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                   CIVILIZATION II - MULTIPLAYER GOLD EDITION
                              GOVERNMENT FAQ
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Copyright 2003 FX RADEON
*Best viewed at 800x600 resolution     
               1024x768                                                      
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| FAQ DETAILS \_______________________| GAME INFO \___________
|Covers: Government types & guide/faq |Developer: Microprose  |
|Creation Date: 28/7/03               |Version: PAL           |
|Last Revision Date: ???              |Platform: PC WINDOWS   |
|Author: FX RADEON                    |_______________________|
|Email: s_radeon@optusnet.com.au      |   
|Version: 1.00                        |
|_____________________________________|            
                                             



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TABLE OF CONTENTS
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1. COPYRIGHT DISCLAIMER
2. INTRODUCTION
3. BENEFITS OF HAVING A GOVERNMENT
4. GOVERNMENT TYPES
5. OUTRO
6. CREDITS
7. VERSION HISTORY

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1. COPYRIGHT DISCLAIMER
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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited and is 
also a violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

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2. INTRODUCTION
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Welcome to my first guide, and I have decided to do one on the governments
in Civilization II, why? Because there aren't enough guides for it and I
have a fair bit of time to burn. Throughout this document I will describe
what the governments mean, what they can do for you and how you can
(possibly) use them to your advantage. I have only included civil disorders
in this guide because they are a factor in making or breaking your 
government. If there are any errors or you want to make contributions, 
then email me at the address supplied above. Now that that's taken care of
, lets move on shall we?

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3. BENEFITS OF HAVING A GOVERNMENT
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Why have a government? Why bother moving from Despotism? I'll tell you why,
it's because governments have varying bonuses between them, and let me tell
you, bonuses are exactly what you need to win a game. Choosing different
governments have a considerable impact on many aspects of the game. Things
such as production of resources, population happiness, unit support and
production of resources can vary drastically between advanced forms of
government and the old stone age governments that we don't love. In 
the game, there are seven different forms of government all for your 
liking, some governments you'll hate, some you'll love. In the next 
section, I'll be describing the different governments and what they can 
do for you.

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4. GOVERNMENT TYPES
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As I have said previously before, there a seven different forms of 
government: Anarchy, Despotism, Monarchy, Communism, Fundamentalism,
Republic & Democracy. I'll go through them in a random order.

/------------------------\
|          KEY            |
|0 : Normal Production    |
|-1: Normal Production -1 |
|+1: Additional Production|
\------------------------/
 ___________________
|GOVERNMENT: ANARCHY|
---------------------

BONUSES-> Food Production: -1
          Shield Production: -1
          Trade Production: -1

Corruption & Waste: Very High

Max % for Tax\Luxury\Science: 60

Special Features: No taxes or science is accummulated

Description: Anarchy, in my opinion, should not be considered a 
             government, yet there it is, sitting and taking away 
             all that precious food, shield and trade production. 
             Anarchy is what you get when you switch from one government 
             to another or get it overthrown by a revolt. Anarchy lasts 
             about 3 turns and if you
             happen to get Anarchy by revolt, an extra 2 turns is added.
             You cannot choose Anarchy as your governing system. If you
             control the Statue Of Liberty wonder, Anarchy lasts only 1 
             turn.
 _____________________
|GOVERNMENT: DESPOTISM|
-----------------------

BONUSES-> Food Production: -1
          Shield Production: -1
          Trade Production: -1

Corruption & Waste: High

Max % for Tax\Luxury\Science: 60

Special Features: Up to 3 military units can be used to declare martial 
                  law.

Description: Despotism is the governing system that you start off in, 
             it is a very poor governing system. Resource production is
             restrained and levels of corruption and waste are pretty 
             high.
             Try to research another governing system as quick as you can
             to get out of Despotism.
 ____________________
|GOVERNMENT: MONARCHY|
----------------------

BONUSES-> Food Production: 0
          Shield Production: 0
          Trade Production: 0

Corruption & Waste: Moderate

Max % for Tax\Luxury\Science: 70

Special Features: Up to 3 military units can be used to declare martial
                  law.

Description: One obvious advantage to Monarchy is that you can set your
             max % for Tax\Luxury\Science up to 70%, a whole 10% higher
             than Anarchy and Despotism. This ten percent may make a 
             significant difference in your science research rate.

 _____________________
|GOVERNMENT: COMMUNISM|
-----------------------

BONUSES-> Food Production: 0
          Shield Production: 0
          Trade Production: 0

Corruption & Waste: None

Max % for Tax\Luxury\Science: 80

Special Features: All spies are veterans.
                  Up to 3 military units can be used to declare martial
                  law.

Description: One main difference between this government and the others 
             I listed before it is that all spies automatically become
             veterans. Some people might say so what? Well, spies that 
             are veterans have a much better chance at doing their job
             successfully. You can also set your max % for Tax\Luxury\
             Science up to 80%. Also, for some reason, your citizens 
             seem to not revolt as much when you have military units 
             away.
             I'll have to look into that one.

___________________________
|GOVERNMENT: FUNDAMENTALISM|
----------------------------

BONUSES-> Food Production: 0
          Shield Production: 0
          Trade Production: 0

Corruption & Waste: None

Max % for Tax\Luxury\Science: 80

Special Features: No citizens ever unhappy.
                  Science Output is halved.
                  Happiness Improvements\Wonders produce money.

Description: I have never really used this government before, the 
             science
             output being halved straight away puts me off, but the 
             positive points are that no citizen is ever unhappy and 
             that happiness buildings make money. This means that users 
             of Fundamentalism will have alot of money in which to 
             quickly create military units. Make sure that you have 
             researched everything before moving into this 
             governing system.

_____________________
|GOVERNMENT: REPUBLIC|
---------------------- 

BONUSES-> Food Production: 0
          Shield Production: 0
          Trade Production: +1

Corruption & Waste: Low

Max % for Tax\Luxury\Science: 80

Special Features: Every unit beyond the first away from its home city
                  will cause one unhappy citizen.
                  Senate may force a peace treaty when at war.

Description: The biggest bonus of having a Republic is that you get a 
             trade bonus in any terrain square that is already producing 
             at least one trade. The ability to set you Max % for Tax\
             Luxury\Science to 80% is a good deal, while having low 
             levels of Corruption & Waste. Just beware of Civil 
             Disorders as you cannot declare martial law.

______________________
|GOVERNMENT: DEMOCRACY|
-----------------------

BONUSES-> Food Production: 0
          Shield: Production: 0
          Trade Production: +1

Corruption & Waste: Low

Max % for Tax\Luxury\Science: 100

Special Features: Every unit beyond the first away from its home city
                  will cause two unhappy citizens.
                  Senate may force a peace treaty when at war.
                  The government collapses after two consecutive turns 
                  of Civil Disorder in any city.

Description: Democracies have the same trade bonus a Republic does, one
             major advantage is that you can set your Max % for Tax\
             Luxury\Science to 100%. One big disadvantage is that you get
             two unhappy citizens when a unit is beyond the first away
             from the home city. Make sure you prepare ahead of time, 
             build all the happiness improvements\wonders and you should
             have minimum difficulty managing a Democracy

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5. OUTRO
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Well, I think that just about wraps up this guide, I hope you find this
useful to your gameplaying in Civilization II, email me if you want to
contribute and you will get your credit for it. I might sleep now so I
hope you all have fun...

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6. CREDITS
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GameFAQ's: If they post it
www.civfanatics.com: For letting me upgrade my Civ2 into MGE and for a bit
                     of the info
Microprose: For making the Civilization Series
www.geocities.com/civfw/gminfo.html: For some more info
Game Manual: A good deal of info from that book

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7. VERSION HISTORY
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1.00: Finished the guide in 1hr, broke 1k mark

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                                END OF DOCUMENT
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