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    FAQ/Walkthrough by SuperOtakuAlex

    Version: 0.5 | Updated: 07/29/12 | Printable Version | Search This Guide

    The SpongeBob SquarePants Movie (PC) Walkthrough/Complete Guide
    
    Author: SuperOtakuAlex
    Version: 0.5
    Console: Microsoft Windows PC
    Created: 7/24/12
    Last Update: 7/28/12
    
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    Table of Contents
    [1] Introduction
    	[1.1] Game Overview/ Intro
    	[1.2] Version History
    [2] SpongeBob SquarePants: The Movie Brief Information
    	[2.1] Plot
    	[2.2] Gameplay
    [3] Characters
    	[3.1] SpongeBob SquarePants
    	[3.2] Patrick Star
    	[3.3] Squidward
    	[3.4] Mr. Krabs
    	[3.5] King Neptune
    	[3.6] Mindy
    	[3.7] Plankton
    	[3.8] Perch Perkins
    	[3.9] Goofy Goober
    	[3.10] Gary the Snail
    	[3.11] The Squire
    	[3.12] The Crown Polisher
    	[3.13] Dolly the Ranch Hand
    	[3.14] The Jester
    	[3.15] The Jailer
    	[3.16] Karen
    	[3.17] Phone Repairman
    	[3.18] SpongeBob Robot
    	[3.19] Castle Guards
    	[3.20] Familiar Guy
    	[3.21] Little Girl
    	[3.22] Morty
    	[3.23] Waiter
    	[3.24] Gas Station Attendants
    	[3.25] Bartender
    	[3.26] Twins
    	[3.27] Wanderer
    	[3.28] Hotel Manager
    	[3.29] Victoria Ellen
    	[3.30] Tenant
    	[3.31] Charles Oscar William Piedmont Augustus Winthrop
    	[3.32] Robed Man
    	[3.33] Dr. Lumbar Louie
    	[3.34] Jacques
    	[3.35] Marius
    	[3.36] Octavio
    	[3.37] Whitney the Receptionist
    	[3.38] Shopkeeper
    	[3.39] Quack in Top Hat
    	[3.40] The Cyclops
    	[3.41] Treasure Hunter
    	[3.42] The Musician
    [4] Chapter 1: Love Thy Neighbor
    	[4.1] Love Thy Neighbor
    [5] Chapter 2: Evil Under the Sea
    	[5.1] Evil Under the Sea
    [6] Chapter 3: Hit the Road!
    	[6.1] Hit the Road!
    [7] Chapter 4: Free Mindy!
    	[7.1] Free Mindy!
    [8] Chapter 5: Entrenched!
    	[8.1] Entrenched!
    [9] Chapter 6: A Pain in the Back
    	[9.1] A Pain in the Back
    [10] Chapter 7: Shell City
    	[10.1] Shell City
    [11] Chapter 8: Planktopolis
    	[11.1] Planktopolis
    [12] Final Word
    	[12.1] Final Word
    [A] Email/Contact Information
    [B] FAQs
    [C] Credit
    [D] Copyright
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    [1] Introduction
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    [1.1] Game Overview/ Intro
    Hello, everyone! This is my walkthrough for The SpongeBob SquarePants 
    Movie for the PC! This game is based on the hit movie The SpongeBob 
    SquarePants Movie, so let me warn you now that while it’s not 100% 
    exactly like the movie, there are few spoilers. Proceed with caution!
    
    The SpongeBob SquarePants Movie is a point-and-click adventure game 
    developed by AWE Games and THQ. This game revolves around the 
    characters of Stephen Hillenburg and Nickelodeon’s SpongeBob 
    SquarePants. SpongeBob and Patrick have to reach Shell City and 
    retrieve Neptune’s crown so that the King will have mercy and 
    unfreeze Mr. Krabs, whom he believed stole it.
    
    This game was also released for the Playstation 2, the Xbox, the 
    Gameboy Advance and the Nintendo Gamecube, however, this guide is 
    exclusive to the PC version of the game.
    
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    [1.2] Version History
    
    Version 0.1 [7/24/12]
    I started the walkthrough/guide on this date.
    
    Version 0.2 [7/25/12]
    I finished the character information and the first two game chapters.
    
    Version 0.3 [7/26/12]
    I finished one more game chapter, for a total of three.
    
    Version 0.4 [7/27/12]
    I finished another game chapter, for a total of four.
    
    Version 0.5 [7/28/12]
    I finished the game and the guide on this date.
    
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    [2] SpongeBob SquarePants: The Movie Brief Information
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    [2.1] Plot
    Today’s the day! The grand opening of the Krusty Krab 2! Mr. Krabs is 
    going to declare who gets the position of manager at the Krusty Krab 
    2 and SpongeBob’s pretty confident it’s him! However, the position 
    goes to Squidward, much to SpongeBob’s disappointment. He becomes 
    depressed, but thanks to Patrick, his spirits are raised once again. 
    Who needs a position like manager? At work the next day, King Neptune 
    arrives with his daughter Mindy and demands to see Mr. Krabs. He 
    claims that Mr. Krabs is the one who stole his crown, based on 
    “evidence” left behind by the nefarious Plankton. He’s been framed! 
    Unfortunately, until Neptune’s crown has been returned, Mr. Krabs 
    will remain frozen until his vaporization date. If the crown is 
    returned in time, Mr. Krabs will be freed!
    
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    [2.2] Gameplay
    The SpongeBob SquarePants Movie’s gameplay is very similar to 
    SpongeBob SquarePants: Employee of the Month.
    
    In this game, you play as four different characters throughout. 
    SpongeBob is the character played the most, the other three are 
    Mindy, Neptune’s daughter, Patrick (though very briefly), and 
    Plankton, the antagonist.
    
    The mouse is used to maneuver SpongeBob/Mindy/Plankton/Patrick and 
    pick up needed items to advance in the game. The cursor is 
    highlighted in blue when something can be interacted with. Left-click 
    on things to hear what your current character has to say about them.
    
    Press the Esc key to get to the main menu. Here you can resume the 
    game, save the current game, load a game, access options and also 
    return to the title screen.
    
    Your inventory is accessed by right-clicking. When an item that’s 
    needed is picked up, it goes straight there and is placed in a life 
    preserver. 
    
    SpongeBob/Plankton/Mindy/Patrick can move faster by double-clicking 
    when moving to the desired spot.
    
    Much like Employee of the Month, when you talk to another character, 
    2 to 4 options will pop up that you can choose from. You can hear all 
    of what that character has to say, or just go through with what 
    information is needed.
    
    At the end of each level is some filler content narrated by the 
    French Narrator.
    
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    [3] Characters
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    [3.1] SpongeBob SquarePants
    SpongeBob SquarePants is the main character of the game (and the 
    show). He’s a funny, generous guy that loves to have fun with his 
    friends and thoroughly enjoys his job. His chipper nature often 
    annoys others, but he’s happy to be himself and have an optimistic 
    outlook on life, regardless of any insults thrown at him. He’s won 
    Employee of the Month every month since he started working at the 
    Krusty Krab.
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    [3.2] Patrick Star
    Patrick is SpongeBob’s best friend and neighbor. While not the 
    brightest star under the sea, Patrick is a loyal friend and is always 
    there for SpongeBob when he needs honest advice. He does have his 
    sheer strokes of genius and isn’t shy to put his ideas out there, 
    even if they can be rather idiotic.
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    [3.3] Squidward
    Squidward is SpongeBob’s sarcastic and pessimistic neighbor and 
    coworker. He has a good reason for his negative nature, after all, 
    he’s SpongeBob’s neighbor. Squidward has a passion for the arts and 
    is involved in nearly all forms of it. He dreams of becoming a famous 
    clarinet-player and getting far away from the likes of SpongeBob. 
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    [3.4] Mr. Krabs
    Mr. Krabs is the greedy, penny-pinching boss of SpongeBob and 
    Squidward, and is the owner of the fast-food establishment known as 
    the Krusty Krab. He’ll do anything to get a quick buck (even if it 
    means scamming people or overpricing menu items!) and often will find 
    cheap, unsafe ways to do things. Mr. Krabs never passes up anything 
    that’s free!
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    [3.5] King Neptune
    King Neptune is the King of the Sea that resides in his castle in 
    Bikini Bottom. Neptune takes his job very seriously and is sometimes 
    a bit too quick to judge. He has a mermaid daughter named Mindy that 
    wants to rule the sea with compassion and understanding for all sea 
    creatures someday.
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    [3.6] Mindy
    Mindy is King Neptune’s mermaid daughter and heir to the throne. 
    Unlike her father, Mindy is willing to give others a chance and 
    wishes her father would adopt her ways of not judging others. 
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    [3.7] Plankton
    Plankton is a miniscule creature of evil. Or so he says. Plankton has 
    an obsession with the formula for the Krusty Krab’s Krabby Patties, 
    but has been unsuccessful in his attempts to get it. He wishes to 
    sell Krabby Patties at his restaurant, the Chum Bucket, and steal all 
    of his rival’s business.
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    [3.8] Perch Perkins
    Perch Perkins is the local news reporter in Bikini Bottom. He usually 
    gives field reports.
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    [3.9] Goofy Goober
    Goofy Goober is the peanut mascot of the Goofy Goober Ice Cream 
    Parlor. He’s viewed as an idol by SpongeBob and Patrick.
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    [3.10] Gary the Snail
    Gary is SpongeBob’s pet snail. He is understood by other characters 
    despite only speaking in “meows”. Gary’s probably one of the smarter 
    characters in the series, often assisting SpongeBob when he’s down.
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    [3.11] The Squire
    King Neptune’s personal assistant. The Squire is the person closest 
    to the King besides Mindy and is the one who introduces the King on 
    their travels.
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    [3.12] The Crown Polisher
    The Crown Polisher is responsible for polishing King Neptune’s crown. 
    He’s a meek, small fish but takes great pride in his job.
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    [3.13] Dolly the Ranch Hand
    Dolly is a woman with a heavy southern accent that takes cares of the 
    King’s seahorses. She’s found by their stalls. The Squire seems to 
    have a crush on her.
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    [3.14] The Jester
    The Jester is the prankster of the castle and his job is to make 
    others laugh. He seems good at his job.
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    [3.15] The Jailer
    The Jailer is a large, masked fish. He may be scary-looking, but he’s 
    a nice guy. He desperately wants to seem intimidating, though.
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    [3.16] Karen
    Karen is Plankton’s computer wife. She provides Plankton with blunt 
    opinions on his plans and tends to lack faith in him because he often 
    neglects her and her help. 
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    [3.17] Phone Repairman
    SpongeBob’s phone line repairman. He has the tendency to be high-
    strung and is easily frightened by loud noises.
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    [3.18] SpongeBob Robot
    A robot of SpongeBob created by Plankton to act as an employee at the 
    Chum Bucket. The robot’s main job is to arrange the specials on the 
    menu.
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    [3.19] Castle Guards
    These bumbling guards guard Neptune’s castle. They’re not exactly 
    bright, but they must be loyal to their work, and that’s reason 
    enough to keep them.
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    [3.20] Familiar Guy
    What do you know? It’s the Familiar Guy from SpongeBob SquarePants: 
    Employee of the Month! He has a brief cameo in this game.
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    [3.21] Little Girl
    A young girl that hangs around the Krusty Krab 2. She has a friend 
    named Morty.
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    [3.22] Morty
    A young boy that has a taste for fried ice cream. He’s normally found 
    at Goofy Goobers.
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    [3.23] Waiter
    A sarcastic waiter that works at Goofy Goober’s. He doesn’t 
    particularly enjoy his job, especially when he has to clean up after 
    every kid and wear an incredibly degrading costume.
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    [3.24] Gas Station Attendants
    A pair of hillbillies that work as attendants at a run-down gas 
    station. They don’t see much action over by the County Line, but they 
    always manage to get a good laugh at people who try to get over the 
    County Line and survive.
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    [3.25] Bartender
    A tough guy who works as a bartender at the Thug Tug. He’s tough and 
    fearless, and has a large hatred for childish things, like blowing 
    bubbles.
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    [3.26] Twins
    A pair of conjoined twins that hang out at the Thug Tug. They often 
    blame each other for things. Both of them have a secret admiration of 
    Goofy Goober, but if that got out at the Thug Tug...
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    [3.27] Wanderer
    A nervous fish that is lost in the thick fog of the Great Trench. 
    He’s apparently been lost for days and has lost nearly all hope.
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    [3.28] Hotel Manager
    The manager of the Deep Six Hotel located in the Great Trench. The 
    manager is very classy and elegant, but also rather sarcastic.
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    [3.29] Victoria Ellen
    An elderly woman who stays in Room #1 at the Deep Six Hotel. Her most 
    valued possession is her pearl necklace, which she believes has been 
    stolen.
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    [3.30] Tenant
    A young man who stays in Room #2 at the Deep Six Hotel. He’s a bit 
    irritable, but very soft-spoken.
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    [3.31] Charles Oscar William Piedmont Augustus Winthrop
    A kind old man who enjoys exploring ancient areas, especially caves. 
    He has spent a good while exploring the Crustacean Caverns located in 
    the Great Trench. 
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    [3.32] Robed Man
    An elderly man that wears a robe and watches over the Pools of 
    Perception. He’s apparently 52 years old.
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    [3.33] Dr. Lumbar Louie
    A doctor that specializes in chiropractics. He runs an office outside 
    of the Abyssal Plains.
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    [3.34] Jacques
    A French sea cucumber that is part of a revolution that protests 
    outside of Lumbar Louie’s doctor’s office. He feels invertebrates are 
    treated unfairly at the office, which is why he protests outside.
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    [3.35] Marius
    A large sea star that works alongside Jacques outside Dr. Louie’s. He 
    has a thick French accent and is twice Patrick’s girth.
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    [3.36] Octavio
    A squid that leads the revolution towards the just treatment of 
    invertebrates at Dr. Louie’s office. He’s very hard to reach.
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    [3.37] Whitney the Receptionist
    A fish that works at Dr. Louie’s office as the receptionist. Whitney 
    is sarcastic and won’t let anybody in without an appointment.
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    [3.38] Shopkeeper
    A lobster that owns Fin Locker, a surplus store that’s associated 
    with the revolution led by the invertebrates.
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    [3.39] Quack in Top Hat
    A strange bird wearing a top hat that likes using hot springs. 
    Unfortunately, his socks shrunk because he forgot to take them off 
    before he got in.
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    [3.40] The Cyclops
    A horrendous creature that takes defenseless fish from the ocean and 
    dries them out to sell as tacky gifts at the Shell City Marine Gifts 
    and Sundries. Really, he’s a man in a scuba-diving suit.
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    [3.41] Treasure Hunter
    A mudskipper that roams the beach with a metal detector. He’s looking 
    for gold!
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    [3.42] The Musician
    A fish that plays guitar. He loves to rock, especially when his 
    guitar is plugged into an amp.
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    [4] Chapter 1: Love Thy Neighbor
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    [4.1] Love Thy Neighbor
    The game begins in SpongeBob’s room. SpongeBob is eager to get to 
    work, as the manager for the Krusty Krab 2 is going to be announced 
    today and he’s confident that it’s him. But, before he can run off to 
    work, he has to get ready for the day. He can’t just go out in his 
    underwear! Pick up SpongeBob’s alarm clock from the nightstand by 
    clicking on it. Next, walk over to the chest. Unfortunately, the lock 
    is jammed. It has to be pried open with something! Head downstairs by 
    walking to the right. You’ll be by the front door. Walk to the living 
    room at the bottom right. Click on the TV. The TV will be on already 
    and SpongeBob will say that the knob is broken and he needs the 
    remote to turn it off. You can change the channel from the news to a 
    rock concert if you want. Enter the bathroom on the left and approach 
    the sink. Pick up SpongeBob’s toothbrush. Exit the bathroom and enter 
    the kitchen at the right. On the counter is SpongeBob’s spatula. Pick 
    it up and return to his room upstairs. Pull the spatula from the 
    inventory and drag it to the chest. SpongeBob will pry the chest open 
    with the spatula. Inside is a pair of SpongeBob’s clothes, complete 
    with brown pants, white shirt, and a red tie. Pick them up and drag 
    them to SpongeBob. SpongeBob is finally clothed and can now exit his 
    house. Go downstairs and exit through the back door in the kitchen. 
    Outside is the phone repairman. Talk to him and he’ll tell you not to 
    scare him as he’s very high-strung. Pick the first option and 
    SpongeBob will ask what he’s doing. The repairman says he’s trying to 
    fix the phone line since it’s broken. Pick the first option again and 
    SpongeBob will tell him that he really has to use the phone. It looks 
    like the repairman is going to be awhile with the phone line. Select 
    the first option and SpongeBob will beg to use the phone. The 
    repairman says it’ll take time and that he has to wait because the 
    repair is delicate work. Pick the second option and SpongeBob will 
    bring up scaring the repairman. He replies that he can’t help it, he 
    just has a problem with loud noises. He doesn’t even own an alarm 
    clock. That’s just what’s needed! Get the alarm clock from the 
    inventory and click on the repairman. The alarm will go off, scaring 
    the repairman away. Click on the phone box and SpongeBob will manage 
    to fix it. There, the phone line’s fixed! Go back inside and walk to 
    the living room. Unfortunately, the TV is too loud to actually use 
    the phone. Exit the house from the front and walk down to Patrick’s 
    house, the rock at the end of the row. Approach and the rock will 
    lift open. Patrick is inside watching the TV...literally. Talk to him 
    and pick the second option. SpongeBob will ask why Patrick is 
    watching a TV that isn’t on. Patrick says his remote stopped working. 
    SpongeBob suggest he get up and turn it on, but Patrick thinks he’s 
    overreacting. Pick the second option and SpongeBob will point out 
    that the remote belongs to him, and that’s why it doesn’t turn his TV 
    on. Patrick will ask what the remote is doing at his house if the 
    remote belongs to SpongeBob. SpongeBob says he always asks the really 
    important questions. Select the second option and SpongeBob will ask 
    if he can have his remote back. Patrick says he’d have to get up to 
    turn the TV on AND get ice for his Kelpsi soda. Pick the second 
    option and SpongeBob will tell him he’ll get ice for his Kelpsi so 
    he’d only have to get up once. Return to SpongeBob’s house and go to 
    the kitchen. Open the freezer and inside is an ice cube, perfect for 
    Patrick’s Kelpsi! Return to Patrick and give him the ice. Patrick 
    will say that the ice is cold and suspiciously says he’ll let 
    SpongeBob off easy this time, since he probably has other things on 
    his mind, but not to let it happen again. He’ll give you the remote. 
    Go back to SpongeBob’s house and turn off the TV in the living room 
    with the remote. With the TV off, you can now use the phone. However, 
    SpongeBob would call Squidward to ask if he could borrow his 
    toothpaste, but Squidward keeps changing his phone number to avoid 
    him. Go to Squidward’s house and walk to the dining room at the left. 
    Approach the black board and you’ll find Squidward’s new phone 
    number. Head back to SpongeBob’s house and call him. Try and see if 
    he’ll answer! After calling Squidward, you’ll find he’s in the shower 
    with the radio playing and can’t hear the phone. Go to Squidward’s 
    house and head upstairs by walking to the bottom left by the entry. 
    Once in Squidward’s room, you’ll hear the radio playing and Squidward 
    is in the shower. Enter the bathroom and talk to him. SpongeBob says 
    hello asks what Squidward is doing. Squidward says he’s composing a 
    movement for his latest opus, which the theme is “unwelcome visits 
    from annoying neighbors”. Select the first option and SpongeBob will 
    ask if he can borrow Squidward’s toothpaste, since he has run out and 
    needs shiny teeth for the grand opening. Squidward says he’d love to 
    help out, only he’s not going to. Pick the third option and SpongeBob 
    will beg to borrow it, as his breath is getting brine-y. Squidward 
    says he noticed and that he weeps for those around SpongeBob. Pick 
    the first option and SpongeBob will ask how Squidward can compose a 
    “porpoise” with the radio on. Squidward says the radio gives him 
    ideas, I mean, inspiration. He claims he doesn’t steal any melodies. 
    Pick the first option and SpongeBob will suggest he turn the radio 
    off for him, as he’d love to help. Squidward replies that he doesn’t 
    care what SpongeBob does as long as he does it very far away. Click 
    on the radio to turn it off. Now, Squidward will be able to hear much 
    better! Return to SpongeBob’s house and call Squidward using the 
    phone. Squidward will get out of the shower and answer the phone. 
    SpongeBob puts it on hold so Squidward will be distracted. While he’s 
    distracted, hurry back to his house and up to the bathroom. Approach 
    the sink and pick up the toothpaste. Drag the toothpaste over to the 
    toothbrush in your inventory. With the toothpaste now on the 
    toothbrush, drag the whole thing over to SpongeBob’s reflection and 
    he’ll brush his teeth. Look at those pearly whites! Nice and clean 
    for the ceremony at the Krusty Krab!
    
    Filler: Meanwhile, Plankton has run out of schemes to steal the 
    Krabby Patty formula and rule the world. He’s tried every plan from A 
    to Y. But what about Plan Z?
    
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    [5] Chapter 2: Evil Under the Sea
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    [5.1] Evil Under the Sea
    This next chapter, you play as Plankton, Mr. Krabs’ rival and the 
    main antagonist. Enter the kitchen at the left and you’ll enter 
    Plankton’s lab. Talk to Karen, the computer on wheels. Pick the first 
    option and Plankton will tell Karen that he needs a new scheme to 
    steal the Krabby Patty formula, but he’s tried everything he can 
    think of. Karen asks if he’s checked all the plans in the filing 
    cabinet. Plankton says he’s tried every one, from A to Y. She 
    mentions Z, which Plankton had forgotten about. From there, you’ll 
    have to go to the filing cabinet in the back. Pick up the wrench from 
    the table and then walk to the right to the storage room. You’ll see 
    the filing cabinet on the right. Click on it and Plankton will look 
    over Plan Z. The plan is to steal Neptune’s crown from his castle and 
    frame Mr. Krabs for the crime. However, you need the jetpack to get 
    to the castle. Unfortunately, the SpongeBob Robot is guarding it and 
    might squish Plankton. Talk to the robot and Plankton will command it 
    to move. The robot doesn’t respond, which means it’s probably broken. 
    Pick up the mop leaned against the filing cabinet. Grab the wrench 
    from your inventory and throw it at the robot. The robot will react, 
    but still not respond. Exit through the kitchen back into the dining 
    area. Use the mop on the menu to rearrange it. The robot will come 
    out and try to fix the menu. Head back into the storage room and pick 
    up the jetpack. Drag the jetpack to Plankton and he’ll put it on. 
    Exit the Chum Bucket by walking to the bottom right from the dining 
    room. Walk down the road to get to Neptune’s castle. Now, you must 
    guide Plankton safely to the castle by using the left-click to ascend 
    through the air. Releasing the key causes Plankton to descend. By 
    using this, avoid the jellyfish that approach. At the bottom of the 
    screen shows the distance between Neptune’s castle and the Chum 
    Bucket, which the bar shows how far you’ve gotten. When you reach the 
    castle, Plankton will land. Enter the courtyard of the castle and 
    you’ll see two guards guarding the front door. Enter the stables on 
    the left and pick up the horseshoe on the floor. Exit the stables and 
    click on the doors. They’ll open right up and the guards won’t 
    bother. Once inside, enter the library at the right. Pick up the 
    piece of thread on the bottom right side of the rug. Talk to the 
    jester. He insists that Plankton is a sea louse and he wants to bite 
    people. Pick the first option and Plankton will ask how to get into 
    the throne room, since he has important business with the king. The 
    jester says that the doors are electric and have a button that slides 
    the door open. However, Plankton can’t reach the button. Pick the 
    first option and Plankton will ask the jester if he can open the 
    door. The jester refuses to open the door for a louse and says his 
    hat gets caught on the nail sticking out of the wood by the button. 
    Looks like you’ll need to open it yourself. Walk back out into the 
    hallway and proceed along the carpet. Approach the doors and combine 
    the thread with the horseshoe. Grab it and click on the nail above 
    the button. Climb up the thread to press the button and the doors 
    will slide open. Enter the throne room and walk towards the thrones. 
    The pedestal with the crown is behind the curtain on the right side. 
    Approach it and take the crown.
    
    Filler: After discovering his crown missing, King Neptune spirals 
    into a fit of rage. Meanwhile, SpongeBob has his spirits crushed 
    after Squidward is announced the new manager of the Krusty Krab 2. 
    Mr. Krabs thinks SpongeBob is too much of a kid to handle the 
    responsibility. He runs off to go to Goofy Goober’s with Patrick. The 
    next day, King Neptune arrives at the Krusty Krab. By the evidence 
    left by Plankton to frame Mr. Krabs, King Neptune confronts Mr. 
    Krabs, but sees him as not guilty, thus freezing him. SpongeBob and 
    Patrick must travel to Shell City and retrieve the crown, or Mr. 
    Krabs will meet a fiery doom.
    
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    [6] Chapter 3: Hit the Road!
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    [6.1] Hit the Road!
    SpongeBob has to get to the Patty Mobile to get to Shell City and 
    retrieve Neptune’s crown! Talk to Squidward and pick the first 
    option. SpongeBob says that he’s going to use the Patty Mobile to get 
    to Shell City and asks what Squidward thinks about that. Squidward 
    says all pedestrians should be on high alert. Select the first option 
    again and SpongeBob will ask if Squidward knows where the Patty 
    Mobile is. Squidward says it’s located in an underground cavern 
    beneath the restaurant that can be accessed from the kitchen. A 
    passcard is needed to access the elevator to get to where it’s 
    parked. SpongeBob asks where he can get a passcard. Squidward says he 
    was given a passcard just today, but he won’t let SpongeBob have it. 
    SpongeBob wants to know why not. Squidward says he lost it, most 
    likely when he was cleaning tables earlier. Two kids had come in the 
    restaurant at that time and one of them must have taken it. Walk to 
    the front of the restaurant and you’ll see the Familiar Guy from 
    SpongeBob SquarePants: Employee of the Month. If you talk to him, 
    SpongeBob asks if they’ve met before, which the guy claims that he 
    comes to the Krusty Krab every day. As the conversation progresses, 
    he still doesn’t seem to know SpongeBob, which means it could 
    possibly be one of his four thousand, two hundred, and thirty two 
    twin brothers. Anyways, exit the Krusty Krab. Outside you’ll find the 
    phone repairman. He’s calmed down since yesterday, but he hopes you 
    won’t scare him again. Keep going to the right and enter the Krusty 
    Krab 2. Inside is a little girl. Talk to her and pick the second 
    option. SpongeBob will ask if she saw a card with holes punched in 
    it. She has a different name for it, but it sounds like she’s seen 
    it. SpongeBob will ask if she has it, but she says no and that her 
    friend Morty has it. Morty is apparently at Goofy Goober’s. Leave the 
    restaurant and walk down the road to the right to reach Goofy 
    Goober’s. Go inside and approach Morty. He’s sitting at a table in 
    the front with the passcard sitting on it. Talk to him and click the 
    second option. SpongeBob will ask what the item on the table is. 
    Morty replies that it’s a “super magic fairy card of power” and that 
    he found it at the Krusty Krab. SpongeBob asks if he can have it, but 
    Morty refuses saying he found it and that it’s his. SpongeBob offers 
    to be his best friend, but that fails. Pick the second option and 
    SpongeBob will ask if there’s anything he can do to get the card. 
    Morty says he’ll give him the card if he brings him some fried ice 
    cream. SpongeBob is disgusted, but Morty says not to knock it until 
    he tries it. Pick the second option and SpongeBob will justify what 
    Morty wants. Morty tells him good luck, as they don’t make it at 
    Goofy Goober’s. Walk towards the room on the left, where the ice 
    cream counter is. Talk to the waiter. The waiter seems less than 
    thrilled to see SpongeBob. Pick the second option and SpongeBob will 
    order a fried ice cream. The waiter says they don’t serve fried ice 
    cream. SpongeBob asks what kind they do serve, to which the waiter 
    replies that they serve UN-fried ice cream. SpongeBob will order a 
    regular ice cream in a cone. This will need to be fried somehow. Exit 
    Goofy Goober’s and walk back to the Krusty Krab by going to the left. 
    Enter the Krusty Krab’s kitchen and grab the tongs hanging from the 
    wall. Next, go to the Krusty Krab 2 and enter the kitchen. A pot of 
    oil is boiling. Use the tongs with the ice cream to hold it. Grab the 
    whole thing and click on the oil pot to dip it in. Voila, fried ice 
    cream! Walk back to Goofy Goober’s and give the fried ice cream to 
    Morty. With that, Morty will let you have the passcard. Before you 
    leave, walk up to the stage and talk to Goofy Goober. Select the 
    second option and SpongeBob will apologize for being so reckless last 
    night, and that he was just really depressed. Goofy Goober accepts 
    the apology and claims that he wasn’t as bad as these two other guys, 
    who were dancing on the tables and being incredibly loud. And that 
    one of them wanted the sheet music to the Goofy Goober theme song. 
    Afterward, return to the Krusty Krab’s kitchen and slide down the 
    poles to the elevator. Use the passcard on the wall slot to activate 
    the elevator. Enter the elevator to ride down to the garage. Walk 
    forward to find the Patty Mobile... and Patrick? How did he get down 
    here? Anyways, click on the Patty Mobile to get in, Patrick’s tagging 
    along too. And thus they begin their long journey to Shell City. 
    
    Filler: SpongeBob and Patrick find the Patty Mobile and make their 
    way to the County Line. Unfortunately, a thug stops them and demands 
    they give up the Patty Mobile. Since the thug is large and menacing, 
    there isn’t much they can do, so they give up the Patty Mobile. Now, 
    it’s back to square one.
    
    There has to be some way to get the Patty Mobile back from that 
    ruffian. Walk over to the gas station attendants and talk to them. 
    Pick the second option and SpongeBob will ask what they’re doing. The 
    gas station attendants will say they like to watch poor saps try and 
    survive over the County Line. The shorter one will say they had fun 
    at Goofy Goober’s the previous night. The tall one will ask why he 
    told them that, to which he replies that he sure looked like he was 
    having fun, singing and dancing on the tables. The short one even 
    brings up how he wanted the sheet music to the Goofy Goober theme 
    song to play on his harmonica. The tall one claims he has no 
    harmonica. The short one says he’s wearing the same pants from that 
    night and to empty his pockets, as the sheet music is probably still 
    in there. The tall one says to pay no attention to him and excuses 
    himself to go inside the gas station. SpongeBob asks where he went. 
    Shortly, the tall one returns and says that there was no sheet music 
    in his pockets. The short one says that he just threw away the sheet 
    music. The tall one suggest they stop talking about this right now. 
    Enter the station and go over to the trash can. Inside is sheet music 
    for the Goofy Goober theme song. That will come in handy. Exit the 
    station and walk back onto the road. Walk over to the County Line and 
    keep going down the road. You’ll reach the Thug Tug, a bar that is 
    practically home to all thugs, ruffians, and tough guys. The Patty 
    Mobile is parked outside, but the thug who stole it probably has the 
    keys with him. Unfortunately, going in and taking them won’t work, as 
    you’ll need a sneakier approach. As you enter the bar, Patrick gets 
    nervous and decides he has to go to the bathroom, leaving SpongeBob 
    to figure out a distraction. Walk to the bottom right to reach the 
    bar area. Talk to the twins at the bar and pick the first option. 
    SpongeBob will ask what they’re doing. The twins say they’re drinking 
    rusty dirt water and trying to remember the words to a song. 
    SpongeBob asks what song it is, but they say it’s none of his 
    business. He guesses the Goofy Goober song, which they stumble to 
    answer. They ask if he knows it. SpongeBob says he knows some of it 
    and can teach it to them if they want. They say no, as they’ll get in 
    trouble if they’re caught. Pick the first option and SpongeBob will 
    give them the sheet music to the song. Walk to the right and you’ll 
    find the pool table area. And there’s the key to the Patty Mobile! 
    Unfortunately, a big guy is standing near it, which could spell 
    trouble if you try to take it. Keep going to the right to reach the 
    bathroom. Don’t bother with Patrick, as he can’t really help you, but 
    click on the soap dispenser. There appears to be no soap. Return to 
    the bar area and talk to the bartender. Select the second option and 
    SpongeBob will ask if the bartender could refill the soap dispenser 
    in the bathroom, as his hands are a bit dirty. The bartender 
    threatens SpongeBob, but decides to go ahead and refill it, so that 
    maybe he’ll quit bothering him. He’ll return once it’s filled. Go 
    ahead back to the bathroom and click the soap dispenser. This 
    releases a whole crop of bubbles, which stray into the bar. The 
    bartender angrily comes over and demands to know who blew all the 
    bubbles. In the ruckus, SpongeBob and Patrick sneak in and take the 
    keys.
    
    Filler: With the Patty Mobile back in their possession, SpongeBob and 
    Patrick hit the road again. However, Mindy, Neptune’s daughter, has 
    been grounded and is forbidden to assist the two on their quest.
    
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    [7] Chapter 4: Free Mindy!
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    [7.1] Free Mindy!
    In this chapter, you play as Neptune’s daughter, Mindy. 
    Unfortunately, she has been grounded for trying to help SpongeBob and 
    Patrick. With Mindy’s quick-wit and your assistance, she can get out. 
    You start in Mindy’s room. Open her closet and pick up her mirror. 
    Next, open the window. Head to the bottom right to get to the door of 
    her room, where a guard is pacing in front of the door. While he’s 
    not very bright, he’s got strict orders not to let Mindy go and he 
    plans to stick to them. Pick up the glue on the vanity. Go over to 
    the window near the bed and use the glue on the window sill. Return 
    to the guard by the door and talk to him. Mindy tries to get him to 
    let her go, but the guard says he has orders from King Neptune to not 
    let her out until he gets back. Pick the third option and Mindy will 
    warn him of a sea monster lurking around outside the window. The 
    guard will go over to the window to stop it, but when he peers 
    outside, he gets stuck in the window sill. With him out of the way, 
    Mindy has to get down to the courtyard and get the Seahorse Carriage 
    to catch up with SpongeBob and Patrick. Go through the door and head 
    downstairs. Enter the throne room and you’ll see the Squire pacing 
    back and forth. Talk to him and he’ll seem surprised to see Mindy, as 
    he thought she was grounded. Pick the first option and Mindy will say 
    that Neptune called and said she was free to go. Pick the first 
    option and she’ll ask why he didn’t go with Neptune. The Squire says 
    he asked for permission to stay because he wanted to see Dolly. Mindy 
    seems surprised and asks the Squire if he likes her. The Squire says 
    maybe, but that he’s afraid to talk to her. Mindy encourages him, but 
    before he goes, he wants to see himself in a mirror. However, the 
    mirror from Mindy’s room is rather filthy. But all it needs is a good 
    polish. Head out of the throne room and enter the dungeon on the 
    right. Down in the dungeon is the jailer, who can’t let Mindy by due 
    to the King’s orders. Talk to him and pick the second option. Mindy 
    will tell him that she can’t believe her father threw the Crown 
    Polisher in the dungeon. The jailer says that the King was really 
    upset and had him put in the worst cell in the entire dungeon. Mindy 
    asks when he’s getting out, which the jailer says that the King said 
    never and wants to see the Crown Polisher rot for an eternity and 
    another dozen after that. This apparently translates to Tuesday. 
    Select the second option and Mindy will ask if she can see the Crown 
    Polisher. The jailer tells her that he can’t let her by. Pick the 
    second option and she’ll ask how the dungeon-running business is 
    going. The jailer says it’s going fine, but he wishes he were better 
    at it, as running a dungeon isn’t a school-taught subject. He’d love 
    to have a book on the subject so he can study up. Head back upstairs 
    and swim towards the front door. On the left is the library. Sitting 
    on the table is a book. Pick up the book, which is “The Dungeon 
    Master’s Handbook”. This book will be useful to the jailer. Go back 
    to the dungeon and give it to him. He’ll thank you for the book and 
    allows you to go see the Crown Polisher. Talk to the Crown Polisher 
    in the cell and pick the second option. Mindy asks how he’s passing 
    time in the dungeon. The Crown Polisher says he counts rats and 
    that’s it not as easy as one may think, but he really misses his old 
    job. He wishes for something to polish. Pick the third option and 
    Mindy will give him the dirty mirror to polish. Now that the mirror 
    is clean, the Squire can check himself out. Go and give the mirror to 
    him. With his new confidence, he goes out to talk to the ranch hand, 
    Dolly, distracting both of them so that Mindy can take the Seahorse 
    Carriage. Swim out to the courtyard and enter the stables. Click on 
    the stable doors to prepare the carriage. And with that, Mindy is 
    off!
    
    Filler: Mindy hurries to SpongeBob and Patrick and finds them just in 
    time, as they are about to traverse into the deadly Great Trench. 
    They’ve lost confidence in themselves, but Mindy restores their 
    confidence by giving them fake mustaches made of seaweed. Believing 
    they’ve been changed into men, the duo go off to brave the trench.
    
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    [8] Chapter 5: Entrenched!
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    [8.1] Entrenched!
    SpongeBob and Patrick made it to the bottom of the trench. However, 
    they have to make it across the plain to the other side. 
    Unfortunately, there’s a thick fog stretching across the plain. You 
    can walk across by going down the path, but you’ll soon reach where 
    the fog is thickest and won’t be able to proceed. You can talk to the 
    Wanderer if you’d like. He does mention needing a lighthouse to get 
    across the trench. Return to the hill where the level starts and walk 
    up the road. Keep going and you’ll reach the Deep Six Hotel. Enter 
    the hotel and go up to the front desk. Talk to the manager and pick 
    the first option. SpongeBob will say that this is an odd place for 
    such an elegant hotel. The manager says that real estate is a risky 
    business, and that this land was originally an oyster bed, making the 
    land easy to get. The manager has nothing else interesting to say, so 
    walk to the bottom right down the hallway. You’ll come to the first 
    room. Enter and inside is Victoria Ellen, an elderly woman. Talk to 
    her and pick the second option. SpongeBob will ask if Victoria Ellen 
    is alright, since she seems upset. Victoria Ellen says she’s not 
    alright and that her pearls were stolen from her room last night and 
    in their place was left a strange orb. Suddenly, SpongeBob and 
    Patrick take on detective personas and decide to help her in the case 
    of her missing pearls. Pick the second option and SpongeBob will ask 
    if he can question her more regarding the incident. Pick the second 
    option and SpongeBob will ask when she last saw her pearls. She 
    claims that they were on the table by the lantern last night, but she 
    isn’t sure how anyone could’ve come in without her hearing them. 
    Perhaps, it’s best to ask the tenant in the room down the hall. Exit 
    Victoria Ellen’s room and walk down the hall towards the second room. 
    Speak with the tenant inside and pick the second option. SpongeBob 
    will tell him he’s looking into the disappearance of some pearls and 
    would like to ask him a few questions. Pick the second option and 
    SpongeBob will ask where he was last night. The tenant says it was a 
    stormy night and he decided to stay in. He went to the lobby to read 
    a magazine for awhile, and walked around the hall a bit. He saw 
    nothing suspicious however, as the manager was the only one he’d seen 
    and he was asleep at the front desk. Pick the third option and 
    SpongeBob will ask if he’s sure he saw nothing unusual happen. The 
    tenant says he heard noise from beneath the floor boards and that it 
    sounded like something dragging. Pick the third option and SpongeBob 
    will ask what the holes in the floorboard are. The tenant says that 
    he doesn’t know, but an oyster came out of one of the holes and 
    ducked back under when it saw him. It sounds like oysters are still 
    residing beneath the hotel. However, it’s too dark down there to 
    actually check it out. Instead, leave the hotel and continue down the 
    path on the right. Keep going and you’ll reach a cave. Patrick is too 
    afraid to enter, leaving SpongeBob to proceed on his own. Enter the 
    cave and walk forward. Talk to the explorer and he’ll introduce 
    himself as Charles Oscar William Piedmont Augustus Winthrop and that 
    the world is his backyard, as he loves to explore the unknown. Pick 
    the third option and SpongeBob will ask if he can borrow his 
    flashlight. He’ll lend it to you. Pick the second option and 
    SpongeBob will ask what this cave is. Charles says this cave is the 
    Crustacean Caverns and it homes the Focusing Orb. Orb, hm? The 
    Focusing Orb apparently acts like a lighthouse and is bright enough 
    to shine light through the thick fog in the trench. However, one must 
    get through the Corridors of Confusion; consult the Pool of 
    Perception, and through the Doors of Deception. Click the second 
    option and SpongeBob will ask for elaboration on the Corridors of 
    Confusion. The Corridors of Confusion each glow a different color. In 
    order to reach the Pool of Perception, one will have to pass through 
    the corridors in the order they light up. Pick the second option and 
    SpongeBob will ask about the Pool of Perception. The Pool of 
    Perception is a pool at the heart of the cavern. It can show one 
    their future by gazing into it. Lastly, click the second option again 
    and SpongeBob will ask about the Doors of Deception. Alas, Charles 
    doesn’t know much about them as he hasn’t studied that much on them; 
    however, he’s sure they’re quite dangerous. Exit the cavern and walk 
    back to the hotel. Go to Victoria Ellen’s room and use the flashlight 
    on the holes in the floor. There appears to be another room down 
    below. Perhaps the manager knows about it. Return to the front desk 
    in the lobby and talk to him. Pick the second option and SpongeBob 
    will ask if the manager knows about one of his tenants missing her 
    pearls. The manager says that he knows and she has made quite a big 
    deal out of it. Pick the second option and SpongeBob will say they’ve 
    come to a conclusion in the case. SpongeBob says that there’s a 
    creature living under the hotel that has snuck into the room and 
    taken Victoria Ellen’s pearls. The manager explains that this land 
    rests on an old oyster bed and that might explain it. SpongeBob asks 
    for permission to check under the hotel, which the manager grants. 
    Exit the hotel and walk to the underside of the hotel. An oyster is 
    asleep on a bed and apparently has looted plenty of stuff. On the 
    floor are Victoria Ellen’s pearls. Pick them up and return them to 
    her. SpongeBob makes up a story about fighting and defeating the 
    oyster to retrieve the pearls. Victoria thanks you and tells of why 
    the pearls mean so much to her. Impatiently, Patrick wants to know 
    about the reward. Victoria rewards the two of them with the orb that 
    was left by the oyster. This may just be the Focusing Orb that 
    Charles was referring to. Head back to the cavern. From where Charles 
    is, continue deeper into the cave from that point. You’ll reach the 
    Corridors of Confusion. A booming voice from beyond will tell you to 
    pass through the corridors in the correct pattern or you’ll be sent 
    back to the beginning. Pass through the correct corridors and you’ll 
    reach the Pool of Perception. Speak with the robed man and pick the 
    second option. SpongeBob will ask if the robed man knows any way to 
    get across the Abyssal Plains. The man says the answer lies beyond 
    the door, but he can’t let you through because he doesn’t have the 
    Focusing Orb. The Inner Sanctum, which casts light using the Focusing 
    Orb, is in the next room. Pick the second option and SpongeBob will 
    return the Focusing Orb to him. Using a megaphone to throw his voice 
    (much like the one heard earlier), he allows you passage into the 
    next room where another challenge and the Inner Sanctum lies. Look 
    into the Pool of Perception before you go. After the first try, do it 
    again and you’ll see which of the Doors of Deception is the correct 
    one. Look a few more times if you’d like or go ahead and enter the 
    next room. You’ll reach the Corridors of Confusion Part Two: The 
    Revenge. Follow the new pattern set and you’ll reach the Doors of 
    Deception. Pick the correct door and you’ll find the Inner Sanctum! 
    Place the Focusing Orb on the pedestal to activate the Inner Sanctum. 
    A beam of light shows through the fog, clearing a path through the 
    Abyssal Plains! You’ll arrive back at the top of the hill. Walk 
    through the plains and you’ll make it out safely.
    
    Filler: As SpongeBob and Patrick escape the scary Great Trench, they 
    proceed on their journey, unaware that they’re being followed. An 
    assassin by the name of Dennis has been hired by Plankton to find 
    SpongeBob and Patrick and ultimately keep them from reaching Shell 
    City.
    
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    [9] Chapter 6: A Pain in the Back
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    [9.1] A Pain in the Back
    SpongeBob and Patrick made it out of the Great Trench and have been 
    walking for ages. The two are exhausted, but they know they have to 
    trudge on. A sign advertises a doctor by the name of Lumbar Louie, 
    who may be able to ease their pain. Walk to the right and you’ll 
    reach Dr. Louie’s office, which is actually a chiropractics clinic. 
    Go inside and talk to the receptionist. Pick the first option and 
    SpongeBob will say they’ve come to see the doctor. The receptionist 
    will ask if you have an appointment. SpongeBob says he doesn’t and 
    the receptionist asks him a few questions so she can schedule one. 
    Once SpongeBob tells her he’s a sponge, she says he can’t see Dr. 
    Louie, as SpongeBob is an invertebrate and has no bones, or a spine. 
    Unless he has a spine, he won’t be let in. Exit the clinic and speak 
    to Jacques the sea cucumber (sorry, it’s not Kevin) that is on the 
    other side of the road. He’ll say that they’re protesting the unfair 
    treatment given by the chiropractic overlords. Pick the first option 
    and SpongeBob asks what a chiropractic is. Jacques explains that 
    chiropractors specialize in the spine, and that the invertebrates in 
    their organization want the right to see him. They don’t actually 
    want to see him, but they want the right to do so. SpongeBob thinks 
    he can’t join, but Jacques explains that they are all invertebrates 
    and have no spines, just like him. SpongeBob decides that he and 
    Patrick should join the protest. Pick the first option and SpongeBob 
    will agree to join and ask to be taken to their leader. Jacques and 
    Marius, the large sea star, laugh at this notion and say not anyone 
    can demand to see Octavio, their leader. SpongeBob asks what it would 
    take to see him. Jacques says to manage to bring a peace offering 
    from Dr. Louie and then perhaps he will be able to see Octavio. 
    However, a spine is required to get in. Head down the road to the 
    right. Patrick will ask to stay outside while SpongeBob enters the 
    cave at the right. Unlike the Crustacean Caverns, this cave is a 
    maze. Direct SpongeBob through by guiding him with the cursor. Find 
    the exit and you’ll find a surplus store called Fin Locker. You’ll 
    find Octavio here, but it won’t be easy. In the bottom right corner 
    is a sea urchin sitting on a rock. Click on it to take one of its 
    spines. Return to the maze and go back through to reach the clinic 
    again. Enter and present Whitney with the sea urchin spine. 
    Technically, it’s called a “spine” and that’s what she wanted, so 
    she’s going to have to let you in. Walk down the hallway and enter 
    the examination room. Talk to Dr. Louie and click the second option. 
    SpongeBob will bring up the revolution and how he needs a peace 
    offering from him to present to their leader Octavio. Dr. Louie gives 
    SpongeBob his stethoscope. Head back outside and talk to Jacques. 
    Pick the first option and SpongeBob will say that he retrieved a 
    peace offering. Jacques will give you the password needed to reach 
    Octavio, but you’ll also need their official uniform of the 
    revolution. Marius has an extra one. Speak with Marius and pick the 
    third option. SpongeBob will ask for the extra turtleneck. Marius 
    will give it to you, but it’s much too large to wear. It must be 
    shrunken down somehow. Walk back through the maze and head down the 
    road past Fin Locker. You’ll reach a hot spring where an odd bird is 
    standing. If you talk to him, he’ll mention that he forgot to take 
    off his socks before getting in and they shrunk. Take the turtleneck 
    and click on the hot spring to shrink it to the correct size. Put the 
    sweater on SpongeBob and enter Fin Locker. Talk to the shopkeeper and 
    select the third option. SpongeBob will show him the uniform and tell 
    him the password. Now, he can see their leader Octavio! Enter the 
    back room and Octavio will speak with you. Pick the third option and 
    SpongeBob will give the peace offering from Dr. Louie to Octavio. 
    Octavio will accept the peace offering and go to speak with Dr. Louie 
    immediately on peaceful terms.
    
    Filler: Dennis caught up with SpongeBob and Patrick and is ready to 
    squash them with his boot, but he gets crushed by a larger boot. 
    However, this savior turns out to be a hideous Cyclops (a man in a 
    scuba suit). The Cyclops takes them to Shell City where they may meet 
    their end. They have to escape!
    
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    [10] Chapter 7: Shell City
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    [10.1] Shell City
    The duo has made their way to Shell City, finding out that it’s only 
    a tacky gift shop. The Cyclops has set them to dry out under a lamp. 
    SpongeBob gives in to the heat and dries out. This leaves you to play 
    as Patrick and quickly save SpongeBob. Jump down from the table. The 
    crown is at the front of the shop, but it can’t be reached, since the 
    Cyclops is walking around over there. The fishbowl is on the opposite 
    table, but Patrick can’t reach it. There has to be another way to get 
    water to SpongeBob. Head to the back of the store. Climb up on the 
    counter with the box. If the cash register drawer were to open, the 
    box would fall. Climb onto the cash register and click on the “sale 
    on” button. Patrick will jump onto it, opening the drawer, and 
    knocking the box onto the floor. Inside it was a half an onion. 
    Return to the heating table and use the onion on Patrick. His tears 
    will provide enough water to bring SpongeBob back to life. One of 
    Patrick’s tears reaches the electrical outlet. The outlet shorts out 
    and turns the sprinklers on. The Cyclops has disappeared (he’s 
    attacked by the fish that have been brought back to life by the water 
    in the film), leaving SpongeBob and Patrick to get the crown. Walk to 
    the front of the store and click on the crown. Finally, it’s in your 
    possession! All that’s left is to return to Bikini Bottom and give it 
    to King Neptune. Exit the shop at the right and you’ll come to the 
    beach. Patrick says that they have to summon the 
    [/insertdolphinnoise] (originally called the Hasselhoff in the film, 
    as played by David Hasselhoff), which will bring them back to Bikini 
    Bottom. Apparently, a whistle is needed to summon the 
    [/insertdolphinnoise]. It’s buried somewhere in the sand, but a 
    shovel is needed to dig it up. Walk to the other side of the deck and 
    pick up the shell. Take the steps down to the beach and walk to the 
    shore. Talk to the treasure hunter and pick the first option. 
    SpongeBob will ask if he’s found anything. The treasure hunter says 
    his metal detector picked up something made of chrome, but he won’t 
    bother with it, as he’s looking for gold. Pick the first option again 
    and SpongeBob will ask if he can have the chrome item. The treasure 
    hunter says yes and tells you he marked where he found it with an X. 
    Head closer to the water and you’ll see Bikini Bottom’s island in the 
    distance. However, it’ll take too long to swim there. Pick up the 
    stick on the sand. This might make a useful shovel if paired with the 
    shell. Unfortunately, they won’t stick together. Return to the deck 
    of Shell City and dip the stick in the puddle of tar by one of the 
    wooden support posts. Now they can combine! Using the shovel, click 
    on the X near where you found the stick. It’s a whistle, likely to 
    summon the [/insertdolphinnoise]. Drag the whistle to SpongeBob and 
    he’ll blow it.
    
    Filler: The [/insertdolphinnoise] arrives to help SpongeBob and 
    Patrick by swimming out to the island and launching them down to 
    Bikini Bottom using his chest muscles. However, when the duo arrives 
    they find that Plankton has been busy and has managed to put all the 
    citizens under mind control, including King Neptune!
    
    
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    [11] Chapter 8: Planktopolis
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    [11.1] Planktopolis
    Everyone in Bikini Bottom’s under Plankton’s mind control! Of course, 
    SpongeBob and Patrick have to get the crown to Neptune first. Walk to 
    the left and enter the Krusty Krab. Walk to the cashier area and 
    you’ll find Neptune’s under mind control as well! Talk to Plankton 
    and he’ll deliver his speech of how he’s an evil genius, and 
    SpongeBob is just a stupid kid that won’t be able to defeat him. And 
    that’s why he’s won. Head back outside and talk to the musician. Pick 
    the first option and SpongeBob will say how it’s really awful what 
    happened to everyone. The musician says he was so lost in the groove 
    that he hasn’t notice anything around him. SpongeBob explains how 
    everyone is under Plankton’s mind control due to his bucket-helmets. 
    The musician suggests they stop him with the power of rock. But 
    first, he’ll need a larger speaker to connect to his amplifier as 
    well as a reverse polarity sub-etha frequency emitter. With those 
    modifications, they should be able to stop Plankton. SpongeBob says 
    the speaker is in Mr. Krabs’ storage room, but the frequency emitter 
    will have to be found along the way. The musician says that Plankton 
    has to have one or he wouldn’t be able to send the frequency waves 
    out in the first place. That means venturing inside the Chum Bucket, 
    the root of all evil. It won’t be easy. Enter the Krusty Krab and 
    walk up to the cashier area. Go inside the room to the north and 
    you’ll be in the store room. Grab the speaker from the barrel. Head 
    back out to where the podium is and walk to the right towards the 
    Chum Bucket. Enter, but take caution. The SpongeBob robot will try to 
    stop you. Lead yourself through the maze using the cursor, while 
    picking up all the Krabby Patties scattered throughout, but make sure 
    you avoid the SpongeBob robot. The doors to the kitchen will open. 
    The reverse polarity sub-etha frequency emitter is the red light bulb 
    thing on the wall. Click on it. Exit and you’ll have to do the maze 
    again. Collect the Krabby Patties, avoid the robot, and make your way 
    to the exit. Once you’re out, head back to the Krusty Krab. Uh-oh! 
    The musician has been put under the mind control while you were gone! 
    He won’t be able to help you now...but his guitar can! Pick up the 
    amplifier and the guitar and head towards the cashier area inside. 
    Connect the speaker and the reverse polarity sub-etha frequency 
    emitter to the amplifier. Plug the whole thing into the wall and plug 
    in the guitar. Get ready to rock! SpongeBob will deliver a powerful 
    speech about how he achieved what everyone said a kid couldn’t do. He 
    accepts being a kid before bursting into a powerful song. As the 
    music notes fall, click the correct colored string as the note glows 
    white. If you miss a note, it messes up the song. Keep playing until 
    the mind control breaks!
    
    Filler: By playing his song, SpongeBob frees the citizens of Bikini 
    Bottom from Plankton’s control and restores order! He gives the crown 
    back to King Neptune, who releases Mr. Krabs from his icy prison. 
    Plankton is sent to jail, Mindy gains her father’s respect, and 
    SpongeBob and Patrick go back to their normal, everyday lives. 
    SpongeBob has even earned himself the title of a hero and the new 
    manager of the Krusty Krab 2!
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    [12] Final Word
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    [12.1] Final Word
    And now, this journey must come to end! I hope you enjoyed my 
    walkthrough of The SpongeBob SquarePants Movie! And if you haven’t 
    seen the movie, you really should. It’s an awesome movie, especially 
    if you’re a SpongeBob fan. Anyways, thanks for your time and until my 
    next walkthrough, see you later!
    
    	~SuperOtakuAlex
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    [A] Email/Contact Information
    
    Below is my e-mail, which you can contact me at if you have any 
    questions or something to add to the guide. *However, read through 
    the ENTIRE guide before you send me an e-mail. If I’ve already 
    answered something in the guide, your e-mail will be ignored.*
    
    superotakualex@yahoo.com
    
    When you e-mail me, don’t be rude, inconsiderate, or use profanity. 
    Also, have a subject for your e-mail so I know what it’s about. Don’t 
    send me spam, something unrelated to the guide, technical 
    difficulties regarding the game and/or console, or something already 
    answered in the guide.
    
    I speak English primarily, so I won’t be able to understand an e-mail 
    written in Spanish, Italian, French (I only know the basics of the 
    language), German, or any other language. The e-mail should be 
    straight-forward and to the point. I don’t want an e-mail that is 
    off-topic. I also don’t want the e-mail to be written in horrible 
    English. No one will understand what this says, “so how you paly 
    gaem. Am stuk. Hallp meh.” You don’t have to be formal with the e-
    mail, but simple, casual writing will do.
    
    If you send me an e-mail with any information to add to the guide, 
    you will be credited in the Credits section in the guide. 
    
    -----------------------------------------------------------------------------
    [B] FAQs
    
    There are no FAQs at the moment.
    
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    [C] Credits
    
    This section is where credits towards this guide and any other 
    information will go. Your name used on the site will be used to 
    credit you on your information.
    
    Thanks goes to;
    
    AWE Games and THQ, for the development of The SpongeBob SquarePants 
    Movie
    Me, for making this guide
    
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    [D] Copyright
    
    The SpongeBob SquarePants Movie is Copyright 2005. All Rights 
    Reserved.
    
    SpongeBob SquarePants and Co. belong to Stephen Hillenburg and 
    Nickelodeon.
    
    This document is the property of SuperOtakuAlex and should not be 
    copied, used for financial gain, or stolen under any circumstance. 
    You may use this guide for personal purposes, but for nothing else. 
    This guide should not be found on any other sites than the ones I 
    have verified for. If it is indeed found on another site without my 
    permission, send me an e-mail and I will see to it that the stolen 
    guide is removed.