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==================================Gem Guide============================
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                             Diablo 2 Gem Guide
                                By Vincento
                               June 22, 2001
                              firm1315@aol.com

===Version History===

June 19, 2001  2:02 P.M
V 1.0 - Completed Gem Guide

June 20, 2001  1:53 P.M
V 1.1 - Added some new recipes and fixed Section 3 and 4 thanks
        to Darklord

June 21, 2001 10:49 P.M
V 1.2 - Added new recipe, added Darklord's e-mail address

June 22, 2001  8:52 P.M.
V 1.3 - Added Ultimate Sockets section, added dates for version
        history, and fixed sloppy title

June 23, 2001  5:55 P.M.
V 1.4 - Got out of that damn RTF format, converted to txt. God RTF
        sucks. Now the sections shouldn't be so messy. I also added
        the time to the Version History in which I completed the
        version.

===Table of Contents===

1. Introduction
2. The Gems and their effects
3. Socketed Uniques/Rares/Set/Magical Items
4. Ultimate Sockets
5. Horadric Cube Recipes and Gems
6. Closing Statements/Copyright
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===Section 1=== Introduction

Gems are very magical items that can be very valuable, useful, and have
extremely special effects to it that can help you proceed in Diablo 2. Gems
have two purposes in this game; to be sold and to be socketed into
weapons/helms/shields. All weapons can be found socketed but the only armor you
can find that will be socketed are helms and shields. How many gems you can put
into a socketed weapon or shield depends on how big that weapon or shield is.
For example: a Dagger will have two sockets while a Flamberge will have three
sockets. A Buckler will have two sockets while a Gothic Shield will have three
sockets. All socketed helms can only contain two gems.

There are seven different types of gems: Amethyst, Diamond, Emerald, Ruby,
Sapphire, Skull, and Topaz, each with different magical properties when you put
them into socketed weapons/helms/shields. If you put one gem into a weapon and
then the same one into a shield the effects for the socketed item will be
different (see section 2).

There are also five different levels for gems: Chipped, Flawed, Regular,
Flawless, and Perfect. Once you put three gems of the same level, like three
chipped Emeralds, into the Horadric Cube and transmute it, the gems will turn
into one gem of the next grade, i.e. you’ll get a Flawed Emerald. If you have
any more questions feel free to email me at firm1315@aol.com.
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===Section 2=== Gems and Their Affects

**AR = Attack Rating

AMETHYST                  HELM EFFECT    SHIELD EFFECT    WEAPON EFFECT
Chipped Amethyst  -    +3 to Strength     +5-6 Defense     +15-19 to AR

Flawed Amethyst   -    +4 to Strength     +7-8 Defense     +20-29 to AR

Amethyst          -  +5-6 to Strength    +9-10 Defense     +30-39 to AR

Flawless Amethyst -  +7-8 to Strength   +11-13 Defense     +40-49 to AR

Perfect Amethyst  - +9-10 to Strength   +14-17 Defense     +50-60 to AR

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DIAMOND          HELM EFFECT            SHIELD EFFECT     WEAPON EFFECT
Chipped Diamond  - +10 to AR     +5-6% to resistances   Enhanced Damage
                                                         against Undead

Flawed Diamond   - +15 to AR     +7-8% to resistances   Enhanced Damage
                                                         against Undead

Diamond          - +20 to AR    +9-11% to resistances   Enhanced Damage
                                                         against Undead

Flawless Diamond - +25 to AR   +12-15% to resistances   Enhanced Damage
                                                         against Undead

Perfect Diamond  - +30 to AR   +16-20% to resistances   Enhanced Damage
                                                         against Undead

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EMERALD                HELM EFFECT     SHIELD EFFECT      WEAPON EFFECT
Chipped Emerald  - +3 to Dexterity     +10-12% Resist  +2 Poison Damage
                                               Poison

Flawed Emerald   - +4 to Dexterity     +13-16% Resist  +3 Poison Damage
                                               Poison

Emerald          - +5-6 to Dexterity   +17-20% Resist  +4 Poison Damage
                                               Poison

Flawless Emerald - +7-8 to Dexterity   +21-25% Resist  +4 Poison Damage
                                               Poison

Perfect Emerald  - +9-10 to Dexterity  +26-30% Resist  +5 Poison Damage
                                               Poison

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RUBY            HELM EFFECT           SHIELD EFFECT       WEAPON EFFECT
Chipped Ruby  -   +6-8 Life     +10-12% Resist Fire    +3-4 Fire Damage

Flawed Ruby   -  +9-11 Life     +13-16% Resist Fire    +3-5 Fire Damage

Ruby          - +12-15 Life     +17-20% Resist Fire    +4-5 Fire Damage

Flawless Ruby - +16-20 Life     +21-25% Resist Fire    +5-6 Fire Damage

Perfect Ruby  - +21-25 Life     +26-30% Resist Fire   +6-10 Fire Damage

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SAPPHIRE               HELM EFFECT   SHIELD EFFECT        WEAPON EFFECT
Chipped Sapphire  -   +6-8 to Mana   +10-12% Resist    +1-3 Cold Damage
                                               Cold            (1 sec.)
Flawed Sapphire   -  +9-11 to Mana   +13-16% Resist    +2-3 Cold Damage
                                               Cold          (1.5 sec.)
Sapphire          - +12-15 to Mana   +17-20% Resist    +2-4 Cold Damage
                                               Cold            (2 sec.)
Flawless Sapphire - +16-20 to Mana   +21-25% Resist    +3-5 Cold Damage
                                               Cold          (2.5 sec.)
Perfect Sapphire  - +21-25 to Mana   +26-30% Resist    +3-7 Cold Damage
                                               Cold            (3 sec.)

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SKULL               HELM EFFECT     SHIELD EFFECT         WEAPON EFFECT
Chipped Skull  - *Steals 2% Life   Attacker takes     Replenish Life +2
                 Steals 1% Mana          2 damage    Regenerate Mana 8%

Flawed Skull   - Steals 2% Life    Attacker takes     Replenish Life +3
                 Steals 2% Mana          3 damage    Regenerate Mana 8%

Skull          - Steals 3% Life    Attacker takes     Replenish Life +3
                 Steals 2% Mana          4 damage   Regenerate Mana 12%

Flawless Skull - Steals 3% Life    Attacker takes     Replenish Life +4
                 Steals 3% Mana          5 damage   Regenerate Mana 12%

Perfect Skull  - Steals 4% Life    Attacker takes   Replenish Life +4-5
                 Steals 3% Mana        6-7 damage   Regenerate Mana 16%
 *HIT

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TOPAZ                HELM EFFECT   SHIELD EFFECT          WEAPON EFFECT
Chipped Topaz  - +7-9% chance of  +10-12% Resist  +1-6 Lightning Damage
                 getting magical       Lightning
                            item

Flawed Topaz   -  +10-13% chance  +13-16% Resist  +1-7 Lightning Damage
                      of getting       Lightning
                    magical item

Topaz          -  +14-17% chance  +17-20% Resist  +1-8 Lightning Damage
                      of getting       Lightning
                    magical item

Flawless Topaz -  +18-20% chance  +21-25% Resist +1-10 Lightning Damage
                      of getting       Lightning
                    magical item

Perfect Topaz  -  +21-25% chance  +26-30% Resist +1-15 Lightning Damage
                      of getting       Lightning
                    magical item
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===Section 3=== Socketed Uniques/Rares/Set/Magical Items

The huge new discovery that's all over the internet is the discovery for the
Horadric Cube Recipe where you can socket Unique/Rare/Set Items!! There are
many people who claim they discovered it, but no one knows who really
discovered it for sure. Here's the recipe:

1 unique/set/rare weapon (not throwing) + 6 Perfect Gems = 1 socketable
                                                            item of the
                                                             same type

1 unique/rare/set helm or shield + 3 Perfect Gems = 1 socketable item
                                                     of the same type

**This trick also works for magical (blue) items.

Please understand that you can only use weapons, helms, or shields for this
trick. No armor cause it won't work. Also sometimes I've gotten the helm/shield
trick to work with 3 perfect gems but sometimes it will only work if you put 6
perfect gems in the Horadric Cube. You just have to test it out.

This recipe has got to be a huge glitch that Blizzard forgot to take out of the
game when they programmed it. Sometimes it works perfectly, and other times and
can never get it to work. Sometimes it works with Unique items, but then it
doesn't work with Set Items. My friend can only get the recipe to work on
normal items. Maybe it's just my computer.
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===Section 4=== Ultimate Sockets

There are so many different ways to make the recipe of making
Unique/rare/set/magical items socketed (see section 3 for actual recipe)
extremely useful. This is what I like to call "Ultimate Sockets." The
definition of an Ultimate Socket would be a unique (or rare/set/magical item
depending on it's attributes) that has it's best attribute beefed up by
matching that attribute to effects of gems. Confusing?? You're damn straight it
is.

A good example to help you understand ultimate sockets would be if you have the
Tarnhelm and you use this recipe on it, try putting two Perfect Topazes into
the Tarnhelm. Your chance to find a magical item will be about 70-80%! If you
have Hellplague and you use this recipe on it, try putting 3 Perfect Emeralds
into it. You can't comprhend the craziness of the poison damage that you'll
have with it. Try experimenting with all these different gems with every
special helm/weapon/shield you find.
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===Section 5=== The Horadric Cube and Gems

Here are some very useful recipes you can use with gems to transmute special
items with the Horadric Cube.

3 Gems of the same level = 1 Gem of the next level

1 Unique/Rare/Set Weapon + 6 Perfect Gems = 1 socketable item of the
                                                    same type

1 Unique/Rare/Set Helm or Shield + 3 Perfect Gems = 1 socketable item
                                                     of the same type

1 Rare Item + 6 Perfect Gems = new Rare Item with different attributes

1 Amulet + 6 Perfect Gems(one of everything except skull) = Prismatic
                                                              Amulet

1 Ring + any Emerald + 4 Antidote Potions = 1 Viridian Ring (Resist
                                                   Poison 20-30%)

1 Ring + any Ruby + 4 Exploding Potions = 1 Garnet Ring (Resist Fire
                                                         20-30%)

1 Ring + any Sapphire + 4 Thawing Potions = 1 Cobalt Ring (Resist Cold
                                                           20-30%)

1 Ring + any 2 Topazes = 1 Coral Ring (Resist Lightning 20-30%)

3 Chipped Gems = 1 Flawed, 3 Flawed = 1 Regular, 3 Regular = 1 Flawless, 3
Flawless = 1 Perfect

If you have discovered any recipes that I don't have on this FAQ please E-mail
me at firm1315@aol.com. I will happily test it out and if it works, I will put
the recipe in this section and also add your name to the Special Thanks section
at the bottom of the page, if you want to be regognized.
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===Section 6=== Closing Statements and Copyright

I hope you found what you were looking for with this FAQ.

Special Thanks:

GameFAQs.com

Blizzard

Darklord

If you have any suggestions or comments to make my FAQ better please email me
at firm1315@aol.com. I will improve my site to fit your needs, if they are
reasonable, and add you to my Special Thanks list. If you have any questions
about anything Diablo 2 please email me. You can also reach a contributer to
this FAQ, Darklord, at Darklord2f@home.com.

Copyright 2001
firm1315@aol.com
Last Updated June 22, 2001