--==Warcraft III: The Frozen Throne FAQ/Strategy Guide v0.1.1==--
                          Created by :: morpheusjedi77
                        E-mail :: HimuraKenshin779@aol.com
                               Created :: 7.3.03
                             Updated Last :: 7.4.03
                                   (c)2003

--==Table of Contents==--
To use the Keyword System, hit Ctrl-F to open the "Find" option of Internet
Explorer. Then, search for that keyword twice, and you _should_ land at the
section.

### NOTE :: The keyword system is not yet complete, so not all keywords will
work.

        Section                                               Keyword
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I.      Introduction and Important Information----------------wc3x_intro
         1.1  Version Information-----------------------------wc3x_version
         1.2  Disclaimer--------------------------------------wc3x_disclaimer
         1.3  Frequently Asked Questions----------------------wc3x_faq
II.     Additions to the Game---------------------------------wc3x_add
         2.1  General Changes---------------------------------wc3x_add_gen
         2.2  Human Additions---------------------------------wc3x_add_human
         2.3  Orc Additions-----------------------------------wc3x_add_orc
         2.4  Night Elf Additions-----------------------------wc3x_add_ne
         2.5  Undead Additions--------------------------------wc3x_add_und
         2.6  Neutral Heroes----------------------------------wc3x_hero_neut
III     Game Walkthrough--------------------------------------wc3x_walk

              --==I. Introduction and Important Information==--
                            [Keyword: wc3x_intro]

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1.1 Version Information                                [Keyword: wc3x_version]
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v0.1.1 - 7.4.04 - 22 KB
Fixed the header so it says Warcraft III: Frozen Throne instead of Dark Cloud
2. Added Neutral Heroes to "Additions" section.

v0.1.0 - 7.3.03 - 19 KB
Just have the new units, buildings, and heroes for each race. More coming
really soon.

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1.2 Disclaimer                                       [Keyword: dc2_disclaimer]
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This guide is (c)2002 Thorne M. and may not be used in any part or whole
without first contacting me. GameFAQs and my website "The Whispering Realms"
(www.whisperingrealms.com) have full permission to use the guide as they
please.

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1.3 Frequently Asked Questions                              [Keyword: dc2_faq]
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Q :: Can I use this FAQ on this site?
A :: Drop me an e-mail, the response may go either way. I also retain the right
to decide to take the guide off of your site, though I most likely won't.

Q :: Someone else is using this on their site, what should I do?
A :: Most likely they have permission. However, if you are not sure, just drop
me an e-mail. I will credit you in this FAQ if you turn in people using the FAQ
without permission.

Q :: I heard about a secret human mission. Where is it?
A :: In the mission in which you must escape from the dungeon, there is an area
at the bottom with some sheep. Step on the top platform, the bottom, then the
middle, to make them say "Baa-ram-ewe." Then, proceed north to unlock the
mission.

                     --==II. Additions to the Game==--
                            [Keyword: wc3x_add]

[NOTE :: Descriptions are taken from the Warcraft III: The Frozen Throne
Manual.]

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2.1 General Changes                                    [Keyword: wc3x_add_gen]
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--Certain units now have inventories. In order to enable them, you must
research the "Backpacks" upgrade in the main building for that race.
--You can now sell unwanted items back to any item store, including the new
"race-specific" shops.
--Handicaps in custom games. This allows to reduce the max HP of all of the
units for one player, giving them a disability.

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2.2 Human Additions                                  [Keyword: wc3x_add_human]
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Small Changes
-------------
Gyrocopters were renamed Flying Machines.

NEW HERO -- Blood Mage
A mystical Hero, adept at controlling magic and ranged assaults. Though still
members of the Alliance, the Blood Elves have begun to turn to the darkest
parts of magic, abandoning the water and frost spells of the Kirin Tor for the
fire and heat of what some people fear to be Demonic Magic.
   Flamestrike - Conjures a pillar of fire, which damages ground units in
   a target area with its initial combustion, then deals damage over time for
   a short duration after.

   Banish - Turns a unit etheral and slows its movement speed. Ethereal
   creatures cannot attack, but can cast spells, and certain spells cast upon
   them will  have a greater effect.

   Siphon Mana - Leeches the mystical energies of a target enemy unit over
   time.

   Phoenix - Summons a heavy flying unit composed entirely of flame. This
   firey creature burns with such intensity that it damages itself and nearby
   enemy units. Has Spell Immunity and Resistant Skin. When the Phoenix dies,
   it creates an egg that will hatch into a new Phoenix. Attacks land and air
   units.

NEW UNIT -- Spell Breaker
Elven warrior trained to disrupt and contort magical energies. These Blood
Elven warriors, fresh from the destruction of their homeworld, have turned a
new eye towards the dying land of Lordaeron. Can it possibly remain their home?
Has Spell immunity and attacks land units. [NOTE: You can send these out with
Blood Mages and cast Flamestrike wherever, as they aren't damaged by the
attack.]
   Spell Steal [AUTOCAST] - Steals a apositive buff from an enemy unit and
   applies it to a nearby friendly unit, or takes a negative buff from a
   friendly unit and applies it to a nearby enemy unit.

   Control Magic - Takes control of a summoned enemy unit.

   Feedback [PASSIVE] - Spell Breaker attacks destroy a target enemy casters
   mana with every hit. The mana combusts, dealing damage to the attacked
   unit.

NEW UNIT -- Dragonhawk Rider
Swift flying unit mounted by an Elven warrior. The fierce warriors of the
Dragonhawk batalions are often the first into combat, picking apart the enemy
ranks and surrounding enemy towers with dense fog so reinforcements can strike
unhindered by enemy defenses. Attacks land an air units.
   Cloud - Creates a small cloud that stops buildings with ranged attacks from
   attacking. This is a channeling spell. [Does _NOT_ cancel the effects of
   barricades on Orc buildings.]

   Aerial Shackles - Magically binds a target enemy air unit so that it cannot
   move or attack. This is a channeling spell.

NEW BUILDING -- Arcane Vault
A shop from which any unit that has an inventory can purchase items. The items
available are dependent on what level of upgrade your Town Hall is, and what
buildings you have. Heroes can also sell unwanted items to this shop.

NEW BUILDING -- Arcane Tower
Magical defensive tower with the Reveal and Feedback abilities. Attacks land
and air units. [Upgrade from scout tower.]

NEW UPGRADE -- Barrage
Upgrades siege engines, giving them a Barrage, a passive rocket-like attack
versus air units.

NEW UPGRADE -- Flak Cannons [PASSIVE] - Upgrades Flying Machine attacks to add
area-effect damage versus air units.

NEW UPGRADE -- Fragmentation Shards [PASSIVE] - Increases the area-effect
damage of Mortar teams.

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2.3 Orc Additions                                      [Keyword: wc3x_add_orc]
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NEW HERO -- Shadow Hunter
A cunning Hero, adept at healing magics and voodoo curses. Channline the
spirits of their dark gods, the Shadow Hunters walk the line between darkness
and light in hope of salvaging the future for their savage brethern. Attacks
land and air units.
   Healing Wave - Calls forth a wave of energy that heals a target and bounces
   to nearby friendly units. Each bounce heals less damage.

   Hex - Temporarily transforms an enemy into a random critter, disabling
   special abilities.

   Serpent Ward - Summons an immobile serpentine ward to attack the Shadow
   Hunter's enemies. Attacks land and air units.

   Big Bad Voodoo - Turns all friendly units invunerable in an area around the 
  Shadow Hunter. The Shadow Hunter does not turn invunerable. This is a
   channeling spell.

NEW UNIT -- Troll Batrider
Light flying unit with incredibly perception. Good at destroying buildings. The
fire obsessed Troll Batrides are often used as reconnaissance for the Orcish
Horde. Attacks land units.
   Unstable Concoction - Causes a powerful explosion that deals damage to
   nearby enemy air units.

   Liquid Fire [PASSIVE] - Flings a volatile liquid that causes buildings to
   take damage over time. Buildings that are currently taking damage from
   Liquid Fire cannont be repaired, and the attack rate of affected enemy
   towers is reduced.

NEW UNIT -- Spirit Walker
Mystical Tauren caster with Ethereal Form, which allows him to aviod physicaly
damage. Believed to be the ill omen of a coming age, white Tauren are held in
near reverence by their people, often becoming reclusive priests who wander the
land in search of kindred spirits. Attacks land an air units.
   Spirit Link - Links the sprits of several friendly units together so that
   damage to one unit will be shared to some extent by all of the units linked
   to it.

   Disenchant - Removes all buffs from units in an area, and deals damage to
   summoned units.

   Ancestral Spirit - Allows a Spirit Walker to resurrect a dead non-Hero
   Tauren.

NEW BUILDING -- Voodoo Lounge
A shop from which any unit that has an inventory can purchase items. The items
available are dependant on what level of upgrade your Great Hall has and what
buildings you have. Heroes can also sell unwanted items to any item shop.

NEW UPGRADE -- Troll Berserkers
Troll Headhunters may now be upgraded to Troll Berserkers, which are tougher
and have the Berserk ability. Like Headhunters, Berserkers benefit from Troll
Regeneration.

NEW UPGRADE -- Reinforced Defenses
Upgrades Orc Burrows and Watch Towers to have Fortifed armor.

NEW UPGRADE -- Burning Oil
Drenches Demolisher ammon in burning oil, causing Demolisher attacks to light
the ground of fire and burn enemy units.

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2.4 Night Elf Additions                                 [Keyword: wc3x_add_ne]
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NEW HERO -- Warden
A cunning Hero, adept at entering and escaping combat. Set apart from the
militant Sentinels, Wardens are usually employed as jailors, assassins, and
bounty hunters. Attacks land units.
   Fan of Knives -- Flings a flurry of knives at multiple enemy targets around
   the Warden.

   Blink - Teleports the Warden a short distance, allowing her to move in and
   out of combat.

   Shadow Strike - Hurls a poisoned dagger which deals large intial damage,
   and the deals damage over time. The poised unit has its attack and movement
   rate slowed for a short duration.

   Vengeance - Creats a powerful Avatar of Vengeance that summons invunerable
   spirits from friendly corpses to attack your enemies. The Avatar is bent on
   avenging the death of fallen comerades. Immune to magic, has Resisitant
   Skin, and can use Spirit of Vengeance, an auto-cast spell.

NEW UNIT -- Mountain Giant
Slow moving melee unit that can take incredible amounts of punishment. Crafted
epochs ago by the Titans from massive sections of stone, these creatures seek
to protect the natural environment from any who would cause it harm. Attacks
land units.
   Taunt - Causes nearby enemies to switch their attack towards the Mountain
   Giant.

   War Club - Picks up a tree to give Siege damage and increased attack range
   to the Mountain Giant. Lasts 15 swings.

   Hardened Skin [PASSIVE] -  Gives Mountain Giants increased resistance to
   attack damge.

   Resistant Skin [PASSIVE] - Reduces the duration of negative spells and
   Renders the Mountain Giant immune to certain spells. This is a passive
   ability.

NEW UNIT -- Faerie Dragon
Small, quick flying unit, effective against enemy casters. Though not actual
dragons, these mystical looking creatures police the Emerald Dream from magic.
As such, they are immune to magic. Attacks land and air units.
   Phase Shift [AUTO-CAST] - Causes this unit to shift out of existance
   whenver it takes damage, temporarily avoiding further damage.

   Mana Flare - Causes the Gaerie Dragon to channel negative magical energies
   that damage nearby enemies when they cast spells. This is a channeling
   spell.

NEW BUILDING -- Ancient of Wonders
A shop from which an unit that has an inventory can purchase items. The items
available are dependant upon what level of upgrade your Tree of Life has and
what buildings you have. Heroes can also sell unwanted items to these shops.

NEW UPGRADE -- Well Spring
This upgrade increases Moon Well Mana capacity and mana regeneration rate.

NEW UPGRADE -- Mark of the Claw
Allows Druids of the Claw to cast Roar while in Bear Form.

NEW UPGRADE -- Mark of the Ta;pm
Allows Druids of the Talon to cast Faerie Fire while in Storm Crow Form.

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2.5 Undead Additions                                   [Keyword: wc3x_add_und]
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NEW HERO -- Crypt Lord
A warrior Hero, adept at summoning insect minions and crushing enemies.
Betraying the Nerubain people, the Crypt Lords have sacrificed the lifeblood of
thousands to bolster the Undead armies of Ner'shul, winning an eternal life of
servitude in his name. Attacks land units.
   Impale - Slams the ground with the Crypt Lord's massive claws, shooting
   spiked tendrils out in a straight line and imapiling enemy ground units in
   their wake.

   Spiked Carapace [PASSIVE] - Encloses the Crypt Lord in barbed layers of
   chitinous armor that increases defense and returns damage to attackers.

   Carrion Beetles [AUTO-CAST] - Produces a Carrion Beetle from a target
   corpse. These creatures use their fierce mandibles to rip the flesh from
   the Crypt Lord's foes. Carrion Beetles summoned at higher levels of skill
   can burrow into the ground, loosing their attacks, but providing stealthy
   vision that can be placed strategically. Unlike most summoned units,
   Carrion Beetles are permanent until slain.

   Locust Swarm - Creats a swarm of angry locusts that bite and tear at nearby
   enemy units. As they chew the enemy flesh, they convert it into a substance
   that restores hit points to the Crypt Lord.

NEW UNIT -- Obsidian Statue
Fortified statue that can regenrate the health and mana of nearby friendly
units. Can research Destroyer Form. Believed to be gifts granted by Ner'zhul,
the Obsidian Statues are often used as figureheads at the forefront of many
Undead armies, inspiring awe and fear in the enemy ranks. Nothing can prepare
the enemy for what this unfathomable statue could become. Attacks land and air
units.
   Essence of Blight [AUTO-CAST] - Restores heath to nearby friendly units.

   Spirit Touch [AUTO-CAST] - Replinshes the mana of nearby firendly units.

NEW UNIT -- Destroyer
Large flying unit that must consume magice to sustain its mana. Breaking free
of the obsidian stone that holds them, these monstrous creatures roar into
battle, swallowing magic to feed their insatiable hunger as they move between
battles and rain destruction down upon their foes. Has Spell Immunity. Attacks
land an air units.
   Devour Magic - Consumes all magical buffs from units, and damages summoned
   units in an area. Each unit that is devoured of magic restores some health
   and mana to the destroyer.

   Orb of Annhiliation [AUTO-CASTING] - Gives the Destroyer a more powerful
   attack that delivers splash damage.

   Absorb Mana - Takes all mana from one of your units and gives it to the
   Destroyer.

NEW BUILDING -- Tomb of Relics
A shop from which any unit that has an inventory can purchase items. The items
available are dependant unpon what level of upgrade your Necropolis has and
what buildings you have. Heroes can also sell unwanted items here.

NEW BUILDING -- Nerubain Tower
A Ziggurat can now be ugpraded into this tower, which deals cold damage and
slows enemy units. Attack land and air units.

NEW UPGRADE -- Burrow
Crypt Fiends may now learn the Burrow ability. Allows Crypt Fiends to burrow
into the ground, become invisible, and regenerate hit points at a faster rate.
While burrowed, Crypt Fiends cannot attack.

NEW UPGRADE -- Exhume Corpses
This upgrade allows Meat Wagons to generate corpses like a Graveyard. A new
corpse is generated every few seconds and is placed insde the meat wago.

NEW UPGRADE -- Skeletal Mastery
Once Skeletal Master has been researched, one of the the Skeleton Warriors
spawned by the Raised Dead spell will be a Skeletal Mage. These Mages fire
piercing bolts of negative magic from their hands, enchancing versatilty of the
Undead army. Like Skeleton Warriors, Skeleton Mages can benefit from Skeletal
Longevity. Attacks land and air units.

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2.6 Neutral Heroes                                   [Keyword: wc3x_hero_neut]
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Naga Sea Witch
A mystical Hero, adept at ranged combat. These scaly denizens of the ocean have
often been associated with the coming of prodigious storms, but few have
actually seen them rise from the sea and lived to tell the tale. Attacks land
and air units.
   Forked Lightining - Calls forth a cone of lightning to engulf a target
   enemy unit, as well as other enemy units nearby.

   Frost Arrows [AUTO-CAST] - Adds a cold effect to each attack, slowing a
   target enemy unit's attacks and movement.

   Mana Shield - Activates a shield that uses the Sea Witch's mana to absorb
   damage.

   Tornado - Creates a fierce Tornado that slows all enemy units and damages
   enemy buildings over time. This is a channeling spell.

Pandaren Brewmaster
A warrior Hero, exceptional at absorbing damage and melee combat. The
Brewmasters of Pandaria have emerged from the bamboo forests of their ancestors
to try to bring their unique fighting style (and robust ales) to the highest
bidder. Attacks land units.
   Breath of Fire - Breathes a cone of fire at enemy units, which deals
   damage. Units that have Drunken Haze on them will ignite and take burn
   damage over time.

   Drunken Brawler [PASSIVE] - Gives the Brewmaster a chance to dodge attacks
   and deal additional damage.

   Drunken Haze - Drenches a target enemy unit in alcohol, reducing its
   movement speed and giving it a chance to miss on attacks.

   Storm, Earth, and Fire - Dplits the Pandaren Brewmaster into elements
   forming 3 specialized warriors. If any one of them survivie until the end
   of their summoned timer, the Brewmaster is reborn.

Beastmaster
A warrior Hero, able to call forth the creatures of the forest to serve him.
These lone wandering forest dwellers come from all backgrounds and cultures,
seeking the essesnce of combat through the mimicry of wild beasts. Attacks land
units.
   Summon Bear - Summons a fierce bear to defend the Beastmaster.

   Summon Quilbeast - Summons an angry quilbeast to the Beastmaster's side.

   Summon Hawk - Summons a proud hawk to scout for the Beastmaster.

   Stampede - Whips a herd of beasts into a panicked frenzy, sending them
   galloping toward the targeted area. Any enemy ground units who get in the
   way of the stampede will take damage.

Dark Ranger
A cunning Hero, adept at manipulating opponents. Forcibly raised from the dead,
the former Rangers of Quel'Thalas enjoy nothing more than sowing dissension and
hatred within the enemy ranks. Attacks land an air units.
   Silence - Stops all enemies in a target area from casting spells for a
   short duration.

   Black Arrow [AUTO-CAST] - Adds extra damage to attacks. Enemy ground units
   killed while under the effect of Black Arrow will turn into skeeltons.

   Life Drain - Siphons health from the target to the Dark Ranger for a period
   of time or until the affected unit moves out of range. Life Drain cannot
   be dispelled. This is a channeling spell.

   Charm - Takes control on a target enemy unit. Charm cannot be used on
   Heroes or creeps who are too powerful.

Pit Lord
A warrior Hero, exceptional at weakening enemies and melee combat. These
massive Demons take sadistic pleasure from instilling crazed terror, and then
slaughtering their enemies. Attacks land units.
   Rain of Fire - Calls down waves of fire that damage units in an area and
   deal damage over time.

   Howl of Terror - The Pit Lord lets loose a terrifying howl that reduces
   the attack damage of nearby units.

   Cleaving Attack [PASSIVE] - The Pit Lord strikes with such force that he
   damages multiple enemies with his attack.

   Doom - Robs a target unit of  its abaility to cast spells and damages the
   unit over time until it dies. Upon its death, a powerful Demon will spawn
   from its corpse. Doom cannot be dispelled or cancelled.