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    FAQ by Accutron

    Version: Final | Updated: 09/26/99 | Printable Version | Search This Guide

    ---------- ADVANCED PLAYER'S REFERENCE ---------- 
     
    Star Wars, Episode I: Racer 
    Final Revision 
    Nintendo 64 Version V07APR99.1553 
    09-26-99 
    by Accutron 
     
     
     
    ---------- TABLE OF CONTENTS ---------- 
     
     
    I. INTRODUCTION 
     
    1.01: Notes 
    1.02: Disclaimer 
     
     
    II. HARDWARE EXTRAS 
     
    2.01: Expansion Pak 
    2.02: Rumble Pak 
     
     
    III. BASIC RACER STRATEGY 
     
    3.01: Beginning the Tournament 
    3.02: Always Take All 
    3.03: Getting A Running Start 
    3.04: When and How to Boost  
    3.05: Making Repairs 
    3.06: Crashes 
    3.07: So You Want to Buy Some Pit Droids 
    3.08: Purchasing Upgrades 
     
     
    IV. FREQUENTLY ASKED QUESTIONS 
     
    4.01: Which is better, the PC or Nintendo 64 version of Racer? 
    4.02: Is Episode I: Racer available for Dreamcast, Macintosh or PlayStation? 
    4.03: Whats with those annoying double-doors on the Aquilaris tracks? 
    4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the 
    swamp. What am I doing wrong? 
    4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What 
    did I do wrong? 
    4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am 
    I doing wrong? 
    4.07: What's this I've heard about a dual controller mode? 
    4.08: Is the podracer's speedometer in mph or kph? 
    4.09: Which podracer is the fastest? 
    4.10: What is the fastest speed a podracer will go? 
    4.11: Which podracer is the best? 
    4.12: Oops, I accidentally recorded an impossibly fast track record by using a 
    cheat code, how do I erase lap and track records? 
    4.13: How much money will I have to spend to fully upgrade my podracer? 
    4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret 
    podracers? 
    4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six 
    pit droids, but it doesn't seem to work. What am I doing wrong? 
    4.16: This game seems awfully easy. Is there any way to make the game harder? 
    4.17: How do I activate and use Sebulba's flamejet? 
    4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any 
    for the PC? 
     
     
    V. TRACK STATISTICS 
     
    5.01: The Boonta Training Course 
    5.02: Mon Gazza Speedway 
    5.03: Beedo's Wild Ride 
    5.04: Aquilaris Classic 
    5.05: Malastare 100 
    5.06: Vengeance 
    5.07: Spice Mine Run 
    5.08: Sunken City 
    5.09: Howler Gorge 
    5.10: Dug Derby 
    5.11: Scrapper's Run 
    5.12: Zugga Challenge 
    5.13: Baroo Coast 
    5.14: Bumpy's Breakers 
    5.15: Executioner 
    5.16: Sebulba's Legacy 
    5.17: Grabvine Gateway 
    5.18: Andobi Mountain Run 
    5.19: Dethro's Revenge 
    5.20: Fire Mountain Rally 
    5.21: The Boonta Classic 
    5.22: Ando Prime Centrum 
    5.23: Abyss 
    5.24: The Gauntlet 
    5.25: Inferno 
     
     
    VI. PODRACER ATTRIBUTES 
     
    6.01: About the Attributes 
    6.02: Anti-Skid 
    6.03: Turn Response 
    6.04: Maximum Turn Rate 
    6.05: Acceleration 
    6.06: Maximum Speed 
    6.07: Airbrake Inverse 
    6.08: Deceleration Inverse 
    6.09: Boost Thrust 
    6.10: Heat Rate 
    6.11: Cool Rate 
    6.12: Hover Height 
    6.13: Repair Rate 
    6.14: Bump Mass 
    6.15: Damage Immunity 
    6.16: Intersect Radius 
     
     
    VII. PODRACER STATISTICS 
     
    7.01: Bozzie Baranta 
    7.02: Aldar Beedo 
    7.03: Dud Bolt 
    7.04: Toy Dampner 
    7.05: Ebe Endocott 
    7.06: Gasgano 
    7.07: Mars Guo 
    7.08: Clegg Holdfast 
    7.09: Neva Kee 
    7.10: Elan Mak 
    7.11: Ody Mandrell 
    7.12: Mawhonic 
    7.13: "Bullseye" Navior 
    7.14: Teemto Pagalies 
    7.15: Slide Paramita 
    7.16: Ben Quadinaros 
    7.17: Jinn Reeso 
    7.18: Boles Roor 
    7.19: Ark "Bumpy" Roose 
    7.20: Wan Sandage 
    7.21: Fud Sang 
    7.22: Sebulba 
    7.23: Anakin Skywalker 
    7.24: Ratts Tyerell 
    7.25: Cy Yunga 
     
     
    VIII. PODRACER UPGRADE COMPONENT RATINGS 
     
    8.01: Traction Upgrades 
    8.02: Turning Upgrades	 
    8.03: Acceleration Upgrades	 
    8.04: Top Speed Upgrades 
    8.05: Air Brake Upgrades 
    8.06: Cooling Upgrades 
    8.07: Repair Upgrades 
     
     
    IX. CHEAT CODES 
     
    9.01: Entering and accessing cheat codes 
    9.02: RRCYYUN 
    9.03: RRDEBUG 
    9.04: RRDUAL 
    9.05: RRJABBA 
    9.06: RRJINNRE 
    9.07: RRTANGENTABACUS 
     
     
     
    ---------- I. INTRODUCTION ---------- 
     
     
    1.01: Notes 
     
    This player's reference covers general racing strategy, parts-buying strategy, 
    and provides complete performance statistics for each podracer. In addition, 
    it lists comprehensive statistics for each track, and covers many frequently 
    asked questions. 
     
    While the suggestions in this guide can get you to the finish line with first 
    place performance, they will not necessarily get you there in record time. 
    Record times require practice and a familiarity with the handiling properties 
    of your favorite podracer, not to mention an intimate knowledge of the track 
    you are racing on. 
     
    This editon fully supercedes all predecessors. This text may have typographic 
    errors and incorrect information, which will be corrected when brought to the 
    attention of the author. Questions, additions or corrections can be emailed 
    directly to the author at accutron@communicomm.com. 
     
     
    1.02: Disclaimer 
     
    The author of this text has no legal affiliation with Nintendo, LucasArts, or 
    any other organization either directly or indirectly related to the 
    conceptualization or production of Star Wars, Episode 1: Racer. The 
    information contained within this text is provided as-is. The author makes no 
    guarantee that the information is either correct or complete, and claims no 
    responsibility for any damages incurred by use of this information. This 
    edition of the Advanced Player's Reference may be distributed freely, so long 
    as it is distributed whole and intact, with no modification of context or 
    content. 
     
     
    A portion of the information in this player's reference was derived directly 
    from the game using the cheat code RRTANGENTABACUS. All other material (c)1999 
    Accutron. All rights reserved. 
     
     
     
    ---------- II. HARDWARE EXTRAS ---------- 
     
     
    2.01: Expansion Pak 
     
    The Nintendo 64 Expansion Pak is a four megabyte RAM upgrade which plugs into 
    a slot on top of the N64 game console. It is available at most stores which 
    sell Nintendo 64 consoles and game packs, and retails for around $30. Episode 
    I: Racer is compatable with the Expansion Pack, and will display significantly 
    improved graphics when the expansion pack is installed. Several aftermarket 
    brands of the Expansion Pack are also available, although reliability and 
    compatability of these expansion packs are unknown. 
     
     
    2.02: Rumble Pak 
     
    The Nintendo 64 Rumble Pak is a module which plugs into the bottom of a 
    standard Nintendo 64 controller. It is available at most stores which sell 
    Nintendo 64 consoles and games, and retails for around $20. Episode I: Racer 
    is compatable with the Rumble Pak, which will vibrate, pulse and jolt in 
    parallel to certain events in the game. Below is a list of when and how the 
    Rumble Pak will react to events in Episode I: Racer. 
     
    - It jolts steadily during scrapes with obstacles, other pods, etc. 
     
    - It jolts steadily during a single-engine death spin, and when you explode. 
     
    - It jolts for a short period during a takeoff boost, and steadily during 
    normal boosts. It does not rumble while boosting in midair. 
     
    - It pulses intermittently during repairs, then jolts slightly harder when 
    repairs are complete. 
     
    - It pulses intermittently when driving in the "rough", such as the open flat 
    shortcut area in The Gauntlet, or the open areas on either side of the track 
    on Tatooine. This is presumably supposed to simulate irregularities in the 
    driving surface, such as small rocks and dips. 
     
    - It rumbles in sync with various geological instabilities such as the 
    earthquakes on Baroonda and Aquilaris, and gas explosions on Oovo IV. It also 
    rumbles with the gunshot explosions in The Boonta Classic. 
     
    - It pulses intermittently during engine fires. 
     
     
     
    ---------- III. BASIC RACER STRATEGY ---------- 
     
     
    3.01: Beginning the Tournament 
     
    When you first start the tournament, you can select from one of six pods. 
    Although most sources recommend picking the pod that feels best to you, I 
    personally suggest going with Anakin Skywalker, regardless of what "feels 
    good". His pod is well-rounded, will function adequately on any course, and 
    once you are used to its handling, the transition to any other pod is minimal, 
    due to its all-around average control. Once you get used to your driving 
    preferences and get a few races under your belt, feel free to try other pods. 
     
     
    3.02: Always Take All 
     
    There are three methods of payment you can select at the beginning of each 
    track: Fair, Skilled, and Winner Takes All. It is very important to always 
    have the option set on Winner Takes All. In Fair and Skilled modes, the top 
    four placers will receive money. In Winner Takes All, only the first place 
    racer gets the money, and they get all of it. When you race a track, if you 
    are nearing the end of a race, and you don't anticipate placing 1st, abort the 
    race and start over. If you place 2nd, 3rd or 4th place in Winner Takes All, 
    you forever lose the chance to win money on that track. If you don't race at 
    least some of the tracks on Winner Takes All, you will not be able to fully 
    upgrade your pod, due to lack of funds. 
     
     
    3.03: Getting a Running Start 
     
    Although it is not crucial, it's a good idea to get into the habit of getting 
    a takeoff boost at the beginning of each race. To get a takeoff boost, keep 
    your finger off the accelerator button until you see the 1 almost completely 
    fade on the 3-2-1 countdown, then hit the accelerator. Contrary to other 
    sources, you do not have to push your control stick forward to get a takeoff 
    boost. If you get the boost, the pilot will make some exclamatory remark 
    (Anakin says "YEEHAW!"), the pod will make the typical boosting noise for a 
    second, and you will rocket a short distance ahead of the other racers. With a 
    bit of practice, consistently getting takeoff boosts will become second 
    nature. 
     
     
    3.04: When and How to Boost 
     
    To boost, push your control stick forward. When the thrust meter in the lower 
    right of your screen fills, the status indicator will change from green to 
    yellow, indicating that boost is available. By quickly releasing the A button 
    and immediately pressing it again, you will activate boost mode. 
     
    Your status light will turn red, and your thrust meter will gradually fill, 
    from blue to red. After boosting for a few seconds, you will hear a beeping 
    sound, indicating that your engines are heating up. When the beeping increases 
    in pitch and repetition, it indicates that your engines are reaching 
    dangerously high temperatures. 
     
    If you fail to release your boost before the thrust meter completely fills, 
    one of your engines will burst into flames. Engine fires affect speed and 
    handling of your pod, as the damaged engine cannot provide full thrust levels. 
    As your engine burns, it suffers damage, which will eventually become critical 
    and destroy the engine if not repaired. Try to repair engine fires 
    immediately, to prevent your pod's destruction. 
     
    It is best to boost in long straight stretches of track, as your pod will 
    handle extremely poorly while boosting. In addition, the added speed provided 
    by a boost makes your pod extremely vulnerable to collision damage. This can 
    make boosting in narrow passages or while in a pack of other racers extremely 
    hazardous. 
     
    Your pod will not be able to obtain boost mode if your thrust meter's status 
    indicator is not green. The most common cause of this is if you are not 
    driving on the designated track. 
     
     
    3.05: Making Repairs 
     
    Every time you bump into an environmental obstacle or another pod, you may 
    potentially receive damage. When you receive damage, your engine status 
    display will pop up in the lower left of the screen. As your engines get 
    banged up, certain sections of the engine status display will change color, to 
    indicate the condition of the engines. 
     
    As a segment of an engine takes damage, the status display's color will 
    transmute from green to red. If an engine is critically damaged, the status 
    display will flash "WARNING", indicating impending doom if you fail to repair 
    your pod within the next few seconds. Any engine segment that is damaged to 
    the point of turning orange or red is elegible for repairs. 
     
    To execute repairs, hold down the R button. While the repairs are being 
    executed, the engine will be taken offline, and will be accompanied by an 
    audible hissing and ringing sound. When repairs are complete, the engine will 
    be brought back online and an audible chime will be heard. 
     
    The repair function will cycle through each damaged engine segment, starting 
    with the most damaged, even switching back and forth from engine to engine 
    within the repair cycle. Engines cannot be fully repaired back to a green 
    condition, but rather can only be repaired to a yellow condition. 
     
    While it is critical to stay on top of engine damage, there are times when 
    holding off on repairs will prevent you from losing control of your pod. Since 
    the engine being repaired must be taken briefly offline, not only will the pod 
    slow down, but it will handle incorrectly. In other words, executing repairs 
    while in tight turns or while trying to pass another pod is generally unwise. 
     
     
    3.06: Crashes 
     
    It is of course always better to not crash, but it is an inevitability of 
    podracing. On most tracks, crashing a several times will not destroy your 
    chances of getting into the winner's circle. However, on certain other tracks, 
    even a few crashes may take you out of decent placing altogether. If you lose 
    an engine and go into a single-engine death spin, keep steering until you die. 
    Your pod will still handle fairly well, and will usually not lose much if any 
    speed at all. 
     
     
    3.07: So You Want to Buy Some Pit Droids 
     
    Before you start buying any upgrade components, buy all three extra pit 
    droids, bringing you up to a total of four. The more pit droids you have, the 
    faster your pod's damaged components can be repaired. This will save you alot 
    of money down the road, and will give you more of a margin of error when it 
    comes to beating up your pod in a race. If you do happen to cause damage to a 
    part, try to run the next couple races without crashing, and your pit droids 
    will be able to catch up on repairs. It is crucial that you finish the 
    tournament with as little damage as possible, because once you've beaten all 
    of the races, the components installed on your ship are permanently fixed in 
    their present condition. The only way to repair them afterwards is to shell 
    out some cash...and a heavily damaged Block6 Thrust Coil isn't a cheap fix. 
     
     
    3.08: Purchasing Upgrades 
     
    First and foremost, purchase upgrades only when your pod's performance is 
    being outpaced by the other racers. As you progress through the circuits, the 
    AI level of the competitors will increase. When their AI is better than your 
    pod can handle, stop by Watto's shop. If you're having problems with top 
    speed, get a better thrust coil. If you're having problems taking those 
    hairpin turns on Baroonda, upgrade your turning, and soforth. Never buy more 
    than absolutely necessary; it only means you have a more expensive part to 
    replace if your pit droids fall behind. Don't even bother with buying parts 
    out of the junkyard. If you keep the skill level on Winner Takes All, you will 
    surely have enough truguts to buy factory-new upgrades. 
     
     
     
    ---------- IV. FREQUENTLY ASKED QUESTIONS ---------- 
     
     
    4.01: Which is better, the PC/Mac or Nintendo 64 version of Racer? 
     
    This is probably the most heavily debated aspect of Racer, and the answer's 
    the same for any game released on both PC and console. If you have a 
    relatively modern, graphically endowed PC, then the PC version of Racer would 
    probably be more appropriate. If your PC is a clunker *raises hand*, or if you 
    just like the N64 controller, then the N64 version is probably for you. The 
    graphic quality provided by the PC version is undoubtedly superior to that of 
    the N64 version, but the PC does not have access to any of the N64 cheat 
    codes, including the ones which unlock the two secret podracers, and the one 
    that allows you to edit pod stats and competitor AI. 
     
     
    4.02: Is Episode I: Racer available for Dreamcast or PlayStation? 
     
    There was talk of a PlayStation version, but it looks as if that project may 
    be canceled. Here's an excerpt from an article posted on theforce.net:  
     
    "With work on 'Racer' for the Playstation having begun only three months ago, 
    and with some of LucasArts' programming staff leaving, it would take too long 
    and cost too much to finish porting the game." 
     
    There have also been rumors on several gaming sites about the possibility that 
    the Sega arcade version of Racer may be ported to Dreamcast. Apparently the 
    Sega arcade hardware is very similar to that of the Dreamcast, and porting it 
    may be currently on Sega's drawing board. The graphics in the arcade version 
    of Racer are truly spectacular; hopefully these impressive graphics will be 
    faithfully reproduced in any future Dreamcast version. 
     
     
    4.03: What's with those annoying double-doors on the Aquilaris tracks? 
     
    To successfully get through the double doors, try the following technique: on 
    the first lap, go through the left door, then the right door. On the second 
    and third laps, the doors will be oscillating inward and outward. Just stay 
    towards the middle and pick a side. With any luck you will slide right 
    through. 
     
     
    4.04: I'm stuck on the Grabvine Gateway track. I repeatedly crash in the 
    swamp. What am I doing wrong? 
     
    Make sure you have a pod with excellent turning and traction. Keep ontop of 
    damage and become proficient at braking and sliding. Watch the map, as it is 
    hard to see upcoming turns. As you exit the swamp, be careful not to slam into 
    the statue. 
     
     
    4.05: I've beaten Sebulba's Legacy, but I didn't get Sebulba's podracer. What 
    did I do wrong? 
     
    Nothing. To get Sebulba's podracer, you must achieve 1st place in the Boonta 
    Classic, the final race in the Galactic Circuit. 
     
     
    4.06: I'm stuck on the Abyss track. The other racers keep passing me. What am 
    I doing wrong? 
     
    To beat Abyss on the N64 version of Racer, it is absolutely critical that you 
    stay on the top track on the first stretch of scaffolding. Use a pod with 
    excellent traction and turning, and slow down before making the first turn. If 
    you fall off the top track before exiting the scaffolding, restart the race. 
    Do not worry about the other racers passing you when you slow down to make the 
    turns; you will be able to pass them further down the track. 
     
    On the PC and Macintosh versions of Racer, the competitors will follow you to 
    the bottom track if you slip off the top, changing the whole dynamic of the 
    track and making it much easier to beat. 
     
     
    4.07: What's this I've heard about a dual controller mode? 
     
    The dual controller mode can be activated by entering the RRDUAL cheat code, 
    and is only available on the N64 version of Racer at this time. Player One 
    uses the controllers on jacks one and three, while Player Two uses the 
    controllers on jacks two and four. Dual controller mode allows you to control 
    the thrust of each engine independently. The controls operate as follows: 
     
    Accelerate: Left stick up/right stick up 
    Brake: Left stick down/right stick down 
    Right Turn: Left stick up/right stick down 
    Left Turn: Left stick down/right stick up 
    Tilt Right: Left stick right/Right stick right 
    Tilt Left: Left stick left/Right stick left 
    Boost: Z button (either controller) 
    Repair: R button (either controller) 
     
     
    4.08: Is the podracer's speedometer in mph or kph? 
     
    There has been some dispute as to whether the speed display in the lower right 
    of the screen is measured in MPH or KPH. However, the Official Nintendo 
    Players Guide clearly states that it is indeed in MPH. 
     
     
    4.09: Which podracer is the fastest? 
     
    Sebulba's podracer is the fastest unmodified pod, capable of achieving 600 mph 
    without using boost. However, when your pods are maxed out, they all travel at 
    a maximum of approximately 650 mph without boosting. The fastest pod while 
    boosting is Ben Quadinaros, which can max out at approximately 1050 mph under 
    normal conditions on a flat, even track surface. 
     
     
    4.10: What is the fastest speed a podracer will go? 
     
    Without using cheat codes, the fastest a podracer will go is in the 
    neighborhood of 1400 mph. This speed can only be achieved in the zero-G 
    tunnels of Oovo IV, and can only be achieved with certain pods, namely Ben 
    Quadinaros. By using cheat codes to alter your pod's statistics, you can 
    achieve speeds approaching 3000 mph. Although there has been a dubious claim 
    by a jediknight.net poster of legitimately breaking 2000 mph in the Oovo IV 
    zero-G tunnels, nobody else has even come close to achieving this figure 
    without using cheat codes. 
     
     
    4.11: Which podracer is the best? 
     
    This question has been asked many times on jediknight.net, and has yet to be 
    resolved. What it comes down to is that there is no pod which is clearly 
    better than all of the others. The pods that are generally held in highest 
    regard are Anakin Skywalker, Ben Quadinaros, "Bullseye" Navior, Ebe Endocott, 
    Mars Guo, Neva Kee, Sebulba, Slide Paramita, Toy Dampner and Wan Sandage. 
     
     
    4.12: Oops, I accidentally recorded an impossibly fast track record by using a 
    cheat code, how do I erase lap and track records? 
     
    There is no known way to erase lap and track records on the N64 version of 
    Racer. If you really want to get rid of the track records, return the 
    cartridge to wherever you bought it and swap it for a fresh copy. 
     
     
    4.13: How much money will I have to spend to fully upgrade my podracer? 
     
    Assuming that you never have to replace damaged parts, the cost of full 
    upgrades and all four pit droids, minus trade-in value of your old parts, is 
    70,750 truguts. 
     
     
    4.14: Other than Jinn Reeso and Cy Yunga, are there any other secret 
    podracers? 
     
    Although there is always a possibility of more secret podracers, it is 
    unlikely. Currently, no other secret podracers are known by the greater 
    internet community of Racer players. 
     
     
    4.15: I've read about the cheat code RRPITDROID. It's supposed to give me six 
    pit droids, but it doesn't seem to work. What am I doing wrong? 
     
    The cheat code RRPITDROID is a hoax. The most pit droids you can have is four. 
     
     
    4.16: This game seems awfully easy. Is there any way to make the game harder? 
     
    The only way to increase the difficulty is to tweak the AI settings by using 
    the RRTANGENTABACUS cheat code. Simply increase the AI Level. The effect will 
    last for the duration of one race. 
     
     
    4.17: How do I activate and use Sebulba's flamejet? 
     
    To activate Sebulba's flamejet, double-tap the R button. Sebulba will say a 
    random taunt like the other racers, and a flame will vent from his right 
    engine for several seconds. Although it is somewhat difficult, you can set 
    other racers' engines on fire with the flamejet. The best way to do this is to 
    essentially get another pod tangled up in the right side of your pod, then 
    firing the flamejet. Although it's a neat gimmick, it rarely has any 
    substantial effects on the race's outcome. In fact, the lead lost by 
    attempting a flamejet attack generally far outweigh any benefit gained by 
    damaging another competitor. 
     
    4.18: Man, you N64 guys sure have alot of cheat codes for Racer. Are there any 
    for the PC? 
     
    The list of cheat codes for the PC version of racer seems quite short. The 
    only one commonly noted in Racer forums will provide you with up to 5000 
    truguts after completing each race. Ask someone with a PC. 
     
     
     
    ---------- V. TRACK STATISTICS ---------- 
     
     
    5.01: The Boonta Training Course 
     
    Circuit: Amateur 
    Planet: Tatooine 
    Favorite: Sebulba 
    AI Level: 86.40 
    AI Spread: 20.00 
     
     
    5.02: Mon Gazza Speedway 
     
    Circuit: Amateur 
    Planet: Mon Gazza 
    Unlocked: Teemto Pagalies 
    AI Level: 84.60 
    AI Spread: 23.00 
     
     
    5.03: Beedo's Wild Ride 
     
    Circuit: Amateur 
    Planet: Ando Prime 
    Unlocked: Aldar Beedo 
    AI Level: 87.80 
    AI Spread: 35.00 
     
     
    5.04: Aquilaris Classic 
     
    Circuit: Amateur 
    Planet: Aquilaris 
    Unlocked: Clegg Holdfast 
    AI Level: 87.70 
    AI Spread: 26.00 
     
     
    5.05: Malastare 100 
     
    Circuit: Amateur 
    Planet: Malastare 
    Favorite: Dud Bolt 
    AI Level: 88.60 
    AI Spread: 32.00 
     
     
    5.06: Vengeance 
     
    Circuit: Amateur 
    Planet: Oovo IV 
    Unlocked: Fud Sang 
    AI Level: 88.00 
    AI Spread: 40.00 
     
     
    5.07: Spice Mine Run 
     
    Circuit: Amateur 
    Planet: Mon Gazza 
    Unlocked: Mars Guo (Jinn Reeso with RRJINNRE code) 
    AI Level: 92.20 
    AI Spread: 40.00 
     
     
    5.08: Sunken City 
     
    Circuit: Semi-Pro 
    Planet: Aquilaris 
    Unlocked: "Bullseye" Navior (Cy Yunga with RRCYYUN code) 
    AI Level: 97.00 
    AI Spread: 35.00 
     
     
    5.09: Howler Gorge 
     
    Circuit: Semi-Pro 
    Planet: Ando Prime 
    Unlocked: Ratts Tyerell 
    AI Level: 97.00 
    AI Spread: 38.00 
     
     
    5.10: Dug Derby 
     
    Circuit: Semi-Pro 
    Planet: Malastare 
    Favorite: Elan Mak 
    AI Level: 99.40 
    AI Spread: 30.00 
     
     
    5.11: Scrapper's Run 
     
    Circuit: Semi-Pro 
    Planet: Ord Ibanna 
    Unlocked: Wan Sandage 
    AI Level: 99.30 
    AI Spread: 36.00 
     
     
    5.12: Zugga Challenge 
     
    Circuit: Semi-Pro 
    Planet: Mon Gazza 
    Unlocked: Boles Roor 
    AI Level: 97.00 
    AI Spread: 35.00 
     
     
    5.13: Baroo Coast 
     
    Circuit: Semi-Pro 
    Planet: Baroonda 
    Unlocked: Neva Kee 
    AI Level: 100.40 
    AI Spread: 37.00 
     
     
    5.14: Bumpy's Breakers 
     
    Circuit: Semi-Pro 
    Planet: Aquilaris 
    Unlocked: Ark "Bumpy" Roose 
    AI Level: 99.90 
    AI Spread: 40.00 
     
     
    5.15: Executioner 
     
    Circuit: Galactic 
    Planet: Oovo IV 
    Unlocked: Toy Dampner 
    AI Level: 104.00 
    AI Spread: 30.00 
     
     
    5.16: Sebulba's Legacy 
     
    Circuit: Galactic 
    Planet: Malastare 
    Favorite: Sebulba 
    AI Level: 101.00 
    AI Spread: 33.00 
     
     
    5.17: Grabvine Gateway 
     
    Circuit: Galactic 
    Planet: Baroonda 
    Favorite: Anakin Skywalker 
    AI Level: 100.00 
    AI Spread: 34.00 
     
     
    5.18: Andobi Mountain Run 
     
    Circuit: Galactic 
    Planet: Ando Prime 
    Unlocked: Mawhonic 
    AI Level: 108.00 
    AI Spread: 38.00 
     
     
    5.19: Dethro's Revenge 
     
    Circuit: Galactic 
    Planet: Ord Ibanna 
    Favorite: Ody Mandrell 
    AI Level: 108.50 
    AI Spread: 35.00 
     
     
    5.20: Fire Mountain Rally 
     
    Circuit: Galactic 
    Planet: Baroonda 
    Favorite: Ebe Endocott 
    AI Level: 100.50 
    AI Spread: 35.00 
     
     
    5.21: The Boonta Classic 
     
    Circuit: Galactic 
    Planet: Tatooine 
    Lap Time: 02:04.210 
    Race Time: 06:20.012 
    Unlocked: Sebulba 
    AI Level: 112.00 
    AI Spread: 38.00 
     
     
    5.22: Ando Prime Centrum 
     
    Circuit: Invitational 
    Planet: Ando Prime 
    Lap Time: 00:58.410 
    Race Time: 03:03.260 
    Unlocked: Slide Paramita 
    AI Level: 113.50 
    AI Spread: 32.00 
     
     
    5.23: Abyss 
     
    Circuit: Invitational 
    Planet: Ord Ibanna 
    Unlocked: Bozzie Baranta 
    AI Level: 103.00 
    AI Spread: 35.00 
     
     
    5.24: The Gauntlet 
     
    Circuit: Invitational 
    Planet: Oovo IV 
    Favorite: Gasgano 
    AI Level: 106.00 
    AI Spread: 33.00 
     
     
    5.25: Inferno 
     
    Circuit: Invitational 
    Planet: Baroonda 
    Unlocked: Ben Quadinaros 
    AI Level: 104.50 
    AI Spread: 27.00 
     
     
     
    ---------- VI. PODRACER ATTRIBUTES ---------- 
     
     
    6.01: About the Attributes 
     
    Each podracer has fifteen defining attributes which determine all of its 
    physical characteristics. Seven of these are improvable by purchasing add-on 
    components, while the other eight are hard-coded for each pod, only editable 
    on a race-by-race basis when in debug mode. Since many of these restricted 
    attributes have a major bearing on pod performance, two apparently identically 
    equipped pods may behave very differently on the track. 
     
     
    6.02: Anti-Skid 
     
    Anti-Skid indicates a pod's ability to stay on course when navigating a turn. 
    Pods with higher Anti-Skid ratings tend to perform more adequately on heavily 
    curved tracks, or tracks with icy or muddy surfaces. Anti-Skid can be improved 
    by purchasing Traction upgrades. 
     
     
    6.03: Turn Response 
     
    Turn Response is essentially the time it takes for the pod to react to 
    steering input. Pods with higher Turn Response handle more responsively, and 
    feel less sluggish when turning. Turn Response can be improved by purchasing 
    Turning upgrades. 
     
     
    6.04: Maximum Turn Rate 
     
    Maximum Turn Rate is simply the rate at which a pod can turn. Pods with a 
    higher Maximum Turn Rate can successfully navigate curves at higher speeds. 
     
     
    6.05: Acceleration 
     
    Acceleration is the rate at which a pod can increase its speed. Pods with a 
    lower Acceleration rating can reach maximum speed in a shorter period of time. 
    Acceleration can be improved by purchasing Acceleration Upgrades.  
     
     
    6.06: Maximum Speed 
     
    This attribute is self-explanatory. Maximum Speed can be improved by 
    purchasing Max Speed upgrades. 
     
     
    6.07: Airbrake Inverse 
     
    Airbrake Inverse is the rate at which a pod's airbrakes can slow a pod. Pods 
    with a lower Airbrake Inverse can stop faster than those with a higher rating. 
    Airbrake Inverse can be improved by purchasing Braking upgrades. 
     
     
    6.08: Deceleration Inverse 
     
    Deceleration Inverse is the rate at which a pod will slow down without 
    applying brakes. Pods with a lower Deceleration Inverse will coast to a stop 
    more rapidly than pods with a higher rating. 
     
     
    6.09: Boost Thrust 
     
    Boost Thrust is the amount a pod can speed up while in boost mode. Pods with a 
    higher Boost Thrust have a higher maximum boost speed. 
     
     
    6.10: Heat Rate 
     
    Heat Rate is the speed at which a pod's engines will overheat while in boost 
    mode. Pods with a lower Heat Rate take longer to overheat. 
     
     
    6.11: Cool Rate 
     
    Cool Rate is the speed at which a pod's engines will cool off after 
    disengaging boost mode. Pods with a higher Cool Rate will cool off more 
    rapidly. Cool Rate can be improved by purchasing Cooling upgrades. 
     
     
    6.12: Hover Height 
     
    Hover Height is simply the height at which a pod hovers above the ground. Pods 
    with a higher Hover Height may bottom out less frequently than pods with a 
    lower Hover Height, but the discrepancy is apparently minimal. 
     
     
    6.13: Repair Rate 
     
    Repair Rate is the speed at which a pod can repair a given amount of engine 
    damage. Repair Rate can be improved by purchasing Repair upgrades. 
     
     
    6.14: Bump Mass 
     
    Bump Mass is the effective energy a pod imparts on other pods during a mid-air 
    collision. Pods with a higher Bump Mass will strike other pods with more force 
    and effect more damage on both themselves and the other pod. 
     
     
    6.15: Damage Immunity 
     
    Damage Immunity is a pod's ability to resist damage from striking obstacles or 
    other pods. Pods with a lower Damage Immunity will suffer less damage from a 
    given collision than pods with a higher rating. 
     
     
    6.16: Intersect Radius 
     
    Intersect Radius is effectively the size of a pod. Pods with a higher 
    Intersect Radius have less of a margin of error when navigating narrow 
    passages and tight packs of competitors. 
     
     
     
    ---------- VII. PODRACER STATISTICS ---------- 
     
     
    7.01: Bozzie Baranta 
     
    Engine Type: Shelba 730S Razor 
    Anti-Skid: 0.35 
    Turn Response: 294.00 
    Maximum Turn Rate: 90.00 
    Acceleration: 2.10 
    Maximum Speed: 485.00 
    Airbrake Inverse: 42.00 
    Deceleration Inverse: 83.00 
    Boost Thrust: 275.00 
    Heat Rate: 11.80 
    Cool Rate: 3.50 
    Hover Height: 4.99 
    Repair Rate: 0.30 
    Bump Mass: 60.00 
    Damage Immunity: 0.55 
    Intersect Radius: 7.00 
     
     
    7.02: Aldar Beedo 
     
    Engine Type: Manta Ramair Mark IV Flat-Twin Turbojet 
    Anti-Skid: 0.30 
    Turn Response: 250.00 
    Maximum Turn Rate: 85.00 
    Acceleration: 4.00 
    Maximum Speed: 517.00 
    Airbrake Inverse: 35.00 
    Deceleration Inverse: 85.00 
    Boost Thrust: 360.00 
    Heat Rate: 10.50 
    Cool Rate: 4.50 
    Hover Height: 4.99 
    Repair Rate: 0.25 
    Bump Mass: 68.00 
    Damage Immunity: 0.40 
    Intersect Radius: 7.00 
     
     
    7.03: Dud Bolt 
     
    Engine Type: Vulptereen RS 557 
    Anti-Skid: 0.54 
    Turn Response: 215.00 
    Maximum Turn Rate: 80.00 
    Acceleration: 3.00 
    Maximum Speed: 505.00 
    Airbrake Inverse: 35.00 
    Deceleration Inverse: 90.00 
    Boost Thrust: 230.00 
    Heat Rate: 8.60 
    Cool Rate: 2.50 
    Hover Height: 4.99 
    Repair Rate: 0.20 
    Bump Mass: 70.00 
    Damage Immunity: 0.35 
    Intersect Radius: 5.50 
     
     
    7.04: Toy Dampner 
     
    Engine Type: Turca 910 Special 
    Anti-Skid: 0.50 
    Turn Response: 270.00 
    Maximum Turn Rate: 86.00 
    Acceleration: 1.75 
    Maximum Speed: 485.00 
    Airbrake Inverse: 25.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 240.00 
    Heat Rate: 12.50 
    Cool Rate: 10.00 
    Hover Height: 4.99 
    Repair Rate: 0.50 
    Bump Mass: 40.00 
    Damage Immunity: 0.65 
    Intersect Radius: 7.00 
     
     
    7.05: Ebe Endocott 
     
    Engine Type: Jak Racing J930 Dash-8, Split X Configured 
    Anti-Skid: 0.60 
    Turn Response: 294.00 
    Maximum Turn Rate: 100.00 
    Acceleration: 2.50 
    Maximum Speed: 500.00 
    Airbrake Inverse: 40.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 190.00 
    Heat Rate: 15.20 
    Cool Rate: 11.00 
    Hover Height: 4.99 
    Repair Rate: 0.45 
    Bump Mass: 45.00 
    Damage Immunity: 0.70 
    Intersect Radius: 4.80 
     
     
    7.06: Gasgano 
     
    Engine Type: Custom Ord Pedrovia 
    Anti-Skid: 0.43 
    Turn Response: 238.00 
    Maximum Turn Rate: 82.00 
    Acceleration: 3.30 
    Maximum Speed: 510.00 
    Airbrake Inverse: 43.00 
    Deceleration Inverse: 83.00 
    Boost Thrust: 310.00 
    Heat Rate: 12.50 
    Cool Rate: 1.70 
    Hover Height: 4.99 
    Repair Rate: 0.40 
    Bump Mass: 63.00 
    Damage Immunity: 0.43 
    Intersect Radius: 4.20 
     
     
    7.07: Mars Guo 
     
    Engine Type: Collor Pondrat Plug-2 Behemoth 
    Anti-Skid: 0.60 
    Turn Response: 288.00 
    Maximum Turn Rate: 100.00 
    Acceleration: 2.30 
    Maximum Speed: 540.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 85.00 
    Boost Thrust: 315.00 
    Heat Rate: 7.50 
    Cool Rate: 2.10 
    Hover Height: 6.00 
    Repair Rate: 0.35 
    Bump Mass: 70.00 
    Damage Immunity: 0.50 
    Intersect Radius: 10.00 
     
     
    7.08: Clegg Holdfast 
     
    Engine Type: Keizaar-Volvec KV9T9-B Wasp 
    Anti-Skid: 0.50 
    Turn Response: 252.00 
    Maximum Turn Rate: 89.00 
    Acceleration: 1.75 
    Maximum Speed: 495.00 
    Airbrake Inverse: 45.00 
    Deceleration Inverse: 80.00 
    Boost Thrust: 303.00 
    Heat Rate: 11.50 
    Cool Rate: 5.00 
    Hover Height: 6.00 
    Repair Rate: 0.31 
    Bump Mass: 55.00 
    Damage Immunity: 0.43 
    Intersect Radius: 7.00 
     
     
    7.09: Neva Kee 
     
    Engine Type: Farwan & Glott FG 8T8-Twin Block2 Special 
    Anti-Skid: 0.80 
    Turn Response: 230.00 
    Maximum Turn Rate: 115.00 
    Acceleration: 1.00 
    Maximum Speed: 480.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 280.00 
    Heat Rate: 11.50 
    Cool Rate: 3.30 
    Hover Height: 4.99 
    Repair Rate: 0.32 
    Bump Mass: 55.00 
    Damage Immunity: 0.60 
    Intersect Radius: 7.00 
     
     
    7.10: Elan Mak 
     
    Engine Type: Kurtob KRT 410C 
    Anti-Skid: 0.30 
    Turn Response: 224.00 
    Maximum Turn Rate: 95.00 
    Acceleration: 3.75 
    Maximum Speed: 480.00 
    Airbrake Inverse: 40.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 360.00 
    Heat Rate: 10.00 
    Cool Rate: 2.50 
    Hover Height: 4.99 
    Repair Rate: 0.30 
    Bump Mass: 53.00 
    Damage Immunity: 0.50 
    Intersect Radius: 6.00 
     
     
    7.11: Ody Mandrell 
     
    Engine Type: Exelbrok XL 5115 
    Anti-Skid: 0.45 
    Turn Response: 238.00 
    Maximum Turn Rate: 90.00 
    Acceleration: 1.80 
    Maximum Speed: 475.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 65.00 
    Boost Thrust: 240.00 
    Heat Rate: 11.00 
    Cool Rate: 4.40 
    Hover Height: 5.00 
    Repair Rate: 0.40 
    Bump Mass: 57.00 
    Damage Immunity: 0.60 
    Intersect Radius: 5.20 
     
     
    7.12: Mawhonic 
     
    Engine Type: Galactic Power Engineering GPE-3130 
    Anti-Skid: 0.36 
    Turn Response: 224.00 
    Maximum Turn Rate: 100.00 
    Acceleration: 3.75 
    Maximum Speed: 480.00 
    Airbrake Inverse: 41.00 
    Deceleration Inverse: 80.00 
    Boost Thrust: 350.00 
    Heat Rate: 13.00 
    Cool Rate: 7.00 
    Hover Height: 4.99 
    Repair Rate: 0.20 
    Bump Mass: 60.00 
    Damage Immunity: 0.48 
    Intersect Radius: 7.00 
     
     
    7.13: "Bullseye" Navior 
     
    Engine Type: Irateq RQ 550C Dart 
    Anti-Skid: 0.70 
    Turn Response: 322.00 
    Maximum Turn Rate: 120.00 
    Acceleration: 1.80 
    Maximum Speed: 480.00 
    Airbrake Inverse: 25.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 300.00 
    Heat Rate: 15.00 
    Cool Rate: 11.00 
    Hover Height: 4.99 
    Repair Rate: 0.56 
    Bump Mass: 45.00 
    Damage Immunity: 0.77 
    Intersect Radius: 7.00 
     
     
    7.14: Teemto Pagalies 
     
    Engine Type: Irdani Performance Group- The IPG-X1131 Longtail 
    Anti-Skid: 0.50 
    Turn Response: 260.00 
    Maximum Turn Rate: 90.00 
    Acceleration: 1.70 
    Maximum Speed: 479.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 60.00 
    Boost Thrust: 195.00 
    Heat Rate: 14.00 
    Cool Rate: 6.00 
    Hover Height: 4.99 
    Repair Rate: 0.43 
    Bump Mass: 50.00 
    Damage Immunity: 0.50 
    Intersect Radius: 8.00 
     
     
    7.15: Slide Paramita 
     
    Engine Type: Pizer-Errol Stinger 627 S 
    Anti-Skid: 0.43 
    Turn Response: 297.00 
    Maximum Turn Rate: 120.00 
    Acceleration: 1.95 
    Maximum Speed: 475.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 80.00 
    Boost Thrust: 200.00 
    Heat Rate: 16.00 
    Cool Rate: 12.00 
    Hover Height: 4.99 
    Repair Rate: 0.63 
    Bump Mass: 40.00 
    Damage Immunity: 0.80 
    Intersect Radius: 7.00 
     
     
    7.16: Ben Quadinaros 
     
    Engine Type: Balta-Trabaat BT310 
    Anti-Skid: 0.45 
    Turn Response: 203.00 
    Maximum Turn Rate: 89.00 
    Acceleration: 3.00 
    Maximum Speed: 575.00 
    Airbrake Inverse: 40.00 
    Deceleration Inverse: 95.00 
    Boost Thrust: 400.00 
    Heat Rate*: 8.00 
    Cool Rate: 2.00 
    Hover Height: 4.99 
    Repair Rate: 0.28 
    Bump Mass: 73.00 
    Damage Immunity: 0.45 
    Intersect Radius: 7.00 
     
     
    7.17: Jinn Reeso 
     
    Engine Type: Unknown 
    Anti-Skid: 0.60 
    Turn Response: 288.00 
    Maximum Turn Rate: 100.00 
    Acceleration: 2.30 
    Maximum Speed: 540.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 85.00 
    Boost Thrust: 315.00 
    Heat Rate: 7.50 
    Cool Rate: 2.10 
    Hover Height: 6.00 
    Repair Rate: 0.35 
    Bump Mass: 70.00 
    Damage Immunity: 0.50 
    Intersect Radius: 10.00 
     
     
    7.18: Boles Roor 
     
    Engine Type: Bin Gassi Racing Engines Quadrijet 4Barrel 904E 
    Anti-Skid: 0.30 
    Turn Response: 280.00 
    Maximum Turn Rate: 83.00 
    Acceleration: 2.85 
    Maximum Speed: 590.00 
    Airbrake Inverse: 35.00 
    Deceleration Inverse: 85.00 
    Boost Thrust: 390.00 
    Heat Rate: 9.50 
    Cool Rate: 2.70 
    Hover Height: 4.99 
    Repair Rate: 0.18 
    Bump Mass: 62.00 
    Damage Immunity: 0.30 
    Intersect Radius: 7.00 
     
     
    7.19: Ark "Bumpy" Roose 
     
    Engine Type: Vokoff-Strood Plug-8G 927 Cluster Array 
    Anti-Skid: 0.30 
    Turn Response: 202.00 
    Maximum Turn Rate: 85.00 
    Acceleration: 1.00 
    Maximum Speed: 485.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 80.00 
    Boost Thrust: 210.00 
    Heat Rate: 10.50 
    Cool Rate: 6.5 
    Hover Height: 6.5 
    Repair Rate: 0.10 
    Bump Rate: 70.00 
    Damage Immunity: 0.25 
    Intersect Radius: 6.00 
     
     
    7.20: Wan Sandage 
     
    Engine Type: Elsinore-Cordova Turbodyne 99-U 
    Anti-Skid: 0.80 
    Turn Response: 294.00 
    Maximum Turn Rate: 95.00 
    Acceleration: 1.90 
    Maximum Speed: 480.00 
    Airbrake Inverse: 25.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 180.00 
    Heat Rate: 9.00 
    Cool Rate: 3.00 
    Hover Height: 7.00 
    Repair Rate: 0.19 
    Bump Mass: 60.00 
    Damage Immunity: 0.50 
    Intersect Radius: 7.00 
     
     
    7.21: Fud Sang 
     
    Engine Type: Bokaan Race Engineering BRE Block6 Tri-Ram 
    Anti-Skid: 0.35 
    Turn Response: 245.00 
    Maximum Turn Rate: 90.00 
    Acceleration: 2.85 
    Maximum Speed: 490.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 75.00 
    Boost Thrust: 250.00 
    Heat Rate: 12.00 
    Cool Rate: 6.50 
    Hover Height: 4.99 
    Repair Rate: 0.39 
    Bump Mass: 53.00 
    Damage Immunity: 0.55 
    Intersect Radius: 7.00 
     
     
    7.22: Sebulba 
     
    Engine Type: Collor Pondrat Plug-F Mammoth, Split X Configured 
    Anti-Skid: 0.38 
    Turn Response: 228.00 
    Maximum Turn Rate: 95.00 
    Acceleration: 3.20 
    Maximum Speed: 600.00 
    Airbrake Inverse: 38.00 
    Deceleration Inverse: 50.00 
    Boost Thrust: 185.00 
    Heat Rate: 9.00 
    Cool Rate: 2.00 
    Hover Height: 4.99 
    Repair Rate: 0.19 
    Bump Mass: 80.00 
    Damage Immunity: 0.30 
    Intersect Radius: 7.00 
     
     
    7.23: Anakin Skywalker 
     
    Engine Type: Modified Radon-Ulzer 620C Racing Engines 
    Anti-Skid: 0.50 
    Turn Response: 300.00 
    Maximum Turn Rate: 110.00 
    Acceleration: 3.00 
    Maximum Speed: 490.00 
    Airbrake Inverse: 30.00 
    Deceleration Inverse: 60.00 
    Boost Thrust: 200.00 
    Heat Rate: 13.00 
    Cool Rate: 9.00 
    Hover Height: 4.99 
    Repair Rate: 0.40 
    Bump Mass: 50.00 
    Damage Immunity: 0.60 
    Intersect Radius: 5.00 
     
     
    7.24: Ratts Tyerell 
     
    Engine Type: Vokoff-Strood Titan 2150 
    Anti-Skid: 0.35 
    Turn Response: 238.00 
    Maximum Turn Rate: 90.00 
    Acceleration: 4.00 
    Maximum Speed: 520.00 
    Airbrake Inverse: 33.00 
    Deceleration Inverse: 60.00 
    Boost Thrust: 300.00 
    Heat Rate: 12.00 
    Cool Rate: 5.00 
    Hover Height: 4.99 
    Repair Rate: 0.30 
    Bump Mass: 5.00 
    Damage Immunity: 0.45 
    Intersect Radius: 7.00 
     
     
    7.25: Cy Yunga 
     
    Engine Type: Unknown 
    Anti-Skid: 0.70 
    Turn Response: 322.00 
    Maximum Turn Rate: 120.00 
    Acceleration: 1.80 
    Maximum Speed: 480.00 
    Airbrake Inverse: 25.00 
    Deceleration Inverse: 70.00 
    Boost Thrust: 300.00 
    Heat Rate: 15.00 
    Cool Rate: 11.00 
    Hover Height: 4.99 
    Repair Rate: 0.56 
    Bump Mass: 45.00 
    Damage Immunity: 0.77 
    Intersect Radius: 7.00 
     
     
     
    ---------- VIII. PODRACER UPGRADE COMPONENT RATINGS ---------- 
     
     
    8.01: Traction Upgrades 
     
    - Traction upgrades affect Anti-Skid 
     
    - Maximum available value: 1.00 
     
    Component: R-20 Repulsorgrip (default equip.) 
    Cost: 250 
    Modifier: +0.00 
    					 
    Component: R-60 Repulsorgrip 
    Cost: 400 
    Modifier: +0.05					 
     
    Component: R-80 Repulsorgrip 
    Cost: 600 
    Modifier: +0.10				 
    Component: R-100 Repulsorgrip 
    Cost: 1200 
    Modifier: +0.15 
    			 
    Component: R-300 Repulsorgrip 
    Cost: 2600 
    Modifier: +0.20				 
     
    Component: R-600 Repulsorgrip 
    Cost: 6000 
    Modifier: +0.25				 
     
     
    8.02: Turning Upgrades  
     
    - Turning upgrades affect Turn Response 
     
    - Maximum available value: 900.00	 
     
    Component: Control Linkage (default equip.) 
    Cost: 200 
    Modifier: +0.00				 
     
    Component: Control Shift Plate 
    Cost: 400 
    Modifier: +116.00				 
     
    Component: Control Vectro-Jet 
    Cost: 700 
    Modifier: +232.00				 
     
    Component: Control Coupling 
    Cost: 1600 
    Modifier: +348.00				 
     
    Component: Control Nozzle 
    Cost: 3800 
    Modifier: +464.00				 
     
    Component: Control Stabilizer 
    Cost: 7500 
    Modifier: +578.00				 
     
     
    8.03: Acceleration Upgrades  
     
    - Acceleration upgrades affect Acceleration 
     
    - Minimum available value: 0.30	 
     
    Component: Dual 20PCX Injector (default equip.) 
    Cost: 800 
    Modifier: /1.00				 
     
    Component: 44PCX Injector 
    Cost: 2200 
    Modifier: /1.16				 
     
    Component: Dual 32PCX Injector 
    Cost: 5600 
    Modifier: /1.39				 
     
    Component: Quad 32PCX Injector 
    Cost: 7000 
    Modifier: /1.72				 
     
    Component: Quad 44 Injector 
    Cost: 10400 
    Modifier: /2.27				 
     
    Component: Mag-6 Injector 
    Cost: 14000 
    Modifier: /3.33				 
     
     
    8.04: Top Speed Upgrades 
     
    - Top Speed upgrades affect Maximum Speed 
     
    - Maximum available value: 650.00 
     
    ComponentL Plug2 Thrust Coil (default equip.) 
    Cost: 1000 
    Modifier: +0.00	 
     
    Component: Plug3 Thrust Coil 
    Cost: 2400 
    Modifier: +40.00 
     
    Component: Plug5 Thrust Coil 
    Cost: 6000 
    Modifier: +80.00 
     
    Component: Plug8 Thrust Coil 
    Cost: 14000 
    Modifier: +120.00 
     
    Component: Block5 Thrust Coil 
    Cost: 17500 
    Modifier: +160.00 
     
    Component: Block6 Thrust Coil 
    Cost: 20000 
    Modifier: +175.00 
     
     
    8.05: Air Brake Upgrades 
     
    - Air Brake upgrades affect Airbrake Inverse 
     
    - Minimum available value: 14.00 
     
    Component: Mark II Air Brake (default equip.) 
    Cost: 700 
    Modifier: /1.00	 
     
    Component: Mark III Air Brake 
    Cost: 1400 
    Modifier: /1.09		 
     
    Component: Mark IV Air Brake 
    Cost: 3600 
    Modifier: /1.20 
     
    Component: Mark V Air Brake 
    Cost: 7000 
    Modifier: /1.35 
     
    Component: Tri-Jet Air Brake 
    Cost: 10400 
    Modifier: /1.54 
     
    Component: Quadrijet Air Brake 
    Cost: 14000 
    Modifier: /1.79 
     
     
    8.06: Cooling Upgrades 
     
    - Cooling Upgrades affect Cool Rate 
     
    - Maximum available value: 20.00 
     
    Component: Coolant Radiator (default equip.) 
    Cost: 50 
    Modifier: +0.0 
     
    Component: Stack-3 Radiator 
    Cost: 100 
    Modifier: +1.6 
     
    Component: Stack-6 Radiator 
    Cost: 300 
    Modifier: +3.2 
     
    Component: Rod Coolant Pump 
    Cost: 900 
    Modifier: +4.8 
     
    Component: Dual Coolant Pump 
    Cost: 2700 
    Modifier: +6.4 
     
    Component: Turbo Coolant Pump 
    Cost: 5400 
    Modifier: +8.0 
     
     
    8.07: Repair Upgrades 
     
    - Repair Upgrades affect Repair Rate 
     
    - Maximum available value: 1.00 
     
    Component: Single Power Cell (default equip.) 
    Cost: 150 
    Modifier: +0.00 
     
    Component: Dual Power Cell 
    Cost: 300 
    Modifier: +0.10 
     
    Component: Quad Power Cell 
    Cost: 800 
    Modifier: +0.20 
     
    Component: Cluster Power Plug 
    Cost: 1400 
    Modifier: +0.30 
     
    Component: Rotary Power Plug 
    Cost: 4000 
    Modifier: +0.40 
     
    Component: Cluster2 Power Plug 
    Cost: 7000 
    Modifier: +0.45 
     
     
     
    ---------- IX. CHEAT CODES ---------- 
     
     
    9.01: Entering and accessing cheat codes 
     
    To enter a cheat code, select an empty tournament file, hold down the Z button 
    and use the L button to enter the code, then select END with the L button, 
    while still holding down Z. To access the cheat menu, pause during a race and 
    press up-left-down-right on the digital control pad, then select the newly 
    available GAME CHEATS option in the pause menu. All cheats currently available 
    will be displayed in an on-screen menu. 
     
     
    9.02: RRCYYUN 
     
    Unlocks the secret character Cy Yunga (must have "Bullseye" Navior). 
     
     
    9.03: RRDEBUG 
     
    Unlocks debugger. 
     
     
    9.04: RRDUAL 
     
    Activates dual controller mode. 
     
     
    9.05: RRJABBA 
     
    Unlocks invincibility under normal conditions. 
     
     
    9.06: RRJINNRE 
     
    Unlocks the secret character Jinn Reeso (must have Mars Guo). 
     
     
    9.07: RRTANGENTABACUS 
     
    Unlocks invincibility, secret characters, debugging, podracer stats and other 
    features. 
     
     
    9.08: RRTHEBEAST 
     
    Activates mirror mode. 
     
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