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    Grouping FAQ by omegachaos

    Version: 1.2 | Updated: 08/01/08 | Printable Version | Search Guide | Bookmark Guide

    World of Warcraft
    Grouping FAQ
    omegachaos
    
    
    
    =========================================================
    ==
    Contents
    ===========================================================
    
    1. Intro
    2. Version History
    3. Basics of a Good Group
    4. Finding a Group
    	A. Quests
    	B. Instances
    5. Functioning Inside a Group
    	A. Roles to Play
    		a. Druid
    		b. Hunter
    		c. Priest
    		d. Rogue
    		e. Shaman
    		f. Paladin
    		g. Mage
    		h. Warrior
    		i. Warlock
    	B. Players to Avoid
    6. FAQ
    7. Credits
    
    =========================================================
    ==
    1. Intro
    =========================================================
    ==
    
    Hello and welcome to my FAQ!  If you’re having trouble 
    looking for a group or are always finding the worst 
    people to group with, this is the FAQ for you!  Now 
    you’ll have the knowledge you’ll need to group with the 
    right people in a PUG (Pick-up group).  Read on to find 
    out more about grouping.
    
    Note: This is more for instance grouping than quest 
    grouping
    
    =========================================================
    ==
    Version History
    =========================================================
    ==
    
    Version 1.0
    
    First version of the FAQ.  I will add more versions if 
    needed.
    
    
    Version 1.2
    
    Updated many sections of the guide that needed updating.  
    Also updated the Players to Avoid List and the FAQ.  
    
    
    =========================================================
    ==
    2. Basics of a Good Group
    =========================================================
    ==
    
    All basic groups need to consist of a tank, healer, 
    DPS(damage per sec.) and CC (crowd control) classes.
    
    The Tank – This is the guy that will be taking the most 
    damage in the group and keeping the mobs attacking him 
    while the other classes pummel the unfortunate mob.  The 
    tank is usually a warrior, since they have aggro gaining 
    abilities, but a couple of other classes can tank as 
    well.  Here are the classes that can be tanks:
    
    - Warriors
    
    - Protection Paladins
    
    - Feral Druids
    
    The Healer – This is the guy that is going to keep 
    everyone in the group alive.  The tank will be the one he 
    will be healing the most, as the tank will be taking the 
    damage from almost all the attacks.  Most of the time the 
    healer will be a priest if there is one in the group, but 
    other classes can heal as well.  Here are the classes 
    that can heal:
    
    - Holy Priests
    
    - Holy Paladins
    
    - Restoration Shaman
    
    - Restoration Druids  
    
    
    DPS classes – All classes are capable of being this role.  
    Their goal is to take down the mob as fast as possible 
    while the tank is busy taking all the damage.
    
    CC classes – These guys stun mobs for a certain period of 
    time.  In certain fights, it’s extremely important to 
    stun certain mobs so they won’t heal the mobs you’re 
    killing or just to lighten up DPS on your tank.  The only 
    problem is that some of these mobs are immune to certain 
    stuns.  Here the classes capable of CC and what mobs 
    they’re CCs affect:
     
    - Warlock:  Seduce: Humanoids     Banish: 
    Elementals/Demons
    
    - Mage:     Polymorph: Humanoids/Beasts
    
    - Priest:   Shackle Undead: Undead (duh)
    
    - Druid:    Hibernate: Beasts
    
    - Rogue:    Sap: Humanoids
    
    - Hunter:   Freezing Trap: All Enemies    
    
    
    
    =========================================================
    ==
    3. Finding a Group
    =========================================================
    ==
    
    ---------------------------------
    A. Quests
    ---------------------------------
    
    So you’ve found a quest that is red or is labeled Group.  
    What are you gonna do?  Simple.  Get a group.  The people 
    that you would want to group with are people that are 
    also on the quest you’re doing.  Some quests don’t 
    require a full party to complete, but if you find that 
    you and whoever is grouped with you are having troubles, 
    feel free to find a full group.  
    
    The one thing you should NOT do is to start a raid group.  
    You won’t be able to collect quest items or register 
    kills if you’re in a raid.
    --------------------------------
    B. Instances
    --------------------------------
    
    So you’re in the mood for an instance dungeon.  But 
    what’s this?  There are elites!  It looks like it’s time 
    to find a group.  
    
    For instances, you’re going to want to find a full group.  
    There is no way you could do an instance with 2, 3, or 4 
    people (unless you’re a higher level than the instance, 
    but why would you do that?).  
    
    Finding a group shouldn’t be too hard as long as it’s 
    around peak hours of play.  Simply go into the Looking 
    For Group function on your toolbar, choose which instance 
    you want to go to, and wait for people to join.  If 
    you’re impatient, simply type in the Looking for Group 
    channel “LFG <instance name>”, and hopefully someone will 
    whisper you for a group.  
    
    Your group needs to consist of the basic group members: 
    the Tank, the Healer, and any DPS classes.  Once you have 
    your group, head over to the instance, or if you’re there 
    already, find something to do while you wait for those 
    slowpokes.
    
    Most instances are 5-man, but there are some that are 10-
    man, 20-man, and even 40-man (although now that Burning 
    Crusade is out, it’s been reduced to 25-man)!  For those 
    instances, you’ll need to start a raid group.  Every 
    group of 5 in the raid must have a tank and a healer for 
    each group of 5 to be most effective.  Move people around 
    in-between the groups to create an effective group.
    
    Note: 10-man and 25-man instances are the maximum level 
    instances and big raiding guilds are usually the ones 
    that do these (although 10-mans can be PuGed with good 
    people), as they are very difficult.  
    
    =========================================================
    ==
    4. Functioning Inside a Group
    =========================================================
    ==
    
    Well you’ve gotten inside the instance and are now facing 
    your first mob.  What do you do?  Here are two basic 
    steps needed to take to bring down this mob:
    
    Step 1. Pulling
    ><><><><><><
    
    Usually there will be groups of mobs in an instance that 
    can range from 2-4 mobs.
    
    With two mobs, you can have either a hunter or warrior 
    pull.  If a hunter pulls, the hunter should feign death 
    to erase any aggro on him and allow the warrior to gain 
    aggro on the mobs while the rest of the group 
    concentrates attacks on one of the mobs.  If the warrior 
    pulls, simply allow him to build more aggro on them while 
    the group concentrates on one of the mobs.
    
    With 3 mobs, you’ll want to have either a mage sheep pull 
    or a rogue sap stun and have the hunter or warrior pull 
    the remaining two.  If the mob is hit while stunned, 
    he’ll go to whoever is the highest on his aggro list.  If 
    he was sheeped, the mage can simply re-sheep the mob 
    until the other two are dead.  If he was sapped, then the 
    tank is going to have an extra mob to tank, and it might 
    cause a few problems for the tank trying to keep aggro.  
    
    In the higher level instances, priests have a stun that 
    only affects undead called Shackle Undead.  This can be 
    an alternative to sheeping because mages aren’t able to 
    sheep undead and the same with rogues and their sap 
    ability.
    
    With 4 mobs, you’ll need to have the tank on two mobs 
    while one mob is stunned and the other is off-tanked by a 
    class that has good armor and HP.  Not too hard to do if 
    the group knows what it’s doing and classes know their 
    roles.
    
    Note: If there is only one mob to pull, have the warrior 
    pull it to the group and pulverize it.
    
    Step 2. Fighting
    <><><><><><>
    
    In a lot of fights, you’ll most likely have three to four 
    mobs.  Usually one or two of the more powerful mobs are 
    stunned while the group is concentrating attacks on a mob 
    and the tank is keeping aggro on one or both of the mobs.  
    
    Once the mobs are dead, obliterate the one that is 
    stunned.  There isn’t much to fighting mobs, just know 
    which mob does the most damage, and which mobs have the 
    least and most amount of HP.
    
    +++++++++++++++++
    A. Roles to Play
    +++++++++++++++++
    
    a. Druid
    These guys are a special type of class.  They have the 
    ability to become three different forms.  In their 
    regular form, they can be the main healer in a group.  
    They can also put beasts to sleep whenever there are some 
    in a group of mobs.  In some cases, a druid can turn into 
    a bear and become an off-tank for a warrior.  
    When the druid changes into bear form, mana changes into 
    rage and armor increases, making it possible to tank.
    The last form is cat form, which allows a druid to become 
    like a rogue, replacing mana with energy.  This is 
    obviously the DPS form of the druid and is usually used 
    if there isn’t a need for a tank or healer.  They also 
    have the ability to give a buff to all stats.  A Druid 
    can be any of these roles:
    
    - Tank
    - Healer
    - DPS
    - CC
    
    
    b. Hunter
    This class is sometimes the one considered to do the 
    pulling.  They also have great ranged DPS and an off-
    tanking pet to boot!  The pet, as I said before is good 
    for off-tanking an extra mob that a tank can’t tank at 
    that moment.
    On occasion, a hunter will need to ‘kite’ something, or 
    have the enemy chase after the hunter while their Aspect 
    of the Cheetah is on, sometimes using Freezing Trap.  
    Usually kiting is used if a hunter is soloing a mob or in 
    the rare case it needs to be used on a mob so the group 
    can take down any other mobs that would make it difficult 
    fighting the boss.  A Hunter can be any of these roles: 
    
    - DPS
    - CC  
    
    c. Priest
    This class is mainly used for healing and not for DPS 
    (unless they’re in shadow form).  If they need to DPS at 
    all, they can use any of their holy attacks and DOTs 
    (damage over time) on the mob, OR, they can shift into 
    shadow form and do some major DPS on the poor mob.  They 
    can also be used to shackle anything Undead as a helpful 
    stun.  They also have a talent called Mind Control which 
    the priest mind controls a mob.  Other mobs see it as 
    unfriendly to them and attack it.  This talent is usually 
    used if there is a dangerous mob that could cause a wipe 
    needs to be killed before the actual fighting begins.  
    Lastly, they have the ability to give a stamina buff.  A 
    Priest can be any of these roles:
    
    - Healer
    - DPS
    - CC
    
    d. Rogue
    This class is one of the best melee DPS classes in the 
    game.  These guys are helpful in taking down mobs quickly 
    and efficiently.  They can also stealth and sap mobs, 
    taking one temporarily out of the fight.  The only thing 
    is that rogues can’t re-sap, like a mage can re-sheep or 
    a priest can re-shackle, so remember to take down the 
    other mobs quickly before the sap on a mob wears off.  A 
    Rogue can be any of these roles:
    
    - DPS
    - CC
    
    e. Shaman
    This class can be an excellent main healer or secondary 
    healer and can drop totems with various buffs.  Be wary, 
    because sometimes mobs can destroy these totems.  
    Although it may not seem like it, this class can also 
    serve as an excellent off-tank to most mobs.  It also has 
    some great melee DPS and spell-casting damage.  A Shaman 
    can be any of these roles:
    
    - Healer
    - DPS    
    
    f. Paladin
    This class, like the shaman, is also an excellent main 
    healer or secondary healer, but doesn’t drop totems.  
    They can make excellent main tanks if they are Protection 
    specced.  They also have great DPS and the ability to 
    give a buff that increases armor to party members, along 
    with various other buffs (especially the tank).  A 
    Paladin can be any of these roles:
    
    - Tank
    - Healer
    - DPS    
    
    g. Mage
    This class is, pretty much, THE best ranged DPS class in 
    the game.  They cause excellent damage to the mob and 
    also have the ability to polymorph (or sheep) a mob to 
    temporarily put them out of the fight.  They have an AOE 
    (Area of effect) attack that is very useful in taking 
    down a crowd of non-elite mobs.  They can also reduce 
    downtime by conjuring food and water.  There is also a 
    buff they give that buffs intellect.  A Mage can be any 
    of these roles:
    
    - DPS
    - CC
    
    h. Warrior
    This class is going to be your guaranteed tank (unless 
    you have a druid in bear form or a very skilled paladin).  
    These guys have talents that can gain aggro and keep it 
    on them while the rest of the group destroys the mob.  
    Although this is really the only tanking class in the 
    game, it’s possible for other classes with a lot of armor 
    to tank, but that class will most likely have a harder 
    time keeping all the aggro.  They are also capable of 
    being a DPS class by dual wielding weapons.  A Warrior 
    can be any of these roles:
    
    - Tank
    - DPS
    
    i. Warlock
    This class is similar to a hunter since these guys have 
    pets, but they are different because they have many 
    talents that cause damage over time, which cause a lot of 
    damage.  Warlocks can use their pets much like different 
    classes.  They can use their voidwalker as an extra tank, 
    an imp as an extra mage, or their succubus as a rogue.  
    They also have a felhunter, which is kind of like a 
    beast, but is good at disrupting casters.  They also have 
    the ability to banish demons and elementals and use their 
    succubus to seduce humanoids.  A Warlock can be any of 
    these roles:
    
    - DPS
    - CC
    
    
    
    All these classes play a specific role and aren’t meant 
    for other roles.  A priest isn’t meant to tank and a 
    warrior isn’t meant to heal.  If you have trouble 
    figuring that out, you are definitely not the person to 
    group with, and should throw your computer out the window 
    and get a worthwhile job.
    
    ++++++++++++++++++++
    B. Players to Avoid
    ++++++++++++++++++++
    
    It’s unavoidable, but you WILL group with people that 
    have no idea what the word “teamwork” means.  These 
    people need to be kicked by all means, even if it’s 
    accidental (or seems accidental).  Even you may have 
    experienced some of this (or are one of these people, get 
    outta my FAQ. >:( ).  Here are some examples on players 
    you should avoid
    
    The Aggro-Master – This is the guy that will always be 
    aggroing all the monsters around accidentally, usually 
    because of carelessness.  Someone like this will almost 
    always be the reason the group wipes.
    
    The Whiner – This guy will be whining for all pieces of 
    equipment, making up dumb excuses like “his guild needs 
    it” or “his alt needs it badly.”  If he does it with all 
    the items, simply kick him from the group.
    
    Mr. Speedy – This person likes to finish instances fast 
    and doesn’t know the meaning of health and mana 
    regeneration.  He is always constantly pulling mobs to 
    the group and always complains whenever the group wipes 
    to either the healer or tank for not gaining aggro or 
    healing people.
    
    The Dragger – This guy basically pulls or “drags” 
    monsters to the group either if he’s lagging behind or 
    scouting ahead, most likely causing a wipe since the 
    group may not be ready for the mobs or there are simply 
    too many.  If you find that you pulled quite a few mobs 
    and you are far from the group, simply die and ask the 
    healer to rez you after you have died.
    
    The Disenchanter – This guy insists on disenchanting 
    everything the bosses drop in an instance and says he 
    will give it back at the end of the instance, which he 
    doesn’t and proceeds to hearth out as quickly as possible 
    and “forget.”
    
    The Treasure Hunter – This guy is always looking around 
    for anything they can get in the instance.  If there is a 
    treasure chest, they run to get it.  If there is a quest 
    object, they run to get it.  If there is something that 
    they can activate, well, you know what they do.  All of 
    these things he does can result in a wipe because of 
    mobs.
    
    The Complainer – This guy likes to complain that everyone 
    in the group is doing everything wrong (when in fact 
    everyone is doing everything right) and tells people how 
    to play their class or how to do things in the instance 
    the “right” way.
    
    The Pretender - This guy is your friend.  Well it looks 
    like it.  He pretends to be your friend and he "borrows" 
    some of your items (like potions, bandages, etc.).  Even 
    if you ask him to pay you back you’ll probably find 
    yourself on his ignore list after he’s done grouping with 
    you.  You’ll probably never here from that guy again and 
    you’ll find yourself empty handed.
    
    The Deserter - This guy goes AFK for extended periods of 
    time or bails entirely partway (sometimes after a wipe) 
    through the instance, leaving a group underpowered and 
    losing progress made for having to find someone else to 
    fill the spot.  A slightly-more tolerable version of this 
    guy will hearth out for armor repairs, training, or 
    something else and expect you to summon him back.
    
    The Profession Pursuer – This guy begs for anything that 
    will help his profession level go up.  If there are 
    minerals, herbs or skin, he’ll beg the group to let him 
    have it.  Same goes for all the random greens that drop 
    to disenchant.
    
    The Animal Tamer – Although rare, this is the hunter that 
    goes into an instance to tame a certain kind of pet 
    he/she wants.  Sometimes they will be petless, or they 
    may have a pet.  If they are able to get that pet, 
    they’ll probably hearth out, or they may be friendly and 
    stay the whole time.  The ones you want to avoid are 
    obviously the petless ones who will hearth after they 
    have what the want.
    
    Confused Druids- These are the type of druids who promise 
    to play one role, then end up playing another. This 
    happens more often in druids with the feral talent tree 
    than the other class, since the tank and the melee DPS 
    class are there. They promise to tank, then end up 
    switching to cat form and losing aggro. The squishier a 
    class is, the more they should avoid these kinds of 
    people.
    
    The Ninja – This is the worst person you could ever group 
    with.  Whenever there is a really awesome loot drop 
    (everyone is going “ZOMG PHAT LEWT !!!!11one), this guy 
    instantly need rolls it, receives the loot, and hearths 
    out.  These people deserve no mercy whatsoever and should 
    be put on your ignore list forevermore.  These guys can 
    be anyone.  They can be very friendly and ninja, or be an 
    ignorant person and ninja.  Anyone can be a ninja, so 
    look for some sort of sign.
    
    =========================================================
    ==
    5. FAQ
    =========================================================
    ==
    
    Q. So, why do I need a group?
    
    A. Because many things are just impossible to do on you 
    own.  A group of people give you a better chance to do 
    these things.
    
    
    
    Q. But, I’m not a social person!  :(
    
    A. Don’t worry, usually there are people that will be in 
    your group who will be friendly, and maybe you’ll warm up 
    to them.
    
    
    
    Q. What if I don’t want to group?
    
    A. Then you’re gonna have a hard time playing the game.
    
    
    Q. I can’t find anyone that wants to group with me!
    
    A. Keep searching!  You’ll eventually find someone who 
    wants to do the same thing you’re doing.
    
    
    
    Q. Help!  There’s someone in my group that’s on your 
    Players to Avoid list!  What do I do!?
    
    A. If they are reasonable people, reason with them about 
    what they are doing.  If it’s not possible, simply kick 
    them from the group.
    
    
    
    Q. But he’s the group leader...
    
    A. Then trick him into making you leader, or good luck 
    with your group.
    
    
    
    Q. My tank/healer/DPS/CC is doing a HORRIBLE job.  How 
    should I tell them to do better?
    
    A. Ask them politely to do a better job at what they’re 
    doing.  If they continue to do horrible, you may have no 
    choice but to kick them from the group and find someone 
    better.
    
    
    
    Q. My group is doing really bad in <instance>.  Are the 
    mobs just too hard?
    
    A. Either you forgot to include a tank, healer, DPS, or 
    CC, or you are simply undergeared or lower leveled.   
    
      
    =========================================================
    ==
    6. Contact Info
    =========================================================
    ==
    
    My e-mail is omegachaos690@hotmail.com
    
    Only contact me if you want to:
    
    Give me constructive criticism (good ones if possible)
    Suggestions to add onto my FAQ
    Ask me a question not already answered on this FAQ
    Post this FAQ on your website
    
    Don’t contact me if you want to:
    
    Ask me personal information
    Threaten me with a virus
    Give me criticism that consists of “OMG UR FAQ SUXORS”
    Anything else that you know would probably tick me off
    
    
    I will most likely reply to the stuff that I want to be 
    contacted from.  If I’m contacted from the stuff I don’t 
    want to be contacted from, you will be blocked.
    
    
    =========================================================
    ==
    7. Credits
    =========================================================
    ==
    
    Tansa – For giving me a lot more info I needed on the 
    Paladin class, and adding various other information to 
    the other classes.
    
    Orco – For adding The Pretender to the Players to Avoid 
    list.
    
    Jet Tepton – For adding The Dragger to the Players to 
    Avoid list.
    
    Rexdestroyer – For giving me the info I needed for the 
    paladin class.
    
    Anonymous – added The Deserter to the Players to Avoid 
    list.
    
    Anonymous – added The Profession Pursuer and The Animal 
    Tamer to the Players to Avoid list. 
    
    Ben – added Confused Druids to the Players to Avoid list.
    
    WoWwiki – Thanks for the info for some of this FAQ!
    
    Gamefaqs – For hosting my FAQ and being such a cool 
    website!
    
    
    
    
    
    
    
    This FAQ is copyrighted omegachaos 2008.
    
    
    THE END.  No seriously get outta here. Go find a group on 
    World of Warcraft or something.
    
    
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