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    Cheat Command List FAQ by oblivion from aoc

    Version: 0.50 | Updated: 07/23/09 | Printable Version | Search Guide | Bookmark Guide

            ______                  __               _____ __       _ __
           / ____/___  __  ______  / /____  _____   / ___// /______(_) /_____ TM
          / /   / __ \/ / / / __ \/ __/ _ \/ ___/   \__ \/ __/ ___/ / //_/ _ \
         / /___/ /_/ / /_/ / / / / /_/  __/ /      ___/ / /_/ /  / / ,< /  __/
         \____/\____/\__,_/_/ /_/\__/\___/_/      /____/\__/_/  /_/_/|_|\___/
                                                    ___ ___  __ _____________
                                                   (_-</ _ \/ // / __/ __/ -_)
                                                  /___/\___/\_,_/_/  \__/\__/
    
    
                               ____ _                _
                              / ___| |__   ___  __ _| |_
                             | |   | '_ \ / _ \/ _` | __|
                             | |___| | | |  __/ (_| | |_
                              \____|_| |_|\___|\__,_|\__|
    
                  ____                                          _
                 / ___|___  _ __ ___  _ __ ___   __ _ _ __   __| |___
                | |   / _ \| '_ ` _ \| '_ ` _ \ / _` | '_ \ / _` / __|
                | |__| (_) | | | | | | | | | | | (_| | | | | (_| \__ \
                 \____\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|___/
    
    
        A document listing all of the cheat commands in Counter-strike: Source.
    
                                     Version 0.50
                                    23rd July 2009
                                 By oblivion from aoc
                               oblivion_ee_hotmail.com
    
    
    ===============================================================================
    
    0. - *Table of Contents*
    
    ===============================================================================
    
     0. Table of Contents
     1. Update History
     2. Copyright/distribution
     3. Introduction and About this guide
     4. Cheat Commands Table
     5. Impulse Command
     6. Give Command
     7. Tempent Command
     8. Prop Create
     9. Official CS:S cvarlist
    10. Finding out what commands do
    11. General FAQ
    12. Helpful websites
    13. Credits
    
    
    ===============================================================================
    
    1. - *Update History*
    
    ===============================================================================
    
    0.10 - 04th March 2009, guide started. All default comments added. 62kb.
    
    0.20 - 10th March 2009, added shake, hurtme, ent_, 6. Give Command  7. Tempent
                            Command, 8. Prop Create, including model list. 163kb.
    
    0.50 - 23rd July 2009,  added Official CS:S cvarlist section. Added many new
                            commands & comments. Added 5 new questions to the
                            General FAQ section. Guide is getting much more useful
                            now. Other tweaks/changes/fixes etc. 240kb.
    
    ?.?? - ???? ????  ????, TBA. ???kb.
    
    
    ===============================================================================
    
    2. - *Copyright/distribution*
    
    ===============================================================================
    
                            ----------------------------------
                            .:'*':.     Copyright      .:'*':.
                            ----------------------------------
    
    Copyright 2009 to me.
    
    This document may not be modified in any way, shape or form unless consent by
    the author or for personal private use.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Counter-Strike: Source is the copyright and trademark of the Valve Corporation.
    The author of this document, and the document itself is not affiliated in any
    way with the Valve Corporation.
    
                            ----------------------------------
                            .:'*':.    Distribution    .:'*':.
                            ----------------------------------
    
    You can freely distribute the DOCUMENT, provided that:
    (a) you DO NOT charge, or ask for donations, for this.
    (b) you DO NOT distribute it with any other product, commercial or not.
    (c) ALL of the document are to be remained unmodified, and untouched.
        The document MUST remain in its ORIGINAL text form.
    (d) this document must NOT be used in any illegal activities of any kind.
    
    Warning: This document is protected by copyright law and international
    treaties.
    
    Latest version of the guide will always be located on the GameFaqs.com server.
    http://www.gamefaqs.com/features/recognition/49375.html
    
    The Valve Corporation owns some of the comments/notes, but I compiled, created,
    dumped, extracted, built, presented and formatted everything else.
    
    
    ===============================================================================
    
    3. - *Introduction and About this guide*
    
    ===============================================================================
    
        This is a guide listing all the cheat commands which require the command
    "sv_cheat" to be enabled for them to function. You can search this guide using
    CTRL+F, or scroll through it manually. If you search for a command which isn't
    a cheat, it will jump to the full official cvar list.
    
        These particular commands are useful for developers, mappers, modellers,
    testers, scripters, modders, artists, demo reviewers, server administrators,
    and many different types of users. It also applies to other source engine games
    too. It also lists the props/models available.
    
        The commands 'impulse', 'give', 'te' and prop creation, have separate
    sections because the wider amount of functionality they have available.
    
    
    ===============================================================================
    
    4. - *Cheat Commands Table*
    
    ===============================================================================
    
    
           _______________________________________________________________________
          |Terms: Command name   = The command you enter                          |
          |       Def #          = The default value of the command               |
          |       Type           = The type of command                            |
          |                                sv : server side                       |
          |                                cl : client side                       |
          !                            matsys : graphical change                  |
         /        Comments/notes =  Brief explanation of command                  |
        /                                                                         |
       /--------------------------------------------------------------------------+
      /                 TABLE IS COPYRIGHT 2009 oblivion from aoc                 |
     X___________________________________________________________________________/
    /                                        |      |      |                     \
    -----------------------------------------+------+------+----------------------+
     Command name                            | Def #| Type |Comments/notes        |
    -----------------------------------------+------+------+----------------------+
    +showbudget                              |      |cmd   |
    +showbudget_texture                      |      |cmd   |
    +showbudget_texture_global               |      |cmd   |
    -showbudget                              |      |cmd   |
    -showbudget_texture                      |      |cmd   |
    -showbudget_texture_global               |      |cmd   |
    ai_debug_los                             | 0    |sv    |NPC Line-Of-Sight debug
                                             |      |      |mode. If 1, solid
                                             |      |      |entities that block NPC
                                             |      |      |LC will be highlighted
                                             |      |      |with white bounding
                                             |      |      |boxes. If 2, it'll.....
    ai_debug_shoot_positions                 | 0    |sv    |Mapping related.
    ai_disable                               |      |      |Debugging tool that
                                             |      |      |allows you enable /
                                             |      |      |disable the AI of all
                                             |      |      |NPCs in the game.
                                             |      |      |Disabled NPCs won't
                                             |      |      |"think", but the rest
                                             |      |      |of the game code
                                             |      |      |continues to run.
    ai_drawbattlelines                       | 0    |sv    |Displays where players
                                             |      |      |battle for mapping
                                             |      |      |purposes.
    ai_drop_hint                             |      |      |Drop an ai_hint at
                                             |      |      |the player's current
                                             |      |      |eye position.
    ai_next_hull                             |      |      |Display the next NPC
                                             |      |      |Hull size.
    ai_nodes                                 |      |      |Toggles node display.
                                             |      |      |First call displays
                                             |      |      |the nodes for the
                                             |      |      |given network as
                                             |      |      |green objects. Second
                                             |      |      |call displays the
                                             |      |      |nodes and their IDs.
                                             |      |      |Nodes are color coded
                                             |      |      |as follows: Green -
                                             |      |      |ground node Cyan -
                                             |      |      |air node Magenta -
                                             |      |      |climb node Grey -
                                             |      |      |node not available
                                             |      |      |for selected hull
                                             |      |      |size Orange - node
                                             |      |      |currently locked
    ai_resume                                |      |      |If NPC is stepping
                                             |      |      |through tasks (see
                                             |      |      |ai_step) will resume
                                             |      |      |normal processing.
    ai_show_connect                          |      |      |debugging tool for
                                             |      |      |examining the AI node
                                             |      |      |graph.
    ai_show_connect_fly                      |      |      |Toggle display of fly
                                             |      |      |connections between
                                             |      |      |nodes.
    ai_show_connect_jump                     |      |      |Toggle display of
                                             |      |      |jump connections
                                             |      |      |between nodes.
    ai_show_graph_connect                    |      |      |Toggles graph
                                             |      |      |connection display
                                             |      |      |for the node that the
                                             |      |      |player is looking at.
                                             |      |      |Nodes that are
                                             |      |      |connected to the
                                             |      |      |selected node by the
                                             |      |      |net graph will be
                                             |      |      |drawn in red with
                                             |      |      |magenta lines
                                             |      |      |connecting to the
                                             |      |      |selected node. Nodes
                                             |      |      |that are not
                                             |      |      |connected via the net
                                             |      |      |graph from the
                                             |      |      |selected node will be
                                             |      |      |drawn in blue.
    ai_show_grid                             |      |      |Draw a grid on the
                                             |      |      |floor where looking.
    ai_show_hints                            |      |      |Displays all hints as
                                             |      |      |small boxes. Blue -
                                             |      |      |hint is available for
                                             |      |      |use Red - hint is
                                             |      |      |currently being used
                                             |      |      |by an NPC Orange -
                                             |      |      |hint not being used
                                             |      |      |by timed out Grey -
                                             |      |      |hint has been disabled.
    ai_show_hull                             |      |      |Displays the allowed
                                             |      |      |hulls between each
                                             |      |      |node for the
                                             |      |      |currently selected
                                             |      |      |hull type. Hulls are
                                             |      |      |color code as
                                             |      |      |follows: Green -
                                             |      |      |ground movement
                                             |      |      |Blue - jumping
                                             |      |      |movement Cyan -
                                             |      |      |flying movement
                                             |      |      |Magenta - climbing
                                             |      |      |movement Arguments: -
                                             |      |      |none-
    ai_show_visibility                       |      |      |Toggles visibility
                                             |      |      |display for the node
                                             |      |      |that the player is
                                             |      |      |looking at. Nodes
                                             |      |      |that are visible from
                                             |      |      |the selected node
                                             |      |      |will be drawn in red
                                             |      |      |with yellow lines
                                             |      |      |connecting to the
                                             |      |      |selected node. Nodes
                                             |      |      |that are not visible
                                             |      |      |from the selected
                                             |      |      |node will be drawn in
                                             |      |      |blue.
    ai_step                                  |      |      |If NPC is stepping
                                             |      |      |through tasks (see
                                             |      |      |ai_step ) will resume
    air_density                              |      |      |
    bench_end                                |      |      |Ends gathering of info.
    bench_showstatsdialog                    |      |      |Starts gathering of
                                             |      |      |info. Arguments:
                                             |      |      |filename to write resu
    bench_start                              |      |      |Starts gathering of
                                             |      |      |info. Arguments:
                                             |      |      |filename to write
                                             |      |      |results into
    bench_upload                             |      |      |Uploads most recent
                                             |      |      |benchmark stats to the
                                             |      |      |Valve servers.
    bloodspray                               |      |      |blood
    bot_crouch                               | 0    |sv    |Forces bots to crouch.
    bot_debug                                | 0    |sv    |For internal testing
                                             |      |      |purposes.
    bot_debug_target                         | 0    |sv    |For internal testing
                                             |      |      |purposes.
    bot_dont_shoot                           | 0    |sv    |If nonzero, bots will
                                             |      |      |not fire weapons (for
                                             |      |      |debugging).
    bot_freeze                               | 0    |sv    |Doesn't work, use
                                             |      |      |bot_zombie 1 instead.
    bot_goto_mark                            |      |      |Sends a bot to the
                                             |      |      |selected nav area (for
                                             |      |      |editing nav meshes)
    bot_loadout                              | 0    |sv    |bots are given these
                                             |      |      |items at round start.
    bot_mimic                                | 0    |sv    |Bots mimic players
                                             |      |      |actions/movements.
    bot_mimic_yaw_offset                     | 180  |sv    |Points bot in another
                                             |      |      |direction.
    bot_show_battlefront                     | 0    |sv    |Show areas where
                                             |      |      |rushing players will
                                             |      |      |initially meet.
    bot_show_nav                             | 0    |sv    |For internal testing
                                             |      |      |purposes.
    bot_show_occupy_time                     | 0    |sv    |Show when each nav area
                                             |      |      |can first be reached by
                                             |      |      |each team.
    bot_stop                                 | 0    |sv    |If nonzero, immediately
                                             |      |      |stops all bot
                                             |      |      |processing.
    bot_traceview                            | 0    |sv    |For internal testing
                                             |      |      |purposes.
    bot_zombie                               | 0    |sv    |If nonzero, bots will
                                             |      |      |stay in idle mode and
                                             |      |      |not attack.
    box                                      |      |      |Draw a debug box.
    buddha                                   |      |      |Produces "Buddha Mode
                                             |      |      |on..."
    bug_swap                                 |      |      |Automatically swaps the
                                             |      |      |current weapon for the
                                             |      |      |bug bait and back again.
    camortho                                 |      |      |turns on zoom
    cam_command                              | 0    |      |Sets to view to third
                                             |      |      |person.
    cam_idealdist                            |      |      |Change camera distance.
                                             |      |      |Use with thirdperson.
    cam_idealyaw                             |      |      |Change camera angle.
                                             |      |      |Use with thirdperson.
    cast_hull                                |      |      |Tests hull collision
                                             |      |      |detection.
    cast_ray                                 |      |      |Tests collision
                                             |      |      |detection.
    ch_createairboat                         |      |      |Spawn airboat in front
                                             |      |      |of the player.
    ch_createjeep                            |      |      |Spawn jeep in front of
                                             |      |      |the player.
    cl_backspeed                             | 400  |cl    |Disabled in CS:S.
                                             |      |      |Backwards walk speed.
    cl_bob                                   | 0.002|cl    |Affects the players
                                             |      |      |weapon bobbing up and
                                             |      |      |down when walking.
    cl_bobcycle                              | 0.8  |cl    |Affects the players
                                             |      |      |weapon bobbing up and
                                             |      |      |down when walking.
    cl_bobup                                 | 0.5  |cl    |Affects the players
                                             |      |      |weapon bobbing up and
                                             |      |      |down when walking.
    cl_clock_correction                      | 1    |      |Enable/disable clock
                                             |      |      |correction on the
                                             |      |      |client.
    cl_clock_correction_adjustment_max_amount| 200  |      |Sets the maximum number
                                             |      |      |of milliseconds per
                                             |      |      |second it is allowed to
                                             |      |      |correct the client
                                             |      |      |clock. It will only
                                             |      |      |correct this amount.
    cl_clock_correction_adjustment_max_offset| 90   |      |As the clock offset
                                             |      |      |goes from
                                             |      |      |cl_clock_correction_
                                             |      |      |adjustment_min_offset
                                             |      |      |to this value (in
                                             |      |      |milliseconds), it moves
                                             |      |      |towards apply.
    cl_clock_correction_adjustment_min_offset| 10   |      |If the clock offset is
                                             |      |      |less than this amount
                                             |      |      |(in milliseconds), then
                                             |      |      |no clock correction is
                                             |      |      |applied.
    cl_clock_correction_force_server_tick    | 999  |      |Force clock correction
                                             |      |      |to match the server
                                             |      |      |tick + this offset
                                             |      |      |(-999 disables it).
    cl_clock_showdebuginfo                   | 0    |      |Show debugging info
                                             |      |      |about the clock drift.
    cl_clockdrift_max_ms                     | 150  |      |Maximum number of
                                             |      |      |milliseconds the clock
                                             |      |      |is allowed to drift
                                             |      |      |before the client snaps
                                             |      |      |its clock to the
                                             |      |      |server's.
    cl_detaildist                            | 0    |matsys|Affects detail of
                                             |      |      |things in distance.
    cl_detailfade                            | 0    |matsys|Affects detail of
                                             |      |      |things in distance.
    cl_drawhud                               | 1    |cl    |Enable the rendering of
                                             |      |      |the hud.
    cl_drawleaf                              |-1    |cl    |Draw a specified leaf.
    cl_drawmaterial                          | 0    |cl    |Draw a particular
                                             |      |      |material over the
                                             |      |      |frame.
    cl_drawshadowtexture                     | 0    |cl    |
    cl_entityreport                          | 0    |      |For debugging, draw
                                             |      |      |entity states to
                                             |      |      |console.
    cl_ent_absbox                            |      |      |Displays the client's
                                             |      |      |absbox for the entity
                                             |      |      |under the crosshair.
    cl_ent_bbox                              |      |      |Displays the client's
                                             |      |      |bounding box for the
                                             |      |      |entity under the
                                             |      |      |crosshair.
    cl_ent_rbox                              |      |      |Displays the client's
                                             |      |      |render box for the
                                             |      |      |entity under the
                                             |      |      |crosshair.
    cl_extrapolate                           | 1    |cl    |Enable/disable
                                             |      |      |extrapolation if
                                             |      |      |interpolation history
                                             |      |      |runs out.
    cl_extrapolate_amount                    | 0    |cl    |Set how many seconds
                                             |      |      |the client will
                                             |      |      |extrapolate entities
                                             |      |      |for.
    cl_flushentitypacket                     | 0    |      |For debugging. Force
                                             |      |      |the engine to flush an
                                             |      |      |entity packet.
    cl_forwardspeed                          | 400  |cl    |How fast you travel
                                             |      |      |forward. Default is
                                             |      |      |at max speed I think,
                                             |      |      |going too high makes
                                             |      |      |it harder to turn.
    cl_fullupdate                            |      |      |request a full snapshot
                                             |      |      |manually.
    cl_ignorepackets                         | 0    |      |Force client to ignore
                                             |      |      |packets (for
                                             |      |      |debugging).
    cl_leveloverview                         | 0    |cl    |Views level from above.
    cl_leveloverviewmarker                   | 0    |cl    |Sets marker.
    cl_maxrenderable_dist                    | 3000 |cl    |Max distance from the
                                             |      |      |camera at which things
                                             |      |      |will be rendered.
    cl_overdraw_test                         |      |cl    |Makes everything grey.
    cl_particleeffect_aabb_buffer            | 2    |cl    |Add this amount to a
                                             |      |      |particle effect's bbox
                                             |      |      |in the leaf system so
                                             |      |      |if it's growing slowly,
                                             |      |      |it won't have.
    cl_particles_show_bbox                   | 0    |cl    |Show bounding boxes for
                                             |      |      |dust/fog particles.
    cl_pclass                                | 0    |cl    |Dump entity by
                                             |      |      |prediction classname.
    cl_pdump                                 |-1    |cl    |Dump info about this
                                             |      |      |entity to screen.
    cl_phys_props_enable                     | 1    |cl    |Disable clientside
                                             |      |      |physics props (must be
                                             |      |      |set loading a level).
    cl_phys_timescale                        | 1    |cl    |Sets the scale of time
                                             |      |      |for client-side physics
                                             |      |      |(ragdolls).
    cl_pitchdown                             | 89   |cl    |The limit of how far
                                             |      |      |the player can look
                                             |      |      |down. Increasing it
                                             |      |      |allows the player to
                                             |      |      |look under them without
                                             |      |      |turning around.
    cl_pitchup                               | 89   |cl    |The limit of how far
                                             |      |      |the player can go up.
                                             |      |      |Increasing it allows
                                             |      |      |the player to look
                                             |      |      |behind them without
                                             |      |      |turning around.
    cl_predict                               | 1    |cl    |Perform client side
                                             |      |      |prediction.
    cl_predictionlist                        | 0    |cl    |Show which entities are
                                             |      |      |predicting.
    cl_removedecals                          |      |      |Allows player to remove
                                             |      |      |decals that they are
                                             |      |      |pointing at.
    cl_showanimstate                         |-1    |cl    |Show the (client)
                                             |      |      |animation state for the
                                             |      |      |specified entity (-1
                                             |      |      |for none).
    cl_showanimstate_log                     | 0    |cl    |1 to output
                                             |      |      |cl_showanimstate to
                                             |      |      |Msg(). 2 to store in
                                             |      |      |AnimStateClient.log. 3
                                             |      |      |for both.
    cl_showerror                             | 0    |cl    |Show prediction errors,
                                             |      |      |2 for above plus
                                             |      |      |detailed fied deltas.
    cl_showents                              |      |      |
    cl_showevents                            | 0    |      |Print event firing info
                                             |      |      |in the console.
    cl_sidespeed                             | 400  |cl    |Disabled in CS:S.
                                             |      |      |Sideways walk speed.
    cl_soundemitter_flush                    |      |      |
    cl_soundscape_flush                      |      |      |Flushes the client side
                                             |      |      |soundscapes.
    cl_sporeclipdistance                     | 512  |cl    |
    cl_sun_decay_rate                        | 0    |cl    |
    cl_view                                  |      |      |
    cl_upspeed                               | 320  |cl    |How quickly you moveup
                                             |      |      |and movedown in liquids
                                             |      |      |or how fast you jump up
                                             |      |      |Credits to Robert
                                             |      |      |Whelan and sKel
    cl_winddir                               | 0    |cl    |Weather effects wind
                                             |      |      |direction angle.
    cl_windspeed                             | 0    |cl    |Weather effects wind
                                             |      |      |speed scale.
    cl_wpn_sway_scale                        | 1    |cl    |How much players'
                                             |      |      |weapon sways when
                                             |      |      |turning around.
    collision_test                           |      |      |Tests collision system
    colorcorrectionui                        |      |      |Show/hide the color
                                             |      |      |correction tools
    CreateHairBall                           |      |      |Makes large hairballs
                                             |      |      |appear.
    CreatePredictionError                    |      |      |Create a prediction
                                             |      |      |error.
    cs_ShowStateTransitions                  | -2   |sv    |cs_ShowStateTransitions
                                             |      |      |<ent index or -1 for
                                             |      |      |all>. Show player state
                                             |      |      |transitions.
    default_fov                              | 90   |cl    |See fov command.
    demo_recordcommands                      | 1    |      |Record commands typed
                                             |      |      |at console into .dem
                                             |      |      |files.
    developer                                | 1    |      |Show developer
                                             |      |      |messages.
    disp_numiterations                       | 1    |      |Invisible floor if 0.
    dispcoll_drawplane                       | 0    |sv    |
    drawcross                                |      |      |
    drawline                                 |      |      |Draws line between
                                             |      |      |two 3D Points. Green
                                             |      |      |If no collision Red
                                             |      |      |Is collided with
                                             |      |      |something Arguments
                                             |      |      |x1 y1 z1 x2 y2 z2
    dsp_dist_max                             | 1440 |demo  |
    dsp_dist_min                             | 0    |demo  |
    dsp_off                                  | 1    |      |
    dumpgamestringtable                      |      |      |Print string tables to
                                             |      |      |console.
    editor_toggle                            |      |      |
    endround                                 |      |      |End the current round.
    ent_absbox                               |      |      |Displays the total
                                             |      |      |bounding box for the
                                             |      |      |given entity(s) in
                                             |      |      |green.  Some entites
                                             |      |      |will also display
                                             |      |      |entity specific
                                             |      |      |overlays.
    ent_attachments                          |      |      |Displays the attachment
                                             |      |      |points on an entity.
                                             |      |      |Arguments:
                                             |      |      |{entity_name} /
                                             |      |      |{class_name} / no
                                             |      |      |argument picks what
                                             |      |      |player is loo
    ent_autoaim                              |      |      |Displays the entity's
                                             |      |      |autoaim radius.
                                             |      |      |Arguments:
                                             |      |      |{entity_name} /
                                             |      |      |{class_name} / no
                                             |      |      |argument picks what
                                             |      |      |player is looking at
    ent_bbox                                 |      |      |Displays the movement
                                             |      |      |bounding box for the
                                             |      |      |given entity(ies) in
                                             |      |      |orange.  Some entites
                                             |      |      |will also display
                                             |      |      |entity specific overlay
    ent_create                               |      |      |Creates an entity of
                                             |      |      |the given type where
                                             |      |      |the player is looking.
    ent_debugkeys                            |      |sv    |
    ent_dump                                 |      |      |ent_dump <entity name>
    ent_fire                                 |      |      |ent_fire <target>
                                             |      |      |[action] [value]
                                             |      |      |[delay]
    ent_info                                 |      |      |ent_info <class name>
    ent_messages                             |      |      |Toggles input/output
                                             |      |      |message display for the
                                             |      |      |selected entity(ies).
                                             |      |      |The name of the entity
                                             |      |      |will be displayed as
                                             |      |      |well as any messages.
    ent_messages_draw                        |      |sv    |Visualizes all entity
                                             |      |      |input/output activity.
    ent_name                                 |      |      |
    ent_pause                                |      |      |Toggles pausing of
                                             |      |      |input/output message
                                             |      |      |processing for
                                             |      |      |entities.  When turned
                                             |      |      |on processing of all
                                             |      |      |message will stop.
                                             |      |      |Any mess
    ent_pivot                                |      |      |Displays the pivot for
                                             |      |      |the given entity(ies).
                                             |      |      |(y=up=green,
                                             |      |      |z=forward=blue,
                                             |      |      |x=left=red). Arguments:
                                             |      |      |{entity_name} / {class}
    ent_rbox                                 |      |      |Displays the total
                                             |      |      |bounding box for the
                                             |      |      |given entity(s) in
                                             |      |      |green. Some entites
                                             |      |      |will also display
                                             |      |      |entity specific
                                             |      |      |overlays. Ar
    ent_remove                               |      |      |Removes the given
                                             |      |      |entity(s)  Arguments:
                                             |      |      |{entity_name} /
                                             |      |      |{class_name} / no
                                             |      |      |argument picks what
                                             |      |      |player is looking at
    ent_remove_all                           |      |      |Removes all entities of
                                             |      |      |the specified type
                                             |      |      |Arguments:
                                             |      |      |{entity_name} /
                                             |      |      |{class_name}
    ent_rotate                               |      |      |Rotates an entity by a
                                             |      |      |specified # of degrees.
    ent_setname                              |      |      |Sets the targetname of
                                             |      |      |the given entity(s)
                                             |      |      |Arguments: {new entity
                                             |      |      |name} {entity_name} /
                                             |      |      |{class_name} / no
                                             |      |      |argument picks wh
    ent_show_response_criteria               |      |      |Print, to the console,
                                             |      |      |an entity's current
                                             |      |      |criteria set used to
                                             |      |      |select responses.
                                             |      |      |Arguments:
                                             |      |      |{entity_name} /
                                             |      |      |{class_name} /
    ent_step                                 |      |      |When 'ent_pause' is set
                                             |      |      |this will step through
                                             |      |      |one waiting input /
                                             |      |      |output message at a
                                             |      |      |time.
    ent_text                                 |      |      |Displays text debugging
                                             |      |      |information about the
                                             |      |      |given entity(ies) on
                                             |      |      |top of the entity (See
                                             |      |      |Overlay Text)
                                             |      |      |Arguments: {entity_
    fadein                                   |      |      |fadein {time r g b}:
                                             |      |      |Fades the screen in
                                             |      |      |from black or from
                                             |      |      |the specified color
                                             |      |      |over the given number
                                             |      |      |of seconds.
    fadeout                                  |      |      |fadeout {time r g b}:
                                             |      |      |Fades the screen to
                                             |      |      |black or to the
                                             |      |      |specified color over
                                             |      |      |the given number of
                                             |      |      |seconds.
    find_ent                                 |      |      |Tool to search for
                                             |      |      |entities
                                             |      |      |find_ent <entity_name>
    firetarget                               |      |cmd   |Calling "firetarget
                                             |      |      |<entity name>" causes
                                             |      |      |the "Use" input to be
                                             |      |      |fired on all entities
                                             |      |      |that match <entity
                                             |      |      |name>. -- Robin Walker
    fish_debug                               | 0    |cl    |Show debug info for
                                             |      |      |fish.
    fish_dormant                             | 0    |sv    |Turns off interactive
                                             |      |      |fish behavior. Fish
                                             |      |      |become immobile and
                                             |      |      |unresponsive.
    fog_color                                | -1   |cl    |
    fog_colorskybox                          | -1   |cl    |
    fog_enable                               | 1    |cl    |Toggle fog on/off.
    fog_enable_water_fog                     | 1    |      |Toggle water fog.
    fog_enableskybox                         | 1    |cl    |Toggle skybox fog.
    fog_end                                  | -1   |cl    |
    fog_endskybox                            | -    |cl    |
    fog_override                             | 0    |cl    |
    fog_start                                | -1   |cl    |
    fog_startskybox                          | -1   |cl    |
    fov                                      | 90   |cl    |Field of vision, can be
                                             |      |      |used to mimic sniper
                                             |      |      |and rifle zoom levels.
    flush                                    |      |      |Flush cache memory.
    flush_locked                             |      |      |Flush unlocked cache
                                             |      |      |memory.
    g_debug_angularsensor                    | 0    |sv    |
    g_debug_ragdoll_removal                  | 0    |sv    |
    g_debug_ragdoll_visualize                | 0    |cl    |
    g_debug_trackpather                      | 0    |sv    |
    g_debug_vehiclebase                      | 0    |sv    |Related to vehicles.
    g_debug_vehicledriver                    | 0    |sv    |Related to vehicles.
    g_debug_vehicleexit                      | 0    |sv    |Related to vehicles.
    g_debug_vehiclesound                     | 0    |sv    |Related to vehicles.
    g_jeepexitspeed                          | 100  |sv    |Jeep only Source games?
    give                                     |      |      |Give player an entity.
                                             |      |      |See Give Command
                                             |      |      |section. obivionaoc
    givecurrentammo                          |      |      |Gives ammo; doesn't
                                             |      |      |work.
    global_set                               |      |      |<globalname> <state>:
                                             |      |      |Sets the state of the
                                             |      |      |given env_global (0 =
                                             |      |      |OFF, 1 = ON, 2 = DEAD).
    god                                      |      |      |Toggle. Player becomes
                                             |      |      |invulnerable.
                                             |      |      |
    hidehud                                  | 0    |cl    |Removes crosshair.
    host_sleep                               | 0    |      |Force the host to sleep
                                             |      |      |a certain number of
                                             |      |      |milliseconds each
                                             |      |      |frame.
    host_framerate                           | 0    |      |FPS/Game speed/amount
                                             |      |      |relation. Smaller =
                                             |      |      |faster. 0.1 = fastest.
    host_timescale                           | 1    |      |Prescale the clock by
                                             |      |      |this amount. Speed of
                                             |      |      |game.
    hostage_debug                            | 0    |sv    |Show hostage AI debug
                                             |      |      |information.
    hurtme                                   |      |      |Hurts player by 10hp,
                                             |      |      |or whatever value is
                                             |      |      |is entered.
    impulse                                  |      |      |See 5. - *Impulse
                                             |      |      |Command* section.
    kdtree_test                              |      |      |Tests spatial
                                             |      |      |partition for
                                             |      |      |entities queries.
    lightcache_maxmiss                       | 2    |      |
    light_crosshair                          |      |      |
    linefile                                 |      |      |
    map_setbombradius                        |      |      |Sets the bomb radius
                                             |      |      |for the map.
    map_showbombradius                       |      |      |Shows bomb radius
                                             |      |      |from the center of
                                             |      |      |each bomb site and
                                             |      |      |planted bomb.
    mat_accelerate_adjust_exposure_down      | 3    |matsys|
    mat_antialias                            | 0    |matsys|Adjusts antialiasing
                                             |      |      |level.
    mat_bloomamount_rate                     | 0    |cl    |
    mat_bumpbasis                            | 0    |      |Displays bright xyz
                                             |      |      |axis on level
                                             |      |      |architecture.
    mat_camerarendertargetoverlaysize        | 128  |cl    |
    mat_debug                                |      |      |
    mat_debug_autoexposure                   | 0    |cl    |
    mat_debug_bloom                          | 0    |cl    |Turns screen black.
    mat_debug_process_halfscreen             | 0    |cl    |
    mat_debugalttab                          | 0    |      |
    mat_debugdepth                           | 0    |matsys|
    mat_depthbias_decal                      |-26214|matsys|Related to seeing
                                             |      |      |decals through walls.
    mat_depthbias_normal                     | 0    |      |Related to seeing
                                             |      |      |things through walls.
                                             |      |      |Also see
                                             |      |      |mat_reversedepth.
    mat_diffuse                              | 1    |matsys| If set to 1, uses
                                             |      |      |diffuse lighting on
                                             |      |      |materials. If set to 0
                                             |      |      |such lighting is
                                             |      |      |removed and while
                                             |      |      |performance is improved
                                             |      |      |the screen is almost
                                             |      |      |completely black from
                                             |      |      |lack of this diffuse
                                             |      |      |(ambient) lighting and
                                             |      |      |hence is not
                                             |      |      |recommended.
    mat_drawflat                             | 0    |matsys|Everything becomes flat
                                             |      |      |and one-sided.
    mat_drawwater                            | 1    |cl    |Toggle, if water is
                                             |      |      |rendered or not.
    mat_dynamic_tonemapping                  | 1    |      |Enables or disables
                                             |      |      |dynamic (automatic)
                                             |      |      |HDR tonemapping.
    mat_exposure_center_region_              | 0    |cl    |
    mat_exposure_center_region_x_flashlight  | 0    |cl    |
    mat_exposure_center_region_y             | 0    |cl    |
    mat_exposure_center_region_y_flashlight  | 0    |cl    |
    mat_fillrate                             | 0    |matsys|Similar to wireframe.
    mat_filtertextures                       | 1    |matsys|
    mat_force_bloom                          | 0    |cl    |Shading becomes
                                             |      |      |slightly pixelated.
    mat_force_tonemap_scale                  | 0    |      |
    mat_forcedynamic                         | 0    |      |
    mat_frame_sync_enable                    | 1    |matsys|
    mat_frame_sync_force_texture             | 0    |matsys|Force frame syncing to
                                             |      |      |lock a managed texture.
    mat_fullbright                           | 0    |      |1 = Removes all
                                             |      |      |lighting so everything
                                             |      |      |is bright.
                                             |      |      |2 = Same as 1 but black
                                             |      |      |and white.
    mat_hdr_manual_tonemap_rate              | 1    |matsys|High dynamic ranged
                                             |      |      |lighting related.
    mat_hdr_tonemapscale                     | 1    |matsys|High dynamic ranged
                                             |      |      |lighting related.
    mat_hdroverbrightrange                   | 16   |matsys|High dynamic ranged
                                             |      |      |lighting related.
    mat_hsv                                  | 0    |cl    |Renders everything in
                                             |      |      |Black and white.
    mat_leafvis                              | 0    |      |Draw wireframe of
                                             |      |      |current leaf
    mat_loadtextures                         | 1    |      |If 0 skybox and some
                                             |      |      |other things are not
                                             |      |      |fully rendered.
    mat_luxels                               | 0    |      |Like wireframe but
                                             |      |      |displays luxels.
    mat_measurefillrate                      | 0    |matsys|Very similar to
                                             |      |      |wireframe.
    mat_mipmaptextures                       | 1    |matsys|Mip map toggle.
    mat_norendering                          | 0    |      |
    mat_normalmaps                           | 0    |matsys|May make walls all
                                             |      |      |blue.
    mat_normals                              | 0    |      |Shows xyz axis on
                                             |      |      |everything.
    mat_proxy                                | 0    |matsys|Makes walls see
                                             |      |      |through.
                                             |      |      |1 = does nothing.
                                             |      |      |2 = see through.
                                             |      |      |3 = see through with
                                             |      |      |    pulsing colors.
                                             |      |      |4 = same as 3 but some
                                             |      |      |    objects don't
                                             |      |      |    change color.
    mat_reloadallmaterials                   |      |      |Refreshes all materials
    mat_reloadmaterial                       |      |      |Reload material(s)
                                             |      |      |with <material> in
                                             |      |      |its name
    mat_reloadtextures                       |      |      |Reloads all textures.
    mat_reversedepth                         | 0    |matsys|See through walls close
                                             |      |      |by.
    mat_show_texture_memory_usage            | 0    |      |Display the texture
                                             |      |      |memory usage on the
                                             |      |      |HUD.
    mat_showcamerarendertarget               | 0    |cl    |Display camera render
                                             |      |      |at top left of screen.
    mat_showframebuffertexture               | 0    |cl    |Larger display at top
                                             |      |      |left.
    mat_showlightmappage                     | -1   |      |Show light map.
    mat_showlowresimage                      | 0    |matsys|Very low resolution/
                                             |      |      |detail walls.
    mat_showmiplevels                        | 0    |matsys|
    mat_showwatertextures                    | 0    |cl    |
    mat_slopescaledepthbias_decal            | 0    |matsys|Used for seeing players
                                             |      |      |through walls
    mat_slopescaledepthbias_normal           | 0    |matsys|Used for seeing players
                                             |      |      |through walls
    mat_softwarelighting                     | 1    |matsys|Causes some objects to
                                             |      |      |become fullbright.
    mat_softwareskin                         | 0    |      |
    mat_stub                                 | 0    |cl    |Crash?
    mat_suppress                             |      |      |Suppress a material
                                             |      |      |from drawing.
    mat_surfaceid                            | 0    |      |Displays surface ID of
                                             |      |      |all textures on screen.
    mat_surfacemat                           | 0    |      |Displays names of all
                                             |      |      |textures on screen.
    mat_texture_limit                        | -1   |matsys|If this value is not
                                             |      |      |-1, the material system
                                             |      |      | will limit the amount
                                             |      |      |of texture memory it
                                             |      |      |uses in a frame. Useful
                                             |      |      |for identifying
    mat_viewportscale                        | 1    |cl    |Changes scale of GUI,
                                             |      |      |set between 0 and 3.
    mat_wireframe                            | 0    |      |View world in
                                             |      |      |wireframe. Set between
                                             |      |      |0 and 4.
    mat_yuv                                  | 0    |cl    |Black and White mode
    mem_force_flush                          | 0    |      |Force cache flush of
                                             |      |      |unlocked resources on
                                             |      |      |every allocat..........
    mod_forcedata                            | 1    |      |Forces all model file
                                             |      |      |data into cache on
                                             |      |      |model load.
    mod_load_anims_async                     | 0    |      |
    mod_load_mesh_async                      | 0    |      |
    mod_load_vcollide_async                  | 0    |      |
    mod_lock_mdls_on_load                    | 0    |      |
    mod_test_mesh_not_available              | 0    |      |
    mod_test_not_available                   | 0    |      |
    mod_test_verts_not_available             | 0    |      |
    mod_trace_load                           | 0    |      |
    nav_begin_area                           |      |      |There commands are
    nav_build_ladder                         |      |      |all related to
    nav_check_connectivity                   |      |      |building navigation
    nav_check_file_consistency               |      |      |meshes for bots. For
    nav_clear_walkable_marks                 |      |      |more information see
    nav_analyze                              |      |      |http://developer.valves
    nav_avoid                                |      |      |oftware.com
    nav_begin_area                           |      |      |/wiki/Navigation_Meshes
    nav_build_ladder                         |      |      |
    nav_check_connectivity                   |      |      |
    nav_check_file_consistency               |      |      |
    nav_clear_walkable_marks                 |      |      |
    nav_compress_id                          |      |      |
    nav_connect                              |      |      |
    nav_corner_lower                         |      |      |
    nav_corner_place_on_ground               |      |      |
    nav_corner_raise                         |      |      |
    nav_corner_select                        |      |      |
    nav_crouch                               |      |      |
    nav_delete                               |      |      |
    nav_delete_marked                        |      |      |
    nav_disconnect                           |      |      |
    nav_dont_hide                            |      |      |
    nav_end_area                             |      |      |
    nav_edit                                 | 0    |sv    |Set to one to
                                             |      |      |interactively edit the
                                             |      |      |Navigation Mesh. Set to
                                             |      |      |zero to leave edit
                                             |      |      |mode.
    nav_generate                             |      |      |
    nav_generate_incremental                 |      |      |
    nav_jump                                 |      |      |
    nav_ladder_flip                          |      |      |
    nav_load                                 |      |      |
    nav_make_sniper_spots                    |      |      |
    nav_mark                                 |      |      |
    nav_mark_unnamed                         |      |      |
    nav_mark_walkable                        |      |      |
    nav_merge                                |      |      |
    nav_no_hostages                          |      |      |
    nav_no_jump                              |      |      |
    nav_place_floodfill                      |      |      |
    nav_place_list                           |      |      |
    nav_place_pick                           |      |      |
    nav_place_replace                        |      |      |
    nav_precise                              |      |      |
    nav_remove_unused_jump_areas             |      |      |
    nav_run                                  |      |      |
    nav_save                                 |      |      |
    nav_set_place_mode                       |      |      |
    nav_show_ladder_bounds                   |      |      |
    nav_splice                               |      |      |
    nav_split                                |      |      |
    nav_stand                                |      |      |
    nav_stop                                 |      |      |
    nav_strip                                |      |      |
    nav_toggle_place_mode                    |      |      |
    nav_toggle_place_painting                |      |      |
    nav_transient                            |      |      |
    nav_unmark                               |      |      |
    nav_use_place                            |      |      |
    nav_walk                                 |      |      |
    nav_warp_to_mark                         |      |      |
    nav_quicksave                            | 0    |sv    |Set to one to skip the
                                             |      |      |time consuming phases
                                             |      |      |of the analysis.
                                             |      |      |Useful for data
                                             |      |      |collection and testing.
    nav_show_approach_points                 | 0    |sv    |Show Approach Points in
                                             |      |      |the Navigation Mesh.
    nav_show_danger                          | 0    |sv    |Show current 'danger'
                                             |      |      |levels.
    nav_show_player_counts                   | 0    |sv    |Show current player
                                             |      |      |counts in each area.
    net_blockmsg                             | 0    |      |Discards incoming
                                             |      |      |message: <0|1|name>
    net_droppackets                          | 0    |      |Drops next n packets on
                                             |      |      |client
    net_fakelag                              | 0    |      |Lag all incoming
                                             |      |      |network data (including
                                             |      |      |loopback) by this many
                                             |      |      |milliseconds.
    net_fakeloss                             | 0    |      |Simulate packet loss as
                                             |      |      |a percentage (negative
                                             |      |      |means drop 1/n packets)
    next                                     | 0    |      |Set to 1 to advance to
                                             |      |      |next frame ( when
                                             |      |      |singlestep == 1 )
    noclip                                   |      |sv    |Toggle. Player becomes
                                             |      |      |non-solid and flies.
    notarget                                 |      |      |Player becomes hidden
                                             |      |      |to NPCs.
    npc_ally_deathmessage                    | 1    |sv    |All npc commands are
    npc_bipass                               |      |      |bot related.
    npc_combat                               |      |      |
    npc_conditions                           |      |      |
    npc_create                               |      |      |
    npc_create_aimed                         |      |      |
    npc_destroy                              |      |      |
    npc_destroy_unselected                   |      |      |
    npc_enemies                              |      |      |
    npc_focus                                |      |      |
    npc_freeze                               |      |      |
    npc_go                                   |      |      |
    npc_go_random                            |      |      |
    npc_kill                                 |      |      |
    npc_nearest                              |      |      |
    npc_relationships                        |      |      |
    npc_reset                                |      |      |
    npc_route                                |      |      |
    npc_select                               |      |      |
    npc_squads                               |      |      |
    npc_steering                             |      |      |
    npc_steering_all                         |      |      |
    npc_task_text                            |      |      |
    npc_tasks                                |      |      |
    npc_teleport                             |      |      |
    npc_viewcone                             |      |      |
    particle_simulateoverflow                | 0    |cl    |Used for stress-testing
                                             |      |      |particle systems.
                                             |      |      |Randomly denies
                                             |      |      |creation of particles.
    perfui                                   |      |      |Wireframe/see through
                                             |      |      |walls GUI options.
    picker                                   |      |      |Toggles 'picker'
                                             |      |      |mode. When picker is
                                             |      |      |on, the bounding box,
                                             |      |      |pivot and debugging
                                             |      |      |text is displayed for
                                             |      |      |whatever entity the
    play                                     |      |      |play specified sound
    playsoundscape                           |      |      |play specified sound
                                             |      |      |scape
    prop_dynamic_create                      |      |      |Creates a dynamic prop
                                             |      |      |with a specific .mdl
                                             |      |      |aimed away from where
                                             |      |      |the player is looking.
                                             |      |      |Arguments: {.mdl name}
                                             |      |      |See prop create
                                             |      |      |section.
    print_colorcorrection                    |      |      |Display the color
                                             |      |      |correction layer
                                             |      |      |information.
    prop_crosshair                           |      |      |Shows name for prop
                                             |      |      |looking at
    prop_debug                               |      |      |
    prop_dynamic_create                      |      |      |
    prop_physics_create                      |      |      |Creates a physics prop
                                             |      |      |with a specific .mdl
                                             |      |      |aimed away from where
                                             |      |      |the player is looking.
                                             |      |      |See prop create
                                             |      |      |section.
                                             |      |      |Arguments: {.mdl name}
    pwatchent                                | -1   |cl    |Entity to watch for
                                             |      |      |prediction system
                                             |      |      |changes.
    pwatchvar                                | 0    |cl    |Entity variable to
                                             |      |      |watch in prediction
                                             |      |      |system for changes.
    recompute_speed                          |      |      |Recomputes clock
                                             |      |      |speed (for debugging
                                             |      |      |purposes).
    respawn_entities                         |      |      |Respawns all entities
                                             |      |      |on the map. Is only
                                             |      |      |usable on single
                                             |      |      |player games.
    r_AirboatViewDampenDamp                  | 1    |sv    |Boat only Source games?
    r_AirboatViewDampenFreq                  | 7    |sv    |Boat only Source games?
    r_AirboatViewZHeight                     | 0    |sv    |Boat only Source games?
    r_ambientfraction                        | 0    |      |Fraction of direct
                                             |      |      |lighting that ambient
                                             |      |      |cube must be below to
                                             |      |      |trigger boosting
    r_ambientlightingonly                    | 0    |      |Set this to 1 to light
                                             |      |      |models with only
                                             |      |      |ambient lighting (and
                                             |      |      |no stati lighting).
    r_aspectratio                            | 0    |      |Adjust the aspect ratio
                                             |      |      |of screen. Like zooming
                                             |      |      |out.
    r_avglight                               | 1    |      |Average lighting toggle
    r_avglightmap                            | 0    |      |Lighting quality is
                                             |      |      |reduced significantly.
    r_ClipAreaPortals                        | 1    |      |
    r_colorstaticprops                       | 0    |      |Static props are given
                                             |      |      |different bright
                                             |      |      |colors.
    r_debugcheapwater                        | 0    |cl    |Debugs only cheap
                                             |      |      |water.
    r_debugrandomstaticlighting              | 0    |      |Set to 1 to randomize
                                             |      |      |static lighting for
                                             |      |      |debugging. Must restart
                                             |      |      |for change o take
                                             |      |      |affect.
    r_DispBuildable                          | 0    |      |Makes all areas which
                                             |      |      |are buildable (such as
                                             |      |      |many floors) a bright
                                             |      |      |color.
    r_DispUseStaticMeshes                    |      |      |High end machines use
                                             |      |      |static meshes. Low
                                             |      |      |end machines use temp
                                             |      |      |meshes.
    r_DispWalkable                           | 0    |      |Makes all main walkable
                                             |      |      |areas a bright color.
    r_DrawBeams                              | 1    |cl    |0=Off, 1=Normal,
                                             |      |      |2=Wireframe
    r_drawbrushmodels                        | 1    |      |Render brush models.
                                             |      |      |0=Off, 1=Normal,
                                             |      |      |2=Wireframe
    r_drawclipbrushes                        | 0    |      |Draw clip brushes
    r_drawdecals                             | 1    |      |Render decals.
    r_drawdetailprops                        | 0    |matsys|Draw detailed props
                                             |      |      |toggle.
    r_DrawDisp                               | 1    |      |Toggles rendering of
                                             |      |      |displacment maps
    r_drawentities                           | 1    |      |Draws and doesn't draw
                                             |      |      |some entities.
                                             |      |      |0 = Some entities
                                             |      |      |become invisible.
                                             |      |      |1 = Default, no change
                                             |      |      |2 = Same as 0 but your
                                             |      |      |    hands and gun turn
                                             |      |      |    into a yeti.
                                             |      |      |3 = Screen goes white.
    r_drawfullskybox                         | 1    |      |
    r_drawleaf                               | -1   |      |Draw the specified
                                             |      |      |leaf.
    r_drawlightcache                         | 0    |      |0: off 1: draw light
                                             |      |      |cache entries 2: draw
                                             |      |      |rays
    r_drawlightinfo                          | 0    |      |Light info and
                                             |      |      |cordinates are
                                             |      |      |displayed in-game.
                                             |      |      |Useful for mappers.
    r_drawlights                             | 0    |      |
    r_DrawModelLightOrigin                   | 0    |      |Draws light origins.
    r_drawmodelstatsoverlay                  | 0    |      |Shows names of every
                                             |      |      |prop in-game.
    r_drawmodelstatsoverlaydistance          | 500  |      |Distance to when prop
                                             |      |      |name is displayed.
    r_drawopaquerenderables                  | 1    |cl    |Some objects become
                                             |      |      |invisible.
    r_drawopaqueworld                        | 1    |cl    |If 0, everything opaque
                                             |      |      |becomes invisible
                                             |      |      |except props.
    r_drawothermodels                        | 1    |cl    |0=Off, 1=Normal,
                                             |      |      |2=Wireframes only
                                             |      |      |players.
    r_drawparticles                          | 1    |cl    |Enable/disable particle
                                             |      |      |rendering
    r_DrawPortals                            | 0    |      |Shows where portals are
                                             |      |      |Used by mappers.
                                             |      |      |Outlines any portal
                                             |      |      |border surface
                                             |      |      |(between two areas)
                                             |      |      |in green when set to
                                             |      |      |"1". Sometimes more
                                             |      |      |than one portal is
                                             |      |      |condensed into one.
                                             |      |      ||If the portal
                                             |      |      |belonging to it is
                                             |      |      |open, a second green
                                             |      |      |box is also drawn,
                                             |      |      |showing what the
                                             |      |      |visibility on the
                                             |      |      |other side is clipped
                                             |      |      |to. From Valve Dev
                                             |      |      |Wiki. See:
                                             |      |      |http://developer.valveso
                                             |      |      |ftware.com/wiki/Areaport
                                             |      |      |al
    r_DrawRain                               | 1    |cl    |Enable/disable rain
                                             |      |      |rendering.
    r_drawrenderboxes                        | 0    |cl    |Surrounds props and
                                             |      |      |players in a bright
                                             |      |      |pink box.
    r_drawropes                              | 1    |cl    |Toggle ropes on/off.
    r_drawskybox                             | 1    |      |Affects skybox.
    r_drawsprites                            | 1    |cl    |Toggle whether sprites
                                             |      |      |are drawn or not.
    r_drawstaticprops                        | 1    |      |0=Off, 1=Normal,
                                             |      |      |2`=Wireframe.
    r_drawtranslucentrenderables             | 1    |cl    |Toggle if translucent
                                             |      |      |things like glass are
                                             |      |      |shown.
    r_drawtranslucentworld                   | 1    |      |Translucent render
                                             |      |      |toggle, e.g. some
                                             |      |      |glass.
    r_drawvgui                               | 1    |      |Enable the rendering of
                                             |      |      |vgui panels.
    r_drawviewmodel                          | 1    |cl    |Toggle if models such
                                             |      |      |as guns/grenade
                                             |      |      |in player hands are
                                             |      |      |shown.
    r_drawworld                              | 1    |      |Toggle.
                                             |      |      |Render the world.
    r_dscale_basefov                         | 90   |      |
    r_dscale_fardist                         | 2000 |      |
    r_dscale_farscale                        | 4    |      |
    r_dscale_neardist                        | 100  |      |
    r_dscale_nearscale                       | 1    |      |
    r_entity                                 | -1   |      |Toggles if entities are
                                             |      |      |rendered or not.
    r_eyewaterepsilon                        | 7    |cl    |
    r_farz                                   | -1   |cl    |Override the far
                                             |      |      |clipping plane. -1
                                             |      |      |means to use the value
                                             |      |      |in env_fog_cotroller.
    r_flashlightconstant                     | 0    |cl    |
    r_flashlightfar                          | 750  |cl    |How far the flashlight
                                             |      |      |can shine.
    r_flashlightfov                          | 45   |cl    |How large flashlight is
                                             |      |      |179 = max.
    r_flashlightlinear                       | 100  |cl    |Flashlight brightness.
    r_flashlightlockposition                 | 0    |cl    |Makes flashlight stick
                                             |      |      |in one position.
    r_flashlightnear                         | 1    |cl    |
    r_flashlightoffsetx                      | 10   |cl    |Controls position.
    r_flashlightoffsety                      | -20  |cl    |Controls position.
    r_flashlightoffsetz                      | 24   |cl    |Controls position.
    r_flashlightquadratic                    | 0    |cl    |
    r_flashlightvisualizetrace               | 0    |cl    |Shows distance from
                                             |      |      |player to spotlight.
    r_itemblinkmax                           | 0    |      |
    r_itemblinkrate                          | 4    |      |
    r_JeepFOV                                | 90   |cl    |Jeep only Source games?
    r_JeepViewBlendTo                        | 1    |cl    |Jeep only Source games?
    r_JepViewBlendToScale                    | 0    |cl    |Jeep only Source games?
    r_JeepViewBlendToTime                    | 1    |cl    |Jeep only Source games?
    r_JeepViewDampenDamp                     | 1    |      |Jeep only Source games?
    r_JeepViewDampenFreq                     | 7    |      |Jeep only Source games?
    r_JeepViewZHeight                        | 10   |      |Jeep only Source games?
    r_lightcache_numambientsamples           | 162  |      |number of random
                                             |      |      |directions to fire rays
                                             |      |      |when computing ambient
                                             |      |      |lighting
    r_lightcachecenter                       | 1    |      |
    r_lightinterp                            | 5    |      |Controls the speed of
                                             |      |      |light interpolation, 0
                                             |      |      |turns off interpolation
    r_lightmap                               | -1   |      |software rendering mode
                                             |      |      |only - * displays one
                                             |      |      |of four (0,1,2,3)
                                             |      |      |possible lightmaps to
                                             |      |      |view range of switched
                                             |      |      |lights.
    r_lightstyle                             | -1   |      |software rendering mode
                                             |      |      |only - * displays only
                                             |      |      |specified lighting
                                             |      |      |style for viewing full
                                             |      |      |range of pulsing,
                                             |      |      |blinking, etc. lighting
                                             |      |      |effects
    r_lockpvs                                | 0    |      |Lock the PVS so you can
                                             |      |      |fly around and inspect
                                             |      |      |what is being drawn.
    r_mapextents                             |16384 |cl    |Set the max dimension
                                             |      |      |for the map. This
                                             |      |      |determines the far
                                             |      |      |clipping plane
    r_modellodscale                          | 1    |studio|1.0 is the default, set
                                             |      |      | to a lower value (ie
                                             |      |      |0.5) to tend towards
                                             |      |      |sipler models
    r_modelwireframedecal                    | 0    |      |Shows decals in
                                             |      |      |wireframe, including
                                             |      |      |bullet holes.
    r_newflashlight                          | 1    |cl    |If 0 uses old spotlight
                                             |      |      |flashlight.
    r_nohw                                   | 0    |      |Makes some objects like
                                             |      |      |boxes/trees invisible.
    r_nosw                                   | 0    |      |Makes some objects like
                                             |      |      |boxes/trees invisible.
    r_novis                                  | 0    |      |Turn off the PVS.
    r_occlusionspew                          | 0    |      |Activate/deactivates
                                             |      |      |spew about what the
                                             |      |      |occlusion system is
                                             |      |      |doing.
    r_partition_level                        | -1   |      |Displays a particular
                                             |      |      |level of the spatial
                                             |      |      |partition system. Use
                                             |      |      |-1 to disable it.
    r_portalsopenall                         | 0    |      |
    r_PortalTestEnts                         | 1    |cl    |Clip entities against
                                             |      |      |portal frustums.
    r_propsmaxdist                           | 1200 |cl    |Maximum visible
                                             |      |      |distance
    r_radiosity                              | 4    |      |0: no radiosity 1:
                                             |      |      |radiosity with ambient
                                             |      |      |cube (6 samples) 2:
                                             |      |      |radiosity with 162
                                             |      |      |samples 3: 162 samples
                                             |      |      |for static props, 6 sam
                                             |      |      |- NOTE: r_rain commands
                                             |      |      |only affect maps with
                                             |      |      |rain on them, such as
                                             |      |      |de_aztek
    r_rainalpha                              | 0    |cl    |Transparency of rain,
                                             |      |      |0 = invisible rain
                                             |      |      |0.4 = default
                                             |      |      |1 = solid
    r_rainalphapow                           | 0    |cl    |Similar to above,
                                             |      |      |3 = invisible rain
    r_raindensity                            | 0    |cl    |How dense rainfall is
    r_RainHack                               | 0    |cl    |Console flood.
    r_rainlength                             | 0    |cl    |Length of rain, if
                                             |      |      |increased creates
                                             |      |      |stringy rain.
                                             |      |      |0 = invisible rain
    r_RainProfile                            | 0    |cl    |Enable/disable rain
                                             |      |      |profiling.
    r_RainRadius                             | 1500 |cl    |If you set this too
                                             |      |      |high the game will
                                             |      |      |crash. Tell a
                                             |      |      |programmer!
    r_RainSideVel                            | 130  |cl    |How much sideways
                                             |      |      |velocity rain gets.
    r_RainSimulate                           | 1    |cl    |Enable/disable rain
                                             |      |      |simulation.
    r_rainspeed                              | 600  |cl    |Speed of rainfall.
    r_RainSplashPercentage                   | 20   |cl    |Percentage of splash.
    r_rainwidth                              | 0    |cl    |Width of rain
                                             |      |      |0 = invisible rain.
    r_screenfademaxsize                      | 300  |matsys|
    r_screenfademinsize                      | 200  |matsys|
    r_shadowangles                           |      |      |
    r_shadowblobbycutoff                     |      |      |
    r_shadowcolor                            |      |      |
    r_shadowdir                              |      |      |
    r_shadowdist                             |      |      |
    r_shadowids                              | 0    |      |Displays shadow ids
                                             |      |      |in-game.
    r_shadows_gamecontrol                    | -1   |      |Shaddow toggle.
    r_shadowwireframe                        | 0    |      |Shadows of all props
                                             |      |      |with shadows are
                                             |      |      |wireframed.
    r_showenvcubemap                         | 0    |      |All reflective objects
                                             |      |      |become silver shiney.
    r_skin                                   | 0    |      |
    r_skybox                                 | 1    |cl    |Enable the rendering of
                                             |      |      |sky boxes.
                                             |      |      | - NOTE: All r_Snow
                                             |      |      |commands only affect
                                             |      |      |maps with snow enabled.
    r_SnowColorBlue                          | 200  |cl    |Snow.
    r_SnowColorGreen                         | 175  |cl    |Snow.
    r_SnowColorRed                           | 150  |cl    |Snow.
    r_SnowDebugBox                           | 0    |cl    |Snow Debug Boxes.
    r_SnowEnable                             | 1    |cl    |Snow Enable
    r_SnowEdAlpha                            | 255  |cl    |Snow.
    r_SnowEndSize                            | 0    |cl    |Snow fall speed.
    r_SnowFallSpeed                          | 1    |cl    |Snow fall speed scale.
    r_SnowInsideRadius                       | 256  |cl    |Snow.
    r_SnowOutsideRadius                      | 1024 |cl    |Snow.
    r_SnowParticles                          | 500  |cl    |Snow.
    r_SnowPosScale                           | 1    |cl    |Snow.
    r_SnowRayEnable                          | 1    |cl    |Snow.
    r_SnowRayLength                          | 8192 |cl    |Snow.
    r_SnowRayRadius                          | 256  |cl    |Snow.
    r_SnowSpeedScale                         | 1    |cl    |Snow.
    r_SnowStartAlpha                         | 25   |cl    |Snow.
    r_SnowStartSize                          | 1    |      |Snow.
    r_SnowWindScale                          | 0    |cl    |Snow.
    r_SnowZoomOffset                         | 384  |cl    |Snow.
    r_SnowZoomRadius                         | 512  |cl    |Snow.
    r_TransitionSensitivity                  | 6    |cl    |Controls when LODs are
                                             |      |      |changed. Lower numbers
                                             |      |      |cause more overt LOD
                                             |      |      |transitions.
    r_vehicleBrakeRate                       | 1    |sv    |Related to vehicles.
    r_vehicleDrawDebug                       | 0    |sv    |Related to vehicles.
    r_VehicleViewClamp                       | 1    |cl    |Related to vehicles.
    r_visocclusion                           | 0    |      |Activate/deactivate
                                             |      |      |wireframe rendering of
                                             |      |      |what the occlusion
                                             |      |      |system is doing.
    r_visualizelighttraces                   | 0    |      |Related to vehicles.
    r_visualizelighttracesshowfulltrace      | 0    |      |Related to vehicles.
    r_visualizetraces                        | 0    |      |Related to vehicles.
    setang                                   | cmd  |      |Snap player eyes to
                                             |      |      |specified pitch yaw
                                             |      |      |<roll|optional> (must
                                             |      |      |have sv_cheats).
    setpos                                   | cmd  |      |Move player to
                                             |      |      |specified origin (must
                                             |      |      |have sv_cheats). Use
                                             |      |      |with getpos command.
    set_screen_effect_param                  |      |      |Set a parameter for
                                             |      |      |one of the screen
                                             |      |      |space effects.
    setmodel                                 |      |      |Change players model.
    shake                                    | 0    |cl    |Shakes player screen.
    shake_stop                               |      |      |Stops shake.
    showbudget_exture                        | 0    |      |Enable the texture
                                             |      |      |budget panel.
    showtriggers                             | 0    |sv    |Shows trigger brushes
    showtriggers_toggle                      |      |      |
    singlestep                               | 0    |      |Run engine in single
                                             |      |      |step mode ( set next to
                                             |      |      |1 to advance a frame )
    snd_foliage_db_loss                      | 4    |      |Affects how loud
                                             |      |      |foliage is.
    snd_gain                                 | 1    |      |
    snd_gain_max                             | 1    |      |
    snd_gain_min                             | 0    |      |
    snd_obscured_gain_dB                     | -2   |      |
    snd_refdb                                | 60   |      |
    snd_refdist                              | 36   |      |
    snd_restart                              |      |      |
    snd_show                                 | 0    |      |Show sounds info being
                                             |      |      |played + directory.
    snd_showstart                            | 0    |      |
    snd_visualize                            | 0    |      |Show sounds location in
                                             |      |      |world.
    soundscape_fadetime                      | 3    |cl    |Time to crossfade sound
                                             |      |      |effects between
                                             |      |      |soundscapes.
    spike                                    |      |      |Simulates lag spikes.
    stopsound                                |      |      |stops
    stopsoundscape                           |      |      |stop soundscapes playing
    surfaceprop                              |      |      |See
                                             |      |      |http://developer.valves
                                             |      |      |oftware.com
                                             |      |      |/wiki/$surfaceprop
    sv_cheats                                | 1    |      |Allow cheats on server
    sv_netvisdist                            |10000 |sv    |Test networking
                                             |      |      |visibility distance
    sv_noclipduringpause                     | 0    |      |If cheats are enabled,
                                             |      |      |then you can noclip
                                             |      |      |with the game paused
                                             |      |      |(for doing screenshots,
                                             |      |      |etc.).
    sv_pushaway_hostage_force                |20000 |      |How hard the hostage is
                                             |      |      |pushed away from
                                             |      |      |physics objects (falls
                                             |      |      |off with inversesquare
                                             |      |      |of distance).
    sv_pushaway_max_hostage_force            | 1000 |      |Maximum of how hard the
                                             |      |      |hostage is pushed away
                                             |      |      |from physics objects.
    sv_pushaway_max_player_force             |10000 |      |Maximum of how hard the
                                             |      |      |player is pushed away
                                             |      |      |from physics objects.
    sv_pushaway_player_force                 |200000|      |How hard the player is
                                             |      |      |pushed away from
                                             |      |      |physics objects (falls
                                             |      |      |off with inverse square
                                             |      |      |of distance).
    sv_showanimstate                         | -1   |sv    |Show the (server)
                                             |      |      |animation state for the
                                             |      |      |specified entity (-1
                                             |      |      |for none).
    sv_showanimstate_log                     | 0    |sv    |1 to output
                                             |      |      |sv_showanimstate to
                                             |      |      |Msg(). 2 to store in
                                             |      |      |AnimStateServer.log. 3
                                             |      |      |for both.
    sv_showhitboxes                          | -1   |sv    |Send server-side
                                             |      |      |hitboxes for specified
                                             |      |      |entity to client (NOTE:
                                             |      |      |this uses lots of
                                             |      |      |bandwdth, use on listen
                                             |      |      |server only).
    sv_showlagcompensation                   | 0    |sv    |Show lag compensated
                                             |      |      |hitboxes whenever a
                                             |      |      |player is lag
                                             |      |      |compensated.
    te                                       |      |      |te <lifetime> <entname>
                                             |      |      |See 7. Tempent Command
                                             |      |      |section.
    Test_CreateEntity                        |      |      |
    test_dispatcheffect                      |      |      |
    Test_EHandle                             |      |      |
    test_entity_blocker                      |      |      |
    Test_InitRandomEntitySpawner             |      |      |
    Test_ProxyToggle_EnableProxy             |      |      |
    Test_ProxyToggle_EnsureValue             |      |      |
    Test_ProxyToggle_SetValue                |      |      |
    Test_RandomizeInPVS                      |      |      |
    Test_RandomPlayerPosition                |      |      |
    Test_RemoveAllRandomEntities             |      |      |
    Test_SpawnRandomEntities                 |      |      |
    testhudanim                              |      |      |Test a hud element
                                             |      |      |animation. Arguments:
                                             |      |      |<anim name>
    timerefresh                              |      |      |Checks computer speed
                                             |      |      |by refreshing all
                                             |      |      |content and
                                             |      |      |outputting the result.
    thirdperson                              | 0    |cl    |Displays player in
                                             |      |      |third person.
                                             |      |      |Use firstperson to
                                             |      |      |revert.
    vcollide_wireframe                       | 0    |      |Displays wireframe on
                                             |      |      |some objects.
    vgui_drawtree                            | 0    |      |Draws the vgui panel
                                             |      |      |hiearchy to the
                                             |      |      |specified depth level.
    viewanim_addkeyframe                     |      |      |
    viewanim_reset                           |      |      |
    viewmodel_fov                            | 54   |cl    |Doesn't work in CS:S,
                                             |      |      |affects the players gun
                                             |      |      |size/position.
    voxeltree_box                            |      |      |View entities in the
                                             |      |      |voxel-tree inside box
    voxeltree_playerview                     |      |      |View entities in the
                                             |      |      |voxel-tree at the
                                             |      |      |player position.
    voxeltree_sphere                         |      |      |View entities in the
                                             |      |      |voxel-tree inside
                                             |      |      |sphere.
    voxeltree_view                           |      |      |View entities in the
                                             |      |      |voxel-tree.
    wc_air_edit_further                      |      |      |Moves position of air
                                             |      |      |node crosshair and
                                             |      |      |placement location
                                             |      |      |further away from
                                             |      |      |player.
    wc_air_edit_nearer                       |      |      |Moves position of air
                                             |      |      |node crosshair and
                                             |      |      |placement location
                                             |      |      |nearer to from player.
    wc_air_node_edit                         |      |      |Toggles air node
                                             |      |      |editing mode, which
                                             |      |      |allows add and
                                             |      |      |removed air nodes.
                                             |      |      |Use wc_create and
                                             |      |      |wc_destroy to add and
                                             |      |      |remove nodes.
    wc_create                                |      |      |Creates a node where
                                             |      |      |the player is looking
                                             |      |      |if a node is allowed
                                             |      |      |at that location for
                                             |      |      |the currently
                                             |      |      |selected hull size
    wc_destroy                               |      |      |Destroys the node
                                             |      |      |that the player is
                                             |      |      |nearest to looking
                                             |      |      |at. The node will be
                                             |      |      |highlighted by a red
                                             |      |      |box.
    wc_destroy_undo                          |      |      |Restores the last
                                             |      |      |deleted node.
    wc_link_edit                             |      |      |link editing mode.
    -----------------------------------------+------+------+----------------------+
     Command                                 | Def #| Type |Comments/notes        |
    -----------------------------------------+------+------+----------------------+
    \_______________________________________/______/______/______________________/
    
    
    ===============================================================================
    
    5. - *Impulse Command*
    
    ===============================================================================
    
       The impulse command is a special command which does many things.
    It is usually entered as:
    
    impulse #
    
    Here is the list of known functions it has:
    
    +-------------+---------------------------------------------------------------+
    | Command     | Effect                                                        |
    |-------------+---------------------------------------------------------------|
    | impulse 100 | Toggles flashlight on/off.                                    |
    |-------------+---------------------------------------------------------------|
    | impulse 101 | Generic Source games cheat. Gives player max ammo and money.  |
    |-------------+---------------------------------------------------------------|
    | impulse 102 | Spawns a human skull. (The models\Gibs\AGIBS.mdl gib)         |
    |-------------+---------------------------------------------------------------|
    | impulse 106 | Displays the classname, targetname and modelname of what ever |
    |             | is under the crosshair. A terrorist BOT player produces:      |
    |             | Classname: player - Name: No Targetname Model:                |
    |             | models/player/t_leet.mdl                                      |
    |-------------+---------------------------------------------------------------|
    | impulse 107 | Displays what texture the crosshairs are pointing at. E.g.    |
    |             | Texture: DE_DUST/STONEWALL02                                  |
    |-------------+---------------------------------------------------------------|
    | impulse 200 | Hides players gun they are holding on the screen. Useful for  |
    |             | taking screenshots.                                           |
    |-------------+---------------------------------------------------------------|
    | impulse 201 | Spray custom decal, default key T. *NOT A CHEAT*              |
    |-------------+---------------------------------------------------------------|
    | impulse 203 | Removes whatever entity is under crosshair.(ent_remove)       |
    +-------------+---------------------------------------------------------------+
    
    Here is the list of known functions which are not available in CS:S but instead
    return an error or do not function.
    
    +--------------+--------------------------------------------------------------+
    | Command      | Error/response                                               |
    |--------------+--------------------------------------------------------------|
    | impulse 76   | You must now restart to use Grunt-o-matic. OR                |
    |              | Attempted to create unknown entity type NPC_human_grunt!     |
    |--------------+--------------------------------------------------------------|
    | impulse 81   | Error reading weapon data file for: weapon_cubemap           |
    |--------------+--------------------------------------------------------------|
    | impulse 82   | Attempted to create unknown entity type prop_vehicle_jeep!   |
    |--------------+--------------------------------------------------------------|
    | impulse 83   | Attempted to create unknown entity type                      |
    |              | prop_vehicle_airboat!                                        |
    |--------------+--------------------------------------------------------------|
    | impulse 195  | Attempted to create unknown entity type node_viewer_fly!     |
    |--------------+--------------------------------------------------------------|
    | impulse 196  | Attempted to create unknown entity type node_viewer_large!   |
    |--------------+--------------------------------------------------------------|
    | impulse 197  | Attempted to create unknown entity type node_viewer_human!   |
    +--------------+--------------------------------------------------------------+
    
    Also see http://developer.valvesoftware.com/wiki/Impulse
    
    
    ===============================================================================
    
    6. - *Give Command*
    
    ===============================================================================
    
       The give command spawns any entity the player enters. Some of these entities
    will do nothing, whilst others may crash your game/server. Unless you are a
    mapper/developer, most of these commands will mean nothing to you. For
    information on each individual command, use the Valve Developer Community wiki:
    http://developer.valvesoftware.com/wiki/List_of_CS:S_entities
    http://developer.valvesoftware.com/wiki/Give
    
    For a more expansive list see:
    http://developer.valvesoftware.com/wiki/List_of_base_entities
    
    To use the give command simply enter give <entity name>
    For example to get a Desert Eagle, I would type give weapon_deagle
    
    ambient_generic
    // Ammo for each individual weapon.
    ammo_338mag
    ammo_357sig
    ammo_45acp
    ammo_50ae
    ammo_556mm
    ammo_556mm_box
    ammo_57mm
    ammo_762mm
    ammo_9mm
    ammo_buckshot
    
    cycler
    
    env_zoom
    env_credits
    env_particlelight
    env_sun
    env_lightglow
    env_fade
    env_player_surface_trigger
    env_tonemap_controller
    env_beam
    env_beverage
    env_microphone
    env_blood
    env_physexplosion
    env_physimpact
    env_firesource
    env_entity_igniter
    env_shake
    env_shooter
    env_rotorshooter
    env_soundscape_proxy
    env_spark
    env_wind
    env_dustpuff
    
    filter_activator_team
    filter_multi
    filter_activator_name
    
    func_ladderendpoint
    func_physbox_multiplayer
    func_bomb_target
    func_hostage_rescue
    func_rotating
    func_button
    func_smokevolume
    func_dustcloud func_occluder
    func_breakable_surf
    func_detail
    func_illusionary
    func_guntarget
    func_trackchange
    func_tanktrain
    func_traincontrols
    func_physbox
    
    game_ragdoll_manager
    game_player_equip
    game_score
    game_ui
    game_zone_player
    
    hostage_entity
    
    item_assaultsuit
    item_kevlar
    
    infodecal
    info_npc_spawn_destination
    info_player_counterterrorist
    info_player_terrorist
    info_no_dynamic_shadow
    info_player_start
    info_null
    info_ladder_dismount
    info_target
    info_teleport_destination
    info_node_hint
    info_node_air_hint
    info_node_climb
    info_mass_center
    
    keyframe_track
    
    logic_auto
    logic_compare
    logic_branch
    logic_case
    logic_multicompare
    logic_relay
    logic_collision_pair
    logic_lineto
    logic_autosave
    logic_measure_movement
    
    math_remap
    
    move_keyframed
    move_track
    move_rope
    
    momentary_rot_button
    
    path_track
    
    point_message
    point_spotlight
    point_tesla
    point_servercommand
    point_surroundtest
    point_viewcontrol
    point_template
    point_anglesensor
    point_teleport
    point_hurt
    
    physics_cannister
    phys_hinge
    phys_ballsocket
    phys_pulleyconstraint
    phys_ragdollconstraint
    phys_torque
    phys_magnet
    
    prop_detail
    prop_dynamic
    prop_physics_multiplayer
    
    shadow_control
    
    tanktrain_ai
    
    trigger_changelevel
    trigger_gravity
    trigger_soundscape
    trigger_remove
    trigger_once
    trigger_look
    trigger_impact
    trigger_transition
    
    water_lod_control
    // All the CS:S weapons/items player can hold.
    weapon_hegrenade
    weapon_smokegrenade
    weapon_c4
    weapon_usp
    weapon_p228
    weapon_deagle
    weapon_fiveseven
    weapon_elite
    weapon_xm1014
    weapon_mp5navy
    weapon_ump45
    weapon_p90
    weapon_mac10
    weapon_ak47
    weapon_sg552
    weapon_famas
    weapon_m4a1
    weapon_aug
    weapon_g3sg1
    weapon_sg550
    weapon_awp
    weapon_flashbang
    
    worldspawn
    
    
    ===============================================================================
    
    7. - *Tempent Command*
    
    ===============================================================================
    
       TempEnts, also called "temporary entities," "tempentities," or "TEs," are
    quick graphical displays that are too simple to justify the overhead of a
    CBaseEntity instantiation or full server-side networkability. In the SDK, they
    are statically defined instances that can be "played back" to the client by
    simply sending a copy of its network class properties.
    
    For more information on SourceMod's TempEnt support, see the SDKTools TempEnt
    Functions writeup.
    http://wiki.amxmodx.org/SDKTools_(SourceMod_Scripting)#TempEnt_Functions
    
    From http://wiki.amxmodx.org/TempEnts_(SourceMod_SDKTools)
    Released under GFDL.
    
    +----------------------+------------------------------------------------------.
    | Command              | Effect                                               |
    +----------------------+------------------------------------------------------+
    |Armor Ricochet        | armor ricochet with sound                            |
    |BSP Decal             |                                                      |
    |BeamEntPoint          |                                                      |
    |BeamEnts              | some little beam thing sometimes                     |
    |BeamFollow            |                                                      |
    |BeamLaser             |                                                      |
    |BeamPoints            | beam                                                 |
    |BeamRing              | makes a ring                                         |
    |BeamRingPoint         | yellow ring thing same as beam ring                  |
    |BeamSpline            |                                                      |
    |Blood Sprite          | blood with no texture                                |
    |Blood Stream          | blood stream with no decal                           |
    |Bomb Plant            |                                                      |
    |Bubble Trail          |                                                      |
    |Bubbles               |                                                      |
    |breakmodel            | a bunch of skulls                                    |
    |CS MuzzleFlash        | drops skulls from point                              |
    |Dust                  |                                                      |
    |Dynamic Light         | makes some flashing light                            |
    |EffectDispatch        |                                                      |
    |Energy Splash         | Self explanatory.                                    |
    |Entity Decal          |                                                      |
    |Explosion             | Self explanatory, does physics stuff too             |
    |Fizz                  |                                                      |
    |Footprint Decal       |                                                      |
    |GaussExplosion        |                                                      |
    |GlowSprite            | more clouds                                          |
    |Impact                |                                                      |
    |KillPlayerAttachments |                                                      |
    |Large Funnel          | a bunch of blocks that fall around with no textures  |
    |Metal Sparks          | Self explanatory.                                    |
    |MuzzleFlash           |                                                      |
    |Player Decal          |                                                      |
    |PlayerAnimEvent       |                                                      |
    |PhysicsProp           | skulls, does physics stuff too                       |
    |Projed Decal          |                                                      |
    |RadioIcon             |                                                      |
    |Shotgun Shot          |                                                      |
    |Show Line             | makes some line thing with no texture                |
    |Smoke                 | Self explanatory.                                    |
    |Sparks                | Self explanatory.                                    |
    |Sprite                | some cloud                                           |
    |Sprite Spray          | shoots clouds                                        |
    |Surface Shatter       |                                                      |
    |World Decal           |                                                      |
    +----------------------+------------------------------------------------------+
    | Command              | Effect                                               |
    +----------------------+------------------------------------------------------+
    
    
    See http://wiki.amxmodx.org/TempEnts_(SourceMod_SDKTools) for 17 of them with
    screenshots.
    
    
    ===============================================================================
    
    8. - *Prop Create*
    
    ===============================================================================
    
    
       This allows you to spawn props and other entities which you can build things
    with. There are already a few server mods which make use of this command, not
    just in CS:S but also in Half-Life 2: Deathmatch and other Source games.
    
    The commands are:
    
    prop_dynamic_create <modelpath.mld>
    prop_physics_create <modelpath.mld>
    
    Dynamic props are non-moving props which the player cannot move, such as cars
    and other large objects. They can also be stuck anywhere such as on ceilings/
    walls.
    
    Physics props are props which the player can move or push such as litter/junk/
    barrels and smaller objects.
    
    Some models only work with one of the commands, whilst others may work with
    both. DO NOT attempt to create anything not under the models directory or it
    is likely to crash your game.
    
    Sometimes you get errors like this if you use the wrong one:
    prop_dynamic has a health specified in model 'model/directory/modelname.mdl'.
    Use prop_physics or prop_dynamic instead.
    
    DO NOT INCLUDE THE models/ DIRECTORY IN THE COMMAND! ALSO IF YOU TYPE THE
    MODEL OR DIRECTORY NAME WRONG YOUR GAME CAN CRASH!
    
    FOR UNKNOWN REASONS SOME PROPS WILL ALSO CRASH YOUR GAME IF THEY ARE NOT
    LOADED (use listmodels) to see loaded props. TO SOLVE THIS LOAD THE MAP YOU
    WISH TO TAKE PROPS FROM BEFORE HAND. AND ONLY USE MODELS FOUND UNDER THE
    listmodels COMMAND!
    
    REMEMBER: THIS IS A DEVELOPERS/TESTERS TOOL, NOT GARRY'S MOD!
    
    If I wanted to create "models/player/ct_urban.mdl" (ct prop) I would type:
    "prop_dynamic_create player/ct_urban.mdl"
    
    If you type listmodels in console it will show you the available models, it
    may show you only the models you have loaded.
    
    Here is a basic example of the sort of things you can do:
    http://img6.imageshack.us/my.php?image=dedust0006.jpg
    In this game I barricaded myself into a section of de_dust using the
    following commands:
    
    ent_remove - I used this to delete stuff I wasn't happy with.
    ent_rotate - used to rotate one of the crates.
    prop_dynamic_create props/de_dust/du_crate_96x96.mdl - creates the large crates
    prop_dynamic_create props/de_dust/du_antenna_A.mdl - created the antenna
    prop_dynamic_create props/de_dust/du_hanging_rugsB.mdl - created my guard roof
    
    It can be very fun, you are not limited to models that are only in the map, you
    can use a train from de_train if you want! props_trainstation/train002.mdl
    props_trainstation/train003.mdl
    
    Here are the ent commands again but in a more readable format, if you find any
    particulary useful I suggest binding them to a button for convenience. One bind
    I found useful which I made was:
    
    bind "mwheelup" "ent_rotate 1"
    bind "mwheeldown" "ent_rotate -1"
    
    This allows you to spin the entity in either direction with your mousewheel.
    
    +----------------------------+------------------------------------------------+
    | Command                    | Effect                                         |
    |----------------------------+------------------------------------------------|
    | ent_show_response_criteria |                                                |
    |----------------------------+------------------------------------------------|
    | ent_absbox                 | Displays the total bounding box for the given  |
    |                            | entity(s) in green. Some entites will also     |
    |                            | display entity specific overlays.              |
    |----------------------------+------------------------------------------------|
    | ent_attachments            | Displays the attachment points on an entity.   |
    |                            | Arguments: {entity_name} / {class_name} / no   |
    |                            | argument picks what player is looking at.      |
    |----------------------------+------------------------------------------------|
    | ent_autoaim                | Displays the entity's autoaim radius.          |
    |                            | Arguments: {entity_name} / {class_name} / no   |
    |                            | argument picks what player is looking at.      |
    |----------------------------+------------------------------------------------|
    | ent_bbox                   | Displays the movement bounding box for the     |
    |                            | given entity(ies) in orange.  Some entites     |
    |                            | will also display entity specific overlay.     |
    |----------------------------+------------------------------------------------|
    | ent_create                 | Creates an entity of the given type where the  |
    |                            | player is looking.                             |
    |----------------------------+------------------------------------------------|
    | ent_debugkeys              |                                                |
    |----------------------------+------------------------------------------------|
    | ent_dump                   | ent_dump <entity name>                         |
    |----------------------------+------------------------------------------------|
    | ent_fire                   | ent_fire <target> [action] [value] [delay]     |
    |----------------------------+------------------------------------------------|
    | ent_info                   | ent_info <class name>                          |
    |----------------------------+------------------------------------------------|
    | ent_messages               | Toggles input/output message display for the   |
    |                            | selected entity(ies). The name of the entity   |
    |                            | will be displayed as well as any messages.     |
    |----------------------------+------------------------------------------------|
    | ent_messages_draw          | Visualizes all entity input/output activity    |
    |----------------------------+------------------------------------------------|
    | ent_name                   |                                                |
    |----------------------------+------------------------------------------------|
    | ent_pause                  | Toggles pausing of input/output message        |
    |                            | processing for entities. When turned on        |
    |                            | processing of all message will stop. Any mess  |
    |----------------------------+------------------------------------------------|
    | ent_pivot                  | Displays the pivot for the given entity(ies).  |
    |                            | (y=up=green, z=forward=blue, x=left=red).      |
    |                            | Arguments: {entity_name} / {class}             |
    |----------------------------+------------------------------------------------|
    | ent_rbox                   | Displays the total bounding box for the given  |
    |                            | entity(s) in green. Some entites will also     |
    |                            | display entity specific overlays. Ar           |
    |----------------------------+------------------------------------------------|
    | ent_remove                 | Removes the given entity(s) Arguments:         |
    |                            | {entity_name} / {class_name} / no argument     |
    |                            | picks what player is looking at.               |
    |----------------------------+------------------------------------------------|
    | ent_remove_all             | Removes all entities of the specified type     |
    |                            | Arguments: {entity_name} / {class_name}        |
    |----------------------------+------------------------------------------------|
    | ent_rotate                 | Rotates an entity by a specified # of degrees. |
    |----------------------------+------------------------------------------------|
    | ent_setname                | Sets the targetname of the given entity(s)     |
    |                            | Arguments: {new entity name} {entity_name} /   |
    |                            | {class_name} / no argument picks wh            |
    |----------------------------+------------------------------------------------|
    | ent_show_response_criteria | Print, to the console an entity's current      |
    |                            | criteria set used to select responses.         |
    |                            | Arguments: {entity_name} / {class_name} /      |
    |----------------------------+------------------------------------------------|
    | ent_step                   | When 'ent_pause' is set this will step through |
    |                            | one waiting input / output message at a time.  |
    |----------------------------+------------------------------------------------|
    | ent_text                   | Displays text debugging information about the  |
    |                            | given entity(ies) on top of the entity (See    |
    |                            | Overlay Text).                                 |
    +----------------------------+------------------------------------------------+
    
    
    Here is the default list, models which appear in every map. I have left out
    any comments/notes because they are all self-explanatory. It is re-organised
    and the models/ directory removed for your convenience. See below for FULL
    model list.
    
    gibs/hgibs.mdl
    player/ct_gign.mdl
    player/ct_gsg9.mdl
    player/ct_sas.mdl
    player/ct_urban.mdl
    player/t_arctic.mdl
    player/t_guerilla.mdl
    player/t_leet.mdl
    player/t_phoenix.mdl
    Shells/shell_12gauge.mdl
    Shells/shell_338mag.mdl
    Shells/shell_556.mdl
    Shells/shell_57.mdl
    Shells/shell_762nato.mdl
    Shells/shell_9mm.mdl
    weapons/rifleshell.mdl
    weapons/shell.mdl
    weapons/shotgun_shell.mdl
    weapons/v_c4.mdl
    weapons/v_eq_flashbang.mdl
    weapons/v_eq_fraggrenade.mdl
    weapons/v_eq_smokegrenade.mdl
    weapons/v_knife_t.mdl
    weapons/v_mach_m249para.mdl
    weapons/v_pist_deagle.mdl
    weapons/v_pist_elite.mdl
    weapons/v_pist_fiveseven.mdl
    weapons/v_pist_glock18.mdl
    weapons/v_pist_p228.mdl
    weapons/v_pist_usp.mdl
    weapons/v_rif_ak47.mdl
    weapons/v_rif_aug.mdl
    weapons/v_rif_famas.mdl
    weapons/v_rif_galil.mdl
    weapons/v_rif_m4a1.mdl
    weapons/v_rif_sg552.mdl
    weapons/v_shot_m3super90.mdl
    weapons/v_shot_xm1014.mdl
    weapons/v_smg_mac10.mdl
    weapons/v_smg_mp5.mdl
    weapons/v_smg_p90.mdl
    weapons/v_smg_tmp.mdl
    weapons/v_smg_ump45.mdl
    weapons/v_snip_awp.mdl
    weapons/v_snip_g3sg1.mdl
    weapons/v_snip_scout.mdl
    weapons/v_snip_sg550.mdl
    weapons/w_bullet.mdl
    weapons/w_c4.mdl
    weapons/w_c4_planted.mdl
    weapons/w_defuser.mdl
    weapons/w_eq_eholster.mdl
    weapons/w_eq_eholster_elite.mdl
    weapons/w_eq_flashbang.mdl
    Weapons/w_eq_flashbang_thrown.mdl
    weapons/w_eq_fraggrenade.mdl
    Weapons/w_eq_fraggrenade_thrown.mdl
    weapons/w_eq_smokegrenade.mdl
    Weapons/w_eq_smokegrenade_thrown.mdl
    weapons/w_knife_t.mdl
    weapons/w_mach_m249para.mdl
    weapons/w_pist_deagle.mdl
    weapons/w_pist_elite.mdl
    weapons/w_pist_elite_dropped.mdl
    weapons/w_pist_elite_single.mdl
    weapons/w_pist_fiveseven.mdl
    weapons/w_pist_glock18.mdl
    weapons/w_pist_p228.mdl
    weapons/w_pist_usp.mdl
    weapons/w_pist_usp_silencer.mdl
    weapons/w_rif_ak47.mdl
    weapons/w_rif_aug.mdl
    weapons/w_rif_famas.mdl
    weapons/w_rif_galil.mdl
    weapons/w_rif_m4a1.mdl
    weapons/w_rif_m4a1_silencer.mdl
    weapons/w_rif_sg552.mdl
    weapons/w_shot_m3super90.mdl
    weapons/w_shot_xm1014.mdl
    weapons/w_smg_mac10.mdl
    weapons/w_smg_mp5.mdl
    weapons/w_smg_p90.mdl
    weapons/w_smg_tmp.mdl
    weapons/w_smg_ump45.mdl
    weapons/w_snip_awp.mdl
    weapons/w_snip_g3sg1.mdl
    weapons/w_snip_scout.mdl
    weapons/w_snip_sg550.mdl
    
    
    -------------------------------------------------------------------------------
    
     END OF LIST
    
    -------------------------------------------------------------------------------
    
    
    Here is the full model/prop list for CS:S, this is every model/prop used in the
    official CS:S maps like de_dust, de_train, cs_office etc. The only models which
    are not listed here are the base Source models which are used in Half-Life 2.
    The list is re-organised and the models/ directory removed for your
    convenience, yes I'm that generous! There is 1,814 in total.
    
    I used macros to format it, if I did it by hand it would take months. Also
    please don't copy this list without mentioning where you got it, I've added
    hidden signatures so I'll know if it's my list or a new list someone else
    built.
    
    You can use this list if your looking for a specific model, it's MUCH easier to
    use than looking through the listmodels output.
    
    Use CTRL+F find function and type the map name to jump to that maps prop list.
    
    -> PLEASE DO NOT REMOVE THE TOP TWO LINES IF POSTING THIS LIST ELSEWHERE <-
    
    // Taken from guide by oblivion from aoc @ GameFAQs.com
    // http://www.gamefaqs.com/features/recognition/49375.html
    brokenglass_piece.mdl
    characters/hostage_01.mdl
    characters/hostage_02.mdl
    characters/hostage_03.mdl
    characters/hostage_04.mdl
    cranes/crane_body_lod.mdl
    cranes/crane_frame.mdl
    gibs/frniture_gibs/furnituretable002a_shard01.mdl
    gibs/furniture_gibs/furnituredrawer002a_gib03.mdl
    gibs/furniture_gibs/furnituredrawer002a_gib05.mdl
    gibs/furniture_gibs/furnituredrawer002a_gib06.mdl
    gibs/furniture_gibs/furnituredrawer002a_gib07.mdl
    gibs/furniture_gibs/furnituretable001a_chunk01.mdl
    gibs/furniture_gibs/furnituretable001a_chunk02.mdl
    gibs/furniture_gibs/furnituretable001a_chunk03.mdl
    gibs/furniture_gibs/furnituretable001a_chunk04.mdl
    gibs/furniture_gibs/furnituretable001a_chunk05.mdl
    gibs/furniture_gibs/furnituretable001a_chunk06.mdl
    gibs/furniture_gibs/furnituretable001a_chunk07.dl
    gibs/furniture_gibs/furnituretable001a_shard01.mdl
    gibs/furniture_gibs/furnituretable002a_chunk01.mdl
    gibs/furniture_gibs/furnituretable002a_chunk02.mdl
    gibs/furniture_gibs/furnituretable002a_chunk03.mdl
    gibs/furniture_gibs/furnituretable002a_chunk07.mdl
    gibs/furniture_gibs/furnituretable002a_chunk08.mdl
    gibs/furniture_gibs/furnituretable002a_chunk11.mdl
    gibs/furniture_gibs/furnituretable003a_gib01.mdl
    gibs/furniture_gibs/furnituretable003a_gib03.mdl
    gibs/furniture_gibs/furnituretable003a_gib04.mdl
    gibs/furniture_gibs/furnituretable003a_gib05.mdl
    gibs/furniture_gibs/furnituretable003a_shard01.mdl
    gibs/furniture_gibs/furniturewooddrawer003a_chunk01.mdl
    gibs/furniture_gibs/furniturewooddrawer003a_chunk02.mdl
    gibs/furniture_gibs/furniturewooddrawer003a_chunk03.mdl
    gibs/furniture_gibs/furniturewooddrawer003a_chunk04.mdl
    gibs/furniture_gibs/furniturewooddrawer003a_chunk05.mdl
    gibs/glass_shard01.mdl
    gibs/glass_shard02.mdl
    gibs/glass_shard03.mdl
    gibs/glass_shard04.mdl
    gibs/glass_shard05.mdl
    gibs/glass_shard06.mdl
    gibs/hgibs.mdl
    gibs/metal_gib1.mdl
    gibs/metal_gib2.mdl
    gibs/metal_gib3.mdl
    gibs/metal_gib4.mdl
    gibs/metal_gib5.mdl
    gibs/wood_gib01a.mdl
    gibs/wood_gib01b.mdl
    gibs/wood_gib01c.mdl
    gibs/wood_gib01d.mdl
    gibs/wood_gib01e.mdl
    items/car_battery01.mdl
    player/ct_gign.mdl
    player/ct_gsg9.mdl
    player/ct_sas.mdl
    player/ct_urban.mdl
    player/t_arctic.mdl
    player/t_guerilla.mdl
    player/t_leet.mdl
    player/t_phoenix.mdl
    props/cs_assault/acunit01.mdl
    props/cs_assault/acunit02.mdl
    props/cs_assault/barrelwarning.mdl
    props/cs_assault/billboard.mdl
    props/cs_assault/box_stack1.mdl
    props/cs_assault/box_stack2.mdl
    props/cs_assault/camera.mdl
    props/cs_assault/chaintrainstationsign.mdl
    props/cs_assault/consolepanelloadingbay.mdl
    props/cs_assault/dollar.mdl
    props/cs_assault/dryer_box.mdl
    props/cs_assault/duct.mdl
    props/cs_assault/fireescape_bottom.mdl
    props/cs_assault/fireescape_top.mdl
    props/cs_assault/firehydrant.mdl
    props/cs_assault/floodlight01.mdl
    props/cs_assault/floodlight02.mdl
    props/cs_assault/forklift.mdl
    props/cs_assault/handtruck.mdl
    props/cs_assault/ladder_tall.mdl
    props/cs_assault/ladderaluminium128.mdl
    props/cs_assault/light_shop2.mdl
    props/cs_assault/meter.mdl
    props/cs_assault/money.mdl
    props/cs_assault/moneypallet.mdl
    props/cs_assault/moneypallet_washerdryer.mdl
    props/cs_assault/moneypallet02.mdl
    props/cs_assault/moneypallet03.mdl
    props/cs_assault/noparking.mdl
    props/cs_assault/nostopssign.mdl
    props/cs_assault/pylon.mdl
    props/cs_assault/railingalley02.mdl
    props/cs_assault/railingtraintrack01.mdl
    props/cs_assault/rustyrailing01.mdl
    props/cs_assault/rustyrailing02.mdl
    props/cs_assault/rustyrailing03.mdl
    props/cs_assault/stoplight.mdl
    props/cs_assault/streetlight.mdl
    props/cs_assault/streetsign01.mdl
    props/cs_assault/streetsign02.mdl
    props/cs_assault/ticketmachine.mdl
    props/cs_assault/trainstationsign.mdl
    props/cs_assault/ventilationduct01.mdl
    props/cs_assault/ventilationduct02.mdl
    props/cs_assault/vents.mdl
    props/cs_assault/wall_vent.mdl
    props/cs_assault/wall_wires1.mdl
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    props_junk/food_pile01.mdl
    props_junk/food_pile03.mdl
    props_junk/garbage_carboard001a.mdl
    props_junk/garbage_carboard002a.mdl
    props_junk/garbage_cofeemug001a.mdl
    props_junk/garbage_coffeemug001a_chunk01.mdl
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    props_junk/garbage_coffeemug001a_chunk03.mdl
    props_junk/garbage_glassbotle002a_chunk02.mdl
    props_junk/garbage_glassbottle001a.mdl
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    props_junk/garbage_glassbottle002a_chunk01.mdl
    props_junk/garbage_glassbottle003a.mdl
    props_junk/garbage_glassbottle003a_chunk01.mdl
    props_junk/garbage_glassbottle003a_chunk02.mdl
    props_junk/garbage_glassbottle003a_chunk03.mdl
    props_junk/garbage_metalcan001a.mdl
    props_junk/garbage_metalcan002a.mdl
    props_junk/garbage_milkcarton002a.mdl
    props_junk/garbage_milkcaton001a.mdl
    props_junk/garbage_newspaper001a.mdl
    props_junk/garbage_plasticbottle001a.mdl
    props_junk/garbage_plasticbottle002a.mdl
    props_junk/garbage_plasticbottle003a.mdl
    props_junk/garbage_takeoutcarton001a.mdl
    props_junk/garbage128_composite001a.mdl
    props_junk/garbage128_composite001b.mdl
    props_junk/garbage128_composite001c.mdl
    props_junk/garbage128_composite001d.mdl
    props_junk/garbage256_composite001a.mdl
    props_junk/garbage256_composite001b.mdl
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    props_junk/garbage256_composite002b.mdl
    props_junk/gascan001a.mdl
    props_junk/glassbottle01a.mdl
    props_junk/glassbottle01a_chunk01a.mdl
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    props_junk/glassjug01.mdl
    props_junk/glassjug01_chunk01.mdl
    props_junk/glassjug01_chunk02.mdl
    props_junk/glassjug01_chunk03.mdl
    props_junk/ibeam01a_cluster01.mdl
    props_junk/metal_paintcan001a.dl
    props_junk/metal_paintcan001b.mdl
    props_junk/metalbucket01a.mdl
    props_junk/plasticbucket001a.mdl
    props_junk/plasticcrate01a.mdl
    props_junk/popcan01a.mdl
    props_junk/pushcart01a.mdl
    props_junk/sawblade001a.mdl
    props_junk/shoe001a.mdl
    props_junk/shovel01a.mdl
    props_junk/trafficcone001a.mdl
    props_junk/trashbin01a.mdl
    props_junk/trashcluster01a.mdl
    props_junk/trashdumpster01a.mdl
    props_junk/trashdumpster02.mdl
    props_junk/watermelon01.mdl
    props_junk/watermelon01_chunk01b.mdl
    props_junk/watermelon01_chunk01c.mdl
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    props_junk/watermelon01_chunk02c.mdl
    props_junk/watermeon01_chunk01a.mdl
    props_junk/wheebarrow01a.mdl
    props_junk/wood_crate001a.mdl
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    props_junk/wood_crate001a_chunk07.mdl
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    props_lab/citizenradio.mdl
    props_lab/desklamp01.mdl
    props_lab/harddrive02.mdl
    props_lab/jar01b.mdl
    props_lab/lab_flourescentight001b.mdl
    props_lab/lab_flourescentlight001a.mdl
    props_lab/lab_flourescentlight002b.mdl
    props_lab/monitor02.mdl
    props_lab/pipesystem01a.mdl
    props_lab/pipesystem01b.mdl
    props_lab/pipesystem02a.mdl
    props_lab/pipesystem02a.mdl
    props_lab/pipesystem02b.mdl
    props_lab/pipesystem02c.mdl
    props_lab/pipesystem02d.mdl
    props_lab/powerbox01a.mdl
    props_lab/powerbox02a.mdl
    props_lab/powerbox02b.mdl
    props_lab/powerbox02c.mdl
    props_lab/powerbox02d.mdl
    props_lab/powerbox03a.mdl
    props_lab/reciever_cart.mdl
    props_pipes/concrete_pipe001b.mdl
    props_pipes/concrete_pipe001c.mdl
    props_pipes/gutter_256_001a.mdl
    props_pipes/gutter_256_002a.mdl
    props_pipes/gutter_320_001a.mdl
    props_pipes/gutter_320_002a.mdl
    props_pipes/gutter_384_001a.mdl
    props_pipes/gutter_384_002a.mdl
    props_pipes/gutter_448_001a.mdl
    props_pipes/gutter_448_002a.mdl
    props_pipes/gutter_512_002a.mdl
    props_pipes/gutter_576_001a.mdl
    props_pipes/gutterlarge_512_001a.mdl
    props_pipes/interiorpipecluster02a.mdl
    props_pipes/ipeset08d_256_001a.mdl
    props_pipes/pipe02_lcurve02_short.mdl
    props_pipes/pipe02_straight01_long.mdl
    props_pipes/pipe02_straight01_short.mdl
    props_pipes/pipe03_45degree01.mdl
    props_pipes/pipe03_90degree01.mdl
    props_pipes/pipe03_connector01.mdl
    props_pipes/pipe03_lcurve01_long.mdl
    props_pipes/pipe03_lcurve02_long.mdl
    props_pipes/pipe03_straight01_long.mdl
    props_pipes/pipe03_straight01_short.mdl
    props_pipes/pipe03_tjoint01.mdl
    props_pipes/pipecluster04d_001a.mdl
    props_pipes/pipecluster08d_extender128.mdl
    props_pipes/pipecluster08d_extender64.mdl
    props_pipes/pipecluster32d_001a.mdl
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    props_pipes/pipeset02d_256_001a.mdl
    props_pipes/pipeset02d_512_001a.mdl
    props_pipes/pipeset02d_64_001a.mdl
    props_pipes/pipeset02d_corner128d_001a.mdl
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    props_pipes/pipeset08d_512_001a.mdl
    props_pipes/pipeset08d_64_001a.mdl
    props_pipes/pipeset08d_corner128d_001a.mdl
    props_pipes/pipeset08d_corner128l_001a.mdl
    props_pipes/pipeset08d_corner128r_001a.mdl
    props_pipes/pipeset08d_corner128u_001a.mdl
    props_pipes/pipeset32d_128_001a.mdl
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    props_pipes/pipeset32d_512_001a.mdl
    props_pipes/pipeset32d_bend256d_001a.mdl
    props_pipes/pipeset32d_corner128d_001a.mdl
    props_pipes/pipeset32d_corner128r_001a.mdl
    props_pipes/valve003.mdl
    props_pipes/valvewheel001.mdl
    props_pipes/vave002.mdl
    props_rooftop/antenna02a.mdl
    props_rooftop/antenna03a.mdl
    props_rooftop/antennaclusters01a.mdl
    props_rooftop/chimneypipe_cluster02a.mdl
    props_rooftop/chimneypipe_cluster02b.mdl
    props_rooftop/chimneypipe01a.mdl
    props_rooftop/chimneypipe01c.mdl
    props_rooftop/chimneysmokestack_cluster01a.mdl
    props_rooftop/chimneytoppipe_cluster01c.mdl
    props_rooftop/gutter_pipe_128.mdl
    props_rooftop/gutter_pipe_256.mdl
    props_rooftop/railing01a.mdl
    props_rooftop/roof_vent001.mdl
    props_rooftop/roof_vent002.mdl
    props_rooftop/roof_vent003.mdl
    props_rooftop/roof_vent004.mdl
    props_rooftop/rooftopcluser01a.mdl
    props_rooftop/rooftopcluser02a.mdl
    props_rooftop/rooftopcluser03a.mdl
    props_rooftop/rooftopcluser04a.mdl
    props_rooftop/rooftopcluser05a.mdl
    props_rooftop/rooftopcluser06a.mdl
    props_rooftop/rooftopcluser07a.mdl
    props_rooftop/scaffolding01a.mdl
    props_skybox/coast01.mdl
    props_trainstaion/trackends01.mdl
    props_trainstation/bench_indoor001a.ml
    props_trainstation/benchoutdoor01a.mdl
    props_trainstation/column_light001a.mdl
    props_trainstation/light_128wallmounted001a.mdl
    props_trainstation/light_signal001a.mdl
    props_trainstation/light_signal001b.mdl
    props_trainstation/lighttowercluster01.mdl
    props_trainstation/tracklight01.mdl
    props_trainstation/trackmarkers01.mdl
    props_trainstation/train002.mdl
    props_trainstation/train003.mdl
    props_trainstation/trainstation_post001.mdl
    props_trainstation/trashcan_indoor001a.dl
    props_vehicles/apc_tire001.mdl
    props_vehicles/apc001.mdl
    props_vehicles/car001a_hatchback.mdl
    props_vehicles/car001b_hatchback.mdl
    props_vehicles/car002a.mdl
    props_vehicles/car003a.mdl
    props_vehicles/car003b.mdl
    props_vehicles/car004a.mdl
    props_vehicles/car004b.mdl
    props_vehicles/car005a.mdl
    props_vehicles/car005b.mdl
    props_vehicles/car02b.mdl
    props_vehicles/carparts_axel01a.mdl
    props_vehicles/carparts_door01a.mdl
    props_vehicles/carparts_muffler01a.mdl
    props_vehicles/carparts_tire01a.mdl
    props_vehicles/carparts_wheel01a.mdl
    props_vehicles/generatortrailer01.mdl
    props_vehicles/trailer001a.mdl
    props_vehicles/trailer002a.mdl
    props_vehicles/truck001a.mdl
    props_vehicles/truck002a_cab.dl
    props_vehicles/truck003a.mdl
    props_vehicles/van001a.mdl
    props_vents/vent_cluster006.mdl
    props_vents/vent_cluster007.mdl
    props_vents/vent_large_corner001.mdl
    props_vents/vent_large_grill001.mdl
    props_vents/vent_large_straight001.mdl
    props_vents/vent_medium_grill001.mdl
    props_vents/vent_medium_straight001.mdl
    props_wasteland/arricade001a_chunk05.mdl
    props_wasteland/barricade001a.mdl
    props_wasteland/barricade001a_chunk01.mdl
    props_wasteland/barricade001a_chunk02.mdl
    props_wasteland/barricade001a_chunk03.mdl
    props_wasteland/barricade001a_chunk04.mdl
    props_wasteland/bridge_railing.mdl
    props_wasteland/cafeteria_bench001a.mdl
    props_wasteland/cafeteria_bench001a_chunk01.mdl
    props_wasteland/cafeteria_bench001a_chunk02.mdl
    props_wasteland/cafeteria_bench001a_chunk03.mdl
    props_wasteland/cafeteria_bench001a_chunk04.mdl
    props_wasteland/cafeteria_bench001a_chunk05.mdl
    props_wasteland/cafeteria_table001a.mdl
    props_wasteland/cafeteria_table001a_chunk01.mdl
    props_wasteland/cafeteria_table001a_chunk02.mdl
    props_wasteland/cafeteria_table001a_chunk03.mdl
    props_wasteland/cafeteria_table001a_chunk04.mdl
    props_wasteland/cafeteria_table001a_chunk05.mdl
    props_wasteland/cafeteria_table001a_chunk06.mdl
    props_wasteland/cafeteria_table001a_chunk07.mdl
    props_wasteland/cafeteria_table001a_chunk08.mdl
    props_wasteland/cargo_container01.mdl
    props_wasteland/chimneypipe01b.mdl
    props_wasteland/chimneypipe02a.mdl
    props_wasteland/controlroom_chair001a.mdl
    props_wasteland/controlroom_desk001a.mdl
    props_wasteland/controlroom_desk001b.mdl
    props_wasteland/controlroom_filecabinet001a.mdl
    props_wasteland/controlroom_filecabinet002a.mdl
    props_wasteland/controlroom_storagecloset001a.mdl
    props_wasteland/coolingtank01.mdl
    props_wasteland/coolingtank02.mdl
    props_wasteland/dockplank_chunk01a.mdl
    props_wasteland/dockplank_chunk01b.mdl
    props_wasteland/dockplank_chunk01c.mdl
    props_wasteland/dockplank_chunk01d.mdl
    props_wasteland/dockplank_chunk01e.mdl
    props_wasteland/dockplank_chunk01f.mdl
    props_wasteland/dockplank01a.mdl
    props_wasteland/dockplank01b.mdl
    props_wasteland/exterior_fence001a.mdl
    props_wasteland/exterior_fence001b.mdl
    props_wasteland/exterior_fence002a.mdl
    props_wasteland/exterior_fence002b.mdl
    props_wasteland/exterior_fence002c.mdl
    props_wasteland/exterior_fence002d.mdl
    props_wasteland/exterior_fence002e.mdl
    props_wasteland/exterior_fence003a.mdl
    props_wasteland/exterior_fence003b.mdl
    props_wasteland/gear01.mdl
    props_wasteland/gear02.mdl
    props_wasteland/horizontalcoolingtank04.mdl
    props_wasteland/interior_fence001g.mdl
    props_wasteland/interior_fence002a.mdl
    props_wasteland/interior_fence002b.mdl
    props_wasteland/interior_fence002c.mdl
    props_wasteland/interior_fence002d.mdl
    props_wasteland/interior_fence002e.mdl
    props_wasteland/lights_industrialcluster01a.mdl
    props_wasteland/pipecluster001a.mdl
    props_wasteland/pipecluster001c.mdl
    props_wasteland/pipecluster002a.mdl
    props_wasteland/pipecluster003a_small.mdl
    props_wasteland/powetower01.mdl
    props_wasteland/prison_bracket001a.mdl
    props_wasteland/prison_cagedlight001a.mdl
    props_wasteland/prison_conduit001a.mdl
    props_wasteland/prison_gate001b.mdl
    props_wasteland/prison_lamp001b.mdl
    props_wasteland/prison_pipefaucet001a.mdl
    props_wasteland/prison_pipes002a.mdl
    props_wasteland/prison_shelf001a.mdl
    props_wasteland/prison_sink001a.mdl
    props_wasteland/prison_sprikler001a.mdl
    props_wasteland/prison_sprinkler001b.mdl
    props_wasteland/prison_switchbox001a.mdl
    props_wasteland/prison_toilet01.mdl
    props_wasteland/prison_toiletchunk01a.mdl
    props_wasteland/prison_toiletchunk01b.mdl
    props_wasteland/prison_toiletchunk01c.mdl
    props_wasteland/prison_toiletchunk01d.mdl
    props_wasteland/prison_toiletchunk01e.mdl
    props_wasteland/prison_toiletchunk01f.mdl
    props_wasteland/prison_toiletchunk01g.mdl
    props_wasteland/prison_toiletchunk01h.mdl
    props_wasteland/prison_toiletchunk01j.mdl
    props_wasteland/prison_toiletchunk01k.mdl
    props_wasteland/prison_toiletchunk01l.mdl
    props_wasteland/prison_toiletchunk01m.mdl
    props_wasteland/rockcliff_cluster01a.mdl
    props_wasteland/rockcliff_cluster01b.mdl
    props_wasteland/rockcliff_cluster02a.mdl
    props_wasteland/rockcliff_cluster02b.mdl
    props_wasteland/rockcliff_cluster02c.mdl
    props_wasteland/rockcliff_cluster03a.mdl
    props_wasteland/rockcliff_cluster03c.mdl
    props_wasteland/rockcliff07e.mdl
    props_wasteland/speakercluster01a.mdl
    props_wasteland/tram_lever01.mdl
    shells/shell_12gauge.mdl
    shells/shell_338mag.mdl
    shells/shell_556.mdl
    shells/shell_57.mdl
    shells/shell_762nato.mdl
    shells/shell_9mm.mdl
    weapons/rifleshell.mdl
    weapons/shell.mdl
    weapons/shotgun_shell.mdl
    weapons/v_c4.mdl
    weapons/v_eq_flashbang.mdl
    weapons/v_eq_fraggrenade.mdl
    weapons/v_eq_smokegrenade.mdl
    weapons/v_knife_t.mdl
    weapons/v_mach_m249para.mdl
    weapons/v_pist_deagle.mdl
    weapons/v_pist_elite.mdl
    weapons/v_pist_fivseven.mdl
    weapons/v_pist_glock18.mdl
    weapons/v_pist_p228.mdl
    weapons/v_pist_usp.mdl
    weapons/v_rif_ak47.mdl
    weapons/v_rif_aug.mdl
    weapons/v_rif_famas.mdl
    weapons/v_rif_galil.mdl
    weapons/v_rif_m4a1.mdl
    weapons/v_rif_sg552.mdl
    weapons/v_shot_m3super90.mdl
    weapons/v_shot_xm1014.mdl
    weapons/v_smg_mac10.mdl
    weapons/v_smg_mp5.mdl
    weapons/v_smg_p90.mdl
    weapons/v_smg_tmp.mdl
    weapons/v_smg_ump45.mdl
    weapons/v_snip_awp.mdl
    weapons/v_snip_g3sg1.mdl
    weapons/v_snip_scout.mdl
    weapons/v_snip_sg550.mdl
    weapons/w_bullet.mdl
    weapons/w_c4.mdl
    weapons/w_c4_planted.mdl
    weapons/w_defuser.mdl
    weapons/w_eq_eholster.mdl
    weapons/w_eq_eholster_elite.mdl
    weapons/w_eq_flashbang.mdl
    weapons/w_eq_flashbang_thrown.mdl
    weapons/w_eq_fraggrenade.mdl
    weapons/w_eq_fraggrenade_thrown.mdl
    weapons/w_eq_smokegrenade.mdl
    weapons/w_eq_smokegrenade_thrown.mdl
    weapons/w_knife_t.mdl
    weapons/w_mach_m249para.mdl
    weapons/w_pist_deagle.mdl
    weapons/w_pist_elite.mdl
    weapons/w_pist_elite_dropped.mdl
    weapons/w_pist_elite_single.mdl
    weapons/w_pist_fiveseven.mdl
    weapons/w_pist_glock18.mdl
    weapons/w_pist_p228.mdl
    weapons/w_pist_usp.mdl
    weapons/w_pist_usp_silencer.mdl
    weapons/w_rif_ak47.mdl
    weapons/w_rif_aug.mdl
    weapons/w_rif_famas.mdl
    weapons/w_rif_galil.mdl
    weapons/w_rif_m4a1.mdl
    weapons/w_rif_m4a1_silencer.mdl
    weapons/w_rif_sg552.mdl
    weapons/w_shot_m3super90.mdl
    weapons/w_shot_xm1014.mdl
    weapons/w_sm_ump45.mdl
    weapons/w_smg_mac10.mdl
    weapons/w_smg_mp5.mdl
    weapons/w_smg_p90.mdl
    weapons/w_smg_tmp.mdl
    weapons/w_snip_awp.mdl
    weapons/w_snip_g3sg1.mdl
    weapons/w_snip_scout.mdl
    weapons/w_snip_sg550.mdl
    // Taken from guide by oblivion from aoc @ GameFAQs.com
    // http://www.gamefaqs.com/features/recognition/49375.html
    
    -------------------------------------------------------------------------------
    
     END OF LIST
    
    -------------------------------------------------------------------------------
    
    
    ===============================================================================
    
    9. - *Official CS:S cvarlist*
    
    ===============================================================================
    
    This is the official cvarlist provided by the source engine within CS:S. Note,
    all comments have been removed, and some CS:S only commands are not included.
    Commands such as spectate, because they were not listed by the engine.
    
    ----------------------------------------
    +alt1
    +alt2
    +attack
    +attack2
    +back
    +break
    +camdistance
    +camin
    +cammousemove
    +camout
    +campitchdown
    +campitchup
    +camyawleft
    +camyawright
    +commandermousemove
    +duck
    +forward
    +graph
    +grenade1
    +grenade2
    +jlook
    +jump
    +klook
    +left
    +lookdown
    +lookup
    +mat_texture_list
    +movedown
    +moveleft
    +moveright
    +moveup
    +reload
    +right
    +score
    +showbudget
    +showbudget_texture
    +showbudget_texture_global
    +showscores
    +showvprof
    +speed
    +strafe
    +use
    +vgui_drawtree
    +voicerecord
    +walk
    +zoom
    ----------------------------------------
     46 convars/concommands for [+]
    ----------------------------------------
    -alt1
    -alt2
    -attack
    -attack2
    -back
    -break
    -camdistance
    -camin
    -cammousemove
    -camout
    -campitchdown
    -campitchup
    -camyawleft
    -camyawright
    -commandermousemove
    -duck
    -forward
    -graph
    -grenade1
    -grenade2
    -jlook
    -jump
    -klook
    -left
    -lookdown
    -lookup
    -mat_texture_list
    -movedown
    -moveleft
    -moveright
    -moveup
    -reload
    -right
    -score
    -showbudget
    -showbudget_texture
    -showbudget_texture_global
    -showscores
    -showvprof
    -speed
    -strafe
    -use
    -vgui_drawtree
    -voicerecord
    -walk
    -zoom
    ----------------------------------------
     46 convars/concommands for [-]
    ----------------------------------------
    addip
    adsp_alley_min
    adsp_courtyard_min
    adsp_debug
    adsp_door_height
    adsp_duct_min
    adsp_hal_min
    adsp_low_ceiling
    adsp_opencourtyard_min
    adsp_openspace_min
    adsp_openstreet_min
    adsp_openwall_min
    adsp_room_min
    adp_street_min
    adsp_tunnel_min
    adsp_wall_height
    ai_auto_contact_solver
    ai_block_damage
    ai_clear_bad_links
    ai_debug_assalt
    ai_debug_avoidancebounds
    ai_debug_directnavprobe
    ai_debug_doors
    ai_debug_dyninteractions
    ai_debug_efficiency
    ai_debug_enemies
    ai_debug_expressions
    ai_debug_follow
    ai_debug_loners
    ai_debug_looktargets
    ai_debug_los
    ai_debug_nav
    ai_debug_node_connect
    ai_debug_ragdoll_magnets
    ai_debug_shoot_positions
    ai_debug_speech
    ai_debug_squads
    ai_debug_think_ticks
    ai_debugscriptconditions
    ai_default_efficient
    ai_disable
    ai_drawbattlelines
    ai_drop_hint
    ai_dump_hints
    ai_efficiency_override
    ai_expression_frametime
    ai_expression_optimization
    ai_follow_use_points
    ai_follow_use_points_when_moving
    ai_force_serverside_ragdoll
    ai_frametime_limit
    ai_lead_time
    ai_LOS_mode
    ai_moveprobe_debug
    ai_moveprobe_jump_debug
    ai_moveprobe_usetracelist
    ai_next_hull
    ai_no_local_paths
    ai_no_node_cache
    ai_no_select_box
    ai_no_steer
    ai_no_talk_delay
    ai_nodes
    ai_norebuildgraph
    ai_path_adjust_speed_on_immediate_turns
    ai_path_insert_pause_at_est_end
    ai_path_insert_pause_at_obstruction
    ai_radial_max_link_dist
    ai_reaction_delay_alert
    ai_reaction_delay_idle
    ai_rebalance_thinks
    ai_report_task_timings_on_limit
    ai_resume
    ai_sequence_debug
    ai_set_move_height_epsilon
    ai_setupbones_debug
    ai_shot_bias
    ai_shot_bias_max
    ai_shot_bias_min
    ai_shot_stats
    ai_shot_stats_term
    ai_show_connect
    ai_show_connect_fly
    ai_show_connect_jump
    ai_show_graph_connect
    ai_show_grid
    ai_show_hints
    ai_show_hull
    ai_show_hull_attacks
    ai_show_node
    ai_show_think_tolerance
    ai_show_visibility
    ai_simulate_task_overtime
    ai_spread_cone_focus_time
    ai_spread_defocused_cone_multiplier
    ai_spread_pattern_focus_time
    ai_step
    ai_test_moveprobe_ignoresmall
    ai_think_limit_label
    ai_use_clipped_paths
    ai_use_efficiency
    ai_us_frame_think_limits
    ai_use_think_optimizations
    ai_use_visibility_cache
    ainet_generate_report
    ainet_generate_report_only
    air_density
    alias
    ammo_338mag_max
    ammo_357sig_max
    ammo_45acp_max
    ammo_50AE_max
    ammo_556mm_box_max
    ammo_556mmmax
    ammo_57mm_max
    ammo_762mm_max
    ammo_9mm_max
    ammo_buckshot_max
    ammo_flashbang_max
    ammo_hegrenade_max
    ammosmokegrenade_max
    askconnect_accept
    async_allow_held_files
    async_mode
    async_resume
    async_serialize
    async_simulate_delay
    async_simulate_mixed_mode
    async_suspend
    async_toggle_priority
    auoaim_max_deflect
    autoaim_max_dist
    autobuy
    autosave
    autosavedangerous
    autosavedangerousissafe
    ----------------------------------------
    136 convars/concommands for [a]
    ----------------------------------------
    banid
    banip
    bench_end
    bench_showstatsdialog
    bench_start
    bench_upload
    benchframe
    bgmvolume
    bind
    BindToggle
    blink_duration
    bloodspray
    bot_add
    bot_add_ct
    bot_add_t
    bot_all_weapons
    bot_allow_grenades
    bot_allow_machine_guns
    bot_allow_pistols
    bot_allow_rifles
    bot_allow_rogues
    bot_allow_shotguns
    bot_allow_snipers
    bot_allow_sub_machine_guns
    bot_auto_follow
    bot_auto_vacate
    bot_chatter
    bot_crouch
    bot_debug
    bot_debug_target
    bot_defer_to_human
    bot_difficulty
    bot_dont_shoot
    bot_eco_limit
    bot_flipout
    bot_freeze
    bot_goto_mark
    bot_join_after_layer
    bot_join_delay
    bot_join_team
    bot_kick
    bot_kill
    bot_knives_only
    bot_loadout
    bot_mimic
    bot_mimic_yaw_offset
    bot_pistols_only
    bot_prefix
    bot_profile_db
    bot_quota
    bot_quota_mode
    bot_show_battlefront
    bot_show_nav
    bot_show_occupy_time
    bot_snipers_only
    bot_stop
    bot_traceview
    bot_walk
    bot_zombie
    box
    breakable_disable_gib_limit
    breakable_multiplayer
    buddha
    budget_averages_window
    budget_background_alpha
    budget_bargraph_backgound_alpha
    budget_bargraph_range_ms
    budget_history_numsamplesvisible
    budget_history_range_ms
    budet_panel_bottom_of_history_fraction
    budget_panel_height
    budget_panel_width
    budget_panel_x
    budget_panel_y
    budget_peaks_window
    budget_show_averages
    budget_show_history
    budget_show_peaks
    bug
    bug_swap
    bugreporter_includebsp
    buildcubemaps
    building_cubemaps
    buyequip
    buymenu
    ----------------------------------------
     85 convars/concommands for [b]
    ----------------------------------------
    c_maxdistance
    c_maxpitch
    c_maxyaw
    c_mindistance
    c_minpitch
    c_minyaw
    c_orthoheight
    c_orthowidth
    cache_print
    cache_print_lru
    cache_print_summary
    cam_command
    cam_idealdist
    cam_idealpitch
    cam_idealyaw
    cam_snapto
    camortho
    cancelselect
    cast_hull
    cast_ray
    cc_captiontrace
    cc_emit
    cc_flush
    cc_lang
    cc_linger_time
    cc_lookup_crc
    cc_minvisibleitems
    cc_predisplay_time
    cc_random
    cc_sentencecaptionnorepeat
    cc_showblocks
    cc_subtitles
    cd
    centerview
    ch_createairboat
    ch_createjeep
    changelevel
    changelevel2
    chooseteam
    cl_allowdownload
    cl_allowupload
    cl_anglespeedkey
    cl_animationinfo
    cl_autobuy
    cl_autohelp
    cl_autowepswitch
    cl_backspeed
    cl_bob
    cl_bobcycle
    cl_bobup
    cl_buy_favorite
    cl_buy_favorite_nowarn
    cl_buy_favorite_quiet
    cl_buy_favorite_reset
    cl_buy_favorite_set
    cl_c4dynamiclight
    cl_c4progressbar
    cl_chatfilters
    cl_class
    cl_clock_correction
    cl_clock_correction_adjustment_max_amount
    cl_clock_correction_adjustment_max_offset
    cl_clock_correction_adjustment_min_offset
    cl_clock_correction_force_server_tick
    cl_clock_showdebuginfo
    cl_clockdrift_max_ms
    cl_cmdrate
    cl_crosshairalpha
    cl_crosshaircolor
    cl_crosshairscale
    cl_crosshairusealpha
    cl_customsounds
    cl_debugrumble
    cl_demoviewoverride
    cl_detail_avoid_force
    cl_detail_avoid_radius
    cl_detail_avoid_recover_speed
    cl_detail_max_sway
    cl_detaildist
    cl_detailfade
    cl_downloadfilter
    cl_drawhud
    cl_drawleaf
    cl_drawmaterial
    cl_drawmonitors
    cl_drawshadowtexture
    cl_dynamiccrosshair
    cl_ejectbrass
    cl_ent_absbox
    cl_ent_bbox
    cl_ent_rbox
    cl_entityreport
    cl_extrapolate
    cl_extrapolate_amount
    cl_flushentitypacket
    cl_forcepreload
    cl_forwardspeed
    cl_fullupdate
    cl_idealpitchscale
    cl_ignorepackets
    cl_interp
    cl_interp_all
    cl_interp_npcs
    cl_interp_ratio
    cl_interpolate
    cl_lagcomp_errorcheck
    cl_lagcompensation
    cl_language
    cl_left_hand_ik
    cl_leveloverview
    cl_leveloverviewmarker
    cl_localnetworkbackdoor
    cl_locationalpha
    cl_logofile
    cl_maxrenderable_dist
    cl_min_ct
    cl_min_t
    cl_minmodels
    cl_mouseenable
    cl_mouselook
    cl_observercrosshair
    cl_overdraw_test
    cl_panelanimation
    cl_particleeffect_aabb_buffer
    cl_particles_dump_effects
    cl_particles_show_bbox
    cl_pclass
    cl_pdump
    cl_phys_props_enable
    cl_phys_props_max
    cl_phys_timescale
    cl_pitchdown
    cl_pitchspeed
    cl_pitchup
    cl_playback_screenshots
    cl_precacheinfo
    cl_pred_optimize
    cl_predict
    cl_predictionlist
    cl_predictweapons
    cl_radar_locked
    cl_radaralpha
    cl_radartype
    cl_ragdoll_collide
    cl_ragdoll_physics_enable
    cl_rebuy
    cl_removedecals
    cl_resend
    cl_righthand
    cl_rumblescale
    cl_scalecrosshair
    cl_SetupAllBones
    cl_show_splashes
    cl_showanimstate
    cl_showanmstate_log
    cl_ShowBoneSetupEnts
    cl_showents
    cl_showerror
    cl_showevents
    cl_showfps
    cl_showpausedimage
    cl_showpluginmessages
    cl_showpos
    cl_ShowSunVectors
    cl_showtextmsg
    cl_sidespeed
    cl_smooth
    cl_smoothtime
    cl_soundemitter_flush
    cl_soundfile
    cl_soundscape_flush
    cl_soundscape_printdebuginfo
    cl_spec_mode
    cl_sporeclipdistance
    cl_sun_decay_rate
    cl_team
    cl_timeout
    cl_updaterate
    cl_upspeed
    cl_view
    cl_winddir
    cl_windspeed
    cl_wpn_sway_interp
    cl_wpn_sway_scale
    cl_yawspeed
    clear
    clear_debug_overlays
    clientport
    closecaption
    cmd
    collision_shake_amp
    collision_shake_freq
    collision_shake_time
    collision_test
    colorcorrectionui
    commentary
    commentary_available
    commentary_cvarsnotchanging
    commentary_finishnode
    commentary_firstrun
    commentary_testfirstrun
    con_drawnotify
    con_enable
    con_filter_enable
    con_filter_text
    con_notifytime
    con_nprint_bgalpha
    con_nprint_bgborder
    con_trace
    condump
    connect
    contimes
    coop
    CreateHairball
    CreatePredictionError
    creditsdone
    crosshair
    cs_make_vip
    cs_ShowStateTransitions
    cvarlist
    ----------------------------------------
    220 convars/concommands for [c]
    ----------------------------------------
    datacachesize
    dbghist_addline
    dbghist_dump
    deathmatch
    debug_materialmodifycontrol
    debug_materialmodifycontrol_client
    debug_physimpact
    decalfrequency
    default_fov
    demo_debug
    demo_fastforwardfinalspeed
    demo_fastforwardramptime
    demo_fastforwardstartspeed
    demo_gototick
    demo_interpolateview
    demo_pause
    demo_pauseatservertick
    demo_quitafterplayback
    demo_recordcommands
    demo_resume
    deo_timescale
    demo_togglepause
    demolist
    demos
    demoui
    developer
    devshots_nextmap
    devshots_screenshot
    differences
    disconnect
    disp_dynamic
    disp_modlimit
    disp_modlimit_down
    disp_modlimit_up
    disp_numiterations
    displaysoundlist
    drawcross
    drawline
    drawradar
    dsp_automatic
    dsp_db_min
    dsp_db_mixdrop
    dsp_dist_max
    dsp_dist_min
    dsp_enhance_stereo
    dsp_facingaay
    dsp_mix_max
    dsp_mix_min
    dsp_off
    dsp_player
    dsp_reload
    dsp_room
    dsp_slow_cpu
    dsp_spatial
    dsp_speaker
    dsp_vol_2ch
    dsp_vol_4ch
    dsp_vol_5ch
    dsp_volume
    dsp_water
    dt_ShowPartialChangeEnts
    dt_UsePartialChangeEnts
    dti_flush
    dtwarning
    dtwatchent
    dtwatchvar
    dump_entity_sizes
    dump_globals
    dump_panels
    dump_terrain
    dumpcountedstrings
    dumpcountedstrings
    dumpcountedstrings
    dumpcountedstrings
    dumpcountedstrings
    dumpcountedstrings
    dumpcountedstrings
    dumpentityfactories
    dumpeventqueue
    dumpgamestringtable
    dumpstringtables
    ----------------------------------------
     82 convars/concommands for [d]
    ----------------------------------------
    echo
    editdemo
    editor_toggle
    endmovie
    endround
    english
    ent_absbox
    ent_attachments
    ent_autoaim
    ent_bbox
    ent_create
    ent_debugkeys
    ent_dump
    ent_fire
    ent_info
    ent_mesages
    ent_messages_draw
    ent_name
    ent_pause
    ent_pivot
    ent_rbox
    ent_remove
    ent_remove_all
    ent_rotate
    ent_setname
    ent_show_response_criteria
    ent_step
    ent_text
    envmap
    escape
    exec
    exit
    ----------------------------------------
     32 convars/concommands for [e]
    ----------------------------------------
    fadein
    fadeout
    filesystem_buffer_size
    find
    find_ent
    findflags
    fire_absorbrate
    fire_dgbase
    fire_dmginterval
    fire_dmgscale
    fire_extabsorb
    fire_extscale
    fire_growthrate
    fire_heatscale
    fire_incomingheatscale
    fire_maxabsorb
    firetarget
    firstperson
    fish_debug
    fish_dormant
    flex_expression
    flex_looktime
    flex_maxawaytime
    flex_maxplayertime
    flex_minawaytime
    flex_minplayertime
    flx_rules
    flex_smooth
    flex_talk
    flush
    flush_locked
    fog_color
    fog_colorskybox
    fog_enable
    fog_enable_water_fog
    fog_enableskybox
    fog_end
    fog_endskybox
    fog_override
    fog_start
    fog_startskybox
    force_centerview
    fov
    fps_max
    fre_pass_peek_debug
    fs_monitorreadfrompack
    fs_printopenfiles
    fs_report_sync_opens
    fs_warning_level
    fs_warning_mode
    func_break_max_pieces
    func_breakdmg_bullet
    func_breakdmg_club
    func_breakdmg_explosive
    ----------------------------------------
     54 convars/concommands for [f]
    ----------------------------------------
    g_debug_angularsensor
    g_debug_doors
    g_debug_npc_vehicle_roles
    g_debug_ragdoll_removal
    g_debug_ragdoll_visualize
    g_debug_trackpather
    g_debug_transitions
    g_debug_vehiclebase
    g_debug_vehicledriver
    g_debug_vehicleexit
    g_debug_vehiclesound
    g_jeepexitspeed
    g_Language
    g_ragdoll_fadespeed
    g_ragdoll_important_maxcount
    g_ragdoll_lvfadespeed
    g_ragdoll_maxcount
    gamemenucommand
    gameui_activate
    gameui_allowescape
    gameui_hide
    gameui_preventescape
    getpos
    give
    givecurentammo
    gl_clear
    global_set
    god
    groundlist
    ----------------------------------------
     29 convars/concommands for [g]
    ----------------------------------------
    heartbeat
    help
    hideconsole
    hidehud
    hidepanel
    hderadar
    hl2_episodic
    host_framerate
    host_limitlocal
    host_map
    host_profile
    host_runofftime
    host_showcachemiss
    host_ShowIPCCallCount
    host_sleep
    host_speeds
    host_timescale
    host_writeconfig
    hostage_debug
    hostip
    hostname
    hostport
    hud_autoreloadscript
    hud_centeid
    hud_classautokill
    hud_deathnotice_time
    hud_drawhistory_time
    hud_fastswitch
    hud_jeephint_numentries
    hud_reloadscheme
    hud_saytext_time
    hud_showtargetid
    hurtme
    ----------------------------------------
     33 convars/concommands for [h]
    ----------------------------------------
    impulse
    incrementvar
    invnext
    invprev
    ip
    ----------------------------------------
      5 convars/concommands for [i]
    ----------------------------------------
    joy_accelscale
    joy_advanced
    joy_advaxisr
    joy_advaxisu
    joy_advaxisv
    joy_advaxisx
    joy_advaxisy
    joy_advaxisz
    joy_autoaimdampen
    joy_autoaimdampenrange
    joy_autosprint
    joy_axisbutton_threshold
    joy_diagonalpov
    joy_display_input
    joy_forwardsensitivity
    joy_forwardthreshold
    joy_lowend
    joy_lowmap
    joy_name
    joy_pitchsensitivity
    joy_pitchthreshold
    joy_response_look
    oy_response_move
    joy_sidesensitivity
    joy_sidethreshold
    joy_wingmanwarrior_centerhack
    joy_wingmanwarrior_turnhack
    joy_yawsensitivity
    joy_yawthreshold
    joyadvancedupdate
    joystick
    jpeg
    jpeg_quality
    ----------------------------------------
     33 convars/concommands for [j]
    ----------------------------------------
    kdtree_test
    key_findbinding
    key_listboundkeys
    key_updatelayout
    kick
    kickid
    kill
    killserver
    ----------------------------------------
      8 convars/concommands for [k]
    ----------------------------------------
    lastinv
    light_crosshair
    lightcache_maxmiss
    linefile
    listdemo
    listid
    listip
    listmodels
    listRecentNPCSpeech
    ListServerUserMessages
    load
    loadcommentary
    lod_Enable
    lod_TransitionDist
    log
    logaddress_add
    logaddress_del
    logaddress_delall
    logaddress_list
    lookspring
    lookstrafe
    lservercfgfile
    ----------------------------------------
     22 convars/concommands for [l]
    ----------------------------------------
    m_customaccel
    m_customaccel_exponent
    m_customaccel_max
    m_customaccel_scale
    m_filter
    m_forward
    m_mouseaccel1
    m_mouseaccel2
    m_mousespeed
    m_pitch
    m_side
    m_yaw
    map
    map_background
    map_commentary
    map_edit
    map_noareas
    map_setbombradius
    map_showbombradius
    map_showspawnpoints
    mapcyclefile
    maps
    mat_aaquality
    mat_accelerate_adjust_exposure_down
    mat_antialias
    mat_autoexposure_max
    mat_autoexposure_min
    mat_bloomamount_rate
    mat_bloomscale
    mat_bufferprimitives
    mat_bumpbasis
    mat_bumpmap
    mat_camerarendertargetoverlaysize
    mat_clipz
    mat_colorcorrection
    mat_compressedtextures
    mat_configcurrent
    mat_crosshair
    mat_debug
    mat_debug_autoexposure
    mat_debug_bloom
    mat_debug_postprocessing_effects
    mat_debug_process_halfscreen
    mat_debugalttab
    mat_debugdepth
    mat_debugdepthmode
    mat_debugdepthval
    mat_debugdepthvalmax
    mat_depthbias_decal
    mat_depthbias_normal
    mat_diffuse
    mat_disable_bloom
    mat_disable_fancy_blending
    mat_disable_lightwarp
    mat_disable_ps_patch
    mat_drawflat
    mat_drawwater
    mat_dxlevel
    mat_dynamic_tonemapping
    mat_edit
    mat_envmapsize
    mat_envmaptgasize
    mat_exposure_center_region_
    mat_exposure_center_region_x_flashlight
    mat_exposure_center_region_y
    mat_exposure_center_region_y_flashlight
    mat_fastnobump
    mat_fastspecular
    mat_fillrate
    mat_filterlightmaps
    mat_filtertextures
    mat_force_bloom
    mat_force_ps_patch
    mat_force_tonemap_scale
    mat_forceaniso
    mat_forcedynamic
    mat_forcehardwaresync
    mat_forcemanagedtextureintohardware
    mat_frame_sync_enable
    mat_frame_sync_force_texture
    mat_framebuffercopyoverlaysize
    mat_fullbright
    mat_hdr_enabled
    mat_hdr_level
    mat_hdr_manual_tonemap_rate
    mat_hdr_tonemapscale
    mat_hdroverbrightrange
    mat_hsv
    mat_info
    mat_leafvis
    mat_levelflush
    mat_loadtextures
    mat_luxels
    mat_maxframelatency
    mat_measurefillrate
    mat_mipmaptextures
    mat_monitorgamma
    mat_non_hdr_bloom_scalefactor
    mat_norendering
    mat_normals
    mat_parallaxmap
    mat_picmip
    mat_proxy
    mat_reducefillrate
    mat_reloadallmaterials
    mat_reloadmaterial
    mat_reloadtextures
    mat_reversedepth
    mat_savechanges
    mat_setvideomode
    mat_shadowstate
    mat_show_ab_hdr
    mat_show_ab_hdr_hudelement
    mat_show_histogram
    mat_show_texture_memory_usage
    mat_showcamerarendertarget
    mat_shownvmapmask
    mat_showframebuffertexture
    mat_showlightmapcomponent
    mat_showlightmappage
    mat_showlowresimage
    mat_showmaterials
    mat_showmaterialsverbose
    mat_showmiplevels
    mat_showtextures
    mat_showwatertextures
    mat_slopescaledepthbias_decal
    mat_slopescaledepthbias_normal
    mat_softwarelghting
    mat_softwareskin
    mat_specular
    mat_spewvertexandpixelshaders
    mat_stub
    mat_surfaceid
    mat_surfacemat
    mat_texture_limit
    mat_texture_list
    mat_texture_list_all
    mat_texturelist_directories
    mat_texturelist_files
    mat_tonemapping_occlusion_use_stencil
    mat_trilinear
    mat_use_compressed_hdr_textures
    mat_viewportscale
    mat_vsync
    mat_wateroverlaysize
    mat_wireframe
    mat_yuv
    maxplayes
    mem_compact
    mem_dump
    mem_dumpstats
    mem_eat
    mem_force_flush
    mem_vcollide
    memory
    menuselect
    minisave
    mod_forcedata
    mod_forcetouchdata
    mod_load_anims_async
    mod_load_mesh_async
    mod_load_vcollide_async
    mod_lock_mdls_on_load
    mod_test_mesh_not_available
    mod_test_not_available
    mod_test_verts_not_available
    mod_touchalldata
    mod_trace_load
    motdfile
    mp_allowNPCs
    mp_allowspectators
    mp_autocrosshair
    mp_autokick
    mp_autoteambalance
    mp_buytime
    mp_c4timer
    mp_chattime
    mp_decals
    mp_defaultteam
    mp_disable_autokick
    mp_dump_timers
    mp_dynamicpricing
    mp_facefronttime
    mp_fadetoblack
    mp_falldamage
    mp_feetyawrate
    mp_flashlight
    mp_footsteps
    mp_forcecamera
    mp_forcerespawn
    mp_fraglimit
    mp_freezetime
    mp_friendlyfire
    mp_hostagepenalty
    mp_humanteam
    mp_ik
    mp_limitteams
    mp_logdetail
    mp_maxrounds
    mp_playerid
    mp_playerid_delay
    mp_playerid_hold
    mp_restartgame
    mp_roundtime
    mp_spawnprotectiontime
    mp_startmoney
    mp_teamlist
    mp_teamoverride
    mp_teamplay
    mp_timelimit
    mp_tkpunish
    mp_weaponstay
    mp_winlimit
    multvar
    muzzleflash_light
    ----------------------------------------
    218 convars/concommands for [m]
    ----------------------------------------
    name
    nav_analyze
    nav_area_bgcolor
    nav_avoid
    nav_begin_area
    nav_build_ladder
    nav_check_connectivity
    nav_check_file_consistency
    nav_check_floor
    nav_clear_walkable_marks
    nav_compress_id
    nav_connect
    nav_coplanar_slope_limit
    nav_corner_adjust_adjacent
    nav_corner_lower
    nav_corner_place_on_ground
    nav_corner_raise
    nav_corner_select
    nav_create_place_on_ground
    nav_crouch
    nav_delete
    nav_delete_marked
    nav_disconnect
    nav_dont_hide
    nav_edit
    nav_end_area
    nav_generate
    nav_generate_incremental
    nav_jmp
    nav_ladder_flip
    nav_load
    nav_make_sniper_spots
    nav_mark
    nav_mark_unnamed
    nav_mark_walkable
    nav_merge
    nav_no_hostages
    nav_no_jump
    nav_place_floodfill
    nav_place_list
    nav_place_pick
    nav_place_replace
    nav_precise
    nav_quicksave
    nav_remove_unused_jump_areas
    nav_restart_after_analysis
    nav_run
    nav_save
    nav_set_place_mode
    nav_show_approach_points
    nav_show_area_info
    nav_show_danger
    navshow_ladder_bounds
    nav_show_nodes
    nav_show_player_counts
    nav_slope_limit
    nav_snap_to_grid
    nav_splice
    nav_split
    nav_split_place_on_ground
    nav_stand
    nav_stop
    nav_strip
    nav_toggle_place_mode
    nav_toggle_place_painting
    nav_transient
    nav_unmark
    nav_update_blocked
    nav_use_place
    nav_walk
    nav_warp_to_mark
    net_blockmsg
    net_channels
    net_chokeloop
    net_compresssplits
    net_drawslider
    net_droppackets
    net_fakelag
    net_fakeloss
    net_graph
    net_graphheight
    net_graphpos
    net_graphsolid
    net_maxfilesize
    net_maxfragments
    net_queue_flush_interval
    net_queue_trace
    net_queued_packet_thread
    net_scale
    net_showdrop
    net_showevents
    net_showfragments
    net_showmsg
    net_showpeaks
    net_showsplits
    net_showtcp
    net_showudp
    net_start
    net_status
    next
    nextdemo
    nextlevel
    noclip
    notarget
    npc_ally_deathmessage
    npc_ammo_deplete
    npc_bipass
    npc_combat
    npc_conditions
    npc_create
    npc_create_aimed
    npc_create_equipment
    npc_destroy
    npc_destroy_unselected
    npc_enemies
    npc_focus
    npc_freeze
    npc_go
    npc_go_do_run
    npc_go_random
    npc_heal
    npc_height_adjust
    npc_kill
    npc_nearest
    npc_relationships
    npc_reset
    npc_route
    npc_select
    npc_sentences
    npc_speakall
    npc_squads
    npc_steering
    npc_steering_all
    npc_task_text
    npc_tass
    npc_teleport
    npc_thinknow
    npc_viewcone
    npc_vphysics
    ----------------------------------------
    139 convars/concommands for [n]
    ----------------------------------------
    old_radiusdamage
    overview_alpha
    overview_health
    overview_locked
    overview_mode
    overview_names
    overview_preferred_mode
    overview_preferred_view_size
    overview_tracks
    overview_zoom
    ----------------------------------------
     10 convars/concommands for [o]
    ----------------------------------------
    particle_simulateoverflow
    password
    path
    pause
    perfui
    perfvisualbenchmark
    perfvisualbenchmark_abort
    phonemedelay
    phonemefilter
    phonemesnap
    phys_impactforcescale
    phys_penetration_error_time
    phys_pushscale
    phys_speeds
    phys_stressbodyweights
    phys_swap
    phys_timescale
    phys_upimpactforcescale
    physics_budget
    physics_debug_entity
    physics_highlight_active
    physics_report_active
    physics_select
    physicsshadowupdate_render
    picker
    ping
    pixelvis_debug
    play
    playdemo
    player_old_armor
    playflush
    playgamesound
    playsoundscape
    playvol
    plugin_load
    plugin_pause
    plugin_pause_all
    plugin_print
    plugin_unload
    plugin_unpause
    plugin_unpause_all
    print_colorcorrection
    progress_enable
    prop_active_gib_max_fade_time
    prop_crosshair
    prop_debug
    prop_dynamic_create
    prop_physics_create
    props_break_max_pieces
    props_break_max_pieces_perframe
    pwatchent
    pwatchvar
    ----------------------------------------
     53 convars/concommands for [p]
    ----------------------------------------
    quit
    quti
    ----------------------------------------
      2 convars/concommands for [q]
    ----------------------------------------
    r_3dnow
    r_3dsky
    r_AirboatViewDampenDamp
    r_AirboatViewDampenFreq
    r_AirboatViewZHeight
    r_ambientboost
    r_ambientfactor
    r_ambientfraction
    r_ambientlightingonly
    r_ambientmin
    r_aspectratio
    r_avglight
    r_avglightmap
    r_cheapwaterend
    r_cheapwaterstart
    r_cleardecals
    r_ClipAreaPortals
    r_colorstaticprops
    r_debugcheapwater
    r_debugrandomstaticlighting
    r_decal_cullsize
    r_decals
    r_decalstaticprops
    r_DispBuildable
    r_DispDrawAxes
    r_DispWalkable
    r_DoCovertTransitions
    r_dopixelvisibility
    r_drawbatchdecals
    r_DrawBeams
    r_drawbrushmodels
    r_drawclipbrushes
    r_drawdecals
    r_drawdetailprops
    r_DrawDisp
    r_drawentities
    r_drawflecks
    r_drawfullskybox
    r_drawleaf
    r_drawlightcache
    r_drawlightinfo
    r_drawlights
    r_drawmodeldecals
    r_DrawModelLightOrigi
    r_drawmodelstatsoverlay
    r_drawmodelstatsoverlaydistance
    r_drawmodelstatsoverlaymax
    r_drawmodelstatsoverlaymin
    r_drawmodeloblivfromaoc
    r_drawopaquerenderables
    r_drawopaqueworld
    r_drawothermodels
    r_drawparticles
    r_drawpixelvisibility
    r_DrawPortals
    r_DrawRain
    r_drawrenderboxes
    r_drawropes
    r_drawskybox
    r_DrawSpecificStaticProp
    r_drawsprites
    r_drawstaticprops
    r_drawtranslucentrenderables
    r_drawtranslucentworld
    r_drawvgui
    r_drawviewmodel
    r_drawworld
    r_dscale_basefov
    r_dscale_fardist
    r_dscale_farscale
    r_dscale_neardist
    r_dscale_nearscale
    r_dynamic
    r_entity
    r_entityclips
    r_eyeglintlodpixels
    r_eyegloss
    r_eyemove
    r_eyes
    r_eeshift_x
    r_eyeshift_y
    r_eyeshift_z
    r_eyesize
    r_eyewaterepsilon
    r_farz
    r_fastzreject
    r_flashlightconstant
    r_flashlightculldepth
    r_flashlightdrawdepth
    r_flashlightdrawfrustum
    r_flahlightdrawfrustumbbox
    r_flashlightdrawsweptbbox
    r_flashlightfar
    r_flashlightfov
    r_flashlightlinear
    r_flashlightlockposition
    r_flashlightmodels
    r_flashlightnodraw
    r_flashlightoffsetx
    r_flashlightoffsety
    r_flashlightoffsetz
    r_flashlightquadratic
    r_flashlightrendermodels
    r_flashlightrenderworld
    r_flashlightvisualizetrace
    r_flex
    r_flushlod
    r_ForceRestore
    r_ForceWaterLeaf
    r_frustumcullworld
    r_gamma
    r_itemblinkmax
    r_itemblinkrate
    r_JeepFOV
    r_JeepViewBlendTo
    r_JepViewBlendToScale
    r_JeepViewBlendToTime
    r_JeepViewDampenDamp
    r_JeepViewDampenFreq
    r_JeepViewZHeight
    r_lightaverage
    r_lightcachecenter
    r_lightinterp
    r_lightmap
    r_lightstyle
    r_folockpvs
    r_lod
    r_lod_noupdate
    r_mapextents
    r_maxdlights
    r_axmodeldecal
    r_maxnewsamples
    r_maxsampledist
    r_minnewsamples
    r_mmx
    r_modellodscale
    r_modelwireframedecal
    r_newflashlight
    r_nohw
    r_norefresh
    r_nosw
    r_novis
    r_occludeemaxarea
    r_occluderminarea
    r_occludermincount
    r_occlusin
    r_occlusionspew
    r_overlayfadeenable
    r_overlayfademax
    r_overlayfademin
    r_overlaywireframe
    r_partition_level
    r_phong
    r_PhysPropStaticLighting
    r_pix_recordframes
    r_pix_start
    r_pixelvisibility_partial
    r_pixelvisibility_spew
    r_portalscloseall
    r_portalsopenall
    r_PortalTestEnts
    r_printdecalinfo
    r_proplightingfromdisk
    r_propsmaxdist
    r_radiosity
    r_rainalpha
    r_rainalphapow
    r_raindensity
    r_RainHack
    r_rainlength
    r_RainProfile
    r_RainRadius
    r_RainSideVel
    r_RainSimulate
    r_rainspeed
    r_RainSplashPercentage
    r_rainwidth
    r_renderoverlayfragment
    r_rootlod
    r_ropetranslucent
    r_screenfademaxsize
    r_screenfademinsize
    r_screenoverlay
    r_sequence_debug
    r_shadowangles
    r_shadowblobbycutoff
    r_shadowolor
    r_shadowdir
    r_shadowdist
    r_shadowids
    r_shadowmaxrendered
    r_shadowrendertotexture
    r_shadows
    r_shadows_gamecontrol
    r_shadowwireframe
    r_showenvcubemap
    r_ShowViewerArea
    r_skin
    r_skybox
    r_snapportal
    r_SnowColorBlue
    r_SnowColorGreen
    r_SnowColorRed
    r_SnowDebugBox
    r_SnowEnable
    r_SnowEdAlpha
    r_SnowEndSize
    r_SnowFallSpeed
    r_SnowInsideRadius
    r_SnowOutsideRadius
    r_SnowParticles
    r_SnowPosScale
    r_SnowRayEnable
    r_SnowRayLength
    r_SnowRayRadius
    r_SnowSpeedScale
    r_SnowStartAlpha
    r_SnowStartSize
    r_SnowWindScale
    r_SnowZoomOffset
    r_SnowZoomRadius
    r_spewleaf
    r_spray_lifetime
    r_sse
    r_sse2
    r_staticpropinfo
    r_teeth
    r_TransitionSensitivity
    r_updaterefracttexture
    r_vehicleBrakeRate
    r_vehicleDrawDebug
    r_VehicleViewClamp
    r_VehicleViewDampen
    r_visocclusion
    r_visualizelighttraces
    r_visualizelighttracesshowfulltrace
    r_visualizeproplightcaching
    r_visualizetraces
    r_WaterDrawReflection
    r_WaterDrawRefraction
    r_waterforceexpensive
    r_waterforcereflectentities
    r_worldlights
    radio1
    radio2
    radio3
    ragdoll_sleepaftertime
    rate
    rcon
    rcon_address
    rcon_password
    rebuy
    recompute_speed
    record
    reload
    reload_materials
    removeid
    removeip
    report_entities
    report_simthinklist
    report_soundpatch
    report_soundpatch
    report_touchlinks
    respawn_entities
    restart
    retry
    room_type
    rope_averagelight
    rope_collide
    rope_rendersolid
    rope_shake
    rope_smooth
    rope_smooth_enlarge
    rope_smooth_maxalpha
    rope_smooth_maxalphawidth
    rope_smooth_minalpha
    rope_smooth_minwidth
    rope_solid_maxalpha
    rope_solid_maxwidth
    rope_solid_minalpha
    rope_solid_minwidth
    rope_subdiv
    rope_wind_dist
    rr_debug_qa
    rr_debugresponses
    rr_debugrule
    rr_dumpresponses
    rr_reloadresponsesystems
    ----------------------------------------
    290 convars/concommands for [r]
    ----------------------------------------
    save
    save_history_count
    say
    say_team
    scene_allowoverrides
    scene_async_prefetch_spew
    scene_clientflex
    scene_flatturn
    scene_flush
    scene_maxcaptionradius
    scene_mem
    scene_print
    scene_showfaceto
    scene_showlook
    scene_showmoveto
    scenefilecache_status
    scr_centertime
    screenshot
    sensitivity
    servercfgfile
    set_screen_effect_param
    setng
    setinfo
    setmaster
    setmodel
    setpause
    setpos
    shake
    shake_show
    shake_stop
    showbudget_exture
    showconsole
    showhitlocation
    showinfo
    showpanel
    showparticlecounts
    showtriggers
    showtriggers_toggle
    singlestep
    sk_ally_regen_time
    sk_npc_arm
    sk_npc_chest
    sk_npc_head
    sk_npc_leg
    sk_npc_stomach
    sk_player_arm
    sk_player_chest
    sk_player_head
    sk_player_leg
    sk_player_stomach
    skill
    slot0
    slot1
    slot10
    slot2
    slot3
    slot4
    slot5
    slot6
    slot7
    slot8
    slot9
    smoothstairs
    snapto
    snd_async_buffer_spew
    snd_async_fullyasync
    snd_async_minsize
    snd_async_showmem
    snd_async_spew_blocking
    snd_digital_surround
    snd_disable_mixer_duck
    snd_duckerattacktime
    snd_duckerreleasetime
    snd_duckerthreshold
    snd_ducktovolume
    snd_flushasync
    snd_foliage_db_loss
    snd_gain
    snd_gain_max
    snd_gain_min
    snd_mixahead
    snd_musicvolume
    snd_noextraupdate
    snd_obscured_gain_dB
    snd_pitchquality
    snd_profile
    snd_rebuildaudiocache
    snd_refdb
    snd_refdist
    snd_restart
    snd_show
    snd_showclassname
    snd_showmixer
    snd_showstart
    snd_soundmixer
    snd_surround_speakers
    snd_visualize
    snd_vox_captiontrace
    snd_vox_globaltimeout
    snd_vox_sectimetout
    snd_vox_seqtimetout
    snd_writemanifest
    sndplaydelay
    soundfade
    soundinfo
    soundlist
    soundpatch_captionlength
    soundscape_debug
    soundscape_fadetime
    soundscape_flush
    speak
    spec_autodirector
    spec_help
    spec_menu
    spec_mode
    spec_next
    spec_player
    spec_pos
    spec_prev
    spec_scoreboard
    spec_track
    spike
    startdemos
    startmovie
    startupmenu
    stats
    status
    step_spline
    stop
    stopdemo
    stopsound
    stopsoundscape
    stuffcmds
    suitvolume
    surfaceprop
    sv_accelerate
    sv_airaccelerate
    sv_allow_color_correction
    sv_allow_wait_command
    sv_allowdownload
    sv_allowupload
    sv_alltalk
    sv_alternateticks
    sv_autosave
    sv_backspeed
    sv_bounce
    sv_cacheencodedents
    sv_cheats
    sv_client_cmdrate_difference
    sv_client_interpolate
    sv_client_max_interp_ratio
    sv_client_min_interp_ratio
    sv_client_predict
    sv_consistency
    sv_contact
    sv_debug_player_use
    sv_debugmanualmode
    sv_deltaprint
    sv_deltatime
    sv_downloadurl
    sv_enableoldqueries
    sv_filterban
    sv_findsoundname
    sv_footsteps
    sv_forcepreload
    sv_friction
    sv_gravity
    sv_instancebaselines
    sv_lagflushbonecache
    sv_lan
    sv_log_onefile
    sv_logbans
    sv_logblocks
    sv_logdownloadlist
    sv_logecho
    sv_logfile
    sv_logflush
    sv_logsdir
    sv_masseport
    sv_master_legacy_mode
    sv_master_share_game_socket
    sv_max_queries_sec
    sv_max_queries_sec_global
    sv_max_queries_window
    sv_max_usercmd_future_ticks
    sv_maxcmdrate
    sv_maxrate
    sv_maxreplay
    sv_maxspeed
    sv_maxunlag
    sv_maxupdaerate
    sv_maxvelocity
    sv_mincmdrate
    sv_minrate
    sv_minupdaterate
    sv_netvisdist
    sv_noclipaccelerate
    sv_noclipduringpause
    sv_nocipspeed
    sv_npc_talker_maxdist
    sv_password
    sv_pausable
    sv_precacheinfo
    sv_pure
    sv_pure_kick_clients
    sv_pure_trace
    sv_pushaway_clientside
    sv_pushaway_clientside_size
    sv_pushaway_force
    sv_pushaway_hostage_force
    sv_pushaway_max_force
    sv_pushaway_max_hostage_force
    sv_pushaway_max_player_force
    sv_pushaway_min_player_speed
    sv_pushaway_player_force
    sv_pvsskipanimation
    sv_rcon_banpenalty
    sv_rcon_log
    sv_rcon_maxfailures
    sv_rcon_minfailures
    sv_rcon_minfailuretime
    sv_region
    sv_rollangle
    sv_rollspeed
    sv_runcmds
    sv_sendtables
    sv_showanimstate
    sv_showanimstate_log
    sv_showhitboxes
    sv_showimpacts
    sv_showladders
    sv_showlagcompensation
    sv_showplayerhiboxes
    sv_skyname
    sv_soundemitter_filecheck
    sv_soundemitter_flush
    sv_soundmitter_trace
    sv_soundscape_printdebuginfo
    sv_specaccelerate
    sv_specnoclip
    sv_specspeed
    sv_stats
    sv_stepsize
    sv_stopspeed
    sv_stressbots
    sv_strict_notarget
    sv_suppress_viewpunch
    sv_teststepsimulation
    sv_thinktimecheck
    sv_timeout
    sv_turbophysics
    sv_unlag
    sv_unlag_debug
    sv_unlag_fixstuck
    sv_unlockedchapters
    sv_visiblemaxplayers
    sv_voicecodec
    sv_voiceenable
    sv_wateraccelerate
    sv_waterdist
    sv_waterfriction
    ----------------------------------------
    262 convars/concommands for [s]
    ----------------------------------------
    template_debug
    Test_CreateEntity
    test_dispatcheffect
    Test_EHandle
    test_entity_blocker
    Test_InitRandomEntitySpawner
    Test_Loop
    Test_LoopCount
    Test_LoopForNumSecons
    Test_ProxyToggle_EnableProxy
    Test_ProxyToggle_EnsureValue
    Test_ProxyToggle_SetValue
    Test_RandomChance
    Test_RandomizeInPVS
    Test_RandomPlayerPosition
    Test_RemoveAllRandomEntities
    Test_RunFrame
    Test_SendKey
    Test_SpawnRandomEntities
    Test_StartLoop
    Test_StartScript
    Test_Wait
    Test_WaitForCheckPoint
    testhudanim
    testscript_debug
    texture_budget_background_alpha
    texture_budget_panel_bottom_of_history_fraction
    texture_budget_panel_global
    texture_budget_panel_height
    texture_budget_panel_width
    texture_budget_panel_x
    texture_budget_panel_y
    think_limit
    thirdperson
    timedemo
    timedemoquit
    timeleft
    timerefresh
    toggle
    toggleconsole
    togglescores
    trace_report
    tracer_extra
    tv_allow_camera_man
    tv_allow_static_shots
    tv_autorecord
    tv_autorery
    tv_chatgroupsize
    tv_chattimelimit
    tv_clients
    tv_debug
    tv_delay
    tv_delaymapchange
    tv_deltacache
    tv_dispatchmode
    tv_enable
    tv_maxclients
    tv_maxrate
    tv_msg
    tv_name
    tv_nochat
    tv_overridemaster
    tv_password
    tv_port
    tv_record
    tv_relay
    tv_relaypassword
    tv_relayvoice
    tv_retry
    tv_snapshotrate
    tv_status
    tv_stop
    tv_stoprecord
    tv_timeout
    tv_title
    tv_transmitall
    ----------------------------------------
     76 convars/concommands for [t]
    ----------------------------------------
    unbind
    unbindall
    unpause
    use
    user
    users
    ----------------------------------------
      6 convars/concommands for [u]
    ----------------------------------------
    v_centermove
    v_centerspeed
    vcollide_wireframe
    vcollide_wireframe_axes
    vcr_verbose
    version
    vgui_drawfocus
    vgui_drawtree
    vgui_drawtree_bounds
    vgui_drawtree_clear
    vgui_drawtree_freeze
    vgui_drawtree_hidden
    vgui_drawtree_panelalpha
    vgui_drawtree_panelptr
    vgui_drawtree_popupsonly
    vgui_drawtree_render_order
    vgui_drawtree_visible
    vgui_togglepanel
    viewanim_addkeyframe
    viewanim_create
    viewanimload
    viewanim_reset
    viewanim_save
    viewanim_test
    viewmodel_fov
    violence_ablood
    violence_agibs
    violence_hblood
    violence_hgibs
    voice_avggain
    voice_clientdebug
    voice_dsound
    voice_enable
    voice_fadeouttime
    voice_forcemicrecord
    voice_inputfromfile
    voice_loopback
    voice_maxgain
    voice_modenable
    voice_overdrive
    voice_overdrivefadetime
    voice_profile
    voice_recordtofile
    voice_scale
    voice_serverdebug
    voice_showchannels
    voice_showincoming
    voice_steal
    voice_writevoices
    volume
    vox_reload
    voxeltree_box
    voxeltree_playerview
    voxeltree_sphere
    voxeltree_view
    vprof
    vprof_adddebuggroup1
    vprof_cachemiss
    vprof_cachemiss_off
    vprof_cachemiss_on
    vprof_child
    vprof_collapse_all
    vprof_counters
    vprof_ump_groupnames
    vprof_dump_spikes
    vprof_dump_spikes_budget_group
    vprof_dump_spikes_node
    vprof_expand_all
    vprof_expand_group
    vprof_generate_report
    vprof_generate_report_AI
    vprof_generate_report_I_only
    vprof_generate_report_hierarchy
    vprof_generate_report_map_load
    vprof_graph
    vprof_graphheight
    vprof_graphwidth
    vprof_nextsibling
    vprof_off
    vprof_on
    vprof_parent
    vprof_playback_average
    vprof_playback_start
    vprof_playback_step
    vprof_playback_stepback
    vprof_playback_stop
    vprof_prevsibling
    vprof_record_start
    vprof_record_stop
    vprof_remote_start
    vprof_remote_stop
    vprof_reset
    vprof_reset_peaks
    vprof_scope
    vprof_scope_entity_gamephys
    vprof_scope_entity_thinks
    vprof_unaccounted_limit
    vprof_verbose
    vprof_vtune_group
    vprof_warningmsec
    vtune
    ----------------------------------------
    101 convars/concommands for [v]
    ----------------------------------------
    wait
    wc_air_edit_further
    wc_air_edit_nearer
    wc_air_node_edit
    wc_create
    wc_destroy
    wc_destroy_undo
    wc_link_edit
    wc_update_entity
    wc_update_safe_entities
    weapon_showproficiency
    writeid
    writeip
    ----------------------------------------
     13 convars/concommands for [w]
    ----------------------------------------
    xbox_autothrottle
    xbox_throttlebias
    xbox_throttlespoof
    xc_crouch_debounce
    ----------------------------------------
      4 convars/concommands for [x]
    ----------------------------------------
    zoom_sensitivity_ratio
    ----------------------------------------
      1 convars/concommands for [z]
    ----------------------------------------
    _fov
    _restart
    ----------------------------------------
      2 convars/concommands for [_]
    ----------------------------------------
    // Taken from guide by oblivion from aoc @ GameFAQs.com
    // http://www.gamefaqs.com/features/recognition/49375.html
    
    
    ===============================================================================
    
    10. - *Finding out what commands do*
    
    ===============================================================================
    
    This is a short guide on how to find out more details about a command.
    
       I. Check the table above.
    
      II. Search the web using the top search engines (Google/Yahoo/Live/Altavista)
    
     III. Test it yourself on different maps and in different situations and on
          different source games.
    
      IV. Post about it in a popular forum, such as the Steam forums.
    
       V. Contact the Valve Corporation.
    
      VI. Wait for more responses from IV and V.
    
     VII. Go back to step III.
    
    
    ===============================================================================
    
    11. - *General FAQ*
    
    ===============================================================================
    
    Common questions I've been asked by readers or undoubtedly will be asked.
    
    1.  Q. By using your guide I damaged my computer/server in some way or another,
           you must pay me to fix it!
        A. No.
    
    2.  Q. Can I be VAC banned for using these commands?
        A. No, never. Unless you use third-party software or 'hacks' it is
           impossible to be VAC banned for using these commands. See:
           https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869
           For further information.
    
    3.  Q. I'm still worried about being VAC banned for using these commands!?
        A. You can contact support about it -> http://support.steampowered.com/
           or alternatively you can make a post about it in the official VAC forum
           at: http://forums.steampowered.com/forums/forumdisplay.php?f=35
           They will give you the same answer as me.
    
    4.  Q. Can I use any of these commands to increase my FPS?
        A. Yes but you will only be able to use them offline as they are all
           defined as cheats online.
           Valve Corporation have previously recategorised cheat commands to
           normal commands. For example r_3dsky was once a cheat command.
    
    5.  Q. What if I enter these commands in an online server?
        A. Nothing will happen or the following will be displayed:
           Can't use cheat cvar <COMMAND_YOU_ENTERED> in multiplayer, unless the
           server has sv_cheats set to 1.
           Some servers may have third-party anti-cheat programs installed that
           automatically kick/ban you.
    
    6.  Q. What if I use memory editing/hacking/illegal methods to force the cheat
           commands on then play on online servers?
           You run the risk of being permanently banned by the Valve-Anti-Cheat
           software.
           See: https://support.steampowered.com/kb_article.php?ref=7849-RADZ-6869
           Some servers will also auto kick/ban you.
    
    7   Q. What if I put these commands in a config, or I accidentally find an
           in-game exploit to enable them on any server?
           Having them in a config is just the same as typing them in to the
           the console. VAC only bans for third-party cheats and not in-game
           exploits.
    
    8.  Q. Can I post extracts of this guide on my website/forum?
        A. Please provide a link to this guide when doing so.
    
    9.  Q. Can I post this entire guide on my website?
        A. See the "2. Copyright/distribution" section.
    
    10. Q. There are some cheat commands missing, why is that?
        A. They were not identified as cheats in the console and/or I am not aware
           of them.
    
    11. Q. How can I play the game and read your guide at the same time?
        A. Add -windowed -w 640 -h 480 in your launch options then drag the game to
           the side when console is open. A bigger screen also helps.
    
    12. Q. How can I reset my game to normal?
        A. Simply turn sv_cheats off then back on again and all commands will go to
           their defaults.
    
    13. Q. What if I enable these cheat commands on my own server then switch to
           another one?
        A. All the cheats you activated will automatically be disabled.
    
    14. Q. I'm an admin of a server, can I enable these cheats just for myself?
        A. Don't ask me this.
    
    15. Q. Why do some commands do nothing?
        A. Because CS:S is a mod of Half-Life 2, some functions were removed as
           they were not needed anymore.
    
    16. Q. Why do some commands have no comments/notes?
        A. Because they don't work or I don't know what they do, see 7. - *Finding
           out what commands do* section.
    
    17. Q. Ahh, I posted this in a forum and it does not format correctly, help!?
        A. Put it in [code][/code] tags.
           For MediaWiki Wiki's, put it in <pre></pre> tags. This way it will
           retain all the proper formatting.
    
    18. Q. There are some mistakes/errors in your model list, why is this?
        A. Guess my FREE guide isn't flawless.
    
    19. Q. The command didn't do anything or didn't do what your guide said it
           would?
        A. Depending on your directx level and other settings you are playing in,
           effects of commands will differ.
    
    20. Q. You are missing a comment for cheat cheat command x, it does this....
        A. If you email me the correct explanation that I can verify then I will
           add it to the guide with your name next to it, and in the credits
           section. If I already can find information about the command using
           any search engine at the time you emailed me it, then it is unlikely I
           will give you credit. So unless you've tested and researched the
           command yourself, it is unlikely that I will put your name.
    
    21. Q. I want to find out about cheating/hacking, can you help me?
           No, there's plenty of cheat websites and forums to get this kind of
           information.
    
    22. Q. So has anyone stolen this guide, or parts of it yet?
    
           Yes, a Norwegian speaking player called "#DjTl [TG09]", "Tommy L",
           "Tom Li" "djtl123", "tommy liom", "LiOMeN" posted a translated version
           of section 3. - *Introduction and About this guide* , then copy and
           pasted the entire table then removed my name. Which he then posted at
           the catchgamer.no forums on the 18th April 2009.
    
           He added his own bit to the introduction saying his friend has some
           Counter-strike: source tutorials, and how even though the guide is in
           english, the commands work anyway. Also said 90% of the commands need
           sv_cheat enabled while others do not, and how it was a bit messy.
    
           Well..
    
           If he even bothered to read this FAQ he'd know how to format it on a
           forum properly! So the result was a big mess. And as the forum has a
           post size limit, his copy-paste ended at the sv_noclipduringpause
           command.
    
           It was posted at:
           http://www.catchgamer.no/?module=forum&f=thread&threadId=142989
    
           His user profile at the forum is:
           http://www.catchgamer.no/?module=users&f=profile&userId=116994
    
           His free website is at
    http://sitebuilder.yola.com/sites/Dc88/D44f/Db35/D5a8/U8a49866a1e87a52f011e8a55
    3bf4488c/8a4986ca1e5fa7bd011e8a55c4370585/
    
           It states on the front page of his website:
           "Have a Question Send A Email to djtl123@hotmail.com !!!"
           Or you can email him at tommy_liom@hotmail.com
    
           You can also speak to him on Facebook:
           http://www.facebook.com/people/Tommy-Liom/732763462
    
           He also appears to have registered on a hundred other sites too:
           http://www.google.com/search?q="djtl123"
    
           Including a lot of cheater/hack/warez sites, how naughty! He seems to be
           a member of the clan 'MadSkillz' - you shouldn't be using cheats in
           clans should you?
    
           He also stole and translated another CS:S guide on GameFAQs which is
           currently posted and viewable at:
           http://www.catchgamer.no/?module=forum&f=thread&threadId=142987
           And did exactly the same thing with my Surf FAQ.
    
           So well done to him for stealing peoples work and passing it off as his
           own. So I hope he gets something out of being named and shamed as a
           serial cheater, software pirate, and thief.
    
    
    ===============================================================================
    
    12. - *Helpful websites*
    
    ===============================================================================
    
    Other websites for additional information.
    
    http://developer.valvesoftware.com/wiki/Developer_Console
    http://developer.valvesoftware.com/wiki/Console_Command_List
    http://developer.valvesoftware.com/wiki/Category:Console_Commands
    http://wiki.amxmodx.org/Main_Page
    http://www.cstrike-planet.com/cvarlist
    
    
    ===============================================================================
    
    13. - *Credits*
    
    ===============================================================================
    
                                       Me - For making this guide.
    Valve Corporation/Turtle Rock Studios - Publication/development of CS:S.
       The Valve Developer Community/Wiki - Useful source of information.
                MMWiki (wiki.amxmodx.org) - For using some of their helpful info.
                             hl2world.com - not sure if their commands were
                                            original descriptions or not.
                                 GameFAQs - For hosting my FAQ.
                 Jonathan Chang/shoecream - For using their trailing space remover.