Property Values Guide by EmpireArmy

Updated: 07/11/99 | Printable Version

From: EmpireArmy@aol.com
Date: Sun, 11 Jul 1999 17:34:37 EDT
Subject: simcity 3000 building booster info

if you have a lot of low value and/or no high vaue buildings in your 
city, read this to find out what helps + raises value   - lowers it




rec. areas
small park: +
large park:  +++
fountain: ++ but costs water
pond: +++ but costs water
playground: ++
marina: +++++ but usually out of range
zoo: +++++ (costs a lot)
ballpark: ++++

city buildings
police: +++
jail: --- 
fire: +++
hospital: increases health
school: increases IQ
colege: really increases IQ
library: keeps IQ
museum: a senior citizen's IQ probably wont slip below 50 or 60 with 
enough

contractor buildings
prison:---- (a crime magnet) pays $3000 annually
mall:--- (kills commerence) pays $3600 annually
casino:---- (crime magnet) pays $4200 annually
toxic plant:----- (a lot of pollution) pays $4800 annually

power/trash
coal:----- (too much pollution)
oil:----- (a lot of pollution)
gas:---- (some pollution)
nuclear:----- (safety risk)
solar: (expensive)
wind: (small)
fusion plant: (clean, effecient power)
powerline:-- (ugly)
landfill (empty): no effect
landfill: ----- (lowers aura a lot)
incinerator:----- (a lot of pollution)
recycling:--- (they still carry trash)
power incinerator: ---- 

rewards
house:+
cityhall:+
lighthouse:++++
courthouse:+
statue:+
geyser park:+++++