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    FAQ/Walkthrough by Bagman007

    Version: Final | Updated: 02/05/04 | Printable Version | Search This Guide

    Metal Gear FAQ/Walkthrough
    Platform: MSX Computer
    Written By: Bagman007
    E-mail: Bagman007@sbcglobal.net (please put subject as "Metal Gear 
    FAQ")
    Version: Final
    Created: June 11, 2001
    Last Updated: February 5, 2004
    
    Winner of GameFAQ's FAQ of the Week July 15, 2001!
    
    !!!!!WARNING!!!!!
    THIS FAQ/WALKTHROUGH CONTAINS SPOILERS!!!!!!!!!
    
    
    ************Table of Contents************
    1. Introduction
    2. Legal Stuff ***READ***
    3. Update/Revision History
    4. Controls
    5. Prologue
    6. Walkthrough
       I. Solid Snake's Entrance
      II. Captured On Purpose
     III. Rescuing Grey Fox
      IV. Parachuting to the Courtyard
       V. Desert Storm
      VI. Rescuing Dr. Pettrovich Madnar
     VII. Rescuing Ellen Pettrovich
    VIII. Ambushed
      IX. The Traitor
    7. Transceiver Frequencies
    8. Weapons/Ammo/Equipment
      I. Weapons
     II. Ammo
    III. Equipment
     IV. Weapon/Equipment Chart
    9. Characters
      I. Main Characters
     II. Boss Characters
    10. Tips & Tricks
    11. Metal Gear Story Transcript
    12. Frequently Asked Questions
    13. Credits
    14. Authors Note
    
    
    *****************
    *1. Introduction*
    *****************
    Welcome to my FAQ/Walkthrough for Metal Gear. The Original Metal Gear 
    2: Solid Snake FAQ/Walkthrough. I decided to write this guide because 
    it's an AWESOME part of one of the best gaming series EVER, and because 
    no one has written a detailed guide for this game yet and someone 
    requested it. Other games I recommend playing either before or after 
    this game are Metal Gear 2: Solid Snake (MSX Computer), Snake's Revenge 
    (NES), Metal Gear Solid(PSX and PC), Metal Gear Solid: VR 
    Missions(PSX), Metal Gear: Ghost Babel(GBC), Metal Gear Solid 2: Sons 
    of Liberty(PS2), Metal Gear Solid 2: Substance(PS2, PC, and X-Box), and 
    coming soon Metal Gear Solid 3: Snake Eater(PS2).
    
    
    ****************
    *2. Legal Stuff*
    ****************
    (c) Copyright 2001-2004 Bradley "Bagman007" Greiner. It may not be 
    stolen, altered, or used for profit. It may be reproduced 
    electronically or printed for private and personal use only. It may not 
    be used in any type of magazine publication, book, or brochure. If you 
    do not follow all terms above, legal action WILL be taken against you! 
    If you want to contribute to this FAQ/Walkthrough (you will be given 
    proper credit), e-mail me at Bagman007@sbcglobal.net (please put 
    subject as "Metal Gear FAQ") as with any questions, comments, and 
    corrections, to that address. This walkthrough is in no way affiliated 
    with Konami or the MSX Computer. If you would like you use this 
    FAQ/Walkthrough on your site, you may do so as long as it is unaltered 
    and you give me proper credit. Please try to keep it updated with the 
    one on the following sites as well. I may change these legal terms at 
    any time without notice.
    
    The following sites will always have the latest version of my FAQ.
    
    -GameFAQs (Latest Version)
    <www.gamefaqs.com>
    -Gamespot
    <www.gamespot.com>
    
    You may use this FAQ/Walkthrough on your site if it is unaltered and 
    proper credit is given to me. Try to keep it updated with the one from 
    the above sites.
    
    
    ****************************
    *3. Update/Revision History*
    ****************************
    Version Final: Fifteenth Edition
    -Updated Introduction
    -Updated Frequently Asked Questions section
    -Updated Legal Stuff
    -Corrected some grammatical errors.
    
    Version Final: Fourteenth Edition
    -Updated Introduction
    -Updated Authors Note
    
    Version Final: Thirteenth Edition
    -Added Cheats.de to list of sites that my use this FAQ/Walkthrough
    
    Version Final: Twelfth Edition
    -Updated Authors Note.
    -Updated Legal Stuff.
    -Updated Introduction.
    
    Version Final: Eleventh Edition
    -Removed dead links from the list of sites that may use this 
    FAQ/Walkthrough.
    -Updated contact information
    -Corrected some grammatical errors.
    
    Version Final: Tenth Edition
    -Added GoldenX's Metal Gear Universe to the list of sites that may use 
    this FAQ/Walkthrough.
    
    Version Final: Ninth Edition
    -Added "Metal Gear Solid 2 Fansite" to the list of sites that may use 
    this FAQ/Walkthrough.
    -Updated the Frequently Asked Questions Section
    -Updated Legal Stuff. 
    -Corrected some grammatical errors.
    
    Version Final: Eighth Edition
    -Updated Boss Characters section.
    -Updated the Metal Gear Story Transcript to 100%.
    
    Version Final: Seventh Edition
    -Changed contact e-mail address from Bagman007@msn.com to 
    Bagman007@sbcglobal.net.
    
    Version Final: Sixth Edition
    -Walkthrough 100% complete through the end of the game.
    -Fixed some grammar errors.
    -Fixed some errors I had in the Weapons/Ammo/Equipment section.
    
    Version 2.0: Fifth Edition
    -Walkthrough complete from the exit of Building Two through the boss 
    fight with Coward Duck.
    
    Version 1.75: Fourth Edition
    -Walkthrough complete from the boss fight with the Arnolds through Dr. 
    Pettrovich revealing the location of Metal Gear and how to defeat it. 
    -Boss section of the Characters section is 90% complete (thanks to 
    Johnny Undaunted).
    -Characters section updated (thanks to Johnny Undaunted). 
    -Updated Tips & Tricks section (thanks to Johnny Undaunted).
    -Prologue updated in the walkthrough (thanks to Johnny Undaunted).
    -Added new credits to the credits section.
    
    Version 1.50: Third Edition
    -Walkthrough complete from the courtyard parachute drop to boss fight 
    with the Arnold's.
    -Boss section of the Characters section is about 80% complete. 
    
    Version 1.25: Second Edition
    -Walkthrough complete from the Grey Fox rescue through the courtyard 
    parachute drop. 
    -Boss section of the Characters section is about 25% complete.
    -Updated Weapons/Ammo/Equipment section.
    
    Version 1.0: First Edition
    -Introduction complete.
    -Legal Stuff complete.
    -Controls section complete.
    -Prologue complete. 
    -Walkthrough complete from beginning of game through Solid Snake's 
    capture.
    -Characters section added. Bosses not started yet.
    -Weapons/Ammo/Equipment section complete.
    -Transceiver Frequencies section complete.
    -Credits added. 
    -Authors Note complete.
    
    
    *************
    *4. Controls*
    *************
    Movements:
    -Forward: Up Cursor
    -Back: Down Cursor
    -Left: Left Cursor
    -Right: Right Cursor
    
    Other Movements:
    -Punch: N or M
    -Fire Weapon: Space Bar
    
    Game Functions:
    -Pause Game: F1
    -Select Weapon: F2
    -Select Item: F3
    -Use Transceiver: F4
    -Save Game: F1 then F5 (If you get an error while saving, press F6 and 
    try again until it says "verify success")
    -Loading Game: F1 then F4 (If your game loads on a messed up screen 
    just reload the save)
    
    
    *************
    *5. Prologue*
    *************
    Operation Intrude N313: Your mission is to infiltrate Outer Heaven, 
    locate missing FOX-HOUND operative Grey Fox. The last words of Grey Fox 
    were, "Metal Gear..." During your mission, rescue any other captured 
    POWs, reveal the identity of the terrorist leader, and find out info 
    about this Metal Gear. 
    
    
    ****************
    *6. Walkthrough*
    ****************
    KEY: Here is a little key that tells you what my symbols mean.
    +++NAME OF PLACE+++: New location
    ---NAME OF EQUIPMENT---: New Equipment
    ===NAME OF WEAPON===: New Weapon
    ==-NAME OF AMMO-==: New Ammo
    I will only put symbols around new equipment/locations/weapons/ammo. If 
    I mention it more than once it will only be in caps.
    
    I. Solid Snake's Entrance:
    You(Solid Snake) start off swimming down a river around the terrorist 
    base, Outer Heaven. Snake receives a call from the commander-in-chief 
    of FOX-HOUND, Big Boss. He tells you that your mission is to infiltrate 
    the terrorist fortress Outer Heaven and destroy the ultimate weapon, 
    Metal Gear. He will tell you that your first objective is to search for 
    the missing FOX-HOUND operative Grey Fox and search for Metal Gear. He 
    will tell you that if you need any help to contact him at transceiver 
    frequency 120.85. Make a note of that and end the transmission. When 
    you start the game, you will be outside of +++BUILDING ONE+++ in Outer 
    Heaven. Proceed inside the building and you will get another call (F4) 
    from Big Boss. He will suggest that you try not to be discovered on 
    your mission. End the transmission and head up to the next screen. On 
    this screen, you'll see two guards and lots of crates. Sneak past the 
    guards and head right. On this screen, you'll see three trucks. Go in 
    the one on the left to find some ---RATIONS---. Exit that truck and 
    hide behind the center truck. When the guard exits the center truck, 
    quickly go in and get ---CARD 1---. Exit the truck. Enter the truck on 
    the right to find ---BINOCULARS---. Exit the truck and head back to the 
    screen with the two guards and a lot of boxes. From here head down to 
    the entrance to BUILDING ONE. Now go right. Sneak past the two guards 
    on this screen by using the tanks as cover and head right. Use (F3) 
    CARD 1 to enter the room. In here will be one guard and a ---GAS MASK--
    - on the table. Wait until the guard falls asleep and take him out. 
    Then grab the GAS MASK off the table and head back to the entrance 
    screen to BUILDING ONE. From here, head north until you get to an 
    elevator with two guards guarding it. Head east from here. On this 
    screen you'll find three more trucks, a door on the south wall, and a 
    door on the east wall. Enter the truck on the left to find the 
    ===HANDGUN===. Don't try to use it just yet as you don't have and ==-
    AMMO-== for it yet. Exit the truck and hide behind the trucks. Wait for 
    a guard to come out of the far right truck and enter it. In here you 
    will find some ===MINES===. Exit the truck and head back to the screen 
    with the elevator. Wait until the two guards leave the screen, and 
    enter the elevator using (F3) CARD 1. Take the elevator to the third 
    floor. 
    
    Here you'll see two cameras in this room. One on the west wall and one 
    on the north side of the square in the middle of the room. Sneak pas 
    the cameras and head down on the far right wall. Avoid the two guards 
    in this area and go in the open door on the left. In here you will find 
    the AMMO. Use (F3) CARD 1 to enter the door on the south wall. In here, 
    you will find a POW tied to a chair. Go over to him to release him. Now 
    use (F3) CARD 1 to OPEN the door on the east wall. Now equip (F3) your 
    GAS MASK and enter the room. You will now receive a call (F4) from Big 
    Boss. He will tell you to put on your GAS MASK in the gas room (I guess 
    he's a little late on that one, huh). Make it through the gas room and 
    use CARD 1 to enter the door in the southeast corner of the room. In 
    this room, take out the guard by punching him when he comes to you. 
    Then avoid the camera and use (F3) CARD 1 to enter the door on the 
    southwest part of the room. In this room, you will find another POW. He 
    will tell you that another FOX-HOUNDER infiltrated Outer Heaven a few 
    days ago and was captured by the enemy. Exit the room and head east. On 
    this screen, you will see an open door, enter it. In here you will find 
    a rolling pin rolling across the room and a ===PLASTIC EXPLOSIVE===. 
    Wait for the rolling pin to go to your right, and run and grab the 
    PLASTIC EXPLOSIVES and hide in the slot on the left side of the room. 
    When you get the chance, run back to the entrance of the room. Now wait 
    for the rolling pin to go to your left, and run through the open door 
    on the right side of the room. Sneak past the guard on this screen and 
    proceed right. On this screen, two guards will come down from the slots 
    on the north part of the room. Take them out by punching and proceed to 
    the next screen. On this screen you will see a guard, two cameras, and 
    two doors, one on the north wall and one in the southeast part of the 
    room. Avoid the cameras and use (F3) CARD 1 to enter the door in the 
    southeast part of the room. In here, go to the desk and grab CARD 2. 
    Exit the room and use (F3) CARD 2 to enter the door on the north wall. 
    In here you will find RATIONS. Exit the room and head back to the room 
    after the gas room. In this room, take out the guard and avoid the 
    camera again. Use (F3) CARD 2 to enter the door in the northwest corner 
    of the room. In here you will find ===REMOTE-CONTROLLED MISSLES===. 
    Exit the room and head back to the screen with two cameras, a guard, 
    and two door (the southeastern most screen on the floor). From here, 
    head up to the next screen. Here you will see a flashing white floor 
    and a control box on the other side of the room. Big Boss will call 
    (F4) you and tell you to use your REMOTE-CONTROLLED MISSLES on the 
    power box to turn off the high-voltage. Use (F2) your REMOTE-CONTROLLED 
    MISSLES to destroy the control box. That will turn off the electric 
    floor and allow you to cross it to the next screen.
    
    
    II. Captured on Purpose:
    The first and one of the hardest parts of the game is now completed. 
    You've also picked up about 25% of your weapons up to this point. Well, 
    enough of my talking, it's time to move on to the second chapter of the 
    first Metal Gear. 
    
    On this screen there will be two guards and a door on the east wall. 
    Take out the guard walking east and use (F3) CARD 1 to enter the door. 
    In the room you will find the third POW. Rescue him and he will tell 
    you that resistance member Diane will help you on frequency 120.33. 
    Make a note of that and exit the room. Head north to the next screen. 
    On this screen you will see an elevator guarded by two guards from a 
    distance. Ignore it for now and head west. On this screen, you will see 
    three guards patrolling the area. As long as you stay lined up with the 
    wall, they won't see you. Take out the two guards that approach you by 
    punching them. Now you'll want to enter the door no the north side of 
    the room. Wait until the guard on the west dies of the room is moving 
    towards the south and use (F3) CARD 2 to enter the room. In the room 
    you will find the ---CARDBOARD BOX---. Now exit the room. When you come 
    out of the room, there will be two guards on this screen, the guard in 
    the south part of the room and the guard in the west part of the room. 
    Take out both guards and use (F3) CARD 2 to enter the door. Once in 
    this room, you will need to quickly move to the south wall and use (F3) 
    CARD 2 to enter the room. In here you will find four trigger happy 
    guards just waiting to kill you. I like to call them Ultra Box (if 
    you've played Metal Gear 2: Solid Snake, you'll know what I'm talking 
    about). Take them out, one shot a piece and pick up the ===SILENCER=== 
    that appears after you kill them. Now that you have the SILENCER you 
    may use your gun without the guards hearing it. Use (F3) CARD 1 to 
    enter the room on the east wall. In here you will find the ===GRENADE 
    LAUNCHER===. Exit the rooms and head west. You will notice that you are 
    back by the elevator that you entered the floor at. Watch out for the 
    camera and head south down the right path. Use (f3) CARD 2 to open the 
    door here and rescue the fourth POW. Exit the room and head back to the 
    elevator guarded by two guards from a distance. Take out the two guards 
    and use (F3) CARD 2 to enter the elevator. Take the elevator down to 
    the second floor. 
    
    When you exit the elevator, you will see two cameras. Both are fairly 
    close together on the left side of the room. Use the crates to avoid 
    the camera and head down to the next screen. On this screen, you will 
    see a guard wandering around. Wait until he falls asleep, kill him, and 
    head south once again. On this screen you will see peach colored walls 
    with gray lines on them. These are laser traps. Unlike Metal Gear 
    Solid, your ---CIGARETTES--- won't detect the lasers. Since you 
    currently have nothing to get through the laser traps, I'll do my best 
    to give you directions on how to avoid the lasers. From the top center 
    of the screen, head down until you hit a wall. Then turn right until 
    you hit a wall. Then go down to the next screen. This screen it similar 
    to the last, but there is a room you need to enter at the top of the 
    screen. From the entrance of the screen, go down. As you proceed down, 
    count the number of laser trap walls you see. When you reach the second 
    and third ones, go between them. Now go down until you hit a wall and 
    then go right until pass three laser walls. Now go up past two laser 
    walls. Now you go right until you are standing in front of the door. 
    Use (F3) CARD 1 to enter the room. In here you will find the fifth POW. 
    Rescue him and you will notice that your star rank is now up to two 
    stars. Your star rank will move up with every five POWs that you 
    rescue. If you kill a POW, your rank will decrease by one. You can now 
    carry more equipment and AMMO. Check the Ammo/Equipment Chart in the 
    Weapons/Ammo/Equipment section to find out exactly how much you can 
    carry at your current rank. Exit the room and head back through the 
    laser traps until you come to the screen with the sleeping guard. Take 
    him out again and head up the left path. Go left again on the next 
    screen and you will come to a screen with three guards. Watch their 
    walking pattern and take them out one at a time. Then down the path on 
    the southwest part of the room. On this screen you will see a security 
    camera two open door. Avoid the camera and head in the door on the 
    right to find AMMO. Exit that room and enter the room on the left to 
    find PLASTIC EXPLOSIVES. Exit the room and head back to the elevator. 
    Take the elevator to the first floor. When you exit the elevator you 
    will see two guards patrolling around three tanks. Take them out and 
    head south. On this screen you will see three cameras. Two on the right 
    wall and one on the left. Use the crates to avoid the cameras and use 
    (F3) CARD 2 to enter the room on the left. In here you will find the 
    sixth POW. Rescue him and he will tell you that a FOX-HOUNDER named 
    Grey Fox is confined in a secret cell. Exit the room and head south. 
    When you enter the next screen, DON'T MOVE! Two guards will be 
    patrolling the area and if you move, the one on the right can see you. 
    Take out the guard on the left, then the one on the right when he's not 
    looking. Use (F3) CARD 2 to enter the door on the right. Inside you 
    will find a ===SUB MACHINE GUN===. Exit the room and use (F3) CARD 1 to 
    enter the door on the left. Inside you will find the seventh POW. He 
    will tell you that the best way to gain access to the secret cell is to 
    allow yourself to be captured. Exit the room and head south. On this 
    screen, you will be behind two tanks and two guards will be patrolling 
    the area. Take them out and head left.  As you proceed through the next 
    screen, a guard will come behind you and say "DON'T MOVE". Another 
    guard will then come and tell you that you are captured. The screen 
    will then fade to black as Snake is captured...
    
    
    III. Rescuing Grey Fox:
    After getting captured, it's time for Snake to complete his first 
    objective of the game and to gain a new objective in his operation. You 
    will also fight the first boss of the game. 
    
    With Snake captured and taken to the secret cell its time to figure out 
    a way to rescue Grey Fox. Big Boss will call (F4) you and tell you to 
    move out and locate Grey Fox's solitary cell. He suggest to you that 
    you punch the walls to get out. End the call and punch on north part of 
    the west wall until you hear a strange tap. Keep punching on it to open 
    up a passageway to the next cell. Proceed into the next cell. Inside 
    you will find the missing FOX-HOUND operative, Grey Fox. Rescue him and 
    he will tell you that Metal Gear is nuclear armed and that you must 
    destroy it before it is completed. He says that Dr. Pettrovich Madnar, 
    the designer of Metal Gear, is the only one who knows how to destroy 
    it.  Punch on the south wall until you hear a strange tap and keep 
    punching that spot until the wall breaks. Exit the solitary cell. You 
    will find yourself in a sewer looking area. This is the first floor 
    basement of BUILDING ONE. You have no equipment and no weapons so you 
    must be cautious as you proceed. Head right from here. In this room the 
    first boss of the game, Shoot Gunner, will meet you. 
    
    *****BOSS FIGHT #1*****
    Shoot Gunner
    
    Ok, you must fight this boss on your own with no weapons. Good luck....
    
    
    Just kidding:) You didn't think I would make you fight him with no boss 
    strategy did ya? If you notice in this room you will see two doors on 
    the south wall. Hide behind the crates on the right side of the room 
    and call (F4) Big Boss(120.85). He will tell you that your weapons and 
    equipment must be in one of those rooms. He will tell you to break the 
    door to get in. Break the door on the right by punching it and you will 
    get your weapons and equipment back. Exit that room and break the door 
    on the left. Enter the room to find ---CARD 3--- and AMMO. Exit the 
    room and hide back behind the crates again. Shoot Gunner will fire a 
    spray of bullets at you as you move across the room. When your behind 
    the crates, equip (F3) your REMOTE-CONTROLLED MISSLES and fire them at 
    Shoot Gunner. Three or four hits with it will kill him. 
    
    After the battle, check your equipment (F3). You will notice that you 
    have a new little item called the ---TRANSMITTER---. The TRANSMITTER 
    will alert the guards of your presence as long as you have it on you. 
    Press Space Bar on it to get rid of it. Use (F3) CARD 3 to exit the 
    room via the door on the east side of the room. This next area is one 
    big spiral with guard dogs littered around it. Kill the dog next to the 
    door and  go north of the door and punch the wall across from it. You 
    should hear that strange tapping sound again. Use (F2) a PLASTIC 
    EXPLOSIVE to destroy the wall. Head east from here. Watch out for dogs 
    on your way. Follow the path until you can go no further. Use (F2) 
    another PLASTIC EXPLOSIVE to destroy the wall on the left. Enter the 
    passageway and continue along the path. When you reach a wall, go back 
    one screen. Punch the south wall until you hear that strange tapping 
    sound again. Use (F2) another PLASTIC EXPLOSIVE to blow up that wall 
    and follow the path until you reach a door. Use (F3) CARD 3 to open the 
    door and enter the room. Inside the room you will find a ---BOMB BLAST 
    SUIT--- on the desk. Take it and head back around the spiral from where 
    you entered it. When you are back on the screen where you entered the 
    spiral, head north. On this screen, tap on the center of the west wall 
    until you hear that strange tapping sound once again. Use (F2) a 
    PLASTIC EXPLOSIVE to blow it up. Enter the room to find the ---UNIFORM-
    --. Exit the room and head back down.  Follow the path around the 
    outside of the spiral to the next screen. Tap on the left-center part 
    of the south wall until you once again hear that strange tapping sound. 
    Use (F2) a PLASTIC EXPLOSIVE to blow it up. Inside you will find AMMO 
    and PLASTIC EXPLOSIVES. Exit the room and follow the path north. Keep 
    going until you reach an elevator. Take the elevator to the second 
    floor. 
    
    On the second floor, use the crates to avoid the camera again and head 
    south. Take out the sleeping guard and take the left path up. When you 
    emerge from the path, you will see the room with the three guards 
    again. Take them out and use (F3) CARD 3 to enter the door on the west 
    wall. Proceed through this room. In the next room you will see a 
    rolling pin. Proceed quickly through this room and exit the room via 
    the door on the south wall. In the next area you will see a bunch of 
    crates and a single guard behind them. Just easily avoid the guard and 
    head south. In this room you will see a large wall in the middle of the 
    room and three guards roaming the south part of the room. Take them out 
    or avoid them and head south. In this area you will see an open door to 
    your left and a closed door to your right. There will also be two 
    guards patrolling the south part of the screen. Enter the door on the 
    left and you will find MINES on a desk surrounded by three sleeping 
    guards. Quietly take out the guards, grab the MINES, and exit the room. 
    Avoid the guards and use (F3) CARD 3 to enter the door on the right. 
    Inside you will find a POW. Rescue him and he will tell you that the 
    only way to reach the courtyard is by parachute. Exit the room, avoid 
    the guards, and head south. On the next screen you will see a blue 
    colored floor with gray colored floors near the entrance to the area 
    and the room in the center of the room. If the guard in this area sees 
    you, he will turn on the electric floor. Use the crate to avoid the 
    guard or take him out with a REMOTE CONTROLLED MISSLE and use (F3) CARD 
    3 to enter the door in the center of and grab the ---INFRARED GOGGLES--
    -. Exit the room and head back to the room with the sleeping guard. 
    Take him out and head down. You will now be in the laser trap area from 
    earlier. Use (F3) your INFRARED GOGGLES to se where the lasers are. 
    Snake through the first screen of lasers to the south and through the 
    second screen of lasers and head west. In this area you will see one 
    guard patrolling the area and a room in the middle of the area. Use 
    (F3) CARD 3 to enter the room in the middle and rescue the POW. He will 
    tell you that Dr. Pettrovich is confined to a solitary cell in the 
    courtyard. Exit the room and use (F3) CARD 3 to enter the door on the 
    left. In here you will find the second boss of the game, Machine Gun 
    Kid. 
    
    *****BOSS FIGHT #2*****
    Machine Gun Kid   
    
    Machine Gun Kid will run around the north part of the room firing 
    several shots downward. Hide behind a wall in the south part of the 
    room and use REMOTE CONTROLLED MISSLES to kill him. Four REMOTE 
    CONTROLLED MISSLES should do the trick.
    
    After the boss fight, use (F3) CARD 1 to enter the door in the north 
    part of the room. In here you will find the ---PARACHUTE---.
    
    
    IV. Parachuting to the Courtyard:
    One objective completed and another one gained. Your goal now is to 
    find Dr. Pettrovich and find out information about Metal Gear.
    
    From here you will need to head to the roof. But before you do that, 
    now is a good time to restock your entire inventory. You should know 
    where everything is in BUILDING ONE at this point in the game. After 
    you restock your inventory, head to the elevator in the northeast part 
    of the building. Take the elevator to the roof. When you exit the 
    elevator, you will get a call (F4) from Big Boss. He will tell you that 
    the wind barrier is extended on the roof and that you should look for a 
    BOMB BLAST SUIT. If you listened to me earlier and got the BOMB BLAST 
    SUIT from the basement, equip (F3) it for use on the roof. If not, then 
    go back to the basement and get it. After you equipped the BOMB BLAST 
    SUIT, head south. This screen will have two guards patrolling the area. 
    Take them out of sneak past them and head south. The next screen will 
    have one guard and a door in the southeast part of the area. Take out 
    the guard and use (F3) CARD 3 to enter the room. Inside you will find 
    REMOTE CONTROLLED MISSLES. If you don't have those completely stocked 
    yet, do it now. Exit the room and head back to the elevator area. From 
    here, head west. Here you will see three guards patrolling the north 
    part of this area. Just stay south behind the walls and you should be 
    safe. Head west again from here. This screen will have two guards 
    patrolling around a bunch of crates. This screen is also easy to get by 
    on as long as you stay south and head west. Here will be two more 
    guards. Take them out or sneak past them and head south to the next 
    screen.  No guards here just enter the open door and grab the AMMO. 
    Exit the room and head south via the right path. Use (F3) CARD 2 to 
    enter the room here and rescue the POW. Exit the room and head back to 
    the screen with the two guards and a bunch of crates. Head south from 
    here. On this screen you will see a swaying bridge. You have to make it 
    across the bridge. If you fall off, you die. It's tricky at first, but 
    you'll get the hang of it. Just try to head straight down very slowly. 
    On the next screen you have to do the exact same thing, but the bridge 
    is swaying the other direction. Head down slowly and as straight as 
    possible. One across the bridge to the next screen, you will see a 
    rocket man type guard. He'll probably spot you and more will come. 
    Quickly move out of that screen to the west. Use (F2) the REMOTE 
    CONTROLLED MISSLES to destroy the control panel to the electric floor 
    in this area and use (F3) CARD 3 to enter the room. Stand by the door 
    and take out all the rocket guards that enter the room until they are 
    all dead the alarm stops. Grab the ---MINE DETECTOR--- on the desk and 
    exit the room. Head back to the screen after the bridge and head east. 
    Here you will face more rocket guard troubles. Just run past them east 
    to the next screen. On this screen the third boss of the game, the Hind 
    D, will confront you.
    
    *****BOSS FIGHT #3*****
    HIND D
    
    The Hind D will sit on the ground and fire rapid shots at you. Stand 
    directly left of the cockpit grenade target distance away and he won't 
    touch you. Use (F2) your GRENEDE LAUNCHER and fire that at him until 
    he's dead. The most RATIONS you should use if you are hit is one or 
    two.
    
    After the boss fight, head north. Then head west through the passageway 
    here. You will now be on a balcony and the rest of the screen will be 
    black. Equip (F3) the PARACHUTE and jump off the balcony to the 
    courtyard.
    
         
    V. Desert Storm:
    After beating the first Hind D in a Metal Gear game, it's time to 
    continue on and fight two boss fights in a row.
    
    When you land in the courtyard, you will land in the middle of three 
    guard dogs. Take them out and head south. Here you will see two trucks. 
    DON'T ENTER THE TRUCK ON THE LEFT! If you do you will have to go all 
    the way up to the roof again and PARACHUTE all the way back down. Equip 
    (F3) your MINE DETECTOR and make your may through the MINES and enter 
    the truck on the right. In here you will find ---CARD 4---. Exit the 
    truck and head back up. You can go into the room on this screen using 
    (F3) CARD 4, but it's empty. From here head left. Take out the two dogs 
    on this screen and use (F3) CARD 4 to enter the room on the far left 
    side of the screen. Inside you will find a POW. He will tell you that 
    Dr. Pettrovich was moved to +++BUILDING TWO+++ which is 10K north of 
    here. Exit the room and use (F3) CARD 4 to exit the courtyard via the 
    north door. Use (F3) CARD 4 on this screen to enter the door on the 
    east side of the room. In this area will be six crates with four guards 
    between them. Snake past the guards and use (F3) CARD 4 to exit 
    BUILDING ONE.
    
    You will now be in the +++DESERT+++. The DESERT is covered with MINES 
    so equip (F3) your MINE DETECTOR to see them. If you enter the truck on 
    the left, it will take you back to the truck I told you not to enter 
    earlier. If you enter the truck on the left, you will get PLASTIC 
    EXPLOSIVES. Exit the truck and head north. There are more MINES on this 
    screen. Just go through them and head north. This next screen will have 
    a truck and no MINES. When you start moving, something will be dropping 
    bombs on you. Try to get out of their way and enter the truck. In here 
    you will find a RATION. Stock up on them to the max and exit the truck 
    and head north. The next screen you will once again have to avoid 
    bombs. Dodge them and head north. Use (F3) a RATION if needed. On the 
    next screen you will encounter the fourth boss of the game, the Tank.
    
    *****BOSS FIGHT #4*****
    Tank 
               
    The Tank will fire machine gun rounds at you. Hide behind the wall to 
    stay away from it. When the tank backs up, place a MINE down in front 
    of the Tanks path. It will hit the MINE when it comes forward. When 
    placing the MINE, watch out for the missiles that it shoots out. If it 
    hits you, it will likely kill you. To avoid getting hit by the missile, 
    just place the MINE to the side of the missile cannon. Try to place two 
    or three MINES at a time to make the battle quicker. You might need to 
    use a RATION or two if your hit by his machine gun.
    
    When the tank is destroyed, proceed north. This next screen is pretty 
    much empty. Proceed on to the next screen. Here you will see three 
    guards talking and their commander will tell the other two that a FOX-
    HOUNDER infiltrated the base and they need to stop him at all costs. 
    Big Boss will then call (F4) you and tell you that you have reached the 
    checkpoint. He will tell you that you need an enemy uniform to sneak 
    past the guards in this area. He will also inform you that his new 
    frequency is 120.13. Make a note of that. End the transmission and 
    equip (F3) the UNIFORM. Proceed forward and the guards will open the 
    door and tell you to come in. Enter the door to go in BUILDING TWO. 
    From the entrance of the building, head right. On this screen you will 
    see two guards. One will be patrolling the northwest corner of the 
    screen and the other will be patrolling the other side of the drainage 
    system. Head up to the guard in the northwest corner of the screen and 
    take him out. Use (F3) CARD 4 to enter the room. Grab the MINES and the 
    AMMO and exit the room. When you exit the room, the guard will probably 
    spot you across the drainage system. Take out the guard near you and 
    the one across the drainage system. Then proceed back to where you 
    entered the building. From here, go down into the drainage system and 
    head left. Run through the drainage system and use (F3) CARD 4 to enter 
    the door in the drainage system. If the guards see you, just ignore 
    them and keep going. In this room the fifth boss of the game, the 
    Bulldozer, will confront you.
    
    *****BOSS FIGHT #5*****
    Bulldozer
    
    When you enter this room the Bulldozer will be slowly approaching you. 
    You must defeat it before it crushes you. Exit the room and equip (F2) 
    your GRENADE LAUNCHER. Enter the room again and fire the grenades at 
    him as fast as you can. After it is hit with eight grenades, it will 
    explode and the path will be cleared. 
    
    Use (F3) CARD 4 to enter the next room. In this room you will see five 
    laser walls. Equip (F3) your INFRARED GOGGLES to see the lasers. The 
    lasers will flash in different directions. Get past them and enter the 
    elevator take the elevator to the roof.
    
    
    VI. Rescuing Dr. Pettrovich Madnar:
    In this section you will complete another objective and gain another 
    objective. This is one of the hardest areas in the game. There are tons 
    of guards in this area so be careful.
    
    The second you enter the roof; you will be attacked by three guards. 
    You can't stop the alarm so use (F3) CARD 2 to enter the room on the 
    left. Inside you will find a POW. He will tell you that Dr. Pettrovich 
    is being held in the basement. Exit the room and proceed east. Here 
    you'll see four guards that will attack you. Sneak past them and head 
    south. On this screen three guards will be patrolling the south area. 
    Run past them and proceed south. The next area will hold several of 
    those rocket guards. Use (F3) CARD 4 to enter the door in the center of 
    the screen. Inside you will find a rocket guard, AMMO, and ---CARD 5---
    . Grab those, exit the room, and head east. More rocket guards will 
    come. Run past them and use (F3) CARD 5 to enter the room. Once again a 
    rocket guard will greet you. Run past him and use (F3) CARD 5 to enter 
    the elevator. Take the elevator down to the first floor basement. 
    
    Once you exit the elevator you will see two guard dogs. Take them out 
    and use (F3) CARD 5 to exit the room. In this area you will see several 
    doors. Use (F3) CARD 5 to enter the door in the northwest corner of the 
    room. In here you will find a POW. Rescue him and exit the room. Use 
    (F3) CARD 5 to open the door on the far west wall. Before entering the 
    door, equip (F3) your GAS MASK. After you have your GAS MASK on, enter 
    the door. From here head north and follow the path until you reach a 
    dead end. On the opposite side of the dead end wall, you should see two 
    paths. A north path and a south path. Punch the north path wall and you 
    will hear that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to 
    blow up the wall and proceed. Follow the path until you reach a door. 
    Use (F3) CARD 1 to open the door. Inside you will find a POW. Rescue 
    him and exit the room. Be sure to re-equip your GAS MASK before exiting 
    the room. Head left from here. Use CARD 5 to enter the room. Inside 
    you'll find Dr. Pettrovich Madnar. Approach him and he will tell you 
    that you are caught in a trap. He will reveal that Dr. Pettrovich is 
    really on the second floor. The floor will create a large hole. At this 
    time you will need to run away from the fake Dr. Pettrovich and to the 
    door. After the hole stops expanding, head through the open door on the 
    left side of the room. In here you will find ---CARD 6---. Take CARD 6 
    and exit the room. Head back out of the fake Dr. Pettrovich's room and 
    head south. Follow the path until you reach a door. Use (F3) CARD 5 to 
    enter the room. Inside you will find RATIONS on the desk. Stock up on 
    those and head east. On this screen you will be in a small corner. Head 
    south from here. On this screen you will need to punch the center of 
    the west wall until you hear a strange tapping sound. Use (F2) a 
    PLASTIC EXPLOSIVE to destroy the wall. Head through the passageway. As 
    soon as you enter the next screen a trap will open in the floor. Go 
    around it and head into the open door. In here you can stock up on 
    AMMO. After your finished stocking up, head back to the room where you 
    found CARD 6. Use (F3) CARD 6 to exit that room via the south door. On 
    this screen you will see a door on the west wall. Use (F3) CARD 6 to 
    enter it. In here you will find the sixth boss, the Fire Trooper. 
    
    *****BOSS FIGHT #6*****
    Fire Trooper
    
    Fire Trooper will stand by the elevator and fire his flamethrower at 
    you. Run up to behind him or right next to him and unload on him with 
    your HANDGUN. About ten shots should put an end to Flame Troopers 
    torching. You might need to use (F3) a RATION if you were touched by 
    his flame or him while running up to him. 
    
    Exit Fire Trooper's room and head east. Don't forget to use (F3) your 
    GAS MASK in the hall. Follow the path until you reach an open door. 
    Enter the open door and you will be in a room with a rolling pin, AMMO, 
    a RATION, and PLASTIC EXPLOSIVES. Grab those while avoiding the rolling 
    pin and exit the room. Head back to Fire Trooper's room and take the 
    elevator to the first floor. When you exit the elevator you will notice 
    that you are in the laser wall area. Use (F3) the INFRARED GOGGLES to 
    maneuver through the lasers and head right. On the next screen, head 
    south. Enter the water in this area and go around the shallow area to 
    the opposite side and head south. On this next screen, head west. You 
    will now be on the opposite side of the drainage system from earlier. 
    Kill the guard and use (F3) CARD 3 to open the door. Inside you will 
    find the ---FLASHLIGHT---. Grab the FLASHLIGHT and head back to the 
    drainage system. In this room you will see three guards. One will be on 
    the other side of the drainage system, one will be walking in front of 
    you, and the third will be near the door on the west wall. Kill the 
    guard in front of you and the one near the door. Use (F3) CARD 2 to 
    enter the door. In this room you will find a guard patrolling around 
    some crates. Kill him and grab the ---ANTENNA--- on the desk and you 
    will get a call (F4) from Big Boss. He will tell you that the 
    transceiver was jamming, but now it's ok. Exit the room and head east. 
    On this screen you will see two guards on your side of the drainage 
    system and one on the other side of the drainage system. Take out the 
    guards on your side of the drainage system and head up. Use (F3) CARD 5 
    to enter the door on the west wall. Inside you will find a POW. Rescue 
    him and he will tell you that the drainage system will lead you to 
    +++BUILDING THREE+++. Exit the room and head back to the elevator. Take 
    it to the second floor. 
    
    When you enter the second floor the guards will see you and sound the 
    alarm. Run past them and head south.  On this screen, head right. You 
    will now be in a room with the seventh bosses of the game, the 
    Arnold's. It's not time to face them just yet. Run through the crates 
    in the middle of the room and use (F3) CARD 5 to enter the door on the 
    east wall. In here you will see three guards. Take out the one closest 
    to you and use (F3) CARD 3 to enter the room on the northwest part of 
    the screen. Inside will be a POW. Rescue him and he will tell you that 
    you can contact resistance member Jennifer on frequency 120.48. He says 
    that she is proud and might not answer. Exit the room and take out the 
    guards. Now call (F4) Jennifer at 120.48. If you don't have a four star 
    ranking, she won't answer you. If you rescued all the POWs that I told 
    you to rescue up to this point, then you shouldn't have a problem. She 
    will tell you that she can arrange a ===ROCKET LAUNCHER=== for you to 
    pickup. End the transmission and use (F3) CARD 6 to enter the door in 
    the northeast corner of the room. Inside you will find the ROCKET 
    LAUNCHER. Take the ROCKET LAUNCHER and head back to the room with the 
    Aronlds. When the Arnold in the north part of the room isn't looking, 
    use (F3) CARD 1 to enter the door in the northwest part of the room. 
    When you enter the door, guards will spot you. Run right down the path 
    and use (F3) CARD 6 to enter the room. Take out all the guards in the 
    room until the alarm stops and grab the ---ANTIDOTE--- on the desk. 
    Exit the room and head back to the Arnold's room. When the Arnold in 
    the south part of the room isn't looking, use (F3) CARD 1 to enter the 
    door in the southeast part of the room. Take out the guard in front of 
    you when you enter the room and head left. In this room you will see 
    four guards patrolling and an open door in the northwest section of the 
    room. Take out the four guards and enter the open door. In here you 
    will find three boxes of AMMO and two guards. Kill the guards, grab the 
    AMMO, and exit the room. Kill the guards again and head north.  On this 
    screen, you will see three guards patrolling the area. Take them out 
    and head north again. Here you will need to use (F3) CARD 6 to enter 
    the room. In here you will find the real Dr. Pettrovich. He will tell 
    you that he is Dr. Pettrovich and that his daughter, Ellen, was taken 
    hostage. He says that he won't discuss Metal Gear unless you rescue his 
    daughter. Exit the room and head back to the room with the Arnolds.   
    
    *****BOSS FIGHT #7*****
    Arnolds 
    
    The Arnolds are pretty easy to beat. Just stand in front of them and 
    launch four rockets at each of them. The only way they can touch you is 
    by running up and touching you. Use (F3) a RATION if needed during this 
    fight. After the fight is over, collect ---CARD 7--- that they leave 
    behind.
    
    
    VII. Rescuing Ellen Pettrovich:
    Your pretty close to the end of the game. This section is pretty short 
    and somewhat easy. Dr. Pettrovich will reveal an important piece of 
    information at the end of this section, so pay attention.
    
    After the fight with the Arnolds, use (F3) CARD 2 to exit the room via 
    the door in the northeast corner. Kill the guard in front of you and 
    proceed east. This next room has three guards. Kill them and call (F4) 
    Jennifer at 120.48. She will tell you that she opened the door. The 
    door on the north wall will open. Enter the room and grab the ---
    COMPASS---. Exit the room and head back to the room where you fought 
    the Arnolds. Use (F3) CARD 5 to enter the door in the southeast corner 
    of the room. In this room you will see three guards. Kill them and 
    enter the open door in the west part of the room. In here you will find 
    a POW. Rescue him and he will tell you that you must have a COMPASS to 
    get through the +++SCORPION DESERT+++. Exit the room and head right. On 
    this screen there will be a sleeping guard between the four crates. 
    Sneak past him and use (F3) CARD 5 to enter the door. In this room you 
    will see a rolling pin. Get past it and enter the elevator. Watch out 
    for the trap on the right side of the room. Take the elevator to the 
    first floor basement. 
    
    Kill the dogs in this room and exit the room. Schneider will contact 
    you here and warn you about the gas. Use (F3) and enter the door on the 
    left. Equip (F3) your GAS MASK and follow the path until you reach the 
    room with the trap. Use (F3) CARD 6 to enter the door on the south 
    wall. This next area has LOTS of traps so be careful. When you enter 
    the room, it will be dark. Diane will call (F4) you and tell you to 
    watch out for pitfalls. End the transmission and equip (F3) the 
    FLASHLIGHT. This screen is clear of traps, head down via the left path. 
    When you enter this screen, go left by the crates to avoid the trap. 
    Then quickly run down to the next screen to avoid the second trap. This 
    next screen is tricky. There is a trap in the top center of the screen. 
    Slowly walk towards it to activate it and step back. Another trap 
    connects to the southeast corner of that trap. Quickly move that way 
    and avoid the trap. Head down to the next screen. This screen isn't as 
    hard as the last. There are crates on all parts of this room except for 
    the south part. The north crates have two big boxes in the middle and 
    two small ones on the sides. Your first objective in this room is to 
    get on the south side of the north crates. The northeast corner of the 
    trap on the left connects with the southwest corner of the crates the 
    same way the two traps did on the last screen. Do the same thing as 
    last screen to get to the south side of that crate. Now position 
    yourself directly in front of the small crate on the right side and 
    head straight down to the next screen. This next screen, is a little 
    tricky, but easily avoidable. Stay on the west side of the box on the 
    right and head down and two steps to the right. Here you should be just 
    to the right of the small box and half in front of the door. The trap 
    on the right should have also activated, but it shouldn't have touched 
    you. Proceed down and use (F3) CARD 1 to enter the door.
    
    You will now be in the first floor basement of BUILDING ONE. You will 
    see five guard dogs on this screen that will be alerted and run to 
    attack you. Take them out as they come and head south. Two more guard 
    dogs here. Take them out and use (F3) CARD 6 to enter the room on the 
    east side of the screen. Inside you will see nothing, but someone will 
    say, "HELP ME!". Precede right along the wall and north along the east 
    wall until you reach the middle of it. You will then hear someone say, 
    "HELP ME!" again. Punch the north part of the east wall until you hear 
    that strange tapping sound. Use (F2) a PLASTIC EXPLOSIVE to blow open 
    the wall and enter the room. Inside you will find Ellen Pettrovich. 
    Rescue her and she will thank you and tell you that she is the daughter 
    of Dr. Pettrovich. She will tell you that her father was forced to 
    create Metal Gear. She will tell you to help her father. Exit the 
    confinement cells (remember to stay on the wall while exiting the 
    room). Use (F3) CARD 6 to exit through the door on the south wall. You 
    will now be In the area outside of the confinement cell where you 
    rescued Grey Fox earlier. Move through this room and through the room 
    where you fought Shoot Gunner earlier in the game. When you get to the 
    spiral room, use (F3) CARD 4 to enter the door on the south wall. 
    Inside you will find the ---BODY ARMOR---. Take it and exit the room. 
    From here you must head back to Dr. Pettrovich. There are two paths you 
    can take to make it back there. You can either go through the DESERT 
    again or go back through the trap screens again. Whichever you choose 
    is up to you. If you go through the DESERT, remember to use (F3) your 
    MINE DETECTOR to avoid the MINES. When you reach Dr. Pettrovich, he 
    will tell you that Metal Gear is in the 100th floor basement of 
    BUILDING THREE. He will tell you that the only way to destroy Metal 
    Gear is to attach PLASTIC EXPLOSIVES to his feet. He will tell you that 
    you need to attach them to his feet in this order: R, R, L, R, L, L, R, 
    L, L, R, R, L, R, L, R... He says that he forgot the last one (it's R). 
    He will then talk about the Arnold's and stuff you've already done. 
    After the conversation, exit the room and take the elevator down to the 
    first floor.
    
    
    VIII. Ambushed:
    Once on the first floor, you will see two guards firing at you in a 
    room with crates. Kill them and exit the room. The next room is empty 
    so exit the room via the door on the west wall. Once here, head north. 
    Kill the guards here and enter the water. Swim to the other side of the 
    shallow water and head east. On the next screen, head north until you 
    can't go any further and get on the dry land. Head south. Take out the 
    guard here and head west. There's another guard on this screen, kill 
    him and head up. Use (F3) CARD 6 to enter the room on the right wall. 
    In here you will find PLASTIC EXPLOSIVES. Stock up on those and head 
    back to where you got on land. Head north from here. Use (F3) CARD 7 to 
    exit BUILDING TWO. You will now be in the SCORPION DESERT. The 
    scorpions will run towards you when you enter the desert. If they sting 
    you, your life will gradually drain. Use (F3) the ANTIDOTE to cure 
    yourself of the poison. Equip (F3) yourself with the COMPASS and head 
    north. You will have to go through several screens of scorpions. Kill 
    them or run past them. Use (F3) a RATION if need. Keep going until you 
    reach the trucks and the door. Several guards will come out of the 
    trucks and ambush you. Then Big Boss will call (F4) you. He will tell 
    you to enter the truck on the far right. Don't listen to him! There are 
    only two trucks that you need to enter, the center truck on the left 
    and the truck near the door on the right. Inside those trucks you will 
    find AMMO. Only enter the truck on the right if you really need AMMO as 
    four guards guard it. When your done there, use (F3) CARD 7 to enter 
    BUILDING THREE. 
    
    You will be ambushed once again by four guards (it seems that someone 
    from your side is leaking your location to the enemy... Big Boss will 
    contact you and tell you to enter the door on the left. Use (F3) CARD 1 
    to enter it to get the guards off your tail, but DON'T MOVE when you 
    enter this room as it is a trap. Exit the room and use (F2) a PLASTIC 
    EXPLOSIVE on the right side of the north wall. Hug the right wall and 
    head north. This room has several traps on your way to the elevator. 
    Stay on the right wall and head up until you reach the boxes. Now head 
    left and up at the corner of the box. That will keep you out of the way 
    of the first trap. Now head on the top of the first trap all the way 
    until you pass the elevator. Now head north and right to enter the 
    elevator. Now take the elevator down, down, down to the 100th floor 
    basement and exit the elevator. This room will have two cameras on the 
    north wall. They are easy to avoid if you hide behind the wall in the 
    center of the room. Jennifer (F4) will call you and tell you that there 
    is an ---OXYGEN TANK--- beyond the wall. Use (F2) a PLASTIC EXPLOSIVE 
    to blow open the wall in front of the wall in the center of the room. 
    Grab the OXYGEN TANK and head back up to the first floor and back to 
    BUILDING TWO. Don't forget to use your (F3) COMPASS in the SCORPION 
    DESERT.
    
    When you're back at BUILDING TWO, head right. Now equip (F3) your 
    OXYGEN TANK and swim north. Keep swimming north until you come to 
    shallow water. Get out of the water; avoid the guards, and head north 
    (head north directly in front of where you got out of the water). On 
    this screen you will see an electrified floor. Use (F2) your REMOTE-
    CONTROLLED MISSLES to destroy the control panel next to the door on the 
    left. Enter the door on the left using (F3) CARD 1. Inside you will 
    find two boxes of AMMO. Schneider will call (F4) you. He will tell you 
    that the person in charge of Outer Heaven is... The transmission gets 
    cut off before he can tell you. Take the AMMO and exit the room. Use 
    (F3) CARD 7 to enter the door on the right. In here you will find the 
    eighth boss of the game, Coward Duck.
    
    *****BOSS FIGHT #8*****
    Coward Duck
    
    At the start of the fight, you will get a call (F4) from Jennifer. She 
    will tell you that Coward Duck has ---CARD 8---. She will also tell you 
    that her brother is among one of the captives so don't kill and of the 
    POWs. After the transmission, head north along the left wall. Now head 
    up hugging the boxes and rescue the POW on the left. Now use(F2) you 
    HANDGUN to kill Coward Duck. 10 shots should do it with ease. After the 
    fight, grab CARD 8 that Coward Duck leaves. Rescue the POW on the right 
    and the POW in the center, who is Jennifer's brother. When you rescue 
    him, he will tell you that he is Jennifer's brother. He will tell you 
    that when escaping from Outer Heaven; use the ladder on the left. Keep 
    that in mind and exit the room. 
    
    
    IX. The Traitor:
    Now that you have all eight CARDS, you have access to any area in the 
    game. First you will need to stock up on AMMO, PLASTIC EXPLOSIVES, and 
    as many RATIONS as you can carry. You can stock up on AMMO in the room 
    next to the Coward Duck room. You can find PLASTIC EXPLOSIVES in the 
    room before you exit BUILDING TWO and you can find RATIONS in the first 
    floor basement of BUILDING TWO. Stock up on as many of each as you can 
    carry and head back to the 100th floor basement of BUILDING THREE. As 
    soon as you arrive at the 100th floor basement, avoid the cameras and 
    use (F3) CARD 8 to enter the door on the right wall. Don't worry too 
    much about the camera seeing you. All it will do is fire a laser at 
    you, it won't alert the guards. Enter the room and rescue the POW. He 
    will tell you that the leader of Outer Heaven is none other 
    than.....................the Commander-in-Chief of FOX-HOUND, Big Boss!
    Exit the room and head west. Big Boss will call (F4) you and tell you 
    to stop the operation at once! He will tell you to switch off your MSX. 
    Ignore him of course. This screen has one camera on each of the walls 
    facing south. Run past them and use (F3) CARD 8 to enter the door on 
    the north wall. Equip (F3) your GAS MASK and head up to the northeast 
    part of the room. Punch the wall until you hear that strange tapping 
    sound. Use (F2) a PLASTIC EXPLOSIVE to blow up the wall. Head through 
    the passage to enter the next room. Head along the left wall of the 
    room until you reach the door. Use (F3) CARD 1 to enter. This room has 
    MINES and gas. Equip (F3) you MINE DETECTOR and quickly move through 
    the room. Use (F3) CARD 1 to enter the door. This room has an electric 
    floor with no switch. Jennifer will call (F4) you and tell you that you 
    must run through it as quick as you can. Run through it as quick as you 
    can and enter the open door on the north wall. Before entering the 
    door, heal yourself with a RATION. Through the door is the ninth boss 
    of the game, Metal Gear.
    
    *****BOSS FIHGT #9*****
    Metal Gear
    
    To defeat Metal Gear, you must use (F2) PLASTIC EXPLOSIVES and the 
    order that Dr. Pettrovich gave you earlier. Put the PLASTIC EXPLOSIVES 
    on his feet in the order R, R, L, R, L, L, R, L, L, R, R, L, R, L, R, 
    R. The cameras move back and forth along the wall firing lasers at you 
    when they see you. Use (F3) RATIONS to heal you when needed.
    
    When you place all 16 PLASTIC EXPLOSIVES in the correct place, Metal 
    Gear will explode taking the two cameras with it and setting off the 
    Outer Heaven self-destruct system. A timer will appear on the bottom of 
    the screen and an emergency message will appear in a text box. The door 
    to your left will then open. Heal yourself with a RATION (F3). Enter 
    the door to fight your final battle.
    
    *****BOSS FIGHT #10*****
    Big Boss
    
    Big Boss will tell you that you were sent here to get false information 
    on Metal Gear, but you accomplished too much. He will tell you that you 
    have crushed his ambitions. He will then say that he will not die alone 
    and that you are coming with him. Diane then calls (F4) you and tell 
    you that she doesn't know how to defeat Big Boss. She then attempts to 
    say she loves Solid Snake, but then says that it was nothing. The fight 
    begins. You must use (F2) your ROCKET LAUNCHER to defeat Big Boss. 5-10 
    hits with the ROCKET LAUNCHER should take care of the traitor. Use the 
    crates for protection from his gunshots. The BODY ARMOR also comes in 
    handy for that too. Use (F3) a RATION or two if needed.
    
    After the fight, smoke (F3) some CIGARETTES to give yourself more time 
    to escape. The door on the north wall will open. Enter the door. There 
    will be three ladders. Climb the one on the left like Jennifer's 
    brother told you to do earlier. Climb up to the surface and it will cut 
    to a scene where Solid Snake is running away from Outer Heaven just as 
    it explodes. Solid Snake then calls Big Boss's frequency and says that 
    Metal Gear was destroyed and Operation Intrude N313 was a success. He 
    then tunes into a radio station and they saw that there was a large 
    explosion at Outer Heaven around midnight. The credits will then role 
    and the screen will fade to black. It will then display a text box with 
    Big Boss saying that it's not over yet and he'll meet Snake again 
    someday... Congratulations, you've just completed Metal Gear. Now it's 
    time to pop in the sequel, Metal Gear 2: Solid Snake for MSX. Check out 
    my FAQ/Walkthrough for it as well.
    
     
    ****************************
    *7. Transceiver Frequencies*
    ****************************
    Big Boss - 120.85(later in the game 120.13)
     
    Kyle Schneider - 120.79(later in the game 120.16)
    
    Diane - 120.33(later in the game 120.91)
    
    Jennifer - 120.48
    
    
    ***********************
    *8. Weapons/Items/Ammo*
    ***********************
    I. Weapons:
    
    Handgun - A semi-automatic pistol. Fires one shot each time you press 
    the Space Bar. Can add Silencer for suppression.
    
    Sub Machine Gun - Small-lightweight SMG. Hold Space Bar to auto fire. 
    Can add Silencer for suppression.
    
    Grenade Launcher - Launches grenades to the target area. The target 
    moves as you move.
    
    Rocket Launcher - Launches rockets across the screen.
    
    Plastic Explosive - When placed on a wall, it explodes within a few 
    seconds.
    
    Remote-Controlled Missile - Anti-tank missile. Sight-guided manual 
    control system allows adjustment with the cursor keys after it's 
    launch. Its range is limited to inside the screen.
    
    Mine - A mine that explodes by applying weight to them. Set with the 
    Space Bar. If you equip a Mine Detector you can see where the Mines are 
    placed on the ground. 
    
    Silencer - Allows you to silence your gun so guards do not hear your 
    fire.
    
     
    II. Ammo:
    
    Ammo - Refills ammo in your Handgun, your Sub Machine Gun, your Grenade 
    Launcher, and your Rocket Launcher.   
    
    
    III. Equipment:
    
    Cigarettes - Snake's favorite brand. Used to give you more time.
    
    Body Armor - Cuts damage taken by bullets in half.
    
    Gas Mask - Doubles your O2 gauge and causes it to decrease slower. 
    Useful to protect against any type of gas.
    
    Oxygen Tank - Same as Gas Mask but used underwater.
    
    Mine Detector - Will display the location of mines on the screen.
    
    Binoculars - Useful to see one screen up, down, left, or right of your 
    present location.
    
    Cardboard Box - Hide in Cardboard Box from guards or use to transport 
    you to different places.
    
    Antenna - Allows you to use you transceiver in places where there is 
    electronic jamming.
    
    Infrared Goggles - Used to see where laser sensors are in a room.
    
    Flashlight - Used to see in dark places.
    
    Bomb Blast Suit - Protective gear that protects you from explosions.
    
    Compass - Used to make your way through uncharted territory.
    
    Antidote - Used to cure you of any type of poison.
    
    Uniform - An Outer Heaven guard's uniform. Put this on and the guards 
    will think that your one of them.
    
    Cards 1-8 - Used to open a door with the corresponding card number that 
    you have.
    
    Transmitter - Will alert the guards of your presence until discarded.
    
    Rations - Regenerates Snakes health.
    
    
    IV. Weapon/Equipment Chart:
    This chart tells how much ammo you can carry in your gun or how much of 
    one item you can carry at a time based on your rank.
    
    WEAPON/EQUIPMENT------------1-----2------3------4-  
    Handgun---------------------50---100----200----250                    
    Sub Machine Gun-------------50---100----200----250
    Grenade Launcher------------15----30-----60-----60
    Rocket Launcher--------------5----10-----20-----30
    Remote-Controlled Missile----5----10-----15-----20
    Plastic Explosive------------5----10-----15-----20
    Mines------------------------5----10-----15-----20
    Rations----------------------3-----6------9-----12
    
    
    ***************
    *9. Characters*
    ***************
    I. Main Characters:
    
    "Solid Snake" - Rookie member of FOX-HOUND. Trained by McDonnel Miller.  
    Operation Intrude N313 is his first mission. Real name is unknown.
    
    "Big Boss" - Commander-in-Chief of FOX-HOUND. After his career in 
    Special Forces like Green Beret, SAS and GSG9, he became FOX-HOUND 
    chief commander. He gives tips to Solid Snake about various things like 
    the usage of weapons and equipment through wireless communication.
    
    "Grey Fox" - Considered by many to be the leader of FOX-HOUND due to 
    his durable physique and superb intelligence. Only person to ever 
    receive the code name "Fox". All contact with him has been lost since 
    he infiltrated Outer Heaven.
    
    Diane - A member of the local resistance against Outer Heaven. Former 
    vocalist of Thin Wall, the positive punk band. She uses her female 
    charm for intelligence activities. She knows a lot about the 
    mercenaries and war machines of Outer Heaven.
    
    Jennifer - A member of the local resistance against Outer Heaven. To 
    save her brother, who was captured in Outer Heaven, she crept into 
    Outer Heaven as one of its medical staff. She supports you physically.
    
    Kyle Schneider - Former architecture engineer and current leader of the 
    local resistance against Outer Heaven. Forced to help build Outer 
    Heaven, but escaped after his wife and children were killed. Knows much 
    about the layout of Outer Heaven.
    
    Dr. Pettrovich Madnar - A brilliant scientist. He was captured by Outer 
    Heaven while trying to seek asylum in the United States. Since then he 
    developed weapons against his will, while his daughter, Ellen 
    Pettrovich, is held hostage. He developed TX-11 (Arnold) and TX-
    55(Metal Gear). 
    
    Ellen Pettrovich - Dr.Pettrovich's only daughter. Former Bolshoi Ballet 
    star. She was captured by Outer Heaven to blackmail her father in to 
    creating Metal Gear.
    
    
    II. Boss Characters:
    
    Shoot Gunner - Former member of Spetsnaz and master of riot guns. He 
    guards a top-secret underground prison at Outer Heaven.
    
    Machine Gun Kid - He prefer to use Machine Guns. Once served the 
    Special Air Service.
    
    Hind D - A Russian gunship. Stays grounded and fires rapid machine gun 
    shots at you. Weak against explosives. 
    
    Tank - A standard military tank. Has two machine guns on its sides and 
    a missile launcher in the front.
    
    Bulldozer - A slow-moving deathtrap. The Bulldozer will run over 
    anything in its path.
    
    Fire Trooper - Former member of Grenz Schutz Grouppe 9(GSG9). Handles 
    the flamethrower like a mere rifle.
    
    Arnolds - TX-11 twin cyberoids developed for Outer Heaven using 
    Dr.Pettrovich's robo-technology. They are virtually indestructible.
    
    Coward Duck - A former leader of Egg-Plant, an extremist terrorist 
    group. He attacks with boomerangs while using hostages as shield.
    
    Metal Gear - A TX-55 nuclear equipped walking battle tank built by Dr. 
    Pettrovich Madnar. It is not believed to be active yet, but the 
    terrorists plan to use it to support their cause. 
    
    ? - Leader of Outer Heaven. Very little is known of him (including his 
    identity), except for the fact that he's the legendary mercenary who 
    built Outer Heaven during the late 1980s.
    
    
    *******************
    *10. Tips & Tricks*
    *******************
    Pause (F1) the game to enter the following codes on the first screen of 
    the game. Then un-pause (F1) after you have entered the codes.
    
    DS 4 - Improves your rank by one (not to exceed four stars).
    
    INTRUDER - Enter this code while you have your weapon equipped (F2) to 
    carry max ammo for it.
    
    ISOLATION - Enter this code while you have rations equipped (F3) to get 
    max rations.
    
    ANTA WA ERAI - This is Japanese for "You're the Best". Use this pass 
    code to get to the highest rank.(Thanks to Johnny Undaunted for this 
    code)
    
    HIRAKE GOMA - All-Access Pass code. Use this to get all the keycards. 
    (Thanks to Johnny Undaunted for this code) 
    
    Trick #1 - Keep entering and exiting trucks and rooms that contain 
    rations or ammo to get max ammo or rations.
    
    Trick #2 - To make an item reappear without the need of leaving and re-
    entering the room, simply pause the game (F1) and press F4. Then press 
    ESC and then F1 to un-pause. The item will regenerate itself in the 
    same position. (Thanks to Johnny Undaunted for this trick) 
    
    
    *********************************
    *11. Metal Gear Story Transcript*
    *********************************
    
    COMING SOON...
    
    
    ********************************    
    *12. Frequently Asked Questions*
    ********************************
    Here are questions and other things I know people will probably e-mail 
    me and ask me so I'll just answer them here to save you the trouble of 
    e-mailing me and save me the trouble of answering the same question 
    over and over again. I will also add any questions people e-mail me 
    with in here.
    
    Q. I can't do/find something. Can you help me out???
    
    A. Everything is well outlined in the walkthrough. Make sure you 
    thoroughly read it to make sure you are doing what you are suppose to 
    do.
    
    Q. In the characters section, why are "Grey Fox" and "Solid Snake" 
    names unknown when they were both revealed in Metal Gear Solid?
    
    A. Because they were revealed AFTER Metal Gear took place so they would 
    not be known at the time Metal Gear took place.
    
    Q. Where can I find a MSX Computer and/or the Metal Gear game?
    
    A. Just type "MSX Computer", "MSX", or "Metal Gear" in a search engine 
    and I'm sure you'll find the results your looking for.
    
    
    *************
    *13. Credits*
    *************
    -My friend Wayne Claridge for getting me interested in the Metal Gear 
    series by giving me the Metal Gear Solid demo.
    
    -Johnny Undaunted for letting me use info from his web site such as 
    boss and character descriptions, very useful codes and tricks, and 
    added info for the prologue. He gave me some good info for my Metal 
    Gear 2: Solid Snake FAQ/Walkthrough as well. Visit his Metal Gear page 
    at http://www.angelfire.com/games3/johnnyundaunted/metalgear That site 
    has some great info on the older games in the Metal Gear series. I 
    highly recommend that you check it out. Don't forget to check out the 
    main page of his site at 
    http://www.angelfire.com/games3/johnnyundaunted for info on the Kunio-
    kun games.
    
    -My parents for buying me this PC so I could write this 
    FAQ/Walkthrough.
    
    -GameFAQs for having the best video gaming site in the world and for 
    putting this FAQ/Walkthrough on their site. It's impossible to count 
    how many times this place has helped me on games. 
    
    -Hideo Kojima for making such one of the best game series in the world.
    
    -Konami for publishing the Metal Gear series.
    
    
    ******************
    *14. Authors Note*
    ******************
    My FAQ/Walkthrough for Metal Gear finally finished. It took a lot of 
    hard work to do this, but it was fun. I would like to thank you for 
    reading this FAQ/Walkthrough. If you have any questions, comments, 
    corrections, or if you would like me to explain something in this guide 
    in more detail, please e-mail me at Bagman007@sbcglobal.net and put the 
    subject as "Metal Gear FAQ". Please understand that it has been a few 
    years since I have written this FAQ/Walkthrough and I cannot recall 
    most aspects of this game. I will try to do my best to respond to e-
    mails that I can answer, but please don't be offended if you don't get 
    a response.
    
    Here is a list of things I WILL respond to: 
    -Constructive Criticism (not flaming)
    -Any questions not answered in full detail in this walkthrough.
    -Any questions not answered in the Frequently Asked Questions section.
    -Any questions pertaining to the story of the Metal Gear series.
    -Anyone asking to put this walkthrough on their site.
    
    Here is a list of things I WILL NOT respond to:
    -Flaming of any kind.
    -Any question already answered in full detail in this walkthrough
    -Any question already answered in the Frequently Asked Questions 
    section.
    -Any question not pertaining to the Metal Gear series.
    -Spam
    -Anyone asking me when I will update this walkthrough.
    
    
    Here is a list of FAQ/Walkthroughs that are posted at GameFAQs:
    
    Commodore 64:
    Metal Gear
    
    Game Boy Color:
    Metal Gear: Ghost Babel
    
    MSX:
    Metal Gear
    Metal Gear 2: Solid Snake
    
    NES:
    Metal Gear
    
    
    Here is a list of FAQ/Walkthroughs that I'm currently working on and 
    hope to get posted at GameFAQs upon their completion:  
    
    NES:
    Metal Gear II: Snake's Revenge
    
    
    FIN