Kingdom Hearts  CODED
                                FAQ/Translation

                             by: Nanani/SkylarkSpork
                             bunnychan11@hotmail.com



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    - Introduction -

This FAQ is intended to provide as much information as possible in English for
those players who cannot obtain or play Kingdom Hearts CODED in Japanese. This
FAQ is definitely NOT spoiler-free.


All translations are done by Natalie Arnold, aka Skylark Spork.
Beta-read by Lana.

The FAQ writer has no affiliation with Square-Enix, Disney, or any other
company involved with this game. The writer takes no responsibility for
damages incurred through the use of this FAQ.

This FAQ may not be posted anywhere but GameFAQS.com and its affiliates.
No part of it may be copied anywhere else without explicit permission.




Kingdom Hearts CODED is being released gradually, one chapter at a time, on
mobile phones in Japan. It is of course, in Japanese. I do not know when, if
ever, an English or another language version will be made.
This FAQ will use terminology from the Japanese version, and from English
translations of other games in the series. Every effort was made to match terms
with their English counterparts, but since I have never played any of the games
in English, it was up to my beta-reader to make educated guesses.

I play the game on my DoCoMo P906i handset. I -cannot- help you get the game,
nor can I help you run it beyond what is written in this FAQ.


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   - Table of Contents -

Use CTRL-F with the codes in brackets to skip to a specific section.

Intro to the Game, How to Play.................................... [WHKHC]
Game Information.................................................. [GI001]

Walkthrough........................................................[WK000]

 Destiny Islands...................................................[CH1DI]
   Bonus Stage.....................................................[CH1BS]
   Post-Battle.....................................................[CH1PB]

 Traverse Town.....................................................[CH2TT]
   Bonus Stage.....................................................[CH2BS]
   Post-Battle.....................................................[CH2PB]

 Wonderland........................................................[CH3WL]
   Bonus Stage.....................................................[CH3BS]
   Post-Battle.....................................................[CH3PB]

 Olympus Colosseum.................................................[CH4OC]
   Bonus Stage.....................................................[CH4BS]
   Post-Battle.....................................................[CH4PB]

 Agrabah...........................................................[CH5AG]
   Bonus Stage.....................................................[CH5BS]
   Post-Battle.....................................................[CH5PB]

 Hollow Bastion - Former...........................................[CH6HB]
   Bonus Stage.....................................................[CH6BS]

 Hollow Bastion - Latter...........................................[CH7HB]
   Bonus Stage Part 1..............................................[CH7B1]
   Bonus Stage Part 2..............................................[CH7B2]

 Castle Oblivion...................................................[CH8CO]


Moogle Shop........................................................[KUPO]

Version Up.........................................................[VERUP]

Quest List.........................................................[QLIST]

FAQ................................................................[FAQ]

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[WHKHC]

   - What is Kingdom Hearts Coded? -


KHCoded, or KHC, is an indirect continuation of Kingdom Hearts II.
While it is chronologically set after Jiminy Cricket returns to Disney Castle,
the story mainly concerns the events portrayed in the first Kingdom Hearts game.

I highly recommend that you play at -least- the first two games along with
Chain of Memories to fully understand the plot. Knowledge of 358/2 Days or
Birth by Sleep is not necessary until Chapter 8.




    - How to Play -

On the off chance that someone reading this FAQ has access to a Japanese mobile
network but needs help getting started, here is a brief explanation.


** The specifics of signing up for online services (such as this game)
   vary greatly depending on the mobile provider you are using.
   Please contact Square-Enix if you need help.                             **


Requirements:

KHCoded is played on Japanese mobile phones, but there is no guarantee that it
will work on every phone in existence.
It does not, for example, work on the iPhone.

DoCoMo phones from the following list, sorted by maker, are fully compatible
with KHCoded -

Panasonic:  P-01A; P-02A; P-03A; P-04A; P-05A; P-07A; P-08A; P-09A; P10A;
            P905i; P905iTV; P906i
Nokia:      N-01A; N-02A; N-04A: N-06A; N-07A; N-08A; N-09A
Fujitsu:    F-01A; F-03A; F-08A; F-09A
Sharp:      SH-01A; SH-03A; SH-04A; SH-05A; SH-06A; SH-07A; SH-08A


Phones from other makes or service providers cannot play KHCoded at this time.
(List to be updated as service expands)

You will need an SD or microSD card to save your progress. You will be
unable to download the game without one.
An unlimited internet access system (pake-houdai) is highly recommended.


Process:

First, go to the official Square-Enix Kingdom Hearts Mobile Site:
http://kh.sqexm.net/

Make an account there and register your mobile e-mail address.
You do not need to sign up for Avatar Kingdom to play KHCoded.

Make sure your microSD card is inserted properly and that you have a
strong signal before attempting to download the software.

The game runs as a separate application. Play it directly off your phone,
without going through the website.

You must be receiving a signal to play the game, as it will be in communication
with Square-Enix throughout your play.

The first Chapter costs 300 points (300 yen).
Additional chapters cost 500 points (500 yen).
Taxes not included.

You can add points to your account as necessary. Normally, the cost is
attached to your phone bill. There is no need to pay separately.
If you change phones or lose your data, you will be able to re-download
all purchased chapters free of charge.

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[GI001]

                           -  Game Information  -


*Taken from the official mobile site*

Game overview:

As the player, you will take control of Sora and travel through many worlds.
Solve the mystery together!
Everything begins when King Mickey tasks Sora with solving the puzzle of the
unremembered message left in Jiminy's notes.


Story:

There are two notebooks that remain at the end of our journeys.

The first of these is blank, save for a single line:

"Thank Namine."

I suppose that this one line means that my notebook served a purpose, after all.

After returning to Disney Castle, I, Jiminy Cricket that is, started going
through my notes, when one more page caught my eye. All it contained was this
mysterious message:

"We must return to free them from their torment."

Yet, no matter how hard I tried, I just couldn't remember anything connected
to that message. That's when I asked the King for advice.


An unremembered message.
There's only one person who can solve this mystery!

King Mickey turned my notebook into data, and we started to investigate.
In doing so, we awakened to boy sleeping in a world my notes described,
the Destiny Islands.

The data world Sora will go out on a new journey.

(Yes, it is a strange and confusing synopsis. Intrigued? READ ON!)


Characters:

  - Sora -
 The game's protagonist, living in the world of data. He is attempting to solve
 the mystery of Jiminy's notebooks.

  - King Mickey -
 He assists data-world Sora in solving the mystery of the notebooks by giving
 him help and advice.

  - Jiminy -
 He accompanied Sora on past journeys, working as the official notekeeper.


*End official contents*

Controls:

Every mobile phone is different! Because of this, the controls are only
explained in general terms. You will be able to check and change the key
mapping from the game's main menu.

*Move:       Press the direction keys to move.
*Attack:     Press to attack a target.
*Jump:       Press to jump (auto-jumping also featured)
*Dodge Roll: Escape from enemies.
*Guard:      Protect yourself from enemy attacks.
*Command:    Open the command menu.
             Use the up and down keys to navigate through the menus.
             Press the select key to make a choice.

Save:
       You can save your progress at the save points found in each
       world. You will also be given the chance to save before each
       bonus stage, and after successfully clearing a world.
       You can also save at the world selection screen.


Ending the game:
       Select the main menu from the command menu to return to the title
       screen, where you will have the option to end the game.
       Or, simply turn off the application or shut down your phone.


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[WK000]

- Walkthrough -



                           -  Chapters  -


     1) Destiny Islands        - Released June 3, 2009

     2) Traverse Town          - Released July 8, 2009

     3) Wonderland             - Released August 5, 2009

     4) Olympus Colosseum      - Released September 17, 2009

     5) Agrabah                - Released October 15, 2009

     6) Hollow Bastion Former  - Released November 27, 2009

     7) Hollow Bastion Latter  - Released December 26, 2009

     8) Castle Oblivion        - Released January 28, 2010


*Note: When new chapters are released, you will see a message about it when
loading the game. Go to the official website to download them. Installation
is straightforward and mostly automatic.


---- New Game

[CH1DI]

After the introductory splash screens, select New Game at the top of the
main menu. The other options are Load Game (which only appears after saving)
and "Connect to website" at the bottom, which shuts off the game and takes
you to the official site. This will be useful to download the next chapter.

Start the game and see the first video!

*All videos are fully voice acted with (Japanese) subtitles.*

Opening video: The Mystery Message

(Scene: Jiminy Cricket's notebooks on a black background)

Jiminy: (Narrating)
  Our two journeys are over.
  The first was a journey to stop the encroaching darkness.
  The second was a journey to reunite long-separated hearts.
  To be honest, they were both tough times.
  If you're wondering what my part was, well, I was the chronicler.
  Now, only these two notebooks remain as a record of our travels.
  However, the first one's blank, except for a single line.

(Notebook: Thank Namine.)

Jiminy:
  I suppose this one line means that my notebook served its purpose,
  after all. More importantly, who is Namine, I wonder?

(Notebook: We must return to free them from their torment.)

(Scene: Jiminy runs through Disney Castle. He reaches King Mickey
        and stands on a table.)


Mickey:
  A note you don't remember taking?

Jiminy:
  That's right. I never wrote it.
  These notbooks never leave my possession.
  Who could have written this, and when?

Mickey:
  Hmmm.
  "Free them from their torment"?
  Could it be somebody trying to ask us for help?
  Let's take a closer look!

Jiminy:
  But how? The other pages are all blank.

Mickey:
  Even if the words were erased, the notebook itself might still
  hold a few clues.

(Donald and Goofy enter the room; Chip and Dale ahead of them.)

Donald:
  What's going to happen, now?

Goofy:
  Who knows?

Chip:
  Your highness! Preparations are complete!

Dale:
  Your highness! Preparations are complete!

(Chip jumps onto a gear-mounted button. Smoke fills the room and a
 computer appears on the table. Chip jumps up and pulls down a lever,
 starting the magic system. The computer screen shows the scanned
 notebook under a grid. It flips through tha pages and images from the
 first game's worlds flash onto smaller screens.)

(A red light flashes. Black and red blocks fill the view.)

Dale:
  What's going on?

Chip:
  It looks like the system is having a breakdown!

Dale:
  A breakdown?!

Chip:
  This is no time to panic!
  I can't tell why, but something strange is going on in some of the worlds.
  We can't analyze the message!

Mickey:
  Hmm... Isn't there anything we can do?

Goofy:
  Gawrsh. Maybe if we fix the world data, we can figure it out.

Chip:
  Well, then!
  We could get somebody inside the data to look around and fix it for us.
  How about that?

Jiminy:
  Looking around inside my notebook...

Mickey:
  There's only one person who can solve this mystery!

(Scene: Inside the computer.
        Data-Sora (Sora of KH1) floats downward and lands on a platform.
        He looks around and the view pans outward to show that he is on
        a glowing green circle depicting Snow White.)

- End video


   ----- Garden of Awakening

Disembodied voice:
  Can you hear me?
  Come on, try to walk.
  Can you come this way?

Help box:
  *Controls*
   Use the direction keys to walk. Press the jump key to jump.

You are now in control of Data-Sora, who I will be calling Sora from now on.
There is a glowing white light above Snow White's head. Run to it.

The screen flashes and three pillars appear.

"The power sleeps within you.
 If you give it form,
 it will give you strength."

"Which do you desire?"

Help box:
  *Command*
   Use the attack/select key to activite the menu in the bottom left corner.
   Use it to look at objects when "Investigate" is displayed.

Run to any of the three pillars and Sora jumps onto it automatically.
Press select while on any of the three.

If you look at the shield:
  "The power to protect. Kindess in strength. A cowardly shield to repel all.
   Is this the power you seek?"

If you look at the sword:
  "The power to attack. Defeated by none. Bravery in strength. A blade of
   destruction to hurt strangers. Is this the power you seek?"

If you look at the staff:
  "The mysterious power. Invisible to the eye. Inner strength. Arts of ruin
   to devastate the soul. Is this the power you seek?"

Choose any of the three. Confirm with the left button and cancel with the
right.

  "You have made your choice. Now, what will you give up in exchange?"

Choose one of the other two. The last line becomes "Is this the power you
will give up?" but the descriptions do not change.

"You have sought power. (Choice 1). You have given up power. (Choice 2).
 Is this the form you choose?"


The choices you make here will influence your stats and growth. Choose
according to your own preference and play style.

Pick the top option [Yeah, that's right] to proceed, or the bottom option
[Wait... that's not right] to start over.

(The pillars sink into the platform.)


(Scene: Disney Castle, computer room)

Chip:
  Sora's data has been transfered!

Donald:
  Which means?

Dale:
  It means Sora got the power to travel freely around the worlds!

Chip:
  Now Sora can go through the corrupted worlds and fix all the data for us.

(An alarm sounds)

Mickey:
  What happenned?

Dale:
  Something must be wrong with the system.

Chip:
  We'll go check on the system in the next room.

(Screen briefly fades in and out. The alarm stops.)

Jiminy:
  Sounds like they managed to fix it.

Goofy:
  By the way, yer highness, why are we doin' this?

Mickey:
  Somebody left a mysterious message in Jiminy's notebook.
  We need to analyze the notebook in detail to solve the mystery.

Donald:
  Mysterious message?

Mickey:
  Yes. We must return...

Jiminy:
  !!
  What's that?

Mickey:
  What's wrong?

Donald:
  Gwack! Look!
  There's somebody else on the screen!

Goofy:
  Gawrsh, was there somebody in there before?

Jiminy:
  Who could it be...
  I don't remember writing about this...


(Scene: Sora and a figure in a black hooded cloak on the green platform.)


Sora:
  Who are you?

???:
  ......

(There is a flash of light. A multi-coloured path appears, leading away from
 the platform. The black-robed figure walks away.)

Disembodied voice:
  Can you hear me?
  First things first: Follow that figure.

Walk up the path. You will reach a pink and blue platform with outlines of
Aurora/Sleeping Beauty.

Sora:
  It doesn't look like anybody's here.

(Two Shadows appear)

Disembodied voice:
  Look out! Use your power!

Sora:
  My power?

(The keyblade appears in Sora's hands)

Sora:
  Wh- What's this?

Disembodied voice:
  That's your power. The power to Fight.

Help box:
  *Command*
   Use the attack/select key to activite the menu in the bottom left corner.
   Use "Fight" to attack nearby enemies.
   Make combo attacks by pressing it consecutively, or by holding it down.
   By using combos, you can make stronger attacks.

Disembodied voice:
  You also have the power to Live.

Help box:
  *HP*
   The green bar in the bottom right corner is your HP gauge.
   If your HP is completely depleted, you'll be taken to the continue screen.
   The bar below that is your Debug gauge. It is a power you cannot yet use.

Disembodied voice:
  Sometimes, you need to fight. Against the people who are after your pow-

Fight the Shadows by pressing attack a few times. You have automatic
targetting, and they are very weak. Each shadow will go down in three hits.

Help box:
  *Prizes*
   You get prizes for defeating enemies.
   The HP spheres (green) will restore your HP, and the Debug spheres (blue)
   will recharge your Debug gauge.

Disembodied voice:
  That's it. That's how you need to fight.

(More shadows appear)

Help box:
  *Guard*
   Press the Guard key to block enemy attacks.
   Time it to match the enemy's movements.

Fight the shadows. You should level up after defeating two of them.

Help box:
  *EXP*
   You get experience points from defeating enemies.
   Getting enough points causes you to level up.

(A lot of shadows appear.)

Disembodied voice:
  Be careful! You're surrounded!

Help box:
  *Dodge Roll*
   Use the Escape key or press any direction key twice in rapid succession to
   perform a dodge roll and avoid enemy attacks. If surrounded, escape by using
   the dodge roll.

Fight these shadows, too. Note that you do not actually need to use dodge rolls
or jumping or guarding, but this is a good chance to get used to the controls
and learn to do those moves.

When you defeat all the shadows, a save point appears at the bottom of the
platform. Step onto it.

Help box:
  *Save Points*
   Use "Save" to open the save menu. You can do two things from there.
   Save:         Save your data
   World Select: Go to the world select screen

Help box:
  *Menu*
   Press the Menu key to bring up the menu. Note that you cannot open the
   menu during a battle. You can do four things from there.
   Item:         Equip items and accessories
   Ability:      Set abilities
   Status:       Check Sora's status
   Config:       Customize the game settings


After these screens, a door appears at the opposite end of the platform.
Save your progress (or don't; you can only have one game file at a time
regardless of how much capacity your phone and card have) and run to the door.
Press confirm/attack.

Mysterious voice:
  Present the keyblade and open the door.

(The keyblade shoots light and the door opens.)


   ---- Destiny Islands

(Sora appears outside. There are some red and black bug blocks around him.)

Sora:
  This is... This is our island!

(The camera pans out and around the beach, showing Selphie, Wakka, and many
 more blocks.)

(Screen turns black.)

Disembodied voice
  Sora...

(Island)

Sora:
  That voice again? Who is it?

(Black screen)

Disembodied voice:
  Are you okay, Sora?

(Island)
  And it knows my name...
  Do you know me?

Disembodied voice:
  I'm Mickey.
  In this world, we've never met.
  But, I do know you. And you know me.
  You and me are friends, Sora.

(Mickey's text now appears in white, without speech bubbles. Everyone else's
 dialogue is displayed in the normal way.)

Sora:
  Um... We've never met, but I know you, and we're friends??
  I don't get it.

Mickey:
  That's because I'm in a different world right now.
  I guess it doesn't make much sense to you.
  I can't go into the world you're in right now.
  But, I want you solve a mystery for me.

Sora:
  Solve a mystery?

Mickey:
  I want you to find the Answer. It's somewhere in your world.
  Your power is the only way to find it.

Sora:
  My power? Uh...
  I really don't get it.
  But if I run around and explore, I'll find it, right?

Mickey:
  That's right!
  If you don't know what to do next, you can always ask me.

Sora:
  Got it!

Mickey:
  First of all, look out for anything unusual.

Sora:
  I don't need to go far, then, right?
  I've never seen these blocks on the island before.

Mickey:
  Let's check out the blocks, then.

Sora:
  I'll try asking my friends, too.

Mickey (text on black screen):
  Remember, Sora. Even though we're apart, I can help you out.
  I'm always here, with you.


Help box:
  *Nav Map*
   The nav map is displayed in the top right corner. It shows Sora, other
   people, Heartless, and doors.
   Sora's location is marked with a keyblade. The white dots are people and
   Heartless.


Instruction: Talk to everyone!

The instructions stay in the top corner in case you lose track of what to do
next.

There is a save point in the corner nearby. You can start smashing blocks right
away if you want to. The red and black ones are Normal blocks. They give out
prizes, mostly HP. Walk down the ramp and a conversation starts automatically.

Sora:
  Selphie!

Selphie:
  Hey! Sora! Check this!

(Sora runs over to where Selphie is standing)

Selphie:
  These weird blocks started poppin' up all over the island!

(The view turns to show more blocks behind Sora.)

Sora:
  What's going on? Where did these blocks come from?

Selphie:
  I got no idea! But more of 'em keep showin' up!
  At this rate, the whole island's gonna be covered in blocks!
  Tidus and Wakka went off to check 'em out but...

Sora:
  Which way did they go?

Selphie:
  Down the beach.

Sora:
  (I'm gonna go talk to them.)


Help box:
  *Bug Blocks*
   The Bug Blocks are a side effect of bugs appearing in the data.
   You can smash them with the keyblade, or climb on top of them.
   Many prizes can come out of smashed blocks.


Talk to Selphie again.

Selphie:
  Sora, could ya smash up all the blocks?
  I'll give ya a reward!

Sora:
  You got it!

Run around smashing blocks. You can't go back the way you came in, so break
blocks and make your way down the beach. Try not to miss any.
You can't go into the water at all.

Work your way down the beach to the west until Wakka is on screen.

Wakka:
  Hey, Sora!

Run up to him and continue the conversation.

Wakka:
  Something strange is happenin' on dis island.
  You okay?

Sora:
  Wakka, what are these blocks?
  I've never seen them before.

Wakka:
  They just appeared outta nowhere.
  More and more keep showin' up, too.

(The camera shows some differently coloured blocks; several silver and white
 cratered ones, called Metal blocks, and one purple and gold marked with a star,
 which is a Prize block.)

Wakka:
  Dat block up dere...
  I've never seen any before, but still.

Sora:
  I'll go check it out!

Wakka:
  You gonna be okay?

Sora:
  Just leave it to me!

Help box:
  *Controls*
   Hold down the direction key when you reach a ledge and Sora will jump
   automatically. You can grab onto ledges to reach higher places.


Instruction: Check out the blocks!

Keep going west, smashing the normal blocks on the way. The metal blocks are
solid and can't be smashed, so jump onto them to reach the prize block. Smash
it to get a potion.

Help box:
  *Prizes*
   Treasure boxes give out items.

  *Items*
   Choose "Item" from the command box to see your equipped items. Select the
   item you want to use, and use it from there.
   You cannot use items while jumping.
   You can equip items from the menu by going to the Item command.
   You must equip an item before you can use it.


Instruction: Report back to Wakka!

Jump down from the blocks and talk to Wakka again.

Sora:
  There was something inside that block.

Wakka:
  Ohh. Thanks.
  Looks like you can smash these tings, no problem.

Sora:
  Yep, I sure can!

Wakka:
  Sora, could ya go and check up on Tidus for me?
  He went to check out da blocks, but he's not back yet.
  He should still be somewhere around the island, but you know how he is.
  I'm worried.

Sora:
  Got it! Leave it to me.

Wakka:
  Hey, thanks!


Help box:
  *Block types*
   There are many types of blocks.
   The blocks marked with a star contain a prize.
   Grey blocks cannot be destroyed.


Instruction: Find Tidus!

Go back to the east and then south to the corner of the wooden building.
You can't go up the ramp at this point and Sora will turn back automatically
if you try. When you get near the corner, the screen will shake.

Sora:
  Woah! What's that?

(Several metal blocks appear behind Sora)

Sora:
  More blocks!


Climb up the new blocks and onto the ledge. There is a prize block containing
one Power Dust. Next, run south down the deck, the only way you can go, to find
Tidus on the smaller island. The conversation starts automatically when you get
close to him.


Tidus:
  Yo, Sora!

Sora:
  Tidus, you okay?

Tidus:
  (Smashes the ground with his stick)
   These blocks are nothing! Wakka's just too lazy.

Sora:
  Do you know anything about them? They're all over the island.

Tidus:
  Well, it's not as if I don't know.

Sora:
  Really?

Tidus:
  Hey, I looked around, all over the place!
  I could tell you all about it, but..
 (Smacks the ground again)
  You gotta fight me first!

Sora:
  Fight you?

Tidus:
  If you manage to beat me, I'll tell you everything I know.

Sora:
  Okay, you got it!

Tidus:
  No holding back!


Instruction: Beat Tidus!

Tidus is not very strong. He should go down with a few combos. Don't forget
that you can block and dodge if needed. He'll try to run away when his HP
gets low, and will also start to block more. Watch your timing and hit him
until the battle ends.

Tidus:
  Sora, you're pretty strong!

Sora:
  Now you gotta tell me everything you know.

Tidus:
  Yeah, all right.
  The truth is, when I was checking out the blocks, I saw this weird
  suspicious-looking guy.

Sora:
  Suspicious-looking?

Tidus:
  He was wearing a black cloak and hanging around the island.
  He's gotta have something to do the blocks!

Sora:
  Where was he when you found him?

(Camera cuts to the waterfall at the back of the beach.)

Tidus:
  Back there, by the waterfall. I took my eyes off him for a second, and he
  was gone.

Sora:
  By the waterfall. Got it. I'll go take a look.


Instruction: Look for the mystery man!


Before heading off, smash the rest of the blocks in Tidus' area. You won't
be able to get back up here later, so don't miss any.
The prize block behind the tree has a Powder.
After clearing the blocks, go back to the ramp near Wakka.
Talk to him on our way.

Wakka:
  How's Tidus?

Sora:
  No problems! He's full of energy.
  More importantly, Wakka, have you seen a guy in a black cloak?

Wakka:
  Can't say I have. He got something to do with da blocks?

Sora:
  Hmm. I dunno yet.

Wakka:
  All right. Well, take care, Sora!


Now head up the ramp. The screen will start shaking right away.

Sora:
  Woah!

(The screen flashes white, then turns black except for a small square of
 beach.)

Sora:
  What's going on?
  Is this one of those things I need to look out for?!

(The screen flashes a few more times, then a cross pattern of red and black
 squares appears below Sora's feet.)

Sora:
  Does this mean...

(Sora runs up and down, but finds that he is trapped by invisible walls.)

Sora:
  I'm trapped!?

(The screen flashes again.)

Sora:
  !?

(Three purple-and-red blocks appear.)

Sora:
  More blocks...
  Is that what's causing all this?
  Okay, I guess I'll just have to smash them!


-- AREA DEBUG MODE --

Help box:
  *Area Debug*
   Break all the blocks before the timer runs out to debug the corrupted area.
   Some of Sora's abilities will be sealed during Area Debug Mode.

Instruction: Destroy the blocks before time runs out!

You have three minutes to clear this area.

Right now, all you can do is jump and attack. You can jump over blocks without
needing to smash them. For now, hit the block in the middle of the cross.
When you do, more blocks materialize.

Sora:
  What the?!
  There's more of them!


Help box:
  *Area Debug*
   Attacking a Bug Block causes more bug blocks to appear in the corrupted
   area.

Since Sora is on one space, the three new blocks will appear in the remaining
empty spaces immediately adjacent to the block you just hit.
Pick a direction and hit the next block.


Help box:
  *Area Debug*
   Blocks vanish when they are hit, knocked into other blocks, or knocked
   outside the area.

Smash the nearest block and it will take out the next block in that direction.
The blocks that should have appeared will vanish right away instead, since
there are no red spaces under them. Once you have cleared this screen, there
will be more flashes. The pattern of tiles changes and new blocks appear.

Sora:
  Isn't this over, yet?!
  It feels like the corruption is getting weaker, though.
  Okay, I can do this!

Go up to the only block you can reach, in the centre, and smash it.

Sora:
  A different kind of block!

Help box:
  *Area Debug*
   Taking out four blocks at once makes an orange block appear. (They can also
   appear at random.) Smashing and orange block will take out all the blocks
   around it.

Orange blocks are the key to clearing these areas quickly. Smash it and watch
it take out six blocks for you. Then take out the last two on either side.
More flashes, more tiles, more blocks.

Sora:
  I can feel the wind from outside.
  This has got to be the last of them!

Take out all the blocks. Remember, you can jump over them to get to any side
you want. Be quick but strategic. You will probably get an orange block when
the timer gets down to 30 seconds, allowing you to clear it easily.

Once you finish, the screen flashes, and the beach reappears.
You get Libra as a reward for finishing.

Help box:
  *Support Ability: Libra*
   Displays the target's HP on the left of the screen.
   It might not work on enemies that are significantly stronger than Sora.
   Equip abilities in the Menu by selecting "Ability".

You will be asked if you want to equip Libra right away. This happens every
time you get a new ability, saving you the trouble of doing it manually.

Help box:
  *Support Abilities*
   Libra is one type of support ability.
   Support abilities can enable new actions, or affect Sora's status, or
   even make items more effective. The results can be surprising.
   Equip abilities in the menu by selecting "Ability".
   You can set as many abilities as Sora's AP allows. All abilities cost AP
   in varying amounts. Deciding which abilities to use is critcal.


You'll then see the results screen for Area Debug Mode. It will show you how
long you took to get through and will reward you with VPs (Version Points)
accordingly. Confirm the results and continue the game.


Sora:
  Everything's back to normal.
  What just happenned?

Instruction: Look for the mystery man!


You're back on the beach as if nothing happenned, except that the blocks have
reappeared. Go around smashing them again.
Talk to Wakka if you like.

Sora:
  Wakka, are you okay?

Wakka:
  What's wrong? I'm fine.

Sora:
  (Was I the only one to go through that?)



You should also go back and talk to Selphie.

Selphie:
  Did you smash 'em all already?
  Thanks! Here's a reward.

She gives you a Hi-potion for your trouble.
If you talked to her earlier, and chose yes without having finished smashing
all the blocks, you would only have gotten a Potion at this point.


Now go north, up the ramp again.

Sora:
  Looks like there's nobody here...

(Camera zooms in on the cave.)

Sora:
  Maybe over there...?

(Sora runs into the cave.)


   ---- The Secret Spot

Sora:
  It doesn't look like the guy in the black cloak is in here.

Sora:
  Unless he went through the door?

(The screen starts to shake and rocks fall around Sora.)

Sora:
  Woah! What's happening?

(Black screen)

Mysterious voice:
  This world has been hurt.
  Heal its wounds and the path will open.

(Cave)

Sora:
  What? That -

(A bright light fills the screen.)


(Scene: Disney Castle, computer room.)

Mickey:
  Th, this is... !?
  That light, from the monitor!

(Screen turns white)

Donald:
  Gwawawaugh! It's too bright!

(Computer room)

Donald:
  Gwawawaugh...

Goofy:
  Gawrsh, it was so bright. Did something happen?

Jiminy;
  !!
  Look, look at this everybody! The notebook!
  There's a new line in my notebook!

Mickey:
  A new line!?
  Let me see...
  "This world has been hurt.
  Heal its wounds and the path will open."

Donald:
  What could that mean?

Mickey:
  The world is hurt...?

Jiminy:
  It says "This world," meaning...

Goofy:
  !!
  Hey, look at the monitor!

Mickey:
  Oh! It's...


(Back in the cave)

Sora:
  That voice... Who was that?

Guy in black cloak:
  ...This world was connected.

Sora:
  Hey!
  You're...

Guy in black cloak:
  ...to the connected worlds.

Sora:
  What?

Guy in black cloak:
  This world has been hurt.
  Heal its wounds... and the path will open.

Sora:
  The world is hurt? What does that mean?
  Does it have anything to do with those weird blocks?

Guy in black cloak:
  To heal the wounds, go beyond the Keyhole.

Sora:
  Beyond... the keyhole?

(The guy in the black cloak vanishes and a glowing golden keyhole appears
 in his place.)

Sora:
  Hey! Wait!
  ...There's something there.

Mickey:
  Sora, can you hear me?

Sora:
  Mickey, something weird is happening.
  It looks like the guy in the black cloak left something behind.
  It's shaped like a keyhole.

Mickey:
  Did you notice anything else?

Sora:
  Hmm, well...
  The guy in the black cloak said to go "beyond the keyhole". Is this what
  he was talking about?

Mickey:
  Beyond the keyhole...
  Sora, try using the keyblade. It might do something.

Sora:
  Okay! I'll try it.

(Sora uses the keyblade and light fills the cave. A dark door appears.)

You will be offered the chance to save here. There is a boss fight coming,
so you probably should.

[CH1BS]

(Sora appears on a different beach, with a dark sky. There is a black
 hole in the distance with red data clouds swirling around it.)

Sora:
  Woaah! What's going on here?

Mickey:
  Sora, are you okay?

Sora:
  Somehow, yeah.
  But, where am I?

Mickey:
  I don't know.
  It's probably the source of the corruption.

Sora:
  So this is where I can turn the island back to normal, right?

Mickey:
  Right.
  I'm sure you can handle it.

Sora:
  Okay, leave it to me.

Mickey:
  Sora, be careful.
  I can tell it's powerful.

Sora:
  Yeah, I got it.

(Red data lines cross the screen. A figure forms out of green data lines, then
fades in, revealing the boss.)


  - DARK SIDE -

Push any key when you're ready to start the battle.

For the first part of the fight, Dark Side's attack pattern is very simple.
He will punch the ground in one of two places, left and right. The punch and
accompanying shockwave can hurt you, so don't stand too close. It also
brings out two or three Shadows that you can beat up for exp. It is possible
to level up during this boss fight.

Between punches, he will make blocks appear. They are only on screen for a
few seconds, and he will be shooting you with energy during that time.
If you keep moving, you probably won't get hit.
Prize blocks are worth 1000 points and normal ones are worth 50.
Shadows are worth 10 points each, and they drop HP spheres.

To damage Dark Side, hit his fists while they are on the beach.

Eventually, he will flash and reveal the orange blocks he's really made of.


Mickey:
  The target feels different!
  I think he's going to attack you with a new kind of power.


Help box:
  *Damage Blocks*
   Some Bug Blocks have a thorn pattern on them. These can damage you if
   they hit you, so watch out for them in battle.

Dark Side's moves will say the same, but now these orange Damage blocks appear
when he punches the ground, instead of Shadows. You can hit them if you want,
but it is much easier to dodge them. Between punches, he will send out a
mini wall of damage blocks for you to dodge.
Sometimes, prize blocks will appear instead of Damage dlocks. They are now
worth 400 points each and also have HP spheres, but don't get too distracted.
Keep hitting the fists and dodge when you need to. You no longer have HP orbs
dropping from Shadows, so be careful.

He'll eventually go down, leaving only the blocks that made him.


Sora:
  This must be why the island got corrupted, right?!

The damage blocks will make a lumpy cube. It will send out walls to hit you,
as well as float up to smash you. Try not to let the blocks swarm you.

Eventually they will spread out, leaving one purple block in the middle.
This is the weak spot. Run up and hit it as many times as you can before
the other blocks come back. Don't bother attacking the other blocks; they
will vanish gradually as you hit the purple one.

You should have a few potions left, in case you need to heal.

Keep hitting the purple block until the screen flashes to signal the end.
You get the Reaction Combo ability as a reward.

By the end of this battle, you should have levelled up at least once; twice or
more if you farmed Shadows in the first segment.


Help box:
  *Support Ability: Reaction Combo*
   Get near a knocked-out enemy to start a reaction combo.
   Follow the arrows by pressing the direction keys to match. Every keypress
   increases the combo by one. If the same direction appears twice in a row,
   press the botton twice in succession.
   Enemies are easiest to knock out from behind.

Equip Reaction Combo right away if you like.


STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 10 000 points and up .... Isles of Fate Wallpaper*
                                   (Random Shard+)
A rank - 6000 to 9999 points  .... Ability: Haste Level 1
                                   (Kupo Nut)
B rank - 3000 to 6000 points  .... Random Powder +
C rank - 0 to 3000 points     .... Random Powder

*: Avatar Kingdom Item


Sora:
  All right, I did it!
  I hope the island is back to normal now.

(Screen shakes)

Sora:
  Woah!

(Dark Side reappears, in dataline form)

Sora:
  What's happenning now?


--- Video: A Record Unremembered

(Dark Side is sucked into the black hole in the sky.
 Sora tries to hold on, but the same happens to him.)

Sora:
  Aaaaaaaah!

(Disney Castle)

Mickey:
  Is Sora okay?

Jiminy:
  I'll search for him.

(An alert sounds)

Donald:
  What happened?

Jiminy:
  There's a new message in the notebook!

(Jiminy jumps onto a button and the computer shows the notebook page:
  "Their torment has been lessened.")

Goofy:
  "Their torment has been lessened?"

Donald:
  Look!

(Light comes out of the page and opens a new screen.)

(Night on the Destiny Islands; there is a storm.)
(Riku walks up the beach and past the camera, revealing a short, pudgy
 figure in a brown coat behind him. Riku stops walking and turns to look at
 the figure, who seems to be looking at the ground.)
(The figure raises its arm. There is a close-up of Riku's mouth.
 He smiles lightly.)
(A dark portal forms behind Riku.)

(Scene reverts to the computer room)

Jiminy:
  What is this all about?
  Fixing the data should bring back everything I had written before, but...
  What we just saw isn't anything I -
  I don't remember any of this.

Donald:
  We're seeing something you never wrote?

Goofy:
  Gawrsh. I wonder what's going in inside there.

(A red light flashes on the monitor)

Jiminy:
  Oh! It's -
  We've found Sora!


--- End Video

You have the option to save the game.

Once you do (or don't), you'll be on the World Select Screen.

From here, you can replay the Destiny Islands from the start, or go directly
to the Dark Side battle, or to the post-battle Islands.
Feel free to try for a better score. You might also want to level-grind.
I strongly recommend going for Haste before moving on.

Select "post-battle" and go back to the Islands.

[CH1PB]

You'll appear at the save point. Your friends will have moved around a bit.
Tidus is down at the beach, near the water.

Tidus:
  Yo, Sora!

Sora:
  Tidus, are you okay?

Tidus:
  No problems!
  These blocks have got nothing to do with me, anyway.
  More importantly, Sora! Fight me!

Sora:
  Again?

Tidus:
  Fight me!

You're given the chance to fight him again. It's even easier than before,
though he does seem to run away faster now.
You don't win anything for beating him.

Wakka is standing in the same place as before.

Wakka:
  Yo, Sora!
  Didja find the guy in the black cloak?

Sora:
  Sorry, I thought I had him, but he got away.

Wakka:
  Looks like him leaving made the blocks dissapear, too.


Lastly, Selphie is at the south end of the dock.

Selphie:
  Oh, Sora! It's awful!

Sora:
  What happened?

Selphie:
  The weird blocks are all gone!

Sora:
  Isn't that a good thing?

Selphie:
  But I don't know how come. It creeps me out.

Sora:
  Um, yeah well, I don't really know either.

Selphie:
  The truth is out there! Or something.
  Ugh, makes me sick.


-------------------

That's all. You can't go back to the cave or access anything else.

Go back to the World Select Screen.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

[CH2TT]

After you install the new chapter, you will see Traverse Town come up as an
option in the World Select screen. Press the left or right button to bring it
to the centre.

Choose the option "From the Start" to begin.

  ---- First District

`The Story So Far`

(Text on black screen)

(in gold)
We must return to save them from their torment.

(in white)
Mickey has tasked the Sora-of-the-data-world to smash the corruption
in order to solve the mystery of the messages left in Jiminy's notebooks.

Before long, a man in a long black cloak appeared, as if to guide Sora.
After defeating a giant fiend, Sora was drawn into a sudden burst of darkness.

While attempting to trace Sora's location, Mickey sees a mysterious scene come
up on his monitor.

PUSH KEY

 --- Video: A New World


(Disney Castle. Mickey, Donald, Goofy, and Jiminy are at the desk, watching
 the magic computer.)

Donald:
  Jiminy! We're seeing something you never wrote?

(Notebook page: Their torment has been lessened.)

Goofy:
  Gawrsh. I wonder what's going on inside that notebook.

(Jiminy stands quietly, looking pensive. An alert sounds from the computer.)

Jiminy:
  Hm? Oh! It's -
  We've found Sora!

(Mickey, Donald, and Goofy rejoice.)

(The scene changes, showing an unconscious Sora being sniffed by Pluto.
 Pluto licks him awake.)

Sora:
  Ah! Urgh...

(Sora looks around drowsily. He is about to fall asleep again when Pluto
 jumps on him, knocking him into alertness.)

Sora:
  Whoa!

(Pluto looks up at Sora with puppy-dog eyes for a moment before he bounds away.
 Sora follows him down an alley and then around a corner. Stepping into the
 town square, Sora looks bewildered. The camera pans up and away, then fades to
 black.)

 -- End video


Sora:
  Where am I?

Mickey:
  Sora, are you okay?

Sora:
 Mickey, where am I? What happened to me?

Mickey:
  It looks like you got taken somewhere else. What do you see?

(Sora looks around.)

Sora:
  I'm in some kind of town.
  Oh yeah! The islands!
  What happened to our islands?

Mickey:
  It looks like the blocks are all gone, thanks to you.

Sora:
  Oh, okay. So everything should be okay, then.
  But, where am I? I don't know this town.
  Is there weird stuff happening here, too?

Mickey:
  Yes, probably.
  Sora, could you check out this town for me?

Sora:
  Okay. I'll go take a look around.

(The background music starts; it is much the same as the KH1 version.)

(Sora takes a few steps forward, then turns to face east.)

Sora:
  I'll start by asking that guy.

(Sora runs up to Cid, who is standing on the street in front of his shop.)

Sora:
  Hi.

Cid:
  Hey! ...I ain't never seen your face before.

Sora:
  I'm Sora! Nice to meet you.

Cid:
  I'm Cid. I'm the owner of this here shop.
  Oh yeah, Sora, on your way here did you happen to spot those kids?

Sora:
  Kids?

Cid:
  Three of them. Brothers.
  They went to check out the weird stuff around town, but they ain't been back
  yet.

Sora:
  What weird stuff?

Cid:
  These weird blocks been coming outta nowhere. We can smash 'em but they keep
  on coming back.

Sora:
  The weird blocks...
  (Is it like the blocks on my island?)
  Where can I find these blocks?

Cid:
  Just head into town and you can't miss 'em.
  Oh yeah! If you're gonna be in town, could ya keep an eye out for the kids?

Sora:
  Three of them, right? What are their names?

Cid:
  Red hat's Huey.
  Blue hat's Dewey.
  Green hat's Louie.

Sora:
  Huey, Dewey, and Louie. Got it. I'll look around for them.

Cid:
  Thanks. If you need anything, just talk to the folks in town.

Sora:
  Okay. I'm off! See you later!

(The camera pans out. The logo of Traverse Town appears over the scene.)

Instruction: Find the three kids in the Second District!)

You now have freedom of movement in Traverse Town.
Note that you cannot enter any buildings.

If you talk to Cid again, he will say:

Cid:
  The trio went off to the Second District. I'm countin' on ya!

The door to the Second District is at the north end of the map, but take the
time to explore the First District before going there.

Go south down the stairs in front of Cid's shop to reach the main square of the
First District. Just west of the steps, there is a save point with a
holographic moogle. Step onto it and press confirm.

Help box:
  *Save Points*
   Your HP is restored when you step on a save point.
   Aside from saving your data, you can now access the Moogle Shop and Item
   Synthesis menus.

A moogle calls out to you from a bit farther south..

Moogle:
  When you're done saving, come over here, kupo!
  I'll tell you about the Moogle Shop and Item Synthesis, kupo.

The Moogle Shop option is now selectable in the save menu. Item Synthesis is a
submenu of the Moogle Shop, below Buy and Sell.

If you open the Item Synthesis page, the moogle will say:

Moogle:
  This feels like the beginning of a wonderful friendship, kupo.
  I think we're going to get very good at Chains, kupo!


You probably don't have any Munnies to buy anything yet, so exit the menu and
go see the Moogle, a few steps to the southwest. Note that every option will
end the conversation, so you have to keep talking to it to get all the
information. Be sure to talk to the Moogle at least once.

Moogle:
  I'll tell you all the good stuff, kupo.
  What do you want to know, kupo?

1 - [Not now.]
2 - [What's a Moogle Shop?]
3 - [What's Item Synthesis?]
4 - [What are Synthesis Items?]
5 - [What kinds of Synthesis are there?]

  2 - [What's a Moogle Shop?]
Moogle:
  The Moogle Shop is where you can buy items and accessories with Munny, kupo.
  You get Munny from the Avatar Kingdom application, kupo.
  There's a Moogle Shop at that save point over there, kupo.

  3 - [What's Item Synthesis?]
Moogle:
  Item Synthesis is the art of combining several items to make a new one, kupo.
  The ingredients that make new items are called Synthesis Items, kupo.
  Pick up Synthesis Items and bring them to a Moogle Shop, then you can get a
  Moogle to make new items for you, kupo.
  The more items you make, the more your Moogle will grow, and the more items
  it can make for you, kupo!

  4 - [What are Synthesis Items?]
Moogle:
  Synthesis Items are things you get by using your Reaction Combo, or from
  smashing bug blocks, kupo.
  They're things like Frost Powder and Power Powder, kupo.
  There are lots of types, so look for them, kupo!

  5 - [What kinds of Synthesis are there?]
Moogle:
  We can make Battle Items, Chains, Bangles, Bracelets, Rings, and Earrings,
  kupo.
  Chains raise attack, Bangles raise max HP, Bracelets raise defence, rings
  raise max Debug, Earrings raise AP, and Battle Items are consumable items,
  kupo. Each type is very different and useful, kupo.
  At first, you'll only be able to make one of each type of item, but you'll
  get more as your Moogle grows up, kupo.

At the end of the conversation:
Moogle:
  Thanks for listening, kupo.
  I'll give you Items, so try out the Synthesis, kupo.

It will then give you one of each kind of Powder. You should now have enough
items to try some Synthesis, if you like. For more information, please see Item
 Synthesis, Section [KUPO] in the FAQ.


Go around the square and talk to the residents.

South of the moogle, there is a woman in blue.

Woman in blue:
  Blocks? There aren't too many in the First District.
  Oh, but the three brothers went off to investigate...
  I think they said something about the Second District. There have been
  Heartless sightings there, so it's a bit dangerous.

Sora:
  I'm going to look for them.

Woman in blue:
  Thank you. Oh, I know! I'll give this to you.

(She gives you a Potion.)

Woman in blue:
  When your HP gets low, use a potion.


On the east side of the steps, by the mail box, there is a kid you can talk to.

Kid:
  Lately, there's been a lot of weird blocks around the town.
  I checked them out. Seems like there's a lot of different kinds.

Help Box:
  *Types of Bug Blocks*
   Normal Blocks ........... Black with a red pattern. Can be smashed easily.
   Metal Blocks ............ Gray blocks. Cannot be smashed by attacking.
   Prize Blocks ............ Marked with a star. Give out prizes when smashed.
   Damage Blocks ........... Thorny orange blocks. Painful to touch.

(The screen shakes for a moment)

Kid:
  Woah!

Kid:
  Does this mean that there are more blocks now?

Indeed it does. Any blocks that you smashed before this conversation will have
re-spawned after the shaking.

A bit further east, by the big door, there is a man you can talk to.

Man:
  The door to the Third District won't open.

(Camera angle shifts to show the door.)

Man:
  I want to find out why, but there are Heartless out there. It's dangerous.

Sora:
  I'll go check it out for you.

Man:
  Really? Thanks.
  You can get to the Third District from the Second District.
  The door to the Second District is north of here.


After talking to everyone, go back to Cid's shop, before continuing east and
then north. There will be bug blocks around to smash, including a Prize block
containing a potion in the northeast corner. Make your way to the big door, and
select [Yes] when it asks if you want to go to the Second District.


   ---- Second District

Sora:
  So this is the Second District. Gotta look for the kids!

(The camera pans out over the area, showing many, many blocks.)

Right in front of Sora, there is another Save Point. You'll need it since Sora
will refuse to go back to the First District for a while.

If you try to go back -
Sora:
  First I gotta check this District.

The bug blocks in this district will re-spawn, so don't worry about getting
them all. Prize blocks only give out one prize. When they respawn, they will
give out HP and Debug orbs instead. The prizes are randomized powders and
potions.

Start by following the west walkway. Smash the block in your way. Two Shadows
will appear when you get halfway down. The far end has a prize block above a
bug block. There is nothing up the steps, yet.

Go back around and up the east walkway. Smash the few blocks, including the one
prize block, but stop before taking the stairs down to the square. Just west
of you there are two metal blocks and a prize block. To get the prize, stand on
the nearer block and attack. You'll fall, catch the prize, and get attacked
by three Shadows when you land.

If you go south, Sora might run up to the door only to turn back again like
he did with the First District door.

Go north. Ignore the alley off to the east for now. It has a few Shadows and
several blocks, but Sora won't go through the door at the end.

At the north end of the lower square, you'll be attacked by two Shadows.
Turn east when you reach north wall for a scene.

Sora:
  !!

(The camera zooms in on rows of metal blocks, on top of which Huey is hiding
 from a bunch of Shadows.)

Huey:
  Help me!

Sora:
  Look out!
  I gotta help him.

Instruction: Defeat the Heartless!

The three Shadows will go down in no time. You'll get the Guard Counter Support
Ability for your trouble.

Help box:
  *Support Ability: Guard Counter*
   After blocking an enemy attack, time your attack right to counter and knock
   out the target.
   Use this when the Attack command changes to Counter.

Equip Guard Counter right away.

(Huey appears back on the street.)

Sora:
  Are you okay? Erm... You're Huey, right?

Huey:
  Yep, that's right!
  The three of us are trying to find out where all these blocks came from!

Sora:
  Where are the other two?

Huey:
  We got separated while we were block hunting.
  I think they went to check out the alleyway.

Sora:
  Okay. I'll go look for them there.

Huey:
  I'll come with you!

(The sound of a Heartless appearing interrupts the conversation.)

Huey:
  !!

Sora:
  It's dangerous! Get back!

Sora will run to the main square and face off against a Large Body.

Instruction: Defeat the Heartless!

As usual, the Large Body is invulnerable from the front. Wait for it to attack,
then get out of the way before running behind it to launch your attack. Hit it
three times in a row for your Combo to start up (if you have that ability
equipped). Combos last until you either make a mistake or the target dies. You
can get some extra prizes for successful combos.

After the Large Body goes down, a swarm of five shadows pops up. Take them
out one by one. Another Large Body comes out once the Shadows have been beaten.

Sora:
  Again? How many of these are there!?

Fight and defeat this last Heartless and you'll get a powder.

Sora:
  There are lots of Heartless around here.
  I'll look for Dewey and Louie. You should go back to Cid's for now.

Huey:
  Aw, okay.
  Oh yeah!
  I found this while I was checking out the blocks. You can have it.

(Huey gives Sora an L-shaped golden mystery fragment.)

Sora:
  ...What is it?

Huey:
  I found it while I was checking out the blocks! It's pretty and shiny and
  you can have it!

Sora:
  Ah. Erm, thanks.
  (I guess it's junk.)
  Okay, I'm gonna head to the alleyway!

(Huey leaves.)

Instruction: Go to the alleyway!

Head south along the west wall to find the door. Shadows will spawn in the
same places as before. Any blocks you smashed earlier will have re-spawned. If
you need to heal, go to the save point.

When you get close to the door, it will ask you if you want to go to the
Second District Alleyway. Confirm and proceed.


   ---- Alleyway

Voice:
  Heey! Help me!

Sora:
  Hm? I thought I heard something...
  Gotta take a closer look!

Instruction: Find Dewey and Louie!

First, go backwards to the south end of the alleyway for some bug and prize
blocks. Sora will comment that there's no one around.

Turn back north and make your way up.

There is a pile of blocks in your way that you can smash up, or simply go
around since there are no prizes to be had. Just past this pile, a pair of
Shadows will attack.

Voice:
  Over here!

A little further, past the water, there is a pyramid formation of bug blocks.
Do not smash these!

If you smashed them anyway, keep going all the way south to the end of the
alley.
Fight three waves of Shadows and Sora will note that there's nobody at that end.
The pyramid will have re-spawned by the time you come back.

You can also jump over the pyramid to go fight the Shadows anyway, if you like.
There are a few prize blocks, too.

Climb up the pyramid of blocks and then onto the roof. Run up the slope.
There is a prize block on the roof south of you. Jump onto the northernmost
roof and you'll find Dewey.

Dewey:
  Ah! You saved me! Thank you!

Sora:
  Erm...
  Blue hat... so you must Dewey.
  Are you alright?

Dewey:
  Yeah, I'm fine!
  Oh yeah, let me give you something for helping me!

(He gives you a hi-potion.)

Dewey:
  We were investigating the blocks that appeared around town, but...
  Hey! It's gone!

Sora:
  What's wrong?

Dewey:
  The thing I found while I was checking out the blocks!!
  I guess I dropped in the Second District!
  I gotta go find it!

(Dewey runs off.)

Sora:
  Hey! Hold on!

Dewey (from down by the exit):
  Over here! Hurry up!


Instruction: Follow Dewey!

Jump back down off the roof. You may now smash the block pyramid if you like.

Run north to the door you came in through. Dewey will have gone ahead, so
continue on to get back to the main part of the Second District.


   ---- Second District

(Sora runs up to where Dewey is standing.)

Dewey:
  Ah! Found it! Here it is!

Sora:
  Hey, it's dangerous for you here, by yourself.

Dewey:
  Hehe. It's fine right here.

Just then there is a thump and the screen starts to shake.

Sora:
  What was that?!

Dewey:
  Whoah!! It's a monsteeeeeeer!!


(A long formation of damage blocks appears, moving caterpillar-like around the
 district.)

Sora:
  It's dangerous, you should hide!

Dewey:
  Okay! You be careful!

Sora runs ahead.

(Black screen)
Mickey:
  Sora! Can you hear me?
  Be careful! This isn't like the other blocks.


-- AREA DEBUG MODE --

Help box:
  *Special Area Debug*
   Some Bug Blocks possess special powers.
   These blocks will attack you, so be careful not to get damaged, and be sure
   to finish within the time limit.

Instruction: Destroy the bug blocks!

You must finish this battle in less than three minutes.

The damage blocks formation will be rolling in loops in front of you. Smack it
with the keyblade and some of the blocks will turn grey while others split off
into smaller block-caterpillars. The blocks cannot be smashed while grey.

The moving caterpillar turns at sharp angles and snakes around the screen.
Try to pre-empt its movement. You can hit any part of it that is orange.

Smash them a few times and eventually a section of blocks will stop moving and
spread out. Smash the blocks as fast as you can while they are stationary, for
this is your only chance to destroy them.

Some blocks turn into Heartless Shadows and Soldiers, but ignore them for now.
Normal blocks and prize blocks might also drop as a distraction. They contain
HP orbs. You only have a short time to hit the blocks, so take out the
Heartless after the blocks start moving again.

Repeat as necessary. You must be at least a full step away before attacking,
or the blocks will damage you when you try to attack.

Did you get the Haste ability from beating Dark Side? If so, use it to gain a
bit of time if you seem likely to run out.

When you clear the area, you get the Homing ability as a reward.

Help box:
  *Debug Ability: Homing*
   Automatically target the nearest enemy when pressing the attack key.

This is a very useful ability. Equip it right away.

Take a look at your results screen, then press any key.



Dewey:
  Wow! That scared me!

Sora:
  Are you okay?

Dewey:
  Yeah, I'm fine!
  And look! I found the thing I was looking for!

(Dewey gives Sora another mystery fragment.)

Sora:
  Hey look, this piece...

Dewey:
  Oh? It fits right in with that other piece!

Sora:
  You're right... They go together perfectly.

Dewey:
  Did they come from the same place?

Sora:
  It looks like there are still pieces missing...

Dewey:
  Okay, let's go look for the rest!

Sora:
  Hey, didn't you just see how dangerous it is?
  Dewey, you should go back to Cid's shop.

Dewey:
  Why!? I wanna go with you!

Sora:
  I'll find the missing pieces. You go to Cid's.

Dewey:
  Fine...

(Dewey starts to leave, but not toward the First District.)

Sora:
  Hold it!

Dewey:
  !

Sora:
  Where do you think you're going like that?

Dewey:
  Ah! Er, nowhere, nowhere at all!

Sora:
  I don't know...
  I'll walk you back to Cid's shop.

Dewey:
  Pff.


Instruction: Take Dewey to Cid's!

Dewey is now offscreen. Fight your way past the ever-re-spawining Heartless and
go back to the First District, where everything started.
Don't forget the save point.


   ---- First District

Go south and jump down the ledge to reach Cid's shop.
The conversation starts automatically.

Cid:
  Hey! Sora!
  Dewey, you alright?

Dewey:
  Yeah, I'm fine!

Huey:
  Hey! Where have you been?

Dewey:
  I was in the Second District Alleyway.

Huey:
  Where's Louie?

Dewey:
  I dunno. When I looked up, he was gone.

Cid:
  Louie might've gotten into the Third District...
  Sorry, Sora, but could you go check in the Third District?

Sora:
  Sure, no problem.
  I've got something to look for, too...

Cid:
  Something to look for?

Sora:
  Yeah, more of these things...

(He shows Cid the mystery fragments.)

Cid:
  What the heck are those?
  Never seen an item like that...

Huey:
  We were the ones who found them!

Dewey:
  The other pieces gotta be around town somewhere!

Cid:
  Wonder what happens when you get all the pieces?

Huey:
  Dunno, but I bet something cool happens!

Dewey:
  Yeah! Yeah!

Sora:
  Okay, so I'm gonna go look for Louie, and for more pieces.

Cid:
  Thanks. Here, take this.

(Cid gives you an Attack Chain.)


Help Box:
  *Accessories*
   Equip Accessories from the menu's Item section.
   The Accessories you equip will affect Sora's status.

Cid:
  Sora, be careful!

Sora:
  I will!


Instruction: Find Louie in the Third District!

Equip the Attack Chain Cid gave you. You only have one accessory slot right
now, but it's also our only accessory, unless you've been synthesizing.

If you talk to Cid and the boys again -

Dewey:
  Hmph. I wanna go look around, too.

Cid:
  Didja equip that accessory? There's no point having accessories and not
  equipping 'em.

Huey:
  I wonder where Louie went.


The door to the Third District from the First District is jammed, so go back
toward the Second District door.

When you get close, a black and red pattern appears on the door.

Sora:
  Woah!
  There's something strange about that door.
  Can I still get to the Second District?

(There is another thump, and the screen starts to shake.)

Sora:
  What was that?!

The screen flashes several times, then the space changes to black and red,
with only the door and a bit of brown ground left of Traverse Town.

Sora:
  This again!
  Is this the same kind of corruption I saw on the Islands?!

(Two purple blocks appear.)

Sora:
  Last time, the corruption vanished after I smashed all the blocks...
  Okay!


-- AREA DEBUG MODE --

Instruction: Destroy the Bug Blocks before time runs out!!

This section works just like the one in Destiny Islands. Clear all the blocks
as fast as you can. When you do, the screen flashes several times and you get
your results screen.

The red and black pattern will disappear from the door, and Traverse Town will
appear normal again.

Sora:
  The door is fixed!
  Okay, time to move on.


Instruction: Find Louie in the Third District!


Go through the door to the Second District.


   ---- Second District

There is a thump and some shaking to greet you.

Sora:
  Whoah, what now!?

Many more blocks rain down around the district. When the shaking stops, you
can go around smashing them. Most of the blocks are normal ones, but there are
prize blocks here and there.

The alley where you found Huey has a new prize block where the metal blocks
used to be.

The Shadows still spawn in the same places.

You'll notice that there are some metal blocks with prize blocks on top of them.
They can be reached by jumping from the west walkway. If you want to do more
synthesizing, it may be worth your while.

Go east into the alley mid-way up the district, then follow it back south,
smashing Heartless and blocks as you go.

The pile of normal blocks in the corner hides a prize block. It's right by
the spot where two Shadows will attack you. You can jump up the stair-like
metal block formation for another prize block. The last prize block is in an
alcove just before the door to the Third District.


   ---- Third District

There's yet another save point at the entrance. You can still turn around to
go to the previous districts whenever you want.

The prize block right in front of the entrance has a hi-potion.

Walk down the ramp into the main square of this district. When you reach the
middle of it, Sora will speak:

Sora:
  Heeeey! Louie!! Where are you?

(The camera pans back and forth a few times.)

Sora:
  That's weird...
  Isn't he around here?

Just then, four Heartless Soldiers show up.

Sora:
  Heartless again?!

Instruction: Defeat the Heartless!

Soldiers are faster than Shadows. They can also hit you for more damage, and
have the ability to block your attacks. Still, it should only take three hits
each to take them out.

When you clear that wave, another group of four Soldiers appears, along with
a Large Body.

Sora:
  There's more of them?!

Take them all out. I suggest picking off the Soldiers first, leaving the Large
Body for last. You'll get a powder for clearing them all.

Sora:
  Looks like Louie's not here. I'll check back with Cid.

(Sora turns to face east.)

Sora:
  That door should lead back to the First District.

(The camera turns to show the door. The man in the black cloak is standing in
 front of it.)

Sora:
  Hey! It's him!!

Mystery Man:
  ......

(He goes through the door.)

Sora:
  He's going to the First District...?

Instruction: Follow the mystery man!

You might want to go after the prize blocks first. Shadows and a Solider will
spawn at the foot of the north ramp. Another Soldier spawns just before the
northwest corner. There is a prize block behind a few normal blocks, hidden
behind the fountain. An alcove on the west side hides another prize block,
though some Shadows will ambush you when you go for it.

Go through the door that the mystery man used.



   ---- First District

Sora:
  Oh! There he is!!

(The man in the black cloak walks away from Sora, stopping in front of the
stairs to Cid's shop.)

Mystery Man:
  ......

(Sora runs up to him.)

Sora:
  Wait!!

(The screen flashes twice. The red and black space reforms, with black and red
 tiles under Sora and the Mystery Man. A few lampposts are the only elements of
 Traverse Town left in sight.)

Sora:
  This...!
  You're the one behind the corruption, aren't you!?

Mystery Man:
  ......

(He vanishes)

Sora:
  Hey! Wait!

Sora:
  He's gone...
  Dammit, who is that guy...

(There is a thump and dozens of metal blocks form under Sora's feet, lifting
 him up high.)

Sora:
  Woah! What's happening?!!

(Some shadows appear on the blocks.)

Sora:
  Wh-
  Now there's Heartless, too!


-- AREA DEBUG MODE --

Help box:
  *Special Area Debug*
   This space is under the control of the Heartless that were absorbed by the
   bug blocks. Watch your step; the blocks will shift constantly.
   You must destroy all the Heartless.

Instruction: Defeat the Heartless!

Shadows are as easy to beat as ever, but the metal blocks will make them hard
to reach. Also, there's a time limit of three minutes.

Some prize blocks appear along with the metal ones. Go for them if you have
enough time.

There will be two rounds of Shadows, then a round with a Soldier, and then a
round with three Soldiers. The Soldiers like to run away and waste your time.
Haste may be useful for catching up with them.

After four rounds with metal blocks, you'll have to fight a dozen Shadows. This
won't take too long because the interfering metal blocks have stopped spawning.

See your results screen and confirm.

Sora:
  Phew. Looks like things are back to normal...
  I wonder if Cid and the kids are okay?

Run up the steps and the conversation starts immediately.

Sora:
  Cid! Are you okay?
  Something weird just happened!

Cid:
  Huh? Something happened in town?
  Everything's okay in the First District.

Dewey:
  That's right!

Huey:
  Sora, what are you talking about?

Sora:
  Whaa?
  (Nobody else saw it?)

Cid:
  So? Find Louie yet?

Sora:
  No... He wasn't in the Third District.
  Is there any other place I can look?

Cid:
  Lessee...

Dewey:
  Hmm...

Huey:
  I dunno...

Sora:
  O- Okay. I guess I'll go look again.

Cid:
  Thanks. Take care!


Instruction: Find Louie!

Go back through the door to the Third District.


   ---- Third District

There will be Shadows and Soldiers spawning every few steps. Beat them up.

Some floating metal blocks can be reached from the west ramp. Jump along them
to reach a prize block containing a Kupo Nut.

Go back to the save point and through the door to the Second District.


   ---- Second District

Sora:
  Looks like it's been raining blocks again...

Smash your way through the blocks and out of the little alley.

A Shadow will spawn at the corner. Several more Shadows and a Large Body will
spawn when you get into the main square. Make your way to the west walkway,
where two Soldiers will attack you.

Reach the north end of the west walkway. Go up the steps that were empty
before.

Sora:
  There are even more blocks down here...

Voice:
  Somebody! Help me!

Sora:
  !!
  There's somebody up there!

Use the metal blocks to climb up to the top ledge, grabbing the prize boxes as
you go. Get to the ledge and Sora will step forward.

Voice:
  Somebody! Help me!

Sora:
  The voice is coming from someplace close!

(Sora runs a bit further, stopping at the edge of some red and black tiles.)

Sora:
  More corruption...

(Sora stands on the corruption tiles and looks around.)

Sora:
  Heeey!
  Where are you?!

Voice (from under Sora's feet):
  I'm right here!

Sora (jumping to the side):
  Woah!
  The voice is coming from under here!!
  Could it be... Is somebody trapped in the corruption?

(The screen flashes)

Sora:
  !!

(The screen flashes more. The surrounding area grows dark and some purple
 blocks appear above the tiles.)

Sora:
  I guess the only thing I can do is smash all of the blocks.



-- AREA DEBUG MODE --

Instruction: Smash all the bug blocks before time runs out!

You have two minutes to take out three blocks. When you do, the screen
flashes.

Sora:
  Wh, woah!

(The screen flashes several times. Two new bug blocks appear. In the top
 left corner, Louie is standing on some tiles apart from the rest.)

Sora:
  Oh! Are you Louie?

Louie;
  That's right. Where am I?
  I was investigating the town when I got trapped in here.

Sora:
  I'm not sure. But...
  I'll get you out right away. Just hold on.

Louie:
  Okay. I'll wait here.

You have a fresh two-minute counter to take out two blocks.
Clear them and you'll get your results screen, the corruption gone.


(Sora goes to Louie.)

Sora:
  Are you okay?

Louie:
  Yeah! Thank you!

Sora:
  Okay! Let's get you back to Cid's.
  By the way, Louie, have you seen any fragments, like these?

Louie:
  Oh! I have one of those!
  You mean this, right?

(He gives Sora another mystery fragment.)

Sora:
  Time to put them together.

Louie:
  They fit! But...

Sora:
  There's still a piece missing...

Louie:
  If you had them all, wouldn't it make a keyhole shape?

Sora:
  ...Keyhole?
  (Wait... I think I've seen this before...)

Louie:
  What's wrong?

Sora:
  It's nothing. Come on, let's go to Cid's shop.


Instruction: Go back to Cid's shop!


This ledge is a good spot to jump down to hard-to-reach prize blocks, if you're
so inclined. Make your way back south through the blocks and the re-spawning
Heartless to reach the First District again.


   ---- First District

Take a few steps forward and the Mystery Man will appear in a swirl of data.

Sora:
  !!

(Sora runs up to the Mystery Man.)

Sora:
  Louie, stay away! Run to Cid's shop!

Louie:
  Okay. Be careful.

(Sora faces the Mystery Man with his keyblade out.)

Sora:
  Are you behind the corruption in this town?!

Mystery Man:
  ......

(The Mystery Man gives Sora the last mystery fragment.)

Sora:
  This!

(The Mystery Man vanishes in another swirl of data.)

Sora:
  Hey! He's gone...
  This piece... I'll try putting it with the others.

Sora:
  I knew it...
  The piece the guy in the black cloak gave me fits with the others.

Mickey:
  Sora... Can you hear me?

Sora:
  Mickey? Listen.
  The guy in the black cloak just gave me the last piece of a keyhole...
  Last time, there was something powerful on the other side...
  Am I going to have to fight something like that again?

Mickey:
  Sora, when you fought beyond the keyhole last time, it turned your Island
  back to normal.

Sora:
  So if I go through this keyhole and fight, I can fix the corruption in this
  town, too?

Mickey:
  There's a good chance of it working.
  Sora, will you go through the keyhole?

Sora:
  Okay! I'll try it!

(Sora uses the keyblade on the keyhole. A portal appears and he runs through.)

You have the chance to save now. Do so and continue.

[CH2BS]

Help box:
  The next stage will be side-scrolling.
  If you are trapped by blocks or fall down a hole, you will take damage.
  Be careful. You can jump by pressing up, or by pressing jump.


   ---- Side Scrolling Traverse Town

Sora:
  Woah!
  What is this place?!
  The town looks completely different!

Mickey:
  Sora, be careful.
  You're in a different space, now. It looks like a special space.

Sora:
  Special space?
  Is there a strong monster in here, causing this?

Mickey:
  Probably. It feels like it's much farther ahead.

Sora:
  Okay, I'll get going then!

Mickey:
  Just be careful.
  I don't think you'll be able to use all of your powers in here.

Sora:
  I'll be fine. Leave it to me!


Help box:
  Due to the strength of the enemies present, the Debug Abilities and
  Reaction Combo have been made unusable.


-- STAGE 1 READY --

Push any key to start.

This is a side-scrolling stage. Keep moving right.
It auto-scrolls, so you have to keep up. You only lose health for falling, but
you will have to restart the stage (and your score resets to 0) if you lose all
your HP.

Your score is raised by smashing Heartless and blocks.
Prize blocks are the key to a high score; when your HP is full they are worth
1000 points each. If you get them all, you'll reach S rank easily.
Do your best!

Proceed by jumping and smashing anything that gets in your way. You get bonus
points if your HP is full when you smash a block. Also, you can score combos
by smashing several blocks while in mid-air.

At the end of the stage, the scrolling stops and you have to fight three
consecutive swarms of Shadows.

-- STAGE 1 CLEAR --

Help box:
  When you clear a stage, Sora's remaining HP will be added to your score.


Sora:
  The more I walk, the more blocks there are...

Mickey:
  Sora, don't let your guard down.
  The enemy is farther ahead.

Sora:
  Okay. Got it.


-- STAGE 2 READY --

This stage looks suspiciously empty.
Head forward until a Large Body appears behind you. Defeat it and a platform
of metal blocks will rise out of the ground.
Go through the stage by hopping from platform to platform.

When you get to an upper ledge, the normal scrolling resumes.
Keep fighting your way past the Heartless and the blocks.

The next platforming segment has some Red Nocturnes shooting fireballs.
Watch out for them.

At the end of the stage, you have to fight three Soldiers, and more Soldiers
spawn as you defeat them. Eventually you'll reach the end.


-- STAGE 2 CLEAR --


Sora:
  Mickey, am I getting closer?

Mickey:
  You're very close now.
  Sora, keep on going.

Sora:
  Okay!


-- STAGE 3 READY --

Just a few seconds into this stage, you'll be swarmed by yellow data.
The scrolling stops and the platforms fall off the screen.

(Sora falls through the yellow data, landing in a purple space.)

Sora:
  Where am I?
  This isn't Traverse Town, is it?

Mickey:
  Sora, watch out!
  The enemy should be right there!

Smash the three prize blocks and step forward.

(A pile of parts comes crashing down on Sora.)


  - GUARD ARMOUR -

Push any key to start the battle.

Bug blocks will rain down periodically. Jump onto them to reach the boss'
vulnerable spots, or smash them to get HP orbs when needed.

When Guard Armour starts jumping, get out of the way.
The first and third jumps are higher and longer, giving you time to run under
it and reach the other side of the screen.

When it shoots its hands at you, attack them to send them back.
Then run up and smack it in the torso before the hands come back.

Sometimes Shadows and Soldiers will drop with the bug blocks.
Any block that lands on you will vanish without giving you any points.

Land enough hits and Guard Armour will collapse into
an easy-to-smack heap. Do this a couple of times until you defeat it.

For winning, you will get the D-Thunder ability.

Help box:
  *Debug Ability: D-Thunder*
   Allows you to change into a different attack mode where you can aim at your
   targets with the direction keys. Let thunder strike down your foes!

-- STAGE 3 CLEAR --

Push any key. You'll get your Stage Clear screen for all of Traverse Town.



STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 60000 points and up    .... First Town Carpet (L)*
                                     Random Shard
A rank - 50000 to 59999 points  .... Auto-Reload
                                     (Kupo Nut)
B rank - 40000 to 49999 points  .... Random Fragment
C rank - 0 to 39999 points      .... Random Powder +


*: Avatar Kingdom Item


Help box:
  *Support Ability: Auto-Reload*
   Allows reload of equipped items with the left and right direction keys.
   Outside of battle, certain items will reload automatically after use.

--- Video: The Closed World

(Sora reappears in Traverse Town.)

Sora:
  I'm back. Traverse Town looks normal.
  The blocks are gone. Guess I fixed it!

(Glowing golden data lines surround Sora.)

Sora: vt5
  Wha- What's going on?!

(The light rushes into Sora and then dissapears.)

Mickey (voice):
  It looks like you saved the town.
  You managed to awaken a new power while you were at it!

(Sora smiles.)

Mickey:
  Be sure to try it out.

Sora:
  Okay! I will.

Sora:
  But... that guy in the black cloak...
  Who is he?
  Is he doing something bad to the worlds?

(The camera pans up at Traverse Town and the night sky.)

(Scene change to Disney Castle. The monitor Mickey is watching flickers with
 static. An alarm sounds.)

Jiminy:
  There's another new message in the notebook!

(A new page is shown. This one also reads "Their torment has been lessened.")

Mickey:
  Hmm. So it looks like we get a new message every time something gets fixed
  inside the notebook.

Donald:
  Then, on the monitor, we should get -

(Donald, Mickey, Goofy, and Jiminy look up at the monitor. They see a light
 come out of the notebook and expand to fill the screen with static.)

(A scene from KH1 is displayed: Sora meets Donald and Goofy, and they join
 hands for the first time. The camera pans away to follow Pluto, who is
 sniffing a trail down an alley. Pluto finds a dark portal and runs through.)

(Back at Disney castle, the computer is showing static.)

Donald:
  Do you remember seeing Pluto there?

Jiminy:
  I don't think there was anything about him written in that part of the
  notebook.

Goofy:
  Gawrsh. Do you think that the notebook is trying to tell us something?

(Shadow Heartless creep into the room while they talk.)

(Donald notices the Heartless.)

Everyone:
  AH!

Mickey:
  Heartless?!

Jiminy:
  How can there be Heartless in the castle?

(Mickey jumps onto the desk, then flips through the air to attack the Shadows
 with his keyblade. He dispatches the Shadows in one shot, each.)

Mickey:
  Something must have happened in the castle!

(Mickey runs to the doors, followed by the other three. However, he cannot
 open the large wooden doors.)

Mickey:
  The doors...

(Mickey bangs on the doors while Goofy and Donald try to open them.)

Mickey:
  Hey! Somebody! Is anybody there?!

Jiminy:
  What is going on?

Mickey:
  We're trapped in this room.

-- End Video


Text:
  You unlocked the Version Up power.

Help box:
  *Version Up*
   You can now use Version Up from the save menu.
   Use VP (Version Points) to improve Sora's status and abilities, and to
   affect the game mode.

You'll have a chance to save, here.

The World Select screen appears.

You can replay Traverse Town from the beginning (without the Moogle Shop
exposition) or from the side-scrolling Bonus Stage. The latter is a good idea
if you are interested in grinding for items as the prize boxes drop many
potions and synthesis items.

When you're ready, choose the "post-battle" option and revisit Traverse Town.

[CH2PB]

   ---- First District

You appear at the First District save point.
You probably got a lot of items from the side-scrolling section, so why not
try and synthesize some new accessories?


South of you, the Moogle has some new information about synthesis.

Moogle:
  We recycle synthesis failures, kupo. Bring me the scraps and I'll trade you
  something for them, kupo!

Please see the synthesis section [KUPO] for more about this sidequest.



Go around talking to everyone. They will be in the same positions as earlier.

South of the save point-

Woman in blue:
  I heard you found the three children. They had us all so worried.


East of the stairs-

Kid:
  The blocks aren't popping up anymore. I guess I can play a bit more, now.


Next to the Third District Door-

Man:
  The blocks are gone, but it looks like the Heartless are still around.
  Yep, the First District is the safest place to be.


In front of his shop-

Cid:
  Yo! Louie made it back. Thanks!

Sora:
  Hehehe. No big deal.

Cid:
  By the way, Sora, there's a favour I want to ask ya.
  Could you make a Haste Drink for me?
  I'll give you a Glow Bangle for it.
  Whaddya say?

If you accept-
Cid:
  Alright!
  When it's ready, just bring it on over here.


This will activate your first Synthesis Request.
Chances are you don't have the ingredients, not to mention the Moogle Levels,
to do this right away. It will be listed in the Request List of the Synthesis
Menu, so you won't forget.

When you have synthesized the item, come back and talk to Cid.

Cid:
  So? Got the item for yet?
  Will you give me that Haste Drink?

Select "Yes" to complete the deal.

Cid:
  Thanks! I'm gettin' one step closer to my dream, with this.

You get a Glow Bangle!

Cid:
  If I ever need anything else, I'l be countn' on ya!


Next to Cid-

Huey:
  What are we gonna investigate next?

Dewey:
  We could find out where the Heartless are coming from.

Louie:
  Good idea! Let's do that!!

Sora:
  Don't get into too much trouble, guys.

Louie:
  We'll be okay!


The Second and Third Districts have a lot of Heartless to smack around, mostly
Shadows and Soldiers, with the occasional Large Body for good measure.

You can go back and forth between districts to make them re-spawn. There are no
blocks to smash for HP orbs so be sure to visit the save points frequently.


That's all for Chapter two!


Before moving on, I strongly recommend upgrading Sora with VPs as much as
possible. In particular, make sure you raise the level limit.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

[CH3WL]

After you install the third chapter, select Wonderland and choose "From the
Start" to get started.


`The Story So Far`

(Text on black screen)

(in white)
The more corruption is eradicated inside it, the more new words are added to
the notebook.

(in red)
"Their torment has been lessened."

(in white)
But then, while they were watching over Sora-of-the-Data-world, something
strange happened to Mickey and his friends.

Heartless appeared before their eyes, and they were trapped inside by an
unmoving door.


PUSH KEY


  --- Video: ...to those who heal

(Scene: Disney Castle, Computer Room. The camera is looking up at Jiminy, who
 has a shocked expression on his face.)

Jiminy:
  What is going on?

(The camera angle switches to show Mickey, Goofy, and Donald struggling to
 open the door.)

Mickey:
  We're trapped in this room.

(Mickey stops pushing the door. The other two follow suit.)

Donald:
  That's impossible!!
  There could be Heartless all over the castle...

(Behind them, the computer starts beeping. Only Mickey notices.)

Mickey:
  Oh!

(He runs back to the computer. The screen shows the notebook page that reads
"Their torment has been lessened." The page then turns, showing a new message.)

Page:
  No door is barred to those who heal?

Jiminy (now on the computer table):
  What!?

Mickey (reading):
  No door is barred to those who heal?

Goofy:
  Shucks. Didn't it just say "Their torment has been lessened"?

Mickey:
  It would seem that we have to finish repairing the data inside Jiminy's
  notebook.

(The secondary monitor abruptly switches to a view of a different world.
 Jiminy turns to see.)

Jiminy:
  Oh!
  Your highness! Sora has just reached a new world!

(He steps on a purple button and the main monitor switches from the notebook
 display to an image of Sora running in a green, grassy place.)

Donald:
  What about the castle?

Mickey:
  I know, I'm worried, too. But for now, we have to focus on the notebook.

Donald and Goofy:
  Okay!

(Everyone turns to watch Sora through the computer.)

  --- End video


   ---- Central Plaza

(The Wonderland logo appears. After a few seconds, it fades. Sora runs into the
 scene and looks around. There are bug blocks and metal blocks all over the
 green lawn.)

Sora:
  So many blocks...

Mickey:
  This world is in pain, isn't it?
  It looks like the corruption... the bugs are spreading there, too.
  Considering what we've seen so far, there must be something behind a keyhole,
  and if you can defeat it, the world will go back to normal.

Sora:
  So I have to find a keyhole somewhere in this world, and then beat whatever's
  behind it?

Mickey:
  Yup, and you'll find out the truth about the world, too.
  Will you help everybody?

Sora:
  Of course!


Someone offscreen:
  Aaaugh!

(Alice runs into the scene)

Alice:
  Help me!

Sora:
  What's wrong?

(A Shadow catches up to Alice. Sora approaches them, keyblade at the ready.)

Sora:
  A Heartless!
  It's dangerous, so get back!


Instruction: Help the girl!

Two Soldiers and two more Shadows appear. Beat them up. Be warned that they are
several levels higher here than in the last worlds, so you might have trouble
if you didn't level up.

After you take out the first five enemies, a Large Body and five more Shadows
spawn in.

After them, a third wave of enemies, this one comprised of two Large Bodies and
five more Shadows, appears.

The bug blocks in the vicinity contain HP orbs if you need quick healing.
Combos are very effective against the Large Bodies, particularly when combined
with the Homing ability.

When you finally beat them all, Sora will start talking to Alice.

Alice:
  My, what a relief.

Sora:
  Are you alright?

Alice:
  Yes. Thank you very much.
  Ah... Might I ask your name?

Sora:
  Oh, I'm Sora. You?

Alice:
  I am...
  Oh, it's no use. I cannot recall a single thing.

Sora:
  You don't remember?

(The Cheshire Cat appears on top of a metal block.)

Cheshire Cat:
  The poor thing has lost her memory.

Sora:
  Hey! Who are you?
  What do you mean she lost her memory!?

(The Cat disappears and reappears on a different block, on the other side of
 the area.)

Cheshire Cat:
  This world is full of bugs. Blocks every which where.
  Because of the bugs, everybody's memory scattered all about.

Sora:
  Because of the bugs?
  Mickey didn't say anything about that...

(The Cat disappears again, before Sora can finish speaking.)

Sora:
  So because of those bugs, or something, weird stuff is happening with
  everybody's memories?
  I've gotta find the keyhole and do something about it.

Alice:
  Keyhole...?
  ...If you require a keyhole, I believe I have seen one.

Sora:
  You have!?  Where?

Alice:
  Er...
  I cannot recall.

(The Cheshire Cat reappears behind Alice.)

Cheshire Cat:
  No memories, no recall.

(Something sparkles at the top of a pile of metal blocks.)

Cheshire Cat:
  However, if you could hand over a 'Memory Word'...

Sora:
  What would happen if I did?

Cheshire Cat:
  What's the fun in finding that out without having done it?
  That's as much as you'll get out of the Cheshire Cat today.
  You'll have to figure out the rest on your own.

Sora:
  H- Hey! Wait!


Instruction: Get the Memory Word!

Start by talking to Alice again.

Help Box:
  The lost memories turned into 'Memory Words' and were lost and hidden all
  over the map.
  Find the Word that goes with each person and give it back to them, so that
  each person gets the right memories back.

Alice:
  I wonder what my name could be?
  I cannot recall..

Until you find her memory, your options will be ??? and ???. Nothing to do
but explore the area!


There is a Moogle Save Point in the northwest corner.

Moogle:
  Welcome, kupo!
  I have a present for you, kupo!
  Please come again, kupo!

You get a "Mysterious Wallpaper" from it. (This is an Avatar Kingdom item)

Help box:
  *Avatar Kingdom Items*
   This item can only be used in the Avatar Kingdom application. Go to the menu
   and select "Receive Message" to obtain it there.


Moving on to the plot proper, now.

The north exit is blocked by a Spade. If you talk to him, he'll tell you why
it's blocked.

Spade:
  This way leads to the Queen's castle. No admittance.

Sora:
  So I can't go this way...


Even if you try to get around the guard, Sora won't go through. He won't go
through any of the exits, even the unguarded ones. He'll say he has to find the
Memory Word and turn around.

Go to the southeast corner and climb the pile of blocks. The spot you need is
marked by sparkles. Press "investigate" and you'll find the memory labeled
"Alice".

Go back to Alice and talk to her again.
Select "Alice" when the prompt comes up.

Alice:
  Oh! That's right!
  My name is Alice!

Sora:
  All right!
  Looks like I got the right memory.
  So, Alice, do you know anything about the keyhole?

Alice:
  Hmm, I only remember the tiniest bit.
  It was a shining keyhole, but I did see it.

Sora:
  Where was it!?

Alice:
  Hmm... Where was it, now?
  I cannot recall the location...

(The Cheshire Cat appears on a metal block, again.)

Cheshire Cat:
  Give Alice a 'Memory Word' and Alice does remember.

Sora:
  So, if she remembered more, she could tell me where the keyhole is?
  Where are the other Memory Words?

Cheshire Cat:
  Here and there and everywhere. In blocks and in hands.
  Why not look for them?

(The Cat vanishes.)

Sora:
  Okay! Alice, I'm gonna go find the Memory Words.
  You wait here.

Alice:
  Very well.

(The Cat reappears.)

Cheshire Cat:
  Alice's Memory Words are here and there.
  But other Memory Words are there and here.
  Hard to say which are hers and which are not.

(The cat disappears.)

Sora:
  I've got to find Alice's Memory Words and bring them to her.

Mystery Man:
  ...That's right. Do so, and lessen the torment...

(The camera zooms out, revealing the man in the black cloak at the south end
 of the area.)

Sora:
  Ah! Him again!

Mystery Man:
  This world is hurt.
  Heal its wounds and the path will open...

(He vanishes in a swirl of green data.)

Sora:
  That guy... He keeps popping up right in front of me. What does he want?
  ...Right now I have to go look for Alice's memories.


Instruction: Find the Memory Words!

If you talk to Alice again, you'll get another hint.

Alice:
  I still cannot recall everything...

Sora:
  Just hold on. I'll go find your Memory Words.

Cheshire Cat:
  There might still be another memory.
  That's right... Try the labyrinth.


Not counting the north exit that the Spade is guarding, there are three exits
from this area. Start with the northwest exit, which leads to the Labyrinth
Garden.


 ---- Labyrinth Garden

As soon as you enter, a Heart runs up to you.

Heart:
  Hey, what are you doing there?

Sora:
  What? I've got to look for something...

Heart:
  This is her Royal Majesty's garden. No admittance.
  If I catch you sneaking about, I'll have to apprehend you!

The Heart will then return to his duties.

Sora:
  What a hassle...
  I've got to get through here without letting them see me.

Watch out, there are nine guards roaming around!

Most of the guards will try to follow you when you get near, so lure them
around hedges if they get between you and your goal. If they do manage to catch
you, you'll be returned to the entrance with no damage done.

Keep an eye on your mini-map, where the guards are all clearly marked. It's
better to go slowly than to repeat the area.

There are a bunch of prize blocks around here, too.

Make your way north while the two nearest guards are at the far ends of their
east-west patrol routes. Take the forked path to the east and smash the prize
block in its south branch. This contains the ability "Invisi".

Help Box:
 *Debug Ability: Invisi*
  Sora becomes transparent and cannot be attacked.

Equip this ability right away. This is effectively Kingdom Hearts Coded's
equivalent of "No Encounters". As you might have guessed, the Card Soldiers
cannot see Sora when he is using this ability. Handy!

The length of the effect depends on how much your Debug meter is charged.
Feel free to use it to get through the maze instantly. Invisible or not, make
your way past the guards to the west end of the area.

Pass the long hedge in short dashes when the guards are looking north.
The prize block around to the south is concealing a Memory Word, which is
labeled "Strange Hole".

The guard to the south is on a longer route and is more easily evaded. Go
through this southeast door into the Lotus Forest.



 ---- Lotus Forest

Along the south path, which holds scattered bug blocks, Shadows and Nocturnes
will appear. There is a prize block containing a Powder + in the dead end.

Crossing the center of the forest, you'll be assaulted by three Shadows and a
Large Body. Also, there are some Red Nocturnes in the alcoves on the north side.

Reaching the save point, another Large Body and three more Shadows will attack
you. After beating them, go to the south path again and find the Memory Word
in another dead-end. This one is labeled "Card Soldier", and is guarded by
three Red Nocturnes.

Once you're finished, go to the northwest corner and jump onto the mushrooms.
Then, climb up onto the lotus pads to access the upper level of this forest.

Navigate by jumping on metal blocks and vegetation. It does not hurt to fall.
Auto-jumping is not enough to navigate the area; you will have to jump manually
in many spots.

A platform made of blocks over the centre of the forest holds a prize block,
which contains a potion. In the northeast corner, you'll be attacked by two
Large Bodies on some lotus pads. They are guarding a prize block, which
contains another Powder +, and another Memory Word, this one labeled
"Mad Hatter".

You can't jump back onto the metal blocks from the lotus pads, so return to the
ground level. The east exit, just past the save point leads to the Maze Path.



   ---- Maze Path


Since you have a mini-map telling you exactly where the guards are, it isn't
all that difficult to get around. There are only three guards patrolling the
maze, and they won't stop you unless you let them get very close.

North of where you entered, past a couple of hedges, there are sparkles to
investigate. Reach them and you'll get the Memory labeled "White Rabbit".

All the way in the northwest corner is another set of sparkles. This time, you
get the memory marked "Heartless".

Escape the maze through the north exit, which will take you to the Tea Party.



   ---- Tea Party

There seems to be no one here. There are bug blocks to smash, though.
When you approach the table, four Soldiers will appear for you to beat up.

Sora:
 Pff, Heartless over here, too?


Instruction: Defeat the Heartless!

Each Soldier you defeat will be replaced by two Shadows.
When all the Shadows are taken out, another round of four Soldiers will spawn.
These ones are not replaced by Shadows.

As usual, the bug blocks hold a few HP orbs for you.

Once all the enemies have been defeated, Sora will say that he thinks there's a
Memory Word hidden nearby.


Instruction: Find the Memory Word!

Above the north end of the table, you'll notice a parchment. Get close to it
and Sora will comment.

Sora:
  There's something written...
  "Happy Unbirthday"
  ...What does that mean?

You get the Memory Word labeled "Birthday".

Now, jump onto the table and stand at the south end of it, just in front of the
largest chair. Examine what appears.

Voice:
 Hmm? Who is calling me?

Sora:
 !!

(The White Rabbit crawls out from under the table. Sora will come down to talk
 with him.)

Sora:
  Uhm... He- Hello...
  What are you doing in a place like this?

White Rabbit:
  Those bizarre shadow-things appeared out of nowhere, they did. That's why I
  had to hide.

Sora:
  Oh, the Heartless. I took care of them, no problem!

White Rabbit:
  Hurr, yes, but still...
  I've a feeling I had a very important date...
  Yet I cannot recall.

Sora:
  Did you lose your memories, too?

White Rabbit:
  I was off to a very important date...

Sora:
  Say, do you know a girl named Alice?

White Rabbit:
  Alice, you say? A girl?
  I might know her, and I might not...

Sora:
  Do you know Alice, or not?

White Rabbit:
  No, I cannot recall a thing...
  I believe I looked at 'it' and felt the need to rush, but...
  What was it that put me into such a frenzy?

You'll be prompted to select the right memory to give him, but you don't have
it yet. He'll go back under the table until you come back.

Go back through the south door, into the Maze Path.


   ---- Maze Path

When you enter, the guards will be gone, but the screen will start shaking.

Sora:
  Woah!

Several white flashes follow, and damage blocks will rise out of the ground.
They appear one after another, faster and faster, until the maze is swarming
with them. The blocks will form a long caterpillar, which will race through the
maze.


-- AREA DEBUG MODE --

Instruction: Destroy the Bug Blocks before time runs out!

You have four minutes to take out these blocks.

When you hit the caterpillar, it will flash grey, making it temporarily
invulnerable. It will also break into smaller segments. The smaller segments
are slower, but they can jump over hedges.

To defeat the caterpillar for good, smack it once, then follow the broken-off
segment and smack it. Repeat this until you have single blocks crawling
around. These can be destroyed easily.

The blocks will damage you if they touch you. Also, you have to be one step
away to hit them effectively, or else you will be hit before Sora can finish
swinging the keyblade.

You won't even have to destroy the entire caterpillar. When you've taken out
enough blocks, the screen will flash a few times and the last few blocks will
disappear on their own.

Your clear time and VP score will be displayed. Confirm it and continue.

You get the Memory Word "Pocket Watch". It should be quite obvious whose
memory this is.

Go back north to the Tea Party.


   ---- Tea Party

Get the White Rabbit to come out of hiding the same way as before.

White Rabbit:
  She must be waiting for me...
  Yet, I am forgetting something very important.
  I believe I looked at 'it' and felt the need to rush, but...
  What was it that put me into such a frenzy?

Obviously, you need to select the "Pocket Watch" memory for him.

White Rabbit:
  That's it! That's it!
  No time to waste, I'm late for the trial!

The White Rabbit runs off at once, leaving Sora perplexed.

Sora:
  Ehh... Oh, what's this?

The White Rabbit left sparkles behind, containing the memory labeled "Trial".

Before you can leave, you get attacked by two Soldiers and six Shadows, or more
if you jump back onto the table before leaving.

Dispatch them and go back to the Central Plaza via the Maze Path.


   ---- Maze Path

The guards are back, but there is no other threat. Just zip right through to
the southwest exit.


   ---- Central Plaza

Save your game, but ignore Alice. You don't have all the memories she needs
yet. Go down to the southwest exit to reach the Rose Garden.


   ---- Rose Garden

The first thing you'll notice is that every archway in this area has red
webbing over it. Walk through the nearest one and Sora will be teleported!

Sora:
 Hey! How did I get all the way over here?
 If I go through a different one, will I end up somewhere else?

This is a teleport maze. Sora is now in the south-central area, next to its
northern arch.

Take a few steps further south and you'll be greeted by a Large Body and some
Shadows.

Don't take the south exit just yet. Instead, smash all the Heartless and bug
blocks, then go through the western arch. You'll appear in a segment shaped
like an L rotated 90 degrees, from which you can see where two Memory Words
are located.

A few Red Nocturnes will appear whenever you go through this segment.

Take the arch at the west end of the L, then go east out of the next section,
and then east again from the next section you reach. You should appear in an
area with three bug blocks, a prize block, and sparkles. The prize block holds
a Kupo Nut.

Investigate the sparkles. Sora will comment about the white roses on which the
sparkles were shining, and you'll get the Memory Word marked "White Roses".

Go through the north arch and you'll find a small pile of bug blocks. Smash
them all and you'll find another Memory Word underneath. This one is marked
"Looking Glass". A Red Nocturne will ambush you once you collect it.

Go back through the north arch. Shadows and Red Nocturnes will attack you. Beat
them all and proceed through the south arch. Go south again through the next
two segments. You'll be back in the L-shaped part.

Take the west-most arch again, but this time, go north in the next room. You'll
be in the segment holding the last of the sparkles. Examine the spot and Sora
will make a comment about the red roses behind the sparkles. You'll collect the
Memory Word marked "Red Roses".

A few Shadows and Nocturnes will attack you here, as well. The prize block here
has a Powder +.

Go back through the only arch in this segment, then south to find yourself in
the L again.

For a  little bonus, take the arch at the north tip, of the L, then proceed
south to finally reach a segment with a prize block and a bug block. The prize
block has a Powder + for you.

From the L, take the arch at the corner to return to south-central room.

Take the exit south of here to reach the Lotus Forest.


   ---- Lotus Forest

You'll start in the northwest corner of the forest, but very high up.
Smash the prize block beside you for another Powder +, then collect the
sparkling Memory Word. This one is marked "Cookie". :)

If you fall off, you'll have to fight a lot of Heartless to get out through
the other exits.

Instead of doing that, turn around and go back to the Rose Garden.


   ---- Rose Garden

Take the north arch and then the east exit to return to the Central Plaza.


   ---- Central Plaza

Take the northwest exit and return to the Labyrinth Garden.


   ---- Labyrinth Garden

This time, you need to reach the northeast corner. Make your way past the
guards the same way you did before.

In the northeast corner of the area, there is a solitary Spade that will not
apprehend you. Grab the Powder + from the box to his right, then talk to him.


Spade:
  I've got a nagging feeling something isn't right...
  I got covered in mud doing my job. At this rate, her Highness will have my
  head... Hey, do you think I did anything wrong?

Select "White Roses" when prompted.

Spade:
  That's right! I made a mistake and planted White Roses instead of red ones!
  I've got to get them painted over in red...

You get the Memory Word "Queen of Hearts" after this talk.

Make your way westward past the guard-dotted hedge and loop around so you can
reach the north exit out of the Labyrinth. This will take you to the Wonder
Room.


   ---- Wonder Room

Sora will appear on top of a round table. He has shrunk to a tiny size!
Behind him is a wall of metal blocks.

Sora:
  What's going on!? It looks like I shrunk!

Approach the edge of the table. Sora will go back to the middle on his own.

Sora:
  It's too high up. I've gotta get down from here, somehow...

(The Cheshire Cat appears behind Sora)

Cheshire Cat:
  When you get small, everyone else is big.
  What a predicament. Whatever shall you do?

Sora:
  !!

(The Cat vanishes.)

Sora:
  Hey! Hey wait!
  So I'm small. What's the predicament?

(A Large Body appears. It is normal-sized.)

Sora:
  Woah! It's huge!!

Instruction: Defeat the Heartless!

The Large Body is now several times bigger than you, but it still has the same
moves and stats. Defeat it in the usual way, with a solid combo.

Sora:
  Wow, that was scary...

(He looks around, then faces the wall of blocks.)

Sora:
  Now, what do I do about this?

(Two jars appear, one red and one blue. The Cheshire Cat is lying on the red
 one, but he vanishes before Sora can approach.)

Sora:
  Gone again...
  What is it about that cat...

Instruction: Find the Memory Words!


Approach the jars and and examine them. You'll get a prompt asking if you
want to drink from the red one. Do it.


Sora:
  Woah! My body...!

(The screen will go black for a moment. When the scene resumes, Sora is still
 standing on the table, but he is back to his normal size. The room is still
 quite big in comparison, but all the enemies will be normal-sized now.)

Sora:
  Woah!?  I got bigger!?

You can jump off the table safely now, so do that and go around smashing bug
blocks. Shadows and Red Nocturnes will spawn here and there.

There is a save point in the northwest part of the room.
Along the east wall, you'll find a mass of bug blocks near which a Large Body
will appear. Another one appears in the southwest corner.

Approach the Doorknob, on the north wall of the room, and examine it.

Sora:
  ...Hm?
  Is this a doorknob?
  It's shaped funny.

Doorknob:
  ...What's that? Quite noisy, aren't you?

Sora:
  Wha! It, it talked!!

Doorknob:
  To think I was just about to fall asleep...
  Hmph, mmph...
  Oh, by the way, you ought to be careful.
  There's been some warping in this area, you see.
  These blocks... mmph...

Sora:
  !!


The screen flashes white and a pattern of red-and-black tiles appears under
your feet. The edges of the screen will turn black, but the Doorknob and the
wall around him are still visible.

Sora:
  Woah!
  ...I'm trapped, again.
  I need to get rid of all these blocks to get out of here.


-- AREA DEBUG MODE --

Instruction: Destroy the Bug Blocks before time runs out!

There are initially five purple blocks on the tiles, which form a heart shape
under you.
You have three minutes to get rid of the blocks. It works the same way as it
did in the last two worlds.

When you finish, confirm your results and continue.


Doorknob:
  Hm, thank you for making it quiet again.
  Well then, goodnight. Let me sleep a little longer.

You get another Memory Word, this time labeled "Doorknob".


Instruction: Find the Memory Words!

Talk to the Doorknob one more time.

Doorknob:
  Let me sleep a little longer...
  Oh, by the way, I've a feeling I saw a girl come by not long ago.
  I wonder if she made it home?


That's all the Doorknob has to say. Let him sleep, for now.

Go to the southwest corner of the room and climb onto the the furniture.
The Cheshire Cat will appear on top of a book and address Sora.

Cheshire Cat:
  Well done. Have a present, for coming so far.

He gives you the Memory Word marked "Cheshire Cat" and then vanishes.

Save your game and go through the door beside the save point to return to the
Labyrinth Garden.


   ---- Labyrinth Garden

The screen will shake when you walk in.

Sora:
  What's going on!?

Another set of white flashes signals the start of another round.

-- AREA DEBUG MODE --

Instruction: Defeat the Heartless before time runs out!

The camera shows the maze from farther away, so you can see the whole thing
at once.

Initially, there will be two Shadows in the maze. Bug blocks appear under them
at random intervals. Smash those to bring the Heartless back down to your level.
Damage blocks will rain down on Sora, so try to keep moving to avoid them.

After you take out the first two Shadows, six more appear. Get them the same
way. The rain of damage blocks will get a lot harder, falling in torrents
at regular intervals. Don't get trapped in the dead ends!

When all of the Shadows are gone, you're finished with this debug round.
Confirm your results and move ahead.


Instruction: Find the Memory Words!

Take the east exit back to the Central Plaza.


   ---- Central Plaza


You've finally got all the important memories, so it's time to talk to Alice
again.

You should know what to do if you've ever seen, or read, Alice in Wonderland.

Alice:
  Might you be able to tell me something more about my memories?

Select "Of course!" to continue.

Alice:
  Well, then, what can you tell me?
  I believe I was in a field of flowers when I saw 'someone' and pursued him.

The next memory is "White Rabbit", so select it.

Alice:
  That's right, I was following a White Rabbit.
  Then, I was in a tunnel, and I fell down 'something'.

The next memory she needs is "Strange Hole".

Alice:
  That's right, I fell down a Strange Hole.
  Before I knew it, here I was.

Alice:
  I tried to ask 'someone' for the way home, but...

Supply the memory "Cheshire Cat".

Alice:
  That's right, I asked the Cheshire Cat for the way...
  I was told to go to the castle of 'someone'.

Give her the memory "Queen of Hearts".

Alice:
  That's it! I went to the castle of the Queen of Hearts to ask after the way
  home...
  Ah! That is where I saw it! The keyhole!
  Now what? Shall we head that way?
  Or do you, perhaps, have more of my memories?

Choose "I have more" since, after all, you do.

Alice:
  On my way to the castle of the Queen of Hearts, I was apprehended by
  'someone' else.

Select "Card Soldier" for the next memory.

Alice:
  Yes, yes. I was apprehended by a Card Soldier, and caught up in "something".

Tell her about the "Trial" memory.

Alice:
  That's right, I was about to be caught up in a Trial, but I managed to
  escape just as it was about to begin.
  And then, erm...
  I believe that while I was chasing the White Rabbit, I participated in a tea
  party with two individuals.
  The two of them were called... the March Hare, and...
  Ah, 'who' was it, now?

Mention the "Mad Hatter" memory to her.

Alice:
  Indeed. It was a party to celebrate something. But what?
  Whatever they were celebrating, it was the opposite of 'something'...

Choose "Birthday" and let her continue.

Alice:
  Ah yes, they were celebrating an Un-Birthday. Quite strange.
  And then, err...
  Ah! I met 'something' which did nothing but sleep!

Select the "Doorknob" memory.

Alice:
  I was so surprised to meet a Doorknob that could speak! Quite a shock!
  Thank you very much. I have a feeling that all my memories are back.
  I found this during my adventure. You may have it.

She gives you the support ability "HP Gain".

Help Box:
  *Support Ability: HP Gain*
   Regain HP whenever you smash a block.

This is a very useful ability that should be equipped right away!

Alice:
  Now, shall we be on our way?

The next scene happens immediately, without giving you a chance to save.

(Alice and Sora address the Spade guard at the north exit.)

Alice:
  We have business ahead. Please let us pass.

Spade:
  No. The Queen's castle lies ahead. By her Majesty's order, none are to be
  admitted.

Alice:
  Oh? But it is her Majesty who has summoned us there.
  Can you be right to thwart her will?

Spade:
  What's that? Her Majesty did, you say!?

Alice:
  That is correct. Do let us pass, before you are punished.

Spade:
  Uh, Understood!


Sora:
  Alice, did the Queen really summon you?

Alice:
  Ehehehe... It was a lie.
  Now, let us be on our way.

(They run past the guard. The camera pulls back, revealing that the man in the
 black cloak has been watching.)

Mystery Man:
  ...The truth lies beyond the Keyhole.
  The true memories, there, with it...


   ---- Castle of the Queen of Hearts

(Sora and Alice approach the wooden throne where the Queen is seated. Four
 Hearts are standing at attention.)

Queen of Hearts:
  Why, you!!

Alice:
  We are looking for something nearby. Allow me to take a quick look.

Queen of Hearts:
  What? Wait!
  You walk into my garden and presume such rights?
  Without even introducing yourselves? Such an insolent girl!

Alice:
  I am sorry... But we must hurry.

Queen of Hearts:
  My my my. How suspicious.
  I shall have you brought to trial!

Sora:
  What!?

Alice:
  Please, wait!
  We haven't done a thing!

Queen of Hearts:
  It's no use feigning innocence!
  Your crime is obvious. You have stolen my memory!

Sora:
  What?!
  But that's not our fault, it's the bug...

Queen of Hearts:
  Hmph, at last you show your true colours.
  Of course, you are the culprits!!

Alice:
  Please, wait!
  There is no reason behind all this!

Queen of Hearts:
  Of course there is a reason.
  I have decided that you are the culprits!

Sora:
  That makes no sense...

Queen of Hearts:
  Off with their heads!!

Alice:
  Oh no! Sora, we must escape!

Sora:
  Alice, what about the keyhole?
  How do I get to it from here?

Alice:
  Over there! Inside that cage!

(The camera scrolls over to show the cage, suspended high up next to the Queen.
 The keyhole is visible through the bars.)

Sora:
  Got it.

Alice:
  Sora, where are you going?

Sora:
  If we escape now, we'll just have more of a problem. We might not be able to
  get back in here.
  I've got to get to that keyhole! Don't worry about me, Alice. You escape!

Alice:
  But...

Sora:
  I'll be fine.

Alice:
  ...Very well. Do be careful not to get caught.

(Alice runs away.)

Queen of Hearts:
  No escape! Guards, seize her!

(A hedge maze appears out of the ground, featuring a wheeled tower in front
of the Queen.)

Instruction: Get to the Keyhole!

Strike the wheel with the keyblade and the cage will move down.

Sora:
  Woah! It's coming down!
  Okay, I can use this to get that keyhole.

After about five strikes, you'll need to get to the other side of the maze.
The Hearts are in your way, but now you can fight them. You can't actually
beat them, though, so just do the minimum to get by.

If you take too long to reach the opposite side of the tower, it will roll
back and the cage will go back up.

When you've landed enough blows on both sides of the tower, the cage will hit
the ground for good.

Sora:
  Alright! The cage went all the way down!
  I can get to the keyhole now.

Now you just have to reach the cage. Avoid the Hearts and make a dash for it.
Examine the cage when you're close enough.

Sora:
  Okay, time to go through!

Queen of Hearts:
  You will not escape!

(She signals the Heart guards.)

Hearts:
  Understood, your Majesty!

(Nine guards approach Sora, marching in formation.)

Sora:
  Woah!

You don't get a chance to fight them, though.

(Sora uses the keyblade on the keyhole and runs through it, into the void
 beyond.)


You'll be given a chance to save your game here.

[CH3BS]

(Sora appears in a 3D version of Wonderland. It is dark, with black-and-red
 corruption faintly visible in the air.)

Sora:
  Woah! Where am I!?

Mickey:
  Sora, are you alright?

Sora:
  That voice... Is that you, Mickey?
  Yeah, there was a lot going on, but I got it.
  The thing behind the corruption is out here... right?

Mickey:
 Right. Be careful, and keep going forward.


Help Box:
  From this point on, Sora will move forward automatically.
  He will take damage from falling into holes and crashing into blocks, so
  be careful.
  You can jump by pressing up as well as the usual jump key. While jumping, you
  can slow your fall by pressing up, or accelerate it by pressing down.


Mickey:
  I've got a tip for you.
  You need a power that resists the corruption in here...
  And it looks like your Keyblade already has that power.


Help Box:
  You can shoot blasts from the keyblade with the Attack key.
  Hold the key down to fire up to five blasts at once.
  You get more points for defeating several enemies at once.


Sora:
  Got it! Leave it to me!

Help box:
  Due to the strength of the enemies present, the Debug Abilities and
  Reaction Combo have been made unusable.
  Also, enemies will not be knocked out here.


It's KHC - The Gauntlet!

Sora runs automatically, you just have to steer and attack.
Hold the attack key down to charge up to five blasts. Multi-blasts have a
certain degree of auto-aiming that single shots do not possess.
You can jump and shoot at the same time.

Scoring Tip: Multi-shots are worth more points than single ones, so try to
always shoot as many things as you can at once.

For example, shooting one Red Nocturne gets you 10 points if done with a
single shot, but if you shoot five at once, you get 50 points per target!
The same rule applies to prize blocks.

-- STAGE 1 READY --


The thorn blocks will hurt you slightly if you touch them, but you can pass
through them anyway. Blocks and enemy attacks do only slight damage, much less
than falling into pits does.

The waves of enemies are numbered.

Wave 1: A couple of Red Nocturnes on either side. Easy to hit, easy to dodge
        their fireballs.
Wave 2: A prize block is hidden by the thorn blocks here. More Red Nocturnes,
        just as easy to get rid of.
Wave 3: More Red Nocturnes, in higher numbers. Watch out for the blocks on
        either side of the pit.
Wave 4: Green Requiems in large quantities. They drop HP orbs, making this a
        bit of a breather. Watch for the V shaped pit at the end.
Wave 5: More Red Nocturnes; from now on they move around instead of just
        sniping at you.
Wave 6: Towers of thorn blocks and Red Nocturnes. No problem.
Wave 7: Red Nocturnes, Red Nocturnes, and... Red Nocturnes.
Wave 8: Green Requiems, for a change.
Wave 9: Yet another round of Red Nocturnes.
Wave 10+: The better your shooting, the longer the level goes. You'll have
          rows of Red Nocturnes on the sides of the screen, and if you run
          past without shooting enough of them, it will lead to the Last Wave.
Last Wave: Now you get consecutive swarms, each preceded by a flash of the
           appropriate colour. First Red Nocturnes, then some Blue Rhapsodies
           armed with snowflake-like ice spells, and lastly a pack of Yellow
           Operas with lightning attacks. The final pack is mixed.


-- STAGE 2 READY --

Wave 1: You have more complex block formations to avoid now, while hitting yet
        more Red Nocturnes for fun and profit.
Wave 2: A long, winding ditch starts here and will be a pest underfoot. Hit the
        Blue Rhapsodies and stick to the right half of the screen.
Wave 3: Yellow Operas to fight. Stay on the right side or you will probably
        fall down the pit.
Wave 4: Green Requiems amidst thorn blocks. Falling hurts a lot more than the
        blocks do, so concentrate on your jumps.
Wave 5: Get to the left side of the screen now. The blocks make it hard to hit
        all these Red Nocturnes, but you should make it past them easily.
Wave 6: After a pack of Blue Rhapsodies, you'll be faced with a grid of thorn
        blocks. The only way through unharmed is to take out the one prize
        block and then time your jump through the same spot.
Wave 7: Yellow Operas this time. The blocks start appearing in more interesting
        shapes, such as *->-<
Waves 8-10+: The level will be longer if you've been doing well at shooting
             the enemies, so the total length is actually indeterminate.

Eventually, a tiny figure will run up from behind you and then quickly grow to
giant size. This never occurs before you've completed at least 10 waves.


  - TRICK MASTER -

The fighting style doesn't change. He'll stay ahead of you. There are several
areas you can target, so keep attacking with multi-blasts.

Formations of damage blocks will be coming at you, drawing some of your
fire, but just focus on not letting them hit you. There will be many odd shapes
appearing, including cats, hearts, letters of the alphabet, and humans in
various poses.

The Trick Master also shoots lines of fire attacks at you, but you can jump
over those with ease. His single fireballs are targeted and might get you.

He'll go down in a few minutes. You get more points if your last shot is a
five-blast.

Sora:
  I did it! I think?!


The screen image turns upside down. Sora and the Trick Master are now on the
"ceiling" with respect to the player's angle.



Sora:
  Hey! What's going on?
  Everything's upside down?!


The view flips back to normal.

Sora:
  Is he doing all of this?

The view flips over again and again, then the Trick Master disappears,
leaving the view normal.

Sora:
  Hey, wait!
  I'm not letting you get away!

(Sora runs forward, entering a castle in the distance.)

Mickey:
  Sora! Are you alright!?

Sora:
  I'm a bit confused.
  For a minute there, up became down, everything was upside down...
  It looks like that's his power.

Mickey:
  I'd say the power of our enemies, the ones the bugs corrupted, is getting
  stronger... The source is very close... I don't know what's coming, so be
  careful!

Sora:
  Okay, got it.


-- STAGE 3 READY --

The camera will turn during this stage, at random intervals, from wave 8 and up.
The control scheme turns with it, so that, for example, when the floor is on
the right side of the screen, you need to press what would normally be left to
jump. Luckily, there are no pits in the ground when you are rotated.

Each turn is 90 degrees clockwise, so that first you will be running on the
left side of the screen, then upside down, then the right side, and back to
normal again.

Normal-angle waves will feature an H pattern of pits.

Wave 1: Another wave of Red Nocturnes.
Wave 2: A long  shaped pit begins. Focus on not falling in as you fight the
        Blue Rhapsodies.
Wave 3: Again, watch your step. You'll be fighting Yellow Operas.
Wave 4: Blocks and Green Requiems.
Wave 5: Red Nocturnes this time, again.
Wave 6: Fight Blue Rhapsodies.
Wave 7: From this point on, you will experience angle changes. It happens at
        different points every time you play through this stage.
        Here you'll fight Yellow Operas.
Wave 8: Green Requiems.
Wave 9: Red Nocturnes.
Wave 10: Blue Rhapsodies.
Wave 11: Yellow Operas.
Wave 12: Green Requiems.
Wave 13: Red Nocturnes.
Wave 14: Blue Rhapsodies.
Wave 15: Yellow Operas.
Wave 16: The camera will make several more turns, ending up at the normal angle
         before the end. You'll fight Green Requiems until that point.

The Trick Master will run up from behind again and grow to full size.


  - TRICK MASTER -

Attack him the same way you did before. The camera will keep changing angles
during the battle, but if you stay focused it isn't too hard.



When you defeat him, you'll get the Debug Ability, D-Fire.

Help Box:
  *Debug Ability: D-Fire*
   Allows you to change into a different attack mode where you can strike your
   foes with balls of fire. The better your timing, the higher the chance of
   a critical attack, which also gets you more VP.



STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 25 0001 points and up     .... Mysterious Country Carpet (L) *
                                        ()
A rank - 20 0001 to 25 000 points  .... Stam Up
                                        (Random Shard)
B rank - 15 0001 to 20 000 points  .... Random Fragment +
C rank - 0 to 15 000 points        .... Random Fragment


*: Avatar Kingdom Item


You can now unlock Proud Mode for Wonderland in the Version Up menu.

Help Box:
  *Game Mode: World Three Proud Mode*
   You can now access World Three Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.


Help Box:
  *Support Ability: Stam Up*
   Makes it easier to knock out enemies.


Mickey:
  You did it, Sora!
  Everybody should have their memories back, now.

(The next few scenes occur without Sora, or the player, participating.)

   ---- Castle of the Queen of Hearts

Queen of Hearts:
  !!
  I remember everything!
  I was searching for the source of those strange blocks, was I not?

Heart:
  But your Majesty, it would appear that there are none in this area.

Queen of Hearts:
  Is that so?
  Then there is no problem.
  You! Resume your patrol duties!

Hearts:
  YES MA'AM!


Queen of Hearts:
  Yet I have the strangest sense that I've forgotten something in exchange for
  remembering all the rest...
  Ah well. I have my memories, all is well.


   ---- Disney Castle, Computer Room

Mickey:
  Well then! That's another world repaired.

(A bright light shines from the computer.)

Jiminy:
  Hurray! Exactly as I expected!
  There's a new message in my notebook!
  "Their torment has been lessened."

Donald:
  Great! Does that mean we can leave this room, now?

(Donald and Goofy try to open the door.)

Donald:
  Quack...

Goofy:
  Ah-hyuk. Looks like we can't open it, yet.

Mickey:
  No door is barred to those who heal.
  I think there must still be pain left to heal, in there...

Jiminy:
  In that case, Sora should be headed to the next world...
  Oh! Oh!! It's him!

   ---- Central Plaza

(Back in Wonderland, Sora is facing the man in the black cloak.)

Sora:
  I found you...

Mystery Man:
  ......

Sora:
  Answer me!
  Are you the one doing strange things to the worlds?

Mystery Man:
  ......
  This world was connected.
  Memories, and truth, are connected to this world.
  It is nearly time for you to learn the truth...

(The man in the black cloak walks off, heading east.)

Sora:
  Hey! Wait!!

Mickey:
  Sora! Follow him!
  I'm sure he knows something.

(Sora follows.)


--- Video: A Visitor from the Darkness


(Disney Castle, Computer Room)

Jiminy:
  Who is that man in the black coat?

Donald:
  Could it be Organization XIII?

Mickey:
  If Sora can catch him, we'll find out.

(They are turning to watch the computer screen when a series of thumps is
 heard from outside.)

Donald:
  Who's there?

Goofy:
  Gawrsh, it could be Chip and Dale, coming back.

(The door is busted open, revealing none other than... Sora! Keyblade in hand,
 and in his KH1 clothing! It is, in fact, the data-world Sora.)

(There is a moment of stunned silence.)


Mickey:
  How can you be...

Sora:
  Hey... that voice?
  Are you Mickey?
  How did I...

(Sora puts his keyblade away and closes the door behind him.)

Sora:
  I was chasing that man, and...

(Suddenly, the computer starts displaying static.)

Jiminy:
  Your highness!
  The monitor!

(The monitor's image fades back in... showing the computer room and everyone
 in it, from a side angle. They watch themselves watching the computer.)

Mickey:
  Hm?

(There is a burst of light, and the man in the black cloak appears in the
 room, in a swirl of data. The camera pans back to show everyone at once.)




You now have the chance to save your game.
Sorry, no more plot until the next chapter!


You'll be returned to the World Select screen. Select Wonderland, post-battle.

[CH3PB]

   ---- Central Plaza

You appear at the save point.

Talk to Alice.

Alice:
  Sora! I'm so glad to see you safe.

Sora:
  Yeah, I'm fine. How about you?

Alice:
  Fine, thank you. I'm still a bit worried about getting apprehended.
  Also, I have a favour to ask of you...
  Could you make an Attack Chain ++ for me? I'll trade you a Wall Brace for it.
  Will you do it?

Accept, and this will be added to your request list.

Alice:
  Thank you! I will wait here until you finish it.

You can explore Wonderland freely, including the Castle of the Queen of Hearts.

Spade Guard:
  The Castle of the Queen of Hearts lies ahead.
  You may enter, but do watch your words or she'll have your head!


All the corruption is gone, even the teleportation webs in the Rose Garden.


Heartless will still spawn in the same places, so you can grind for experience
as much as you like.


The Card Soldiers aren't patrolling the Maze and Labyrinth anymore.
You can talk to them if you care to.


   ---- Labyrinth Garden

Southwest Heart:
  I'm glad her Majesty recovered her memory. At that rate, we would have lost
  our heads, too.


Northwest Heart:
  That no-good Spade, skipping his duties again.


Northeast Spade:
  It took some doing, but I managed to paint all the white roses over in red.
  Please, don't tell her Majesty about the roses.


Southeast Heart:
  Ah! I fell asleep at my post...
  Zzz...

Sora:
  He fell asleep again...


   ---- Maze Path

Southwest Heart:
  Since her Majesty got her memories back, we've lightened the guard.


Northwest Heart:
  Those blocks...
  What were they?


North-center Heart:
  The blocks have vanished, and her Majesty has recovered her memories.



   ---- Wonder Room

Here, you can shrink yourself with the blue potion, though there is no real
reason to do so. You can also visit the Doorknob.

Doorknob:
  Ah, I'm so sleepy...
  I don't want to work, so you can't go through.


   ---- Castle of the Queen of Hearts

Here you're find the Queen and the White Rabbit, as well as several Heart
soldiers.

Eastmost Heart:
  By order of her Majesty, I am collecting scraps!
  Should you come by any, I will reward you.

You can trade bundles of 15, 22, or 30 scraps with him.



The other four all say the same thing.

Heart Soldier:
  I am on duty! If I show any slack, her Majesty will be most upset!


West of the Queen, you can find the White Rabbit.

White Rabbit:
  I made it in time for the trial, but I fear I may be late for the next one...
  Yet, if I could forget time itself, I would no longer fear lateness...


Finally, you can talk to the Queen herself.

Queen of Hearts:
  Hmph! You!
  Where have I seen your face before?

Sora:
  Your Highness, you ordered me yourself to look around the area.

Queen of Hearts:
  Did I really? In that case, be off!

Sora:
  Phew, that went well.



That is all for Chapter three!



ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
[CH4OC]

Install the fourth chapter, then select Olympus Colosseum and start by choosing
"From the Start".

`The Story So Far`

(White text on black screen)

Mickey and friends, were locked in a room together, determined to fix the bugs
that plague the Data world and were pinning their hopes on a message from the
notebook:
"No door is barred to those who heal."

Just then, a presence made itself known from beyond the doors.

They believed rescue had come; but then who should appear before them but
Sora of the Data World!

In that moment, a figure materialized behind the group, that of the Man in the
Black Cloak.


PUSH KEY


  --- Video: The Man in Black

(Scene: Disney Castle, Computer Room. Mickey, Goofy, Donald, and Data-Sora are
 in front of the magic computer, facing the back corner of the room where the
 man in the black cloak has just appeared.)

(Swirls of green and yellow data cover the hood of the cloak. When they fade,
 the man's face is visible. It is Riku's face. His eyes are shut.)

All:
  RIKU!?

(The man opens his green eyes before speaking.)

Riku:
  I am not Riku.

(He gestures toward Sora)

Riku:
  I am like the Sora that stands with you. Strictly speaking, I am data in the
  form of Riku.

(Shot of the other four, perplexed looks on their faces.)

Goofy:
  Wh- What?

(Data-Riku, henceforth known simply as Riku, steps forward as he speaks)

Riku:
  I used the many memories within Jiminy's notebook, and bound them together
  where they were once strewn apart.

(On the computer screen, blue and green data pours out of the notebook and
 fixes into images of the various Worlds. Bug blocks come streaming in over
 them.)

Riku:
  But, because of these bugs, I could not complete the restoration.
  Out of all available memories, I was selected to be a vessel to hold them
  all together.

(The notebook is shown on a black background.)

Riku:
  While I am Riku, I have also been entrusted with all of these memories in
  order to protect them from the corruption.

(The four listeners are shown again, looking confused and saddened.)

Donald:
  Arrrgh...

(Riku goes on, his expression grave.)

Riku:
  In a sense, one could say that I am actually the notebook itself.

Jiminy:
  The notebook itself?

(Riku nods. Then he presses a green button on the computer, changing the view
 on the monitor to the page reading "We must return to free them from their
 torment".)

Riku:
  I got all of you involved in order to resolve the mystery behind these words.

(Donald looks up at Riku.)

Donald:
  Involved, how?

(Mickey, on his chair, seems to already understand.)

Riku:
  Haven't you realized, yet?

Donald:
  Uhhh?

(Donald and Goofy look very confused. The camera zooms out, showing the room
 from high above.)

Riku:
  This place is...

(Donald jumps in a sudden flash of understanding.)

Mickey:
  This place is inside the data world, too?

(Riku nods once, then types something into the computer.)

Chip and Dale, from somewhere unseen:
  Your highness! Your highness!
  If you can hear us, please answer!!

(The camera pans up to show a ceiling window and the blue sky beyond it.)

Mickey:
  Chip, Dale, is that you?

(In another, identical computer room, Chip and Dale hear Mickey's voice from
 the computer speaker. They are the only ones there. They jump up and down
 while speaking.)

Dale:
  We finally got through!

Chip:
  When we came back, everybody was gone, so we've been investigating the data.

(They jump onto the screen while listening to the others inside.)

Goofy:
  Gawrsh. Sora's in here, and Chip and Dale are out there, so that means...

Mickey:
  It means that we really are inside the Data world.

(Inside the computer, Mickey turns to address the Notebook/Riku)

Riku:
  Could you tell us more?
  How can we get out of here?

(Suddenly their computer monitor starts flashing red and making alarm noises.)

Dale (from outside):
  Oh no!!

Chip:
  Something is hacking into the data!!

(The ceiling window is shown to be flashing red in sync with the computer.)

Riku:
  Hacking!?

(He begins typing frantically. The main monitor shows his work on the data.)

Riku:
  At this rate, it will be impossible to get out of the data.

(Mickey frowns.)

Dale (outside):
  Please, hurry up and get -

(The connection to outside is cut.)

Mickey:
  Chip! Dale!

(The camera pans out from above.)

(Riku persists in his typing effort.)

Riku:
  It's no use. The path connecting the data to reality has been taken away.

Donald:
  Gwaarrrgh...
  What do we do now?

Riku:
  If the link can be restored, we should be able to find another path.

(Mickey, Donald, and Goofy share a look.)

Donald:
  What?

(The computer screen full of data is shown, focusing on red bug blocks.)

Riku:
  But that can't be done with these bugs in the way.


(Mickey, Donald, and Goofy look dispirited.)

Sora:
  ...I don't really understand, but the way things are going, you can't go back
  to your own world, right?

(He places his hands behind his head.)

Sora:
  So I'll just go out and fix the bugs.

Donald:
  Sora!

Goofy:
  Thank you!

Mickey:
  Looks like we need to count on you again.

Sora:
  Friends help each other out. It's only natural, right?

(Everyone smiles, including Riku)

Sora:
  Okay! Here I go!

(He waves and heads out the door.)


  --- End video



(White text on black screen)

To combat the corruption, Sora heeds Riku's advice and sets out for another
new world.

PUSH KEY


   ---- Colosseum: Front

Sora runs into the scene, the Olympus Colosseum theme playing.

(Riku is speaking from the computer room. His dialogue is shown as floating
 white text, like Mickey's was in previous chapters. Riku's takes a bit longer
 to fade in.)


Riku:
  Sora, how are things looking over there?

Sora:
  That voice! Is that you, Riku?

(Sora looks around before continuing.)

Sora:
  Right now, it doesn't look like there's anything wrong...

Riku:
  You must be at Olympus Colosseum...
  There should be corruption in that world, too.
  First, look for the keyhole.

Riku:
  From my investigation, I can tell you that the keyhole is linked to the
  centre of this world.

Riku:
  The data for the centre has traces of corruption in it.
  You just need to bring it under control, and that should be enough to fix
  this world.

Sora:
  Okay, got it.
  Leave it to me!

(Sora runs north, toward the Colosseum entrance, then stops in his tracks.)

Sora:
  Oh, yeah. There was something I wanted to ask you, Riku...
  You said that you and I are "data", right?

Sora:
  I don't really get it, but does it mean that we're not real, that we're
  "artificial" somehow?

Riku:
  ...You could put it that way. There are other ways of putting it, too.

Sora:
  What do you mean?

Riku:
  Regardless of whether we're "real" or "artificial", you and I are here
  because we have something to accomplish.

Riku:
  That said, it hardly matters what we -are-.
  What does matter is what we -do-.

Riku:
  If nothing else, that's reason enough for me to act.

Sora:
  Riku...
  ...You're right. What we're doing is helping everybody.
  That's what's real, right?

Riku:
  Right. If we can leave a mark behind, that's real enough.

Riku:
  I suppose the rest is up to you.

Sora:
  Okay. Thanks!
  I feel a bit better now.

Sora:
  So, Riku, the guy in the black cloak was you all along?
  Why didn't you tell me sooner?

Riku:
  Because I wanted you to grow a little.
  "We must return to free them from their torment."
  To solve the mystery behind those words, this world needed a keyblade, and
  a wielder with power.

Riku:
  Also, there is one other mystery:
  "Who chose me to be the vessel and gave me these memories?"

Riku:
  Mickey doesn't know, but by fixing this corruption, we should be be able to
  find out.

Sora:
  So, are you saying you need my help?

Riku:
  Hmph. Guess so.
  With you around, the worlds will be fine.


(The camera tilts to show the Colosseum doors more fully.)

Voice:
  Ah... What am I going to do?

Sora:
  Hm? I hear somebody.

Riku:
  Well then, it's time for some action.
  Everybody's counting on you.
  I'll keep up the investigation from here.

Sora:
  Got it.
  Give the others a message from me:
  "I'm gonna take care of the bugs and find the path to the outside world."

Riku:
  Sure. Take care.


(Sora runs up to the Colosseum as the world's logo fades in briefly.)


   ---- Lobby

Phil:
  What's going on?
  What am I going to do about this?

(The entrance to the training ground is shown: it is impassable due to bug
 blocks.)

Sora:
  Is something wrong?

Phil:
  Yeah, something's very wrong.
  Actually, the champ's...

(He turns to look at Sora)

Phil:
  Hold on, you're just a kid!
  I don't need no help from a kid.

Sora:
  I'm not a kid. I'm Sora.
  You can at least tell me what's wrong, right?

Phil:
  Hmph.
  Well, there's something strange about this Colosseum.

(He turns back toward the bug-blocked doorway)

Phil:
  The champ's...
  Hercules went in there to check it out, but...

Sora:
  He hasn't come back?
  That's awful! We gotta go in there and look for him!

(Phil turns to Sora again)

Phil:
  I'm telling you, that's not happening.
  The entrance got blocked off by a bunch of blocks.
  For a Hero, it'd be one thing, but for a kid like you...

(Sora steps up to the blocks and clears them all with a single strike of the
 keyblade. The keyhole is revealed to be right there.)

Phil:
  !!

Phil:
  Wow... I'm stunned!

Sora:
  ...It looks like a keyhole.

(Sora turns away from the keyhole to look at Phil.)

Sora:
  Is this the way inside the Colosseum?
  I'm gonna go take a look.

Phil:
  But...
  Never mind. I guess you just might have what it takes to be a Hero.
  Once you go in, you can't get out so easy. Watch your back.

Sora:
  Got it.

Phil:
  Ready? When it comes to training, I've only got two words for you:
  Win, Win, and Win.

Sora:
  Oh, uh, thanks.
  Okay, here I go!


(Sora uses the keyblade on the keyhole and runs into the doorway that appears.)


Help box:
  *Warning*
   Inside Olympus Colosseum, the Continue function is disabled.
   Be warned that if you get a Game Over, you will have to resume play from the
   last save point.


You will be given a chance to save. Use it; that's a -lot- of dialogue to sit
through if you die early and need to start over.

[CH4BS]

   ---- Inside the Colosseum

     -- LAYER 01

Sora appears in a plain room built in the style of the Colosseum,. There is a
single sparkling light in the centre and a couple dozen bug blocks scattered
about.


Sora:
  Where am I...?
  This doesn't look like a Colosseum to me.
  Is it because there's more corruption than usual?
  I should hurry up and find Hercules.

Sora:
  ...Hm? What's that?
  There's something on the ground.

(He runs to the light in the middle of the room.)

Help box:
  *Hercules Memo*
   It looks like something weird happened to the Colosseum.
   I'm stuck, and at this rate we won't be able to hold the Tournament.
   I think I need to find the cause, so I'm going in deeper.


Sora:
  I guess Hercules must be somewhere ahead of me.


Mickey:
  Sora... Can you hear my voice?

Sora:
  Mickey! I can hear you.
  It looks like there's a lot of bugs around here.

Mickey:
  The power working here is stronger than any we've seen so far.
  I think that's why the Colosseum turned into a maze.
  It seems that something other than the bugs is hurting this world, too.

Sora:
  So I've got to find the thing hurting the world as fast as I can, right?

Mickey:
  Yeah, but be careful.
  It looks like your power can affect things, too.


Help box:
  *Getting around in the Colosseum*
   Inside the Colosseum, there is a limit on all of Sora's actions.
   Debug Abilities and Support Abilities are unusable.
   (The only exception is Auto Reload if applied to held items)
   All actions, including Dodge Roll and Guard, are now restricted.


Sora:
  Looks like I'll have to fight differently than usual

Mickey:
  There are a few more special rules in this world.


Help box:
  *Radar*
   The radar in the top right corner displays enemy positions.

Help box:
  *Bug Level*
   The metre in the top right corner shows the Bug Level of every room.
   The Bug Level affects enemy strength, and can also influence the bug blocks.
   The colour of the metre is significant.
    Yellow --- Level 1: Metal blocks and damage blocks will transform into
                        normal blocks or prize blocks.
    Red ------ Level 2: Damage from enemies will be multiplied by two.
    Flashing - Level 3: Damage from enemies will be multiplied by three.


Mickey:
  Sora! We're counting on you!
  I don't think you'll be able to hear me once you go ahead.

Sora:
  It's okay. Leave it to me!
  I'm gonna investigate inside, and look for Hercules while I'm at it!


Instruction: Find Hercules!

The room you start in is at Bug Level Red. Smash a few bug blocks and it will
soon drop to yellow. Since all the blocks here are bug blocks anyway, it won't
make a difference.

The only way you can go is west into the next room over.
When you do, Sora will notice another sparkling light.

Sora:
  Oh! Is that another Hercules Memo?

He runs to check it out automatically.

Sora:
  There's something written here. Let's see...

A Shadow materializes behind Sora, interrupting his reading.

Sora:
  Oh no! A Heartless!


Unlike previous worlds, this one has a separate battle mode.
After a green flash, the screen will have changed, showing Sora and the enemy
on opposite sides. The current Bug Level will also be displayed.

Sora:
  Woah! What's going on!?
  I should read that Memo.

Help box:
  *Hercules Memo: Battle*
   When you run into Heartless, a battle begins.
   The battle starts as soon as you select "Fight".
   You'll lose HP when enemy attacks make it through, so keep an eye on your
   remaining HP.

  *Hercules Memo: Knockback*
   If you land several attacks in a row, your enemy will suffer a knockback.
   Looks like attacking a knockbacked enemy will always hit!

  *Hercules Memo: Critical*
   When you attack, press the attack button at the right time to score a
   critical hit! It hits for more damage and causes a knockback more often.
   Sometimes, it might even trigger a special attack.

Sora:
  So I should attack right when I'm about to hit the enemy.
  And I need to keep an eye on my health.

Help box:
  *Hercules Memo: Guard*
   When the enemy attacks you, press the guard button at the right time to
   block the attack! It will cut the damage in half.

Sora:
  Guard myself when the enemy hits me to cut down on damage. Got it.
  OK! Time to try some battling.

The battle mode interface is awfully reminiscent of the Final Fantasy VII one,
and works much the same way.
There is a menu in the lower left corner with a few options, and a health gauge
in the lower right corner.

Battle mode doesn't proceed until you make a selection, so you can take your
time deciding what to do.
Your options right now are limited to Fight, Item, and Return to Menu.

The only thing to do is attack the Heartless. As soon as you select "Fight",
Sora's movements will be automatic. All you can do is press buttons for extra
defence and critical hits. Fo the best results, press the key at the very
start of the character's movement, after the turn-flash, and not when the blow
is actually being delivered.

One thing Hercules Memos don't explain well is that scoring a critical hit
can sometimes cause Sora to start a Reaction Combo. If that happens, he'll
automatically change targets if the current one is taken out. This special
attack can clear the entire enemy party!

The current battle is only one Shadow, so it should be over in two hits, tops.
When it ends, a message showing how much Exp you obtained and any items the
enemy dropped will flash at the top of the screen.
The interface then returns to normal.


Sora:
  Heh. Looks like I won.
  But it's not like a regular battle. I should be careful.


You're now in full control. Breaking bug blocks releases HP orbs, as always,
so you can recover from any battle damage pretty easily.

Head north into the next room. There are metal blocks here cutting off the exit.

Sora:
  Those blocks are in the way...
  I can't go any further.

He will notice another sparkling light and walk up to it.

Sora:
  Oh! There's another Memo over here.


Help box:
  *Hercules Memo: Bug Level*
   The metre at the top left tracks the room's Bug Level.
   The Bug Level is different in every room. Breaking blocks and defeating
   enemies in a room seems to make it go down.
   The Bug Level affects the blocks.
   When the level falls to yellow (level 1), metal blocks and damage blocks
   will turn into normal blocks and prize blocks.

Sora:
  Oh, so I need to bring the Bug Level down to get rid of these blocks.

A Heartless will materialize as soon as the exposition ends. You can take it on
right away or go break the normal blocks at the far end first, if you like.
It will follow you around so you will have to fight it sooner or later.

When you start the battle, there will be two Shadows to fight.

Help box:
  *Bug Level (Battle)*
   The damage taken from enemy attacks is affected by the Bug Level.
    Yellow --- Level 1: No change.
    Red ------ Level 2: Damage from enemies will be multiplied by two.
    Flashing - Level 3: Damage from enemies will be multiplied by three.

Sora:
  I've got to be extra careful if the Bug Level gets too high.

By the time you beat the Shadows and break the normal blocks, the Bug Level
will have fallen enough to turn the metal blocks into easily-smashed normal
ones. Break them all and move east.

As soon as you enter the next room, Sora notices yet another Memo.

Sora:
  A Memo!

Help box:
  *Hercules Memo: Commands*
   Press the Command key during a battle to bring up the command menu.
   Fight --- Fight the battle automatically.
   License - Use the licenses you have.
   Item ---- Use the items you're holding.

Help box:
  *Hercules Memo: Items*
   To use an item, just select "Item" from the command menu.
   You can't use items unless you prepare them in the main menu first.

Sora:
  There's another one.

Help box:
  *Hercules Memo: Hero's License*
   In here, you can use special powers from something called a Hero's License.
   Licenses can be gotten from blocks and fallen enemies, but they are limited
   the same way items are.
   At first, you can only use six kinds. They have all sorts of effects, so
   it's a good idea to experiment.

Sora:
  This must be a license.

Help box:
  *Fire L*
   Attack a single enemy with fire magic.
   Has more power than a regular attack, but some enemies are immune to it.

You now have a Fire license.

Help box:
  *Cure L*
   Heals one ally's HP by 30%.

You now have a Cure license.
This can be used outside of battle, too.

Help box:
  *Guard L*
   Halves damage taken for six turns.

You now have a Guard license.

Sora:
  I gotta try these out and see what they do!

This room has bunches of bug blocks and two Heartless running around, which
turn out to be a Soldier and two Shadows in one group, and three Shadows in the
other.

You can now use licenses in battle from the command menu.

Help box:
  *Using Licenses*
   Press the Command key and select "License" from the menu.

The instruction message at the top of the screen will show what each type of
license does, in case you forget.

Unlike regular attacks, you have to select the target for a license attack.
Fighting will not continue automatically afterward, so you have to select
Fight when you're done.

From this point on, enemies may drop more licenses when they are defeated.

Beat the Heartless and smash the blocks, then move on to the next room, down
the east path. When you exit, there will be a cut scene.

(Black screen, ominous music.)

Hades:
  Hmmm...
  Some brat's wandered his way in here.
  But this maze was made to trap even a hero.
  This brat ought to run away crying in no time.
  I've got a bigger problem, namely Hercules.
  Thanks to this maze, today will be the day I finally drag him down to the
  Underworld!
  Right now, time to sit back and enjoy the games.
  Can't end the game too quickly now, can we?

After Hades' monologue, the game returns to Sora.
Enter the room ahead and, surprise surprise, yet another memo awaits.

Sora:
  I wonder what this one says?

Help box:
  *Hercules Memo: Preemptive Strikes*
   By attacking the enemy before the battle actually begins, you can score a
   preemptive strike!
   When the battle begins, you'll get a critical hit!

Help box:
  *Hercules Memo: Back Attack*
   If the enemy comes at you from behind, it's a back attack!
   When the battle begins, the enemy will have an opening to attack you...

Sora:
  I should attack first, and not leave my back exposed.

This just means that you can hit the Heartless before battle mode begins.
Don't let them do it to you.

This room has two Heartless packs: a Soldier and two Shadows in one group, and
three Shadows in the other. There are normal blocks cutting off the north exit
and metal blocks cutting off the south one. Of course, they are all easily
taken care of. Just smash the normal blocks until the metal ones change.

The south room is a dead end, but contains a bunch of prize blocks, which hold
items and licenses. The enemies here are two packs each composed of a Solider
and two Shadows.

Clear it out, then go back to the room you just came from. Keep going
into the north room. When you do, there will be another little cutscene.

(Black screen, music normal.)

Hercules:
  Hmm?
  I just had a feeling there was somebody nearby...
  Can't be; nobody else could make it in here.
  I'm in a huge maze. This is bad. It's worse than Phil's training...
  I have to find out what did this to the Colosseum, and find a way to turn it
  back to normal.

After this monologue, take the last few steps north into the next room.
This is a very long, hall-like room running east-west. There a few prize
blocks among the bug blocks.

Sora:
  Hey! A dead end?
  No way...

(He notices another sparkling light nearby)

Sora:
  Another Memo.

Help box:
  *Hercules Memo: Getting to the Next Level*
   It looks like the way deeper into the Colosseum is hidden in the blocks.
   When you have nowhere else to go, try smashing blocks and see what happens.

Sora:
  Hidden in the blocks?
  The Bug Level in here is pretty high. I should be careful.

Indeed, the Bug Level here is at maximum.

The Heartless nearby are two packs of three Shadows, or one Soldier with two
Shadows, or three Soldiers.
Make your way west, collecting prizes and taking out enemies as they come.

Near the west end of the room, there is a prize block surrounded by metal
blocks. Smash normal blocks until the Bug Level is low enough to make them
vulnerable, then get to the prize blocks.

The exit to the next level is hidden under bug blocks in the far northwest
corner of this room. Step onto it when you're ready to leave.

Sora:
  This is going to take me to the next level?

Help box:
  *Warp Points*
   You can advance to the next level by using a warp point.
   Warp points are hidden under blocks, so you have to look around for them.

You will be given a choice of whether to go on ahead or not. Choose yes to
proceed.

You will see a Layer Result screen. Confirm and move on.

Help box:
  *Score*
   When you clear a level, you will have a score awarded according to your
   performance in defeating enemies and clearing out blocks. Your remaining HP
   is converted into a bonus score on top of this.



     -- Save Area

Sora appears in another Colosseum room, with a Moogle Save Point, a Warp Point,
and a sparkling light.

Sora:
  There's another Memo over here.

Help box:
  *Hercules Memo: Layers*
   It looks like this entire area is divided into layers.
   You can get to the next layer by finding the hidden warp points.
   There's a save area between layers. It's a good idea to take a break here,
   and prepare for what comes next.

The Bug Level in here is, of course, zero. Use the save point!
When you do, the Moogle will talk to you.

Moogle:
  Welcome, kupo!
  I have a present for you, kupo!
  Please come again, kupo!

You'll get the Hero's Wallpaper (another Avatar Kingdom Item) from it.

Help box:
  *Avatar Kingdom Items*
   This item can only be used in the Avatar Kingdom application. Go to the menu
   and select "Receive Message" to obtain it there.

Moogle:
  This is a save point, kupo.
  Nobody knows what it's doing here, kupo.
  Save points restore your HP, kupo.
  Be sure to stop by, kupo.

From here you can save, access the Moogle Shop and Item Synthesis, spend your
VP, and return to the World Select screen.

Just make sure you save before proceeding to the warp point.



     -- LAYER 02

(Black screen, Ominous music)

Hades:
  Hmph. Quite the stubborn little brat, isn't he?
  That power... What is that power?
  If he teams up with Hercules, now that could be trouble...
  ...Of course! I have an idea.
  I just have to use that other lost soul I found.


In Layer 02 proper, Sora appears in a room that looks just like the ones on
the higher floor.

Sora:
  Looks like I made it to the next level.
  I have a feeling I'm going to run into someone soon.
  Gotta keep going!

The first room of Layer 02 is safe, with nothing but normal blocks in the
corners. Smash them with enthusiasm and be on your way.

The west path is blocked by a wall.

Sora:
  Looks like I can't go this way.

That means you have to go north, up a set of large, stone steps.
Auto-jump will get you there effortlessly.

The path then branches off, but the west branch is immediately cut off by
another stone wall. Go north and turn right into the next open room.

Heartless materialize as soon as you enter. You'll be facing more types of
enemies from now on. The enemy groupings are three Shadows with one Red
Nocturne, or three Shadows with one Blue Rhapsody.

Naturally, the Red Nocturne is immune to your Fire license, so don't bother
wasting the hits. Fire is super-effective against the Blue Rhapsody.

Block wise, there are prize blocks on top of metal blocks that you can try
to jump for, or else beat up the normal blocks in the room until the metal
blocks change and cause the prize blocks to fall.

There is a platform with more metal blocks in the corner; these will turn into
more prize blocks so be sure not to miss them and the licenses they contain.

There is a path out the south door, but...

Sora:
  Another dead end...

...it quickly turns right into another wall.

There seems to be no open path. Go back north, then west and then south to get
back into the room where you started this level.

As soon as you enter, Hercules will break down the stone wall with his fist
and enter from the other side.

Sora:
  Wow, you're strong!
  Are you Hercules?

Hercules:
  That's right... Who are you?

Sora:
  All right! Found you!
  I'm Sora. Phil asked me to come in here and find out what's going on.

Hercules:
  Into this danger zone? Thanks for taking the risk!
  I'm Hercules, Champion of the Colosseum, and Hero.
  Wow, Sora, you made it pretty far all by yourself.

Sora:
  Hehehe.
  That's cause I've got the Keyblade!
  You're exploring this place by yourself too, aren't you, Hercules?

Hercules:
  Well yeah, it all changed so suddenly.
  I need to find out what started it.

Sora:
  Ah yeah, about that...
  The thing is, somewhere in here, there's somebody that's hurting the world.

Hercules:
  Hurting the world?

Sora:
  Yeah. All this corruption is probably that person's fault.

Hercules:
  Right...
  Sounds like you sure know a lot about it, Sora.

Sora:
  It's a long story, and I don't think I can explain it all that well...

Hercules:
  No no, that's okay. It helps just to know what to look for.
  Hey, Sora, considering your power, there's something I want to ask you.
  What do you think of us fighting together?

Sora:
  Of course, if you don't mind me tagging along!

Hercules:
  Thanks!
  ...Looks like we're about to have company.


A Heartless spawns in out of nowhere just in time for a little demonstration
of Hercules' combat skills.

Help box:
  Hercules has joined your party!

  *Hercules Memo: Party*
    No matter how many party members you have, battles work the same way!
    When you select "Fight", the action starts automatically!
    Keep an eye on your allies' HP, too!

  You got two new kinds of license!
  You can now hold up to eight kinds!

  *Hercules Memo: Licenses*
   The number of licenses you can have goes up when you gain allies, so be
   sure to mix and match.

  *Hercules Memo: Commands*
   When Sora is unable to move, commands cannot be activated.
   Be sure not to let to Sora get knocked out!


Hercules:
  Okay, Sora! Let's bring peace back to this Colosseum!


Your party has doubled, but so has the enemy party.
Sora and Hercules will be facing two Shadows, a Soldier, a Red Nocturne, a Blue
Rhapsody, and a Yellow Opera. The timing is more intricate with the extra
characters involved but everything works basically the same way.

You can use the Attack and Guard keys to get extra damage and defence for
Hercules, too. Like with Sora, sometimes scoring a critical hit will make
Hercules trigger a combo. His is just a single extra-powerful hit, but it can
take out an entire row of enemies.

It shouldn't be a difficult battle. Remember your licenses.
When you win, the conversation continues.


Sora:
  Way to go! Now that's what I call a Hero!

Hercules:
  You're pretty good too, Sora! We'll have the Colosseum fixed in no time!

Sora:
  Say, do you have any idea who might be hurting the world like this?

Hercules:
  Well, I can only think of one possibility...
  Hades, Ruler of the Underworld.
  I'm sure he must have something to do with all this.

Sora:
  Okay, let's go look for Hades then!

Hercules:
  Yeah. That should get everything cleared up.
  I don't sense Hades anywhere nearby. We should find a warp point and head
  in deeper.

Sora:
  All the warp points are hidden in the blocks, right?

Hercules:
  That's right, you got it.
  Looks like you're better at breaking blocks than me.
  I'll let you lead the way through them.


Instruction: Find Hades!

Once back in control, head west past the wall that Hercules so thoughtfully
smashed a few minutes ago. Hop up the steps and you'll reach a room with a
small maze inside.

The Heartless here are groups of three Shadows and either a Red nocturne, a
Yellow Opera or a Blue Rhapsody.

Make your way up to the north end of this room first to get the last bunch
of Heartless and a prize block. Once you've gotten everything from this end,
the pile of mixed blocks in the middle of the room will have lost its metal
parts and is now ripe for the smashing.

Take the south exit out of this room.


(Black screen, Ominous music)

Hades:
  Hahaha...
  To think that this maze will outlast even me.
  Those two are in an awfully good mood, considering how little they know.
  Now, it's your turn.

Cloud:
  ......


Back in the Colosseum grounds, enter the room ahead to have blocks and more
Heartless appear. This time you're fighting a big group - four Shadows, two
Soldiers, and one of each colour elemental; and a smaller one with two Shadows,
one Solider, and another of each colour elemental.

Guard licenses will protect you from most of the damage, so make use of
them. They drop in abundance anyway.

The Warp Point is under a pile of blocks in this room.
You'll have to reduce the Bug Level before you can reach it.


*If you want to get on with the story, press CTRL-F and enter [C4S1] to skip to
 the next Layer. If you want to clear everything for a high score, read on.*

The east exit from the Warp Point room leads to a very long path. Follow it
all the way to the end and you'll find a room with maximum Bug Level and
prize blocks atop pillars of normal blocks.

The enemies in here are in four groups: three Shadows and a Blue Rhapsody, four
Shadows and a Yellow Opera; two Shadows, a Soldier, and one of each colour
elemental; or four Shadows, two Soldiers, and one of each colour elemental.

By the time you take out the Heartless, the Bug Level will be low enough that
you can break the blocks to bring down the prizes unimpeded.

Out the north exit there will be a short path taking you to one of the stone
walls that cut you off earlier. Step up to it one more time.

Hercules:
  Leave this part to me!

He'll take out the wall with a single, mighty punch.
Follow the path through the empty room until you meet the last stone wall.
Hercules will repeat his performance, leading you back into the north end of
the little maze room.

Now you're ready to leave Layer 02. With no blocks or enemies remaining, it's
easy to get back to the Warp Point, one room south.

[C4S1]

Step onto the Warp Point and confirm that you want to leave this layer.
Check your results and push any key to continue.


     -- Save Area

Talk to the Moogle, kupo!

Moogle:
  This is for you, kupo.

Help box:
  *Power L*
   Doubles your damage power for six turns.

You got a Power license!

Help box:
  *Blizzard L*
   Attacks a horizontal line of enemies with ice magic.
   While much stronger than a regular attack, some enemies are immune.

You got a Blizzard license!

The horizontal line is as seen from the player's perspective, not Sora's.

Help box:
  *Thunder L*
   Attacks all enemies with thunder magic.
   While much stronger than a regular attack, some enemies are immune.

You got a Thunder license!

Moogle:
  When you select a license, the description shows up in the top left, kupo!
  Check out your new licenses, kupo!

Now you can save, shop, and so on. When you're ready, step on to the Warp
Point and move on down.



     -- LAYER 03

Cloud:
  If I defeat them, will it really open the path to the next world?

Hades:
  Of course. Plus, you'll find out all about that "Secret of the Heroes" you've
  been so eager to learn.

Cloud:
  ...Hmph.

Hades:
  You do want to break away from your past and your powerlessness, don't you?
  Steal the power of heroes, and go for it!
  All you have to do is destroy them! Crush them into paste!

Cloud:
  ...Don't get me wrong.
  I'm not doing anything for you.
  I fight for myself. Don't get in the way.

Hades:
  ...Hmph.



In Layer 03, Sora and Hercules materialize in a room that looks a lot like the
higher levels, again.

Sora:
  I wonder where Hades could be...

Hercules:
  I really think we're getting closer...
  Hold on... I think there's something here.
  ...What!?
  Over to the right, I feel something powerful coming!

Sora:
  Me too!
  It doesn't seem anything like the enemies so far.

(The camera moves away from them to show a dark purple swirl in the ground, one
 room over to the right.)

Help box:
  *Hercules Memo: Strong Enemies*
   Some enemies are far stronger than the rest. These will be red dots on the
   radar.
   These dark shadows can be waiting in specific rooms or come after us, so we
   have to be careful.
   Either avoid them, or use licenses to beat them.

Hercules:
  It might a better idea to avoid it until we're ready to take it on.


The swirling purple data will occasionally move around the layer, so don't
stand still or it can start the fight before you're ready!

The room you start in has normal blocks along the south wall; keep an eye out
for the swirl if you take the time to break them but don't want to fight.

The swirl contains a strong group of enemies: three Shadows, three Red
nocturnes, and one Large Body.

Don't forget you have Blizzard now to take out the Nocturnes quickly.
The Large Body has a jump attack that hits both of your party members at once.
If you're low-leveled, it can be quite difficult.

Regardless of whether you take on the enemy or dodge it, exit this room
through the north exit.

The next room has two groups of normal enemies: six Shadows in one, four
Shadows and two Red Nocturnes in the other. There are also a few piles of
normal blocks. Clear this room and go north again.

This room has a few metal blocks and three groups of enemies. There aren't any
normal blocks to smash, so you have to fight the Heartless to get those metal
blocks to turn smashable. These will be two groups of three Shadows with three
Red Nocturnes, and one group with four Shadows and two Nocturnes.

When all the Heartless have been taken care of, the metal blocks will change.
This yields not only several prize blocks containing licenses, but also a way
to access the top part of the room! You have to smash everything to get at it.

Make your way up by jumping on the little pillars that were previously hidden
by blocks. Auto-jump will not suffice.

The top floor has three groups of enemies: six Shadows in one group, and two
groups composed of four Shadows and two Red Nocturnes apiece.

There is also a diamond-pattern of bug blocks to smash. Get enough of them
cleared away and some previously unseen metal blocks will become smashable and
will fall down by the north wall, thus giving you five prize blocks.

Once you've grabbed all that, go through the east door into a smaller room.
Here, you have a visitor.

Cloud:
  Are you Hercules, the Hero?

Sora:
  Who's there?!


Cloud walks in from the door you just entered through. He stops in front of
Sora, holding out his sword.

Cloud:
  ...Sorry. I need to fight to you.
  There is someone I have to protect... so let me test that power.



-- CLOUD BATTLE READY--

Push any key when you're ready.

The battle works the same as all the Heartless battles in this world. Of course,
he is a much stronger opponent.

I recommend casting Guard, and maybe Power as well. He has no elemental
weaknesses. Cloud has a vicious combo attack, namely Omnislash, that can hurt
you quite seriously if you take it unguarded. Be careful.

On the bright side, you get 100 exp for defeating him!
He'll also drop a license for either Firaga, Thundaga, or Blizzaga.
It's the only one you get, so save it.

(The following scene takes place with the game still in battle mode)

Cloud:
  Your title of Hero is well-deserved...

Hercules:
  Who are you...?

Cloud:
  My name is Cloud.
  ...I fight heroes.

Sora:
  But why did you come after us?

Cloud:
  !  MOVE!

A fireball comes at Sora and Hercules, but Cloud gets in the way and blocks it.

Cloud:
  Urk!

Hades floats in from the left. Obviously, it was his fireball.


Hades:
  Peh, a failure...

Hercules:
  It's Hades!

Cloud:
  Hades, what's the meaning of this?
  I told you not to get in my way...

Hades:
  Hmph. Your part in this show is already over.

Cloud:
  ...What was that?

Hades:
  I thought you'd at least be useful enough to take out Hercules once and for
  all... But no, you're useless after all.
  I lied to you, much as it pains my heart to admit it.

Sora:
  Hey, Hades!
  Are you the one who did this to the Colosseum?

Hades:
  Hehehehe... Sorry to disappoint, but this is not my doing.

Hercules:
  What?!

Hades:
  That is to say, this maze has another guardian.
  Well, no biggie. I'm a fair god.
  Not going to lay a hand on you, now.
  I'll just lay back, relax, and see how long it takes for you three to kick
  the bucket all on your own.

Cloud:
  Where are you going!?

Hades:
  I said, I don't need you. You do your thing, I'll do mine.


With that, Hades floats out and away.


Sora:
  He's gone...

Cloud:
  ...I was being used.

Cloud turns and is about to leave when Hercules stops him.

Hercules:
  Hey, hold on!

Cloud:
  Sorry for the trouble.

Cloud walks out without even turning back.


Sora:
  What's with that guy, anyway?

Hercules:
  Sounds like Hades had him falling for some kind of trick.

Sora:
  Well sure, but that's no reason to give us that attitude!

Hercules:
  Well... anyway.
  What do we do now? Are all these bugs really not Hades' fault?

Sora:
  We can't leave until we find what's really behind all this.

Hercules:
  Time to start exploring all over again, then.


Instruction:  Find the source of the corruption!

There are plenty of blocks to smash, and you really need the HP orbs after
fighting Cloud. The Warp Point is to be under one of them, too.


*If you want to get on with the story, press CTRL-F and enter [C4S2] to skip to
 the next Layer. If you want to clear everything for a high score, read on.*

Before moving on, jump back down to the ground floor and take the east exit.
Hop up a small flight of stairs into the next room.

There is only one group of enemies, six Shadows to be exact. More interesting
is the mountain of blocks, complete with prizes for you to grab! Smash with
extreme prejudice.

The next room is to the south. It contains two enemy groups, four Shadows with
two Red Nocturnes in each one. The piles of blocks don't contain anything more
than HP orbs.

Move on west into a room you already passed through. However, you're now
higher up and can jump across the pillars to reach another path. Auto-jump is
your friend.

You'll reach a room with metal blocks along a wall and two groups of Heartless,
three Shadows and three Nocturnes in each. When you've taken care of them, the
blocks will turn smashable, and of course there are prizes to grab. Help
yourself, then head south.

The next room works similarly, with the blocks being unsmashable until you beat
enough Heartless. These will be in three groups: three Shadows with three Red
Nocturnes in two of them and four Shadows with two Nocturnes in the third.

The blocks, once smashed, reveal a door on the east side, so go on through.
This will take you back to the first room of the level, again higher up so you
can jump across the tops of the pillars. Keep going east.

This last room has nothing but enemies and prizes! The Heartless are in two
groups, three Shadows with three Red Nocturnes in one and four Shadows with two
Red Nocturnes in the other.

That's it for prizes. Make your way back to where you fought Cloud and step
up to the Warp Point.



[C4S2]

Step onto the Warp Point and confirm that you want to leave this layer.
Check your results and push any key to continue.


     -- Save Area

Nothing special this time. Just save and be on your way.


     -- LAYER 04

(Black screen, Ominous music)

Hades:
  Unbelievable...
  Cloud, or whatever his name was, that spiky-haired punk.
  I thought he went after Heroes to fight them, but do I see results? No!
  Though I guess at least I did get to see what they can do.
  Now that they're stuck here, they can't escape.
  At least not until they defeat the guardian of Hell...


In Layer 04 proper, you appear in yet another room just like the other floors.

Smash up the pile of bug blocks in front of you and you'll be rewarded with
prize blocks falling to your right. These contain a few licenses.

You have the choice of going east or west. Start by going east. If you try to
go west, you'll find the way blocked.

In this room, you'll fight two groups of Heartless: three Soldiers, two Red
Nocturnes and two Shadows in one, and four Shadows with two Soldiers in the
other. Take them out, and the metal blocks floating in the air will change and
fall to the ground.

Don't smash them! Instead, jump up on them like stairs to reach the higher
platform on the left side of this room. The pile of bug blocks on top is
concealing a couple of prize blocks with more licenses inside. Once you've
gotten them, smash all the remaining blocks and exit to the north.

The next room also has two groups of Heartless: two Red Nocturnes with three
Soldiers, and two Red Nocturnes with four Soldiers. Clear them and the blocks.


Climb up the platform and go out the upper north exit. It will take you to a
similarly constructed room. The enemies here are two Red Nocturnes with four
Shadows and two Soldiers with four Shadows. Take out the Heartless and the
blocks, which are now normal and smashable. Don't miss the one prize block on
top of the far pillar; you need to jump from the platform to reach it.

If you happen to fall off the platform, you need to go back to the previous
room to get back up.

Now, take the west exit out at the platform level. The next room has three
groups of enemies: two Red Nocturnes with three Soldiers, two Red Nocturnes,
two Shadows and three Soldiers, and four Soldiers with two Red Nocturnes.

By the time you beat them all, the metal blocks will change and fall. The trick
here is to smash the prize blocks without smashing the bug blocks below, since
you need to get on one of them to jump to the higher platform.

Get to the north part of the platform via any block and step up to the massive
door.

Sora:
  This door... It feels different from everything else...

Hercules:
  If we go through here, we won't be able to come back.
  Sora, are you ready?

I strongly recommend against going in right away, but it's up to you.

*If you want to get on with the story, press CTRL-F and enter [C4S4] to skip
 ahead. If you want to clear everything for a high score, and get some extra
 help in battle from a familiar face, read on.*

You're not done exploring, so choose "Not yet" to go back.

Hop onto the south part of this platform and follow it through to the next
room. This one is full of metal blocks and Heartless. It is also just west of
the room where you began the platform climb, so if you fall off the end of the
platform you can get back on from there.

Anyway. Fight the Heartless like usual: Two Soldiers with four Shadows and two
Red Nocturnes with three Soldiers. Get all the blocks, and don't miss out on
the ones in the little nook, on the right side of the top platform.

Hop all the way off the platform, then go west. Down here, you'll fight four
Shadows with two Soldiers in one group, and two Shadows, three Soldiers, two
Red Nocturnes in another group. Beat them and smash the blocks. You should
notice the metal blocks on the platform turned into normal ones, but you can't
smash them from here. Leave them alone for a moment and go south.

This little room has no Heartless, but does contain that wall of metal blocks
west of the entrance. Smash the few normal blocks to get the wall to turn
smashable and collect your prizes.

Go back north, but keep going all the way to the northwest corner of this
level. There are some blocks to smash.

Now go one room south and all the way east to reach the stairs that allow you
back on the main platform. Go smash that little wall of blocks you transformed
earlier. This will open the way to a narrower platform leading north. Follow it.

Sora will notice someone familiar down below, facing off against a swirl of
darkness.

Sora:
  Hey, that's...!
  Cloud! Are you okay?

Hercules:
  Hang on! We'll get over there right away!

Cloud:
  Don't bother!
  Just be on your way.

Sora:
  But...

Cloud:
  I don't want you to get involved.
  I must pay for my own sins.

Hercules:
  Sora, what do we do?
  I think we can reach him if we go around, but...


You can't jump off this platform to where Cloud is, so go back the way you
came and jump off, then run back north to meet him at ground level. Smash the
blocks first though.

When you make it back in, Sora will look around.

Sora:
  He's gone!

Hercules:
  I guess he moved so we wouldn't get involved.
  He's probably still fighting in here somewhere.

Sora:
  He's crazy! We have to go find him.

Go two rooms south from here and you'll find Cloud pointing his sword at a
dark swirl. Approach him.

Cloud:
  I thought I told you to leave me alone!

You now have a choice. You can help him despite his protests, or let him
fight alone. Take the first option, cause you know that's what Sora wants!

Cloud:
  What? Are you pitying me?

Sora:
  No. I want to help you, so let me do it!

You'll enter a fight against two Large Bodies, three Soldiers, two Shadows, and
two Red Nocturnes. However, you now have Cloud in your party! Woo!

Beat these Heartless as you like and you'll be rewarded with a Reraise license.

Cloud:
  Now I owe you...

Hercules:
  Wait! Why don't you just join us to fight?

Cloud:
  ...What? But I tried to hurt you, earlier.

Hercules:
  That was only because Hades tricked you, right?

Cloud:
  ...Even so, I have no right to fight alongside you.
  That strength... I can't...

Sora:
  Come on! It's not about rights and strength, it's about your feelings, Cloud!

Cloud:
  My... feelings?

Sora:
  If you really don't want to, then we can't force you...
  But if you just keep making excuses, then nothing will ever change, right?

Cloud:
  ...!

Sora:
  Instead of wandering around lost, you should try moving forward!
  While we're at it, you might find what you're looking for.

Hercules:
  Plus, you protected us when Hades attacked.
  Did you even have to think about it first?
  I think I felt your true strength, right at that moment.

Cloud;
  My true strength...
  ...Hmph, you really are too kind.

Sora:
  Does that mean..?

Cloud:
  Make no mistake. I'm only doing this because the enemy must be defeated
  before we can leave this place. That's the only reason I'm going with you.

Sora:
  Aw, you're almost sweet.

Hercules:
  He's just a bit clumsy. Just a little.
  I think it's because his heart is trying to be strong, too.


Help box:
  Cloud joined your party!
  You can use two new licenses!
  You can now have up to 10 types!


Like the other two, Cloud has a special move that sometimes triggers after a
critical attack. He can perform Omnislash, a sequence of very strong sword
blows. However, it seems a bit less likely to trigger than Sora's or Hercules'
special moves.

-Now- you're ready to finish this chapter. Head back to the big platform and
walk up to the door.

Sora:
  This door... It feels different from everything else...

Cloud:
  I have a bad feeling about this... but we have no choice.

Hercules:
  If we go through here, we won't be able to come back.
  Sora, are you ready?

[C4S4]

Select "Of Course!" to get things underway.

Hercules:
  Alright! Let's go.


You'll get your layer results now. Confirm and move on.


     -- Save Area

Don't miss this final save point!

Moogle:
  It's dangerous up ahead, kupo!
  Make sure you're ready before you go, kupo.

Save, shop, whatever. When you're ready, step onto the last Warp Point.


     -- LAYER 05

This place finally looks a little different from all the rest. The walls are
plain brown brick, and there is a big black gate in front of you. Beyond it are
some assorted blocks in a reddish space.

*Cloud's dialogue only appears if you went out of your way to find him on
 Layer 04.

Sora:
  What's going on?
  The air feels heavier, in here.

Hercules:
  Maybe this place is the true source of the corruption.

*Cloud:
  I can't say I don't care but...


Sora takes the hint and the conversation ends. Nothing to do but approach that
gate. It opens with a dull thud. Go through.

You'll be walking on a long red bridge. Get close to the blocks, and...

???:
  Grrrrrrr....

Sora:
  What! ...What's that noise?!

Hercules:
  Seems like there's something down here. We need to keep moving.

*Cloud;
  Is it our true enemy? There's no getting off of this train we're on.


Make your way forward, smashing the blocks in your way. Climb the stairs at
the end and you'll find your enemy at the top: Kerberos.


Hercules:
  That's...!
  Kerberos, Guardian of Hell!
  But... something's different.

*Cloud:
  Kerberos?  I think I've heard that name before.

Sora:
  Where -are- we?!
  The corruption, it's so powerful!
  This...
  Kerberos must be the one hurting this world!

Hercules:
  Careful! He's about to attack!

Sora:
  Hey!?  Hold on...
  He's too big. How can we fight this thing?

*Cloud:
  Don't worry. I'm used to fighting monsters.

Hercules:
  Hey Sora, want to know one of the Heroes' Secrets?
  "No matter what happens, always believe in your friends!"



-- KERBEROS BATTLE READY --

Push any key when you're ready to start. This battle works like all the other
battles in this world. I suggest you cast Guard and/or Strength.

Kerberos attacks with a series of fireballs, actually Firaga balls, in sets of
four. Remember, you can block these attacks, too!
His other attack is one where he bites the entire party, three times in a row.
Easy for him, what with three heads.

He's not actually as strong as you might expect, especially if you got Cloud.

When Kerberos goes down, he turns into a shower of sparks that Sora will
collect with the keyblade.

You get Free Combo as a reward.

Help box:
  *Debug Ability: Free Combo*
   Attack freely with the direction keys during a Reaction Combo.

Equip this right away; it will make long combos much easier to achieve!


Hercules:
  We did it!
  The Colosseum should be getting back to normal.

*Cloud:
  {*sigh* I suppose I can go home now, without losing my way...}

Sora:
  What a relief.
  Let's go see Phil!


(The music suddenly changes to the ominous tune.)

Hades:
  Hey, now, you didn't forget about me, did you?
  What's all this about a happy ending?

(Hades floats in from the left)

Hercules:
  Hades!

Hades:
  To think I'd finally found a decent labyrinth...
  What did you go and break it for?!
  I thought you'd stay in there and waste away, but I suppose there's no
  helping it now...

(He turns red)

Hades:
  I, Hades, Lord of the Underworld, will personally send you to the land of
  the dead!

Sora:
  Hey, Hercules? I think I figured out something about being a Hero.

Hercules:
  And what would that be?

*Cloud:
  I'd like to hear this, too.

Sora:
  Well, it's just...
  No matter how bad things look, you can always win at the very end!


-- HADES BATTLE READY--

Again, push any key when you're ready to start. You won't have had time to
heal from the battle with Kerberos, but you can apply some Cure licenses
before attacking.

He is, of course, immune to Fire.

He can attack with either a barrage of three Firaga-balls, or a single extra-
powerful burst of flame. Alternatively, he may summon three Shadows, who will
get in some extra hits for him.

Keep an eye on your HP and wear him down.

If you're lucky enough to have Cloud trigger an Omnislash, it will be done in
no time at all. Otherwise, just hack away. Use up any Blizzard licenses you
have left. If you have Blizzaga, then definitely use that!

He'll fall, as all enemies must.


Hades:
  Ugh...
  Don't think this is over...
  I'm...
  I'm not finished with you!

Finished or not, Hades floats away sulking.
The screen will flash a few times.

Sora:
  This should take care of the Colosseum for good!

Hercules:
  Let's go see Phil, then.
  He must be worried.


STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 15001 points and up    .... Battlefield Carpet (L)*
                                     (Random Jewel)
A rank - 12001 to 15000 points  .... Auto Potion
                                     ()
B rank - 8001 to 12000 points   .... Mythril Shard
C rank - 0 to 8000 points       .... Random Fragment +


*: Avatar Kingdom Item

Confirm your results and press any key.

Help box:
  *Game Mode: World Four Proud Mode*
   You can now access World Four Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.


Help box:
  *Support Ability: Auto Potion*
   Use potions automatically when critical.

   ---- Colosseum Interior

Phil:
  Woah! You're back! You actually made it back in one piece!

Sora:
  Heheh. It was easy!

Hercules:
  Thanks to your help, Sora!

**If you got Cloud**

(Sora looks around.)

Sora:
  Hey, where's Cloud?

Phil:
  You mean that guy with the spikes? He already left.
  Said he's going on another trip.

Sora:
  What! But I didn't get to say goodbye...

Phil:
  Oh, but he did leave you a message.
  "To the Hero and Future Hero: Thanks."

Sora:
  Future Hero? Does that mean me?

Phil:
  It means, you're still a little baby chick.

Sora:
  No way...

Hercules:
  Haha. You'll grow up to be a great Hero someday, Sora!
  How would you like to protect Olympus with me, from now on?

Sora:
  Er... Thanks for the offer, but...
  I have friends waiting for me to come home.
  If anything happens, though, you can count on me!

Hercules:
  Alright. Say hi to your friends for me.

Phil:
  Hurry up and become a real Hero. Good luck.
  You're welcome any time, if you wanna train.

Sora:
  Okay!
  Well then... See you around.



**If you didn't get Cloud**

Hercules:
  ...Though I wonder what happened to him?

Sora:
  You mean Cloud? I hope he made it out alright, by himself.

Phil:
  Now, now, this is no time for regrets!
  You still have a long way ahead of you as a Hero.
  Save the regrets for next time.
  Do that, and even you can be a Hero someday.

Sora:
  So I've just got to keep on moving.
  I have friends waiting for me.
  No matter what happens, we help each other out!

Hercules:
  Thanks for everything, Sora.

Phil:
  Come back for training any time! I'll whip you into shape.

Sora:
  I'll come back for sure!
  You guys take care.


(He runs off and the screen fades to black.)


---

(White text on black screen)

Collecting data... Collecting data...
10% Complete


--- Video: The Quiescent Shadow

(Data World, Disney Castle, Computer Room.)

(Riku is at the computer chair, surrounded by Mickey, Jiminy, Donald, and Goofy.
 They are watching Sora through the main monitor.)

Sora:
  Mickey! Will this world be okay, now?

Mickey:
  Yeah. Thank you, Sora.

Donald:
  Why isn't there anything happening on the monitor, this time?

Riku:
  Oh. Those images were coming from me. From my consciousness.

Donald:
  Ah?

Riku:
  As the bugs are taken out, I can search my memory of each world much
  more clearly.

(As he talks, the scene of Riku with the brown-cloaked person, from chapter 1,
 is partially replayed.)

Riku:
  Everything you saw must have been coming through the connection.

(The scene of Sora meeting Donald and Goofy is briefly replayed, before the
 monitor returns to the view of Sora at the Colosseum.)

Jiminy:
  I see.
  Does that mean these memories were buried deep within the notebook?
  No one should have remembered them...

Goofy:
  But something's strange...

(As they watch Sora, a heavy-set figure walks into view.)

Mickey:
  Oh! It's...

(Inside the monitor, Pete walks in and stands before Sora.)


  --- End video

You'll be given a chance to save your progress.
No more plot until the next chapter!

You'll be returned to the World Select Screen. Choosing "From the Bonus Stage"
will send you to Layer 01, not to the boss battle. You will have lost all the
licenses you collected.

To wrap things up, choose Olympus Colosseum, post-battle.

[CH4PB]
   ---- Lobby

Sora appears at the save point inside the Colosseum. Phil and Hercules are
standing nearby. Go talk to them.


Phil:
  Are you here for my special Hero Training?

Sora:
  Of course!

Phil:
  By the way, Sora...
  There's something I need before the tournament starts.
  Do you think you could get it for me?
  Can you get an Energy Bangle ++ made for me?
  I'll trade you a Power Chain for it!

Accept, and this request will be added to your list.

Phil:
  Well then, I'll be waiting. Bring it back right here.


Go over and talk to Hercules next.

Hercules:
  Sora, thanks to you, the Colosseum is back to normal, now.
  But it looks like we can't hold the tournament quite yet.

Sora:
  Oh. That's too bad.

Hercules:
  Just before you came, I was trying to make some prizes to give out.
  I need some scrap metal to work with, though.

Hercules will take bundles of scraps for you and trade them for synthesis
items. You can give him bundles of 39, 49, or 60 scraps.

Hercules:
  I wonder where Cloud is, now...
  Maybe we'll run into each other again, someday.

You can also go outside.


   ---- Colosseum: Front

There are swarms of Red Nocturnes, accompanied by the occasional Large Body,
that periodically appear out here. You can fight them for experience. The
battles will be in normal KH style again.


That's all for Chapter 4!



ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

[CH5AG]

After installing the latest set of data, load your game, select Agrabah and
confirm.

`The Story So Far`

(White text on black screen)

The man in the black cloak was revealed to be Riku.

Riku has had the memories contained within the notebook transferred into him,
meaning that he can also be considered to be the notebook itself.

"Who chose me to be the vessel and gave me these memories?"

In the course of his search for the answers to these riddles,
Riku has brought Mickey and friends into the Data World.


PUSH KEY


However, due to interference from an unknown source,
the path to the outside world has been blocked,
preventing Mickey and friends from returning to their home.

Now, a mysterious shadow appears before Sora,
who is on a quest to defeat the bugs and reopen the path.


PUSH KEY


  --- Video: The Fated Rival

(Scene: Riku and company at the computer, watching Sora through the monitor.
 The monitor shows Olympus Colosseum. Pete slowly walks into view.)

Sora:
  Who's there!?

Pete:
  Gwahahahaha!
  Been a long time.

Mickey:
  Captain Pete!
  How did you get here?

Pete:
  The same way as you!
  I came from the outside world to have some fun in here!
  This world is all mine now!

(Pete turns and runs off, escaping via a large data swirl)

Mickey (to Riku):
  Looks like he's up to something.
(to Sora):
  Hurry and follow him!

Sora:
  Okay!

(Sora runs into the swirl, hot on Pete's trail.)


  --- End Video


   ---- Agrabah, Plaza

Sora arrives on the scene and looks around.

Sora:
  Argh, lost him...
  That troublemaker, what is he up to this time?

Sora:
  ...Come to think of it, this world seems awfully quiet.
  There aren't a lot of people around.
  I wonder if something happened?

The camera zooms out and pans across the Plaza, showing bug blocks scattered
around the alleys and shops. The Agrabah world logo appears and fades after a
few seconds.

Instruction:  Talk to the locals!


There's a peddler just a few steps in front of Sora, so start off by talking
to him.

Peddler:
  Ever since these strange monsters and stranger blocks started to appear,
  the people of the city have been staying safe at home.
  Ahh, what trouble for my business.
  ...Hey, can I interest you in a special desert bargain on a Magneball?

Sora:
  Is it free?

Peddler:
  No, no! Here in the desert, fluids are most precious.
  I will trade it to you for a Hi-potion.

Peddler:
  Will you trade a Hi-potion for a Magneball?

You can select yes or no. If you don't have any Hi-potions, you should at
least be able to synthesize one at the nearby save point.

In any case, select "Yes".

Peddler:
  Thank you for your patronage!
  Such excellent taste in wares you have.

You get a Magneball.
From now on the peddler will offer to repeat the trade any time you talk to him.

Magneballs are the item form of the Gravity spells, which are now a pseudo-
debug ability. Use it to draw enemies in close where you can smack them with
your keyblade. I suggest stocking up.

Just across the alley, there is a Moogle save point under a shop curtain.
Be sure to stop by.

Moogle:
  Welcome, kupo!
  I have a present for you, kupo!
  Please come again, kupo!

You'll get the Desert City Wallpaper (Avatar Kingdom item) from it.

Help box:
  *Avatar Kingdom Items*
   This item can only be used in the Avatar Kingdom application. Go to the menu
   and select "Receive Message" to obtain it there.

Save your game and synthesize some Hi-potions if you didn't have any when you
arrived.

Now it's time to explore the town!

First, clear out the bug blocks in the alcove by the save point. They will
produce HP and Debug orbs. There are also a few blocks next to the Peddler,
and some more in a little pile by the north exit.

The wooden crate in the east alcove can be jumped on to reach a higher platform
where you'll find a prize block with a Fragment+.

You can't go south, since that way is the door to the desert and Sora will
refuse to go through it. The town is more interesting anyway.

Go through the north door to reach Main Street.


   ---- Main Street


Walk up to the crossroad in the middle of this area. As soon as you reach it,
three Bandits will appear and attack you. They should take about 3-5 hits
each, no problem at all.

The northeast corner of this crossroad has an interesting configuration of bug
blocks forming a mini staircase. You can smash the normal blocks. As for the
metal ones, use them to jump up onto the fruit stand and from there jump to a
pair of floating metal blocks.

You'll have reached the side door to the Bazaar. Go on through.


   ---- Bazaar

From your vantage point, you can see the complexity of bug block arrangement
in this area. There are lots of things to jump on in here.

You can also see a Fat Bandit below you. It can't reach the higher platforms,
but it can still shoot at you if you stand still. The projectiles it fires can
destroy normal blocks.

Jump around the perimeter of the room, starting on the west side, from your
initial position. Jump on the platforms and metal blocks, following the walls
until you reach the prize block on the east wall. It contains a Fragment+!
The normal blocks can be smashed freely.

Once that's done, jump down to meet the Fat Bandit.
Naturally, it can only be harmed from behind, so run around until you get a
chance to attack him there. Alternatively, you could use your Debug abilities.
Free Combo can take him out in 7-8 hits.

Take out the pile of bug blocks in the far corner to reach another prize block
with another Fragment+. Then get back up onto the metal blocks and exit the
way you came.


   ---- Main Street

Watch out for the Bandits, they re-spawn every time you come back through here.

Next, go east into the Alleyway.


   ---- Alleyway

You'll be in another small area with a Fat Bandit. Take it out!

Be careful not to smash the bug block on the lower right because you'll need
it for jumping. If either you or the Fat Bandit break that block, leave the
room and come back for it to re-spawn. Of course, the enemy will re-spawn, too.

Once the Fat Bandit is taken care of, jump up the bug blocks to reach another
platform. The bug block here is safe to smash. Then, use the wooden crates to
reach the highest platform, where you get to break four normal blocks and a
prize block containing another Fragment+!

There is also a row of metal blocks along the south wall. It's a bit hard to
see, but Sora can jump onto them and reach an alcove high in the wall. This
spot hides more bug blocks, plus a prize block with a Potion inside.

From here, there is another exit on the east side. Go out through there.


   ---- Plaza

You'll find yourself on a platform overlooking the plaza. Start by smashing the
blocks right next to you. The prize block holds Hi-potion.

Then jump down and go back north to Main Street.


   ---- Main Street

Clear out everything you can reach and head through the north exit.


   ---- Palace Gates

Step forward and talk to Aladdin, who is standing in front of the gates.

Sora:
  What are you doing here?

Aladdin:
  I have a delivery to make. And...
  Since these weird monsters and blocks started showing up, I've been worried,
  so I'm checking up on the palace.
  What about you? Are you okay outside, on your own?

Sora:
  Who me? I'm perfectly fine.

Aladdin:
  Heh, that's good to know.
  You do look like you can handle yourself.

The conversation ends here. You can talk to him again.

Aladdin:
  Did you have a lot of trouble getting here?


Leave Aladdin to his worries for now, and smash the many bug blocks littering
this area.

In the southwest corner, there are two metal blocks you can jump onto to reach
a higher building level, then two more that let you reach a block platform. Up
here, you can get a Potion out of a prize block.

Resume your metal block climbing escapade to reach the highest roof level,
then go across the gap on metal blocks. The path goes east and then south,
which can be hard to see because of the close camera work, but your auto-jump
will handle it just fine. Lastly, jump west to get to a prize block with a
Kupo Nut.

Go back south to Main Street. Or try to, anyway.

As soon as you confirm your intention to leave, Aladdin interrupts.

Aladdin:
  Hey, you!
  Do you think you could give me a hand with something?

(Sora runs back up to Aladdin)

Sora:
  Um, I guess I could. What do you need me to do?

Aladdin:
  The thing is, I'm looking for a friend.
  Her name is Jasmine. She's... very important to me.
  There's something I want to give her, but it looks like we just missed
  each other. I'm going to keep looking near the palace. If you don't mind,
  could you...

Sora:
  Sure. That's perfect.
  I'm looking for someone, too, so I'll search around the city.

Aladdin:
  Thanks! Thanks for your help.
  My name is Aladdin. Nice to meet you.

Sora:
  I'm Sora!
  Okay Aladdin. I'll let you know if I find her.


Instruction: Look for Jasmine!

Sora will automatically head out as soon as the conversation ends.


   ---- Main Street

Watch out for the Bandits. Head toward the west exit to the alleyway.

Voice:
  I will never obey you!

Sora:
  What's that? It's coming from over there!

Take the west exit.


   ---- Alleyway

Sora arrives to see Jasmine facing off with Jafar.

Jafar:
  Keheheheh...
  Isn't it about time you learned to obey, for your own good?

Jasmine:
  I will never give in, Jafar!
  I will never obey you.

Jafar:
  In that case...!

Sora:
  Stop!

(Sora runs between them, keyblade ready.)

Jasmine:
  Who are you?

Sora:
  Uhm, are you Jasmine?
  I'm Sora.
  Aladdin asked me to look for you.

Jafar:
  Did you say Aladdin?
  A friend of that disobedient street rat, then.
  I will not put up with any more insolence!

Sora:
  Jasmine, get back!
  I'll take care of this guy.

Instruction: Defeat Jafar!

This is a normal battle, so use your preferred combo and/or Debug Abilities
to take him out. He can teleport around the room, which is mildly annoying,
and shoots at you with fire spells. These take several seconds to charge so
you'll have plenty of warning.

He'll drop a Shard when you win.


Sora:
  Take that!

Jafar:
  Hmph. So be it. For now...

(Jafar retreats, walking out the east door.)

Jasmine:
  Thank you for helping me.

Sora:
  Why is that Jafar guy after you, Jasmine?

Jasmine:
  Well...

(The scene fades out.)


   ---- Palace Gates

(Jafar walks into view.)

Jafar:
  Argh, and my plans had been running so perfectly until now!
  To think they could be so derailed by a simple street rat.

Voice:
  Gwahaha! Sounds like he gotcha.

(Pete runs in from the east and approaches Jafar. Something is shining in his
 grasp.)

Pete:
  You want me to lend ya a hand?

Jafar:
  What? Whom do you believe you are addressing?
  Oh! That lamp...!?
  Is that not the magic lamp that grants wishes!?

Pete:
  Yeah, but not the real one.
  I used the corruption to make a copy.
  Ya know, a fake. A duplicate.

Jafar:
  I do not care!
  Give it to me at once.

(Jafar takes the lamp from Pete.)

Pete:
  Hey, don't get so worked up.
  Aw, hey, it's all the same to me, as long as the world gets filled up with
  darkness.

Jafar:
  Mwahahaha... MWAHAHAHAHAHAAHAHAH!
  Now all my desires shall be granted!
  Spirit of the lamp, hear the first wish of High Vizier Jafar.
  Grant me the power to eliminate all who oppose me!

(White, glowing data erupts from the lamp and envelops Jafar.)

Jafar:
  Wh- What is this?!

(The scene fades out.)


   ---- Alleyway

Sora:
  ...I see.
  You're a princess.
  So, is Aladdin a prince?

Jasmine:
  No. He's... a friend.
  When I began to worry about the corruption in the city, he said he would
  help me take care of it.

Sora:
  Oh, yeah. At this rate, things could get pretty bad around here.

Jasmine:
  Actually... It's all because of Jafar.
  Jafar is the Grand Vizier...
  He's up to no good, and keeping my father in the dark about it.
  I asked Aladdin for advice, and he said he would "do something"...
  After that, I think he went out to retrieve something...
  I wonder what it could be?

Sora:
  Well then, let's go find Aladdin and ask him!

Jasmine:
  Yes, let's go.


Instruction: Look for Aladdin!

(Sora and Jasmine run out of the Alleyway.)


   ---- Main Street

Pass through to the south and get to the Plaza.
This time, the Bandits will be joined by some Yellow Operas and Green Requiems.


   ---- Plaza

As soon as you enter, Sora and Jasmine will find Aladdin, who is standing near
the Moogle Save Point.

Aladdin:
  Jasmine! You're safe. I'm so glad.

Jasmine:
  Yes. But things are getting worse all around the city.

Aladdin:
  That's exactly why I went to get this.
  We can use it to stop Jafar from doing as he pleases.

Jafar:
  Oh, but I shall do exactly as I please.

(There is a flash of white light, after which Jasmine will be gone. The camera
 shifts to show Jafar standing on a rooftop, Jasmine in hand.)

Sora:
  Jafar!

Jasmine:
  Ahh! Let go of me!

Aladdin;
  Jasmine!

Jafar:
  Mwahahaha... And now the kingdom is mine.
  I shall marry Princess Jasmine... and become Sultan in my own right!

Sora:
  Whaaat!?

Jafar:
  Too bad...
  None can disobey me, now.
  I have obtained Special Powers from the lamp!

Aladdin:
  What? But how could the lamp...!?

Jafar:
  There is still time before preparations are complete.
  I shall have you banished from the city until the time comes!

(Jafar casts a flashy spell with rings of power appearing here and there.)

Sora:
  Whoaaah!

(The screen fades to white, then abruptly turns data-green. Jafar and Jasmine
 are nowhere to be seen. The background music stops.)

Sora:
  Ugh, oh no! He got away?!
  Aladdin, let's go after him!

(The view returns to where Sora and Aladdin are standing. Aladdin is frozen
 in an outstretched, grasping position.)

Aladdin:
  . . . . . .

Sora:
  Aladdin?

(Sora turns and examines Aladdin more closely.)

Sora:
  What happened?!
  He isn't moving!
  It's like... it's like time has stopped somehow!
  What do I do now?

Mickey:
  It looks like Jafar cast a special kind of spell on this city.

Sora:
  Mickey!
  What do you mean, a special kind of spell?

Mickey:
  Time stopped for the entire city.
  It looks like you won't be able to get out of there.

Sora:
  What? But I can still move.

Mickey:
  Sora, you came from a different world, and you have the power to fight the
  corruption. That's why you can still move a little bit.

Sora:
  I can't just save myself, though.
  What can I do...

(Iago flies in from the south, evidently unaffected by the spell.)

Iago:
  Looks like Jafar started something big, what with that Special Power he got!
  Well, I got him to make me immune to magic, so it's a free for all for me!
  Let's see, what have we got over here?
  ...Huh, what the?

Sora:
  Hey? That...

(Sora notices something on the ground.)

Sora:
  It's not quite the same, but it looks like the lamp Jafar was holding just
  now?

(Iago approaches.)

Iago:
  Too bad! It's mine, now!

Sora:
  Oh!

Iago:
  Jafar never told me the details, but that lamp's gotta be something pretty
  special, don't you think?
  Mine! This might just be the big break I've been waiting for!

(Iago snatches the lamp and flies away.)

Sora:
  Oh no!

Mickey:
  Sora, you need to get that lamp back!
  There's somebody in there who'll be your friend and help you out!

Sora:
  There's somebody inside the lamp?
  Alright! I'll get it back!

Mickey:
  Be careful. You don't have much time left.
  You have to get the lamp before time runs out!

Sora:
  I've got to hurry up and get that lamp.


Instruction:  Get the magic lamp back before time runs out!


Help box:
  *Finding Iago*
   Before time runs out, find Iago somewhere in the city and get the lamp back
   from him. The time limit can be extended by smashing enemies and blocks, and
   by obtaining Debug Orbs.

You start with 30 seconds. You can't talk to anyone, but the save point still
works. Smashing blocks gives you a full extra second per orb produced.

Head north to Main Street!

(Load times do not deplete the timer, fortunately.)


   ---- Main Street

The Bandits are frozen, too, and you can take them out in one hit each.
This is a great source of extra time!

Iago could be in any of the areas that branch off from here. It's different
every playthrough. The only constant is that he will not be in the Plaza the
first time. You need to catch him in three places.

Pick one of the areas and search. You'll see him right away if he is there.


 - Alleyway -

Iago is flapping around on the mid-height platform. The Fat Bandit still takes
a whole combo to take out, so it may be better to leave him alone. The Phantom
will stay down near the Fat Bandit, too.

Climb up the blocks to reach the bird. Talk to him.


 - Bazaar -

Down below, Phantom Jafar is doing something with the Fat Bandit. Sora notices
Iago, flapping in the northwest corner, above.

Start making your way over.
Iago will move down below before Sora can reach him.

Sora:
  Now he's over there!

Jump down, and Iago will fly back up to a different spot. This continues as
long as you don't catch him. Try to jump down on Iago while he's in transit
to the bottom level.


 - Palace Gates -

Iago is flapping about next to the tower of metal blocks in the northwest
section of this area.

There will be a frozen Fat Bandit in the spot where Aladdin was standing the
first time you came here.

Iago will fly around to different sets of floating metal blocks. Catching up
to him is a jumping problem.

Since it takes a while to get up the metal blocks, it's a good idea to beat
up the Fat Bandit for the time it will produce.

The Phantom stays at ground level. Watch for it on your way out.


 - Plaza -

Iago will be on the rooftop just east of where Sora is standing.
He'll move to the middle of the area before long, which is the best place to
catch him since you can jump down quickly.

The Phantom starts at the south end of this area and follows Sora around.


   ---- Plaza, Alleyway, Bazaar, or Palace Gates (First time finding Iago)

Sora:
  Oh! There he is!

Sora:
  Please! Give me back the lamp!

Iago:
  What? Is it really that valuable?
  No way am I gonna give this thing up!
  Gotta go!

(Iago flies out of the room.)

Jafar (offscreen):
  Hmm? That child...
  He could be an annoyance. I shall keep watch.
  How strange that any but Iago could still be moving in a city where time
  has stopped.
  ... No matter. He shall not escape.
  The rest shall be left up to my Phantom.
  I myself have much else to do in preparation to take over this land.

Jafar's Phantom, a transparent shadow of him, appears. It will
follow Sora around, so avoid it. It moves pretty slowly, anyway.

If you do let it catch you:

Phantom:
  MWAHAHAHA! I have stolen your time.

Sora:
  What?! Is this Jafar's magic?

Mickey:
  Sora! Watch out!
  Jafar created a Phantom. If it catches you, it will take away some of your
  time. Don't let it get you! Avoid it!

Sora:
  Okay! Thanks, Mickey!

For now hurry up and catch up to Iago!
Go back out to Main Street.


   ---- Main Street

Go into one of the other three areas.


   ---- Plaza, Alleyway, Bazaar, or Palace Gates (Second time finding Iago)


Sora:
  Ah! There he is!

When you catch up, talk to him.

Sora:
  Come on! Give back the lamp!

Iago:
  You sure are stubborn.
  I'm not letting you catch me!

He'll fly out again. Follow him back to Main Street.


   ---- Main Street

Go into one of the two areas where you haven't found Iago yet.


   ---- Plaza, Alleyway, Bazaar, or Palace Gates (Third time finding Iago)

Sora:
  Finally gotcha!
  Not letting you get away this time!

Iago:
  Urk- I'm sorry!
  It was just an impulse grab. Gimme a break!

(Iago flies away.)

Sora:
  Alright! I got the lamp back!
  But I wonder... What was Aladdin doing with this thing?
  Is this what he wanted to give to Jasmine?

(Suddenly, coloured smoke pours out of the lamp. Genie appears!)

Sora:
  Wh- What the!?

Genie:
  Need a hand? Looks like you do!
  Troubles, problems, worries, I can make them all disappear!
  When you need assistance from the Genie of the Lamp...
  Just call on me and I'll make any wish come true in a snap!

Sora:
  Genie of the lamp?
  Any wish?

Genie:
  B-U-T!
  There's a strict three-wishes-per-person restriction!
  I can grant you any wish, but not any number of wishes!

Sora:
  You can make my wishes come true?
  Then, make this world go back to normal!

Genie:
  Ooookay! You got it!

(There is a brief white flash. The Phantom vanishes.)

Genie:
  How about it?
  That bizarre phantom is gone now.

Sora:
  Alright! Thanks!
  What about the way time stopped? Can Aladdin move now?

Genie:
  Hm? Oh, sorry, still working on that.
  Gotta take out whoever cast this magic spell, first.

Sora:
  Aw, no way...

Genie:
  "Make the world go back to normal" is just such an ambiguous wish...
  Aw, don't look like that. Did I speak too soon?

Sora:
  No, it's my fault for making that ambiguous wish. Sorry.

Genie:
  Not at all. What kind of a Genie would I be if I couldn't make do with a
  wishy-washy wish?
  How about I make this one a freebie and we'll say it evens out?
  I'll tell you exactly who made time stop in the city and made all this fuss.
  How about that? Didn't even make you wish for it!

Sora:
  It's Jafar, right...
  I won't let him get away with this.
  Okay, Genie! I've got my first wish ready!
  Take me to Jafar!

Genie:
  Oooooookay! You got it, master!
  Here we goooo!

(After a sequence of white flashes, the screen goes dark.)


   ---- Cave of Wonders Entrance

(Sora and Genie face the Cave Entrance, which is mostly offscreen.)

Sora:
  It looks like time isn't stopped over here.

Genie:
  The spell was only cast over the city.

Sora:
  Oh, okay. That means I can fight freely out here!

(They step forward and find Jafar about to enter the Cave.)

Sora:
  Found you, Jafar!

(Jafar turns to face them)

Jafar:
  What is this?
  How have you managed to come here!?

Jafar (noticing Genie):
  Ah, I see.
  You have obtained the genuine magic lamp.
  Furthermore, I believe that unusual weapon you possess is also of some
  significance.

Sora:
  More importantly, what did you do with Jasmine?

Jafar:
  My future bride is sleeping behind closed doors.

Sora:
  Closed doors?

Jafar:
  You shall never find her.
  I am the only one who knows her location.

Sora:
  In that case, I'll just make you tell me yourself!

Jafar:
  Unfortunately, our discussion ends here.
  I must be off to steal the heart of the princess.
  You will not interfere.

(Jafar's fake lamp crackles with data.)

Jafar:
  Now, spirit of the lamp! Hear my second wish!
  Entrap these fools who would hinder me!

(The fake lamp spouts more data, enveloping Jafar again.)

Sora:
  Ugh! What's happening now?
  Wha- The cave...!

(The camera moves to show the eyes of the Cave of Wonders)

Genie:
  Whaaaat?
  Here it comes here it comes! Look out!

(The Cave's eyes turn white)

Genie:
  Looks like it's waking up, and this guy is NOT a smooth riser!


-- AREA DEBUG MODE --

Instruction: Defeat the two eyes of the tiger head!

You have a four-minute time limit to finish this fight.

The Cave of Wonders is spawning oversized bug blocks with legs (legged-blocks).
Each of them will take a half-dozen hits to put down.

You'll notice a few floating metal blocks on either side of the Cave.
You need to climb these to reach the eyes, which are your real target.
However, the lowest metal blocks are still too high for Sora to reach.

The way to get up there is to knock out one of the legged-blocks in the
immediate vicinity of the metal blocks. The dead enemy will turn into a normal
metal block onto which you can jump. From there, climb up to the eye and hit
it as much as you can before it hits you.

It's possible, but tricky, to get onto the nose of the cave and attack the
eyes from there. After taking one of them out, you can probably pull this
off since you will no longer be getting shot at, making it much easier to
take care of the second eye.

When both eyes are done, a spark of light will come out of the second one and
Sora will collect it with the keyblade.

You get Confusion!

Help box:
  *Debug Ability: Confusion*
   Confuse the enemy and make them attack each other.

After a few flashes of white light, you'll see your results screen.
Confirm it by pressing any key.

Sora:
  Phew, took care of that, somehow...

Sora:
  Jafar's gone... Did he go into the cave?

Instruction: Enter the Cave of Wonders through the tiger's mouth!

Jump into the mouth and into the cave.


   ---- Cave of Wonders Antechamber

(There is a long pan over the twisted pathways of the Cave of Wonders. The
 scene then returns to Sora. Genie appears in a puff of coloured smoke.)

Genie:
  Hm hm hm... Looks dangerous.
  I smell a trap, or several, even!
  We're in luck though, it's only three times worse than the usual traps.

Sora:
  Is this all because of the fake lamp Jafar has?
  But if he went to so much trouble to set traps, that must mean Jasmine is in
  here somewhere, right?

Genie:
  Yeah, and I can feel Jafar's power all over the place.

Sora:
  I'll find her for sure! Just you wait, Jafar!

Genie:
  Don't forget, if you need a hand, just call me!


Instruction: Get past the traps and reach the depths of the cave!


There is a Moogle Save Point right next to Sora, so use it before heading in
deeper.

You can't leave the Cave of Wonders, so press forward! Follow the path north,
smashing blocks as you go. When you reach the corner, a pair of Bandits will
appear. Deal with them and continue west.

At the next corner, a Fat Bandit spawns and blocks your way. Given the narrow
path, it's a bit hard to get behind him to hit his weak spot This is a great
time to use your Debug Abilities.

Keep going north. When you come to a small chamber with pillars on either side,
another Fat Bandit attacks you, joined by two Bandits coming in from behind.
Go for the Bandits first so that the Fat Bandit will walk closer, giving you
more space to reach it's weak spot. Once they're defeated, go up the sloping
path north.

At the top of this slope, you'll find some blocks to smash, including a prize
block that contains a potion. Follow the path east, until more Bandits spawn
behind and in front of you. Then, beat them up and keep going east and then
south.

You'll reach more blocks, and beyond them the first major trap: boulders
rolling out of the wall! They follow a set groove, but are wider than they
seem. You will take damage if you are standing on the groove or on either
side of it when a boulder rolls by. You can't jump onto the boulders, nor
can you attack them.

You need to go the same way as the boulders though, so watch their timing and
run in between two of them. There are blocks off the side of the path that
you can retreat to, if necessary. Do this to get down the path, heading
west.

Follow this route all the way south. Ignore the bridge east, it only leads
to legged-blocks. Take care not to miss the prize block on the way.
Then turn east when you reach the bottom, and then south again.

The next wide platform holds a large group of enemies composed of Bandits,
Yellow Operas, and Green Requiems. There's also a stack of normal blocks that
will drop HP orbs for you. Get rid of all these enemies, then go east.

You'll reach another boulder-groove, except now you have to follow it upstream.
Start your ascent just after a boulder reaches the end. Midway up, there will
be a spot on the east side where you can rest, but you'll have to clear some
blocks off of it first. It's possible to make the climb in a single dash, too.

When you reach the top, you'll find a big pile of blocks to smash, topped by
a prize block containing a Fragment+. Help yourself, then head north.

You'll reach a wooden bridge, on which two more legged-blocks will appear.
Beyond the bridge is another large group of enemies, including a Fat Bandit,
two Bandits, a Yellow Opera, and a Green Requiem.

The legged-blocks can't really be destroyed. You can reduce their HP to zero,
but that will only turn them into damage blocks, and even that is only
temporary. Just avoid them.

When you've gotten rid of everything else, keep moving north and leave this
chamber.


   ---- Cave of Wonders Chamber of Trials

(Sora takes a few steps into the chamber. Genie appears in front of him.)

Genie:
  It stinks. It really stinks.
  I smell something rotten in here.

Sora:
  It must be Jafar's presence...
  Hey, Genie, when we beat Jafar, will Aladdin be okay?

Genie:
  Of course he will.
  Time will start flowing again and he'll be a free man!
  Pretty nice deal. Lucky guy!
  I wish I could be a free genie...
  It's a rough life, being bound to obey my master, until he wishes me free.

Sora:
  Oh, is that how it works?
  The genie himself wishes to be free.

Genie:
  Genies have powers, but no freedom.
  Tell you something, Al was going to wish me free, when he was finished with
  the lamp.

Sora;
  So this is Aladdin's lamp.
  ...That  means Aladdin fought his way through this cave all by himself, just
  to save the city.
  Hey, Genie. Let's work together, so our wishes can come true, too.

Genie:
  You got it!


After the conversation, keep going north.

It is now possible to fall off the path. If you do, you'll land in a pit where
two legged-blocks attack. Just climb up the stairs to leave. You'll arrive on
a platform with a prize block on it.

Whenever this happens, you'll have a talk with Genie.

Genie:
  Sora, are you alright?
  Do you want me to take you to the other side?

You then have the option of skipping ahead with Genie's help.
If you say no -

Sora:
  No thanks, I'll be fine.

Genie:
  Okay then! Just call me if you need a hand.

If you say yes:

Sora:
  Yeah, good idea.
  Genie, can you grant me my second wish>

Genie:
  Here we go, hold on!
  But wait, I made that last one a freebie.
  This one counts as your first!
  Okay, here goes!

(There are several flashes of light, then Sora appears by the next Moogle Save
 Point)


Genie:
  Okay, now, you're as close to Jafar as I can take you.

Sora:
  Thanks, Genie!

*If you skipped ahead, press CTRL-F and enter [C5S1] to continue*


There is a floating platform with a prize block on it off to the east. Watch
your jumping, the edges are slippery.

At the corner, smash the blocks then head on east. You'll soon come to a path
bordered by water guns. Watch the timing on these things; they don't hurt but
will knock you off the path if you are hit.

You can try to jump for another prize block from the middle of this segment.
There is a small platform just before the main one where the block is sitting,
but you cannot reach the block from there. Hit the block from the spot right
in front to avoid falling.

After the water guns, keep going east until you face two more legged-blocks.
Avoid them and go north.

The next segment will involve jumping across platforms while avoiding more
water guns. The jumps themselves are easy and auto-jump will take care of them,
so just focus on avoiding the water. Don't stand still on the edge of these
platforms, since they are slippery.

Clear this segment and you'll reach another Moogle Save Point.

Sora:
  Alright! Cleared the water traps!

[C5S1]


There is another prize block hidden in an alcove north of the Moogle. Grab it.

Now you need to cross a large gap by jumping on metal blocks. However, these
ones are unstable and will drop after you stand on them, so you can't stay
still. Be quick and get to the patch of land on the west side.

If you do fall off, you will re-appear just behind the Moogle.

If you start lined up with the southernmost block, you'll be able to clear this
gap in one go.

When you land, you'll be attacked by two Air Soldiers. Be careful not to fall
off while fighting. Magneballs are very useful here since they will keep the
enemies nice and close.

Jump across more metal blocks, heading west. If you  start out lined up with
the third block in the middle, you'll make it easily.

At the intersection with prize blocks on either side, you can still make it
if you jump very quickly. Press forward and auto-jump will save you. Don't
try to press the jump key as it responds too slowly.

You'll reach a large platform made up entirely of metal blocks. Sora will
head to the middle of it as it starts to shake.

Sora:
  The floor is moving!?
  I've got to be careful or I'll fall!

This starts off a sequence of battles on the platform. The floor will be moving
down continuously as you fight.

First, you'll be attacked by three Air Soldiers. When you beat them, 1/4 of the
platform will crumble away. Then you'll have to fight three more, with similar
results. Magneballs for the win!!

If at any time you fall off the platform, you'll take damage and reappear on
it.

After the long descent, Sora will automatically run off the platform and into
the next room.


   ---- Cave of Wonders Treasure Room

Sora:
  There you are, Jafar!
  Get ready! I won't let you get away again!

Jafar:
  Can you have surpassed all of my traps?
  Hmph, there is no denying it... You are no mere rat.
  Would you care to join me? I shall grant you anything you desire.

Sora:
  You'll grant me anything?
  Well, in that case...
  Make Aladdin the new Sultan. Then I'll join you!

Jafar:
  Make him the Sultan?! Do not mock me!
  No matter... Now behold the extent of my powers!


(Jafar creates two Phantoms that fly off to either side of the large room.)

Jafar:
  Can you figure out which is real?


Instruction:  Defeat Jafar!

This battle is much like the one in the Alleyway, except that now there are
three of Jafar. Initially, the real one will be in front of you, so smack him
as much as you can before he teleports away.

Avoid the fire spells and attack only the real one. It's easy to tell them
apart since the Phantoms are transparent.

Other than Jafar, there are piles of blocks and a few legged-blocks around the
room. It's a very large room, which makes it hard to keep track of Jafar.
Just try to find the source of the fireballs.

When you hit him enough times, Jafar will drop a shard.


Sora:
  Give up and let Jasmine go!
  Turn the city back to normal!

Jafar:
  Urck. I was going to use my final wish to make the princess' heart mine...
  There is no other way.
  I shall take the princess and the kingdom by force!
  Spirit of the Lamp! Hear my final wish!
  Make me into an invincible genie!

(Data swirls briefly and Jafar vanishes.)

Sora:
  Where did he go?

Jafar (unseen):
  Mwahahahahaha!
  As I said before, I am the only one who knows this location!
  You shall never find it. I am invincible!
  From this place, I can cause pain unto the world and rule it at my whim.
  Weak, dirty street rats will die, crushed under my feet!

(The room begins to crumble)


Sora:
  Wh-  At this rate....
  I've got to do something.

Mickey:
  Calm down, Sora.
  Jafar must be nearby.

Sora:
  Mickey!  Are you sure?

Mickey:
  Yeah. Jafar said something about a door...
  I'm sure he meant the world behind the keyhole.
  If that's the case, then there has to be an entrance nearby.
  So just stay calm and look for it!

Sora:
  Okay! I'll take a look around!


Instruction: Find the keyhole before time runs out!

You have three minutes to reach to goal. Don't worry, that's more than enough.
This room has plenty of blocks to smash, and the prizes to go with them.
Watch out for the legged-blocks that are still roaming around.

Use the floating metal blocks to get onto the large platforms on either side.
The keyhole will be revealed eventually! It is in a different location every
playthrough.

When you find it, stand under it.

Sora:
  Whoah! There it is!
  I can feel Jafar's presence on the other side.

Confirm your intention to enter.

Sora:
  Okay, here goes...!

He uses the keyblade and goes through the door.

You now have the option to save your game.

[CH5BS]

(Sora appears in fiery, lava filled room. Jafar, now a red genie, manifests
 and towers above him.)

Jafar:
  Well, now, you've managed to find this place after all...
  That power... it is extraordinary.
  Yet it will do nothing to alter your fate...
  Your fated destructions at my almighty hand!

Sora:
  Ugh, he's so powerful! How am I supposed to...

Genie (offscreen):
  Hello, Genie here. Sora, can you hear me?

Sora:
  Genie!

Genie:
  Jafar is now invincible. There's no way for you to attack him!
  But, all genies have the same weakness!
  You have to go after Jafar's lamp!

(Iago flies across the scene, lamp in talon)

Sora:
  There it is!

Help box:
  To entrap Jafar as a genie, you must retrieve the lamp from Iago.
  If you fall off the stage, you will take damage.
  The faster you succeed, the higher your bonus score will be.

Genie:
  Be careful now!
  Jafar can still control time.

Help box:
  If Sora is struck by the light from Jafar's spells, his movements will slow
  down. You must either avoid them, or strike the light in transit to reflect
  it back to him. If you succeed in reflecting the spells, Jafar and Iago's
  movements will be slowed down. It is possible to stop them completely for
  a short time.

Sora:
  Got it, Genie. I'll give it a shot!

Help box:
  Due to the immense power of the enemy, Debug Abilities have been sealed away.


-- JAFAR BATTLE READY --

Press any key when you are ready to start.

Iago will be flying around while Jafar shoots Slow spells at you. The spells
home in on you, so you should try to hit them when they get close. It's
actually easier than dodging.

Jafar can also throw large, fiery boulders at your head, which you can only
dodge. Finally, he can summon swarms of Shadows to get in your way.

Your combo still works, so run up to Iago and pummel him with it.

When you do enough damage to Iago, Jafar will complain.

Jafar:
  You insufferable show off!
  Now... Take this!

Metal blocks appear around the arena. Iago will fly from block to block,
meaning that you now have to chase him in 3D.

Iago:
  Huff... Huff...
  I'm getting tired here.

Genie:
  Iago's exhausted. Now's your chance to grab that lamp!
  You can't just hit him once. Hit him with a combo so he can't escape.

Sora:
  Attack so he can't escape.
  How do I... Oh yeah!

Help box:
  Attack Iago with a reaction combo.
  Make a combo of 20 or more to seal away Jafar in his lamp.

(in red)
  Equip Reaction Combo now!

Normally you should already have it on, but it's a good reminder if you
somehow haven't been using it.

The game will open the main menu, so you can not only equip the combo but also
set up potions and the like, if you need to. Combat resumes once you close it.


Jafar:
  All your strategies are futile!
  This is the final blow!

Now, an expanse of bug blocks will start rising out of the ground. You can
smash these up for points as long as you care to. Just watch out for Jafar's
attacks.

After you hit Iago once or twice, without starting a combo, he'll move around
again. Catch up with him and unleash a combo. 20 hits later, you win!

Iago:
  Haaaah... Okay, okay, enough already!
  Cut it out! Mercy!

(He flies away, leaving the lamp behind)

Jafar:
  Curses! My magic lamp!

Genie:
  Now, Sora! Seal Jafar inside that lamp!

Sora:
  Jafar! This is the end for you!

(Fiery swirls and purplish data envelop Jafar and his lamp. He is sealed.)

You'll see your clear time and the associated bonus points, which are awarded
if you finish in less than five minutes.
Press any key.

A light will then emerge from the lamp. Sora will collect it with the keyblade.

You get D-Blizzard!

Help box:
  *Debug Ability: D-Blizzard*
   Allows you to change into a different attack mode where you can shoot frozen
   enemies with blasts of ice. The more hits you score on the targets, the more
   VP you will earn.


STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 20001 points and up      .... Desert Citadel Carpet*
                                       ()
A rank - 15001 to 20000 points    .... Auto Guard
                                       ()
B rank - 10001 to 15000 points    .... Random Shard+
C rank - 0 to 10000 points        .... Random Shard

*: Avatar Kingdom Item


You can now unlock Proud Mode for Agrabah in the Version Up menu.

Help Box:
  *Game Mode: World Five Proud Mode*
   You can now access World Five Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.

Help box:
  *Avatar Kingdom Items*
   This item can only be used in the Avatar Kingdom application. Go to the menu
   and select "Receive Message" to obtain it there.

Help box:
  *Support Ability: Auto Guard*
   If you are attacked while not doing anything else, you can guard yourself
   automatically.

   ---- Cave of Wonders Treasure Room

(Sora is standing around in the middle of the room)

Pete:
  Grrrr, what just happened!?
  This place was about to fall into darkness for good...

(The camera turns toward Pete, who is standing next to the platform Jafar was
 using much earlier.)

Sora:
  Ah! Pete!

(Pete begins to leave but Sora runs toward him)

Sora:
  Pete! Gotcha!

(Pete teleports out in a swirl of data before Sora can do anything else.)

Sora:
  Hey wait!

(Genie appears in a puff of coloured smoke)

Genie:
  Whoah, Sora, time to go already?

Sora:
  Yeah. It's time to say goodbye.
  Genie, you go help Jasmine. Take her and the lamp back to Aladdin for me.

Genie:
  Leave it to me. That makes two wishes granted!
  Tell me, what's your third wish going to be?

Sora:
  For my third wish, I want the same thing as Aladdin...
  So I'll just let Aladdin take care of it.
  He made a promise with you, right Genie?
  For my last wish, I'll have Aladdin keep his promise.

Genie:
  Sora...
  I will grant that wish to the letter.
  Thank you, Sora!

Sora:
  I should be the one thanking you for all your help!
  Say hi to everybody else for me!


---

(White text on black screen)

Collecting data... Collecting data...
30% Complete


---

   ---- Cave of Wonders Entrance

(Sora is facing off with Pete)

Sora:
  There you are! I'm not letting you get away!

Pete:
  Ahahaha....
  Who's not letting who get away?

Sora:
  Huh?

Pete:
  It's time you got to see her in person.
  Look...

Pete:
  Maleficent!

(A dark puff of magic appears just in front of the Cave mouth. Sora turns to
 look.)

Sora:
  You!?

(The camera turns, revealing Maleficent at the Cave entrance.)

Maleficent:
  I will not allow anyone to interefere with my plans...
  Allow me to introduce myself.
  With this!

(Maleficent releases a spell.)

Sora:
  Aaargh!


--- Video: The Lost Key

(Sora lands face first in the sand. He lies there in a heap. The keyblade
 spins and lands tip-first some distance away.)

Maleficent:
  The keyblade?

(Sora turns, still on the ground grunting in pain. He gasps.)

(Maleficent uses her magic to levitate the keyblade above herself. Her staff
 glows with green flame as she casts another spell.)

Maleficent:
  Hah!

(The keyblade is shattered into glittering dust.)

Sora:
  No!

Maleficent:
  AHAHAHAHAHA!!

(Her laughter echoes as the keyblade dust rains down.)

Maleficent:
  In the end, it is only dust.
  And now, this world is ours!

(Sora gets up into a crouching postion.)

Sora:
  Why you -

(Dozens of Shadows rise out of the ground, surrounding him.)

Maleficent:
  Come, my Heartless!
  Let everything be swallowed by darkness!

  --- End video

You'll get a prompt to save your progress. Afterwards, you return to the
World Select screen. Choose Agrabah, post-battle.

[CH5PB]

   ---- Plaza

Aladdin and Jasmine are standing right by the save point where you appear.
Go talk to them.

Aladdin:
  Sora!

Jasmine:
  You came back!

Sora:
  Aladdin! Jasmine!
  You're both alright.

Jasmine:
  My father was very pleased.
  He called you a hero, for saving his kingdom.

Aladdin:
  I heard the story from Genie.
  Thanks for everything!

Sora:
  Oh? Where is Genie, anyway?

Aladdin:
  Ahah, he could be anywhere by now, since he's free.

Jasmine:
  From now on, lets all work together to make this kingdom a better place.
  I would be very glad if people in need could get help, even if only once
  in a while.

The conversation ends here. Talk to them again, individually.


Aladdin:
  ...Actually, there's something that's been bothering me.
  It's not something I can ask Genie. You're the only one I can ask, Sora...
  I need a Sardonyx Ring...
  If you make one for me, I've give you Ability Earrings+ for it. Okay?

Accept the request and it will be added to your list.

Aladdin;
  That's great!
  Bring it to me when it's ready.


Jasmine:
  The palace is being renovated, and we need extra materials.
  I'll trade you something good.

You can trade bundles of 72, 85, or 99 scraps with her for synthesis items.


Across the alley, the peddler is still around.

Peddler:
  I had the strangest feeling, as if I'd fallen asleep...
  What happened?

Sora:
  A lot of things, actually.

Peddler:
  Ah well, back to business.
  Actually, there is one small matter...
  It's quite the bargain. Can you keep it to yourself?
  If you make me a Guard Brace ++, I'll trade you a Sardonyx Ring+ for it.
  Not a bad deal, I'm sure you'll agree?

Accept this one, too, and it goes on the request list.

Peddler:
  Well then, I will await your return.

From here you can go north to Main street, or south to the Cave of Wonders.


    ---- Main Street

Here you can fight Bandits, Yellow Operas, and Green Requiems.

Since the blocks are gone, you can no longer reach the Bazaar.


   ---- Alleyway

Here you can fight a Fat bandit. He drops synthesis items.


   ---- Palace Gates

Here there is another Fat Bandit for you to fight.


   ---- Cave of Wonders Entrance

Here you fight two Fat Bandits.


   ---- Cave of Wonders Antechamber

Except for the lack of blocks, it's the same as it was before. This is great
place to grind for levels and synthesis items. Fight Bandits, Fat Bandits,
Yellow Operas, and Green Requiems, but not legged-blocks.
The traps are still active so watch out.


   ---- Cave of Wonders Chamber of Trials

Like the previous chamber, the blocks are gone. There are no enemies though,
so there's no reason to come back. Plus, with the blocks gone, you can't get
any farther than the Moogle save point.


That concludes chapter 5!

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

[CH6HB]

Install the chapter and cycle over to Hollow Bastion - Former on the World
Select screen. Select "From the Start" to begin.



`The Story So Far`

(Text on black screen)


Sora had been in hot pursuit of the nasty troublemaker Pete,
when Maleficent appeared from the shadows.

She, like Pete, had come from the outside world
by insinuating herself into the data.

Then, by the witch's power, Sora's keyblade was shattered,
crumbling into dust before his eyes.

Bereft of his keyblade, Sora finds himself surrounded, on the verge of
attack by innumerable Heartless.

And then...


PUSH KEY

  --- Video: Reunion with the Witch

(Outside the Cave of Wonders, just as Chapter 5 ended)

Maleficent:
  Let everything be swallowed by darkness!

(A swarm of Shadows leaps toward the defenceless Sora. He prepares to protect
 himself. Suddenly, the Shadows are destroyed! Two figures land between Sora
 and Maleficent, one wearing black, the other red.)

Riku:
  You alright?

(Sora looks up, his expression brightening)

Sora:
  Riku! Mickey!

(They look at Sora, then turn back to the witch.)

Mickey:
  Maleficent. I didn't expect you to be here, in the data world.

Maleficent:
  Data world?
  I care nothing for such nonsense.

Pete:
  It all happened thanks ter me!


(Flashback: Disney Castle. Pete is seen sneaking through the corridor to the
 computer room. He reaches the door and peeks in.)

Pete:
  I heard youse were up to something.
  I went searchin' through the castle, as Maleficent ordered me to.
  And then-

(Pete watches Mickey and co as they watch the computer. Sora's first keyhole,
 in the Destiny Islands, is on the monitor.)

Mickey:
   That light, from the monitor!

(Bright white light comes out of the screen, reaching Pete through the
 slightly-open door. Everyone is engulfed by data.)

Pete:
  I got caught up in that weird light, too.
  When I came to, I was alone in a weird place.

(Pete is in a white room where images of the various worlds float around him.
 He awakens with a start and looks around suspiciously. He then visibly gets an
 idea, sticking his finger in the air.)

Pete:
  Maleficent! Are you seeing this?
  If you are then come on over here!

(Maleficent appears in a smoky dark swirl.)

Maleficent:
  You had best not be calling me for trifles.
   ...What is this?

Pete:
  I'm not too sure, but it looks like it's connected all over.
  Dontcha think we could use it to take over some worlds?

Maleficent:
  Indeed. What an interesting place you've found.

--- End Video

   ---- Cave of Wonders Entrance

(Sora, Riku, and Mickey stand, facing Pete and Maleficent, who have their backs
 to the Cave.)

Pete:
  After that, I went around checking things out.
  I found out that this world was one of the ones connected up to yer castle.
  Oh, and I almost forgot, I got the path to the outside world reserved so's
  nobody else can use it.

Sora:
  So you're the one who blocked off the path!

Maleficent:
  Have no worry.
  All the worlds will be engulfed by darkness, soon enough.
  First, I shall have this world go dark, then send my Heartless out of it and
  into your castle.

Mickey:
  To our castle?!

Maleficent:
  The time for sleep is over...
  This time, I will at last take control of all the worlds.

Maleficent:
  However, because of your interference,
  the worlds are still much too bright.
  That is why this time, I will make sure you stay asleep!

Riku:
  The worlds...
  I won't let you have them!

(Riku moves to attack)

Maleficent:
  Hmph! A waste of time!

(She releases a green burst of energy, knocking Riku to his knees just before
 he can reach the enemies.)

Riku:
  Ugrrgh!

Mickey:
  Riku!

Maleficent:
  In the end, you too are part of the darkness...
  All darkness is fated to return to darkness.
  I'll be taking this with me.
  I suspect it may be of some use, here and there.

(Riku vanishes in a dark burst. Maleficent teleports away in the same fashion.)

Pete:
  Too bad! Now you haven't got a leg left to stand on!
  GWAHAHAHAHAHAHA!

(He leaves, teleporting in a swirl of green data.)

Sora:
  Riku!
  Ugh, it can't be...


   ---- Disney Castle, Computer Room

(Sora and Mickey have rejoined Donald, Goody, and Jiminy at their HQ)

Jiminy:
  How can this be...
  I can't believe Riku was taken away!

Goofy:
  Ehem. Riku had all the data from the notebook inside of him, right?

Donald:
  Now all of the data could get turned into darkness.

Mickey:
  Hey, Jiminy, how many more worlds still have bugs left inside them?

Jiminy:
  Let me see...
  There's... one more world left.
  We only had a little bit more work to do to get rid of them all.

Sora:
  When all the bugs were gone, you were all going back to your world, right...
  I'm sorry... It's all my fault.
  If only I had more power...

Mickey:
  No, Sora, it's not your fault.
  I'll do something to fix this, so don't worry!

Jiminy:
  Your highness! What do you mean?!

(Mickey goes to stand in front of the doors)

Mickey:
  I'm going to go find some clues about the last of the bugs, and I'll bring
  Riku back, too.

Sora:
  Mickey, let me help, too!

(Sora heads toward Mickey and the door, but stops a few steps away.)

Sora:
  ...huh? What?
  My keyblade won't appear...!?

Mickey:
  I'm sorry, Sora... your keyblade was completely destroyed.

Sora:
  No way! How come!?

Mickey:
  The truth is... that keyblade was made by us, in the outside world.
  We edited the data to give it to you.
  Now we can't edit anything from the outside anymore.
  I think you'd better rest in here.

Sora:
  But...!

Mickey:
  Don't worry.
  This time, it's my turn to help our friends.

Mickey:
  Everybody, stay here and wait for me!

(Mickey leaves)

Donald:
  ...His highness... Will he be okay?

Goofy:
  Sure he will. He's the King! A-hyuck.

Donald:
  Quack. If it was only Heartless, I wouldn't worry, but...

Jiminy:
  Pete and Maleficent are in here, too.

Goofy:
  Uhhmmmm... There're bugs, too.
  Gawrsh, maybe we oughta worry.

Donald:
  Still, his Highness told us to stay put...
  Sora, what do you think we should do?

Donald:
  ...Wh-What?


(The camera zooms out, revealing that the three of them are alone in the room.)

Jiminy:
  What? Where did Sora go?

Goofy:
  !!
  Sora! Do you reckon...

(The camera moves to the doors, then fades)


   ---- Hollow Bastion, Rising Falls

Sora:
  Even if I don't have my keyblade, there's gotta be something I can do.
  At the very least, I've got to help Riku...

(He climbs the stone steps, finding Pete at the top.)

Pete:
  Huh? You...
  Why're you here? It's not like you can do anything.

Sora:
  Pete! Tell me!
  Where is Riku!?

Pete:
  Hmph. If you wanna know, you'll have to catch me.
  Course, I set up traps. There's nothing you can do all by yerself!

(Pete leaves, on foot, through the archway at the top of the steps.)

Sora:
  Wait! I'm not letting you escape!

(Sora follows Pete out of the area. The camera zooms up, showing Hollow Bastion
 proper in the background. The world logo fades in.)


   ---- Castle Gates

Pete:
  See ya.

(He goes away.)

Help box:
  Without the keyblade, Sora cannot attack Heartless or break blocks.
  Furthermore, he cannot use Debug abilities, and has limited access to support
  abilities and items.

Instruction: Follow Pete!

Up ahead at the north end of this path is a Moogle Save Point. That should be
your first stop. Ignore the metal blocks overlooking the void, for now.

Moogle:
  Welcome, kupo!
  I have a present for you, kupo!
  Please come again, kupo!

You'll get the Bookshelf of the Empty Castle Wallpaper (Avatar Kingdom item)
from it.

Help box:
  *Avatar Kingdom Items*
   This item can only be used in the Avatar Kingdom application. Go to the menu
   and select "Receive Message" to obtain it there.

You can also rearrange your equipment and abilities. Few of them work, so make
sure you equip all the ones that do. Put on a defence-boosting bracelet, too.

Once you're finished, step up to the doors next to the Moogle.

Sora:
  Ugh, the door won't budge.
  I bet there's some kind of switch that opens it...

Instruction: Open the gate!

Walk back toward where you started. On the way, walk onto the metal blocks
sticking out on the left side.

Sora:
  Hm? What's that...?

(The camera moves left, showing a dark red pyramid with a crystal above it.)

Sora:
  I don't think I can reach it without my power.

Indeed, you can't jump over there right now. Keep following the path all the
way south and then east until you reach the cage-lift.

Sora:
  This looks like it leads somewhere else. Maybe I can find something?

Select "yes" to travel down to the Waterway.


   ---- Waterway

Sora:
  Pete said he set up some traps, didn't he?
  I've got to keep my eyes open.

To the west is a wall of bug blocks that you can't do anything about!
Go east instead.

You'll soon reach a pair of blue pyramids with glowing crystals above them.
Step up to one and investigate.

Help box:
  When you hit a switch, the timer is activated.
  Press the second switch before time runs out.

You have one full minute to press the corresponding switch, which is of course
the second of the two pyramids. This cannot possibly take more than 5 seconds.
Complete the task and the gate section between the pyramids will fall.

Sora:
  Alright! I can move forward now.

Follow the path as north and then all the way west. At the west end you'll find
that you can only take a few steps north before another wall of blocks stops
your progress. Turn east instead.

There is another blue pyramid right by the edge of the block wall. Press it
and you'll see a bunch of damage blocks appear between you and the other
switch. You have one minute to dodge the blocks and make your way down the
hallway.

The nearer blocks mostly slide up and down, so you can get past them with a bit
of timing, but the ones further along mostly clump up around the switch. You
will most likely take a bit of damage.

After you press the second switch, the blocks will vanish. Go back to the
middle of this hallway and investigate the spark of light that has appeared.

Sora:
  I wonder what this switch does...?
  Guess I'll push it.

(A scraping sound ensues)

Sora:
  It sounds like a door opened, somewhere...

Instruction: Follow Pete!

You can now head back all the way south. Take the lift to return to the
Castle Gates.


   ---- Castle Gates

When you start up the path, a Wyvern will appear. You cannot fight it so just
run past it. It moves slowly so it won't be hard to outrun.

The door next to the Moogle save point is now open. Save if you like, then
go on through.


   ---- Entrance Hall - Lower

As soon as you enter, a wall of bug blocks falls behind of Sora, cutting him
off from the exit.

Sora:
  Whoah!
  I'm trapped!?
  Did Pete do this?

(Pete appears across the room, at the juncture of the two large staircases.
 He jumps in place, shaking the ground.)

Pete:
  Gwahahahaha!
  You've got some nerve, moseying on in here, considering you're powerless.

Sora:
  I can still catch you, no problem!

Pete:
  As if I'll let you.
  Come out! Heartless!

(Pete jumps again. Down near Sora, a pack of Shadows appears.)

Pete:
  I'm busy getting the Puppet ready.
  You stay here and play with these guys!

(He runs off through the far door)

Sora:
  Wait!

Instruction: Escape from the Heartless!

You're unarmed against six Shadows. Nothing to do but run! Go anywhere.
Eventually the scene progresses.

Sora:
  Argh, if only I had my keyblade, these guys would be nothing...
  No, even without it, I still have to try!

Voice:
  Look out, Sora!

(Suddenly, Goofy comes charging through, breaking the wall of blocks with his
 shield. He crashes into the opposite wall, taking out all six Shadows as he
 careens on forward.)

Goofy:
  Sora! You shouldn't have gone off alone.

Sora:
  Goofy!

Goofy:
  His Highness said to wait at the castle.
  Should've figured this would happen.

Sora:
  Yeah...
  Sorry for running off...

Goofy:
  Come on, let's go.

Sora:
  ...Okay.

(Sora starts to go back the way he came in)

Goofy:
  Ahyuck, where're you goin?

Sora:
  What? Aren't we going back?

Goofy:
  You were after Pete, right?
  I'm coming with you.

Sora:
  With me... Are you sure?

(Goofy steps closer to Sora)

Goofy:
  Of course!
  It's like you said, Sora. Friends help each other out. It's only natural.

Sora:
  Goofy.......
  Thank you!

(Another pack of Heartless appears around them.)

Goofy:
  Okay, leave this to me!

Sora:
  'Kay!

Help box:
  *Command: Entrust*
   Goofy has joined your party.
   Choose the "Entrust" command, or press the attack key to control Goofy.
   There are three available commands:
   Follow me............ Makes Goofy follow Sora
   Fight the Heartless.. Makes Goofy attack the Heartless
   Smash the blocks..... Makes Goofy smash blocks
   The HP of party members can be restored by using items or save points.
   Use the commands to have Goofy defeat these Heartless.

If you don't use the menu, the three commands will be cycled by pressing the
attack button.

Instruction: Defeat the Heartless!

Just press Attack once and Goofy will go to work. You still control Sora, so
keep him out of harm's way. When the battle is over, they will regroup.

Goofy:
  By the way, have you seen Donald?
  We were on our way here together,
  but we got separated...

Sora:
  Separated?!
  Figures, that's just like him to get lost...

Sora:
  Okay, while we go after Pete, let's keep an eye out for Donald.

Instruction: Follow Pete!


You can't leave this room; if you approach the door Goofy will tell Sora to
investigate the room a little more.

Go up either of the large staircases and approach the door Pete escaped from.

Goofy:
  This is the door Pete escaped from, right?

Sora:
  Yep, it should be...

Goofy:
  Gawrsh, it won't open...

Sora:
  Hey, what's this?
  There's a heart-shaped hole. Looks like something goes in it...
  Maybe we need to find something to get this door open?

Instruction: Assemble the Crest Pieces!

Follow the outer edge of the room along the right side and you'll reach some
prize blocks. Have Goofy smash them and you'll get a couple of potions.

Along the left side, you'll reach a simple wooden door. Check it and go through
to the Library.


   ---- Library

You'll notice a table with a glowing light on it. Get close and investigate it
to get a Crest Piece.

Sora:
  This must be it. I think it'll open that door.

There's also a red pyramid-switch, but you can't do anything with it yet.

Go back to the other room.


   ---- Entrance Hall - Lower

Sora:
  Hey! What's that?!

(The camera moves to the middle of the room, just catching Donald on his way
 outside.)

Sora:
  Donald! Wait!!

Goofy:
  Let's go after him, Sora.

Sora:
  Yeah! Let's hurry!

Instruction: Follow Donald!

If you go to the locked door, a pair of Darkballs will attack you. Goofy can
take them out, but they will insist on following Sora. Don't drag them too far
or Goofy's attacks won't land.

Two more appear next to the Prize Blocks, and two more in the middle of the
lower level.

Get rid of the enemies and head out the way Donald went.


   ---- Castle Gates

(Sora and Goofy emerge to see Donald in the distance, heading toward the lift
 to the Waterway.)

Instruction: Follow Donald!

This is a good time to save and heal.

Halfway down the path, you'll be attacked by a Wyvern. Get Goofy between it
and Sora to stay safe. A second Wyvern will spawn in as you reach the gate
leading to the lift. You can either let Goofy fight it, or dash past.

Get on the lift and head down.


   ---- Waterway

Sora:
  I wonder where Donald got off to?

Goofy:
  I have a feeling he's close.


Have Goofy smash up the wall of blocks to your left. You'll have to keep
walking up and down to make sure he hits them all.
Be sure to get the prize blocks, too. One contains a Hi-Potion, and the other
holds a new ability.

You get Slow!

Help box:
  *Debug Ability: Slow*
   Reduces the speed of your enemies.

There's no point equipping it right away since you can't use Debug abilities
without the keyblade.

Now, head east down this corridor, then turn north and continue west when you
reach the gate you opened last time. Halfway through, you'll be attacked by a
Darkball, so let Goofy do his thing.

You'll soon come to a second wall of blocks. Have them smashed. Again, you need
to have Sora move back and forth so that Goofy will hit all the targets.

When Goofy is done, keep moving north. You should be able to see Donald,
just beyond another gate to your right. Sora and Goofy won't notice him with
that gate in the way, though, so go a little bit further north.

Behind a partition at the end of this hallway is a prize block containing a
Potion.

Now, walk up to either of the blue pyramid switches and examine it. The timer
will activate, and two walls of blocks will appear. One consists of damage
blocks, moving slowly and impeding your progress. The other is made of bug
blocks and simply needs to be smashed.

Goofy can actually smash both types of blocks, so just make sure Sora doesn't
touch them.

Examine the second switch when you reach it. Doing so will make a new gate
open. Go north and then east. Have Goofy smash the prize block, which has
another Potion, then go south.

You'll promptly find yourself faced with another gate and another blue pyramid
switch. Examine it, and this time three walls of blocks will appear between
you and the matching switch. The westernmost one is capped by prize blocks
containing potions, so it is worthwhile to have Goofy get that entire wall
smashed before heading east through the normal bug blocks.

A Darkball will appear while you are smashing. However, Goofy can only smash
either blocks OR enemies; he won't attack the one while focused on the other.
Since the Darkball doesn't do much damage, you can ignore it and leave Goofy
smashing blocks.

When you reach the second switch and examine it, Sora and Goofy will
automatically run through the newly opened gate, reaching Donald.


Sora:
  Donald!

Goofy:
  There you are.

Donald:
  Sora! Goofy!
  Where have you been? Try not to get lost so often!

Goofy:
  Lost?

Sora:
  But aren't you the one that got...

Donald:
  It doesn't matter!
  I was just worried you two would get hurt!

Goofy:
  Donald...

Sora:
  Sorry...
  If only I hadn't gotten my keyblade broken, none of this would have happened.
  I'm so sorry for causing so much trouble for everybody.

Donald:
  What are you talking about?
  You're not causing any trouble.

Sora:
  Huh?

Goofy:
  A-hyuck. It's true.
  We're even glad, kind of.

Sora:
  Glad? How come?

Donald:
  Well, all this time, all we could do was watch you from the outside, Sora.
  The truth is, we really wanted to go on another journey with you,
  the sooner the better.

Goofy:
  Even with no keyblade, we can fight for you, Sora.

Sora:
  Donald... Goofy...

Sora:
  Hehehe. Thanks.

Donald:
  Leave it all to us. We'll take out the Heartless, no problem!

(Donald casts a couple of fireballs to show off. One of them hits a nearby
 red pyramid-crystal, which starts to glow.)

Donald:
  Qu-Quack?!

(The gates on their left and right open.)

Sora:
  What's going on?
  It looks like that switch responded to your magic.

Donald:
  I- I guess so?
  Of course! I knew it would do that.


Help box:
  *Command: Entrust (2)*
   Donald has joined your party.
   Unlike Goofy, who is linked to the attack key, Donald can be Entrusted
   through the menu, or by pressing the guard key.
   As with Goofy, there are three available commands.


Instruction: Find the Crest Pieces!

Go east, into the lift that was revealed by the opening of the gate on your
right. Ride it up.


   ---- Castle Gates

You'll arrive just west of the Moogle save point. Don't go inside yet.
Instead, go south to the metal blocks hanging over the edge. Sora will notice
something across the gap.

Sora:
  That switch... Donald, do you think you can hit it?

Donald:
  Quack, I'll try!

(He casts a fireball, lighting up the switch)

This has caused some nearby platforms to move. You'll need to go a bit
further south to make use of this. The two prize blocks nearby can be taken
via Donald's magic.

Head south. A pair of Wyverns will attack you on the way, but it's nothing
your friends can't handle.

Now, from the south ledge, you can reach a staircase made of slabs of metal
blocks. There is a prize block with another Potion on the second-highest of
these.

When you get up to the top, another pair of Wyverns will attack. Let your
friends take care of them. Once you do...

Sora:
  Wha?
  It feels like some kind of Mysterious Power is surrounding us.

Donald:
  You're right. I feel warm.

Goofy:
  I feel like I can do something I couldn't do before.

Sora:
  Well, why don't we combine our powers and see what happens?


Help box:
  *Trinity Combo*
   You can now use the Trinity command.
   When the Trinity gauge is full, use it to unleash a powerful attack, as
   long as your friends are near you in battle.
   However, it cannot be used if your friends are knocked out.


You should notice a Trinity gauge, now full, where your Debug gauge used to
be. It fills the same way, by smashing blocks and defeating enemies.
Using the Trinity works much like Sora's combos. You have to press direction
arrows as indicated on the screen to make the attack stronger.

Now, head north and collect two prize blocks. These contain a Potion and a
Hi-potion. Then turn around and go west from the metal-block-stair landing.

You'll come to a wall of bug blocks that Goofy can smash, and another set of
metal-block-stairs beyond. Make your way up. At the top, a shining light marks
your second Crest Piece.

Head back all the way down, north to the Moogle, and through the gate.


   ---- Entrance Hall (Lower)

Darkballs spawn in this room in the same spots as before.

Go up the left side and enter the Library.


   ---- Library

There is a red pyramid-switch along the west wall. Examine it and Donald will
zap it, causing the bookshelf to slide over and reveal a new passageway.
Head on through.

You'll be on the second level of the library. First, have your friends smash up
the bug blocks on the floor.

Next, examine either of the blue pyramid-switches. The minute timer will start
up, but the switches are very close together and there are no obstacles,
making this easy to complete.

When you press the second of the pair, two Darkballs will spawn in for your
friends to beat up, immediately followed by a group of three Darkballs.

Destroy them and head north, through the door opened by the switches.


You'll end up on the top level of the library. Get the prize block at the north
end of the room, and then examine the blue switch. Metal blocks will appear,
along with another one-minute timer and two Darkballs.

Run up the metal-block-stairs and make your way along the top of the
bookshelves. Entrust your friends to fighting the Heartless while Sora moves.
It is very easy to fall off the bookshelves, so be careful.

The south end of the left bookshelf has a prize block containing a potion. The
switch you need is in the top right corner of the room. Press it and one of
the bookshelves will move. Jump down and go through the doorway it revealed.


You'll be back in the first room of the library, but standing on top of the
bookshelves. Walk along them to the north wall, then go east and jump across
the gap to reach some prize blocks. If your friends fall off, just take a few
steps while in Follow Me mode and they will jump back up.

After getting the blocks, go to the northwest corner of the room and jump
down from the shelves to enter the next door.


You'll find yourself in a large room with columns of metal blocks and a blue
switch. Examine it and the metal blocks will turn into normal ones. You have
to smash the middle column to make the second switch fall down to where you
can reach it. You only have 15 seconds this time.

Before you get to do anything, the view will change to the bottom of the
columns. They will then start moving in a three-card-monte fashion. Keep track
of where the switch is, since you don't have time to smash everything!

When you get at the switch, the bookshelves along the north wall will part,
revealing one last door. Make your way through.


   ---- Entrance Hall - Upper

When you enter, you'll see a blue switch in a little alcove to the south.
Examine it to start another one minute timer.

The corresponding switch is all the way across the room, and you have Darkballs
to fight on the way. Also, walls of damage blocks will rise and fall between
you and the switch. You can either make your way under them or have your
friends smash them. The most efficient way is to set one of them to fight
Heartless and the other to smash blocks.

When you get to the second switch, a bridge of metal blocks will appear,
allowing you to reach the top of the chandelier. There is another Crest Piece
here.

There are also four prize blocks to collect. One of them conceals an ability.

You got Defender!

Help box:
  *Support Ability: Defender*
   In times of crisis, trade attack power for increased defensive ability.

Equip this right away. Sora needs all the defence he can get.

Make your way back around the room. More Darkballs will spawn in as you do so.
Go back inside the library.


   ---- Library

The room is now darker than it was before, and no books are visible.

Goofy:
  A-hyuck. What's going on here?

Donald:
  I've got a bad feeling about this place...

Sora:
  Could this be one of Pete's traps?
  We don't know what's going to happen next, so let's be careful.

Goofy:
  Right. Thanks.

Donald:
  Leave it to us! Everything will be fine!


-- AREA DEBUG MODE --

Instruction: Defeat the Heartless!

You have four minutes to clear this segment.

A Defender will appear in the middle of the room. It will be deflecting
damage blocks as they fall into the room and knocking them towards Sora.
Keep him moving while Donald and Goofy attack. Don't forget to keep an eye on
their health, and use potions if necessary.

When they beat it, check your results, confirm and continue.

You get the last Crest Piece!

Sora and friends will emerge in the de-bugged library.

Sora:
  Alright! Looks like we got all the Crest Pieces!

Goofy:
  I hope we can get that door open, now.

Donald:
  Sora, let's hurry up and catch Pete!

Sora:
  Yeah!

Instruction: Open the Entrance Hall door!

You'll be set upon by Darkballs on your way out of the library. To leave, just
go south, then up the metal-block-stairs and over the bookshelves, south again,
and then finally east to the exit.



   ---- Entrance Hall - Lower

Head to the door that Pete used to escape. Sora will place the Crest Pieces
automatically.

Donald:
  This is where Pete escaped to?

Sora:
  Yeah. He said something about getting a Puppet ready.

Goofy:
  We don't know what to expect, so let's be careful.

Sora:
  Alright! Here we come, Pete!


Go through the door.


   ---- Great Crest

Sora and friends appear on a large lift, crackling with lightning.
Three Darkballs appear around them.

Instruction: Defeat the Heartless!

You have to fight two waves of three Darkballs each, then two Darkballs and one
Wyvern, then one Darkball and two Wyverns, and finally three Wyverns together.
Save your Trinity for that last bunch, since the Wyverns have quite a lot of HP.

There is little room to maneuver but still try to get Sora out of harm's way as
much as you can.

Once the enemies are gone, the lift will move slowly eastward. The party gets
off automatically at the other end.

Sora:
  Donald, Goofy, thank you.

Goofy:
  What's on your mind, Sora?

Sora:
  Hehe, it's just that with you two around, I feel like we can accomplish
  anything. Even though I have no memory of it, I get the feeling we've fought
  together like this, before...

Donald:
  That must be a sign of our friendship with you, Sora.

Goofy:
  Gawrsh, isn't it fun getting to make friends with each other all over again?

Donald:
  But now it's time for the main event.

Goofy:
  Yeah, we've got to catch Pete, and help Riku, too.

Sora:
  Okay! Let's go!


   ---- High Tower

There is another Moogle Save Point right by the entrance. Make use of it.

Run past the switch for now and go grab the prize blocks at the west end of
this room. There are Darkballs in the way, but they hardly pose a threat.

Then, double back and examine the blue pyramid-switch. It will activate a three
minute timer and put several stairs into place.

Jump up the metal blocks and go west. The blocks move up and down and there is
a good chance that least one of your friends won't make it up on the first try.
If they get stuck under the stairs, you'll have to jump back down and start
over.

Keep going east and there will be a wall of bug blocks to smash. A Wyvern
lies in wait just behind it. On your way up, you'll also meet a Darkball and a
Defender in close succession. The Defender can only be hit from behind, so try
to get Sora to move opposite from the other two, since the enemy will be
targeting him.

Past the enemies is another wall of blocks to smash. Just beyond it, you'll
face a pair of Wyverns. After that you'll finally reach a pillar of bug
blocks with the other switch at the top. To save time, have one of your friends
change to block-smashing mode while the other takes out the Heartless.

Just south of the second switch, a staircase of metal blocks leads back down,
but three Wyverns will attack you if you take it. Either fight them or run
east, to the pit made accessible by the switch.

Go into the door in the middle of the pit.


   ---- Grand Hall

(Sora and friends arrive while Pete is doing something with a large, colourful
 machine.)


Sora:
  Found you, Pete!

(Pete jumps heavily down a step.)

Pete:
  Oh, so you went crying to your buddies 'cause you couldn't cut it all by
  yourself? Well, it all ends here.

(He jumps again. Four Shadows spawn in around the party.)

Goofy:
  Heartless!

Donald:
  Quack! They won't beat us!

(Donald and Goofy dispatch the Shadows with ease)

Pete:
  Go, now!

(He jumps in place, this time causing oodles of damage blocks to drop down.
 The blocks form a writhing mass floating above Sora's head.)

Donald:
  Sora!

Goofy:
  Look out!

(They dive to push Sora out of the way, both getting entangled by the blocks
 in the process.)

Donald:
  Quack! We're trapped!?

Goofy:
  Uhh, I can't move...

Sora:
  Donald! Goofy!
  What do I do...

Pete:
  GWAHAHAHA!
  You guys, what're you protecting him for?
  You know he's artificial, just like that keyblade of his, right?

Sora:
  Grr...

Donald:
  He's not artificial!
  In every kind of world, Sora is still Sora!

Sora:
  Donald...

Pete:
  Peh, he's nothing but data.
  He doesn't even have a heart!

Goofy:
  That's not true!
  Sora has a heart. It even reached us.

Pete:
  ...What?

Donald:
  We've been watching, the whole time.
  No matter how tough things got, no matter how much danger he was in, Sora
  kept on fighting to help everybody.

Goofy:
  He even said he'd fight with us! His feelings, they're so deep, and so happy!
  That's how... that's how we know for sure!
  Sora has a heart, and it's inside of us!

Donald:
  Our connected hearts are our power!

Sora:
  Connected... hearts...

Pete:
  Sh- Shut up! Be quiet!
  That's enough!

Pete:
  What can yer friendship possibly do?

(He jumps in place again)

Donald:
  Quaaaacckkkk!

Goofy:
  Ugghh...!

Sora:
  Donald! Goofy!

Sora:
  Stop...
  Stop it...

Pete:
  It's all over now!

Sora:
  STOP!!

(A flash of light fills the screen. When it fades, the damage blocks are gone,
 and Sora has his keyblade back!)

Sora:
  ...What? What just happened?
  This is... my keyblade?

(Donald and Goofy get up and line up with Sora to face Pete)

Pete:
  What's going on here!?
  I thought Maleficent destroyed that thing...

Voice:
  It looks like a new power has emerged from inside you.

(The camera turns to the entrance, revealing the speaker)

Sora:
  Mickey!

(Mickey enters the room and stands with the party)

Sora:
  What's going on? What's this new power?

Mickey:
  I don't know all the details, but...
  I think something has awakened inside of you.
  The keyblade is tightly connected to the Power of the Heart.
  Yet, an old friend told me that the Heart can't be turned into Data.
  Still, as you came up all this way, we developed a Bond.
  It might have created something new, something that goes beyond data.
  I'm sure it's a unique new power that you obtained through the bonds with
  your friends across the worlds.

Sora:
  A unique power...

Mickey:
  I was exploring this world trying to find out more about the bugs, but I
  think it's going to be alright now.

Pete:
  Urgh, a new power, that's not part of the plan...
  I should be gettin' outta here...

(Sora prevents his escape)

Sora:
  Nuh-uh! I'm not letting you get way!
  Come on, Pete, give me back Riku!

(Pete moves back to the steps leading to the ominous machine.)

Pete:
  Gwahaha.
  At this rate...

(The screen flashes red as an alarm buzzer rings out.)

Sora:
  What's that?!


(White text)
  Collecting Data... Collecting Data... 60% Complete.

Pete:
  Now's my chance!

(He jumps, causing a keyhole to appear. Before anyone can react, he escapes
 through it.)

Mickey:
  Oh no! Did he get away?

Goofy:
  Look! A keyhole!

Donald:
  He must have gone inside!

Sora:
  Hold on. Leave this part up to me.

Donald:
  What? Why?

Sora:
  Donald, Goofy, Mickey...
  You all believed in me and fought for me, right?
  So now, it's my turn. Let me return the favour.
  I'll open the path! Just watch me!

Donald:
  And here I thought we'd get to fight together, again...

Sora:
  We'll always  be together, even when we're apart.

Goofy:
  Hehe. You wouldn't listen if we tried to stop you, would you Sora?

Mickey:
  Okay Sora. Don't get careless.
  Your pain is our pain, too.
  If you get hurt, we'll all feel it too.

Sora:
  It's okay. I promise I'll come back.

(Sora holds his keyblade up and opens the keyhole)

You'll be given a chance to open the menu before the battle. It is a good idea
to redo your equipment and abilities now that you can use them again.

Also, equip as many Hi-Potions as you can carry. D-Abilities will not work, so
don't waste AP on them.

When you close the menu, you'll get a chance to save your game. Take it.


[CH6BS]


(Sora appears in the Dark Depths. Data briefly fills the screen.)


Sora:
  Pete! Found you!

Pete:
  Gwahahaha! So you made it this far.

Sora:
  You're not getting away again.

Pete:
  Hmph...
  You just won't stop getting in my way,  will ya!?
  I guess I got no choice but to show you what I can really do!


Help box:
  Due to the immense power of the enemy, Debug Abilities have been sealed away.
  The faster you defeat the enemy, the higher your final score will be.


-- PETE BATTLE READY --

Press any key to start the battle.

Pete attacks with a large rolling explosive that is easily dodged, and with a
shower of smaller explosives that are not so easily dodged.

Run up to him and unleash a quick combo. He'll teleport away, and attack with
a rain of explosives upon reappearing. He will occasionally block your attacks
with a shield. If this happens, fall back and wait for him to become vulnerable
again.

Apart from attacking him directly, you can also hit the large explosive back
to him.

Eventually, Pete will launch a D-Thundaga attack at you. Keep moving and avoid
the bolts by Dodge Rolling out of the target area.

Along with the damage blocks that appear whenever he jumps, a prize block or
two will fall on occasion. This is your chance to rack up points.


When you finally beat him, the screen will flash white and your bonus score
will be displayed.

Pete:
  Guurrgh...
  How in the...

Sora:
  Finished already?

Pete:
  Hmph. I got one last trick.
  Come on out! Your turn!

(A swirl of data manifests in the centre of the room. When it fades...)

Sora:
  Riku!

(Riku is now wearing his purple and black Heartless outfit from KH1)

Riku:
  Sora! Don't come any closer!
  Argh...!

Sora:
  Riku? What's wrong!?

Pete:
  I turned him into my Puppet, that's what!
  Data is such a handy thing, isn't it. I got those bugs inside of him.
  Come on, Puppet, listen up. I want ya to smash him good!

Riku:
  Ugh, why should I obey you...

Pete:
  Huh? It failed?
  Not enough power?

(Purple Data swirls briefly around Riku)

Riku:
  Arrrgh!

Sora:
  Stop it!

Pete:
  Well, I'll work something out.
  See ya. You two play on your own, now.

(He leaves. Sora approaches Riku)

Sora:
  Riku! Are you okay?

Mickey (from outside):
  I heard a scream. Sora, are you alright?

Sora:
  Mickey! I'm fine, but Riku... The bugs...!

Mickey:
  What did you say!?
  Riku, can you hear my voice?
  Riku!

Riku:
  . . . . . .

Sora:
  Riku!
  Riku... Can't you hear our voices anymore?

Riku:
  Ugh... Defeat...

Sora:
  What?!


(Sora is attacked by Riku)


-- RIKU BATTLE READY --

Press any key to begin.

Riku has much less HP and Defence than Pete. He should go down with a single
solid combo.

Riku:
  Keep it up, make me vanish...
  The data has to be destroyed before the bugs take me over for good...

Sora:
  Don't talk like that, it's not like you...
  What's wrong with you?!

Riku:
  Urrggh... Arrrghh!

(Another data swirl surrounds Riku, and he stands up again.)

Riku:
  . . . . . .


The battle resumes. Riku now has a data-swirl shield to protect himself, and
his HP has doubled. Wait for the shield to drop and launch a combo when you
get the chance. He'll go down again soon enough.


Riku:
  Leave... me...
  Run...
  Urgh...
  ARRRRGHHH!

(Data swirls around Riku once again, restoring him once more.)

Riku:
  . . . . . .

Sora:
  Riku...
  It'll be alright.
  I'll definitely save you...
  I promised to come back. We'll go back and see everyone, together!


Riku is now at full strength, with roughly as much HP as Pete had. He is much
faster now, too. He has his data shield and is fast enough to parry Sora's
attacks.

If you equipped Guard Combo, you should be able to get serious damage out of
it with some successful parries of your own.

Riku attacks with swift sword strikes, and sometimes jumps out of view. When
he lands again, he'll bring down damage blocks and the occasional prize block.

Land combos whenever you can, and watch out for the blocks. For best results,
jump up and strike him while his Data-shield is down.

Once in a while, he'll launch a D-Attack combining Invisi, Haste, Homing, and
Damage Drain. Keep moving and try not to get hit too much when he does this,
since every hit he gets in will heal him. The best strategy is to Dodge Roll
away. For his jumping strikes, jump off the ground right before he lands and
you'll be able to dodge the blocks as well.

Eventually, you'll get the upper hand and defeat him. A light will emerge from
Riku that Sora will collect with the keyblade.

You get Cure!

Help Box:
  *Debug Ability: Cure*
   Restore Sora's HP.

After beating Riku, you get a second bonus screen. Confirm it and you finish
the stage.


STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 40001 points and up      .... Empty Castle Carpet*
                                       (Random Stone)
A rank - 30001 to 40000 points    .... Heal Guard
                                       (Random Jewel+)
B rank - 20001 to 30000 points    .... Random Jewel
C rank - 0 to 20000 points        .... Random Shard+

*: Avatar Kingdom Item


You can now unlock Proud Mode for Hollow Bastion in the Version Up menu.


Help Box:
  *Game Mode: World Six Proud Mode*
   You can now access World Six Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.

Help Box:
  *Support Ability: Heal Guard*
   Recover HP when you successfully guard yourself from an enemy attack.



--- Video: The Sleeping... Friend

(Back in the Grand Hall, a brilliant flash of light fills the room. Sora
 emerges from it, landing on his feet. He runs over to Riku, who lies on the
 floor, motionless.)

Sora:
  Wha-

(Riku's body has merged with the bugs. Blocks stick out of him at odd angles.
 As Sora watches his friend, another light emerges from the keyblade.)

Sora:
  Huh?

(He raises the keyblade. It points itself at Riku and a emits a beam of white
 light. After a flash, a new keyhole is seen floating above Riku.)

(Mickey, Jiminy, Donald, and Goofy run up the steps and join Sora. He points to
 the keyhole.)

Sora:
  Look at this... Could it be-?

Mickey:
  Riku's body was taken over by the bugs. So that means...
  Oh! If we don't get rid of these bugs, Riku might never wake up!

Sora:
  Riku...

--- End Video

You'll be back at the World Select screen. This time there is no Post-Battle
section. That's all you get!

Next chapter will continue the action in Hollow Bastion.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

[CH7HB]

Install the new chapter and make sure you select the NEW Hollow Bastion icon.
There should be two identical icons next to each other, and the one you want
will be called Hollow Bastion - Latter.


`The Story So Far`

(Text on black screen)

With help from his friends, Sora was able to obtain a new keyblade.
However, soon appeared the bug-infested form of Riku.

Through Pete's evildoing, Riku was on the verge of losing himself.
Sora was obligated to fight, and when it was all over,
Riku collapsed on the spot.

Riku has been infested by the bugs to an extent far worse than imagined...


PUSH KEY


  --- Video: Whatever the World...

(Riku, infested with bug blocks, lies still on the ground as Sora and friends
 watch over him.)

Sora:
  If we don't get rid of these bugs, Riku might never wake up.

(Mickey and Goofy look up at him. Sora's face displays determination.)

Sora:
  I'm going inside Riku's data.

Donald:
  Whawhawhawhat!? That's too dangerous!

Goofy:
  You don't know what it'll be like in there.

Sora:
  Whatever the danger, I can't leave my friend like this.
  I'm gonna save him, and everybody else!

(There is a pause before Mickey, Donald, and Goofy react.)

Jiminy:
  That's our Sora, all right.

Donald:
  When you mind's made up, there's no stopping you.

Goofy:
  A-hyuck. We'll help you out any way we can.

Sora:
  Thanks, guys.

(Determined, Sora prepares himself to go inside. He readies his keyblade and
 points it at Riku's prone form.)

Mickey:
  Sora, don't you forget, now.
  You are not alone.
  You've always got us, your friends, fighting right here with you.

(Sora smiles as the light takes him away into a keyhole.)

--- End Video


   ---- Inside Riku's Data

Sora appears in a dark void where green data strings writhe in the background.

Sora:
  Nothing...

(He tries taking a few steps)

Sora:
  Is this the world inside Riku's data?

(A few flashes of white knock Sora over, releasing nine glowing crowns from
 his body)

Sora:
  Whoah!
  What's going on...?
  I can't feel any of my power...

(The crowns float up and out of sight. Suddenly, Riku appears behind Sora.)

Riku:
  Sora! Are you alright?

(Sora runs up to him)

Sora:
  Riku!? Is that you?!

Riku:
  To be precise, I'm the last of my consciousness, partitioned off from the rest
  of my data.
  It looks like the bugs inside me stole your power away from you.
  The bugs have already infiltrated this part of me.
  Take this and get out of here right away.

(Riku gives a glowing spark to Sora)

Sora:
  What's this...?

Riku:
  It's data that wasn't in Jiminy's original notebook.
  It looks like somebody added it later.

Sora:
  Was it the same person who hid the data inside you to keep it safe?
  Did they add something to the notebook?

Riku:
  Yeah, and this is what they added.
  There shouldn't be any bugs left anywhere else.
  If we can link up the last of this data, we should be able to restore the
  notebook, and solve this mystery.
  If we do that, I think Mickey and the others should be able to get home, too.

Sora:
  But if we do that, then you'll...!


Riku:
  I'll finish off the bugs.
  I'll drag every last one of them down into the darkness.
  That way, I can take out the bugs and the corruption.

Sora:
  . . . . . .

Riku:
  Come on, get going while I'm still conscious.
  I won't be able to hold the bugs back much longer.
  If I fail, you won't be able to escape them.
  Go! If you go now... you'll make it.

Sora:
  Riku...

Sora:
  ...Okay.
  If I go right now, I should still make it, right?

Riku:
  Yeah.

Sora:
  That means I still have time to fight off the bugs in here and save you, too.
  Right?

Riku:
  !
  What are you talking about!?

Sora:
  Heheh, just think.
  Is there any way I could possibly leave you at a time like this?

Riku:
  Sora...
  I'd forgotten just what kind of a friend you can be.

Sora:
  You know it.
  Now, how do I save you, Riku?

Riku:
  The bugs just stole all your power.
  You've got to get it back.

(The camera turns to show a doorway opening in the nothingness. It leads to
  what appears to be the Destiny Islands)

Riku:
  See that light? It should lead you to the far depths of my data.
  That's where you'll find the worlds made out of my memories.
  Go into the memory worlds and get your data back.
  If you get it back, your power should come back with it.

(The view returns to Sora and Riku)

Riku:
  You should take care of your power, first.
  Leave the source of the bugs until you finish getting it back.
  The bugs are corrupting everything.
  Take care of yourself.


Help box:
  Go through the worlds in Riku's memory and get Sora's data back.
  You can get it back by finding Sora-shaped data, fighting Heartless, and
  opening prize blocks.
 -in gold:
  Sora will level up as you gain data.
  (You will not get experience from fighting Heartless)
  While your level is low, the Heartless will be too strong to fight,
  so run away until you reach a higher level.
 -in white:
  When your level is high enough, find the source of the bugs in that world.
  Defeat that source to open the door to the next world.
  Sora's level will be displayed on the right side of the screen.
  This is only temporary; once Riku's bugs are eliminated, you will return to
  your true level.


Riku:
  First of all, you have to get your power back.
  Until you do, don't push yourself too hard.

Sora:
  Got it!
  Okay, here I go.


Instruction: Eliminate Riku's bugs!

You can talk to Riku again before getting started.

Riku:
  The bugs have infiltrated everything beyond the light.
  Take care of yourself.

A Moogle Save Point has appeared. Be sure to use it before setting out.

Moogle:
  I have no idea how I got here, kupo...
  I'm still going to help Sora, kupo!
  Let me take care of you, kupo!

Save, shop, etc.

When you're ready, go through the glowing doorway.

Sora:
  Riku, I'm going for it!

Riku:
  Sora,  I'm counting on you.

Sora:
  Leave it to me!


   ---- Corrupted Destiny Islands

Sora appears in a dark and buggy version of Destiny Islands.
There are blocks everywhere. Red, flickering data taking up chunks of the
background.

Sora:
  Whoah!
  There're bugs all over.
  I need to find my power, first...
  Then I'll take out these bugs.


Instruction: Level up, then find the bugs!

At Level 1, Sora can barely scratch the enemies found here. Do as Riku said
and keep running. Mostly, you'll have to avoid legged-blocks as you make your
way around.

Head south through the piles of metal blocks, then run west along the water's
edge for a piece of Sora-data.

Now, climb onto the deck on the west side for a prize block and another
piece of Sora-data. When you grab it, a legged-prize-block will spawn and
immediately run away from you. Follow it and smash it up if you can. If it
gets off screen, you'll lose it for good.

Next, run east along the beach until you find a piece of Sora-data at the edge
of the water. Grab it and level up!

Next, head north, up the ramp, for another piece of data and a prize block to
smash. Once you have it, jump onto the metal blocks and up from there to the
higher level of land.

Just west of the palm tree is a prize block containing another level for you.
A few steps west, the second palm tree conceals another. Just step up to it to
get your level.

You should now be at level 7, and strong enough to take out the legged-blocks
in about 5 hits. They respawn continuously and give no exp, but at least you
can smack 'em.

Run south down the long deck to the farther island. You'll find a pack of
legged-damage-blocks

Riku:
  Looks like these guys are the source bugs.
  If you can take them out, it should clear the bugs out of this area.
  When that's done, this area will be partitioned off from the rest.
  Sora, what do you want to do?

If you're ready, (and you should be) pick "Okay, let's beat 'em!".

Riku:
  Sora, be careful!

(Four white flashes turn this small area into a dark red debug zone.)


-- AREA DEBUG MODE --

Instruction: Defeat the bug source before time runs out!

You have two minutes to take out these blocks!

There are five of them and they should only take five hits each. Unleash a
combo on the nearest one and knock it senseless, then repeat until you're
through.

At level 7, you don't really need to worry about their attacks. If need arises,
you can use potions or D-Attacks.

After you beat them all, the screen will flash white and Destiny Islands will
return to normal.

Confirm your results and continue.


(Riku appears next to Sora on the now-clear island)

Sora:
  Riku!

Riku:
  Looks like I can come here safely now that the bugs are gone.
  This place brings back memories...

Sora:
  By the way, it was you who showed me that keyhole back in the Secret Spot,
  wasn't it?

Riku:
  Yeah. I wanted you to get good at using that keyblade as fast as possible.
  I had to make you learn directly, by fighting hands-on.

Sora:
  There was a big monster on the other side...
  Did you know it was there?

Riku:
  Sorry.
  There was no time for you to practice.
  Just like the walls between worlds came crumbling down when the Heartless
  invaded, the walls between the real world and the data world were already
  starting to collapse.
  To counteract it, I had to get Mickey and the others involved, from the
  outside world.
  I know it was dangerous... but there was no other way.

Sora:
  It was all to solve the mystery of the message in the notebook, wasn't it?
  I guess that part will just stay mysterious...

Riku:
  I'm sorry I got you involved without explaining anything.

Sora:
  If I can get them all back home, it'll be worth it.
  I've got to get the rest of my power back before I can do that!

Riku:
  That's right.
  Okay, let's get going.

(The two of them travel by data-swirl back to Inside Riku's Data. A second
 glowing doorway is now visible.)

Riku:
  With those bugs taken out, I managed to open a door to the next world.

Instruction: Eliminate Riku's bugs!

You can talk to Riku again before you go.

Riku:
  The door to the next world is open.
  First, you need to get your power back.

Stop by the save point, then step through the door to the second world.

Sora:
  Okay, I'm off to the next world!

Riku:
  The bugs are stronger than I expected.
  Be careful, Sora.

Sora:
  I will!



   ---- Corrupted Traverse Town - First District

(Note: If you go through this world in a different order, some prize blocks
 may have different contents. The maximum level will not change. Keep trying
 all the prize blocks until they yield a level.)

Sora:
  I'm in Traverse Town...
  The bugs got to this place, too...

Riku (from outside):
  Sora...

Sora:
  Riku?!

Riku:
  There should be a bug source in that world, somewhere.
  You have to find it.

Sora:
  Got it!


Instruction: Level up, then find the bugs!


As soon as you regain control, a pair of legged-blocks will spawn and come in
to attack. They are stronger than the ones in the last world, so at level 7,
you can't do much to them. Run away very quickly!

Dash east and go out the nearby door.


   ---- Corrupted Traverse Town - Second District

Sora:
  Hm? That's weird.

Riku:
  What's wrong, Sora?

Sora:
  This door used to go to the Third District, but it just brought me to the
  Second District, instead.

Riku:
  That must be the corruption. It's affecting the structure of the town.
  Everything's in chaos, now.
  If you can get rid of the bugs, it should all go back to normal.
  You have to find the source.

Sora:
  I know. Leave it to me!


You should immediately notice a prize block a few steps away. It contains a
level. Smash it quickly, before a legged-block spawns in to interfere! If the
enemy beats you to it, leave this alley and come back.

Make your way north, jumping and dashing past enemies, then grab the two pieces
of Sora-shaped data at the end of this alley. Then, turn around and get back
to the First District. You should be level 10.


   ---- Corrupted Traverse Town - First District

Sora:
  This door is so weird.
  I'd better hurry and get rid of these bugs.


Go west, then north, and take the steps up to where Cid's shop should have been.
There is a Sora-shaped piece of data waiting for you there. Up the alley just
west of here is a prize block with another level inside.

Head east, then north up the next set of stairs. There will be a few smashable
blocks, and another piece of data by the east wall. You should be level 13 at
this point, strong enough to take out these legged-blocks.

Next, go west up one more set of stairs. Go past the door and jump up onto
the wooden roof, then down into the alley beyond it. Smash the prize block here
to obtain Crisis Half!

Help Box:
  *Support Ability: Crisis Half*
   Halves damage in a crisis.

Finally, there is a piece of Sora-Data in here. Snag it, then run south to jump
down out of here. Jump onto the ledge and go north toward the door you
previously bypassed. A legged-prize block will spawn, but should be unable to
escape, which means you'll easily get it. It contains yet another level!

Now, go through the doorway.


   ---- Corrupted Traverse Town - Second District

Right in front of you will be a prize block and a bug block, the former holding
another level for you. Follow the path around west for a second prize block,
which has one more level.

Keep going north and a legged-damage-block will appear. One way or the other,
keep going north as far you can. A regular legged-block, now easily smashed,
will appear. Just past it is your next piece of Sora-data.

The pile of metal blocks along the wall has a prize block at the very top that
you have to manually jump to reach. It only contains health, though.

Jump down to the lower part of this district. You'll be greeted by an ever-
respawning squad of legged-blocks.

There is a prize block mid-way down the east wall that contains another level.
Be sure to get it fast, because you will lose this level if the enemies attack
the block first.

Next, jump up the metal blocks on the east side to reach a prize block with
a level inside, and another piece of Sora-data just south of it.

Jump back down, then make your way south to find one more piece of Sora-data.
You should now be level 21.

Go all the way south until you find a passageway. Enter it.


   ---- Corrupted Traverse Town - Second District

Sora:
  This door is so weird.
  I'd better hurry and get rid of these bugs.

You're not in the alleyway, but instead at the top-most level of the Second
District. This spot is swarming with legged-blocks. However, there is a piece
of Sora-Data to be had just east of the door, so grab it.

Now, you can't go back through the way you came, but you can jump off this
roof instead. Look west and you'll notice that the metal block pile forms a
rough set of steps. Jump down this way, and the prize block on the farthest
pillar will now contain a level, instead of health!

Come down and go north. Find and examine the large concentration of oddly-
pulsating bug blocks.

Sora:
  This must be the source of the corruption in Traverse.

Riku:
  The bugs stole away your power...
  There might be more of it in this world.
  Shouldn't you keep looking?


If you're ready to finish this world, pick "Okay, let's beat 'em!"


A sequence of white flashes makes Sora disappear. A glowing block will then
emerge from the pulsating mass.

Sora:
  What's that!?
  I guess I have to smash that block.

Then, two wheels made of damage blocks will form on either side of the block.


-- AREA DEBUG MODE --

Instruction: Defeat the bug source before time runs out!

You have three minutes to complete this section.

You can attack the wheels, but it won't do you much good. Focus your attacks
on the glowing middle block.

The wheels will fly away and try to crush you between them. Dodge-roll out of
the way and use this opening to wail away at the soft target.

You can use D-Attacks to speed things up, but even without them, this battle
doesn't take very long.

When you win, confirm your results and continue.


(The bugs all vanish and the music returns to normal. Riku appears and Sora
 runs up to meet him.)

Riku:
  Looks like the bugs have been taken care of, here.

Sora:
  Riku!

Riku:
  Sora, you're doing great.
  This is where... I went around helping those three brothers.

Sora:
  Three brothers?  You mean, Huey, Dewey, and Louie?

Riku:
  Yeah, they were picking up the pieces of the keyhole.
  I was keeping an eye on them from the shadows, to make sure they didn't get
  attacked.

Sora:
  Huh. You should've just said so when I ran into you.

Riku:
  Nah, I had to make sure you were strong enough to fight the enemy all by
  yourself. It was a job for you and you alone.
  Though, I was prepared to handle it myself, if it came to that.

Sora:
  Riku...
  Riku, you shouldn't try to take care of everything by yourself, like that.
  It's like what Donald said when he and Goofy helped me out, before.
  "It always feels good to help out a friend."

Riku:
  Sora...

Sora:
  So, stop thinking you're on your own.

Riku:
  ...You're right. I'm sorry.

Sora:
  There's nothing for you to apologise for.
  Come on, let's get back!

(They leave via data swirl)


   ---- Inside Riku's Data

(When the two appear, a new glowing doorway is waiting)


Sora:
  Okay, I'm off to the next world.


You can talk to Riku here before setting out again.

Riku:
  I wonder what the next world will be?

Also, don't forget to save, kupo. Go through the third door when you're ready.


Riku:
  I'm sorry, Sora...

Sora:
  Like I said, don't be.
  We're friends, after all!
  Okay, here I go!


    ---- Corrupted Wonderland - Central Plaza

Sora:
  This time, it's Alice's world...
  I wonder if the structure of this world is being affected, too?
  I better find the source of the corruption, fast.


Instruction: Level up, then find the bugs!

As soon as you start moving, a legged-metal-block and a legged-prize-block will
appear! Chase the legged-prize-block and quickly smash it for a level.
You can't do anything to hurt the other one, so ruuuun!!

At the south end of the plaza is a piece of Sora's data, and there is a second
one at the north end, by the doorway.

Take either the east doorway or the northern-most of the two west doorways.


   ---- Corrupted Lotus Forest

There is a prize block a few steps south of the east exit with yet another
level inside. Just beyond the hedge is another piece of Sora-data.

Follow the south path, until you find a wall of metal blocks. You can jump over
it, into a dead end with a legged-metal-block and a piece of Sora-data inside.
Get the data and jump back over the wall.

Follow the south edge of the main clearing to reach another short metal wall.
Jump over it and turn south for a prize block with another piece of data to
collect. The north branch has a piece of Sora-shaped data for you, too.

There is another walled-off spot east and south of here with a piece of Sora's
data inside. After collecting it, go all the way west and take the opposite
exit. You should be level 32.


   ---- Corrupted Central Plaza.

You might now be able to take out a legged-metal-block, if you can pull off a
combo of 20 hits or so.

In any case, take the southern west exit.


   ---- Corrupted Lotus Forest

You'll be overlooking the forest from a high ledge. There is a piece of data
right in front of you. Collect it.

Just east of this ledge is a series of metal blocks forming high, narrow, spots
to jump onto. One of these holds a prize block. It's a bit tricky to reach, but
it contains something good: Damage Drain!

Help box:
  *Debug Ability: Damage Drain*
   Allows Sora to recover HP by damaging enemies.

Jump off the east side of the tower that had this ability to grab another piece
of Sora-data. There will also be a legged-prize-block on this little ledge,
which also has a level for you.

Up here on the high lotus leaves, you'll  be attacked by many legged-blocks,
though only the metal ones should still be posing a threat. Make your way down
the tall piles of metal blocks.

If you fall off, you won't be able to climb back up, so start over from the
Central Plaza.

When you're finished here, take any exit to get back.
You should be level 35


   ---- Corrupted Central Plaza

Take the north door, the only one not yet explored.


   ---- Corrupted Lotus Forest

You'll be on a different level of lotus leaves. Just west of you is a piece of
Sora-data.

Approach the east edge and make your way hopping on the high peaks of metal
block structure to reach another prize block, which, of course, has a level
inside.

Return to your starting point and approach the south edge. You should be able
to see another piece of data on the metal blocks below. Jump down to get it.

You won't be able to get back up from here. Jump down to the ground and many
legged-blocks will appear. East of you will be a legged-prize-block. Give
chase and snag the level inside.

Go back out to the Central Plaza.


   ---- Corrupted Central Plaza

Now that you're high-level, start comboing legged-metal-blocks to death until a
legged-prize-block spawns. It will have a level inside. You should now be level
40.

Go out  the north door one more time.


   ---- Corrupted Lotus Forest

From the east metal block structure, jump farther east to the dark red and
black void. This is your goal.

Sora:
  (What do I do now?)


If you're ready to finish this world, pick "Okay, let's beat 'em!"


Four white flashes signal the arrival of your enemy.


-- AREA DEBUG MODE --

Instruction: Defeat the bug source before time runs out!

You have three minutes to take care of this one.

The glowing block that is the bug source will be sitting still while damage
blocks come out of the wall behind in a series of slow waves. There will be
the occasional prize block between them, but since you have no score to rack
up, ignore them.

Keep smacking the glowing block and jumping over damage blocks. While the
damage blocks can be destroyed, they take more hits than its worth.

Eventually, the source will shake and the pattern of damage blocks will change.
Now they will be coming at you in a row with only a narrow opening left to
reach the target from. Just keep up the pressure and it will soon be shaking
and changing the pattern again.

The third pattern forms a scrolling maze of damage blocks. You should have
more than enough health to ignore the damage and keep walloping the target.

When you score enough hits, it will change the pattern again, this time using
long rows with few openings that move faster than the previous ones did.
Just jump over them when needed and stand on top of your target until you
have the space to come down and keep hitting it.

Finally it will shift the blocks into one last pattern, this time faster-moving
patterns of single-spaced blocks. This is easily dodged.

Get enough hits in and the source will explode.

After the white flashes, confirm your results and continue.


(All the blocks disappear from Wonderland. Riku appears next to Sora.)

Riku:
  Sora...
  I'm sorry...

Sora:
  Come on, don't apologize so much.

Riku:
  I can't stop thinking I should.
  I let the bugs infiltrate me so easily.
  If I ever get caught by something stronger, I don't know if I'll be able to
  resist it...

Sora:
  ...Hey, Riku.
  You know how I traveled through a lot of different worlds?

Riku:
  Yeah?

Sora:
  Not so long ago, we had no idea any other worlds even existed.
  We just hoped and dreamed that they did...
  Now that we've visited all these places, memories from every world have a
  place in our hearts.
  All these worlds, right here in our hearts.
  ... That's how it feels to me.
  I guess we're pretty lucky.

Riku:
  ...I guess so.

Sora:
  Even still, no matter where we went, no matter how far apart we were,
  you were always you, Riku.
  No matter what happens, no matter how strong a force tries to take you over,
  there's no way you'll be beaten. Just because it's you.
  You can make it through anything and come out stronger.

Riku:
  Sora...

Sora:
  Heheh, I said something pretty cool, didn't I?
  See how much I've grown?

Riku:
  Heh. Well, I'm still ahead of you in height.

Sora:
  I'm gonna grow that way, too, and pretty soon I'll be looking down at you!

Riku:
  Haha! That would be quite a change for you.
  ...Hey, Sora...

Sora:
  Hm?

Riku:
  ...Never mind. I'll tell you when this is all over.

Sora:
  Alright. When we get home, you gotta tell me!


(They take data swirls out of Wonderland)


   ---- Inside Riku's Data

(A fourth glowing door has appeared)

Sora:
  Is this the last one?


You can talk to Riku again before you go.

Riku:
  Pretty soon, we'll be able to go home.


Save your game, then go through the fourth door.


Sora:
  Is this the last one?

Riku:
  Sora, I'm sorry.
  My strength is running out. I can't hold back the bugs much longer...

Sora:
  Don't worry about a thing!
  I'll take care of all this, somehow.


   ---- Corrupted Agrabah - Cave of Wonders Antechamber

Sora:
  The Cave of Wonders, in Agrabah?
  First step is to get out of here, then.


Instruction: Level up, then find the bugs!

(Note: If you don't get levels from any of the prize block, leave and come
 back to make them respawn. Legged-prize blocks may take a while to appear.)

You'll be alone in the cave with nothing but metal blocks. The north exit is
blocked by a forcefield.

The southeast corner of this room has your first piece of Sora-data. Grab it,
then go out the south exit, smashing the bug blocks in your path. New ones
will come tumbling from the ceiling as you progress.

When the path widens, a pair of legged-blocks will appear. Be quick to grab
the legged-prize block! Don't miss the regular prize block, either.

You'll soon come to a track with boulders rolling down. Approach the wall that
faces the boulder source to reveal a piece of your power. Between rolling
boulders, hop onto the track and keep going south.

Halfway down, you'll find a piece of Sora-data on a small pillar to the east.
Keep running down the track and turn west when you reach the end. After a few
steps, you'll see another legged-prize-block appear, so smash it fast! You
should now be level 45.

Avoid the other legged-block and head north. Smash your way through to the
next segment of narrow path. Follow it west to reach another boulder track.
Hop on right after a boulder hops off the edge and run north. Halfway up, on
the west side, is another small pillar with a prize block containing your next
level.

Keep going north and you'll see a platform on the east side. You have to jump
over some metal blocks to get onto it, so watch the timing of the boulders
before attempting the leap. Beyond the metal blocks will be a legged-prize
block with a level inside, a regular prize block with another level, and a
piece of Sora-data.

Go back to the boulder track and keep following it north, then east. There is
a piece of data on a tiny pillar on the north side, just before the end of the
track.

Take a few steps north, then go west on the wider platform. Fight or dodge the
legged-blocks and collect the prize  blocks as you go. You should now be level
51.

There is a piece of Sora-data mostly hidden at the north end of a set of metal
blocks. Don't miss it! Keep going west.

After jumping over some damage and metal blocks, you'll see another legged-
prize block appear. Smash it for another level, then turn south and keep going.

This section has some slow-moving damage blocks to dodge or smash, as you
prefer. Don't miss the prize block between two damage blocks near the south end.
Where the path widens, you'll find another piece of data behind the east pillar.

Keep going south, then follow the path east. A legged-prize block will appear
eventually if you stay here and fight the other blocks long enough.

Finally, turn south again. Keep fighting blocks until a prize block appears. It
will have one more level for you. At the south end, you'll find a wall made out
of various blocks. As you approach, you'll discover a piece of data at the base.
Smash through the wall where you can, then jump over the remaining metal blocks
 to the exit.

You could reach up to level 59 by the end.

Sora:
  (Is there anything else I need to do in here?)

If you're ready to leave, pick "I'm ready!" and get out.


   ---- Corrupted Cave of Wonders

As soon as you exit, a large legged-block will appear behind you.

Sora:
  Is that the bug corrupting Agrabah?!

-- AREA DEBUG MODE --

Instruction: Defeat the bug source before time runs out!

You have three minutes to complete this section.

Two smaller bug blocks will appear on either side of the big one. They are
very easy to destroy. It's a good idea to take them out first because otherwise
their attacks could interrupt your combos on the big one.

If you took the time to level up nice and high, a single 30-hit combo will
take out this bug in record time.

When you win, Riku will appear.

Riku:
  Oh yeah...
  This is where I came in to rescue you, isn't it?

Sora:
  Ah! Yeah, when Maleficent showed up!
  You really saved my skin that time.

Riku:
  I could sense something evil was around.
  Mickey and I came over as fast as we could.

Sora:
  That was when I lost my keyblade and power for the first time...
  So, you'll  be fine too, Riku.

Riku:
  What do you mean, fine?

Sora:
  If you want it badly enough, you can get anything back.
  Even your bug-infested body. You can get it all back!

Riku:
  Heh. Sometimes, I envy you your outlook.

Sora:
  ... Is that a good thing?

Riku:
  I envy the way you can ask that, too.

Sora:
  What's that supposed to mean?

Riku:
  It looks like the bugs are out of this world, now, too.
  We should get back, quick.

(Riku takes a data-swirl out of the scene.)

Sora:
  Hey, wait!

(He follows Riku the same way.)


   ---- Inside Riku's Data

(A fifth doorway appears. Riku turns to face it.)

Riku:
  With the wounds healed...the deepest-reaching path has opened.
  But, be careful. The source of all my bugs is in there.
  We still don't know the truth behind the corruption.
  Where it came from, and why...

Sora:
  If we can get rid of this, the bugs will be gone from all the worlds.

Riku:
  Yeah, and everything should go back to normal.

Sora:
  ...Thanks for everything.
  I got this far by going through your memories.
  I got this strong, all thanks to you, Riku.

Riku:
  I didn't do a single thing.

Sora:
  That's not true. If you hadn't shown me the way, I wouldn't have made it.
  Hey, weren't you by my side from the beginning, ever since I first got my
  keyblade in this world?

Riku:
  ...What are you talking about?
  The first time we met was on the islands.

Sora:
  What?
  I'm sure I saw a guy in a black cloak...
  Hmmm... That's weird...

Riku:
  Anyway, are you ready to fight?
  I don't think your Debug Abilities will work on the other side.
  I can't go into those depths... but I can at least say this.
  Never mind what the enemy looks like. Don't hold back.

Sora:
  Huh? O- Okay...


You have the chance to use the save point one last time before going in for
the finale. Unequip all your Debug abilities and use the AP for defensive and
curative Support abilities.

You can talk to Riku again.

Riku:
  This will be the end.
  The source of all the corruption is in there.
  I'm counting on you, Sora.

When you're ready, step through the last of the doors.


Sora:
  Well, here I go.

Riku:
  You got it, right?
  Never mind what the enemy looks like. Don't hold back.

Sora:
  Y- Yeah. I got it.

(Sora goes through the glowing doorway)

Riku:
  Sora...
  Don't get caught off guard...


   ---- Corrupted Hollow Bastion - Dark Depths


(Sora arrives, only to see Riku, sword in hand, in the middle of the room.
 He runs up to talk to him.)

Sora:
  Riku...!
  How!?

Riku:
  . . . . . .

Sora:
  Wait, no.
  This isn't Riku.
  This is... This is what the bugs did with the parts of him they took over!?
  "Don't hold back"... right.
  That's what Riku was talking about.
  Alright!


Instruction: Defeat the bugs!


This Riku is a slightly-translucent, clearly buggy Riku. His attack pattern
is much like it was in Chapter 6, only sped up.

Bug-Riku also lacks D-Attacks, making him relatively harmless. If your level
is high, he'll barely pose a threat. Still, you should have potions equipped
and ready just in case.

His shield can make it difficult to get a combo started. Try blocking his
thrusts, then counter-attacking. His defence is actually low once the shield
has been bypassed. It's just a question of whittling his HP down.


When you beat him, all the glowing crowns that were taken from Sora earlier
will be returned to him.

Sora:
  Alright!
  I got my power back!
  Now the bugs should be gone from Riku.
  I should be getting back.

(He leaves)


(White text)
  Collecting Data... Collecting Data... 90% Complete.
  The time for awakening approaches...


   ---- Inside Riku's Data

(Riku is alone. All the doors are gone. Then, Sora returns.)

Riku:
  You did it, Sora!

Sora:
  Riku! Thank you!

(He runs up closer to Riku)

Riku:
  The bugs... they tried to use my power against you, didn't they?

Sora:
  Yeah. How did you know?

Riku:
  ...I could feel it.
  It was like they were trying to use the Darkness I have inside me.
  I think I'm a bit jealous of you, and how you've always had friends all
  around you, friends you can trust.

(He turns away from Sora)

Sora:
  What do you mean?
  I trust you, Riku. Besides, my friends are your friends, too.
  Come on.

(Voices from outside)
Mickey:
  Heeey! Riku, Sora!
  Are you two alright?

Donald:
  Quaaack! Don't you lose to those bugs!

Goofy:
  Ahyuck. If it gets rough in there, just call us!

(Sora and Riku turn to each other)

Riku:
  Friends...
  Heh, I guess they are.

Sora:
  Well then, let's go home.
  Everybody's waiting for us there!

(Suddenly, the screen starts to shake and the battle music starts)

Sora:
  Wh- What's going on?

Riku:
  It's...!?

Riku:
  Oh no! Sora, you  have to get out, fast!
  Something's trying to interfere with my link to the outside!
  Hurry! Hurry or you'll get trapped in here!!

Sora:
  O- Okay!

Riku:
  You should be able to get out through here.

(A gate appears in the distance)

Riku:
  Sora!
  Thank you.
  I'll see you on the other side.

Sora:
  Of course! It's a promise!

(Sora runs toward the gate. The screen fades to white.)


You will be given the chance to save your game here.

[CH7B1]

Sora will appear on a platform in a space full of disjointed objects.
Windows to other worlds twist in the background.

Sora:
  The way back is already this twisted!?
  I don't have much time. Gotta hurry!

Help box:
  Smash the blue objects to create new platforms.
  Use the platforms to escape from inside Riku's data before time runs out.
  The faster you finish, the higher your bonus score will be.
  Due to the immense power of the enemy, Debug Abilities have been sealed away.


-- ESCAPE STAGE READY --

Press any key to get started.
You have seven minutes.

This is a side scrolling area, with forward being the right side of the screen.
If you fall off, you will lose health and fall back in from the top.

Behind your starting position is the first blue object you need to smash. It
will extend the platform by three blocks.

The extension moves back and forth. Jump off to reach another blue block near
the bottom. This one creates a tiny platform that goes up and down. Ride it
onto the next platform.

Smash the blue object here to create a small moving platform. Try to jump all
the way over to the high platform. Failing that, you can go for another blue
object at the bottom, but it is easy to get hit by the red obstacle.

Either way, smash the blue object on top of the column of purple ones to
generate a big moving platform that will get you to solid ground.

Run ahead and hit the next blue object.It will create a large up-and-down
platform. Go onto the top level and hit the blue item there to make a long
side-moving platform. Ride it forward.

Watch out for the red squares, they will damage you.

Smash your way through a wall of purple blocks for your next blue item. This
one will make a fast-moving short platform for you to ride. Jump off at the
very end of its trajectory to get onto the next bit of solid ground.

Hit the next blue piece and get onto the large, slow platform. It will take you
up to where you can reach the next blue piece. This will create a large
platform that connects to yet another blue object. This latter piece will
change the direction of the large platform. Ride it all the way up until
it stops moving, dodging the red obstacles in the way.

Hit the blue switch at the end of this piece of solid ground and a small
platform will appear. It will take you to another blue switch. Hit this one
without getting off the platform. It changes the platform to a square pattern
of movement. Ride it up and forward to the next switch.

This switch will change the center of the square pattern. Repeat this a few
more times until you get to solid ground again. Watch for the quick red
painful obstacles.

You'll come to a blue switch sitting on a platform. Trigger it and a set of
platform-making blocks will come out of the ground, moving like a caterpillar.
You have to keep jumping to stay on top of this oozing platform as it takes
you higher up.

A second blue switch will close off the ground and change the caterpillar's
pattern slightly. If you fall off, hit this switch again to summon a new
caterpillar-platform.

Jump onto the isolated stationary blocks, using the caterpillar as an
intermediate point. This pattern repeats with a smaller, faster caterpillar
that will get you to a glowing crystal if you just stay on top of the head
block.

Hit the crystal to open a door and go through.
Confirm your time for this stage and continue.


   ---- Hollow Bastion - Grand Hall

Sora:
  Alright, I made it back out.
  Whoah! What's that!?

Take a few steps forward.

Maleficent:
  Hm. So you made it out...
  To think I was close to putting you both to sleep for all eternity...

Sora:
  Maleficent!
  You were behind this!?
  You sure are stubborn...

Maleficent:
  Our plan is not yet complete.
  Also... You are mistaken about the Darkness.
  The world would be happier engulfed in it.

Sora:
  How can that be!?

Maleficent:
  In Darkness, there is Nothing.
  No sadness, no pain...
  When all is engulfed in Darkness, impossible dreams will cease to cause pain,
  will they not?

Sora:
  But then, there wouldn't be anything fun or happy left either!
  You can't force Darkness on people who don't want it...
  The only one who'd be happier that way is you!

Maleficent:
  What is wrong with wanting to make a world in which one is happier?
  I am qualified... and I have the power!

Sora:
  Maleficent!
  I can't let you get away with this!

Maleficent:
  Hmph... There is no use in speaking any further.
  Since it has come to this, I will render you incapable of movement!

(Maleficent glows green and turns into her Dragon form.)

Help box:
  Attack the Dragon from head to toe.
  She will leave herself open when biting, so use that time to make an attack
  on her head and upper body.
  When she tackles, roll out of the way and attack her tail.


--- MALEFICENT DRAGON BATTLE READY ---

Push any key to start.
This battle is in side scrolling mode.

Like the help box said, she is vulnerable everywhere. Her front paws will be
open constantly, but you can't do much damage from there. It is far more
effective to wait for another opening.

Once in a while, she'll lunge her head down low. When this happens, jump onto
her head and go attack her back. This, along with attacking the tail, is the
most effective way to take her down.

Your combos and other special attacks don't work, so just be persistent and
finish her with a series of solid jabs.

After you do enough damage, Maleficent Dragon will collapse.

Sora:
  I won't let you take the worlds!

(Maleficent burns green. The screen goes black)


(White text)
  All worlds belong to me...!
  I will... never... give up!


Confirm your score and press any key.

A series of white lights will appear from where Maleficent had been.
You get Reflection!

Help Box:
  *Debug Ability: Reflection*
   Reflect enemy attacks and knock out your target.

STAGE ALL CLEAR!

Your score will be displayed, determining your reward.
*Items in brackets appear if you already have the first item for that rank*

S rank - 40001 points and up      ....
                                       ()
A rank - 30001 to 40000 points    ....
                                       ()
B rank - 20001 to 30000 points    .... Random Jewel+
C rank - 0 to 20000 points        ....

*: Avatar Kingdom Item

You will be given a chance to save your game. Do so and continue.

[CH7B2]


   ---- Great Hall

(Mickey, Jiminy, Donald, and Goofy are still waiting where Sora left.)

Donald:
  Is Sora alright?

Goofy:
  Huh. I'm worried...

(Just then, Sora appears.)

Goofy:
  Sora! Sora! You're back!

Donald:
  Quack! What a relief...

Mickey:
  Welcome back, Sora.
  Good, looks like you're not hurt.

Sora:
  Mickey, guys...

(Sora gets closer to them)

Mickey:
  Thanks to you and your hard work, all the bugs are gone from the data world.
  Thank you so much.

Sora:
  Good. I'm glad...
  Wait! What about Riku..!
  Where's Riku!?

Riku:
  Sorry about all this.
  I got you all mixed up in this mess.

(Riku is revealed to be standing in the far corner)

Sora:
  Riku!

(Riku approaches the group)

Riku:
  Looks like we manged to keep our promise.

Sora:
  Yeah.

Riku:
  Actually, there's so much I want to say...
  But, there's no time left. You can't stay in here, everybody.
  Come on, this way.

(A brightly glowing doorway appears)

Riku:
  As promised, the path to the real world has opened.
  You can go home to the real world, Mickey.

(Mickey approaches the doorway)

Mickey:
  So this is the path leading back to the real world...
  I guess it's time to say goodbye to the data world.

Jiminy:
  The world build out of the journal I kept...
  I must say, it's a bit sad to be leaving it...

Sora:
  If you get too sad, just come back for a visit!

(Everyone turns to Sora)

Goofy:
  That's right.
  Why don't we bring everybody with us?

Donald:
  Quack! That could be fun.

Riku:
  ...Hey, guys.
  There's something important I have to tell you.
  The truth is...
  ...No, I'll tell you after we get you back home safely.

Mickey:
  Thanks for all your help.
  Take care now, Riku, Sora.

Sora:
  We will. See you!


   ---- Disney Castle Computer Room

(Chip and Dale are waiting on the computer table when the other four arrive)

Mickey:
  Are we...?

Dale:
  Hurray! Everybody made it home!

Chip:
  Welcome home, everybody!

Donald:
  We're in the royal chambers, and Chip and Dale are here...

Goofy:
  That means!

Jiminy:
  We made it! We really made it back home!
  This is the Castle, in the real world!!

Riku:
  Can everybody hear me?
  It looks like you made it home safely.

(The angle changes slightly to show the computer screen)

Mickey:
  It's all thanks to you, Sora, Riku. Thank you.

Riku:
  Well then...
  I suppose this means our roles in this are over.

Donald:
  What? Over? What do you mean?

(View change: Data-World Hollow Bastion)
 Riku:
   Since the bugs are gone, the worlds inside the notebook are back to normal.
   It's all back the way you first wrote it.
   With me so far?

Jiminy:
  The record of our first journey is back to its original state.
  The corruption of the bugs is gone, and all that's left is what I wrote.
  Right?

Riku:
  Right. Everything you recorded during the first journey is back.
  Everything else... will be reset.
  That means, everything we did to fight off the bugs...
  The memories that Sora and I made in this world of data...
  All of that will be erased.

Goofy:
  That means...
  You and Sora will forget all about meeting us and everything we ever said
  to each other!?

Riku:
  We're made of data, too. There's no way around it.

Goofy:
  Gawrsh...

Sora:
  Mickey, can you hear me?

Mickey:
  Sora...

Sora:
  Riku told me everything.
  I think this is a good thing.
  This world is back the way it was meant to be...

Donald:
  Well, sure, but...

Jiminy:
  But Sora! You worked so hard, going through all that data!
  To think that'll be forgotten!

Sora:
  ...Thanks, but it's alright.
  Even without my memories, I have everybody with me.
  The me and the Riku here inside the data, we're going to forget everything
  that happened when the data gets reset...
  But everybody out in the real world will remember us, right?
  Even without the data, the memories won't disappear.
  If you guys can remember us, even though we don't remember ourselves, then
  maybe someday...


(View change: Computer Room)
Goofy:
  Sora...

Sora:
  The connection's going to be cut soon.
  ...Guess this is it.
  Goodbye! Say hi to me in the real world!

(A red light flashes and an alarm buzzer sounds.)

Donald:
  Wh- What's that?

(White text)
  Collecting Data... Collecting Data... 100% Complete.
  Corruption fallen to Darkness... the time for Awakening approaches.

(View change: Data-World Hollow Bastion)
  All that is the data world is about to be deleted...
  Repeat... All that is the data world is about to be  deleted!

(Everything begins to shake. Sora and Riku look around franticly)

Riku:
  Wh- What is this power...
  This is... far stronger than everything that came before!
  Are the bugs out of control!?

(The shaking stops)

Goofy:
  What's happening!?
  Aren't all the bugs gone?

Riku:
  I don't understand...
  Does this mean I missed something?

Donald:
  What's going to happen, now?

Riku:
  It said, all that is the data world is about to be deleted...
  This power... if it escaped, it could be a disaster!
  I'm going to lock down the data.

(View change: Computer Room)

Mickey:
  Wait!
  This means that everything, your memories and the record of our journey, all
  of it will get deleted!

Jiminy:
  I've just remembered something important!
  Maleficent and Pete are still inside the data!
  They're going to be deleted, too!

Mickey:
  No matter what bad things they've done, we can't let them get stuck inside
  the data world when they belong here in the real world.

Riku:
  Unbelievable...
  I can't lock the data! But if I don't pull it off, then the real world...!


(View change: Data-World Hollow Bastion)

Sora:
  Everybody... Sorry!
  Just give me a little more time.

Riku:
  Hey! Sora!
  Where are you going!?
  SORA!


(The scene changes to show the Great Crest. Sora is standing in front of the
 heart-shaped gate)

Riku:
  Sora, what are you trying to do!?

Sora:
  I can't just stand by and not do anything.
  You heard Mickey, right?
  I've got to go save Pete and Maleficent!

Riku:
  We don't even know where they are.

Sora:
  Then I'll just have to look for them!

Riku:
  You're not afraid?
  It's not just about memories. Your entire existence could get wiped out
  completely, along with the entire data world.

Sora:
  ...I am scared, actually.
  But it's just like what you did, isn't it, Riku?

Riku:
  What?

Sora:
  You were trying to save everybody by doing everything all by yourself.
  I think I understand now.
  Besides, it'd be even scarier to sit quietly and wait to get deleted.
  ...Riku, you said so yourself.
  What's important... What matters is what we -do-.

Sora:
  I don't know what's waiting out there.
  But I'm sure... it's time for me to do something!

(He turns and runs into the heart-gate)


   ---- ???

Sora:
  Are... Are the worlds already being deleted?

(White text)
  Defeated in battle, Wandering flesh...
  Offer that flesh to Darkness and the Mind shall be reborn.

Sora:
  What is that voice...?
  This feeling... I've felt it before...?

(Sora steps forward and everything rushes into a white light)


   ---- ?????

(Maleficent and Pete are on a platform fighting a large Heartless)

Pete:
  Hey, now, Maleficent...
  My attacks ain't working on this guy.

Maleficent:
  Hmph. Such a thorny opponent. Perfect.

(Sora appears between them)

Sora:
  What's that doing here!?
  This is what I took out back on the islands!
  I guess it didn't vanish when we got swallowed by that darkness...

(Sora readies his keyblade and turns to the pair.)

Sora:
  You two! Hurry up and get out of here!

Maleficent:
  What is this?
  I do not take orders from the likes of you!

Pete:
  But Maleficent! We really oughta listen, just this once.

Maleficent:
  Silence! You will be quiet.

(She attempts to cast a spell, but it fails)

Maleficent:
  Curses!

(The Heartless attacks with a punch. When the glow dies down, Pete and
 Maleficent are gone)

Sora:
  Pete! Maleficent!

(The Heartless performs another screen-shaking attack)

Sora:
  Whoah, it's so powerful.
  So much stronger than when I fought it!
  Is it actually something different!?

Dark Side?:
  Anger... Hatred...
  Corrupted become Power.
  Everything that Is be Devoured...!

Sora:
  Corrupted power...?

Riku:
  Oh, I get it.
  This thing got stronger inside the data world, too!

Sora:
  Riku? Did you figure something out?

Riku:
  Yeah.
  I figured out the truth behind the bugs.
  This thing is the shadow of your existence...
  Sora, this is your Heartless.

Sora:
  My Heartless!?

Riku:
  You might not remember this, but...
  After the first journey, the entire record, along with you and your friends'
  memories, were all erased and then restored.
  The chain of memories was supposed to have been reconnected,
  but the notebook... The record was still erased.

Sora:
  Was that because of my Heartless?

Riku:
  Probably.
  That record was created based on your deeds.
  The nexus of the record... that's you, Sora.
  While you were here in the data world, exploring and gaining new power...
  The data version of your Heartless was corrupting the other data, changing it
  to make itself stronger.

Sora:
  But I protected everyone inside the data worlds, so it shouldn't have been
  able to corrupt any more data?
  That means I should be able to beat it, easy!

Riku:
  No... I should have noticed all this sooner...
  Now, when you defeat this Heartless, the hearts that will be freed ought to
  go back to where they came from and take their original shape.
  But, all the Heartless you defeated on this adventure, the hearts they
  released weren't real hearts.
  Hearts can't be turned into data.
  What they released must have been the minds of the Heartless that vanished...

Sora:
  The minds of the Heartless!?
  So where did they all go? Did they go back to where they came from?

Riku:
  No, they were devoured by this thing!
  This monster drew all the Heartless you defeated into Darkness.
  It devoured the Darkness data and it's trying to change itself into something
  new. Just like you did, getting stronger as you made your way on this journey.

Sora:
  If this thing escaped into the other world, then Mickey...

Sora:
  I'm going to protect them. I'll do it with the power they gave me!

Help box:
  Due to the immense power of the enemy, Debug Abilities have been sealed away.


--- SORA'S HEARTLESS BATTLE READY ---

Press any key to start.

Sora's Heartless looks like Dark Side and fights very similarly, except that
every move unleashes a Debug Attack.

The left fist is Blizzard, the right fist is Fire, the head launches Slow. That
last one is the most annoying of the bunch. Avoid it at all costs.

Focus on dodging attacks and then attack the fists when they are on the ground.
You also have to make sure not to fall off the platform while dodging.

It's quite a harrowing battle, but you can make it if you persevere.

Eventually, you will triumph.


Sora:
  Did I win!?

Sora's Heartless:
  Anger... Hatred...
  Corrupted become Power.
  Hunger for all Hearts!

Sora:
  No! How?
  How can it still be getting stronger?


(After a flash, Sora's Heartless changes shape and becomes a dark shadow,
 shaped like Sora.)

Sora:
  No, this is something new...!?


(The Shadow-Sora attacks)

Shadow-Sora is invincible under his shield. Notice that a white ghostly
keyblade is hovering over the field. This is what you have to hit.
If you can't find it, hold still a moment until it comes lunging at you.
The target keyblade is different from the ones Shadow-Sora attacks you with,
but looks similar.

When you successfully attack it, Shadow-Sora will turn into a simple Shadow.
Pummel this Shadow with a combo!

(Shadow-Sora gets up and dashes around the platform, making copies of itself)

Sora:
  What?! There's more of it!?
  Grr, which one of these is real!?

Dodge their attacks and wait for ghost-keyblades to appear. Hit the fake
Shadow-Soras while their shields are down to  make them disappear. If you miss
your chance, hit their keyblades until they are open again.

Repeat the keyblade-smacking pattern against the last remaining Shadow-Sora.


(Shadow-Sora splits himself again)

Sora:
  It feels different this time!
  There must be some kind of trick.

You'll fins yourself facing off against four Shadow-Soras, all with shields up.

Now, whenever you defeat a Shadow-Sora, it will turn into a ghostly keyblade
and keep attacking you, eventually turning back into its original form.

Focus your attacks on the real one. Only bother with the fakes if they get in
your way. At long last, he'll turn into a Shadow for good.


Sora:
  Okay, this time I'll get him...!

(A white flash emerges from the tiny Shadow, and it turns back into the Dark
 Side-lookalike version)

Sora:
  N- No way!

(He dashes forward and attacks, only to have the keyblade bounce off a force
 field)

Sora:
  Whoah!

(Sora's Heartless glows again, then grows to immense size. He performs an
 attack. The ground shakes, and Sora's keyblade vanishes!)

Sora:
  Gr... It swallowed up all my power...

(Sora stands up straight)

Sora:
  Is there no way I can win this?

(Sora's Heartless draws back a fist. The screen goes blank)

(White text)
 You can't give up now!

(Mickey jumps in, keyblade ready, to protect Sora)

Sora:
  Mickey! How?

Mickey:
  I thought you'd already know.
  You and I, we're friends, Sora.
  So, remember...
  You're not fighting this battle all by yourself.
  The light that never goes out, even in the deepest darkness...
  You already have that light within you!

(Sora draws on his power and manages to bring out the keyblade again. Mickey
 attacks Sora's Heartless, drawing a tiny Shadow out of the giant)

Mickey:
  Sora! Now's your chance!

This is just a regular Shadow. Smash it. You win.

(A brilliant flash comes out of the defeated foe. The screen goes black.)




You can now unlock Proud Mode for Hollow Bastion 2 in the Version Up menu.


Help Box:
  *Game Mode: World Seven Proud Mode*
   You can now access World Seven Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.


   ---- Data World Hollow Bastion Great Hall

(Mickey and Sora appear. Riku, Pete, and Maleficent are already there.)

Sora:
  Pete! Maleficent! Good!
  Are you alright?

Riku:
  I got them out through a rift in a the data.

Maleficent:
  Hmph. I will not be thanking you.
  This merely makes us even.

Pete:
  I'm tired of this place.
  See ya. We're gettin' out of here.

Riku:
  Okay, then get out. I'll keep an eye out until you make it back.

(Riku escorts them out of the room. Pete hangs back for a moment)

Pete:
  I'm gonna remember this!

(He runs off. Sora and Mickey are left alone)

Mickey:
  Now the data should start turning back to normal.
  Back... to the way it was before the bugs broke through.

Sora:
  So this is goodbye, for real.
  ...Hm? What's happening?
  It hurts, in my heart... Are there bugs in there?

Mickey:
  No, Sora. That's how it feels to say goodbye.
  Since meeting you here in the data world, I've come to remember a lot of
  things.
  Things about the first time I left home to go on an adventure.
  About the first time I made friends, long ago...
  This all brought back so many memories.
  And now I understand.
  The notebook didn't only contain the record of your journey.
  It also held everything that each of us felt. Our hearts.
  I promise you. We will tell everything that happened here to Sora and Riku.
  That way, we can all remember this adventure, together.
  Memories link hearts to each other. They link us to each other.
  So... we'll be friends forever.

Sora:
  Yeah! It's a promise... Your highness.


--- Video: The Other Door

(Brilliant White Background.)

(Mickey holds out his hand to Sora and nods. Sora returns the gesture, steps
 forward. They join hands for a moment.)

(Mickey steps back, then turns to a brightly glowing gate. Sora watches as he
 walks through into white light. Then, Sora points his keyblade at the gate...)

(Fade to white)

 (Scene change: Disney Castle Computer Room)

(Mickey appears; Donald and Goofy rush over to greet him. The three of them,
 plus Chip, Dale, and Jiminy, celebrate wordlessly.)

(Everyone approaches the computer. They look at the monitor and smile. The
 display shows a stylized data-Sora and the words "ALL THANK YOU.")


Goofy:
  Gawrsh. We never did find out about that mysterious message.

Donald:
  Quaacck...

(He drums his feathers on the desk, disspirited. Suddenly, he jumps.)

Donald:
  Quaaaack!?

(Four new windows appear on the monitor. Two show data, the other two show
 Riku against a plain white background.)

Riku:
  Everybody, listen.
  A new world just appeared inside the notebook.

Goofy:
  What does that mean?

Riku:
  Since all the data was restored, I managed to find a doorway that leads to
  the new data somebody else added.

Mickey:
  If we look around that world...

(Riku pauses. A new window appears showing a notebook page)

Page: We must return to free them from their torment.

Riku:
  We should be able to solve this mystery.

Mickey:
  Okay. Let's get Sora and-

Donald:
  Ack!

Goofy:
  The data was restored, so everything in the notebook is back the way it
  started, so...

(Donald lets out a sigh. Everyone looks dejected.)

Jiminy:
  Sora lost all his memories of his adventure in the data world.
  That means the Sora in the data world is the Sora that hasn't met us yet.

Riku:
  I still have some partitioned data left, but...
  We can't ask Sora to do this, not now that his memories were erased.

(Goofy and Donald sigh. Mickey looks at each of them in turn. He then turns
 back to the monitor.)

Mickey:
  Hey... Do you think you can bring me back into the data world?



--- End Video


That's all!
You'll be back at the world select screen.

It's NOT over yet! There's no post-battle option this time, either.


ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


[CH8CO]

NOTE: Events of 358/2 Days and Birth by Sleep are relevant to this Chapter.
      It is highly recommended that you finish those games first.


Download the newest and final chapter, install it, and select "From the Start"
to begin the end.


`The Story So Far`

(Text on black screen)

Mickey and his friends have repaired the bugs
and returned to the real world.

In the Data World, Sora's memories were reset,
and Jiminy's notebook was restored to its original contents.

However, a new world has now appeared inside the data.
It may be possible to solve the last mysteries by investigating it.

In order to unlock the final puzzle,
Mickey decides to return to the Data World once more.

PUSH KEY


  --- Video: It all starts now.

(White text. Voice only.)

Sora:
  I've been having these weird thoughts lately, like is any of this for real
  or not?


Kingdom Hearts coded

Final Chapter


(Disney Castle, computer room)

(Mickey and friends are looking troubled. Mickey turns to the computer screen)

Mickey:
  Hey... Do you think you can bring me back into the data world?

(Fade to black.)

(Traverse Town, alleyway.)

(Sora is unconscious. Pluto approaches and licks him awake.)

Sora:
  Ah! Urgh...

(Sora looks around drowsily. He is about to fall asleep again when Pluto
 jumps on him, knocking him into alertness.)

Sora:
  Whoa!

(Pluto looks up at Sora with puppy-dog eyes for a moment before he bounds away.
 Sora follows him down an alley and then around a corner. He stops, meeting
 Mickey in the street.)

Mickey (narrating):
  That day, that place, that's where your whole journey started.
  That day, I was there, too.

Mickey (to Sora):
  Let me tell you the truth.


--- End Video


   ---- Traverse Town - First District

Sora:
  ...Where am I?

(He looks around, perplexed)

Sora:
  ...How did I get here?

(He takes a few steps forward to meet Mickey)

Sora:
  And who are you...?

Mickey:
  I'm Mickey.
  I came here from another world.

Sora:
  Another world?

Mickey:
  "We must return to free them from their torment."
  I came here to get your help. I need your power to figure out that riddle.

Sora:
  My... power?

(There is a white flash. The Keyblade appears in Sora's hand)

Sora:
  Whoah! What's this!?

Mickey:
  Even though your memories are gone, it looks like you've still got all
  your power.
  I want you to give me a hand. Help me find the truth...

Sora:
  ...I don't really get it, Mickey.
  But still, it's weird.
  I feel like I know you from someplace, somewhere.
  The truth you're looking for, Mickey, does it have something to do with me?

Mickey:
  I don't know yet.
  But I'm sure it's something important that you need to know.

Sora:
  Something I need to know... Oh...

Sora:
  Alright, Mickey. I'll come with you.

Mickey:
  Thanks!
  Well then, hold out your keyblade!

(Mickey points his keyblade at a keyhole in the air. Sora points his up in the
 same direction and shoots a beam of light)



   ---- Castle Oblivion

(Sora appears in the middle of a white room. In front of him are a few steps
 leading up to a heavy door.)

Sora:
  Is this the place where the truth is sleeping...?
  Hey, where's Mickey?

(He looks around)

Sora:
  Did he go on ahead?


(A figure in a black cloak fades in, a few steps in front of Sora)

Sora:
  Whoah! Who are you!?

???:
  I am... Nobody.
  In this place, to find is to lose and to lose is to find.
  This is... Castle Oblivion.

Sora:
  Castle Oblivion?

???:
  Here you will meet people you know.
  People you dearly miss.

(The mysterious person throws Sora a card. It shows Destiny Islands.)

Sora:
  What's this... a card?
  There's something drawn on it.


You get the Isles of Fate card!


???:
  Use that card to move forward.
  There you will find your sleeping truth...

(The figure fades out of view)

Sora:
  Hey, wait!
  Use this card? How?
  That guy seemed familiar... Do I know him...?


Help box:
  *World Cards*
   In Castle Oblivion, you must use World Cards to move forward.


Sora:
  I guess the only way to go...
  is forward, through that door.


Instruction: Go through the front door!

Sora will refuse to go anywhere but forward. Before climbing up the stairs,
stop at the Moogle Save Point on the left.

When you're done, head up the stairs and approach the door.

Help box:
  *Using World Cards*
   When you use a World Card on a door, something will appear in the room on
   the other side.

You can only use the Destiny Islands card at this point, so do it.


   ----

(Sora appears in a white room with bug blocks scattered around inside)

Sora:
  What's going on...?

???:
  The card you used creates illusions.

(The mysterious figure fades in)

???:
  Use it and you will see an illusion.
  You're the one who fixed the data and put Jiminy's notebook back together.

Sora:
  I... fixed a notebook?
  What are you talking about?


(The mysterious figure looks away)

???:
  ...Of course.
  You are as you were when you had just left those islands.
  You have no memory of your journey, then.
  Even so, you ought to remember the people you're about to meet.

Sora:
  What's that supposed to mean?
  So? What about those illusions? What am I supposed to do?


(The mystery person turns back to face Sora)

???:
  Do whatever you want.

Sora:
  What?

???:
  Just do whatever you feel like doing.
  If you do, then maybe something that wasn't recorded in the notebook will
  happen...
  It should be no problem.
  After all, everything that happens in this castle, every place you go, every
  person you meet, is an illusion.

Sora:
  So... I can just do what I feel like?

???:
  Yes.
  You'll find something different depending on what you decide to do, though.


(The cloaked figure vanishes)

Sora:
  Hey, wait!
  He's gone...

(The music changes to the Destiny Islands theme. Selphie appears in the far
 corner of the room. Nothing else changes.)

Sora:
  Hm? That's...?


Instruction: Solve the mystery of this room!


All the blocks in this room can be smashed, though none of them contain
anything more valuable than HP orbs. Approach Selphie and talk to her.


Sora:
  Selphie!
  What are doing here?

Selphie:
  Whatcha mean by that? This's where we always play.

Sora:
  What, this Castle?

Selphie:
  Castle? Whatcha talkin' bout?
  You get bored playin' on our island? You wanna make a sandcastle?

Sora:
  This is weird...
  It sounds like Selphie thinks we're back on our island.
  Is this an illusion...?

Sora:
  He said the card creates illusions, right?
  Is Selphie hallucinating?
  Or am I looking at an illusion of Selphie?

Selphie:
  Heeey` Whatcha mumblin' about?
  This is important! These weird blocks started poppin' up all over the island!

Sora:
  Weird blocks?
  Why do I get the feeling I've heard that before...

Selphie:
  At this rate, the whole island's gonna be covered in blocks!
  Could ya go and check out where they're comin' from?


You have the choice of "Sure!" and "I'm kinda busy...".


(If you pick "I'm kinda busy...")

Sora:
  I'm kinda busy...

Selphie:
  Huh! I never expected ya to say no to anything.
  Ah well, it's okay.
  By the way, Wakka was lookin' for ya.

Go talk to Wakka, next. Press Ctrl+F and enter [CH8DI1].



(If you pick "Sure!)

Sora:
  Sure!

Selphie:
  Countin' on ya, Sora!
  Make sure to look aaaall over.


Smash all the blocks in the room until you find a sparkling light. Go up to it
and examine it.

???:
  So you found it...


(Everything else in the room vanishes. Sora is surrounded by three Shadows.)

Sora:
  What? What's going on?


Instruction: Defeat the Heartless!

Three Shadows should take you just a few seconds to beat. When you do, the
room will be free of blocks. Selphie will be back, and Wakka will be standing
nearby. Go talk to Wakka, next.


[CH8DI1]

Wakka:
  Yo, Sora!
  These blocks came outta nowhere.
  You okay, Sora?

Sora:
  Ah... yeah...

Sora:
  (I've definitely had this conversation before...)

Wakka:
  You know, Tidus went to check out da blocks, but he's not back yet.
  You think you could go check up on him for me?

Again, you can choose between two options.

(If you pick "Sure!")

Sora:
  Sure!

Wakka:
  Okay! Countin' on ya, Sora!
  I don't tink Tidus coulda gotten far.

Press Ctrl+F and enter [CH8DI2]

(If you pick "I'm kinda busy...")

Sora:
  I'm kinda busy...

Wakka:
  Well I'm still countin' on ya! You now how it is

Sora:
  Guess I don't really have a choice.


*If you said no to both Selphie and Wakka, and smashed all the blocks before
 talking to Wakka, the following occurs.*

(A small pile of bug blocks appears in the middle of the room)

Selphie:
  Oh my gosh!
  Tidus is trapped inside those blocks!

Wakka:
  Whaaat?!
  What's dat guy tinkin...

Tidus:
  Heeey! Somebody get me outta here...

Sora:
  I guess I don't have a choice...
  Hold on. I'll save you.

Smash the pile of blocks. One of them will have Tidus inside.

(Everyone appears in the center of the room.)

Tidus:
  Hey? This is...?
  It feels like I got taken someplace else. Like I was dreaming...

Wakka:
  Hey now. You still sleepwalkin?

Selphie:
  More importantly, what happens now?
  We still dunno where the blocks are comin' from, and we can't just keep
  playin' like nothin's wrong.

Wakka:
  We hafta watch out for 'em while we play. That's all...

Sora:
  Sorry, guys. It's because I said no...
  Maybe if I'd listened, it would have been different.

Wakka:
  No worries. Come on Sora, hurry up!

Tidus:
  Let's all think of what to do next, together!

Sora:
  ...Yeah!

(Sora steps forward to join them.)

Sora:
  Everybody, than...

(The screen blurs. Everyone vanishes except Sora.)

Sora:
  Hey!?
  What's going on...?

You get W1 Another Card!




[CH8DI2]


Tidus will now be in the lower left corner of the room.
Go talk to him.


Sora:
  Hey, Tidus. Are you alright?

Tidus:
  No worries.
  I can handle these blocks, no problem!

Sora:
  What are these blocks, anyway? Did you figure anything out?

Tidus:
  Well, it's not as if I don't know.

Sora:
  Really?

Tidus:
  I could tell you, but...
  You gotta fight me, first!

Sora:
  Fight you?

Tidus:
  If you manage to beat me, I'll tell you everything I know.


Instruction: Defeat Tidus and get his information!

Tidus is a very easy opponent. You should have him beaten in less than ten
attacks.


Tidus:
  Sora, you've gotten pretty tough...

Sora:
  Right, now let me hear what you found out.

Tidus:
  The truth is, when I was checking out the blocks, I saw this weird
  suspicious-looking guy.
  He's gotta have something to do the blocks!

Sora:
  A suspicious-looking guy...
  Who could it be?


Take a few steps to the right. The camera focus will be drawn to a cloaked
person on the other side of the room.


Sora:
  Hey, that's...

Go over to the mystery man and talk to him.

(Everything blurs for a moment. Suddenly, everything and everyone in the room
 is gone.)

Sora:
  Wha? They're gone...?

Sora receives a red card with a picture of the Destiny Islands.

You got the W1 Normal Card!


   ---- Hallway

???:
  How was it, Sora?
  Did you have fun meeting data-illusion copies of your friends?

Sora:
  Don't call them copies.
  They were acting funny but they're still my friends.

???:
  ...Friends?
  If that's the case, you can tell me who was in that room, can't you?

Sora:
  Of course I can...
  What? No way!?
  Why can't I... remember...?

???:
  I just told you a minute ago.
  Everybody you meet in this castle is an illusion...
  That's why sometimes, when you do something that wasn't recorded in the
  notebook...
  The card can change because of it.


Help box:
  *End Cards*
   The end result will change depending on Sora's actions in each world.
   In each world, you will obtain one of three possible End Cards.
   The three possibilities are Normal End, Extra End, and Another End cards.
   Normal End Cards come from sticking close to the original notebook record.
   Extra End and Another End cards come from taking actions that differ from
   the notebook record in some way.
   Unlike World Cards, End Cards cannot be used.
   Something might happen when you collect them all.


???:
  Upon leaving an encounter with an illusion, you will forget all about it,
  never to recall.

Sora:
  What? Why!?

???:
  Does it matter?
  If you can't remember who you met, it means that they meant little to you.

Sora:
  No way! How could my friends ever "mean little" to me?
  You're right about me not being able to remember where I went and who I met.
  But I'm going to remember someday!

???:
  Hmm... Are you, now?


(The mystery man gives Sora more cards)


Sora:
  More cards? Five of them?
  This one has a town drawn on it. I think I've seen it before...

You get the First Town card!

Sora:
  This one has a maze-like garden on it. Where could that be?

You get the Mysterious Country card!

Sora:
  This one shows a stadium for strong fighters.
  I have no idea...

You get the Battlefield card!

Sora:
  A palace in the sand... I don't remember this.

You get the Desert Citadel card!

Sora:
  A creepy, scary castle. Makes me uneasy...

You get the Empty Castle card!


???:
  These were all made out of notebook data.
  Use them and you'll get to see more illusions.
  This time, it won't be your friends.
  It will be people you haven't met yet, from your island-fresh perspective.
  ...Let me tell you something.
  From now on, you can be as nasty as you like to the people you meet.

Sora:
  What?!

???:
  These people are total strangers. You've never met them before...
  Plus, they're illusions made out of data.
  Illusions that don't affect reality.
  To them, this castle appears to be the worlds they have spent their lives in.
  They are incomplete illusions, far from reality.
  They don't exist in the real world...
  They are nothing more.
  Why should you have to be nice to them?
  Even if you make them sad, you will soon forget about doing so.
  It will never trouble you.

Sora:
  ...That's not true.

???:
  What?

Sora:
  I may not know who I'm going to see, but I know I won't treat them badly.
  If I hurt anyone, I'm sure I'll regret it.
  Even if I lose my memories after, I'm sure I'll still feel the regret...
  It would hurt.
  I don't want that to happen.
  I don't want to feel the pain without having the memories. It's too hard.

???:
  ...You've begun to understand torment.

Sora:
  What?


(The cloaked figure vanishes)


Sora:
  ...What was that all about?
  If I use these cards, I'll meet people I don't remember?
  I'm a little worried, but it sounds like fun.


Instruction: Go through the front door!


There is nowhere else to go but through the next door.


Help Box:
  *World Card Selection*
   Use the left and right keys to select a World Card, then press Confirm.
   Worlds you have completed will appear in green.
   Be sure to select a World that has not yet been completed.
   The End Cards you obtain will appear under the World Cards.


In practice, this selection screen works just like the World Select screen you
see when loading your game. You can proceed through the worlds in any order
you like.

Press Ctrl+F and enter the following code to find the world you need.

[CH8TT] ................................ Traverse Town
[CH8WL] ................................ Wonderland
[CH8OC] ................................ Olympus Colosseum
[CH8AG] ................................ Agrabah
[CH8HB] ................................ Hollow Bastion


Confirm your choice and continue.

First, you should go back to Destiny Islands for a bonus scene.


   ---- White Room

When you first arrive, smash all the blocks before talking to anyone. Tell
Selphie and Wakka whatever you want. Find a glowing light under the blocks
after talking to Selphie.

You'll have to fight three Shadows. It's very easy.

Then, before you talk to Wakka, if all the blocks are smashed, you can find
another glowing light. Examine it.

???:
  You're pretty good at finding me.
  But... are you really qualified to follow?


Instruction: Defeat the Heartless!

Sora will be alone in the room again, this time surrounded by six Shadows.
Beat them up fast.


???:
  Good work... Sora.

Sora:
  That voice... Riku!?
  What are you doing here?

Riku:
  There's something I want to show you so you can move forward.

Sora:
  Something to show me?

Riku:
  A hidden truth that doesn't exist in your memories.
  I want you to know about it.
  And I... want you to feel it.

Sora:
  If you think it's important, Riku, then it must be important.
  Okay.

Riku:
  Thank you, Sora.
  ...Close your eyes.


  --- Video: untitled

(Static noise. Abruptly changes to a scene of Riku in a doorway, looking out at
 night over a darkened Traverse Town.)

(Riku reaches for the moon, motioning as if to grab it in his hand. Of course,
 he cannot. He pulls his closed fist to his chest, and closes his eyes.)

(After a minute, Riku turns away. He looks over at Kairi, who is sitting
 motionless, without her heart.)

(Static noise)


--- End Video

Sora:
  This is...
  Riku, and Kairi...
  That's right, I was looking for you two.

Riku:
  My heart was caught up in darkness, and Kairi lost hers.
  Then, along your journey, you came to save me and Kairi.
  What do you think Kairi and me have in common?
  What did you feel when watching that scene?

Sora:
  What you have in common...

(Riku turns away from Sora.)

Riku:
  Torment.
  Losing our hearts, not being ourselves.
  The pain of losing ourselves.

(He turns back to face Sora.)

Riku:
  Hey, Sora.
  What about you?

Sora:
  Do you even need to ask?
  I'll rescue you. I'll do something about your pain.]

Riku:
  Exactly what I thought you'd say.
  That's right. You're going to save us, soon.

Sora:
  Well then...
  Then, why did you want me to see that?

Riku:
  No matter what happens, you never change.
  I wanted you to understand that.
  Pretty soon, you're going to learn a lot of truths.
  Forgetting important things, losing them... Being deceived...
  You might fall into Torment so deep that you lose yourself.
  But Sora, you'll be fine.
  No matter what happens, you can handle the pain. You can accept and overcome
  it. ...You can heal it.
  No matter what happens, just keep following your heart.
  Just do what your heart tells you is right, and you will help a lot of
  people. It's nothing special. Just do what you would normally do, anyway.

Sora:
  ...Alright.

Riku:
  I'm counting on you, Sora.

(Riku disappears.)

Sora:
  Hey?!

(The screen blurs. Sora finds himself alone in the room.)

Sora:
  ...Hey? Everybody's gone.

You get the W1 Extra Card!


   ---- Hallway

Save your game, approach the door, and proceed to your next world.


   ---- White Room

[CH8TT]

Traverse Town: A town you have seen, but can't quite remember where.

(Sora appears in a white room with bug blocks scattered around. Cid is standing
 in front of him. Farther away, the figure of Dewey can be seen in a corner.
 There is also one Shadow at the back of the room.)


Sora:
  Hello!

Cid:
  Hey! ...I ain't never seen your face before.
  Mind if I ask ya for a favour?

Sora:
  Sure. Did something happen?

Cid:
  Thing is, these three kids went to check out the weird blocks, but they ain't
  come back yet. I was hopin' you could go out and find 'em.

Sora:
  (Have I had this conversation before?)

Sora:
  Uh, Ummm...
  Sure, I don't mind.
  What are their names?

Cid:
  Red hat's Huey.
  Blue hat's Dewey.
  Green hat's Louie.
  Just tell 'em Cid wants to see 'em. That oughta work.
  Countin' on ya, Sora!


(The man in the black cloak appears. The camera focuses on him)

???:
  I'm sure you don't remember, but...
  If you find the siblings the same way as before, you'll surely find the exit.
  Of course, you are free to find an alternative. Go as you please.

(He vanishes)


Instruction: Solve the mystery of this room!

For the W2 Another Card, press CTRL+F and enter [CH8TTA]
For the W2 Extra Card, press CTRL+F and enter [CH8TTE]
For the W2 Normal Card, just keep reading.

Go straight to the Heartless. As soon as you approach, you'll be attacked by
three Shadows.

Instruction: Defeat the Heartless!

You'll surely have no trouble defeating them.

When the Heartless are gone, Huey will appear.


Instruction: Solve the mystery of this room!

Go talk to Huey.


Huey:
  Phew. The monsters are all gone.
  Now it's safe to check out the blocks!

Sora:
  Red clothes mean you're Huey.
  Cid's calling you.
  You've had enough danger, you should go home.

Huey:
  Aww, I don't wanna go home yet.

Again, you have the choice of whether to make him go to Cid. Choose Yes.

Huey:
  Guess I got no choice...

Once Huey has been sent on his way, head to the west side of the room and talk
to Dewey.

Dewey:
  What's up? You need something, mister?

Sora:
  Blue clothes, so you're Dewey, right?
  Cid wants you to come back.

Dewey:
  But I wanna find out where the blocks are coming from...

You have the choice of whether or not to make him go to Cid's. Choose Yes.

Now you have two brothers taken care of. Only one left to go.

Start smashing blocks until you find Louie under one of them. He'll under a
block in the northeast corner.

Louie:
  You saved me!
  I was trapped in here for so long.

Sora:
  Let's see... Green, so you must be Louie.
  Cid was worried about you.

Louie:
  Oh no! I'm late, he'll be mad at me.

You'll be given the choice of whether to let him go to Cid's right away or not.
Choose Yes.


Now, all three kids are safe and sound. Head back toward the spot where Cid
 was waiting. As you approach, you'll be attacked by four Soldiers and a Large
Body.


Instruction: Defeat the Heartless!

This pack is nothing you haven't seen before. Take them out quickly. It's
probably best to isolate them one on one and deploy a combo.


Instruction: Go see Cid!

Head south until you find Cid and the siblings. Talk to them.

Cid:
  Yo! Everybody made it back safe!
  Thanks!

Huey:
  I really wanted to check out the blocks a little bit more...

Dewey:
  I just felt like somehow, I had to get back as soon as he told me to...

Louie:
  Oh well! Next time, we'll investigate something else!

Cid:
  Man, these kids never quit.
  Thanks for all your help!

(The screen blurs and everyone disappears.)

You get the W1 Normal Card!

You'll be returned to the Hallway. Press CTRL+F and enter [CH8TTP] to resume
reading.


[CH8TTA]
First, approach the Shadow.

Instruction: Defeat the Heartless!

Three Shadows will take you just a moment to defeat. When they are gone, Huey
will appear. Talk to him.

Huey:
  Phew. The monsters are all gone.
  Now it's safe to check out the blocks!

Sora:
  Red clothes mean you're Huey.
  Cid's calling you.
  You've had enough danger, you should go home.

Huey:
  Aww, I don't wanna go home yet.

Again, you have the choice of whether to make him go to Cid. Choose Yes.

Huey:
  Guess I got no choice...


Next, go to the northeast corner of the room and start smashing blocks. Louie
is trapped inside one of them. When you find him, talk to him.

Louie:
  You saved me!
  I was trapped in here for so long.

Sora:
  Let's see... Green, so you must be Louie.
  Cid was worried about you.

Louie:
  Oh no! I'm late, he'll be mad at me.

You'll be given the choice of whether to let him go to Cid's right away or not.
Choose Yes.

Louie is now safely back with Cid.

Lastly, go talk to Dewey, who has been standing in the northwest corner this
entire time.


Dewey:
  What's up? You need something, mister?

Sora:
  Blue clothes, so you're Dewey, right?
  Cid wants you to come back.

Dewey:
  But I wanna find out where the blocks are coming from...

You have the choice of whether or not to make him go to Cid's. Choose Yes.

Now, head back to where you came in. You'll be attacked by four Soldiers and
a Large Body.

Instruction: Defeat the Heartless!

Single them out one at a time for a combo and they will go down in no time.

Instruction: Go see Cid!

You'll notice that Dewey is not with the other two. Talk to Cid about it.

Cid:
  One of the kids hasn't come back yet...

Sora:
  What? That's weird.
  (Maybe I sent the kids back in the wrong order...)

(The screen blurs and everyone disappears)

You get the W2 Another Card!

You'll be returned to the Hallway. Press CTRL+F and enter [CH8TTP] to resume
reading.


[CH8TTE]
Ignore Dewey and the Heartless for now.

Go to the northeast corner of the room and smash blocks. You'll find Louie
under one of them. Talk to him.

Louie:
  You saved me!
  I was trapped in here for so long.

Sora:
  Let's see... Green, so you must be Louie.
  Cid was worried about you.

Louie:
  Oh no! I'm late, he'll be mad at me.

You'll be given the choice of whether to let him go to Cid's right away or not.
Choose Yes.

Louie is now safely back with Cid. Go talk to Dewey in the northwest corner,
next.

Dewey:
  What's up? You need something, mister?

Sora:
  Blue clothes, so you're Dewey, right?
  Cid wants you to come back.

Dewey:
  But I wanna find out where the blocks are coming from...

You have the choice of whether or not to make him go to Cid's. Choose Yes.


Now you only need to find Huey. Approach the Shadow.

Instruction: Defeat the Heartless!


You only have to fight three Shadows. It will barely take a minute.
When they are gone, Huey will appear where the Heartless used to be. Go talk to
him.

Huey:
  Phew. The monsters are all gone.
  Now it's safe to check out the blocks!

Sora:
  Red clothes mean you're Huey.
  Cid's calling you.
  You've had enough danger, you should go home.

Huey:
  Aww, I don't wanna go home yet.

Again, you have the choice of whether to make him go to Cid. Choose Yes.

Huey:
  Guess I got no choice...


As soon as you turn around, you'll be attacked by three Soldiers and a Large
Body.

Instruction: Defeat the Heartless!

These are all quite high-level Heartless and can mess you up if you're not
careful. As always, the Large Body needs to be hit from behind. Try to launch
a combo on it. The Soldiers are best taken care of by isolating each of them
so the others can't interrupt your attacks.


Instruction: Go see Cid!

Take a step south and you'll find the three brothers. Cid is nowhere to be
found.


Sora:
  Hey... where's Cid?
  Do I have to go look for him, now?
  (Maybe I sent the kids back in the wrong order)

The screen blurs for a moment. You'll be awarded a blue card.

You get the W2 Extra Card!


[CH8TTP]
   ---- Hallway

Sora:
  The guy in the black cloak said that I'd forget everybody I met.
  Was that true...?
  ...Oh no. I can't remember anything...
  ...What? What's this feeling?
  Ah... I'm feeling loneliness.
  I feel lonely and my heart... It hurts my heart.
  ...Hang on?
  If I had really forgotten everything, I wouldn't be feeling lonely.
  That means...
  I can remember something!
  Even if I lose the memory, I still have the feeling!
  I bet I could remember everything if I had some kind of reminder.
  Alright! Gotta keep going!


Instruction: Go through the front door!


Save your game, then approach the door and select your next world.


[CH8WL]

   ---- White Room

Wonderland: A land you have seen, but can't quite remember where.

Confirm your choice and enter.

(Sora appears in a white room, surrounded by familiar figures. Alice is to his
 right, and the Cheshire Cat to his left. On the east side of the room stands
 the White Rabbit. To the north are three Cards, two of whom are guarding
 stairs leading up.)


Sora:
  Where am I...?

(He looks around, puzzled.)

Sora:
  What's everybody doing...?

Instruction: Solve the mystery of this room!



Turn to the Cheshire Cat and talk to him.

Cheshire Cat:
  Something important, missing it's gone.
  Inside a block, find it you should.
  A good thing you'll get, or maybe not good.

(Everything else vanishes. Sora and the Cat are left in the room with five
 blocks, labeled A through E. B and C are prize blocks, the rest normal.)

Cheshire Cat:
  Let me tell you what I know.
  Lies, of course, are what I know best.
  Next to me, there is no normal block.
  Next to my neighbour, there is no prize block.
  I am not next to a prize block.
  Who am I?

You must now guess which block the hints are describing. The Cheshire Cat is
lying, so reverse all of his statements to solve the puzzle.

(- is normal, * is prize)

Given:
 A-  B*  C*  D- E-

Statement 1 tells us that there IS a normal block next to the block we want.
This eliminates A since its only neighbour is a prize block.

Statement 2 tells us that there IS a prize block two blocks away from the block
we want. This effectively eliminates  C and B.

Statement 3 tells us that the block we want IS next to a prize block. This
eliminates E since its only neighbour is a normal block.

The correct answer can only be D. Select it.

Cheshire Cat:
  D, is it?

(Block D vanishes)

Cheshire Cat:
  Correct. That which was sought is sought no more.
  That which is sought only exists as long as it is sought.
  When no longer sought, it ceases to be.


The Cat and blocks disappear from the room.

If you choose any answer but D -

Cheshire Cat:
  Is that so?

(The block you select vanishes, leaving a Heartless in its place)

Cheshire Cat:
  Too bad.


(Everything disappears, leaving Sora alone. A group of Heartless appear.)

Instruction:
  Defeat the Heartless!

You are fighting a Large Body, a Red Nocturne, and a Shadow. This should be
very easy to handle.

When the Heartless are beaten, the Cheshire Cat and the five blocks reappear.
The Cat will repeat the riddle and you will be given another chance. You can
repeat this process as many times as you like.



If you choose "Give up" instead of solving the puzzle -

Cheshire Cat:
  Too bad.

The Cat vanishes and you are left with nothing.

Instruction: Solve the mystery of this room!



Talk to Alice.

Alice:
  Oh, whatever shall I do...

Sora:
  What's wrong?

Alice:
  You see...
  I cannot recall who I am.
  I seem to have lost my memories.

Sora:
  That's terrible!
  And still, somehow...
  I feel like I know you from somewhere.

Alice:
  Truly?
  In that case, could you please tell me my name?

Sora:
  Okay. Your name is...


You can choose between "Alice" and "The Queen of Hearts".
For the W3 Normal Card, lie. For the Another Card, tell the truth.

If you choose to tell her her real name:

Sora:
  You're Alice!

Alice:
  Alice... Yes, indeed, that is my name.
  Thank you!
  Yet, I still cannot recall anything more...


If you choose to tell her she is the Queen:

Sora:
  You're the Queen of Hearts!

Alice:
  The Queen of Hearts?
  Somehow, I suspected it was so...
  I suddenly feel much better about myself.
  I have found a new vitality!


Next, go talk to the Heart on the west side of the room, guarding the stairs.

Heart:
  Hey, could you go and take this to the Spade on the other side?

Sora:
  Who? Me?

Heart:
  I can't leave my post while I'm guarding, now can I? It's got to be you.
  Take care you don't go and lose it now!

The Heart gives you a potion.
Go across the room and talk to his opposite number, the Spade.

Spade:
  Oh, a delivery, is it?
  Thanks a lot. Now I can focus on the job.
  Here's some thanks for you. Go on, take it.

You get Food.

(The camera moves to a third Card, standing between the staircases)

Card:
  Hey, excuse me...
  Would you mind terribly if I had a bite of that?

(Sora approaches the Card)

Sora:
  Go ahead. You can eat it all.

Card:
  Really?!
  Thank you! You're a lifesaver!

Sora:
  Good. Looks like I've done some good for everybody.


Alternatively, you can stop by the middle guard when delivering the potion.

Card:
  Ah, somebody help me... I'm so hungry I can barely move...

Sora:
  What do I do?
  (I feel bad not being able to help him)

You'll be given the choice. If you give the potion to this card instead of
the Spade -

Card:
  Wow, thanks!
  I feel much better.
  I was so hungry, couldn't think of anything but how badly I wanted to eat...


Now, go talk to the White Rabbit.

White Rabbit:
  I'm late! I'm late!
  For a very important date!
  I must hurry or she'll have my head!

(The Rabbit takes off running)

Sora:
  Hey, wait!
  You dropped something!
  What do I do now? Should I follow him and tell him he dropped this?
  Maybe I should just hang on to it?

You can find the pocketwatch in the middle of the room.
If you pick it up -

Sora:
  Hey, where did he go?
  What am I gonna do with this...


Head all the way across the room without touching the watch and find the White
Rabbit again.

Sora:
  Hey, you dropped something.

White Rabbit:
  I've no time for that!
  I'll never make it on time at this rate...
  ...What's this? Where is my pocketwatch?

Sora:
  Isn't this over there? That's the thing you dropped.

White Rabbit:
  My word!

(The Rabbit retrieves his pocketwatch)

White Rabbit:
  My, my, thank you for your trouble.
  I should expect I'd have been terribly late.

Queen of Hearts:
  You there! Come here, now!

Sora:
  What's going on?


(Sora is summoned to the top of the stairs, where the Queen is seated. She has
 two Cards guarding her.)

Queen of Hearts:
  I have been keeping an eye on you.
  You are the criminal who stole my memory!

Sora:
  Wh- What?!
  I didn't do that.

Queen of Hearts:
  Aha, playing dumb, are you?
  I have the evidence!
  For instance...



If you told Alice her real name, made the delivery, didn't touch the watch,
and solved the riddle-

Queen of Hearts:
  What? You haven't done a single thing wrong?

Sora:
  That's right, and I haven't stolen your memory, either!

Queen of Hearts:
  No, this only deepens my suspicions.
  It is as though you already knew exactly what to do, and what would happen
  next!
  I pronounce you guilty!

Sora:
  What?! This makes no sense!

Queen of Hearts:
  Off with his head!

(The guards move in to attack)

Sora:
  Whoah!

(The screen blurs. Everybody vanishes)


You get the W3 Another Card!



If you did everything wrong, that is, lied to Alice, picked up the watch, gave
up on the riddle, and gave the potion to the wrong guard -

Queen of Hearts:
  You have lied to Alice.
  I saw you.
  You gave that which my loyal entrusted to you to another person.
  You picked up a dropped pocketwatch. You were going to walk away with it!
  You abandon your tasks halfway through, and are irresponsible.
  Such villainy!
  I have never before seen such a perfect villain!
  You are so suspicious that I have no accusations to make!

Sora:
  What does that even mean...

Queen of Hearts:
  Could this character have actually been thinking of the welfare of others in
  planning his acts...?
  Sometimes, a well-placed lie can make a person feel better about themselves..
  No matter the circumstance, it is good to help out strangers in need...
  No matter the ensuing self-reproach, it is best to admit defeat and take
  responsibility for one's failures...
  My, my, my. I know!
  I will have you go free!

Sora:
  What? Really!?

Queen of Hearts:
  This is your first and last chance.
  Do not expect this to ever happen again!

(The screen blurs and everyone but Sora vanishes)


You get the W3 Extra Card!


If you did one to three things wrong and the rest right-

Queen of Hearts:
  I saw you.*
  You are half-hearted, and irresponsible.
  Yes... You are half-hearted.
  You are half-hearted about your villainy... How suspicious.

*The dialogue above will change slightly to correspond to your mistakes.

Sora:
  But I didn't steal your memory!

Queen of Hearts:
  Thief or not, I cannot allow you to roam free!
  I pronounce you guilty!

Sora:
  What?! This makes no sense!

Queen of Hearts:
  Off with his head!

(The guards move in to attack)

Sora:
  Whoah!

(Everything blurs and Sora is left alone.)


The screen blurs. You get the W3 Normal Card!


   ---- Hallway

(Sora reappears in the hallway. The Man in the black cloak is there, waiting.)

???:
  Well, Sora? Can you remember who you were just talking to?

Sora:
  ...You don't really need to ask, do you?
  I forgot. I can't remember.

???:
  Hm. You've certainly calmed down.
  When people mean nothing to you, it means nothing to forget them.

Sora:
  No, you've got it backwards.
  You're right about me not being able to remember anybody, but...
  ...I can feel.
  I lose my memories, and regret losing them.
  I forget, and it makes me sad.
  I have all these feelings left over...
  ...It hurts, in my heart.

???:
  . . . . . .

Sora:
  Even without the memories, I still have the feelings.
  Those feelings stay behind, and they hurt.
  I think the pain is the key.
  Sooner or later, the pain will be the reminder I need to remember everybody.

???:
  ...All according to plan.


(The mystery man vanishes.)

Instruction: Go through the front door!

Go save your game, then proceed to your next chosen world.


[CH8OC]

   ---- White Room

Olympus Colosseum: A battlefield you have seen, but can't quite remember where.

Confirm your choice and enter.

(A white room comes into view. It contains a few piles of normal blocks in the
 far corners. In the middle stands Hades.)

Hades:
  Hehehe...
  The Colosseum Labyrinth.
  What a perfect little spot for the Lord of the Underworld.
  I have no idea why this place was built, but a maze like this won't be easy
  to escape, not even for Hercules...
  Now to go finish the preparations...

(He floats away as Sora enters the room)

Sora:
  I think that guy was up to something bad.
  What should I do, now...?

(The screen fades to black. When things fade back in, Hercules can be seen
 standing in the northwest corner, next to some blocks.)

Instruction: Solve the mystery of this room!


Go talk to Hercules.

Sora:
  Hi!

Hercules:
  Hi. Don't think I've ever seen you before.

Sora:
  Do you think you could help me out with something?
  The thing is...

(Fade to black - Sora explains)

Hercules:
  What? Hades is up to something?

Sora:
  Yeah, he was talking about some kind of labyrinth...
  I don't think it's safe to just let him be.

Hercules:
  Okay. I'll go check things out. You should stay here.

Sora:
  No way! I'm coming with you.

Hercules:
  I can't let you put yourself in danger.
  As a Hero, I can't allow it.

Sora:
  (Now what? I can't let him go by himself...)

Sora:
  Alright, then, test me.

Hercules:
  Test you?

Sora:
  If I'm strong enough to handle myself, I can come with you, right?

Hercules:
  Hmmm... I guess so...
  Okay, then. I'll take you to my training spot.
  Strength, Speed, and Skill. You need them all to fight effectively.
  I'm gonna have to make you show me you have all three.

(The screen briefly fades to black. When the room reappears, Sora is alone in
 the middle of it.)

Hercules:
  How many targets can you beat up within the time limit?

A pack of Shadows then appears. Go nuts. You have 30 seconds. New Shadows will
appear as you strike them down. If you need healing, smashing a bug block is
sure to produce HP orbs.

For the Extra Card, get more than 20 Shadows. For the Normal and Another Cards,
get fewer than 20 Shadows.

When time runs out, Sora and Hercules will keep talking.

If you got fewer than 5 Shadows:
  You got X of them.
  I'm a bit worried...
  I guess if you don't take any chances, you'll be okay?
  I see you've got plenty of power. Let's go stop Hades together.

If you got fewer than 20 Shadows:

Hercules:
  You got X of them.
  Yeah, that'll do, I guess.
  If you tried just a little bit harder, you could be a real Hero someday.
  I see you've got plenty of power. Let's go stop Hades together.

If you got more than 20 Shadows:

Hercules:
  You got X of them.
  That's amazing! Who are you, anyway?
  Defeating so many...
  I see you've got plenty of power. Let's go stop Hades together.

Sora:
  Alright. Let's do this!


Instruction: Solve the mystery of this room!


Hercules is gone. You can now find Cloud in the south part of the room. Go
talk to him.

Sora:
  Hey, do you think you could help me out with something?

Cloud:
  ...Why should I help you?

Sora:
  What? What do you mean, why?
  Ah... Are you scared, maybe?

Cloud:
  ...What are you saying?

Sora:
  It's okay to be scared. Sorry to bother you.

Cloud:
  ...Wait.
  I don't mind helping you.
  But first, I will have to test you.

Sora:
  Test me?

Cloud:
  If you are worthy of my assistance, I will help you out.

Sora:
  Okay, no problem!

(Once again, Sora appears alone in the white room.)

Cloud:
  Defeat all the targets within the time limit.


You have 30 seconds to take out a group of enemies. First you face two Wizards
and a Large Body.

Cloud:
  Next test. Within the time limit, identify your target and defeat it.


A group of Shadows appears around Sora. You have to hit the right now. If you
guess wrong, you'll take a time penalty.

Cloud will let you know when you've struck the correct Shadow. You can identify
the correct target by striking the Shadow that moves first.


If you passed both tests-

Sora:
  How'd I do?!

Cloud:
  Hmph... Can't judge a book by its cover.
  You're the strongest person I've ever seen.


If you fail one test -

Sora:
  How'd I do?!

Cloud:
  Not bad, I suppose.
  You'll get stronger someday.


Cloud:
  ...I understand. I can see you're serious.

Sora:
  Does that mean...

Cloud:
  I accept. I will help you.

Sora:
  Alright! Thanks!


If you fail both tests -

Sora:
  How'd I do?!

Cloud:
  (He's terrible. He has no power to speak of, but...)

Cloud:
  ...I understand. I can see you're serious.

Sora:
  Does that mean...

Cloud:
  I accept. I will help you.

Sora:
  Alright! Thanks!



Instruction: Solve the mystery of this room!

Cloud is gone. Sora is now standing alone in the room with Hades, who is red.

Approach Hades and talk to him.

Hades:
  Who are you? How dare you interfere!

Sora:
  I just happened to notice you were up to something. That's all.

Hades:
  Unbelievable. Every last one of you, getting IN MY WAY!
  But don't you go expect to me give up.
  Try this on for size!

(Sora is once again alone. Two Angel Stars and a Wizard surround him.)

Instruction: Fight the Heartless!


They aren't as fearsome as they look. The length of time you take to beat them
will be tracked.



If you beat fewer than 20 Shadows in Hercules' test, or failed Cloud's test, or
passed both but took longer than 20 seconds for the final battle-

Hercules:
  Good job. That took care of them!

Cloud:
  You still have quite a way to go...
  But you have what it takes.

Sora:
  Alright!
  Hey, does this mean I can be a Hero...

(The screen blurs and everybody but Sora vanishes)

You get the W3 Normal Card!



When you finish, your allies reappear.

If you beat fewer than 20 Shadows in Hercules' test, and failed Cloud's test-

Hercules:
  You sure did try hard...
  Honestly, though, I'm still worried about you...

Cloud:
  Well, it can't be helped.
  From now on, you'll have to train harder and improve.

Hercules:
  I can't wait to see you again when you get big and strong.

Sora:
  Yeah. I'll get stronger.

(The screen blurs)

Sora:
  ...Hm?
  Who was I just talking to?

You get the W4 Another Card!



If you got more than 20 Shadows in Hercules' test, passed Cloud's test, and
beat the Heartless in under 20 seconds-

Hercules:
  Wow! I haven't seen that kind of fighting in a long time!

Cloud:
  To think Hades' plot could be so easily derailed...

Sora:
  Don't make such a big deal out of it. You're embarrassing me...

(The screen blurs and your allies vanish)

Sora:
  ...Wha?
  What am I feeling embarrassed for...?

You get the W3 Extra Card!


   ---- Hallway

(The mysterious cloaked figure is waiting for Sora in the same place.)


???:
  Losing your memory, gaining the pain of forgetting...
  There lies the source of torment in your heart.
  Yet, as long as you hold on to that torment, there is a chance you might
  someday regain your lost memories...
  Is that what you think, Sora?

Sora:
  Yeah.

???:
  ...Hahaha.

Sora:
  What's so funny?

???:
  You truly are easily led.

Sora:
  What's that supposed to mean!?

???:
  I told at the outset.
  Here, to find is to lose and to lose is to find.
  Here, you lose your memories and find only pain.
  You believe that pain is the key to regaining your memories...
  You will never be free of your torment!
  Do you understand, Sora?
  You are caught up in your own pain.
  This pain, this torment, cannot be healed.
  It will only get worse from now on.
  Ultimately, it will pull your heart into the darkness!

Sora:
  What? Were you planning to pull into the darkness this whole time!?

???:
  The plan was to have you meet with illusions, with mirages of people, all
  created from the data, and bring pain into your heart.

Sora:
  It can't be! How could you?!

(Sora attempts to strike the cloaked figure. He teleports to the top of the
 steps before Sora can reach.)

???:
  You can still escape if you leave right away.

Sora:
  Escape?

???:
  Throw away your pain and save yourself.
  People you can't remember mean nothing. Throw it all away and feel better.
  If you do... You will no longer feel lonely.
  The torment in your heart will be no more.
  Sora... The two are as one.
  If you remain obsessed with your lost memories, the torment will worsen,
  and you will surely fall into the darkness...
  Instead, why not forget about having forgotten and enjoy yourself?
  Which do you really prefer?

(Sora runs up the steps. The cloaked figure disappears.)

Sora:
  Wait!!

Sora:
  . . . . . .
  What do I do now?
  If use these cards, I'll meet people, and then forget them...
  When I forget them, I'll feel lonely, and it will hurt my heart...
  In the end, will I be caught up in the pain so much that I'll really fall
  into Darkness...?
  There's no other way out, is there...
  I have to use these cards and keep going on ahead.
  Would it really help if I gave up the pain...?


Instruction:
  Go through the front door!

Go save your game, first, then continue.


[CH8AG]

   ---- White Room

Agrabah: A palace you have seen, but can't quite remember where.

Confirm your choice and enter.

(The white room appears almost empty. Aladdin and the Peddler are at the far
 end.)

Sora:
  Where am I...?

(Iago flies into the scene, near the other two characters.)

Iago:
  Hehehe, I'll be takin' this!

Jasmine:
  Hold it!

(Jasmine runs into the scene.)

Jasmine:
  Please! Stop him!

Aladdin:
  What's the matter?

Jasmine:
  Iago has stolen my most precious possession.

Aladdin:
  What?
  Hey you! Give back what you took!

Iago:
  No way. If you want it back, you gotta catch me, first...

(Everything goes white for a second. The screen starts to shake.)

Sora:
  Wh- What's going on?

(Evenly spaced blocks appear in a spiral pattern around the other characters.
 They fill the room until Sora is alone with 25 blocks. They transform into
 Prize blocks.)

Sora:
  These... blocks! What happened to everybody else?!


Instruction: Find Iago before time runs out!

Help box:
  Due to mysterious forces present in the room, your Debug Abilities cannot be
  used.

You have a 30 second timer to start off.

You have to find Iago in one of these blocks. Some of the blocks contain
Shadows, others only orbs. Each empty block you smash will add five seconds to
your timer. Defeating a Shadow gets you one to five seconds depending on how
fast you manage to take it out.

Some blocks contain the Agrabah characters. Their locations are randomized
with each playthrough.




One block contains Aladdin!

Aladdin:
  Phew, finally outta there.
  I was just trapped inside that block. Didn't know what to do.
  Thanks for getting me out. Here, take this.

You get 15 seconds for the favour.


One block contains Jasmine!

Jasmine:
  Thank you for rescuing me! Here, my thanks.

You get 15 seconds for the favour.



Three blocks contain Jafar's Shadow!

Run away as fast as you can! Being near a Shadow will drain your remaining
time at double speed.


One block contains Genie!

Genie:
  Need a hand? Sure you do!
  Troubles, worries, problems, let me take 'em all off your hands!
  If you need a hand, just ask for Genie.
  The Genie of the Lamp, granting wishes big and small!

Sora:
  Genie of the Lamp? Granting wishes?
  Can you really make my wishes come true?
  If you can, then make that weird Shadow go away?

Genie:
  Alright! Here we go!

(Genie will make all Jafar's Shadows vanish. However, there might be other
 Shadows in a later block.)

If none of Jafar's Shadows are present when you find Genie-

Sora:
  I don't have any wishes to make right now.
  If I need anything, I'll take care of it myself.


One block contains the Peddler!

Peddler:
  Will you trade a Hi-Potion for an Earthquake?

If you have any Hi-Potions to spare, definitely accept this trade.

Peddler:
  Thank you!

You get Earthquake!

This is an item that casts Earthquake when used.



One block contains Iago!

Iago:
  Urk! Getting outta here!

He'll fly away to a far corner of the room.

Run over and catch him!

Iago:
  Urk, you caught me!

(Everything else vanishes. Sora, Iago, and Jasmine are left in the center of
 the room.)

If you caught Iago with less than 20 seconds to spare and didn't smash all the
blocks -

Jasmine:
  So you managed to catch him. I hoped you would.
  Thank you!

(The screen blurs)

You get the W5 Normal Card!


If you caught Iago with more than 20 seconds on the clock -

Jasmine:
  You caught him already?!
  You're unbelievably fast. Thank you!

(The screen blurs)

You get the W5 Extra Card!


If you caught Iago with less than 20 seconds to go, and smashed all the blocks-

Jasmine:
  How did you manage to get it back? Thank you!

(The screen blurs)

You get the W5 Another Card!



   ---- Hallway

Sora:
  When I leave the card room, I forget everything I did, and everybody I met...
  But then I realize I forgot them, and feel sad.
  That sadness is tormenting me, and pulling my heart into the Darkness...
  What am I supposed to do?

(A white light appears.)

Mickey (via the light):
  ...Sora!
  Can you hear me, Sora?!

Sora:
  That voice!?
  Mickey, is that you? Where are you?

Mickey:
  Sorry... I'm actually on my way to where you are right now.
  I can barely reach you with my voice.

Sora:
  Oh, okay...
  Hey, Mickey. I'm lost.
  According to the guy in the black cloak...
  If I keep obsessing over the things I can't remember, the torment in my heart
  will grow, and that's dangerous.

Mickey:
  ...I know.
  Are you going to give up on everything you forgot?

(Shadows of Donald and Goofy appear on either side of the light.)

Sora:
  Who are they...?

Mickey:
  That's right, you have no memory of them.
  But even though you don't remember who they are, you are a very important
  friend to them.

Donald:
  Quaack! That's right!
  Sora, we went on an adventure together!

Goofy:
  Even if Sora doesn't know us, we know him.
  You're important to us, Sora.

Sora:
  What does this mean?

Mickey:
  Try asking your heart.
  How does it feel right now?

Sora:
  I don't know, what's this feeling...
  I can't remember, but I feel like I should know...
  It's warm... and familiar.

Mickey:
  Even when your memories are gone, your feelings don't go anywhere.
  Even though your data was reset...
  The feelings you have for your friends who fought with you in this Data
  world are still in your heart, somewhere.
  I'm sure the people you met in the card room are in your heart, too.

Sora:
  Is it because they're in my heart, but not in my memories, that I feel this
  pain? Does it mean...

(Donald and Goofy vanish.)

Sora:
  Hey!

Mickey:
  Oh no! I've used up a bit too much power.
  Sora, I'm coming to you. Just hang on a little bit longer!

Sora:
  Mickey?!
  ...And I'm alone again. I'm getting lonely.
  Ah... Is this going to torment my heart, too?
  When will the pain finally bring me into the Darkness...?
  All I can do is keep going. I only have one card left.


Instruction: Go through the front door!

Go save your game, then approach the door one more time.


[CH8HB]

Hollow Bastion: A castle you have seen, but can't quite remember where.

Confirm your choice and enter.


   ---- White Room

(Sora appears in a different room. There is a door at the far end, guarded by
 Pete.)


Pete:
  Gwahahah!
  You sure are stubborn for bein' so powerless.
  You wanna try somethin? Try and get me!

Sora:
  You don't look so tough to me!

Pete:
  Hah, we'll just see about that.

(Pete teleports away)

Sora:
  Wait!


Instruction: Catch Pete!

Examine the strange object left of the door.

Help box:
  When you hit a switch, the timer is activated.
  Press the second switch before time runs out.

The second switch is the other strange object, on the right side of the door.
Once you press it, the door will open. Run through it and up the stairs beyond.

You reach a similar switch. Examine it and the corresponding switch will appear
on top of a pillar of metal blocks. Three Orcus will also appear. You have to
take them out fast! Launching a solid combo should do the trick.

Once the Heartless are gone, the pillar of blocks will sink into the ground,
granting you access to the switch. Activate it and the next door will open.

Go through the door and up the stairs. The next switch is at the top. Activate
it.

A couple of walls of bug blocks will appear to fill the space between you and
the other switch. Carve your way through!

Behind the farther wall, a few damage blocks will be guarding the switch. They
move very slowly and shouldn't be a problem. Activate the switch, open the door,
and keep moving up.

You'll reach the room where Pete is hiding. He is at the top of an elevated
portion, with two smaller stairs leading to him.


Instruction: Stun Pete and catch him!

Help box:
  Due to mysterious forces present in the room, your Debug Abilities cannot be
  used.

You are being timed for this battle. Defeat him in under 30 seconds.

Pete will throw some fireworks at you from far away. Get onto the stairs to
avoid them.  When you are on the upper ledge, he will roll a larger explosive
at you to knock you off. He also has his jumping-earthquake attack.

When you reach him, he will try to run away. Hit him in the back.

If you aren't quick enough, he will teleport to another part of the room.
Find him again and hit him in the back.

When you hit him successfully, Pete will be stunned.

Sora:
  Gotcha!

(The battle music and timer both end.)

If you took longer than one minute to beat him:

Sora:
  Phew, finally caught you.

Pete:
  You're so slow, I almost fell asleep.
  But don't think you've caught me...
  Hmph! Then I got no choice...
  ...Yo! Maleficent! If you're watching this, come and help me!

[Skip ahead to Maleficent's appearance.]

If you beat him in under one minute:

Sora:
  That was easy!

Pete:
  Wh- What was that? I don't believe it!
  How could this happen to me...
  Hmph! Then I got no choice...
  ...Yo! Maleficent! If you're watching this, come and help me!

(Maleficent appears on the higher ledge.)

Maleficent:
  What is it?
  Do not call upon me for trifles...
  Oh, this boy...

Sora:
  What are you two planning?

Maleficent:
  Hmph. We have but a single goal.
  To submerge the world in Darkness.

Sora:
  The world in Darkness? I won't let you do that!

Maleficent:
  Well then... Take this!

(Maleficent casts a spell. First Sora, then Pete and the witch herself teleport
 away.)

(Sora appears in a different white room.)

Sora:
  ...Where am I?

(The camera pans over numerous obstacles between Sora and the villains, far
 away at the other end of the room.)

Maleficent:
  How unfortunate. You cannot reach me from there!

Instruction: Reach Maleficent!


Again, your performance is being timed.

First, examine the switch by your feet.

Help box:
  Due to Maleficent's spell, some sections of floor have become transparent.
  By activating the switch, certain segments of floor will be made visible.
  You will have to cross the floor, so remember which segments were shown.

During this segment, do not get distracted by the prize blocks. They don't
contain anything worth getting and take to much time to reach.

Cross the gap. Before you can activate the next switch, you'll be attacked by
 a pack of Orcus. Take them out, then get the switch. You can get to the switch
without fighting the Heartless, but they can fly and will follow you.

The third switch can be reached without incident. However, another pack of
Orcus will appear as soon as you press it. Take them out, but be sure to take
a good look at the floor segments!

Jumping this largest gap is made trickier by the damage blocks. If you hit one,
you will almost certainly fall and have to start over. Watch your timing.

Reach the next switch, then the next, jumping and dodging blocks. When you get
to the far end, you'll be set upon by two more Orcus. Take them out.

You'll be on a W-shaped segment of floor.
Go for the switch on the left side. It will activate a small section of floor
on the right, which you can use to finally reach your targets.

Your Clear Time will be displayed. Confirm it and continue.

If you cleared this room in less than one minute, and beat Pete in under 30
seconds-

Pete:
  Oh man... Ya sure are a quick one!
  That sure is some speed.

Maleficent:
  Do not be overly satisfied with yourself.
  I will merely step down for the time being!
  One day I will be sure to return!

You get the W6 Extra Card!


If you took over one minute to clear the last room, or took longer than 30
seconds to defeat Pete-

Pete:
  You sure can handle yourself, I'll give ya that.

Maleficent:
  However, it is to early to congratulate yourself.
  You make too many wasted movements.
  We cannot be defeated so simply. Make a better effort, next time!

(The screen blurs briefly)

You get the W6 Normal card!


   ---- Hallway

???:
  You have used all the cards.
  I want to ask you about the illusions you've seen...
  But since you've forgotten them all, what can you possibly feel for them?

Sora:
  I do feel.
  Even though I can't remember anything, I'm sure I met people.
  I can't remember a thing...
  It's lonely.

???:
  Pain, is it.
  I thought I told you.
  If you obsess over your torment, it will someday pull your heart into the
  Darkness. All you can do is erase all the pain.

Sora:
  ...That's not right.
  I don't have my memories, but thanks to this pain, I know that I...
  I forgot something important. I know at least that much.
  That's why I won't run from my torment.
  Not until I find a way to remember what I've forgotten.

???:
  You'll fall into Darkness first.

Sora:
  But if I get rid of my pain, I'll lose the few clues I have.
  I've made up my mind.
  Even if it means I might fall into Darkness...
  I'll hold onto the pain. I don't mind it.
  If I can find my lost memories someday, I'm sure the pain will heal.
  Until then, I'll bear it.
  This pain is the only link I have to the things I've forgotten.

???:
  The pain is your link...?
  Don't make me laugh!

(The cloaked figure readies two keyblades)

???:
  Then I will show you! I'll show you the true meaning of torment!

(He attacks Sora in a blaze of light.)


Instruction: Defeat the mystery man!

Help Box:
  Due to mysterious forces present, your Debug Abilities cannot be used.

This guy has a ton of HP and some very powerful attacks. It's also very hard
to launch a combo against him.

Try to guard his light attacks, then rush in when you get an opening. Don't
be afraid to use your potions.

He'll occasionally generate a forcefield. When he does that, you cannot hurt
him, so run away until the field goes down.

Also, watch out for attacks to your back.


Eventually, he'll go down.

???:
  What's the matter, Sora?
  Why don't you destroy me, already...

Sora:
  . . . . . .

(Sora lowers his keyblade)

???:
  What are you doing!?

???:
  !
  ...So you've finally worked it out.
  You've manage to figure out that I'm an illusion, born from this data.
  I'm an illusion, so there's no point in destroying me.
  There's no meaning to my defeat... Isn't that right?

Sora:
  No way. What are you talking about? Illusions?
  Your attacks actually hurt, a lot.
  You showed me what real Pain feels like.

???:
  . . . . . .

Sora:
  But still...
  The pain I felt... There's more to it than that.
  It wasn't just me that was getting hurt.
  When we were fighting, I felt it. I felt your pain, too.
  Sharp, intense pain...
  But somehow, it feels familiar.
  Almost like it was my own.
  I felt like I've been connected to you before. Like I shared your feelings.
  If it means that our hearts can be connected, then...
  I don't mind the pain. I'll try and take it, in your place.

(The mystery man puts way his keyblades.)

???:
  You don't mind. Heh.
  I can never beat you, can I?
  ...Look.

(He gives Sora another card.)

You get the Truth Card!

???:
  You pass, Sora.
  You understand torment. Use this card and go find the truth.

Sora:
  What does that mean?

???:
  You've proved that you're prepared to accept the pain.
  Testing you was my role in this.
  I have now fulfilled it.
  I'm going to vanish, now.

Sora:
  ...Are you going home?

???:
  I have no home to go to.
  But... there is I place I'd like to return to.

Sora;
  Where is that...?

(The figure walks up to Sora and merges with him.)

Sora:
  Woah!?

(Everything turns white)

Sora:
  What's this feeling?
  Not me... Somebody else's memories?
  A place to return to...
  Somewhere familiar, a lonely sunset...
  The beginning and the end... Oh...


(The room returns to normal.)

Roxas:
  ...My summer vacation.

Sora:
  Your torment... I'll take it for you.


Instruction: Go through the front door!

Save your game, then approach the door.

The new card you can select is marked ???: The card that will reveal the truth.


Mickey:
  Sora!

(Sora turns around)

Sora:
  Mickey!

(Mickey arrives and joins Sora in front of the door)

Mickey:
  I finally managed to reach you.
  Sorry for being so late.
  I wanted us to discover the truth together, but you had to suffer all by
  yourself...

Sora:
  It's okay, don't worry.
  More importantly, Mickey, look!
  If we use this card, we can find out the truth.

Mickey:
  I see...
  "We must return to free them from their torment."
  Will we finally discover what that means?

Sora:
  Let's go find out, together.


   ---- Pod Room

(Mickey and Sora enter to find a Crystal Pod, in front which stands Namine.)

Sora:
  Who are you..?
  It's just like when I met Mickey. I don't know you, but you seem familiar?

Namine:
  Nice to meet you, Sora.
  My name is Namine.
  You don't know me, but...
  I know you, Sora.

Sora:
  Uhm... I don't really get it...?

Mickey:
  Sora, let me explain.
  Once upon a time, you lost all of your memories.
  This girl was the one who helped you recover them.

Sora:
  So, Namine saved me, then.
  I should say thank you.

Namine:
  That's not right.
  It's true that I'm the one who put your memories back together, but...
  Before that, I was the one who scattered them in the first place.
  And...
  It's my fault the bugs appeared in Jiminy's notebook.

Mickey:
  What do you mean!?

Namine:
  At the very beginning...
  There was a piece of memory, a distant one, sleeping in Sora's heart.

(A light appears in the space between them.)

Sora:
  Is this... my memory?

Namine:
  No. This isn't your memory, Sora.
  It's somebody else's, connected to you.

Sora:
  What?
  Isn't that weird? How can I have somebody else's memory inside me?

Namine:
  You're right. It shouldn't be possible.
  I found it when I was restoring your memories.
  At first I thought I'd made some kind of mistake.
  But then I checked, and found out the truth.
  This memory really was inside your heart.
  It was sleeping this whole time, deep in your heart...
  One day, you'll need to remember, Sora.
  This precious memory... this dangerous memory.

Mickey:
  Dangerous?
  What's dangerous about it?

Namine:
  This memory is made of intense Torment.
  If we play around with it, Sora's heart will be hurt by the Torment.
  It could break.
  That's why I wanted everybody to work together and find a way to get through
  the Torment. I'm the one who left that message.

Mickey:
  We must return to free them from their torment.
  So that message was from you?

Namine:
  When I took everybody's memories away, the words in the notebook all went
  away, right? That notebook had so many memories from the journey...
  It was deeply linked to their memories, so it was affected.
  But when Sora's memories were scattered, they weren't erased.
  It's the same thing. The words are gone but the notebook itself still
  remembers. That's how you were able to look at the data, right?

Mickey:
  But when we analyzed the data, we found memories, and bugs that weren't part
  of the memories attacked.

Namine:
  That's... because of me.
  I put this memory in the notebook...
  The Torment started everything.
  The torment within this memory...
  That's what created the bugs. I thought you could find a way to beat them,
  and a way to withstand the Torment at the same time...

Mickey:
  So that's what was happening...
  You wanted us to know about the Torment, so you left us that message.

Namine:
  I'm sorry.
  I wanted to tell you myself, but...
  The real me is nowhere, now.

Sora:
  Hey...
  I don't really understand what you're talking about, but...

Namine:
  Hehe.
  It's okay, you don't have to understand.
  You're the one who found a way to withstand the Torment.

Sora:
  I did?

Namine:
  With pain, sometimes you can heal by making it go away.
  But sometimes, you get pain that won't go away.
  When it comes to that kind of pain, the only thing to do is accept it,
  without flinching.
  If the pain is so bad that you can't handle it on your own, then you can
  find another heart to connect to, and share the pain with someone else...

Sora:
  ...the pain becomes a link. You can accept the pain together.
  Okay, let's try it!

Namine:
  ?

Sora:
  We'll explore this memory you found.
  It may be a ball of Torment, but we can still accept it.

Namine:
  Sora...

Mickey:
  Wait!
  You're not the only one who'll be doing this.
  I'm coming with you.

Sora:
  Okay!

Namine:
  ...Thank you.

(The ball of light moves closer to Sora and Mickey)

Namine:
  Try touching it.
  When you do, the memories in there, somebody else's memories, will come
  rushing into your hearts.

Sora:
  Uh, okay...!

Mickey:
  Sora, we can do this!

(The screen flashes. Everything turns hazy.)

Sora:
  What's going on...?

Mickey:
  !

(Hazy images of Roxas and Axel appear suspended in the air.)

Namine:
  The hidden truth...
  This was hidden deep down at the bottom of your heart, Sora.
  It's not really your memory, Sora, but it is connected to you.

(The images fade out. New images appear, of Xion and Namine.)

Sora:
  Namine, this is you...
  And, who is that?
  I don't think I know her, but she seems familiar...
  ...So lonely.
  Is this the Torment?

Namine:
  They're all waiting for you, Sora.
  You are the only one who can free them from their torment.
  And DiZ...
  He hid something inside you, while you were sleeping for a year.
  I asked him what it was, but he only said it was... making it up to you.
  I'm sure you have the key to saving everybody inside of you, Sora.
  Them, too...

(New images appear, this time of Terra, Ventus, and Aqua.)

Mickey:
  Them!?

Namine:
  I think you might be able to understand their torment.
  They are the key...
  They are connected to the truth of the Keyblade...


  --- Video: Starting the Adventure

Namine:
  And even now, they are connected inside your heart, Sora.

Sora:
  I feel like I've met them.

Namine:
  Yeah. You have met two of them before.
  The third one, I never knew, but he seems to have a very special bond
  with you.

Sora:
  Yeah.

Mickey:
  Now it's time for us to really have to remember everything. Maybe...

(Namine shakes her head.)

Namine:
  I don't know how.
  But sometime soon, we'll certainly need them to wake up.
  And the only who can help them is Sora.

Sora:
  That means Sora's link to them will be the key.
  Alright, Namine.
  I'll let the other Sora, the one outside, know everything you just said.

Namine:
  Yes. Please do.

(Mickey and Data-Sora nod, then smile at each other. Namine smiles back.)

Namine:
  Well then...

Sora:
  Hold on.

Namine:
  What?

Sora:
  Namine, you made a promise with the other me, that I don't know, and you
  kept it, right?

Namine:
  Even if I disappear, my promise with Sora won't.
  Plus, this is my way of making it up to you.
  I hurt a lot of people...

Sora:
  What's going to happen to you after all this, Namine?

Namine:
  I'm just Data, created to deliver a message.
  I wasn't supposed to be in this Data in the first place.
  All traces of me will be gone soon, but...
  Along with this message, everything you felt on your journey, everything you
  saw, can you remind the other Sora of them?
  If you do, I think the other me will feel better.

Sora:
  For everybody connected to Sora...
  Alright, Namine.

Namine:
  Okay.

Sora:
  Oh, and...
  There's one more thing I have to tell you, Namine.
  Thank you.

(Namine looks surprised. Then she smiles. Finally, she disappears in shimmering
 light and data swirls.)

(The scene changes, showing the notebook.)

Notebook:
  We must return to free them from their torment.

Mickey (narrating):
  Now the journey to connect the two memories has drawn to a close.

(The pages of the notebook flip backwards very quickly, stopping briefly at
 the page marked "Thank Namine" before closing completely)




--- End Video


Credits Roll


  --- Video: untitled

(Disney Castle)

(Mickey is sitting alone at his desk writing a letter. He has a bottle for it.)

Mickey (letter):
  I wanted to tell you right away.
  About the memories sleeping inside you, and...

(Kairi is seen carrying the bottle with the letter inside. She runs to the
 Destiny Islands beach to show it to Sora and Riku.)

Mickey:
  ...about the pieces of memories that are connected to the future.

(Sora, Riku, and Kairi are seen reading the letter.)

Mickey:
  Sora, Riku, Kairi.
  The Truth about the Keyblade is connected to you in many ways.
  It was in your hearts all along.
  Sora, everybody connected to you is waiting for you.
  You are the only one who can relieve their sadness.
  It could be that your journeys so far were only a warm-up for the next one.
  Everything you thought was a coincidence is turning out to have a connection.
  The door to a new journey is just about to open.

- KINGDOM HEARTS coded -


--- End Video




SPECIAL BONUS

You get several Stones.
You unlocked Proud Mode!

Help Box:
  *Game Mode: World Eight Proud Mode*
   You can now access World Eight Proud Mode by accessing the Save Menu and
   the Game Mode portion of the Version Up menu.

You will be offered the chance to save your game.


THE END.

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo


[KUPO]

 - Moogle Shop -

The Moogle Shop allows you to buy items with Munnies obtained in Avatar
Kingdom and other KH mobile games.
It also contains the Item Synthesis sidequest menu.

From the introductory Moogle in Twilight Town:

  - What's a Moogle Shop?
  The Moogle Shop is where you can buy items and accessories with Munny, kupo.
  You get Munny from the Avatar Kingdom application, kupo.
  There's a Moogle Shop at most save points, kupo.

 - What's Item Synthesis?
  Item Synthesis is the art of combining several items to make a new one, kupo.
  The ingredients that make new items are called Synthesis Items, kupo.
  Pick up Synthesis Items and bring them to a Moogle Shop, then you can get a
  Moogle to make new items for you, kupo.
  The more items you make, the more your Moogle will grow, and the more items
  it can make for you, kupo!

  - What are Synthesis Items?
  Synthesis Items are things you get by using your Reaction Combo, or from
  smashing bug blocks, kupo.
  They're things like Frost Powder and Power Powder, kupo.
  There are lots of types, so look for them, kupo!

  - What kinds of Synthesis are there?
  We can make Battle Items, Chains, Bangles, Bracelets, Rings, and Earrings,
  kupo.
  Chains raise attack, Bangles raise max HP, Bracelets raise defence, rings
  raise max Debug, Earrings raise AP, and Battle Items are consumable items,
  kupo. Each type is very different and useful, kupo.
  At first, you'll only be able to make one of each type of item, but you'll
  get more as your Moogle grows up, kupo.



The Item Synthesis screen has an informative display on the right side.
It shows:

  Moogle Level  -  Self explanatory
  Experience    -  Obtained by synthesizing items so far
  Next Level    -  Experience required to reach the next level
  Recipe Number -  The number of recipes your Moogle can make
  Title         -  Changes with your Moogle Level

There are four selections in the menu.

Item Synthesis: Make items out of ingredients.
Ingredient List: Check the ingredients in your inventory.
Request List: See the list of things other characters have asked you to make.
Help: Get more explanations, kupo.


   - Item Synthesis -

Select which of the six types of items you want to create.
Next to each type will be listed the amount of skill points your Moogle gets
from making this kind of item, as well as the number of points needed to reach
the next Moogle Level.

Moogle Levels are raised both globally and on a category basis. Making a chain
will give your Moogle experience in making chains, and contribute toward its
main Moogle Level. Moogle Level goes up faster than any individual category for
this reason.

The amount of experience you get goes up with your Moogle level.
When you reach level 2, you will get 2 points for each synthesis action. At
level 3, you get 3 points, and so on.

Example:
  Synthesize an Attack Chain, Item Level 1, worth 1 skill point.
  If it succeeds, your Moogle gets 1 Exp in chains + 1 general Exp.

Choose a type of item and the list of available recipes will be displayed.
Scroll through them to see the item's level, chance of success (in %), list of
ingredients, and quantity of that ingredient in your inventory (shown as
required/inventory).

To expand the available recipies, you must increase your level in that specific
type of item.

When you reach a new item level, items in lower levels can be made with a 100%
success rate.
_____________________________________________________
Level 1 - 5: Amateur Moogle
-----------------------------------------------------
Recipies

Battle Items

Level 1:  Hi-Potion
           Requires:     Power Powder (2)
                         Dark Powder (2)
                         Blazing Powder (1)

Level 2:  Haste Drink
           Requires:     Dense Powder (2)
                         Twilight Powder (2)
                         Lightning Powder (1)

Level 3:  Haste Drink+
           Requires:     Haste Drink (1)
                         Twilight Powder (1)
                         Dense Powder (1)

Chains

Level 1:  Attack Chain
           Requires:     Power Powder (2)
                         Dark Powder (2)
                         Energy Powder (1)

Level 2:  Attack Chain +
           Requires:     Attack Chain (2)

Level 3:  Attack Chain ++
           Requires:     Attack Chain (1)
                         Attack Chain+ (1)

Bangles

Level 1:  Energy Bangle
           Requires:     Blazing Powder (2)
                         Frost Powder (2)
                         Energy Powder (1)

Level 2: Energy Bangle+
          Requires:      Energy Bangle (2)


Bracelets

Level 1:  Guard Brace
           Requires:     Mythril Powder (2)
                         Bright Powder (2)
                         Lucid Powder (1)

Level 2: Guard Brace+
           Requires:     Guard Brace (2)


Rings

Level 1:  Debug Ring
           Requires:     Blazing Powder (2)
                         Frost Powder (2)
                         Mythril Powder (1)

Level 2:  Debug Ring+
           Requires:     Debug Ring (2)

Level 3:  Sardonyx Ring
           Requires:     Lightning Powder (2)
                         Lucid Powder (2)
                         Bright Powder (1)

Earrings

Level 1:  AP Earrings
           Requires:     Mythril Powder (2)
                         Bright Powder (2)
                         Power Powder (1)

Level 2:

_________________________________________________________



 - The Synthesis Process -

From the Save Menu, choose Moogle Shop, then Item Synthesis.

Your Moogle will greet you, tell you how it is feeling, and suggest a type of
item to create. The type suggested will have a 10% bonus chance of success.

For example, if it says "I have a good feeling about making bangles, kupo",
you will see +10% next to the chance of success of all bangles.

Next, select the type of item to synthesize. Confirm your selection and the
Moogle will let you know how it is feeling. Confirm your final choice.

Sometimes, your Moogle will be hungry. It will say "I'm a bit hungry, kupo. Do
you have a kupo nut for me, kupo?" You  will have the option of giving it a
kupo nut as long as you have one in your inventory.

Kupo nuts give your Moogle a slightly higher chance of success on any one
synthesis attempt. They can be obtained by re-defeating Bonus Stages with a
sufficiently high score, or by finding them in prize blocks.

Confirm again after this dialogue and the Moogle will go to work.

Moogle:
  Kupo!
  Kupopo!
  Kupopopo!

There are three possible outcomes.

The synthesis might succeed normally, in which case you get the item you
selected.

Sometimes, the Moogle does an extra kupo job and you get a + version of the
item. This version will have slightly stronger effects than the normal version.
++ versions are stronger still.

Finally, the Moogle might fail, in which case you only get a piece of scrap.
Scraps can be traded with one character in every world, post-battle.

World               Character                         Trades
Traverse Town       The non-save-point Moogle         4 scraps for 1 Powder
                                                      9 scraps for 1 Powder+
                                                      15 scraps for 1 Fragment

Wonderland          Card Soldier                      15 scraps for
                                                      22 scraps for
                                                      30 scraps for

Olympus Colosseum   Hercules                          39 scraps for
                                                      49 scraps for
                                                      60 scraps for

Agrabah             Jasmine                           72 scraps for 1 Stone
                                                      85 scraps for 1 Stone +
                                                      99 scraps for 1 Crystal

 - Synthesis Items -

Powders are the basic Synthesis Items, and the ones you will be mostly picking
up around the worlds. The twelve varieties are:

Blazing Powder/Fragment/Shard/Jewel/Stone/Crystal
Frost Powder/Fragment/Shard/Jewel/Stone/Crystal
Lightning Powder/Fragment/Shard/Jewel/Stone/Crystal
Lucid Powder/Fragment/Shard/Jewel/Stone/Crystal
Power Powder/Fragment/Shard/Jewel/Stone/Crystal
Dark Powder/Fragment/Shard/Jewel/Stone/Crystal
Dense Powder/Fragment/Shard/Jewel/Stone/Crystal
Twilight Powder/Fragment/Shard/Jewel/Stone/Crystal
Mythril Powder/Fragment/Shard/Jewel/Stone/Crystal
Bright Powder/Fragment/Shard/Jewel/Stone/Crystal
Energy Powder/Fragment/Shard/Jewel/Stone/Crystal
Serenity Powder/Fragment/Shard/Jewel/Stone/Crystal

All of the above are also available in + and ++ versions.

Aside from these ingredients, weaker versions of accessories/items can be
required for synthesizing stronger ones.


 - Synthesis Requests -

Sometimes, characters will ask you to bring them an item that can only be
obtained by synthesizing it. These will be mentioned in the main part of the
FAQ as they come up in each world.

Here is a list for reference:

  World              Client        Request           Reward
  Traverse Town      Cid           Haste Drink       Glow Bangle
  Wonderland         Alice         Attack Chain ++   Wall Brace
  Olympus Colosseum  Phil          Energy Bangle ++  Power Chain
  Agrabah            Aladdin       Sardonyx Ring     Ability Earrings+
  Agrabah            Peddler       Guard Brace++     Sardonyx Ring+

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
[VERUP]

 - Version Up -

After beating the side-scrolling portion of Traverse Town (Chapter 2), you will
be able to use Version Points (VP) to unlock various new aspects of the game
using something called Version Up.

To use Version Up, access the menu from the World Select screen or the Moogle
Save Point screen.

There are four types of aspects to unlock.

- Status:             Affects Sora's stats and equipment
- Support Abilities:  Grants Sora new support abilities
- Debug Abilities:    Grants Sora new debug abilities
- Game Mode:          Unlocks harder modes on a world

To obtain VP, complete Debug and Bonus stages. You get more points for a fast
finish or a high score, respectively.

Game Modes can only be purchased after clearing the previous hardest mode for
that chapter. This means that you can only buy Critical Mode for any given
world after having completed it in Proud Mode.

The following list details the things you can do with VP and when they become
available, as well as the VP cost.

-- Chapter 1 --
   *Version Up not available*

-- Chapter 2 --

 - Status
   - Level Limit............. ver.1........... 400 VP
                ............. ver.2........... 900 VP
                ............. ver.3.......... 1600 VP
                   Raises Sora's maximum level by 10
   - Accessory Slot.......... ver.1...........1000 VP
                   .......... ver.2...........5000 VP
                     Gives Sora a new accessory slot
   - Item Slot............... ver.1...........2000 VP
                          Gives Sora a new item slot

 - Support Abilities
   - Guard Counter........... ver.1........... 200 VP
                    Improves this ability by 1 level
   - Libra................... ver.1........... 200 VP
                    Improves this ability by 1 level
   - Auto Reload............. ver.1..................
                  Cannot be improved in this chapter
   - Reaction Combo.......... ver.1........... 200 VP
                   .......... ver.2...........1000 VP
                    Improves this ability by 1 level

 - Debug Abilities
   - D-Thunder............... ver.1.......... 1500 VP
                    Improves this ability by 1 level
   - Haste................... ver.1...........7500 VP
                    Improves this ability by 1 level
   - Homing..........................................
                  Cannot be improved in this chapter

 - Game Mode
   - World 1................. ver.1........... 200 VP
               Unlocks Proud mode in Destiny Islands
            ................. ver.2........... 400 VP
            Unlocks Critical mode in Destiny Islands
   - World 2................. ver.1........... 200 VP
                 Unlocks Proud mode in Traverse Town
            ................. ver.2........... 500 VP
              Unlocks Critical mode in Traverse Town

-- Chapter 3--


 - Support Abilities
   - HP Gain................... ver.1............200 VP
            ................... ver.2...........1000 VP
                     Improves this ability by 1 level
   - Stam Up................... ver.1............200 VP
            ................... ver.2...........1000 VP
   - Debug Abilities
     - D-Fire.................. ver.1...........1500 VP
                      Improves this ability by 1 level
       Invisi.................. ver.1..................
                    Cannot be improved in this chapter

 - Game Mode
   - World 3................. ver.1............300 VP
                     Unlocks Proud mode in Wonderland
            ................. ver.2........... 600 VP
                  Unlocks Critical mode in Wonderland


-- Chapter 4--

 - Support Abilities
   - Auto Potion............. ver.1..................
                   Cannot be improved in this chapter

 - Debug Abilities
   - Free Combo......................................
                   Cannot be improved in this chapter

 - Game Mode
   - World 4................. ver.1............400 VP
              Unlocks Proud mode in Olympus Colosseum
            ................. ver.2............800 VP
           Unlocks Critical mode in Olympus Colosseum


-- Chapter 5--

- Support Abilities
  - Auto Guard............... ver.1..................
                   Cannot be improved in this chapter
- Debug Abilities
   - Confusion............... ver.1............300 VP
                      Improves this ability by 1 level
   - D-Blizzard.............. ver.1...........1500 VP
                      Improves this ability by 1 level

 - Game Mode
   - World 5................. ver.1............500 VP
                        Unlocks Proud mode in Agrabah
            ................. ver.2...........1000 VP
                     Unlocks Critical mode in Agrabah

-- Chapter 6--

- Support Abilities
  - Heal Guard............... ver.1............200 VP
              ............... ver.2...........1000 VP
                     Improves this ability by 1 level

  - Defender................. ver.1............200 VP
            ................. ver.2...........1000 VP
                     Improves this ability by 1 level

- Debug Abilities
  - Cure..................... ver.1...........1500 VP
                     Improves this ability by 1 level
  - Slow..................... ver.1............300 VP
                     Improves this ability by 1 level

 - Game Mode
   - World 6................. ver.1............600 VP
        Unlocks Proud mode in Hollow Bastion - Former
            ................. ver.2...........1200 VP
     Unlocks Critical mode in Hollow Bastion - Former


--- Chapter 7 ---

- Support Abilities
  - Crisis Half................. ver.1............200 VP
               ................. ver.2...........1000 VP
                        Improves this ability by 1 level

ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
[QLIST]

 -Quest List-

From the World Select Screen, access the save menu and select [Report].
This will let you see the Quest List, which is a list of objectives. These are
added to the list as you buy new chapters and progress through them.

If you see ???s instead of a quest, unlock the right game mode for that level
and it will appear properly next time you check the menu.

When you clear an objective, it will be marked with a Mickey icon.
You can also check your high scores on this screen.


Here is the Quest List in full with a brief explanation of what to do.

  - Destiny Islands
       Standard Normal Clear: Get through Destiny Islands on Standard mode.
       Proud Normal Clear: Get through Destiny Islands on Proud mode.
       Critical Normal Clear: Get through Destiny Islands on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Destiny Islands in Standard mode.
       Proud S-Rank Clear: Get S-Rank in Destiny Islands in Proud mode.
       Critical S-Rank Clear: Get S-Rank in Destiny Islands in Critical mode.

  - Traverse Town
       Standard Normal Clear: Get through Traverse Town on Standard mode.
       Proud Normal Clear: Get through Traverse Town on Proud mode.
       Critical Normal Clear: Get through Traverse Town on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Traverse Town in Standard mode.
       Proud S-Rank Clear: Get S-Rank in Traverse Town in Proud mode.
       Critical S-Rank Clear: Get S-Rank in Traverse Town in Critical mode.

  - Wonderland
       Standard Normal Clear: Get through Wonderland on Standard mode.
       Proud Normal Clear: Get through Wonderland on Proud mode.
       Critical Normal Clear: Get through Wonderland on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Wonderland in Standard mode.
       Proud S-Rank Clear: Get S-Rank in Wonderland in Proud mode.
       Critical S-Rank Clear: Get S-Rank in Wonderland in Critical mode.

  - Olympus Colosseum
       Standard Normal Clear: Get through Olympus Colosseum on Standard mode.
       Proud Normal Clear: Get through Olympus Colosseum on Proud mode.
       Critical Normal Clear: Get through Olympus Colosseum on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Olympus Colosseum in Standard mode.
       Proud S-Rank Clear: Get S-Rank in Olympus Colosseum in Proud mode.
       Critical S-Rank Clear: Get S-Rank in Olympus Colosseum in Critical mode.

- Agrabah
       Standard Normal Clear: Get through Agrabah on Standard mode.
       Proud Normal Clear: Get through Agrabah on Proud mode.
       Critical Normal Clear: Get through Agrabah on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Agrabah in Standard mode.
       Proud S-Rank Clear: Get S-Rank in Agrabah in Proud mode.
       Critical S-Rank Clear: Get S-Rank in Agrabah in Critical mode.

- Hollow Bastion - Former
       Standard Normal Clear: Get through Hollow Bastion 1 on Standard mode.
       Proud Normal Clear: Get through Hollow Bastion 1 on Proud mode.
       Critical Normal Clear: Get through Hollow Bastion 1 on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Hollow Bastion 1 on Standard mode.
       Proud S-Rank Clear: Get S-Rank in Hollow Bastion 1 on Proud mode.
       Critical S-Rank Clear: Get S-Rank in Hollow Bastion 1 on Critical mode.

- Hollow Bastion - Latter
       Standard Normal Clear: Get through Hollow Bastion 2 on Standard mode.
       Proud Normal Clear: Get through Hollow Bastion 2 on Proud mode.
       Critical Normal Clear: Get through Hollow Bastion 2 on Critical mode.
       Standard S-Rank Clear: Get S-Rank in Hollow Bastion 2 on Standard mode.
       Proud S-Rank Clear: Get S-Rank in Hollow Bastion 2 on Proud mode.
       Critical S-Rank Clear: Get S-Rank in Hollow Bastion 2 on Critical mode.


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[FAQ]


Q. What are Avatar Kingdom Items for?
A. These are not in-game items for Kingdom Hearts Coded. They unlock items that
   can be used in Avatar Kingdom. They cannot be used without access to the
   Avatar Kingdom software.

Q. Why can't I seem to level up any higher?
A. There is initially a very low level limit. Once you reach level 9, you will
   be unable to level up further until you raise the level limit through
   Version Up. This is not possible until you beat Chapter 2.
   The level limit goes up in increments of 10.

Q. What is the Cookie for in Wonderland?
A. It's just a cookie. :)