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    1.11 Fire-Trapper FAQ by AceOfSpadezz

    Version: 1.00 | Updated: 07/26/07 | Printable Version | Search Guide | Bookmark Guide

    Diablo 2 : Lord of Destruction Fire Trapper guide (1.11)
    -V1.0 (7/25/07)
    -By AceOfSpadezz
    
    
    DISCLAIMER:
               This guide is only for private use. It may not be sold or reposted 
    on any website,  magazine, book, etc. You may print it out and distribute it 
    if you wish but you cannot sell it without letting me know and I will most
    likely let you do it if you tell me. This guide can only be posted on and by
    GameFaqs.com or any other CNET owned site but no others. If you wish to put it
    on a personal website let me know beforehand and you will not be punished for 
    violating a copyright. This guide is property of AceOfSpadezz. My e-mail 
    address will be posted in the "Contact Info." part of the guide.
    =====================
    - TABLE OF CONTENTS -
    =====================
    
    I.      Version History
    II.     Purpose of the Guide
    III.    Overview of the Assassin
    IV.     Skills*
        A. Traps
        B. Shadow Disciplines
        C. Martial Arts
        D. Skill Placement
    V.      Attributes
    VI.     Equipment
        A. "Elite" Equipment
        B. "Decent" Equipment
    VII.    Charms
    VIII.   Mercenary
    IX.     FAQ's 
    X.      Contact Info.
    XI.     Credits
    
    
    * When ever I mention any skill damage, radius, duration, or any other stat 
    regarding the skill I will be looking at the stats of the skill with all of 
    the suggested equipment, stat allocation, skill allocation, and mercenary
    bonuses such as auras, that the build in this guide suggests.
         
     
    I. VERSION HISTORY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1.0 (7/25/07) Newly released.
    
    
    
    
    II. Purpose of the Guide
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The purpose of this guide is to help readers build an Assassin that uses the 
    Fire based traps of the Traps skill tree. I will explain what items to use, 
    stat allocation, skill point allocation, mercenary  information and what 
    charms to have in the inventory. This build is merely a suggestion and if you 
    think that you should build the character otherwise do what you think is best.
    This character is somewhat expensive to make in with the "Elite equipment" but
    quite cheap with the "Decent equipment." 
    
    
    III.    Overview of the Assassin
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The Assassin is one of the best characters in Diablo 2. She is very, very,
    cheap and most kinds of Assassins own everything in dueling. She is also
    very balanced character that can specialize in melee or casting type skills.
    The Trapper is a very overpowered character when it is correctly built. The 
    Martial Artist is not as overpowered as the Trapper but can deal with any type
    of monster because they can do all kinds of elemental damages. The Kick-Sin
    uses the skill Dragon Talon which kicks a billion times and does a lot of 
    damage. You will be a Trapper that will specialize in the fire traps.
    
    Pros: Traps are very overpowered and it doesn't take much to totally kick the
          crap out of anyone.
    
          Traps are virtually risk free because you can place them, sit back, and
          watch the fireworks.(Literally)
    
          If you surround your self in traps you are totally immune to melee 
          attackers; unless of course they have high resistances to fire.
    
    Cons: Fire traps are slower than lightning traps.
    
          Wake of inferno has a low radius of fire until wake of fire is maxed.
    
          A lot of monsters in the higher levels of hell have immunities to fire.
     
          Not as overpowered as a lightning trappers.
    
    
    IV. Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Trained in the ways of the Vizjerei to use stealthy and ruthless manuevers to
    hunt down rouge mages, sorcerers, and witches. The shadow disciplines let the
    Assassin use her mind and stealth to surprise her enemies. The Martial Arts 
    let her use her body as a weapon and the traps let her land many surprise hits
    on the unsuspecting enemy. You will only be maxing out traps but no Assassin
    is complete without a little mix of shadow disciplines.
    
    The first sentence in the description may just be a metaphor in some skills
    so don't be dissapointed when you don't the exact effect my description says.
    
    
                                    =+=+=+=+
                                    A. Traps
                                    =+=+=+=+
    
    You will focus on the middle row of skills in this skill tree. You will have 
    to waste a couple of points because you have to learn death senrty. "Why max 
    death senty out? This is a lightning trap!", you say. Well believe it or not
    death sentry has fire damage because of corpse explosion therefore it serves 
    as a synergy for your fire traps.
    
    Don't even think about learnig the stupid Blade "traps" because they suck
    and it would be a waste of skill points.
    
    ++++++++++
    Fire Blast
    ++++++++++
    Required Level: 1
    Effect: Throw a small grenadde that burns all foes within the small radius. A
    nice crowd control skill to have in Normal Acts 1 and 2, but sucks in every
    other place. Rain hell on your foes with this while your better traps do their
    job. Bad by itself; good on a team of traps. You may think its kinda shitty
    but its a synergy.
    
    20 points; Max it!
    
    +++++++++
    Shock Web
    +++++++++
    Required Lvl: 6 
    Effect: Throw a net of spikes that spark up on contact with the floor. Good 
    for lightning trappers bad for you. Use this as a pre-requisite for death 
    sentry.
    
    1 point as a pre-requsite.
    
    +++++++++++++++++++
    Charged Bolt Sentry
    +++++++++++++++++++
    Required Lvl: 12 
    Effect: Set up a small device that emits small quantities of charged bolts.
    The most basic of the sentries is also the crappiest. I'm not even gonna waste
    my time saying anythin else.
    
    1 point as a pre-requiste.
    
    ++++++++++++
    Wake of Fire
    ++++++++++++
    Required Lvl: 12
    Effect: Summon a small device that releases waves of fire in the shape of a 
    "V" to cook your foes. A pretty nice skill to take out lower monsters in 
    normal and nightmare but this skill is crap in hell. Has a really nice effect 
    but this made "Blizzard" make it do a rather low amount of damage. Use it in
    midlevel dueling if your gonna use it in duels at all. It is a synergy so you
    know what that means.
    
    20 points; Max it!
    
    ++++++++++++++++
    Lightning Sentry
    ++++++++++++++++
    Required Lvl: 24
    Effect: Set a trap that fires lightning to fry up your enemies. May be the 
    best trap at the disposal of the Assassin; sadly you won't be using it. It can
    do up to 20k-30k damage but its minimum damage stays around 1-15 making sort 
    of crap.
    
    1 point as a pre-requisite.
    
    +++++++++++++++
    Wake of Inferno
    +++++++++++++++
    Required Lvl: 24
    Effect: Set a trap the fires Infernos to incenerate your opponents. You will 
    be using this skill to deal most if not all of your damage. Technically it
    does more maximum damage than lightning sentry but it has less synergies which
    makes it weaker in the long run. Don't worry if you do less damage than your 
    lightning counterpart because you'll at least always land around 1k-2k while
    lightning has a pretty high chance of doing low damage.
    
    20 points; Max it!
    
    ++++++++++++
    Death Sentry
    ++++++++++++
    Required Lvl: 30
    Effect Set a trap that fires lightning to fry up your enemies but also explode
    thier remains to add even more damage. May seem better than lightning sentry 
    but because it has another effect it does less lightning damage. Crappy for 
    active use for a fire trapper but it adds a passive synergy boost so max it.
    
    20 points; Max it!
    
    
                                 *^*^*^*^*^*^*^*^*^*^*
                                 B. Shadow Disciplines
                                 *^*^*^*^*^*^*^*^*^*^*
    Trained to use stealthy manuevers to give her an edge the Assassin gets even 
    more powerful when these are maxed out. These are like the Paladin's Auras,
    and the Amazon's Passive and magic skills. The aura-like skills are Fade
    and Burst of speed which make an aura like figure appear under your feet.
    The passive-like skills add damage and let the Assassin block while having two
    claw class weapons. The magic-like skills summon shadows and lower defenses of
    monsters. Some Shadow skills will be left out because they will not be needed.
    
    
    ************
    Claw Mastery
    ************
    Required Lvl: 1
    Effect: Train yourself to weild claw class weapons. Adds AR and damage to all 
    of your attacks with a claw type weapon. Since you will not be hitting people 
    with claw you will not need this need this skill.
    
    1 point as a pre-requisite.
    
    **************
    Burst of Speed
    **************
    Required Lvl: 6
    Effect: Focus your energy into your stealth and increase your run and attack
    speed. This skill adds IAS and faster run speed. This may be the shadow skill
    of your choice. "Why?", you ask. Trap casting speed is not based on FCR but 
    IAS (Don't worry if you are surprised I was to when I figured this out also).
    If you want cast rate use this or you can use fade.
    
    1 point as a pre-requisite for fade
                 OR
    All of yoour extra points left over after maxing out all suggested skills.
    
    **************
    Psychic Hammer
    **************
    Required Lvl: 6
    Effect: Use your mental energies to knockback the targeted monster. Crappy ass
    skill that should never be used as a real skill.
    
    1 point as a pre-requisite.
    
    ****************
    Cloak of Shadows
    ****************
    Required Lvl: 12
    Effect: Use your stealth and sneak up on your enemies for a surprise attack.
    Lowers enemies light radius all the way, lowers their defense, and gives you
    a defense bonus. This skill is a must have for any Assassin. Use this skill
    before fighting an army of monsters and you'll find that they will be very 
    easily defeated.
    
    1 point as a pre-requisite and let your +skills do the rest.
    
    ************
    Weapon Block
    ************
    Required Lvl: 12
    Effect: Use dual claws in the same way you would use a shield to block. A very
    good skill to have considering if you will not be using a shield to block. 
    Put in all your extra skill points into this skill so you won't have to worry 
    about dying as often.
    
    1 point as a pre-requisite and let your +skills do the rest.
    
    ****
    Fade
    ****
    Required Lvl: 18
    Effect: Turn yourself into a shadow so elemental and physical damages have 
    less of an effect on you. Also reduces curse duration. This skill adds massive
    resists and it also has a hidden effect. It has a "Damage reduced by X%" on it
    but the skill itself doesn't list it. Every level into fade will give one more
    percent of damage reduction with a cap of 50%. Also good for getting rid
    of annoying ass Iron Maiden and Decrepify. Cannot be used at same time as 
    burst of speed. Also reduces shrine duration = to -curse duration.
    
    All of yoour extra points left over after maxing out all suggested skills.
                             OR
    None if you are going to use Burst of Speed
    
    **************
    Shadow Warrior
    **************
    Required Lvl: 18
    Effect: Summon your own shadow to do your bidding. Summon a warrior that looks
    almost exactly like you. Gets defense every level and always does what skills
    you have on your buttons. Pretty good skill but shadow master is better.
    If you will be using shadows I suggest you don't use this one. Because it will
    use what skills you have on your buttons which means it will use traps. Her 
    traps are always going to be low level and her traps can "overwrite" your's 
    because only a total of 5 traps can be placed at once. Has a 6 second cast
    delay.
    
    0 points 
       OR
    1 point as a pre-requisite.
    
    **********
    Mind Blast
    **********
    Required Lvl: 24
    Effect: Channel a stream of mental energy to damage and stun your enemies. Has
    a chance to convert your target(s) to do your dirty work. A good skill to use 
    in both PvP and PvM to stun them so they stay still so your traps land more 
    blows.
    
    0 points 
       OR
    1 point and let your +skills do the rest.
    *************
    Shadow Master
    *************
    Required Lvl: 30
    Effect: Summon your own shadow to do your bidding but this time her advanced
    shadow training gives her access to all of the Assassin skills, even ones you 
    don't even have yet. This shadow gains resists per level instead of defense.
    This should be the shadow of your choice because it casts all buff skills:
    Blade shield, venom and fade or burst of speed. Completly optional but it's 
    good to have for a distraction. Has a 6 second cast delay.
    
    
    0 points or
    1 point and let your +skills do the rest.
    
                                 
                                 +=+=+=+=+=+=+=+
                                 C. Martial Arts
                                 +=+=+=+=+=+=+=+
    Forget these even came into existance. You will not be needing any of these 
    skills at all. Don't even bother clicking on the skill tab at all.
    
                                 
                                 -.-.-.-.-.-.-.-.-.
                                 D. Skill Placement
                                 -.-.-.-.-.-.-.-.-.
    In all you get 110 skills; 98 from leveling, 12 from quests. Here is the best
    way of building this character:
    
    20 points into Wake of Inferno
    20 points into Death Sentry
    20 points into Wake of Fire
    20 points into Fire Blast
    
    Plus the recommended optional skills:
    1 point into Claw Mastery
    1 point into Cloak of Shadows
    1 point into Psychic Hammer
    1 point into Shadow Warrior
    1 point into Mind Blast
    1 point into Shadow Master
    
    The 20 leftover skills go into Weapon Block(if not using shield) and Fade or 
    Burst of Speed.
    
    
    V. Attributes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Strength- Just have enough strength to wear your items. Strength should be 
    kept at a base of 125-135 for those that will be using "Shadow Dancer". If you
    won't be using these keep it at a base of no more than 125.
    
    Dexterity- Have enough to wear your items. Your base should stay at the max 30
    if you'll be using HotO and CtA flails. But the dex required can vary if you
    will use the +3 to traps claw because that can be on a variety of claw-class 
    weapons.
    
    Vitality- Dump all of you extra points into this cuz your gonna have kinda low
    defense and block%. 
    
    Energy- If you really need to put in at the most 10 points into this. Mana 
    will be an issue due to the high mana cost of Traps, but If you will be using
    an Insight weapon on your merc than forget about energy.
    
    VI. Equipment
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In this section I will put two lists of equipment: "Elite" equipment, items
    that put you at full potential and "Decent" Equipment, items that make the 
    character at average power. All Runewords, Runes, and Items will have listed
    all the mods on them and what to make them out of. The weapon 1 part will
    have dual weapons on it.
    
    See the FAQ's Sections for info on the +fire skills items and Upping items.
    I HIGHLY RECOMMEND THAT YOU READ IT!!!!!!!!
    I HIGHLY RECOMMEND THAT YOU READ IT!!!!!!!!
    I HIGHLY RECOMMEND THAT YOU READ IT!!!!!!!!
    
    
    A. "Elite" Equipment
    ===============================
    Weapons or Weapon on switch one
    ===============================
    *The Assassin can use two claw class weapons at the same time but only claw 
    class and no others. This section has an option of using either two claws, a 
    claw and a shield, or a flail and a shield. The Claws and shields listed are
    expensive as hell.
    
    *********+
    Dual Claws
    **********
    If you will be using the dual claws option the only way to go is with:
    
    "Cunning (Claw Class Weapon)" (Magical)
    Required Level: 45 (if low claws, elites may require more)
    Required Strength: ?
    Required Dexterity: ?
    +3 to Traps
    Fill all sockets with:
    
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 29 Blaze When You Level-Up
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    
               OR
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 31 Meteor When You Die
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    
    Notes: Use lower weapons such as "Claws". These need to be socketed 3 for them
    to be the best. If you socket these with the Larzuk quest I believe you'll get
    at least 2 sockets. Go with all perfect, meteor on death jewels.
    
    ***************
    Claw and Shield
    ***************
    "Cunning (Claw Class Weapon)" (Magical)
    Required Level: 45 (if low claws, elites may require more)
    Required Strength: ?
    Required Dexterity: ?
    +3 to Traps
    
            AND
    
    "Jeweler's Monarch of Deflecting" (Magical)
    Required Level: 55
    Required Strength: 156
    Defense: 133-148 (Varies)
    +4 Sockets
    +20% Increased Blocking
    +30% Faster Block Rate
    
    Fill all sockets with:
    
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 29 Blaze When You Level-Up
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    
               OR
    "Rainbow Facet" Jewel
    Required Level: 49
    100% Chance To Cast Level 31 Meteor When You Die
    Adds 17-45 Fire Damage
    +3-5% To Fire Skill Damage (varies)
    -(3-5)% To Enemy Fire Resistance (varies)
    
    Notes: Use lower weapons such as "Claws". These need to be socketed 3 for them
    to be the best. If you socket these with the Larzuk quest I believe you'll get
    at least 2 sockets. Go with all perfect, meteor on death jewels.
    
    **************************
    Non-Claw Weapon and Shield
    **************************
    For the casters no weapon beats HotO. Also use the MOnarch stated above:
    
    "Heart of the Oak"
    4 Socket Maces
    Ko + Vex + Pul + Thul
    
    +3 To All Skills
    +40% Faster Cast Rate
    +75% Damage To Demons
    +100 To Attack Rating Against Demons
    Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
    7% Mana Stolen Per Hit
    +10 To Dexterity
    Replenish Life +20
    Increase Maximum Mana 15%
    All Resistances +30-40 (varies)
    Level 4 Oak Sage (25 Charges)
    Level 14 Raven (60 Charges)
    +50% Damage To Undead
    
    "Jeweler's Monarch of Deflecting" (Magical)
    Required Level: 55
    Required Strength: 156
    Defense: 133-148 (Varies)
    +4 Sockets
    +20% Increased Blocking
    +30% Faster Block Rate
    
    Notes: Make HotO in a Flail for lower requirements. Fill all sockets in shield
    with Rainbow Facets that add fire damage.
    
    ==========
     Weapon 2
    ==========
    Your secondary weapon is usually adds a pre-buff. The best choice is "Call to 
    Arms" abbreviated CtA on the realms:
    
    "Call To Arms"
    5 Socket Weapons
    Amn + Ral + Mal + Ist + Ohm
    
     +1 To All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)
    +1-6 To Battle Orders (varies)
    +1-4 To Battle Cry (varies)
    Prevent Monster Heal
    Replenish Life +12
    30% Magic Find
    
    Notes: Use a Flail or Crystal Sword for lower Dexterity Requirements
    
    ==========
     Shield 2
    ==========
    Use this to add +skills to the warcries on the CtA:
    
    "Spirit"
    4 Socket Shields
    Tal + Thul + Ort + Amn
    
    +2 To All Skills
    +25-35% Faster Cast Rate (varies)
    +55% Faster Hit Recovery
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana (varies)
    Cold Resist +35%
    Lightning Resist +35%
    Poison Resist +35%
    +3-8 Magic Absorb (varies)
    Attacker Takes Damage of 14
    (Ladder Only)
    
    Notes: Make out of a Monarch(133-148 Def, Lvl 54 Req, 156 Str Req)
    
    ==========
    Body Armor
    ==========
    For you to be able to sneak up on your enemies even more you will need to 
    teleport. FOr this to happen you must wear the "Enigma" runeword:
    
    "Enigma"
    3 Socket Body Armor
    Jah + Ith + Ber
    
    +2 To All Skills
    +45% Faster Run/Walk
    +1 To Teleport
    +750-775 Defense (varies)
    + (0.75 Per Character Level) +0-74 To Strength (BCL)
    Increase Maximum Life 5%
    Damage Reduced By 8%
    +14 Life After Each Kill
    15% Damage Taken Goes To Mana
    + (1 Per Character Level) +1-99% Magic Find (BCL)
    
    Notes: Make out of a:
    
    "Superior Archon Plate"
    Required Level: 63
    Required Strength: 103
    +5%-15% Enhanced Defense
    +x-xx Durability
    
    ======
    Helmet
    ======
    The best helm for any caster is without a doubt is the "Harlequin Crest", 
    commonly called "Shako" on the realms. Its nice for the life, mana, damage
    reduction, and +skills.
    
    "Harlequin Crest" Shako
    Defense: 98-141 (varies)
    Required Level: 62
    Required Strength: 50
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes
    
    Notes: Socket with a Rainbow Facet for damage or an Um Rune for more resists.
    
    ======
     Belt
    ======
    The best choice for the casters is the "Arachnid Mesh" for giving max mana %, 
    +skills, and FCR. 
    
    "Arachnid Mesh" Spiderweb Sash
    Defense: 119-138 (varies)(Base Defense: 55-62)
    Required Level: 80
    Required Strength: 50
    16 Boxes
    +90-120% Enhanced Defense (varies)
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)
    
    Notes: None
    
    =====
    Boots
    =====
    Every build of Assassin needs to have "Shadow Dancer".  Adds some to the 
    shadow disciplines skills which could mean the difference between life and 
    death. It can't hurt to have more dex and FHR also.
    
    "Shadow Dancer" Myrmidon Greaves
    Defense: 122-144 (varies)(Base Defense 62-71)
    Required Level: 71
    Required Strength: 167
    Assassin Kick Damage: 83-149
    +70-100% Enhanced Defense (varies)
    +1-2 To Shadow Disciplines (Assassin Only) (varies)
    +30% Faster Run/Walk
    +30% Faster Hit Recovery
    +15-25 To Dexterity (varies)
    Requirements -20%
    (Ladder Only)
    
    Notes: Really high Str Requirements.
    
    ======
    Gloves
    ======
    There are two choices for this category.
    
    If you want faster trap cast rate then go with these. (Remember Trap cast rate
    depends on attack speed).
    
    "Lava Gout" Battle Guantlets
    Defense: 120-144 (varies)(Base Defense: 39-47)
    Required Level: 42
    Required Strength: 88
    +150-200% Enhanced Defense (varies)
    2% Chance To Cast Level 10 Enchant On Striking
    Half Freeze Duration
    Adds 13-46 Fire Damage
    +20% Increased Attack Speed
    Fire Resist +24%
    
    If you want +1 to all Fire Traps(See FAQ's section) then go with these:
    
    "Magefist" Light Guantlets
    Defense: 24-25 (varies)(Base Defense: 9-11)
    Required Level: 23
    Required Strength: 45
    +20-30% Enhanced Defense (varies)
    +10 Defense
    +1 To Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
    
    Notes: Up these if you can. (See FAQ's for details)
    
    ==========
     Jewelery 
    ==========
    The jewelery suggested is very expensive and could take a lot of HRs to get.
    
    ========
     Amulet
    ========
    No doubt about it the best choice is:
    
    "Mara's Kaleidoscope" Amulet
    Required Level: 67
    +2 To All Skills
    All Resistances +20-30 (varies)
    +5 To All Attributes
    
    But this works also: 
    
    "Seraph's Hymn" Amulet
    Required Level: 65
    +2 To All Skills
    +1-2 To Defensive Auras (Paladin Only) (varies)
    +20-50% Damage To Demons (varies)
    +150-250 To Attack Rating Against Demons (varies)
    +20-50% Damage To Undead (varies)
    +150-250 To Attack Rating Against Undead (varies)
    +2 To Light Radius
    (Ladder Only)
    
    If you really can't get either of these then use:
    
    "The Rising Sun" Amulet
    Required Level: 65
    +2 To Fire Skills
    2% Chance To Cast Level 13-19 Meteor When Struck (varies)
    + (0.75 Per Character Level) 0-74 Fire Absorb (Based On Character Level)
    Adds 24-48 Fire Damage
    Replenish Life +10
    +4 To Light Radius
    
    Notes: For Mara's get a high res one. For Seraph's get a 1 to def. auras for 
    lower worth requirements. If you wear the Rising SUn you are totally immune
    to fire
    
    =======
     Rings
    =======
    The best ring for Casters, is one of the most popular rings, "The SoJ".
    
    "The Stone of Jordan" Ring X2
    Required Level: 29
    +1 To All Skills
    Increase Maximum Mana 25%
    Adds 1-12 Lightning Damage
    +20 To Mana
    
    Notes: Adds a crapload of mana.
    
    
    B. "Decent" Equipment
    The decent equipment is for either midlevel players that have leeter items or 
    poorer players that can't afford the best items. In other words this equipment
    mediocre to average.
    
    ==========
     Weapon 1
    ==========
    One of the few low level items that is of any use is the "Spirit" Runeword in
    swords. Adds a lot of FCR, mana, and life. "Suicide Branch", the cheapest of
    the options, is hard to find cuz nobody uses it, but has some pretty nice mods
    
    "Spirit" 
    Tal + Thul + Ort + Amn 
    4 Socket Swords
    
    +2 To All Skills                                 
    +25-35% Faster Cast Rate
    +55% Faster Hit Recovery
    Adds 1-50 Lightning Damage
    Adds 3-14 Cold Damage 3 Second Duration 
    +75 Poison Damage Over 5 Seconds
    7% Life Stolen Per Hit
    +250 Defense Vs. Missile
    +22 To Vitality
    +89-112 To Mana 
    +3-8 Magic Absorb
    
    "Suicide Branch" Burnt Wand
    One-Hand Damage: 8 To 18 
    Required Level: 33
    Required Strength: 25
    +50% Damage To Undead
    +1 To All Skills
    50% Faster Cast Rate
    Increase Maximum Mana 10%
    All Resistances +10
    +40 To Life
    Attacker Takes Damage of 25
    
    ALso there are two fairly low items that give +to fire skills:
    
    "Hexfire" Shamshir
    One-Hand Damage: (59-61) To (97-102) (78-81.5 Avg)
    Required Level: 33
    Required Strength: 58
    Required Dexterity: 58
    +140-160% Enhanced Damage (varies)
    Adds 35-40 Damage
    +3 To Fire Skills
    Level 6 Hydra (36 Charges)
    Ignore Target's Defense
    Fire Resist +25%
    10% To Maximum Fire Resist
    
             OR 
    
    "Hellplague" Long Sword
    One-Hand Damage: 5 To (32-34) (18.5-19.5 Avg)
    Required Level: 22
    Required Strength: 55
    Required Dexterity: 39
    +70-80% Enhanced Damage (varies)
    +2 To Fire Skills
    Adds 25-75 Fire Damage
    Adds 28-56 Poison Damage Over 6 Seconds
    5% Life Stolen Per Hit
    5% Mana Stolen Per Hit
    
    
    Notes: Make spirit out of a Crystal or Broad Sword to make it less 
           requirements. Spirit Sword is easier to make than a Spirit Shield.
    
    ==========
     Weapon 2
    ==========
    CtA is the best weapon to add pre-buffs which really help out a lot.
    
    "Call To Arms" 
    Amn + Ral + Mal + Ist + Ohm 
    5 Socket Weapons 
    
    +1 To All Skills					     
    +40% Increased Attack Speed                                   
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)
    +1-6 To Battle Orders (varies)
    +1-4 To Battle Cry (varies)
    Prevent Monster Heal
    Replenish Life +12
    30% Magic Find
    
    Notes: Since this is the poor section go with a 1 BO CtA.
    
    ================
     Sheild 1 and 2
    ================
    The cheapest good sheild is the "Lidless Wall" just called "Lidless" on the 
    realms. One of the best shields for a caster cuz it adds mana, FCR, and
    +skills. This shield has better defense than spirit but doesn't have any 
    resists :(
    
    "Lidless Wall" Grim Shield
    Defense: 271-347 (varies)(Base Defense: 50-150)
    Required Level: 41
    Required Strength: 58
    Chance to Block: 45%
    +80-130% Enhanced Defense (varies)
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill (varies)
    +10 To Energy
    +1 To Light Radius
    
                or
    
    "Splendor" 
    Eth + Lum
    2 Socket Shields 
    
    +1 To All Skills
    +10% Faster Cast Rate
    +20% Faster Block Rate
    +60-100% Enhanced Defense (varies)
    +10 To Energy
    Regenerate Mana 15%
    50% Extra Gold From Monsters
    20% Magic Find
    +3 To Light Radius
    
    Notes: Make Splendor out of a Grim Shield(50-151 def, req lvl 25, req str 58)
           If possible up the Lidless (See FAQ's for details) and put in a Perfect
           Diamond.
    
    ============
     Body Armor
    ============
    The best low armor for the caster is the "Skin of the Vipermagi" called 
    "Vipermagi" on the realms. Nice for the resists and FCR.
    
    "Skin of the Vipermagi" Serpentskin Armor
    Defense: 246-279 (Base Defense: 111-126)
    Required Level: 29
    Required Strength: 43
    +120% Enhanced Defense
    +1 To All Skills
    30% Faster Cast Rate
    Magic Damage Reduced By 9-13 (varies)
    All Resistances +20-35 (varies)
    
    Another good candidate is the "Que-Hegans Wisdom":
    
    "Que-Hegan's Wisdom" Mage Plate
    Defense: 628-681 (varies)(Base Defense: 225-261)
    Required Level: 51
    Required Strength: 55
    +140-160% Enhanced Defense (varies)
    +1 To All Skill Levels
    +3 To Mana After Each Kill
    20% Faster Cast Rate
    20% Faster Hit Recovery
    Magic Damage Reduced By 6-10 (varies)
    +15 To Energy
    
    Notes: Up these if you can. (See FAQ's for deatails)
    
    ========
     Helmet
    ========
    The best Helmet for a low caster is the "Peasant Crown":
    
    "Peasant Crown" War Hat
    Defense: 108 (Base Defense: 45-53)
    Required Level: 28
    Required Strength: 20
    +100% Enhanced Defense
    +1 To All Skills
    15% Faster Run/Walk
    Replenish Life +6-12 (varies)
    +20 To Energy
    +20 To Vitality
    
    Another decent helmet is the "Lore" Runeword:
    
    "Lore"
    Ort + Sol  
    2 Socket Helms 
    
    +1 To All Skill Levels
    +10 To Energy
    +2 To Mana After Each Kill
    Lightning Resist +30%
    Damage Reduced By 7
    +2 To Light Radius
    
    Notes: Lore is best made in a Grim Helm (Def 60-125, lvl Req 25, 58 str Req)
           Up the Peasant Crown if possible.
    
    ======
     Belt
    ======
    A very good belt for a low level caster is the "Gloom's Trap":
    
    "Gloom's Trap" Mesh Belt
    Defense: 90-102 (varies)(Base Defense: 35-40)
    Required Level: 36
    Required Strength: 58
    16 Boxes
    +120-150% Enhanced Defense (varies)
    5% Mana Stolen Per Hit
    Increase Maximum Mana 15%
    Regenerate Mana 15%
    +15 To Vitality
    -3 To Light Radius
    
    Another good candidate is:
    
    "String of Ears" Demonhide Sash
    Defense: 102-113 (varies)(Base Defense: 29-34)
    Required Level: 29
    Required Strength: 20
    16 Boxes
    +150-180% Enhanced Defense (varies)
    +15 Defense
    6-8% Life Stolen Per Hit (varies)
    Damage Reduced By 10-15% (varies)
    Magic Damage Reduced 10-15 (varies)
    
    Notes: It's better to use Gloom's Trap for the mana bonus but if you feel like
           you need the damage reduction then use the other belt. Up these if you
           can see FAQ's for details.
    
    =======
     Boots
    =======
    A good choice of boots depends on what you think you'll need the most. If you
    need mana:
    
    "Silkweave" Mesh Boots
    Defense: 112-130 (varies)(Base Defense: 37-44)
    Required Level: 36
    Required Strength: 65
    +150-190% Enhanced Defense (varies)
    30% Faster Run/Walk
    +5 To Mana After Each Kill
    Increase Maximum Mana 10%
    +200 Defense VS. Missile
    
    If you need life:
    
    "Waterwalk" Sharkskin Boots
    Defense: 112-124 (varies)(Base Defense: 33-39)
    Required Level: 32
    Required Strength: 47
    +180-210% Enhanced Defense (varies)
    20% Faster Run/Walk
    +100 Defense Vs. Missile
    +15 To Dexterity
    +5% Maximum Fire Resist
    Heal Stamina Plus 50%
    +40 Max Stamina
    +45-65 To Life (varies)
    
    Notes: Up the uniques if you can.(See FAQ's for details)
    
    ========
     Gloves
    ========
    No fire caster is complete without these:
    
    "Magefist" Light Gauntlets
    Defense: 24-25 (varies)(Base Defense: 9-11)
    Required Level: 23
    Required Strength: 45
    +20-30% Enhanced Defense (varies)
    +10 Defense
    +1 To Fire Skills
    +20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage
    
    Notes: Up these if you can.(See FAQ's for details)
    
    ========
     Amulet
    ========
    There are many choices to chose from but the cheapest is:
    
    "Eye of Etlich" Amulet
    Required Level: 15
    +1-5 To Light Radius (varies)
    +1 To All Skills
    3-7% Life Stolen Per Hit (varies)
    Adds (1-2) to (3-5) Cold Damage (varies)
    Cold Duration: 2-10 Seconds (varies)
    +10-40 Defense vs. Missile (varies)
    
    Also:
    
    "Telling of Beads" Amulet (Part of the Disciple Set)
    Required Level: 30
    +1 To All Skills
    Poison Resist +35-50% (varies)
    Cold Resist +18%
    Attacker Takes Damage of 8-10 (varies)
    
    "The Rising Sun" Amulet
    Required Level: 65
    +2 To Fire Skills
    2% Chance To Cast Level 13-19 Meteor When Struck (varies)
    + (0.75 Per Character Level) 0-74 Fire Absorb (Based On Character Level)
    Adds 24-48 Fire Damage
    Replenish Life +10
    +4 To Light Radius
    
    
    Any other magical amulets that add Resists, +Assassin or +Traps Skills will do
    
    Notes: A +3 to Traps Skills amulet is the best magical amulet to use, but 
           is very expensive.
    
    =======
     Rings
    =======
    There are two main rings to choose from:
    
    "Dwarf Star" Ring
    Required Level: 45
    Fire Absorb 15%
    Heal Stamina Plus 15%
    +40 Maximum Stamina
    +40 to Life
    100% Extra Gold From Monsters
    Magic Damage Reduced By 12-15 (varies)
    
              or
    
    "Ravenfrost" Ring
    Required Level: 45
    +150-250 To Attack Rating (varies)
    Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
    Cannot Be Frozen
    +15-20 To Dexterity (varies)
    +40 To Mana
    Cold Absorb 20%
    
    
    Notes: The unique rings are good for dueling against cold or fire based chars.
           Dwarf Star, Hexfire, and Rising Sun combo make you totally immune to
           Fire.
    
    VII. Charms
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Charms are a very helpful source of skills and attribute points. In order to
    be at the fullest power you must have a full inventory of really good charms
    These charms are very expensive and require many HRs.
    
    
    The Annihilus is one of the best charms in the game so Blizzard made limited
    1 per character. Nicknamed "Anni" on the realms.
    
    "Annihilus" Small Charm
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)
    
    
    
    The Hellfire Torch is another "uber charm" that is limited to one per 
    character. It kicks ass and no character is complete without one. Called 
    "torch" on the realms:
    
    "Hellfire Torch" Large Charm
    Required Level: 75
    25% Chance To Cast level 10 Firestorm On Striking
    +3 to random character class skills (varies)
    +10-20 To All Atributes (varies)
    All Resistances +10-20 (varies)
    +8 to light radius
    Level 30 Hydra (10 charges)
    
    Notes: Of course get a torch that adds to Assassin skills skills, duh.
    
    
    Having at least 1 of these Grand Charms makes a player more powerful. Modded
    charms are more expensive than plain ones. Called "Trap GCs" on the realms. 
    Richer players should have X9 of these. 
    
    Entrapping Grand Charm
    +1 To Traps Skills(Assassin Only)
    
    Notes: Very Expensive charms
    
    
    Fill the rest of the space up with Small Charms. Its up to you what the mods 
    are but the better(and more expensive) charms are:
    
    Serpent's Small Charm of Vita
    +13-17 Mana(varies)
    +16-20 Life(Varies)
    
    Shimmering Small Charm of Vita
    +3-5% to All Resists
    +16-20 Life(varies)
    
    VIII. Mercenary
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The ideal mercenary for the Fire Trapper is the Act 2 Desert Mercenary.
    They have an aura as soon as you get them which could benefit you and your 
    party. Go with the Normal or Hell Defensive mercs so they give you a defiance 
    aura. You could also go with the Nightmare combat or defensive to give you
    either Thorns or Holy Freeze respectively.
    
    ========
     Weapon
    ========
    For any Elemental Character there is no other weapon other than the Infinity
    Runeword:
    
    "Infinity" 
    Ber + Mal + Ber + Ist
    4 Socket Polearms 
    
    50% Chance To Cast Level 20 Chain Lightning on Kill
    Level 12 Conviction Aura When Equipped
    +35% Faster Run/Walk
    +255-325% Enhanced Damage (varies)
    -(45-55)% To Enemy Lightning Resistance (varies)
    40% Chance of Crushing Blow
    Prevent Monster Heal
    0.5-49.5 To Vitality (BCL)
    30% Magic Find
    Level 21 Cyclone Armor (30 Charges
    (Ladder Only)
    
    Another good choice due to the high mana cost of traps is:
    
    "Insight"
    Ral + Tir + Tal + Sol
    4 Socket Polearms 
    
    Level 12-17 Meditation Aura When Equipped (varies)
    +35% Faster Cast Rate
    +200-260% Enhanced Damage (varies)
    +9 To Minimum Damage
    180-250% Bonus to Attack Rating (varies)
    Adds 5-30 Fire Damage
    +75 Poison Damage Over 5 Seconds
    +1-6 To Critical Strike (varies)
    +5 To All Attributes
    +2 To Mana After Each Kill
    23% Magic Find
    (Ladder Only)
    
    Notes: Make either in a Cryptic Axe(Elite) or Partizan(Exceptional). 
    
    ============
     Body Armor
    ============
    For your trusty sidekick to have more damage you'll need a "Fort" as it is 
    called on the realms.
    
    "Fortitude" 
    El + Sol + Dol + Lo
    4 Socket Body Armor 
    
    20% Chance To Cast Level 15 Chilling Armor when Struck
    +25% Faster Cast Rate
    +300% Enhanced Damage
    +200% Enhanced Defense
    +15 Defense
    +X To Life (BCL)
    Replenish Life +7
    +5% To Maximum Lightning Resist
    All Resistances +20-30 (varies)
    Damage Reduced By 7
    12% Damage Taken Goes To Mana
    +1 To Light Radius
    (Ladder Only)
    
    Poorer Players could use:
    
    "Silks Of the Victor" Ancient Armor
    Defense: 468-514 (varies)(Base Defense: 218-233)
    Required Level: 28
    Required Strength: 100
    +100-120% Enhanced Defense (varies)
    +1 To All Skills
    5% Mana Stolen Per Hit
    +2 To Light Radius
    
                   or
    
    "Guardian Angel" Templar Coat
    Defense: 770-825 (varies)(Base Defense: 252-274)
    Required Level: 45
    Required Strength: 118
    +180-200% Enhanced Defense (varies)
    +20% Increased Chance Of Blocking
    +30% Faster Block Rate
    + (2.5 Per Character Level) 2-247 To Attack Rating Against Demons 
    (Based On Character Level)
    +1 To Paladin Skill Levels
    +4 To Light Radius
    15% To Maximum Poison Resist
    15% To Maximum Cold Resist
    15% To Maximum Lightning Resist
    15% To Maximum Fire Resist
    
    Notes: Make Merc Forts out of Etheral items as they will not break. Use an
           Archon Plate(410-524 def, 103 str req, Req Lvl. 63) Up the uniques if
           possible. (See FAQ's for details)
    
    ========
     Helmet
    ========
    There are two choices for merc helms if you're rich:
    
    "Andariel's Visage" Demonhead
    Defense: 310-387 (varies)(Base Defense: 101-154)
    Required Level: 83
    Required Strength: 102
    +100-150% Enhanced Defense (varies)
    +2 To All Skills
    20% Increased Attack Speed
    8-10% Life Stolen Per Hit (varies)
    +25-30 To Strength (varies)
    +10% To Maximum Poison Resist
    Fire Resist -30%
    Poison Resist +70%
    15% Chance To Cast Level 15 Poison Nova When Struck
    Level 3 Venom (20 charges)
    (Ladder Only)
    
             or
    
    "Crown of Ages" Corona
    Defense: 349-399 (Base Defense: 111-165)
    Required Level: 82
    Required Strength: 174
    +50% Enhanced Defense
    +100-150 Defense (varies)
    +1 To All Skills
    Damage Reduced By 10-15% (varies)
    All Resistances +20-30 (varies)
    +30% Faster Hit Recovery
    Socketed (1-2) (varies)
    Indestructible
    
    Poorer players should give their mercs:
    
    "Vampiregaze" Grim Helm
    Defense: 252 (Base Defense: 60-125)
    Required Level: 41
    Required Strength: 58
    +100% Enhanced Defense
    Adds 6-22 Cold Damage - 4 Second Duration
    15% Slower Stamina Drain
    6-8% Life Stolen Per Hit (varies)
    6-8% Mana Stolen Per Hit (varies)
    Damage Reduced By 15-20% (varies)
    Magic Damage Reduced By 10-15 (varies)
    
    Notes: Put in two Ber runes into the CoA to give 16% more dmg reduce. Up the 
           Vampiregaze if possible. (See FAQ's for details)
    
    IX.FAQ's
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    None yet since this is my first version and it is very recent but here are the 
    FAQ's I think will arise:
    
    Q:What is an HR?
    A:HR is an abbreviation for High Rune. High Runes are these Mal, Ist, Gul, Vex
      Ohm, Lo, Sur, Ber, Jah, Cham, and Zod. Zod and Gul are questionable cuz in
      recent times people have started to not count these as HRs as they have no
      uses in any good runewords. Zod is in BotD (This is very good but hardly 
      anyone makes it) and Gul isn't in any common good runewords.
      Also some people consider the Um Rune as an HR sometimes. HRs are the main 
      currency on the realms and most people use these to trade for items.
    
    
    Q:What is an Attribute Rune?
    A:They are runes that Give +10 to an attribute. They are in a lot of decent 
      Runewords so they are worth a bit.
      Io Rune     +10 to Vitality
      Ko Rune     +10 to Dexterity
      Lum Rune    +10 to Energy
      Fal Rune    +10 to Strength
    
    Q:What is FHR, FCR, IAS, and AR?
    A:FHR is Faster Hit Recovery, FCR is Faster Cast Rate, IAS is Increased Attack
      Speed, and AR is Attack Rating.
    
    Q:What is a pre-buff?
    A:A pre-buff or sometimes just called buff is a skill that you cast before
      you go into battle that adds somthing like damage or life or something in
      that neiborhood. e.g. Enchant, Battle Orders, Battle Command, Etc. 
    
    Q:What is Upping?
    A:Upping an item is when you make the base item of a unique a quality 
      higher. Example. Magefist are Light Gauntlets and therefore look exactly
      like Crusader Gauntlets and Battle Gauntlets graphicwise. Upping the
      gloves to exceptional will turn them into battle gauntlets giving them
      more base defense but also higher lvl and str requirements. UPPING TO
      ELITE IS LADDER ONLY!!!!! Upping to Exceptional is both ladder and non
      ladder. Both work in singleplayer also.
    
          To up any Armor items to exceptional you use the horadric cube recipie:
          1 Tal Rune + 1 Shael Rune +1 Perfect Diamond + Normal Unique Armor
          
          To up any Armor items to elite you use the horadric cube recipie:
          1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor
    
          To up any weapon items to exceptional you use the horadric cupe recipe:
          1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon 
    
          To up any weapon items to elite you use the horadric cube recipe:
          1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon 
    
    Q:What is up with the +Fire Skills on Magefist?
    A:The Fire skills added by Magefist can add damage to all Fire based skills
      not just the Sorceress' Fire skills. This applies to All of the Druid's fire
      elemental skills and fire claws, the Assassin's Fire traps and Fists of Fire
      the Sorc's Fire skills, the Necro's corpse explosion and Fire Golem, the
      Amazon's fire based arrows, and the Paladin's Holy and Resist Fire Auras.
      
      The +Fire skills given by "Hellclap" Short War Bow, "The Salamander" Battle
      Staff, "Hellplague" Long Sword, "Hexfire" Shamshir, and "The Rising Sun" 
      Amulet all work the same way.
    
      WARNING!: The +Fire skills given by any Magical item with the prefixes
      Burning, Blazing, and Volcanic will only give to sorc Fire skills. This
      Includes the "Burning Grand Charm" Also the Fire skills given by 
      "Flamebellow" Balrog Blade don't work for anyone else besides sorcs.
    
    Q:Can I add you as a friend?/ Can you add me?/ Can I have a free item?
    A:NO! NO! NO! NO! NO! NO! NO! NO!
    
    X. Contact Info.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    My E-mail address is Enigma107@gmail.com
    
    Feel free to comment on my guide and in the future even more guides. If you
    have any suggestion regarding skill allocation, attrribute allocation, or  
    if you think that another item should be put in the guide then plz call me.
    Or email me if you have any other questions or suggestions regarding this 
    guide. If you will be sending me suggestions or info please give me a name 
    you would like to be called for me to add in the credits.
    
    I ask you that you don't send spam to my email; I already get enough of that.
    Plz don't email me suggesting I spell better or use better grammar. And most
    importantly don't email me asking me if you can get an item or if I can add
    you as my friend cuz I won't do either. The only time you can ask me for an 
    item is if I specifically said I had the item and it was up for grabs. And 
    don't expect a freebie. Any emails with no subject will be DELETED!!!!
    
    XI. Credits
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Me AceOfSpadezz for writing the guide; lol.
    
    (Insert Blizzard staff credits here) for creating the game.
    
    FrostyDragon and for introducing me to the game.
     
    All of the people who have previously written character FAQ's for helping me
    figure out the overall layout of how to write the guide.
    
    Blizzard's Diablo 2 Expansion site at <http://www.battle.net/diablo2exp/> for 
    providing skill info, set item info, unique item info, horadric cube recipes,
    normal item info, character info, and charms info.
    
    You for reading the FAQ and possibly emailing suggestions
    
    CNET and GameFAQ's for Hosting the site.
    
    (C)2007 AceOfSpadezz