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    FAQ/Walkthrough by A.K.A

    Version: 3.1 | Updated: 07/26/05 | Printable Version | Search Guide | Bookmark Guide

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      \  ____`.     _         |      |           |      |               ,' _ `.
       | |   \ \    \`.____   |    __|        ___|__    |  ___         / ,' `. \
       | |    | |    `-. .-'  |   / _ \      '-. .-.\   |  \ /        | /     \ |
       | |    | |      | |    |  / /_\ \       | |_//   |  | |        | |     | |
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       | |___/ /      _| |_   | _| | | |      _| |_//   |  | |___,     \ `._,' /
      / _____,'      '-----'  |'---' | |     '-----'    |  '----/       `.___,'
     |,'                      |      | /         |      |
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        |-|    \/   |_)   /_\   |\ |  (_`   |   / \  |\ |      `--.   |_    |
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        |   / \ |_) | \   / \ |_    | | |_ (_   |  |_) | | /   |   |  / \ |\|
        |__ \_/ | \ |_/   \_/ |     |_/ |_  _)  |  | \ \_| \_  |  _|_ \_/ | |
    
                                     =============
                                  ASCII Art by osrevad
                                     =============
    
                    +--------------------------------------------+
                    |   Game: Diablo II: Lord of Destruction     |
                    |              Platform: PC                  |
                    |          Genre: RPG/Adventure              |
                    | Creator/Developer: Blizzard Entertainment  |
                    |       Author of this FAQ: A.K.A            |  
                    |  E-mail: arminjewell[at]yahoo[dot]com      |
                    |        Version of this FAQ: 3.1            |
                    +--------------------------------------------+
    
    ===============================================================================
                           TABLE OF CONTENTS - SHORT VERSION
    ===============================================================================
    
    1.0 Copyright Information
    2.0 Revision History
    3.0 Introduction
    4.0 Story
    5.0 Walkthrough
    6.0 Characters
    7.0 Bestiary
    8.0 Items Lists
    9.0 Magic Prefixes/Suffixes
    10.0 Shrines
    11.0 Secrets/Tips/Cheats
    12.0 Credits
    
    ===============================================================================
                           TABLE OF CONTENTS - LONG VERSION
    ===============================================================================
    
    1.0 Copyright Information
    2.0 Revision History
    3.0 Introduction
    4.0 Story
    5.0 Walkthrough
       5.1 Act I - The Sightless Eye
          5.1.1 Den of Evil
          5.1.2 Sisters' Burial Ground
          5.1.3 The Cairn Stones
          5.1.4 The Forgotten Tower
          5.1.5 Tools of the Trade
          5.1.6 Sisters of the Slaughter
       5.2 Act II - The Secret of the Vizjerei
          5.2.1 Radament's Lair
          5.2.2 The Horadric Staff
          5.2.3 The Tainted Sun
          5.2.4 The Arcane Sanctuary
          5.2.5 The Summoner
          5.2.6 The Seven Tombs
       5.3 Act III - The Infernal Gate
          5.3.1 The Golden Bird
          5.3.2 Blade of the Old Religion
          5.3.3 Khalim's Will
          5.3.4 Lam Esen's Tomb
          5.3.5 The Blackened Temple
          5.3.6 The Guardian
       5.4 Act IV - The Harrowing
          5.4.1 The Fallen Angel
          5.4.2 The Hellforge
          5.4.3 Terror's End
       5.5 Act V - The Expansion Pack
          5.5.1 Siege on Harrogath
          5.5.2 Rescue on Mount Arreat
          5.5.3 Prison of Ice
          5.5.4 Betrayal of Harrogath
          5.5.5 Rite of Passage
          5.5.6 Eve of Destruction
    6.0 Characters
       6.1 Sorceress
          6.1.1 Description
          6.1.2 Skill Chart
          6.1.3 Skill Information/Tables
          6.1.4 Stat/Skill Distributions
          6.1.5 Overall Character Ranking
       6.2 Barbarian
          6.2.1 Description
          6.2.2 Skill Chart
          6.2.3 Skill Information/Tables
          6.2.4 Stat/Skill Distributions
          6.2.5 Overall Character Ranking
       6.3. Necromancer
          6.3.1 Description
          6.3.2 Skill Chart
          6.3.3 Skill Information/Tables
          6.3.4 Stat/Skill Distributions
          6.3.5 Overall Character Ranking
       6.4 Amazon
          6.4.1 Description
          6.4.2 Skill Chart
          6.4.3 Skill Information/Tables
          6.4.4 Stat/Skill Distributions
          6.4.5 Overall Character Ranking
       6.5 Paladin
          6.5.1 Description
          6.5.2 Skill Chart
          6.5.3 Skill Information/Tables
          6.5.4 Stat/Skill Distributions
          6.5.5 Overall Character Ranking
       6.6 Assassin
          6.6.1 Description
          6.6.2 Skill Chart
          6.6.3 Skill Information/Tables
          6.6.4 Stat/Skill Distributions
          6.6.5 Overall Character Ranking
       6.7. Druid
          6.7.1 Description
          6.7.2 Skill Chart
          6.7.3 Skill Information/Tables
          6.7.4 Stat/Skill Distributions
          6.7.5 Overall Character Ranking
       6.8 Non-Player Characters (NPCs)
       6.9 Mercenaries
    7.0 Bestiary
       7.1 Regular Monsters
       7.2 Unique Monsters
    8.0 Item Lists
       8.1 Weapons
          8.1.1 Amazon Weapons
          8.1.2 Axes
          8.1.3 Bows
          8.1.4 Crossbows
          8.1.5 Daggers
          8.1.6 Javelins
          8.1.7 Katars
          8.1.8 Maces
          8.1.9 Orbs
          8.1.10 Polearms
          8.1.11 Scepters
          8.1.12 Spears
          8.1.13 Staves
          8.1.14 Swords
          8.1.15 Throwing Items
          8.1.16 Wands
       8.2 Equipment
          8.2.1 Armor
          8.2.2 Barbarian Helmets
          8.2.3 Belts
          8.2.4 Boots
          8.2.5 Circlets
          8.2.6 Gloves
          8.2.7 Helmets
          8.2.8 Paladin Shields
          8.2.9 Pelts
          8.2.10 Shields
          8.2.11 Shrunken Heads
       8.3 Set Items
       8.4 Unique Items
       8.5 Crafted Items
       8.6 Horadric Cube Recipes
    9.0 Magic Prefixes/Suffixes
       9.1 Charms
       9.2 Runes
       9.3 Gems
          9.3.1 Amethyst
          9.3.2 Diamond
          9.3.3 Emerald
          9.3.4 Ruby
          9.3.5 Sapphire
          9.3.6 Skull
          9.3.7 Topaz
       9.4 Magical Items
    10.0 Shrines
    11.0 Secrets/Tips/Cheats
    12.0 Credits
    
    To find a certain section, highlight the number in front of the section and 
    press CTRL + C, CTRL + F, CTRL + V, and Enter to get to that section.
    
    ===============================================================================
    
                        < < < 1.0 Copyright Information > > >    
    
    ===============================================================================
    
    This document is protected by US Copyright Law, and the Berne Copyright
    Convention of 1976.  It is for private and personal use only--it cannot be
    reprinted in part or in whole, or reproduced in any way or in any form (written
    or otherwise).  It is a free document that cannot be used in any sort of
    commercial transaction, including selling it or giving it away as a gift.  This
    FAQ cannot be referenced, altered, or used by anybody (including webmasters,
    publishers, and magazine staff) without my expressed written permission.  This
    FAQ was created and is owned by me, Armin Jewell <arminjewell (at) yahoo (dot)
    com>.  All copyrights and trademarks are acknowledged and respected that are
    not specifically mentioned herein.  This document is copyrighted 2002-2005 by
    Armin Jewell.
    
    ===============================================================================
    
                          < < < 2.0 Revision History > > >    
    
    ===============================================================================
    
    3.1 – July 26, 2005 – Finished updating characters through the Paladin.
    
    3.0 – July 2, 2005 – Finished updating 1.10 patch through the Necromancer.
    
    2.9 – August 3, 2004 – Finished up the crafted items and I added the unique 
    items, finally, with the help of others.  I also added all of the synergies.
    
    2.8 – July 21, 2004 – That was a long break from this.  I’m starting this up 
    again and I finished up the set thanks to BCD.  The rest is coming along 
    steadily.  Now I just need to double check...everything...with the new patch, 
    which might not even happen, but that would be the last update if I got around 
    to it.
    
    2.7 - October 19, 2003 - I got the weapons and equipment of section 8 done and
    the horadric cube stuff done.  I also finished the skill descriptions of the
    Paladin.  The only things left are to finish up the character stuff, add the
    rest of the tables I have, and finish the rest of section 8.
    
    2.6 - October 5, 2003 - Reformatted a little, I changed the headers a little
    bit to be more noticeable, and I added in a shorter table of contents.  I also
    finished section 9.
    
    2.5 - October 1, 2003 - I added a mercenaries table, I got halfway through
    section 9, man that was big.  More tables coming soon along with section 8.
    After section 8,9, and tables will be the finishing of the characters.
    
    2.4 - September 22, 2003 - I just basically worked on it some more, man this
    FAQ is the death of me.  I did pretty much the rest of the runes and the gems,
    now I need to finish the characters and section 8 and 9.  I updated the Format
    as well.  I also added a search engine, as the FAQ is getting quite big.
    
    2.3 - August 6, 2003 - I finished up the Charms section, sorry it takes a
    while.  I also made a correction or two.
    
    2.2 - July 9, 2003 - Worked some more on items, I finished the bows, crossbows,
    and daggers.  I also made some corrections with e-mails that I had forgotten.
    I have an idea about making a walkthrough for each character, but I am not sure
    there is enough difference between each character to write a walkthrough for
    each one.  I'll think on it.
    
    2.1 - July 2, 2003 - I changed the ASCII art to something much better, thanks
    to TwistidSoul.
    
    2.0 - June 24, 2003 - The big 2.0!  Well, I'm trying to do as much as I can.  I
    finished the all of the unique monsters for act V.  I also did the elite axes.
    
    1.9 - June 20, 2003 - Finished the unique monsters up to act IV, a pretty small
    update.
    
    1.8 - June 19, 2003 - Did the regular expansion monsters along with a little
    bit more character work.  I also finished with the Act I unique monsters.
    
    1.7 - June 18, 2003 - Did some more character work, created and finished a
    section on shrines, as requested by a few for this FAQ.  I am working as hard
    as I can, so bear with me.
    
    1.6 - June 17, 2003 - Worked more on the characters, put some more
    distributions in, some ratings, and that kind of stuff.  They are getting done,
    slowly but surely.  I am definitely back into this FAQ until completion.
    
    1.5 - June 11, 2003 - I worked a lot on the characters.  I will finish them
    soon, I just haven't updated in a VERY long time and I wanted to do that.
    
    1.4 - January 2, 2003 - Wow, it has been a while.  Sorry, I've been working on
    another FAQ that has many demands, so now that I'm pretty much finished with
    that, I can go back to this FAQ.  Finished up the Barbarian and Necromancer.
    
    1.3 - October 28, 2002 - Changed part of the copyright, and finished the
    barbarian!  Sort of.  I only did the stats for level 1,5,10,15,20 and I will
    fill in the rest later, but you can get the general idea by looking at that.  I
    will do that for all characters and go back after I finish the rest of the FAQ.
    Sorry for the lack of updates, I have lots of school crap.
    
    1.2 - September 6, 2002 - Haven't updated in several weeks, school is starting
    and football is here.  Anyway, I updated a little in each section.  I will
    continue with this FAQ for a while.
    
    1.1 - July 27, 2002 - Big update.  Worked on the Axes.  Worked on Act 2.
    Fixed some formats.  Finished the sorceress except for all of the different
    skill distributions I want to have, but I did do the lightning/ice sorceress,
    my favorite.  That is what I will do, first complete all characters with my
    favorite way of distributing skill points, then I will take e-mails and I will
    create my own ideas about other ways.  Finished most Regular monsters, except I
    want to add more information about each monster.  By doing that, I will have to
    change the format.  The format will be as it is shown in the example.  It will
    take a while so be patient.  Changed the title.
    
    1.0 - July 20, 2002 - Started the FAQ.  Created the basic shell.
    Completed the introduction and story.  Started all areas.
    
    ===============================================================================
    
                              < < < 3.0 Introduction > > >
    
    ===============================================================================
    
    Diablo 2: Lord of Destruction is one of the best expansion packs to one of the
    best games for the PC.  This is only my second FAQ so I would greatly
    appreciate any help or constructive criticism about this FAQ.
    Also, contributions to this FAQ are greatly supported and the contributor will
    receive full credit for their work.  You can e-mail me at 
    arminjewell[at]yahoo[dot]com.  I will accept any questions, praise, 
    recommendations, or corrections to my FAQ.  Any hate mail will be deleted 
    immediately.
    
    This guide was made to help all readers in any section of the game.  I will try
    to cover all areas of the game, but if I miss any (which I am bound to do)
    please e-mail me and tell me, not move on to another FAQ.
    
    ===============================================================================
    
                                  < < < 4.0 Story > > >
    
    ===============================================================================
    
    This is the story taken from the handbook of Diablo 2 - Lord Of Destruction, as
    it covers the story of Diablo, Diablo 2 and the expansion pack.
    
    "I once believed.
    
    Others looked up to me for strength, for my faith was a pillar in the house of
    the Elders.  I once believed in something greater than myself;
    I believed that the faithful would be rewarded and the evil would be punished.
    
    I believed the Prophecies of the Final Day to be mere superstitions - and that
    even if they had any credence at all, as our ancestors believed, the events
    they spoke of would never come to fruition in our time.
    
    I was a fool.
    
    The gods have not revealed their divine plan to me, nor have they blessed me
    with their countenance.  But I am certain of one terrible fact - At long last,
    the prophecies have begun to fulfill themselves.
    
    First, there was Tristram...
    
    Diablo, Lord of Terror, cast his shadow over the quiet hamlet and set his
    demonic minions loose across the countryside.  A number of valiant heroes rose
    up to challenge Diablo's wrath and hunted the demonlord into the bowels of the
    earth itself.  Only by the grace of the Light did they vanquish Diablo's mortal
    host and put an end to his nefarious schemes.
    
    It seemed that the Lord of Terror had been defeated, and my heart took solace
    in this affirmation of my faith...but alas, the nightmare was only beginning.
    
    Somehow, Diablo's terrible spirit survived and took root within the very hero
    who struck him down.  Wearing the guise of the mysterious Wanderer, Diablo set
    out to free his brothers, Baal and Mephisto, from their imprisonment in the
    East.
    
    Just as before, a new band of heroes arose to put a halt to Diablo's dark
    quest.  Though the Lord of Terror succeeded in freeing his brothers from
    bondage, their reunion would be short-lived.  The mortal heroes managed to
    vanquish Mephisto and even hunted Diablo into the depths of hell.  Only Baal,
    the Lord of Destruction, was left unaccounted for.
    
    Once again, it seemed justice had been served.  Blind as I was, I clung to the
    path of the righteous - believing that perhaps, finally, all was well...that
    the nightmare had given way to a dream of peace.
    
    But the plague of evil persists, and I...grow weary.
    
    For now, the nightmare has started once again.
    
    Baal has resurfaced, and behind him marches the vast Army of
    Destruction.  He has gathered a legion of demons that revel in mayhem and
    wanton chaos - and they are headed right towards us...right toward the holy
    mountain our ancestors swore to protect.  It is obvious Baal comes to assail
    Arreat, seeking the Heart of the World.  And my faith, once unwavering, is now
    shaken to the very core.
    
    The prophecies that spoke of this day have at last come true.  Doom has come to
    our world.
    
    As I have said, my brothers, I grow weary.  I have no doubt that evil exists.
    I have seen it with my own eyes; I have seen its cruelty.  But it is not cruel
    for the gods to give hope, only to dash that hope again and again?
    
    In my youth, I tried as best I could to prepare for such an event.  It was, at
    one time, the very reason for my existence.  But now that the moment is in
    hand, I feel old.  I fell afraid.  I fell that I have lost my strength.
    
    I confess that my faith no longer guides my path.  It is with a heavy heart
    that I take my leave of you my brothers.  I would say that I will pray for you,
    but I fear my prayers would fall on deaf ears.
    
    May you someday find the truth, and may truth finally give you freedom.
    
    Yours in sorrow,
    Ord Rekar
    Elder of Harrogath"
    
    ===============================================================================
    
                            < < < 5.0 Walkthrough > > >
    
    ===============================================================================
    
    This walkthrough is a guide to how you should complete each of the quests,
    along with some helpful hints as necessary.  I will cover all Acts I-V in
    Normal mode; so if you have any questions on the harder modes, feel free to e-
    mail me.  There are certain things that I won't mention throughout the
    walkthrough that you should do.  You must always discover all of every level in
    the game. Even in the long Act 3.  There are a couple reasons.  The first is to
    gain experience.  The second reason doesn't apply if you are reading this FAQ,
    because the second reason is to find all the places you need to go in the game.
    The third reason is for items/money.  You are always looking for magical or
    good items.  If they aren't of use to you, SELL THEM.  BTW, never pick up bolts
    or arrows to sell them.  Now, without further ado, here we go.  *NOTE* - This
    contains spoilers so read on at your own risk.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             5.1 Act I - The Sightless Eye
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In act 1, your "base" is called the Rogue Encampment.  The NPCs are covered in
    the NPC section.  There are mercenaries in this act, but they come later in the
    act after you complete a quest from Kashya.
    
    ---------------------------
    5.1.1 Quest 1: Den of Evil
    ---------------------------
    
    This quest could not be simpler.  For beginners, it is a way to try out the
    controls of the game and get a feel for how they work.  Talk to Akara to start
    the quest.  She will have a few words for you.
    
    "There is a place of great evil in the wilderness.  Kashya's rogue scouts have
    informed me that a cave nearby is filled with shadowy creatures and horrors
    from beyond the grave.
    
    I fear that these creatures are massing for an attack against our encampment.
    If you are sincere about helping us, find the dark labyrinth and destroy the
    foul beasts.  May the Great Eye watch over you."
    
    The Den of Evil is located in the Blood Moor just outside of the Rogue
    Encampment.  Before going into the Den of Evil, I suggest gaining a level or
    two in the Blood Moor.  After you accomplish that, look around for the Den of
    Evil.  If there is a bridge, don't worry; it won't go into the next level.
    Search throughout the whole level, as it is random, and enter it when you find
    it.  Whenever your inventory gets full, sell the stuff in town, and the first
    thing you should buy is a town portal and identify tomb.
    
    Anyway, once you enter the den, you will get an update from your quest log,
    saying that you need to destroy all monsters in the den.  Go ahead and do so.
    There is one guy that is always there, it is a unique zombie that might pose
    some problems, but it should not be too much of a problem.  The quest log will
    again update you when you have only 5 monsters left and it will count down from
    there.  Once you destroy all the monsters, the darkness will go away and the
    sun will shine through the cave (?) along with a music change.  Return to Akara
    to get your reward of a rare extra skill point.
    
    ----------------------------------------
    5.1.2 Quest 2 - Sisters' Burial Grounds
    ----------------------------------------
    
    This is where it starts to get a little challenging.  You will fight your first
    mini-boss here, and it is a corrupted rogue named Blood Raven.  To start the
    mission you talk to Kashya.  She has a few words to say.
    
    "My Rogue scouts have reported an abomination in the Monastery graveyard.
    Apparently, Andariel is not content on taking only our living.  Blood Raven,
    one of the finest captains in the battle against Diablo in Tristram, was also
    one of the first to be corrupted by Andariel.  Now you'll find her in the
    Monastery graveyard raising our dead as zombies!  We cannot abide this
    defilement!  If you are truly our ally you will help us destroy her."
    
    Blood Raven is located in the Burial Grounds, which is located off of the Cold
    Plains.  Make sure you get the waypoint.  When you face Blood Raven, you should
    be at about level 5 or ideally level 6.  When you get to the burial grounds,
    find a way through the gates to meet her.  To find out information on how to
    beat her, see the Bestiary.  When she is killed, see Kashya for your reward of
    a free mercenary.  Here are the stats of the mercenaries in this act.  To see a
    complete list of the mercenaries from all acts, see the mercenaries section.
    
    Level: 3-10
    Cost: 150-490
    Damage: 1-3 or 2-4
    Life: 30-60
    Defense: 15-45
    Special Attack: None/Cold Attack/Fire Arrow
    
    Also, even though this isn't part of the quest, you should DEFINITELY explore
    the mausoleum and the crypt for good items and experience. There are some tough
    monsters and some unique monsters that are random in here, so it isn't a
    cakewalk, but easy nonetheless.
    
    ---------------------------------
    5.1.3 Quest 3 - The Cairn Stones
    ---------------------------------
    
    Once you beat Blood Raven, talk to Akara to start the longest quest in the
    first Act.  You should be around levels 7-8.  Again, Akara has some things to
    say.
    
    "It is clear that we are facing an Evil difficult to comprehend, let alone
    combat.  There is only one Horadrim Sage, schooled in the most arcane history
    and lore, who could help us... his name is Deckard Cain.
    You must travel to Tristram.  I pray that he still lives."
    
    First what you have to do is find the Tree of Inifuss and get the
    Scroll of Inifuss from it.  It is located in the Dark Wood, which is past the
    Cold Plains, past the Stony Field and through the Underground Passage.  Make
    note of where there are five pillars in Stony Field, because when you leave and
    come back to them they won't be on the map. Whenever you think that the
    monsters are killing you easily and you aren't killing them in one hit or two
    hits, you should go back and train yourself until you can.  When you get close
    to the Tree of Inifuss, there will be a unique monster called Treehead
    Woodfist, and he is extremely strong and fast.  He is a Gargantuan beast.
    After you defeat him, click on the tree to get the scroll.  Picking it up will
    result in an update in your quest log to see Akara.  Do so, and she will
    translate the scroll into a pattern to use to open a portal to Tristram in the
    Stony Field.
    
    Remember I told you to remember where the five pillars where?  Now go there and
    you will find a unique monster named Rakanishu, who is a unique Carver, who is
    lightning enchanted.  Once you kill him, touch the stones as said in the scroll
    (it is random) to open a portal to Tristram.
    
    There are several things to do here.  First and foremost, you must free Deckard
    Cain, who is towards the middle of town.  He is in a cage, and can be freed by
    simply clicking on the cage.  He will create a town portal and teleport himself
    there.  I am not sure if the monsters can kill him, and if anyone knows, e-mail
    me and I will give them credit. Once he is gone, you will have many monsters on
    your hands.  There are two noteworthy things to do here.  One is to kill
    Griswold, the blacksmith from the original Diablo who is corrupted.  He is
    super strong but super slow.  See the Bestiary if you are having trouble with
    him.  Also, there is Wirt's body, another character from Diablo who sold you
    items at ridiculous prices.  If you click on his body, you will get his leg,
    and lots of gold, symbolizing what he got from you in Diablo.  The leg is also
    important to go to a secret level.  To find out how, look in the
    Secrets/Tips/Cheats section.  After you complete looking through Tristram, go
    back to town and talk to Akara and Cain. Cain will now identify your items for
    free, and Akara will give you a random magical ring.
    
    -----------------------------------
    5.1.4 Quest 4: The Forgotten Tower
    -----------------------------------
    
    This quest is activated when you read the Moldy Tomb located in Stony Field.
    You should be around levels 8-10 to start the quest.  It will "say" these
    things to you.
    
    "...And so it came to pass that the Countess, who once bathed in the
    rejuvenating blood of a hundred virgins, was burned alive.  And her castle in
    which so many cruel deeds took place fell rapidly to ruin. Rising over the
    buried dungeons in that god-forsaken wilderness, a solitary tower, like some
    monument to Evil, is all that remains.
    
    The Countess's fortune was believed to be divided among the clergy, although
    some say that more remains unfound, still buried alongside the rotting skulls
    that bear mute witness to the inhumanity of the human creature."
    
    The Forgotten Tower is in the Black Marsh, past the Dark Wood.  It has five
    levels for your enjoyment, all of which should be searched thoroughly.  On the
    fifth level, you will get an update from your quest log saying that you should
    kill the Countess.  This floor is not random.  She is in the topmost part of
    the room, and you can only get in from the sides.  For information on how to
    beat her, see the Bestiary.  Once you beat her, you will get a rare or magical
    item depending on how many times you hit her, as well as lots of gold.  That is
    your reward for this quest.
    
    -----------------------------------
    5.1.5 Quest 5 - Tools of the Trade
    -----------------------------------
    
    This quest is enabled after you complete the Forgotten Tower quest, and you
    must talk to Charsi to activate the quest.  You should be around level 12-15 to
    do this quest.  She has a couple things to say.
    
    "When I fled the Monastery, I left behind my Horadric Malus, an enchanted
    smithing hammer.  If you can retrieve it for me, I will use its magic to
    strengthen your equipment."
    
    To get to the place where it has the Horadric Malus, or the Barracks, you must
    travel through the Black Marsh to the Tamoe Highlands, through the Outer
    Cloister and into the Barracks.  You might not see it at first, but if you have
    your map up, you will see the symbol of a small hammer if you are in the right
    room.  You will be in a fairly large room with plenty of guys and the Smith, a
    unique monster very similar to Griswold in that he is very slow and very
    strong.  For information on how to beat him, see the Bestiary.  After you beat
    him and every one else in the room, look around for the Malus.  It will be on a
    rack, and clicking on it will free it, enabling you to pick it up.  When you do
    pick it up, you will get an update from your quest log saying you must give the
    hammer to Charsi.  Do so.
    
    After you give Charsi the hammer, she will imbue one of your items with magical
    powers, or turn it into a rare item.  It has to be a normal item, or it has to
    be a non-magical, non-socketed, non-thrown, and non- jewelry item.  A good
    strategy is to wait until you find an item you really like later on in the
    game, and come back and imbue it later.
    Whatever you choose to do, you must imbue an item to complete the quest.
    
    ----------------------------------------
    5.1.6 Quest 6: Sisters to the Slaughter
    ----------------------------------------
    
    Deckard Cain gives this quest to you after you complete the five other acts in
    the game.  You should be between levels 14-16 when you start the quest.  He
    also gives you some words of wisdom.
    
    "It is certain we face the demon queen Andariel, who has corrupted the rogue
    sisterhood and defiled their ancestral monastery.  This does not bode well for
    us, my friend.
    
    Ancient Horadric texts record that Andariel and the other lesser evils once
    overthrew the three prime evils - Diablo, Mephisto, and Baal - banishing them
    from Hell to our world.
    
    Here, they caused mankind untold anguish and suffering before they were finally
    bound within the Soulstones.
    
    Andariel's presence here could mean that the forces of Hell are once again
    aligned behind Diablo and his brothers.  If this is true, then I fear for us
    all.  You must kill her before the Monastery becomes a permanent outpost of
    Hell and the way east forever."
    
    You got a big job to do here.  You need to face your first Act-ending boss.
    You need to travel through the Barracks, through three levels in the Jail,
    through the Inner Cloister, through the Cathedral, and three levels of the
    Catacombs to get to Andariel.  It is a huge feat.  But easily done if you are
    trained and have high enough levels.  Once you get to the fourth level of the
    Catacombs, your quest log will update you saying you need to kill Andariel.
    
    On the fourth level, you will get to a smaller room with double doors on the
    left side of your screen.  Open that to a big room with many guys, but not
    Andariel yet.  In that room, open the very fancy double doors at the top of the
    room to get to Andariel's chamber.  She also has some minion there, and kill
    them before she sees you.  For information on how to kill Andariel, see the
    Bestiary section.  Once you defeat her, she will drop some good gems and
    magical items.  You will get a town portal back, and you have completed the
    quest and the
    Act!!  Congratulations!  To get to Act 2, talk to Warriv, and choose to go east
    to go into Act 2.  Sit back and enjoy the movie.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                       5.2 Act II - The Secret of the Vizjerei
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    In Act 2, your base is called Lut Golein.  Check the NPCs for information on
    the ones in Lut Golein.  Again there are 6 quests.  Here we go again :).
    
    -------------------------------
    5.2.1 Quest 1: Radament's Lair
    -------------------------------
    
    Anya gives you this quest as soon as you get into Lut Golein and talk to her.
    She has some words of wisdom like all others seem to have.  You should be
    around Level 16 when you start the quest.
    
    "In the sewers below our city, there lurks a horrid creature that hungers for
    human flesh.  The creature had killed many, including my son and my husband.
    If you destroy it, I will reward you.  Please be careful though, that beast has
    taken enough from us already.  The sewer entrance is through the trap door just
    up the street."
    
    There are actually two entrances to the sewers.  One is a trap door located in
    between Drognan and Griez, and the other is located near the docks.  Either way
    you go, you will get to the sewers.  There are three levels to the sewers.  The
    first two should be thoroughly searched out to gain experience; hopefully one
    level is gained when you do that. When you get to the third level, search
    around until you see your quest log update you saying you should kill Radament.
    See the Bestiary for information on how to kill him.  He will drop a book of
    skill, which can be used to gain one skill point.  Once you do, talk to Anya,
    and she will give you discounts with all of the people in Lut Golein.  Also,
    right by where you kill Radament, is the Horadric Scroll.  Be sure to pick that
    up, as it is part of the next quest.
    
    ----------------------------------
    5.2.2 Quest 2: The Horadric Staff
    ----------------------------------
    
    Deckard Cain gives you this huge-ass quest that basically is what you are going
    to do in Act II.  It starts when you get the Horadric Scroll and talk to him.
    He has a lot of words for you this time.
    
    "Ahh...The Lost Horadric Scroll!  What a fortunate turn of events...
    
    As the last living Horadrim, I alone have the knowledge of its meaning. Now, to
    read the Horadric runes it bears...Hmmmm...
    
    The Horadric Mages, after binding Baal within Tal Rasha, magically sealed off
    his burial chamber from the mortal realm.  Those same mages also crafted
    fearsome Horadric Staves and imbued them with the special power to open the
    Chamber's hidden door.
    
    After nearly losing one to thievery of a rogue sorcerer, they divided all
    staves into two parts-wooden shaft and metal headpiece-hiding them separately
    to safeguard them.
    
    The Horadrim foresaw our current plight and designed hiding places to reveal
    themselves to worthy heroes like you.
    
    Collect both parts of a Horadric Staff and unite them using a Horadric Cube.
    Then, you may enter Tal Rasha's Burial Chamber."
    
    This quest takes a long time.  Basically, after you get this quest, your quest
    log will tell you where to go to find these things.  The three things you need
    are the Horadric Cube, Horadric Shaft, and the Viper Amulet.  The Horadric Cube
    is located in the Halls of the Dead.
    You must look in the Dry Hills for the Halls of the Dead.  You must look
    through all levels of every place before you get there to gain as much
    experience as possible for all the places you have to go to.
    
    The Cube is in the third level of the Halls of the Dead.  You must fight a
    super unique monster (he is always there) who is a Saber Cat. Once you defeat
    it, there is a chest with a Horadric Cube in it for your transmuting needs. :)
    This is an item that you want in your inventory all the time.  Not only does it
    transmute items, it expands your inventory by a couple of spaces.
    
    The next item you want to get is the Horadric Shaft.  It is located in the Sand
    Maggot Lair, which is located in the Far Oasis.  These guys are poison shooting
    bugs, so be sure you have some resistance to poison.  There are again three
    levels to this place.  In the room with the Horadric Shaft, there is a HUGE bug
    called Cold Worm the Devourer. He is immune to cold, so ice sorcs might be in a
    little trouble.  He is really not that difficult though, as his size is
    deceiving.  Once it is defeated, collect the Shaft and get out.  Remember to
    search all the levels.
    
    The last item is located past the Lost City and through the Far Oasis to get to
    the Claw Viper Temple.  It is the Viper Amulet that you need to find.  It is
    guarded on the second floor of the Claw Viper Temple by a unique viper called
    Fang Skin.  Once you defeat him, look for the chest with the Amulet in it.
    Also, if you activate the altar, you will complete the third quest.  Take the
    parts to Deckard Cain, who tells you to transmute the shaft and the amulet to
    get the Horadric Staff. But wait, the quest isn't over yet.  Later on in the
    act, the quest will say it is completed after you put the shaft in the altar to
    get to Tal Rasha's Chamber.  Then the quest will be completed.
    
    -------------------------------
    5.2.3 Quest 3: The Tainted Sun
    -------------------------------
    
    This quest activated when you enter the Lost City.  This quest kind of overlaps
    with the quest before it, so you will complete this quest if you follow the
    instructions above.  The sky will turn dark and your quest log will tell you to
    talk to Drognan.  Go ahead and do so.
    
    Go to the Valley of the Snakes and enter the Claw Viper Temple.  Go through the
    Temple until you get to Level 2.  The snakes are definitely not easy, so be
    prepared.  Once you get to the second floor, search for the Altar.  Fang Skin,
    a unique snake that is hard to defeat, guards it.  Once you defeat it, click on
    the Altar to "unlock" the sun.  Your reward is the Viper Amulet, a key part of
    the Horadric Staff quest.  The quest is now complete.
    
    ------------------------------------
    5.2.4 Quest 4: The Arcane Sanctuary
    ------------------------------------
    
    You should be at about level 21 when you start this quest.  You must talk to
    Drognan to start this quest.  You must first activate the Seven Tombs quest
    from Jerhyn before you can get this quest from Drognan.  He has some things to
    say.
    
    "I've been researching the old records, trying to find the location of Tal
    Rasha's Tomb.  Though I haven't found the Tomb itself, I may have a good lead
    for you.
    
    The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary somewhere
    around here.  He was a great spellcaster and kept demons as slaves within the
    Sanctuary.  He kept a close eye on great events, too - such as the imprisonment
    of Baal within Tal Rasha's Tomb.
    
    If you could find Horazon's Sanctuary, I'm sure that it would hold some clue as
    to the Tomb's location.  Though I doubt Horazon is still alive, you must
    proceed with caution.  There's no telling what could be waiting inside.
    
    When I spoke of this to Lord Jerhyn, he asked that I send you to him. Perhaps
    he knows of a secret entrance or the like."
    
    So go talk to Jerhyn, and he tells you that you can enter the castle. Go ahead
    and do so, and travel your way though the Palace Cellar levels and the Harem
    levels to get to the portal to the Arcane Sanctuary. These places are chock
    full of monsters, so be ready.  You must defeat a Unique Sand Raider called
    Fire Eye, who is guarding the portal.  For information on how to beat him, look
    in the Bestiary.
    
    Once you get to the Arcane Sanctuary, make sure you go down and get the
    waypoint.  From the waypoint, there are four different paths to choose from.  I
    don't know if the game made it this way (probably not), but every time I do
    this quest the exit is in the last place I look. Anyhow, once you do find the
    exit or get close, your quest log will light up for Quest 5, that means you are
    close.  Check the Bestiary for how to beat the Summoner, who guards the place.
    Once you defeat him, look at the book to see the true symbol of Tal Rasha's
    chamber.  If you have started the Seven Tombs quest, the true symbol will
    appear in that quest box.  If not, make sure you write down the six symbols
    that are there after you beat the Summoner.  The quest ends after you read the
    Journal of Horazon, which tells you the true symbol.
    
    -----------------------------
    5.2.5 Quest 5 - The Summoner
    -----------------------------
    
    You should start this quest at level 21-22.  This quest starts when you get
    close to the Summoner, the quest log will tell you.  He is a tough opponent,
    and I will tell you how to beat him...in the Bestiary of course.  The quest
    ends when you defeat him.
    
    --------------------------------
    5.2.6 Quest 6 - The Seven Tombs
    --------------------------------
    
    You can start this quest as soon as you beat Radament in the first quest.  You
    get it from Jerhyn, and he has some things to say.
    
    "I have heard of your many deeds of skill and bravery.  I feel I can trust you
    with something I have been hesitant to speak of...
    
    Drognan and I have concluded that the Dark Wanderer who passed through here
    recently was Diablo, himself!  Drognan believes that Diablo is searching the
    desert for the secret tomb where the great Horadrim, Tal Rasha, keep Baal
    imprisonated.
    
    You must find Diablo and put an end to the terrible evil that has fallen upon
    our city!  Drognan is wise and is sure to have some helpful advice for you as
    to how Tal Rasha's tomb may be found.
    
    It may take you some time to find The Tomb.  May you be ready when you do."
    
    What you need to do is find the Tomb of Tal Rasha and kill the monster waiting
    there.  You will need to go to the Canyon of the Magi, where you will find
    Seven Tombs of Tal Rasha, hence the name of the quest. Six of them are fake,
    one of them is real.  I suggest you go through all of them anyway, for the
    experience.
    
    You will know the true symbol after you complete the fourth quest in this act,
    and it will tell you in the quest log for this quest.  To get to the Tomb of
    Tal Rasha, you will get to the Altar and you must place the Horadric Staff in
    it to open a hole into the Tomb of Tal Rasha. Inside waiting for you is the
    boss of this act, Duriel.  See the Bestiary on how to beat him.  Once you beat
    him, talk to Tyrael to complete the mission and to create a free town portal.
    Talk to Meshif when you are ready to go to Act 3.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                            5.3 Act III - The Infernal Gate
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Your hometown is now called Kurast.  The NPCs in Kurast will again help you out
    and I have covered them in the NPC section.  There are six quests.
    
    --------------------------------
    5.3.1 Quest 1 - The Golden Bird
    --------------------------------
    
    This quest, I think, was put in only to make it so there were six quests like
    the other acts.  It is an easy one.  The act starts when you meet the first
    unique monster outside of town.  Your quest log will activate as well.  After
    you kill the monster, it will drop a Jade Figurine.  You must give that to
    Meshif, who will give you the Golden bird.  Then give the golden bird to Alkor.
    He will take it.  Leave him and talk to him again to get the potion of life,
    which gives you +20 to your life permanently.  That's it.  The quest is done,
    and it was a cinch to complete.
    
    ------------------------------------------
    5.3.2 Quest 2 - Blade of the Old Religion
    ------------------------------------------
    
    This quest should be taken on at level 24-25.  It starts after you find the
    Pygmy village, which is hidden in the Flayer jungle.  It can get confusing, but
    look through all of the places anyway to get experience. When you find it, talk
    to Hralti.  He has some things to say.
    
    "As I told you before, I placed an enchantment upon the dockside in order to
    keep the demons at bay.  But lately, the enchantment seems to be weakening.  If
    memory serves me correctly, there is a holy Skatsimi blade that could
    revitalize the enchantment.  The blade is called
    Gidbinn.  Find it, and our sanctuary will remain safe here."
    
    When you find the Pygmy Village, you must first kill a Unique Pygmy before you
    can release the blade.  When you do that, take the Gidbinn back to town and
    talk to Ormus, who will give you a random rare magical ring! Sweet!  Also, talk
    to Asheara, who will make the hiring of her Iron Wolves free.  The quest is now
    completed.
    
    ------------------------------
    5.3.3 Quest 3 - Khalim's Will
    ------------------------------
    
    This is a huge quest, much like the Horadric Staff quest in Act 2.  It takes up
    much of the Act, and a lot of quests overlap this quest.  When you talk to
    Deckard Cain he has a lot to say.
    
    "Never forget that your ultimate purpose here in Kurast is to destroy Mephisto.
    The ancient Horadrim imprisoned the Lord of Hatred inside the Guardian Tower
    that is located within the Temple City of Travincal.
    
    Know this friend-the only way to gain entry to Mephisto's prison is to destroy
    the artifact known as the Compelling Orb.  Mephisto used this device to control
    the Zakarum priests and their followers.  The Orb can only be destroyed with an
    ancient flail imbued with the spirit of the one incorruptible priest.
    
    Soon after his imprisonment, Mephisto worked his evil corruption on the Zakarum
    priesthood.  All were turned to his dark ways, save one-Khalim, the Que-Hegan
    of the High Council.
    
    Mephsito directed the other Council priests to slay and dismember Khalim and
    then to scatter his remains across the Kingdom.  The Priest Sankekur succeeded
    Khalim as Que-Hegan, eventually becoming the embodiment of Mephisto here on the
    mortal plane.
    
    The corrupted High Council fashioned an Orb to control the rest of the
    Zakarum faithful and used their powers to hide the lair of their master
    from mortals.
    
    Your task is to collect the scattered remains of Khalim-his Heart, his Brain,
    and his Eye.  Then, using the Horadric Cube, transmute Khalim's flail with his
    relics.  Once this is accomplished, you must destroy the Compelling Orb with
    Khalim's Will to open the way into the corrupt sanctum of Mephisto."
    
    Whew!  After all of that mumbo-jumbo, all you need to know is the last
    paragraph.  Throughout Act 3, you will need to find his heart, brain, eye, and
    his flail.  The Eye can be found in the Spider Cavern, which is located in the
    middle of the Spider Forest, and it is guarded by a Unique Fire Spinner called
    Sszark.  (See Bestiary for more info) After you defeat him, you can open a
    chest with the eye and some other good items.
    
    His Brain can be found in the third level of the Flayer Dungeon, which is
    located in the Flayer Jungle.  You must defeat a Flayer Shaman called the Witch
    Doctor Endugu.  (See Bestiary for more info) Once you defeat him, the brain is
    in a chest with other good items for the taking.
    
    His Heart is located in the Sewers.  It isn't guarded by anybody, but the first
    level of the sewers is pretty big, and it is in a small area in there.  It is
    again located in a chest.  The only thing is that it is usually guarded on the
    outside by a unique or champion monster, and the heart is located in a small
    room by them, so it is guarded technically.  Once you find it, make sure you
    look through all of the sewers' second level as well for lots of experience for
    this huge level.
    
    Last but not least is the Flail.  It is guarded by the members of the High
    Council located in Travincal.  Make sure you kill them all; it is part of
    another quest.  Once you defeat all of them, get their good items and get the
    Flail.  The Flail should be found after a random council member, so be aware of
    that.  Now, transmute the eye, heart, brain, and flail into Khalim's Will.  The
    Compelling Orb is located right by where you fought the High Council, where you
    can use Khalim's Will to smash it and open the way to the Durance of Hate
    levels.
    (Thanks to 2 corrections from JinXuan Tan)
    
    --------------------------------
    5.3.4 Quest 4 - Lam Esen's Tomb
    --------------------------------
    
    This quest should be started when you are level 26 or so.  It starts out when
    you talk to Alkor.  He quickly tells you what to do.
    
    "It pains me to waste time with you, so I'll get right to the point. There is a
    very special book, which you must find for me.  It was written long ago by a
    sage known as Lam Esen, who studied Skatsimi magic and the effects of the Prime
    Evils on the mortal world.  The Black Book was lost when the Children of
    Zakarum took over this land. Now, you must reclaim it without delay!  Its
    knowledge may aid us in this dark time ahead."
    
    There are three staircases in Upper Kurast, the Bazaar, and the
    Causeway.  Go into all of them, but one of them is a ruined temple.  Go in
    there for sure anyway, and look for the Tomb of Lam Esen.  It is guarded by a
    unique monster called Battlemaid Sarina, who is a Flesh Hunter.  You must
    defeat her, as she is guarding book.  The book will be resting on a tomb, so
    pick it up.  Head back to town and give the book to Alkor, and his reward to
    you is five attribute points.  The quest is now done.
    (Thanks to 2 corrections from JinXuan Tan)
    
    -------------------------------------
    5.3.5 Quest 5 - The Blackened Temple
    -------------------------------------
    
    This quest overlaps with the Khalim's Will quest.  You must find the Temple
    City of Travincal and kill the High Council there.  After that, you must use
    Khalim's Will to smash the Compelling Orb.  You have to talk to Ormus to get
    the quest.  He has some things to say.
    
    "You have done well, my friend.  Your courage and valor are an inspiration to
    us all.  But now the time has come to face those responsible for the evil that
    has stifled our land.  You must destroy the High Council of Zakarum!  Long ago,
    these elders were charged with the stewardship of Mephisto, the Lord of Hatred,
    who was imprisoned within the Guardian Tower.  Through the generations, these
    pious men slowly fell more and more under the sway of Mephisto's malevolent
    power and the Council became an evil mockery of its former glory.
    
    It is Mephisto's Hatred that has corrupted Zakarum and turned its devout
    followers into paranoid fanatics.  That is why you must travel to the Temple
    City of Travincal and slay the Council.  Once they are gone, Mephisto's hold
    over this land and its people will be broken!"
    
    So go to Travincal and it is in the Northern part of Travincal where the
    council hides.  Take them out; they are all unique monsters with minions.  Good
    luck, my advice is to take them on one at a time.  They usually drop some good
    items.  Once you defeat them, smash the Compelling Orb with Khalim's Will to
    open the way to the Durance of Hate levels.  The quest is now done.
    
    -----------------------------
    5.3.6 Quest 6 - The Guardian
    -----------------------------
    
    This quest is also given by Ormus after you complete the fifth quest.
    Basically, you must kill Mephisto.  He has only a few things to say this time.
    
    "Diablo and Baal have surely found the Temple City by now.  They seek to free
    their brother, Mephisto, who was imprisoned by the Horadrim in the Temple's
    Guardian Tower.  You must reach him before his brothers do and prevent them
    from releasing Hatred upon this world."
    
    Mephisto is located on level four of the Durance of Hate.  He is a challenge,
    and information about him can be found in the Bestiary.  Once you defeat him,
    you get some good items and a portal back to town. The quest is then done.
    Talk to Tyrael then to open a portal to Act IV.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               5.4 Act IV - The Harrowing
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Your base is now called the Pandemonium Fortress.  There are no mercenaries,
    but Tyrael can resurrect any mercenary that has died.  See the NPS section for
    info on those.  There are only three quests this time! Yay! Let's begin.
    
    ---------------------------------
    5.4.1 Quest 1 - The Fallen Angel
    ---------------------------------
    
    You should be at around level 28 when you start this quest.  You must talk to
    Tyrael to start this quest.  He has lots to say.
    
    "There is a dark, tortured soul who was trapped within this forsaken realm long
    ago.  He was called Izual by mortal men, and in ages past he was my most
    trusted Lieutenant.  Yet against my wishes he led an ill- fated assault upon
    the fiery Hellforge itself.
    
    Despite his valor and strength, Izual was captured by the Prime Evils and
    twisted by their perverse power.  They forced him to betray his own kind and
    give up Heaven's most guarded secrets.  He became a corrupt shadow of his
    former self: a fallen angel trusted neither by Heaven nor
    Hell.
    
    For his transgressions, Izual's spirit was bound within the form of a terrible
    creature, which was summoned from the Abyss.  His maddened spirit has resided
    within that tortured husk for many ages now.
    
    It seems to me that he has suffered long enough.  I implore you hero, find
    Izual and release him from his cruel imprisonment.  Pt an end to his guilt and
    suffering."
    
    You must kill Izual.  He is located in the Plains of Despair.  He is randomly
    in the place, so you have to look for him.  Make sure you go to all of the side
    places to get experience.  When you get close to him, your quest log alerts you
    of it.  He has a nasty melee attack.
    Read more in the Bestiary.  Once you defeat him, talk to the spirit to find
    some shocking news.  Then talk to Tyrael to get two free skill points!!
    
    ------------------------------
    5.4.2 Quest 2 - The Hellforge
    ------------------------------
    
    You should start this quest when you are level 29 or 30.  You must talk to
    Deckard Cain who tells you that it is time to destroy Mephsito's Soulstone.
    You must travel through the Plains of Despair, through the City of the Damned
    and into the River of Flame.  You must travel quite a ways through the River of
    Flame to get to the Hellforge.
    
    When you do get there, there are lots of monsters to face, and they are lead by
    Hephasto, the Smith's big brother.  He looks exactly like him, but he is
    tougher.  See the Bestairy for more information.  You must defeat him, because
    he drops the Hellforge Hammer.  Once all the monsters are done with, put the
    Soulstone on the forge and smash it with the hammer.  You will then be done
    with the quest, and your reward is many high-quality gems come out of the forge
    after you smash the Soulstone.
    
    -----------------------------
    5.4.3 Quest 3 - Terror's End
    -----------------------------
    
    After you smash the Soulstone, Tyrael gives you the final quest of
    Diablo 2.  You should start this at level 31 or 32.  He again has some things
    to say.
    
    "The time has come to hunt down and destroy Diablo himself.  But beware, the
    Lord of Terror is not to be underestimated.  He single- handedly destroyed the
    town of Tristram and corrupted the last noble hero that tried to stop him.
    This time, you must defeat him for good.
    Only by destroying the Soulstone, which he carries, will his spirit be banished
    forever.  Good luck.  Though this might be our darkest hour, it may yet be your
    greatest moment!"
    
    Lots of encouragement from Tyrael to start this quest.  Travel through the
    River of Flame to get to the Chaos Sanctum.  This place is full of tough
    monsters so be prepared.  In there, there are five seals that need to be
    opened.  But when you open them, three of them randomly will spawn a Unique
    monster and minions.  These monsters are The Grand Vizier of Chaos, which is a
    Burning Soul.  There is Lord de Seis, who is an Oblivion Knight.  The last one
    is the Infector of Souls, and it is a Venom Lord.  Once you unlock all the
    seals and defeat all the monsters, the screen will start shaking, signifying
    that Diablo has arrived.  He is one tough cookie.  See the Bestiary for
    information. Once you have defeated him, you have completed the quest and
    completed Diablo 2!  Congratulations!!  All you have left now is the expansion
    pack.  See the great ending of Act IV and good beginning of Act V.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                             5.5 Act V - The Expansion Pack
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Your hometown is called Harrogath.  You can hire Barbarians for your
    mercenaries after you complete Quest 2.  See the NPC section for info on those.
    Well here we go with the final act!!
    
    ---------------------------------
    5.5.1 Act 1 - Siege on Harrogath
    ---------------------------------
    
    This quest should be started at level 32.  You get it from Larzuk who has some
    things to say.
    
    "If you are here to defeat Baal... you must prove it!  As we speak, Harrogath
    is under siege by Baal's demons.  Catapults rain death just outside the town
    walls.  Baal himself travels up the sacred mountain, having left in charge here
    one of his most vicious generals, Shenk the Overseer.  A ruthless taskmaster,
    he lashes his own minions into suicidal frenzies on the battlefield.  If you
    wish to prove yourself to us, destroy the monster, Shenk, which commands those
    infernal catapults outside Harrogath.  If you manage to do this, return to me."
    
    Ooooh, a test.  You should be able to pass easily though.  The Bloody
    Foothills are freaking HUGE!!  You will have to travel a long way to find
    Shenk.  About halfway through, when you get to the narrow part, you will find a
    Unique Imp called Dac Farren.  He is easy, but he is unique so I had to note
    him.  BTW, in Act V, you will find these little imps that shoot fireballs at
    you and teleport everywhere really fast. They are going to get super annoying,
    so be calm and patient, the fireballs don't really hurt you that much.
    
    Anyway, once you do find Shenk, watch out.  See the Bestiary for an extremely
    easy way to kill this sucker.  Once you do kill him, then return to Larzuk, who
    will socket one of your items.  Below, you will find how many sockets you will
    get for each item.
    
    Normal (White) items - The most sockets possible in the item.  Cannot go above
    6, and cannot go above 4 in normal difficulty.
    Magical (Blue) items - One or two sockets.  A 50% chance of either one.
    Rare (Yellow) items - One socket.
    Set (Green) items - One socket.
    Unique (Gold) items - One socket.
    
    Sockets can't be added to already socketed items, throwing items, and jewelry.
    After you do that, the quest is completed.
    
    ---------------------------------------
    5.5.2 Quest 2 - Rescue on Mount Arreat
    ---------------------------------------
    
    You should start this quest at about level 33 or 34.  You get this quest from
    Qual-Kehk.  There are some Barbarians trapped in the Frigid Highlands, and you
    need to save some of them.  He has a couple things to say.
    
    "My concerns have turned to my men taken prisoner on the battlefield by Baal's
    demons.  I hate to think what's happened to them.  As you journey up the
    mountain, keep your eyes open for my soldiers and bring them back to me if you
    can."
    
    Travel to the Frigid Highlands, and look through the place for a fenced in area
    with Barbarians.  There are many Super Unique monsters in the Frigid Highlands
    such as Thresh Socke, Eyeback the Unleashed, and Sharptooth Slayer.  While they
    are in the "pen" they are safe, but when you open the door, the monsters can
    kill them, so make sure the area is relatively clear before you release them.
    Once you open the door, a town portal will open in front of the pen so they can
    go through it. When you rescue 15 of them then return to Qual-Kehk, who will
    then sell you his barbarians.  Make sure you venture into Abaddon and all
    places like it from now on to get experience.  The quest is now complete.
    
    ------------------------------
    5.5.3 Quest 3 - Prison of Ice
    ------------------------------
    
    This quest should be started at around level 35 or 36.  You get this quest from
    Malah, who fears that something bad has happened to Anya, as she is missing.
    She has some things to say.
    
    "There is a matter which I hesitate to share, but I believe you are the only
    one who can help me now.  Anya, the young alchemist and daughter to one of our
    slain Elders, has been missing for some time.  She is a strong, crafty woman
    with a spirit like no other.  One night, just before your arrival, I overheard
    her and Nihlathak arguing about her father's death.  The next morning she was
    gone.  Nihlathak has his own talk as to where she went and why.  Don't believe
    him!  I fear he is at the root of her disappearance.  Please, if you can,
    search for Anya and bring her back to us.  She'll know what to do about
    Nihlathak."
    
    Oooh, sounds like trouble.  Oh well.  Anyways, you should go through levels and
    their side levels until you get to the Crystalline Passage.
    Once you get there, you must fight your way through a vast area until you find
    the Frozen River.  BTW, you will see evil urns starting here. These are like
    chests, except when you open it, 99 times out of 100 a unique monster and its
    minions will appear.  Usually, there aren't any good items in it, but I do it
    for experience.  Anyway, when you find the Frozen River, enter it, Anya is in
    there.
    
    When you enter the place you will need to do a little searching, but you will
    know you are close once you find the Super Unique monster Frozenstein.  He is
    an Abominable.  Once you defeat him and his army, you will find Anya frozen
    solid.  You will need to go back to town and get a potion from Malah.  Then
    return to Anya and thaw her, and talk to her back in town.  She will tell you
    to see Larzuk for your reward of a rare class-specific item.  The quest is
    done!  Once you talk to Anya, she will give you the next quest also.
    
    --------------------------------------
    5.5.4 Quest 4 - Betrayal of Harrogath
    --------------------------------------
    
    This quest should be started at about level 37.  This quest begins as soon as
    you talk to Anya at the end of Quest 3.  Nihlathak is the bad guy!  He has been
    revealing information to Baal so the town would be safe.  See what Anya has to
    say about this.
    
    "Nihlathak told me he struck a deal with Baal to protect Harrogath.  In
    exchange for the demon's mercy, the misguided fool plans to give Baal the Relic
    of the Ancients, our most holy Totem!  Doing so will allow Baal to enter Mount
    Arreat unchallenged by the Ancients.  I tried to stop Nihlathak, but he
    imprisoned me in that icy tomb.  Nihlathak must be stopped before he dooms the
    whole world.  As much as I would like to go strangle the life out of him, I'm
    afraid I haven't the strength.
    You must go to his lair through this portal I've opened, kill him, and then
    bring back the Relic of the Ancients.  Stop Nihlathak from destroying what we
    have striven for eons to protect."
    
    When you go through her portal, you will face some opposition.  First of all,
    you can never kill all of the zombies outside of the area you walk into.  They
    will keep on regenerating.  The same goes with the ones inside the place,
    except if you kill them enough times they will eventually rest in pieces.  :-)
    Anyway, go through the Halls of Pain and Anguish to get to the Halls of Vaught.
    Make sure you go through those levels completely as they provide good
    experience.  Once you get to the Halls of Vaught, Nihlathak is in one of the
    four passages.  The only problem you will come to against him, will be talked
    about in the Bestiary.  Once you defeat him you will have finished the quest.
    
    --------------------------------
    5.5.5 Quest 5 - Rite of Passage
    --------------------------------
    
    You should start this quest at about level 38.  You will get this quest from
    Qual-Kehk after you defeat Nihlathak.  You will have to fight some tough guys
    here so watch out.  He has some things to say.
    
    "Every time I hear of you warrior, your deeds become more legendary.
    But take heed.  You are approaching the very summit of Mount Arreat.  I have
    never dared venture there.  It is sacred-our most holy place.  The legends say
    it is guarded by the Ancient Ones, who block the oath of all who are unworthy.
    Your reputation here does not matter... It will be the Ancients who determine
    your worthiness.  Good luck."
    
    You must travel through the Glacial Trail through the Frozen Tundra to the
    Ancient's Way.  You will have to fight some TOUGH guys, and there are a lot of
    them, so be careful.  But if you have been following my level and character
    plans you should be just dandy.  When you get to the Ancient's Way, you will
    realize it is much like the Glacial Trail. Find the waypoint here for sure.
    Once you get to the Arreat Summit, don't go in there until you know you are
    ready.  Once you go in there you can't get back out.  Once in the Arreat
    Summit, go towards the Altar of Heavens and click on it if you are ready.  It
    will say this.
    
    "We are the spirits of the Nephalem, the Ancient Ones.  We have been chosen to
    guard sacred Mount Arreat, wherein the Worldstone rests.  Few are worthy to
    stand in its presence; fewer still can comprehend its true purpose.  Before you
    enter you must defeat us."
    
    And we are off to the races!  You will have to fight three barbarian type guys,
    _without_ going to town.  If you go to town, they will reset themselves to full
    health.  The three use Barbarian skills also.  One uses Whirlwind, one uses
    Leap Attack, and the other uses Double Throw with Shout.  See the Bestiary for
    more information on that.  Once you defeat all three, you will automatically
    get a TON of experience and get a level up automatically.  The quest is then
    done.
    
    -----------------------------------
    5.5.6 Quest 6 - Eve of Destruction
    -----------------------------------
    
    You should start this quest at level 39.  When you defeat the Ancients, they
    will give you your sixth and final quest of the whole game!!!!! Yes!!  But
    don't get excited yet, you have a tough boss to beat still. If you don't know
    whom I am talking about you should turn off the game and give it to someone
    else.  Anyway, here is what the Barbarians say.
    
    "You are a worthy hero!  We augment your skill and grant you entry to the
    interior of Mount Arreat, wherein lies the Worldstone.  Beware.  You will not
    be alone.  Baal, the Lord of Destruction, is already inside.  The Archangel
    Tyrael has always been our benefactor, but even he cannot help us now.  For
    Baal blocks Tyrael's spiritual presence from entering the chamber of the
    Worldstone.  Only you, mortal, have the power to defeat Baal now.  Baal
    threatens the Worldstone-and through it, the mortal realm, itself.  You must
    stop him before he gains full control of the sacred stone.  With it under his
    control, Baal could shatter the boundaries between this world and the Burning
    Hells, thus allowing the hordes of the Prime Evils to pour forth into the
    mortal realm like an unstoppable tide!  If you are weak, the world as you know
    it could be lost forever.  You must NOT fail!"
    
    Getting a little emotional are we?  So, you have to go kill Baal.  Fun! Here is
    how you get to him.  From Arreat Summit, the doors will open after you click on
    them and you can go to the Worldstone Keep levels. Lots of hard monsters down
    there, but very few Uniques.  Interesting. Anyway, there are three levels of
    the Worldstone Keep, and by the end of those you should be at around level 40.
    After those three levels, you will enter...the Throne of Destruction.  Oh no!
    It is actually pretty similar to the other levels.  There are mostly Death
    Lords and Vile Witches.  Once you get to the middle of the Throne, you will
    find Baal!  But you can't attack him...yet.  He will stand there and laugh at
    you for a little while, and then he will summon some monsters for you to
    tackle.  They are:
    
    -Warped Shamans led by Colenzo the Annihilator.
    -Death Mages and Unravelers led by Achmel the Cursed.
    -Council Members led by Bartuc the Bloody
    -Venom Lords led by Ventar the Unholy
    -Minions of Destruction led by Lister the Tormentor
    (See the Bestiary for more information)
    
    After you have defeated all of those monsters and their minions, Baal will
    enter the Worldstone Chamber.  Go back to town and heal or whatever before you
    fight Baal.  Go in and fight Baal.  See the Bestiary on how to defeat this
    awesome final boss.  Once you finally do defeat him, you will have completed
    Quest 6 and completed the expansion pack!!  Congratulations!  See
    the...interesting...ending movie and relax.
    
    ===============================================================================
    
                              < < < 6.0 Characters > > >
    
    ===============================================================================
    
    Before we get to the characters, I want to give some information to guide you
    through the levels.  To be successful in this game, you must level up your
    character every so often to be able to beat some of the tough monsters and
    bosses you encounter during the game.  I will give you a guideline on what
    levels you should be at certain points of the game.  Keep in mind that they are
    a little high, but if you can reach those high levels, you will be able to beat
    the bosses much easier.
    
    
    -End of Act 1: Level 18
    -End of Act 2: Level 24
    -End of Act 3: Level 28
    -End of Act 4: Level 32
    -End of Act 5: Level 40
    -End of Nightmare: Level 60
    -End of Hell: Level 80
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      6.1 Sorceress
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.1.1)
    
    The sorceress is back from the original Diablo and even better than ever.  With
    the skill tree, you don't have to use the spell books that you happen to come
    across during the game, as such in Diablo, but you can choose what to
    specialize in.  There are three categories in the skill tree to choose from,
    Fire, Cold, and Lightning.  Each element has its ups and downs.
    
    
    =Cold=
    -Strengths: Causing slow with its freeze, can sometimes stop the opponent.  Can
    cause lots of damage.
    
    -Weaknesses: As you go along in the game, many monsters become immune to ice.
    
    
    =Fire=
    -Strengths: LOTS of damage, a lot more than any other element.
    
    -Weaknesses: As you go along in the game, many monsters become immune to fire.
    
    
    =Lightning=
    -Strengths: Can cause lots of damage, also has the teleport/telekinesis
    abilities.
    
    -Weaknesses:  Always a minimum damage of 1, and monsters become immune.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.1.2 Sorceress Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    COLD
    
    
                           Ice Bolt (Lv.1)   Frozen Armor (Lv.1)
                             | |                  | |
                             | |                  | |
                             | |                  | |
                             \ /                  | |
    Frost Nova (LV.6)      Ice Blast (Lv.6)       | |
          | |                | |                  | |
          | |                | |                  | |
          | |                | |                  | |
          | |                | |                  \ /
          | |                | |             Shiver Armor (Lv.12)
          | |                | |                  | |
          | |                | |                  | |
          | |                | |                  | |
          | |                \ /                  | |
          | |         Glacial Spike (Lv.18)       | |
          | |                                     | |
          | |                                     | |
          | |                                     | |
          \ /                                     \ /
    Blizzard (Lv.24)                        Chilling Armor (Lv.24)
          | |
          | |
          | |
          \ /
    Frozen Orb (Lv.30)       Cold Mastery (Lv.30)
    
    
    
    
    
    LIGHTNING
    
    
                              Charged Bolt (Lv.1)
                                      | |
                                      | |
                                      | |
    Static Field (Lv.6)               | |              Telekinesis (Lv.6)
         | |                          | |                      | |
         | |                          | |                      | |
         | |                          | |                      | |
         \ /                          \ /                      | |
    Nova (Lv. 12)               Lightning (Lv.12)              | |
         | |                          | |                      | |
         | |                          | |                      | |
         | |                          | |                      | |
         | |                          \ /                      \ /
         | |                   Chain Lightning (Lv.18)     Teleport (Lv.18)
         | |                    | |                            | |
         | |                  | |                              | |
         | |                 | |                               | |
         \ /                \ /                                \ /
            Thunder Storm (Lv.24)                     Energy Shield (Lv.24)
    
    
    
                                Lightning Mastery (Lv.30)
    
    
    
    
    
    FIRE
    
                                  Fire Bolt (Lv.1)         Warmth (Lv.6)
                                        | |                    | |
                                        | |                    | |
                                        | |                    | |
                                        | |                    | |
    Inferno (Lv.6)                      | |                    | |
        | |                             | |                    | |
        | |                             | |                    | |
        | |                             | |                    | |
        \ /                             \ /                    | |
    Blaze (Lv.12)                 Fire Ball (Lv.12)            | |
        | |                             | |                    | |
        | |                             | |                    | |
        | |                             | |                    | |
        \ /                             | |                    \ /
    Fire Wall (Lv.18)                   | |             Enchant (Lv.18)
                                        | |                    | |
                                        | |                    | |
                                        | |                    | |
                                        \ /                    | |
                                   Meteor (Lv.24)              | |
                                                               | |
                                                               | |
                                                               | |
                                                               \ /
                               Fire Mastery (Lv.30)          Hydra (Lv.30)
    
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.1.3 Sorceress Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    For the sorceress' skill information as well as all others, the format will be
    as follows.  Obviously, if it has duration it is in seconds.  If it has radius
    or distance it is in yards unless noted.
    
    
    Skill Name
    -----------
    
    Required Level:
    Prerequisites:
    Damage Type:
    Description:
    Notes: I will tell you what doesn't change when you add skill points to the
    skill.
    Decaying or Not:
    Grade: A-D, A being the best, D being the worst
    How Many Points In It:
    
    Skill Level
         1
         5
         10
         15
         20
    
    -----
    Cold
    -----
    
    Ice Bolt
    --------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Cold
    Description:  Shoots a bolt of ice that damages and slows your victim.
    Notes: Mana cost stays the same at 3.
    Decaying or Not: No
    Grade: C
    How Many Points In It: One point, as a prerequisite.
    
    Skill Level           Cold Damage            Duration in Seconds
         1                    3-5                         6
         2                    4-6                         7.4
         3                    5-7                         8.8
         4                    6-8                         10.2
         5                    7-9                         11.6
         6                    8-10                        13
         7                    9-11                        14.4
         8                    10-12                       15.8
         9                    12-14                       17.2
         10                   14-16                       18.6
         11                   16-18                       20
         12                   18-20                       21.4
         13                   20-22                       22.8
         14                   22-24                       24.2
         15                   24-26                       25.6
         16                   26-28                       27
         17                   29-31                       28.4
         18                   32-34                       29.8
         19                   35-37                       31.2
         20                   38-40                       32.6
    
    Synergies: Frost Nova: +15% Cold Damage per level
               Ice Blast: +15% Cold Damage per level
               Glacial Spike: +15% Cold Damage per level
               Blizzard: +15% Cold Damage per level
               Frozen Orb: +15% Cold Damage per level
    
    Frozen Armor
    -------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Gives you a defensive bonus and freezes any melee attacker that
    hits you.
    Notes: Mana Cost stays the same at 7.
    Decaying or Not: No
    Grade: D
    How Many Points In It: No points.  Horrible skill and the skills after it are
    not needed.  If you really want to use the other armors, put one in it, but I
    advise against that.
    
    Skill Level      +% Defense Bonus     Armor Duration    Freeze Duration
         1                   30                120               1.2
         2                   35                132               1.3
         3                   40                144               1.4
         4                   45                156               1.5
         5                   50                168               1.6
         6                   55                180               1.8
         7                   60                192               1.9
         8                   65                204               2.0
         9                   70                216               2.1
         10                  75                228               2.2
         11                  80                240               2.4
         12                  85                252               2.5
         13                  90                264               2.6
         14                  95                276               2.7
         15                  100               288               2.8
         16                  105               300               3.0
         17                  110               312               3.1
         18                  115               324               3.2
         19                  120               336               3.3
         20                  125               348               3.4
    
    Synergies: Ice Bolt: +2% Cold Damage per level
    
    Frost Nova
    -----------
    
    Required Level: Level 6
    Prerequisites: None
    Damage Type: Cold
    Description: Creates an expanding rind of ice and frost that damages
    and slows enemies.
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: It is a good skill, but not damaging enough in the later
    stages of the game.  Put one in for a prerequisite.
    
    Skill Level        Mana           Cold Damage         Cold Length
         1              9                 2-4                  8
         2              10                4-6                  9
         3              11                6-8                  10
         4              12                8-10                 11
         5              13                10-12                12
         6              14                12-14                13
         7              15                14-16                14
         8              16                16-18                15
         9              17                19-21                16
         10             18                22-24                17
         11             19                25-27                18
         12             20                28-30                19
         13             21                31-33                20
         14             22                34-36                21
         15             23                37-39                22
         16             24                40-42                23
         17             25                44-46                24
         18             26                48-52                25
         19             27                52-54                26
         20             28                56-58                27
    
    Synergies: Blizzard: +10% Cold Damage per level
               Frozen Orb: +10% Cold Damage per level
    
    Ice Blast
    ----------
    
    Required Level: 6
    Prerequisites: Ice Bolt
    Damage Type: Cold
    Description: Creates a bolt of ice that completely freezes the target.
    Notes: None
    Decaying or Not: No
    Grade: B-
    How Many Points In It:  Better than Ice Bolt, but not good enough.  Put one as
    a prerequisite.
    
    Skill Level       Mana       Cold Damage     Freezing Duration
         1             6             10                 3
         2             6.5           17                 3.2
         3             7             24                 3.4
         4             7.5           31                 3.6
         5             8             38                 3.8
         6             8.5           45                 4
         7             9             52                 4.2
         8             9.5           59                 4.4
         9             10            66                 4.6
         10            10.5          73                 4.8
         11            11            80                 5
         12            11.5          87                 5.2
         13            12            94                 5.4
         14            12            101                5.6
         15            13            108                5.8
         16            13            115                6
         17            14            122                6.2
         18            14            129                6.4
         19            15            136                6.6
         20            15            143                6.8
    
    Synergies: Ice Bolt: +8% Cold Damage per level
               Glacial Spike: +10% Freeze Length per level
               Blizzard: +8% Cold Damage per level
               Frozen Orb: +8% Cold Damage per level
    
    Shiver Armor
    -------------
    
    Required Level: 12
    Prerequisites: Frozen Armor
    Damage Type: Cold
    Description: Gives you a defense bonus, plus any melee attacker that
    hits you will be damaged and slowed.
    Notes: The mana and cold length stay the same when you add skill points
    to this.
    Decaying or Not: No
    Grade: D+
    How Many Points In It: Again, it is not worth it unless you decide to become a
    melee sorceress, which would be kind of stupid.  But if you do, then this is a
    good skill to invest in.
    
    Skill Level     Duration   +% Defense Bonus    Cold Damage
         1            120              45              6-8
         2            132              51              8-10
         3            144              57              10-12
         4            156              63              12-14
         5            168              69              14-16
         6            180              75              16-18
         7            192              81              18-20
         8            204              87              20-22
         9            216              93              23-25
         10           228              99              26-28
         11           240              105             29-31
         12           252              111             32-34
         13           264              117             35-37
         14           276              123             38-40
         15           288              129             41-43
         16           300              135             44-46
         17           312              141             48-50
         18           324              148             52-54
         19           336              153             56-58
         20           348              159             60-62
    
    Synergies: Frozen Armor: +10 Seconds per level
               Frozen Armor: +9% Cold Damage per level
               Chilling Armor: +10 Seconds per level
               Chilling Armor: +9% Cold Damage per level
    
    Glacial Spike
    --------------
    
    Required Level: Level 18
    Prerequisites: Ice Blast
    Damage Type: Cold
    Description: A shard of ice that inflicts massive cold damage and
    explodes to freeze nearby enemies.
    Notes: Radius of freezing is always 2.6 yards.
    Decaying or Not: No
    Grade: B
    How Many Points In It:  If you are serious about using the cold skills, this is
    very important on your way to Frozen Orb and Blizzard.  I would suggest around
    5-6 points in this category, so you have an attack you can depend on in the
    lower levels.
    
    Skill Level         Mana         Cold Damage        Freeze Duration
         1               10             16-24                 2
         2               10.5           23-31                 2.1
         3               11             30-38                 2.2
         4               11.5           37-45                 2.3
         5               12             44-52                 2.4
         6               12             51-59                 2.6
         7               13             58-66                 2.7
         8               13             65-73                 2.8
         9               14             72-80                 2.9
         10              14             79-87                 3
         11              15             86-94                 3.2
         12              15             93-101                3.3
         13              16             100-108               3.4
         14              16             107-115               3.5
         15              17             114-122               3.6
         16              17             121-129               3.8
         17              18             128-136               3.9
         18              18             135-143               4
         19              19             142-150               4.1
         20              19             149-157               4.2
    
    Synergies: Ice Bolt: +5% Cold Damage per level
               Ice Blast: +5% Cold Damage per level
               Blizzard: +3% Freeze Length per level
               Frozen Orb: +5% Cold Damage per level
    
    Blizzard
    ---------
    
    Required Level: Level 24
    Prerequisites: Frost Nova and Glacial Spike
    Damage Type: Cold
    Description: Summons an ice storm to rain cold death upon your enemies
    Notes: Cold duration stays the same at 3 seconds.  You must wait a couple
    seconds after you cast it before you can cast it again.
    Decaying or Not: No
    Grade: A
    How Many Points In It:  Put 20 points into it.  It is a very good skill, and it
    is rewarding to put 20 points into it.  I would put 20 into it because it looks
    cool and kicks the monster's butts really bad; around 500 damage without Cold
    Mastery!  Awesome skill.
    
    Skill Level             Mana               Cold Damage
         1                   23                   30-50
         2                   24                   42-62
         3                   25                   54-74
         4                   26                   66-86
         5                   27                   78-98
         6                   28                   90-110
         7                   29                   102-122
         8                   30                   114-134
         9                   31                   139-159
         10                  32                   164-184
         11                  33                   189-209
         12                  34                   214-234
         13                  35                   239-259
         14                  36                   264-284
         15                  37                   289-309
         16                  38                   314-334
         17                  39                   354-374
         18                  40                   394-414
         19                  41                   434-454
         20                  42                   474-494
    
    Synergies: Ice Bolt: +5% Cold Damage per level
               Ice Blast: +5% Cold Damage per level
               Glacial Spike: +5% Cold Damage per level
    
    Chilling Armor
    ---------------
    
    Required Level: Level 24
    Prerequisites: Shiver Armor
    Damage Type: Cold
    Description: Confers a defense bonus and launches an ice bolt against ranged
    attackers when hit by a projectile weapon or spell.
    Notes: Mana is the same at 17.
    Decaying or Not: No
    Grade: C-
    How Many Points In It: If you are serious about becoming a melee sorceress,
    then this and Shiver Armor are very important to be able to survive.  But
    otherwise, don't even bother putting one point in it.
    
    Skill Level      Defense % Bonus      Duration      Cold Damage
         1                  45              144             4-6
         2                  50              150             5-7
         3                  55              156             6-8
         4                  60              162             7-9
         5                  65              168             8-10
         6                  70              174             9-11
         7                  75              180             10-12
         8                  80              186             11-13
         9                  85              192             13-15
         10                 90              198             15-17
         11                 95              204             17-19
         12                 100             210             19-21
         13                 105             216             21-23
         14                 110             222             23-25
         15                 115             228             25-27
         16                 120             234             27-29
         17                 125             240             30-32
         18                 130             246             33-35
         19                 135             252             36-38
         20                 140             258             39-41
    
    Synergies: Shiver Armor: +10 Seconds per level
               Shiver Armor: +7% Cold Damage per level
               Frozen Armor: +10 Seconds per level
               Frozen Armor: +7% Cold Damage per level
    
    Frozen Orb
    -------------
    
    Required Level: Level 30
    Prerequisites: Blizzard
    Damage Type: Cold
    Description: A pulsating orb of cold that shreds an area with ice bolts
    Notes: There is always a little bit of time where you have to wait to use it
    again.
    Decaying or Not: No
    Grade: A+
    How Many Points In It:  The best ice skill by far.  No doubt about it, put 20
    points into this one.  It is an awesome skill.
    
    Skill Level      Mana       Cold Damage     Cold Length
         1            25           35-40            8
         2            25           41-46            9
         3            26           47-52            10
         4            26           53-58            11
         5            27           59-64            12
         6            27           65-70            13
         7            28           71-76            14
         8            28           77-82            15
         9            29           87-92            16
         10           29           97-102           17
         11           30           107-112          18
         12           30           117-122          19
         13           31           127-132          20
         14           31           137-142          21
         15           32           147-152          22
         16           32           157-162          23
         17           33           171-176          24
         18           33           185-190          25
         19           34           199-204          26
         20           34           213-218          27
    
    Synergies: Ice Bolt: +2% Cold Damage per level
    
    Cold Mastery
    -------------
    
    Required Level: Level 30
    Prerequisites: None
    Damage Type: N/A
    Description: Pierces the cold resistance of your enemies
    Notes: Passive skill.
    Decaying or Not: Yes, unfortunately
    Grade: B
    How Many Points In It:  This would be a very good skill, and it is, but
    it decays.  Decaying is where the "bonuses" you get for adding a skill
    point into a skill get lower and lower as the skill level increases.
    For example with Cold Mastery, from level 1 to 2 it is a bonus of 11
    percent.  From 19-20, it is a bonus of only 1.
    
    Skill Level          % Bonus
         1                  23
         2                  34
         3                  42
         4                  49
         5                  55
         6                  59
         7                  63
         8                  65
         9                  69
         10                 71
         11                 73
         12                 75
         13                 77
         14                 79
         15                 80
         16                 81
         17                 82
         18                 83
         19                 84
         20                 85
    
    Synergies: None
    
    ----------
    Lightning
    ----------
    
    Charged Bolt
    -------------
    
    Required Level: Level 1
    Prerequisites: None
    Damage Type: Lightning
    Description: Fires multiple, jumping bolts of electricity that go out randomly.
    Notes: None
    Decaying or Not: No
    Grade: D
    How Many Points In It: One as a prerequisite. Other than that, the damage is
    really bad, and if you put 20 points into this, sure it looks cool with the 22 
    bolts, but it does jack squat for damage.
    
    Skill Level       Mana       Lightning Damage     Number of Bolts
         1             3              2-4                    3
         2             3.5            2-4                    4
         3             4              3-5                    5
         4             4.5            3-5                    6
         5             5              4-6                    7
         6             5.5            4-6                    8
         7             6              5-7                    9
         8             6.5            5-7                    10
         9             7              6-8                    11
         10            7.5            6-8                    12
         11            8              7-9                    13
         12            8.5            7-9                    14
         13            9              8-10                   15
         14            9.5            8-10                   16
         15            10             9-11                   17
         16            10.5           9-11                   18
         17            11             10-12                  19
         18            11.5           11-13                  20
         19            12             12-14                  21
         20            12             13-15                  22
    
    Synergies: Lightning: +6% Lightning Damage per level
    
    Static Field
    -------------
    
    Required Level: Level 6
    Prerequisites: None
    Damage Type: Lightning
    Description: Every enemy in radius around you loses a quarter of their health.
    Notes: Always weakens enemies by 25%, and mana cost stays at 9.
    Decaying or Not: No
    Grade: B-
    How Many Points In It: It can only be a good skill against high-level monsters
    or bosses.  Otherwise, against easy guys, it is very impractical.  I personally
    don't like this skill, but many people do.  My advice is put in, at the most, 5 
    points in it.
    
    Skill Level         Range In Yards
         1                    3.3
         2                    4
         3                    4.6
         4                    5.3
         5                    6
         6                    6.6
         7                    7.3
         8                    8
         9                    8.6
         10                   9.3
         11                   10
         12                   10.6
         13                   11.3
         14                   12
         15                   12.6
         16                   13.3
         17                   14
         18                   14.6
         19                   15.3
         20                   16
    
    Synergies: None
    
    Telekinesis
    ------------
    
    Required Level: Level 6
    Prerequisites: None
    Damage Type: Lightning
    Description: Allows you to pick up items, trigger objects, and attack others
    from a distance.
    Notes: Mana stays the same at 7
    Decaying or Not: No
    Grade: C
    How Many Points In It: Kind of useful, but definitely NOT for damage.
    If you want to pick up something in the middle of a pack of monsters and don't
    want to fight them, use this.  Put one in as a prerequisite and that's it.
    
    Skill Level        Lightning Damage
         1                    1-2
         2                    2-3
         3                    3-4
         4                    4-5
         5                    5-6
         6                    6-7
         7                    7-8
         8                    8-9
         9                    9-10
         10                   10-11
         11                   11-12
         12                   12-13
         13                   13-14
         14                   14-15
         15                   15-16
         16                   16-17
         17                   17-18
         18                   18-19
         19                   19-20
         20                   20-21
    
    Synergies: None
    
    Nova
    -----
    
    Required Level: Level 12
    Prerequisites: Static Field
    Damage Type: Lightning
    Description: Creates an expanding ring of electricity that does massive damage.
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: If you are serious about using lightning, then this
    skill is very important.  If you use only lightning (I highly recommend not
    doing that), it is a good combination with Thunder Storm.
    If you do lightning, put 20 points into it.
    
    Skill Level         Mana          Lightning Damage
         1               15                 1-20
         2               16                 8-27
         3               17                 15-34
         4               18                 22-41
         5               19                 29-48
         6               20                 39-55
         7               21                 43-62
         8               22                 50-69
         9               23                 57-76
         10              24                 64-83
         11              25                 71-90
         12              26                 78-97
         13              27                 85-104
         14              28                 92-111
         15              29                 99-118
         16              30                 106-125
         17              31                 113-132
         18              32                 120-139
         19              33                 127-146
         20              34                 134-153
    
    Synergies: None
    
    Lightning
    ----------
    
    Required Level: Level 12
    Prerequisites: Charged Bolt
    Damage Type: Lightning
    Description: Casts a bolt of lightning.
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: A good skill if you want lightning.  Obviously a
    prerequisite, but can be used for your regular skill if for some reason you
    don't want to use Nova, until you get chain lightning of course.
    Since there is Nova and Chain Lightning, only put one as a prerequisite.  Also,
    it has that nasty minimum damage of 1.
    
    Skill Level         Mana          Lightning Damage
         1               8                   1-40
         2               8.5                 1-48
         3               9                   1-56
         4               9.5                 1-64
         5               10                  1-72
         6               10.5                1-80
         7               11                  1-88
         8               11.5                1-96
         9               12                  1-104
         10              12                  1-112
         11              13                  1-120
         12              13                  1-128
         13              14                  1-136
         14              14                  1-144
         15              15                  1-152
         16              15                  1-160
         17              16                  1-168
         18              16                  1-176
         19              17                  1-184
         20              17                  1-192
    
    Synergies: Charged Bolt: +8% Lightning Damage per level
               Nova: +8% Lightning Damage per level
               Chain Lightning: +8% Lightning Damage per level
    
    Chain Lightning
    ----------------
    
    Required Level: Level 18
    Prerequisites: Lightning
    Damage Type: Lightning
    Description: Casts a lightning bolt that jumps through multiple targets.
    Notes: None
    Decaying or Not: Sort of.  As you increase the skill level, the number of hits
    decays very slightly.
    Grade: B+
    How Many Points In It: This is basically better than lightning.  More damage
    and it branches out.  It still has that minimum damage of 1 though.  I would
    again use Nova instead of this, but if you insist, you can use this.  I would
    only put a couple in until you get Thunder Storm or Nova.
    
    Skill Level     Mana     Lightning Damage    # of Hits
         1           9             1-40              5
         2           10            1-51              5
         3           11            1-62              5
         4           12            1-73              5
         5           13            1-84              6
         6           14            1-95              6
         7           15            1-106             6
         8           16            1-117             6
         9           17            1-130             6
         10          18            1-143             7
         11          19            1-156             7
         12          20            1-169             7
         13          21            1-182             7
         14          22            1-195             7
         15          23            1-208             8
         16          24            1-221             8
         17          25            1-236             8
         18          26            1-251             8
         19          27            1-266             8
         20          28            1-281             9
    
    Synergies: Charged Bolt: +4% Lightning Damage per level
               Nova: +4% Lightning Damage per level
               Lightning: +4% Lightning Damage per level
    
    Teleport
    ---------
    
    Required Level: Level 18
    Prerequisites: Telekinesis
    Damage Type: N/A
    Description: Instantly transports you between two locations.
    Notes: The only thing that changes is the mana cost.
    Decaying or Not: No
    Grade: B-
    How Many Points In It: It is good, except you only need one point in it,
    because 24 is not too much mana.  I would never use this skill, but if you do,
    only put one, because your points can be put into much better skills.
    
    Skill Level          Mana
         1                24
         2                23
         3                22
         4                21
         5                20
         6                19
         7                18
         8                17
         9                16
         10               15
         11               14
         12               13
         13               12
         14               11
         15               10
         16               9
         17               8
         18               7
         19               6
         20               5
    
    Synergies: None
    
    Thunder Storm
    --------------
    
    Required Level: Level 24
    Prerequisites: Chain Lightning and Nova
    Damage Type: Lightning
    Description: Summons a thunderstorm that periodically blasts an enemy nearby
    with a bolt of lightning.
    Notes: Mana cost stays the same at 19
    Decaying or Not: No
    Grade: A-
    How Many Points In It: If you like this kind of skill, then go ahead and use
    it.  In most skill plans, there are other skills that are need more.  But it is
    an awesome skill to use with Nova with good damage.  I would suggest either put
    none or 20 skill points in it, depending on if you want to use it.
    
    Skill Level      Lightning Damage      Duration in Seconds
         1                 1-100                    32
         2                 11-110                   40
         3                 21-120                   48
         4                 31-130                   56
         5                 41-140                   64
         6                 51-150                   72
         7                 61-160                   80
         8                 71-170                   88
         9                 81-180                   96
         10                91-190                   104
         11                101-200                  112
         12                111-210                  120
         13                121-220                  128
         14                131-230                  136
         15                141-240                  144
         16                151-250                  152
         17                162-261                  160
         18                173-272                  168
         19                184-283                  176
         20                195-294                  184
    
    Synergies: None
    
    Energy Shield
    --------------
    
    Required Level: Level 24
    Prerequisites: Teleport and Chain Lightning
    Damage Type: N/A
    Description: Absorbs magical and some physical damage to Mana instead of life.
    Notes: Mana Cost stays the same at 5.
    Decaying or Not: Yes, the damage absorbed decays.
    Grade: B+
    How Many Points In It: It is a pretty good skill.  It can be very helpful if
    you have lots of mana, which all sorceresses should have.  I stay away from it
    for some reason.  I think I got a bad impression of it from Diablo.  But I
    would suggest putting about 10 points in it if you are serious about using it.
    
    Skill Level      Damage Absorbed %     Duration
         1                 15                144
         2                 23                192
         3                 30                240
         4                 35                288
         5                 40                336
         6                 43                384
         7                 46                432
         8                 48                480
         9                 51                528
         10                52                576
         11                54                624
         12                56                672
         13                57                720
         14                58                768
         15                59                816
         16                61                864
         17                61                912
         18                62                960
         19                63                1008
         20                63                1056
    
    Synergies: None
    
    Lightning Mastery
    ------------------
    
    Required Level: Level 30
    Prerequisites: None
    Damage Type: N/A
    Description: Reduces the Mana cost of lightning spells
    Notes: None
    Decaying or Not: No
    Grade: A-
    How Many Points In It: If you have lightning, then definitely have 20 points
    into this, because it increases the damage and lowers the mana cost of your
    lightning spells, passively.  It can't get better.
    
    Skill Level             % Bonus
         1                     50
         2                     62
         3                     74
         4                     86
         5                     98
         6                     110
         7                     122
         8                     134
         9                     146
         10                    158
         11                    170
         12                    182
         13                    194
         14                    206
         15                    218
         16                    230
         17                    242
         18                    254
         19                    266
         20                    278
    
    Synergies: None
    
    -----
    Fire
    -----
    
    Fire Bolt
    ----------
    
    Required Level: Level 1
    Prerequisites: None
    Damage Type: Fire
    Description: Launches a bolt of fire.
    Notes: Mana Cost stays at 2.5
    Decaying or Not: No
    Grade: D+
    How Many Points In It: The beginning of the Fire skills.  Put one in and forget
    about it.  Basically, not enough damage.
    
    Skill Level           Fire Damage
         1                    3-6
         2                    4-7
         3                    6-9
         4                    7-10
         5                    9-12
         6                    10-13
         7                    12-15
         8                    13-16
         9                    16-19
         10                   18-21
         11                   21-24
         12                   23-26
         13                   26-29
         14                   28-31
         15                   31-34
         16                   33-36
         17                   37-40
         18                   40-43
         19                   44-47
         20                   47-50
    
    Synergies: Fire Ball: +16% Fire Damage per level
               Meteor: +16% Fire Damage per level
    
    Warmth
    -------
    
    Required Level: Level 1
    Prerequisites: None
    Damage Type: N/A
    Description: Increases your Mana recovery rate.
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: A very good skill.  You must put points into this no
    matter what element you choose.  When you get to high levels, you need this so
    you can cast lots of spells.  Always put 20 points into this.
    
    Skill Level           % Recovery Rate
         1                       30
         2                       42
         3                       54
         4                       66
         5                       78
         6                       90
         7                       102
         8                       114
         9                       126
         10                      138
         11                      150
         12                      162
         13                      174
         14                      186
         15                      198
         16                      210
         17                      222
         18                      234
         19                      246
         20                      258
    
    Synergies: None
    
    Inferno
    --------
    
    Required Level: Level 6
    Prerequisites: None
    Damage Type: Fire
    Description: A spout of flame that burns the enemies.
    Notes: Minimum Mana to cast is always 6.
    Decaying or Not: No.
    Grade: B+
    How Many Points In It: Actually a pretty good skill.  Very fun to use, but in
    the long run won't do enough damage.  But I like this skill a lot and if you
    want you can use this skill.  At the most, put it 10 points in this skill or
    one as a prerequisite.  If only you could move around with it...
    
    Skill Level      Mana Per Second      Range       Fire Damage
         1                 7               3.3           12-25
         2                 7               3.3           21-34
         3                 8               4             31-43
         4                 9               4.6           40-53
         5                 10              5.3           50-62
         6                 10              5.3           59-71
         7                 11              6             68-81
         8                 12              6.6           78-90
         9                 13              7.3           88-100
         10                14              7.3           98-110
         11                14              8             108-121
         12                15              8.6           118-131
         13                16              9.3           128-141
         14                17              9.3           139-151
         15                17              10            149-161
         16                18              10.6          159-171
         17                19              11.3          170-182
         18                20              11.3          181-193
         19                21              12            192-204
         20                21              12.6          203-215
    
    Synergies: Warmth: +13% Fire Damage per level
    
    Blaze
    ------
    
    Required Level: Level 12
    Prerequisites: Inferno
    Damage Type: Fire
    Description: Leaves a wall of fire in your footsteps.
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: It is also a pretty good skill.  It can do some high
    level damage and you can place it wherever you want to.  If you like this
    skill, put 15-20 points in it.  If not, then put one as a prerequisite.  I
    would put one as a prerequisite and move on.  In the end, it doesn't do as much
    damage as the other fire skills.
    
    Skill Level      Mana       Fire Duration    Average Fire Damage/Second
         1            11            4.6                   18-37
         2            11.5          5.6                   28-46
         3            12            6.6                   37-56
         4            12            7.6                   46-65
         5            13            8.6                   56-75
         6            13            9.6                   65-84
         7            14            10.6                  75-93
         8            14            11.6                  84-103
         9            15            12.6                  98-117
         10           15            13.6                  112-131
         11           16            14.6                  126-145
         12           16            15.6                  140-159
         13           17            16.6                  154-173
         14           17            17.6                  168-187
         15           18            18.6                  182-201
         16           18            19.6                  196-215
         17           19            20.6                  215-234
         18           19            21.6                  234-253
         19           20            22.6                  253-271
         20           20            23.6                  271-290
    
    Synergies: None
    
    Fire Ball
    ----------
    
    Required Level: Level 12
    Prerequisites: Fire Bolt
    Damage Type: Fire
    Description: Launches a ball of fire that explodes on impact.
    Notes: Radius is always 2 yards.
    Decaying or Not: No
    Grade: A-
    How Many Points In It: I like this skill a lot.  Basically, it does that same
    amount of damage of Fire Wall, except it flies at people and explodes.  SOOOO
    much better than Fire Bolt.  I would suggest at least 15 points into this if
    you want to use this skill.
    
    Skill Level      Mana       Average Fire Damage/Second
         1            5                   65-93
         2            5.5                 93-121
         3            6                   121-150
         4            6.5                 150-178
         5            7                   178-206
         6            7.5                 206-234
         7            8                   234-262
         8            8.5                 262-290
         9            9                   295-323
         10           9.5                 328-356
         11           10                  360-389
         12           10.5                393-421
         13           11                  426-454
         14           11.5                459-487
         15           12                  492-520
         16           12                  525-553
         17           13                  567-595
         18           13                  609-637
         19           14                  651-679
         20           14                  693-721
    
    Synergies: Fire Bolt: +14% Fire Damage per level
               Meteor: +14% Fire Damage per level
    
    Fire Wall
    ----------
    
    Required Level: Level 24
    Prerequisites: Blaze
    Damage Type: Fire
    Description: Creates a wall of fire.
    Notes: Duration is always 3.6 seconds.
    Decaying or Not: No
    Grade: B+
    How Many Points In It: I wouldn't put too many points into this one.
    It costs more mana, is stationary, and does the same amount of damage as Fire
    Ball.  The only thing better is how it looks.  Put one in as a prerequisite and
    move on.
    
    Skill Level      Mana         Average Fire Damage/Second    Range
         1            22                  65-93                   4
         2            23                  93-121                  6
         3            24                  121-150                 7
         4            25                  150-178                 8
         5            26                  178-206                 10
         6            27                  206-234                 11
         7            28                  234-262                 12
         8            29                  262-290                 14
         9            30                  295-323                 15
         10           31                  328-356                 16
         11           32                  360-389                 18
         12           33                  393-421                 19
         13           34                  426-454                 20
         14           35                  459-487                 22
         15           36                  492-520                 23
         16           37                  525-553                 24
         17           38                  567-595                 26
         18           39                  609-637                 27
         19           40                  651-679                 28
         20           41                  693-721                 30
    
    Synergies: None
    
    Enchant
    --------
    
    Required Level: Level 18
    Prerequisites: Warmth and Fire Ball
    Damage Type: Fire
    Description: Temporarily adds fire damage to a weapon.
    Notes: Adds one third of the fire damage to ranged weapons, and all of the fire
    damage to melee weapons.
    Decaying or Not: No
    Grade: D
    How Many Points In It: One at the most as a prerequisite.  If you are using
    this skill, you are in trouble.  You shouldn't be using a melee sorceress
    unless you want a big challenge.  If you are though, put twenty into this, but
    it still doesn't do enough damage.  If not, put one in it only if you want to
    use Hydra.
    
    Skill Level     Mana       Fire Damage      Duration
         1           25            8-10            144
         2           27            10-12           168
         3           29            12-14           192
         4           31            14-16           216
         5           33            16-18           240
         6           35            18-20           264
         7           37            20-22           288
         8           39            22-24           312
         9           41            26-28           336
         10          43            30-32           360
         11          45            34-36           384
         12          47            38-40           408
         13          49            42-44           432
         14          51            46-48           456
         15          53            50-52           480
         16          55            54-56           504
         17          57            60-62           528
         18          59            66-68           552
         19          61            72-74           576
         20          63            78-80           600
    
    Synergies: Warmth: +9% Fire Damage per level
    
    Meteor
    -------
    
    Required Level: Level 24
    Prerequisites: Fire Wall and Fire Ball
    Damage Type: Fire
    Description: Draws down a meteor from the heavens to smash your enemies.
    Notes: Range is always 4 yards.
    Decaying or Not: No
    Grade: A-
    How Many Points In It: An awesome looking and damaging skill.  You should
    definitely have this skill, along with Fire Ball of course.  The only flaw
    (which gave it the minus) is that the wait period is pretty long.  That's why
    you need Fire Ball.  Put 20 into this if you want
    Fire damage.
    
    Skill Level        Mana         Fire Damage       Fire Damage/Second
         1              17            80-100                 35-58
         2              17            104-124                44-67
         3              18            128-148                53-77
         4              18            152-172                63-86
         5              19            176-196                72-96
         6              19            200-220                82-105
         7              20            224-244                91-114
         8              20            248-268                100-124
         9              21            288-308                112-135
         10             21            328-348                124-147
         11             22            368-388                135-159
         12             22            408-428                147-171
         13             23            448-468                159-182
         14             23            488-508                171-194
         15             24            528-548                182-206
         16             24            568-588                194-217
         17             25            648-668                208-232
         18             25            728-748                222-246
         19             26            808-828                236-360
         20             26            888-908                250-274
    
    Synergies: Fire Bolt: +5% Fire Damage per level
               Fire Ball: +5% Fire Damage per level
               Inferno: +3% Average Fire Damage per second per level
    
    Hydra
    ------
    
    Required Level: Level 30
    Prerequisites: Enchant
    Damage Type: Fire
    Description: Creates a multi-headed beast that shoots bolts of fire at your
    enemies.
    Notes: Duration is always 10 seconds
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is an okay skill.  I think I should be able to be
    used at level 18 or so.  It doesn't do enough damage, and it doesn't stay
    around long enough to do so.  Put one if any in this skill.
    
    Skill Level       Mana        Fire Damage
         1             20            12-17
         2             20            17-22
         3             21            22-27
         4             21            27-32
         5             22            32-37
         6             22            37-42
         7             23            42-47
         8             23            47-52
         9             24            54-59
         10            24            61-66
         11            25            68-73
         12            25            75-80
         13            26            82-87
         14            26            89-94
         15            27            96-101
         16            27            103-108
         17            28            112-117
         18            28            121-126
         19            29            130-135
         20            29            139-144
    
    Synergies: None
    
    Fire Mastery
    -------------
    
    Required Level: Level 30
    Prerequisites: None
    Damage Type: N/A
    Description: Increases the damage done by your fire spells.
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: If you are going to do Fire skills, this is mandatory.
    It can get your damage of Meteor from 900 to 2300!!  It is a very good skill to
    have, so put 20 into this one.
    
    Skill Level           % Damage Increase
         1                        30
         2                        37
         3                        44
         4                        51
         5                        58
         6                        65
         7                        72
         8                        79
         9                        86
         10                       93
         11                       100
         12                       107
         13                       114
         14                       121
         15                       128
         16                       135
         17                       142
         18                       149
         19                       156
         20                       163
    
    Synergies: None
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.1.4 Skill/Stat Distribution
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are many types of sorceresses.  I will list all of the kinds I know of
    and my way of doing all of them.
    
    ------------------------
    Ice/Lightning Sorceress
    ------------------------
    
    This sorceress uses Cold and Lightning skills.  She also uses one skill from
    Fire that is necessary for any sorceress.  I will give you a guide to what you
    should have for every level up and a general guide telling you how much to put
    in the skills in case you don't like the way I do it.  The main idea for this
    sorceress is to use Nova and Frozen Orb.
    Here goes.
    
    Level 2: Ice Bolt (Ib)
    Level 3: Warmth (W)
    Level 4: W
    Level 5: W
    Level 6: Ice Blast (IB)
    Level 7: Static Field (SF)
    Level 8: Frost Nova (FN)
    Level 9: IB
    Level 10: W
    Level 11: W
    Level 12: Nova (N)
    Level 13: W
    Level 14: N
    Level 15: W
    Level 16: W
    Level 17: W
    Level 18: Glacial Spike (GS)
    Level 19: W
    Level 20: W
    Level 21: GS
    Level 22: W
    Level 23: GS
    Level 24: Blizzard (BL)
    Level 25: W
    Level 26: GS
    Level 27: W
    Level 28: GS
    Level 29: W
    Level 30: Frozen Orb (F)
    Level 31: Cold Mastery (C)
    Level 32: Lightning Mastery (L)
    Level 33: C
    Level 34: F
    Level 35: C
    Level 36: F
    Level 37: C
    Level 38: F
    Level 39: C
    Level 40: L--
    Level 41: N  | Repeat until maxed.
    Level 42: F--
    
    For the bonus skill points in normal, put them in Warmth so you can max it out
    it Normal mode and forget about it.
    
    For the stats, you need strength for armor, and you need health obviously, so
    this should do.  Once you get to about 120 strength, you can then add 2 to
    vitality and 3 to energy.  Most armor doesn't require more than 120 strength.
    
    Stats:
    ST +2
    DX +0
    VT +1
    EN +2
    
    Oh yeah, this is what we are aiming for.
    
    Frozen Orb: 20 Skill Points
    Nova: 20 Skill Points
    Lightning Mastery: 20 Skill Points
    Warmth: 20 Skill Points
    Cold Mastery: 5 Skill Points
    Glacial Spike: 5 Skill Points
    All other prerequisites: 1 point in each
    
    Stat/Skill Distribution Rating: 8.5 out of 10.  A very good character variant.
    Once you get to the higher levels the fun really starts.  Kind of hard to kill
    at low levels, but shouldn't be too much trouble. Overall a very good character
    and the best out of the sorceress' variants.
    
    --------------
    Ice Sorceress
    --------------
    
    This sorceress uses exclusively ice skills, which can be a problem in the long
    run, but is definitely a fun character to use.  She will focus mainly on
    getting to use Frozen Orb as many other Ice sorceresses do.  Hopefully if you
    decide to use this then you will understand that she will not go very far in
    the game past normal difficulty.  Again thanks to Aydin for much help with this
    one.  Here it is.
    
    Level 2: Ice Bolt (IB)
    Level 3: Warmth (W)
    Level 4: W
    Level 5: W
    Level 6: Ice Blast (I)
    Level 7: Frost Nova (FN)
    Level 8: W
    Level 9: I
    Level 10: W
    Level 11: I
    Level 12: W
    Level 13: W
    Level 14: W
    Level 15: W
    Level 16: W
    Level 17: W
    Level 18: Glacial Spike (GS)
    Level 19: W
    Level 20: GS
    Level 21: W
    Level 22: GS
    Level 23: W
    Level 24: Blizzard (B)
    Level 25: GS
    Level 26: W
    Level 27: GS
    Level 28: W
    Level 29: ---
    Level 30: Frozen Orb ---|
              Cold Mastery--| Max out in that order, then whatever you want
    
    Again for the bonus points in normal max out Warmth, then in the later
    difficulties just max out your main two skills.
    
    For the stats, you need strength for armor, and you need health obviously, so
    this should do.  Once you get to about 120 strength, you can then add 2 to
    vitality and 3 to energy.  Most armor doesn't require more than 120 strength.
    
    Stats:
    ST +2
    DX +0
    VT +1
    EN +2
    
    For the skills totals, here is what we want.
    
    Frozen Orb - 20 points
    Cold Mastery - 20 points
    Warmth - 20 points
    Glacial Spike - 5 points
    Ice Blast - 3 points
    All prerequisites - 1 point
    Whatever you choose - the rest of the points
    
    NOTE: I left this kind of open-ended so you can variate on it to make your own
    personal ice sorceress.  I choose to put some more into blizzard because I
    thought it was a very cool skill with some pretty hefty damage.
    
    Stat/Skill Distribution Rating: 5 out of 10
    Hmm, this character is very fun to use from the end of Normal and the first act
    Nightmare, but after that it definitely isn't fun, because you can kill maybe 1
    out of every 3 guys, which gets you frustrated and killed.  This is an okay way
    to make a sorceress, but there are better ways.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.1.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 8 out of 10.
    Explanation: Definitely fun to use.  The spells provide lots of eye candy, but
    not a lot of damage compared to other characters.  Also, monsters become immune
    to certain things in Hell mode, easily solved by using two elements, but it is
    a problem nonetheless.  These are her only flaws.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     6.2 Barbarian
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.2.1)
    
    The Barbarian is a big strong melee guy who loves to be in the thick of things.
    He is one of my favorite characters.  He has three different skill tabs.  They
    are combat skills, warcries, and combat masteries.
    The ones used mostly in single player are the combat skills and masteries tabs,
    and in multiplayer, warcries can be used effectively because they affect the
    whole party, much similar to a Paladin's auras.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.2.2 Barbarian Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    WARCRIES
    
    
    
    Howl (Lv.1)                                      Find Potion (Lv.2)
       | |                                                | |
       | |                                                | |
       | |                                                | |
       \ /                                                | |
    Taunt (Lv.6)          Shout (Lv.6)                    | |
       | |                   | |                          | |
       | |                   | |                          | |
       | |                   | |                          | |
       | |                   | |                          \ /
       | |                   | |                       Find Item (Lv.12)
       | |                   | |                          | |
       | |                   | |                          | |
       | |                   | |                          | |
    Battlecry (Lv.18)        | |                          | |
       | |                   | |                          | |
       | |                   | |                          | |
       | |                   | |                          | |
       | |            Battle Orders (Lv.24)        Grim Ward (Lv.24)
       | |                   | |
       | |                   | |
       | |                   | |
       \ /                   \ /
    Warcry (Lv.30)       Battle Command (Lv.30)
    
    
    
    
    COMBAT MASTERIES
    
    
    
    
    Sword Mastery (Lv.1)     Axe Mastery (Lv.1)     Mace Mastery (Lv.1)
    
    
    
    Polearm Mastery (Lv.1)   Throwing Mastery (Lv.1)   Spear Mastery (Lv.1)
    
    
    
    Increased Stamina (Lv.12)
            | |
            | |
            | |
            | |                                       Iron Skin (Lv.18)
            | |                                            | |
            | |                                            | |
            | |                                            | |
            \ /                                            | |
      Increased Speed (Lv.24)                              | |
                                                           | |
                                                           | |
                                                           | |
                                                           \ /
                                                 Natural Resistance (Lv.30)
    
    
    
    
    
    COMBAT SKILLS
    
    
    
    
                            Bash (Lv.1)
                               | |
                               | |
                               | |
                               | |
    Leap (Lv.6)                | |               Double Swing (Lv.6)
       | |                     | |                    | |
       | |                     | |                    | |
       | |                     | |                    | |
       | |                     \ /                    \ /
       | |                  Stun (Lv.12)         Double Throw (Lv.12)
       | |                     | |                    | |
       | |                     | |                    | |
       | |                     | |                    | |
       \ /                     \ /                    | |
    Leap Attack (Lv.18)    Concentrate (Lv.18)        | |
       | |               | |   | |                    | |
       | |              | |    | |                    | |
       | |             | |     | |                    | |
       | |            | |      | |                    \ /
       | |           | |       | |                Frenzy (Lv.24)
       | |          | |        | |
       | |         | |         | |
       | |        | |          | |
       \ /       \ /           \ /
       Whirlwind (Lv.30)    Berserk (Lv.30)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.2.3 Barbarian Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    It is the same table format.
    
    ---------
    Warcries
    ---------
    
    Howl
    ----
    
    Required Level: Level 1
    Prerequisites: None
    Damage Type: N/A
    Description: Frightens monsters into retreating
    Notes: Mana cost is always 4.
    Decaying or Not: No
    Grade: D-
    How Many Points In It: None.  DON'T DO WARCRIES!!! They are a waste of time.
    But if you are really intent on doing warcries for some strange reason, then
    put one as a prerequisite.  This is a sissy-ass skill.  Sorry for the language,
    but if you are a barbarian, you shouldn't have to make the enemy go away.  If
    anything you should be chasing the enemy.
    
    Skill Level      Enemy runs away X yards        Duration
         1                    16                       3
         2                    19.3                     4
         3                    22.6                     5
         4                    26                       6
         5                    29.3                     7
         6                    32.6                     8
         7                    36                       9
         8                    39.3                     10
         9                    42.6                     11
         10                   46                       12
         11                   49.3                     13
         12                   52.6                     14
         13                   56                       15
         14                   59.3                     16
         15                   62.6                     17
         16                   66                       18
         17                   69.3                     19
         18                   72.6                     20
         19                   76                       21
         20                   79.3                     22
    
    Synergies: None
    
    Find Potion
    -----------
    
    Required Level: Level 1
    Prerequisites: None
    Damage Type: N/A
    Description: Grants a chance that a Health, Mana or Rejuvenation potion can be
    derived from a corpse.
    Notes: Mana Cost is always 2.
    Decaying or Not: Yes
    Grade: D-
    How Many Points In It: Totally sucks.  You should be able to find plenty of
    potions anyway, and I think you should put zero into this one.  Definitely not
    worth it for the skill itself, and the skills that have this as a prerequisite
    suck also, so don't put anything in this skill.
    
    Skill Level              Chance to Find Potion (%)
         1                             15
         2                             27
         3                             36
         4                             44
         5                             50
         6                             55
         7                             59
         8                             62
         9                             66
         10                            68
         11                            71
         12                            73
         13                            75
         14                            77
         15                            78
         16                            80
         17                            81
         18                            82
         19                            83
         20                            84
    
    Synergies: None 
    
    Taunt
    ------
    
    Required Level: Level 6
    Prerequisites: Howl
    Damage Type: N/A
    Description: Taunts an enemy to attack you.
    Notes: Mana cost stays at 3
    Decaying or Not: No
    Grade: F-
    How Many Points In It: Why in hell would you want someone to attack you?
    Usually, the enemy goes after you anyway, they don't need more help.  This
    skill is totally pointless, and only use one if you want it as a prerequisite.
    Otherwise definitely leave it alone.
    
    Skill level     Damage penalty        Attack rating penalty
        1                 5                        5
        2                 7                        7
        3                 9                        9
        4                 11                       11
        5                 13                       13
        6                 15                       15
        7                 17                       17
        8                 19                       19
        9                 21                       21
        10                23                       23
        11                25                       25
        12                27                       27
        13                29                       29
        14                31                       31
        15                33                       33
        16                35                       35
        17                37                       37
        18                39                       39
        19                41                       41
        20                43                       43
    
    Synergies: None
    
    Shout
    ------
    
    Required Level: 6
    Prerequisites: Howl
    Damage Type: N/A
    Description: Gives allies a defense bonus
    Notes: Mana cost is 6
    Decaying or Not: No
    Grade: D
    How Many Points In It: This is good only in multiplayer.  If you are facing
    someone difficult, then use this.  It is basically an armor shrine.  Again, I
    don't like warcries so I will never use this skill, but if you are into these
    things, go for it.
    
    Skill level     Defense bonus (%)        Duration
        1                  100                  16
        2                  110                  18
        3                  120                  20
        4                  130                  22
        5                  140                  24
        6                  150                  26
        7                  160                  28
        8                  170                  30
        9                  180                  32
        10                 190                  34
        11                 200                  36
        12                 210                  38
        13                 220                  40
        14                 230                  42
        15                 240                  44
        16                 250                  46
        17                 260                  48
        18                 270                  50
        19                 280                  52
        20                 290                  54
    
    Synergies: Battle Orders: +5 Seconds per level
               Battle Command: +5 Seconds per level
    
    Find Item
    ----------
    
    Required Level: 12
    Prerequisites: Find Potion
    Damage Type: N/A
    Description: Chance to find an item on corpses
    Notes: Mana cost is 7
    Decaying or Not: Yes
    Grade: D+
    How Many Points In It: Another pretty dumb skill, better than find potion
    though.  Even if I was doing warcries I would still only use one point in this.
    The chances are low anyway and it's decaying.  The only good thing about it
    (hence the plus) is that sometimes you can get some good items.
    
    Skill level     Chance to find item (%)
        1                    13
        2                    19
        3                    24
        4                    29
        5                    32
        6                    35
        7                    37
        8                    39
        9                    41
        10                   42
        11                   44
        12                   45
        13                   46
        14                   47
        15                   47
        16                   49
        17                   49
        18                   50
        19                   50
        20                   51
    
    Synergies: None
    
    Battle Cry
    -----------
    
    Required Level: 18
    Prerequisites: Howl, Taunt
    Damage Type: N/A
    Description: Weakens nearby enemies
    Notes: Mana cost is 5
    Decaying or Not: No
    Grade: B
    How Many Points In It: I think this is pretty cool.  You can make the enemies
    damaged without you even attacking them or them attacking you. The only problem
    is the duration.  Only 12 seconds?  Oh well, it is the warcries.  Put a couple
    into this one.
    
    Skill level     Defense penalty   Damage penalty        Duration
        1                 50                25                 12
        2                 52                26                 14.4
        3                 54                27                 16.8
        4                 56                28                 19.2
        5                 58                29                 21.6
        6                 60                30                 24
        7                 62                31                 26.4
        8                 64                32                 28.8
        9                 66                33                 31.2
        10                68                34                 33.6
        11                70                35                 36
        12                72                36                 38.4
        13                74                37                 40.8
        14                76                38                 43.2
        15                78                39                 45.6
        16                80                40                 48
        17                82                41                 50.4
        18                84                42                 52.8
        19                86                43                 55.2
        20                88                44                 57.6
    
    Synergies: None 
    
    Battle Orders
    --------------
    
    Required Level: 24
    Prerequisites: Howl, Shout
    Damage Type: N/A
    Description: Raises maximum life, mana and stamina of allies
    Notes: Fixed mana cost of 7
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This is okay if you are fighting a boss or have to some
    extra casting or extra running.  But it really doesn't appeal to me that much
    but it sounds like a decent skill.  If you are into warcries, put some into
    this one.
    
    Skill level     Life/mana/stamina bonus (%)  Duration
        1                    35                     30
        2                    38                     36
        3                    41                     42
        4                    44                     48
        5                    47                     54
        6                    50                     60
        7                    53                     66
        8                    56                     72
        9                    59                     78
        10                   62                     84
        11                   65                     90
        12                   68                     96
        13                   71                     102
        14                   74                     108
        15                   77                     114
        16                   80                     120
        17                   83                     126
        18                   86                     132
        19                   89                     138
        20                   92                     144
    
    Synergies: Shout: +5 Seconds per level
               Battle Command: +5 Seconds per level
    
    Grim Ward
    ----------
    
    Required Level: 24
    Prerequisites: Find Potion, Find Item
    Damage Type: N/A
    Description: Creates a totem to ward off enemies
    Notes: Mana cost is 4, fixed duration of 40 seconds. Enemy always runs
    6.6 yards away for 2.4 seconds
    Decaying or Not: No
    Grade: F
    How Many Points In It: This is basically horse crap.  Sorry for the foul
    language, but you are a barbarian and you are scaring people away.  How about
    you are supposed to go to them and kill them.  That makes more sense.  Skip
    this skill.
    
    Skill level         Radius
        1                 2
        2                 2.6
        3                 3.3
        4                 4
        5                 4.6
        6                 5.3
        7                 6
        8                 6.6
        9                 7.3
        10                8
        11                8.6
        12                9.3
        13                10
        14                10.6
        15                11.3
        16                12
        17                12.6
        18                13.3
        19                14
        20                14.6
    
    Synergies: None
    
    War Cry
    --------
    
    Required Level: 30
    Prerequisites: Howl, Taunt, Shout, Battle Cry, Battle Orders
    Damage Type: Physical
    Description: Damages and stuns surrounding enemies
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is a good skill, but in the long run, it doesn't do
    enough damage.  The mana cost gets pretty high for a
    Barbarian and it isn't good enough to waste your time on.
    
    Skill level     Damage        Stun length         Mana cost
        1            20-30            1                  10
        2            26-36            1.2                11
        3            32-42            1.4                12
        4            38-48            1.6                13
        5            44-54            1.8                14
        6            50-60            2                  15
        7            56-66            2.2                16
        8            62-72            2.4                17
        9            69-79            2.6                18
        10           76-86            2.8                19
        11           83-93            3                  20
        12           90-100           3.2                21
        13           97-107           3.4                22
        14           104-114          3.6                23
        15           111-121          3.8                24
        16           118-128          4                  25
        17           126-136          4.2                26
        18           134-144          4.4                27
        19           142-152          4.6                28
        20           150-160          4.8                29
    
    Synergies: Howl: +6% Damage per level
               Taunt: +6% Damage per level
               Battle Cry: +6% Damage per level
    
    Battle Command
    ---------------
    
    Required Level: 30
    Prerequisites: Howl, Shout, Battle Orders
    Damage Type: N/A
    Description: Raises the skill levels of allies by 1.
    Notes: Mana cost is 11.
    Decaying or Not: No
    Grade: B
    How Many Points In It: Pretty much exactly like a skill shrine.  It raises your
    skill level by one every time you use it.  This is an okay skill, but takes way
    too many prereqs just to get here to be a good use of your time.  And the level
    30 minimum is too high also.  Good skill, but takes way to long to get there.
    
    Skill level        Duration
        1                 12
        2                 16
        3                 20
        4                 24
        5                 28
        6                 32
        7                 36
        8                 40
        9                 44
        10                48
        11                52
        12                56
        13                60
        14                64
        15                68
        16                72
        17                76
        18                80
        19                84
        20                88
    
    Synergies: Shout: +5 Seconds per level
               Battle Orders: +5 Seconds per level
    
    -----------------
    Combat Masteries
    -----------------
    
    Sword/Axe/Mace Mastery
    -----------------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, boosts damage and attack rating of weapon type
    Notes: None
    Decaying or Not: Yes, in the critical strike part
    Grade: A++
    How Many Points In It: I would put 100 into this one if I could.
    Basically, it makes it so your attacks are stronger and hit more often, and its
    passive so it is there forever.  I personally favor these three rather than the
    other masteries, but whatever you choose is fine.  Max this one out full.
    
    Skill level   Attack rating   Damage bonus (%)   Critical strike chance
        1              28               28                   3
        2              36               33                   6
        3              44               38                   9
        4              52               43                   11
        5              60               48                   12
        6              68               53                   13
        7              76               58                   14
        8              84               63                   15
        9              92               68                   16
        10             100              73                   17
        11             108              78                   17
        12             116              83                   18
        13             124              88                   18
        14             132              93                   19
        15             140              98                   19
        16             148              103                  20
        17             156              108                  20
        18             164              113                  20
        19             172              118                  20
        20             180              123                  21
    
    Synergies: None
    
    Polearm/Spear/Throwing Mastery
    -------------------------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, boosts damage and attack rating of weapon type
    Notes: None
    Decaying or Not: Yes, in critical strike
    Grade: A+
    How Many Points In It: Pretty much the same as the one above it, except for
    polearms, spears, and throwing weapons.  I prefer the weapons on top, but these
    are good as well and it is a very good skill to have if you are using these
    weapons.
    
    Skill level   Attack rating   Damage bonus (%)   Critical strike chance
        1              28               28                   3
        2              36               33                   6
        3              44               38                   9
        4              52               43                   11
        5              60               48                   12
        6              68               53                   13
        7              76               58                   14
        8              84               63                   15
        9              92               68                   16
        10             100              73                   17
        11             108              78                   17
        12             116              83                   18
        13             124              88                   18
        14             132              93                   19
        15             140              98                   19
        16             148              103                  20
        17             156              108                  20
        18             164              113                  20
        19             172              118                  20
        20             180              123                  21
    
    Synergies: None
    
    Increased Stamina
    ------------------
    
    Required Level: 12
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, boosts stamina
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It:  This is not such a good skill.  As a barbarian, you
    usually want a lot of health, so I'm hoping that you put points into vitality.
    When you do that your stamina and life raise.  That alone should be enough
    stamina.
    
    Skill level     Stamina bonus (%)
        1                 30
        2                 45
        3                 60
        4                 75
        5                 90
        6                 105
        7                 120
        8                 135
        9                 150
        10                165
        11                180
        12                195
        13                210
        14                225
        15                240
        16                255
        17                270
        18                285
        19                300
        20                315
    
    Synergies: None
    
    Increased Speed
    ----------------
    
    Required Level: 24
    Prerequisites: Increased Stamina
    Damage Type: N/A
    Description: Passive, boosts run/walk speed
    Notes: None
    Decaying or Not: Yes
    Grade: B
    How Many Points In It: This is a pretty cool skill.  If you can get this up to
    level 20, which I wouldn't do, you will become very VERY fast.  Sometimes it is
    too hard to control, and you run right past the guy.  But if you learn how to
    use and control it, then it is a pretty cool skill.
    
    Skill level     Walk/Run speed bonus (%)
        1                     13
        2                     18
        3                     22
        4                     25
        5                     28
        6                     30
        7                     32
        8                     33
        9                     35
        10                    36
        11                    37
        12                    38
        13                    39
        14                    40
        15                    40
        16                    41
        17                    41
        18                    42
        19                    42
        20                    43
    
    Synergies: None
    
    Iron Skin
    ----------
    
    Required Level: 18
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, boosts defense rating
    Notes: None
    Decaying or Not: No
    Grade: A-
    How Many Points In It: This is cool.  You can up your defense passively, and
    personally I think it is really a good skill.  A really good skill for another
    character.  Usually as a barbarian, you have enough strength to put on the best
    armor.  Still, I would put 5 points into it, because it will help you later on
    because it is a percentage.
    
    Skill level     Defense bonus (%)
        1                  30
        2                  40
        3                  50
        4                  60
        5                  70
        6                  80
        7                  90
        8                  100
        9                  110
        10                 120
        11                 130
        12                 140
        13                 150
        14                 160
        15                 170
        16                 180
        17                 190
        18                 200
        19                 210
        20                 220
    
    Synergies: None
    
    Natural Resistance
    -------------------
    
    Required Level: 30
    Prerequisites: Iron Skin
    Damage Type: N/A
    Description: Passive, boosts elemental resistances
    Notes: None
    Decaying or Not: Yes
    Grade: A-
    How Many Points In It: Good skill and it is much needed in nightmare and hell
    difficulty.  They will start coming after you with elements and you will need
    this, and in hell and nightmare your resistances go into the minuses and you
    will need to get them back up.  The only reason I gave it a minus is that it
    decays.  Put about 5 into this one.
    
    Skill level     Resist bonus (%)
        1                 12
        2                 21
        3                 28
        4                 35
        5                 40
        6                 44
        7                 47
        8                 49
        9                 52
        10                54
        11                56
        12                58
        13                60
        14                61
        15                62
        16                64
        17                64
        18                65
        19                66
        20                67
    
    Synergies: None
    
    --------------
    Combat Skills
    --------------
    
    Bash
    -----
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Adds damage and knockback to attack
    Notes: Mana cost is 2
    Decaying or Not: No
    Grade: D
    How Many Points In It: Pointless skill.  There are MUCH better skills than this
    in the combat skills.  It is basically a weaker version of things to come. Put
    one as a prerequisite and move on.
    
    Skill level   Damage bonus   Damage bonus (%)   Attack Rating bonus (%)
        1             +1                 50                  20
        2             +2                 55                  25
        3             +3                 60                  30
        4             +4                 65                  35
        5             +5                 70                  40
        6             +6                 75                  45
        7             +7                 80                  50
        8             +8                 85                  55
        9             +9                 90                  60
        10            +10                95                  65
        11            +11                100                 70
        12            +12                105                 75
        13            +13                110                 80
        14            +14                115                 85
        15            +15                120                 90
        16            +16                125                 95
        17            +17                130                 100
        18            +18                135                 105
        19            +19                140                 110
        20            +20                145                 115
    
    Synergies: Stun: +5% Damage per level
               Concentrate: +5% Attack Rating per level
    
    Double Swing
    -------------
    
    Required Level: 6
    Prerequisites: Bash
    Damage Type: Physical
    Description: Quick attack with two weapons
    Notes: Requires 2 weapons to be equipped. Mana cost is 2.
    Decaying or Not: No
    Grade: B
    How Many Points In It: This skill is good at first and it seems like a very
    good skill.  It is very good in the normal difficulty, but when you get to
    nightmare and hell, you won't have any defense and they will slaughter you.
    Put a couple into this.
    
    Skill level     Attack Rating bonus (%)
        1                    15
        2                    20
        3                    25
        4                    30
        5                    35
        6                    40
        7                    45
        8                    50
        9                    55
        10                   60
        11                   65
        12                   70
        13                   75
        14                   80
        15                   85
        16                   90
        17                   95
        18                   100
        19                   105
        20                   110
    
    Synergies: Bash: +10% Damage per level
    
    Leap
    -----
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Jumps and knocks back enemies on impact
    Notes: Fixed mana cost of 2
    Decaying or Not: Yes
    Grade: C
    How Many Points In It: This skill is pretty useless, and is easily surpassed by
    leap attack.  I don't think you should put more than 3 in this because there
    are other skills that could use the points better.
    
    Skill level     Radius (yards)
        1                4.6
        2                7.3
        3                8.6
        4                10
        5                11.3
        6                12
        7                12.6
        8                13.3
        9                14
        10               14
        11               14.6
        12               14.6
        13               15.3
        14               16
        15               16
        16               16
        17               16.6
        18               16.6
        19               16.6
        20               16.6
    
    Synergies: None
    
    Double Throw
    -------------
    
    Required Level: 12
    Prerequisites: Double Swing
    Damage Type: Physical
    Description: Quick attack with two thrown weapons
    Notes: Requires two throwing weapons to be equipped. Mana cost is 2
    Decaying or Not: No
    Grade: B-
    How Many Points In It: Pretty much the same as double swing, but with a
    throwing weapon.  I personally don't like throwing weapons so I gave it a
    minus, but otherwise if you like throwing than go for it.  You don't need to
    worry as much with this about lack of armor, but you don't have any damage
    bonuses and those are key later on in the game.
    
    Skill level     Attack Rating bonus (%)
        1                    20
        2                    30
        3                    40
        4                    50
        5                    60
        6                    70
        7                    80
        8                    90
        9                    100
        10                   110
        11                   120
        12                   130
        13                   140
        14                   150
        15                   160
        16                   170
        17                   180
        18                   190
        19                   200
        20                   210
    
    Synergies: Double Swing: +8% Damage per level
    
    Stun
    -----
    
    Required Level: 12
    Prerequisites: Bash
    Damage Type: Physical
    Description: Enemy is stunned by attack
    Notes: Fixed mana cost of 2
    Decaying or Not: No
    Grade: C+
    How Many Points In It: Stun is a pretty good attack, but it doesn't come
    through in the end.  The idea of stun to me is kind of dumb, and I don't
    recommend any points in this except for as a prerequisite.  It lacks in the
    third and fourth act of the game, and its horrible in Nightmare and Hell
    difficulties.
    
    Skill level        Stun length          Attack Rating bonus (%)
        1                  1.2                       15
        2                  1.4                       20
        3                  1.6                       25
        4                  1.8                       30
        5                  2                         35
        6                  2.2                       40
        7                  2.4                       45
        8                  2.6                       50
        9                  2.8                       55
        10                 3                         60
        11                 3.2                       65
        12                 3.4                       70
        13                 3.6                       75
        14                 3.8                       80
        15                 4                         85
        16                 4.2                       90
        17                 4.4                       95
        18                 4.6                       100
        19                 4.8                       105
        20                 5                         110
    
    Synergies: Bash: +8% Damage per level
               Concentrate: +5% Attack Rating per level
               War Cry: +5% Duration per level
    
    Leap Attack
    ------------
    
    Required Level: 18
    Prerequisites: Leap
    Damage Type: Physical
    Description: Jumps and attacks target
    Notes: Fixed mana cost of 9
    Decaying or Not: No
    Grade: B
    How Many Points In It: This was one of the best skills in the original Diablo 2
    because if you attacked them it would not miss not matter what.  No, as you can
    see, they put an attack rating on it, so it won't always hit and it becomes
    kind of useless.  If you like this skill though, you can put 20 in this but I
    don't recommend it.
    
    Skill level     Damage bonus (%)     Attack Rating bonus (%)
        1                 100                     50
        2                 130                     65
        3                 160                     80
        4                 190                     95
        5                 220                     110
        6                 250                     125
        7                 280                     140
        8                 310                     155
        9                 340                     170
        10                370                     185
        11                400                     200
        12                430                     215
        13                460                     230
        14                490                     245
        15                520                     260
        16                550                     275
        17                580                     290
        18                610                     305
        19                640                     320
        20                670                     335
    
    Synergies: Leap: +10% Damage per level
    
    Concentrate
    ------------
    
    Required Level: 18
    Prerequisites: Bash, Stun
    Damage Type: Physical
    Description: Attack is uninterruptible and boosts defense
    Notes: Fixed mana cost of 2
    Decaying or Not: No
    Grade: A
    How Many Points In It: This is a great attack.  Not only does it increase
    damage, attack rating and defense, but also it is uninterruptible.  This isn't
    such a big thing in the normal difficulty, but later on in higher difficulties,
    being able to get your attack off is very important.  Put 20 into this one
    unless you are specializing in something else.
    
    Skill level     Defense bonus (%)    Attack Rating (%)   Damage bonus
        1                 100                  60                 70
        2                 110                  70                 75
        3                 120                  80                 80
        4                 130                  90                 85
        5                 140                  100                90
        6                 150                  110                95
        7                 160                  120                100
        8                 170                  130                105
        9                 180                  140                110
        10                190                  150                115
        11                200                  160                120
        12                210                  170                125
        13                220                  180                130
        14                230                  190                135
        15                240                  200                140
        16                250                  210                145
        17                260                  220                150
        18                270                  230                155
        19                280                  240                160
        20                290                  250                165
    
    Synergies: Bash: +5% Damage per level
               Battle Orders: +10% Damage per level
               Berserk: +1% Magic Damage per level
    
    Frenzy
    -------
    
    Required Level: 24
    Prerequisites: Double Swing, Double Throw
    Damage Type: Physical
    Description: Successful attacks boost attack and run/walk speed
    Notes: Bonuses in percent.  Requires 2 weapons to be equipped. Fixed mana cost
    of 3
    Decaying or Not: Yes, in both Attack and Running/Walking Speed
    Grade: B+
    How Many Points In It: This is basically a better version of double swing with
    some added bonuses.  It is an okay attack, but it doesn't have anyway to block
    attacks and that can be a huge problem against a strong melee monster.  If you
    want to you can invest in this, but I recommend against it.
    
    Skill level  Damage bonus  Attack rating  Attack speed  Run/walk speed
        1            90             100            7            47
        2            95             107            7-13         47-68
        3            100            114            7-18         47-84
        4            105            121            7-22         47-99
        5            110            128            7-25         47-110
        6            115            135            7-27         47-119
        7            120            142            7-29         47-126
        8            125            149            7-31         47-131
        9            130            156            7-33         47-138
        10           135            163            7-34         47-142
        11           140            170            7-35         47-147
        12           145            177            7-36         47-151
        13           150            184            7-37         47-155
        14           155            191            7-38         47-158
        15           160            198            7-39         47-160
        16           165            205            7-40         47-164
        17           170            212            7-40         47-165
        18           175            219            7-41         47-167
        19           180            226            7-41         47-169
        20           185            233            7-42         47-171
    
    Synergies: Double Swing: +8% Damage per level
               Taunt: +8% Damage per level
               Berserk: +1% Magic Damage per level
    
    Whirlwind
    ----------
    
    Required Level: 30
    Prerequisites: Bash, Leap, Stun, Concentrate, Leap Attack
    Damage Type: Physical
    Description: A whirling attack that cuts through enemies
    Notes: None
    Decaying or Not: No
    Grade: B+
    How Many Points In It: This attack was another awesome attack for the original
    Diablo 2.  Then the dreaded attack rating was added.  Before it would always
    hit, now it has an attack-rating bonus so it isn't as effective.  Also, it
    starts out as a negative damage bonus, so if you aren't serious about investing
    in it, don't because it will lower your damage.  I personally don't like this
    skill as it is too mana consuming and takes many points to be effective.
    
    Skill level     Damage bonus (%)   Attack Rating bonus (%)    Mana cost
        1                 -50                   0                    25
        2                 -42                   5                    25
        3                 -34                   10                   26
        4                 -26                   15                   26
        5                 -18                   20                   27
        6                 -10                   25                   27
        7                 -2                    30                   28
        8                 6                     35                   28
        9                 14                    40                   29
        10                22                    45                   29
        11                30                    50                   30
        12                38                    55                   30
        13                46                    60                   31
        14                54                    65                   31
        15                62                    70                   32
        16                70                    75                   32
        17                78                    80                   33
        18                86                    85                   33
        19                94                    90                   34
        20               102                    95                   34
    
    Synergies: None
    
    Berserk
    --------
    
    Required Level: 30
    Prerequisites: Bash, Stun, Concentrate
    Damage Type: Magical
    Description: Powerful attack that reduces defense to 0
    Notes: Fixed mana cost of 4
    Decaying or Not: Yes, the duration does a tiny bit, but that’s a good thing
    Grade: A+
    How Many Points In It: This is a lifesaver attack.  All other attacks by the
    Barbarian are physical damage.  Sure, that's fine until the fifth act of Hell
    mode.  Then some people are immune to physical damage, and what do you do then?
    You pull out your trusty Berserk!  It attacks with magic damage instead of
    physical, and it is a strong attack.  Put 20 into this one for sure.
    
    Skill level     Damage bonus (%)    Attack Rating bonus   Duration
        1                 150                 100                2.7
        2                 165                 115                2.4
        3                 180                 130                2.2
        4                 195                 145                2.1
        5                 210                 160                2
        6                 225                 175                1.9
        7                 240                 190                1.8
        8                 255                 205                1.7
        9                 270                 220                1.6
        10                285                 235                1.6
        11                300                 250                1.6
        12                315                 265                1.5
        13                330                 280                1.5
        14                345                 295                1.4
        15                360                 310                1.4
        16                375                 325                1.4
        17                390                 340                1.4
        18                405                 355                1.3
        19                420                 370                1.3
        20                435                 385                1.3
    
    Synergies: Howl: +10% Damage per level
               Shout: +10% Damage per level
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.2.4 Stat/Skill Distribution
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------------
    Concetrate/Berserk Barbarian
    -----------------------------
    
    My favorite stat/skill distribution is the combination of masteries plus
    berserk and concentration combination.  This is courtesy of Aydin Mohseni.
    Here goes!
    
    Level 2: Bash
    Level 3: ______ Mastery (What ever you choose, I will use mace because it does
    the most damage.)
    Level 4: Mace Mastery (MM)
    Level 5: MM
    Level 6: MM
    Level 7: MM
    Level 8: MM
    Level 9: MM
    Level 10: MM
    Level 11: MM
    Level 12: Stun
    Level 13: Increased Stamina
    Level 14: MM
    Level 15: MM
    Level 16: MM
    Level 17: MM
    Level 18: Concentrate (CO)
    Level 19: Iron Skin
    Level 20: CO
    Level 21: CO
    Level 22: CO
    Level 23: CO
    Level 24: Increased Speed
    Level 25: MM
    Level 26: CO
    Level 27: MM
    Level 28: CO
    Level 29: CO
    Level 30: Berserk (BZ)
    Level 31: Natural Resistance (NR)
    Level 32: CO
    Level 33: BZ
    Level 34: NR
    Level 35: CO
    Level 36: BZ
    Level 37: NR
    Level 38: CO
    Level 39: BZ
    Level 40: NR
    Level 41: CO
    Level 42: BZ
    Level 43: NR
    Level 44: CO
    Level 45: BZ -> Repeat until
    Level 46: CO -> maxed out
    
    Put all of the bonuses from Normal difficulty into your mastery to finish it
    out.  Then you don't have to worry about it later on in the game.  Here is a
    general idea of the skills you want and the number of points in each one.
    
    Mastery of your choice - 20 points
    Berserk - 20 points
    Concentrate - 20 points
    Natural Resistance - 10 points
    Iron Skin - 5 points
    Increased Speed - 5 points
    Increased Stamina - 5 points
    Prerequisites and others of your choice - 15 points
    
    Okay, for stats, it is all about Strength, Dexterity and Vitality.
    NEVER EVER EVER NEVER EVER put ANY points into energy.  You will have plenty of
    mana as your mana will rise with your levels a little bit.
    Here is what we want:
    
    Strength - 180+
    Dexterity - 220+
    Vitality - 220+
    Energy - 10
    
    For each level, here is what I suggest you distribute your stats in.
    
    Levels 2-50
    
    ST +2
    DX +2
    VT +1
    EN +0
    
    Levels 51-99
    
    ST +1
    DX +2
    VT +2
    EN +0
    
    That should be a good set-up.
    
    Stat/Skill Distribution Rating: 9.5 out of 10 - Extremely good character, the
    only weakness is in large crowds, but very strong hits often and always, and
    has two different kinds of damage so no one can be immune to his attacks.
    
    -----------------
    Frenzy Barbarian
    -----------------
    
    Here is another barbarian that can be pretty effective, but again I find the
    last one a little more effective.  This will basically put you into Frenzy non-
    stop killing enemies in large crowds like nobody's business.  Again, it will
    focus on mastery of some weapon of your choice.  Anyway, here we go.
    
    Level 2: Bash
    Level 3: ______ Mastery (What ever you choose, I will use mace because it does
    the most damage.)
    Level 4: Mace Mastery (MM)
    Level 5: MM
    Level 6: Double Strike
    Level 7: MM
    Level 8: MM
    Level 9: MM
    Level 10: MM
    Level 11: MM
    Level 12: Increased Stamina
    Level 13: Double Throw
    Level 14: MM
    Level 15: MM
    Level 16: MM
    Level 17: MM
    Level 18: Iron Skin (Isk)
    Level 19: MM
    Level 20: Isk
    Level 21: MM
    Level 22: Isk
    Level 23: MM
    Level 24: Frenzy (F)
    Level 25: Increased Speed
    Level 26: F
    Level 27: F
    Level 28: F
    Level 29: F
    Level 30: Natural Resistance (NR)
    Level 31: NR
    Level 32: F
    Level 33: NR
    Level 34: F
    Level 35: NR
    Level 36: F
    Level 37: NR
    Level 38: Alternate F and Isk
    
    Put all of the bonuses from Normal difficulty into your mastery to finish it
    out.  Then you don't have to worry about it later on in the game.  Here is a
    general idea of the skills you want and the number of points in each one.
    
    Mastery of your choosing: 20 points
    Frenzy: 20 points
    Iron Skin: 20 points
    Natural Resistance: 5 points (or more if you choose)
    All prerequisites: 1 point each
    All other skills of your choice: The rest of the points
    
    Okay, for stats, it is all about Strength, Dexterity and Vitality.
    NEVER EVER EVER NEVER EVER put ANY points into energy.  You will have plenty of
    mana, as your mana will rise with your levels a little bit.
    Here is what we want:
    
    Strength - 180+
    Dexterity - 220+
    Vitality - 220+
    Energy - 10
    
    For each level, here is what I suggest you distribute your stats in.
    
    Levels 2-50
    
    ST +2
    DX +2
    VT +1
    EN +0
    
    Levels 51-99
    
    ST +1
    DX +2
    VT +2
    EN +0
    
    That should be a good set-up.
    
    Stat/Skill Distribution Rating: 7 out of 10
    This is a very interesting distribution.  It its extremely effective against
    large crowds and not so hot against single opponents.  This is made so you can
    get hit, with skills like Iron Skin and Natural Resistance.  But, it does lack
    a skill other than physical skills, and it is very impractical for most
    purposes, as large crowds don't appear as often as single or a couple of
    opponents do.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.2.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 9 out of 10
    Explanation: My second favorite character, and many other people's favorite
    character because of his toughness and high damage.  He is fun to use and there
    are many different weapons and he has many skills that can work well.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    6.3 Necromancer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.3.1)
    
    The Necromancer is a sorcerer except he only does certain skills.  He raises
    the dead and casts poisonous spells.  He is a really cool character and is
    really powerful, if you do it right.  There are several ways to go about making
    a good Necromancer, but there is one way that works best in my opinion.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.3.2 Necromancer Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
                               POISON AND BONE SPELLS
    
    
    
                                 Teeth (Lv.1)             Bone Armor (Lv.1)
                                      | |                     | |
                                      | |                     | |
                                      | |                     | |
                                      \ /                     | |
    Poison Dagger (Lv.6)        Corpse Explosion (Lv.6)       | |
          | |                    | |  | |                     | |
          | |                  | |    | |                     | |
          | |                | |      | |                     | |
          | |             | |         | |                     \ /
          | |           | |           | |              Bone Wall (Lv.12)
          | |         | |             | |                     | |
          | |       | |               | |                     | |
          | |     | |                 | |                     | |
          \ /    \ /                  \ /                     | |
    Poison Explosion (Lv.18)    Bone Spear (Lv.18)            | |
          | |                         | |    | |              | |
          | |                         | |         | |         | |
          | |                         | |              | |    | |
          | |                         | |                 \ / \ /
          | |                         | |            Bone Prison (Lv.24)
          | |                         | |
          | |                         | |
          | |                         | |
          \ /                         \ /
    Poison Nova (Lv.30)        Bone Spirit (Lv.30)
    
    
    
                                    SUMMONING & CONTROL
    
    
    Skeleton Mastery (Lv.1)-------------------------->Raise Skeleton (Lv.1)
                                                             | |
                                                             | |
                                                             | |
                                                             | |
                                Clay Golem (Lv.6)            | |
                            | |       | |                    | |
                      | |             | |                    | |
                 | |                  | |                    | |
             \ /                      | |                    \ /
    Golem Mastery (Lv.12)             | |      Raise Skeletal Mage (Lv. 12)
             | |                      | |                    | |
             | |                      | |                    | |
             | |                      | |                    | |
             | |                      \ /                    | |
             | |               Blood Golem (Lv.18)           | |
             | |                      | |                    | |
             | |                      | |                    | |
             | |                      | |                    | |
             \ /                      \ /                    | |
    Summon Resist (Lv.24)    Iron Golem (Lv.24)              | |
                                      | |                    | |
                                      | |                    | |
                                      | |                    | |
                                      \ /                    \ /
                              Fire Golem (Lv.30)        Revive (Lv.30)
    
    
    
                                    CURSES
    
                             Amplify Damage (Lv.1)
                                    | |     | |
                                    | |          | |
                                    | |               | |
                                    | |                    \ /
    Dim Vision (Lv.6)               | |                 Weaken (Lv.6)
         | |                        | |                     | |
         | |                        | |                     | |
         | |                        | |                     | |
         | |                        \ /                     \ /
         | |                 Iron Maiden (Lv.12)        Terror (Lv.12)
         | |                        | |                     | |
         | |                        | |                     | |
         | |                        | |                     | |
         \ /                        \ /                     | |
    Confuse (Lv.18)           Life Tap (Lv.18)              | |
         | |                        | |                     | |
         | |                        | |                     | |
         | |                        | |                     | |
         \ /                        | |                     \ /
    Attract (Lv.24)                 | |                 Decrepify (Lv.24)
                                    | |                | |
                                    | |            | |
                                    | |       | |
                                    \ /  \ /
                              Lower Resist (Lv.30)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.3.3 Necromancer Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ------------------------
    Poison and Bone Spells:
    ------------------------
    
    Teeth:
    ------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Magical
    Description: Multiple magic "teeth" strike enemies
    Notes: None
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is not a very good skill.  It can also be very
    powerful, but only if you attack them very close, and all 21 teeth hit them.
    In that case it would do 441 damage.  But there are MUCH better skills out
    there, and I wouldn't invest in this.  Put one as a prerequisite and move on.
    
    Skill level     Damage      # of teeth     Mana cost
        1            2-4            2              3
        2            3-5            3              3.5
        3            4-6            4              4
        4            5-7            5              4.5
        5            6-8            6              5
        6            7-9            7              5.5
        7            8-10           8              6
        8            9-11           9              6.5
        9            10-12          10             7
        10           11-13          11             7.5
        11           12-14          12             8
        12           13-15          13             8.5
        13           14-16          14             9
        14           15-17          15             9.5
        15           16-18          16             10
        16           17-19          17             10.5
        17           18-20          18             11
        18           19-21          19             11.5
        19           20-22          20             12
        20           21-23          21             12
    
    Synergies: Bone Wall: +15% Magic Damage per level
               Bone Spear: +15% Magic Damage per level
               Bone Prison: +15% Magic Damage per level
               Bone Spirit: +15% Magic Damage per level
    
    Bone Armor:
    -----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Summons a whirling barrier of bones to protect you
    Notes: Only affects physical melee damage
    Decaying or Not: No
    Grade: D-
    How Many Points In It: Don't even think about it.  The skills along this line
    are absolute crap.  Just don't do it because it isn't worth it.  Zero points
    into this one.  The only reason it isn't an F is because it does raise your
    armor a little bit.
    
    Skill level     Damage absorbed     Mana cost
        1                 20                11
        2                 30                12
        3                 40                13
        4                 50                14
        5                 60                15
        6                 70                16
        7                 80                17
        8                 90                18
        9                 100               19
        10                110               20
        11                120               21
        12                130               22
        13                140               23
        14                150               24
        15                160               25
        16                170               26
        17                180               27
        18                190               28
        19                200               29
        20                210               30
    
    Synergies: Bone Wall: +15% Damage Absorbed per level
               Bone Prison: +15% Damage Absorbed per level
    
    Poison Dagger:
    --------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Poison
    Description: Adds poison element to a melee dagger attack
    Notes: Fixed poison duration of 2 seconds
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This is actually not that bad of a skill; it is just
    that it is limited to the dagger class, which hampers its effectiveness.  I
    would put a couple into this one, because it can be useful in the early levels.
    I would put about 4 or 5 into this until you get better skills.
    
    Skill level     Poison damage     Attack rating bonus (%)     Mana cost
        1               7-15                   15                    3
        2               10-19                  25                    3.2
        3               14-23                  35                    3.5
        4               18-27                  45                    3.7
        5               22-31                  55                    4
        6               26-35                  65                    4.2
        7               30-39                  75                    4.5
        8               34-42                  85                    4.7
        9               40-48                  95                    5
        10              46-54                  105                   5.2
        11              51-60                  115                   5.5
        12              57-66                  125                   5.7
        13              63-72                  135                   6
        14              69-78                  145                   6.2
        15              75-83                  155                   6.5
        16              81-89                  165                   6.7
        17              89-97                  175                   7
        18              96-105                 185                   7.2
        19              104-113                195                   7.5
        20              112-121                205                   7.7
    
    Synergies: Poison Explosion: +20% Poison Damage per level
               Poison Nova: +20% Poison Damage per level
    
    Corpse Explosion:
    -----------------
    
    Required Level: 6
    Prerequisites: Teeth
    Damage Type: Fire and physical
    Description: Causes a corpse to explode violently.
    Notes: Fixed damage of 60-100% of corpse life
    Decaying or Not: No
    Grade: A
    How Many Points In It: I cannot stress enough about how good this skill is.
    Think about this. Usually the guys you kill are around each other's health.  So
    if you kill one and explode it, it will either kill them or greatly injure
    them.  This is definitely useful throughout the WHOLE game, and I wouldn't
    suggest anything less than 20 points into this skill.
    
    Skill level     Damage radius (yards)     Mana cost
        1                    2.6                  15
        2                    3                    16
        3                    3.3                  17
        4                    3.6                  18
        5                    4                    19
        6                    4.3                  20
        7                    4.6                  21
        8                    5                    22
        9                    5.3                  23
        10                   5.6                  24
        11                   6                    25
        12                   6.3                  26
        13                   6.6                  27
        14                   7                    28
        15                   7.3                  29
        16                   7.6                  30
        17                   8                    31
        18                   8.3                  32
        19                   8.6                  33
        20                   9                    34
    
    Synergies: None
    
    Bone Wall:
    ----------
    
    Required Level: 12
    Prerequisites: Bone Armor
    Damage Type: N/A
    Description: Summons a wall of bone to block off enemies
    Notes: Fixed mana cost of 17, fixed duration of 48 seconds
    Decaying or Not: No
    Grade: F
    How Many Points In It: Even worse.  Again, don't even bother with the skills on
    this side, it isn't worth it.  This skill is so that you don't have to fight
    the enemies.  But isn't that what the game is about?  This skill is not good
    whatsoever, so leave it alone.
    
    Skill level     Wall life
        1              19
        2              23
        3              28
        4              33
        5              38
        6              42
        7              47
        8              52
        9              57
        10             61
        11             66
        12             71
        13             76
        14             80
        15             85
        16             90
        17             95
        18             99
        19             104
        20             109
    
    Synergies: Bone Armor: +10% Life per level
               Bone Prison: +10% Life per level
    
    Poison Explosion:
    -----------------
    
    Required Level: 18
    Prerequisites: Teeth, Corpse Explosion, Poison Dagger
    Damage Type: Poison
    Description: Creates a poison cloud from a target corpse
    Notes: Fixed mana cost of 8, fixed poison duration of 2 seconds
    Decaying or Not: No
    Grade: B+
    How Many Points In It: This is a very good skill as well, but the only problem
    with it is that later on in the game people become immune to poison, and this
    is ineffective.  Corpse Explosion however has both fire and physical damage,
    which one monster can't be immune to at the same time.  If you like poison
    however, go with this, it is still very good.  Also the damage is set, unlike
    CE, and that makes it a little bit worse.
    
    Skill level     Poison damage
        1               25-50
        2               31-56
        3               37-62
        4               43-68
        5               50-75
        6               56-81
        7               62-87
        8               68-93
        9               81-106
        10              93-118
        11              106-131
        12              118-143
        13              131-156
        14              143-168
        15              156-181
        16              168-193
        17              187-202
        18              206-231
        19              225-250
        20              243-268
    
    Synergies: Poison Dagger: +15% Poison Damage per level
               Poison Nova: +15% Poison Damage per level
    
    Bone Spear:
    -----------
    
    Required Level: 18
    Prerequisites: Teeth, Corpse Explosion
    Damage Type: Magical
    Description: Fires a missile made of bone at the target
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: Another very good skill.  Its damage is kind of lacking,
    but it is a ranged attack.  Another plus to this is that every few monsters are
    ever immune to Magical damage, so you won't have to worry about that.  Another
    bonus is that it can go through any monster it hits.  Invest in this skill with
    many points, or until you get Bone Spirit.
    
    Skill level     Damage     Mana cost
        1           16-24          7
        2           24-32          7.2
        3           32-40          7.5
        4           40-48          7.7
        5           48-56          8
        6           56-64          8.2
        7           64-72          8.5
        8           72-80          8.7
        9           80-88          9
        10          88-96          9.2
        11          96-104         9.5
        12          104-112        9.7
        13          112-120        10
        14          120-128        10.2
        15          128-136        10.5
        16          136-144        10.7
        17          144-152        11
        18          152-160        11.2
        19          160-168        11.5
        20          168-176        11.7
    
    Synergies: Teeth: +7% Magic Damage per level
               Bone Wall: +7% Magic Damage per level
               Bone Prison: +7% Magic Damage per level
               Bone Spirit: +7% Magic Damage per level
    
    Bone Prison:
    ------------
    
    Required Level: 24
    Prerequisites: Teeth, Bone Armour, and Corpse Explosion
    Damage Type: N/A
    Description: Summons a prison of bone that surrounds your target
    Notes: Fixed duration of 24 seconds
    Decaying or Not: No
    Grade: F
    How Many Points In It: No points in it.  This is a little bit smarter than Bone
    Wall, but it is available at level 24.  Not worth it, don't invest any points
    into this column.
    
    Skill level     Wall life     Mana cost
        1              22            27
        2              26            26
        3              31            25
        4              36            24
        5              41            23
        6              45            22
        7              50            21
        8              55            20
        9              60            19
        10             64            18
        11             69            17
        12             74            16
        13             79            15
        14             83            14
        15             88            13 
        16             93            12
        17             98            11
        18             102           10
        19             107           9
        20             112           8
    
    Synergies: Bone Armor: +8% Life per level
               Bone Wall: +8% Life per level
    
    Poison Nova:
    ------------
    
    Required Level: 30
    Prerequisites: Teeth, Poison Dagger, Corpse Explosion, and Poison
    Explosion
    Damage Type: Poison
    Description: Emits a circle of lethal poison
    Notes: Fixed mana cost of 20, fixed poison duration of 2 seconds
    Decaying or Not: No
    Grade: A-
    How Many Points In It: Another very good skill, and it does massive damage.
    Again, the only problem is that some monsters will get immune to poison and
    then you would be screwed, but otherwise it is a very strong skill and invest
    if you are going with the poison spells.
    
    Skill level     Poison damage
        1               52-93
        2               67-108
        3               82-123
        4               97-123
        5               112-153
        6               127-168
        7               142-183
        8               157-198
        9               176-216
        10              194-236
        11              213-254
        12              232-273
        13              251-292
        14              269-311
        15              288-329
        16              307-348
        17              337-378
        18              367-408
        19              397-438
        20              427-468
    
    Synergies: Poison Dagger: +10% Poison Damage per level
               Poison Explosion: +10% Poison Damage per level
    
    Bone Spirit:
    ------------
    
    Required Level: 30
    Prerequisites: Teeth, Corpse Explosion, and Bone Spear
    Damage Type: Magical
    Description: Summons an undead spirit who homes in on a target
    Notes: None
    Decaying or Not: No
    Grade: A+
    How Many Points In It: This is the best skill that he has.  It is a ball of
    magical death that finds body heat and goes towards it.  It has massive damage;
    relatively low magic cost, and it is homing.  Who wouldn't want this skill?
    Put 20 points into this without a pause.
    
    Skill level     Damage     Mana cost
        1           22-33         12
        2           40-52         12.5
        3           58-71         13
        4           76-90         13.5
        5           94-109        14
        6           112-128       14.5
        7           129-147       15
        8           147-166       15.5
        9           166-187       16
        10          185-207       16.5
        11          204-227       17
        12          224-247       17.5
        13          243-267       18
        14          262-287       18.5
        15          281-308       19
        16          300-328       19.5
        17          320-349       20
        18          340-370       20.5
        19          360-392       21
        20          380-413       21.5
    
    Synergies: Teeth: +6% Magic Damage per level
               Bone Wall: +6% Magic Damage per level
               Bone Spear: +6% Magic Damage per level
               Bone Prison: +6% Magic Damage per level
    
    -------
    Curses:
    -------
    
    Amplify Damage:
    ---------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Lowers physical resist of target(s) by 100%
    Notes: Fixed mana cost of 4, fixed 100% lower resist
    Decaying or Not: No
    Grade: B+
    How Many Points In It: This isn't a bad skill, but I still would only put two
    or three points into it.  Why you ask?  Because the benefits of putting more
    than one skill point into it isn't good, and it isn't worth it.  But it is a
    pretty good skill.
    
    Skill level     Radius (yards)        Duration
        1                2                   8
        2                2.6                 11
        3                3.3                 14
        4                4                   17
        5                4.6                 20
        6                5.3                 23
        7                6                   26
        8                6.6                 29
        9                7.3                 32
        10               8                   35
        11               8.6                 38
        12               9.3                 41
        13               10                  44
        14               10.6                47
        15               11.3                50
        16               12                  53
        17               12.6                56
        18               13.3                59
        19               14                  62
        20               14.6                65
    
    Synergies: None 
    
    Dim Vision:
    -----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Blinds the enemy
    Notes: Fixed mana cost of 9
    Decaying or Not: No
    Grade: B
    How Many Points In It: This skill is great if you are shooting or using
    projectiles.  It makes it so they can't see you but you can see them. It is a
    good deal.  Still, it can get pretty weak at times, and there are much better
    places for your points than this.  Put one in and move on.
    
    Skill level     Radius (yards)        Duration
        1                2.6                 7
        2                3.3                 9
        3                4                   11
        4                4.6                 13
        5                5.3                 15
        6                6                   17
        7                6.6                 19
        8                7.3                 21
        9                8                   23
        10               8.6                 25
        11               9.3                 27
        12               10                  29
        13               10.6                31
        14               11.3                33
        15               12                  35
        16               12.6                37
        17               13.3                39
        18               14                  41
        19               14.6                43
        20               15.3                45
    
    Synergies: None
    
    Weaken:
    -------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Reduces target's damage
    Notes: Fixed damage penalty of 33% to target, fixed mana cost of 4
    Decaying or Not: No
    Grade: C+
    How Many Points In It: I am not a big fan of this skill.  It could be helpful,
    but the idea of it is not appealing to me.  Usually, I would rather kill the
    monster rather than lower his damage.  I do see how it could be useful for
    killing bigger bosses and such, but I don't think a skill is worth investing in
    just for bosses.
    
    Skill level       Radius             Duration
        1               6                   14
        2               6.6                 16.4
        3               7.3                 18.8
        4               8                   21.2
        5               8.6                 23.6
        6               9.3                 26
        7               10                  28.4
        8               10.6                30.8
        9               11.3                33.2
        10              12                  35.6
        11              12.6                38
        12              13.3                40.4
        13              14                  42.8
        14              14.6                45.2
        15              15.3                47.6
        16              16                  50
        17              16.6                52.4
        18              17.3                54.8
        19              18                  57.2
        20              18.6                59.6
    
    Synergies: None
    
    Iron Maiden:
    ------------
    
    Required Level: 12
    Prerequisites: Amplify Damage
    Damage Type: N/A
    Description: Target hurts self with each successful melee attack
    Notes: Fixed mana cost of 5, fixed radius of 4.6 yards
    Decaying or Not: No
    Grade: B+
    How Many Points In It: I like this skill, especially because every skill level
    increases the damage returned.  This coupled with a Golem works very well, and
    the monsters die MUCH easier.  Again, putting points into this could result in
    some major damage returned.  Put points into this if you are doing Summoning.
    
    Skill level     Damage returned (%)        Duration
        1                   200                  12
        2                   225                  14.4
        3                   250                  16.8
        4                   275                  19.2
        5                   300                  21.6
        6                   325                  24
        7                   350                  26.4
        8                   375                  28.8
        9                   400                  31.2
        10                  425                  33.6
        11                  450                  36
        12                  475                  38.4
        13                  500                  40.8
        14                  525                  43.2
        15                  550                  45.6
        16                  575                  48
        17                  600                  50.4
        18                  625                  52.8
        19                  650                  55.2
        20                  675                  57.6
    
    Synergies: None
    
    Terror:
    -------
    
    Required Level: 12
    Prerequisites: Weaken
    Damage Type: N/A
    Description: Target(s) flee in fear
    Notes: Fixed mana cost of 7, fixed radius of 2.6 yards
    Decaying or Not: No
    Grade: D+
    How Many Points In It: Mmm, not so good.  You don't really want to make your
    enemies run away, because they will eventually come back to attack you anyway.
    Don't even go there, this column is not worth investing in, and leave this
    skill especially alone.
    
    Skill level        Duration
        1                 8
        2                 9
        3                 10
        4                 11
        5                 12
        6                 13
        7                 14
        8                 15
        9                 16
        10                17
        11                18
        12                19
        13                20
        14                21
        15                22
        16                23
        17                24
        18                25
        19                26
        20                27
    
    Synergies: None
    
    Confuse:
    --------
    
    Required Level: 18
    Prerequisites: Dim Vision
    Damage Type: N/A
    Description: Target(s) attack randomly
    Notes: Fixed mana cost of 13
    Decaying or Not: No
    Grade: B
    How Many Points In It: This skill can be pretty cool in the early stages of the
    game, but eventually it won't be as effective.  It can be a good skill until
    you build up your Summons or your spells, but after that I would leave it
    alone.
    
    Skill level     Radius (yards)        Duration
        1               4                    10
        2               4.6                  12
        3               5.3                  14
        4               6                    16
        5               6.6                  18
        6               7.3                  20
        7               8                    22
        8               8.6                  24
        9               9.3                  26
        10              10                   28
        11              10.6                 30
        12              11.3                 32
        13              12                   34
        14              12.6                 36
        15              13.3                 38
        16              14                   40
        17              14.6                 42
        18              15.3                 44
        19              16                   46
        20              16.6                 48
    
    Synergies: None
    
    Life Tap:
    ---------
    
    Required Level: 18
    Prerequisites: Amplify Damage, Iron Maiden
    Damage Type: N/A
    Description: Target's give life when attacked
    Notes: Fixed mana cost of 9, fixed life steal of 50% attack damage
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This skill isn't my favorite, but I have to admit it is
    a pretty good skill.  It basically makes it so you only take half damage, which
    can be very good at times. But still, I don't like it because it involves
    others hitting you, so it isn't the best skill to have.
    
    Skill level     Radius (yards)       Duration
        1                2.6                16
        2                3.3                18.4
        3                4                  20.8
        4                4.6                23.2
        5                5.3                25.6
        6                6                  28
        7                6.6                30.4
        8                7.3                32.8
        9                8                  35.2
        10               8.6                37.6
        11               9.3                40
        12               10                 42.4
        13               10.6               44.8
        14               11.3               47.2
        15               12                 49.6
        16               12.6               52
        17               13.3               54.4
        18               14                 56.8
        19               14.6               59.2
        20               15.3               61.6
    
    Synergies: None
    
    Attract:
    --------
    
    Required Level: 24
    Prerequisites: Dim Vision, Confuse
    Damage Type: N/A
    Description: Target is targeted by nearby enemies
    Notes: Fixed mana cost of 17, fixed radius of 6 yards
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is a lot better than Terror, but this still is a
    dumb skill.  Why waste your mana, much less 17 mana to get the monsters to come
    to you, that already come to you?  In some cases this is okay to single out
    some monsters/bosses, but it isn't in enough cases where it is a skill worth
    using.  Don't use this skill.
    
    Skill level        Duration
        1                12
        2                15.6
        3                19.2
        4                22.8
        5                26.4
        6                30
        7                33.6
        8                37.2
        9                40.8
        10               44.4
        11               48
        12               51.6
        13               55.2
        14               58.8
        15               62.4
        16               66
        17               69.6
        18               73.2
        19               76.8
        20               80.4
    
    Synergies: None
    
    Decrepify:
    ----------
    
    Required Level: 24
    Prerequisites: Weaken, Terror
    Damage Type: N/A
    Description: Slows and weakens enemy
    Notes: Fixed penalty to damage, physical resistance and speed of 50%
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This skill is okay, but it lacks too much.  If with your
    skill levels the damage penalties and such changes it would be much better, but
    it stays the same, at a pretty weak 50%.  Don't go into this skill, or this
    column much less.
    
    Skill level        Duration
        1                4
        2                4.6
        3                5.2
        4                5.8
        5                6.4
        6                7
        7                7.6
        8                8.2
        9                8.8
        10               9.4
        11               10
        12               10.6
        13               11.2
        14               11.8
        15               12.4 
        16               13
        17               13.6
        18               14.2
        19               14.8
        20               15.4
    
    Synergies: None
    
    Lower Resist:
    -------------
    
    Required Level: 30
    Prerequisites: Weaken, Amplify Damage, Terror, Iron Maiden, Life Tap, and
    Decrepify
    Damage Type: N/A
    Description: Lowers target(s) resistance to elements, poison, and magic
    Notes: Fixed mana cost of 22
    Decaying or Not: Yes, with the resists lowered
    Grade: B
    How Many Points In It: This skill can be quite useful if you are going into the
    spell version of the Necromancer, because it will in effect make your attacks
    stronger against enemies where it would normally be weaker.  It is a good
    skill, and you might want to invest some points into this skill if you feel it
    is necessary.
    
    Skill level     Radius (yards)         Duration     Resists lowered (%)
        1                4.6                  20                     31
        2                5.3                  22                     37
        3                6                    24                     41
        4                6.6                  26                     44
        5                7.3                  28                     47
        6                8                    30                     49
        7                8.6                  32                     51
        8                9.3                  34                     52
        9                10                   36                     54
        10               10.6                 38                     55
        11               11.3                 40                     56
        12               12                   42                     57
        13               12.6                 44                     58
        14               13.3                 46                     59
        15               14                   48                     60
        16               14.6                 50                     61
        17               15.3                 52                     61
        18               16                   54                     61
        19               16.6                 56                     62
        20               17.3                 58                     62
    
    Synergies: None
    
    -----------------
    Summoning Skills:
    -----------------
    
    Raise Skeleton:
    ---------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Summons a skeleton from a target corpse to fight for you
    Notes: None
    Decaying or Not: Not really...
    Grade: C
    How Many Points In It: This is a good skill, for the first two or three levels.
    If you put more than three in it the game will be kind of tough for you.  This
    is a good skill, but it outlives its purpose very quickly.  Put a two into this
    and then none after that because of Skeleton Mastery and Skeleton Mages coming
    soon.
    
    Skill level  # skeletons  Mana cost   Damage  Atk Bonus  Defense  Life
        1             1           6        1-2       20         20     21
        2             2           7        1-2       35         35     21
        3             3           8        1-2       50         50     21
        4             3           9        1-2       65         65     31
        5             3           10       1-2       80         80     42
        6             4           11       1-2       95         95     52
        7             4           12       1-2       110        110    63
        8             4           13       2-4       125        125    73
        9             5           14       4-5       140        140    84
        10            5           15       6-7       155        155    94
        11            5           16       8-9       170        170    105
        12            6           17       10-11     185        185    115
        13            6           18       12-14     200        200    126
        14            6           19       14-16     215        215    136
        15            7           20       17-19     230        230    147
        16            7           21       21-23     245        245    157
        17            7           22       26-28     260        260    168
        18            8           23       31-33     275        275    178
        19            8           24       37-39     290        290    189
        20            8           25       37-39     305        305    199
    
    
    Synergies: None
    
    Skeleton Mastery:
    -----------------
    
    Required Level: 1
    Prerequisites: Raise Skeleton
    Damage Type: N/A
    Description: Passive, improves ability of raised skeletons, skeletal mages, and
    revives
    Notes: Improves Skeletal Mage missile damage past level 2
    Decaying or Not: No
    Grade: A
    How Many Points In It: Of course it gets an A.  Pretty much all masteries get
    an A, because they improve how well you do in the game, while you have to do
    nothing.  Anyway, this skill also counts for the skill Revive, which is very
    good.  It can't get much better than this. Oh, I almost forgot, put 20 into 
    this one.
    
    Skill level   Skltn Life   Revive Life   Skltn Damage    Revive Damage
        1            +8            +5%            +2              +10%
        2            +16           +10%           +4              +20%
        3            +24           +15%           +6              +30%
        4            +32           +20%           +8              +40%
        5            +40           +25%           +10             +50%
        6            +48           +30%           +12             +60%
        7            +56           +35%           +14             +70%
        8            +64           +40%           +16             +80%
        9            +72           +45%           +18             +90%
        10           +80           +50%           +20             +100%
        11           +88           +55%           +22             +110%
        12           +96           +60%           +24             +120%
        13           +104          +65%           +26             +130%
        14           +112          +70%           +28             +140%
        15           +120          +75%           +30             +150%
        16           +128          +80%           +32             +160%
        17           +136          +85%           +34             +170%
        18           +144          +90%           +36             +180%
        19           +152          +95%           +38             +190%
        20           +160          +100%          +40             +200%
    
    Synergies: None
    
    Clay Golem:
    -----------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Physical
    Description: Summons a Golem from the earth around you
    Notes: Damage and life scale up in Nightmare/Hell difficulty, automatically 
    heal, and defense is always 20.
    Decaying or Not: Yes, in Slowing Enemies
    Grade: C+
    How Many Points In It: This is much like Raise Skeleton, because it is the
    first of many more to come.  Don't put more than a couple into this one because
    you won't need this golem in a few levels.  Put a couple into it and forget
    about it, he is only good for about 5 levels.
    
    Skill level     Damage     Life     Mana cost    Slows Enemies %   Attack Bonus
        1            2-5       100         15              11               80
        2            2-6       135         18              20               100
        3            3-8       170         21              27               120
        4            4-10      205         24              33               140
        5            4-12      240         27              37               160
        6            5-13      275         30              41               180
        7            6-15      310         33              44               200
        8            6-17      345         36              46               220
        9            7-19      380         39              49               240
        10           8-20      415         42              51               260
        11           9-22      450         45              53               280
        12           9-24      485         48              54               300
        13           10-26     520         51              56               320
        14           11-27     555         54              57               340
        15           11-29     590         57              58               360
        16           12-31     625         60              60               380
        17           13-33     660         63              60               400
        18           13-34     695         66              61               420
        19           14-26     730         69              62               440
        20           15-38     765         72              63               460
    
    Synergies: Blood Golem: +5% Life per level
               Iron Golem: +35% Defense per level
               Fire Golem: +6% Damage per level
    
    Golem Mastery:
    --------------
    
    Required Level: 12
    Prerequisites: Clay Golem
    Damage Type: N/A
    Description: Passive, boosts Golems speed, life, and attack
    Notes: None
    Decaying or Not: Yes, for the speed bonus
    Grade: A
    How Many Points In It: Why an A you say? It's a mastery, so it is an automatic
    A.  If you want to spend your Necromancer days with Golems, put 20 into this
    one without hesitation because you can't go wrong with this skill.  If you
    aren't using Golems, stay away because it won't help you.
    
    Skill level     Life bonus %       Speed bonus %   Attack Bonus +
        1               20                  6               25
        2               40                  10              50
        3               60                  14              75 
        4               80                  17              100
        5               100                 20              125
        6               120                 22              150 
        7               140                 23              175 
        8               160                 24              200 
        9               180                 26              225
        10              200                 27              250  
        11              220                 28              275 
        12              240                 29              300 
        13              260                 30              325
        14              280                 30              350
        15              300                 31              375
        16              320                 32              400
        17              340                 32              425  
        18              360                 32              450 
        19              380                 33              475
        20              400                 33              500
    
    Skeletal Mage:
    --------------
    
    Required Level: 12
    Prerequisites: Raise Skeleton
    Damage Type: Varies
    Description: Summons a skeletal mage from a target corpse
    Notes: Fixed life of 61 (scales up in nightmare/hell difficulty), random
    elements for mages (fire/cold/lightning/poison)
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is an upgraded version of the regular skeletons,
    and these guys shoot all of the elements.  That is random of course, but it is
    really good, and many of them at once can do some pretty sizeable damage.
    Their damage doesn't seem so great later on in the game, and Revive overshadows
    it.  Use this until you get to Revive.
    
    Skill level     # of skeleton mages   Mana cost    Defense Bonus +
        1                  1                  8              10
        2                  2                  9              20
        3                  3                  10             30
        4                  3                  11             40
        5                  3                  12             50
        6                  4                  13             60
        7                  4                  14             70
        8                  4                  15             80
        9                  5                  16             90
        10                 5                  17             100
        11                 5                  18             110
        12                 6                  19             120
        13                 6                  20             130
        14                 6                  21             140
        15                 7                  22             150
        16                 7                  23             160
        17                 7                  24             170
        18                 8                  25             180
        19                 8                  26             190
        20                 8                  27             200
    
    Synergies: None
    
    This table represents a combination of two skills.  The top row of numbers to 
    the direct right of the X represents skill levels in the Skeletal Mage skill.  
    The first column directly below the X represents the skill level of Skeleton 
    Mastery.  The numbers inbetween represent a Combined Skill Level.  For example, 
    a Skeleton Mage level of 7 and a Skeleton Master level of 5 would give you a 
    combined level of 7.  
    
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    | X| 1| 2| 3| 4| 5| 6| 7| 8| 9|10|11|12|13|14|15|16|17|18|19|20|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 1| 1| 1| 1| 2| 2| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 2| 2| 2| 2| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 3| 3| 3| 3| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 4| 4| 4| 4| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 5| 5| 5| 5| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 6| 6| 6| 6| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 7| 7| 7| 7| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 8| 8| 8| 8| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    | 9| 9| 9| 9|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |10|10|10|10|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |11|11|11|11|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |12|12|12|12|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |13|13|13|13|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |14|14|14|14|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |15|15|15|15|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |16|16|16|16|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |17|17|17|17|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |18|18|18|18|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |19|19|19|19|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|27|28|
    |--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--|
    |20|20|20|20|21|21|22|22|23|23|24|24|25|25|26|26|27|27|28|28|29|
    +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
    
    Once you have that number, look on the table below to find out what statistics 
    your mages have.
    
    +---------+--------+--------+---------+---------+----------+----------+
    | Rltv SL | Po Dmg | Po Dur | Cld Dmg | Cld Dur | Fire Dmg | Ltng Dmg |
    |---------+--------+--------+---------+---------+----------+----------|
    |       1 |      6 |     20 |     1-4 |       1 |      2-6 |      1-7 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       2 |      7 |     30 |     2-5 |       2 |      4-8 |     2-10 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       3 |      8 |     40 |     3-6 |       3 |     6-10 |     3-13 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       4 |      9 |     50 |     4-7 |       4 |     8-12 |     4-16 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       5 |     10 |     60 |     5-8 |       5 |    10-14 |     5-19 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       6 |     11 |     70 |     6-9 |       6 |    12-16 |     6-21 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       7 |     12 |     80 |    7-10 |       7 |    14-18 |     7-24 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       8 |     13 |     90 |    8-11 |       8 |    16-20 |     8-27 |
    |---------+--------+--------+---------+---------+----------+----------|
    |       9 |     15 |    100 |   10-13 |       9 |    19-23 |     9-32 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      10 |     17 |    110 |   12-15 |      10 |    22-26 |    10-37 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      11 |     19 |    120 |   14-17 |      11 |    25-29 |    11-42 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      12 |     21 |    130 |   16-19 |      12 |    28-32 |    12-47 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      13 |     23 |    140 |   18-21 |      13 |    31-35 |    13-52 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      14 |     25 |    150 |   20-23 |      14 |    34-38 |    14-57 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      15 |     27 |    160 |   22-25 |      15 |    37-41 |    15-62 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      16 |     31 |    170 |   25-28 |      16 |    42-46 |    16-70 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      17 |     35 |    180 |   28-31 |      17 |    47-51 |    17-78 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      18 |     39 |    190 |   31-34 |      18 |    52-56 |    18-86 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      19 |     43 |    200 |   34-37 |      19 |    57-61 |    19-94 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      20 |     47 |    210 |   37-40 |      20 |    62-66 |   20-102 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      21 |     51 |    220 |   40-43 |      21 |    67-71 |   21-110 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      22 |     55 |    230 |   43-46 |      22 |    72-76 |   22-118 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      23 |     61 |    240 |   47-50 |      23 |    79-83 |   23-129 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      24 |     67 |    250 |   51-54 |      24 |    86-90 |   24-140 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      25 |     73 |    260 |   55-58 |      25 |    93-97 |   25-151 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      26 |     79 |    270 |   59-62 |      26 |  100-104 |   26-162 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      27 |     85 |    280 |   63-66 |      27 |  107-111 |   27-173 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      28 |     91 |    290 |   67-70 |      28 |  114-118 |   28-184 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      29 |     97 |    300 |   71-74 |      29 |  121-125 |   29-195 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      30 |    105 |    310 |   76-79 |      30 |  130-134 |   30-209 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      31 |    113 |    320 |   81-84 |      31 |  139-143 |   31-223 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      32 |    121 |    330 |   86-89 |      32 |  148-152 |   32-237 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      33 |    129 |    340 |   91-94 |      33 |  157-161 |   33-251 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      34 |    137 |    350 |   96-99 |      34 |  166-170 |   34-265 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      35 |    145 |    360 | 101-104 |      35 |  175-179 |   35-279 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      36 |    153 |    370 | 106-109 |      36 |  184-188 |   36-293 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      37 |    161 |    380 | 111-114 |      37 |  193-197 |   37-307 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      38 |    169 |    390 | 116-119 |      38 |  202-206 |   38-321 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      39 |    177 |    400 | 121-124 |      39 |  211-215 |   39-335 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      40 |    185 |    410 | 126-129 |      40 |  220-224 |   40-349 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      41 |    193 |    420 | 131-134 |      41 |  229-233 |   41-363 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      42 |    201 |    430 | 136-139 |      42 |  238-242 |   42-377 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      43 |    209 |    440 | 141-144 |      43 |  247-251 |   43-391 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      44 |    217 |    450 | 146-149 |      44 |  256-260 |   44-405 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      45 |    225 |    460 | 151-154 |      45 |  265-269 |   45-419 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      46 |    233 |    470 | 156-159 |      46 |  274-278 |   46-433 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      47 |    241 |    480 | 161-164 |      47 |  283-287 |   47-447 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      48 |    249 |    490 | 166-169 |      48 |  292-296 |   48-461 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      49 |    257 |    500 | 171-174 |      49 |  301-305 |   49-475 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      50 |    265 |    510 | 176-179 |      50 |  310-314 |   50-489 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      51 |    273 |    520 | 181-184 |      51 |  319-323 |   51-503 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      52 |    281 |    530 | 186-189 |      52 |  328-332 |   52-517 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      53 |    287 |    540 | 191-194 |      53 |  337-341 |   53-531 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      54 |    297 |    550 | 196-199 |      54 |  346-350 |   54-545 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      55 |    305 |    560 | 201-204 |      55 |  355-359 |   55-559 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      56 |    313 |    570 | 206-209 |      56 |  364-368 |   56-573 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      57 |    321 |    580 | 211-214 |      57 |  373-377 |   57-587 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      58 |    329 |    590 | 216-219 |      58 |  382-386 |   58-601 |
    |---------+--------+--------+---------+---------+----------+----------|
    |      59 |    337 |    600 | 221-224 |      59 |  391-395 |   59-615 |
    +---------+--------+--------+---------+---------+----------+----------+
    
    Blood Golem:
    ------------
    
    Required Level: 18
    Prerequisites: Clay Golem
    Damage Type: Physical
    Description: Summons a Golem with a link to your health
    Notes: As the golem hits, both he and you gain life. As he gets hit, you both
    lose life. Fixed life of 201 and Defense of 80 (life and damage scale up in 
    Nightmare/Hell difficulty).
    Decaying or Not: Yes, in life leech.
    Grade: B-
    How Many Points In It: Other than the Clay Golem, I think this is the worst 
    Golem.  Sure there is the good side of where you both gain life, but the fact 
    that you can lose life with him is a bad, bad idea.  I wouldn't go near this 
    Golem, except that it is a prerequisite, because it is way too risky for a 
    Necromancer.
    
    Skill level     Damage     Life leech (%)     Mana cost
        1           6-16            86                25
        2           8-21            95                29
        3           10-27           102               33
        4           12-32           108               37
        5           14-38           112               41
        6           16-44           116               45
        7           18-49           119               49
        8           20-55           121               53
        9           22-60           124               57
        10          24-66           126               61
        11          27-72           128               65
        12          29-77           129               69
        13          31-83           131               73
        14          33-88           132               77
        15          35-94           133               81
        16          37-100          135               85
        17          39-105          135               89
        18          41-111          136               93
        19          43-116          137               97
        20          45-122          138               101
    
    Synergies: Clay Golem: +20 Attack Rating per level
               Iron Golem: +35% Defense per level
               Fire Golem: +6% Damage per level
    
    Summon Resist:
    --------------
    
    Required Level: 24
    Prerequisites: Clay Golem, Golem Mastery
    Damage Type: N/A
    Description: Passive, boosts elemental resists of your summons
    Notes: None
    Decaying or Not: Yes
    Grade: B-
    How Many Points In It: This skill is pretty good, but its usefulness doesn't
    come much later in the game such as in Nightmare and Hell difficulties.  It
    only works on your summons however, not you or anyone else.  I would invest in
    this skill later on in the game, as many as you seem fit.  I suggest 10 points.
    
    Skill level     Resist all bonus (%)
        1                   28
        2                   34
        3                   39
        4                   44
        5                   47
        6                   50
        7                   52
        8                   54
        9                   56
        10                  57
        11                  59
        12                  60
        13                  61
        14                  62
        15                  62
        16                  64
        17                  64
        18                  65
        19                  65
        20                  66
    
    Synergies: None
    
    Iron Golem:
    -----------
    
    Required Level: 24
    Prerequisites: Clay Golem, Golem Mastery, and Blood Golem
    Damage Type: Physical
    Description: Summons a Golem from a metallic item
    Notes: Many item properties can transfer on to the Golem. Fixed mana cost of
    35, fixed damage of 7-19/11-30/12-33, fixed life of 321, fixed attack of 100
    Decaying or Not: No
    Grade: A
    How Many Points In It: This is a very good skill, I think that it is the best
    of the Golems.  It can pack a very powerful punch, especially with the Thorns
    it comes with.  Also, if you use Iron Maiden along with the Thorns, it will be
    very hard to stop.  The part that can be good as well as bad is that it can
    only be made from weapons, and the Golem takes the properties of the weapon.
    
    Skill level     Damage returned (thorns) %    Defense    Defense Bonus
        1                     150                   190            35
        2                     150                   225            70
        3                     165                   260            105  
        4                     180                   295            140  
        5                     195                   330            175
        6                     210                   375            210
        7                     225                   410            245
        8                     240                   445            280
        9                     255                   470            315
        10                    270                   505            350 
        11                    285                   540            385 
        12                    300                   575            420 
        13                    315                   610            455   
        14                    330                   645            490
        15                    345                   680            525
        16                    360                   715            560
        17                    375                   750            595
        18                    390                   785            630
        19                    405                   820            665 
        20                    420                   840            700
    
    Synergies: Clay Golem: +20 Attack Rating per level
               Blood Golem: +5% Life per level
               Fire Golem: +6% Damage per level
    
    Fire Golem:
    -----------
    
    Required Level: 30
    Prerequisites: Clay Golem, Iron Golem, Blood Golem
    Damage Type: Fire/Physical
    Description: Summons a Golem made entirely of Flame
    Notes: Is healed by fire damage. Fixed life of 328/643/1063, fixed defense of 
    235, fixed attack rating of 140.
    Decaying or Not: Yes, for the fire absorb
    Grade: A-
    How Many Points In It: This Golem is required level 30 for a reason, and that
    is because it can dish out some SERIOUS damage.  This is a very powerful
    monster, that can cost a lot of mana, but it is worth it. The main reason it is
    an A- is because what are you supposed to do if the monsters are immune to
    fire?  Then you can't do anything to hurt them.  Otherwise it is a very good
    skill, and about 10 points are recommended.
    
    Skill level    Fire Damage     Fire absorb (%)     Mana cost   Holy Fire Damage
        1            44-90             36                 50             4-6
        2            59-106            45                 60             5-7
        3            74-122            52                 70             6-8
        4            89-138            58                 80             7-9
        5            104-154           62                 90             8-10
        6            119-170           66                 100            9-11
        7            134-186           69                 110            10-12
        8            149-202           71                 120            11-13
        9            165-219           74                 130            12-14
        10           187-242           76                 140            14-16
        11           203-259           78                 150            15-17
        12           225-282           79                 160            17-19
        13           241-299           81                 170            18-20
        14           263-322           82                 180            20-22
        15           279-339           83                 190            21-23
        16           307-368           85                 200            24-26 
        17           330-392           85                 210            26-28
        18           359-422           86                 220            29-31
        19           382-446           87                 230            31-33
        20           411-476           88                 240            34-36
    
    Synergies: Clay Golem: +20 Attack Rating per level
               Blood Golem: +5% Life per level
               Iron Golem: +35% Defense per level
    
    Revive:
    -------
    
    Required Level: 30
    Prerequisites: Raise Skeleton, Clay Golem, Skeletal Mage, Blood Golem, and Iron
    Golem
    Damage Type: Varies
    Description: Raises a slain enemy from the dead to fight for you
    Notes: Fixed mana cost of 45, fixed life of 2x original creature's life, fixed
    duration of 180 seconds
    Decaying or Not: No
    Grade: A
    How Many Points In It: I love this skill.  I would put 20 into this no matter
    if I were using Skeletons or Golems because it is a very good skill.  It not
    only revives them, but it makes the people you revive better with more life.
    The only setback is the time limit, which can make you feel rushed to make the
    monster go to a good use.
    
    Skill level     Maximum # of revives
        1                   1
        2                   2
        3                   3
        4                   4
        5                   5
        6                   6
        7                   7
        8                   8
        9                   9
        10                  10
        11                  11
        12                  12
        13                  13 
        14                  14
        15                  15
        16                  16 
        17                  17
        18                  18
        19                  19 
        20                  20 
    
    Synergies: None 
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.3.4 Skill/Stat Distributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------
    Bonancer
    ---------
    
    As you can kind of tell by the name, this will focus mainly on spells with bone
    in them, which is the same as magical.  It will be combining
    Bone Spear and Bone Spirit with some Corpse Explosion.  We will also include
    some charms to make it easier in the beginning levels.  Here we go.
    
    Lv.2-Amplify Damage (AD)
    Lv.3-Teeth (T)
    Lv.4-AD
    Lv.5-None
    Lv.6-Corpse Explosion (CE), Poison Dagger (PD)
    Lv.7-CE
    Lv.8-PD
    Lv.9-CE
    Lv.10-PD
    Lv.11-CE
    Lv.12-PD
    Lv.13-CE
    Lv.14-PD
    Lv.15-CE
    Lv.16-CE
    Lv.17-CE
    Lv.18-Bone Spear (BSp)
    Lv.19-BSp
    Lv.20-BSp
    Lv.21-CE
    Lv.22-BSp
    Lv.23-BSp
    Lv.24-CE
    Lv.25-BSp
    Lv.26-BSp
    Lv.27-BSp
    Lv.28-BSp
    Lv.29-BSp
    Lv.30-Bone Spirit (BSi)
    Lv.31-BSi (Do this until maxed, then go on to the next thing)
      | |
      \ /
    Lv.?-BSp
    Lv.?-CE
    
    That is one way of accomplishing what you need to get.  Here are a list of the
    skills and how many points should be in each one.
    
    Bone Spirit - 20 Points
    Bone Spear - 20 Points
    Corpse Explosion - 20 Points
    Poison Dagger - 10 Points
    Amplify Damage - 10 points
    Lower Resist - 10 Points
    Prerequisites - 1 point into each
    
    That is what you are shooting for in this case, and it does work well.
    To distribute your stats, you need a lot of energy and vitality.  You also need
    strength to be able to put on armor, so that is included.  You don't really
    need dexterity; so don't put any in there.  If you feel like you aren't hitting
    them when you use Poison Dagger, put a couple in dexterity maximum.
    
    Odd levels
    ST+2
    DX+0
    VT+1
    EN+2
    
    Even Levels
    ST+1
    DX+0
    VT+2
    EN+2
    
    Stat/Skill Distribution Rating: 8 out of 10
    This is a good skill distribution, but I know that many people, including
    myself, had a tough time getting through the first 20 levels of the game.  But
    otherwise it is a good set-up, with good chances for the long run.  Another
    mini problem with this is that it is solely magical attacks, making it
    extremely frustrating against a group who is immune to magical attacks.
    
    ------------
    Summonancer
    ------------
    
    This one will focus on using skeletons and reviving monsters to do your dirty
    work.  The main focus of this will be Skeleton Mastery and Revive.  You will
    need lots of mana for this so a lot is advised. Again, we will be using charms
    to further aid or minions of destruction. Without further ado, here we go.
    
    Lv.2-Raise Skeleton (RS)
    Lv.3-Skeleton Mastery (SM)
    Lv.4-Amplify Damage (AD)
    Lv.5-SM
    Lv.6-Dim Vision
    Lv.7-RS
    Lv.8-SM
    Lv.9-RS
    Lv.10-SM
    Lv.11-RS
    Lv.12-Skeleton Mage (MG)
    Lv.13-SM
    Lv.14-MG
    Lv.15-SM
    Lv.16-MG
    Lv.17-SM
    Lv.18-Confuse
    Lv.19-MG
    Lv.20-SM
    Lv.21-SM
    Lv.22-SM
    Lv.23-SM
    Lv.24-SM
    Lv.25-SM
    Lv.26-SM
    Lv.27-SM
    Lv.28-SM
    Lv.29-SM
    Lv.30-Revive (R)
    Lv.31-R (Repeat until maxed)
    
    This is kind of a short-term way of doing things.  There are other charms that
    you can incorporate such as Iron Maiden and Lower Resist.
    Here is an idea of what you are trying to do.  Remember you can add other
    charms.
    
    Skeleton Mastery - 20 points
    Revive - 20 Points
    Skeleton Mage - 5 Points
    Raise Skeleton - 5 Points
    Dim Vision - 1 Point
    Amplify Damage - 1 Point
    Confuse - 1 Point
    Charms Of Your Choice - 40 Points
    Prerequisites - 1 Point Each
    
    This is a rough outline of what you need to do to be successful in being a
    Revive/Skeleton Summoner.  The stats in this case are obviously mainly
    concerned with Energy and Vitality throughout, and Strength early on for
    wearing armor and such things.  Do not put ANY into
    Dexterity, unlike the Bone-ancer you will not need it for this type of
    Necromancer.
    
    ODD
    ---
    ST+2
    DX+0
    VT+1
    EN+2
    
    EVEN
    ----
    ST+1
    DX+0
    VT+2
    EN+2
    
    Stat/Skill Distribution Rating: 7.5 out of 10
    This is a very good skill distribution and there are many things that are good
    about it.  One, you will very seldom if ever die because you will have people
    doing it for you.  The bad things are starting out because you need to kill
    someone by yourself; hopefully you have a strong partner.  This is a good way
    to beat the game, and you can go very far with this distribution.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.3.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 8.5 out of 10
    Explanation: The best part about a Necromancer is that there are so many
    varieties and different ways to be a good Necromancer.  There are not very many
    bad skills in his skill book, and there is a good way for everyone.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     6.4 Amazon
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.4.1)
    
    This character reminds me of Xena.  She is the big manly type of woman who is
    very buff and skilled with weapons.  She uses mostly bows and arrows, crossbow
    and bolts, or javelins.  She also uses passive magic skills to help her do more
    damage or something like that to get her enemy more disadvantageous.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~
    6.4.2 Amazon Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~
    
                               JAVELIN & SPEAR
    
    
    Jab (Lv.1)
       | |     | |
       | |           | |
       | |                 | |
       | |                        \ /
       | |                    Power Strike (Lv.6)     Poison Javelin (Lv.6)
       | |                         | |                      | |
       | |                         | |                      | |
       | |                         | |                      | |
       \ /                         | |                      \ /
    Impale (Lv.12)                 | |               Lightning Bolt (Lv.12)
       | |                         | |           | |        | |
       | |                         | |       | |            | |
       | |                         | |    | |               | |
       | |                         \ / \ /                  \ /
       | |                  Charged Strike (Lv.18)   Plague Javelin (Lv.18)
       | |                         | |                      | |
       | |                         | |                      | |
       | |                         | |                      | |
       \ /                         | |                      | |
    Fend (Lv.24)                   | |                      | |
                                   | |                      | |
                                   | |                      | |
                                   | |                      | |
                                   \ /                      \ /
                          Lightning Strike (Lv.30)   Lightning Fury (Lv.30)
    
    
    
    
                            PASSIVE & MAGIC
    
    
    Inner Sight (Lv.1)                               Critical Strike (Lv.1)
          | |                                                | |
          | |                                                | |
          | |                                                | |
          | |                                                | |
          | |                  Dodge (Lv.6)                  | |
          | |                      | |                       | |
          | |                      | |                       | |
          | |                      | |                       | |
          \ /                      \ /                       | |
    Slow Missiles (Lv.12)      Avoid (Lv.12)                 | |
          | |                      | |                       | |
          | |                      | |                       | |
          | |                      | |                       | |
          | |                      | |                       \ /
          | |                      | |                  Penetrate (Lv.18)
          | |                      | |                       | |
          | |                      | |                       | |
          | |                      | |                       | |
          \ /                      \ /                       | |
    Decoy (Lv.24)              Evade (Lv.24)                 | |
          | |              | |                               | |
          | |         | |                                    | |
          | |    | |                                         | |
          \ / \ /                                            \ /
    Valkyrie (Lv.30)                                     Pierce (Lv.30)
    
    
    
                                BOW & CROSSBOW
    
    
                            Magic Arrow (Lv.1)            Fire Arrow (Lv.1)
                                  | |                          | |
                                  | |                          | |
                                  | |                          | |
                                  \ /                          | |
    Cold Arrow (Lv.6)      Multiple Shot (Lv.6)                | |
         | |  | |                 | |       | |                | |
         | |    | |               | |            | |           | |
         | |      | |             | |                  | |     | |
         | |        | |           | |                       \ /\ /
         | |          | |         | |               Exploding Arrow (Lv.12)
         | |            | |       | |                          | |
         | |              | |     | |                          | |
         | |                | |   | |                          | |
         \ /                  \ / \ /                          | |
    Ice Arrow (Lv.18)     Guided Arrow (Lv.18)                 | |
         | |                      | |                          | |
         | |                      | |                          | |
         | |                      | |                          | |
         | |                      \ /                          \ /
         | |                 Strafe (Lv.24)        Immolation Arrow (Lv.24)
         | |
         | |
         | |
         \ /
    Freezing Arrow (Lv.30)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.4.3 Amazon Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------
    Bow + Crossbow Skills:
    -----------------------
    
    Magic Arrow:
    ------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Magical
    Description: Fires a magical arrow made entirely of spiritual energy.
    Notes: None
    Decaying or Not: Yes, in mana cost
    Grade: C
    How Many Points In It: This is just your standard arrow skill.  It is good at
    the beginning, even though after the first point into it, it still adds 0
    damage, which is odd in itself, but anyway, it definitely is lacking in the
    damage department, and you should only put one into it as a prerequisite.
    
    Skill level     Damage     Mana cost     % Magic Damage     % Atk Rating Bonus
        1             +1          1.5               1                   10
        2             +2          1.3               2                   19
        3             +3          1.2               3                   28
        4             +4          1.1               4                   37
        5             +5          1                 5                   46 
        6             +6          0.8               6                   55
        7             +7          0.7               7                   64
        8             +8          0.6               8                   73
        9             +9          0.5               9                   82
        10            +10         0.3               10                  91
        11            +11         0.2               11                  100
        12            +12         0.1               12                  109
        13            +13         0                 13                  118
        14            +14         0                 14                  127
        15            +15         0                 15                  136
        16            +16         0                 16                  145
        17            +17         0                 17                  154
        18            +18         0                 18                  163
        19            +19         0                 19                  172
        20            +20         0                 20                  181
    
    Synergies: None
    
    Fire Arrow:
    -----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Fire
    Description: Adds Fire damage to an arrow
    Notes: Has a 100% Hit Rate
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is pretty much the next step up from a magic arrow,
    and the reason it got a plus is because it does more damage.  Don't put any
    into this because no good skills follow it and if you really want to have one
    of the later skills, put one in at the maximum.
    
    Skill level     Fire damage     % Fire Damage    Mana cost   % Atk Rating Bonus
        1               1-4               3              3               10
        2               3-6               5              3.1             19
        3               5-8               7              3.2             28
        4               7-10              9              3.3             37
        5               9-12              11             3.5             46
        6               11-14             13             3.6             55
        7               13-16             15             3.7             64
        8               15-18             17             3.8             73
        9               18-21             19             4               82
        10              21-24             21             4.1             91
        11              24-27             23             4.2             100
        12              27-30             25             4.3             109
        13              30-33             27             4.5             118
        14              33-36             29             4.6             127
        15              36-39             31             4.7             136
        16              39-42             33             4.8             145
        17              45-49             35             5               154
        18              51-56             37             5.1             163
        19              57-63             39             5.2             172
        20              63-70             41             5.3             181
    
    Synergies: Exploding Arrow: +12% Fire Damage per level
    
    Cold Arrow:
    -----------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Cold, Physical
    Description: Adds Cold damage to an arrow, slows enemies
    Notes: Has a 100% Hit Rate
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This is now a little better than the fire arrow.  You
    might say, it does less damage so how is it better?  Because it slows your
    opponent, making it so you can hit them again, hence killing them.  Again, the
    damage and the weakness of this skill is not good enough in the long run, don't
    invest more than one point into it.
    
    Skill level   Cld dmg   Cld length   Mana cost   % Cld Dmg   % Atk Rating Bonus
        1           3-4         4           3.5           3              10
        2           5-6         5.2         3.6           5              19
        3           7-8         6.4         3.7           7              28
        4           9-10        7.6         3.8           9              37
        5           11-12       8.8         4             11             46
        6           13-14       10          4.1           13             55
        7           15-16       11.2        4.2           15             64
        8           17-18       12.4        4.3           17             73
        9           19-20       13.6        4.5           19             82
        10          22-23       14.8        4.6           21             91
        11          24-25       16          4.7           23             100
        12          27-28       17.2        4.8           25             109
        13          29-30       18.4        5             27             118
        14          32-33       19.6        5.1           29             127
        15          34-35       20.8        5.2           31             136
        16          37-38       22          5.3           33             145
        17          41-42       23.2        5.5           35             154
        18          45-47       24.4        5.6           37             163
        19          49-51       25.6        5.7           39             172
        20          53-56       26.8        5.8           41             181
    
    Synergies: Ice Arrow: +12% Cold Damage per level
    
    Multiple Shot:
    --------------
    
    Required Level: 6
    Prerequisites: Magic Arrow
    Damage Type: Physical
    Description: Splits one arrow into several
    Notes: Only hits for 75% of standard attack damage
    Decaying or Not: No
    Grade: B+
    How Many Points In It: This is a cool skill, but there are a couple of
    drawbacks.  One, you can only hit a target once with these arrows; the rest
    will not hit them.  Also another drawback is that each arrow hits the target
    for 75% of the original damage, as noted in the notes.  That said, it is a very
    good skill for big crowds and it will eventually build to a lot of arrows.  If
    you want, which I advise against, you can invest as much as you want in this
    skill, but I would only put a couple because I prefer some of the other skills
    to this one.
    
    Skill level      # of arrows     Mana cost
        1                 2               4
        2                 3               5
        3                 4               6
        4                 5               7
        5                 6               8
        6                 7               9
        7                 8               10
        8                 9               11
        9                 10              12
        10                11              13
        11                12              14
        12                13              15
        13                14              16
        14                15              17
        15                16              18
        16                17              19
        17                18              20
        18                19              21
        19                20              22
        20                21              23
    
    Synergies: None
    
    Exploding Arrow:
    ----------------
    
    Required Level: 12
    Prerequisites: Magic Arrow, Fire Arrow, and Multiple Shot
    Damage Type: Fire
    Description: Causes an arrow to explode on impact
    Notes: 100% Hit Rate, fixed radius of splash damage
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This is an upgraded version of fire arrow, and upgraded
    it is indeed.  It does twice the damage eventually, and it explodes to hit
    others around it.  My only question is what to do if they are immune to fire?
    I think there are better skills than this, if you want fire skills, go for the
    immolation arrow, so hold off on this skill to one or maybe two.
    
    Skill level     Fire Damage    Mana cost    % Attack Rating Bonus
        1              2-6             5                  20
        2              7-11            5.5                29
        3              12-16           6                  38
        4              17-21           6.5                47
        5              22-26           7                  56
        6              27-31           7.5                65
        7              32-36           8                  74
        8              37-41           8.5                83
        9              44-49           9                  92
        10             51-57           9.5                101
        11             58-65           10                 110
        12             65-73           10.5               119
        13             72-81           11                 128
        14             79-89           11.5               137
        15             86-97           12                 146
        16             93-105          12.5               155
        17             102-116         13                 164
        18             111-127         13.5               173
        19             120-138         14                 182
        20             129-149         14.5               191
    
    Synergies: Fire Arrow: +12% Fire Damage per level
    
    Ice Arrow:
    ----------
    
    Required Level: 18
    Prerequisites: Cold Arrow
    Damage Type: Cold
    Description: Arrow freezes target
    Notes: 100% Hit Rate
    Decaying or Not: No
    Grade: B+
    How Many Points In It: I am a big fan of freezing.  It not only renders them
    easy to kill, it also is a HUGE help when you are killing guys that can be
    regenerated.  I.E. Fallens with a Shaman.  It makes it so they can't be
    regenerated if they shatter from ice.  That said, freezing arrow is better than
    this, so put one and wait for that skill.
    
    Skill level    Cold damage    Freeze duration    Mana cost    %Atk Rating Bonus
        1             6-10              2                4               20
        2             12-16             2.2              4.2             29
        3             18-22             2.4              4.5             38
        4             24-28             2.6              4.7             47
        5             30-34             2.8              5               56
        6             36-40             3                5.2             65
        7             42-46             3.2              5.5             74
        8             48-52             3.4              5.7             83
        9             60-65             3.6              6               92
        10            72-78             3.8              6.2             101
        11            84-91             4                6.5             110
        12            96-104            4.2              6.7             119
        13            108-117           4.4              7               128
        14            120-130           4.6              7.2             137
        15            132-143           4.8              7.5             146
        16            144-156           5                7.7             155
        17            162-175           5.2              8               164
        18            180-194           5.4              8.2             173
        19            198-213           5.6              8.5             182
        20            216-232           5.8              8.7             191
    
    Synergies: Cold Arrow: +8% Cold Damage per level
               Freezing Arrow: +5% freeze time per level
    
    Guided Arrow:
    -------------
    
    Required Level: 18
    Prerequisites: Magic Arrow, Cold Arrow, Multiple Shot
    Damage Type: Physical
    Description: Arrow seeks your target, or finds one of its own
    Notes: 100% Hit Rate
    Decaying or Not: No
    Grade: A
    How Many Points In It: This is debatably the best arrow skill that the Amazon
    has.  It can literally make a 180 degree turn to find its target, if nothing is
    in the way however.  Once it starts going in the right direction though, it
    will maneuver through all of the walls and doors of a dungeon.  That is so
    amazing, and it will help out extremely if you are an Amazon player.  No matter
    what kind of Amazon you are, this skill will definitely come in handy.  Also,
    it is even better, because it gives you a damage bonus.  Definitely put 20
    points into this skill.
    
    Skill level      Damage bonus        Mana cost
        1                  0                 8
        2                  5                 7.7
        3                  10                7.5
        4                  15                7.2
        5                  20                7
        6                  25                6.7
        7                  30                6.5
        8                  35                6.2
        9                  40                6
        10                 45                5.7
        11                 50                5.5
        12                 55                5.2
        13                 60                5
        14                 65                4.7
        15                 70                4.5
        16                 75                4.2
        17                 80                4 
        18                 85                3.7
        19                 90                3.5
        20                 95                3.2
    
    Synergies: None
    
    Strafe:
    -------
    
    Required Level: 24
    Prerequisites: Magic Arrow, Multiple Shot, Cold Arrow, Guided Arrow
    Damage Type: Physical
    Description: Splits one arrow into a barrage of several.
    Notes: Mana cost fixed at 11
    Decaying or Not: Yes, # of targets
    Grade: B
    How Many Points In It: This is a good skill to have, and many people really
    like this skill because of the amount of arrows you can fire at one time, but
    in my opinion the Amazon is good enough that she can fire arrows fast enough
    were this won't really be necessary.  Especially with Guided Arrow, this skill
    isn't really needed.  Of course, there are many reasons why you could use this.
    I would put maybe a couple points into this to see if you like it or not.
    
    Skill level     Maximum # of targets     Damage bonus (%)
        1                   5                     5
        2                   6                     10
        3                   7                     15
        4                   8                     20
        5                   9                     25
        6                   10                    30
        7                   10                    35
        8                   10                    40
        9                   10                    45
        10                  10                    50
        11                  10                    55
        12                  10                    60
        13                  10                    65
        14                  10                    70
        15                  10                    75
        16                  10                    80 
        17                  10                    85
        18                  10                    90
        19                  10                    95
        20                  10                    100
    
    Synergies: None
    
    Immolation Arrow:
    -----------------
    
    Required Level: 24
    Prerequisites: Magic Arrow, Fire Arrow, Multiple Shot, Exploding Arrow
    Damage Type: Fire
    Description: Arrows explode on impact and set the ground alight.
    Notes: 100% Hit Rate, fixed fire duration of 3 seconds, 1 second casting delay
    Decaying or Not: No
    Grade: A-
    How Many Points In It: This is a very good skill that has only one problem.  It
    does a great amount of damage, it hits all the time, and everything about it is
    great except for one thing.  Later on in Hell or even Nightmare difficulty,
    there are some guys who are immune to fire, rendering this skill harmless.
    Otherwise, this skill is very good because it does a lot of damage.  Put some
    into this and Freezing Arrow, to complement this skill.  (Note: when they are
    immune, it will still do the physical damage, just not the majority of the
    damage with the fire.  Thanks to Steven for this.)
    
    Skill level    Explosion damage    Avg. fire damage    Mana cost    %Atk Rating 
         1              10-20               8-10              6              30
         2              20-30               14-16             6.5            39
         3              30-40               19-22             7              48
         4              40-50               25-28             7.5            57
         5              50-60               31-33             8              66
         6              60-70               37-39             8.5            75
         7              70-80               43-45             9              84
         8              80-90               49-51             9.5            93
         9              100-110             55-57             10             102
         10             120-130             60-63             10.5           111
         11             140-150             66-69             11             120
         12             160-170             72-75             11.5           129
         13             180-190             78-80             12             138
         14             200-210             84-86             12.5           147
         15             220-230             90-92             13             156
         16             240-250             96-98             13.5           165
         17             270-280             101-104           14             174
         18             300-310             107-110           14.5           183
         19             330-340             113-116           15             192
         20             360-370             119-121           15.5           201
    
    Synergies: Fire Arrow: +5% Average Fire Damage per second per level
               Exploding Arrow: +10% Fire Damage per level
    
    Freezing Arrow:
    ---------------
    
    Required Level: 30
    Prerequisites: Cold Arrow, Ice Arrow
    Damage Type: Cold
    Description: Arrows do splash cold damage, and freeze enemies
    Notes: 100% Hit Rate, fixed freeze duration of 2 seconds, fixed radius of 3.3
    yards
    Decaying or Not: No
    Grade: A-
    How Many Points In It: This is a whole lot like immolation arrow as it has
    great damage, it freezes the opponent, creating a more strategic shot than a
    damaging shot, and it again hits every time it gets shot.  The only problem is
    enemies being immune to cold and this not affecting them at all.  Put some into
    this one as well as immolation arrow to complement this skill.  (Note: when
    they are immune, it will still do the physical damage, just not the majority of
    the damage with the ice.  Thanks to Steven for this.)
    
    Skill level     Cold damage     Mana cost    % Attack Rating Bonus
        1              40-50            9                  40
        2              50-60            9.5                49
        3              60-70            10                 58
        4              70-80            10.5               67
        5              80-90            11                 76
        6              90-100           11.5               85
        7              100-110          12                 94
        8              110-120          12.5               103
        9              125-135          13                 112
        10             140-150          13.5               121
        11             155-165          14                 130
        12             170-180          14.5               139
        13             185-195          15                 148
        14             200-210          15.5               157
        15             215-225          16                 166
        16             230-240          16.5               175
        17             250-260          17                 184
        18             270-280          17.5               193
        19             290-300          18                 202
        20             310-320          18.5               211
    
    Synergies: Cold Arrow: +12% Cold Damage per level
               Ice Arrow: +5% freeze time per level
    
    ------------------------
    Javelin + Spear skills:
    ------------------------
    
    Jab:
    ----
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Multiple rapid thrusting attacks
    Notes: Hits an enemy 3 times
    Decaying or Not: No
    Grade: D+
    How Many Points In It: This skill is one that I hate almost the most in the
    entire game.  I don't know why I have such a prejudice against it but I really
    don't like it.  I really hope you don't put more than one point into this
    skill, for prerequisites anyway.  It starts out in the negatives for damage
    bonus, and that makes it even worse.  I advise to stay away from this skill.
    
    Skill level   Attack rating bonus    Damage bonus     Mana cost
        1                10                  -15              2
        2                19                  -12              2.2
        3                28                  -9               2.5
        4                37                  -6               2.7
        5                46                  -3               3
        6                55                  0                3.2
        7                64                  3                3.5
        8                73                  6                3.7
        9                82                  9                4
        10               91                  12               4.2
        11               100                 15               4.5
        12               109                 18               4.7
        13               118                 21               5
        14               127                 24               5.2
        15               136                 27               5.5
        16               145                 30               5.7
        17               154                 33               6
        18               163                 36               6.2
        19               172                 39               6.5
        20               181                 42               6.7
    
    Synergies: None
    
    Power Strike:
    -------------
    
    Required Level: 6
    Prerequisites: Jab
    Damage Type: Lightning
    Description: Adds Lightning damage to attacks
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It: This skill is okay and can do some okay damage at the
    beginning of the game, but it isn't worth it to put many points into this
    because there are MUCH better skills than this that she can learn and you
    wouldn't want to waste your time on this skill.  Maybe at the most put 3 into
    it and leave it alone.
    
    Skill level   Attack rating bonus    Lightning damage     Mana cost
        1                20                  1-16                 2
        2                32                  1-34                 2.2
        3                44                  1-52                 2.5
        4                56                  1-70                 2.7
        5                68                  1-88                 3
        6                80                  1-106                3.2
        7                92                  1-124                3.5
        8                104                 1-142                3.7
        9                116                 1-178                4
        10               128                 1-214                4.2
        11               140                 1-250                4.5
        12               152                 1-286                4.7
        13               164                 1-322                5
        14               176                 1-358                5.2
        15               188                 1-394                5.5
        16               200                 1-430                5.7
        17               212                 1-484                6
        18               224                 1-538                6.2
        19               236                 1-592                6.5
        20               248                 1-646                6.7
    
    Synergies: Lightning Bolt: +10% Lightning Damage per level
               Charged Strike: +10% Lightning Damage per level
               Lightning Strike: +10% Lightning Damage per level
               Lightning Fury: +10% Lightning Damage per level
    
    Poison Javelin:
    ---------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Poison
    Description: Thrown Javelins leave a trail of poison clouds and adds poison
    damage to attack
    Notes: Fixed poison duration of 3 seconds
    Decaying or Not: No
    Grade: B+
    How Many Points In It: This is a good skill, but again it gets outmatched later
    on very easily, so its worth goes down.  Well, since the patch, this skill’s 
    damage has immensely been updated and is really insane how much poison damage 
    you can have, so it seems like a good skill, along with plague javelin, if you 
    want to go the poison javelin route.
    
    Skill level     Poison damage     Mana cost    Duration
        1             25-37              4            8
        2             46-62              4.2          10
        3             75-93              4.5          12
        4             109-131            4.7          14
        5             150-175            5            16
        6             196-225            5.2          18
        7             250-281            5.5          20
        8             309-343            5.7          22
        9             412-459            6            24
        10            528-589            6.2          26
        11            656-732            6.5          28
        12            796-890            6.7          30
        13            950-1062           7            32
        14            1115-1248          7.2          34
        15            1293-1448          7.5          36
        16            1484-1662          7.7          38
        17            1750-1953          8            40
        18            2034-2264          8.2          42
        19            2337-2595          8.5          44
        20            2659-2946          8.7          46
    
    Synergies: Plague Javelin: +12% Poison Damage per level
    
    Impale:
    -------
    
    Required Level: 12
    Prerequisites: Jab
    Damage Type: Physical
    Description: Attack damage is increased, but at the cost of durability loss
    Notes: Fixed mana cost of 3
    Decaying or Not: Yes, in chance to lose durability
    Grade: C
    How Many Points In It: I would advise against this skill.  Sure you get a
    higher damage and attack rating, but the loss of durability is not something I
    would be risking to take.  You can use this maybe once or twice to get out of a
    sticky situation, and I would also use it to do that if this is all that would 
    help.  But otherwise, put one into this and move on.
    
    Skill level   Damage bonus   Attack rating    Chance to lose durability
        1              300            100                   46
        2              325            125                   42
        3              350            150                   40
        4              375            175                   37
        5              400            200                   35 
        6              425            225                   34
        7              450            250                   33
        8              475            275                   32
        9              500            300                   31
        10             525            325                   30
        11             550            350                   29
        12             575            375                   29
        13             600            400                   28
        14             625            425                   27
        15             650            450                   27
        16             675            475                   26
        17             700            500                   26
        18             725            525                   26
        19             750            550                   26
        20             775            575                   25
    
    Synergies: None
    
    Lightning Bolt:
    ---------------
    
    Required Level: 12
    Prerequisites: Poison Javelin
    Damage Type: Lightning
    Description: Thrown Javelin becomes a Lightning Bolt
    Notes: Converts 100% Physical Damage to Elemental
    Decaying or Not: No
    Grade: B-
    How Many Points In It: There really isn't much to be said about this skill.  It
    is good, but again not good enough to be a staple skill.  If you want
    lightning, then this is definitely on the way, but it isn't something I would
    invest a lot of points in.  Put maybe a couple to help you survive, then move
    on.
    
    Skill level     Lightning damage     Mana cost
        1                 1-40              6
        2                 1-52              6.2
        3                 1-64              6.5
        4                 1-76              6.7
        5                 1-88              7
        6                 1-100             7.2
        7                 1-112             7.5
        8                 1-124             7.7
        9                 1-142             8 
        10                1-160             8.2
        11                1-178             8.5
        12                1-196             8.7
        13                1-214             9
        14                1-232             9.2
        15                1-250             9.5
        16                1-268             9.7
        17                1-296             10
        18                1-324             10.2
        19                1-352             10.5
        20                1-380             10.7
    
    Synergies: Power Strike: +3% Lightning Damage per level
               Charged Strike: +3% Lightning Damage per level
               Lightning Strike: +3% Lightning Damage per level
               Lightning Fury: +3% Lightning Damage per level
    
    Charged Strike:
    ---------------
    
    Required Level: 18
    Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt
    Damage Type: Lightning
    Description: Adds Lightning damage to attack and releases Charged Bolts on
    impact
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is skill is basically an upgraded version of
    Lightning Bolt.  It does more damage, and as an added bonus it releases three
    relatively weak charged bolts to added some more damage.  Again, I don't know
    what else to say, except that if you are into the lightning, do it.  If not,
    then avoid it.  It is your decision.  I personally prefer the poison side, but
    that's strictly my opinion.
    
    Skill level     Lightning damage     Mana cost     Number of Bolts
        1                 1-30               4                3
        2                 1-42               4.2              3
        3                 1-54               4.5              3
        4                 1-66               4.7              3
        5                 1-78               5                4
        6                 1-90               5.2              4
        7                 1-102              5.5              4
        8                 1-114              5.7              4
        9                 1-130              6                4
        10                1-146              6.2              5
        11                1-162              6.5              5
        12                1-178              6.7              5
        13                1-194              7                5
        14                1-210              7.2              5
        15                1-226              7.5              6
        16                1-242              7.7              6
        17                1-262              8                6
        18                1-282              8.2              6
        19                1-302              8.5              6
        20                1-322              8.7              7
    
    Synergies: Power Strike: +10% Lightning Damage per level
               Lightning Bolt: +10% Lightning Damage per level
               Lightning Strike: +10% Lightning Damage per level
               Lightning Fury: +10% Lightning Damage per level
    
    Plague Javelin:
    ---------------
    
    Required Level: 18
    Prerequisites: Poison Javelin, Lightning Bolt
    Damage Type: Poison
    Description: Upon impact, a javelin explodes into a huge poison cloud
    Notes: 4 second casting delay, fixed 3 second poison duration, poison cloud
    gets larger as skill level goes up.
    Decaying or Not: No
    Grade: A-
    How Many Points In It: This in my opinion is a pretty good skill.  It is a very
    good skill and is important to have something like this skill on the way to the
    higher skills.  I would put a couple of points into this to last you until the
    better skills.
    
    Skill level     Poison damage    Poison Duration    Mana cost    % Atk Bonus
        1               23-37               3               7             30
        2               42-58               3.4             7.5           39
        3               65-83               3.8             8             48
        4               91-111              4.2             8.5           57
        5               122-143             4.6             9             66
        6               156-179             5               9.5           75 
        7               194-219             5.4             10            84
        8               235-262             5.8             10.5          93
        9               310-339             6.2             11            102
        10              391-422             6.6             11.5          111
        11              481-514             7               12            120
        12              578-612             7.4             12.5          129
        13              682-718             7.8             13            138
        14              794-833             8.2             13.5          147
        15              913-953             8.6             14            156
        16              1040-1082           9               14.5          165
        17              1233-1277           9.4             15            174
        18              1439-1485           9.8             15.5          183
        19              1657-1705           10.2            16            192
        20              1888-1937           10.6            16.5          201
    
    Synergies: Poison Javelin: +10% Poison Damage per level
    
    Fend:
    -----
    
    Required Level: 24
    Prerequisites: Jab, Impale
    Damage Type: Physical
    Description: Attacks multiple close targets with a speed bonus
    Notes: Fixed mana cost of 5
    Decaying or Not: No
    Grade: B-
    How Many Points In It: I personally don't agree with this side of the tree.  It
    promotes melee attacking and throwing is so much safer, more damaging, and
    there are better skills tied with it.  Again I would stay away, but if you are
    doing a melee Amazon then this will be your staple skill.
    
    Skill level     Attack rating bonus    Damage bonus
        1                   40                  70
        2                   50                  80 
        3                   60                  90
        4                   70                  100
        5                   80                  110
        6                   90                  120
        7                   100                 130
        8                   110                 140
        9                   120                 150
        10                  130                 160
        11                  140                 170
        12                  150                 180
        13                  160                 190
        14                  170                 200
        15                  180                 210
        16                  190                 220
        17                  200                 230
        18                  210                 240
        19                  220                 250
        20                  230                 260
    
    Synergies: None
    
    Lightning Strike:
    -----------------
    
    Required Level: 30
    Prerequisites: Jab, Poison Javelin, Power Strike, Lightning Bolt, Charged
    Strike
    Damage Type: Lightning
    Description: Adds Lightning damage to attack and releases Chain Lightning on
    impact.
    Notes: Fixed mana cost of 9
    Decaying or Not: No
    Grade: B
    How Many Points In It: This, again, is a melee skill, which I discourage people
    from doing with an Amazon, because they are meant for throwing or shooting in
    my opinion.  But, again, if you are a melee Amazon, this will definitely be
    your best skill along with Fend.  It all depends on what you are into.
    
    Skill level     Lightning damage     Maximum possible hits
        1                 1-25                    2
        2                 1-35                    3
        3                 1-45                    4
        4                 1-55                    5
        5                 1-65                    6
        6                 1-75                    7
        7                 1-85                    8
        8                 1-95                    9
        9                 1-110                   10
        10                1-125                   11 
        11                1-140                   12
        12                1-155                   13
        13                1-170                   14
        14                1-185                   15
        15                1-200                   16
        16                1-215                   17
        17                1-235                   18
        18                1-255                   19
        19                1-275                   20
        20                1-295                   21 
    
    Synergies: Power Strike: +8% Lightning Damage per level
               Lightning Bolt: +8% Lightning Damage per level
               Charged Strike: +8% Lightning Damage per level
               Lightning Fury: +8% Lightning Damage per level
    
    Lightning Fury:
    ---------------
    
    Required Level: 30
    Prerequisites: Poison Javelin, Lightning Bolt, Plague Javelin
    Damage Type: Lightning
    Description: Thrown Javelin turns into a Lightning Bolt and releases multiple
    bolts on impact.
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: This is definitely a very good skill.  At level 20 this
    skill will be clearing rooms for your character very, very easily.  It will
    release 21 extra bolts along with the attack.  That is very good, and if you
    are into throwing javelins, I would suggest maxing this out for obvious
    reasons.
    
    Skill level     Lightning damage     Bolts released     Mana cost
        1                1-40                  2                10
        2                1-60                  3                10.5
        3                1-80                  4                11
        4                1-100                 5                11.5
        5                1-120                 6                12
        6                1-140                 7                12.5
        7                1-160                 8                13
        8                1-180                 9                13.5
        9                1-210                 10               14
        10               1-240                 11               14.5
        11               1-270                 12               15
        12               1-300                 13               15.5
        13               1-330                 14               16
        14               1-360                 15               16.5
        15               1-390                 16               17
        16               1-420                 17               17.5
        17               1-460                 18               18
        18               1-500                 19               18.5
        19               1-540                 20               19
        20               1-580                 21               19.5
    
    Synergies: Power Strike: +1% Lightning Damage per level
               Lightning Bolt: +1% Lightning Damage per level
               Charged Strike: +1% Lightning Damage per level
               Lightning Strike: +1% Lightning Damage per level
    
    -------------------------
    Passive and Magic Skills:
    -------------------------
    
    Inner Sight:
    ------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Makes monsters easier to see and hit
    Notes: Fixed mana cost of 5, fixed radius of 13.3 yards around character.
    Decaying or Not: No
    Grade: F
    How Many Points In It: I am going to officially declare this one of the worst
    skills ever created.  All this skill does is show where they are and lower
    their defense a little.  Stay away from this skill no matter what, it is really 
    completely worthless.
    
    Skill level         Duration          Enemy defense penalty
        1                  8                      -40
        2                  12                     -65
        3                  16                     -90
        4                  20                     -115
        5                  24                     -140
        6                  28                     -165
        7                  32                     -190
        8                  36                     -215
        9                  40                     -245
        10                 44                     -275
        11                 48                     -305
        12                 52                     -335
        13                 56                     -365
        14                 60                     -395
        15                 64                     -425
        16                 68                     -455
        17                 72                     -495
        18                 76                     -535
        19                 80                     -575
        20                 84                     -615
    
    Synergies: None
    
    Critical Strike:
    ----------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, attacks have a chance to do double (physical) damage
    Notes: Doesn't affect elemental damage.
    Decaying or Not: Yes
    Grade: B-
    How Many Points In It: The reason this got such a high rating is because it is
    a very good skill for when you can get it.  It is a level one skill with much
    more potential than that.  The chance to do double is always something good to
    have, even if it is miniscule.  Normally I would have graded this a B, but it
    does decay.  I usually put 10 into this, so that would be my recommendation.
    
    Skill level     Chance to do double damage
        1                      16
        2                      25
        3                      32
        4                      38
        5                      42
        6                      46
        7                      49
        8                      51
        9                      54
        10                     56
        11                     58
        12                     59
        13                     61
        14                     62
        15                     63
        16                     65
        17                     65
        18                     66
        19                     67
        20                     68
    
    Synergies: None
    
    Dodge:
    ------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Passive, gives a chance to dodge melee attacks while not moving
    Notes: Works while attacking although animation isn't shown
    Decaying or Not: Yes
    Grade: B-
    How Many Points In It: This is the first skill in a row of skills that all have
    the same purpose; dodging, avoiding, or evading attacks from enemies.  They all
    seem to decay, lowering their grade a little.  This is a good skill, but
    generally you won't be going melee against anyone, so this is the least
    effective of the three.  Still, I would put 4 or 5 points into this for those
    hairy situations.
    
    Skill level     Chance to dodge
        1                   18
        2                   24
        3                   29
        4                   34
        5                   37
        6                   40
        7                   42
        8                   44
        9                   46
        10                  47
        11                  49
        12                  50
        13                  51
        14                  52
        15                  52
        16                  54
        17                  54
        18                  55
        19                  55
        20                  56
    
    Synergies: None
    
    Slow Missiles:
    --------------
    
    Required Level: 6
    Prerequisites: Inner Sight
    Damage Type: N/A
    Description: Slows enemies ranged attacks
    Notes: Fixed mana cost of 5, fixed radius of 13.3 yards around character, 
    issiles slowed by 33%, works with magical projectiles as well as arrows/bolts.
    Decaying or Not: No
    Grade: C
    How Many Points In It: Ugh, this continues down the same row as (shudder) Inner
    Sight.  I guess this helps, but this really isn't a skill worth investing in.
    I think that there are many, many better skills than this and you can invest
    your points in a better place.  Don't put any in here unless it is a
    prerequisite.
    
    Skill level        Duration
        1                 12
        2                 18
        3                 24
        4                 30
        5                 36
        6                 42
        7                 48
        8                 54
        9                 60
        10                66
        11                72
        12                78
        13                84
        14                90
        15                96
        16                102
        17                108
        18                114
        19                120
        20                126
    
    Synergies: None
    
    Avoid:
    ------
    
    Required Level: 12
    Prerequisites: Dodge
    Damage Type: N/A
    Description: Passive, gives a chance to dodge missile attacks
    Notes: Doesn't work against elemental or magical missiles
    Decaying or Not: Yes
    Grade: B
    How Many Points In It: This is another good skill in the row of skills that
    have sort of the same affects.  This one is for flying things, and avoiding
    those.  This is again a good skill to have because it generally keeps you alive
    longer.  I would put 4 or 5 into this because it decays again.
    
    Skill level      Chance to dodge
        1                   24
        2                   31
        3                   36
        4                   41
        5                   45
        6                   48
        7                   50
        8                   52
        9                   54
        10                  55
        11                  57
        12                  58
        13                  60
        14                  61
        15                  61
        16                  63
        17                  63
        18                  64
        19                  64
        20                  65
    
    Synergies: None
    
    Penetrate:
    ----------
    
    Required Level: 18
    Prerequisites: Critical Strike
    Damage Type: N/A
    Description: Passive, gives bonus to attack rating
    Notes: None
    Decaying or Not: No
    Grade: A
    How Many Points In It: Hands down the best passive skill for the Amazon.  The
    Amazon is all about hitting people, and from far away it is even worse.  Make
    sure you max this out no matter what kind of Amazon you are because it is
    essential for your survival.
    
    Skill level     Attack rating bonus
        1                  35
        2                  45
        3                  55
        4                  65
        5                  75
        6                  85
        7                  95
        8                  105
        9                  115
        10                 125
        11                 135
        12                 145
        13                 155
        14                 165
        15                 175
        16                 185
        17                 195
        18                 205
        19                 215
        20                 225
    
    Synergies: None
    
    Decoy:
    ------
    
    Required Level: 24
    Prerequisites: Inner Sight, Slow Missiles
    Damage Type: N/A
    Description: Summons a duplicate of yourself to distract enemies
    Notes: Decoy has same life as your Amazon
    Decaying or Not: No
    Grade: C
    How Many Points In It: Meh, I'm not really a fan of this skill.  All together
    I'm not a fan of deceiving too much.  This gets too complicated and, in my
    opinion, worthless.  I don't know many people who use this either.  I wouldn't
    invest in this skill at all, if you don't have to.
    
    Skill level        Duration         Mana cost        Life Bonus %
        1                 10                19               10
        2                 15                18               20
        3                 20                17               30
        4                 25                16               40
        5                 30                16               50
        6                 35                15               60
        7                 40                14               70
        8                 45                13               80
        9                 50                13               90
        10                55                12               100
        11                60                11.5             110
        12                65                10.7             120
        13                70                10               130
        14                75                9.2              140
        15                80                8.5              150
        16                85                7.7              160
        17                90                7                170
        18                95                6.2              180
        19                100               5.5              190
        20                105               4.7              200
    
    Synergies: None
    
    Evade:
    ------
    
    Required Level: 24
    Prerequisites: Dodge, Avoid
    Damage Type: N/A
    Description: Passive, grants a chance to dodge an attack while moving
    Notes: None
    Decaying or Not: Yes
    Grade: B+
    How Many Points In It: This is a very good skill, because it counteracts your
    biggest weakness.  Surprisingly and strangely, you are most vulnerable while
    you are moving to be hit harder than when you are standing still.  This
    generally only applies to melee attacks; obviously it is harder to shoot
    someone who is moving.  I would put maybe 5 or 6 into this because it decays so
    heavily.
    
    Skill level      Chance to dodge
        1                   18
        2                   24
        3                   29
        4                   34
        5                   37
        6                   40
        7                   42
        8                   44
        9                   46
        10                  47
        11                  49
        12                  50
        13                  51
        14                  52
        15                  52
        16                  54
        17                  54
        18                  55
        19                  55
        20                  56
    
    Synergies: None
    
    Valkyrie:
    ---------
    
    Required Level: 30
    Prerequisites: Inner Sight, Dodge, Slow Missiles, Avoid, Decoy, Evade
    Damage Type: Physical
    Description: Summons a Valkyrie warrior
    Notes: Valkyrie life scales up with more players in a game, and her life also
    scales up with difficulty level (her base life is higher in Hell difficulty
    than Nightmare difficulty, for example).  Also, all of the stats except life
    and mana are bonuses.
    Decaying or Not: No
    Grade: B
    How Many Points In It: Now I don't know how much e-mail I have gotten about
    this rating but it is too many to count.  Many people absolutely LOVE this
    skill and cherish it beyond belief.  Heck, you might be one of those people.  I
    personally think there are better skills than this one for the Amazon and I
    don't think that it is that great of a skill.  Personally I wouldn't put any
    points into this, but you might want to try it and see for yourself.
    
    Skill level   Life    Damage     Attack rating    Defense     Mana
        1         528       0             40            0          25
        2         616       25            80            10         26
        3         704       50            120           20         27
        4         792       75            160           30         28
        5         880       100           200           40         29
        6         968       125           240           50         30
        7         1056      150           280           60         31
        8         1144      175           320           70         32
        9         1232      200           360           80         33
        10        1320      225           400           90         34
        11        1408      250           440           100        35
        12        1496      275           480           110        36
        13        1584      300           520           120        37
        14        1672      325           560           130        38
        15        1760      350           600           140        39
        16        1848      375           640           150        40
        17        1936      400           680           160        41
        18        2024      425           720           170        42
        19        2112      450           760           180        43
        20        2200      475           800           190        44
    
    Synergies: Decoy: +88 Life per level
               Penetrate: +40 to Attack Rating per level
               Critical Strike: Gains listed skill bonus
               Dodge: Gains listed skill bonus
               Evade: Gains listed skill bonus
               Avoid: Gains listed skill bonus
    
    Pierce:
    -------
    
    Required Level: 30
    Prerequisites: Critical Strike, Penetrate
    Damage Type: N/A
    Description: Passive, chance for missile attack to travel through target
    Notes: None
    Decaying or Not: Yes
    Grade: A-
    How Many Points In It: This would be an A skill, except for that it decays.
    But otherwise, the idea of this skill is very good, because it will generally
    decrease the amount of arrows that you have to fire.  I would generally max
    this out unless you aren't doing any kind of shooting or throwing.  Even though
    it decays like crazy, it is too good of a skill to pass up.
    
    Skill level     Chance to pierce
        1                  23
        2                  34
        3                  42
        4                  49
        5                  55
        6                  59
        7                  63
        8                  65
        9                  69
        10                 71
        11                 73
        12                 75
        13                 77 
        14                 79
        15                 80
        16                 82
        17                 82
        18                 83
        19                 84
        20                 85
    
    Synergies: None
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.4.4 Stat/Skill Distributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------------
    Javelin Amazon
    ---------------
    
    This skill distribution is designed to maximize the powers of the Amazon
    throwing those Javelins.  The main goal will be to use Lightning Fury
    constantly along with a little help from the Passive and Magic Skills section
    of her skills.  In this one we will stay away from Bow and Arrow skills.  Here
    we go!
    
    Level 2: Critical Strike (CS)
    Level 3: CS
    Level 4: CS
    Level 5: CS
    Level 6: Poison Javelin
    Level 7: Dodge (DG)
    Level 8: DG
    Level 9: DG
    Level 10: CS
    Level 11: CS
    Level 12: Lightning Bolt
    Level 13: Avoid (AD)
    Level 14: AD
    Level 15: AD
    Level 16: AD
    Level 17: -----
    Level 18: Plague Javelin (PJ), Penetrate (PT)
    Level 19: PJ
    Level 20: PJ
    Level 21: PT
    Level 22: PT
    Level 23: PT
    Level 24: Evade (EV)
    Level 25: EV
    Level 26: EV
    Level 27: EV
    Level 28: EV
    Level 29: EV
    Level 30: Lightning Fury (LF)
    Level 31: Pierce
    Level 32: LF-| Repeat until maxed out, then
    Level 32: PT-| invest in Pierce lastly.
    
    That should pretty much cover everything with the skills of the Amazon in this
    skill chart.  This should be a good way to make an Amazon, especially for a new
    player.  All bonuses for Normal difficulty should go into critical strike to
    get about 10 or 11 points into it.  Here are our totals.
    
    Lightning Fury: 20 points
    Penetrate: 20 points
    Pierce: 20 points
    Critical Strike: 10 points
    Evade: 5 points
    Avoid: 4 points
    Plague Javelin: 3 points
    Dodge: 3 points
    All prerequisites: 1 point each
    Any other things you want: The rest of the points
    
    That should be a good total to shoot for the Amazon.  Now the stats are very
    similar to a Barbarian, except that every once in a while we do need some
    boosts in the mana category. Consequently here it is.
    
    Multiples of 5
    ST+1
    DX+1
    VT+2
    EN+1
    
    All other levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    That should work and be enough of a mana boost as well as getting all of the
    essential stats for her.  Make sure you remember to do this, or you will often
    find yourself short of mana very quickly.
    
    Stat/Skill Distribution Rating: 8.5 out of 10
    This is a very good skill distribution; it covers all of the basics like groups
    and single enemies.  It has two different types of attacks for countering
    immunities, but it is mainly lightning, making killing lightning-immune people
    do-able, but very difficult.  Overall a very good way to make an Amazon.
    
    ----------
    Hybridzon
    ----------
    
    This is supposed to be a mix of all the sections of being an Amazon into one
    big, powerful Amazon.  This does eventually work, but it takes a lot of time
    and patience and open-mindedness.  The main skills will me Lightning Fury,
    Penetrate, Guided Arrow, and Pierce.  So without further ado, here it is.
    
    Level 2: Critical Strike (CS)
    Level 3: Magic Arrow
    Level 4: CS
    Level 5: CS
    Level 6: Poison Javelin
    Level 7: Multiple Shot
    Level 8: Dodge (DG)
    Level 9: DG
    Level 10: DG
    Level 11: DG
    Level 12: Lightning Bolt
    Level 13: Avoid (AV)
    Level 14: AV
    Level 15: AV
    Level 16: AV
    Level 17: -----
    Level 18: Guided Arrow (GA), Plague Javelin (PJ)
    Level 19: Penetrate (PT)
    Level 20: GA
    Level 21: PJ
    Level 22: GA
    Level 23: PJ
    Level 24: Evade (EV)
    Level 25: EV
    Level 26: EV
    Level 27: EV
    Level 28: EV
    Level 29: CS
    Level 30: Lightning Fury (LF)
    Level 31: Pierce (P)
    Level 32: LF-|Max out, then see next item.
    Level 33: PT-|
    
    Level ?: GA--|Repeat until maxed out
    Level ?+1: P-|
    
    Whew!  That was a tough ride for sure.  But if you made it you will for sure
    know the potential for this powerful warrior.  I have beaten the game with this
    set-up many times.  Again, put as many bonuses as needed until you get 10
    points into Critical Strike.  Anyway, here are the totals you are shooting for.
    
    Lightning Fury: 20 points
    Guided Arrow: 20 points
    Penetrate: 20 points
    Pierce: 20 points
    Critical Strike: 10 points
    Evade: 5 points
    Dodge: 4 points
    Avoid: 4 points
    All prerequisites: 1 point each
    
    This is pretty packed, and doesn't leave for much other skills, but it is worth
    the struggle.  It will work and has been tested and proven to work.  Now the
    stats are very similar to a Barbarian, except that every once in a while we do
    need some boosts in the mana category. Consequently here it is.
    
    Multiples of 5
    ST+1
    DX+1
    VT+2
    EN+1
    
    All other levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    That should work and be enough of a mana boost as well as getting all of the
    essential stats for her.  Make sure you remember to do this, or you will often
    find yourself short of mana very quickly.
    
    Stat/Skill Distribution Rating: 9.5 out of 10
    Not much more to say here.  Everything you want is here, and it is one of the
    best skill distributions ever created for a character.  If you can sit through
    the painfully long process of creating this character, it will be worth it.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.4.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 8 out of 10
    Explanation: There is a lot of potential for this character to be very great.
    It is pretty user-friendly and generally pretty responsive.  But, there are
    cases where it can be very frustrating and very tedious to get good with this
    character.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      6.5 Paladin
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.5.1)
    
    This is the holy fighter guy.  He combines a powerful sword and shield
    combination with a use of some holy powers.  He is arguably the most difficult
    character to be successful with throughout the game for a beginner, and he can
    be tiring.  For extreme experts at this game, this guy can be one of the most
    powerful and deadly guys to be.  His auras are most useful in multiplayer as
    most of them have effects on all members of the multiplayer party.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    6.5.2 Paladin Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
                                    DEFENSIVE AURAS
    
    
    Prayer (Lv.1)                                        Resist Fire (Lv.1)
        | |
        | |
        | |
        | |
        | |                     Defiance (Lv.6)          Resist Cold (Lv.1)
        | |                           | |
        | |                           | |
        | |                           | |
        \ /                           | |
    Cleansing (Lv.12)                 | |          Resist Lightning (Lv.12)
        | |     | |                   | |
        | |          | |              | |
        | |                | |        | |
        | |                      \ /  \ /
        | |                      Vigor (Lv.18)
        | |                           | |
        | |                           | |
        | |                           | |
        \ /                           | |
    Meditation (Lv.24)                | |
                                      | |
                                      | |
                                      | |
                                      | |
                                      \ /
                                  Redemption (Lv.30)      Salvation (Lv.30)
    
    
    
                                 OFFENSIVE AURAS
    
    
    Might (Lv.1)
        | |    | |
        | |           | |
        | |                   | |
        | |                         \ /
        | |                      Holy Fire (Lv.6)             Thorns (Lv.6)
        | |                            | |                         | |
        | |                            | |                         | |
        | |                            | |                         | |
        \ /                            | |                         | |
    Blessed Aim (Lv.12)                | |                         | |
        | |                            | |                         | |
        | |                            | |                         | |
        | |                            | |                         | |
        \ /                            \ /                         | |
    Concentration (Lv.18)         Holy Freeze (Lv.18)              | |
        | |                            | |     | |                 | |
        | |                            | |           | |           | |
        | |                            | |                | |      | |
        | |                            \ /                      \ /\ /
        | |                       Holy Shock (Lv.24)      Sanctuary (Lv.24)
        | |                                                        | |
        | |                                                        | |
        | |                                                        | |
        \ /                                                        \ /
    Fanaticism (Lv.30)                                   Conviction (Lv.30)
    
    
                                       COMBAT
    
    
    Sacrifice (Lv.1)                                        Smite (Lv.1)
         | |                                                     | |
         | |                                                     | |
         | |                                                     | |
         | |                                                     | |
         | |                      Holy Bolt (Lv.6)               | |
         | |                            | |                      | |
         | |                            | |                      | |
         | |                            | |                      | |
         \ /                            | |                      \ /
    Zeal (Lv.12)                        | |                 Charge (Lv.12)
         | |                            | |                      | |
         | |                            | |                      | |
         | |                            | |                      | |
         \ /                            \ /                      | |
    Vengence (Lv.18)            Blessed Hammer (Lv.18)           | |
         | |                            | |                      | |
         | |                            | |                      | |
         | |                            | |                      | |
         \ /                            | |                      \ /
    Conversion (Lv.24)                  | |             Holy Shield (Lv.24)
                | |                     | |
                        | |             | |
                                | |     | |
                                     \ /\ /
                              Fist of the Heavens (Lv.30)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.5.3 Paladin Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ----------------
    Defensive Auras:
    ----------------
    
    Prayer:
    -------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Heals all allies within radius
    Notes: None
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is not a bad skill, really.  But it really isn't
    worth investing heavily into this skill.  It only replenishes by a little bit,
    and even that isn't worth it, you will replenish your health fast enough.  Put
    one point into this and move on.
    
    Skill level         Radius         Replenish life     Mana cost
        1                10.6                +2               1
        2                12                  +3               1.1
        3                13.3                +4               1.3
        4                14.6                +5               1.5
        5                16                  +6               1.7
        6                17.3                +7               1.9
        7                18.6                +8               2.1
        8                20                  +9               2.3
        9                21.3                +10              2.5
        10               22.6                +11              2.6
        11               24                  +12              2.8
        12               25.3                +13              3
        13               26.6                +14              3.2
        14               28                  +15              3.4
        15               29.3                +16              3.6
        16               30.6                +17              3.8
        17               32                  +19              4
        18               33.3                +21              4.1
        19               34.6                +23              4.3
        20               36                  +25              4.5
    
    Synergies: None
    
    Resist Fire:
    ------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Increases fire resistance of nearby allies
    Notes: None
    Decaying or Not: Yes, in fire resist
    Grade: C
    How Many Points In It: This is pretty pointless.  You don't really need any
    more resistance then you have in the game, and if you need it you can put it on
    for a second while you get hit with the attack, then switch back.  There are
    much better skills than this, and this is very bad compared to some of the
    other auras you can obtain.  Put one and move on.
    
    Skill level         Radius           Fire resist          +% to Max Fire Resist 
        1                10.6                52                         1
        2                12                  66                         2
        3                13.3                76                         3
        4                14.6                85                         4
        5                16                  92                         5
        6                17.3                98                         6
        7                18.6                102                        7
        8                20                  106                        8
        9                21.3                110                        9
        10               22.6                113                        10
        11               24                  116                        11
        12               25.3                118                        12
        13               26.6                121                        13
        14               28                  123                        14
        15               29.3                124                        15
        16               30.6                127                        16
        17               32                  128                        17
        18               33.3                129                        18
        19               34.6                130                        19
        20               36                  131                        20
    
    Synergies: None
    
    Resist Cold:
    ------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Increases cold resistance of nearby allies
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It: This is pretty pointless.  You don't really need any
    more resistance then you have in the game, and if you need it you can put it on
    for a second while you get hit with the attack, then switch back.  There are
    much better skills than this, and this is very bad compared to some of the
    other auras you can obtain.  Put one and move on.
    
    Skill level         Radius           Cold resist
        1                7.3                 52
        2                8.6                 66
        3                10                  76
        4                11.3                85
        5                12.6                92
        6                14                  98
        7                15.3                102
        8                16.6                106
        9                18                  110
        10               19.3                113
        11               20.6                116
        12               22                  118
        13               23.3                121
        14               24.6                123
        15               26.0                124
        16               27.3                127 
        17               28.6                128
        18               30                  129
        19               31.3                130
        20               32.6                131
    
    Synergies: None
    
    Resist Lightning:
    -----------------
    
    Required Level: 12
    Prerequisites: None
    Damage Type: N/A
    Description: Increases lightning resistance of nearby allies
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It: This is pretty pointless.  You don't really need any
    more resistance then you have in the game, and if you need it you can put it on
    for a second while you get hit with the attack, then switch back.  There are
    much better skills than this, and this is very bad compared to some of the
    other auras you can obtain.  Put one and move on.
    
    Skill level         Radius      Lightning resist
        1                10.6              52
        2                12                66
        3                13.3              76
        4                14.6              85
        5                16                92
        6                17.3              98
        7                18.6              102
        8                20                106
        9                21.3              110
        10               22.6              113
        11               24                116
        12               25.3              118
        13               26.6              121
        14               28                123
        15               29.3              124
        16               30.6              127
        17               32                128
        18               33.3              129
        19               34.6              130
        20               36                131
    
    Synergies: None
    
    Defiance:
    ---------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Raises the defense of nearby allies
    Notes: None
    Decaying or Not: No
    Grade: C+
    How Many Points In It: Again, this isn't so bad of a skill, but the other auras
    are much better still.  This is a bit of an improvement, but it is still very
    much worse than the rest of the auras.  I would put one into this as a
    prerequisite if needed, then move on.
    
    Skill level         Radius          Defense bonus
        1                10.6                70
        2                12                  80
        3                13.3                90
        4                14.6                100
        5                16                  110
        6                17.3                120
        7                18.6                130
        8                20                  140
        9                21.3                150
        10               22.6                160
        11               24                  170
        12               25.3                180
        13               26.6                190
        14               28                  200
        15               29.3                210
        16               30.6                220
        17               32                  230
        18               33.3                240
        19               34.6                250
        20               36                  260
    
    Synergies: None
    
    Cleansing:
    ----------
    
    Required Level: 12
    Prerequisites: Prayer
    Damage Type: N/A
    Description: Reduces curse/poison duration for all nearby allies
    Notes: None
    Decaying or Not: Yes
    Grade: F
    How Many Points In It: This skill is one of the worst for the Paladin.  The
    curse/poison duration isn't stopped, it is reduced.  That is just plain awful.
    I would definitely not waste your skill points on this, you can just buy an
    antidote potion for minimal amounts of gold and you wouldn't have to waste your
    time with this awful skill.  Not only all of that, it also decays!  Don't put
    any into this unless you need it as a prerequisite.
    
    Skill level         Radius           Curse/Poison duration
        1                10.6                     39
        2                12                       46
        3                13.3                     51
        4                14.6                     56
        5                16                       60
        6                17.3                     63
        7                18.6                     65
        8                20                       67
        9                21.3                     69
        10               22.6                     70
        11               24                       72
        12               25.3                     73
        13               26.6                     75
        14               28                       76
        15               29.3                     76
        16               30.6                     78
        17               32                       78
        18               33.3                     79
        19               34.6                     79
        20               36                       80
    
    Synergies: Gives bonus Prayer aura
    
    Vigor:
    ------
    
    Required Level: 18
    Prerequisites: Prayer, Cleansing, Defiance
    Damage Type: N/A
    Description: Boosts speed and stamina of nearby allies
    Notes: None
    Decaying or Not: Yes
    Grade: C-
    How Many Points In It: This is a bit like Burst of Speed for the Assassin,
    except it is a worse version.  In the Assassin's skill, her speed and quickness
    are greatly improved along with attack speed.  This doesn't include attack
    speed, and it is decaying.  Put one into this and move on.
    
    Skill level        Radius       Walk/Run speed bonus   Stamina bonus
        1                10                  13                 50
        2                12                  18                 75
        3                14                  22                 100
        4                16                  25                 125
        5                18                  28                 150
        6                20                  30                 175
        7                22                  32                 200
        8                24                  33                 225
        9                26                  35                 250
        10               28                  36                 275
        11               30                  37                 300
        12               32                  38                 325
        13               34                  39                 350
        14               36                  40                 375
        15               38                  40                 400
        16               40                  41                 425
        17               42                  41                 450
        18               44                  42                 475
        19               46                  42                 500
        20               48                  43                 525
    
    Synergies: None
    
    Meditation:
    -----------
    
    Required Level: 24
    Prerequisites: Prayer, Cleansing
    Damage Type: N/A
    Description: Increases mana regeneration rate for all nearby allies
    Notes: None
    Decaying or Not: No
    Grade: F+
    How Many Points In It: Wow, is this skill bad.  You are a Paladin and you need
    to have mana regeneration?  What kind of a Paladin needs that?  This skill
    should not be done and it is in the bad row of skills for defensive auras.
    Totally ignore this skill and all others in the row.
    
    Skill level         Radius       Mana regeneration
        1                7.3                300
        2                8.6                325
        3                10                 350
        4                11.3               375
        5                12.6               400
        6                14                 425
        7                15.3               450
        8                16.6               475
        9                18                 500
        10               19.3               525
        11               20.6               550
        12               22                 575
        13               23.3               600
        14               24.6               625
        15               26                 650
        16               27.3               675
        17               28.6               700
        18               30                 725
        19               31.3               750
        20               32.6               775
    
    Synergies: Gives bonus Prayer aura
    
    Redemption:
    -----------
    
    Required Level: 30
    Prerequisites: Prayer, Cleansing, Defiance, Vigor
    Damage Type: N/A
    Description: Redeems enemy corpses, boosting your mana and life
    Notes: Only works on the player, not on any allies. Fixed radius of 10.6 yards
    Decaying or Not: Yes
    Grade: B
    How Many Points In It: I like this idea.  This skill gives you the chance to
    get back some of the health you lost from battling.  Especially in a large
    fight, gaining your health back might even save you a trip back to town.  There
    are a couple flaws however.  It does decay in the redemption chance, and the
    redemption never raises past 85%, lower than the usually 95% that is the
    maximum for most other things that would be unfair at 100%.  You can put as
    many as you want, but I think about 5-10 is enough.
    
    Skill level       Redeem chance       Life/Mana recovery
        1                  23                     25
        2                  34                     30
        3                  42                     35
        4                  49                     40
        5                  55                     45
        6                  59                     50
        7                  63                     55
        8                  65                     60
        9                  69                     65
        10                 71                     70
        11                 73                     75
        12                 75                     80
        13                 77                     85
        14                 79                     90
        15                 80                     95
        16                 82                     100
        17                 82                     105
        18                 83                     110
        19                 84                     115
        20                 85                     120
    
    Synergies: None
    
    Salvation:
    ----------
    
    Required Level: 30
    Prerequisites: None
    Damage Type: N/A
    Description: Boosts all elemental resists of nearby allies
    Notes: Doesn't raise poison resistance
    Decaying or Not: Yes
    Grade: B+
    How Many Points In It: This is why I didn't like the resists from before.  You
    can do the same thing except in one skill by itself.  This is a great skill,
    but, unfortunately, it does decay.  It is a good skill however, and 5-10, maybe
    even 20 isn't a bad idea.
    
    Skill level         Radius          Elemental resists
        1                10.6                  60
        2                12                    68
        3                13.3                  75
        4                14.6                  80
        5                16                    85
        6                17.3                  88
        7                18.6                  91
        8                20                    93
        9                21.3                  96
        10               22.6                  97
        11               24                    99
        12               25.3                  101
        13               26.6                  102
        14               28                    103
        15               29.3                  104
        16               30.6                  106
        17               32                    106
        18               33.3                  107
        19               34.6                  108
        20               36                    108
    
    Synergies: None
    
    ----------------
    Offensive Auras:
    ----------------
    
    Might:
    ------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Increases the damage done by nearby allies
    Notes: None
    Decaying or Not: No
    Grade: D+
    How Many Points In It: This skill is not too bad, but it is definitely worse
    than everything else in this tree.  This is a beginning skill; now don't waste
    your points on this because it isn't worth it at all.  Put one as a
    prerequisite as you will need to for almost all of the other auras in this
    tree, but then don't put anymore.
    
    Skill level         Radius          Damage bonus
        1                10.6                40
        2                12                  50
        3                13.3                60
        4                14.6                70
        5                16                  80
        6                17.3                90
        7                18.6                100
        8                20                  110
        9                21.3                120
        10               22.6                130
        11               24                  140
        12               25.3                150
        13               26.6                160
        14               28                  170
        15               29.3                180
        16               30.6                190
        17               32                  200
        18               33.3                210
        19               34.6                220
        20               36                  230
    
    Synergies: None
    
    Holy Fire:
    ----------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Fire
    Description: Does fire damage to nearby enemies
    Notes: None
    Decaying or Not: No
    Grade: D-
    How Many Points In It: This skill is awful.  It not only is a short radius in
    general, but the damage is absolutely horrid with a maximum damage of 21 at
    level 20!!  This skill is really bad and I would stay away from this skill and
    put one only as a prerequisite.
    
    Skill level         Radius         Fire damage       Fire Damage to Attack
        1                4                1-3                     6-18
        2                4.6              1.5-3.5                 10-22
        3                5.3              2.5-4.5                 15-27
        4                6                3-5                     19-31
        5                6.6              4-6                     24-36
        6                7.3              4.5-6.5                 28-40
        7                8                5.5-7.5                 33-45
        8                8.6              6-8                     37-49
        9                9.3              7-9                     43-55
        10               10               8.5-10.5                49-61
        11               10.6             9-11                    55-67
        12               11.3             10-12                   61-73
        13               12               11-13                   67-79
        14               12.6             12-14                   73-85
        15               13.3             13-15                   79-91
        16               14               14-16                   85-97 
        17               14.6             15-17                   91-105
        18               15.3             16-18                   97-112 
        19               16               17-20                   103-120
        20               16.6             18-21                   109-127
    
    Synergies: Might: +18% Fire Damage per level
               Salvation: +6% Fire Damage per level
    
    Thorns:
    -------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Physical
    Description: Enemies who hit you will receive damage
    Notes: 1/10th effectiveness in Person versus Person
    Decaying or Not: No
    Grade: A-
    How Many Points In It: This is a good skill.  It ends up doing much more damage
    to the enemy, most of the time more than enough to kill the enemy.  The reason
    it got a minus is very obvious.  The opponent has to hit you for it to work!
    But the incredible 1010% damage returned is too good to pass up and this is a
    very good skill.  If you like, you can put just 1, or 5, 10, or even 20 points
    into it.
    
    Skill level         Radius         Damage returned %
        1                10.6                250
        2                12                  290
        3                13.3                330
        4                14.6                370
        5                16                  410
        6                17.3                450
        7                18.6                490
        8                20                  530
        9                21.3                570
        10               22.6                610
        11               24                  650
        12               25.3                690
        13               26.6                730
        14               28                  770
        15               29.3                810
        16               30.6                850
        17               32                  890
        18               33.3                930
        19               34.6                970
        20               36                  1010
    
    Synergies: None
    
    Blessed Aim:
    ------------
    
    Required Level: 12
    Prerequisites: Might
    Damage Type: N/A
    Description: Increases attack rating of nearby allies
    Notes: None
    Decaying or Not: No
    Grade: B-
    How Many Points In It: Now is where the auras start, keyword start, to improve
    in quality.  This is a good skill, but again inferior to later skills.  It is
    much better than those level 1 skills because it is actually useful in the
    game.  Still, I would only put one into this and then move on to get ready for
    Fanaticism.
    
    Skill level         Radius          Attack rating
        1                10.6                 75
        2                12                   90
        3                13.3                 105
        4                14.6                 120
        5                16                   135
        6                17.3                 150
        7                18.6                 165
        8                20                   180
        9                21.3                 195
        10               22.6                 210
        11               24                   225
        12               25.3                 240
        13               26.6                 255
        14               28                   270
        15               29.3                 285
        16               30.6                 300
        17               32                   315
        18               33.3                 330
        19               34.6                 345
        20               36                   360
    
    Synergies: None
    
    Concentration:
    --------------
    
    Required Level: 18
    Prerequisites: Might, Blessed Aim
    Damage Type: N/A
    Description: Attack gains a chance to become uninterruptible. Adds to damage
    Notes: Fixed chance of 20% for uninterruptible attack
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This skill is very similar to the concentration skill by
    the Barbarian, except worse.  This is a good skill, but again inferior to later
    skills.  It is much better than those level 1 skills because it is actually
    useful in the game.  Still, I would only put one into this and then move on to
    get ready for Fanaticism.
    
    Skill level         Radius          Damage bonus
        1                10.6                60
        2                12                  75
        3                13.3                90
        4                14.6                105
        5                16                  120
        6                17.3                135
        7                18.6                150
        8                20                  165
        9                21.3                180
        10               22.6                195
        11               24                  210
        12               25.3                225
        13               26.6                240
        14               28                  255
        15               29.3                270
        16               30.6                285
        17               32                  300
        18               33.3                315
        19               34.6                330
        20               36                  345
    
    Synergies: None
    
    Holy Freeze:
    ------------
    
    Required Level: 18
    Prerequisites: Might, Holy Fire
    Damage Type: Chills, but does no actual damage
    Description: Slows all nearby enemies
    Notes: Will slow cold immune monsters
    Decaying or Not: Yes
    Grade: C+
    How Many Points In It: This skill is interesting.  It definitely gives you the
    upper hand, but also might not be worth the time you put into using it.  The
    best part about this skill is that nobody is immune to it, even cold monsters.
    I might put some into this depending on what you are doing for your skill
    distribution plan, but it really all depends.  All in all, I wouldn't put more
    than 10 into this.
    
    Skill level     Radius     -Enemy speed    Cold Damage    Cold Damage to Attack
        1             4.0            30            2-3                10-15
        2             4.6            34            3-4                15-20
        3             5.3            37            4-5                20-25
        4             6              40            5-6                25-30
        5             6.6            42            6-7                30-35
        6             7.3            44            7-8                35-40
        7             8              45            8-9                40-45
        8             8.6            46            9-10               45-50
        9             9.3            48            11-12              55-60
        10            10             48            13-14              65-70
        11            10.6           49            15-16              75-80
        12            11.3           50            17-18              85-90
        13            12             51            19-20              95-100
        14            12.6           51            21-22              105-110
        15            13.3           52            23-24              115-120
        16            14             53            25-26              125-130
        17            14.6           53            28-29              140-145
        18            15.3           53            31-32              155-165
        19            16             54            34-35              170-175
        20            16.6           54            37-38              180-185
    
    Synergies: Resist Cold: +15% Cold Damage per level
               Salvation: +7% Cold Damage per level
    
    Holy Shock:
    -----------
    
    Required Level: 24
    Prerequisites: Might, Holy Fire, Holy Freeze
    Damage Type: Lightning
    Description: Does lightning damage to nearby enemies and adds lightning damage
    to physical attacks
    Notes: Fixed radius of 7.3 yards
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is by far the best of the three holy skills in this
    tree.  It not only does lightning damage to enemies spontaneously, it also adds
    an even larger amount of damage to your physical attacks, getting up to a
    whopping maximum of 715 damage.  Of course, specializing in this will limit
    your flexibility, especially when a lightning immune monster shows up.  Still
    it is a good skill, and you can put anywhere from 5 to 20 points into it.
    
    Skill level    Radius    +Ltng damage-Physical attacks    Ltng damage-enemies
        1            4                  1-60                         1-10
        2            4.6                1-96                         1-16
        3            5.3                1-132                        1-22
        4            6                  1-168                        1-28
        5            6.6                1-204                        1-34 
        6            7.3                1-240                        1-40
        7            8                  1-276                        1-46
        8            8.6                1-312                        1-54
        9            9.3                1-360                        1-60
        10           10                 1-408                        1-68
        11           10.6               1-456                        1-76
        12           11.3               1-504                        1-84
        13           12                 1-552                        1-92
        14           12.6               1-600                        1-100
        15           13.3               1-648                        1-108
        16           14                 1-696                        1-116
        17           14.6               1-756                        1-126
        18           15.3               1-816                        1-136
        19           16                 1-876                        1-146
        20           16.6               1-936                        1-156
    
    Synergies: Resist Fire: +12% Lightning Damage per level
               Salvation: +4% Lightning Damage per level
    
    Sanctuary:
    ----------
    
    Required Level: 24
    Prerequisites: Might, Thorns, Holy Fire, Holy Freeze
    Damage Type: Magic
    Description: Damages and repels nearby undead enemies
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It: This skill got a little upgrade with the patch, as it 
    switched to magic damage instead of solely undead damage, but it is still weak 
    in actual damage, it still only does most of its damage to undead monsters, and 
    it is not worth your time.  Prerequisite it and move on.
    
    Skill level   Radius       Magic Damage    Damage bonus-undead(melee)
        1          3.3             8-16                   150
        2          4               12-20                  180
        3          4.6             16-24                  210
        4          5.3             20-28                  240
        5          6               24-32                  270
        6          6.6             28-38                  300
        7          7.3             32-40                  330
        8          8               36-44                  360
        9          8.6             40-49                  390
        10         9.3             44-54                  420
        11         10              48-59                  450
        12         10.6            52-64                  480
        13         11.3            56-69                  510
        14         12              60-74                  540
        15         12.6            64-79                  570
        16         13.3            68-84                  600
        17         14              73-90                  630
        18         14.6            78-96                  660
        19         15.3            83-102                 690
        20         16              88-108                 720
    
    Synergies: Cleansing: +7% Magic Damage per level
    
    Fanaticism:
    -----------
    
    Required Level: 30
    Prerequisites: Might, Blessed Aim, Concentration
    Damage Type: N/A
    Description: Boosts attack damage and attack speed of nearby allies
    Notes: Fixed radius of 7.3 yards
    Decaying or Not: Yes, in attack speed
    Grade: A+
    How Many Points In It: Now look at this little gem of a skill.  This is what we
    have all been waiting for in a Paladin.  I love this skill so much that I still
    gave it a plus with the decaying attack speed.  The idea that it increases
    attack speed anyway is phenomenal.  The damage and attack rating bonuses
    combine the best of Blessed Aim and Might, but better.  I would definitely put
    20 points into this if you are considering doing any kind of physical damage to
    your opponents.
    
    Skill level   Party Damage   Your Damage       Attack rating       Attack speed
        1              25            50                 40                  14
        2              33            67                 45                  18
        3              42            84                 50                  20
        4              50            101                55                  23
        5              59            118                60                  25
        6              67            135                65                  26
        7              76            152                70                  27
        8              84            169                75                  28
        9              93            186                80                  29
        10             101           203                85                  30
        11             110           220                90                  31
        12             118           237                95                  31
        13             127           254                100                 32
        14             135           271                105                 33
        15             144           288                110                 33
        16             152           305                115                 34
        17             161           322                120                 34
        18             169           339                125                 34
        19             178           356                130                 34
        20             186           373                135                 35
    
    Synergies: None
    
    Conviction:
    -----------
    
    Required Level: 30
    Prerequisites: Might, Thorns, Holy Fire, Holy Freeze, Sanctuary
    Damage Type: N/A
    Description: Lowers resistances and defense of nearby enemies
    Notes: Fixed radius of 13.3 yards
    Decaying or Not: Yes
    Grade: A
    How Many Points In It: This is a very important skill in becoming very powerful
    and strong especially in Nightmare and Hell difficulty when the resists of
    enemies go up substantially and yours decreases, it is important to level the
    playing field.  This has some good potential.  I didn't give this skill a plus
    because it decays, but at least it doesn't decay in the resists, which is the
    most important part of this skill.  Especially with Vengeance, this skill
    really is important in your survival.  I would put either 20 points or 0 points
    depending on what kind of Paladin you are going to be.
    
    Skill level       -Enemy defense          -Enemy resists
        1                  49                       30
        2                  56                       35
        3                  61                       40
        4                  66                       45
        5                  70                       50
        6                  73                       55
        7                  75                       60
        8                  77                       65
        9                  79                       70
        10                 80                       75
        11                 82                       80
        12                 83                       85
        13                 85                       90
        14                 86                       95
        15                 86                       100
        16                 88                       105
        17                 88                       110
        18                 89                       115
        19                 89                       120
        20                 90                       125
    
    Synergies: None
    
    --------------
    Combat Skills:
    --------------
    
    Sacrifice:
    ----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Boosts damage but reduces your life with each hit you make
    Notes: Fixed damage/hit to self of 8% physical damage
    Decaying or Not: No
    Grade: F+
    How Many Points In It: This is a pretty bad skill if I may say so myself.  It
    gives you more damage by in essence killing yourself slowly.  Now this would be
    okay if you had an 8% health leech, but those are very rare.  I would suggest
    just staying away and putting only one in it for a prerequisite.
    
    Skill level      Attack rating           Damage
        1                  20                 180
        2                  27                 195
        3                  34                 210
        4                  41                 225
        5                  48                 240
        6                  55                 255
        7                  62                 270
        8                  69                 285
        9                  76                 300
        10                 83                 315
        11                 90                 330
        12                 97                 345
        13                 104                360
        14                 111                375
        15                 118                390
        16                 125                405
        17                 132                420
        18                 139                435
        19                 146                450
        20                 153                465
    
    Synergies: Redemption: +15% Damage per level
               Fanaticism: +5% Damage per level
    
    Smite:
    ------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Hits enemy with your shield, causing knock back and stun
    Notes: Always hits, smite speed is dependent on weapon speed, doesn't leech
    life/mana. Fixed mana cost of 2. Smite damage is displayed on shields.
    Decaying or Not: No
    Grade: D
    How Many Points In It: This skill is not that bad, but I personally am not a
    big fan of it.  The damage bonus isn't that great and the stun length could be
    better.  There are much better skills than this anyway, so don't waste your
    time with this one.  Either put one as a prerequisite or just move on.
    
    Skill level     Damage bonus           Stun length
        1                15                   0.6
        2                30                   0.8
        3                45                   1
        4                60                   1.2
        5                75                   1.4
        6                90                   1.6
        7                105                  1.8
        8                120                  2
        9                135                  2.2
        10               150                  2.4
        11               165                  2.6
        12               180                  2.8
        13               195                  3
        14               210                  3.2
        15               225                  3.4
        16               240                  3.6
        17               255                  3.8
        18               270                  4
        19               285                  4.2
        20               300                  4.4
    
    Synergies: None
    
    Holy Bolt:
    ----------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Magical
    Description: Invokes a bolt of energy that damages the undead and heals party
    members
    Notes: Heals party members and most friendly summons. Damages undead enemies.
    Has no effect on undead friendly summons and non-undead enemies.
    Decaying or Not: No
    Grade: C
    How Many Points In It: This skill is okay, but the huge problem with it is the
    obvious problem that it only affects the undead.  Now that just won't do,
    because it isn't worth it to put many into this and specialize in this skill
    when you can't use it half of the time.  I would say put one as a prerequisite
    and move on.
    
    Skill level     Damage     Heals     Mana cost
        1            8-16       1-6          4
        2
        3
        4
        5            32-40      9-14         5
        6
        7
        8
        9
        10           62-70      19-24        6.2
        11
        12
        13
        14
        15           92-100     29-34        7.5
        16
        17
        18
        19
        20           122-130    39-44        8.7
    
    Synergies: Blessed Hammer: +50% Magic Damage per level
               Fist of the Heavens: +50% Magic Damage per level
               Prayer: +15% Life Healed per level
    
    Zeal:
    -----
    
    Required Level: 12
    Prerequisites: Sacrifice
    Damage Type: Physical
    Description: Several quick successive attacks to nearby enemies
    Notes: Fixed mana cost of 2
    Decaying or Not: Yes, sort of in maximum hits
    Grade: B
    How Many Points In It: This skill is one of the useful skills for the Paladin
    for actual damage.  He uses multiple hits in one click of the button, with a
    maximum of 5 hits.  For this reason, I would suggest not putting 20 into this,
    because the only benefit is attack rating, which can be gotten later after the
    more important skills are taken care of.  I would put 10 into it if you are
    serious about using it, otherwise I would put 5.
    
    Skill level       Attack rating       Maximum hits        Damage
        1                  10                  2                 0
        2                  20                  3                 0
        3                  30                  4                 0
        4                  40                  5                 0
        5                  50                  5                 6
        6                  60                  5                 12
        7                  70                  5                 18
        8                  80                  5                 24
        9                  90                  5                 30
        10                 100                 5                 36
        11                 110                 5                 42
        12                 120                 5                 48
        13                 130                 5                 54
        14                 140                 5                 60
        15                 150                 5                 66
        16                 160                 5                 72
        17                 170                 5                 78
        18                 180                 5                 84
        19                 190                 5                 90
        20                 200                 5                 96
    
    Synergies: Sacrifice: +12% Damage per level
    
    Charge:
    -------
    
    Required Level: 12
    Prerequisites: Smite
    Damage Type: Physical
    Description: Runs up to enemy and delivers a powerful blow
    Notes: Fixed mana cost of 9
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This is an interesting attack.  This would be okay, but
    from my experience when you are running you are most vulnerable.  So this skill
    is only good if there is one guy, and that unfortunately isn't very common.  So
    that is the main weakness of this skill, and the prerequisite is very bad, so I
    wouldn't really touch this one.
    
    Skill level          Damage          Attack Rating
        1                  100                 50 
        2                  125                 65 
        3                  150                 80
        4                  175                 95
        5                  200                 110
        6                  225                 125
        7                  250                 140
        8                  275                 155
        9                  300                 170
        10                 325                 185
        11                 350                 200
        12                 375                 215
        13                 400                 230
        14                 425                 245
        15                 450                 260
        16                 475                 275
        17                 500                 290
        18                 525                 305
        19                 550                 320
        20                 575                 335
    
    Synergies: Vigor: +20% Damage per level
               Might: +20% Damage per level
    
    Vengeance:
    ----------
    
    Required Level: 18
    Prerequisites: Sacrifice, Zeal
    Damage Type: Fire, Cold, Lightning
    Description: Adds all elements to your standard attack
    Notes: None
    Decaying or Not: No
    Grade: B
    How Many Points In It: This is the other skill that is good for the Paladin in
    actual physical damage.  This is the best way for the Paladin to avoid hitting
    guys with resistances and immunities to anything.  It will attack with every
    element, so that there is not way it won't hit the enemy.  I would suggest 20
    if you are serious about using it, otherwise just a couple so you can use it
    when you are in a bind.
    
    Skill level     Elemental     Attack rating   Cold length     Mana cost
       1               70               20            1.2             4
       2               76               30            1.8             4.2
       3               82               40            2.4             4.5
       4               88               50            3               4.7
       5               94               60            3.6             5
       6               100              70            4.2             5.2
       7               106              80            4.8             5.5
       8               112              90            5.4             5.7
       9               118              100           6               6
       10              124              110           6.6             6.2
       11              130              120           7.2             6.5
       12              136              130           7.8             6.7
       13              142              140           8.4             7
       14              148              150           9               7.2
       15              154              160           9.6             7.5
       16              160              170           10.2            7.7
       17              166              180           10.8            8
       18              172              190           11.4            8.2
       19              178              200           12              8.5
       20              184              210           12.6            8.7
    
    Synergies: Resist Fire: +10% Elemental Damages per level
               Resist Cold: +10% Elemental Damages per level
               Resist Lightning: +10% Elemental Damages per level
               Salvation: +2% Elemental Damages per level
    
    Blessed Hammer:
    ---------------
    
    Required Level: 18
    Prerequisites: Holy Bolt
    Damage Type: Magical
    Description: Summons a magical hammer that spirals away from you, damaging
    enemies
    Notes: Does 150% damage to undead enemies
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is good skill for damaging a large group of
    enemies, but the damage isn't very good.  It would help if all enemies were
    undead, but they aren't so this skill isn't that great.  I would put one, maybe
    two into it at best.
    
    Skill level     Damage     Mana cost
        1           12-16          5
        2           20-24          5.2
        3           28-32          5.5
        4           36-40          5.7
        5           44-48          6
        6           52-56          6.2
        7           60-64          6.5
        8           68-72          6.7
        9           78-82          7
        10          88-92          7.2
        11          98-102         7.5
        12          108-112        7.7
        13          118-122        8  
        14          128-132        8.2
        15          138-142        8.5
        16          148-152        8.7
        17          160-164        9
        18          172-176        9.2
        19          184-188        9.5
        20          196-200        9.7
    
    Synergies: Blessed Aim: +14% Magic Damage per level
               Vigor: +14% Magic Damage per level
    
    Conversion:
    -----------
    
    Required Level: 24
    Prerequisites: Sacrifice, Zeal, and Vengeance
    Damage Type: Physical
    Description: Each hit has a chance to convert the enemy to your side
    Notes: Fixed mana cost of 4. Fixed conversion duration of 16 seconds
    Decaying or Not: Yes
    Grade: C-
    How Many Points In It: This skill is a good idea, but they did it wrong.  The
    chance to convert starting at 7% and maxing out a 42%?  Not good, I would maybe
    consider it if it got to 75%, but then it also decays.  Stay away from this
    one.
    
    Skill level      Chance to convert
        1                    7
        2                    13
        3                    18
        4                    22
        5                    25
        6                    27
        7                    29
        8                    31
        9                    33
        10                   34
        11                   35
        12                   36
        13                   37
        14                   38
        15                   39
        16                   40
        17                   40
        18                   41
        19                   41
        20                   42
    
    Synergies: None
    
    Holy Shield:
    ------------
    
    Required Level: 24
    Prerequisites: Smite, Holy Bolt, Charge, Blessed Hammer
    Damage Type: N/A
    Description: Boost shield defense and block % along with Smite damage
    Notes: Fixed mana cost of 35
    Decaying or Not: Yes, in blocking
    Grade: C+
    How Many Points In It: Well, what can I say?  This is the best of the worst
    really.  It improves the beginning skill and improves your blocking.  I don't
    know why they though they should add the smite damage, but whatever.  The worst
    part is that it has duration.  Just stay away, and you'll be glad you did.
    
    Skill level   Duration      Defense      Blocking      Smite damage
       1             30            25           14             3-6
       2             55            40           18             5-8
       3             80            55           20             7-10
       4             105           70           23             9-12
       5             130           85           25             11-14
       6             155           100          26             13-16
       7             180           115          27             15-18
       8             205           130          28             17-20
       9             230           145          29             20-23
       10            255           160          30             23-26
       11            280           175          31             26-29
       12            305           190          31             29-32
       13            330           205          32             32-35
       14            355           220          33             35-38
       15            380           235          33             38-41
       16            405           250          34             41-44
       17            430           265          34             45-48
       18            455           280          34             49-52
       19            480           295          34             53-56
       20            505           310          35             57-60
    
    Synergies: Defiance: +15% Defense per level
    
    Fist of the Heavens:
    --------------------
    
    Required Level: 30
    Prerequisites: Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer, and
    Conversion
    Damage Type: Lightning and Magical
    Description: Summons a lightning bolt that splits into Holy Bolts on impact
    Notes: Fixed mana cost of 25. Holy bolts only damage undead, and don't heal
    party members. Casting timer of 1 second.
    Decaying or Not: No
    Grade: A
    How Many Points In It: This is the cream of the crop for the Paladin.  This is
    where all the damage is done and should be used no matter what kind of Paladin
    you intend on creating.  The holy bolt is an added effect that is good if
    against undead enemies.  I would suggest at least putting 10 into this because
    you can't go wrong.
    
    Skill level     Lightning damage     Holy Bolt damage
        1               150-200               40-50
        2               165-215               46-56
        3               180-230               52-62
        4               195-245               58-68
        5               210-260               64-74
        6               225-275               70-80
        7               240-290               76-86
        8               255-305               82-92
        9               285-335               92-102
        10              315-365               102-112
        11              345-395               112-122
        12              375-425               122-132
        13              405-455               132-142 
        14              435-485               142-152
        15              465-515               152-162
        16              495-545               162-172
        17              540-590               178-188
        18              585-635               194-204
        19              630-680               210-220
        20              675-725               226-236
    
    Synergies: Holy Bolt: +15% Holy Bolt Damage per level
               Holy Shock: +7% Lightning Damage per level
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.5.4 Stat/Skill Distributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------
    Zeal-er
    -------
    
    This skill distribution comes from a combination of the two most famous Paladin
    forms, the Zealot and the Avenger.  It is much like the Hybridzon and combines
    the best of both worlds.  The main idea of this will be to combine Vengeance
    and Fanaticism (like the Avenger) along with the combination of Zeal and
    Conviction (like the Zealot).  Here we go!
    
    Level 2: Smite
    Level 3: Might
    Level 4: Sacrifice
    Level 5: -----
    Level 6: Thorns (T), Holy Fire
    Level 7: Holy Fire
    Level 8: -----
    Level 9: T
    Level 10: -----
    Level 11: T
    Level 12: Zeal (Z), Charge, Blessed Aim
    Level 13: Z
    Level 14: Z
    Level 15: Z
    Level 16: Z
    Level 17: -----
    Level 18: Vengeance (V), Concentration
    Level 19: Holy Freeze
    Level 20: V
    Level 21: Holy Freeze
    Level 22: V
    Level 23: V
    Level 24: Sanctuary
    Level 25: Holy Shield (HS)
    Level 26: T
    Level 27: HS
    Level 28: V
    Level 29: HS
    Level 30: Fanaticism (F)
    Level 31: Conviction (C)
    Level 32: F-|Invest until maxed out, then see next item
    Level 33: V-|
    
    Level ?: Z
    Level ?+1: C
    
    That should do it for that skill chart.  The bonuses should go into Thorns so
    you have some reliable aura until you get to Fanaticism and Conviction.  Now
    here are your totals.
    
    Zeal: 20 points
    Conviction: 20 points
    Vengeance: 20 points
    Fanaticism: 20 points
    Thorns: 5 points
    Holy Shield: 3 points
    Holy Freeze: 2 points
    Holy Fire: 2 points
    Blessed Aim (?): ? points
    All prerequisites: 1 point each
    Anything else you want: The rest of the points
    
    The question mark next to Blessed Aim is for those who have run out of skills,
    then add some more into that to increase your attack rating every once in a
    while.  Now for stats, it is the exact same as needed for the Amazon.  So here
    it is again for your enjoyment.
    
    Multiples of 5
    ST+1
    DX+1
    VT+2
    EN+1
    
    All other levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    That should be good enough for him and enough mana for his auras and attacks.
    
    Stat/Skill Distribution Rating: 7 out of 10
    This is a good idea and it can really make a good Paladin, but I think that it
    is too complicated and can confuse a person.  Personally I would stick with
    either the Avenger or the Zealot.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.5.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 5 out of 10
    Explanation: This is my least favorite character in the game.  He doesn't have
    enough good skills to make him a flexible character; he is basically one thing
    or the other.  Also, the whole aura thing in my opinion is a bad idea, and it
    really makes it much more difficult to have fun with this character unless you
    really put a lot of time into it.  Overall, an okay character, but all the
    other characters are better.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      6.6 Assassin
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.6.1)
    
    The Assassin is definitely my favorite character in the entire game.  She can
    have lots of speed and versatility and she can also have brute strength and
    powerful weapons and armor.  Whatever your style, she has something for you.
    She also introduces a new class of weapons called the claw class, which is
    quite damaging, generally fast, and very suitable for her.  Now without further
    ado here it is.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.6.2 Assassin Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
                                MARTIAL ARTS
    
    
                           Tiger Strike (Lv.1)          Dragon Talon (Lv.1)
                                  | |                         | |
                                  | |                         | |
                                  | |                         | |
                                  | |                         \ /
    Fists of Fire (Lv.6)          | |                   Dragon Claw (Lv.6)
           | |                    | |                         | |
           | |                    | |                         | |
           | |                    | |                         | |
           | |                    \ /                         | |
           | |            Cobra Strike (Lv.12)                | |
           | |                    | |                         | |
           | |                    | |                         | |
           | |                    | |                         | |
           \ /                    | |                         \ /
    Claws of Thunder (Lv.18)      | |                 Dragon Tail (Lv.18)
           | |                    | |                         | |
           | |                    | |                         | |
           | |                    | |                         | |
           \ /                    | |                         \ /
    Blades of Ice (Lv.24)         | |                 Dragon Flight (Lv.24)
                   | |            | |
                        | |       | |
                            | |   | |
                               \ /\ /
                           Phoenix Strike (Lv.30)
    
    
    
                             SHADOW DISCIPLINES
    
                          Claw Mastery (Lv.1)         Psychic Hammer (Lv.1)
                      | |         | |                         | |
                | |               | |                         | |
          | |                     | |                         | |
    \ /                           | |                         | |
    Burst of Speed (Lv.6)         | |                         | |
            | |                   | |                         | |
            | |                   | |                         | |
            | |                   | |                         | |
            | |                   \ /                         \ /
            | |            Weapon Block (Lv.12)    Cloak of Shadows (Lv.12)
            | |                                        | |    | |
            | |                                   | |         | |
            | |                              | |              | |
            \ /                       \ /                     | |
    Fade (Lv.18)             Shadow Warrior (Lv.18)           | |
            | |                   | |                         | |
            | |                   | |                         | |
            | |                   | |                         | |
            | |                   | |                         \ /
            | |                   | |                  Mind Blast (Lv.24)
            | |                   | |
            | |                   | |
            | |                   | |
            \ /                   \ /
    Venom (Lv.30)            Shadow Master (Lv.30)
    
    
                                            TRAPS
    
                                    Fire Blast (Lv.1)
                                | |         | |
                        | |                 | |
                 | |                        | |
           \ /                              | |
    Shock Web (Lv.6)                        | |       Blade Sentinel (Lv.6)
           | |                              | |              | |
           | |                              | |              | |
           | |                              | |              | |
           \ /                              \ /              | |
    Charged Bolt Sentry (Lv.12)     Wake of Fire (Lv.12)     | |
           | |                              | |   | |        | |
           | |                              | |       | |    | |
           | |                              | |           | || |
           | |                              | |              \ /
           | |                              | |          Blade Fury (Lv.18)
           | |                              | |              | |
           | |                              | |              | |
           | |                              | |              | |
           \ /                              \ /              | |
    Lightning Sentry (Lv.24)       Wake of Inferno (Lv.24)   | |
           | |                                               | |
           | |                                               | |
           | |                                               | |
           \ /                                               \ /
    Death Sentry (Lv.30)                               Blade Shield (Lv.30)
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.6.3 Assassin Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------------
    Martial Arts:
    -------------
    
    Tiger Strike:
    -------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Give a damage bonus to finishing moves
    Notes: Charge 2 damage bonus = Charge 1 damage bonus x 2, Charge 3 damage bonus
    = Charge 1 damage bonus x 3. Fixed mana cost of 1
    Decaying or Not: No
    Grade: B-
    How Many Points In It: This skill is actually a very underrated skill.  It can 
    actually be used to create a heck of a lot of damage, since the bonuses are in 
    percentages.  But also, it is a physical attack, so if you wanted some sort of 
    element to beat a physically immune monster, here is not the place to go.  This 
    skill is also kind of boring, but it is not to be underestimated.  Use if you 
    want to.  Otherwise just put one in it and move on.
    
    Skill level       Charge 1 damage bonus         Attack rating bonus
        1                     100                          40
        5                     180                          80
        10                    280                          130
        15                    380                          180
        20                    480                          230
    
    Synergies: None
    
    Dragon Talon:
    -------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Kicks the enemy
    Notes: Fixed mana cost of 6
    Decaying or Not: No
    Grade: C
    How Many Points In It: This is a good skill for when you get it.  This is one 
    of the first finishing moves and it isn’t too bad.  All it is is a big kick in 
    the face of the enemy.  To find the original kick damage, look on your boots 
    and it will tell you.  Overall a good start, but with better things to come.  
    Put one and move on.
    
    Skill level     Kick damage bonus    Attack rating bonus    # of kicks
        1                0                       40                1
        5                28                      88                1
        10               63                      148               2
        15               98                      208               3
        20               133                     268               3
    
    Synergies: None
    
    Fists of Fire:
    --------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Fire
    Description: Adds fire damage to finishing moves
    Notes: Charge 2 adds fire damage radius of 2 yards, Charge 3 adds burning
    duration of 2.5 seconds. Fixed mana cost of 2
    Decaying or Not: No
    Grade: C+
    How Many Points In It: This is one of the intermediate skills on the way to 
    phoenix strike.  This is the fire elemental charge-up skill, and it does some 
    decent damage.  Of course, later on in the game it can get tricky to use 
    because the fire damage doesn’t do anything to some of the fire-immune enemies. 
    I would suggest just putting one and waiting for the last skill.
    
    Skill level     Fire damage     Attack rating bonus
        1              6-10                  50
        5              26-30                 90
        10             61-65                 140
        15             111-115               190
        20             201-205               240
    
    Synergies: Phoenix Strike: +12% Fire Damage per level
    
    Dragon Claw:
    ------------
    
    Required Level: 6
    Prerequisites: Dragon Talon
    Damage Type: Physical
    Description: Quick double-claw attack
    Notes: Two claws must be equipped. Fixed mana cost of 2
    Decaying or Not: No
    Grade: B
    How Many Points In It: This attack is actually one I use pretty often, as it 
    takes up very little mana and does a pretty hefty sum of damage.  This is for 
    lazy people who don’t want to keep track of their charges and who don’t want to 
    use as much mana.  Overall though, it isn’t that great of a skill, it doesn’t 
    give much of a bonus and there are much better skills later on.  I would not 
    recommend putting more than a couple in this skill.
    
    Skill level      Damage bonus        Attack rating bonus
        1                 50                      50
        5                 70                      90
        10                95                      140
        15                120                     190
        20                145                     240
    
    Synergies: None
    
    Cobra Strike:
    -------------
    
    Required Level: 12
    Prerequisites: Tiger Strike
    Damage Type: N/A
    Description: Finishing moves leech life and mana
    Notes: Fixed mana cost of 2.  LS-Life Steal.  L/MS-Life and Mana Steal
    Decaying or Not: No
    Grade: B-
    How Many Points In It: 
    
    Skill level   Charge 1-LS  Charge 2-L/MS  Charge 3-L/MS  Attack Rating
        1              40           40             80             60
        5              60           60             120            120
        10             85           85             170            195
        15             110          110            220            270
        20             135          135            270            345
    
    Synergies: None
    
    Claws of Thunder:
    -----------------
    
    Required Level: 18
    Prerequisites: Fists of Fire
    Damage Type: Lightning
    Description: Adds lightning damage to finishing moves
    Notes: Fixed mana cost of 2. Charge 2 releases Nova, Charge 3 releases
    Charged Bolts. Charge 1 damage is included in Charges 2 and 3
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level  Charge 1 dmg  Charge 2 dmg   Charge 3 dmg    Attack rating
        1           1-80           1-20          1-40             80
        5           41-120         1-80          1-120            140
        10          111-190        1-175         1-260            215
        15          211-290        1-300         1-460            290
        20          351-430        1-465         1-740            365
    
    Synergies: Phoenix Strike: +8% Lightning Damage per level
    
    Dragon Tail:
    ------------
    
    Required Level: 18
    Prerequisites: Dragon Talon, Dragon Claw
    Damage Type: Physical to target, Fire to area
    Description: An explosive kick
    Notes: Fixed Fire damage radius of 4 yards, fixed mana cost of 10
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level      Fire damage bonus        Attack rating bonus
         1                   50                        40
         5                   90                        68
        10                  140                        103
        15                  190                        138
        20                  240                        173
    
    Synergies: None
    
    Blades of Ice:
    --------------
    
    Required Level: 24
    Prerequisites: Fists of Fire, Claws of Thunder
    Damage Type: Cold
    Description: Adds cold damage to finishing move
    Notes: Charge 2 adds cold damage radius of 3.3 yards, Charge 3 adds freeze
    duration of 4 seconds. Fixed mana cost of 3
    Decaying or Not: No
    Grade: B+
    How Many Points In It:
    
    Skill level     Cold damage      Attack rating bonus
        1              15-35                 70
        5              47-67                 110
        10             91-111                160
        15             141-161               210
        20             231-251               260
    
    Synergies: Phoenix Strike: +8% Cold Damage per level
    
    Dragon Flight:
    --------------
    
    Required Level: 24
    Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
    Damage Type: Physical
    Description: Teleports to target and kicks it
    Notes: Fixed mana cost of 15
    Decaying or Not: No
    Grade: A-
    How Many Points In It:
    
    Skill level      Kick damage bonus        Attack rating bonus
         1                  100                        100
         5                  200                        180
        10                  325                        280
        15                  450                        380
        20                  575                        480
    
    Synergies: None
    
    Phoenix Strike:
    ---------------
    
    Required Level: 30
    Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
    Blades of Ice
    Damage Type: Fire (Charge 1), Lightning (Charge 2), Cold (Charge 3)
    Description: Adds elemntal area attacks to finishing moves.
    Notes: Charge 1 is a Meteor, Charge 2 is 4 bolts of Chain Lightning, Charge 3
    is not dissimilar to Frozen Orb, and freezes enemies for a few seconds. Fixed
    mana cost of 4
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level  Charge 1 dmg  Charge 2 dmg   Charge 3 dmg    Attack rating
        1            20-40        1-40           16-32             70
        5            60-80        1-84           32-48             140
        10           130-150      1-151          60-76             205
        15           230-250      1-236          100-116           280
        20           370-390      1-353          156-172           355
    
    Synergies: Fists of Fire: +10% Fire Damage per level
               Fists of Fire: +6% Fire Damage per second per level
               Claws of Thunder: +13% Lightning Damage per level
               Blades of Ice: +10% Cold Damage per level
    
    ------
    Traps:
    ------
    
    Fire Blast:
    -----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Fire
    Description: Throws a bomb at enemies
    Notes: Fixed radius of 4.6 yards
    Decaying or Not: No
    Grade: F
    How Many Points In It:
    
    Skill level     Fire damage     Mana cost
        1              3-4              3
        5              11-12            3.5
        10             25-26            4.1
        15             45-46            4.7
        20             69-70            5.3
    
    Synergies: Shock Web: +9% Fire Damage per level
               Charged Bolt Sentry: +9% Fire Damage per level
               Wake of Fire: +9% Fire Damage per level
               Lightning Sentry: +9% Fire Damage per level
               Wake of Inferno: +9% Fire Damage per level
               Death Sentry: +9% Fire Damage per level
    
    Shock Web:
    ----------
    
    Required Level: 6
    Prerequisites: Fire Blast
    Damage Type: Lightning
    Description: Sets a trap which electrocutes enemies
    Notes: Fixed mana cost of 6
    Decaying or Not: No
    Grade: D-
    How Many Points In It:
    
    Skill level     Lightning damage       # of spikes
        1                 5-6                  6
        5                 9-10                 7
        10                17-18                8
        15                29-30                9
        20                46-47                10
    
    Synergies: Fire Blast: +1 Missile per 3 levels
               Charged Bolt Sentry: +11% Lightning Damage per level
               Lightning Sentry: +11% Lightning Damage per level
               Death Sentry: +11% Lightning Damage per level
    
    Blade Sentinel:
    ---------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Physical
    Description: Throws a sharp device that travels between yourself and target,
    damaging anything in its path
    Notes: Fixed mana cost of 7, fixed duration of 4 seconds. Casting delay of 2
    seconds
    Decaying or Not: No
    Grade: C-
    How Many Points In It:
    
    Skill level     Damage
        1            6-10
        5            18-22
        10           35-39
        15           55-59
        20           79-83
    
    Synergies: None
    
    Charged Bolt Sentry:
    --------------------
    
    Required Level: 12
    Prerequisites: Fire Blast, Shock Web
    Damage Type: Lightning
    Description: Sets a trap that releases Charged Bolts
    Notes: Fixed mana cost of 13, 5 charged bolts released
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Damage (per bolt)
        1                1-7
        5                7-13
        10               15-21
        15               25-31
        20               39-45
    
    Synergies: Fire Blast: +1 Bolt per 3 levels
               Lightning Sentry: +1 Shot per 4 levels
               Shock Web: +6% Lightning Damage per level
               Lightning Sentry: +6% Lightning Damage per level
               Death Sentry: +6% Lightning Damage per level
    
    Wake of Fire:
    -------------
    
    Required Level: 12
    Prerequisites: Fire Blast
    Damage Type: Fire
    Description: Sets a trap that emits waves of fire
    Notes: Fixed mana cost of 13, shoots 5 times
    Decaying or Not: No
    Grade: D
    How Many Points In It:
    
    Skill level     Fire damage
        1              5-10
        5              13-18
        10             25-30
        15             40-45
        20             59-64
    
    Synergies: Fire Blast: +8% Fire Damage per level
               Wake of Inferno: +8% Fire Damage per level
    
    Blade Fury:
    -----------
    
    Required Level: 18
    Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
    Damage Type: Physical
    Description: Throws small blades at target
    Notes: Need 3 mana to cast
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Damage/Blade     Mana cost/Blade
        1               8-10                1
        5               20-22               3
        10              39-41               5
        15              64-66               7
        20              101-103             8
    
    Synergies: None
    
    Lightning Sentry:
    -----------------
    
    Required Level: 24
    Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
    Damage Type: Lightning
    Description: Sets a trap that releases Lightning Bolts
    Notes: Fixed mana cost of 20, shoots 10 times
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Lightning damage
        1                10-20
        5                30-40
        10               59-69
        15               94-104
        20               141-151
    
    Synergies: Shock Web: +12% Lightning Damage per level
               Charged Bolt Sentry: +12% Lightning Damage per level
               Death Sentry: +12% Lightning Damage per level
    
    Wake of Inferno:
    ----------------
    
    Required Level: 24
    Prerequisites: Fire Blast, Wake of Fire
    Damage Type: Fire
    Description: Sets a trap that emits a barrage of flame
    Notes: Fixed mana cost of 20, shoots 10 times
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level     Fire damage
        1               8-21
        5               40-53
        10              83-96
        15              131-144
        20              189-203
    
    Synergies: Wake of Fire: +.5 Yards per level
               Fire Blast: +10% Fire Damage per level
               Wake of Fire: +7% Fire Damage per level
               Death Sentry: +10% Fire Damage per level
    
    Death Sentry:
    -------------
    
    Required Level: 30
    Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry, Lightning Sentry
    Damage Type: Lightning, Fire, Physical
    Description: Sets a trap that explodes nearby corpses as well as emitting
    Lightning Bolts
    Notes: Fixed mana cost of 20. Corpse Explosion damage is 40-80% of corpse life,
    shoots 5 times
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Lightning damage     Corpse Explosion radius
        1                20-30                     3.3
        5                36-46                     4.6
        10               58-68                     6.3
        15               83-93                     8
        20               120-130                   9.6
    
    Synergies: Fire Blast: +1 Shot per 3 levels
               Lightning Sentry: +12% Lightning Damage per level
    
    -------------------
    Shadow Disciplines:
    -------------------
    
    Claw Mastery:
    -------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: N/A
    Description: Adds damage and attack rating to claw attacks
    Notes: Passive
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level      Damage bonus        Attack rating bonus
         1                30                     35
         5                70                     51
        10                110                    67
        15                170                    91
        20                220                    111
    
    Synergies: None
    
    Psychic Hammer:
    ---------------
    
    Required Level: 1
    Prerequisites: none
    Damage Type: Magic
    Description: Knocks back and damages target
    Notes: None
    Decaying or Not: No
    Grade: F+
    How Many Points In It:
    
    Skill level     Damage     Mana cost
        1            2-5           4
        5            6-9           5
        10           12-15         6.2
        15           19-22         7.5
        20           29-32         8.7
    
    Synergies: None
    
    Burst of Speed:
    ---------------
    
    Required Level: 6
    Prerequisites: Claw Mastery
    Damage Type: N/A
    Description: Increases attack and movement speed for a short period of time
    Notes: Fixed mana cost of 10
    Decaying or Not: Yes, in all except duration
    Grade: B+
    How Many Points In It:
    
    Skill level     Attack speed bonus    Run/Walk speed bonus    Duration
        1                   21                    23                120
        5                   37                    42                168
        10                  45                    52                228
        15                  51                    57                288
        20                  52                    61                348
    
    Synergies: None
    
    Cloak of Shadows:
    -----------------
    
    Required Level: 12
    Prerequisites: Psychic Hammer
    Damage Type: N/A
    Description: Blinds nearby enemies and lowers their defense
    Notes: Fixed mana cost of 13, fixed range of 20 yards, fixed duration of 8
    seconds
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level       Enemy defense penalty
        1                      21
        5                      37
        10                     45
        15                     50
        20                     52
    
    Synergies: None
    
    Weapon Block:
    -------------
    
    Required Level: 12
    Prerequisites: Claw Mastery
    Damage Type: N/A
    Description: Grants a blocking % to dual-claw wielding Assassins
    Notes: Passive
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level       Blocking bonus
        1                  26
        5                  42
        10                 50
        15                 55
        20                 57
    
    Synergies: None
    
    Fade:
    -----
    
    Required Level: 18
    Prerequisites: Claw Mastery, Burst of Speed
    Damage Type: N/A
    Description: Raises elemental resists and lowers curse duration for a short
    while
    Notes: Fixed mana cost of 10
    Decaying or Not: No
    Grade: D
    How Many Points In It:
    
    Skill level     Resists bonus      Curse duration reduction    Duration
        1                19                        47                120
        5                42                        65                168
        10               54                        74                228
        15               60                        79                288
        20               64                        82                348
    
    Synergies: None
    
    Shadow Warrior:
    ---------------
    
    Required Level: 18
    Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows
    Damage Type: Various, primarily physical
    Description: Summons a duplicate of yourself who uses your selected skills
    Notes: Shadow Warrior life scales up with difficulty level and number of
    players in the game
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Life     Attack rating     Defense bonus     Mana
        1           124           0                 0             27
        5           183           60                48            35
        10          257           135               108           45
        15          332           210               168           55
        20          406           285               228           65
    
    Synergies: None
    
    Mind Blast:
    -----------
    
    Required Level: 24
    Prerequisites: Psychic Hammer, Cloak of Shadows
    Damage Type: Magical
    Description: Damages enemies and grants a chance to stun and convert enemies
    for a while
    Notes: Fixed mana cost of 15
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Damage     Chance to convert
        1           10-20              18
        5           18-28              27
        10          34-44              32
        15          59-69              34
        20          96-106             36
    
    Synergies: None
    
    Venom:
    ------
    
    Required Level: 30
    Prerequisites: Claw Mastery, Burst of Speed, Fade
    Damage Type: Poison
    Description: Adds poison damage to attack
    Notes: Fixed mana cost of 12, fixed poison duration of 2 seconds
    Decaying or Not: No
    Grade: B+
    How Many Points In It:
    
    Skill level     Poison damage        Duration
        1               37-78              120
        5               87-128             136
        10              162-203            156
        15              256-296            176
        20              375-415            196
    
    Synergies: None
    
    Shadow Master:
    --------------
    
    Required Level: 30
    Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
    Shadow Warrior
    Damage Type: Various
    Description: Summons a duplicate of yourself who has access to use all
    Assassin skills
    Notes: Shadow Master life scales up with difficulty level and number of players
    in the game, fixed mana cost of 40
    Decaying or Not: No
    Grade: A-
    How Many Points In It:
    
    Skill level     Life     Attack rating bonus    Resist bonus
        1           186            0                     15
        5           300            60                    38
        10          441            135                   54
        15          582            210                   62
        20          723            285                   67
    
    Synergies: None
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.6.4 Stat/Skill Distributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------------
    Charge/Finish Assassin
    -----------------------
    
    Kind of a crappy name, but I couldn't think of anything else.  Basically, this
    is the best of the Assassin's Martial Arts with a Charge and Finish
    combination.  The two main skills will end up being Phoenix Strike to charge
    up, and Dragon Flight to finish off.  Off course, the lovely shadow disciples
    will add a nice kick (...get it?) to your martial arts with claw mastery, burst
    of speed, and weapon block.  Here we go!!
    
    Level 2: Tiger Strike
    Level 3: Dragon Talon
    Level 4: Claw Mastery (CM)
    Level 5: CM
    Level 6: Burst of Speed (BS)
    Level 7: Fists of Fire
    Level 8: Dragon Claw
    Level 9: BS
    Level 10: CM
    Level 11: BS
    Level 12: Cobra Strike
    Level 13: Weapon Block (WB)
    Level 14: WB
    Level 15: WB
    Level 16: CM
    Level 17: BS
    Level 18: Claws of Thunder
    Level 19: Dragon Tail
    Level 20: CM
    Level 21: BS
    Level 22: CM
    Level 23: BS
    Level 24: Blades of Ice
    Level 25: Dragon Flight (DF)
    Level 26: BS
    Level 27: CM
    Level 28: BS
    Level 29: CM
    Level 30: Phoenix Strike (PS)--|Invest in these back and forth,
    Level 31: CM-------------------|then invest in the next segment.
    
    Level ? and on: DF
    
    That should pretty much cover it for the Assassin's skills.  For the bonuses,
    put them into Claw Mastery so you can max that out as soon as possible so you
    can start investing in Dragon Flight.  Here are the totals we are looking for.
    
    Phoenix Strike: 20 points
    Dragon Flight: 20 points
    Claw Mastery: 20 points
    Burst of Speed: 8-10 points
    Weapon Block: 3-5 points
    All prerequisites: 1 point each
    Anything else you want: The rest of the points
    
    That is what we are looking for in totals.  This should definitely last you
    throughout the game and beyond, if possible.  Here is what we are looking at
    for stats.  We want lots of dexterity and strength, and some vitality, and even
    less energy.  Here is what we are looking at.
    
    Multiples of 5
    ST+1
    DX+1
    VT+2
    EN+1
    
    All other levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    Again, if you don't need any more strength, you can put it into whatever you
    want, hopefully vitality and maybe some more dexterity.  This should definitely
    get you through the game easier than you imagined.
    
    Stat/Skill Distribution Rating: 9.5 out of 10
    This is one of the best distributions ever created.  This is thanks to Aydin
    once again for his brilliant work.  The only flaw that I can possibly see is
    that there might be some weaknesses in single opponents because it is difficult
    to charge and whatnot.  Otherwise a simply awesome way to create an Assassin.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.6.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 10 out of 10
    Explanation: I simply love this character and obviously it is my favorite.  She
    has the magic along with the power as well as some speed to have anything you
    would ever want in a character.  Not much more can be said except that she is a
    great character.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      6.7 Druid
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (6.7.1)
    
    The Druid is the most unique of the characters in this expansion, and I commend
    Blizzard on their creativity on this character.  This character has three types
    of ways to go about using this character, as does most characters.  What is
    unique is that they are not similar at all to each other.  One is summoning
    other monsters similar to a Necromancer, another is turning the character into
    a stronger or faster animal, and the last is casting spells like the Sorceress.
    The shape-shifting idea is very cool and should be used in my opinion.
    Anyways, here we go.
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    6.7.2 Druid Skill Tree
    ~~~~~~~~~~~~~~~~~~~~~~~
    
                               ELEMENTAL
    
    
    Firestorm (Lv.1)
           | |
           | |
           | |
           \ /
    Molten Boulder (Lv.6)                               Arctic Blast (Lv.6)
           | |                                                  | |
           | |                                                  | |
           | |                                                  | |
           \ /                                                  \ /
    Fissure (Lv.12)                                   Cyclone Armor (Lv.12)
           | |                                                  | |
           | |                                                  | |
           | |                                                  | |
           | |                                                  \ /
           | |                                              Twister (Lv.18)
           | |                                                  | |
           | |                                                  | |
           | |                                                  | |
           \ /                                                  \ /
    Volcano (Lv.24)                                         Tornado (Lv.24)
           | |                                                  | |
           | |                                                  | |
           | |                                                  | |
           \ /                                                  \ /
    Armageddon (Lv.30)====================================Hurricane (Lv.30)
    
    
    
                                  SHAPE SHIFTING
    
    
    Werewolf (Lv.1)==============Lycanthropy (Lv.1)
          | |
          | |
          | |
          | |
          | |                                               Werebear (Lv.6)
          | |                                                     | |
          | |                                                     | |
          | |                                                     | |
          \ /                                                     \ /
    Feral Rage (Lv.12)                                         Maul (Lv.12)
          | |     | |                                      | |    | |
          | |           | |                          | |          | |
          | |                  | |             | |                | |
          \ /                          \ /                        | |
    Rabies (Lv.18)              Fire Claws (Lv.18)                | |
          | |                          | |                        | |
          | |                          | |                        | |
          | |                          | |                        | |
          | |                          \ /                        \ /
          | |                     Hunger (Lv.24)         Shock Wave (Lv.24)
          | |
          | |
          | |
          \ /
    Fury (Lv.30)
    
    
    
                                   SUMMONING
    
                             Raven (Lv.1)             Poison Creeper (Lv.1)
                                                            | |
                                                            | |
                                                            | |
                                                            | |
    Oak Sage (Lv.6)           Summon Spirit Wolf (Lv.6)     | |
           | |    | |                  | |                  | |
           | |      | |                | |                  | |
           | |        | |              | |                  | |
           | |          | |            | |                  \ /
           | |            | |          | |            Carrion Vine (Lv.12)
           | |              | |        | |                  | |
           | |                | |      | |                  | |
           | |                  | |    | |                  | |
           \ /                    \ /  \ /                  | |
    Heart of Wolverine (Lv.18)   Summon Dire Wolf (Lv.18)   | |
           | |                         | |                  | |
           | |                         | |                  | |
           | |                         | |                  | |
           | |                         | |                  \ /
           | |                         | |            Solar Creeper (Lv.24)
           | |                         | |
           | |                         | |
           | |                         | |
           \ /                         \ /
    Spirit of Barbs (Lv.30)     Summon Grizzly (Lv.30)
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.7.3 Druid Skill Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------
    Summoning Skills:
    -----------------
    
    Raven:
    ------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Summons a raven
    Notes: Fixed mana cost of 6
    Decaying or Not: Yes, in ravens
    Grade: D
    How Many Points In It:
    
    Skill level       # of ravens     Damage     Hits
        1                 1            2-4        12
        5                 5            6-8        16
        10                5            11-13      21
        15                5            16-18      26
        20                5            21-23      31
    
    Synergies: None
    
    Poison Creeper:
    ---------------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Poison
    Description: Summons a vine that poisons enemies
    Notes: Fixed mana cost of 8. Life scales up in Nightmare/Hell difficulty
    levels. Poison damage is done over 4 seconds
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Damage     Life
        1           4-6         15
        5           15-17       27
        10          33-34       42
        15          56-58       57
        20          84-86       72
    
    Synergies: None
    
    Oak Sage:
    ---------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: N/A
    Description: Summons a spirit that boosts life of allies
    Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
    yards
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Life      Life bonus        Mana cost
        1            30           30               15
        5            66           50               19
        10           111          75               24
        15           156          100              29
        20           201          125              34
    
    Synergies: None
    
    Summon Spirit Wolf:
    -------------------
    
    Required Level: 6
    Prerequisites: Raven
    Damage Type: Physical
    Description: Summons a wolf to fight by your side
    Notes: Fixed mana cost of 15, attack rating and defense bonuses are passive and
    apply only to that Druid's summons.
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Wolves     Damage     Attack rating/defense bonus
        1             1         2-6                  50
        5             5         7-10                 90
        10            5         15-19                140
        15            5         27-31                190
        20            5         49-52                240
    
    Synergies: None
    
    Carrion Vine:
    -------------
    
    Required Level: 12
    Prerequisites: Poison Creeper
    Damage Type: N/A
    Description: Summons a vine that eats enemy corpses to boost your life
    Notes: Fixed mana cost of 10, life scales up in Nightmare/Hell difficulty
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Healing per corpse         Life
        1                   4                   47
        5                   7                   84
        10                  9                   131
        15                  10                  178
        20                  10                  225
    
    Synergies: None
    
    Heart of Wolverine:
    -------------------
    
    Required Level: 18
    Prerequisites: Oak Sage
    Damage Type: N/A
    Description: Summons a spirit that boosts attack ability of allies
    Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
    yards
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level     Damage bonus     Attack rating     Life     Mana cost
        1                20               25            68          20
        5                48               53            122         24
        10               83               88            190         29
        15               118              123           258         34
        20               153              158           326         39
    
    Synergies: None
    
    Summon Dire Wolf:
    -----------------
    
    Required Level: 18
    Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
    Damage Type: Physical
    Description: Summons a more powerful wolf ally
    Notes: Fixed mana cost of 20, life bonus is passive and applies only to that
    Druid's summons
    Decaying or Not: Yes, I guess it does for maximum wolves
    Grade: B+
    How Many Points In It:
    
    Skill level     Maximum wolves     Life     Life bonus     Damage
        1                1              85           50         8-14
        5                3              108          90         18-24
        10               3              136          140        32-38
        15               3              165          190        50-56
        20               3              193          240        82-88
    
    Synergies: None
    
    Solar Creeper:
    --------------
    
    Required Level: 24
    Prerequisites: Poison Creeper, Carrion Vine
    Damage Type: N/A
    Description. Summons a vine that eats corpses for a mana bonus
    Notes: Life scales up in Nightmare/Hell difficulty
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Life     Mana regeneration bonus    Mana cost
        1            82                 2                  14
        5            147                4                  18
        10           229                5                  23
        15           311                6                  28
        20           393                6                  33
    
    Synergies: None
    
    Spirit of Barbs:
    ----------------
    
    Required Level: 30
    Prerequisites: Oak Sage, Heart of Wolverine
    Damage Type: Physical
    Description: Summons a spirit that returns damage to enemies who attack allies
    Notes: Life scales up in Nightmare/Hell difficulty, fixed area of effect of 20
    yards
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Life     Damage returned         Mana cost
        1           106             50                   25
        5           190             90                   29
        10          296             140                  34
        15          402             190                  39
        20          508             240                  44
    
    Synergies: None
    
    Summon Grizzly:
    ---------------
    
    Required Level: 30
    Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
    Damage Type: Physical
    Description: Summons a powerful grizzly bear to fight with you
    Notes: Damage bonus is passive and applies only to that Druid's summons. Fixed
    mana cost of 40, fixed base life of 213, casting timer of 1 second
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level     Damage      Damage bonus
        1            37-75           25
        5            101-145         45
        10           221-272         70
        15           399-458         95
        20           660-726         120
    
    Synergies: None
    
    -----------------
    Elemental Skills:
    -----------------
    
    Firestorm:
    ----------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Fire
    Description: Releases waves of flames
    Notes: Casting delay of 0.6 seconds, fixed mana cost of 4
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Damage/second
         1               3-7
         5               17-21
        10               37-41
        15               60-64
        20               89-92
    
    Synergies: Molten Boulder: +23% Fire Damage per level
               Fissure: +23% Fire Damage per level
    
    Molten Boulder:
    ---------------
    
    Required Level: 6
    Prerequisites: Firestorm
    Damage Type: Fire
    Description: Releases a huge magma ball
    Notes: Casting delay of 2 seconds
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Damage/second     Mana cost
        1               11-16            10
        5               44-49            12
        10              90-94            14
        15              142-147          17
        20              205-209          19
    
    Synergies: Volcano: +10% Damage per level
               Firestorm: +8% Fire Damage per level
    
    Arctic Blast:
    -------------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Cold
    Description: Releases a jet of ice
    Notes: None
    Decaying or Not: No
    Grade: C+
    How Many Points In It:
    
    Skill level     Damage/sec     Chill length        Range      Mana cost
        1              8-15             4               5.3           4
        5              33-40            6.6             6.6           7
        10             65-72            7.6             8.6           11
        15             98-105           9.6             10            15
        20             133-140          11.6            12            19
    
    Synergies: Hurricane: +15% Cold Damage per level
               Cyclone Armor: +15% Cold Damage per level
    
    Fissure:
    --------
    
    Required Level: 12
    Prerequisites: Firestorm, Molten Boulder
    Damage Type: Fire
    Description: Causes the earth to open up, releasing jets of heat
    Notes: Casting delay of 2 seconds, fixed mana cost of 15, fixed duration of 3.2
    seconds
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level     Damage
        1            15-21
        5            39-49
        10           81-91
        15           141-151
        20           217-227
    
    Synergies: Firestorm: +12% Fire Damage per level
               Volcano: +12% Fire Damage per level
    
    Cyclone Armor:
    --------------
    
    Required Level: 12
    Prerequisites: Arctic Blast
    Damage Type: N/A
    Description: Creates a barrier that absorbs elemental attacks.
    Notes: None
    Decaying or Not: No
    Grade: C
    How Many Points In It:
    
    Skill level     Damage absorbed     Mana cost
        1                 40                5
        5                 88                9
        10                148               14
        15                196               18
        20                268               24
    
    Synergies: Twister: +7% Damage per level
               Tornado: +7% Damage per level
               Hurricane: +7% Damage per level
    
    Twister:
    --------
    
    Required Level: 18
    Prerequisites: Arctic Blast, Cyclone Armor
    Damage Type: Physical
    Description: Creates several small whirlwinds that can stun enemies
    Notes: Fixed mana cost of 7, fixed stun length of 0.4 seconds
    Decaying or Not: No
    Grade: C-
    How Many Points In It:
    
    Skill level     Damage
        1            6-8
        5            14-16
        10           27-29
        15           44-46
        20           66-68
    
    Synergies: Hurricane: +10% Damage per level
               Tornado: +10% Damage per level
    
    Volcano:
    --------
    
    Required Level: 24
    Prerequisites: Firestorm, Molten Boulder, Fissure
    Damage Type: Fire
    Description: Creates a volcano which releases balls of lava
    Notes: Casting delay of 4 seconds, fixed mana cost of 25
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Damage
        1            15-20
        5            31-36
        10           59-64
        15           99-104
        20           155-160
    
    Synergies: Molten Boulder: +12% Damage per level
               Fissure: +12% Fire Damage per level
               Armageddon: +12% Fire Damage per level
    
    Tornado:
    --------
    
    Required Level: 24
    Prerequisites: Arctic Blast, Cyclone Armor, Twister
    Damage Type: Physical
    Description: Suumons a large, unpredictable tornado.
    Notes: Fixed mana cost of 10
    Decaying or Not: No
    Grade: B+
    How Many Points In It:
    
    Skill level     Damage
        1           25-35
        5           57-67
        10          109-119
        15          179-189
        20          273-283
    
    Synergies: Twister: +9% Damage per level
               Hurricane: +9% Damage per level
    
    Hurricane:
    ----------
    
    Required Level: 30
    Prerequisites: Arctic Blast, Cyclon Armor, Twister, Tornado
    Damage Type: Cold
    Description: Druid surrounds himself with chilling winds
    Notes: Casting delay of 6 seconds, fixed mana cost of 30, fixed radius of 5.3
    yards
    Decaying or Not: No
    Grade: A-
    How Many Points In It:
    
    Skill level     Damage
        1           25-50
        5           53-78
        10          94-119
        15          144-169
        20          202-227
    
    Synergies: Cyclone Armor: +1 Second Duration per level
               Twister: +7% Damage per level
               Tornado: +7% Damage per level
    
    Armageddon:
    -----------
    
    Required Level: 30
    Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure, Cyclone Armor,
    Twister, Tornado, Volcano, Hurricane
    Damage Type: Fire
    Description: Rains chaotic fire around the Druid
    Notes: Casting timer of 6 seconds, fixed mana cost of 35, fixed duration of 10
    seconds, fixed radius of 5.3 yards
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level     Damage
        1           25-75
        5           85-135
        10          170-220
        15          270-320
        20          390-440
    
    Synergies: Fissure: +2 Second Duration per level
               Firestorm: +14% Fire Damage per level
               Molten Boulder: +14% Fire Damage per level
               Volcano: +14% Fire Damage per level
    
    ---------------------
    Shapeshifting Skills:
    ---------------------
    
    Werewolf:
    ---------
    
    Required Level: 1
    Prerequisites: None
    Damage Type: Physical
    Description: Shift into Werewolf form
    Notes: Casting delay of 1 second, fixed mana cost of 15, fixed duration of 40
    seconds, fixed life/stamina bonus of 25%
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level      Attack speed bonus         Attack rating bonus
         1                   20                          50
         5                   45                          110
        10                   57                          185
        15                   64                          260
        20                   68                          335
    
    Synergies: None
    
    Lycanthropy:
    ------------
    
    Required Level: 1
    Prerequisites: Werewolf
    Damage Type: N/A
    Description: Passive, adds life and duration to Were-forms
    Notes: None
    Decaying or Not: No
    Grade: A-
    How Many Points In It:
    
    Skill level       Life bonus          Duration bonus
        1                 20                   40
        5                 40                   120
        10                65                   220
        15                90                   320
        20                115                  420
    
    Synergies: None
    
    Werebear:
    ---------
    
    Required Level: 6
    Prerequisites: None
    Damage Type: Physical
    Description: Shifts into a huge Werebear
    Notes: Casting delay of 1 second, fixed mana cost of 15, fixed life bonus of
    50%
    Decaying or Not: No
    Grade: A
    How Many Points In It:
    
    Skill level      Damage bonus         Defense bonus
        1                 50                    25
        5                 78                    45
        10                113                   70
        15                148                   95
        20                183                   120
    
    Synergies: None
    
    Maul:
    -----
    
    Required Level: 12
    Prerequisites: Werebear
    Damage Type: Physical
    Description: A concentrated, powerful attack on an enemy
    Notes: Fixed mana cost of 3, fixed duration of 20 seconds
    Decaying or Not: Yes
    Grade: C+
    How Many Points In It:
    
    Skill level     Damage bonus         Attack rating        Stun length
        1               20-60                 20                0.9-1.6
        5               20-100                60                0.9-2.2
        10              20-160                110               0.9-2.6
        15              20-200                160               0.9-2.8
        20              20-260                210               0.9-3.0
    
    Synergies: None
    
    Feral Rage:
    -----------
    
    Required Level: 12
    Prerequisites: Werewolf
    Damage Type: Physical
    Description: Adds run/walk and attack bonuses to Werewolf attack
    Notes: Fixed mana cost of 3, fixed duration of 20 seconds.
    Decaying or Not: No
    Grade: B+
    How Many Points In It:
    
    Skill level     Damage bonus     Attack rating     Life steal  Walk/run
        1                50               20              4-12       19-31
        5                70               60              4-20       19-40
        10               95               110             4-32       19-47
        15               120              160             4-40       19-50
        20               145              210             4-52       19-55
    
    Synergies: None
    
    Fire Claws:
    -----------
    
    Required Level: 18
    Prerequisites: Werewolf, Werebear, Feral Rage, Maul
    Damage Type: Fire
    Description: Adds fire damage to were-form attack
    Notes: Fixed mana cost of 4
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Damage      Attack rating bonus
        1           15-20               50
        5           39-44               110
        10          81-86               185
        15          141-146             260
        20          233-238             335
    
    Synergies: Firestorm: +22% Fire Damage per level
               Moulten Boulder: +22% Fire Damage per level
               Fissure: +22% Fire Damage per level
               Volcano: +22% Fire Damage per level
    
    Rabies:
    -------
    
    Required Level: 18
    Prerequisites: Werewolf, Feral Rage
    Damage Type: Poison
    Description: Adds spread-able poison element to Werewolf attacks
    Notes: Fixed mana cost of 10, fixed poison duration of 4 seconds
    Decaying or Not: No
    Grade: B
    How Many Points In It:
    
    Skill level     Damage      Attack rating bonus
        1           18-43               50
        5           68-93               78
        10          121-146             106
        15          215-240             148
        20          306-331             183
    
    Synergies: Poison Creeper: +18% Poison Damage per level
    
    Shock Wave:
    -----------
    
    Required Level: 24
    Prerequisites: Werebear, Maul
    Damage Type: Physical
    Description: Stuns nearby enemies with huge roar in Werebear form
    Notes: Fixed mana cost of 7
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level     Damage       Stun duration
        1           10-20             1.6
        5           22-32             4.0
        10          41-51             7.0
        15          66-76             10.0
        20          99-109            13.0
    
    Synergies: None
    
    Hunger:
    -------
    
    Required Level: 24
    Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
    Damage Type: Physical
    Description: Leeches life and mana in wereform, but at the cost of lower damage
    Notes: Fixed mana cost of 3, fixed damage penalty of 75%
    Decaying or Not: No
    Grade: B-
    How Many Points In It:
    
    Skill level     Life/Mana Steal         Attack rating bonus
        1                 72                         50
        5                 125                        90
        10                152                        140
        15                167                        190
        20                176                        240
    
    Synergies: None
    
    Fury:
    -----
    
    Required Level: 30
    Prerequisites: Werewolf, Feral Rage, Rabies
    Damage Type: Physical
    Description: Rapid, multiple attacks on nearby enemies while in Werewolf form
    Notes: Fixed mana cost of 4
    Decaying or Not: Yes, in hits
    Grade: A-
    How Many Points In It:
    
    Skill level     Attack rating bonus     Damage bonus          # of hits
        1                   50                  100                   2
        5                   78                  168                   5
        10                  113                 253                   5
        15                  148                 338                   5
        20                  183                 423                   5
    
    Synergies: None
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.7.4 Stat/Skill Distributions
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------
    Werewolf
    ---------
    
    Obviously, if you haven't guessed, this is about a Druid shape-shifting into a
    Werewolf and utilizing its powers to defeat enemies.  We will use the main two
    skills of Werewolf and Lycanthropy to help your becoming of a werewolf, and
    then add some attacks into it such as Feral Rage, Rabies, and Fury to further
    increase how dangerous you will be.
    
    Level 2: Werewolf (W)
    Level 3: Lycanthropy (L)
    Level 4: W
    Level 5: L
    Level 6: W
    Level 7: L
    Level 8: W
    Level 9: L
    Level 10: W
    Level 11: L
    Level 12: Feral Rage (FR)
    Level 13: W
    Level 14: L
    Level 15: FR
    Level 16: W
    Level 17: L
    Level 18: Rabies (R)
    Level 19: W
    Level 20: L
    Level 21: FR
    Level 22: W
    Level 23: L
    Level 24: FR
    Level 25: W
    Level 26: L
    Level 27: FR
    Level 28: W
    Level 29: L
    Level 30: Fury (F)
    Level 31: F
    Level 32: F
    Level 33: F
    Level 34: F
    Level 35: W---|
    Level 36: L---|--Repeat this until completed, then invest in Rabies
    Level 37: FR--|
    
    This is kind of an interesting distribution.  This doesn't look like much, but
    it is still fairly effective.  For the bonus points, the first one put it into
    either Werewolf or Lycanthropy, then the other 4, put them into Rabies.  Here
    are the totals.
    
    Werewolf: 20 points
    Lycanthropy: 20 points
    Feral Rage: 20 points
    Rabies: 20 points
    Fury: 5 points
    All prerequisites: 1 point each
    Whatever you want: The rest of the points
    
    That should so it for the skills.  For stats, you want it exactly the same way
    as you have for the past, I don't know, three characters about.  You want lots
    of strength, dexterity, vitality, and very minimal energy.  In fact there are
    two ways to do this, or two options.
    
    OPTION 1
    --------
    All levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    OPTION 2
    --------
    Multiples of five
    ST+1
    DX+1
    VT+2
    EN+1
    
    All other levels
    ST+2
    DX+2
    VT+1
    EN+0
    
    The advantage of option one is that you can really focus on the other stats and
    the energy might lack a little bit, but it will still be enough because your
    mana increases by itself a little bit without increasing energy.  The
    advantages of option 2 is that you will usually never run out of mana, and you
    will have a good amount of health along with your strength and dexterity.  It
    can be either way.
    
    Stat/Skill Distribution Rating: 8 out of 10
    This is a good skill distribution with a lot of potential, but not a lot of
    breathing room.  It leaves no room for any other things that you may want to
    include that would fit this style of play with the Druid.  All in all, a good
    distribution with a limited eyesight.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    6.7.5 Overall Character Rating
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rating: 7 out of 10
    Explanation: I like this character because it is a very good idea by Blizzard
    to make a shape0shifting character.  Blizzard also made sure that you could do
    other things with the character as well, so all Druids aren't the same.  I
    think it is a good character, but there are some better and some worse, and
    this is pretty much an average character.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               6.8 Non-Player Characters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    These are the people throughout the game that you meet throughout the Acts.
    Obviously, you can't be them, since they are non-playable.  I will refer to
    them from now on as NPCs.  I will list the NPCs by Acts and I will give a brief
    description of them.  If they are in the same act twice or more, and they do
    the same thing, I will say see the other acts for his/her information, or the
    same as before.
    
    ------
    Act 1
    ------
    
    -Warriv: A caravan master that will take you to the second act.
    -Charsi: She buys/sells Armor, Weapons, and Arrows/Bolts.  She loves
    Barbarians.  She also repairs your items.
    -Akara: Give you much information for many quests and sells you Scrolls, Tomes,
    Wands, Staves, and Scepters.  She also fully replenishes your Health and Mana
    when you talk to her.
    -Kashya:  The leader of the Rogues who sells you mercenaries.
    -Deckard Cain: Coming after the third quest when you save him, he will identify
    your items for free after that.
    -Gheed: He buys/sells Armor, Weapons, and Magical Items.  You can also gamble
    from him.
    
    ------
    Act 2
    ------
    
    -Warriv: Same as Act I, except here he will return you to Act I from
    Act II.
    -Lysander: An alchemist that sells potions and keys.
    -Fara: The blacksmith in town, a former Paladin, repairs your items,
    replenishes your Health and Mana, and buys/sells Weapons and Armor.
    -Deckard Cain: Identifies your items.
    -Atma: All she does is give you and reward you for doing Quest 1.
    -Geglash: Basically no point in him completing the game wise, but he there to
    offer his perspective on your quests.
    -Drognan: The sorcerer you buys/sells Staves, Scepters, Wands, Scrolls, Tomes,
    Health Potions, and Bone armor.
    -Griez: He hires out his mercenaries.
    -Elzix: A renowned bandit now running an Inn, he buys/sells Weapons and Armor,
    and also lets you gamble for items.
    -Jerhyn: The leader of Lut Golein that gives you some quests.
    -Kaelan: A guard of the palace.  Tells you if you can enter or not.
    -Meshif:  He is the captain of a ship that eventually will take you to
    Act 3.
    
    ------
    Act 3
    ------
    
    -Meshif: Takes you back to Act 2.
    -Deckard Cain: Same as always.
    -Ormus: The person who always talks about himself in the third person, he
    replenishes Health and Mana, and sells/buys Masks, Scepters, Wands, Staves,
    Scrolls and Tomes.
    -Alkor: He buys and sells potions, and he also lets you gamble for items.
    -Hratli: He buys/sells Armor and Weapons.  He also repairs your equipment.
    -Asheara: Lends you her mercenaries, the Iron Wolves.
    -Natalya: An assassin that gives her perspective on the quests.
    
    ------
    Act 4
    ------
    
    -Deckard Cain: Same as always
    -Tyrael: He is an archangel that has withered from battling Diablo and Baal.
    He will regenerate any mercenary you have after it dies.
    -Jamella: The magic lady.  She buys/sells Weapons, Armor, Potions, Scrolls,
    Wands, Staves, Scepters, and Tomes.  She will also let you gamble for items.
    -Halbu: Brother in arms to Jamella, he buys and sells Weapons and
    Armor.  He also repairs your equipment.
    
    ------
    Act 5
    ------
    
    -Deckard Cain: Same as always.
    -Anya: After rescuing Anya in a quest, she becomes the peron to gamble from.
    -Nihlathak: He will sell you items and let you gamble for items at the
    beginning of the Act.
    -Qual-Kehk: He has the mercenaries of this act, but you must complete a quest
    first.
    -Larzuk: The blacksmith that repairs your items, and buys/sells armor and
    weapons.
    -Malah: She is the magic lady like Jamella, except she doesn't let you gamble.
    She replenishes Health and Mana, and sells Wands, Staves, Scepters, Scrolls,
    Potions, and Tomes.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                    6.9 Mercenaries
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These helpers can be hired, or in some cases be rewards for completing quests.
    In the expansion set, you can now equip them with items and heal them.  You can
    also train them to become high-level killing machines, and it adds a whole new
    dimension to the game.  If you see that there is one I missed e-mail me and
    tell me.  Here it goes.
    
    ------
    Act 1
    ------
    
    In Act 1, they are Rogue scouts that you can hire.  They can only be equipped
    with a bow and armor and a helmet.  You have a choice of fire, cold, or regular
    arrows.  They are hired from Kashya after you defeat Blood Raven.  She will
    give you one free, but you can also hire them from her if you want a better (or
    worse) one.  Keep in mind that their damage is if you don't equip them with a
    bow.  BTW, this is for Normal difficulty.  If someone wants to e-mail me the
    stats in Nightmare and
    Hell, my e-mail is arminjewell@yahoo.com
    
    Level: 3-10
    Cost (Gold): 150-490
    Damage: 1-3 or 2-4
    Life: 30-60
    Defense: 15-45
    Special Attack: None/Fire Arrow/Cold Arrow
    
    -------
    Act II
    -------
    
    In Act II, you hire Barbarian/Paladin type people.  Let's just say they are
    hand-to-hand.  They only use weapons in the spear class and in the polearm
    class.  You hire them from Griez at anytime.  (Thanks to Sean Das for the
    correction)
    
    Level: 9-17
    Cost (Gold): 300-700
    Damage: 2-6 or 3-8
    Life: 120-180
    Defense: 25-60
    Special Attack: None/Jab Attack/Poison Resistance Ability
    
    --------
    Act III
    --------
    
    In Act III, you can hire Iron Wolves.  They are basically sorcerers that shoot
    one of the elements.  They are also equipped with a sword and shield for some
    odd reason because they never use them.  But you can equip them with a shield
    for sure to block some things when they get into melee.  You can hire them from
    Asheara, and after one quest you can hire one for free.
    
    Level: 15-26
    Cost (Gold): 600-1285
    Damage: 3-8 or 4-10
    Life: 240-400
    Defense: 80-150
    Special Attack: None/Cold Spells/Lightning Spells/Fire Spells/Fast Cast
    
    ------
    Act V
    ------
    
    In Act V, you can hire Barbarians.  You can't hire anyone from Act IV, so don't
    e-mail me about it.  They are hired from Qual-Kehk after you complete Quest 2
    in Act V.  I need someone to e-mail me the stats for Act V mercenaries please.
    
    Here is some raw hireling data straight from the game thanks to Serg, and this
    is for version 1.9.
    
    Hireling         SubType          Id Class Act Dfclty Level Seller NameFirst
    Rogue Scout      Fire - Normal    0  271   1   1      3     150    merc01
    Rogue Scout      Fire - Normal    0  271   1   1      25    150    merc01
    Rogue Scout      Fire - Normal    0  271   1   1      49    150    merc01
    Rogue Scout      Ice - Normal     1  271   1   1      3     150    merc01
    Rogue Scout      Ice - Normal     1  271   1   1      25    150    merc01
    Rogue Scout      Ice - Normal     1  271   1   1      49    150    merc01
    Rogue Scout      Fire - Nightmare 2  271   1   2      25    150    merc01
    Rogue Scout      Fire - Nightmare 2  271   1   2      49    150    merc01
    Rogue Scout      Ice - Nightmare  3  271   1   2      25    150    merc01
    Rogue Scout      Ice - Nightmare  3  271   1   2      49    150    merc01
    Rogue Scout      Fire - Hell      4  271   1   3      49    150    merc01
    Rogue Scout      Ice - Hell       5  271   1   3      49    150    merc01
    Desert Mercenary Comb-Normal      6  338   2   1      9     198    merca201
    Desert Mercenary Comb-Normal      6  338   2   1      31    198    merca201
    Desert Mercenary Comb-Normal      6  338   2   1      55    198    merca201
    Desert Mercenary Def-Normal       7  338   2   1      9     198    merca201
    Desert Mercenary Def-Normal       7  338   2   1      31    198    merca201
    Desert Mercenary Def-Normal       7  338   2   1      55    198    merca201
    Desert Mercenary Off-Normal       8  338   2   1      9     198    merca201
    Desert Mercenary Off-Normal       8  338   2   1      31    198    merca201
    Desert Mercenary Off-Normal       8  338   2   1      55    198    merca201
    Desert Mercenary Comb-Nightmare   9  338   2   2      31    198    merca201
    Desert Mercenary Comb-Nightmare   9  338   2   2      55    198    merca201
    Desert Mercenary Def-Nightmare    10 338   2   2      31    198    merca201
    Desert Mercenary Def-Nightmare    10 338   2   2      55    198    merca201
    Desert Mercenary Off-Nightmare    11 338   2   2      31    198    merca201
    Desert Mercenary Off-Nightmare    11 338   2   2      55    198    merca201
    Desert Mercenary Comb-Hell        12 338   2   3      55    198    merca201
    Desert Mercenary Def-Hell         13 338   2   3      55    198    merca201
    Desert Mercenary Off-Hell         14 338   2   3      55    198    merca201
    Eastern Sorceror Fire-Normal      15 359   3   1      15    252    merca222
    Eastern Sorceror Fire-Normal      15 359   3   1      37    252    merca222
    Eastern Sorceror Fire-Normal      15 359   3   1      61    252    merca222
    Eastern Sorceror Cold-Normal      16 359   3   1      15    252    merca222
    Eastern Sorceror Cold-Normal      16 359   3   1      37    252    merca222
    Eastern Sorceror Cold-Normal      16 359   3   1      61    252    merca222
    Eastern Sorceror Ltng-Normal      17 359   3   1      15    252    merca222
    Eastern Sorceror Ltng-Normal      17 359   3   1      37    252    merca222
    Eastern Sorceror Ltng-Normal      17 359   3   1      61    252    merca222
    Eastern Sorceror Fire-Nightmare   18 359   3   2      37    252    merca222
    Eastern Sorceror Fire-Nightmare   18 359   3   2      61    252    merca222
    Eastern Sorceror Cold-Nightmare   19 359   3   2      37    252    merca222
    Eastern Sorceror Cold-Nightmare   19 359   3   2      61    252    merca222
    Eastern Sorceror Ltng-Nightmare   20 359   3   2      37    252    merca222
    Eastern Sorceror Ltng-Nightmare   20 359   3   2      61    252    merca222
    Eastern Sorceror Fire-Hell        21 359   3   3      61    252    merca222
    Eastern Sorceror Cold-Hell        22 359   3   3      61    252    merca222
    Eastern Sorceror Ltng-Hell        23 359   3   3      61    252    merca222
    Barbarian 1hs-Normal              24 561   5   1      28    515    MercX101
    Barbarian 1hs-Normal              24 561   5   1      42    515    MercX101
    Barbarian 1hs-Normal              24 561   5   1      75    515    MercX101
    Barbarian 1hs-Normal              25 561   5   1      28    515    MercX101
    Barbarian 1hs-Normal              25 561   5   1      42    515    MercX101
    Barbarian 1hs-Normal              25 561   5   1      75    515    MercX101
    Barbarian 1hs-Nightmare           26 561   5   2      42    515    MercX101
    Barbarian 1hs-Nightmare           26 561   5   2      75    515    MercX101
    Barbarian 1hs-Nightmare           27 561   5   2      42    515    MercX101
    Barbarian 1hs-Nightmare           27 561   5   2      75    515    MercX101
    Barbarian 1hs-Hell                28 561   5   3      75    515    MercX101
    Barbarian 1hs-Hell                29 561   5   3      75    515    MercX101
    
    NameLast Gld Exp/Lvl HP HP/Lvl Defense Def/Lv Str Str/Lv Dex Dex/Lvl AR  AR/Lvl
    merc41   100  100     45  8       15    6      35  10     45  16      0   0
    merc41   100  100     221 8       147   6      63  10     89  16      0   0
    merc41   100  100     413 8       291   6      93  10     137 16      0   0
    merc41   150  105     45  8       15    6      35  10     45  16      0   0
    merc41   150  105     221 8       147   6      63  10     89  16      0   0
    merc41   150  105     413 8       291   6      93  10     137 16      0   0
    merc41   6000 110     185 8       130   6      60  10     84  16      0   0
    merc41   6000 110     385 8       274   6      90  10     132 16      0   0
    merc41   7500 115     185 8       130   6      60  10     84  16      0   0
    merc41   7500 115     385 8       274   6      90  10     132 16      0   0
    merc41   #### 120     369 8       257   6      87  10     127 16      0   0
    merc41   #### 125     369 8       257   6      87  10     127 16      0   0
    merca221 350  110     120 10      45    9      57  14     40  12      20  4
    merca221 350  110     340 10      243   9      96  14     73  12      108 8
    merca221 350  110     580 10      459   9      138 14     109 12      300 12
    merca221 350  110     120 10      45    9      57  14     40  12      20  4
    merca221 350  110     340 10      243   9      96  14     73  12      108 8
    merca221 350  110     580 10      459   9      138 14     109 12      300 12
    merca221 350  110     120 10      45    9      57  14     40  12      20  4
    merca221 350  110     340 10      243   9      96  14     73  12      108 8
    merca221 350  110     580 10      459   9      138 14     109 12      300 12
    merca221 7900 120     302 10      201   9      92  14     69  12      98  8
    merca221 7900 120     542 10      417   9      134 14     105 12      290 12
    merca221 7900 120     302 10      201   9      92  14     69  12      98  6
    merca221 7900 120     542 10      417   9      134 14     105 12      242 12
    merca221 7900 120     302 10      201   9      92  14     69  12      98  8
    merca221 7900 120     542 10      417   9      134 14     105 12      290 12
    merca221 #### 130     504 10      375   9      130 14     101 12      280 12
    merca221 #### 130     504 10      375   9      130 14     101 12      232 12
    merca221 #### 130     504 10      375   9      130 14     101 12      280 12
    merca241 1000 110     160 6       80    4      49  10     40  8       0   0
    merca241 1000 110     292 6       168   4      77  10     62  8       0   0
    merca241 1000 110     436 6       264   4      107 10     86  8       0   0
    merca241 1500 120     160 6       80    4      49  10     40  8       0   0
    merca241 1500 120     292 6       168   4      77  10     62  8       0   0
    merca241 1500 120     436 6       264   4      107 10     86  8       0   0
    merca241 1000 110     160 6       80    4      49  10     40  8       0   0
    merca241 1000 110     292 6       168   4      77  10     62  8       0   0
    merca241 1000 110     436 6       264   4      107 10     86  8       0   0
    merca241 9500 120     273 6       151   4      73  10     58  8       0   0
    merca241 9500 120     417 6       244   4      103 10     82  8       0   0
    merca241 #### 130     273 6       151   4      73  10     58  8       0   0
    merca241 #### 130     417 6       244   4      103 10     82  8       0   0
    merca241 #### 120     273 6       151   4      73  10     58  8       0   0
    merca241 #### 120     417 6       244   4      103 10     82  8       0   0
    merca241 #### 130     398 6       227   4      99  10     78  8       0   0
    merca241 #### 140     398 6       227   4      99  10     78  8       0   0
    merca241 #### 130     398 6       227   4      99  10     78  8       0   0
    MercX167 9000 120     288 12      180   7      101 15     63  10      150 6
    MercX167 9000 120     456 12      278   7      128 15     81  10      234 6
    MercX167 9000 120     852 12      509   7      190 15     123 10      432 9
    MercX167 9000 120     288 12      180   7      101 15     63  10      150 6
    MercX167 9000 120     456 12      278   7      128 15     81  10      234 6
    MercX167 9000 120     852 12      509   7      190 15     123 10      432 9
    MercX167 #### 130     421 12      263   7      125 15     76  10      214 6
    MercX167 #### 130     817 12      494   7      187 15     118 10      412 9
    MercX167 #### 130     421 12      263   7      125 15     76  10      214 6
    MercX167 #### 130     817 12      494   7      187 15     118 10      412 9
    MercX167 #### 140     788 12      479   7      184 15     113 10      392 9
    MercX167 #### 140     788 12      479   7      184 15     113 10      392 9
    
    Share Dmg-Min Dmg-Max Dmg/Lvl Resist Resist/Lv WType1 WType2 HireDesc DefaultCh
    1     3       2       0       8      0         bow    farw            75
    1     7       9       4       44     7         bow    farw            75
    2     19      21      6       86     5         bow    farw            75
    1     2       3       0       8      0         bow    carw            75
    1     7       9       4       44     7         bow    carw            75
    2     19      21      6       86     5         bow    carw            75
    1     6       8       4       41     7         bow    farw            75
    2     18      20      6       83     5         bow    farw            75
    1     6       8       4       41     7         bow    carw            75
    2     18      20      6       83     5         bow    carw            75
    2     17      19      6       80     5         bow    farw            75
    2     17      19      6       80     5         bow    carw            75
    1     7       14      4       18     8         pole   spear  comb     30
    3     18      25      6       62     7         pole   spear  comb     30
    4     36      43      8       104    4         pole   spear  comb     30
    1     7       14      4       18     8         pole   spear  def      30
    3     18      25      6       62     7         pole   spear  def      30
    4     36      43      8       104    4         pole   spear  def      30
    1     7       14      4       18     8         pole   spear  off      30
    3     18      25      6       62     7         pole   spear  off      30
    4     36      43      8       104    4         pole   spear  off      30
    3     16      23      6       59     7         pole   spear  comb     30
    4     34      41      8       101    4         pole   spear  comb     30
    3     16      23      6       59     7         pole   spear  def      30
    4     34      41      8       101    4         pole   spear  def      30
    3     16      23      6       59     7         pole   spear  off      30
    4     34      41      8       101    4         pole   spear  off      30
    4     32      39      8       98     4         pole   spear  comb     30
    4     32      39      8       98     4         pole   spear  def      30
    4     32      39      8       98     4         pole   spear  off      30
    1     7       4       25      7      0         sword  shield fire     10
    3     12      18      4       64     7         sword  shield fire     10
    5     24      30      4       106    6         sword  shield fire     10
    1     7       4       25      7      0         sword  shield cold     10
    3     12      18      4       64     7         sword  shield cold     10
    5     24      30      4       106    4         sword  shield cold     10
    1     7       4       25      7      0         sword  shield ltng     10
    3     12      18      4       64     7         sword  shield ltng     10
    5     24      30      4       106    4         sword  shield ltng     10
    3     10      16      4       61     7         sword  shield fire     10
    5     22      28      4       103    4         sword  shield fire     10
    3     10      16      4       61     7         sword  shield cold     10
    5     22      28      4       103    4         sword  shield cold     10
    3     10      16      4       61     7         sword  shield ltng     10
    5     22      28      4       103    4         sword  shield ltng     10
    5     20      26      4       100    4         sword  shield fire     10
    5     20      26      4       100    4         sword  shield cold     10
    5     20      27      4       100    4         sword  shield ltng     10
    1     16      20      6       56     7         sword                  50
    1     27      31      8       81     7         sword                  50
    1     60      64      8       139    4         sword                  50
    1     16      20      6       56     7         sword                  50
    1     27      31      8       81     7         sword                  50
    1     60      64      8       139    4         sword                  50
    4     25      29      8       78     7         sword                  50
    4     58      62      8       136    4         sword                  50
    4     25      29      8       78     7         sword                  50
    4     58      62      8       136    4         sword                  50
    6     56      60      8       133    4         sword                  50
    6     56      60      8       133    4         sword                  50
    
    Skill1 Mode1 Chance1 Chance Level1 LvlPer Skill2       Mode2 Chance ChancePer
    Inner Sight  4       10     1      10     Fire Arrow   4     25     2
    Inner Sight  4       10     7      10     Fire Arrow   4     69     0
    Inner Sight  4       10     14     10     Fire Arrow   4     69     0
    Inner Sight  4       10     1      10     Cold Arrow   4     25     2
    Inner Sight  4       10     7      10     Cold Arrow   4     69     0
    Inner Sight  4       10     14     10     Cold Arrow   4     69     0
    Inner Sight  4       10     6      10     Fire Arrow   4     69     0
    Inner Sight  4       10     13     10     Fire Arrow   4     69     0
    Inner Sight  4       10     6      10     Cold Arrow   4     69     0
    Inner Sight  4       10     13     10     Cold Arrow   4     69     0
    Inner Sight  4       10     12     10     Fire Arrow   4     69     0
    Inner Sight  4       10     12     10     Cold Arrow   4     69     0
    Jab          14      70     3      10     Prayer       1     10     0
    Jab          14      136    10     10     Prayer       1     10     0
    Jab          14      208    17     0      Prayer       1     10     0
    Jab          14      70     3      10     Defiance     1     10     0
    Jab          14      136    10     10     Defiance     1     10     0
    Jab          14      208    17     0      Defiance     1     10     0
    Jab          14      70     3      10     Blessed Aim  1     10     0
    Jab          14      136    10     10     Blessed Aim  1     10     0
    Jab          14      208    17     0      Blessed Aim  1     10     0
    Jab          14      120    9      10     Thorns       1     10     0
    Jab          14      192    16     0      Thorns       1     10     0
    Jab          14      120    9      10     Holy Freeze  1     10     0
    Jab          14      192    16     0      Holy Freeze  1     10     0
    Jab          14      120    9      10     Might        1     30     0
    Jab          14      192    16     0      Might        1     30     0
    Jab          14      104    15     0      Prayer       1     20     0
    Jab          14      104    15     0      Defiance     1     20     0
    Jab          14      104    15     0      Blessed Aim  1     20     0
    Inferno      7       60     6      10     Fire Ball    7     30     0
    Inferno      7       60     13     10     Fire Ball    7     30     0
    Inferno      7       60     20     0      Fire Ball    7     30     0
    Glacial Spke 7       60     1      5      Frozen Armor 7     1000   0
    Glacial Spke 7       60     5      5      Frozen Armor 7     1000   0
    Glacial Spke 7       60     9      0      Frozen Armor 7     1000   0
    Charged Bolt 7       60     4      5      Lightning    7     30     0
    Charged Bolt 7       60     8      5      Lightning    7     30     0
    Charged Bolt 7       60     12     0      Lightning    7     30     0
    Inferno      7       60     12     10     Fire Ball    7     30     0
    Inferno      7       60     19     0      Fire Ball    7     30     0
    Glacial Spke 7       60     4      5      Frozen Armor 7     1000   0
    Glacial Spke 7       60     8      0      Frozen Armor 7     1000   0
    Charged Bolt 7       60     7      5      Lightning    7     30     0
    Charged Bolt 7       60     11     0      Lightning    7     30     0
    Inferno      7       60     18     0      Fire Ball    7     30     0
    Glacial Spke 7       60     7      0      Frozen Armor 7     1000   0
    Charged Bolt 7       60     10     0      Lightning    7     30     0
    Bash         5       15     4      10     Stun         5     15     0
    Bash         5       50     9      10     Stun         5     50     0
    Bash         5       75     20     0      Stun         5     75     0
    Bash         5       15     4      10     Stun         5     15     0
    Bash         5       50     9      10     Stun         5     50     0
    Bash         5       75     20     0      Stun         5     75     0
    Bash         5       50     8      10     Stun         5     50     0
    Bash         5       75     19     0      Stun         5     75     0
    Bash         5       50     8      10     Stun         5     50     0
    Bash         5       75     19     0      Stun         5     75     0
    Bash         5       70     18     0      Stun         5     70     0
    Bash         5       70     18     0      Stun         5     70     0
    
    Level2 LvlPerLvl Skill3    Mode3 Chance3 ChancePer Level3 LvlPerLvl
    1      10
    7      10
    14     10
    1      10
    7      10
    14     10
    6      10
    13     10
    6      10
    13     10
    12     10
    12     10
    3      10
    10     10
    18     0
    3      10
    10     10
    18     0
    3      10
    10     10
    18     0
    9      10
    17     0
    9      10
    17     0
    8      10
    16     10
    16     0
    16     0
    15     0
    4      10
    11     10
    18     10
    2      10        Ice Blast 7     240     0      6         10
    9      10        Ice Blast 7     240     0      13        10
    16     0         Ice Blast 7     240     0      20        0
    3      10
    10     10
    17     10
    10     10
    17     10
    8      10        Ice Blast 7     240     0      12        10
    15     0         Ice Blast 7     240     0      19        0
    9      10
    16     10
    16     0
    15     0         Ice Blast 7     240     0      18        0
    15     10
    3      8
    7      8
    16     0
    3      8
    7      8
    16     0
    6      8
    15     0
    6      8
    15     0
    14     0
    14     0
    
    Head Torso Weapon Shield
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    1     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      0
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    2    2     2      1
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    0    0     0      0
    
    ===============================================================================
    
                              < < < 7.0 Bestiary > > >
    
    ===============================================================================
    
    Here is a list of all of the monsters in the game.  Thanks to the Brady Games
    strategy guide for most of this information.  If I missed any monsters or there
    is incorrect information, please e-mail me with them and I will give you
    credit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                 7.1 Regular Monsters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    These are the ones you see all the time in the game.  I will give you a table
    to show their stats.  The format will be as follows.  You read the table
    across.  (BTW - I probably won't get around to doing this for a while, but this
    is what I am aiming for.
    
    -------------
    Monster Name
    -------------
    
    Variants:
    Special Attacks:
       -Norm/Night/Hell
    Hit Point Range:
       -Normal
       -Nightmare
       -Hell
    Found In
       -Norm/Night/Hell
    Experience
       -Normal
       -Nightmare
       -Hell
    Defense
       -Normal
       -Nightmare
       -Hell
    Attack Damage
       -Normal
       -Nightmare
       -Hell
    Attack Rating
       -Normal
       -Nightmare
       -Hell
    % to Block
       -Normal
       -Nightmare
       -Hell
    Damage Resistance
       -Normal
       -Nightmare
       -Hell
    Fire Resistance
       -Normal
       -Nightmare
       -Hell
    Lightning Resistance
       -Normal
       -Nightmare
       -Hell
    Cold Resistance
       -Normal
       -Nightmare
       -Hell
    Poison Resistance
       -Normal
       -Nightmare
       -Hell
    Magic Resistance
       -Normal
       -Nightmare
       -Hell
    Immunities
       -Normal
       -Nightmare
       -Hell
    
    Variants are the different types of that monster like the skeleton has variants
    called Returned and Horror, which are different types of skeletons.  Everything
    else is pretty much self-explanatory and if you don't get it after the first
    few ones then you can e-mail me and I will try to clarify things up for you.
    BTW, in the resistances, it got to be too long to fit, so I made some
    abbreviations.  Also in the special attacks, those also got kind of long, so if
    they are kind of long and you see an abbreviation, look underneath the name of
    the monster to see what it stands for.  The stats for the variants are
    corresponding to their place in their listing.  Obviously, Norm stands for
    normal and
    Night stands for Nightmare.
    
    P=Poison
    C=Cold
    F=Fire
    L=Lightning
    M=Magic
    Ph=Physical
    D=Damage
    
    ~~~~~~~~~~~~~~~~~~
    Diablo 2 Monsters
    ~~~~~~~~~~~~~~~~~~
    
    In other words, the expansion monsters have their own section.  Lucky them.
    
    ---------
    Skeleton
    ---------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Skeleton          P             None              6-9          Act I/II
    Returned          P             None              9-21         Act I/II
    Bone Warrior     C/P            None              9-30         Act I/II
    Burning Dead    F/P/PH          None              11-30        Act II
    Horror          M/L/P           None              30-45      Act II/III
    
    General Strategy: Super easy.  If you have trouble with these guys, go back and
    train your character.  Either go up and hit them or shoot them.  Only
    difficulty is that they can dodge your ranged attacks if they are moving.
    
    Difficulty Rating: 1.1
    
    -------
    Zombie
    -------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Zombie            P             None               5-9          Act I
    Hungry Dead       P             None               7-13         Act I
    Ghoul            C/P            None               28-51        Act I
    Drowned Carcass  F/P/D          None               47-58        Act III
    Plague Bearer     M/P          Poison              39-69        Act II
    
    General Strategy: Again very easy.  A little tougher in hand to hand with it,
    but still it is too easy.  For ranged attacks, even if they are moving, it will
    hit them since they are so slow.  A cinch to defeat.
    
    Difficulty Rating: 1.5
    
    --------
    Tainted
    --------
    SLG=Shoots Lightning Globe
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Afflicted         L              SLG              28-40          Act I
    Tainted           L              SLG              26-37          Act I
    Misshapen         L              SLG              13-19          Act I
    Disfigured        L              SLG              20-28          Act II
    Damned            L              SLG              60-84          Act IV
    
    General Strategy:  Not too tough, can be a problem if they gang up on you
    though.  The main thing is that you want to go hand to hand with them.  Their
    lightning packs a powerful punch and it is MUCH easier hand to hand.  They are
    sort of like baboon demons with lightning.
    
    Difficulty Rating: 4
    
    -----------
    Blood Hawk
    -----------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Foul Crow        None           None              2-5           Act I
    Blood Hawk       None           None              3-6           Act I
    Black Raptor      P             None              7-15          Act II
    Cloud Stalker    F/L            None              8-18          Act III
    
    General Strategy: These little critters would be super easy if they didn't have
    their charge attack.  But they are still easy.  They can be annoying because
    they charge at you and it hurts quite a bit, and they run away before you can
    hit them.  Then they charge, and run away.
    But, if you are ranged, you won't have this problem :).
    
    Difficulty Rating: 2
    
    -------
    Fallen
    -------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Fallen           None           None               1-3          Act I
    Carver           None           None               3-7          Act I
    Devilkin         None           None               3-9          Act I
    Dark One         None           None               5-12         Act I
    Warped One       All            None               10-25        Act III
    
    General Strategy:  Another easy opponent.  They also gets very annoying,
    especially in the Den of Evil quest.  Whenever they "see" you kill someone,
    they run away in fear.  Chasing one can be very tiresome, and one could be
    lying in the shadows in the Den of Evil and make you search for it.  But still,
    low health and weak attacks make this guy easy in hand to hand, and very easy
    with ranged attacks.
    
    Difficulty Rating: 2
    
    --------
    Wendigo
    --------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Gargantuan Beast None           None              9-15          Act I
    Brute            None           None              18-29         Act I
    Yeti              C             None              29-47         Act I
    Crusher           M             None              57-92         Act II
    Wailing Beast    M/F            None              42-87         Act III
    
    General Strategy:  These guys are big and strong...and super slow.  If you are
    ranged, then these guys are super easy.  If not, then you might want to be kind
    of fast, so it doesn't get a chance to attack you.  Its attacks however, are
    weak and don't complement his slowness very well.
    Easy as pie.
    
    Difficulty Rating: 2.5
    
    -------------
    Baboon Demon
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Dune Beast       None           None              41-57         Act II
    Jungle Hunter    None           None              45-63         Act III
    Doom Ape         None           None              49-69         Act III
    Temple Guard     None           None              53-75         Act III
    
    General Strategy:  These guys are sort of strong and sort of fast.
    They, essentially, are mediocre.  They only become a problem when there is a 7
    or 8 of them, and there is usually only 4 or 5 of them.  Just attack them
    normally and move on.  Don't use any specific strategy. You can use ranged
    attacks, melee attacks, magic spells, anything, just kill them.   But remember,
    don't take these guys TOO lightly, or you will be sorry.
    
    Difficulty Rating: 4
    
    ------------
    Sand Raider
    ------------
    FSH=Flaming Sword Hits
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Sand Raider      None            FSH              38-59         Act II
    Marauder         None        Cold Charge          48-76         Act II
    Invader          None            FSH              51-80         Act II
    Infidel          None        Cold Charge          61-96         Act III
    Assailent        None            FSH              72-113        Act III
    
    These guys are again mediocre; just don't get surrounded by them.  Just attack
    them with your strongest attack or your regular attack and move on.  Not much
    else can be said except to watch out for their cold and fire attacks.  Again,
    they can be a problem so don't take them too lightly.
    
    Difficulty Rating: 4.5
    
    -------
    Wraith
    -------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Ghost           M/P/Ph       Drains Mana          14-28         Act I
    Wraith          M/P/Ph       Drains Mana          19-38         Act I
    Specter          P/Ph        Drains Mana          34-69         Act II
    Apparation       P/Ph        Drains Mana          36-72         Act II
    Dark Shape       P/Ph        Drains Mana          41-82         Act III
    
    General Strategy: Can be a real pain in the butt.  They have two attacks.  One
    is a pretty damaging attack that does damage to your health.  Second of all,
    they have an attack that is red.  It hooks on to you if it hits you and drains
    your mana.  It drains a lot of mana. Try to fight them one at a time because
    they can get nasty.  They also have lots of resistances, which makes it even
    harder.
    
    Difficulty Rating: 7
    
    --------------
    Corrupt Rogue
    --------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Dark Hunter      None           None               4-7          Act I
    Vile Hunter      None           None               8-13         Act I
    Dark Stalker     None           None               12-20        Act I
    Black Rogue      None           None               13-22        Act I
    Flesh Hunter      Ph            None               26-43        Act III
    Dark Spear Woman None           None               6-9          Act I
    Vile Lancer      None           None               11-16        Act I
    Dark Lancer      None           None               16-24        Act I
    Black Lancer     None           None               16-24        Act I
    Flesh Lancer     None           None               34-52        Act III
    
    General Strategy: Not hard at all.  Let them charge after you so you can kill
    them easily that way.  They are only a problem if there are at least 8 of them,
    and then their combined damage can be quite a lot.
    Otherwise, you should be fine.
    
    Difficulty Rating: 2
    
    --------
    Goatmen
    --------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Moon Clan       None            None              12-17         Act I
    Night Clan      None            None              17-21         Act I
    Blood Clan      None            None              19-23         Act I
    Death Clan      M/F             None              26-32         Act I
    Hell Clan        F              None              46-57         Act II
    
    General Strategy: Pretty hard actually.  If you are ranged they are so much
    easier since they have pretty strong melee attacks.  They also have pretty good
    range since they have long poleaxes.  But you should be able to take them out
    if you are a strong melee person.
    
    Difficulty Rating: 5
    
    --------------
    Fallen Shaman
    --------------
    FB=Fire Bolt
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Fallen Shaman     F        Raises Fallen/FB        4-7          Act I
    Carver Shaman     F        Raises Carver/FB        9-15         Act I
    Devilkin Shaman   F        Raises Devilkin/FB      13-22        Act I
    Dark Shaman       F        Raises Dark/FB          16-26        Act I
    Warped Shaman    F/M       Raises Warped/FB        32-45        Act III
    
    General Strategy: Kill them first.  They always come with a group of some type
    of Fallen.  Kill the Shaman first so he can't raise the Fallen that you kill.
    There are two exceptions.  One is if you kill the Fallen by freezing them so
    they shatter, they can't be regenerated.
    Also if you are a Necromancer, when you raise their corpse, and they are
    killed, then the Shamans cannot raise them either.  Their fire bolts are very
    easy to dodge by the way.
    
    Difficulty Rating: 2.5
    
    ------------
    Spike Fiend
    ------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Quill Rat        None           None              1-4           Act I
    Spike Fiend      None           None              3-11          Act I
    Thorn Beast      None           None              4-16          Act I
    Razor Spine      None           None              4-17          Act I
    Jungle Urchin    None           None              8-33          Act III
    
    General Strategy: A very easy opponent.  The spikes that they shoot out barely
    ever hit you.  They also have very low health, so anything can beat them.  Just
    kill them.  They are not hard.
    
    Difficulty Rating: 1
    
    ------------
    Sand Maggot
    ------------
    LE/SP=Lays Eggs/Spits Poison
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Sand Maggot      None           LE/SP             49-59         Act II
    Rock Worm        None           LE/SP             50-62         Act II
    Devourer         None           LE/SP             56-69         Act II
    Giant Lamprey    None           LE/SP             61-75         Act III
    Blood Maggot     None           LE/SP             78-96         Act IV
    
    General Strategy:  These guys can be annoying.  They shoot poison at you and
    even if you have resistances or poison length reducers, it stays there forever.
    But it doesn't hurt you much.  They are pretty easy to kill otherwise, their
    physical attacks are weak, and they have high hit points.
    
    Difficulty Rating: 5
    
    -----------
    Claw Viper
    -----------
    FCA=Freezing Charge Attack
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Tomb Viper       None            FCA              16-26         Act II
    Claw Viper        C              FCA              21-34         Act II
    Salamander        C              FCA              25-41         Act II
    Pit Viper        C/P             FCA              27-45         Act II
    Serpent Magus   M/C/P            FCA              30-49         Act III
    
    General Strategy: These guys are good.  They have a devastating charge that can
    actually freeze you so you cannot move.  Luckily I had a mercenary there when
    that happened.  They have very strong attacks, and move pretty quickly.  Their
    only weakness is ranged attacks.
    
    Difficulty Rating: 7.5
    
    ------------
    Sand Leaper
    ------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Sand Leaper      None           None              20-58         Act II
    Cave Leaper      None           None              21-62         Act II
    Tomb Creeper      F             None              23-69         Act II
    Tree Lurker      L/F            None              28-85         Act III
    Cliff Lurker    L/F/Ph          None              37-111        Act IV
    
    General Strategy: These guys are very annoying.  They are fast and hard to hit.
    They can leap over you and hit you on the otherside as soon as they land.  What
    I try to do if I am melee is hit them when they land.
    Usually you have a little bit of poison damage from charms or whatnot.
    So they leap in the air poisoned and they die in mid-air because of the poison.
    If you are ranged, do the same thing except shoot them.
    
    Difficulty Rating: 4
    
    --------------
    Panther Woman
    --------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Huntress         None           None              17-29         Act II
    Sabre Cat        None           None              18-31         Act II
    Night Tiger      None           None              21-34         Act II
    Hell Cat         None           None              23-38         Act II
    Slinger          None           None              15-25         Act II
    Spear Cat        None           None              17-29         Act II
    Night Slinger    None           None              20-33         Act II
    Hell Slinger     None           None              21-34         Act II
    
    General Strategy: The melee panther women are very easy because they are like
    corrupt rogues.  The slingers however get very annoying.  They either throw
    poison clouds or spears, and they can both hurt you plenty.  Try to find them
    and kill them first.
    
    Difficulty Rating: 5
    
    ------
    Swarm
    ------
    *=The reason there are two itchies is that one has a resistance to physical
    attacks and the other one doesn't.
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Itchies          None      Drains Stamina         7-15          Act II
    Itchies*          Ph       Drains Stamina         7-15          Act II
    Black Locust      Ph       Drains Stamina         8-16          Act II
    Plague Bugs       Ph       Drains Stamina         9-19          Act II
    
    General Strategy: Pretty easy.  They don't do much damage, and their hit points
    are low.  They are resistant to physical attacks, which makes it a little
    harder.  They always come in packs.  Usually, after you kill a pack that
    surrounded you, you find yourself with barely any health lost and half your
    stamina gone which is okay.
    
    Difficulty Rating: 2.5
    
    -------------
    Scarab Demon
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Dung Soldier     None      Defend with Sparks     20-33         Act II
    Death Beetle     None      Defend with Sparks     23-38         Act II
    Scarab           None      Defend with Sparks     24-40         Act II
    Steel Scarab     None      Defend with Sparks     27-44         Act II
    Bone Scarab      None      Defend with Sparks     32-53         Act III
    
    General Strategy: These guys can be a pain in the ass.  Whenever you attack
    them, charged bolts fly out of them like they are lightning enchanted, but they
    don't have the resistances.  This can be real trouble.  Beware of these guys.
    
    Difficulty Rating: 6
    
    ------
    Mummy
    ------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Dried Corpse      P            Poison             19-44         Act II
    Decayed           P            Poison             22-50         Act II
    Embalmed          P            Poison             26-59         Act II
    Preserved Dead    P            Poison             29-65      Act II/III
    Cadaver           P            Poison             30-68         Act III
    
    General Strategy: These guys are basically like zombies, but when they die they
    leave behind a harmful cloud of poison.  That's the only difference.  So
    beware.
    
    Overall Difficulty Rating: 1.5
    
    --------------
    Greater Mummy
    --------------
    PC/UB=Poison Cloud/Unholy Bolt
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Hollow One        P             PC/UB            62-75          Act II
    Guardian          P             PC/UB            69-85          Act II
    Unraveller        P             PC/UB            74-92          Act II
    Horadrum Ancient  P             PC/UB            82-120      Act II/III
    
    General Strategy: Do the same thing as for a shaman.  It raises skeletons, so
    kill it first so it can't raise skeletons.  It has some pretty good attacks
    otherwise, but nothing to worry about.  They are Act II's version of a fallen
    shaman.
    
    Difficulty Rating: 5
    
    --------------
    Vulture Demon
    --------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Carrion Bird      None          None              20-32         Act II
    Undead Scavenger  None          None              21-34         Act II
    Hell Buzzard      None          None              26-43         Act III
    Winged Nightmare  None          None              31-51         Act III
    
    General Strategy: These guys can be annoying.  They are actually pretty strong.
    If they were smart enough they would fly away as soon as the hit you, but they
    don't they wait so you can hit them.  What you should do is try to dodge them
    as they land.  You can't hit them in the air. They are the most vulnerable
    after they try to hit you and miss.  So hit them then.
    
    Difficulty Rating: 5.5
    
    ---------------
    Mosquito Demon
    ---------------
    DM&S=Drains Mana and Stamina
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Sucker           None           DM&S              8-41          Act III
    Feeder           None           DM&S              9-45          Act III
    
    General Strategy: Real easy.  They could be a challenge, but there is usually
    only one or two of them at a time, so it isn't difficult and overwhelming, like
    the Wraiths.  Just kill them with any attacks.
    
    Difficulty Rating: 2
    
    ----------
    Willowisp
    ----------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Gloom            L/Ph        Drains Mana          19-38         Act III
    Swamp Ghost      L/Ph        Drains Mana          21-41         Act III
    Burning Soul     L/Ph        Drains Mana          24-46         Act IV
    Black Soul       L/Ph        Drains Mana          25-50         Act IV
    
    General Strategy: These guys can get annoying.  They can attack youfrom off the
    screen with a lightning spell.  Their weakness is that if you move towards
    them, they teleport right to you to drain your mana.
    Keep in mind that you can hit them when they are invisible.  You can kind of
    see their shadow when they do that also, so it will be easy from there.  It is
    especially damaging when there are a lot of them.
    
    Difficulty Rating: 6.5
    
    -------------
    Evil Spiders
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Arach            None         Spins Web          37-46          Act I
    Poison Spinner   None         Spins Web          66-84          Act III
    Flame Spider     None         Spins Web          69-88          Act III
    Spider Magus     None         Spins Web          75-95          Act III
    
    General Strategy: These guys are pretty mediocre.  They have pretty damaging
    attacks, but it is held back by how slow they are.  I have never actually seen
    them spin a web, so I don't know what it does.
    They are mediocre.
    
    Difficulty Rating: 5
    
    -------------
    Thorned Hulk
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Thorned Hulk     None           Stun             67-109         Act III
    Bramble Hulk     None           Stun             70-114         Act III
    Thrasher         None           Stun             73-119         Act III
    Spike Fist       None           Stun             85-138         Act IV
    
    General Strategy: Exactly like Wendigos except they have a stun attack.
    They are slow, with lots of health, and a strong attack.  Pick them off, or
    kill them fast in hand-to-hand.
    
    Difficulty Rating: 4
    
    ---------
    Vampires
    ---------
    SL/C/F=Steals Life/Cold/Fire
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Banished         C/Ph           SL/C/F            40-55         Act I
    Ghoul Lord       C/Ph           SL/C/F            61-84         Act II
    Night Lord       C/Ph           SL/C/F            64-88         Act III
    Dark Lord        C/Ph           SL/C/F            70-96         Act III
    Blood Lord       C/Ph           SL/C/F            76-105        Act III
    
    General Strategy: These guys can be hard.  Usually they come with a bunch of
    other guys, and they stand in the back shooting at you or casting Fire Wall at
    your feet.  They have a good amount of health at the beginning acts, but it
    evens out later.  They are difficult to defeat and can kill you fast.
    
    Difficulty Rating: 8
    
    ----------
    Bat Demon
    ----------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Desert Wing      None       Shocking Hit          14-48         Act I
    Fiend            None       Shocking Hit          18-56         Act III
    Gloom Bat        None       Shocking Hit          19-66         Act III
    Blood Diver      None       Shocking Hit          21-72         Act III
    Dark Familiar    None       Shocking Hit          24-84         Act III
    
    General Strategy: These guys are okay.  It helps tremendously if you are ranged
    because they perch up on the "ceiling" so you can't hit them with any attacks,
    but they come down periodically by themselves, or if you come up to them they
    usually come down to attack you.  They also have an extremely short viewing
    range, so you can attack them from far away without them noticing.  The only
    hard part is that they have a very strong shocking attack, and if there is a
    bunch of them, your health will fall quickly.
    
    Difficulty Rating: 3.5
    
    -------
    Fetish
    -------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Rat Man          None        Blow Darts           14-24         Act I
    Fetish           None        Blow Darts           28-47         Act III
    Flayer           None        Blow Darts           30-49         Act III
    Soul Killer      None        Blow Darts           31-51         Act III
    Stygian Doll     None        Blow Darts           32-53         Act III
    
    General Strategy: These guys are good for how little they are.  They can hurt
    you a lot in melee, and their darts hurt a lot also.  There is no good way to
    kill them, just use good attacks and kill them.  They are very annoying.
    
    Difficulty Rating: 6
    
    ---------------
    Corrupt Archer
    ---------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Dark Ranger      None           None              10-14         Act I
    Vile Archer      None           None              12-17         Act I
    Dark Archer      None           None              16-23         Act I
    Black Archer     None           None              21-31         Act I
    Flesh Archer      Ph            None              40-58         Act III
    
    General Strategy: Pretty easy, just when there are a lot of them itgets
    annoying.  Especially in caves, they bunch up, and you can't see them, but you
    see arrows flying at you.  That sucks.  But really low health and damage make
    it easy.
    
    Difficulty Rating: 3.5
    
    ----------------
    Skeleton Archer
    ----------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Skeleton Archer    P            None              9-19          Act I
    Corpse Archer      P            None              14-28         Act I
    Bone Archer       P/C           None              14-28         Act I
    Burning Dead Archer F/P      Fire Arrows          21-42         Act II
    Horror Archer    L/M/P     Lightning Arrows       28-57         Act II
    
    General Strategy: A little easier than the rogue archers, but the higher-level
    variants shoot elemental arrows, so they sting a little more.  But their health
    is so low, they can't pose too much of a challenge.
    
    Difficulty Rating: 2.5
    
    ------------------
    Sand Maggot Young
    ------------------
    
    Variants        Resistance   Special Attacks  Hit Point Range  Found In
    --------        ----------   ---------------  ---------------  --------
    Sand Maggot Young  None            None             7-22        Act II
    Rock Worm Young    None            None             8-23        Act II
    Devourer Young     None            None             8-26        Act II
    Giant Lamprey Young None           None             9-28        Act III
    Blood Maggot Young None            None             12-36       Act IV
    
    General Strategy: The easiest things ever.  But they do come in numbers that
    grow quickly, and their attacks are a force to reckon with.  But their health
    is soooo low it doesn't matter.  I mean, Act IV with 12 health?  They are too
    easy
    
    Difficulty Rating: 2
    
    ------------
    Blunderbore
    ------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Blunderbore      None      Knockback Attack       41-73         Act II
    Gorbelly         None      Knockback Attack       45-81         Act II
    Mauler           None      Knockback Attack       45-81         Act II
    Urdar            All       Knockback Attack       62-111        Act IV
    
    General Strategy: They are big, tough strong, knock you back, and can kill you
    in a couple of hits kind of people.  But they are sooo slow they can't hit you.
    They are like the Wendigos but upgraded and with knockback.
    
    Difficulty Rating: 5
    
    -------
    Zealot
    -------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Zakarumite       None           None              52-69         Act III
    Faithful         None           None              57-75         Act III
    Zealot           None           None              62-82         Act III
    
    General Strategy: These guys are basically warriors.  They are mediocre.  They
    have mediocre attacks, speed, defense, health etc.
    Just attack them with whatever.
    
    Difficulty Rating: 6
    
    -----
    Frog
    -----
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Swamp Dweller    None      Spits Fireballs       57-75         Act III
    Bog Creature     None      Spits Fireballs       60-79         Act III
    Slime Prince     None      Spits Fireballs       62-82         Act III
    
    General Strategy: Just kill them.  They aren't that tough and their fireballs
    don't do much damage at all.  They have considerably health, but that nothing
    to worry about.  They are too easy to kill, and they look cool when they die.
    
    Difficulty Rating: 4
    
    -------
    Cantor
    -------
    CL/M/T/B=Chain Lightning/Meteor/Teleport/Blizzard
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Sexton           None         CL/M/T/B            54-72        Act III
    Cantor           None         CL/M/T/B            60-79        Act III
    Heirophant       None         CL/M/T/B            65-86        Act III
    
    General Strategy: These guys are a real pain-in-the-ass.  They have some strong
    attacks and they can cast them from where you can't see them.  This doesn't
    bode well, especially with Blizzard.  You can be standing around looking at
    your inventory, when you all of a sudden die from a blizzard attack.  They are
    very dangerous.  They make a certain noise when you come close to them, and
    that's how you can beat them.
    But once you hear it, you must look around for that guy or he will tear you
    apart.  He is so weak in hand to hand, he is easy to kill after you find him.
    Proceed with caution.
    
    Difficulty Rating: 8
    
    ---------
    Tentacle
    ---------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Water Watcher    None           None              49-65        Act III
    River Stalker    None           None              54-72        Act III
    Stygian Watcher  None           None              60-79        Act III
    
    General Strategy: These guys are real easy.  They don't attack and you should
    bother attacking them.  You should not that they only appear in swamps and you
    can attack these usually by projectile attacks but sometimes hand to hand.
    Don't even attack these guys since if you kill the tentacle head the tentacles
    will die as well.
    
    Difficulty Rating: 1
    
    -------------
    Tentaclehead
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Water Watcher    None       Spits Poison          49-65        Act III
    River Stalker    None       Spits Poison          54-72        Act III
    Stygian Watcher  None       Spits Poison          60-79        Act III
    
    General Strategy: These guys can get annoying especially if you can't shoot any
    attacks.  That is the only way you can attack them.  Also, they spit some
    pretty strong poison that can hurt you pretty bad. Beware of these guys.  The
    worst part is that if you have many guys attacking you and this guy is shooting
    poison at you at the same time, it gets ugly.
    
    Difficulty Rating: 6.5
    
    --------------
    Skeleton Mage
    --------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Returned Mage     None         Poison             10-15         Act II
    Bone Mage         None          Cold              12-16         Act II
    Burning Dead Mage None        Lightning           14-20         Act II
    Horror Mage       None          All               17-23         Act II
    
    General Strategy: These guys are easy, but they usually bring strength in
    numbers.  In other words, one bolt is easy to dodge, 30 is pretty hard to
    dodge.  But if you can single them out, they become much easier and then you
    can kill them easily.
    
    Difficulty Rating: 4
    
    --------------
    Fetish Shaman
    --------------
    I=Inferno
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Fetish Shaman      None    Raises Fetish/I        30-49        Act III
    Flayer Shaman      None    Raises Flayer/I        31-51        Act III
    Soul Killer Shaman None    Raises Soul Killer/I   32-52        Act III
    
    General Strategy: These guys can get annoying and they can cause some serious
    damage.  Do not get close without killing them; they will hurt you BADLY with
    their inferno.  Once you think you kill them, they just become another Fetish.
    Easily solved by clicking twice on the guy instead of once.  But be careful
    around these guys cause you can die pretty easy if you aren't careful.
    
    Difficulty Rating: 7
    
    ------------
    Finger Mage
    ------------
    HM/DM=Homing Missiles/Drains Mana
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Doom Caster      F/L           HM/DM              57-81         Act IV
    Strangler        F/L           HM/DM              60-84         Act IV
    Storm Caster     F/L           HM/DM              62-87         Act IV
    
    General Strategy: These guys are your average tough guys.  They have pretty
    high health and pretty strong attacks and such, but I don't have much to say
    for them.  Just kill them anyway possible.  Just try not to use fire or
    lightning (hence the resistances).
    
    Difficulty Rating: 6.5
    
    -------------
    Regurgitator
    -------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Corpulent        None      Eats and spits corpses   57-81       Act IV
    Corpse Spitter   None      Eats and spits corpses   60-84       Act IV
    Maw Fiend        None      Eats and Spits corpses   62-87       Act IV
    
    General Strategy: These guys are pretty tough, but their main idea is that they
    will find a dead anything, eat it and spit it back at you in a fireball type
    attack.  It has HUGE damage.  They rarely spit them at you, but when they do
    they hurt.  Otherwise they are a cinch.
    
    Difficulty Rating: 7
    
    --------------
    Undead Horror
    --------------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Doom Knight      All            None              57-81         Act IV
    Abyss Knight     All            All               60-84         Act IV
    Oblivion Knight  All       Bone Spirit/Curses     62-87         Act IV
    
    General Strategy: These are the hardest guys, I think, in the game.
    They are the hugest pain in the ass and they can make you die in a couple of
    seconds.  They have so many curses and they can give you amplify damage and hit
    you with a bone spirit and you are dead.  My advice is run away whenever you
    get a curse, even if you don't know what it is.  Then when it is gone, try to
    kill the other guys first, then the knights, and you will have more success
    beating them.
    
    Difficulty Rating: 10!
    
    ----------
    Megademon
    ----------
    
    Variants      Resistance   Special Attacks   Hit Point Range   Found In
    --------      ----------   ---------------   ---------------   --------
    Balrog           Fire          Inferno            57-81         Act IV
    Pit Lord         Fire          Inferno            60-84         Act IV
    Venom Lord       F/P           Inferno            62-87         Act IV
    
    General Strategy:  These guys are tough; they usually have high health and are
    fast and strong.  Only thing that I don't get is why they don't use their
    inferno more often.  Oh well!  That puts you at an advantage, so quickly kill
    them before they have a chance to use their inferno.
    
    Difficulty Rating: 8.5
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          7.2 Diablo 2 Super Unique Monsters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are really the bosses and mini-bosses of the game for just acts 1-4.  The
    format will be a little different, because I don't know their hit points and
    resistances.  They obviously don't have a variant.  But otherwise the table is
    the same.  Also, the unique monsters have special qualities.
    I will show you a table of those qualities and what it does to the monsters.
    
        Attribute                  Effect
        ---------                  ------
    EXTRA STRONG     |  Min. Damage x3, Max. Damage x3, To Hit Plus 25%
    EXTRA FAST       |  Unique & Pack get Velocity increase; Attack Rate x2
    MAGIC RESISTANCE |  Resist All 75% (Fire, Cold, Lightning, and Poison)
    CURSE            |  50% hits, an Amplify Damage curse on attacker
    FIRE ENCHANTED   |  Fire Min. + (Min. Damage), Fire Max. +
                     |  (Max. Damage), x2 To Hit, Fire Resist 75%
    COLD ENCHANTED   |  Cold Min. + (Min. Damage), Cold Max. + (Max.
                     |  Damage), To Hit x2, Cold Resist 75%
    LTNG. ENCHANTED  |  Ltng. Min. + (Min. Damage), Ltng. Max + (Max.
                     |  Damage), To Hit x2, Ltng. Resist 75%
    MANA BURN        |  Mana Min. + (Min. Damage x4), Mana Max.
                     |  + (Max Damage x4), To Hit x2, Magic Resist 75%
    SPECTRAL HIT     |  Fire, Ltng., & Cold Resist 20%; To Hit x2 (Random
                     |  Fire, Cold, Ltng., Magic & Poison do element hit) +
                     |  (Min. Damage) + (Max. Damage)
    STONE SKIN       |  Damage Resist 80%, AC x3
    MULTI-SHOT       |  Two more missiles of the same type are shot
    TELEPORT         |  (Health <33%) or (Ranged monster & someone is
                     |  close); Teleport if (Health <33%) add +25% of Max.
                     |  Hit Points to Health
    AURA ENCHANTED   |  At level 2 (Holy Fire or Holy Freeze or Holy
                     |  Shock); at level 4 (Might or Thorns, or Conviction
                     |  or Fanaticism)
    THEIVING         |  Monster steals potions out of the Belt (potions
                     |  drop down to proper slot)
    POISON STRIKE    |  Hit poisons target
    POISON CLOUD     |  Damages and poisons like the Poison Javelin skill
    FIRE ARROW       |  Damages like the Fire Arrow skill
    
    
    Whew.  Okay, now here are those bosses!!
    
    
    ---------
    Andariel
    ---------
    
    Special Attributes                   Found In
    ------------------                   --------
    Poison Strike, Poison Cloud          Act I, Monastery
    
    General Strategy:  Okay, first of all you should be around level 16 when you
    fight her.  When you enter the room she is in, there are two small alcoves to
    the side that have guys in them.  Kill them FIRST. Andariel won't see you until
    you start walking up the carpet.  Make sure you have plenty of potions and
    antidotes.  Equip the antidotes to the third slot.  Now, if you are a melee
    attacker, it will be MUCH MUCH simpler to defeat her.  Basically just attack
    her.  A good way to attack her without her attacking you is to lure her towards
    your mercenary.  Sure, it was going to die anyway so at least you can get a few
    hits on it.  Once the mercenary dies, keep on attacking and using those
    potions.  For ranged attackers, you will have to use the hit and run technique.
    She will always charge after you so attack her until she gets close, then run
    away.  It will take longer, but you will not get hurt if you do it right.
    Eventually she will die, she has a lot of hit points so prepare for a long
    fight.
    
    Difficulty Rating: 7 out of 10
    
    
    --------------------------
    Bishibosh (Fallen Shaman)
    --------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Magic Resistance, Fire Enchanted    Act I, The Cold Plains
    
    General Strategy: He would be easy if he was alone, but can be a problem
    because of all the other fireballs from the minion Shamans.  He can raise dead
    Shamans, so your best bet is to try to kill him first.
    Try to go around the outside of the little encampment around to him, so you can
    kill him quickly without all his other buddies realizing it.
    
    Difficulty Rating: 3.5 out of 10
    
    
    ---------------------
    Bonebreak (Skeleton)
    ---------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Magic Resistant       Act I, The Crypt
    
    General Strategy:  Basically just kill him like any other guy, he might take 3
    hits instead of one like the other skeletons, and be is nothing special, just
    kill him.
    
    Difficulty Rating: 2 out of 10
    
    
    -----------------------------------
    Blood Raven (Corrupt Rogue Archer)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Fire Arrow                          Act I, The Burial Grounds
    
    General Strategy:  The first mini-boss of the game.  She really wakes you up
    from what is an easier first part of the game.  She is pretty hard if you
    aren't strong enough.  You must ignore all of the zombies and skeletons that
    are surrounding her, because she just raises more. But, I haven't tried this
    out yet, but if you kill her minions, while she is in the motion of raising her
    new minions, you could attack her. You need fast reflexes for this and you
    almost MUST be ranged.  It would be very hard to do it when you attack melee.
    Anyway, if you are melee, the easiest way is to lead her into a corner and just
    beat on her while she stands there helplessly.  If you are ranged, you need to
    attack her at the same time that she attacks you.  When she attacks you she
    stands still, so attack her with several clicks then dodge her attacks.  She
    will die in no time.
    
    Difficulty Rating: 4 out of 10
    
    -----------------------
    Coldcrow (Dark Ranger)
    -----------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted                      Act I, The Cave
    
    General Strategy: This shouldn't be too difficult.  Just kill everyone like you
    would a normal guy.  It shouldn't take more than 2 or 3 hits to kill her;
    usually it only takes one good hit.
    
    Difficulty Rating: 2 out of 10
    
    -------------------
    Rakanishu (Carver)
    -------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Lightning Enchanted, Extra Fast     Act I, The Stony Field
    
    General Strategy: Just kill him.  This would be one of the easiest unique
    monsters, but he is lightning enchanted so it is a little bit more difficult.
    Hopefully you can kill him in one hit, if not you need help.
    
    Difficulty Rating: 1.5 out of 10
    
    --------------------------
    Treehead Woodfist (Brute)
    --------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Extra Fast            Act I, The Dark Woods
    
    General Strategy: This guy can get a little tough.  With him and his minions,
    the easiest way is to single them out, because otherwise they can gang up on
    you can really lay it one the line.  So just force them one by one and you
    should be fine.
    
    Difficulty Rating: 3 out of 10
    
    -----------------------
    Griswold (From Diablo)
    -----------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cursed                              Act I, Tristram
    
    General Strategy: It doesn't get much simpler than this.  He is the slowest
    monster in the entire game, no understatement.  Just use your speed and range
    to take care of him fast.  The only problem is his large amount of hit points.
    
    Difficulty Rating: 1.5 out of 10
    
    ----------------------------
    The Countess (Dark Stalker)
    ----------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Fire Enchanted                      Act I, Forgotten Tower-Level 5
    
    General Strategy: She can get pretty tough if you kind of take it too
    carefully.  She has a mean Fire Wall, and she is definitely not afraid to use
    it.  If you are ranged, this can get tough, but if you are melee she is toast.
    The best thing to do is keep moving so she can't plant that firewall right
    under you.
    
    Difficulty Rating: 5 out of 10
    
    ---------------------------
    Pitspawn Fouldog (Tainted)
    ---------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cursed, Cold Enchanted              Act I, Jail Level 2
    
    General Strategy: This guy has just some minions with him.  They are in general
    not the easiest monsters, so beware and be careful not to take them too
    lightly, because they can kill you.  If you find yourself dying, take cover and
    have them chase you one by one.
    
    Difficulty Rating: 3.5 out of 10
    
    -------------------------------------
    Flamespike the Crawler (Razor Spine)
    -------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cursed, Fire Enchanted              Act I, Inner Cloister
    
    General Strategy: This is just a regular monster with minions, so just go ahead
    and kill him.  Just kill the monster and his minions, and you should be fine.
    It should only take a couple of hits.
    
    Difficulty Rating: 2 out of 10
    
    -----------------------------
    Bone Ash (Burning Dead Mage)
    -----------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Cold Enchanted,       Act I, Cathedral
    Magic Resistant
    
    General Strategy: This guy can be annoying.  By cold enchanted he is also
    immune to cold, so tough luck if you are a sorceress that is into that.  He
    shoots poison at you, something new for this act, and it should be taken with
    caution.  Beware, but he isn't that hard to kill with maybe 3 or 4 hits.
    
    Difficulty Rating: 4 out of 10
    
    ------------------------------------
    The Smith (Special Type of Monster)
    ------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong                        Act I, Barracks
    
    General Strategy: This is basically an over exaggerated form of Griswold.  He
    is extremely strong and slow, and he also has tons and tons of hit points.  I
    would suggest killing the other guys around him first before you kill him,
    because they can easily get in the way.  He shouldn't be that much trouble, but
    make sure you run away if things get messy.
    
    Difficulty Rating: 4 out of 10
    
    --------------------
    Corpsefire (Zombie)
    --------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Spectral Hit                        Act I, The Den of Evil
    
    General Strategy: This is the first unique monster in the entire game!! He
    usually acts like the first one as well.  He is very easy and might be little
    trouble killing him because he has a fair amount of health points for your
    lower levels that you are when you kill him.  He can put on a little bit more
    speed as well, but that shouldn't cause you that much trouble.
    
    Difficulty Rating: 2 out of 10
    
    -------------------------
    Radament (Greater Mummy)
    -------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast                          Act II, The Sewers Level 3
    
    General Strategy: This should be the first "boss" of this new act, and he isn't
    one to take lightly.  He can definitely pack a punch so beware.  He has all the
    same properties of a Greater Mummy, so he will revive his massive army.  What
    you have to do, like when fighting Blood Raven, sift through all the guys and
    get to him, and kill him as fast as possible so the other guys will die.  When
    he dies, he sends out a force that kills all the guys in the area.  This
    shouldn't be too difficult, but still be cautious.
    
    Difficulty Rating: 4 out of 10
    
    -------------------------------
    Bloodwitch the Wild (Huntress)
    -------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Cursed                Act II, Halls of the Dead Level 3
    
    General Strategy: This is just like any unique monster, except it appears all
    the time.  Nothing much can be said about this except that you should just
    attack her like you would normally a monster.
    
    Difficulty Rating: 3 out of 10
    
    ----------------------
    Fangskin (Salamander)
    ----------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Lightning Enchanted, Extra Fast     Act II, Claw Viper Temple Level 2
    
    General Strategy: Now even though this guy is not a "boss" per say, but it is a
    pretty difficult enemy.  He has all of the properties of a Salamander with the
    Freezing attack, and it is Lightning Enchanted.  This can get messy, but stick
    with him and chip away until he is dead.
    
    Difficulty Rating: 4 out of 10
    
    ---------------------------
    Beetleburst (Sand Warrior)
    ---------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Magic Resistant                     Act II, Far Oasis
    
    General Strategy: This is just a regular unique monster that appears every
    time, but he is not very easy to me.  Especially for melee attackers, it might
    take a couple potions to heal your self from the constant lightning hitting
    you.  Just be carefully, and you should bea this guy in no time.
    
    Difficulty Rating: 3.5 out of 10
    
    ------------------------------------------
    Coldworm the Burrower (Sand Maggot Queen)
    ------------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted, Magic Resistant     Act II, Maggot Lair Level 3
    
    General Strategy: This is not your every day Sand Maggot.  As it says, it is a
    Queen, making her a little bit bigger.  No, it makes her a lot bigger.  This
    thing is humongous.  It has some pretty hefty attacks as well, but it doesn't
    attack that often anyway.  It is immune to cold as well, as be aware of that.
    Just keep pounding away at her health points and eventually she will die.
    
    Difficulty Rating: 4 out of 10
    
    -------------------
    Fire Eye (Invader)
    -------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Fire Enchanted, Extra Fast          Act II, Palace Cellar Level 3
    
    General Strategy: This guy shouldn't be too difficult; he is just a regular
    invader with a little more health.  The best way to kill him is to do whatever
    you usually do and kill him.  Not much else to it.
    
    Difficulty Rating: 2.5 out of 10
    
    ---------------------------
    Dark Elder (Plague Bearer)
    ----------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Magic Resistant         Act II, Lost City
    
    General Strategy: This is another monster that is just a little bit harder than
    usual, about 3 times as hard.  Beware of the poison that they leave behind
    after you kill them, because it usually stays with you for a while.
    
    Difficulty Rating: 3 out of 10
    
    ----------------------------------
    The Summoner (Special Enemy Type)
    ----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Extra Fast            Act II, Arcane Sanctuary
    
    General Strategy: This is a one-of-a-kind monster, and he is one of the hardest
    enemies to face if you are ranged, and relatively one of the easiest for melee
    attackers.  The only thing he can do is cast spells, and he has fairly low
    health.  Usually with a good melee attacker you should kill him in one solid
    hit.  For ranged attackers keep moving nd shooting at him until he dies.
    
    Difficulty Rating: 4.5 out of 10
    
    -------------------------------------
    Ancient Kaa the Soulless (Unraveler)
    -------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Magic Resistant, Extra Strong,      Act II, Tal Rasha's Tomb
    Lightning Enchanted
    
    General Strategy: This guy can get a little bit tough.  If he was alone with
    his minions it would be easier, but since he also has his minions, it gets even
    tougher.  Oh, did I mention the Lightning Enchanted part of this argument?
    This guy is tough, just keeping chipping away, until he is dead.  I believe you
    have to kill him first also because I think he can revive his minions.
    
    Difficulty Rating: 4.5 out of 10
    
    ---------------------------
    Creeping Feature (Decayed)
    ---------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Cold Enchanted        Act II, Stony Tomb Level 2
    
    General Strategy: This is just a regular guy to kill.  He definitely isn't
    difficult at all; just beware of his posthumous poison.  Kill him like any
    other decayed you see.
    
    Difficulty Rating: 3 out of 10
    
    -------------------------
    Duriel (Durance of Hate)
    -------------------------
    
    Special Attacks                     Found In
    ---------------                     --------
    Stun, Knockback, Demonic Chill      Act II, Tal Rasha's Chamber
    
    General Strategy: Well we are halfway to the big papa!  This guy provides a
    slight relief for ranged attackers, and a big challenge for melee attackers.
    For ranged attackers, hit and run once again.  You will find that for a big guy
    he has incredible closing speed, especially in this small area.  Keep running
    all the time (maybe some stamina potions?) and once in a while lay a hit on
    him.  He has a tremendous amount of hit points, so this is going to take a
    while, but you will survive.  With the melee attackers, you better bring some
    potions. :) This will test your character fully and hard.  When he attacks you,
    you will get slowed down, making it even harder to survive.  Even though cold
    resistance won't work (Demonic chill, not cold chill) thawing potions will
    still work, so invest in some of those to gain the upper hand again.  Tough it
    out, don't be afraid to use Town Portals to save your self.  Eventually you
    will prevail.
    
    Difficulty Rating: 7 out of 10
    
    -----------------------------------------
    Witch Doctor Endugu (Soul Killer Shaman)
    -----------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Magic Resistant, Fire Enchanted     Act III, Flayer Dungeon Level 3
    
    General Strategy: This guy can get a little tough.  He is fire immune, just
    though you should know.  Since he is unique his flame does more damage, and his
    minions also do more damage.  This can get tough, especially if they surround
    you.  You will die faster than you can say "That hurts."  The best way again is
    to use normal strategy but pick them apart and beat them one by one.
    
    Difficulty Rating: 5.5 out of 10
    
    ---------------------
    Stormtree (Thrasher)
    ---------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Lightning Enchanted     Act III, Lower Kurast
    
    General Strategy: This normally wouldn't be hard, and it really isn't, but it
    is lightning enchanted.  Blizzard isn't going easy on you are they?  Just
    defeat him like you normally would and if you find yourself in trouble then
    just back off and regain your health and go back at it.
    
    Difficulty Rating: 4.5 out of 10
    
    ---------------------------------
    Battlemaid Sarina (Flesh Hunter)
    ---------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Spectral Hit            Act III, Ruined Temple
    
    General Strategy: This is just your average, run-of-the-mill unique monster, if
    that isn't an oxymoron.  Anyway, all you do is just beat her like any other
    enemy, she just has more health, speed, and strength.
    
    Difficulty Rating: 4 out of 10
    
    -----------------------------
    Icehawk Riftwing (Gloom Bat)
    -----------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted, Teleportation       Act III, Sewers Level 1
    
    General Strategy: This is definitely not hard, and should be one of the easiest
    you will fast in this act, second easiest to be exact.  Beware of his lightning
    attack, which can get pretty strong, but he should be dead before he has a
    chance to attack you with it.  He will teleport, so be aware of that as well.
    
    Difficulty Rating: 3.5 out of 10
    
    ----------------------------------
    Sszark the Burning (Flame Spider)
    ----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Cursed                Act III, Spider Cavern
    
    General Strategy: To put it simply, this is the easies unique monster in Act
    III, so take advantage of that and just cream him.  Seriously, just beat him
    like any other monster and he will dead flat in no time at all.
    
    Difficulty Rating: 3 out of 10
    
    ---------------------------------
    Ismail Vilehand (Council Member)
    ---------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Cursed                  Act III, Travincal
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5 out of 10
    
    -----------------------------------
    Geleb Flamefinger (Council Member)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Fire Enchanted        Act III, Travincal
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5 out of 10
    
    -------------------------------
    Toorc Icefist (Council Member)
    -------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted, Stone Skin          Act III, Travincal
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5 out of 10
    
    -----------------------------------
    Wyland Voidfinger (Council Member)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Mana Burn, Teleportation            Act III, Durance of Hate Level 3
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5 out of 10
    
    -----------------------------------
    Maffer Dragonhand (Council Member)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Teleportation,          Act III, Durance of Hate Level 3
    Extra Strong
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5 out of 10
    
    ---------------------------------
    Bremm Sparkfist (Council Member)
    ---------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Aura Enchanted, Lightning Enchanted Act III, Durance of Hate Level 3
    
    General Strategy: For all the Council Members, the strategy is really the same.
    Single them out and destroy them.  They cannot cast spells, I believe, but they
    can pack a punch, and it takes a while to kill them.  If you take them one at a
    time, they should be all dead in no time, with you victorious and living.
    
    Difficulty Rating: 5.5 out of 10
    
    ------------------------
    Mephisto (Lord of Hate)
    ------------------------
    
    Special Attacks                     Found In
    ---------------                     --------
    Lightning Bolts, Poison,            Act III, Durance of Hate Level 3
    Charged Bolts
    
    General Strategy: Okay, one more before you get to the big cheese!  When you
    first enter the room, you will notice that there are many guys to kill.  I
    would definitely advise in killing off the three council members and their
    minions, otherwise fighting Mephisto would be even harder.  Once they are all
    dead, go ahead and attack Mephisto.  For ranged-based characters, this is going
    to be a lot like fighting Andariel.  You will have much more trouble with this
    guy than lets say Duriel.  Try to dodge as many of his attacks as you can and
    employ the hit and run method to stay alive and eventually beat him.  Don't be
    afraid to use Town Portals.  For melee attackers, this guy is actually easy for
    an Act finishing boss.  Mephisto is weak in this category and he usually
    doesn't run away, so he is at your mercy.  I hope I haven't done this, but
    don't take him for granted, if anything be over prepared for your battle.  He
    should go down in no time.
    
    Difficulty Rating: 8.5 out of 10
    
    ---------------------------------
    Helphasto The Armorer (Overlord)
    ---------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Aura Enchanted, Extra Strong,       Act IV, River of Flame
    Cursed, Magic Resistant
    
    General Strategy: This is basically like the Smith's big brother.  He
    definitely packs a punch, but what makes him even harder is the countless
    enemies surrounding him that will beat on you.  This makes it a little bit more
    difficult, so keep your focus and I would suggest killing the guys around him
    first, then concentrate on the big prize.
    
    Difficulty Rating: 6 out of 10
    
    -------------------------------
    Infector of Souls (Venom Lord)
    -------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Spectral Hit            Act IV, Chaos Sanctuary (sealed)
    
    General Strategy: It's getting down to the last few monsters.  This is one of
    the seal monsters, so obviously it is going to be a test for you.  Just stay
    calm and fight; this is the easiest one of the three sealed monsters.
    Eventually you will prevail just by your good character with the good attacks
    finishing them all off.
    
    Difficulty Rating: 7 out of 10
    
    -------------------------------------
    Grand Vizier of Chaos (Storm Caster)
    -------------------------------------
    
    Special Attributes                   Found In
    ------------------                   --------
    Extra Fast, Thieving, Aura Enchanted Act IV, Chaos Sanctuary (sealed)
    
    General Strategy: This guy got a rare .25 rating because he was right in
    between the other two sealed monsters.  This guy doesn't raise too many
    eyebrows, but he is certainly a force to be dealt with.  Be carefully
    especially of his thieving ability, so kill him before he gets the chance.
    These guys are difficult, but they are just appetizers for what is coming up.
    Defeat them like you would any monster, but still be careful and don't under
    estimate them.
    
    Difficulty Rating: 7.25 out of 10
    
    -------------------------------
    Lord De Seis (Oblivion Knight)
    -------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast, Thieving, Aura Enchanted Act IV, Chaos Sanctuary (sealed)
    
    General Strategy: This guy can be a real big pain in the ass. (Sorry for the
    language!) He is most definitely the most difficult of the three sealed
    monsters.  He can really send you back crying if you are not careful.  Like all
    Oblivion knights, their main objective is to attack you with spells like
    Amplify Damage, then come at you with spells like Bone Spirit.  Be extremely
    cautious, and pick of his minions one by one until he is done.
    
    Difficulty Rating: 7.5 out of 10
    
    ------------------------
    Diablo (Lord of Terror)
    ------------------------
    
    Special Attacks                      Found In
    ---------------                      --------
    Lightning Inferno, Flame Circle,     Act IV, Chaos Sanctuary
    Cold Tough, Fire Wall,
    Bone Prison, Charge Attack
    
    General Strategy: Well, this is it!!  Well, almost it anyway.  There isn't
    anything that Diablo is bad at.  Absolutely nothing.  He is strong in ranged
    and melee attacking, and he will definitely drive your character to the limit.
    One thing to note for all characters is that if you Town Portal, we will NOT
    gain health back.  Only if you die and try again with out saving and quitting,
    will he be restored to full health.  There is so much strategy to cover, that I
    need to put it into sections.  I will put it into characters, so you have
    specific strategy for each character.  I will generalize and put the most
    common way that the character is used for the strategy.  If you need individual
    help on a special kind of character, e-mail me and I will do my best.  Anyway,
    with out further ado here it is!
    
    ASSASSIN: For all hand to hand characters, you must do what you normally do,
    but with a lot of potions.  I would suggest either Super healing, or
    rejuvenation potions.  Keep in mind that rejuvenation potions heal you
    instantly, while the regular healing potions take a little while.  Keep hacking
    away at him; it will be hard to hit him, until he does this special ritual
    every time before he launches Lightning Inferno.  Now usually it is okay to
    take it, but this attack HURTS, and it hurts bad, so back off when he does
    that.  Otherwise, just keeping hacking away and dodging the magic and
    eventually he will fall.  For the Assassin, make use of the charge and
    finishing technique well, it will kill Diablo much faster.  I don't think I
    would bring any mana potions, just rejuvenation potions will do the trick.
    Good luck!
    
    AMAZON: For all ranged attackers, this will be another hit and run session.
    You also need many potions and for many of the ranged attacker, mana is
    important.  Still, I would bring solely rejuvenation potions, cause ultimately
    your health will be lower than 100% almost 100% of the time you fight him.
    Just dodge most of his attacks and keep firing away, slowly but surely he will
    fall.  For the Amazon, keep launching those javelins, arrows, or bolts at him,
    and make sure you dodge his biggest attacks.  Eventually, like all other
    opponents, he will die.  Good luck!
    
    BARBARIAN: For all hand to hand characters, you must do what you normally do,
    but with a lot of potions.  I would suggest either Super healing, or
    rejuvenation potions.  Keep in mind that rejuvenation potions heal you
    instantly, while the regular healing potions take a little while.  Keep hacking
    away at him; it will be hard to hit him, until he does this special ritual
    every time before he launches Lightning Inferno.  Now usually it is okay to
    take it, but this attack HURTS, and it hurts bad, so back off when he does
    that.  Otherwise, just keeping hacking away and dodging the magic and
    eventually he will fall.  For the Barbarian, this will be an all out hack fest.
    Just keep hacking away and using potions when needed.  Make sure that you have
    your standard attack as your best attack, and keep at least one row of
    rejuvenation potions to replenish your mana if needed, until he falls.  Good
    luck!
    
    DRUID: For all hand to hand characters, you must do what you normally do, but
    with a lot of potions.  I would suggest either Super healing, or rejuvenation
    potions.  Keep in mind that rejuvenation potions heal you instantly, while the
    regular healing potions take a little while.  Keep hacking away at him; it will
    be hard to hit him, until he does this special ritual every time before he
    launches Lightning Inferno.  Now usually it is okay to take it, but this attack
    HURTS, and it hurts bad, so back off when he does that.  Otherwise, just
    keeping hacking away and dodging the magic and eventually he will fall.  For
    the druid, make sure you have enough mana to keep your werewolf/werebear up and
    enough to run your specialized attacks.  Just keep hacking away with your
    specialized power or strength until he falls.  Good luck!
    
    NECROMANCER: For all ranged attackers, this will be another hit and run
    session.  You also need many potions and for many of the ranged attacker, mana
    is important.  Still, I would bring solely rejuvenation potions, cause
    ultimately your health will be lower than 100% almost 100% of the time you
    fight him.  Just dodge most of his attacks and keep firing away, slowly but
    surely he will fall.  For the Necromancer either keep enough mana up for your
    minions or for your spells.  This should be easier than the sorceress because
    he isn't resistant to magic as much as fire and lightning.  Good luck!
    
    PALADIN: For all hand to hand characters, you must do what you normally do, but
    with a lot of potions.  I would suggest either Super healing, or rejuvenation
    potions.  Keep in mind that rejuvenation potions heal you instantly, while the
    regular healing potions take a little while.  Keep hacking away at him; it will
    be hard to hit him, until he does this special ritual every time before he
    launches Lightning Inferno.  Now usually it is okay to take it, but this attack
    HURTS, and it hurts bad, so back off when he does that.  Otherwise, just
    keeping hacking away and dodging the magic and eventually he will fall.  For
    the Paladin, make sure you have enough mana to keep your auras up and to run
    your attacks, and you should do just fine.  Good luck!
    
    SORCERESS: For all ranged attackers, this will be another hit and run session.
    You also need many potions and for many of the ranged attacker, mana is
    important.  Still, I would bring solely rejuvenation potions, cause ultimately
    your health will be lower than 100% almost 100% of the time you fight him.
    Just dodge most of his attacks and keep firing away, slowly but surely he will
    fall.  For the sorceress, turning on your Thunder Storm will supply good damage
    to him as well as your normal attack.  He will eventually go down so stick with
    it and don't be afraid to duck out if you are in trouble.  There really isn't
    much else needed to say here, but good luck!
    
    Difficulty Rating: 10 out of 10
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         7.1 Expansion Pack Regular Monsters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are monsters that only appear in Act V.
    
    -------------------
    Baal's Minion Type
    -------------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Enslaved                 None         805-1006
    Ice Boar                 None         855-1069
    Slayer                   None         830-1038
    Fire Boar                None         868-1084
    Hell Spawn               None         880-1100
    Ice Spawn                None         880-1100
    Greater Hell Spawn       None         880-1100
    Greater Ice Spawn        None         880-1100
    
    General Strategy: These are the standard guys that you will see throughout the
    Act.  They are the main minions in Baal's army, so he didn't make them too
    easy.  For their small size they are actually pretty difficult, but these guys
    should be a test to you.  If you are having trouble killing these guys, you
    shouldn't be in Act V.
    
    Difficulty Rating: 6.5 out of 10
    
    ----------------------
    Baal's Minion Type #2
    ----------------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Minion of Destruction    None          ?????
    
    General Strategy: These guys are big, strong and pretty darn mean.  Their
    attacks do come down slow, but they definitely come down HARD.  Beware with
    these guys, the best way to defeat them is to shoot them from far away as they
    are pretty slow, or to use speed against them so they are not able to attack.
    They only appear in the Throne of Destruction.
    
    Difficulty Rating: 9 out of 10
    
    ----------
    Demon Imp
    ----------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Demon Gremlin            None          274-451
    Demon Imp                None          282-465
    Demon Trickster          None          286-472
    Demon Rascal             None          295-486
    Demon Rogue              None          299-493
    
    General Strategy: I really hate these little buggers.  These are little guys
    who teleport around shooting firebolts at you.  Now granted, the firebolts are
    weak, but when there is enough of them, which there usually are, they can
    seriously hurt you.  They are pretty intelligent and they know when to
    teleport, but the key to beating them is to beat them to their teleportation
    spot.  Be patient with these guys, it can get frustrating, but in the end you
    should prevail.
    
    Difficulty Rating: Alone: 2 out of 10
                       Groups: 8 out of 10
    
    -----------------
    Reanimated Horde
    -----------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Reanimated Horde        Poison         498-747
    Rat Walker              Poison         483-725
    Prowling Dead           Poison         513-770
    Unholy Corpse           D/F/P          528-792
    Defiled Warrior         M/P            528-792
    
    General Strategy: These guys are basically the skeletons of Act V.  Although,
    they are a little bit different.  They carry, actually drag, these humongous
    swords to hit you with.  They become slower and easier as a result, but if you
    do get hit by their sword, it does hurt.  Just don't take them too lightly and
    you should be fine.
    
    Difficulty Rating: 6.5 out of 10
    
    ------------
    Siege Beast
    ------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Siege Beast              None           1760
    Crush Beast              None           1760
    Blood Bringer            None           1760
    
    General Strategy: These guys don't attack.  Seriously they don't.  Funny thing
    is, is that they can only attack with Demon Imp's on them, literally, and
    breathing huge flames of fire.  So in essence I will only rate these guys with
    Demon Imps on their head.  What you want to do is prevent the Demon Imps from
    getting on the Siege Beasts by killing them before they can get on them.  That
    is the easiest way to kill them.
    
    Difficulty Rating: Alone: 0 out of 10
                         W/Demon Imp: 7.5 out of 10
    
    ---------
    Overseer
    ---------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Overseer                 None           1660
    Lasher                   None           1685
    Overlord                 None           1735
    Blood Boss               None           1760
    Hell Whip                None           1760
    
    General Strategy: These guys are basically like Shamans, they resurrect undead
    enemies.  They also have some poison attacks of their own.  All in all, it is
    fair to say that you need to kill all of these guys before you deal with the
    rest of the crowd.  They can get a little annoying with their poison, but it
    isn't too bad.
    
    Difficulty Rating: 8 out of 10
    
    ---------
    Catapult
    ---------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Catapult-Fire            None           N/A
    Catapult-Poison          None           N/A
    Catapult-Cold            None           N/A
    
    
    General Strategy: I decided to put these in here to at least let you know about
    them.  There are three different kinds of catapults.  They are ones that shoot
    cold, fire, and poison.  The only way to defeat them is to go up to them and
    attack them.  The difficult part is to figure out where they are.
    
    Difficulty Rating: 5 out of 10
    
    ---------------
    Putrid Defiler
    ---------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Putrid Defiler         F/L/C/P         513-855
    Retched Defiler        F/L/C/P         528-880
    Fetid Defiler          F/L/C/P         528-880
    Rancid Defiler         F/L/C/P         528-880
    Rank Defiler           F/L/C/P         528-880
    
    General Strategy: These guys are easy as pie.  I'm not quite sure what they do
    to tell you the truth.  They usually end up running away, but I think that they
    are some sorts of regeneration monster.  Anyway, they are easy to defeat and
    that is all there is too it.
    
    Difficulty Rating: 4 out of 10
    
    ---------
    Succubus
    ---------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Succubus                 None          409-654
    Vile Temptress           None          421-674
    Stygian Harlot           None          428-684
    Hell Temptress           None          440-704
    Blood Temptress          None          440-704
    
    General Strategy: These guys are the true definition of strength in numbers.  I
    don't think I have ever seen one of these by itself.  Many times, it comes in
    clumps from all around the room.  They shoot magic attacks at you, which are
    generally not too damaging but they can add up.  These guys aren't really that
    hard but a lot of hem can overwhelm you a bit, so be careful.
    
    Difficulty Rating: 7.5 out of 10
    
    -------------
    Stygian Fury
    -------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Siren                    None          409-654
    Vile Witch               None          421-674
    Stygian Fury             None          428-684
    Blood Witch              None          440-704
    Hell Witch               None          440-704
    
    General Strategy: These guys are a lot like the Succubus, except that these
    guys come up and physically attack you.  Again, I don't think that I have ever
    seen these guys alone, so they always come in numbers.  These guys' attacks can
    be fairly damaging.  So be aware, and just attack them to their demise.
    
    Difficulty Rating: 8 out of 10
    
    -----------
    Abominable
    -----------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Snow Drifter             M/C           880-1056
    Abominable               Cold          880-1056
    Chilled Froth            Cold          880-1056
    Frozen Abyss             Cold          880-1056
    
    General Strategy: These guys are much like the big guys from every act.  They
    are extremely slow, they hit hard, and they are relatively easy to defeat.
    They are now snow...things so be aware of their resistances.  Otherwise, speed
    or distance should do the trick in defeating these guys the easiest.
    
    Difficulty Rating: 7 out of 10
    
    ---------------
    Suicide Minion
    ---------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Fanatic Enslaved         Fire          161-242
    Berserker Slayer         Fire          166-249
    Consumed Fire Boar       Fire          171-257
    Consumed Ice Boar        Fire          174-260
    Frenzied Hell Spawn      Fire          176-264
    Frenzied Ice Spawn       M/F           176-264
    Insane Hell Spawn        M/F           176-264
    Insane Ice Spawn         Fire          176-264
    
    General Strategy: These guys are suicide bombers in a sense.  They run up to
    you stop and explode, creating some hefty damage to you.  The best and easiest
    way to defeat them is to either attack them from far away, or let them come up
    to you and wait a second, then run so that they are situated and ready to
    explode where you left them.
    
    Difficulty Rating: 6 out of 10
    
    --------------
    Frozen Horror
    --------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Frozen Creeper           Cold         1320-1760
    Frozen Terror            Cold         1320-1760
    Frozen Scourge           Cold         1320-1760
    Frozen Horror            Cold         1320-1760
    Frozen Scorch            Cold         1320-1760
    
    General Strategy: There are now two guys that are big and attack with a lot of
    force.  These guys are harder however, because they can breathe ice breath,
    slowing you down, and making it harder for you to kill them.  These guys can be
    pains in the butt, but they aren't that tough.  Kill them before they unleash
    their breath and you will be fine.
    
    Difficulty Rating: 8 out of 10
    
    -----------
    Blood Lord
    -----------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Moon Lord                None         1245-1660
    Night Lord               None         1283-1710
    Blood Lord               None         1301-1735
    Hell Lord                None         1320-1760
    Death Lord               None         1320-1760
    
    General Strategy: These guys are not fun.  They are the ones that cast those
    nasty spells on you like in the previous act.  They cast spells like Amplify
    Damage, then they go to work on you or the people with them go to work on you.
    Just kill these guys as soon as possible, to make the rest of the battle
    easier.
    
    Difficulty Rating: 8.5 out of 10
    
    -------------
    Death Mauler
    -------------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Death Mauler             None          531-654
    Death Brawler            None          556-684
    Death Slasher            None          572-704
    Death Berserker          None          572-704
    Death Brigadier          None          572-704
    
    General Strategy: These guys appear pretty easy from the outset.  All they do
    is go up to and slash, as it would appear.  The worst part is that they can
    attack you from far away, and it is far more deadly as well.  They stick their
    claws into the ground and they come up and attack you from underground.  It is
    very damaging, and killing them first or second is recommended to stay alive.
    Not to be messed around with.
    
    Difficulty Rating: 8 out of 10
    
    ----------
    Pain Worm
    ----------
    
    Variants              Resistance   Hit Point Range
    --------              ----------   ---------------
    Pain Worm                None          286-472
    Torment Worm             None          291-479
    Agony Worm               None          295-486
    Menace Worm              None          299-493
    Anguish Worm             None          299-493
    
    General Strategy: These guys are not that hard, they appear after you kill an
    enemy and a Putrid Defiler revives them into these, they are just the remnants
    of monsters and they are super easy to defeat, just remember that they do
    appear.
    
    Difficulty Rating: 3 out of 10
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                     7.2 Diablo 2 Expansion Super Unique Monsters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are really the bosses and mini-bosses of the game for just act 5.  The
    format will be a little different, because I don't know their hit points and
    resistances.  They obviously don't have a variant.  But otherwise the table is
    the same.  Also, the unique monsters have special qualities.
    I will show you a table of those qualities and what it does to the monsters.
    
        Attribute                  Effect
        ---------                  ------
    EXTRA STRONG     |  Min. Damage x3, Max. Damage x3, To Hit Plus 25%
    EXTRA FAST       |  Unique & Pack get Velocity increase; Attack Rate x2
    MAGIC RESISTANCE |  Resist All 75% (Fire, Cold, Lightning, and Poison)
    CURSE            |  50% hits, an Amplify Damage curse on attacker
    FIRE ENCHANTED   |  Fire Min. + (Min. Damage), Fire Max. +
                     |  (Max. Damage), x2 To Hit, Fire Resist 75%
    COLD ENCHANTED   |  Cold Min. + (Min. Damage), Cold Max. + (Max.
                     |  Damage), To Hit x2, Cold Resist 75%
    LTNG. ENCHANTED  |  Ltng. Min. + (Min. Damage), Ltng. Max + (Max.
                     |  Damage), To Hit x2, Ltng. Resist 75%
    MANA BURN        |  Mana Min. + (Min. Damage x4), Mana Max.
                     |  + (Max Damage x4), To Hit x2, Magic Resist 75%
    SPECTRAL HIT     |  Fire, Ltng., & Cold Resist 20%; To Hit x2 (Random
                     |  Fire, Cold, Ltng., Magic & Poison do element hit) +
                     |  (Min. Damage) + (Max. Damage)
    STONE SKIN       |  Damage Resist 80%, AC x3
    MULTI-SHOT       |  Two more missiles of the same type are shot
    TELEPORT         |  (Health <33%) or (Ranged monster & someone is
                     |  close); Teleport if (Health <33%) add +25% of Max.
                     |  Hit Points to Health
    AURA ENCHANTED   |  At level 2 (Holy Fire or Holy Freeze or Holy
                     |  Shock); at level 4 (Might or Thorns, or Conviction
                     |  or Fanaticism)
    THEIVING         |  Monster steals potions out of the Belt (potions
                     |  drop down to proper slot)
    POISON STRIKE    |  Hit poisons target
    POISON CLOUD     |  Damages and poisons like the Poison Javelin skill
    FIRE ARROW       |  Damages like the Fire Arrow skill
    
    
    Whew.  Okay, now here are those bosses!!
    
    * = Act V final monsters
    
    -----------------------
    Dac Farren (Demon Imp)
    -----------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted                      Bloody Foothills (middle)
    
    General Strategy: This is your first unique monster of the expansion, and they
    start you out nice and slow.  This guy definitely isn't tough at all, well
    compared to other enemies of the same kind.  Just kill all of them like you
    normally would.  It might get a little more frustrating because it should take
    more than one hit, but stick with it and he will die.
    
    Difficulty Rating: 6 out of 10
    
    ------------------------------
    Shenk the Overseer (Overseer)
    ------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong                        Blood Foothills (end)
    
    General Strategy: This is a unique monster that you need to kill for a quest,
    the first quest naturally.  He can get a little difficult, especially because
    he is surrounded by what looks like hundreds of guys (but really isn't) and he
    can be hard to get to.  What's worse is that he is surrounded by mostly Suicide
    Minions.  Just try to get as close to him as possible and defeat him.  The
    easiest thing to do, which is kind of weird, is to let your mercenary do all of
    the work.  He is on a little bit of an upslope and you should have a shooting
    mercenary.  He can just fire away, and you too if you are ranged, until you
    kill Shenk.
    
    Difficulty Rating: 7 out of 10
    
    ---------------------------------------
    Eldritch the Rectifier (Baal's Minion)
    ---------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast                          Frigid Highlands (beginning)
    
    General Strategy: This guy is very easy.  All you have to do is kill him like
    the countless other minions that you have killed.  The only difference is that
    he might take 2 instead of 1, or 3 instead of 2.  Just use your normal strategy
    and he will die.
    
    Difficulty Rating: 7 out of 10
    
    ----------------------------
    Thresh Socket (Siege Beast)
    ----------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cursed                              Frigid Highlands (middle)
    
    General Strategy: Be careful with these guys.  He alone wouldn't be that tough,
    but with a bunch of them around you blowing fire at you, it can get pretty darn
    dangerous, so watch yourself.  Just try to isolate them, as they are pretty
    slow, and take them out then.  So you know, their flame can only last a certain
    amount of time before the imp has to take a break, and that is your chance to
    strike.
    
    Difficulty Rating: 7.5 out of 10
    
    -------------------------------------
    Eyeback the Unleashed (Death Mauler)
    -------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong, Extra Fast            Frigid Highlands (end)
    
    General Strategy: This guy is pretty difficult, but all in all he is just a
    little bit more tough than the average Death Mauler.  Remember that his attacks
    include one that hurts you from far away, and especially with him being extra
    strong, they will hurt extra badly.  Just don't take him for granted.
    
    Difficulty Rating: 7.5 out of 10
    
    -----------------------------
    Sharptooth Slayer (Overseer)
    -----------------------------
    
    Special Attributes                Found In
    ------------------                --------
    Extra Fast                        Arreat Plateau by Crystalline Passage
    
    General Strategy: This shouldn't be too difficult.  All you need to do is make
    sure you kill him before he makes too many frenzied or suicide minions.  He has
    some friends, but he shouldn't pose too much of a threat.  If the difficulty
    seems a little high, I'm comparing them to Act I and Act II monsters.
    
    Difficulty Rating: 7.5 out of 10
    
    -------------------------
    Frozenstein (Abominable)
    -------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Cold Enchanted, Mana Burn           Frozen River
    
    General Strategy: First off, he is immune to cold.  He is basically like the
    big oaf in all the acts that is slow, big, and hurts a lot.  In the case he
    hurts even more, especially with his minions with him.  Be careful and don't
    get in too deep, back out often and hurt them one by one till they all drop
    including Mr. Frozenstein.
    
    Difficulty Rating: 8 out of 10
    
    -----------------------------------
    Bonesaw Breaker (Reanimated Horde)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Undead, Extra Strong,               Glacial Trail
    Magic Resistant
    
    General Strategy: This is too easy.  This can't get much easier for a super
    unique monster in the final act of the game, can it?  Again, just kill him like
    you would any monster, and you will be just fine.  It might take another hit,
    but you will survive.
    
    Difficulty Rating: 7 out of 10
    
    ---------------------------------
    Snapchip Shatter (Frozen Horror)
    ---------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Strong                        Ice Cellar
    
    General Strategy: This guy is much like Frozenstein, he does a lot of damage,
    and is pretty slow, but what makes him 0.25 harder is that he breathes out a
    chilling air that slows you down and hurts you, which levels the playing field
    a little too much.  These guys can get tough, and guerilla tactics are not out
    of the question here.  Do what you can and defeat him, the best advice I have
    is to isolate them one by one and kill them that way.
    
    Difficulty Rating: 8.25 out of 10
    
    ------------------------------
    Pindleskin (Reanimated Horde)
    ------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Undead, Fire Enchanted              Entrance to Nihlathak's Temple
    
    General Strategy: This guy is another easy Reanimated Horde super unique
    monster.  Just kill him like you normally would, and his minions are even
    easier to boot.  Just destroy this monster like you would any other monster,
    but with a few extra hits.
    
    Difficulty Rating: 7 out of 10
    
    --------------------
    Nihlathak (Special)
    --------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Teleport, Corpse Explosion,         Halls of Vaught
    Arctic Blast, Summon Baal's Minions
    
    General Strategy: This is a boss that many people have trouble with.  He is a
    Necromancer, so that is why he is able to do so many things.  To start off,
    there are two options.  Either ignore the minions that he raises, and just go
    after him, or you can kill all of the minions, then go after him quick enough
    that he won't raise any minions.  I have had success both ways, so you decide
    that.  The advantage of ignoring the minions is that it will totally take the
    Corpse Explosion out of his arsenal, making him far less deadly.  That is
    really his only strength, but it is a huge one.  Once you pick your strategy
    stick with it and attack him like you normally would.  Be patient, and
    eventually he will fall.
    
    Difficulty Rating: 8.5 out of 10
    
    ------------------
    Talic (Barbarian)
    ------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Whirlwind                           Arreat Summit
    
    General Strategy: I will write a general strategy for all three of these guys,
    then a sentence or two about each one.  The difficulty rating is for all three
    of them together, because that is how you have to fight them.  This is also the
    only battle in the entire game where you have to stay there for the whole
    fight; otherwise they regain their health.  The best way again is to take them
    one by one.  Use your strengths to take them down.  The best way is to bind
    them up, making them just try to get an attack on you.  Do the best you can and
    definitely have your mercenary help you out.  For Talic, just back away when he
    does the Whirlwind, then attack right after, because he is vulnerable at that
    time.
    
    Difficulty Rating: 9 out of 10
    
    -------------------
    Madawc (Barbarian)
    -------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Shout, Double Throw                 Arreat Summit
    
    General Strategy: I will write a general strategy for all three of these guys,
    then a sentence or two about each one.  The difficulty rating is for all three
    of them together, because that is how you have to fight them.  This is also the
    only battle in the entire game where you have to stay there for the whole
    fight; otherwise they regain their health.  The best way again is to take them
    one by one.  Use your strengths to take them down.  The best way is to bind
    them up, making them just try to get an attack on you.  Do the best you can and
    definitely have your mercenary help you out.  For Madawc, let him throw, but
    attack right after to catch him at a bad time.  The same goes for Shout, and
    you can even attack him while he is shouting I think.
    
    Difficulty Rating: 9 out of 10
    
    -------------------
    Korlic (Barbarian)
    -------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Leap Attack                         Arreat Summit
    
    General Strategy: I will write a general strategy for all three of these guys,
    then a sentence or two about each one.  The difficulty rating is for all three
    of them together, because that is how you have to fight them.  This is also the
    only battle in the entire game where you have to stay there for the whole
    fight; otherwise they regain their health.  The best way again is to take them
    one by one.  Use your strengths to take them down.  The best way is to bind
    them up, making them just try to get an attack on you.  Do the best you can and
    definitely have your mercenary help you out.  For Korlic, just try to avoid the
    Leap Attack by moving around a lot, but it is still hard to dodge.  I would
    focus on killing him first, because Leap Attack can really get in the way.  The
    best time to attack is right after he does a Leap Attack, because he is
    vulnerable for a second afterwards.
    
    Difficulty Rating: 9 out of 10
    
    ----------------------------------------
    Colenzo the Annihilator (Fallen Shaman)
    ----------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Fire Enchanted                      Throne of Destruction
    
    General Strategy: This first set of minions that Baal summons are obviously the
    easiest of the five.  The order changes around a little bit but for now it is
    in order.  These are just like normal, except it comes with a bunch of other
    Shamans, and no Fallen.  So basically, they are toast, just pick them off one
    by one until they all die.
    
    Difficulty Rating: 6 out of 10
    
    ----------------------------------
    Achmel the Cursed (Greater Mummy)
    ----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    None                                Throne of Destruction
    
    General Strategy: Even though there aren't any special attributes, it is still
    immune to poison.  I have to believe that almost all people use poison damage
    in some way, whether it is the main attack or a charm in your inventory.  That
    is the only difficult part, otherwise be careful like normal, and pick them off
    one by one until they are all dead.
    
    Difficulty Rating: 7 out of 10
    
    -----------------------------------
    Bartuc the Bloody (Council Member)
    -----------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Lightning Enchanted                 Throne of Destruction
    
    General Strategy: Ooh, now Baal starts to pour on the hurt.  These guys are
    fast, hurtful, and dangerous.  Definitely start with guerilla warfare tactics
    in this one, because they could kill you fast.  I would take out all of the
    other monsters before you deal with Bartuc, because he is a pain in the butt.
    Once they are all dead, deal with Bartuc in a hit then run kind of attack until
    he dies.  Eventually they will all die.
    
    Difficulty Rating: 8.5 out of 10
    
    -------------------------------
    Ventar the Unholy (Venom Lord)
    -------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Extra Fast                          Throne of Destruction
    
    General Strategy: Baal kind of eases up in-between the two harder groups of
    enemies.  The Venom Lords are even easier than in the fourth Act, so take
    advantage of this break and whoop their butts.  Again, don't get surrounded by
    more than two or you will be in for a world of hurt.  Kill one at a time and
    the unique monster last and this should be easy as pie.
    
    Difficulty Rating: 8 out of 10
    
    ---------------------------------------------
    Lister the Tormentor (Minion of Destruction)
    ---------------------------------------------
    
    Special Attributes                  Found In
    ------------------                  --------
    Spectral Hit                        Throne of Destruction
    
    General Strategy: The final test before you get to see Baal.  Uh oh.  Test is
    right!  These are going to be the most difficult regular monster you will face,
    along with the unique monster that is tough as hell.  You definitely must run
    when he summons them and slowly defeat them one by one.  Defeating one might
    mean half your hit points gone but so be it.  Eventually, after countless
    potions, trips back to town, whatever is needed, you will be victorious, I
    promise you.  Just be patient and defeat them the wuss' way and you will win
    this battle.  Now there is one more battle before you can win the war.
    
    Difficulty Rating: 9.5 out of 10
    
    ---------------------------
    Baal (Lord of Destruction)
    ---------------------------
    
    Special Attacks             Special Attributes                 Found In
    ---------------             ------------------                 --------
    Incineration Nova, Hoarfrost,  Duplication           Worldstone Chamber
    Mana Rift, Destructive Strike,
    Festering Appendage, Vile Effigy,
    Teleport, Decrepify, Blood Mana
    
    General Strategy: Oh boy.  Well, here is the last boss in the entire game!  If
    you beat him give yourself a pat on the back because you will need to work for
    this victory.  He has a huge arsenal of attacks and ways to kill you.  Now if
    you peeked at the attributes, you are probably thinking, DUPLICATION!!?!?  But
    don't worry yourselves because I will show you the way to beat him.  First
    let's go over his special attacks.
    
    INCINERATION NOVA: I wish I could use this.  This is basically like the Nova
    that the Sorceress uses, but it uses fireballs instead of lightning.  It is
    very deadly and hurts.  If you are close and doing melee attacks he generally
    won't attack you with this, but you never know, and he might do it every once
    in a while.
    
    HOARFROST: This is an icy wedge of cold that he sends right at you.  It
    actually isn't too damaging, all things considered, but it does slow you down
    making it more difficult to face Baal.  Be careful of this by either bringing
    some thawing potions or town portals scrolls to heal yourself.
    
    MANA RIFT: This spell is very simple, and can either devastate you or do
    absolutely nothing to you at all.  It simply takes away half of your CURRENT
    mana, not total mana.  By current I mean if starting from full, you will have
    1/2, then 1/4, and so on.
    
    DESTRUCTIVE STRIKE: This is basically just his main melee attack, fittingly
    called destructive.  He basically just uses one of his tail like things or arms
    and attacks you with them.
    
    FESTERING APPENDAGE: You will come across this when you first enter the
    Worldstone Chamber.  Baal has the ability to make little parts of himself
    appear all around the place, making it much more difficult, not impossible to
    leave.  They look like tentacles sticking out of the ground.
    
    VILE EFFIGY: This is just the fancy way of saying duplication.  You might be
    thinking of how you can tell the difference between the real one and the fake
    one.  There are two ways that I can think off.  The first way is to attack
    both.  The duplicate doesn't have as much health and you will see it dropping
    faster than if you attack Baal himself.  The other way is a trick that you
    would only know by reading the FAQ.  In Baal's name, when you highlight the
    real one, it looks like this:
    
         Baal
      _____________
     /____________/
    
          Demon
    
    
    The fake one's would look like this:
    
         Baal
      _____________
     /____________/
    
         Demon
    
    See the difference?  In the real one, the word Demon is slightly off-center to
    the right, while the fake one has the D and the B lined up perfectly.
    
    TELEPORT: He can teleport, plain and simple.  He usually does it when he is in
    trouble, or when he wants to duplicate himself.
    
    DECREPIFY: This is just like the Necromancer skill; he can cast this spell to
    slow you down without using hoarfrost.  He will use it willingly, and there
    isn't much you can do about it except wait until it wears off.
    
    BLOOD MANA: This attack by Baal is pretty rare, because it has certain
    requirements from you.  For this to be cast on you, or mana has to be equal to
    or greater than your health.  This usually applies mostly to Sorceresses.  It
    will make it so that whenever you use mana, a little bit of your health is
    taken away.
    
    Now that we are through with that, there really isn't much else to say.  Be
    cautious and don't push your luck, because his luck is generally better.  Also
    be patient and use Town Portals, there isn't any problem with doing that if you
    need to.  Also don't be afraid to use potions.  Just use your normal strategy
    of doing the most damage you can to a single opponent, and you will prevail.
    Good luck and most likely you will come out on top.
    
    Difficulty Rating: 10 out of 10
    
    ===============================================================================
    
                              < < < 8.0 Item Lists > > >
    
    ===============================================================================
    
    I will try to cover all of the different kinds of items, including exceptional
    and elite items.  The armor will NOT include crude or broken or anything else
    like that.  Thanks to battle.net for some information on these items.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     8.1 Weapons
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The way to beat the game, and one of the best parts about the game is the
    variety of weapons you can choose from.  Here is a list of all the weapons you
    can get in the game except for rare and unique weapons.
    
    ---------------------
    8.1.1 Amazon Weapons
    ---------------------
    
    These are bows, spears and javelins that can only be used by Amazons.  They
    usually give a skill bonus to Amazons as well.  If you are an Amazon, I would
    use these as much as possible.
    
    ----------------------
    Normal Amazon Weapons
    ----------------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: STAG BOW
    Two-Handed Damage: 7-12
    Level Requirement: Level 14
    Minimum Strength: 30
    Minimum Dexterity: 45
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    Name: REFLEX BOW
    Two-Handed Damage: 9-19
    Level Requirement: Level 20
    Minimum Strength: 35
    Minimum Dexterity: 60
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: MAIDEN SPEAR
    Two-Handed Damage: 18-24
    Level Requirement: Level 14
    Minimum Strength: 54
    Minimum Dexterity: 50
    Range: 5
    Durability: 28
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    Name: MAIDEN PIKE
    Two-Handed Damage: 23-55
    Level Requirement: Level 20
    Minimum Strength: 63
    Minimum Dexterity: 52
    Range: 5
    Durability: 25
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: MAIDEN JAVELIN
    Throwing Damage: 6-22
    One-Handed Damage: 8-14
    Level Requirement: Level 17
    Minimum Strength: 33
    Minimum Dexterity: 47
    Melee Range: 3
    Maximum Stack: 80
    Class: Javelin
    Speed for Amazon: Very Fast
    ===============================================================================
    
    That's all for normal Amazon weapons.
    
    ---------------------------
    Exceptional Amazon Weapons
    ---------------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: ASHWOOD BOW
    Two-Handed Damage: 16-29
    Level Requirement: Level 29
    Minimum Strength: 56
    Minimum Dexterity: 77
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    Name: CEREMONIAL BOW
    Two-Handed Damage: 19-41
    Level Requirement: Level 35
    Minimum Strength: 73
    Minimum Dexterity: 110
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: CEREMONIAL SPEAR
    Two-Handed Damage: 34-51
    Level Requirement: Level 32
    Minimum Strength: 101
    Minimum Dexterity: 80
    Range: 5
    Durability: 28
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    Name: CEREMONIAL PIKE
    Two-Handed Damage: 42-101
    Level Requirement: Level 38
    Minimum Strength: 115
    Minimum Dexterity: 98
    Range: 5
    Durability: 25
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: CEREMONIAL JAVELIN
    Throwing Damage: 18-54
    One-Handed Damage: 18-35
    Level Requirement: Level 26
    Minimum Strength: 25
    Minimum Dexterity: 109
    Melee Range: 3
    Maximum Stack: 80
    Class: Javelin
    Speed for Amazon: Very Fast
    ===============================================================================
    
    That's all for exceptional Amazon weapons.
    
    ---------------------
    Elite Amazon Weapons
    ---------------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: MATRIACHAL BOW
    Two-Handed Damage: 20-47
    Level Requirement: Level 39
    Minimum Strength: 87
    Minimum Dexterity: 187
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    Name: GRAND MATRON BOW
    Two-Handed Damage: 14-72
    Level Requirement: Level 58
    Minimum Strength: 108
    Minimum Dexterity: 152
    Sockets: 5
    Class: Bow
    Speed for Amazon: Fast
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: MATRIARCHAL SPEAR
    Two-Handed Damage: 65-95
    Level Requirement: Level 45
    Minimum Strength: 114
    Minimum Dexterity: 142
    Range: 5
    Durability: 28
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    Name: MATRIARCHAL RIKE
    Two-Handed Damage: 37-153
    Level Requirement: Level 60
    Minimum Strength: 132
    Minimum Dexterity: 149
    Range: 5
    Durability: 25
    Sockets: 6
    Class: Spear
    Speed for Amazon: Normal
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: MATRIACHAL JAVELIN
    Throwing Damage: 35-66
    One-Handed Damage: 30-54
    Level Requirement: Level 48
    Minimum Strength: 107
    Minimum Dexterity: 151
    Melee Range: 3
    Maximum Stack: 80
    Class: Javelin
    Speed for Amazon: Very Fast
    ===============================================================================
    
    That's it for elite Amazon weapons.
    
    ------------------
    8.1.2 Normal Axes
    ------------------
    
    Axes are big strong hand-to-hand weapons that can be one or two handed.
    I personally stay away from axes, because I like the other classes better.  But
    it is your decision.
    
    ===============================================================================
    Name: HAND AXE
    Minimum/Maximum One Handed Damage: 3-6
    Minimum Strength: None
    Minimum Dexterity: None
    Range: 1
    Durability: 28
    Sockets: 2
    Speed by Class: Fast - Amazon, Assassin, Barbarian, Druid, Necromancer,
    and Paladin.  Normal - Sorceress
    -------------------------------------------------------------------------------
    Name: AXE
    Minimum/Maximum One Handed Damage: 4-11
    Minimum Strength: 32
    Minimum Dexterity: None
    Range: 2
    Durability: 24
    Sockets: 4
    Speed by Class: Fast - Assassin and Paladin.  Normal - Barbarian,
    Druid, Necromancer, Sorceress.
    -------------------------------------------------------------------------------
    Name: DOUBLE AXE
    Minimum/Maximum One Handed Damage: 5-13
    Minimum Strength: 43
    Minimum Dexterity: -
    Range: 2
    Durability: 24
    Sockets: 5
    Speed by Class:  Fast - Assassin and Paladin.  Normal - All Others
    -------------------------------------------------------------------------------
    Name: MILITARY PICK
    Minimum/Maximum One Handed Damage: 7-11
    Minimum Strength: 49
    Minimum Dexterity: 33
    Range: 2
    Durability: 26
    Sockets: 6
    Speed by Class: Very Fast - Assassin and Paladin.  Fast - All Others
    -------------------------------------------------------------------------------
    Name: WAR AXE
    Minimum/Maximum One Handed Damage: 10-18
    Minimum Strength: 67
    Minimum Dexterity: -
    Range: 3
    Durability: 26
    Sockets: 6
    Speed by Class: Very Fast - Assassin and Paladin.  Fast - All Others
    -------------------------------------------------------------------------------
    Name: LARGE AXE
    Minimum/Maximum Two Handed Damage: 6-13
    Minimum Strength: 35
    Minimum Dexterity: -
    Range: 2
    Durability: 30
    Sockets: 4
    Speed by Class: Very Fast - Druid.  Fast - Necromancer, Paladin, and
    Sorceress.  Normal - Amazon, Assassin, and Barbarian.
    -------------------------------------------------------------------------------
    Name: BROAD AXE
    Minimum/Maximum Damage: 10-18
    Minimum Strength: 48
    Minimum Dexterity: -
    Range: 2
    Durability: 35
    Sockets: 5
    Speed by Class: Fast - Druid, Paladin, and Sorceress.  Normal - Amazon,
    Assassin, Barbarian, and Necromancer.
    -------------------------------------------------------------------------------
    Name: BATTLE AXE
    Minimum/Maximum Damage: 12-32
    Minimum Strength: 54
    Minimum Dexterity: -
    Range: 2
    Durability: 40
    Sockets: 5
    Speed by Class: Fast - Druid.  Normal - Necromancer and Sorceress.
    Slow - Amazon, Assassin, Barbarian, and Paladin.
    -------------------------------------------------------------------------------
    Name: GREAT AXE
    Minimum/Maximum Damage: 9-30
    Minimum Strength: 63
    Minimum Dexterity: 39
    Range: 3
    Durability: 50
    Sockets: 6
    Speed by Class: Very Fast - Druid.  Fast - Necromancer, Paladin, and
    Druid.  Normal - Barbarian, Assassin, Amazon.
    -------------------------------------------------------------------------------
    NAME: GIANT AXE
    Minimum/Maximum Damage: 22-45
    Minimum Strength: 70
    Minimum Dexterity: -
    Range: 4
    Durability: 50
    Sockets: 6
    Speed by Class: Fast - Druid.  Normal - Necromancer and Sorceress.
    Slow - Amazon, Assassin, Barbarian, and Paladin.
    ===============================================================================
    
    That's all for normal axes.
    
    -----------------
    Exceptional Axes
    -----------------
    They are usually found in Nightmare.
    
    ===============================================================================
    Name: HATCHET
    Minimum/Maximum One Handed Damage: 10-21
    Level Requirement: Level 19
    Minimum Strength: 25
    Minimum Dexterity: 25
    Range: 1
    Durability: 28
    Sockets: 2
    Speed by Class: Normal - Sorceress.  Fast - All Others
    -------------------------------------------------------------------------------
    Name: CLEAVER
    Minimum/Maximum One Handed Damage: 10-33
    Level Requirement: Level 22
    Minimum Strength: 68
    Minimum Dexterity: -
    Range: 2
    Durability: 24
    Sockets: 4
    Speed by Class: Fast - Assassin and Paladin.  Normal - All Others
    -------------------------------------------------------------------------------
    Name: TWIN AXE
    Minimum/Maximum One Handed Damage: 13-38
    Level Requirement: Level 25
    Minimum Strength: 85
    Minimum Dexterity: -
    Range: 2
    Durability: 24
    Sockets: 5
    Speed by Class: Fast - Assassin, Paladin.  Normal - All Others.
    -------------------------------------------------------------------------------
    Name: CROWBILL
    Minimum/Maximum One Handed Damage:  14-34
    Level Requirement: Level 25
    Minimum Strength: 94
    Minimum Dexterity: 70
    Range: 2
    Durability: 26
    Sockets: 6
    Speed by Class: Very Fast - Assassin, Paladin.  Fast - All Others.
    -------------------------------------------------------------------------------
    Name: NAGA
    Minimum/Maximum One Handed Damage: 16-45
    Level Requirement: Level 25
    Minimum Strength: 121
    Minimum Dexterity: -
    Range: 3
    Durability: 26
    Sockets: 6
    Speed by Class: Normal - Sorceress.  Fast - All Others
    -------------------------------------------------------------------------------
    Name: MILITARY AXE
    Minimum/Maximum Two Handed Damage: 14-34
    Level Requirement: Level 25
    Minimum Strength: 73
    Minimum Dexterity: -
    Range: 3
    Durability: 26
    Sockets: 6
    Speed by Class: Very Fast - Druid.  Fast - Necromancer, Paladin,
    Sorceress.  Normal - Amazon, Assassin, Barbarian.
    -------------------------------------------------------------------------------
    Name: BEARDED AXE
    Minimum/Maximum Two Handed Damage: 21-49
    Level Requirement: Level 25
    Minimum Strength: 92
    Minimum Dexterity: -
    Range:  2
    Durability:  35
    Sockets: 5
    Speed by Class: Fast - Druid, Paladin, Sorceress.  Normal - All Others.
    -------------------------------------------------------------------------------
    Name: TABAR
    Minimum/Maximum Two Handed Damage: 24-77
    Level Requirement: Level 25
    Minimum Strength: 101
    Minimum Dexterity: -
    Range: 2
    Durability: 40
    Sockets: 5
    Speed by Class: Fast - Druid.  Slow - Paladin.  Normal - All Others.
    -------------------------------------------------------------------------------
    Name: GOTHIC AXE
    Minimum/Maximum Two Handed Damage: 18-70
    Level Requirement: Level 25
    Minimum Strength: 115
    Minimum Dexterity: 79
    Range: 3
    Durability: 50
    Sockets: 6
    Speed by Class: Very Fast - Druid.  Fast - Necromancer, Paladin,
    Sorceress.  Normal - Amazon, Assassin, Barbarian.
    -------------------------------------------------------------------------------
    Name: ANCIENT AXE
    Minimum/Maximum Two Handed Damage: 43-85
    Level Requirement: Level 25
    Minimum Strength: 125
    Minimum Dexterity: -
    Range: 4
    Durability: 50
    Sockets: 6
    Speed by Class: Fast - Druid.  Normal - Necromancer, Sorceress.  Slow -
    Amazon, Assassin, Barbarian.
    ===============================================================================
    
    That's all for exceptional axes.
    
    -----------
    Elite Axes
    -----------
    These are most often found in Hell difficulty.
    
    ===============================================================================
    Name: TOMAHAWK
    Minimum/Maximum One Handed Damage: 33-58
    Level Requirement: Level 40
    Minimum Strength: 125
    Minimum Dexterity: 67
    Range: 1
    Durability: 28
    Sockets: 2
    Speed by Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SMALL CRESCENT
    Minimum/Maximum One Handed Damage: 38-60
    Level Requirement: Level 45
    Minimum Strength: 115
    Minimum Dexterity: 83
    Range: 2
    Durability: 24
    Sockets: 4
    Speed by Class: Normal - Sorceress. Fast - All Others.
    -------------------------------------------------------------------------------
    Name: ETTIN AXE
    Minimum/Maximum One Handed Damage: 33-66
    Level Requirement: Level 52
    Minimum Strength: 145
    Minimum Dexterity: 45
    Range: 2
    Durability: 24
    Sockets: 5
    Speed by Class: Very Fast - Assassin, Paladin.  Fast - All the others.
    -------------------------------------------------------------------------------
    Name: WAR SPIKE
    Minimum/Maximum One Handed Damage: 30-48
    Level Requirement: Level 59
    Minimum Strength: 133
    Minimum Dexterity: 54
    Range: 2
    Durability: 26
    Sockets: 6
    Speed by Class: Very Fast - Assassin, Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BERSERKER AXE
    Minimum/Maximum One Handed Damage: 24-71
    Level Requirement: Level 64
    Minimum Strength: 138
    Minimum Dexterity: 59
    Range: 3
    Durability: 26
    Sockets: 6
    Speed by Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: FERAL AXE
    Minimum/Maximum Two Handed Damage: 25-123
    Level Requirement: Level 42
    Minimum Strength: 196
    Minimum Dexterity: 0
    Range: 3
    Durability: 30
    Sockets: 4
    Speed by Class: Very Fast - Druid, Sorceress.  Fast - Necromancer,
                    Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: SILVER EDGED AXE
    Minimum/Maximum Two Handed Damage: 62-110
    Level Requirement: Level 48
    Minimum Strength: 166
    Minimum Dexterity: 65
    Range: 3
    Durability: 35
    Sockets: 5
    Speed by Class: Fast - Druid, Paladin, Sorceress.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: DECAPITATOR
    Minimum/Maximum Two Handed Damage: 49-137
    Level Requirement: Level 54
    Minimum Strength: 189
    Minimum Dexterity: 33
    Range: 3
    Durability: 40
    Sockets: 5
    Speed by Class: Fast - Druid.  Normal - Necromancer, Sorceress.  Slow -
                    All Others.
    -------------------------------------------------------------------------------
    Name: CHAMPION AXE
    Minimum/Maximum Two Handed Damage: 59-94
    Level Requirement: Level 61
    Minimum Strength: 167
    Minimum Dexterity: 59
    Range: 3
    Durability: 50
    Sockets: 6
    Speed by Class: Very Fast - Druid.  Necromancer, Paladin, Sorceress -
                    Fast.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: GLORIUS AXE
    Minimum/Maximum Two Handed Damage: 60-124
    Level Requirement: Level 66
    Minimum Strength: 164
    Minimum Dexterity: 55
    Range: 4
    Durability: 50
    Sockets: 6
    Speed by Class: Fast - Druid.  Normal - Necromancer, Sorceress.  Slow -
                    All Others.
    ===============================================================================
    
    That's all for elite axes.
    
    -----------
    8.1.3 Bows
    -----------
    
    Bows are your standard ranged attacking weapon, besides magic.  Obviously they
    are good, and there are several different types of them.  Unlike the first
    Diablo, you do need arrows for this weapon, and you need to replenish them.
    Arrows are sold everywhere and many monsters drop them, so it isn't a big deal.
    Another interesting thing about bows is that they do not have durability.  I
    personally think that bows are okay, not the greatest.
    
    ------------
    Normal Bows
    ------------
    
    These are bows that are found in regular difficulty.
    
    ===============================================================================
    Name: SHORT BOW
    Two Hand Damage: 1-4
    Minimum Strength: -
    Minimum Dexterity: 15
    Sockets: 3
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: HUNTER'S BOW
    Two Hand Damage: 2-6
    Minimum Strength: -
    Minimum Dexterity: 28
    Sockets: 4
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LONG BOW
    Two Hand Damage: 3-10
    Minimum Strength: 22
    Minimum Dexterity: 19
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All othes.
    -------------------------------------------------------------------------------
    Name: COMPOSITE BOW
    Two Hand Damage: 4-8
    Minimum Strength: 25
    Minimum Dexterity: 35
    Sockets: 4
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SHORT BATTLE BOW
    Two Hand Damage: 5-11
    Minimum Strength: 30
    Minimum Dexterity: 40
    Sockets: 5
    Speed by Class: Necromancer - Normal.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LONG BATTLE BOW
    Two Hand Damage: 3-18
    Minimum Strength: 40
    Minimum Dexterity: 50
    Sockets: 6
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SHORT WAR BOW
    Two Hand Damage: 6-14
    Minimum Strength: 35
    Minimum Dexterity: 55
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LONG WAR BOW
    Two Hand Damage: 3-23
    Minimum Strength: 50
    Minimum Dexterity: 65
    Sockets: 6
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    ===============================================================================
    
    That's all for normal bows.
    
    -----------------
    Exceptional Bows
    -----------------
    
    These bows are usually found in Nightmare difficulty.
    
    ===============================================================================
    Name: EDGE BOW
    Two Hand Damage: 6-19
    Level Requirement: Level 18
    Minimum Strength: 35
    Minimum Dexterity: 43
    Sockets: 3
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: RAZOR BOW
    Two Hand Damage: 8-22
    Level Requirement: Level 21
    Minimum Strength: -
    Minimum Dexterity: 62
    Sockets: 4
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CEDAR BOW
    Two Hand Damage: 10-29
    Level Requirement: Level 23
    Minimum Strength: 53
    Minimum Dexterity: 49
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: DOUBLE BOW
    Two Hand Damage: 11-26
    Level Requirement: Level 25
    Minimum Strength: 58
    Minimum Dexterity: 73
    Sockets: 4
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.
    -------------------------------------------------------------------------------
    Name: SHORT SIEGE BOW
    Two Hand Damage: 13-30
    Level Requirement: Level 25
    Minimum Strength: 65
    Minimum Dexterity: 80
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LARGE SIEGE BOW
    Two Hand Damage: 10-42
    Level Requirement: Level 25
    Minimum Strength: 80
    Minimum Dexterity: 95
    Sockets: 6
    Speed by Class: Fast - Amazon, Barbarian, Druid.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: RUNE BOW
    Two Hand Damage: 14-35
    Level Requirement: Level 25
    Minimum Strength: 73
    Minimum Dexterity: 103
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GOTHIC BOW
    Two Hand Damage: 10-50
    Level Requirement: Level 25
    Minimum Strength: 95
    Minimum Dexterity: 118
    Sockets: 6
    Speed by Class: Fast - Amazon, Barbarian, Druid.  Normal - All others.
    ===============================================================================
    
    That's all for exceptional bows.
    
    -----------
    Elite Bows
    -----------
    
    These bows are usually found in Hell difficulty.
    
    ===============================================================================
    Name: SPIDER BOW
    Two Hand Damage: 23-50
    Level Requirement: Level 41
    Minimum Strength: 64
    Minimum Dexterity: 143
    Sockets: 3
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BLADE BOW
    Two Hand Damage: 21-41
    Level Requirement: Level 45
    Minimum Strength: 76
    Minimum Dexterity: 119
    Sockets: 4
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SHADOW BOW
    Two Hand Damage: 15-59
    Level Requirement: Level 47
    Minimum Strength: 52
    Minimum Dexterity: 188
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GREAT BOW
    Two Hand Damage: 12-52
    Level Requirement: Level 51
    Minimum Strength: 127
    Minimum Dexterity: 107
    Sockets: 4
    Speed by Class: Very Fast - Amazon, Barbarian, Druid.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: DIAMOND BOW
    Two Hand Damage: 33-40
    Level Requirement: Level 54
    Minimum Strength: 89
    Minimum Dexterity: 132
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CRUSADER BOW
    Two Hand Damage: 15-63
    Level Requirement: Level 57
    Minimum Strength: 97
    Minimum Dexterity: 121
    Sockets: 6
    Speed by Class: Fast - Amazon, Barbarian, Druid.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: WARD BOW
    Two Hand Damage: 20-53
    Level Requirement: Level 60
    Minimum Strength: 72
    Minimum Dexterity: 146
    Sockets: 5
    Speed by Class: Normal - Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: HYDRA BOW
    Two Hand Damage: 10-68
    Level Requirement: Level 63
    Minimum Strength: 134
    Minimum Dexterity: 167
    Sockets: 6
    Speed by Class: Fast - Amazon, Barbarian, Druid.  Normal - All others.
    ===============================================================================
    
    That's it for elite bows.
    
    ----------------
    8.1.4 Crossbows
    ----------------
    
    These are basically the difference between swords and axes, except for ranged
    attacks.  This is the generally slower and more damaging type of ranged attack,
    and it required bolts instead of arrows.  Again it doesn't have durability.  I
    like these better than the bows because of damage and the speed isn't too bad
    either.
    
    -----------------
    Normal Crossbows
    -----------------
    
    These are crossbows found usually in Normal difficulty.
    
    ===============================================================================
    Name: LIGHT CROSSBOW
    Two Hand Damage: 6-9
    Minimum Strength: 21
    Minimum Dexterity: 27
    Sockets: 3
    Speed by Class: Normal - All characters.
    -------------------------------------------------------------------------------
    Name: CROSSBOW
    Two Hand Damage: 9-16
    Minimum Strength: 40
    Minimum Dexterity: 33
    Sockets: 4
    Speed by Class: Normal - Druid, Necromancer, Sorceress.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: HEAVY CROSSBOW
    Two Hand Damage: 14-26
    Minimum Strength: 60
    Minimum Dexterity: 40
    Sockets: 6
    Speed by Class: Very Slow - Amazon, Assassin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: REPEATING CROSSBOW
    Two Hand Damage: 6-12
    Minimum Strength: 40
    Minimum Dexterity: 50
    Sockets: 5
    Speed by Class: Very Fast - Druid, Necromancer, Sorceress.  Fast - All others.
    ===============================================================================
    
    That's it for normal crossbows.
    
    ----------------------
    Exceptional Crossbows
    ----------------------
    
    These usually appear in nightmare difficulty.
    
    ===============================================================================
    Name: ARBALEST
    Two Hand Damage: 14-27
    Level Requirement: Level 22
    Minimum Strength: 52
    Minimum Dexterity: 62
    Sockets: 3
    Speed by Class: Normal - All Characters.
    -------------------------------------------------------------------------------
    Name: SIEGE CROSSBOW
    Two Hand Damage: 20-42
    Level Requirement: Level 25
    Minimum Strength: 80
    Minimum Dexterity: 70
    Sockets: 4
    Speed by Class: Normal - Druid, Necromancer, Sorceress.  Slow - All others.
    ------------------------------------------------------------------------------
    Name: BALLISTA
    Two Hand Damage: 33-55
    Level Requirement: Level 25
    Minimum Strength: 110
    Minimum Dexterity: 80
    Sockets: 6
    Speed by Class: Very Slow - Amazon, Assassin.  Slow - All others.
    ------------------------------------------------------------------------------
    Name: CHU-KO-NU
    Two Hand Damage: 14-32
    Level Requirement: Level 25
    Minimum Strength: 80
    Minimum Dexterity: 95
    Sockets: 5
    Speed by Class: Very Fast - All Characters.
    ===============================================================================
    
    That's all for exceptional crossbows.
    
    ----------------
    Elite Crossbows
    ----------------
    
    These are crossbows that are usually found in Hell difficulty.
    
    ===============================================================================
    Name: PELLET BOW
    Two Hand Damage: 28-73
    Level Requirement: Level 42
    Minimum Strength: 83
    Minimum Dexterity: 155
    Sockets: 3
    Speed by Class: Normal - All characters.
    ------------------------------------------------------------------------------
    Name: GORGON CROSSBOW
    Two Hand Damage: 25-87
    Level Requirement: Level 50
    Minimum Strength: 117
    Minimum Dexterity: 105
    Sockets: 4
    Speed by Class: Normal - Druid, Necromancer, Sorceress.  Slow - All others.
    ------------------------------------------------------------------------------
    Name: COLOSSUS CROSSBOW
    Two Hand Damage: 32-91
    Level Requirement: Level 56
    Minimum Strength: 163
    Minimum Dexterity: 77
    Sockets: 6
    Speed by Class: Very Slow - Amazon, Assassin.  Slow - All others.
    ------------------------------------------------------------------------------
    Name: DEMON CROSSBOW
    Two Hand Damage: 26-40
    Level Requirement: Level 63
    Minimum Strength: 141
    Minimum Dexterity: 98
    Sockets: 5
    Speed by Class: Very Fast - All characters.
    ===============================================================================
    
    That's it for elite crossbows.
    
    --------------
    8.1.5 Daggers
    --------------
    
    Daggers are a short-bladed sword that can do some decent damage for its small
    size.  I am not particularly fond of Daggers, but some characters have skills
    that even incorporate daggers as well, which surprised me.  While I am not fond
    of them, they are useful to many characters.
    
    ---------------
    Normal Daggers
    ---------------
    
    These are daggers that can usually be found in Normal difficulty.
    
    ===============================================================================
    Name: DAGGER
    Dagger Damage: 2-4
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 16
    Sockets: 1
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: DIRK
    Dagger Damage: 3-9
    Minimum Strength: -
    Minimum Dexterity: 25
    Range: 1
    Durability: 20
    Sockets: 1
    Speed by Class: Normal - Paladin.  Fast - All others.
    ------------------------------------------------------------------------------
    Name: KRIS
    Dagger Damage: 2-11
    Minimum Strength: -
    Minimum Dexterity: 45
    Range: 1
    Durability: 24
    Sockets: 3
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: BLADE
    Dagger Damage: 4-15
    Minimum Strength: 35
    Minimum Dexterity: 51
    Range: 1
    Durability: 24
    Sockets: 2
    Speed by Class: Very Fast - Amazon, Assassin.  Fast - All others.
    ===============================================================================
    
    That's all of the normal daggers.
    
    --------------------
    Exceptional Daggers
    --------------------
    
    These are daggers that can usually be found in Nightmare difficulty.
    
    ===============================================================================
    Name: POIGNARD
    Dagger Damage: 6-18
    Level Requirement: Level 19
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 16
    Sockets: 1
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: RONDEL
    Dagger Damage: 10-26
    Level Requirement: Level 24
    Minimum Strength: 35
    Minimum Dexterity: 58
    Range: 1
    Durability: 20
    Sockets: 1
    Speed by Class: Normal - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: CINDEQUAS
    Dagger Damage: 15-31
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 88
    Range: 1
    Durability: 24
    Sockets: 3
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: STILLETO
    Dagger Damage: 19-36
    Level Requirement: Level 25
    Minimum Strength: 73
    Minimum Dexterity: 97
    Range: 1
    Durability: 24
    Sockets: 2
    Speed by Class: Very Fast - Amazon, Assassin.  Fast - All others.
    ===============================================================================
    
    That's all for exceptional daggers.
    
    --------------
    Elite Daggers
    --------------
    
    These are daggers that are usually found in Hell difficulty.
    
    ===============================================================================
    Name: BONE KNIFE
    Dagger Damage: 23-49
    Level Requirement: Level 43
    Minimum Strength: 38
    Minimum Dexterity: 75
    Range: 1
    Durability: 16
    Sockets: 1
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: MITHRIL POINT
    Dagger Damage: 37-53
    Level Requirement: Level 52
    Minimum Strength: 55
    Minimum Dexterity: 98
    Range: 1
    Durability: 20
    Sockets: 1
    Speed by Class: Normal - Paladin.  Fast - All others.
    ------------------------------------------------------------------------------
    Name: FANGED KNIFE
    Dagger Damage: 15-57
    Level Requirement: Level 62
    Minimum Strength: 42
    Minimum Dexterity: 86
    Range: 1
    Durability: 24
    Sockets: 3
    Speed by Class: Fast - Paladin.  Very Fast - All others.
    ------------------------------------------------------------------------------
    Name: LEGEND SPIKE
    Dagger Damage: 31-47
    Level Requirement: Level 66
    Minimum Strength: 65
    Minimum Dexterity: 67
    Range: 1
    Durability: 24
    Sockets: 2
    Speed by Class: Very Fast - Amazon, Assassin.  Fast - All others
    ===============================================================================
    
    That's all for elite daggers.
    
    ---------------
    8.1.6 Javelins
    ---------------
    
    These are, in my opinion, the best weapons that you can throw.  The Amazon is
    particularly good at handling these things, as she has a whole skill tab for it
    and spears.  Anyway, here it is.
    
    ----------------
    Normal Javelins
    ----------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: JAVELIN
    Throwing Damage: 6-14
    Melee Damage: 1-5
    Minimum Strength: -
    Minimum Dexterity: -
    Melee Range: 3
    Maximum Stack: 60
    Speed By Class: Very Fast- Amazon and Assassin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: PILUM
    Throwing Damage: 7-20
    Melee Damage: 4-9
    Minimum Strength: -
    Minimum Dexterity: 45
    Melee Range: 3
    Maximum Stack: 50
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SHORT SPEAR
    Throwing Damage: 10-22
    Melee Damage: 2-13
    Minimum Strength: 40
    Minimum Dexterity: 40
    Melee Range: 3
    Maximum Stack: 40
    Speed By Class: Fast - Amazon and Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: GLAIVE
    Throwing Damage: 16-22
    Melee Damage: 5-17
    Minimum Strength: 52
    Minimum Dexterity: 35
    Melee Range: 3
    Maximum Stack: 40
    Speed By Class: Normal - Amazon and Assassin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: THRWOING SPEAR
    Throwing Damage: 12-30
    Melee Damage: 5-15
    Minimum Strength: -
    Minimum Dexterity: 65
    Melee Range: 3
    Maximum Stack: 80
    Speed By Class: Very Fast - Amazon and Assassin.  Normal - All others.
    ===============================================================================
    
    That's it for normal javelins.
    
    ---------------------
    Exceptional Javelins
    ---------------------
    
    These are usually found in Nightmare difficulty.
    
    ===============================================================================
    Name: WAR JAVELIN
    Throwing Damage: 14-32
    Melee Damage: 6-19
    Level Requirement: Level 18
    Minimum Strength: 25
    Minimum Dexterity: 25
    Melee Range: 3
    Maximum Stack: 60
    Speed By Class: Very Fast - Amazon and Assassin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GREAT PILUM
    Throwing Damage: 16-42
    Melee Damage: 11-26
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 88
    Melee Range: 3
    Maximum Stack: 50
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SIMBILAN
    Throwing Damage: 27-50
    Melee Damage: 8-32
    Level Requirement: Level 25
    Minimum Strength: 80
    Minimum Dexterity: 80
    Melee Range: 3
    Maximum Stack: 40
    Speed By Class: Fast - Amazon and Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: SPICULUM
    Throwing Damage: 32-60
    Melee Damage: 13-38
    Level Requirement: Level 25
    Minimum Strength: 93
    Minimum Dexterity: 73
    Melee Range: 3
    Maximum Stack: 20
    Speed By Class: Normal - Amazon and Assassin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: HARPOON
    Throwing Damage: 18-54
    Melee Damage: 13-35
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 118
    Melee Range: 3
    Maximum Stack: 80
    Speed By Class: Very Fast - Amazon and Assassin.  Fast - All others.
    ===============================================================================
    
    That's it for exceptional javelins.
    
    ---------------
    Elite Javelins
    ---------------
    
    These are usually found in Hell difficulty.
    
    ===============================================================================
    Name: HYPERION JAVELIN
    Throwing Damage: 28-55
    Melee Damage: 21-57
    Level Requirement: Level 40
    Minimum Strength: 98
    Minimum Dexterity: 123
    Melee Range: 3
    Maximum Stack: 60
    Speed By Class: Very Fast - Amazon and Assassin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: STYGIAN PILUM
    Throwing Damage: 21-75
    Melee Damage: 14-64
    Level Requirement: Level 46
    Minimum Strength: 118
    Minimum Dexterity: 112
    Melee Range: 3
    Maximum Stack: 50
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BALROG SPEAR
    Throwing Damage: 40-62
    Melee Damage: 33-63
    Level Requirement: Level 53
    Minimum Strength: 127
    Minimum Dexterity: 95
    Melee Range: 3
    Maximum Stack: 40
    Speed By Class: Fast - Amazon and Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: GHOST GLAIVE
    Throwing Damage: 30-85
    Melee Damage: 19-60
    Level Requirement: Level 59
    Minimum Strength: 89
    Minimum Dexterity: 137
    Melee Range: 3
    Maximum Stack: 75
    Speed By Class: Normal - Amazon and Assassin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: WINGED HARPOON
    Throwing Damage: 11-77
    Melee Damage: 27-35
    Level Requirement: Level 65
    Minimum Strength: 76
    Minimum Dexterity: 145
    Melee Range: 3
    Maximum Stack: 80
    Speed By Class: Very Fast - Amazon and Assassin.  Fast - All others.
    ===============================================================================
    
    That's it for elite javelins.
    
    -------------
    8.1.7 Katars
    -------------
    
    These are the weapons of choice for Assassins.  Many skills that she can learn
    involve using claw-class weapons, and that is what Katars are all about.
    Anyway, let's get started.
    
    --------------
    Normal Katars
    --------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: KATAR
    One-Handed Damage: 4-7
    Level Requirement: -
    Minimum Strength: 20
    Minimum Dexterity: 20
    Range: 1
    Durability: 48
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: WRIST BLADE
    One-Handed Damage: 5-9
    Level Requirement: -
    Minimum Strength: 33
    Minimum Dexterity: 33
    Range: 1
    Durability: 52
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: HATCHET HANDS
    One-Handed Damage: 2-15
    Level Requirement: -
    Minimum Strength: 37
    Minimum Dexterity: 37
    Range: 1
    Durability: 56
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Fast
    -------------------------------------------------------------------------------
    Name: CESTUS
    One-Handed Damage: 7-15
    Level Requirement: -
    Minimum Strength: 42
    Minimum Dexterity: 42
    Range: 1
    Durability: 72
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: CLAWS
    One-Handed Damage: 8-15
    Level Requirement: -
    Minimum Strength: 46
    Minimum Dexterity: 46
    Range: 1
    Durability: 64
    Sockets: 3
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: BLADE TALONS
    One-Handed Damage: 10-14
    Level Requirement: -
    Minimum Strength: 50
    Minimum Dexterity: 50
    Range: 1
    Durability: 69
    Sockets: 3
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: SCISSORS KATAR
    One-Handed Damage: 9-17
    Level Requirement: -
    Minimum Strength: 55
    Minimum Dexterity: 55
    Range: 1
    Durability: 68
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    ===============================================================================
    
    That's all for normal katars.
    
    -------------------
    Exceptional Katars
    -------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: QUIHAB
    One-Handed Damage: 11-24
    Level Requirement: Level 21
    Minimum Strength: 57
    Minimum Dexterity: 57
    Range: 1
    Durability: 48
    Sockets: 3
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: WRIST SPIKE
    One-Handed Damage: 13-27
    Level Requirement: Level 24
    Minimum Strength: 66
    Minimum Dexterity: 66
    Range: 1
    Durability: 56
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: FASCIA
    One-Handed Damage: 8-37
    Level Requirement: Level 27
    Minimum Strength: 69
    Minimum Dexterity: 69
    Range: 1
    Durability: 64
    Sockets: 2
    Skill Bonus: No
    Speed for Assassin: Fast
    -------------------------------------------------------------------------------
    Name: HAND SCYTHE
    One-Handed Damage: 16-37
    Level Requirement: Level 30
    Minimum Strength: 73
    Minimum Dexterity: 73
    Range: 1
    Durability: 72
    Sockets: 2
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: GREATER CLAWS
    One-Handed Damage: 18-37
    Level Requirement: Level 33
    Minimum Strength: 76
    Minimum Dexterity: 76
    Range: 1
    Durability: 52
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: GREATER TALONS
    One-Handed Damage: 21-35
    Level Requirement: Level 37
    Minimum Strength: 79
    Minimum Dexterity: 79
    Range: 1
    Durability: 69
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: SCISSORS QUIHAB
    One-Handed Damage: 19-40
    Level Requirement: Level 40
    Minimum Strength: 82
    Minimum Dexterity: 82
    Range: 1
    Durability: 68
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    ===============================================================================
    
    That's all for exceptional katars.
    
    -------------
    Elite Katars
    -------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: SUWAYYAH
    One-Handed Damage: 39-52
    Level Requirement: Level 44
    Minimum Strength: 99
    Minimum Dexterity: 99
    Range: 1
    Durability: 48
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: WRIST SWORD
    One-Handed Damage: 34-45
    Level Requirement: Level 46
    Minimum Strength: 105
    Minimum Dexterity: 105
    Range: 1
    Durability: 56
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: WAR FIST
    One-Handed Damage: 44-53
    Level Requirement: Level 51
    Minimum Strength: 108
    Minimum Dexterity: 108
    Range: 1
    Durability: 64
    Sockets: 2
    Skill Bonus: Yes
    Speed for Assassin: Fast
    -------------------------------------------------------------------------------
    Name: BATTLE CESTUS
    One-Handed Damage: 36-42
    Level Requirement: Level 54
    Minimum Strength: 110
    Minimum Dexterity: 110
    Range: 1
    Durability: 72
    Sockets: 2
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: FERAL CLAWS
    One-Handed Damage: 22-53
    Level Requirement: Level 58
    Minimum Strength: 113
    Minimum Dexterity: 113
    Range: 1
    Durability: 52
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: RUNIC TALONS
    One-Handed Damage: 24-44
    Level Requirement: Level 60
    Minimum Strength: 115
    Minimum Dexterity: 115
    Range: 1
    Durability: 69
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    -------------------------------------------------------------------------------
    Name: SCISSORS SUWAYYAH
    One-Handed Damage: 40-51
    Level Requirement: Level 64
    Minimum Strength: 118
    Minimum Dexterity: 118
    Range: 1
    Durability: 68
    Sockets: 3
    Skill Bonus: Yes
    Speed for Assassin: Very Fast
    ===============================================================================
    
    That's all for elite katars.
    
    ------------
    8.1.8 Maces
    ------------
    
    These are not my favorite weapons, but time and time again they prove to be the
    strongest and quickest of the melee weapons.  They are basically a wood handle
    with a blunt object of some sort on the end of it.  Anyway, here are the maces.
    
    -------------
    Normal Maces
    -------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: CLUB
    One-Handed Damage: 1-6
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 24
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SPIKED CLUB
    One-Handed Damage: 5-8
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 36
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: MACE
    One-Handed Damage: 3-10
    Minimum Strength: 27
    Minimum Dexterity: -
    Range: 1
    Durability: 60
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: MORNING STAR
    One-Handed Damage: 7-16
    Minimum Strength: 36
    Minimum Dexterity: -
    Range: 2
    Durability: 72
    Sockets: 3
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: FLAIL
    One-Handed Damage: 1-24
    Minimum Strength: 41
    Minimum Dexterity: 35
    Range: 3
    Durability: 30
    Sockets: 5
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: WAR HAMMER
    One-Handed Damage: 19-29
    Minimum Strength: 53
    Minimum Dexterity: -
    Range: 1
    Durability: 55
    Sockets: 4
    Speed By Class: Normal - Assassin and Paladin.  Slow - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: MAUL
    Two-Handed Damage: 30-43
    Minimum Strength: 69
    Minimum Dexterity: -
    Range: 2
    Durability: 60
    Sockets: 6
    Speed By Class: Fast - Druid.  Normal - Necromancer and Sorceress.  Slow - All
                    Others.
    -------------------------------------------------------------------------------
    Name: GREAT MAUL
    Two-Handed Damage: 38-58
    Minimum Strength: 99
    Minimum Dexterity: -
    Range: 3
    Durability: 60
    Sockets: 6
    Speed By Class: Normal - Druid and Sorceress.  Slow - Necromancer and Paladin.
                    Very Slow - All others.
    ===============================================================================
    
    That's it for normal maces.
    
    ------------------
    Exceptional Maces
    ------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: CUDGEL
    One-Handed Damage: 6-21
    Level Requirement: Level 18
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 24
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BARBED CLUB
    One-Handed Damage: 13-25
    Level Requirement: Level 20
    Minimum Strength: 20
    Minimum Dexterity: -
    Range: 2
    Durability: 36
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: FLANGED MACE
    One-Handed Damage: 15-23
    Level Requirement: Level 23
    Minimum Strength: 61
    Minimum Dexterity: -
    Range: 1
    Durability: 60
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: JAGGED STAR
    One-Handed Damage: 20-31
    Level Requirement: Level 25
    Minimum Strength: 74
    Minimum Dexterity: -
    Range: 2
    Durability: 72
    Sockets: 3
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: KNOUT
    One-Handed Damage: 13-35
    Level Requirement: Level 25
    Minimum Strength: 82
    Minimum Dexterity: 73
    Range: 3
    Durability: 30
    Sockets: 5
    Speed By Class: Very Fast - Assassin and Paladin
    -------------------------------------------------------------------------------
    Name: BATTLE HAMMER
    One-Handed Damage: 35-56
    Level Requirement: Level 25
    Minimum Strength: 100
    Minimum Dexterity: -
    Range: 1
    Durability: 55
    Sockets: 4
    Speed By Class: Normal - Assassin and Paladin.  Slow - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: WAR CLUB
    Two-Handed Damage: 53-78
    Level Requirement: Level 25
    Minimum Strength: 124
    Minimum Dexterity: -
    Range: 2
    Durability: 60
    Sockets: 6
    Speed By Class: Fast - Druid.  Slow - Necromancer and Sorceress.  Normal - All
                    others.
    -------------------------------------------------------------------------------
    Name: MARTEI DE FER
    Two-Handed Damage: 61-99
    Level Requirement: Level 25
    Minimum Strength: 169
    Minimum Dexterity: -
    Range: 3
    Durability: 60
    Sockets: 6
    Speed By Class: Normal - Druid and Sorceress.  Slow - Necromancer and Paladin.
                    Very Slow - Amazon, Assassin, and Barbarian.
    ===============================================================================
    
    That's it for exceptional maces.
    
    ------------
    Elite Maces
    ------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: TRUNCHEON
    One-Handed Damage: 35-43
    Level Requirement: Level 39
    Minimum Strength: 88
    Minimum Dexterity: 43
    Range: 1
    Durability: 29
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: TYRANT CLUB
    One-Handed Damage:  32-58
    Level Requirement: Level 42
    Minimum Strength: 133
    Minimum Dexterity: -
    Range: 2
    Durability: 45
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: REINFORCED MACE
    One-Handed Damage: 41-49
    Level Requirement: Level 47
    Minimum Strength: 145
    Minimum Dexterity: 46
    Range: 1
    Durability: 60
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: DEVIL STAR
    One-Handed Damage: 43-53
    Level Requirement: Level 52
    Minimum Strength: 153
    Minimum Dexterity: 44
    Range: 2
    Durability: 72
    Sockets: 3
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: SCOURGE
    One-Handed Damage: 3-80
    Level Requirement: Level 57
    Minimum Strength: 125
    Minimum Dexterity: 77
    Range: 3
    Durability: 65
    Sockets: 5
    Speed By Class: Very Fast - Assassin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LEGENDARY MALLET
    One-Handed Damage: 50-61
    Level Requirement: Level 61
    Minimum Strength: 189
    Minimum Dexterity: -
    Range: 1
    Durability: 65
    Sockets: 4
    Speed By Class: Normal - Assassin and Paladin.  Slow - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: OGRE MAUL
    Two-Handed Damage: 77-106
    Level Requirement: Level 51
    Minimum Strength: 225
    Minimum Dexterity: -
    Range: 2
    Durability: 60
    Sockets: 6
    Speed By Class: Fast - Druid.  Normal - Necromancer and Sorceress.  Slow -
                    Amazon, Assassin, Barbarian, and Paladin.
    -------------------------------------------------------------------------------
    Name: THUNDER MAUL
    Two-Handed Damage: 33-180
    Level Requirement: Level 65
    Minimum Strength: 253
    Minimum Dexterity: -
    Range: 3
    Durability: 60
    Sockets: 6
    Speed By Class: Normal - Druid and Sorceress.  Slow - Necromancer and Paladin.
                    Very Slow - Amazon, Assassin and Barbarian.
    ===============================================================================
    
    That's all for elite maces.
    
    -----------
    8.1.9 Orbs
    -----------
    
    These are the sorceress' weapons of choice.  It will many times give a skill
    bonus, and always, it will have one of the following.  These are automatically
    placed on the weapons no matter what.  Thanks a bunch to battle.net.  So first
    there are the automatic bonuses.
    
    ===============================================================================
    Bonus: JACKAL
    Effect: +1-5 to Life
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Bonus: FOX
    Effect: +6-10 to Life
    Level Requirement: Level 11
    -------------------------------------------------------------------------------
    Bonus: WOLF
    Effect: +11-20 to Life
    Level Requirement: Level 27
    -------------------------------------------------------------------------------
    Bonus: TIGER
    Effect: +21-30 to Life
    Level Requirement: Level 43
    -------------------------------------------------------------------------------
    Bonus: MAMMOTH
    Effect: +31-40 to Life
    Level Requirement: Level 59
    -------------------------------------------------------------------------------
    Bonus: COLOSSUS
    Effect: +41-60 to Life
    Level Requirement: Level 75
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Bonus: LIZARD'S
    Effect: +1-5 to Mana
    Level Requirement: Level 3
    -------------------------------------------------------------------------------
    Bonus: SNAKE'S
    Effect: +6-10 to Mana
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Bonus: SERPENT'S
    Effect: +11-20 to Mana
    Level Requirement: Level 23
    -------------------------------------------------------------------------------
    Bonus: DRAKE'S
    Effect: +21-30 to Mana
    Level Requirement: Level 34
    -------------------------------------------------------------------------------
    Bonus: DRAGON'S
    Effect: +31-40 to Mana
    Level Requirement: Level 45
    -------------------------------------------------------------------------------
    Bonus: WYRM'S
    Effect: +41-60 to Mana
    Level Requirement: Level 56
    -------------------------------------------------------------------------------
    Bonus: GREAT WYRM'S
    Effect: +61-80 to Mana
    Level Requirement: Level 67
    ===============================================================================
    
    Now, here is the real weapon information.
    
    ------------
    Normal Orbs
    ------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: EAGLE ORB
    One-Handed Damage: 2-5
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 20
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: SACRED GLOBE
    One-Handed Damage: 3-8
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: SMOKED SPHERE
    One-Handed Damage: 4-10
    Level Requirement: Level 8
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 35
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: CLASPED ORB
    One-Handed Damage: 5-12
    Level Requirement: Level 13
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 40
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: JARED'S STONE
    One-Handed Damage: 8-18
    Level Requirement: Level 18
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 50
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's it for normal orbs.
    
    -----------------
    Exceptional Orbs
    -----------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: GLOWING ORB
    One-Handed Damage: 8-21
    Level Requirement: Level 24
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 20
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: CRYSTALLINE GLOBE
    One-Handed Damage: 10-26
    Level Requirement: Level 27
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: CLOUDY SPHERE
    One-Handed Damage: 11-29
    Level Requirement: Level 30
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 35
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: SPARKLING BALL
    One-Handed Damage: 13-32
    Level Requirement: Level 34
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 40
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: SWIRLING CRYSTAL
    One-Handed Damage: 18-42
    Level Requirement: Level 37
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 50
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's all for exceptional orbs.
    
    -----------
    Elite Orbs
    -----------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: HEAVENLY STONE
    One-Handed Damage: 21-46
    Level Requirement: Level 44
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 20
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: ELDRITCH ORB
    One-Handed Damage: 18-50
    Level Requirement: Level 50
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: DEMON HEART
    One-Handed Damage: 23-55
    Level Requirement: Level 56
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 35
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: VORTEX ORB
    One-Handed Damage: 12-66
    Level Requirement: Level 63
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 40
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: DIMENSIONAL SHARD
    One-Handed Damage: 30-53
    Level Requirement: Level 66
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 50
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's all for elite orbs.
    
    ---------------
    8.1.10 Polearms
    ---------------
    
    I personally think these weapons are the worst in the entire game.  I
    personally think they are worthless, and their damages don't work well for the
    weapon type.  I think they look cool, but that is really about all, I would
    just stick with axes.  Anyway, after that rant of mine, here is the
    information.
    
    ----------------
    Normal Polearms
    ----------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: BARDICHE
    Two-Handed Damage: 1-27
    Level Requirement: -
    Minimum Strength: 40
    Minimum Dexterity: -
    Range: 3
    Durability: 50
    Sockets: 3
    Speed By Class: Fast - Druid. Normal - Necromancer and Sorceress. Slow: Others.
    -------------------------------------------------------------------------------
    Name: VOULGE
    Two-Handed Damage: 6-21
    Level Requirement: -
    Minimum Strength: 50
    Minimum Dexterity: -
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Fast - Druid and Sorceress.  Slow - Amazon.  Normal - Others.
    -------------------------------------------------------------------------------
    Name: SCYTHE
    Two-Handed Damage: 8-20
    Level Requirement: -
    Minimum Strength: 41
    Minimum Dexterity: 41
    Range: 2
    Durability: 65
    Sockets: 5
    Speed By Class:Very Fast: Druid. Fast: Necromancer and Sorceress. Slow: Others.
    -------------------------------------------------------------------------------
    Name: POLEAXE
    Two-Handed Damage: 18-39
    Level Requirement: -
    Minimum Strength: 62
    Minimum Dexterity: -
    Range: 4
    Durability: 65
    Sockets: 5
    Speed By Class: Fast - Druid. Normal - Necromancer and Sorceress. Slow: Others.
    -------------------------------------------------------------------------------
    Name: HALBERD
    Two-Handed Damage: 12-45
    Level Requirement: -
    Minimum Strength: 75
    Minimum Dexterity: 45
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Fast - Druid and Sorceress.  Slow - Amazon.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: WAR SCYTHE
    Two-Handed Damage: 15-36
    Level Requirement: -
    Minimum Strength: 80
    Minimum Dexterity: 80
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Very Fast: Druid. Fast: Necromancer, Paladin, and Sorceress.
                    Normal: All others.
    ===============================================================================
    
    That's all for normal polearms.
    
    --------------------
    Exceptional Polarms
    --------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: LOCHABER AXE
    Two-Handed Damage: 6-58
    Level Requirement: Level 21
    Minimum Strength: 80
    Minimum Dexterity: -
    Range: 3
    Durability: 50
    Sockets: 3
    Speed By Class: Fast: Druid.  Normal: Necromancer and Sorceress.  Slow: Others.
    -------------------------------------------------------------------------------
    Name: BILL
    Two-Handed Damage: 14-53
    Level Requirement: Level 25
    Minimum Strength: 95
    Minimum Dexterity: -
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Fast: Druid and Sorceress.  Amazon: Slow.  Normal: All Others.
    -------------------------------------------------------------------------------
    Name: BATTLE SCYTHE
    Two-Handed Damage: 18-45
    Level Requirement: Level 25
    Minimum Strength: 82
    Minimum Dexterity: 82
    Range: 2
    Durability: 65
    Sockets: 5
    Speed By Class: Very Fast: Druid. Fast: Necromancer, Paladin, and Sorceress.
                    Normal: All others.
    -------------------------------------------------------------------------------
    Name: PARTIZAN
    Two-Handed Damage: 34-75
    Level Requirement: Level 23
    Minimum Strength: 113
    Minimum Dexterity: 67
    Range: 4
    Durability: 65
    Sockets: 5
    Speed By Class: Fast: Druid.  Normal: Necromancer and Sorceress.  Slow: Others.
    -------------------------------------------------------------------------------
    Name: BEC-DE-CORBIN
    Two-Handed Damage: 13-85
    Level Requirement: Level 25
    Minimum Strength: 133
    Minimum Dexterity: 91
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Fast: Druid and Sorceress.  Slow: Amazon.  Normal: All Others.
    -------------------------------------------------------------------------------
    Name: GRIM SCYTHE
    Two-Handed Damage: 30-70
    Level Requirement: Level 25
    Minimum Strength: 140
    Minimum Dexterity: 140
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Very Fast: Druid. Fast: Necromancer, Paladin, and Sorceress.
    Normal: All others.
    ===============================================================================
    
    That's it for exceptional polearms.
    
    ---------------
    Elite Polearms
    ---------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: OGRE AXE
    Two-Handed Damage: 28-145
    Level Requirement: Level 45
    Minimum Strength: 195
    Minimum Dexterity: 75
    Range: 3
    Durability: 50
    Sockets: 3
    Speed By Class: Fast: Druid.  Normal: Necromancer and Sorceress.  Slow: Others.
    -------------------------------------------------------------------------------
    Name: COLOSSUS VOULGE
    Two-Handed Damage: 17-165
    Level Requirement: Level 53
    Minimum Strength: 210
    Minimum Dexterity: 55
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Fast: Druid and Sorceress.  Slow: Amazon.  Normal: All others.
    -------------------------------------------------------------------------------
    Name: THRESHER
    Two-Handed Damage: 12-141
    Level Requirement: Level 53
    Minimum Strength: 152
    Minimum Dexterity: 118
    Range: 2
    Durability: 65
    Sockets: 5
    Speed By Class: Very Fast: Druid.  Normal: Amazon, Assassin, and Barbarian.
                    Fast - All others.
    -------------------------------------------------------------------------------
    Name: CRYPTIC AXE
    Two-Handed Damage: 33-150
    Level Requirement: Level 59
    Minimum Strength: 165
    Minimum Dexterity: 103
    Range: 4
    Durability: 65
    Sockets: 5
    Speed By Class: Fast: Druid.  Normal: Necromancer and Sorceress.  Slow: Others.
    -------------------------------------------------------------------------------
    Name: GREAT POLEAXE
    Two-Handed Damage: 46-127
    Level Requirement: Level 63
    Minimum Strength: 179
    Minimum Dexterity: 99
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Fast: Druid and Sorceress.  Slow: Amazon.  Normal: All others.
    -------------------------------------------------------------------------------
    Name: GIANT THRESHER
    Two-Handed Damage: 40-114
    Level Requirement: Level 66
    Minimum Strength: 188
    Minimum Dexterity: 140
    Range: 5
    Durability: 55
    Sockets: 6
    Speed By Class: Very Fast: Druid. Fast: Necromancer, Paladin, and Sorceress.
                    Normal: All others.
    ===============================================================================
    
    That's all for elite polearms.
    
    ---------------
    8.1.11 Scepters
    ---------------
    
    These are in the class of maces, but they are in a class by themselves.  They
    are magic sticks that usually apply to Paladins with skill bonuses for them.
    They also give good damage, so I would recommend them to people who use maces.
    
    ----------------
    Normal Scepters
    ----------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: SCEPTER
    One-Handed Damage: 6-11
    Level Requirement: -
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 50
    Sockets: 2
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: GRAND SCEPTER
    One-Handed Damage: 8-18
    Level Requirement: -
    Minimum Strength: 37
    Minimum Dexterity: -
    Range: 2
    Durability: 60
    Sockets: 3
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: WAR SCEPTER
    One-Handed Damage: 10-17
    Level Requirement: -
    Minimum Strength: 55
    Minimum Dexterity: -
    Range: 2
    Durability: 70
    Sockets: 5
    Speed For Paladin: Very Fast
    ===============================================================================
    
    That's all for normal scepters.
    
    ---------------------
    Exceptional Scepters
    ---------------------
    
    These are found usually in Nightmare difficulty.
    
    ===============================================================================
    Name: RUNE SCEPTER
    One-Handed Damage: 13-24
    Level Requirement: Level 19
    Minimum Strength: 58
    Minimum Dexterity: -
    Range: 1
    Durability: 50
    Sockets: 2
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: HOLY WATER SPRINKLER
    One-Handed Damage: 14-36
    Level Requirement: Level 25
    Minimum Strength: 76
    Minimum Dexterity: -
    Range: 2
    Durability: 60
    Sockets: 3
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: DIVINE SCEPTER
    One-Handed Damage: 16-38
    Level Requirement: Level 28
    Minimum Strength: 103
    Minimum Dexterity: -
    Range: 2
    Durability: 70
    Sockets: 5
    Speed For Paladin: Very Fast
    ===============================================================================
    
    That's all for exceptional scepters.
    
    ---------------
    Elite Scepters
    ---------------
    
    These are found in Hell difficulty.
    
    ===============================================================================
    Name: MIGHTY SCEPTER
    One-Handed Damage: 40-52
    Level Requirement: Level 46
    Minimum Strength: 125
    Minimum Dexterity: 65
    Range: 1
    Durability: 50
    Sockets: 2
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: SERAPH ROD
    One-Handed Damage: 45-54
    Level Requirement: Level 57
    Minimum Strength: 108
    Minimum Dexterity: 69
    Range: 2
    Durability: 60
    Sockets: 3
    Speed For Paladin: Fast
    -------------------------------------------------------------------------------
    Name: CADUCEUS
    One-Handed Damage: 37-43
    Level Requirement: Level 66
    Minimum Strength: 97
    Minimum Dexterity: 70
    Range: 2
    Durability: 70
    Sockets: 5
    Speed For Paladin: Very Fast
    ===============================================================================
    
    That's it for elite scepters.
    
    -------------
    8.1.12 Spears
    -------------
    
    These are the better version of polearms in my opinion.  They are more useful
    and more people are better at using them.  The best part of this is the range
    you get.  Anyway, there really isn't much more to say here, so here it is.
    
    ===============================================================================
    Name: SPEAR
    Two-Handed Damage: 3-15
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 4
    Durability: 30
    Sockets: 3
    Speed By Class: Fast - Amazon.  Slow - Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: TRIDENT
    Two-Handed Damage: 9-15
    Level Requirement: -
    Minimum Strength: 38
    Minimum Dexterity: 24
    Range: 4
    Durability: 35
    Sockets: 4
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Slow -
                    All others.
    -------------------------------------------------------------------------------
    Name: BRANDISTOCK
    Two-Handed Damage: 7-17
    Level Requirement: -
    Minimum Strength: 40
    Minimum Dexterity: 50
    Range: 5
    Durability: 28
    Sockets: 5
    Speed By Class: Normal - Assassin and Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SPETUM
    Two-Handed Damage: 15-23
    Level Requirement: -
    Minimum Strength: 54
    Minimum Dexterity: 35
    Range: 5
    Durability: 28
    Sockets: 6
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Slow -
                    All others.
    -------------------------------------------------------------------------------
    Name: PIKE
    Two-Handed Damage: 14-63
    Level Requirement: -
    Minimum Strength: 60
    Minimum Dexterity: 45
    Range: 5
    Durability: 25
    Sockets: 6
    Speed By Class: Slow - Amazon.  Very Slow - All others.
    ===============================================================================
    
    That's all for normal spears.
    
    -------------------
    Exceptional Spears
    -------------------
    
    These are usually found in Nightmare difficulty.
    
    ===============================================================================
    Name: WAR SPEAR
    Two-Handed Damage: 10-37
    Level Requirement: Level 21
    Minimum Strength: 25
    Minimum Dexterity: 25
    Range: 4
    Durability: 30
    Sockets: 3
    Speed By Class: Fast - Amazon.  Slow - Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: FUSCINA
    Two-Handed Damage: 19-37
    Level Requirement: Level 24
    Minimum Strength: 77
    Minimum Dexterity: 25
    Range: 4
    Durability: 35
    Sockets: 4
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Slow -
                    All others.
    -------------------------------------------------------------------------------
    Name: WAR FORK
    Two-Handed Damage: 16-40
    Level Requirement: Level 25
    Minimum Strength: 80
    Minimum Dexterity: 95
    Range: 5
    Durability: 28
    Sockets: 5
    Speed By Class: Normal - Assassin and Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: YARI
    Two-Handed Damage: 29-59
    Level Requirement: Level 25
    Minimum Strength: 101
    Minimum Dexterity: -
    Range: 5
    Durability: 28
    Sockets: 6
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Slow -
                    All others.
    -------------------------------------------------------------------------------
    Name: LANCE
    Two-Handed Damage: 27-114
    Level Requirement: Level 25
    Minimum Strength: 110
    Minimum Dexterity: 88
    Range: 5
    Durability: 25
    Sockets: 6
    Speed By Class: Slow - Amazon.  Very Slow - All others.
    ===============================================================================
    
    That's all for exceptional spears.
    
    -------------
    Elite Spears
    -------------
    
    These are usually in Hell difficulty.
    
    ===============================================================================
    Name: HYPERION SPEAR
    Two-Handed Damage: 35-119
    Level Requirement: Level 43
    Minimum Strength: 155
    Minimum Dexterity: 120
    Range: 4
    Durability: 30
    Sockets: 3
    Speed By Class: Fast - Amazon.  Slow - Assassin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: STYGIAN PIKE
    Two-Handed Damage: 29-144
    Level Requirement: Level 49
    Minimum Strength: 168
    Minimum Dexterity: 97
    Range: 4
    Durability: 35
    Sockets: 4
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Normal -
                    All others.
    -------------------------------------------------------------------------------
    Name: MANCATCHER
    Two-Handed Damage: 42-92
    Level Requirement: Level 55
    Minimum Strength: 132
    Minimum Dexterity: 134
    Range: 5
    Durability: 28
    Sockets: 5
    Speed By Class: Normal - Assassin and Necromancer.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GHOST SPEAR
    Two-Handed Damage: 18-155
    Level Requirement: Level 62
    Minimum Strength: 122
    Minimum Dexterity: 163
    Range: 5
    Durability: 28
    Sockets: 6
    Speed By Class: Normal - Amazon and Barbarian.  Very Slow - Assassin.  Slow -
                    All others.
    -------------------------------------------------------------------------------
    Name: WAR PIKE
    Two-Handed Damage: 33-178
    Level Requirement: Level 66
    Minimum Strength: 165
    Minimum Dexterity: 106
    Range: 5
    Durability: 25
    Sockets: 6
    Speed By Class: Slow - Amazon.  Very Slow - All others.
    ===============================================================================
    
    That's all for elite spears.
    
    --------------
    8.1.13 Staves
    --------------
    
    These are most commonly used only by sorceresses and for magical purposes, but
    they can still be used as weapons, though they aren't that strong.  Well
    anyway, here is the information.
    
    --------------
    Normal Staves
    --------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: SHORT STAFF
    Two-Handed Damage: 1-5
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 20
    Sockets: 2
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: LONG STAFF
    Two-Handed Damage: 2-8
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: GNARLED STAFF
    Two-Handed Damage: 4-12
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 35
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: BATTLE STAFF
    Two-Handed Damage: 6-13
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 40
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: WAR STAFF
    Two-Handed Damage: 12-28
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 2
    Durability: 50
    Sockets: 6
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's all for normal staves.
    
    -------------------
    Exceptional Staves
    -------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: JO STAFF
    Two-Handed Damage: 6-21
    Level Requirement: Level 18
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 20
    Sockets: 2
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: QUARTER STAFF
    Two-Handed Damage: 8-26
    Level Requirement: Level 23
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: CEDAR STAFF
    Two-Handed Damage: 11-32
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 35
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: GOTHIC STAFF
    Two-Handed Damage: 14-34
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 40
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: RUNE STAFF
    Two-Handed Damage: 24-58
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 50
    Sockets: 6
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's all for exceptional staves.
    
    -------------
    Elite Staves
    -------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: WALKING STICK
    Two-Handed Damage: 69-85
    Level Requirement: Level 43
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 2
    Durability: 20
    Sockets: 2
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: STALAGMITE
    Two-Handed Damage: 75-107
    Level Requirement: Level 49
    Minimum Strength: 34
    Minimum Dexterity: -
    Range: 2
    Durability: 30
    Sockets: 3
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: ELDER STAFF
    Two-Handed Damage: 80-93
    Level Requirement: Level 55
    Minimum Strength: 44
    Minimum Dexterity: 37
    Range: 2
    Durability: 35
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Normal
    -------------------------------------------------------------------------------
    Name: SHILLELAGH
    Two-Handed Damage: 65-108
    Level Requirement: Level 62
    Minimum Strength: 52
    Minimum Dexterity: 27
    Range: 2
    Durability: 40
    Sockets: 4
    Magic Level: 1
    Speed for Sorceress: Fast
    -------------------------------------------------------------------------------
    Name: ARCHON
    Two-Handed Damage: 83-99
    Level Requirement: Level 66
    Minimum Strength: 63
    Minimum Dexterity: 35
    Range: 2
    Durability: 50
    Sockets: 6
    Magic Level: 1
    Speed for Sorceress: Normal
    ===============================================================================
    
    That's it for elite staves.
    
    --------------
    8.1.14 Swords
    --------------
    
    My favorite weapons in the game.  There are so many different kinds, and this
    section is going to be pretty large.  These are two-handed swords and regular
    one-handed swords.
    
    *NOTE* For the two-handed swords, the Barbarian can equip them with only one
    hand with reduced damage, so that is the one-handed damage that will be on two
    handed swords.  Here we go.
    
    --------------
    Normal Swords
    --------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: SWORT SWORD
    One-Handed Damage: 2-7
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 24
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: SCIMITAR
    One-Handed Damage: 2-6
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: 21
    Range: 1
    Durability: 22
    Sockets: 2
    Speed By Class: Fast - Sorceress.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: SABRE
    One-Handed Damage: 3-8
    Level Requirement: -
    Minimum Strength: 25
    Minimum Dexterity: 25
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: FALCHION
    One-Handed Damage: 9-18
    Level Requirement: -
    Minimum Strength: 33
    Minimum Dexterity: -
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Normal - Assassin and Paladin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: CRYSTAL SWORD
    One-Handed Damage: 5-15
    Level Requirement: -
    Minimum Strength: 43
    Minimum Dexterity: -
    Range: 2
    Durability: 20
    Sockets: 6
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BROAD SWORD
    One-Handed Damage: 7-14
    Level Requirement: -
    Minimum Strength: 48
    Minimum Dexterity: -
    Range: 1
    Durability: 32
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: LONG SWORD
    One-Handed Damage: 3-19
    Level Requirement: -
    Minimum Strength: 55
    Minimum Dexterity: 39
    Range: 1
    Durability: 44
    Sockets: 4
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: WAR SWORD
    One-Handed Damage: 8-20
    Level Requirement: -
    Minimum Strength: 71
    Minimum Dexterity: 45
    Range: 1
    Durability: 44
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: TWO-HANDED SWORD
    One-Handed Damage: 2-9
    Two-Handed Damage: 8-17
    Level Requirement: -
    Minimum Strength: 35
    Minimum Dexterity: 27
    Range: 3
    Durability: 44
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CLAYMORE
    One-Handed Damage: 5-12
    Two-Handed Damage: 13-30
    Level Requirement: -
    Minimum Strength: 47
    Minimum Dexterity: -
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: GIANT SWORD
    One-Handed Damage: 3-16
    Two-Handed Damage: 9-28
    Level Requirement: -
    Minimum Strength: 56
    Minimum Dexterity: 34
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BASTARD SWORD
    One-Handed Damage: 7-19
    Two-Handed Damage: 20-28
    Level Requirement: -
    Minimum Strength: 62
    Minimum Dexterity: -
    Range: 2
    Durability: 40
    Sockets: 4
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: FLAMBERGE
    One-Handed Damage: 9-15
    Two-Handed Damage: 13-26
    Level Requirement: -
    Minimum Strength: 70
    Minimum Dexterity: 49
    Range: 3
    Durability: 50
    Sockets: 5
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GREAT SWORD
    One-Handed Damage: 12-20
    Two-Handed Damage: 25-42
    Level Requirement: -
    Minimum Strength: 100
    Minimum Dexterity: 60
    Range: 3
    Durability: 50
    Sockets: 6
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    ===============================================================================
    
    That's it for normal swords.
    
    -------------------
    Exceptional Swords
    -------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: GLADIUS
    One-Handed Damage: 8-22
    Level Requirement: Level 18
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 24
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CUTLASS
    One-Handed Damage: 8-21
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 52
    Range: 1
    Durability: 22
    Sockets: 2
    Speed By Class: Fast - Sorceress.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: SHAMSHIR
    One-Handed Damage: 10-24
    Level Requirement: Level 23
    Minimum Strength: 58
    Minimum Dexterity: 58
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: TULWAR
    One-Handed Damage: 16-35
    Level Requirement: Level 25
    Minimum Strength: 70
    Minimum Dexterity: -
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Normal - Assassin and Paladin.  Slow - All others.
    -------------------------------------------------------------------------------
    Name: DIMENSIONAL BLADE
    One-Handed Damage: 13-35
    Level Requirement: Level 25
    Minimum Strength: 85
    Minimum Dexterity: 60
    Range: 1
    Durability: 20
    Sockets: 6
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BATTLE SWORD
    One-Handed Damage: 16-34
    Level Requirement: Level 25
    Minimum Strength: 92
    Minimum Dexterity: 43
    Range: 1
    Durability: 32
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: RUNE SWORD
    One-Handed Damage: 10-42
    Level Requirement: Level 25
    Minimum Strength: 103
    Minimum Dexterity: 79
    Range: 1
    Durability: 44
    Sockets: 4
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: ANCIENT SWORD
    One-Handed Damage: 18-43
    Level Requirement: Level 25
    Minimum Strength: 127
    Minimum Dexterity: 88
    Range: 1
    Durability: 44
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: ESPANDON
    One-Handed Damage: 8-26
    Two-Handed Damage: 18-40
    Level Requirement: Level 25
    Minimum Strength: 73
    Minimum Dexterity: 61
    Range: 3
    Durability: 44
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: DACIAN FLAX
    One-Handed Damage: 13-30
    Two-Handed Damage: 26-61
    Level Requirement: Level 25
    Minimum Strength: 91
    Minimum Dexterity: 20
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: TUSK SWORD
    One-Handed Damage: 10-37
    Two-Handed Damage: 19-58
    Level Requirement: Level 25
    Minimum Strength: 104
    Minimum Dexterity: 71
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: GOTHIC SWORD
    One-Handed Damage: 14-40
    Two-Handed Damage: 39-60
    Level Requirement: Level 25
    Minimum Strength: 113
    Minimum Dexterity: 20
    Range: 2
    Durability: 40
    Sockets: 4
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: ZWEIHANDER
    One-Handed Damage: 19-35
    Two-Handed Damage: 29-54
    Level Requirement: Level 25
    Minimum Strength: 125
    Minimum Dexterity: 94
    Range: 3
    Durability: 50
    Sockets: 5
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: EXECUTIONER SWORD
    One-Handed Damage: 24-40
    Two-Handed Damage: 47-80
    Level Requirement: Level 25
    Minimum Strength: 170
    Minimum Dexterity: 110
    Range: 3
    Durability: 50
    Sockets: 6
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    ===============================================================================
    
    That's all for exceptional swords.
    
    -------------
    Elite Swords
    -------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: FALCATA
    One-Handed Damage: 31-59
    Level Requirement: Level 42
    Minimum Strength: 150
    Minimum Dexterity: 88
    Range: 1
    Durability: 24
    Sockets: 2
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: ATAGHAN
    One-Handed Damage: 26-46
    Level Requirement: Level 45
    Minimum Strength: 136
    Minimum Dexterity: 95
    Range: 1
    Durability: 22
    Sockets: 2
    Speed By Class: Fast - Sorceress.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: ELEGANT BLADE
    One-Handed Damage: 33-45
    Level Requirement: Level 47
    Minimum Strength: 109
    Minimum Dexterity: 122
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: HYDRA EDGE
    One-Handed Damage: 28-68
    Level Requirement: Level 51
    Minimum Strength: 142
    Minimum Dexterity: 105
    Range: 1
    Durability: 32
    Sockets: 2
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: PHASE BLADE
    One-Handed Damage: 31-35
    Level Requirement: Level 54
    Minimum Strength: 25
    Minimum Dexterity: 136
    Range: 2
    Durability: Indestructible
    Sockets: 6
    Speed By Class: Fast - Sorceress.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: CONQUEST SWORD
    One-Handed Damage: 37-53
    Level Requirement: Level 58
    Minimum Strength: 142
    Minimum Dexterity: 112
    Range: 1
    Durability: 32
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CRYPTIC SWORD
    One-Handed Damage: 5-77
    Level Requirement: Level 61
    Minimum Strength: 99
    Minimum Dexterity: 109
    Range: 2
    Durability: 44
    Sockets: 4
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: MYTHICAL SWORD
    One-Handed Damage: 40-52
    Level Requirement: Level 66
    Minimum Strength: 147
    Minimum Dexterity: 124
    Range: 2
    Durability: 44
    Sockets: 3
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: LEGEND SWORD
    One-Handed Damage: 20-56
    Two-Handed Damage: 50-94
    Level Requirement: Level 44
    Minimum Strength: 175
    Minimum Dexterity: 100
    Range: 3
    Durability: 44
    Sockets: 3
    Speed By Class: Fast - Druid, Necromancer, Sorceress.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: HIGHLAND BLADE
    One-Handed Damage: 22-62
    Two-Handed Damage: 67-96
    Level Requirement: Level 49
    Minimum Strength: 171
    Minimum Dexterity: 104
    Range: 3
    Durability: 100
    Sockets: 4
    Speed By Class: Fast - All Character Classes.
    -------------------------------------------------------------------------------
    Name: BALROG BLADE
    One-Handed Damage: 15-75
    Two-Handed Damage: 55-118
    Level Requirement: Level 53
    Minimum Strength: 185
    Minimum Dexterity: 87
    Range: 3
    Durability: 50
    Sockets: 4
    Speed By Class: Normal - Sorceress.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: CHAMPION SWORD
    One-Handed Damage: 24-54
    Two-Handed Damage: 71-83
    Level Requirement: Level 57
    Minimum Strength: 163
    Minimum Dexterity: 103
    Range: 3
    Durability: 40
    Sockets: 4
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: COLOSSUS SWORD
    One-Handed Damage: 26-70
    Two-Handed Damage: 61-121
    Level Requirement: Level 60
    Minimum Strength: 182
    Minimum Dexterity: 95
    Range: 3
    Durability: 50
    Sockets: 5
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: COLOSSUS BLADE
    One-Handed Damage: 25-65
    Two-Handed Damage: 58-115
    Level Requirement: Level 63
    Minimum Strength: 189
    Minimum Dexterity: 110
    Range: 3
    Durability: 50
    Sockets: 6
    Speed By Class: Normal - Druid, Necromancer, and Sorceress.  Fast - All others.
    ===============================================================================
    
    That's it for elite swords.
    
    ----------------------
    8.1.15 Throwing Items
    ----------------------
    
    This is a rather small category compared to the last one, but still important
    nonetheless.  These throwing items include the ones that haven't been included
    already, which are throwing knifes and throwing axes.  These don't have any
    durability or sockets.  Here it is!
    
    ------------------------
    Normal Throwing Weapons
    ------------------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: THROWING KNIFE
    Throwing Damage: 4-9
    One-Handed Damage: 2-3
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: 21
    Melee Range: 1
    Maximum Stack: 160
    Class: Dagger
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: BALANCED KNIFE
    Throwing Damage: 6-11
    One-Handed Damage: 1-8
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: 51
    Melee Range: 1
    Maximum Stack: 160
    Class: Dagger
    Speed By Class: Fast - Paladin.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: THRWOING AXE
    Throwing Damage: 8-12
    One-Handed Damage: 4-7
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: 40
    Melee Range: 1
    Maximum Stack: 130
    Class: Axe
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: BALANCED AXE
    Throwing Damage: 12-15
    One-Handed Damage: 5-10
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: 57
    Melee Range: 1
    Maximum Stack: 130
    Class: Axe
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    ===============================================================================
    
    That's it for normal throwing weapons.
    
    -----------------------------
    Exceptional Throwing Weapons
    -----------------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: BATTLE DART
    Throwing Damage: 11-24
    One-Handed Damage: 8-16
    Level Requirement: Level 19
    Minimum Strength: 25
    Minimum Dexterity: 52
    Melee Range: 1
    Maximum Stack: 160
    Class: Dagger
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: WAR DART
    Throwing Damage: 14-27
    One-Handed Damage: 6-24
    Level Requirement: Level 22
    Minimum Strength: 25
    Minimum Dexterity: 97
    Melee Range: 1
    Maximum Stack: 160
    Class: Dagger
    Speed By Class: Fast - Paladin.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: FRANCISCA
    Throwing Damage: 18-33
    One-Handed Damage: 11-22
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 80
    Melee Range: 1
    Maximum Stack: 130
    Class: Axe
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: HURLBAT
    Throwing Damage: 24-34
    One-Handed Damage: 13-27
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: 106
    Melee Range: 1
    Maximum Stack: 130
    Class: Axe
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    ===============================================================================
    
    That's all for exceptional throwing weapons.
    
    -----------------------
    Elite Throwing Weapons
    -----------------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: FLYING KNIFE
    Throwing Damage: 23-54
    One-Handed Damage: 23-54
    Level Requirement: Level 48
    Minimum Strength: 48
    Minimum Dexterity: 141
    Melee Range: 1
    Maximum Stack: 200
    Class: Dagger
    Speed By Class: Normal - Paladin.  Fast - All others.
    -------------------------------------------------------------------------------
    Name: WINGED KNIFE
    Throwing Damage: 23-39
    One-Handed Damage: 27-35
    Level Requirement: Level 57
    Minimum Strength: 45
    Minimum Dexterity: 142
    Melee Range: 1
    Maximum Stack: 200
    Class: Dagger
    Speed By Class: Fast - Paladin.  Very Fast - All others.
    -------------------------------------------------------------------------------
    Name: FLYING AXE
    Throwing Damage: 15-66
    One-Handed Damage: 17-65
    Level Requirement: Level 42
    Minimum Strength: 88
    Minimum Dexterity: 108
    Melee Range: 1
    Maximum Stack: 180
    Class: Axe
    Speed By Class: Fast - Assassin and Paladin.  Normal - All others.
    -------------------------------------------------------------------------------
    Name: WINGED AXE
    Throwing Damage: 7-60
    One-Handed Damage: 11-56
    Level Requirement: Level 60
    Minimum Strength: 96
    Minimum Dexterity: 122
    Melee Range: 1
    Maximum Stack: 180
    Class: Axe
    Speed By Class: Very Fast - Assassin and Paladin.  Fast - All others.
    ===============================================================================
    
    That's all for elite throwing weapons.
    
    -------------
    8.1.16 Wands
    -------------
    
    These are the necromancer's weapons of choice.  Like staves are for sorceress,
    they are used mainly to give skill bonuses to the holder, but they can every
    once in a while be used in melee attacking if you are in a pickle.  Here they
    are.
    
    -------------
    Normal Wands
    -------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: WAND
    One-Handed Damage: 2-4
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 1
    Magic Level: 1
    Speed for Necromancer: Fast
    -------------------------------------------------------------------------------
    Name: YEW WAND
    One-Handed Damage: 2-8
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 1
    Magic Level: 1
    Speed for Necromancer: Normal
    -------------------------------------------------------------------------------
    Name: BONE WAND
    One-Handed Damage: 3-7
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Very Fast
    -------------------------------------------------------------------------------
    Name: GRIM WAND
    One-Handed Damage: 5-11
    Level Requirement: -
    Minimum Strength: -
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Fast
    ===============================================================================
    
    That's all for normal wands.
    
    ------------------
    Exceptional Wands
    ------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: BURNT WAND
    One-Handed Damage: 8-18
    Level Requirement: Level 19
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 1
    Magic Level: 1
    Speed for Necromancer: Fast
    -------------------------------------------------------------------------------
    Name: PETRIFIED WAND
    One-Handed Damage: 8-24
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Normal
    -------------------------------------------------------------------------------
    Name: TOMB WAND
    One-Handed Damage: 10-22
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Very Fast
    -------------------------------------------------------------------------------
    Name: GRAVE WAND
    One-Handed Damage: 13-29
    Level Requirement: Level 25
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Fast
    ===============================================================================
    
    That's it for exceptional wands.
    
    ------------
    Elite Wands
    ------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: POLISHED WAND
    One-Handed Damage: 18-33
    Level Requirement: Level 41
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Fast
    -------------------------------------------------------------------------------
    Name: GHOST WAND
    One-Handed Damage: 20-42
    Level Requirement: Level 48
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Normal
    -------------------------------------------------------------------------------
    Name: LICH WAND
    One-Handed Damage: 10-31
    Level Requirement: Level 56
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Fast
    -------------------------------------------------------------------------------
    Name: UNEARTHED WAND
    One-Handed Damage: 22-28
    Level Requirement: Level 64
    Minimum Strength: 25
    Minimum Dexterity: -
    Range: 1
    Durability: 15
    Sockets: 2
    Magic Level: 1
    Speed for Necromancer: Fast
    ===============================================================================
    
    That's all for elite wands.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                      8.2 Equipment
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here is a list of you will defend yourself from enemy attack, and the best way
    to do it.  There is another large variety of ways to defend yourself, more than
    the previous Diablo, with the addition of boots and gloves.  Here it is.
    
    ------------
    8.2.1 Armor
    ------------
    
    These are the main part of your defense, and there are many different kinds of
    body armor.  They are absolutely vital to your survival, and can absorb many
    hits.  Here is the list, and it is much shorter than the weapons.
    
    -------------
    Normal Armor
    -------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: QUILTED ARMOR
    Defense: 8-11
    Level Requirement: -
    Minimum Strength: 12
    Durability: 20
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: LEATHER ARMOR
    Defense: 14-17
    Level Requirement: -
    Minimum Strength: 15
    Durability: 24
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: HARD LEATHER ARMOR
    Defense: 21-24
    Level Requirement: -
    Minimum Strength: 20
    Durability: 28
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: STUDDED LEATHER ARMOR
    Defense: 32-35
    Level Requirement: -
    Minimum Strength: 27
    Durability: 32
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: RING MAIL
    Defense: 45-48
    Level Requirement: -
    Minimum Strength: 36
    Durability: 26
    Sockets: 3
    Type: Medium
    -------------------------------------------------------------------------------
    Name: SCALE MALE
    Defense: 57-60
    Level Requirement: -
    Minimum Strength: 44
    Durability: 36
    Sockets: 2
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: BREAST PLATE
    Defense: 65-68
    Level Requirement: -
    Minimum Strength: 30
    Durability: 50
    Sockets: 3
    Type: Light
    -------------------------------------------------------------------------------
    Name: CHAIN MAIL
    Defense: 72-75
    Level Requirement: -
    Minimum Strength: 48
    Durability: 45
    Sockets: 2
    Type: Medium
    -------------------------------------------------------------------------------
    Name: SPLINT MAIL
    Defense: 90-95
    Level Requirement: -
    Minimum Strength: 51
    Durability: 30
    Sockets: 2
    Type: Medium
    -------------------------------------------------------------------------------
    Name: LIGHT PLATE
    Defense: 90-107
    Level Requirement: -
    Minimum Strength: 41
    Durability: 60
    Sockets: 3
    Type: Light
    -------------------------------------------------------------------------------
    Name: FIELD PLATE
    Defense: 101-105
    Level Requirement: -
    Minimum Strength: 55
    Durability: 48
    Sockets: 2
    Type: Medium
    -------------------------------------------------------------------------------
    Name: PLATE MAIL
    Defense: 108-116
    Level Requirement: -
    Minimum Strength: 65
    Durability: 60
    Sockets: 2
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: GOTHIC PLATE
    Defense: 128-135
    Level Requirement: -
    Minimum Strength: 70
    Durability: 55
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: FULL PLATE MAIL
    Defense: 150-161
    Level Requirement: -
    Minimum Strength: 80
    Durability: 70
    Sockets: 4
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: ANCIENT ARMOR
    Defense: 218-233
    Level Requirement: -
    Minimum Strength: 100
    Durability: 60
    Sockets: 4
    Type: Medium
    ===============================================================================
    
    That's all for normal armor.
    
    ------------------
    Exceptional Armor
    ------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: GHOST ARMOR
    Defense: 102-117
    Level Requirement: Level 22
    Minimum Strength: 38
    Durability: 20
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: SERPENTSKIN ARMOR
    Defense: 111-126
    Level Requirement: Level 24
    Minimum Strength: 43
    Durability: 24
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: DEMONHIDE ARMOR
    Defense: 122-136
    Level Requirement: Level 25
    Minimum Strength: 50
    Durability: 28
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: TRELLISED ARMOR
    Defense: 138-153
    Level Requirement: Level 25
    Minimum Strength: 61
    Durability: 32
    Sockets: 2
    Type: Light
    -------------------------------------------------------------------------------
    Name: LINKED MAIL
    Defense: 158-172
    Level Requirement: Level 25
    Minimum Strength: 74
    Durability: 26
    Sockets: 3
    Type: Medium
    -------------------------------------------------------------------------------
    Name: TIGULATED MAIL
    Defense: 176-190
    Level Requirement: Level 25
    Minimum Strength: 86
    Durability: 36
    Sockets: 3
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: CUIRASS
    Defense: 188-202
    Level Requirement: Level 25
    Minimum Strength: 65
    Durability: 50
    Sockets: 3
    Type: Light
    -------------------------------------------------------------------------------
    Name: MESH ARMOR
    Defense: 198-213
    Level Requirement: Level 25
    Minimum Strength: 92
    Durability: 45
    Sockets: 3
    Type: Medium
    -------------------------------------------------------------------------------
    Name: RUSSET ARMOR
    Defense: 225-243
    Level Requirement: Level 25
    Minimum Strength: 97
    Durability: 30
    Sockets: 3
    Type: Medium
    -------------------------------------------------------------------------------
    Name: MAGE PLATE
    Defense: 225-261
    Level Requirement: Level 25
    Minimum Strength: 55
    Durability: 60
    Sockets: 3
    Type: Light
    -------------------------------------------------------------------------------
    Name: TEMPLAR COAT
    Defense: 252-274
    Level Requirement: Level 25
    Minimum Strength: 118
    Durability: 60
    Sockets: 3
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: SHARKTOOTH ARMOR
    Defense: 242-258
    Level Requirement: Level 25
    Minimum Strength: 103
    Durability: 48
    Sockets: 3
    Type: Medium
    -------------------------------------------------------------------------------
    Name: EMBOSSED PLATE
    Defense: 282-303
    Level Requirement: Level 25
    Minimum Strength: 125
    Durability: 55
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: CHAOS ARMOR
    Defense: 315-342
    Level Requirement: Level 25
    Minimum Strength: 140
    Durability: 70
    Sockets: 4
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: ORNATE PLATE
    Defense: 417-450
    Level Requirement: Level 25
    Minimum Strength: 170
    Durability: 60
    Sockets: 4
    Type: Medium
    ===============================================================================
    
    That's all for exceptional armor.
    
    ------------
    Elite Armor
    ------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: DUSK SHROUD
    Defense: 361-467
    Level Requirement: Level 49
    Minimum Strength: 77
    Durability: 20
    Sockets: 4
    Type: Light
    -------------------------------------------------------------------------------
    Name: WYRMHIDE
    Defense: 364-470
    Level Requirement: Level 50
    Minimum Strength: 84
    Durability: 24
    Sockets: 4
    Type: Light
    -------------------------------------------------------------------------------
    Name: WIRE FLEECE
    Defense: 375-481
    Level Requirement: Level 53
    Minimum Strength: 111
    Durability: 32
    Sockets: 4
    Type: Light
    -------------------------------------------------------------------------------
    Name: DIAMOND MAIL
    Defense: 383-489
    Level Requirement: Level 54
    Minimum Strength: 131
    Durability: 26
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: LORICATED MAIL
    Defense: 390-496
    Level Requirement: Level 55
    Minimum Strength: 149
    Durability: 36
    Sockets: 4
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: GREAT HAUBERK
    Defense: 395-501
    Level Requirement: Level 56
    Minimum Strength: 118
    Durability: 50
    Sockets: 4
    Type: Light
    -------------------------------------------------------------------------------
    Name: BONEWEAVE
    Defense: 399-505
    Level Requirement: Level 47
    Minimum Strength: 158
    Durability: 45
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: BALROG SKIN
    Defense: 410-517
    Level Requirement: Level 57
    Minimum Strength: 165
    Durability: 30
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: ARCHON PLATE
    Defense: 410-524
    Level Requirement: Level 63
    Minimum Strength: 103
    Durability: 60
    Sockets: 4
    Type: Light
    -------------------------------------------------------------------------------
    Name: HELLFORGE PLATE
    Defense: 421-530
    Level Requirement: Level 59
    Minimum Strength: 196
    Durability: 60
    Sockets: 4
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: KRAKEN SHELL
    Defense: 417-523
    Level Requirement: Level 61
    Minimum Strength: 174
    Durability: 48
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: LACQUERED PLATE
    Defense: 433-541
    Level Requirement: Level 62
    Minimum Strength: 208
    Durability: 55
    Sockets: 4
    Type: Medium
    -------------------------------------------------------------------------------
    Name: SHADOW PLATE
    Defense: 446-557
    Level Requirement: Level 64
    Minimum Strength: 230
    Durability: 70
    Sockets: 4
    Type: Heavy
    -------------------------------------------------------------------------------
    Name: SACRED PLATE
    Defense: 487-600
    Level Requirement: Level 66
    Minimum Strength: 232
    Durability: 60
    Sockets: 4
    Type: Medium
    ===============================================================================
    
    That's all for elite armor.
    
    ------------------------
    8.2.2 Barbarian Helmets
    ------------------------
    
    These are very cool looking helmets, I think, that are made especially for
    Barbarians.  They are class-specific, so only Barbarians can wear it.  They
    usually some sort of bonus to skills.
    
    -------------------------
    Normal Barbarian Helmets
    -------------------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: JAWBONE CAP
    Defense: 10-15
    Level Requirement: Level 3
    Minimum Strength: 25
    Durability: 25
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: FANGED HELM
    Defense: 15-20
    Level Requirement: Level 6
    Minimum Strength: 35
    Durability: 35
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: HORNED HELM
    Defense: 25-30
    Level Requirement: Level 12
    Minimum Strength: 45
    Durability: 45
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: ASSAULT HELMET
    Defense: 30-35
    Level Requirement: Level 15
    Minimum Strength: 55
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: AVENGER GUARD
    Defense: 35-50
    Level Requirement: Level 18
    Minimum Strength: 65
    Durability: 55
    Sockets: 3
    ===============================================================================
    
    That's all for normal barbarian helmets.
    
    ------------------------------
    Exceptional Barbarian Helmets
    ------------------------------
    
    These are usually found in Nightmare difficulty.
    
    ===============================================================================
    Name: JAWBONE VISOR
    Defense: 55-68
    Level Requirement: Level 25
    Minimum Strength: 58
    Durability: 25
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: LION HELM
    Defense: 63-75
    Level Requirement: Level 29
    Minimum Strength: 73
    Durability: 35
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: RAGE MASK
    Defense: 78-90
    Level Requirement: Level 29
    Minimum Strength: 88
    Durability: 45
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SAVAGE HELMET
    Defense: 85-98
    Level Requirement: Level 32
    Minimum Strength: 103
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SLAYER GUARD
    Defense: 93-120
    Level Requirement: Level 40
    Minimum Strength: 118
    Durability: 55
    Sockets: 3
    ===============================================================================
    
    That's all for exceptional barbarian helmets.
    
    ------------------------
    Elite Barbarian Helmets
    ------------------------
    
    These can be found usually in Hell difficulty.
    
    ===============================================================================
    Name: CARNAGE HELM
    Defense: 102-147
    Level Requirement: Level 45
    Minimum Strength: 106
    Durability: 25
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: FURY VISOR
    Defense: 105-150
    Level Requirement: Level 49
    Minimum Strength: 129
    Durability: 35
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: DESTROYER HELM
    Defense: 111-156
    Level Requirement: Level 54
    Minimum Strength: 151
    Durability: 45
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: CONQUEROR CROWN
    Defense: 114-159
    Level Requirement: Level 60
    Minimum Strength: 174
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: GUARDIAN CROWN
    Defense: 117-168
    Level Requirement: Level 65
    Minimum Strength: 196
    Durability: 55
    Sockets: 3
    ===============================================================================
    
    That's all for elite barbarian helmets.
    
    ------------
    8.2.3 Belts
    ------------
    
    These are vital to your survival.  The defense on these aren't great and won't
    help you out a lot, but the most important thing is your belt storage.  Storing
    potions during a boss fight or any other fight really is very important, and
    the more slots you have the better.  Without a belt, you have four slots, and
    the maximum you can get is 16 slots.
    
    -------------
    Normal Belts
    -------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: SASH
    Defense: 2
    Level Requirement:
    Minimum Strength: -
    Durability: 12
    Slots: 8
    -------------------------------------------------------------------------------
    Name: LIGHT BELT
    Defense: 3
    Level Requirement: -
    Minimum Strength: -
    Durability: 14
    Slots: 8
    -------------------------------------------------------------------------------
    Name: BELT
    Defense: 5
    Level Requirement: -
    Minimum Strength: 25
    Durability: 16
    Slots: 12
    -------------------------------------------------------------------------------
    Name: HEAVY BELT
    Defense: 6
    Level Requirement: -
    Minimum Strength: 45
    Durability: 18
    Slots: 12
    -------------------------------------------------------------------------------
    Name: PLATED BELT
    Defense: 8-11
    Level Requirement: -
    Minimum Strength: 60
    Durability: 24
    Slots: 16
    ===============================================================================
    
    That's it for normal belts.
    
    ------------------
    Exceptional Belts
    ------------------
    
    These are usually found in Nightmare difficulty.
    
    ===============================================================================
    Name: DEMONHIDE SASH
    Defense: 29-34
    Level Requirement: Level 24
    Minimum Strength: 20
    Durability: 12
    Slots: 16
    -------------------------------------------------------------------------------
    Name: SHARKSKIN BELT
    Defense: 21-36
    Level Requirement: Level 25
    Minimum Strength: 20
    Durability: 14
    Slots: 16
    -------------------------------------------------------------------------------
    Name: MESH BELT
    Defense: 35-40
    Level Requirement: Level 25
    Minimum Strength: 58
    Durability: 16
    Slots: 16
    -------------------------------------------------------------------------------
    Name: BATTLE BELT
    Defense: 37-42
    Level Requirement: Level 25
    Minimum Strength: 88
    Durability: 18
    Slots: 16
    -------------------------------------------------------------------------------
    Name: WAR BELT
    Defense: 41-52
    Level Requirement: Level 25
    Minimum Strength: 110
    Durability: 24
    Slots: 16
    ===============================================================================
    
    That's all for exceptional belts.
    
    ------------
    Elite Belts
    ------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: SPIDERWEB SASH
    Defense: 55-62
    Level Requirement: Level 46
    Minimum Strength: 50
    Durability: 12
    Slots: 16
    -------------------------------------------------------------------------------
    Name: VAMPIREFANG BELT
    Defense: 56-63
    Level Requirement: Level 51
    Minimum Strength: 50
    Durability: 14
    Slots: 16
    -------------------------------------------------------------------------------
    Name: MITHRIL COIL
    Defense: 58-65
    Level Requirement: Level 56
    Minimum Strength: 106
    Durability: 16
    Slots: 16
    -------------------------------------------------------------------------------
    Name: TROLL BELT
    Defense: 59-66
    Level Requirement: Level 62
    Minimum Strength: 151
    Durability: 18
    Slots: 16
    -------------------------------------------------------------------------------
    Name: COLOSSUS GIRDLE
    Defense: 61-71
    Level Requirement: Level 67
    Minimum Strength: 185
    Durability: 24
    Slots: 16
    ===============================================================================
    
    That's all for elite belts.
    
    ------------
    8.2.4 Boots
    ------------
    
    These are another one of the additions to the equipment category.  This doesn't
    really have a purpose, just another way to increase your defense and maybe
    other stats with a rare or magical pair of boots.  Other than that, they are
    just extra.
    
    -------------
    Normal Boots
    -------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: BOOTS
    Defense: 2-3
    Level Requirement: -
    Minimum Strength: -
    Durability: 12
    -------------------------------------------------------------------------------
    Name: HEAVY BOOTS
    Defense: 5-6
    Level Requirement: -
    Minimum Strength: 18
    Durability: 14
    -------------------------------------------------------------------------------
    Name: CHAIN BOOTS
    Defense: 8-9
    Level Requirement: -
    Minimum Strength: 30
    Durability: 16
    -------------------------------------------------------------------------------
    Name: LIGHT PLATED BOOTS
    Defense: 9-11
    Level Requirement: -
    Minimum Strength: 50
    Durability: 18
    -------------------------------------------------------------------------------
    Name: GREAVES
    Defense: 12-15
    Level Requirement:
    Minimum Strength: 70
    Durability: 24
    ===============================================================================
    
    That's all for normal boots.
    
    ------------------
    Exceptional Boots
    ------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: DEMONHIDE BOOTS
    Defense: 28-35
    Level Requirement: Level 24
    Minimum Strength: 20
    Durability: 12
    -------------------------------------------------------------------------------
    Name: SHARKSKIN BOOTS
    Defense: 33-39
    Level Requirement: Level 25
    Minimum Strength: 47
    Durability: 14
    -------------------------------------------------------------------------------
    Name: MESH BOOTS
    Defense: 37-44
    Level Requirement: Level 25
    Minimum Strength: 65
    Durability: 16
    -------------------------------------------------------------------------------
    Name: BATTLE BOOTS
    Defense: 39-47
    Level Requirement: Level 25
    Minimum Strength: 95
    Durability: 18
    -------------------------------------------------------------------------------
    Name: WAR BOOTS
    Defense: 43-53
    Level Requirement: Level 25
    Minimum Strength: 125
    Durability: 24
    ===============================================================================
    
    That's all for exceptional boots.
    
    ------------
    Elite Boots
    ------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: WYRMHIDE BOOTS
    Defense: 54-62
    Level Requirement: Level 45
    Minimum Strength: 50
    Durability: 12
    -------------------------------------------------------------------------------
    Name: SCARABSHELL BOOTS
    Defense: 56-65
    Level Requirement: Level 49
    Minimum Strength: 91
    Durability: 14
    -------------------------------------------------------------------------------
    Name: BONEWEAVE BOOTS
    Defense: 59-67
    Level Requirement: Level 54
    Minimum Strength: 118
    Durability: 16
    -------------------------------------------------------------------------------
    Name: MIRRORED BOOTS
    Defense: 59-68
    Level Requirement: Level 60
    Minimum Strength: 163
    Durability: 18
    -------------------------------------------------------------------------------
    Name: MYRMIDON BOOTS
    Defense: 62-71
    Level Requirement: Level 65
    Minimum Strength: 208
    Durability: 24
    ===============================================================================
    
    That's all for elite boots.
    
    ---------------
    8.2.5 Circlets
    ---------------
    
    These are like amulets that you can put on your head.  They don't have very
    good defense, but they have many magical abilities.  There are only four
    throughout the entire game, so here they are.
    
    ===============================================================================
    Name: CIRCLET
    Defense: 20-30
    Level Requirement: Level 16
    Durability: 35
    Sockets: 1
    Magic Level: 3
    -------------------------------------------------------------------------------
    Name: CORONET
    Defense: 30-40
    Level Requirement: Level 39
    Durability: 30
    Sockets: 1
    Magic Level: 8
    -------------------------------------------------------------------------------
    Name: TIARA
    Defense: 40-50
    Level Requirement: Level 52
    Durability: 25
    Sockets: 1
    Magic Level: 13
    -------------------------------------------------------------------------------
    Name: DIADEM
    Defense: 50-60
    Level Requirement: Level 64
    Durability: 20
    Sockets: 1
    Magic Level: 18
    ===============================================================================
    
    That's all for circlets.
    
    -------------
    8.2.6 Gloves
    -------------
    
    These are like boots, except for the hands.  This is another addition by
    Blizzard that is kind of worthless; all they do is add defense and magical
    abilities if they are as such.
    
    --------------
    Normal Gloves
    -------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: LEATHER GLOVES
    Defense: 2-3
    Level Requirement: -
    Minimum Strength: -
    Durability: 12
    -------------------------------------------------------------------------------
    Name: HEAVY GLOVES
    Defense: 5-6
    Level Requirement: -
    Minimum Strength: -
    Durability: 14
    -------------------------------------------------------------------------------
    Name: CHAIN GLOVES
    Defense: 8-9
    Level Requirement: -
    Minimum Strength: 26
    Durability: 16
    -------------------------------------------------------------------------------
    Name: LIGHT GAUNTLETS
    Defense: 9-11
    Level Requirement: -
    Minimum Strength: 45
    Durability: 18
    -------------------------------------------------------------------------------
    Name: GAUNTLETS
    Defense: 12-15
    Level Requirement: -
    Minimum Strength: 60
    Durability: 24
    ===============================================================================
    
    That's all for normal gloves.
    
    -------------------
    Exceptional Gloves
    -------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: DEMONSPIKE GLOVES
    Defense: 28-35
    Level Requirement: Level 24
    Minimum Strength: 20
    Durability: 12
    -------------------------------------------------------------------------------
    Name: SHARKSKIN GLOVES
    Defense: 33-39
    Level Requirement: Level 25
    Minimum Strength: 20
    Durability: 14
    -------------------------------------------------------------------------------
    Name: HEAVY BRACERS
    Defense: 37-44
    Level Requirement: Level 25
    Minimum Strength: 58
    Durability: 16
    -------------------------------------------------------------------------------
    Name: BATTLE GAUNTLETS
    Defense: 39-47
    Level Requirement: Level 25
    Minimum Strength: 88
    Durability: 18
    -------------------------------------------------------------------------------
    Name: WAR GAUNTLETS
    Defense: 43-53
    Level Requirement: Level 25
    Minimum Strength: 110
    Durability: 24
    ===============================================================================
    
    That's all for exceptional gloves.
    
    -------------
    Elite Gloves
    -------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: BRAMBLE MITTS
    Defense: 54-62
    Level Requirement: Level 42
    Minimum Strength: 50
    Durability: 12
    -------------------------------------------------------------------------------
    Name: VAMPIREBONE GLOVES
    Defense: 56-65
    Level Requirement: Level 47
    Minimum Strength: 50
    Durability: 14
    -------------------------------------------------------------------------------
    Name: VAMBRACES
    Defense: 59-67
    Level Requirement: Level 51
    Minimum Strength: 106
    Durability: 16
    -------------------------------------------------------------------------------
    Name: CRUSADER GAUNTLETS
    Defense: 59-69
    Level Requirement: Level 57
    Minimum Strength: 151
    Durability: 18
    -------------------------------------------------------------------------------
    Name: OGRE GAUNTLETS
    Defense: 62-71
    Level Requirement: Level 64
    Minimum Strength: 185
    Durability: 24
    ===============================================================================
    
    That's all for elite gloves.
    
    --------------
    8.2.7 Helmets
    --------------
    
    These are a little more useful in reality, but they serve the same purpose as
    the last couple.  All it does is add defense, but in reality, it can save a big
    blow to the head.
    
    ---------------
    Normal Helmets
    ---------------
    
    These are usually found in Normal difficulty.
    
    ===============================================================================
    Name: CAP
    Defense: 3-5
    Level Requirement: -
    Minimum Strength: -
    Durability: 12
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: SKULL
    Defense: 8-11
    Level Requirement: -
    Minimum Strength: 15
    Durability: 18
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: HELM
    Defense: 15-18
    Level Requirement: -
    Minimum Strength: 26
    Durability: 24
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: FULL HELM
    Defense: 23-26
    Level Requirement: -
    Minimum Strength: 41
    Durability: 30
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: GREAT HELM
    Defense: 30-35
    Level Requirement: -
    Minimum Strength: 63
    Durability: 40
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: MASK
    Defense: 9-27
    Level Requirement: -
    Minimum Strength: 23
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: CROWN
    Defense: 25-45
    Level Requirement: -
    Minimum Strength: 55
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: BONE HELM
    Defense: 33-36
    Level Requirement: -
    Minimum Strength: 25
    Durability: 40
    Sockets: 2
    ===============================================================================
    
    That's all for normal helmets.
    
    --------------------
    Exceptional Helmets
    --------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: WAR HAT
    Defense: 45-63
    Level Requirement: Level 22
    Minimum Strength: 20
    Durability: 12
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: SALLET
    Defense: 52-62
    Level Requirement: Level 25
    Minimum Strength: 43
    Durability: 18
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: CASQUE
    Defense: 63-72
    Level Requirement: Level 25
    Minimum Strength: 59
    Durability: 24
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: BASINET
    Defense: 75-84
    Level Requirement: Level 25
    Minimum Strength: 82
    Durability: 30
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: WINGED HELM
    Defense: 85-98
    Level Requirement: Level 25
    Minimum Strength: 115
    Durability: 40
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: DEATH MASK
    Defense: 54-86
    Level Requirement: Level 25
    Minimum Strength: 55
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: GRAND CROWN
    Defense: 78-113
    Level Requirement: Level 25
    Minimum Strength: 103
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: GRIM HELM
    Defense: 60-125
    Level Requirement: Level 25
    Minimum Strength: 58
    Durability: 40
    Sockets: 2
    ===============================================================================
    
    That's all for exceptional helmets.
    
    --------------
    Elite Helmets
    --------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: SHAKO
    Defense: 98-141
    Level Requirement: Level 43
    Minimum Strength: 50
    Durability: 12
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: HYDRASKULL
    Defense: 101-145
    Level Requirement: Level 47
    Minimum Strength: 84
    Durability: 18
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: ARMET
    Defense: 105-149
    Level Requirement: Level 51
    Minimum Strength: 109
    Durability: 24
    Sockets: 2
    -------------------------------------------------------------------------------
    Name: GIANT CONCH
    Defense: 110-154
    Level Requirement: Level 40
    Minimum Strength:
    Durability: 142
    Sockets: 30
    -------------------------------------------------------------------------------
    Name: SPIRED HELM
    Defense: 114-159
    Level Requirement: Level 59
    Minimum Strength: 192
    Durability: 40
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: DEMONHEAD MASK
    Defense: 101-154
    Level Requirement: Level 55
    Minimum Strength: 102
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: CORONA
    Defense: 111-165
    Level Requirement: Level 66
    Minimum Strength: 174
    Durability: 50
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: BONE VISAGE
    Defense: 100-157
    Level Requirement: Level 63
    Minimum Strength: 106
    Durability: 40
    Sockets: 3
    ===============================================================================
    
    That's all for elite helmets.
    
    ----------------------
    8.2.8 Paladin Shields
    ----------------------
    
    These are shields that are only for Paladins.  They are very awesome looking,
    and they come in many shapes and sizes.  They will always have a certain effect
    on them, and I will give you a table of the effects.
    
    ===============================================================================
    Name: SHIMMERING
    Effect: +5-10 All Resistances
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: RAINBOW
    Effect: +8-15 All Resistances
    Level Requirement: Level 18
    -------------------------------------------------------------------------------
    Name: SCINTILLATING
    Effect: +16-30 All Resistances
    Level Requirement: Level 28
    -------------------------------------------------------------------------------
    Name: PRISMATIC
    Effect: +25-25 All Resistances
    Level Requirement: Level 39
    -------------------------------------------------------------------------------
    Name: CHROMATIC
    Effect: +35-35 All Resistances
    Level Requirement: Level 50
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    Name: SHARP
    Effect: +15-30 AR, +10-20% Damage
    Level Requirement: Level 10
    -------------------------------------------------------------------------------
    Name: FINE
    Effect: +31-60 AR, +21-30% Damage
    Level Requirement: Level 18
    -------------------------------------------------------------------------------
    Name: WARRIOR'S
    Effect: +61-80 AR, +31-40% Damage
    Level Requirement: Level 30
    -------------------------------------------------------------------------------
    Name: SOLDIER'S
    Effect: +81-100 AR, +41-50% Damage
    Level Requirement: Level 42
    -------------------------------------------------------------------------------
    Name: KNIGHT'S
    Effect: +101-120 AR, +51-65% Damage
    Level Requirement: Level 50
    ===============================================================================
    
    That's the stats no matter what for each of the paladin shields.
    
    -----------------------
    Normal Paladin Shields
    -----------------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: TARGE
    Defense: 8-12
    Level Requirement: Level 3
    Minimum Strength: 16
    Durability: 20
    Chance to Block (%): 40
    Sockets: 4
    Smite Damage: 2-6
    Type: Light
    -------------------------------------------------------------------------------
    Name: RONDACHE
    Defense: 10-18
    Level Requirement: Level 6
    Minimum Strength: 26
    Durability: 30
    Chance to Block (%): 45
    Sockets: 4
    Smite Damage: 2-8
    Type: Light
    -------------------------------------------------------------------------------
    Name: HERALDIC SHIELD
    Defense: 16-26
    Level Requirement: Level 12
    Minimum Strength: 40
    Durability: 40
    Chance to Block (%): 50%
    Sockets: 4
    Smite Damage: 3-9
    Type: Light
    -------------------------------------------------------------------------------
    Name: AERIN SHIELD
    Defense: 26-36
    Level Requirement: Level 15
    Minimum Strength: 50
    Durability: 50
    Chance to Block (%): 52%
    Sockets: 4
    Smite Damage: 4-10
    Type: Light
    -------------------------------------------------------------------------------
    Name: CROWN SHIELD
    Defense: 30-40
    Level Requirement: Level 18
    Minimum Strength: 65
    Durability: 60
    Chance to Block (%): 55%
    Sockets: 4
    Smite Damage: 4-12
    Type: Light
    ===============================================================================
    
    That's all for normal paladin shields.
    
    ----------------------------
    Exceptional Paladin Shields
    ----------------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: AKARAN TARGE
    Defense: 101-125
    Level Requirement: Level 26
    Minimum Strength: 44
    Durability: 20
    Chance to Block (%): 40
    Sockets: 4
    Smite Damage: 12-16
    Type: Light
    -------------------------------------------------------------------------------
    Name: AKARAN RONDACHE
    Defense: 113-137
    Level Requirement: Level 30
    Minimum Strength: 59
    Durability: 30
    Chance to Block (%): 45
    Sockets: 4
    Smite Damage: 15-20
    Type: Light
    -------------------------------------------------------------------------------
    Name: PROTECTOR SHIELD
    Defense: 129-153
    Level Requirement: Level 34
    Minimum Strength: 69
    Durability: 40
    Chance to Block (%): 50
    Sockets: 4
    Smite Damage: 18-24
    Type: Light
    -------------------------------------------------------------------------------
    Name: GILDED SHIELD
    Defense: 144-168
    Level Requirement: Level 38
    Minimum Strength: 89
    Durability: 50
    Chance to Block (%): 52
    Sockets: 4
    Smite Damage: 20-28
    Type: Light
    -------------------------------------------------------------------------------
    Name: ROYAL SHIELD
    Defense: 156-181
    Level Requirement: Level 41
    Minimum Strength: 114
    Durability: 60
    Chance to Block (%): 55
    Sockets: 4
    Smite Damage: 24-32
    Type: Light
    ===============================================================================
    
    That's all for exceptional paladin shields.
    
    ----------------------
    Elite Paladin Shields
    ----------------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: SACRED TARGE
    Defense: 126-158
    Level Requirement: Level 47
    Minimum Strength: 86
    Durability: 45
    Chance to Block (%): 60
    Sockets: 4
    Smite Damage: 22-70
    Type: Light
    -------------------------------------------------------------------------------
    Name: SACRED RONDACHE
    Defense: 138-154
    Level Requirement: Level 52
    Minimum Strength: 109
    Durability: 68
    Chance to Block (%): 58
    Sockets: 4
    Smite Damage: 35-58
    Type: Light
    -------------------------------------------------------------------------------
    Name: KURAST SHIELD
    Defense: 154-172
    Level Requirement: Level 55
    Minimum Strength: 124
    Durability: 55
    Chance to Block (%): 55
    Sockets: 4
    Smite Damage: 10-82
    Type: Light
    -------------------------------------------------------------------------------
    Name: ZAKARUM SHIELD
    Defense: 169-193
    Level Requirement: Level 61
    Minimum Strength: 142
    Durability: 65
    Chance to Block (%): 52
    Sockets: 4
    Smite Damage: 46-76
    Type: Light
    -------------------------------------------------------------------------------
    Name: VORTEX SHIELD
    Defense: 182-225
    Level Requirement: Level 66
    Minimum Strength: 148
    Durability: 90
    Chance to Block (%): 51
    Sockets: 4
    Smite Damage: 5-87
    Type: Light
    ===============================================================================
    
    That's all for elite paladin shields.
    
    ------------
    8.2.9 Pelts
    ------------
    
    These would have been under Druid pelts, but there weren't any other kind of
    pelts so I decided on that.  These are helmets, but they are the head of
    another animal.  It sounds disgusting and probably is, but that's the way the
    game goes.
    
    -------------
    Normal Pelts
    -------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: WOLF HEAD
    Defense: 8-11
    Level Requirement: Level 3
    Minimum Strength: 16
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: HAWK HELM
    Defense: 4-15
    Level Requirement: Level 6
    Minimum Strength: 20
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: ANTLERS
    Defense: 18-24
    Level Requirement: Level 12
    Minimum Strength: 24
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: FALCON MASK
    Defense: 12-28
    Level Requirement: Level 15
    Minimum Strength: 28
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SPIRIT MASK
    Defense: 22-35
    Level Requirement: Level 18
    Minimum Strength: 30
    Durability: 20
    Sockets: 3
    ===============================================================================
    
    That's all for normal pelts.
    
    ------------------
    Exceptional Pelts
    ------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: ALPHA HELM
    Defense: 52-62
    Level Requirement: Level 26
    Minimum Strength: 44
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: GRIFFON HEADDRESS
    Defense: 46-68
    Level Requirement: Level 30
    Minimum Strength: 50
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: HUNTER"S GUISE
    Defense: 67-81
    Level Requirement: Level 29
    Minimum Strength: 56
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SACRED FEATHERS
    Defense: 58-87
    Level Requirement: Level 32
    Minimum Strength: 62
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: TOTEMIC MASK
    Defense: 73-96
    Level Requirement: Level 41
    Minimum Strength: 65
    Durability: 20
    Sockets: 3
    ===============================================================================
    
    That's all for exceptional pelts.
    
    ------------
    Elite Pelts
    ------------
    
    These are usually found in Hell difficulty.
    
    ===============================================================================
    Name: BLOOD SPIRIT
    Defense: 101-145
    Level Requirement: Level 46
    Minimum Strength: 86
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SUN SPIRIT
    Defense: 98-147
    Level Requirement: Level 51
    Minimum Strength: 95
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: EARTH SPIRIT
    Defense: 107-152
    Level Requirement: Level 57
    Minimum Strength: 104
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: SKY SPIRIT
    Defense: 103-155
    Level Requirement: Level 62
    Minimum Strength: 113
    Durability: 20
    Sockets: 3
    -------------------------------------------------------------------------------
    Name: DREAM SPIRIT
    Defense: 109-159
    Level Requirement: Level 66
    Minimum Strength: 118
    Durability: 20
    Sockets: 3
    ===============================================================================
    
    That's all for elite pelts.
    
    ---------------
    8.2.10 Shields
    ---------------
    
    These are a very vital part of the game if you are going melee attacking.
    Having a shield is very, very helpful because of the amount of blocks that you
    can get from them.  They also add defense and quite nice bonuses.
    
    ---------------
    Normal Shields
    ---------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: BUCKLER
    Defense: 4-6
    Level Requirement: -
    Minimum Strength: 12
    Durability: 12
    Sockets: 1
    Smite Damage: 1-3
    Type: Light
    Chance to Block By Class: Paladin: 30%.  Amazon, Assassin and Barbarian: 25%.
                              All others: 20%
    -------------------------------------------------------------------------------
    Name: SMALL SHIELD
    Defense: 8-10
    Level Requirement: -
    Minimum Strength: 22
    Durability: 16
    Sockets: 2
    Smite Damage: 2-3
    Type: Light
    Chance to Block By Class: Paladin: 35%.  Amazon, Assassin and Barbarian: 30%.
                              All others: 25%.
    -------------------------------------------------------------------------------
    Name: LARGE SHIELD
    Defense: 12-14
    Level Requirement: -
    Minimum Strength: 34
    Durability: 24
    Sockets: 3
    Smite Damage: 2-4
    Type: Medium
    Chance to Block By Class: Paladin: 42%.  Amazon, Assassin and Barbarian: 33%.
                              All others: 32%
    -------------------------------------------------------------------------------
    Name: KITE SHIELD
    Defense: 16-18
    Level Requirement: -
    Minimum Strength: 47
    Durability: 30
    Sockets: 3
    Smite Damage: 2-5
    Type: Light
    Chance to Block By Class: Paladin: 38%.  Amazon, Assassin and Barbarian: 33%.
                              All others: 28%.
    -------------------------------------------------------------------------------
    Name: SPIKED SHIELD
    Defense: 15-25
    Level Requirement: -
    Minimum Strength: 30
    Durability: 40
    Sockets: 2
    Smite Damage: 5-9
    Type: Light
    Chance to Block By Class: Paladin: 40%.  Amazon, Assassin and Barbarian: 35%.
                              All others: 30%.
    -------------------------------------------------------------------------------
    Name: TOWER SHIELD
    Defense: 22-24
    Level Requirement: -
    Minimum Strength: 75
    Durability: 60
    Sockets: 3
    Smite Damage: 1-5
    Type: Heavy
    Chance to Block By Class: Paladin: 54%.  Amazon, Assassin and Barbarian: 49%.
                              All others: 44%.
    -------------------------------------------------------------------------------
    Name: BONE SHIELD
    Defense: 10-30
    Level Requirement: -
    Minimum Strength: 25
    Durability: 40
    Sockets: 2
    Smite Damage: 3-6
    Type: Light
    Chance to Block By Class: Paladin: 50%.  Amazon, Assassin and Barbarian: 45%.
                              All others: 40%.
    -------------------------------------------------------------------------------
    Name: GOTHIC SHIELD
    Defense: 30-35
    Level Requirement: -
    Minimum Strength: 60
    Durability: 40
    Sockets: 3
    Smite Damage: 2-6
    Type: Medium
    Chance to Block By Class: Paladin: 46%.  Amazon, Assassin and Barbarian: 41%.
                              All others: 36%.
    ===============================================================================
    
    That's all for normal shields.
    
    --------------------
    Exceptional Shields
    --------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: DEFENDER
    Defense: 41-49
    Level Requirement: Level 22
    Minimum Strength: 38
    Durability: 12
    Sockets: 1
    Smite Damage: 8-12
    Type: Light
    Chance to Block by Class: Paladin: 30%.  Amazon, Assassin, and Barbarian: 25%.
                              All others: 20%
    -------------------------------------------------------------------------------
    Name: ROUND SHIELD
    Defense: 47-55
    Level Requirement: Level 25
    Minimum Strength: 53
    Durability: 16
    Sockets: 2
    Smite Damage: 7-14
    Type: Light
    Chance to Block by Class: Paladin: 35%.  Amazon, Assassin and Barbarian: 30%.
                              All others: 25%.
    -------------------------------------------------------------------------------
    Name: SCUTUM
    Defense: 53-61
    Level Requirement: Level 25
    Minimum Strength: 71
    Durability: 24
    Sockets: 3
    Smite Damage: 11-15
    Type: Medium
    Chance to Block by Class: Paladin: 42%.  Amazon, Assassin and Barbarian: 37%.
                              All others: 32%.
    -------------------------------------------------------------------------------
    Name: DRAGON SHIELD
    Defense: 59-67
    Level Requirement: Level 25
    Minimum Strength: 91
    Durability: 30
    Sockets: 3
    Smite Damage: 15-24
    Type: Light
    Chance to Block by Class: Paladin: 38%.  Amazon, Assassin and Barbarian: 33%.
                              All others: 28%.
    -------------------------------------------------------------------------------
    Name: BARBED SHIELD
    Defense: 68-78
    Level Requirement: Level 25
    Minimum Strength: 65
    Durability: 40
    Sockets: 2
    Smite Damage: 18-35
    Type: Light
    Chance to Block by Class: Paladin: 40%.  Amazon, Assassin and Barbarian: 35%.
                              All others: 30%.
    -------------------------------------------------------------------------------
    Name: PAVISE
    Defense: 68-78
    Level Requirement: Level 25
    Minimum Strength: 133
    Durability: 60
    Sockets: 3
    Smite Damage: 10-17
    Type: Heavy
    Chance to Block by Class: Paladin: 54%.  Amazon, Assassin and Barbarian: 49%.
                              All others: 44%.
    -------------------------------------------------------------------------------
    Name: GRIM SHIELD
    Defense: 50-151
    Level Requirement: Level 25
    Minimum Strength: 58
    Durability: 40
    Sockets: 2
    Smite Damage: 14-20
    Type: Light
    Chance to Block by Class: Paladin: 50%.  Amazon, Assassin and Barbarian: 45%.
                              All others: 40%.
    -------------------------------------------------------------------------------
    Name: ANCIENT SHIELD
    Defense: 80-93
    Level Requirement: Level 25
    Minimum Strength: 110
    Durability: 40
    Sockets: 3
    Smite Damage: 12-16
    Type: Medium
    Chance to Block by Class: Paladin: 46%.  Amazon, Assassin and Barbarian: 41%.
                              All others: 36%.
    ===============================================================================
    
    That's all for exceptional shields.
    
    --------------
    Elite Shields
    --------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: HEATER
    Defense: 95-110
    Level Requirement: Level 43
    Minimum Strength: 77
    Durability: 88
    Sockets: 2
    Smite Damage: 16-30
    Type: Light
    Chance to Block by Class: Paladin: 52%.  Amazon, Assassin and Barbarian: 47%.
                              All others: 42%.
    -------------------------------------------------------------------------------
    Name: LUNA
    Defense: 108-123
    Level Requirement: Level 45
    Minimum Strength: 100
    Durability: 84
    Sockets: 2
    Smite Damage: 17-29
    Type: Light
    Chance to Block by Class: Paladin: 50%.  Amazon, Assassin and Barbarian: 45%.
                              All others: 40%.
    -------------------------------------------------------------------------------
    Name: HYPERION
    Defense: 119-135
    Level Requirement: Level 48
    Minimum Strength: 127
    Durability: 82
    Sockets: 3
    Smite Damage: 14-32
    Type: Medium
    Chance to Block by Class: Paladin: 54%.  Amazon, Assassin and Barbarian: 49%.
                              All others: 44%.
    -------------------------------------------------------------------------------
    Name: MONARCH
    Defense: 133-148
    Level Requirement: Level 54
    Minimum Strength: 156
    Durability: 86
    Sockets: 4
    Smite Damage: 12-34
    Type: Light
    Chance to Block by Class: Paladin: 52%.  Amazon, Assassin and Barbarian: 47%.
                              All others: 42%.
    -------------------------------------------------------------------------------
    Name: BLADE BARRIER
    Defense: 147-163
    Level Requirement: Level 51
    Minimum Strength: 118
    Durability: 83
    Sockets: 3
    Smite Damage: 26-40
    Type: Light
    Chance to Block by Class: Paladin: 50%.  Amazon, Assassin and Barbarian: 45%.
                              All others: 40%.
    -------------------------------------------------------------------------------
    Name: AEGIS
    Defense: 145-161
    Level Requirement: Level 59
    Minimum Strength: 219
    Durability: 92
    Sockets: 4
    Smite Damage: 18-28
    Type: Heavy
    Chance to Block by Class: Paladin: 54%.  Amazon, Assassin and Barbarian: 49%.
                              All others: 44%.
    -------------------------------------------------------------------------------
    Name: TROLL NEST
    Defense: 158-173
    Level Requirement: Level 57
    Minimum Strength: 106
    Durability: 74
    Sockets: 3
    Smite Damage: 24-38
    Type: Light
    Chance to Block by Class: Paladin: 50%.  Amazon, Assassin and Barbarian: 45%.
                              All others: 40%.
    -------------------------------------------------------------------------------
    Name: WARD
    Defense: 153-170
    Level Requirement: Level 63
    Minimum Strength: 185
    Durability: 100
    Sockets: 4
    Smite Damage: 11-35
    Type: Medium
    Chance to Block by Class: Paladin: 54%.  Amazon, Assassin and Barbarian: 49%.
                              All others: 44%.
    ===============================================================================
    
    That's all for elite shields.
    
    ----------------------
    8.2.11 Shrunken Heads
    ----------------------
    
    These are specialized shields for Necromancers.  They use small heads for their
    shields, kinda weird if you ask me.  But anyway, there skill bonuses on them
    usually for Necromancers, so these are good to use if you are a Necromancer.
    
    ----------------------
    Normal Shrunken Heads
    ----------------------
    
    These usually appear in Normal difficulty.
    
    ===============================================================================
    Name: PRESERVED HEAD
    Defense: 2-5
    Level Requirement: Level 3
    Minimum Strength: 12
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 23%
    -------------------------------------------------------------------------------
    Name: ZOMBIE HEAD
    Defense: 4-8
    Level Requirement: Level 6
    Minimum Strength: 14
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 25%
    -------------------------------------------------------------------------------
    Name: UNRAVELLER HEAD
    Defense: 6-10
    Level Requirement: Level 12
    Minimum Strength: 18
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 28%
    -------------------------------------------------------------------------------
    Name: GARGOYLE HEAD
    Defense: 10-16
    Level Requirement: Level 15
    Minimum Strength: 20
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 30%
    -------------------------------------------------------------------------------
    Name: DEMON HEAD
    Defense: 15-20
    Level Requirement: Level 18
    Minimum Strength: 25
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 32%
    ===============================================================================
    
    That's all for normal shrunken heads.
    
    ---------------------------
    Exceptional Shrunken Heads
    ---------------------------
    
    These usually appear in Nightmare difficulty.
    
    ===============================================================================
    Name: MUMMIFIED TROPHY
    Defense: 38-48
    Level Requirement: Level 24
    Minimum Strength: 38
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 23%
    -------------------------------------------------------------------------------
    Name: FETISH TROPHY
    Defense: 41-52
    Level Requirement: Level 29
    Minimum Strength: 41
    Durability: 20
    Sockets: 25%
    Type: 2
    Chance to Block: Light
    -------------------------------------------------------------------------------
    Name: SEXTON TROPHY
    Defense: 44-55
    Level Requirement: Level 33
    Minimum Strength: 47
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 28%
    -------------------------------------------------------------------------------
    Name: CANTOR TROPHY
    Defense: 50-64
    Level Requirement: Level 33
    Minimum Strength: 47
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 30%
    -------------------------------------------------------------------------------
    Name: HEIROPHANT TROPHY
    Defense: 58-70
    Level Requirement: Level 40
    Minimum Strength: 58
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 32%
    ===============================================================================
    
    That's all for exceptional shrunken heads.
    
    ---------------------
    Elite Shrunken Heads
    ---------------------
    
    These usually appear in Hell difficulty.
    
    ===============================================================================
    Name: MINION SKULL
    Defense: 95-139
    Level Requirement: Level 44
    Minimum Strength: 77
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 23%
    -------------------------------------------------------------------------------
    Name: HELLSPAWN SKULL
    Defense: 96-141
    Level Requirement: Level 50
    Minimum Strength: 82
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 25%
    -------------------------------------------------------------------------------
    Name: OVERSEER SKULL
    Defense: 98-142
    Level Requirement: Level 49
    Minimum Strength: 91
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 28%
    -------------------------------------------------------------------------------
    Name: SUCCUBUS SKULL
    Defense: 100-146
    Level Requirement: Level 60
    Minimum Strength: 95
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 30%
    -------------------------------------------------------------------------------
    Name: BLOODLORD SKULL
    Defense: 103-148
    Level Requirement: Level 65
    Minimum Strength: 106
    Durability: 20
    Sockets: 2
    Type: Light
    Chance to Block: 32%
    ===============================================================================
    
    That's all for elite shrunken heads.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                     8.3 Set Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here is where all of the set items in the game will be listed.  This section, 
    unlike the other parts of section 8, are all up to date with patch 1.10.  They 
    will be done in alphabetical order, no matter what version they were in.
              __________________
    _________/ALDUR’S WATCHTOWER\__________________________________________________
    
    (Thanks to BCD for this set information)
    
    Name: ALDUR'S STONY GAZE
    Type: Hunter's Guise
    Defense: 157-171 (varies)(Base Defense: 67-81)
    Required Level: 36
    Required Strength: 56
    Durability: 20
    (Druid Only)
    Attributes: +90 Defense
                25% Faster Hit Recovery
                Regenerate Mana 17%
                Cold Resist +40-50% (varies)
                Socketed (2)
                +5 To Light Radius
                +15 To Energy (2 Items)
                Another +15 To Energy (+30 total) (3 Items)
                Another +15 To Energy (+45 total) (Completed Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: ALDUR'S ADVANCE
    Type: Battle Boots
    Defense: 39-47 (varies)
    Required Level: 45
    Required Strength: 95
    Assassin Kick Damage: 37-64
    Attributes: Indestructible
                40% Faster Run/Walk
                +180 Maximum Stamina
                10% Damage Taken Goes To Mana
                Heal Stamina Plus +32%
                +50 To Life
                Fire Resist +40-50% (varies)
                +15 To Dexterity (2 Items)
                Another +15 To Dexterity (+30 total) (3 Items)
                Another +15 To Dexterity (+45 total) (Completed Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: ALDUR'S DECEPTION
    Type: Shadow Plate
    Defense: 746-857 (varies)(Base Defense: 446-557)
    Required Level: 76
    Required Strength: 115
    Durability: 70
    Attributes: +300 Defense
                Requirements -50%
                Lightning Resist +40-50% (varies)
                +15 To Dexterity
                +20 To Strength
                +1 To Elemental Skills (Druid Only)
                +1 To Shape Shifting Skills (Druid Only)
                +15 To Vitality (2 Items)
                Another +15 To Vitality (+30 total) (3 Items)
                Another +15 To Vitality (+45 total) (Completed Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: ALDUR'S RHYTHM
    Type: Jagged Star
    Damage: 60 To 93 (76.5 Avg) (Base Damage: 20-31)
    Required Level: 42
    Required Strength: 74
    Durability: 72
    Base Weapon Speed: [10]
    Attributes: +200% Damage To Demons
                +50% Damage To Undead
                Adds 40-62 Damage
                Adds 50-75 Lightning Damage
                30% Increased Attack Speed
                10% Life Stolen Per Hit
                5% Mana Stolen Per Hit
                Socketed (2-3) (varies)
                +15 To Strength (2 Items)
                Another +15 To Strength (+30 total) (3 Items)
                Another +15 To Strength (+45 total) (Completed Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    PARTIAL SET BONUS : 150% Bonus To Attack Rating (2 Items)
                        50% Better Chance Of Getting Magic Items (3 Items)
     
    COMPLETE SET BONUS: +3 To Druid Skills
                        +350% Enhanced Damage
                        150% Bonus To Attack Rating
                        50% Better Chance Of Getting Magic Items
                        10% Mana Stolen Per Hit
                        All Resistances +50
                        +150 Defense
                        +150 To Mana
                        Displays Aura that makes your character look unique
    ===============================================================================
              _______________
    _________/ANGELIC RAIMENT\_____________________________________________________
    
    Name: ANGELIC MANTLE
    Type: Ring Mail
    Defense: 68/218
    Level Requirement: Level 12
    Minimum Strength: 36
    Durability: 26
    Attributes: +40% Enhanced Defense
                Damage Reduced by 3
                +150 Defense (2 Set Items)
                Fire Resist +50% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ANGELIC SICKLE
    Type: Sabre
    One-Handed Damage: 3-8/5-14
    Level Requirement: Level 12
    Minimum Strength: 25
    Minimum Dexterity: 25
    Durability: 32
    Weapon Speed: Fast
    Attributes: +250% Damage to Undead
                +75 to Attack Rating
                +75% Enhanced Damage (2 Set Items)
                +30% Increased Attack Speed (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ANGELIC HALO
    Type: Ring
    Level Requirement: Level 12
    Attributes: Replenish Life +6
                +20 to Life
                +144-1188 Attack Rating (2 Set Items)
                +50% Better Chance of Finding Magic Items (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ANGELIC WINGS
    Type: Amulet
    Level Requirement: Level 12
    Attributes: 20% Damage Goes to Mana
                +3 to Light Radius
                +75 to Life (2 Set Items)
                +1 to All Skills (3 Set Items)
    -------------------------------------------------------------------------------
    2 ITEM SET BONUS  : +10 Dexterity
     
    3 ITEM SET BONUS  : +50 Mana
    
    COMPLETE SET BONUS: Half Freeze Duration
                        All Resistances +25
                        40% Better Chance of Finding Magic Item
                        Regenerate Mana +8%
                        +10 Dexterity
                        +50 Mana
    ===============================================================================
              ________________
    _________/ARCANNA’S TRICKS\____________________________________________________
    
    Name: ARCANNA’S HEAD
    Type: Skull Cap
    Defense: 8-11/11-308
    Required Level: Level 15
    Required Strength: 15
    Durability: 18
    Attributes: Replenish Life +4
                Attacker Takes Damage of 2
                +3-297 Defense (2 Set Items)
                Lightning Resist +15% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCANNA’S FLESH
    Type: Light Plate
    Defense: 90-107/190-207
    Required Level: Level 15
    Required Strength: 41
    Durability: 60
    Attributes: +2 to Light Radius
                Damage Reduced by 3
                +100 Defense (2 Set Items)
                +10 Energy (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCANNA’S DEATHWAND
    Type: War Staff
    Two-Handed Damage: 12-28
    Required Level: Level 15
    Durability: 50
    Weapon Speed: Slow
    Attributes: +1 to Sorceress Skill Levels
                +25% Deadly Strike
                +50% Damage to Undead
                +50 Mana (2 Set Items)
                Regenerate Mana +5% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCANNA’S SIGN
    Type: Amulet
    Required Level: Level 15
    Attributes: Regenerate Mana +20%
                +15 to Mana
                +50% Better Chance of Finding Magic Item (2 Set Items)
                Fire Resist +20% (3 Set Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +25 Mana
    
    3 SET ITEM BONUS  : +50 Life
    
    COMPLETE SET BONUS: +50 Mana
                        +50 Life
                        +20% Faster Cast Rate
                        +5% Mana Stolen Per Hit
    ===============================================================================
              ___________
    _________/ARCTIC GEAR\_________________________________________________________
    
    Name: ARCTIC FURS
    Type: Quilted Armor
    Defense: 45-51/48-348
    Required Level: Level 2
    Required Strength: 12
    Durability: 20
    Attributes: +275-325% Enhanced Defense
                All Resistances +10
                +3-297 Defense (2 Set Items)
                Cold Resist +15% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCTIC BINDING
    Type: Light Belt
    Defense: 33
    Required Level: Level 2
    Durability: 14
    Attributes: Cold Resist +40%
                +30 Defense
                +40% Better Chance of Finding Magic Item (2 Set Items)
                Cold Resist +10% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCTIC MITTS
    Type: Light Gauntlets
    Defense: 9-11
    Required Level: Level 2
    Required Strength: 45
    Durability: 18
    Attributes: +20 to Life
                +10% Increased Attack Speed
                +50 to Attack Rating (2 Set Items)
                +10 to Dexterity (3 Set Items)
    -------------------------------------------------------------------------------
    Name: ARCTIC HORN
    Type: Short War Bow
    Two-Handed Damage: 9-21
    Required Level: Level 2
    Required Strength: 35
    Required Dexterity: 55
    Weapon Speed: Normal
    Attributes: +50% Enhanced Damage
                +20% Bonus to Attack Rating
                +72-792 to Attack Rating (2 Set Items)
                +20-30 Cold Damage, 3 Second Duration (3 Set Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +5 Strength
    
    3 SET ITEM BONUS  : +50 Life
    
    COMPLETE SET BONUS: +5 Strength
                        +50 Life
                        Cannot be Frozen
                        +6-14 Cold Damage
                        Cold Duration of 4 Seconds
    ===============================================================================
              ___________________
    _________/BERSERKER’S ARSENAL\_________________________________________________
    
    Name: BERSERKER’S HEADGEAR
    Type: Helm
    Defense: 30-33
    Required Level: Level 3
    Required Strength: 26
    Durability: 24
    Attributes: +15 Defense
                Fire Resist +25%
                +48-792 to Attack Rating (Partial Set)
    -------------------------------------------------------------------------------
    Name: BERSERKER’S HAUBERK
    Type: Splint Mail
    Defense: 90-95/93-392
    Required Level: Level 3
    Required Strength: 51
    Durability: 30
    Attributes: +1 to Barbarian Skill Levels
                Magic Damage Reduced by 2
                +3-297 Defense (Partial Set)
    -------------------------------------------------------------------------------
    Name: BERSERKER’S HATCHET
    Type: Double Axe
    One-Handed Damage: 5-13/7-19
    Required Level: Level 3
    Required Strength: 43
    Durability: 24
    Weapon Speed: Slow
    Attributes: +30% Bonus to Attack Rating
                +5% Mana Stolen Per Hit
                +50% Enhanced Damage (Partial Set)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +50 Life 
    
    COMPLETE SET BONUS: +50 Life
                        +75 Defense
                        Poison Length Reduced by 75%
                        +5-9 Poison Damage Over 3 Seconds
    ===============================================================================
              ____________________
    _________/BUL-KATHOS’ CHILDREN\________________________________________________
    
    Name: BUL-KATHOS’ SACRED CHARGE
    Type: Colossus Blade
    One-Handed Damage: 75-195
    Two-Handed Damage: 174-345
    Required Level: Level 63
    Required Strength: 189
    Required Dexterity: 110
    Durability: 50
    Weapon Speed: Normal
    Attributes: +200% Enhanced Damage
                +35% Chance of Crushing Blow
                All Resistances +20
                +20% Increased Attack Speed
                Knockback 
    -------------------------------------------------------------------------------
    Name: BUL-KATHOS’ TRIBAL GUARDIAN
    Type: Mythical Sword
    One-Handed Damage: 120-150
    Required Level: Level 66
    Required Strength: 147
    Required Dexterity: 124
    Durability: 44
    Weapon Speed: Normal
    Attributes: +200% Enhanced Damage
                +50 Poison Damage Over 2 Seconds
                Fire Resist +50%
                +20 Strength
                +20% Increased Attack Speed
    -------------------------------------------------------------------------------
    COMPLETE SET BONUS: +2 to All Skill Levels
                        +200 to Attack Rating
                        +200% Damage to Undead
                        +200% Damage to Demons
                        +20 Fire Damage
                        +25 Defense
    
    *NOTE* - This set can be worn by anyone, but can only get the complete set 
    bonus if it is worn by a Barbarian.
    ===============================================================================
              ______________
    _________/CATHAN’S TRAPS\______________________________________________________
    
    Name: CATHAN’S VISAGE
    Type: Mask
    Defense: 9-27/11-225
    Required Level: Level 11
    Required Strength: 23
    Durability: 20
    Attributes: Cold Resist +20%
                +20 Mana
                +2-198 Defense (2 Set Items)
    -------------------------------------------------------------------------------
    Name: CATHAN’S MESH
    Type: Chain Mail
    Defense: 87-90
    Required Level: Level 11
    Required Strength: 24
    Durability: 45
    Attributes: +15 Defense
                -50% Requirements
                Attacker Takes Damage of 5 (2 Set Items)
                Fire Resist +30% (3 Set Items)
    -------------------------------------------------------------------------------
    Name: CATHAN’S RULE
    Type: Battle Staff
    Two-Handed Damage: 6-13
    Required Level: Level 11
    Weapon Speed: Normal
    Attributes: +1 to Fire Skills
                +10 Maximum Fire Damage
                +50% Damage to Undead
                +50 Mana (2 Set Items)
                +10 All Resistances (3 Set Items)
    -------------------------------------------------------------------------------
    Name: CATHAN’S SIGIL
    Type: Amulet
    Required Level: Level 11
    Attributes: Attacker Takes Damage of 5
                +10% Faster Hit Recovery
                +50 to Attack Rating (2 Set Items)
                +25% Better Chance of Finding Magic Item (3 Set Items)
    -------------------------------------------------------------------------------
    Name: CATHAN’S SEAL
    Type: Ring
    Required Level: Level 11
    Attributes: +6% Life Stolen Per Hit
                Damage Reduced by 2
                +10 Strength (2 Set Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +15-20 Fire Damage
    
    3 SET ITEM BONUS  : Resist Lightning +25%
    
    COMPLETE SET BONUS: +15-20 Fire Damage
                        Resist Lightning +25%
                        10% Faster Cast Rate
                        Magic Damage Reduced by 3
                        All Resistances +25
                        +60 to Attack Rating
                        +20 Mana 
    ===============================================================================
              __________________
    _________/CIVERB’S VESTMENTS\__________________________________________________
    
    Name: CIVERB’S CUDGEL
    Type: Grand Scepter
    One-Handed Damage: 8-140
    Required Level: Level 9
    Required Strength: 37
    Durability: 60
    Weapon Speed: Slow 
    Attributes: +1-99 Maximum Damage
                +17-23 Maximum Damage
                +50% Damage to Undead
                +75 to Attack Rating
    -------------------------------------------------------------------------------
    Name: CIVERB’S ICON
    Type: Amulet
    Required Level: Level 9
    Attributes: Replenish Life +4
                Regenerate Mana +40%
                Cold Resist +25% (Partial Set)
                +25 Defense (Complete Set)
    -------------------------------------------------------------------------------
    Name: CIVERB’S WARD
    Type: Large Shield
    Defense: 27-29
    Required Level: Level 9
    Required Strength: 34
    Durability: 24
    Chance to Block: Paladin: 57%, Amazon/Assassin/Barbarian: 52%, All Others: 47%.
    Paladin Smite Damage: 2-4
    Attributes: +15 Defense
                +15% Increased Chance to Block
                +21-22 Mana (Civerb’s Icon)
                Poison Resist +25-28% (Civerb’s Cudgel)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : Fire Resist +15%
    
    COMPLETE SET BONUS: Fire Resist +15%
                        Lightning Resist +25%
                        +15 Strength
                        +200% Damage to Undead
    ===============================================================================
              _______________
    _________/CLEGLAW’S BRACE\_____________________________________________________
    
    Name: CLEGLAW’S TOOTH
    Type: Long Sword
    One-Handed Damage: 3-19/3-142
    Required Level: Level 4
    Required Strength: 55
    Required Dexterity: 39
    Durability: 44
    Weapon Speed: Fast
    Attributes: +50% Deadly Strike
                +30% Bonus to Attack Rating
                +1-123 Maximum Damage (Partial Set)
    -------------------------------------------------------------------------------
    Name: CLEGLAW’S PINCERS
    Type: Chain Gloves
    Defense: 8-9
    Required Level: Level 4
    Required Strength: 25
    Durability: 16
    Attributes: Slows Target by 25%
                Knockback
                +10-990 to Attack Rating (Partial Set)
    -------------------------------------------------------------------------------
    Name: CLEGLAW’S CLAW
    Type: Small Shield
    Defense: 25-27
    Required Level: Level 4
    Required Strength: 22
    Durability: 16
    Chance to Block: Paladin: 35%, Amazon/Assassin/Barbarian: 30%, All Others: 25%.
    Paladin Smite Damage: 2-3
    Attributes: Poison Length Reduced by 75%
                +17 Defense
                All Resistances +15 (Partial Set)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +50 Defense
    
    COMPLETE SET BONUS: +100 Defense
                        +35% Chance of Crushing Blow
                        +6% Mana Stolen Per Hit
                        +20% Increased Attack Speed
    ===============================================================================
              ___________________
    _________/COW KING’S LEATHERS\_________________________________________________
    
    Name: COW KING’S HORNS
    Type: War Hat
    Defense: 120-128
    Required Level: Level 25
    Required Strength: 20
    Durability: 12
    Attributes: +75 Defense
                Half Freeze Duration
                Attacker Takes Damage of 10
                35% Damage Taken Goes to Mana
    -------------------------------------------------------------------------------
    Name: COW KING’S HIDE
    Type: Studded Leather
    Defense: 57
    Required Level: Level 18
    Required Strength: 27
    Durability: 32
    Attributes: +60% Enhanced Defense
                18% Chance to Cast Level 5 Chain Lightning When Struck
                All Resistances +18
                +30 Life
    -------------------------------------------------------------------------------
    Name: COW KING’S HOOVES
    Type: Heavy Boots
    Defense: 30-41
    Required Level: Level 13
    Required Strength: 18
    Durability: 14
    Attributes: +25-35 Defense
                +30% Faster Walk/Run
                +25-35 Fire Damage
                +20 Dexterity
                +25% Better Chance of Finding Magic Item
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : Poison Resist +25%
    
    COMPLETE SET BONUS: Poison Resist +25%
                        25% Chance to Cast Level 5 Static Field When Struck
                        +100 Maximum Stamina
                        +20 Strength
                        +30% Increased Attack Speed
                        100% Better Chance of Finding Magic Item
                        100% Extra Gold from Monsters  
    ===============================================================================
              ________________
    _________/DEATH’S DISGUISE\____________________________________________________
    
    Name: DEATH’S TOUCH
    Type: War Sword
    One-Handed Damage: 10-25
    Required Level: Level 6
    Required Strength: 71
    Required Dexterity: 45
    Durability: 44
    Weapon Speed: Normal
    Attributes: +25% Enhanced Defense
                +4% Life Stolen Per Hit
                +25-75 Cold Damage for 3 Seconds (Partial Set)
    -------------------------------------------------------------------------------
    Name: DEATH’S HAND
    Type: Leather Gloves
    Defense: 2-3
    Required Level: Level 6
    Durability: 12
    Attributes: Poison Length Reduced by 75%
                Poison Resist 50%
                +30% Increased Attack Speed (Partial Set)
    -------------------------------------------------------------------------------
    Name: DEATH’S GUARD
    Type: Sash
    Defense: 22
    Required Level: Level 6
    Durability: 12
    Attributes: 8 Boxes
                Cannot be Frozen
                +20 Defense
                All Resistances +15 (Partial Set)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +8% Life Steal
    
    COMPLETE SET BONUS: +8% Life Steal
                        +40% Bonus to Attack Rating
                        All Resistances +25
                        +10 Minimum Damage
    ===============================================================================
              ____________
    _________/THE DISCIPLE\________________________________________________________
    
    Name: TELLING OF BEADS
    Type: Amulet
    Required Level: Level 30
    Attributes: +1 to All Skills
                Poison Resist +35-50%
                Cold Resist +18%
                Attacker Takes Damage of 8-10
    -------------------------------------------------------------------------------
    Name: LAYING OF HANDS
    Type: Bramble Mitts
    Defense: 79-87
    Required Level: Level 63
    Required Strength: 50
    Durability: 12
    Attributes: +25 Defense
                +20% Increased Attack Speed
                +350% Damage to Demons
                Fire Resist +50%
                10% Chance to Cast Level 3 Holy Bolt When Struck
    -------------------------------------------------------------------------------
    Name: DARK ADHERENT
    Type: Dusk Shroud
    Defense: 666-882
    Required Level: Level 49
    Required Strength: 77
    Durability: 20
    Attributes: +305-415 Defense
                Fire Resist +24%
                25% Chance to Cast Level 3 Nova When Struck
                +24-34 Poison Damage Over 2 Seconds
    -------------------------------------------------------------------------------
    Name: RITE OF PASSAGE
    Type: Demonic Boots
    Defense: 53-60
    Required Level: Level 29
    Required Strength: 20
    Durability: 12
    Assassin Kick Damage: 26-46
    Attributes: +25 Defense
                +30% Faster Walk/Run
                +15-25 Maximum Stamina
                Half Freeze Duration
    -------------------------------------------------------------------------------
    Name: CREDENDUM
    Type: Mithril Coil
    Defense: 108-115
    Required Level: Level 65
    Required Strength: 106
    Durability: 16
    Attributes: 16 Boxes
                +50 Defense
                All Resistances +15
                +10 Dexterity
                +10 Strength
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +150 Defense
    
    3 SET ITEM BONUS  : +22 Poison Damage Over 3 Seconds
    
    4 SET ITEM BONUS  : +10 Strength
    
    COMPLETE SET BONUS: +150 Defense
                        +22 Poison Damage Over 3 Seconds
                        +10 Strength
                        +2 to All Skills
                        All Resistances +50
                        +100 Mana
    ===============================================================================
              _________________
    _________/GRISWOLD’S LEGACY\___________________________________________________
    
    (Thanks to BCD for this set as well)
    
    Name: GRISWOLD'S HEART
    Type: Ornate Plate
    Defense: 917-950 (varies) (Base Defense 417-450)
    Required Level: 45
    Required Strength: 102
    Durability: 60
    Attributes: +500 Defense
                Requirements -40%
                +20 To Strength
                +2 To Defensive Aura Skills (Paladin Only)
                Socketed (3)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: GRISWOLD'S VALOR
    Type: Corona
    Defense: 249-290 (varies)(Base Defense: 111-165)
    Required Level: 69
    Required Strength: 105
    Durability: 50
    Attributes: +50-70% Enhanced Defense
                All Resistances +5
                20-30% Better Chance Of Getting Magic Items
                Requirements -40%
                + 0.25-24.75 Absorbs Cold Damage
                Socketed (2)
                +2 To Offensive Auras (Paladin Only) (2 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: GRISWOLD'S REDEMPTION
    Type: Caduceus
    Damage: (111-125) To (129-146) (120-135.5 Avg)
    Damage: (121-135) To (149-166) (135-150.5 Avg) (with 3 items)
    Damage: (131-145) To (169-186) (150-165.5 Avg) (with Complete Set)
    Required Level: 53
    Required Strength: 78
    Required Dexterity: 56
    Durability: 70
    Base Weapon Speed: [-10]
    Attributes: +200-240% Enhanced Damage (varies)
                +250% Damage To Undead
                Requirements -20%
                40% Increased Attack Speed
                Socketed (3-4) (varies)
                +2 To Combat Skills (Paladin Only) (2 Items)
                Adds 10-20 Damage (3 Items)
                Adds another 10-20 Damage (20-40 total) (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: GRISWOLD'S HONOR
    Type: Vortex Shield
    Defense: 290-333 (varies)(Base Defense: 182-225)
    Required Level: 68
    Required Strength: 148
    Durability: 90
    Chance to Block: [25] 69%
    Paladin Smite Damage: 5 To 87
    Attributes: Paladin Only
                65% Faster Block Rate
                20% Increased Chance of Blocking
                +108 Defense
                All Resistances +45
                Socketed (3)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : +20 Strength 
    
    3 SET ITEM BONUS  : +30 Dexterity
     
    COMPLETE SET BONUS: +3 To Paladin Skill Levels
                        +30% Faster Hit Recovery
                        +200 To Attack Rating
                        +20 To Strength
                        +30 To Dexterity
                        +150 To Life
                        All Resistances +50
                        Displays Aura that makes your character look unique
    ===============================================================================
              _________________
    _________/HEAVEN’S BRETHREN\___________________________________________________
    
    Name: HAEMOSU’S ADAMANT
    Type: Cuirass
    Defense: 688-702
    Required Level: Level 44
    Required Strength: 52
    Durability: 50
    Attributes: +500 Defense
                +40 Defense vs. Melee
                +35 Defense vs. Missile
                Requirements –20%
                +75 Life
    -------------------------------------------------------------------------------
    Name: DANGOON’S TEACHING
    Type: Reinforced Mace
    One-Handed Damage: 41-197
    Required Level: Level 68
    Required Strength: 145
    Required Dexterity: 60
    Durability: 60
    Weapon Speed: Normal
    Attributes: +1-148 Maximum Damage
                +50% Damage to Undead
                +40% Increased Attack Speed
                +10% Chance to Cast Level 3 Frost Nova When Struck
                +20-30 Fire Damage  
    -------------------------------------------------------------------------------
    Name: TAEBECK’S GLORY
    Type: Ward
    Defense: 203-220
    Required Level: Level 81
    Required Strength: 185
    Chance to Block: Paladin: 79%, Amazon/Assassin/Barbarian: 74%, All Others: 69%.
    Paladin Smite Damage: 11-35
    Attributes: +50 Defense
                +25% Increased Chance of Blocking
                Lightning Resist +30%
                Indestructible
                +30% Faster Block Rate
                +100 Mana
                Attacker Takes Damage of 30
    -------------------------------------------------------------------------------
    Name: ONDAL’S ALMIGHTY
    Type: Spiraled Helm
    Defense: 164-209
    Required Level: Level 69
    Required Strength: 116
    Durability: 40
    Attributes: 10% Chance to Cast Level 3 Weaken When Attacking
                +24% Faster Hit Recovery
                Requirements –40%
                +50 Defense
                +15 Dexterity
                +10 Strength
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : Heal Stamina +50%
    
    3 SET ITEM BONUS  : Replenish Life +20
    
    COMPLETE SET BONUS: Heal Stamina +50%
                        Replenish Life +20
                        +2 to All Skills
                        All Resistances +50
                        Cannot be Frozen
                        +5 to Light Radius
    ===============================================================================
              _______________
    _________/HSARU’S DEFENSE\_____________________________________________________
    
    Name: HSARUS’ IRON FIST
    Type: Buckler
    Defense: 4-6/6-253
    Required Level: Level 3
    Required Strength: 12
    Durability: 12
    Chance to Block: Paladin: 30%, Amazon/Assassin/Barbarian: 25%, All Others: 20%.
    Paladin Smite Damage: 1-3
    Attributes: Damage Reduced by 2
                +10 Strength
                +2-247 Defense (Partial Set)
    -------------------------------------------------------------------------------
    Name: HSARUS’ IRON STAY
    Type: Belt
    Defense: 5/7-252
    Required Level: Level 3
    Required Strength: 25
    Durability: 16
    Attributes: 12 Boxes
                Cold Resist +20%
                +20 Life
                +2-247 Defense (Partial Set)
    -------------------------------------------------------------------------------
    Name: HSARUS’ IRON HEEL
    Type: Chain Boots
    Defense: 8-9
    Required Level: Level 3
    Required Strength: 25
    Durability: 16
    Attributes: +20% Faster Run/Walk
                Fire Resist +25%
                +10-990 to Attack Rating (Partial Set)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : Attacker Takes Damage of 5
    
    COMPLETE SET BONUS: Attacker Takes Damage of 5
                        Cannot be Frozen
                        Lightning Resist +25%
                        +5 to Maximum Damage
    ===============================================================================
              ________________
    _________/HWANIN’S MAJESTY\____________________________________________________
    
    Name: HWANIN’S SPLENDOR
    Type: Grand Crown
    Defense: 228
    Required Level: Level 45
    Required Strength: 103
    Durability: 50
    Attributes: +100% Enhanced Defense
                Replenish Life +20
                Magic Damage Reduced by 20
                Cold Resist +37%
    -------------------------------------------------------------------------------
    Name: HWANIN’S JUSTICE
    Type: Bill
    Two-Handed Damage: 42-159
    Required Level: Level 28
    Required Strength: 95
    Weapon Speed: Normal
    Attributes: +200% Enhanced Damage
                +5-25 Lightning Damage
                +40% Increased Attack Speed
                +330 to Attack Rating
                Indestructible
                10% Chance to Cast Level 3 Ice Bolt When Attacking
    -------------------------------------------------------------------------------
    Name: HWANIN’S REFUGE
    Type: Tigulated Mail
    Defense: 376-390
    Required Level: Level 30
    Required Strength: 86
    Durability: 36
    Attributes: +200 Defense
                10% Chance to Cast Level 3 Static Field When Struck
                Poison Resist +27%
                +100 Life
    -------------------------------------------------------------------------------
    Name: HWANIN’S BLESSING
    Type: Belt
    Defense: 6-153
    Required Level: Level 35
    Required Strength: 25
    Durability: 16
    Attributes: +1-148 Defense
                +3-33 Lightning Damage
                Prevent Monster Heal
                12% Damage Taken Goes to Mana
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +100 Defense
    
    3 SET ITEM BONUS  : +200 Defense
    
    COMPLETE SET BONUS: +2 to All Skills
                        +30% Faster Walk/Run
                        20% Life Stolen Per Hit
                        +300 Defense
                        All Resistances +30
    ===============================================================================
              _____________
    _________/IMMORTAL KING\_______________________________________________________
    
    (Thanks to BCD for this set)
    
    Name: IMMORTAL KING'S WILL
    Type: Avenger Guard
    Defense: 160-175 (Base Defense: 35-50)
    Required Level: 47
    Required Strength: 65
    Durability: 55
    Attributes: Barbarian Only
                +4 To Light Radius
                +125 Defense
                37% Extra Gold From Monsters
                25-40% Better Chance Of Finding Magic Items
                +2 To Warcries Skills (Barbarian Only)
                Socketed (2)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: IMMORAL KING'S STONE CRUSHER
    Type: Ogre Maul
    Damage: 231 To 318 (274.5 Avg) (Base Damage: 77-106)
    Required Level: 76
    Required Strength: 225
    Base Weapon Speed: [10]
    Attributes: +200% Enhanced Damage
                +200% Damage To Demons
                +250% Damage To Undead
                40% Increased Attack Speed
                Indestructible
                35-40% Chance Of Crushing Blow
                Socketed (2)
                Adds 211-397 Fire Damage (2 items)
                Adds 7-477 Lightning Damage (3 Items)
                Adds 127-364 Cold Damage (4 Items)
                +204 Poison Damage Over 6 Seconds (5 Items)
                Adds 250-361 Magic Damage (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: IMMORAL KING'S SOUL CAGE
    Type: Sacred Armor
    Defense: 887-1000 (varies)(Base Defense: 487-600)
    Defense: 1132-1300 (varies)(Complete Set)
    Required Level: 76
    Required Strength: 232
    Durability: 60
    Attributes: +400 Defense
                5% Chance To Cast Level 5 Enchant When Struck
                Poison Resist +50%
                +2 To Combat Skills (Barbarian Only)
                +25% Faster Hit Recovery (2 Items)
                Lightning Resist +40% (3 Items)
                Fire Resist +40% (4 Items)
                Cold Resist +40% (5 Items)
                +50% Enhanced Defense (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: IMMORTAL KING'S DETAIL
    Type: War Belt
    Defense: 77-89 (varies)(Base Defense: 41-52)
    Defense: 182-194 (vaires) (with 2 items)
    Defense: 223-247 (varies) (with 4 items)
    Required Level: 29
    Required Strength: 110
    Durability: 24
    Attributes: 16 Boxes
                +36 Defense
                Lightning Resist +31%
                Fire Resist +28%
                +25 To Strength
                +105 Defense (2 items)
                +25% Faster Hit Recovery (3 Items)
                +100% Enhanced Defense (4 Items)
                Damage Reduced By 20% (5 Items)
                +2 To Masteries (Barbarian Only) (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: IMMORTAL KING'S FORGE
    War Gauntlets
    
    Defense: 108-118 (varies)(Base Defense: 43-53)
    Defense: 228-238 (varies) (with 3 items)
    Required Level: 30
    Required Strength: 110
    Durability: 24
    Attributes: +65 Defense
                12% Chance To Cast Level 4 Charged Bolt When Struck
                +20 To Dexterity
                +20 To Strength
                +25% Increased Attack Speed (2 Items)
                +120 Defense (3 Items)
                10% Life Stolen Per Hit (4 Items)
                10% Mana Stolen Per Hit (5 Items) 
                Freezes Target +2 (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: IMMORTAL KING'S PILLAR
    Type: War Boots
    Defense: 118-128 (varies)(Base Defense: 43-53)
    Defense: 278-288 (varies) (with 4 items)
    Required Level: 31
    Required Strength: 125
    Durability: 24
    Assassin Kick Damage: 39-80
    Attributes: +75 Defense
                40% Faster Run/Walk
                +110 To Attack Rating
                +44 To Life
                25% Better Chance of Getting Magic Items (2 items)
                +2 To Combat Skills (Barbarian) (3 Items)
                +160 Defense (4 Items)
                Half Freeze Duration (5 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : +50 To Attack Rating
    
    3 SET ITEM BONUS  : Additional +75 To Attack Rating 
    
    4 SET ITEM BONUS  : Additional +125 To Attack Rating
    
    5 SET ITEM BONUS  : Additional +200 To Attack Rating
     
    COMPLETE SET BONUS: +3 To Barbarian Skill Levels
                        +450 To Attack Rating
                        +150 To Life
                        All Resistances +50
                        Magic Damage Reduced By 10
                        Displays Aura that makes your character look unique
    ===============================================================================
              ______________
    _________/INFERNAL TOOLS\______________________________________________________
    
    Name: INFERNAL CRANIUM
    Type: Cap
    Defense: 3-5/5-203
    Required Level: Level 5
    Durability: 12
    Attributes: +20% Damage Taken Goes to Mana
                All Resistances +10
                +2-198 Defense (Partial Set)
    -------------------------------------------------------------------------------
    Name: INFERNAL SIGN
    Type: Heavy Belt
    Defense: 31
    Required Level: Level 5
    Required Strength: 45
    Durability: 18
    Attributes: +25 Defense
                +20 Life
                Poison Resist +25% (Partial Set)
                Half Freeze Duration (Complete Set)
    -------------------------------------------------------------------------------
    Name: INFERNAL TORCH
    Type: Grim Wand
    One-Handed Damage: 13-14
    Required Level: Level 5
    Durability: 15
    Weapon Speed: Normal
    Attributes: +1 to Necromancer Skill Levels
                +8 to Minimum Damage
                +150% Damage to Undead
                +10-990 to Attack Rating (Partial Set)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +8 Poison Damage Over 3 Seconds
    
    COMPLETE SET BONUS: +8 Poison Damage Over 3 Seconds
                        +20% Chance of Open Wounds
                        +1 to Necromancer Skill Levels
                        +20% Bonus to Attack Rating
                        +6% Mana Stolen Per Hit
    ===============================================================================
              _______________
    _________/IRATHA’S FINERY\_____________________________________________________
    
    Name: IRATHA’S CROWN
    Type: Crown
    Defense: 25-45/27-243
    Required Level: Level 15
    Required Strength: 55
    Durability: 50
    Attributes: Lightning Resist +30%
                Fire Resist +30%
                +2-198 Defense (2 Items)
    -------------------------------------------------------------------------------
    Name: IRATHA’S COLLAR
    Type: Amulet
    Required Level: Level 15
    Attributes: Poison Length Reduced by 75%
                Poison Resist +30%
                All Resistances +15 (2 Items)
    -------------------------------------------------------------------------------
    Name: IRATHA’S CORD
    Type: Heavy Belt
    Defense: 31
    Required Level: Level 15
    Required Strength: 45
    Durability: 18
    Attributes: 12 Boxes
                +25 Defense
                +5 to Minimum Damage
                +10 Dexterity (2 Items)
    -------------------------------------------------------------------------------
    Name: IRATHA’S CUFF
    Type: Light Gauntlets
    Defense: 9-11
    Required Level: Level 15
    Required Strength: 45
    Durability: 18
    Attributes: Half Freeze Duration
                Cold Resist +30%
                +20% Increased Attack Speed (2 Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +50 Defense
    
    3 SET ITEM BONUS  : +20% Faster Run/Walk 
    
    COMPLETE SET BONUS: +50 Defense
                        +20% Faster Run/Walk
                        +15 Dexterity
                        +10% Maximum Cold Resist
                        +10% Maximum Fire Resist
                        +10% Maximum Lightning Resist
                        +10% Maximum Poison Resist
                        All Resistances +20
    ===============================================================================
              _________________
    _________/ISENHART’S ARMORY\___________________________________________________
    
    Name: ISENHART’S LIGHTBRAND
    Type: Broad Sword
    One-Handed Damage: 17-18
    Required Level: Level 8
    Required Strength: 48
    Durability: 32
    Weapon Speed: Normal
    Attributes: +10 Minimum Damage
                +20% Increased Attack Speed
                +5-495 to Attack Rating (2 Items)
    -------------------------------------------------------------------------------
    Name: ISENHART’S HORNS
    Type: Full Helm
    Defense: 23-26
    Required Level: Level 8
    Required Strength: 41
    Durability: 30
    Attributes: Damage Reduced by 2
                +6 Dexterity
                All Resistances +8% (2 Items)
    -------------------------------------------------------------------------------
    Name: ISENHART’S CASE
    Type: Breast Plate
    Defense: 105-108/107-306
    Required Level: Level 8
    Required Strength: 30
    Durability: 50
    Attributes: Magic Damage Reduced by 2
                +40 Defense
                +2-198 Defense (2 Items)
    -------------------------------------------------------------------------------
    Name: ISENHART’S PARRY
    Type: Gothic Shield
    Defense: 70-75
    Required Level: Level 8
    Required Strength: 60
    Durability: 40
    Chance to Block: Paladin: 46%, Amazon/Assassin/Barbarian: 41%, All Others: 36%.
    Paladin Smite Damage: 2-6
    Attributes: Attacker Takes Lightning Damage of 4
                +40 Defense
                All Resistances +8 (2 Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +10 Strength
    
    3 SET ITEM BONUS  : +10 Dexterity
    
    COMPLETE SET BONUS: +10 Strength
                        +10 Dexterity
                        +20% Faster Run/Walk
                        +30% Increased Chance of Blocking
                        +35% Bonus to Attack Rating
                        5% Life Stolen Per Hit
                        All Resistances +10
    ===============================================================================
              _____________________
    _________/M’AVINA’S BATTLE HYMN\_______________________________________________
    
    (Thanks to BCD for this set)
    
    Name: M'AVINA'S TRUE SIGHT
    Type: Diadem
    Defense: 200-210 (varies) (Base Defense: 50-60)
    Required Level: 64
    Durability: 20
    Attributes: +150 Defense
                Replenish Life +10
                +25 To Mana
                +30% Increased Attack Speed
                +1 To All Skills (2 Items)
                50% Bonus To Attack Rating (3 Items)
                All Resistances +25 (4 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: M'AVINA'S CASTER
    Type: Grand Matron Bow
    Damage: 40 To 207 (123.5 Avg) (Base Damage: 14 To 72)
    Required Level: 70
    Required Strength: 108
    Required Dexterity: 152
    Base Weapon Speed: [10] (Fast)
    Attributes: Amazon Only
                +188% Enhanced Damage
                +40% Increased Attack Speed
                +50 To Attack Rating
                Fires Magic Arrows [Level 1]
                Adds 114-377 Magic Damage (2 Items)
                10% Chance To Cast Level 15 Nova On Striking (3 Items)
                +2 To Bow and Crossbow Skills (Amazon Only) (4 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: M'AVINA'S' EMBRACE
    Type: Kraken Shell
    Defense: (771-1163) To (887-1269) (varies)(Base Defense: 417-523)
    Required Level: 70
    Required Strength: 122
    Durability: 48
    Attributes: Requirements -30%
                10% Chance To Cast Level 3 Glacial Spike When Struck
                Magic Damage Reduced By 5-12
                + (4 Per Character Level) 4-396 Defense (Based On Character Level)
                +2 To Passive And Magic Skills (Amazon Only)
                +350 Defense
                +30% Faster Hit Recovery (3 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: M'AVINA'S ICY CLUTCH
    Type: Battle Gauntlets
    Defense: 85-98 (varies)(Base Defense: 39-47)
    Required Level: 32
    Required Strength: 88
    Durability: 18
    Attributes: +45-50 Defense
                Half Freeze Duration
                6-18 Cold Damage
                56% Extra Gold From Monsters
                +10 To Strength
                +15 To Dexterity
                Adds 131-252 Cold Damage (4 Items)
                +20% To Cold Skill Damage (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: M'AVINA'S TENET
    Type: Sharkskin Belt
    Defense: 81-86 (varies)(Base Defense: 31-36)
    Required Level: 45
    Required Strength: 20
    Durability: 14
    Attributes: 16 Boxes
                +50 Defense
                +20% Faster Run/Walk
                +5 To Light Radius
                5% Mana Stolen Per Hit
                All Resistances +25 (4 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : +20 To Strength (2 Items)
    
    3 SET ITEM BONUS  : +30 To Dexterity (3 Items)
     
    COMPLETE SET BONUS: +3 To Amazon Skill Levels
                        +20 To Strength
                        +30 To Dexterity
                        All Resistances +50
                        +100 Defense
                        +100 To Attack Rating
                        100% Better Chance Of Getting Magic Items
                        Displays Aura that makes your character look unique
    ===============================================================================
              ___________________
    _________/MILABREGA’S REGALIA\_________________________________________________
    
    Name: MILABREGA’S DIADEM
    Type: Crown
    Defense: 25-45
    Required Level: Level 17
    Required Strength: 55
    Durability: 50
    Attributes: +15 Mana
                +15 Life
                Cold Resist +40% (2 Items)
    -------------------------------------------------------------------------------
    Name: MILABREGA’S ROBE
    Type: Ancient Armor
    Defense: 234/468
    Required Level: Level 17
    Required Strength: 100
    Durability: 60
    Attributes: Damage Reduced by 2
                Attacker Takes Damage of 3
                +100% Enhanced Damage (2 Items)
    -------------------------------------------------------------------------------
    Name: MILABREGA’S ORB
    Type: Kite Shield
    Defense: 44/53
    Required Level: Level 17
    Required Strength: 47
    Durability: 30
    Chance to Block: Paladin: 38%, Amazon/Assassin/Barbarian: 33%, All Others: 28%.
    Paladin Smite Damage: 2-5
    Attributes: +25 Defense
                +20% Better Chance of Finding Magic Item
                +50 Life (2 Items)
                +50% Enhanced Defense (3 Items)
    -------------------------------------------------------------------------------
    Name: MILABREGA’S ROD
    Type: War Scepter
    Damage: 15-25
    Required Level: Level 17
    Required Strength: 55
    Durability: 70
    Weapon Speed: Slow
    Attributes: +50% Enhanced Damage
                +50% Damage to Undead
                +1 to Paladin Skills
                +2 to Light Radius
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +75 to Attack Rating
    
    3 SET ITEM BONUS  : +125 to Attack Rating
    
    COMPLETE SET BONUS: +200 to Attack Rating
                        +2 to Paladin Skill Levels
                        +8% Life Stolen Per Hit
                        +10% Mana Stolen Per Hit
                        Poison Resist +15%
    ===============================================================================
              _______________
    _________/NATALYA’S ODIUM\_____________________________________________________
    
    (Thanks to BCD for this set)
    
    Name: NATALYA'S TOTEM
    Type: Grim Helm
    Defense: 195-300(varies) (Base Defense: 60-125)
    Required Level: 59
    Required Strength: 58
    Durability: 40
    Attributes: +135-175 Defense (varies)
                All Resistances +10-20 (varies)
                +20-30 To Dexterity (varies)
                +10-20 To Strength (varies)
                Magic Damage Reduced By 3
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: NATALYA'S MARK
    Type: Scissors Suwayyah
    Damage: 120 To 153 (136.5 Avg) (Base Damage: 40 To 51)
    Required Level: 79
    Required Strength: 118
    Required Dexterity: 118
    Durability: 68
    Base Weapon Speed: [0] (Very Fast)
    Attributes: Assassin Only
                +200% Enhanced Damage
                +200% Damage To Undead
                +200% Damage To Demons
                Adds 12-17 Fire Damage
                Ignores Target's Defense
                40% Increased Attack Speed
                +50 Cold Damage
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: NATALYA'S SHADOW
    Type: Loricated Mail
    Defense: 540-721 (varies)(Base Defense: 390-496)
    Required Level: 73
    Required Strength: 149
    Durability: 36
    Attributes: +150-225 Defense (varies)
                + (1 Per Character Level) 1-99 To Life (Based On Character Level)
                Poison Length Reduced By 75%
                Poison Resist +25%
                +2 To Shadow Disciplines Skills (Assassin Only)
                Socketed (1-3) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: NATALYA'S SOUL
    Type: Mesh Boots
    Defense: 112-169 (varies)(Base Defense: 37-44)
    Required Level: 25
    Required Strength: 65
    Durability: 66
    Assassin Kick Damage: 23-52
    Attributes: +75-125 Defense (varies)
                +40% Faster Run/Walk
                Heal Stamina Plus 0.25-24.75% 
                Cold Resist +15-25% (varies)
                Lightning Resist +15-25% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : Magic Damage Reduced By 15
    
    3 SET ITEM BONUS  : +200 Defense
     
    COMPLETE SET BONUS: +3 To Assassin Skill Levels
                        +350 Defense
                        14% Life Stolen Per Hit
                        14% Mana Stolen Per Hit
                        All Resistances +50 
                        Damage Reduced by 30%
                        Magic Damage Reduced By 15
                        Character appears ethereal
    ===============================================================================
              _____________________
    _________/NAJ’S ANCIENT VESTIGE\_______________________________________________
    
    Name: NAJ’S CIRCLET
    Type: Circlet
    Defense: 95-105
    Required Level: Level 28
    Durability: 35
    Attributes: +75 Defense
                +25-35 Fire Damage
                12% Chance to Cast Level 5 Chain Lightning When Struck
                +15 Strength
                +5 to Light Radius
    -------------------------------------------------------------------------------
    Name: NAJ’S LIGHT PLATE
    Type: Hellforge Plate
    Defense: 721-830
    Required Level: Level 71
    Required Strength: 79
    Durability: 60
    Attributes: +300 Defense
                Requirements –60%
                45% Damage Taken Goes to Mana
                +1 to All Skills
                All Resistances +25
                +65 Life
    -------------------------------------------------------------------------------
    Name: NAJ’S PUZZLER
    Type: Elder Staff
    Damage: 202-232
    Required Level: Level 78
    Required Strength: 44
    Required Dexterity: 37
    Durability: 35
    Weapon Speed: Normal
    Attributes: +150% Enhanced Damage
                +50% Damage to Undead
                +6-45 Lightning Damage
                +30% Faster Cast Rate
                +1 to All Skills
                +70 Mana
                +35 Energy
                Level 11 Teleport (69/69 Charges)
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +175 Defense
    
    COMPLETE SET BONUS: +175 Defense
                        +15 Dexterity
                        All Resistances +50
                        +20 Strength
                        +100 Mana
                        +1 to All Skills
                        Replenish Life +10
    ===============================================================================
              _____________
    _________/ORPHAN’S CALL\_______________________________________________________
    
    Name: GUILLAME’S FACE
    Type: Winged Helm
    Defense: 217
    Required Level: Level 34
    Required Strength: 115
    Durability: 40
    Attributes: +120% Enhanced Defense
                +30% Faster Hit Recovery
                +15% Deadly Strike
                +35% Chance of Crushing Blow
                +15 Strength
    -------------------------------------------------------------------------------
    Name: WHISTAN’S GUARD
    Type: Round Shield
    Defense: 154
    Required Level: Level 29
    Required Strength: 53
    Durability: 64
    Chance to Block: Paladin: 97%, Amazon/Assassin/Barbarian: 92%, All Others: 87%.
    Paladin Smite Damage: 7-14
    Attributes: +175% Enhanced Defense
                Half Freeze Duration
                +40% Faster Block Rate
                +55% Increased Chance to Block
                +5 to Light Radius
    -------------------------------------------------------------------------------
    Name: MAGNUS’ SKIN
    Type: Sharkskin Gloves
    Defense: 60
    Required Level: Level 37
    Required Strength: 20
    Durability: 14
    Attributes: +50% Enhanced Defense
                +20% Increased Attack Speed
                +100 to Attack Rating
                +3 to Light Radius
                Fire Resist +15%
    -------------------------------------------------------------------------------
    Name: WILHELM’S PRIDE
    Type: Battle Belt
    Defense: 75
    Required Level: Level 42
    Required Strength: 88
    Durability: 18
    Attributes: 16 Boxes
                +75% Enhanced Defense
                +5% Life Stolen Per Hit
                +5% Mana Stolen Per Hit
                Cold Resist +10%
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +35 Life
    
    3 SET ITEM BONUS  : Attacker Takes Damage of 5
    
    COMPLETE SET BONUS: +85 Life
                        Attacker Takes Damage of 5
                        All Resistances +15
                        +100 Defense
                        +10 Dexterity
                        +20 Strength
                        +80% Better Chance of Finding a Magic Item
    ===============================================================================
              ______________
    _________/SANDER’S FOLLY\______________________________________________________
    
    Name: SANDER’S PARAGON
    Type: Cap
    Defense: 4-102/6-104
    Required Level: Level 25
    Durability: 12
    Attributes: +1-99 Defense
                Attacker Takes Damage of 8
                +35% Better Chance of Finding Magic Items
    -------------------------------------------------------------------------------
    Name: SANDER’S SUPERSTITION
    Type: Bone Wand
    One-Handed Damage: 5-12
    Required Level: Level 25
    Durability: 15
    Weapon Speed: Very Fast
    Attributes: +75% Enhanced Damage
                +50% Damage to Undead
                +20% Faster Cast Rate
                +25 Mana
                +8% Mana Stolen Per Hit
                +25-75 Cold Damage, 2 Second Duration
    -------------------------------------------------------------------------------
    Name: SANDER’S TABOO
    Type: Heavy Gloves
    Defense: 25-31
    Required Level: Level 28
    Durability: 14
    Attributes: +9-11 Poison Damage Over 3 Seconds
                +20-25 Defense
                +40 Life
                +20% Increased Attack Speed
    -------------------------------------------------------------------------------
    Name: SANDER’S RIPRAP
    Type: Heavy Boots
    Defense: 5-6
    Required Level: Level 20
    Required Strength: 18
    Durability: 14
    Assassin Kick Damage: 4-10
    Attributes: +40% Faster Walk/Run
                +100 to Attack Rating
                +10 Dexterity
                +5 Strength
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +50 Defense
    
    3 SET ITEM BONUS  : +75 to Attack Rating
    
    COMPLETE SET BONUS: +50 Defense
                        +75 to Attack Rating
                        +1 to All Skills
                        +4% Life Stolen Per Hit
                        +50 Mana
                        +50% Better Chance of Finding Magic Items
    ===============================================================================
              ______________________
    _________/SAZABI’S GRAND TRIBUTE\______________________________________________
    
    Name: SAZABI’S MENTAL SHEATH
    Type: Basinet
    Defense: 175-184
    Required Level: Level 43
    Required Strength: 82
    Durability: 30
    Attributes: +1 to All Skills
                +15-20% Lightning Resist
                +15-20% Fire Resist
                +100 Defense
    -------------------------------------------------------------------------------
    Name: SAZABI’S COBALT REDEEMER
    Type: Cryptic Sword
    Damage: 12-192
    Required Level: Level 73
    Required Strength: 99
    Required Dexterity: 109
    Weapon Speed: Fast
    Attributes: +150% Enhanced Damage
                +318% Damage to Demons
                +25-35 Cold Damage, 2 Second Duration
                +40% Increased Attack Speed
                Indestructible
                +15 Dexterity
                +5 Strength
    -------------------------------------------------------------------------------
    Name: SAZABI’S GHOST LIBERATOR
    Type: Balrog Skin
    Defense: 810-917
    Required Level: Level 67
    Required Strength: 165
    Durability: 30
    Attributes: +400 Defense
                +30% Faster Hit Recovery
                +300 to Attack Rating Vs. Demons
                +50-75 Life
                +25 Strength
    -------------------------------------------------------------------------------
    PARTIAL SET BONUS : +40% Faster Run/Walk
    
    COMPLETE SET BONUS: +40% Faster Run/Walk
                        +15% Life Stolen Per Hit
                        Increase Maximum Life 27%
                        All Resistances +30
    ===============================================================================
              ______________________
    _________/SIGON’S COMPLETE STEEL\______________________________________________
    
    Name: SIGON’S VISOR
    Type: Great Helm
    Defense: 55-60
    Required Level: Level 6
    Required Strength: 63
    Durability: 40
    Attributes: +25 Defense
                +30 Mana
                +8-792 to Attack Rating (2 Items)
    -------------------------------------------------------------------------------
    Name: SIGON’S SHELTER
    Type: Gothic Plate
    Defense: 170
    Required Level: Level 6
    Required Strength: 70
    Durability: 55
    Attributes: +25% Enhanced Defense
                Lightning Resist +30%
                Attacker Takes Damage of 20 (2 Items)
    -------------------------------------------------------------------------------
    Name: SIGON’S SABOT
    Type: Greaves
    Defense: 12-15
    Required Level: Level 6
    Required Strength: 70
    Durability: 24
    Assassin Kick Damage: 10-20
    Attributes: +20% Faster Walk/Run
                Cold Resist +40%
                +50 to Attack Rating (2 Items)
                +50% Better Chance of Finding a Magic Item (3 Items)
    -------------------------------------------------------------------------------
    Name: SIGON’S GUARD
    Type: Tower Shield
    Defense: 22-25
    Required Level: Level 6
    Required Strength: 75
    Durability: 60
    Chance to Block: Paladin: 74%, Amazon/Assassin/Barbarian: 69%, All Others: 64%.
    Paladin Smite Damage: 1-5
    Attributes: +1 to All Skills
                +20% Increased Chance to Block
    -------------------------------------------------------------------------------
    Name: SIGON’S WRAP
    Type: Plated Belt
    Defense: 8-11/10-209
    Required Level: Level 6
    Required Strength: 60
    Durability: 24
    Attributes: 16 Boxes
                Fire Resist +20%
                +20 Life
                +2-198 Defense (2 Items)
    -------------------------------------------------------------------------------
    Name: SIGON’S GAGE
    Type: Gauntlets
    Defense: 12-15
    Required Level: Level 6
    Required Strength: 60
    Durability: 24
    Attributes: +20 to Attack Rating
                +10 Strength
                +30% Increased Attack Speed (2 Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +10% Life Stolen Per Hit
    
    3 SET ITEM BONUS  : +100 Defense
    
    COMPLETE SET BONUS: +10% Life Stolen Per Hit
                        +100 Defense
                        +20 Mana
                        Fire Resist +12%
                        +24 to Maximum Fire Damage
                        Attacker Takes Damage of 12
                        Damage Reduced by 7
    ===============================================================================
              _____________________
    _________/TAL RASHA’S WRAPPINGS\_______________________________________________
    
    (Thanks to BCD for this set)
    
    Name: TAL RASHA'S LIDLESS EYE
    Type: Swirling Crystal
    Damage: 18 To 42 (30 Avg)
    Required Level: 65
    Required Strength: None
    Required Dexterity: None
    Durability: 50
    Base Weapon Speed: [10] (Normal)
    Attributes: Sorceress Only
                20% Faster Cast Rate
                +77 To Mana
                +57 To Life
                +10 To Energy
                +1-2 To Lightning Mastery (Sorceress Only) (varies)
                +1-2 To Fire Mastery (Sorceress Only) (varies)
                +1-2 To Cold Mastery (Sorceress Only) (varies)
                +1 To Sorceress Skill Levels (2 Items)
                -15% To Enemy Fire Resistance (3 Items)
                -15% To Enemy Lightning Resistance (4 Items)
                +15% To Cold Skills Damage (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TAL RASHA'S HORADRIC CREST
    Type: Death Mask
    Defense: 99-131 (varies)(Base Defense: 54-86)
    Required Level: 66
    Required Strength: 55
    Durability: 20
    Attributes: 10% Life Stolen Per Hit
                10% Mana Stolen Per Hit
                All Resistances +15
                +45 Defense
                +30 To Mana
                +60 To Life
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TAL RASHA'S GUARDIANSHIP
    Type: Lacquered Plate
    Defense: 833-941 (varies)(Base Defense: 433-541)
    Required Level: 71
    Required Strength: 84
    Durability: 55
    Attributes: +400 Defense
                Requirements -60%
                Magic Damage Reduced By 15
                Cold Resist +40%
                Lightning Resist +40%
                Fire Resist +40%
                88% Better Chance Of Getting Magic Items
                +10% Faster Cast Rate (2 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TAL RASHA'S FINE-SPUN CLOTH
    Type: Mesh Belt
    Defense: 35-40
    Defense: 95-100 (With 2 Items)
    Required Level: 53
    Required Strength: 47
    Durability: 16
    Attributes: 16 Boxes
                Requirements -20%
                37% Damage Taken Goes To Mana
                +30 To Mana
                +20 To Dexterity
                10-15% Better Chance Of Magic Items
                +60 Defense (2 Items)
                +10% Faster Cast Rate (3 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TAL RASHA'S ADJUDICATION 
    Type: Amulet
    Required Level: 67
    Attributes: +2 To Sorceress Skill Levels
                Lightning Resist +33%
                Adds 3-32 Lightning Damage
                +42 To Mana
                +50 To Life
                +10% Faster Cast Rate (4 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : Replenish Life +10
    
    3 SET ITEM BONUS  : 65% Better Chance Of Getting Magic Items (3 Items)
    
    4 SET ITEM BONUS  : 24% Faster Hit Recovery (4 Items)
     
    COMPLETE SET BONUS: +3 To Sorceress Skill Levels
                        Replenish Life +10
                        65% Better Chance Of Getting Magic Items
                        25% Faster Hit Recovery
                        +150 To Life
                        All Resistances +50
                        +50 Defense vs. Missile
                        +150 Defense
                        Displays Aura that makes your character look unique
    ===============================================================================
              ____________________
    _________/TANCRED’S BATTLEGEAR\________________________________________________
    
    Name: TANCRED’S SKULL
    Type: Bone Helm
    Defense: 33-36
    Required Level: Level 20
    Required Strength: 25
    Durability: 40
    Attributes: +10% Enhanced Damage
                +40 to Attack Rating
                All Resistances +10 (2 Items)
    -------------------------------------------------------------------------------
    Name: TANCRED’S SPINE
    Type: Full Plate Mail
    Defense: 150-161/152-359
    Required Level: Level 20
    Required Strength: 80
    Durability: 70
    Attributes: +40 Life
                +15 Strength
                +2-198 Defense (2 Items)
    -------------------------------------------------------------------------------
    Name: TANCRED’S HOBNAILS
    Type: Boots
    Defense: 2-3
    Required Level: Level 20
    Durability: 12
    Assassin Kick Damage: 3-8
    Attributes: Heal Stamina +25%
                +10 Dexterity
                +30% Faster Walk/Run (2 Items)
                +10 Strength (3 Items)
    -------------------------------------------------------------------------------
    Name: TANCRED’S CROWBILL
    Type: Military Pick
    One-Handed Damage: 12-19
    Required Level: Level 20
    Required Strength: 49
    Required Dexterity: 33
    Durability: 20
    Weapon Speed: Slow
    Attributes: +80% Enhanced Damage
                +75 to Attack Rating
                +20 Mana (2 Items)
                +20% Increased Attack Speed (3 Items)
    -------------------------------------------------------------------------------
    Name: TANCRED’S WEIRD
    Type: Amulet
    Required Level: Level 20
    Attributes: Damage Reduced by 2
                Magic Damage Reduced by 1
                +78% Better Chance of Finding Magic Item (2 Items)
                +60 to Attack Rating (3 Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +15 Lightning Damage
    
    3 SET ITEM BONUS  : +5% Life Stolen Per Hit
    
    COMPLETE SET BONUS: +15 Lightning Damage
                        +5% Life Stolen Per Hit
                        Slows Target +35%
                        +5% Mana Stolen Per Hit
                        All Resistances +10
                        75% Extra Gold From Monsters
    ===============================================================================
              __________________
    _________/TRANG-OUL’S AVATAR\__________________________________________________
    
    (Thanks to BCD for this set)
    
    Name: TRANG-OUL'S GUISE
    Type: Bone Visage
    Defense: 180-257 (varies)(Base Defense: 100-157)
    Required Level: 65
    Required Strength: 106
    Durability: 40
    Attributes: 24% Faster Hit Recovery
                Replenish Life +5
                +80-100 Defense
                +150 To Mana
                Attacker Takes Damage of 20
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TRANG-OUL'S SCALES
    Type: Chaos Armor
    Defense: 787-857 (varies)(Base Defense: 315-343)
    Required Level: 49
    Required Strength: 84
    Durability: 70
    Attributes: +150% Enhanced Defense
                Requirements -40%
                40% Faster Run/Walk
                Poison Resist +40%
                +100 Defense vs. Missile
                +2 To Summoning Skills (Necromancer Only)
                Lightning Resist +50% (3 Items)
                Damage Reduced By 25% (Complete Set)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TRANG-OUL'S WING
    Type: Cantor Trophy
    Defense: 175-189 (varies)(Base Defense: 50-64)
    Required Level: 54
    Required Strength: 50
    Durability: 20
    Chance to Block: 60%
    Attributes: Necromancer Only
                +125 Defense
                +30% Increased Chance Of Blocking
                Poison Resist +40%
                Fire Resist +38-45%
                +15 To Dexterity
                +25 To Strength
                +2 To Poison And Bone Skills (Necromancer Only)
                -25% To Enemy Poison Resistance (3 Items)
                Replenish Life +15 (4 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TRANG-OUL'S GIRTH
    Type: Troll Belt
    Defense: 134-166 (varies)(Base Defense: 59-66)
    Required Level: 62
    Required Strength: 91
    Durability: 18
    Attributes: 16 Boxes
                +75-100 Defense (varies)
                Requirements -40%
                Cannot Be Frozen
                Replenish Life +5
                +25-50 To Mana
                +30 Maximum Stamina
                +66 To Life
                Cold Resist +40% (3 Items)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Name: TRANG-OUL'S CLAWS
    Type: Heavy Bracers
    Defense: 67-74 (varies)(Base Defense: 37-44)
    Required Level: 45
    Required Strength: 58
    Durability: 16
    Attributes: +20% Faster Cast Rate
                Cold Resist +30%
                +30 Defense
                +25% Poison Skill Damage
                +2 To Curses (Necromancer Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    2 SET ITEM BONUS  : +18 To Fire Ball**
                        Regenerate Mana 15%
    3 SET ITEM BONUS  : +13 To Fire Wall**
                        Additional Regenerate Mana 15% (30% total)
    4 SET ITEM BONUS  : +10 to Meteor**
                        Additional Regenerate Mana 15% (45% total)
    
    COMPLETE SET BONUS: +3 To Necromancer Levels
                        20% Life Stolen Per Hit
                        +3 To Fire Mastery**
                        +10 To Meteor**
                        +13 To Fire Wall**
                        +18 To Fire Ball**
                        +200 Defense
                        +100 To Mana
                        Regenerate Mana 60%
                        Replenish Life +5
                        All Resistances +50
                        Transforms into Vampire*
    
    *NOTE*: With the full set, a Necromancer will transform into a vampire and have 
            the ability to cast Meteor, Fire Ball and Fire Wall. But watch out 
            there is a bug that slows down your caster rate as a vampire.
    
    **ADDITIONAL NOTE**: The + skills to Fireball, Fire Wall, and Meteor, will only 
                       give the Sorceress up to +3 for those skills. For everyone 
                       else it will be as displayed.
    ===============================================================================
              ____________
    _________/VIDALA’S RIG\________________________________________________________
    
    Name: VIDALA’S BARB 
    Type: Long Battle Bow
    Two-Handed Damage: 3-18
    Required Level: Level 14
    Required Strength: 40
    Required Dexterity: 50
    Weapon Speed: Fast
    Attributes: +1-20 Lightning Damage
                +8-792 to Attack Rating (2 Items)
    -------------------------------------------------------------------------------
    Name: VIDALA’S AMBUSH
    Type: Leather Armor
    Defense: 64-67/66-314
    Required Level: Level 14
    Required Strength: 15
    Durability: 24
    Attributes: +50 Defense
                +11 Dexterity
                +24% Fire Resist (2 Items)
                +2-247 Defense (3 Items)
    -------------------------------------------------------------------------------
    Name: VIDALA’S FETLOCK
    Type: Light Plated Boots
    Defense: 9-11
    Required Level: Level 14
    Required Strength: 50
    Durability: 18
    Assassin Kick Damage: 8-16
    Attributes: +30% Faster Run/Walk
                +150 to Maximum Stamina
                All Resistances +8 (2 Items)
    -------------------------------------------------------------------------------
    Name: VIDALA’S SNARE
    Type: Amulet
    Required Level: Level 14
    Attributes: Cold Resist +20%
                +15 Life
                +50% Better Chance of Finding Magic Item (2 Items)
    -------------------------------------------------------------------------------
    2 SET ITEM BONUS  : +75 to Attack Rating
    
    3 SET ITEM BONUS  : +15 Dexterity
    
    COMPLETE SET BONUS: +75 to Attack Rating
                        +15 Dexterity
                        +10 Strength
                        +15-20 Cold Damage Over 2 Seconds
                        Piercing Attack [50]
                        Freezes Target
    ===============================================================================
    
    That’s all for the Set Items.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  8.4 Unique Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (THANKS VERY MUCH TO SIR ALEX FOR THIS SECTION)
    
    ===================NORMAL CLASS ITEMS====================
    NORMAL HEADGEAR
    Biggin's Bonnet
    Cap
    
    
    Defense: 17-20
    Required Level: 3
    Durability: 60
    +30% Enhanced Damage
    +14 Defense
    +30 To Attack Rating
    +15 To Mana
    +15 To Life
      
    
    Tarnhelm
    Skull Cap
    
    
    Defense: 8-11
    Required Level: 15
    Required Strength: 15
    Durability: 18
    +1 To All Skill Levels
    25-50% Better Chance of Getting Magic Item(varies)
    75% Extra Gold From Monsters
      
    
    Coif of Glory
    Helm
    
    
    Defense: 25-28
    Required Level: 14
    Required Strength: 26
    Durability: 24
    +10 Defense
    Attacker Takes Lightning Damage of 7*
    Hit Blinds Target*
    Lightning Resist +15%
    +100 Defense vs. Missile*
     
    
    Duskdeep
    Full Helm
    
    
    Defense: 39.9-59
    Required Level: 17
    Required Strength: 41
    Durability: 30
    +30-50% Enhanced Defense(varies)
    +10-20 Defense(varies)
    Damage Reduced By 7
    All Resistances +15
    +8 To Maximum Damage
    -2 To Light Radius
     
    
    Howltusk
    Great Helm
    
    
    Defense: 54-64
    Required Level: 25
    Required Strength: 63
    Durability: 200
    35% Damage Taken Goes to Mana
    +80% Enhanced Defense
    Magic Damage Reduced By 2
    Attacker Takes Damage of 3*
    Knockback
    Hit Causes Monster To Flee 25%
     
    
    The Face of Horror
    Mask
    
    
    Defense: 34-52
    Defense: 9-27
    Required Level: 20
    Required Strength: 23
    Durability: 20
    +25 Defense
    +50% Damage To Undead
    Hit Causes Monsters to Flee 50%
    All Resistances +10
    +20 To Strength
     
    
    Undead Crown
    Crown
    
    
    Defense: 72.5-112
    Required Level: 29
    Required Strength: 55
    Durability: 250
    +30-60% Enhanced Defense
    +50% Damage Vs. Undead
    +50-100 Attack Rating Vs. Undead(varies)
    Half Freeze Duration
    5% Life Stolen Per Hit
    Poison Resist +50%
    +40 Defense
    +3 To Skeleton Mastery (Necromancer Only)
     
    
    Wormskull
    Bone Helm
    
    
    Defense: 33-36
    Required Level: 21
    Required Strength: 25
    Durability: 40
    +1 To Necromancer Skill Levels
    +80 Poison Damage Over 8 Seconds
    5% Life Stolen Per Hit
    Poison Resist +25%
    +10 To Mana
     
    
    NORMAL ARMOR
    Greyform
    Quilted Armor
    
    
    Defense: 28-31
    Required Level: 7
    Required Strength: 12
    Durability: 20
    +20 Defense
    5% Life Stolen Per Hit
    Magic Damage Reduced By 3
    Cold Resist 20%
    Fire Resist 20%
    +10 To Dexterity
      
    
    Blinkbat's Form
    Leather Armor
    
    
    Defense: 39-42
    Required Level: 12
    Required Strength: 15
    Durability: 24
    +25 Defense
    +50 Defense VS. Missile*
    10% Faster Run/Walk*
    40% Faster Hit Recovery
    Adds 3-6 Fire Damage
     
    
    The Centurion
    Hard Leather Armor
    
    
    Defense: 51-54
    Required Level: 14
    Required Strength: 20
    Durability: 28
    +30 Defense
    Replenish Life +5
    +50 To Attack Rating
    +15 To Mana
    +15 To Max Stamina
    +15 To Life
    25% Slow Stamina Drain
    Damage Reduced By 2
     
    
    Twitchthroe
    Studded Leather
    
    
    Defense: 57-60
    Required Level: 16
    Required Strength: 27
    Durability: 32
    +25 Defense
    25% Increase chance of blocking*
    20% Faster Hit Recovery*
    20% Increased Attack Speed
    +10 To Dexterity
    +10 To Strength
     
    
    Darkglow
    Ring Mail
    
    
    Defense: 76.5-96
    Required Level: 14
    Required Strength: 36
    Durability: 26
    +70-100% Enhanced Defense(varies)
    5% To Max Poison Resist
    5% To Max Cold Resist
    5% To Max Lightning Resist
    5% To Max Fire Resist
    +50 Defense vs. Melee
    +20 To Attack Rating
    All Resistances +10
    +3 To Light Radius
     
    
    Hawkmail
    Scale Mail
    
    
    Defense: 102.6-120
    Required Level: 15
    Required Strength: 44
    Durability: 36
    +80-100% Enhanced Defense(varies)
    10% Faster Run/Walk
    15% To Max Cold Resist
    Cold Resist +15%
    Cannot Be Frozen
     
    
    Venom Ward
    Breast Plate
    
    
    Defense: 104-136
    Required Level: 20
    Required Strength: 30
    Durability: 50
    +60-100% Enhanced Defense(varies)
    +2 To Light Radius
    15% To Max Poison Resist
    Poison Resist +90%
    Poison Length Reduced By 50%
     
    
    Sparking Mail
    Chain Mail
    
    
    Defense: 126-138.75
    Required Level: 17
    Required Strength: 48
    Durability: 45
    +75-85% Enhanced Defense(varies)
    Lightning Resist +30%
    Attacker Takes Lightning Damage of 10-14(varies)*
    Adds 1-20 Lightning Damage
     
    
    Iceblink
    Splint Mail
    
    
    Defense: 154.7-172.8
    Required Level: 22
    Required Strength: 51
    Durability: 30
    +70-80% Enhanced Defense(varies)
    Freezes Target*
    Cold Resist +30%
    Magic Damage Reduced By 1
    +4 To Light Radius
     
    
    Heavenly Garb
    Light Plate
    
    
    Defense: 182-216
    Required Level: 29
    Required Strength: 41
    Durability: 60
    +100% Enhanced Defense
    Regenerate Mana 25%
    All Resistances +10
    +15 To Energy
    +50% Damage To Undead
    +100 To Attack Rating Against Undead
     
    
    Boneflesh
    Plate Mail
    
    
    Defense: 216-255.2
    Required Level: 26
    Required Strength: 65
    Durability: 60
    +100-120% Enhanced Defense(varies)
    5% Life Stolen Per Hit
    25% Chance Of Open Wounds
    +35 To Attack Rating
     
    
    Rockfleece
    Field Plate
    
    
    Defense: 202-241.5
    Required Level: 28
    Required Strength: 50
    Durability: 48
    +100-130% Enhanced Defense(varies)
    Requirements -10%
    Damage Reduced By 10%
    +5 To Strength
    Damage Reduced By 5
     
    
    Rattlecage
    Gothic Plate
    
    
    Defense: 328-335
    Required Level: 29
    Required Strength: 70
    Durability: 55
    +200 Defense
    25% Chance of Crushing Blow*
    Hit Causes Monster To Flee 40%*
    +45 To Attack Rating
      
    
    Goldskin
    Full Plate Mail
    
    
    Defense: 375-402
    Required Level: 28
    Required Strength: 80
    Durability: 70
    +120-150% Enhanced Defense
    +2 To Light Radius
    All Resistances +35
    Attacker Takes Damage of 10*
    100% Extra Gold From Monsters
     
    
    Silks of the Victor
    Ancient Armor
    
    
    Defense: 436-512.6
    Required Level: 28
    Required Strength: 100
    Durability: 60
    +100-120% Enhanced Defense(varies)
    +1 To All Skills
    5% Mana Stolen Per Hit
    +2 To Light Radius
     
    NORMAL SHEILDS
    Pelta Lunata
    Buckler
    
    
    Defense: 34-36
    Required Level: 2
    Required Strength: 12
    Durability: 20-24(varies)
    Chance to Block: Pal: 50%, Ama/Asn/Bar/: 45%, Dru/Nec/Sor: 40%
    Paladin Smite Damage: 1 To 3
    +30 Defense
    20% Increased Chance Of Blocking
    40% Faster Block Rate
    +10 To Energy
    +10 To Vitality
    +2 To Strength
     
    
    Umbral Disk
    Small Shield
    
    
    Defense: 42.6-46.5
    Required Level: 9
    Required Strength: 22
    Durability: 28
    Chance to Block: Pal: 65%, Ama/Asn/Bar: 60%, Dru/Nec/Sor: 55%
    Paladin Smite Damage: 2 To 3
    +40-50% Enhanced Defense(varies)
    +30 Defense
    30% Increased Chance Of Blocking
    Hit Blinds Target*
    +20 To Life
    +10 To Dexterity
    -2 To Light Radius
     
    
    Stormguild
    Large Shield
    
    
    Defense: 48-54
    Required Level: 13
    Required Strength: 34
    Durability: 34-39(varies)
    Chance to Block: Pal: 72%, Ama/Asn/Bar: 67%, Dru/Nec/Sor: 62%
    Paladin Smite Damage: 2 To 4
    +50-60% Enhanced Defense
    +30 Defense
    +30% Increased Chance Of Blocking
    Lightning Resist +25%
    Adds 1-6 Lightning Damage
    Attacker Takes Lightning Damage Of 3
    Magic Damage Reduced By 1
     
    
    Steelclash
    Kite Shield
    
    
    Defense: 45.6-56
    Required Level: 17
    Required Strength: 47
    Durability: 45-50
    Chance to Block: Pal: 63%, Ama/Asn/Bar: 58%, Dru/Nec/Sor: 53%
    Paladin Smite Damage: 2 To 5
    +60-100% Enhanced Defense(varies)
    +20 Defense
    25% Increased chance of blocking
    20% Faster Block Rate
    All Resistances +15
    +1 To Paladin Skills
    +3 To Light Radius
    Damage Reduced By 3
     
    
    Swordback Hold
    Spiked Shield
    
    
    Defense: 30.8-51.6
    Required Level: 15
    Required Strength: 30
    Durability: 40
    Chance to Block: Pal: 60%, Ama/Asn/Bar: 55%, Dru/Nec/Sor: 50%
    Paladin Smite Damage: 5 To 9
    +30-60% Enhance Defense(varies)
    +10 Defense
    20% Increased Chance of Blocking
    50% Chance of Open Wounds*
    Attacker Takes Damage of 10
     
    
    Bverrit Keep
    Tower Shield
    
    
    Defense: 69.6-82.2
    Required Level: 19
    Required Strength: 75
    Durability: 140-160
    Chance to Block: Pal: 64%, Ama/Asn/Bar: 59%, Dru/Nec/Sor: 54%
    Paladin Smite Damage: 1 To 5
    +80-120% Defense(varies)
    +30 Defense
    10% Increased Chance Of Blocking
    Fire Resist +75%
    +5 To Strength
    Magic Damage Reduced By 5
     
    
    Wall Of The Eyeless
    Bone Shield
    
    
    Defense: 23-52
    Required Level: 20
    Required Strength: 25
    Durability: 40
    Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
    Paladin Smite Damage: 3 To 6
    +30-40% Enhanced Defense(varies)
    +10 Defense
    +5 to Mana after Each Kill*
    20% Faster Cast Rate
    3% Mana Stolen Per Hit
    Poison Resist +20%
     
    
    The Ward
    Gothic Shield
    
    
    Defense: 112
    Required Level: 26
    Required Strength: 60
    Durability: 40
    Chance to Block: Pal: 56%, Ama/Asn/Bar: 51%, Dru/Nec/Sor: 46%
    Paladin Smite Damage: 2 To 6
    +100% Enhanced Defense
    +40 Defense
    10% Increased chance of blocking
    All Resistances +30-50(varies)
    Magic Damage Reduced By 2
    +10 To Strength
     
    NORMAL GLOVES
    The Hand of Broc
    Leather Gloves
    
    
    Defense: 13.3-14.8
    Required Level: 5
    Durability: 12
    +10-20% Enhanced Defense(varies)
    +10 Defense
    3% Life Stolen Per Hit
    3% Mana Stolen Per Hit
    Poison Resist +10%
    +20 To Mana
     
    
    Bloodfist
    Heavy Gloves
    
    
    Defense: 15.5-17.2
    Required Level: 9
    Durability: 14
    +10-20% Enhanced Defense(varies)
    +10 Defense
    10% Increased Attack Speed
    30% Faster Hit Recovery
    +40 To Life
    +5 To Min Damage
     
    
    Chance Guards
    Chain Gloves
    
    
    Defense: 24.6-26.7
    Required Level: 15
    Required Strength: 25
    Durability: 16
    +20-30% Enhanced Defense(varies)
    +15 Defense
    +25 To Attack Rating
    25-40% Better Chance of Getting Magic Item(varies)
    200% Extra Gold From Monsters
    +2 To Light Radius
     
    
    Magefist
    Light Gauntlets
    
    
    Defense: 20.8-24.3
    Required Level: 23
    Required Strength: 45
    Durability: 18
    +20-30% Enhanced Defense
    +10 Defense
    +1 To Fire Skills
    20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
     
    
    Frostburn
    Gauntlets
    
    
    Defense: 43.2-48
    Required Level: 29
    Required Strength: 60
    Durability: 24
    +10-20% Enhanced Defense(varies)
    +30 Defense
    +5% Enhanced Damage
    Maximum Mana 40%*
    Adds 1-6 Cold Damage, Cold Duration: 2 Seconds
     
    
    NORMAL BOOTS
    Hotspur
    Boots
    
    
    Defense: 9.3-10.8
    Required Level: 5
    Durability: 12
    +10-20% Enhanced Defense(varies)
    +6 Defense
    Fire Resist +45%
    15% To Max Fire Resist
    Adds 3-6 Fire Damage
    +15 To Life
     
    
    Gorefoot
    Heavy Boots
    
    
    Defense: 19.2-21.1
    Required Level: 9
    Required Strength: 18
    Durability: 14
    +20-30% Enhanced Defense
    20% Faster Run/Walk
    2% Mana Stolen Per Hit
    Attacker Takes Damage of 2
    +12 Defense
    +2 To Leap (Barbarian Only)
     
    
    Treads of Cthon
    Chain Boots
    
    
    Defense: 22.4-24.6
    Required Level: 15
    Required Strength: 30
    Durability: 16
    +30-40% Enhanced Defense
    +12 Defense
    50% Stamina Drain
    30% Faster Run/Walk
    +50 Defense VS. Missile*
    +10 To Life
     
    
    Goblin Toe
    Light Plated Boots
    
    
    Defense: 28.5-32.6
    Required Level: 22
    Required Strength: 50
    Durability: 18
    +50-60% Enhanced Defense
    25% Chance of a Crushing Blow
    -1 To Light Radius
    Damage Reduced By 1
    Magic Damage Reduced By 1
    +15 Defense
     
    
    Tearhaunch
    Greaves
    
    
    Defense: 55.8-63.8
    Required Level: 29
    Required Strength: 70
    Durability: 24
    +60-80% Enhanced Defense(varies)
    20% Faster Run/Walk
    All Resistances +10%
    +35 Defense
    +5 To Dexterity
    +5 To Strength
    +2 To Vigor (Paladin Only)
     
    
    NORMAL BELTS
    Lenymo
    Sash
    
    
    Defense: 2
    Required Level: 7
    Durability: 12
    Regenerate Mana 30%
    All Resistances +5
    +15 To Mana
    +1 To Light Radius
      
    
    Snakecord
    Light Belt
    
    
    Defense: 13.6-15
    Required Level: 12
    Durability: 14
    +20-30% Enhanced Defense (varies)
    +10 Defense
    Replenish Life +5
    Poison Resist +25%
    Poison Length Reduced By 50%
    +12 Poison Damage Over 3 Seconds
     
    
    Nightsmoke
    Belt
    
    
    Defense: 21.5-23
    Required Level: 20
    Required Strength: 25
    Durability: 16
    +30-50% Enhanced Defense (varies)
    +15 Defense
    50% Damage Taken Goes to Mana*
    Damage Reduced By 2
    All Resistances +10
    +20 To Mana
     
    
    Goldwrap
    Heavy Belt
    
    
    Defense: 33.4-35
    Required Level: 27
    Required Strength: 45
    Durability: 18
    +40-60% Enhanced Defense (varies)
    +25 Defense
    10% Increased Attack Speed
    30% Better Chance Of Getting Magic Items
    50-80% Extra Gold From Monsters (varies)
    +2 To Light Radius
     
    
    Bladebuckle
    Plated Belt
    
    
    Defense: 46.2-54
    Required Level: 29
    Required Strength: 60
    Durability: 24
    +80-100% Enhanced Defense (varies)
    +30 Defense
    +30% Faster Hit Recovery
    +10 To Dexterity
    +5 To Strength
    Damage Reduced By 3
    Attacker Takes Damage of 8*
     
    NORMAL AXES
    
    The Gnasher
    Hand Axe
    
    
    One-Hand Damage: (6.4-6.8) To (11.2-11.9) (8.8-9.35 Avg)
    Required Level: 5
    Durability: 28
    Base Weapon Speed: [0]
    +60-70% Enhanced Damage(varies)
    20% Chance of Crushing Blow*
    50% Chance of Open Wounds*
    +30 To Attack Rating
     
    
    Deathspade
    Axe
    
    
    One-Hand Damage: (16-16.5) To (19.2-20.4) (17.6-18.45 Avg)
    Required Level: 9
    Required Strength: 32
    Durability: 24
    Base Weapon Speed: [10]
    +60-70% Enhanced Damage(varies)
    +8 To Minimum Damage
    15% Bonus to Attack Rating
    Hit Blinds Target*
    +4 points of Mana after each kill
     
    
    Bladebone
    Double Axe
    
    
    One-Hand Damage: (7.8-9) To (18.2-21) (13-15 Avg)
    Required Level: 15
    Required Strength: 43
    Durability: 24
    Base Weapon Speed: [10]
    +30-50% Enhanced Damage(varies)
    +100% Damage To Undead
    Adds 8-12 Fire Damage
    20% Increased Attack Rate
    +40 to Attack Rating Against Undead
    +20 Defense
     
    
    Skull Splitter
    Military Pick
    
    
    One-Hand Damage: (12.8-16) To (19.2-24) (16-20 Avg)
    Required Level: 21
    Required Strength: 49
    Required Dexterity: 33
    Durability: 26
    Base Weapon Speed: [-10]
    +60-100% Enhanced Damage(varies)
    Adds 1-(12-15) Lightning Damage(varies)
    +50-100 To Attack Rating(varies)
    15% Chance Of Open Wounds
    Hit Blinds Target +2*
    Regenerate Mana 20%
     
    
    Rakescar
    War Axe
    
    
    One-Hand Damage: (19.25-27.5) To (33.25-47.5) (26.25-37.5 Avg)
    Required Level: 27
    Required Strength: 67
    Durability: 26
    Base Weapon Speed: [0]
    +75-150% Enhanced Damage(varies)
    +38 Poison Damage Over 3 Seconds
    30% Increased Attack Speed
    +50 To Attack Rating
    Poison resist +50%
     
    
    Axe of Fechmar
    Large Axe
    
    
    Two-Hand Damage: (11.9-13.3) To (23.8-26.6) (17.85-19.95 Avg)
    Required Level: 8
    Required Strength: 35
    Durability: 30
    Base Weapon Speed: [-10]
    +70-90% Enhanced Damage(varies)
    Freezes Target +3*
    Cold Resist +50%
    +2 To Light Radius
     
    
    Goreshovel
    Broad Axe
    
    
    Two-Hand Damage: (15.4-16.5) To (35.6-37.5) (25.5-27 Avg)
    Required Level: 14
    Required Strength: 48
    Durability: 35
    Base Weapon Speed: [0]
    +40-50% Enhanced Damage(varies)
    +9 To Maximum Damage(varies)
    60% Chance of Open Wounds*
    30% Increased Attack Speed
    +25 To Strength
     
    
    The Chieftain
    Battle Axe
    
    
    Two-Hand Damage: 26 To 66 (46 Avg)
    Required Level: 19
    Required Strength: 54
    Durability: 40
    Base Weapon Speed: [10]
    +100% Enhanced Damage
    20% Increased Attack Speed
    Adds 1-40 Lightning Damage
    All Resistances +10-20(varies)
    +6 To Mana After Each Kill
     
    
    Brainhew
    Great Axe
    
    
    Two-Hand Damage: (29-32) To (46.5-55.8) (37.75-43.9 Avg)
    Required Level: 25
    Required Strength: 63
    Required Dexterity: 39
    Durability: 50
    Base Weapon Speed: [-10]
    +50-80% Enhanced Damage(varies)
    +14 To Minimum Damage
    Adds 15-35 Fire Damage
    10-13% Mana Stolen Per Hit(varies)
    +25 To Mana
    +4 To Light Radius
     
    
    The Humongous
    Giant Axe
    
    
    Two-Hand Damage: (47.6-56.4) To (96-124) (71.8-90.2 Avg)
    Required Level: 29
    Required Strength: 84
    Durability: 50
    Base Weapon Speed: [10]
    +80-120% Enhanced Damage
    Adds 8-(15-25) damage(varies)
    33% chance of Crushing Blow*
    Requirements 20%*
    +20-30 to Strength(varies)
     
    NORMAL BOWS
    
    Pluckeye
    Short Bow
    
    
    Two-Hand Damage: 4 To 10 (7 Avg)
    Required Level: 7
    Required Dexterity: 15
    Base Weapon Speed: [5]
    +100% Enhanced Damage
    +28 to Attack Rating
    3% Mana Stolen Per Hit
    +10 to Life
    +2 To Mana After Each Kill
    +2 To Light Radius
     
    
    Witherstring
    Hunter's Bow
    
    
    Two-Hand Damage: (5.2-5.5) To (12.8-13.5) (9-9.5 Avg)
    Required Level: 13
    Required Dexterity: 28
    Base Weapon Speed: [-10]
    +40-50% Enhanced Damage(varies)
    Fires Magic Arrows
    Adds 1-3 Damage
    30% Increased Attack Speed
    +50 To Attack Rating
     
    
    Raven Claw
    Long Bow
    
    
    Two-Hand Damage: (6.4-6.8) To (17.6-18.7) (12-12.75 Avg)
    Required Level: 15
    Required Strength: 22
    Required Dexterity: 19
    Base Weapon Speed: [0]
    +60-70% Enhanced Damage(varies)
    Fires Explosive Arrows
    50-60% Bonus to Attack Rating(varies)
    +3 To Dexterity
    +3 To Strength
     
    
    Rogue's Bow
    Composite Bow
    
    
    Two-Hand Damage: (7-8) To (12.6-14.4) (9.8-11.2 Avg)
    Required Level: 20
    Required Strength: 25
    Required Dexterity: 35
    Base Weapon Speed: [-10]
    +40-60% Enhanced Damage(varies)
    +100% Damage to Undead
    30% Deadly Strike*
    50% Increased Attack Speed
    +60 to Attack Rating
    All Resistances +10
     
    
    Stormstrike
    Short Battle Bow
    
    
    Two-Hand Damage: (10.2-11.4) To (20.4-22.8) (15.3-17.1 Avg)
    Required Level: 25
    Required Strength: 30
    Required Dexterity: 40
    Base Weapon Speed: [0]
    +70-90% Enhanced Damage(varies)
    Adds 1-30 lightning damage
    Piercing Attack (25)
    +28 to Attack Rating
    Lightning Resist +25%
    +8 to Strength
     
    
    Wizendraw
    Long Battle Bow
    
    
    Two-Hand Damage: (6.8-7.2) To (32.3-34.2) (19.55-20.7 Avg)
    Required Level: 26
    Required Strength: 40
    Required Dexterity: 50
    Base Weapon Speed: [10]
    +70-80% Enhanced Damage
    +50-100 To Attack Rating(varies)
    Fires Magic Arrows
    20% Increased Attack Speed
    Cold Resist 26%
    +15 to Energy
    +30 to Mana
     
    
    Hellclap
    Short War Bow
    
    
    Two-Hand Damage: (11.9-13.3) To (25.5-28.5) (18.7-20.9 Avg)
    Required Level: 27
    Required Strength: 35
    Required Dexterity: 55
    Base Weapon Speed: [0]
    +70-90% Enhanced Damage(varies)
    Adds 15-(30-50) Fire Damage(varies)
    10% Increased Attack Speed
    +50-75 to Attack Rating(varies)
    +1 To Fire Skills*
    Fire Resist +40%
    +12 to Dexterity
     
    
    Blastbark
    Long War Bow
    
    
    Two-Hand Damage: (6.8-9.2) To (40.8-55.2) (23.8-32.2 Avg)
    Required Level: 28
    Required Strength: 50
    Required Dexterity: 65
    Base Weapon Speed: [10]
    +70-130% Enhanced Damage(varies)
    +1 To Amazon Skill Levels
    3% Mana stolen per hit
    +5 to Strength
    +2 To Exploding Arrow (Amazon Only)
     
    NORMAL CROSSBOWS
    Leadcrow
    Light Crossbow
    
    
    Two-Hand Damage: 11 To 17 (14 Avg)
    Required Level: 9
    Required Strength: 21
    Required Dexterity: 27
    Base Weapon Speed: [-10]
    +70% Enhanced Damage
    25% Deadly Strike*
    +40 to Attack Rating
    Poison Resist +30%
    +10 to Life
    +10 to Dexterity
      
    
    Ichorsting
    Crossbow
    
    
    Two-Hand Damage: 15 To 25 (20 Avg)
    Required Level: 18
    Required Strength: 40
    Required Dexterity: 33
    Base Weapon Speed: [0]
    +50% Enhanced Damage
    Adds 30 Poison Damage Over 3 Seconds
    20% Increased Attack Speed
    Piercing Attack (50)
    +50 to Attack Rating
    +20 to Dexterity
     
    
    Hellcast
    Heavy Crossbow
    
    
    Two-Hand Damage: (25.5-27) To (45.9-48.6) (35.7-37.8 Avg)
    Required Level: 27
    Required Strength: 60
    Required Dexterity: 40
    Base Weapon Speed: [10]
    +70-80% Enhanced Damage(varies)
    Fires Explosive Arrows Or Bolts
    Adds 15-35 Fire Damage
    20% Increased Attack Speed
    +70 to Attack Rating
    15% To Max Fire Resist
    Fire Resist +15%
     
    
    Doomslinger
    Repeating Crossbow
    
    
    Two-Hand Damage: (11.2-14) To (20.8-26) (16-20 Avg)
    Required Level: 28
    Required Strength: 40
    Required Dexterity: 50
    Base Weapon Speed: [-40]
    +60-100% Enhanced Damage(varies)
    Piercing Attack (35)
    30% Increased Attack Speed
    +1 To Amazon Skill Levels
    +15 To Life
     
    
    NORMAL DAGGERS
    Gull
    Dagger
    
    
    One-Hand Damage: 2 To 19 (10.5 Avg)
    Required Level: 4
    Durability: 16
    Base Weapon Speed: [-20]
    Adds 1-15 damage
    100% better chance of getting magic item
    -5 to Mana
     
    
    The Diggler
    Dirk
    
    
    One-Hand Damage: 6 To 15 (10.5 Avg)
    Required Level: 11
    Required Dexterity: 25
    Durability: 20
    Base Weapon Speed: [0]
    +50% Enhanced Damage
    Ignore Target's Defense
    30% Increased Attack Speed
    Cold Resist +25%
    Fire Resist +25%
    +10 To Dexterity
     
    
    The Jade Tan Do
    Kris
    
    
    One-Hand Damage: 2 To 11 (6.5 Avg)
    Required Level: 19
    Required Dexterity: 45
    Durability: 24
    Base Weapon Speed: [-20]
    +100-150 to Attack Rating(varies)
    +180 Poison Damage Over 4 Seconds
    Poison Resist +95%
    +20% To Maximum Poison Resist
    Cannot Be Frozen
     
    
    Spectral Shard
    Blade
    
    
    One-Hand Damage: 4 To 15 (9.5 Avg)
    Required Level: 25
    Required Strength: 35
    Required Dexterity: 51
    Durability: 24
    Base Weapon Speed: [-10]
    50% Faster Cast Rate
    +55 To Attack Rating
    All Resistances +10
    +50 To Mana
     
    NORMAL MACES
    Felloak
    Club
    
    
    One-Hand Damage: (3.4-3.6) To (11.9-12.6) (7.65-8.1 Avg)
    Required Level: 3
    Durability: 24
    Base Weapon Speed: [-10]
    +70-80% Enhanced Damage(varies)
    150% Damage To Undead
    Adds 6-8 Fire Damage
    Knockback
    Lightning Resist +60%
    Fire Resist +20%
     
    
    Stoutnail
    Spiked Club
    
    
    One-Hand Damage: 12 To 18 (15 Avg)
    Required Level: 5
    Durability: 36
    Base Weapon Speed: [0]
    +100% Enhanced Damage
    150% Damage To Undead
    +7 To Vitality
    Attacker Takes Damage of 3-10 (varies)
    Magic Damage Reduced By 2
     
    
    Crushflange
    Mace
    
    
    One-Hand Damage: (6-6.4) To (16.5-17.6) (11.25-12 Avg)
    Required Level: 9
    Required Strength: 27
    Durability: 60
    Base Weapon Speed: [0]
    +50-60% Enhanced Damage
    150% Damage To Undead
    33% Chance Of Crushing Blow
    Knockback
    Fire Resist +50%
    +15 To Strength
    +2 To Light Radius
     
    
    Bloodrise
    Morning Star
    
    
    One-Hand Damage: 17 To 37 (27 Avg)
    Required Level: 15
    Required Strength: 36
    Durability: 72
    Base Weapon Speed: [10]
    +120% Enhanced Damage
    150% Damage To Undead
    25% Chance Of Open Wounds
    10% Increased Attack Speed
    5% Life Stolen Per Hit
    50% bonus to Attack Rating
    +3 To Sacrifice (Paladin Only)
    +2 To Light Radius
     
    
    The General's Tan Do Li Ga
    Flail
    
    
    One-Hand Damage: (4-4.2) To (57.5-60) (30.75-32.1 Avg)
    Required Level: 21
    Required Strength: 41
    Required Strength: 35
    Durability: 30
    Base Weapon Speed: [-10]
    +50-60% Enhanced Damage(varies)
    150% Damage To Undead
    Adds 1-20 Damage
    20% Increased Attack Speed
    5% Mana Stolen Per Hit
    Slows Target By 50%*
    +25 Defense
     
    
    Ironstone
    War Hammer
    
    
    One-Hand Damage: (40-50) To (60-75) (50-62.5 Avg)
    Required Level: 27
    Required Strength: 53
    Durability: 55
    Base Weapon Speed: [20]
    +100-150% Enhanced Damage(varies)
    150% Damage To Undead
    Adds 1-10 Lightning Damage
    +100-150 To Attack Rating(varies)
    +10 To Strength
     
    
    Bonesnap
    Maul
    
    
    Two-Hand Damage: (93-124) To (132-176) (112.5-150 Avg)
    Required Level: 24
    Required Strength: 69
    Durability: 60
    Base Weapon Speed: [10]
    +200-300% Enhanced Damage(varies)
    50-200% Damage To Undead(varies)
    40% chance of Crushing Blow*
    Cold Resist +30%
    Fire Resist +30%
     
    
    Steeldriver
    Great Maul
    
    
    Two-Hand Damage: (97.5-136.5) To (147.5-206.5) (122.5-171.5 Avg)
    Required Level: 29
    Required Strength: 50
    Durability: 60
    Base Weapon Speed: [20]
    +150-250% Enhanced Damage(varies)
    150% Damage To Undead
    40% Increased Attack Speed
    Requirements -50%
    Heal Stamina plus 25%
     
    NORMAL POLEARMS
    Dimoak's Hew
    Bardiche
    
    
    Two-Hand Damage: 4 To 56 (30 Avg)
    Required Level: 8
    Required Strength: 40
    Durability: 50
    Base Weapon Speed: [10]
    +100% Enhanced Damage
    20% Increased Attack Speed
    +15 Dexterity
    -8 Defense
      
    
    Steelgoad
    Voulge
    
    
    Two-Hand Damage: (11.2-12.6) To (35.2-39.6) (23.2-26.1 Avg)
    Required Level: 14
    Required Strength: 50
    Durability: 70-90 (varies)
    Base Weapon Speed: [0]
    +60-80% Enhanced Damage(varies)
    30% Deadly Strike*
    +30 to Attack Rating
    All resistances +5
    Hit Causes monster to flee 75%
     
    
    Soul Harvest
    Scythe
    
    
    Two-Hand Damage: (13.5-17.1) To (31.5-39.9) (22.5-28.5 Avg)
    Required Level: 19
    Required Strength: 41
    Required Dexterity: 41
    Durability: 65
    Base Weapon Speed: [-10]
    +50-90% Enhanced Damage(varies)
    30% chance of Open Wounds*
    10% Mana Stolen Per Hit
    +45 To Attack Rating
    +5 To Energy
    All Resistances +20
     
    
    The Battlebranch
    Poleaxe
    
    
    Two-Hand Damage: (28.5-32.3) To (60-68) (44.25-50.15 Avg)
    Required Level: 25
    Required Strength: 62
    Durability: 65
    Base Weapon Speed: [10]
    +50-70% Enhanced Damage(varies)
    30% Increased Attack Speed
    +50-100 To Attack Rating(varies)
    7% Life Stolen Per Hit
    +10 To Dexterity
     
    
    Woestave
    Halberd
    
    
    Two-Hand Damage: (15.6-18.2) To (55.2-64.4) (35.4-41.3 Avg) 
    Required Level: 28
    Required Strength: 75
    Required Dexterity: 47
    Durability: 55
    Base Weapon Speed: [0]
    +20-40% Enhanced Damage(varies)
    50% Chance Of Open Wounds
    Slows Target By 50%*
    Hit Blinds Target
    -50 To Monster Defense Per Hit
    Freezes Target
    Prevent Monster Heal
    -3 To Light Radius
     
    
    The Grim Reaper
    War Scythe
    
    
    Two-Hand Damage: 34 To 44 (39 Avg)
    Required Level: 29
    Required Strength: 80
    Required Dexterity: 80
    Durability: 55
    Base Weapon Speed: [-10]
    +20% Enhanced Damage
    +15 To Minimum Damage
    100% Deadly Strike*
    5% Mana stolen per hit
    Prevent Monster Heal
     
    NORMAL SCEPTERS
    Knell Striker
    Scepter
    
    
    One-Hand Damage: (11.9-12.6) To (20.4-21.6) (16.15-17.1 Avg)
    Required Level: 5
    Required Strength: 25
    Durability: 50
    Base Weapon Speed: [0]
    +70-80% Enhanced Damage (varies)
    150% Damage To Undead
    25% Chance Of Crushing Blow*
    +35 To Attack Rating
    Poison Resist +20%
    Fire Resist +20%
    +15 To Mana
     
    
    Rusthandle
    Grand Scepter
    
    
    One-Hand Damage: (16.5-17.4) To (35.5-37.4) (26-27.4 Avg)
    Required Level: 17
    Required Strength: 37
    Durability: 60
    Base Weapon Speed: [10]
    +50-60% Enhanced Damage
    Adds 3-7 damage
    +100-110% Damage To Undead (varies)
    8% Life stolen per hit
    +1 To Paladin Skill Levels
    Magic damage reduced by 1
    +3 To Thorns (Paladin Only)
    +1-3 To Vengeance (Paladin Only) (varies)
     
    
    Stormeye
    War Scepter
    
    
    One-Hand Damage: (19.8-24.2) To (32.4-39.6) (26.1-31.9 Avg)
    Required Level: 30
    Required Strength: 55
    Durability: 70
    Base Weapon Speed: [-10]
    +80-120% Enhanced Damage (varies)
    150% Damage To Undead
    Adds 3-5 Cold Damage, Cold Duration: 3 seconds
    Adds 1-6 Lightning Damage
    Replenish Life +10
    +1 To Fist Of The Heavens (Paladin Only)
    +3 To Holy Shock (Paladin Only)
    +4-5 To Resist Lightning (Paladin Only) (varies)
     
    NORMAL SPEARS
    The Dragon Chang
    Spear
    
    
    Two-Hand Damage: 14 To 16 (15 Avg)
    Required Level: 8
    Durability: 30
    Base Weapon Speed: [-10]
    +200% Damage To Undead
    +10 to Minimum Damage
    Adds 3-6 Fire Damage
    +35 to Attack Rating
    +2 To Light Radius
     
    
    Razortine
    Trident
    
    
    Two-Hand Damage: (13-15) To (20.8-24) (16.9-19.5 Avg)
    Required Level: 12
    Required Strength: 38
    Durability: 35
    Base Weapon Speed: [0]
    +30-50% Enhanced Damage
    Slows Target By 25%*
    30% Increased Attack Speed
    50% target defense*
    +8 To Dexterity
    +15 To Strength
     
    
    Bloodthief
    Brandistock
    
    
    Two-Hand Damage: (12-13.6) To (27-30.6) (19.5-22.1 Avg)
    Required Level: 17
    Required Strength: 40
    Required Dexterity: 50
    Durability: 28
    Base Weapon Speed: [-20]
    +50-70% Enhanced Damage(varies)
    35% Chance of Open Wounds*
    8-12% Life stolen per hit(varies)
    +26 to Life
    +10 to Strength
     
    
    Lance of Yaggai
    Spetum
    
    
    Two-Hand Damage: 15 To 23 (19 Avg)
    Required Level: 22
    Required Strength: 54
    Durability: 28
    Base Weapon Speed: [0]
    Adds 1-60 Lightning Damage
    All Resistances +15
    40% Increased Attack Speed
    Attacker takes damage of 8
     
    
    The Tannr Gorerod
    Pike
    
    
    Two-Hand Damage: (27-30) to (115.2-128) (71.1-79 Avg)
    Required Level: 27
    Required Strength: 60
    Required Dexterity: 45
    Durability: 125
    Base Weapon Speed: [20]
    +80-100% Enhanced Damage(varies)
    Adds 23-54 Fire Damage
    +60 to Attack Rating
    Fire Resist +15%
    15% To Maximum Fire Resist
    +30 to Life
    +3 To Light Radius
     
    NORMAL STAVES
    Bane Ash
    Short Staff
    
    
    Two-Hand Damage: (3-3.2) To (13.5-14.4) (8.25-8.8 Avg)
    Required Level: 5
    Durability: 20
    Base Weapon Speed: [-10]
    +50-60% Enhanced Damage
    150% Damage To Undead
    20% Increased Attack Speed
    +30 To Mana
    Fire Resist +50%
    Adds 4-6 Fire Damage
    +5 To Fire Bolt (Sorceress Only)
    +2 To Warmth (Sorceress Only)
     
    
    Serpent Lord
    Long Staff
    
    
    Two-Hand Damage: (2.6-2.8) To (10.4-11.2) (6.5-7 Avg)
    Required Level: 9
    Durability: 30
    Base Weapon Speed: [0]
    +30-40% Enhanced Damage(varies)
    150% Damage To Undead
    +12 Poison Damage Over 3 Seconds
    100% Mana Stolen Per Hit (Yes that's correct!)
    50% Target Defense
    +10 to Mana
    Poison Resist +50%
    -1 To Light Radius
     
    
    Spire of Lazarus
    Gnarled Staff
    
    
    Two-Hand Damage: 4 To 12 (8 Avg)
    Required Level: 18
    Durability: 35
    Base Weapon Speed: [10]
    150% Damage To Undead
    Adds 1-28 Lightning Damage
    +1 To Sorceress Skill Levels
    +2 To Lightning (Sorceress Only)
    +1 To Chain Lightning (Sorceress Only)
    +3 To Static Field (Sorceress Only)
    Regenerate Mana 43%
    +15 To Energy
    Damage Reduced By 5
    Lightning Resist +75%
     
    
    The Salamander
    Battle Staff
    
    
    Two-Hand Damage: 6 To 13 (9.5 Avg)
    Required Level: 21
    Durability: 40
    Base Weapon Speed: [0]
    150% Damage To Undead
    Adds 15-32 Fire Damage
    Fire Resist +30%
    +2 To Fire Skills*
    +3 To Warmth (Sorceress Only)
    +2 To Fire Ball (Sorceress Only)
    +1 To Fire Wall (Sorceress Only)
     
    
    The Iron Jang Bong
    War Staff
    
    
    Two-Hand Damage: 26 To 58 (42 Avg)
    Required Level: 28
    Durability: 50
    Base Weapon Speed: [20]
    +100% Enhanced Damage
    150% Damage To Undead
    50% bonus to Attack Rating
    20% Faster Cast Rate
    +2 to Sorceress Skill Levels
    +3 To Frost Nova (Sorceress Only)
    +2 To Blaze (Sorceress Only)
    +2 To Nova (Sorceress Only)
    +30 Defense
     
    NORMAL SWORDS
    Rixot's Keen
    Short Sword
    
    
    One-Hand Damage: 11 To 16 (13.5 Avg)
    Required Level: 2
    Durability: 24
    Base Weapon Speed: [0]
    +100% Enhanced Damage
    +5 To Minimum Damage
    25% Chance of Crushing Blow*
    20% Bonus to Attack Rating
    +25 Defense
    +2 To Light Radius
      
    
    Blood Crescent
    Scimitar
    
    
    One-Hand Damage: (4.8-5.4) To (11.2-12.6) (8-9 Avg)
    Required Level: 7
    Required Dexterity: 21
    Durability: 22
    Base Weapon Speed: [-20]
    +60-80% Enhanced Damage(varies)
    33% Chance Of Open Wounds
    15% Increased Attack Speed
    15% Life Stolen Per Hit
    All Resistances +15
    +15 To Life
    +4 To Light Radius
     
    
    Skewer of Krintiz
    Sabre
    
    
    One-Hand Damage: 9 To 20 (14.5 Avg)
    Required Level: 10
    Required Strength: 25
    Required Dexterity: 25
    Durability: 32
    Base Weapon Speed: [-10]
    +50% Enhanced Damage
    Adds 3-7 Damage
    Ignore Target's Defense
    7% Mana Stolen Per Hit
    +10 To Dexterity
    +10 To Strength
     
    
    Gleamscythe
    Falchion
    
    
    One-Hand Damage: (16-20) To (28.8-36) (22.4-28 Avg)
    Required Level: 13
    Required Strength: 33
    Durability: 32
    Base Weapon Speed: [20]
    +60-100% Enhanced Damage(varies)
    Adds 3-5 Cold Damage - 2 Second Duration
    20% Increased Attack Speed
    +20 Defense
    +30 To Mana
    +3 To Light Radius
    
    Azurewrath
    Crystal Sword
    
    
    One-Hand Damage: 12 To 32 (22 Avg)
    Required Level: 13
    Required Strength: 43
    Durability: 45
    Base Weapon Speed: [0]
    +100% Enhanced Damage
    Adds 5-10 Magic Damage
    Adds 3-6 Cold Damage, Cold Duration: 4 seconds
    50% Deadly Strike*
    10% Better Chance Of Getting Magic Item
     
    
    Griswold's Edge
    Broad Sword
    
    
    One-Hand Damage: (14.4-17.6) To (27-33) (20.7-25.3 Avg)
    Required Level: 17
    Required Strength: 48
    Durability: 32
    Base Weapon Speed: [0]
    +80-120% Enhanced Damage(varies)
    Adds (10-12) to (15-25) Fire Damage(varies)
    10% Increased Attack Speed
    +100 to Attack Rating
    +12 To Strength
    Knockback
     
    
    Hellplague
    Long Sword
    
    
    One-Hand Damage: (6.8-7.2) To (34-36) (20.4-21.6 Avg)
    Required Level: 22
    Required Strength: 55
    Required Dexterity: 39
    Durability: 44
    Base Weapon Speed: [-10]
    +70-80% Enhanced Damage(varies)
    +2 To Fire Skills
    Adds 25-75 Fire Damage
    Adds 28-56 Poison Damage Over 6 Seconds
    5% Life Stolen Per Hit
    5% Mana Stolen Per Hit
     
    
    Culwen's Point
    War Sword
    
    
    One-Hand Damage: (15.3-16.2) To (35.7-37.8) (25.5-27 Avg)
    Required Level: 29
    Required Strength: 71
    Required Dexterity: 45
    Durability: 44
    Base Weapon Speed: [0]
    +70-80% Enhanced Damage (varies)
    +1 to all skill levels
    Poison Length Reduced By 50%
    20% Increased Attack Speed
    20% Faster Hit Recovery
    +60 to Attack Rating
      
    
    Shadowfang
    Two-Handed Sword
    
    
    One-Hand Damage: 6 To 20 (13 Avg)
    Two-Hand Damage: 18 To 36 (27 Avg)
    Required Level: 12
    Required Strength: 35
    Required Dexterity: 27
    Durability: 44
    Base Weapon Speed: [0]
    +100% Enhanced Damage
    Adds 10-30 Cold Damage, Cold Duration: 3 seconds
    9% Mana Stolen Per Hit
    9% Life Stolen Per Hit
    Cold Resist 20%
    -2 To Light Radius
     
    
    Soulflay
    Claymore
    
    
    One-Hand Damage: (10.2-12) To (22.1-26) (16.15-19 Avg)
    Two-Hand Damage: (23.8-28) To (52.7-62) (38.25-45 Avg)
    Required Level: 19
    Required Strength: 47
    Durability: 50
    Base Weapon Speed: [10]
    +70-100% Enhanced Damage
    +10% Increased Attack Speed
    4% Life stolen per hit
    4-10% Mana stolen per hit(varies)
    All Resistances +5
     
    
    Kinemil's Awl
    Giant Sword
    
    
    One-Hand Damage: (7.2-8) To (30.6-34) (18.9-21 Avg)
    Two-Hand Damage: (18-20) To (52.2-58) (35.1-39 Avg)
    Required Level: 23
    Required Strength: 56
    Required Dexterity: 34
    Durability: 50
    Base Weapon Speed: [0]
    +80-100% Enhanced Damage(varies)
    +100-150 To Attack Rating(varies)
    Adds 6-(20-40) Fire Damage(varies)
    +20 To Mana
    +6 To Holy Fire (Paladin Only)
     
    
    Blacktongue
    Bastard Sword
    
    
    One-Hand Damage: (12-12.8) To (30-32) (21-22.4 Avg)
    Two-Hand Damage: (31.5-33.6) To (43.5-46.4) (37.5-40 Avg)
    Required Level: 26
    Required Strength: 62
    Durability: 40
    Base Weapon Speed: [10]
    +50-60% Enhanced Damage(varies)
    +113 Poison Damage Over 6 Seconds
    Prevent Monster Heal
    +50 To Attack Rating
    Poison Resist +50%
     
    
    Ripsaw
    Flamberge
    
    
    One-Hand Damage: (18-20) To (43.8-47) (30.9-33.5 Avg)
    Two-Hand Damage: (25.2-28) To (63.6-69) (44.4-48.5 Avg)
    Required Level: 26
    Required Strength: 70
    Required Dexterity: 49
    Durability: 50
    Base Weapon Speed: [-10]
    +80-100% Enhanced Damage(varies)
    +15 To Maximum Damage
    80% Chance of Open Wounds*
    6% Mana stolen per hit
     
    
    The Patriarch
    Great Sword
    
    
    One-Hand Damage: (26-28.6) to (42-46.2) (34-37.4 Avg)
    Two-Hand Damage: (52-57.2) To (86-94.6) (69-75.9 Avg)
    Required Level: 29
    Required Strength: 100
    Required Dexterity: 60
    Durability: 50
    Base Weapon Speed: [10]
    +100-120% Enhanced Damage
    Hit Blinds Target*
    100% Extra Gold From Monsters
    Magic Damage Reduced By 3
    Damage Reduced By 3
     
    NORMAL WANDS
    Torch of Iro
    Wand
    
    
    One-Hand Damage: 2 To 4 (3 Avg)
    Required Level: 5
    Durability: 15
    Base Weapon Speed: [0]
    150% Damage To Undead
    Adds 5-9 Fire Damage
    +1 To Necromancer Skill Levels
    +10 To Energy
    Regenerate Mana 5%
    6% Life Stolen Per Hit
    +3 To Light Radius
     
    
    Maelstrom
    Yew Wand
    
    
    One-Hand Damage: 2 To 8 (5 Avg)
    Required Level: 14
    Durability: 15
    Base Weapon Speed: [-20]
    150% Damage To Undead
    Adds 1-9 Lightning Damage
    +13 To Mana
    30% Faster Cast Rate
    Lightning Resist +40%
    +1-3 to Iron Maiden (Necromancer Only)(varies)
    +1-3 to Amplify Damage (Necromancer Only)(varies)
    +1-3 to Terror (Necromancer Only)(varies)
    +1-3 to Corpse Explosion (Necromancer Only)(varies)
     
    
    Gravenspine
    Bone Wand
    
    
    One-Hand Damage: 3 To 7 (5 Avg)
    Required Level: 20
    Durability: 15
    Base Weapon Speed: [0]
    150% Damage To Undead
    +2 To Necromancer Skill Levels
    Adds 4-8 Cold Damage, Cold Duration: 3 seconds
    5% Mana Stolen Per Hit
    +25-50 Mana(varies)
    +10 To Dexterity
    +10 To Strength
     
    
    Ume's Lament
    Grim Wand
    
    
    One-Hand Damage: 5 To 11 (8 Avg)
    Required Level: 28
    Durability: 15
    Base Weapon Speed: [0]
    150% Damage To Undead
    +2 To Necromancer Skill Levels
    20% Faster Cast Rate
    +40 To Mana
    Hit Causes Monster To Flee [64]
    +2 To Decrepify (Necromancer Only)
    +3 To Terror (Necromancer Only)
     
    
    ====================EXCEPTIONAL ITEMS=======================
    EXCEPTIONAL HEADGEAR
    Peasant Crown
    War Hat
    
    
    Defense: 92-108 (varies)(Base Defense: 45-53)
    Required Level: 28
    Required Strength: 20
    Durability: 12
    +100% Enhanced Defense
    +1 To All Skills
    15% Faster Run/Walk
    Replenish Life +6-12(varies)
    +20 To Energy
    +20 To Vitality
     
    
    Rockstopper
    Sallet
    
    
    Defense: 137.8-201.6 (varies)(Base Defense: 52-62)
    Required Level: 31
    Required Strength: 43
    Durability: 18
    +160-220% Enhanced Defense(varies)
    Damage Reduced By 10%
    30% Faster Hit Recovery
    Cold Resist +20-40%(varies)
    Fire Resist +20-50%(varies)
    Lightning Resist +20-40%(varies)
    +15 To Vitality
     
    
    Stealskull
    Casque
    
    
    Defense: 192-248.2 (varies)(Base Defense 63-72)
    Required Level: 35
    Required Strength: 59
    Durability: 24
    +200-240% Enhanced Defense(varies)
    10% Increased Attack speed
    10% Faster Hit Recovery
    5% Life Stolen Per Hit
    5% Mana Stolen Per Hit
    30-50% Better Chance of Getting Magic Items(varies)
     
    
    Darksight Helm
    Basinet
    
    
    Defense: 78-283 (varies)(Base Defense: 75-84)
    Required Level: 38
    Required Strength: 82
    Durability: 30
    + (2 Per Character Level) 2-198 Defense (Based On Character Level)
    6% Chance To Cast Level 3 Dim Vision When Struck
    Level 5 Cloak of Shadows (30 Charges)
    Cannot Be Frozen
    Fire Resist +20-40%(varies)
    5% Mana Stolen Per Hit
    -4 To Light Radius
     
    
    Valkyrie Wing
    Winged Helm
    
    
    Defense: 215-297 (varies)(Base Defense: 85-98)
    Required Level: 44
    Required Strength: 115
    Durability: 40
    +150-200% Defense(varies)
    +1-2 To Amazon Skill Levels(varies)
    20% Faster Run/Walk
    20% Faster Hit Recovery
    +2-4 To Mana After Each Kill(varies)
     
    
    Blackhorn's Face
    Death Mask
    
    
    Defense: 154-278.4 (varies)(Base Defense: 54-86)
    Required Level: 41
    Required Strength: 55
    Durability: 20
    +180-220% Enhanced Defense(varies)
    Slows Target By 20%
    Attacker Takes Lightning Damage of 25
    Prevent Monster Heal
    +20 Lightning Absorb
    Lightning Resist +15%
     
    
    Crown of Thieves
    Grand Crown
    
    
    Defense: 205.4-342 (varies)(Base Defense: is 78-113)
    Required Level: 49
    Required Strength: 103
    Durability: 50
    +160-200% Enhanced Defense(varies)
    9-12% Life Stolen Per Hit(varies)
    Fire Resist +33%
    +35 To Mana
    +50 To Life
    +25 To Dexterity
    80-100% Extra Gold From Monsters(varies)
     
    
    Vampiregaze
    Grim Helm
    
    
    Defense: 122-252 (varies)(Base Defense: 60-125)
    Defense: 60-125
    Required Level: 41
    Required Strength: 58
    Durability: 40
    +100% Enhanced Defense
    Adds 6-22 Cold Damage - 4 Second Duration
    15% Stamina Drain
    6-8% Life Stolen Per Hit(varies)
    6-8% Mana Stolen Per Hit(varies)
    Damage Reduced By 15-20%(varies)
    Magic Damage Reduced By 10-15(varies)
     
    EXCEPTIONAL ARMOR
    The Spirit Shroud
    Ghost Armor
    
    
    Defense: 257.5-295 (varies)(Base Defense: 102-117)
    Required Level: 28
    Required Strength: 38
    Durability: 20
    +150% Enhanced Defense
    Cannot Be Frozen
    +1 To All Skills
    Replenish Life +10
    Magic Damage Reduced By 7-11(varies)
     
    
    Skin of the Vipermagi
    Serpentskin Armor
    
    
    Defense: 246.4-279.4 (varies)(Base Defense: 111-126)
    Required Level: 29
    Required Strength: 43
    Durability: 24
    +120% Enhanced Defense
    +1 To All Skills
    30% Faster Cast Rate
    Magic Damage Reduced By 9-13(varies)
    All Resistances +20-35(varies)
     
    
    Skin of the Flayed One
    Demonhide Armor
    
    
    Defense: 307.5-397.3 (varies)(Base Defense: 122-136)
    Required Level: 31
    Required Strength: 50
    Durability: 58
    +150-190% Enhanced Defense(varies)
    Repairs 1 Durability In 20 Seconds
    5-7% Life Stolen Per Hit(varies)
    Replenish Life +15-25(varies)
    Attacker Takes Damage of 15
     
    
    Iron Pelt
    Trellised Armor
    
    
    Defense: 211.5-605 (varies)(Base Defense: 138-153)
    Required Level: 33
    Required Strength: 61
    Durability: 157
    +50-100% Enhanced Defense(varies)
    + (3 Per Character Level) 3-297 Defense (Based On Character Level)
    Damage Reduced by 15-20(varies)
    Magic Damage Reduced by 10-16(varies)
    +25 To Life
     
    
    Crow Caw
    Tigulated Mail
    
    
    Defense: 442.5-534.8 (varies)(Base Defense: 176-190)
    Required Level: 37
    Required Strength: 86
    Durability: 36
    +150-180% Enhanced Defense(varies)
    15% Increased Attack Speed
    15% Faster Hit Recovery
    35% Chance of Open Wounds
    +15 Dexterity
     
    
    Spirit Forge
    Linked Mail
    
    
    Defense: 349.8-449.8 (varies)(Base Defense: 158-172)
    Required Level: 35
    Required Strength: 44
    Durability: 26
    +120-160% Enhanced Defense(varies)
    + (1.25 Per Character Level) 1.5-123.75 Life (Based On Character Level)
    Fire Resist +5%
    Adds 20-65 Fire Damage
    +15 To Strength
    Gem Sockets (2)
    +4 To Light Radius
     
    
    Duriel's Shell
    Cuirass
    
    
    Defense: 491.4-(610.25-732.75) (varies)(Base Defense: 188-202)
    Required Level: 41
    Required Strength: 65
    Durability: 150
    +160-200% Enhanced Defense(varies)
    + (1.25 Per Character Level) 1.25-123.75 Defense (Based On Character Level)
    + (1 Per Character Level) 1-99 To Life (Based On Character Level)
    Resist Fire +20%
    Resist Lightning +20%
    Resist Poison +20%
    Resist Cold +50%
    Cannot Be Frozen
    +15 To Strength
     
    
    Shaftstop
    Mesh Armor
    
    
    Defense: 517.4-684.8 (varies)(Base Defense: 198-213)
    Required Level: 38
    Required Strength: 92
    Durability: 45
    +160-220% Enhanced Defense(varies)
    Damage Reduced By 30%
    +250 Defense Vs. Missile
    +60 To Life
     
    
    Skullder's Ire
    Russet Armor
    
    
    Defense: 587.6-732 (varies)(Base Defense: 225-243)
    Required Level: 42
    Required Strength: 97
    Durability: 90
    +160-200% Enhanced Defense(varies)
    Repairs 1 Durability In 4-5 Seconds(varies)
    + (1.25 Per Character Level) 1.25-123.75 % Better Chance Of Getting Magic Items 
    (Based On Character Level)
    +1 To All Skill Levels
    Magic Damage Reduced By 10
     
    
    Que-Hegan's Wisdom
    Mage Plate
    
    
    Defense: 542.4-681.2 (varies)(Base Defense: 225-261)
    Required Level: 51
    Required Strength: 55
    Durability: 60
    +140-160% Enhanced Defense
    +1 To All Skill Levels
    +3 To Mana After Each Kill
    20% Faster Cast Rate
    20% Faster Hit Recovery
    Magic Damage Reduced By 6-10(varies)
    +15 To Energy
     
    
    Guardian Angel
    Templar Coat
    
    
    Defense: 708.4-825 (varies)(Base Defense: 252-274)
    Required Level: 45
    Required Strength: 118
    Durability: 60
    +180-200% Enhanced Defense(varies)
    +20% Increased Chance Of Blocking
    +30% Faster Block Rate
    + (2.5 Per Character Level) 2.5-247.5 To Attack Rating Against Demons (Based On 
    Character Level)
    +1 To Paladin Skill Levels
    +4 To Light Radius
    15% To Maximum Poison Resist
    15% To Maximum Cold Resist
    15% To Maximum Lightning Resist
    15% To Maximum Fire Resist
     
    
    Toothrow
    Sharktooth Armor
    
    
    Defense: 671.8-888.8 (varies)(Base Defense: 242-258)
    Required Level: 48
    Required Strength: 103
    Durability: 63
    +160-220% Enhanced Defense(varies)
    +40-60 Defense(varies)
    40% Chance of Open Wounds
    Fire Resist +15%
    +10 Strength
    Attacker Takes Damage of 20-40(varies)
     
    
    Atma's Wail
    Embossed Plate
    
    
    Defense: 624.6-988.4 (varies)(Base Defense: 282-303)
    Required Level: 51
    Required Strength: 125
    Durability: 105
    +120-160% Enhanced Defense
    + (2 Based On Character) 2-198 Defense (Based On Character Level)
    30% Faster Hit Recovery
    Replenish Life +10
    Increase Maximum Mana 15%
    +15 To Dexterity
    +20% Better Chance Of Getting Magic Items
     
    
    Black Hades
    Chaos Armor
    
    
    Defense: 758.4-1029 (varies)(Base Defense: 315-342)
    Required Level: 53
    Required Strength: 140
    Durability: 70
    +140-200% Enhanced Defense(varies)
    +30-60% Damage To Demons(varies)
    +200-250 To Attack Rating Against Demons(varies)
    Half Freeze Duration
    Gem Socket (3)
    -2 To Light Radius
     
    
    Corpsemourn
    Ornate Plate
    
    
    Defense: 1125-1262 (varies)(Base Defense: 417-451)
    Required Level: 55
    Required Strength: 170
    Durability: 60
    +150-180% Enhanced Defense(varies)
    Level 5 Corpse Explosion (40 Charges)
    Adds 12-36 Fire Damage
    6% Chance To Cast Level 2 Iron Maiden When Struck
    Cold Resist +35%
    +10 To Vitality
    +8 To Strength
     
    EXCEPTIONAL SHIELDS
    Visceratuant
    Defender
    
    
    Defense: 84-125 (varies)(Base Defense: 41-49)
    Required Level: 28
    Required Strength: 37
    Chance to Block: Pal: 70%, Ama/Asn/Bar: 65%, Dru/Nec/Sor: 60%
    Durability: 68
    Paladin Smite Damage: 8 To 12
    +100-150% Enhanced Defense(varies)
    30% Increased Chance of Blocking
    30% Faster Block Rate
    +1 To Sorceress Skill Levels
    Attacker Takes Lightning Damage of 10
     
    
    Moser's Blessed Circle
    Round Shield
    
    
    Defense: 134.4-179.2 (varies)(Base Defense: 47-55)
    Required Level: 31
    Required Strength: 53
    Chance to Block: Pal: 67%, Ama/Asn/Bar: 62%, Dru/Nec/Sor: 57%
    Durability: 64
    Paladin Smite Damage: 7 To 14
    +180-220% Enhanced Defense(varies)
    +25% Increased Chance of Blocking
    30% Faster Block Rate
    All Resistances +25
    Gem Sockets (2)
     
    
    Stormchaser
    Scutum
    
    
    Defense: 140.4-198.4 (varies)(Base Defense: 53-61)
    Required Level: 35
    Required Strength: 71
    Chance to Block: Pal: 62%, Ama/Asn/Bar: 57%, Dru/Nec/Sor: 52%
    Durability: 24
    Paladin Smite Damage: 11 To 15
    +160-220% Enhanced Defense(varies)
    +20% Increased Chance of Blocking
    4% Chance To Cast Level 5 Tornado When Struck
    4% Chance To Cast Level 6 Blizzard When Struck
    10% Faster Block Rate
    +150 To Attack Rating
    Lightning Resist +50%
    Half Freeze Duration
    Adds 1-60 Lightning Damage
     
    
    Tiamat's Rebuke
    Dragon Shield
    
    
    Defense: 144-204 (varies)(Base Defnese: 59-67)
    Required Level: 38
    Required Strength: 91
    Chance to Block: Pal: 48%, Ama/Asn/Bar: 43%, Dru/Nec/Sor: 38%
    Durability: 116
    Paladin Smite Damage: 15 To 24
    +140-200% Enhanced Defense(varies)
    Adds 27-53 Cold Damage - 3 Second Duration
    Adds 35-95 Fire Damage
    Adds 1-120 Lightning Damage
    3% Chance To Cast Level 6 Hydra When Struck
    5% Chance To Cast Level 7 Nova When Struck
    5% Chance To Cast Level 9 Frost Nova When Struck
    All Resistances +25-35%(varies)
     
    
    Lance Guard
    Barbed Shield
    
    
    Defense: 117.3-173.8 (varies)(Base Defense: 68-78)
    Required Level: 35
    Required Strength: 65
    Chance to Block: Pal: 60%, Ama/Asn/Bar: 55%, Dru/Nec/Sor: 50%
    Durability: 40
    Paladin Smite Damage: 18 To 35
    +70-120% Enhanced Defense(varies)
    15% Damage Taken Goes To Mana
    30% Faster Hit Recovery
    20% Deadly Strike
    +50 To Life
    Attacker Takes Damage of 47
     
    
    Gerke's Sanctuary
    Pavise
    
    
    Defense: 193.2-268.6 (varies)(Base Defense: 68-78)
    Required Level: 44
    Required Strength: 133
    Chance to Block: Pal: 75%, Ama/Asn/Bar: 75%, Dru/Nec/Sor: 74%
    Durability: 172
    Paladin Smite Damage: 10 To 17
    +180-240% Enhanced Defense
    +30% Increased Chance of Blocking
    All Resistances +20-30(varies)
    Replenish Life +15
    Damage Reduced By 11-16(varies)
    Magic Damage Reduced By 14-18(varies)
     
    
    Lidless Wall
    Grim Shield
    
    
    Defense: 91.8-347.3 (varies)(Base Defense: 50-150)
    Required Level: 41
    Required Strength: 58
    Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
    Durability: 40
    Paladin Smite Damage: 14 To 20
    +80-130% Enhanced Defense(varies)
    +1 To All Skill Levels
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill(varies)
    +10 To Energy
    +1 To Light Radius
     
    
    Radament's Sphere
    Ancient Shield
    
    
    Defense: 210.6-282 (varies)(Base Defense: 80-93)
    Required Level: 50
    Required Strength: 110
    Chance to Block: Pal: 66%, Ama/Asn/Bar: 61%, Dru/Nec/Sor: 56%
    Durability: 100
    Paladin Smite Damage: 12 To 16
    +160-200% Enhanced Defense(varies)
    +20% Increased Chance Of Blocking
    +20% Faster Block Rate
    5% Chance To Cast Level 5 Poison Nova When Struck
    Level 6 Poison Explosion (40 Charges)
    Poison Resist +75%
    +80 Poison Damage Over 4 Seconds
     
    EXCEPTIONAL  GLOVES
    Venom Grip
    Demonhide Gloves
    
    
    Defense: 81.7-118.6 (varies)(Base Defense: 28-35)
    Required Level: 29
    Required Strength: 20
    Durability: 12
    +130-160% Enhanced Defense
    +15-25 Defense
    5% Chance of Crushing Blow
    +60 Poison Damage Over 4 Seconds
    5% Life Stolen Per Hit
    5% To Maximum Poison Resist
    Poison Resist +30%
     
    
    Gravepalm
    Sharkskin Gloves
    
    
    Defense: 81.6-112 (varies) (Base Defense: 33-39)
    Required Level: 32
    Required Strength: 20
    Durability: 14
    +140-180% Enhanced Defense(varies)
    +100-200% Damage To Undead(varies)
    +100-200 To Attack Rating Against Undead(varies)
    +10 To Energy
    +10 To Strength
     
    
    Ghoulhide
    Heavy Bracers
    
    
    Defense: 95-130.5 (varies)(Base Defense: 37-44)
    Required Level: 36
    Required Strength: 58
    Durability: 16
    +150-190% Enhanced Defense(varies)
    + (4 Per Character Level) 4-396 To Attack Rating Against Undead (Based On 
    Character Level)
    + (2 Per Character Level) 2-198 % Damage To Undead (Based On Character Level)
    4% Mana Stolen Per Hit
    +20 To Life
     
    
    Lava Gout
    Battle Gauntlets
    
    
    Defense: 100-144 (varies)(Base Defense: 39-47)
    Required Level: 42
    Required Strength: 88
    Durability: 38
    +150-200% Enhanced Defense(varies)
    2% Chance To Cast Level 10 Enchant On Striking
    Half Freeze Duration
    Adds 13-46 Fire Damage
    +20% Increased Attack Speed
    Fire Resist +24%
     
    
    Hellmouth
    War Gauntlets
    
    
    Defense: 110-162 (varies)(Base Defense: 43-53)
    Required Level: 47
    Required Strength: 110
    Durability: 39
    +150-200% Enhanced Defense(varies)
    4% Chance To Cast Level 12 Firestorm On Striking
    2% Chance To Cast Level 4 Meteor On Striking
    +15 Fire Absorb
    Adds 15-72 Fire Damage
     
    EXCEPTIONAL BOOTS
    Infernostride
    Demonhide Boots
    
    
    Defense: 78.8-105 (varies)(Base Defense: 28-35)
    Required Level: 29
    Required Strength: 20
    Durability: 12
    +120-150% Enhanced Defense(varies)
    +15 Defense
    20% Faster Run/Walk
    5% Chance To Cast Level 8 Blaze When Struck
    Fire Resist +30%
    10% To Maximum Fire Resist
    Adds 12-33 Fire Damage
    47-70% Extra Gold From Monsters(varies)
    +2 To Light Radius
     
    
    Waterwalk
    Sharkskin Boots
    
    
    Defense: 95.2-124 (varies)(Base Defense: 33-39)
    Required Level: 32
    Required Strength: 18
    Durability: 14
    +180-210% Enhanced Defense(varies)
    20% Faster Run/Walk
    +100 Defense Vs. Missile
    +15 To Dexterity
    +5% Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 To Life(varies)
     
    
    Silkweave
    Mesh Boots
    
    
    Defense: 95-130.5 (varies)(Base Defense: 37-44)
    Required Level: 36
    Required Strength: 65
    Durability: 16
    +150-190% Enhanced Defense(varies)
    30% Faster Run/Walk
    +5 To Mana After Each Kill
    Increase Maximum Mana 10%
    +200 Defense VS. Missile
     
    
    War Traveler
    Battle Boots
    
    
    Defense: 100-139.2 (varies)(Base Defense: 39-47)
    Required Level: 42
    Required Strength: 95
    Durability: 48
    +150-190% Enhanced Defense(varies)
    25% Faster Run/Walk
    +10 To Vitality
    +10 To Strength
    Adds 15-25 Damage
    40% Slower Stamina Drain
    Attacker Takes Damage Of 5-10(varies)
    30-50% Better Chance of Getting Magic Items(varies)
     
    
    Gore Rider
    War Boots
    
    
    Defense: 114.4-162 (varies)(Base Defense: 43-53)
    Required Level: 47
    Required Strength: 93
    Durability: 34
    +160-200% Enhanced Defense(varies)
    30% Faster Run/Walk
    10% Chance Of Open Wounds
    15% Chance Of Crushing Blow
    15% Deadly Strike
    Requirements -25%
    +20 Maximum Stamina
     
    EXCEPTIONAL BELTS
    String of Ears
    Demonhide Sash
    
    
    Defense: 90-113 (varies)(Base Defense: 29-34)
    Required Level: 29
    Required Strength: 20
    Durability: 22
    16 Boxes
    +150-180% Enhanced Defense(varies)
    +15 Defense
    6-8% Life Stolen Per Hit(varies)
    Damage Reduced By 10-15%(varies)
    Magic Damage Reduced 10-15(varies)
     
    
    Razortail
    Sharkskin Belt
    
    
    Defense: 85.4-107.5 (varies)(Base Defense: 31-36)
    Required Level: 32
    Required Strength: 20
    Durability: 14
    16 Boxes
    +120-150% Enhanced Defense(varies)
    +15 Defense
    +10 To Maximum Damage
    Piercing Attack (33)
    +15 To Dexterity
    Attacker Takes Damage of (1 Per Character Level) 1-99 (Based On Character 
    Level)
     
    
    Gloom's Trap
    Mesh Belt
    
    
    Defense: 79.2-102.5 (varies)(Base Defense: 35-40)
    Required Level: 36
    Required Strength: 58
    Durability: 16
    16 Boxes
    +120-150% Enhanced Defense(varies)
    5% Mana Stolen Per Hit
    Increase Maximum Mana 15%
    Regenerate Mana 15%
    +15 To Vitality
    -3 To Light Radius
     
    
    Snowclash
    Battle Belt
    
    
    Defense: 87.4-116.1 (varies)(Base Defense: 37-42)
    Required Level: 42
    Required Strength: 88
    Durability: 18
    16 Boxes
    +130-170% Enhanced Defense(varies)
    5% Chance To Cast Level 7 Blizzard When Struck
    +15 Cold Absorb
    15% To Maximum Cold Resist
    Adds 13-21 Cold Damage
    +2 To Chilling Armor (Sorceress Only)
    +2 To Blizzard (Sorceress Only)
    +3 To Glacial Spike (Sorceress Only)
     
    
    Thundergod's Vigor
    War Belt
    
    
    Defense: 109.2-159 (varies)(Base Defense: 41-52)
    Required Level: 47
    Required Strength: 110
    Durability: 24
    16 Boxes
    +160-200% Enhanced Defense(varies)
    Adds 1-50 Lightning Damage
    5% Chance To Cast Level 7 Fist Of The Heavens When Struck
    +20 Lightning Absorb
    10% To Maximum Lightning Resist
    +20 To Strength
    +20 To Vitality
    +3 To Lightning Fury (Amazon Only)
    +3 To Lightning Strike (Amazon Only)
     
    EXCEPTIONAL AXES
    Coldkill
    Hatchet
    
    
    One-Hand Damage: (27.5-31.9) To (55-63.8) (41.25-47.85 Avg)
    Required Level: 36
    Range: 1
    Durability: 28
    Base Weapon Speed: [0] 
    +150-190% Enhanced Damage(varies)
    +40 Cold Damage
    30% Increased Attack Speed
    10% Chance To Cast Level 10 Ice Blast On Attack
    10% Chance To Cast Level 5 Frost Nova When Struck
    +40 Cold Damage - 2 Second Duration
    15% To Maximum Cold Resist
    Cold Resist +15%
     
    
    Butcher's Pupil
    Cleaver
    
    
    One-Hand Damage: (57.5-63) To (135-152) (96.25-107.5 Avg)
    Required Level: 39
    Required Strength: 68
    Range: 2
    Base Weapon Speed: [10]
    +150-200% Enhanced Damage(varies)
    Adds 30-50 Damage
    35% Deadly Strike
    25% Chance of Open Wounds
    30% Increased Attack Speed
    Indestructible
     
    
    Islestrike
    Twin Axe
    
    
    One-Hand Damage: (37.8-40.6) To (105.3-113.1) (71.55-76.85 Avg)
    Required Level: 43
    Required Strength: 85
    Range: 2
    Durability: 24
    Base Weapon Speed: [10]
    +170-190% Enhanced Damage(varies)
    25% Chance of Crushing Blow
    +2 To Druid Skills
    +50 Defense VS. Missile
    +10 To Energy
    +10 To Vitality
    +10 To Dexterity
    +10 To Strength
    +1 Fury (Druid Only)
    +1 Maul (Druid Only)
     
    
    Pompeii's Wrath
    Crowbill
    
    
    One-Hand Damage: (36-40.5) To (84-94.5) (60-67.5 Avg)
    Required Level: 45
    Required Strength: 94
    Required Dexterity: 70
    Range: 2
    Durability: 26
    Base Weapon Speed: [-10]
    +140-170% Enhanced Damage(varies)
    Adds 35-150 Fire Damage
    Slows Target By 50%
    4% Chance To Cast Level 8 Volcano On Attack
    Knockback
     
    
    Guardian Naga
    Naga
    
    
    One-Hand Damage: (42.5-47.6) To (135-148.8) (88.75-98.2 Avg)
    Required Level: 48
    Required Strength: 121
    Range: 3
    Durability: 26
    Base Weapon Speed: [0]
    +150-180% Enhanced Damage(varies)
    +20 To Maximum Damage
    +250 Poison Damage Over 10 Seconds
    5% Chance To Cast Level 8 Poison Nova On Attack
    Poison Resist +30%
    Attacker Takes Damage of 15
     
    
    Warlord's Trust
    Military Axe
    
    
    Two-Hand Damage: 41 To 96 (68.5 Avg)
    Required Level: 35
    Required Strength: 73
    Range: 2
    Durability: 30
    Base Weapon Speed: [-10]
    +175% Enhanced Damage
    Repairs 1 Durability In 4 Seconds
    + (0.5 Per Character Level) 0.5-49.5 To Vitality (Based On Character Level)
    Replenish Life +20
    All Resistances +10
    +75 Defense
     
    
    Spellsteel
    Bearded Axe
    
    
    Two-Hand Damage: 58 To 132 (95 Avg)
    Required Level: 39
    Required Strength: 37
    Range: 2
    Durability: 35
    Base Weapon Speed: [0]
    +165% Enhanced Damage
    10% Faster Cast Rate
    Requirements -60%
    Regenerate Mana 25%
    +100 To Mana
    Level 12 Firestorm (60 Charges)
    Level 20 Holy Bolt (100 Charges)
    Level 3 Decrepify (30 Charges)
    Level l Teleport (20 Charges)
    Magic Damage Reduced By 12-15(varies)
     
    
    Stormrider
    Tabar
    
    
    Two-Hand Damage: 85-231 (158 Avg)
    Required Level: 41
    Required Strength: 101
    Range: 2
    Durability: 90
    Base Weapon Speed: [10]
    +100% Enhanced Damage
    Adds 35-75 Damage
    Adds 1-200 Lightning Damage
    15% Chance To Cast Level 5 Charged Bolt When Struck
    10% Chance To Cast Level 19-30 Charged Bolt On Striking (varies)
    5% Chance To Cast Level 10 Chain Lightning On Striking
    Attacker Takes Lightning Damage Of 15
     
    
    Boneslayer Blade
    Gothic Axe
    
    
    Two-Hand Damage: (53.2-60.8) To (198.8-227.2) (126-144 Avg)
    Required Level: 42
    Required Strength: 115
    Required Dexterity: 79
    Range: 3
    Durability: 50
    Base Weapon Speed: [-10]
    +180-220% Enhanced Damage(varies)
    + (5 Per Character Level) 5-495 To Attack Rating Against Undead (Based On 
    Character Level)
    + (2.5 Per Character Level) 2.5-247.5 % Damage To Undead (Based On Character 
    Level)
    50% Chance To Cast Level 16-20 Holy Bolt When Struck (varies)
    Level 20 Holy Bolt (200 Charges)
    20% Increased Attack Speed
    35% Bonus To Attack Rating
    +8 To Strength
     
    
    The Minotaur
    Ancient Axe
    
    
    Two-Hand Damage: (125.6-152) To (236.4-288) (181-220 Avg)
    Required Level: 45
    Required Strength: 125
    Range: 4
    Durability: 50
    Base Weapon Speed: [10]
    +140-200% Enhanced Damage
    Adds 20-30 Damage
    Slows Target By 50%
    30% Chance of Crushing Blow
    Hit Blinds Target +2
    Half Freeze Duration
    +15-20 To Strength(varies)
     
    EXCEPTIONAL BOWS
    Skystrike
    Edge Bow
    
    
    Two-Hand Damage: (17.5-21) To (50-60) (33.75-40.5 Avg)
    Required Level: 28
    Required Strength: 25
    Required Dexterity: 43
    Base Weapon Speed: [5]
    +150-200% Enhanced Damage(varies)
    Adds 1-250 Lightning Damage
    2% Chance To Cast Level 6 Meteor On Striking
    30% Increased Attack Rate
    +100 To Attack Rating
    +1 To Amazon Skill Levels
    +10 to Energy
     
    
    Riphook
    Razor Bow
    
    
    Two-Hand Damage: (25.2-28.8) To (64.4-73.6) (44.8-51.2 Avg)
    Required Level: 31
    Required Strength: 25
    Required Dexterity: 62
    Base Weapon Speed: [-10]
    180-220% Enhanced Damage(varies)
    Slows Target By 30%
    30% Chance of Open Wounds
    30% Increased Attack Speed
    7-10% Life Stolen Per Hit(varies)
    +35 To Mana
     
    
    Kuko Shakaku
    Cedar Bow
    
    
    Two-Hand Damage: (27.5-30.8) To (75-84) (51.25-57.4 Avg)
    Required Level: 33
    Required Strength: 53
    Required Dexterity: 49
    Base Weapon Speed: [0]
    +150-180% Enhanced Damage(varies)
    Fires Explosive Arrows Or Bolts
    Piercing Attack (50)
    Adds 40-180 Fire Damage
    +3 To Immolation Arrow (Amazon Only)
    +3 To Bow And Crossbow Skills (Amazon Only)
     
    
    Endlesshail
    Double Bow
    
    
    Two-Hand Damage: (33.6-38.4) To (75.6-86.4) (54.6-62.4 Avg)
    Required Level: 36
    Required Strength: 58
    Required Dexterity: 73
    Base Weapon Speed: [-10]
    +180-220% Enhanced Damage(varies)
    Adds 15-30 Cold Damage - 3 Second Duration
    Cold Resist +35%
    +50 Defense VS. Missile
    +40 To Mana
    +3-5 To Strafe (Amazon Only)(varies)
     
    
    Witchwild String
    Short Siege Bow
    
    
    Two-Hand Damage: (35-37.8) To (77.5-83.7) (56.25-60.75 Avg)
    Required Level: 39
    Required Strength: 65
    Required Dexterity: 80
    Base Weapon Speed: [0]
    +150-170% Enhanced Damage(varies)
    Fires Magic Arrows
    2% Chance To Cast Level 5 Amplify Damage On Attack
    + (1 Per Character Level) 1-99 % Deadly Strike (Based On Character Level)
    All Resistances +40
     
    
    Cliffkiller
    Large Siege Bow
    
    
    Two-Hand Damage: (36.9-46.3) To (144.7-171.9) (90.8-109.1 Avg)
    Required Level: 41
    Required Strength: 80
    Required Dexterity: 95
    Base Weapon Speed: [10]
    +190-230% Enhanced Damage(varies)
    Adds (5-10)-(20-30) Damage(varies)
    +2 To Amazon Skill Levels
    +80 Defense VS. Missile
    +50 To Life
    Knockback
     
    
    Magewrath
    Rune Bow
    
    
    Two-Hand Damage: (53-60) To (129.2-140) (91.1-100 Avg)
    Required Level: 43
    Required Strength: 73
    Required Dexterity: 103
    Base Weapon Speed: [0]
    +120-150% Enhanced Damage(varies)
    Adds 20-50 Damage
    +200-250 To Attack Rating(varies)
    +1 To Amazon Skill Levels
    Hit Blinds Target
    15% Mana Stolen Per Hit
    Magic Damage Reduced By 9-13(varies)
    +10 To Dexterity
    +3 Guided Arrow (Amazon Only)
     
    
    Goldstrike Arch
    Gothic Bow
    
    
    Two-Hand Damage: (33-38.5) To (153-178.5) (93-108.5 Avg)
    Required Level: 46
    Required Strength: 95
    Required Dexterity: 118
    Base Weapon Speed: [10]
    +200-250% Enhanced Damage(varies)
    +100-200% Damage To Demons(varies)
    +100-200% Damage To Undead(varies)
    50% Increased Attack Speed
    5% Chance To Cast Level (5-7) Fist Of Heavens On Attack(varies)
    Replenish Life +12
    +100-150% Bonus To Attack Rating(varies)
     
    EXCEPTIONAL CROSSBOWS
    Langer Briser
    Arbalest
    
    
    Two-Hand Damage: (40.5-45) To (85.6-114) (63.05-79.5 Avg)
    Required Level: 32
    Required Strength: 52
    Required Dexterity: 61
    Base Weapon Speed: [-10]
    +170-200% Enhanced Damage(varies)
    +10-30 To Maximum Damage(varies)
    33% Chance Of Open Wounds
    Adds 1-212 Lightning Damage
    +30 To Life
    Knockback
    30-60% Better Chance Of Getting Magic Items(varies)
     
    
    Pus Spitter
    Siege Crossbow
    
    
    Two-Hand Damage: (52.5-67.2) To (107.5-137.6) (80-102.4 Avg)
    Required Level: 36
    Required Strength: 32
    Required Dexterity: 28
    Base Weapon Speed: [0]
    +150-220% Enhanced Damage(varies)
    +150 Poison Damage Over 8 Seconds
    Requirements -60%
    9% Chance To Cast Level 6 Poison Nova When Struck
    4% Chance To Cast Level 1 Lower Resist On Striking
    + (5 Per Character Level) 5-495 To Attack Rating (Based On Character Level)
    10% Increased Attack Speed
    +2 To Necromancer Skill Levels
    10% To Maximum Poison Resist
    Poison Resist +25%
     
    
    Buriza-Do Kyanon
    Ballista
    
    
    Two-Hand Damage: (85-102) To (142.5-415.5) (113.75-258.75 Avg)
    Required Level: 41
    Required Strength: 110
    Required Dexterity: 80
    Base Weapon Speed: [10]
    +150-200% Enhanced Damage(varies)
    + (2.5 Per Character Level) 2.5-247.5 To Maximum Damage (Based On Character 
    Level)
    Adds 32-196 Cold Damage - 4 Second Duration
    Piercing Attack (100)
    Freezes Target +3
    +75-150 Defense(varies)
    +35 to Dexterity
    80% Increased Attack Speed
     
    
    Demon Machine
    Chu-Ko-Nu
    
    
    Two-Hand Damage: 33-139 (86 Avg)
    Required Level: 49
    Required Strength: 80
    Required Dexterity: 95
    Base Weapon Speed: [-60]
    +123% Enhanced Damage
    +66 To Maximum Damage
    Fires Explosive Arrows Or Bolts
    +632 To Attack Rating
    Piercing Attack (66)
    +321 Defense
    +36 To Mana
     
    EXCEPTIONAL DAGGERS
    
    Spineripper
    Poignard
    
    
    One-Hand Damage: (36-38.8) To (84-91.6) (60-65.2 Avg)
    Required Level: 32
    Required Strength: 25
    Durability: 16
    Base Weapon Speed: [-20]
    +200-240% Enhanced Damage(varies)
    Adds 15-27 Damage
    15% Increased Attack Speed
    +1 To Necromancer Skill Levels
    Prevent Monster Heal
    Ignore Target's Defense
    8% Life Stolen Per Hit
    +10 To Dexterity
     
    
    Heart Carver
    Rondel
    
    
    One-Hand Damage: (46-52.4) To (113.3-126.8) (80.1-89.6 Avg)
    Required Level: 36
    Required Strength: 25
    Required Dexterity: 58
    Durability: 20
    Base Weapon Speed: [0]
    +190-240% Enhanced Damage(varies)
    Adds 15-35 Damage
    35% Deadly Strike
    Ignore Target's Defense
    +4 To Grim Ward (Barbarian Only)
    +4 To Find Item (Barbarian Only)
    +4 To Find Potion (Barbarian Only)
     
    
    Blackbog's Sharp
    Cinquedeas
    
    
    One-Hand Damage: 30 To 76 (53 Avg)
    Required Level 38
    Required Strength: 25
    Required Dexterity: 88
    Durability: 24
    Base Weapon Speed: [-20]
    +488 Poison Damage Over 10 Seconds
    Adds 15-45 Damage
    30% Increased Attack Speed
    Slows Target By 50%
    +50 Defense
    +4 To Poison Nova (Necromancer Only)
    +4 To Poison Explosion (Necromancer Only)
    +5 To Poison Dagger (Necromancer Only)
     
    
    Stormspike
    Stiletto
    
    
    One-Hand Damage: 47 To 90 (68.5 Avg)
    Required Level 41
    Required Strength: 47
    Required Dexterity: 97
    Durability: 24
    Base Weapon Speeds: [-10]
    +150% Enhanced Damage
    Adds 1-120 Lightning Damage
    25% Chance To Cast Level 3 Charged Bolt When Struck
    Lightning Resist + (1 Per Character Level) 1-99 % (Based On Character Level)
    Attacker Takes Lightning Damage of 20
    (Only Spawns In Patch 1.09 or later
    EXCEPTIONAL MACES
    Dark Clan Crusher
    Cudgel
    
    
    One-Hand Damage: 20 To 64 (42 Avg)
    Required Level: 34
    Required Strength: 25
    Durability: 24
    Base Weapon Speed: [-10]
    +195% Enhanced Damage
    +200% Damage To Demons
    150% Damage To Undead
    +200 To Attack Rating Against Demons
    +20-25% Bonus To Attack Rating(varies)
    +15 Life After Each Demon Kill
    +2 To Druid Skill Levels
     
    
    Fleshrender
    Barbed Club
    
    
    One-Hand Damage: (62.2-72) To (109.8-128) (86-100 Avg)
    Required Level: 38
    Required Strength: 30
    Durability: 56
    Base Weapon Speed: [0]
    +130-200% Enhanced Damage(varies)
    Adds 35-50 Damage
    150% Damage To Undead
    20% Deadly Strike
    20% Chance of Crushing Blow
    25% Chance of Open Wounds
    +1 To Druid Skills
    +2 To Shape Shifting Skills (Druid Only)
    Prevent Monster Heal
     
    
    Sureshril Frost
    Flanged Mace
    
    
    One-Hand Damage: (45-49.8) To (70-77.2) (57.5-63.5 Avg)
    Required Level: 39
    Required Strength: 61
    Durability: 60
    Base Weapon Speed: [0]
    +150-180% Enhanced Damage(varies)
    Adds 5-10 Damage
    150% Damage To Undead
    Adds 63-112 Cold Damage
    Freezes Target +3
    Level 9 Frozen Orb (50 Charges)
    Cannot Be Frozen
     
    
    Moonfall
    Jagged Star
    
    
    One-Hand Damage: (56.2-62.5) To (85.4-95) (70.8-78.75 Avg)
    Required Level: 42
    Required Strength: 74
    Durability: 72
    Base Weapon Speeds: [10]
    +120-150% Enhanced Damage(varies)
    Adds 10-15 Damage
    150% Damage To Undead
    Adds 55-115 Fire Damage
    5% Chance To Cast Level 6 Meteor On Striking
    Level 11 Meteor (60 Charges)
    Magic Damage Reduced By 9-12(varies)
     
    
    Baezil's Vortex
    Knout
    
    
    One-Hand Damage: (36.4-42) To (93.6-108) (65-75 Avg)
    Required Level: 45
    Required Strength: 82
    Required Dexterity: 73
    Durability: 30
    Base Weapon Speed: [-10]
    +160-200% Enhanced Damage(varies)
    150% Damage To Undead
    Adds 1-150 Lightning Damage
    20% Increased Attack Speed
    5% Chance To Cast Level 8 Nova On Attack
    Level 15 Nova (80 Charges)
    Lightning Resist +25%
    +100 To Mana
     
    
    Earthshaker
    Battle Hammer
    
    
    One-Hand Damage: 100 To 165 (132.5 Avg)
    Required Level: 43
    Required Strength: 100
    Durability: 105
    Base Weapon Speed: [20]
    +180% Enhanced Damage
    150% Damage To Undead
    5% Chance To Cast Level 7 Fissure On Attack
    30% Increased Attack Speed
    Hit Blinds Target
    Knockback
    +3 To Elemental Skills (Druid Only)
     
    
    Bloodtree Stump
    War Club
    
    
    Two-Hand Damage: (151.2-172.8) To (221.2-252.8) (186.2-212.8 Avg)
    Required Level: 48
    Required Strength: 124
    Durability: 100
    Base Weapon Speed: [10]
    +180-220% Enhanced Damage(varies)
    150% Damage To Undead
    50% Chance Of Crushing Blow
    All Resistances +20
    +25 To Strength
    +2 To Masteries (Barbarian Only)
    +3 To Mace Masteries (Barbarian Only)
     
    
    The Gavel Of Pain
    Martel de Fer
    
    
    Two-Hand Damage: (154.6-173.2) To (260-290) (207.3-231.6 Avg)
    Required Level: 45
    Required Strength: 169
    Base Weapon Speed: [20]
    +130-160% Enhanced Damage(varies)
    Adds 12-30 Damage
    150% Damage To Undead
    5% Chance To Cast Level 1 Iron Maiden When Struck
    5% Chance To Cast Level 1 Amplify Damage On Attack
    Level 8 Amplify Damage (3 Charges)
    Attacker Takes Damage of 26
    Indestructible
     
    EXCEPTIONAL POLEARMS
    The Meat Scraper
    Lochaber Axe
    
    
    Two-Hand Damage: (17.5-21) To (147.5-177) (82.5-99 Avg)
    Required Level: 41
    Required Strength: 80
    Durability: 50
    Base Weapon Speed: [10]
    +150-200% Enhanced Damage(varies)
    50% Chance Of Open Wounds
    30% Increased Attack Speed
    10% Life Stolen Per Hit
    25% Better Chance Of Getting Magic Items
    +3 To Masteries (Barbarian Only)
     
    
    Blackleach Blade
    Bill
    
    
    Two-Hand Damage: (30-36) To (109.25-253.35) (69.625-144.675 Avg)
    Required Level: 42
    Required Strength: 50
    Durability: 50
    Base Weapon Speed: [0]
    +100-140% Enhanced Damage(varies)
    + (1.25 Per Character Level) 1.25-123.75 To Maximum Damage (Based On Character 
    Level)
    5% Chance To Cast Level 5 Weaken On Attack
    Requirements -25%
    -2 To Light Radius
    8% Life Stolen Per Hit
     
    
    Athena's Wrath
    Battle Scythe
    
    
    Two-Hand Damage: (47.5-53.2) To (116-227.8) (81.75-140.5 Avg)
    Required Level: 42
    Required Strength: 82
    Required Dexterity: 82
    Durability: 82
    Base Weapon Speed: [-10]
    +150-180% Enhanced Damage(varies)
    + (1 Per Character Level) 1-99 To Maximum Damage (Based On Character Level)
    + (1 Per Character Level) 1-99 To Life (Based On Character Level)
    30% Increased Attack Speed
    +1-3 To Druid Skill Levels(varies)
    +15 To Dexterity
     
    
    Pierre Tombale Couant
    Partizan
    
    
    Two-Hand Damage: (103-124) To (217.6-263.2) (160.3-193.6 Avg)
    Required Level: 43
    Required Strength: 113
    Required Dexterity: 67
    Durability: 65
    Base Weapon Speed: [10]
    +160-220% Enhanced Damage(varies)
    Adds 12-20 Damage
    55% Deadly Strike
    +100-200 To Attack Rating(varies)
    +3 To Barbarian Skill Levels
    6% Mana Stolen Per Hit
    30% Faster Hit Recovery
     
    
    Husoldal Evo
    Bec-De-Corbin
    
    
    Two-Hand Damage: (56.4-62) To (255.6-290) (156-176 Avg)
    Required Level: 44
    Required Strength: 133
    Required Dexterity: 91
    Durability: 55
    Base Weapon Speed: [0]
    +160-200% Enhanced Damage(varies)
    Adds 20-32 Damage
    20% Increased Attack Speed
    +200-250 To Attack Rating(varies)
    Prevent Monster Heal
    Replenish Life +20
     
    
    Grim's Burning Dead
    Grim Scythe
    
    
    Two-Hand Damage: (74.4-86.8) To (170.4-198.8) (122.4-142.8 Avg)
    Required Level: 45
    Required Strength: 70
    Required Dexterity: 70
    Durability: 55
    Base Weapon Speed: [-10]
    +140-180% Enhanced Damage(varies)
    Adds 131-232 Fire Damage
    +3 To Necromancer Skill Levels
    50% Target Defense
    +20% Enhanced Defense
    +200-250 To Attack Rating(varies)
    Fire Resist +45%
    Requirements -50%
    Attacker Takes Damage of 8
     
    EXCEPTIONAL SCEPTERS
    
    Zakarum's Hand
    Rune Scepter
    
    
    One-Hand Damage: (39.2-44.8) To (70-80) (54.6-62.4 Avg)
    Required Level: 37
    Required Strength: 58
    Durability: 50
    Base Weapon Speed: [0]
    +180-220% Enhanced Damage(varies)
    150% Damage To Undead
    30% Increased Attack Speed
    6% Chance To Cast Level 5 Blizzard On Attack
    8% Mana Stolen Per Hit
    Ignore Target's Defense
    Regenerate Mana 10%
    Heal Stamina Plus 15%
    +2 To Holy Shock (Paladin Only)
    +2 To Holy Freeze (Paladin Only)
     
    
    The Fetid Sprinkler
    Holy Water Sprinkler
    
    
    One-Hand Damage: (54-58.5) To (121.2-132.3) (87.6-95.4 Avg)
    Required Level: 38
    Required Strength: 76
    Durability: 60
    Base Weapon Speed: [10]
    +160-190% Enhanced Damage(varies)
    Adds 15-25 Damage
    150% Damage To Undead
    +2 To Paladin Skill Levels
    10% Chance To Cast Level 1 Confuse On Attack
    5% Chance To Cast Level 1 Decrepify On Attack
    +160 Poison Damage Over 4 Seconds
    +150-200 To Attack Rating(varies)
     
    
    Hand of Blessed Light
    Divine Scepter
    
    
    One-Hand Damage: (59.1-64.2) To (134.7-146.4) (96.9-105.3 Avg)
    Required Level: 42
    Required Strength: 103
    Durability: 70
    Base Weapon Speed: [-10]
    +130-160% Enhanced Damage(varies)
    Adds 20-45 Damage
    150% Damage To Undead
    +2 To Paladin Skill Levels
    100% Bonus To Attack Rating
    Regenerate Mana 15%
    +50 Defense
    5% Chance To Cast Level 4 Fist Of Heavens On Striking
    +2 To Fist Of The Heavens (Paladin Only)
    +4 Holy Bolt (Paladin Only)
    +4 To Light Radius
     
    EXCEPTIONAL SPEARS
    The Impaler
    War Spear
    
    
    Two-Hand Damage: (24-27) To (88.8-99.9) (56.4-63.45 Avg)
    Required Level: 31
    Required Strength: 25
    Required Dexterity: 25
    Durability: 30
    Base Weapon Speed: [-10]
    +140-170% Enhanced Damage(varies)
    40% Chance Of Open Wounds
    +20% Increased Attack Speed
    Ignore Target's Defense
    +150 To Attack Rating
    Prevent Monster Heal
    +5 To Impale (Amazon Only)
    +3 To Power Strike (Amazon Only)
     
    
    Kelpie Snare
    Fuscina
    
    
    Two-Hand Damage: (78-86) To (141.2-156.4) (109.6-121.2 Avg)
    Required Level: 33
    Required Strength: 77
    Required Dexterity: 25
    Durability: 35
    Base Weapon Speed: [0]
    +140-180% Enhanced Damage(varies)
    Adds 30-50 Damage
    Slows Target By 75%
    + (1.25 Per Character Level) 1.25-123.75 To Life (Based On Character Level)
    Fire Resist +50%
    +10 To Strength
     
    
    Soulfeast Tine
    War Fork
    
    
    Two-Hand Damage: (42.5-49.3) To (102.5-118.9) (72.5-84.1 Avg)
    Required Level: 35
    Required Strength: 64
    Required Dexterity: 76
    Durability: 48
    Base Weapon Speed: [-20]
    +150-190% Enhanced Damage(varies)
    Requirements -20%
    7% Life Stolen Per Hit
    7% Mana Stolen Per Hit
    20% Stamina Drain
     
    
    Hone Sundan
    Yari
    
    
    Two-Hand Damage: (98-110) To (196-220) (147-165 Avg)
    Required Level: 37
    Required Strength: 101
    Base Weapon Speed: [0]
    Durability: 28
    +160-200% Enhanced Damage(varies)
    Adds 20-40 Damage
    45% Chance of Crushing Blow
    Repairs 1 Durability In 10 Seconds
    Socketed (3)
     
    
    Spire of Honor
    Lance
    
    
    Two-Hand Damage: (90-104) To (327.5-385) (208.75-244.5 Avg)
    Required Level: 39
    Required Strength: 110
    Required Dexterity: 88
    Durability: 25
    Base Weapon Speed: [20]
    +150-200% Enhanced Damage
    Adds 20-40 Damage
    + (1.5 Per Character Level) 1.5-148.5 % Damage To Demons (Based On Character 
    Level)
    20% Faster Hit Recovery
    Replenish Life +20
    +25% Bonus To Attack Rating
    +25% Enhanced Defense
    +3 To Combat Skills (Paladin Only)
    +3 To Light Radius
     
    EXCEPTIONAL STAVES
    Razorswitch
    Jo Staff
    
    
    Two-Hand Damage: 6-21 (13.5 Avg)
    Required Level: 28
    Required Strength: 18
    Durability: 20
    Base Weapon Speed: [-10] 
    150% Damage To Undead
    +1 To All Skill Levels
    30% Faster Cast Rate
    Magic Damage Reduced By 15
    All Resistances +50
    +175 To Mana
    +80 To Life
    Attacker Takes Damage Of 15
     
    
    Ribcracker
    Quarterstaff
    
    
    Two-Hand Damage: (57-66) To (146-173) (101.5-119.5 Avg)
    Required Level: 31
    Required Strength: 25
    Durability: 130
    Base Weapon Speed: [0]
    +200-300% Enhanced Damage(varies)
    Adds 30-65 Damage
    150% Damage To Undead
    50% Chance Of Crushing Blow
    50% Increased Attack Speed
    50% Faster Hit Recovery
    +100% Enhanced Defense
    +100 Defense
    +15 To Dexterity
     
    
    Chromatic Ire
    Cedar Staff
    
    
    Two-Hand Damage: 11 To 32 (21.5 Avg)
    Required Level: 35
    Required Strength: 25
    Durability: 35
    Base Weapon Speed: [10]
    150% Damage To Undead
    20% Faster Cast Rate
    +3 To Sorceress Skill Levels
    Increase Maximum Life 20-25%(varies)
    All Resistances +20-40(varies)
    Attacker Takes Lightning Damage Of 20
    +1 To Cold Mastery (Sorceress Only)
    +1 To Lightning Mastery (Sorceress Only)
    +1 To Fire Mastery (Sorceress Only)
     
    
    Warpspear
    Gothic Staff
    
    
    Two-Hand Damage: 14 To 34 (24 Avg)
    Required Level: 39
    Required Strength: 25
    Durability: 40
    Base Weapon Speed: [0]
    150% Damage To Undead
    Ignore Target's Defense
    +250 Defense Vs. Missiles
    +3 To Sorceress Skill Levels
    +3 To Energy Shield (Sorceress Only)
    +3 To Telekinesis (Sorceress Only)
    +3 To Teleport (Sorceress Only)
     
    
    Skull Collector
    Rune Staff
    
    
    Two-Hand Damage: 24 To 58 (41 Avg)
    Required Level: 41
    Required Strength: 25
    Durability: 50
    Base Weapon Speed: [20]
    150% Damage To Undead
    +20 To Mana After Each Kill
    Increase Maximum Mana 20%
    + (1 Per Character Level) 1-99% Better Chance Of Getting Magic Items (Based On 
    Character Level)
    +2 To All Skill Levels
     
    EXCEPTIONAL SWORDS
    Bloodletter
    Gladius
    
    
    One-Hand Damage: 33 To 100 (66.5 Avg)
    Required Level: 30
    Required Strength: 25
    Durability: 54
    Base Weapon Speed: [0]
    +140% Enhanced Damage
    Adds 12-45 Damage
    +90 To Attack Rating
    20% Increased Attack Speed
    10% Slower Stamina Drain
    8% Life Stolen Per Hit
    +1-3 To Whirlwind (Barbarian Only)(varies)
    +2-4 To Sword Mastery (Barbarian Only)(varies)
     
    
    Coldsteel Eye
    Cutlass
    
    
    One-Hand Damage: (27-31.5) To (66-77) (46.5-54.25 Avg)
    Required Level: 31
    Required Strength: 25
    Required Dexterity: 52
    Durability: 76
    Base Weapon Speed: [-30]
    +200-250% Enhanced Damage(varies)
    50% Chance Of Deadly Strike
    20% Increased Attack Speed
    6% Mana Stolen Per Hit
    Slows Target By 30%
    Hit Blinds Target
     
    
    Hexfire
    Shamshir
    
    
    One-Hand Damage: (61.4-63.6) To (100-105) (80.7-84.3 Avg)
    Required Level: 33
    Required Strength: 58
    Required Dexterity: 58
    Durability: 32
    Base Weapon Speed: [-10]
    +140-160% Enhanced Damage(varies)
    Adds 35-40 Damage
    +3 To Fire Skills
    Level 6 Hydra (36 Charges)
    Ignore Target's Defense
    Fire Resist +25%
    10% To Maximum Fire Resist
     
    
    Blade Of Ali Baba
    Tulwar
    
    
    One-Hand Damage: (27.2-37.4) To (57.6-79.2) (42.4-58.3 Avg)
    Required Level: 35
    Required Strength: 70
    Required Dexterity: 42
    Durability: 32
    Base Weapon Speed: [20]
    +60-120% Enhanced Damage(varies)
    + (2.5 Per Character Level) 2.5-247.5 % Extra Gold From Monsters (Based On 
    Character Level)
    + (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On 
    Character Level)
    +15 To Mana
    +5-15 To Dexterity(varies)
    Socketed (2)
     
    
    Ginther's Rift
    Dimensional Blade
    
    
    One-Hand Damage: (28-35) To (72-90) (50-62.5 Avg)
    Required Level: 37
    Required Strength: 75
    Required Dexterity: 50
    Durability: 71
    Base Weapon Speed: [0]
    +100-150% Enhanced Damage(varies)
    Adds 50-120 Magic Damage
    30% Increased Attack Rate
    Magic Damage Reduced By 7-12(varies)
    Repairs 1 Durability in 5 Seconds
     
    
    Headstriker
    Battle Sword
    
    
    One-Hand Damage: 42 To (86-186.5) (64-113.25 Avg)
    Required Level: 39
    Required Strength: 92
    Required Dexterity: 43
    Durability: 32
    Base Weapon Speed: [0]
    150% Enhanced Damage
    + (1 Per Character Level) 1-99 To Maximum Damage (Based On Character Level)
    (1.5 Per Character Level) 1.5-148.5 % Deadly Strike (Based On Character Level)
    Prevent Monster Heal
    +15 To Strength
     
    
    Plague Bearer
    Rune Sword
    
    
    One-Hand Damage: 37 To 152 (94.5 Avg)
    Required Level: 41
    Required Strength: 103
    Required Dexterity: 79
    Durability: 44
    Base Weapon Speed: [-10]
    150% Enhanced Damage
    Adds 10-45 Damage
    +300 Poison Damage Over 8 Seconds
    5% Chance To Cast Level 4 Poison Nova On Striking
    Poison Resist +45%
    +5 To Rabies (Druid Only)
     
    
    The Atlantean
    Ancient Sword
    
    
    One-Hand Damage: (57-66.5) To (132-154) (94.5-110.25 Avg)
    Required Level: 42
    Required Strength: 127
    Required Dexterity: 88
    Durability: 144
    Base Weapon Speed: [0]
    +200-250% Enhanced Damage(varies)
    +2 To Paladin Skill Levels
    50% Bonus To Attack Rating
    +75 Defense
    +8 To Vitality
    +12 To Dexterity
    +16 To Strength
     
    
    Crainte Vomir
    Espandon
    
    
    One-Hand Damage: (23.4-27) To (70.2-81) (46.8-54 Avg)
    Two-Hand Damage: (49.4-57) To (106.6-123) (78-90 Avg)
    Required Level: 42
    Required Strength: 73
    Required Dexterity: 61
    Durability: 44
    Base Weapon Speed: [0]
    +160-200% Enhanced Damage(varies)
    50% Increased Attack Speed
    Slows Target By 35%
    -70 To Monster Defense Per Hit
    20% Faster Run/Walk
    Damage Reduced By 10%
     
    
    Bing Sz Wang
    Dacian Falx
    
    
    One-Hand Damage: (32.2-36.4) To (71.3-80.6) (51.75-58.5 Avg)
    Two-Hand Damage: (62.1-70.2) To (142.6-161.2) (102.35-115.7 Avg)
    Required Level: 43
    Required Strength: 64
    Required Dexterity: 14
    Durability: 50
    Base Weapon Speed: [10]
    +130-160% Enhanced Damage(varies)
    Adds 50-140 Cold Damage - 3 Second Duration
    5% Chance To Cast Level 3 Frozen Orb On Striking
    Freezes Target +2
    Requirements -30%
    +20 To Strength
     
    
    The Vile Husk
    Tusk Sword
    
    
    One-Hand Damage: (27.5-33) To (95-114) (61.25-73.5 Avg)
    Two-Hand Damage: (50-60) To (147.5-177) (98.75-118.5 Avg)
    Required Level: 44
    Required Strength: 104
    Required Dexterity: 71
    Durability: 50
    Base Weapon Speed: [0]
    +150-200% Enhanced Damage(varies)
    + (7.5 Per Character Level) 7-742.5% Damage To Undead (Based On Character 
    Level)
    + (10 Per Character Level) 10-990 To Attack Rating (Based On Character Level)
    +250 Poison Damage Over 6 Seconds
    6% Chance To Cast Level 1 Amplify Damage On Attack
    Poison Resist +50%
     
    
    Cloudcrack
    Gothic Sword
    
    
    One-Hand Damage: (37.5-45) To (102.5-123) (70-84 Avg)
    Two-Hand Damage: (100-120) To (152.5-183) (126.25-151.5 Avg)
    Required Level: 45
    Required Strength: 113
    Required Dexterity: 20
    Durability: 40
    Base Weapon Speed: [10]
    +150-200% Enhanced Damage(varies)
    6% Chance To Cast Level 7 Fist Of The Heavens On Attack
    Adds 1-240 Lightning Damage
    10% To Maximum Lightning Resist
    +30 Defense
    Attacker Takes Lightning Damage Of 15
    +2 To Defensive Auras (Paladin Only)
    +2 To Offensive Auras (Paladin Only)
    +2 To Light Radius
     
    
    Todesfaelle Flamme
    Zweihander
    
    
    One-Hand Damage: (44-52) To (79.2-93.6) (61.6-72.8 Avg)
    Two-Hand Damage: (66-78) To (121-143) (93.5-110.5 Avg)
    Durability: 50
    Required Level: 46
    Required Strength: 125
    Required Dexterity: 94
    Base Weapon Speed: [-10]
    +120-160% Enhanced Damage(varies)
    Adds 50-200 Fire Damage
    10% Chance To Cast Level 6 Fire Ball On Attack
    Level 10 Fire Wall (20 Charges)
    Level 10 Enchant (45 Charges)
    +10 Fire Absorb
    Fire Resist +40%
     
    
    Swordguard
    Executioner Sword
    
    
    One-Hand Damage: (67.5-70) To (110.7-114.8) (89.1-92.4 Avg)
    Two-Hand Damage: (129.6-134.4) To (218.7-226.8) (174.15-180.6 Avg)
    Required Level: 48
    Required Strength: 85
    Required Dexterity: 55
    Durability: 50
    Base Weapon Speed: [10]
    +170-180% Enhanced Damage(varies)
    + (5 Per Character Level) 5-495 Defense (Based On Character Level)
    30% Damage Taken Goes To Mana
    Requirements -50%
    All Resistances +10-20(varies)
    20% Faster Hit Recovery
    20% Increased Chance Of Blocking
    +100 Defense vs. Missile
    +200 Defense vs. Melee
     
    EXCEPTIONAL THROWING WEAPONS
    Death Bit
    Battle Dart
    
    
    Throw Damage: (27.6-33.6) To (57.5-70) (42.55-51.8 Avg)
    One-Hand Damage: (20.7-25.2) To (39.1-47.6) (29.9-36.4 Avg)
    Required Level: 44
    Required Strength: 25
    Required Dexterity: 52
    Base Weapon Speed: [0]
    +130-180% Enhanced Damage (varies)
    40% Deadly Strike
    +200-450 To Attack Rating (varies)
    7-9% Life Stolen Per Hit (varies)
    4-6% Mana Stolen Per Hit (varies)
     
    
    The Scalper
    Francisca
    
    
    Throw Damage: (47.5-57) To (85-102) (66.25-79.5 Avg)
    One-Hand Damage: (30-36) To (57.5-69) (43.75-52.5 Avg)
    Required Level: 57
    Required Strength: 80
    Required Dexterity: 25
    Base Weapon Speed: [10]
    +150-200% Enhanced Damage (varies)
    33% Chance Of Open Wounds
    +4 To Mana After Each Kill
    20% Increased Attack Speed
    25% Bonus To Attack Rating
    4-6% Life Stolen Per Hit (varies)
     
    EXCEPTIONAL WANDS
    Suicide Branch
    Burnt Wand
    
    
    One-Hand Damage: 8 To 18 (13 Avg)
    Required Level: 33
    Required Strength: 25
    Durability: 15
    Base Weapon Speed: [0]
    150% Damage To Undead
    +1 To All Skills
    50% Faster Cast Rate
    Increase Maximum Mana 10%
    All Resistances +10
    +40 To Life
    Attacker Takes Damage of 25
     
    
    Carin Shard
    Petrified Wand
    
    
    One-Hand Damage: 8 To 24 (16 Avg)
    Required Level: 35
    Required Strength: 25
    Durability: 15
    Base Weapon Speed: [10]
    150% Damage To Undead
    + (1.25 Per Character Level) 1.25-123.75 To Mana (Based On Character Level)
    + (1.25 Per Character Level) 1.25-123.75 To Life (Based On Character Level)
    +1 To Necromancer Skill Levels
    +2 To Summoning Skills (Necromancer Only)
    10% Faster Cast Rate
    30% Faster Hit Recovery
    Replenish Life +5
     
    
    Arm Of King Leoric
    Tomb Wand
    
    
    One-Hand Damage: 10 To 22 (16 Avg)
    Required Level: 36
    Required Strength: 25
    Durability: 15
    Base Weapon Speed: [-20]
    150% Damage To Undead
    10% Chance To Cast Level 2 Bone Prison When Struck
    5% Chance To Cast Level 10 Bone Spirit When Struck
    + (1.25 Per Character Level) 1.25-123.75 To Mana (Based On Character Level)
    10% Faster Cast Rate
    +2 To Terror (Necromancer Only)
    +2 To Raise Skeletal Mage (Necromancer Only)
    +3 To Skeleton Mastery (Necromancer Only)
    +3 To Raise Skeleton (Necromancer Only)
    +2 To Summoning Skills (Necromancer Only)
    +2 To Poison And Bone Skills (Necromancer Only)
     
    
    Blackhand Key
    Grave Wand
    
    
    One-Hand Damage: 23 To 54 (38.5 Avg)
    Required Level: 41
    Required Strength: 25
    Durability: 15
    Base Weapon Speed: [0]
    150% Damage To Undead
    +2 To Necromancer Skill Levels
    +1 To Curses (Necromancer Only)
    20% Damage Taken Goes To Mana
    30% Faster Cast Rate
    Fire Resist +37%
    +50 To Life
    Level 13 Grim Ward (30 Charges)
    -2 To Light Radius
     
    ===================ELITE UNIQUES======================
    Note: not many are currently known.  If I can find info on more, I'll post 
    them.
    ELITE UNIQUE WEAPONS
    Messerschmidt's Reaver
    Champion Axe
    
    
    Two-Hand Damage: 180 To (287.5-532.5) (233.75-356.25 Avg)
    Required Level: 70
    Required Strength: 157
    Required Dexterity: 114
    Durability: 75
    Weapon Speed: [-10]
    +200% Enhanced Damage
    + (2.5 Per Character Level) 2.5-247.5 To Maximum Damage (Based On Character 
    Level)
    Adds 20-240 Fire Damage
    20% Bonus To Attack Rating
    +15 Energy
    +15 Vitality
    +15 Dexterity
    +15 Strength
     
    
    Hellslayer
    Decapitator
    
    
    Two-Hand Damage: 100 To (280.14-685.86) (190.07-392.93 Avg)
    Required Level: 66
    Required Strength: 189
    Required Dexterity: 33
    Durability: 40
    Weapon Speed: [10]
    +100% Enhanced Damage
    + (3 Per Character Level) 3-297% Enhanced Maximum Damage (Based On Character 
    Level)
    Adds 150-250 Fire Damage
    + (0.5 Per Character Level) 0.5-49.5 To Strength (Based On Character Level)
    + (0.5 Per Character Level) 0.5-49.5 To Vitality (Based On Character Level)
    10% Chance To Cast Level 19-20 Fire Ball On Attack (varies)
    +25 To Life
     
    
    Eaglehorn
    Crusader Bow
    
    
    Two-Hand Damage: 48 To (192-318.72) (120-183.36 Avg)
    Required Level: 69
    Required Strength: 97
    Required Dexterity: 121
    Base Weapon Speed: [10]
    +200% Enhanced Damage
    + (2 Per Character Level) 2-198% Enhanced Maximum Damage (Based On Character 
    Level)
    +1 To Amazon Skill Levels
    + (6 Per Character Level) 6-594 To Attack Rating (Based On Character Level)
    +25 To Dexterity
    Ignores Target's Defense
     
    
    Windforce
    Hydra Bow
    
    
    Two-Hand Damage: 38.5 To (244.625-550.875) (141.56-294.688 Avg)
    Required Level: 74
    Required Strength: 134
    Required Dexterity: 167
    Weapon Speed: [10]
    +250% Enhanced Damage
    + (3.125 Per Character Level) 3.125-309.375 To Maximum Damage (Based On 
    Character Level)
    20% Increased Attack Speed
    6-8% Mana Stolen Per Hit (varies)
    Heal Stamina Plus 30%
    +10 To Strength
    +5 To Dexterity
    Knockback
     
    
    Baranar's Star
    Devil Star
    
    
    One-Hand Damage: 132 To 162 (147 Avg)
    Required Level: 65
    Required Strength: 153
    Required Dexterity: 44
    Durability: 172
    Base Weapon Speed: [10]
    +200% Enhanced Damage
    150% Damage To Undead
    Adds 1-200 Fire Damage
    Adds 1-200 Lightning Damage
    Adds 1-200 Cold Damage
    50% Increased Attack Speed
    200% Bonus To Attack Rating
    +15 To Dexterity
    +15 To Strength
     
    
    The Cranium Basher
    Thunder Maul
    
    
    Two-Hand Damage: (113-125.4) To (563-635.4) (338-380.4 Avg)
    Required Level: 87
    Required Strength: 253
    Base Weapon Speed: [20]
    +200-240% Enhanced Damage (varies)
    Adds 20-20 Damage
    150% Damage To Undead
    75% Chance Of Crushing Blow
    4% Chance To Cast Level 1 Amplify Damage On Attack
    20% Increased Attack Speed
    All Resistances +25
    +25 To Strength
    Indestructible
     
    
    Schaefer's Hammer
    Legendary Mallet
    
    
    One-Hand Damage: (102-117.3) To (126-340.6) (114-228.95 Avg)
    Required Level: 79
    Required Strength: 189
    Base Weapon Speed: [20]
    +100-130% Enhanced Damage (varies)
    + 2 [16] 2-198 To Maximum Damage (Based On Character Level)
    Adds 50-200 Lightning Damage
    150% Damage To Undead
    20% Chance To Cast Level 10 Static Field On Attack
    20% Increased Attack Speed
    + (8 Per Character Level) 8-792 To Attack Rating (Based On Character Level)
    Lightning Resist +75%
    +50 To Life
    +1 To Light Radius
    Indestructible
     
    
    Lightsabre
    Phase Blade
    
    
    One-Hand Damage: (90-106) To (120-138) (105-122 Avg)
    Required Level: 58
    Required Strength: 25
    Required Dexterity: 136
    Base Weapon Speed: [-30]
    +150-200% Enhanced Damage (varies)
    Adds 10-30 Damage
    Adds 60-120 Magic Damage
    Adds 1-200 Lightning Damage
    5-8% Mana Stolen Per Hit (varies)
    5% Chance To Cast Level (8-16) Chain Lightning On Attack (varies)
    20% Increased Attack Speed
    Ignore Target's Defense
    Lightning Absorb 25%
    Indestructible
    +7 To Light Radius
     
    
    Doombringer
    Champion Sword
    
    
    One-Hand Damage: (100-117.5) To (254-292.5) (177-205 Avg)
    Two-Hand Damage: (231.6-282) To (335.2-394) (283.4-338 Avg)
    Required Level: 69
    Required Strength: 163
    Required Dexterity: 103
    Base Weapon Speed: [-10]
    +180-250% Enhanced Damage (varies)
    Adds 30-100 Damage
    8% Chance To Cast Level 3 Weaken On Attack
    40% Bonus To Attack Rating
    Increase Maximum Life 20%
    5-7% Life Stolen Per Hit (varies)
    Indestructible
     
    
    The Grandfather
    Colossus Blade
    
    
    One-Hand Damage: (67.5-94.5) To (180-496) (123.75-295.25 Avg)
    Two-Hand Damage: (155-217) To (307.5-674.5) (231.25-445.75 Avg)
    Required Level: 81
    Required Strength: 189
    Required Dexterity: 110
    Base Weapon Speed: [5]
    +150-250% Enhanced Damage (varies)
    + (2.5 Per Character Level) 2.5-247.5 To Maximum Damage (Based On Character 
    Level)
    +50% Bonus To Attack Rating
    +80 To Life
    +20 To Dexterity
    +20 To Strength
    +20 To Vitality
    +20 To Energy
    Indestructible
     
    
    Stormspire
    Giant Thresher
    
    
    Two-Hand Damage: (102.5-143.5) To (287.5-402.5) (195-273 Avg)
    Required Level: 70
    Required Strength: 188
    Required Dexterity: 140
    Base Weapon Speed: [-10]
    150-250% Enhanced Damage (varies)
    Adds 1-237 Lightning Damage
    2% Chance To Cast Level 31 Charged Bolt When Struck
    5% Chance To Cast Level 5 Chain Lightning When Struck
    30% Increased Attack Speed
    Lightning Resist +50%
    +10 To Strength
    Attacker Takes Lightning Damage of 27
    Indestructible
     
    
    Wizardspike
    Bone Knife
    
    
    One-Hand Damage: 23 to 49 (36 Avg)
    Required Level: 61
    Required Strength: 38
    Required Dexterity: 75
    Base Weapon Speed: [-20]
    + (2 Per Character Level) 2-198 To Mana (Based On Character Level)
    50% Faster Cast Rate
    Regenerate Mana 15%
    Increase Maximum Mana 15%
    All Resistances +75
    Indestructible
      
    ELITE UNIQUE ARMOR
    Harlequin Crest
    Shako
    
    
    Defense: 98-141
    Required Level: 62
    Required Strength: 50
    Durability: 12
    +2 To All Skills
    + (1.5 Per Character Level) 1.5-148.5 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1.5-148.5 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To Strength
    +2 To Dexterity
    +2 To Vitality
    +2 To Energy
     
    
    Veil of Steel
    Spired Helm
    
    
    Defense: 324-396 (varies)(Base Defense: 114-159)
    Required Level: 73
    Required Strength: 192
    Durability: 60
    +60% Enhanced Defense
    +140 To Defense
    All Resistances +50
    +15 To Strength
    +15 To Vitality
    -4 To Light Radius
     
    
    The Gladiator's Bane
    Wire Fleece
    
    
    Defense: 990-1496 (varies)(Base Defense: 375-481)
    Required Level: 85
    Required Strength: 111
    Durability: 135
    +150-200% Enhanced Defense (varies)
    +50 Defense
    Cannot Be Frozen
    30% Faster Hit Recovery
    Poison Length Reduced By 50%
    Attacker Takes Damage Of 20
    Damage Reduced By 15-20 (varies)
    Magic Damage Reduced By 15-20 (varies)
     
    
    Arkaine's Valor
    Balrog Skin
    
    
    Defense: 1230-1551 (varies)(Base Defense: 410-517)
    Required Level: 85
    Required Strength: 165
    Durability: 30
    +200% Enhanced Defense
    +1-2 To All Class Skill Levels* (varies)
    + (0.5 Per Character Level) 0.5-49.5 To Vitality (Based On Character Level)
    30% Faster Hit Recovery
    Damage Reduced By 10-15 (varies)
     
    
    Blackoak Shield
    Luna
    
    
    Defense: 283.4-372 (varies)(Base Defense: 108-123)
    Chance to Block: [20] Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
    Required Level: 61
    Required Strength: 100
    Durability: 129
    Paladin Smite Damage: 17 To 29
    +160-200% Enhanced Defense(varies)
    + (0.5 Per Character Level) 0.5-49.5 To Dexterity (Based On Character Level)
    + (0.625 Per Character Level) 0.625-61.875 Cold Absorb (Based On Character 
    Level)
    + (1.25 Per Character Level) 1.25-123.75 To Life (Based On Character Level)
    4% Chance To Cast Level 5 Weaken When Struck
    50% Faster Block Rate
    Half Freeze Duration
     
    
    Stormshield
    Monarch
    
    
    Defense: 148.75 - (164.75-532.25) (Base Defense: 145-161)
    Required Level: 73
    Required Strength: 156
    Chance to Block: Pal: 75%, Ama/Asn/Bar: 72%, Dru/Nec/Sor: 67%
    Paladin Smite Damage: 12 To 34
    + (3.75 Per Character Level) 3.75-371.25 Defense (Based On Character Level)
    +25% Increased Chance Of Blocking
    35% Faster Block Rate
    Damage Reduced By 35%
    Cold Resist +60%
    Lightning Resist +25%
    +30 To Strength
    Attacker Takes Lightning Damage of 10
    Indestructible
     
    
    Nosferatu's Coil
    Vampirefang Belt
    
    
    Defense: 56-63
    Required Level: 51
    Required Strength: 50
    Durability: 14
    16 Boxes
    Slows Target By 10%
    +2 To Mana After Each Kill
    5% Life Stolen Per Hit
    +15 To Strength
    10% Increased Attack Speed
    -3 To Light Radius
     
    
    ===================OTHER UNIQUE THINGS==========================
    UNIQUE RINGS
    Nagelring
    Ring
    
    
    Required Level: 7
    Magic Damage Reduced By 3
    +50-75 To Attack Rating(varies)
    Attacker Takes Damage of 3*
    15-30% Better Chance Of Getting Magic Item(varies)
     
    
    Manald Heal
    Ring
    
    
    Required Level: 15
    4-7% Mana Stolen Per Hit(varies)
    Replenish Life +5-8(varies)
    Regenerate Mana 20%
    +20 To Life
     
    
    Stone of Jordan
    Ring
    
    
    Required Level: 29
    +1 To All Skill Levels
    Increase Maximum Mana 25%*
    Adds 1-12 Lightning Damage
    +20 To Mana
      
    
    Dwarf Star
    Ring
    
    
    Required Level: 45
    Fire Absorb 15%
    Heal Stamina Plus 15%
    +40 Maximum Stamina
    +40 Life
    100% Extra Gold From Monsters
    Magic Damage Reduced By 12-15(varies)
     
    
    Raven Frost
    Ring
    
    
    Required Level: 45
    +150-250 To Attack Rating
    Adds 15-45 Cold Damage
    Cannot Be Frozen
    +15-20 To Dexterity(varies)
    +40 To Mana
    Cold Absorb 20%
     
    
    Bul-Kathos' Wedding Band
    Ring
    
    
    Required Level: 58
    +1 To All Skill Levels
    + (0.5 Per Character Level) 0.5-49.5 To Life (Based On Character Level)
    3-5% Life Stolen Per Hit(varies)
    +50 Maximum Stamina
     
    
    Constricting Ring
    Ring
    
    
    Required Level: 95
    All Resistances +100
    Replenish Life -30
    100% Better Chance To Find Magic Items
    +15 To Maximum Resistances
     
    UNIQUE AMULETS
    Nokozan Relic
    Amulet
    
    
    Required Level: 10
    20% Faster Hit Recovery
    Fire Resist +50%
    +10 To Maximum Fire Resist
    Adds 3-6 Fire Damage
    +3 To Light Radius
     
    
    The Eye of Etlich
    Amulet
    
    
    Required Level: 15
    +1-5 To Light Radius(varies)
    +1 To All Skill Levels
    3-7% Life Stolen Per Hit(varies)
    Adds (1-2) to (3-5) Cold Damage(varies)
    Cold Duration: 2-12 Seconds*
    +10-40 Defense vs. Missile(varies)*
      
    
    The Mahim-Oak Curio
    Amulet
    
    
    Required Level: 25
    +10 Defense
    +10% Enhanced Defense
    +10% Bonus To Attack Rating
    All Resistances +10
    +10 To Vitality
    +10 To Energy
    +10 To Dexterity
    +10 To Strength
     
    
    Saracen's Chance
    Amulet
    
    
    Required Level: 47
    10% Chance To Cast Level 2 Iron Maiden When Struck
    All Resistances +15-25(varies)
    +12 To Dexterity
    +12 To Energy
    +12 To Vitality
    +12 To Strength
     
    
    The Cat's Eye
    Amulet
    
    
    Required Level: 50
    30% Faster Run/Walk
    20% Increased Attack Speed
    +100 Defense Vs. Missiles
    +100 Defense
    +25 To Dexterity
     
    
    Crescent Moon
    Amulet
    
    
    Required Level: 50
    10% Damage Taken Goes To Mana
    +45 To Mana
    3-6% Life Stolen Per Hit(varies)
    11-15% Mana Stolen Per Hit(varies)
    Magic Damage Reduced By 10
    -2 To Light Radius
     
    
    Atma's Scarab
    Amulet
    
    
    Required Level: 60
    5% Chance To Cast Level 2 Amplify Damage On Attack
    20% Bonus To Attack Rating
    +29-39 Poison Damage over 4 seconds
    Poison Resist +75%
    +3 To Light Radius
    Attacker Takes Damage of 5
     
    
    The Rising Sun
    Amulet
    
    
    Required Level: 65
    +2 To Fire Skills
    2% Chance To Cast Level 1-10 Meteor When Struck(varies)
    + (0.75 Per Character Level) 0.75-74.25 Fire Absorb (Based On Character Level)
    Adds 24-48 Fire Damage
    Replenish Life +10
    +4 To Light Radius
     
    
    Highlord's Wrath
    Amulet
    
    
    Required Level: 65
    +1 To All Skill Levels
    20% Increased Attack Speed
    + (0.375 Per Character Level) 0.375-37.125 % Deadly Strike (Based On Character 
    Level)
    Lightning Resist +35%
    Adds 1-30 Lightning Damage
    Attacker Takes Lightning Damage Of 15
     
    
    Mara's Kaleidoscope
    Amulet
    
    
    Required Level: 67
    +2 To All Skill Levels
    All Resistances +20-30(varies)
    +5 To Energy
    +5 To Vitality
    +5 To Dexterity
    +5 To Strength
     
    UNIQUE CLASS SPECIFIC ITEMS
    Lycander's Flank
    Ceremonial Pike
    
    
    Two-Hand Damage: (132.5-154) To (305-356) (218.75-255 Avg)
    Required Level: 42
    Required Strength: 115
    Required Dexterity: 98
    Durability: 25
    (Amazon Only)
    Base Weapon Speed: [20]
    +150-200% Enhanced Damage(varies)
    Adds 25-50 Damage
    +2 To Amazon Skill Levels
    30% Increased Attack Speed
    5-9% Life Stolen Per Hit(varies)
    +20 To Strength
    +20 To Vitality
    +20% Enhanced Defense
    +2 To Javelin and Spear Skills (Amazon Only)
     
    
    Arreat's Face
    Slayer Guard
    
    
    Defense: 235-363 (varies)(Base Defense: 93-120)
    Required Level: 42
    Required Strength: 118
    Durability: 55
    (Barbarian Only)
    +150-200% Enhanced Defense(varies)
    30% Faster Hit Recovery
    20% Bonus To Attack Rating
    +2 To Barbarian Skill Levels
    3-6% Life Stolen Per Hit(varies)
    All Resistances +30
    +20 To Strength
    +20 To Dexterity
    +2 To Combat Skills (Barbarian Only)
     
    
    Homunculus
    Hierophant Trophy
    
    
    Defense: 127.5-213 (varies)(Base Defense: 58-70)
    Defense: 58-70
    Required Level: 42
    Required Strength: 58
    Durability: 20
    Chance To Block: 72%
    (Necromancer Only)
    +150-200% Enhanced Defense(varies)
    25% Damage Taken Goes To Mana
    40% Increased Chance of Blocking
    30% Faster Block Rate
    +2 To Necromancer Skill Levels
    +20 To Energy
    Regenerate Mana 33%
    All Resistances +40
    +2 To Curses Skills (Necromancer Only)
     
    
    The Oculus
    Swirling Crystal
    
    
    One-Hand Damage: 18 To 42 (30 Avg)
    Required Level: 42
    Durability: 50
    (Sorceress Only)
    +3 Sorceress Skill Levels
    +5 To Mana After Each Kill
    All Resistances +20
    25% Chance To Cast Level 1 Teleport When Struck
    30% Faster Cast Rate
    +20 To Vitality
    +20 To Energy
    +20% Enhanced Defense
    50% Better Chance Of Getting Magic Items
     
    
    Bartuc's Cut-Throat
    Greater Talons
    
    
    Damage: (80-91) To (140-158) (110-124.5 Avg)
    Required Level: 42
    Required Strength: 79
    Required Dexterity: 79
    Durability: 69
    (Assassin Only)
    +150-200% Enhanced Damage(varies)
    Adds 25-50 Damage
    30% Faster Hit Recovery
    20% Bonus To Attack Rating
    5-9% Life Stolen Per Hit
    +20 To Strength
    +20 To Dexterity
    +2 To Assassin Skill Levels
    +1 To Martial Arts Skills (Assassin Only)
     
    
    Herald Of Zakarum
    Gilded Shield
    
    
    Defense: 362.5-507 (varies)(Base Defense: 144-168)
    Required Level: 40
    Required Strength: 104
    Durability: 50
    Chance To Block: 75%
    Smite Damage: 20 To 28
    (Paladin Only)
    +150-200% Enhanced Defense(varies)
    30% Increased Chance Of Blocking
    30% Faster Block Rate
    20% Bonus To Attack Rating
    +20 To Strength
    +20 To Vitality
    All Resistances +50
    +2 To Paladin Skill Levels
    +2 To Combat Skills (Paladin Only)
     
    
    Lycander's Aim
    Ceremonial Bow
    
    
    Two-Hand Damage: (72.5-82) To (152.5-173) (112.5-127.5 Avg)
    Required Level: 43
    Required Strength: 95
    Required Dexterity: 118
    (Amazon Only)
    +150-200% Enhanced Damage(varies)
    Adds 25-50 Damage(varies)
    20% Increased Attack Speed
    +2 To Amazon Skill Levels
    5-8% Mana Stolen Per Hit(varies)
    +20 To Energy
    +20 To Dexterity
    +20% Enhanced Defense
    +2 To Bow And Crossbow Skills (Amazon Only)
     
    
    Ialal's Mane
    Totemic Mask
    
    
    Defense: 185-297 (varies)(Base Defense: 73-98)
    Defense: 73-98
    Required Level: 42
    Required Strength: 65
    Durability: 20
    (Druid Only)
    +150-200% Enhanced Defense(varies)
    30% Faster Hit Recovery
    20% Bonus To Attack Rating
    +2 To Druid Skills
    All Resistances +30
    +5 To Mana After Each Kill
    +20 To Strength
    +2 To Shape Shifting Skills (Druid Only)
     
    
    Titan's Revenge
    Ceremonial Javelin
    
    
    Throw Damage: (70-79) To (185-212) (127.5-145.5 Avg)
    One-Hand Damage: (70-79) To (137.5-155) (103.75-117 Avg)
    Required Level: 42
    Required Strength: 25
    Required Dexterity: 109
    Max Stack: 80
    (Amazon Only)
    +150-200% Enhanced Damage(varies)
    Adds 25-50 Damage
    +2 To Amazon Skill Levels
    5-9% Life Stolen Per Hit(varies)
    30% Faster Run/Walk
    +20 To Strength
    +20 To Dexterity
    Replenishes Quantity [30]
    Increased Stack Size [60]
    +2 To Javelin and Spear Skills (Amazon Only)
    
    (THANKS AGAIN TO SIR ALEX FOR THAT SECTION)
    
    (THANKS TO BCD FOR THIS SECTION)
    
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
                  A. Miscellaneous Uniques:
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
    
    =======================
     1. Rings
    =======================
    
    Carrion Wind
    
    Required Level: 60
    10% Chance To Cast Level 10 Poison Nova When Struck
    8% Chance To Cast Level 13 Twister On Striking
    6-9% Life Stolen Per Hit (varies)
    +100-160 Defense Vs. Missile (varies)
    Poison Resist +55%
    10% Damage Taken Goes To Mana
    Level 21 Poison Creeper (15 Charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Nature's Peace
    
    Required Level: 69
    Slain Monsters Rest In Peace*
    Prevent Monster Heal
    Poison Resist +20-30% (varies)
    Damage Reduced by 7-11 (varies)
    Level 5 Oak Sage (27 charges)
    (Ladder Only)
    
    *Note: "Slain Monsters Rest in Peace" means that the bodies can't be 
    resurrected
    or they can't be used to raise skeletons (Necromancer). They can't be used for
    Corpse Explosion either.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wisp Projector
    
    Required Level: 76
    10% Chance To Cast Level 16 Lightning On Striking
    Lightning Absorb 10-20% (varies)
    10-20% Better Chance of Getting Magic Items (varies)
    Level 7 Spirit of Barbs (11 charges)
    Level 5 Heart of Wolverine (13 charges)
    Level 2 Oak Sage (15 charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     2. Amulets
    =======================
    
    Seraph's Hymm
    
    Required Level: 65
    +2 To All Skill Levels
    +1-2 To Defense Auras (Paladin Only)(varies)
    +20-50% Damage To Demons (varies)
    +150-250 To Attack Rating Against Demons (varies)
    +20-50% Damage To Undead (varies)
    +150-250 To Attack Rating Against Undead (varies)
    +2 To Light Radius
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Metalgrid
    
    Required Level: 81
    +400-450 To Attack Rating (varies)
    Level 22 Iron Golem (11 Charges)
    Level 12 Iron Maiden (20 Charges)
    All Resistances +25-35 (varies)
    +300-350 Defense (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     3. Charms
    =======================
    
    Note: You can only have one of each unique charm in you inventory at a time.
    
    Annihilus*
    Small Charm
    
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)
    
    *Note: The Annihilus can only be found by defeating the Uber Diablo.
    This item is only available on closed Battle.net play because Uber Diablo only
    appears on closed Battle.net. 
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gheed's Fortune
    Grand Charm
    
    Required Level: 62
    80-160% Extra Gold From Monsters (varies)
    Reduces All Vendor Prices 10-15% (varies)
    20-40% Better Chance of Getting Magic Items (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     4. Circlets
    =======================
    
    Kira's Guardian
    Tiara
    
    Defense: 90-170 (varies)(Base Defense: 40-50)
    Required Level: 77
    Durability: 25
    +50-120 Defense
    +20% Faster Hit Recovery
    Cannot Be Frozen
    All Resistances +50-70 (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Griffon's Eye
    Diadem
    
    Defense: 150-260 (varies) (Base Defense: 50-60)
    Required Level: 76
    Durability: 20
    +100-200 Defense (varies)
    +1 To All Skills
    +25% Faster Cast Rate
    -15-20% To Enemy Lightning Resistance (varies)
    +10-15% To Lightning Skill Damage (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     5. Jewels
    =======================
    
    There are 8 unique jewels added in 1.10 and they are all called the Rainbow
    Facet. Two of each one is based on an element. Two for fire, two for cold, two
    for lightning, and two for poison. One of each element's jewel has an effect
    when you level up. The other one has an effect when you die. Here is a list of
    each one.
    
    Note: All of the Rainbow Facet Jewels have a level requirement of 49.
    
    
    Rainbow Facet (Fire, Level-Up)
    
    100% Chance To Cast Level 29 Blaze When You Level-Up
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Cold, Level-Up)
     
    100% Chance To Cast Level 43 Frost Nova When You Level-Up
    Adds 24-38 Cold Damage
    +3-5% To Cold Skill Damage (varies)
    -(3-5)% To Enemy Cold Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Lightning, Level-Up)
    
    100% Chance To Cast Level 41 Nova When You Level-Up
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage (varies)
    -(3-5)% To Enemy Lightning Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Poison, Level-Up)
    
    100% Chance To Cast Level 23 Venom When You Level-Up
    +37 Poison Damage Over 2 Seconds
    +3-5% To Poison Skill Damage (varies)
    -(3-5)% To Enemy Poison Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Fire, Die)
    
    100% Chance To Cast Level 31 Meteor When You Die
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Cold, Die)
    
    100% Chance To Cast Level 37 Blizzard When You Die
    Adds 24-38 Cold Damage
    +3-5% To Cold Skill Damage (varies)
    -(3-5)% To Enemy Cold Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Lightning, Die)
    
    100% Chance To Cast Level 47 Chain Lightning When You Die
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage (varies)
    -(3-5)% To Enemy Lightning Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rainbow Facet (Poison, Die)
    
    100% Chance To Cast Level 51 Poison Nova When You Die
    +37 Poison Damage Over 2 Seconds
    +3-5% To Poison Skill Damage (varies)
    -(3-5)% To Enemy Poison Resistance (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
                  B. Unique Weapons:
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
    
    =======================
     1. Axes
    =======================
    
    Razor's Edge
    Tomahawk
    
    One-Hand Damage: (90-107) To (159-188) (124.5-147.5 Avg)
    Required Level: 67
    Required Strength: 125
    Required Dexterity: 67
    Durability: 28
    Weapon Speed: [0]
    +175-225% Enhanced Damage (varies)
    +40% Increased Attack Speed
    -33% Target Defense
    50% Deadly Strike
    50% Chance of Open Wounds
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Rune Master
    Ettin Axe
    
    One-Hand Damage: (105-122) To (211-244) (158-18 Avg)
    Required Level: 72
    Required Strength: 145
    Required Dexterity: 45
    Durability: 24
    Weapon Speed: [10]
    +220-270% Enhanced Damage (varies)
    +5% To Maximum Cold Resist
    Cannot Be Frozen
    Socketed (3-5) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Canebeak
    War Spike
    
    One-Hand Damage: (102-120) To (163-192) (132.5-156 Avg)
    Required Level: 63
    Required Strength: 133
    Required Dexterity: 54
    Durability: 26
    Weapon Speed: [-10]
    +240-300% Enhanced Damage (varies)
    +40% Increased Attack Speed
    -25% Target Defense
    Adds 1-305 Lightning Damage
    20-50% Better Chance of Getting Magic Items (varies)
    Level 8 Raven (15 charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Death Cleaver
    Berserker Axe
    
    One-Hand Damage: (75-91) To (234-269) (156.5-180 Avg)
    Required Level: 70
    Required Strength: 138
    Required Dexterity: 59
    Durability: 26
    Weapon Speed: [0]
    +230-280% Enhanced Damage (varies)
    +40% Increased Attack Speed
    -33% Target Defense
    66% Deadly Strike
    +6-9 Life After Each Kill (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ethereal Edge
    Silver-Edged Axe
    
    Two-Hand Damage: (232-260) To (412-461) (322-360.5 Avg)
    Required Level: 74
    Required Strength: 156
    Required Dexterity: 55
    Weapon Speed: [0]
    +150-180% Enhanced Damage (varies)
    +150-200% Damage To Demons (varies)
    +270-350 To Attack Rating (varies)
    +25% Increased Attack Speed
    +10-12 Fire Absorb (varies)
    +5-10 Life After Each Demon Kill (varies)
    Indestructible
    Ethereal (Cannot Be Repaired)*
    
    *Note: It doesn't need to be repaired because it's indestructible.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Executioner's Justice
    Glorious Axe
    
    Two-Hand Damage: (204-234) To (421-483) (312.5-358.5 Avg)
    Required Level: 75
    Required Strength: 164
    Required Dexterity: 55
    Durability: 50
    Weapon Speed: [10]
    +240-290% Enhanced Damage (varies)
    25% Chance Of Crushing Blow
    30% Increased Attack Speed
    -33% Target Defense
    50% Chance To Cast Level 6 Decrepify When You Kill An Enemy
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     2. Bows
    =======================
    
    Widowmaker
    Ward Bow
    
    Two-Hand Damage: (50-60) To (132-159) (91-109.5 Avg)
    Required Level: 65
    Required Strength: 72
    Required Dexterity: 146
    Base Weapon Speed: [0]
    +150-200% Enhanced Damage (varies)
    Ignore Target's Defense
    33% Deadly Strike
    +3-5 To Guided Arrow (varies)
    Fires Magic Arrows
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     3. Crossbows
    =======================
    
    Hellrack
    Colossus Crossbow
    
    Two-Hand Damage: (89-105) To (254-300) (171.5-202.5 Avg)
    Required Level: 76
    Required Strength: 163
    Required Dexterity: 77
    Base Weapon Speed: [10]
    +180-230% Enhanced Damage (varies)
    100-150% Bonus To Attack Rating (varies)
    Adds 63-324 Fire Damage
    Adds 63-324 Lightning Damage
    Adds 63-324 Cold Damage
    +20% Increased Attack Speed
    Level 18 Immolation Arrow (150 charges)
    Socketed (2)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gut Siphon
    Demon Crossbow
    
    Two-Hand Damage: (67-83) To (104-128) (85.5-105.5 Avg)
    Required Level: 71
    Required Strength: 141
    Required Dexterity: 98
    Base Weapon Speed: [-60]
    +160-220% Enhanced Damage (varies)
    Piercing Attack
    12-18% Life Stolen Per Hit (varies)
    33% Chance of Open Wounds
    Slows Target by 25%
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     4. Daggers
    =======================
    
    Fleshripper
    Fanged Knife
    
    One-Hand Damage: (45-60) To (174-228) (108-144 Avg)
    Required Level: 68
    Required Strength: 42
    Required Dexterity: 86
    Durability: 36
    Base Weapon Speed: [-20]
    +200-300% Enhanced Damage (varies)
    -50% Target Defense
    25% Chance of Crushing Blow
    33% Deadly Strike
    50% Chance of Open Wounds
    Prevent Monster Heal
    Slows Target By 20%
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ghostflame
    Legend Spike
    
    One-Hand Damage: (133-156) to (203-238) (168-197 Avg)
    Required Level: 66
    Required Strength: 55
    Required Dexterity: 57
    Base Weapon Speed: [-10]
    +190-240% Enhanced Damage (varies)
    Ignore Target's Defense
    +108 Magic Damage
    10-15% Mana Stolen Per Hit (varies)
    +2 To Light Radius
    Indestructible
    Ethereal (Cannot Be Repaired)*
    
    *Note: It doesn't need to be repaired because it's indestructible.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     5. Javelins
    =======================
    
    Demon's Arch
    Balrog Spear
    
    Throw Damage: (104-124) To (161-192) (132.5-158 Avg)
    One-Hand Damage: (85-102) To (163-195) (124-148.5 Avg)
    Required Level: 68
    Required Strength: 127
    Required Dexterity: 95
    Base Weapon Speed: [10]
    Max Stack: 80
    +160-210% Enhanced Damage (varies)
    Adds 232-323 Fire Damage
    Adds 23-333 Lightning Damage
    +30% Increased Attack Speed
    6-12% Life Stolen Per Hit (varies)
    Replenishes Quantity [1 in 3 seconds]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wraith Flight
    Ghost Glaive
    
    Throw Damage: (112-130) To (317-368) (214.5-249Avg)
    One-Hand Damage: (70-81) To (225-261) (147.5-171 Avg)
    Required Level: 76
    Required Strength: 79
    Required Dexterity: 127
    Base Weapon Speed: [20]
    Max Stack: 75
    +150-190% Enhanced Damage (varies)
    9-13% Life Stolen Per Hit (varies)
    +15 To Mana After Each Kill
    Replenishes Quantity [1 in 2 seconds]
    Ethereal (Cannot Be Repaired)*
    (Ladder Only)
    
    *Note: This item is always Ethereal but doesn't need to be repaired due to the
    Replenishes Quantity feature.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gargoyle's Bite
    Winged Harpoon
    
    Throw Damage: (30-36) To (215-254) (122.5-145 Avg)
    One-Hand Damage: (75-89) To (98-115) (86.5-102 Avg)
    Required Level: 70
    Required Strength: 76
    Required Dexterity: 145
    Base Weapon Speed: [-10]
    Max Stack: 80
    +180-230% Enhanced Damage (varies)
    +293 Poison Damage Over 10 Seconds
    Level 11 Plague Javelin (60 charges)
    9-15% Life Stolen Per Hit (varies)
    Replenishes Quantity [1 in 3 seconds]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     6. Maces
    =======================
    
    Nord's Tenderizer
    Truncheon
    
    One-Hand Damage: (129-150) To (159-184) (144-167 Avg)
    Required Level: 68
    Required Strength: 88
    Required Dexterity: 43
    Durability: 55
    Base Weapon Speed: [-10]
    +270-330% Enhanced Damage (varies)
    +50% Damage To Undead
    Adds 205-455 Cold Damage
    Freezes Target +2-4 (varies)
    Cold Absorb 5-15% (varies)
    +25% Increased Attack Speed
    Level 16 Blizzard (12 charges)
    +150-180% Bonus To Attack Rating (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Demon Limb
    Tyrant Club
    
    One-Hand Damage: (89-105) To (162-189) (125.5-148 Avg)
    Required Level: 63
    Required Strength: 133
    Durability: 65
    Base Weapon Speed: [0]
    +180-230% Enhanced Damage (varies)
    +50% Damage To Undead
    +123% Damage To Demons
    Adds 222-333 Fire Damage
    7-13% Life Stolen Per Hit (varies)
    Fire Resist +15-20% (varies)
    Level 23 Enchant (20 Charges)
    Repairs 1 Durability in 20 Seconds
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Horizon's Tornado
    Scourge
    
    One-Hand Damage: (9-11) To (264-304) (136.5-157.5 Avg)
    Required Level: 64
    Required Strength: 100
    Required Dexterity: 62
    Durability: 65
    Base Weapon Speed: [-10]
    +230-280% Enhanced Damage (varies)
    +50% Damage To Undead
    +50% Increased Attack Speed
    Slows Target By 20%
    20% Chance To Cast Level 15 Tornado On Striking
    Attacker Takes Lightning Damage of 30
    Requirements -20%
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Stormlash
    Scourge
    
    One-Hand Damage: (10-12) To (272-320) (141-166 Avg)
    Required Level: 82
    Required Strength: 125
    Required Dexterity: 77
    Durability: 65
    Base Weapon Speed: [-10]
    +240-300% Enhanced Damage (varies)
    +50% Damage To Undead
    Adds 1-473 Lightning Damage
    +30% Increased Attack Speed
    +33% Chance of Crushing Blow
    20% Chance To Cast Level 18 Tornado On Striking
    15% Chance To Cast Level 10 Static Field On Striking
    +3-9 Lightning Absorb (varies)
    Attacker Takes Lightning Damage of 30
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Stone Crusher
    Legendary Mallet
    
    One-Hand Damage: (190-210) To (231-256) (210.5-233 Avg)
    Required Level: 68
    Required Strength: 189
    Durability: 65
    Base Weapon Speed: [20]
    +280-320% Enhanced Damage (varies)
    Damage +10-30
    +50% Damage To Undead
    -25% Target Defense
    40% Chance of Crushing Blow
    -100 To Monster Defense Per Hit
    +20-30 To Strength (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Windhammer
    Ogre Maul
    
    Two-Hand Damage: (215-254) To (296-349) (255.5-301.5 Avg)
    Required Level: 68
    Required Strength: 225
    Durability: 60
    Base Weapon Speed: [10]
    +180-230% Enhanced Damage (varies)
    50% Chance of Crushing Blow
    60% Increased Attack Speed
    33% Chance To Cast Level 22 Twister On Striking
    +50% Damage To Undead
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Earth Shifter
    Thunder Maul
    
    Two-Hand Damage: (115-132) To (630-720) (372.5-426 Avg)
    Required Level: 69
    Required Strength: 253
    Durability: 60
    Base Weapon Speed: [20]
    +250-300% Enhanced Damage (varies)
    +50% Damage To Undead
    +2-3 To Elemental Skills (Druid Only) (varies)
    25% Chance To Cast Level 14 Fissure On Striking
    10% Increased Attack Speed
    33% Chance of Crushing Blow
    10% Faster Cast Rate
    Level 14 Volcano (30 charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     7. Polearms
    =======================
    
    Bonehew
    Ogre Axe
    
    Two-Hand Damage: (103-117) To (536-609) (319.5-363 Avg)
    Required Level: 64
    Required Strength: 195
    Required Dexterity: 75
    Durability: 50
    Base Weapon Speed: [10]
    +270-320% Enhanced Damage (varies)
    Level 14 Corpse Explosion (30 charges)
    Prevent Monster Heal
    30% Increased Attack Speed
    50% Chance To Cast Level 16 Bone Spear On Striking
    Socketed (2)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Reaper's Toll
    Thresher
    
    Two-Hand Damage: (34-40) To (408-479) (221-259.5 Avg)
    Required Level: 75
    Required Strength: 114
    Required Dexterity: 89
    Durability: 65
    Base Weapon Speed: [-10]
    +190-240% Enhanced Damage (varies)
    Ignore Target's Defense
    Adds 4-44 Cold Damage
    11-15% Life Stolen Per Hit (varies)
    33% Deadly Strike
    33% Chance To Cast Level 1 Decrepify On Striking
    Requirements -25%
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tomb Reaver
    Cryptic Axe
    
    Two-Hand Damage: (99-125) To (450-570) (274.5-347.5 Avg)
    Required Level: 84
    Required Strength: 165
    Required Dexterity: 103
    Durability: 65
    Base Weapon Speed: [10]
    +200-280% Enhanced Damage (varies)
    +150-230% Damage To Undead (varies)
    +60% Increased Attack Speed
    +250-350% To Attack Rating Against Undead (varies)
    All Resistances +30-50 (varies)
    10% Reanimate As: Returned*
    +10-14 Life After Each Kill (varies)
    +50-80% Better Chance of Getting Magic Items (varies)
    +4 To Light Radius
    Socketed (1-3) (varies)
    (Ladder Only)
    
    *Note: 10% Reanimate As: Returned - 10% Chance to reanimate a corpse as a
    "Returned" monster.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     8. Scepters
    =======================
    
    Heaven's Light
    Mighty Scepter
    
    One-Hand Damage: (140-160) To (182-208) (161-184 Avg)
    Required Level: 61
    Required Strength: 125
    Required Dexterity: 65
    Durability: 50
    Base Weapon Speed: [0]
    +250-300% Enhanced Damage (varies)
    +50% Damage To Undead
    -33% Target Defense
    +20% Increased Attack Speed
    33% Chance of Crushing Blow
    +15-20 Life After Each Demon Kill (varies)
    +2-3 To Paladin Skill Levels (varies)
    +3 To Light Radius
    Socketed (1-3) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Redeemer
    Mighty Scepter
    
    One-Hand Damage: (140-160) To (182-208) (161-184 Avg)
    Required Level: 72
    Required Strength: 50
    Required Dexterity: 26
    Durability: 50
    Base Weapon Speed: [0]
    +250-300% Enhanced Damage (varies)
    Damage +60-120 (varies)
    +50% Damage To Undead
    +200-250% Damage To Demons (varies)
    +2 To Paladin Skill Levels
    -33% Target Defense
    +2-4 To Redemption (Paladin Only) (varies)
    +2-4 To Holy Bolt (Paladin Only) (varies)
    +3 To Light Radius
    Requirements -60%
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Astreon's Iron Ward
    Caduceus
    
    One-Hand Damage: (125-144) To (146-167) (135.5-155.5 Avg)
    Required Level: 66
    Required Strength: 97
    Required Dexterity: 70
    Durability: 70
    Base Weapon Speed: [-10]
    +240-290% Enhanced Damage (varies)
    Damage +40-85 (varies)
    +50% Damage To Undead
    Adds 80-240 Magic Damage
    33% Chance of Crushing Blow
    Slows Target By 25%
    Damage Reduced By 4-7 (varies)
    +2-4 To Combat Skills (Paladin Only) (varies)
    +10% Increased Attack Speed
    150-200% Bonus To Attack Rating (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     9. Spears
    =======================
    
    Arioc's Needle
    Hyperion Spear
    
    Two-Hand Damage: (98-115) To (333-392) (215.5-253.5 Avg)
    Required Level: 81
    Required Strength: 155
    Required Dexterity: 120
    Base Weapon Speed: [-10]
    +180-230% Enhanced Damage (varies)
    50% Deadly Strike
    +394 Poison Damage Over 10 Seconds
    +30% Increased Attack Speed
    +2-4 To All Skills (varies)
    Ignore Target's Defense
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Viperfork
    Mancatcher
    
    Two-Hand Damage: (121-142) To (266-312) (193.5-227 Avg)
    Required Level: 71
    Required Strength: 132
    Required Dexterity: 134
    Base Weapon Speed: [-20]
    +190-240% Enhanced Damage (varies)
    +200-250 To Attack Rating (varies)
    +50% Increased Attack Speed
    +325 Poison Damage Over 10 Seconds
    Poison Resist +30-50% (varies)
    15% Chance To Cast Level 9 Poison Explosion On Striking
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Steel Pillar
    War Pike
    
    Two-Hand Damage: (102-118) To (551-640) (326.5-379 Avg)
    Required Level: 69
    Required Strength: 165
    Required Dexterity: 106
    Base Weapon Speed: [20]
    +210-260% Enhanced Damage (varies)
    25% Chance of Crushing Blow
    -20% Target Defense
    +25% Increased Attack Speed
    +50-80% Enhanced Defense (varies)
    Indestructible
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     10. Staves
    =======================
    
    Ondal's Wisdom
    Elder Staff
    
    Two-Hand Damage: 80 To 93 (86.5 Avg)
    Required Level: 66
    Required Strength: 44
    Required Dexterity: 37
    Durability: 35
    Base Weapon Speed: [0]
    +2-4 To All Skills (varies)
    +45% Faster Cast Rate
    +450-550 Defense (varies)
    +40-50 To Energy (varies)
    Magic Damage Reduced by 5-8 (varies)
    +5% To Experience Gained
    +50% Damage To Undead
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mang Song's Lesson
    Archon Staff
    
    Two-Hand Damage: 83 To 99 (91 Avg)
    Required Level: 82
    Required Strength: 34
    Durability: 26
    Base Weapon Speed: [10]
    +5 To All Skills
    +30% Faster Cast Rate
    -(7-15)% To Enemy Lightning Resistances (varies)
    -(7-15)% To Enemy Cold Resistances (varies)
    -(7-15)% To Enemy Fire Resistances (varies)
    Regenerate Mana 10%
    +50% Damage To Undead
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     11. Swords
    =======================
    
    Djinn Slayer
    Ataghan
    
    One-Hand Damage: (75-88) To (133-156) (104-122 Avg)
    Required Level: 65
    Required Strength: 95
    Required Dexterity: 138
    Durability: 22
    Base Weapon Speed: [-20]
    +190-240% Enhanced Damage (varies)
    +100-150% Damage To Demons (varies)
    Adds 250-500 Fire Damage
    3-6% Mana Stolen Per Hit (varies)
    +3-7 Lightning Absorb (varies)
    +200-300 To Attack Rating Against Demons (varies)
    Socketed (1-2) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Bloodmoon
    Elegant Blade
    
    One-Hand Damage: (102-118) To (139-162) (120.5-140 Avg)
    Required Level: 61
    Required Strength: 109
    Required Dexterity: 122
    Durability: 32
    Base Weapon Speed: [-10]
    +210-260% Enhanced Damage (varies)
    10-15% Life Stolen Per Hit (varies)
    50% Chance of Open Wounds
    +7-13 Life After Each Kill (varies)
    Level 15 Blood Golem (9 charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Azurewrath
    Phase Blade
    
    One-Hand Damage: (102-114) To (115-129) (108.5-121.5 Avg)
    Required Level: 85
    Required Strength: 25
    Required Dexterity: 136
    Base Weapon Speed: [-30]
    +230-270% Enhanced Damage (varies)
    +30% Increased Attack Speed
    Adds 250-500 Magic Damage
    Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
    +1 To All Skills
    +5-10 To All Attributes (varies)
    Level 10-13 Sanctuary Aura When Equipped (varies)
    Indestructible
    +3 To Light Radius
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Frostwind
    Cryptic Sword
    
    One-Hand Damage: (14-16) To (215-254) (114.5-135 Avg)
    Required Level: 70
    Required Strength: 99
    Required Dexterity: 109
    Base Weapon Speed: [-10]
    +180-230% Enhanced Damage (varies)
    Adds 237-486 Cold Damage, 6 sec. Duration (Normal)
    +7-14 To Artic Blast (varies)
    Freezes Target +4
    Cold Absorb 7-15% (varies)
    Half Freeze Duration
    +25% Increased Attack Speed
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Flamebellow
    Balrog Blade
    
    One-Hand Damage: (40-51) To (202-255) (121-153 Avg)
    Two-Hand Damage: (148-187) To (318-401) (233-294 Avg)
    Required Level: 71
    Required Strength: 185
    Required Dexterity: 87
    Base Weapon Speed: [0]
    +170-240% Enhanced Damage (varies)
    Adds 233-482 Fire Damage
    +3 To Fire Skills
    +12-18 To Inferno (varies)
    +10-20 To Strength (varies)
    +5-10 To Vitality (varies)
    12% Chance To Cast Level 16 Firestorm On Striking
    Fire Absorb 20-30% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     12. Throwing Weapons
    =======================
    
    Warshrike
    Winged Knife
    
    Throw Damage: (69-80) To (117-136) (93-108 Avg)
    One-Hand Damage: (81-94) To (105-122) (93-108 Avg)
    Required Level: 75
    Required Strength: 45
    Required Dexterity: 142
    Base Weapon Speed: [-20]
    Max Stack: 200
    +200-250% Enhanced Damage (varies)
    50% Deadly Strike
    +30% Increased Attack Speed
    Piercing Attack [50]
    25% Chance To Cast Level 9 Nova On Striking
    Replenishes Quantity [1 in 3 sec.]
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Gimmershred
    Flying Axe
    
    Throw Damage: (39-46) To (171-204) (105-125 Avg)
    One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
    Required Level: 70
    Required Strength: 88
    Required Dexterity: 108
    Base Weapon Speed: [10]
    Max Stack: 240
    +160-210% Enhanced Damage (varies)
    Adds 218-483 Fire Damage
    Adds 29-501 Lightning Damage
    Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
    +30% Increased Attack Speed
    Increased Stack Size [60]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Lacerator
    Winged Axe
    
    Throw Damage: (17-21) To (150-186) (83.5-103.5 Avg)
    One-Hand Damage: (27-34) To (140-173) (83.5-103.5 Avg)
    Required Level: 68
    Required Strength: 96
    Required Dexterity: 122
    Base Weapon Speed: [-10]
    Max Stack: 180
    +150-210% Enhanced Damage (varies)
    +30% Increased Attack Speed
    33% Chance of Open Wounds
    Prevent Monster Heal
    Hit Causes Monster To Flee 50%
    33% Chance To Cast Level 3 Amplify Damage On Striking
    Replenishes Quantity [1 in 4 sec.]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     13. Wands
    =======================
    
    Boneshade
    Lich Wand
    
    One-Hand Damage: 10 To 31 (20.5 Avg)
    Required Level: 79
    Required Strength: 25
    Durability: 17
    Base Weapon Speed: [-20]
    +50% Damage To Undead
    +2 To Necromancer Skill Levels (Necromancer Only)
    +1-2 To Bone Spirit (Necromancer Only) (varies)
    +2-3 To Bone Spear (Necromancer Only) (varies)
    +2-3 To Bone Wall (Necromancer Only) (varies)
    +4-5 To Bone Armor (Necromancer Only) (varies)
    +4-5 To Teeth (Necromancer Only) (varies)
    +25% Faster Cast Rate
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Death's Web
    Unearthed Wand
    
    One-Hand Damage: 22 To 28 (25 Avg)
    Required Level: 66
    Required Strength: 25
    Durability: 18
    Base Weapon Speed: [0]
    +50% Damage To Undead
    -40-50% To Enemy Poison Resistance (varies)
    +7-12 To Mana After Each Kill (varies)
    +7-12 Life After Each Kill (varies)
    +2 To All Skills
    +1-2 To Poison And Bone Skills (Necromancer Only) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
                  C. Unique Armor
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
    
    =======================
     1. Helms
    =======================
    
    Steel Shade
    Armet
    
    Defense: 300-345 (Base Defense: 105-149)
    Required Level: 62
    Required Strength: 109
    Durability: 24
    +100-130% Enhanced Defense (varies)
    Replenish Life +10-18 (varies)
    +4-8% Mana Stolen Per Hit (varies)
    +5-11 Fire Absorb (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Nightwing's Veil
    Spired Helm
    
    Defense: 218.5-352 (Base Defense: 114-159)
    Required Level: 67
    Required Strength: 96
    Durability: 40
    +90-120% Enhanced Defense (varies)
    +2 To All Skills
    +8-15% To Cold Skill Damage (varies)
    +10-20 To Dexterity (varies)
    +5-9 Cold Absorb (varies)
    Half Freeze Duration
    Requirements -50%
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Andariel's Visage
    Demonhead
    
    Defense: 310-387 (varies)(Base Defense: 101-154)
    Required Level: 83
    Required Strength: 102
    Durability: 20
    +100-150% Enhanced Defense (varies)
    +2 To All Skills
    20% Increased Attack Speed
    8-10% Life Stolen Per Hit (varies)
    +25-30 To Strength (varies)
    +10% To Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    15% Chance To Cast Level 15 Poison Nova When Struck
    Level 3 Venom (20 charges)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Crown of Ages
    Corona
    
    Defense: 349-399 (Base Defense: 111-165)
    Required Level: 82
    Required Strength: 174
    +50% Enhanced Defense
    +100-150 Defense (varies)
    +1 To All Skills
    Damage Reduced By 10-15% (varies)
    All Resistances +20-30 (varies)
    +30% Faster Hit Recovery
    Socketed (1-2) (varies)
    Indestructible
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Giant Skull
    Bone Visage
    
    Defense: 350-477 (varies)(Base Defense: 100-157)
    Required Level: 65
    Required Strength: 106
    Durability: 40
    +250-320 Defense (varies)
    10% Chance Of Crushing Blow
    Knockback
    +25-35 to Strength (varies)
    Socketed (1-2) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     2. Body Armor
    =======================
    
    Ormus' Robes
    Dusk Shroud
    
    Defense: 371-487 (varies)(Base Defense: 361-467)
    Required Level: 75
    Required Strength: 77
    Durability: 20
    +10-20 Defense (varies)
    +20% Faster Cast Rate
    +10-15% To Cold Skill Damage (varies)
    +10-15% To Fire Skill Damage (varies)
    +10-15% To Lightning Skill Damage (varies)
    +3 bonus to a random Sorceress skill*
    Regenerate Mana 10-15% (varies)
    
    *Note: This does not include the skills Fire Mastery, Hydra, Lightning Mastery,
    Frozen Orb, and Cold Mastery.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Leviathan
    Kraken Shell
    
    Defense: 1514-1722 (varies)(Base Defense: 417-523)
    Required Level: 65
    Required Strength: 174
    +170-200% Enhanced Defense (varies)
    +100-150 Defense (varies)
    +40-50 To Strength (varies)
    Damage Reduced By 15-25% (varies)
    Indestructible
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Steel Carapace
    Shadow Plate
    
    Defense: 1618-1785 (varies)(Base Defense: 446-557)
    Required Level: 66
    Required Strength: 230
    Durability: 70
    +190-220% Enhanced Defense (varies)
    Regenerate Mana 10-15% (varies)
    +20% Faster Hit Recovery
    Cold Resist +40-60% (varies)
    Damage Reduced by 9-14 (varies)
    Repairs 1 Durability in 20 Seconds
    8% Chance To Cast Level 6 Iron Maiden When Struck
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Templar's Might
    Sacred Armor
    
    Defense: 1622-1923 (varies)(Base Defense: 487-600)
    Required Level: 74
    Required Strength: 232
    Durability: 60
    +170-220% Enhanced Defense (varies)
    +250-300 Defense vs. Missile (varies)
    +10-15 To Strength (varies)
    +10-15 To Vitality (varies)
    +20% Faster Hit Recovery
    +40-50 Maximum Stamina (varies)
    +1-2 To Offensive Auras (Paladin Only) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tyrael's Might
    Sacred Armor
    
    Defense: 1322-1502 (varies)(Base Defense: 487-600)
    Required Level: 84
    Required Strength: None
    +120-150% Enhanced Defense (varies)
    +50-100% Damage To Demons (varies)
    +20% Faster Run/Walk
    +20-30 To Strength (varies)
    All Resistances +20-30 (varies)
    Cannot Be Frozen
    Requirements -100%
    Slain Monsters Rest in Peace*
    Indestructible
    (Ladder Only)
    
    *Note: "Slain Monsters Rest in Peace" means that the bodies can't be
    resurrected or they can't be used to raise skeletons (Necromancer).
    They can't be used for Corpse Explosion either.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     3. Shields
    =======================
    
    Spike Thorn
    Blade Barrier
    
    Defense: 325.6-410 (varies)(Base Defense: 147-163)
    Required Level: 70
    Required Strength: 118
    Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
    Durability: 333
    Paladin Smite Damage: 26 To 40
    +120-150% Enhanced Defense (varies)
    +30% Faster Hit Recovery
    Damage Reduced By 15-20% (varies)
    + (1.375 Per Character Level) Attacker Takes Damage of 1-136 (Based On
    Character Level)
    Socketed (1)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Medusa's Gaze
    Aegis
    
    Defense: 405-453 (varies)(Base Defense: 145-161)
    Required Level: 76
    Required Strength: 219
    Chance to Block: Pal: 54%, Ama/Asn/Bar: 49%, Dru/Nec/Sor: 44%
    Durability: 92
    Paladin Smite Damage: 18 To 28
    +150-180% Enhanced Defense (varies)
    5-9% Life Stolen Per Hit (varies)
    Slows Target By 20%
    Cold Resist +40-80% (varies)
    10% Chance To Cast Level 7 Lower Resist When Struck
    100% Chance To Cast Level 44 Nova When You Die
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head Hunter's Glory
    Troll Nest
    
    Defense: 478-593 (Base Defense: 158-173)
    Required Level: 75
    Required Strength: 106
    Chance to Block: Pal: 50%, Ama/Asn/Bar: 45%, Dru/Nec/Sor: 40%
    Durability: 74
    Paladin Smite Damage: 24 To 38
    +320-420 Defense (varies)
    +300-350 Defense vs. Missile (varies)
    Fire Resist +20-30% (varies)
    Poison Resist +30-40% (varies)
    +5-7 Life After Each Kill (varies)
    Socketed (1-3) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sprit Ward
    Ward
    
    Defense: 393-478 (varies)(Base Defense: 153-170)
    Required Level: 68
    Required Strength: 185
    Chance to Block: Pal: 74-84%, Ama/Asn/Bar: 69-79%, Dru/Nec/Sor: 64-74%
    Paladin Smite Damage: 11 To 35
    +130-180% Enhanced Defense (varies)
    +25% Faster Block Rate (varies)
    20-30% Increased Chance of Blocking (varies)
    All Resistances +30-40 (varies)
    +6-11 Cold Absorb (varies)
    5% Chance To Cast Level 8 Fade When Struck
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     4. Gloves
    =======================
    
    Dracul's Grasp
    Vampirebone Gloves
    
    Defense: 125-145 (Base Defense: 56-65)
    Required Level: 76
    Required Strength: 50
    +90-120% Enhanced Defense (varies)
    +10-15 To Strength (varies)
    +5-10 Life After Each Kill (varies)
    25% Chance of Open Wounds
    7-10% Life Stolen Per Hit (varies)
    5% Chance To Cast Level 10 Life Tap On Striking
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Soul Drainer
    Vampbraces
    
    Defense: 129-149 (Base Defense: 59-67)
    Required Level: 74
    Required Strength: 106
    Durability: 16
    +90-120% Enhanced Defense (varies)
    4-7% Mana Stolen Per Hit (varies)
    4-7% Life Stolen Per Hit (varies 
    -50 To Monster Defense Per Hit
    8% Chance To Cast Level 3 Weaken On Striking
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Steelrend
    Ogre Gauntlets
    
    Defense: 232-281 (Base Defense: 62-71)
    Required Level: 70
    Required Strength: 185
    Durability: 24
    +170-210 Defense (varies)
    +30-60% Enhanced Damage (varies)
    10% Chance of Crushing Blow
    +15-20 To Strength (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     5. Boots
    =======================
    
    Sandstorm Trek
    Scarabshell Boots
    
    Defense: 158-178 (varies)(Base Defense 56-65)
    Required Level: 64
    Required Strength: 91
    Durability: 14
    Assassin Kick Damage: 60-110
    +140-170% Enhanced Defense (varies)
    +20% Faster Hit Recovery
    +20% Faster Run/Walk
    + (1 Per Character Level) +1-99 Maximum Stamina (Based On Character Level)
    +10-15 To Strength (varies)
    +10-15 To Vitality (varies)
    50% Slower Stamina Drain
    Poison Resist +40-70% (varies)
    Repairs 1 Durability In 20 Seconds
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Marrowwalk
    Boneweave Boots
    
    Defense: 183-204 (varies)(Base Defense: 59-67)
    Required Level: 66
    Required Strength: 118
    Durability: 16
    Assassin Kick Damage: 69-118
    +170-200% Enhanced Defense (varies)
    +20% Faster Run/Walk
    +1-2 To Skeleton Mastery (Necromancer Only) (varies)
    +10-20 To Strength (varies)
    +17 To Dexterity
    Regenerate Mana 10%
    Heal Stamina Plus 10%
    Half Freeze Duration
    Level 33 Bone Prison (13 Charges)
    Level 12 Life Tap (10 Charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Shadow Dancer
    Myrmidon Greaves
    
    Defense: 122-144 (varies)(Base Defense 62-71)
    Required Level: 71
    Required Strength: 167
    Durability: 24
    Assassin Kick Damage: 83-149
    +70-100% Enhanced Defense (varies)
    +1-2 To Shadow Disciplines (Assassin Only) (varies)
    +30% Faster Run/Walk
    +30% Faster Hit Recovery
    +15-25 To Dexterity (varies)
    Requirements -20%
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     6. Belts
    =======================
    
    Note: 1.09 Nosferatu's Coil has been renamed to Siggard's Stealth in 1.10
    
    Arachnid's Mesh
    Spiderweb Sash
    
    Defense: 119-138 (varies)(Base Defense: 55-62)
    Required Level: 80
    Required Strength: 50
    Durability: 12
    16 Boxes
    +90-120% Enhanced Defense (varies)
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Verdungo's Hearty Cord
    Mithril Coil
    
    Defense: 125-158 (Defense: 58-65)
    Required Level: 63
    Required Strength: 106
    Durability: 16
    16 Boxes
    +90-140% Enhanced Defense (varies)
    10% Faster Hit Recovery
    +30-40 To Vitality (varies)
    Replenish Life +10-13 (varies)
    +100-120 Maximum Stamina (varies)
    Damage Reduced By 10-15% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
                  D. Unique Class Specific Items
    --=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--
    
    =======================
     1. Amazon
    =======================
    
    Stoneraven
    Matriarchal Spear
    
    Two-Hand Damage: (214-247) To (316-361) (263.5-304 Avg)
    Required Level: 64
    Required Strength: 114
    Required Dexterity: 142
    Durability: 28
    Base Weapon Speed: [0] (Normal)
    (Amazon Only)
    +230-280% Enhanced Damage (varies)
    Adds 101-187 Magic Damage
    +400-600 Defense (varies)
    All Resistances +30-50 (varies)
    +1-3 To Javelin and Spear Skills (Amazon Only) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Thunderstroke
    Matriarchal Javelin
    
    Throw Damage: (87-105) To (165-198) (126-151.5 Avg)
    One-Hand Damage: (75-90) To (135-162) (105-126 Avg)
    Required Level: 69
    Required Strength: 107
    Required Dexterity: 151
    Base Weapon Speed: [-10] (Very Fast)
    Max Stack: 80
    (Amazon Only)
    +150-200% Enhanced Damage (varies)
    Adds 1-511 Lightning Damage
    15% Increased Attack Speed
    -15% To Enemy Lightning Resistance
    20% Chance To Cast Level 14 Lightning On Striking
    +2-4 To Javelin and Spear Skills (Amazon Only) (varies)
    +3 To Lightning Bolt (Amazon Only)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Blood Raven's Charge
    Matriarchal Bow
    
    Two-Hand Damage: (56-66) To (131-155) (93.5-110.5 Avg)
    Required Level: 71
    Required Strength: 87
    Required Dexterity: 187
    Base Weapon Speed: [-10] (Very Fast)
    (Amazon Only)
    +180-230% Enhanced Damage (varies)
    200-300% Bonus To Attack Rating (varies)
    Fires Explosive Arrows Or Bolts [Level 13]
    Level 5 Revive (30 charges)
    +2-4 To Bow And Crossbow Skills (Amazon Only) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     2. Assassin
    =======================
    
    Shadow Killer
    Battle Cestus
    
    Damage: (145-172) To (170-201) (157.5-186.5 Avg)
    Required Level: 78
    Required Strength: 100
    Required Dexterity: 100
    Weapon Speed: [-10] (Very Fast)
    (Assassin Only)
    +170-220% Enhanced Damage (varies)
    -25% Target Defense
    Freezes Target +2
    +10-15 To Mana After Each Kill (varies)
    33% Chance To Cast Level 8 Frost Nova On Striking
    Indestructible
    Ethereal (Cannot Be Repaired)*
    (Ladder Only)
    
    *Note: It doesn't need to be repaired because it's Indestructible.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Jade Talon
    Wrist Sword
    
    Damage: (98-115) To (130-153) (114-134 Avg)
    Required Level: 66
    Required Strength: 105
    Required Dexterity: 105
    Durability: 56
    Weapon Speed: [-10] (Very Fast)
    (Assassin Only)
    +190-240% Enhanced Damage (varies)
    +1-2 To Martial Arts (Assassin Only) (varies)
    +1-2 To Shadow Disciplines (Assassin Only) (varies)
    +30% Faster Hit Recovery
    10-15% Mana Stolen Per Hit (varies)
    All Resistances +40-50 (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Firelizard's Talons
    Feral Claws
    
    Damage: (66-81) To (159-196) (112.5-138.5 Avg)
    Required Level: 67
    Required Strength: 113
    Required Dexterity: 113
    Durability: 52
    Weapon Speed: [-20] (Very Fast)
    (Assassin Only)
    +200-270% Enhanced Damage (varies)
    Adds 236-480 Fire Damage
    +15% Increased Attack Speed
    +1-3 To Martial Arts (Assassin Only) (varies)
    +1-2 To Wake of Inferno (Assassin Only) (varies)
    +1-2 To Wake of Fire (Assassin Only) (varies)
    Fire Resist +40-70% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     3. Barbarian
    =======================
    
    Wolfhowl
    Fury Visor
    
    Defense: 332-377 (varies)(Base Defense: 105-150)
    Required Level: 79
    Required Strength: 129
    Durability: 35
    (Barbarian Only)
    +120-150% Enhanced Defense (varies)
    +2-3 To Warcries (Barbarian Only) (varies)
    +3-6 To Feral Rage (varies)*
    +3-6 To Lycanthropy (varies)*
    +3-6 To Werewolf (varies)
    +8-15 To Strength (varies)
    +8-15 To Dexterity (varies)
    +8-15 To Vitality (varies)
    Level 15 Summon Dire Wolf (18 Charges)
    
    *Note: Yes, this helm lets a Barbarian turn into a Werewolf just like a Druid
    when equipped.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Demonhorn's Edge
    Destroyer Helm
    
    Defense: 345-408 (varies)(Base Defense: 111-156)
    Required Level: 61
    Required Strength: 151
    Durability: 45
    (Barbarian Only) 
    +120-160% Enhanced Defense (varies)
    10% Increased Attack Speed
    3-6% Life Stolen Per Hit (varies)
    Attacker Takes Damage of 55-77 (varies)
    +1-3 To Warcries (Barbarian Only) (varies)
    +1-3 To Masteries (Barbarian Only) (varies)
    +1-3 To Combat Skills (Barbarian Only) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Halaberd's Reign
    Conqueror Crown 
    
    Defense: 384-432 (varies)(Base Defense: 114-159)
    Required Level: 77
    Required Strength: 174
    Durability: 50
    (Barbarian Only)
    +140-170% Enhanced Defense (varies)
    Replenish Life +15-23 (varies)
    +20% Faster Hit Recovery
    +2 To Barbarian Skill Levels
    +1 To Masteries (Barbarian Only)
    +1-2 To Battle Command (Barbarian Only) (varies)
    +1-2 To Battle Orders (Barbarian Only) (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     4. Druid
    =======================
    
    Cerebus' Bite
    Blood Spirit
    
    Defense: 335-350 (varies)(Base Defense: 101-145)
    Required Level: 63
    Required Strength: 86
    Durability: 20
    (Druid Only)
    +130-140% Enhanced Defense (varies)
    60-120% Bonus to Attack Rating (varies)
    7-10% Life Stolen Per Hit (varies)
    33% Chance of Open Wounds
    +2-4 To Shape Shifting Skills (Druid Only)(varies)
    +1-2 To Feral Rage (Druid Only) (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Ravenlore
    Sky Sprit
    
    Defense: 343-390 (Base Defense: 103-155)
    Required Level: 74
    Required Strength: 113
    Durability: 20
    (Druid Only)
    +120-150% Enhanced Defense (varies)
    +7 To Raven (Druid Only)
    +3 To Elemental Skills (Druid Only)
    +20-30 To Energy (varies)
    -10-20% To Enemy Fire Resistance (varies)
    All Resistances +15-25 (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Sprit Keeper
    Earth Sprit
    
    Defense: 413-443 (Base Defense: 107-152)
    Required Level: 67
    Required Strength: 104
    Durability: 20
    (Druid Only)
    +170-190% Enhanced Defense (varies)
    +1-2 To Druid Skill Levels (varies)
    +20% Faster Hit Recovery
    +10% To Maximum Poison Resist
    Fire Resist +30-40% (varies)
    +9-14 Lightning Absorb (varies)
    Cold Absorb 15-25% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     5. Necromancer
    =======================
    
    Darkforce Spawn
    Bloodlord Skull
    
    Defense: 357-417 (varies)(Base Defense: 103-148)
    Required Level: 65
    Required Strength: 106
    Durability: 20
    Chance To Block: 32%
    (Necromancer Only)
    +140-180% Enhanced Defense (varies)
    +1-3 To Summoning Skills (Necromancer Only) (varies)
    +1-3 To Poison And Bone Skills (Necromancer Only) (varies)
    +1-3 To Curses (Necromancer Only) (varies)
    +30% Faster Cast Rate
    Increase Maximum Mana 10%
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Boneflame
    Succubus Skull
    
    Defense: 323-367 (varies)(Base Defense: 100-146)
    Required Level: 72
    Required Strength: 95
    Durability: 20
    Chance To Block: 30%
    (Necromancer Only)
    +120-150% Enhanced Defense (varies)
    +20% Faster Run/Walk
    +2-3 To Necromancer Skill Levels (varies)
    All Resistances +20-30 (varies)
    15% Chance To Cast Level 3 Terror When Struck
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     6. Paladin
    =======================
    
    Alma Negra
    Sacred Rondache
    
    Defense: 461-511 (varies)(Base Defense: 138-164)
    Required Level: 77
    Required Strength: 109
    Chance To Block: 78%
    Smite Damage: 35 To 58
    Durability: 68
    (Paladin Only)
    +180-210% Enhanced Defense (varies)
    +1-2 To Paladin Skill Levels (varies)
    20% Increased Chance of Blocking
    30% Faster Block Rate
    +40-75% Enhanced Damage (varies)
    40-75% Bonus to Attack Rating (varies)
    Magic Damage Reduced By 5-9 (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Dragonscale
    Zakarum Shield
    
    Defense: 523-582 (varies)(Base Defense: 169-193)
    Required Level: 80
    Required Strength: 142
    Durability: 65
    Chance To Block: 52%
    Smite Damage: 46 To 46
    (Paladin Only)
    +170-200% Enhanced Defense (varies)
    Adds 211-371 Fire Damage
    +15% To Fire Skill Damage
    +10 To Hydra
    +5% To Maximum Fire Resist
    +15-25 To Strength (varies)
    Fire Absorb 10-20% (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    *******************************************************************************
    
    =======================
     7. Sorceress
    =======================
    
    Eschuta's Temper
    Eldritch Orb
    
    One-Hand Damage: 18 To 50 (34 Avg)
    Required Level: 72
    Durability: 30
    Base Weapon Speed: [-10] (Fast)
    (Sorceress Only)
    +1-3 To Sorceress Skill Levels (varies)
    +40% Faster Cast Rate
    +10-20% To Fire Skill Damage (varies)
    +10-20% To Lightning Skill Damage (varies)
    +20-30 To Energy (varies)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Death's Fathom
    Dimensional Shard
    
    One-Hand Damage: 30 To 53 (41.5 Avg)
    Required Level: 73
    Durability: 50
    Base Weapon Speed: [10] (Normal)
    (Sorceress Only)
    +3 To Sorceress Skill Levels
    +20% Faster Cast Rate
    +15-30% To Cold Skill Damage (varies)
    Lightning Resist +25-40% (varies)
    Fire Resist +25-40% (varies)
    (Ladder Only)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (THANKS TO BCD FOR THIS PART)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  8.5 Crafted Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are items that are crafted together again by the power of the Horadric 
    Cube.  There are four different sets of items, and by the names you can tell 
    what they are good for.  Also in each section will be two items that will 
    always be used in the recipe for the crafted item, and they will be listed at 
    the top.  I hope you enjoy!
              ___________
    _________/BLOOD ITEMS\_________________________________________________________
    ALWAYS NEEDED: PERFECT RUBY
                   ANY MAGIC JEWEL
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Helm
    
    CRAFTED RECIPE: Magic Helm/Casque/Armet
                    Ral Rune
    
    FIXED EFFECTS : +5-10% Deadly Strike
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Boots
    
    CRAFTED RECIPE: Magic Light Plated Boots/Battle Boots/Mirrored Boots
                    Eth Rune
    
    FIXED EFFECTS : Replenish Life +5-10
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Gloves
    
    CRAFTED RECIPE: Magic Heavy Gloves/Sharkskin Gloves/Vampirebone Gloves
                    Nef Rune
    
    FIXED EFFECTS : Crushing Blow +5-10%
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Belt
    
    CRAFTED RECIPE: Magic Belt/Mesh Belt/Mithril Coil
                    Tal Rune
    
    FIXED EFFECTS : Open Wounds +5-10%
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Shield
    
    CRAFTED RECIPE: Magic Spiked Shield/Barbed Shield/Blade Barrier
                    Ith Rune
    
    FIXED EFFECTS : Attacker Takes Damage of 4-7
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Body
    
    CRAFTED RECIPE: Magic Plate Mail/Templar Coat/Hellforge Plate
                    Thul Rune
    
    FIXED EFFECTS : +1-3 Life Per Demon Kill
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Amulet
    
    CRAFTED RECIPE: Magic Amulet
                    Amn Rune
    
    FIXED EFFECTS : +5-10% Faster Walk/Run
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Ring
    
    CRAFTED RECIPE: Magic Ring
                    Sol Rune 
    
    FIXED EFFECTS : +1-5 Strength
                    +1-3% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
    CRAFTED ITEM  : Blood Weapon
    
    CRAFTED RECIPE: Normal/Exceptional/Elite Axe
                    Ort Rune
    
    FIXED EFFECTS : +30-60% Enhanced Damage
                    +1-4% Life Stolen
                    +10-20 Life
    
    ===============================================================================
    
              ____________
    _________/CASTER ITEMS\________________________________________________________
    ALWAYS NEEDED: PERFECT AMETHYST
                   ANY MAGIC JEWEL
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER HELM
    
    CRAFTED RECIPE: Magic Mask/Death Mask/Demonhead Mask
                    Nef Rune
    
    FIXED EFFECTS : +1-4% Mana Stolen Per Hit
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER BOOTS
    
    CRAFTED RECIPE: Magic Boots/Demonhide Boots/Wyrmhide Boots
                    Thul Rune
    
    FIXED EFFECTS : Increase Maximum Mana +2-5%
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER GLOVES
    
    CRAFTED RECIPE: Magic Leather Gloves/Demonhide Gloves/Bramble Mitts
                    Ort Rune
    
    FIXED EFFECTS : +1-3 Mana Per Kill
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER BELT
    
    CRAFTED RECIPE: Magic Light Belt/Sharkskin Belt/Vampirefang Belt
                    Ith Rune
    
    FIXED EFFECTS : +5-10% Faster Cast Rate
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER SHIELD
    
    CRAFTED RECIPE: Magic Small Shield/Round Shield/Luna
                    Eth Rune
    
    FIXED EFFECTS : +5-10% Increased Chance of Blocking
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER BODY
    
    CRAFTED RECIPE: Magic Light Plate/Mage Plate/Archon Plate
                    Tal Rune
    
    FIXED EFFECTS : +1-3 Mana Per Kill
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER AMULET
    
    CRAFTED RECIPE: Magic Amulet
                    Ral Rune
    
    FIXED EFFECTS : +5-10% Faster Cast Rate
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER RING
    
    CRAFTED RECIPE: Magic Ring
                    Amn Rune 
    
    FIXED EFFECTS : +1-5 Energy
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
    CRAFTED ITEM  : CASTER WEAPON
    
    CRAFTED RECIPE: Magic Normal/Exceptional/Elite Rod
                    Tir Rune
    
    FIXED EFFECTS : Increase Maximum Mana +1-5%
                    Regenerate Mana +4-10%
                    +10-20 Mana
    
    ===============================================================================
    
              _______________
    _________/HIT POWER ITEMS\_____________________________________________________
    ALWAYS NEEDED: PERFECT SAPPHIRE
                   ANY MAGIC JEWEL
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER HELM
    
    CRAFTED RECIPE: Magic Full Helm/Basinet/Giant Conch
                    Ith Rune
    
    FIXED EFFECTS : +20-50 Defense vs. Missile
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER BOOTS
    
    CRAFTED RECIPE: Magic Chain Boots/Mesh Boots/Boneweave Boots
                    Ral Rune
    
    FIXED EFFECTS : +25-50 Defense vs. Missile
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER GLOVES
    
    CRAFTED RECIPE: Magic Chain Gloves/Heavy Bracers/Vambraces
                    Ort Rune
    
    FIXED EFFECTS : Knockback
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER BELT
    
    CRAFTED RECIPE: Magic Heavy Belt/Battle Belt/Troll Belt
                    Tal Rune
    
    FIXED EFFECTS : +5-10% Damage Goes to Mana
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER SHIELD
    
    CRAFTED RECIPE: Magic Gothic Shield/Ancient Shield/Ward
                    Eth Rune
    
    FIXED EFFECTS : +5-10% Increased Chance of Blocking
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER BODY
    
    CRAFTED RECIPE: Magic Field Plate/Sharktooth Armor/Kraken Shell
                    Nef Rune
    
    FIXED EFFECTS : +10% Faster Hit Recovery
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER AMULET
    
    CRAFTED RECIPE: Magic Amulet
                    Thul Rune
    
    FIXED EFFECTS : Hit Causes Monster to Flee +5-15%
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER RING
    
    CRAFTED RECIPE: Magic Ring
                    Amn Rune
    
    FIXED EFFECTS : +1-5 Dexterity
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
    CRAFTED ITEM  : HIT POWER WEAPON
    
    CRAFTED RECIPE: Magic Normal/Exceptional/Elite Blunt Weapon
                    Tir Rune
    
    FIXED EFFECTS : +35-60% Enhanced Defense
                    +5% Chance to Cast Level 4 Frost Nova When Struck
                    Attacker Takes Damage of 3-7 
    
    ===============================================================================
    
              ____________
    _________/SAFETY ITEMS\________________________________________________________
    ALWAYS NEEDED: PERFECT EMERALD
                   ANY MAGIC JEWEL
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY HELM
    
    CRAFTED RECIPE: Magic Crown/Grand Crown/Corona
                    Ith Rune
    
    FIXED EFFECTS : +10-20% Enhanced Defense
                    Lightning Resist +5-10%
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY BOOTS
    
    CRAFTED RECIPE: Magic Greaves/War Boots/Myrmidon Boots
                    Ort Rune
    
    FIXED EFFECTS : +10-30% Enhanced Defense
                    Fire Resist +5-10%
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY GLOVES
    
    CRAFTED RECIPE: Magic Gauntlets/War Gauntlets/Ogre Gauntlets
                    Ral Rune
    
    FIXED EFFECTS : +10-30% Enhanced Defense
                    Cold Resist +5-10%
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY BELT
    
    CRAFTED RECIPE: Magic Sash/Demonhide Sash/Spiderweb Sash
                    Tal Rune
    
    FIXED EFFECTS : +10-30% Enhanced Defense
                    Poison Resist +5-10%
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY SHIELD
    
    CRAFTED RECIPE: Magic Kite Shield/Dragon Shield/Monarch
                    Nef Rune
    
    FIXED EFFECTS : +10-30% Enhanced Defense
                    Magic Resistance +5-10%
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY BODY
    
    CRAFTED RECIPE: Magic Breast Plate/Cuirass/Great Hauberk
                    Eth Rune
    
    FIXED EFFECTS : +10-30% Enhanced Defense
                    Half Freeze Duration
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY AMULET
    
    CRAFTED RECIPE: Magic Amulet
                    Thul Rune
    
    FIXED EFFECTS : +1-10% Increased Chance of Blocking
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY RING
    
    CRAFTED RECIPE: Magic Ring
                    Amn Rune
    
    FIXED EFFECTS : +1-5 Vitality
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    CRAFTED ITEM  : SAFETY WEAPON
    
    CRAFTED RECIPE: Magic Normal/Exceptional/Elite Spear or Javelin
                    Sol Rune
    
    FIXED EFFECTS : +5-10% Enhanced Defense
                    Magic Damage Reduced by 1-2
                    Damage Reduced by 1-4
    
    ===============================================================================
    
    That’s all for this section.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               8.6 Horadric Cube Recipes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Horadric Cube has many purposes, and one is to make items from other items.
    Thanks to Serg, he has complied a list of them straight from the Diablo 2 CD,
    and here it is.  Of course I organized it. :)
    
    * = Magical
    
    ===============================================================================
    | Beginning Materials                                  End Results            |
    ===============================================================================
    | Staff of Kings + Viper amulet                        Horadric Staff         |
    -------------------------------------------------------------------------------
    | Khalim Flail + Heart + Eye + Brain                   Super Khalim Flail     |
    -------------------------------------------------------------------------------
    | 1 Wirt's leg + 1 town portal book                    Cow Level              |
    -------------------------------------------------------------------------------
    | 3 health potions + 3 mana potions + 1 gem            Full Rejuvenation      |
    -------------------------------------------------------------------------------
    | 3 health potions + 3 mana potions                    Rejuvenate potion      |
    -------------------------------------------------------------------------------
    | 3 small rejuvenations                                Full Rejuvenation      |
    -------------------------------------------------------------------------------
    | 1 perfect gem of each type + 1 amulet                Prismatic Amulet       |
    -------------------------------------------------------------------------------
    | 1 ring + 1 perfect ruby + 1 exploding potions        Garnet Ring            |
    -------------------------------------------------------------------------------
    | 1 ring + 1 perfect sapphire + 1 thawing potions      Cobalt Ring            |
    -------------------------------------------------------------------------------
    | 1 ring + 1 perfect topaz + 1 rejuvenation            Coral Ring             |
    -------------------------------------------------------------------------------
    | 1 ring + 1 emerald + 1 antidote potions              Jade Ring              |
    -------------------------------------------------------------------------------
    | 1 axe + 1 dagger                                     Throwing axe           |
    -------------------------------------------------------------------------------
    | 1 spear + 1 arrow quiver                             Javelins               |
    -------------------------------------------------------------------------------
    | 3 rings of the same type                             Amulet                 |
    -------------------------------------------------------------------------------
    | 3 amulets of the same type                           Ring                   |
    -------------------------------------------------------------------------------
    | 3 chipped gems + 1 sword                             Magic Socketable sword |
    -------------------------------------------------------------------------------
    | 1 magic small shield + 1 spiked club + 2 skulls      Shield of Spikes       |
    -------------------------------------------------------------------------------
    | 4 health potion + 1 ruby + 1 magic sword             Sword of the leech     |
    -------------------------------------------------------------------------------
    | 1 diamond + 1 kriss + 1 staff + 1 belt               Brutal Polearm         |
    -------------------------------------------------------------------------------
    | 1 strangling gas potion + 1 health potion            Antidote potion        |
    -------------------------------------------------------------------------------
    | 2 arrows                                             Bolts                  |
    -------------------------------------------------------------------------------
    | 2 bolts                                              Arrows                 |
    -------------------------------------------------------------------------------
    | 3 chipped amethysts                                  Flawed Amethyst        |
    -------------------------------------------------------------------------------
    | 3 flawed amethysts                                   Standard Amethyst      |
    -------------------------------------------------------------------------------
    | 3 standard amethysts                                 Flawless Amethyst      |
    -------------------------------------------------------------------------------
    | 3 flawless amethysts                                 Perfect Amethyst       |
    -------------------------------------------------------------------------------
    | 3 chipped rubies                                     Flawed Ruby            |
    -------------------------------------------------------------------------------
    | 3 flawed rubies                                      Standard Ruby          |
    -------------------------------------------------------------------------------
    | 3 standard rubies                                    Flawless Ruby          |
    -------------------------------------------------------------------------------
    | 3 flawless rubies                                    Perfect Ruby           |
    -------------------------------------------------------------------------------
    | 3 chipped sapphires                                  Flawed Sapphire        |
    -------------------------------------------------------------------------------
    | 3 flawed sapphires                                   Standard Sapphire      |
    -------------------------------------------------------------------------------
    | 3 standard sapphires                                 Flawless Sapphire      |
    -------------------------------------------------------------------------------
    | 3 flawless sapphires                                 Perfect Sapphire       |
    -------------------------------------------------------------------------------
    | 3 chipped topazes                                    Flawed Topaz           |
    -------------------------------------------------------------------------------
    | 3 flawed topazes                                     Standard Topaz         |
    -------------------------------------------------------------------------------
    | 3 standard topazes                                   Flawless Topaz         |
    -------------------------------------------------------------------------------
    | 3 flawless topazes                                   Perfect Topaz          |
    -------------------------------------------------------------------------------
    | 3 chipped emeralds                                   Flawed Emerald         |
    -------------------------------------------------------------------------------
    | 3 flawed emeralds                                    Standard Emerald       |
    -------------------------------------------------------------------------------
    | 3 standard emeralds                                  Flawless Emerald       |
    -------------------------------------------------------------------------------
    | 3 flawless emeralds                                  Perfect Emerald        |
    -------------------------------------------------------------------------------
    | 3 chipped diamonds                                   Flawed Diamond         |
    -------------------------------------------------------------------------------
    | 3 flawed diamonds                                    Standard Diamond       |
    -------------------------------------------------------------------------------
    | 3 standard diamonds                                  Flawless Diamond       |
    -------------------------------------------------------------------------------
    | 3 flawless diamonds                                  Perfect Diamond        |
    -------------------------------------------------------------------------------
    | 3 chipped skulls                                     Flawed Skull           |
    -------------------------------------------------------------------------------
    | 3 flawed skulls                                      Standard Skull         |
    -------------------------------------------------------------------------------
    | 3 standard skulls                                    Flawless Skull         |
    -------------------------------------------------------------------------------
    | 3 flawless skulls                                    Perfect Skull          |
    -------------------------------------------------------------------------------
    | 3 El Runes                                           Eld Rune               |
    -------------------------------------------------------------------------------
    | 3 Eld Runes                                          Tir Rune               |
    -------------------------------------------------------------------------------
    | 3 Tir Runes                                          Nef Rune               |
    -------------------------------------------------------------------------------
    | 3 Nef Runes                                          Eth Rune               |
    -------------------------------------------------------------------------------
    | 3 Eth Runes                                          Ith Rune               |
    -------------------------------------------------------------------------------
    | 3 Ith Runes                                          Tal Rune               |
    -------------------------------------------------------------------------------
    | 3 Tal Runes                                          Ral Rune               |
    -------------------------------------------------------------------------------
    | 3 Ral Runes                                          Ort Rune               |
    -------------------------------------------------------------------------------
    | 3 Ort Runes                                          Thul Rune              |
    -------------------------------------------------------------------------------
    | 3 perfect gems + 1 magic item                        Magic Item             |
    -------------------------------------------------------------------------------
    | 6 perfect skulls + 1 rare item                       1 Low Level Rare Item  |
    -------------------------------------------------------------------------------
    | 1 perfect skull + 1 rare item + Stone of Jordan      1 High Level Rare Item |
    -------------------------------------------------------------------------------
    | 3 perfect skulls + 1 rare item + Stone of Jordan     Add 1 Socket to Rare   |
    -------------------------------------------------------------------------------
    | *full helm + jewel + ith rune + perfect sapphire     Hitpower Helmet        |
    -------------------------------------------------------------------------------
    | *chain boots + jewel + ral rune + perfect sapphire   Hitpower Boots         |
    -------------------------------------------------------------------------------
    | *chain gloves + jewel + ort rune + perfect sapphire  Hitpower Gloves        |
    -------------------------------------------------------------------------------
    | *heavy belt + jewel + tal rune + perfect sapphire    Hitpower Belt          |
    -------------------------------------------------------------------------------
    | *gothic shield + jewel + eth rune + perfect sapphire Hitpower Shield        |
    -------------------------------------------------------------------------------
    | *field plate + jewel + nef rune + perfect sapphire   Hitpower Body          |
    -------------------------------------------------------------------------------
    | *amulet + jewel + thul rune + perfect sapphire       Hitpower Amulet        |
    -------------------------------------------------------------------------------
    | *ring + jewel + amn rune + perfect sapphire          Hitpower Ring          |
    -------------------------------------------------------------------------------
    | *blunt + jewel + tir rune + perfect sapphire         Hitpower Weapon        |
    -------------------------------------------------------------------------------
    | *helm + jewel + ral rune + perfect ruby              Blood Helmet           |
    -------------------------------------------------------------------------------
    | *light boots + jewel + eth rune + perfect ruby       Blood Boots            |
    -------------------------------------------------------------------------------
    | *heavy gloves + jewel + nef rune + perfect ruby      Blood Gloves           |
    -------------------------------------------------------------------------------
    | *belt + jewel + tal rune + perfect ruby              Blood Belt             |
    -------------------------------------------------------------------------------
    | *spiked shield + jewel + ith rune + perfect ruby     Blood Shield           |
    -------------------------------------------------------------------------------
    | *plate mail + jewel + thul rune + perfect ruby       Blood Body             |
    -------------------------------------------------------------------------------
    | *amulet + jewel + amn rune + perfect ruby            Blood Amulet           |
    -------------------------------------------------------------------------------
    | *ring + jewel + sol rune + perfect ruby              Blood Ring             |
    -------------------------------------------------------------------------------
    | *axe + jewel + ort rune + perfect ruby               Blood Weapon           |
    -------------------------------------------------------------------------------
    | *mask + jewel + nef rune + perfect amethyst          Caster Helm            |
    -------------------------------------------------------------------------------
    | *boots + jewel + thul rune + perfect amethyst        Caster Boots           |
    -------------------------------------------------------------------------------
    | *leather gloves + jewel + ort rune +perfect amethyst Caster Gloves          |
    -------------------------------------------------------------------------------
    | *light belt + jewel + ith rune + perfect amethyst    Caster Belt            |
    -------------------------------------------------------------------------------
    | *small shield + jewel + eth rune + perfect amethyst  Caster Shield          |
    -------------------------------------------------------------------------------
    | *light plate + jewel + tal rune + perfect amethyst   Caster Body            |
    -------------------------------------------------------------------------------
    | *amulet + jewel + ral rune + perfect amethyst        Caster Amulet          |
    -------------------------------------------------------------------------------
    | *ring + jewel + amn rune + perfect amethyst          Caster Ring            |
    -------------------------------------------------------------------------------
    | *rod + jewel + tir rune + perfect amethyst           Caster Weapon          |
    -------------------------------------------------------------------------------
    | *crown + jewel + ith rune + perfect emerald          Safety Helmet          |
    -------------------------------------------------------------------------------
    | *plate boots + jewel + ort rune + perfect emerald    Safety Boots           |
    -------------------------------------------------------------------------------
    | *gauntlets + jewel + ral rune + perfect emerald      Safety Gloves          |
    -------------------------------------------------------------------------------
    | *sash + jewel + tal rune + perfect emerald           Safety Belt (haha)     |
    -------------------------------------------------------------------------------
    | *kite shield + jewel + nef rune + perfect emerald    Safety Shield          |
    -------------------------------------------------------------------------------
    | *breastplate + jewel + eth rune + perfect emerald    Safety Body            |
    -------------------------------------------------------------------------------
    | *amulet + jewel + thul rune + perfect emerald        Safety Amulet          |
    -------------------------------------------------------------------------------
    | *ring + jewel + amn rune + perfect emerald           Safety Ring            |
    -------------------------------------------------------------------------------
    | *spear + jewel + sol rune + perfect emerald          Safety Weapon          |
    ===============================================================================
    
    Hope you enjoyed this!!!
    
    ===============================================================================
    
                       < < < 9.0 Magic Prefixes/Suffixes > > >
    
    ===============================================================================
    
    I will analyze the names of all the magical items in the game.  It will be a
    table-like format.  Here we go!!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                       9.1 Charms
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    These are new expansion set additions that give you an added effect, just by
    being in your inventory.  The name tells you what the effect is, and here I
    will list those names and what they do.  The names mean different things if it
    is a small, large, or grand charm so it might get a little long, but bare with
    it.  Here we go.
    
    -------------
    Small Charms
    -------------
    
    These are charms that take up only one square in your inventory.
    
    *********
    Prefixes
    *********
    
    Name                 Bonus             Min    Max    Level Requirement
    ----                 -----             ---    ---    -----------------
    Stout                Defense            1      1            1
    Stout                Defense            4      8            15
    Burly                Defense            15     20           28
    Stalwart             Defense            20     30           40
    Red                  Minimum Damage     1      1            16
    Sanguinary           Minimum Damage     2      2            33
    Bloody               Minimum Damage     3      3            50
    Jagged               Maximum Damage     1      2            17
    Forked               Maximum Damage     3      4            30
    Serrated             Maximum Damage     5      6            45
    Rugged               Stamina            4      8            1
    Rugged               Stamina            9      16           15
    Bronze               Attack Rating      2      4            1
    Bronze               Attack Rating      6      12           15
    Iron                 Attack Rating      13     24           31
    Steel                Attack Rating      25     36           49
    Fine*                Attack Rating      10     20           21
    Lizard's             Mana               1      2            12
    Lizard's             Mana               3      7            12
    Snake's              Mana               8      12           24
    Serpent's            Mana               13     17           40
    Shimmering           % Resist All       3      6            25
    Azure                % Resist Cold      3      5            1
    Lapis                % Resist Cold      6      7            10
    Cobalt               % Resist Cold      8      9            20
    Sapphire             % Resist Cold      10     12           32
    Russet               % Resist Fire      3      5            1
    Garnet               % Resist Fire      6      7            10
    Ruby                 % Resist Fire      8      9            20
    Crimson              % Resist Fire      10     12           32
    Tangerine            % Resist Lightning 3      5            1
    Ocher                % Resist Lightning 6      7            10
    Coral                % Resist Lightning 8      9            20
    Amber                % Resist Lightning 10     12           32
    Beryl                % Resist Poison    3      5            1
    Viridian             % Resist Poison    6      7            10
    Jade                 % Resist Poison    8      9            20
    Emerald              % Resist Poison    10     12           32
    
    *Bonus 2: Max Damage Min 1 Max 3
    
    
    *********
    Suffixes
    *********
    
    Name                 Bonus             Min    Max    Level Requirement
    ----                 -----             ---    ---    -----------------
    of Craftsmanship     Max Damage         1      2            15
    of Quality           Max Damage         3      4            28
    of Maiming           Max Damage         5      6            43
    of Dexterity         Dexterity          1      1            5
    of Dexterity         Dexterity          2      2            16
    of Balance           Fast Hit Recovery  5      5            29
    of Greed             % More Gold        5      10           15
    of Fortune           % Magic Find       2      2            18
    of Good Luck         % Magic Find       3      4            33
    of Life              Life               5      10           14
    of Sustenance        Life               11     15           17
    of Vita              Life               16     20           39
    of Strength          Strength           1      1            5
    of Strength          Strength           2      2            16
    of Inertia           Fast Run/Walk      3      3            27
    
    
    --------------
    Medium Charms
    --------------
    
    These are charms that take up two spaces in your inventory.
    
    *********
    Prefixes
    *********
    
    Name                 Bonus             Min    Max    Level Requirement
    ----                 -----             ---    ---    -----------------
    Stout                Defense            2      3             1
    Stout                Defense            4      6             10
    Stout                Defense            8      12            15
    Burly                Defense            13     18            19
    Burly                Defense            20     30            24
    Stalwart             Defense            30     40            30
    Stalwart             Defense            45     60            37
    Red                  Minimum Damage     1      2             8
    Sanguinary           Minimum Damage     3      4             25
    Bloody               Minimum Damage     5      7             47
    Jagged               Maximum Damage     1      2             7
    Jagged               Maximum Damage     3      4             15
    Forked               Maximum Damage     5      7             22
    Forked               Maximum Damage     8      9             32
    Serrated             Maximum Damage     10     12            42
    Rugged               Stamina            8      16            1
    Rugged               Stamina            17     25            5
    Rugged               Stamina            26     32            15
    Bronze               Attack Rating      4      8             1
    Bronze               Attack Rating      6      12            5
    Bronze               Attack Rating      13     25            12
    Iron                 Attack Rating      26     38            18
    Iron                 Attack Rating      39     51            26
    Steel                Attack Rating      52     64            36
    Steel                Attack Rating      65     77            44
    Fine*                Attack Rating      10     20            14
    Sharp**              Attack Rating      21     48            21
    Lucky                % Magic Find       1      1             1
    Lucky                % Magic Find       2      2             1
    Lucky                % Magic Find       3      4             1
    Lizard's             Mana               2      4             1
    Lizard's             Mana               5      7             6
    Lizard's             Mana               8      12            12
    Snake's              Mana               13     18            18
    Snake's              Mana               19     23            25
    Serpent's            Mana               24     29            33
    Serpent's            Mana               30     34            41
    Shimmering           % Resist All       3      6             12
    Shimmering           % Resist All       7      13            26
    Azure                % Resist Cold      5      10            1
    Lapis                % Resist Cold      11     15            12
    Cobalt               % Resist Cold      16     19            18
    Sapphire             % Resist Cold      20     24            27
    Russet               % Resist Fire      5      10            1
    Garnet               % Resist Fire      11     15            12
    Ruby                 % Resist Fire      16     19            18
    Crimson              % Resist Fire      20     24            27
    Tangerine            % Resist Lightning 5      10            1
    Ocher                % Resist Lightning 11     15            12
    Coral                % Resist Lightning 16     19            18
    Amber                % Resist Lightning 20     24            27
    Beryl                % Resist Poison    5      10            1
    Viridian             % Resist Poison    11     16            12
    Jade                 % Resist Poison    16     19            18
    Emerald              % Resist Poison    20     24            27
    
    * = Maximum Damage Bonus; Minimum=1 Maximum=3
    ** = Maximum Damage Bonus; Minimum=4 Maximum=6
    
    *********
    Suffixes
    *********
    
    Name                 Bonus             Min    Max    Level Requirement
    ----                 -----             ---    ---    -----------------
    of Craftsmanship     Maximum Damage     1      2            6
    of Craftsmanship     Maximum Damage     3      4            13
    of Quality           Maximum Damage     5      7            21
    of Quality           Maximum Damage     8      9            30
    of Maiming           Maximum Damage     10     12           40
    of Dexterity         Dexterity          2      3            2
    of Dexterity         Dexterity          4      5            13
    of Balance           Fast Hit Recovery  8      8            14
    of Greed             % More Gold        5      10           5
    of Greed             % More Gold        11     22           15
    of Life              Life               6      15           9
    of Sustenance        Life               16     20           19
    of Sustenance        Life               21     25           34
    of Vita              Life               26     30           50
    of Vita              Life               31     35           66
    of Strength          Strength           2      3            2
    of Strength          Strength           4      5            13
    of Inertia           Fast Run/Walk      5      5            18
    
    -------------
    Large Charms
    -------------
    
    These Charms take up three spaces.
    
    *********
    Prefixes
    *********
    
    Name                 Bonus                   Min    Max    Level Requirement
    ----                 -----                   ---    ---    -----------------
    Stout                Defense                  3      5             1
    Stout                Defense                  6      9             5
    Stout                Defense                  10     12            9
    Burly                Defense                  13     15            12
    Burly                Defense                  16     22            16
    Burly                Defense                  23     30            20
    Stalwart             Defense                  33     40            24
    Stalwart             Defense                  44     50            29
    Stalwart             Defense                  60     100           34
    Red                  Minimum Damage           1      2             3
    Red                  Minimum Damage           3      4             12
    Sanguinary           Minimum Damage           5      6             21
    Sanguinary           Minimum Damage           7      8             32
    Bloody               Minimum Damage           9      11            46
    Jagged               Maximum Damage           1      2             2
    Jagged               Maximum Damage           3      5             7
    Jagged               Maximum Damage           6      8             12
    Forked               Maximum Damage           9      11            18
    Forked               Maximum Damage           12     14            24
    Serrated             Maximum Damage           15     17            31
    Serrated             Maximum Damage           18     20            39
    Rugged               Stamina                  12     24            1
    Rugged               Stamina                  25     36            5
    Rugged               Stamina                  37     50            15
    Bronze               Attack Rating            6      12            1
    Bronze               Attack Rating            13     27            5
    Bronze               Attack Rating            28     42            9
    Iron                 Attack Rating            43     57            14
    Iron                 Attack Rating            58     72            18
    Iron                 Attack Rating            73     87            23
    Steel                Attack Rating            88     102           29
    Steel                Attack Rating            103    117           35
    Steel                Attack Rating            118    132           41
    Fine*                Attack Rating            10     20            11
    Fine**               Attack Rating            21     48            16
    Sharp***             Attack Rating            49     76            21
    Lucky                % Magic Find             1      1             1
    Lucky                % Magic Find             2      2             1
    Lucky                % Magic Find             3      4             1
    Lizard's             Mana                     3      7             1
    Lizard's             Mana                     8      13            5
    Lizard's             Mana                     14     20            9
    Snake's              Mana                     21     26            14
    Snake's              Mana                     27     33            18
    Snake's              Mana                     34     39            23
    Serpent's            Mana                     40     46            29
    Serpent's            Mana                     47     52            35
    Serpent's            Mana                     53     59            41
    Shimmering           % Resist All             3      6             6
    Shimmering           % Resist All             8      13            10
    Shimmering           % Resist All             14     20            27
    Azure                % Resist Cold            7      15            1
    Lapis                % Resist Cold            16     22            7
    Cobalt               % Resist Cold            23     29            15
    Sapphire             % Resist Cold            30     36            22
    Crimson              % Resist Fire            7      15            1
    Russet               % Resist Fire            16     22            7
    Garnet               % Resist Fire            23     29            15
    Ruby                 % Resist Fire            30     36            22
    Tangerine            % Resist Lightning       7      15            1
    Ocher                % Resist Lightning       16     22            7
    Coral                % Resist Lightning       23     29            15
    Amber                % Resist Lightning       30     36            22
    Beryl                % Resist Poison          7      15            1
    Viridian             % Resist Poison          16     22            7
    Jade                 % Resist Poison          23     29            15
    Emerald              % Resist Poison          30     36            22
    Fletcher's           Bow and Crossbow Skills  1      1             42
    Acrobatic            Passive Skills           1      1             42
    Harpoonist's         Javelin and Spear Skills 1      1             42
    Burning              Fire Skills              1      1             42
    Sparking             Lightning Skills         1      1             42
    Chilling             Cold Skills              1      1             42
    Hexing               Curse Spells             1      1             42
    Fungal               Poison and Bone Spells   1      1             42
    Graverobber's        Summoning Spells(N)      1      1             42
    Lion Branded         Combat Skills            1      1             42
    Captain's            Offensive Auras          1      1             42
    Preserver's          Defensive Auras          1      1             42
    Sounding             Combat Skills            1      1             42
    Fanatic              Combat Masteries         1      1             42
    Expert's             Warcries                 1      1             42
    Trainer's            Summoning Spells(D)      1      1             42
    Spiritual            Shape Shifting Spells    1      1             42
    Nature's             Elemental Spells         1      1             42
    Entrapping           Traps                    1      1             42
    Mentalist's          Shadow Disciplines       1      1             42
    Shogukusha's         Martial Arts             1      1             42
    
    *********
    Suffixes
    *********
    
    Name                 Bonus             Min    Max    Level Requirement
    ----                 -----             ---    ---    -----------------
    of Craftsmanship     Maximum Damage     1      2            1
    of Craftsmanship     Maximum Damage     3      5            6
    of Craftsmanship     Maximum Damage     6      8            11
    of Quality           Maximum Damage     9      11           17
    of Quality           Maximum Damage     12     14           22
    of Maiming           Maximum Damage     15     17           29
    of Maiming           Maximum Damage     18     20           37
    of Dexterity         Dexterity          3      4            1
    of Dexterity         Dexterity          5      6            10
    of Balance           Fast Hit Recovery  12     12           1
    of Greed             % More Gold        5      10           1
    of Greed             % More Gold        11     21           5
    of Greed             % More Gold        22     33           14
    of Life              Life               5      10           1
    of Life              Life               11     15           6
    of Life              Life               16     20           14
    of Sustenance        Life               21     25           23
    of Sustenance        Life               26     30           37
    of Sustenance        Life               31     35           53
    of Vita              Life               36     40           69
    of Vita              Life               41     45           86
    of Vita              Life               46     50           97
    of Strength          Strength           3      4            1
    of Strength          Strength           5      6            10
    of Inertia           Fast Run/Walk      7      7            15
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                        9.2 Runes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Runes are a new addition to the expansion set, and they are much like Gems were
    from Diablo II.  There are many different runes however, and many of them have
    a level restriction.  Most of the time, if you are playing legitimately, you
    won't need to wait more than a couple levels to be able to use it.  They are
    like Gems in that you put them in a socket and the effect of the rune goes into
    the item you just put it in.  The difference with Runes is that if you put them
    in the right order with the right amount of sockets, you can make a whole new
    item, or Crafted Items.  Without further ado, here is the table of Runes.  I
    will sort them by the level requirement; hence it will mostly sort them by how
    good they are as well.  I would do it in a table format, but it would take a
    while, so I am going to have to have each one individual.  I will give it
    several things; I will give it a rating and a rarity factor.  The rating will
    be out of 10.  For some of the a/h/s effects there will be two numbers, the
    first one will be a/h and the second will be s.  Heh, I said BS.  Anyway, maybe
    comments will come later, but I doubt it.
    
    ===============================================================================
    Name: HEL
    Number: 01
    Rarity: Uncommon
    Weapon Effect: Requirements -20%
    Armor/Helmet/Shield Effect: Requirements -15%
    Level Requirement: None
    Rating: 1
    -------------------------------------------------------------------------------
    Name: EL
    Number: 02
    Rarity: Common
    Weapon Effect: +50 to Attack Rating, +1 to Light Radius
    Armor/Helmet/Shield Effect: +15 to Defense, +1 to Light Radius
    Level Requirement: Level 11
    Rating: 2
    -------------------------------------------------------------------------------
    Name: ELD
    Number: 03
    Rarity: Common
    Weapon Effect: +75% Damage to Undead, +50 Attack Rating against Undead
    Armor/Helmet/Shield Effect: 15% Slower Stamina, 7% Increased Chance of Blocking
    Level Requirement: Level 11
    Rating: 1
    -------------------------------------------------------------------------------
    Name: TIR
    Number: 04
    Rarity: Common
    Weapon Effect: +2 to Mana After Each Kill
    Armor/Helmet/Shield Effect: +2 to Mana After Each Kill
    Level Requirement: Level 13
    Rating: 3.5
    -------------------------------------------------------------------------------
    Name: NEF
    Number: 05
    Rarity: Common
    Weapon Effect: Knockback
    Armor/Helmet/Shield Effect: +30 to Defense versus Missile
    Level Requirement: Level 13
    Rating: 2.5
    -------------------------------------------------------------------------------
    Name: ETH
    Number: 06
    Rarity: Common
    Weapon Effect: -25% to Target Defense
    Armor/Helmet/Shield Effect: Regenerate Mana 15%
    Level Requirement: Level 15
    Rating: 3.5
    -------------------------------------------------------------------------------
    Name: ITH
    Number: 07
    Rarity: Common
    Weapon Effect: +9 to Maximum Damage
    Armor/Helmet/Shield Effect: 15% Damage Taken is from Mana
    Level Requirement: Level 15
    Rating: 3.5
    -------------------------------------------------------------------------------
    Name: TAL
    Number: 08
    Rarity: Uncommon
    Weapon Effect: +75 Poison Damage Over 5 Seconds
    Armor/Helmet/Shield Effect: Poison Resist 30%/Poison Resist 35%
    Level Requirement: Level 17
    Rating: 4
    -------------------------------------------------------------------------------
    Name: RAL
    Number: 09
    Rarity: Uncommon
    Weapon Effect: +5-30 Fire Damage
    Armor/Helmet/Shield Effect: Fire Resist 30%/Fire Resist 35%
    Level Requirement: Level 19
    Rating: 4
    -------------------------------------------------------------------------------
    Name: ORT
    Number: 10
    Rarity: Uncommon
    Weapon Effect: +1-50 Lightning Damage
    Armor/Helmet/Shield Effect: Lightning Resist 30%/ Lightning Resist 35%
    Level Requirement: Level 21
    Rating: 4
    -------------------------------------------------------------------------------
    Name: THUL
    Number: 11
    Rarity: Common
    Weapon Effect: +3-14 Cold Damage for a 3 Second Duration
    Armor/Helmet/Shield Effect: Cold Resist 30%/Cold Resist 35%
    Level Requirement: Level 23
    Rating: 4
    -------------------------------------------------------------------------------
    Name: AMN
    Number: 12
    Rarity: Common
    Weapon Effect: 7% Life Stolen per Hit
    Armor/Helmet/Shield Effect: Attacker Takes Damage of 14
    Level Requirement: Level 25
    Rating: 4.5
    -------------------------------------------------------------------------------
    Name: SOL
    Number: 13
    Rarity: Uncommon
    Weapon Effect:  +9 to Minimum Damage
    Armor/Helmet/Shield Effect: Damaged Reduced by 7
    Level Requirement: Level 27
    Rating: 5
    -------------------------------------------------------------------------------
    Name: SHAEL
    Number: 14
    Rarity: Common
    Weapon Effect: 20% Increased Attack Speed
    Armor/Helmet/Shield Effect: 20% Faster Hit Recovery/20% Faster Block Rate
    Level Requirement: Level 29
    Rating: 5.5
    -------------------------------------------------------------------------------
    Name: DOL
    Number: 15
    Rarity: Rare
    Weapon Effect: Hit Causes Monster to Flee 25%
    Armor/Helmet/Shield Effect: Replenish Life +7
    Level Requirement: Level 31
    Rating: 5.5
    -------------------------------------------------------------------------------
    Name: IO
    Number: 16
    Rarity: Rare
    Weapon Effect: +10 to Vitality
    Armor/Helmet/Shield Effect: +10 to Vitality
    Level Requirement: Level 35
    Rating: 6
    -------------------------------------------------------------------------------
    Name: LUM
    Number: 17
    Rarity: Rare
    Weapon Effect: +10 to Energy
    Armor/Helmet/Shield Effect: +10 to Energy
    Level Requirement: Level 37
    Rating: 6
    -------------------------------------------------------------------------------
    Name: KO
    Number: 18
    Rarity: Rare
    Weapon Effect: +10 to Dexterity
    Armor/Helmet/Shield Effect: +10 to Dexterity
    Level Requirement: Level 39
    Rating: 6
    -------------------------------------------------------------------------------
    Name: FAL
    Number: 19
    Rarity: Rare
    Weapon Effect: +10 to Strength
    Armor/Helmet/Shield Effect: +10 to Strength
    Level Requirement: Level 41
    Rating: 6
    -------------------------------------------------------------------------------
    Name: LEM
    Number: 20
    Rarity: Rare
    Weapon Effect: 75% Extra Gold From Monsters
    Armor/Helmet/Shield Effect: 50% Extra Gold From Monsters
    Level Requirement: Level 43
    Rating: 5
    -------------------------------------------------------------------------------
    Name: PUL
    Number: 21
    Rarity: Rare
    Weapon Effect: +75% Damage to Demons and +100 Attack Rating Against Demons
    Armor/Helmet/Shield Effect: +30% Enhanced Defense
    Level Requirement: Level 45
    Rating: 6
    -------------------------------------------------------------------------------
    Name: UM
    Number: 22
    Rarity: Rare
    Weapon Effect: +25% Chance of Open Wounds
    Armor/Helmet/Shield Effect: All Resistances +15/All Resistances +25
    Level Requirement: Level 47
    Rating: 7
    -------------------------------------------------------------------------------
    Name: MAL
    Number: 23
    Rarity: Rare
    Weapon Effect: Prevent Monster Heal
    Armor/Helmet/Shield Effect: Magic Damage Reduced by 7
    Level Requirement: Level 49
    Rating: 7
    -------------------------------------------------------------------------------
    Name: IST
    Number: 24
    Rarity: Rare
    Weapon Effect: 30% Better Chance of Getting Magic Items
    Armor/Helmet/Shield Effect: 25% Better Chance of Getting Magic Items
    Level Requirement: Level 51
    Rating: 6.5
    -------------------------------------------------------------------------------
    Name: GUL
    Number: 25
    Rarity: Very Rare
    Weapon Effect: 20% Bonus to Attack Rating
    Armor/Helmet/Shield Effect: +5% Maximum Poison Resist
    Level Requirement: Level 53
    Rating: 7.5
    -------------------------------------------------------------------------------
    Name: VEX
    Number: 26
    Rarity: Very Rare
    Weapon Effect: 7% Mana Stolen Per Hit
    Armor/Helmet/Shield Effect: +5% Maximum Fire Resist
    Level Requirement: Level 55
    Rating: 7.5
    -------------------------------------------------------------------------------
    Name: OHM
    Number: 27
    Rarity: Very Rare
    Weapon Effect: +50% Enhanced Damage
    Armor/Helmet/Shield Effect: +5% Maximum Cold Resist
    Level Requirement: Level 57
    Rating: 7.5
    -------------------------------------------------------------------------------
    Name: LO
    Number: 28
    Rarity: Very Rare
    Weapon Effect: 20% Deadly Strike
    Armor/Helmet/Shield Effect: 5% Maximum Lightning Resist
    Level Requirement: Level 59
    Rating: 7.5
    -------------------------------------------------------------------------------
    Name: SUR
    Number: 29
    Rarity: Very Rare
    Weapon Effect: Hit Blinds Target
    Armor/Helmet/Shield Effect: Maximum Mana +5%/+50 Mana
    Level Requirement: Level 61
    Rating: 8
    -------------------------------------------------------------------------------
    Name: BER
    Number: 30
    Rarity: Very Rare
    Weapon Effect: +20% Chance of Crushing Blow
    Armor/Helmet/Shield Effect: Damaged Reduced by 8%
    Level Requirement: Level 63
    Rating: 8.5
    -------------------------------------------------------------------------------
    Name: JAH
    Number: 31
    Rarity: Very Rare
    Weapon Effect: Ignore Target's Defense
    Armor/Helmet/Shield Effect: Increase Maximum Life 5%/+50 Life
    Level Requirement: Level 65
    Rating: 9
    -------------------------------------------------------------------------------
    Name: CHAM
    Number: 32
    Rarity: Extremely Rare
    Weapon Effect: Freeze Target +3
    Armor/Helmet/Shield Effect: Cannot be Frozen
    Level Requirement: Level 67
    Rating: 9.5
    -------------------------------------------------------------------------------
    Name: ZOD
    Number: 33
    Rarity: Extremely Rare
    Weapon Effect: Indestructible
    Armor/Helmet/Shield Effect: Indestructible
    Level Requirement: Level 69
    Rating: 10
    ===============================================================================
    
    Hope you enjoyed this!
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                         9.3 Gems
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Here are the little stones straight out from Diablo II unchanged, one of the
    few things that are unchanged.  These little buggers are but into sockets, one
    of the three things that can be put into sockets.  There are seven different
    kinds of gems with five different classes.  I will again put it into list form
    because it would be too cluttered in table form, and my tables I admit aren't
    the best.  Anyway, here are the gems!  The form is pretty much going to be the
    same as with the runes.
    
    *NOTE* When you put the same kind of Gem (class doesn't matter) into the same
    item, they results are cumulative, so they will add up if you put three of the
    same kind of gem into one item.  For example, if you put three chipped
    amethysts into a sword, you will have +120 to attack rating.
    
    ~~~~~~~~~~~~~~~
    9.3.1 Amethyst
    ~~~~~~~~~~~~~~~
    
    These are the purple stones, and probably the most cut and dry of the effects.
    This is my second favorite kind of gem anyway, so use them wisely.  Here are
    the amethysts.  I will put the effects of the amethyst here, to save myself
    some typing in the lists.  So if you see that a amethyst with weapons adds
    attack rating, you know that just what just a number means.
    
    Weapons: Adds Attack Rating
    Shields: Adds Defense
    Armor and Helmets: Adds Strength
    
    ===============================================================================
    Name: CHIPPED AMETHYST
    Weapon Effect: +40
    Shield Effect: +8
    Helmet and Armor Effect: +3
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED AMETHYST
    Weapon Effect: +60
    Shield Effect: +12
    Helmet and Armor Effect: +4
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: AMETHYST
    Weapon Effect: +80
    Shield Effect: +18
    Helmet and Armor Effect: +6
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS AMETHYST
    Weapon Effect: +100
    Shield Effect: +24
    Helmet and Armor Effect: +8
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT AMETHYST
    Weapon Effect: +150
    Shield Effect: +30
    Helmet and Armor Effect: +10
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for the Amethysts.
    
    ~~~~~~~~~~~~~~
    9.3.2 Diamond
    ~~~~~~~~~~~~~~
    
    Diamonds are probably one of the best gems, and they are also usually the
    rarest or second rarest as one other one comes to mind.  They are okay in
    weapons and armor, but with shields it is very important.  Here are the stats
    for diamonds.
    
    Weapons: Adds to Damage vs. Undead
    Shields: Adds to all Resistances
    Armor and Helmets: Adds to Attack Rating
    
    ===============================================================================
    Name: CHIPPED DIAMOND
    Weapon Effect: +28%
    Shield Effect: +6%
    Armor and Helmet Effect: +20
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED DIAMOND
    Weapon Effect: +34%
    Shield Effect: +8%
    Armor and Helmet Effect: +40
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: DIAMOND
    Weapon Effect: +44%
    Shield Effect: +11%
    Armor and Helmet Effect: +60
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS DIAMOND
    Weapon Effect: +54%
    Shield Effect: +14%
    Armor and Helmet Effect: +80
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT DIAMOND
    Weapon Effect: +68%
    Shield Effect: +19%
    Armor and Helmet Effect: +100
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for the Diamonds.
    
    ~~~~~~~~~~~~~~
    9.3.3 Emerald
    ~~~~~~~~~~~~~~
    
    These are the emeralds, and they are very good gems for weapons.  They mainly
    inflict poison, which hurts enemies over time.  These are pretty bountiful, as
    much as gems can be I guess, and they are green and shiny!  Here is the
    information about the Emeralds.
    
    Weapon: Adds Poison Damage
    Shields: Adds Resistance to Poison
    Armor and Helmets: Adds to Dexterity
    
    ===============================================================================
    Name: CHIPPED EMERALD
    Weapon Effect: +10 over 3 seconds
    Shield Effect: +12%
    Armor and Helmet Effect: +3
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED EMERALD
    Weapon Effect: +20 over 4 seconds
    Shield Effect: +16%
    Armor and Helmet Effect: +4
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: EMERALD
    Weapon Effect: +42 over 5 seconds
    Shield Effect: +22%
    Armor and Helmet Effect: +6
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS EMERALD
    Weapon Effect: +60 Over 6 seconds
    Shield Effect: +28%
    Armor and Helmet Effect: +8
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT DIAMOND
    Weapon Effect: +100 over 7 seconds
    Shield Effect: +40%
    Armor and Helmet Effect: +10
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for Emeralds.
    
    ~~~~~~~~~~~
    9.3.4 Ruby
    ~~~~~~~~~~~
    
    Rubies are the red and shiny ones.  They mostly add to fire damage.
    Personally, I don't like these as much because I'm not a big fan of fire and
    the other bonus is maximum life, blech.  Anyway, here is the lovely information
    for the Ruby.
    
    Weapon: Adds Fire Damage
    Shield: Adds Resistance to Fire
    Armor and Helmet: Adds to Maximum Life
    
    ===============================================================================
    Name: CHIPPED RUBY
    Weapon Effect: +3-4
    Shield Effect: +12%
    Armor and Helmet Effect: +10
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED RUBY
    Weapon Effect: +5-8
    Shield Effect: +16%
    Armor and Helmet Effect: +17
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: RUBY
    Weapon Effect: +8-12
    Shield Effect: +22%
    Armor and Helmet Effect: +24
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS RUBY
    Weapon Effect: +10-16
    Shield Effect: +28%
    Armor and Helmet Effect: +31
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT RUBY
    Weapon Effect: +15-20
    Shield Effect: +40%
    Armor and Helmet Effect: +38
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for the Rubies.
    
    ~~~~~~~~~~~~~~~
    9.3.5 Sapphire
    ~~~~~~~~~~~~~~~
    
    Here are the Sapphires, one of my favorites, as it usually adds cold damage.
    Cold is my favorite element in the game for obvious reasons of freezing and
    such.  These ones are light blue and shiny.  The only bad thing about it is
    that it adds maximum mana, even worse than rubies.  So anyway, here is the
    information for Sapphires.
    
    Weapons: Adds Cold Damage
    Shields: Adds Cold Resistance
    Armor and Helmets: Adds Maximum Mana
    
    ===============================================================================
    Name: CHIPPED SAPPHIRE
    Weapon Effect: +1-3 for 1.0 second
    Shield Effect: +12%
    Armor and Helmet Effect: +10
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED SAPPHIRE
    Weapon Effect: +3-5 for 1.4 seconds
    Shield Effect: +16%
    Armor and Helmet Effect: +17
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: SAPPHIRE
    Weapon Effect: +4-7 for 2.0 seconds
    Shield Effect: +22%
    Armor and Helmet Effect: +24
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS SAPPHIRE
    Weapon Effect: +6-10 for 2.4 seconds
    Shield Effect: +28%
    Armor and Helmet Effect: +31
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT SAPPHIRE
    Weapon Effect: +10-14 for 3.0 seconds
    Shield Effect: +40%
    Armor and Helmet Effect: +38
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for the sapphires.
    
    ~~~~~~~~~~~~
    9.3.6 Skull
    ~~~~~~~~~~~~
    
    These are my favorite "gems" of all of them.  For some reason these are still
    called gems, even though they are just mini skulls.  The main point of the
    skulls is regeneration oddly enough, and that is oh so important in this game.
    Anyways, here is the information about skulls.
    
    Weapon: Adds Life and Mana Steal (in that order)
    Shields: Attacker Takes Damage is added
    Armor and Helmets: Adds Life and Mana Regeneration (in that order)
    
    ===============================================================================
    Name: CHIPPED SKULL
    Weapon Effect: 2%, 1%
    Shield Effect: +4
    Armor and Helmet Effect: +2, 8%
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED SKULL
    Weapon Effect: 2%, 2%
    Shield Effect: +8
    Armor and Helmet Effect: +3, 8%
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: SKULL
    Weapon Effect: 3%, 2%
    Shield Effect: +12
    Armor and Helmet Effect: +3, 12%
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS SKULL
    Weapon Effect: 3%, 3%
    Shield Effect: +16
    Armor and Helmet Effect: +4, 12%
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT SKULL
    Weapon Effect: 4%, 3%
    Shield Effect: +20
    Armor and Helmet Effect: +5, 19%
    Level Requirement: Level 18
    ===============================================================================
    
    Hope this wasn't too confusing, and that's all for skulls.
    
    ~~~~~~~~~~~~
    9.3.7 Topaz
    ~~~~~~~~~~~~
    
    Topaz is personally my least favorite, but technically it is pretty handy.  The
    worst part to me is the increased chance to find magic items, that is such a
    waste for a slot.  The topaz is the one that is yellow or gold and is shiny.
    Here is the information for Topaz.
    
    Weapon: Adds Lightning Damage
    Shield: Adds Lightning Resistance
    Armor and Helmet: Adds Chance to Find Magic Items
    
    ===============================================================================
    Name: CHIPPED TOPAZ
    Weapon Effect: +1-8
    Shield Effect: +12%
    Armor and Helmet Effect: +9%
    Level Requirement: Level 1
    -------------------------------------------------------------------------------
    Name: FLAWED TOPAZ
    Weapon Effect: +1-14
    Shield Effect: +16%
    Armor and Helmet Effect: +13%
    Level Requirement: Level 5
    -------------------------------------------------------------------------------
    Name: TOPAZ
    Weapon Effect: +1-22
    Shield Effect: +22%
    Armor and Helmet Effect: +16%
    Level Requirement: Level 12
    -------------------------------------------------------------------------------
    Name: FLAWLESS TOPAZ
    Weapon Effect: +1-30
    Shield Effect: +28%
    Armor and Helmet Effect: +20%
    Level Requirement: Level 15
    -------------------------------------------------------------------------------
    Name: PERFECT TOPAZ
    Weapon Effect: +1-40
    Shield Effect: +40%
    Armor and Helmet Effect: +24%
    Level Requirement: Level 18
    ===============================================================================
    
    That's all for the Topaz.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               9.4 Magical and Rare Items
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Well, well, well.  I hope you enjoy this section because it is pretty gigantic.
    It will contain the prefixes and suffixes are every magical item and rare item.
    It will be quite a long list, so I divided it into different categories in the
    table.
    
    ---------
    Prefixes
    ---------
    
    I will sort these out by what they are bonuses for.  I will also put whether or
    not they are for rare and magical or just rare, or just magical.  I will also
    put the level requirement and for what items they are available on.  If you
    have any question about it, don't hesitate to e-mail me.  Anyway, here it is!
    BTW, thanks to battle.net for some help with this information.
    
    *Note - BoCL=Based on Character Level
    
    ~~~~~~~~~~~~~~
    Attack Rating
    ~~~~~~~~~~~~~~
    
    Attack rating is basically the percentage that you will hit an enemy.
    
    ===============================================================================
    Prefix: BRONZE
    Effect: +10-20
    Level Requirement: Level 1
    Items Available: Amulets, Circlets, Gloves, Rings, and Weapons
    Rare/Magical: Both
    -------------------------------------------------------------------------------
    Prefix: NICKEL
    Effect: +10-20
    Level Requirement: Level 1
    Items Available: Jewels
    Rare/Magical:
    -------------------------------------------------------------------------------
    Prefix: IRON
    Effect: +21-40
    Level Requirement: Level 4
    Items Available: Circlets, Rings, and Weapons
    Rare/Magical: Both
    -------------------------------------------------------------------------------
    Prefix: STEEL
    Effect: +41-60
    Level Requirement: Level 8
    Items Available: Circlets, Rings, and Weapons
    Rare/Magical: Both
    -------------------------------------------------------------------------------
    Prefix: TIN
    Effect: +21-40
    Level Requirement: Level 8
    Items Available: Jewels
    Rare/Magical: Both
    -------------------------------------------------------------------------------
    Prefix: SILVER
    Effect: +61-80
    Level Requirement: Level 12
    Items Available: Circlets, Rings, and Weapons