Metal Gear FAQ/Walkthrough
Platform: MSX Computer
Written By: Bagman007
E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear 
FAQ")
Version: Final
Created: June 11, 2001
Last Updated: February 5, 2004

Winner of GameFAQ's FAQ of the Week July 15, 2001!

!!!!!WARNING!!!!!
THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!


************Table of Contents************
1. Introduction
2. Legal Stuff ***READ***
3. Update/Revision History
4. Controls
5. Prologue
6. Walkthrough
   I. Solid Snake's Entrance
  II. Captured On Purpose
 III. Rescuing Grey Fox
  IV. Parachuting to the Courtyard
   V. Desert Storm
  VI. Rescuing Dr. Pettrovich Madnar
 VII. Rescuing Ellen Pettrovich
VIII. Ambushed
  IX. The Traitor
7. Transceiver Frequencies
8. Weapons/Ammo/Equipment
  I. Weapons
 II. Ammo
III. Equipment
 IV. Weapon/Equipment Chart
9. Characters
  I. Main Characters
 II. Boss Characters
10. Tips & Tricks
11. Metal Gear Story Transcript
12. Frequently Asked Questions
13. Credits
14. Authors Note


*****************
*1. Introduction*
*****************
Welcome to my FAQ/Walkthrough for Metal Gear. The Original Metal Gear 
2: Solid Snake FAQ/Walkthrough. I decided to write this guide because 
it's an AWESOME part of one of the best gaming series EVER, and because 
no one has written a detailed guide for this game yet and someone 
requested it. Other games I recommend playing either before or after 
this game are Metal Gear 2: Solid Snake (MSX Computer), Snake's Revenge 
(NES), Metal Gear Solid(PSX and PC), Metal Gear Solid: VR 
Missions(PSX), Metal Gear: Ghost Babel(GBC), Metal Gear Solid 2: Sons 
of Liberty(PS2), Metal Gear Solid 2: Substance(PS2, PC, and X-Box), and 
coming soon Metal Gear Solid 3: Snake Eater(PS2).


****************
*2. Legal Stuff*
****************
(c) Copyright 2001-2004 Bradley "Bagman007" Greiner. It may not be 
stolen, altered, or used for profit. It may be reproduced 
electronically or printed for private and personal use only. It may not 
be used in any type of magazine publication, book, or brochure. If you 
do not follow all terms above, legal action WILL be taken against you! 
If you want to contribute to this FAQ/Walkthrough (you will be given 
proper credit), e-mail me at Bagman007@sbcglobal.net (please put 
subject as "Metal Gear FAQ") as with any questions, comments, and 
corrections, to that address. This walkthrough is in no way affiliated 
with Konami or the MSX Computer. If you would like you use this 
FAQ/Walkthrough on your site, you may do so as long as it is unaltered 
and you give me proper credit. Please try to keep it updated with the 
one on the following sites as well. I may change these legal terms at 
any time without notice.

The following sites will always have the latest version of my FAQ.

-GameFAQs (Latest Version)
<www.gamefaqs.com>
-Gamespot
<www.gamespot.com>

You may use this FAQ/Walkthrough on your site if it is unaltered and 
proper credit is given to me. Try to keep it updated with the one from 
the above sites.


****************************
*3. Update/Revision History*
****************************
Version Final: Fifteenth Edition
-Updated Introduction
-Updated Frequently Asked Questions section
-Updated Legal Stuff
-Corrected some grammatical errors.

Version Final: Fourteenth Edition
-Updated Introduction
-Updated Authors Note

Version Final: Thirteenth Edition
-Added Cheats.de to list of sites that my use this FAQ/Walkthrough

Version Final: Twelfth Edition
-Updated Authors Note.
-Updated Legal Stuff.
-Updated Introduction.

Version Final: Eleventh Edition
-Removed dead links from the list of sites that may use this 
FAQ/Walkthrough.
-Updated contact information
-Corrected some grammatical errors.

Version Final: Tenth Edition
-Added GoldenX's Metal Gear Universe to the list of sites that may use 
this FAQ/Walkthrough.

Version Final: Ninth Edition
-Added "Metal Gear Solid 2 Fansite" to the list of sites that may use 
this FAQ/Walkthrough.
-Updated the Frequently Asked Questions Section
-Updated Legal Stuff. 
-Corrected some grammatical errors.

Version Final: Eighth Edition
-Updated Boss Characters section.
-Updated the Metal Gear Story Transcript to 100%.

Version Final: Seventh Edition
-Changed contact e-mail address from Bagman007@msn.com to 
Bagman007@sbcglobal.net.

Version Final: Sixth Edition
-Walkthrough 100% complete through the end of the game.
-Fixed some grammar errors.
-Fixed some errors I had in the Weapons/Ammo/Equipment section.

Version 2.0: Fifth Edition
-Walkthrough complete from the exit of Building Two through the boss 
fight with Coward Duck.

Version 1.75: Fourth Edition
-Walkthrough complete from the boss fight with the Arnolds through Dr. 
Pettrovich revealing the location of Metal Gear and how to defeat it. 
-Boss section of the Characters section is 90% complete (thanks to 
Johnny Undaunted).
-Characters section updated (thanks to Johnny Undaunted). 
-Updated Tips & Tricks section (thanks to Johnny Undaunted).
-Prologue updated in the walkthrough (thanks to Johnny Undaunted).
-Added new credits to the credits section.

Version 1.50: Third Edition
-Walkthrough complete from the courtyard parachute drop to boss fight 
with the Arnold's.
-Boss section of the Characters section is about 80% complete. 

Version 1.25: Second Edition
-Walkthrough complete from the Grey Fox rescue through the courtyard 
parachute drop. 
-Boss section of the Characters section is about 25% complete.
-Updated Weapons/Ammo/Equipment section.

Version 1.0: First Edition
-Introduction complete.
-Legal Stuff complete.
-Controls section complete.
-Prologue complete. 
-Walkthrough complete from beginning of game through Solid Snake's 
capture.
-Characters section added. Bosses not started yet.
-Weapons/Ammo/Equipment section complete.
-Transceiver Frequencies section complete.
-Credits added. 
-Authors Note complete.


*************
*4. Controls*
*************
Movements:
-Forward: Up Cursor
-Back: Down Cursor
-Left: Left Cursor
-Right: Right Cursor

Other Movements:
-Punch: N or M
-Fire Weapon: Space Bar

Game Functions:
-Pause Game: F1
-Select Weapon: F2
-Select Item: F3
-Use Transceiver: F4
-Save Game: F1 then F5 (If you get an error while saving, press F6 and 
try again until it says "verify success")
-Loading Game: F1 then F4 (If your game loads on a messed up screen 
just reload the save)


*************
*5. Prologue*
*************
Operation Intrude N313: Your mission is to infiltrate Outer Heaven, 
locate missing FOX-HOUND operative Grey Fox. The last words of Grey Fox 
were, "Metal Gear..." During your mission, rescue any other captured 
POWs, reveal the identity of the terrorist leader, and find out info 
about this Metal Gear. 


****************
*6. Walkthrough*
****************
KEY: Here is a little key that tells you what my symbols mean.
+++NAME OF PLACE+++: New location
---NAME OF EQUIPMENT---: New Equipment
===NAME OF WEAPON===: New Weapon
==-NAME OF AMMO-==: New Ammo
I will only put symbols around new equipment/locations/weapons/ammo. If 
I mention it more than once it will only be in caps.

I. Solid Snake's Entrance:
You(Solid Snake) start off swimming down a river around the terrorist 
base, Outer Heaven. Snake receives a call from the commander-in-chief 
of FOX-HOUND, Big Boss. He tells you that your mission is to infiltrate 
the terrorist fortress Outer Heaven and destroy the ultimate weapon, 
Metal Gear. He will tell you that your first objective is to search for 
the missing FOX-HOUND operative Grey Fox and search for Metal Gear. He 
will tell you that if you need any help to contact him at transceiver 
frequency 120.85. Make a note of that and end the transmission. When 
you start the game, you will be outside of +++BUILDING ONE+++ in Outer 
Heaven. Proceed inside the building and you will get another call (F4) 
from Big Boss. He will suggest that you try not to be discovered on 
your mission. End the transmission and head up to the next screen. On 
this screen, you'll see two guards and lots of crates. Sneak past the 
guards and head right. On this screen, you'll see three trucks. Go in 
the one on the left to find some ---RATIONS---. Exit that truck and 
hide behind the center truck. When the guard exits the center truck, 
quickly go in and get ---CARD 1---. Exit the truck. Enter the truck on 
the right to find ---BINOCULARS---. Exit the truck and head back to the 
screen with the two guards and a lot of boxes. From here head down to 
the entrance to BUILDING ONE. Now go right. Sneak past the two guards 
on this screen by using the tanks as cover and head right. Use (F3) 
CARD 1 to enter the room. In here will be one guard and a ---GAS MASK--
- on the table. Wait until the guard falls asleep and take him out. 
Then grab the GAS MASK off the table and head back to the entrance 
screen to BUILDING ONE. From here, head north until you get to an 
elevator with two guards guarding it. Head east from here. On this 
screen you'll find three more trucks, a door on the south wall, and a 
door on the east wall. Enter the truck on the left to find the 
===HANDGUN===. Don't try to use it just yet as you don't have and ==-
AMMO-== for it yet. Exit the truck and hide behind the trucks. Wait for 
a guard to come out of the far right truck and enter it. In here you 
will find some ===MINES===. Exit the truck and head back to the screen 
with the elevator. Wait until the two guards leave the screen, and 
enter the elevator using (F3) CARD 1. Take the elevator to the third 
floor. 

Here you'll see two cameras in this room. One on the west wall and one 
on the north side of the square in the middle of the room. Sneak pas 
the cameras and head down on the far right wall. Avoid the two guards 
in this area and go in the open door on the left. In here you will find 
the AMMO. Use (F3) CARD 1 to enter the door on the south wall. In here, 
you will find a POW tied to a chair. Go over to him to release him. Now 
use (F3) CARD 1 to OPEN the door on the east wall. Now equip (F3) your 
GAS MASK and enter the room. You will now receive a call (F4) from Big 
Boss. He will tell you to put on your GAS MASK in the gas room (I guess 
he's a little late on that one, huh). Make it through the gas room and 
use CARD 1 to enter the door in the southeast corner of the room. In 
this room, take out the guard by punching him when he comes to you. 
Then avoid the camera and use (F3) CARD 1 to enter the door on the 
southwest part of the room. In this room, you will find another POW. He 
will tell you that another FOX-HOUNDER infiltrated Outer Heaven a few 
days ago and was captured by the enemy. Exit the room and head east. On 
this screen, you will see an open door, enter it. In here you will find 
a rolling pin rolling across the room and a ===PLASTIC EXPLOSIVE===. 
Wait for the rolling pin to go to your right, and run and grab the 
PLASTIC EXPLOSIVES and hide in the slot on the left side of the room. 
When you get the chance, run back to the entrance of the room. Now wait 
for the rolling pin to go to your left, and run through the open door 
on the right side of the room. Sneak past the guard on this screen and 
proceed right. On this screen, two guards will come down from the slots 
on the north part of the room. Take them out by punching and proceed to 
the next screen. On this screen you will see a guard, two cameras, and 
two doors, one on the north wall and one in the southeast part of the 
room. Avoid the cameras and use (F3) CARD 1 to enter the door in the 
southeast part of the room. In here, go to the desk and grab CARD 2. 
Exit the room and use (F3) CARD 2 to enter the door on the north wall. 
In here you will find RATIONS. Exit the room and head back to the room 
after the gas room. In this room, take out the guard and avoid the 
camera again. Use (F3) CARD 2 to enter the door in the northwest corner 
of the room. In here you will find ===REMOTE-CONTROLLED MISSLES===. 
Exit the room and head back to the screen with two cameras, a guard, 
and two door (the southeastern most screen on the floor). From here, 
head up to the next screen. Here you will see a flashing white floor 
and a control box on the other side of the room. Big Boss will call 
(F4) you and tell you to use your REMOTE-CONTROLLED MISSLES on the 
power box to turn off the high-voltage. Use (F2) your REMOTE-CONTROLLED 
MISSLES to destroy the control box. That will turn off the electric 
floor and allow you to cross it to the next screen.


II. Captured on Purpose:
The first and one of the hardest parts of the game is now completed. 
You've also picked up about 25% of your weapons up to this point. Well, 
enough of my talking, it's time to move on to the second chapter of the 
first Metal Gear. 

On this screen there will be two guards and a door on the east wall. 
Take out the guard walking east and use (F3) CARD 1 to enter the door. 
In the room you will find the third POW. Rescue him and he will tell 
you that resistance member Diane will help you on frequency 120.33. 
Make a note of that and exit the room. Head north to the next screen. 
On this screen you will see an elevator guarded by two guards from a 
distance. Ignore it for now and head west. On this screen, you will see 
three guards patrolling the area. As long as you stay lined up with the 
wall, they won't see you. Take out the two guards that approach you by 
punching them. Now you'll want to enter the door no the north side of 
the room. Wait until the guard on the west dies of the room is moving 
towards the south and use (F3) CARD 2 to enter the room. In the room 
you will find the ---CARDBOARD BOX---. Now exit the room. When you come 
out of the room, there will be two guards on this screen, the guard in 
the south part of the room and the guard in the west part of the room. 
Take out both guards and use (F3) CARD 2 to enter the door. Once in 
this room, you will need to quickly move to the south wall and use (F3) 
CARD 2 to enter the room. In here you will find four trigger happy 
guards just waiting to kill you. I like to call them Ultra Box (if 
you've played Metal Gear 2: Solid Snake, you'll know what I'm talking 
about). Take them out, one shot a piece and pick up the ===SILENCER=== 
that appears after you kill them. Now that you have the SILENCER you 
may use your gun without the guards hearing it. Use (F3) CARD 1 to 
enter the room on the east wall. In here you will find the ===GRENADE 
LAUNCHER===. Exit the rooms and head west. You will notice that you are 
back by the elevator that you entered the floor at. Watch out for the 
camera and head south down the right path. Use (f3) CARD 2 to open the 
door here and rescue the fourth POW. Exit the room and head back to the 
elevator guarded by two guards from a distance. Take out the two guards 
and use (F3) CARD 2 to enter the elevator. Take the elevator down to 
the second floor. 

When you exit the elevator, you will see two cameras. Both are fairly 
close together on the left side of the room. Use the crates to avoid 
the camera and head down to the next screen. On this screen, you will 
see a guard wandering around. Wait until he falls asleep, kill him, and 
head south once again. On this screen you will see peach colored walls 
with gray lines on them. These are laser traps. Unlike Metal Gear 
Solid, your ---CIGARETTES--- won't detect the lasers. Since you 
currently have nothing to get through the laser traps, I'll do my best 
to give you directions on how to avoid the lasers. From the top center 
of the screen, head down until you hit a wall. Then turn right until 
you hit a wall. Then go down to the next screen. This screen it similar 
to the last, but there is a room you need to enter at the top of the 
screen. From the entrance of the screen, go down. As you proceed down, 
count the number of laser trap walls you see. When you reach the second 
and third ones, go between them. Now go down until you hit a wall and 
then go right until pass three laser walls. Now go up past two laser 
walls. Now you go right until you are standing in front of the door. 
Use (F3) CARD 1 to enter the room. In here you will find the fifth POW. 
Rescue him and you will notice that your star rank is now up to two 
stars. Your star rank will move up with every five POWs that you 
rescue. If you kill a POW, your rank will decrease by one. You can now 
carry more equipment and AMMO. Check the Ammo/Equipment Chart in the 
Weapons/Ammo/Equipment section to find out exactly how much you can 
carry at your current rank. Exit the room and head back through the 
laser traps until you come to the screen with the sleeping guard. Take 
him out again and head up the left path. Go left again on the next 
screen and you will come to a screen with three guards. Watch their 
walking pattern and take them out one at a time. Then down the path on 
the southwest part of the room. On this screen you will see a security 
camera two open door. Avoid the camera and head in the door on the 
right to find AMMO. Exit that room and enter the room on the left to 
find PLASTIC EXPLOSIVES. Exit the room and head back to the elevator. 
Take the elevator to the first floor. When you exit the elevator you 
will see two guards patrolling around three tanks. Take them out and 
head south. On this screen you will see three cameras. Two on the right 
wall and one on the left. Use the crates to avoid the cameras and use 
(F3) CARD 2 to enter the room on the left. In here you will find the 
sixth POW. Rescue him and he will tell you that a FOX-HOUNDER named 
Grey Fox is confined in a secret cell. Exit the room and head south. 
When you enter the next screen, DON'T MOVE! Two guards will be 
patrolling the area and if you move, the one on the right can see you. 
Take out the guard on the left, then the one on the right when he's not 
looking. Use (F3) CARD 2 to enter the door on the right. Inside you 
will find a ===SUB MACHINE GUN===. Exit the room and use (F3) CARD 1 to 
enter the door on the left. Inside you will find the seventh POW. He 
will tell you that the best way to gain access to the secret cell is to 
allow yourself to be captured. Exit the room and head south. On this 
screen, you will be behind two tanks and two guards will be patrolling 
the area. Take them out and head left.  As you proceed through the next 
screen, a guard will come behind you and say "DON'T MOVE". Another 
guard will then come and tell you that you are captured. The screen 
will then fade to black as Snake is captured...


III. Rescuing Grey Fox:
After getting captured, it's time for Snake to complete his first 
objective of the game and to gain a new objective in his operation. You 
will also fight the first boss of the game. 

With Snake captured and taken to the secret cell its time to figure out 
a way to rescue Grey Fox. Big Boss will call (F4) you and tell you to 
move out and locate Grey Fox's solitary cell. He suggest to you that 
you punch the walls to get out. End the call and punch on north part of 
the west wall until you hear a strange tap. Keep punching on it to open 
up a passageway to the next cell. Proceed into the next cell. Inside 
you will find the missing FOX-HOUND operative, Grey Fox. Rescue him and 
he will tell you that Metal Gear is nuclear armed and that you must 
destroy it before it is completed. He says that Dr. Pettrovich Madnar, 
the designer of Metal Gear, is the only one who knows how to destroy 
it.  Punch on the south wall until you hear a strange tap and keep 
punching that spot until the wall breaks. Exit the solitary cell. You 
will find yourself in a sewer looking area. This is the first floor 
basement of BUILDING ONE. You have no equipment and no weapons so you 
must be cautious as you proceed. Head right from here. In this room the 
first boss of the game, Shoot Gunner, will meet you. 

*****BOSS FIGHT #1*****
Shoot Gunner

Ok, you must fight this boss on your own with no weapons. Good luck....


Just kidding:) You didn't think I would make you fight him with no boss 
strategy did ya? If you notice in this room you will see two doors on 
the south wall. Hide behind the crates on the right side of the room 
and call (F4) Big Boss(120.85). He will tell you that your weapons and 
equipment must be in one of those rooms. He will tell you to break the 
door to get in. Break the door on the right by punching it and you will 
get your weapons and equipment back. Exit that room and break the door 
on the left. Enter the room to find ---CARD 3--- and AMMO. Exit the 
room and hide back behind the crates again. Shoot Gunner will fire a 
spray of bullets at you as you move across the room. When your behind 
the crates, equip (F3) your REMOTE-CONTROLLED MISSLES and fire them at 
Shoot Gunner. Three or four hits with it will kill him. 

After the battle, check your equipment (F3). You will notice that you 
have a new little item called the ---TRANSMITTER---. The TRANSMITTER 
will alert the guards of your presence as long as you have it on you. 
Press Space Bar on it to get rid of it. Use (F3) CARD 3 to exit the 
room via the door on the east side of the room. This next area is one 
big spiral with guard dogs littered around it. Kill the dog next to the 
door and  go north of the door and punch the wall across from it. You 
should hear that strange tapping sound again. Use (F2) a PLASTIC 
EXPLOSIVE to destroy the wall. Head east from here. Watch out for dogs 
on your way. Follow the path until you can go no further. Use (F2) 
another PLASTIC EXPLOSIVE to destroy the wall on the left. Enter the 
passageway and continue along the path. When you reach a wall, go back 
one screen. Punch the south wall until you hear that strange tapping 
sound again. Use (F2) another PLASTIC EXPLOSIVE to blow up that wall 
and follow the path until you reach a door. Use (F3) CARD 3 to open the 
door and enter the room. Inside the room you will find a ---BOMB BLAST 
SUIT--- on the desk. Take it and head back around the spiral from where 
you entered it. When you are back on the screen where you entered the 
spiral, head north. On this screen, tap on the center of the west wall 
until you hear that strange tapping sound once again. Use (F2) a 
PLASTIC EXPLOSIVE to blow it up. Enter the room to find the ---UNIFORM-
--. Exit the room and head back down.  Follow the path around the 
outside of the spiral to the next screen. Tap on the left-center part 
of the south wall until you once again hear that strange tapping sound. 
Use (F2) a PLASTIC EXPLOSIVE to blow it up. Inside you will find AMMO 
and PLASTIC EXPLOSIVES. Exit the room and follow the path north. Keep 
going until you reach an elevator. Take the elevator to the second 
floor. 

On the second floor, use the crates to avoid the camera again and head 
south. Take out the sleeping guard and take the left path up. When you 
emerge from the path, you will see the room with the three guards 
again. Take them out and use (F3) CARD 3 to enter the door on the west 
wall. Proceed through this room. In the next room you will see a 
rolling pin. Proceed quickly through this room and exit the room via 
the door on the south wall. In the next area you will see a bunch of 
crates and a single guard behind them. Just easily avoid the guard and 
head south. In this room you will see a large wall in the middle of the 
room and three guards roaming the south part of the room. Take them out 
or avoid them and head south. In this area you will see an open door to 
your left and a closed door to your right. There will also be two 
guards patrolling the south part of the screen. Enter the door on the 
left and you will find MINES on a desk surrounded by three sleeping 
guards. Quietly take out the guards, grab the MINES, and exit the room. 
Avoid the guards and use (F3) CARD 3 to enter the door on the right. 
Inside you will find a POW. Rescue him and he will tell you that the 
only way to reach the courtyard is by parachute. Exit the room, avoid 
the guards, and head south. On the next screen you will see a blue 
colored floor with gray colored floors near the entrance to the area 
and the room in the center of the room. If the guard in this area sees 
you, he will turn on the electric floor. Use the crate to avoid the 
guard or take him out with a REMOTE CONTROLLED MISSLE and use (F3) CARD 
3 to enter the door in the center of and grab the ---INFRARED GOGGLES--
-. Exit the room and head back to the room with the sleeping guard. 
Take him out and head down. You will now be in the laser trap area from 
earlier. Use (F3) your INFRARED GOGGLES to se where the lasers are. 
Snake through the first screen of lasers to the south and through the 
second screen of lasers and head west. In this area you will see one 
guard patrolling the area and a room in the middle of the area. Use 
(F3) CARD 3 to enter the room in the middle and rescue the POW. He will 
tell you that Dr. Pettrovich is confined to a solitary cell in the 
courtyard. Exit the room and use (F3) CARD 3 to enter the door on the 
left. In here you will find the second boss of the game, Machine Gun 
Kid. 

*****BOSS FIGHT #2*****
Machine Gun Kid   

Machine Gun Kid will run around the north part of the room firing 
several shots downward. Hide behind a wall in the south part of the 
room and use REMOTE CONTROLLED MISSLES to kill him. Four REMOTE 
CONTROLLED MISSLES should do the trick.

After the boss fight, use (F3) CARD 1 to enter the door in the north 
part of the room. In here you will find the ---PARACHUTE---.


IV. Parachuting to the Courtyard:
One objective completed and another one gained. Your goal now is to 
find Dr. Pettrovich and find out information about Metal Gear.

From here you will need to head to the roof. But before you do that, 
now is a good time to restock your entire inventory. You should know 
where everything is in BUILDING ONE at this point in the game. After 
you restock your inventory, head to the elevator in the northeast part 
of the building. Take the elevator to the roof. When you exit the 
elevator, you will get a call (F4) from Big Boss. He will tell you that 
the wind barrier is extended on the roof and that you should look for a 
BOMB BLAST SUIT. If you listened to me earlier and got the BOMB BLAST 
SUIT from the basement, equip (F3) it for use on the roof. If not, then 
go back to the basement and get it. After you equipped the BOMB BLAST 
SUIT, head south. This screen will have two guards patrolling the area. 
Take them out of sneak past them and head south. The next screen will 
have one guard and a door in the southeast part of the area. Take out 
the guard and use (F3) CARD 3 to enter the room. Inside you will find 
REMOTE CONTROLLED MISSLES. If you don't have those completely stocked 
yet, do it now. Exit the room and head back to the elevator area. From 
here, head west. Here you will see three guards patrolling the north 
part of this area. Just stay south behind the walls and you should be 
safe. Head west again from here. This screen will have two guards 
patrolling around a bunch of crates. This screen is also easy to get by 
on as long as you stay south and head west. Here will be two more 
guards. Take them out or sneak past them and head south to the next 
screen.  No guards here just enter the open door and grab the AMMO. 
Exit the room and head south via the right path. Use (F3) CARD 2 to 
enter the room here and rescue the POW. Exit the room and head back to 
the screen with the two guards and a bunch of crates. Head south from 
here. On this screen you will see a swaying bridge. You have to make it 
across the bridge. If you fall off, you die. It's tricky at first, but 
you'll get the hang of it. Just try to head straight down very slowly. 
On the next screen you have to do the exact same thing, but the bridge 
is swaying the other direction. Head down slowly and as straight as 
possible. One across the bridge to the next screen, you will see a 
rocket man type guard. He'll probably spot you and more will come. 
Quickly move out of that screen to the west. Use (F2) the REMOTE 
CONTROLLED MISSLES to destroy the control panel to the electric floor 
in this area and use (F3) CARD 3 to enter the room. Stand by the door 
and take out all the rocket guards that enter the room until they are 
all dead the alarm stops. Grab the ---MINE DETECTOR--- on the desk and 
exit the room. Head back to the screen after the bridge and head east. 
Here you will face more rocket guard troubles. Just run past them east 
to the next screen. On this screen the third boss of the game, the Hind 
D, will confront you.

*****BOSS FIGHT #3*****
HIND D

The Hind D will sit on the ground and fire rapid shots at you. Stand 
directly left of the cockpit grenade target distance away and he won't 
touch you. Use (F2) your GRENEDE LAUNCHER and fire that at him until 
he's dead. The most RATIONS you should use if you are hit is one or 
two.

After the boss fight, head north. Then head west through the passageway 
here. You will now be on a balcony and the rest of the screen will be 
black. Equip (F3) the PARACHUTE and jump off the balcony to the 
courtyard.

     
V. Desert Storm:
After beating the first Hind D in a Metal Gear game, it's time to 
continue on and fight two boss fights in a row.

When you land in the courtyard, you will land in the middle of three 
guard dogs. Take them out and head south. Here you will see two trucks. 
DON'T ENTER THE TRUCK ON THE LEFT! If you do you will have to go all 
the way up to the roof again and PARACHUTE all the way back down. Equip 
(F3) your MINE DETECTOR and make your may through the MINES and enter 
the truck on the right. In here you will find ---CARD 4---. Exit the 
truck and head back up. You can go into the room on this screen using 
(F3) CARD 4, but it's empty. From here head left. Take out the two dogs 
on this screen and use (F3) CARD 4 to enter the room on the far left 
side of the screen. Inside you will find a POW. He will tell you that 
Dr. Pettrovich was moved to +++BUILDING TWO+++ which is 10K north of 
here. Exit the room and use (F3) CARD 4 to exit the courtyard via the 
north door. Use (F3) CARD 4 on this screen to enter the door on the 
east side of the room. In this area will be six crates with four guards 
between them. Snake past the guards and use (F3) CARD 4 to exit 
BUILDING ONE.

You will now be in the +++DESERT+++. The DESERT is covered with MINES 
so equip (F3) your MINE DETECTOR to see them. If you enter the truck on 
the left, it will take you back to the truck I told you not to enter 
earlier. If you enter the truck on the left, you will get PLASTIC 
EXPLOSIVES. Exit the truck and head north. There are more MINES on this 
screen. Just go through them and head north. This next screen will have 
a truck and no MINES. When you start moving, something will be dropping 
bombs on you. Try to get out of their way and enter the truck. In here 
you will find a RATION. Stock up on them to the max and exit the truck 
and head north. The next screen you will once again have to avoid 
bombs. Dodge them and head north. Use (F3) a RATION if needed. On the 
next screen you will encounter the fourth boss of the game, the Tank.

*****BOSS FIGHT #4*****
Tank 
           
The Tank will fire machine gun rounds at you. Hide behind the wall to 
stay away from it. When the tank backs up, place a MINE down in front 
of the Tanks path. It will hit the MINE when it comes forward. When 
placing the MINE, watch out for the missiles that it shoots out. If it 
hits you, it will likely kill you. To avoid getting hit by the missile, 
just place the MINE to the side of the missile cannon. Try to place two 
or three MINES at a time to make the battle quicker. You might need to 
use a RATION or two if your hit by his machine gun.

When the tank is destroyed, proceed north. This next screen is pretty 
much empty. Proceed on to the next screen. Here you will see three 
guards talking and their commander will tell the other two that a FOX-
HOUNDER infiltrated the base and they need to stop him at all costs. 
Big Boss will then call (F4) you and tell you that you have reached the 
checkpoint. He will tell you that you need an enemy uniform to sneak 
past the guards in this area. He will also inform you that his new 
frequency is 120.13. Make a note of that. End the transmission and 
equip (F3) the UNIFORM. Proceed forward and the guards will open the 
door and tell you to come in. Enter the door to go in BUILDING TWO. 
From the entrance of the building, head right. On this screen you will 
see two guards. One will be patrolling the northwest corner of the 
screen and the other will be patrolling the other side of the drainage 
system. Head up to the guard in the northwest corner of the screen and 
take him out. Use (F3) CARD 4 to enter the room. Grab the MINES and the 
AMMO and exit the room. When you exit the room, the guard will probably 
spot you across the drainage system. Take out the guard near you and 
the one across the drainage system. Then proceed back to where you 
entered the building. From here, go down into the drainage system and 
head left. Run through the drainage system and use (F3) CARD 4 to enter 
the door in the drainage system. If the guards see you, just ignore 
them and keep going. In this room the fifth boss of the game, the 
Bulldozer, will confront you.

*****BOSS FIGHT #5*****
Bulldozer

When you enter this room the Bulldozer will be slowly approaching you. 
You must defeat it before it crushes you. Exit the room and equip (F2) 
your GRENADE LAUNCHER. Enter the room again and fire the grenades at 
him as fast as you can. After it is hit with eight grenades, it will 
explode and the path will be cleared. 

Use (F3) CARD 4 to enter the next room. In this room you will see five 
laser walls. Equip (F3) your INFRARED GOGGLES to see the lasers. The 
lasers will flash in different directions. Get past them and enter the 
elevator take the elevator to the roof.


VI. Rescuing Dr. Pettrovich Madnar:
In this section you will complete another objective and gain another 
objective. This is one of the hardest areas in the game. There are tons 
of guards in this area so be careful.

The second you enter the roof; you will be attacked by three guards. 
You can't stop the alarm so use (F3) CARD 2 to enter the room on the 
left. Inside you will find a POW. He will tell you that Dr. Pettrovich 
is being held in the basement. Exit the room and proceed east. Here 
you'll see four guards that will attack you. Sneak past them and head 
south. On this screen three guards will be patrolling the south area. 
Run past them and proceed south. The next area will hold several of 
those rocket guards. Use (F3) CARD 4 to enter the door in the center of 
the screen. Inside you will find a rocket guard, AMMO, and ---CARD 5---
. Grab those, exit the room, and head east. More rocket guards will 
come. Run past them and use (F3) CARD 5 to enter the room. Once again a 
rocket guard will greet you. Run past him and use (F3) CARD 5 to enter 
the elevator. Take the elevator down to the first floor basement. 

Once you exit the elevator you will see two guard dogs. Take them out 
and use (F3) CARD 5 to exit the room. In this area you will see several 
doors. Use (F3) CARD 5 to enter the door in the northwest corner of the 
room. In here you will find a POW. Rescue him and exit the room. Use 
(F3) CARD 5 to open the door on the far west wall. Before entering the 
door, equip (F3) your GAS MASK. After you have your GAS MASK on, enter 
the door. From here head north and follow the path until you reach a 
dead end. On the opposite side of the dead end wall, you should see two 
paths. A north path and a south path. Punch the north path wall and you 
will hear that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to 
blow up the wall and proceed. Follow the path until you reach a door. 
Use (F3) CARD 1 to open the door. Inside you will find a POW. Rescue 
him and exit the room. Be sure to re-equip your GAS MASK before exiting 
the room. Head left from here. Use CARD 5 to enter the room. Inside 
you'll find Dr. Pettrovich Madnar. Approach him and he will tell you 
that you are caught in a trap. He will reveal that Dr. Pettrovich is 
really on the second floor. The floor will create a large hole. At this 
time you will need to run away from the fake Dr. Pettrovich and to the 
door. After the hole stops expanding, head through the open door on the 
left side of the room. In here you will find ---CARD 6---. Take CARD 6 
and exit the room. Head back out of the fake Dr. Pettrovich's room and 
head south. Follow the path until you reach a door. Use (F3) CARD 5 to 
enter the room. Inside you will find RATIONS on the desk. Stock up on 
those and head east. On this screen you will be in a small corner. Head 
south from here. On this screen you will need to punch the center of 
the west wall until you hear a strange tapping sound. Use (F2) a 
PLASTIC EXPLOSIVE to destroy the wall. Head through the passageway. As 
soon as you enter the next screen a trap will open in the floor. Go 
around it and head into the open door. In here you can stock up on 
AMMO. After your finished stocking up, head back to the room where you 
found CARD 6. Use (F3) CARD 6 to exit that room via the south door. On 
this screen you will see a door on the west wall. Use (F3) CARD 6 to 
enter it. In here you will find the sixth boss, the Fire Trooper. 

*****BOSS FIGHT #6*****
Fire Trooper

Fire Trooper will stand by the elevator and fire his flamethrower at 
you. Run up to behind him or right next to him and unload on him with 
your HANDGUN. About ten shots should put an end to Flame Troopers 
torching. You might need to use (F3) a RATION if you were touched by 
his flame or him while running up to him. 

Exit Fire Trooper's room and head east. Don't forget to use (F3) your 
GAS MASK in the hall. Follow the path until you reach an open door. 
Enter the open door and you will be in a room with a rolling pin, AMMO, 
a RATION, and PLASTIC EXPLOSIVES. Grab those while avoiding the rolling 
pin and exit the room. Head back to Fire Trooper's room and take the 
elevator to the first floor. When you exit the elevator you will notice 
that you are in the laser wall area. Use (F3) the INFRARED GOGGLES to 
maneuver through the lasers and head right. On the next screen, head 
south. Enter the water in this area and go around the shallow area to 
the opposite side and head south. On this next screen, head west. You 
will now be on the opposite side of the drainage system from earlier. 
Kill the guard and use (F3) CARD 3 to open the door. Inside you will 
find the ---FLASHLIGHT---. Grab the FLASHLIGHT and head back to the 
drainage system. In this room you will see three guards. One will be on 
the other side of the drainage system, one will be walking in front of 
you, and the third will be near the door on the west wall. Kill the 
guard in front of you and the one near the door. Use (F3) CARD 2 to 
enter the door. In this room you will find a guard patrolling around 
some crates. Kill him and grab the ---ANTENNA--- on the desk and you 
will get a call (F4) from Big Boss. He will tell you that the 
transceiver was jamming, but now it's ok. Exit the room and head east. 
On this screen you will see two guards on your side of the drainage 
system and one on the other side of the drainage system. Take out the 
guards on your side of the drainage system and head up. Use (F3) CARD 5 
to enter the door on the west wall. Inside you will find a POW. Rescue 
him and he will tell you that the drainage system will lead you to 
+++BUILDING THREE+++. Exit the room and head back to the elevator. Take 
it to the second floor. 

When you enter the second floor the guards will see you and sound the 
alarm. Run past them and head south.  On this screen, head right. You 
will now be in a room with the seventh bosses of the game, the 
Arnold's. It's not time to face them just yet. Run through the crates 
in the middle of the room and use (F3) CARD 5 to enter the door on the 
east wall. In here you will see three guards. Take out the one closest 
to you and use (F3) CARD 3 to enter the room on the northwest part of 
the screen. Inside will be a POW. Rescue him and he will tell you that 
you can contact resistance member Jennifer on frequency 120.48. He says 
that she is proud and might not answer. Exit the room and take out the 
guards. Now call (F4) Jennifer at 120.48. If you don't have a four star 
ranking, she won't answer you. If you rescued all the POWs that I told 
you to rescue up to this point, then you shouldn't have a problem. She 
will tell you that she can arrange a ===ROCKET LAUNCHER=== for you to 
pickup. End the transmission and use (F3) CARD 6 to enter the door in 
the northeast corner of the room. Inside you will find the ROCKET 
LAUNCHER. Take the ROCKET LAUNCHER and head back to the room with the 
Aronlds. When the Arnold in the north part of the room isn't looking, 
use (F3) CARD 1 to enter the door in the northwest part of the room. 
When you enter the door, guards will spot you. Run right down the path 
and use (F3) CARD 6 to enter the room. Take out all the guards in the 
room until the alarm stops and grab the ---ANTIDOTE--- on the desk. 
Exit the room and head back to the Arnold's room. When the Arnold in 
the south part of the room isn't looking, use (F3) CARD 1 to enter the 
door in the southeast part of the room. Take out the guard in front of 
you when you enter the room and head left. In this room you will see 
four guards patrolling and an open door in the northwest section of the 
room. Take out the four guards and enter the open door. In here you 
will find three boxes of AMMO and two guards. Kill the guards, grab the 
AMMO, and exit the room. Kill the guards again and head north.  On this 
screen, you will see three guards patrolling the area. Take them out 
and head north again. Here you will need to use (F3) CARD 6 to enter 
the room. In here you will find the real Dr. Pettrovich. He will tell 
you that he is Dr. Pettrovich and that his daughter, Ellen, was taken 
hostage. He says that he won't discuss Metal Gear unless you rescue his 
daughter. Exit the room and head back to the room with the Arnolds.   

*****BOSS FIGHT #7*****
Arnolds 

The Arnolds are pretty easy to beat. Just stand in front of them and 
launch four rockets at each of them. The only way they can touch you is 
by running up and touching you. Use (F3) a RATION if needed during this 
fight. After the fight is over, collect ---CARD 7--- that they leave 
behind.


VII. Rescuing Ellen Pettrovich:
Your pretty close to the end of the game. This section is pretty short 
and somewhat easy. Dr. Pettrovich will reveal an important piece of 
information at the end of this section, so pay attention.

After the fight with the Arnolds, use (F3) CARD 2 to exit the room via 
the door in the northeast corner. Kill the guard in front of you and 
proceed east. This next room has three guards. Kill them and call (F4) 
Jennifer at 120.48. She will tell you that she opened the door. The 
door on the north wall will open. Enter the room and grab the ---
COMPASS---. Exit the room and head back to the room where you fought 
the Arnolds. Use (F3) CARD 5 to enter the door in the southeast corner 
of the room. In this room you will see three guards. Kill them and 
enter the open door in the west part of the room. In here you will find 
a POW. Rescue him and he will tell you that you must have a COMPASS to 
get through the +++SCORPION DESERT+++. Exit the room and head right. On 
this screen there will be a sleeping guard between the four crates. 
Sneak past him and use (F3) CARD 5 to enter the door. In this room you 
will see a rolling pin. Get past it and enter the elevator. Watch out 
for the trap on the right side of the room. Take the elevator to the 
first floor basement. 

Kill the dogs in this room and exit the room. Schneider will contact 
you here and warn you about the gas. Use (F3) and enter the door on the 
left. Equip (F3) your GAS MASK and follow the path until you reach the 
room with the trap. Use (F3) CARD 6 to enter the door on the south 
wall. This next area has LOTS of traps so be careful. When you enter 
the room, it will be dark. Diane will call (F4) you and tell you to 
watch out for pitfalls. End the transmission and equip (F3) the 
FLASHLIGHT. This screen is clear of traps, head down via the left path. 
When you enter this screen, go left by the crates to avoid the trap. 
Then quickly run down to the next screen to avoid the second trap. This 
next screen is tricky. There is a trap in the top center of the screen. 
Slowly walk towards it to activate it and step back. Another trap 
connects to the southeast corner of that trap. Quickly move that way 
and avoid the trap. Head down to the next screen. This screen isn't as 
hard as the last. There are crates on all parts of this room except for 
the south part. The north crates have two big boxes in the middle and 
two small ones on the sides. Your first objective in this room is to 
get on the south side of the north crates. The northeast corner of the 
trap on the left connects with the southwest corner of the crates the 
same way the two traps did on the last screen. Do the same thing as 
last screen to get to the south side of that crate. Now position 
yourself directly in front of the small crate on the right side and 
head straight down to the next screen. This next screen, is a little 
tricky, but easily avoidable. Stay on the west side of the box on the 
right and head down and two steps to the right. Here you should be just 
to the right of the small box and half in front of the door. The trap 
on the right should have also activated, but it shouldn't have touched 
you. Proceed down and use (F3) CARD 1 to enter the door.

You will now be in the first floor basement of BUILDING ONE. You will 
see five guard dogs on this screen that will be alerted and run to 
attack you. Take them out as they come and head south. Two more guard 
dogs here. Take them out and use (F3) CARD 6 to enter the room on the 
east side of the screen. Inside you will see nothing, but someone will 
say, "HELP ME!". Precede right along the wall and north along the east 
wall until you reach the middle of it. You will then hear someone say, 
"HELP ME!" again. Punch the north part of the east wall until you hear 
that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to blow open 
the wall and enter the room. Inside you will find Ellen Pettrovich. 
Rescue her and she will thank you and tell you that she is the daughter 
of Dr. Pettrovich. She will tell you that her father was forced to 
create Metal Gear. She will tell you to help her father. Exit the 
confinement cells (remember to stay on the wall while exiting the 
room). Use (F3) CARD 6 to exit through the door on the south wall. You 
will now be In the area outside of the confinement cell where you 
rescued Grey Fox earlier. Move through this room and through the room 
where you fought Shoot Gunner earlier in the game. When you get to the 
spiral room, use (F3) CARD 4 to enter the door on the south wall. 
Inside you will find the ---BODY ARMOR---. Take it and exit the room. 
From here you must head back to Dr. Pettrovich. There are two paths you 
can take to make it back there. You can either go through the DESERT 
again or go back through the trap screens again. Whichever you choose 
is up to you. If you go through the DESERT, remember to use (F3) your 
MINE DETECTOR to avoid the MINES. When you reach Dr. Pettrovich, he 
will tell you that Metal Gear is in the 100th floor basement of 
BUILDING THREE. He will tell you that the only way to destroy Metal 
Gear is to attach PLASTIC EXPLOSIVES to his feet. He will tell you that 
you need to attach them to his feet in this order: R, R, L, R, L, L, R, 
L, L, R, R, L, R, L, R... He says that he forgot the last one (it's R). 
He will then talk about the Arnold's and stuff you've already done. 
After the conversation, exit the room and take the elevator down to the 
first floor.


VIII. Ambushed:
Once on the first floor, you will see two guards firing at you in a 
room with crates. Kill them and exit the room. The next room is empty 
so exit the room via the door on the west wall. Once here, head north. 
Kill the guards here and enter the water. Swim to the other side of the 
shallow water and head east. On the next screen, head north until you 
can't go any further and get on the dry land. Head south. Take out the 
guard here and head west. There's another guard on this screen, kill 
him and head up. Use (F3) CARD 6 to enter the room on the right wall. 
In here you will find PLASTIC EXPLOSIVES. Stock up on those and head 
back to where you got on land. Head north from here. Use (F3) CARD 7 to 
exit BUILDING TWO. You will now be in the SCORPION DESERT. The 
scorpions will run towards you when you enter the desert. If they sting 
you, your life will gradually drain. Use (F3) the ANTIDOTE to cure 
yourself of the poison. Equip (F3) yourself with the COMPASS and head 
north. You will have to go through several screens of scorpions. Kill 
them or run past them. Use (F3) a RATION if need. Keep going until you 
reach the trucks and the door. Several guards will come out of the 
trucks and ambush you. Then Big Boss will call (F4) you. He will tell 
you to enter the truck on the far right. Don't listen to him! There are 
only two trucks that you need to enter, the center truck on the left 
and the truck near the door on the right. Inside those trucks you will 
find AMMO. Only enter the truck on the right if you really need AMMO as 
four guards guard it. When your done there, use (F3) CARD 7 to enter 
BUILDING THREE. 

You will be ambushed once again by four guards (it seems that someone 
from your side is leaking your location to the enemy... Big Boss will 
contact you and tell you to enter the door on the left. Use (F3) CARD 1 
to enter it to get the guards off your tail, but DON'T MOVE when you 
enter this room as it is a trap. Exit the room and use (F2) a PLASTIC 
EXPLOSIVE on the right side of the north wall. Hug the right wall and 
head north. This room has several traps on your way to the elevator. 
Stay on the right wall and head up until you reach the boxes. Now head 
left and up at the corner of the box. That will keep you out of the way 
of the first trap. Now head on the top of the first trap all the way 
until you pass the elevator. Now head north and right to enter the 
elevator. Now take the elevator down, down, down to the 100th floor 
basement and exit the elevator. This room will have two cameras on the 
north wall. They are easy to avoid if you hide behind the wall in the 
center of the room. Jennifer (F4) will call you and tell you that there 
is an ---OXYGEN TANK--- beyond the wall. Use (F2) a PLASTIC EXPLOSIVE 
to blow open the wall in front of the wall in the center of the room. 
Grab the OXYGEN TANK and head back up to the first floor and back to 
BUILDING TWO. Don't forget to use your (F3) COMPASS in the SCORPION 
DESERT.

When you're back at BUILDING TWO, head right. Now equip (F3) your 
OXYGEN TANK and swim north. Keep swimming north until you come to 
shallow water. Get out of the water; avoid the guards, and head north 
(head north directly in front of where you got out of the water). On 
this screen you will see an electrified floor. Use (F2) your REMOTE-
CONTROLLED MISSLES to destroy the control panel next to the door on the 
left. Enter the door on the left using (F3) CARD 1. Inside you will 
find two boxes of AMMO. Schneider will call (F4) you. He will tell you 
that the person in charge of Outer Heaven is... The transmission gets 
cut off before he can tell you. Take the AMMO and exit the room. Use 
(F3) CARD 7 to enter the door on the right. In here you will find the 
eighth boss of the game, Coward Duck.

*****BOSS FIGHT #8*****
Coward Duck

At the start of the fight, you will get a call (F4) from Jennifer. She 
will tell you that Coward Duck has ---CARD 8---. She will also tell you 
that her brother is among one of the captives so don't kill and of the 
POWs. After the transmission, head north along the left wall. Now head 
up hugging the boxes and rescue the POW on the left. Now use(F2) you 
HANDGUN to kill Coward Duck. 10 shots should do it with ease. After the 
fight, grab CARD 8 that Coward Duck leaves. Rescue the POW on the right 
and the POW in the center, who is Jennifer's brother. When you rescue 
him, he will tell you that he is Jennifer's brother. He will tell you 
that when escaping from Outer Heaven; use the ladder on the left. Keep 
that in mind and exit the room. 


IX. The Traitor:
Now that you have all eight CARDS, you have access to any area in the 
game. First you will need to stock up on AMMO, PLASTIC EXPLOSIVES, and 
as many RATIONS as you can carry. You can stock up on AMMO in the room 
next to the Coward Duck room. You can find PLASTIC EXPLOSIVES in the 
room before you exit BUILDING TWO and you can find RATIONS in the first 
floor basement of BUILDING TWO. Stock up on as many of each as you can 
carry and head back to the 100th floor basement of BUILDING THREE. As 
soon as you arrive at the 100th floor basement, avoid the cameras and 
use (F3) CARD 8 to enter the door on the right wall. Don't worry too 
much about the camera seeing you. All it will do is fire a laser at 
you, it won't alert the guards. Enter the room and rescue the POW. He 
will tell you that the leader of Outer Heaven is none other 
than.....................the Commander-in-Chief of FOX-HOUND, Big Boss!
Exit the room and head west. Big Boss will call (F4) you and tell you 
to stop the operation at once! He will tell you to switch off your MSX. 
Ignore him of course. This screen has one camera on each of the walls 
facing south. Run past them and use (F3) CARD 8 to enter the door on 
the north wall. Equip (F3) your GAS MASK and head up to the northeast 
part of the room. Punch the wall until you hear that strange tapping 
sound. Use (F2) a PLASTIC EXPLOSIVE to blow up the wall. Head through 
the passage to enter the next room. Head along the left wall of the 
room until you reach the door. Use (F3) CARD 1 to enter. This room has 
MINES and gas. Equip (F3) you MINE DETECTOR and quickly move through 
the room. Use (F3) CARD 1 to enter the door. This room has an electric 
floor with no switch. Jennifer will call (F4) you and tell you that you 
must run through it as quick as you can. Run through it as quick as you 
can and enter the open door on the north wall. Before entering the 
door, heal yourself with a RATION. Through the door is the ninth boss 
of the game, Metal Gear.

*****BOSS FIHGT #9*****
Metal Gear

To defeat Metal Gear, you must use (F2) PLASTIC EXPLOSIVES and the 
order that Dr. Pettrovich gave you earlier. Put the PLASTIC EXPLOSIVES 
on his feet in the order R, R, L, R, L, L, R, L, L, R, R, L, R, L, R, 
R. The cameras move back and forth along the wall firing lasers at you 
when they see you. Use (F3) RATIONS to heal you when needed.

When you place all 16 PLASTIC EXPLOSIVES in the correct place, Metal 
Gear will explode taking the two cameras with it and setting off the 
Outer Heaven self-destruct system. A timer will appear on the bottom of 
the screen and an emergency message will appear in a text box. The door 
to your left will then open. Heal yourself with a RATION (F3). Enter 
the door to fight your final battle.

*****BOSS FIGHT #10*****
Big Boss

Big Boss will tell you that you were sent here to get false information 
on Metal Gear, but you accomplished too much. He will tell you that you 
have crushed his ambitions. He will then say that he will not die alone 
and that you are coming with him. Diane then calls (F4) you and tell 
you that she doesn't know how to defeat Big Boss. She then attempts to 
say she loves Solid Snake, but then says that it was nothing. The fight 
begins. You must use (F2) your ROCKET LAUNCHER to defeat Big Boss. 5-10 
hits with the ROCKET LAUNCHER should take care of the traitor. Use the 
crates for protection from his gunshots. The BODY ARMOR also comes in 
handy for that too. Use (F3) a RATION or two if needed.

After the fight, smoke (F3) some CIGARETTES to give yourself more time 
to escape. The door on the north wall will open. Enter the door. There 
will be three ladders. Climb the one on the left like Jennifer's 
brother told you to do earlier. Climb up to the surface and it will cut 
to a scene where Solid Snake is running away from Outer Heaven just as 
it explodes. Solid Snake then calls Big Boss's frequency and says that 
Metal Gear was destroyed and Operation Intrude N313 was a success. He 
then tunes into a radio station and they saw that there was a large 
explosion at Outer Heaven around midnight. The credits will then role 
and the screen will fade to black. It will then display a text box with 
Big Boss saying that it's not over yet and he'll meet Snake again 
someday... Congratulations, you've just completed Metal Gear. Now it's 
time to pop in the sequel, Metal Gear 2: Solid Snake for MSX. Check out 
my FAQ/Walkthrough for it as well.

 
****************************
*7. Transceiver Frequencies*
****************************
Big Boss - 120.85(later in the game 120.13)
 
Kyle Schneider - 120.79(later in the game 120.16)

Diane - 120.33(later in the game 120.91)

Jennifer - 120.48


***********************
*8. Weapons/Items/Ammo*
***********************
I. Weapons:

Handgun - A semi-automatic pistol. Fires one shot each time you press 
the Space Bar. Can add Silencer for suppression.

Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. 
Can add Silencer for suppression.

Grenade Launcher - Launches grenades to the target area. The target 
moves as you move.

Rocket Launcher - Launches rockets across the screen.

Plastic Explosive - When placed on a wall, it explodes within a few 
seconds.

Remote-Controlled Missile - Anti-tank missile. Sight-guided manual 
control system allows adjustment with the cursor keys after it's 
launch. Its range is limited to inside the screen.

Mine - A mine that explodes by applying weight to them. Set with the 
Space Bar. If you equip a Mine Detector you can see where the Mines are 
placed on the ground. 

Silencer - Allows you to silence your gun so guards do not hear your 
fire.

 
II. Ammo:

Ammo - Refills ammo in your Handgun, your Sub Machine Gun, your Grenade 
Launcher, and your Rocket Launcher.   


III. Equipment:

Cigarettes - Snake's favorite brand. Used to give you more time.

Body Armor - Cuts damage taken by bullets in half.

Gas Mask - Doubles your O2 gauge and causes it to decrease slower. 
Useful to protect against any type of gas.

Oxygen Tank - Same as Gas Mask but used underwater.

Mine Detector - Will display the location of mines on the screen.

Binoculars - Useful to see one screen up, down, left, or right of your 
present location.

Cardboard Box - Hide in Cardboard Box from guards or use to transport 
you to different places.

Antenna - Allows you to use you transceiver in places where there is 
electronic jamming.

Infrared Goggles - Used to see where laser sensors are in a room.

Flashlight - Used to see in dark places.

Bomb Blast Suit - Protective gear that protects you from explosions.

Compass - Used to make your way through uncharted territory.

Antidote - Used to cure you of any type of poison.

Uniform - An Outer Heaven guard's uniform. Put this on and the guards 
will think that your one of them.

Cards 1-8 - Used to open a door with the corresponding card number that 
you have.

Transmitter - Will alert the guards of your presence until discarded.

Rations - Regenerates Snakes health.


IV. Weapon/Equipment Chart:
This chart tells how much ammo you can carry in your gun or how much of 
one item you can carry at a time based on your rank.

WEAPON/EQUIPMENT------------1-----2------3------4-  
Handgun---------------------50---100----200----250                    
Sub Machine Gun-------------50---100----200----250
Grenade Launcher------------15----30-----60-----60
Rocket Launcher--------------5----10-----20-----30
Remote-Controlled Missile----5----10-----15-----20
Plastic Explosive------------5----10-----15-----20
Mines------------------------5----10-----15-----20
Rations----------------------3-----6------9-----12


***************
*9. Characters*
***************
I. Main Characters:

"Solid Snake" - Rookie member of FOX-HOUND. Trained by McDonnel Miller.  
Operation Intrude N313 is his first mission. Real name is unknown.

"Big Boss" - Commander-in-Chief of FOX-HOUND. After his career in 
Special Forces like Green Beret, SAS and GSG9, he became FOX-HOUND 
chief commander. He gives tips to Solid Snake about various things like 
the usage of weapons and equipment through wireless communication.

"Grey Fox" - Considered by many to be the leader of FOX-HOUND due to 
his durable physique and superb intelligence. Only person to ever 
receive the code name "Fox". All contact with him has been lost since 
he infiltrated Outer Heaven.

Diane - A member of the local resistance against Outer Heaven. Former 
vocalist of Thin Wall, the positive punk band. She uses her female 
charm for intelligence activities. She knows a lot about the 
mercenaries and war machines of Outer Heaven.

Jennifer - A member of the local resistance against Outer Heaven. To 
save her brother, who was captured in Outer Heaven, she crept into 
Outer Heaven as one of its medical staff. She supports you physically.

Kyle Schneider - Former architecture engineer and current leader of the 
local resistance against Outer Heaven. Forced to help build Outer 
Heaven, but escaped after his wife and children were killed. Knows much 
about the layout of Outer Heaven.

Dr. Pettrovich Madnar - A brilliant scientist. He was captured by Outer 
Heaven while trying to seek asylum in the United States. Since then he 
developed weapons against his will, while his daughter, Ellen 
Pettrovich, is held hostage. He developed TX-11 (Arnold) and TX-
55(Metal Gear). 

Ellen Pettrovich - Dr.Pettrovich's only daughter. Former Bolshoi Ballet 
star. She was captured by Outer Heaven to blackmail her father in to 
creating Metal Gear.


II. Boss Characters:

Shoot Gunner - Former member of Spetsnaz and master of riot guns. He 
guards a top-secret underground prison at Outer Heaven.

Machine Gun Kid - He prefer to use Machine Guns. Once served the 
Special Air Service.

Hind D - A Russian gunship. Stays grounded and fires rapid machine gun 
shots at you. Weak against explosives. 

Tank - A standard military tank. Has two machine guns on its sides and 
a missile launcher in the front.

Bulldozer - A slow-moving deathtrap. The Bulldozer will run over 
anything in its path.

Fire Trooper - Former member of Grenz Schutz Grouppe 9(GSG9). Handles 
the flamethrower like a mere rifle.

Arnolds - TX-11 twin cyberoids developed for Outer Heaven using 
Dr.Pettrovich's robo-technology. They are virtually indestructible.

Coward Duck - A former leader of Egg-Plant, an extremist terrorist 
group. He attacks with boomerangs while using hostages as shield.

Metal Gear - A TX-55 nuclear equipped walking battle tank built by Dr. 
Pettrovich Madnar. It is not believed to be active yet, but the 
terrorists plan to use it to support their cause. 

? - Leader of Outer Heaven. Very little is known of him (including his 
identity), except for the fact that he's the legendary mercenary who 
built Outer Heaven during the late 1980s.


*******************
*10. Tips & Tricks*
*******************
Pause (F1) the game to enter the following codes on the first screen of 
the game. Then un-pause (F1) after you have entered the codes.

DS 4 - Improves your rank by one (not to exceed four stars).

INTRUDER - Enter this code while you have your weapon equipped (F2) to 
carry max ammo for it.

ISOLATION - Enter this code while you have rations equipped (F3) to get 
max rations.

ANTA WA ERAI - This is Japanese for "You're the Best". Use this pass 
code to get to the highest rank.(Thanks to Johnny Undaunted for this 
code)

HIRAKE GOMA - All-Access Pass code. Use this to get all the keycards. 
(Thanks to Johnny Undaunted for this code) 

Trick #1 - Keep entering and exiting trucks and rooms that contain 
rations or ammo to get max ammo or rations.

Trick #2 - To make an item reappear without the need of leaving and re-
entering the room, simply pause the game (F1) and press F4. Then press 
ESC and then F1 to un-pause. The item will regenerate itself in the 
same position. (Thanks to Johnny Undaunted for this trick) 


*********************************
*11. Metal Gear Story Transcript*
*********************************

COMING SOON...


********************************    
*12. Frequently Asked Questions*
********************************
Here are questions and other things I know people will probably e-mail 
me and ask me so I'll just answer them here to save you the trouble of 
e-mailing me and save me the trouble of answering the same question 
over and over again. I will also add any questions people e-mail me 
with in here.

Q. I can't do/find something. Can you help me out???

A. Everything is well outlined in the walkthrough. Make sure you 
thoroughly read it to make sure you are doing what you are suppose to 
do.

Q. In the characters section, why are "Grey Fox" and "Solid Snake" 
names unknown when they were both revealed in Metal Gear Solid?

A. Because they were revealed AFTER Metal Gear took place so they would 
not be known at the time Metal Gear took place.

Q. Where can I find a MSX Computer and/or the Metal Gear game?

A. Just type "MSX Computer", "MSX", or "Metal Gear" in a search engine 
and I'm sure you'll find the results your looking for.


*************
*13. Credits*
*************
-My friend Wayne Claridge for getting me interested in the Metal Gear 
series by giving me the Metal Gear Solid demo.

-Johnny Undaunted for letting me use info from his web site such as 
boss and character descriptions, very useful codes and tricks, and 
added info for the prologue. He gave me some good info for my Metal 
Gear 2: Solid Snake FAQ/Walkthrough as well. Visit his Metal Gear page 
at http://www.angelfire.com/games3/johnnyundaunted/metalgear That site 
has some great info on the older games in the Metal Gear series. I 
highly recommend that you check it out. Don't forget to check out the 
main page of his site at 
http://www.angelfire.com/games3/johnnyundaunted for info on the Kunio-
kun games.

-My parents for buying me this PC so I could write this 
FAQ/Walkthrough.

-GameFAQs for having the best video gaming site in the world and for 
putting this FAQ/Walkthrough on their site. It's impossible to count 
how many times this place has helped me on games. 

-Hideo Kojima for making such one of the best game series in the world.

-Konami for publishing the Metal Gear series.


******************
*14. Authors Note*
******************
My FAQ/Walkthrough for Metal Gear finally finished. It took a lot of 
hard work to do this, but it was fun. I would like to thank you for 
reading this FAQ/Walkthrough. If you have any questions, comments, 
corrections, or if you would like me to explain something in this guide 
in more detail, please e-mail me at Bagman007@sbcglobal.net and put the 
subject as "Metal Gear FAQ". Please understand that it has been a few 
years since I have written this FAQ/Walkthrough and I cannot recall 
most aspects of this game. I will try to do my best to respond to e-
mails that I can answer, but please don't be offended if you don't get 
a response.

Here is a list of things I WILL respond to: 
-Constructive Criticism (not flaming)
-Any questions not answered in full detail in this walkthrough.
-Any questions not answered in the Frequently Asked Questions section.
-Any questions pertaining to the story of the Metal Gear series.
-Anyone asking to put this walkthrough on their site.

Here is a list of things I WILL NOT respond to:
-Flaming of any kind.
-Any question already answered in full detail in this walkthrough
-Any question already answered in the Frequently Asked Questions 
section.
-Any question not pertaining to the Metal Gear series.
-Spam
-Anyone asking me when I will update this walkthrough.


Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:

Commodore 64:
Metal Gear

Game Boy Color:
Metal Gear: Ghost Babel

MSX:
Metal Gear
Metal Gear 2: Solid Snake

NES:
Metal Gear


Here is a list of FAQ/Walkthroughs that I'm currently working on and 
hope to get posted at GameFAQs upon their completion:  

NES:
Metal Gear II: Snake's Revenge


FIN