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    Shaman FAQ by Church_

    Version: .90 | Updated: 10/12/07 | Printable Version | Search This Guide

                             World of Warcraft Shaman Guide
                            By: Jamey Mccormick, aka Church_
              Applicable to Patch 2.0 and up, including The Burning Crusade
                                Current Version: 0.80
     
    
    
    
    Table of Contents:
    
    (1) - Introduction
    (2) - Creating Your Shaman
    (3) - Shaman Spells/Skills
     (3A) - Totems
     (3AA) - Earth Totem - Draenei
     (3AB) - Fire Totem - Draenei
     (3AC) - Water Totem - Draenei
     (3AD) - Air Totem - Draenei
     (3BA) - Earth Totem - Orc/Tauren/Troll
     (3BB) - Fire Totem - Orc/Tauren/Troll
     (3BC) - Water Totem - Orc/Tauren/Troll
     (3BD) - Air Totem - Orc/Tauren/Troll
     (3BE) - Air Totem - Tauren
     (3C) - Trainable Spells/Skills
    (4) - Shaman Talents
     (4A) - Elemental
     (4B) - Enhancement
     (4C) - Restoration
    (5) - Equipment Guide
    (6) - Playing The Shaman
     (6A) - Soloing
     (6B) - PvP
     (6C) - Raiding
    (7) - Credits
    (8) - Legal Information
    (9) - My Contact Information
    
    
    
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                                   (1) - INTRODUCTION
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    Welcome to the Shaman Class! Shamans are one of the three "Jack of All Trades"
    classes in World of Warcraft, and one of the most versatile. Shamans can tank,
    heal, do ranged DPS, as well as do melee DPS! While not being able to do any
    of these EXTREMELY well, Shamans have a median between as they can (usually)
    perform any of these roles at any time.
    
    
    
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                              (2) - CREATING YOUR SHAMAN
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    Shamans are available to three races on the Horde side, and one on the Alliance
    side. These races are: Orc, Tauren, Troll, and Draenei. The Shaman is one of
    the few classes that actually benefit somewhat heavily from your Race.
    Taurens give you a 2sec AoE stun, which really helps out since the class lacks
    any real form of CC. Orcs add +15% Stun Resist, which helps out against Rogues.
    Trolls with Berserking will increase your attack AND casting speed. Draenei
    add +1% chance to hit with spells as well as a Heal over Time spell.
    
    Depending on if you'd rather PvP or Raid will dictate your racial choice,
    outside of choosing between Horde and Alliance, of course. For PvP, Orcs/Tauren
    are superior. For Raiding, Draenei/Troll have an edge. Of course, player skill
    overcomes all, so the Race just adds a little to your Shaman.
    
    
    
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                             (3) - SHAMAN SPELLS/SKILLS
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    Ah yes, Spells and Skills. The major part of playing any class. Shaman control
    the four elements (Earth, Fire, Air, and Water) through the use of Elemental
    Totems. They only use three Elements for their damage spells, however, which
    are Nature, Fire, and Frost. These damage spells come in the form of Lightning
    Bolt, Chain Lightning, and Shocks, which are on a 6-second cooldown (It can be
    lowered to 5 seconds with the proper allocation of Talent Points), and provide
    an additional effect to their damage. Shaman also employ the use of Weapon
    Enhancement spells, which will imbue your weapon with certain Elemental
    aspects for 30 minutes. Shaman also have Healing spells, for the ever-important
    recovery of lost hit points.
    
    While being able to fulfill a variety of roles, Talent Point allocation causes
    you to become greatly better in one form of the Shaman class while lowering
    your ability in the other two forms. However, you will never render any certain
    ability useless, and almost always you will find a use for every skill in your
    repretoire. 
    
    
    
    
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                                  (3A) - TOTEMS
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    A major aspect of the Shaman Class, and the one aspect that sets you apart from
    the other two Hybrid Classes, is Totems. Totems are Elemental "items" that you
    summon to assist in battle. They do a wide range of things, such as buffing
    the party with Strength, Agility, extra Spell Damage, they can restore Mana
    and Health, and later you'll have Totems to summon Elementals to assist
    in battle! Knowing which totems to use at the right time makes you a GREAT
    Shaman, and will assure you a spot in a group/guild. 
    
    To summon a Totem requires you to do a Quest involving the Element of the Totem
    you are after, usually something such as cleansing a body of water for Water
    Totem, Paying your respects to the Earth for your Earth Totem, etc. After
    completing the quest, you will aquire the Elemental Totem, and it must be in
    one of your bags in order for you to summon totems of that Element. Now, I'll
    give you the steps through the Totem Quests. I use Coordinates for the exact
    location of the quest givers. You can obtain these from a simple addon called
    CMiniMapCoords. You can download it at: 
    http://wow-en.curse-gaming.com/files/details/948/cminimapcoordinates/
    
    
    
    
    
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                           (3AA) - EARTH TOTEM - DRAENEI
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    This quest starts from Firmanvaar at the Crash Site, coordinates 80,49, and is
    obtainable from level 4. You must go Northwest to the Sacred Grove and speak 
    with Spirit of The Vale, who is a large Rock Elemental. He is at coordinate 
    72,40. Head there, and speak with the Spirit. He asks you to slay 4 Restless
    Spirits of Earth, which you find surrounding him. After killing the 4, talk to 
    him again. He asks you to return to Firmanvaar, who will then give you the
    Earth Totem, and the Stoneskin Totem spell. Return to him and get your Totem.
    
    
    
    
    
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                           (3AB) - FIRE TOTEM - DRAENEI
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    Your Fire Totem quest starts at level 8, from Tuluun at Azure Watch, at the 
    coordinates of 48,50. You asked to talk to Temper, a large Fire Elemental in 
    Emberglade, an area which is Northeast of Azure Watch. Temper is located at
    coordinates 59,18. After speaking to him, he asks of you to retrieve a 
    Ritual Torch from the wildkin inside Stillpine Hold to the west. Stillpine Hold
    can be found at coordinates 47,20. Travel inside and kill the Wildkin until
    they drop the Ritual Staff. Upon looting it, return to Temper. Now, Temper 
    asks of you to slay his crazed brother. 
    
    Travel to Silvermyst Isle, which is the small island on the Southwest corner of
    the map. Go to coordinates 11,82 and use the Ritual Torch on the Wickerman you
    see. This will summon Temper's brother Hauter, which you must kill. Loot the
    ashes from his body, then use the Orb of Returning to warp back to Temper. Turn
    in the quest. Temper asks you to bring the ashes to Tuluun at Azure Watch.
    Go to Tuluun. After speaking with Tuluun, she informs you that Prophet Velen
    in The Exodar has learned of your trials and wishes to speak with you. Travel
    to The Exodar, which is directly west and a bit north of Azure Watch. Go inside
    and go to The Vault of Lights sector, and speak with Prophet Velen at the
    coordinates of 32,54. After speaking with him, he asks to yet again travel to
    speak with another person. You must now travel to The Crystal Hall, and speak
    with Farseer Nobundo at 31,28. Speak with him and you'll FINALLY get your Fire
    Totem. 
    
    
    
    
    
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                            (3AC) - WATER TOTEM - DRAENEI
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    The Water Totem quest is obtainable at level 20, from Sulaa in The Exodar, at
    coordinates 36,27. She asks you to speak with Prophet Velen at coordinates
    32,54. Speak with him, and he informs you that a powerful water elemental named
    Aqueous has requested your presence. Travel north to Bloodmyst Isle, then
    continue North/Northwest to around coordinates 33,19. Use the Water Breathing
    potion if you need to, but there are bubbles around him which allow you to
    breath underwater. Aqueous asks you to collect 6 Foul Essences from the water
    spirits in The Foul Pool, at 31,35. Travel there and collect the Essences, then
    return to Aqueous. You are now asked to travel to Ashenvale and fill a Bota Bag
    with water from The Ruins of Stardust. To get there, take the boat at the
    south-west of The Exodar to Auberdine, then travel south through Darkshore into
    Ashenvale. You'll find the Ruins of Stardust at 33,67. The fountain is inside
    a small hut structure. Return back to Aqueous after filling the bag.
    
    Aqueous now tells you he has determined that a person named Telathion is the
    one behind the corruption of the Fool Pool, and asks for you to destroy him.
    Travel back to The Fool Pool and just southwest of it, at coordinates 25,40,
    you will find his camp. Click on the barrels to destroy them, and he will
    appear and attack you. Some Water Elementals help you out in the fight. Kill
    him and loot his head, then return once more to Aqueous. Now, Aqueous gives you
    a Flask of Purest Water, and you are asked to take it to Farseer Nobundo inside
    The Exodar at 31,28. Travel there and speak with him, and you recieve your
    Water Totem.
    
    
    
    
    
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                             (3AD) - AIR TOTEM - DRAENEI
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    Now for the fourth and final Totem, the Air Totem. Pick up the starter quest
    from Sulaa, inside The Exodar, at 33,24. She commisions you to speak with
    Farseer Nobundo, at coordinates 31,28. Nobundo tells you speak with Velaada,
    at the top of Wildwind Path, which is the north part of the mountain into which
    The Exodar has crashed into. Exit The Exodar and follow it's perimiter all the
    north and it will curve West. Eventually you will find the path. Follow it and
    speak to Velaada. After speaking with her, turn directly around and talk to
    the large Air Elemental named Susurrus. He gives you a portion of himself, and
    asks you to return to Farseer Nobundo with it. After accepting the quest, he
    will send you back down the mountain. Enjoy the ride, then travel back to
    Nobundo. Turn in the quest and obtain your Air Totem.
    
    
    
    
    
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                            (3BA) - EARTH TOTEM - ORC/TROLL
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    Alright, Orcs and Trolls. Time to get your first totem. This quest can be
    obtained from Canaga Earthcaller, your Shaman Trainer in the Valley of Trials,
    and can first be obtained at level 4. She asks you to bring her 2 Felstalker
    Hooves. You can find the Felstalkers inside the Burning Blade cave to the
    north. Get the hooves, and come back to Canaga. He now gives you some Earth
    Sapta and asks you to locate Spirit Rock and then drink the Sapta. The entrance
    to Spirit Rock can be found at 41,73. After following the path you should find
    a stone structure here. Use the Sapta and speak to the Minor Manifestation of
    Earth that appears.
    
    The Manifestation gives you a Rough Quartz, and asks for you to take it to 
    Canaga Earthcaller, back in the Valley of Trials. Go back back and speak with
    him, and he rewards you with your Earth Totem and the Stoneskin Totem spell.
                  
    
    
    
    
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                            (3BB) - EARTH TOTEM -TAUREN
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    Here's your first Totem Quest, Tauren. AT level 4, you can get it from Seer
    Ravenfeather, your Shaman Trainer in Camp Narache. You asked to obtain 2
    Ritual Salves from the Bristleback Shamans inside Brambleblade Ravine, to the
    east. Sorry, no Coordinates on this one. The Shaman are located all throughout
    the cave, mostly in the back though. After looting the 2 Ritual Salves, return
    to Seer Ravenfeather for the next step. You asked to locate Kodo Rock and
    drink the Earth Sapta. Kodo Rock is located at 53,80. Stand next to the stone
    structure and drink the Sapta. Speak with the Manifestation that appears for
    the next step.
    
    The Manifestation gives you a Rough Quartz, and asks for you to take it to 
    Seer Ravenfeather, back at Camp Narache. Go back back and speak with him, and
    he rewards you with your Earth Totem and the Stoneskin Totem spell.
    
    
    
    
    
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                       (3BC) - FIRE TOTEM - ORC/TAUREN/TROLL
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    Now for your second Totem, the Fire Totem. This quest starts at Level 10, from
    any Shaman Trainer. You asked to find Kranal Fiss in The Barrens. He is
    Northeast of The Crossroads, at coordinates 55,19. Speak with him, and you are
    asked to take the Torch of The Dormant Flame to the Shrine of The Dormant
    Flame and have it set ablaze. You can find the entrance to the Shrine at 
    coordinates 36,57. You'll see a black rock marking it. Follow the path up and
    speak to Telf Joolam at the top. He asks you to bring him 1 Fire Tar and 1
    Reagant Pouch. For the Reagant Pouch, you can get it easily from the Razormane
    Geomancers to the east of The Crossroads. The sapta is going to be harder.
    
    For the Sapta, Leave Razor Hill via the North exit, and IMMEDIATELY, right 
    after the log fence, hang a right/go east. If you went on the road and passed
    the last guards from Razor Hill, you've gone too far. Once you went right/east
    immediately after leaving Razor Hill, walk for a little bit, then go 
    left/North, then in the distance you'll see the cave you want, after walking a
    bit more. The coordinates for the cave are at 51,26. The Pouch seems to have a
    very low drop rate. I've cleared the cave 5+ times before, before I got it. 
    Return to Telf Joolam after getting the two items.
    
    He gives you a Fire Sapta and the Torch of The Dormant Flame. Use the Sapta
    next to him, then walk the rest of the path up. Fight the Fire Manifestation
    at the end. Loot the Orb from his body, then click on the shrine behind him to
    light the Torch. Now, return to Kranal Fiss at 55,19, to get your Fire Totem
    and the Searing Totem spell.
    
    
    
    
    
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                        (3BD) - WATER TOTEM - ORC/TAUREN/TROLL
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    Your third Totem Quest is obtainable at Level 20, from any Shaman Trainer. Go
    to 65,43 and speak with Islen Waterseer. She asks to speak with Brine in The
    Barrens. You can find Brine at 43,77. She asks you to fill the Empty Waterskin
    at the pool below her hut. Run down there and stand in the pool and use the
    Waterskin. Go back up and talk to Brine again. She asks you to go to Tarren
    Mill in Hillsbrad Foothills to fill the Empty Red Waterskin. To get there,
    take the Zepplin from Orgrimmar to Undercity. Run West from Undercity to The
    Sepulcher, grab the flightpath. Continue south through Silverpine Forest until
    you run into Hillsbrad. Run East through Hillsbrad to Tarren Mill, fill the
    Waterskin at the small well in the center of town. Get the flightpath and fly
    back to UC, then Zepplin back to Orgrimmar and return to Brine.
    
    You are now asked to fill the Empty Blue Waterskin in Ashenvale. To get there,
    go to The Crossroads and go North until you reach Ashenvale. Follow the path,
    and go to the right when it forks into Splintertree Post. Get the Flightpath,
    then leave. Go back to the fork and go left. Go to The Ruins of Stardust at
    33,68, and obtain the water from the small fountain. Return to Brine, and now
    she gives Vial of Purest Water and instructs you to return to Islen Waterseer.
    She asks you to to Silverpine Forest and defeat the Water Manifestation. Go to
    Orgrimmar and take the Zepplin to The Undercity, then take the wind rider to
    The Sepulcher. Go to 38,44, and you'll find a Rock Structure like on the other
    Totem Quests. Drink your Water Sapta and many Water Elementals will appear. 
    Kill them until you obtain the bracers from them, and then click on the shrine
    towards the back. Speak with the Water Manifestation that appears, then return
    to Islen Waterseer for your Water Totem and the Healing Stream Totem spell.
    
    
    
    
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                         (3BE) - AIR TOTEM - ORC/TAUREN/TROLL
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    The fourth and final Totem Quest, the Air Totem, is obtained at level 30 from
    either Searn Firewarder in Orgrimmar, at coordinates 37,37, or from Xanis
    Flameweaver in Thunder Bluff, at coordinates 25,20. He asks you to speak with
    Prate Cloudseer in Thousand Needles. To get to Thousand Needles, travel all the
    way south through The Barrens, and take the Great Lift down. You'll find Prate
    at coordinates 53,42. Speak with her and recieve your Air Totem. Very easy. It
    must have been made like this because of the insanity you went through to get
    your Water Totem.
    
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                           (3C) - TRAINABLE SPELLS/SKILLS
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    Talented: Elemental Mastery (Level 40 Min.), Totem of Wrath (Level 50 Min.) 
    Parry (Spirit Weapons, level 30 Min), Stormstrike (Level 40 Min.)
    Dual Wield (Level 40min.), Shamanistic Rage (Level 50 Min.)
    Nature's Swiftness (Level 30 Min.), Mana Tide Totem (Level 40 Min.),
    Earth Shield (Level 50 Min.) 
    
    Creation: Lightning Bolt (Rank 1), Healing Wave (Rank 1)
    
    Level 1: Rockbiter Weapon (Rank 1)
    
    Level 4: Earth Shock (Rank 1)
    
    Level 6: Earthbind Totem (Rank 1), Healing Wave (Rank 2)
    
    Level 8: Earth Shock (Rank 2), Lightning Bolt (Rank 2), Lightning Bolt (Rank 1)
    Lightning Shield (Rank 1), Rockbiter Weapon (Rank 2), Stoneclaw Totem (Rank 1)
    
    Level 10: Flametongue Weapon (Rank 1), Flame Shock (Rank 1)
    
    Level 12: Ancestral Spirit (Rank 1), Fire Nova Totem (Rank 1), Purge (Rank 1)
    Healing Wave (Rank 3)
    
    Level 14: Earth Shock (Rank 3), Lightning Bolt (Rank 3), 
    Stoneskin Totem (Rank 2)
    
    Level 16: Cure Poison, Lightning Shield (Rank 2), Rockbiter Weapon (Rank 3)
    
    Level 18: Flame Shock (Rank 2), Flametongue Weapon (Rank 2), Tremor Totem
    Stoneclaw Totem (Rank 2), Healing Wave (Rank 4)
    
    Level 20: Frost Shock (Rank 1), Frostbrand Weapon (Rank 1), Ghost Wolf
    Lesser Healing Wave (Rank 1), Lightning Bolt (Rank 4), Searing Totem (Rank 2)
    
    Level 22: Cure Disease, Fire Nova Totem (Rank 2), Poison Cleansing Totem
    Water Breathing
    
    Level 24: Ancestral Spirit (Rank 2), Frost Resistance Totem (Rank 1),
    Earth Shock (Rank 4), Healing Wave (Rank 5), Lightning Shield (Rank 3)
    Rockbiter Weapon (Rank 4), Strength of Earth Totem (Rank 2),
    Stoneskin Totem (Rank 3)
    
    Level 26: Far Sight, Flametongue Weapon (Rank 3), Magma Totem (Rank 1),
    Lightning Bolt (Rank 5), Mana Spring Totem (Rank 1)
    
    Level 28: Fire Resistance Totem (Rank 1), Flametongue Totem (Rank 1),
    Flame Shock (Rank 3), Frostbrand Weapon (Rank 2), Lesser Healing Wave (Rank 2)
    Stoneclaw Totem (Rank 3), Water Walking
    
    Level 30: Astral Recall, Grounding Totem, Healing Stream Totem (Rank 2)
    Nature Resistance Totem (Rank 1), Reincarnation, Searing Totem (Rank 3)
    Totemic Call, Windfury Weapon (Rank 1)
    
    Level 32: Chain Lightning (Rank 1), Fire Nova Totem (Rank 3), Purge (Rank 2)
    Healing Wave (Rank 6), Lightning Bolt (Rank 6), Lightning Shield (Rank 4)
    Windfury Totem (Rank 1)
    
    Level 34: Frost Shock (Rank 2), Rockbiter Weapon (Rank 5), Sentry Totem
    Stoneskin Totem (Rank 4)
    
    Level 36: Ancestral Spirit (Rank 3), Earth Shock (Rank 5), Magma Totem (Rank 2)
    Flametongue Weapon (Rank 4), Mana Spring Totem (Rank 2),
    Windwall Totem (Rank 1) Lesser Healing Wave (Rank 3)
    
    Level 38: Flametongue Totem (Rank 2), Strength of Earth Totem (Rank 3)
    Disease Cleansing Totem, Frost Resistance Totem (Rank 2) 
    Lightning Bolt (Rank 7), Frostbrand Weapon (Rank 3), Stoneclaw Totem (Rank 4)
    
    Level 40: Chain Heal (Rank 1), Chain Lightning (Rank 2), Flame Shock (Rank 4)
    Healing Steam Totem (Rank 3), Healing Wave (Rank 7), Lightning Shield (Rank 5)
    Searing Totem (Rank 4), Windfury Weapon (Rank 2)
    
    Level 42: Fire Nova Totem (Rank 4), Fire Resistance Totem (Rank 2)
    Grace of Air Totem (Rank 1), Windfury Totem (Rank 2)
    
    Level 44: Lesser Healing Wave (Rank 4), Lightning Bolt (Rank 8)
    Nature Resistance Totem (Rank 2), Rockbiter Weapon (Rank 6)
    Stoneskin Totem (Rank 5)
    
    Level 46: Chain Heal (Rank 2), Flametongue Weapon (Rank 5) Frost Shock (Rank 3)
    Magma Totem (Rank 3), Mana Spring Totem (Rank 3), Windwall Ttoem (Rank 2)
    
    Level 48: Chain Lightning (Rank 3), Earth Shock (Rank 6), Healing Wave (Rank 8)
    Flametongue Totem (Rank 3), Frostbrand Weapon (Rank 4),
    Lightning Shield (Rank 6) Stoneclaw Totem (Rank 5)
    
    Level 50: Healing Stream Totem (Rank 4), Lightning Bolt (Rank 9)
    Searing Totem (Rank 5), Tranquil Air Totem, Windfury Weapon (Rank 3)
    
    Level 52: Fire Nova Totem (Rank 5), Lesser Healing Wave (Rank 5)
    Flame Shock (Rank 5), Strength of Earth Totem (Rank 4), Windfury Totem (Rank 3)
    
    Level 54: Chain Heal (Rank 3), Frost Resistance Totem (Rank 3)
    Rockbiter Weapon (Rank 7), Stoneskin Totem (Rank 6)
    
    Level 56: Chain Lightning (Rank 4), Flametongue Weapon (Rank 6)
    Grace of Air Totem (Rank 2), Healing Wave (Rank 9), Lightning Bolt (Rank 10)
    Lightning Shield (Rank 7), Magma Totem (Rank 4), Mana Spring Totem (Rank 4)
    Windwall Totem (Rank 3)
    
    Level 58: Fire Resistance Totem (Rank 3), Flametongue Totem (Rank 4)
    Frost Shock (Rank 4), Frostbrand WEapon (Rank 5), Stoneclaw Totem (Rank 6)
    
    Level 60: Ancestral Spirit (Rank 5), Earth Shield (Rank 2), Earth Shock (Rank 7)
    Flame Shock (Rank 6), Grace of Air Totem (Rank 3), Healing Stream Totem (Rank 5)
    Healing Wave (Rank 10), Lesser Healing Wave (Rank 6), Searing Totem (Rank 6)
    Nature Resistance Totem (Rank 3), Strength of Earth Totem (Rank 5)
    Windfury Weapon (Rank 4)
    
    Level 61: Chain Heal (Rank 4), Fire Nova Totem (Rank 6), Windfury Totem (Rank 4)
    
    Level 62: Lightning Bolt (Rank 11), Rockbiter Wapon (Rank 8) 
    Water Shield (Rank 1)
    
    Level 63: Chain Lightning (Rank 5), Healing Wave (Rank 11)
    Lightning Shield (Rank 8), Stoneskin Totem (Rank 7)
    
    Level 64: Flametongue Weapon (Rank 7), Wrath of Air Totem (Rank 1)
    
    Level 65: Magma Totem (Rank 5), Mana Spring Totem (Rank 5)
    Strength of Earth Totem (Rank 6), Windwall Totem (Rank 4)
    
    Level 66: Earth Elemental Totem (Rank 1), Frostbrand Weapon (Rank 6)
    Lesser Healing Wave (Rank 7)
    
    Level 67: Flametounge Totem (Rank 5), Frost Resistance Totem (Rank 4)
    Lightning Bolt (Rnak 12), Stoneclaw Totem (Rank 7)
    
    Level 68: Chain Heal (Rank 5), Fire Elemental Totem (Rank 1)
    Fire Resistance Totem (Rank 4), Frost Shock (Rank 5) Windfury Weapon (Rank 5)
    
    Level 69: Earth Shock (Rank 8), Healing Stream Totem (Rank 6)
    Nature Resistance Totem (Rank 4),  Searing Totem (Rank 7), Water Shield (Rank 2)
    
    Level 70: Bloodlust/Heroism, Chain Lightning (Rank 6), Earth Shield (Rank 3)
    Fire Nova Totem (Rank 7), Flame Shock (Rank 7), Healing Wave (Rank 12)
    Lightning Shield (Rank 9), Rockbiter Weapon (Rank 9), Stoneskin Totem (Rank 8)
    Windfury Totem (Rank 5)
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                                (4) - SHAMAN TALENTS
                                      @@@@@@@@@@@@@@
    
    Talents are the part of every class that sets you apart from other players of
    the same class. Each class has three different Talent Trees that are radically
    different from each other. Starting at level 10, you will gain one Talent Point
    each time you level up, and you may of course put it into any Talent Tree you
    wish. You can reset your Talent Trees at any time by talking to your Class
    Trainer and paying a fee. The fee starts at 1G, then 5G, then 10G, then 
    continually goes up by 5G each time you reset, capping at 50G. The price does
    come back down over time, however.
    
    Shamans experience the smallest change from their talent specs in comparison
    to other Classes, however the Talent Spec you choose does make your Shaman
    more proficient in that Tree's specialization nontheless. You will not be as
    effective in the specialization of the other two trees if you spec heavily into
    one tree, but you can still use all aspects of the Shaman Class. Hence the 
    beauty in the amount of versatility that Shaman's possess.
    
    This is the main shining point of the Shaman Class, in that while speccing a
    certain way, you are still much a threat in PvP as well as PvE as all of your
    abilities are disposable at your will.  In my opinion, speccing Restoration is
    the best way after you are at level 70 (60 for the Non-BC owners, but TBC is a
    near must), as it offers much more than Elemental and Enhancement in terms of
    PvP and what you bring to a party.
    
    However, playing a game is all about YOU having fun, not what others think.
    Feel free to spec whatever you like and feel comfortable with, of course.
    
    
    
    
                                          @@@@@@@@@
                                   (4A) - ELEMENTAL
                                          @@@@@@@@@
    
    Elemental is the Shaman's Psuedo-Mage tree. This Tree deals specifically with
    the offensive spells of the Shaman Class, mainly by buffing the damage and
    efficency of your Shocks and Lightning Bolt/Chain Lightning spells. 
    
    
    
    
                    @@@@@@@@@@@@@@@@@@@ - TIER 1 - @@@@@@@@@@@@@@@@@@@
    
    
    
    
    * Convection
    Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells
    by ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    [] ___ 8% ___ (Rank 4 / 5)
    [] __ 10% ___ (Rank 5 / 5)
    
    
    * Concussion
    Increases the damage done by your Lightning Bolt, Chain Lightning and Shock 
    spells by ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
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    * Earth's Grasp
    Increases the health of your Stoneclaw Totem by ___% and the radius of your 
    Earthbind Totem by ___%.
    [] ___ 25% ___ / ___ 10% ___ (Rank 1 / 2)
    [] ___ 50% ___ / ___ 20% ___ (Rank 2 / 2)
    
    
    * Elemental Warding
    Reduces damage taken from Fire, Frost and Nature effects by ___%.
    [] ___ 4% ___ (Rank 1 / 3)
    [] ___ 7% ___ (Rank 2 / 3)
    [] __ 10% ___ (Rank 3 / 3)
    
    
    * Call of Flame
    Increases the damage done by your Fire Totems by ___%.
    [] ___ 5% ___ (Rank 1 / 3)
    [] __ 10% ___ (Rank 2 / 3)
    [] __ 15% ___ (Rank 3 / 3)
    
    
    
    
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    * Elemental Focus
    Gives you a 10% chance to enter a Clearcasting state after casting any Fire,
    Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of
    your next damage spell by 100%.
    [] ___ (Rank 1 / 1)
    
    
    * Reverberation
    Reduces the cooldown of your Shock spells by ___ sec.
    [] ___ 0.2 sec ___ (Rank 1 / 5)
    [] ___ 0.4 sec ___ (Rank 2 / 5)
    [] ___ 0.6 sec ___ (Rank 3 / 5)
    [] ___ 0.8 sec ___ (Rank 4 / 5)
    [] ___ 1.0 sec ___ (Rank 5 / 5)
    
    
    * Call of Thunder
    Increases the critical strike chance of your Lightning Bolt and Chain Lightning
    spells by ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 6% ___ (Rank 5 / 5)
    
    
    
    
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    * Improved Fire Nova Totem
    Reduces the delay before your Fire Nova Totem activates by ___ sec. and
    decreases the threat generated by your Magma Totem by ___%.
    [] ___ 1 sec. ___ / ___ 25% ___ (Rank 1 / 2)
    [] ___ 2 sec. ___ / ___ 50% ___ (Rank 2 / 2)
    
    
    * Eye of the Storm
    Gives you a ___% chance to gain the Focused Casting effect that lasts for 6 sec
    after being the victim of a melee or ranged Critical strike. The Focused
    Casting effect prevents you from losing casting time when taking damage.
    [] ___ 33% ___ (Rank 1 / 3)
    [] ___ 66% ___ (Rank 2 / 3)
    [] __ 100% ___ (Rank 3 / 3)
    
    
    * Elemental Devastation
    Your offensive spell crits will increase your chance to get a critical strike
    with melee attacks by ___% for 10 sec.
    [] ___ 3% ___ (Rank 1 / 3)
    [] ___ 6% ___ (Rank 2 / 3)
    [] ___ 9% ___ (Rank 3 / 3)
    
    
    
    
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    * Storm Reach
    Increases the range of your Lightning Bolt and Chain Lightning
    spells by ___ yards.
    [] ___ 3 ___ (Rank 1 / 2)
    [] ___ 6 ___ (Rank 2 / 2)
    
    
    
    * Elemental Fury
    Increases the critical strike damage bonus of your Searing, Magma, and Fire
    Nova Totems and your Fire, Frost, and Nature damage spells by 100%.
    [] ___ (Rank 1 / 1)
    
    
    * Unrelenting Storm
    Regenerate mana equal to ___% of your Intellect every 5sec, even while Casting.
    [] ___ 2% ___ (Rank 1/5)
    [] ___ 4% ___ (Rank 2/5)
    [] ___ 6% ___ (Rank 3/5)
    [] ___ 8% ___ (Rank 4/5)
    [] ___ 10% ___ (Rank 5/5)
      
    
    
      
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    * Elemental Precision
    Increases your chance to hit with Fire, Frost, and Nature spells by ___% and
    reduces threat caused by your Fire, Frost, and Nature Spells by ___%.
    [] ___ 2% ___ / ___ 4% ___ (Rank 1 / 3)
    [] ___ 4% ___ / ___ 7% ___ (Rank 2 / 3)
    [] ___ 6% ___ / ___ 10% ___ (Rank 3 / 3)
    
    
    
    
    * Lightning Mastery (Pre-Req: 5/5 Call of Thunder)
    Reduces the cast time of your Lightning Bolt and Chain Lightning spells by
    ___ sec.
    [] ___ 0.2 sec ___ (Rank 1 / 5)
    [] ___ 0.4 sec ___ (Rank 2 / 5)
    [] ___ 0.6 sec ___ (Rank 3 / 5)
    [] ___ 0.8 sec ___ (Rank 4 / 5)
    [] ___ 1.0 sec ___ (Rank 5 / 5)
    
    
    
     
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    * Elemental Mastery (Pre-Req: 1/1 Elemental Fury)
    (Instant) -- (3 min cooldown)
    When activated, this spell gives your next Fire, Frost, or Nature damage spell
    a 100% critical strike chance and reduces the mana cost by 100%.
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Elemental Shields
    Reduces the chance you will be critically hit by melee and ranged attacks by 
    ___%.
    [] ___ 2% ___ (Rank 1 / 3)
    [] ___ 4% ___ (Rank 2 / 3)
    [] ___ 6% ___ (Rank 3 / 3)
    
    
    
    
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    * Lightning Overload
    Gives your Lightning Bolt and Chain Lightning spells a ___% chance to cast a
    second, identical spell on the same target at no additional cost.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
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    * Totem of Wrath (Pre-Req: 5/5 Lightning Overload)
    Tools: Fire Totem
    Summons a Totem of Wrath with 5 health at the feet of the caster. The totem
    increases the chance to hit and critically hit with all spells by 3% to all 
    party members if they are within 20 yards. Lasts 2 min.
    [] ___ (Rank 1 / 1)
    
    
    
    
                                         @@@@@@@@@@@
                                  (4B) - Enhancement
                                         @@@@@@@@@@@
    
    
    
    
                 @@@@@@@@@@@@@@@@@@@ - TIER 1 - @@@@@@@@@@@@@@@@@@@
    
    
    
    
    * Ancestral Knowledge
    Increases your maximum Mana by ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
    * Shield Specialization
    Increases your chance to block attacks with a shield by ___% and increases the
    amount blocked by ___%.
    [] ___ 1% ___ / ___ 5% ___ (Rank 1 / 5)
    [] ___ 2% ___ / __ 10% ___ (Rank 2 / 5)
    [] ___ 3% ___ / __ 15% ___ (Rank 3 / 5)
    [] ___ 4% ___ / __ 20% ___ (Rank 4 / 5)
    [] ___ 5% ___ / __ 25% ___ (Rank 5 / 5)
    
    
    
    
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    * Guardian Totems
    Increases the amount of damage reduced by your Stoneskin Totem and Windwall
    Totem by ___% and reduces the cooldown of your Grounding Totem by ___ sec.
    [] __ 10% ___ / ___ 1 sec. ___ (Rank 1 / 2)
    [] __ 20% ___ / ___ 2 sec. ___ (Rank 2 / 2)
    
    
    
    
    * Thundering Strikes
    Improves your chance to get a critical strike with your weapon attacks by ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
    * Improved Ghost Wolf
    Reduces the cast time of your Ghost Wolf spell by ___ sec.
    [] ___ 1 sec. ___ (Rank 1 / 2)
    [] ___ 2 sec. ___ (Rank 2 / 2)
    
    
    
    
    * Improved Lightning Shield
    Increases the damage done by your Lightning Shield orbs by ___%.
    [] ___ 5% ___ (Rank 1 / 3)
    [] __ 10% ___ (Rank 2 / 3)
    [] __ 15% ___ (Rank 3 / 3)
    
    
    
    
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    * Enhancing Totems
    Increases the effect of your Strength of Earth and Grace of Air Totems by ___%.
    [] ___ 8% ___ (Rank 1 / 2)
    [] __ 15% ___ (Rank 2 / 2)
    
    
    
    
    * Two-Handed Axes and Maces
    Allows you to use Two-Handed Axes and Two-Handed Maces.
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Anticipation
    Increases your chance to dodge by an additional ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
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    * Flurry (Pre-Req: 5/5 Thundering Strikes)
    Increases your attack speed by ___% for your next 3 swings after dealing a
    critical strike.
    [] __ 10% ___ (Rank 1 / 5)
    [] __ 15% ___ (Rank 2 / 5)
    [] __ 20% ___ (Rank 3 / 5)
    [] __ 25% ___ (Rank 4 / 5)
    [] __ 30% ___ (Rank 5 / 5)
    
    
    
    
    * Toughness
    Increases your armor value from items by ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    [] ___ 8% ___ (Rank 4 / 5)
    [] __ 10% ___ (Rank 5 / 5)
    
    
    
    
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    * Improved Weapon Totems
    Increases the melee attack power bonus of your Windfury Totem by ___% and
    increases the damage caused by your Flametongue Totem by ___%.
    [] __ 15% ___ / ___ 6% ___ (Rank 1 / 2)
    [] __ 30% ___ / __ 12% ___ (Rank 2 / 2)
    
    
    
    
    * Spirit Weapons
    Gives a chance to parry enemy melee attacks and reduces the threat caused by
    your Melee attacks by 15%
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Elemental Weapons
    Increases the melee attack power bonus of your Rockbiter Weapon by ___%, your
    Windfury Weapon effect by ___% and increases the damage caused by your
    Flametongue Weapon and Frostbrand Weapon by ___%.
    [] ___ 7% ___ / __ 13% ___ / ___ 5% ___ (Rank 1 / 3)
    [] __ 14% ___ / __ 27% ___ / __ 10% ___ (Rank 2 / 3)
    [] __ 20% ___ / __ 40% ___ / __ 15% ___ (Rank 3 / 3)
    
    
    
    
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    * Mental Quickness
    Reduces the mana cost of your instant cast spells by ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    
    
    
    
    * Weapon Mastery
    Increases the damage you deal with all weapons by ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    [] ___ 8% ___ (Rank 4 / 5)
    [] __ 10% ___ (Rank 5 / 5)
    
    
    
    
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    * Dual-Wield Specialization (Pre-Req: Dual Wield)
    Increases your chance to hit while dual-wielding by an additional ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    
    
    
    
    * Dual Wield
    Allows one-hand and off-hand weapons to be equipped in the off-hand.
    
    
    
    
    * Stormstrike
    (277 Mana / Instant cast) -- (5 yd range / 10 sec cooldown)
    Instantly attack with both weapons. In addition, the next 2 sources of Nature
    damage dealt to the target are increased by 20%. Lasts 12 sec.
    [] ___ (Rank 1 / 1)
    
    
    
    
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    * Unleased Rage
    Causes your critical hits with Melee Attacks to increase all party members'
    attack power by ___% if within 20 yards of the Shaman. Lasts 10 sec.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    [] ___ 8% ___ (Rank 4 / 5)
    [] __ 10% ___ (Rank 5 / 5)
    
    
    
    
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    * Shamanistic Rage
    (Instant) -- (2 min cooldown)
    Gives your succesful melee attacks a change to regenerate mana equal to 15% of
    your attack power. Lasts 30 sec.
    [] ___ (Rank 1 / 1)
    
    
    
    
                                         @@@@@@@@@@@
                                  (4C) - Restoration
                                         @@@@@@@@@@@
    
    
    
    
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    * Improved Healing Wave
    Reduces the casting time of your Healing Wave spell by ___ sec.
    [] ___ 0.1 ___ (Rank 1 / 5)
    [] ___ 0.2 ___ (Rank 2 / 5)
    [] ___ 0.3 ___ (Rank 3 / 5)
    [] ___ 0.4 ___ (Rank 4 / 5)
    [] ___ 0.5 ___ (Rank 5 / 5)
    
    
    
    
    * Tidal Focus
    Reduces the Mana cost of your healing spells by ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
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    * Improved Reincarnation
    Reduces the cooldown of your Reincarnation spell by ___ min and increases the
    amount of health and mana you reincarnate with by an additional ___%.
    [] __ 10 min ___ / ___ 10% ___ (Rank 1 / 2)
    [] __ 20 min ___ / ___ 20% ___ (Rank 2 / 2)
    
    
    
    
    * Ancestral Healing
    Increases your target's armor value by ___% for 15 sec after getting a critical
    effect from one of your healing spells.
    [] ___ 8% ___ (Rank 1 / 3)
    [] __ 16% ___ (Rank 2 / 3)
    [] __ 25% ___ (Rank 3 / 3)
    
    
    
    
    * Totemic Focus
    Reduces the mana cost of your totems by ___%.
    [] ___ 5% ___ (Rank 1 / 5)
    [] __ 10% ___ (Rank 2 / 5)
    [] __ 15% ___ (Rank 3 / 5)
    [] __ 20% ___ (Rank 4 / 5)
    [] __ 25% ___ (Rank 5 / 5)
    
    
    
    
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    * Nature's Guidance
    Increases your chance to hit with melee attacks and spells by ___%.
    [] ___ 1% ___ (Rank 1 / 3)
    [] ___ 2% ___ (Rank 2 / 3)
    [] ___ 3% ___ (Rank 3 / 3)
    
    
    
    
    * Healing Focus
    Gives you a ___% chance to avoid interruption caused by damage while casting
    any healing spell.
    [] __ 14% ___ (Rank 1 / 5)
    [] __ 28% ___ (Rank 2 / 5)
    [] __ 42% ___ (Rank 3 / 5)
    [] __ 56% ___ (Rank 4 / 5)
    [] __ 70% ___ (Rank 5 / 5)
    
    
    
    
    * Totemic Mastery
    The radius of your totems that affect friendly targets is increased to 30 yd.
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Healing Grace
    Reduces the threat generated by your healing spells by ___%.
    [] ___ 5% ___ (Rank 1 / 3)
    [] __ 10% ___ (Rank 2 / 3)
    [] __ 15% ___ (Rank 3 / 3)
    
    
    
    
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    * Restorative Totems
    Increases the effect of your Mana Spring and Healing Stream Totems by ___%.
    [] ___ 5% ___ (Rank 1 / 5)
    [] __ 10% ___ (Rank 2 / 5)
    [] __ 15% ___ (Rank 3 / 5)
    [] __ 20% ___ (Rank 4 / 5)
    [] __ 25% ___ (Rank 5 / 5)
    
    
    
    
    * Tidal Mastery
    Increases the critical effect chance of your healing and lightning spells by
    ___%.
    [] ___ 1% ___ (Rank 1 / 5)
    [] ___ 2% ___ (Rank 2 / 5)
    [] ___ 3% ___ (Rank 3 / 5)
    [] ___ 4% ___ (Rank 4 / 5)
    [] ___ 5% ___ (Rank 5 / 5)
    
    
    
    
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    * Healing Way
    Your Healing Wave spells have a ___% chance to increase the effect of
    subsequent Healing Wave spells on that target by 6% for 15 sec. This effect
    will stack up to 3 times.
    [] __ 33% ___ (Rank 1 / 3)
    [] __ 66% ___ (Rank 2 / 3)
    [] _ 100% ___ (Rank 3 / 3)
    
    
    
    
    * Nature's Swiftness
    (Instant) -- (3 min cooldown)
    When activated, your next Nature spell with a casting time less then 10 sec
    becomes an instant cast spell.
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Focused Mind
    Increases your chance to resist Silence and Interruption mechanics by an
    additional ___%.
    [] ___ 5% ___ (Rank 1 / 3)
    [] __ 10% ___ (Rank 2 / 3)
    [] __ 15% ___ (Rank 3 / 3)
    
    
    
    
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    * Purification
    Increases the effectiveness of your healing spells by ___%.
    [] ___ 2% ___ (Rank 1 / 5)
    [] ___ 4% ___ (Rank 2 / 5)
    [] ___ 6% ___ (Rank 3 / 5)
    [] ___ 8% ___ (Rank 4 / 5)
    [] __ 10% ___ (Rank 5 / 5)
    
    
    
    
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    * Mana Tide Totem (Pre-Req: 5/5 Restorative Totems)
    (83 Mana / Instant cast) -- (5 min cooldown) 
    ___ Tools: Water Totem ___
    Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec
    that restores 6% of total mana every 3 seconds to group members within 20
    yards.
    [] ___ (Rank 1 / 1)
    
    
    
    
    * Nature's Guardian
    Whenever a damaging attack is taken that reduces you below 30% Health, you
    have a ___% chance to restore 10% of your total health and reduce your threat
    level on that target. 5 second cooldown.
    [] ___ 10% ___ (Rank 1 / 5)
    [] ___ 20% ___ (Rank 2 / 5)
    [] ___ 30% ___ (Rank 3 / 5)
    [] ___ 40% ___ (Rank 4 / 5)
    [] ___ 50% ___ (Rank 5 / 5)
    
    
    
    
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    * Nature's Blessing
    Increases your spell damage and healing by an amount equal to ___% of your
    Intellect.
    [] ___ 10% ___ (Rank 1 / 3)
    [] ___ 20% ___ (Rank 2 / 3)
    [] ___ 30% ___ (Rank 3 / 3)
    
    
    
    
    * Improved Chain Heal
    Increases the amount healed by your Chain Heal spell by ___%.
    [] ___ 10% ___ (Rank 1 / 2)
    [] ___ 20% ___ (Rank 2 / 2)
    
    
    
    
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    * Earth Shield (Pre-Req: 3/3 Nature's Blessing)
    (600 Mana / Instant cast) -- (40 yd range) 
    Protects the target with an earthen shield, giving a 30% chance of ignoring
    spell interruption when damaged and causing attacks to heal the shielded target
    for 150. This effect can only occur once every few seconds. 10 charges. Last
    10 min. Earth Shield can only be placed on one target at a time and only one 
    Elemental Shield can be active on a target at a time.
    [] ___ (Rank 1 / 1)
    -------------------------------------------------------------------------------
                                 @@@@@@@@@@@@@@@
                           (5) - Equipment Guide
                                 @@@@@@@@@@@@@@@
    
    Equipment, the 2nd most important aspect in dictating a character's
    perfomance (The foremost being the aforementioned skill of the Player). As
    Shaman have three different roles they can fulfill (Spell DPS, Melee DPS, and
    Healing), all three are always available to the Shaman, and as a result many
    Shaman carry around multiple peices of Gear to help them fulfill these roles.
    
    It is not uncommon to find an Enhancement Shaman in Healing Gear to help out
    on Healing, or a Restoration Shaman to don his +Spell Damage Gear and assist
    in bringing an enemy down. In this section I will show you viable pieces of 
    gear for each Shaman Talent Spec, as well as hopefully giving you the ideas
    on to what types of gear you should search for.
    
    
    
                                  @@@@@@@@@@@@@@@@
                           (5A) - Enhancement Gear
                                  @@@@@@@@@@@@@@@@
    
    Enhancement is the Melee DPS version of the Shaman. Having good weapons is the
    main focal point to begin with. You'll mainly be using gear that is directed
    towards Hunters, so it's mostly a focus on straight Attack Power. As long as
    you aren't sacrificing a ton of other stats (Stamina and Intellect are both
    very important), you can go for straight Strength as Shamans get 2 AP per point
    of strength. At it's current point, Dual-Wielding is the way to go for both
    raiding and PvPing Shamans. 
    
    If you are Raiding, you might want to consider Blacksmithing for a Drake-Fist
    Hammer. The proc for increased Haste rating is VERY valuable, especially since
    it can proc off of Windfury procs. You'll want somewhere around 19% Hit.
    I know that seems hard to obtain, but you get 9% Hit through talents, which
    makes your Main-Hand a 1% chance to miss (The cap, of course). Your Offhand
    will pretty much always have a high miss chance since the cap is hard to reach
    without sacrificing other good pieces of gear.
    
    As for PvP, it's pretty much the same  gear-wise, except you will want to focus
    on as much Stamina and Resilience as possible until you hit the Resilience cap.
    
    
    
                                  @@@@@@@@@@@@@@
                           (5B) - Elemental Gear 
                                  @@@@@@@@@@@@@@
    
    Elemental is the Spellcasting DPS version of the Shaman. Spell Crit and Spell
    Damage are your main points. Spell Crit is easier to deal with because you get
    11% Crit on Lightning Bolt/Chain Lightning through Talents, with an 3% Hit/Crit
    from Totem of Wrath if you choose. You need 16% Hit to reach the Cap for PvE,
    which is somewhat easy since you get 9% Hit through Talents, with an extra 3%
    from Totem of Wrath giving 12% alone without gear. Of course, I don't get the
    3% Hit from Resto since I don't have the points after getting 5% Crit and such.
    Of course, if you totally skip on PvP you don't really need Healing Focus so
    you could get it. You'll be focusing on Intellect as your third stat since it
    gives Spell Crit AND more Mana, which are both very important. The sad thing is
    that Elemental gear-itemization plain BLOWS. Almost all of your gear will come
    from Heroics (There's 4-5 crafted Items you can make as well), for Mail,
    anyways. In raids you'll be stuck fighting for the Cloth Spell-damage pieces
    if you're allowed to roll on them, until you reach Black Temple/Mount Hyjal
    anyways. Since you shouldn't be taking frontal damage, you can feel free to use
    a Staff instead of a 1H/Shield here.
    
    For PvP, you only need 3% Hit, so pretty much 1 point in Elemental Precision
    and you're done. Statwise, you're going for Stamina and Resilience again, along
    with spell damage of course. PvP is all about survival, and it is STRONGLY
    recommended that you use a Shield in PvP. Even if it grants lower stats, you'll
    do tons better against physical-damage classes due to the extra damage
    reduction. Of course, you could always switch back to a 2H if you see you're
    facing all spell-casters.
    
    
    
                                 @@@@@@@@@@@@@@@@
                           (5) - Restoration Gear
                                 @@@@@@@@@@@@@@@@
    
    Restoration is the Shaman's healing talent-spec. As you can probably guess, you
    will be focusing on +Healing mainly, with Intellect in a close second followed
    by Spell Crit and Stamina. Spell Crit is important since only the Draenei
    Shamans have a Heal over Time spell, albeit on a cooldown. Just like Elemental,
    you can use a 2Hander instead of 1H/Shield.
    
    For PvP, a Restoration Shaman once again focuses on Stamina/Resilience, with
    +Healing mixed in. And once again, using a 1H/Shield is strongly preferred.
    
    
    -------------------------------------------------------------------------------
                                  @@@@@@@@@@@@@@@@@@
                            (6) - PLAYING THE SHAMAN
                                  @@@@@@@@@@@@@@@@@@
    
    This section is give you tips on playing your Shaman in the three "aspects" of
    World of Warcraft.
    
    
    
                                          @@@@@@@
                                   (6A) - SOLOING
                                          @@@@@@@
    
    You'll want to have Water Shield up at ALL times, for all specs. For Elemental
    you'll want to use Lightning Bolt mainly. Use Chain Lightning when you have a
    Clearcasting proc, or when Elemental Mastery is available. Enhancement will
    want to use Windfury on Main-Hand with Frostbrand on Off-Hand, and spam
    Stormstrike. Use Flame Shock and only recast when the duration is up.
    Restoration plays exactly like Elemental. For all specs, you drop what totems
    you feel comfortable with. I usually don't bother with it unless I'm having
    multiple pulls in a small area since it'll conserve mana.
    
    
    
                                         @@@
                                  (6B) - PvP
                                         @@@
    COMING SOON
    
                                   (6C) - RAIDING
    COMING SOON
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                                   (7) - CREDITS
    
    Blizzard Entertainment for putting out such a great, addictive game.
    GameFAQs for hosting my guide.
    Cyborg99 for reviewing/critquing the guide, as well as multiple suggestions.
    SteveO 528 for giving critique.
    
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                                (8) - LEGAL INFORMATION
    
    This guide is only allowed to be hosted on GameFAQs. If you wish to use this
    guide, submit a request to my email. This guide may not be reproduced under any
    circumstances without my express consent. This guide may be printed/saved for
    personal use ONLY.
    
                               JAMEY MCCORMICK, 2007
    
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                                (9) - MY CONTACT INFORMATION
    
    I may be contacted at Skankbiscuit827@netscape.net. Please put "Concerning
    your Shaman FAQ" in the subject line. You may make suggestions to the guide,
    and you will be credited in the guide if I opt to use your suggestion(s).