Halo: Combat Evolved FAQ/Walkthrough
For the PC (DOS/Windows)
Written by peach freak or peachfreak90@hotmail.com
Copyright 2005-2014 Tim Brastow. All Rights Reserved.
Version 2.40

Welcome! This FAQ is a Walkthrough for Halo: Combat Evolved, one of the best 
games out there, and it was ported to the PC as well. If you have any 
questions, comments, or if I make a mistake somewhere, email me at 
peachfreak90@hotmail.com or if you have AIM, you can IM me. My AIM screen name 
is sonicdoommario.

Also, this FAQ is protected by copyright. You cannot sell this, put this on 
your website without my permission, or any other violation of copyright law. 
You can, however, save this onto your computer in a location like My Documents 
for offline (if you have limited internet access) and LEGAL use. That said, 
let's move onto the rest of the guide.
 
Here are the minimum requirements for this game:

Processor: 733 MHZ
Free/Uncompressed Hard Drive Space: 1.2 GB
Memory/RAM: 128MB of RAM
Windows Operating System: Windows 98SE/2000/ME/XP/Vista/7/8
Video Card: 32MB/3D Compatible (Direct X/Direct3D/OpenGL)
Other stuff: 8x CD-ROM drive, sound card, speakers/headphones

Note that starting with Windows Vista, provided you have all of the latest 
patches, a CD is no longer required to run Halo after installation.

Now, onto the table of contents:

1. Update History
2. Controls
3. Enemies
4. Weapons
5. Vehicles
6. Characters
7. Options
8. Walkthrough
   8a. The Pillar of Autumn
   8b. Halo
   8c. The Truth and Reconciliation
   8d. The Silent Cartographer
   8e. Assault on the Control Room
   8f. 343 Guilty Spark
   8g. The Library
   8h. Two Betrayals
   8i. Keyes
   8j. The Maw
9. Multiplayer
10. PC/Xbox Changes
11. Overshield/Active Camouflage Locations
12. Credits 

==================
1. Update History
==================

Version 1.00, December 18, 2005: Here it is. This is the first version of this 
FAQ. The walkthrough is completed and every other section is, except for 
Multiplayer, which should be completed next update. 

Version 1.25, December 21, 2005: Did some major updates to this FAQ. First off, 
I changed some of the descriptions for the enemies in the enemies section, 
thanks to Ivanov Moreno, a person who emailed me. I also added the Multiplayer 
Controls in the controls section, as I completely forgot all about them. And 
lastly, I started working on my Multiplayer section. I got the maps done, the 
game types done, and I'll work on the last parts of this section next update.

Version 1.50, December 23, 2005: Finally finished my Multiplayer section. That 
took a lot longer than I thought it would be. I may add more to that section in 
the future.

Version 1.60, December 26, 2005: Did some more fixing to this guide. In the 
controls section, I moved the Multiplayer controls to the keyboard section, as 
I had them in the mouse section by accident. I also fixed some spelling/grammar 
mistakes, and I added the Rocket Warthog/Flamethrower/Fuel Rod Gun to the 
weapon/vehicle sections respectively. The next part I did was add another 
change to the PC/Xbox changes section, and in my Multiplayer, I added a 
"Multiplayer Tips" part at the end of the section. Right know I only have tips 
for using the weapons, but more is still to come. I also added Travis Combs to 
the credits section.

Version 1.75, December 29, 2005: Fixed up my Pillar of Autumn walkthrough. At 
the beginning of the walkthrough, I mentioned that you could skip the first 
part of the level if you were on Legendary (as it is completely skipped on 
Legendary during the game). I also finished my Multiplayer Tips section, and 
now the whole section is finally finished. 

Version 2.00, January 13, 2006: Well, there goes another bad Friday the 13th 
for me into the books. But for this update, I added a whole new section, 
showing the locations for the Over Shields and Active Camouflages throughout 
the game.

Version 2.25, August 22, 2006: Added in the secrets section for this guide 
which I promised a way while back. Also, I added in missing Active Camouflages 
and Overshields, thanks to filaria, a user on GameFAQs. The last thing I did 
was fix up Foehammer's description in my character's section.

Version 2.40, November 15, 2014: Fixed numerous spelling and grammar mistakes, 
correcting many inaccuracies in this guide, and re-wrote descriptions for 
several weapons and enemies. Also broke the walkthrough into subsections so 
that you can easily access each level.

============
2. Controls
============

Here are the controls to use while playing this game. They may take a while to 
get used to, but if you don't like them, you can customize them (if you don't 
know how to do it, it will be in my options section):

<><><><><>
Keyboard
<><><><><>

Escape: View Menu

------------------
Movement Controls
------------------

W: Walk Forward
S: Walk Backward
A: Strafe Left
D: Strafe Right

----------------
Combat Controls
----------------

G: Switch between Fragmentation/Plasma Grenades
Tab: Switch Enemy
R: Reload Weapon 
F: Melee Attack
X: Exchange Weapon

----------------
Action Controls
----------------

Spacebar: Jump
Left CTRL: Crouch
Q: Flashlight on/off
Z: Zoom in with weapon (works with a Pistol, Rocket Launcher, and Sniper Rifle)
E: Action (getting in/out of vehicle, swapping weapon, activating switch, etc)

---------------------
Multiplayer Controls
---------------------

F1: Show current Multiplayer score
H: Vehicle Chat
Y: Team Chat
T: Everyone Chat

<><><>
Mouse
<><><>

---------------
Mouse Controls
---------------

Left Mouse Button: Fire Weapon
Right Mouse Button: Throw Grenades/fire vehicle's alternate weapon (only for a 
Ghost/Scorpion)


===========
3. Enemies
===========

There are two types of enemies in this game, the Covenant and the Flood. I will 
describe both of them below.

----------------- 
Covenant Enemies
-----------------

Grunts: The weakest enemy out of all the Covenant. They have different 
"uniforms" showing how tough they are. An Orange Grunt is the most cowardly and 
rarely fights on easy difficulties, a Red Grunt is less cowardly and fights 
more often, and a silver grunt is pretty much not afraid of you. Mostly these 
enemies are scattered in groups. The weapons Grunts will have are Plasma 
Pistols (which they never charge up), Needlers (which they only fire in pieces, 
so it shouldn't be much of a threat), and the silver Grunts may have a Needler 
or a Fuel Rod Gun, which is a very dangerous weapon. The best weapons to take 
these out with are Pistols and an Assault Rifle, as they will go down in a 
matter of shots.

Jackals: A more annoying enemy you will find commonly in the early levels, but 
you won't see them at all in the final parts of the game. They are kind of a 
"scouting" enemy for the Covenant, as they carry around a shield to protect 
them. Their weapon of use is only the Plasma Pistol, but they are very skilled 
and good at using it. They can charge it up to full blast, which will 
completely drain your shields if it this you. Despite the shield, there are 
easy ways of killing these enemies. Jackals are highly suspect to a melee 
attack, which will do significant damage against them, even with the shield. 
Also, a Covenant weapon like the Plasma Pistol or the Plasma Rifle can melt 
away their shield temporarily after several hits, making Jackals completely 
vulnerable (just be sure not to use the Needler, as the needles will simply 
bounce off their shield). And lastly, you can also get rid of their shield in 
one hit by hitting them with a fully charged Plasma Pistol shot.

Elites: Wow, these guys mean business. Taking out these enemies can be a 
project in itself, especially on the higher difficulty levels. Elites have 
shields, just like you, and in most cases, you'll need to strip them of their 
shields before proceeding to kill them. However, it can be difficult to even 
remove their shields during a fight, as Elites will generally retreat and duck 
for cover when hit. Elites will carry one of two weapons, either a Plasma Rifle 
or a Needler. They fire these weapons very fast (they fire the Needler even 
faster than a Grunt will, making it much more dangerous), and if you're not 
careful, your health will be drained VERY fast against these enemies, 
especially if you're out in the open with nowhere to run.

Fighting these enemies is also a very difficult task. For starters, I highly 
recommend NOT using the Assault Rifle to drain their shields, as it will take 
forever to kill them. Also, if you're fighting an Elite out in an open area, I 
wouldn't recommend using grenades either, as Elites will dodge those without 
too much of a problem. If you can tag an unsuspecting Elite with a Plasma 
Grenade, I would recommend trying that first. Also, Covenant weapons are highly 
effective against Elites. A fully charged Plasma Pistol shot will remove their 
shields temporarily. A Plasma Rifle or Plasma Pistol can also remove their 
shields within a matter of hits. When the shields are removed, you can then use 
a weapon like the Assault Rifle to finish them off, as they will be very weak. 
In the later levels, a Shotgun at very close combat will also be highly 
effective, and can even kill them in one hit sometimes. If not, two or three 
good hits will do the trick.

There are also many variations of Elites. They can come in four different 
colors (from weakest to strongest): blue, red (or purple, depending on your 
interpretation), gold, and silver. Blue Elites are your basic Elites. While 
still a tough enemy, it will not take a whole lot to bring their shields down 
(especially with Covenant weapons). Red Elites are a little stronger and have a 
little more shields, so it's best to use a Covenant weapon against these 
enemies as well. Gold Elites have a very high amount of shields, and without 
the proper weaponry, taking down these enemies can be next to impossible. This 
is where you REALLY need a Shotgun or a fully charged Plasma Pistol in order to 
kill these enemies. Silver Elites, found at the end of the game, are very 
strong. Silver Elites also have a tendency to throw grenades. They also throw 
their grenades sidearm-style, which can be very accurate and can even throw you 
off if you don't pay attention every step of the way.

On top of that, Elites can also carry swords that will kill you in one hit. 
Since they need to be up close to attack you with it, they will always be 
charging at you. In this case, just simply backpedal and know your surroundings 
when dealing with an Elite with a sword. Elites can also be invisible. If an 
invisible Elite attacks you, they will be uncloaked for a couple of seconds. If 
you also look really closely into the screen, you can make out where an 
invisible Elite is. The upside about an invisible Elite is that they do not 
have any shields, so it is very easy to kill them once spotted. This is where I 
would recommend using an Assault Rifle for killing an Elite, as you need a 
weapon that fires constantly and fast, which gives you a high chance of hitting 
the Elite (which as you know, they move a lot during battle, making them more 
difficult to hit).

Hunters: Hunters are the largest enemies in the Covenant. You will usually 
fight these enemies in pairs. They have large fuel rod guns that can deal a 
significant amount of damage if you are directly hit. You can even take decent 
damage from splash damage. They can also melee attack you if you get close to 
them. When this happens, just back out as they raise their weapon, and then 
move out of the way. Unless you are in a tight spot, it shouldn't be too 
difficult to avoid them. Also, they only have one weak spot, which is the 
orange area in their midsection, which is usually guarded by their large 
weapons. You can attack this in one of two ways. Get behind them and fire at it 
or if you are dealing with them from the front, bait them into doing a melee 
attack and fire at them when they raise their weapon to attack (the orange area 
is exposed during this time). The best weapons against these enemies are the 
Sniper Rifle and the Pistol. One hit from either of these weapons will kill 
them. The Shotgun and Rocket Launcher are also effective, while any other 
weapon is about trash against Hunters.

----------
The Flood
----------

Sometime during the middle of the game, you'll release a new enemy called the 
Flood. Most forms of the Flood are rumored to be dead marines from the past. 
The Flood comes in all different shapes and sizes. Since the Covenant fear 
these enemies, you can sit back with a bag of Popcorn watching Flood vs. 
Covenant matches fighting each other. Sometimes either side will win in a big 
blowout, or they may have a fight to a death with 1 man standing. Be warned, 
however, that you may get the hell scared out of you the level you meet the 
Flood. On with them:

Infection Form: Found a lot in 343 Guilty Spark. These are little blobs that 
run around on the floor in HUGE groups. They can bite onto you and suck up your 
shields and health, but they are extremely weak. Just take an Assault Rifle and 
spray all of them with one clip. DO NOT TAKE A PLASMA GRENADE AND STICK ONE 
ONTO THEM. You have been warned. If you stick one onto them, they'll just run 
up to you and the grenade will explode right in your face. Other ways of 
getting with of them are simple melee attacks or a Shotgun at best. When one 
explodes, it can set off a reaction, causing several more to blow up, so use 
this as an advantage. Instead of using a Shotgun, Covenant weapons (except for 
a Needler, which you should stay away from) work great against these. One shot 
from a Plasma Pistol/Rifle will make them explode, causing a reaction of other 
explosions.

Combat Form: Since many people call the flood Dead Marines, this is what I'll 
put. Most of these will have claws, and if you're short of ammo, they can just 
come up to them and swipe you while you reload. Other of these dead marines 
will be equipped with a weapon, which can be any weapon in this game, except 
for a Fuel Rod gun or a Sniper Rifle. So if you see one with a Shotgun, kill it 
and pick it up. They may have a few grenades on them as well. Again, the 
Assault Rifle and Shotgun are the best to take any flood form out.

Carrier Form: The most annoying enemy in this whole game. They walk on two legs 
and their face is nothing but a fat stomach. If they get near you, they'll drop 
down to the ground and explode. This can most likely kill you and it gets 
really annoying. The best way to get rid of this is to have a different 
explosion kill you or take a Shotgun and shoot them FAR away, because once you 
do, they'll explode without them touching you. Once they explode, they'll 
release a few Infection Forms, but it's only about 4 or 5.

--------------
Other Enemies
--------------

Sentinels: These are actually 343 Guilty Spark's personal guards called 
Sentinels. When you are in the Library, they are your friends as they will help 
you take out the Flood with their lasers. But after that, you and the monitor 
will hate each other, causing the Sentinels to be your enemies. They will 
attack you with their lasers, and if they attack in a group, they can burn down 
your shields and health pretty quickly, but 1 or 2 shouldn't be a problem. The 
best way to get rid of these enemies are to use a charged up Plasma Pistol 
shot, as it will destroy it in one hint. Another useful was is to put a Plasma 
Grenade in their path, as they are pretty sensitive to close up explosions. If 
you get one stuck onto them, it can destroy the rest of the group if they are 
close as well.

===========
4. Weapons
===========

This is the weapon list for both the UNSC marines and the Covenant. I will 
describe each weapon, as well as its advantages and disadvantages. Remember 
that you can only have up to two weapons at any time during the game. 

-------------
UNSC Weapons
-------------

Assault Rifle: You start out with this weapon in just about every level. 
However, it is only useful in limited spots. It is good for taking out large 
groups of weak enemies, like Grunts. It is also for the most part effective 
against the Flood. It holds 60 bullets per clip, and you can hold up to a 
maximum of 600 bullets. The biggest disadvantage about this weapon is that it 
is very weak against Elites. Do not get in a bullet-for-bullet fight against 
Elites with this weapon, as you will go nowhere and you will more likely get 
hurt than they will. On most levels, I would try to get this swapped out with a 
Covenant weapon as fast as possible (except for levels that deal with the 
Flood).

Pistol: One of my favorite weapons in this game, both for single player and 
multiplayer. It will be one of your default weapons early on in the game, but 
it will be less common late in the game. The Pistol can hold 12 bullets a clip, 
and you can have up to 10 reloads (120 bullets). It also has a zoom in scope 
which makes this gun EXCELLENT. This weapon has its advantages for taking out 
any sort of enemy at long distance, including Elites, as it'll drain their 
shields in about 5 or 6 shots. It's good for taking out enemies solo, but it's 
not a good weapon for attacking enemies at short distances or taking out 
stronger enemies in larger groups. But in multiplayer 1 vs. 1 or whatever 
you're doing, this will be a big help in taking out your enemy.

Sniper Rifle: An extremely useful weapon that you won't be able to use very 
often. You'll start out with this weapon on the Truth and Reconciliation, where 
you'll highly need it. It is great for sniping out enemies in both single 
player and multiplayer, and it can zoom in to 2X and 8X (it could be 10 in the 
Xbox version). It can hold 4 shots before reloading (don't know its maximum 
ammo), and it's a powerful weapon as well. Its advantages are being able to 
take down an Elite in 2 hits and any other enemy in 1 shot, and it's a good 
weapon for fighting enemies far away. It also has night vision, so if you can't 
see very well, just hit your flashlight button to turn it on, but only when 
zoomed in. Some of the disadvantages for this weapon are that it's a bad weapon 
for fighting up close, it can be inaccurate up close, and using this CANNOT 
kill the flood, so don't try it out.

Shotgun: This is pretty much the best weapon in the game. It is found a lot in 
the later levels, especially with the Flood. If you kill a Flood creature and 
they have this weapon, pick it up now. It can hold 12 shells a clip and can 
hold 5 reloads at maximum (60 shells). When reloading, you can fire while 
reloading, as it reloads 1 shell at a time. It can knock out any enemy except 
an Elite or a Hunter in one hit. When taking out an Elite, it usually takes up 
to 5 shots at best to knock one out. Advantages of this weapon are that like 
said, it can take out any enemy quickly, and it's a great gun for fighting 
enemies at close range. You can also fire while reloading, so when you are 
being attacked, you can still attack back. Some of its few disadvantages are if 
you overuse this weapon on pointless stuff, you may run out of ammo quickly, 
and it's a bad weapon for attacking at faraway distances, as the gunshots are 
more widespread.

Rocket Launcher: A decent weapon later on in the game, and it's a great weapon 
if you know how to use it correctly. It can hold 2 rockets at once, with having 
up to 4 reloads (8 rockets). Sometimes you may see the Flood with this weapon, 
SO WATCH OUT. It is an essential weapon to beating the final weapon, although 
you could use grenades as well. The best way to take out a large group of 
enemies with this weapon is to shoot at the floor and knock everyone off their 
feet. It also has a zoom in scope too. Watch out, this gun can hurt you as 
well. Advantages of this weapon is that it can take out any group of enemies in 
1 hit, and it is an excellent weapon for destroying the fusion reactors in the 
final level. Its disadvantages is that it's very slow at reloading, and if you 
try to attack up close, you could kill yourself. It's also not a great weapon 
for attacking just 1 enemy.

Flamethrower: A new weapon added to the PC version of this game, but it a 
multiplayer-only weapon. If you know how to use this weapon correctly, it can 
be a pretty deadly weapon. Being a flamethrower, you'll need to attack your 
enemies at a closer range. Doing this, you can drain their shields AND health 
in a matter of seconds. It starts out with 400 bullets and you'll need to 
reload it as well. But if you see an enemy trying to attack you with this 
weapon, just stay at a far range from them and the flamethrower shouldn't 
bother you. 

----------------- 
Covenant Weapons
-----------------

Just like your race, the Covenant have their own types of weapons. When 
fighting the Covenant, I generally prefer Covenant weapons over human weapons. 
The advantage that Covenant weapons have over UNSC weapons are that since you 
will be fighting the Covenant the whole game (except for one level), Plasma 
Pistols, Rifles, and Needlers will be all over the place. If you are using a 
Plasma Pistol/Rifle and your battery becomes depleted, then you can always swap 
out for a weapon with a higher battery. If you have a Plasma Pistol with a 
battery of 67 and you find one with 68 or high, you can swap out for it. 
Obviously, you cannot swap out a plasma weapon with one that has a lower 
battery. Covenant weapons are great for fighting the Covenant, especially on 
harder difficulties.

Plasma Pistol: A lot of people consider this the worst weapon in the game, but 
it is an ok weapon. It can fire faster than a Plasma Rifle, but if you fire 
consistently without stopping, the battery gets overheated and it must cool 
down. Its battery can go up to 100, and it's a good weapon for taking out 
Elites. If you hold down your fire button, a huge plasma ball will appear. When 
you fire, it will be like a homing missile. This can knock out a Sentinel in 
one hit as well. When you charge it, it uses up about 11 shots, so just 
conserve your shots here and there. Advantages of this weapon are that it is 
awesome at killing Elites. Charge it up and fire at them to get rid of their 
shields, and then keep firing until they die. The charging is also great for 
Sentinels. The bad part about this weapon is that it's not great for taking out 
the Flood or other large group of enemies.

Plasma Rifle: This weapon and the Shotgun is my favorite combination in the 
whole game. It fires slightly slower than the Plasma Pistol, but it's a 
powerful weapon. Its battery can go up to 100 and if you fire consistently 
without stopping, the battery gets overheated and it needs to be cooled down 
before firing again. Good things about this weapon are that it can take out any 
Covenant enemy quickly, including Elites. This can get rid of their shields 
quickly and then you could kill them afterwards. This weapon is also good for 
getting rid of a Jackal's shield, which you could just kill them afterward 
without being annoyed. One of its only disadvantages are that it's not too 
effective than a UNSC weapon against the Flood.

Needler: A Needler can be your best friend or it can be instant hell if you 
don't use it right. You will find Grunts and Elites firing these weapons at 
you. It can hold 20 needles a clip and can have up to 4 reloads stored (80 
needles). If you fire all 20 (or near 20) at an enemy, the needles will cause a 
huge explosion on the enemy, causing other nearby enemies to get killed. If 
playing levels on Legendary, you can use this to take out Elites and watch them 
explode. It can be a living hell if you fire this weapon and it explodes too 
close to you. So its advantages are that it's like a free grenade that can take 
out any enemy easily, but its bad part is that it can affect you as well. Just 
make the best use out of these. It also works for the Flood too.

Fuel Rod Gun: These are the weapons the more advanced Grunts carry later in the 
game. Hunters also have a powered up version of this weapon. Even though you 
can't use this in single player, this is a new weapon in multiplayer. Either 
way, it can be a very deadly weapon. In one hit, it can knock out your shields 
and put your health near minimum. The best way to dodge this weapon is to duck, 
jump, or hide behind something. But if you know how to use it right, it can be 
a nice weapon in multiplayer. In Multiplayer, it has a maximum battery of 100. 
Each shot uses 4 rounds of the battery, and if you fire it too much, then the 
battery will overheat and you'll need to wait for it to cool down before 
recharging it again.

---------
Grenades
---------

There are two grenades in this game. The marines have their own type of 
grenades and the Covenant have their own type. They are listed below.

Fragmentation Grenades: The better of the two grenades in my opinion. These are 
the UNSC grenades and you can have up to 4 grenades at maximum. If used right, 
this could be a little hero to you in both single player and multiplayer. If 
throwing this grenade at short distances, throw it at the ground. If throwing 
it to a longer distance, try throwing it in the air. Advantages of this grenade 
are that it can take out a huge group of enemies if thrown right, and it can 
damage/kill Elites. It is also great for taking out a large group of Flood 
enemies. Bad parts about this grenade is that it can bounce around the walls 
and you may not know where it lands, so be on the lookout.

Plasma Grenades: These are fairly pointless, but they have their own uses. 
These are also the grenades the Covenant use. They are like big blue fire when 
thrown, so you'll easily know where they are. Just like the Fragmentation 
Grenades, you can hold up to 4. If you throw this grenade, it can stick onto 
enemies, which can be good or bad. If you stick it onto an Elite, it can kill 
it, but if you stick it onto a corn blob from the Flood, it can run up to you 
and explode in your face. So I don't recommend these grenades against the 
Flood, use them only on the Covenant.

============
5. Vehicles
============

With weapons, enemies, and all of that stuff, there are vehicles, both UNSC and 
Covenant. I will describe each of them below. To control these vehicles, just 
use the same controls you would use to fire weapons, throw grenades, and move. 
These aren't too different. 

--------------
UNSC Vehicles
--------------

Warthog: Just take my advice and don't mess this up with "Hogwart" or else 
someone may yell at you going "This isn't Harry Potter!" Now the Warthog is a 
nice little jeep. There is a driver seat, a passenger seat, and a gunner seat. 
If you're in the driver's seat, then you control where the Warthog goes (same 
controls for being on ground). The blue arrow is the direction the Warthog will 
go if you go straight. If you are in the passenger seat, you can use your 
weapons to kill enemies, but you can only turn left and right, making this a 
bad spot to be in. The gun turret in the back is sweet. It has unlimited ammo 
and can take out ANYTHING quickly, including Elites. So if you have an extra 
marine, get one in the gunner seat. They'll take out EVERYTHING. It can also 
get rid of enemies online during multiplayer. Bad part about the gunner is that 
the range is limited, so you'll have to be closer than normal.

Scorpions: Scorpions are extremely heavy tanks. Being heavy, it is also a slow 
tank with only a little bit of speed on it. But the power it has is awesome. 
When you get in the driver's seat (which is in the middle of the tank), you can 
control 1 of 2 weapons. If you click the left mouse button, you'll file a 
missile than can kill anything easily, but it needs to be recharged before 
using it again. The right mouse button is a machine gun. It is a pretty good 
weapon, but not as good as the gun turret in a Warthog. You can have up to 4 
passengers too, but to have passengers, someone has to be in the driver's seat, 
so this could make a good multiplayer ambush. But each seat has its own limit 
to where you can turn in terms of directions, so try to pick the seat that is 
good for you.

Rocket Warthog: A new addition to the PC version of this game. But again it is 
a multiplayer-only vehicle. It works the same way as a regular Warthog, except 
that the gun turret in the back is replaced by a rocket launcher. Unlike the 
gun turret, you'll need to reload it every few shots (you could fire the gun 
turret as long as you want without stopping). It has its own advantages over 
the regular Warthog, such as it can destroy vehicles easier, but it is pretty 
inaccurate most of the time. The passenger seat is obviously still there. If 
you can't pick out a Warthog from a Rocket Warthog, just remember the rocket 
Warthog is a black vehicle.

------------------
Covenant Vehicles 
------------------

Ghost: A fast vehicle, but it also lacks in health and can be destroyed easily. 
For a weapon, you can fire around plasma cells while moving around, but they 
are fairly weak. You'll find Elites riding these vehicles, but you can take out 
the Elites WITHOUT destroying the Ghost if you want it. Its head is exposed 
when riding, so go for the head until he dies, without hitting the Ghost. The 
Ghost is also like a little glider. It glides in the air but it doesn't fly. In 
large multiplayer maps like Sidewinder, use this to get from one base to 
another quickly, as its pretty fast. Other than speed, this is a below average 
vehicle.

Banshees: This is a plane you can use to fly around in the air to get from one 
spot to another. You'll need these in Keyes, Two Betrayals, and Assault on the 
Control Room so don't waste these. They have a good amount of speed but its 
defense is average. When flying around, you can use this to attack enemies. The 
left mouse button can fire plasma cells and the right mouse button can fire a 
plasma missile, which can damage your Banshee if it but it can knock out 
enemies easily. But if you fire this, it will need to be recharged before using 
it again. To fly around in the air, use the mouse to point in the direction you 
want to steer and then use the same controls to fly. The bad part about a 
Banshee is that you can't take someone's Banshee while they're in it, otherwise 
you'll destroy the Banshee if you fire at it too much.

Stationary Guns: This isn't a vehicle, but I'd thought I'd put it here anyway. 
As its name says, it's stationary, so it cannot move. These are also known by 
"Covenant Gun Turrets" or "Shades", but let's use Stationary Guns. You can hop 
into them and use the weapon to take out enemies, both Covenant and Flood. The 
plasma in this isn't too strong, but it's enough to take out anything. Also, 
you can use this to take out all the Covenant troops at the gravity lift in 
Truth and Reconciliation. Like I said, the bad part about this is that it 
cannot move, meaning you if someone throws a Plasma Grenade onto this, it can 
get stuck, so get out of the Stationary Gun before it explodes right in front 
of you.

Wraiths: This is a vehicle, but too bad only Elites can use this. It moves 
around very slowly, but the huge energy ball fired out is extremely powerful. 
It can kill you very easily on a direct hit, or it could drain your shields and 
put you at minimum health. But the energy ball is fired out slowly, giving you 
more than enough time to dodge it. The other good part is that the Wraith is a 
big target, so you can kill it with a Rocket Launcher or any weapon easily. 
Just make sure you have enough ammo before fighting, because you'll need a lot 
of it if you don't have a Rocket Launcher.

==============
6. Characters
==============

Here are the list of the main characters of the game and what their roles are 
and such.
 
Master Chief = This is the person you will play as. He is a special type of 
Marine called a SPARTAN II, and is the only one left of his kind. If you read 
the book Halo: Fall of Reach, you found out he had a team with him, with Fred, 
Kelly, and Linda, but they all died when Reach fell. He wakes up from is cryo 
sleep and is out there to help the marines stop Halo from destroying the 
universe. He is also aided with an Artificial Intelligence Cortana, who will 
help you along the whole game except for two levels.

Cortana = This is the AI in the game. She is a pretty smart AI who finds out 
what the ring was designed to do and she will guide you throughout the game 
once you put her in the back of your helmet. She has a hologram that can be 
purple or green with different designs on her. She'll call for evacuation and 
do much more to help you, such as call in troops. Once you receive her and get 
her off the Pillar of Autumn, Captain Keyes will tell you to keep her away from 
the Covenant, because if the Covenant ever captured her (they can't in this 
game), they could find out weapon research, stuff about marines and most 
importantly - the location of Earth.

Foehammer = This is the pilot Cortana will always call in for evac at the end 
of many levels. Sometimes Cortana will call her "Echo 419", but this is the 
name of the ship Foehammer drives. You may see that name on the side of the 
Pelican. So if Cortana calls her Foehammer or Echo 419, just remember it's the 
same thing to clear up confusion. At the end of the game, two Banshees take her 
down when trying to get you out of the Pillar of Autumn. 

Captain Jacob Keyes = This is the captain of the UNSC forces. When he 
discovered Halo, he wanted to land the Pillar of Autumn on it and wanted to 
find out what it was and what it could do. He will give you your first weapon 
of the game and he will give you Cortana to take care of as well. Although he 
is the captain, he is pretty weird and gets into a lot of trouble. He will get 
captured twice in this game, and the second time he gets captured, it's not 
going to be a pretty scene. You just need to watch and find out. When he gets 
captured the first time, you will rescue him and he will take a Needler. Now 
the bad part is that you need to protect him, because he'll go too far and kill 
himself, pissing you off. And if he dies, you go back to the last checkpoint.

UNSC Marines = There's so many marines in this game, but let's just call them 
marines, because I don't want to find out the name of every single marine. They 
are there to help you for the first 6 levels, and after you beat 343 Guilty 
Spark, they're all gone. Some of the known marines in the game are SGT. 
Johnson, a black marine who can be really funny, and PVT. Jenkins, whose video 
you watch will become very important. These marines can be useful or useless. 
They usually have Assault Rifles and fire in three round bursts, but in later 
levels, they get Shotguns and Covenant weapons. Also, if you get one as a 
gunner in a Warthog, they can seriously be your best friend. 

Covenant = Although I already described each of them in the enemies section, 
this is who they are. The Covenant are aliens who have taken down planet Reach 
and many people, marines, and SPARTANS as well. Now they have a new objective - 
find the location of Earth and take over the overpopulated Earth. It's your job 
to prevent that from happening as you go and destroy Halo as well. 

343 Guilty Spark = Even though this is the name of the level, it is actually a 
floating monitor with a blue glow. You will meet him at the end of 343 Guilty 
Spark while taking on the flood near a tower. He tells you that the Flood must 
be stopped and you go out with him to retrieve the index, which can activate 
Halo and wipe out the galaxy. His voice sounds like a total nerd and he is a 
technical person as well. He is also pretty annoying, and he'll be in every 
single level after you meet him except for Keyes. And when you follow him in 
the Library, he'll start humming and singing, which actually sounds like 
Cinderella singing in the shower. 

===========
7. Options
===========

There are many types of options in this game. I will list them separately.

---------------------
Title Screen Options
---------------------

Campaign: Select this to start, load, or select a new level for the profile you 
are currently using.

Multiplayer: Select this to go into multiplayer mode. You must have an internet 
connection. Each time you will connect, it will check for updates. Read more 
about this in my Multiplayer Section.

Profiles: Use this to create or delete a new player profile. You can name your 
player whatever you want, but this will only be used for Multiplayer. Each 
profile has their different file in the game. 1 person could be at level 4 and 
another could already have the entire game beaten.

Settings: Use this to modify your profile and settings, such as audio, video, 
color, controls, and so on. All of these will be described in a different 
section for the Options.

Credits: View the Credits for who made the game. It also has the credits for 
the original Xbox version.

Quit: Use this to quit the game. It's as obvious as it says.

---------------------
While Game is Paused
---------------------

Resume Game: When paused, use this to go back to the game you are currently 
playing.

Save Checkpoint: If you don't feel like playing and you want to quit, you can 
use this to save and record your last checkpoint that you got to and then you 
can quit. When you want to load this back up, go to Campaign, Load Game, and 
choose the checkpoint that you previously saved.

Load Checkpoint: When something is going wrong and you recently got a 
checkpoint, you can use this to go back to your last checkpoint and try 
something again. You probably will find yourself using this all the time on 
harder difficulties.

Change Settings: Again, this is the same thing as "Settings" on the main menu. 
This will be described later on in the section.

Quit: Quits the game without saving (unless you already saved a checkpoint), 
and turns you back to the main screen.

-----------------------
Changing Your Settings
-----------------------

These are the settings you can change when you pause the game and go to "Change 
Settings" or select "Settings" on the main menu. Also, when changing settings, 
hit Ok on the settings section you're on, and then hit Ok on the options list 
to save them, otherwise they won't be saved. On any section, remember there is 
a default button to set those settings back at default if you mess up with 
something.

+++++++++++++
Change Name:
+++++++++++++

You can use this just to change the name of your player for Multiplayer. Names 
can have up to 12 characters maximum.

++++++++++++++++++++
Customize Controls:
++++++++++++++++++++

If you are not comfortable with the controls (like to move, fire weapon, etc), 
you can use this to customize the controls whatever way you want it. You can 
have up to two controls per action, 1 keyboard control and 1 mouse control. If 
your mouse has a scroller, you can use scroll up or scroll down for controls as 
well.

+++++++++
GamePad:
+++++++++

This option will be available if you are using a GamePad, in that case you can 
customize controls for the GamePad.

+++++++++++++
Mouse Setup:
+++++++++++++

Horizontal Sensitivity: The default for this is 3. Adjust it higher to make 
turning left and right faster, or lower it down to make turning left and right 
slower.
 
Vertical Sensitivity: The default for this is 3. Adjust it higher to make 
turning up and down faster, or lower it down to make turning up and down 
slower.

Invert Vertical Axis: This can change the way you look up and down. The default 
for this is "No". If you leave it on no, moving your mouse forward will look up 
and moving your mouse backward will look down. If you set it to Yes, moving 
your mouse forward will make you look down and moving it backwards will make 
you look up.

+++++++++++++
Audio Setup:
+++++++++++++

This can be used to adjust your sound settings for the game.

Master Volume: This will be at 10. Adjust this to control the volume for both 
sound effects and music.

Music Volume: This will be at 10. Adjust this to control the volume for the 
game's music. Putting it at 0 will turn the music off.

Effects Volume: This will be at 10. Adjust this to control the volume for the 
game's sound effects. Putting it at 0 will turn the sound effects off.

Hardware Acceleration: Putting it at no (the default) will not use any sound 
buffers. Putting it on yes will use sound buffers.

Sound Quality: The default for this is Normal. Set it to low to have lower 
audio quality and put it on high for higher sound quality, depending on the 
speed of your computer that you have.

Environmental Sound: This option will be off and you can't ever adjust it. 
Environmental Sounds comes from DirectX. They create the vibrating sounds and 
the echos, and they were programmed by the game developers, and we have no way 
to adjust them. 

Sound Variety: The default for this will be at High. Putting it at Normal or 
Low will reduce the variety of sounds for this game, and if you have a slower 
computer, this may need to be adjusted.

+++++++++++++
Video Setup:
+++++++++++++

Resolution: The default resolution is at 800 x 600. Increasing the resolution 
will make the game look sharper and more detailed, while decreasing the 
resolution will do the opposite. Just be aware that higher resolutions require 
faster computers. Also, the latest patch from Halo allows you to use much 
higher resolutions, especially ones that most modern monitors run natively at 
now.

Refresh Rate: The default is 60HZ, which it should be kept on. Putting it 
higher may mess up the display and could do worse to your monitor, but make 
sure your monitor/video card can hold whatever you're choosing. 

Framerate: Adjusting this can make it so that the framerate can go higher or 
lower than the refresh rate, which could affect the game's performance.

Specular: Keeping this on will add luster to objects, and turning it off will 
take away the luster on objects.

Shadows: Turning this on will add dynamic shadows to the game, and turning it 
off will get rid of the dynamic shadows.

Decals: This will add detail into the game such as bullet holes and blood. 
Turning it off will get rid of the bullet holes and blood, and if you have a 
slower PC, turning it off, could affect the game's performance and make it 
faster.

Particles: This can adjust other details of the game, like sparks and dust. 

Texture Quality: Set this to Low, Medium, and High to have the textures drawn 
at that kind of quality.

Gamma: Lowering the gamma will make it darker and raising it will brighten it 
up for those who have bad eye sights and such.

+++++++++++++++++
Network Options: 
+++++++++++++++++

Connection Type: Use this to configure what kind of connection you have, such 
as Dial Up, DSL or Cable. Faster connections can hold more people in a 
Multiplayer game.

Server and Client Port: This will configure your ports for when creating a 
server.

++++++++++++++
Change Color:
++++++++++++++

Too bad this wasn't for single player. Changing Master Chief's color is only 
for multiplayer. You can change to any of the colors listed or you can just use 
the default uniform.

+++++++
About:
+++++++
 
This shows your game's current ID for when you have a technical problem (in 
which case you contact Microsoft), and the game's version number.

===============
8. Walkthrough
===============

Before starting the walkthrough, there are some things you should know. Before 
starting a level, you can choose 1 of 4 difficulties to play the level on, 
between Easy, Normal, Heroic, and Legendary. If you are new to this game, try 
it out on Easy or Normal, which is what I did. Heroic is obviously a step up 
from Normal, and it's a little more fun to play on. Legendary is what it says -
enemies fire more quickly and accurately, and Elites are a lot harder to kill. 
And don't expect your marines to be much help either.

Another thing you should note if you are new to this game is how your health 
works. At the beginning of the game, you will get your health and shields set 
up. It will look like this in the top right hand corner of the screen.
|------------------|
|_______________   |
|_|_|_|_|_|_|_|_|__|

The 8 boxes above are your health. These will not be affected until your 
shields, which is the rectangular, pistol looking shape above, has run out. 
When you get hit, your shields will drain, and when they get low, they will 
make beeping sounds. Don't worry, your shields will recover automatically after 
a few seconds to full. They will recover if lowered as well. But ones your 
shields drain out, you will be vulnerable to attacks. Your health will go down 
when hit, and you'll lose a health bar if hit enough. You can recover these 
with Health Packs found throughout the game. So when your shields drain, take 
cover and let them recharge before attacking again. With that, let's move onto 
the walkthrough.

<><><><><><><><><><><><><>
8a. The Pillar of Autumn
<><><><><><><><><><><><><>

-Escape Intact as Covenant Forces board your ship.

In the Pillar of Autumn, you, the Master Chief, will be woken up from Cryo 
Sleep after Planet Reach has fell to the Covenant. Being in the Pillar of 
Autumn and being your first level, you will learn the basics of this game, what 
to do, and how to play and such.

*******************************************************************************
CUTSCENE

First you will get a glance of outer space and the Pillar of Autumn will come 
flying in. You'll get a view inside the bridge and you'll hear Captain Keyes 
and Cortana talking about how the Covenant escaped from Reach faster than they 
did, as Covenant ships are faster. Cortana will also mention how Covenant 
forces will be all over the Pillar of Autumn in about 90 seconds. Captain Keyes 
will combat alert the ship.

You will get to see the marines, vehicles, and Pelicans in the next cut scene 
(How did that first one get plasma swords?). Now, you'll see Sergeant Johnson 
yelling at a group of marines. If you are playing on Legendary, he will scream 
out something more different and with language in it. Now, after he talks, 
you'll be taken to the Cryo room. The technicians will thaw you out and you 
will wake up.
*******************************************************************************

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 
NOTE: The following two paragraphs are for when you're playing on Easy, Normal, 
or Heroic. If you're playing on Legendary, skip the next to paragraphs. On 
Legendary, you won't do the shielding testing or the looking test. You'll start 
the level with your shields, health, and motion tracker already online. On 
Easy, Normal, and Heroic, you won't get your motion tracker until much later in 
this level.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Before you get out of the tube, your health will be put online so you'll be 
able so see them. Now hit your action button to get out of the tube. As you get 
out of the tube, take the time to run around, look around, and to get used to 
the controls as well. Now follow the technician in this room and you'll see a 
red square. Step into this red square and face the 5 yellow lights on the wall. 
The object is to look up and down at each of the 5 lights. They will turn green 
once looked at. When you have all 5 green, your mouse settings will be changed 
to inverted. Look at the lights in inverted mode. If you want to remain 
inverted, hit your action button. If you like it the normal way, hit Escape and 
THEN your action button to change it back.

With that out of the way, follow him to the other end of the room, and there 
will be a yellow square. Step in the middle of it and let the technicians put 
your shields online. Once they are fully charged, hit your action button and 
they will discharge your shields and show you how they work. Now get out of 
this yellow square and Captain Keyes will request you to get up to the bridge 
immediately. Elites will break into the upper room and kill the technicians up 
there. Now to exit this room and start our way through the beginning of the 
game.

MISSION OBJECTIVES:

-Find Captain Keyes on the Bridge

Follow the technician and he will unlock the door, so enter it. Turn right in 
this hall. Now there will be an explosion that will kill him and jam the door, 
so let's go through the opening to the left. Jump over the pipes and go into 
the opening in front of you. In here, turn right and enter the door across from 
you. Enter the door across from you in this hallway and you will be in a bigger 
room. Turn left and you will see a door that is half open. Crouch under this 
door using your crouch button to get under it. There are Elites to your left, 
but the door will shut on them. Turn right and go through the first door to 
your left. In here, enter the door across from you. There may be an Elite in 
front of you, but there are marines to take it out. Head left and follow this 
hallway to an opening. You'll get to a room with more marines fighting. Head 
through the opening in front of you, and a marine will guide you to the bridge, 
but ignore him. You'll be in a room with marines on their "break". Just head 
through the entrance at the other side of this room, as there is nothing else 
special in this area.

In this hallway, head left and you'll see an entrance to your right, so enter 
it. Follow this hallway to the bridge. Head to the other side of this room and 
meet Captain Keyes.

*******************************************************************************
CUTSCENE

Once the talking starts, the captain will explain that he and Cortana couldn't 
get away from the Covenant. Cortana's hologram will appear and describe what's 
happening as well, and then ask the Master Chief if he slept well. After that, 
the Pillar of Autumn will be struck by a powerful cannon blast of some sort. 
Captain Keyes then announces that he's going to Abandon this ship and try to 
land it on Halo. Now the Captain will tell you to protect Cortana and keep her 
away from the Covenant. She will take one last look at the bridge and then be 
yanked out. Now she will be inserted into the back of your head.

Once inserted, she will go "Hm, your architecture isn't much different from the 
Autumn's" with Master Chief going "Don't get any funny ideas".
*******************************************************************************

AI CYBORGS AND CONSTRUCTS FIRST!

MISSION OBJECTIVES

-Get off the Pillar of Autumn

With that handled out, Captain Keyes will give you an empty Pistol. Now turn 
around and leave the bridge. In this hallway, head left and follow this hallway 
to an entrance. While walking, you'll pick up Pistol ammo. Head forward and 
kill the three Grunts in this room, but you can't pick up their weapons yet. 
Head into the entrance in front of you where you'll pick up an Assault Rifle 
from a dead marine. In this dining room you will see marines fighting Grunts 
and Elites. Take cover and help them out. Hide behind one of the alcoves and 
use your Pistol to zoom in and take out the Grunts. For taking out Elites, use 
your pistol to get rid of their Shields and then finish them off with the 
Assault Rifle. Now once all the enemies are dead in here, head through 1 of the 
two open doors at one side of the room.

Kill any remaining Grunts here and then head into the entrance in front of you. 
Get the Health Pack in front of the entrance if needed. In this hallway, just 
follow it until you get to an Elite fighting with two marines. The Elite won't 
notice you just yet, so melee attack him on his back to kill him in one hit. 
With the Elite dead, head through the entrance across from you. You will meet 
with a few marines and you'll hear another rumbling on this ship. Follow the 
marines to another room. You'll see two other marines guarding an airlock. It 
will explode and Grunts and Elites will come out of it. Kill the Grunts and let 
the marines help you out with the Elites. Now go through the entrance they came 
out of. There are two Over Shields across from you. Pick up one of them and you 
will gain two extra layers of shields. Leave the airlock now.

Back in this room, head right and follow this passage until you get to a locked 
door. To the right of the locked door is an opening, so go through it. Kill the 
Grunt right in front of you and then follow this hallway until you see an 
opening to your right and in front of you. Go through the opening to the right. 
Kill the Grunts in this hallway and follow it to another opening, and then head 
through this opening. Out in this room, kill an Elite and swap one of your 
weapons for its Plasma Rifle. Once all of the enemies here are dead, put your 
back to the opening you came out of. Head right and you will see another 
opening to your right. Grab the Health Pack next to the opening and go through 
it. In here, follow this hallway until you get to a group of Grunts and an 
Elite. Kill all of them with your Plasma Rifle and step back for protection if 
needed. When all of the enemies are dead, go through the opening across from 
you.

In this room, there should be surviving marines. Follow them to another airlock 
opening. Kill the Elites and Grunts in this area, and use the shields up in 
this area for protection. There is another airlock here. Go through it and pick 
up an Over Shield if your previous one ran out. Now leave this airlock. Back in 
this room, head right and follow this passage until you get to a darker room. 
Turn right and you will see a door half open. Crouch under this door. Elites 
will ambush two technicians from the left and right. The best way to handle 
them is to go through the entrance to the right and follow this hallway back to 
the same room. Kill the Elites like this so you won't have to fight them in the 
open. Now face the dead/alive technicians and go through the opening to the 
left. In here, follow this hallway to a big room with a staircase. You will see 
the staircase in the middle of the room, with Grunts and Elites on the higher 
level and the marines on the lower levels. I would get to the middle of the 
staircase and take out the Covenant from there using a Plasma Rifle or a 
Pistol. Pray that the marines will help you as well.

Once all of the Covenant are dead on the higher floor, head up to the top of 
the staircase onto the higher level. Up here, go through the opening across 
from the staircase. In here, head right and use the pillars and boards for 
protections against the next set of Grunts and Elites. Now once they are all 
dead, head straight into a darker room. Turn right and you will see a set of 
Grunts across from you. You can easily kill them. Kill the next set of Grunts 
that come in and go into the next dark room. In here, turn left and kill the 
Elite across from you. Head straight to the wall across from you and turn 
right. Head all the way straight past this room. Now turn right and get in 
front of the windows and watch the life pods get destroyed by Covenant cannons. 
Once they stop coming out, turn right and follow this hallway into another 
room.

You will see so many openings leading to lifeboats to your left, but ignore 
them. Kill all of the Grunts across from you and Cortana will warn you a blast 
door behind you is closing. She will put up a NAV point. They are orange arrows 
that show you where to go, and how far you are away from that distance, 
measured in meters and kilometers for farther distances (why couldn't we have 
an option to switch to feet and miles for those who hate the metric system like 
me)? Anyway, follow it to a locked door, and then Cortana will unlock it. Enter 
it to go into the dark maze. In this maze, go through the opening to the left. 
In here, follow the left hand wall until you get to a locked door. This door 
will not be locked on Legendary, however, but this walkthrough does not take 
you through that direction When you get to this locked door, Cortana will 
activate your motion tracker in the bottom left corner of the screen (unless 
you are on Legendary, which in that case you'll already have it at the 
beginning of the level). This will show you where enemies and marines are 
located. Allies are yellow and enemies are red dots. Playing on Legendary or 
not, go through the opening on the right wall. In this hallway, there will be 
an unlocked door across from you, so enter it. In this room, there will be a 
damaged door across from you if you are playing on Easy/Normal/Heroic, but it's 
already opened on Legendary.

Melee attack this door to break it open and then go through it. In this 
hallway, follow it and you'll see a Grunt's back to you. Let's try out our 
melee attack. Melee attack the Grunt to kill him. Now follow this hallway to an 
Elite. His back will be against you. Without firing your weapon, let's have 
more fun and melee attack this Elite to kill him. Now go through the entrance 
in front of you. In here, kill all of the Grunts and the last Elite. Now head 
right and you will see an arrow with "Cryo B" on it pointing to an opening. Go 
through this opening. Head down the ramp in front of you into a control you. To 
your right is a window. Remember that little area? Elites are now there, as 
they wanted to catch you napping. Now that we've seen this little area, go 
through the opening to your left. In here, head up the ramp in front of you. At 
the top, you will see an Elite. If you have a Plasma Rifle, blast the hell out 
of it. Otherwise, walk into the opening across from you. In here, head right 
and kill all of the Grunts over here. There will be a door to your left near 
the explosion. Enter this door.

In this maze, just simply follow the left handed wall to a door, killing the 
Grunt in this maze. When you get to the door, walk up to it. Out in this big 
room, kill an enemy 1 by 1, retreating whenever possible to recharge your 
shield. Try to take out the Elite first, so that the Grunts will be easy. When 
all is clear, head out into this room. In this room, head left and you will see 
an opening to your left and right. Go through the opening on the left and 
follow this long passage until you get to a life pod room, killing any Grunts 
and Elites in your path. When you get to the life pod areas, walk up to the big 
bars and pick up Fragmentation Grenades. Throw them into the large group of 
Grunts to kill them all. Try to get the Elites in the explosions and then 
finish them off. Once all of the enemies are dead, walk forward and go through 
the small opening to the right. Wait for a cut scene to happen and then you 
have finished the level.

*******************************************************************************
CUTSCENE

A marine will fall onto the ground and the Master Chief will throw him into the 
life pod. He will board on it and it will get off the Pillar of Autumn. Now the 
Master Chief will look at Halo and then look at the back of the life pod. You 
will notice the Pillar of Autumn is accelerating and Keyes is going to board 
Halo manually. Now the life pod will board Halo with Cortana asking the Master 
Chief "Don't you want to take a seat" with him saying "We'll be fine".

The scene will end with Cortana saying "If I had fingers they'll be crossed"
*******************************************************************************

<><><><><>
8b. Halo
<><><><><>

-Seek out surviving marines and help them fight the Covenant.

You have now gotten off the Pillar of Autumn and are landing on the ring's 
surface. However, you are in for a nasty surprise at the beginning of the 
level.

FLAWLESS COWBOY 
 
*******************************************************************************
CUTSCENE

The life pod you left on is going nuts. The air breaks have failed and the 
wings are falling off. On top of that, it's coming into Halo too fast. It will 
crash and the screen will go white.
******************************************************************************* 
 
MISSON OBJECTIVES

-Evade the Covenant Patrols searching for you.
-Head for higher grounds.
-Search for other lifeboats.

After being shocked by the crash, you will be able to look around. This crash 
has caused everyone else, including the pilot, to die on this life pod. So now 
that they're all dead, let's get out of this life pod and we'll be outside. 
There will be some dead marines out here. Pick up their Assault Rifles and 
Pistols for extra ammo, and get some of their Fragmentation Grenades as well. 
Now Cortana will say there is a Covenant dropship on approach. With your back 
to the crashed life pod, head straight to the bridge and cross it. By the time 
you get to the end of the bridge, you should already see the Covenant dropship. 
My best way to get protection is to get behind that rock to the left. Now once 
the dropship drops off the Grunts and the Elite, the best way to kill them is 
to zoom in with your Pistol and take out the Grunts one by one. When all of the 
Grunts are dead, get closer to the bridge you crossed and take out the Elite 
with the Pistol. Also, watch out for the two Banshees attacking you. Use either 
weapon to take these out, otherwise they will leave.

Once everybody is dead, cross the bridge over to the lifeboat again. Pick up 
the Plasma Grenades the Covenant may have dropped, and then get some extra 
Assault Rifle and Pistol ammo from the dead marines so you'll have maximum ammo 
for the next part. With that done, cross the same bridge again. Back over here, 
head all the way right and continue straight. There will be no Covenant at 
first, but when you get to an opening, you will find more Grunts and Elites. 
When you get to the Grunts and Elites, get close enough so that you can attack 
with your Pistol zoomed in. Take out the Grunts at first and then use the rocks 
and trees as protection to fight the Elites. Once all of the Covenant enemies 
are dead over here, swap out your Assault Rifle for a Plasma Rifle from one of 
the dead Elites, as it will be really useful over the next part. Continue 
straight and you'll get to a pit leading to lower ground, so head down it. Down 
here, head left and a life pod will be detected by Cortana. You'll also notice 
a Covenant dropship dropping out a few Grunts and some Elites.

Kill the Grunts and when you have the face the Elite, back off and using a 
Plasma Rifle to get rid of its shields, and then finish it with your Pistol. 
Now walk up to the marines and they will explain that they thought they were 
the only survivors on the ring (until you showed up). 

MISSION OBJECTIVES 

-Stay with the human survivors
-Protect the human survivors
-Wait for an evac dropship to arrive

At the end of the chat, a Covenant dropship will drop off Elites, Grunts, and 
Jackals at the other side of this building you are next to. There are many 
things you can use for protection here. There are trees, rocks, the top of the 
large building, and even going inside of the smaller buildings that scatter 
this area. Use these as your advantage to take out the Covenant. While fighting 
them (or if you already killed all of them), another Covenant dropship will 
drop off more Elites and Grunts near you. Help out the marines killed them off, 
fighting for protection if you need to. If you ever run out of ammo, you could 
swap out for a Covenant weapon, or there will be some extra ammo and health on 
the top of the large structure in this area, where other marines are. There is 
also a life pod where the marines came from near the building, containing more 
health and ammo.

With two dropships gone, a third one will come in on the OTHER SIDE of this 
building. If there are still any marines alive, one of them will claim "They're 
trying to flank us". If you still have your Pistol, head over to the dropship 
and take out at least 3 or 4 Grunts with your scope. Take out the remaining 
Grunts and then take out the Elite last. But you're still not done. A FOURTH 
dropship will drop off Jackals, Grunts, and Elites behind you. Take out the 
Jackals first. Use a Plasma Pistol or a Rifle to take their shields out, and 
then finish them off easily with a different weapon. Then get the Grunts next, 
and then use the Covenant weapons to take out any other Elites. A FIFTH 
dropship will then drop off more Covenant troops near you, usually with Grunts 
and Jackals in this one. This is normally the last one. Kill off the Grunts and 
Jackals and then you should get a call from Echo 419 asking for any survivors.

Cortana will tell her they are alive. Echo 419 will come with her Pelican 
dropship and drop off a Warthog. If there any marines alive, they will go into 
the dropship right now. Don't worry, your Warthog will already come with a 
gunner in the back included. But before you go into the Warthog, grab any extra 
ammo, health, and grenades so that you will be ready for your next fight. Now 
get in the Warthog.

MISSION OBJECTIVES

-Search for 3 additional groups of human survivors.
-Protect the human survivors.
-Wait for an evac dropship.

Now you will be in your first Warthog of the game. You will be in front of a 
big hill. Drive up the hill and you'll see a long slope in front of you leading 
into an opening. Head down this slope into the opening, and you'll be in a cave 
that somebody has built. It is a straightforward cave, so there is no possible 
way to get lost in here. Just follow this cave until you get to a gap. When you 
get to this gap, drive at it at full speed to get over it (you need the Warthog 
to do this). At the end of the gap, just head down the slope to your left and 
you'll get into a bigger room. In here are Grunts, Elites, and Jackals 
patrolling this area. Try to run most of them over. Also, your gunner that you 
have can be a big help here, as he can use his gun turret to wipe out any 
enemies easily, including the Elites. When all of the enemies in this area are 
dead, face the opening you used to enter this room. Now get out of the Warthog 
and head left. On the wall you are facing, there is an opening, so head up the 
ramp inside.

At the top of the ramp, there will be an Elite to your left. My best way of 
getting rid of it is to throw a Plasma Grenade on it, and it that cast it will 
be killed easily. When the Elite is dead, follow this pathway until you see a 
switch on your left. When you see the switch, hit it and a bridge will be 
created to the other end of this room. Slide down the slope to your left to get 
back on the lower floor. Back down here, hop in your Warthog and cross the 
bridge. At the end of it, go through the opening across from you. In here, just 
follow this long pathway until you get to an opening leading outside. Cortana 
will explain that many more marines made it off the Pillar of Autumn than she 
had predicted. When you get to the opening, go through it and you'll be 
outside.

REUNION TOUR

Being outside, head up the hill across from you. At the top of the hill, there 
will be a river. Drive through the river. On the other side of this river, turn 
left and you should see an opening with blue lights to the side of it. Let the 
gunner take out the Jackals and then drive through this opening. In here, you 
will be at a large cliff area. Drive around the left cliff edge until you see a 
Health Pack on the ground. Once you get to it, get out of the Warthog and pick 
up the Health Pack. You will also notice a building opening to your right. 
Before going in this, kill many of the Grunts and Jackals, and have the marines 
take care of the Elites as well. Facing where the health pack was, enter the 
building that is to your right. In this building, head down the ramp to your 
left. Down here, kill the three Grunts and then head down the ramp to your 
left. Down in this area, kill the Jackals using a Covenant weapon or a melee 
attack, and then go through the opening next to you. In here, cross either 
pathway and you will find the marines that have evacuated, and Cortana has 
called for an evac as well.

Go through the opening next to you. In here, head up the ramp in front of you. 
At the top, kill the Grunt and then head up the ramp to your left. Now go 
through the opening to your left and you will be outside again. Back out here, 
use your motion tracker to hunt down any remaining Grunts, Elites, and Jackals 
in this area. This area needs to be secure for when the marines (not you 
though) evacuate if they survive. When finding the enemies, use the buildings 
and rocks as protection, and try to have the marines help you as much as they 
can. When taking out the enemies, remember that they may be on top of 
structures as well. But once all of the enemies are dead, the Pelican will 
arrive and the surviving marines will board onto it. You on the other hand have 
to find two more additional groups of survivors.

MISSION OBJECTIVES 

-Search for the remaining two groups of human survivors.
-Protect the human survivors.
-Wait for an evac dropship.

Now with 1 area down, we have 2 more to go. Look for your Warthog and jump back 
into it. Now to get out of here, let's just head the out the same opening we 
used to get into here earlier. When getting out of here, there should be a 
river right in front of you. Back in this area, drive into the river in front 
of you. Turn left and follow this river until you see a pathway of water 
leading to the left or right. Take the right path and follow this long river 
until you stop at a waterfall. Once you get to this waterfall, turn left and 
you'll see an opening with blue lights in front of you. Go through this opening 
and you'll be in the next area. This area should have a large structure in the 
middle of the area with a big hill across from you. The marines are on that 
hill. Before getting to them, kill off some of the Jackals and Grunts by 
running them over (or by having your marines take them out if you have them). 
Now head up the hill to the marines and get out of the warthog.

Up here, look for any additional ammo and then head back down the hill. Down 
here, use your Pistol's scope to take out any Jackals. While fighting, a 
Covenant dropship will come in and dump more enemies on your parades. Continue 
to use your Pistol. Take out a few Grunts that the dropship drops off. Since 
there's plenty of open space in this area, you should be able to get an Elite 
too. Also you can drain their shields and attack with a different weapon before 
they are charged. Yep. That is the only dropship here. Echo 419 will come in 
and pick up the surviving marines. You just have to get in your Warthog and 
find just 1 more group.

MISSION OBJECTIVES

-Search for the last group of human survivors. 
-Protect the human survivors.
-Wait for an evac dropship.

Get back in your Warthog. There are two ways to get out of this area, but to 
make things easier for me, use the opening we used to get into this area 
earlier. Cortana will locate Captain Keyes and tell you that the Covenant have 
captured him and a few of the marines as well. Back in this area, the waterfall 
should be just to your left. Cross the river and follow the left hand wall 
until you get to another opening with blue lights. When you get to the opening, 
go through it and follow the path into the final area to rescue marines. You 
should be in an extremely rocky area. Drive your Warthog into the rocks and you 
should find marines fighting Elites and Grunts. If you have a gunner in your 
Warthog, it can get rid of them all easily. Otherwise, get out of your Warthog 
and fight with the marines. When all of them are dead, approach the marines and 
they will talk to you. Another marine should radio in and alert you of a 
Covenant dropship approaching the area.
 
Search for the dropship and fight the Elites and Jackals. When all of them are 
dead, another dropship will appear near the opening leading to this area. If 
you dropped your Warthog with a gunner in that area, you may find some enemies 
dead. Kill off the Grunts and the Elites and a THIRD dropship will come in and 
drop off Grunts and Elites. Use the rocks for protection and if you need to, 
get in the gunner seat of your Warthog to take out the Elites and Grunts. A 
fourth dropship will also appear near a life pod. If you ever need any health 
or ammo, it is found near this life pod. Take out the Elites and Jackals using 
whatever means necessary, as this is the last dropship. Once all of them are 
dead, Cortana will signal in a Pelican dropship. When it lands onto the ground, 
press your action button to jump into it. Any surviving marines will also head 
into the Pelican as well. Time to go out onto a Covenant cruiser!

<><><><><><><><><><><><><><><><><>
8c. The Truth and Reconciliation
<><><><><><><><><><><><><><><><><>

-Board a Covenant ship in an attempt to rescue Captain Keyes.

We have rescued as many survivors as possible and are now heading towards our 
next mission: to board a Covenant cruiser and rescue Captain Keyes. He has been 
captured by the Covenant and it's up to you to save him.

*******************************************************************************
CUTSCENE

Cortana will say that the enemy has captured Captain Keyes. As the Pelican drop 
ship comes onto the screen, a marine will ask how to board the ship. Sergeant 
Johnson will explain that there's a gravity lift to allow troops and supplies 
into the ship. That's how you get into the ship.
*******************************************************************************

TRUTH AND RECONCILIATION 
 
MISSION OBJECTIVES

-Board the Covenant battle cruiser.

As soon as you get off the Pelican, five extra marines will be here to help 
you. But if you are playing on Legendary, they won't be too much help. You will 
also start this level out with a Sniper Rifle. It will be useful in the first 
half of the level and useless in the second half. So use all of your bullets 
that you will get for this wisely. Now all of the marines will take their 
positions on the ground and will not move. Cortana recommends using your Sniper 
Rifle to take out the first set of Covenant enemies. But once they start to 
find and attack you, the marines will get off the ground and attack back.
 
My favorite place to snipe out the Covenant is behind a U-Shaped rock. To find 
this rock, search for the two pathways leading for the next area. One will be a 
downward slope and the other pathway will lead straight to a dead-end. Face 
these two pathways and turn around. The U-Shaped rock will be right there (it 
has a funny shape, but you should find it). Get near this rock and start 
zooming in with your Sniper Rifle in the big area. Take out each limping Grunt 
you see. If your view is clear enough, you may see Grunts in gun turrets. Kill 
them by sniping them out on the extreme top of their head. If you see Elites 
walking, it should take up to two shots at MOST to kill them. There will also 
be Jackals walking around this area. Only try to shoot them if you have a clear 
shot of their body because of their shield. If you cannot find any enemies, 
make an adjustment by moving forward to a new location to snipe out Covenant 
enemies.

If you go to the two pathways, take the one leading straight to a dead end for 
another sniping spot. You'll find another Gun Turret, so kill any Grunt in 
here. Once the Covenant finds you and fires at you, or if you've killed enough 
enemies, music will play and the marines will storm in to help you. You can 
either A) head down to the lower pit and fight the Grunts/Jackals/Elites with 
them, or B), you can stay in a sniping spot and try to take out a little more 
enemies. Once all of the Covenant are dead, fall into the pit if you haven't 
and head straight to the Gun Turret. To the right of this Gun Turret is a new 
path. Head down this path and kill off the Jackals and Grunts. Don't go into 
the Gun Turret to kill them, because most likely a Grunt will toss a Plasma 
Grenade onto the turret and kill you, and then you'll have to start the sniping 
all over the again.

With all of the enemies in this area killed, you should get a message from the 
marines going "Hey! We did it! We're right behind you chief!" With that done, 
head down the pathway next to the Gun Turret. Follow this pathway until you get 
to another set of rocks. This will be your second sniping area. Get behind one 
of the rocks and zoom in with your sniper rifle. You'll also notice a Gun 
Turret on the higher ledge across from you. Take out any Grunts that hop in it. 
Also take out the Jackal that is walking on the higher ledge. Soon enough an 
Elite will jump down, so take him out with your Sniper Rifle, remembering to 
use the rocks as protection. Once you have killed enough enemies, move forward 
and an Elite will come out from the opening to the right. Have the marines help 
you by taking out this Elite, and if you need to, you can stay back and kill it 
with a Sniper Rifle. More Grunts will come out from the left pathway, so take 
them out before heading up it.

Now search for a marine that is dead. Next to its dead body are grenades, a 
Health Pack, and some ammo. Refresh yourself with all that's available. Now 
head left and head up to the higher platform that's above you. The marines will 
also follow you as well. Up here, snipe out any distant Grunts or Elites that 
you see. You should also toss a Fragmentation Grenade into the group of Grunts 
you may see. When most of the enemies are dead, walk forward and you'll see a 
pathway leading to the next area across from you. An Elite may come out of this 
pathway, so kill him. More Grunts will follow the Elite afterwards, but you and 
your marines can easily kill them. When all of the Covenant in this area are 
dead, go up to the pathway across from you. Now follow the pathway up to the 
next huge area. In this area, you will have two paths up to the higher platform 
to the right: the slope to your right or the path across from you. Both of them 
lead to the same area, but there are plenty of Covenant enemies up there.

The best way to eliminate the Covenant enemies on the higher platform is to get 
onto the rock in front of you. This rock is in the corner, and it's also next 
to a wall and in front of the higher ledge. If you jump on it up and down, you 
can see all of the Covenant enemies on this higher ledge. This method is 
useful, but you'll need to have a high hitting accuracy before your Sniper 
Rifle ammo goes down the drain. Keep jumping up and down, kill 1 Covenant 
enemies at a time each time you jump. If you kill some enemies but it isn't 
working too well, you can get off the rock, head left and head up the slope to 
the right. If you go too far upward, Cortana will signal in the marines to take 
the other path. If you kill enough enemies, a Covenant dropship will come in 
and drop in more Covenant troops near the far end of this area.

Before taking out the enemies that come from the dropship, remember that to 
take out the Grunts in the gun turrets before they annoy you. Now if you have 
any marines left, they will help you take out the Grunts and Elites. Use the 
trees and the rocks in this area for protection as well. When all of the 
Covenant troops are dead in this area, look for an Active Camouflage, which 
will help you a bit in the next area. Once you find it, pick it up and drop 
down to the lower ground to your left. Down here, head straight under the thin 
bridge that connects two platforms together. Over here, turn left and you 
should see a passage, so enter it. In this passage are Grunts and Elites. Get 
on the back of Elites and melee attack them to kill them while you are 
invisible. Then go after the Grunts. When all of the enemies here are dead, get 
to the end of the passage and you'll be in the next area.

Now this is my favorite part of the game. The first thing you should do is pull 
out your Sniper Rifle. A higher ledge with a gun turret on it should be 
directly across from you. Take out the Grunt in it and then take out the Elite 
next to it. Now take out your Assault Rifle and kill the Grunts and Jackals on 
the ground in front of you. When you have killed enough enemies, walk forward, 
using the slope to get onto the higher ledge above you. Up here, look around 
this area for more gun turrets and other Covenant enemies. Take out the Grunts 
inside the gun turrets and also kill any additional enemies. You should also 
notice a gravity lift leading to the inside of the cruiser. You will use this 
to enter the cruiser, but you can't enter it yet. First off, kill any remaining 
enemies. Then a Covenant dropship will come in and release more Elites, Grunts, 
and Jackals into this area. The best way to get rid of these enemies are to get 
into one of the gun turrets and just fire consistently at them.

Now a set of Grunts, Jackals, and Elites will emerge from the middle of the 
gravity lift. Like earlier, stay in your gun turret and keep firing at the 
group of Covenant enemies hading right at you. As you kill off more groups, 
more and more Grunts, Jackals, and Elites will keep coming down from the 
gravity lift. Just keep firing at the enemies and at the gravity lift and 
eventually you'll kill them all. After you have killed a number of groups 
(could be a wide range of them depending on your difficulty), two Hunters will 
come down from the gravity lift. Get out of your gun turret to fight them. If 
you have marines, have them distract the Hunters, while you fire at the orange 
spot in their back with an Assault Rifle. If they attack you, dodge their fuel 
rod gun attack and when they try to melee attack you, back up and then run to 
the side, and this will give you the chance to kill them from the back. When 
both of them are dead, Cortana will call in Echo 419 to bring you marines, 
whether if you still have them or not. These marines will enter the gravity 
lift with you, and if you have any other marines, they won't enter the gravity 
lift. Before getting into the gravity lift, look for a Plasma Pistol or a 
Plasma Rifle on the ground. When you find one, swap out your Sniper Rifle for 
one of these weapons, as your Sniper Rifle will be useless from here onto the 
end of the level. When the marines come, get in the gravity lift and wait for 
it to haul you up.

INTO THE BELLY OF THE BEAST

*******************************************************************************
CUTSCENE

You and all of the marines will be hauled into the Covenant cruiser via the 
gravity lift. The marines will have fun going in it, while you will be the last 
one to enter the ship.
*******************************************************************************

MISSION OBJECTIVES

-Find the ship's brig and rescue Captain Keyes.

Ok, this is going to be most likely the most annoying part of this level. First 
off, the giant room you are in has no Covenant enemies in this room for now. 
Cortana will not detect any Covenant defenses and all of a sudden "What? No 
Covenant! Looks like maybe nobody's home". Now this is where you must be on the 
lookout. Notice the 4 doors in this room. One of them will open, containing a 
cloaked Elite with a sword. Fire at it before it kills you and all of the other 
marines, because if you are playing on Legendary, this will be a real pain in 
the ass. Just remember that a cloaked Elite has no shields, so fire at it and 
it will go very fast. 

Now the real fight starts. Grunts, Elites, and Jackals can come out at anytime 
from any of the 4 small doors. Sometimes, on hard difficulties, you may find an 
Elite with a sword, and it will be a gold Elite or a cloaked Elite. When you 
find enemies in large groups, use a Fragmentation Grenade to take them out. All 
of the doors are locked, but when a Grunt, Elite, or a Jackal opens the door 
from the other side, you can go through it as long as it's open, but you can't 
go anywhere yet, and they will only be small hallways. To kill off Gold Elites 
with the swords, use a Plasma Pistol charged shot to knock out their shields 
and finish them off with an Assault Rifle. When fighting, watch out because 
enemies can sneak up behind you easily. For protection, you can use one of the 
small hallways or the crates in the big main room. On Legendary and Heroic, 
your marines can possibly die from the Covenant in a matter of minutes, hell, 
even seconds.

When you get low on Health, there is a Health Pack next to dead marine in the 
corner of the room. Only use this when you get to minimal health. There is also 
an Active Camouflage in this room. You can wear it, cloak yourself, and kill 
enemies with the melee attack. Just hang in there, keep fighting, switch out 
for Plasma Pistols/Rifles/Needlers if needed, and don't get in the middle of 
large fights. After all your hard work of fighting Covenant enemies (and it 
seems endless on Legendary), Covenant troops will stop appearing. One of the 
bigger doors in the main room will open. If you are playing on Easy or Normal, 
they will just be little harmless Jackals. Heroic and normal players get a nice 
surprise - Hunters. Use the strategy you used to take out the Hunters just 
before you entered this cruiser, but this time, you have a little more 
protection.

On top of that, face the opening of the big entrance. A door to the left of 
this will be unlocked, so enter it. In this room, head up the ramp in front of 
you. At the top, go through the entrance to your right. In this hallway, follow 
it until you get to a group of Grunts and Elites. Stay at a safe distance from 
them and take out the Grunts first. Use a Covenant weapon to kill the Elite 
with easy. Now continuing following this hallway until you get to a door. Once 
you get to this door, open it, but do not head into it. There are Elites and 
Jackals in front of you. My best bet would be to toss any type of grenade right 
at them, and this should hopefully kill off a few Jackals. If you need to 
recharge your shield, go behind the pillar behind you for protection. Now to 
take out the Elites, use a Plasma Pistol to discharge their shields and quickly 
kill them off with something else. If need be, enter the room and use the 
crates as protection. Now enter this room when the level you're on is secure.

In this area, turn right and you'll see a big pit below you. It contains 
Grunts, Elites, and Jackals down there. From the spot you are in, try to kill 
the Grunts and Jackals. Taking out the Grunts shouldn't be too hard, but they 
run around when hit, making it a little harder. Keep firing at the Jackals 
until they actually die, because their shields here can be a pain. When you 
find that pit below you is secure as possible, jump down into it. Remember to 
jump onto a Wraith or a crate so you won't hurt yourself down here. Down in 
this pit, kill off any remaining enemies, using the pillars, crates, and a 
Wraith as protection. Now you got two options:

1. If you have surviving marines from the first area of this ship, they will be 
in a different room. To get to this room, there will be a NAV point leading to 
a control panel. Activate this panel to open the control panel, and the marines 
will come out to help you.

2. If all 5 of your marines were dead, there won't be any NAV point right now, 
so just read on.

Either way, having marines or not, Covenant enemies will come out from all of 
the doors, and the enemies will have Jackals, Grunts, and Elites. Use the 
crates and pillars down here for protection to kill off all of the enemies. 
When all of the enemies here are dead for good, a door will unlock, and you can 
follow the NAV point to lead you to that door. Walk up to this door and enter 
it. In this hallway, head down the ramp in front of you. At the bottom of the 
ramp, head left and follow this long hallway until you get to a set of Jackals. 
Melee attack them to kill them and then keep following this hallway until you 
get to an Elite and a few Grunts. If you have a Plasma Rifle, you can take down 
the Elite by just consistently firing at it. Now kill off the Grunts and 
continue to follow this hallway to a door. When you get to it, enter it and 
you'll be in the most annoying part of this level: the shuttle bay.

As soon as you enter, a Covenant dropship will leave this area. If you have no 
marines on you, Cortana will signal in Echo 419 to approach the shuttle bay 
with more marines. Now the hard part is this. This area is huge, and the 
Covenant can attack you from any direction: left right, up, down, and behind 
you as well. The first thing to do is take out the groups of Grunts. Now go for 
the Elites in this area. The next thing you should do is take out the Jackals 
and the Elites on the higher floors. The best weapon to use against these 
Elites and Jackals are the Plasma Rifle and Pistol. Whenever you shields are 
drained, step back into the room that you used to enter this shuttle bay and 
wait for the shields to recharge. You may have to do this a lot when taking out 
the enemies on the higher levels. To top that, Grunts, Elites, and Jackals will 
come out of locked doors on the level you are currently on, so this can make it 
more difficult. 

If your health drops to minimal, there is a Health Pack in the middle of the 
room, so use this whenever needed. And if you really need it, there is an over 
shield at the other end of this room. You can use it now or later, but I 
personally prefer to use it at the end, but if you need 2 extra layers of 
shields for the time being, feel free to use it now. There will also be more 
enemies coming from all directions, so do your best to kill them. After a long 
while of fighting, if you have marines, one of them will ask which way to go. 
If not, Cortana will just say she is going to hack into the Covenant battle net 
and unlock one of the doors. If you have good hearing, then you may hear her 
mumble "I'd like to see you hack a 128,000 bit Covenant code". But a few 
seconds after she says that, two Hunters will come out from one of the doors. 
If you have any marines alive, use them to distract the Hunters to kill them 
easily from behind their back. Otherwise, you'll need to fight them off 
yourself. Use the pillars and crates as protection for this battle.

Dodge their attacks by jumping and backing up. When they try to melee attack 
you, run past them and attack their back with an Assault Rifle. Also, just 
remember to keep your eye on the other Hunter as well. Once one Hunter is down, 
use the same strategies to go after the other one. A few seconds after both of 
them die, the door to get out of here will be unlocked. If you don't know where 
it is, follow the NAV point to the unlocked door. Now for the rest of the Truth 
and Reconciliation which lies ahead of us. Now enter the unlocked door. In this 
room, head through the opening to your right. There will be two ramps in front 
of you. Head up both of them. At the top, kill the Grunts and then go through 
the opening to your left. In here, kill the Grunts and Elites and then head up 
the ramp to the right. At the top, kill the Grunts and find the invisible Elite 
around here. When you find him, kill him. Now the rest of this hallway is 
straightforward. Follow it until you get to a gray unlocked door, killing the 
Jackals, Grunts, and Elites that continue this hallway.

Before you get up to the door, Cortana will signal in Echo 419 to bring in more 
marines if you have none on you. Now enter the door and you'll be on the second 
level of the shuttle bay. Use a Plasma Rifle to eliminate the Elites and 
Jackals that fill this area. If you have no marines, there will also be a NAV 
point leading to a control panel. Once all of the enemies up here are dead, 
head up to the control panel and activate it. One of the shuttle bay doors will 
open, allowing Echo 419 to come in and drop off marines (if you don't have 
any). Also at this time, more Covenant enemies will be coming in from all the 
doors. Have the marines help you kill them off, and use the crates for 
protection if needed. Once all of the Covenant enemies are dead in this area, 
face the control panel you activated. Now head left and go back on the main 
ledge. Now head right and you'll see a door to your left. Walk up to it, but 
don't enter it. Chuck a grenade into that room to take out some of the Grunts 
and maybe an Elite by surprise. When a few of the enemies are dead, enter the 
room.

In this hallway, head through the opening to your right. In here, head up both 
ramps in front of you. At the top, kill the Jackals and Grunts and then go 
through the opening to your right. In here, use a Covenant weapon to take out 
this annoying Elite. When it is dead, head straight and go through the opening 
to the right. In here, kill the Grunts. The hallway you are in will be 
straightforward now, so follow it up to an unlocked door. When you get to it, 
enter it. Now you'll be on the third floor of the shuttle bay. Up here, head 
right and you'll see an opening across from you. It leads to nowhere, but toss 
a Grenade into it to take out the Grunts and possibly the Elite by surprise. 
Kill off the survivors and then face the opening. Head left from here and go 
straight all the way to the other end of this room. Over here, you may want to 
toss another grenade to take out the Jackals and Grunts in this area. Also be 
aware of what's behind you as well, because more Grunts and Elites will appear 
from that direction. Use the crates in this area for protection when fighting.

When all of the enemies in this area are dead, head to where the Grunts and 
Jackals appeared. Over here is a door, so enter it and you'll be in another 
hallway. In here, head left and follow this hallway until you get to a door. 
Weird music will start playing when you walk up to it, but before you enter 
this door, head through the left opening. There will be dead marines across 
from you. Pick up the Fragmentation Grenades and the Health Back. Now walk up 
to the door and it will open. You'll see the Covenant control room. In this 
area are Elites, a Gold Elite with a plasma sword, and sleeping Grunts. DO NOT 
ATTACK UNLESS YOU HAVE A PLASMA PISTOL ON YOU. If you do not, backtrack to a 
dead Jackal or a Grunt and find one, because it's highly needed here. Whenever 
you have one, go back to the control room. Now fire at one of the Grunts to 
wake them up and alert the Elites. When the Gold Elite comes charging at you, 
QUICKLY charge up your Plasma Pistol and fire at it (fully charged) to drain 
its shields. Now switch to your alternate weapon and kill it off before it 
kills you or any marines that you may have on you.

With the Gold Elite gone, it's almost safe to enter the control room. First get 
the Elites using COVENANT weapons before they take down you easily. Now finish 
off the Grunts and then enter the control room. Jackals may appear from the 
other doors, so kill them as well. Once all of the enemies here are dead, a 
door will unlock. Follow the NAV point to it and enter the door. If you have 
any surviving marines, they will stay in the control room and not follow you. 
Bad idea, as they die. Anyway, let's go into the hallway. In here, head down 
the ramp in front of you. At the bottom, go through the opening to the left. In 
this hallway, follow it until you get to an open door, killing the few Jackals 
and Grunts that are in this hallway. When you get to the opened door, go 
through it. In this hallway, head left and you will get to a 4-way 
intersection. Take the right opening, as the ones in front of you and your left 
lead to locked doors. There will be another 4-way intersection in front of you.

Take the left opening. In here, head through the door in front of you and hey! 
We're in the brig! Just go to the other end of the room, hit the panel at the 
top of the ramp, and the Captain is free! What? He's not here! Looks like we 
need to keep looking until we find the brig he is in. But before you leave this 
room, search behind the panel for an Active Camouflage. It'll be useful when it 
comes to saving the Captain. Now leave this brig. Back in this hallway, go 
straight in this 4-way intersection, and you'll be taken to another one. Head 
in the left opening for this 4-way intersection. In this hallway, you will find 
2 Jackals patrolling around this hallway. Melee attack them while you are 
cloaked. Now go to the 4-way intersection and take the opening on the right. In 
here, walk forward to open the door and go through it. Yay! We're in another 
brig! 

But be quiet. This place is guarded with cloaked Elites, sleeping Grunts, and 
an Elite with a plasma sword. If you are still cloaked, walk up to the Elite 
with the sword and melee attack him on his back to kill him in one hit (do it 
quickly before your Active Camouflage wears off). Now attack the other enemies 
by firing at them. If you are not cloaked, stay in the previous hallway and 
attack all of the enemies quickly (use a Covenant weapon for taking out the 
cloaked Elite). When all of the enemies are dead, look in the holding cells. 3 
of them will have a marine, while the 4th one will have Captain Keyes in it. If 
you kill all the Covenant when you aren't cloaked, one of the marines will go 
"That was amazing sir! You really kicked the s..." Before he drops an s-bomb, 
the Captain will interrupt and tell you how to free them all. To do so, go to 
the control panel in the back of the room and activate it. All of the cells 
will be open. The Captain's cell will be to the right of the panel. You can 
either A) go into his cell or B) just wait a few seconds for the cut-scene to 
happen once you activate the control panel.

*******************************************************************************
CUTSCENE

As soon as the cut-scene starts, Captain Keyes will tell you that coming here 
was reckless and you should've known better. What an ungrateful bastard he is 
(and just to think you did all this for nothing). But he says thanks on his 
positive hand. You and the Captain will slowly walk out of his cell and he'll 
yell to the other soldiers to lock and load their weapons. He will also explain 
that he heard the Covenant talking about the ring while he was locked up. The 
Covenant call it "Halo". Cortana will access the Covenant battle net and they 
believe Halo is a weapon with vast, unimaginable power. Captain Keyes will 
claim it is true and state "Whoever controls Halo controls the fate of the 
universe."

Cortana will also explain that the Covenant were looking for Halo's control 
room, and she also thought they were looking for a bridge of a cruiser that she 
damaged during the battle above the ring. Captain Keys will say that's bad 
news, and that they can use it to wipe out the entire human race. He gives you 
a new mission saying we need to beat the Covenant to Halo's Control Room before 
they take advantage of it. So let's get rolling.
*******************************************************************************

SHUT UP AND GET BEHIND ME... SIR

MISSION OBJECTIVES

-Return to Shuttle Bay for Extraction 

Captain Keyes has now been rescued! WOO HOO! But first, the 3 marines will all 
have Plasma Rifles and the Captain will have a Needler. This is a very annoying 
part because you need to protect the Captain and make sure he survives. If he 
dies, then you have to go back to your last checkpoint, and this gets annoying. 
Now let's leave this holding cell area and surprise! Two cloaked Elites will be 
right there waiting for you. Blast them to bits using your Assault Rifle. 
Switch to a Covenant weapon and take out the Jackals behind them. Now head down 
the ramp in front of you and then go through the opening to your left. In this 
hallway, kill the Elite and all of the Grunts across from you. Now head down 
this hallway to a 4-way intersection. Over here, take the right opening. Across 
from you is the door that lead to the first holding cell. Facing this door, 
you'll be at a 4-way intersection. Take the left opening this time.

Back in this hallway, head straight and you'll come across another 4-way 
intersection. Kill the Elite patrolling this hallway and then go through the 
opening to the left. In this hallway, head through the opening to your right. 
Wait until you see a Jackal patrolling this area and then fire directly at him. 
Grunts and a few more Jackals will come from the left and right, so kill them 
all off. Now head to the wall across from you and stop at it. Over here, turn 
left and follow this hallway until you get to the last 4-way intersection of 
this hallway. Once you get to it, take the right opening, as it's the only one 
that leads to an unlocked door. Enter this door and we'll be back in the 
control room. Now, where are those marines that remained here earlier? 

First, you'll see a few plasma swords walking around the room. Yep, this means 
cloaked Elites are walking around with plasma swords. Pull out your Assault 
Rifle and spray them both, as cloaked Elites have no shields. If you head up 
the ramp leading to the control panels, you will find all of your dead marines. 
Pick up an grenades or ammo they have dropped. When they are dead, Cortana will 
call Echo 419 to evacuate you, the captain, and any surviving marines off this 
ship. Echo 419 will not be able to help you this time, as she says that she's 
dealing with Covenant air patrols. So Cortana informs the Captain that air 
support is cut off and that we need to hold here until she can move in. One of 
the marines will yell "Aw man! We're trapped in here! We're screwed! We're 
screwed man!" The Captain tells him to stow the bellyaching and tells Cortana 
to get us into a Covenant dropship, which is exactly what we're going to do.

A NAV point will appear on your screen showing where the shuttle bay is. Before 
going there, Grunts and Jackals will come out of the doors. Kill all of them 
and PROTECT THE CAPTAIN. This is the area he frequently dies at. Once all of 
the enemies are dead, face the door you used to enter this room. Facing it, 
turn around. The door across from you is the door you need to go through, so 
enter it. Back in this hallway, head straight and follow this hallway until you 
get to a door. Once you get to a door, enter it and you'll be back on the third 
floor of the ship's shuttle bay. Across from you is the panel you need to 
activate (your NAV point will be pointing to it). First, take out some of the 
Grunts, Elites, and Jackals in this area and then QUICKLY activate that panel. 
After a few seconds, the panel will be fully activated and the Covenant 
dropship will be undocked. 

*******************************************************************************
CUTSCENE 

The Covenant dropship will undock. The Captain, Master Chief, and any surviving 
marines will get on the dropship. Cortana wants to take some times to learn 
about the ship's controls, but the Captain said there's no need to, as he'll 
fly it himself. As soon as he starts moving the dropship, two Hunters will come 
out from one of the hallways. Cortana will alert the Captain of the Hunters and 
then they will fire their Fuel Rod guns at the ship. Both shots will miss and 
you'll see the Captain run both Hunters over and kill them both. Now the 
Captain will say "Time for a little payback" and fly this ship out of the Truth 
and Reconciliation.
*******************************************************************************

Wow, that level was a real toughie. If you can beat it on Legendary, 
congratulations.

<><><><><><><><><><><><><><><>
8d. The Silent Cartographer
<><><><><><><><><><><><><><><>

-Search for the map room that will lead you to the secrets of Halo. 

Captain Keyes has been rescued, but we have a whole new mission ahead of us. 
The Covenant are searching for Halo's control room, and we need to beat them to 
it before they can take advantage of it. But first, we need to find the Silent 
Cartographer, which will show us where to find Halo's Control Room. 

*******************************************************************************
CUTSCENE

You will notice two Pelican dropships flying straight towards the island. Yep, 
that's two. As they are flying, you can look around the beach and see the 
Grunts, Jackals, and Elites below you. Both dropships will land and your pilot, 
Foehammer will yell out "TOUCHDOWN! HIT IT MARINES!" 
*******************************************************************************

THE SILENT CARTOGRAPHER

MISSION OBJECTIVES

-Clear the landing beach of hostiles

When you start this level, you'll have 10 marines on you. That's right, ten 
marines, but you will only need two after the first part of this level. Before 
you attack the Covenant, switch to the Pistol, because it will be a big help 
here. Zoom in with your scope and take out the Grunts one by one. Since you are 
out in open land (with the exception of some purple crates), taking out the 
Elites with your Pistol shouldn't be a problem, because it can eliminate an 
Elite's shields in a few shots. If you run out of ammo, switch to the Assault 
Rifle and take out the Elite you are facing. When all of the Covenant in this 
area are dead, proceed straight, as we're still not done. More Jackals and 
Elites will appear from the sides, so use your Pistol to take them out. As soon 
as the last Covenant troop dies, a marine (if you have any) will call in and 
announce the area is secure. Echo 419 will return to the beach and drop off a 
Warthog.

MISSION OBJECTIVES

-Find the entrance to the map room

Hopefully, you have AT LEAST 2 marines alive. Jump in the Warthog and have a 
marine jump in the passenger seat and the gunner seat. Once you have two 
marines in your Warthog, drive forward into the next area (the water should be 
on your right). You will come to an area where there's a slope across from you. 
Grunts, Jackals, and Elites will be patrolling these areas. They won't give you 
too much of a pain, but run them over if needed, but your gunner can get rid of 
them if they start becoming a thorn in your ass. Either way, head up the slope 
in this area. At the top of the slope, you will come to two more paths. The one 
to the right is a downward slope and the one to the left takes you to a 
structure. Take the left path and then you'll come to the structure. There are 
many Grunts, Elites, and Jackals patrolling this area. Before you do get out, 
run over some of the Grunts. Your gunner/passenger will take out the rest 
hopefully. Jackals will come up from the lower levels, so take them out as 
well.

Now notice the structure. It has three openings leading to it. Two of them are 
on the sides and 1 is a front opening. Park your Warthog in front of the FRONT 
opening. Get out of the Warthog and head into this opening. There are a few 
Elites in this hallway. The reason to park your Warthog right there is that so 
your gunner and passenger can help take out the Elites. When all of the Elites 
are gone, face the Warthog and turn around. Now go to the wall across from you. 

MISSION OBJECTIVES

-Find the Silent Cartographer

Over here, head right down this hallway. While heading down the hallway, head 
down the ramp in front of you. Down here, head down the ramp to your left. Down 
here, turn left and you'll see another ramp. This leads to another area with an 
open door, and a few Grunts and an Elite as well. You can take out all of the 
Grunts and maybe even the Elite with a Fragmentation Grenade or two. Once all 
of the enemies are dead, the door leading to the inside will lock. Cortana will 
call in Captain Keyes and explain to him that the Covenant have halted their 
progress. Keyes will tell her to use whatever means necessary to get to Halo's 
Control Center. After that, Echo 419 will radio into the ground team and tell 
them she's going to be on the lookout for Covenant troops. A marine team will 
then radio in saying they're ready to roll, and then another team will radio in 
and say their area is secure and they don't detect any movement. Ok, enough of 
that.  
 
MISSION OBJECTIVES

-Find the main facility security override

If you are still inside the structure, go back outside and go back into the 
Warthog. Once you get in the Warthog, drive right (it should be facing the 
opening leading to the structure), and then you'll see a downward slope to your 
right, so head down the slope onto the lower ground. Down here, there should be 
a few crates across from you. Next to them is an over shield, so get out of 
your Warthog and pick it up. Let your gunner/passenger take out the Jackals in 
this area and then get back in your Warthog. Drive left (the water should be on 
your right, not left), and you should get to an arch-shaped opening. Head 
through this opening and you should see a higher slope across from you. You 
should also see a crashed Warthog across from you. Drive up to this Warthog and 
get out of it. There are dead marines around the Warthog. Pick up their ammo 
and the Health Pack if needed. Now turn left and you should see a platform of 
logs. Behind this logs should be a large group of Grunts, Jackals, and Elites.

Have your gunner/passenger help take out the Covenant, and use your Pistol's 
score to take out the Covenant as well. Cortana will explain that there's an 
opening heading to the interior of this island. Jump over the logs the Covenant 
were hiding behind and you should see an opening across from you, so go into 
it. In here, there will be a hill leading up to another area. Head up this 
hill, killing the Grunts and Elites crowding this area. At the top of the hill, 
you should see a structure in the middle of this area. Two Hunters are 
surrounding it. Take your Pistol and use your scope to shoot their orange area 
on their back. If you use your Pistol, they will die in one hit. When both 
Hunters are dead, go up to the dead marines in this area. Pick up the Health 
Packs and the ammo around their dead bodies. Now go to where the Hunters died 
and search for the crates in this area. Next to these crates are two over 
shields. Pick up one of them. Alright! Now you're fully prepared for the next 
area!

You can't get into that structure. Instead, search for an opening in the outer 
part of this area. When you find the new opening, go into it. In this area, 
kill all of the Jackals in front of you using a Pistol, and a few grenades if 
needed. Now head to the center of this area, where you will find more Grunts, 
Jackals, and Elites. Use your Pistol's scope to take out every single enemy in 
this area. If needed, use the rocks for protection. And if your over shield 
runs out, you can go back to the structure and pick up another one. Now once 
all of the enemies in this area are dead, find another opening in this area. 
When you find the opening, go through it. In this area, follow the right hand 
wall until you get to another structure. There will be a group of Grunts in 
this area, so spray them all with your Assault Rifle. Before going into the 
structure, head straight to the wall across from you. You should be near 3 over 
shields! Wow! Pick one up if needed, but...that...machine right 
there...the...noises...scare...the hell out of me...get me away from it.

Facing that scary machine, turn around and you should see an opening. Go 
through it and you'll be inside the structure. In here, head through the 
opening to your left. In this area, head down the ramp next to you. Down here, 
go through the opening to your left. This room may seem empty, but Hunters at 
the other end of this room will come out of the openings. Take your Pistol, 
dodge their attacks, use the crates if needed, and shoot them in their orange 
spot on the back. If you use the Pistol, they die in one hit. Now go through 
either opening the Hunters came out of. In here, go through the hallway into 
you. You will find a panel in the middle of this area. Activate this panel to 
unlock a door.

*******************************************************************************
CUTSCENE

Remember that door inside one of the structures that the Covenant locked 
earlier in this level? Activating this panel will unlock now. Once unlocked, 
you'll see a Gold Elite with a Plasma Sword come on out and look around, 
wondering what the hell just happened.
*******************************************************************************

IT'S QUIET...

MISSION OBJECTIVES

-Find the Silent Cartographer

Alrighty, now we can go back to that structure. Exit this room and go back into 
the room where you battled the Hunters. As you are going down the hallway, 
you'll get a call from Dropship Bravo 22. They are under heavy fire and losing 
heavy altitude. Once you are back in the room with the Hunters, stay where you 
are. Look for any cloaked Elites in this room. There can be up to 5 cloaked 
Elites. When you find one, spray all of them with your Assault Rifle. Now head 
up the ramp in this room. At the top of the ramp, there will be an opening to 
your left and right. Take the right opening and you'll be near the over 
shields. Pick one up if needed. Now notice the ground below you. To get to the 
ground with taking minimal damage, jump onto the dirt and slide down it. You 
should be on the ground with minimal damage taken.

Down here, use your Pistol's scope to take out the Jackals and Grunts in this 
area. Now head left and you will get to a crashed Pelican. Collect the ammo and 
health from the marines and flip over the Warthog next to the Pelican. When the 
Warthog is flipped, jump into it. Now drive forward (the water should be on 
your right) until you get back to the level's starting point. Back over here, 
continue to drive forward and go to where any surviving marines are standing. 
If you have any marines in this area, get one to become your gunner and 
passenger. With the water on your right, continue to drive forward into the 
area with the slope. Drive up the slope and you'll be near the structure again. 
This time, two Hunters are surrounding the structure. Get out of the Warthog 
and use your Pistol to kill them in one hit. Now go inside the structure. Back 
in here, walk through the hallway across from you until you stop at a wall.

Over here, head right and you will get to a ramp, so head down it. Down here, 
head down the ramp to your left and then when you get to the bottom, head down 
the ramp that will be to your left. Remember this area? The door is now 
unlocked. But where did the Elite with the plasma sword go? Oh well, he must be 
on a bathroom break or something. Enter the open door and you will get to an 
area with an opening to your right and left. Take the right opening and you'll 
come to a balcony.

*******************************************************************************
CUTSCENE

The Master Chief will walk up to the balcony and look down. That is a long, 
long, long way down. So to see how far it is, he kicks a rock into it. Doesn't 
hear any sound of the rock dropping.
*******************************************************************************

SHAFTED

After the cut scene, turn around and go back into the hallway. Follow this 
hallway to another opening, and when you get to the opening, go through it. You 
will find an Elite operating that scary-as-hell-and-scary-noises machine. He's 
all alone and his back is to you. What does that mean? Walk up to him without 
firing your weapon and give him a nice melee attack to kill him. When the Elite 
is dead, it's down to you and that machine. Go to the opening in front of you. 
In this area, there are Grunts and Elites patrolling the room. Try to melee 
attack as many Grunts as you can, and then go for the Elite. Use the pillars 
for protection if needed. When everybody in this room are dead, search for a 
door in this room. When you find the door, enter it. In here, knock out both 
Jackals in front of you and then head down the ramp. At the bottom of the ramp 
is a door, so enter it.

In this room, head straight and follow this path to a few dead marines. Get the 
health, ammo, and grenades scattered around them. Now use any path to get to 
the large area in the middle of this room. You will find Hunters and Jackals in 
this area. Kill off the Jackals and then fight the Hunters. As always, use your 
Pistol to kill them in one hit. When everybody here is dead, search for a ramp 
in the area where the dead Hunters are (it's located at one end of the middle 
of the room). When you find the ramp, head down it. At the bottom of the ramp, 
head straight and follow this hallway to another ramp. As you walk through this 
hallway, Echo 419 will call the marines and tell them they are being attacked 
by two Covenant dropships and that you need to find the Cartographer ASAP. When 
you get to the ramp, you'll also notice a different floor below you. Instead of 
going down the ramp, drop down to the floor below you. Down here, turn left and 
you should see two doors. The one on the left takes you to an Active 
Camouflage, but it's best to save it for later. Take the door to the right and 
enter it.

In this hallway, turn left. If you take your Pistol and zoom in, you'll see a 
Grunt, so take him out. Now head all the way straight to the other end of this 
pathway until you see a ramp leading downward to your left. When you get to the 
ramps, head down the left ramp. At the bottom kill any of the Grunts and 
Elites, and then head straight and you'll see an opening to the left. Go 
through this opening. You'll see an opening to your right leading to the huge 
pit you saw in the earlier cut-scene. In this area, head down the ramp next to 
you. Down here, knock out the Grunts. Look for a crate too. When you find it, 
look around it for an over shield, and then pick it up. Now follow this pathway 
until you see an opening to your right. When you find the opening, go through 
it. In here, head straight and you'll get to a panel, but don't activate it 
yet. Instead, kill the Elites hiding in this hallway first. Now activate the 
panel, and yes, this one is the Silent Cartographer.

*******************************************************************************
CUTSCENE

When the Silent Cartographer is activated, that blue circle will separate 
itself and become a bigger circle. Cortana will say that the location of Halo's 
Control Room is in a temple or a shrine, and she considers it an unusual place 
to put such a control room.
******************************************************************************* 
 
MISSION OBJECTIVES

-Return to the surface for extraction.

Cortana will try to contact Captain Keyes and inform him that they have found 
the Cartographer. But Echo 419 will come in and say that he has dropped out of 
contact and will say he is having equipment problems or his ship is out of 
range. Yep, the Captain is up to no good once again. Believe me. Cortana will 
tell Echo 419 to keep trying until the Captain comes in reach. With that done, 
leave this area the same way you entered. Back up here, head up the ramp to 
your left. At the top, go through the opening to your left. In this room, head 
left and then right. In here, head up the ramp across from you. At the top, 
turn right and go all the way straight to the other end of this pathway. Over 
here, turn right and you'll see a ramp. During this part of the game, a very 
cool rock version of the Halo theme song will be played. Kill the 3 Jackals on 
the ramp and then head up it. At the top, enter the door in front of you. Back 
in this room, use the scope on your Pistol to knock out any distant Jackals in 
this room. Now facing the door, open the door to the left of this door. In this 
room, pick up the Active Camouflage and then leave this room.

Back in here, head all the way straight to the other end of this room. Over 
here, head up the ramp to your left. At the top of the ramp, head straight and 
follow this hallway until you get to a bigger area with a ramp. Instead of 
going down the ramp, just go through the opening in this area. When an Elite 
has your back to you, melee attack them to kill them while you are invisible. 
Take out the Grunts and continue to follow this hallway to a ramp. When you get 
to the ramp, head up it. At the top, follow this hallway until you get to a 
ramp. At the base of the ramp are Jackals. Knock them out and then head up the 
ramp. At the top, head straight and you'll be in the same area where the dead 
Hunters were. In this room, look for an opening to your left. When you find the 
opening, go into it and you'll be in a hallway. Kill the Jackals near you and 
then turn right and follow this hallway until you get to the dead marines.

Get any health or ammo that you need and then continue to follow this hallway 
until you get to a door. Grunts and Elites are guarding the door, so kill them 
before entering it. Now enter the door. In this room, kill all of the Grunts 
and Jackals on the higher levels. When they are all dead, go through the 
opening to your right. Kill the Elite and the Jackal in this area and then go 
through the opening in this room. Now take my advice: you better have a couple 
of Plasma Grenades before going through this hallway. Follow this hallway until 
you see an opening to your right. When you find it, DO NOT GO THROUGH IT. There 
is a Gold Elite with a Plasma Sword. You will be right in front of him, so 
throw a Plasma Grenade right at his body, as he has no space to dodge it. It 
will explode and kill him easily. If not, try again. Now go into the opening. 
Back in this room, head up the ramp in front of you. At the top, head up the 
ramp to your right. At the top of this ramp, turn left. Cortana will call in 
Echo 419 for extraction, but while you are waiting for her, you'll notice a 
Covenant dropship across from you.

It is dropping off a couple of cloaked Elites to keep you busy. Spray all of 
them with your Assault Rifle. When they are all dead, head outside. Your 
Pelican should already be here. Wait for it to drop, enter it, and you have 
completed the level.

*******************************************************************************
CUTSCENE 

The dropship will take off and Cortana will give Echo 419 the coordinates to 
Halo's Control Room. She will say they are underground and then fly into the 
top of the building. She will then tell Cortana that she hopes her analysis is 
correct while entering the building. Then you will be into the next level.
*******************************************************************************

<><><><><><><><><><><><><><><><><>
8e. Assault on the Control Room 
<><><><><><><><><><><><><><><><><>

-Defend the Control Room against wave after wave of Covenant troops.

The Silent Cartographer has been located and now we are on the hunt for Halo's 
Control Room. But the Covenant are right on your feet too. You will have to 
face A LOT of Covenant troops here. This level is extremely hard on Legendary. 
Remember, if you ever get lost inside the buildings, always use the white 
arrows, as they will point you to the way you need to go.

*******************************************************************************
CUTSCENE

You will see a room of Grunts. Some are sleeping and you'll see one walking 
around. He will smell something and then the Pelican you are in will appear 
right in front of his face. He will scream like a girl and run into the next 
room. Echo 419 will tell you this is as far as she can go, but Cortana says we 
can get into the Control Room from here.
*******************************************************************************

I WOULD HAVE BEEN YOUR DADDY...

MISSION OBJECTIVES

-Reach the transition to the second chasm

The Grunts you saw in the first cut scene of the level have retreated to go and 
get Elites to come after you. There are two good ways of getting rid of the 
Elites and Grunts. When the door opens, toss a grenade into the open door 
hallway. This can take out the Grunts and maybe drain the Shields of the Elite. 
If you are not a good user with grenades, you can get into one of the 
stationary guns in this room and wipe everybody out easily. Either way works 
fine, but when everybody is dead, enter the door the Grunts and Elites came out 
of. You will be in a hallway. Follow this hallway to a door. When you get to a 
door, enter it and you will be in a larger room. You'll see an Elite patrolling 
the area. Melee attack his back if you can, but otherwise, spray him with your 
Assault Rifle. After that, Grunts will attack you from both sides of the room. 
You can easily kill them all. When they are all dead, go to the middle of the 
room and you'll find another Elite. You can kill this one easily using 
protection if needed.

When all Covenant in this area are dead, follow either pathway in this room to 
a door. When you get to the door, kill the Grunts and Jackals around the door. 
When all of them are dead, enter the door. In here, follow this hallway to a 
door and then open the door when you get to it. You will be outside and look! 
It's snowing outside! Cortana will find out the weather is natural, not 
artificial and wonder if Halo's environment is malfunctioning. Fire Team Zulu 
will come in and drop off marines on the ground below you. While they are 
fighting, use your melee attack to kill all of the sleeping Grunts on this 
bridge. Now music will start playing. This was my dog's favorite music. Every 
time he heard this song, he would wag is tail, bark, cry, go psycho, and many 
other things. There are also more Grunts, Jackals, and Elites on this bridge. 
If needed, use the stationary guns to take out close up enemies. As you kill 
more and more Covenant enemies, keep advancing forward to the other side of 
this bridge.

There is also a bridge right below this one. It has Grunts in it, but take them 
out if you want to. Keep fighting all of the enemies until you get to the other 
side. Use the platforms here as protection if needed. When you get to the other 
side of this bridge, a door will open. A Gold Elite with a Plasma Sword will 
come out and get you. To fight this Elite, I'd recommend getting in the 
stationary gun or you can go on the bridge on the lower level. If you decide to 
fight him on the lower bridge, use your Pistol first. Attack him from a safe 
distance. When you run out of Pistol ammo when fighting this Elite, QUICKLY 
switch to your Assault Rifle. It should be fully loaded, so spray him until his 
shields are gone. From there, you can kill him easily using melee attack or 
leftover ammo. When the Elite is dead, go back to the higher bridge. Enter the 
door the Elite came out of and you'll be in another hallway. Follow this 
hallway to a door, and when you get to it, enter the door.

In this room, you'll find a blocked off path to your right. Take the left path 
and follow it until you get to a dead marine. Kill the Grunts and then get the 
cloaked Elites if you find one. Now go to the dead marine when you find him. 
Pick up the Assault Rifle ammo, because chances are you're almost out of ammo 
by now. Take the health and grenades too. Now continue to follow this pathway 
until you see an opening to your left. When you find the opening, go through 
it. In this room, head down the slope into another room. Down here, there is a 
door at the other end of this room, so enter the door. In here, follow the 
hallway to another door and then enter the door. You'll be on a lift. Activate 
the lift and it will go down. When the lift gets to the bottom, enter the door. 
Follow this hallway to another door and then open it. In this room, there are 
sleeping Grunts around you. Kill them all with melee attacks and then head into 
the next room. Head right and follow this pathway until you see a door to your 
right. Kill the Elites, Grunts, and Jackals as you head along this pathway, 
using anything as protection. Once they're all dead, continue to follow the 
pathway until you see a door to your right.

When you see the door, enter it and you'll be in another hallway. Follow this 
hallway to a door and then open it. You will now be outside again in a large 
area. A Grunt in a stationary gun will be to your left. Kill it before doing 
anything else. To the right of the big area are Grunts, Elites, and Jackals, 
and to the left are marines in combat. Head over to where the marines are. 
There is a Warthog near the marines. If it is flipped, flip it over. Before 
heading into it, swap out one of your weapons for the Rocket Launcher nearby. 
Now head to where the Covenant are and you'll see a huge tank called a Wraith. 
There are Ghosts near the Wraith, but leave them there. Pump a few rockets into 
the Wraith and destroy it before it causes any other trouble in this area. Now 
when the Wraith is destroyed, kill some of the Grunts and Jackals around you so 
they won't annoy you in the Warthog. When you have killed enough, go back to 
the Warthog. Get any ammo from the dead marines and then pick up the health as 
well. Also, swap out your Rocket Launcher for the Sniper Rifle that is near the 
Warthog, because you'll need it much later.

While in the Warthog, try to get any surviving marines as your gunner and a 
passenger if possible. Now drive to where the Wraith is. Ahead of you is a 
slope and another pathway. Ignore the slope and follow the pathway to a pit. 
Drive into the pit and you'll be on lower ground. Down here, drive right and 
you'll find a Scorpion! Get out of your Warthog and get into the driver's seat 
of the Scorpion. If there are any marines in this area, try to get them as your 
passengers (you can have up to 4). While in the scorpion, remember that the 
left button fires a missile and the right one is a machine gun. Now you should 
notice a pathway made up of ice. Follow this pathway into the next area, 
rolling over the Grunts and Elites that lie in your path. In the next area, 
there will be a Wraith, a couple of Elites driving Ghosts, and a few Grunts in 
stationary guns. First thing's first: take out the Wraith with 2 easily missile 
shots of your scorpion. Just don't get too close to the Wraith or you may get 
killed. Your second priority should be the Ghosts.

The Ghosts will go down easily. Take down 1 with your missile, and then the 
machine gun and get rid of another quickly while your missile is recharging. 
After all of the Ghosts are gone, get rid of the stationary guns before they 
take out your marines. You should use your missiles on these. Now go for any 
Grunts or Jackals that are on the ground. When everybody in this area are dead, 
search for an entrance leading into the building. Drive in front of this 
entrance. You should notice two Hunters below you. A well timed and accurate 
missile should destroy them both, but make sure you kill them quickly before 
their fuel rod guns take out you and your marines. Once both Hunters are dead, 
go through the entrance and head down the slope. At the bottom of the slope, 
turn left and you will see a big locked door. Get out of the Scorpion and 
search for a panel near the door. Activate the panel and the door will open 
completely. Now get back in your scorpion and go through the opened door.

This hallway is straightforward. Just drive your scorpion until you get to 
another opening. When you get to the opening, go through it and you'll be in a 
much bigger area. Two Elites are patrolling the front of the room and they are 
right in front of you. Take them both out with your Scorpion. You'll also 
notice two bridges in this room. The one on the right is destroyed and the one 
on the left takes you to the other end of this room. Before crossing the 
bridge, take out the Grunt in the stationary gun on the right bridge. There is 
also a stationary gun next to the left bridge, so take that one out too. On the 
left bridge, you'll find Grunts and Jackals. I'd use both your missile and 
machine gun to take them all out. Once the bridge is clear, get out of your 
scorpion and head to the other side of the bridge. There are Elites and Hunters 
at the other end of this bridge. The Hunters can be annoying if you are bad at 
dodging their fuel rod gun attacks.

Use your scope on your Pistol or Sniper Rifle to take out the Elites. If you 
don't have either of those, take a Covenant weapon lying around in this room 
and take out the Elites quickly. Now if you have a Pistol, run up to the 
Hunters and shoot their orange spot in the back to kill them. Otherwise, you'll 
have to use whatever you have to take them out. There is also one more 
stationary gun at the other end of this room. Also kill the Grunt sitting in 
that. Use the crates and the sides of the bridge as protection when fighting. 
Once everybody in this room is dead, get back in your scorpion. Cross the 
bridge using your scorpion and you'll be on the other side of this room. Over 
here, get to the other end of this room. There is a locked door on the wall 
across from you. Get out of the scorpion, and look for a panel next to the 
door. Activate this panel to open the door, get back in your scorpion, and 
drive through this hallway until you get to an area full of Elites and Ghosts.
 
ROLLING THUNDER 

Get out of your scorpion, as it becomes useless from now on. Take out the 
Grunts and the Elites before the Elites get into one of the two Ghosts. Jump 
into one of the Ghosts and head left up a slope.

MISSION OBJECTIVES

-Reach the transition to the third chasm

Take out the Jackals one by one on the slope using the weapon on your Ghost, 
because the Jackals can damage your Ghost for the next part. At the top of the 
slope, a Covenant dropship is dropping off Elites and Grunts. There may be 
Elites in their own Ghosts, so take them out first. Then go for the Grunts 
because they can annoy the hell out of you if they get a Plasma Grenade onto 
your Ghost. Now take out the Elites, using the tress and rocks as protection if 
needed. If your current Ghost is in bad shape, look for another one in this 
area that has better health. With the slope to your back, you'll see two paths 
to take. Take the right path, as it leads you to the next area quicker. If you 
notice closely on the wall to your right, there is a dead marine. Pick up the 
ammo and grenades if needed. At this time, your Pistol should almost be empty, 
if not empty. Look for a Plasma Rifle or a Plasma Pistol in this area and swap 
out, because a Covenant weapon will be useful for the rest of the level.

Get back in your Ghost. Near the dead marine is a slope leading to a stationary 
gun. Ignore it, go past the slope, and head into the next big area. There is a 
huge pond of ice, a Wraith, a few Elites in Ghosts, and behind the Wraith is an 
opening. Coming out of the opening will be Hunters. Since you are in a Ghost, 
just glide past the Wraith and into the opening. If you don't waste any time, 
the Hunters should not be a problem. In this opening, follow this passage into 
the next area. In this area, take out the Grunts and the Elites using your 
Ghosts. If you turn right, you will notice a downward slope and a big pit below 
you. Across from you is a Grunt in a stationary gun. Use your Ghost and fire as 
accurate as you can to take him out before he gets annoying. Cortana will say 
that there are marine in the lower pit. Get out of your Ghost and head down the 
slope. At the bottom of the slope, head left and you will find the marines. A 
Covenant dropship is going to come over you and drop off enemies at the higher 
level you were just on.

The marines will fight them off for a while, but you have a bigger issue to 
deal with. Follow this ice pathway to a pair of Hunters. Since you got no 
Pistol on you, you'll have to use your Assault Rifle. Dodge their attacks, 
jump/duck if needed, and shoot all you can into the Hunter. But while you're 
fighting, the marine who has a Sniper Rifle can be a big help here. He can 
snipe out both Hunters if lucky, giving you less work. Otherwise, you'll need 
to take them out yourself. When both Hunters are dead, continue to follow this 
pathway to an Active Camouflage. Pick it up and then turn right. You see a few 
pillars in front of this opening. Go through this opening and you'll be in a 
tunnel. There is a camouflaged Elite with a plasma sword here. Spray him with 
your Assault Rifle and he'll go down easily. Now go through the opening in 
front of you. Out in this area, head straight and you'll come to a hill leading 
to the next area. Get in front of it and turn around. You'll see a Grunt in a 
stationary gun on the higher platform.

Use whatever means necessary to take it out, because it can take out you and 
your marines. Now head up the hills into the higher area, but be careful 
because you may find yourself getting killed in this area a lot. Up here, use 
your Plasma Pistol/Rifle to take out the many Grunts in front of you. There 
also will be a Banshee flying around this area. Use an Assault Rifle to take 
that out, using the rocks and trees as protection. Next thing to go after is 
the Elite. Protecting yourself, spray it with a Plasma Rifle and it'll go down 
quickly. There are also stationary guns scattered in this big area. Try to kill 
the Grunts in them, because these will kill you if you don't. Now, when this 
area is secure, put your back against the lower ground you were in earlier. 
Turn right and you should see another area with a door. Kill the two Grunts 
that are in the stationary guns near the door. Now walk up to the door and two 
Elites will come out. You can fight them with a Covenant weapon or get rid of 
them quickly using one of the stationary guns. Use whatever works with you and 
then enter the door. 

You'll be in another straightforward hallway. Follow this hallway to a door. 
When you get to the door, enter it. In this room, you will find many Grunts 
sleeping. Without firing your weapon, kill as many Grunts as you can with your 
melee attack. In the middle of the room, you will find Elites patrolling the 
room. Melee attack them if you can, but if they notice you, fight them. Any 
sleeping Grunts will wake up from the gunfire and go to attack you. Use the 
Covenant weapons to take out the Elites, and use anything as protection if 
needed. Kill all of the Grunts afterwards. When everybody in this room are 
dead, go back to the door you used to enter this room. With the door to your 
back, head left and follow this pathway until you see an opening to your left 
leading to the next area. Once you find the opening, go through it. In this 
room, enter the door across from you and you'll be in a short hallway. Follow 
this hallway to another door and then enter it. Now you'll be on a lift. 
Activate the lift to get up to the higher floor. Up here, melee attack the 
Jackal to kill it and then enter the door next to you.

Follow this hallway to another door and then enter it. You will be in a room 
with dead marines. Get the ammo, grenades, and *GASP* HEALTH! Haven't seen one 
of these health packs in a while, but you'll be likely at minimal health right 
now. Now melee attack the Jackals in this room to kill them. You'll also notice 
a slope leading upward. At the top of the slope are Grunts and Jackals. Toss a 
grenade to the top to wipe them out. After a few have died, head up to the 
slope. At the top of the slope, kill any remaining Grunts and Jackals. Now head 
right and follow this pathway until you see an opening to your left, leading 
into the middle of this room. Head into it and an Elite may attack you. Back up 
into the previous room and use your Plasma Rifle/Pistol to kill the Elite. Duck 
and use any other platforms if needed for protection. There is also a Gold 
Elite in this area (with no sword). Since this is a Gold Elite, getting rid of 
its shields will be difficult. 

If needed, go back to one of the dead Jackals and pick up a Plasma Pistol. Use 
one charged shot to drain its shields and then finish it off with your Assault 
Rifle. When this Elite is dead, go back to the middle of the room. Back in 
here, kill off the remaining Elite and then head through the opening across 
from you. In this part of the hallway, kill the Grunts and Jackals surrounding 
you. Now open the door in this area and you'll be in another hallway. Follow 
this hallway to another door and then open this door when you get to it. You'll 
be on the first of what I call the twin bridges. There will be several sleeping 
Grunts scattered around the first part of this bridge. As always, melee attack 
sleeping Grunts to kill them in one hit. When all of the sleeping Grunts are 
dead, advance forward to the bridge. Take out the Jackals in front of you and 
continue forward. Now you will see Elites across from you.

Using a Plasma Pistol/Rifle, stand behind one of the platforms and attack them. 
The Elites will have Needlers, so you'll need to duck behind these walls every 
time they fire. Keep firing Plasma ammo into them until they are killed. 
Another thing to watch out on this bridge are the Grunts on the bridge to you 
right. If they start annoying you, kill the ones attacking you so you won't 
have to deal with them on this bridge. Once the upcoming Elites and Jackals are 
dead, continue forward on this bridge until you get to the next set of Grunts 
and Jackals. These enemies won't be annoying, but if they get in a group, you 
can toss a Fragmentation Grenade to get rid of them easily, otherwise you can 
just spray them with an Assault Rifle to kill them. When these sets of enemies 
are dead, continue forward to the end of this bridge. There is a door at the 
end of this bridge. A group of Grunts and a cloaked Elite will come out of the 
door. Get the Grunts first and then wipe out the Elites once you find him. Now 
enter the door and you'll be in the next hallway.

Follow this hallway to a door and then enter it. There are two Elites in this 
room, and they aren't too close to each other. Follow the pathway to the left 
until you do get to an Elite patrolling this room. Make short work of this 
Elite because it shouldn't be too much of another problem. If you find the 
second Elite, make short work of this one. Now continue to follow this pathway 
until you get to a dead marine. Near him is a Health Pack and a Rocket 
Launcher. Pick up the Health Pack and let the Rocket Launcher be. Now continue 
to follow this pathway until you see an opening to the left. Once you find the 
opening, go through it. In here, head right into a slightly bigger hallway. 
There is an alcove to your left, with Grunts and Jackals hiding in them. Wipe 
them out with your Assault Rifle or a few grenades, but they shouldn't be too 
much of a problem. When everybody in this area are dead, continue to follow 
this hall into the next and bigger room.

An Elite may be patrolling in front of you. Kill it before the other Grunts, 
Jackals, and Elites start coming at you. Now head to the middle of the room. 
There is a slope leading upward, and there ate Grunts and Elites up there. You 
can take them by surprise and toss a grenade to the top of the slope. It can 
kill the Grunts and maybe the Elites. Kill any leftover enemies up there, but 
be on the safe side and don't go up the slope. Now go back to the opening you 
used to enter this room. Back over here, follow either pathway to the other end 
of this room. Over here are a large group of Grunts and Jackals. Use grenades 
and a Plasma Pistol/Rifle to kill them all, but these enemies may get on your 
nerves. Once all of these enemies are dead, head into the door next to you. 
Follow this hallway to a door and then enter it. Now you'll be on the second of 
the twin bridges, but there are a few changes: Hunters are now on the other 
bridge to your right, so you'll either need to dodge their fuel rod gun attacks 
very quickly, or if you really need to, go back on the other bridge and 
eliminate them.

I personally think this bridge is easier than the first one if it wasn't for 
the Hunters. The dead Grunts you may have killed earlier are still there, and 
there are less enemies too. Continue forward until you get to the Grunts and 
Elites. Attack the Grunts from the safe distance and when you have killed 
enough of them, head forward and take out the Elites using Covenant weapons and 
ducking behind the walls if needed. Now when the Elites are dead, continue 
forward to the end of the bridge. You will find Jackals, so you can get rid of 
these. Once everybody in this area are dead, open the door at the end of the 
bridge and you will be in the next hallway. Follow this hallway to a door and 
then enter it. In this room, kill the two patrolling Jackals to your left. Now 
follow the right pathway until you get to a set of more Grunts and Jackals. 
Wipe them out with any weapon and grenades if needed. Now continue to follow 
this pathway until you see an opening to your right. When you see the opening, 
go through it.
 
In this opening, head down the slope in front of you. At the bottom, head into 
the opening across from you. Follow this hallway into a slightly bigger area. 
You may spot a cloaked Elite with a plasma sword in front of you. Quickly spray 
it with an Assault Rifle to kill it, and then go into the alcove to your left. 
There is another cloaked Elite in this area; kill it once you spot it. Now 
notice the walls sticking out. Behind one of them is an Active Camouflage, so 
pick it up, as it will be highly useful for the next area. Now get out of this 
alcove and continue to follow the hallway into the next room. In here, head up 
the ramp across from you. At the top of the ramp, follow the right pathway 
until you see a door to your right. There are Hunters in the middle of the 
room, but ignore them since you're invisible. Once you find the door, enter it. 
In this hallway, turn left and toss a grenade and kill all of the Jackals and 
Grunts. Now follow this hallway to the next area and enter the door.

IF I HAD A SUPER WEAPON...

This is where you need to be quick. There are two Banshees across from you and 
many Grunts, Elites, and Jackals on this bridge. Don't bother fighting, as it 
just wastes time. Just first and RUN FORWARD TO THE BANSHEES. If you're too 
slow, Elites will jump into the Banshee and you'll have to go to your last 
checkpoint and try again. Don't worry, this may take you several times. But 
once you get into the Banshee, fly left to the pyramid structure. Keep flying 
straight and get to the top floor. There should be many stationary guns and a 
locked door in front of you. Get out of the Banshee, get in front of the door, 
and open it by activating the panel to the right. The door will open and more 
action will start, with Grunts, Elites, and a Gold Elite with a plasma sword. 
Get to one of the stationary guns and BLAST THE HELL OUT OF THE GOLD ELITE 
BEFORE IT KILLS YOU. Once the Elite is gone, take out the Grunts in this 
stationary gun. When you have killed enough of the Grunts, get out of the 
stationary gun and head into the opened door.

In this large room, kill any of the remaining Grunts. Now kill off the Elites 
in the back of the room using a Covenant weapon. Once this whole room is free 
of Covenant enemies, follow this hallway to another locked door. Use the panel 
next to it to open it and then enter the locked door. In this hallway, get to 
the door across from you. Walk up to it and it will open, and then enter the 
door to finish the level. You will now be in Halo's Control Room.

*******************************************************************************
CUTSCENE

After the door has been opened, the Master Chief will slowly walk into Halo's 
Control Room. He will walk up to the control panel and insert Cortana into the 
panel. Her hologram will appear and she will say that she's never been better. 
She's saying that she's gaining so much knowledge so fast. Master Chief wants 
to stay focused and find out what Halo is used for. Cortana will call him a 
barbarian and say it was built by the forerunners and then lose her stuff. 
Seconds later, she will found out the Covenant have gotten to something. The 
Covenant have found something buried in this ring and now they are afraid.

When the Master Chief tries to ask, Cortana will immediately tell him that he 
has to stop the Captain (see, I told you he's up to no good once again). The 
weapons cache he was looking for is not what it is, as it seems. Cortana will 
tell you to get out of here, find Keyes, and stop him -- before it's too late. 
At this time, her eyes will look pretty scary. Notice how she's still in the 
control room and the Master Chief just runs out.
*******************************************************************************

<><><><><><><><><><><>
8f. 343 Guilty Spark
<><><><><><><><><><><>

-Creep through a swamp to meet the only enemy the Covenant fear.

Halo's control room has been located, but once again, Captain Keyes just HAS TO 
mess our plans. As said in the previous cut-scene, he is looking for a weapons 
cache, but it isn't what it really is. We need to find him and stop him. In 
this level, you will meet someone new.

*******************************************************************************
CUTSCENE

At the beginning of the level, you will find yourself starting out in a swamp 
and it's raining out too. You will also notice Grunts and Jackals running 
around. And it's not because of the rain either -- they have found something 
buried in Halo and are afraid. You will also notice your Pelican coming in and 
saying "The last transmission from the Captain's dropship was from this area. 
That was over 12 hours ago". That most likely means something fishy is going on 
with Keyes here. And you will be by yourself with no marines.
*******************************************************************************

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                                    IMPORTANT

I must say, that this level is probably one of the scariest moments you will 
ever counter in a video game, hell, even your life. I am warning you for ahead 
of time. If you are someone who gets scared real easily or for other reasons, 
DO NOT PLAY THIS LEVEL. At best, have someone be with you when playing this 
level. I still get the crap scared out of me from this level. I also have the 
book Halo: The Flood, and I got just as scared when I was reading this level in 
the book. Even my first time playing, I got pretty scared. 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

WELL ENOUGH ALONE

MISSION OBJECTIVES

-Locate Captain Keyes

As noted, Cortana will not be here with you this level. She is still dozing off 
in Halo's Control Room, so you won't have her to help you out. Another thing to 
note in this level are that there are ABSOLUTELY NO ELITES. As soon as this 
level starts, turn slightly to the left and you should see a crashed Pelican 
across from you. Head forward and walk up to the Pelican. You will find many 
scattered clips for your Assault Rifle and Shotgun Shells. These are useless 
unless you are playing on Easy. There are also Health Packs and notice that the 
Pelican is EMPTY. The first of many fishy parts of this level. But if you wait 
for your Pelican that dropped you off to go out of sight, stay near the crashed 
Pelican. You will hear a radio with lots of static, running on repeat. It 
mentions how dropship Victor 933 has encountered a "new hostile" which is "not 
Covenant." And that the Captain has been captured by these news enemies. You'll 
also hear that they are camping out in a nearby structure. Uh oh, this can't be 
good.

Continue to proceed forward to another empty area, and then more creepy music 
will start playing. Walk across the water and then head straight. You will find 
dead Grunts and Jackals, which is pretty odd. No blood surrounding their dead 
bodies either; this is really strange. Continue follow this path and you'll 
also notice a Covenant dropship to your left and it has crashed. Kill the 
Jackals and Grunts in this area using the scope of your Pistol or a Shotgun on 
Easy. Head past the Covenant dropship into the next area. Rocks, plants, and a 
huge tree stump make up this area. There are also more Grunts and Jackals in 
this area. Stay at a far distance and take them out using the scope on your 
Pistol. When everybody in this area are dead, head straight to the tree stump. 
Jump onto it and walk forward on the tree stump. You will see another tree 
stump forming a bridge to the area across from you. Below you is another part 
of this level, and chances are you'll hear that radio near the Pelican. 

Cross this bridge and get to the other end across from you. Head up the small 
and turn to your right. You will notice big yellow flashing lights. If you look 
closely, you will see Grunts and Jackals running out of the building and you 
will also notice gunshots out of Assault Rifles firing at them. Marines (even 
though you will never see them) are trying to run into the building. Run right 
down the hill and get to the bottom, where there will be a structure next to 
you. If the Grunts and Jackals seriously give you problems, my best bet is to 
get into one of the stationary guns and take them out one by one. Either way, 
just get inside that building. Walk forward and get to the middle of this area. 
There will be a gap, but a lift will rise up to the top. Looks like somebody 
has just used this lift. Get on the lift and activate the panel to make it go 
down. Down in this area, search for two openings leading into the same room. 
Without getting directly in front of the opening, toss a Fragmentation Grenade 
into it. It will bounce off the wall and kill of most, if not all Grunts and 
Jackals.

Kill off any surviving Grunts and Jackals and head through either opening. Oh 
no...not that machine again...the noises scare the hell out of me! Run away 
from that blasted thing and head into the door next to you. Did you also notice 
the great number of Grunts and Jackals guarding one door? In this room, take 
out the Jackals to your left and right. But that crazy machine again! Ah! There 
is a lower level below you. If you notice on the wall to the right, you'll see 
ANOTHER group of Grunts and Jackals guarding one door. Toss a grenade down 
there to eliminate them. Fall down into the pit and kill the surviving enemies. 
Now head into the door they were guarding. In this hallway, kill any Grunts and 
take either pathway to the door at the other side of this room. Open this door. 
In here, turn left and you will see MORE JACKALS guarding a single door. Toss a 
grenade if you can, but otherwise go forward and take them out with your 
Pistol. Use the pillars if needed for protection.

Now when they are all dead, head into the door they were guarding, and you'll 
be in another square hallway, but notice the walls. Covenant blood EVERYWHERE. 
No dead bodies to show this either. What the hell is going on here? Guess what 
else is in this hallway? Two openings blocked off by crates. If you look over 
the crates, you'll notice large groups of dead Grunts and Jackals. Who in the 
world blocked off these rooms? More blood on the walls. Now follow either 
pathway to the door at the other side of this room and then enter the door. In 
this room, you will notice two stationary guns to your right. But nobody is in 
this room? More blood if you look around, and all but one door is locked. To 
get to that door, jump onto the platform. On here, there will be another psycho 
machine next to the door! Below this platform are also 3 Needlers. How did 
these get here? Anyhow, enter the door and you'll be in another square hallway. 

Follow either pathway in this hallway to another door. When you get to the 
door, enter it. As soon as you enter this door, you'll be greeted with a nice 
little surprise. A psycho marine will be laying on the wall in front of you 
with a Pistol. He will be yelling at you to stay back and start firing his 
Pistol. His only usefulness is the clip he has in his Pistol. Before you kill 
him, listen to what he is saying, because you'll want to know it for later on 
in this level. But for all in all, just melee attack him and take his Pistol 
ammo. Now go to the other side of the room. You will notice more dead Grunts on 
the floor. There are also Plasma Pistols and a Plasma Rifle scattered on the 
floor, but leave them be. Head into the corner of this room. You'll notice that 
the platforms have collapsed and a fire is beneath the platform. Use the 
collapsed platform to get onto the higher platform above you. Up here, head up 
the ramp next to you. Now notice the wall across from you and you'll see a 
door. Enter this door.

In this square hallway, take either pathway to get to the door on the other 
side of this room once again. Enter the door and you'll be in a large room you 
were previously in. Below you are the stationary guns and everything else. To 
get to the other side of this room, activate the panel near the gap. This will 
activate a blue bridge. Cross this bridge to the other side of the room. And 
just to your right is another Covenant machine. Just get that thing away from 
me. In front of you is a door that is broken open. Go through this opening. In 
here, follow either pathway to a ramp. When you get to the ramp, head down the 
ramp. At the bottom, there will be an opening next to you. This will be the 
scariest part of the whole game. Before entering this opening, get a little 
recap of this level. Let's start from the beginning of the level:

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
1. A crashed Pelican with plenty of ammo and health, but no marines. A radio is 
also remaining there telling about Captain Keyes and such.

2. Moments after that, you got to a Covenant dropship crashed into the area, 
yet the Grunts and Jackals still have survived.

3. Throughout the level, you have seen many dead Grunts and Jackals on the 
ground. Most of the dead bodies had no blood surrounding them.

4. As you approached the structure, you saw weapons firing at the Grunts and 
Jackals and they disappear all of a sudden. Inside the structure, the lift 
comes up for you.

5. In the early parts of the structure, you noticed way too many Grunts and 
Jackals guarding one door. This has been true for 3 doors.

6. There was blood, blood everywhere on the walls in those short hallways. And 
guess what? No dead Covenant enemies surrounding the blood either. There have 
also been small rooms of dead Grunts.

7. That psycho marine telling you about that "They're everywhere". Too psycho 
that he is shooting you with a Pistol.

8. After the marine, the next few rooms have been absolutely empty. No 
Covenant, most of them clean with no bloody, and so on. Something is going on 
here.

9. Have you notice there are literally NO ELITES IN THIS LEVEL? That's right. 
Maybe the Covenant are too scared to put their own Elites into this part of 
Halo.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
There are 9 things recapped for you about this level. Number 10 takes the cake. 
Be warned however, this is an extremely scary cut-scene. You may skip it if you 
wish. Head into the opening and walk up to the unlocked door and the cut-scene 
will start.

*******************************************************************************
CUTSCENE

As the Master Chief approaches the door, he will start to hear weird sounds. 
He'll quickly turn around and see the halls are still empty. He will approach 
the door, insert a code to unlock it, and as it opens, a dead marine will fall 
right into his arms. Holding the marine, he enters the room, drops the marine, 
and goes to the lone helmet on the ground. He will read "PVT Jenkins" on it, so 
this is Jenkins' dead body. He takes the combat video out of the helmet and 
puts it into the back of his helmet. Be prepared to watch a nice little video. 
The video starts out with a nice little rock 'n' roll tune, which SGT. Johnson 
is playing. One of the marines will complain of why they are listening to old 
stuff. Johnson just tells them this stuff is their history and should remind 
them what they're fighting to protect.

After that, the pilot will tell them the ground looks clear and they're 
bringing it down. Everybody gets out of the Pelican. Could this be the crashed 
Pelican at the beginning of the level? Master Chief will fast forward the 
video. The marines will be in front of the structure you just entered. Johnson 
will tell the marines to "Wait for the Captain and his squad and get your ass 
inside." They all head into the building. Master Chief will fast forward it to 
the next scene. The group of marines will be surrounding a dead Elite. They 
wonder how it got killed, as its chest has been ripped open. Captain Keyes will 
come over and go "Real pretty. Friend of yours?". After this, the Master Chief 
will fast forward to the next cut-scene. The whole group will be in front of 
the door you just entered. One of the marines will try to unlock it, but say 
"The Covenant have worked pretty hard to lock it down." After opening, they go 
into the room you are in. After looking around the room, one of the marines 
will say they have a bad feeling of this.

Just after that, a marine will contact Johnson and say they have lots of 
contact and they are not Covenant enemies. All of a sudden he fades out. 
Johnson will then tell Mendoza to go back up to second squad's position to find 
out what is going on, but then one of the marines will notice a door breaking 
open and many of the Infection form Flood enemies coming right at them. It will 
kill two of the marines and Jenkins will not fire his weapon. You should notice 
the infection forms got on Johnson and Captain Keyes and Johnson. Keyes has 
been infected, but Johnson hasn't. All of a sudden, the video fades out as 
Jenkins has been KIA (killed in Action).
*******************************************************************************

THE FLOOD

Ok, in that cut-scene, the doors containing the flood broke open. Somehow, it's 
repaired now. Head all the way straight to the door at the other end of this 
room. Stay around this door and wait for a checkpoint. Now look around the door 
and wait for the sound of a door breaking open. The Flood has been released. 
You will find a massive group of the Flood, in infection form. Kill the blobs 
with the Assault Rifle and they will go down in no time. But that's not the end 
of them just yet. More infection forms will break out of another door. Remember 
to attack them with your Assault Rifle while moving backwards so you will lose 
a smaller amount of shields and health. More infection forms will break out, so 
spray every last one in this room. After you have killed enough infection 
forms, Combat Forms (no weapons yet), will break in from the door you used to 
enter this door.

These will go down easily in a few Assault Rifle Shots. Try to fire at these 
while backing up and jumping. After you have finally killed all of the Combat 
forms, get out of this room and you will finally have a new objective.

MISSION OBJECTIVES

-Escape!!

That doesn't sound too good. The other bad news is that you can't leave this 
building the same way you entered it, because many of the doors will be blocked 
off. Back in this area, head up either ramp, grabbing the Health Packs and 
Assault Rifle if needed. At the top of either ramp, kill the Combat Form Floods 
and enter the opening in this room. Back in this room, look in the lower level 
below you. You will see a Covenant vs. Flood match for the first time. The 
Flood always wins this one in a big blowout. Never mind the Flood, because they 
shouldn't bother you in this area. Facing the activated bridge, turn right and 
face the wall in front of you. In this square hallway, follow either pathway to 
another door and then open it. In this big room, you'll see another door to 
your right. Cross the walkways and enter the door. Follow either pathway to a 
door and then open it.

There are a group of Jackals and Grunts to the right. Toss a grenade right at 
them to kill them all easily. Now with your back to the door you just entered, 
go to where the dead Grunts and Jackals are. Enter the door next to them. In 
this room, turn left and you will find dead marines. Next to them are Health 
Packs and *GASP* SHOTGUNS!!! If you are playing on Easy, pick up the Shotguns 
as extra ammo, otherwise, take out your Pistol and swap it out for a Shotgun, 
but KEEP YOUR ASSAULT RIFLE. Now that we have a Shotgun, enter the door in this 
room. This probably is a power room for the building, as you can see the 
electric shocks in the generators. This room is empty anyway, so head to the 
other side of this room and turn left. You will see a door in front of you, so 
enter it. Go through either opening next to you and you will get to a room with 
a lift. Before getting on the lift, kill all the Flood enemies, both infection 
and combat.

When everybody in this room are dead, get on the lift. Activate the panel and 
ride the lift down. Notice all of the walls. You're going down a lift and 
Covenant blood is EVERYWHERE. At the bottom of the lift, kill all of the Flood 
enemies in this room, both combat and infection. Before going through the 
opening in this room, go to the opening that is blocked off. Climb up the pile 
of crates blocking the opening and get the over shield at the top of the 
crates. It is highly needed for the next part. Now get off of the crates and go 
through the opening. In this room, go through the opening to your left. If you 
look really closely, you'll see marines running to the ground below you to 
fight the Flood. All of them die in one hit. What help they are. Also in this 
room is a bridge. But this bridge is flickering on and off and it is pretty 
damn hard to get across it. You can get across it by jumping, but it's 
difficult. Before dropping down to the floor below you, pick up an Active 
Camouflage in this room. They are right next to that Covenant machine 
which...scares...me.

Now head down to the floor below you. Down here, the Flood will still probably 
notice you, so kill them if you can. Also search for a door that is broken open 
in this area. Go through the open door and you'll be in another square hallway. 
Follow this hallway to another door and then open it. There are Combat Form 
Flood enemies in this room, but since you're still invisible, ignore them. Get 
to the other end of the room. In the corner of this room are crates and 
platforms are broken down, including scary Covenant machines. To get to the 
platform above you, jump on the crate, jump on the higher platform, get the 
Health Pack, and then jump on the next higher platform. Up here, get across the 
platforms and get to the door in this area. There are more Combat Forms up 
here, but ignore them. When you get to the door, open it and you will be in a 
square hallway. Follow either pathway to a door and then open it. You will now 
be on the other side of that bridge which keeps flickering on and off. At this 
time your invisibility should be wearing off.

Head to the other end of this room to an opened door and then go through it. 
Kill the Combat forms next to you before they start to get annoying. Now follow 
either pathway to a door and then open it and go through it. Kill the Combat 
Forms in front of you. All of the doors on this level are locked, so drop down 
to the floor below you. Down here, kill the Combat Forms and then search this 
room for a door that has been broken open. Go through this opening. In this 
hallway, follow either pathway to an opening and then go through it. You'll be 
in another big room. Stay in the hallway you're in and take out the Combat 
Forms, because they can be really annoying if you go into the room. When enough 
of them have been killed, go into the bigger room. In this area, get to the 
broken opening across from you and go through it. Now you'll be in another 
square hallway. Follow either pathway to the door at the other side of this 
hallway and enter the door.

There is a higher ledge above you. To get onto this higher ledge, head right 
and you'll see a platform with dead marines and Jackals. Look at this ASCII map 
to know how to get to it.

 ________
|        | 
|________| X

Say the X is you. The right side of this platform is facing the door. Get in 
front of the right side of the platform and run up to it. Now jump and you 
should land on the higher platform. On here, pick up the Health Pack and the 
Shotgun ammo for the dead marines. Now you'll see a ramp leading to the higher 
platform, so jump onto this to get onto the higher platform. Up on this 
platform, kill any of the Combat Forms around you. Now search this higher 
platform for a door. When you find the door, enter it. In this square hallway, 
follow either pathway to a door and music will start playing. Enter this door! 
In front of you is a deactivated bridge. Activate the panel to the left to make 
the bridge appear. Before crossing it, kill all of the Combat Forms that will 
jump up from the lower levels. When you have killed enough Combat Forms, cross 
the bridge. You will see an opening in front of you. Before going through it, 
wait for Combat Forms to come out of the opening. Toss a fragmentation grenade 
right at them and it will kill many of them. Toss another one if needed, and 
once all of them are dead, go through the opening.

In this room, go through either opening. Kill the Combat Forms in this room and 
then get on the lift. Activate the panel and the lift will go up. As you are 
going up the lift, Echo 419 will signal in and say she lost your signal when 
you went inside the building. She is also tracking movement all over the place. 
At the top of the lift, you will find a big group of marines right there, 
saying they thought they were lost. Before going up the ramp and out of this 
building, pick up the Shotgun Shells and the Health Pack. Echo 419 will signal 
in again and tell you there is a large tower outside. Get to it and she will 
pick you up. But here comes the bad part: you have to go through the swamp 
again and battle the Flood this time. As soon as the music starts playing, 
leave the building. Now, to get to the tower, you can take many paths, so take 
whatever you want. As you get closer and closer to the tower, the Flood will 
appear in greater numbers.

Use your Shotgun for the whole time here, as everything else is useless. The 
marines that are holding Shotguns will also be a help here. Just keep going 
straight, NOT any other direction before you lose yourself. To use protection, 
duck behind the rocks, trees, and the plants. If you keep going straight, 
you'll eventually get to a large tower with red lights surrounding the tire. 
Keep shooting the at the Flood. When you get to the tower, go into one of the 
alcoves around the tower. Keep shooting at the Flood whenever they find you. 
Sooner or later, a blue light will be floating across the air. You'll also see 
Sentinels, but don't fire at them. They are here to help you and they will take 
out the Flood with laser beams. Just try to stay alive and eventually a cut-
scene will happen.

343 GUILTY SPARK 
 
*******************************************************************************
CUTSCENE

You will teleport right in front of that blue glowing object. He will be the 
installation of 04, which is Halo. Someone has released the flood, and you will 
teleport to the next area to grab the index and go stop the Flood. Right as you 
teleport, Echo 419 will call in and lose your signal and yell "Chief! Chief!"
*******************************************************************************

<><><><><><><><><>
8g. The Library
<><><><><><><><><>

-Fight your way through an ancient security facility in search of the index.

We tried to locate Captain Keyes, but he has been captured again. The Flood has 
been released and is overspreading, and we must stop them before they spread 
out. So the monitor says we can go and get the Index to wipe out the Flood.
 
*******************************************************************************
CUTSCENE

The scene starts out in front of a bright light with cool sound effects 
playing. The index will then appear. Then the camera will guide you to the 
start of the level. By the way, the index isn't that close. How cheap.
*******************************************************************************

THE LIBRARY

MISSION OBJECTIVES

-Follow the monitor to the index

You will hate this level. Believe me, it is so annoying. You'll start out with 
a Shotgun on easy, but any other difficulty is the usual Assault Rifle and 
Pistol. Once you find a Shotgun, never swap it for something else. In this 
annoying level are all forms of Flood, the Carrier, Combat, and Infection. 
You'll need to jump, duck, and toss grenades to dodge the Flood, because they 
will be everywhere. If this is too hard, you may want to adjust your control 
setup as well. I did and I beat this level with fewer problems. My honest 
opinion is that this level starts out really hard for me and gets easier as it 
goes. For the second level in a row, you won't have Cortana to help and this 
level is completely made up of Flood enemies, with no Covenant here.
 
Start this level by heading straight. If you ever lose yourself, just look for 
that blue glow in the air. Now head straight until you get to the other side of 
this room, but do not let your guard down. Follow the monitor into an opening. 
Before following the monitor, kill any combat, infection, and carrier forms 
that appear. Jump around and toss grenades into the groups that form. Watch out 
for some of the combat forms that appear. One of them by have a Shotgun, and if 
that's the case, kill them and swap out your Pistol with a Shotgun. When the 
enemies stop coming at you, go into the opening the monitor has went into and 
you'll be in a bigger room. Watch out for the Carrier Forms that are around 
you. Kill them if needed, but take them out from a far distance. With your back 
to the opening you came out of, head left into the next opening. If needed, 
kill the combat Flood forms and pick up extra ammo if needed. When you are able 
to, head into the opening the monitor was in front of.

In this room, you need to go right, but before you head in that direction, get 
in front of the wall to the left. Combat and Carrier forms will start running 
out you. Use the pillars for protection and toss grenades if needed. You can 
kill the Combat forms for a Shotgun or extra Shotgun/Assault Rifle ammo. When 
enough is enough, get your back on the opening you came out of and head right. 
Keep heading straight until you see a big wall to your left. The monitor will 
be in front of this wall, but watch your back. When you find the monitor, walk 
up to the door he is in front of and he will go away for a few seconds. He is 
going to unlock the door, which is bad news for you. Combat and Carrier form 
enemies will appear. Do not stay where you are. Run around and use your 
strafing skills to take them out. Pick up any Assault Rifle/Shotgun ammo they 
drop, because you'll really need it. When enough Flood enemies have been 
killed, the door will have been opened, so go through it.

In this room, turn right and head all the way straight until you stop at a 
wall. Kill the Combat and Carrier forms that appear out of the alcoves to your 
left, using any protection if needed. When you stop at that blue wall, turn 
right. Follow this hallway until you get right in front of a pit leading to 
lower ground. Watch out for the Combat, Carrier, and Infection forms that come 
out of the high alcoves. Take some time to kill these enemies and don't get 
frustrated if you keep getting killed. Jump around, toss grenades if you are at 
a long distance. When you finally stop in front of a lower pit, there should be 
a Health Pack next to you. Pick up this Health Pack and drop into the pit below 
you. At the end of this wall is an OVER SHIELD! PICK THIS UP! Finally some nice 
little relief! Before getting out of this pit, toss a grenade up onto the 
higher level, so you can knock out some of the large group of Flood enemies 
that are up there.

Now when there are no enemies around you, head up the ramp back onto the higher 
level. Back up here, turn left and you will see pillars spaced out. Walk past 
the pillars and go all the way straight to the wall across from you. When you 
get to this wall, turn right and follow this hallway until you get to an 
opening. As you progress through this hallway, Sentinels will appear and help 
take out the Flood with you. Help them out and keep fighting the Combat and 
Carrier enemies. Fight them using everything you can. Now when the enemies are 
out of the way, quickly get to the opening. Go through it and you'll be in 
front of a lift. Jump onto this lift and it will rise up to the second floor of 
this level.

WAIT, IT GETS WORSE!

It personally gets easier for me, but for many other people, it sure does get 
worse. When the lift gets to the top, go through the opening in this room. In 
this hallway, turn left and go all the way straight to the other end of this 
room. There will be an opening to your left, so go through it and continue to 
follow this hallway until you see a pit in front of you. Drop down into the pit 
and you will find two Health Packs! Pick up one of them and then get out of 
this pit. Now continue to follow this area to a big locked door the monitor is 
standing in front of. He will disappear and then leave this up to you.

MISSION OBJECTIVES

-Hold your position until the monitor returns

Whoops, forgot to say the Sentinels are here to help you. But for this part, 
you must take out the Flood enemies while the monitor goes about and tries to 
unlock the door. Carrier and Combat forms will get into huge groups, so this is 
the best part to use fragmentation grenades. There is also another health pack 
next to a dead Flood enemy, but save this for when your health drops to 
minimum. Just stay where you are and keep fighting the Flood using a Shotgun, 
an Assault Rifle, and grenades. Also hang jump around. As you are fighting, 
wait for the objective to change at the top of the screen, as the monitor will 
return when you have killed enough enemies.

MISSION OBJECTIVES

-Follow the monitor to the index

The door is now open, so go through the opened door. There is a path to your 
left and right. Take the right path, as it leads to the next area. This area is 
annoying. Across from you is an opening leading to the next area. Right now 
there are few Combat Form flood enemies. Kill them and then head into the 
opening. Now continue to follow this large room until you see an opening to 
your left and right, but watch out. As you go through this hallway, you'll find 
a Combat Form Flood enemy with a Rocket Launcher at the end. To dodge his 
rockets, strafe or jump. Otherwise, use a grenade to take him out. When you get 
to both openings, take the right one, as the left one leads to a pit. There is 
a locked door in front of you, and the monitor will have to leave this area to 
unlock it.

MISSION OBJECTIVES 

-Hold your position until the monitor returns

There are no Sentinels, but who cares? No enemies will attack you here, except 
if you see big red dots on your motion tracker, then they are just Flood 
enemies in infection form. Take them out if you see them and just wait for the 
door to unlock.

MISSION OBEJCTIVES

-Follow the monitor to the index

As soon as the door opens, kill the infection form Flood enemies in front of 
you and enter the room. In this big room, turn right and head straight until 
you get to a pit. Drop down into this pit, killing the few Combat Form Flood 
enemies around you. Down in this area, turn left and you'll see an opening 
leading into this hallway, so go through the opening. This hallway is short and 
straightforward, and there are few Carrier Form Flood enemies, so this hallway 
shouldn't be a problem. Just follow this hallway until you get to a ramp, 
killing the Carrier Form enemies you see. When you get to a ramp, head up it. 
At the top of the ramp, kill the Flood enemies around you. Stay down in the 
ramp to kill them easily. Now when you have killed most of them, head left into 
the next hallway. In this hallway, turn right and follow this hallway until you 
get to a HUGE group of Carrier form Flood enemies. Behind them is a Combat form 
with a Rocket Launcher, and this thing will be a huge pain.

The thing may die from a nearby explosion, or you may get unlucky and need to 
take it out yourself. By the time this is dead, continue to follow this hallway 
until you get to another pit. Jump over or walk around this pit, as it leads to 
nowhere. Kill the Combat and Carrier Flood enemies on the high platforms 
surrounding you. Now with your back to the pit, head all the way straight to 
the other side of this hallway. Over here, turn right and follow this hallway 
until you get to an opening. There should be no enemies in your way, but some 
may start appearing behind you, but they shouldn't give you any trouble. When 
you get to the opening, go through it and you'll be in front of a lift. Get on 
it and the lift will rise, taking you up to the third floor.

BUT I DON'T WANT TO RIDE THE ELEVATOR! 

I don't too, and I don't know why we should be in here anyway. At the top of 
the lift, go through the opening and you'll be in the next hallway. There is a 
path to your left and right. Take the left path and you'll be greeted by 
Sentinels. Follow this hallway until you stop in front of another pit. There 
will be Combat form Flood enemies near the pit, but the Sentinels will help you 
deal with them. After they have been killed, collect any extra ammo they may 
have dropped and then head into the pit. Down in here is an opening, so go 
through it. You'll be in another straightforward hallway. Follow this hallway 
until you get to a ramp, killing the Combat, Carrier, and Infection form Flood 
enemies in this hallway. Just remember to take them out from a farther distance 
so you won't lose a certain amount of health. When you get to the ramp, head up 
it.

At the top of the ramp are Sentinels taking out the Flood. The Sentinels should 
be able to distract the Flood so you will be able to take them out easier. 
Collect any dropped ammo and with your back to the ramp, turn left and walk 
past the pillars. Now you'll be in front of a blue wall. Turn right and follow 
this hallway until you get to a locked door. The mission objective will now 
change once again.

MISSION OBJECTIVES

-Hold your position until the monitor returns

Once again, the monitor will have to go off and get the door opened. But this 
place isn't as bad as the others. There is a Health Pack to the right of the 
locked door if needed. The enemy you will see here will mostly be Carrier 
Forms. So that means when fighting them, take them out from a safe distance. 
Kill any Combat or Infection forms that appear and find whatever you can as 
protection. The monitor will return and the door will be unlocked. Grab the 
Health Pack before entering the opened door.

MISSION OBJECTIVES 

-Follow the monitor to the index

There will be a path to your left and right. Take the left path and you may be 
right in front of a Combat Form with a Rocket Launcher. Take it out before it 
takes you by surprise. Also get rid of the other Combat forms in this area 
before they start annoying you. Another thing to watch out for are the Carrier 
Forms that are behind you. Now follow the monitor and it will go into an 
opening. Before going in the same opening, kill any Combat Forms around you 
(and be sure to take out the ones on the higher pillars), because they can kill 
you here easily if you don't kill them. Toss grenades if needed, jump, duck, 
and hide behind pillars for protection. When all said is done, head into the 
opening the monitor went into. You'll see a Health Pack across from you next to 
dead Flood enemies. Pick it up and then turn right.

You'll see the monitor at the other end of this room. Go to the other end of 
the room and turn right. Follow this hallway until you get to another ramp 
leading down into a pit. Remember to take out any Flood enemies behind you, 
because they get really annoying here. Walk backwards while fighting and when 
they get far enough from you, toss a grenade at them. When you get to the pit, 
jump over it and walk around it, as it leads to nowhere. Keep heading straight 
and you'll get to a door that is partially opened, but it's open enough for you 
to get into it, so enter it. In this room, head straight and you'll get to the 
locked door. Since the door is locked, you'll know what that means...
 
MISSIOB OBJECTIVES

-Hold your position until the monitor returns

In my opinion, this is the hardest battle to fight out in this level while 
waiting for the monitor to return. There are no Sentinels to help you out 
either, so it's all up to you this time. My best way of surviving this is to 
face the door and turn right. You'll see an alcove in front of you, so go into 
the alcove. This will give you more protection to battle for the Flood. Now 
with your back to the wall and the locked door to your right, wait for the 
Flood to come. You may be low on ammo, so toss grenades at them if you have to. 
If you are low on ammo, you'll have to get close to them and pray that one of 
the Combat Form enemies has an Assault Rifle or a Shotgun on him. If really 
needed and you have no ammo, you can swap out for a different weapon. When you 
also get low on ammo, you can get out of the alcove you are hiding in and 
search for a weapon on the ground. Another thing I like doing here is to notice 
the alcove the Flood enemies come out of. Every now and then, I like to toss a 
plasma grenade into there to hopefully kill off some more Flood enemies.

If the Flood does get into a group, toss a fragmentation grenade at them to get 
rid of them easier. Just take out each one at a time, don't get in the middle 
of a huge fight, and keep ducking/running/jumping if you really need to. If you 
get out of this area alive, you can look over all of those dead Flood enemies 
and collect any extra ammo. The monitor will come back and the door has been 
opened.

MISSION OBJECTIVES

-Follow the monitor to the index

Well, well, well: the Sentinels are right there when we could've just used them 
in that previous fight. Now head into the opened door to continue this level. 
In this room, head all the way straight to the other end of the room. There are 
infection forms here, but they won't bother you, so leave them up to the 
Sentinels. When you get to the other end of this room, turn right and follow 
this hallway until you get to an opening. As you are heading down this hallway, 
a huge group of Combat form Flood enemies will appear right in front of you. 
Take them out with one or two easy grenades. Also take out the Carrier forms 
that appear as well. When you get to the opening, go through it and the lift 
will be in front of you. Jump onto it and we'll be on our way to the forth and 
final floor of this level.

FOURTH FLOOR: TOOLS, GUNS, KEYS TO SUPER WEAPONS

Bear with me. We're almost there. At the top of the lift, head into the 
opening. In this room, there will be a Health Pack in front of you. Pick it up 
and then head right. Follow this hallway until you get to a pit. Ignore the 
Carrier form Flood enemies that appear behind you, as they're too slow to catch 
up to you. But do kill the Combat form Flood enemies that jump out from the 
alcove before they annoy you. When you get to the pit, fall down it. Down here, 
head into the opening next to you and you'll be in a straightforward hallway. 
Follow this hallway until you get to the ramp, killing the Carrier and the 
Infection form Flood enemies in this hallway. When you get to the ramp, head up 
it. At the top, you will see a locked door to your left and right. Get in front 
of the locked door to the right and the monitor will be right there. Wait for 
him to open the door. Kill all of the Combat form Flood enemies in here to keep 
yourself busy while he is trying to open the door. If you need to, pick up the 
Health Pack next to the locked door.

Just remember do duck, jump, toss grenades, and if you really need to, go back 
into the pit for more protection. When he finally opens the door, go into it. 
In this room, there will be a pit in front of you. There is a Health Pack down 
there if you need it, so pick it up. Now go all the way straight to the other 
end of this room and stop at the wall. Follow this hallway until you get to 
another pit. When you get to the pit, jump over it or walk around it, as there 
is nothing down there. Now watch out for the group of Carrier forms here, 
because they can kill you easily if you don't get around them. Now follow the 
monitor to the locked door. He will try to open it, but it will open enough for 
a hole to be in the middle of the door. That means the Flood enemies can jump 
out of it, so kill any of them that jump out. For protection, face the door and 
head right into another opening. Even though the door will open in a few 
seconds, the Flood will get at you fast and easy. When the door has fully 
opened, kill all of the Combat and Infection form enemies. When all of them are 
gone, head into the opening. In this room, you'll see a blue plasma beam at the 
other end of this room.
 
MISSION OBJECTIVES

-Recover the index

You have two options: 1) RUN all the way to that plasma beam without fighting 
the flood or 2) Take out all the Combat form enemies that will be on the higher 
platforms. Both ways are pretty hard to pull out, so I hope you have more than 
minimal health for this area. The Sentinels will not be there to help you. 
Duck, jump, hide behind pillars, and even run to the plasma beam while fighting 
the Flood. After you have done whatever you can to get to that plasma beam, RUN 
up to it and the level has been beaten! Congratulations for beating an 
extremely hard level! 
 
*******************************************************************************
CUTSCENE

As you approach the plasma beam, the ground you are on will lower back to the 
first floor, so we get to do this level again! Nah just kidding. The plasma 
beam surrounding the index will deactivate when it gets back to the first 
floor. The Master Chief will pick it up and the monitor will snatch it from 
him, as he is required to take the index for transportation. Then the monitor 
will then teleport you back to Halo's Control Room...someone's waiting for you. 
******************************************************************************* 
 
<><><><><><><><><><>
8h. Two Betrayals
<><><><><><><><><><>

-Reactivate the weapon at the heart of Halo...and learn the truth.

We have finally gotten the Index, so we can use it at Halo's Control Room to 
wipe out the entire Flood, right? Wrong. It can just activate Halo and wipe out 
the entire galaxy. Cortana is waiting for you at the Control Room and she's not 
in a good mood. The monitor and the Sentinels will become your enemies, so now 
you've got three different kinds of enemies against you for this level. 
Remember that this level is the same thing as Assault on the Control Room, 
except you're playing it backwards and that you will be going to places you 
haven't been either. That means follow the arrows backwards, not forwards. 
Another thing that is different is that it will be a much darker atmosphere 
with snow falling heavier. Also note that after this level, you won't find any 
more Jackals for the rest of the game. 

******************************************************************************* 
CUTSCENE

You will be teleported back into Halo's Control room with the monitor, still 
talking in his geeky little voice. You two will walk up to the control panel 
and he will give you the index. The Master Chief will insert it into the panel 
and something weird will happen. The monitor will claim that wasn't supposed to 
happen, and all of a sudden, look! It's Cortana with the index! It scares the 
monitor and he falls to the ground. She's been waiting here for the past 12 
hours watching you helping the monitor set to "Slit our throats".

The Master Chief will try to tell Cortana he's a friend and then Cortana will 
tell him what he almost made him too. After that, the Master Chief will tell 
her that they were going to activate Halo and wipe out the Flood. Cortana then 
explain that Halo doesn't kill the Flood, it kills their food, and that you 
have to starve them to death to wipe them out, and Halo was designed to wipe 
out the galaxy. So the Chief asks the monitor if it's true and then tells his 
part. Cortana will pick up movement and then the Master Chief takes her out of 
the control panel and inserts her into his head. Sentinels will rise up from 
the pit and all aim at you. So the monitor teleports off and lets the Sentinels 
deal with you.
*******************************************************************************

Run in any direction as soon as this level starts, because the Sentinels will 
immediately start firing at you. Instead of starting this level with your old 
Assault Rifle and Pistol, you get a Plasma Pistol and a Shotgun. To take out 
all of these Sentinels, charge up your Plasma Pistol and fire it at them. A 
fully charged hit will take them out in one shot, and these weapons are fairly 
accurate. If you are a good aimer, this shouldn't be too hard.

THE GUN POINTED AT THE HEAD OF THE UNIVERSE

As soon as all of the Sentinels are destroyed, cross the bridge to get to the 
locked door. Open this door by activating the panel to the right of the door. 
Now go into the opened door and you'll see Covenant enemies across from you. 
Sentinels will also appear and battle the Covenant. The Covenant wins this 
fight almost all of the time, but for you, just sit back and watch the fight. 
When the fight is over, pull out your Shotgun and take out the Elite first. Now 
when the Elite is dead, use your Plasma Pistol (don't charge it) to make short 
work of the group of Grunts. There is also another Elite at the other side of 
the room. Fire a charged shot at it to drain its shields and then finish it 
off. When all of the enemies in this room are dead, either swap out your Plasma 
Pistol for a Plasma Rifle or swap it out for a Plasma Pistol with more ammo. 
Now follow this hallway to a locked door.

Activate the panel to the left of the locked door to open it, and then enter 
it. This hallway will have energy shields but no Covenant enemies. There is 
also another door across from you. Activate the panel to the right of it and it 
will open. Now you will be outside. You will see Grunts, Elites, and Jackals 
patrolling this area. Take out the Grunts first and then the Jackals. Use a 
Covenant weapon to take out the Elite, or your Shotgun if you need to. If you 
need protection, stand behind an energy shield or duck behind one of the 
alcoves inside. When all of the enemies here are dead, step outside. Out here, 
walk forward and you'll see a ramp.

MISSION OBJECTIVES

-Locate and destroy Pulse Generator #1

Cortana will tell you that you need to destroy 3 pulse generators before the 
monitor and the Sentinels find a way to activate Halo without the index, and if 
we damage or destroy them, the monitor would need to repair them before Halo 
can be used. Head up the ramp. At the top of the ramp, follow the pathway until 
you get to a set of weapons and such. Pick up the Health Pack and Shotgun ammo. 
Now take your other weapon and swap it out for the Pistol. Now when you have 
the Pistol, head back down to the bottom of the ramp. At the bottom of the 
ramp, you should be facing the opening leading inside. Facing it, turn around. 
You'll see a slope heading to a lower level, so head onto the lower level. Down 
here, use your Pistol's scope to take out the Grunts one by one. Watch out, 
because their Needlers can be really annoying. Now go for the Jackals and then 
walk up to the Elite. Use your Shotgun to take it down quickly.
 
When everybody in this area are dead, search the corner of this area to find a 
pathway leading to the next area. When you find the pathway, get onto it. Kill 
the Grunt in front of you and turn left. You will find an Elite and a Jackal, 
so kill them both. Now follow this pathway to a tunnel and then head into the 
tunnel. At the end of the tunnel, kill the Jackal across from you. Now continue 
to follow this pathway to two Elites. Make short work of them using your 
Shotgun. At this time, your Pistol ammo may be low, so swap out for a Plasma 
Pistol or a Plasma Rifle. Now continue to follow this pathway until you get to 
the next tunnel. Go through this tunnel and kill the Grunts at the end of the 
tunnel. Follow this pathway until you get to two more Elites. Mow both of them 
down and head back into the tunnel if you need protection. When both of these 
Elites are dead, continue to follow this pathway until music starts playing.

This music means that an Elite has jumped into a Wraith. We can quickly deal 
with this. Just follow this pathway until you get to dead Flood enemies. Pick 
up the Rocket Launcher next to them and pick up the rockets too. Also next to 
you are slopes heading down to the ground. Go back through the tunnel you just 
came through. Next to you is another slope heading down to the ground. Without 
going down the slope, try to get a clear shot of the Wraith using your Rocket 
Launcher. When you have a straight shot, fire a rocket at it. If you ever need 
more rockets, go back to where the dead Flood enemies were and pick up some 
more rockets. It should take 2-4 direct hits to get rid of the Wraith. When the 
Wraith is gone, use a few Rockets to take out some of the Grunts, Jackals, and 
maybe even an Elite. When you run out of Rockets, go back to where your Rocket 
Launcher is and pick up the weapon you swapped for the Rocket Launcher, so 
you'll have more firepower against the Covenant.

Use your Plasma Pistol/Rifle to take out the Covenant enemies one by one, and 
save the Gold Elite for last. If you see an Elite out in the open, fire your 
plasma ammo right at him until he is killed. For taking out the Gold Elite, use 
a charged shot from your Plasma Pistol to drain its shields and then finish it 
off with your Shotgun. Now when everybody on the ground are dead, head up to 1 
of the two Banshees. Get in one of them, because we'll need to use it to fly up 
to the NAV point, which is located high in the air. Drive the Banshee up to the 
NAV point and you'll notice it is on a platform with a door. Elites and Grunts 
will come out of the door, but before getting out of your Banshee, fire a 
missile at them to get rid of them. When everybody on the platform is dead, 
land the Banshee on the platform and get out of the Banshee. On this platform, 
open the door and you'll be in a hallway. Follow this hallway to a door and 
then open the door when you get to the room.
 
In this room, go into the opening to get to the middle of this room. You'll see 
a blue plasma beam in the middle of this room. This is the first pulse 
generator. To damage it, walk into it, but be warned that it will drain your 
shields completely. When you are ready, walk into it and you'll hear the 
explosion of it being destroyed. 

MISSION OBJECTIVES

-Go to Canyon B

Now Sentinels will appear, but don't waste your time getting rid of them. 
QUICKLY leave this room back into the hallway. Follow this hallway back to the 
door leading outside and then enter it.

BREAKING STUFF TO LOOK TOUGH

MISSION OBJECTIVES

-Find and enter lower entrance to Canyon B

Back outside, you will notice a new Banshee to your right. Take this Banshee 
because it'll be at full out. When you are in the Banshee, a NAV point will be 
marked for your next location. Follow this NAV point to the bridge. This bridge 
has a door at both ends of this bridge. Before getting out of your Banshee to 
enter the door, Elites and Grunts with Fuel Rod Guns will come out from both 
doors. Use the missiles on your Banshee to get rid of them easily. Once all of 
the Grunts and Elites are dead, land the Banshee on the bridge and get off of 
it. Now follow the NAV point to a door and enter it. Follow this hallway to a 
door and then enter it. You will find a limping Grunt in front of you. Get rid 
of this Grunt. Now head to the center of the room where you'll find more Grunts 
and Elites. You can easily get rid of both Elites and Grunts using a Covenant 
weapon or a Shotgun. There are also Jackals in this area, but save them for 
last. Melee attack them to kill them so you will save ammo. If you ever need 
protection, head back into the previous hallway to let your shields recharge.

Now put your back to the door you came out of. Head left and follow this 
pathway until you see an opening to your left. Once you get to the opening, 
head into it and head down the ramp. Down here, toss a Plasma Grenade or Melee 
attack the Jackals to kill them off. Now head into the opening and you'll be in 
the next room. There is an alcove to your right, but it looks like there are no 
enemies here. But are there? Grunts, Elites, and Jackals will come out of the 
alcove. They can be easily killed using a Plasma Pistol/Rifle or a Shotgun, but 
if you need protection, head into the previous room. Now when everybody here is 
dead, follow the hallway into the next room. In this room, get in front of the 
ramp. Music will start playing and look! The Flood! They will start to battle 
the Covenant. Most of the time the Covenant wins this fight, but let them fight 
out to the death so you won't need to use up more ammo. Take out whoever's 
left, and if it's the Covenant, you will find a couple of Elites. Get rid of 
them by using a Covenant weapon or a Shotgun. If you need more health or ammo, 
go back to the ramp and head right. You will find two Health Packs.

There is also a Gold Elite in this area. Use your Shotgun to quickly drain its 
shields and then finish it off by using melee attacks. Now head into the middle 
of the room, where you will find more Elites, Grunts and Jackals. The Elites 
will be in the middle, so they can be killed easily. But the Grunts and Jackals 
will be at the other side of the room. Use a Plasma Pistol or a Rifle to kill 
them directly. If the energy shields get in your way, fire pistol ammo at them 
to temporarily get rid of them so you have a direct shot at the Grunts and 
Jackals. While you are fighting, Combat Form Flood enemies will come out of the 
next hallway. Kill them before they get to you, or if there are Grunts and 
Jackals still alive, let them fight out so you'll need to use less ammo. When 
everybody in this room are finally dead, follow this pathway until you see a 
door to your left (if you get lost somehow, put your back to the ramp and 
follow the left pathway). When you get to the door, open it and you'll be in 
the next hallway. Follow this hallway to a door and then open it. You'll be on 
the first of the two twin bridges.

There are Covenant enemies on this side and the Flood are on the opposite 
bridge fighting it out once again. My suggestion is not to wait for the whole 
fight, because that would take forever. My way of doing this is to take each 
enemy out one at a time. The bridge you are on mostly consists of Jackals and 
Elites. Pretty much all of the Jackals will be in front of you and most of the 
Elites will be on the other side of this bridge. Melee attack the Jackals to 
kill them. While fighting them, also be sure to kill the Combat Form Flood 
enemies on the opposite bridge. At this time, the battery in your Plasma 
Pistol/Rifle may be depleted, but to replace that, swap out for a Plasma Pistol 
from the dead Jackals. When the Jackals are dead, continue forward on this 
bridge. Then a whole group of Combat Form Flood enemies will jump onto this 
bridge. Kill them off using your Shotgun before they become a real pain. There 
is also a Gold Elite with a plasma sword on the other side of this bridge. 
Don't worry about him now, unless he's coming to attack you. Kill off the other 
Elites on this bridge before fighting him. If you need protection, just hide 
behind one of the barriers or go back into the previous hallway.

When the Elite starts to attack you, the best way to kill it is to drain its 
shields with one shot from a charged Plasma Pistol. Now switch to your Shotgun 
and finish it off. Now get to the other side of this bridge. As you are 
proceeding forward on the bridge, more Combat Forms will jump over from the 
other bridge, and they will be either in front of you and behind you. Kill them 
all off so they won't be annoying when you get to the next bridge. When 
everyone else is finally dead, get to the other side of the bridge and open the 
door. You'll be in a hallway. Follow this hallway to a door and then open it. 
In this room, there will be no Covenant enemies, but you have a lot of Combat 
Forms to deal with. Get their attention by going into the middle of the room. 
Once they spot you, RUN back into the previous hallway you were in before they 
take you down. Use your Shotgun to take them down one by one. If they get in 
large groups, toss a grenade at them. Eventually everybody will be dead, but if 
you need to, you can get out of the hallway and take anyone else out.

When there are no more Combat Forms, go back to the door you used to enter this 
room. Now follow either pathway until you get to an opening. If you find an 
extra Shotgun on the ground, pick it up for extra ammo. Once you get to the 
opening, go through it. In here, turn left and you'll see more Covenant vs. 
Flood matches. This time, it's a really close match, so I don't know who wins 
all the time. If the Flood win, then watch out. One of the Combat Forms has a 
Rocket Launcher, and if it's still alive, get rid of it. If the Covenant win, 
you can easily finish off the Elites. Now follow this hallway into the next 
room. In this larger room, kill the Combat Form and Carrier Form Flood before 
they get to you and kill you. Now with your back to the opening you just came 
out of, follow either pathway to a door. As you approach the door, you'll hear 
the sound of glass breaking. Those are Infection and Combat forms being 
released. Use your Shotgun to kill them off, and for protection, you can go 
back in the previous hallway. Some of these will have a Pistol, so if you find 
one, swap out your weapon (NOT THE SHOTGUN) for it, because it will be useful 
in the next area. If not, use whatever you have.

There is also a Health Pack next to the door. When you find the door, pick up 
the Health Pack if you need it (or you can come back to it later), and then 
enter the door. Follow this hallway to a door and then open it. You'll be on 
the second of the two bridges, and more music will start playing. I think this 
bridge is easier than the first one, but this time, there will be a Banshee 
flying around. Use whatever you can to take it out before it starts to get 
really annoying. There are no Covenant or Flood enemies on the opposite bridge 
(unless there are other enemies you haven't killed), and more Flood enemies are 
on this bridge. But watch out: 3 Combat Forms have Rocket Launchers, and I'm 
sure you don't want a rocket exploding in your face. If you got your Pistol, 
take them out using your scope, otherwise, use grenades to get rid of them when 
you get closer to them. Watch out for the Combat forms that jump out right in 
front of you, but they shouldn't give you any trouble. Just continue to the 
other side of the bridge where you'll find a huge group of infection forms. 
Melee them, get to the door on the bridge, and then enter it. Follow this 
hallway to a door and then open it.

In this room, you'll see a dead Grunt and a dead Elite on the ground, both of 
them killed by Infection forms. Just get rid of them and then facing the Grunt 
and the Elite, turn left and follow this pathway until you see an opening to 
your left. But be warned: as you are following this pathway, you'll hear the 
sounds of explosions and glass breaking. These are Flood enemies, Combat and 
Carrier, breaking out from the middle of the room. They will run up to you in 
front of you and from behind you. Wipe them out using your Shotgun or grenades, 
and go into the previous hallway if you need more protection. Now continue 
following the platform until you get to the opening to your left. Head into 
this opening and down the ramp. In here, go through the opening in front of you 
and follow the hallway to a door and then enter it. In this room, there will be 
a lift in front of you. Get onto it and activate the panel to take the lift 
downward. A lot of Infection Forms will appear, but they shouldn't bother you, 
so ignore them. When the lift gets to the bottom, open the door next to you and 
you'll be in another short hallway. Follow this hallway to another door and 
then enter this door.

Head forward in this room. As you are heading forward, two Combat Form enemies 
will jump from the higher level. Quickly get rid of them both and then turn 
right. Follow this pathway until you see a door to your right. Don't worry 
about the Flood here, because there are few Combat forms here and none of them 
are equipped with weapons. When you get to a door, open it and you'll be in a 
hallway. Follow this hallway to a door and then open it. You'll be outside once 
again.

MISSION OBJECTIVES

-Locate and destroy Pulse Generator #2

This area is pretty difficult. An Elite in a Ghost, one in a Banshee, two 
stationary guns with Grunts in them, and you also got a Wraith guarding the 
path to the next area. No Flood to keep the Covenant busy either, so you're out 
of luck. I would use whatever you have to get rid of the Banshee first, because 
that is probably the annoying part in this area. If you need health, go to the 
middle of this big area. Two slopes are leading downward into a pit. Head into 
the pit, and at the bottom of the bit, you'll find two openings, and perhaps a 
Ghost. One opening has two Health Packs and the other has a Rocket Launcher 
with ammo. Swap out your weapon for a Rocket Launcher and then grab the Health. 
Once you have the Rocket Launcher, get closer to the Wraith and get a direct 
shot of it. It takes 2-4 direct shots from a Rocket Launcher to destroy the 
Wraith. With the Wraith gone, you can easily get into the next area, as the 
Grunts and Jackals near the Wraith shouldn't bother you. Take out the Grunts in 
the stationary guns if needed.

You can also use one of the Ghosts to get rid of the remaining Covenant enemies 
here. When you have the Wraith and Banshee destroyed, hop into a Ghost, glide 
past the exploded Wraith, head to the lower ground, and head into the tunnel. 
Follow this tunnel to an opening and then go through it. A whole bunch of 
pillars will be in front of you, but the gaps between them are big enough for 
you and your Ghost to get by them. There are a couple of Jackals up ahead, but 
ignore them. Continue following this path until you get to a flipped Warthog. 
You can ditch the Ghost and take the Warthog, or you can keep the Ghost. I'd 
take the Warthog because the gunner seat may serve you useful in the next area. 
But either way, head up the slope next to you. Be careful that you don't fall 
off. At the top of the slope, turn left and you'll see a group of Grunts. 
Ignore them, but run them over if you want. They may try to dive and end up 
jumping in the lower pit you just came out of. Now continue straight into a 
passage, and then you'll be out in an open field again.
 
There is a huge pit of ice right in front of you. If you have a Warthog, this 
should be easier. Park your Warthog in the middle of the ice pit and get out of 
it. Notice that there are a pair of Banshees across from you where the Elites 
and rocks are. Now get in the gunner seat and look for a Banshee flying around 
in the air. When it comes attacking you, spray that thing with your gunner and 
it'll be gone in no time. If you have a Ghost, you'll need to ignore it and go 
for the Elites across from you. They like to hide behind the rocks, so they are 
more of a pain. Get back in the driver seat of the Warthog and park it closer 
to the rocks. Now get back in the gunner seat and you can wipe out both 
quickly. Just watch out for the stationary gun above you. Take out the Grunts 
that jump into it if they get really annoying. Now the Ghost can get rid of the 
Elites fast too. There are also other enemies, such as Hunters and a Wraith in 
this area, but we don't need to head in those directions.

From the rock area with all of the Elites, get out of your vehicle and look for 
the pair of Banshees. Hop into one of them and then fly right up to the NAV 
point is pointing too. Watch out for the Banshees flying around the air, 
because you don't want the missiles destroying your Banshee. When you get to 
the platform the NAV point is point to, use the missiles on your Banshee to get 
rid of the Elites and Grunts. There is a bigger platform across from the one 
you're on. It has Elites and a stationary gun. Try to ignore them, but if they 
get really annoying, feel free to wipe them out with your Banshee. Now on this 
platform, enter the door and you'll be in another hallway. Follow this hallway 
to a door and then open it. You are in the room with the second pulse 
generator, but be warned: this area is extremely annoying. There are Sentinels 
and the Flood fighting, but the Flood usually wins this one easily. Some of the 
Combat Forms have Rocket Launchers, so watch out. Try not to get spotted, and 
toss grenades into the large combat form groups you see. Use your Shotgun to 
help you out if needed, and go back into the previous hallway if you need 
protection.

When all of the enemies in this room are finally dead, search for a Rocket 
Launcher, because you'll really need it for after you destroy the pulse 
generator. Swap out for the Rocket Launcher when you find it. Now walk into the 
pulse generator in the middle of the room to destroy it. This isn't good. TONS 
of Flood enemies will appear everywhere. They'll come out from the hallway you 
came from, appear from the alcoves, and a lot more. And the fact that your 
shields are drained doesn't help either. What I do is RUN immediately to the 
door and fire 1 or 2 direct rocket shots at the ground to take out the Combat 
forms. One of them may have a Rocket Launcher too. After about 2 rockets have 
been fired, the hallway should be cleared, so RUN into it and let your shields 
recharge. Now follow this hallway back to a door and open it. You'll be back 
outside again.

THE TUNNELS BELOW

MISSION OBJECTIVES

-Move through the tunnels and enter Canyon A

Cortana has went into the Covenant battle-net and has located the crash-site 
for the Pillar of Autumn. The ship's fusion reactors are still powered up, and 
we can use them to destroy Halo. But before we can do that, we need to get 
authorization from Captain Keyes, or take his neural implants. Now that you're 
outside, get into the Banshee to your right. A NAV point will direct you to the 
tunnel you need to enter, and it is located at the ground next to a Wraith. The 
Wraith won't touch you, so fly down into the tunnel and enter it. Below you are 
Covenant enemies battling the Flood. I'd stay out of these, because they're a 
waste of time, health, and ammo. To get past this, fly up to the ceiling of the 
cave and fly forward. Also watch out for the Combat Forms which have Rocket 
Launchers, they will be scattered around this hallway. Fly through this hallway 
until you stop at a locked door. When you get to it, get out of your Banshee 
and activate the panel next to the locked door to open it.

But the door is broken. It will open partially. It is wide enough for you to go 
through it, but too small to bring the Banshee with you. Time to travel on foot 
once again. Carrier Forms will come into the big room and try to attack you. 
Get rid of them before they cause more trouble, and when you have killed enough 
of them, go into the room. In here, you'll see a bridge to your right leading 
to the other side of this room. Cross this bridge to the halfway point. Once 
you are halfway done crossing the bridge, Infection Forms will appear out of 
nowhere. Spray them using one of your weapons and then when you have killed 
enough, head to the other side of this bridge. More Combat Forms will appear, 
and one of them will have a Rocket Launcher. Stay at a far distance from them 
and use grenades to get rid of them. Duck and jump of you need protection, and 
you can also get behind one of the barriers on the sides of the bridge. If you 
have Shotgun ammo left, it's best not to use it here and save it for the next 
part. 

Once all of the Flood enemies here are dead, go to the end of the bridge. Now 
there will be a locked door across from you. Get in front of this door and 
activate the panel next to the door to open it. Now enter the door and you'll 
be in the next hallway. Follow this straightforward hallway to another locked 
door. Activate the panel next to the locked door to open it. Now go through it 
and you'll be in another hallway. Turn right and you'll see a slope leading 
outside. Head up the slope and now for the last few parts of this level.
 
FINAL RUN

MISSION OBJECTIVES

-Locate and destroy Pulse Generator #3

This is a huge area, and you better be on your toes. Across from you are the 
Covenant and Flood battling it out. There is also a Banshee in the air that 
will attack you once you're spotted. Start this area out by heading right. 
You'll get to a group of Combat Forms just chilling and hanging out. Toss a 
grenade right at them to destroy most of them, and then get rid of the 
remaining ones. Now continue forward to where the Covenant and Flood are 
battling. Let them fight it out and then be on the lookout for the Banshee. 
When it attacks you, attack it back with everything you have until it is 
destroyed. Now a Gold Elite may attack you, so use whatever you can to get rid 
of it. Duck behind rocks for protection. At this time, the fight should be 
over, and the Flood usually wins this fight. Toss grenades at them if they are 
in groups, otherwise, take them out one by one. Kill any Grunts that are still 
in the stationary guns. 

Also in this area is a Ghost. Look for it, and then when you find it, hop in 
it. Head in the direction it is facing and you'll get to a passage. Follow this 
passage to another area. Across from you is a nice refreshing area. Get out of 
your Ghost and grab the extra Shotgun Shells, a Rocket Launcher, and a Health 
Pack. The Rocket Launcher will be really useful for the next area. Now get back 
in your Ghost and follow this pathway until you stop at a ledge. You normally 
can't get on this ledge and onto the higher area with the Ghost, but if you see 
the extreme left edge of this platform, you can ride it to there and get up. Up 
in this area, Ghost or not, head right and you'll see the last Covenant vs. 
Flood fight of the level. There is a Wraith across from you, and this thing 
will be in your way when trying to get to the Banshees. Try to fire as many 
direct Rockets into the Wraith to destroy it.

If you have your Ghost, then glide around the left part of the level, where the 
Covenant and Flood appear in less numbers. You can sneak in to one of the 
Banshees and QUICKLY get into it before the Wraith tears you apart. If you 
don't have a Ghost, you're going to need a lot to take out everybody. Sniper 
Rifles, Pistols, Rocket Launchers, Covenant weapons, everything. If you need 
health, go back to the previous area. Use the Sniper Rifle to take out the 
Elites. Also watch out for the cloaked ones that can appear near you any second 
and take you out easily. But when everybody is finally dead, head to one of the 
Banshees. When you are finally in it, fly up to the NAV point. You'll have to 
fly around twisted pathways, but there shouldn't be enemies below you to annoy 
you. When you get to the NAV point, it should be on a platform. Before you get 
on the platform, watch out for the Sentenals that come out from the door. Use 
whatever you have on your Banshee to destroy them before they fry you up. When 
they are all finally destroyed, land on the platform. 

On this platform, head up to the door and enter it. Follow this hallway to a 
door and then open it. In this room, plenty of Sentenals will be guarding the 
final pulse generator. Ignore them and QUICKLY RUN INTO THE GENERATOR to 
destroy it. This also gets rid of the Sentenals and ends the level.

*******************************************************************************
CUTSCENE

After the pulse generator has been destroyed, the Master Chief will want to 
find a ride and get to the Captain, but that will take too long. Cortana will 
explain there is a teleportation grid that runs throughout Halo. While she was 
alone in the control room (and you were out with the monitor in the Library), 
she learned how to snap into the grid, and that's how the monitor moves about 
so quick. But each jump needs a certain amount of energy, so they're only going 
to try this once. Onto the Captain.
*******************************************************************************

<><><><><><>
8i. Keyes
<><><><><><>

-Stage a one-cyborg assault on a Covenant ship and bring back the Captain.

We have destroyed all 3 pulse generators, which will stop the monitor from 
activating Halo for a while. That also gives us more time to get back to the 
Pillar of Autumn and destroy Halo. But before we can do that, we must get 
authorization from Captain Keyes, who has been captured once again. In this 
level, you will be revisiting the same ship from the third level.  
 
******************************************************************************* 
CUTSCENE

The camera view will show what is happening on the ground, showing several 
Covenant/Flood battles. Cortana will say that the Covenant network is absolute 
chaos. Their leadership ordered all ships to abandon Halo when they found the 
Flood, but they were too late. The flood have overwhelmed the Truth and 
Reconciliation and disabled it. The Covenant are also terrified that the Flood 
will use this ship to escape from Halo, so they sent in a strike team to stop 
the Flood and get out of Halo. Cortana will then get a good lock on Captain 
Keyes' CNI transponder signal, and that he's alive. But because of the 
interference from the cruiser's reactors, she can bring you to him as close as 
he can. Cortana and the Master Chief have teleported successfully, but the 
camera fools you and he is tipped over and falls to the floor.
*******************************************************************************

UNDER NEW MANGEMENT

MISSION OBJECTIVES

-Find a way into the control room

The door to your right leads right to the control room where Captain Keyes is 
located, but Bungie makes our life hard and locks the door. In a pefect world, 
we could enter that door as see the Captain. We'll find another way, right? 
Head straight from your starting position to the door that is across from you. 
As you are heading down the hallway, Captain Keyes will radio in saying "Chief, 
don't be a fool...leave me!", and then Cortana loses his signal. Enter the door 
that is across from you. In this room, walk straight and you'll see a Grunt 
being chased by a Combat Form enemy. Wipe out both of them. Now head right and 
you'll get to a 4-way intersection. The openings in front of you and to your 
right are blocked of, so take the left opening. You'll find a group of Grunts 
fighting the Flood, but let's save some time and kill everybody. One of the 
Combat Forms may have a Shotgun, but it's not always there. Swap your Plasma 
Pistol out for it and then follow this hallway to a door. Enter this door and 
you'll be on the first floor of the shuttle bay.

Right in front of you is a huge hole caused by some explosion. It is impossible 
to jump over it, and across from you are Elites fighting. Ignore them and jump 
into the hole.

******************************************************************************* 
CUTSCENE

As the Master Chief is falling, he will land in the light blue liquid down 
below. Talk about getting lucky.
*******************************************************************************

MISSION OBJECTIVES

-Find another way into the ship

The liquid you are in isn't poisonous, so don't worry. Get out of this liquid 
and you'll see the Flood and Covenant battling. At some point, either side will 
notice you. Toss grenades for when fighting and also be on the lookout for 
Flood enemies coming out of the liquid. When all of the enemies in this area 
are dead, turn on your flashlight, because it's pretty dark here. Now search 
for a pathway heading into the next area. Once you find the pathway, go into it 
and follow it into the next area. You will come up and see another Covenant vs. 
Flood battles. If you turn right, you'll see two Combat Forms on a higher 
platform. My best way of getting rid of them is to toss a Plasma Grenade on the 
platform they are on, because other ways are more difficult. Now go take out 
the Elites with your Shotgun. There is a liquid pool in the middle of this 
area. With the liquid pool to your left, follow the pathway until you stop at a 
pit. Remember to kill all of the Combat and Carrier Forms that will appear as 
you head down this pathway.

When you get to the pit, there should be Hunters and Elites at the ground below 
you. Stay up here before the Hunters notice you, but the Flood should keep them 
busy. There is also a Sniper Rifle next to you, so swap one of your weapons out 
to get it, as it will be useful for the next few parts. Just take my advice and 
don't use it on Flood enemies. Also get the Health Pack if you need it. You can 
either A) Use the Sniper Rifle and kill the Hunters or B) Let the Flood Kill 
the Hunters. Either way, head down into the ground they're on once they are all 
dead. You need to be quick in this area, because countless Carrier Forms come 
out from the liquid surrounding this area. Down here, kill any of the Carrier 
Forms that appear. Across from you is an opening leading to the next area. 
There are Plenty of Elites and Grunts. Kill them off while ducking behind the 
rocks for protection. Before going into the next area, search for a Health Pack 
across from the opening. Now go into this opening and follow the pathway into 
the next area.

An Elite will be in a stationary gun across from you, which is quite rare. To 
save ammo, toss a Plasma Grenade at the stationary gun, which will kill the 
Elite and flip over the stationary gun. Also get rid of the Grunts surrounding 
the stationary gun. If you want to, you can flip it over, get in it, and take 
out all of the Combat and Carrier forms that come right at you. Using this 
shouldn't be too hard, but once the Flood stops appearing, it is safe to get 
out of the stationary gun. Now follow the pathway they were coming from to a 
lower pit. Kill the Combat Forms in front of the pit and then drop into the 
pit. Down here, follow this pathway into the next area. This area will have 
more Covenant and Flood fights with a stationary gun, but it won't be as useful 
this time. One of the Combat Forms in this area will have a Pistol. Find it and 
then swap out for it. Now use the Pistol's scope to take out the many Combat 
Forms on the higher levels, because they can be really annoying. Head back into 
the previous pathway if you need protection.

Now when all of the enemies in this area are dead, follow this pathway into the 
final area if being outside. The gravity lift is in the center of the area on a 
higher platform. 

MISSION OBJECTIVES

-Hold your position under the lift until it reactivates 

The Covenant and Flood are also battling on the top of the gravity lift. Before 
crossing the liquid to get to the platform, get the over shield next to the 
liquid. Now carefully cross the liquid to the platform across from you. Follow 
this platform up to where the gravity lift is across from you. A whole bunch of 
Elites and Combat Forms are right there, but the best way to get them out of 
the gravity lift area is to toss 2 or 3 fragmentation grenades into the lift. 
It'll take out all of the enemies easily. Now when it is clear, get under the 
gravity lift and wait a few seconds. Enemies might come and attack you, but it 
shouldn't be a problem.

*******************************************************************************
CUTSCENE

The Master Chief will look up into the ship and he will be hauled back into the 
cruiser.
*******************************************************************************

UPSTAIRS, DOWNSTAIRS

MISSION OBJECTIVES

-Follow Cortana's directions back to the control room

Ah, remember this place from the Truth and Reconciliation? Well don't worry, we 
won't need to take on another Covenant army this time. Head into the door 
across from you. In this hallway, head up the ramp in front of you. At the top 
of the ramp, turn left and follow this hallway until you get to a door. Cortana 
will tell you the Covenant battle net is a mess and indicates that a shuttle 
bay should be...here. Try to ignore the Carrier Forms in this hallway, as there 
are only a couple and there are plenty of dead Grunts and Elites in this 
hallway. When you get to the door, open it. In this room, turn right and face 
the pit below you. There are Combat Forms and carrier forms in that pit. Fall 
onto one of the Wraiths so you will lose minimal health and shields. Down in 
this are, get rid of all of the Flood enemies here. Now in one of the four 
corners of this area are an Over Shield and a Health Pack. Find these, because 
you'll really need them. When you find them, pick both of them up, but watch 
out for the door to your right, because it'll open and a crap-load of Combat 
Forms will be right there.

One Fragmentation Grenade will get rid of all, if not almost all of them. 
Facing the door that just opened, turn around. There will be a locked door to 
your right. Go to the other end of the room and stop at a wall. There is an 
opening to your right, so go through this opening. In this hallway, head down 
the ramp to your left. Kill the Combat Forms and pick up the Shotguns they may 
have. There is a door in this hallway, but it leads to nowhere. Facing the 
door, turn around and you'll see a little hole leading to a lower level of this 
cruiser. Jump into this hole and WATCH OUT for the Carrier Forms waiting for 
you. Once they are gotten rid of, head into one of the two openings in this 
room. One of them leads to a dead end, so you should know which one to choose. 
Follow this hallway until you get to a Covenant and Flood fight. End this fight 
by tossing a grenade in the middle of them (most preferably Plasma), and/or 
kill off the rest of them. Back into the previous room if you need protection. 
Now go into the room where they were fighting. There is a ramp in this room. 
Face the ramp but don't go down it yet.

At the bottom of the ramp is a nice little group of Grunts and Elites waiting 
for you. Toss a grenade or two down there to get rid of all of them, including 
the Elites. Now head down to the bottom of the ramp. Down here, turn left and 
you will see an opening in front of you and to your right. TAKE THE RIGHT 
OPENING, BECAUSE THE ONE IN FRONT OF YOU LEADS TO A MASSIVE FLOOD GROUP. Went 
into that opening myself and regretted it. In this hallway is a door, so enter 
it. Follow this hallway to an opened door and look! The second floor of the 
shuttle bay! Get into this room and turn left. You will see a door across from 
you, but this isn't the door you need to open. Follow this walkway until you 
get to another opened door. As you are heading down this walkway, Captain Keyes 
will radio in once again yelling "I...gave you an order solider, now pull 
out!". He is delirious and we need to find him and music will start playing. 
When you get to the opened door, go into it. In this hallway, head up the ramp 
and then go into the opening to the right. There will be two ramps in front of 
you.

Kill all of the Combat Forms right there with your Shotgun, or toss a grenade 
right at them, which works just as good. Now head up the two ramps in front of 
you. At the top of the ramp will be a 4-way intersection. Take the opening to 
the right, as the other 2 lead to locked doors. Head up the ramp in front of 
you. At the top, go right and follow this hallway to an opening, killing all of 
the Combat Forms that you will see. You will see a Health Pack along the way, 
but my best bet is to save this for the end of the level, as you'll be coming 
back here later. When you get to the opening, go through it and now you'll be 
on the third floor of the shuttle bay. Turn right and you will see the door the 
NAV point is leading to. Before going into it, kill all of the Combat Forms 
surrounding that opening. Now more and more Combat Forms will come fast at you 
from that opening, so toss a grenade or two to dispose of them. But watch out. 
Some of the Combat Forms may have grenades with them, and when yours explodes, 
all of the grenades around it may explode, so this is dangerous to you.

When all of the Combat Forms are dead, get in front of the opening. Before 
going into it, turn around and look at the second floor of the shuttle bay. You 
should find an Elite in a stationary gun. He may be annoying at the end of the 
level, so if you have it, use the scope on your Pistol to get rid of the Elite. 
Either way, head into the opening the NAV point was pointing to. In this 
hallway, follow it until you get to a door, killing any remaining Combat Forms 
in here. When you get to the door, open it and head into the next hallway. In 
this hallway, head straight up the ramp.

THE CAPTAIN 
 
After a few seconds, Captain Keyes will radio in for the third and final time. 
This time, he will be screaming in pain. His vitals are fading and we need to 
hurry. Turn right and you'll see a door, so enter it. In here, there are two 
openings to your left. The first one leads to a dead end, but there is a Health 
Pack if you need it, or if you want to save it for later, but it's your choice. 
The second opening leads to the control room, but let's stay put and watch 
another episode of Covenant vs. Flood right in front of you. The Flood usually 
wins this fight, but if you need to, join in the fight and toss grenades for 
when the Flood gets into a huge group. Take out the survivors. Once everybody 
in this hallway are dead, take the second opening to the left and enter the 
door.

MISSION OBJECTIVES

-Recover Captain Keyes

Here we are. The Control Room. Now let's go save the Captain's sorry ass again. 
Before we do that, take out the remaining Combat Forms in this room. Now head 
up the ramp leading to the control room and you'll find a gigantic blob right 
there. At first, I thought it was a plant the Covenant put in this ship for 
decoration, but it's really Captain Keyes. Walk up to it and a cut-scene will 
start.

*******************************************************************************
CUTSCENE

The Master Chief will walk up to that huge blob and aim its weapon at it. 
Cortana won't detect any human life-signs out of it and she'll find the Captain 
is now one of them (it looks like Captain Keyes if you look REALLY closely). It 
appears the infection forms got into his body and kept plucking them out one by 
one to get to a specific memory: the location of Earth. We can't let them get 
off of Halo, so the Master Chief makes a fist and punches the blob in the head. 
He'll find his neural implants and keep it. Now we can go back to the Pillar of 
Autumn.
*******************************************************************************

MISSION OBJECTIVES

-Escape via the shuttle bay

This is going to be really difficult, but you can avoid most of this part. Head 
down the ramp and head left. Walk up to the door and it will open, BUT DO NOT 
ENTER it. A whole bunch of Grunts with Fuel Rod Guns and silver Elites will be 
waiting just for you. Now RUN to the left of the door to get out of their way. 
The Flood will also appear and the Covenant and Flood will start fighting once 
again. Just so they won't notice you, hide in one of the alcoves in this room. 
If the Flood comes near you, you can simply kill them. Now ride out the whole 
Covenant vs. Flood fight and wait for the winner. It's mostly the Flood this 
time who wins. Once there is a winner of this fight, get out of your hiding 
spot and take out the survivors. When everybody in this room are dead now, head 
to the door. There is a Health Pack next to the door, so pick it up. Now enter 
the door. Back in this hallway, head down the ramp and go through the opening 
to your right. In here, head straight and follow this hallway until you get to 
a door. When you get to the door, enter it. In this hallway, turn left and 
follow this hallway to an opening.
 
Go through the opening and you'll be back at the third floor of the shuttle 
bay. There is a Silver Grunt and a Silver Elite across from you. Use whatever 
you can to get rid of them. Watch out for the Silver Elites, as they are very 
skilled at throwing Plasma Grenades. My best bet is to strafe to the left or 
the right when they throw one. If you need to, you can go back near the control 
room and get the other Health Pack that was there. Head into the third floor of 
the shuttle bay and kill the Elite and Grunt to your right. Use your Shotgun 
for close-up shots if needed, and go back into the previous hallway for 
protection. Wait for a Covenant dropship and two Banshees to enter the shuttle 
bay. When they do, notice the Elites getting out of the Banshees. Perfect. So 
we can use one of them to get out of here. But before jumping to the first 
floor of the shuttle bay and killing yourself, drop down to the platform of the 
second floor that is sticking out (if you can, try to land on a crate).

You will most likely lose half your shields when you land. Hey, it's better 
than killing yourself over and over again. Now the dropship will be to your 
left and the Banshees will be on the lower floor to your right. Drop down to 
the floor to the right to get to the two Banshees. Get in one of them once you 
land. DON'T FIGHT THE COVENANT, IT IS A WASTE OF TIME AND THEY CAN KILL YOU 
EASILY. When you are in the Banshee, fly out of the shuttle bay and you have 
beaten this level.

*******************************************************************************
CUTSCENE

As you are flying out of here, Needler shots, Plasma bolts, and even ammo from 
stationary guns will fire at you. But being a cut-scene, all goes well and you 
fly out of the Truth and Reconciliation.
*******************************************************************************

<><><><><><><>
8j. The Maw
<><><><><><><>

-Destroy Halo before Halo destroys all life in the galaxy.

We have gotten the Captain's neural implants, but he is now dead. So we can go 
back to the Pillar of Autumn and use the implants to blow up the Pillar of 
Autumn. The explosion should be enough to destroy Halo. You will notice you 
will be revisiting the first level again, but this time, you'll be going into 
new areas. Yep, Sentinels, Flood, and the Covenant are all here this time.

******************************************************************************* 
CUTSCENE

You will see an angle of the ground with music playing. Then it turns to the 
Pillar of Autumn. This is where it crashed. Looks like it's in rough shape, but 
it will still be useful for us. Then you'll see the Banshee you used to escape 
from the previous level. As you are flying to the ship, the Banshee is starting 
to collapse. The Master Chief says we'll make it, and just as you get to the 
opening leading to the ship, the Banshee crashes right before the opening. But 
the Master Chief climbs up to the ledge like it was nothing and Cortana thinks 
he did that on purpose.
*******************************************************************************

...AND THE HORSE YOU RODE IN ON

MISSION OBJECTIVES

-Make your way to the bridge

Here it is. The final level of Halo. This time, you'll start out with an 
Assault Rifle and Plasma Rifle. Start this level by getting out of the hallway 
you are in, heading out into the corridor. In this hallway, turn left and 
follow this hallway until you get to an opening. When you get to an opening, go 
through it and you'll be in the maze. Don't worry, this isn't as complicated as 
the first level. Just go through the opening to the left and follow the hallway 
to a ladder. Head down the ladder to the lower floor. Watch out for the Carrier 
Forms here, but the Sentinels should be currently fighting them. They also may 
be turning their attention to you as well. Get rid of the Carrier Forms and 
then go after the Sentinels. Sentinels are really sensitive to plasma 
explosions, so Covenant weapons and Plasma Grenades work really great against 
them. 

Once everybody here is dead, head into the opening and follow this hallway 
until you get to a group of Combat Forms. One of them will most likely have a 
Shotgun, so if you see it, kill the Combat Form and swap out your Plasma Rifle 
for a Shotgun. Dispose of everybody else with your Assault Rifle. Now continue 
to follow this hallway until you get to a locked door. Combat Forms will break 
it open. Toss at least one grenade into the hallway they came out of. If you 
need to, toss another one, and then finish them off with your weapons. One of 
them has a Shotgun, so use it for extra ammo or pick it up if you don't have 
one yet. Now go into the hallway they came out of. In this hallway, head 
straight and follow this hallway to a door. When you get to the door, open it 
and enter it. In front of you is an alcove with 3 dead Combat Forms, an empty 
Shotgun, 2 Health Packs, and a couple of Grenades. Also a soda machine. Too bad 
it doesn't work.

The other important thing about this room are Hunters fighting Combat Forms. 
I'd take out the Combat Forms first and then go for the Hunters. Since this 
hallway isn't too wide, you'll need to be careful when shooting the orange spot 
in their back. Once both Hunters are dead, look for two openings. Both of them 
lead into the same room, so head into either one. Now you'll be in the 
cafeteria. This is probably the hardest part of the level. At the other end of 
the room are Grunts with Fuel Rod Guns and Silver Elites who can take you down 
in a matter of seconds. The Grunts will go down easily, just use any weapon or 
grenades to get them down. Elites on the other hand, are really annoying here. 
They'll throw Plasma Grenades submarine style at you, and my best bet is to 
strafe to dodge these. Also, if you're brave and skilled enough, get right in 
front of one of the Elites. 1 close up shot with a Shotgun can kill it, but 
you're risking plenty of health. If you need health, go back to the previous 
room and get a Health Pack. A more safer but longer way is to backtrack and 
find a Covenant Weapon (Plasma Pistol most preferred), and keep firing at them 
until they are dead, using whatever you can for protection.

When all of the Elites are finally dead, head to the other side of the 
cafeteria. Turn left and you'll see an opening. Throw a Plasma Grenade into the 
opening and maybe an Elite will die from the explosion. Otherwise, head into 
the opening and finish the rest off with your Shotgun. Now head into the 
opening in front of you. Follow this hallway to the bridge. Right in front of 
the bridge is an Elite. Kill it quickly before it tosses a Plasma Grenade right 
at you. Head into the bridge, where you'll find Grunts with Fuel Rod Guns. Kill 
them and then head to the other side of the bridge where you met first met 
Captain Keyes. A cut scene will start.
 
*******************************************************************************
CUTSCENE

Cortana's hologram will appear and you'll see a countdown timer on the cracked 
board. This is the amount of time left before the Pillar of Autumn Self-
Destructs. But the monitor will come in and you'll see him in the Engineering 
room. He's stopping the countdown and trying to take the core offline, but 
Cortana still has control over the COM Channels. She is detecting more movement 
around the ship, Sentinels most likely. After this, the Master Chief will ask 
how much firepower is needed to crack one of the shields. A well placed grenade 
can do the tick, so he tosses a grenade up and down. Cortana say she's coming 
with you. Then Sentinels will appear and try to attack you.
*******************************************************************************

Ignore the Sentinels. They are a waste of time, health, and ammo, and we won't 
be coming back here again either. Take one last look at the bridge and then get 
out of here. Back in this hallway, turn left and follow this path to the 
opening you came from earlier. Pick up the Health Pack next to the opening and 
then go through it. 

MISSION OBJECTIVES

-Get to engineering by way of cryo storage facility

Back in this hallway, turn left. The door to you right leads back to the 
cafeteria, but we're not heading in that direction. Head straight until you see 
an opening to your right. The Flood will be right there, so kill them off with 
your Shotgun or toss a grenade into the huge group of Combat Forms. When they 
are all dead, head into the opening. In this room, you will find Assault Rifles 
and Shotguns all over the place, but they are empty. Head to the door at the 
other side of this room. When you get to the door, enter it. There is a 
Covenant vs. Flood fight here, but ignore them and head into the opening in 
front of you. In here, follow this hallway until you get to a door. When you 
get to a door, open it. In here, turn right and you will see a group of 
Sentinels. They think they're tough with their shields, but it still proves 
them useless. Take them out with a Covenant Weapon or a Plasma Grenade. Once 
they are dead, head into the area they are in.

Next to you is a door that is half-open. Duck and slide under it to get past 
it. In this room, head into the opening next to you. Destroy the Sentinels in 
this hallway and then enter the door across from you. In here, jump over the 
ledge to the left and you'll be in another hallway. Turn left in here and 
you'll find a Health Pack in the corner, so pick it up. Besides the Health 
Pack, there is nothing else in this room, so jump over the same ledge. Back in 
this hallway, enter either door in front of you. You'll find Sentinels and 
Combat Forms fighting. The Combat Forms will pulverize the Sentinels, but just 
destroy each enemy one by one, as this area isn't too difficult. Once all of 
the enemies have been killed, enter the door and you'll be in the cryo tube. 
Head all the way straight to the other end of the room. Over here, turn right 
and you'll see a ladder, so climb up it. At the top of the ladder, turn right 
and follow the pathway to an opening. When you get to the opening, go through 
it.

In here, head left into the next room. You'll find Sentinels and Combat Forms 
fighting. Kill off all of them. With your back to the opening you came out of, 
you'll see an opening to your right and left. Take the left opening, but take 
the Health Pack next to the opening. In this room, head up the ramp in front of 
you into the next hallway. At the top, toss a grenade to the other room. 
Hopefully it will kill off some of the Combat and Carrier Forms. Watch out, 
because one of the Combat Forms has a Rocket Launcher. When all of the enemies 
here are dead, go through the opening at the other end of this hallway. In this 
room, turn right and head to the other end of this room. There will be a door 
to your left, so enter it and you'll be in another maze. Turn on your 
flashlight because you'll really need it here. Follow this path to two 
openings. Take the left one and you'll get to two more openings. Take the right 
opening and you'll see a door across form you. Walk up to the door but don't 
enter it. The room in front of you have Elites and Hunters fighting Sentinels.

Wait out this fight and the Flood will join in. The Covenant usually wins this 
fight. Enter the room and finish off the winners. Once everybody is finally 
dead, face the door you came out of. Head left and follow this hallway until 
you to a door. The door should have an arrow saying "Armory" in front of you, 
so enter this door. Now you'll be in the Armory. Stock up on Grenades and ammo, 
because you'll need them for the next part of the level. Pick up a Shotgun, 
Shotgun Shells, and swap out one of your weapons for a Rocket Launcher. Now 
pick up some Rocket Launcher ammo and leave this room. Just watch out for a 
cloaked Combat Forms in the armory. If you ever run out of ammo, come back to 
the Armory. Back in this hallway, turn right and follow this hallway until you 
see another door to your right. The door should have an arrow saying 
"Engineering" in front of it. Enter this door. In this hallway, follow it until 
you get to two openings.

LIGHT FUSE, RUN AWAY 
 
Take the right opening and follow the hallway to a door and enter it. We're in 
engineering now. Also to mention that this area is the only area in the Pillar 
of Autumn that didn't get damaged when it crashed. Head up the ramp to your 
right. At the top, turn left and you'll see two panels to the left. Each of 
them both have two Health Packs, so if you ever need one, pick one up from 
here. Now head to the other end of the room. Over here is a door next to you, 
so enter it. In here, head up the ramp in front of you. At the top, follow this 
pathway to an opening and then enter it.

MISSION OBJECTIVES

-Use the controls on the third floor to retract an exhaust manifold

Four NAV points will appear all of a sudden. All four lead to panels used to 
activate the fusion reactors. You'll be on the second floor of engineering. 
Head into the opening to the left. Follow this hallway to a door, killing the 
Combat Forms that appear. They may be tough, so use the grenades if you need 
to. When you get to the door, open it and you'll be on the third floor of 
Engineering. Two of the panels are on your right. Walk up to the first one and 
activate it. A pipe will open up in front of you. Jump onto the moving pipe. 
Now face the panel you activated. 

MISSION OBJECTIVES

-Destroy the open vent core with a grenade or rocket

The vent core is located in the opening the exhaust pipe came out of. It opens 
and shuts. When it opens, you'll see a bright red light. This is the fusion 
reactor. Using your Rocket Launcher, fire a rocket into it. If it explodes, the 
exhaust pipe you are on will close. Three more to go! So this means to jump 
onto the higher platform where the panel is. If you fall off the pipe onto the 
first floor, just work your way back to the third floor, and grab a Health Pack 
if needed. 

MISSION OBJECTIVES

-Use the controls on the third floor to retract an exhaust manifold

Once you're back at the third floor where you activated the first panel, go to 
the panel right across from the first one. Activate this panel and the exhaust 
pipe in front of you will move and reveal the fusion reactor. Jump onto it and 
face the little alcove the pipe came out of. 

MISSION OBJECTIVES

-Destroy the open vent core with a grenade or a rocket

It will open and close, revealing a red light when it is opened. With your 
Rocket Launcher, fire into the fusion reactor when it is opened. If it doesn't 
explode, fire again. Once it explodes, the pipe will close, so jump back onto 
the platform. If you can't reach it and you land on the first floor, get back 
up to the third floor. Two reactors down, two to go.

MISSION OBJECTIVES

-Use the controls on the third floor to retract an exhaust manifold

Once you are back up at the third floor, turn left. You'll see an opening 
leading to the other side of Engineering, so enter it. In this area, there is a 
panel to your left and right. Just watch out for the Sentinels and the Flood. 
They will fight, but sometimes they will turn your attention to you. Either 
way, let's activate the panel to the left.

MISSION OBJECTIVES

-Destroy the open vent core with a grenade or rocket

Now get on the pipe and face the opening it came out of. When the vent opens 
and you see the red light, fire a rocket into it to destroy it. Now get back on 
the platform. If you can't, just start at the first floor and work your way 
back up. Only 1 more to go!

MISSION OBJECTIVES

-Use the controls on the third floor to retract an exhaust manifold

Once you're back at the platform, go to the last NAV point that is pointing to 
the panel. Destroy any Combat Forms or Sentinels and then activate the last 
panel. The pipe will open, so get on the moving pipe.

MISSION OBJECTIVES

-Destroy the open vent core with a grenade or rocket

Destroying the first 3 reactors, you know the deal. The pipe will come out of 
the opening and that is where the reactor it located. When it opens and the 
glowing light is red, fire a rocket, it'll destroy, and the pipe will close. 
Now that we have all four reactors destroyed, a new NAV point will appear. 

MISSION OBJECTIVES

-Get to the elevator on the third floor

It is leading to a door near the first two reactors you destroyed. Pick up a 
Health Pack from the lower level before you go and RUN to the door and enter 
it. In this room, you'll find a door in front of you. Head into it. Keep going 
through a series of doors and you'll get to a hallway. Follow this hallway to a 
big opened and you'll find a lift will lower. If you still have some Rocket 
Launcher ammo left, fire at the floor of the lift to blow up the Elites and 
Grunts. Kill all of them off and get on the elevator. It will close and the 
lift will ride upward by itself. As you are heading up the lift, Cortana will 
signal in Echo 419 and call for evacuation. She will then explain how the ship 
is going critical at the moment.

WARNING: HITCHHIKERS MAY BE ESCAPING CONVICTS

MISSION OBJECTIVES

Escape from the Pillar of Autumn before it's too late

At the top of the lift, head into the opening next to you. In this room, head 
right and you'll get to a room loaded with Warthogs. To get into them, head 
into the alcove next to them and follow it to the driver's seat. Also pick up 
the Health Pack next to the Warthog you go into, because you'll really need it. 
Depending on the Warthog you got, get out of the alcove you are in and head 
right/left into an opening. A countdown will start. You have 6 minutes on 
Easy/Normal/Heroic and 5 minutes to get out of here on Legendary. That should 
be enough time if you don't goof off. This room should have a Warthog in a 
fire. Head left up the slope and run over the enemies if you want to. At the 
top of the slope, you'll be in a big room. There are several ways to get to the 
other side. I'm not going to list them, but just take the one you want. You can 
drive up the ramps, drive on the sides of the room, take the lower paths, or 
just drive straight. Just don't goof off.

At the other end of the room, head through the opening. Drive down the slope 
and then at the bottom of this slope, drive up the one in front of you. At the 
top of the slope, you'll come to a room with The Flood and Sentinels fighting. 
Ignore all of them, just drive all the way straight. Go up the ramp, drive 
forward, and just get to the other end of the room. At the other end of the 
room, head into the opening and you'll be in a hallway. Drive through is 
hallway until you get to an opening, ignoring all of the Sentinels. Once you 
get to an opening, you'll be in another big room. Ignore the Sentinels and 
Flood fighting here. To get past this area, get to the right side of the room. 
Over here, just drive straight and you shouldn't have a problem getting to the 
other side of the room. Once you do get to the other side of the room, go 
through the opening. In here, drive up the slope and then head down it into 
another big room.

Just drive all the way straight going up and down the slopes and you should 
have no problem getting to the other end of this room. If you need to, drive 
around the platforms and pillars, and run over the Grunts in the middle of the 
room if you want to. At the other side of the room, you'll see an Elite an a 
stationary gun and a Covenant dropship. Ignore both of them and go through the 
opening at the other side of this room. Cortana will signal in Echo 419 for 
immediate extraction. Drive straight through another opening and you'll drive 
to a lower floor. Head into the opening and you'll be in another room with a 
straight walkway. Get in the middle of it and watch a tragic scene. If you look 
left, you'll see the Pelican. Two Banshees have destroyed it and it will 
collapse right in front of you. You can skip this, but either way, head into 
the opening across from you. 

In here, head all the way straight to the opening at the other end of this room 
and then head through it. In here, head down a slope and you'll come to a 
twisted hallway. Nothing is in here except Grunts and Elites running away. Run 
them over if you want, because they won't notice you. At the end of the 
hallway, drive straight down the slope and you'll see Combat Forms come out of 
an opening. Ignore them, because the next part is very important. There is a 
huge gap coming up and you'll need to drive at full speed to clear it. At the 
gap, just DRIVE STRAIGHT AND DON'T TURN YOUR WARTHOG. If you went straight and 
at full speed, you made it. Drive up the next slope and drive across the gap. 
Now continue driving forward and you'll get to a tunnel. Just drive through 
this tunnel, keep driving straight and you'll get to the final room. There are 
barrels in front of you, so you can't use your Warthog. Get out of the Warthog, 
walk past the barriers, and the Glyder will be across from you. You'll also 
find more Covenant enemies and the Flood fighting, but IGNORE THEM. JUST RUN TO 
THE NAV POINT ACROSS FROM YOU. Head up the ramp and you have finished Halo! 
Congratulations! 
 
******************************************************************************* 
CUTSCENE

The Master Chief will barely make it and close the ramp. Now he'll use the ship 
he's in to get off of Halo. If you're on Legendary, you'll have a little bonus 
ending, but you can find it out yourself. When you get off of Halo, it'll 
explode and the Master Chief will get to see it happen. He will then ask 
Cortana if anyone else made it, and she'll come up with "Dust and Echos". 
Cortana will say it's over and the Master Chief will say we're just getting 
started.
*******************************************************************************

And that is it. Hope you had fun.

===============
9. Multiplayer
===============

This section will cover the rules of multiplayer and everything about it. 

To get to the Multiplayer menu, just go to the main menu and click on 
Multiplayer. You will be brought to a list of options asking how you want to 
connect. Here they are:

JOIN GAME: 
 
Internet: When selecting this option, the game will first be checked for 
updates and see if your Halo version needs to be upgraded (most recent version 
is 1.10). Then it will show a server list of servers around the world that are 
currently online. It will show the server name, the type of game it is, the 
rules at the bottom of the screen, the number of people playing, and the user 
limit.

NOTE: When patching to 1.10, you need to manually quit Halo and get the patch 
from the Internet (it doesn't update within Halo like before). You can get the 
1.10 patch here:

http://halo.bungie.net/images/games/halopc/patch/110/halopc-patch-1.0.10.exe

LAN: Also known as Local Area Connection. Using this, you can connect to a 
server that is on a DIFFERENT computer connected in your house (that is also 
connected to a Router). 

Direct IP: Instead of browsing through all of the servers to get to a specific 
one, you can use this to enter the IP Address of the server you wish to join if 
you know it (or if someone gives it out to you). This can also be used for any 
server on the word.

CREATE GAME:  
 
Internet: This will create a game for the internet out there where your server 
will be shown in the server list. You can create the name of your server, map, 
game type, and a lot more, which will be explained later in this section.

LAN: Same as above, except that this server will be displayed on a different 
computer inside your house, not worldwide.

Edit Gametypes: You can use this to edit the settings for your game. I will 
explain this at the end of this section.

-------------------
Creating Your Game
-------------------

When creating your game, (internet or LAN), your first option for your server 
will be the maps. Here are the list of the maps. 

-----------------|------------------|---------------------|
MAP NAME         |PLAYERS SUPPORTED | VEHICLES SUPPORTED  |
-----------------|------------------|---------------------|
Battle Creek     |  2-8 players     | No                  |
-----------------|------------------|---------------------|
Sidewinder       |  4-16 players    | Yes                 |
-----------------|------------------|---------------------|
Damnation        |  4-8 players     | No                  |
-----------------|------------------|---------------------|
Rat Race         |  2-6 players     | No                  |
-----------------|------------------|---------------------|
Prisoner         |  2-8 players     | No                  |
-----------------|------------------|---------------------|
Hang 'Em High    |  4-16 players    | No                  |
-----------------|------------------|---------------------|
Chill Out        |  2-8 players     | No                  |
-----------------|------------------|---------------------|
Derelict         | 4-8 players      | No                  |
-----------------|------------------|---------------------|
Boarding Action  | 4-16 players     | No                  |
-----------------|------------------|---------------------|
Blood Gulch      | 4-16 players     | Yes                 |
-----------------|------------------|---------------------|
Wizard           | 2-8 players      | No                  |
-----------------|------------------|---------------------|
Chiron TL34      |  2-6 players     | No                  |
-----------------|------------------|---------------------|
Longest          |  2-8 players     | No                  |
-----------------|------------------|---------------------|
Ice Fields       |  4-16 players    | Yes                 |
-----------------|------------------|---------------------|
Death Island     |  4-16 players    | Yes                 |
-----------------|------------------|---------------------|
Danger Canyon    | 4-16 players     | Yes                 |
-----------------|------------------|---------------------|
Infinity         | 4-16 players     | Yes                 |
-----------------|------------------|---------------------|
Timberland       | 4-16 players     | Yes                 |
-----------------|------------------|---------------------|
Gephyrophobia    |  2-12 players    | Yes                 | 
-----------------|------------------|---------------------|

The table shows how many players it can hold and if it supports vehicles or 
not. So if you're not sure on which map to pick, you can use this table to find 
out how many players a map can hold for setting up your server and for knowing 
if it has vehicles or not.

----------------------
Halo Multiplayer Maps
----------------------

Battle Creek: This is a relatively small map. The red and blue bases are 
divided by a little creek. Because of the fact this map is very small, King of 
the Hill and Slayer games can get very wild here. In Capture the Flag, the 
flags are located inside the each base, which has several openings from the 
outside. There is an Active Camouflage on one end of the creek, but with the 
size of the map, you can easily be caught trying to snag it.

Sidewinder: This is a fairly large map. Vehicle battles can turn great here, 
provided you don't have those Banshee freaks around the area. Most of the 
ground is covered by ice sheets, so people using the Warthogs will slip and 
slide frequently. For those who don't want to walk from one base to another, 
you can always hop aboard the little ramp outside your base and use the tunnel 
to quickly get to the opposite base. There are also two Pistols up there. An 
overshield and Active Camouflage can be found in the inner parts of the map. To 
get to these, go into the opening outside your respective base and follow the 
tunnels through.

Boarding Action: The bases in this map are separated by a gap. Falling into 
this gap means an instant death. You must use teleporters to get to each side 
of the map. There are also multiple floor levels on both sides of the map. With 
all of these in mind, this is a great map for using a Sniper Rifle. Of course, 
trying to play Capture the Flag in this map will be very crazy.

Blood Gulch: Blood Gulch is one of the most popular maps played in Halo 
multiplayer. The bases on each end of the map are relatively small, but they 
carry Shotguns, Plasma Rifles, and Assault Rifles. Between the two bases is an 
open field with several hills which make for bumpy Warthog rides. This map is 
very popular in Capture the Flag, as you need to get to the middle of the base 
and immediately get out before your opponents easily take you down.

Chiron TL34: This is actually a little pain in the ass map to play. Each room 
is really small and each room is also separated by a teleporter. There are 
little boxed in areas that hold weapons, grenades, etc. Even the bases aren't 
any bigger than the rooms you teleport through, so this is kind of a crappy 
Capture the Flag map. But Oddball is a fun game here, as it's always fun trying 
to hunt down the enemy going through a countless amount of teleporters.

Longest: This map is basically one hallway with several pillars in between. 
Your success in this map depends on how effectively you can throw grenades. 
Playing this map with near 16 players is absolute hell, as you may find 
yourself being spawn killed several times. The bases are just small rooms found 
at each end of the hallway. This map really isn't the best map to play Capture 
the Flag in. I'd say slayer or even King of the Hill would be a fun game to 
play in this map. Also, there are ramps leading up to higher ledges, where you 
can just find an Over shield.

Ice Fields: There isn't a lot of significant ice in this map. Your only 
problems with ice will be in the middle of the map under the bridge. This map 
is wide open and great for large vehicle battles. Capture the Flag also 
requires a lot of teamwork in this map, as single handedly going up against a 
bunch of opponents in a wide open area isn't really the smartest thing to do. 
You can take two paths to get to the opposite side of the map. One path takes 
you over the bridge and avoiding a minimal amount of ice, while the other takes 
you beneath the bridge where there is plenty of ice waiting for you.

Death Island: This is another large map that has several different locations to 
fight. Death Island is also one of the few maps where the Banshee is actually 
useful. It does have a "Silent Cartographer" feeling to it as well. There is a 
large variety of vehicles and with the open areas, Slayer is great here. 
Capture the Flag isn't a good choice for this map, as you can be taken down 
very easily as you try to escape and avoid the big vehicles. Of course, if you 
can know this map well, you'll have quite a big advantage over the other people 
out there.

Danger Canyon: Danger Canyon is an open but sort of narrow map. It is out on 
land, so it does support vehicles. At each base, there are several pillars you 
can use to hide and defend your base. Also at the bases, there are openings 
leading inside that you can use to get to really high ledges found in the 
middle of the map. Beware of these though, as there are always bound to be 
players with Sniper Rifles and Rocket Launchers on these high ledges as you 
walk through the middle of the map.

Timberland: Another outside map. The bases at each end of the map are similar 
to what you find in Sidewinder, but unlike Sidewinder, the outside areas aren't 
frozen. This map has a "Halo" (level 2) feeling to it, as it is outside, open, 
and even has a river running through this map. The one drawback is that there 
are several extremely steep slopes that you cannot get up manually. However, 
you can get up these slopes using a vehicle. Just watch out for those people 
who love Sniper Rifles in this map, as they seem to camp in the bases and 
behind trees on top of the hills.

Gephyrophobia: My friend actually told me the name of this level means "fear of 
walking bridges" in Greek. The most notable part of this map is that both bases 
are divided by a bridge with several pillars and obstacles to hide behind. The 
bridge is very similar to the bridges found in Assault on the Control Room and 
Two Betrayals. Like those two levels, there is a lower level on the bridge you 
can use. Surrounded by the bridge is a very wide open pit. There are ledges 
very far away, but a Banshee is required to get to them. Even though there is 
only a bridge in this level, it is wide enough to support vehicles, so don't be 
surprised to find a few Warthog or Ghosts here. At the end of each bridge is an 
opening leading to a ramp and into your respective bases, where it is quite 
dark.

After you selected the map, you will be asked what type of game you want to 
play. Here are the different types of games you can choose from.

-------------------------------------------------------------------------------

Slayer: This is the good old classic deathmatch for Halo. It takes 15 kills to 
win, so this is great for a quick round. You'll start out with a Pistol and 
have to search for other weapons and grenades around the map. This can be 
adjusted.

Slayer Pro: Same thing as Slayer, except that you'll need 25 kills to win and 
you'll start out with Pistol, Assault Rifle and Grenades.

Oddball: Hold the skull for 2 minutes to win. There will be a NAV Point leading 
to the skull. When picking up the skull, be warned that you cannot attack, so 
try to find a good hiding place when picking up the skull.

Juggernaut: In this, the Juggernaut will be more powerful. If you kill the 
Juggernaut, you will take his powers. The first person to reach 15 kills will 
be the winner. 

King: There will be a certain point in any level that you have to control for 
two minutes in order to win. Get to that certain point and stay there as long 
as you can. If you are killed, you can go back to the hill and fight your 
opponent(s) for it.

Crazy King: Same thing as King, except it's more challenging. Instead of being 
in one spot, the certain area you need to control for 2 minutes will randomly 
switch to a new spot every time. Don't worry, you won't lose any time you 
gained when you were standing in the spot.

Race: In this, you have to clear 3 laps of touching the flag points in the 
game. So be quick and try to use shortcuts or a vehicle if needed. The first 
one to complete three laps of touching the flag points is the winner.

Assault: I don't understand this one too much. The game says the teams will 
alternate between offense and defense every two minutes. It also says to carry 
the enemy flag to your base. First one to get 5 points wins.

CTF: The old classic Capture the Flag, red vs. blue. You must go to the 
opposite base and capture their flag, escape from the base, return to yours, 
and return their flag. But you must have your flag at your base to score. You 
cannot attack while you have the flag, but you can attack if you get in the 
gunner/passenger seat of a Warthog. If you are killed, you drop the flag. If 
you try to fire, you drop the flag but you can pick it up. First team to score 
3 points wins.

Below are all team games, red vs. blue. To change your team, pause the game and 
switch between red and blue.

Team Slayer: Only change in this is that your team must get 50 kills to win the 
game instead of 15/25. So hope your team has a lot of players and that you're a 
good killer.

Team Oddball: Your team must control the skull for 2 minutes to win. But the 
catch is that you will respawn after 5 seconds instead of 3.

Team Race: Not only must you make it 3 laps for all the flag points, but your 
whole team must do it in order to win. I hope your team doesn't have a bad 
player that will mess you up at the end.

Team King: You must control the designated area for 2 minutes in order to win. 
If someone is there from the other team, then get rid of them so your team has 
the area all to yourself. But in Team Deathmatch, you will respawn after 10 
seconds instead of 3.

----------------------------
Changing Your Game Settings
----------------------------

Of course, you can change the rules of the Game Settings anyway you want. To 
get to this, click Multiplayer and then go to Edit Gametypes at the bottom of 
the screen. The next page will be a list of the Multiplayer types (Slayer, CTF, 
etc). Select whichever one you want and it will bring you to a list of options 
to modify the settings. The options will be the same ones for all Multiplayer 
types.

************
Change Name
************

No, this doesn't have to do with changing your user name. You can just change 
the name of the Multiplayer type. You could change "Slayer" to "Hello" for all 
that matter.

*************
Game Options
*************

When selecting this option, you will get the 5 game types to change the 
settings. You can change the settings for Capture the Flag, Race, Oddball, 
King, and Slayer

+++++++++++++++++
Capture the Flag
+++++++++++++++++

Assault: This is an interesting option. If kept at no, then you will need to 
capture the enemy's flag and return it to your base. If you put it on yes, then 
it's the other way around. You must take YOUR flag and return it to the enemy 
base in order to score.

Single Flag: If this option if off (the default), then each base will have its 
own flag. When turning this on, you can change it between 1, 3, 5, and 10 
minutes. This makes it so that there is only one flag of the map. Every 
1/3/5/10 minutes, offense and defense will alternate (like the red team trying 
to capture it and the blue team defending it and vice versa) so they will have 
a chance to get the flag and score.

Flag Must Reset: This means that if the Flag Reset is on, then the flag will 
return to its rightful base after a certain amount of time, but this is 
customizable. If you keep this off, then you can walk over your flag to return 
it to your base.

Flag at Home to Score: The name of this describes it all. If kept on no, you 
can take the enemy's flag and return it to your base to score, regardless of if 
the enemy has your flag or not. If you put this on yes, then you must have your 
flag in your base in order to score. Now that makes a more fair game.

Captures to Win: Most Capture the Flag games put this on three. You can 
alternate between 1, 3, 5, 10, or even 15! 3 or 5 is pretty good, but 10 or 15 
are for those who are big capture the flag fans. As said, this is how many 
scores you'll need to win.

Time Limit: This is the amount of time you will have for the game. If time runs 
out before either team has gotten to the score limit, the game will end, and 
the team with more captures will win. You can alternate between 10, 15, 20, 25, 
30, or 45 minutes for a time limit. Or you can just battle it out until one 
team gets to the capture limit and set it on no time limit.

+++++++++++++++++
King of the Hill
+++++++++++++++++

Moving Hill: No and Yes. No obviously means the hill will remain in one spot, 
and putting this one Yes would mean it alternates throughout random areas of 
the level.

Score to win: Of course, the amount of time you need to accumulate in the hill 
can be customized. You can set this for 1 minute, 2, 5, 10, and even 15 
minutes. 15 may get boring after a while, so hope you got a full server coming 
at you.

Team Play: If on no, then it's every man for themselves. Yes means that there 
will be teams to control the hill.

Time Limit: King of the Hill even has a Time Limit. You can set this to 10, 15, 
20, 25, 30, 45 minutes, or no time limit at all. If someone doesn't control the 
hill for the amount of time before the timer is up, then the game will end.

+++++++
Slayer
+++++++

Death Bonus: All this has is killing you makes you faster, which is kind of 
lame. Turning this off keeps you at the same running speed no matter how many 
times you have killed someone.

Kill in Order: This is kind of a pointless option. Keeping it off means you can 
kill anyone you want in any order. But if you turn it on, you must kill the 
designated target for the kill to count. When you kill that person, the target 
shows to another player.

Kill Penalty: This is the opposite of death bonus. If this is on, you will 
become slower and slower each time you kill someone. If turned off, then you 
will not lose any speed for killing someone.

Kills to Win: Instead of using the standard 15 kills to win, you can lower or 
raise the kill limit to add more fun to the game. You can alternate between 5, 
10, 15, 25, and 50 kills. 50 kills is a lot of fun to play on with when have at 
least 4 players.

Team Play: Use this to turn teams on and off, as always.
 
Time Limit: If no one gets the certain amount of kills by the time limit, the 
game ends. You can set this between 10, 15, 20, 25, 30, or 45 minutes.

++++++++
Oddball
++++++++

Trait with Ball: This can make Oddball more interesting. If this is set, the 
player with the skull can get different abilities. The player could become 
invisible, deal extra damage, or be more resistant when taking damage.

Trait without Ball: The opposite of the above option. Using this option, people 
without the ball could deal extra damage, be more resistant or being invisible. 
I feel bad for that user with the skull.

Speed with Ball: Using this, you can adjust the speed of the user who has the 
ball between slow, normal, and fast.

Ball Type: This can control what kind of game Oddball will be like. If kept at 
normal, then you will need to hold the skull for a certain amount of time. If 
put on Reverse Tag, then the first person to kill someone will be "it". The 
person must be it for the designated time in order to win. If put on 
Juggernaut, then the first player to kill someone can score to win, and you can 
take over the Juggernaut by killing him. 

Ball Spawn Count: There can be more than one skull in Oddball, and it can be 
adjusted right here. You can have anywhere from 1-16 balls in the game, and 
they'll be scattered all over the place when playing. Sounds fun, eh?

Minutes/Points to Win: This applies to Juggernaut, Oddball, and Reverse Tag. 
You can use this to adjust the minutes/points you'll need to win. You can 
adjust this between 1, 2, 5, 10, and 15 minutes.

Team Play: Same thing as always, putting it on will have teams, off will not 
have teams.

Time Limit: Sets time limit from 10, 15, 20, 25, 30 or 45 minutes for the game. 
If the time runs out before there is a winner, the game will end.

+++++
Race 
+++++

Team Scoring: You can use this to adjust the rules of scoring. Putting it on 
minimum will use the user with the lower score, putting it on sum adds all the 
scores, and maximum will use the user with the highest score.

Race Type: You can use this to change the way of Race. Putting it on normal 
means you need to touch the flags in order to get a lap. Any order means that 
you can touch the flags in any order for a lap. Putting it on Rally means you 
only need to touch one to get a lap.

Laps to Win: Use this to adjust the amount of laps needed to win. You can have 
1 lap, 3, 5, 10, 15, or 25. The more laps there are, the more boring the game 
will eventually get.

Team Play: On for teams and off for no teams. Easy as that.

Time Limit: 10, 15, 20, 25, 30, or 45 minute time limit. If the timer runs out 
and there isn't a winner yet, the game will end.

Now, back to the other options

***************
Player Options
***************

Number of Lives: You can choose between 1, 3, 5, and infinite lives that you 
will get for the game. Keeping it on infinite (the default) means you can keep 
getting killed until the game is over or until time is ran out.

Maximum Health: You can use this to set how much shields and health you will 
start out at the beginning of the level. You can start out with 50% (default), 
100%, 200%, 300%, and 400% of normal. The higher you put it, the harder it is 
to kill someone.

Shields: Use this to turn shields on and off for Multiplayer. Turning them off 
can get really annoying because you'll go down in one hit.

Respawn Time: This setting will allow you to change the amount of time you will 
respawn after you have killed. You can set it to immediately, 5, 10, or 15 
seconds.

Respawn Growth: You can use this option to increase the spawn growth, which 
means that each time you die, it'll take longer than the last time to respawn. 
You can change it from 5, 10, and 15 second increase. But when you kill 
someone, you subtract 5/10/15 seconds from your respawn time.

Odd Man Out: This setting is for turning Odd Man Out on and off. I'm not too 
sure on how this one works.

Invisible Players: When this is off, players will not be invisible unless they 
find an Active Camouflage. When this is on, players will always be invisible 
even when they die.

Suicide Penalty: This can increate the amount of time it takes for you to 
respawn if you kill yourself. You can set it between 5, 10, and 15 seconds.

*************
Item Options
*************

Unlimited Grenades: Turning this off will keep a limited number of both types 
of grenades, and putting this on gives you unlimited grenades, making the game 
more fun.

Weapon Set: This can be used to adjust the weapons found in the game. Keeping 
it on Normal will just use the weapons found in that map, but you can change it 
to Shotgun, Heavy Weapons, Human, Covenant, Sniping, and other types. If put on 
let's say, Covenant, then only Covenant weapons will be found in the level.

Starting Equipment: This can be used to customize the equipment you get at the 
start of the game.

****************
Vehicle Options
****************

Vehicle Respawn Time: Controls how long it takes for a vehicle to respawn back 
to its original location after it has been used. You can change it from 30, 60, 
90 minutes, 2, 3, or 5 minutes, or you can just have vehicles not respawn at 
all.

Vehicle Set: Use this to control the amount of vehicles that appear in each 
vehicle supported map. If put on default, then there will be 4 of everything 
(which means Banshees, Warthogs, Scorpions, Ghosts, Rocket Warthogs, and 
Stationary Guns), and if you put it on custom, a new set of options will appear 
below. You can also customize how many vehicles of each type appear in 
Multiplayer! You can have anywhere from 0 to 4 of any vehicle you want. You can 
also switch this option so only one vehicle would appear on the map. Here are 
the list of options.

Default
Custom
Rocket Warthogs
Warthogs
Banshees
Ghosts
Gun Turrets
Scorpions

******************
Indicator Options
******************

Objectives Indicator: You can use this to change the way objectives are 
indicated. You can set it to none, motion tracker, and NAV points.

Other Players on Radar: With your motion tracker, you can use this to adjust 
what appears on your motion tracker, like all players, only friends, or even 
make it so no one would appear on your motion tracker.

Friend Indicators on Screen: When put on yes, then a green arrow will appear 
above your ally's head, so you'll know which people not to shoot. If you put 
this on no, then no green arrows will appear over your ally's head.

*****************
Teamplay Options
*****************

Friendly Fire: This is just another way of saying "Team Damage". If you put 
this on yes, then you can damage/kill your teammates, and this can get really 
annoying. If you put this on no, then your allies can't be killed or hurt by 
anything you fire.

Friendly Fire Penalty: If you kill one of your teammates, then you can use this 
to change the amount of time it takes for someone to respawn the next time they 
are killed. You can change this from 5, 10, 15 seconds, or have no penalties 
for when someone kills a friend.

Auto Team Balance: You can use this so it will even out both red and blue 
teams. Putting it on no means someone can join either team they want without a 
problem, but if you put it on yes, then the teams will be balanced out. So if 
there were 6 players, it would be balanced out to 3 red players and 3 blue 
players. But with auto balance on, you can't switch teams if they are already 
even.

-----------------
Multiplayer Tips
-----------------

Here are some tips provided by me to hopefully help you out in Multiplayer.

USING WEAPONS

Using a weapon a certain way will determine how successful you are into killing 
your enemies. Each weapon has its own advantages against the enemy, but you 
just need to know the right way to use them.

Pistol: A weapon that many new users will use. Its scope can be used to take 
out a distant enemy both cheaply and easily in a matter of 5-10 shots. It is 
also a solid weapon for close up combat.

Assault Rifle: When you are fighting an enemy that's shields are not drained, 
this isn't a great weapon to fight with. It is great for melee attacks as it 
has a good range. But once you drain the enemy's shields, you can switch to 
this weapon and spray them down quickly. The Assault Rifle is great for 
fighting enemies when their shields are drained and for fighting enemies that 
are in any vehicle.

Shotgun: You know the drill. Awesome when fighting close-up and a bad weapon 
when fighting from a far distance. Save the ammo you get for this until you get 
closer to an enemy. Then switch to this weapon and it should take 2 shots to 
drain their shields and another few to kill them. This is also great for 
fighting vehicles when they are close up to you, but don't try fighting 
Vehicles that are far away from you.

Sniper Rifle: Another cheap weapon plenty of campers will use. The only change 
from the Xbox version is that its second zoom level goes 8x, not 10x. But it 
can wipe out your enemies in up to 4 shots at most. Its downside is that it is 
horrible at fighting someone in a vehicle unless you have a clear shot of their 
head. But if you are in a Sniper Rifle server, the best sniping spots are those 
behind rocks, hidden alcoves, or in many other places where the enemy won't 
usually spot you.

Flamethrower: Never use this far away. Only use this up close, where it will 
take out your enemy in a matter of seconds. 

Rocket Launcher: You can have some fun with this weapon if you are playing in a 
Rocket Launcher only game. But since you are firing rockets, they can be 
inaccurate and can be dodged easily. Just strafe, jump, or get behind something 
if it's coming your way. Because of that, the best way to use this weapon is to 
fire at the ground close to the enemy. The rocket will still cause enough 
damage to kill the enemy, if not, bring him down to low health. If you have a 
direct shot at a vehicle, one shot can put the user in the vehicle to death.

Plasma Pistol: Great for draining shields, but the charging after it makes it a 
poor weapon afterward. Charge up your shot, fire it at an enemy, and boom. 
Their shields will be drained in one hit, but you'll need to let your Plasma 
Pistol cool down. Either throw a grenade at the person, melee attack them to 
finish it off, or if you have a second weapon, change your weapon and use your 
second weapon to finish it off. If their shields are already drained, this can 
get rid of an enemy's health quickly.

Plasma Rifle: Just don't fire this too quickly or else the battery will need to 
be cooled down before using it again. Fire this at a constant rate at the enemy 
until their shields are gone. You can either continue using this weapon to 
finish them off or switch to your second weapon to get rid of them. Either way 
works just fine, but this is not a great weapon when fighting groups of 
enemies.

Needler: It was a great weapon in single player, but it is not as useful in 
multiplayer. The needles can be dodged a lot easier, making this a poor weapon 
for combat. But if you are a Needler lover, then just empty out a clip of 
needles at an enemy and watch them explode. But this is a great weapon to melee 
attack somebody. Other than that, I would keep away form this weapon in 
multiplayer.

Fuel Rod Gun: Since this is new to use in the PC version of Halo, you'll need 
to get used to this weapon. You can fire multiple shots at a time before you 
need to recharge it, so use that as an advantage. But these can be dodged 
pretty easily, just strafe, jump, or hide behind something so you won't get 
hurt. Just like the Rocket Launcher, fire at the ground for more accurate hits. 
It is also a great weapon for fighting enemies in a vehicle. All you need to do 
is get a clear shot of the vehicle.

USING VEHICLES

Warthog: If you're in the driver seat and you're playing in a server with teams 
allowed, I'd get at least a gunner and maybe even a passenger to help you out 
to make life easier. Otherwise, you'll need to be a good Warthog driver when 
fighting the enemies. Just don't go up slanted hills or anything like that or 
you'll fall out of the Warthog. Try driving around the enemies to confuse them 
and then get close up to them and run them over. Because of the Warthog, 
attacks will do less damage to you, so use that as an advantage.

Being in the passenger seat isn't the best place in the world to be in. First, 
your turning is limited. You can only look forward, left, and right, but not 
behind you. The other bad part is that if you turn left, the driver will be in 
your way, giving you less of a clear shot to enemies. So when you see an enemy, 
just fire at them the best you can and do what you can do to help out your 
team.

Being in the gunner seat is a lot of fun. You'll have unlimited ammo and the 
gun turret can take anyone or anything down in a matter of seconds. Just wait 
until someone gets in range of the gun turret and then fire at them to get them 
down easily. The gun turret is also excellent for taking out anyone in any 
vehicle, including those in the Banshees.

Rocket Warthog: The strategies for using a Rocket Warthog is the same as using 
a regular Warthog, but for when using the rocket launcher in the back, just get 
a clear shot into something and 1 hit can kill your enemy. If you're trying to 
attack an enemy on the ground, aim at the ground, not the enemy so you will 
have a better chance of hitting/killing them. After 3 shots, you'll need to 
reload, so keep that in mind. 

Ghost: Not a great thing to use in multiplayer, but it is good for getting from 
one area to another, whether it's from red base to blue base or wherever you're 
going. They are quick, but the plasma bolts are usually inaccurate, but do a 
decent amount of damage when they hit someone. If you're a pro at strafing, you 
can use the Ghost to take out people in Scorpions. Keep strafing and moving 
around in a circular direction to piss them off. Oh yes, just keep firing too. 
Ghosts can be tipped over easily when you're in them, so be careful when 
driving.

Scorpion: Maybe you'll feel like the king of the world when you get into one of 
these. Driving around in a scorpion is a lot of fun. The missiles they fire are 
pretty accurate. All you need to do is get a nice shot on something and fire. 
When doing this, the enemy will get killed instantly if the shot hits the 
enemy. The missile is also great for taking out anyone in a VEHICLE in one hit, 
including those in other Scorpions or even Banshees. When firing a missile, it 
needs to be recharged, so use your machine gun. It is pretty weak and 
inaccurate, but it's nothing compared to a missile.

Also in a Scorpion are 4 passenger seats. You can hop into one ONLY if there is 
someone in the driver's seat. But if you're in a passenger seat, the directions 
you can look in depend in the seat you're sitting in, giving you a huge 
disadvantage. Try not to get into the passenger seat if you really don't have 
to.

Stationary Guns: Ugh. They may be in multiplayer in the PC version, but they 
are practically useless. Since they are stationary, they cannot move. This 
gives someone an awesome chance of killing you or even tossing a Plasma Grenade 
onto the stationary gun (it may even get onto you for all that matter). It may 
get rid of Covenant enemies in single player easily, but this can be dodged 
easily and it's only good if enemies are close up to you. Just don't use these 
if you see them. You have other and better ways of killing the enemies.

Banshees: Banshees don't need much skill to use. That's why you'll see a lot of 
Banshee freaks during Multiplayer. But if you want to join them, get in one and 
fly around. Don't fly around in a straight direction, because this gives 
someone in a Scorpion or with a Rocket Launcher a chance of destroying you. 
Banshees do not have health in Multiplayer, so it will not be destroyed if you 
are killed. The Fuel Rod Gun missile the Banshees have are great for taking out 
enemies in vehicles, but it needs to recharge after being fired. It is not a 
great thing to use against marines on the ground, as it won't kill them 
directly and they can easily dodge it. Use the plasma bolts in the Banshee to 
take out marines on the ground.

USING GRENADES

Fragmentation Grenades: Great things to use in player-to-player combat. When 
using these, throw them at the ground close to the enemy. If they're at full 
health, a direct hit will drain their shields and leave them with 3 health bars 
left. But these are great for finishing off enemies. If there are any walls or 
anything else around, you can use the walls to have the grenades bounce off of 
them to the enemies. These grenades are not good for fighting enemies in 
vehicles. Leave that to the Plasma Grenades.

Plasma Grenades: The complete opposite of a Fragmentation Grenade. Poor in 
player-to-player combat, great when fighting enemies in vehicles. If you try 
throwing these directly at a player, they can dodge it easily. You'll need to 
get pretty lucky to get this onto a player, which would kill them instantly. 
But when you see someone in a vehicle, that's where these grenades come in 
handy. Just get closer to the vehicle, and since they are big, you have a 
bigger target to throw the grenade at. These are especially great for those in 
Scorpions. Once stuck onto a vehicle, it will blow up, killing the players in 
the vehicle. 

====================
10. PC/Xbox Changes
====================

This section will cover the changes and differences between the Xbox and PC 
version. Although there are not many, here they are.

-There are new multiplayer items. First off, two new weapons are the 
Flamethrower and the Fuel Rod Gun (the weapon the Grunts use late in the game). 
The Fuel Rod gun can do serious damage, so watch out if it hits you. As for the 
Flamethrower, it can hurt you up close, so be careful using it.

There is also a new weapon, the rocket Warthog, only found in Multiplayer. It's 
the same thing as a normal Warthog, except that it has a rocket launcher in the 
back instead of the gun turret. And when you fire it, you need to recharge it. 
I like the original Warthog better.

-And because this is a PC game, many things are fully customizable, such as the 
turning sensitivity and so on. You can customize the controls any way you want, 
and you can customize the sound and video settings.

-Because of using computers, multiplayer is no longer split-screen. So just 
like single player, you'll have the whole monitor screen to yourself. 

-Other Multiplayer upgrades in this game are that unlike the Xbox version, you 
can use Banshees and Stationary Guns during Multiplayer. Just watch out for 
those annoying Banshee freaks.

-One of the few step downs for this game is that there is no Cooperative play. 
It was removed and I don't know why. So fans of cooperative won't be too happy, 
so all you have are deathmatch games. Thanks to Travis Combs on this one.

That's all I can think of for now, because as I said, there aren't too many 
changes between this and the Xbox version.

===========================================
11. Overshield/Active Camouflage Locations
===========================================

This section will provide locations to any over shields or Active Camouflages 
that I have found throughout the game. If I miss any, you can always email me 
the locations and I'll be more than happy to add them and credit you. Now, to 
describe the two sets of items.

Over shield: This looks like a red sphere surrounded in a cube. Picking this up 
gives you two layers of shields. The first shield layer is red and the second 
is green. When your green shield layer is depleted, it'll move onto your red 
shield layer. Once your red shield layer is depleted, then you'll be back at 
your standard blue shields, so this can be really useful as extra protection 
when fighting the enemies. Be warned, however, that a charged Plasma Pistol 
shot from a Jackal will still drain your shields completely. An explosion can 
still kill you even if you do have an over shield, or even weaken your health. 
The other thing is that you cannot pick up an over shield while your current 
one is stilled active.

Active Camouflage: There a blue spheres surrounded in a triangle, and these can 
be useful if you keep quiet and not fire your weapon. While you are 
camouflaged, enemies won't be able to see you unless you fire your weapon or 
bump into them. But you can use this to kill Elites in one hit, by walking 
around them and melee attacking their back. Don't try melee attacking them in 
the front, because they'll recognize you and attack you. And don't get into the 
middle of a big fight when your invisibility is about to wear off, because 
you'll be in a world of hell. Now, onto the locations.

------------------------------
Level 1: The Pillar of Autumn 
------------------------------

Over shields: 4
Active Camouflages: 0

Over shields 1 and 2: Just after you get past the bridge and the cafeteria 
area, head past the hallways until you get to two marines in front of the 
airlock entrance. It will explode, Covenant enemies will come out of the 
opening, and there are two over shields at the other end of the airlock.

Over shields 3 and 4: Same thing with the first two. As you progress throughout 
the level, you'll eventually come to another airlock, located just before the 
annoying staircase where the Grunts and Elites come from all directions. Two 
over shields are in the airlock, and when your first one runs out, just head 
back to the airlock to pick up your second over shield.

--------------
Level 2: Halo
--------------

Over shields/Active Camouflages: None that I know of right now

I'm pretty sure there are no active camouflages or over shields in this level, 
but I may recall an Active Camouflage being in the level somewhere. If I am 
right or wrong on this, email me and I will add it.

--------------------------------------
Level 3: The Truth and Reconciliation
--------------------------------------

Over shields: 1
Active Camouflages: 2

Over shield 1: This won't be until you get inside the cruiser. Once you finally 
get to the first floor of the shuttle bay, the over shield will be located at 
the other side of the shuttle bay next to a crate. You should use this after 
the door is locked when the two Hunters are dead.

Active Camouflage 1: This one will be located before you get inside the 
cruiser. It is in the big area BEFORE the gravity lift. To get to this, just 
head up the middle path when you get to the area and it'll be directly across 
from you.

Active Camouflage 2: This one is inside the cruiser. To get to it, you'll need 
to progress into the hallway AFTER the control room. There are two opened doors 
in this twisted hallway, both leading to cells. The first one leads to an empty 
cell room and the second cell room has the Captain. But the Active Camouflage 
is in the first cell room. When you get to the cell room, head to the other end 
of the room and it'll be right behind the control panel used to open up the 
cells.

---------------------------------
Level 4: The Silent Cartographer
---------------------------------

Over shields: 6
Active Camouflages: 1

Over shields 1 and 2: Once you get to the middle of the island, you'll get to a 
big area with a structure in the middle. Two Hunters are also in this area. 
Both over shields are next to crates right next to the structure. If you lose 
your first one, then get the second one.

Over shields 3, 4, and 5: These ones are found just before you enter the 
building that leads you to the switch which unlocks the door at the beginning 
of the level. All three are right outside the entrance to the building. Grab 
one before you go in and grab one after you come out of the building.

Over shield 6: After you get inside the second structure, you'll find this over 
shield right next to a crate before you get to the room with the Silent 
Cartographer. You'll surely need this one after all of the work.

Active Camouflage 1: As you progress throughout the building getting to the 
Silent Cartographer, you'll get to an area with two doors right next to each 
other. Facing both of them, the door on the right leads you further into the 
building while the left one takes you to a small room with an Active Camouflage 
inside.

-------------------------------------
Level 5: Assault on the Control Room
-------------------------------------

Over shields: 0
Active Camouflages: 2

Active Camouflage 1: To get to this one, you'll need to get to the area with 
the Scorpion. Now head into the tunnel leading into the next area. At the end 
of the tunnel, head up the hill and head all the way straight into the next 
area (the last area where you find the marines in this level). Head down the 
curved slope and then you'll come to a set of bars in front of an opening. The 
openings between the bars are too small for your Scorpion to fit through them, 
but big enough for you to get past them. The Active Camouflage is to the left 
of these bars.

Active Camouflage 2: This one is tricky to explain. After the first one, you'll 
head back inside, up a lift, and onto the twin bridges. After you get past the 
two bridges, you'll eventually get to a room with two Hunters in the room. The 
hallway before the two Hunters has an alcove to the left. In the alcove, there 
are a few poles sticking out of the wall. An Active Camouflage is behind one of 
them, and this may be tricky to spot.

--------------------------
Level 6: 343 Guilty Spark
--------------------------

Over shields: 1
Active Camouflages: 2

Over shield 1: After you release the Flood, get out of the room and head up 
either of the two ramps. Now go through the opening. Instead of taking the path 
below you, enter the door to your right. Eventually you will get to a lift. 
Head down the lift and at the bottom, you'll see crates blocking an opening. 
Jump on top of the crates and you'll find the over shield at the top.

Active Camouflages 1 and 2: Just after the over shield, head into the opening 
that isn't blocked by crates. Now in the next room, you'll find both Active 
Camouflages to your right.

---------------------
Level 7: The Library
---------------------

Over shields: 1
Active Camouflages: 0

Over shield 1: This is located before you get to the first elevator of this 
level. You will find it in a pit with a ramp just before you get to the first 
set of Sentinels in this level. Pick it up because you'll really need it.

-----------------------
Level 8: Two Betrayals
-----------------------

Over shields: 0
Active Camouflages: 0

Nothing in this long, painful level to at least help you out.

---------------
Level 9: Keyes
---------------

Over shields: 2
Active Camouflages: 1

Over shield 1: After you fall into the big pit and out of the cruiser, progress 
your way to the gravity lift. Before crossing the coolant to get to the gravity 
lift, you'll find an Over shield next to the coolant.

Over shield 2: Once you get back inside the ship, head through the hallways 
until you get to a big room where Cortana goes "Look, in the corners. The Flood 
are gathering bodies here". Once you get here, head to the lowest floor where 
the Flood is. Next to one of the locked doors is an over shield, but beware: a 
door will open just to your right, revealing plenty of Combat Forms for you to 
deal with.

Active Camouflage 1: From the start of the level, enter the door across from 
you. In this hallway, you'll see a Grunt being chased by a Combat Form. Open 
the door they came out of and you'll find an Active Camouflage. This will be 
useful for the upcoming part of the map.

------------------
Level 10: The Maw
------------------

Over shields: 1
Active Camouflages: 0

Over shield 1: After you get to the bridge, continue the game until you get to 
the Cryo Tube area where the Sentinels are fighting the Flood. Climb up either 
ladder and head into the opening across from you. In this room, go through the 
opening to your left. Head up the slope and then get to the opening at the 
other end of the room. In here, you'll go through a dark maze, so use your 
flashlight. At the end of the maze, you should be facing an opening. There 
should be a passage to your right. Follow it to an over shield. If you notice 
your motion tracker, there may be plenty of red dots which are infection forms 
of the 
Flood.

============
12. Secrets
============

This section will cover the neat secrets you can find in this game.

Extra Ending: Beat the Maw on the Legendary difficulty. Instead of seeing the 
Master Chief fly out of the Pillar of Autumn, you'll see an additional scene 
which is pretty cool. See for yourself so I don't spoil it for you.

343 Guilty Spark Tricks: At the beginning of the level, when Foehammer goes 
"the last transmission from the captain's dropship was from this area. That was 
over 12 hours ago", start hitting your grenade button like crazy. If you throw 
one grenade in success before being dropped off, you'll still hang in the 
dropship. Now, it'll continue to fly and crash into a secret area, which is a 
high plateau. If you look around this area, you'll find a lone marine who does 
absolutely nothing, but will talk if you shoot him.

Another thing to note on this plateau is that you can get to the area where you 
see Assault Rifles shooting at the Covenant. If you get there quick enough and 
zoom into the gunfire with your Pistol, you'll notice there are no marines. 
They are Assault Rifles floating in the air and when they stop shooting they 
drop to the ground.

Also, if you look real carefully when crossing the log formed as a bridge in 
the beginning of the level, get to the stationary gun. Now you'll see something 
come out of a tree. If you have a keen eye, zoom in with your Pistol and you 
may see a Combat Form early in the game! Shoot it down and if it gets up, it'll 
run away, something Covenant enemies normally don't do. Thanks to filaria for 
this.

Attacking soldiers in the Pillar of Autumn: After you meet Captain Keyes, he'll 
give you an empty Pistol. When you get ammo for it, go back to the bridge and 
kill him. Cortana will call in for the troops to kill you at the bridge. These 
soldiers have extra armor so they cannot be killed. Watch out, they'll take you 
out quickly so you'll need to run from them.

If you think you have a secret that should go in here, email me and I'll see 
what I can do.

============
13. Credits
============

Microsoft = For creating the Microsoft Windows operating systems, in addition 
to the Xbox consoles, where many Halo games reside.

Bungie = For developing several of the original Halo games.

Me = For writing this guide.

You = You read this guide, and liked it (hopefully).

CJayC = The administrator of the best site in the world (GameFAQs) posted this 
FAQ.

Ivanov Moreno = A person who emailed me with some help for this guide. He gave 
me some more hints for fighting other enemies and gave me some help with the 
Environmental Sound issue in the Audio Options.

Travis Combs = A friend I met on GameFAQs. He pointed out several 
spelling/grammar mistakes in this guide and added something to my PC/Xbox 
changes that I forgot all about. He also provided me the actual names of The 
Flood enemies.

Filaria = A user on GameFAQs. He emailed me about missing over shields and 
Active Camouflages that I forgot about. Also, told me about a few tricks from 
the level 343 Guilty Spark. Thanks man.