CALL OF DUTY: BLACK OPS
A FAQ Created by Realm117
Version 1.0
Last Updated 2012-11-11
Hosted by Gamefaqs
-----Table of Contents-----
Note: To skip to a certain part in this guide, hold the
CTRL key on your keyboard and hit F, then type the
numbers and letters in the parentheses next to the
section you want into the box that comes up.
I. Introduction (I-0)
II. Characters (II-0)
III. Controls (III-0)
IV. Weapons Guide (IV-0)
a. Pistols (IV-A
b. Shotguns (IV-B
c. Rifles (IV-C)
d. Automatic Rifles (IV-D)
e. Launchers (IV-E)
f. Specials (IV-f)
V. Campaign Walkthrough (V-0)
a. Operation 40 (V-A)
b. Vorkuta (V-B)
c. U.S.D.D. (V-C)
d. Executive Order (V-D)
e. S.O.G. (V-E)
f. The Defector (V-F)
g. Numbers (V-G)
h. Project Nova (V-H)
i. Victor Charlie (V-I)
j. Crash Site (V-J)
k. WMD (V-K)
l. Payback (V-L)
m. Rebirth (V-M)
n. Revelations (V-N)
o. Redemption (V-O)
VI. Intel Locations (VI-0)
VII. Nazi Zombies (VII-0)
VIII. The Console (VIII-0)
a. Commands (VIII-A)
b. Logins (VIII-B)
c. Extras (VIII-C)
IX. Conclusion (IX-0)
X. Legal Stuff (X-0)
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==
I. INTRODUCTION (I-0)
=========================================================
==
Call of Duty: Black Ops is set during the 1960's Cold
War. You play as Alex Mason, a marine in the Black Ops
and S.O.G. Units. I don't want to give much away, so I
guess I'll stop there as far as story goes. Black Ops is
a favorite game of mine because it was the first Call of
Duty I ever played. I received it on Christmas Day of
2010 and was immediately immersed with it. I was playing
it again on Election Day of 2012, getting warmed up for
the release of Black Ops 2 (A FAQ coming to a website
near you from yours truly) when I thought, hey, I should
make a FAQ for this! Even though Gamefaqs is congested
with Black Ops FAQs, I thought I might as well contribute
for the fun of it. Besides, I have my own strategies. So
thanks for choosing my FAQ of all others. So, without
further ado, I present to you Call of Duty: Black Ops.
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==
II. CHARACTERS (II-0)
=========================================================
==
*****Alex Mason*****
The main protagonist of the game. He's a marine in the
Black Ops and S.O.G. Units.
*****Frank Woods*****
A sergeant and the best friend of Mason. He is a marine
in the Black Ops and S.O.G. units.
*****Joseph Bowman*****
A friend of Mason and Woods and a marine in the Black Ops
and S.O.G units. He is voiced by Ice Cube.
*****Jason Hudson*****
Mason's handler and a worker from the C.I.A. Also a
marine in the Black Ops and S.O.G. units.
*****Grigori Weaver*****
A Russian-American and a soldier in the Black Ops unit.
*****Victor Reznov*****
An ex-sergeant of the Russian Red Army from World War II
and character from World at War.
*****Nikita Dragovich*****
The main antagonist of the game. Ran the gulag Vorkuta
and has an alliance with Friedrich Steiner and
Kravchenko.
*****Lev Kravchenko*****
Dragovich's Lackey. Helped run Vorkuta and is in alliance
with Steiner.
*****Friedrich Steiner*****
A Nazi scientist working with Project Nova. Has an
alliance with Kravchenko and Dragovich.
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==
III. CONTROLS (III-0)
=========================================================
==
Note: These controls are only for the PS3 version. Any
other versions will have varying controls.
NOTE: This guide was meant for the PS3 version of the
game. Controls for other versions will differ.
Left analog stick: Move character
Right analog stick: Move camera, press to use knife
Left/right analog buttons: Use weapon attachments
Square button: Use/activate/grab
X button: Jump
Circle button: Crouch/strafe/stand
Triangle button: Change weapon
L1 button: Aim
L2 button: Throw secondary grenade
R1 button: Shoot
R2 button: Throw grenade (NOTE: Holding the R2 button
down 'bakes' the grenade. The longer you bake it, the
quicker it takes for it to blow up. Just don't bake it
for too long...)
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==
IV. WEAPONS GUIDE (IV-0)
=========================================================
==
+++++A. PISTOLS (IV-A)
ASP
Damage: 30%
Range: 50%
Accuracy: 70%
M1911
Damage: 40%
Range: 50%
Accuracy: 50%
Makarov
Damage: 50%
Range: 60%
Accuracy: 70%
Python
Damage: 70%
Range: 80%
Accuracy: 50%
CZ75
Damage: 60%
Range: 60%
Accuracy: 60%
+++++B. SHOTGUNS (IV-B)
Olympia
Damage: 80%
Range: 40%
Accuracy: 80%
Stakeout
Damage: 80%
Range: 20%
Accuracy: 70%
SPAS-12
Damage: 60%
Range: 30%
Accuracy: 50%
HS10
Damage: 70%
Range: 30%
Accuracy: 60%
+++++C. RIFLES (IV-C)
M14
Damage: 80%
Range: 80%
Accuracy: 60%
FN FAL
Damage: 80%
Range: 80%
Accuracy: 80%
Dragunov
Damage: 80%
Range: 90%
Accuracy: 50%
WA2000
Damage: 85%
Range: 90%
Accuracy: 70%
L96A1
Damage: 95%
Range: 90%
Accuracy: 60%
PSG1
Damage: 90%
Range: 90%
Accuracy: 80%
+++++D. AUTOMATIC RIFLES (IV-D)
MP5K
Damage: 60%
Range: 60%
Accuracy: 40%
Skorpion
Damage: 80%
Range: 20%
Accuracy: 80%
Damage: 60%
Range: 60%
Accuracy: 50%
AK74u
Damage: 70%
Range: 80%
Accuracy: 70%
Uzi
Damage: 50%
Range: 50%
Accuracy: 60%
PM63
Damage: 60%
Range: 60%
Accuracy: 80%
MPL
Damage: 50%
Range: 70%
Accuracy: 70%
Spectre
Damage: 60%
Range: 70%
Accuracy: 60%
Kiparis
Damage: 60%
Range: 80%
Accuracy: 80%
M16
Damage: 70%
Range: 80%
Accuracy: 90%
Enfield
Damage: 50%
Range: 70%
Accuracy: 70%
Famas
Damage: 50%
Range: 70%
Accuracy: 80%
Galil
Damage: 60%
Range: 80%
Accuracy: 60%
AUG
Damage: 50%
Range: 70%
Accuracy: 70%
AK47
Damage: 70%
Range: 80%
Accuracy: 60%
Commando
Damage: 60%
Range: 80%
Accuracy: 70%
G11
Damage: 70%
Range: 70%
Accuracy: 90%
HK21
Damage: 50%
Range: 80%
Accuracy: 60%
RPK
Damage: 50%
Range: 80%
Accuracy: 70%
M60
Damage: 70%
Range: 60%
Accuracy: 50%
Stoner63
Damage: 60%
Range: 70%
Accuracy: 80%
+++++E. LAUNCHERS (IV-E)
M72 LAW
Damage: 100%
Range: 50%
Accuracy: 40%
RPG
Damage: 100%
Range: 50%
Accuracy: 40%
Strela-3
Damage: 100%
Range: 100%
Accuracy: 100%
China Lake
Damage: 100%
Range: 50%
Accuracy: 50%
+++++F. SPECIALS (IV-F)
Ballistic Knife
Damage: 100%
Range: 25%
Accuracy: 40%
Crossbow
Damage: 100%
Range: 50%
Accuracy: 50%
=========================================================
==
V. CAMPAIGN WALKTHROUGH
=========================================================
==
+++++A. Operation 40 (V-A)
This game starts off rather nicely. You are sitting in a
quaint bar in Cuba with your friends. Sure, you're
discussing business, but relaxing is relaxing. Ooh, here
come the cops. Act casual.
No, Woods, stabbing the cop's hand to the bar and
smashing their face with a bottle does not count as being
casual. Oh well. Shoot the cop in front of you as soon as
you get a chance. Press the left analog button to switch
to your grenade launcher attachment for the M16.
Once the door opens, follow Woods outside and launch a
grenade to blow up the first cop car you see. Another one
should pull up next to it soon after, so blow that up
too. Follow Woods some more and ANOTHER car will drive up
to you. Blow it up. Then two more will come to a
screeching halt, one in the street and the other in the
alley to your right, so get rid of them too. As soon as
you see the next two cop cars come, get off the street,
because these guys are buzzed and will crash into stuff
and can't be blown up. The officers inside die, too. Jog
up to the fountain, where a whole lot of cop cars pull
up. Blow these up too, if you want, then sprint down the
alley to your left and get in the car.
As soon as you look through the back window, hit L1 to
reverse (if you time it right, you smash into a cop),
then hit R1 to drive. Steering is automatic, so don't do
anything else. Welcome to Call of Duty: Black Ops.
After a scene back in the interrogation room, you will be
looking over a Cuban mansion. This is the home of Fidel
Castro. I hope you brought a camera with you. Once a
mortar is launched up into the sky, go behind Woods and
press square to zip line down after him. After you drop
down, head right through the doorway. Go into the next
room and press the melee button to garrote the guy on the
radio. Or you can just shoot him, whatever.
Follow Woods and Bowman, but DO NOT FIRE YOUR WEAPONS.
Doing so will alert the Cuban army. Let's see... 2,500
men with vehicles against 3 guys with nothing... Yeah,
it's a bit one-sided. You can shoot the people after
heading up the small hill, though.
Sprint up the stairs and crouch left of the door. With
some clever positioning, you can see a couple of bad guys
in this room. Shoot them so you have less to deal with.
Inside the room is a weapons cache, with an RPG, and RPK,
and shotguns. Grab what you want and head out the room.
Kill everyone here using what you can as cover. Go up the
stairs and wait for Woods and Bowman to breach the door.
From the kitchen, throw some grenades down the hallway to
your left. Then head through the door on your left to
flank some of these guys, taking care of the guys in the
next room first. Once they have all died, use what you
can for cover and kill all these people too. Same goes
for the guys in the sitting room. Then follow Woods to
the large wooden double doors at the end and switch to a
weapon with a faster rate of fire. Move behind Woods when
ready...
Aww, Castro isn't here. Bummer. Oh well. Use the element
of surprise to kill all of these lazy guards, then follow
Woods to the next double doors. Move to them when you're
ready. Ah ha, here's Castro! Aim at his head for the
world's most badass...
HEADSHOT! Then either you or Woods can kill his, ah,
friend. Head out of the room when you're ready, and shoot
all the guys here. Head left once you reach the main
hallway and kill the people here, moving in a circle to
rejoin with Bowman near the stairs. Jump down these
stairs and slay everyone on the ground. Then head out the
door.
Grab the RPG resting on the sandbags, but don't use it
yet. Use the set of sandbags as cover here. Use the RPG
on the trucks that pull up, but SAVE AT LEAST ONE ROCKET.
Shoot if you want, or just stay under cover. It doesn't
matter, as Carlos and his rebels will raze the area. Soon
after Woods finishes his conversation with him, a BTR
will ride into the grounds. Use your last RPG rocket to
blow it up, or just wait for Carlos some more.
Follow Woods through the sugarcane fields, then rappel
down the hill and into the hangar. As you maneuver
through this part, ignore the enemies and just keep
sprinting. Just as you get to the hangar with the get-
away plane, a stray explosive will hit you and disorient
you. Shake it off and just get in the plane.
All right, an unlimited ammo machine gun! Use this
primarily to take out vehicles, but try to get some
soldiers in there too. But oh- What's this? Vehicles
blocking the runway? This won't do at all. You heroically
jump off the plane and man the ZPU to blow up all those
vehicles. You won't have to shoot much to take them out.
But just as the plane takes off, you are pulled off the
ZPU by some guy and knocked out.
You awake on a dock. You can see Fidel Castro talking to
some guys and- Wait, Fidel Castro? Oh, I see. The guy you
shot was actually his double. Crap. After the ugly dude
called Dragovich gets way too close for comfort, the
first mission comes to an end.
+++++B. Vorkuta (V-B)
STEP ONE: SECURE THE KEYS
Some friend, beating you up on the playground. A guard
will come to break you guys up and start wailing on poor
Reznov. Go ahead and knock that guy out with the rock you
picked up. Reznov isn't a bad person. Help that lug up
and he'll pick up the guards keys. You will pull out a
nice prison shank. Why you didn't just use that on the
guard, we'll never know. Follow Reznov and shank the guy
the runs up to you. Then, if you'd like, help out the
prisoners getting beaten by the guards in the blue lit
tunnel to your right. Keep following Reznov to meet
Sergei, a monster of a man who will help you out quite a
bit. Follow Reznov all the way to the end of the tunnel
and get into the elevator.
STEP TWO: ASCEND FROM DARKNESS
Ride up the elevator to the guard capping rowdy prisoners
and Sergei will drive a pickaxe into his spine. Ouch.
Pick up the gun that he dropped and follow Reznov to THE
SIDE OF the doors. You'll see why in a second. It's
because EVERYBODY got gunned down the second they stepped
out. Follow Reznov and Sergei and crouch down behind the
mine cart. Shoot every guard that pops up on the sides as
Reznov and Sergei push the cart forward. Make sure not to
stray too far behind, as the gunner WILL see you and kill
you. Wait for the guys on the other side of the yard to
launch a projectile at the tower. When the tower blows
up, follow Reznov into the arms building.
STEP THREE: RAIN FIRE
Go up all the stairs until you get to the roof. Move over
to the guys with the slingshot to begin blowing up the
guard towers. When shooting, make sure the bottom
horizontal line of the reticule is on top of the target
circle. Bring down all three towers, then go back down to
the bottom floor to meet Reznov and Sergei.
STEP FOUR: UNLEASH THE HORDE
Take a shotgun from the pile and follow Reznov outside.
Shoot the lock on the gate and start shooting every guard
you see. Take one of their AK47s if you wish. Turn right
after the gate, then turn left into the path in between
the buildings. Shoot the guards on the truck, taking
cover behind the wall when needed, and sprint past the
building the truck pulls in next to and into the building
with the open door.
STEP FIVE: SKEWER THE WINGED BEAST
Looks like you get to have all the neat little toys
today. Go up the stairs and to the roof. After watching
the helicopter mow down the two guys here, grab the
harpoon gun they had. Quickly choose a spot on the
chopper- any spot will do- and fire. Wait too long and
you will die from ingesting too much lead. After
witnessing your handiwork, jump over the rail where it
bends and go into the open hole into the building ahead.
Grab an AK47 grenade launcher attachment near on the
pillars and launch a grenade to the end of the hall to
kill the guards behind the shields. Then head up either
staircase, shooting any guards coming your way. Fire more
grenades into this hallway to take out more guards. When
enough of them have died, run down and turn right, and
Sergei will come out of the hallway at the end. He'll
hold the gate long enough for you to slide under.
STEP SIX: WIELD A FIST OF IRON
SERGEI, NO! Poor fella. Sprint right into the office
ahead of you and press the button under the microphone to
open the gate again. From the office, shoot all the
guards you can on the floor above, then go up the stairs
to the left of the door. Make a left, then right, and go
into the hallway leading into a garage-like area. Take
your position in front of the metal gate, on top of a
blackish stain on the floor. Switch to the AK47 and wait.
After an explosion and a slo-mo sequence, the gate will
explode open and a guy with armor will come out. Shoot
him in the head a whole lot, reload, then do the same
with the guy behind him. Go back to the hallway, but
shoot the guards that appear outside the windows first.
Follow Reznov to the door and stand behind the shield.
More guards, some with armor, will come up the stairs.
Only shoot the ones heading towards you; the prisoners
will take care of the rest. At some point, the armored
guards will come out of a freshly blown out portion of
the wall at the end of this hallway. Keep the same
strategy until Reznov gets the doors open.
STEP SEVEN: RAISE HELL
Oho, now it's time to REALLY strike back. Grab the sweet
minigun here and head out, blasting anyone here getting
in your way. Walk over to the opening in the wall
overlooking the courtyard and blow up all the cars that
drive up. Shoot all the guards as well. When ready, jump
down and follow the path, destroying everything you can.
Then as you near the end of your jailbreak- tear gas?
Bollocks! Well, you had a good run. I just wonder why
they didn't use it any sooner.
STEP EIGHT: FREEDOM
Looks like Reznov managed to pull you into some kind of a
shed after you passed out. Reznov unveils a sweet
motorcycle. Looks like you get to bust out of prison
after all- in style. Shame it's just you and Reznov,
though. Well, get on your hog and press R1 to ride up and
out through the window. Follow Reznov along this entire
stretch and shoot the guys on the motorcycles that jump
off the top of the bridge. Yes, in adjacent to the fact
that you are riding a motorcycle on a prison break, you
also wield a double barrel shotgun. Shoot everyone on a
motorcycle who isn’t you or Reznov. Uh oh... After a
riding through whatever body of water you jump into, your
Harley begins to spew smoke. Soon after, you will come
upon a truck. Shoot the gunner and ride your motorcycle
to the edge of it to hop on the back. Reznov will toss
the driver out and take control. Shoot the trucks,
motorcycles, and helicopter on the gun, and then jump on
the train when prompted. Aww, looks like Reznov doesn't
get to escape.
+++++C. U.S.D.D. (V-C)
There's nothing to do here but wait until the end of this
"mission". It's just a long cutscene.
+++++D. Executive Order (V-D)
Finally, some action! Follow Woods through the old rocket
frames until you get to the end and crouch. You will
become immobile as Woods starts talking again and
automatically look through some sweet binoculars at the
launch site to see what's going on. Wait, what's that?
Hey, it's Weaver! With Dragovich's goon? As you look at
what's going on, Kravchenko- Oh, God, poor Weaver! Oh
well. Too late for that guy.
After Weaver receives his unnecessary ocular surgery,
follow Woods again. Do what he says and do what he does,
or you will be spotted by the patrols and have to
restart. Also, don't fire your weapons, because those
commie bastards tend to pick that up too. Keep following
him and stab the left guy with that nasty looking knife
you suddenly have by pressing the melee button. Never
mind the rocket launching off in the distance, it's
probably not Russian. Walk in a straight line with the
body until another interrogation room cutscene
interrupts.
Once again, follow Woods. DO NOT fire your weapons yet,
especially not at those Russian guys. I hope Woods had
Rosetta Stone for Russian. Follow Woods some more after
the odd couple passes until you get to an old car, where
Bowman and Brooks pulled the ol' switcheroo with some
Russian guards' uniforms.
Follow the group and act real casual like. Aw crap, looks
like you didn't hide those stiffs too well. Whatever. Try
to keep at least one of your buddies in sight, because if
you're like me, you'll end up following the wrong guys
and get confused. Follow until you get to the comms
station. Don't worry about the door guards. You won't be
seeing them again.
Stand directly in front of the door and aim your gun.
Shoot as soon as the door opens, and if your lucky,
you'll end up killing a baddy right away. Quickly get
inside and move around the room, killing anyone you see
who isn't Woods. Once they're dead move upstairs. Toss a
grenade or a flash bang, whichever you prefer, and move
in after it goes off. Move down to the landing for some
cover and shoot each guy one at a time. Move up and kill
any stragglers. Use the same strategy on the next floor.
Move up the ladder on this floor when ready.
Sneak up behind the guy in front of you and push him over
with the melee button. After a cheap chuckle, turn to
your right and shoot that guy too. Move up around the
corner and shoot that guy as well. Move over to the open
faced stone cylinder overlooking some buildings and take
the harpoon that Woods magically pulled out of his ass.
Nice. Now shoot the vehicles that pull the crossbow bolts
are explosive, so don't try to hit individual enemies.
Try to take out groups of two or more. Blow 'em to hot
dog meat until you hear Woods talk again and shoot at the
window on the building in front of you.
No matter what guns you had, you will equip the MP5K you
had at the start of the mission. Save Weaver's life and
wait for another interrogation room cutscene.
Once you regain control of Mason, follow Woods and Weaver
and make sure you have the explosive tip bolt crossbow
equipped. Shoot the grated metal box on the left side of
the platform with enemies to take out 2 guys at once, and
then move up the ladder once your bloodlust has been
fulfilled. You have to abort the rocket's launch in five
minutes, so don't dally. Once you're up the ladder, fire
a bolt at the opening to the far left to take out a bunch
of guys coming in. Shoot whatever stragglers that remain
and move across the runway. There's a nice sniper rifle
here, so grab that if you so desire.
Wipe out the rest of the Russians up here, and then move
across to the far side of the grated area. Run to the
left side of the rail and snipe the guys over there. Then
run over to the opening in the rail on the right side.
Toss a 'nade into the gaggle of communists, move down,
and shoot who's left. Move to the stairs and shoot the
enemies that scurry on from the left side. Cautiously
move around the crates from that side and kill everyone
here from behind them. Shoot the guys around the next
corner and move up the steps and to the small stone
building.
Providing you got here in time, the timer will disappear
and a spot to plant C4 will appear. Do so, move back to
the wall, and blow up the wall. Move in to find- Dead
Nazis. Huh. Well, the job is done, so it's time to... No,
wait, they launched the rocket just before you got there.
Bummer. Move over to the open metal box opposite from
your makeshift door, grab the magically-appearing RPG,
and shoot the rocket anywhere to blow the whole thing up.
Cooooool.
Oh wait, not so cool. I always forget about gravity.
Follow Weaver, crouching under the pipes, and back out
through the doorway until you reaching burning Nazis.
Today has just been one heck of a Nazi killing day. Move
into the opening and down the steps. Follow the hallway
until you get to more stairs. There are shotguns, an SMG,
and some smoke grenades, so feel free to take what you
want and head down the stairs.
Test your newly acquired guns, if you grabbed them, on
the enemies running into the small room at the bottom of
the steps. Move into the next hallway and hide behind the
barrels near the next room. Shoot everyone. Run through
and enter the next hallway. Shoot into the scientific
room from the doorway for cover. Once you're comfortable,
run in and do the same trick for the next hallway. Toss a
few grenades down this hallway and run into the next
opening.
Holy crap, that's a lot of computers. Alternate between
desk rows until all enemies are taken care of, then move
out the opposite doorway. From this doorway, shoot the
guys in the locker room, then move in. Your trusty
comrades should have killed anybody you missed. Shoot the
guy that jumps out the window in this hallway. Move into
the steam until you see guys moving in or hear guns going
off. Move into the small alcove you pass for cover and
shoot those commies as they pass. After they are taken
care of, Weaver and Woods will move up to the end of the
hallway. Weaver will throw up, and a cutscene will end
the mission.
+++++E. S.O.G. (V-E)
That'll teach you to ride public transportation. Carry
that lazy sack of crap called Hudson until you get to the
tunnel, where he lets himself down. In the small room you
enter there are shotguns and a rifle with a grenade
launcher near the exit, so take them if you like. Ignore
the hordes of Vietcong running at you from beyond the
trench and go under the bridge- Whoa, didn't see that
coming. Press square repeatedly to send this soldier to a
messy death.
Try to ignore any VC unless they are in the trench and/or
are shooting at you. Keep going straight forward and
follow the path, then press and hold circle at the tank
and move forward to crawl under it. Once through, keep
following the path and move under the bridge after you
hear a close explosion. Grab the detonator sitting on the
sandbags closest to you and wait for Wood's word. Keep
following the path until you get to the last set of
sandbags. Grab the other detonator and blow 'em to high
heaven once Woods gives you the go ahead.
Run through the small structure and follow the path into
the next one. Grab a rocket launcher and, after being
disoriented, shoot each tank that drives up. If you're
being shot at by VC, crouch behind the wall, then shoot
the tanks when ready after rising back up. If you need
more rockets, there is ammo in the boxes where you found
the launcher that replenish your ammo when you're close
enough. Once that's over, run through both structures
again, up the buried wooden stairs, and follow the path
right and into the hole.
There are grenade launchers propped up against the boxes
as you enter, so grab one if you want. Once you're back
out into the open, crouch near the marine giving CPR to
another marine. He's Private Fletcher. This is perhaps
the hardest point in the game. Once Fletcher is shot, run
down the wooden steps and behind the sandbags with the
mounted machine gun. Then stand up and run left and into
the bunker with another mounted machine gun. Use it if
you want to, there's a way to kill a bunch of VC easily
coming up soon. Then run out of the bunker and go down
the dirt ramp to the first set of sandbags closest to the
yellow striped barrels. Guess what's in them. After
killing anyone who might shoot you close by, run to the
barrel closest to you and press square. If you guessed
napalm, you were correct. After the barrel explodes, run
right over the next barrel and do the same. Vietnam,
baby!
Run down to the side of the trench follow it to the
scorched tree line. Follow the path and fight your way up
to the large foxhole with the puddle. Duck In here for
cover and to find an AK-47 with a flamethrower attachment
that may come in handy. From there, follow the path up,
ducking into another foxhole, and make a beeline for the
summit of the hill. Ignore the VC shooting at you, they
will be irrelevant soon.
Murphy's Law states that as soon as you jam a gun into an
enemies back, it will jam. I guess Woods didn't know
that, so bail him out. Follow him into the tunnel and out
the other end. Time to open a can of whup-ass, American
style.
You have an unlimited amount of grenades for your
launcher, but you don't take much damage while riding, so
it's there mainly for your amusement. When the
opportunity arises, you will be able to launch a missile
and steer it around to blow up tanks, like in the last
mission. Have fun with it. After all, it's a video game.
Repeat this for a total of six tanks. Then Bowman will
finally show up from a chopper. Thanks for all the help,
man. Well, I can't stay mad at him. After all, he ends
the mission.
+++++F. The Defector (V-F)
Whoa. Good thing that window was there. Head out of this
room and shoot the first guy that comes out of- Sweet,
fire shooting shotgun! Mason gets the coolest toys. The
blast from it can take out multiple guys at once, so
don't waste your ammo. Stop once you get to the end of
this hallway, or Bowman will light you up. Hey, he WAS in
N.W.A... Anyway, as you approach the door near the end of
the room, a civilian will come out. Don't shoot him. If
you shoot too many innocents, you'll have to restart at
the next checkpoint head into the next room.
Take out the guys near the door and Bowman and another
marine will drop in and take the rest out. Turn the
corner and blast everyone here with the slugs. Enter the
next room, where a baddie just killed some dude in front
of the cork board. You can't save him, I've tried.
Continue through the hall, through the door and out the
other door. Wait until the VC have finished wiping out
the civilians in the room (Again, you can't save them)
then waste them too.
As you head out the double doors, watch out for the few
VC overlooking the balcony, as they will shoot first. Go
the stairs and switch to your Commando, or any other gun
you picked up that isn't the shotgun and shoot the guy
that tosses the Molotov. Then shoot everyone on the
ground. Go down the steps once they're dead and go into
the once-safe room. Kill the guy at the door, then the
other two guys above you. Breach the door when ready.
Immediately shoot the guy in the chair, then the guy who
comes through the doorway. Go through said doorway and
head into the one opposite it. Kill anyone in here and
step out the next door and into the next room diagonal
from it. Kill the guy inside, and you will find two
shotguns and an RPK. If you switch a shotgun with the
fire shotgun, you will not be able to shoot fire. Head
out and switch to your non-shotgun and shoot the guys on
the other balcony. Then do the same with those on the
ground.
Once everyone is dead, Woods will talk over the radio, so
head down the stairs and wait for Woods to breach the
door on the far side. Head down the hallway and breach
the door when you're ready.
It's almost like he saw you coming! Well, it doesn't
matter because the defector stabs him in the back and-
Holy crap, it's Reznov! After a tearful reunion, you're
ready to leave. But first, you need to fight your way to
the evac zone. Follow Reznov and link up with Woods and
Bowman. God, those guys are everywhere. Follow any one of
the three until you get to an open area. Scale the rubble
and take the radio from the dude at the top.
Hooray! Now you can call in an artillery strike whenever
you want. For now, call it in on the lighter colored
rooms on the building to the left. Kneel next to the guy
who had the radio and watch your authority take over.
Head down from the roof and go into the first opening to
your left. Shoot anybody and go into the room with the
scooter, then out the next opening and into the room
partially draped with blue fabric. Stop at the doorframe
and call another strike in on the building in front of
you by pressing the right arrow button. Wait at the
window of this room. Head out once it's done.
Follow the tank, but not too close. Duck behind the stone
sticking out from the wall with the peace sign to your
right. Poor Bottom Feeder. He was two days away from
retirement. Avenge its death by calling another strike on
the tank that comes out from the left. An eye for an eye,
as they say. You'll probably want to shoot the guys
shooting at you from the building split down the middle
especially the one with the RPG on the roof, so go ahead.
Stay behind the Bottom Feeder for cover as the condemned
tank is destroyed.
Now the guys in the split building are pissed and bring
out machine guns and more RPG men. Kill them, then
proceed away from the Bottom Feeder and into the split
building. A bunch of baddies go in and out of the next
room, so kill them as you see fit, staying behind the
other doorframe for cover. Leap out the window and into
the next building, blasting the VC in here first. Turn
the corner and shoot the guys just outside of this
doorframe. Toss some grenades over to where the numbers
on your screen are, making sure you kill the guys on the
balconies. When they lay dead, sprint over to the porch,
head into the doorway to the left, and kill anyone left.
Kill some of the guys that are beyond the porch, then
target the building with the guys on the roof.
Once Woods kicks the gate open like a boss, run straight
to the alcove in front of you, wait for the fire to die
down a bit, and then go help Woods get the doors open.
Hurry up, cause there is a tank. Nope, it's too late; a
car gets blown up and smashes you and Woods. The end.
Ah, no wait, looks like you managed to get through just
fine. The dead marine on top of you, however, can't say
the same thing. Follow Woods, ignoring the poor civilian
mourning his loss, and go up the stairs. Kill the guys
shooting from the windows, and then waste the guys in the
next balcony through the window here. Hop through it and
into the next room you see. An explosion will make the
floor give way, prompting another interrogation room
scene.
Good, Reznov is still with us. He's a hardy lil' bugger,
I'll give him that. Go through the door and follow the
path and waste the couple of VC here. Head into the room,
step onto the table, and place some C4 on the ceiling as
Bowman complains about the Charlie in his pocket. Sounds
like a personal problem. Move back out and detonate the
C4. Wait inside the room once the dust settles, and
ignore the tank. It blows up soon enough. Head over to
the chopper to evacuate Hue City.
Or not. It'll have to come back. Meanwhile, a large
offensive VC force is headed your way, so make good use
of the C4 and Claymores around the perimeter if you want.
I always plant claymores around the blockades they enter
through. It may be a good idea to place some C4 on the
vehicles as well, as they explode. You will receive max
ammo for your weapons as they rush in, so get killin'.
There is no real strategy here, just don't get shot and
make full use of your arsenal. You will receive a short
break when Reznov speaks, but it's very short. Stock up
on explosives and use them as you see fit. Eventually a
tank will appear so call in an airstrike on it and sprint
to the dock gate at the far side of the area. Jump into
the boat and, after Woods once again shows off, the level
ends.
+++++G. Numbers (V-G)
Here's the deal with this mission. There's a really neat
weapon easter egg that is somewhat reminiscent of the ray
gun easter egg from World at War. If you don't want to
get it, ignore some of what I'm saying and just get to
the next area. It's not too difficult. It's worth the
trouble.
This is the first mission where you play as Hudson, that
guy from S.O.G. I wouldn't want to meet him in a dark
alley. This guy's giving you trouble, so teach him a
lesson by smashing the window. Then stuff it in the guy's
mouth. Eesh. Punch him a couple times to reinforce this
lesson. Listen to him blab on until you're interrupted by
some very rude Spetznaz guys.
Here's where the easter egg starts. Start by tossing a
grenade down the hallway and shooting each of the four
white canisters. They are full of Nova 6, which us uber
deadly. If you get too close, you will die painfully.
Once all canisters are spewing gas, quickly go around the
corner into the backroom and face the interrogation area.
If you shot each canister, the small white box (which we
called a "cassette player" back in my day) will have a
cassette tape sticking out of it. Grab it with square and
quickly head up the ladder back in the interrogation area
that everyone already climbed.
Now, follow the hallway and ignore the civilian that
rolls into the room ahead of you. Shoot the next guy
though, as he is Spetznaz. Head out the hallway and shoot
everyone in the adjoining hallway. It would be wise to
pick up a shotgun they dropped, but whatever. Go up the
stairs and blast the guy outside the window. Keep going
onto the roof and shoot the guys that pop up as the plane
passes overhead. Go over to the metal roofing, sprint to
the end, and jump. Shoot at the guys in the building in
front of you, and if done correctly, you will land safely
on a conveniently placed mattress.
Dr. Clarke will move aside the fridge to reveal a fairly
nice arsenal. Before stocking up, turn left and go over
to the cassette player in the corner of the room. Place
the tape into it with square and wait. After a few
moments, lo and behold, a THUNDER GUN from the Nazi
Zombies levels will pop out of the wall! This raises many
questions, like 'what's the link between Nova 6 and
element 115?' Pick it up. Take what you want from the
wall and head out the room.
Dr. Clarke will be so nice as to open the door for you,
revealing some more Spetznaz. You only have a total of 12
blasts from the thunder gun, so use it sparingly. Don't
discard it once it's out though. Test it on these guys,
if you want, just make sure they die. Follow the hallway
as you raise the body count, but most of these rooms on
the side house at least one Spetznaz guy. Approach the
room at the end of the hall slowly, then quickly turn
back and duck into the closest room, as some douche bag
will toss a flash bang, which gets me every time.
Waste those punks and follow the rooms to the glass wall.
Equip the thunder gun and blast everyone at once to save
ammo. Keep going down until you reach the barred door,
where a Spetznaz will pop up. You know what to do. Try to
snipe some if the guys in the building ahead of you
before stepping out. Then hop down and follow the path
left, then turn left again. Lots o Spetznaz here, so keep
up and keep shooting. Use cover when you can. Make your
way to the stairs at the far end and proceed down them.
Start to head through the doorway, but turn back when
enemies start jumping out of nowhere. Send them to meet
their makers, then jump onto the pipe at the end to slide
down.
Abracadabra, you magically have max ammo. If you still
have your thunder gun, good for you. Follow the wires,
then kill the two guys that come out of the wall below
you. Jump down and walk over the rooftops. MAKE SURE YOU
JUMP from the last bit of roof to the metal roof. I have
died innumerous times here before. Follow this new
section of roof, walk across some more wires, and walk
onto the stone roof. Equip the thundergun or an
automatic, if you picked one up, and slide down the metal
section of the roof. In a sweet slo-mo action scene, you
send four more Spetznaz dudes to Hell.
As Weaver and Clarke join you, a Spetznaz helicopter
comes along to scope out Clarke's' place. Well, he had
other plans. Everyone should always be prepared. Restock
on ammo or pick up new guns from the new armory Clarke
reveals. Where does he find the time? Clarke and Weaver
will proceed down the rooftops, but stay where you are.
Move around this area and shoot who you can from here.
There is a sniper in the armory, so help yourself. Pace
yourself and move slowly down to the others to kill
everyone at a distance. There are some RPG men, too, so
take care of them. Join Weaver and Clarke when you are
ready, and jump down to the balcony below you and head
inside.
Oh my God, can we ever get a break? Another Spetznaz will
bust through the door, so kill him through the dust cloud
he makes. How many of those guys are there!? Do what
Clare says and follow the hallway to the end. Many more
enemies will pop out of rooms from the side, so keep that
in mind. As you reach the room at the end, the roof will
cave in and two more Spetznaz will appear, one on the
floor and the other on the ceiling. Stop to kill the guys
on the next rooftop, then follow Weaver and Clarke and go
through the next doorway.
You will see some aquariums, which will no doubt be shot
at as you tangle with the Spetznaz who enters the room as
you did. Poor little fellas. Run through here and
straight down the slope, taking out the couple of enemies
who somehow beat you here. Here is another armory, this
one stocked for the end of the world. You may notice the
grim reaper, a sweet rocket launcher. Grab what you want,
as you need to defend the area a bit until Clarke unlocks
the door. Stay behind cover and kill each Spetznaz one at
a time, left to right or vice-versa. Once he does, follow
him down the narrow walkway and switch to something that
isn't the grim reaper, if you picked it up. Run and jump
from the metal piece jutting out like you did earlier in
the level to trigger a cutscene.
So much for a proper burial. Oh well. At heart, he was
with Dragovich. Follow the roof downwards, running and
jumping some more, and slide down the scaffolding you see
to land roughly on some wooden platform.
Oh crap. A bajillion guys vs. a pistol. Shoot them as
best you can until a van comes your rescue. This time it
IS safe to get inside the windowless van with strange
men. Approach the van and thus endeth the mission.
Hee hee, Weaver's code name was "Red Eye".
+++++H. Project Nova (V-H)
Oh goody. A history lesson from Reznov. But hey, at least
you get to play this mission as the Chuck Norris of the
Call of Duty series. That's Reznov. To your right after
Reznov shuts up, you see Dimitri Petrenko, the Russian
you may remember playing from World at War. If you
haven't played World at War, I highly suggest you play it
not only because it fills you in on the storyline, but
also because it's an awesome game.
This level is awesome because you also have access to the
Mosin Nagant rifle and the PPSH automatic rifle, two of
the best guns from World at War. Head don the slope and
to the back of the truck, when you are interrupted by
Dragovich and Kravchenko, the latter still a lackey to
the former. After they quit yapping, they let you get on
the truck and head into battle.
Once you regain control of Reznov, follow Petrenko to
where the fighting begins. I would suggest you keep your
current weapons, as they really can't be beat. If you see
a scoped Mosin Nagant, trade it for the other Mosin
Nagant if you like, but try not to do any other trade
offs. As soon as you get to the top of the hill, you will
see Nazis in white coats. Shoot all of those Nazi
bastards. Keep going down the hill and veer to the right
once a split appears. Go down the hill and turn right
after the shed ends. Go through the door into this shed
as you turn.
Move into the next room and out the right-most
doorframes. Move left, then right, then left again. Kill
the Nazis inside this next building and move in, knifing
those who give up. Wusses. Using the frame from the other
opening for cover, shoot all the Nazis you see. Once you
do, run out and duck behind the snowy wooden crates next
to the metal cylinder in front of you. Shoot all the
Nazis around the next building, then head inside.
Use the right doorframe for cover and shoot more Nazis.
Move up to the grated metal fencing next to your
comrades. And yes, you will shoot even more Nazis. Isn't
this fun? Once they lay dead in the snow, move closer to
the next building. Shoot the two Nazis in the window
above you, then waste everyone inside. Move to the back
of the place near the metal door, then turn right and go
up the stairs. Kill everyone in this small room, run into
the next room, and kill anyone here how you see fit as
well. Then capture Steiner so we can go home.
What? He's not here? Rats! Well, keep moving. Head back
down to the entrance and follow your buds right.
Immediately turn right and go behind the generator-type
thing. Shoot the Nazi in the window, then make your way
over to the door. There is a scoped Mosin Nagant here, so
do yourself a favor and pick it up. Head inside this
building, killing anyone who gives you crap, and throw a
smoke grenade or two with L2 to call in a mortar strike.
Snipe anyone who's left, including the dude with the
bazooka, and sprint across into the building across from
you.
Shoot they guy behind the table immediately and go up the
stairs. Move through the door and out to what's left of
the balcony you just had blown up, and either snipe the
rest of the Nazis here or toss another smoke grenade.
Once everyone is good and dead, go back down the stairs
and out the other door. Go under the balcony remains and
go into the building ahead. Any Nazis inside should
surrender, so go ahead and teach them about hypocrisy
with a knife to each face. Once they dead, breach the
door with Petrenko and follow him.
Go through this shed and shoot the Nazis that are running
away. Snipe everyone you can see from a distance, ducking
behind the snow banks when necessary, until there are no
more Nazis. As you turn the corner, snipe the guy on the
gun on the far balcony. Turn left at the opening of this
new area and head into this building. Follow the hallway
and go through the door at the end, and run behind the
generator-type thing in front of you. Throw some more
smoke grenades from this position and have the new
balcony blown up like the old balcony. Only this time,
the balcony is stronger and won't warp like the previous
one. Snipe the Nazis around here and toss grenades like
your being paid for it until there is enough time to go
under it.
Shoot the enemies below the balcony as you run into the
open doorway at the far left end. Shoot the people in
this room and go up the stairs. Throw more grenades into
these conjoined rooms and fire from behind cover to waste
these guys, then shoot everyone on top of the balcony. Go
over to the door at the far side, but DO NOT SHOOT.
Steiner is here, and you may end up shooting him instead.
Head into the gory room and confront Steiner, who
apparently just shot the last Nazi in his back. After
Steiner demonstrates his arrogance, Reznov will interrupt
again.
Follow Petrenko once you are back in the game and into
the ship. After turning past the last vehicle, you can
see Kravchenko executing the last of the Nazis. Watch
this scene for a quick chuckle, and then keep going into
the ship. Follow everyone and go inside the bowels of the
dark, cold, snowy ship. Oh, this should end well.
You will start seeing bodies, but don't worry about them.
They were just Nazis. Shoot down the hanging guy you see
if you want, then lead the way once everyone else stops.
Open the door at the end, and follow the path in the snow
towards the Nazi eagle on the far side of the room.
Dragovich will complement Steiner, which is shady even
without the gloomy atmosphere. Wait for everyone else to
catch up by the metal door at the end. Dragovich will
tell you to open the door. I wouldn't, but seeing as how
he's blocking the way, go ahead. Go into the room if you
want, but the screen will fade to black wherever you are
once the door opens.
Surprise, surprise. Kravchenko, Dragovich, and Steiner
push everyone including you into some cramped rooms and
lock the doors. You will move to your left and see
Petrenko as Nova 6 is pumped into the room. The effects
are immediate, and you will see Dimitri Petrenko die
first-hand a violent death at the window. Rest in peace,
comrade.
About at this time, British commandos will have reached
the ship. A well-aimed RPG will shoot from the other room
and hit the door, freeing you and the rest of the
Russians. Shoot everyone but the Russians with any gun
you find here. As you exit the threshold, more commandos
will drop down from the ceiling of the ship. Kill as many
people here as you can, then go over to the snow covered
missile and arm the ever convenient explosives. You will
have three minutes to get off the ship. Once everyone is
through talking, shoot the support beams from an erect
missile to bring down the walkway. Rube Goldberg would be
proud. Head out the doorway, shooting anyone in your way.
You can either shoot everyone in your way still, or just
ignore them and sprint to the end of the ship. Either
way, follow the path and head up the stairs at the end of
the ship. Go over to the winch next to the stairs and
slide down the rope. Follow Nevski, your only remaining
comrade a short distance, and the explosion from the ship
will stumble you and you will fall and turn to the
sinking ship. Crawl away until you stop automatically.
HEY NEVSKI! THANKS SO MUCH FOR HELPING ME UP! Douche bag.
+++++I. Victor Charlie (V-I)
Geeze, can anything kill Mason? What did I tell you about
using public transportation? Too late now. The action
starts immediately as two VC come back to finish the
kill. Blast one, then the other. Then the helicopter
floods. Could this day get any worse? Now, there's a
certain physics lesson that Mason learns here. Since
pressure from the water is being applied to the door, it
becomes much harder to open. Press square for your life,
but it will do you no good. Oh wait, here comes Reznov to
save you again. Good ol' Reznov. Ignore the pretty
fishies and swim directly up to the boat in front of you.
If you wait, you drown. You'll hop up on the boat and
take control of some guy's AK-47. Nice. Use it and kill
his buddies, scoring a nice headshot on one.
Jump off the boat and swim to the shore. Shoot the guys
on and past the ridge. Once they lie dead in the stream,
follow the current with Woods. You should automatically
switch to your knife just before passing under the tree.
From that point on, DO NOT FIRE YOUR GUN. You can still
switch to it, but shooting it will make you restart from
the last checkpoint.
Follow Woods underwater, coming up for a breath when he
stops. Just as you approach another boat, press the melee
button to drag this VC into the water for a gruesome
stealth kill. Find Woods and go to him. Climb onto the
wood and keep following him to the square area for a
reunion.
How come you never get to go with Bowman? Follow Woods
and jump into the water. Swim over to the glowing yellow
square to plant some C4, and then come up for a breath.
After Woods lifts himself onto the dock, do the same and
follow him. When it's safe, he will climb in the window.
Do the same. Pick a Charlie and press the melee button
for a nasty stealth kill. Follow Woods into the next
room, then stealth kill the next guy in a similar way.
Jump into the hole and plant some more C4 under the
floor. Swim straight ahead, ignoring the dead VC that
drops into the water just ahead of you, and climb up the
ladder. Follow Woods out the door of the shack. Some more
marines should appear from the bushes. You will have a
detonator for the C4, but wait until Woods gives you the
go-ahead to trigger the explosion.
The second the shack ahead of you blows up, move left and
into the hut with a VC. Kill him. From the window, shoot
all that you can. Hop out the window, go up the stairs,
and into another hut that some civilians run out of.
There are some RPKs and an AK-47 here. From this window,
shoot even more people. Keep in mind that you have a
sniper rifle. Head down the steps from this hut when
ready and duck behind a beached boat. Oh good, the guy
with the rocket launcher got himself shot. Guess it's up
to you to save everyone. From the boat, run to the grim
reaper, pick it up, and go back behind the boat. Then
quickly launch a rocket or two to the ZPU on your left.
Then, if you'd like, shoot one at the other pontoon to
your right.
A bunch of VC swarm in after the chopper (the one from
The Defector mission!), including on at the window of the
house in front of you and some RPG guys to the right of
that. From the back of the boat, turn around and go up
the stairs on the porch and handle these guys
accordingly. Move up and shoot the VC inside the hut at
the end of this area. Once inside, go over to the window
and blow up the machine gun near the next hut with the
grim reaper. Follow your guys, either past or through the
next hut, and clear the area of VC. Now just to find
Kravchenko.
After Woods blows the top off of the rat tunnel, drop in.
Press L3 to turn on the light as you listen to Swift
ramble on until Reznov drops in. Too bad he can't climb
over those couple of rocks to help out Mason and Swift.
You'll see him again later. For now, keep following
Swift. After Swift bad-mouths you and Reznov, he takes a
knife from a surprise VC ninja. Karma! Shoot that guy and
keep moving. Some more VC will try to ambush you as you
enter this next room. Kill 'em, and Reznov will pop out
of a hole in the wall to replace Swift. I never liked
that guy anyway. Help him move the crates blocking the
next tunnel and follow Reznov.
It's not long before another Charlie tries the same
method that worked on Swift, but Reznov was Swifter than
Swift (See what I did there?). Now you take point. At the
first intersection, a dude will come out of nowhere.
Shoot him. Here you can turn left or keep going straight.
Going left results in one extra enemy to kill. They both
lead to the same place. Shoot the VC that appears soon
after you see dirt again, then the one after the ground
starts to become level. Three more baddies appear in this
tunnel. One pops up behind a rock to your right and two
more at the back next to a wooden door. Kick open said
door and move in.
You've discovered Kravchenko's secret clubhouse! No girls
allowed. There is a vast quantity of information here,
but no Kravchenko. Reznov turns on a cassette player as
Mason becomes nervous. You can leave right way or stay
and listen to Kravchenko explain the effects of Nova 6.
Either way, as you step out the back door, you will
trigger a trip mine that causes a cave in. Crawl for your
life! There's only one path, so don't worry about getting
lost. Just as you see cracks of daylight, some rocks
crumble down and block your only means of escape. Press
R3 three times to escape, and just barely avoid falling
to your death. And now there are more VC shooting at you
from the other ridge. I guess this day just got worse.
Have no fear, as Woods and Bowman show up to rescue you
and Reznov, and the mission ends.
+++++J. Crash Site (V-J)
Explore around the camp if you want, then head straight
over to the boat and jump in. I'm not sure if I'd trust
the kid with the machine gun, but Woods and Bowman are
operating grim reapers, so you'll be fine. Go over to the
steering wheel and let's roll.
There's really only one path to follow, so follow it.
Some sweet tunes will pick up once you start. Shoot every
building you see along this entire river to ensure that
you kill every VC there is to kill. Make sure you blow up
all the towers as well, and any enemy tanks and ground
troops the yellow reticule identifies. That’s really all
there is too it. After the first tanks have been taken
out, head back the way you came and out the blockade once
the choppers blow it up.
At some point some enemy boats will appear. Blast them
out of the water and blow up the tank as well. Deal with
these nuisances one at a time at a distance to ensure
your survival. Soon after, a large patrol boat will come
out of nowhere. Stay calm and shoot it like mad. Use the
floating huts for cover and don't let it ram you. It
should go down at some point, but Nelson, the kid in the
turret, goes home in a box. After Woods takes him out of
the pit, another interrogation room scene will interrupt.
Once Nelson has been laid to rest (in the river, I
suppose), steer the boat downriver some more. You don't
feel so badass now, do you? Keep steering until the boat
docks itself. Jump out and follow Woods up the path. VC
will start hitting like crazy once you start hitting the
rocks, so blast 'em with your shotgun. Follow the stream
up and shoot all the VC, hiding behind rocks for cover.
Once your hear Woods yell that there are snipers in the
trees, shoot trees that lose leaves randomly until a dead
sniper falls out.
Continue following the river once everyone is dead. There
is another sniper in the tree in front of you once the
Russian Hind shoots down ALL of your choppers. Those
souls will be avenged eventually, but for now, head to
the bluff overlooking a cemetery-like field and toss all
of your 'nades to kill the Spetznaz that appeared from
out of nowhere. Finish them off and hop down, turning
left up the slope once you reach the stones. Shoot done
another tree sniper and take out some more Spetznaz
troops, using the rocks as cover.
Head over to the wing of the crashed plane and SLOWLY
walk up the center. There is an explosion near the
fuselage that will push you to the right, so center
yourself and climb onto the fuselage. Jump down into the
dirt with the fires, avoiding said fires, and once you
reach the last dead crewman, turn around and go into the
hallway. You will find some boxes; could they contain the
dreaded Nova 6? Woods opens one, and only finds a grenade
launcher. Oh well. Go ahead and take it, then go over to
the red netting and take the Dragunov sniper rifle so you
have both. There might not have been Nova 6 here, but
there is a map of Kravchenko's compound. Bowman will take
down the netting, so move into the cockpit area.
You will have a nice view of the VC down below. I like to
snipe the ground troops, then use the grenade launcher on
the boats that come up, but you can do whatever. Make
sure to step back at some points, though, as these guys
have pretty good aim. Then- OH CRAP THE HIND IS BACK. It
shoots you down and you smash into the ground.
Some Spetznaz will arrive to take Bowman's limp body away
with them. You can see Woods' body near you as well.
Where's Reznov? Be a shame if he died after all he's been
through. You have a pistol, but as luck would have it, no
ammo. Then a very rude man will kick it out of your hand
as Dragovich and Kravchenko walk in tandem towards you.
Why are they always together? They must have been voted
Cutest Couple back in Stalingrad High. Cute or not,
Kravchenko kicks you in the face, causing you to pass out
and end the mission.
+++++K. WMD (V-K)
This mission has two parts, one where you get to pilot a
Blackbird, the COOLEST innovation in flight technology
for the time, as Captain Mosely. Wait for the cutscene to
end, then, when prompted, fire up the engines and pull
back the control stick. Guess what? You are technically
in space one year before the Apollo program reached the
moon.
You will se a computer screen. This is from a camera
pointed at where Hudson and Weaver will be during this
mission. Move the joystick up until you find the gang,
then move right until you get to the big circle. Target
it with X and Hudson will move the group towards it. Is
this power you feel coursing through you? Once the other
circle appears, target the safe house and they will move
inside.
Uh oh, they're onto you! You'll take control of Hudson
back on Earth. Some baddies will enter from the front
door. As soon as Weaver shoots, turn around to avoid
getting caught by a flash bang. Stand behind the desk and
kill everyone coming in from there. When it's over,
Captain Mosely will take over again.
Move over to the right some more and target the next dot.
But wait, there are soldiers blocking the route! As soon
as you hear yourself say "kill 'em", target the soldiers
so the gang can light them up. Then target the dot again.
Ignore the oncoming traffic and target the next dot. As
soon as you see the command come up on the screen, press
R3 to have your guys lay down in the snow. Everyone will
pass by you without knowing that you're there. Once they
are gone, click the target again. Then click on the
barracks target to the right to play as Hudson again.
AS you head in, stay on the ledge you come in on and
shoot everyone in the room. Then go down and waste
everyone in the next room. Put a semtex on the electrical
boxes, go back a respectable distance, then blow it.
Follow Weaver as the power goes out and you'll get back
in the Blackbird.
Keep clicking the targets as the proceed up North until
you once again take control of Hudson.
This is a very stealthy mission, so do as I say to keep
the element of surprise. Move when Mosely tells you to
over the radio. You'll see the door on the shack open. Do
as Weaver says, hold down the circle button, and go
prone. DO NOT MOVE. The dog and the soldier will move
away soon enough. It's safe to get up once everyone else
gets up. Follow Weaver to the rail on the far side of the
area, underneath the tower. Press square to hook onto it,
then press L1 and R1 to rappel and break. If you rappel
to fast, you will fall and die. I can get it in four
rappels, but take your time. Once that's over, hook onto
the other railing and rappel when ready.
You'll crash through a window in slo-mo. Kill everyone
and follow Weaver out the door. Brooks will appear and
toss a guy over the railing. Nice. Follow Weaver down the
stairs and to the end of the slope until you can see two
enemies chopping wood for winter. You're a bit late,
boys. Scope in with your crossbow and kill one of them.
Doesn't matter who. Someone will kill the other dude.
Follow Weaver down to see a somewhat busy little scene.
Once everyone is in position, turn right and cross the
ledge. Start by hitting the guy patrolling outside the
shed once he's farther away from it. Scope in on the guy
cleaning the trucks windshield. Harris will take out the
other. Scope in on the shed and take out the guy sitting
on the barrel. Weaver will do the rest. Now, head through
the shed and kill the guy shoveling snow on the left.
Weaver will take out the one on the right. Here's where
it gets tricky. You have to shoot the guy overlooking the
area, but only after the guy walking around is faced away
from him. Then shoot the walker. Now, head over to the
steps, but don't face them. Go prone and wait by the
wall, and you should see some feet moving around
eventually. Shoot them and he will die. Probably of
infection. I don't know, I'm no doctor.
If you get caught, a swarm of enemies will start
attacking, so deal with them as you see fit. Go down the
stairs once everyone here is dead and shoot the glowing
rectangles on the door to blow off the hinges. Weaver
will throw a knife and strike the guy in the chest like a
boss. Move up the stairs and breach the door. Brooks and
Harris will come crashing through the windows to help.
Kill everyone in your path as you cross the room and go
into the orange-lit room. Then turn around and go down
the stairs. Kill everyone in the room, using doorways and
computer desks as cover. THEY ARE EVERYWHERE. Good. Now
cross the room and go into the blue-lit room. Go over to
the box with the cables and you will rip them out like a
savage. Follow Harris down the stairway and out into the
open.
Now, what did your mother always say about firing RPG's
on snow mountains? They cause avalanches. The warped
bridge and loss of Harris are the least of your worries.
Back up a bit once you regain control and jump over the
gap. Try to keep one of the guys in your sight as you run
across the ridge. Keep moving towards the yellow numbers
at the far side of the ridge. Finally you reach the end,
where you jump off. Deploy your chute when it prompts
you, or you will smash into the Earth and die horribly.
Toss a flash bang and start shooting everyone you can as
soon as you see them. You need to move to get to
Steiner's lab. When you get closer to the end of this
area, a machine gun will rain fire down upon you. Ignore
it for now and head into the door jutting out of the
path. Toss another flash bang inside and shoot everyone
in the next room.
After your little massacre, follow the path out and into
the next building. Wires, barrels... It's almost like
there's a bomb or something rigged to explode. For now,
just head into the room up the stairs. The doors lock
behind you- crap. Then Steiner will get on the
microphone, asking for your help. Well, we're kind of
desperate at this point, so what the heck.
He'll shut up and unlock the doors, so MOVE! You have
three minutes to escape before an avalanche caused by the
explosions buries this place. Throw grenades everywhere,
using the barrels as cover. Then throw the rest of your
flash bangs to give you enough time to duck behind some
cover farther away. Make your way to the doorway at the
end and use the frame for cover as you shoot the gunner
in the back of the truck. Once he's done, sprint to the
gun and get on it. Unlimited ammo! Just like in Cuba and
Vorkuta. Shoot everyone you see, and Weaver will drive
away in the nick of time.
+++++L. Payback (V-L)
You start the level back in control of Mason. You are in
a wooden cage suspended in water next to Woods, who is
also in a cage. This is a Vietnamese torture technique.
This can only mean that you are in a POW camp operated by
Kravchenko and Dragovich. Then you are dragged out of
your cage by some Vietnamese soldiers. Uh oh. This can't
be good.
You are forcefully seated at a table with Bowman at the
other end. There are guys with guns all around you... And
a gun on the table. Crap. Then a Russian with a steel
pipe comes along. Well, they don't call it Russian
Roulette for nothing. Bowman insults him, and he- NO!
BOWMAN! OH GOD NO! Oh... Bowman was always with you from
the start of the game. Now he's gone. Let's have a moment
of silence.
Well, who's going to play Russian Roulette with you now?
Ah. They drag Woods in. This is not going to end well. He
looks so angry. But he's a little more obedient than
Bowman. He picks up the gun and... Nothing. Now it's your
turn. But do you play? No. You turn and shoot the bookie
with it instead. But wait... What if the chamber was
empty? Or you decided to play after all? Ooh. That would
have made short work of you. Woods must be psychic. You
grab this guys gun and shoot the couple of guys Woods
didn't kill as the Russian makes a break for it. He can't
get away!
Follow Woods into a cave with two separate tunnels
leading from it. Go left for now. Use the crevice you see
for cover as some more guys come runnin'. Deal with them
and duck into the small room ahead of you. Here's a
weapons cache, with AK-47's with different attachments,
some pistols, a galil, and an RPG. Duck out the room and
kill everyone you see as you run and gun. To your right
as you pass through the tunnel is another weapons cache.
Duck through it and you will find a couple more AK-47's
and a double barrel shotgun. Nice. Grab what you want and
meet Woods where the tunnels merge. Go ahead and kill
everyone in front of you.
Use the crates in this next room as cover and waste
everyone here from a distance. Now it's time to kill the
Russian. Follow the tunnel to catch him just as he's
trying to escape. But he can't seem to get the door open.
Karma! Light him up. (If you don't shoot him quickly
enough, Woods will shoot instead.) Head to the ledge to
boost up Woods, who helps you up too. Woods is actually
able to open the door, giving you the first breath of
fresh air you've had in who knows how long.
Follow him out. There are enemies by the Hind, but don’t
shoot them yet. Follow Woods behind the tree and start
picking off people as you go. Follow Woods once
everyone's a corpse, grabbing guns and ammo as you see
fit, and get in the Hind. Remember when I said we would
avenge the helicopters shot down by the Hind in "Crash
Site"? Woods will lift the metal beast into the air and
give you control once above the trees. It's your sky now,
Follow the river the entire way to get to Kravchenko's
pad. SHOOT EVERYTHING. This is like driving the boat from
"Crash Site", only in the air and with unlimited machine
gun fire. You will eventually see a cave far away from
you with rockets shooting out of it. Fly to the right and
shoot all your missiles into this cave until the cave
explodes and caves in.
Then you will encounter an area with four major targets
to destroy. Do so and keep following the river. As you
turn the corner, two enemy Hinds appear. Bugger. Don't
worry; they are quite simple to take out. Just keep a
different altitude than the other and don't stop
shooting. Then repeat on the other one. After both
explode, turn left and Woods will land you in the
clearing. You'll both get out next to a nice weapons
cache.
Follow Woods and light everybody you see up. There is a
truck you will see near a cave opening. Blow up the
barrels on it to take out the gunner. Come closer to the
cave entrance and a crazy guy with a flamethrower will
start burning everything. Shoot him when the flame goes
down and you can take his AK-47 flamethrower. You will
hear the cries of American soldiers, so go over to the
red button on the wall. Reznov? Yep, he's here. Follow
him down the tunnel and into the next room.
There are a lot of enemies here, so make good use of
cover and your flamethrower, if you picked it up.
Remember that there are enemies on the balcony on the far
side of the room as well. Near this balcony, if you look
up, you will see Kravchenko pacing on the other side of a
glass window. Unfortunately, you can't shoot him. So head
up the stairs next to the windows on the ground and
follow Woods to his office.
Breach the door, and Kravchenko will knock you down WWE
style. Woods will come in to beat him up, but he doesn't
do too well. You pick up a gun as he finishes with him,
only to have the fat guy kick it out of your hand and
kick you to a pulp. And then- Yes! Woods shanks him with
his knife! But Kravchenko just pulls the pins off of his
grenade belt. Woods heroically throws himself and
Kravchenko through the window and you see an explosion.
You regain consciousness to see Woods' silhouette above
you. Oh thank God, he's still alive. No wait, it's just
Reznov. Woods died like a hero with Kravchenko. Let's
have one more moment of silence as the mission ends.
+++++M. Rebirth (V-M)
One down, two to go. Now you're going to Rebirth Island
to get Steiner. This is another stealth mission, but only
in the very beginning. You fly in inside a supply crate
with Reznov. Once you've been put down and Reznov gives
you the order, open the door and kill the guy near the
table with the melee button.
Now, go where Reznov goes and do what he says, or you
will be caught and a whole lot of guys will pour in and
light you up. Once you round the corner with a guy in a
light, take him out and you will get his gun. Keep
following Reznov. Climb up the ladder when you see it and
press R3 AS SOON AS YOU SEE A SHOTGUN. If you don't, you
will die. If you do, he will die, and you will get a
shotgun. Head up the other ladder. No baddie up here. An
explosion in the distance will make Reznov anxious, so
follow him. Jump up the pipe and onto the ledge and head
into the red-lit room. Jump down the hole and move
forward until you slide down the elevator cables.
Kill the people in the elevator. The scientists aren't as
important, but the soldiers are. Then again, the
scientists ARE Nazis... Jump down and kill everyone. Go
straight down the hallway and turn left at the
intersection. Head into the first lab on the right, kill
everyone here, and move into the next lab, killing
everyone here too. Follow Reznov to the room with the
yellow-lit room inside, but stay at the doorframe to kill
everyone from a distance. Once you are able, throw a
grenade into the room within the room. It will explode,
killing the guy in there and the monkeys as well with
Nova 6. Coincidentally, this will also unlock the
achievement/trophy "I Hate Monkeys". Once all these guys
are deceased, move to the far side of the room and
through the red-lit doorway. Open the door at the far end
to trigger a cutscene.
You will see Steiner talking on a radio for help, but it
will not come. You toss him a bit and throw him into the
chair. Then Reznov will step in, beat him up, and say his
most epic line ever. Just before he kills Steiner, an
interrogation room cutscene interferes. After that, you
will be playing as Hudson, twenty minutes before Steiner
is killed.
You start in a sweet tank- machine guns AND grenade
launchers?! Where do I sign up? You can't control the
tank's movements, but you can fire the weapons. It's
pretty straightforward. Shoot everything and everyone you
can, until a Hind forces you out of the tank. (NOTE: This
part of the mission was a BEAST on Veteran difficulty. If
you are attempting it on Veteran, take some precautions,
such as removing cherished pets from the room and having
an extra controller in case the one you're using breaks
from hitting the wall repeatedly.)
Oh no. Is that Nova 6 in those pods? Yep, it is. Luckily,
you came prepared, wearing a hazmat suit with a gas mask.
Unfortunately, Private Fulsang forgot his mask, so you
get to see what Nova 6 does to you in case you forgot
what happened to Dimitri Petrenko. This part is a lot
like Silent Hill, in that you can't see five feet ahead
of you because of the fog from Nova 6. But, unlike in
Silent Hill, you have an Enfield with a scope that can
allow you to see through fog. Be careful though, because
if you get shot too much cumulatively, your gas mask will
crack and shatter, which will kill you horribly. Kill
everybody in this area and move into the house at the
end.
Use the exiting doorframe for cover as you take everyone
here out. When you reach an intersection heading out, a
dying engineer will stumble out of an alley to your
right, followed by an enemy. Waste him. Then, sprint
forward and run into the house and go up the stairs. Move
through to the next room. Snipe the guys in the next
house from the window, then head outside and jump to the
next house.
There are still some enemies here, so take 'em out. Move
through the rooms and go down the stairs. Move through
the rest of the house and use the doorframe at the end
for cover. Great. Now they're dead, but there are two
helicopters to take down. So, run down the stairs and
turn the corner to the left to grab the Strela-3 and use
it to shoot down the choppers from the doorway. Once they
have been turned into scrap heaps, follow your group out
of the gas.
You will take off your mask as you jump down to the dirt
path. Kill the douche bags with the RPG's on the roof a
distance away from you, then the people in front of you.
Head inside the small building. There are a variety of
weapons inside, but make sure you shoot the baddies in
and out of it. Use the window for cover and shoot
everybody in this area, including the guy on the roof
ahead of you. Move up slowly to as not to die and always
use cover.
Head into the main building, but be careful. There are
enemies all over the place here. Head through the hallway
on the left here and follow it to the end. Weaver will
open the door at the end. Follow him to become
decontaminated of whatever Nova 6 particles remain on
you. Follow the stairs and shoot anyone here. Head
through the last door and follow Weaver.
Head into this familiar looking hallway and shoot the guy
crawling on the ground. Head left and shoot that guy in
the back. Head left again and take out the group heading
into the room with the Nova 6 room inside. Head into this
room and kill anyone getting in your way. Then open the
door Mason went through earlier from the control panel to
the right of said door.
This triggers a cutscene. Say, where is Reznov? And why
is Mason wearing his coat? Uh oh. Better stop him before
he kills Steiner. You and Weaver will pick up some metal
box-thing and smash into the glass, but it's too late.
Damn, that was some really strong glass. Steiner dies,
but we're able to get Mason away with only weaver get
shot in the leg. No biggie. Head into the next hallway to
end the mission. This cutscene raises some huge questions
about Reznov.
+++++N. Revelations (V-N
This level is like one big cutscene, but you still
control Mason as he stumbles along. Now you finally know
who your interrogators are. I just hope that Hudson pays
for that TV. Hudson will free Mason's hand (heh,
freemasons), prompting you to give him a nice tolchock to
his noggin. Head out the door and turn left. Turn right
at the doors with the funky flashing windows and go
through them. Turn left at the start of the new hallway.
In the Reznov room, head through the door once Reznov
shuts up and go through the next door. Turn right. Turn
left. Oh, you almost got away, but Hudson came back to
give YOU a nice tolchock as well. This gives way to a
cutscene, and this confusing "mission" ends.
Oh, and just to recap in case you missed it... In
Vorkuta, Steiner worked with Kravchenko and Dragovich to
brainwash you to be a sleeper agent, someone who doesn't
act until there is a signal, to unleash Nova 6 upon
America. But Reznov hacked into your brain while you were
being brainwashed to kill Kravchenko, Steiner, and
Dragovich. He sacrificed himself getting you out of
Vorkuta so it could be done. Reznov was never there; it
was a hallucination. Everything "Reznov" did in the field
was either you or somebody else. That means it really was
you who killed Steiner. Heavy.
+++++O. Redemption (V-O)
It's time for the final showdown. You ride in on a
heavily armed chopper with Hudson riding shotgun. Why he
decided to give control of a helicopter to a mentally
unstable, disturbed sleeper agent with schizophrenia is
beyond me. As you approach the ship, it will shoot down a
couple other chopper near you. You have unlimited rockets
and bullets, so go nuts. Hit every target marked by the
gray circles as they pop up and keep moving constantly.
Once the deck of the ship is ablaze with twisted burning
metal, Weaver will land his helicopter at one end. Defend
him as he moves across the deck. Weaver will go below
deck and an enemy Hind will rise up from nowhere. Gulp.
Just follow the same strategy you used when escaping the
POW camp in Laos. The copter will go down, but not before
critically damaging yours.
Try to guide your badly damaged Roflcopter to the place
on the deck Weaver landed and it will explode. Jump out
and just barely catch the metal grating on the end of the
deck. Pick up Hudson, whose skull made a large dent in
the ship upon landing. Follow him to where the action is.
You'll see a plethora of enemies, so kill 'em and use
cover as needed.
Two enemy HIPs will approach. Grab the highlighted
Valkyrie missile launcher and, well, launch Valkyrie
missiles at them. Blow them to bits, but save the
launcher. You'll need it. There will be more baddies,
both here and at the other end of the ship where you go
below decks. Do I even need to explain what to do?
Head down below decks. Weaver will get over the radio,
telling Hudson how he has to see some fecal matter. I'm
sure Hudson has seen it before, but Weaver probably just
wants to feel like a big boy. Follow the hallway down and
down the stairs. At the end, toss a frag grenade and a
flash bang into the room there to catch 'em off guard.
Waste anyone left, go down the next set of steps, and do
the same with the next room. Kill anybody who needs
killing and move on.
Here's where the leftover Valkyrie missiles come into
play. Move to some cover, and then launch a missile to
the target dot at the other side of the room. Go up the
steps and into the short hallway marked 4. Light up
everyone here, then launch you second missile into the
hallway with the target dot. Kill anybody left and as
soon as the last enemy lies dead, you will hold your gun
steady. Meet up with Hudson and Weaver at the other end
and Weaver will explain that the broadcast station is
actually under the ship. Hudson will call in an air
strike with a 15 minute ETA as the broadcast starts.
Mason, however, insists that several bombs dropped by US
bombers onto a ship PROBABLY won't manage to kill a guy
trapped under the ship underwater. So, it looks like you
and Hudson are diving in.
Now, I actually Scuba dive, and so does my father, and as
something of an expert, I can tell you that everyone here
is descending way too fast. Pressure can build up in the
ears and pop your eardrums, so you have to take it slowly
and clear your ears after every couple of feet. Whatever.
Once you can, proceed to the target dot and into the room
above. Here, Hudson will pry open the door to reveal a
roomful of communists. Fire from whatever cover you find
and don't stop until you've killed them all. Move up the
stairs when you can for an upper vantage point and shoot
everyone in the next room too. Stay out of the pool in
this room, because an explosion will cause it to drop.
More enemies will spill out after this explosion. Deal
with them. Follow Hudson up the stairs and shoot anyone
here accordingly. Move up and to the left, and run
straight into the room ahead. Don't bother shooting
anyone here, because another explosion will cause
seawater to flood the room. Once Hudson revives you, swim
up and onto the floor above.
Follow baldy through another hallway and kill any punks
here as well. Go up the ladder at the end and go through
another hallway. Before you try, no, the Scuba tanks
scattered around don't explode when shot. There will be
muchos enemias so take precautions.
You are almost done the game! Enter the computer room to
find a bunch of enemies. Toss a flash bang and grenade to
get rid of some, then head in when ready and use cover to
take out the survivors. Go up the stairs and into the
final part of the game.
Kill the guy at the top and toss in the same combo you
used in the last room. These next couple of guys are
armored, so shoot extra. Move through this room and into
the next, another computer room. Shoot all the guys
working on the consoles, but they shouldn’t give you too
much flak. Move to the console at the other end of the
room to stop the numbers broadcast.
You manage to stop it, but an explosion will knock you
too your feet. You'll see Dragovich enter the room, but
before he can shoot you, Hudson comes in and shoots his
shoulder. He'll turn to face him long enough to grab him
and toss him to a lower level on his back to knock the
wind outta the guy. After some banter, press R3 and L3
repeatedly to choke this son of a bitch out underwater.
There. You wasted 15 minutes to track down and kill one
guy who would have been killed anyhow. Follow Hudson into
the next hallway and to the end of the mission.
As you swim up back to the surface without any Scuba
equipment on, you'll hear Reznov's voice congratulating
you what he programmed you do way back in Vorkuta. Is
this your hallucinations brought on from your
brainwashing from back then? Or is it an old friend,
reaching you from beyond the grave? Or could it be the
possible nitrogen narcosis you probably have from
swimming up to the surface without making any stops or
exhaling at all to clear nitrogen from your body (not to
mention the bends you'll probably get too)? Whatever the
case, you are helped aboard a small boat by Weaver.
Congratulations. You just beat Call of Duty: Black Ops.
Now enjoy the epilogue for a vague, disturbing hint as to
what really happened in Dallas, Texas on November 22,
1963.
=========================================================
==
VI. ACHIEVEMENT/TROPHY GUIDE (VI-0)
=========================================================
==
*****Death to Dictators*****
Take down Castro with a headshot.
*****Sacrifice*****
Ensure your squad escapes safely from Cuba.
Story related. See section V-A.
*****Vehicular Slaughter*****
Destroy all enemies on vehicles during the prison break.
*****Slingshot Kid*****
Destroy all slingshot targets in 3 attempts.
*****Give me liberty, or give me death*****
Escape Vorkuta.
Story related. See section V-B.
*****VIP*****
Receive orders from Lancer.
Story related. See section V-C.
*****A Safer Place*****
Sabotage the Soviet space program.
Story related. See section V-D.
*****Tough Economy*****
Use no more than 4 TOW guided missiles to destroy the
tanks in the defense of Khe Sanh.
*****Looks don't count*****
Break the siege in the battle of Khe Sanh.
Story related. See section V-E.
*****Raining Pain*****
Rack up a body count of 20 NVA using air support in Hue
City.
*****The Dragon Within*****
Kill 10 NVA with Dragon's Breath rounds.
*****SOG Rules*****
Receive the dossier and the defector from Hue City.
Story related. See section V-F.
*****Heavy Hand*****
Use the Grim Reaper to destroy the MG emplacement.
*****Up Close and Personal*****
Silently take out 3 VC.
*****Double Trouble*****
Use only dual wield weapons to escape Kowloon.
*****Broken English*****
Escape Kowloon.
Story related. See section V-G.
*****Lord Nelson*****
Destroy all targets and structures while making your way
up the river.
*****Never get off the boat*****
Find the Soviet Connection in Laos.
Story related. See section V-J.
*****Pathfinder*****
Guide the squad through the Soviet outpost without
getting them killed.
Story related. See section V-K.
*****Mr. Black OP*****
Enter the Soviet relay station undetected.
This can be tricky. Follow my guide exactly in section V-
K to get this achievement/trophy.
*****With extreme prejudice*****
Get to the POW compound in the Hind using only rockets.
*****Russian bar-b-q*****
Incinerate 10 enemies with the flamethrower attachment in
the POW compound.
*****Light Foot*****
Escape the ship with 2:15 left on the timer in veteran.
*****Some wounds never heal*****
Escape the past.
Story related. See section V-H.
*****I hate monkeys*****
Kill 7 monkeys in under 10 seconds in the Rebirth labs.
When you get to the room that has the smaller containment
room in it, throw or launch a grenade into the smaller
room and the achievement/trophy will be unlocked.
*****No Leaks*****
Make it through the Nova 6 gas without dying on Rebirth
island.
*****Clarity*****
Crack the code.
Story related. See section V-N.
*****Double Whammy*****
Destroy both helicopters with one Valkyrie rocket from
the deck of the ship.
*****Stand Down*****
Complete the campaign on any difficulty.
Story related. See sections V-A through V-O.
*****BLACK OP MASTER*****
Complete the campaign on Hardened or Veteran difficulty.
See sections V-A through V-O.
*****Frag Master*****
Kill 5 enemies with a single frag grenade in the
campaign.
*****Sally Likes Blood*****
Demonstrate killer economic sensibilities by taking down
3 enemies with a single bullet.
*****Unconventional Warfare*****
Use the explosive bolts to kill 30 enemies in the
campaign.
*****Cold Warrior*****
Complete Operation 40, Vorkuta, and Executive Order on
Veteran difficulty.
See sections V-A through V-D.
*****Down and Dirty*****
Complete SOG and The Defector on Veteran difficulty.
See sections V-E through V-F.
*****It's your funeral*****
Complete Numbers, Project Nova, and Victor Charlie on
Veteran difficulty.
See sections V-G through V-I.
*****Not Today*****
Complete Crash Site, WMD, and Payback on Veteran
difficulty.
See sections V-J through V-L.
*****Burn Notice*****
Complete Rebirth and Redemption on Veteran difficulty.
See sections V-M through V-O.
*****Closer Analysis*****
Find all hidden intel.
*****Date Night*****
Watch a film or clip with a friend.
*****In The Money*****
Finish 5 Wager matched "in the money".
*****Ready for Deployment*****
Reach Rank 10 in Combat training.
*****The Collector*****
Buy every weapon off the walls in a single Zombies game.
*****See Me, Stab Me, Heal Me*****
Fire a Pack-a-Punched Ballistic Knife at a downed ally to
revive them from a distance.
*****Hands Off the Merchandise*****
Kill the Pentagon thief before it can steal your load-
out.
*****Sacrificial Lamb*****
Shoot at or be shot at by an ally with a Pack a Punch
crossbow and kill six zombies with the explosion.
*****Insert Coin*****
Access the terminal and battle the forces of the Cosmic
Silverback in Dead Ops Arcade.
See section VIII-C.
*****Easy Rhino*****
In Dead Ops Arcade, use a Speed Boost to blast through 20
or more enemies at one time.
*****Just ask me nicely*****
Break free from the torture chair.
See section VIII-0.
*****Eaten by a Grue*****
Play Zork on the terminal.
See section VIII-C.
=========================================================
==
VII. NAZI ZOMBIES (VII-0)
=========================================================
==
Nazi Zombies is a survival mode of Call of Duty in
which you and up to three other players fight Nazi
Zombies in different scenarios and maps. Only World at
War and Black Ops has Nazi Zombies mode, as it was
created by Treyarch. Black Ops has three basic maps: Kino
der Toten, Five, and Dead Ops. Then some DLC maps were
available for downloading, these being (in order of
release): Ascension, Call of the Dead, Shangri-La, and
Moon. With Moon came the original four maps from World at
War: Nacht der Untoten, Verrukt, Shi No Numa, and Der
Riese. You can find a full strategy guide written by me
on Kino der Toten on Gamefaqs.
=========================================================
==
VIII. THE CONSOLE (VII-0)
=========================================================
==
By pressing L2 and R2 alternatively, you can free
yourself from the interrogation chair in the main menu.
Here, you can move around the room. In one of the corners
is an old-looking computer. There are a variety of things
you can do here.
+++++A. COMMANDS (VIII-A)
Enter in log in username and password - LOGIN
Access user account mail - M
Read email for user - 0-9
View users files - DIR
View individual files - CAT [filename] (EXAMPLE: CAT
BATTLEBERLIN.TXT)
Exit mail - EXIT
Clear the text from the screen - CLEAR
List login usernames on the server - WHO
Translate text into code - ENCODE
Translate code into text - DECODE
+++++B. LOGINS (VIII-B)
For these, LOGIN must be typed before entering. This is
the CIA server, which is available automatically. Press
enter to enter in login username and password
individually.
Alex Mason
User: amason
Password: PASSWORD
Bruce Harris
User: bharris
Password: GOSKINS
D. King
User: dking
Password: MFK
Dr. Adrienne Smith
User: asmith
Password: ROXY
J. Turner.
User: jturner
Password CONDOR75
John McCone
User: jmccone
Password: BERKLEY22
Richard Helms User: rhelms
Password: LEROSEY
Richard Kain.
User: rkain
Password: SUNWU
Ryan Jackson
User: rjackson
Password: SAINTBRIDGET
T. Walker
User: twalker
Password: RADI0 (Zero, not an O)
Terrance Brooks
User: tbrooks
Password: LAUREN
William Raborn
User: wraborn
Password: BROMLOW
Joseph Bowman
User: jbowman
Password: UWD
President John Fitzgerald Kennedy
User: jfkennedy
Password: LANCER
President Lyndon Baines Johnson
User: lbjohnson
Password: LADYBIRD
President Richard Nixon
User: rnixon
Password: CHECKERS
Dr. Vannevar Bush
User: vbush
Password: MANHATTAN
Frank Woods
User: fwoods
Password: PHILLY
Grigori "Greg" Weaver
User: gweaver
Password: GEDEON
Jason Hudson
User: jhudson
Password: BRYANT1950
The following is the list for the Dreamland server
logins. To get here, type in RLOGIN DREAMLAND and type in
one of the following accounts.
Robert Oppenheimer
Username: roppen
Password: TRINITY
T. Walker Username: twalker
Password: THANKSDAD
Vannevar Bush
Username: vbush
Password: MAJESTIC1
The following is the list for the Der Riese server
logins, from Nazi Zombies. The passwords for these logins
are not known. Perhaps they will be revealed in Black Ops
II?
drmaxis
sophia
samantha
peter
edward
erichtofen
nbelinski
tdempsey
tmasaki
+++++C. EXTRAS (VIII-C)
ALICIA - launches Alicia, a virtual therapist
DOA - Launches and unlocks Dead Ops Arcade
FOOBAR - Displays a hidden message
ZORK - Launches the Zork minigame
3ARC UNLOCK - Unlocks the Five Nazi Zombies map and all
the campaign levels, but disables you from getting the
"Stand Down" achievement/trophy.
3ARC INTEL - Unlocks all the intel in the game, but
disables you from getting the "Closer Analysis"
achievement/trophy.
=========================================================
==
IX. CONCLUSION (IX-0)
=========================================================
==
Now, wasn't that a great game? To tell the truth, it's
one of my favorites. You may be asking right now why I
didn't add a multiplayer section. It's because I live in
an area that does not have the greatest internet. I have
to use satellite internet, which means I have a download
limit and can't play games online. It sucks. If you want
to email me, there is a link in section X-0, but please,
don't email me asking me to add you as a friend or join a
party or play a game on PSN or Xbox Live, because I
can't. And I can't change that.
Anyway, I would give Black Ops a 10 out of 10. It has all
necessary elements a great game should have: Storyline,
action, characters, memorable quotes, multiplayer mode,
game play after the campaign is done, and tons of easter
eggs. Some may disagree, but they just aren't looking at
the big picture. Exactly what is it missing?
I think that's about it for this guide. Thanks for
reading, drive home safely, and good night.
=========================================================
==
X. CONTACT AND LEGAL INFORMATION (X-0)
=========================================================
==
Got any tips for me? Can I improve this FAQ or did I
leave anything out? My email address is
empoleonmaster1@aol.com, so feel free to ask any
questions or add tips, or even to say hi.
You MAY use this FAQ for your own FAQ, but only if you
give me credit for it. This is my guide to Call of Duty:
Black Ops, and I do not represent or own Treyarch, Nazi
Zombies, the Call of Duty franchise, Ativision,
Playstation and its affiliates, or the Playstation
Network.
Copyright 2012 Realm117.
*****VERSION HISTORY*****
V 0.20 - Added intro, table of contents, sections V-C
through V-E.
V 0.40 - Added sections V-F through V-I.
V 0.60 - Added sections V-J through V-K.
V.0.80 - Added sections V-L through V-M, V-A, II, III,
IV-A through IV-F, VIII-A through VIII-C, IX, X.
V.0.90 - Added sections V-B, V-N, VI
V.1.0 - Added section V-O, final edit.