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THE BLUEPRINTS FAQ
For Donkey Kong 64
By Gold Mage
Email: tjhunt@gmail.com
Created on: 23/12/02
Version: Final

This document is the hard work of me. This document cannot be changed or altered
in any way, You are welcome to ask my permission if you would like this 
guide posted on your website. This document is for private use only. If you wish
to contact me about this guide please check the Contact Me section at the
bottom of the guide on details for emailing me.


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                _____|             CONTENTS            |_____
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   I. Author's Note
  II. Version History
 III. Blueprints FAQ
  IV. Blueprints Guide
   V. Credits

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                _____|        I. AURTHOR'S NOTE        |_____
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Donkey Kong 64 is a massive and very fun game to play. Donkey and his friends
have to once again face off against the evil King K.Rool in a battle to save
D.K Isles. But before he can do that, Donkey and his friends must find the 40
Blueprints to find out K.Rool's plan. The Blueprints are scattered around the
worlds the D.K Crew must explore. The FAQ is especially for the location of the
Blueprints because sometimes this game can get frustrating in finding things.

If you have any form of question about the Blueprint FAQ or if you have found
a mistake in the FAQ and would like to correct me, please feel free to email me
at the address at the top of the FAQ. I will add your name in the credits
because you helped me out.


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                _____|       II. VERSION HISTORY       |_____
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Version 0.10: 23/12/02     +Completed the Blueprint FAQ section.
Version 0.30: 24/12/02     +Started the Blueprint Guide section and completed
                            up to Frantic Factory. Updated the Blueprint FAQ
                            section.
Version 0.45: 25/12/02     +Updated Angry Aztec Blueprints.
Version 0.70: 27/12/02     +Continued Blueprints guide up to Fungi Forest.
Version 1.0 : 31/12/02     +Finished Blueprints Guide and updated FAQ section.
Version 1.05:  9/ 2/03     +Fixed spelling errors I found.
Final Version: 19/3/03     +Added my trademark ribbons and section breaks.
                           +Found a site that gives you ASCII art titles. So I
                            made a title for the FAQ.


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                _____|       III. BLUEPRINTS FAQ       |_____
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"What are the Blueprints for?"

The Blueprints are your key into stopping King K.Rool. When you have all of
the Blueprints you have a better chance of defeating King K.Rool. The last
world of the game (Hideout Helm) has a timer that counts down on how long you
have to complete the challenges inside. The more Blueprints you have the more
time you get.

"How many Blueprints are there?"

There are 40 Blueprints in the game. That's 5 for each world.

"Where do I find Blueprints?"

In each of the 9 worlds, there are 8 in which you can find the Blueprints. To
find the Blueprint you must find a Kersplat. A Kersplat is an enemy that wears
a black leather jacket, sunglasses and has blue skin. When you defeat one of
these they drop the Blueprint. But not just any Kong can pick up any Blueprint.
Each Kong has his or her own colour. The colour determines which things that
Kong can pick up. This rule applies for Bananas, Blueprints, Banana Balloons
and Banana Coins. The colours for each Kong are.

Donkey Kong: Yellow
Diddy Kong: Red
Tiny Kong: Purple
Lanky Kong: Blue
Chunky Kong: Green

To know which Kersplat belongs to which Kong, match the Kong's colour with the
Kersplat's hair colour.

"I have a Blueprint, now what do I do with it?"

When you have acquired a Blueprint you now have to take it to Snide's HQ. There
is a Snide HQ in each level excluding Hideout Helm. When you give the Blueprint
to Snide and he will give you a Golden Banana.

"What happens when I give all 40 Blueprints to Snide?"

When you give all the Blueprints to Snide, two things will happen. The first
thing is that when you enter Hideout Helm you will have the maximum time to
complete the level, which is 50 minutes. So that makes the last world easier.
The second thing is Snide's lets you play mini-games at his HQ. So if you are
bored you can have so gaming fun at Snide's HQ.

"What are the mini-games Snide lets you play?"

The mini-games that Snide lets you are the following.

Kremling Kosh
Bonkers Barrel Bandit
Beaver Bother
Searchlight Seek
Krazy Kong Klamour
Peril Path Panic
Big Bug Bash
Teetering Turtle Trouble

You should know these games and how to play them by the time you collect all of
the Blueprints.

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Now that we have gone over the basics of Blueprint information let's start with
the guide itself. The guide is split up into the different worlds for your
convenience.

~~~~~~~~~~~~~~
~~ D.K ISLE ~~
~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
Donkey's Blueprint is in the entrance room to Hideout Helm. By using the
Coconut Gun shoot the switch over the other side of the lava, now you be able
to get across the lava to the other side. Once on the other side of the lava
defeat the Kersplat on the landing to receive the Blueprint.

Diddy Kong's Blueprint:
Diddy's Blueprint in the entrance lobby for Creepy Castle. Use Donkey Kong and
walk around the central chamber. There is a Coconut Switch on the bars on the
side with the entrance to Creepy Castle. Shoot the switch then change back to
Diddy. Run back to the cage and jump over the acid, to find the red Kersplat
in the cage.

Tiny Kong's Blueprint:
In the entrance area to Frantic Factory there is a big crate on the right of
entering with a '?' on it. Use Chunky Kong to use Primate Punch to bust open
the giant crate and then change back to Tiny to kick the Kersplat's but to pick
up your next Blueprint.

Lanky Kong's Blueprint:
Once again you will need Chunky to help out in collecting this Blueprint. In
the entrance area to Crystal Caves there are walls that are see-through, so
what are you going to do about these wall? Smash 'em! Get Chunky to Primate
Punch the see-through ice, then change back to Lanky and look inside the new
chamber, there should be a Kersplat waiting for a beating.

Chunky Kong's Blueprint:
This is pretty easy to get. Swim to the entrance to Gloomy Galleon and there is
the Kersplat on the higher wall, just simply jump up there and defeat him.


~~~~~~~~~~~~~~~~~~
~~ JUNGLE JAPES ~~
~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
The Kersplat with the yellow hair is in the tunnel with the number 3 Banana Pad
outside of it. But which one of the two tunnels you ask? The tunnel on the west
side of the world. The tunnel is next to area with the big 'X' on it.

Diddy Kong's Blueprint:
As you enter Jungle Japes and have made your way to the central area with the
river. Go right and jump over the water. There should be some beavers here and
a number 3 Banana Pad in front of a different tunnel. Go in the tunnel and not
too far from the entrance is the Red Blueprint Kersplat.

Tiny Kong's Blueprint:
This Kersplat is only steps away from the Donkey Kong Kersplat. Just follow the
way to the tunnel but continue to go further in. There he is, just waiting to
go get some plaster from the beating he will get.

Lanky Kong's Blueprint
Swim to the tunnel that is across the little lake and make your way through.
As you turn left there should be a room with an angry Kersplat inside. Slap him
around to collect your next Blueprint.

Chunky Kong's Blueprint:
There is a little field in the central area with a big 'X' on it. Once you have
got the Golden Banana by throwing the rock at the 'X' start stomping on the
'X'. Three stomps with Simian Slam will cause the ground to break, making you
fall inside. Now you're in the hidden cave. Slowly make your way across the
ledge waiting for the fire to light your way until you reach the center
platform. Now shoot the Pineapple Switch in the large statue's eyes so vines
appear. Swing on the vines to a platform with the Kersplat. Be careful or you
might fall off.


~~~~~~~~~~~~~~~~~
~~ ANGRY AZTEC ~~
~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
You will have needed to have taught Strong Kong to get this Blueprint. At the
entrance there is a door that needs to be opened by some coconuts. Jump into
the Strong Kong Barrel and run over the quicksand and defeat the Kersplat on
the bridge. Make him suffer.

Diddy Kong's Blueprint:
There is a area where there is a Llama in a cage and a building on the other
side. Climb up the trees on the island in the center surrounded by quicksand
and you should find a Jetpack Barrel on top of the trees. Use it fly over 
to the Domed Temple and on top of it is red-head that somehow got stuck up 
there. Beat him and steal his Blueprint.

Tiny Kong's Blueprint:
When  you reach the area with the Domed Temple continue to go through the next
tunnel, which leads the second main area. On the way through the tunnel the
Kersplat is guarding a switch. Beat this Purple-haired weirdo for another
Blueprint for Snide.

Lanky Kong's Blueprint:
Lanky's Blueprint is in the Llama's Temple. You will need to have activate the
number 2 Banana Pad's with Tiny before you can get this Blueprint. Just use the
pads and spring onto the Kersplat in the lava area.

Chunky Kong's Blueprint:
In the Maze Temple, open up Chunky's Door and make your way through the
passages to find the lost Kersplat in a tunnel. If you don't know how to open
the Maze Temple, once you have beaten the vulture in the flying race with
Diddy you have to feed the big statue with Peanuts. Then when he's full he will
activate the switches on the outside of the temple.


~~~~~~~~~~~~~~~~~~~~~
~~ FRANTIC FACTORY ~~
~~~~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
Use the number 4 Banana Pads and make your way up the outside of the machine in
the Production Room. Slowly make you way over the moving platforms and when
you make it to the rolling pipes, run across the carefully when they start to
slow down to a stop. be careful when you fight the Kersplat because one knock
from him will send you down to the ground below and you have to climb back up
again.

Diddy Kong's Blueprint:
Not a hard one to find because you probably have already seen him but just to
refresh your memory he is on the ground floor of the Production Room.

Tiny Kong's Blueprint:
Go to the R&D Room to find this one. Make your way to the higher level, there
is an entrance to a room with a single pole in the middle. Climb down the pole
and enter the room below. The Kersplat will be right below you as you enter the
lower room. Beat him for the next Blueprint.

Lanky Kong's Blueprint:
Once you are controlling Lanky make you way back to the higher level of the R&D
where our blue-haired buddy can receive his beating so we can steal his special
little Blueprint off of him.

Chunky Kong's Blueprint:
Go to the Testing Area to find the Kersplat guarding the toys, he's not hard
to find in the central room. Beat him up and get your next green Blueprint.


~~~~~~~~~~~~~~~~~~~~
~~ GLOOMY GALLEON ~~
~~~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
This is a little long this one. Okay, first you have to be Lanky and go to the
second main area, which is the one without a lighthouse in the middle. Then
swim underwater and use the Animal Crate on top of the shipwreck and transform
into the Engard the Swordfish. Now break open the wood on the wall in this area
with the picture of Engard's face on it. Now make sure the water level is up
by checking the underwater switches the island the lighthouse is on. Now
change into Diddy. Go back to the area with the ship wreck and swim on the
surface. On the surface near the entrance you just opened to the Treasure
Chamber there are floating planks of wood with the number 4 Banana Pad on it.
Activate this pad if you haven't done so already then swim into the Treasure
Chamber still as Diddy. Jump up the giant coin piles and find the second
number 4 Banana Pad. Swim out the chamber and change into Donkey Kong. Now use
the number 4 Banana Pad on the planks of wood on the surface to arrive on the
coins of the Treasure Chamber. The Kersplat is not too far away from hear. Now
Beat the snot out of him for causing so much trouble.

Diddy Kong's Blueprint:
In the area with the lighthouse there is a little cave sort-of thing on the far
wall. The Kersplat is pacing inside it, you will have to lower the water level
with the switches under the lighthouse island before you can get to him. Once
you have beaten him raise the water level again and then go to Snide.

Tiny Kong's Blueprint:
When you enter Gloomy Galleon follow the tunnel to find a room with broken ship
parts and ship hulls. Use the cannon to make you way to the crows nest of the
ship there. Swing on the vines that are there and make your way over the planks
to find the Kersplat on the other side. Defeat him collect your Blueprint for
your collection

Lanky Kong's Blueprint:
First off make sure you are Chunky. As Chunky go to the entrance to Gloomy
Galleon and there is a tunnel to the right from the entrance that needs to be
opened with pineapples. Once you have opened it make sure the water is on the
higher level and then come back as Lanky Kong. Swim over to the platforms and
then hop to the middle platform and slap the Kersplat around for your next
Blueprint.

Chunky Kong's Blueprint:
In the second main area with the shipwreck make your way down the river to
Funky's Store. At the end of the river near Funky's Store that is a giant
cactus that you can climb on. Jump to the top of it to find the green-haired
Kersplat.


~~~~~~~~~~~~~~~~~~
~~ FUNGI FOREST ~~
~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
In the area with the mill there a building surrounded by prickly thorns. The
Kersplat is wait for you in the hedges of thorns. Beat him for your prize.

Diddy Kong's Blueprint:
This Blueprint is inside the Giant Mushroom. Here's how to get it. Go inside
the Giant Mushroom from the bottom entrance and make your way up the inside of
it. After a little bit of climbing you will be able to see him on vines that
somehow he can walk on and so can you. Jump on the vine platform and lunge in
for the kill and defeat him for your next Blueprint.

Tiny Kong's Blueprint:
Go inside the Giant Mushroom as Tiny and climb your way up. Out one of the
exits is the Blueprint man with his cool purple hair. Bash him up for yet again
another Blueprint. 

Lanky Kong's Blueprint:
In the area with the giant tree log and the rabbit's house is where our next
target is. Just simply go inside the giant tree log and beat the Kersplat
trying to distract you from the race.

Chunky Kong's Blueprint:
Go into the Giant Mushroom (Ugh again...) and make your way to near the top
there are vines that take you to the other side of the mushroom where
ironically our green Blueprint awaits. Beat up the green-haired Kersplat then
leave.


~~~~~~~~~~~~~~~~~~~
~~ CRYSTAL CAVES ~~
~~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
When you first enter the Crystal Caves go across the river and there are
platforms you can climb up to a higher level of ground. Follow the paths of the
higher platforms until you find one that has two choices in direction. One
choice will lead down a slope and the other will lead to another platform with
the yellow Blueprint Kersplat on it.

Diddy Kong's Blueprint:
If you have activated both of the number 4 Banana Pads, use the pad near the
Igloo and you will find the Kersplat as you appear. If you haven't activated
the number 4 Banana Pads, the first is on a pillar near the Igloo (You will
need to have used the Jet Pack to get to it) and the second is in a tunnel that
only Tiny can fit in. So turn into Tiny and go further up the river and past
the platforms Donkey Kong used (see above) and you will find some more
platforms that you can climb. Use these to get to another high platform area
and follow the path to the end. Use the Tiny Barrel so you can fit in the
little tunnel. Now when inside activate the number 4 Banana Pad then exit.
Change into Diddy and use the number 4 Banana Pad near the Igloo to enter the
room with the red Kersplat.

Tiny Kong's Blueprint:
As in the above Blueprint for Diddy continue up the river but only this time go
right to the very end, which is past Candy's Store. There are yet again more
platforms you can reach the higher levels where the Kersplat is wait for you
to take his Blueprint off him.

Lanky Kong's Blueprint:
First off change into Diddy and use the Jetpack Barrel to make your way to the
high platform between the platforms you used for Donkey and Diddy's Blueprints.
There is a number 5 Banana Pad on the very top, so you should activate it. Now
to find the other pad. the other number 5 Banana Pad is on the higher platforms
left of Candy's Store. So go up there as Lanky and warp yourself to the high
pillar. Be careful or you might fall off.

Chunky Kong's Blueprint:
Now to get the last Blueprint of the Caves. As Chunky make your way downstream
and reach the Igloo. Jump on top of one of the doorways and then jump on to the
top of the Igloo and battle your Kersplat gladiator style for you Blueprint.


~~~~~~~~~~~~~~~~~~~
~~ CREEPY CASTLE ~~
~~~~~~~~~~~~~~~~~~~

Donkey Kong's Blueprint:
Enter the tree close to the entrance and shoot the Coconut Switches with your
gun. Fight him in the newly opened passage to receive your prize. The final
Yellow Blueprint

Diddy Kong's Blueprint:
Diddy's Kersplat is in the tunnels near Funky's Store. by going around the
river at the start, (Heading left) and jumping over the two platforms to find
two entrances on opposite side of each other. The one on the other side of the
castle wall is the one with the Blueprint.

Tiny Kong's Blueprint:
Near the entrance there is a narrow edge that you can walk across to reach a
platform and there is a another platform further ahead. Use the Pony Tail Twirl
to make you way over to the platform with the Kersplat and beat him to a pulp.

Lanky Kong's Blueprint:
As you make your way up the outside of the castle there will be two moving
platforms that you have to get past. Once you do get past them you can fight
the Kersplat on the next lading and take away his Blueprint.

Chunky Kong's Blueprint:
Chunky's Blueprint is across the river near the entrance to the level. Go over
the river and enter the door. There should be green bananas hear and the final
Kersplat in the hallway.

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Thanks to my English teacher who pushes me into writing things.
Daryl Dwyer for some information on some Blueprints.

   The Donkey Kong 64 "Blueprints FAQ" Is Copyright of Gold Mage 2002-2003
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