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    Boss FAQ by Gedio

    Version: 0.2 | Updated: 10/19/00 | Search Guide | Bookmark Guide

    Version 0.2
    THIS FAQ COPYRIGHTED 2000 by Gedio
    1. Introduction
    2. Updates
    3. Helpful Hints and other stuff
    4. The Bosses
      a. Black Color
      b. Running Man
      c. Hind-D
      d. Red Blaster
      e. ULTRA-BOX
      f. Predator
      g. Night Sight
      h. Dr. Pettrovich
      i. Metal Gear D
      j. Gray Fox
      k. BIG BOSS
    1. Introduction
    First and foremost, this Guide is NOT a WALKTHROUGH!
    I'm going to tie this in with the actual walkthrough
    that I am currently writing.  This is only to get
    those in dire trouble past the many bosses that inhabit
    Zanzibar Land.  Now then, on with the show!
    2. Updates with version 0.2
    -Included additional info on METAL GEAR D
    -Added Gray Fox Stragtegy
    -Added BIG BOSS Strategy
    3. Helpful Hints
    - The bosses in Zanzibar have a tricky, yet learnable attack
    pattern.  You might have to fight a certain boss multiple times
    before you learn their patterns and habits.
    - Whenever a boss or the screen starts to flash white, then
    the boss has been hit by your attack. When he flashes red, 
    he is on the verge of death.*  Also, the boss will make a noise
    when hit.  When the boss is about to die, the noise will become
    much more high-pitched.
    * This does not apply to NIGHT SIGHT. Read his strategy for 
    - Be sure to check your life meter as often as you can, and bring
    multiple rations before you fight, so this way you aren't out of 
    luck if you are on the wrong end of enemy gunfire.
    4.  The Bosses
    A. BLACK COLOR - A member of a secret NASA space strike team, he has
    ability to teleport to different areas in a room.  The best way 
    to beat him is to wait for him to stop and toss out three throwing
    stars at you.  He has excellent accuracy, so be sure to dodge immediate-
    ly after you fire a hand gun round at him.  If you try and fire at him
    while he is teleporting around the room, he will most likely dodge and
    catch you off-guard.  The key to winning this fight is patience and
    excellent timing.
    1. Hand Gun with at least 30 rounds of ammunition
    2. At least one Ration (any Kind)
    3. Card #1
    B. RUNNING MAN - He is the "fastest mercenary in the world", so don't 
    bother trying to outrun him.  Firearms are useless in this battle, so
    you need to outsmart him to win.  In the lower right-hand corner of his
    room, there is a narrow passage.  Set one mine in this passage and then
    chase after Running Man.  He will start retreating, going the same 
    direction as you.  Chase him into the narrow passage and let him step 
    over the mine.  Be sure to go outside his room every once in a while, 
    since his room is filled with nerve gas.  It helps if you have a gas
    mask, but even a gas mask won't save you from eventual asphyxiation.
    Just repeat this process:  Plant, Chase, Breathe.  Don't worry if he
    somehow dodges the mine, keep chasing him!
    1. At least 15 to 20 M-78 land mines
    2. A Gas Mask
    3. Card #2
    C. HIND-D - The Hind-D Gunship is a staple of all three Metal Gear
    installments.  This battle is relatively easy if you come prepared.
    If you are a first-time player, however, things can get a little 
    more difficult.  The Hind-D flies in a counter-clockwise pattern, 
    and If you happen to be in the same screen as it's shadow, it will
    open fire.  If you are hit three times by the Hind-D's gunfire, you
    will DIE.  The battleground takes up four screens.  Move so that 
    you are about 3 screens away from the Hind-D and equip the Stinger
    Missiles if you have them.  A target crosshair should appear in the
    radar screen.  Line up the crosshair with the Hind-D on the radar
    (it is the white blip) and fire a missile about 1 second before it
    enters the center of the crosshair.  If you hit it, then the entire 
    screen should flash white.  Hit it four times, but try hard not to 
    miss because you only get a maximum of 6 Missiles!
    1. 6 stinger missiles, no more, no less!
    2. 1 ration (in case you get caught off guard)
    D. RED BLASTER - This guy reminds me of Spider-Man.  He will hide
    behind the northern wall of his room, crawling sideways and toss
    grenades at you.  Not only that, but his room is blocked off by 
    wires, which CAN be broken, but you risk getting hit.  Equip your
    grenades and toss one when he is in or close to the target cross-
    hair.  Try and toss about 4 at a time to make the battle go quick
    and be sure not to get cocky and walk into his grenades, since 
    the blast has a wide range, and your range of movement is SEVERELY
    hindered with the wires blocking your way.  Just stay out of the 
    way of his grenades, then counter with your own.
    1. At least 40 grenades
    2. 3 rations (in case you get caught in the blast)
    E. ULTRA-BOX - A four-member hit squad specializing in close-
    quarter combat.  Use your Sub Machinegun here for it has a 
    wider spray of fire than the Hand Gun.  The two ULTRA-BOX
    members to the north and south are trigger-happy, they will
    fire off 2 rounds when they jump down.  Take them out first,
    then go for the two on the east and west.  Bring a good amount
    of rations for this fight, for you can get caught by their 
    attacks very easily!
    1. SubMachine Gun with at least 150 rounds
    2. 5 to 6 rations (any type)
    F. PREDATOR - Not to be confused with the movie monster of the
    same name, this vietnam vet is an expert in guerilla combat. 
    His room is filled with tall grass and weeds, which he uses to
    hide from sight AND radar, leaving you virtually blind.  Your
    best method of attack is to stay behind the wall of crates near
    the entrance to his room.  When he rises to open fire at you, lob
    a grenade at him.  When he disappears, don't worry, he won't be 
    able to get behind the crates, but watch where he pops up because
    he STILL might be able to get a lucky shot in with his rifle.
    Keep calm, and use rations whenever neccessary, although they
    shouldn't be necessary too often.
    1. At least 60 grenades (you will miss him a LOT)
    2. 3 rations (B2s, preferraby, you need the B1s for the acid pools)
    3. Card #7
    G. NIGHT SIGHT - Arguably the toughest boss in the game.  You
    can't see him, he's invisible to radar, and he carries a gun 
    that makes little or no noise!  The ONLY true way to beat him
    is to wait until he opens fire, then return fire to where the
    sudden spray of bullets came from.  Keep on your toes, for he 
    can catch you off-guard and tear about 6 to 7 holes in you be-
    fore he's finished.  Whenever you hit him, he will become 
    visible for a split-second. If you manage to connect once
    and make him visible, then OPEN FIRE and hit him as hard as
    you can before he shoots back!  When he is about to die, he
    will start to make a high-pitched noise when hit. 
    1. Submachine Gun with at least 400 rounds
    2. One ration, any type.
    3. Card #8
    H. Dr. PETTROVICH - A complete PANSY, Dr. Pettrovich will latch 
    onto your back and try to strangle you for all that you're worth.
    The best way to beat him is to use Remote-Controlled Missiles if
    you have them.  If you don't, then you'll have to use M78 Mines
    instead. Since the good (yeah, sure!) doctor is attached to your 
    back, anything you throw or plant will hit YOU as well, so make 
    sure you bring a good number of Rations!
    1. 20 Remote-controlled missiles
    2. 30 M-78 Mines (Only if you don't have the missiles)
    3. At LEAST 9 Rations (any type)!
    4. Card #9
    I. METAL GEAR D - Yes, the biggest, baddest, meanest tank ever to walk
    on two legs is back, and he is REMARKABLY TOUGHER than his daddy, Metal
    Gear TX-55.  He has two kinds of weapons, a Vulcan Cannon between his 
    legs (bet he's a BIG hit with the ladies ^_^) with a 360-degree spray
    of fire, as well as heat-seeking missiles.  Not only that, but he can
    just step on you, killing you instantly.  Shaking in your boots yet?
    The best way to beat him is to make SURE you have a full capacity of 
    grenades and rations.  As soon as Gray Fox stops his jabbering, Metal
    Gear will rush forward.  Have the Green ID (cards #4,5, and 6) on hand.
    After Metal Gear fires about seven or eight rounds from the Vulcan 
    Cannon, It will move backward and fire two heat-seeking missiles.  The
    good thing about the missiles is that they can only turn one way after
    being fired (left or right), but the best thing to do is throw a grenade
    at the legs before it has a chance to fire, then HAUL ASS out of the
    room and apply a ration if needed, then go back in and IMMEDIATELY toss
    another grenade.  Keep in mind that Metal Gear can move only backward and
    forward, but always keep an eye out for the Vulcan gunfire when he moves
    forward to attack!  Just toss one grenade, exit the room when he moves 
    backward to fire the missiles, then re-enter and toss another before he
    moves forward.  This method works well, yet there is still the risk of 
    getting stepped on when Metal Gear moves either backwards or forward.
    Another strategy is to attack from the sides, which DOES work, but there
    is too much risk of being torn apart by the Vulcan.  Not only that, but
    Metal Gear will also have a better chance of nailing you with the heat
    seekers if you keep to the sides.  There is NO definite pattern to beat
    this boss, and you will have to fight it several times to figure out 
    which plan of attack is suitable for you.
    4. Green ID card
    3. An extremely high threshold for PAIN!
    J. GRAY FOX - As soon as you destroy METAL GEAR D, then Gray Fox will
    challenge you in a hand-to-hand match.  The room itself is surrounded
    by mines along the edges, however they WILL show up on the radar screen
    even after you are forced to give up ALL your items before the fight.
    Gray Fox will give another one of his long-winded speeches and then he 
    will start to attack you.  He will run around the room in a circle, and
    then he will move in and punch you.  Whenever he starts to move in, get
    in a quick jab and then watch how he moves across the room.  When he 
    turns to try and punch you again, then just hit him and he will run 
    around the room.  If he manages to catch you off-guard, then he will
    slam you with three HARD punches!  Whenever you punch him, he will
    run around the room until he is ready to attack again.  Just remember:
    What items?  YOU HAVE NOTHING!
    K. BIG BOSS - Supposedly played by Sean Connery?  I swear, don't the
    faces on the transciever screen look like famous people?  Pettrovich
    looks like Einstein, Master Miller looks like Denzel Washington (well,
    not really but if you use the power of makebelieve...) well, anyway..
    BIG BOSS and Snake will argue for about 5 minutes (with some really
    good dialogue) and then the fight begins.  This is like the Predator
    fight only you have no weapons and BIG BOSS has no grass to hide in.
    Go around the room, there are three B1 rations lying about, but DO
    NOT USE THEM FOR YOURSELF!  There are acid pools in the room and one 
    of them blocks the door to the gas canister you need!  Go around the
    room, testing the different doors to see which one will open.  Get the
    cards in each progressing room until you can open the rooms with the 
    lighter and gas canister.
    Equip the Gas Canister, then press the spacebar.  A HUGE blast of fire
    will come from the lighter!  This can go through the crates in the room.
    Try and get BIG BOSS in front of one of these crates and press the Space-
    bar to fire the lighter's flame at him.  Make sure you don't cross his 
    line of sight because he will mow you down with his rifle, and he is not
    as nearsighted as the Preadator, so expect 7 out of the 10 shots he fires
    to definitely hit you!  Stay behind the crate, keeping him lined up with
    your homemade flamethrower and fire away!  NOTE: the lighter has infinite
    ammo, so don't worry about losing it.  About 10-12 well-placed shots 
    will leave BIG BOSS in flames, screaming in agony.... (ugh, creepy.)
    5. Conclusion
    As tough as this game is to get through, you'll be smirking for a good
    2 days after you finally beat it!  Just look at me!  Oh wait, you can't,
    can you?  HA HA! Well, you'll know what I mean when you finally get there.
    Good night, kiddies....
    -Gedio, leader of BLOODFORGE
    -THIS FAQ COPYRIGHTED 2000 by Gedio
    -E-Mail me at MIKEP311@aol.com if you have any questions or 
    gripes about me or this lovely (IMO) FAQ.  

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