Fantasy Warrior 2: Good

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|__|    antasy Warrior 2: Good

Beginning
Version History
Controls & Battle
Characters
Items
Walkthrough
	Day 1
	Day 2
	Day 3
	Day 4
	Day 5
	Day 6
Copyright
About Fantasy Warrior 2: Good
Thanks

Beginning

“Devin the Demonlord has been set free from his 
mountain prison.

“Rento, the warrior who accidentally released him, 
has worn to undo his mistake. He has now arrived at 
the village of Calidor to find the four wizards who 
once banished Devin.”

Version History

June 29, vers. 2
        -Posted up, some items still need information, some areas 
of walkthrough are sketchy
June 30, vers. 2.2
        -More specific information on the final boss battle added
        -Version History section added
        -Cooler-looking title added
July 5, vers. 2.4
        -Added information about Pegasus Rider, the Thunderhammer,
Onyx Crown and Onyx Shards
        -Fixed a formatting problem under Day 5
August 11, vers. 2.41
        -Inserted a space that needed to be inserted.
August 23, vers. 2.43
        -Inserted a space that needed to be inserted
August 25, vers. 2.45
        -Fixed a typo in the farmer's description
        -Added a space in-between two lines that I could've sworn 
I've added before...

August 26, vers. 3
        -Fixed everything I said I'd fixed before. For some reason,
it doesn't want to be fixed! ARGH! Also, where I said "fixed a typo
in the farmer's description..." I had a typo there. ARGH again! Hope-
fully this time everything is fixed. If anybody else finds anything,
please e-mail me. blueb11@yahoo.com.
        -Added more description to "Sister". Geez, does she ever need
a name. 
        -Rearranged the character list a little bit. It now "kinda" has 
a format of "Rento, villagers, wizards, bosses, peeps from FW2:G and peeps 
from FW."
        -For every character in the character list, I CAPITALIZED the 
beginning of their descritpion. Wow! I'm good, ne?
        -Added more information for the Widow & the merchant.
        -Added another paragraph about defeating Devin. If you've ever 
actually read my entire guide, then you know where to find it.
        -Made sure the Version History & item list would have the same 
indentations on all browsers.
        -Reformated the transitions between the days.
        -Added information for the Watchman's report.

Characters

Rento- The main character. He set Devin the 
Demonlord free, and has now sworn to undo his 
mistake.

Keir- The duke of Calidar. You start the game out
in his basement. In the beginning of the game he has
you do some errands in exchange for gold.

Widow- A woman who is in love with the innkeeper, much
like the "Desperate Girl" in Fantasy Warrior.

Innkeeper- An innkeeper in love with the widow.

Blacksmith- A man whose occupation should be rather
obviously. He will sharpen your sword for you. The first 
time, the price is 150 gold; the second time, it is 500 gold.

Merchant- A woman who sells Elixirs of Life for 10 gold
apiece.

Farmer- A dude in the village of Calidar

Watchman- A watchman from north of the village.

Earth Wizard- A wizard whose trust comes at a price.

Fire Wizard- A wizard that lives in the Wastelands. 
He needs sulfur to complete his spell.

Swamp Wizard- A wizard that lives in the swamp. A 
spell was cast on him by Medusa.

Water Wizard- A Wizard who lives in the marshes.

Medusa- One of the bosses of the game. A monster 
that cast a spell on the Swamp Wizard.

Mad King- One of the bosses of the game. A madman 
who sealed his court and himself in a cave.

Ratling King- One of the bosses of the game. Has 
mushrooms growing from his toes that you need.

Vera- A vampire countess that Devin raised from the 
dead. She’s the buzz on the street as she has been 
appearing at night.

Devin- The demonlord that everyone’s talking about. 
Rento was tricked into setting him free in the last 
game.

Sister- Your sister from the first game. When Pegasus
Rider kidnapped her in Fantasy Warrior, he indirectly
started this whole epidemic. Rento went out to save her
and unleashed Devin the Demonlord by mistake.

Pegasus Rider- A noble knight who saves you from almost 
certain death. He is the one who, in Fantasy Warrior, 
kidnapped your sister and started this whole epic. 


Controls & Battle

2,4,6,8 … move
5 … use items
* … change active item
1 … buy items
0 … open/close stats screen
5/8 … flip next page/close dialogue
# … show current quest info

To battle, just run at your enemies. You will go to 
a battlescreen. Run at the enemies a couple of 
times to kill them.  

Information on how to kill specific enemies is 
given in the walkthrough, usually the first time 
you encounter one of these enemies. 

Enemies can kill you, obviously. When you continue 
after being slain, you continue with half-health.


Items

Amulet of Fire 
        Needed to trek through the xeric Wastelands.
Bones of Erik the Explorer
Elixir of Life
        Healing items that will fully replenish your 
        health. You can buy them from the merchant in 
        town, and you may also find them randomly 
        scattered about during your quest. You can 
        hold up to three at a time.
Key of Bone
        The Earth Wizard gives you this in return for 
        the skull of Erik the Explorer. With it you 
        can access the cave of the Ratling King.
Mirror Shield
Mushrooms
Onyx Crown
        Only the one who wears the Onyx Crown can face
        off against the terrible Demonlord and have a
        chance of winning. Sadly, it has been dismantled
        by the four wizards into the Onyx Shards.
Onyx Shards
        See "Onyx Crown". 
Thunderhammer
        An item that you get in Duke Kier's basement. 
        You can use it when your mana bar is full. It 
        stuns your enemies.
Silver Bow
Sulfer
        The Fire Wizard needs this to complete his 
        spell. You have to face two bosses in the 
        Fire Pit to find this.
Sword
        You have this from the beginning. It can be 
        sharpened twice if you visit the Blacksmith.
Watchman’s report
        A report you retrieve from the watchman for 
        the Duke, saying that monsters are attacking 
        from the east.





Walkthrough




Day 1


The duke of Calidar will let you keep anything you 
find in his basement if you kill the rats, which in 
this game are known as ratlings.

RATLINGS: Unless ratlings are attacking in alliance 
with a different type of enemy, it's really too 
easy to beat them.  

There's no need for you to bring out your 
Thunderhammer (which you'll get in a minute). They 
will try to swipe at you, but this is their only 
attack and it is easy to dodge. Even in the 
beginning of the game, with minimal experience, you 
should be able to kill them with only 2 or 3 jabs 
of your sword. They do not really get significantly 
tougher during the game.

Go down and to the left. Grab the Thunderhammer and 
the Elixir of Life. Go up and then defeat another 
Ratling to open the door.

Talk to the villagers—Keir the duke, the merchant, 
the farmer, the widow, the blacksmith, and the 
innkeeper.

Go to the northernmost part of the acre and look to 
your left. There is a bad of 10 gold.

Go north and talk to the watchman. He will give you 
the Watchman’s Report. Go and give the Watchman’s 
Report to Kier.

The report says monsters will attack from the east. 
The Duke wants you to slay them for ten gold. Head 
east and slay the three ratlings, then go back to 
collect your gold. The duke tells you to rest.

“Night falls and the dead are restless, but they 
become silent again before dawn.”


Day 2


The Duke tells you that the Earth Wizard lives in 
the north. Go north, and the watchman will let you 
go through.

If you go east, you’ll see a statue. 

“The graveyard beyond this hillock is the domain of 
darkness and can be accessed only by night in 
Fantasy Warrior 2: Evil.”

If you go west and then down, you will see a house. 
There is the Earth Wizrad. You have to go west and 
find him the bones of Erik the Explorer. Exit and go 
west. You’ll find a maze there. Go down and left to 
enter the maze. It is simple to navigate through:

Find the entrance to the maze. When you enter, 
immediately turn right. Go up. When you reach the 
end of this short path. When you reach the end, go 
right, and then down. At the bottom of this path, go 
right, then up, where you will go right, up, right. 
Go up-but not all the way. Make the tiny detour for 
the bag of 10 gold. Then go back and go all the way 
up. Go left-not all the way! Then down, then left, 
down, (not all the wy, but you can easily tell that) 
left, down, left, down, and right. When you come to 
the fork, go down. You will easily recognize the 
skull & crossbones of Erik the Explorer.

For the other bag of gold: Back at the entrance, go 
left instead of right. Go up the curvy path until 
you reach the fork. 

Take the path that is part of the outline of the 
maze. The bag has 10 gold.

Find Erik’s bones and bring them to the Earth 
Wizard. He will tell you to go and seek a better 
weapon. Go east where you were earlier. 

You can now enter the cave, called Hollow Roots. The 
spider-like enemies that you will find can jump and 
land on the ground, sending out shock waves close to 
them. If these hit you you will be stunned for a few 
moments.

Get the Silver Bow and the Elixir of Life and exit.

Go back to the Earth Wizard. He will give you a Key 
of Bone. Now you must go to the lair of the Ratling 
King and steal his  
mushrooms. Go west.

Rento: “What a stench! Ratlings follow no king other 
than their own, but they will defend their lair.”

Once you enter the lair, go to the right. Go up and 
you will meet a ratling with a boomerang. 

RATLINGS WITH BOOMERANGS: How do you deal with 
Ratlings with boomerangs? You just kill them, and 
dodge the boomerangs. When attacking a Ratling whose 
boomerang is airborne, try not to get hit by the 
boomerang when it returns to the Ratling.  
Thunderhammer is useful, but make sure to stun them 
while they are still holding the boomerang. Notice 
these enemies have  much more stamina than regular 
ratlings.

After facing your first ratling with a boomerang, go 
left. Go past the next enemy, and then down to find 
a bag of 10 gold. 
 
Now go back to where you saw the enemy. You have to 
defeat him to unlock the gate. Don't worry, it's 
pretty easy because he's just a regular enemy. Once 
you unlock the gate, go up. Don't fight the enemy 
yet, go right and find the Elixir of life. Then go 
back and face him. Go up, go left, and face your 
last enemy before the ratling king.

BOSS: RATLING KING

Ratling King: “You steal mushrooms! They grow in me 
toes! Die!”

New boss music will play when you engage the Ratling 
King. Hit him while dodging the shiny motes he 
tosses at you. You only have to hit him about 10 
times.

“Your blade glimmers in the dark as you cut the 
mushrooms from the dead creature’s toes.”

Exit and go to revisit your pal the Earth Wizard. He 
will tell you that to fight the Demonlord you must 
wear the Onyx Crown.  

The crown is split into four. He gives you one shard 
and tells you that the Water Wizard lives in the 
marshes.


Day 3


It is Day 3 in Calidar. Talk to the Duke and all the 
villagers in town. After you do this, head south to 
meet the Hermit. You have to head to the Old Ruin. 
Search the area for 10 gold, then leave southerly. 
New music shall caress your hearing once you enter 
this foggy new area, as well as new enemies. 
Electro-Wisps look like amoebas. They will swell, 
flash, and shoot motes at you.

Grab the two bags nearby. Each are worth ten gold. 
Then go westerly. Mosh through the marsh until you 
reach the caves.

There are spiky enemies. Do not touch these when 
their eyes are closed. When they close their eyes, 
they are immune to your attacks, and they will 
charge after you. These take some time to beat.

Electro-Wisps: “Shiny thing ours! We dance in its 
light and shadow intruder dies!”

Dodge the sparks and use your bow to hit the 
Electro-Wisps. Defeat them and get the Mirror 
Shield!

Go back to the hermit. He’ll tell you about a 
magical armor near the marsh and how you can’t get 
near it. 

Go to the below acre and enter the cave.

BOSS: MEDUSA

Medusa: “What a handsome man! You will make a 
marvelous statue when my venom turns you to stone.”

Just dodge her sparks and hit her with the hammer 
and your sword to defeat her.

Exit the cave and go southerly, then westerly. You 
can now enter ANOTHER cave. This one is shouldered 
by little red pits.

The Swamp Wizard tells you that you undid a spell 
that Medusa cast on him. He gives you a shard and 
warns you about a vampiress.


Day 4


The Duke tells you that “the Forgotten Palace lies 
in the woods to the east.” So, what you need to do 
is go east two acres.  

There are now new yellow enemies with katanas.

Go down an acre.

Rento: “Legend says that the Mad King was a great 
lord who sealed both himself and his court inside 
the palace. I doubt he’ll give up the amulet if I 
just ask him.”

True to what your character said earlier, when you 
first meet the Mad King, he doesn’t seem so hot on 
the idea of giving away the amulet.

BOSS: MAD KING

Mad King: “A jester come to join my court of ghosts? 
I can hear them laughing at you already!”

The Mad King difficult to defeat because he can 
teleport. After you do defeat him, grab the Amulet 
of Fire. Then Devin the Demonlord himself with 
appear, and speak to you. He will knock you out 
with one blast. There's nothing you can do about 
it, but don't Worry about it too much; you're not 
dead.


Day 5


A woman has appeared in front of the Duke’s house. 
If you talk to her, you will discover that it is 
your sister. She tells you that she and Pegasus 
Rider saved you. 

Head to the Wasteland.

The Wasteland Battlefield has four small pillars of 
ground in it. Several types of enemies are in the 
Wasteland. When the spike-ball enemies close their 
eyes and charge after you, it is time to play ring-
around-the-rosey with them. Then, when they open 
their eyes, hit them with your Thunderhammer.

Another good strategy I have is against the yellow, 
sword wielding enemies. They will try to slash at 
you with their katanas.  Dodge their swipes, and, 
since there is always at least two of them together, 
try to lure them into a corner. Then smack them with 
your Thunderhammer. If you manage to hit one, but not 
the other, it is dangerous to attack the one you hit 
since it will be standing next to the one you didn't 
stun. Try to stun them both, and then attack them right 
away, poking them with your sword as many times as you 
can.

Go to the left. The Fire Wizard lives in this acre. 
He tells you that Vera, the vampire countess (and 
the main character in FANTASY WARRIOR 2: EVIL), has 
drained his soul. You have to track her down! But 
first you need sulfur—fast!

There are spindly blue enemies. They are not 
terribly difficult to defeat. They can teleport and 
toss sparks, though. I like to use the 
Thunderhammer. They can not through motes at you 
when they are stunned, obviously.

Go east. 

There are metal enemies. What it is, presumably, is 
a yellow enemy with armor. The first couple of times 
you face these, there are one of them with a group 
of three yellow enemies. Try the same methods of 
attack as if they were all yellow, trying to stun as 
many with one blow as possible. 

Proceed until you reach the cave, the Fire Pit. Once 
you enter it, Rento will comment on how hot is is. 
Go left, and then up.  

Skillfully dodge the enemy to your left, and then go 
down, then left again to find a bag of 10 gold. Go 
back towards the blue spindly enemy, and go left, 
then up. When you get the chance, go left, then up 
again to get an Elixir of Life. Return to the main 
path, go the rest of the small way up, and then 
left. Go down a tiny ways, then right, then up for 
another Elixir of Life. Go back down, and you will 
meet a blue enemy. You have to defeat him to open 
the gate. Go past the gate after you defeat him, 
down, and then left, and then up. There is another 
enemy you must defeat in order to open the gate. 
Enter the boss room.

FIRE ELEMENTAL:

You will then have to face a redheaded version of 
yourself. The Fire Elemental has taken your form. 
YOUR BOW WILL NOT WORK ON HIM. Your best strategy is 
to stun him with the Thunderhammer, and then attack 
him with your sword. You only need to hit him a few 
times to defeat him.

After that, the door looks locked, but it’s not. 
Approach it to find the sulfur.

Go back to the Fire Wizard. He will tell you to rest 
while he prepares the spell. Night will descend upon 
you with a different saying this time:

"Darkness descends and evil ascends. At dawn, the 
Sun remains hidden behind dark clouds."


Day 6


The Fire Wizard has completed his spell now. He’s 
opened the demon citadel as his dying act. After he 
disappears, leave his cave and go directly south. 
You can now go to another south acre.

Enter the Demon Citadel. You will notice that 
sometimes your path will be blocked by two heavy 
locks. To get past them, you must defeat both the 
enemies on your left and on your right. Then, you 
will find a room with two Elixirs of Life. Proceed 
to the next room. Here you will fight Devin. 

You will first be greeted by Vera, who tells you, 
you have no hope of defeating Devin. She wants to do 
it herself. However, Devin doesn't like this idea. 
He vanquishes the traitor, and you are left to fight him.

DEVIN THE DEMONLORD

Devin the Demonlord, as boastful as he may be, is 
not all that terribly fierce in battle. In my opinion, 
(for whatever THAT'S worth,) the fire elemental was 
harder. 

The Demonlord can can turn into a blue flame, with 
several shiny motes floating around him to protect 
him. He can also toss purple blobs at you. The shield 
proves to be a most useful tool, and your Thunderhammer 
is still effective as well. Devin will take several 
hits. Once you defeat Devin, that is…

THE END

=)

Copyright

This FAQ/Walkthrough is Copyright © Danielle B. All 
Rights Reserved.

This FAQ/Walkthrough has been submitted ONLY unto 
GameFAQS (http://www.gamefaqs.com) and if found 
anywhere else is unauthorized and illegal. This 
document may not be used, in part or in whole, in 
any form of media without the express written 
permission of Danielle B. Please contact me at 
blueb11@yahoo.com.

About Fantasy Warrior 2: Good

(NOTE! I am not responsible for any of the text 
under this section. It all comes straight from the 
"About" on your menu screen. This is solely the work 
of the makers, and I am not responsible for any typo 
I might have made in typing this.)

Fantasy Warrior 2: Good

v.1.1.6

A Sumea gme developed and published by Digital 
Chocolate, Inc. Copyright 2004. All rights reserved.

www.sumea.com

This software is provided without warrenty of any 
kind. Digital Chocolate, Inc. will not be held 
liable for any consequential or incidental damages 
relating to your use of this software. All use of 
this software is subject to the terms and conditions 
at DigitalChocolate.com

For more information or help, please visit 
DigitalChocolate.com

Thanks

Thanks to:

Sumea
Digital Chocolate, Inc.
GameFAQs (for posting this)
Motorola (because without Motorola, I never would’ve 
played this game)

Also:

Charlie. D. (for letting me play the music in our 
room instead of listening to Jimmy Buffet)