to master
6. No elemental attacks(doesn't count Fire Claws since both can learn)

Conclusion: As you can see, both of them have their own advantages,
            something can't be denied, wolf is more popular, but if you
            are planning for a bear, you gotta equip some items to be a
            powerful bear, for any items recommendation, read the upper
            section about plans of my Druid. For most of the people, I
            suggest using wolf since you won't be frustrated about
            finding the right weapons, it isn't an easy task to find the
            suitable items.

b)Oak Sage vs. Heart Of Wolverine vs. Spirit Of Barbs
The three spirits are all here. First thing I wanna say, Spirit Of Barbs
is out of the match. Cuz its thorn damage suckz and I have told before
that what we want is to kill the enemy before they can touch us, and
risking your life is not a good idea. So, Spirit Of Barbs is out. What
are left are between Oak Sage and Heart Of Wolverine.

Oak Sage:
Pros-
1. Adds HP
2. Lower mana cost
3. The Bonus for HP is high
4. Can be learnt at lower level

Cons-
1. Doesn't add any attack rating or damage
2. Lower HP

Heart Of Wolverine:
Pros-
1. Adds attack rating and damage
2. Higher HP

Cons-
1. Bonus isn't very high
2. Higher mana cost
3. Can only be leant at higher level
4. Doesn't add any HP
5. There is a range for effect to be taken

Conclusion: Something very important to be made is that Oak Sage is for
            wolf while Heart Of Wolverine is made for bear. Nothing much
            to say here, it depends which you choose, wolf or bear.

c)Carrion Vine vs. Solar Creeper
Carrion heals your HP, while Solar Creeper heals your mana, which to
choose? Let's look at their pros and cons.

Carrion Vine:
Pros-
1. Heals HP
2. Can be learnt at lower level
3. Healing bonus is higher
4. Mana cost remains constant and is a lot less

Cons-
1. Lower HP
2. Doesn't heal mana
3. Doesn't heal summonings or hirelings.

Solar Creeper:
Pros-
1. Heals mana
2. Higher HP

Cons-
1. Doesn't heal HP
2. Can only be learnt at higher level
3. Healing bonus is lower
4. Higher mana cost

Conclusion: First of all, HP is more important than mana, since you will
            die when you loose all your HP, while you are fine if your
            mana is empty. But for caster, since mana is also very
            important to them, cuz no mana means they are gonna be
            killed either, so I suggest shape shifters go for Carrion
            and casters go for Solar Creeper.

-------------------
PHYSICAL IMMUNITION
-------------------
This topic is made for shapeshifters, cuz elemental druid has no
problems with those damn physically immuned monsters. Don't know what is
that? Well, this only happens at Hell but sometimes you can find one or
two at Normal and Nightmare. Well, what's that? OK, don't worry. Every
monsters(almost) has an immunition. There are fire immunition, ice,
lightning, physical and many more. When you see a monster with a
"Physical Immuned" phrase that means you can't use physical damage in
him. Cuz it will take no effect. That means you gotta use some pure
magic spells(in my knowledge, there is no magic skill for druid, for an
exmaple Bone Spirit of Necro does a plain and pure magic damage) or
elemental skills. That's way elemental druids have no problems cuz they
possesed elemental magic and and take them with ease. But for shape-
shifters, where most of them will not learn a single elemental spells,
have some problems. The first you encounter at Hell is probably those
wraiths(all wraiths or their relatives are immuned to physical at Hell)
at Act 1. How to beat them? I have tried several methods and these are
them:

1. Get an elemental skill and max it.
Comments: I tried this personally and it's not effective at all. My
          friend first get this idea and he told me to try Artic Blast.
          But it took me 45 minutes to kill 3 packs of wraiths at act 1
          (there are 3 uniques together, they are situated at Inner
          Cloister waypoint's first exit). It's because we gotta learn
          till Hurricane to make it effective. That's why it's not
          worth wasting all the points till Hurricane. Try it if you
          don't believe.

2. Get a hireling
Comments: Well, this is a bit better than the first way, but still you
          can't rely on them too much cuz they could die easily(I wish
          Blizzard could make a shortcut key to give hirelings a potion
          cuz I always wasn't able to save them immediately, for example
          pressing "8" will use you 4th slot potion to them, I hope)
          Get a Barbarian and give him a socketed sword that has 6
          perfect sapphires in it. Why not perfect emerald? Cuz poison
          takes time to kill, for example, socketing 6 perfect emeralds
          into it will do 1055 poison damage per 6 seconds, but your
          hirelings won't hit and let the poison take effect for 6
          seconds but instead he will just hack and hack and resets the
          damage again and again so making it useless(remember you can't
          stack poison). why not lightning ot fire? Personally though
          ice does lower damage, but they can freeze target and making
          your enemies slower, so they attack your hireling slower and
          killing him more slowly.
          If you don't like barbarians, act 3's Iron Wolves are OK but
          they do just too low damage, so it's your choice.

3. Do it yourself
Comments: Don't understand? It's the same. Get a 6 sockets Maul and add
          6 perfect emeralds for it. Why emeralds now? Aha, that's the
          point. Do you have brains? Well, I mean you should hit and run
          and let the poison takes effect while luring it to you, but be
          sure don't loose him. Then, when you see him normal again, hit
          and run again to let it takes the effect. Eventually, it will
          die. This is not that effective when facing a group of them,
          but try to split them by summoning a spirit at their back so
          some of them may loose you and follow the spirit. Then, take
          then down slowly. It takes me 25 minutes to kill all the
          wraiths at the place I told you above. Better.
          Another way i tried and it works. Try to find a bow that fires
          explosive or magic or elemental arrows and change to human
          form to use it. This is even more effective than the poison
          Maul.


4. Get a weapon or ring that can cast magic skills
Comments: I have my baranar's star that casts a level 5 meteor(10%
          chance) on attack. So you hit and sometimes a meteor will fall
          from the sky and boom! Causing a little damage. You can also
          get rings that give you cast bone spirit or other magic, but
          I love my poisonous maul better.

Conclusion: I use the 2,3,4 methods and it is not bad. If you think you
            have lots of skill points, try the first method then. Always
            remember they are still harder than those non-physically
            immuned monsters ,to a shapeshifter of course.

-----------
WALKTHROUGH
-----------
Just a guide for all the acts and all the quests. I decide to draw a map
of each acts, but don't expect me to draw out the real map since it is
random.

a)Act 1
Act 1 is your first act, and it has a nice terrain(I love greeneries).
The size of the map is normal, and the rewards here can't be said a lot.
It's a nice act though, enjoy the freshness cuz you are going to feel
exhausted at the next act.

NOTE:(x)=>x is the levels

                         Rogue
                       Encampment
                           |
                 Den of  Blood
                 Evil  --Moor
                           |
                         Cold
              Caves(2)--Plains
                           |
            -------------------------------
           |                               |
        Burial                           Stony
        Grounds                          Field
           |                               |
    ---------------             ------------------
   |               |           |                  |
  The             The       Tristram      The Underground
 Crypt          Mausolem                       Passage(2)
                                                  |
                                                Dark
                                                Wood
                                                  |
                                       The      Black  Forgotten
                                       Hole(2)--Marsh--Tower(5)
                                                  |
                                                Tamoe    The
                                              Highlands--Pit
                                                  |
                                              Monastery
                                                 Gate
                                                  |
                                                Outer
                                               Cloister
                                                  |
                                               Barracks
                                                  |
                                                 Jail(3)
                                                  |
                                                Inner
                                               Cloister
                                                  |
                                              Cathedral
                                                  |
                                              Catacombs(4)

Waypoints:Rogue Encampment, Cold Plains, Stony Field, Dark Wood, Black
          Marsh, Outer Cloister, Jail(1), Inner Cloister, Catacombs(2)

NPCs: Akara  -Heals you when you talk to her(include your minions)
              Unlocks Quest I and Quest III
              Sells potions, weapons, some wands and scrolls
      Charsi -Repairs your things
              Sells some weapons, armor and some more junks
              Unlocks Quest V
      Gheed  -Let you Gamble
              Sells some expensive junks
      Kasha  -Let you hire Rogues after Quest II
              Unlocks Quest II
      Warriv -Takes you to Act 2 after Quest VI
      Cain   -Indentifies times for free after Quest III
              Unlocks Quest VI

QUEST I  :Den Of Evil
Available:Talk to Akara
Mission  :Kill all the monsters in Den Of Evil at Blood Moor
Reward   :1 Skill Point
Note     :If you played Diablo 2 before, you should have knew what's
          going to do. Anyway, since there are still some new players
          here, I am going to tell it. This is your first quest, and can
          be opened either by Akara or go to Den Of Evil directly, Den
          Of Evil is situated right outside the town, and it isn't hard
          inside, but I still suggest you get at least level 3(level 6
          if can) before getting in.

QUEST II :Sisters' Burial Ground
Available:Talk to Kasha after you have completed Quest I
Mission  :Kill Blood Raven, the corrupted Rogue
Reward   :1 Free Rogue, and you can hire Rogues after this quest
Note     :Blood Raven is situated in the Burial Ground after Cold Plains
          . She is your first boss actually, but there's nothing to fear
          . She isn't hard at all, for more guide, refer to the Bosses
          Guide section.

QUEST III:The Search For Cain
Available:Talk to Akara after completing Quest I and Quest II
Mission  :Save Deckard Cain who is prisoned at Tristram
Reward   :Cain will identifies items for you for free
          A random ring given by Akara
Note     :Cain is at Tristram. Before going to Tristram, you gotta go to
          Dark Wood through the underground passage and then seek for
          the Tree of Inifuss. It is shown on the map and click the tree
          and a piece of note will be dropped. Take it and show it to
          Akara to translate the paper. Then, go to Stony Field and find
          five stones and activate them base on your scroll. Enter the
          portal and save Cain. Cain is imprisoned in a cage, and he is
          guarded by a lot of enemies. This is probably your first
          challenge, cuz there are a lot of monsters and 2 or 3 uniques
          here, kill them all to gain experience and release Cain and
          you are done with it.

QUEST IV :The Forgotten Tower
Available:Read Moldy Tome in the Stony Field
Mission  :Kill The Countess in the Forgotten Tower
Reward   :Lots of gold. It used to have more gold before d2x is
          released, when you open the chest guarded by the Countess, it
          drops money so long until you feel bored, may be Blizzard
          think this is too much and the gold are toned down.
Note     :Another Boss. Just go to the Forgotten Tower and kill the
          Countess. Remember to deposit your gold in you stash so that
          you won't loose any money if you are killed. The countess
          isn't very tough though, read the Bosses Guide if you need
          some help.

QUEST V  :Tools Of The Trade
Available:Talk to Charsi after completing the first 4 quests
Mission  :Find the Horadric Malus at Barracks for Charsi
Reward   :Charsi will imbue an item for you
Note     :Make your way to Barracks and kill The Smith who guards there.
          Then get the Horadric Malus and talk to Charsi. Then Chrasi
          will imbue one item. If can, save it till your level is higher
          , since the properties of your item is proportional to your
          level.

QUEST VI :Sisters To The Slaughter
Available:Talk to Deckard Cain after the first 5 quests
Mission  :Kill Andariel at Catacombs
Reward   :Way to Act 2
          Some goodies left by Andariel
Note     :One word, kill Andariel. For some strategies, read the Bosses
          Guide section.
          After that, tell Warriv to bring you to act 2.

b)Act 2
Act 2 is a desert. It looks hot here but the music is kinda cool here.
It isn't very big, like the size of act 1, rewards aren't a lot.

       The                      Lut    The
      Harem(2)----------------Gholein--Sewers(3)
        |                        |
       The                     Rocky  The
  Palace Cellar(3)             Waste--Stony Tomb(2)
        |                        |
      Arcane                    Dry   Halls Of
     Sanctuary                 Hills--The Dead(3)
        |                        |
    Canyon Of                   Far   Maggot
    The Magi                   Oasis--Lair(3)
        |                        |
  --------------                Lost  Ancient
 |              |               City--Tunnels
6 Fake        Tal Rasha's        |
Tal Rasha's   Tomb            Valley Of
Tomb            |             The Snakes
              Tal Rasha's        |
              Chamber         Claw Viper
                               Temple(2)

Waypoints:Lut Gholein, Sewers(2), Dry Hills, Halls Of The Dead(2), Far
          Oasis, Lost City, The Palace Cellar(1), Arcane Sanctuary,
          Canyon Of The Magi

NPCs : Atma    -Unlocks Quest I
       Cain    -Identifies items for free
                Unlocks Quest II
       Drognan -Much like Akara in Act 1, sells some potions, scrolls
                and some weapons and magic
                Unlocks Quest IV
       Elxiz   -Similar to Gheed in Act 1, let you gamble
       Fara    -Heals you when talk to her
                Repairs your stuff
       Geglash -Useless NPC
       Griez   -Like Kasha in Act 1, let you hire some men
       Jerhyn  -Unlocks Quest VI
       Kaelan  -A word or two
       Lysander-Potions Master
       Meshif  -Take you to Act 3 after completing those 6 quests
       Warriv  -Bring you back to Act 1

QUEST I  :Radament's Lair
Available:Talk to Atma
Mission  :Kill Radament in the Sewers
Reward   :1 Skill Point
          Lower prices on stuff sold in Lut Gholein
Note     :Radament is at Sewers level 3. To get to the sewers, you can
          either go through the trap door or a tunnel door near Meshif.
          About Radament? Read the Bosses Guide.

QUEST II :The Horadric Staff
Available:Show Horadric Scroll to Cain
Mission  :Horadric Cube -Halls Of The Dead
          Staff Of Kings-Sand Maggot Lair
          Viper Amulet  -Claw Viper Temple
          Transmute Staff of Kings and Viper Amulet with the Horadric
          Cube transmute power into the Horadric Staff.
Reward   :Horadric Cube
Note     :You can't keep the Staff of Kings and Viper Amulet, but you
          can have the Horadric Cube. It doesn't only provide more space
          for you, but a Horadric has a lot of functions. First, you can
          trasmute items, crafted items(only in d2x), upgrade stuff e.g.
          flawed skull=>flawless skull.
          Before you can get the Staff of Kings, you gotta kill the
          Coldworm the Burrower, and open the chest. Find all the
          ingredients you need and transmute them into the Horadric
          Staff.

QUEST III:The Tainted Sun
Available:Enter the Lost City.
Mission  :Get Viper Amulet
Reward   :N/A
Note     :Go back to Far Oasis and find a path to the Lost Of City.
          Clear the Ancient Tunnels there and head for Claw Viper Temple
          . The amulet is at the second floor, get it.

QUEST IV :Arcane Sanctuary
Available:Talk to Drognan after the first 3 quests
Mission  :Get the portal which leads to Arcane Sanctuary
Reward   :N/A
Note     :The portal to Arcane Sanctuary is located at third floor of
          Pallace Cellar. Get you minimap ready and seek for the
          Summoner. On the way, you can find many Ghould Lords that
          cast Fireball. Nothing much to fear, just clear all the ways
          and don't get confused.

QUEST V  :The Summoner
Available:When you are near The Summoner
Mission  :Kill The Summoner
Reward   :Know the real symbol of Tal Rasha's Tomb
Note     :The strategy is at the Bosses Guide section.

QUEST VI :The Seven tombs
Available:Talk to Jerhyn after completing the Quest I
Mission  :Find the real Tal Rasha's Tomb
          Kill Duriel
Reward   :Path to Act 3
          Some stuff left by Duriel
Note     :If you need experience, go all the tombs. When you are ready
          to go, find the right symbol of tomb and explore it before
          facing the act boss. Then, you will find the way to Tal
          Rasha's Chamber. Go in and Duriel should be waiting for you,
          let the fun begins!
          After killing Duriel, say farewell to all the townspeople and
          go to act 3 by the ship of Meshif.

c)Act 3
The worst of all acts. First, it is hell big. The monsters here are all
so irritating. It looks wet here, and rewards are better here.

                              Kurast
                              Docks
                                |
                      Spider  Spider  Arachnid
                      Cavern--Forest--Lair
                                |
                              Great
                              Marsh
                                |
                  Flayer      Flayer  Swampy
                  Dungeon(3)--Jungle--pit(3)
                                |
                              Lower
                              Kurast
                                |
                    Dissused  Kurast  Ruined
                    Fane    --Bazaar--Temple
                                |
                             -------
                            |       |
                            |     Sewers(2)
                            |       |
                             -------
                                |
                   Forgotten  Upper   Forgotten
                   Temple   --Kurast--Reliquary
                                |
                  Dissused    Kurast   Ruined
                  Reliquary--Causeway--Fane
                                |
                             Travincal
                                |
                             Durance
                             Of Hate(3)

Waypoints:Kurast Docks, Spider Forest, Great Marsh, Flayer Jungle, Lower
          Kurast, Kurast Bazaar, Upper Kurast, Travincal, Durance Of
          Hate(2)

NPCs : Alkor  -Potions Master
               Let you gamble
               Unlocks Quest IV
       Asheara-Similar to Griez and Kasha, let you hire mercenaries
               Sells some weapons
       Cain   -Identifies items for free
               Unlocks Quest III
       Hralti -Repairs your stuff
               Sells goodies
               Unlocks Quest II
       Ormus  -Your healer
               Sells some stuff including scepters, wands and staffs
               Tells you about Quest V and Quest VI
       Meshif -Brings you back to Lut Gholein
       Natalya-Gives some information about quests, other than that, she
               is useless

QUEST I  :The Golden Bird
Available:You get Jade Figurine
Mission  :Trade it for a potion
Reward   :A potion that can permanently adds 20 points into your life
Note     :Jade figurine can be obtained by killing a unique. Once you
          get that, talk to Cain and he will tell you to look for Meshif
          . Do it. Meshif should trade you a Golden Bird and give it to
          Alkor, wait for a few seconds and go to Alkor again and he
          will give you a potion that permanently adds 20 to life. Not
          a bad reward.

QUEST II :Blade Of The Old Region
Available:Talk to Hralti after completing Quest I
Mission  :Find Gidbinn in the Flayer Jungle
Reward   :A ring from Ormus
          A mercenary from Asheara
Note     :Clean all those fluties(those damn flayers who shoot you by a
          flute and run away when you are trying to go near them) on the
          way. You will find the Gidbinn by lighting a fire. Kill the
          Unique and he will drop you that blade you need. Talk to Ormus
          to restore the power and he will give a ring(random). By the
          way, get a free merc. from Asheara.

QUEST III:Khalim's Will
Available:Talk to Cain after QuestI
Mission  :Find-
          Khalim's Eye at Spider Cavern
          Khalim's Brain at Flayer Dungeon
          Khalim's Heart in Sewers
          Khalim's Flail in Travincal
Reward   :N/A
Note     :Get Eye, Brain and Heart and talk to Alkor. He will open the
          next quest.

QUEST IV :Lam Esen's Tome
Available:Talk to Alkor after you have obtained Khalim's Eye, Brain and
          Heart.
Mission  :Find the Lam Esen's Tome
          Lame Esen's Tome possible locations-
          Kurast Bazaar   >>Ruined Temple
                            Dissused Fane
          Upper Kurast    >>Forgotten Reliquary
                            Forgotten Temple
          Kurast Causeway >>Ruined Fane
                            Dissused Reliquary
Reward   :Five stat points
Note     :One of them contains the Tome. Get back to Alkor for the
          reward after you have the Tome in your hand.

QUEST V  :The Blackened Temple
Available:Talk to Ormus after entering Travincal
Mission  :Kill the High Councils in Travincal
          Destroy the Compelling Orb
Reward   :N/A
Note     :Kill those high councils there and you will notice that one
          of them will drop the flail. Transmute it with the Eye, Brain
          and heart to get the Khalim's will and smash the Compelling
          Orb to open the tunnel door to Durance of Hate to face the
          Lord of Hatred, Mephisto.

QUEST VI :The Guardian
Available:Talk to Ormus after Quest IV
Mission  :Kill Mephisto, the Lord Of Hatred
Reward   :Way to Act 4
          Some goodies Mephisto left include his Soulstone
Note     :There are lots of damn Blood Lords that cast crazy Firewalls.
          Kill them. And seek for Mephisto. After seeing him fall on the
          ground, prepare yourself to Hell.

d)Act 4
It's a small act. Though small, the enemies here are tough. Remember to
spend some time before getting to Diablo, Lord of Terror. Rewards is
fine here, quite a nice act.

                              Pandemonium
                               Fortress
                                   |
                                 Outer
                                Steppes
                                   |
                               Plains Of
                                Dispair
                                   |
                              City Of The
                                 Damned
                                   |
                                River Of
                                 Flames
                                   |
                                 Chaos
                               Sanctuary

Waypoints:Pandemonium Fortress, City Of The Damned, River Of Flames

NPCs : Archangel Tyrael-Unlocks Quest I and Quest III
       Cain            -Identifies items for free
                        Unlocks Quest II
       Halbu           -Repairs your stuff
                        Sells armors and weapons
       Jamella         -Your healer
                        Let you gamble
                        Sells stuff

QUEST I  :The Fallen Angel
Available:Talk to Archangel Tyrael
Mission  :Kill Izual
Reward   :2 Skill Points
Note     :Izual is at Plains of Despair. My strategy is told on the
          Bosses Guide section so if you need help, go there. After
          killing it, you can see its spirit and talk to him to have a
          surprising answer. Talk to Tyrael for the reward.

QUEST II :Hell's Forge
Available:Talk to Cain after killing Izual
Mission  :Kill Hephasto the Armorer
          Use the Hellforge Hammer to smash Mephisto's Soulstone.
Reward   :Some gems, including a perfect skull
Note     :Pass the City of Damned and enter River of Flames. Hephasto is
          there. Get him and take the Hellforge Hammer. Smash Mephisto's
          soulstone on Hellforge and talk to Tyrael in order to fight
          the Big D.

QUEST III:Terror's End
Available:Talk to Archangel Tyrael after the first 2 quests.
Mission  :Kill Diablo
Reward   :Some nice stuff left by Diablo
          Way to act 5
Note     :Enter the Chaos Sanctuary and before you face the Lord of
          Terror, you need to open 5 seals. 3 of them contains a herd
          of monsters and a unique. All of them ain't really hard,
          except for the Fighter mage group. Lord De Seis is their
          leader, and to get them isn't an easy task for shape shifters.
          Before you can touch them, they could have killed you with
          Bone Spirit or their elemental attacks. So the strategy here
          is to use your hireling wisely. My hireling at that time is
          the free rogue from act 1. She has huge range and I use her to
          lure some of them. Anyway, just be careful. If you have
          shockwave. Use it and stun them nicely. Once they are cleared,
          an earthquake would occur and that indicates Diablo has
          arrived. How to get him? Read the Bosses Guide section.
          After that, talk to Tyrael and he will open the portal to act
          5, the new act!

e)Act 5
Act 5 is the new act in expansion. Its terrain is snow and that's what
I like the most. Map size is just as big as act 1 and 2, rewards are
crazy a lot here, probably Blizzard is afraid we get sick of the game
and so they make a lot a lot a lot of rewards here. My favourite act and
it is now the best training ground.

                            Harrogath
                                |
                             Bloody
                            Foothills
                                |
                             Frigid
                            Highlands---Abaddon
                                |
                              Arreat    Pit of
                             Plateau----Acheron
                                |
                           Crystalline  Frozen   **Nihlathank's
                             Passage----River------Temple
                                |                     |
                             Glacial               Halls of
                              Trail                Anguish
                                |                     |
                              Frozen    Infernal   Halls of
                              Tundra----Pit         Pain
                                |                     |
                             Ancients'  Icy         Halls of
                               Way------Cellar      Vaught
                                |
                              Arreat
                              Summit
                                |
                            Worldstone
                              Keep(3)
                                |
                            Throne of
                           Destruction
                                |
                            Worldstone
                             Chamber

**Note:Frozen River itself doesn't lead to Nihlathak's Temple. But you
       can save Anya from Frozen River and Anya will open a portal to
       Nihlathak's Temple when you talk to her at town.

Waypoints:Harrogath, Frigid Highlands, Arreat Plateau, Crystalline
          Passage, Glacial Trail, Halls of Pain, Frozen Tundra, The
          Ancients' Way, Worldstone Keep(2)

NPCs : Cain     - Identifies your items for free
       Larzuk   - Repairs your stuff
                  Sells some armors and weapons
                  Unlocks Quest I
       Malah    - Your healer
                  Sells some goodies
                  Unlocks Quest III
       Qual-kehk- Allows you to hire barbarians after Quest II
                - Unlocks Quest II and VI
       Nihlathak- Let you gamble
       *Note:At Quest IV, you will find out that Nihlathak betrays
             Harrogath and you gotta kill him and Anya will be his
             substitution.
       Anya     - Let you gamble
                  Sells some stuff
                  Unlocks Quest IV

QUEST I  :Siege On Harrogath
Available:Talk to Larzuk
Mission  :Kill Shenk that is located at the Bloody Foothills
Reward   :Larzuk will add sockets to one of your items
Note     :OK, just don't go too far. Bloody Foothills is before Frigid
          Highlands. Besides, you will notice some barbarians fighting
          there, just for fun, nothing to do with them until later. The
          barbarians can die!
          And I suggest use the reward wisely. Socket into your shield
          and find some perfect diamonds and put it in, so you can gain
          some more resistance.

QUEST II :Rescue on Mount Arreat
Available:Talk to Qual-Kehk
Mission  :Save 15 barbarians in the Frigid Highlands
Reward   :You can hire barbarians from Qual-Kehk
          Get 3 runes form Qual Kehk
Note     :Go to the Frigid Highlands and find 3 groups of barbarians,
          each group contains 5 barbarians, unlock them from their
          prisons. Their prisons are shown clearly on the map.

QUEST III:Prison of Ice
Available:Talk to Malah
Mission  :Save Anya who is located in the Frozen River by Crystalline
          Passage
Reward   :Permanently +10 to all resistance(from Malah)
          A class-specific item(from Anya)
Note     :Continue your journey on the Frigid Highlands and eventually
          you will find yourself in the Arreat Plateau. Keep going until
          you reach Crystalline Passage and enter it. In there, there
          are 2 ways, Frozen River and Glacial Trail. Enter Frozen River
          and save Anya. Then go back and talk to Malah to get a potion
          that can release Anya. After giving the potion to Anya, head
          back to the town and talk to Malah and Anya for your reward.

QUEST IV :Betrayal of Harrogath
Available:Talk to Anya
Mission  :Kill Nihlathak at Halls of Vaught
Reward   :Personalize one of your stuff by Anya
Note     :After talking to Anya, she will open a portal to Nihlathak's
          temple. Wander around the temple and eventually you will find
          a waypoint at Halls of Pain. Keep going and you will reach
          Halls of Vaught, where Nilathak is situated. Kill him. For
          strategy, read the Bosses Guide section.
          The reward here is really nice, the feeling when you have
          personalize your favourite stuff is fun. In this case, I have
          personalized my Silks of The Victor Ancient Armor. So, my
          armor now called "Depthcharge's Silk of The Victor Ancient
          Armor". Sweet.

QUEST V  :Rite of Passage
Available:Talk to Qual-Kehk
Mission  :Defeat 3 Ancients to prove yourself worthy
Reward   :One level up
Note     :OK, back to Crystalline Passage and now take the Gracial Trail
          exit. Kepp on going until you reach Frozen Tundra. From there,
          you can find a path that leads to the Ancients' way. Ancients'
          way will lead to the Arreat Summit, find and click on the
          Altar of the Heavens and 3 of the statue will become alive.
          Beat them without a death or going back to town cuz this will
          reset them. I have written my strategy in the Bosses Guide
          section, read it if you need them. After you have beaten them,
          in normal, if your level is same or higher than level 20, you
          will upgrade 1 level, if lower, you gain no rewards. For
          Nightmare, you gotta have at least level 40 to gain the bonus.
          For Hell, you must be at least level 60 to get the rewards.

QUEST  VI:Eve of Destruction
Available:After beating the Ancients
Mission  :Kill Baal
Reward   :Some stuff dropped by Baal
Note     :Enter Worldstone Keep. Explore all of them and you will find
          Baal sitting there in the Throne of Destruction, teasing you.
          Click on him and you will find nothing, so that means you
          can't fight him now. Baal's kinda cool here, cuz he don't
          fight wiht you first, instead, he will throw something that
          looks a ball and a group of his minions appear, and one of
          them is a unique. I can't remember  exactly how many rounds
          there are, probably 5, then after he has run out of minions,
          he will go through the portal to the Worldstone Chamber.
          Follow him, and kill him there. Strategy of mine is written
          in the same section.
          Then Tyrael will appear and talk to him, he will open a portal
          that sends you to a safer place. Enjoy the cinematic, though
          it's kinda disappointed.
          Well, boys and girls, it's time for Nightmare again..........

------------
BOSSES GUIDE
------------
This section talks about my strategy I use to fight bosses. Bosses are
actually Super Uniques, but there are more Super Uniques out there, but
I feel these look more like a boss so I list them here.

Bosses Difficulty:
1-Piece of cake
2-Fairly easy
3-Medium
4-Quite Challenging
5-HARD

Act 1-

1.Blood Raven
Since she is your first boss, she won't be a problem to you. Being a
bear, I rush directly to her without caring her minions and I hit her
not more than 15 shots I think, she falls. If you don't like this, kill
her minions first is a great idea since you will be facing her alone.
Difficulty:1.5

2.The Countess
Hm.. Her Firewall is so irritating. Dodge it and give her minios a
shockwave to stun them. If you don't have use feral rage. It's better
to kill her minions first, since you mostly get yourself killed when
you are surounded by them.
Difficulty:2

3.The Smith
Piece of Cake for me. Being a bear, and since he is a melee attacker, we
rush together and we heck each other. His damage is quite high but I
manage to kill him before he does. Easy...
Difficulty:1.5

4.Andariel
Whoa.. She is kinda tough. She doesn't have brute strength but her
poison rockz! My hireling has died for 3 times because of her poison, I
lure her to the stair and hit her as much as I can, then I retreat to
the second floor for an antidote and back to town to heal. It took me 4
retreats if I am not wrong. But, kinda challenging. Again, kill every
monsters before luring her.
Difficulty:4

Act 2-

1.Radament
This damn boss is able to resurrect, don't worry, if you have a Carrion,
let it eats corpses to prevent him from reviving them. After he is
isolated, hit him toe-to-toe and but bewares his poison. I just hate
poison by bosses cuz they kill. Anyway, prepare some antidotes in case
you are weak against poison.
Difficulty:3

2.Cold Worm The Burrower
Duh! It can't attack! But its minions are hell a lot and all of them
spread poison, No, not poison again, argh.... my strategy is run into it
and use shockwave and stun all of them and use your shockwave to kill
thei babies. For wolves, go with rabies cuz this is effective. remember
bring one antidote potion before killing the boss cuz its poison is very
very strong, stronger than Andariel, yeah, at first I though I can
survive, but it's soooo close, I manage to travel back to town and Fara
saves me. Phew.
Difficulty:3.5

3.The Summoner
If you evade his attacks, you have won, cuz he has very low HP and it
took me 2 hits to take him down, but beware, his magic kills, just dodge
it and youw'll be fine.
Difficulty:2.5

4.Duriel
Oh boy, he has freeze aura! But he's piece of cake to me. I have frozen
attacks from my weapons and he freezes me and I freezes him. But it
seems he is rather weak to ice and I become normal so fast but he is
always freezing. Not a lot of space to run, so open a portal before
kicking his butts. Rather easy for my bear, wolf, get feral rage.
Difficulty:3

Act 3-

1.Mephisto
The easiest of the 3 Prime Evils. Don't fight him with range attacks,
cuz he will grow angry and uses lightning, LOL. Go in front of him and
his melee attacks suckz and it took me no potion to kill him. Easy.
Difficulty:2.5

Act 4-

1.Izual
He is kinda strong. Even though I have brute strength and tons of HP, he
can still get you killed. Since his attack has no range, again, I go
toe-to-toe with him and he does it too. I was hurt a lot cuz his blade
damage is high and I took 3 potions. For Wolves, it's better to hit and
run, since wolves will have lower HP. And remember don't push too hard,
he's not easy.
Difficulty:4

2.Hephasto The Armorer
The name looks strong, but he suckz. Izual is stronger and this is a
piece of shit. Just go in front of him and wear him down. No sweat.
Difficulty:2.5

3.Diablo
Though D2x is released, Diablo is still the hardest of all prime Evils.
His melee attacks, ice claws ain't damage a lot, but sure freezes you
for long. Anyway, this is not the main point. Where most of the bosses
use their melee attacks when you go near them, but not for Diablo. i try
to hit him as much as i can and he uses his ice claws again and again.
Then, he gets our red lightning! NO!!! Run, jusr run, when you are hit
buy the lightning, you'll see your HP is dropping so fast, within 5
seconds, you will have bitten the dust. Hiteling , most of the time,
will sacrifice, since they have no brains and keep on shooting Diablo,
while you run away and Diablo is hit by your hireling and so he will
kill your hireling by his red lightning. Make town portals in hidden
place, or he'll bone cage them. Just one word, Dodge Diablo's lightning!
After some hard work, he will falls eventually.
Difficulty:4.5

Act 5-

1.Shenk the Overseer
Kinda easy. Just remember to evade his suicidal minions cuz they do a
lot of damage, 4 of them is enough to kill you, let your hireling to
kill the suicidal minion cuz they always head for you. After that, heck
him till death.
Difficulty:3

2.Nihlathak
Wow, this man is cool. He walks without his feet and is definitely a
spell casters. Just don't get into his corpse explosion, cuz that can
kills you easily. Besides, use your shockwave to kill him, cuz his
defense is too high and I am always hitting air when trying to kill him.
Wolf should have no probs on attack rating, so run to him and scratch
him till death.
Difficulty:4

3.The 3 Ancients
OK, this depends on your level. Get a barbarian if you wanna beat them
easily. Make sure your hireling is at high level. Then face them, there
are total of 3 Ancients, go get one of them, your barbarian will get the
other, while my Heart of Wolverine is distracting the third one. Nice
teamwork, my barbarian is able to kill one of them. Before my barbarian
kill his Ancient, I have killed mine earlier and and get the third one.
By the time you going to finish, you barbarian should have killed his
Ancient. They are pretty tough, though with nice teamwork, shouldn't be
a problem.
Difficulty:3.5

4.Baal
After getting all his minions, go get him. He is easier than Diablo cuz
his melee attacks suckz and doesn't possess any great damaging spell
like Diablo's red lightning. His damage is high though, so be careful
of your HP, while hitting him.
Difficulty:3.5

--------------
SPECIAL THANKS
--------------
1.Thank god I am able to finish this FAQ.
2.Thank my parents for buying D2x.
3.Thank Blizzard for making this great game.
4.Thank GameFAQs.com, Neoseeker.com, for posting my FAQ.
5.Thank my softoy Pikachu for accompanying me all these days.
6.Thank everyone who reads my FAQ.
7.Thank myself, Depthcharge for writing this FAQ.

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This Document Copyright 2001 Depthcharge
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