METAL GEAR 2: SOLID SNAKE THE DEFINITIVE BOSS GUIDE by Gedio Version 0.2 THIS FAQ COPYRIGHTED 2000 by Gedio Contents: 1. Introduction 2. Updates 3. Helpful Hints and other stuff 4. The Bosses a. Black Color b. Running Man c. Hind-D d. Red Blaster e. ULTRA-BOX f. Predator g. Night Sight h. Dr. Pettrovich i. Metal Gear D j. Gray Fox k. BIG BOSS 1. Introduction First and foremost, this Guide is NOT a WALKTHROUGH! I'm going to tie this in with the actual walkthrough that I am currently writing. This is only to get those in dire trouble past the many bosses that inhabit Zanzibar Land. Now then, on with the show! 2. Updates with version 0.2 -Included additional info on METAL GEAR D -Added Gray Fox Stragtegy -Added BIG BOSS Strategy 3. Helpful Hints - The bosses in Zanzibar have a tricky, yet learnable attack pattern. You might have to fight a certain boss multiple times before you learn their patterns and habits. - Whenever a boss or the screen starts to flash white, then the boss has been hit by your attack. When he flashes red, he is on the verge of death.* Also, the boss will make a noise when hit. When the boss is about to die, the noise will become much more high-pitched. * This does not apply to NIGHT SIGHT. Read his strategy for details. - Be sure to check your life meter as often as you can, and bring multiple rations before you fight, so this way you aren't out of luck if you are on the wrong end of enemy gunfire. 4. The Bosses A. BLACK COLOR - A member of a secret NASA space strike team, he has ability to teleport to different areas in a room. The best way to beat him is to wait for him to stop and toss out three throwing stars at you. He has excellent accuracy, so be sure to dodge immediate- ly after you fire a hand gun round at him. If you try and fire at him while he is teleporting around the room, he will most likely dodge and catch you off-guard. The key to winning this fight is patience and excellent timing. REQUIRED ITEMS FOR BLACK COLOR: 1. Hand Gun with at least 30 rounds of ammunition 2. At least one Ration (any Kind) 3. Card #1 B. RUNNING MAN - He is the "fastest mercenary in the world", so don't bother trying to outrun him. Firearms are useless in this battle, so you need to outsmart him to win. In the lower right-hand corner of his room, there is a narrow passage. Set one mine in this passage and then chase after Running Man. He will start retreating, going the same direction as you. Chase him into the narrow passage and let him step over the mine. Be sure to go outside his room every once in a while, since his room is filled with nerve gas. It helps if you have a gas mask, but even a gas mask won't save you from eventual asphyxiation. Just repeat this process: Plant, Chase, Breathe. Don't worry if he somehow dodges the mine, keep chasing him! REQUIRED ITEMS FOR RUNNING MAN: 1. At least 15 to 20 M-78 land mines 2. A Gas Mask 3. Card #2 C. HIND-D - The Hind-D Gunship is a staple of all three Metal Gear installments. This battle is relatively easy if you come prepared. If you are a first-time player, however, things can get a little more difficult. The Hind-D flies in a counter-clockwise pattern, and If you happen to be in the same screen as it's shadow, it will open fire. If you are hit three times by the Hind-D's gunfire, you will DIE. The battleground takes up four screens. Move so that you are about 3 screens away from the Hind-D and equip the Stinger Missiles if you have them. A target crosshair should appear in the radar screen. Line up the crosshair with the Hind-D on the radar (it is the white blip) and fire a missile about 1 second before it enters the center of the crosshair. If you hit it, then the entire screen should flash white. Hit it four times, but try hard not to miss because you only get a maximum of 6 Missiles! REQUIRED ITEMS FOR HIND-D: 1. 6 stinger missiles, no more, no less! 2. 1 ration (in case you get caught off guard) D. RED BLASTER - This guy reminds me of Spider-Man. He will hide behind the northern wall of his room, crawling sideways and toss grenades at you. Not only that, but his room is blocked off by wires, which CAN be broken, but you risk getting hit. Equip your grenades and toss one when he is in or close to the target cross- hair. Try and toss about 4 at a time to make the battle go quick and be sure not to get cocky and walk into his grenades, since the blast has a wide range, and your range of movement is SEVERELY hindered with the wires blocking your way. Just stay out of the way of his grenades, then counter with your own. REQUIRED ITEMS FOR RED BLASTER: 1. At least 40 grenades 2. 3 rations (in case you get caught in the blast) E. ULTRA-BOX - A four-member hit squad specializing in close- quarter combat. Use your Sub Machinegun here for it has a wider spray of fire than the Hand Gun. The two ULTRA-BOX members to the north and south are trigger-happy, they will fire off 2 rounds when they jump down. Take them out first, then go for the two on the east and west. Bring a good amount of rations for this fight, for you can get caught by their attacks very easily! REQUIRED ITEMS FOR ULTRA-BOX: 1. SubMachine Gun with at least 150 rounds 2. 5 to 6 rations (any type) F. PREDATOR - Not to be confused with the movie monster of the same name, this vietnam vet is an expert in guerilla combat. His room is filled with tall grass and weeds, which he uses to hide from sight AND radar, leaving you virtually blind. Your best method of attack is to stay behind the wall of crates near the entrance to his room. When he rises to open fire at you, lob a grenade at him. When he disappears, don't worry, he won't be able to get behind the crates, but watch where he pops up because he STILL might be able to get a lucky shot in with his rifle. Keep calm, and use rations whenever neccessary, although they shouldn't be necessary too often. REQUIRED ITEMS FOR PREDATOR: 1. At least 60 grenades (you will miss him a LOT) 2. 3 rations (B2s, preferraby, you need the B1s for the acid pools) 3. Card #7 G. NIGHT SIGHT - Arguably the toughest boss in the game. You can't see him, he's invisible to radar, and he carries a gun that makes little or no noise! The ONLY true way to beat him is to wait until he opens fire, then return fire to where the sudden spray of bullets came from. Keep on your toes, for he can catch you off-guard and tear about 6 to 7 holes in you be- fore he's finished. Whenever you hit him, he will become visible for a split-second. If you manage to connect once and make him visible, then OPEN FIRE and hit him as hard as you can before he shoots back! When he is about to die, he will start to make a high-pitched noise when hit. REQUIRED ITEMS FOR NIGHT SIGHT 1. Submachine Gun with at least 400 rounds 2. One ration, any type. 3. Card #8 H. Dr. PETTROVICH - A complete PANSY, Dr. Pettrovich will latch onto your back and try to strangle you for all that you're worth. The best way to beat him is to use Remote-Controlled Missiles if you have them. If you don't, then you'll have to use M78 Mines instead. Since the good (yeah, sure!) doctor is attached to your back, anything you throw or plant will hit YOU as well, so make sure you bring a good number of Rations! REQUIRED ITEMS FOR DR. PETTROVICH: 1. 20 Remote-controlled missiles 2. 30 M-78 Mines (Only if you don't have the missiles) 3. At LEAST 9 Rations (any type)! 4. Card #9 I. METAL GEAR D - Yes, the biggest, baddest, meanest tank ever to walk on two legs is back, and he is REMARKABLY TOUGHER than his daddy, Metal Gear TX-55. He has two kinds of weapons, a Vulcan Cannon between his legs (bet he's a BIG hit with the ladies ^_^) with a 360-degree spray of fire, as well as heat-seeking missiles. Not only that, but he can just step on you, killing you instantly. Shaking in your boots yet? The best way to beat him is to make SURE you have a full capacity of grenades and rations. As soon as Gray Fox stops his jabbering, Metal Gear will rush forward. Have the Green ID (cards #4,5, and 6) on hand. After Metal Gear fires about seven or eight rounds from the Vulcan Cannon, It will move backward and fire two heat-seeking missiles. The good thing about the missiles is that they can only turn one way after being fired (left or right), but the best thing to do is throw a grenade at the legs before it has a chance to fire, then HAUL ASS out of the room and apply a ration if needed, then go back in and IMMEDIATELY toss another grenade. Keep in mind that Metal Gear can move only backward and forward, but always keep an eye out for the Vulcan gunfire when he moves forward to attack! Just toss one grenade, exit the room when he moves backward to fire the missiles, then re-enter and toss another before he moves forward. This method works well, yet there is still the risk of getting stepped on when Metal Gear moves either backwards or forward. Another strategy is to attack from the sides, which DOES work, but there is too much risk of being torn apart by the Vulcan. Not only that, but Metal Gear will also have a better chance of nailing you with the heat seekers if you keep to the sides. There is NO definite pattern to beat this boss, and you will have to fight it several times to figure out which plan of attack is suitable for you. REQUIRED ITEMS FOR METAL GEAR D: 1. AS MANY GRENADES AS YOU CAN CARRY! 2. AS MANY RATIONS AS YOU CAN CARRY! 4. Green ID card 3. An extremely high threshold for PAIN! J. GRAY FOX - As soon as you destroy METAL GEAR D, then Gray Fox will challenge you in a hand-to-hand match. The room itself is surrounded by mines along the edges, however they WILL show up on the radar screen even after you are forced to give up ALL your items before the fight. Gray Fox will give another one of his long-winded speeches and then he will start to attack you. He will run around the room in a circle, and then he will move in and punch you. Whenever he starts to move in, get in a quick jab and then watch how he moves across the room. When he turns to try and punch you again, then just hit him and he will run around the room. If he manages to catch you off-guard, then he will slam you with three HARD punches! Whenever you punch him, he will run around the room until he is ready to attack again. Just remember: STAY AWAY FROM THE WALLS!!!! REQUIRED ITEMS FOR GRAY FOX: What items? YOU HAVE NOTHING! K. BIG BOSS - Supposedly played by Sean Connery? I swear, don't the faces on the transciever screen look like famous people? Pettrovich looks like Einstein, Master Miller looks like Denzel Washington (well, not really but if you use the power of makebelieve...) well, anyway.. BIG BOSS and Snake will argue for about 5 minutes (with some really good dialogue) and then the fight begins. This is like the Predator fight only you have no weapons and BIG BOSS has no grass to hide in. Go around the room, there are three B1 rations lying about, but DO NOT USE THEM FOR YOURSELF! There are acid pools in the room and one of them blocks the door to the gas canister you need! Go around the room, testing the different doors to see which one will open. Get the cards in each progressing room until you can open the rooms with the lighter and gas canister. Equip the Gas Canister, then press the spacebar. A HUGE blast of fire will come from the lighter! This can go through the crates in the room. Try and get BIG BOSS in front of one of these crates and press the Space- bar to fire the lighter's flame at him. Make sure you don't cross his line of sight because he will mow you down with his rifle, and he is not as nearsighted as the Preadator, so expect 7 out of the 10 shots he fires to definitely hit you! Stay behind the crate, keeping him lined up with your homemade flamethrower and fire away! NOTE: the lighter has infinite ammo, so don't worry about losing it. About 10-12 well-placed shots will leave BIG BOSS in flames, screaming in agony.... (ugh, creepy.) 5. Conclusion As tough as this game is to get through, you'll be smirking for a good 2 days after you finally beat it! Just look at me! Oh wait, you can't, can you? HA HA! Well, you'll know what I mean when you finally get there. Good night, kiddies.... -Gedio, leader of BLOODFORGE -THIS FAQ COPYRIGHTED 2000 by Gedio -E-Mail me at MIKEP311@aol.com if you have any questions or gripes about me or this lovely (IMO) FAQ.