Duke Nukem Z:er0 H0ur
Game F.A.Q.
Part 1: The Present
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Mean Streets
1.) Precinct Parking Garage
2.) The Streets of New York
3.) Duke Burger
4.) The Road to Trans-tek Electricity
5.) The Hotel
6.) Duke Burger 2
7.) The Subway
Liberty or Death
1.) At the Base of the Statue
2.) Into the Duct
3.) Getting the Control Key
4.) Unlocking the Control Key Door
5.) Going After the Pump Station Key
6.) The Pump Station
7.) Getting the Service Elevator Pass
8.) The Visitor's Center
9.) Activating the Elevators
10.) In the Head
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a. Mean Streets
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Intro: Present.
New York City.
Three marines are running down a street with gunfire sounding off
and
an explosion wipes out two of the marines,
but the one in front continues running.
The Level:
1.) Precinct Parking Garage.
ENEMIES: 1-6/65
You start out in the NYC Precinct Parking Garage. Behind you in the
corner is a +30 Health. You won't need it just yet so don't bother with it.
As soon as you move away from your starting point the wall in front of the
marines will explode and two Lizard Enforcers will appear and run out firing.
The marine closest to the door will automatically be killed. Now, as soon as
the level starts run forward while strafing to the left. When the wall comes
down you will be nowhere near the lizards and out of their way. They are
pretty much honed in on the marines anyway so as soon as they run through take
them out with your blasters. The marines will do their best to kill the
Enforcers with their CLAW-12s but usually one of them dies. Anyway, there are
three waves of two Enforcers. After one dies and disappears another will
replace it. If you are smooth and quick enough you can pick up the two CLAW-
12s the two dead marines dropped. Also, if you lose a substantial amount of
health, don't forget you have that +30 Health in reserve in the corner of
where you started from. Also down the ramp on the left is a +30 Health and
Blaster ammo.
Strategy: When fighting the Enforcers hug the left wall and face towards the
opening where the Enforcers had blown it up. As soon as one runs out blast
him and wait for the other. As soon as they go down you will have a few
seconds to run out and grab their dropped blaster ammo. Continue doing this
and keep the marines alive as your backup until the sixth Lizard Enforcer is
dead.
Now that you've killed the Enforcers you still have some items to
collect. Pick up whatever Blaster ammo was left behind and also feel free to
just kill your marine buddies and take their CLAW-12 shotguns. Also, pick up
the CLAW-12 left behind from the marine that had been killed in the explosion.
Every little bit counts. Also, now that you've picked up a second M-80
Blaster, your rate of fire and attack power is doubled. If you haven't done
so all ready, pick up the +30 Health in the corner of the starting point if
you need it. Also, down the left ramp of the area, remember to pick up the
+30 Health if you need it.
After finishing off things here, go through the opened doorway and
through the short hallway to the elevators. Pick up the Medkit while you're
at it, because you may just need it for later. Now then, the left elevator
shaft is the only one that works so don't bother trying to get the right door
to open. Press the left elevator control panel to open
the doors. As soon as you do this run over to the opening but don't go
through just yet. Wait for the elevator to come crashing down, but as soon as
the top of it reaches halfway past the doorway run towards it and get on. If
you don't, you will be forced to fall quite a bit and will sustain a bit of
damage. Don't worry though. There are three ducts here. The one on the
right contains a +30 Health. Shoot open the grate and press the Activate
button to enter it. Go through the duct, pick up the +30 Health, and shoot
out the other grate. Now exit the duct and fall down. You'll notice you are
now in the elevator shaft you couldn't get into. On this elevator is a hole.
Fall into it but make sure not to fall into the hole that is on the bottom of
the elevator. Instead, while inside this elevator, on the opposite side is a
decapitated
marine and a CLAW-12 shotgun. Grab the shotgun and (if you're feeling funky)
shoot the dead body into gorey chunks if you aren't too big on saving ammo.
Anyway, after you've done this drop through the hole in the bottom of the
elevator. You'll drop down quite a lot, but don't worry. As long as you
don't move around to as to not fall onto a small ledge or something causing
you to lose some life, you will drop down into a pool of water keeping you out
of harms way. Not to mention you'll even find a nifty +30 Health on the
bottom of the pool.
ENEMIES: 7/65
As soon as you are finished in the pool(try not to drown, don't
worry it happens), jump onto the ledge that leads to the door opening. You'll
notice it because, well, it's a big open space and there's a marine there. As
soon as you get in there turn to the left and blast away at the Lizard
Enforcer that appears at the end of the hallway. When you are finished there,
kill the marine(if he isn't all ready dead) and take his CLAW-12 shotgun for
ammo. Then go down the hall and pick up the Blaster ammo. There will be a
door there as well leading outside, but don't go just yet. Go back to where
the sandbag barrier is. On the right wall near it is a short stairwell
leading to the rest of the parking garage.
ENEMIES: 8/65, 9/65, &10/65
To your left will be three Lizard Enforcers spaced out around the
area.
They are stationary, however, and won't come after you. So just strafe around
them and mow them each down with either your Blaster or your CLAW-12 shotgun.
After they're dead, go down the far left ramp for Blaster ammo. Go back up
the
ramp and collect the three Blasters. After you are
finished here, go down the middle left ramp.
ENEMIES: 11/65
A Pig Cop will run out from behind the yellow truck. Blast him
quickly
with your CLAW-12 shotgun but move around quickly before he gets you first.
Use the truck as a shield and pop out every now and then. Wait for him to
shoot his gun then strafe out, fire, and run back. Continue this until he's
dead. After the Pig Cop goes down, pick up the CLAW-12 shotgun it drops.
Head
towards the right wall and follow it down to the end of the far corner. There
will be a +30 Health for you to pick up. Head towards the two entryways at
the
left of the area and go through the one on the right side.
ENEMIES: 12/65, 13/65, & 14/65
There will be an Enforcer in the small room next to you. However,
if you
shoot him through the window at the end you won't have any problems. As soon
as he is dead enter the room through the door, pick up the Sniper Rifle, the
Blaster ammo, and the +30 health, if you need it. Now exit the room quickly.
If you aren't quick enough two Enforcers will appear. One in the left
entryway, the other in the right. They aren't very hard to take care of so
just kill the one on the right first with your Blasters. Pick up his dropped
ammo and then take out the Enforcer in the left entryway, also picking up that
ammo as well. Now that you're finished here you can leave the building. You
can either backtrack to the doorway where the Enforcer and the sandbag barrier
was or you could just go into the small room where you last killed the two
Enforcers guarding it. On the wall with the 1999 calendar girl on it, will be
a switch. On the wall opposite that one will be another switch. Activate
either one to open its corresponding door. The doors only stay open for a
short while though so hurry up when going through them. You will now be
outside of Precinct Parking. Going out the sandbag area exit will take you to
the same area.
2.) The Streets of New York
**CAUTION!!** Be very careful as soon as you exit the parking
garage!!
When you exit, you'll hear a siren. A police car will speed by you, turn
around, smash into a red car, and then crash and burn into the Sticky Fingers
Candy Store. Avoid this car at all costs however, because if you get in its
way you'll be instantly killed. Now then, ignore the wreck for now and head
left towards the fenced area. In a small niche at the end of it, will be some
Balster ammo. Gnab it if you need it or just leave it alone and save it for
later. When finished here, head towards Sticky Fingers. On the ledge in
front
of the store is a +30 Health and in the doorway is some Blaster ammo. As soon
as you grab the +30 Health, quickly head into the doorway.
ENEMIES: 15/65 & 16/65
An Enforcer will appear on the street but will not be able to shoot
you
while the building is blocking its aim. Strafe out of the store and fire upon
the Enforcer. After doing so head towards the right and hug the wall at
Precinct Parking. You may notice the dip in the building where two benches
rest along the walls. Between those two benches is some Blaster ammo. Pick
it
up if needed. Head out of the bench area and strafe outside. Aim your
Blasters towards the top of the truck in front of you. An Enforcer will
appear
on top of it so be prepared. Run towards the truck, shooting the Enforcer as
you go. He'll die quickly and you'll sustain no to minimal damage. If you
do,
get hit by either Enforcer, however, there is a fire hydrant to the left of
the
gate opening. Fire at it until it blows up. Go up to the water streaming out
of it and press the Activate button repeatedly to replenish your life. Now
that the Enforcer threat is gone for now, pick up whatever ammo or Healths you
may have left behind, if needed.
SECRET: 1/5
After your through here, go through the space between the gate and
the truck and head to your left. There will be a small ramp that leads to a
closed-off subway here. Go down it to find +30 Health and ammo for your
Sniper rifle. Go back up the ramp and continue along the street. Near the
end of this block will be a small overhang containing an Erotic
Cakes store, a "Fashionable Male", and a "Popular Girl". Go into this area.
In front of the door to "Erotic Cakes" is a large pillar. Walk up to it from
the side facing the store and press the Activate button. This will cause a
secret door to open. Go inside it to collect some Armor and also Secret #1 of
5.
ENEMIES: 17/65
Now that you've gotten your armor you can sustain more damage.
Anyway, get out of the overhang and go to the "Popular Girl" store. In the
window is a +30 Health. Get it if you need it though you probably won't at
this point in time. Equip your Sniper rifle and aim it down the street
opposite "Popular Girl". You'll notice an "Eager Beaver" truck with a Riot
Pig standing on top of it. Aim at him and fire. Once he's down, wait for
whatever gas cans he's fired at you to reside and continue down that street.
Behind the truck is a +30 Health. If
you've decided to kill the Riot Pig by running through the gas, sustaining
damage, then grab it if you need it. However, there is another fire hydrant
right next to the "Booby Trap" building, only a few steps away. Get the
health if you need it, otherwise ignore the "Booby Trap" for now, and walk to
the end of the street.
ENEMIES: 18/65, 19/65, & 20/65
At the end will be a police gate. As soon as you enter it, three
Enforcers will appear. One at the end center, one between the two left
pillars, and one between the two right pillars. Finish them off quickly using
the MAC shotgun, or just use your normal Blasters to take care of them.
Strategy: Take out the center Enforcer first. Hug the left entrance a bit and
then fire upon the right Enforcer. Finally, turn around and take out the last
one.
Collect the ammo they've dropped. Go behind the right pillars.
At the end of them will be Shotgun ammo. Now go behind the left pillars.
Behind the one on Duke's right will be a +30 Health. Behind the one on Duke's
left will be a vent.
SECRET: 2/5
BABES: 1/3 & 2/3
Aim down and blast the vent. Press the Activate button to crawl down and
enter
it. Follow the vent through its long and winding path. Just before the exit
is a Control Panel. Press Activate to turn it on and open the door leading
out of the
vent. Fall out of the door and enter the "Booby Trap". Press Activate to
rescue the two babes on the floor. Behind the cashier desk is a Vitamin X.
Exit the open door opposite the two closed ones and leave the building.
Unless you plan on staying to oggle the giant pictures displayed on the walls
for a while.
Anyway, when you leave the building, head left and back through
the police gate. Follow the street to the end to find a fire hydrant as well
as three display windows featuring comedic interpretations of those loveable
Spice Girls! If you don't need anything here then follow the right side of the
street to the Duke Burger.
3.) Duke Burger
Enter the Duke Burger restaurant by shooting out the glass windows
in the
doorway. Jump through and take a left. Go behind the cashier's counter and
pick up the Blaster ammo. Now go out of the counter area and head up the
stairs. Halfway up will be a human soldier. You can either choose to kill
him
now and get his MAC shotgun ammo or wait till later to pick it up. After your
encounter with him get up the rest of the stairs. It will then go to a cut
scene. Two military soldiers will be there to tell you that you need to go to
Trans-tek Electricity, and then give you the access card that will allow you
to
turn on the electricity. After the cut scene, kill them to get their ammo.
You'll hear an explosion outside that will kill the soldier on the stairway(if
you haven't all ready killed him before). Ignore it for now and collect the:
a.) Grenade Launcher
b.) Medikit
c.) Gasmask
d.) Sniper Rifle
ENEMIES: 21/65 & 22/65
Now equip the sniper rifle and head halfway down the stairs. Aim your rifle
towards the Duke Burger windows and slowly strafe right. Soon you'll see the
arm of a Riot Pig. Fire your rifle at it. A small mist of blood will be your
signal that you killed him. After dispatching that one continue slowly
strafing right, but this time aiming at the Duke Burger doorway. Wait till
you
see the arm of the second Riot Pig, and then shoot him. When he's dead go out
of the Duke Burger and collect the two Cyanide Launchers.
4.) The Road to Trans-tek Electricity
ENEMIES: 23/65
After exiting the Duke Burger, select a regular gun and head left to
get
back to the fenced in pillars. As soon as you pass the fence, a Lizard will
appear. Blast him and collect the dropped ammo. Pretty simple? Of course it
is.
ENEMIES: 24/65 & 25/65
Head towards the Eager Beaver truck parked next to the Booby Trap at
the
end of the road. Two Lizards will appear here. One will be right in front of
you, near the street corner, and the other will be behind the wall. So rather
than running straight out into an obvious ambush; keep a safe distance,
strafing and firing at the Lizard in front. Then, while facing the Booby Trap
Club, strafe left towards the truck and fire upon the unsuspecting Lizard.
Now
collect the fallen ammo of the two Lizards and continue down your way!
ENEMIES: 26/65
Continue down the streets to another fenced area. This one being
blocked
by the same truck where the two Lizards were(the first enemies you faced when
you exited the Parking Lot). Equip the Gasmask and head through the fence. A
Riot Pig will run out from the closed subway area and fire gas at you. With
your Gasmask on, you'll be immune to his attacks, so just blast him dead,
collect the ammo, and continue down the street. You'll be heading towards the
VERY END of the road, past the Parking Building, to the gate that blocks your
path. Stay away from the gate but get to a point where you're past it. A
tank
on the other side will blow the fence away. Avoid getting killed by the tank
and go around it when it passes by.
ENEMIES: 27/65 & 28/65
A Lizard will be waiting for you on a ledge in front of you. Aim up
and
blast him. There will be an upward slope in the street now. At the end of
that slope will be a Riot Pig. Equip your Gasmask, run up to him, and blast
him; or keep your distance and pick him off with the Sniper Rifle. It's your
call. Jump up onto the ledge where the Lizard was to collect his ammo. Now
go
up the slope and collect the Cyanide Rounds. Go left towards the buildings
and
into the small niche to collect Blaster ammo. Get back to the street. Along
the side of the buildings is a small opening that contains 30+ Health. Now
continue down this street and round the corner you'll see a helicopter crash.
There's no real significance for it, it just happens. So forget about it for
now and go into the narrow alley on the left side of this street.
ENEMIES: 29/65 & 30/65
As you run down the alley, a Pig Cop will run out from behind the
wall.
Keep your distance and fire on him. Then turn around and head towards the
alley entrance, because a second Pig Cop will try to ambush you. Fire upon
him
as well, and collect the ammo. In the middle of this alleyway are some
crates.
One of them has 30+ Health in it, in case you need any Health. Or just go
outside and up the street. Behind the police car there is a Fire Hydrant for
you to blow up and get some water for Health Points. Now get back in that
alley and collect the Pig Cop's shotgun ammo.
ENEMIES: 31/65, 32/65, & 33/65
When you get to the wall with the two girl images on them, aim your
guns
towards that wall and a little bit upward. A Lizard will be waiting for you
on
a brick ledge and another one on a catwalk. Slowly walk to the left and along
the opposite wall from the girl images. When you see the first Lizard on the
brick wall, fire at him, then strafe out and fire at the one on the catwalk.
The Lizard on the catwalk will drop his ammo into the fire below him. Grab it
by running quickly through the fire to sustain little to no damage at all.
Now
climb the ladder opposite the fire. On the roof behind you will be another
Lizard. He's rather slow, so quickly get up the ladder, turn around, and fire
at him.
SECRETS: 3/5
At the top of the roof you're on is a small opening with a gap
between
it and a vent. Jump across this small gap to get onto the vent fan. Pick up
the Sniper Rifle and the 3rd secret.
ENEMIES: 34/65 & 35/65
Jump back from the vent and onto the roof. Go across the catwalk and
up
to the roof with the third Lizard on it. Climb up the ladder at the end of
the
catwalk and pick up the Lizard's ammo and the 30+ Health here. Get down onto
the catwalk and then go back to the first roof and jump onto the brick ledge.
Walk across the brick ledge, pick up the ammo, and jump to the vent fan that
lies across the gap here. Equip the Sniper rifle and aim at the roof of the
building behind the one you're on. Two Lizards will be there. Use the same
strategy on them as the one you used on the two Riot Pigs at Duke Burger.
When
they're dispatched with continue down the vent shaft until you get to the drop
in the vents. Go to the drop, get down it, then allow yourself to fall to the
ground. Jumping will cause damage, while dropping will not. Now head left
and
behind the building at the end here. In this area will be a ladder to the
catwalk and a Vitamin X. Climb the ladder and follow the catwalk and ladders
to the rooftop. In the large crate at the left is a 30+ Health. Enter the
Trans-tek Building. You'll have two options. Go left and go behind the large
electricity box to get to the Activate Switch to open the subway. Or you can
go right and get to an area with three 30+ Healths. They are both in the same
room so it doesn't make much of a difference. Anyway, as soon as you enter
the
room two Lizards show up at both doorways. Get behind the electricity box,
turn on the switch, then equip a regular gun and strafe out. Fire at one
Lizard, get out of the corner, and kill the other. Pick up the ammo and
health
if you need it.
ENEMIES: 36/65 & 37/65
Strafe out of Trans-tek and fire on the two Lizards that appear on
the roof
of the building. It shouldn't be too hard. So now collect the ammo from
them.
Head to the ladder now. Jump over the roof ledge to the left of the ladder
to
get to a small catwalk that contains Grenade Rounds. Now drop down onto the
catwalk with the ladder, to the right and then drop from that catwalk to the
ground. Head left and down towards the two crates. Jump on them to get on
top
of the ledge. The tank makes a return appearance, going willy-nilly on ten
whole Lizards.
ENEMIES: 38-50/65
Stay on the ledge because the tank will come barreling down the
street and
firing upon ten Lizards that appear all over the street. They won't shoot at
you, but getting too close to the tank's fire will cause serious damage. When
the tank gets to the end of the street jump down from the ledge and collect
all
the ammo. Then go to the store window to the right of the tank, blow open the
glass window, and enter the display to collect:
a.) 30+ Health
b.) GasMask
c.) Grenade Rounds
5.) The Hotel
ENEMIES: 51/65, 52/65, 53/65, & 54/65
Walk down the other side of the street towards the Hotel. Before
going
into the Hotel, go to the building to the left of it. It contains a 10+
Health
inside it's little doorway. NOW go into the Hotel. Equip the Gasmask and a
good gun. Open the doors to the hotel, turn on the Gasmask, and begin firing
at the Riot Pig. When he's dead, pick up Cyanide Rounds, go behind the desk
and pick up the MAC shotgun shells and 10+ Health. Now go down the hallway
and
kill the Riot Pig at the end. About halfway down the hall is a stairway with
a
Riot Pig at the top. Aim up at him and blast his head off. Pick up both Riot
Pig's ammos and then continue to the top of the steps. When you get up to the
second hallway, equip the shotgun and strafe down the hallway, facing the
right
wall. A large firey hole will be exposed and a flying Gunner will be
patrolling the outside area. When it appears fire at it, while still moving
to
avoid getting hit by its machine gun fire. After blowing it up, head to the
end of the hallway and pick up the Grenade Rounds.
SECRETS: 4/5
BABES: 3/3
Walk over to the hole in the hotel wall and look out of it to the
large
crack in the opposite wall. Fire a grenade round at it to blow it open. When
the flames have cleared, ignore the hole for now and allow yourself to walk
out
of the hotel and down to the ground below. Take a left in the alley and
continue it all the way to the end. There will be a small ladder on the right
wall. Go up it to get onto a ledge. Hug the left wall and follow the ledge
to
a small opening in the building. Go into it to fall off the ledge. By
entering here you'll have gotten the fourth secret. Now free the babe here
and
you'll have got them all in this level. Only one more secret to go!
When you're finished here, turn around to the ledge, climb up the
ladder to get back up there, and follow it left again to get to the side of
the
hole you blew into the building from before. Jump in to find yourself in the
Duke Burger and very close to the end of the level.
ENEMIES: 55/65
When you enter the Duke Burger's second floor from the large hole,
pick up
whatever items you may have missed the first time, and get ready for a fight.
A Lizard waits for you halfway down those steps, where the doomed soldier used
to be. Quickly dispatch of him, collect his ammo, and exit the Duke Burger.
From here, you have two choices. Follow the street right to get to the Fire
Hydrant for health. Or go straight into the subway.
7.) The Subway
ENEMIES: 56/65, 57/65, & 58/65
SECRETS: 5/5
As soon as you enter the subway, this first small corridor will have
MAC
shotgun shells and 30+ Health just waiting for you! So pick it up if
necessary
and then enter the large open subway station. When you enter, two Lizards
will
appear to your right. Run at them while strafing to avoid heavy damage.
Collect their ammo and continue to the right of the station. At the end of
the
cars, on the tracks, will be a small area containing the fifth secret. Shoot
the wooden horses blocking your way up there with your gun, jump into the
niche, grab the AutoLoader, and head back onto the platform.
While running down to the left side of the station, you'll see a Riot
Pig. Shoot him from afar or just run and fire. Either way you won't take
damage. Collect his ammo and then go to the tracks at the end of this area.
ENEMIES: 59/65 & 60/65
TIME MACHINE PART: 1/13
To your left will be a small door. Enter it and shoot the crate at the bottom
for the first time machine part of the game. Now continue down the corridor.
Equip the MAC shotgun and use your button-mashing techniques to get the best
out of that AutoLoader. The Pig Cops will be dead before ya know it. Grab
their ammo and turn the corner.
ENEMIES: 61/65 & 62/65
Two Lizards are hiding behind crates. With the MAC shotgun this will be no
problem. It'll take out both the crates and the Lizards. Of course you could
always just blow them up. Anyway, collect their ammo and the 10+ Health from
the second crate and continue down the corridor. Three more crates will be
here. Blast the second one for another 10+ Health.
ENEMIES: 63/65
Equip the gas mask and strafe out of the corner to the next part of the
corridor. A Riot Pig will come down from the ramp and fire gas at you. Shoot
him quick and collect his ammo. The end is right there, but wait for the Riot
Pig to dissolve and then head back down through the corridor to the beginning
area. Two more enemies are all that stands between you and a 100% score. So
don't give up just yet!
ENEMIES: 64/65 & 65/65
The last in the level! Two Lizards appear in the corridor that had the three
lone crates. Blast them, gnab the ammo, and then turn back towards the ending
corridor. Run up the ramp and walk into the large floating Nukem symbol to
end
the level.
Congrats to you for beating this incredibly long level! But there's more fun
ahead so hang on tight!
......................................
a. Liberty or Death
......................................
Intro: Present.
New York City. The Statue of Liberty.
Camera pans around the statue's face then goes down and positions
itself behind Duke.
Duke: "In your service, Lady."
The Level:
1.) At the Base of the Statue.
ENEMY: 1/73
Here's a quick look at your surroundings. To Duke's left, on the
ramp, is a 30+ Health. At the top of the ramp is a dead soldier, 30+ Health,
and a Grenade Launcher. Along the that walkway is a turret cannon. It can't
see you just yet, so don't worry about it. Now, to Duke's right, is another
dead soldier, a Medkit, and Blaster ammo.
If you have the Sniper rifle, equip it, and then run straight for
the helicopter. Use it to hide behind so the turret can't hit you. From
here, run to the wall directly beneath the turret. Use strafing to keep out
of harm's way. Now with the Sniper rifle, look up and slowly back up until
the Turret's front and grill are in your sights. Don't go too far out though.
Anyway, blast away at it, and it should be destroyed within four to five hits.
With that gone, do a quick sweep around the area and pick up whatever you
need. Now head to the top of the ramp and go along the path to where the
turret was. About halfway down the path is a large vent shaft. Aim down and
blow it open. Walk into it to fall a VERY long way down. Don't worry though.
There's an Atomic Health waiting for you as soon as you enter the shaft, and
at the bottom, there's a 30+ Health. The fall does a LOT of damage if you
didn't pick up that Atomic Health, but don't worry. There's plenty of water
in this level to drink down for life.
2.) Into the Duct
ENEMIES: 2-8/73
SECRETS: 1/7
BABES: 1/8
Now that you're down inside the sub-basement of the statue, go
through the door to exit this small room. You'll find yourself in a long
corridor. Take the right path first, and a bit down the ways on the bottom of
the right wall will be a vent shaft. Blow open the grating to it, and enter
it. You'll pick up Shotgun ammo and the first SECRET of the level. Continue
down the vent, shoot the second grate, and enter the bathroom. Shoot the
toilet to pieces to get that water I was talking about.
If you press the Activate button while in front of a toilet, Duke
will urinate and say "Aah". Then you can drink that same water by blowing up
the toilet. Sanitation at it's best! Anyway, to the right of the toilet is a
door and a small niche with a 30+ Health in it.
Open the door and get ready to kill some Lizards. There are two in
this room initially, but after you kill them, one more will show up. Show him
some Southern hospitality and when the smoke's cleared, pick up the dropped
ammo, and the air tank at the top of the stairs. Now exit this room.
You'll be back in the corridor, so start running to the opposite end.
When you approach the door at the end, a Lizard will open it. As the door is
opening, get the drop on the Lizard and blast away. As he goes down, enter
the room, and set your sights to the crates at the left. There's an opening
there that a Lizard will appear at. Blow him away as well. Only one more
Lizard left here. Jump off the catwalk you're currently on and head right.
Hide behind the corner of the wall and wait for the blue light to appear. The
Lizard will teleport in and then run off the crates at you. Strafe out from
behind the wall and blow him away. Pick up all the ammo here. Also, next to
the crates of that last Lizard, will be a BABE, so remember to get her as
well. On top of the crate the last Lizard was on will be some Armor. So use
the catwalk ledge to jump over to it. To get back up to the catwalk, go to
the left of the crates and find the switch on the wall. This will lower the
lift. Getting on it causes it to automatically go up or down. So go up on
it, then go along the catwalk to where you wanna jump from. For beginners the
jumping part may take a while, but it gets easier. Anyway, after you're
through here, go under the catwalk and enter the only door at the bottom here.
You'll now find yourself in a large circular room. Kill the Pig Cop
in front of you with a variety of strafing and Shotgun blasts. There's a
catwalk above you and some crates all over the bottom level here. Blow them
up to find the following:
Blaster ammo
10+ Health
Shotgun Ammo
Go up the ramp now and head to the room at the right. You'll notice the left
side is fenced off. Well enter the right room, the Power Room.
3.) Getting the Control Key
ENEMIES: 9-14/73
SECRETS: 2/7
BABES: 2 & 3/8
When you enter the electrified room, you'll notice that, well,
there's electricity all over the walls. It won't instantly kill you, but it
will take away quite a bit of Health. At the front of the room is the switch
you need to pull to open the fenced gate. So just run up to it and pull the
switch. Don't be intimidated by the electricity. Also in this room is a
Shotgun AutoLoader and 10+ Health.
Now that you're through here, exit this room and go to the fenced
gate that will now be open. Put that AutoLoader to good use, because there
are three Pig Cops and a Lizard in this area. Two Pig Cops will run out of
the hallway as soon as you approach it, but since it's narrow the one behind
may actually wind up firing at it's camarade. Don't bother waiting to find
out. Blow them both away with some front-on Shotgun action, and then do the
same to the Pig Cop waiting for you at the bottom of the ramp. To your left
is a Lizard at the far end of the area. Don't bother Shotgunning him.
Conserve precious ammo and use the Blaster on him as well as running directly
at him. You may take damage but there's Health a-plenty around here.
It's item collection time! And this area is full of 'em! If you
haven't noticed yet, this area is split into three branches to the left. The
first, near the ramp, is the second BABE. The second has the Control Key
sitting on a crate at the right wall. The third contains a 30+ Health. And
don't forget to pick up all that precious ammo! Wait...I all ready said that!
Argh!
Anyway! Enough crappy jokes! Go to the long wall opposite the three
branches and find the niche that's in front of the second branch. There's a
grate here, so shoot that out and swim under the water. Go all the way down
and enter the shaft. Swim to the left, because the right side has only a 30+
Health and is a big waste of the air tank.
As you're going left, at the corner turn of the shaft, there will be
a grate you can shoot out at the top. Enter it for SECRET 2. Inside here is
another air tank and the third BABE. Exit here and continue down the shaft.
You'll find yourself in a narrow area. It contains an SMG-10 and 30+ Health.
If you look up, you'll notice a grated path. Avoid the urge to shoot
the path because you'll need to walk on this later. But if you make enough
noise shooting the walls under it, a Pig Cop will come running out. This is
more a novelty thing, but when he stands on one of the grates shoot it out
from under him. He'll fall into the water and drown. It's just funny. But
killing him this way isn't included as one of the "ENEMIES: X/XX" numbers
here, but he is later on. So either way it's up to you.
Now that you've gotten what you need, follow the shaft to the corner
again. As you turn the corner, however, a Lizard will be swimming and firing
at you. Shoot him quickly because swimming Lizards can be pretty annoying.
Grab that ammo and swim up the ramp. Take a right and collect the Blaster
ammo at the bottom of the shaft if you missed it earlier. Now quickly swim to
the top before your air runs out. A Lizard will be waiting for you so get
ready to blast him as well.
ENEMIES: 14-16/73
Go to the left and up the ramp. At the top of the ramp is another
Lizard. Shoot him, collect ammo, and equip the Gasmask. Exit the narrow
hallway into the circular room and fire upon the Riot Pig centered on the
above catwalk. His gas is useless on you. So kill him fast and pick up the
dropped ammo.
4.) Unlocking the Control Key Door
ENEMIES: 17 & 18/73
Now go down and forward. Open the door and enter the crates room.
Go the lift and press the switch. Get on the elevator, go up, go to to the
door to the right, open it, and enter the very first corridor again. A Pig
Cop will be waiting for you next to the Control Key Door. Run and fire upon
him with the AutoLoader if you still have it. If not just use regular shotgun
blasts. When he's down for the count, use the broken toilet at the far end of
the corridor if you need to. If not, then go to the door the Pig Cop was
guarding and activate the switch next to the door.
A Lizard will be at the end of the catwalk so quickly make do with
him. When he's dead, look down and notice that some of the catwalk panels are
missing. Run and jump over them, because if you fall into the water you'll
wind up having to go all the way around and back to the fenced gate area room.
So jump over that and enter the door. Fall down the small shaft to sustain no
damage, turn right, and enter the door.
5.) Going After the Pump Station Key
ENEMIES: 19-27/73
After going through the door you'll be in a sort of "crappy hallway",
meaning it's all torn to shreds, junk everywhere, and Broodlings galore. Head
down the hallway and take a left at the corner. A Lizard will be waiting for
you. Blow him away, but don't go to the corner just yet. That Atomic Health
is a trap. There are six Broodlings waiting for you behind the corner and
start coming out in waves after the Lizard is dead. Use either the SMG or the
Cyanide Gas in here to wipe them all out. Pick up the Atomic Health as well.
When those Broodlings are dead, go through the ruined door, take yet
another left, and fire at the Lizard behind the sandbags. There's also a Pig
Cop hiding behind the corner to the left of the Lizard. Strafe out and blast
him then quickly strafe back. Or just going willy-nilly on him works well
too. Either way collect his ammo. Behind the sandbag you will find a Medkit
and Blaster ammo. Now continue down this way to the door. Open it and enter
the large pump station.
ENEMIES: 28-31
BABES: 4/8
There's a rotary cannon stationed at the top of the giant door to the
left. Hide behind the columns and yes, strafe and fire. That seems to be the
ongoing theme. Anyway, if you follow the right catwalk you'll find an AGL
past a few broken catwalk grates. After this. jump down into the water and
head to the right of the AGL. You'll find a large open passage underwater.
Go through here but be careful. There's a giant fan waiting for you past it.
But if you shoot it, it will blow up, leaving you able to go through to the
next area. Get your guns ready and, as soon as you get to the last area, turn
and face where the fan used to be(still underwater), swim up, and fire at the
Lizard and Pig Cop with your best weapons. Otherwise they'll take off a LOT
of damage. When they're both dead, pick up the ammo left behind and go to the
window next to the door of the next room. A Lizard will appear inside so when
he does, wait for him to appear. If the window is still intact he won't be
able to shoot at you. This will give you a better chance of sustaining no
damage. So blast him all ready. Now enter the room and gnab the ammo. To
the right of the door is the PUMP STATION KEY and BABE 4.
ENEMIES: 32 & 33/73
There's one more enemy to get before leaving. Go back out the door
you came in from and down into the water. If you're facing the fan, turn
around and go to the fence at the end of the waterway. Go to the bottom of it
and pick up the SMG. Even if you don't need it, at least touch it. Now turn
back around and head out the fan passageway and to the shaft. A panel has
opened and a Lizard will now be swimming at you. Kill him and collect his
ammo. There should also be some more ammo in his panel. Now go out of here
and into the main pump room, which is the one with the giant door. Head to
the left and before you go up the ladder, whip out that Sniper rifle and aim
up just above the ladder. A Pig Cop is up there and waiting to blow you away.
Get the drop on him by snipering him off and he won't even know what hit him.
Now go down the catwalk to the large doors. Go to the switch on the right
side and activate it. The doors will open, allowing you access to the Pump
Station Switch.
6.) The Pump Station
ENEMIES: 34-36/73
When you enter here, quickly run to the right, and behind the large
column. A rotary cannon is stationed at the top of the right side of the
area, in front of the pump control room. Strafe out and use your best guns to
destroy it. When it blows up, go up the stairs and into the small room.
There's a 30+ Health to the left of the room, but the grates have been
destroyed. Your best bet is to jump onto the catwalk guiderails and carefully
walk over to it.
Anyway, if you don't want to bother with it, go inside the Pump Room
and activate the switch inside to lower the water. There's also some Blaster
ammo in here if you need it.
Now go back down the stairs and head for the giant door again.
There's a Pig Cop guarding the door so blast him and collect his ammo, then
get out of here.
When you leave, not only is the water lower, but a Lizard will be
shooting at you. Joy! Jump down into the water and find the swimming Lizard.
Blow him away as well and then surface. Head to the left of the fan passage.
You should notice that a door that was once underwater is now uncovered. Go
through the door to get to the next area.
7.) Getting the Elevator Service Pass
ENEMIES: 37/73
SECRETS: 3/7
A Lizard will be waiting for you just outside this door. Kill him,
then look down. A A vent will be here. Shoot it open and go inside. Through
the vent is an air tank and Blaster ammo. Get out of here and then continue
down the water way. You'll find yourself at yet another ladder. Jump onto
the small ledge and climp the ladder. You'll now be in the room with the
grated floors I told you not to shoot.
ENEMIES: 38-50/73
BABES: 5/8
A Pig Cop roams this squared grate area. On the other side of the
wall. You can choose to go around and kill him, unless you drowned him
earlier. Savages! Now then! Once he's been dispensed with, facing away from
the door you entered from, go to the right to find a ledge you can drop from.
Go down there and go to the end of the hall.
Equip your GasMask and Cyanide Launcher. Or just get out your best
guns. The following room contains MANY Broodlings. But not TOO many. Around
eight to be exact. Anyway, as soon as you enter the room they'll go
nuts(they're located to the right of the room). But they're way is blocked by
a giant electric box and some pipes. Take advantage of this moment by firing
a few rounds down their way. When they're dead, go to the right of the door
entrance to get the BABE. Then go past the electric box and get the Elevator
Service Pass. As soon as you touch it, two more Broodlings fall out of a vent
shaft and attack you. Pop a cap in 'em and get outta there. Continue back to
the ladder, then go to the elevator door where the Pig Cop was guarding. Open
the elevator using the Pass and get ready to kill a Pig Cop. When the
elevator comes down start firing. He'll be dead in no time. Activate the
switch to the left of the wall and the elevator will start to move up.
8.) The Visitor's Center
ENEMIES: 51-57/73
BABES: 6 & 7/8
SECRETS: 4 & 5/7
When you get to the top, run forward quickly and hug the wall behind
the corner. Turn to your right and strafe out. A door will be guarded by a
rotary gun to the right of the elevator door. Get rid of that before it has a
chance to fire on you. Now go into the open area with the SMGs equipped. Two
hover turrets are flying around so strafe and hide behind trees and blow them
both away. Considering the rest of this level that's the toughest battle. It
gets easier from here on. So don't worry.
Now, go to the far right and aim up when you reach the escalators.
Another rotary cannon is positioned on the ceiling, so blow that up as well.
When you get up to the top of the escalators, turn left and kill the
Lizard. Then kill the two Pig Cops that are hiding out in the Duke Burger.
One positions himself behind the windows, while the other positions behind the
sandbags. They're both really easy to kill. Use some AGLs if ya wanna make
this a short fight.
Now step through the broken windows. Go to where the counter is and
turn left. There's a niche in the wall near one of the tables that has a BABE
in it. Behind the counter and to the left is a vent grate. Shoot it open and
go inside for another SECRET. This one contains the AutoLoader. Now things
get even better.
Go back to your elevator, and press the button in the doorway, not in
the elevator, to send it back down, but don't get on it. Instead, aim down so
you can have a clear view of where it is, and press the button again. When it
comes up, before it reaches the doorway, run into the elevator shaft to ride
the top of the elevator to another SECRET vent. Jump onto the small ledge and
aim down and shoot. Go into the vent shaft and pick up the Sniper ammo. Go
through the rest of the shaft to get back to the Visitor's Center. Go back to
the elevator and send it back down. Trust me, you'll need it for later and
it's much safer this way. Now for some bathroom fun before you go to the
security control room!
There are two bathrooms. The Men's Room and the Ladie's Room. The
Ladie's Room contains a toilet that can be destroyed for Health, and a BABE.
The Men's Room contains a Lizard and a 30+ Health.
Now for the Security Control Room! You're at the home stretch, folks!
9.) Activating the Elevators
ENEMIES: 58-61/73
Upon entering through the door to the right of the elevator, equip the
Gasmask and your best guns. Avoid explosives here cause it's close combat.
At the end of the hallway wil be a Riot Pig and a Rotary Cannon. Fire upon
both of them. Aim mostly for the Cannon since the explosion will kill the
Riot Pig instantly. Now go up the steps and enter the next door. A Lizard
and Pig Cop are to your left but instead circle-strafe forward and go around
the center pillar. If you're fast enough you can get right behind the Lizard
without him knowing. Take him out and then go for the Pig Cop. Collect all
ammo here! Go to the opposite side of the room from the elevator control
panel and blow up the desks. A vent shaft near the door is at the bottom
there leading to the last BABE, the last two SECRETs, and a TIME MACHINE PART.
ENEMIES: 62-65/73
SECRETS: 6 & 7/7
BABES: 8/8
TIME MACHINE PART: 2/13
When you go into the vent shaft avoid the first shaft and crawl over
it. I repeat, do NOT blow it open just yet or else you won't be able to get
the other secret. Now crawl through the rest of the shaft and shoot out the
last vent. Shoot down a Cyanide canister into the hole to kill the Broodling
that's down there. When the gas settles fall down, activate the switch and
then go through the fenced door. That's it for SECRET 6. Take a right to go
back to the Security room and reenter the vent. NOW blow open the first vent
grate and shoot a Cyanide canister like before into this hole. There are two
Broodlings down there that will both be killed instantly. When the gas
clears, fall through, and pick up:
The TIME MACHINE PART
BABE 8
A Medkit
When you've got all that stuff, go to the end of the room and fall
through the vent. You'll land on a vent grate. Shoot it. You'll land on
another. Shoot that one too and try to keep Duke centered in the shaft.
There's an Atomic Health at the end that CAN be missed if you fall wrong.
When you land you'll wind up in the Broodling room where you got the
Service Elevator Pass.
ENEMIES: 66 & 67/73
Leave the room and go left. A Pig Cop is waiting for you on top of
the ledge above the ladder. Make short work of him with a few Shotgun blasts
and then climb the ladder. Go back to the elevator. Another Pig Cop will be
waiting for you at the top of the elevator ride so get ready to fire when you
arrive up there. Collect his ammo and fill up on Health before you enter the
giant elevator.
If you've noticed there are two elevators. The one on the right is a
booby trap. Pressing it's elevator button causes a bunch of explosions and
can damage you. But there is a toilet nearby so you can get Health if you
need it. Anyway, inside is an SMG clip.
The left elevator has a 30+ Health inside. Push the elevator panel
to enter the elevator then go to the right of the door on the inside, and push
that panel to make the elevator go to the top floor.
10.) In the Head
ENEMIES: 68-73/73*
When you exit the elevator get ready for two Broodlings. They die
easy so kill them quick then pick up the MAC Shotgun ammo and SMG ammo. Go up
the stairs for a "mini-boss" battle with several Lizards. In this room are
three 30+ Healths. The Lizards come in three waves. Two at a time. Except
for the third, which is a duel-SMG wielding Captain. What you'll probably
want to do is use the SMG on them because of it's high firing rate, it'll kill
them before they can get off that first shot. Do the same for the second
wave.
The Captain is a little tougher. He's wearing armor and those SMGs
can't help much either. A suggested method of attack is to stun him for a
second with Cyanide gas, then quickly switch to the AGL to blow him up. Or
you can just blast the crap out of him. It's your call.
When you beat this guy the time portal device "explodes", turning
from blue to red, and Duke is sucked into a different time area.
*The numbers I did for the enemies don't seem to add up. I think I
made a mistake in the total amount of enemies, but I'm SURE it said 73. But
for some reason it just doesn't add up. I think it must be the Broodlings. I
must have miscounted them I guess. In any case, there ARE 73 enemies in the
level and they're all accounted for. Even if I DID go over.
BUT! That's not the subject! The subject is you've beaten the second level!
So great job to you! I know this game isn't very easy when you first start
out but the more you play the more your skills evolve. It's amazing how the
later levels say there were a hundred-something enemies and yet they exploded
too fast to count. Ees all right. In any case, catch ya next time when we
explore Part 2: The Future!
::::::::::::::::::::::::::::::::::::::
Update Information and the ToDo List
**************************************
2.04.01 - Ah sheesh! Christmas Vacation!? It took me two months to finish
ONE walkthrough!? And it's only the first time area too! Well, with school
and my 2-hour limit to the computer, and also the constant flashbacks from
'Nam, it's hard to get things done these days! Anyway, thanks for stickin'
with me and a special thanks once again to the folks of the DN:ZH message
board! My main source of inspiration! Though the entire walkthrough won't be
finished for quite a while, if you need help on ANY level or ANY area, I'd be
glad to help ya out! Just email me at the address below and I can assure you,
you'll get a response faster than an updated version of this FAQ! Har! Also,
don't forget to visit the Zero Hour message board at GameFaqs.com that I
frequent like...constantly. Cause I'm a dork. Until then adios! And look
how big the "Pages that host me" list is! Whooo! It's grown all right!
Also, I JUST realized I didn't have to ACTUALLY have the entire level typed
up! So maybe I'll start doing things in pieces! I don't know HOW many times
I've written that Brainstorm level Walkthrough! Oi!
Sorry I'm so slow folks! I'll try getting Liberty or Death finished faster,
though it is a larger level! But hey! Weekend's comin' up and I also gotta
Christmas Vacation as well! So yay for that!
12.13.00. - Today I finished the Mean Streets Walkthrough. I'll start work on
the Liberty or Death Walkthrough as soon as I can! Then onto Part 2: The
Future!
::::::::::::::::::::::::::::::::::::::
F.A.Q. Credits
**************************************
TheGreatElBobo! - - Well, basically I sat around my house all day slacking off
and playing the game.
*-- Email: thegreatelbobo@hotmail.com
Thanks to the folks at the Gamefaqs.com DNZH message board for inspiring me to
not be as lazy, and that there are other people still playing this game.
::::::::::::::::::::::::::::::::::::::
Copyright Stuff
**************************************
This FAQ copyright 2000 "little C thing here" TheGreatElBobo!. All rights
reserved.
The game itself is copyrighted by Eurocom and GT Interactive. So don't steal
from 'em!
You should only see this FAQ on the following places:
http://www.gamewinners.com
http://www.gamefaqs.com
http://www.neoseeker.com
http://www.dukeworld.com <--This guy asked to use it but I haven't seen it
up. He must be waiting for me to finish! The
joke's on him, eh? Hahahaha!
There was one other place but I sadly forgot it! Argh! I'll check my
email sooner or later!
If you see it somewhere else, or see that some retard copy and pasted this
into
his site and called it his own please notify me so I can cry myself to sleep
at
night. Thanks to all!