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    FAQ/Walkthrough by MakAtak

    Version: 0.9 | Updated: 08/06/00 | Printable Version | Search Guide | Bookmark Guide

    Diablo 2 Bible v0.9
    
    (if you have an ascii art, send it to me and I'll give you credit)
    
    by MakAtak ( Larry Mak )
    MakAtak@bigfoot.com
    
    =================
    Legal Mumbo Jumbo
    =================
    
    This FAQ is for private and personal use.  It can not be reproduced
    or altered without the consent of the author.  Diablo 2 is a registered
    trademark of Blizzard Entertainment.
    
    If you are to take anything at all from this FAQ, please give me the
    proper credit, as I did much research to find these out, and you should
    also refer back to this FAQ.  Courtesy is mutual.
    
    I will take any legal action needed.
    
    If you like the FAQ, then go on Bnet, find me (my login is "BigLarry"),
    and thank me with anything you want to give me.  =)
    
    ========
    Foreword
    ========
    It has come to my attention that some readers believe that this FAQ is a
    simple rip-off copy of BradyGames' own strategy guide for Diablo 2.  When
    I wrote this FAQ, there were enough hacks out for me to test most of things
    mentioned in this FAQ, with many things filled in by a few of my friends.
    With all that been said, I will try to obtain a copy of BradyGames's
    strategy guide soon, and make a judgement call.  If the contents are similar
    enough or so, I will immediately request the deletion of my submitted
    articles in the various webpages this FAQ has been posted.
    
    I am not profitted in any way in writing this, except for perhaps the
    enjoyment of writing.
    
    I am rather upset, and flattered that such a poorly written FAQ could be
    comparable to a professional work.
    
    If BradyGames or Blizzard wish the deletion of this FAQ, I will do so
    immediately.
    
    ================
    Table of Content
    ================
    
    i.      Basics
            a.      Story
            b.      Inventory
            c.      Armor and Weapons
            d.      The Belt
            e.      Scrolls and Potions
            f.      Difficult Levels.
    ii.     Characters
            a.      Necromancer
                    a.      Poison and Bone
                    b.      Curses
                    c.      Summoning and Control
            b.      Amazon
                    a.      Bow and Crossbow
                    b.      Passive and Magic
                    c.      Javelin and Spear
            c.      Paladin
                    a.      Combat
                    b.      Offensive Auras
                    c.      Defensive Auras
            d.      Sorceress
                    a.      Fire
                    b.      Lightning
                    c.      Cold
            e.      Barbarian
                    a.      Combat
                    b.      Masteries
                    c.      Warcries
    iii.    Quests
            a.      Act I - The Sightless Eye
                    a.      Rogue Encampment
                    b.      Quest I - Den of Evil
                    c.      Quest II - Sisters' Burial Grounds
                    d.      Quest III - The Cairn Stones
                    e.      Quest IV - The Forgotten Tower
                    f.      Quest V - Tools of the Trade
                    g.      Quest VI - Sisters to the Slaughter
            b.      Act II - The Secret of Vizjerei
                    a.      Lut Gholein
                    b.      Quest I - Radament's Lair
                    c.      Quest II - The Horadric Staff
                    d.      Quest III - The Tainted Sun
                    e.      Quest IV - The Arcane Sanctuary
                    f.      Quest V - The Summoner
                    g.      Quest VI - The Seven Tombs
            c.      Act III - The Infernal Gate
                    a.      Kurast Docktown
                    b.      Quest I - The Golden Bird
                    c.      Quest II - Blade of the Old Religion
                    d.      Quest III - Khalim's Will
                    e.      Quest IV - Lam Esen's Tome
                    f.      Quest V - The Blackened Temple
                    g.      Quest VI - The Guardian
            d.      Act IV - The Harrowing
                    a.      Pandemonium Fortress
                    b.      Quest I - The Fallen Angel
                    c.      Quest II - The Hellforge
                    d.      Quest III - Terror's End
            e.      Cow Level
    iv.     Monsters
            a.      Monsters
            b.      Champions
            c.      Uniques
            d.      Named Uniques
    v.      Weapons and Armor
            a.      Standard Weapons and Armor
            b.      Magical Weapons and Armor
            c.      Rare Weapons and Armor
            d.      Unique Weapons and Armor
            e.      Set Items
            f.      Socketed Weapons and Armor
    
    ==============
    i.      Basics
    ==============
    
    Story
    -----
    
    Following up on the first game, Diablo has taken the body of the one
    who has defeated him.  He travels east to the desert in hopes of freeing
    his brothers.  This would set free the greatest evil the world has known.
    
    Inventory
    ---------
    
    This is where you put your things.  This is basically the same inventory
    as in the first game, with the notable exception that gold doesn't take
    up slots anymore.  There is also a private stash which is in each town.
    The stash transfers from town to town, and is protected from almost anything.
    
    Armor and Weapons
    -----------------
    
    If you plan to kill Diablo, you will need tons of these.  An important
    factor is the durability of the item.  If it is zero, it will not be able
    to be used.  An item with a passive magical ability will not be activiated.
    It is a good idea to keep your armor and weapons in relatively good repair,
    for no one can predict the entropy of hell.
    
    The Belt
    --------
    
    At the game's start, your belt will only be able to keep 4 potions.  By
    equipping yourself with bigger and better belts, you will be able to 'stack'
    multiple potions.  By pressing one of the four corresponding keys (1-4), you
    will be able to quickly access your potions and scrolls.  When you have
    something in the belt, and you pick up new potions of the same type, it will
    automatically be stacked on top, if it has enough room.
    
    Scrolls and Potions
    -------------------
    
    Scrolls and potions are very essential to any traveler.  A Tome is very
    handly because you can fill it with 20 scrolls, thus saving tons of
    inventory space.
    
    Scrolls
            Identify Item
                    This scroll shows you the magical properties of any one
                    magical item.  It will usually increased the value of
                    the item if you plan to sell it.
            Town Portal
                    This will open a portal back to the corresponding town
                    in the act.  It is a very powerful life-saver, as it
                    provides you a quick and easy way to get back to town.
    
    Potions
            Healing Potions
                    These potions replenish your health.  There are five types
                    of potions and they will heal depending your character class.
            Mana Potions
                    Mana potions replenish your mana.  Like healing potions,
                    it gives you mana depending on your character class and
                    the strength of the mana potion.
            Antidote Potion
                    This potion will cure poison instantly.
            Rejuvenation Potion
                    This potion instantly replenish one-third of your health
                    and mana.  This is sometimes useful as it does not have the
                    lag that healing potions have, and thus can be important
                    sometimes.
            Full Rejuvenation potion
                    This potion instantly fills all of your health and mana.        
    
    Difficulty Levels
    -----------------
    
    Once you have slain Diablo, a new difficulty level will unlock.  This
    is the Nightmare difficulty.  Once you slain Diablo in Nightmare, it will
    unlock the Hell difficulty.  The difficulty level increases the
    experience loss for death and it is highly recommended that you gain tons
    of experience in Act IV of the previous difficulty before you move on.
    A general good idea to move to nightmare is around level 30, and hell,
    50.
    
    ==================
    ii.     Characters
    ==================
    
    In Diablo 2, there are five different and distinct character classes.
    They are the Barbarian, Sorceress, Necromancer, Amazon, and the Paladin.
    Like any other good games, each of these characters has their strength
    and weaknesses.  Depart from Diablo 1, Diablo 2 has a full set of skill
    trees for each character.  There's 10 skills under each sets of skills for
    each character and there is 3 sets of skills for each character, making
    for a total of 150 skills for the 5 characters.  Thus, even characters
    from the same class may look and act very differently.
    
    The Characters
            Necromancer
                    The Necromancer uses dark magic to his advantage.  He can
                    raise undead to attack for him, and since he gains
                    experience that from the kills of his minions, this makes
                    the leveling the first few levels quite easy.
            Amazon
                    The Amazon may be better recognized as the "Rogue" of
                    Diablo 1.  It is a very powerful, fast, and versatile
                    character who can deal many methods of damage.  Usually
                    holding missle weapons, you will not need to repair armor
                    often, and can handle very strong hand-to-hand battles
                    if needed.
            Paladin
                    A natural leader, a paladin or two is very powerful in
                    multiplayer, as his aura can help his party.  However, this
                    does not make him a weak player in stand-alone play.  His
                    ability to heal will save him many times and he is more
                    than a capable fighter and various magic.
            Sorceress
                    The sorceress is weak in combat, but she more than makes it
                    up in her magic.  She has the power to freeze, burn, and
                    toast creatures, and can take out monsters in groups.
            Barbarian
                    The warrior of the group, the barbarian is the master of
                    physical combat.  His exceptional strength will allow him
                    to wield and wear weapons and armors, respectively, that
                    other classes will not or have trouble doing so.  The vast
                    skills that he process will be his alone.
    
    Character Skills Development
    ----------------------------
    
    Because of the 30 skills for each player and 20 skill levels for each skill,
    if you want to max out your player, you will need 600 levels.  However,
    as I have found out the hard way, skills distribution is very important in
    this game.  I cannot emphasis this more. I will list the individual
    classes and the various ways you can specialize.  Specialization is very
    important.
    
    ---------------
    The Necromancer
    ---------------
    
    ---------------
    Posion and Bone
    ---------------
    This set of skills uses magical attacks that serves a huge range of
    purposes, including defense, attack, stall.
    
    Teeth
    -----
    Level 1
    
    This fires multiple magic teeth.  The advantage is that as you pour skill
    points into this, there will be more teeth and it will hit targets behind
    the first and is useful against a room of enemies, although its damage
    may be too weak for after Act I.
    
    A = Mana Cost
    Bmin = Minimum Damage
    Bmax = Maximum Damage
    C = Number of Teeth
    L = Skill Level
    
    A = 3 + ( ( L - 1 ) * 0.5 )
    Bmin = L + 1
    Bmax = Bmin + 2
    C = L + 1
    
    Bone Armor
    ----------
    Level 1
    
    This spells creates a protective shield that will absorb damage that would
    have been dealt to you.  This skill is very important early in the game.
    
    A = Damage Absorbed
    B = Mana Cost
    L = Skill Level
    
    A = 20 + ( ( L - 1 ) * 10 )
    B = L + 10
    
    Poison Dagger
    -------------
    Level 6
    
    This spell poisons the target you hit when you have a dagger in your hand.
    Personally, this skill is not that useful, as it is only for melee combat
    and does not have an effect with a thrown dagger.  However, the stats
    for this does get very high as you put more into this skill.
    
    A = Minimum Posion Damage
    B = Maximum Posion Damage
    C = Duration (In Seconds)
    D = Attack Rating Bonus
    E = Mana Cost
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  7  10 14 18 23 29 35 41 49 57  65  74  84  94  105 116 128 141 154 168
    B  15 20 26 33 40 48 56 65 75 85  95  106 118 131 144 157 171 186 201 217
    (I somewhat figured out the pattern, but it's too complicated)
    
    C = L + 3
    D = 15 + ( ( L - 1 ) * 10 )
    E = 3 + ( ( L - 1 ) * 2.5 ) rounded down
    
    Corpse Explosion
    ----------------
    Level 6
    
    This is probably the most powerful skill of the Necromancer, and at such
    and early time, it is important to pump tons of skill points into this to
    increase the radius of effect.
    
    A = Mana Cost
    B = Radius of Blast in yards
    L = Skill Level
    
    A = L + 14
    B = 2.8 + ( ( L - 1 ) * ( 5/8) )
    
    Bone Wall
    ---------
    Level 12
    Mana Cost 17 Mana
    Duration 48 Seconds
    
    This skill creates a barrier of bone that will prevent anyone from passing
    through it.  It is quite useless after Act I, except for maybe stalling
    enough to get out of trouble.
    
    A = Hit Points
    L = Skill Level
    
    A = 19 + ( ( L - 1 ) * 4.5 )
    
    Bone Prison
    -----------
    Level 24
    Duration 48 seconds
    
    This is very similar to the Bone Wall except for it forms a circle around
    the target rather than a wall.  This will prevent the target from getting
    to you, but it also prevents you from getting to the target.  You can
    use this to stall someone or to run away.
    
    A = Mana Cost
    B = Hit Points
    L = Skill Level
    
    A = 27 - ( ( L - 1 ) * 2 )
    *Note: from level 14 on, this spell cost only 1 mana to cast.
    B = 19 + ( ( L - 1 ) * 4.5 )
    
    Poison Explosion
    ----------------
    Level 18
    Mana Cost 8 Mana
    
    This skill is identical to Corpse Explosion, except for it does poison
    damage.  It is very powerful and it has the advantage of poison - it
    does damage that continues over time.  This is another skill that is very
    important if you are a necromancer.
    
    A = Minimum Poison Damage
    B = Maximum Poison Damage
    C = Duration in Seconds
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 5 )
    B = 50 + ( ( L - 1 ) * 10 )
    C = 4 + ( ( L - 1 ) * 0.8 )
    
    Bone Spear
    ----------
    Level 18
    
    Bone Spear is a powerful spell that creates a bone missile of magic
    that flies forth from the necromancer and inflicts much damage.  It will
    passes through enemies and continue, thus is very effective in hallways,
    as in many places in Act II.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Mana Cost
    L = Skill Level
    
    A = 16 + ( ( L - 1 ) * 8 )
    B = A + 8
    C = 7 + ( ( L - 1 ) * 2.5 )
    
    Poison Nova
    -----------
    Level 30
    Mana Cost 25 Mana
    
    This skill creates a ring of poison that will explode outward from the
    necromancer and it is a very powerful spell that will inflict a large
    amount of damage to a group of enemies that surrounds the necromancer.
    Since this does not need a corpse, as poison explosion needs, it is very
    handy, with its only drawback being its high mana cost.
    
    A = Minimum Poison Damage
    B = Maximum Poison Damage
    C = Duration in Seconds
    L = Skill Level
    
    A = 50 + ( ( L - 1 ) * 5 )
    B = 75 + ( ( L - 1 ) * 7.5 )
    C = 8 + ( ( L - 1 ) * 0.8 )
    
    Bone Spirit
    -----------
    Level 30
    
    This skill creates a spirit that will seek any enemy and inflict massive
    damage.  Although the damage increases rapidly, it is better to pour
    points into Bone Spear as it works better fighting large groups of
    creatures.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 0.5 )
    B = 20 + ( ( L - 1 ) * 16 )
    C = 30 + ( ( L - 1 ) * 16 )
    
    ------
    Curses
    ------
    
    The Curses are a set of skills that will affect the enemy and is usually
    used in conjunction with skeletons and golems or great for multiplayer.
    Since the curses works against groups, it makes for powerful spells.
    
    Amplify Damage
    --------------
    Level 1
    Mana Cost 4 Mana
    Damage 200%
    
    Amplify Damage is a very powerful early skill because it increases the
    damage dealt to the cursed target by doubling it.  This means any hits
    on the targets will count as two.  The duration and the effect increases
    and will allow you to use other spells.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 2 + ( ( L - 1 ) * 6.5 )
    B = 8 + ( ( L - 1 ) * 3 ) 
    
    Dim Vision
    ----------
    Level 6
    Mana Cost 9 Mana
    Sight Radius 1 Yard
    
    Dim Vision reduces the sight radius, making them nearly blind.  With
    Arrows or Skeleton Mages, you can take out enemies before they even
    see you.  You can also use this spell so archers cannot shoot you.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 2.6 + ( ( L - 1 ) * 6.5 )
    B = 7 + ( ( L - 1 ) * 2 )
    
    Weaken
    ------
    Level 6
    Mana Cost 6 Mana
    Damage Dealt 66%
    
    Weaken reduces the amount of damage the cursed can do to you and your party.
    This skill is defensive and is best used in a situation where you are
    surrounded by a great number of enemies.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 6 + ( ( L - 1 ) * 6.5 )
    B = 14 + ( ( L - 1 ) * 2.4 )
    
    Iron Maiden
    -----------
    Level 12
    Mana Cost 5 Mana
    Radius 4.6 yards
    
    This skill forces the cursed creature to take damage that it deals.
    This is a very powerful spell as it will allow you to take out some minions
    very quickly.
    
    A = Percent Damage Returned
    B = Duration in Seconds
    L = Skill Level
    
    A = 200 + ( ( L - 1 ) * 25 )
    B = 12 + ( ( L - 1 ) * 2.4 )
    
    Terror
    ------
    Level 12
    Mana Cost 7 Mana
    Radius 2.6 Yards
    
    Terror makes the cursed creature run away in terror.  This is not a skill
    you will use frequently, but will get you out of trouble at the worst
    times.  Its set radius will limit the ability of this spell.
    
    A = Duration in seconds
    L = Skill Level
    
    A = L + 7
    
    Confuse
    -------
    Level 18
    Mana Cost 13 Mana
    
    Confuse will force the cursed monster to attack random nearby monsters
    and/or players randomly, so this spell is very effective in a group of
    creatures as they will greatly reduce each other's collective hit points.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 4 + ( ( L - 1 ) * 6.5 )
    B = 10 + ( ( L - 1 ) * 10 )
    
    Life Tap
    --------
    Level 18
    Mana Cost 9 Mana
    Hit points drained 50% of damage
    
    This is one of the few ways in this game to replenish health.  When you
    curse someone, they will give up the life they lose to you.  This
    is very effective at times, as its duration and radius increases with level,
    thus benefitting both you and your party members.  Note that when your
    skeletons and golems hits the enemy, they will return the 50 percent damage
    to themselves, thus healing themselves.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 2.6 + ( ( L - 1 ) * 0.635 )
    B = 16 + ( ( L - 1 ) * 2.4 )
    
    Attract
    -------
    Level 24
    Mana Cost 17 Mana
    Radius 6 Yards
    
    This skill is very effectively in taking out uniques, although it will
    not work on bosses.  This will also create an escape route for you as
    the enemies will go after the cursed creature.
    
    A = Duration
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 3.6 )
    
    Decrepify
    ---------
    Level 24
    Mana Cost 11 Mana
    
    This is one of the few skills that will slow enemies down, even though it
    will not freeze them.  It is not cold, and thus is very useful in some
    situation.  It will also allow your Skeletal Mages and party members to
    fire off before the enemies can attack in melee.
    
    A = Radius in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 2.6 + ( ( L - 1 ) * 0.635 )
    B = 2 + ( ( L - 1 ) * 0.2 )
    
    Lower Resist
    ------------
    Level 30
    Mana Cost 22 Mana
    
    Lower Resist will lower the enemy's resistance by more than 30 percent,
    and it will allow some skills to be more effective, as creatures will
    have greater resistance near the end of the game.
    
    A = Radius in Yards
    B = Duration in Seconds
    C = Resist Lowered by in %
    L = Skill Level
    
    A = 4.6 + ( ( L - 1 ) * 0.635 )
    B = 20 + ( ( L - 1 ) * 2 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    C  31 37 41 44 47 49 51 52 54 55  56  57  58  59  60  61  61  61  62  62
    
    ---------
    Summoning
    ---------
    
    The Necromancer can raise the dead to help him.  He also has the power
    to summon golems from.  While they are powerful initially, they will
    be hard to maintain in the later acts.
    
    Skeleton Mastery
    ----------------
    Level 1
    
    If you planned on summoning tons of skeletons, this is a very important
    skill to pump up your minions.
    
    A = Skeleton Hit Points
    B = Skeleton Damage
    C = Monster Hit Points
    D = Monster Damage %
    L = Skill Level
    
    A = L * 7
    B = L * 2
    C = L * 7
    D = L * 2
    
    Raise Skeleton
    --------------
    Level 1
    
    For every new skill point, you can raise one more skeleton, but the
    problem lies in the fact that it is very difficult to manage all the
    skeletons, as they will get stuck behind doors and very hard to move around
    in tight quarters.  Many Skeleton will get lost.  And late in the game,
    the skeleton will get destroyed very quickly, and it will be hard to
    maintain the pace to create more, and it also becomes harder to find more
    dead bodies.
    
    A = Number of Skeletons
    B = Mana Cost
    L = Skill Level
    
    A = L
    B = L + 5
    
    Clay Golem
    ----------
    Level 6
    
    This creates a Golem, with the exception that you can only have ONE
    golem of any type at one time.  The advantage is that they heal
    over time, and that's why they are better than skeletons, as they do not
    need corpses to be created.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Hit Points
    L = Skill Level
    
    A = 15 + ( ( L - 1 ) * 3 )
    B = 2 + ( ( L - 1 ) * 0.65 )
    C = 5 + ( ( L - 1 ) * 1.65 )
    D = 100 + ( ( L - 1 ) * 35 )
    
    Golem Mastery
    -------------
    Level 12
    
    This is to Golems what Skeleton Mastery to Skeletons.  This increases
    the health and speed of golems, and it is quite worth the investment.
    
    A = Hit Points % increase
    B = Speed % increase
    L = Skill Level
    
    A = L * 20
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  8  10 14 17 20 22 23 24 26 27  28  29  30  30  31  32  32  32  33  33
    
    Raise Skeletal Mage
    -------------------
    Level 12
    Hit Points 61
    
    This raises a skeleton mage to fight for your necromancer.  It is very
    useful as they will shoot a ranged attack.  When it is summoned, it will
    be one of the four random elements:  Fire, Cold, Poison, or Lightning.
    You will not be able to choose which kind, but nonetheless, you can keep
    raising one after another until you get the kind you want, at the cost
    of mana.
    
    A = Number of skeletal mages
    B = Mana Cost
    L = Skill Level
    
    A = L
    B = L + 7
    
    Blood Golem
    -----------
    Level 18
    Hit Points 201
    
    Blood Golem raises a Golem that's connected to you in health, which means
    that you will gain the health it steals, and you will lose the health it
    loses.  This is very effective in the earlier levels, but will be bad
    near the end, as the huge groups of enemies will quickly destroy the blood
    golem.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Heal Convert Damage
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 4 )
    B = 6 + ( ( L - 1 ) * 2 )
    C = 16 + ( ( L - 1 ) * 5.5 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    D  31 32 33 34 35 35 35 36 36 36  37  37  37  37  37  38  38  38  38  38
    
    Summon Resist
    -------------
    Level 24
    
    Summon Resist that will increases the resistance of your minions.  This
    will become very useful near the end of the game, as the damages will be
    elemental.
    
    A = Resist All %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  28 34 39 44 47 50 52 54 56 57  59  60  61  62  62  64  64  65  65  65
    
    Iron Golem
    ----------
    Level 24
    Mana Cost 35
    Damage 7-19
    Hit Points 367
    
    This skill creates a golem from a metal item.  It will take on the
    properties of the item, however, you will lose the item.  It is a great way
    to get rid of items that would you would not use otherwise.
    
    A = Thorns %
    L = Skill Level
    
    A is 0 when L is 1
    L = 150 + ( ( L - 2 ) * 15 )
    
    Fire Golem
    ----------
    Level 30
    
    The fire golem is very useful in Act IV, when most of the creatures are
    fire-related.  The more skill points you put into this, the more damage
    they will absorb from fire damages.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Fire Damage Absorbed to Hit Points
    L = Skill Level
    
    A = 50 + ( ( L - 1 ) * 10 )
    B = 10 + ( ( L - 1 ) * 2.5 )
    C = 27 + ( ( L - 1 ) * 6.5 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    D  36 45 52 58 62 66 69 71 74 76  78  79  81  82  83  85  85  86  87  88
    
    Revive
    ------
    Level 30
    
    This skill will resurrect a dead creature to fight for you.  You cannot
    resurrect bosses back to life to fight for you.  And they will only last
    for three minutes, and not indefinitely as other creatures.
    
    A = Mana Cost
    B = Number of Monsters
    C = Hit Points of Original Monster %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  45 42 39 36 33 30 27 24 21 18  15  12  9   6   3   1   1   1   1   1
    
    B = L
    C = 200 + ( ( L - 1 ) * 20 )
    
    
    ------
    Amazon
    ------
    
    ----------------
    Bow and Crossbow
    ----------------
    
    This set of skills utilizes the Amazon's high dexterity well.  It also kills
    enemies from a distances, which would minimize repairing costs and damage
    received.       
    
    Magic Arrow
    -----------
    Level 1
    
    The magic arrow is an invaluable skill and for every point you pour in,
    the damage dealt goes up while its mana cost goes down, making it a free
    spell after level 13.  They will miss their target, making it an excellent
    way to damage enemies.
    
    A = Mana Cost
    B = Damage Modifier
    L = Skill Level
    
    L  1   2   3   4   5  6  7  8  9  10  11  12  13
    A  1.5 1.3 1.2 1.1 1  .8 .7 .6 .5 .3  .2  .1  0
    B = L - 1
    
    Fire Arrow
    ----------
    Level 1
    
    This spell adds on fire to your arrows, causing it fire damage.  This is
    a little weak near the end due to the fire-resistant creatures, but it's
    worth to put a few points here initially.
    
    A = Mana Cost
    B = Minimum Fire Damage
    C = Maximum Fire Damage
    L = Skill Level
    
    A = 3 + ( ( L - 1 ) * 2.5 )
    B = L * 2 - 1
    C = B + 3
    
    Cold Arrow
    ----------
    Level 6
    
    This skill is similar to Fire Arrow, except for it tags on cold damage,
    as well as the ever useful effect of slowing down the enemy.  This is an
    effective amazon skill because it also helps play keep-away with the
    monsters, slowing them down while you can keep on hitting them.
    
    A = Mana Cost
    B = Cold Damage
    C = Cold Length in Seconds
    L = Skill Level
    
    A = 3 + ( ( L - 1 ) * 2.5 )
    B = L * 2 + 1
    C = 4 + ( ( L - 1 ) * 1.2 )
    
    Multiple Shot
    -------------
    Level 6
    
    Multiple Shot magically splits one arrow into multiple arrows.  As you put
    more points into this skill, you will get more arrow.  This is very
    effective in clearing out rooms, and with critical strike, you can easily
    destroy hordes of creatures.
    
    A = Mana Cost
    B = Number of Arrows
    L = Skill Level
    
    A = L + 3
    B = L + 1
    
    Ice Arrow
    ---------
    Level 18
    
    There's a reason this spell is level 18.  It is very similar to the Cold
    Arrow, except for it completely freezes the opponent for a time.  They
    will not be able to move, and have the added bonus of getting smashed on
    the next hit.  This can help you win tons of battles.
    
    A = Mana Cost
    B = Freeze in Seconds
    C = Minimum Cold Damage
    D = Maximum Cold Damage
    L = Skill Level
    
    A = 4 + ( ( L - 1 ) * 2.5 )
    B = 2 + ( ( L - 1 ) * 0.2 )
    C = 6 + ( ( L - 1 ) * 4 )
    D = C + 4
    
    Guided Arrow
    ------------
    Level 18
    
    This is a very powerful skill that wll let you track down the nearest enemy
    if you do not target one.  It will turn corners and hit them even if they
    are in another room.
    
    A = Mana Cost
    B = Damage Modifier in percentage
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  7 6.5 6 5.5 5 4.5 4 3.5 3  2.5 2   1.5 1   1   1   1   1   1   1   1
    
    B = ( L - 1 ) * 5
    
    Exploding Arrow
    ---------------
    Level 12
    
    This arrows explodes, and causes fire damage around the area of impact.
    It will do damage to a group of enemies, making it invaluable in close
    situations.  It is also sometimes a good way to light up a dark corridor.
    
    A = Mana Cost
    B = Minimum Fire Damage
    C = Maximum Fire Damage
    L = Skill Level
    
    A = 5 + ( ( L - 1 ) * 0.5 )
    B = 2 + ( ( L - 1 ) * 5 )
    C = B + 2
    
    Strafe
    ------
    Level 24
    Mana Cost 11 Mana
    
    Strafe is a special skill that will hit multiple hits.  It is better
    than multiple shot in that it works with any missle weapons, including
    spears and javelins.
    
    A = Maximum Enemies Attacked
    B = Damage Modifier %
    L = Skill Level
    
    A = 5 + ( ( L - 1 ) * 2 )
    B = L * 5
    
    Immolation Arrow
    ----------------
    Level 24
    
    This arrow creates fire on the group and burns for a set duration.  It also
    does fire damage when it hits its target.  Immolation arrow is very powerful
    as it does not hurt you or any members in your party.
    
    A = Mana Cost
    B = Minimum Explosion Damage
    C = Maximum Explosion Damage
    D = Fire Duration in Seconds
    E = Minimum Fire Damage
    F = Maximum Fire Damage
    L = Skill Level
    
    A = L + 5
    B = 4 + ( ( L - 1 ) * 6 )
    C = B + 6
    D = 4.6 + ( L - 1 )
    E = 8 + ( ( L - 1 ) * 5.55 )
    F = E + 2
    
    Freezing Arrow
    --------------
    Level 30
    Duration 2 Seconds
    
    This is similar to ice arrow except for it has a cold damage area of effect
    and will freeze nearby enemies.  It is very useful as it pauses monsters.
    
    A = Minimum Damage Modifier
    B = Maximum Damage Modifier
    C = Mana Cost
    L = Skill Level
    
    A = L * 6
    B = A + 4
    C = L + 8
    
    -----------------
    Passive and Magic
    -----------------
    
    The Passive and Magic Skills are among the most important in the game for
    the Amazon.  The vast passive skills that helps you survive will save you
    many timse without costing you much.
    
    Inner Sight
    -----------
    Level 1
    Mana Cost 5 Mana
    Radius 13.3 Yards
    
    This skill creates a small light source on all monsters, to illuminate
    the enemies.  This allow the Amazon to see farther, and is very useful
    in some dungeons.  It also lowers the enemy's defense, making it easier for
    you to damage them.
    
    A = Duration in Seconds
    B = Enemy Defense
    L = Skill Level
    
    A = 8 + ( ( L - 1 ) * 4 )
    B = 46 + ( ( L - 1 ) * 4 )
    
    Critical Strike
    ---------------
    Level 1
    
    Critical strike makes it possible for you to do double damage when attacking
    an enemy.  Since Critical Strike is a passive skill, the more you pump into
    this skill, the more chances you will do double damage, making it much
    easier to kill enemies.
    
    A = Double Damage Chance %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  16 25 32 38 42 46 49 51 54 56  58  59  61  62  63  65  65  66  67  68
    
    Dodge
    -----
    Level 6
    
    This is a skill that would allow the Amazon to move out of the way in
    melee combat.  This is also a passive skill, making it invaluable as it
    will decrease the chances of an enemy hitting you.
    
    A = Dodge Melee Chance %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  18 24 29 34 37 40 42 44 46 47  49  50  51  52  52  54  54  55  55  56
    
    Slow Missiles
    -------------
    Level 12
    Mana Cost 5 Mana
    Radius 13.3 Yards
    
    This is a skill that is ative and slows the enemies' missiles.  This skill
    comes in handy when you're facing groups of archers.  With enough skill
    points pour into it, it makes it very hard to damage the amazon with
    ranged attacks.
    
    A = Duration in Seconds
    L = Skill Level
    
    A = 6 * ( L + 1 )
    
    Avoid
    -----
    Level 12
    
    Avoid is identical to Dodge, except for it works against ranged attacks.
    Avoid will be a life-saver when there are tons of archers as they willl miss
    quite often.
    
    A = Chance to Dodge Missile
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  24 31 36 41 45 48 50 52 54 55  57  58  60  61  61  63  63  64  64  65
    
    Penetrate
    ---------
    Level 18
    
    This increases your ranged attacks' efficency by increasing the attack
    rating.  With Critical Strike, this makes the Amazon very powerful.
    
    A = Ranged Attacks Attack Rating %
    L = Skill Level
    
    A = 35 + ( ( L - 1 ) * 10 )
    
    Decoy
    -----
    Level 24
    
    This skill creates a copy of your Amazon that will draw enemy fire.  The
    only drawback is that it does not last long on the lower levels.
    
    A = Duration in Seconds
    B = Mana Cost
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 5 )
    B = 20 - L
    *Note: When L is 20, B is 1
    
    Evade
    -----
    Level 24
    
    Even though this skill comes at level 24, it is never too late.  This gives
    the Amazon a chance to escape any attack while moving.  Pouring enough points
    in Evade, Avoid, and Dodge and it will make it very difficult for anyone to
    hit your Amazon.
    
    A = Chance to Dodge Any Attack
    L = Skill Level
    
    A = 18 + ( ( L - 1 ) * 6 )
    
    Valkyrie
    --------
    Level 30
    Mana Cost 25 Mana
    
    This is one of the Amazon's most powerful skill.  This is a very good way
    to imitate the Necromancer's skill, and as you pour more points into it, it
    will become very powerful very quickly.
    
    A = Hit Points
    B = Damage %
    C = Attack %
    D = Defense Bonus %
    L = Skill Level
    
    A = 377 + ( ( L - 1 ) * 76 )
    B = ( ( L - 1 ) * 25 )
    C = ( ( L - 1 ) * 25 )
    D = ( ( L - 1 ) * 25 )
    
    Pierce
    ------
    Level 30
    
    This is a passive skill that will give you an opportunity for any missile
    weapon to penetrate the first enemy and continue on.  It may be more
    worthwhile to pour points into the Valkyrie first.
    
    A = Passing Through Chance %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  16 20 24 27 30 32 33 34 36 37  38  39  40  40  41  42  42  42  43  43
    
    -----------------
    Javelin and Spear
    -----------------
    
    The other powerful branch for an Amazon, this set of skills should not
    be overlooked as they will match many in damage.
    
    Jab
    ---
    Level 1
    
    Jab allows you to hit many times in a single attack, however, as you pour
    more into the skill, it will become more effective.
    
    A = Attack Rating Bonus
    B = Damage Modifier %
    C = Mana Cost
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 5 )
    B = -15 + ( ( L - 1 ) * 3 )
    C = 2 + ( ( L - 1 ) * 2.5 )
    
    Power Strike
    ------------
    Level 6
    
    The Power Strike is a skill that will add lightning damage to an attack.
    It is useful only when fighting a single enemy or a small group
    because it will only affect a single target.
    
    A = Attack Modifier
    B = Minimum Damage
    C = Maximum Damage
    D = Mana Cost
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 5 )
    B = 1 + ( ( L - 1 ) * 3 )
    C = B + 7
    D = 2 + ( ( L - 1 ) * 2.5 )
    
    Poison Javelin
    --------------
    Level 6
    
    Posion is a very powerful way to damage enemies early in the game, and for
    that reason, Poison Javelin is very powerful early.  It also leaves a trail
    of poison behind if they walk into it.
    
    A = Minimum Poison Damage
    B = Maximum Poison Damage
    C = Mana Cost
    L = Skill Level
    
    A = 9 + ( ( L - 1 ) * 4.45 )
    B = 14 + ( ( L - 1 ) * 4.45 )
    C = 4 + ( ( L - 1 ) * 0.25 )
    
    Impale
    ------
    Level 12
    Mana Cost 3
    
    This skill makes the weapon you are using more durability while at the same
    time, adds to your attack rating, which is very powerful as your pour
    more points into it.  It is well worth the mana cost.
    
    A = Attack Modifier %
    B = Weapon Durability %
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 7 )
    B = 49 + L
    
    Lightning Bolt
    --------------
    Level 12
    
    Lightning Bolt turns the Javelin you are to throw into a lightning bolt
    that does tons of damage to the enemy it hits.  While the mana cost is
    somewhat high, its effect is very powerful.
    
    A = Damage Modifier
    B = Mana Cost
    L = Skill Level
    
    *Note: Range of Damage is from 1 to the number given by this formula
    A = 40 + ( ( L - 1 ) * 8 )
    B = 6 + ( ( L - 1 ) * 0.25 )
    
    Charged Strike
    --------------
    Level 18
    
    This skill provides a lightning attack that do damage to whatever they
    counter, but it will inflict a lot of damage.  It is very effective to pour
    some points into this early.
    
    A = Minimum Damage Modifier
    B = Maximum Damage Modifier
    C = Mana Cost
    L = Skill Level
    
    A = 1 + ( ( L - 1 ) * 5 )
    B = 15 + ( ( L - 1 ) * 5 )
    C = 4 + ( ( L - 1 ) * 0.25 )
    
    Plague Javelin
    --------------
    Level 18
    
    This weapon is similar to poison javelin, but it will create an expanding
    cloud of poison around the target it hits.  This is powerful against
    a group of enemies that will leave all of them poisoned.
    
    A = Minimum Poison Damage
    B = Maximum Poison Damage
    C = Mana Cost
    L = Skill Level
    
    A = 9 + ( ( L - 1 ) * 4.45 )
    B = 14 + ( ( L - 1 ) * 4.45 )
    C = L + 6
    
    Fend
    ----
    Level 24
    Mana Cost 5 Mana
    
    This skill is very effective when you are surrounded by a group of creatures.
    Fend attacks multiple adjacent targets, and hitting all of them.  This is
    very good when you are surrounded and as skill points are added to it, it
    even gives the added benefit of increasing your attack rating and damage
    rating.
    
    A = Attack Modifier %
    B = Damage Modifier %
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 5 )
    B = 25 + ( ( L - 1 ) * 3 )
    
    Lightning Strike
    ----------------
    Level 30
    
    This skill is almost identical to Lightning Fury except for it will release
    chain lightning that travels from enemy to enemy.  This is a powerful skill
    if you melee a lot and is willing to master it.
    
    *Note: Minimum Lightning Bolt Damage is always 1
    A = Maximum Lightning Bolt Damage
    B = Number of Bolts
    C = Minimum Lightning Damage
    D = Maximum Lightning Damage
    E = Mana Cost
    L = Skill Level
    
    A = 14 + ( ( L - 1 ) * 2 )
    B = L + 1
    C = 5 + ( ( L - 1 ) * 10 )
    D = 25 + ( ( L - 1 ) * 10 )
    E = 9 + ( ( L - 1 ) * 0.5 )
    
    Lightning Fury
    --------------
    Level 30
    
    Lightning Fury is worth getting to level 30 for.  It will turn your
    Javelin into a chained lightning as soon as you throw it.  This is
    a ranged skill and will rip through many enemies.  This is very powerful
    and is worth pouring skill points into because of its ranged ability.
    
    *Note: Minimum Lightning Bolt Damage is always 1
    A = Maximum Lightning Bolt Damage
    B = Number of Bolts
    C = Minimum Lightning Damage
    D = Maximum Lightning Damage
    E = Mana Cost
    L = Skill Level
    
    A = 40 + ( ( L - 1 ) * 4 )
    B = L + 1
    C = 1 + ( ( L - 1 ) * 10 )
    D = 40 + ( ( L - 1 ) * 10 )
    E = 10 + ( ( L - 1 ) * 0.5 )
    
    -------
    Paladin
    -------
    
    ------
    Combat
    ------
    
    This set of skills helps the paladin and his ability to fight against the
    monsters.
    
    Sacrifice
    ---------
    Level 1
    
    This skill gives you the ability to do more damage to the enemy but will
    take eight percent of your life.  It is powerful, but need some good
    balancing to ensure that you would not die.
    
    A = Attack Raating Modifier %
    B = Damage %
    L = Skill Level
    
    A = 20 + ( ( L - 1 ) * 5 )
    B = 180 + ( ( L - 1 ) * 12 )
    
    Smite
    -----
    Level 1
    Mana Cost 2 Mana
    
    This skill knocks back and damges the enemy, temporarily stunning them.
    This will allow you to continue to hit, thus making this a very powerful
    skill.  It also gives you a damage modifier which would be great.
    
    A = Damage Modifier %
    B = Stun in Seconds
    L = Skill Level
    
    A = 15 * L
    B = 0.6 + ( ( L - 1 ) * 0.2 )
    
    Holy Bolt
    ---------
    Level 6
    
    Holy Bolt is a powerful bolt that damages undead monsters, and usually
    kill them in one hit, but it's quite useless against anything else.
    However, it does has the added benefit of healing your party members
    by shooting them, making this a very flexible spell.
    
    A = Minimum Magic Damage
    B = Maximum Magic Damage
    C = Minimum Healing
    D = Maximum Healing
    E = Mana Cost
    L = Skill Level
    
    A = 8 + ( ( L - 1 ) * 6 )
    B = A + 8
    C = 1 + ( ( L - 1 ) * 2 )
    D = 6 + ( ( L - 1 ) * 2 )
    E = 4 + ( ( L - 1 ) * 0.25 )
    
    Zeal
    ----
    Level 12
    Mana Cost 2 Mana
    
    This skill is very effective when you are surrounded as it will let
    you hit all enemies around you with one attack.  It also lets you use a slow
    weapon in a faster rate of hit, making sure you do a large amount of damage.
    
    A = Attack Modifier %
    B = Number of Hits
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 5 )
    B = L + 1
    
    Charge
    ------
    Level 12
    Mana Cost 9 Mana
    
    This skill is similar to Smite, but it will also increase the amount of
    damage it does, while the enemy is not stunned, it usually is powerful
    enough to destroy someone with a few hits.
    
    A = Damage Modifier %
    L = Skill Level
    
    A = 100 + ( ( L - 1 ) * 25 )
    
    Vengeance
    ---------
    Level 18
    Mana Cost 4 Mana
    
    This is a skill that will add fire, lightning and cold damage to the attack,
    making it a very good spell, as an enemy with resistance to one source
    of damage will still take a lot of damage.  If you invest enough points in
    this, the cold damage will also slow the enemy down, making this a good
    skill to have.
    
    A = Mana Cost
    B = Cold Length
    C = Elemental Damage %
    L = Skill Level
    
    A = 4 + ( ( L - 1 ) * 0.5 )
    B = 1.2 + ( ( L - 1 ) * 0.6 )
    C = 35 + ( ( L - 1 ) * 5 )
    
    Blessed Hammer
    --------------
    Level 12
    
    The blssed hammer creates a spinning hammer that will damage any enemies
    it encounter, doing double damage to the undead.  While a useful skill at
    time, this skill has limited use and should not be trained often.
    
    A = Minimum Damage Modifier %
    B = Maximum Damage Modifier %
    C = Mana Cost
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 8 )
    B = A + 4
    C = 5 + ( ( L - 1 ) * 0.25 )
    
    Conversion
    ----------
    Level 24
    Mana Cost 4 Mana
    
    This skill gives you a chance to convert a monster to fight for you.  This
    skill works with your normal melee damage, with a chance to convert.
    
    A = Chance to Convert %
    B = Duration in Seconds
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  11 20 27 33 37 41 44 46 49 51  53  54  56  57  58  60  60  61  62  63
    
    B = 20 + ( ( L - 1 ) * 10 )
    
    Holy Shield
    -----------
    Level 24
    Mana Cost 35 Mana
    
    The holy shield enhances your shield, and it helps very much when you
    pour points into this skill.  The only drawback is its 35 mana casting
    cost, but it will last a long time as you pour into this, making it
    insignificant.
    
    A = Duration in Seconds
    B = Defense Modifier %
    C = Chance to Block %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 10 )
    B = 25 + ( ( L - 1 ) * 15 )
    C = 8 + ( ( L - 1 ) * 2 )
    
    Fist of the Heavens
    -------------------
    Level 30
    
    This is a skill that will do a substantial amount of damage with a
    lightning bolt, but it will also release holy bolts afterwards, making it a
    very powerful skill to use against the undead, with the effect of healing
    your fellow party members.  This skill is useful in fighting against the
    undead.
    
    *Note: Minimum Holy Bolt Damage is always 1
    A = Maximum Holy Bolt Damage
    B = Minimum Lightning Damage
    C = Maximum Lightning Damage
    D = Mana Cost
    L = Skill Level
    
    A = 16 + ( ( L - 1 ) * 6 )
    B = 1 + ( ( L - 1 ) * 8 )
    C = 40 + ( ( L - 1 ) * 8 )
    D = 25 + ( ( L - 1 ) * 2 )
    
    ---------------
    Offensive Auras
    ---------------
    
    This set of skills are very useful and bring out the leadership quality
    of the paladin in multiplayer play, as it will affect everyone in your group
    within the radius.
    
    Might
    -----
    Level 1
    
    Perhaps the most powerful of the auras, you will get this first, and it
    increases a lot of damage if you pour enough points into this.
    
    A = Radius in Yards
    B = Damage Modifier %
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 0.7 )
    B = 40 + ( ( L - 1 ) * 10 )
    
    Holy Fire
    ---------
    Level 6
    
    This aura will burn enemies with fire.  With each point of skill, you will
    increase the radius and the damage, making this spell very effective
    early.  This is a good spell to have early, but will not be able to hold up
    near the end of the game.
    
    A = Radius in Yards
    B = Minimum Fire Damage
    C = Maximum Fire Damage
    L = Skill Level
    
    A = 4 + ( ( L - 1 ) * 0.65 )
    B = 1 + ( ( L - 1 ) * 0.75 )
    C = B + 2
    
    Thorns
    ------
    Level 6
    
    This aura is probably the most powerful aura the Paladin has.  This aura
    will return damage to any enemy that inflicts damage on you.  The only
    drawback is that it only works on melee combat.
    
    A = Radius in Yards
    B = Damage Return in %
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    B = 250 + ( ( L - 1 ) * 40 )
    
    Blessed Aim
    -----------
    Level 12
    
    This aura will increase your attack rating, making it easier to hit.  This
    is an aura that's important in multiplayer, as it will help your whole group.
    
    A = Radius in Yards
    B = Attack Modifier %
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    B = 75 + ( ( L - 1 ) * 15 )
    
    Concentration
    -------------
    Level 18
    Uninterrupt chance of 20%
    
    Concentration is an aura that will make sure you will not be interrupted
    when you attack, as your attacks will be interrupted if you are surrounded.
    This skill has limited use, but is useful when it needs to be used.
    
    A = Damage %
    L = Skill Level
    
    A = 60 + ( ( L - 1 ) * 15 )
    
    Holy Freeze
    -----------
    Level 18
    
    Holy Freeze is almost identical to Holy Fire.  However, the damage dealt
    is not cold, but it still slows the enemies down, making it very powerful,
    as even creatures with resistant to cold will not be protected from this
    aura.
    
    A = Radius in Yards
    B = Slows Enemies %
    L = Skill Level
    
    A = 4 + ( ( L - 1 ) * 0.65 )
    B = 30 + ( ( L - 1 ) * 3.5 )
    
    Holy Shock
    ----------
    Level 24
    
    This is like Holy Fire except fror it does lightning damage.
    
    A = Radius in Yards
    B = Minimum Lightning Damage
    C = Maximum Lightning Damage
    L = Skill Level
    
    A = 3.3 + ( ( L - 1 ) * 0.65 )
    B = 1 + ( ( L - 1 ) * 1.5 )
    C = 5 + ( ( L - 1 ) * 1.5 )
    
    Sanctuary
    ---------
    Level 24
    
    Sanctuary will do tons of damage to undead, but it is useless otherwise,
    so while it is useful to put a few points into this, it is very specialized.
    
    A = Radius in Yards
    B = Minimum Magic Damage
    C = Maximum Magic Damage
    L = Skill Level
    
    A = 3.3 + ( ( L - 1 ) * 0.65 )
    B = 8 + ( ( L - 1 ) * 4 )
    C = B + 8
    
    Fanaticism
    ----------
    Level 30
    Radius 7.3 Yards
    
    Fanaticism is a powerful aura that will boost the attack rate and power, but
    very slowly, so it may not be worth it to pour more than 2 or 3 points into
    it.
    
    A = Attack Rate in %
    B = Attack Modifier in %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  14 18 20 23 25 26 27 28 29 30  31  31  32  33  33  33  34  34  34  35
    
    B = 40 + ( ( L - 1 ) * 5 )
    
    Conviction
    ----------
    Level 30
    
    Conviction is an aura that will reduce the armor class and the resistances
    of enemies that are targeted.  This is rather powerful as it can help
    you and your party members to destroy monsters faster.
    
    A = Radius in Yards
    B = Defense Modifier in -%
    C = Maximum Resist in -%
    L = Skill Level
    
    A = 6 + ( ( L - 1 ) * 0.65 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  49 56 61 66 70 73 75 77 79 80  82  83  85  86  86  88  88  89  89  90
    C  26 32 36 39 42 44 46 47 49 50  51  52  53  54  55  56  56  56  57  57
    
    ---------------
    Defensive Auras
    ---------------
    
    This set of skills will help you and your party members improve their
    respective defense.  Most of them are, nonetheless, powerful in single
    player.
    
    Prayer
    ------
    Level 1
    
    This is one of the Paladin's most powerful skill because it can heal you
    and your party member even when you are doing nothing, as it is a passive
    skill.  While it does take some mana away from you when it is used, it is
    very powerful in multiplayer as it heals everyone at the same time.
    
    A = Radius in Yards
    B = Healing
    C = Mana Cost
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    B = L + 1
    C = 1 + ( ( L - 1 ) * 0.15 )
    
    Resist Fire
    -----------
    Level 1
    
    Another passive skill that is very useful as it helps you and everyone
    in your party to protect against fire.
    
    A = Radius in Yards
    B = Resist Fire in +%
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  54 58 60 63 65 66 67 68 69 70  71  71  72  73  73  74  74  74  74  75
    
    Defiance
    --------
    Level 6
    
    Defiance boosts your defensive rating when active.  This is another powerful
    multiplayer skill as it increases you and your party member's defense.
    
    A = Radius in Yards
    B = Defense Modifier in %
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    B = 70 + ( ( L - 1 ) * 10 )
    
    Resist Cold
    -----------
    Level 6
    
    This is what its name does, it increases your resistance to cold, and since
    it doesn't need mana, it can be used indefinitely.
    
    A = Radius in Yards
    B = Resist Cold
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  54 58 60 63 65 66 67 68 69 70  71  71  72  73  73  74  74  74  74  75
    
    Cleansing
    ---------
    Level 12
    
    While not exactly resist poison, it reduces the amount of time that poison
    will affect you or any party member.  This is very useful in Act II.
    
    A = Radius in Yards
    B = Duration Reduction
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  39 46 51 56 60 63 65 67 69 70  72  73  75  76  76  78  78  79  79  80
    
    Resist Lightning
    ----------------
    Level 12
    
    Another Resist aura that is important in some situation.
    
    A = Radius in Yards
    B = Resist Lightning
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  54 58 60 63 65 66 67 68 69 70  71  71  72  73  73  74  74  74  74  75
    
    Vigor
    -----
    Level 18
    
    This aura boosts the stamina regeneration rate, which allows you and your
    allies to run more often.  It also increase your maximum stamina, and
    your walk and run speed.  This is best needed in Act III, to chase those
    pesty Flayers.
    
    A = Radius in Yards
    B = Velocity Increase in %
    C = Maximum Stamina Increase in %
    D = Maximum Stamina Recovery in %
    L = Skill Level
    
    A = 10 + ( ( L - 1 ) * 2 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  13 18 22 25 28 30 32 33 35 36  37  38  39  40  40  41  41  42  42  43
    
    C = 50 + ( ( L - 1 ) * 25 )
    D = 50 + ( ( L - 1 ) * 25 )
    
    Meditation
    ----------
    Level 24
    
    This aura increases the mana recovery rate for friendly units.  Band with
    Sorceresses and Necromancers, this spell will make you popular and is
    very lethal.
    
    A = Radius in Yards
    B = Mana Recovery in %
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    B = 65 + ( ( L - 1 ) * 15 )
    
    Redemption
    ----------
    Level 30
    Radius 7.3 Yards
    
    Redemption is very powerful, as this aura will convert the corpses of
    enemies and turn them into mana.  This is effective way to give you mana,
    as well as remove creatures that would be resurrected by other enemies.
    The only drawback is that when you work with Necromancers, this will take
    corpses away from them.
    
    A = Chance to Redeem
    B = Hit Points and Mana Recovery
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  23 34 42 49 55 59 63 65 69 71  73  75  77  79  80  82  82  83  84  85
    
    B = 25 + ( ( L - 1 ) * 5 )
    
    Salvation
    ---------
    Level 30
    
    Salvation protects you and your allies from all elemental damages, making
    this spell very very powerful.  Since this is a passive skill, this will
    make many people happy.
    
    A = Radius in yards
    B = Resist All
    L = Skill Level
    
    A = 7.3 + ( ( L - 1 ) * 1.35 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  54 58 60 63 65 66 67 68 69 70  71  71  72  73  73  74  74  74  74  75
    
    ---------
    Sorceress
    ---------
    
    ----
    Fire
    ----
    These spells will allow the Sorceress to utilize fire to her liking, and
    some of these spells are very powerful.
    
    Fire Bolt
    ---------
    Level 1
    Mana Cost 2.5
    
    Fire Bolt shoots a bolt of fire that does fire damage to a target.  While
    it is effective in Act I, it will not last long before you want to upgrade
    into other fire spells as this only hits one target.
    
    A = Minimum Damage
    B = Maximum Damage
    L = Skill Level
    
    A = 3 + ( ( L - 1 ) * 1.5 )
    B = A + 3
    
    Warmth
    ------
    Level 1
    
    Warmth is a passive skill, and it increases the mana recovery rate of the
    Sorceress.  A wise Sorceress would always put at least few points at the
    beginning as its advantages are overwhelming.
    
    A = Mana Recovery Rate %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 12 )
    
    Inferno
    -------
    Level 6
    Mana Cost 6 Mana per Second
    
    Inferno resembles a flamethrower and it will do tons of damage.  The rate
    of damage is per second, making it very powerful for an early mage.
    
    A = Minimum Damage per Second
    B = Maximum Damage per Second
    C = Range in Yards
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 8.9 )
    B = A + 13
    
    L  1-2  3  4   5-6  7  8   9-10  11  12  13  14  15  16  17-18  19  20
    C  3.3  4  4.6 5.3  6 6.6  7.3   8   8.6 9.3 9.3 10 10.6 11.3   12  12.6
    
    Blaze
    -----
    Level 12
    Mana Cost 11 Mana
    
    Blaze will leave a wall of fire wherever the Sorceress goes, and causes
    a good amount of damage.  If the enemies are stupid enough to stay in the
    fire for more than a few seconds, they will be toasted.
    
    A = Minimum Damage Per Second
    B = Maximum Damage Per Second
    C = Duration in Seconds
    D = Mana Cost
    L = Skill Level
    
    A = 18 + ( ( L - 1 ) * 8.9 )
    B = 37 + ( ( L - 1 ) * 8.9 )
    C = 4.6 + ( L - 1 )
    D = 11 + ( ( L - 1 ) * 0.5 )
    
    Fire Ball
    ---------
    Level 12
    Radius 2 Yards
    
    This spell is similar to a Fire Bolt, but with an area effect instaeed.
    Be careful using it in close distances, however, as you may nail yourself.
    
    A = Minimum Damage
    B = Maximum Damage
    L = Skill Level
    
    A = 6 + ( ( L - 1 ) * 7 )
    B = A + 8
    
    Enchant
    -------
    Level 18
    
    This spell will enhance a weapon with fire damage as well as increase the
    attack rating.  This is very useful in melee combat, and even if you don't
    do much, it's good to have one point in it just in case.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Duration in Seconds
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 5 )
    B = L + 7
    C = L + 9
    D = 144 + ( ( L - 1 ) * 14 )
    
    Fire Wall
    ---------
    Level 18
    
    This is identical to the spell in the original Diablo I.  Casting this
    multiple time will make it impossible for someone to get to you without
    walking through it, and its high damage at high level will ensure your
    safety in most places.
    
    A = Minimum Damage per second
    B = Maximum Damage per second
    C = Duration in Seconds
    D = Radius in Yards
    L = Skill Level
    
    A = 32 + ( ( L - 1 ) * 19 )
    B = 41 + ( ( L - 1 ) * 19 )
    C = 4.6 + ( L - 1 )
    D = 4 + ( ( L - 1 ) * 1.5 )
    
    Meteor
    ------
    Level 24
    
    This spell will cause a meteor to drop from the sky and do a lot of fire
    damage to a wide area of scattered flames.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Minimum Fire Damage per Second
    D = Maximum Fire Damage per Second
    E = Mana Cost
    L = Skill Level
    
    A = 40 + ( ( L - 1 ) * 12 )
    B = 50 + ( ( L - 1 ) * 12 )
    C = 16 + ( ( L - 1 ) * 7 )
    D = 21 + ( ( L - 1 ) * 7 )
    E = L + 16
    
    Fire Mastery
    ------------
    Level 30
    
    Fire Mastery is an important skill that will increase the amount of damage
    all your fire spells will do.  Put a few points into this, and your
    skills would do more damage.
    
    A = Fire Damage %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  18 32 43 52 60 66 70 74 79 81  85  87  90  92  93  96  97  98  99  100
    
    Hydra
    -----
    Level 30
    
    Another spell that came from Diablo I, the Hydra is a spell that uses fire
    to summon a multi-headed monster that would shoot fire bolts to nearby
    enemies.  A few of these can clear any room.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Duration in Seconds
    L = Skill Level
    
    A = 21 + ( ( L - 1 ) * 2 )
    B = 11 + ( ( L - 1 ) * 4 )
    C = 23 + ( ( L - 1 ) * 4 )
    D = L + 11
    
    ---------
    Lightning
    ---------
    
    This set of spells are similar to the fire set, but uses lightning instead.
    Some skills here are very useful, and there are more defensive moves in
    the lightning set.
    
    Charrged Bolt
    -------------
    Level 1
    
    The spell fires multiple moving bolts of electricty toward the target.
    This spell is useful early in the game, but it doesn't do much damage
    to make an impact toward the end.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Number of Bolts
    D = Mana Cost
    L = Skill Level
    
    A = 2 + ( ( L - 1 ) * 0.5 )
    B = 4 + ( ( L - 1 ) * 0.5 )
    C = L + 2
    D = 3 + ( ( L - 1 ) * 0.5 )
    
    Static Field
    ------------
    Level 6
    Mana Cost 9
    
    This is a very powerful early in the game, as it can cause a lot of damage
    to a group of creatures.  Since it lowers the creature's hit points
    proportional to its current hit points, it's advisable to have something
    to back this spell up.
    
    A = Radius in Yards
    L = Skill Level
    
    A = 3.3 + ( ( L - 1 ) * 6.5 )
    
    Telekinesis
    -----------
    Level 6
    Mana Cost 7 Mana
    
    This skill will let the Sorceress do many things from afar, such as picking
    up item, opening doors, and attck monsters, as it can be used the same
    way the Paladin use a smite.  It will do damage and stun it for a short time.
    
    A = Minimum Damage
    B = Maximum Damage
    L = Skill Level
    
    A = L
    B = L + 1
    
    Nova
    ----
    Level 12
    
    The Nova is a good spell that will spread out lightning damage to everyone
    in its range.  It is good early on, but gets weak late in the game.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    L = Skill Level
    
    A = L + 14
    B = 1 + ( ( L - 1 ) * 7 )
    C = 20 + ( ( L - 1 ) * 7 )
    
    Lightning
    ---------
    Level 12
    
    This is the most powerful spell when you get it early, as it will pass
    through enemies, doing damage to all of them.  This is very powerful in
    narrow areas of the game, such as the many in Act II.
    
    A = Mana Cost
    *Note: Minimum Damage is always 1
    B = Maximum Damage
    L = Skill Level
    
    A = 8 + ( ( L - 1 ) * 0.5 )
    B = 40 + ( ( L - 1 ) * 8 )
    
    Chain Lightning
    ---------------
    Level 18
    
    This sends out a lightning that will jump around several target, hitting
    everyone in its way.  It even bounces off walls, making it a good skill
    in narrow areas.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    L = Skill Level
    
    A = L + 8
    B = 1 + ( ( L - 1 ) * 6 )
    C = 32 + ( ( L - 1 ) * 6 )
    
    Teleport
    --------
    Level 18
    
    Teleport instantly moves the Sorceress to the area targeted, making this
    spell very powerful as you can move quickly to places.
    
    A = Mana Cost
    L = Skill Level
    
    A = 25 - L
    
    Thunder Storm
    -------------
    Level 24
    Mana Cost 19 Mana
    
    This skill will create a thunderstorm that will hit a nearby enemy
    occasionally.  It's a good idea to put a few points on this to raise
    the minimum damage.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Duration in Seconds
    L = Skill Level
    
    A = 1 + ( ( L - 1 ) * 10 )
    B = A + 99
    C = 32 + ( ( L - 1 ) * 8 )
    
    Energy Shield
    -------------
    Level 24
    Mana Cost 5
    
    Energy Shield creates a shield that will allow you to take damage through
    your mana rather than your hit points, making you harder to kill.
    
    A = Damage Absorbed %
    B = Duration in Seconds
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  15 23 30 35 40 43 46 48 51 52  54  56  57  58  59  61  61  62  63  63
    
    B = 144 + ( ( L - 1 ) * 48 )
    
    Lightning Mastery
    -----------------
    Level 30
    
    This does what Fire Mastery does to Fire spell, making this spell very
    potent.  It is a passive skill that will reduce the mana cost of lightning
    spells, so you can cast more of them.  This is literally save you tons of
    mana points.
    
    A = Mana Cost in -%
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  15 23 30 35 40 43 46 48 51 52  54  56  57  58  59  61  61  62  63  63
    
    ----
    Cold
    ----
    
    This set of skills is potent as it has the potential of freezing enemies,
    or slowing them down, nonetheless.
    
    Ice Bolt
    --------
    Level 1
    Mana Cost 3 Mana
    
    This is a level that will slows the enemy as well as doing cold damage.
    It is almost a necessity to put at least one point here.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Duration
    L = Skill Level
    
    A = L + 2
    B = L + 4
    C = 6 + ( ( L - 1 ) * 1.4 )
    
    Frozen Armor
    ------------
    Level 1
    Mana Cost 7 Mana
    
    The duration is long and it will improve your defensive rating while
    it freezes any enemy attack that hits you.  This makes it a powerful
    spell early on as the Sorceress will do a great deal of melee fighting.
    
    A = Defense Bonus %
    B = Duration in Seconds
    C = Freeze Duration in Seconds
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 5 )
    B = 120 + ( ( L - 1 ) * 12 )
    C = 1.2 + ( ( L - 1 ) * 0.1 )
    
    Frost Nova
    ----------
    Level 6
    
    Frost Nova generates an icy shockwave that spreads out and freezes all
    targes it hits.  This is a very good skills as it will do plenty of damage,
    and useful with party members as they can smash them into pieces.
    
    A = Mana Cost
    B = Minimum Cold Damage
    C = Maximum Cold Damage
    D = Duration in Seconds
    L = Skill Level
    
    A = L + 8
    B = L * 2
    C = B + 2
    D = L + 7
    
    Ice Blast
    ---------
    Level 6
    
    This spell will freeze and damage the target.  It's a very powerful spell
    as it's cheap, it does plenty of damage, and it freezes.
    
    A = Mana Cost
    B = Damage
    C = Freeze Duration
    L = Skill Level
    
    A = 6 + ( ( L - 1 ) * 0.5 )
    B = 10 + ( ( L - 1 ) * 7 )
    C = 3 + ( ( L - 1 ) * 0.2 )
    
    Shiver Armor
    ------------
    Level 12
    Mana Cost 11 Mana
    Cold Length 4 Seconds
    
    This is a powerful armor that will cause damage to enemy as well as hit
    them with slowness for four seconds.  This Armor is so effective that
    you don't even need to put much points into this.
    
    A = Defense Bonus %
    B = Minimum Damage
    C = Maximum Damage
    D = Duration in Seconds
    L = Skill Level
    
    A = 45 + ( ( L - 1 ) * 6 )
    B = 6 + ( ( L - 1 ) * 2 )
    C = B + 2
    D = 120 + ( ( L - 1 ) * 12 )
    
    Glacial Spike
    -------------
    Level 18
    Radius of Effect 2.6 Yards
    
    Glacial Spike is perhaps the most powerful spell as it can freeze a group
    of monsters, and its damage is devastating.  With a few shots, and the
    random chance that the monsters will shatter, and this is one of the most
    powerful spell in the game.  Even with the fixed radius of effect is not
    enough to handicap this spell.
    
    A = Minimum Damage
    B = Maximum Damage
    C = Freeze Duration in Seconds
    D = Mana Cost
    L = Skill Level
    
    A = 16 + ( ( L - 1 ) * 7 )
    B = 24 + ( ( L - 1 ) * 7 )
    C = 2 + ( ( L - 1 ) * 0.1 )
    D = 10 + ( ( L - 1 ) * 0.5 )
    
    Blizzard
    --------
    Level 24
    
    Blizzard creates a massive storm that damages all enemies caught
    underneath it.  This thing is pretty to watch, and it also works indoor,
    and the longer the duration, the longer the damage, so the more points you
    pour into this, it makes it that much better of a spell.
    
    A = Mana Cost
    B = Minimum Damage per Second
    C = Maximum Damage per Second
    D = Duration in Seconds
    L = Skill Level
    
    A = L + 22
    B = 16 + ( ( L - 1 ) * 4 )
    C = 24 + ( ( L - 1 ) * 4 )
    D = L + 3
    
    Chilling Armor
    --------------
    Level 24
    Mana Cost 17 Mana
    
    Chilling Armor is another armor that will dfend and attack.  This one will
    launch an ice bolt anytime any enemies hit you.  This spell is useful at
    times.
    
    A = Defensive Bonus %
    B = Minimum Damage
    C = Maximum Damage
    D = Duration in Seconds
    L = Skill Level
    
    A = 45 + ( ( L - 1 ) * 5 )
    B = L + 3
    C = B + 2
    D = 144 + ( ( L - 1 ) * 6 )
    
    Frozen Orb
    ----------
    Level 30
    Mana Cost 25 Mana
    
    Frozen Orb is a very potent spell.  It will send out an orb of ice that
    flies in a straight line and sends out Ice Bolts.  This is very powerful
    in small areas or narrow hallways as they will do tons of damage, while
    freezing and perhaps shattering enemies.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Cold Duration in Seconds
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 2 )
    B = 32 + ( ( L - 1 ) * 6 )
    C = B + 3
    D = L + 7
    
    Cold Mastery
    ------------
    Level 30
    
    Another Master spell, this one lowers the enemies' resistance to cold
    spells, making it easier to hit some of the enemies.
    
    A = Enemies Resistance %
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  23 34 42 49 55 59 63 65 69 71  73  75  77  79  80  82  82  83  84  85
    
    ---------
    Barbarian
    ---------
    
    ------
    Combat
    ------
    
    This set of skill is the main soul of the barbarian, allowing it to be
    the true fighting machine that the barbarian is.
    
    Bash
    ----
    Level 1
    Mana Cost 2
    
    This skill will allow you to knock the target back, stuns it, and do
    damage to it.  It also increases your damage modifier and attack modifier,
    making this spell very powerful early on.
    
    A = Additional Damage
    B = Damage Modifier %
    C = Attack Modifier %
    L = Skill Level
    
    A = L
    B = 50 + ( ( L - 1 ) * 5 )
    C = 20 + ( ( L - 1 ) * 5 )
    
    Leap
    ----
    Level 6
    Mana Cost 2
    
    The only person in this group that allows you to do this, it lets you jump
    to areas that other players cannot do.  This is pretty to watch and I think
    it's a good skill to develop.
    
    A = Radius in Yards
    L = Skill Level
    
    L  1   2   3  4   5   6   7   8    9-10 11-12 13   14-16  17-20
    A 4.6 7.3 8.6 10 11.3 12 12.6 13.3 14   14.6  15.3 16     16.6
    
    Double Swing
    ------------
    Level 6
    Mana Cost 2 Mana
    
    This skill allows you to use both weapons in both hands at the same time,
    while increasing your attack rating.  This is very powerful early in the
    game, with the only drawback being its mana cost.
    
    A = Attack Modifier %
    L = Skill Level
    
    A = 15 + ( ( L - 1 ) * 5 )
    
    Stun
    ----
    Level 12
    Mana Cost 2 Mana
    
    This skill will stun the enemy you are attacking and increases the attack
    rating for that attack.  This is a great way to keep an enemy stunned
    and that would mean that it will not be capable of retaliating.  Put
    a few points into stun, and they will be stun until it dies.
    
    A = Attack Modifier %
    B = Duration in Seconds
    L = Skill Level
    
    A = 15 + ( ( L - 1 ) * 5 )
    B = 1.2 + ( ( L - 1 ) * 0.2 )
    
    Double Throw
    ------------
    Level 12
    Mana Cost 2 Mana
    
    The Double Throw is very similiar to the Double Swing except for it
    throws two weapons.
    
    A = Attack Modifier %
    L = Skill Level
    
    A = 20 * ( ( L - 1 ) * 10 )
    
    Leap Attack
    -----------
    Level 18
    Mana Cost 19 Mana
    
    This skill lets you leap and then attack immediately.  Add a few points,
    and you can leap very far, while having a high attack modifier.  With a few
    points, this can replace the regular Leap.
    
    A = Attack Radius in Yards
    B = Attack Damage Modifier %
    
    L  1   2   3  4   5   6   7   8    9-10 11-12 13   14-16  17-20
    A 4.6 7.3 8.6 10 11.3 12 12.6 13.3 14   14.6  15.3 16     16.6
    
    B = 100 + ( ( L - 1 ) * 30 )
    
    Concentrate
    -----------
    Level 18
    Mana Cost 2 Mana
    
    Like the Paladin skill of the same name, it allows you to finish your
    attack.  This is important when you are surrounded and gets interrupted
    all the time.  Since it also increases both your defense and attack
    modifier, it's a good idea to have at least one point here.  It will be a
    point well spent.
    
    A = Defense Modifier %
    B = Attack Modifier %
    L = Skill Level
    
    A = 20 + ( ( L - 1 ) * 10 )
    B = 25 + ( ( L - 1 ) * 5 )
    
    Frenzy
    ------
    Level 24
    Mana Cost 2 Mana
    
    This skill will allow you to increase your attack speed and the attack
    rating.  This skill is powerful after a few points is spent, and it's best
    used against tougher enemies.
    
    A = Duration in Seconds
    B = Attack Modifier
    L = Skill Level
    
    A = L + 1
    B = L * 10
    
    Whirlwind
    ---------
    Level 30
    
    This skill will allow you to use your weapon and go into a whirlwind mode
    which will hack away at anything you attack.  It is a good idea to put more
    than a few points into this, as the damage modifier will increase
    dramatically after a few skill points.
    
    A = Mana Cost
    B = Damage Modifier %
    C = Attack Modifier %
    L = Skill Level
    
    A = 25 + ( ( L - 1 ) * 2 )
    B = -50 + ( ( L - 1 ) * 15 )
    C = 25 + ( ( L - 1 ) * 5 )
    
    Berserk
    -------
    Level 30
    Mana Cost 5 Mana
    
    This is a very powerful skill to learn.  You will attack with a greater
    magical rating and damage.  Its duration actually goes down, showing how
    powerful this spell is.
    
    A = Attack Modifier %
    B = Magic Damage %
    C = Duration in Seconds
    L = Skill Level
    
    A = 56 + ( ( L - 1 ) * 16 )
    B = 56 + ( ( L - 1 ) * 10 )
    
    L  1   2   3   4   5   6   7   8   9-11 12-13 14-17  18-20
    C  2.7 2.4 2.2 2.1 2.0 1.9 1.8 1.7 1.6  1.5   1.4    1.3
    
    ----------------
    Combat Masteries
    ----------------
    
    Combat masteries will help a lot when you pump some points into it.  All
    these skills are passive.
    
    Sword Mastery
    -------------
    Level 1
    
    Mastery of Swords.
    
    A = Sword Mastery Damage Modifier %
    B = Sword Mastery Attack Modifier %
    L = Skill Level
    
    A = 28 + ( ( L - 1 ) * 5 )
    B = 28 + ( ( L - 1 ) * 8 )
    
    Axe Mastery
    -----------
    Level 1
    
    Mastery of Axes.
    
    A = Axe Mastery Damage Modifier %
    B = Axe Mastery Attack Modifier %
    L = Skill Level
    
    A = 28 + ( ( L - 1 ) * 5 )
    B = 28 + ( ( L - 1 ) * 8 )
    
    Mace Mastery
    ------------
    Level 1
    
    Mastery of Maces.
    
    A = Mace Mastery Damage Modifier %
    B = Mace Mastery Attack Modifier %
    L = Skill Level
    
    A = 28 + ( ( L - 1 ) * 8 )
    B = 28 + ( ( L - 1 ) * 8 )
    
    Spear Mastery
    -------------
    Level 1
    
    Mastery of Spears.
    
    A = Spear Mastery Damage Modifier %
    B = Spear Mastery Attack Modifier %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 5 )
    B = 30 + ( ( L - 1 ) * 8 )
    
    Throwing Mastery
    ----------------
    Level 1
    
    Mastery of throwing objects.
    
    A = Throwing Mastery Damage Modifier %
    B = Throwing Mastery Attack Modifier %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 5 )
    B = 30 + ( ( L - 1 ) * 8 )
    
    Polearm Mastery
    ---------------
    Level 1
    
    Mastery of Polemarms.
    
    A = Polearm Mastery Damage Modifier %
    B = Polearm Mastery Attack Modifier %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 5 )
    B = 30 + ( ( L - 1 ) * 8 )
    
    Increased Stamina
    -----------------
    Level 12
    
    This skill will improve stamina, and it increases it very rapidly, so if
    you like to run, this will be very useful.
    
    A = Bonus %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 15 )
    
    Iron Skin
    ---------
    Level 18
    
    Iron Skin is a skill that improves your overall defenses.  This is very
    powerful as even a few points will increase your armor by a high percentage.
    Usually, a barbarian should have already a high defense, and with this, it
    will skyrocket.
    
    A = Defense Rating Modifier %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 10 )
    
    Increased Speed
    ---------------
    Level 24
    
    This skill will increases the speed in which you walk.  Its effects are
    evident and obvious.  This will speed up your characters and even a few
    points will show noticeable effects.
    
    A = Speed Modifier %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  13 18 22 25 28 30 32 33 35 36  37  38  39  40  40  41  41  42  42  43
    
    Natural Resistance
    ------------------
    Level 30
    
    This skill will increase your natural resistance, which makes it very
    powerful in the later areas of the game.  Even pouring a few points in make
    a huge different.
    
    A = Resistances Modifier %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  12 21 28 35 40 44 47 49 52 54  56  58  60  61  62  64  64  65  66  67
    
    ---------
    War Cries
    ---------
    
    This sets of skills are great skills to have, and some are even better in
    multiplayer play as it will help your friends.
    
    Howl
    ----
    Level 1
    Mana Cost 4 Mana
    
    This skill will frighten monsters into retreat.  Enemies will run for a set
    distance or time.  This skill is very valuable any time in the game as it
    buys you time to plan your escape or simply use a potion.
    
    A = Enemy Runs in Yards
    B = Duration in Seconds
    L = Skill Level
    
    A = 16 + ( ( L - 1 ) * 3.3 )
    B = L + 2
    
    Find Potion
    -----------
    Level 1
    Mana Cost 2 Mana
    
    This skill will help you find potions on a dead body.  This is a very
    limited skill, but has its uses, as it may save a few trips to the town,
    being one of the few ways the barbarian can heal himself.
    
    A = Chances to Find Potion %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  15 27 36 44 50 55 59 62 66 68  71  73  75  77  78  80  81  82  83  84 
    
    Taunt
    -----
    Level 6
    Mana Cost 3 Mana
    
    This skill will taunt a monsters to fight (hence the name).  This skill has
    limited use, but it invaluable when fighting against enemies with ranged
    weapons.  This can also be used when someone is beating down your allies,
    and you want to help.
    
    A = Enemy Damage -%
    B = Enemy Accuracy Rating -%
    L = Skill Level
    
    A = 5 + ( ( L - 1 ) * 2 )
    B = 5 + ( ( L - 1 ) * 2 )
    
    Shout
    -----
    Level 6
    Mana Cost 6 Mana
    
    This skill will increase the defence rating of you and your allies.  It's
    quite worthwhile to put at least one point here, as it will double your
    defense for a time.
    
    A = Defense Bonus %
    B = Duration in Seconds
    L = Skill Level
    
    A = 100 + ( ( L - 1 ) * 10 )
    B = 16 + ( ( L - 1 ) * 2 )
    
    Find Item
    ---------
    Level 12
    Mana Cost 7 Mana
    
    This skill is similar to Find Potion, but there's a chance for you to
    find item.  This is a great way to gain some items, but also gain items
    for you to sell, thus making it easier for you to amass wealth.
    
    A = Chances to Find Item %
    L = Skill Level
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    A  14 21 26 31 35 38 40 42 44 45  47  48  50  51  51  53  53  54  54  55
    
    Battle Cry
    ----------
    Level 18
    Mana Cost 4 Mana
    
    This skill reduces the defense rating of enemies within the radius of
    effect.  The will also weaken the enemy, and will help you kill much
    easier and allows you to take less damage.
    
    A = Duration in Seconds
    B = Defense Modifier %
    C = Damage Modifier %
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 2.4 )
    B = 50 + ( ( L - 1 ) * 2 )
    C = L + 24
    
    Battle Orders
    -------------
    Level 24
    Mana Cost 7 Mana
    
    A great multiplayer skill that gives you and your allies a temporary
    increase in stamina, life, and mana.  However, this will take one-third of
    your hit points to cast.  It's worthwhile to pour a few points into this
    skill to increase the duration because you will be losing health to it.
    
    A = Duration in Seconds
    B = Stamina, Life, Mana Increase %
    L = Skill Level
    
    A = 30 + ( ( L - 1 ) * 6 )
    
    L  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17  18  19  20
    B  40 44 47 50 52 54 55 56 58 58  59  60  61  61  62  63  63  63  64  64
    
    Grim Ward
    ---------
    Level 24
    Mana Cost 4 Mana
    Duration 40 Seconds
    
    This skill will use a corpse and turn it into a golem to scare away
    enemies, like a scarecrow.  This will buy you time to cast a time portal
    or simply do whatever you need.
    
    A = Radius
    L = Skill Level
    
    A = 2 + ( ( L - 1 ) * 0.65 )
    
    Warcry
    ------
    Level 30
    
    This is a very powerful skill that will stuns nearby monsters.  The only
    drawback is the mana cost, but it is quite worth it as it can stun or
    simply help you kill all the creatures near you.
    
    A = Mana Cost
    B = Minimum Damage
    C = Maximum Damage
    D = Stun Duration in Seconds
    L = Skill Level
    
    A = L + 16
    B = 15 + ( ( L - 1 ) * 5 )
    C = 20 + ( ( L - 1 ) * 5 )
    D = 1 + ( ( L - 1 ) * 0.2 )
    
    Battle Command
    --------------
    Level 30
    
    This is another very powerful skill, but this one is even more powerful
    in multiplayer play as it will increase all your skill of everyone nearby
    by one level.  Needless to say, this is very potent.
    
    A = Duration in Seconds
    L = Skill Level
    
    A = 12 + ( ( L - 1 ) * 4 )
    
    ==============
    iii.    Quests
    ==============
    
    Unlike the original Diablo, the quests are the same and are set every game.
    While you do not have to do all the quests, each quest do have their
    rewards.  However, the maps are still random, with everything - monsters,
    items, and others - are completely random.
    
    -------------------------
    Act I:  The Sightless Eye
    -------------------------
    
    ----------------
    Rogue Encampment
    ----------------
    
    This is the town to Act I.  There's nothing special here, and I dislike
    the town because it doesn't look too nice.  Other than that, it's just
    another town.
    
    Non-Player Characters
    ---------------------
    
    Charsi
    ------
    Found in the upper right, it's a blacksmith that repairs, buys, and sells.
    
    Akara
    -----
    Located in the lower right, it's the mage of the town, selling various
    magical stuff.  You also get a free heal when you talk to her.
    
    Kasha
    -----
    When you finish her quest, she will let you rent out mercenaries, which
    will try to aid you on your quest.
    
    Deckard Cain
    ------------
    Found near your stash, he identify items for free when you rescue him and
    when you complete a quest.
    
    Gheed
    -----
    The Gamble person of the town that sells everything for a little more.
    
    Warriv
    ------
    Found near your Private Stash, his duty is to take you back and forth to
    Lut Gholein, the town of Act II.
    
    ---------------------
    Quest I - Den of Evil
    ---------------------
    
    This is a very straight forward quest.  You are to clear the Den.  It is
    preferable to gain a level or two first, but this is easy.  There is one
    unique in this area though, so be careful.  The Den is located in the Blood
    Moor, and when you complete the quest, you can visit Akara and receive your
    reward - a free Skill Point.
    
    -------------------------
    Quest II - Burial Grounds
    -------------------------
    
    This quest is hard for beginners, so you should stay in the Blood Moor and
    gain some levels.  Your job is to destroy Blood Raven.  She's fast, she
    raises skeletons, and she shoots arrow.  She even do Fire Damage.
    Try to gain experience in Cold Plains before you move on to the Burial
    Grounds.  You should try to kill her minions first.  When you are done,
    it's worthwhile to check out the two dungeon - Crypt and Mausoleum, nearby.
    They are intended to raise your level, and are not too difficult if you
    can get pass Blood Raven.  There are unique monsters in there, so it's a
    great way to gain some experience and item.
    
    ----------------------------
    Quest III - The Cairn Stones
    ----------------------------
    
    This is the longest quest so far.  You have to get to Dark Woods to find
    the Tree of Inifuss, which require you to find and use the Underground
    Passage, which is located in Stony Fields.  There are hordes of monsters
    in the Underground Passageway, so go prepared.  At the tree, there will
    be plenty of fighting left to do.  The Scroll is a 2 by 2 item, so be sure
    to make room for it.  Talk to Akara and she will decipher the scroll for
    you.  Find the Cairn Stone and touch them in the proper order, and the
    Portal to Tristam will open.  There will be plenty of creatures there as
    well, so be sure to pay a quick visit to town to repair and prepare.
    Tristam is full of enemies, quickly go to the middle of the town, and
    release Cain from his cage.  He will leave quickly.  There is a unique in
    this town, the familiar Griswold, but now he's cursed.  He's slow, but he
    is one tough cookie.  If you head toward to upper left, you will see Wirt's
    corpse.  Pick up his leg, and save it in your stash.  You will need it
    when you beat the game if you plan on getting to the cow stage.
    
    ------------------------------
    Quest IV - The Forgotten Tower
    ------------------------------
    
    To activate this quest, you have to find the Moldy Tome in the Stony Field.
    The Forgotten Tower is located in the Black Marsh, which is connected to
    from the Dark Woods.  There will be pleny of monsters in you way. This quest
    is not hard, and it is a great way to gain experience.  The first four
    levels are just regular fighting, but be careful when you are on the fifth
    level, as the Countess is not easy.  She likes to use Fire Walls, so be
    careful where you step.  An effective way is to lure her minions out to
    fight you, as she is easy without her minions.  When you destroy her,
    there will be plenty of gold for you.
    
    ----------------------------
    Quest V - Tools of the Trade
    ----------------------------
    
    This quest is enabled when you talk to Charsi upon completion of the
    previous quest.  You have to reach the Monastery, which is far away.  You
    will need to travel from the Dark Wood to the Black Marsh to the Tamoe
    Highland.  You will gain much experience on the way, however, so it is worth
    your while.  When you fight your way into the Barracks, you will have to
    locate the Malus, which is on your when you can see it.  Beware, as it is
    protected by the Smith, as well as plenty of minions.  If you can remember
    the Butcher, the Smith is basically the same, but is very tough, so beware.
    Try to take out the minions before facing the Smith.  When you killed the
    Smith, you can take the Malus and return it to Charsi, she will then imbue
    something for you.  One piece of advice is to not imbue until you get to
    Nightmare difficulty or Hell difficulty, because she will not imbue anything
    magical, socketed, jewelry or thrown item.  In Nightmare and Hell difficulty,
    there are items that are exceptional items, which means they have higher
    stats in some area, so it's a good idea to keep it.  Since the imbue is
    random, one way to cheat is to save your character files before you imbue,
    and then restore them if you don't like the imbuing, and repeat.
    
    -----------------------------------
    Quest VI - Sisters to the Slaughter
    -----------------------------------
    
    This is the last quest of Act I, and is deservingly hard.  The fight
    is inside the Monastery, and it will not be easy getting there.  You will
    have to move from the Barracks, through the Jail, through the Inner Cloister,
    through the Cathedral and then finally into the Catacombs.  The Jail is
    especially hard at this point, as the monsters will be sniping you from
    behind bars.  There are plenty of monsters and unique monsters along the
    way, so be very prepared to fight.  There is a waypoint marker on level 2
    of the catacombs, and it's a very good idea that you get to it, because
    Andariel is very tough.  She is inside the room in Catacombs in the double
    doors.  Be sure to clear the areas surrounding it first.  She will throw
    out plenty of poison, so either have poison resistance, or have plenty of
    antidote.  When you destroy her, you can head back to down, talk to Warriv,
    and head East.  You will get to see a cool Full Motion Video.
    
    -------------------------------
    Act II - The Secret of Vizjerei
    -------------------------------
    
    -----------
    Lut Gholein
    -----------
    
    This is a beautiful town with details.  Note that the palace will not be
    accessed until near the second half of the Act.
    
    Non-Player Characters
    ---------------------
    
    Warriv
    ------
    He took you here, and can take you back to the Rogue's Encampment.
    
    Drognan
    -------
    The one that buys and sells all things magical, scrolls, tomes, and potions.
    
    Griez
    -----
    The one to provide you with his mercenaries.
    
    Fara
    ----
    The Blacksmith of the town, she also heals you instanteously.  She will
    repair your armor and weapons.
    
    Elzix
    -----
    The Gambler of the city, he will sell you weapons and armor, if at a slightly
    higher price.
    
    Jerhyn
    ------
    The leader of the city that will lead you to the later quests.
    
    Deckard Cain
    ------------
    Doing what he does... not much.
    
    Lysander
    --------
    He sells and buys potions, keys, and some items.
    
    Gelash
    ------
    Doesn't do much, but does give some information if you can somehow decrypt
    his messages.
    
    Atma
    ----
    She doesn't do much except for gives you the first quest.
    
    Meshif
    ------
    The one that will allow you to travel east to the Kurast Docktown.
    
    -------------------------
    Quest I - Radament's Lair
    -------------------------
    
    Atma will give you this quest and you can enter the Sewers on the North
    side of the city.  There will be tons of undeads, as well as fire-happy
    monsters, so having some fire resistances will help greatly.  When you
    reach Radament on the lower level, you will find him very hard.  He is
    magic resistant, and can poison you, and he can also resurrect his dead
    minions.  When you destroy him, there will be a Book of Skill, which
    allow you to receive an invaluable Skill Point.  Then look for the Horadric
    Scroll.  Bring it to Cain, and he will keep you updated.
    
    ----------------------------
    Quest II - The Horadic Staff
    ----------------------------
    
    This is a true epic quest.  You will need three items - the Horadric Cube,
    the Horadic Shaft, and the Viper Amulet.  The first piece you need to find
    is the Horadric Cube, which is located in the Halls of the Dead, which is
    in the Dry Hills.  The Cube can be found on level 3 of Halls of the Dead.
    You will find a few uniques along the way, and you rack up the experience,
    pick up the Horadric Cube and put it away.  Next, you will need the Horadric
    Staft, which is found in the Sand Maggot Lair, which is found in the Far
    Oasis.  The Shaft is found on the level 3.  The final part of the staff
    can be found on level 2 of the Claw Viper Temple in the Valley of the Snakes.
    Which is next to the Lost City, next to the Far Oasis.  The Amulet will be
    on level 2.  There will be plenty of enemies with poison and cold.  When
    you are done, put both part of the staff in to the Horadric Cube, and you
    can transmute it into a staff.  Talk to Cain and follow his instructions.
    
    ---------------------------
    Quest III - The Tainted Sun
    ---------------------------
    
    The Tainted Sun is a quest that will be finished when you finish the
    previous quest.  Basically, you will have to go to the Claw Viper Temple and
    kill the Unique there, and then destroy the evil altar.
    
    -------------------------------
    Quest IV - The Arcane Sanctuary
    -------------------------------
    
    This quest will be given to you by the Drognan, and all the quests will
    be given to you by various people.  You move through the Place onto the
    Harem, and on the lowest level, there will be a portal to the Arcane
    Santuary.
    
    ----------------------
    Quest V - The Summoner
    ----------------------
    
    When you meet the Summoner in the Arcane Sanctuary, you will receive this
    quest.  The Summoner is well-toned in the arts of magic, so be prepared to
    stock up on the resistances.  He is tough, and you have to do some footwork
    to get around his fire walls, but he is beatable.
    
    --------------------------
    Quest VI - The Seven Tombs
    --------------------------
    
    This is the last quest.  When you kill the summoner, you will read the tome
    and it will give you the correct symbol.  Go through the portal, and you will
    arrive at the Canyon of the Magi.  Hit the waypoint just in case.  It is a
    good idea to bag all the other false tombs for experiences and riches, if
    you have time.  Once you found the right tomb, insert the staff into the
    hole, and it will open an entrance to the Duriel's lair.  Duriel is fast,
    and he casts many freeze and cold spells.  Resistances against cold does
    not work against his attacks.  Keep Duriel at a distance with something
    and keep on sniping him.  He is tough with tons of hit points, so the
    only way to take him out is keep on hitting.  Once he is dead, walk around
    the lair, and you will find Tyrael the Angel.  He will deliever a speech
    and a portal will open.  Back to Lut Gohlein you go, and Meshif will take
    you east, with another Full Motion Video follows.
    
    ---------------------------
    Act III - The Infernal Gate
    ---------------------------
    
    ---------------
    Kurast Docktown
    ---------------
    
    This is the city of Act III.  I don't like this town, too much running
    around, and it's not much of an eye candy.
    
    Non-Player Characters
    ---------------------
    
    Meshif
    ------
    He took you here from Lut Gohlein, and can take you back if desired.
    
    Ormus
    -----
    This guy talks in a third-person perspective and do all the magic stuff,
    while healing your health.
    
    Deckard Cain
    ------------
    He just tag along once again.
    
    Hralti
    ------
    The armor of the town that will repair your armor and weapons for you.
    
    Asheara
    -------
    The one that will rent you Mercenaries.  I personally like the ice-based
    attack ones, because of the flayers, and this will slow any enemy down.
    
    Alkor
    -----
    The Gambler of the town that is in a small hut.  He's also crazy.
    
    -------------------------
    Quest I - The Golden Bird
    -------------------------
    
    This quest begins and ends rather quickly.  When you first encounter and
    destroy the first unique while exploring outside the town, you will receive
    a Jade Figurine.  Give this to Meshif, and he'll give you the Golden Bird,
    which in turn is given to Alkor.  Leave Alkor for about two seconds, come
    back, and he will give you a potion of life.  This potion of life adds
    a permanent twenty to your life.
    
    ------------------------------------
    Quest II - Blade of the Old Religion
    ------------------------------------
    
    You will have to find an enchanted dagger called the Gidbinn.  You must find
    the Pygmy Village, which is around the Flayer Jungle.  You will need to kill
    the Pygmy with the Gidbinn, and once you do you can take it to Ormus.  He
    will now give you a rare magical ring.  Asheara will now give you a free
    mercenary.  The same trick with the imbuing can be done here, since the
    nature of the magical ring given is randomly generated.  Make a copy of your
    character files, get the ring, and if you do not like it, restore the older
    copy of your character file, and keep on doing it until you do.  This is
    somewhat time consuming but may well worth the effort.
    
    -------------------------
    Quest III - Khalim's Will
    -------------------------
    
    Deckard Cain will give this quest to you.  This quest is another epic quest,
    similar to the Horadric Staff of last Act.  You will need to find the Flail
    and the three body parts.  
    
    Eye
    ---
    
    The first body part can be found in the Spider Forest, inside the Spider
    Cavern.  Be sure to gain some experience before, as you may need all the
    advantages you can get.  Going back to last Act's Canyon of Magi is a
    great way to gain experience.  After you destroy the unique, you can
    take the Eye and many goodies that are in the golden chest.
    
    Brain
    -----
    
    Khalim's brain is small, taking usually one by one space.  It is found on
    the third level of the Flayer Dungeon.  You have to destroy an unique to
    get it, so be careful, as it is a shaman.
    
    Heart
    -----
    
    The heart is located in the level 2 of sewers, which is located in
    Upper Kurast.  This is no easy task, so be prepared.
    
    Flail
    -----
    
    This is the last piece of the puzzle, and it is held by one of the members
    of the High Council, which is Travincal.  You would have to kill the Council
    Members for another quest anyhow, but remember that they are very very
    tough, especially if you breeze through the previous quests, so remember to
    gain experience where you can.
    
    --------------------------
    Quest IV - Lam Esen's Tome
    --------------------------
    
    You will have to find a tome and return it to Alkor.  It is located
    in a ruined temple, and inside you will find the Lam Esen's Tome.  The
    temple is located in a random temple in Upper Kurast, the Bazzar, and the
    Causeway.  This is very time consuming, but when you get the book and return
    it to Alkor, you will gain five attribute points.
    
    ------------------------------
    Quest V - The Blackened Temple
    ------------------------------
    
    This quest will be given to you by Ormus. You will have to kill all the
    evil High Council there, and destroy the Compelling Orb with Khalim's Will.
    The three council members are all uniques, with plenty of minions with them.
    Be careful.  Once you destroy them, you will find the Compelling Orb inside
    the Travincal area.  You can open the door to the Durance of Hate.
    
    -----------------------
    Quest VI - The Guardian
    -----------------------
    
    When you destroy the Compelling Orb, you will have to find the Tower, and
    then destroy Mephisto himself.  This is the last quest of the act, and it's
    not easy at all.  Be sure to hit the way point in the Durance of Hate,
    as you may probably need it.  Mephisto is heavily guarded by Council Members,
    Blood Lords, and many other destructive creatures.  He will also cast many
    spells toward you, such as meteors and firewalls.  Fire resistance, as well
    as lightning resistance and poison resistance are critical, as he will
    do poison damge, and cast lightning bolts.  When you kill him, be sure
    to pick up the Soulstone and the item he gives up.
    
    ----------------------
    Act IV - The Harrowing
    ----------------------
    
    --------------------
    Pandemonium Fortress
    --------------------
    
    The last cityin the game, and there's not much people here.  Just another
    city, but only this time, you can't hire mercenaries, so you're on your
    own.
    
    Non-Player Characters
    ---------------------
    
    Deckard Cain
    ------------
    He's still here, just tagging along.
    
    Tyrael
    ------
    The angel that will give you quests.  He's the man.
    
    Jamella
    -------
    The wizard person that will sell you things, as well as gambling.
    
    Halbu
    -----
    He buys and sells weapons an armor, as well as repairs.
    
    --------------------------
    Quest I - The Fallen Angel
    --------------------------
    
    Tyrael will ask you to destroy an unique monster that is actually Izual.
    Sad faith turned him against the good.  He will have Cold Attacks, so having
    cold resistance is a good idea.  You will get two skill points when you
    complete this quest.  Izual is in the Plains of Despair, and is randomly
    placed, so you have to probably fight through plenty of creatures to get
    to him.  Always be prepared.
    
    ------------------------
    Quest II - The Hellforge
    ------------------------
    
    If you picked up the Soulstone from last Act, then you will have to take it
    to Hellforge to destroy it.  If you didn't take it, well, Cain will give
    it to you anyhow, so don't worry about it.  The Hellforge is across the
    River of Flame, which is in the City of the Dammed, next to the Plains of
    Despair.  You will meet Hephasto, which is a much tougher Smith that you
    have encounter in Act I.  Destroy all the creatures, and this is hard, so
    be sure to have plenty of town portals.  You will get the Hellforge Hammer
    when you kill Hephasto.  Just equip the Hammer, and then put the Soulstone
    on the forge.  You will be able to smash the stone and you will be rewarded
    with a large number of Gems.
    
    ------------------------
    Quest III - Terror's End
    ------------------------
    
    You will have to move around the Chaos Sanctum and find five seals.  Break
    them, and Diablo will show up.  There will be uniques when some of the
    seals are broken, so be ready.  Diablo has many attacks, and it's a good idea
    to have resistance to everything.  He is the toughest guy you seen right now,
    and rightfully so.  If you run, he will Bone Cage you, leaving you wide open
    for his spells, so be careful.  Bring plenty of Town Portals, and cast them
    ahead of time so when you die, you can come back, or you can run into it.
    When you kill him, the game is over.
    Congratulations!
    
    -----------------
    Act ? - Cow Level
    -----------------
    
    I almost forgot about this, but after you have beaten the game, start a new
    game under Normal, and head to the Rogue Encampment.  If you kept Wirt's leg,
    put it in the Cube along with a Tome of Town Portal.  Transmute, and the
    portal will pop up.  This is an interesting stage, but keep in mind that this
    is very hard, as it's not easy at all.  Th Cows are strong, and even stronger
    if they swarm you.  Take it slowly to make sure not too many of them will be
    able to hit you and you will do fine.
    
    ================
    iv.     Monsters
    ================
    
    There are plenty of monsters in this game and I will just give most of the
    information I know about them in here.  If there's more that I should know,
    please email me.  The stats here are not uniques, they will be covered in
    another portion.
    
    These are rough estimates, and I will update soon with more information on
    how to deal with each one.
    
    --------
    Monsters
    --------
    
    Legend
    -------
    P - Poison
    C - Cold
    F - Fire
    M - Magic
    L - Lightning
    
    Name            Resistance      Special Attacks Avg HP  Location
    =====           ===========     =============== ======  ========
    
    Skeleton
    --------
    Skeleton        P               -               8       Act I - II
    Returned        P               -               14      Act I - II
    Bone Warrior    C, P            -               20      Act I - II
    Burning Dead    F, P            Flaming Hit     25      Act II
    Horror          M, L, P         Shocking Hit    35      Act II - III
    
    Zombie
    ------
    Zombie          P               -               8       Act I
    Hungry Dead     P               -               10      Act I
    Ghoul           P               -               40      Act I
    Drowned Carass  F, P            -               60      Act III
    Plague Bearer   M, P            Poison          55      Act II
    
    Afflicted
    ---------
    Afflicted       L               Lightning Globe 35      Act I
    Tainted         L               Lightning Globe 30      Act I
    Misshapen       L               Lightning Globe 15      Act I
    Disfigured      L               Lightning Globe 25      Act II
    Damned          L               Lightning Globe 75      Act IV
    
    Foul Hawk
    ---------
    Foul Crow       -               -               4       Act I
    Blood Hawk      -               -               5       Act I
    Black Raptor    P               -               10      Act II
    Cloud Stalker   F, L            -               15      Act III
    
    Fallen
    ------
    Fallen          -               -               2       Act I
    Carver          -               -               4       Act I
    Devilkin        -               -               5       Act I
    Dark One        -               -               7       Act I
    Warped One      All             -               15      Act III
    
    Gargantuan Beast
    ----------------
    Gargantuan Beast -              -               13      Act I
    Brute           -               -               24      Act I
    Yeti            C               -               36      Act I
    Crusher         M               -               70      Act II
    Wailing Beast   M, F            -               70      Act III
    
    Sand Raider
    -----------
    Sand Raider     -               Flaming Sword   45      Act II
    Marauder        -               Cold Sword      60      Act II
    Invader         -               Flaming Sword   70      Act II
    Infidel         -               Cold Sword      75      Act III
    Assailant       -               Flaming Sword   105     Act III
    
    Ghost
    -----
    Ghost           M, P            Drains Mana     20      Act I
    Wraith          M, P            Drains Mana     25      Act I
    Specter         P               Drains Mana     45      Act II
    Apparition      P               Drains Mana     50      Act II
    Dark Shape      P               Drains Mana     60      Act III
    
    Rogues
    ------
    Dark Hunter     -               -               5       Act I
    Vile Hunter     -               -               10      Act I
    Dark Stalker    -               -               15      Act I
    Black Rogue     -               -               18      Act I
    Flesh Hunter    -               -               35      Act III
    Dark Spear Woman -              -               7       Act I
    Vile Lancer     -               -               14      Act I
    Dark Lancer     -               -               20      Act I
    Black Lancer    -               -               20      Act I
    Flesh Lancer    -               -               40      Act III
    
    Dune Beast
    ----------
    Dune Beast      -               -               50      Act II
    Jungle Hunter   -               -               55      Act III
    Doom Ape        -               -               60      Act III
    Temple Guard    -               -               60      Act III
    
    Goatman
    -------
    Moon Clan       -               -               15      Act I
    Night Clan      -               -               20      Act I
    Blood Clan      -               -               20      Act I
    Death Clan      M, F            -               30      Act I
    Hell Clan       F               -               50      Act II
    
    Fallen Shaman
    -------------
    Fallen Shaman   F               Raises, Fire    5       Act I
    Carver Shaman   F               Raises, Fire    12      Act I
    Devilkin Shaman F               Raises, Fire    15      Act I
    Dark Shaman     F               Raises, Fire    20      Act I
    Warped Shaman   F, M            Raises, Fire    40      Act III
    
    Quill Rat
    ---------
    Quill Rat       -               -               3       Act I
    Spike Fiend     -               -               5       Act I
    Thorn Beast     -               -               8       Act I
    Razor Spine     -               -               10      Act I
    Jungle Urchin   -               -               20      Act III
    
    Sand Maggot
    -----------
    Sand Maggot     -               Eggs, Poison    50      Act II
    Rack Worm       -               Eggs, Poison    55      Act II
    Devourer        -               Eggs, Poison    65      Act II
    Giant Lamprey   -               Eggs, Poison    70      Act III
    Blood Maggot    -               Eggs, Poison    85      Act IV
    
    Tomb Viper
    ----------
    Tomb Viper      -               Freezes         20      Act II
    Claw Viper      C               Freezes         25      Act II
    Salamander      C               Freezes         30      Act II
    Pit Viper       C, P            Freezes         40      Act II
    Serpent Magus   M, C, P         Freezes         40      Act III
    
    Sand Leaper
    -----------
    Sand Leaper     -               -               40      Act II
    Cave Leaper     -               -               45      Act II
    Tomb Creeper    F               -               45      Act II
    Tree Lurker     L, F            -               60      Act III
    Cliff Lurker    L, F            -               75      Act IV
    
    Huntress
    --------
    Huntress        -               -               25      Act II
    Sabre Cat       -               -               25      Act II
    Night Tiger     -               -               30      Act II
    Hell Cat        -               -               35      Act II
    Slinger         -               -               25      Act II
    Spear Cat       -               -               25      Act II
    Night Slinger   -               -               28      Act II
    Hell Slinger    -               -               30      Act II
    
    Itchies
    -------
    Itchies         -               Drains Stamina  12      Act II
    Black Locust    -               Drains Stamina  12      Act II
    Plague Bugs     -               Drains Stamina  15      Act II
    Hell Swarm      L               Drains Stamina  15      Act III
    
    Dung Soldier
    ------------
    Dung Solider    -               Sparks          25      Act II
    Death Beetle    -               Sparks          30      Act II
    Scarab          -               Sparks          35      Act II
    Steel Scarab    -               Sparks          35      Act II
    Bone Scarab     -               Sparks          40      Act III
    
    Mummy
    -----
    Dried Corpse    P               Poison          30      Act II
    Decayed         P               Poison          35      Act II
    Embalmed        P               Poison          40      Act II
    Preserved Dead  P               Poison          45      Act II - III
    Cadaver         P               Poison          50      Act III
    
    Greater Mummy
    -------------
    Hollow One      P            Poison Cloud, Bolt 70      Act II
    Guardian        P            Poison Cloud, Bolt 75      Act II
    Unraveller      P            Poison Cloud, Bolt 80      Act II
    Horadrum Ancient P           Poison Cloud, Bolt 100     Act II - III
    
    Carrion Bird
    ------------
    Carrion Bird    -               -               26      Act II
    Undead Scavenger -              -               28      Act II
    Hell Buzzard    -               -               35      Act III
    Winged Nightmare -              -               40      Act III
    
    Sucker
    ------
    Sucker          -          Drains Mana, Stamina 20      Act III
    Feeder          -          Drains Mana, Stamina 25      Act III
    
    Gloam
    -----
    Gloam           L               Drains Mana     30      Act III
    Swamp Ghost     L               Drains Mana     30      Act III
    Burning Soul    L               Drains Mana     35      Act IV
    Black Soul      L               Drains Mana     40      Act IV
    
    Spiders
    -------
    Arach           -               Web             40      Act I
    Poison Spinner  -               Web             75      Act III
    Flame Spider    -               Web             75      Act III
    Spider Magus    -               Web             85      Act III
    
    Thorned Hulk
    ------------
    Thorned Hulk    -               Stun            85      Act III
    Bramble Hulk    -               Stun            95      Act III
    Thrasher        -               Stun            100     Act III
    Spike Fist      -               Stun            120     Act IV
    
    Banished
    --------
    Banished        C       Cold, Fire, Steals Life 45      Act I
    Ghoul Lord      C       Cold, Fire, Steals Life 70      Act II
    Night Lord      C       Cold, Fire, Steals Life 75      Act III
    Dark Lord       C       Cold, Fire, Steals Life 85      Act III
    Blood Lord      C       Cold, Fire, Steals Life 90      Act III
    
    Bats
    ----
    Desert Wing     -               Shocking Hit    30      Act II
    Fiend           -               Shocking Hit    40      Act III
    Gloom Bat       -               Shocking Hit    40      Act III
    Blood Diver     -               Shocking Hit    50      Act III
    Dark Familiar   -               Shocking Hit    55      Act IV
    
    Flayer
    ------
    Rat Man         -               Darts           20      Act I
    Fetish          -               Darts           35      Act III
    Flayer          -               Darts           40      Act III
    Soul Killer     -               Darts           40      Act III
    Stygian Doll    -               Darts           40      Act III
    
    Archer
    ------
    Dark Ranger     -               -               15      Act I
    Vile Archer     -               -               15      Act I
    Dark Archer     -               -               20      Act I
    Black Archer    -               -               25      Act I
    Flesh Archer    -               -               45      Act III
    
    Skeleton Archer
    ---------------
    Skeleton Archer P               -               15      Act I
    Corpse Archer   P               -               20      Act I
    Bone Archer     C, P            -               20      Act I
    Burning Dead Archer F, P        Fire Arrows     30      Act II
    Horror Archer   L, M, P         Lightning Arrow 40      Act II
    
    Sand Maggot Young
    -----------------
    Sand Maggot Young -             -               15      Act II
    Rock Worm Young -               -               15      Act II
    Devourer Young  -               -               20      Act II
    Giant Lamprey Young -           -               20      Act III
    Blood Maggot Young -            -               25      Act IV
    
    Blunderbore
    -----------
    Blunderbore     -               Knockback       50      Act II
    Gorbelly        -               Knockback       55      Act II
    Mauler          -               Knockback       60      Act II
    Urdar           All             Knockback       80      Act IV
    
    Zakarumite
    ----------
    Zakarumite      -               -               60      Act III
    Faithful        -               -               65      Act III
    Zealot          -               -               70      Act III
    
    Swamp Dweller
    -------------
    Swamp Dweller   -               Spits Fire      65      Act III
    Bog Creature    -               Spits Fire      70      Act III
    Slime Prince    -               Spits Fire      75      Act III
    
    Sexton
    ------
    Sexton          -  Lighting, Teleport, Blizzard 65      Act III
    Cantor          -  Lighting, Teleport, Blizzard 70      Act III
    Heirophant      -  Lighting, Teleport, Blizzard 75      Act III
    
    Water Watcher
    -------------
    Water Watcher   -               -               55      Act III
    River Stalker   -               -               60      Act III
    Stygian Watcher -               -               70      Act III
    
    Water Watcher Head
    ------------------
    Water Watcher   -               Spits Poison    60      Act III
    River Stalker   -               Spits Poison    65      Act III
    Stygian Watcher -               Spits Poison    70      Act III
    
    Skeleton Mage
    -------------
    Returned Mage   P               Poison          15      Act II
    Bone Mage       P, C            Cold            15      Act II
    Burning Dead Mage P, L          Lightning       15      Act II
    Horror Mage     All             All             20      Act II
    
    Fetish Shaman
    -------------
    Fetish Shaman   -               Raises, Inferno 40      Act III
    Flayer Shaman   -               Raises, Inferno 40      Act III
    Soul Killer Shaman -            Raises, Inferno 45      Act III
    
    Doom Caster
    -----------
    Doom Caster     F, L Homing Missile, Drains Mana 70     Act IV
    Strangler       F, L Homing Missile, Drains Mana 75     Act IV
    Storm Caster    F, L Homing Missile, Drains Mana 75     Act IV
    
    Corpulent
    ---------
    Corpulent       -               Spits Corpses   70      Act IV
    Corpse Spitter  -               Spits Corpses   70      Act IV
    Maw Fiend       -               Spits Corpses   75      Act IV
    
    Doom Knight
    -----------
    Doom Knight     All             -               70      Act IV
    Abyss Knight    All             All             75      Act IV
    Oblivion Knight All             Curses          75      Act IV
    
    Balrog
    ------
    Balrog          F               Inferno         70      Act IV
    Pit Lord        F               Inferno         75      Act IV
    Venom Lord      F, P            Inferno         75      Act IV
    
    ---------
    Champions
    ---------
    
    Champions are randomly created and are much tougher versions of regular
    monsters.  They usually give something way better.  Be sure to be ready for
    them, as they can turn tides.
    
    -------
    Uniques
    -------
    
    Unique Monsters have special attributes.  They usually give more treasure,
    but they have special abilities that make them more powerful.  Here is
    the list of enchanted abilities and what they do.
    
    Name                    Effect
    ----                    ------
    Aura Enchanted          Might, Holy Fire, Thorns, Holy Freeze, Holy Shock,
                            Conviction, Fanaticism
    Cold Enchanted          + Cold Damage, +200% Attack Rating, Resist Cold 75%
    Curse                   Ampify Damage Casted on Attacker
    Extra Fast              Double attack, enemy group gets speed increase
    Extra Strong            + 200% Damage, + 25% Attack Rating
    Fire Arrow              Fire Arrow
    Fire Enchanted          + Fire Damage, +200% Attack Rating, Resist Fire 75%
    Lightning Enchanted     + Lightning Damage, +200% Attack Rating,
                            Resist Lightning 75%
    Magical Resistance      Resist All 75%
    Mana Burn               + Mana, +200% Attack Rting, Resist Magic 75%
    Multi-Shot              2 more missliles of the same type
    Poison Cloud            Poison Damage and Cloud
    Poison Strike           Poison
    Spectral Hit            Resist Fire, Lightning, Cold 20%, +200% Attack Rating
                            Random Element Hit
    Stone Skin              Resist Damage 80% +200% Armor Class 
    Teleport                Teleport
    Thieving                Monsters steals potions out of belt
    
    -------------
    Named Uniques
    -------------
    
    Named Uniques are special one that are in the game and is not randomly
    generated.
    
    Name            Type            Attributes
    ----            ----            ----------
    Andraiel        Boss            Poison Strike, Poison Cloud
    Ancient Kaa     Unraveler       Magic Resistance, Extra Strong,
                                    Lightning Enchanted
    Battlemaid Sarina Flesh Hunter  Extra Fast, Spectral Hit
    Beetleburst     Sand Warrior    Magic Resistance
    Bishiboshi      Fallen Shaman   Magic Resistance, Fire Enchanted
    Blood Raven     Rogue Archer    Fire Arrow
    Bloodwitch      Huntress        Extra Strong, Cursed
    Bone Ash        Burning Dead Mage Extra Strong, Cold Enchanted,
                                    Magic Resistant
    Bonebreak       Skeleton        Extra Strong, Magic Resistance
    Bremm Sparkfist Council Member  Aura Enchanted, Lightning Enchanted
    Coldcrow        Dark Ranger     Cold Enchanted
    Coldworm        Sand Maggot     Cold Enchanted, Magic Resistance
    Corpsefire      Zombie          Spectral Hit
    Countess        Dark Stalker    Fire Enchanted
    Creeping Feature Decayed        Extra Strong, Cold Enchanted
    Dark Elder      Plague Bearer   Extra Fast, Mgic Resistance
    Fangskin        Salamander      Light Enchanted, Extra Fast
    Fire Eye        Invader         Fire Enchanted, Extra Fast
    Flamespike      Razor Spine     Fire Enchanted, Cursed
    Geleb Flamefinger Council Member Extra Strong, Fire Enchanted
    Grand Vizier    Storm Caster    Extra Fast, Thieving, Aura Enchanted
    Griswold        Boss            Cursed
    Hephasto        Boss            Aura, Extra Strong, Cursed, Magic Resistance
    Icehawk Riftwing Gloom Bat      Cold Enchanted, Teleportation
    Infector of Souls Venom Lord    Extra Fast, Spectral Hit
    Ismail Vilehand Council Member  Extra Fast, Cursed
    Lord De Seis    Oblivion Knight Extra Fast, Aura Enchanted, Thieving
    Radament        Greater Mummy   Extra Fast
    Rakanishu       Carver          Lightning Enchanted, Extra Fast
    Pitspawn Fouldog Tainted        Cursed, Cold Enchanted
    Sszark          Flame Spider    Extra Strong, Cursed
    Stormtree       Thrasher        Extra Fast, Lightning Enchanted
    Toorc Icefist   Council Member  Cold Enchanted, Stone Skin
    Treehead Woodfist Brute          Extra Strong, Extra Fast
    The Smith       Boss            Extra Strong
    The Summoner    Boss            Extra Strong, Extra Fast
    Wyand Voidfinger Council Member Extra Fast, Extra Strong, Teleportation
    Witch Doctor Endugu Soul Killer Magic Resistant, Fire Enchanted
    
    -------------------------
    v.      Weapons and Armor
    -------------------------
    
    --------------------------
    Standard Weapons and Armor
    --------------------------
    
    These are weapons and armor you will find quite common.  Some of them will
    be slighty different, as they will be exceptional or weak.  I will briefly
    list the weapons.
    
    Standard Weapons
    ----------------
    
    Axes
    ----
    Axe             Double Axe      Large Axe
    Balanced Axe    Giant Axe       Military Pick
    Battle Axe      Great Axe       Throwing Axe
    Broad Axe       Hand Axe        War Axe
    
    Bows
    ----
    Composite Bow   Light Crossbow  Short Battle Bow
    Crossbow        Long Battle Bow Short Bow
    Heavy Crossbow  Long Bow        Short War Bow
    Hunter's Bow    Long War Bow    Repeating Crossbow
    
    Clubs
    -----
    Club            Mace            Spiked Club
    Grand Scepter   Maul            War Hammer
    Great Maul      Morning Star    War Scepter
    Flail           Scepter
    
    Daggers
    -------
    Blade           Throwing Knife
    Balanced Knife  Kris
    Dagger
    Dirk
    
    Pole-Arms
    ---------
    Bardiche        Voulge
    Halberd         War Scythe
    Poleaxe
    Scythe
    
    Potions
    -------
    Choking Gas Potion
    Exploding Potion
    Fulminating Potion
    Rancid Gas Potion
    Strangling Gas Potion
    Oil Potion
    
    Staves
    ------
    Battle Staff    War Staff
    Gnarled Staff
    Long Staff
    Short Staff
    
    Swords
    ------
    Bastard Sword   Falchion        Long Sword      Two-Handed Sword
    Broad Sword     Flamberge       Saber           War Sword
    Claymore        Giant Sword     Scimitar
    Crystal Sword   Great Sword     Short Sword
    
    Wands
    -----
    Wand
    Bone Wand
    Grim Wand
    Yew Wand
    
    Standard Armor
    --------------
    
    Belt
    ----
    Belt            Sash
    Heavy Belt
    Light Belt
    Plate Belt
    
    Body
    ----
    Ancient Armor   Full Plate Mail         Light Plate     Scale Mail
    Breast Plate    Gothic Plate            Quilted Armor   Splint Mail
    Chain Mail      Hard Leather Armor      Plate Mail      Studded Leather
    Field Plate     Leather Armor           Ring Mail
    
    Boot
    ----
    Chain Boots     Greaves
    Greaves
    Leather Boots
    Light Plate Boots
    
    Hand
    ----
    Chain Gloves    Light Gauntlets
    Gauntlets
    Gloves
    Heavy Gloves
    
    Head
    ----
    Bone Helm       Great Helm
    Cap             Helm
    Crown           Mask
    Full Helm       Skull Cap
    
    Shield
    ------
    Bone Shield     Large Shield
    Buckler         Small Shield
    Gothic Shield   Spiked Shield
    Kite Shield     Tower Shield
    
    ------------------------
    Magical Weapon and Armor
    ------------------------
    
    There are plenty of magical items in this game, as there are many.  They are
    blue when you pick it up, and you will need to use an Identify Scroll to
    reveal the hidden stats of it.  The magical items depends on the prefixes
    and the suffixes, and because of this, it is very improbable to have two
    identical magical items.
    
    Suffix                  Effect
    ------                  ------
    of Craftsmanship        Adds 1 - 2 to max damage
    of Quality              Adds 2 to max damage
    of Maiming              Adds 3 - 4 to max damage
    of Slaying              Adds 5 - 7 to max damage
    of Gore                 Adds 8 - 10 to max damage
    of Carnage              Adds 11 - 14 to max damage
    of Slaughter            Adds 15 - 20 to max damage
    of Worth                Adds 1 to min damage
    of Measure              Adds 2 to min damage
    of Excellence           Adds 3 to min damage
    of Performance          Adds 4 - 5 to min damage
    of Blocking             + 10% Chance of blocking
    of Deflecting           + 20% Chance of blocking
    of Life                 Adds 5 to Life
    of the Jackal           Adds 1 - 5 to Life
    of the Fox              Adds 5 - 10 to Life
    of the Wolf             Adds 11 - 20 to Life
    of the Tiger            Adds 21 - 30 to Life
    of the Mammoth          Adds 31 - 40 to Life
    of the Colossus         Adds 41 - 60 to Life
    of Vileness             Prevents monster heal
    of Greed                40% - 60% more gold when looting
    of Wealth               80% - 120% more gold when looting
    of Chance               10% - 19% better chance of finding a magic item
    of Fortune              20% - 35% better chance of finding a magic item
    of Puncturing           Hits reduces monster's defense by 10 - 20
    of Bashing              Hits reduces monster's defense by 25 - 40
    of Piercing             Ignores monster's defense
    of Health               Damage reduced by 1
    of Protection           Damage reduced by 2
    of Absorption           Damage reduced by 3
    of Life                 Damage reduced by 4
    of Warding              Magic damage reduced by 1
    of the Sentinel         Magic damage reduced by 2
    of Guarding             Magic damage reduced by 3
    of Negation             Magic damage reduced by 4
    of Readiness            Attack speed increase by 1 level
    of Alacrity             Attack speed increase by 2 levels
    of Swiftness            Attack speed increase by 3 levels
    of Quickness            Attack speed increase by 4 levels
    of the Leech            Steals 4 - 7% of damage
    of the Locust           Steals 8 - 10% of damage
    of the Bat              Steals 4 - 8% of mana
    of the Vampire          Steals 9 - 12% of mana
    of Thorns               Attacker takes 1 - 3 damage
    of Spikes               Attacker takes 2 - 6 damage
    of the Apprentice       Fast Cast Rate
    of the Magus            Fastest Cast Rate
    of Frost                Adds 1 - 4 Cold Damage
    of the Glacier          Adds 4 - 12 Cold Damage
    of Thawing              Half Freeze duration
    of the Bear             Causes knockback
    of Flame                Adds 1 to minimum, 2 - 6 to maximum Fire damage
    of Fire                 Adds 2 to minimum, 6 - 11 to maximum Fire damage
    of Burning              Adds 10 to minimum, 10 - 20 to maximum Fire damage
    of Shock                Adds 1 - 8 Lightning damage
    of Lightning            Adds 1 - 16 Lightning damage
    of Thunder              Adds 1 - 32 Lightning damage
    of Blight               Adds 2 - 7 Poison Damage over 3 seconds
    of Venom                Adds 4 - 14 Poison Damage over 3 seconds
    of Pestilence           Adds 12 - 28 Poison Damage over 4 seconds
    of Remedy               Poison Length reduced by 25%
    of Amelioration         Poison Length reduced by 50%
    of Defiance             Poison Length reduced by 75%
    of Dexterity            Adds 1 - 3 to Dexterity
    of Skill                Adds 4 - 6 to Dexterity
    of Accuracy             Adds 7 - 10 to Dexterity
    of Precision            Adds 11 - 15 to Dexterity
    of Perfection           Adds 16 - 20 to Dexterity
    of Ease                 -20% to Requirements to use
    of Simplicity           -40% to Requirements to use
    of Balance              Fast hit recovery
    of Stability            Fastest hit recovery
    of Regeneration         Replenish life + 3
    of Regrowth             Replenish life + 5
    of Strength             Adds 1 - 3 to Strength
    of Might                Adds 4 - 6 to Strength
    of the Ox               Adds 7 - 10 to Strength
    of the Giant            Adds 11 - 15 to Strength
    of the Titan            Adds 16 - 20 to Strength
    of Energy               Adds 1 - 5 to Mana
    of the Mind             Adds 6 - 10 to Mana
    of Brilliance           Adds 11 - 15 to Mana
    of Sorcery              Adds 16 - 20 to Mana
    of Wizardry             Adds 21 - 30 to Mana
    of Light                Light Radius + 1
    of Radiance             Light Radius + 3
    of the Sun              Light Radius + 5
    of Pacing               Fast run/walk
    of Haste                Faster run/walk
    of Speed                Fastest run/walk
    
    Prefix                  Effect
    ------                  ------
    Sturdy                  + 20 - 30 % Defense
    Strong                  + 31 - 40 % Defense
    Glorious                + 41 - 50 % Defense
    Blessed                 + 51 - 60 % Defense
    Saintly                 + 61 - 80 % Defense
    Holy                    + 81 - 100 % Defense
    Jagged                  + 10 - 20 % Damage
    Deadly                  + 21 - 40 % Damage
    Vicious                 + 41 - 60 % Damage
    Brutal                  + 61 - 80 % Damage
    Massive                 + 81 - 100 % Damage
    Savage                  + 101 - 120 % Damage
    Merciless               + 121 - 150 % Damage
    Bronze                  + 10 - 20 to Attack Rating
    Iron                    + 21 - 40 to Attack Rating
    Steel                   + 41 - 60 to Attack Rating
    Silver                  + 61 - 80 to Attack Rating
    Gold                    + 81 - 100 to Attack Rating
    Platinum                + 101 - 120 to Attack Rating
    Meteoric                + 121 - 150 to Attack Rating
    Sharp                   + 10 - 20 to Attack Rating, + 10 - 20% Damage
    Fine                    + 21 - 40 to Attack Rating, + 21 - 30% Damage
    Warrior's               + 41 - 60 to Attack Rating, + 31 - 40% Damage
    Soldier's               + 61 - 80 to Attack Rating, + 41 - 50% Damage
    Knight's                + 81 - 100 to Attack Rating, + 51 - 65% Damage
    Lord's                  + 101 - 120 to Attack Rating, + 66 - 80% Damage
    King's                  + 121 - 150 to Attack Rating, + 81 - 100% Damage
    Lizard's                + 1 - 5 to Mana
    Snake's                 + 5 - 10 to Mana
    Serpent's               + 11 - 20 to Mana
    Drake'ss                + 21 - 30 to Mana
    Dragon's                + 31 - 40 to Mana
    Wyrm's                  + 41 - 60 to Mana
    Prismatic               + 15 - 25% to All Resistances
    Azure                   + 5 - 10% to Cold Resistance
    Lapis                   + 11 - 20% to Cold Resistance
    Cobalt                  + 21 - 30% to Cold Resistance
    Sapphire                + 31 - 50% to Cold Resistance
    Crimson                 + 5 - 10% to Fire Resistance
    Burgundy                + 11 - 20% to Fire Resistance
    Garnet                  + 21 - 30% to Fire Resistance
    Ruby                    + 31 - 50% to Fire Resistance
    Ocher                   + 5 - 10% to Lightning Resistance
    Tangerine               + 11 - 20% to Lightning Resistance
    Coral                   + 21 - 30% to Lightning Resistance
    Amber                   + 31 - 50% to Lightning Resistance
    Beryl                   + 5 - 10% to Poison Resistance
    Jade                    + 11 - 20% to Poison Resistance
    Viridian                + 21 - 30% to Poison Resistance
    Emerald                 + 31 - 50% to Poison Resistance
    Fletcher's              + 1 to all Amazon skills
    Archer's                + 2 to all Amazon skills
    Monk's                  + 1 to all Paladin skills
    Priest's                + 2 to all Paladin skills
    Summoner's              + 1 to all Necromancer skills
    Necromancer's           + 2 to all Necromancer skills
    Angel's                 + 1 to all Sorceress skills
    Arch-Angel's            + 2 to all Sorceress skills
    Slayer's                + 1 to all Barbarian skills
    Berserker's             + 2 to all Barbarian skills
    Devious                 Magic Damage reduced by 1
    Fortified               Magic Damage reduced by 2
    Fortuitous              + 10 - 15% better chance of finding a magic item
    Vulpine                 10% damage taken goes to mana
    Tireless                Stamina recovery + 150%
    Rugged                  Base Stamina + 3 - 5
    Triumphant              + 1 Mana fater each kill
    Howling                 Hit causes monster to flee
    Glimmering              Light Radius + 1
    Glowing                 Light Radius + 2
    
    ------------------------
    Unique Weapons and Armor
    ------------------------
    
    Unique weapons and armor are not random, but they do appear randomly in
    the game.  They may have a different graphic, which looks cool.  They are
    usually worth something, so it's a good idea to pick it up.  Their name
    is in Gold, which would seperate them from all the other items.
    
    I am currently compiling a list.  I will post this up later.
    
    ----------------------
    Rare Weapons and Armor
    ----------------------
    
    Rare weapons and armor are even better than just magical items because they
    can have more than one magical modifier.  They are still generated randomly
    in the game, and they are usually what people show off.  There are actually
    different Suffixes for each different item.  They may not have any effect
    at all, but they make the weapon or armor unique and look cool.
    
    Prefixes
    --------
    
    Armageddon      Corruption      Fiend           Pain            Storm
    Beast           Cruel           Gale            Plague          Viper
    Bitter          Death           Ghoul           Raven           Wraith
    Blood           Demon           Glyph           Rift
    Bone            Dire            Grim            Rune
    Bramble         Dread           Hailstone       Shadow
    Brimstone       Doom            Havoc           Skull
    Carrion         Eagle           Imp             Soul
    Chaos           Empyrian        Loath           Spirit
    Corpse          Entropy         Order           Stone
    
    Suffixes
    --------
    
    Amulet Suffixes
    ---------------
    Beads           Noose
    Collar          Scarab
    Gorget          Talisman
    Heart           Torc
    Necklace
    
    Armor Suffixes
    --------------
    Carapace        Mantle
    Cloak           Pelt
    Coat            Shroud
    Hide            Suit
    Jack            Warp
    
    Axe Suffixes
    ------------
    Beak            Mangler         Slayer
    Bite            Reaver          Song
    Cleaver         Rend            Splitter
    Edge            Scythe          Sunder
    Gnash           Sever           Thirst
    
    Belt Suffixes
    -------------
    Buckle          Harness
    Chain           Lash
    Clasp           Lock
    Cord            Strap
    Fringe          Winding
    
    Blade Suffixes
    --------------
    Barb            Gutter          Scalpel         Spiker
    Bite            Impaler         Scratch         Song
    Cleaver         Needle          Scythe          Stinger
    Edge            Razor           Sever           Thirst
    Fang            Saw             Skewer          Wand
    
    Blunt Suffixes
    --------------
    Blow            Knell
    Break           Mallet
    Crack           Ram
    Crusher         Smasher
    Grinder         Star
    
    Bow Suffixes
    ------------
    Bolt            Horn            Song
    Branch          Nock            Stinger
    Fletch          Quarrel         Thirst
    Flight          Quill
    
    Glove Suffixes
    --------------
    Claw            Grip
    Clutches        Hand
    Finger          Hold
    Fist            Knuckle
    Grasp           Touch
    
    Helm Suffixes
    -------------
    Brow            Hood            Visor
    Casque          Horn            
    Circlet         Mask 
    Cowl            Veil
    Crest           Visage
    
    Ring Suffixes
    -------------
    Band            Grasp           Knuckle         Turn
    Circle          Grip            Loop            Whorl
    Coil            Gyre            Nails
    Eye             Hold            Spiral
    Finger          Knot            Touch
    
    Scepter Suffixes
    ----------------
    Blow            Cry             Song
    Breaker         Gnarl           Smasher
    Call            Grinder         Spell
    Chant           Knell           Star 
    Crack           Ram             Weaver
    Crusher         Smasher
    
    Shield Suffixes
    ---------------
    Aegis           Mark            Ward
    Badge           Rock            Wing
    Emblem          Shield
    Guard           Tower
    
    Spear Suffixes
    --------------
    Barb            Goad            Needle          Skewer          Wrack
    Branch          Gutter          Prod            Spike
    Dart            Impaler         Scourge         Stinger     
    Fang            Lance           Scratch         Wand      
    
    Staff Suffixes
    --------------
    Branch          Gnarl
    Call            Spell
    Chant           Spire
    Cry             Song
    Goad            Weaver
    
    ---------
    Set Items
    ---------
    
    These are items that are rare, and while they function independently, when
    put together, they will have a greater effect.  It is almost impossible to
    get all pieces of a set in singleplayer, but with some trading, this is
    possible.
    
    Angelic Raiment ( 4 Items )
    ---------------------------
    Angelic Halo                    Ring            Replenish Life +6
                                                    + 20 Life
    Angelic Mantle                  Ring Mail       Enhanced Defense
                                                    Damage Reduced by 3
    Angelic Sickle                  Sabre           350% Damage to Undead
                                                    + 75 Attack Rating
    Angelic Wings                   Amulet          20% Damage to Mana
                                                    + 3 to Light Radius
    ===
    Set                                             Half Freeze Duration
                                                    All Resistance + 25%
                                                    + 40% Chance of finding a
                                                            magical item.
    ---------------------------
    
    Arcanna's Tricks ( 4 Items )
    ---------------------------
    Arcanna's Deathwand             War Staff       25% Deadly Strike
                                                    + 20 Life
    Arcanna's Flesh                 Light Plate     + 2 Light Radius
                                                    Damage Reduced by 3
    Arcanna's Head                  Skull Cap       Replenish Life + 4   
                                                    Attacker takes damage of 2
    Arcanna's Sign                  Amulet          Regenerate Mana + 20%
                                                    + 15% Mana
    ===
    Set                                             Faster Cast Rate
                                                    5% Mana Stolen Per Hit
                                                    + 25 Mana
    ---------------------------
    
    Arctic Gear ( 4 Items )
    ---------------------------
    Arctic Binding                  Light Belt      Cold Resist + 40%
                                                    + 30 Defense
    Arctic Furs                     Quilted Armor   Enhanced Defense
                                                    All Resistances + 10%
    Arctic Horn                     Short War Bow   + 20% to Attack Rating
                                                    Enhanced Damage   
    Arctic Mitts                    Light Gauntlets + 20 Life
                                                    Slightly increased Attack
                                                            Speed
    ===
    Set                                             Cannot be Frozen
                                                    Adds 6 - 14 Cold Damage
    ---------------------------
    
    Berserker's Arsenal ( 3 Items )
    ---------------------------
    Berserker's Hatchet             Double Axe      + 30% to Attack Rating
                                                    5% Mana Stolen per hit
    Berserker's Hauberk             Splint Mail     + 1 Barbarian Skills
                                                    Magic Damage Reduced by 2
    Berserker's Headgeaar           Helm            +25% Fire Resistance
                                                    + 15 Deefense
    ===
    Set                                             Poison Length Reduced by 75%
                                                    Adds 4 - 9 Poison Damage over
                                                            3 seconds
    ---------------------------
    
    Cathan's Trap ( 5 Items )
    ---------------------------
    Cathan's Mesh                   Chain Mail      Requirement - 50%
                                                    + 15 Defense
    Cathan's Rule                   Battle Staff    + 1 Fire Skillse
                                                    + 10 Max Fire Damage
    Cathan's Seal                   Ring            6% Life Stolen per hit
                                                    Damage Reduced by 2
    Cathan's Sigil                  Amulet          Attacker takes 5 Lightning
                                                            Damage
                                                    Fast Hit Recovery
    Cathan's Visage                 Mask            + 25 Cold Resistance
                                                    + 20 Mana
    ===
    Set                                             Fast Cast Rate
                                                    Magic Damage Reduced by 3
                                                    + 20 Mana
                                                    + 60 Attack Rating
                                                    + 25% to All Resistances
    ---------------------------
    
    Civerb's Vestments ( 3 Items )
    ---------------------------
    Civerb's Cudgel                 Grand Scepter   + 75 Attack Rating
                                                    + 17 - 23 Max Damage
    Civerb's Icon                   Amulet          Replenish Life + 4
                                                    Regenerate Mana + 40%
    Civerb's Ward                   Large Shield    Incrased Block
                                                    + 15 Defense
    ===
    Set                                             200% Damage to Undead
                                                    + 15 Strength
    ---------------------------
    
    Cleglaw's Brace ( 3 Items )
    ---------------------------
    Cleglaw's Claw                  Small Shield    Poison Length Reduced by 75%
                                                    + 17 Defense
    Cleglaw's Pincers               Chain Gloves    Slows Target by 25%
                                                    Knockback
    Cleglaw's Tooth                 Long Sword      50% Deadly Strike
                                                    + 30% to Attack Rating
    ===
    Set                                             35% Crushing Blow
                                                    6% Mana Stolen per hit
                                                    + 50 Defense
    ---------------------------
    
    Death's Disguise ( 3 Items )
    ---------------------------
    Death's Guard                   Sash            Cannot be Frozen
                                                    + 20 Defense
    Death's Hand                    Leather Glvoes  Poison Length Reduced by 75%
                                                    + 50% Poison Resistances
    Death's Touch                   War Sword       4% Life Stolen per hit
                                                    Enhanced Damage
    ===
    Set                                             + 40% to Attack Rating
                                                    + 25% to All Resistances
                                                    + 10 to Min Damage
    ---------------------------
    
    Hsaru's Trim ( 3 Items )
    ---------------------------
    Hsaru's Iron Fist               Buckler         Damage Reduced by 2
                                                    + 10 Strength
    Hsaru's Iron Heel               Chain Boots     Fast run/walk
                                                    + 25% Fire Resistances
    Hsaru's Iron Stay               Belt            + 25% Cold Resistances
                                                    + 20 Life
    ===
    Set                                             Cannot be Frozen
                                                    + 25% Lightning Resistances
                                                    + 5 Max Damage
    ---------------------------
    
    Infernal Tools ( 3 Items )
    ---------------------------
    Infernal Buckle                 Heavy Belt      + 25 Defense
                                                    + 20 Life
    Infernal Cranium                Cap             20% Damage goes to Mana
                                                    + 10% Resistances to All
    Infernal Torch                  Grim Wand       + 1 Necromancer Skills
                                                    + 8 Min Damage
    ===
    Set                                             20% Open Wounds
                                                    + 20% to Attack Rating
                                                    + 1 Necromancer Skills
    ---------------------------
    
    Iratha's Finery ( 4 Items )
    ---------------------------
    Iratha's Coil                   Crown           + 30% Lightning Resistances
                                                    + 30% Fire Resistances
    Iratha's Collar                 Amulet          Poison Length Reduced by 75%
                                                    + 30% Resistances
    Iratha's Cord                   Heavy Belt      + 25 Defense
                                                    + 5 Min Damage
    Iratha's Cuff                   Light Gauntlets Half Freeze Duration
                                                    + 30% Resistances
    ===
    Set                                             + 10% All Max Resistances
                                                    + 20% All Resistances
                                                    + 15 Dexterity
    ---------------------------
    
    Isenhart's Armory ( 4 Items )
    ---------------------------
    Isenhart's Case                 Breast Plate    Magic Damage Reduced by 2
                                                    + 40 Defense
    Isenhart's Horns                Full Helm       Damage Reduced by 2
                                                    + 6 Dexterity
    Isenhart's Lightband            Broad Sword     + 3 Light Radius
                                                    + 10 Min Damage
    Isenhart's Parry                Gothic Shield   Attack takes 4 Lightning Dam
                                                    + 40 Defense
    ===
    Set                                             + 35% Attck Rating
                                                    5% Life stolen per hit
                                                    + 20 to All Resistances
    ---------------------------
    
    Milabrega's Regalia ( 4 Items )
    ---------------------------
    Milabrega's Diadem              Crown           + 15 Mana
                                                    + 15 Life
    Milabrega's Orb                 Kite Shield     + 25 Defense
                                                    + 25% of Getting Magical Item
    Milabrega's Robe                Ancient Armor   Damage Reduced by 2
                                                    Attacker takes Damage of 3
    Milabrega's Rod                 War Scepter     + 1 Paladin Skills
                                                    Enhanced Damage
    ===
    Set                                             + 2 Paladin Skills
                                                    + 2 Light Radius
                                                    8% Life stolen per hit
                                                    + 15 Poison Resistances
    ---------------------------
    
    Sigon's Complete Steel ( 6 Items )
    ---------------------------
    Sigon's Gage                    Gauntlets       + 20 Attack Rating
                                                    + 10 Strength
    Sigon's Guard                   Tower Shield    Increased Block
                                                    + 1 to All Skills
    Sigon's Sabot                   Greaves         Faster Run/Walk
                                                    + 40% Cold Resistances
    Sigon's Shelter                 Gothic Plate    Enhanced Defense
                                                    + 40% Lightning Resistances
    Sigon's Visor                   Great Helm      + 3 Light Radius
                                                    + 30 Mana
    Sigon's Wrap                    Plated Belt     + 20% Fire Resistances
                                                    + 20 Life
    ===
    Set                                             Damage Reduced by 7
                                                    Adds 12 - 24 Fire Damage
                                                    Attacker takes 12 Damage
    ---------------------------
    
    Tancred's Battlegear ( 5 Items )
    ---------------------------
    Tancred's Crowbill              Military Pick   Enhanced Damage
                                                    + 75 Attack Rating
    Tancred's Hobnails              Boots           + 25% Heal Stamina
                                                    + 10 Dexterity
    Tancred's Skull                 Bone Helm       Enhanced Damage
                                                    + 40 Attack Rating
    Tancred's Spine                 Full Plate Armor+ 40 Life
                                                    + 15 Strength
    Tancred's Weird                 Amulet          Damage Reduced by 2
                                                    Magic Damage Reduced by 1
    ===
    Set                                             Slows Target by 35%
                                                    5% Mana stolen per hit
                                                    + 10 to All Resistances
                                                    75% Extra Gold from monsters
    ---------------------------
    
    Vidala's Rig ( 4 Items )
    ---------------------------
    Vidala's Ambush                 Leather Armor   + 50 Defense
                                                    + 11 Dexterity
    Vidala's Barb                   Long Battle Bow Adds 1 - 20 Lightning Damage
    Vidala's Fetlock                Light Plated Boots Fastest run/walk
                                                    + 150 Max Stamina
    Vidala's Snare                  Amulet          + 20% Cold Resistances
                                                    + 15 Life
    ---------------------------
    
    --------------------------
    Socketed Weapons and Armor
    --------------------------
    
    These are the grey weapons that will not have anything different from their
    counterparts when you pick it up, but as you put gems into it, it will gain
    abilities.  There are seven kinds of gems: Ruby, Sapphire, Topaz, Emerald,
    Amethyst, Diamond, and Skulls.
    
    Name            Weapon          Shield          Helm
    ----            ------          ------          ----
    
    Amethyst
    --------        Attack Rating   Defense         Strength
    Chipped         + 15 - 19       + 5 - 6         + 3
    Flawed          + 20 - 29       + 7 - 8         + 4
    Normal          + 30 - 39       + 9 - 10        + 5 - 6
    Flawless        + 40 - 49       + 11 - 13       + 7 - 8
    Perfect         + 50 - 60       + 15 - 17       + 9 - 10
    
    Diamond
    -------         Damage          All             Attack Rating
                    against Undead  Resistances
    Chipped         + 25 - 29%      + 5 - 6%        + 10
    Flawed          + 30 - 35%      + 7 - 8%        + 15
    Normal          + 36 - 45%      + 9 - 11%       + 20
    Flawless        + 46 - 55%      + 12 - 15%      + 25
    Perfect         + 56 - 70%      + 16 - 20%      + 30
    
    Emerald
    -------         Poison Damage   Poison Resist   Dexterity
    Chipped         + 2             + 10 - 12%      + 3
    Flawed          + 3             + 13 - 16%      + 4
    Normal          + 4             + 17 - 20%      + 5 - 6
    Flawless        + 4             + 21 - 25%      + 7 - 8
    Perfect         + 5             + 26 - 30%      + 9 - 10
    
    Ruby
    ----            Fire Damage     Fire Resist     Max Life
    Chipped         + 2             + 10 - 12%      + 3
    Flawed          + 3             + 13 - 16%      + 4
    Normal          + 4             + 17 - 20%      + 5 - 6
    Flawless        + 4             + 21 - 25%      + 7 - 8
    Perfect         + 5             + 26 - 30%      + 9 - 10
    
    Sapphire
    --------        Cold Damage     Cold Resist     Max Mana
                    ( Slow Dur )
    Chipped         + 1 - 3 ( 1 )   + 10 - 12%      + 6 - 8
    Flawed          + 2 - 3 ( 1.5 ) + 13 - 16%      + 9 - 11
    Normal          + 2 - 4 ( 2 )   + 17 - 20%      + 12 - 15
    Flawless        + 3 - 5 ( 2.5 ) + 21 - 25%      + 16 - 20
    Perfect         + 3 - 7 ( 3 )   + 26 - 30%      + 21 - 25
    
    Skull
    -----           Steals Life/Mana Attack Damage  Replenish Life/Mana
    Chipped         2% / 1%         2               + 2 / 8 %
    Flawed          2% / 2%         3               + 3 / 8 %
    Normal          3% / 1%         4               + 3 / 12 %
    Flawless        3% / 3%         5               + 4 / 12 %
    Perfect         4% / 3%         6 - 7           + 4 - 5 / 16 - 20 %
    
    Topaz
    -----           Lightning Damage Resist Lightning Chance to Find Magic Item
    Chipped         + 1 - 6         + 10 - 12 %     + 7 - 9%
    Flawed          + 1 - 7         + 13 - 16 %     + 11 - 13%
    Normal          + 1 - 8         + 17 - 20 %     + 14 - 17%
    Flawless        + 1 - 10        + 21 - 25 %     + 18 - 20%
    Perfect         + 1 - 15        + 26 - 30 %     + 21 - 25%