Fallout Quest FAQ v1.0 Author: Neelon Rokk <firstname.lastname@example.org> Date: april 15 2000 Website: http://come.to/neelonrokk [Contents] [ 1 ] Disclaimer [ 2 ] Version History [ 3 ] Quest Listing Notes: use wordwrap. ---------------------- | [ 1 ] Disclaimer | ---------------------- This FAQ was made private and personal use only. It can only be reproduced electronically. If you want to put it on your web-site you may do so, but only as long as this disclaimer isn't altered, and a note to the author would ne appriciated. This FAQ is NOT to be used for profitable / promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Neelon Rokk <email@example.com>. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. Fallout is (C) Interplay Productions. --------------------------- | [ 2 ] Version History | --------------------------- This is the first version of the FAQ (hence the v1.0) and future updates will contain error corrections and some revising if needed. Any information is welcome, and will be added with credit when the information is new and valuable to the contents of the FAQ. Version 1.0 - Quest Listing Future additions - Solve some last missing quests - Minor correction here and there The latest version of this FAQ can be found on my website at <http://come.to/neelonrokk> under the PC games section. ---------------------------- | [ 3 ] Available Quests | ---------------------------- There are a lot of quests available in Fallout, but you can't do them all in the same game, because some quest involves eliminating some guy / girl who can give you another quest. But there are still plenty quests left to tackle, yielding good items and XP. Some of the quests are long-term quests, and by that I mean that such a quest will take a long while to complete, like getting that water- chip. I broke down the various quests into the areas where you get them. When you have completed a certain area, always take your time to search the area for items, and loot the enemies. Some areas yield a lot of goodies. -------- Vault-13 -------- The main quest of course is you finding and returning the water-chip, within a 150 day time limit, and this is more then enough time, unless you walk to the wrong places all the time. * Stop the unrest When you return to Vault-13, but haven't given the chip to the Overseer yet, go talk to an upset civilian in the upper right of the second floor. Now go to Theresa's room (two rooms to the left) at 17:00 and talk her out of it. XP reward: 750 Item reward: none * Discover the water thief Go to the second floor and talk to Cindy (she's in the lower right room) and ask about the water dissapearing. Now go talk to the water guard at the third floor. Next, wait until midnight. Some guy comes out of the elevator, talk to him and search him. When he has entered the water room and is going back to the elevator talk and search him again. XP reward: 1000 Item reward: none * Return the water-chip When you take the water-chip from the Vault under Necropolis, return it to the Overseer. XP reward: 7500 Item reward: none -------- Vault-15 -------- Not a real quest here, but some good and easy XP, as well as some good items. Just make sure to kill all the rats here (they are all pretty harmless) but look out for the Greater Mole Rat. Be sure to keep an eye on your HP and ammo (by some from Ian in Shady Sands to be sure) because there are some 54 rats in total down here. * Find command center and control center Get one piece of rope at Shady Sands (Seth sells it), you will need it to go down the lift (there are two lifts, but you can find one piece of rope in the Vault). Work your way all the way down to the 3rd floor, but kill all the enemies and take all the items found on the way down. On the 3rd floor, enter the first room on the right of the screen, and then go to the bottom right. Both times the console should say something like control centre or command centre burries under tons of rock. When both these messages appeared, you are rewarded some XP. XP reward: 500 XP reward for enemies killed: 1750 Item reward: none ----------- Shady Sands ----------- This is an area with quite some quests, and some of them involve only talking. * Talk to Katrina She is the girl standing left of the main gate. Talk to her about everything possible (high IN needed). After you receive enough information you get your reward. XP reward: 250 Item reward: none * Improve agriculture in Shady Sands In the second part of Shady Sands are some crop fields (lower left corner) with a local farmer nearby. Talk to him about his fields and crop rotation. Advise him how to do it and get your reward. XP reward: 500 Item reward: none * Destroy Radscorpions' nest Talk to Seth, the guy on the right side of the main gate. Ask about the Radscorpions and tell him you want to be taken to their nest. Now kill all Radscorpions (9 total) and collect as many tails as you can carry (at least one is needed for another quest). Return to Shady Sands and talk to both Seth and Aradesh (the mayor) and you will get your reward. XP reward: 500 XP reward for enemies killed: 990 Item reward: none * Help Razlo make antidote Talk to the doctor (inside the bottom left of the first part of the village. Ask him about the Radscorpion poisoning and tell him you will return with a Radscorpion tail. Talk to him again and he will make an antidote out of it. XP reward: 250 Item reward: 1 antidote for every Radscorpion tale you bring him * Cure Jarvis from his poisoning Jarvis has been poisoned by a Radscorpion, and lies in bed in the doctor's house. Use the antidote on him. XP reward: 400 Item reward: none * Return Tandi safe At some point in the game, Tandi gets abducted by some Raiders. When you manage to get her back to Shady Sands alive, you will be rewarded. XP reward: 400 Item reward: 500 caps * Convince Ian to join your quest Ian can be found in one of the northwest buildings (guy with black leather jacket and blue pants). Talk to him and ask if he wants to join you, as his experience might come in handy. Give him his fee, 100 caps, and he will join you on your adventures. XP reward: 100 Item reward: none -------- Junktown -------- Another town with a lot of quests, and I haven't completed them all yet (some quests involving the local Skullz gang). * Stop assassin When you enter the general store, you notice a villager walking into the store, saying "Gizmo sends his regards" and a firefight begins. Shoot the assassin before he kills Gillian (he's the store owner). XP reward: 400 XP reward for enemies killed: 250 Item reward: choose between shotgun and shells, leather armor, stimpacks * Get Gizmo's confession on tape Go talk to Gizmo inside the Casino in the northern part of town. Hear him out and return with the confession. XP reward: 500 Item reward: none * Get rid of Gizmo and Izo After you get the confession, help Gillian and his troops kill Gizmo and Izo. Talk to Lars at the guardstation (1st part of town) to get more information. After you kill Gizmo and izo, return to collect the goodies and unlock door to Gizmo's room (25 XP and access to goodies). XP reward: 600 XP reward for enemies killed: 425 Item reward: 500 caps * Kill Gillian You can however decide to double-cross Gillian. Now you work for Gizmo and have to return Gillian's dog-tags. Go back to Gillian and kill him and the 4 guards. You can take their stuff (rifles, ammo, caps and more) but now all the guards and many of the villagers will turn against you. Best thing to do is kill Gizmo however, but it's your call. XP reward: 600 XP reward for enemies killed: 465 Item reward: 500 caps * Rescue Sinthia Go to the Crash House Hotel just above Killian's store and stay for one night (or a week if you like). The next morning the owner will come to you telling that some thug is holding Sinthia hostage. You can now talk her free or kill the thug. When you want to talk the thug into letting her go, it will cost you 100 caps. When you kill the thug you get something like 65 XP and the stuff he has on him, but Sinthia will be angry at you. The guy apparently just wanted to talk to someone, sjeesh. XP reward: 400 (killing thug) / 1000 (talking Sinthia free) Item reward: none * Help Phil solve his canine conundrum Next to the casino two people are standing outside a house, unable to get in because of a vicious dog. Just wear a leather jacket and walk up to the dog. Dogmeat (that's his name) will now follow you, because you look like his old master (description of Mel Gibson from the Mad Max movies) who dissapeared. Take a little care with Dogmeat around, because he rushed headlong into the enemy. XP reward: 100 Item reward: none * Steal Neal's urne Go inside the backroom of the Crash House Hotel and talk to the gang leader (the guy in the blue pants). Tell him you want to join the Skulz. Now go to the Skum Pitt at night and enter. Now wait until it is light so everyone is gone. Take the urn from the bar and wait until dark. Now return to the Crash House Hotel. Later you can return the urn to Neal, it won't harm. XP reward: 400 Item reward: none * Put a cap in Neal's ass Right after you steal the urn, you are asked if you want to help the Skulz whack Neal. Reason for this is one of the Skulz got blown away by Neal a while before because he was harrasing a bar maid (you were a witness to that, so take the poor guy's Leather Armor) XP reward: 300 XP reward for enemies killed: 45 (Neal), ?? (bar maid) Item reward: none * Bust the Skulz You can prevent the previous quest from happening. Tell them you need a little time to prepare and go talk to Lars. Now you find yourself in the Skum Pitt just like in the previous quest, but now you must fight against the Skulz. When they are all dead, go talk to Lars again for your reward. XP reward: 800 XP reward for enemies killed: 365 Item reward: none ----------- The Raiders ----------- They are found south-east of Shady Sands. Go there after you are told Tandi has been abducted. There are two ways to solve this quest, one peaceful and one a little less peaceful. * Free Tandi Best solution is to enter the house unarmed, and talk to Gnar. Barter Tandi free (just give him more than she's "worth" to be sure. Now take Tandi back to Shady Sands and collect yopur reward. After that, go back to the Raider Camp and teach them a lesson they will never forget. XP reward: 500 XP reward for enemies killed: 1125 Item reward: 500 caps * Free the slaves There are two slaves inside the camp. Each surviving slave will get you some XP, but sometimes they are caught in a cross-fire. XP reward: 200 per surviving slave Item reward: none ---------- Necropolis ---------- * Destroy Mutants at the watershed Work your way through the sewers, and surface at the second part of Necropolis, near an old church. Inside this church are a lot of Ghouls, holding some Glowing Ghouls captured. Go to the back of the church and talk to the Ghoul named Set. He will tell you something about some Super Mutants controlling a watershed up in town, and he wants you to take them out. Go there and do so, but be carefull as this is a difficult quest early in the game (try to take them one at a time, but bring some Stimpacks to be sure). The Combat Shotgun on burst mode works wonders against these guys.. When you return to Set, one of his guards will give you some stuff. you were also promised some information, but as soon as you ask Set for this, you have to fight him and his Ghouls. Do so, because they are not too tough and yield 1960 XP and a lot of goodies. XP reward: none XP reward for enemies killed: 1550 Item reward: Shotgun, 42 shells, 4 flares, 4 Nuka-Cola, 200 caps * Fix the waterpump Located in the sewers are some Ghouls, hiding from Set and his gang. They tell you of an old Vault, and that Vault's water system is still running. This means there's a working water-chip to be found down there. However, if you just take the water-chip, those helpful Ghouls will surely kick the bucket. So they ask you for a return favor, and that is to fix the waterpump found at the watershed, the one guarded by the Super Mutants. Enter the sewres where Harry, the first Super Mutant, was standing. Kill the rats nearby, take the parts and now go back to the Ghoul leader. If your Repair skill is pretty bad, he will give you some books to help you on the way. Read the books and repair the waterpump. Now you can take the water-chip without the Ghouls dying from thirst. XP reward: 1000 Item reward: 3 Dean's Electronics books * Free Ghoul prisoner The Super Mutants held one Ghoul captured, so open his cell. XP reward: 500 Item reward: none * Find the water-chip Track your way back to the watershed, and enter the manhole at the back of it. Go down another level, and kill all the Glowing Ghouls you encounter on your way down to the Vault. On level 3, you will find a computer running, so take the chip in it and take it back to your Vault. You can take the water-chip without reparing the waterpump first. This will gain you 2500 XP, but you get 1000 XP when you repair the waterpump, and 1500 XP when you get the water-chip after that. So the only difference is the Ghouls in Necropolis dying from dehydration. XP reward: 1500 / 2500 XP reward for enemies killed: 1400 Item reward: none ------- The Hub ------- A nice string of quests can be combined here, involving you assassinating some people and stealing some stuff and still you can still gang up with the local law to get rid of the guy who gave you the orders. * Help Irwin On the second screen you can talk to Irwin (lower left corner). He tells you that his farm has been taken over by some raiders. Tell him to show you the way to his farm. Kill all the raiders and return to tell Irwin the good news. XP reward: none XP reward for enemies killed: 570 Item reward: .223 Pistol * Missing caravans Talk to Butch, the head of the Far Go Traders, and let him solve you his missing caravan problem. Ask him who he suspects and about the Deathclaw. Now go talk to Beth, who redirects you to Harold and Uncle Slappy. Now go to Old Town (eastern part of The Hub), and go talk to Harold the mutant (inside a building, lower left corner). Hear him out about the Deathclaws, and now talk to Slappy in front of the building. He will show you the way to the Deathclaw's nest. Kill the Deathclaw (tough bugger with some 250 HP and stong attacks, so be prepared) and talk to the dying Super Mutant. Now take the Holotape back to the Far Go Traders, and show it to both Butch and his assistant Rutger. XP reward: 1800 XP reward for enemies killed: 1000 Item reward: 800 caps * Blackmail Iguana Bob First thing you've got to do, is enter the hospital in Junk Town and go to the basement (make sure Doc Morbid is not in the basement). Talk to the Dwarf and hear him out about the human parts, and where they are shipping them (to Iguana Bob). Go to The Hub, and talk to Iguana Bob (lower part of the second screen) and ask him about his secret ingredients. You can now blackmail him for about 50 caps every 5 days (he didn't accept more). XP reward: 500 Item reward: 50 caps every 5 days * Join Thieves' Circle Go to Old Town and enter the building in the middle of the screen. Go down the stairs and navigate through the traps and locked doors (75 XP for unlocking doors, couldn't disarm trap with 15% Traps). Talk to Loxley, the leader, and accept the assignment. Now talk to Jasmine to get some tools to help you on the way. XP reward: 900 Item reward: Lockpicks, 2 flares, Nuka-Cola * Steal necklace Go to The Heights (western part of The Hub) at night. When the guard askes you to leave, say that you will be on your way. Now go around the right building, in a clockwise fashion. Wait for the guard at the door to walk away, and sneak into the building. Hightower and his wife are in the top-right part of the house, so enter the bottom-right part, and disarm the chest, unlock it and take the necklace. Go back to the Thieves' Circle without being seen. XP reward: 500 Item reward: 3000 caps, Electronic Lockpicks * Dispose of merchant Enter the casino and talk to Kane (the guy in the bottom of the screen). Tell him you are looking for a job, and you are taken downstairs to see Decker, the gang leader. Accept the job which involves killing a merchant named Daren Hightower (where you got the necklace) and his wife, without witnesses. Go to The Heights and kill everyone. Now return to Decker. XP reward: 600 XP reward for enemies killed: 975 Item reward: 3000 caps * Dispose of Jain Accept the second job from Decker, involving the killing a priest from The Followers Of The Apocalypse, and the Temple is located near the Water Merchants (most southern screen). Go there and enter the first building on your left. Kill Jain, the two guards and Thorndyke (you can leave the peasants alone, they will not attack you). Return to Decker afterwards. XP reward: 700 XP for enemies killed: 485 Item reward: 5000 caps * Kill Decker and Kane Save before this, as sometimes the sherif doesn't believe you. Go talk to the sherif Justin Green and tell him you were hired by Decker to kill Hightower / Jain. Agree to help take Decker out. Load up on your strongest equipment before doing so, because Kane is very dangerous in close combat. After you kill Kane and Decker, the rest of the gang will surrender. Return to the basement afterwards to collect all the goodies. XP reward: 1400 XP reward for enemies killed: 600 Item reward: 1300 caps * Ask the Water Merchants for help If you want to you can ask the Water Merchants to take a water caravan to your Vault, to gain you more time to find the water-chip. Do this only if you don't have much time left, because it costs a lot of money. When you do ask them for help, you get another 100 days to find the water-chip. XP reward: 1000 Item reward: none -------------------- Brotherhood of Steel -------------------- * Become an Initiate Once you get to the Brotherhood of Steel, you find yourself unable to get inside. Cabbot, the guard on the left tells you that you need to become a Brotherhood Initiate in order to enter. Now, in order to become an Initiate, you must travel to ruins of the Ancient Order and recover an artifact to prove you were there. Sounds like there's a catch to it, don't you think. When you're through talking to Cabbot, the other guard makes a comment in the line of "They're sending him down there?" and "So, you've taken the famous Glow Quest.". There's your catch, the place is The Glow (now where would that nick come from?), and is dangerously radiated. Bring along some rad-protection (some 2 Rad-X's) and a piece of rope. Go to The Glow, but stop a fraction outside The Glow's square. Now take the 2 Rad-X's to improve your rad-protection to 100%, Go there and use the rope on the beam. The artifact you need to recover is an ancient Brotherhood tape, found on the body of the Paladin on the first floor. Explore the entire Vault though, and work your way down. Search every room and every body you see, because you need colored key-cards to access the lifts. Also kill all the guard robots you encounter. With the main power off, they don't work so they're easy prey. if you don't kill them, you will have to do when you get back up, and that's when the main power is back on-line (and so are the robots). Take with you every tape you find, and all the books too (but don't read them, you don't have time for that). Also "read"the super computer found on level 5, but don't play the game of chess, again you don't have the time. Return to The Brotherhood with the tape. Now go tallk with General Maxson on level 4 to get a free weapon of choice. XP reward: 2000 XP reward of enemies killed: 4625 Item reward: Sniper Rifle, Rocket Launcher, Laser Pistol, Power Fist or Ripper * Rescue Initiate Talk to Talus on level 1. He will tell you that his Initiate is held captive somewhere in The Hub, and he wants you to go and rescue him (if you haven't done so allready). The Initiate is held in the Old Town, in a building filled with trigger-happy guys. As soon as you open the door, you are shot at. Kill the thugs, and rescue the Initiate. You get 1500 XP for this when you return and talk to Talus, but the best part is still to come. You get to choose some equipment as a reward bonus. You can choose between a Laser Pistol, Rocket Launcher, Super Sledgehammer and a Power Armor. Take the armor by all means (if you don't have one already that is). XP reward: 1500 XP reward for enemies killed: 580 Item reward: Laser Pistol, Rocket Launcher, Super Sledgehammer or Power Armor * Scout the northern area Talk to General Maxson on the 4th floor. Offer to scout out the North for him. Now go back outside and go the the northwestern part of the map, until you find the Military Base. You can clear the courtyard by now, and take all the goodies with you. Take the radio and the broken holodisc. Report back to General Maxson. XP reward: 1500 XP reward for enemies killed: 1100 Item reward: none * Convince The Brotherhood to help After you talked to General Maxson, go talk to the Elders. Tell them that a Mutant invasion is at hand, and that it is necessary to prevent it from happening. Bring on the topic of sending in a small team of Palladins to take down the base. XP reward: 1500 Item reward: none * Rebuild Power Armor Go to the armory and talk to the knight on the left. Offer him to bring him the part he needs (a systolic motivator) to rebuild the Power Armor (that is bring the parts and repair it yourself). Now go to level 1 (save before you continue any further) and talk to Michael and ask him about the part you need. Don't say it is for the old armor, tell him that it is authorised (that means LIE to him) and that the forms haven't arrived yet. If your speech is good enough you will get the part. Now go back to the armory and get that armor fixed. XP reward: 500 Item reward: Power Armor -------- The Glow -------- Restore primary power You need to do this in order to gain access to level 5. Here you will find a super computer and a score of holotapes, telling you a lot about the FEV virus. Also some good stuff to be found on this level. Beware that the security robots are active on this level. XP reward: none Item reward: none ------------- Military Base ------------- * Trick Mutant guard When you have cleared the courtyard, search the Super Mutant in black for a radio and a holotape. You can use the holotape to trick the guards inside. Also look at the holotape for the access-code. XP reward: 1500 Item reward: none * Hack forcefield control computer This computer is found in the northeastern corner of level 1. HAck it into playing black-jacks with you. After that it will say forcefields down. XP reward: 800 Item reward: none * Kill the Lieutenant There are two ways to get there. Talk to either Harry in Necropolis or the jailer in the military base. The lieutenant will ask you where your Vault is (don't tell him or it's game over, nice video though). As soon as he is about to hit you, quickly enter combat and kill the Lieutenant, his two guards and Van Haggen as quickly as possible (the mutants are armed with Gatling Lasers, and can really ruin your day). XP reward: 7500 XP reward for enemies killed: 2425 Item reward: none * Destroy the source of the mutants This is basicly destroying the Military Base. Enter it and kill everything that you encounter, even powered down droids. You don't want any resistance when you have to hurry out of the base. Work your way down to level 4 and enter the control room at the northwest corner of the map. Kill all the scientists and hack into the computer. Get as much information out of it before you set the base to a silent, 3 minute self destruct sequence. Now hurry and get out of the base, you have 300 seconds to do so. XP reward: 10000 XP for enemies killed: 8075 Item reward: none ----------- LA Boneyard ----------- * Fix hydroponic farms in Adytum Myles will ask you to fix their farm, but you will need some parts for this. These parts can be found outside Adytum, near the Warehouse district. Problem is, Deathclaw roam there. You can take out the right-most Deathclaw without getting attention from the other Deathclaws. Kill the Deathclaw and search the body nearby for the parts. Return the parts to Myles, get Smitty to repair the parts and give them to Myles, in exchange for some caps and a few stimpacks. XP reward: none Item reward: some caps and stimpacks * Upgrade equipment Ask Smitty to upgrade your Plasma Rifle (can be bought from the Gun Runners, past the Warehouse District. The weapon will now cost 1 AP less to fire, and the damage potential is upgraded. Talk to Myles to get your Power Armor upgraded. He needs some books, and he asks you to go to The Hub and ask mrs. Stapleton for these books. Go to The Hub and buy the books for 750 caps (worth it, trust me). return the books to Myles and your Power Armor will be upgraded to Hardened Power Armor (the best armor in the game). XP reward: none Item reward: equipment upgrades * Destroy Deathclaws Navigate your way past the Deathclaws inhabiting the Warehouse, and talk to Gabriel, the leader of the Gun Runners. He offers you a vast amount of equipment in exchange for the extermination of the Deathclaws. Go back to the Warehouse, and pick of the Deathclaws one at a time (you can't tackle all 4 of them at once). Now go down the stairs and kill the Mother Deathclaw, which is tougher than the previous ones. After you killed the Mother Deathclaw, destroy the eggs. Now report back to Michael, and tell him that friends of you need equipment (for the next quest). XP reward: 1000 XP reward for enemies killed: 5520 Item reward: equipment for your friends * Free Adytum In Adytum you can talk to Jon Zimmerman, the major. He wants you to bring him the head of Razor, the leader of the gang that supposidly killed his son Josh. Now go talk to Razor (the woman in black) and explain the problem. Turns out the Blades didn't do it, but the Regulators did (a group "protecting" Adytum). Ask her for the holotape for evidence. Razor asks you to take care of the Regulators, but it is a bit dangerous to do this all alone. The Razors want to help, but you have to bring them decent equipment. Now go talk to Gabriel again, and tell him friends need equipment. Go back to Razor, who now asks you if you're ready to do battle. You can talk to Zimmerman before this if you want, but he will be killed anyway (but at least he knew what really happened). I advise to go into battle immediatly with the Razors, as it's safer. When all is over, talk to Razor again, and now go talk to Michael for the item reward. XP reward: 2000 XP reward for enemies killed: variable Item reward: 34 caps and 4 Stimpacks * Pick up Katja, the Boneyard scav Another possible NPC here. Talk to Katja, inside the Follower Of The Apocalypse building. Tell her that you don't plan on staying long yourself, and she joins you. XP reward: 200 Item reward: none --------- Cathedral --------- * Kill Morpheus Morpheus is the head of the Cathedral, and is found on the top floor. Before you go there, talk to Nicole in LA Boneyard (she's an Apocalypse member), and then go talk to Laura in the Cathedral. She will show you the way to the secret entrance. Now go to the top level and kill Morpheus. Be sure to take his key. XP reward: 1000 Item reward: none * Hack computer Next to the Vault elevator is a computer. you can hack it to get the location of a military base up north (do so, even if you already destroyed it). XP reward: 1250 Item reward: none * Talk to Gideon On level 2 of the Vault, in the top-left corner, four humands are held captive. talk to Gideon, and he will give you his nullifier. After that, kill them all (they've already been experimented on, and you can't save them). XP reward: 1000 XP reward for enemies killed: 1025 Item reward: Nullifier * Release prisoners from their misery On the same level, in the lower-left part of the floor, are a couple of humans behind yellow forcefields. Disable the forcefields to release them. They will now escape, but unfortunatily will explode right next to you. O well. XP reward: 2000 Item reward: none * Stop the Master This is basicly destroying the Cathedral. When Laura has left the building, go outside and kill everyone there. Go back inside and go to the man and woman meditating at the back of the building. Kill them and the rest will come after you (all melee-weapons, so not to dangerous). Kill them all, and now work your way up to the top level. Kill everyone you encounter. Now do the Morpheus quest, and go back down. Pick the lock on the door leading towards the stairs and kill the guard. Now you can look for a switch or wait like a minute or so. A robed figure will open the door, so kill him and go through. Kill all the Master's Pets and the two Super Mutants. Work your way down to level 3, again killing everyone on all levels. When you get to the Master, there are three ways to destroy him. - Arm the nuclear bomb found on level 4. - Kill the Master and the Super Mutants he sends against you. - Talk the Master out of his plans. To arm the bomb, work your way to the elevator on the top-left part of level 3. Pick the locks and kill the two guards next to the bomb. Now hack in the computer and get out of the base. You can just walk up to the Master, talk to him and get into a fight. Kill him and the Super Mutants he sends after you. When he is dead, get out of the base. To talk the Master out of his plans, first make sure you have talked to Officer Vree at The Brotherhood. She is located on level 3, and ask her about her mutant research. Ask her for the holotape with the evidence of the mutants not being able to breed. Now talk to the Master and tell him his plan has a flaw. Show the holotape as evidence. Now get out of the base. XP reward: 10000 XP for enemies killed: 20000 Item reward: none ------------------- The end of the game ------------------- You will have finished the game when you destroyed both the Master and the Military base. The ending will depend on what you have done to get here. What was supposed to happen is that The Brotherhood will re-introduce their technology and stays out of the power-structure, the Ghouls in Necropolis survive and re-descover technology, Shady Sands surviving in the wastes, Junktown being ruled by Killian and The Raiders being destroyed as an effective fighting force. You never get a good ending for The Hub. When all went well, and you don't have the Bloody Mess trait, you will be sent away by the Overseer, but you didn't shoot the bastard to kingdom come. ================================================================================ This is the end of this document. More updates coming in the (near) future. Check my website <http://come.to/neelonrokk> for more information about Parasite Eve, Breath Of Fire III, Final Fantasy V, Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Xenogears, Baldur's Gate, Day Of The Tentacle, Diablo, Fallout, System Shock and System Shock II.