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    Low-Level Dueling Guide by MysticFalcon182

    Version: 1.07 | Updated: 02/21/05 | Printable Version | Search Guide | Bookmark Guide

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    			Diablo II- Lord of Destruction
    				[Patch 1.10]
    			Low level Dueling Guide v1.07
    		Created by Jonathan Ho (AKA MysticFalcon182)
    -------------------------------------------------------------------------------
    Table of Contents...
    I    About this guide
    II   What is LLDing?
          A. Overview
          B. The basics
          C. Finding your items
    III  The Attitude
          A. Picking fights
          B. Golden unwritten rules
    IV   The Character
          A. Overview
          B. Equipment
          C. Commonly used LLD builds
              1) Level 9 Tiger Strike Assassin
              2) Level 12 Zealot Paladin
              3) Level 18 Zealot Paladin
    V    Finding your items
    VI   Credits
    VII  Legal Stuff
    VIII Updates
    
    --------------------
    -I.About this guide-
    --------------------
    	This guide is written by me, Jonathan Ho (MysticFalcon182).  Please do
    not steal things from this guide; it's not nice.  I have granted the following 
    sites permission to host this guide: GameFAQs, DII@Invisionfree.  I wrote this 
    guide due to the boredom and stupid stuff in high level dueling, and the fact 
    that I am an avid low level dueler and would like to get more people into it.  
    This guide is designed and written as an introductory piece to introduce one
    to the world of low-level dueling.  I will not go extremely in-depth, as this
    guide covers the general strategies and characters.
    
    If you'd ever like to find me on Battle.net:
    *MysticFalcon182
    My LLD Characters:
    Level 18 Amazon: AzelynTheSwift
    Level 30 Sorceress: AbsoIution
    
    	Don't be sad if I don't know you or respond...  I'm afk alot and 
    usually assume you're on my friends list and try to /f m a message...  Then 
    again, I get too many whispers as is.
    
    This is the breakup, solely in my opinion, of the level ranges in dueling:
    vLLD (Very Low-level duel)
    	Lv 9 - 16
    LLD (Low-level duel)
    	Lv 17 - 30
    MLD (Mid-level duel)
    	Lv 30 - 60
    HLD (High-level duel)
    	Lv 61 - 99
    
    ---------------------
    -II. What is LLDing?-
    ---------------------
    	LLD stands for Low-Level Duel[ing].  It means what it seems to; dueling
    with low-level characters.  There are subclasses in LLDs...  VLLD (Very low-
    level dueling) consists of characters lv9 to around lv20, and higher LLD 
    consists of anything from there to around 30-50.  I personally went into LLDing
    when I saw a guide on a lv9 Assassin at Diabloii.net.  After patch 1.10 was 
    released, I got completely and utterly sick of high level runewords, especially
    Enigma, in which anyone that played 24/7 could teleport, no matter their class.
    1.10 dueling just became a battle in which whoever played the most won.  Low 
    level dueling was a unique and fun way of dueling in which everyone had an 
    equal chance of winning, and lower and easier-to-find items were used.
    	There are also some daring and brave individuals who create LLD characters
    on hardcore.  Getting a full rush is nearly impossible, in my opinion, and
    fighting before the character is finished will be dangerous.  If you're up for
    a challenge, LLDs in hardcore will be the way to go.
    	This guide can also be used to aid you in an ironman tournament, taking
    place in hardcore, in which you quest until level 9 (rules will vary) and fight.
    Be sure to check out the skills section for this.
    
    ***(A)Overview***
    	The primary goal of LLDing is to, like any other game [or part of it],
    have fun.  Then, you should look at the secondary goal, which is to build a 
    powerful character that has advantages over any other character its level and 
    stays at a planned level to duel.  Most low level duelers are made to have 
    great potential and to be able to succesfully win a duel with characters above 
    its level.
    
    ***(B)The Basics***
    	Although many people argue that any non-vLLD character (lv9-16) doesn't
    require a full rush and shouldn't be allowed to, this guide is written revolving
    around the fact that your character has a full rush and all of the skill and
    stat point quests.  If you have no access to a full rush, don't worry.  A good
    LLD character doesn't require a rush.  
    
    	However, in the case that you do use a rush (Hell Baal isn't neccessary;
    having a Champion title without finishing Hell can also throw off people in the 
    chat when you challenge someone there), these quests will be needed:
    
    Act 1 Quest 1 (The Den of Evil)
    	Reward: 1 skill point
    Act 2 Quest 1 (Radament)
    	Reward: 1 skill point
    Act 3 Quest 1 (The Golden Bird)
    	Reward: +20 to life
    Act 3 Quest 4 (Lam Esen's Tome)
    	Reward: 5 stat points
    Act 4 Quest 1 (Izual)
    	Reward: 2 skill points
    Act 5 Quest 1 (Siege on Harrogath)
    	Reward: 1 socket
    Act 5 Quest 4 (Save Anya)
    	Reward: +10 to all resists
    
    	You must also know that you most likely won't get around to doing your
    LLD's Hellforge quests, so here's a good time to use that "I rush you for your
    Hellforge".
    	After completing all of these quests, you get to socket three items and
    already have an advantage over other characters your level by 12 skill points,
    15 stat points, 30 all resists, and 60 life.
    	Jerkazoid has stated that the Anya resist bug is still in effect.  This
    bug usually works against you; if you die in a game, even after you get your
    corpse, you will lose however many resists you have gained from Anya.  This can
    be fixed by rejoining the game or joining another one.
    
    RUSHING GUIDE:
    Act I
    	Den of Evil- LLD has to kill at least one monster for quest to count. 
    		Hurt the monster until it has a sliver of life left, and bring 
    		in LLD and kill from range.
    	Andariel- LLD has to be in Catacombs lv4 to get quest.
    Act II
    	Radament- Pick up the tome that Radament drops upon his death.
    	The Seven Tombs- If someone who needs quest is in Chamber upon Duriel's
    		death, has finished the Tainted Sun, Arcane Sanctuary, and 
    		Summoner quests, and you are in Lut Gholein, you get the quest.
    		It has also been stated that as long as you talk to Tyrael 
    		before anyone else, you'll get the quest regardless of what 
    		your log states.
    Act III
    	The Golden Bird- Have someone who needs the quest kill the monster.
    	Lam Esen's Tome- Teleport to the tome and send a tp.  Have the LLD come
    		in and take the tome off of the stand.
    	Travincal- LLD must hit one of the Council Members at least one.  Just
    		to be safe, go in and fight one of the Council Members and die
    		from them.  Then go to a safe place in the Travincal while the 
    		higher level kills the Council.
    	Mephisto- LLD must be in Durance of Hate lv3 to get the quest.
    Act IV
    	The Fallen Angel- LLD has to have Izual on screen upon his death to 
    		get quest.
    	Chaos Sanctuary- LLD has to be present in the Chaos Sanctuary upon 
    		Diablo's death.
    Act V
    	Siege on Harrogath- Party member must kill Shenk the Overseer and the
    		LLD has to be in Act V.
    	The Ancient's Way- Skip.
    	Lord of Destruction- For anyone who doesn't know how to bypass Ancients
    		and get the quest for Baal, simply join a Baal quest game with
    		your to-be LLD and join the party.  As long as you're in town 
    		and someone else in the party who needs the quest is in the 
    		Worldstone Chamber when Baal dies, you get the quest without 
    		even having to enter the Worldstone/Throne of Destruction.
    
    
    ***(C)Finding your items***
    	Finding the items you'll be using for your LLD, in my opinion, is the
    hardest to do.  The low-level set and uniques won't be that hard to find; just
    join normal-difficulty games and ask around.  Set your offers much higher than
    what they're really worth for an automatic trade.  The harder things to find
    would be the socketed items, jewels, and charms.
    
    Jewels, Charms, Socketed items
    	Look in normal and/or nightmare cow level.  Cows tend to drop alot of
    this stuff.  For socketed items, such as 6-socket Military Picks, it's much
    better to spend your socket quest (Act V Quest I) on them.  A non-magic item,
    when socketed, gives its maximum amount of sockets; there are exceptions.
    
    Low-Level Uniques/Sets
    	Normal Andariel, Mephisto, and Baal.
    
    Low-level Rares/Magics
    	Normal Andariel and Travincal will drop very generously.
    
    Unique/Rare/Set Rings
    	Andariel in all three dificulties will drop rings probably the most
    frequently out of any other monster in the whole game.  Cain quest in nightmare
    and hell will give you a randomly spawned (but frequently good) rare ring from
    Akara.
    
    Gems
    	Normal Travincal, N/NM/H cow level, Hellforge Quest.
    
    	
    -------------------
    -III. The Attitude-
    -------------------
    	In my opinion and experience, there are two types of LLD people.  One
    is the type of person who joins dueling games just for fun and challenge; they 
    usually meet up with other fellow LLDers.  The other type is a terrorist-type,
    joins quest games and hostiles people, then after being laughed at at called 
    names, either hunts down the players in the game or annhilates anyone who takes
    the challenge.
    	I, myself, like the latter very much.  With my lv9 Assassin, I will 
    join games, mainly Act 2 Staff games, due to their level range and length, and
    hostile everyone.  Expect to get laughs at you because of your level, and then
    laughs at anyone who falls victim to your wrath.  Once a higher level is 
    introduced into the game, simply laugh at them and criticize them...  Then you 
    can proceed to bring in a higher level or just leave in a bright rainbow of 
    colors.
    	It is also suggest to keep quiet and not talk at all throughout the PK.
    This keeps your identity more mysterious and weird...  It also won't make you 
    look like an idiot and/or embarass you.  Then again, you most likely will never
    see these people again.
    
    **(A)Picking Fights**
    	Because your LLD character will have a full rush through all 
    difficulties, he/she/it will not be able to see Normal difficulty games...  In 
    which you should use a mule or a character that hasn't finished the difficulty
    to "scout" for games.
    
    	To terrorize small quest games, just simply scout with a lv1 for normal
    games that suit your needs.  Use the game description to find out who's in the
    game and find a game to suit your needs.  Ideal games are ones that are lengthy
    and attract people; Arcane and Baal runs are good to do, as so are Act 2 Staff
    quest games and Diablo.  Then, switch to your LLD character, join, and have 
    fun.  Otherwise, scout for normal/nightmare dueling games.
    	If you are called names, etc, called a noob...  Just use reverse 
    psychology.  Their goal is to annoy you and make you angry by calling you 
    names, and they essentially enjoy seeing you get mad.  Just agree with them.  
    "Okay, I guess I am a n00b" will reverse it and instead make them angry.  
    Besides, you'll never see these people again.
    
    	You can also go dueling, as opposed to PKing.  Make games like "low lev
    duels"...  It's also better to put on level restrictions because alot of people
    can't take getting killed by a lower level and have to resort to a higher level.
    This saves you alot of time and gold.  Most of these games, without level
    restrictions and left unchecked, will escalate into several lv80s and 90s 
    killing each other because one single person can't take getting killed by a 
    lower level.  Level restrictions are also useful in blocking out anyone under 
    lv9 that comes in just for the sole purpose of stealing gold, or spambots, 
    which in normal, are usually lv1.
    
    **(B)Golden unwritten rules**
    	I follow an unwritten code of honor...  It touches upon the basic 
    neccesseties of dueling, what's annoying, stupid, and what's cheap.  This is a
    fair code and I'd just wish everyone would follow it; things aren't that way 
    though, but here goes:
       1) No town hugging/running back to town
    	Either stay in or out.  Don't go back to town until you kill your 
    opponent, die, or need to go afk/type.  Punishable by gold take.
       2) Don't take gold
    	Common sense.  I prefer putting level restrictions on my dueling games
    so low levels that come in to take gold can't...  Punishable by gold take.
    However, in public games, do expect this to happen.
       3) Don't naked kill.
    	Don't kill people if they don't have their corpse.  Punishable by naked
    killing and/or gold take.
       4) Watch your mouth.
    	In dueling games where characters 2x or more of my level can't kill me,
    racist remarks and curses have been thrown at me.  I simply kill them, take 
    their gold, then repeat.  Punishable by naked killing and/or gold take.
       5) No double-teaming.
    	If two people are dueling, don't interrupt them.  Don't even shoot 
    anything or do anything that may hurt them; wait until they're done.  
    Punishable by naked killing.
       6) Don't guard the town entrance.
    	If someone's doing this, sneak up through the Cold Plains waypoint,
    kill them, take their gold, and naked kill them. This is the worst offense 
    ever.
       7) Don't pick unfair duels.
    	Just don't hostile lower levels...  Unless they're extremely good.  
    I simply kill lv70's with my lv36 when they hostile me, take their gold, and 
    tell them to simply pick on characters the same level as they are.
    
    ------------------
    -IV The Character-
    ------------------
    ***(A)Overview***
    	Although LLDs have the capability of killing opponents with significantly
    higher levels, don't expect to win every duel you enter.  Of course, good LLDs
    will put up a fair challenge to you, given that they're in the same level
    category.
    	There are several level unofficial level categories in low level dueling.
    Level categories are generally sorted based on what items and skills are
    available at that level, and for the most part, a lower level LLD will always
    lose to a higher level LLD of equal skill and wealth.  The below table lists
    several key items that are available at certain levels, and this will give you
    an idea of what level opponent your LLD is suitable to duel fairly.
    
    LEVEL		AVAILABLE ITEMS/SKILLS
    Lv9		+9-14 Maximum Damage Jewels, +15 life Large Charms
    Lv12		Angelic Set
    Lv14		+10 Life Small Charms
    Lv16		+6 Maximum Damage w/ +48 Attack Rating Grand Charms
    Lv17		+15 Life Small Charms
    Lv18		+15-20 Maximum Damage Jewels
    Lv21		+3 Maximum Damage w/ +20 Attack Rating Small Charms
    Lv27		+24 Maximum Damage Jewels
    Lv29		Various unique items, Sol Runes*
    Lv30		Various unique items
    
    *Sol Runes, when placed in shields, helms, and armor, can reduce physical
    	damage.  If you place seven Sol runes in your equipment (3-Socket helm,
    	3-Socket shield, armor with one socket), this prevents 49 PvP damage,
    	which in many cases, after applying PvP penalties and % damage reductions
    	(String of Ears and Rockfleece), will reduce your opponents' damage to
    	barely enough to kill you.  This is most effective against characters
    	that rely on speed rather than high damage, such as Kickers.  This will
    	also cause the average pubby character to do damage slower than your
    	life replenish.
    
    **(B)Equipment**
    	This guide will focus more on melee and damage-based LLD characters more
    than others, so it will be helpful for you [the reader] to familiarize yourself
    with the types of basic equipment- jewels and charms, mainly.
    	Jewels are an extremely important factor in melee LLD, because they are
    where most of your attack damage will come from.  Although you can build a somewhat
    sufficient LLD without jewels, jewels are the best choice.  Unlike high level
    dueling, equipment will definitely vary from player to player, and as these jewels
    are random, many will have different types.
    
    LEVEL		DAMAGE ON JEWELS
    9		9 to 14 maximum; 8 minimum
    18		15 to 20 maximum
    27		24 maximum
    
    	As you can see in the above chart, the level requirements for each jewel
    type are 9, 18, and 27, and (of course, not coincidentally), they are common choices
    for melee LLD character levels.  Each level also has its charms, which are equally as
    important as jewels.  They will provide the majority of your life total, and as with
    jewels, they aren't needed to create a somewhat sufficient character, but are
    extremely helpful and nice to have.
    
    LEVEL		CHARMS
    9		+15 Life Large Charm
    14		+10 Life Small Charm
    17		+15 Life Small Charm
    21		+3 Maximum Damage Small Charm w/ +20 Attack Rating
    
    	If you choose to create your own LLD build, when selecting levels, you want
    to keep in mind the items available at that level, and you can make your own choices.
    
    	Higher level LLDing is open to lots of variances, and in my opinion, is more
    fun than lower LLD, in which the majority of your duels is based on equipment; whoever
    has better equipment generally wins.  Higher LLDing is around lv24-30, where the final
    skills are available, and generally many spellcasters are built at this level.  Below
    is a table of items that are available at higher LLD levels, and should be taken into
    consideration when making a character.
    
    HELMS
    Peasant Crown		+1 Skills, Faster Run/Walk, +Life/Mana
    Magical/Rare Circlet	+2 Skills, 10% Faster Cast Rate
    
    AMULETS
    Magical/Rare		+2 Skill Tab, 20% Faster Cast Rate
    
    WEAPONS
    Spectral Shard		50% Faster Cast Rate
    Magical/Rare Orb	+2 Skill Tab, +3 Specific Skill, 20% Faster Cast Rate
    Magical/Rare Wand	+2 Skill Tab, +3 Specific Skill, 20% Faster Cast Rate
    Magical/Rare Scepter	+2 Skill Tab, +3 Specific Skill, 20% Faster Cast Rate
    Magical/Rare Necro Head	+2 Skill Tab, +3 Specific Skill
    
    ARMOR
    Skin of the Vipermagi	+1 Skills, 30% Faster Cast Rate, +Resist All
    
    SHIELD
    Whitstan's Guard	Extremely high block rate
    
    GLOVES
    Magefist		+1 Fire Skills, 20% Faster Cast Rate
    Frostburns		+% Maximum Mana
    
    BELT
    String of Ears		10-15% Damage Reduction
    
    BOOTS
    Infernostride		+% Maximum fire resist
    Natalya's Soul		+% Cold Resist, +% Lightning Resist, 40% Faster Run/Walk
    Sander's Riprap		40% Faster Run/Walk, +10 Dexterity, +5 Strength
    
    RUNEWORDS
    "Honor"			Most common weapon for higher level melee LLD.
    "Strength"		Crushing Blow; used with Smite or kicks.
    "Rhyme"			Cannot be Frozen, used in Grim Shields or Bone Shields.
    
    **(C)Commonly used LLD builds**
    
    /\/\(1)LEVEL NINE TIGER STRIKE ASSASSIN/\/\
    
    	This character build was the first LLD character I created, and was the
    one that started my LLDing in Diablo II.  It can achieve very high damage, in
    many instances, over 1,000 maximum on release, using mediocre jewels and items.
    This character can also be made with flawed rubies in place of jewels for life,
    but cannot compete with fully jeweled lv9 Assassins or fully jeweled LLDs, for
    that matter.  Compared to other LLD characters, the lv9 Assassin can be 
    extremely cheap to make, provided that you get the jewels.
    
    The jewels you will be using are:	+9-14 maximum damage, lv9
    The charms you will be using are:	+13-15 life Large Charms, lv9
    					12% Faster Hit Recovery GCs, lv9
    
    [][][]EQUIPMENT[][][]
    HELM:		3-Socket Mask (3x Maximum Damage Jewels)
    	Basically a standard helm for most vLLDs.  The unique cap, Biggin's 
    	Bonnet, can be a viable substitute, but not as effective.
    
    AMULET:		Magic/Rare Amulet
    	There aren't many choices to go with.  I would suggest an amulet that
    	has additions to attack rating, and possibly strength and/or 
    	dexterity.  A simple +20 attack rating amulet will suffice, or you can 
    	gamble or MF for a nice rare one with other stats.
    
    WEAPON:		Magic/Rare Blade Talons
    	Blade Talons are the only types of claws you should use, since they 
    	have the fastest base attack speed, -30, and will be used to hit the 
    	closest attack speed breakpoint.  3-Socket Blade Talons with three +9 
    	jewels will also work, but an extremely good claw should be a rare with 
    	sockets (if possible), enchanced damage, maximum damage, and attack 
    	rating.
    
    ARMOR:		3-Socket Breast/Light 4-Socket Gothic/Ancient (Max Dmg Jewels)
    	If you're poor when it comes to LLD jewels, I'd advise using a 3-socket
    	Breast or Light Plate.  Fill said armor up with maximum damage jewels.
    	However, if you can afford jewels with both maximum damage AND -15%
    	requirements, you can lower the strength requirement down to something
    	reasonable, and gain an extra socket.
    
    SHIELD:		Pelta Lunata [Unique Buckler] (Maximum Damage Jewel)
    	This unique Buckler has very nice mods- additions to vitality, fast 
    	block, and a nice block rate.  This will most likely be your best 
    	choice for a shield, and won't keep your Assassin locked in blocking.
    
    GLOVES:		Bloodfist [Unique Heavy Gloves]
    	Bloodfists offer additions to life and hit recovery, allowing your 
    	Assassin to get back to attacking after being hit.  DO NOT substitute 
    	these gloves for anything else, as they are extremely valuable to your 
    	character's success.
    
    RING:		Nagelring / +Attack Rating Ring
    	Attack rating on rings for a level 9 can go up to +95, which are on
    	absolutely perfect rare rings. If you can't find any, Nagelrings give a
    	sufficient amount of attack rating, up to +75.  You'll need to try and
    	load up on as much attack rating as you can, in order to actually hit 
    	your enemy.
    
    BELT:		Death's Guard [Set Sash]
    	Another extremely helpful piece of equipment, Death's Guard offers the 
    	mod "Cannot be Frozen", which is EXTREMELY helpful, and I don't suggest
    	going to duel until you get this item.
    
    RING:		Nagelring / +Attack Rating Ring
    	See above ring for details.
    
    BOOTS:		Hsaru's Iron Heel [Set Chain Boots]
    	These boots offer a 30% faster run/walk, and are probably the only 
    	boots you need, being at such a low level.  However, if you can find
    	nice rare boots that have additions to stats along with run/walk, I'd 
    	advise you to use them.
    
    CHARMS:		12% Faster Hit Recovery GC, +15 Life LC
    	You'll need two 12% Faster Hit Recovery grand charms to hit the closest
    	hit recovery breakpoint with Bloodfists on for an Assassin.  After you 
    	get these two charms, just fill up the rest of your inventory with life
    	large charms.
    
    [][][]SKILLS[][][]
    9 Tiger Strike
    	You will max out Tiger Strike for your level, which will allow you to
    	achieve extremely high damage once fully charged up.
    4 Burst of Speed
    	Four points into Burst of Speed will allow you to achieve the closeset
    	attack speed breakpoint, if you use Blade Talons and Bloodfists.  
    	However, another alternative may be to use a Sigon's Shield on your 
    	second weapon setting (insert a -15% requirement jewel or a Hel rune to 
    	lower its strength requirement, or use a weapon that adds to strength), 
    	and precast Burst of Speed on your weapon switch before the duel, and 
    	then switch back to your normal setting.  You will sacrifice your weapon
    	switch, but gain an extra skill point, as three points in Burst of Speed
    	with an extra +1 from Sigon's Shield will achieve the breakpoint.
    7 Claw Mastery
    	Your remaining skill points will be put into Claw Mastery, which 
    	increases your damage and attack rating with claws, and more 
    	importantly, gives you a chance to hit a deadly strike, doubling your
    	damage.
    
    [][][]STATS[][][]
    Strength:	Enough for equipment
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	strength (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 60.  Any points saved in strength because of
    	equipment should go to vitality.
    
    Dexterity:	Enough for equipment and 75% block
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	dexterity (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 60.  Any points saved in dexterity because of
    	equipment should go to vitality.
    
    Vitality:	All extra points
    	Even if you can finally wear all your high strength equipment, what's
    	the use when you die all the time?  Try and save as many points in
    	strength and dexterity as you can.
    
    Energy:		Base
    	As a melee dueler, you won't be relying on a heavy mana costing skill,
    	so not many points in energy are needed.  You can sneak in mana potions
    	if you choose to, or have jewels with maximum damage and "Damage Taken
    	Goes to Mana" as a secondary mod, which will allow you to replenish
    	mana when you take damage.
    
    [][][]STRATEGY[][][]
    	As a melee vLLD, there isn't much strategy to dueling with your
    Assassin.  Basically, cast Burst of Speed before your duel to increase speed,
    charge up with Tiger Strike until you have three spheres revolving around you,
    and switch to Normal Attack and release.  If you still haven't killed your
    opponent, repeat.
    	When you choose to duel in non-LLD games, where there are normal
    characters not built for LLDing, you should expect to win most, if not all, of
    your duels.  A simple lv9 Assassin using flawed rubies instead of jewels can
    kill most characters under lv30 with little-to-no effort.
    	On your weapon switch, if you choose not to have a Sigon's Shield to
    precast Burst of Speed with, you may choose to have another Pelta Lunata and
    throwing spears, glaives, or javelins, to take out enemies running away when
    they have little life left.  A bow is also a nice option, but won't be doing as
    much damage as throwing spears.
    	Once finished, expect a release maximum damage anywhere from 200-300 to
    over 1,000 damage.  
    
    
    /\/\(2)LEVEL TWELVE ZEALOT PALADIN/\/\
    
    	This Zealot build was created by me, but I won't take sole credit for it
    because many people most likely have done it before me.  There are two variants-
    one primarily for melee dueling (Zealot variant), and one for ranged dueling
    and Charging (Chargadin variant).  This character is a staple one, and can be
    used to introduce one to LLD.  It gets very nice damage, and has extremely high
    possibilities, as Paladins are one of the few dominant characters in LLD.
    
    The jewels you will be using are:	+9-14 maximum damage, lv9
    The charms you will be using are:	+3-15 life Large Charms, lv9
    					12% Faster Hit Recovery GCs, lv9
    
    [][][]EQUIPMENT[][][]
    HELM:		3-Socket Mask (3x Maximum Damage Jewels)
    	Once again, the standard vLLD melee helm.  And once again, Biggin's
    	Bonnet may be a substitute, but I strong recommend getting this helm.
    
    AMULET:		Angelic Wings (Set Amulet)
    	This amulet, along with two Angelic Halo rings, are used for 99% of
    	melee LLDs that rely on attack rating to get their attack through.
    	When equipped with the rings, you get a +10 dexterity bonus, and tons
    	of attack rating.
    
    WEAPON:		Two options
    	Option 1) Death's Touch (Set Sword)
    		If you're poor or can't afford jewels, you can equip your
    		Paladin with the complete Death's set (you'll be using the belt
    		and gloves, too.)  This is the lowest costing alternative.
    		However, I would strongly suggest socketing it with a Hel rune
    		to bring down the requirements.  Even after using a Hel rune,
    		you will lose lots of stat points that could've been added to
    		vitality.
    	Option 2) 6-Socket Military Pick / Crystal Sword (6x Max Dmg Jewels)
    		For the more willing player, a 6-socketed weapon filled with
    		maximum damage jewels will provide more damage, up to almost
    		double the first option, at around 700 to 800 damage maximum
    		with Zeal.  The difference between these two 6-socket weapons
    		is the fact that the Military Pick, having higher requirements
    		than the Crystal Sword, has a faster base attack speed (-10 as
    		opposed to 0 on the Crystal Sword).  It is your choice as to
    		which weapon to use; I'd suggest the Military Pick if your
    		character is designed more for melee, and the Crystal Sword if
    		you're going to be a Chargadin.
    
    ARMOR:		3-Socket Breast/Light 4-Socket Gothic/Ancient (Max Dmg Jewels)
    	If you're poor when it comes to LLD jewels, I'd advise using a 3-socket
    	Breast or Light Plate.  Fill said armor up with maximum damage jewels.
    	However, if you can afford jewels with both maximum damage AND -15%
    	requirements, you can lower the strength requirement down to something
    	reasonable, and gain an extra socket.
    
    SHIELD:		4-Socket Heraldic Shield (4x Maximum Damage Jewels)
    	Although shields that are not magically enchanced do not offer faster
    	block rate, Paladins have one of the fastest block rates out of all
    	seven character classes.  The shield is the main reason why Paladins
    	are dominant in LLD- it offers four extra sockets for maximum damage
    	jewels, increasing your damage by a whole lot.  If possible, get a
    	Heraldic Shield with high Enchanced Damage and Attack Rating mods.
    	(These mods come with nonmagical Paladin Auric Shields).  Damage and 
    	attack rating range from nothing to around 60 ED / 120 AR.
    
    GLOVES:		Death's Hand (Set Leather Gloves)
    	Along with Death's Guard, you will be offered a 30% increased attack
    	speed mod, which will greatly increase your Zeal speed.  Nothing else
    	to say, not like much is needed.
    
    RING:		Angelic Halo
    	This ring, along with another ring and the Angelic Wings amulet are 
    	used for 99% of	melee LLDs that rely on attack rating to get their 
    	attack through.	When equipped with the rings, you get a +10 dexterity 
    	bonus, and tons	of attack rating.
    
    BELT:		Death's Guard [Set Sash]
    	Another extremely helpful piece of equipment, Death's Guard offers the 
    	mod "Cannot be Frozen", which is EXTREMELY helpful, and I don't suggest
    	going to duel until you get this item.  It also offers 30% increased
    	attack speed when you tote the gloves of this set, which will further
    	help you speed up your killing.
    
    RING:		Angelic Halo
    	See above ring for details.
    
    BOOTS:		Hsaru's Iron Heel [Set Chain Boots]
    	These boots offer a 30% faster run/walk, and are probably the only 
    	boots you need, being at such a low level.  However, if you can find
    	nice rare boots that have additions to stats along with run/walk, I'd 
    	advise you to use them.
    
    CHARMS:		12% Faster Hit Recovery GC, +15 Life LC
    	You'll need three 12% Faster Hit Recovery grand charms to hit the closest
    	hit recovery breakpoint with Bloodfists on for a Paladin.  After you 
    	get these two charms, just fill up the rest of your inventory with life
    	large charms.
    
    [][][]SKILLS[][][]
    	The skill placement for this character will vary depending on your style
    of play.  Many skill placements will better others in certain situations- many
    to take in mind are the level of your opponent, the skill of your opponent, and
    whether or not your opponent is also an LLD.  A pure Charge build is not very
    recommended, as your mana will be extremely low and will run out in two to three
    Charges, and it isn't worth the life to boost your mana.  
    
    Skill placement 1: Blessed Aim Zealot
    X Might
    	A prerequisite for Blessed Aim.  Also a synergy that feeds your Charge
    	damage, so extra points can be placed here if you wish.  Might can also
    	act as your primary aura, and boost your damage; you won't need a point
    	in Blessed Aim if you choose this aura to use.
    X Blessed Aim
    	This aura is quite effective in raising your attack rating, for even
    	with the Angelic rings and amulet combination, your Paladin will still
    	have quite low attack rating when compared to other characters.
    	However, if you feel like you don't need the extra attack rating, or
    	would rather use Might as your active aura, a point into here isn't
    	needed.
    X Sacrifice
    	This is the prerequisite to Zeal, and you'll need to put at least one
    	point into it.  However, it is also a synergy to your Zeal damage, and
    	any extra points can be fed into here.
    1 Zeal
    	This will be your main attack.  Although you will only be able to hit
    	two targets per Zeal, you should be able to attack quick and with high
    	damaging hits.
    X Smite
    	A prerequisite for Charge, and an excellent finisher when your opponent
    	is right next to you and is at low life- Smite never misses and cannot
    	be blocked by shields.  You can also use a combination of Smite and
    	Zeal in your melee duels to stun your opponent, and Zeal away.  If you
    	choose to be pure melee and choose to use Might as your main aura, you
    	don't need to put a point into Smite or Charge.
    X Charge
    	An excellent attack when your opponent frequently runs, is a ranged
    	character or spellcaster, or just to finish them off.  Charge also
    	offers massive amounts of damage when you boost its synergy, and can
    	kill low-medium life opponents in a hit or two.  If you choose to be
    	pure melee and choose to use Might as your main aura, you don't need to
    	put a point here.
    
    [][][]STATS[][][]
    Strength:	Enough for equipment
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	strength (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 60.  Any points saved in strength because of
    	equipment should go to vitality.
    
    Dexterity:	Enough for equipment and 75% block
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	dexterity (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 60.  Any points saved in dexterity because of
    	equipment should go to vitality.
    
    Vitality:	All extra points
    	Even if you can finally wear all your high strength equipment, what's
    	the use when you die all the time?  Try and save as many points in
    	strength and dexterity as you can.
    
    Energy:		Base
    	As a melee dueler, you won't be relying on a heavy mana costing skill,
    	so not many points in energy are needed.  You can sneak in mana potions
    	if you choose to, or have jewels with maximum damage and "Damage Taken
    	Goes to Mana" as a secondary mod, which will allow you to replenish
    	mana when you take damage.
    
    [][][]STRATEGY[][][]
    	As a melee vLLD, there isn't much strategy to dueling other melee
    characters with your Paladin.  Your standard strategy is probably to set your
    main aura on right-click, and Zeal on your left-click, and click on your
    opponent and hold until they run away or either of you die.  If your opponent
    does run away, you may switch to Charge and quickly take what's left of them
    out.  This is an effective finisher, and you can also Charge into the fray to
    begin the duel.  Your damage should be enough to kill most, if not all, of non-
    LLD characters under lv30 with little-to-no effort.
    	When you're against a spellcaster or ranged opponent, or one that just
    likes to run, Charge at them (hotkey Charge and Zeal on your left click so your
    aura will remain while you're charging), and when you reach them, switch to
    Zeal and chop (or bludgeon) away.
    	If you choose to be a pure Chargadin, against recommendation, you'd
    probably need to outfit your character with lots of mana charms, or sacrifice
    jewel slots in your equipment for extra mana, or pack lots and LOTS of extra
    mana potions.  Basically, as a pure Chargadin, you cannot click and hold as if
    you were a basic Zealot.  Your tactic should be to Charge in and run (or Charge)
    out, trying to get hit as little as possible, and trying to hit your opponent.
    If your opponent is a low-defense (or low hit recovery) character, such as a
    Sorceress, you can score multiple hits by clicking and holding Charge.  You'll
    probably kill most low level Sorceresses you encounter, as they have extremely
    low life totals and low hit recovery.  As a Chargadin, you will be doing
    massive damage, and with enough practice and luck, you can take out characters
    up to the level 40-50 range.
    
    
    /\/\(3)LEVEL EIGHTEEN ZEALOT PALADIN/\/\
    
    	This Zealot build is one of the most popular and effective LLD builds
    there are.  It has great possibilities, and is extremely low-costing (when
    compared to the other LLD builds existing).  It is one of the (if not THE)
    dominant character in level eighteen LLDing, can achieve high damage, and even
    has the capability to defeat higher level opponents.  Special thanks to Nick
    Miller and his level 18 Paladin guide.
    
    The jewels you will be using are:	+15-20 maximum damage, lv18
    The charms you will be using are:	+13-15 life Small Charms, lv17
    
    [][]EQUIPMENT[][][]
    HELM:		3-Socket Mask (3x Maximum Damage Jewels)
    	A standard helm for the melee LLD.  I wouldn't suggest any other helm
    	over the socketed one, and it provides a majority of your damage.
    
    AMULET:		Angelic Wings [Set Amulet]
    	This amulet, along with two Angelic Halo rings, are used for 99% of
    	melee LLDs that rely on attack rating to get their attack through.
    	When equipped with the rings, you get a +10 dexterity bonus, and tons
    	of attack rating.
    
    WEAPON:		Two options
    	Option 1) 6-Socket Military Pick / Crystal Sword (6x Max Dmg Jewels)
    		This is the less costing option, believe it or not.  It will
    		offer a very good amount of damage, without sacrificing much
    		attack speed or having high requirements.  The Military Pick
    		has higher requirements, but has a base attack speed of -10, as
    		opposed to the Crystal Sword, with lower requirements, and a
    		base attack speed of 0.  Your choice here.  Although this
    		choice is cheaper (and in most cases, offers more damage than
    		that of the second, more expensive option), you will need to
    		place extra skill points into Zeal.
    	Option 2) 5-Socket War Scepter w/ +3 Zeal (5x Max Dmg Jewels)
    		This weapon is ideal for the lv18 Zealot.  It offers an extra
    		three skill points into Zeal, and you will only need to place
    		one hard skill point into Zeal in order to be able to hit five
    		targets per attack.  This saves you skill points, which you can
    		place into Might or Sacrifice.  However, a 5-socket War Scepter
    		with +3 to Zeal is extremely hard to find, but if you can find
    		or afford one, go for it.
    
    ARMOR:		Twitchroe [Unique Studded Leather Armor] (Maximum Damage Jewel)
    	Because you are now higher level, you have access to many more items-
    	one of which is Twitchroe, an extremely good and stable LLD armor. 
    	Each and every one of this armor's mods are extremely helpful- 20%
    	increased attack speed, 20% faster hit recovery, 25% increased chance
    	of blocking, +10 strength, and +10 dexterity.  With Twitchroe, you will
    	be spared many stat points- using this build, you don't need to put ANY
    	stat points into dexterity to hit 75% block; your items do it for you.
    	Socket your Twitchroe using the quest in act five, and place a maximum
    	damage jewel (most people like to place their best in a 60 defense
    	Twitchroe) in it.
    
    SHIELD:		4-Socket Aerin Shield (4x Maximum Damage Jewels)
    	Although shields that are not magically enchanced do not offer faster
    	block rate, Paladins have one of the fastest block rates out of all
    	seven character classes.  The shield is the main reason why Paladins
    	are dominant in LLD- it offers four extra sockets for maximum damage
    	jewels, increasing your damage by a whole lot.  If possible, get a
    	Heraldic Shield with high Enchanced Damage and Attack Rating mods.
    	(These mods come with nonmagical Paladin Auric Shields).  Damage and 
    	attack rating range from nothing to around 60 ED / 120 AR.  There is a
    	also a reason behind not using a Crown Shield (which has more defense
    	and block, and is lv18 requirement)- it has a higher strength
    	requirement.  However, if you find an absolutely perfect shield (ED and
    	AR), you can use it if you'd like.
    
    GLOVES:		Death's Hand [Set Leather Gloves]
    	Along with Death's Guard, you will be offered a 30% increased attack
    	speed mod, which will greatly increase your Zeal speed.  Nothing else
    	to say, not like much is needed.
    
    RING:		Angelic Halo
    	This ring, along with another ring and the Angelic Wings amulet are 
    	used for 99% of	melee LLDs that rely on attack rating to get their 
    	attack through.	When equipped with the rings, you get a +10 dexterity 
    	bonus, and tons	of attack rating.
    
    BELT:		Death's Guard [Set Sash]
    	Another extremely helpful piece of equipment, Death's Guard offers the 
    	mod "Cannot be Frozen", which is EXTREMELY helpful, and I don't suggest
    	going to duel until you get this item.  It also offers 30% increased
    	attack speed when you tote the gloves of this set, which will further
    	help you speed up your killing.
    
    RING:		Angelic Halo
    	See above ring for details.
    
    BOOTS:		Cow King's Hooves
    	These boots are one of the most preferred among mid LLDs.  Take out all
    	of the useless mods, and you have an amazon +20 to dexterity, one of
    	the most additions to a stat you will ever see on an LLD item.  This
    	will give you LOTS of extra life- 20 vitality points worth.  It also
    	has a decent amount of run and walk, which makes it the ideal boots for
    	your Paladin.
    
    CHARMS:		+15 life small Charms
    	You don't really need much attack rating and hit recovery- Twitchroe
    	takes care of it for you.  However, many advanced players like to use
    	Grand Charms with maximum damage, attack rating, and life, all on one
    	charm.  If you fill your inventory up with life charms, you can hit
    	over 1,000 life, and combine that with over 1,000 damage and 1,000
    	attack rating, and you have a Paladin capable of many things.
    
    [][][]SKILLS[][][]
    	The skill placement of this character is pretty basic, since this type
    of Paladin is geared mainly towards melee duels.  However, with a point into
    Charge (which most people will do), you will be able to catch spellcasters,
    runners, and ranged opponents.
    
    X Might
    	Your main aura- it will get more damage than a level 1 Concentration,
    	and Zeal itself is already uninterruptable.  Might will also serve as
    	a synegy to boost up your Charge damage.  Place one point into Might,
    	and when you finish with your other skills, put any remaining points
    	here.
    X Holy Fire
    	If you choose to have a point in Holy Freeze to slow down opponents,
    	you'll obviously need a point here, in its prerequisite.
    X Holy Freeze
    	Holy Freeze is useful in catching and slowing down an opponent.
    	However, to many, Holy Freeze is bad mannered, and shunned upon.  A
    	point can go here if you desire, but I would suggest against it.
    X Sacrifice
    	Toss a point in here, and once you get Zeal to your desired level, try
    	and max out Sacrifice, as it's a synergy to Zeal and will boost your
    	damage up more than if you max Might first.
    X Zeal
    	The number of points in Zeal will depend on your equipment- have just
    	enough points in which you will be able to hit 5 targets per attack.
    	With a +3 Zeal Scepter as your primary weapon, only one skill point
    	is needed in here.
    X Smite
    	A prerequisite for Charge and a possible finisher, as Smite is
    	unblockable and never misses.  One point in here if you wish to use
    	Charge, which is strongly suggested.
    X Charge
    	A nice skill to catch runners, spellcasters, or ranged opponents, and
    	can do massive damage when you place more points into Might.  Although
    	a few Zealots don't have any points in Charge to raise their Zeal
    	damage, I strongly suggest tossing a point here.
    
    [][][]STATS[][][]
    Strength:	Enough for equipment
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	strength (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 70.  Any points saved in strength because of
    	equipment should go to vitality.
    
    Dexterity:	Enough for equipment and 75% block
    	Since each stat point wasted will make a difference, put on all your 
    	equipment before assigning stat points.  Items that add extra to 
    	dexterity (jewels in your helm and armor, rare/magical boots, amulet, or
    	rings) should be accounted for.  Your strength (with all your equipment
    	on) shouldn't exceed 70.  Any points saved in dexterity because of
    	equipment should go to vitality.  If you use an Aerin Shield and follow
    	all the equipment suggestions of this guide, you should be able to
    	achieve max block with base dexterity.
    
    Vitality:	All extra points
    	Even if you can finally wear all your high strength equipment, what's
    	the use when you die all the time?  Try and save as many points in
    	strength and dexterity as you can.
    
    Energy:		Base
    	As a melee dueler, you won't be relying on a heavy mana costing skill,
    	so not many points in energy are needed.  You can sneak in mana potions
    	if you choose to, or have jewels with maximum damage and "Damage Taken
    	Goes to Mana" as a secondary mod, which will allow you to replenish
    	mana when you take damage.
    
    [][][]STRATEGY[][][]
    	As a melee LLD, there isn't much strategy to dueling other melee
    characters with your Paladin.  Your standard strategy is probably to set your
    main aura on right-click, and Zeal on your left-click, and click on your
    opponent and hold until they run away or either of you die.  If your opponent
    does run away, you may switch to Charge and quickly take what's left of them
    out.  This is an effective finisher, and you can also Charge into the fray to
    begin the duel.  Your damage should be enough to kill most, if not all, of non-
    LLD characters under lv30 with little-to-no effort.
    	When you're against a spellcaster or ranged opponent, or one that just
    likes to run, Charge at them (hotkey Charge and Zeal on your left click so your
    aura will remain while you're charging), and when you reach them, switch to
    Zeal and chop (or bludgeon) away.
    	Your damage, life, and attack rating can be well over 1,000 each.  An
    absolutely perfect Zealot has the capabilities of taking down many high level
    characters without being hurt much.
    ------------------------------------------------------------------------------
    
    ------------
    -VI Credits-
    ------------
    	First off, I'd like to thank TheGreatEnigma (Belarathon), who was
    formerly one of the top lv9 Assassins on USEast Ladder Softcore season 1. He
    contributed much information to me, and this guide, and inspired me further in
    LLDing, and is, in many peoples' eyes, including me, one of the best LLDers
    Battle.net has seen.
    	Next, I'd like to thank the great guy who wrote the level 9 Assassin 
    guide on, Warchicken.  Although his guide isn't as great as Nick Miller's, it
    was what got me started LLDing and gave me my first character.
    
    More credits as follows:
    AZNrock71 <-- Introduced me to Diablo II back in Classic.
    Tez <-- Helped me alot in my early years with his uber characters...
    Chadlique <-- Along with Tez and I, created the TJC characters that helped me 
    	furthermore understand PvP.
    XxNeoxX <-- Built my lv12 Paladin on Single Player for me to test.  I still
    	owe him money or something.
    Nick Miller <-- His level 9 Assassin Guide can be found here down in the 
    	sources, great guy :)
    TwistedBoner (renoBdetsiwT) <-- Helping me out with my Necromancer.  And ripping
    	me off in trades.
    Mr.snuggles10 (Squall) <-- Introducing me to Twisted and TheGreatEnigma, and 
    	helping out on my Assassin and Paladin.
    Blizzard <-- For making this great game...
    GameFAQs <-- For letting me post this guide up.
    The wonderful people on GameFAQs <-- For contributing information here and
    	there.
    
    Sources:
    GameFAQs.
    	(http://www.gamefaqs.com)
    LLD101.
    	(http://www.lld101.com)
    Miller, Nick; Level 9 Assassin Build.
    	(http://members.shaw.ca/BuzzardB/9Assassin.htm)
    RPG Forums @ Diabloii.net.
    	(http://www.rpgforums.com)
    Warchicken; Level 9 PvP Assassin Guide v1.0.  
    	(http://www.diabloii.net/strategy/x-guides/asn-lvl9pvp.php)
    
    -----------------
    -VII Legal Stuff-
    -----------------
    	Don't be an idiot.  Don't use this guide unless you have my permission;
    even when you do, properly cite it and give me credit.
    	This guide can be put up at LLD101, GameFAQs.com, and s7.invisionfree
    DII message boards.
    	Send any errors, etc...  to MysticFalcon182@redwall.net.  If you send me 
    hate mail, I will eat your sixteenth born child.  If you won't have one, I'll 
    just ignore your message.  Of course, I won't touch any attachments, so doesn't
    expect me to "look at a single player file" or anything.  More because I'm lazy
    than afraid of a virus.
    
    --------------
    -VIII Updates-
    --------------
    02-21-05 Updating again.
    12-11-04 Added ASCII; sad to say, but I'm quitting Diablo II, and this will be
    		my final update.
    11-24-04 Updating, more to come soon.
    11-16-04 Rewriting guide.
    04-16-04 Updates galore!  Stat and skill fixes, along with strategies.
    04-09-04 Updates...  Added where to find items.
    03-23-04 Revising and will soon send in again.
    03-22-04 Rejected because of margins :(
    03-20-04 Posted on GameFAQs and awaiting their approval.
    
    -------------------------------------------------------------------------------
    Copyright (C) 2004, Jonathan Ho.
    You can't use this guide or any part of it without written consent by [me,] the
    author.  Also protected by international copyright laws.
    -------------------------------------------------------------------------------