hide results

    FAQ/Walkthrough by JSoh

    Version: 3.2 | Updated: 07/24/00 | Printable Version | Search This Guide

    =================================
    The Unofficial Diablo2 Guide V3.2
    =================================
    Author       : Jason Soh
    Date Created : 30 June 2000
    Last Modified: 24 July 2000
    Email address: Darkwind@themail.com
    *Don't email me anything unless it's absolutely necessary.
    *Sorry about the late updating. I've been rather busy lately.
    
    Version 1.0 - Posted the guide.
    Version 1.1 - Updates on Gems.
                - Updates on Wirt's Leg.
    Version 1.2 - Updates on the Forgotten Tower.
    Version 2.0 - Added Act 2.
    Version 2.1 - Made changes to the Necromancer Strategy.
                - Added a tip. (Act 1: Quest 5)
                - Updates on Act 2.
    Version 2.2 - Updates on Act 2.
    Version 3.0 - Added Act 3.
                - Updates on Wirt's Leg.
                - Updates on Equipment Modifiers.
                - Updates on Set Equipment.
                - Added another tip for gambling. (Act 1: Quest 5)
                - Added a tip for gems upgrading. (Topic 6: Gems)
    Version 3.1 - Updates on Act 3.
                - Updates on Equipment Modifiers.
    Version 3.2 - Updates on Act 3.
    
    
    
    ========
    CONTENTS
    ========
    1. Introduction
    2. Character Status
    3. Quests
    4. Equipment Modifiers
    5. Set Equipment
    6. Gems
    7. Credits
    
    
    ===============
    1. Introduction
    ===============
    
    This is a great game! A must have for all RPG players. If you don't do RPG, you
    may want to try it anyway. It's graphics, sound and almost everything is all
    very well done.
    
    This is my very first game guide, so I'll willingly accept all the help I can
    get my hands and legs on. If you have anything you want to be posted in this
    guide, drop me a mail. If it's really good, I'll put it up and give you all the
    credits.
    
    Apparently, I don't have all the information on the equipment modifiers and the
    set items. If you have any of those that I missed, kindly send them to me. I'll
    give you credits for it.
    
    
    ===================
    2. Character Status
    ===================
    
    Amazon
    ======
    Strength    : 20
    Dexterity   : 25
    Vitality    : 20
    Energy      : 15
    Stamina     : 84
    Life        : 50
    Mana        : 15
    Skill-1     : Javelin and Spear
    Skill-2     : Passive and Magic
    Skill-3     : Bow and Crossbow
    
    Necromancer
    ===========
    Strength    : 15
    Dexterity   : 25
    Vitality    : 15
    Energy      : 25
    Stamina     : 79
    Life        : 45
    Mana        : 25
    Skill-1     : Summoning
    Skill-2     : Poison and Bone
    Skill-3     : Curses
    
    *Strategy: First off, don't train this guy up as a magic user. Train him up as
    you would train a barbarian, as he'll live longer this way. Skill your level up
    with either Amplify Damage or the Bone Armor in the beginning. And learn the
    Clay Golem later on to access the higher level skills, you are not required to
    have the Skeletons in order to learn the Clay Golems. I'll advise you to put
    your points on Golem Mastery as it works on all of your Golems and makes them
    much stronger. By the way, you can only have one golem at anytime, so you
    better skill up using the Fire Golem and keep the rest of your skills for
    something else.
    
    Barbarian
    =========
    Strength    : 30
    Dexterity   : 20
    Vitality    : 25
    Energy      : 10
    Stamina     : 91
    Life        : 55
    Mana        : 10
    Skill-1     : Warcries
    Skill-2     : Combat Masteries
    Skill-3     : Combat Skills
    
    *Strategy: Skill up this guy a weapon of your choice (Combat Masteries), then
    train him up all the way to level 20. You would easily be a force not to be
    reckoned with by then... There is more, after completing your choice of weapon
    mastery, continue to increase your skills in Increased Stamina, Increased
    Speed,
    Iron Skin and Natural Resistance.
    
    Sorceress
    =========
    Strength    : 10
    Dexterity   : 25
    Vitality    : 10
    Energy      : 35
    Stamina     : 74
    Life        : 40
    Mana        : 35
    Skill-1     : Cold
    Skill-2     : Lightning
    Skill-3     : Fire
    
    Paladin
    =======
    Strength    : 25
    Dexterity   : 20
    Vitality    : 25
    Energy      : 15
    Stamina     : 89
    Life        : 55
    Mana        : 15
    Skill-1     : Defensive Aura
    Skill-2     : Offensive Aura
    Skill-3     : Combat Skills
    
    *Strategy: Skill up using Prayer (Defensive Aura) and keep to this. After that,
    when you received a Book of Skill (Act 2) that forces you to learn a new skill,
    learn Might (Offensive Aura). Basically, you should use Might and switch back
    to
    Prayer whenever you are damaged. You should switch skills using the your
    function keys to change them easily. Works best if you increased both Prayer
    and
    Might to its maximum level. Remember that you have to increase your Energy so
    that you won't run out of Mana easily. Use Healing/Rejuvenation (Potion) when
    the monsters are dealing more damage than your Prayer can handle.
    
    
    =========
    3. Quests
    =========
    
    Act 1 : Rogue Encampment
    ========================
    
    Akara : Heals and replenishes Mana
            Sells Wands, Staves and Scepters
            Sells Scrolls and Tomes
            Sells Various Potions
    Charsi: Repair Items
            Sells Weapons and Armors
    Cain  : Identify Items
    Gheed : Gamble
            Sells Weapons and Armors
            Sells Keys
    Kashya: Hire Mercenary (Max Level 10)
    Warriv: Basically does nothing until the end of Act 1
            He is the guy who sends you to Lut Gholein (Act 2)
    
    *You can't get Cain until you rescued him in Tristram.
    *Can't hire from Kashya until you kill Blood Raven in the Burial Grounds.
    
    
    Quest 1: Den of Evil
    ====================
    01. At the start of the game, talk to Warriv.
    02. Next, talk to Akara. She'll give you the first quest, Den of Evil.
    03. Exit the town and to the wilderness, you'll enter Blood Moor.
    04. You may come across Flavie, but do not go pass her! The Den of Evil is
    within the boundaries of Blood Moor.
    05. Enter the Den of Evil and kill anything that moves (excluding yourself).
    06. There is a unique monster found in the Den of Evil.
    07. When you killed a certain amount of monster, the quest book option would
    appear, showing the remaining number of monsters left.
    08. Just kill everything and return to Akara for the reward, +1 Skill Point.
    
    *Always kills the Shamans first, as they can revive their minions.
    
    
    Quest 2: Sisters' Burial Ground
    ===============================
    1. Talk to Kashya. She'll ask you to kill Blood Raven.
    2. Explore the Cold Plains, found on the other side of the map blocked by
    Flavie.
    3. There is a Fallen Camp in this map and it's filled with Fallens, Fallen-
    Shamans and a unique Fallen Shaman, Bishibosh. Kill Bishibosh first, as it can
    revive the Shamans.
    4. You'll get two exits and a cave on the Cold Plains. Explore the cave first.
    5. Proceed on to the Burial Grounds. Start off by walking round the exterior of
    the map, killing off all monsters you found on the way. Hopefully, this may be
    enough for you to gain another extra level. By the way, when you level up, all
    your Life and Mana replenishes to maximum.
    5. Make your way to the center of the graveyard, where Blood Raven awaits your
    arrival.
    6. Ignore all the other monsters. Attack Blood Raven first as she can slowly
    summon for more undeads.
    7. After Blood Raven is killed, holy lightning would emit from her body killing
    off the remaining undeads. Non-undeads are not affected, you'll still have to
    deal with them personally.
    8. Return to the Rogue Encampment and talk to Kashya. She'll give you a free
    Rogue Archer and you'll have the option to hire them from now onwards.
    9. There are two new areas for you to explore (Crypt and Mausoleum). Both are
    single level dungeons, and contain a gold chest guarded by a unique monster.
    
    *You can only have one mercenary at any time.
    *Mercenary can gain experience for your characters.
    *Maximum level for Rogue Archer is level 10.
    
    
    Quest 3: The Search for Cain
    ============================
    01. Talk with Akara. She'll ask you to find Cain who is in Tristram.
    02. To reach Cain, you'll need to find the Cairn Stones and obtain a Scroll of
    Inifuss from the Tree of Inifuss.
    03. The Cairn Stones are found in the Stony Field, but you can't do anything
    with it yet.
    04. To get to the Dark Wood, you have to enter the Underground Passage. The
    Underground Passage consists of two levels, the way to the Dark Wood is on the
    first level, but the second level contains a gold chest guarded by a unique.
    05. When you reached the Dark Wood, find the Tree of Inifuss. Search it to get
    the Scroll of Inifuss.
    06. Return to Akara with the bark and she'll decipher the runes for you.
    07. Head for the Cairn Stones (Stony Field) and touch the Cairn Stones
    according
    to the sequence.
    08. A red portal taking you to Tristram would appear.
    09. Upon entering Tristram, you should walk around the map, slowing killing off
    the monsters.
    10. The monsters are quite easy, except for Griswold and a couple of uniques
    which are harder to kill.
    11. Try to find Wirt's body. His body contains many treasures and when you
    collected the whole lot, you can even take along his leg with you!
    12. Release Cain. If you walked around the map as I suggested, there might not
    be any monsters left in the Town Center when you are releasing Cain.
    13. Return to the Rogue Encampment. Cain will now identify items for you, free!
    14. Remember Wirt's leg? You can't sell it yet, but it has a high durability
    and
    also fast attack speed. Can try swinging it at the monsters for fun.
    
    *Wirt's Leg in Diablo 2 is to access The Secret Cow Level. After you beat the
    game, restart, and combine Wirt's Leg and the Tome of Town Portal in the
    Horadric Cube, while inside the rogue encampment. Be careful, hell was easy
    compared to this, as there are some really pissed off cows. -Alakhai
    
    *You can give imbue Wirt's Leg with magic powers. The effects are quite random,
    but you would usually get quite a good item. If you get an item with socketed
    ability, you can further upgrade it. -Jayvee
    
    
    Quest 4: The Forgotten Tower
    ============================
    01. First, you'll get to find and read the Mouldy Tome, I found it in the Stony
    Field, but it can be anywhere given the randomness of the game.
    02. The quest appears after you read the Mouldy Tome, but you enter the
    Forgotten Tower without reading the Tome either. The Tome just adds up to the
    story of the game.
    03. Get into the Forgotten Tower located within the Black Marsh and kill the
    Countess.
    04. There is a cave found in the Black Marsh, which contains a gold chest. You
    may want to explore this cave before heading into the Forgotten Tower.
    05. The Countess is found on the fifth level of the Forgotten Tower. It is fire
    enchanted so having equipment with Fire-Resist may be easier.
    06. There is a chest that's found in the room the Countess is found. It'll open
    up for lots of money and some items after you killed the Countess.
    07. There are also two other rooms, which holds large stashes of gold in the
    same level.
    08. Lastly, you can only get the Countess's chest to open up the first time you
    complete the quest.
    
    *Special thanks to Stranax for clearing some of my mistakes.
    
    
    Quest 5: Tools of the Trade
    ===========================
    01. Talk with Charsi. She'll ask you to find the Horadric Malus from the
    Monastery Barracks and return it to her.
    02. Head towards the Tamoe Highland from the Black Marsh.
    03. There is a Pit, which you can explore in the Tamoe Highland.
    04. Enter the Monastery Gate.
    05. From the Gate, you can access to the Outer Cloister.
    06. And from the Outer Cloister, you can reach the Monastery Barracks.
    07. The Horadric Malus is found within the Monastery Barracks and is guarded by
    a Smith (Unique Monster) which is really strong.
    08. When you finally defeated the Smith, get the Horadric Malus and bring it
    back to Charsi.
    09. She'll give you an option to imbue an item that is non-jewelry, non-
    socketed, non-magical and non-throwing item into a magical one.
    10. Better cross your fingers and pray for a good item, as the item given is
    completely random.
    
    *Tips: There is another way to select the items that Charsi gives. (Thanks to
    Palileo)
    01. Get the Horadric Malus and give it to Charsi to finish her quest.
    02. Get the item you want to be imbued (you can go to act 2 and above to get an
    item and return to Charsi with it)
    03. Save and exit the game
    04. Copy the 4 save files of that character into a different directory, which
    are Name.d2s, Name.key, Name.ma0, and Name.map (Name of your character)
    05. Give the item to be imbued to Charsi.
    06. If you don't like the result, exit the game and paste the save files unto
    the save directory and repeat step 5.
    
    *Tips: By the way, I was reminded that you could use this same method for
    gambling as well. Anyway, look through the properties of the set equipment from
    below, and gamble on the things you want to get. You can find set equipment
    easier this way, and it saves a lot more money too. -Unknown (Email me)
    
    
    Quest 6: Sisters to the Slaughter
    =================================
    01. Once you completed the previous quest, talk to Cain.
    02. He'll give you the final quest, and that's to kill Andariel.
    03. First, enter the Jail level 1 through the Outer Cloister.
    04. From the Jail level 3, you can go to the Inner Cloister.
    05. Then, from the Inner Cloister you go to the Cathedral.
    06. And finally, from the Inner Cloister, you can access your final
    destination, the Catacombs. (Finally, that's over with!)
    07. Andariel lies within the fourth level of the Catacombs and she has a
    weakness to fire.
    08. After killing Andariel, return to the Rogue Encampment and talk to Warriv.
    He'll bring you to the next town, Lut Gholein.
    
    
    Act 2 : Lut Gholein
    ===================
    
    Atma    : Tavern Keeper
    Cain    : Identify Items
    Drognan : Sells Wands, Staves and Scepters
              Sells Scrolls and Tomes
              Sells Healing Potions
    Elzix   : Gamble
              Sells Weapons and Armors
    Fara    : Heals and replenishes Mana
              Repair Items
              Sells Weapons and Armors
    Geglash : Tavern Bouncer?
    Greiz   : Hire Mercenary (Max Level 17)
    Jerhym  : Lord of Lut Gholein.
    Kaelan  : Castle Guard, guards castle (Understand?)
    Lysander: Sells Various Potions
              Sells Keys
    Meshif  : Captain of Ship, brings you to Kurast (Act 3)
    Warriv  : Brings you to Rogue Encampment
              Head back if monsters are too powerful here
    
    *You can hire from Greiz right from the start.
    *Cain would continue to identify items for free!
    
    
    Quest 1: Radament's Lair
    ========================
    01. When you first reach Lut Gholein, start off by talking to Jerhym.
    02. He'll give you lots of information and asks you to see Atma.
    03. Find Atma, and have a chat with her.
    04. Atma wants you to kill the monster that's found below the sewers.
    05. Talk to everyone in town and try to remember where everyone is. It's easier
    this way, as this is a much bigger town and it may take some time if you are
    looking for a particular person.
    06. Hire from Greiz when you talk with him. His mercenaries are not cheap, but
    you should have more than enough gold to spare.
    07. Go down to the sewers from the trap door found near Greiz.
    08. You'll enter level 1 of the sewers. There are actually 2 entrances, and
    either way would get you to the bottom level as they are both connected.
    09. Radament is on the third level of the sewers. After you kill him, you'll
    get a Book of Skill that forces you to skill up using a new skill, you'll only
    get this book the first time you kill Radament.
    10. There is also a chest found in where Radament is found. Open it to find the
    Horadric Scroll.
    11. Talk to Atma after killing Radament. She'll talk with the townspeople and
    you'll get a discount from now on.
    
    *Strategy: Kill off all four of the Burning Dead Mages, especially the one with
    poison ability, before heading for Radament. Radament can revive the Horrors,
    so deal with Radament and ignore the Horrors.
    *You can talk to Jerhym after completing this quest for access to Quest 6.
    
    
    Quest 2: Horadric Staff
    =======================
    01. Bring the Horadric Staff to Cain. This would open up your second quest.
    02. Exit from the City of Lut Gholein and you shall find yourself on the Rocky
    Waste.
    03. On the Rocky Waste, you'll find a Stony Tomb, which consists of two levels.
    You should explore the Stony Tomb first, as the second level contains a gold
    chest.
    04. Next travel to the Dry Hills from the Rocky Waste, there is only one
    passage.
    05. You'll find the Halls of the Dead in the Dry Hills.
    06. The Horadric Cube is found on the third level of this dungeon, and is
    secured by a gold chest.
    07. Return to Cain and he'll teach you how to use the Horadric Cube.
    08. Next you travel from the Dry Hills to the Far Oasis. The Maggot Lair is
    found in the Far Oasis.
    09. Enter the Maggot Lair, the Shaft of Horadric Staff (Staff of Kings) is
    found in a gold chest found on the third level and ColdWorm the Burrower (Cold
    Enchanted) guards it. It just sits there, so best to move in for the kill as
    soon as possible as the ColdWorm can lay eggs to more Sand Maggots.
    10. The Maggot Lair provides an area for easy upgrading of items. Lots of
    magical items to be found and the enemies are easy too.
    
    *You'll be forced to complete other quests first before you can fully complete
    this quest.
    
    
    Quest 3: Tainted Sun
    ====================
    01. Head for the Lost City. You'll see the sun sets shortly after.
    02. You'll find a trap door leading you towards the Ancient Tunels. You can
    choose to ignore the tunnels, or enter it for more experience. There is a gold
    chest guarded by a few uniques in the tunnel.
    03. Head for the Valley of Snakes. The Claw Viper Temple is found here, its
    position is very obvious.
    04. Enter the Claw Viper Temple and fight your way to the second level. The
    Tainted Sun Altar is found right in the center. Beware, as there are quite a
    couple of uniques around.
    05. Search the Tainted Sun Altar to reveal the Top of Horadric Staff (Amulet of
    the Viper).
    
    *Mix the Staff of Kings and the Amulet of the Viper together using the Horadric
    Cube and you shall get the Horadric Staff! (Quest 2)
    
    
    Quest 4: Arcane Sanctuary
    =========================
    01. After you destroyed the Tainted Altar, return to town and talk to Drognan.
    02. Then, talk to Jerhym. He'll let you gain access to his palace.
    03. Enter the Harem. From the Harem, head for the Palace Cellar.
    04. You'll find a portal on the third level of the Palace Cellar.
    05. Enter the portal and you shall reach the Arcane Sanctuary.
    06. Find and read the Horazon's Journal. Beware, as a Summoner (Quest 5) is
    guarding the Journal.
    
    
    Quest 5: The Summoner
    =====================
    01. You'll get this quest once you come into contact with the summoner.
    02. Simply just wait for the monsters to come after you, and kill them one by
    one.
    03. Finally, move in for the summoner.
    04. After you killed the summoner, return to Lut Gholein and talk to Cain.
    
    *A bit too short and simple, right?
    
    
    Quest 6: The Seven Tombs
    ========================
    01. You'll get this quest way early when you speak with Jerhym.
    02. Enter the Canyon of Magi from the portal that opens up after you read the
    Journal.
    03. The Canyon contains seven tombs, only the one with symbol of Tal Rasha on
    the top of the entrance is the true tomb.
    04. I would suggest you search out the other tombs before heading in for the
    true tomb. You'll gain more experience and may find better items. Anyway, all
    the tombs are of one level, and all the fake tombs contain a gold chest.
    05. After you entered the true tomb of Tal Rasha, search for the Orifice.
    06. Use the Horadric Staff on the Orifice, and a new passage would open up.
    07. Be prepared, as once you enter Tal Rasha's secret chamber, you'll meet up
    the final boss of Act 2.
    08. The final boss is Duriel (You expecting Baal?). Looks a bit like a mutated
    maggot, but packs in quite a fight.
    09. After defeating Duriel, continue along the passage and you'll see Tyrael.
    10. Talk with Tyrael, he'll give you a short briefing.
    11. Next go to Lut Gholein and talk to Jerhym, and then Meshif.
    12. Meshif would bring you to Kurast (Act 3).
    
    
    Act 3 : Kurast Docks
    ====================
    *Act 3 is currently incomplete. Please wait while I process the information.
    
    Alkor   : Gamble
              Sells Various Potions
    Asheara : Hire Mercenary (Max Level 25)
              Sells Weapons and Armors
    Cain    : Identify Items
    Hratli  : Repair Items
              Sells Weapons and Armors
              Sells Keys
    Meshif  : Brings you back to Lut Gholein (Act 2)
    Natalya : Yet another worthless bum
    Ormus   : Heals and replenishes Mana
              Sells Wands, Staves and Scepters
              Sells Scrolls and Tomes
              Sells Healing Potions
    
    
    Quest 1: The Golden Bird
    ========================
    01. I actually started with quest 3, but you'll get to complete this quest
    first.
    02. From the Kurast Docks, enter into the Spider Forest. From the Spider
    Forest, you'll soon get to another part of the map, known as the Great Marsh.
    03. Kill the unique guarding the way between the Spider Forest and the Great
    Marsh, and you *should* find a Jade Figurine.
    04. Return to Cain with the Jade figurine and he'll ask you to see Meshif.
    05. Give Meshif the Jade Figurine and he'll hand you a Golden Bird.
    06. Return and talk to Cain. He'll ask you to see Alkor.
    07. Go talk to Alkor and give him the Golden Bird.
    08. After the conversation, talk to Alkor again. He'll give you a Potion of
    Life, which would add 20 Life permanently to your character.
    *Seems very much like running an errand to me?
    
    
    Quest 2: Blade of the Old Religion
    ==================================
    01. After you entered the Spider Cavern, go back to the Kurast Docks and talk
    to Hratli. You'll get the quest.
    02. Enter into the Spider Forest.
    03. From the Spider Forest, enter into the Great Marsh.
    04. There is a gold chest found in the Great Marsh. It is well guarded by
    monsters and surrounded by a few River Stalkers. You can only kill the River
    Stalkers with thrown or missile weapons.
    05. From the Great Marsh, go to the Flayer Jungle.
    06. Look for the Gidbinn in the Flayer Jungle.
    07. Kill off all the monsters around the Gidbinn first.
    08. When you touch the Gidbinn, new monsters would appear.
    09. There is a unique monster among them, you must kill it to retrieve the
    Gidbinn.
    10. Return to the Kurast Docks with the Gidbinn and give the Gidbinn to Ormus.
    11. Talk to Asheara and she'll give you a mercenary for free.
    12. Finally, talk to Ormus again and he'll give you a unique ring.
    
    Quest 3: Khalim's Will
    ======================
    01. This is the first quest you'll get, but you only get to complete it later.
    02. Once you exit the Kurast Docks into the Spider Forest, you'll get to see
    the Dark Wanderer. He'll teleport away, and summons a few monsters to attack
    you.
    03. Return to Cain after you defeated the monsters and he'll give you the
    quest.
    04. Enter the Spider Cavern to find Khalim's Eye. It is found within a golden
    chest, but it is well guarded by a unique monster ad its minions.
    05. You may want to explore the Arachnid Lair as well, as it contains a gold
    chest. A unique monster is guarding it.
    06. After you get the Eye, return to Kurast Docks and talk to Cain.
    07. Next, from the Spider Forest, head to the Flayer Jungle.
    08. You'll come across the Flayer Dungeon. Enter it, and a gold chest found in
    the third level contains the Khalim's Brain.
    09. There is also another place called the Swampy Pit. You can explore it to
    find a gold chest on the third level.
    10. After you get the Khalim's Brain, return and talk to Cain for more
    information.
    11. From the Flayer Jungle, head towards Lower Kurast. A unique monster guards
    the border.
    12. Next, from the Lower Kurast, travel to the Kurast Bazaar.
    13. The Kurast Bazaar contains two sewers. Enter either one will lead you to
    the same place.
    
    Quest 4: Lam Esen's Tome
    ========================
    01. After you entered Lower Kurast, return and talk to Cain. This should
    activate the quest.
    
    
    *Quest 3/4 and many others are still currently in the processing. I need to go
    school you know. Can't expect me to write a free walkthrough for 24 hours a
    day, right?
    
    
    ======================
    4. Equipment Modifiers
    ======================
    
    Attack Rate and Damage
    ======================
    Bronze      : 19 Attack Rating
    Iron        : 39 Attack Rating
    Steel       : 59 Attack Rating
    Silver      : 79 Attack Rating
    Gold        : 89 Attack Rating
    Platinum    : 119 Attack Rating
    Meteoric    : 139 Attack Rating
    
    Craftsmanship : 1 Max Damage
    Quality       : 2 Max Damage
    Maiming       : 3 Max Damage
    Slaying       : 6 Max Damage
    Gore          : 9 Max Damage
    Carnage       : 13 Max Damage
    Slaughter     : 19 Max Damage
    
    Worth       : 1 Min Damage
    Measure     : 2 Min Damage
    Excellence  : 3 Min Damage
    Performance : 4 Min Damage
    
    Jagged      : Enhanced Damage
    Brutal      : Enhanced Damage
    Deadly      : Enhanced Damage
    Massive     : Enhanced Damage
    Vicious     : Enhanced Damage
    Savage      : Enhanced Damage
    Merciless   : Enhanced Damage
    
    Sharp       : Enhanced Damage / 20 Attack Rating
    Fine        : Enhanced Damage / 40 Attack Rating
    Warrior     : Enhanced Damage / 50 Attack Rating
    Soldier     : Enhanced Damage / 75 Attack Rating
    Knight      : Enhanced Damage / 85 Attack Rating
    Lord        : Enhanced Damage / 105 Attack Rating
    King        : Enhanced Damage / 135 Attack Rating
    
    Attack Speed
    ============
    Readiness   : Slightly Increased Attack Speed
    Alacrity    : Attack Speed Increased
    Swiftness   : Attack Speed Increased
    Quickness   : Greatly Increased Attack Speed
    
    Defense
    =======
    Sturdy      : Enhanced Defense
    Strong      : Enhanced Defense
    Glorious    : Enhanced Defense
    Blessing    : Enhanced Defense
    Saintly     : Enhanced Defense
    Holy        : Enhanced Defense
    
    Blocking    : 10% Chance to Block
    Deflecting  : Increased Chance of Blocking
    
    Health      : Damage Reduced By 1
    Protection  : Damage Reduced By 2
    Absorption  : Damage Reduced By 3
    
    Warding     : Magic Damage Reduced By 1
    Devious     : Magic Damage Reduced By 1
    Sentinel    : Magic Damage Reduced By 2
    Fortified   : Magic Damage Reduced By 2
    Guarding    : Magic Damage Reduced By 3
    Negation    : Magic Damage Reduced By 4
    
    Thorns      : Attacker Takes Damage of 3
    Spikes      : Attacker Takes Damage of 5
    
    Puncturing  : -20 To Monster Defense Per Hit
    Bashing     : -40 To Monster Defense Per Hit
    Piercing    : Ignores Target's Defense
    
    Life-Stealing and Mana-Stealing
    ===============================
    Leech       : 6% Life
    Locust      : 10% Life
    Bat         : 8% Mana
    Vampire     : 10% Mana
    
    Light
    =====
    Glimmering  : 1 Light Radius
    Glowing     : 2 Light Radius
    Light       : 3 Light Radius
    Radiance    : 4 Light Radius
    Sun         : 5 Light Radius
    
    Gold and Magic Items
    ====================
    Fortuitous  : 14% Better Chance to find Magic Items
    Chance      : 19% Better Chance to find Magic Items
    Fortune     : 31% Better Chance to find Magic Items
    Greed       : 60% Extra Gold from Monster
    Wealth      : 95% Extra Gold from Monster
    
    Life
    ====
    Jackal      : 4 Life
    Life        : 5 Life
    Fox         : 8 Life
    Wolf        : 18 Life
    Tiger       : 22 Life
    Mammoth     : 34 Life
    Colossus    : 55 Life
    
    Regeneration: Replenish Life +3
    Regrowth    : Replenish Life +5
    
    Mana
    ====
    Lizard      : 4 Mana
    Snake       : 10 Mana
    Serpent     : 15 Mana
    Drake       : 24 Mana
    Dragon      : 36 Mana
    Wyrm        : 45 Mana
    
    Energy      : 4 Mana
    Mind        : 10 Mana
    Brilliance  : 15 Mana
    Sorcery     : 20 Mana
    Wizardry    : 30 Mana
    
    
    Triumphant  : 1 Mana After Each Kill
    Vulpine     : 10% Damage Taken Goes To Mana
    
    Stamina
    =======
    Rugged      : 9 Stamina
    Tireless    : Heals Stamina +50%
    
    Pacing      : Fast Run/Walk
    Haste       : Faster Run/Walk
    Speed       : Fastest Run/Walk
    
    Spell Casting
    =============
    Apprentice  : Fast Cast Rate
    Magus       : Fastest Cast Rate
    
    Hit Recovery
    ============
    Balance     : Fast Hit Recovery
    Stability   : Fastest Hit Recovery
    
    Skills
    ======
    Fletcher    : +1 Amazon Skill
    Archer      : +2 Amazon Skill
    
    Summoner    : +1 Necromancer Skill
    Necromancer : +2 Necromancer Skill
    
    Slayer      : +1 Barbarian Skill
    Berserker   : +2 Barbarian Skill
    
    Angel       : +1 Sorceress Skill
    Arch-Angel  : +2 Sorceress Skill
    
    Monk        : +1 Paladin Skill
    Priest      : +2 Paladin Skill
    
    
    Fire
    ====
    Crimson     : 9% Fire Resist
    Burgundy    : 16% Fire Resist
    Garnet      : 25% Fire Resist
    Ruby        : 45% Fire Resist
    Flame       : 1-4 Fire Damage
    Fire        : 2-8 Fire Damage
    Burning     : 10-12 Fire Damage
    
    Ice
    ===
    Azure       : 9% Cold Resist
    Lapis       : 16% Cold Resist
    Cobalt      : 25% Cold Resist
    Sapphire    : 45% Cold Resist
    Frost       : 1-3 Cold Damage
    Glacier     : 4-8 Cold Damage
    Thawing     : Halves Freeze Duration
    
    Lightning
    =========
    Ocher       : 9% Lightning Resist
    Tangerine   : 16% Lightning Resist
    Coral       : 25% Lightning Resist
    Topaz       : 45% Lightning Resist
    Shock       : 1-8 Lightning Damage
    Lightning   : 1-16 Lightning Damage
    Thunder     : 1-32 Lightning Damage
    
    Poison
    ======
    Beryl       : 9% Poison Resist
    Jade        : 16% Poison Resist
    Viridian    : 25% Poison Resist
    Emerald     : 45% Poison Resist
    Blight      : 2-7 Poison Damage for 3 seconds
    Venom       : 4-14 Poison Damage for 3 seconds
    Pestilence  : 12-28 Poison Damage for 4 seconds
    Remedy      : Poison Length Reduced by 25%
    Amelioration: Poison Length Reduced by 50%
    Defiance    : Poison Length Reduced by 75%
    
    Strength
    ========
    Strength    : 1 Strength
    Might       : 5 Strength
    Ox          : 9 Strength
    Giant       : 14 Strength
    Titan       : 18 Strength
    
    Dexterity
    =========
    Dexterity   : 1 Dexterity
    Skill       : 5 Dexterity
    Accuracy    : 9 Dexterity
    Precision   : 14 Dexterity
    Perfection  : 18 Dexterity
    
    Others
    ======
    Ease        : Requirement -20%
    Simplicity  : Requirements -40%
    
    Bear        : Knockback
    Howling     : Causes Monster To Flee
    
    Prismatic   : All Resistance 25%
    Vileness    : Prevents Monster Heal
    
    
    ================
    5. Set Equipment
    ================
    
    Angelic Raiment
    ===============
    Angelic Halo (Ring)
    Required    : Level - 12
    Replenish Life +6
    +20 Life
    
    Angelic Mantle (Ring Mail)
    Defense     : 69
    Durability  : 52
    Required    : Strength - 35
    Required    : Level - 12
    Enhanced Defense
    Damage Reduced By 3
    
    Angelic Sickle (Sabre)
    Damage      : 3-8
    Durability  : 64
    Required    : Dexterity - 25
    Required    : Strength - 25
    Required    : Level - 12
    +350% Damage to Undead
    +75 Attack Rating
    
    Angelic Wings (Amulet)
    Required    : Level - 12
    20% Damage Taken Goes To Mana
    +3 Light Radius
    
    *All Resistance +25%
    *40% Better Chance to find Magic Items
    *Half Freeze Duration
    
    
    Arcanna's Tricks
    ================
    Arcanna's Flesh (Light Plate)
    Defense     : 98
    Durability  : 120
    Required    : Strength - 41
    Required    : Level - 15
    +2 Light Radius
    Damage Reduced By 3
    
    Arcanna's Head (Skull Cap)
    Defense     : 8
    Durability  : 36
    Required    : Strength - 15
    Required    : Level - 15
    Replenish Life +4
    Attacker Takes Damage of 2
    
    Arcanna's DeathWand (War Staff)
    Damage      : 12-28
    Durability  : 100
    Required    : Level - 15
    25% Deadly Strike
    +1 to Sorceress Skill Level
    
    Arcanna's Sign (Amulet)
    Required    : Level - 15
    Regenerate Mana 20%
    +15% Mana
    
    *5% Mana Stolen Per Hit
    *Faster Cast Rate
    *+25 Mana
    
    
    Arctic Gears
    ============
    Arctic Furs (Quilted Armor)
    Defense     : 50
    Durability  : 40
    Required    : Strength - 12
    Enhanced Defense
    All Resistance +10%
    
    Arctic Binding (Light Belt)
    Defense     : 33
    Durability  : 28
    Required    : Level - 2
    Cold Resist 40%
    +30 Defense
    
    Arctic Horn (Short War Bow)
    Damage      : 8-18
    Required    : Dexterity - 55
    Required    : Strength - 35
    Required    : Level - 2
    20% Bonus to Attack Rating
    Enhanced Damage
    
    Arctic Mitts (Light Gauntlets)
    Defense     : 10
    Durability  : 36
    Required    : Strength - 45
    Required    : Level - 2
    +20 Life
    Slightly Increased Attack Speed
    
    *Adds 6-14 Cold Damage
    *Impossible to be Frozen
    
    
    Berserker's Arsenal
    ===================
    Berserker's Hatchet (Double Axe)
    Damage      : 5-12
    Durability  : 48
    Required    : Strength - 43
    Required    : Level - 3
    30% Bonus to Attack Rating
    5% Mana Stolen Per Hit
    
    Berserker's Hauberk (Splint Mail)
    Defense     : 94
    Durability  : 60
    Required    : Sreength - 51
    Required    : Level 3
    +1 Barbarian Skill Level
    Magic Damage Reduced by 2
    
    Berserker's Headgear (Helm)
    Defense     : 32
    Durability  : 48
    Required    : Strength - 25
    Required    : Level - 3
    Fire Resist 25%
    +15 Defense
    
    *Poison Length Reduced by 75%
    *Adds 4-9 Poison Damage over 3 seconds
    
    
    Cathan's Traps
    ==============
    Cathan's Mesh (Chain Mail)
    Defense     : 89
    Durability  : 90
    Required    : Strength - 24
    Required    : Level - 11
    Requirements - 50%
    +15 Defense
    
    Cathan's Visage (Mask)
    Defense     : 25
    Durability  : 40
    Required    : Strength - 23
    Required    : Level - 11
    Cold Resist 25%
    +25 Mana
    
    Cathan's Rule (War Staff)
    Damage      : 6-13
    Durability  : 80
    Required    : Level - 11
    +1 Fire Skill
    +10 Fire Damage
    
    Cathan's Seal (Ring)
    Required    : Level - 11
    6% Life Stolen Per Hit
    Damage Reduced by 2
    
    Cathan's Sigil (Amulet)
    Required    : Level - 11
    Attacker Takes Lightning Damage of 5
    Fast Hit Recovery
    
    *Magic Damage Reduced by 3
    *+60 Attack Rating
    *All Resistance 25%
    *+20 Mana
    *Fast Cast Rate
    
    
    Civerb's Vestments
    ==================
    Civerb's Cudgel (Grand Scepter)
    Damage      : 6-32
    Durability  : 120
    Required    : Strength - 37
    Required    : Level - 9
    +75 Attack Rating
    +21 Max Damage
    
    Civerb's Icon (Amulet)
    Required    : Level - 9
    Regenerate Mana 40%
    Replenish Life +4
    
    Civerb's Ward (Large Shield)
    Defense     : 28
    Durability  : 48
    Blocking    : 52%
    Required    : Strength - 34
    Required    : Level - 9
    Increased Chance of Blocking
    +15 Defense
    
    *200% Damage to Undead
    *+15 Strength
    
    
    Cleglaw's Brace
    ===============
    Cleglaw's Claw (Small Shield)
    Defense     : 26
    Durability  : 32
    Blocking    : 25%
    Required    : Strength - 22
    Required    : Level - 4
    Poison Length Reduced by 75%
    +17 Defense
    
    Cleglaw's Pincers (Chain Glove)
    Defense     : 8
    Durability  : 32
    Required    : Strength - 25
    Required    : Level - 4
    Slow Target by 25%
    Knockback
    
    Cleglaw's Tooth (Long Sword)
    Damage      : 3-19
    Durability  : 88
    Required    : Dexterity - 39
    Required    : Strength - 56
    Required    : Level - 4
    50% Deadly Strike
    30% Bonus to Attack Rating
    
    *35% Chance of Crushing Blow
    *6% Mana Stolen Per Hit
    *+50 Defense
    
    
    Death's Disguise
    ================
    Death's Guard (Sash)
    Defense     : 22
    Durability  : 24
    Required    : Level - 6
    Cannot be Frozen
    +20 Defense
    
    
    
    Death's Hand (Leather Glove)
    Defense     : 3
    Durability  : 24
    Required    : Level - 6
    Poison Length Reduced by 75%
    Poison Resist 50%
    
    Death's Touch (War Sword)
    Damage      : 11-26
    Durability  : 88
    Required    : Dexterity - 45
    Required    : Strength - 71
    Required    : Level - 6
    4% Life Stolen
    Enhanced Damage
    
    *+40 Attack Rating
    *+10 Min Damage
    *All Resistance +25%
    
    
    Hsaru's Defense
    ===============
    Hasru's Iron Fist (Buckler)
    Defense     : 4
    Durability  : 24
    Blocking    : 25%
    Required    : Strength - 12
    Damage Reduces by 2
    +10 Strength
    
    Hsaru's Iron Heel (Chain Boots)
    Defense     : 8
    Durability  : 32
    Required    : Strength - 30
    Required    : Level - 3
    Fast Run/Walk
    Fire Resist 25%
    
    Hsaru's Iron Stay (Belt)
    Defense     : 5
    Durability  : 32
    Required    : Strength - 35
    Required    : Level - 3
    Cold Resist 20%
    +20 Life
    
    *+5 Max damage
    *Cannot be Frozen
    *Lightning Resist 25%
    
    
    Infernal Tools
    ==============
    Infernal Cranium (Cap)
    Defense     : 4
    Durability  : 24
    Required    : Level - 5
    20% Damage Taken Goes To Mana
    All Resistance +10%
    
    Infernal Buckle (Heavy Belt)
    Defense     : 31
    Durability  : 36
    Required    : Strength - 45
    Required    : Level - 5
    +25 Defense
    +20 Life
    
    Infernal Torch (Grim Wand)
    Damage      : 3-14
    Durability  : 30
    Required    : Level - 5
    +1 Necromancer Skill Level
    +8 Min Damage
    
    *20% Open Wounds
    *20% Bonus to Attack Rating
    *+1 Necromancer Skill Level
    
    
    Iratha's Finery
    ===============
    Iratha's Coil (Crown)
    Defense     : 29
    Durability  : 100
    Required    : Strength - 55
    Required    : Level - 15
    Lightning Resist 30%
    Fire Resist 30%
    
    Iratha's Collar (Amulet)
    Required    : Level - 15
    Poison Length Reduced by 75%
    Poison Resist 30%
    
    Iratha's Cord (Heavy Belt)
    Defense     : 31
    Durability  : 36
    Required    : Strength - 45
    Required    : Level - 15
    +25 Defense
    +5 Min Damage
    
    Iratha's Cuff (Light Gauntlet)
    Defense     : 10
    Durability  : 36
    Required    : Strength - 45
    Required    : Level - 15
    Halves Freeze Duration
    Cold Resist 30%
    
    *+10 Max Damage
    *All Resistance +20%
    *+15 Dexterity
    
    
    Isenhart's Armory
    =================
    Isenhart's Case (Breast Plate)
    Defense     : 106
    Durability  : 100
    Required    : Strength - 30
    Required    : Level - 8
    Magic Damage Reduced By 2
    +40 Defense
    
    Isenhart's Horns (Full Helm)
    Defense     : 24
    Durability  : 60
    Required    : Strength - 41
    Required    : Level - 8
    Damage Reduced by 2
    +6 Dexterity
    
    Isenhart's Parry (Gothic Shield)
    Defense     : 72
    Durability  : 80
    Blocking    : 41%
    Required    : Strength - 60
    Required    : level - 8
    Attacker Takes Lightning Damage of 4
    +40 defense
    
    Isenhart's Lightbrand (Broad Sword)
    Damage      : 17-18
    Durability  : 64
    Required    : Strength - 48
    Required    : Level - 8
    +3 Light Radius
    +10 Min Damage
    
    *35% Bonus to Attack Rating
    *5% Life Stolen Per Hit
    *All Resistance +20%
    
    
    Milabrega's Regalia
    ===================
    Milabrega's Diadem (Crown)
    Defense     : 36
    Durability  : 100
    Required    : Strength - 55
    Required    : Level - 17
    +15 Mana
    +15 Life
    
    Milabrega's Orb (Kite Shield)
    Defense     : 42
    Durability  : 60
    Blocking    : 33%
    Required    : Strength - 47
    Required    : Level - 17
    +25 Defense
    20% Better Chance of Getting Magic Item
    
    Milabrega's Robe (Ancient Armor)
    Defense     : 220
    Durability  : 120
    Required    : Strength - 100
    Required    : Level - 17
    Damage Reduced by 2
    Attacker Takes Damage of 3
    
    Milabrega's Rod (War Scepter)
    Damage      : -
    Durability  : -
    Required    : -
    Required    : -
    +1 Paladin Skill Level
    Enhanced Damage
    
    *+2 Light Radius
    *+2 Paladin Skill Level
    *8% Life Stolen Per Hit
    *Poison Resist 15%
    
    
    Sigon's Complete Steel
    ======================
    Sigon's Gage (Gauntlet)
    Defense     : 14
    Durability  : 48
    Required    : Strength - 60
    Required    : Level - 6
    +20 Attack Rating
    +10 Strength
    
    Sigon's Guard (Tower Shield)
    Defense     : 25
    Durability  : 120
    Blocking    : 69%
    Required    : Strength - 75
    Required    : Level - 6
    Increased Chance of Blocking
    +1 to All Skill Level
    
    Sigon's Sabot (Greaves)
    Defense     : 14
    Durability  : 48
    Required    : Strength - 70
    Required    : Level - 6
    Faster Run/Walk
    Cold Resist 40%
    
    Sigon's Shelter (Gothic Plate)
    Defense     : 170
    Durability  : 110
    Required    : Strength - 70
    Required    : Level - 6
    Enhanced Defense
    Lightning Resist 30%
    
    Sigon's Visor (Great Helm)
    Defense     : 34
    Durability  : 80
    Required    : Strength - 63
    Required    : Level - 6
    +3 Light Radius
    +30 Mana
    
    Sigon's Wrap (Plated Belt)
    Defense     : 8
    Durability  : 48
    Required    : Strength - 60
    Required    : Level - 6
    Fire Resist 20%
    +20 Life
    
    *Damage Reduced by 7
    *Adds 12-24 Fire Damage
    *Attacker Takes Damage of 12
    
    
    Tancred's Battlegear
    ====================
    Tancred's Crowbill (Military Pick)
    Damage      : 12-19
    Durability  : 52
    Required    : Dexterity - 33
    Required    : Strength - 49
    Required    : Level - 20
    Enhanced Damage
    +75 Attack Rating
    
    Tancred's Hobnails (Boots)
    Defense     : 2
    Durability  : 24
    Required    : Level - 20
    Heals Stamina +25%
    +10 Dexterity
    
    Tancred's Skull (Bone Helm)
    Defense     : 34
    Durability  : 80
    Required    : Strength - 25
    Required    : Level - 20
    Enhanced Damage
    +40 Attack Rating
    
    Tancred's Spine (Full Plate Mail)
    Defense     : 155
    Durability  : 140
    Required    : Strength - 80
    Required    : Level - 20
    +40 Life
    +15 Strength
    
    Tancred's Weird (Amulet)
    Required    : Level - 20
    Damage Reduced by 2
    Magic Damage Reduced by 1
    
    *Slows Target by 25%
    *5% Mana Stolen Per Hit
    *All Resistance +10%
    *75% Extra Gold from Monster
    
    
    Vidala's Rig
    ============
    Vidala's Ambush (Leather Armor)
    Defense     : 66
    Durability  : 48
    Required    : Strength - 15
    Required    : Level - 14
    +15 Defense
    +11 Dexterity
    
    Vidala's Barb (Long Battle Bow)
    Damage      : 3-18
    Required    : Dexterity - 50
    Required    : Strength - 40
    Required    : Level - 14
    Adds 1-20 Lightning Damage
    
    Vidala's Fetlock (Light Plated Boots)
    Defense     : 9
    Durability  : 36
    Required    : Strength - 50
    Required    : Level - 14
    Fastest Run/Walk
    +150 Stamina
    
    Vidala's Snare (Amulet)
    Required    : Level - 14
    Cold Resist 20%
    +15 Life
    
    *Piercing Attack
    *Enhanced Damage
    *Freeze Target
    
    
    *Thanks to everyone out there who sent me information on all these set items.
    But, can you give me the complete information the next time? I had a damn hard
    time compiling all the information I received, and I really don't know who to
    give the credits to. Anyway, you know that you had contributed, and I thank you
    for your kind effort. Thanks a lot!
    *Anyway, I still cannot find some of the items, so I would still require help.
    Are there anyone out there quick enough to send me the information? By the way,
    if the information is compiled wrongly, please send an email to tell me about
    it. Thanks!
    
    
    =======
    6. Gems
    =======
    
    Quality
    =======
    Chipped ==> Flawed ==> Normal ==> Flawless ==> Perfect
    
    Amethyst
    ========
    Weapon : Adds to Attack Rating
    Shield : Adds to Shield's Defense Rating
    Helm   : Adds to Strength
    
    Diamond
    =======
    Weapon : Adds to Damage Vs Undead
    Shield : Adds to All Resistance
    Helm   : Adds to Attack Rating
    
    Emerald
    =======
    Weapon : Adds Poison Damage to Attack
    Shield : Adds Resistance to Poison
    Helm   : Adds to Dexterity
    
    Ruby
    ====
    Weapon : Adds Fire Damage to Attack
    Shield : Adds Resistance to Fire
    Helm   : Adds to Maximum Life
    
    Sapphire
    ========
    Weapon : Adds Cold Damage to Attack
    Shield : Adds Resistance to Cold
    Helm   : Adds to Maximum Mana
    
    Skull
    =====
    Weapon : Adds Mana and Life Steal to Attack
    Shield : Adds Attacker takes Damage
    Helm   : Adds Mana and Life Regeneration
    
    Topaz
    =====
    Weapon : Adds Lightning Damage to Attack
    Shield : Adds Resistance to Lightning
    Helm   : Adds Chance of getting Magic Item
    
    *Tip: You can combine 3 lower quality gems into a higher quality one, using the
    Horadric Cube. 3 Chipped Skull gives you 1 Flawed Skull. - Samuel
    
    *Thanks to Dante DePalma and Jolteon for the information I lacked on the gems.
    
    
    ==========
    7. Credits
    ==========
    
    All Readers : For reading my guide. This shows my work doesn't go unnoticed.
    Blizzard    : For such a great game!
    Alakhai     : For information on Wirt's Leg.
    Crawurm     : For confirming the information on Wirt's Leg.
    Jayvee      : For information on Wirt's Leg.
    DePalma     : For information on the Gems.
    Jolteon     : For confirming the information on the Gems.
                : For helping out with the Set Equipment.
    Samuel Hans : For information on the Gems Upgrading.
    Palileo     : For clearing my mistakes on the Golems and the Charsi Tip.
    Unknown     : For the Gambling tip, I lost your name, can email me again?
    Stranax     : For clearing my mistakes on the Forgotten Tower. Thanks!
    R_E_G       : For helping out with the Set Equipment.
    Zeus_sr     : For helping out with the Set Equipment.
    Ramal5      : For helping out with the Set Equipment.
    Jedi359     : For helping out with the Set Equipment.
    Robin       : For helping out in the development of the guide.
    Sarah       : For being around, this makes a lot of differences to me.
    Myself      : Finally, for making this guide possible.
    Many Others : For contributing your information. Thanks!
    
    *By the way, if you see any mistakes in here, please email me and tell me about
    it. I am just a mere mortal and would make mistakes just like everyone else,
    but
    I hope that the walkthrough would be as accurate and precise as possible.
    Thanks!
    
    This document Copyright 2000 J&R Corporation