CALL OF DUTY: BLACK OPS A FAQ Created by Realm117 Version 1.0 Last Updated 2012-11-11 Hosted by Gamefaqs -----Table of Contents----- Note: To skip to a certain part in this guide, hold the CTRL key on your keyboard and hit F, then type the numbers and letters in the parentheses next to the section you want into the box that comes up. I. Introduction (I-0) II. Characters (II-0) III. Controls (III-0) IV. Weapons Guide (IV-0) a. Pistols (IV-A b. Shotguns (IV-B c. Rifles (IV-C) d. Automatic Rifles (IV-D) e. Launchers (IV-E) f. Specials (IV-f) V. Campaign Walkthrough (V-0) a. Operation 40 (V-A) b. Vorkuta (V-B) c. U.S.D.D. (V-C) d. Executive Order (V-D) e. S.O.G. (V-E) f. The Defector (V-F) g. Numbers (V-G) h. Project Nova (V-H) i. Victor Charlie (V-I) j. Crash Site (V-J) k. WMD (V-K) l. Payback (V-L) m. Rebirth (V-M) n. Revelations (V-N) o. Redemption (V-O) VI. Intel Locations (VI-0) VII. Nazi Zombies (VII-0) VIII. The Console (VIII-0) a. Commands (VIII-A) b. Logins (VIII-B) c. Extras (VIII-C) IX. Conclusion (IX-0) X. Legal Stuff (X-0) ========================================================= == I. INTRODUCTION (I-0) ========================================================= == Call of Duty: Black Ops is set during the 1960's Cold War. You play as Alex Mason, a marine in the Black Ops and S.O.G. Units. I don't want to give much away, so I guess I'll stop there as far as story goes. Black Ops is a favorite game of mine because it was the first Call of Duty I ever played. I received it on Christmas Day of 2010 and was immediately immersed with it. I was playing it again on Election Day of 2012, getting warmed up for the release of Black Ops 2 (A FAQ coming to a website near you from yours truly) when I thought, hey, I should make a FAQ for this! Even though Gamefaqs is congested with Black Ops FAQs, I thought I might as well contribute for the fun of it. Besides, I have my own strategies. So thanks for choosing my FAQ of all others. So, without further ado, I present to you Call of Duty: Black Ops. ========================================================= == II. CHARACTERS (II-0) ========================================================= == *****Alex Mason***** The main protagonist of the game. He's a marine in the Black Ops and S.O.G. Units. *****Frank Woods***** A sergeant and the best friend of Mason. He is a marine in the Black Ops and S.O.G. units. *****Joseph Bowman***** A friend of Mason and Woods and a marine in the Black Ops and S.O.G units. He is voiced by Ice Cube. *****Jason Hudson***** Mason's handler and a worker from the C.I.A. Also a marine in the Black Ops and S.O.G. units. *****Grigori Weaver***** A Russian-American and a soldier in the Black Ops unit. *****Victor Reznov***** An ex-sergeant of the Russian Red Army from World War II and character from World at War. *****Nikita Dragovich***** The main antagonist of the game. Ran the gulag Vorkuta and has an alliance with Friedrich Steiner and Kravchenko. *****Lev Kravchenko***** Dragovich's Lackey. Helped run Vorkuta and is in alliance with Steiner. *****Friedrich Steiner***** A Nazi scientist working with Project Nova. Has an alliance with Kravchenko and Dragovich. ========================================================= == III. CONTROLS (III-0) ========================================================= == Note: These controls are only for the PS3 version. Any other versions will have varying controls. NOTE: This guide was meant for the PS3 version of the game. Controls for other versions will differ. Left analog stick: Move character Right analog stick: Move camera, press to use knife Left/right analog buttons: Use weapon attachments Square button: Use/activate/grab X button: Jump Circle button: Crouch/strafe/stand Triangle button: Change weapon L1 button: Aim L2 button: Throw secondary grenade R1 button: Shoot R2 button: Throw grenade (NOTE: Holding the R2 button down 'bakes' the grenade. The longer you bake it, the quicker it takes for it to blow up. Just don't bake it for too long...) ========================================================= == IV. WEAPONS GUIDE (IV-0) ========================================================= == +++++A. PISTOLS (IV-A) ASP Damage: 30% Range: 50% Accuracy: 70% M1911 Damage: 40% Range: 50% Accuracy: 50% Makarov Damage: 50% Range: 60% Accuracy: 70% Python Damage: 70% Range: 80% Accuracy: 50% CZ75 Damage: 60% Range: 60% Accuracy: 60% +++++B. SHOTGUNS (IV-B) Olympia Damage: 80% Range: 40% Accuracy: 80% Stakeout Damage: 80% Range: 20% Accuracy: 70% SPAS-12 Damage: 60% Range: 30% Accuracy: 50% HS10 Damage: 70% Range: 30% Accuracy: 60% +++++C. RIFLES (IV-C) M14 Damage: 80% Range: 80% Accuracy: 60% FN FAL Damage: 80% Range: 80% Accuracy: 80% Dragunov Damage: 80% Range: 90% Accuracy: 50% WA2000 Damage: 85% Range: 90% Accuracy: 70% L96A1 Damage: 95% Range: 90% Accuracy: 60% PSG1 Damage: 90% Range: 90% Accuracy: 80% +++++D. AUTOMATIC RIFLES (IV-D) MP5K Damage: 60% Range: 60% Accuracy: 40% Skorpion Damage: 80% Range: 20% Accuracy: 80% Damage: 60% Range: 60% Accuracy: 50% AK74u Damage: 70% Range: 80% Accuracy: 70% Uzi Damage: 50% Range: 50% Accuracy: 60% PM63 Damage: 60% Range: 60% Accuracy: 80% MPL Damage: 50% Range: 70% Accuracy: 70% Spectre Damage: 60% Range: 70% Accuracy: 60% Kiparis Damage: 60% Range: 80% Accuracy: 80% M16 Damage: 70% Range: 80% Accuracy: 90% Enfield Damage: 50% Range: 70% Accuracy: 70% Famas Damage: 50% Range: 70% Accuracy: 80% Galil Damage: 60% Range: 80% Accuracy: 60% AUG Damage: 50% Range: 70% Accuracy: 70% AK47 Damage: 70% Range: 80% Accuracy: 60% Commando Damage: 60% Range: 80% Accuracy: 70% G11 Damage: 70% Range: 70% Accuracy: 90% HK21 Damage: 50% Range: 80% Accuracy: 60% RPK Damage: 50% Range: 80% Accuracy: 70% M60 Damage: 70% Range: 60% Accuracy: 50% Stoner63 Damage: 60% Range: 70% Accuracy: 80% +++++E. LAUNCHERS (IV-E) M72 LAW Damage: 100% Range: 50% Accuracy: 40% RPG Damage: 100% Range: 50% Accuracy: 40% Strela-3 Damage: 100% Range: 100% Accuracy: 100% China Lake Damage: 100% Range: 50% Accuracy: 50% +++++F. SPECIALS (IV-F) Ballistic Knife Damage: 100% Range: 25% Accuracy: 40% Crossbow Damage: 100% Range: 50% Accuracy: 50% ========================================================= == V. CAMPAIGN WALKTHROUGH ========================================================= == +++++A. Operation 40 (V-A) This game starts off rather nicely. You are sitting in a quaint bar in Cuba with your friends. Sure, you're discussing business, but relaxing is relaxing. Ooh, here come the cops. Act casual. No, Woods, stabbing the cop's hand to the bar and smashing their face with a bottle does not count as being casual. Oh well. Shoot the cop in front of you as soon as you get a chance. Press the left analog button to switch to your grenade launcher attachment for the M16. Once the door opens, follow Woods outside and launch a grenade to blow up the first cop car you see. Another one should pull up next to it soon after, so blow that up too. Follow Woods some more and ANOTHER car will drive up to you. Blow it up. Then two more will come to a screeching halt, one in the street and the other in the alley to your right, so get rid of them too. As soon as you see the next two cop cars come, get off the street, because these guys are buzzed and will crash into stuff and can't be blown up. The officers inside die, too. Jog up to the fountain, where a whole lot of cop cars pull up. Blow these up too, if you want, then sprint down the alley to your left and get in the car. As soon as you look through the back window, hit L1 to reverse (if you time it right, you smash into a cop), then hit R1 to drive. Steering is automatic, so don't do anything else. Welcome to Call of Duty: Black Ops. After a scene back in the interrogation room, you will be looking over a Cuban mansion. This is the home of Fidel Castro. I hope you brought a camera with you. Once a mortar is launched up into the sky, go behind Woods and press square to zip line down after him. After you drop down, head right through the doorway. Go into the next room and press the melee button to garrote the guy on the radio. Or you can just shoot him, whatever. Follow Woods and Bowman, but DO NOT FIRE YOUR WEAPONS. Doing so will alert the Cuban army. Let's see... 2,500 men with vehicles against 3 guys with nothing... Yeah, it's a bit one-sided. You can shoot the people after heading up the small hill, though. Sprint up the stairs and crouch left of the door. With some clever positioning, you can see a couple of bad guys in this room. Shoot them so you have less to deal with. Inside the room is a weapons cache, with an RPG, and RPK, and shotguns. Grab what you want and head out the room. Kill everyone here using what you can as cover. Go up the stairs and wait for Woods and Bowman to breach the door. From the kitchen, throw some grenades down the hallway to your left. Then head through the door on your left to flank some of these guys, taking care of the guys in the next room first. Once they have all died, use what you can for cover and kill all these people too. Same goes for the guys in the sitting room. Then follow Woods to the large wooden double doors at the end and switch to a weapon with a faster rate of fire. Move behind Woods when ready... Aww, Castro isn't here. Bummer. Oh well. Use the element of surprise to kill all of these lazy guards, then follow Woods to the next double doors. Move to them when you're ready. Ah ha, here's Castro! Aim at his head for the world's most badass... HEADSHOT! Then either you or Woods can kill his, ah, friend. Head out of the room when you're ready, and shoot all the guys here. Head left once you reach the main hallway and kill the people here, moving in a circle to rejoin with Bowman near the stairs. Jump down these stairs and slay everyone on the ground. Then head out the door. Grab the RPG resting on the sandbags, but don't use it yet. Use the set of sandbags as cover here. Use the RPG on the trucks that pull up, but SAVE AT LEAST ONE ROCKET. Shoot if you want, or just stay under cover. It doesn't matter, as Carlos and his rebels will raze the area. Soon after Woods finishes his conversation with him, a BTR will ride into the grounds. Use your last RPG rocket to blow it up, or just wait for Carlos some more. Follow Woods through the sugarcane fields, then rappel down the hill and into the hangar. As you maneuver through this part, ignore the enemies and just keep sprinting. Just as you get to the hangar with the get- away plane, a stray explosive will hit you and disorient you. Shake it off and just get in the plane. All right, an unlimited ammo machine gun! Use this primarily to take out vehicles, but try to get some soldiers in there too. But oh- What's this? Vehicles blocking the runway? This won't do at all. You heroically jump off the plane and man the ZPU to blow up all those vehicles. You won't have to shoot much to take them out. But just as the plane takes off, you are pulled off the ZPU by some guy and knocked out. You awake on a dock. You can see Fidel Castro talking to some guys and- Wait, Fidel Castro? Oh, I see. The guy you shot was actually his double. Crap. After the ugly dude called Dragovich gets way too close for comfort, the first mission comes to an end. +++++B. Vorkuta (V-B) STEP ONE: SECURE THE KEYS Some friend, beating you up on the playground. A guard will come to break you guys up and start wailing on poor Reznov. Go ahead and knock that guy out with the rock you picked up. Reznov isn't a bad person. Help that lug up and he'll pick up the guards keys. You will pull out a nice prison shank. Why you didn't just use that on the guard, we'll never know. Follow Reznov and shank the guy the runs up to you. Then, if you'd like, help out the prisoners getting beaten by the guards in the blue lit tunnel to your right. Keep following Reznov to meet Sergei, a monster of a man who will help you out quite a bit. Follow Reznov all the way to the end of the tunnel and get into the elevator. STEP TWO: ASCEND FROM DARKNESS Ride up the elevator to the guard capping rowdy prisoners and Sergei will drive a pickaxe into his spine. Ouch. Pick up the gun that he dropped and follow Reznov to THE SIDE OF the doors. You'll see why in a second. It's because EVERYBODY got gunned down the second they stepped out. Follow Reznov and Sergei and crouch down behind the mine cart. Shoot every guard that pops up on the sides as Reznov and Sergei push the cart forward. Make sure not to stray too far behind, as the gunner WILL see you and kill you. Wait for the guys on the other side of the yard to launch a projectile at the tower. When the tower blows up, follow Reznov into the arms building. STEP THREE: RAIN FIRE Go up all the stairs until you get to the roof. Move over to the guys with the slingshot to begin blowing up the guard towers. When shooting, make sure the bottom horizontal line of the reticule is on top of the target circle. Bring down all three towers, then go back down to the bottom floor to meet Reznov and Sergei. STEP FOUR: UNLEASH THE HORDE Take a shotgun from the pile and follow Reznov outside. Shoot the lock on the gate and start shooting every guard you see. Take one of their AK47s if you wish. Turn right after the gate, then turn left into the path in between the buildings. Shoot the guards on the truck, taking cover behind the wall when needed, and sprint past the building the truck pulls in next to and into the building with the open door. STEP FIVE: SKEWER THE WINGED BEAST Looks like you get to have all the neat little toys today. Go up the stairs and to the roof. After watching the helicopter mow down the two guys here, grab the harpoon gun they had. Quickly choose a spot on the chopper- any spot will do- and fire. Wait too long and you will die from ingesting too much lead. After witnessing your handiwork, jump over the rail where it bends and go into the open hole into the building ahead. Grab an AK47 grenade launcher attachment near on the pillars and launch a grenade to the end of the hall to kill the guards behind the shields. Then head up either staircase, shooting any guards coming your way. Fire more grenades into this hallway to take out more guards. When enough of them have died, run down and turn right, and Sergei will come out of the hallway at the end. He'll hold the gate long enough for you to slide under. STEP SIX: WIELD A FIST OF IRON SERGEI, NO! Poor fella. Sprint right into the office ahead of you and press the button under the microphone to open the gate again. From the office, shoot all the guards you can on the floor above, then go up the stairs to the left of the door. Make a left, then right, and go into the hallway leading into a garage-like area. Take your position in front of the metal gate, on top of a blackish stain on the floor. Switch to the AK47 and wait. After an explosion and a slo-mo sequence, the gate will explode open and a guy with armor will come out. Shoot him in the head a whole lot, reload, then do the same with the guy behind him. Go back to the hallway, but shoot the guards that appear outside the windows first. Follow Reznov to the door and stand behind the shield. More guards, some with armor, will come up the stairs. Only shoot the ones heading towards you; the prisoners will take care of the rest. At some point, the armored guards will come out of a freshly blown out portion of the wall at the end of this hallway. Keep the same strategy until Reznov gets the doors open. STEP SEVEN: RAISE HELL Oho, now it's time to REALLY strike back. Grab the sweet minigun here and head out, blasting anyone here getting in your way. Walk over to the opening in the wall overlooking the courtyard and blow up all the cars that drive up. Shoot all the guards as well. When ready, jump down and follow the path, destroying everything you can. Then as you near the end of your jailbreak- tear gas? Bollocks! Well, you had a good run. I just wonder why they didn't use it any sooner. STEP EIGHT: FREEDOM Looks like Reznov managed to pull you into some kind of a shed after you passed out. Reznov unveils a sweet motorcycle. Looks like you get to bust out of prison after all- in style. Shame it's just you and Reznov, though. Well, get on your hog and press R1 to ride up and out through the window. Follow Reznov along this entire stretch and shoot the guys on the motorcycles that jump off the top of the bridge. Yes, in adjacent to the fact that you are riding a motorcycle on a prison break, you also wield a double barrel shotgun. Shoot everyone on a motorcycle who isnít you or Reznov. Uh oh... After a riding through whatever body of water you jump into, your Harley begins to spew smoke. Soon after, you will come upon a truck. Shoot the gunner and ride your motorcycle to the edge of it to hop on the back. Reznov will toss the driver out and take control. Shoot the trucks, motorcycles, and helicopter on the gun, and then jump on the train when prompted. Aww, looks like Reznov doesn't get to escape. +++++C. U.S.D.D. (V-C) There's nothing to do here but wait until the end of this "mission". It's just a long cutscene. +++++D. Executive Order (V-D) Finally, some action! Follow Woods through the old rocket frames until you get to the end and crouch. You will become immobile as Woods starts talking again and automatically look through some sweet binoculars at the launch site to see what's going on. Wait, what's that? Hey, it's Weaver! With Dragovich's goon? As you look at what's going on, Kravchenko- Oh, God, poor Weaver! Oh well. Too late for that guy. After Weaver receives his unnecessary ocular surgery, follow Woods again. Do what he says and do what he does, or you will be spotted by the patrols and have to restart. Also, don't fire your weapons, because those commie bastards tend to pick that up too. Keep following him and stab the left guy with that nasty looking knife you suddenly have by pressing the melee button. Never mind the rocket launching off in the distance, it's probably not Russian. Walk in a straight line with the body until another interrogation room cutscene interrupts. Once again, follow Woods. DO NOT fire your weapons yet, especially not at those Russian guys. I hope Woods had Rosetta Stone for Russian. Follow Woods some more after the odd couple passes until you get to an old car, where Bowman and Brooks pulled the ol' switcheroo with some Russian guards' uniforms. Follow the group and act real casual like. Aw crap, looks like you didn't hide those stiffs too well. Whatever. Try to keep at least one of your buddies in sight, because if you're like me, you'll end up following the wrong guys and get confused. Follow until you get to the comms station. Don't worry about the door guards. You won't be seeing them again. Stand directly in front of the door and aim your gun. Shoot as soon as the door opens, and if your lucky, you'll end up killing a baddy right away. Quickly get inside and move around the room, killing anyone you see who isn't Woods. Once they're dead move upstairs. Toss a grenade or a flash bang, whichever you prefer, and move in after it goes off. Move down to the landing for some cover and shoot each guy one at a time. Move up and kill any stragglers. Use the same strategy on the next floor. Move up the ladder on this floor when ready. Sneak up behind the guy in front of you and push him over with the melee button. After a cheap chuckle, turn to your right and shoot that guy too. Move up around the corner and shoot that guy as well. Move over to the open faced stone cylinder overlooking some buildings and take the harpoon that Woods magically pulled out of his ass. Nice. Now shoot the vehicles that pull the crossbow bolts are explosive, so don't try to hit individual enemies. Try to take out groups of two or more. Blow 'em to hot dog meat until you hear Woods talk again and shoot at the window on the building in front of you. No matter what guns you had, you will equip the MP5K you had at the start of the mission. Save Weaver's life and wait for another interrogation room cutscene. Once you regain control of Mason, follow Woods and Weaver and make sure you have the explosive tip bolt crossbow equipped. Shoot the grated metal box on the left side of the platform with enemies to take out 2 guys at once, and then move up the ladder once your bloodlust has been fulfilled. You have to abort the rocket's launch in five minutes, so don't dally. Once you're up the ladder, fire a bolt at the opening to the far left to take out a bunch of guys coming in. Shoot whatever stragglers that remain and move across the runway. There's a nice sniper rifle here, so grab that if you so desire. Wipe out the rest of the Russians up here, and then move across to the far side of the grated area. Run to the left side of the rail and snipe the guys over there. Then run over to the opening in the rail on the right side. Toss a 'nade into the gaggle of communists, move down, and shoot who's left. Move to the stairs and shoot the enemies that scurry on from the left side. Cautiously move around the crates from that side and kill everyone here from behind them. Shoot the guys around the next corner and move up the steps and to the small stone building. Providing you got here in time, the timer will disappear and a spot to plant C4 will appear. Do so, move back to the wall, and blow up the wall. Move in to find- Dead Nazis. Huh. Well, the job is done, so it's time to... No, wait, they launched the rocket just before you got there. Bummer. Move over to the open metal box opposite from your makeshift door, grab the magically-appearing RPG, and shoot the rocket anywhere to blow the whole thing up. Cooooool. Oh wait, not so cool. I always forget about gravity. Follow Weaver, crouching under the pipes, and back out through the doorway until you reaching burning Nazis. Today has just been one heck of a Nazi killing day. Move into the opening and down the steps. Follow the hallway until you get to more stairs. There are shotguns, an SMG, and some smoke grenades, so feel free to take what you want and head down the stairs. Test your newly acquired guns, if you grabbed them, on the enemies running into the small room at the bottom of the steps. Move into the next hallway and hide behind the barrels near the next room. Shoot everyone. Run through and enter the next hallway. Shoot into the scientific room from the doorway for cover. Once you're comfortable, run in and do the same trick for the next hallway. Toss a few grenades down this hallway and run into the next opening. Holy crap, that's a lot of computers. Alternate between desk rows until all enemies are taken care of, then move out the opposite doorway. From this doorway, shoot the guys in the locker room, then move in. Your trusty comrades should have killed anybody you missed. Shoot the guy that jumps out the window in this hallway. Move into the steam until you see guys moving in or hear guns going off. Move into the small alcove you pass for cover and shoot those commies as they pass. After they are taken care of, Weaver and Woods will move up to the end of the hallway. Weaver will throw up, and a cutscene will end the mission. +++++E. S.O.G. (V-E) That'll teach you to ride public transportation. Carry that lazy sack of crap called Hudson until you get to the tunnel, where he lets himself down. In the small room you enter there are shotguns and a rifle with a grenade launcher near the exit, so take them if you like. Ignore the hordes of Vietcong running at you from beyond the trench and go under the bridge- Whoa, didn't see that coming. Press square repeatedly to send this soldier to a messy death. Try to ignore any VC unless they are in the trench and/or are shooting at you. Keep going straight forward and follow the path, then press and hold circle at the tank and move forward to crawl under it. Once through, keep following the path and move under the bridge after you hear a close explosion. Grab the detonator sitting on the sandbags closest to you and wait for Wood's word. Keep following the path until you get to the last set of sandbags. Grab the other detonator and blow 'em to high heaven once Woods gives you the go ahead. Run through the small structure and follow the path into the next one. Grab a rocket launcher and, after being disoriented, shoot each tank that drives up. If you're being shot at by VC, crouch behind the wall, then shoot the tanks when ready after rising back up. If you need more rockets, there is ammo in the boxes where you found the launcher that replenish your ammo when you're close enough. Once that's over, run through both structures again, up the buried wooden stairs, and follow the path right and into the hole. There are grenade launchers propped up against the boxes as you enter, so grab one if you want. Once you're back out into the open, crouch near the marine giving CPR to another marine. He's Private Fletcher. This is perhaps the hardest point in the game. Once Fletcher is shot, run down the wooden steps and behind the sandbags with the mounted machine gun. Then stand up and run left and into the bunker with another mounted machine gun. Use it if you want to, there's a way to kill a bunch of VC easily coming up soon. Then run out of the bunker and go down the dirt ramp to the first set of sandbags closest to the yellow striped barrels. Guess what's in them. After killing anyone who might shoot you close by, run to the barrel closest to you and press square. If you guessed napalm, you were correct. After the barrel explodes, run right over the next barrel and do the same. Vietnam, baby! Run down to the side of the trench follow it to the scorched tree line. Follow the path and fight your way up to the large foxhole with the puddle. Duck In here for cover and to find an AK-47 with a flamethrower attachment that may come in handy. From there, follow the path up, ducking into another foxhole, and make a beeline for the summit of the hill. Ignore the VC shooting at you, they will be irrelevant soon. Murphy's Law states that as soon as you jam a gun into an enemies back, it will jam. I guess Woods didn't know that, so bail him out. Follow him into the tunnel and out the other end. Time to open a can of whup-ass, American style. You have an unlimited amount of grenades for your launcher, but you don't take much damage while riding, so it's there mainly for your amusement. When the opportunity arises, you will be able to launch a missile and steer it around to blow up tanks, like in the last mission. Have fun with it. After all, it's a video game. Repeat this for a total of six tanks. Then Bowman will finally show up from a chopper. Thanks for all the help, man. Well, I can't stay mad at him. After all, he ends the mission. +++++F. The Defector (V-F) Whoa. Good thing that window was there. Head out of this room and shoot the first guy that comes out of- Sweet, fire shooting shotgun! Mason gets the coolest toys. The blast from it can take out multiple guys at once, so don't waste your ammo. Stop once you get to the end of this hallway, or Bowman will light you up. Hey, he WAS in N.W.A... Anyway, as you approach the door near the end of the room, a civilian will come out. Don't shoot him. If you shoot too many innocents, you'll have to restart at the next checkpoint head into the next room. Take out the guys near the door and Bowman and another marine will drop in and take the rest out. Turn the corner and blast everyone here with the slugs. Enter the next room, where a baddie just killed some dude in front of the cork board. You can't save him, I've tried. Continue through the hall, through the door and out the other door. Wait until the VC have finished wiping out the civilians in the room (Again, you can't save them) then waste them too. As you head out the double doors, watch out for the few VC overlooking the balcony, as they will shoot first. Go the stairs and switch to your Commando, or any other gun you picked up that isn't the shotgun and shoot the guy that tosses the Molotov. Then shoot everyone on the ground. Go down the steps once they're dead and go into the once-safe room. Kill the guy at the door, then the other two guys above you. Breach the door when ready. Immediately shoot the guy in the chair, then the guy who comes through the doorway. Go through said doorway and head into the one opposite it. Kill anyone in here and step out the next door and into the next room diagonal from it. Kill the guy inside, and you will find two shotguns and an RPK. If you switch a shotgun with the fire shotgun, you will not be able to shoot fire. Head out and switch to your non-shotgun and shoot the guys on the other balcony. Then do the same with those on the ground. Once everyone is dead, Woods will talk over the radio, so head down the stairs and wait for Woods to breach the door on the far side. Head down the hallway and breach the door when you're ready. It's almost like he saw you coming! Well, it doesn't matter because the defector stabs him in the back and- Holy crap, it's Reznov! After a tearful reunion, you're ready to leave. But first, you need to fight your way to the evac zone. Follow Reznov and link up with Woods and Bowman. God, those guys are everywhere. Follow any one of the three until you get to an open area. Scale the rubble and take the radio from the dude at the top. Hooray! Now you can call in an artillery strike whenever you want. For now, call it in on the lighter colored rooms on the building to the left. Kneel next to the guy who had the radio and watch your authority take over. Head down from the roof and go into the first opening to your left. Shoot anybody and go into the room with the scooter, then out the next opening and into the room partially draped with blue fabric. Stop at the doorframe and call another strike in on the building in front of you by pressing the right arrow button. Wait at the window of this room. Head out once it's done. Follow the tank, but not too close. Duck behind the stone sticking out from the wall with the peace sign to your right. Poor Bottom Feeder. He was two days away from retirement. Avenge its death by calling another strike on the tank that comes out from the left. An eye for an eye, as they say. You'll probably want to shoot the guys shooting at you from the building split down the middle especially the one with the RPG on the roof, so go ahead. Stay behind the Bottom Feeder for cover as the condemned tank is destroyed. Now the guys in the split building are pissed and bring out machine guns and more RPG men. Kill them, then proceed away from the Bottom Feeder and into the split building. A bunch of baddies go in and out of the next room, so kill them as you see fit, staying behind the other doorframe for cover. Leap out the window and into the next building, blasting the VC in here first. Turn the corner and shoot the guys just outside of this doorframe. Toss some grenades over to where the numbers on your screen are, making sure you kill the guys on the balconies. When they lay dead, sprint over to the porch, head into the doorway to the left, and kill anyone left. Kill some of the guys that are beyond the porch, then target the building with the guys on the roof. Once Woods kicks the gate open like a boss, run straight to the alcove in front of you, wait for the fire to die down a bit, and then go help Woods get the doors open. Hurry up, cause there is a tank. Nope, it's too late; a car gets blown up and smashes you and Woods. The end. Ah, no wait, looks like you managed to get through just fine. The dead marine on top of you, however, can't say the same thing. Follow Woods, ignoring the poor civilian mourning his loss, and go up the stairs. Kill the guys shooting from the windows, and then waste the guys in the next balcony through the window here. Hop through it and into the next room you see. An explosion will make the floor give way, prompting another interrogation room scene. Good, Reznov is still with us. He's a hardy lil' bugger, I'll give him that. Go through the door and follow the path and waste the couple of VC here. Head into the room, step onto the table, and place some C4 on the ceiling as Bowman complains about the Charlie in his pocket. Sounds like a personal problem. Move back out and detonate the C4. Wait inside the room once the dust settles, and ignore the tank. It blows up soon enough. Head over to the chopper to evacuate Hue City. Or not. It'll have to come back. Meanwhile, a large offensive VC force is headed your way, so make good use of the C4 and Claymores around the perimeter if you want. I always plant claymores around the blockades they enter through. It may be a good idea to place some C4 on the vehicles as well, as they explode. You will receive max ammo for your weapons as they rush in, so get killin'. There is no real strategy here, just don't get shot and make full use of your arsenal. You will receive a short break when Reznov speaks, but it's very short. Stock up on explosives and use them as you see fit. Eventually a tank will appear so call in an airstrike on it and sprint to the dock gate at the far side of the area. Jump into the boat and, after Woods once again shows off, the level ends. +++++G. Numbers (V-G) Here's the deal with this mission. There's a really neat weapon easter egg that is somewhat reminiscent of the ray gun easter egg from World at War. If you don't want to get it, ignore some of what I'm saying and just get to the next area. It's not too difficult. It's worth the trouble. This is the first mission where you play as Hudson, that guy from S.O.G. I wouldn't want to meet him in a dark alley. This guy's giving you trouble, so teach him a lesson by smashing the window. Then stuff it in the guy's mouth. Eesh. Punch him a couple times to reinforce this lesson. Listen to him blab on until you're interrupted by some very rude Spetznaz guys. Here's where the easter egg starts. Start by tossing a grenade down the hallway and shooting each of the four white canisters. They are full of Nova 6, which us uber deadly. If you get too close, you will die painfully. Once all canisters are spewing gas, quickly go around the corner into the backroom and face the interrogation area. If you shot each canister, the small white box (which we called a "cassette player" back in my day) will have a cassette tape sticking out of it. Grab it with square and quickly head up the ladder back in the interrogation area that everyone already climbed. Now, follow the hallway and ignore the civilian that rolls into the room ahead of you. Shoot the next guy though, as he is Spetznaz. Head out the hallway and shoot everyone in the adjoining hallway. It would be wise to pick up a shotgun they dropped, but whatever. Go up the stairs and blast the guy outside the window. Keep going onto the roof and shoot the guys that pop up as the plane passes overhead. Go over to the metal roofing, sprint to the end, and jump. Shoot at the guys in the building in front of you, and if done correctly, you will land safely on a conveniently placed mattress. Dr. Clarke will move aside the fridge to reveal a fairly nice arsenal. Before stocking up, turn left and go over to the cassette player in the corner of the room. Place the tape into it with square and wait. After a few moments, lo and behold, a THUNDER GUN from the Nazi Zombies levels will pop out of the wall! This raises many questions, like 'what's the link between Nova 6 and element 115?' Pick it up. Take what you want from the wall and head out the room. Dr. Clarke will be so nice as to open the door for you, revealing some more Spetznaz. You only have a total of 12 blasts from the thunder gun, so use it sparingly. Don't discard it once it's out though. Test it on these guys, if you want, just make sure they die. Follow the hallway as you raise the body count, but most of these rooms on the side house at least one Spetznaz guy. Approach the room at the end of the hall slowly, then quickly turn back and duck into the closest room, as some douche bag will toss a flash bang, which gets me every time. Waste those punks and follow the rooms to the glass wall. Equip the thunder gun and blast everyone at once to save ammo. Keep going down until you reach the barred door, where a Spetznaz will pop up. You know what to do. Try to snipe some if the guys in the building ahead of you before stepping out. Then hop down and follow the path left, then turn left again. Lots o Spetznaz here, so keep up and keep shooting. Use cover when you can. Make your way to the stairs at the far end and proceed down them. Start to head through the doorway, but turn back when enemies start jumping out of nowhere. Send them to meet their makers, then jump onto the pipe at the end to slide down. Abracadabra, you magically have max ammo. If you still have your thunder gun, good for you. Follow the wires, then kill the two guys that come out of the wall below you. Jump down and walk over the rooftops. MAKE SURE YOU JUMP from the last bit of roof to the metal roof. I have died innumerous times here before. Follow this new section of roof, walk across some more wires, and walk onto the stone roof. Equip the thundergun or an automatic, if you picked one up, and slide down the metal section of the roof. In a sweet slo-mo action scene, you send four more Spetznaz dudes to Hell. As Weaver and Clarke join you, a Spetznaz helicopter comes along to scope out Clarke's' place. Well, he had other plans. Everyone should always be prepared. Restock on ammo or pick up new guns from the new armory Clarke reveals. Where does he find the time? Clarke and Weaver will proceed down the rooftops, but stay where you are. Move around this area and shoot who you can from here. There is a sniper in the armory, so help yourself. Pace yourself and move slowly down to the others to kill everyone at a distance. There are some RPG men, too, so take care of them. Join Weaver and Clarke when you are ready, and jump down to the balcony below you and head inside. Oh my God, can we ever get a break? Another Spetznaz will bust through the door, so kill him through the dust cloud he makes. How many of those guys are there!? Do what Clare says and follow the hallway to the end. Many more enemies will pop out of rooms from the side, so keep that in mind. As you reach the room at the end, the roof will cave in and two more Spetznaz will appear, one on the floor and the other on the ceiling. Stop to kill the guys on the next rooftop, then follow Weaver and Clarke and go through the next doorway. You will see some aquariums, which will no doubt be shot at as you tangle with the Spetznaz who enters the room as you did. Poor little fellas. Run through here and straight down the slope, taking out the couple of enemies who somehow beat you here. Here is another armory, this one stocked for the end of the world. You may notice the grim reaper, a sweet rocket launcher. Grab what you want, as you need to defend the area a bit until Clarke unlocks the door. Stay behind cover and kill each Spetznaz one at a time, left to right or vice-versa. Once he does, follow him down the narrow walkway and switch to something that isn't the grim reaper, if you picked it up. Run and jump from the metal piece jutting out like you did earlier in the level to trigger a cutscene. So much for a proper burial. Oh well. At heart, he was with Dragovich. Follow the roof downwards, running and jumping some more, and slide down the scaffolding you see to land roughly on some wooden platform. Oh crap. A bajillion guys vs. a pistol. Shoot them as best you can until a van comes your rescue. This time it IS safe to get inside the windowless van with strange men. Approach the van and thus endeth the mission. Hee hee, Weaver's code name was "Red Eye". +++++H. Project Nova (V-H) Oh goody. A history lesson from Reznov. But hey, at least you get to play this mission as the Chuck Norris of the Call of Duty series. That's Reznov. To your right after Reznov shuts up, you see Dimitri Petrenko, the Russian you may remember playing from World at War. If you haven't played World at War, I highly suggest you play it not only because it fills you in on the storyline, but also because it's an awesome game. This level is awesome because you also have access to the Mosin Nagant rifle and the PPSH automatic rifle, two of the best guns from World at War. Head don the slope and to the back of the truck, when you are interrupted by Dragovich and Kravchenko, the latter still a lackey to the former. After they quit yapping, they let you get on the truck and head into battle. Once you regain control of Reznov, follow Petrenko to where the fighting begins. I would suggest you keep your current weapons, as they really can't be beat. If you see a scoped Mosin Nagant, trade it for the other Mosin Nagant if you like, but try not to do any other trade offs. As soon as you get to the top of the hill, you will see Nazis in white coats. Shoot all of those Nazi bastards. Keep going down the hill and veer to the right once a split appears. Go down the hill and turn right after the shed ends. Go through the door into this shed as you turn. Move into the next room and out the right-most doorframes. Move left, then right, then left again. Kill the Nazis inside this next building and move in, knifing those who give up. Wusses. Using the frame from the other opening for cover, shoot all the Nazis you see. Once you do, run out and duck behind the snowy wooden crates next to the metal cylinder in front of you. Shoot all the Nazis around the next building, then head inside. Use the right doorframe for cover and shoot more Nazis. Move up to the grated metal fencing next to your comrades. And yes, you will shoot even more Nazis. Isn't this fun? Once they lay dead in the snow, move closer to the next building. Shoot the two Nazis in the window above you, then waste everyone inside. Move to the back of the place near the metal door, then turn right and go up the stairs. Kill everyone in this small room, run into the next room, and kill anyone here how you see fit as well. Then capture Steiner so we can go home. What? He's not here? Rats! Well, keep moving. Head back down to the entrance and follow your buds right. Immediately turn right and go behind the generator-type thing. Shoot the Nazi in the window, then make your way over to the door. There is a scoped Mosin Nagant here, so do yourself a favor and pick it up. Head inside this building, killing anyone who gives you crap, and throw a smoke grenade or two with L2 to call in a mortar strike. Snipe anyone who's left, including the dude with the bazooka, and sprint across into the building across from you. Shoot they guy behind the table immediately and go up the stairs. Move through the door and out to what's left of the balcony you just had blown up, and either snipe the rest of the Nazis here or toss another smoke grenade. Once everyone is good and dead, go back down the stairs and out the other door. Go under the balcony remains and go into the building ahead. Any Nazis inside should surrender, so go ahead and teach them about hypocrisy with a knife to each face. Once they dead, breach the door with Petrenko and follow him. Go through this shed and shoot the Nazis that are running away. Snipe everyone you can see from a distance, ducking behind the snow banks when necessary, until there are no more Nazis. As you turn the corner, snipe the guy on the gun on the far balcony. Turn left at the opening of this new area and head into this building. Follow the hallway and go through the door at the end, and run behind the generator-type thing in front of you. Throw some more smoke grenades from this position and have the new balcony blown up like the old balcony. Only this time, the balcony is stronger and won't warp like the previous one. Snipe the Nazis around here and toss grenades like your being paid for it until there is enough time to go under it. Shoot the enemies below the balcony as you run into the open doorway at the far left end. Shoot the people in this room and go up the stairs. Throw more grenades into these conjoined rooms and fire from behind cover to waste these guys, then shoot everyone on top of the balcony. Go over to the door at the far side, but DO NOT SHOOT. Steiner is here, and you may end up shooting him instead. Head into the gory room and confront Steiner, who apparently just shot the last Nazi in his back. After Steiner demonstrates his arrogance, Reznov will interrupt again. Follow Petrenko once you are back in the game and into the ship. After turning past the last vehicle, you can see Kravchenko executing the last of the Nazis. Watch this scene for a quick chuckle, and then keep going into the ship. Follow everyone and go inside the bowels of the dark, cold, snowy ship. Oh, this should end well. You will start seeing bodies, but don't worry about them. They were just Nazis. Shoot down the hanging guy you see if you want, then lead the way once everyone else stops. Open the door at the end, and follow the path in the snow towards the Nazi eagle on the far side of the room. Dragovich will complement Steiner, which is shady even without the gloomy atmosphere. Wait for everyone else to catch up by the metal door at the end. Dragovich will tell you to open the door. I wouldn't, but seeing as how he's blocking the way, go ahead. Go into the room if you want, but the screen will fade to black wherever you are once the door opens. Surprise, surprise. Kravchenko, Dragovich, and Steiner push everyone including you into some cramped rooms and lock the doors. You will move to your left and see Petrenko as Nova 6 is pumped into the room. The effects are immediate, and you will see Dimitri Petrenko die first-hand a violent death at the window. Rest in peace, comrade. About at this time, British commandos will have reached the ship. A well-aimed RPG will shoot from the other room and hit the door, freeing you and the rest of the Russians. Shoot everyone but the Russians with any gun you find here. As you exit the threshold, more commandos will drop down from the ceiling of the ship. Kill as many people here as you can, then go over to the snow covered missile and arm the ever convenient explosives. You will have three minutes to get off the ship. Once everyone is through talking, shoot the support beams from an erect missile to bring down the walkway. Rube Goldberg would be proud. Head out the doorway, shooting anyone in your way. You can either shoot everyone in your way still, or just ignore them and sprint to the end of the ship. Either way, follow the path and head up the stairs at the end of the ship. Go over to the winch next to the stairs and slide down the rope. Follow Nevski, your only remaining comrade a short distance, and the explosion from the ship will stumble you and you will fall and turn to the sinking ship. Crawl away until you stop automatically. HEY NEVSKI! THANKS SO MUCH FOR HELPING ME UP! Douche bag. +++++I. Victor Charlie (V-I) Geeze, can anything kill Mason? What did I tell you about using public transportation? Too late now. The action starts immediately as two VC come back to finish the kill. Blast one, then the other. Then the helicopter floods. Could this day get any worse? Now, there's a certain physics lesson that Mason learns here. Since pressure from the water is being applied to the door, it becomes much harder to open. Press square for your life, but it will do you no good. Oh wait, here comes Reznov to save you again. Good ol' Reznov. Ignore the pretty fishies and swim directly up to the boat in front of you. If you wait, you drown. You'll hop up on the boat and take control of some guy's AK-47. Nice. Use it and kill his buddies, scoring a nice headshot on one. Jump off the boat and swim to the shore. Shoot the guys on and past the ridge. Once they lie dead in the stream, follow the current with Woods. You should automatically switch to your knife just before passing under the tree. From that point on, DO NOT FIRE YOUR GUN. You can still switch to it, but shooting it will make you restart from the last checkpoint. Follow Woods underwater, coming up for a breath when he stops. Just as you approach another boat, press the melee button to drag this VC into the water for a gruesome stealth kill. Find Woods and go to him. Climb onto the wood and keep following him to the square area for a reunion. How come you never get to go with Bowman? Follow Woods and jump into the water. Swim over to the glowing yellow square to plant some C4, and then come up for a breath. After Woods lifts himself onto the dock, do the same and follow him. When it's safe, he will climb in the window. Do the same. Pick a Charlie and press the melee button for a nasty stealth kill. Follow Woods into the next room, then stealth kill the next guy in a similar way. Jump into the hole and plant some more C4 under the floor. Swim straight ahead, ignoring the dead VC that drops into the water just ahead of you, and climb up the ladder. Follow Woods out the door of the shack. Some more marines should appear from the bushes. You will have a detonator for the C4, but wait until Woods gives you the go-ahead to trigger the explosion. The second the shack ahead of you blows up, move left and into the hut with a VC. Kill him. From the window, shoot all that you can. Hop out the window, go up the stairs, and into another hut that some civilians run out of. There are some RPKs and an AK-47 here. From this window, shoot even more people. Keep in mind that you have a sniper rifle. Head down the steps from this hut when ready and duck behind a beached boat. Oh good, the guy with the rocket launcher got himself shot. Guess it's up to you to save everyone. From the boat, run to the grim reaper, pick it up, and go back behind the boat. Then quickly launch a rocket or two to the ZPU on your left. Then, if you'd like, shoot one at the other pontoon to your right. A bunch of VC swarm in after the chopper (the one from The Defector mission!), including on at the window of the house in front of you and some RPG guys to the right of that. From the back of the boat, turn around and go up the stairs on the porch and handle these guys accordingly. Move up and shoot the VC inside the hut at the end of this area. Once inside, go over to the window and blow up the machine gun near the next hut with the grim reaper. Follow your guys, either past or through the next hut, and clear the area of VC. Now just to find Kravchenko. After Woods blows the top off of the rat tunnel, drop in. Press L3 to turn on the light as you listen to Swift ramble on until Reznov drops in. Too bad he can't climb over those couple of rocks to help out Mason and Swift. You'll see him again later. For now, keep following Swift. After Swift bad-mouths you and Reznov, he takes a knife from a surprise VC ninja. Karma! Shoot that guy and keep moving. Some more VC will try to ambush you as you enter this next room. Kill 'em, and Reznov will pop out of a hole in the wall to replace Swift. I never liked that guy anyway. Help him move the crates blocking the next tunnel and follow Reznov. It's not long before another Charlie tries the same method that worked on Swift, but Reznov was Swifter than Swift (See what I did there?). Now you take point. At the first intersection, a dude will come out of nowhere. Shoot him. Here you can turn left or keep going straight. Going left results in one extra enemy to kill. They both lead to the same place. Shoot the VC that appears soon after you see dirt again, then the one after the ground starts to become level. Three more baddies appear in this tunnel. One pops up behind a rock to your right and two more at the back next to a wooden door. Kick open said door and move in. You've discovered Kravchenko's secret clubhouse! No girls allowed. There is a vast quantity of information here, but no Kravchenko. Reznov turns on a cassette player as Mason becomes nervous. You can leave right way or stay and listen to Kravchenko explain the effects of Nova 6. Either way, as you step out the back door, you will trigger a trip mine that causes a cave in. Crawl for your life! There's only one path, so don't worry about getting lost. Just as you see cracks of daylight, some rocks crumble down and block your only means of escape. Press R3 three times to escape, and just barely avoid falling to your death. And now there are more VC shooting at you from the other ridge. I guess this day just got worse. Have no fear, as Woods and Bowman show up to rescue you and Reznov, and the mission ends. +++++J. Crash Site (V-J) Explore around the camp if you want, then head straight over to the boat and jump in. I'm not sure if I'd trust the kid with the machine gun, but Woods and Bowman are operating grim reapers, so you'll be fine. Go over to the steering wheel and let's roll. There's really only one path to follow, so follow it. Some sweet tunes will pick up once you start. Shoot every building you see along this entire river to ensure that you kill every VC there is to kill. Make sure you blow up all the towers as well, and any enemy tanks and ground troops the yellow reticule identifies. Thatís really all there is too it. After the first tanks have been taken out, head back the way you came and out the blockade once the choppers blow it up. At some point some enemy boats will appear. Blast them out of the water and blow up the tank as well. Deal with these nuisances one at a time at a distance to ensure your survival. Soon after, a large patrol boat will come out of nowhere. Stay calm and shoot it like mad. Use the floating huts for cover and don't let it ram you. It should go down at some point, but Nelson, the kid in the turret, goes home in a box. After Woods takes him out of the pit, another interrogation room scene will interrupt. Once Nelson has been laid to rest (in the river, I suppose), steer the boat downriver some more. You don't feel so badass now, do you? Keep steering until the boat docks itself. Jump out and follow Woods up the path. VC will start hitting like crazy once you start hitting the rocks, so blast 'em with your shotgun. Follow the stream up and shoot all the VC, hiding behind rocks for cover. Once your hear Woods yell that there are snipers in the trees, shoot trees that lose leaves randomly until a dead sniper falls out. Continue following the river once everyone is dead. There is another sniper in the tree in front of you once the Russian Hind shoots down ALL of your choppers. Those souls will be avenged eventually, but for now, head to the bluff overlooking a cemetery-like field and toss all of your 'nades to kill the Spetznaz that appeared from out of nowhere. Finish them off and hop down, turning left up the slope once you reach the stones. Shoot done another tree sniper and take out some more Spetznaz troops, using the rocks as cover. Head over to the wing of the crashed plane and SLOWLY walk up the center. There is an explosion near the fuselage that will push you to the right, so center yourself and climb onto the fuselage. Jump down into the dirt with the fires, avoiding said fires, and once you reach the last dead crewman, turn around and go into the hallway. You will find some boxes; could they contain the dreaded Nova 6? Woods opens one, and only finds a grenade launcher. Oh well. Go ahead and take it, then go over to the red netting and take the Dragunov sniper rifle so you have both. There might not have been Nova 6 here, but there is a map of Kravchenko's compound. Bowman will take down the netting, so move into the cockpit area. You will have a nice view of the VC down below. I like to snipe the ground troops, then use the grenade launcher on the boats that come up, but you can do whatever. Make sure to step back at some points, though, as these guys have pretty good aim. Then- OH CRAP THE HIND IS BACK. It shoots you down and you smash into the ground. Some Spetznaz will arrive to take Bowman's limp body away with them. You can see Woods' body near you as well. Where's Reznov? Be a shame if he died after all he's been through. You have a pistol, but as luck would have it, no ammo. Then a very rude man will kick it out of your hand as Dragovich and Kravchenko walk in tandem towards you. Why are they always together? They must have been voted Cutest Couple back in Stalingrad High. Cute or not, Kravchenko kicks you in the face, causing you to pass out and end the mission. +++++K. WMD (V-K) This mission has two parts, one where you get to pilot a Blackbird, the COOLEST innovation in flight technology for the time, as Captain Mosely. Wait for the cutscene to end, then, when prompted, fire up the engines and pull back the control stick. Guess what? You are technically in space one year before the Apollo program reached the moon. You will se a computer screen. This is from a camera pointed at where Hudson and Weaver will be during this mission. Move the joystick up until you find the gang, then move right until you get to the big circle. Target it with X and Hudson will move the group towards it. Is this power you feel coursing through you? Once the other circle appears, target the safe house and they will move inside. Uh oh, they're onto you! You'll take control of Hudson back on Earth. Some baddies will enter from the front door. As soon as Weaver shoots, turn around to avoid getting caught by a flash bang. Stand behind the desk and kill everyone coming in from there. When it's over, Captain Mosely will take over again. Move over to the right some more and target the next dot. But wait, there are soldiers blocking the route! As soon as you hear yourself say "kill 'em", target the soldiers so the gang can light them up. Then target the dot again. Ignore the oncoming traffic and target the next dot. As soon as you see the command come up on the screen, press R3 to have your guys lay down in the snow. Everyone will pass by you without knowing that you're there. Once they are gone, click the target again. Then click on the barracks target to the right to play as Hudson again. AS you head in, stay on the ledge you come in on and shoot everyone in the room. Then go down and waste everyone in the next room. Put a semtex on the electrical boxes, go back a respectable distance, then blow it. Follow Weaver as the power goes out and you'll get back in the Blackbird. Keep clicking the targets as the proceed up North until you once again take control of Hudson. This is a very stealthy mission, so do as I say to keep the element of surprise. Move when Mosely tells you to over the radio. You'll see the door on the shack open. Do as Weaver says, hold down the circle button, and go prone. DO NOT MOVE. The dog and the soldier will move away soon enough. It's safe to get up once everyone else gets up. Follow Weaver to the rail on the far side of the area, underneath the tower. Press square to hook onto it, then press L1 and R1 to rappel and break. If you rappel to fast, you will fall and die. I can get it in four rappels, but take your time. Once that's over, hook onto the other railing and rappel when ready. You'll crash through a window in slo-mo. Kill everyone and follow Weaver out the door. Brooks will appear and toss a guy over the railing. Nice. Follow Weaver down the stairs and to the end of the slope until you can see two enemies chopping wood for winter. You're a bit late, boys. Scope in with your crossbow and kill one of them. Doesn't matter who. Someone will kill the other dude. Follow Weaver down to see a somewhat busy little scene. Once everyone is in position, turn right and cross the ledge. Start by hitting the guy patrolling outside the shed once he's farther away from it. Scope in on the guy cleaning the trucks windshield. Harris will take out the other. Scope in on the shed and take out the guy sitting on the barrel. Weaver will do the rest. Now, head through the shed and kill the guy shoveling snow on the left. Weaver will take out the one on the right. Here's where it gets tricky. You have to shoot the guy overlooking the area, but only after the guy walking around is faced away from him. Then shoot the walker. Now, head over to the steps, but don't face them. Go prone and wait by the wall, and you should see some feet moving around eventually. Shoot them and he will die. Probably of infection. I don't know, I'm no doctor. If you get caught, a swarm of enemies will start attacking, so deal with them as you see fit. Go down the stairs once everyone here is dead and shoot the glowing rectangles on the door to blow off the hinges. Weaver will throw a knife and strike the guy in the chest like a boss. Move up the stairs and breach the door. Brooks and Harris will come crashing through the windows to help. Kill everyone in your path as you cross the room and go into the orange-lit room. Then turn around and go down the stairs. Kill everyone in the room, using doorways and computer desks as cover. THEY ARE EVERYWHERE. Good. Now cross the room and go into the blue-lit room. Go over to the box with the cables and you will rip them out like a savage. Follow Harris down the stairway and out into the open. Now, what did your mother always say about firing RPG's on snow mountains? They cause avalanches. The warped bridge and loss of Harris are the least of your worries. Back up a bit once you regain control and jump over the gap. Try to keep one of the guys in your sight as you run across the ridge. Keep moving towards the yellow numbers at the far side of the ridge. Finally you reach the end, where you jump off. Deploy your chute when it prompts you, or you will smash into the Earth and die horribly. Toss a flash bang and start shooting everyone you can as soon as you see them. You need to move to get to Steiner's lab. When you get closer to the end of this area, a machine gun will rain fire down upon you. Ignore it for now and head into the door jutting out of the path. Toss another flash bang inside and shoot everyone in the next room. After your little massacre, follow the path out and into the next building. Wires, barrels... It's almost like there's a bomb or something rigged to explode. For now, just head into the room up the stairs. The doors lock behind you- crap. Then Steiner will get on the microphone, asking for your help. Well, we're kind of desperate at this point, so what the heck. He'll shut up and unlock the doors, so MOVE! You have three minutes to escape before an avalanche caused by the explosions buries this place. Throw grenades everywhere, using the barrels as cover. Then throw the rest of your flash bangs to give you enough time to duck behind some cover farther away. Make your way to the doorway at the end and use the frame for cover as you shoot the gunner in the back of the truck. Once he's done, sprint to the gun and get on it. Unlimited ammo! Just like in Cuba and Vorkuta. Shoot everyone you see, and Weaver will drive away in the nick of time. +++++L. Payback (V-L) You start the level back in control of Mason. You are in a wooden cage suspended in water next to Woods, who is also in a cage. This is a Vietnamese torture technique. This can only mean that you are in a POW camp operated by Kravchenko and Dragovich. Then you are dragged out of your cage by some Vietnamese soldiers. Uh oh. This can't be good. You are forcefully seated at a table with Bowman at the other end. There are guys with guns all around you... And a gun on the table. Crap. Then a Russian with a steel pipe comes along. Well, they don't call it Russian Roulette for nothing. Bowman insults him, and he- NO! BOWMAN! OH GOD NO! Oh... Bowman was always with you from the start of the game. Now he's gone. Let's have a moment of silence. Well, who's going to play Russian Roulette with you now? Ah. They drag Woods in. This is not going to end well. He looks so angry. But he's a little more obedient than Bowman. He picks up the gun and... Nothing. Now it's your turn. But do you play? No. You turn and shoot the bookie with it instead. But wait... What if the chamber was empty? Or you decided to play after all? Ooh. That would have made short work of you. Woods must be psychic. You grab this guys gun and shoot the couple of guys Woods didn't kill as the Russian makes a break for it. He can't get away! Follow Woods into a cave with two separate tunnels leading from it. Go left for now. Use the crevice you see for cover as some more guys come runnin'. Deal with them and duck into the small room ahead of you. Here's a weapons cache, with AK-47's with different attachments, some pistols, a galil, and an RPG. Duck out the room and kill everyone you see as you run and gun. To your right as you pass through the tunnel is another weapons cache. Duck through it and you will find a couple more AK-47's and a double barrel shotgun. Nice. Grab what you want and meet Woods where the tunnels merge. Go ahead and kill everyone in front of you. Use the crates in this next room as cover and waste everyone here from a distance. Now it's time to kill the Russian. Follow the tunnel to catch him just as he's trying to escape. But he can't seem to get the door open. Karma! Light him up. (If you don't shoot him quickly enough, Woods will shoot instead.) Head to the ledge to boost up Woods, who helps you up too. Woods is actually able to open the door, giving you the first breath of fresh air you've had in who knows how long. Follow him out. There are enemies by the Hind, but donít shoot them yet. Follow Woods behind the tree and start picking off people as you go. Follow Woods once everyone's a corpse, grabbing guns and ammo as you see fit, and get in the Hind. Remember when I said we would avenge the helicopters shot down by the Hind in "Crash Site"? Woods will lift the metal beast into the air and give you control once above the trees. It's your sky now, Follow the river the entire way to get to Kravchenko's pad. SHOOT EVERYTHING. This is like driving the boat from "Crash Site", only in the air and with unlimited machine gun fire. You will eventually see a cave far away from you with rockets shooting out of it. Fly to the right and shoot all your missiles into this cave until the cave explodes and caves in. Then you will encounter an area with four major targets to destroy. Do so and keep following the river. As you turn the corner, two enemy Hinds appear. Bugger. Don't worry; they are quite simple to take out. Just keep a different altitude than the other and don't stop shooting. Then repeat on the other one. After both explode, turn left and Woods will land you in the clearing. You'll both get out next to a nice weapons cache. Follow Woods and light everybody you see up. There is a truck you will see near a cave opening. Blow up the barrels on it to take out the gunner. Come closer to the cave entrance and a crazy guy with a flamethrower will start burning everything. Shoot him when the flame goes down and you can take his AK-47 flamethrower. You will hear the cries of American soldiers, so go over to the red button on the wall. Reznov? Yep, he's here. Follow him down the tunnel and into the next room. There are a lot of enemies here, so make good use of cover and your flamethrower, if you picked it up. Remember that there are enemies on the balcony on the far side of the room as well. Near this balcony, if you look up, you will see Kravchenko pacing on the other side of a glass window. Unfortunately, you can't shoot him. So head up the stairs next to the windows on the ground and follow Woods to his office. Breach the door, and Kravchenko will knock you down WWE style. Woods will come in to beat him up, but he doesn't do too well. You pick up a gun as he finishes with him, only to have the fat guy kick it out of your hand and kick you to a pulp. And then- Yes! Woods shanks him with his knife! But Kravchenko just pulls the pins off of his grenade belt. Woods heroically throws himself and Kravchenko through the window and you see an explosion. You regain consciousness to see Woods' silhouette above you. Oh thank God, he's still alive. No wait, it's just Reznov. Woods died like a hero with Kravchenko. Let's have one more moment of silence as the mission ends. +++++M. Rebirth (V-M) One down, two to go. Now you're going to Rebirth Island to get Steiner. This is another stealth mission, but only in the very beginning. You fly in inside a supply crate with Reznov. Once you've been put down and Reznov gives you the order, open the door and kill the guy near the table with the melee button. Now, go where Reznov goes and do what he says, or you will be caught and a whole lot of guys will pour in and light you up. Once you round the corner with a guy in a light, take him out and you will get his gun. Keep following Reznov. Climb up the ladder when you see it and press R3 AS SOON AS YOU SEE A SHOTGUN. If you don't, you will die. If you do, he will die, and you will get a shotgun. Head up the other ladder. No baddie up here. An explosion in the distance will make Reznov anxious, so follow him. Jump up the pipe and onto the ledge and head into the red-lit room. Jump down the hole and move forward until you slide down the elevator cables. Kill the people in the elevator. The scientists aren't as important, but the soldiers are. Then again, the scientists ARE Nazis... Jump down and kill everyone. Go straight down the hallway and turn left at the intersection. Head into the first lab on the right, kill everyone here, and move into the next lab, killing everyone here too. Follow Reznov to the room with the yellow-lit room inside, but stay at the doorframe to kill everyone from a distance. Once you are able, throw a grenade into the room within the room. It will explode, killing the guy in there and the monkeys as well with Nova 6. Coincidentally, this will also unlock the achievement/trophy "I Hate Monkeys". Once all these guys are deceased, move to the far side of the room and through the red-lit doorway. Open the door at the far end to trigger a cutscene. You will see Steiner talking on a radio for help, but it will not come. You toss him a bit and throw him into the chair. Then Reznov will step in, beat him up, and say his most epic line ever. Just before he kills Steiner, an interrogation room cutscene interferes. After that, you will be playing as Hudson, twenty minutes before Steiner is killed. You start in a sweet tank- machine guns AND grenade launchers?! Where do I sign up? You can't control the tank's movements, but you can fire the weapons. It's pretty straightforward. Shoot everything and everyone you can, until a Hind forces you out of the tank. (NOTE: This part of the mission was a BEAST on Veteran difficulty. If you are attempting it on Veteran, take some precautions, such as removing cherished pets from the room and having an extra controller in case the one you're using breaks from hitting the wall repeatedly.) Oh no. Is that Nova 6 in those pods? Yep, it is. Luckily, you came prepared, wearing a hazmat suit with a gas mask. Unfortunately, Private Fulsang forgot his mask, so you get to see what Nova 6 does to you in case you forgot what happened to Dimitri Petrenko. This part is a lot like Silent Hill, in that you can't see five feet ahead of you because of the fog from Nova 6. But, unlike in Silent Hill, you have an Enfield with a scope that can allow you to see through fog. Be careful though, because if you get shot too much cumulatively, your gas mask will crack and shatter, which will kill you horribly. Kill everybody in this area and move into the house at the end. Use the exiting doorframe for cover as you take everyone here out. When you reach an intersection heading out, a dying engineer will stumble out of an alley to your right, followed by an enemy. Waste him. Then, sprint forward and run into the house and go up the stairs. Move through to the next room. Snipe the guys in the next house from the window, then head outside and jump to the next house. There are still some enemies here, so take 'em out. Move through the rooms and go down the stairs. Move through the rest of the house and use the doorframe at the end for cover. Great. Now they're dead, but there are two helicopters to take down. So, run down the stairs and turn the corner to the left to grab the Strela-3 and use it to shoot down the choppers from the doorway. Once they have been turned into scrap heaps, follow your group out of the gas. You will take off your mask as you jump down to the dirt path. Kill the douche bags with the RPG's on the roof a distance away from you, then the people in front of you. Head inside the small building. There are a variety of weapons inside, but make sure you shoot the baddies in and out of it. Use the window for cover and shoot everybody in this area, including the guy on the roof ahead of you. Move up slowly to as not to die and always use cover. Head into the main building, but be careful. There are enemies all over the place here. Head through the hallway on the left here and follow it to the end. Weaver will open the door at the end. Follow him to become decontaminated of whatever Nova 6 particles remain on you. Follow the stairs and shoot anyone here. Head through the last door and follow Weaver. Head into this familiar looking hallway and shoot the guy crawling on the ground. Head left and shoot that guy in the back. Head left again and take out the group heading into the room with the Nova 6 room inside. Head into this room and kill anyone getting in your way. Then open the door Mason went through earlier from the control panel to the right of said door. This triggers a cutscene. Say, where is Reznov? And why is Mason wearing his coat? Uh oh. Better stop him before he kills Steiner. You and Weaver will pick up some metal box-thing and smash into the glass, but it's too late. Damn, that was some really strong glass. Steiner dies, but we're able to get Mason away with only weaver get shot in the leg. No biggie. Head into the next hallway to end the mission. This cutscene raises some huge questions about Reznov. +++++N. Revelations (V-N This level is like one big cutscene, but you still control Mason as he stumbles along. Now you finally know who your interrogators are. I just hope that Hudson pays for that TV. Hudson will free Mason's hand (heh, freemasons), prompting you to give him a nice tolchock to his noggin. Head out the door and turn left. Turn right at the doors with the funky flashing windows and go through them. Turn left at the start of the new hallway. In the Reznov room, head through the door once Reznov shuts up and go through the next door. Turn right. Turn left. Oh, you almost got away, but Hudson came back to give YOU a nice tolchock as well. This gives way to a cutscene, and this confusing "mission" ends. Oh, and just to recap in case you missed it... In Vorkuta, Steiner worked with Kravchenko and Dragovich to brainwash you to be a sleeper agent, someone who doesn't act until there is a signal, to unleash Nova 6 upon America. But Reznov hacked into your brain while you were being brainwashed to kill Kravchenko, Steiner, and Dragovich. He sacrificed himself getting you out of Vorkuta so it could be done. Reznov was never there; it was a hallucination. Everything "Reznov" did in the field was either you or somebody else. That means it really was you who killed Steiner. Heavy. +++++O. Redemption (V-O) It's time for the final showdown. You ride in on a heavily armed chopper with Hudson riding shotgun. Why he decided to give control of a helicopter to a mentally unstable, disturbed sleeper agent with schizophrenia is beyond me. As you approach the ship, it will shoot down a couple other chopper near you. You have unlimited rockets and bullets, so go nuts. Hit every target marked by the gray circles as they pop up and keep moving constantly. Once the deck of the ship is ablaze with twisted burning metal, Weaver will land his helicopter at one end. Defend him as he moves across the deck. Weaver will go below deck and an enemy Hind will rise up from nowhere. Gulp. Just follow the same strategy you used when escaping the POW camp in Laos. The copter will go down, but not before critically damaging yours. Try to guide your badly damaged Roflcopter to the place on the deck Weaver landed and it will explode. Jump out and just barely catch the metal grating on the end of the deck. Pick up Hudson, whose skull made a large dent in the ship upon landing. Follow him to where the action is. You'll see a plethora of enemies, so kill 'em and use cover as needed. Two enemy HIPs will approach. Grab the highlighted Valkyrie missile launcher and, well, launch Valkyrie missiles at them. Blow them to bits, but save the launcher. You'll need it. There will be more baddies, both here and at the other end of the ship where you go below decks. Do I even need to explain what to do? Head down below decks. Weaver will get over the radio, telling Hudson how he has to see some fecal matter. I'm sure Hudson has seen it before, but Weaver probably just wants to feel like a big boy. Follow the hallway down and down the stairs. At the end, toss a frag grenade and a flash bang into the room there to catch 'em off guard. Waste anyone left, go down the next set of steps, and do the same with the next room. Kill anybody who needs killing and move on. Here's where the leftover Valkyrie missiles come into play. Move to some cover, and then launch a missile to the target dot at the other side of the room. Go up the steps and into the short hallway marked 4. Light up everyone here, then launch you second missile into the hallway with the target dot. Kill anybody left and as soon as the last enemy lies dead, you will hold your gun steady. Meet up with Hudson and Weaver at the other end and Weaver will explain that the broadcast station is actually under the ship. Hudson will call in an air strike with a 15 minute ETA as the broadcast starts. Mason, however, insists that several bombs dropped by US bombers onto a ship PROBABLY won't manage to kill a guy trapped under the ship underwater. So, it looks like you and Hudson are diving in. Now, I actually Scuba dive, and so does my father, and as something of an expert, I can tell you that everyone here is descending way too fast. Pressure can build up in the ears and pop your eardrums, so you have to take it slowly and clear your ears after every couple of feet. Whatever. Once you can, proceed to the target dot and into the room above. Here, Hudson will pry open the door to reveal a roomful of communists. Fire from whatever cover you find and don't stop until you've killed them all. Move up the stairs when you can for an upper vantage point and shoot everyone in the next room too. Stay out of the pool in this room, because an explosion will cause it to drop. More enemies will spill out after this explosion. Deal with them. Follow Hudson up the stairs and shoot anyone here accordingly. Move up and to the left, and run straight into the room ahead. Don't bother shooting anyone here, because another explosion will cause seawater to flood the room. Once Hudson revives you, swim up and onto the floor above. Follow baldy through another hallway and kill any punks here as well. Go up the ladder at the end and go through another hallway. Before you try, no, the Scuba tanks scattered around don't explode when shot. There will be muchos enemias so take precautions. You are almost done the game! Enter the computer room to find a bunch of enemies. Toss a flash bang and grenade to get rid of some, then head in when ready and use cover to take out the survivors. Go up the stairs and into the final part of the game. Kill the guy at the top and toss in the same combo you used in the last room. These next couple of guys are armored, so shoot extra. Move through this room and into the next, another computer room. Shoot all the guys working on the consoles, but they shouldnít give you too much flak. Move to the console at the other end of the room to stop the numbers broadcast. You manage to stop it, but an explosion will knock you too your feet. You'll see Dragovich enter the room, but before he can shoot you, Hudson comes in and shoots his shoulder. He'll turn to face him long enough to grab him and toss him to a lower level on his back to knock the wind outta the guy. After some banter, press R3 and L3 repeatedly to choke this son of a bitch out underwater. There. You wasted 15 minutes to track down and kill one guy who would have been killed anyhow. Follow Hudson into the next hallway and to the end of the mission. As you swim up back to the surface without any Scuba equipment on, you'll hear Reznov's voice congratulating you what he programmed you do way back in Vorkuta. Is this your hallucinations brought on from your brainwashing from back then? Or is it an old friend, reaching you from beyond the grave? Or could it be the possible nitrogen narcosis you probably have from swimming up to the surface without making any stops or exhaling at all to clear nitrogen from your body (not to mention the bends you'll probably get too)? Whatever the case, you are helped aboard a small boat by Weaver. Congratulations. You just beat Call of Duty: Black Ops. Now enjoy the epilogue for a vague, disturbing hint as to what really happened in Dallas, Texas on November 22, 1963. ========================================================= == VI. ACHIEVEMENT/TROPHY GUIDE (VI-0) ========================================================= == *****Death to Dictators***** Take down Castro with a headshot. *****Sacrifice***** Ensure your squad escapes safely from Cuba. Story related. See section V-A. *****Vehicular Slaughter***** Destroy all enemies on vehicles during the prison break. *****Slingshot Kid***** Destroy all slingshot targets in 3 attempts. *****Give me liberty, or give me death***** Escape Vorkuta. Story related. See section V-B. *****VIP***** Receive orders from Lancer. Story related. See section V-C. *****A Safer Place***** Sabotage the Soviet space program. Story related. See section V-D. *****Tough Economy***** Use no more than 4 TOW guided missiles to destroy the tanks in the defense of Khe Sanh. *****Looks don't count***** Break the siege in the battle of Khe Sanh. Story related. See section V-E. *****Raining Pain***** Rack up a body count of 20 NVA using air support in Hue City. *****The Dragon Within***** Kill 10 NVA with Dragon's Breath rounds. *****SOG Rules***** Receive the dossier and the defector from Hue City. Story related. See section V-F. *****Heavy Hand***** Use the Grim Reaper to destroy the MG emplacement. *****Up Close and Personal***** Silently take out 3 VC. *****Double Trouble***** Use only dual wield weapons to escape Kowloon. *****Broken English***** Escape Kowloon. Story related. See section V-G. *****Lord Nelson***** Destroy all targets and structures while making your way up the river. *****Never get off the boat***** Find the Soviet Connection in Laos. Story related. See section V-J. *****Pathfinder***** Guide the squad through the Soviet outpost without getting them killed. Story related. See section V-K. *****Mr. Black OP***** Enter the Soviet relay station undetected. This can be tricky. Follow my guide exactly in section V- K to get this achievement/trophy. *****With extreme prejudice***** Get to the POW compound in the Hind using only rockets. *****Russian bar-b-q***** Incinerate 10 enemies with the flamethrower attachment in the POW compound. *****Light Foot***** Escape the ship with 2:15 left on the timer in veteran. *****Some wounds never heal***** Escape the past. Story related. See section V-H. *****I hate monkeys***** Kill 7 monkeys in under 10 seconds in the Rebirth labs. When you get to the room that has the smaller containment room in it, throw or launch a grenade into the smaller room and the achievement/trophy will be unlocked. *****No Leaks***** Make it through the Nova 6 gas without dying on Rebirth island. *****Clarity***** Crack the code. Story related. See section V-N. *****Double Whammy***** Destroy both helicopters with one Valkyrie rocket from the deck of the ship. *****Stand Down***** Complete the campaign on any difficulty. Story related. See sections V-A through V-O. *****BLACK OP MASTER***** Complete the campaign on Hardened or Veteran difficulty. See sections V-A through V-O. *****Frag Master***** Kill 5 enemies with a single frag grenade in the campaign. *****Sally Likes Blood***** Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet. *****Unconventional Warfare***** Use the explosive bolts to kill 30 enemies in the campaign. *****Cold Warrior***** Complete Operation 40, Vorkuta, and Executive Order on Veteran difficulty. See sections V-A through V-D. *****Down and Dirty***** Complete SOG and The Defector on Veteran difficulty. See sections V-E through V-F. *****It's your funeral***** Complete Numbers, Project Nova, and Victor Charlie on Veteran difficulty. See sections V-G through V-I. *****Not Today***** Complete Crash Site, WMD, and Payback on Veteran difficulty. See sections V-J through V-L. *****Burn Notice***** Complete Rebirth and Redemption on Veteran difficulty. See sections V-M through V-O. *****Closer Analysis***** Find all hidden intel. *****Date Night***** Watch a film or clip with a friend. *****In The Money***** Finish 5 Wager matched "in the money". *****Ready for Deployment***** Reach Rank 10 in Combat training. *****The Collector***** Buy every weapon off the walls in a single Zombies game. *****See Me, Stab Me, Heal Me***** Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance. *****Hands Off the Merchandise***** Kill the Pentagon thief before it can steal your load- out. *****Sacrificial Lamb***** Shoot at or be shot at by an ally with a Pack a Punch crossbow and kill six zombies with the explosion. *****Insert Coin***** Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade. See section VIII-C. *****Easy Rhino***** In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time. *****Just ask me nicely***** Break free from the torture chair. See section VIII-0. *****Eaten by a Grue***** Play Zork on the terminal. See section VIII-C. ========================================================= == VII. NAZI ZOMBIES (VII-0) ========================================================= == Nazi Zombies is a survival mode of Call of Duty in which you and up to three other players fight Nazi Zombies in different scenarios and maps. Only World at War and Black Ops has Nazi Zombies mode, as it was created by Treyarch. Black Ops has three basic maps: Kino der Toten, Five, and Dead Ops. Then some DLC maps were available for downloading, these being (in order of release): Ascension, Call of the Dead, Shangri-La, and Moon. With Moon came the original four maps from World at War: Nacht der Untoten, Verrukt, Shi No Numa, and Der Riese. You can find a full strategy guide written by me on Kino der Toten on Gamefaqs. ========================================================= == VIII. THE CONSOLE (VII-0) ========================================================= == By pressing L2 and R2 alternatively, you can free yourself from the interrogation chair in the main menu. Here, you can move around the room. In one of the corners is an old-looking computer. There are a variety of things you can do here. +++++A. COMMANDS (VIII-A) Enter in log in username and password - LOGIN Access user account mail - M Read email for user - 0-9 View users files - DIR View individual files - CAT [filename] (EXAMPLE: CAT BATTLEBERLIN.TXT) Exit mail - EXIT Clear the text from the screen - CLEAR List login usernames on the server - WHO Translate text into code - ENCODE Translate code into text - DECODE +++++B. LOGINS (VIII-B) For these, LOGIN must be typed before entering. This is the CIA server, which is available automatically. Press enter to enter in login username and password individually. Alex Mason User: amason Password: PASSWORD Bruce Harris User: bharris Password: GOSKINS D. King User: dking Password: MFK Dr. Adrienne Smith User: asmith Password: ROXY J. Turner. User: jturner Password CONDOR75 John McCone User: jmccone Password: BERKLEY22 Richard Helms User: rhelms Password: LEROSEY Richard Kain. User: rkain Password: SUNWU Ryan Jackson User: rjackson Password: SAINTBRIDGET T. Walker User: twalker Password: RADI0 (Zero, not an O) Terrance Brooks User: tbrooks Password: LAUREN William Raborn User: wraborn Password: BROMLOW Joseph Bowman User: jbowman Password: UWD President John Fitzgerald Kennedy User: jfkennedy Password: LANCER President Lyndon Baines Johnson User: lbjohnson Password: LADYBIRD President Richard Nixon User: rnixon Password: CHECKERS Dr. Vannevar Bush User: vbush Password: MANHATTAN Frank Woods User: fwoods Password: PHILLY Grigori "Greg" Weaver User: gweaver Password: GEDEON Jason Hudson User: jhudson Password: BRYANT1950 The following is the list for the Dreamland server logins. To get here, type in RLOGIN DREAMLAND and type in one of the following accounts. Robert Oppenheimer Username: roppen Password: TRINITY T. Walker Username: twalker Password: THANKSDAD Vannevar Bush Username: vbush Password: MAJESTIC1 The following is the list for the Der Riese server logins, from Nazi Zombies. The passwords for these logins are not known. Perhaps they will be revealed in Black Ops II? drmaxis sophia samantha peter edward erichtofen nbelinski tdempsey tmasaki +++++C. EXTRAS (VIII-C) ALICIA - launches Alicia, a virtual therapist DOA - Launches and unlocks Dead Ops Arcade FOOBAR - Displays a hidden message ZORK - Launches the Zork minigame 3ARC UNLOCK - Unlocks the Five Nazi Zombies map and all the campaign levels, but disables you from getting the "Stand Down" achievement/trophy. 3ARC INTEL - Unlocks all the intel in the game, but disables you from getting the "Closer Analysis" achievement/trophy. ========================================================= == IX. CONCLUSION (IX-0) ========================================================= == Now, wasn't that a great game? To tell the truth, it's one of my favorites. You may be asking right now why I didn't add a multiplayer section. It's because I live in an area that does not have the greatest internet. I have to use satellite internet, which means I have a download limit and can't play games online. It sucks. If you want to email me, there is a link in section X-0, but please, don't email me asking me to add you as a friend or join a party or play a game on PSN or Xbox Live, because I can't. And I can't change that. Anyway, I would give Black Ops a 10 out of 10. It has all necessary elements a great game should have: Storyline, action, characters, memorable quotes, multiplayer mode, game play after the campaign is done, and tons of easter eggs. Some may disagree, but they just aren't looking at the big picture. Exactly what is it missing? I think that's about it for this guide. Thanks for reading, drive home safely, and good night. ========================================================= == X. CONTACT AND LEGAL INFORMATION (X-0) ========================================================= == Got any tips for me? Can I improve this FAQ or did I leave anything out? My email address is firstname.lastname@example.org, so feel free to ask any questions or add tips, or even to say hi. You MAY use this FAQ for your own FAQ, but only if you give me credit for it. This is my guide to Call of Duty: Black Ops, and I do not represent or own Treyarch, Nazi Zombies, the Call of Duty franchise, Ativision, Playstation and its affiliates, or the Playstation Network. Copyright 2012 Realm117. *****VERSION HISTORY***** V 0.20 - Added intro, table of contents, sections V-C through V-E. V 0.40 - Added sections V-F through V-I. V 0.60 - Added sections V-J through V-K. V.0.80 - Added sections V-L through V-M, V-A, II, III, IV-A through IV-F, VIII-A through VIII-C, IX, X. V.0.90 - Added sections V-B, V-N, VI V.1.0 - Added section V-O, final edit.
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