Psychonauts (PC-Steam)
                              Achievement Guide
                           by Gregory "Jag" Jackson
                       GJackson1983 (at) Yahoo (dot) com

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| 01. Table of Contents                                               [TbCnt] |
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     01. Table of Contents........................................[TbCnt]
     02. Version History..........................................[VrsHs]
     03. Introduction.............................................[Itrdn]
     04. Usage....................................................[Usge4]
     05. Terms and Guidelines.....................................[TrmGd]
     06. Achievements.............................................[0Achv]
          A) Story Achievements...................................[SAchv]
          B) Rank Achievements....................................[RAchv]
          C) Collection Achievements..............................[CAchv]
          D) Miscellaneous Achievements...........................[MAchv]
     07. FAQs.....................................................[FAQs7]
     08. Submissions/Questions....................................[Sbmsn]
     09. Acknowledgments..........................................[Aknlg]
     10. Closing..................................................[Clsng]

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| 02. Version History                                                 [VrsHs] |
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

     Version 1
          1.0.0 - 04/10/2011
                - Initial Release
		- Written in about an hour, will make improvements later.

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| 03. Introduction                                                    [Itrdn] |
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

Recently, the distribution rights for Psychonauts defaulted from Majesco to
Double Fine.  In celebration, Double Fine released an update to the Steam
version enabling achievements and a port for Mac players.  This is, hopefully,
a good sign for those of us waiting for a Psychonauts 2.  In the meantime, we
get an excuse to replay this great game and possibly find things we never have
before (I know I did).  So I wrote this guide to help those having trouble
finding those more obscure achievements, since some of them are only available
for a very short time (see Made Man).  Without further ado...

Okay, some ado, I just love showing this, and now I have an excuse:

http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6/
199930_10150162814207814_743852813_8587539_2773007_n.jpg

That's me with Tim Schafer, founder of Double Fine and creator of some of the
greatest games ever made.  That was a great day.

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| 04. Usage                                                           [Usge4] |
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

This is not written as a walkthrough for the game itself, and as such, I have
assumed you know what you need to about the mechanics of play and have probably
already been through most, if not all the levels at least once before.

Each of the sections reflects how most achievements are earned.  Most are
straightforward, and the section most of you are looking for is probably
Miscellaneous Achievements.  If an achievement is missable, it is noted in that
achievement's description.  You can find them quickly by pressing Ctrl+F and
looking for "MISSABLE" (without the quotes).

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| 05. Terms and Guidelines                                            [TrmGd] |
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 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

These terms you might find peppered throughout the guide and may confuse you if
you don't quite understand what I'm talking about:

     1. Point of no return - This happens at the top of Thorney Towers Asylum
	                     after you rescue Milla and Sasha.  When you free
			     Lili from the chair, a completely new autosave is
			     made.  You can return to the game before the point
			     of no return by loading the other autosave.

     2. Lake Titicaca - It lies between Bolivia and Peru.

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| 06. Achievements                                                    [0Achv] |
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This is pretty much a straightforward breakdown of how to get each achievement.
It's all pretty self-explanatory.

+=============================================================================+
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| A) Story Achievements                                               [SAchv] |
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+=============================================================================+

None of these achievements are missable.  Just completing the listed section of
the story will unlock it.

01. Last Chance to Chicken Out     (Complete Basic Braining)
02. A Victory for Good Taste       (Complete Sasha's Shooting Gallery)
03. Rolling Rock Star              (Complete Milla's Dance Party)
04. For Insurance Reasons          (Complete Lungfishopolis)
05. Time to Deliver the Milk       (Complete The Milkman Conspiracy)
06. You're All So Kind             (Complete Gloria's Theater)
07. Thanks for All the Snails      (Complete Waterloos World)
08. I always Loved You More        (Complete Black Velvetopia)
09. Height of Insanity             (Complete the Asylum)
10. I Thought That Was Unbeatable! (Complete Meat Circus)

+=============================================================================+
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| B) Rank Achievements                                                [RAchv] |
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+=============================================================================+

These achievements are somewhat MISSABLE.  The most important thing to do is to
make a sweep of all the areas outside of people's minds before the point of no
return and make sure you've gathered everything (PSI Markers, PSI Cards,
Scavenger Hunt items) before you get stuck in the mental realm (which happens
when you free Lili at the top of the Thorney Towers Asylum).  Also, make sure
you've turned in the scavenger hunt items since this is not denoted anywhere in
your journal, but gives you 8 ranks.

As for the stuff in the mental realm that earns you ranks, those can be
collected at any time (even after you fight the end boss, you can reload a save
to be put at the end of Meat Circus).  As for the elusive rank 101, you need to
complete the punching minigame in Basic Braining - The Cannon) several times
until the game is no longer available.

11. Junior PSI Cadet   (Achieve Rank 20)
12. Regular PSI Cadet  (Achieve Rank 40)
13. Advanced PSI Cadet (Achieve Rank 60)
14. Super PSI Cadet    (Achieve Rank 80)
15. Math is Hard       (Achieve Rank 101)

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| C) Collection Achievements                                          [CAchv] |
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+=============================================================================+

This is where things get interesting.  All of these achievements require you to
find items in the mental realm and real world.  If anything is missable, I will
denote it in the description with a friendly, all-caps MISSABLE.  I'm not going
to list the locations of any items here, since you can already find that
information readily on GameFAQs in any of the pertinent guides:

	  http://www.gamefaqs.com/pc/922157-psychonauts/faqs

16. Happy Bags (Sort all Emotional Baggage)
    - Every mind has 5 emotional bags to sort.  In order to do so, you must
      find the matching tag for each bag and bring it to that bag.  You can see
      which tags and bags you have found in each mind by looking at the second
      in your journal.  To quickly see if you have sorted all the emotional
      baggage in a mind, look at the door for that realm in the Collective
      Unconscious.  If the baggage icon next to that door is lit up, you have
      sorted all the baggage.

17. No More Secrets (Crack all Vaults)
    - Every mind has one or two vaults to find and crack ope using your mental
      fist.  The only mind with a single vault is Meat Circus.  You can see how
      many vaults you have cracked in your stats page in the journal menu.  You
      can also see if you have cracked all the vaults in a mental realm by
      looking at the door to that realm in the Collective Unconscious and
      seeing if the vault icon next to it is lit up.

18. Figgy Piggy (Gather all Figments)
    - This is a tough one as there are thousands of figments.  Every mind has a
      set number of them.  Rather than list the thousands of places you can
      find them, I am going to refer you to GameFAQs where there are several
      figment guides already (see above) The ones by Syonyx and IUG13 are quite
      detailed and should let you find any figments you may missing.

19. They Should Totally Sell Those (Earn all Merit Badges)
    - This one comes as you complete levels in the game, since you have to get
      all the merit badges to complete the game.

20. They Call me the Hunter (Redeem all 16 Scavenger Hunt Items)
    - MISSABLE: The scavenger hunt items can only be found in the real world,
      so this achievement is unattainable after the point of no return (freeing
      Lili in the Thorney Towers Asylum).  Also, you have to talk to Ranger
      Cruller in the Wilderness and GPC area after finding all the items to get
      this achievement.

21. I'm Gonna Live Forever (Find all Golden Helmets)
    - MISSABLE: The golden helmets increase your projection layer depth (extra
      lives, pretty much).  All the golden helmets can be found in mental
      realms, and all but one can be collected at any time.
      The only one that can be missed is in Black Velvetopia.  Dingo
      Inflagrante gives it to you after the dog successfully paints the
      advertisement across the street from his apartment.  If you help Edgar
      finish his card tower before collecting this golden helmet from Dingo,
      you have missed your chance.
      Syonyx's guide at GameFAQs has a list of the golden powerup locations if
	  you need help finding the others (see link above).

22. No Solid Food for Six Hours (Re-brain the Children)
    - MISSABLE: You need to find all the brain jars in the Thorney Towers
      Asylum and break them open to get the kids' brains.  Then bring them back
      to Ford Cruller in his sanctuary to put the brains back in the kids'
      heads.  Since this takes place in the real world, you have to do it
      before the point of no return.

+=============================================================================+
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| D) Miscellaneous Achievements                                       [MAchv] |
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+=============================================================================+

These achievements have to do with seeing random scenes around camp or in the
mental realms or doing something that is completely unnecessary to the overall
completion of the game.  Most are missable, and some are available for a VERY
limited time.

23. Look at Those Pansies! (Find Edgar's Secret Garden)
    - Inside Black Velvetopia, on the other side of the gate next to the Collie
      artist (you need to go through the sewers to get there the first time),
      there is a hook for paintings.  Put the Vine Painting from the Dalmation
      artist on this hook and climb over to a ledge.  From there, jump down the
      alley to find the secret garden where shamed wrestlers end up.

24. I'm Sure She's Over It (Uncover Milla's Secret)
    - Inside Milla's Dance Party, in the first vertical section, there is a
      point near the top where you drift across the room on a horizontal
      current.  Look down from here until you see a balcony in the wall with
      an open door on it.  Float down to this door and go through.  Open the
      toy chest in this room and jump in it.

25. I Think They Were Impressed (Introduce all Camp Kids to Mr. Pokeylope)
    - MISSABLE: Close to the point of no return, you save Mr. Pokeylope, a
      turtle, from Dr. Loboto's lab.  He becomes an item in your pack.  If you
      approach Sheegor at the top of Thorney Towers with him in your pack, the
      game continues, and you lose Mr. Pokeylope.  Before this happens, take
      him to every kid in camp (they have to have been rebrained).  Note, you
      will not be able to find Benny and Mikhail will not comment on the
      turtle, but you will still get the achievement from the rest.

26. Self Aware (See yourself through the eyes of many others)
    - Use Clairvoyance on a lot of different things.  You can use it on major
      NPCs or enemies or minor characters.  Anybody who is able to look at your
      character is fine.  You will eventually get this (took me about 50
      times).

27. Victory Tour (Revisit all brains after completion)
    - Simply re-enter each brain using the Collective Unconscious or finding
      the person and using the Psycho-Portal on them again after completing the
      main objectives inside their head.  Meat Circus does not count.

28. Mmm... Bacon! (Use the bacon. A lot.)
    - Once Ford Cruller gives you the bacon, leave his sanctuary and use it
      about 10-20 times.

29. I LOVE PUNCHING! (Complete the Punchy Target mini-game)
    - In Basic Braining, you need to complete the punching minigame in the
      second section until the palm smash button is no longer active.  This
      also gives you a secret rank up (allowing you to get to rank 101).
      There are really no pointers other than return to the center after each
      hit, and pay attention.  Having a controller makes this much easier since
      the keyboard can get a little confusing when targets are popping up fast.

30. Wolpaw Says Thanks (Hear Vernon's Ghost Story)
    - MISSABLE: After completing Milla's Dance Party, go to the TV room in the
      lodge to find Dogen, Kitty, Franke and Vernon.  The former three are
      brainless, but that doesn't stop Vernon's need for storytelling.  Stay in
      the room and listen to him until this avhievement unlocks.  If you
      re-enter the Brain Tumbler experiment after learning Levitation, you have
      missed your chance.

31. Made Man (Witness Maloof's Transformation)
    - MISSABLE: This is possibly the easiest achievement to miss.  After
      completing Sasha's Shooting Gallery, go to the parking lot and talk to
      Maloof to see a scene.  If you re-enter the Brain Tumbler experiment
      after learning PSI Blasts, you have missed your chance.

32. Maybe It's the Hair (Spy on Bobby's love life)
    - MISSABLE: After completing Milla's Dance Party, go to the Wilderness and
      GPC are to find Chloe and Nils.  Talk to them to see a scene.  If you
      re-enter the Brain Tumbler experiment after learning Levitation, you have
      missed your chance.

33. Stump Speech (Give the Coach's speech on the stump)
    - MISSABLE: In the Campfire area, go to where the opening scene takes
      place, and keep pressing your use button until Raz has recited the entire
      speech.  You must do this before the point of no return.

34. Camp Gossip (Read many bulletin board messages)
    - MISSABLE: Go to any bulletin board (you can find them near the parking
      lot or on the beach), and keep pressing your use button until this
      achievement unlocks.  You must do this before the point of no return.

35. A Slice of History (Discover the secret history of Whispering Rock)
    - MISSABLE: Go to the giant tree cross-section in the parking lot and keep
      pressing your use key until this achievement unlocks.  You must do this
      before the point of no return.

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| 07. FAQs                                                            [FAQs7] |
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I can't think of any right now.  I'll fill this in if I think of any or people
send me questions that seem like good ones.

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| 08. Submissions/Questions                                           [Sbmsn] |
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If you have anything to add or anything you think I should add, send an e-mail
to:

gjackson1983 (at) yahoo (dot) com

Where (at) is @ and (dot) is .  This system is used to try and avoid web
crawlers from signing me up for every spam list known to man.

Put the word "Psychonauts" somewhere in your title so that I don't completely
ignore your message when looking through my box.  Also, don't feel snubbed if I
take a while to answer.  I'm lazy.

I reserve the right to clean up any submissions before adding them to the guide
for spelling, grammar and language.  I would like to keep it clean and
friendly.  I swear a minimum of 1000 times a day in reality, but this isn't the
place for it.

Any help will of course be added to the Acknowledgments section.

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| 09. Acknowledgments                                                 [Aknlg] |
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Double Fine for making this delightfully layered and both subtly and overtly
humored game.

Tim Schafer for warping my mind as a young person, and showing me that the
world doesn't begin and end with Mario.

The other authors of Psychonauts FAQs on GameFAQs who are (at this time):

PapaGamer (I remember you from RI!  Maybe that was BoredGamer...)
DEngel (I think you were there too)
oceanshoreview
rathee
Subliminal Celsius
Syonyx (this guy's Psychonauts guides are really all you need)
WithTheDawn
oracle93
Justinsl1986
IUG13
LMelaas

Finally, I must spit a vehement thanks at Jeff "CJayC" Veasey.  I'm not dead
yet, are you gonna change that?

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| 10. Closing                                                         [Clsng] |
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This guide was made completely using Notepad++ by Don Ho (and others).
http://notepad-plus-plus.org/

It is best viewed in Western European (ISO) at Medium size.

The following sites have my express written consent to use this guide.  If you
should find any site not on the list using it, please contact me:
     -GameFAQs.com

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than those listed above
or otherwise distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.  All trademarks and copyrights
contained in this document are owned by their respective trademark and
copyright holders.

Copyright 2011 Gregory Jackson