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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/18/08 | Printable Version | Search This Guide

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                                   FAQ/Walkthrough for
                                 TONY HAWK'S PRO SKATER 2
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PlayStation
    Updated:  18th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Career Mode Walkthrough
         1.1. The Hangar
         1.2. School 2
         1.3. Marseille
         1.4. New York
         1.5. Venice Beach
         1.6. Ventura
         1.7. Philadelphia
         1.8. The Bullring
    2. Gap List
         2.1. The Hangar
         2.2. School 2
         2.3. Marseille
         2.4. New York
         2.5. Venice Beach
         2.6. Ventura
         2.7. Philadelphia
         2.8. The Bullring
         2.9. Chopper Drop
         2.10. Skate Heaven
    3. Special Tricks
    4. Secret Areas
    5. Secrets
    6. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  18th June, 2008       (Format update)
    1.0:  30th September, 2000  (First version)
    
    
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    1.                         Career Mode Walkthrough
    
    ===============================================================================
    
    
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    1.1.                  The Hangar - Mullet Falls, Montana
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE: 10,000 / PRO SCORE: 25,000 / SICK SCORE: 75,000
    -----------------------------------------------------------
    
    1: Go down the roll-in at the start of the level, but before you get to the
       half pipe, do a manual, and then do any grab + 540 over the half pipe. This
       will get you enough points on it's own, but to add extra points, before you
       land the trick, tap up, down or down, up to land in a manual. From here,
       manual on over to the quarter pipe, and grind this. This will easily get you
       10,000 points or more.
    
    2: The raildrop gap, where you jump onto one of the high rails, and grind down
       onto one of the lower rails, can you get you many points if used correctly.
       Just make sure that you do combinations of grinds, and not just one long
       grind. Also, because you jump from such a height while doing the raildrop
       gap, you can easily fit in a 360 + grab to add extra points. Add a manual
       before and after you do this gap, and you're looking at huge points.
    
    3: The 'Light Corner' gap is great for some points. See the Gap List for more
       details on this gap.
    
    
    COLLECT S-K-A-T-E
    -----------------
    
    S: Go straight down the roll-in from where you start and the S will be hovering
       over the half pipe. Just jump the half pipe to get it.
    
    K: After getting the S, the K will be slightly to the left of where you land.
       It's floating over the top of the quarter pipe.
    
    A: There is an old plane in the area that you start in. The A is on top of the
       plane, so just use the ramp, or skate the steps to get it.
    
    T: The T is hovering on the other side of some glass. You need to go up the
       quarter pipe and use it to jump through the glass. If you're having trouble
       finding it, start the level, and as soon as you get to the bottom of the
       roll-in turn left and stop. You should be able to see the T from here.
    
    E: After collecting the T, you should be in a new area with a helicopter in the
       middle of the room. The letter E will be floating high up above quarter pipe
       near the door with the white sign above it. It's pretty easy to collect the
       E as long as you go fast.
    
    
    BARREL HUNT
    -----------
    
    1: At the bottom of the roll-in, turn left and skate through the first set of
       barrels.
    
    2: After going down the roll-in and jumping over the half pipe, this set of
       barrels should be in front of you.
    
    3: In the half pipe.
    
    4: After smashing through the glass and going to the area with the helicopter,
       will be near the big wooden quarter pipe.
    
    5: This set of barrels is near the big door in the area with the helicopter.
    
    
    COLLECT 5 PILOT WINGS
    ---------------------
    
    1: At the far side of the half pipe there is a propeller. One of the Pilot
       Wings is floating over this. Grind the propeller to open the secret area.
    
    2: When you go down the roll-in at the start of the level, you will actually be
       passing through a gap between two quarter pipes. Up above the two quarter
       pipes is the pilot wing. There are two ways to get it. The first way is to
       just jump the gap and hope that you collect the pilot wing along the way.
       The slightly easier way of getting it would be to jump up onto the rail that
       goes along the top of the gap, and jump to get the pilot wing.
    
    3: In the area that you start in, there is an old plane. Behind the plane is a
       pilot wing, floating slightly above a long rail.
    
    4: After smashing through the glass, you'll arrive in an area with a
       helicopter. This pilot wing is floating above a large wooden quarter pipe
       near the glass side of this area.
    
    5: Also in the area with the helicopter, this pilot wing is floating at the far
       end of the room above the metal quarter pipe which is very near the glass
       side of the room.
    
    
    NOSEGRIND OVER THE PIPE
    -----------------------
    
    There are seven curved rails which go over the half pipe. All you have to do is
    approach one of the rails, and hold up + triangle to do a nosegrind over the
    half pipe.
    
    
    HIT 3 HANGTIME GAPS
    -------------------
    
    1: Jump over the half pipe to get this hangtime gap.
    
    2: Jump over the old plane to get this very easy gap.
    
    3: After smashing through the glass, you'll arrive in the area with the
       helicopter. Jump over the helicopter by using the wooden ramps on either
       side of it to get the third and final Hangtime Gap.
    
    
    FIND THE SECRET TAPE
    --------------------
    
    Smash through the glass to arrive in the area with the helicopter. There is a
    propeller on the helicopter. Grind the propeller, and it will cause the
    helicopter to fly away. Once it's gone, you should notice that the door that
    was once closed in this area. Go outside, an it'll be snowing! The secret tape
    is floating over the only quarter pipe in this area.
    
    
    100% GOALS AND CASH
    -------------------
    
    50  : Just left of the letter K, floating very high above the quarter pipe.
    
    50  : After smashing through the glass, you will arrive in the area with the
          helicopter. Grind the helicopter propeller to make it fly away, and
          you'll be able to grab the cash icon that it leaves behind.
    
    50  : At the far side of the half pipe there is a propeller. Grind along the
          propeller and a secret area will open. Go through the door to arrive in
          an area with a fan. This icon is above the quarter pipe near the fan.
    
    50  : This cash icon is in the area with the huge fan. It will be floating
          above a half pipe, and is the furthest cash icon away from the fan.
    
    50  : This cash icon is in the area with the huge fan, at the other end of the
          tunnel away from the fan, floating over a quarter pipe.
    
    50  : This cash icon is floating over the entrance to the fan area. So once
          you've opened up this area, get a little air on the quarter pipe that is
          in front of you, and then make sure you get enough air to jump all the
          way over the door, grabbing the cash icon along the way.
    
    100 : As you enter the area with the huge fan, this cash icon is floating above
          the quarter pipe. Just go straight forward and jump, and you should be
          able to get it.
    
    100 : Smash through the glass to get to the area with the helicopter. When you
          enter the area, stop, and look back out through the glass. There are some
          lights which go along, and at the end of one of the lights is the cash
          icon. The first thing to do is make that helicopter fly away, so grind
          it's propeller. Once that's done, get some air on the quarter pipe near
          the doorway and go fast through the area where the helicopter used to be.
          Hold forward, jump through the glass, and hold triangle to land on the
          light. Once you're grinding on the light, keep going until you come to
          the end, then jump off to get the 100 bucks.
    
    
    -------------------------------------------------------------------------------
    1.2.                   School 2 - Southern California
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE: 15,000 / PRO SCORE: 40,000 / SICK SCORE: 100,000
    ------------------------------------------------------------
    
    1: The small quarter pipe to the left of where you start is an excellent place
       to get some points. Remember to vary the tricks you do though, as each time
       you do the same trick the points get less.
    
    2: Go straight forward from the start, and do a manual. From here, jump onto
       the left side of the planter and grind all of this. At the end of the
       planter, jump off and go into another manual. From this manual, grind down
       the railing in front of you to get the 'Roll Call! Nightmare Rail!'
       gap, and a whole load of points. Remember, this is all one trick. If you
       throw in flip tricks (for example, pop shove its) each time you jump from
       the manual into a grind, 15000+ scores are easily possible.
    
    3: The 'Gym Rail 2 Rail' gap is a great way to get points. The best way I find
       to complete the sick score on this level is to jump on the first rail, then
       quickly jump over to the next rail to get the gap. From there, jump off the
       rail and land in a manual, and roll on over to the small rail leading up to
       the door of the building. Grind this, then land in another manual and roll
       over to the curved ledge. Jump from a manual, and grind this to get the
       'Bendy's Curb' gap. Your manual balance may be getting pretty weak by this
       point, but if you want to go for one more, jump from Bendy's Curb into
       another manual, and jump from the manual onto the ledge. It will also
       increase your points dramatically if you do a flip trick (such as a pop
       shove-it) each time you jump.
    
    
    COLLECT S-K-A-T-E
    -----------------
    
    S: Go forward from the start of the level, and go to the right of the planter
       with the tree on it. There will be two tunnels with rails going down them.
       The one straight ahead will go down a slope with the first hall pass, while
       the one on the right will go down a slope with the letter S. Take the tunnel
       on the right, and grind all the way down the rail to get the S.
    
    K: After getting the S, turn left, and go along until you come to a slope
       leading up to the right. After going up the slope, turn right to see a
       quarter pipe. The K will be floating above the top of the quarter pipe.
    
    A: After getting the K, when you come down from the quarter pipe, you should be
       skating along the platform. There will be three paths you can take. One is a
       tunnel to the left, one is a tunnel to the right, and one where you have to
       jump onto the top of the building, which will get you the '2 Da Roof!!!'
       gap. Take the left tunnel, and you'll arrive in an area with a kinked rail.
       The A will be floating over the middle of the rail. Just grind down the rail
       to get it.
    
    T: After grinding down the rail and getting the 'Roll Call! Opunsezmee Rail!'
       gap, you should be in an area with lots of buildings. Turn right slightly
       and keep going forward along the slope to come to a wall. The T will be
       floating over a quarter pipe just to the left of the slope.
    
    E: After getting the letter T, turn right slightly when you land and go through
       the gap in the buildings. The E should be straight ahead of you, floating
       over a quarter pipe.
    
    
    WALLRIDE 5 BELLS
    ----------------
    
    To do a wallride, approach the wall at about a 45 degree angle, jump, and then
    hold Triangle to do the wallride.
    
    1: This bell is just to the right of the starting point. You can use the small
       wooden ramp to launch up onto the wallride.
    
    2: After wallriding the first bell, turn immediately to the right and go down
       the tunnel. Turn left when you come out of it. Keep going along this path
       and you'll soon come to a tunnel. Go through the tunnel, and turn right, and
       you'll see the bell. Go up the small slope and wallride the bell.
    
    3: After wallriding the second bell, turn around and make your way to the
       kinked rail. Grind down the rail to get the 'Roll Call! Opunsezmee Rail!'
       gap. Turn right when you drop off the end of the rail, and continue along
       the top of the slope until you get to the bell on the wall.
    
    4: After getting the third bell, skate forward until you reached a curved
       ledge. If you grind this ledge, you'll get the 'Bendy's Curb' gap. Up on top
       of the ledge is a bell, and you'll have to wallride over the green dumpster
       to get it.
    
    5: After getting the fourth bell, make your way to the slope at the end of the
       Opunsezmee rail, but don't go up the slope. Instead, just carry on going
       forward, and the bell near the second hall pass.
    
    
    COLLECT 5 HALL PASSES
    ---------------------
    
    1: At the start of the level, skate straight forward, and go to the right of
       the planter with the tree on it. There will be two tunnels with rails going
       down them. The one straight ahead will go down a slope with the first hall
       pass. The first hall pass will be at the very beginning of the rail, so just
       grind down the rail to get it.
    
    2: When you've gone down the tunnel, keep going forward and you should see the
       hall pass floating over to the left. Just jump to get it.
    
    3: This one's pretty easy to get. Once you've got the second hall pass, you
       should notice the third hall pass floating slightly off to the left, over a
       gap in some rails. If you jump the gap between the rails, you'll get the
       'Gym Rail 2 Rail' gap, as well as the third hall pass.
    
    4: After getting the third hall pass, continue skating forward, and go left
       around the corner. The fourth hall pass will be floating over the far right
       quarter pipe.
    
    5: After you've got some air on the quarter pipe, and hopefully collected the
       fourth hall pass, skate forward to see the fifth hall pass floating up on a
       big planter to to the right.
    
    
    KICKFLIP TC'S ROOF GAP
    ----------------------
    
    Skate forward from the start of the level, and either jump over the railing to
    get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
    Nightmare Rail!' gap. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp. Jump up the kicker ramp,
    and land on the roof of the building. Once you're up on the roof, you should be
    able to notice that there's a small gap in between the two buildings. Skate
    towards the gap, jump, and then press Left + Square in the air to kickflip the
    gap and complete the goal.
    
    
    GRIND 3 ROLL CALL RAILS
    -----------------------
    
    1: This one's pretty easy. Just skate forward from the start of the level, and
       grind the rail that goes down the double set of steps to get the first roll
       call rail.
    
    2: Slightly more difficult to find. From the start of the level, go forward and
       then go down the right tunnel. Turn left at the end of the tunnel, then
       carry on going forward to go through another tunnel. After going through
       this tunnel, you should arrive in an area with a kinked rail. Grind this
       kinked rail to get the second roll call rail.
    
    3: After grinding the second roll call rail, turn left to go through the gap in
       between the buildings, then turn right and go forward until you get to the
       next set of buildings. In this area, there are two quarter pipes which are
       quite a distance away from each other. Further on from that quarter pipes is
       a tiny kicker ramp. Use this to launch you up onto a kinked rail going down
       some steps for the third roll call rail.
    
    
    FIND THE SECRET TAPE
    --------------------
    
    At the start of the level, skate forward and go to the right of the planter
    with the tree on it to find two tunnels with rails going down them. Take the
    right tunnel, and when you come out of it, turn left, and go along until you
    come to a slope leading up to the right. Go up the slope, turn right, and
    you'll come to a quarter pipe. Get a lot of speed by doing a big trick on the
    quarter pipe, and go straight forward to see a gap in the building.
    
    You need to use the planter to launch up into the gap in the building. To do
    this, make sure that you go towards the right side of the planter, as it has a
    small wooden ramp. Boneless (Hold X, tap up, up and then release X) for extra
    height as you jump from the planter. If all goes well, you should  land up on
    top of the roof, getting the '2 Da Roof!!!' gap along the way. On the roof,
    jump over the small kicker ramp for the secret tape.
    
    
    100% GOALS AND CASH
    -------------------
    
    50  : At the start of the level, the cash icon is floating over to the left, on
          the other side of the arch. To get it, just go around the arch and use
          the quarter pipe to launch you up to the cash icon.
    
    50  : After wallriding the first bell, jump, and then hold triangle to grind
          along a high ledge, grabbing the cash icon along the way.
    
    50  : From the start of the level, go straight forward until you come to a
          railing. Jump over the railing on the far left, so that you land on a
          small platform. Skate along the platform, and jump off the end to get
          this cash icon.
    
    50  : From the start of the level, go forward until you come to tunnels. One to
          the right, and one in front. Go down the one that's in front of you, and
          at the end of the tunnel, turn immediately to the right, to arrive in a
          small area with a quarter pipe, with the cash icon floating above it.
    
    50  : There are two ways of getting this difficult cash icon.
    
          1: After wallriding the first bell, jump, and then hold triangle to grind
             along a high ledge. Jump off the high ledge to the right, and continue
             forward until you come to a window. Jump through the window to get the
             'Drop Out Roof Gap!'. You will be on the roof, and should be coming up
             to a small ramp. Jump over the ramp and land on the rail that goes
             across the gap between the two buildings. Grind all the way across the
             rail, and jump from this building all the way over the gap to the
             other building to get the 'Crazy Roof Gap!!' gap. Once on this roof,
             go down the slope and turn left to see the cash icon floating over the
             wooden kicker ramp that you used to get onto the TC Roof. You may need
             to Boneless to get enough height to get the cash.
    
          2: Skate forward from the start of the level, and either jump over the
             railing to get the 'Leap of Faith!!!' gap, or grind down the rail to
             get the 'Roll Call! Nightmare Rail!' gap. Once you've done either of
             these, keep skating forward until you come to a small wooden kicker
             ramp. Don't go up the kicker ramp, but instead turn to the right. On
             the right, there should be a building. It looks like it's very high
             up, but it's actually easy to get to. Just do a wallride, and then
             hold triangle to grind the edge of the roof. From the grind, just jump
             onto the roof. The cash icon will be floating high over the wooden
             kicker ramp that you used to get onto the TC Roof. You may need to
             Boneless to get enough height to get the cash.
    
    50  : At the start of the level, skate straight forward, and go to the right of
          the planter with the tree on it. There will be two tunnels with rails
          going down them. Take the right tunnel, and when you come out of the
          tunnel keep going straight forward until you reach the wall. This cash
          icon will be floating over the entrance to the toilets.
    
    50  : After collecting the 50 Bucks that are floating at the entrance to the
          toilets, turn around and make sure that you stay close to the wall on the
          right side. You'll soon come to a small ledge, so jump up onto this, and
          then jump over the planter with the bush on it. After this, there will be
          another planter with a bush on it. Use this one as a ramp to launch up
          onto the awning. The cash icon will be floating up here.
    
    50  : At the start of the level, skate straight forward, and go to the right of
          the planter with the tree on it. There will be two tunnels with rails
          going down them. Take the right tunnel, and when you come out of it, turn
          left, and go along until you come to a slope leading up to the right. Go
          up the slope, turn right, and you'll come to a quarter pipe. Get a lot of
          speed by doing a big trick on the quarter pipe, and then go straight
          forward and you'll see a gap in the building. You need to use the planter
          to launch up into the gap in the building. Once up on the building, use
          the small kicker ramp to launch you all the way over to the other roof,
          which will give you the 'Mad Skeelz Roof Gap!!!'. After dropping off this
          roof, you'll arrive in a secret area. The icon will be floating slightly
          above the curved rail. Just grind the curved rail to get the cash.
    
    100 : After collecting the cash icon on the awning, the cash icon will be on
          the opposite side of this area, but on a more difficult to get to awning.
          There are no planters to launch up onto this awning, so what you have to
          do is to get up onto the platform in the middle of this area, and get a
          lot of speed up by doing a big trick off of the quarter pipe. Skate fast
          towards the right side of the planter and use it to launch you up onto
          the top of the roof, which is where you got the secret tape. Once up on
          the roof, turn around so that you're facing the awning with the cash icon
          on it. Skate fast in the direction of the awning, and then jump off the
          roof. If all goes well, you should have landed on the awning. The cash
          icon is about half way along the awning.
    
    100 : After wallriding the first bell, jump, and then hold triangle to grind
          along a high ledge. Jump off the high ledge to the right, and then carry
          on going forward until you come to a window. Jump through the window to
          get the 'Drop Out Roof Gap!'. You will be on the roof, and should be
          coming up to a small ramp on the roof. Jump over the ramp and land on the
          rail that goes across the gap between the two buildings. The cash icon is
          on this rail.
    
    100 : In the secret area, this cash icon is floating above a quarter pipe. If
          you jump down the steps, you will get the 'Carlsbad 11 Set' gap. Turn
          immediately right after jumping the steps to see the cash icon floating
          over the top of the quarter pipe.
    
    
    -------------------------------------------------------------------------------
    1.3.                    Contest 1 - Marseille, France
    -------------------------------------------------------------------------------
    
    
    COMPETE FOR $7500
    -----------------
    
    1: You start the level in front a ramp, so turn around 180 degrees and grind
       along the quarter pipe to the left. When you reach the end of the quarter
       pipe, jump onto the rail that goes down the slope, and from the rail, jump
       onto a grind on the table. This bit is quite tricky, but it's worth it if
       you can do it. You have to jump from the table into a manual, and roll all
       the way over to the curved rail. Jump from the manual onto a grind on the
       curved rail. Make sure you have enough speed, and at the end of the curved
       rail jump onto a grind on the ledge. From this ledge, jump onto the wooden
       ledge and grind all the way across that. Next, jump from the wooden ledge
       into the bowl, scoring a massive amount of points.
    
    2: This is another huge scoring combination like the one above, but is perhaps
       a little easier to do, and can score many more points. You start the level
       in front of a ramp, so turn around 180 degrees and grind along the quarter
       pipe to the right. From here, jump into a grind on the rail, and then at the
       end of the rail drop into a manual. Quickly turn to the left, and from the
       manual jump into a wallride on the wall with the flags. Quickly jump from
       the wallride to get a wallie, and then jump from the wallie into a grind on
       the high ledge.
    
       At the end of the high ledge, jump all the way down into a grind on the
       dumpster to get the 'Dumpster Stomp'. At the end of the dumpster, jump into
       a manual and roll up to the curved rail. Jump on the curved rail and if you
       have enough balance left, jump from this curved rail into another manual
       onto a grind on the next curved rail. Of course, if you still have enough
       balance, you can jump from the curved rail onto a grind on the picnic table,
       onto a grind on the wooden ledge. This will get you easily enough points to
       win gold in the competition.
    
    3: From the start of the level, turn left and go straight forward until you see
       the crossbar. Use the quarter pipe on the left to launch yourself up onto a
       grind on the crossbar. From here, keep grinding along the cross bar until
       you see the lamppost. Jump from the crossbar, onto a grind on the lamppost
       to get the 'lamp stomp' gap, then very quickly jump again into another grind
       on the lamp to get another 'lamp stomp' gap. You can then jump down and land
       in a manual, and then roll up to the curved rail and jump into a grind on
       that. If all goes well, you can easily get over 100,000 points for just this
       one combination.
    
    
    FIND ALL CASH ICONS
    -------------------
    
    50  : Turn left from the start to see a building with some flags on it. The
          cash icon will be floating up high on the top of the building. You can
          simply jump from the funbox to get up there, but it makes things a lot
          easier to wallride, then jump up to the ledge to get the cash icon.
    
    50  : For this cash icon, you're going to have to find the secret area. To open
          the secret area, go straight forward from the start of the level and jump
          up over the wooden ledge. You will be in a grassy area with lots of
          trees. One of the trees looks is a lamp, and leaning up against the lamp
          is a stick. Skate through the stick and the pole will fall through the
          fence. Go through the newly opened fence, and drop down into the
          mysterious looking hole. When you drop down into the hole, turn 180
          degrees, and the 50 Bucks will be floating in front of you.
    
    50  : Also in the hidden area, this cash icon is hovering over the kinked rail.
          Just grind the rail to get it.
    
    50  : Also in the secret area, this cash icon is above the huge quarter pipe.
    
    50  : Yet another cash icon in the hidden area. When you enter the secret area,
          this cash icon will be up the rail to the right.
    
    50  : Yet another cash icon in the hidden area. When you enter the secret area,
          this cash icon will be up the rail to the left.
    
    100 : This cash icon is over the fountain in the secret area.
    
    100 : From the start of the level, turn left and go forward until you see the
          crossbar. Use the quarter pipe on the left to launch up to a grind on the
          crossbar. Keep grinding along the crossbar to reach the cash icon.
    
    
    -------------------------------------------------------------------------------
    1.4.                          NY City - New York
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE: 20,000 / PRO SCORE: 50,000 / SICK SCORE: 150,000
    ------------------------------------------------------------
    
    1: You start on the left side of the road, with a big long wall in leading off
       into the distance. Jump onto a grind on the wall, and when you get to the
       gap between the wall, jump and land onto a grind on the next wall, getting
       the 'Park Entrance Gap' along the way. Grind as far as you can, and when
       your balance is running out, jump off the wall into a manual. If you have
       enough balance left, either roll over to the quarter pipe and do a trick off
       of that, or roll over to the curb and grind along it.
    
    2: Go straight forward from the start of the level, until you reach the curb.
       As it's so long, this curb is great for doing combinations of grinds on.
       Manual into and out of the grind for extra points.
    
    
    COLLECT S-K-A-T-E
    -----------------
    
    S: At the start of this level, you should be able to see the S floating over
       the gap in the wall. Jump onto a grind on the wall, and keep grinding until
       you get to the gap. When you get the gap, jump to collect the S.
    
    K: After collecting the S, if you keep grinding along the wall after jumping
       the gap, you'll soon see the K floating happily over a different part of the
       wall. The problem though, is that it's very difficult to get the K by simply
       jumping to it from the wall. So when you get to the K, drop down over the
       wall to arrive in an area with a fountain. Skate up to the fountain, then
       turn around and face the letter K. There will be a big quarter pipe here to
       help launch you up to collect the K.
    
    A: The letter A is floating in the area with the statue. The first step of the
       statue can actually be used as a small ramp, so make sure you are going
       fast, and jump when you reach the first step. If everything goes well, it
       should launch you up high enough to collect the A.
    
    T: After collecting the A, you should still be in the area with the fountain.
       There is a tunnel in this area, so go through it. There is a path leading
       off to the left, and another path leading off to the right. Take the path on
       the left, and the T will be near some water, floating over a railing.
    
    E: After collecting the letter T, the E will be floating over a quarter pipe
       straight in front of you.
    
    
    OLLIE THE HYDRANTS
    ------------------
    
    1: At the start of the level, turn around 180 degrees, and follow the road
       around to the left. Go forward down the road, and the first hydrant will be
       on the left side of the road up on the curb. To ollie the hydrant, just jump
       over it.
    
    2: After jumping the first hydrant, turn around and go up the road the way you
       just came. Follow the road around to the right, then go straight forward and
       head right when you get to the junction in the road. Keep going forward
       along this new street, and the second hydrant will be on the right side of
       the road, on the curb.
    
    3: After jumping the second hydrant, turn around and head back down the road
       the way you just came from. Keep going straight forward when you come to the
       junction in the road, and the third and final hydrant will be up on the
       curb, on the right side of the road near the shop.
    
    
    5 SUBWAY TOKENS
    ---------------
    
    1: Go straight forward from the start of the level, and turn left when you get
       to the junction in the road. Keep going along until you get to the quarter
       pipe on the right side of the road. The first subway token will be floating
       high over the quarter pipe.
    
    2: When you come down from the quarter pipe after getting the first subway
       token, there will be a wooden ramp on the other side of the road. Make sure
       you are going very fast, and use the ramp to launch you far enough to get
       the second subway token.
    
    3: Once you land after getting the second subway token, make your way onto the
       path and turn around 180 degrees, so that you are going back up the path
       towards the quarter pipe. The third subway token will be on the left rail
       going up the path.
    
    4: After getting the third subway token, turn around once you get to the top,
       and skate back down the path. There will be a junction in the path coming
       up. Go left at the junction, and you'll soon arrive on a bridge. Grind the
       left side of the bridge to get the fourth subway token.
    
    5: After getting the fourth subway token, you should notice the fifth subway
       token on the right, floating over a big rock. Carry on going down the path
       and turn right once you get to the junction. Carry on going forward, and at
       the next junction, take a left, and you'll arrive at an area with a big
       quarter pipe on one side, and a rock on the other. Skate up the rock and
       jump at the top to get the fifth and final subway token.
    
    
    50-50 JOEY'S SCULPTURE
    ----------------------
    
    From the start, go forward and slightly to the right. You'll soon come to a
    railing with a huge drop on one side. Going down the middle of this huge drop
    is a kind of blue sculpture. Jump over the railing, and hold triangle to 50-50
    Joey's Sculpture and complete this goal.
    
    
    GRIND THE SUBWAY RAILS
    ----------------------
    
    You can only complete this goal if you have already collected all 5 subway
    tokens. Head straight forward from the start and go to the right of the first
    pillar. The escalator will be on your right, so go a little way in front of it,
    then turn around so that you're facing it. Go up the escalator, and when you
    get to the top you should notice that there are two subway rails. Drop onto one
    of the subway rails, and get some speed up by skating along them. Before you
    come to the corner in the rail, hold triangle and move over to the edge of the
    subway rail. Once you've gone around the corner of the subway rail, you'll get
    the 'Ride the Rails' gap. As soon as you get this gap, jump off the rail to
    complete this goal.
    
    
    FIND THE SECRET TAPE
    --------------------
    
    There are two ways of getting the secret tape.
    
    1: Head up the escalator to the subway rails, and once you're up here, drop
       down onto one of the subway rails. Skate or grind all the way along the
       subway rail until you reach the tunnel. When you go through the tunnel,
       you'll arrive in the secret area.
    
    2: Go all the way up the road from the start until you reach the wall. Do a
       wallride on the wall, and then quickly jump up into a grind on top of the
       wall. Once you're grinding on top of the wall, jump over and ride along the
       top of the wall until you drop down into the secret area.
    
    Either way you choose, you will end up in the secret area. Head up the path
    that is in this area, and you will soon come to a drop in the path. There are
    three rails leading off into the distance. The left and right rails don't
    really go anywhere, so jump or roll onto a grind on the middle rail. This next
    bit's tricky, but what you have to do is to jump from the middle rail before
    you reach the statue, and land over on the left rail. You will need to be going
    quite fast to make the gap from the middle rail to the left rail. Once you're
    grinding along the left rail, you have a nice smooth ride all the way along to
    the secret tape.
    
    
    100% GOALS AND CASH
    -------------------
    
    50  : Behind the entrance to the escalator. You will need all 5 subway tokens
          to be able to open the gate, which will let you ride up the escalator to
          get this cash icon.
    
    50  : To get the secret tape, you have to make the difficult jump between the
          middle rail to the left rail. This cash icon will be there in the gap
          between the middle rail and the left rail.
    
    50  : Make your way down to the statue where you got the letter A. There is a
          tunnel in this area, so go through it. When you come out of the tunnel,
          the cash icon will be floating up on the right near the shop.
    
    50  : When you get to the top of the escalator, turn around, and this cash icon
          will be on the right subway rail.
    
    50  : Make your way up the escalator and when you get to the top, skate forward
          and jump over the wall with the yellow graffiti on it. You'll land on a
          canopy. The cash icon is near the middle of the canopy.
    
    50  : Probably the most annoying cash icon in the level. Make your way to the
          secret area that you went to to get the secret tape, and you should see
          the cash icon floating just out of reach high up above the path. To get
          this cash icon, go to the end of the path the drop is, and then turn
          around so that you're facing back down the path. Go quite fast down the
          path, and then quickly jump into a grind on the right wall. When you're
          nearing the cash icon, quickly jump over in the direction of the left
          wall, and you should catch this cash icon along the way.
    
    50  : Make your way to the area where you got the secret tape, and go up the
          path. Go down the drop at the end of the path, and skate up to the
          statue. Once you get to the statue, turn to the left and skate forward
          until you reach a quarter pipe. The cash icon will be floating over the
          top of the quarter pipe.
    
    100 : When you do the 50-50 down Joey's sculpture, skate forward to find the
          cash icon floating high above the middle quarter pipe.
    
    100 : Floating above the top of the quarter pipe just to the left of where you
          jumped over the first hydrant.
    
    100 : Go up the escalator, turn around, and drop onto the right subway rail. Go
          down the rail until you reach the corner, and you should soon see the
          cash icon high over the wall. Jump from the subway rail to get it.
    
    100 : Make your way to the area where you got the secret tape, and go up the
          path. Go down the drop at the end of the path, and continue skating along
          past the statue until you get to the fence. Once you're at the fence, go
          up the bank to the left, and there will be another taller fence. At the
          top left of this fence is the cash icon. What you have to do, is skate
          down the bank as fast as you can, and then do a big trick on the quarter
          pipe on the other side, then skate quickly back towards the high fence
          and try and land on top of it, collecting this cash icon along the way.
    
    250 : This tricky cash icon is floating over the top of the statue in the area
          where you got the letter A in S-K-A-T-E. You will need to get a huge
          amount of speed to come anywhere close to getting this cash icon. Try and
          do a Boneless (Hold X, tap up, up and then release X) to get extra height
          as you jump from the first step of the statue.
    
    
    -------------------------------------------------------------------------------
    1.5.                      Venice Beach - California
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE: 40,000 / PRO SCORE: 100,000 / SICK SCORE: 200,000
    -------------------------------------------------------------
    
    1: Turn left from the start of the level and go down the slope next to the
       kinked planter to arrive in an area with a quarter pipe. This quarter pipe
       is excellent for getting big air on, and as it curves around it's hard to
       fall of the end of it. Manual on the flat before you jump for big points.
    
    2: Grind the fence which is just to the right of you at the start of the level,
       then jump down onto a grind on the ledge, then jump up onto a grind on the
       next fence.
    
    3: Turn right from the start of the level, and go forward until you see the
       quarter pipe. The aim of this gap is to jump all the way from the first
       quarter pipe, completely miss out the second quarter pipe, and land on the
       third quarter pipe. It's a huge jump, so you need to pick up lots of speed
       by grinding the ledges and rails before you attempt to jump this gap. If you
       do make the gap, you'll get the 'Tight Landing Transfer' + 'VB! Huge
       Transfer!!!' + 'Cake Transfer' all for this one trick! This is a difficult
       gap, but will get you huge points.
    
    
    COLLECT S-K-A-T-E
    -----------------
    
    S: Turn right from the start of the level, and skate along the path until you
       see a wall on the left side. On top of the wall will be the letter S. You
       may need to do a Boneless to get enough height to grind on the wall. Once
       you're grinding along the wall, jump onto the platform and collect the S.
    
    K: After you've collected the S, skate down the length of the platform until
       you reach a set of fans. Stay to the left of the platform, and the letter K
       will be floating over a gap. Jump the gap to get the 'Muska's Gap' gap,
       collecting the K along the way.
    
    A: After you've collected the K, follow the path around to the left and drop
       down from the platform into the area with the magic bum, who is currently
       happily snoozing away. Ollie over him if you want, then exit through the gap
       in the wall to get to a big open area. There is a quarter pipe on the right
       wall, so hold forward and use the quarter pipe to launch onto the next
       platform. The A will be floating by a glass tunnel on this platform.
    
    T: After collecting the letter A, skate over to the ramp nearest the glass
       tunnel and use it to launch you over to the other roof, getting the 'Vent 2
       Roof Gap' along the way. On this roof, the letter T will be floating over a
       quarter pipe.
    
    E: Once you've come down from the quarter pipe after collecting the letter T,
       head left and jump down to yet another roof. There is a very small quarter
       pipe going around most of this roof. The letter E is floating around about
       the middle of it.
    
    
    OLLIE THE MAGIX BUM 5X
    ----------------------
    
    1: Head straight forward from the start of the level, go down the small set of
       steps and continue going forward until you come to a place with a gap in the
       wall. Go behind the gap and the Magic Bum will be sleeping here. Ollie over
       him, and he'll move to a different place.
    
    2: After jumping over Magic Bum 1, turn around and skate back out through the
       gap in the wall. Follow the wall along to the right, go past the quarter
       pipe, and go right when you come to another gap in the wall. In this area,
       there will be a long rail going down, with some steps on side, and a slope
       on the other. If you grind down the rail, you will get the 'Seaside
       Handrail' gap. The second Magic Bum is in this area, as well as the fourth
       spray can, which is floating over the quarter pipe.
    
    3: After you've jumped over Magic Bum 2, skate all the way back to the start of
       the level. After you've jumped up the steps and arrived at the starting
       point of this level, turn to the left and skate down the white path. The
       third Magic Bum will be sleeping on the left side near the wall where you
       collected the letter S in S-K-A-T-E. Ollie over him, and he'll move to yet
       another part of the level.
    
    4: After jumping over Magic Bum 3, skate forward and turn left to go down some
       steps. Follow the corner around to the right, and then turn left when you
       get to the corner around the wall. Turn left again around the next corner of
       the wall, and Magic Bum 4 will be happily sleeping away in this area.
    
    5: Head all the way back to the starting point of this level, and Magic Bum 5
       will be sleeping just to the left of the kinked ledge.
    
    
    COLLECT 5 SPRAY CANS
    --------------------
    
    1: Turn around at the start of the level, and head down the kinked ledge. A
       quarter pipe will be surrounding most of this area. The first spray can is
       floating over the quarter pipe.
    
    2: After collecting the first spray can, go back up to the start of the level,
       turn left, and then jump down the steps. Then turn immediately to the right
       and go forward. The second spray can will be on the lowest ledge of the
       double ledge.
    
    3: After collecting the second spray can, turn around and jump back up the
       steps to arrive at the beginning of the level. Turn left when you've jumped
       up the steps, and skate forward until you reach the quarter pipe at the end
       of the path. The can will be floating above the middle of the quarter pipe.
    
    4: After landing on the quarter pipe after collecting the third spray can, turn
       right and jump over the ledge. After you've jumped over the ledge, carry on
       skating forward to find two quarter pipes with a fairly large gap between
       them. The fourth spray can will be floating high over the middle of this
       gap, so make sure you have enough speed to jump it.
    
    5: This spray can is floating above the quarter pipe down by the 'Seaside
       Handrail' rail gap. It's also the place where you jumped over Magic Bum 2.
       If you're having trouble finding the place, just drop down the steps at the
       start of the level, and follow the wall around to the left. Then go through
       the gap in the wall, down the 'Seaside Handrail', and you will arrive at the
       area with the fifth spray can.
    
    
    TAILSLIDE VENICE LEDGE
    ----------------------
    
    There are two ways to get to the Venice Ledge.
    
    1: Turn left at the start of the level, and head down the slope next to the
       kinked ledge to end up in the area with the quarter pipe, where you got the
       first spray can. Jump over the wall at the far right corner to land on a
       hidden path going around the building. This will lead to the secret area.
    
    2: Drop down the steps from the start of the level, and then follow the wall
       around to the left. Go through the gap in the wall and down the 'Seaside
       Handrail'. Push forward and jump to launch over the top of the quarter pipe,
       and into the secret area on the other side.
    
    On the secret area, look around for the sloped ledge. Jump onto the ledge and
    press right + triangle to tailslide down Venice Ledge and complete this goal.
    
    
    HIT 4 VB TRANSFERS
    ------------------
    
    1: Turn right from the start of the level, and go forward until you see the
       quarter pipe. The aim is to jump all the way from the right quarter pipe,
       miss out the middle quarter pipe, and land on the left quarter pipe. It's a
       huge jump, so you need to pick up lots of speed by grinding the ledges and
       rails before you attempt to jump this VB transfer.
    
    2: After landing on the quarter pipe after jumping the first VB transfer, turn
       to the right and head along the path until you come to two quarter pipes. If
       you jump the gap from the low quarter pipe to the high quarter pipe, you
       will get the 'West Side Transfer'. After landing this gap on the high
       quarter pipe, you will soon come up to another quarter pipe. Make sure
       you're going fast, and then launch from this quarter pipe, all the way over
       the platform to the right to land on the next quarter pipe, getting the 'VB!
       Pit Transfer' along the way.
    
    3: Make your way over to the area where you found the first Magic Bum. If
       you're having trouble finding this VB transfer, make your way to the start
       of the level. Then go down the small set of steps and continue going forward
       all the way past the benches, until you come to a gap in the wall leading to
       the right. Go behind the gap in the wall and you will arrive in an area with
       two quarter pipes on the left side. Turn so that you're facing the two
       quarter pipes, and there will be one quarter pipe on the right, and one
       quarter pipe on the left. Get some air on the quarter pipe on the right, and
       then approach the quarter pipe in front and air over to the right to get
       this very easy VB transfer.
    
    4: You need to go to the secret area for this VB transfer. So make your way of
       the start of the level, then go down the kinked ledge and jump forward over
       the quarter pipe to land on a small path which will take you around to the
       secret area. Or you could grind down the 'Seaside Handrail' and jump forward
       over the quarter pipe after grinding the rail. Either way will lead to the
       secret area, which is the area where you completed the 'Tailslide Venice
       Ledge' goal. Once in this area, look around for two quarter pipes. Jump the
       gap between the quarter pipes to get the fourth VB transfer.
    
    
    FIND THE SECRET TAPE
    --------------------
    
    By far the easiest tape to get in the whole game. Go forward from the start of
    the level and drop down the steps. You should see the secret tape floating up
    high on some wires slightly to the right. The picnic tables can actually be
    used as ramps to help you jump higher. First of all, make sure you're going
    fast. Then skate along until you get to the second picnic table, and jump off
    of it to get the secret tape. You don't need to even grind the wire. As long as
    you jump high enough, you'll pick the tape up along the way.
    
    
    100% GOALS AND CASH
    -------------------
    
    50  : Turn right from the start of the level, and this cash icon will be
          floating over the first fence on the right.
    
    50  : This cash icon is on the next fence along from the previous cash icon.
    
    50  : Before you get the fourth spray can, there is a fence on the right side.
          This cash icon is floating over the fence.
    
    100 : Make your way to the 'Seaside Handrail', which is where you jumped over
          the second Magic Bum, and also where you collected the fifth spray can.
          Grind down the rail to get this cash icon.
    
    100 : Make your way up on top of the platform where you got the letter S and
          grind along the top of the long banner which goes over a gap to get this
          cash icon.
    
    100 : Also on top of the platform, make your way to the curved vent, and grind
          all the way across it to pick up this cash icon.
    
    100 : Jump over the 'VB! Pit Transfer', which is the second VB Transfer, to get
          this cash icon.
    
    100 : Jump over the opposite side of the quarter pipe that you jump to get the
          'VB Skinny Transfer', which is the third VB transfer. If you make it over
          the big gap, you'll get the 'Fatty Transfer', as well as the cash icon
          which is floating along the way.
    
    100 : Make your way to the secret area, and grind down Venice Ledge to get this
          cash icon.
    
    250 : Turn left from the start of the level, and skate down the slope next to
          the kinked ledge to arrive in the area with the quarter pipe. Jump over
          the top right corner of the quarter pipe and land on the roof with all
          the wires going along it. Jump onto a grind on the wire closest to where
          you landed after jumping up from the quarter pipe, and then travel up the
          wire until you can jump from there onto a grind on the high flat wire.
          Keep grinding the flat wire to get the cash icon.
    
    250 : Make your way to the quarter pipe that you usually jump over to the right
          to get the 'VB Skinny Transfer'. But instead of jumping to the right as
          you normally would, jump over to the left to get the 'Huge Ramp 2 Roof',
          as well as the cash icon.
    
    250 : Go to where you got the letter S in S-K-A-T-E and jump onto the platform.
          Turn left when you get on the platform, and you should see a set of fans
          in front of you which can be used as a ramp. The 250 Bucks will be
          floating over the top statue, and is easy to reach when you use the ramp.
    
    
    -------------------------------------------------------------------------------
    1.6.                        Skatestreet - Ventura
    -------------------------------------------------------------------------------
    
    
    COMPETE FOR $20,000
    -------------------
    
    The first thing to do is to unlock the two secret areas, so that you can 100%
    this level. I'll list both secret areas below:
    
    1: Make your way over to the huge half pipe in this level, and once you're on
       it, grind along the top of the ramp, and around the curved rail to get the
       'Van Secret Area Key' gap. This will open the first secret area near the
       huge vert wall, and will lead to a big outside area.
    
    2: Go forward from the start of the level and you should come up to a large
       quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep
       grinding along the rail, and when you're coming to the end of the quarter
       pipe, jump and land onto a grind on the next rail that goes along. Keep
       grinding this rail to get the 'Rail Secret Area Key' gap. This will open up
       a secret area just to the left of the big quarter pipe with the wave on it.
    
    
    FIND ALL CASH ICONS
    -------------------
    
    50  : Grind the curved rail that goes around the side of the big half pipe to
          get this cash icon.
    
    50  : Make your way up to the half pipe, and jump onto the platform furthest
          away from the huge vert wall. Once up on the platform, go across the
          bridge, and then turn right when you get to the other side. You should
          see the cash icon floating over the end of the rail. Grind the rail on
          the right to get it.
    
    100 : Go forward and slightly to the right from the start of the level, and the
          first cash icon will be floating next to the wall near a ramp. You can't
          actually use the ramp to jump high, as it's more a sort of roll-in. So go
          to the right of the cash icon, and if you look at the left side of the
          wall, you should notice that there is a rail going all the way along it.
          Turn around, and head back in the way of the cash icon. Grind all the way
          up the rail to get this cash icon.
    
    100 : When you've collected the first cash icon and dropped off the rail, a
          huge quarter pipe should be in front of you. Go up the quarter pipe, and
          jump onto a grind to the left of the wave in the quarter pipe. Keep
          grinding along the rail, and jump the gap to collect this cash icon.
    
    100 : Make your way to the half pipe, and jump up onto the platform furthest
          away from the huge vert wall. Once up on the platform, this cash icon
          will be floating over the left side of the bridge. Jump over the railing
          on the left side of the bridge to get this cash icon.
    
    100 : Skate to the first secret area and the cash icon will be floating over a
          van. Use the ramps on either side of the van to get this cash icon.
    
    250 : This cash icon is floating above the quarter pipe in the vert wall area.
          Get lots of speed off of the vert wall, and jump high on the quarter pipe
          to collect this cash icon.
    
    250 : Make your way outside to the second secret area and this cash icon will
          be floating very high up above the gap between two quarter pipes. You
          have to be going very fast to get this cash icon.
    
    
    -------------------------------------------------------------------------------
    1.7.                    Philadelphia - Pennsylvania
    -------------------------------------------------------------------------------
    
    
    HIGH SCORE: 40,000 / PRO SCORE: 100,000 / SICK SCORE: 250,000
    -------------------------------------------------------------
    
    Getting the Sick Score in Philly can be incredibly difficult, mainly for the
    reason that there are hardly any ramps in the normal part of the level. If you
    are used to the street skating style of this game, then linking combinations
    between grinds should be able to get you big points. For the people that are
    used to the ramp riding style, you'll be pleased to know there is a whole
    secret ramp park in this level.
    
    To open the skate park, head down to where you got the letter T in S-K-A-T-E,
    go up the slope to the green building, and you should notice that over the
    first corner of the green rail is a wire leading up. Jump onto the wire, and
    after grinding it, it will fall over and smash down the fences which were once
    blocking the park. This park is also great for the street skaters, as there are
    some huge rails which are great for combination grinds. Here's a few points to
    help you achieve the difficult Sick Score goal for this level:
    
    1: Turn left from the start of the level, and there will be a huge planter.
       There will be benches between the gaps in the planter every so often. So
       start grinding the first part of the planter, jump over the bench, grind the
       next part of the planter, jump over the bench, and so on until you get to
       the end of the planter. By just doing a normal grind to the end of the
       planter can you get you 10,000+ points, so doing variation of grinds or even
       special grinds can you get massive points.
    
    2: Go into the skate park and skate the huge half pipe. Jump over the railings
       of the half pipe to get the 'Phillyside HP Transfer'. Mix this gap up with a
       manual before and after the jump, and some spins and grabs in the air for
       extra points.
    
    
    COLLECT S-K-A-T-E
    -----------------
    
    S: From the start of the level, turn right, and then go forward along the path.
       Turn slightly to the left when you pass the green ramp, and jump up over the
       planter to land on the grass. Roll along the grass, and the letter S will be
       near the top left at the top left corner of this grassy area. Get some speed
       up by grinding the left planter, and then jump off near the end to collect
       the letter S.
    
    K: After you land, turn slightly to the left, and you should be facing a light
       blue awning. Use the small ramp in front of it to launch you up onto the
       awning. Once you're up on the awning, hold triangle and move over to the
       edge of the awning to start grinding along it. Grind to the left to collect
       the letter K above the awning.
    
    A: After dropping off the left edge of the awning, the letter A will be up on a
       planter just to the right. Grind the planter to get to the letter A.
    
    T: After getting the letter A, jump off the planter and then jump up the steps
       to get the 'Up The Small Step Set' gap. There will be a slope leading up to
       a building, with two green rails on either side of it. Go up the slope and
       you should see the T just off to the left. Jump over the green railings to
       get the letter T.
    
    E: Once you've got the letter T, you should have landed somewhere before some
       steps. Turn right, and the E should be floating at the end of the planter.
       Get up a lot of speed, and then wallride the planter onto a grind. Jump off
       the planter at the end and collect the letter E.
    
    
    DRAIN THE FOUNTAIN
    ------------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps to get the 'Worlds Most Obvious Gap'. Immediately after jumping the
    gap, grind the rail down the steps. At the end of the rail, you should have
    enough speed to jump all the way from the planter onto the top of the roof,
    getting the 'Chillin' On The Balcony' gap. The only tricky part about this goal
    is getting enough speed to jump from the planter onto the balcony. It may be
    better to build up your special bar by doing tricks off various objects, and
    then coming back to the starting point to have a go at this goal. Once on top
    of the roof, you should notice some valves. Skate into one of the valves, and
    the fountain will drain.
    
    
    COLLECT 5 BELLS
    ---------------
    
    1: Turn right at the beginning of the level, and jump the gap between the two
       green ramps to get the first bell.
    
    2: After collecting the first bell, turn left when you get to the bottom of the
       steps, and the second bell will be up on the high part of the ledge to the
       left. Start by wallriding into a grind on the low part of the ledge, and
       then from there jump onto a grind on to the high part of the ledge to
       collect this bell.
    
    3: Once you've collected the second bell, turn slightly to the left and you
       should see a light blue awning. Use the small ramp in front of the awning to
       launch yourself high enough to collect the third bell.
    
    4: After collecting the third bell, this bell will be up on a ledge slightly to
       the left of where you land. Jump up onto a grind on the ledge to collect the
       fourth bell.
    
    5: After collecting the fourth bell, you should still be grinding along the
       ledge. So jump off the ledge to the right, and go over the grass to arrive
       on a big wide path. Turn around and head down the path, and the fifth and
       final bell will be on the left side.
    
    
    BLUNTSLIDE THE AWNING
    ---------------------
    
    Make your way down to the light blue awning where you picked up the letter K in
    S-K-A-T-E, and also where you collected the third bell. Use the ramp to launch
    up to the awning, and then press either down, down + triangle to bluntslide the
    awning, or up, up + triangle to nosebluntslide the awning. Either way works,
    and when you drop off the end of the awning you will have completed the goal.
    
    
    LIPTRICK 4 SKATEPARK LIPS
    -------------------------
    
    To complete this goal, you first have to open the secret skatepark in this
    level. To do this, from the start of the level, head down to where you got the
    letter T in S-K-A-T-E, go up the slope to the green building, and you should
    notice that over the first corner of the green rail is a wire leading up. Jump
    on the wire, and after grinding it, it will fall over and smash down the fences
    which were once blocking the park. When you've done this, enter the park.
    
    1: The first lip is the one on the half pipe, which is in the top right corner
       of the park. Once you're on the half pipe, skate straight towards the top of
       the ramp, and do a liptrick on either side of the half pipe.
    
    2: The fourth and final lip is the bowl at the back of the skate park. Do a
       liptrick on this to complete the goal.
    
    3: Liptrick on the bowl in the middle of the skate park.
    
    4: This lip is in the bottom left corner of the park, and is a huge bowl.
    
    
    FIND THE SECRET TAPE
    --------------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps to get the 'Worlds Most Obvious Gap'. Immediately after jumping the
    gap, grind the rail down the steps. At the end of the rail, you should have
    enough speed to jump all the way from the planter onto the top of the roof,
    getting the 'Chillin' On The Balcony' gap.
    
    The only tricky part about this goal is getting enough speed to jump from the
    planter onto the balcony. It may be better to build up your special bar by
    doing tricks off various objects, and then coming back to the starting point to
    have a go at this goal. Once you're up on top of the balcony, turn to the left
    and you should see the hidden tape floating happily above a wire. Wall ride on
    the wall on the right, and from there, jump off the wall and hold triangle to
    land on the wire. If all goes well, you should be grinding along the wire in
    the direction of the secret tape.
    
    
    100% GOALS AND CASH
    -------------------
    
    50  : Go up the slope to the green building next to where you got the letter T,
          and over the first corner of the green rail is a wire leading up. Jump
          onto the wire, and grind all the way up it to get this cash icon.
    
    50  : After you've drained the fountain, this cash icon will be on one side of
          the double rails in the fountain.
    
    50  : After you've drained the fountain, this cash icon will be on the other
          side of the double rails in the fountain.
    
    50  : Get onto the ledge where you collected the fourth bell, and this cash
          icon will be floating over a set of steps.
    
    100 : Jump over the left side of the balcony where you get the secret tape to
          get this cash icon.
    
    100 : This cash icon is floating high over the fountain. Get up some speed by
          doing a big trick on the quarter pipe near the light blue awning, and
          skate towards the wooden ramp facing the fountain. All you need to do is
          to jump off the ramp and collect the cash icon.
    
    100 : In the secret skate park area, use the quarter pipe on the pillar in the
          top-left corner of the park to air high up to get the cash icon.
    
    250 : Get up on top of the balcony where you went to drain the fountain, but
          instead of grinding along the left wire which would usually lead to the
          secret tape, grind along the right wire instead. The easiest way to get
          this cash icon is to first grind along the balcony, and then jump
          slightly off to the right to start grinding along the wire. Make sure
          you're going fast enough to do this.
    
    250 : This icon is found when you grind along the wire to the secret tape.
    
    250 : You will get this as you jump onto the area where you use the valves to
          drain the fountain.
    
    250 : Floating high over the right side of the half pipe in the secret skate
          park area.
    
    250 : This cash icon will be floating over the gap between the half pipe and
          the bowl on the other side. Jump the gap to get the 'Phillyside HP
          Transfer' as well as the cash icon.
    
    250 : In the secret skate park area, do a big air over the far left bowl in the
          middle of the skate park.
    
    
    -------------------------------------------------------------------------------
    1.8.                        The Bullring - Mexico
    -------------------------------------------------------------------------------
    
    
    COMPETE FOR $65000
    ------------------
    
    1: This is by far the most difficult competition level in the entire game, so
       you will need to do some of the biggest tricks to even have a chance of
       winning a medal. One thing to do is to drop into the huge vert ramp. Once
       you've done this, get on some air on the other side, and then do a big trick
       over the roll-in.
    
    2: The thing that will get you by far the most points, is to go over near the
       stands where the quarter pipes are, and get enough air to launch to the high
       rail above the quarter pipe to get the 'Takin The High Road' gap. Do
       combinations of grinds along this rail to get huge points.
    
    3: Get onto the stands and launch from the big ramp onto the wires going along
       way over the top of the vert ramp. Grind along these for big points.
    
    
    FIND ALL CASH ICONS
    -------------------
    
    250 : Drop down into the area where the bull is running, and skate over the
          light green bull dung to get this cash icon.
    
    250 : Also in the area where the bull is running, this cash icon is also in the
          light green dung.
    
    250 : Yet another cash icon in the area where the bull is running. Run over
          another one of the light green dungs to get this cash icon.
    
    250 : This cash icon is also in the area where the bull is running. Skate over
          yet another light green dung to get this icon.
    
    250 : Go down the half pipe and then turn right. Use the small ramp to launch
          you over the red ramp, which will get you the 'Launchin On Up' + 'Up To
          The Stands' gap. Then use the quarter pipe on top of the stands to get
          enough speed to launch from the ramp onto a grind on one of the rails
          that goes all the way across the big half pipe. Carry on grinding, and
          you'll come to the first cash icon along the way.
    
    250 : After collecting the previous cash icon, keep grinding along the same
          rail and you'll collect this cash icon.
    
    250 : This cash icon is, like the previous two cash icons, high up on one of
          the rails crossing over the vert ramp. At the start of the level, go down
          the half pipe and jump over the top of it. Launch from the quarter pipe
          onto the stands, and use the quarter pipe on top of the stands to get
          enough speed to launch you from the ramp high enough to make it onto a
          grind onto the rail. Grind along this rail to get the cash icon.
    
    250 : After collecting the previous cash icon, keep grinding along the same
          rail, and jump when you get near the cash icon to get it.
    
    250 : Go over near the stands where the quarter pipes are, and get enough air
          to launch yourself from the quarter pipe all the way onto the rail with
          the flags on it. If you make it up onto a grind on the rail, you will get
          the 'Takin The High Road' gap. Grind along the rail to get the icon.
    
    250 : This icon is also up on the rail with the flags on it, but is slightly to
          the right of the previous cash icon. Launch up from the quarter pipe and
          start grinding along the rail to get this cash icon.
    
    250 : On the other side of the bullring from the previous cash icon, this cash
          icon is also high up on a rail with the flags. Do a huge trick off the
          quarter pipe to get enough speed to launch yourself up onto the rail.
          Jump when you get near the cash icon to collect it.
    
    
    ===============================================================================
    
    2.                                 Gap List
    
    ===============================================================================
    
    
    The Hangar    : 21 Gaps
    School 2      : 43 Gaps
    Marseille     : 33 Gaps
    NY City       : 41 Gaps
    Venice Beach  : 41 Gaps
    Skatestreet   : 36 Gaps
    Philadelphia  : 41 Gaps
    The Bullring  : 31 Gaps
    Chopper Drop  : 9 Gaps
    Skater Island : 71 Gaps
    
    Total         : 367 Gaps
    
    
    -------------------------------------------------------------------------------
    2.1.                 The Hangar - Mullet Falls, Montana
    -------------------------------------------------------------------------------
    
    
    AIR OVER THE DOOR
    -----------------
    
    Smash through the glass to arrive in the area with the helicopter. In this
    area, there will be a huge door that opens when you grind the helicopter. To
    get this gap, use the quarter pipes on either side to air over the door.
    
    
    BIG LIGHT HOPPER
    ----------------
    
    Smash through the glass to arrive in the area with the helicopter. There is a
    propeller on the helicopter. Grind the propeller, and the helicopter will fly
    away. Once that's done, air on the quarter pipe near the doorway, and then go
    fast through the area where the helicopter used to be. Then hold forward, jump
    through the glass, and hold triangle to land on the light. Alternatively, you
    can get the Big Light Hopper gap as part of the Light Corner gap.
    
    
    CHOPPER HOP
    -----------
    
    There is some glass that you break through in this level to get to an area with
    a helicopter. Jump from one quarter pipe, through the glass, and land on the
    other quarter pipe to get this gap.
    
    
    DOWNWIND LIP
    ------------
    
    The downwind lip is on the other side of the quarter pipe from the wind tunnel
    back wall gap. Liptrick on the edge of the quarter pipe closest to the fan.
    
    
    FLYIN HIGH
    ----------
    
    At the far side of the half pipe there is a propeller. Grind the propeller, and
    a secret area will open. Go through into the wind tunnel. To get this gap, you
    have to jump over the door that you came through to get to this area.
    
    
    HALFPIPE GRIND
    --------------
    
    There are seven curved rails which go over the half pipe. All you have to do to
    get this gap is grind over one of the rails.
    
    
    HALFPIPE HANGTIME
    -----------------
    
    Jump over the half pipe.
    
    
    HIGH STEPPIN'
    -------------
    
    From the start of the level, go down the roll-in and jump over the half pipe.
    You should see two rails in front of you, one high and one low. Do a liptrick
    on either of these rails to get the High Steppin' gap.
    
    
    INSTRUMENTAL LANDING
    --------------------
    
    In the area that you start in, there is an old plane. To get this gap, jump
    over the plane to get the Wingtip Hangtime gap, but before you land, tap up,
    down or down, up to land in a manual.
    
    
    ITS COLD UP HERE
    ----------------
    
    Smash through the glass to arrive in the area with the helicopter. There is a
    propeller on the helicopter. Grind the propeller, and it will cause the
    helicopter to fly away. Once it's gone, you should notice that the door that
    was once closed in this area. Go outside, and jump high on the quarter pipe.
    
    
    LIGHT CORNER
    ------------
    
    In the area that you start in, there is an old plane. Behind the plane there is
    a long rail. The rail can actually be used as a small ramp. Go very fast, and
    use the rail to boost you through the glass. Once in the air, hold triangle,
    and you hopefully land on the light in the area with the helicopter. Once
    grinding on the light, there should be another light on the right, leading off
    in a different direction. When you get near the end of the light, jump, hold
    triangle, and land on the next light to get the Light Corner gap.
    
    
    LIL LIGHT HOPPER
    ----------------
    
    Go into the half pipe in the middle of the first area and get some big air.
    From here, hold forward, and launch from the half pipe onto one of the lights.
    
    
    ONE HALF PIPE LIP
    -----------------
    
    Do a liptrick on the side of the half pipe that is closest to the starting
    point of the level.
    
    
    RAILDROP
    --------
    
    Get a lot of speed from the start, and then when you get to the quarter pipe,
    jump and hold triangle. If all goes well, you should land on the highest rail.
    Grind this, and when you come to the end of the rail, drop off it and hold
    triangle to land on the lower rail.
    
    
    RAIL-GUIDED MISSILE
    -------------------
    
    In the area that you start in, there is an old plane. Behind the plane there is
    a long rail which can be used as a small ramp. Grind the rail behind the plane,
    and then jump from the rail to a grind on the window ledge with the glass.
    Alternatively, jump from the window to a grind on the rail behind the plane.
    
    
    ROLL-IN GAP
    -----------
    
    At the start of the level, you go down a roll-in. At the end of the roll-in, on
    either side there is a quarter pipe. Jump from one quarter pipe, across the
    roll-in, and land on the other quarter pipe.
    
    
    SKYCRANE HANGTIME
    -----------------
    
    Once you smash through the glass, you will arrive in the area with the
    helicopter. To get this gap, jump over the helicopter by using the two wooden
    ramps on either side of it.
    
    
    THE OTHER HALF PIPE LIP
    -----------------------
    
    Liptrick on the half pipe furthest from the starting point of the level.
    
    
    UPWIND LIP
    ----------
    
    The upwind lip is on the other side of the quarter pipe from the wind tunnel
    back wall gap. Liptrick on the edge of the quarter pipe furthest from the fan.
    
    
    WIND TUNNEL BACK WALL
    ---------------------
    
    At the far side of the half pipe there is a propeller. One of the Pilot Wings
    is floating over this. Grinding the propeller opens up a secret area. Go
    through into the wind tunnel and do a liptrick on the first quarter pipe that
    you come to in this area.
    
    
    WINGTIP HANGTIME
    ----------------
    
    All you have to do is jump over the old plane in the area you first start in to
    get this very easy gap.
    
    
    -------------------------------------------------------------------------------
    2.2.                   School 2 - Southern California
    -------------------------------------------------------------------------------
    
    
    2 DA ROOF!!!
    ------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. You need to use the planter to launch up into the gap in the
    building, which will get you the '2 Da Roof!!!' gap.
    
    
    2 WHEELIN' TC'S ROOF
    --------------------
    
    Skate forward from the start of the level, and either jump over the railing or
    grind down the rail. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Jump up
    the kicker ramp, and land on the roof of the building in a manual. To get this
    gap, manual across the first roof, and then jump and land in another manual
    going across the next roof.
    
    
    3 POINTS!!!
    -----------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
    start grinding it when the timer is on about 1:41. If all goes well, the gym
    doors should open. Turn left when you get off the rail, then go straight
    forward and into the gym. Turn right when you enter the gym, and there will be
    a big gap between two quarter pipes over a basketball hoop. Jump the gap to get
    the '3 Points!!!' gap.
    
    
    AND DOWN THE BANK!
    ------------------
    
    In the same place that you got the 'Over The Wall...' gap, jump just a little
    bit further and land on the bank to get this gap.
    
    
    ARCH EXTENSION
    --------------
    
    At the start of the level, there is a planter with a tree on it. Just to the
    left of the planter there is an arch. There is a quarter pipe on either side of
    the arch. Use one of the quarter pipes to launch you up onto a liptrick on the
    lip of the arch, to get this gap.
    
    
    ARE YOU SERIOUS?!!
    ------------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. You need to use the planter to launch up onto the roof of the
    building. Next, jump the huge gap over the roof, and then drop down over the
    next roof to arrive in the secret area.
    
    Go down the steps, and turn right at the bottom of them. There will be a small
    quarter pipe up against the wall, so get some air on this and carry on skating
    forward. You'll soon come to a tiny little ramp. Jump over this and either air
    over the curved rail, or grind on it for extra speed. Once you've done this,
    use the small wooden kicker ramp to launch over the wall and all the way over
    to the rooftop. This is extremely difficult to do, as you need to be going very
    fast to even come anywhere near to making this gap.
    
    
    AWNING HOP
    ----------
    
    Skate forward from the start of the level, and then go slightly to the right of
    the planter with the tree on it. You will come to two tunnels. One which goes
    straight ahead, and one which goes down to the right. Take the tunnel to the
    right, and you will arrive in an area with two awnings, one which is just left
    of you when you get out of the tunnel, and one which is straight ahead. Skate
    forward, and you should notice that there is a huge gap in the middle of the
    awning. Use the planters under the gap to launch up on top of the awning.
    
    
    BACKBOARD DANCE!
    ----------------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
    start grinding it when the timer is on 1:41. If all goes well, the gym doors
    should open. Turn left when you get off the rail, then go straight forward and
    into the gym. Turn right when you enter the gym, and you will arrive in a room
    with two basketball hoops. To get this gap, use the small wooden kicker ramp to
    launch you up onto a grind on the basketball hoop.
    
    
    BALCONY 2 AWNING!!!
    -------------------
    
    Skate forward from the start of the level, and go to the left of the planter
    with the tree on it. You'll soon come to a railing. If you stop before you
    reach the railing, and look to the left of it, you should notice that there is
    a small balcony. To get this gap, make sure you're going very fast, then jump
    onto the balcony and use the small ramp to launch you all the way over the huge
    gap to land on the awning.
    
    
    BANK 2 LEDGE
    ------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and when you get off
    the rail you should be on top of a slope. Next to the wall, there will be a
    ledge which goes along the top of the slope. Go down the slope, and then turn
    around so that you're facing the slope. To get this gap, go up the slope and
    jump to a grind on the ledge.
    
    
    BENDY'S CURB
    ------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Grind the ledge to get this gap.
    
    
    BENDY'S FLAT
    ------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Manual across the curved ledge for this gap.
    
    
    BIG RANCHO BENCH GAP
    --------------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left. There will
    be some benches up against the wall on the left. Between the third and fourth
    bench, there is a big gap. Grind the bench, jump over the big gap, and then
    land onto a grind on  the next bench.
    
    
    CARLSBAD 11 SET
    ---------------
    
    Make your way to the area where you got the secret tape in Career Mode, and
    jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
    over the roof, and you'll arrive in the secret area. Jump the set of steps in
    this area to get the gap.
    
    
    CARLSBAD GAP
    ------------
    
    Make your way to the area where you got the secret tape in Career Mode, and
    jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
    over the roof, and you'll arrive in the secret area. Just to the left of the
    steps is a bank. Jump over the bank to get this gap.
    
    
    CRAZY ROOF GAP!!
    ----------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
    forward and  you should be coming up to a small ramp on the roof. Jump over the
    ramp and land onto a grind on the rail that goes across the gap between the two
    buildings. After you get off the rail, you will be coming up to a big gap
    between the buildings. Jump the gap.
    
    
    DROP OUT ROOF GAP!
    ------------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'.
    
    
    FLYIN' THE FLAG!
    ----------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. Use the planter to launch you up onto the roof of the building.
    Once you're up on the roof, you should notice that there's two flagpoles on the
    other side of the roof. To get this gap, use either of the small ramps on the
    roof to launch you onto a grind on one of the flagpoles.
    
    
    GYM RAIL 2 RAIL
    ---------------
    
    Go forward from the start of the level, and jump over the railing. Continue
    forward from here, past the benches, and you'll soon come to a slope with a
    kinked rail on either side. There will be a small gap between the rails. To get
    this gap, grind up one of the rails, then jump the gap and land on a grind on
    the other rail.
    
    
    HIGH DIVE EXTENSION!!!
    ----------------------
    
    In the pool area of the gym, liptrick on the highest diving board for this gap.
    
    
    HUGE TRANSFER!!!
    ----------------
    
    Skate forward from the start of the level, and either jump over the railing to
    get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
    Nightmare Rail!' gap. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Just
    before you get to the kicker ramp, turn left, and there will be two quarter
    pipes with a massive gap in between them. Jump the gap.
    
    
    KICKER 2 HOOK
    -------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope and
    turn right to see a quarter pipe. Get a lot of speed by doing a big trick on
    the quarter pipe, then go forward and you'll see a gap in the building.
    
    You need to use the planter to launch up onto the roof of the building. Next,
    jump the huge gap over the roof, and then drop down over the next roof to
    arrive in the secret area. Go down the steps, and turn right at the bottom of
    them. There will be a small quarter pipe up against the wall, so get some air
    on this and carry on skating forward. You'll soon come to a tiny little ramp.
    To get this gap, use this ramp to launch you up to a grind on the curved rail.
    
    
    LEAP OF FAITH!!!
    ----------------
    
    Skate forward from the start of the level, and go slightly to the left of the
    planter with the tree on it. Carry on skating forward, and you'll come to a
    railing with a big drop on the other side. Jump over the railing to get this
    simple gap.
    
    
    LEDGE ON EDGE
    -------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and when you get off
    the rail you should be on top of a slope. Next to the wall, there will be a
    ledge which goes along the top of the slope. Manual across the whole of the
    ledge to get this gap.
    
    
    LIL' GUPPY EXTENSION!
    ---------------------
    
    In the pool area of the gym, liptrick on the lowest diving board for this gap.
    
    
    MAD SKEELZ ROOF GAP!!!
    ----------------------
    
    From the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope, turn
    right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
    trick on the quarter pipe, and then go straight forward and you'll see a gap in
    the building. You need to use the planter to launch up into the gap in the
    building. Once up on the building, use the small kicker ramp to launch all the
    way over to the other roof, which will give you the 'Mad Skeelz Roof Gap!!!'.
    
    
    MID SQUID EXTENSION!!
    ---------------------
    
    In the pool area of the gym, liptrick on the middle diving board for this gap.
    
    
    OVER THE WALL...
    ----------------
    
    Make your way to the area where you got the secret tape in Career Mode, and
    jump the huge gap over the roof to get the 'Mad Skeelz Roof Gap!!!'. Drop down
    over the roof, and you'll arrive in the secret area. Go down the steps, and
    turn right at the bottom of them. There will be a small quarter pipe up against
    the wall, so get some air on this and carry on skating forward. Ignore the
    small ramp on the left, and keep skating forward along the path until you come
    to a small quarter pipe. Use the quarter pipe to launch over the wall.
    
    
    OVERHANG AIR
    ------------
    
    Go forward from the start of the level, and jump over the railing to get the
    'Leap Of Faith!!!' gap. Continue forward from here, past the benches, and
    you'll soon come to a slope with one rail on either side, and a small awning
    just over the gym doors. Jump over the awning to get this gap.
    
    
    OVERHANG STOMP!
    ---------------
    
    Go forward from the start of the level, and jump over the railing. Continue
    forward from here, past the benches, and you'll soon come to a slope with one
    rail on either side, and a small awning just over the gym doors. Grind the
    awning to get this gap.
    
    
    PLANTER ON EDGE
    ---------------
    
    At the start of the level, you're facing a planter. Just manual the whole thing
    to get this gap.
    
    
    POLE 2 BRIX!
    ------------
    
    Go down the place where you got the 'Pole Stomp!' gap. First of all, knock the
    pole down by grinding around the curved ledge, and then jumping onto the pole.
    To get this gap, grind the pole, and then jump onto a grind on either the high
    ledge or the low ledge.
    
    
    POLE STOMP!
    -----------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this keep skating straight forward until you come to a small wooden
    kicker ramp on the right. Just before you get to the kicker ramp, turn left,
    and there will be two quarter pipes with a massive gap in between them. Skate
    past the two quarter pipes, and there will be a small wooden kicker ramp next
    to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
    goes around a corner. Make sure you're going fast, and then grind the ledge,
    and jump from the ledge into the pole. It will fall over. To get this gap,
    grind the ledge again, and then jump onto a grind on the pole.
    
    
    RACK 'EM UP
    -----------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind down the rail, and then turn right
    and you should see two rails with a big gap between them. Grind the first rail,
    jump the gap, and then land onto a grind on the second rail to get this gap.
    
    
    ROLL CALL! GONZ RAIL
    --------------------
    
    Skate forward from the start of the level, and jump over the railing. Once
    you've done this, keep skating straight forward until you come to a small
    wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
    left, and there will be two quarter pipes with a massive gap in between them.
    Skate past the two quarter pipes, and there will be a small wooden kicker ramp
    next to a kinked rail. To get this gap, use the small kicker ramp to launch you
    up onto a grind all the way down the kinked rail.
    
    
    ROLL CALL! NIGHTMARE RAIL!
    --------------------------
    
    To get this easy gap, skate forward from the start of the level and grind the
    rail that goes down the double set of steps.
    
    
    ROLL CALL! OPUNSEZMEE RAIL!
    ---------------------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and then
    go straight forward until you come to another tunnel. Go through it, and you'll
    arrive in area with the kinked rail. Grind the rail to get this gap.
    
    
    ROCK THE BELLS
    --------------
    
    Wallride any of the five bells in the level for this gap.
    
    
    STAGE RAIL 2 RAIL
    -----------------
    
    At the start of the level, skate straight forward, and go to the right of the
    planter with the tree on it. There will be two tunnels with rails going down
    them. Take the right tunnel, and when you come out of it, turn left, and go
    along until you come to a slope leading up to the right. Go up the slope to
    arrive on the stage. On the stage, there will be rails on either side. Both of
    the rails have a big gap in them. To get this gap, grind on one of the rails,
    jump over the gap, and then land onto a grind on the next rail. Use the quarter
    pipe on the stage if you have trouble getting enough speed to make the gap.
    
    
    STARTING BLOCKS EXTENSION!!!
    ----------------------------
    
    To get this gap, you first of all have to open the gym. To do this, grind the
    'Roll Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and
    start grinding it when the timer is on about 1:41. If all goes well, the gym
    doors should open. Turn left when you get off the rail, then go straight
    forward and into the gym. Turn left when you enter the gym to get to the pool
    area. At one end of the pool there is some starting blocks. Do a liptrick on
    the starting blocks for this gap.
    
    
    SUICIDAL ROOF GAP!!!
    --------------------
    
    After wallriding the first bell which is just to the right of where you start
    the level, jump while still riding along the wall, and then hold triangle to
    grind along the high ledge. Jump off the high ledge to the right, and then
    carry on going forward until you come to a window. Jump through the window to
    get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
    forward and  you should be coming up to a small ramp on the roof. Jump over the
    ramp and land onto a grind on the rail that goes across the gap between the two
    buildings. After you get off the rail, you will be coming up to a big gap
    between the buildings. Jump the gap to get the 'Crazy Roof Gap!!'. When you
    land on the roof after doing the gap, go to the top left corner of the roof and
    jump all the way over to the roof where you got the 'TC's Roof Gap'.
    
    
    TABLE TRANSFER
    --------------
    
    Skate forward from the start of the level, and jump over the railing. You will
    land near a set of benches, with a small gap between them. Grind the first
    bench, jump the gap, and then land onto a grind the second bench.
    
    
    TC'S ROOF GAP
    -------------
    
    Skate forward from the start of the level, and either jump over the railing or
    grind down the rail. Once you've done either of these, keep skating straight
    forward until you come to a small wooden kicker ramp on the right side. Jump up
    the kicker ramp, and land on the roof of the building. Once you're up on the
    roof, you should be able to notice that there's a small gap in between the two
    buildings. Jump over the gap.
    
    
    -------------------------------------------------------------------------------
    2.3.                    Contest 1 - Marseille, France
    -------------------------------------------------------------------------------
    
    
    2 THE BOX
    ---------
    
    Skate forward from the start of the level until you reach the fence, then turn
    right and head down the slope to get to a curved rail. Make sure you're going
    fast, then grind around the curved rail. Jump off from the end of the curved
    rail and land on top of the small funbox, to get this gap.
    
    
    AND AWAY!!!
    -----------
    
    In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
    this gap.
    
    
    BIG MOUTH GAP
    -------------
    
    Turn left from the start of the level, and skate forward until you reach the
    crossbar. Underneath the crossbar there is a big gap between the bowls. You
    need to launch from the left side of the bowl, air the gap, and land on the
    right side of the bowl. This is very difficult to do, as there is hardly any
    room to land on the right side, so try holding triangle as you land to grind on
    the right side of the bowl.
    
    
    BIG OL' STANKY GAP
    ------------------
    
    Skate forward from the start of the level until you reach two dumpsters. Go
    into the bowl just to the left of the dumpsters. To get this gap, launch from
    the bowl all the way over one of the dumpsters.
    
    
    BOOMIN' EXTENSION
    -----------------
    
    Turn left at the start of the level, and skate forward until you see some
    speakers at the lip of the bowl. Do a liptrick on the speakers to get this gap.
    
    
    BOX 2 BOX ACTION
    ----------------
    
    Turn left from the start of the level, and there will be two funboxes next to
    the building with the flags on it. To get this gap, jump onto the flat part of
    the first funbox, and then jump onto the flat part of the second funbox. You
    won't get this gap if you try to air from one funbox to the other.
    
    
    CROSSBAR STOMP
    --------------
    
    Turn left from the start of the level, and skate forward until you come to a
    bowl just before the crossbar. To get this gap, use the bowl to launch you onto
    a grind on the crossbar.
    
    
    DUMPSTER POP
    ------------
    
    Find you way to one of the dumpsters in this level, such as the ones that you
    get to if you skate forward from the start of the level, and jump over the
    length of them.
    
    
    DUMPSTER STOMP
    --------------
    
    Turn left from the start of the level, and then wallride the building with the
    flags on it. Jump from the wallride into a grind on top of the building. To get
    this gap, jump from the top of the building all the way down to a grind on the
    long dumpster.
    
    
    FREAKIN' HUGE HIP
    -----------------
    
    This is a very difficult gap, due to the fact that you need to jump so far to
    do it. Turn left from the start of the level, and skate forward and go under
    the crossbar. Go to the right bowl, and get some big air on this. To get this
    gap, you need to launch from this bowl, all the way over the hip in the
    direction of the slanted table where you got the 'Over The Table' gap.
    
    
    HUMPTEY HUMPS!!!
    ----------------
    
    In the same place where you got the 'Freakin' Huge Hip' gap, instead of jumping
    in the direction of the table, jump in the direction of the crossbar.
    Alternatively, use the small ramp underneath the crossbar to launch you into
    the right or left bowl.
    
    
    KINK CLANK
    ----------
    
    Skate forward from the start of the level until you reach the kinked rail going
    down a set of four steps. Turn left when you get to the rail, and go into the
    bowl. To get this gap, get some big air, and then launch from the bowl all the
    way onto a grind going down the kinked rail.
    
    
    KINK STOMP
    ----------
    
    After getting the 'Dumpster Stomp' gap, skate forward for a little way, and
    then turn around and head back the way you just came. Do a wallride on the
    building with the flags on it, and then jump from the wallride into a grind on
    top of the building. To get this gap, jump from the top of the building all the
    way down to a grind on the kinked rail.
    
    
    KNUCKLIN' FUTS!!!
    -----------------
    
    Go straight forward until you get to a wooden ledge. Up on the wooden ledge is
    a lamp that crashes through the fence opening up a hole which leads to a secret
    area. Drop down into the bowl near the wooden ledge. For this gap, you need to
    launch from the bowl, all the way onto a grind on top of the lamp.
    
    
    LAMP STOMP
    ----------
    
    To get this gap, launch from one of the bowls onto a grind on one of the lamps.
    Alternatively, after grinding the crossbar and getting the 'Crossbar Stomp'
    gap, jump from the crossbar and land onto a grind on the lamp.
    
    
    LEDGE 2 RAIL
    ------------
    
    In the same area as the above gap, but instead of jumping from the curved rail
    to the ledge, jump from the ledge to the curved rail.
    
    
    OVER THE CROSSBAR
    -----------------
    
    Turn left from the start of the level, and skate forward until you come to a
    bowl just before the crossbar. To get this gap, use the bowl to launch you over
    the crossbar.
    
    
    OVER THE GATE
    -------------
    
    When you start the level, you'll be able to see this gate just on the right. Go
    down the small bowl and go forward until you get quite a distance from the
    gate, then turn around and head back towards the gate as fast as you can. To
    get this gap, use the small bowl to launch you over the gate.
    
    
    OVER THE LIL' 4
    ---------------
    
    Go forward and slightly to the right from the start of the level, and you'll
    soon see a kinked rail going down a set of four steps. Jump down the steps to
    get this gap.
    
    
    OVER THE TABLE
    --------------
    
    In the bowl nearest the grassy area with the trees, there is a table leaning up
    against the top of the bowl. Jump over the table to get this gap.
    
    
    RAIL 2 LEDGE
    ------------
    
    Go forward, and slightly to the right at the start of the level, and keep going
    skating forward until you come to a curved rail near the set of 4 steps. Grind
    along the curved rail and jump to a grind on the ledge for this gap.
    
    
    RAIL 2 RAIL
    -----------
    
    Behind where you start the level, there are a two kinked rails with gap between
    them. Jump onto a grind the first rail, jump the gap, and then land onto a
    grind on the second rail to get this gap.
    
    
    SHORTY DUMPSTER POP
    -------------------
    
    There are a few dumpsters scattered in various places over this level. Just
    jump over the short side of one of the dumpsters to get this gap.
    
    
    SHORTY TABLE POP
    ----------------
    
    Just to the right of where you start the level is a table. Jump over the short
    side of the table to get this gap.
    
    
    STANKY EXTENSION
    ----------------
    
    Turn left from the start of the level, and carry skating forward. Go under the
    crossbar, and then turn immediately left. There will be a dumpster on the lip
    of the bowl. Do a liptrick on the dumpster to get this gap.
    
    
    TABLE POP
    ---------
    
    Just to the right of where you start the level is a table. Jump over the length
    of the table to get this gap.
    
    
    THE HIDDEN 4 KINK!
    ------------------
    
    For this gap, you're going to have to find the secret area. To open the secret
    area, go straight forward from the start of the level and jump up over the
    wooden ledge. You will land on a grassy area with lots of trees. Skate through
    the stick next to the lamp, and the lamp will fall through the fence. Go
    through the newly opened fence, and drop down into the mysterious looking hole.
    You will arrive in the secret area. Grind down the kinked rail for this gap.
    
    
    UP!
    ---
    
    Turn left from the start of the level, and skate forward until you get to a
    bowl just before the crossbar. Get some air on the bowl, and then skate back
    the way you came. You should notice a tiny little quarter pipe with a green
    arrow on it. Do a small air on the quarter pipe to get this gap.
    
    
    UP!!
    ----
    
    In the same place that you got the 'Up!' gap, go a little higher for this gap.
    
    
    UP THE LIL' 4
    -------------
    
    Go forward and slightly to the right from the start of the level, and you'll
    soon see a kinked rail going down a set of four steps. Jump up the steps to get
    this gap.
    
    
    U.U.A EXTENSION
    ---------------
    
    Turn left from the start of the level, and skate forward until you get to a
    bowl just before the crossbar. Get some air on the bowl, and then skate back
    the way you came. You should notice a tiny little quarter pipe with a green
    arrow on it. Do a liptrick on the quarter pipe to get this gap.
    
    
    WALL CRAWLER
    ------------
    
    For this gap, you're going to have to find the secret area. To open the secret
    area, go straight forward from the start of the level and jump up over the
    wooden ledge. You will land on a grassy area with lots of trees. Skate through
    the stick next to the lamp, and the lamp will fall through the fence. Go
    through the newly opened fence, and drop down into the mysterious looking hole.
    You will arrive in the secret area. Go down the rail to arrive in a big area
    with a fountain. There is a quarter pipe in the middle of this area, as well as
    some long rails. There is a gap between the platform where the rails are, and
    the platform where the quarter pipe is. Do a wallride between these two
    platforms for this gap.
    
    
    WATER UP LE BACKSIDE
    --------------------
    
    For this gap, you're going to have to find the secret area. To open the secret
    area, go straight forward from the start of the level and jump up over the
    wooden ledge. You will land on a grassy area with lots of trees. But one of the
    trees looks a little different. Actually, it's not a tree, It's a lamp. And
    leaning up against the lamp is a stick. Skate through the stick and the lamp
    will fall through the fence. Go through the newly opened fence, and drop down
    into the mysterious looking hole. You will arrive in the secret area. To get
    this gap, jump over the fountain.
    
    
    -------------------------------------------------------------------------------
    2.4.                          NY City - New York
    -------------------------------------------------------------------------------
    
    
    ACROSS THE PIT
    --------------
    
    Go forward from the start of the level, and turn right when you get to the
    junction in the road. Skate forward up the road until you get to some barriers,
    and then turn right and carry on skating forward. You will arrive at a railing,
    with a huge drop on the other side. Just to the left of the drop is a big long
    ledge going all the way across the pit. Jump over the railing and land in a
    wallride on the wall, and then jump from the wallride up onto the ledge. Grind
    all the way across the ledge to get this gap.
    
    
    AWNING AIR
    ----------
    
    From the start, go forward and slightly to the right. You'll soon come to a
    railing with a huge drop on one side. Jump over the railing, and you'll arrive
    at an area with three huge vert quarter pipes at one end with two awnings
    between them. Jump over one of the awnings to get this gap.
    
    
    BANKS BARRIER WALLRIDE
    ----------------------
    
    At the start of the level, skate all the way up the road until you reach a
    wall. Do a wallride on the wall, and then quickly jump up into a grind on top
    of the wall. Once you're grinding on top of the wall, jump over and ride along
    the top of the wall until you drop down into the secret area.  Head up the path
    that is in this area, and you will soon come to a drop in the path. Drop down
    over the path, and you should land right next to a white barrier. To get this
    gap, wallride over the barrier.
    
    
    BANKS FENCE GAP
    ---------------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Continue skating forward until you reach the low fence
    at the end of this secret area. Once you get to the low fence, turn right and
    do a big trick on the quarter pipe to get some speed. Skate forward once you
    come down from the quarter pipe, and use the bank to launch you up onto a grind
    on the high fence.
    
    
    BANKS ROAD GAP
    --------------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Turn left when you land, and skate forward until you
    come to a rail. Grind along the rail to the right, and you'll soon come to a
    big gap in the rail. To get this gap, jump over the gap, and land onto a grind
    going along the next rail.
    
    
    BANKS SPANK
    -----------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Continue skating forward until you reach the fence at
    the end of this secret area. Once you get to the fence, turn left and head up
    the bank. Once you get on top of the bank, turn left and skate forward until
    you get to a rail on the right side. This rail will have a small gap near the
    middle of it. To get this gap, start grinding along the rail, jump over the
    gap, and then land onto a grind on the other rail.
    
    
    BENCH-HOPPIN
    ------------
    
    Turn right from the start from the level, and skate forward until you come to a
    small slope going up. Go up the slope, and on the right side there will be two
    benches with a small gap between them. Grind on one of the benches, jump the
    gap, and then land onto a grind on the other bench to get this gap.
    
    
    BIG AIR OUT OF THE BANKS
    ------------------------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, turn left, and skate forward until you see a
    white planter. Skate to the right of the white planter, and when you get to the
    end of it, turn around so that you're facing the way you just came. Do a grind
    along the white planter in order to build your speed up, and there will be a
    small wooden ramp facing the wall. To get this gap, use the wooden ramp to
    launch you all the way over the top of the wall to the road on the other side.
    
    
    BUUURP! NOW GO SKATE
    --------------------
    
    Turn around 180 degrees from the start of the level, and then go forward. There
    will be a small path leading off to the right. Go down the path, and you should
    notice a big gray rock on the right. Go past the rock, and continue forward up
    the path. You will soon come to a small hut with a ledge on it. Go past the
    hut, and you'll arrive at a long blue bench. To get this gap, grind along the
    blue bench, and then jump onto a grind on the left rail that goes up the path.
    
    
    CHANGIN TRAINS
    --------------
    
    Ride straight forward from the start of the level, and go to the right of the
    first pillar. The escalator will be on your right, so go a little way in front
    of it, then turn around so that you're facing it. Go up the escalator, and when
    you get to the top, turn around, and you should notice that there are two
    subway rails. Drop onto one of the subway rails, and start grinding along it.
    When you're going fast enough, jump over to a grind on the other subway rail to
    get this gap.
    
    
    CORNER CUT
    ----------
    
    At the start of the level, there is a high ledge just the left. Start grinding
    along the ledge, and keep grinding until the ledge goes around a corner. To get
    this gap, jump from a grind on the ledge, over the first part of the corner,
    and land onto another grind on the ledge.
    
    
    GOING DOWN?
    -----------
    
    Head straight forward from the start of the level, and go to the right of the
    first pillar. The escalator will be on your right, so go a little way in front
    of it, then turn around so that you're facing it. Go up the escalator, and when
    you get to the top, turn around so that you're facing the escalator. Manual all
    the way down the escalator to get this gap.
    
    
    GRAB A SNACK AND SIT DOWN
    -------------------------
    
    Turn around 180 degrees from the start of the level, and then go forward. There
    will be a small path leading off to the right. Go down the path, and you should
    notice a big gray rock on the right. Go past the rock, and continue going
    forward up the path. You will soon come to a small hut with a ledge on it. To
    get this gap, grind along the ledge of the hut, and then jump onto a grind on
    the long blue bench.
    
    
    JAMIE'S STEPS
    -------------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it.
    
    Continue skating forward until you reach the fence at the end of this secret
    area. Once you get to the fence, turn left and head up the bank. Once you get
    on top of the bank, turn left and skate forward until you get to a rail on the
    right side. This rail will have a small gap near the middle of it. In the
    middle of the gap, there will be a rail facing some steps going down the bank.
    Grind along the rail, and then jump onto a grind going down the steps.
    
    
    JOEY'S SCULPTURE
    ----------------
    
    From the start, go forward and slightly to the right. You'll soon come to a
    railing with a huge drop on one side. Going down the middle of this huge drop
    is a kind of blue sculpture. Jump over the railing, and grind down the
    sculpture to get this gap.
    
    
    KICK IT
    -------
    
    Go forward from the start of the level, and you'll soon come to two wooden
    kicker ramps in the middle of the road. There is a small gap in between the two
    ramps. Jump the gap to get this gap.
    
    
    LEFT SIDE PIT RAIL STOMP
    ------------------------
    
    Go forward and slightly to the right at the start of the level and keep skating
    until you come to a railing with a big drop on the other side. Follow the
    railing along, and go past the wide slope that goes down. You will soon come to
    a slope on the right, that goes up. Go up this slope, and turn right when you
    get to the top of it. Skate forward slightly, and there will be a railing with
    a massive drop on the other side. Looking over the railing, you should be able
    to see a wide slope that goes down, with two rails on either side of it. To get
    this gap, Jump over the railing, and land onto a grind on one of the rails
    going down the side of the path.
    
    
    OVER THE BANKS BARRIER
    ----------------------
    
    At the start of the level, skate all the way up the road until you reach a
    wall. Do a wallride on the wall, and then quickly jump up into a grind on top
    of the wall. Once you're grinding on top of the wall, jump over and ride along
    the top of the wall until you drop down into the secret area. Head up the path
    that is in this area, and you will soon come to a drop in the path. Drop down
    over the path, and you should land right next to a white barrier. Jump over the
    barrier to get this gap.
    
    
    OVER THE ROAD
    -------------
    
    At the start of the level, skate all the way up the road until you reach a
    wall. Do a wallride on the wall, and then quickly jump up into a grind on top
    of the wall. Once you're grinding on top of the wall, jump over and ride along
    the top of the wall until you drop down into the secret area. As soon as you
    get down into the secret area, turn right and keep going forward until you come
    to a small wooden quarter pipe. Go up the quarter pipe, and when you come back
    down you should be facing the bridge. There is a small bump just before the
    bridge. To get this gap, use the small bump to launch over the bridge.
    
    
    PARK ENTRANCE GAP
    -----------------
    
    At the start of the level, there is a high ledge just the left. Start grinding
    along the ledge, and keep grinding until you come to a gap in the ledge. To get
    this gap, jump the gap and continue grinding on the next part of the ledge.
    
    
    PARKING METER GAP
    -----------------
    
    Go forward from the start of the level, and turn right when you get to the
    junction in the road. Skate forward up the road until you get to some barriers,
    and then turn right and carry on skating forward. You will arrive at a railing,
    with a huge drop on the other side. Turn right, and go up the small slope. Make
    sure you're going quite fast, then start grinding along the rail on the left.
    To get this gap, when you get to the end of the rail, jump off and hold
    triangle to land on the broken parking meter.
    
    
    PATH LESS TRAVELED
    ------------------
    
    Go forward from the start of the level, and turn left when you come to the
    junction in the road. Keep going forward until you come to a quarter pipe on
    the right side. Do a big trick on the quarter pipe to build up some speed. Once
    you come from the quarter pipe, go forward and down the little path. There will
    be two rails going down the path, one on the left and one on the right. To get
    this gap, grind down the rail on the left, and then jump all the way over to a
    grind on the long blue bench.
    
    
    PHAT LIP
    --------
    
    Go forward from the start of the level, and turn left when you get to the
    junction in the road. Jump up onto a grind on the wall which is on the left,
    and then jump down the big drop on the other side of the wall to arrive in the
    area with the statue. Turn around when you land, and you should notice a huge
    quarter pipe. Do a liptrick on the wall above the quarter pipe to get this gap.
    
    
    PIDGEON PUDDIN' GAP
    -------------------
    
    Go forward from the start of the level, and turn left when you get to the
    junction in the road. Jump up onto a grind on the wall which is on the left,
    and then jump down the big drop on the other side of the wall to arrive in the
    area with the statue. To get this gap, get some big air on the quarter pipe,
    and then use the base of the statue to launch over the top of the statue.
    
    
    PILLAR AIR
    ----------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Continue skating forward until you reach the fence at
    the end of this secret area. Look around, and you should notice that there are
    three pillars on the slope. It doesn't look like it, but they can actually be
    used as a kind of quarter pipe. Air from one pillar to the other pillar.
    
    
    POUNCER WAS HERE
    ----------------
    
    Go forward from the start of the level, and turn left when you get to the
    junction in the road. Jump up onto a grind on the wall which is on the left,
    and then jump down the big drop on the other side of the wall to arrive in the
    area with the statue. Turn around when you land, and you should notice a huge
    quarter pipe. Do a big air on the quarter pipe to get this gap.
    
    
    RAMP TO PARK GAP
    ----------------
    
    Go forward from the start of the level, and turn left when you come to the
    junction in the road. Keep going forward until you come to a quarter pipe on
    the right side. There will be a small wooden ramp on the left side. Use the
    quarter pipe, and then skate fast towards the wooden ramp. Aim slightly to the
    left as you go up the wooden ramp, and launch to the area with the statue.
    
    
    RAMP TO STATUE SHORTY GAP
    -------------------------
    
    Go forward from the start of the level, and turn left when you come to the
    junction in the road. Keep going forward until you come to a quarter pipe on
    the right side. There will be a small wooden ramp on the left side. Use the
    quarter pipe, and then skate fast towards the wooden ramp. To get this gap, aim
    slightly to the left as you go up the wooden ramp, and launch all the way onto
    the base of the statue.
    
    
    RE-REBAR
    --------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Go up the path until you come to the drop at the end,
    and you should notice three rails leading off into the distance. The left and
    right rails don't really go anywhere, so jump or roll onto a grind on the
    middle rail. To get this gap, you have to jump from the middle rail before you
    reach the statue, and land onto a grind on the left rail. You will need to be
    going quite fast to make this gap.
    
    
    REBAR TO RAIL GAP
    -----------------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Go up the path until you come to the drop at the end,
    and you should notice three rails leading off into the distance. The left and
    right rails don't really go anywhere, so jump or roll onto a grind on the
    middle rail. To get this gap, you have to jump from the middle rail before you
    reach the statue, and land onto a grind on the left rail. To get this gap, when
    you get to the end of the left rail, jump off, and grind on the rail below.
    
    
    RIDE THE RAILS
    --------------
    
    Head straight forward from the start of the level, and go to the right of the
    first pillar. The escalator will be on your right, so go a little way in front
    of it, then turn around so that you're facing it. Go up the escalator, and when
    you get to the top, turn around, and you should notice that there are two
    subway rails. Drop onto one of the subway rails, and get some speed up by
    skating along them. Before you come to the corner in the rail, hold triangle
    and move over to the edge of the subway rail. Grind all the way around the
    corner of the subway rail to get this gap.
    
    
    RIGHT SIDE PIT RAIL STOMP
    -------------------------
    
    Turn right from the start from the level, and skate forward until you come to a
    small slope going up. Go up the slope, and turn left when you get to the top of
    it. Skate forward slightly, and there will be a railing with a massive drop on
    the other side. Looking over the railing, you should be able to see a wide
    slope that goes down, with two rails on either side of it. To get this gap,
    Jump over the rail grind on the rails going the side of the path.
    
    
    ROCK IT AIR
    -----------
    
    Half turn from the start of the level, and then go forward. There will be a
    small path leading off to the right. Go down the path, and you should notice a
    big gray rock on the right. To get this gap, use the quarter pipe to get some
    speed, and then launch from the top of the rock, over the grass, to land on the
    path on the other side.
    
    
    SIDEWALK BOMB
    -------------
    
    Head straight forward from the start of the level, and go to the right of the
    first pillar. The escalator will be on your right, so go a little way in front
    of it, then turn around so that you're facing it. Go up the escalator, and
    there will be a high ledge on the left. Start grinding along the ledge, and
    when you get the near the end of it, you should be able to see a canopy far
    below. To get this gap, jump from the ledge down to a grind on the canopy.
    
    
    SLAM DUNK
    ---------
    
    Go forward from the start of the level, and skate all the way up the road until
    you reach a wall. Do a wallride on the wall, and then quickly jump up into a
    grind on top of the wall. Once you're grinding on top of the wall, jump over
    and ride along the top of the wall until you drop down into the secret area.
    Once you get into the secret area, go forward up the path and skate off the
    drop at the end of it. Continue skating forward until you reach the fence at
    the end of this secret area. Once you get to the fence, turn left and head up
    the bank. Once you get on top of the bank, turn left and skate forward until
    you get to a rail on the right side. Jump over the rail to land on the other
    side, and slowly skate forward until you see the backboard of the basketball
    hoop. To get this gap, wallride the wall on the right, and then jump to a grind
    on the backboard of the basketball hoop.
    
    
    TAKE IT TO THE BRIDGE
    ---------------------
    
    At the start of the level, skate all the way up the road until you reach a
    wall. Do a wallride on the wall, and then quickly jump up into a grind on top
    of the wall. Once you're grinding on top of the wall, jump over and ride along
    the top of the wall until you drop down into the secret area. As soon as you
    get down into the secret area, turn right and keep going forward until you come
    to a small wooden quarter pipe. Go up the quarter pipe, and when you come back
    down you should be facing the bridge. There is a small bump just before the
    bridge. To get this gap, use the small bump to launch up onto the bridge.
    
    
    THE BRIDGE
    ----------
    
    Go forward from the start of the level, and turn left when you come to the
    junction in the road. Keep going forward until you come to a quarter pipe on
    the right side. Do a big trick on the quarter pipe to build up some speed. Once
    you come from the quarter pipe, go forward and down the little path. You will
    soon come to a junction in the path. One way which goes straight forward, and
    one way which goes off to the left. Take the path to the left, and you'll soon
    come to a bridge. Make sure you're going fast, and then manual all the way
    across the bridge to get this gap.
    
    
    THE EASY WAY
    ------------
    
    Half turn from the start of the level, and then go forward. Follow the road
    around to the left, and there will be a rail on the right, with a yellow
    caution line going down it. Skate all the way down to the bottom of the road,
    and then turn around so that you're facing the way you just came. The rail with
    the yellow caution line should be on the left. Grind all the way up the rail.
    
    
    THE HARD WAY
    ------------
    
    Half turn from the start of the level, and then go forward. Follow the road
    around to the left, and there will be a rail on the right, with a yellow
    caution line going down it. Grind all the way down the rail to get this gap.
    
    
    WAAAAY UP THERE
    ---------------
    
    From the start, go forward and slightly to the right. You'll soon come to a
    railing with a huge drop on one side. Jump over the railing, and you'll arrive
    at an area with three huge vert quarter pipes at one end with two awnings
    between them. Way up high above the quarter pipes is a ledge. Do a liptrick on
    the ledge to get this gap.
    
    
    YOU'RE NEXT IN LINE
    -------------------
    
    Half turn from the start of the level, and then go forward. There will be a
    small path leading off to the right. Go down the path, and you should notice a
    big gray rock on the right. Go past the rock, and continue going forward up the
    path. There will be a rail on the left side, and a little further on there will
    be a small hut with a ledge on it. To get this gap, grind along the rail, and
    then jump onto a grind on the ledge of the hut.
    
    
    -------------------------------------------------------------------------------
    2.5.                      Venice Beach - California
    -------------------------------------------------------------------------------
    
    
    10 POINT LANDING!
    -----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof with two metal quarter pipes on it. If you look over the edge of
    the roof to the left, you will be able to see the long rail where you can get
    the 'Seaside Handrail' gap. To get this gap, jump from the roof all the way
    down to a grind on the rail.
    
    
    ALL THE WAY...
    --------------
    
    In the same place that you got the 'He Could Go...' gap, manual further along
    the planks until you get this gap.
    
    
    AND AWAY!!!
    -----------
    
    In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
    this gap.
    
    
    BENCH TRIPPIN'
    --------------
    
    At the start of the level, go down the small set of steps and turn immediately
    right. Go forward until you come to a wall, then turn left and skate forward,
    past the two ledges on the right, until you come to a bench. There's three
    benches, all which have a small gap between them. To get this gap, grind one of
    the benches, jump the gap, and then land onto a grind on the other bench.
    
    
    BIG DOUBLE 5 SET
    ----------------
    
    Turn left from the start of the level to see a kinked ledge. Going down the
    left side of the ledge is a slope. Going down the right side of the ledge are
    two sets of steps. To get this gap, jump both sets of steps.
    
    
    BIG VENT GAP
    ------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. Once you're on the other roof, skate until you get near the end of it,
    and there will be a vent. To get this gap, use the vent to launch you all the
    way over the big gap to the platform on the other side.
    
    
    CAKE TRANSFER
    -------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. To get this
    gap, jump from the small middle quarter pipe to the left quarter pipe.
    
    
    CANDY CANE MANUAL
    -----------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap, and you'll soon come to a curved vent. Manual the vent for this gap.
    
    
    CANYON JUMP
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. To get this gap, jump over the huge drop and
    land on the other roof.
    
    
    FATTY TRANSFER
    --------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    left, and then approach the quarter pipe in front of you, and air all the way
    over the platform to the left to land on the other quarter pipe.
    
    
    HE COULD GO...
    --------------
    
    Go forward from the start of the level, go down the steps and continue forward
    until you come to a set of benches connected by wooden planks. Jump into a
    manual at the start, and continue across the planks until you get the gap.
    
    
    HUGE RAMP 2 ROOF
    ----------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    right, and then approach the quarter pipe in front of you, and air to the left,
    all the way over the huge gap, to land on the small quarter pipe on the roof.
    
    
    HUGE ROOF 2 RAMP
    ----------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap, and follow the roof around to the left. Before you come to the end of
    the roof, there will be a small metal quarter pipe on the right side. To get
    this gap, launch from the metal quarter pipe, all the way over to the right, to
    land on the wooden quarter pipe.
    
    
    LEDGE 2 LEDGE
    -------------
    
    At the start of the level, go down the small set of steps, and then turn right.
    Go forward until you come to a wall, then turn left and skate forward until you
    see two ledges up against the wall on the right. To get this gap, grind one of
    the ledges, jump the gap, and then land onto a grind on the other ledge.
    
    
    LEDGE 9 SET
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Turn left as soon
    as you get into the secret area, and follow the path around to the right until
    you get to a ledge. Jump the steps next to the ledge to get this gap.
    
    
    LIL' VENT GAP
    -------------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Once you're up on the platform skate
    down the length of it until you reach a set of fans. Stay to the left of the
    platform before you get to the fans, and you'll soon come to a small gap. Jump
    the gap to get to the other side, then turn around and face the way that you
    just came from. Use the vent with the fans to launch over the big gap.
    
    
    MASSIVE 20 SET!
    ---------------
    
    Skate forward from the start of the level, go down the steps, and then skate
    forward until the wall goes around a corner to the left. Follow the wall around
    to the left, and you'll soon come to a big rail. There's a slope on the right
    side of the rail, and 20 steps on the left side of the rail. To get this gap,
    jump down all of the steps.
    
    
    MUSKA'S GAP
    -----------
    
    Turn right from the start of the level, and skate along the path until you see
    a wall on the left side. Get up on top of the wall by either doing a Boneless
    or a wallride to get enough height to grind on the wall. Once you're grinding
    along the wall, jump onto the platform. Skate down the length of the platform
    until you reach a set of fans. Stay to the left of the platform before you get
    to the fans, and you'll soon come to a small gap. Jump the gap.
    
    
    NICE MID SIZE ROOF GAP
    ----------------------
    
    In the same place that you got the 'Wee Lil' Roof Gap', jump a greater distance
    over the corner between the two rooftops to get this gap.
    
    
    PLANTER POP
    -----------
    
    Turn right at the start of the level, and you should see some planters with
    palm trees growing out of them. Just jump over the long side of one of the
    planters to get this gap.
    
    
    RAMP 2 ROOF
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it. One at the far end,
    and one that is close to you when you jump up the ledge to get on this roof. If
    you look over the left of the roof, you will see a small wooden quarter pipe.
    Drop down over the edge of the roof, and go a little way from the quarter pipe.
    Then turn around and start skating fast back towards it. To get this gap, use
    the wooden quarter pipe to launch up to small metal quarter pipe on the roof.
    
    
    ROOF 2 RAMP
    -----------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it. One at the far end,
    and one that is close to you when you jump up the ledge to get on this roof. To
    get this gap, skate to the quarter pipe at the far end to get some speed up,
    then skate towards the other quarter pipe and launch to the right, all the way
    off the roof, to land on the small wooden quarter pipe.
    
    
    'ROUND THE HORN!!!
    ------------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe that curves around.
    Jump onto a grind near the beginning of the quarter pipe, and grind all the way
    around until you get to the end of it. You also need to grind down the slope at
    the end of the quarter pipe to get this gap.
    
    
    SEASIDE HANDRAIL
    ----------------
    
    Skate forward from the start of the level, go down the steps, and then skate
    forward until the wall goes around a corner to the left. Follow the wall around
    to the left, and you'll soon come to a big rail. There's a slope on the right
    side of the rail, and 20 steps on the left side of the rail. To get this gap,
    grind down the rail.
    
    
    SHORTY PLANTER POP
    ------------------
    
    Turn right at the start of the level, and you should see some planters with
    palm trees growing out of them. Just jump over the short side of one of the
    planters to get this gap.
    
    
    SIIIIICK ROOF GAP!!!
    --------------------
    
    In the same place that you got the 'Wee Lil' Roof Gap' and 'Nice Mid Size Roof
    Gap' gaps, jump a greater distance over the corner between the two rooftops to
    get this gap. This is a very difficult gap to get, as you need to jump so far.
    Try doing a Boneless before you jump from the first roof, to help you get the
    extra distance needed for this gap.
    
    
    TABLE POP
    ---------
    
    Go down the steps at the start of the level and skate slightly to the right to
    come to a group of tables. Jump over one of the tables to get this gap.
    
    
    THE HIGH WIRE
    -------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. Turn right before you get
    to the edge of the roof with the big drop on the other side, and skate forward
    until you come to a small ledge. Jump up the small ledge to arrive on top of
    another roof. This roof has two metal quarter pipes on it.
    
    There is one quarter pipe at the far end, and one that is close to you when you
    jump up the ledge to get on this roof. At the far left corner is a small ramp.
    Get some big air on the quarter pipe that is closest to you when you jump up
    the ledge, and skate towards the ramp at the far left corner of the roof.
    Launch from the ramp all the way onto a grind on the wire. Jump from a grind on
    the wire, and then land onto another grind on the wire to get this gap.
    
    
    THE VENICE LEDGE
    ----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Turn left as soon
    as you get into the secret area, and follow the path around to the right until
    you get to a ledge. Grind down the ledge to get this gap.
    
    
    TIGHT LANDING TRANSFER
    ----------------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. To get this
    gap, jump from the right quarter pipe to the small middle quarter pipe.
    
    
    TOUCHDOWN!!!
    ------------
    
    In the same place that you got the 'All The Way...' and 'He Could Go...' gaps,
    manual until you get to the table at the end of the planks to get this gap.
    
    
    VB! LEDGE TRANSFER
    ------------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
    at the far right corner of the quarter pipe to land on a hidden path going
    around the building. This will lead you to the secret area. Once in this area,
    look around for two quarter pipes. Jump the gap between the quarter pipes to
    get this gap.
    
    
    VB! HUGE TRANSFER!!!
    --------------------
    
    Turn right from the start of the level, and skate forward along the path until
    you get to a set of three quarter pipes with gaps between them. The aim of this
    gap is to jump all the way from the right quarter pipe, completely miss out the
    middle quarter pipe, and land on the left quarter pipe. It's a huge jump, so
    you need to pick up lots of speed by grinding the ledges and rails before you
    attempt this gap.
    
    
    VB! PIT TRANSFER
    ----------------
    
    Turn right from the start of the level, and skate forward along the white path
    nearest the fence on the left. Keep skating along until you come to a slope
    going down. Go down the slope, and then turn left at the end of it. Skate
    forward along this path until you come to two quarter pipes with a huge gap
    between them. If you jump the gap from the low quarter pipe to the high quarter
    pipe, you will get the 'West Side Transfer'. After landing this gap on the high
    quarter pipe, skate forward and you will soon come up to another quarter pipe.
    To get this gap, launch from this quarter pipe, all the way over the platform
    to the right, to land on the next quarter pipe.
    
    
    VB SKINNY TRANSFER
    ------------------
    
    At the start of the level, go down the small set of steps and continue going
    forward, all the way past the benches, until you come to a gap in the wall
    leading to the right. Go behind the gap in the wall and you will arrive in an
    area with two quarter pipes on the left side. Turn so that you're facing the
    two quarter pipes. There will be one quarter pipe on the right, and one quarter
    pipe on the left. To get this gap, get some air on the quarter pipe on the
    right, and then approach the quarter pipe in front of you, and air over to the
    right to land on the other quarter pipe.
    
    
    VENT 2 ROOF GAP
    ---------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. Once you're on the other roof, skate until you get near the end of it,
    and then turn around and head back the way you just came from. To get this gap,
    use the vent at the end of the roof to help launch over the gap and onto the
    roof with the two metal quarter pipes on it.
    
    
    UP!
    ---
    
    At the start of the level, go down the small set of steps, and then turn right.
    Go forward until you come to a wall, then turn left and skate forward until the
    wall goes around to the right. Follow the wall around to the right, and you'll
    soon come to a thin quarter pipe. Air on the quarter pipe to get this gap.
    
    
    UP!!
    ----
    
    In the same place that you got the 'Up!' gap, go higher for this gap.
    
    
    UPHILL CANYON JUMP
    ------------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Skate over to the other side of the roof. There will be another roof
    on the other side of a huge drop. Jump over the huge drop and land on the other
    roof. Once you're on the other roof, skate until you get near the end of it,
    and then turn around and head back the way you just came from. With the 'Canyon
    Jump' gap, you only had to jump from the high roof with the wires on it, over
    the gap, down to the low roof. With this gap, you have to jump from the low
    roof, over the gap, up to the high roof with the wires on it, making this gap
    much more difficult. Use the long rails on the low roof to help get enough
    speed to make this gap.
    
    
    WEE LIL' ROOF GAP
    -----------------
    
    Turn left from the start of the level, and skate down the slope next to the
    kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
    right corner of the quarter pipe and land on the roof with the wires going
    along it. Once you get on top of the roof, turn around and slowly skate back
    the way you came. Stop just before you get to the corner of the roof, and you
    should notice that there is a gap between the roof that you're currently on,
    and a small roof just over the corner. Jump over the small part of the corner
    to get this gap.
    
    
    WEST SIDE TRANSFER
    ------------------
    
    Turn right from the start of the level, and skate forward along the white path
    nearest the fence on the left. Keep skating along until you come to a slope
    going down. Go down the slope, and then turn left at the end of it. Skate
    forward along this path until you come to two quarter pipes with a huge gap
    between them. Jump from one quarter pipe, over the gap, and land on the other
    quarter pipe to get this gap.
    
    
    -------------------------------------------------------------------------------
    2.6.                        Skatestreet - Ventura
    -------------------------------------------------------------------------------
    
    
    BIG AIR RAILING GRIND
    ---------------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Skate to the
    left before you reach the steps, and you'll soon come to a quarter pipe. Turn
    left when you get close to the quarter pipe, and skate forward until you see a
    path leading under the big half pipe to the right. Skate down this path, and
    you'll soon go under a bridge. To get this gap, get some speed up on the
    quarter pipe at the far end, then skate toward the small wooden kicker ramp,
    and use it to launch up to a grind on one of the rails going across the bridge.
    
    
    BOWL ENVY
    ---------
    
    Half turn from the start of the level, and jump into the bowl on the left. The
    part of the bowl nearest the half pipe has an extension on it. Do a liptrick on
    the extension for this gap.
    
    
    BOWL LIP
    --------
    
    Half turn from the start of the level, and jump into the bowl on the left. Do a
    liptrick on the bowl to get this gap.
    
    
    BOWL TO HP
    ----------
    
    Half turn from the start of the level. You should see that the bowl is on the
    left side, and the big half pipe is on the right side. To get this gap, get
    some big air on the bowl, and then launch from the bowl all the way over to the
    half pipe on the other side.
    
    
    BULLET BOWL HOP
    ---------------
    
    Half turn from the start of the level, and jump into the bowl on the left.
    Skate up the length of the bowl, do an air, and then skate fast back down the
    length of the bowl. To get this gap, launch from the bowl, over the railing,
    and land on, or over the quarter pipe on the other side. Alternatively, launch
    from the quarter pipe into the bowl.
    
    
    CIRCLE THE POOL
    ---------------
    
    Half turn from the start of the level, and jump into the bowl on the left. The
    part of the bowl nearest the half pipe has an extension on it. Jump to a grind
    after the extension, and grind all the way around the bowl to get this gap.
    
    
    CUT THE CORNER
    --------------
    
    Go down the roll-in at the start of the level, and then turn right. Skate
    forward until you get to a small slope just to the left of the huge vert wall.
    To get this gap, you need to jump from the slope going up, over the corner, and
    land on the small slope going down to the right.
    
    
    DAAAAAY TRIPPER
    ---------------
    
    Make your way over to the half pipe in this level, and once you're on it, grind
    along the top of the ramp, and around the curved rail to get the 'Van Secret
    Area Key' gap. This will open the first secret area near the huge vert wall.
    Make your way over to the vert wall, and enter the secret outside area. In this
    area, there will be a van with two ramps on either side of it. To get this gap,
    launch from one ramp, over the van, and land on the other ramp.
    
    
    EXTENSION TRANSFER
    ------------------
    
    Half turn from the start of the level, and jump into the bowl on the left. The
    part of the bowl nearest the half pipe has an extension on it. Jump up onto a
    grind on the extension, then drop down onto a grind on the normal part of the
    bowl for this gap.
    
    
    FUNBOX WHEELIE
    --------------
    
    Skate down the roll-in at the start of the level, and then skate forward and
    slightly to the right until you come to a hexagonal funbox. Manual over the
    funbox to get this gap.
    
    
    GIMME GAP REDUX
    ---------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Skate to the
    left before you reach the steps, and you'll soon come to a quarter pipe. Just
    jump forward over the quarter pipe, and land on the quarter pipe on the other
    side to get this simple gap.
    
    
    GULLY LIP
    ---------
    
    Go down the roll-in at the start of the level, and then turn right. Skate
    forward until you reach the huge vert wall. Do a liptrick on the quarter pipe
    opposite the vert wall to get this gap.
    
    
    HAVIN A PICNIC
    --------------
    
    Make your way over to the half pipe in this level, and once you're on it, grind
    along the top of the ramp, and around the curved rail to get the 'Van Secret
    Area Key' gap. This will open the first secret area near the huge vert wall.
    Make your way over to the vert wall, and enter the secret outside area. There
    will be two red picnic benches that are facing each other in this area. There
    is a very small gap between the benches. Grind up one of the benches, air over
    the small gap, and then grind down the other bench to get this gap.
    
    
    HEXBOX GAP
    ----------
    
    Skate down the roll-in at the start of the level, and then skate forward and
    slightly to the right until you come to a hexagonal funbox. Jump over the
    funbox to get this gap.
    
    
    HIGH JUMPER
    -----------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Skate to the
    left before you reach the steps, and you'll soon come to a quarter pipe. Turn
    left when you get to the quarter pipe so that you're facing the big half pipe.
    There is a very small quarter pipe just before the half pipe. There is also a
    curved rail that comes out of the half pipe. To get this gap, launch from the
    very small quarter pipe, and land on the other side of the curved rail.
    
    
    HIGH STICKER
    ------------
    
    Go down the roll-in at the start of the level, and then turn right. Skate
    forward until you reach the huge vert wall. The vert wall has stickers very
    high up on it. Use the quarter pipe opposite the vert wall to get some speed,
    and then launch as high as you can off of the vert wall to get this gap.
    
    
    HP LIP
    ------
    
    Half turn from the start of the level, and jump into the half pipe on the
    right. Do a liptrick on the half pipe to get this gap.
    
    
    HP TO BOWL
    ----------
    
    Half turn from the start of the level. You should see that the bowl is on the
    left side, and the big half pipe is on the right side. To get this gap, get
    some big air on the half pipe, and then launch from the half pipe all the way
    over to the bowl on the other side.
    
    
    HP TO RAILBOX
    -------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Turn left
    before you reach the steps to come to a quarter pipe. Turn left when you get to
    the quarter pipe to face the big half pipe. There is a curved rail that comes
    out of the half pipe. Below the curved rail is the railbox. The easiest way
    I've found to get this gap, is to grind around the half pipe until you reach
    the curved rail. Once you're grinding on the curved rail, jump slightly off to
    the left and land onto a grind on the railbox. It's difficult to do, as you
    need to make sure you're going just the right speed to make the gap.
    
    
    MR. SMALL LIPS
    --------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Skate to the
    left before you reach the steps, and you'll soon come to a quarter pipe. Jump
    forward over the quarter pipe to land in a very small half pipe. Do a lip trick
    on one side of the half pipe for this gap.
    
    
    NAIL THE RAIL
    -------------
    
    Half turn from the start of the level. You should see that the bowl is on the
    left side, and the big half pipe is on the right side. To get this difficult
    gap, get some big air on the bowl, and then launch from the bowl all the way
    over to a grind on the platform of the half pipe.
    
    
    NO KIDDING AROUND
    
    Half turn from the start of the level. You will be on the left platform of the
    big half pipe. Drop in to the half pipe, and make your way up to the top of the
    right platform. Once up on the right platform, take a look around. There will
    be a bridge that goes over a big gap. Drop back into the half pipe, and get
    some big air. To get this gap, launch from the half pipe all the way over to
    the other side of the bridge.
    
    
    OVER THE BRIDGE
    ---------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. Skate to the
    left before you reach the steps, and you'll soon come to a quarter pipe. Turn
    left when you get close to the quarter pipe, and skate forward until you see a
    path leading under the big half pipe to the right. Skate down this path, and
    you'll soon go under a bridge. To get this gap, get some speed up on the
    quarter pipe at the far end, then skate quickly towards the small wooden kicker
    ramp, and use it to launch you all the way over the bridge.
    
    
    OVER THE DECK
    -------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see some steps leading up onto a platform. There are some
    platform which run across the top of the steps. On every step but the first
    one, there is a small ramp going up the side of the steps. To get this gap, use
    the small ramp at the side of one of the steps to launch over the deck.
    
    
    OVER THE WALL
    -------------
    
    Go down the roll-in at the start of the level, and skate forward and slightly
    to the left until you see steps leading up onto a platform. Skate to the left
    before you reach the steps, and you'll soon come to a quarter pipe. There is a
    tiny little wall sticking out of one part of the quarter pipe. Jump from one
    quarter pipe, over the wall, and land on the other quarter pipe for this gap.
    
    
    RAIL SECRET AREA KEY
    --------------------
    
    Go straight forward from the start of the level and you should come up to a
    large quarter pipe with a sort of wave on it. Grind to the left of the wave.
    Keep grinding along the rail, and when you're coming to the end of the quarter
    pipe, jump and land onto a grind on the next rail that goes along. Keep
    grinding along this rail to get the 'Rail Secret Area Key' gap.
    
    
    RAIL TO RAIL
    ------------
    
    Go down the roll-in at the start of the level and turn right. Skate forward
    until you come to a long rail leading off to the right. Jump onto a grind on
    the rail. There will be a wall over on the left, and a ledge over on the right.
    To get this gap, either jump to a grind on the wall, or a grind on the ledge.
    
    
    RAILING HOP
    -----------
    
    Go straight forward from the start of the level to come to a huge quarter pipe.
    There is a kind of wave in the middle of this quarter pipe. Jump up onto the
    platform on the left side of the wave, and then turn so that you're facing to
    the the left. You should notice a small railing at the end of the platform. To
    get this gap, just jump over the railing.
    
    
    RIDE THE WAVE
    -------------
    
    Go straight forward from the start of the level and you should come up to a
    large quarter pipe with a sort of wave on it. Do a liptrick on the quarter pipe
    to get this gap.
    
    
    SHOOT THE GAP
    -------------
    
    Go straight forward from the start of the level and you should come up to a
    large quarter pipe with a sort of wave on it. Grind to the left of the wave.
    Keep grinding along the rail, and when you're coming to the end of the quarter
    pipe, jump and land onto a grind on the next rail that goes along. Keep
    grinding this rail to get the 'Rail Secret Area Key' gap. This will open up an
    outside secret area just to the left of the big quarter pipe with the wave on
    it. Enter the secret area, and look for the two quarter pipes. Jump the gap
    between the two quarter pipes.
    
    
    SKATIN ON THE DOCK OF THE BAY
    -----------------------------
    
    Make your way over to the half pipe in this level, and once you're on it, grind
    along the top of the ramp, and around the curved rail to get the 'Van Secret
    Area Key' gap. This will open the first secret area near the huge vert wall.
    Make your way over to the vert wall, and enter the secret outside area. Skate
    all the way over to far end of this area, and then turn around so that you're
    facing the way you just came. There should be a high ledge in front of you. On
    the other side of this ledge is a long quarter pipe. To get this gap, jump over
    the ledge and grind all the way along the quarter pipe.
    
    
    SODEE POP GAP
    -------------
    
    Half turn from the start of the level. You will be on the left platform of the
    big half pipe. Drop in to the half pipe, and make your way up to the top of the
    right platform. Once up on the right platform, make your way across the bridge,
    and turn left once you get over it. You should arrive in an area with a bar,
    with loads of tables and chairs you can crash into. Turn around so that you're
    facing the half pipe, and move close to the wall on the right. To get this gap,
    jump onto a wallride on the wall on the right, and then jump about halfway
    along the wall, and land on the platform of the half pipe.
    
    
    STAIRSET
    --------
    
    Half turn from the start of the level. You will be on the left platform of the
    big half pipe. Drop in to the half pipe, and make your way up to the top of the
    right platform. Once up on the platform, ride across the bridge, and turn right
    once you get over it. Skate along the path and stay to the left. You'll soon
    come to a set of steps going down. Jump over the steps for this gap.
    
    
    SURFIN U.S.A.
    -------------
    
    Go forward from the start of the level and you should come up to a large
    quarter pipe with a sort of wave on it. Grind over the wave to get this gap.
    
    
    VAN SECRET AREA KEY
    -------------------
    
    Half turn from the start of the level, and you should be on top of the half
    pipe. Going off the edge of the half pipe is a curved rail. Grind around the
    curved rail to get this gap.
    
    
    WAVE WALL MINIGAP
    -----------------
    
    Go straight forward from the start of the level and you should come up to a
    large quarter pipe with a sort of wave on it. Grind to the left of the wave.
    Keep grinding along the rail, and when you're coming to the end of the quarter
    pipe, jump and land onto a grind on the next rail that goes along for this gap.
    
    
    -------------------------------------------------------------------------------
    2.7.                    Philadelphia - Pennsylvania
    -------------------------------------------------------------------------------
    
    
    AWNING GAP
    ----------
    
    Skate forward from the start of the level, and then go down the steps on the
    right side of the fountain. Continue skating forward after going down the
    steps, and you'll soon come to a blue awning. Just under the blue awning are
    some small planters which can be used as ramps. To get this gap, launch off one
    of the planters onto a grind on the awning.
    
    
    BENCH GAP
    ---------
    
    Turn left from the start of the level, to see a long planter. There are gaps in
    the planter, where benches have been placed. To get this gap, grind along the
    planter, jump over the bench, and then land onto another grind on the planter.
    
    
    CHILLIN' ON THE BALCONY
    -----------------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps. Immediately after jumping the gap, grind the rail down the steps.
    At the end of the rail, you should have enough speed to jump all the way from
    the planter onto the top of the roof, which will get you this gap. The only
    tricky part about this gap is getting enough speed to jump from the planter
    onto the balcony. It may be better to build up your speed by doing tricks off
    various objects, and then coming back to the starting point to try this gap.
    
    
    DEATH FROM ABOVE
    ----------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps. Immediately after jumping the gap, grind the rail down the steps.
    At the end of the rail, you should have enough speed to jump all the way from
    the planter onto the top of the balcony. Once you're up on the balcony, go
    forward and do a wallride on about the middle of wall, then jump up from the
    wallride onto a grind on top of the balcony. Once you're grinding on top of the
    balcony, quickly jump off and land on the roof.
    
    Once up on the roof, turn around to face in the direction of the wire. Move
    over to the right edge of the roof, and then hold triangle so that you start
    grinding. After grinding the roof, you will start grinding down the wire. After
    grinding down some of the wire, you'll soon start to pass over the fountain. If
    you look at the fountain, you will see that it has some pipes leading out from
    the centre of it. To get this gap, jump from the wire all the way down to a
    grind on one of the pipes. You won't get this gap if you jump off the wire at
    an angle. You have to jump straight forward off the wire to get this gap.
    
    
    EASY POST OLLIE
    ---------------
    
    Skate forward from the start of the level, and you'll soon come to some tall
    posts. Ignore these, and skate to the right of them. Go down the steps on the
    right side of the fountain, and skate forward until you come to small posts
    near the blue awning. The first post that you come to is smaller than the other
    posts. Jump over the first post to get this gap.
    
    
    FLATLANDS TECHIN'
    -----------------
    
    Turn right at the start of the level, and skate forward along the path, going
    past the small green kicker ramps along the way. You'll soon come up to a large
    set of stairs. Jump over the stairs, and when you land, turn around so that
    you're facing the stairs you just jumped over. There are four rails going up
    the stairs. Grind up one of the rails, and then jump off the rail and land into
    a manual on the flat. Once you've done this, manual in the direction of the
    funbox, and go to the right of it. Carry on doing a manual all the way down the
    path until you reach the stairs, to get this gap. This gap is difficult to do
    as you need to manual so far. It may make things easier if you grind the top of
    the wooden ramp, or jump over the funbox to get enough speed to make the gap.
    
    
    FLY BY WIRE
    -----------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps. Immediately after jumping the gap, grind the rail down the steps.
    At the end of the rail, you should have enough speed to jump all the way from
    the planter onto the top of the balcony. Once you're up on the balcony, go
    forward and do a wallride on about the middle of wall, then jump up from the
    wallride onto a grind on top of the balcony. Once you're grinding on top of the
    balcony, quickly jump off and land on the roof. Once you're up on the roof,
    turn around so that you're facing in the direction of the wire. Move over to
    the right edge of the roof, and hold triangle so that you start grinding. After
    grinding on the roof, you will start grinding down the wire. Grind all the way
    down the wire to get this gap.
    
    
    FOUNTAIN PING!
    --------------
    
    Skate forward from the start of the level, and then go down the steps on the
    left side of the fountain. Continue skating forward after going down the steps,
    and you'll soon come to a blue awning which will be on the right. Go to the
    left of the awning to get to a big quarter pipe. Get some big air on the
    quarter pipe, and then skate in the direction of the fountain. You will come to
    a small wooden kicker ramp at the edge of the fountain. Use the kicker ramp to
    launch you onto a grind on the centre of the fountain.
    
    
    FUNBOX TRANSFER
    ---------------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. There are
    two funboxes in the main skatepark area. One in the middle of the park, and one
    at the left side which has a ledge on it. Ignore the funbox in the middle of
    the park, and head over to the funbox with the ledge on it. Skate slightly
    ahead of the funbox, and then turn so that you're facing the funbox. To get
    this gap, grind up the ledge on the funbox, and then jump from the ledge onto a
    grind on the curved rail, that goes around the outside of the skatepark.
    
    
    FUNBOX WHEELIE
    --------------
    
    Skate forward and slightly to the left at the start of the level to come to the
    funbox. To get this gap, get into a manual before you reach the funbox, and
    then manual all the way over the top of the funbox and down the other side.
    
    
    GRIND OF FAITH
    --------------
    
    Skate forward from the start of the level, and then go down the steps and jump
    into the fountain. Once in the fountain, you should notice that there are some
    pipes leading from the centre of it. To get this gap, grind along one of the
    pipes, jump over the centre, and then land onto a grind on the other pipe.
    
    
    GRIND UP DEM STAIRS
    -------------------
    
    Turn right at the start of the level, and skate forward along the path, going
    past the small green kicker ramps along the way. You'll soon come up to a large
    set of stairs. Jump over the stairs, and when you land, turn around so that
    you're facing the stairs you just jumped over. There are four rails going up
    the stairs. Grind up one of the rails to get this gap.
    
    
    HOBO GRIND
    ----------
    
    Enter the secret skatepark, and look for the long rail that goes all the way
    from near the entrance to the park, all the way up to the half pipe. To get
    this gap, grind the whole rail.
    
    
    JUST VISITING
    -------------
    
    Skate forward from the start of the level until you come up to a big white
    planter. You can either grind this planter to the right, or grind this planter
    to the left. Grind the planter to the left, and grind around the first corner
    in the planter. Keep grinding along the planter, and it will look like you're
    about to grind off the end of the planter in the direction of the building with
    the green rails. The planter actually goes very quickly around a corner to the
    right. Grind around the very small corner to the right, and then jump off the
    end of the planter, jump the gap, and land on the other planter below.
    
    
    LITTLE CORNER GRIND
    -------------------
    
    Half turn from the start of the level, and then skate forward until you get to
    the road. Once on the road, turn left, and skate forward down the left side of
    the road until reach the corner going around to the left. On the right wall on
    the corner is a long rail. To get this gap, do a Boneless to get enough height
    to grind at the start of the rail, and then grind all the way around corner and
    off the end of the rail.
    
    
    LONG STAIR
    ----------
    
    Skate forward from the start of the level to see some tall posts. Just behind
    the posts is the top step of the fountain. Drop down off of this step to get to
    the medium step of the fountain. Drop down off of the medium step to get to the
    low step of the fountain. Grind the whole step for this gap.
    
    
    MANUAL STIMULATION
    ------------------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. Once you
    land in the main area of the park, make your way over to the blue humps. Manual
    over the blue humps to get this gap.
    
    
    MEDIUM STAIR
    ------------
    
    Skate forward from the start of the level, and you'll soon come to some tall
    posts. Just behind the posts is the top step of the fountain. Drop down off of
    this step to get to the medium step of the fountain. Grind the whole step to
    get this gap.
    
    
    PHILLYSIDE BIG BOWL LIP
    -----------------------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. Once you
    land in the main area of the park, turn left to see a huge quarter pipe. Do a
    liptrick on the quarter pipe to get this gap.
    
    
    PHILLYSIDE HOP
    --------------
    
    To get this gap, you first have to open the secret skatepark in this level. To
    do this, turn slightly to the left from the start of the level, go over the
    funbox, and skate forward along the path until you come to a building with some
    green rails on it. Go up the path leading to the top level of the building, and
    you should notice that over the first corner of the green rail is a wire
    leading up. Jump onto the wire, and after grinding it, it will fall over and
    smash down the fences which were once blocking the park. Once the fences have
    been smashed down, enter the park. There will be a small wooden kicker ramp in
    this area. To get this gap, use the kicker ramp to launch you over the top of
    the bowl, and into the park.
    
    
    PHILLYSIDE HP LIP
    -----------------
    
    Enter the secret skatepark, and make your way over to the half pipe, which is
    in the top right corner of the park. Once you're on the half pipe, skate
    towards the top of the ramp, and liptrick on either side of the half pipe.
    
    
    PHILLYSIDE HP TRANSFER
    ----------------------
    
    Enter the secret skatepark, and make your way over to the half pipe in the top
    right corner. Get some big air on the half pipe, then launch over the top of
    the half pipe and into the area of the park near the blue humps. Alternatively,
    launch from the area from the blue humps over into the half pipe for this gap.
    
    
    PHILLYSIDE MID BOWL LIP
    -----------------------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. Once you
    land in the main area of the park, skate straight forward until you get to the
    blue humps. Just to the right of the blue humps is a small quarter pipe. Do a
    liptrick on the quarter pipe to get this gap.
    
    
    PHILLYSIDE NEW BOWL LIP
    -----------------------
    
    To get this gap, you first have to open the secret skatepark in this level. To
    do this, turn slightly to the left from the start of the level, go over the
    funbox, and skate forward along the path until you come to a building with some
    green rails on it. Go up the path leading to the top level of the building, and
    you should notice that over the first corner of the green rail is a wire
    leading up. Jump onto the wire, and after grinding it, it will fall over and
    smash down the fences which were once blocking the park. Enter the secret
    skatepark, and get into the main area of the skatepark by using the wooden
    kicker ramp to launch you over the top of the bowl. Once you land in the main
    area of the park, skate straight forward past the blue humps, to get to a small
    quarter pipe. Do a liptrick on the quarter pipe to get this gap.
    
    
    PILLAR FIGHT
    ------------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. Once in
    the main area of the skatepark, look around for pillars which have quarter
    pipes at the base of them. To get this gap, launch as high as you can up the
    pillar by using the quarter pipes.
    
    
    PILLAR HOP
    ----------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch you over the top of the bowl. Make your
    way over to the blue humps, and then look for the pillar just to the blue
    humps. On either side of this pillar is a quarter pipe. To get this gap, start
    grinding along the quarter pipe before you reach the pillar, jump, and then
    land onto a grind on the quarter pipe after you reach the pillar.
    
    
    PLANTER DOUBLE PILLAR GAP
    -------------------------
    
    Skate forward from the start of the level, and then go down the steps on the
    right side of the fountain. Continue skating forward after going down the
    steps, and you'll soon come to a blue awning. When you get to the awning, turn
    right, and skate forward until you come to a road. When you get to the road,
    turn right and skate forward a little way. Then turn around and face the way
    that you just came from. A planter will be on the left side of the road. Make
    sure you're going fast, then jump onto a grind along the planter. You'll soon
    come to a big gap over two posts. Jump from the planter, over the two posts,
    and land onto a grind on the other planter.
    
    
    PLANTER TRANSFER
    ----------------
    
    Half turn from the start of the level, and then skate forward until you get to
    the road. Once on the road, turn left, and skate forward down the left side of
    the road until you see a high planter up on the left. To get this gap, jump
    onto a grind on the high planter, and when you get to the end of it, jump
    forward over the gap and land on the low planter.
    
    
    POST OLLIE
    ----------
    
    Skate forward from the start of the level, and you'll soon come to some tall
    posts. Jump over one of the posts to get this gap.
    
    
    RAILING TO PLANTER
    ------------------
    
    From the start of the level, grind the top of the wooden ramp and drop off the
    end. After grinding the ramp, jump over the gap between the two green ramps.
    After jumping the gap, grind the rail down the steps. At the end of the rail,
    you should have enough speed to jump all the way from the planter onto the top
    of the balcony. Once on top of the balcony, turn left so that you see the white
    railing. To get this gap, grind along the railing to the right, then jump off
    the end of it and drop all the way down onto a grind on the planter.
    
    
    ROCKIN' THE STAIRS
    ------------------
    
    Skate forward from the start of the level, and then go down the four sets of
    steps on the right side of the fountain. Once you get to the bottom of the
    steps, turn around so that you're facing the steps. To get this gap, jump into
    a manual on the first step, then jump into a manual on the second step, then
    jump into a manual on the third step. Then jump up onto the step where the
    posts are to get this gap.
    
    
    SHORT STAIR
    -----------
    
    Skate forward from the start of the level, and you'll soon come to some tall
    posts. Just behind the posts is the top step of the fountain. Grind the whole
    step to get this gap.
    
    
    STAIR SET
    ---------
    
    Turn right at the start of the level, and skate forward along the path, going
    past the small green kicker ramps along the way. You'll soon come up to a large
    set of stairs. Jump over the stairs to get this gap.
    
    
    STATUE HOP
    ----------
    
    Skate forward from the start of the level, and then go down the steps on the
    right side of the fountain. Continue skating forward after going down the
    steps, and you'll soon come to a blue awning. Just under the blue awning are
    some small planters which can be used as ramps. There is a small gap between
    the planters. To get this gap, jump from one planter, over the gap, and land on
    the other planter.
    
    
    TELEPHONE CO. GAP
    -----------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump over the gap between the two
    green ramps. Immediately after jumping the gap, grind the rail down the steps.
    At the end of the rail, you should have enough speed to jump all the way from
    the planter onto the top of the balcony. Once on top of the balcony, turn left
    so that you see the white railing. To get this gap, grind along the railing to
    the left, then jump right off the end of it and grind on the telephone wire.
    
    
    THPS FOUNTAIN GAP
    -----------------
    
    Skate forward from the start of the level, until you get near the red THPS
    sign. Shortly after the sign is the top step of the fountain. To get this gap,
    you need to launch from the top step of the fountain down into the fountain.
    
    
    TRACK SMACK
    -----------
    
    Enter the secret skatepark, and you should notice that there are lots of rails
    going around the outside of the park. Some of the rails have gaps between them,
    such as the ones at the far left of the skatepark. To get this gap, grind along
    one of the rails, jump the gap, then land in a grind along the other rail.
    
    
    TRAIN HARD
    ----------
    
    Enter the secret skatepark, and get into the main area of the skatepark by
    using the wooden kicker ramp to launch over the top of the bowl. Once you land
    in the main area of the park, skate forward past the blue humps, to get to a
    small quarter pipe. Jump on this quarter pipe near the pillar just after the
    blue humps, and grind all the way around the quarter pipe to get this gap.
    
    
    UP THE SMALL STEP SET
    ---------------------
    
    Skate forward from the start of the level, and then go down the steps on the
    left side of the fountain. Turn left around the corner in the wall to see a
    small set of steps, just before the building with the green rails on it. Jump
    up the steps to get this gap.
    
    
    WORLDS MOST OBVIOUS GAP
    -----------------------
    
    Turn right at the start of the level, and skate forward along the path until
    you see some green kicker ramps with a large gap between them. To get this gap,
    just jump the gap between the two kicker ramps.
    
    
    WORLDS SECOND MOST OBVIOUS GAP
    ------------------------------
    
    From the start of the level, grind the top of the wooden ramp, and then drop
    off the end. Then, after grinding the ramp, jump from the first green ramp, all
    the way over to a grind going down the rail on the stairs. This is a difficult
    gap, as you need to be going so fast. The best way to get enough speed is to do
    a combination of grinds on the wooden ramp at the start of the level. Boneless
    at the first green ramp to get enough height and distance to make the gap.
    
    
    -------------------------------------------------------------------------------
    2.8.                        The Bullring - Mexico
    -------------------------------------------------------------------------------
    
    
    AIR TORO
    --------
    
    Go down the roll-in at the start of the level, and then turn right once you get
    onto the half pipe. Skate forward until you reach the end of the half pipe,
    then turn right. Skate forward until you come to the quarter pipe behind the
    half pipe. On the quarter pipe is a small gap. Way up high above the gap is a
    roll-in. To get this gap, use the quarter pipe on one side to launch you over
    the top of the roll-in, and then land on the quarter pipe on the other side.
    
    
    BIG ENCHILADA MAMA
    ------------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, head over to the right side of
    the half pipe to see the full pipe. Make sure you're going fast, then go all
    the way around the full pipe. When you come out of the full pipe, you'll be
    facing a red and white hump. Shortly after the first hump is another red and
    white hump. To get this gap, use the humps as quarter pipes, and launch from
    one of the humps to the other.
    
    
    BOX TO BANANA
    -------------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the small wooden ramp next to the stands. To the left
    of the small wooden ramp is the banana rail quarter pipe. Launch from the small
    wooden ramp, to a grind on top of the banana rail quarter pipe.
    
    
    BOX TO RAIL
    -----------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the small wooden ramp next to the stands. To the
    right of the small wooden ramp is a long rail. To get this gap, launch from the
    small wooden ramp onto a grind on the rail.
    
    
    CLENCHFEST!
    -----------
    
    Go down the roll-in at the start of the level, then turn right once you get
    onto the half pipe. Go over to the quarter pipe where the stands are, and use
    the banana rail quarter pipe to help you go faster. Once you're going fast
    enough, launch yourself from the quarter pipe all the way up onto a grind on
    the rail with the flags on it. To get this gap, grind to the end of the high
    rail, and jump to a grind on one of the rails that goes across the whole level.
    
    
    DONT LOOK DOWN!
    ---------------
    
    Go down the roll-in at the start of the level, and then turn right when you get
    onto the half pipe. Skate forward until you come to the small wooden ramp next
    to the stands. Use the small wooden ramp to launch you up, over the gate, onto
    the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
    pipe on top of the stands to get some speed, and then skate towards the big
    kicker ramp. Use the kicker ramp to launch you high enough to make it onto a
    grind on one of the rails that goes all the way across the big half pipe. When
    you first start grinding along the rail, you'll get the 'Way To Go Amigo' gap.
    Keep grinding along the rail to get this gap.
    
    
    ENJOYIN THE VIEW
    ----------------
    
    Go down the roll-in at the start of the level, then turn right once you get
    onto the half pipe. Go over to the quarter pipe where the stands are, and use
    the banana rail quarter pipe to help you go faster. Once you're going fast
    enough, launch from the quarter pipe near the stands, all the way up to a grind
    on the rail with the flags on it. Grind about half of the rail for this gap.
    
    
    FINESSE TEST
    ------------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the small wooden ramp next to the stands. Use the
    small wooden ramp to launch you up, over the gate, onto the big kicker ramp on
    the stands. There are four big kicker ramps around the stands. Start grinding
    the ledge of the stands, and then jump over the kicker ramp, and land onto a
    grind on the ledge on the other side. This is a very difficult gap to do, as
    you need to make sure you jump off at just the right direction. Try grinding
    very fast, and then jumping just before you reach the ramp.
    
    
    GATE GAP
    --------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the gate next to the stands. To get this gap, launch
    over the gate by using the quarter pipes on either side of it.
    
    
    GRINDIN THE PIPE
    ----------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, head over to the right side of
    the half pipe to see the full pipe. Skate off the half pipe, and go around to
    the other side of the full pipe. Then turn around so that you're facing the
    full pipe. There will be a quarter pipe leading up to the full pipe. To get
    this gap, use the quarter pipe to launch you onto a grind on the pipe.
    
    
    JUMPIN DA HUMPS
    ---------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, head over to the right side of
    the half pipe to see the full pipe. Make sure you're going fast, then go all
    the way around the full pipe. When you come out of the full pipe, you'll be
    facing a red and white hump. Shortly after the first hump is another red and
    white hump. To get this gap, use the humps as kicker ramps, and launch forward
    from the centre of one of the humps to the centre of the other hump.
    
    
    KINK
    ----
    
    Go down the roll-in at the start of the level, and skate over to the left side
    of the half pipe to come to a sort of huge kicker ramp that is attached to the
    half pipe. To get this gap, jump over the platform of the big kicker ramp, and
    land onto a grind on the kinked rail.
    
    
    LAUNCH TO BANANA
    ----------------
    
    Go down the roll-in at the start of the level, and then turn right when you get
    onto the half pipe. Skate forward until you come to the small wooden ramp next
    to the stands. Use the small wooden ramp to launch you up, over the gate, onto
    the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
    pipe on top of the stands to get some speed, and then skate towards the big
    kicker ramp. Use the kicker ramp to launch you over to the right, to land onto
    a grind on top of the banana rail quarter pipe.
    
    
    LAUNCH TO RAIL
    --------------
    
    Go down the roll-in at the start of the level, and then turn right when you get
    onto the half pipe. Skate forward until you come to the small wooden ramp next
    to the stands. Use the small wooden ramp to launch you up, over the gate, onto
    the big kicker ramp on the stands. Go down the kicker ramp, use the quarter
    pipe on top of the stands to get some speed, and then skate towards the big
    kicker ramp. Use the kicker ramp to launch you over to the left, to land onto a
    grind on the rail.
    
    
    LAUNCHIN ON UP
    --------------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the gate next to the stands. To get this gap, use the
    small wooden ramp to launch up, over the gate, onto the big ramp on the stands.
    
    
    LAUNCHIN THE PIPE
    -----------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, head over to the right side of
    the half pipe to see the full pipe. Skate off the half pipe to the right, and
    go around to the other side of the full pipe. Then turn around so that you're
    facing the full pipe. There will be a quarter pipe leading up to the full pipe.
    To get this gap, use the quarter pipe to launch you over the pipe.
    
    
    LIL WEE WUSSY GAP
    -----------------
    
    Go down the roll-in at the start of the level, and get air on the first side of
    the half pipe. When you come back down, you should be heading in the direction
    of the roll-in. Grind the half pipe before you get to the roll-in, then jump
    the roll-in, and land in a grind on the half pipe after the roll-in.
    
    
    NAILIN DA RAIL
    --------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, you should be heading in the
    direction of the roll-in. Go all the way up the roll-in, and aim very slightly
    to the left or right. To get this gap, you need to launch from the roll-in onto
    a grind on one of the yellow rails that supports it.
    
    
    NICE FRIGGIN ANKLES
    -------------------
    
    Go down the roll-in at the start of the level, then turn right once you get
    onto the half pipe. Go over to the quarter pipe where the stands are, and use
    the banana rail quarter pipe to help you go faster. Once you're going fast
    enough, launch yourself from the quarter pipe all the way up onto a grind on
    the rail with the flags on it. To get this gap, grind to the end of the high
    rail, and drop all the way down onto a grind on the quarter pipe.
    
    
    PLAT GAP
    --------
    
    Go down the roll-in at the start of the level, and skate over to the left side
    of the half pipe to come to a sort of huge kicker ramp that is attached to the
    half pipe. To get this gap, jump over the platform of the big kicker ramp.
    
    
    RAIL PLAT GAP
    -------------
    
    Go down the roll-in at the start of the level, and skate over to the left side
    of the half pipe to come to a sort of huge kicker ramp that is attached to the
    half pipe. Hold forward as you go up the kicker ramp to land on the platform.
    There are three kinked rails up on the platform. One that goes down to the
    left, one that goes down the middle, and one that goes down to the right. To
    get this gap, grind up the kinked rail on the left, jump the platform, and land
    on the kinked rail on the right.
    
    
    RAMP RAIL TO BANANA
    -------------------
    
    Go down the roll-in at the start of the level, and grind along the half pipe to
    the right. When you're coming near the end of the half pipe, jump off to the
    left and land onto a grind on top of the banana rail quarter pipe.
    
    
    RAMP RAIL TO RAIL
    -----------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, approach the side of the half
    pipe with the roll-in, and grind it to the left. When you're coming near the
    end of the half pipe, jump off and land onto a grind on the rail.
    
    
    ROLL-IN GAP
    -----------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, you should be heading in the
    direction of the roll-in. To get this gap, you need to start the jump far away
    from the roll-in, and then land far away from the roll-in on the other side.
    
    
    TAKIN THE HIGH ROAD
    -------------------
    
    Go down the roll-in at the start of the level, then turn right once you get
    onto the half pipe. Go over to the quarter pipe where the stands are, and use
    the banana rail quarter pipe to help you go faster. To get this gap, launch
    from the quarter pipe near the stands, all the way up onto a grind on the rail
    with the flags on it.
    
    
    THREADIN THE NEEDLE
    -------------------
    
    Go down the roll-in at the start of the level, and then turn right once you get
    onto the half pipe. Skate forward until you reach the end of the half pipe,
    then turn right. Skate forward until you come to the quarter pipe behind the
    half pipe. On the quarter pipe is a small gap. High above the gap is a roll-in.
    There is a small gap between the yellow rails that support the roll-in. To get
    this gap, use the quarter pipe on one side to launch through the gap in the
    yellow rails of the roll-in and land on the quarter pipe on the other side.
    
    
    TIGHT GAP
    ---------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, you should be heading in the
    direction of the roll-in. Go all the way up the roll-in, and launch forward
    over the gap, to land on the roll-in going down the other side of the gap. The
    best way to do this gap, is to go up the half pipe roll-in slowly, and then
    keep going until you get onto the flat of the roll-in. It makes the gap a lot
    easier to launch from the flat of the roll-in to the flat of the other roll-in.
    
    
    UP TO THE STANDS
    ----------------
    
    There are red quarter pipes that go around the edge of the level. Jump up into
    the stands by launching off one of the quarter pipes to get this gap.
    
    
    WAY TO GO AMIGO
    ---------------
    
    Go down the roll-in, and then turn right when you get onto the half pipe. Skate
    forward until you come to the small wooden ramp next to the stands. Use the
    ramp to you up, over the gate, onto the big kicker ramp on the stands. Go down
    the kicker ramp, use the quarter pipe on top of the stands to get some speed,
    and then skate towards the big kicker ramp. Use the kicker ramp to launch you
    high enough to make it onto a grind on one of the rails that goes all the way
    across the big half pipe. Start grinding along the rail for get this gap.
    
    
    WAY TO GO GRINGO!!!
    -------------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, head over to the right side of
    the half pipe to see the full pipe. Make sure you're going fast, then go all
    the way around the full pipe to get this gap.
    
    
    WUSSY ROLL-IN GAP
    -----------------
    
    Go down the roll-in at the start of the level, and get some air on the first
    side of the half pipe. When you come back down, you should be heading in the
    direction of the roll-in. To get this gap, do a small jump over the roll-in.
    
    
    -------------------------------------------------------------------------------
    2.9.                        Chopper Drop - Hawaii
    -------------------------------------------------------------------------------
    
    
    1 POTATO
    --------
    
    After dropping out of the helicopter, there will be a ladder in front of you up
    on top of the platform of the half pipe. To get this gap, use the half pipe to
    launch up onto a grind on the first rung of the ladder.
    
    
    2 POTATO
    --------
    
    After dropping out of the helicopter, there will be a ladder in front of you up
    on top of the platform of the half pipe. To get this gap, use the half pipe to
    launch up onto a grind on the second rung of the ladder.
    
    
    3 POTATO
    --------
    
    After dropping out of the helicopter, there will be a ladder in front of you up
    on top of the platform of the half pipe. To get this gap, use the half pipe to
    launch you up onto a grind on the third rung of the ladder.
    
    
    70FT
    ----
    
    Drop out of the helicopter, and skate over to the far left of the half pipe. At
    one side there will be a huge roll-in, at the other side there will be a small
    kicker ramp. Make sure you're going fast, and then launch off of the kicker
    ramp and land on the dock.
    
    
    80FT
    ----
    
    In the same location as the '70ft' gap, but land even further on the dock.
    
    
    90FT
    ----
    
    In the same location as the '70ft' and '80ft' gaps, but land even further on
    the dock. You will need to get a lot of speed for this one. Do a Boneless off
    of the kicker ramp to help get the extra height and distance to get the gap.
    
    
    HELI GRIND
    ----------
    
    Drop out of the helicopter at the start of the level, and get some air on the
    first side of the half pipe. Make sure you're going fast, then approach the
    other side of the ramp and launch forward and slightly at an angle onto a grind
    on the door of the helicopter.
    
    
    INTO THE HELI
    -------------
    
    Drop out of the helicopter at the start of the level, and get some air on the
    first side of the half pipe. Make sure you're going fast, then approach the
    other side of the ramp and launch forward into the helicopter.
    
    
    WHOOMAH
    -------
    
    Drop out of the helicopter at the start of the level, and air on the first side
    of the half pipe. Make sure you're going fast, then approach the other side of
    the ramp and launch forward onto a liptrick on the door of the helicopter.
    
    
    -------------------------------------------------------------------------------
    2.10.                            Skate Heaven
    -------------------------------------------------------------------------------
    
    
    90 DEGREE RAMP RAIL GAP
    -----------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Once on Tony's Island, jump up onto the platform on the right side of
    the half pipe. Go up the little slope in the platform, and then follow the
    platform around the corner to the left. Stop when you get to the edge of the
    platform, and look over to the left to see a small platform on the half pipe.
    To get this gap, jump from the big platform, over the gap, and land in a grind
    on the small platform.
    
    
    90 DEGREE SADLANDS RAIL GAP
    ---------------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead off to the right to the entrance of the snakerun. Take
    the path on the right, and stop before you enter the snakerun. If you look at
    the snakerun, the first corner turns sharply around to the left. Enter the
    snakerun, go around the corner, and then turn around so that you're facing the
    way you just came. To get this gap, jump up onto a grind on the right edge of
    the snakerun, and then before you grind around the corner, jump over to a grind
    on the left edge of the snakerun.
    
    
    AIRS HOLE
    ---------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Once on Tony's Island, keep going straight forward onto the half pipe.
    Stop as soon as you get on the half pipe, and have a look at the ramp. It's a
    normal half pipe on the left and right side, but there is also a big section at
    the far end of the half pipe. To get this gap, go forward, and launch from the
    big section at the far end of the half pipe over to the left. If everything
    goes well, you'll float around the outside of the gap and land on the small
    section of the half pipe.
    
    
    BENCH GAP
    ---------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way past the half pipe. Just after passing the half pipe, stop and look
    to the right. There will be an island down below. There will also be two blue
    benches on the island with a small gap between them. Jump over the edge of
    Tony's Island down to the Sadlands island, and skate up to the blue benches. To
    get this gap, grind one of the blue benches, jump the small gap, and then land
    onto a grind on the other blue bench.
    
    
    BENCH GAP SERIES
    ----------------
    
    Turn left at the start of the level, and skate down the path until you see the
    small red dome. Turn left before you get to the dome, and go along until you
    come to a junction in the path. One way will lead straight on, and the other
    way will lead to the entrance of the snakerun. Keep skating straight along the
    path, and you'll soon come to a set of benches on the left side of the path.
    There are some small gaps between the benches. To get this easy gap, just grind
    along one of the benches, jump the gap, and land on one of the other benches.
    
    
    BIG FAT GRASSY GAP
    ------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating forward until you come to the snakerun. Ride down the snakerun
    and then go through the full pipe to arrive at Tony's Island. Keep going
    straight forward once you get to Tony's Island, and skate all the way to the
    steps at the other end. At the bottom of the steps will be some grass. Go down
    the steps, and jump over the wide part of the grass for this gap.
    
    
    BLOWIN IT OUT THE HOLE!
    -----------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind up the rail leading to the roof of
    San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
    need to do combinations of grinds to get up onto the roof.
    
    Once you get near the roof, the volcano will start errupting. Quickly skate
    back from San Dieguito Hall to the Wallows area near the start of the level.
    Launch from the one of the slopes into the errupting volcano to get to the
    secret area. Once in the secret area, go forward down the path until you get to
    the big wooden half pipe. Skate onto the right side of the half pipe, and look
    to the left. One part of the half pipe looks slightly different to the rest of
    the half pipe. Air over the different part of the half pipe to get this gap.
    
    
    CHEN RAIL SERIES
    ----------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind up the rail leading to the roof of
    San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
    need to do combinations of grinds to get up onto the roof.
    
    Once you get near the roof, the volcano will start errupting. Quickly skate
    back from San Dieguito Hall to the Wallows area near the start of the level.
    Launch from the one of the slopes into the errupting volcano to get to the
    secret area. Once in the secret area, go forward down the path until you get to
    the big wooden half pipe. Skate onto the right side of the half pipe, and look
    to the right. There will be a roll-in. To get this gap, grind along the half
    pipe, jump the roll-in, and then land onto a grind on the half pipe.
    
    
    CLEANING THE PIPES
    ------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun until you reach the full pipe. To get this gap, you need
    to ride all the way around the full pipe. This can be very difficult to do, as
    the full pipe in this level is very big. There are two ways of doing it. The
    first way is to get as much speed as you can, and try going around the full
    pipe that way. The other way is to not get as much speed, and then do a
    Boneless as you get about quarter of the way up the full pipe.
    
    
    CLEARING THE SWINGS
    -------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. There is a path going up between the two
    swingrails. Go up the path, and follow it along until you come to a big funbox.
    Get some big air on the funbox, and then skate back towards the swingrails. Use
    the small gray slopes to launch over the top of one of the swingrails.
    
    
    DOWN 2 TONYS ISLAND
    -------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    turn left just before you get to the big bowls. Skate around the side of the
    bowls until you come to the edge of the island. Look over the edge to see
    Tony's Island down below. To get this gap, just jump from the island with the
    bowls on it down to Tony's Island.
    
    
    DROPPING IN ON TONY
    -------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    turn left just before you get to the big bowls. Skate around the side of the
    bowls until you come to the edge of the island. Look over the edge to see
    Tony's Island down below. On Tony's Island there is a big half pipe. Jump from
    the island with the bowls on it down to the half pipe on Tony's Island.
    
    
    FEED ME!!!
    ----------
    
    Turn left at the start of the level, and skate down the path until you come to
    a small kicker ramp on the right side of the path. Go down the small slope just
    after the kicker ramp, and then turn left and use the small gray slope in front
    of you as a quarter pipe. To get this gap, go straight forward after coming
    down from the gray slope, and launch forward from the other gray slope all the
    way into the volcano.
    
    
    FENCE 2 RADRAMP
    ---------------
    
    Turn left at the start of the level to see a small fence up on the grassy bank
    near the volcano. To get this gap, grind along the top of the fence, and then
    jump from the top of the fence onto a grind on the Radramp.
    
    
    GRASSY GAP
    ----------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating forward until you come to the snakerun. Skate down the
    snakerun, and then go through the full pipe to arrive at Tony's Island. Keep
    going straight forward once you get to Tony's Island, and skate all the way to
    the steps at the other end. At the bottom of the steps will be some grass. Go
    down the steps and jump over the small part of the grass for this gap.
    
    
    GUTTER 2 SAN DIEGUITO ROOF
    --------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind along the rail. When you come to
    the corner in the rail, jump off and land onto a grind on the edge of San
    Dieguito Roof to get this gap.
    
    
    GUTTER 2 SAN DIEGUITO ROOF
    --------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along, and jump off the end of Tony's roof onto the
    San Dieguito Roof to get this gap.
    
    
    HOUSE OF TONY 2 SADLANDS
    ------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and jump off the top right corner of the
    roof. Land on the Sadlands island to get this gap.
    
    
    ISLE OF TONY 2 EDGE
    -------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way past the half pipe. Just after passing the half pipe, stop and look
    to the right. There will be an island down below. To get this gap, air over the
    edge of Tony's Island down onto a grind on the edge of the Sadlands island.
    
    
    ISLE OF TONY 2 SADLANDS
    -----------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way past the half pipe. Just after passing the half pipe, stop and look
    to the right. There will be an island down below. To get this gap, air over the
    edge of Tony's Island down to the Sadlands island.
    
    
    JUMPIN DA HUB
    -------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. There is a path going up between the two
    swingrails. Go up the path, and follow it along until you come to a big funbox.
    Get some big air on the quarter pipe behind the funbox, and then launch over
    the top of the funbox to get this gap.
    
    
    KICKER 2 RAIL
    -------------
    
    Turn left at the start of the level, and skate down the path until you come to
    a small kicker ramp on the right side of the path. Launch from the kicker ramp,
    all the way over to a grind on the rail going down the grassy bank.
    
    
    KICKER 2 RAILSPAN
    -----------------
    
    Turn left at the start of the level, and skate down the path. Go past the small
    kicker ramp on the right side of the path, and keep going until you come to
    another kicker ramp in the middle of the path. You can either go up this kicker
    ramp to the left or right. To get this gap, launch from the kicker ramp to the
    left, all the way over to a grind on the rail going down the grassy bank. It
    makes this gap a lot easier if you do the 'Kicker 2 Rail' gap first, as it will
    line you up for this gap.
    
    
    LONGRAIL
    --------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, turn around so that you're facing in the direction of the
    full pipe. Hold triangle, and then move over to the edge of the roof to start
    grinding along the rail. Keep grinding along the rail as it goes around to the
    right side of the full pipe. When you come to the end of the rail, jump off and
    land onto a grind on the edge of the snakerun.
    
    
    MID INTERSECT SAD GAP
    ---------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
    along the snakerun until you come to a gap on the left edge of the snakerun.
    Skate past the gap, and carry on skating forward until you come another gap on
    on the left and right edge of the snakerun. Jump up onto a grind on one the
    edge of the snakerun before the gap, jump the gap, then land onto a grind on
    the edge of the snakerun after the gap.
    
    
    NORTHEAST SNAKE GAP
    -------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to one of the entrances of the snakerun. Enter the
    snakerun, and go through it until you come to the first path on the left. Exit
    the snakerun by going through the path. Go a little way forward, and then turn
    around so that you're facing the path. There are small slopes on either side of
    the snakerun. Use the small slopes to launch over the snakerun.
    
    
    NORTHERN CROSSOVER SAD GAP
    --------------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
    along the snakerun until you come to a gap on the left edge of the snakerun.
    Just after you pass the gap, jump up onto a grind on the right edge of the
    snakerun. Keep grinding along until you come to the corner in the edge. When
    you come to the corner, jump from the right edge, and grind on the left edge.
    
    
    NORTHERN INTERSECT SAD GAP
    --------------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
    along the snakerun until you come to a gap on the left edge of the snakerun. To
    get this gap, jump up onto a grind on the edge before the gap, jump the gap,
    and then land onto a grind on the edge after the gap.
    
    
    NORTHERN SWINGRAIL
    ------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. Grind the swingrail on the left for this gap.
    
    
    NORTHWEST SNAKE GAP
    -------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to one of the entrances of the snakerun. There are
    small slopes on either side of the snakerun. To get this gap, use the small
    slopes to launch you over the entrance of the snakerun.
    
    
    OFF THE ROOF 2 RAIL
    -------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and jump off the top right corner of the
    roof. Drop down to a grind on the bench on the Sadlands island for this gap.
    
    
    OVER THE DOME
    -------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. There is a small gray slope that surrounds the
    outside of the red dome. To get this gap, use the small gray slope to launch
    over the top of the red dome.
    
    
    PIT O DOOM!!!
    -------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. Go over to the one on the right, and do a big
    air on the quarter pipe behind it. After coming down from the quarter pipe, go
    under the swingrail and you should be coming up to a big gray slope. On the
    other side of the slope is a massive hole. To get this gap, launch from the
    gray slope all the way over the hole.
    
    
    PLATFORM GAP
    ------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Once on Tony's Island, jump up onto the platform on the right side of
    the half pipe. Go up the little slope in the platform, and then follow the
    platform around the corner to the left. Stop when you get to the edge of the
    platform, and look over to the left to see a small platform on the half pipe.
    Jump from the big platform, over the gap, and land on the small platform.
    
    
    RAIL 2 KICKER 2 RAIL 2 BENCH
    ----------------------------
    
    Continuing on from the 'Kicker 2 Railspan' gap, jump off the end of the rail to
    the left, and land onto a grind on the bench to get this gap.
    
    
    RADRAMP 2 ISLANDS EDGE
    ----------------------
    
    The Radramp is straight in front of you at the start of the level. Get some air
    on the left side of the Radramp, then approach the other side and grind to the
    left. When you get near the end of the grind on the Radramp, jump off slightly
    to the right and land onto a grind on the edge of the island to get this gap.
    
    
    RADRAMP 2 SNAKERUN
    ------------------
    
    The Radramp is straight in front of you at the start of the level. Get some air
    on the left side of the Radramp, then approach the other side and grind to the
    left. When you get near the end of the grind on the Radramp, drop off and land
    onto a grind on the top step. Keep grinding along the top step, and then drop
    off the end of the step onto a grind on the other top step. When you come to
    the end of the grind on the other top step, drop off the end of the step and
    land onto a grind going up the edge of the snakerun to get this gap. This gap
    is actually very easy to do, as you don't need to jump at all. Just make sure
    you're going fast, and hold triangle from the Radramp, down to the steps, and
    onto the edge of the Snakerun.
    
    
    RAIL 2 SNAKERUN
    ---------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Go forward, and then turn around so that you're facing the full pipe.
    There is a small kicker ramp going up the right side of the full pipe. Go up
    the kicker ramp, and launch onto the rail that goes along the right side of the
    full pipe. Keep grinding along the rail until you come to the end of it, and
    then jump off the rail and land onto a grind on the edge of the snakerun.
    
    
    RAMP 2 RAIL
    -----------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Once on Tony's Island, jump up onto the platform on the right side of
    the half pipe. Go up the little slope in the platform, and then turn around so
    that you're facing in the direction of the full pipe. There will be a rail at
    the left of the half pipe. Grind along this, and when you're coming to the end
    of the rail, jump off onto a grind on the rail that goes around the right side
    of the full pipe.
    
    
    RAMP RAIL GAP
    -------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Once on Tony's Island, keep going straight forward onto the half pipe.
    Stop as soon as you get on the half pipe, and have a look at the ramp. On the
    left side of the half pipe there is a small gap. To get this gap, grind along
    the half pipe, jump the gap, and then land onto a grind on the half pipe.
    
    
    REVERSE WUSSY SNAKE GAP
    -----------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the full pipe. Once you get to the full pipe,
    turn around so that you're facing the snakerun. Skate up the snakerun until you
    come to the corner that leads around to the right near the full pipe. Air over
    the corner by holding forward as you jump for this gap.
    
    
    REVERSE ZAG GAP
    ---------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the full pipe. Once you get to the full pipe,
    turn around so that you're facing the snakerun. Skate up the snakerun until you
    get to the corner that leads to the left near the middle of the snakerun. Air
    over the corner by holding forward as you jump. Do a large air over the corner
    to get this gap.
    
    
    REVERSE ZIG GAP
    ---------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the full pipe. Once you get to the full pipe,
    turn around so that you're facing the snakerun. Skate up the snakerun until you
    get to the corner that leads around to the right near the end of the snakerun.
    Air over the corner by holding forward as you jump. Do a large air over the
    corner to get this gap.
    
    
    RIMRAIL GAP
    -----------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. There is a path going up between the two
    swingrails. Go up the path, and follow it along until you come to a big funbox.
    Surrounding the outside of the funbox area is a small gray slope. You can grind
    the top of the gray slope. Get up some speed by using the funbox as a quarter
    pipe, and then start grinding along the slope. Grind along until you reach the
    gap between the slope. To get this gap, jump from the grind on the slope, over
    the gap, and land onto a grind on the other slope.
    
    
    SADLANDS 2 SAN DIEGUITO HALL
    ----------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way to the steps at the other end. Once you get near the top of the
    steps, stop and look to the right. There will be an island down below. Jump
    down from the hall to the island below, skate forward, and then turn around so
    that you're facing the way you just came. To get this gap, use the small grassy
    slope at the edge of the Sadlands island to launch up to the hall.
    
    
    SADLANDS PATH GAP
    -----------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right.
    This is the path you have to jump over to get this gap. Go down to the bottom
    of the path, and turn around so that you're facing the path. To get this gap,
    use the small gray slope on the one side of the path as a quarter pipe, launch
    over the path, and land on the small gray slope on the other side of the path.
    
    
    SADLANDS UP 2 ISLE OF TONY
    --------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way past the half pipe. Just after passing the half pipe, stop and look
    to the right. There will be an island down below. Jump down from Tony's Island
    to the island below, skate forward, and then turn around so that you're facing
    the way you just came. To get this gap, use the small grassy slope at the edge
    of the Sadlands island to launch you up onto Tony's Island.
    
    
    SAN DIEGUITO HALL 2 EDGE
    ------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way to the steps at the other end. Once you get near the top of the
    steps, stop and look to the right. There will be an island down below. To get
    this gap, air from the hall down to a grind on the edge of the island.
    
    
    SAN DIEGUITO HALL 2 SADLANDS
    ----------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way to the steps at the other end. Once you get near the top of the
    steps, stop and look to the right. There will be an island down below. To get
    this gap, air from the hall down to the island.
    
    
    SAN DIEGUITO ROOF 2 EDGE
    ------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along, and jump off the end of Tony's roof onto the
    San Dieguito Roof. To get this gap, air over the edge of San Dieguito Roof down
    onto a grind on the edge of the Sadlands island.
    
    
    SAN DIEGUITO TEN SET
    --------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way to the steps at the other end. Jump over the steps for this gap.
    
    
    SAN DIEGUITO WINDOW 2 SADLANDS
    ------------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going forward once you get to Tony's Island, and skate all the way
    to the steps at the other end. Just to the right of the top of the steps is a
    window. Jump through the window, and land on the Sadlands island for this gap.
    
    
    SOUTHERN CROSSOVER SAD GAP
    --------------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead to the entrance of the snakerun. Enter the snakerun. Go
    along the snakerun until you come to a gap on the left edge of the snakerun.
    Skate past the gap, and carry on skating forward until you come another gap on
    on the left and right edge of the snakerun. Go past this gap, and skate forward
    until you come to another gap on the left edge of the snakerun. Once you pass
    this gap, jump up onto a grind of the right edge of the snakerun. Keep grinding
    along until you come to the corner in the edge. When you come to the corner,
    jump from the right edge, and land onto a grind on the left edge.
    
    
    SOUTHERN INTERSECT SAD GAP
    --------------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn slightly to the right before you get to the
    dome, and then enter the snakerun. Go along the snakerun until you come to a
    gap on the right edge of the snakerun. To get this gap, jump up onto a grind on
    the edge before the gap, jump the gap and grind on the edge after the gap.
    
    
    SOUTHERN SNAKE GAP
    ------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn right before you get to the dome, and go
    through into the entrance of the snakerun. This part of the snakerun is the
    part you have to jump over to get the gap. To do this, drop down over to the
    left when you come to the first corner in the snakerun, go forward, and then
    turn around so that you're facing the entrance of the snake run nearest San
    Dieguito Hall. To get this gap, use the big gray slope on the left to launch
    over the snakerun, and land on the small gray slope on the right.
    
    
    SOUTHERN SWINGRAIL
    ------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it along until you see some swingrails. There are two swingrails, one on
    the left, and one on the right. Grind the swingrail on the right for this gap.
    
    
    SWINGING THE SET
    ----------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. Turn left before you get to the dome, and go along
    until you come to a junction in the path. One way will lead straight on, and
    the other way will lead down to the right. Take the path down to the right, and
    follow it until you see some swingrails. There are two swingrails, one on
    either side with a path going up between the two swingrails. Go up the path,
    and follow it along until you come to a big funbox. Get some big air on the
    funbox, and then skate back towards the swingrails. To get this gap, use the
    small gray slopes to launch up to a grind on one of the swingrails.
    
    
    THE HOLY CRAIL
    --------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind up the rail leading to the roof of
    San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
    need to do combinations of grinds to get up onto the roof.
    
    Once you get near the roof, the volcano will start errupting. Quickly skate
    back from San Dieguito Hall to the Wallows area near the start of the level.
    Launch from the one of the slopes into the errupting volcano to get to the
    secret area. Once in the secret area, go forward down the path until you get to
    the big wooden half pipe. Skate onto the right side of the half pipe, and look
    to the right. There will be a roll-in. Air over the roll-in to get this gap.
    
    
    TIGHT LANDING
    -------------
    
    Turn left at the start of the level, and skate down the right side of the path
    until you get to the small kicker ramp with the 'Sadlands' sign just behind it.
    To get this gap, launch from the kicker ramp slightly over to the right, and
    land on the small platform next to the door that leads to the bottom of the
    steps of San Dieguito Hall.
    
    
    TIME 2 FEED THE VOLCANO!!!
    --------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind up the rail leading to the roof of
    San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
    need to do combinations of grinds to get up onto the roof. Once you get near
    the roof, you will get this gap.
    
    
    TOP OF DA WORLD MA!!!
    ---------------------
    
    Turn left at the start of the level, and skate all the way down the path until
    you see the small red dome. There is a small gray slope that surrounds the
    outside of the red dome. To get this gap, use the small gray slope to launch up
    onto a grind on the top of the red dome.
    
    
    TUNNEL OF LUVIN
    ---------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house. Once up on
    the top of the house, skate along and grind up the rail leading to the roof of
    San Dieguito Hall. You will need a lot of speed to get up on the rail, and may
    need to do combinations of grinds to get up onto the roof. Once you get near
    the roof, the volcano will start errupting.
    
    Quickly skate back from San Dieguito Hall to the Wallows area near the start of
    the level. Launch from the one of the slopes into the errupting volcano to get
    to the secret area. Once in the secret area, go forward down the path until you
    get to the big wooden half pipe. Skate onto the right side of the half pipe,
    and look to the left. One part of the half pipe looks slightly different to the
    rest of the half pipe. Air over the different part of the half pipe to get the
    'Blowin It Out The Hole!' gap. Once you've got the gap, there will be a tunnel
    in the ramp. Go through the tunnel to get this gap.
    
    
    UP 2 COMBI
    ----------
    
    At the start of the level, skate forward through the middle of the radramp, and
    turn left just before you get to the big bowls. Skate around the side of the
    bowls until you come to the edge of the island. Look over the edge to see
    Tony's Island down below. On Tony's Island there is a big half pipe. Jump from
    the island with the bowls on it, down to the half pipe on Tony's Island. Once
    you've done this, get some big air on the one side of the half pipe, and then
    approach the other side of the half pipe. To get this gap, launch from the half
    pipe all the way up to the island with the bowls on it.
    
    
    UP 2 PIPE RAIL
    --------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the left at the
    end of the snakerun near the full pipe. Launch over the corner of the snakerun,
    and grind on the rail going along the side of the full pipe.
    
    
    WEAK SAUCE WUSSY SNAKE GAP
    --------------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the left at the
    end of the snakerun near the full pipe. Air over the corner by holding forward
    as you jump. You only need to do a small air over the corner to get this gap.
    
    
    WEAK SAUCE ZAG GAP
    ------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the right near
    the middle of the snakerun. Air over the corner by holding forward as you jump.
    You only need to do a small air over the corner to get this gap.
    
    
    WEAK SAUCE ZIG GAP
    ------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the left near
    the beginning of the snakerun. Air over the corner by holding forward as you
    jump. You only need to do a small air over the corner to get this gap.
    
    
    WOOHOOO OH HO YEEHEE!!!
    -----------------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Keep going straight forward once you get to Tony's Island, and skate
    all the way to the steps at the other end. Before you get to the steps, turn to
    the left, and skate forward in the direction of the volcano. When you get near
    the edge of Tony's Island, turn around so that you're facing San Dieguito Hall.
    You should notice a big wall going down the side of the hall. At the end of the
    wall is a small platform. To get this gap, jump from Tony's Island onto a
    wallride on the side of San Dieguito Hall, and then jump from the wallride to
    land on the small platform at the end of the wall.
    
    
    WUSSY SNAKE GAP
    ---------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the left at the
    end of the snakerun near the full pipe. Air over the corner by holding forward
    as you jump. Do a large air over the corner to get this gap.
    
    
    ZAG GAP
    -------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the right near
    the middle of the snakerun. Air over the corner by holding forward as you jump.
    Do a large air over the corner to get this gap.
    
    
    ZIG GAP
    -------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate down
    the snakerun until you come to the corner that leads around to the left near
    the beginning of the snakerun. Air over the corner by holding forward as you
    jump. Do a large air over the corner to get this gap.
    
    
    ===============================================================================
    
    3.                              Special Tricks
    
    ===============================================================================
    
    
    BOB BURNQUIST
    -------------
    
    One Foot Smith         : Right, Down + Triangle
    Racket Air             : Left, Down + Circle
    Rocket Tailslide       : Up, Down + Triangle
    
    
    STEVE CABALLERO
    ---------------
    
    FS 540                 : Right, Left + Circle
    Hang Ten               : Right, Up + Triangle
    Triple Kickflip        : Up, Left + Square
    
    
    KAREEM CAMPBELL
    ---------------
    
    Casper                 : Left, Down + Circle
    Ghetto Bird            : Down, Up + Square
    Nosegrind to Pivot     : Down, Up + Triangle
    
    
    RUNE GLIFBERG
    -------------
    
    Christ Air             : Left, Right + Circle
    Kickflip 1 Foot Tail   : Left, Down + Square
    One Foot Bluntside     : Left, Up + Triangle
    
    
    TONY HAWK
    ---------
    
    Overturn               : Down, Left + Triangle
    Sacktap                : Up, Down + Circle
    The 900                : Right, Down + Circle
    
    
    ERIC KOSTON
    -----------
    
    Indy Frontflip         : Down, Up + Circle
    Pizza Guy              : Down, Left + Circle
    The Fandangle          : Right, Down + Triangle
    
    
    BUCKY LASEK
    -----------
    
    Fingerflip Airwalk     : Left, Right + Circle
    One Foot Japan         : Up, Right + Circle
    The Big Hitter         : Left, Down + Triangle
    
    
    RODNEY MULLEN
    -------------
    
    Casper to 360 Flip     : Down, Right + Circle
    Freestylin             : Down, Right + Circle (while skating slowly)
    Heelflip Darkslide     : Right, Left + Triangle
    Nollieflip Underflip   : Down, Left + Square
    
    
    CHAD MUSKA
    ----------
    
    Hurricane              : Down, Right + Triangle
    Muska Nose Man         : Right, Up + Circle
    Mute Backflip          : Up, Down + Circle
    
    
    ANDREW REYNOLDS
    ---------------
    
    Hardflip Late Flip     : Up, Down + Square
    Nosegrab Tailslide     : Up, Down + Triangle
    Triple Heelflip        : Up, Right + Square
    
    
    GEOFF ROWLEY
    ------------
    
    Double Hardflip        : Right, Down + Square
    Half Flip Casper       : Right, Left + Square
    Rowley Darkslide       : Left, Right + Triangle
    
    
    ELISSA STEAMER
    --------------
    
    Hospital Flip          : Left, Right + Square
    Indy Backflip          : Up, Down + Circle
    Madonna Tailslide      : Up, Left + Triangle
    
    
    JAMIE THOMAS
    ------------
    
    Beni Fingerflip Crooks : Down, Up + Triangle
    Laser Flip             : Down, Right + Square
    One Foot Nose Manual   : Left, Up + Circle
    
    
    80'S TONY HAWK
    --------------
    
    Layback Grind          : Right, Left + Triangle
    Pogo Air               : Left, Right + Circle
    The 900                : Right, Down + Circle
    
    
    OFFICER DICK
    ------------
    
    Assume The Position    : Up, Down + Circle
    Lazy A. Grind          : Left, Down + Triangle
    Salute!!!              : Left, Down + Circle
    
    
    PRIVATE CARRERA
    ---------------
    
    Double Splits          : Right, Down + Circle
    Fifty-5 Ho Slide       : Right, Down + Triangle
    Ho Ho Handplant        : Left, Right + Triangle
    
    
    SPIDER-MAN
    ----------
    
    Spidey Flip            : Up, Down + Circle
    Spidey Grind           : Left, Right + Triangle
    Spidey Varial          : Left, Right + Square
    
    
    ===============================================================================
    
    4.                               Secret Areas
    
    ===============================================================================
    
    
    THE HANGAR - MULLET FALLS, MONTANA
    ----------------------------------
    
    1: Go down the roll-in at the start of the level, and at the right side of the
       half pipe there will be a propeller. Grind the propeller, and the secret
       area will open.
    
    2: Go down the roll-in at the start of the level, and turn left so that you're
       skating towards the glass. Smash through the glass to arrive in the area
       with the helicopter. There is a propeller on the helicopter. Grind the
       propeller, and it will cause the helicopter to fly away. Once it's gone, you
       should notice that the door that was once closed in this area. Go outside,
       and jump high on the quarter pipe.
    
    
    SCHOOL 2 - SOUTHERN CALIFORNIA
    ------------------------------
    
    1: At the start of the level, skate straight forward, and go to the right of
       the planter with the tree on it. There will be two tunnels with rails going
       down them. Take the right tunnel, and when you come out of it, turn left,
       and go along until you come to a slope leading up to the right. Go up the
       slope, turn right, and you'll come to a quarter pipe. Get a lot of speed by
       doing a big trick on the quarter pipe, and then go straight forward and
       you'll see a gap in the building. You need to use the planter to launch up
       onto the roof of the building. Next, jump the huge gap over the roof, and
       drop down over the next roof to arrive in the secret area.
    
    2: This secret area is a big gym. To enter the gym, you have to grind the 'Roll
       Call! Opunsezmee Rail!' when the bell rings. Head over to the rail and start
       grinding it when the timer is on about 1:41. If all goes well, the gym doors
       should open. Turn left when you get off the rail, then go straight forward
       and into the gym.
    
    
    CONTEST 1 - MARSEILLE, FRANCE
    -----------------------------
    
    To open this secret area, go straight forward from the start of the level and
    jump up over the wooden ledge. You will land on a grassy area with lots of
    trees. Skate through the stick next to the lamp, and the lamp will fall through
    the fence. Go through the newly opened fence, and drop down into the mysterious
    hole. You will arrive in the secret area.
    
    
    NY CITY - NEW YORK
    ------------------
    
    1: First of all, you need to get 5 Subway Tokens, which can be collected in
       Career Mode. Then, go forward from the start of the level, and skate all the
       way up the road until you reach a wall. Do a wallride on the wall, and then
       quickly jump up into a grind on top of the wall. Once you're grinding on top
       of the wall, jump over and ride along the top of the wall until you drop
       down into the secret area.
    
    2: First of all, you need to get 5 Subway Tokens, which can be collected in
       Career Mode. Head straight forward from the start of the level, and go to
       the right of the first pillar. The escalator will be on your right, so go a
       little way in front of it, then turn around so that you're facing it. Go up
       the escalator to arrive at this secret area.
    
    
    VENICE BEACH - CALIFORNIA
    -------------------------
    
    Turn left at the start of the level, and head down the slope next to the kinked
    ledge to end up in the area with a long quarter pipe. Use the quarter pipe to
    launch over the wall at the far right corner to land on a path going around the
    building, which leads to the secret area.
    
    
    SKATESTREET - VENTURA
    ---------------------
    
    1: Make your way over to the half pipe in this level, and once you're on it,
       grind along the top of the ramp, and around the curved rail to get the 'Van
       Secret Area Key' gap. This will open the first secret area just before the
       huge vert wall.
    
    2: Go forward from the start of the level and you should come up to a large
       quarter pipe with a sort of wave on it. Grind to the left of the wave. Keep
       grinding along the rail, and when you're coming to the end of the quarter
       pipe, jump and land onto a grind on the next rail that goes along. Keep
       grinding this rail to get the 'Rail Secret Area Key' gap. This will open up
       a secret area just to the left of the big quarter pipe with the wave on it.
    
    
    PHILADELPHIA - PENNSYLVANIA
    ---------------------------
    
    To open this secret area, turn slightly left at the start of the level, go over
    the funbox, and skate forward along the path until you come to a building with
    some green rails on it. Go up the path leading to the top level of the building
    and you should notice that over the first corner of the green rail is a wire
    leading up. Jump onto the wire, and after grinding it, it will fall over and
    smash down the fences which were once blocking the secret skatepark.
    
    
    CHOPPER DROP - HAWAII
    ---------------------
    
    Drop out of the helicopter, and skate over to the far left of the half pipe. At
    one side there will be a huge roll-in, at the other side there will be a small
    kicker ramp. Make sure you're going fast, and then launch off of the kicker
    ramp and land on the dock. Not much of a secret area, but at least it lets you
    skate away from the half pipe.
    
    
    SKATE HEAVEN
    ------------
    
    At the start of the level, skate forward through the middle of the radramp, and
    carry on skating straight forward until you come to the snakerun. Skate all the
    way down the snakerun, and then go through the full pipe to arrive at Tony's
    Island. Use the small bump just to the right of where you exit the full pipe to
    launch you up onto the top of Tony's house. You may need to wallride the house,
    and then jump up from the wallride to get on top of Tony's house.
    
    Once up on the top of the house, skate along and grind up the rail leading to
    the roof of San Dieguito Hall. You will need a lot of speed to get up on the
    rail, and may need to do combinations of grinds to get up onto the roof. Once
    near the roof, the volcano will start errupting. Quickly skate back from San
    Dieguito Hall to the Wallows area near the start of the level. Launch from the
    one of the slopes into the errupting volcano to get to this secret area.
    
    
    ===============================================================================
    
    5.                                  Secrets
    
    ===============================================================================
    
    
    80'S TONY HAWK VIDEO
    --------------------
    
    To watch the 80's Hawk video, just complete the final competition in Mexico
    with 80's Tony Hawk.
    
    
    NEVERSOFT BAILS VIDEO
    ---------------------
    
    Complete the game with Officer Dick to unlock this video of Neversoft skating,
    and also falling as well.
    
    
    NEVERSOFT MAKES VIDEO
    ---------------------
    
    Complete the game with Private Carrera to unlock this video of Neversoft
    skating.
    
    
    MCSQUEEB
    --------
    
    Beat the game with Tony Hawk to unlock this cheat. McSqueeb is 80's Tony Hawk.
    That is, he's dressed like Tony Hawk was in the 80's, and even has some of the
    old 80's tricks that Tony Hawk used to do.
    
    
    PRIVATE CARRERA
    ---------------
    
    Get all of the gaps in the eight normal levels of the game to get Private
    Carrera.
    
    
    SPIDER-MAN
    ----------
    
    Complete Career Mode 100% with a created skater to get Spider-Man.
    
    
    OFFICER DICK
    ------------
    
    Complete Career Mode 100% for the first time with any of the twelve normal
    characters to get Officer Dick.
    
    
    SKIP TO RESTART
    ---------------
    
    Complete Career Mode 100% for the second time to get the Skip to Restart Cheat.
    You can use this cheat to start in certain points around the level.
    
    
    KID MODE
    --------
    
    Complete Career Mode 100% for the third time to get Kid Mode. This makes the
    characters a lot smaller, and also gives them better balance.
    
    
    PERFECT BALANCE
    ---------------
    
    Complete Career Mode 100% for a fourth time to get Perfect Balance. This gives
    you perfect balance on grinds and manuals.
    
    
    ALWAYS SPECIAL
    --------------
    
    Complete Career Mode 100% for a fifth time to get the Always Special cheat.
    
    
    STUD
    ----
    
    Complete Career Mode 100% for a 6th time to get the Stud cheat. This gives your
    character maximum statistics.
    
    
    WEIGHT MODE
    -----------
    
    Complete Career Mode 100% for a 7th time to get the Weight cheat.
    
    
    WIREFRAME MODE
    --------------
    
    Complete Career Mode 100% for an 8th time to get the Wireframe cheat.
    
    
    SLOW-NIC
    --------
    
    Complete Career Mode 100% for a 9th time to get the Slow-Nic cheat. The game
    plays at normal speed when you are just skating normally, and then switches to
    slow motion when you do a trick.
    
    
    BIG HEAD
    --------
    
    Complete Career Mode 100% for a 10th time to get the Big Head cheat.
    
    
    SIM MODE
    --------
    
    Complete Career Mode 100% for an 11th time to get the Sim Mode cheat. It makes
    the game more realistic, in the way that you don't jump as high or as far as
    you can normally.
    
    
    SMOOTH CHEAT
    ------------
    
    Complete Career Mode 100% for a 12th time to get the Smooth cheat.
    
    
    MOON PHYSICS
    ------------
    
    Complete Career Mode 100% with Officer Dick get the Moon Physics cheat.
    
    
    LEVEL FLIP
    ----------
    
    Complete Career Mode 100% with Spider-Man to get the Level Flip cheat.
    
    
    DISCO MODE
    ----------
    
    Complete Career Mode 100% with Private Carrera to get the Disco Mode cheat.
    
    
    CHOPPER DROP, HAWAII
    --------------------
    
    Get golds in every competition, with all characters except Private Carrera.
    
    
    SKATE HEAVEN
    ------------
    
    Complete Career Mode 100% with every character except Private Carrera. This is
    a massive secret level, set in space.
    
    
    ===============================================================================
    
    6.                          Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of the file can be found at www.gamefaqs.com.