MSX Metal Gear 1 Boss FAQ
                                Written by Jacob M. (teflon)
                                Email: rickdias at (@) gmail.com
                                Version: 1.4
                                Date: 3/25/06



Table of Contents

A. Intro
B. NOTE TO MGS3: S PLAYERS
C. Version history
D. General tips
E. In-depth strategies for the bosses.

1) Shoot Gunner (Shotmaker)
2) Machine Gun Kid
3) Hind D
3N) Twin Shot
4) Tank
5) Bulldozer
6) Fire Trooper
7) TX-11 Cybernoid "Arnold" twins (Bloody Brad)
8) Coward Duck (Dirty Duck)
9) TX-55 Metal Gear
9N) Super Computer
10) Big Boss

F. FAQ
G. What still needs to be done
H. Contact Me
I. Credits
J. Legal


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A. Intro

Hello, and welcome to the Metal Gear 1 Boss guide! This guide deals with both 
the MSX, NES and the improved version found in Metal Gear Solid 3: 
Subsistence. and NES versions. All numbers marked with an N means that you'll 
fight that boss in the NES version instead of the regular one. Also, I HIGHLY 
recommend you read all sentences surrounded with =. These contain very 
important notes, that if not obeyed, could prevent you from beating the game!
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B. NOTE FOR MG3: S PLAYERS

The new boss names are to the right of the names shown in the MSX and NES 
version. Quotes are also from the MSX version. If anybody has the boss quotes 
in the MGS3: S version, then feel free to submit them to me.

This guide DOES NOT cover Boss Survival mode, and I have no intention of 
adding it to this guide. If you need any help for this mode, consult 
jamesters' guide (http://db.gamefaqs.com/console/ps2/file/metal_gear_solid_3
_sub_mg_boss_survival.txt). It's a very nice suppliment to this FAQ.
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C. Version history

1.4 3/25/06

New names for the bosses in the MGS3: Subsistence version of the game have 
been added to the guide. New section concering those playing this game via 
MGS3:S has been added. Various grammar and formatting mistakes corrected. 
Some bad writing (such as smilies and CAPITALIZING some words for emphesis) 
have been changed. Also got rid of myself and Johnny Undaunted in the credits 
section. In Johnny's place, trulyhardcoreguy was added.

1.3 7/17/05
Major formatting changes, new tips added to Machine Gun Kid and Twin Shot 
sections, What Needs to be done section changed from needing NES strategies 
to information about changed boss names and copyright section edited to give 
www.neoseeker.com and www.1up.com permission to use this guide. (sorry for 
not updating in a while, IGN readers!)

1.2 4/03/05
Major overhaul of the General tips section and some slight formatting 
changes.

1.1: 2/18/05
Various grammar mistakes corrected, extra info for the length of Coward 
Duck's boomerangs added, note on Shoot Gunner added, note on Twin Shot was 
made into a new paragraph and extra Fire Tropper strategy added.

1.0: 2/12/05
First version.
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D. General tips

- It's usually a good idea to have at least 5 or so rations before fighting a 
boss, just in case. 

- As a rule of thumb, mechanical bosses (such as the Hind-D) are only 
vunerable to only one weapon, such as the grenade launcher, while human ones 
are vunerable to just about anything.

- If you've run out of ammo for your weapon of choice during a boss (except 
Big Boss), you can always leave the screen the boss is on, collect some 
ammo and return. However, if you do so, the boss' health will be restored to 
it's max (or, in the case of the Metal Gear, the pattern will reset). Be 
careful!
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E) In-depth strategies for the bosses
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1) Shoot Gunner (Shotmaker)
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"I'm Shoot Gunner! Nobody has ever been able to escape from here!"

Location: Building 1 basement. (Building 4 in NES)

Recommended weapon: Remote Control Missile

Recommended Rank: 1

Attacks: 

Spread shotgun Blast: Shoot Gunner will fire three of these in a row. These 
are much larger than your average bullet and will inflict a ton of damage. 
They are fairly difficult to dodge.



Strategy:

When you first meet Shoot Gunner, you will be unarmed (and no, your fist will 
not harm him at all, so don't even bother). If you want to kill him, you'll 
need your weapons, right? To get your old friends back, go to the right door 
at the bottom and punch it. It will open and you'll find a sack filled with 
all of the goodies you collected. Now, go back to Shoot Gunner's room, equip 
the remote control missiles and go to the bottom right hand corner of the 
room. Fire four missiles (Do not fire missles when he is moving. They will 
not harm him.) and you'll ruin his record of having no prisoners escape. Poor 
guy. 

If you miss him with one or two missiles, you can just stand at his side and 
kill him with the machine gun.
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2) Machine Gun Kid
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=============================================================================
IMPORTANT NOTE: If you're playing the American NES version, you can skip this 
boss! Once you kill Shotgunner, grab the uniform and go straight to Building 
2. The item that Machine Gun Kid guards in useless in the American NES 
version, so feel free to ignore him.
============================================================================

"I'm Machinegun Kid! I'll never let you go ahead!"

Location: Building 1

Recommended weapon: Machine Gun, Handgun or Remote-control Missle.

Recommended Rank: 2

Attacks: 

Machine Gun: He will constantly fire a machine gun at you. The damage can 
rack up and kill you quickly, so try to get out of the way ASAP.



Strategy:

Equip the machine gun, run up to him and open fire. He will die in a matter 
of seconds. Easy as hell, eh?

Alternatively, you can go up to the right-hand corner and shoot him with the 
handgun 15 or so times. You will never be damaged. (thanks to the user Snake 
of the MSX Metal Gear board at GameFAQs for this strategy)

Or, if you're a traditionalist, just go to the bottom of the screen, stay 
between the bottom of the screen and the small walls nearby and fire four 
missiles at him.
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3) Hind D
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Location: Building 1 roof

Recommended weapon: Grenade Launcher

Recommended Rank: 2

Attacks:

Rapid fire Bullets: The Hind D will quickly fire about 4 or so bullets in a 
row. Each bullet is about as harmful as a regular guard's.



Strategy:

Stand near the left-hand boxes. Fire about two or so grenades at the cockpit  
(the black spheres) and then go to the left side of the boxes you were near. 
You should destroy it with about 5 or so grenades remaining.

If you feel like doing your best Rambo impersonation, walk right in front of 
the Hind-D and attack the cockpit with the Grenade Launcher. Whenever you 
think you may die, use a ration.
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3N) Twin Shot
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=============================================================================
IMPORTANT NOTE: This boss in an NES exclusive. If you are playing the MSX 
version, then you will fight the Hind D instead.
=============================================================================

=============================================================================
SON OF IMPORTANT NOTE: You can skip this boss! Once you defeat Shotgunner and 
get the uniform, go straight to Building 2. You get nothing important after 
killing this boss, so it's fine to ignore these guys.
=============================================================================

Location: Building 1 Roof

Recommended weapon: Grenade Launcher

Recommended Rank: 2

Attacks:

Bullet Spread: They will constantly fire bullets that spread in random 
directions.

Grenade Toss: If you stand in front of one of the brothers, they will throw a 
grenade straight at you.

Strategy:

These guys are actually much easier than the Hind D, as there is a spot in 
their room that will always protect you from their attacks and allows you to 
attack them. That spot is the upper right of the room. Go there and get one 
of the Shots in your Grenade Launcher's crosshair. Attack him with 10 
grenades and he'll quickly die. Once he is dead, go to his former space and 
target the other one. 10 grenades later, the other one will also die and you 
be able to free the mad doctor! 

Unlike the other human bosses, BULLETS WILL NOT WORK ON THESE BOSSES. You 
MUST kill them with the Grenade Launcher. 

Do not enter Twin's room from the top of the previous one. Doing so will most 
likely spell certain death, as the one of the Shots will scoot to where you 
appear and open fire, point blank, while you try to get to the bottom of the 
screen and/or to the safe area.
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4) Tank
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=============================================================================
IMPORTANT NOTICE: It is HIGHLY recommended that you get to rank 3 before 
fighting this boss. Without it, you might not have enough Land Mines to 
defeat it!                         
=============================================================================

Location: In front of Building 2

Recommended weapon: Land Mines

Recommended Rank: 3

Attacks:

Rapid Fire Bullets: It has two turrets that will fire bullets alternatively. 
Behavior wise, they are the same as the Hind D.

Bigass Missile of Death: If you stand in front of the tank's center, it will 
fire a large missile that will kill you in one shot. 

The tank itself: Unlike other bosses, merely touching it will kill you in one 
shot.



Strategy: 

There are two "safe spots" that are right next to the tank's hallway. In 
these safe spots, you will not be harmed unless the tank is at the top of the 
screen and fires. Once the tank has finished firing on your side, run up to 
the space between it and the end of it's hallway and lay down three mines 
(which is the maximum amount that can be on screen at a time). Go back to 
your safe zone and eventually it will run into the mines. If it doesn't hit 
one or two, go to one of the menus and exit it. The extra mines will 
disappear. Around 12 or so should finish it off.

If you really don't want to deal with this boss, then get hit by one of it's 
bullets. During the brief time you are invincible, run through it. If you are 
lucky, you'll make it to the next room without killing it. However, this 
isn't a good idea, as you'll probably have to leave Building 2 sometime and 
it'll still be there.
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5) Bulldozer
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Location: Building 2

Recommended weapon: Grenade Launcher

Recommended Rank: 3

Attacks:

Guess what? Just like the Tank, touching it will kill you in one shot!

Strategy:

And you were just recovering from the tank. Great. As soon as you enter the 
room, run up to it and start shooting grenades at it's center. It will be 
constantly moving (slowly, though), so reposition yourself if it gets too 
close. If it is beginning to corner you, go to the previous room. It should 
take about 10 or so grenades to kill this easy boss.
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6) Fire Trooper
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"I'm Fire Trooper! I will burn you alive!"

Location: Building 2 Basement (Building 5 in NES version)

Recommended weapons: Machine Gun, Handgun or the Grenade Laucher

Recommended Rank: 3

Attacks: 

Fire Wall of Doom: He will create a large wall of fire that spans from the 
top of the area to the bottom and will swing it at an approximately 150 
degrees angle three times. He will then stop, move and do it again.

Strategy:

The quickest way to kill him is by walking up to him and shooting him point 
blank with the machine gun. It will be impossible to hit him with remote 
control missiles, as he will destroy them with the fire wall long before you 
can hit him.

You can also walk up to his side and shoot him with the handgun. Move if he 
gets too close. You should receive very little damage.

If you want a painless way of defeating him, go to the upper right wall and 
get near his fire wall. Fire grenades near where he is. The grenade itself 
will not hit him, but the explosion will. Eventually, you will kill him 
without taking one point of damage! (thanks to thagen, a member of GameFAQ's 
MSX Metal Gear 1 board for this strategy)
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7) TX-11 Cybernoid "Arnold" twins (Bloody Brad)
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=============================================================================
IMPORTANT NOTE: You MUST have the Rocket Launcher in order to defeat this 
boss! In order to get it, you must be Rank 4, have rescued the POW that gives 
you Jennifer's number AND contacted her in the room just before the POW's 
room (the U shaped room with blue guards in it.) 
=============================================================================

Location: Building 2

Recommended weapon: Rocket Launcher

Recommended Rank: 4

Attacks:

One of the twins will constantly ram into you, causing a medium amount of 
damage.

Strategy:

These guys are fairly easy. First, go to the bottom left of the screen and 
stay in the area between the left wall and the boxes. Walk in the path of the 
Arnold, fire a missile and run back to your safe spot. Once it goes back to 
it's regular position, do it again. Do this four times and you will have 
killed the first one. The second one is much easier. Go to the top and stand 
underneath the Arnold. It will not be able to harm you. Unlike what Doom and 
Quake have taught us, firing a missile point blank in this game at a target 
will not cause you to explode into tiny pieces. So, just stay where you are 
and fire four missiles every time it comes near you. It'll die and give 
you Card 7.

If you need more missiles, then go back a few rooms and collect ammo boxes. 
They have two rockets each.
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8) Coward Duck (Dirty Duck)
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=============================================================================
IMPORTANT NOTE: Do not hit ANY of the hostages in this fight. If you hit one, 
your rank will decrease and you will not have enough Plastic Bombs to destroy 
the Metal Gear (or the Super Computer, depending on your version)!
=============================================================================

"I'm Coward Duck! You can't shoot me, can you?"

Location: Building 3

Recommended weapon: Handgun

Recommended Rank: 4

Attacks:

Boomerang Rush: Coward Duck will constantly throw boomerangs at 
you. The first one will stay near Duck, the second one will reach to the 
middle of the room and the third one will reach to the bottom of the room. 
The pattern will then repeat.

Unexpected Pit: Not really an attack, but a pit will open if you attempt to 
approach the hostage in front of Coward Duck. You should try to trigger it 
ASAP before it catches you by surprise in the battle.

Strategy:

The easiest way to defeat this boss is to get behind him and shoot him 10 
times with your handgun. Make sure that he is DIRECTLY in front of you, or 
else the shot will kill the hostage in front of him (Jennifer's brother). 
It's a good idea to only shoot him once every time he is in front of you, as 
you will have no potential stray bullets that will kill a hostage.

You can also defeat him with remote control missiles. Stay where you are and 
shoot 5 missiles at him. However, it is very easy to make an error and kill a 
hostage and you'll take plenty of damage while doing this. Also, you may run 
out of them, which means that you can't deactivate the electric floor after 
defeating Coward Duck and leaving his room.
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9) TX-55 Metal Gear
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=============================================================================
IMPORTANT NOTE: You cannot skip this boss via a glitch and go directly 
to Big Boss, like you can in the NES version. You must destroy it in order to 
advance.
=============================================================================

=============================================================================
SON OF IMPORTANT NOTE: If you go to ANY of your menus while a bomb is 
active, it will disappear and not harm the Metal Gear! If you need to recover 
health, go to one of the safe spots and wait until it's gone off, THEN 
recover.
=============================================================================

Location: Building 3 Basement

Recommended weapon: Plastic Explosives

Recommended Rank: 4

Attacks:

Evil Camera lasers: Unlike every other Metal Gear, the TX-55 will not attack 
you directly. Two cameras will be patrolling each side of the screen. If they 
detect you, they will fire a quick laser. The Metal Gear will not protect you 
from the lasers, so don't try to use it as a shield.

Strategy:

Cool boss theme, eh? First off, there are two safe areas: they are behind the 
two walls sticking out. Now, you must place the bombs in this order: 


Right, R, Left, R, L, L, R, L, L, R, R, L, R, L, R and R. 


Put the bombs ON the foot, not near it or else it won't work. Once you place 
a bomb, go to a safe area and wait until it's safe to place the next bomb. 
Once the Metal Gear(?!) is destroyed, a countdown will begin and catchy music 
will begin to play! RUN LIKE HELL!
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9N) Super Computer
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=============================================================================
IMPORTANT NOTE: This boss is an NES "exclusive". If you are playing the MSX 
version, then you will fight the TX-55 Metal Gear instead.
=============================================================================

=============================================================================
ANOTHER IMPORTANT NOTE: You MUST have rescued Ellen and then talked to Dr. 
Petrovich before fighting this boss! If you did not, the Super Computer will 
be invincible!
=============================================================================

=============================================================================
IMPORTANT NOTE THE THRD: Unlike the MSX, you can skip this boss and go 
directly to Big Boss without a time limit! As you enter the Super Computer's 
room, hit right when Snake disappears but BEFORE the screen fades to black 
and you'll be in Big Boss' room without a time limit! (Big thanks to 
Wilson Lau's excellent Metal Gear 1 NES strategy guide for this one! 
(http://db.gamefaqs.com/console/nes/file/metal_gear_b.txt)
=============================================================================

Location: Building 3 basement

Recommended weapon: Plastic Bomb

Recommended Rank: 4

Attacks:

Guards: Four regular guards will be in the Super Computer's room. Kill them 
ASAP. That's it. No laser cameras.

Strategy:

This is it. You come face to face with...the Super Computer? What the hell? 
Where's the TX-55? This is the computer that's been constructing the Metal 
Gear or something like that. Somehow, destroying this will also destroy the 
Metal Gear. Anyways, kill the guards. Place 16 Plastic Bombs on the Super 
Computer. It'll die and activate the self-destruct sequence. Congrats, you 
killed the wussiest boss in Metal Gear history. Eat your heart out, The Pain.
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10) Big Boss
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=============================================================================
MINOR NOTE: Don't forget to use the cigarettes (select them and press Space 
on the item screen) as soon as the countdown starts! Somehow, it'll give you 
2000 extra seconds!
=============================================================================

"Solid Snake! I will not die alone! You will join me!"

Location: Building 3 Basement

Recommended weapon: Rocket Launcher

Recommended Rank: 4

Attacks:

Gun of Genericness +1: He will hide behind a box, randomly appear from it and 
fire bullets at you. These bullets are as strong as a guard's.

Strategy:

Looks like somebody's mad. See? It's usually NOT a good idea to break 
somebody's big mech and ruin his plans to use you, but no, you just HAD to do 
it.

This guy is a MAJOR pain if you don't know what you're doing. First, hide 
behind the upper right hand corner box. BB will randomly appear from the 
upper left or bottom left of his box on the other side of the screen and 
fire. Go to the equiviliant side on your box and fire missiles. If you see 
bullets coming your way, hide to the right of your box and reappear when it's 
safe. Begin firing again. It will take about 3 rockets to kill him. Once he's 
dead, take the left ladder and you'll win!
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F. FAQ

1. Why don't you cover the Silencer battle?

The Silencer fight is far too simple for me to cover. The four guards act 
exactly the same as regular guards do, right down to the damage they do and 
how many bullets they can take. Note that this does not apply to the NES 
version, where it's just sitting around, waiting for you to give it a home.

2. How do you use rations?

On the MSX version, press F3 and move the cursor to Rations (do not exit the 
menu!), then press Space.

On the NES version, go to the items menu, move the cursor to Rations and 
press A.
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G. What still needs to be done.

I've obtained the names of the bosses in the MGS3: S version of the game, so 
I'd say that everything's complete. I have no plans to cover Boss Survival 
mode (besides, jamesters' already made an excellent guide covering it), or 
purchase MGS3: S for a long time, so don't pester me about either of them. 
However, I'm not going to slap a "Final" on this guide just yet, so I'm still 
acceping new tips. Just email them to me, and I'll try to add them.  
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H. Contact me

My email is rickdias at gmail.com (replase the at with @) and my AIM 
screename is Alpha Ziron (I'm rarely on). On GameFAQs and JunkerHQ, I use the 
username (t)Teflon. On Gamespot, I go under the username Dunbine. On IGN, I'm 
known as Darkman 4 and on Neoseeker I'm Therealteflon.
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I. Credits

BlueMSX: For being such an awesome MSX emulator. (and allowing me to use 
savestates, as I'm not in the mood to mess with cassette files)

CJayC: For hosting this in the first place.

Snake (member of the GameFAQs MSX Metal Gear 1 board): For the alternative 
Machine Gun Kid strategy, the Twin Shot savestate and where to hit the 
Bulldozer with grenades.

thagen (also a member of GameFAQ's MSX Metal Gear 1 board): For helping me 
get the Rocket Launcher and the no damage Fire Trooper strategy.

Wilson Lau: For his strategy on skipping the Super Computer. If you need any 
help for the NES version of Metal Gear, check out his guide. It is by far the 
best, as it has maps and clear directions! 
(http://db.gamefaqs.com/console/nes/file/metal_gear_b.txt)

Nekura_Hoka's Metal Gear 1 text dump 
(http://db.gamefaqs.com/computer/msx/file/metal_gear_dump.txt): This is a 
FULL script dump of the original European version, which was invaluable when 
I decided to add each boss' MSX intro quote into my guide.

trulyhardcoreguy: For the new names of the bosses in MGS3: Subsistence.
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J. Legal

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

The only websites that are allowed to have this strategy guide are:

GameFAQs (www.gamefaqs.com)

GameSpot (www.gamespot.com)

IGN (www.ign.com)

1up.com (www.1up.com)

and

Neoseeker (www.neoseeker.com)



Copyright 2005 Jacob (teflon) M.