Donkey Kong 64
                                           FAQ/Walkthrough
                                           By: Super Slash
                                            Version: 1.2
                                     Email: ganonpuppet@yahoo.com
                                     ----------------------------











                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.0 - Submitted the guide. It is still
                                           incomplete, but I promise I will try
                                           to finish it as fast as possible
                                   v 1.1 - The guide is now fully complete
                                   v 1.2 - Added a few more glitches to the
                                           Secrets and Glitches section




NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs),
      and type in, for example "IV. Walkthrough", without the quotations. Do
      this for any section you may be looking for.


                                       
                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Story
                                II.........Controls
                               III.........Kongs
                                IV.........Walkthrough
                                 V.........Bosses
                                VI.........Battle Arena Pads
                               VII.........Cranky's Potions
                              VIII.........Funky's Shooters / Upgrades
                                IX.........Candy's Instruments / Upgrades
                                 X.........Items
                                XI.........Enemies
                               XII.........Bonus Games
                              XIII.........Banana Fairies
                               XIV.........Mystery Mode
                                XV.........Kong Battle
                               XVI.........Donkey Kong Arcade
                              XVII.........Jetpac Game
                             XVIII.........Kong Barrels
                               XIX.........Animal Buddies
                                XX.........DK Dirt Pile Locations
                               XXI.........Secrets and Glitches
                              XXII.........Frequently Asked Questions
                             XXIII.........Email Info
                              XXIV.........Credits
                               XXV.........Copyrights



=========
I. Story
=========

The story of this game is decent. King K. Rool is back again, and this time, he
is up to really no good. He has a warship that he is inside, and that his men
operate for him. This said warship is K. Rool's lair. He locked up a really big
'Kremling' named K. Lumsy. He isn't exactly a Kremling, however. He wanted to
be a Kremling, but he did not want to hurt DK Isle. King K. Rool said he was
too soft to be a Kremling, and thus, he locked him up in a big cage, on an
island which is connected to K. Rool's hideout. He also has a big machine that
he is preparing, which will take some time. It is the Blast-O-Matic Machine, a
machine capable of destroying DK Isle itself!

To keep Donkey Kong occupied as his men prepares said machine, he has locked up
four Kongs, and has stolen DK's hoard of Golden Bananas! Now it is up to DK to
get his Banana Hoard back, save his fellow Kongs, and stop K. Rool once again.
Once DK rescues his friends, they help him in the biggest Donkey Kong adventure
yet.


-------------------------------------------------------------------------------


=============
II. Controls
=============


-------------
Kong Controls
-------------

"A" Button: Jumps. Also says "Yes" to certain things throughout the game, when
            given the option.

"B" Button: Performs a basic attack. If you run and press this button while
            running, you'll do a Kong's running attack. Also says "No" to
            certain things throughout the game, when given the option. Press
            this button once while standing still, then press it again just
            before the attack ends to perform a combo. Also, press this button
            in front of a barrel to pick it up. Press it again to throw it.

"C-Left" Button: Takes out the Kong's shooter.

"C-Right" Button: Switches around the camera view. Also, press this button
                  while holding Z to throw an Orange.

"C-Down" Button: Zooms in and out.

"C-Up" Button: Enters first-person view. While in this state, you can look
               around the area using the Control Stick. If this button is
               pressed while holding Z, the currently selected Kong will use
               his/her instrument (provided that you bought it from Candy).
               Also enters aiming mode if a shooter is currently in a Kong's
               hand.

"L" Button: Does nothing.

"R" Button: Does nothing.

"Start" Button: Pauses the game, and brings up some options (such as the option
                to save your game progress).

"Z" Button: Allows Kong to duck, if held down.

D-Pad: Moves around in the DK Arcade and Jetpac games.

Control Stick: Moves Kong in any direction.


---------------------
Animal Buddy Controls
---------------------

"A" Button: Makes Rambi jump. Also makes Enguarde swim (hold the button down).

"B" Button: Makes Rambi attack, and also makes Enguarde attack.

"C-Left" Button: Transforms back into the Kong (hold Z, and press this).

"C-Right" Button: Does nothing.

"C-Down" Button: Does nothing.

"C-Up" Button: Does nothing.

"L" Button: Does nothing.

"R" Button: Does nothing.

"Start" Button: Does nothing.

"Z" Button: Hold this button down as Rambi to begin scraping his feet on the
            ground. Release this button after a few seconds, and press B to
            unleash a dashing attack! This can break the Rambi Picture in the
            first world, Jungle Japes. Also, hold this button and press C-Left
            to turn back into the Kong you were using.

D-Pad: Does nothing.

Control Stick: Moves Animal Buddy in any direction. If you are playing as
               Enguarde, and you move down, then straight up, you'll go out of
               the water and into the air.


-------------------------------------------------------------------------------


================
III. Characters
================

In this section, I will list all of the main characters in the game, along with
info about them and such. I will also list the certain moves the five playable
Kongs can perform.


-------------------
Playable Characters
-------------------


============
Donkey Kong
============

Instrument: Bongo Blast
Shooter: Coconut Shooter
Blueprint Color / Banana Color: Yellow
Special Ability: Invisibility

How to Unlock: N/A

Description: Donkey Kong is the main character of this game, hence the game
             title. Nearly everyone knows the famous Nintendo character known
             as Donkey Kong. He originally began in the original Donkey Kong
             Arcade game (which is actually playable in this game), and since
             then, he's become more and more famous, and various games of him
             have been created. Donkey Kong is the Kong you start the game out
             with. His objective is to first rescue all of his fellow Kongs,
             then he and his friends must attempt to get back his Banana Hoard,
             and stop King K. Rool. Nothing will stop Donkey Kong in this big
             adventure! He can be a useful Kong when he's required.

-----
Moves
-----


-------------------------------------------------------------------------------

Hammer Punch
Buttons to Press: A + B
Information: While in the air, press B to perform an attack in the air. DK will
             hammer an enemy with both of his hands with this attack.

-------------------------------------------------------------------------------

Simian Slam
Buttons to Press: A + Z
Information: While in the air, press Z, and DK will stomp the ground, and a
             small shockwave will appear by DK. However, you have to have
             Cranky's potion to do this (you get the first one when you start
             the game, another one at Fungi Forest, and the last one at Creepy
             Castle). Each slam can pound different colored switches. The first
             one can pound green switches, the second one can pound blue ones,
             and the last one can pound red ones. You can also pound on enemies
             with this upgrade, regardless of the version!

-------------------------------------------------------------------------------

Kick
Buttons to Press: B While Running
Information: While you are running, press the B Button, and DK will kick at a
             fast speed, in the direction you're walking in. This can be used
             to kick enemies out of the way, or even get to places quicker!

-------------------------------------------------------------------------------

Backflip
Buttons to Press: Z + A
Information: Hold Z while standing in place, then press A to backflip. Hold the
             Control Stick in the opposite direction you're facing while in the
             air, and you'll go backwards! This move can be useful to reach
             higher ledges not normally reachable.

-------------------------------------------------------------------------------

Super Slam
Buttons to Press: B
Information: After visiting the Banana Fairy Queen on Banana Fairy Island with
             Tiny Kong, she'll give you a powerup that each Kong can use, along
             with some Crystal Coconuts. While standing, press B once, then
             hold down the B Button. Red sparks will spin around your Kong.
             Once you see these, release the button. DK will slam the ground
             with his hands, and a yellow shockwave will be released, killing
             any nearby enemies on the ground. Each time you use this move, one
             Crystal Coconut will be drained from you. If you stand on a Dirt
             Pile with the letters DK on it, and use this move, the dirt will
             be replaced with a huge Banana Coin, which gives each Kong 5 more
             coins each!

-------------------------------------------------------------------------------

Long Jump
Buttons to Press: Z + A
Information: While running, press both of these buttons at the same time to
             perform a long jump, which is basically a fast jump that makes you
             go foward.

-------------------------------------------------------------------------------

Roll
Buttons to Press: Z + B
Information: While running, press both of these buttons at the same time, and
             Donkey Kong will perform a roll in the direction you're walking
             in. This move isn't that useful, but still cool.

-------------------------------------------------------------------------------

Duck
Buttons to Press: Z
Information: While standing still on the ground, hold Z, and DK will duck. You
             can press one of the C-Buttons from there to do something special,
             such as play your instrument (if you have one).

-------------------------------------------------------------------------------

Fast Swimming
Buttons to Press: A
Information: While in the water, hold Z, then hold A to go underwater and swim
             at a fast pace. This is the best method of swimming in the game.

-------------------------------------------------------------------------------

Slow Swimming
Buttons to Press: B
Information: While in the water, hold Z, then hold B to go underwater and swim
             at a slow pace. This method of swimming isn't really useful.

-------------------------------------------------------------------------------

Hold Position
Buttons to Press: Z
Information: This is only doable while in a body of water. Hold Z while you are
             in some water to stay in one position. From there, you can hold
             the Control Stick down, and press A or B to start swimming.

-------------------------------------------------------------------------------


===========
Diddy Kong
===========

Instrument: Guitar Gazump
Shooter: Peanut Popguns
Blueprint Color / Banana Color: Red
Special Ability: Jetpack

How To Unlock: Shoot Three Coconut Switches in Jungle Japes as Donkey Kong

Description: Diddy Kong is the first unlockable Kong you'll be able to play as
             in this game. He is part of the Kong family, and great friends
             with Donkey Kong. He was first seen in Donkey Kong Country, where
             him and DK went on an adventure to get back DK's Banana Hoard.
             This Kong will stop at nothing, and with his Peanut Popguns he
             gets from Funky and his musical instrument he gets from Candy,
             this Kong can be proved quite useful.


-----
Moves
-----


-------------------------------------------------------------------------------

Tail Whip
Buttons to Press: A + B
Information: Press A, then B while in the air, and Diddy will spin his tail to
             the left and right, hitting enemies nearby. Press this button once
             more just before the move ends, and Diddy will spin his tail in a
             circle, which makes a combo.

-------------------------------------------------------------------------------

Simian Slam
Buttons to Press: A + Z
Information: While in the air, press Z, and Diddy will stomp the ground, and a
             small shockwave will appear by Diddy. However, you have to have
             Cranky's potion to do this (you get the first one when you start
             the game, another one at Fungi Forest, and the last one at Creepy
             Castle). Each slam can pound different colored switches. The first
             one can pound green switches, the second one can pound blue ones,
             and the last one can pound red ones. You can also pound on enemies
             with this upgrade, regardless of the version!

-------------------------------------------------------------------------------

Cartwheel
Buttons to Press: B
Information: While running, press the B Button and Diddy will do a cartwheel in
             the direction you're walking in, hitting enemies nearby.

-------------------------------------------------------------------------------

Backflip
Buttons to Press: Z + A
Information: Hold Z while standing in place, then press A to backflip. Hold the
             Control Stick in the opposite direction you're facing while in the
             air, and you'll go backwards! This move can be useful to reach
             higher ledges not normally reachable.

-------------------------------------------------------------------------------

Super Spin
Buttons to Press: B
Information: After visiting the Banana Fairy Queen on Banana Fairy Island with
             Tiny Kong, she'll give you a powerup that each Kong can use, along
             with some Crystal Coconuts. While standing, press B once, then
             hold down the B Button. Red sparks will spin around your Kong.
             Once you see these, release the button. Diddy will spin around at
             a fast pace, and a red shockwave will be released, killing any
             nearby enemies on the ground. Each time you use this move, one
             Crystal Coconut will be drained from you. If you stand on a Dirt
             Pile with the letters DK on it, and use this move, the dirt will
             be replaced with a huge Banana Coin, which gives each Kong 5 more
             coins each!

-------------------------------------------------------------------------------

Long Jump
Buttons to Press: Z + A
Information: While running, press both of these buttons at the same time to
             perform a long jump, which is basically a fast jump that makes you
             go foward.

-------------------------------------------------------------------------------

Chimpy Charge
Buttons to Press: Z + B
Information: After getting the potion enabling this move from Cranky, hold Z
             while standing still on the ground, then press B. Diddy will start
             to charge up, then he'll dash foward, hitting any enemies nearby
             using his head. This attack can also be used to bonk some nearby
             gongs you'll find throughout the game!

-------------------------------------------------------------------------------

Duck
Buttons to Press: Z
Information: While standing still on the ground, hold Z, and Diddy will duck.
             You can press one of the C-Buttons from there to do something
             special, such as play your instrument (if you have one).

-------------------------------------------------------------------------------

Fast Swimming
Buttons to Press: A
Information: While in the water, hold Z, then hold A to go underwater and swim
             at a fast pace. This is the best method of swimming in the game.

-------------------------------------------------------------------------------

Slow Swimming
Buttons to Press: B
Information: While in the water, hold Z, then hold B to go underwater and swim
             at a slow pace. This method of swimming isn't really useful.

-------------------------------------------------------------------------------

Hold Position
Buttons to Press: Z
Information: This is only doable while in a body of water. Hold Z while you are
             in some water to stay in one position. From there, you can hold
             the Control Stick down, and press A or B to start swimming.

-------------------------------------------------------------------------------


===========
Lanky Kong
===========

Instrument: Trombone Tremor
Shooter: Grape Shooter
Blueprint Color / Banana Color: Blue
Special Ability: Orang-stand Sprint

How To Unlock: Shoot a Coconut Switch in a Temple in Angry Aztec

Description: Lanky is a brand new Kong that was introduced in this game. He is
             a weird orangutan who has a funny face. His arms can stretch out
             quite a bit, which can make him a useful Kong at times. This Kong
             can also inflate himself into a big balloon, after buying the
             potion from Cranky, which can allow him to access nearby platforms
             or Bonus Barrels in the level.


-----
Moves
-----


-------------------------------------------------------------------------------

Arm Stretch
Buttons to Press: B
Information: While standing still on the ground, press the B Button, and Lanky
             will stretch his arm out, hitting a close by enemy. Press this
             button once more before the move ends, and he'll stretch out his
             second arm! Press it once more before the second part of the move
             ends, and he'll stretch out both arms at once!

-------------------------------------------------------------------------------

Simian Slam
Buttons to Press: A + Z
Information: While in the air, press Z, and Lanky will stomp the ground, and a
             small shockwave will appear by Lanky. However, you have to have
             Cranky's potion to do this (you get the first one when you start
             the game, another one at Fungi Forest, and the last one at Creepy
             Castle). Each slam can pound different colored switches. The first
             one can pound green switches, the second one can pound blue ones,
             and the last one can pound red ones. You can also pound on enemies
             with this upgrade, regardless of the version!

-------------------------------------------------------------------------------

Arm Spin
Buttons to Press: B
Information: While running, press the B Button, and Lanky will spin his arms
             in a circle, and then snap them, hitting any enemies nearby.

-------------------------------------------------------------------------------

Backflip
Buttons to Press: Z + A
Information: Hold Z while standing in place, then press A to backflip. Hold the
             Control Stick in the opposite direction you're facing while in the
             air, and you'll go backwards! This move can be useful to reach
             higher ledges not normally reachable.

-------------------------------------------------------------------------------

Super Twirl
Buttons to Press: B
Information: After visiting the Banana Fairy Queen on Banana Fairy Island with
             Tiny Kong, she'll give you a powerup that each Kong can use, along
             with some Crystal Coconuts. While standing, press B once, then
             hold down the B Button. Red sparks will spin around your Kong.
             Once you see these, release the button. Lanky will spin around at
             a fast pace, and a blue shockwave will be released, killing any
             nearby enemies on the ground. Each time you use this move, one
             Crystal Coconut will be drained from you. If you stand on a Dirt
             Pile with the letters DK on it, and use this move, the dirt will
             be replaced with a huge Banana Coin, which gives each Kong 5 more
             coins each!

-------------------------------------------------------------------------------

Long Jump
Buttons to Press: Z + A
Information: While running, press both of these buttons at the same time to
             perform a long jump, which is basically a fast jump that makes you
             go foward.

-------------------------------------------------------------------------------

Orang-Stand
Buttons to Press: Z + B
Information: After buying this potion from Cranky, hold down the Z Button, and
             press B. Lanky will be in a handstand formation. From there, push
             the Control Stick in any direction to begin walking on your hands.
             Using this move, you can climb up steep hills and such!

-------------------------------------------------------------------------------

Duck
Buttons to Press: Z
Information: While standing still on the ground, hold Z, and Lanky will duck.
             You can press one of the C-Buttons from there to do something
             special, such as play your instrument (if you have one).

-------------------------------------------------------------------------------

Fast Swimming
Buttons to Press: A
Information: While in the water, hold Z, then hold A to go underwater and swim
             at a fast pace. This is the best method of swimming in the game.

-------------------------------------------------------------------------------

Slow Swimming
Buttons to Press: B
Information: While in the water, hold Z, then hold B to go underwater and swim
             at a slow pace. This method of swimming isn't really useful.

-------------------------------------------------------------------------------

Hold Position
Buttons to Press: Z
Information: This is only doable while in a body of water. Hold Z while you are
             in some water to stay in one position. From there, you can hold
             the Control Stick down, and press A or B to start swimming.

-------------------------------------------------------------------------------


==========
Tiny Kong
==========

Instrument: Saxophone Slam
Shooter: Feather Bow
Blueprint / Banana Color: Purple
Special Ability: Tiny Monkey

How To Unlock: Chimpy Charge into the Letters K-O-N-G in Angry Aztec

Description: Tiny Kong's first apperance is in this game. She is Dixie Kong's
             very little sister, but looks can be decieving. She has two
             pigtails on the sides of her head, and they can be used to fly in
             the air for a short time, and even whack enemies senseless! This
             Kong will be a very useful one once you rescue her from her prison
             in Angry Aztec.


-----
Moves
-----


-------------------------------------------------------------------------------

Pigtail Whip
Buttons to Press: B
Information: While standing still on the ground, press the B Button, and Tiny
             will swipe nearby enemies with her pigtails. Press the B Button
             again just before the attack ends, and she'll do an upper kick.

-------------------------------------------------------------------------------

Simian Slam
Buttons to Press: A + Z
Information: While in the air, press Z, and Tiny will stomp the ground, and a
             small shockwave will appear by Tiny. However, you have to have
             Cranky's potion to do this (you get the first one when you start
             the game, another one at Fungi Forest, and the last one at Creepy
             Castle). Each slam can pound different colored switches. The first
             one can pound green switches, the second one can pound blue ones,
             and the last one can pound red ones. You can also pound on enemies
             with this upgrade, regardless of the version!

-------------------------------------------------------------------------------

Roll
Buttons to Press: B
Information: While running on the ground, press B to perform a roll. You can
             use this to get to places faster, but its main purpose is to hit
             any nearby enemies.

-------------------------------------------------------------------------------

Backflip
Buttons to Press: Z + A
Information: Hold Z while standing in place, then press A to backflip. Hold the
             Control Stick in the opposite direction you're facing while in the
             air, and you'll go backwards! This move can be useful to reach
             higher ledges not normally reachable.

-------------------------------------------------------------------------------

Super Spin
Buttons to Press: B
Information: After visiting the Banana Fairy Queen on Banana Fairy Island with
             Tiny Kong, she'll give you a powerup that each Kong can use, along
             with some Crystal Coconuts. While standing, press B once, then
             hold down the B Button. Red sparks will spin around your Kong.
             Once you see these, release the button. Tiny will spin around at
             a fast pace, and a purple shockwave will be released, killing any
             nearby enemies on the ground. Each time you use this move, one
             Crystal Coconut will be drained from you. If you stand on a Dirt
             Pile with the letters DK on it, and use this move, the dirt will
             be replaced with a huge Banana Coin, which gives each Kong 5 more
             coins each!

-------------------------------------------------------------------------------

Long Jump
Buttons to Press: Z + A
Information: While running, press both of these buttons at the same time to
             perform a long jump, which is basically a fast jump that makes you
             go foward.

-------------------------------------------------------------------------------

Duck
Buttons to Press: Z
Information: While standing still on the ground, hold Z, and Tiny will duck.
             You can press one of the C-Buttons from there to do something
             special, such as play your instrument (if you have one).

-------------------------------------------------------------------------------

Fast Swimming
Buttons to Press: A
Information: While in the water, hold Z, then hold A to go underwater and swim
             at a fast pace. This is the best method of swimming in the game.

-------------------------------------------------------------------------------

Slow Swimming
Buttons to Press: B
Information: While in the water, hold Z, then hold B to go underwater and swim
             at a slow pace. This method of swimming isn't really useful.

-------------------------------------------------------------------------------

Hold Position
Buttons to Press: Z
Information: This is only doable while in a body of water. Hold Z while you are
             in some water to stay in one position. From there, you can hold
             the Control Stick down, and press A or B to start swimming.

-------------------------------------------------------------------------------


============
Chunky Kong
============

Instrument: Triangle Trample
Shooter: Pineapple Launcher
Blueprint / Banana Color: Green
Special Ability: Hunky Chunky

How To Unlock: Pound a Lanky Switch in Frantic Factory

Description: Chunky made his first apperance in this game. He is a big primate
             who can be very useful in certain situations. Using his Primate
             Punch ability, which is gotten from Cranky, he can smash down
             gates, certain walls, and even doors! This Kong is really good,
             and his Pineapple Launcher can pack quite a punch.


-----
Moves
-----


-------------------------------------------------------------------------------

Punch
Buttons to Press: B
Information: While standing still on the ground, press the B Button, and Chunky
             will punch once with each hand, hitting nearby enemies. Press the
             button again just before the attack ends, and he'll punch a third
             time, ending the attack with a combo.

-------------------------------------------------------------------------------

Simian Slam
Buttons to Press: A + Z
Information: While in the air, press Z, and Chunky will stomp the ground, and a
             small shockwave will appear by Chunky. However, you have to have
             Cranky's potion to do this (you get the first one when you start
             the game, another one at Fungi Forest, and the last one at Creepy
             Castle). Each slam can pound different colored switches. The first
             one can pound green switches, the second one can pound blue ones,
             and the last one can pound red ones. You can also pound on enemies
             with this upgrade, regardless of the version!

-------------------------------------------------------------------------------

Arm Spin
Buttons to Press: B
Information: While running, press the B Button, and Chunky will spin his arms
             in a circle, hitting nearby enemies.

-------------------------------------------------------------------------------

Backflip
Buttons to Press: Z + A
Information: Hold Z while standing in place, then press A to backflip. Hold the
             Control Stick in the opposite direction you're facing while in the
             air, and you'll go backwards! This move can be useful to reach
             higher ledges not normally reachable.

-------------------------------------------------------------------------------

Super Charge
Buttons to Press: B
Information: After visiting the Banana Fairy Queen on Banana Fairy Island with
             Tiny Kong, she'll give you a powerup that each Kong can use, along
             with some Crystal Coconuts. While standing, press B once, then
             hold down the B Button. Red sparks will spin around your Kong.
             Once you see these, release the button. Chunky will belch loud,
             and a green shockwave will be released, killing any nearby enemies
             on the ground. Each time you use this move, one Crystal Coconut
             will be drained from you. If you stand on a Dirt Pile with the
             letters DK on it, and use this move, the dirt will be replaced
             with a huge Banana Coin, which gives each Kong 5 more coins each!

-------------------------------------------------------------------------------

Long Jump
Buttons to Press: Z + A
Information: While running, press both of these buttons at the same time to
             perform a long jump, which is basically a fast jump that makes you
             go foward.

-------------------------------------------------------------------------------

Duck
Buttons to Press: Z
Information: While standing still on the ground, hold Z, and Chunky will duck.
             You can press one of the C-Buttons from there to do something
             special, such as play your instrument (if you have one).

-------------------------------------------------------------------------------

Fast Swimming
Buttons to Press: A
Information: While in the water, hold Z, then hold A to go underwater and swim
             at a fast pace. This is the best method of swimming in the game.

-------------------------------------------------------------------------------

Slow Swimming
Buttons to Press: B
Information: While in the water, hold Z, then hold B to go underwater and swim
             at a slow pace. This method of swimming isn't really useful.

-------------------------------------------------------------------------------

Hold Position
Buttons to Press: Z
Information: This is only doable while in a body of water. Hold Z while you are
             in some water to stay in one position. From there, you can hold
             the Control Stick down, and press A or B to start swimming.

-------------------------------------------------------------------------------


-----------------------
Non-Playable Characters
-----------------------

The characters listed below are the ones that you will encounter throughout the
game (such as Cranky Kong and Funky Kong).


============
Cranky Kong
============

Cranky Kong is an old ape who will help the five Kongs throughout their quest.
He gives the Kongs certain potions, which gives them new abilities which they
will need in this adventure. Cranky also demands that the Kongs find 15 Banana
Medals throughout the game. If they do so, Cranky will let them play the Jetpac
game, an old Rareware game. If you score 5000 or more points, a Rareware Coin
will drop, so be sure to collect it; it is required to fight King K. Rool.


===========
Funky Kong
===========

Funky is a friendly Kong who will sell the Kongs shooters for them to use. He
will even give you a bigger ammo pack at certain times! He is the 'cool' Kong,
and dosen't really take much stuff very seriously. However, he'll even refill
your ammo on your shooter for free, of no charge! But, in order to buy the
shooters from him, it costs a certain amount of Banana Coins.


===========
Candy Kong
===========

Candy Kong is a lady Kong, and she is Donkey Kong's girlfriend. She is nice
enough to offer up an instrument for a certain Kong for as much as 3 Banana
Coins! She will give you an instrument upgrade at certain points (so you can
play your instrument more without running out of instruments as fast). She
will even refill your instruments for free, whenever you come back and visit
her! She will give you a health upgrade (she increases your melons by one) in
Angry Aztec, and Crystal Caves. She will be a great help throughout the game.


======
Snide
======

Snide isn't a Kong, but more of a former worker of King K. Rool. He used to
work with King K. Rool, but now that the Kasplats throughout every world have
stolen his Blueprints, he hates K. Rool and his men, and wants revenge for them
stealing his Blueprints. If you find a Kasplat and you have the right Kong,
kill it and take its Blueprint. If you bring it back to Snide at his HQ, the
Kongs will get a Golden Banana as a reward. The more Blueprints you have, the
more time you will get to disable the Blast-O-Matic at Hideout Helm, so be sure
to grab a Blueprint if you can, when you come across a Kasplat!


-------------------------------------------------------------------------------


================
IV. Walkthrough
================

In this section is a complete walkthrough of the game, from the beginning to
the very end of the game. When you begin the game, you'll see some Squawks fly
around DK Isle, and the story cutscene will commence. After a fairly long
cutscene, you will see DK in his house on DK Isle.


========
DK Isle
========

Squawks will stop DK while he's exercising, then he'll say that everyone of his
Golden Bananas and Kongs are gone! When you gain control, get used to the basic
controls of the game if this is your first time playing, then exit DK's hut.
Outside, Squawks will come down and talk some more about the Golden Bananas and
the Kongs being taken. When you gain control once more, drop off of the high
ledge. Now, if you want to go to your 'empty' Banana Hoard, then look around
for a sign that says "Banana Hoard", pointing towards a cave by the waterfall.
If you jump on the tree and climb it to the top, you won't be able to reach the
Banana Hoard yet, because we must trigger the vines to appear first. Anyway,
since there's no point in going to an empty cave, look around for a sign that
says "Cranky's Lab".

Follow the path until you see Cranky's face, then approach it and his lab will
appear. Enter it. Inside, you will meet Cranky. During the conversation, he
will tell DK that he must complete some Training Barrels before he will help
him at all! When you exit Cranky's Lab and when DK gets done with his speech
and you regain control, head south past the lab. Now, head northwest and follow
the sign that says "Training Area". When you see four barrels with Cranky's
face on them, enter the first one to the left. In this Training Barrel, you'll
be told to collect the DK Coin at the bottom of the water. Simply dive by
pressing Z, then swim with A or B, and collect the DK Coin at the bottom of the
water-filled barrel to complete the challenge.

When you emerge from the Training Barrel, it will bust. Three more to go. Enter
the second Training Barrel to the left to begin the next challenge. In this
challenge, you'll be told to pick up the Oranges around the tree, and throw
all of them. So, start by going around the tree, picking up all of the Oranges
you'll find. Then, after all 5 have been picked up, hold Z and press C-Right to
throw them. Throw all five, and after they explode, you'll complete this next
challenge. Now, enter the next Training Barrel to the right. In this challenge,
you must throw five barrels around a tree. Start by heading to the tree. Pick
up a barrel with B, then press B again to throw it. After five barrels have
successfully been thrown, enter the last Training Barrel.

In the final Training Barrel, you'll be told how to work a vine, and that you
must collect the DK Coin at the end to clear the challenge. Start by jumping on
the nearby tree to the north, then climb it to the top. Jump on the first vine,
and face the next vine. Jump from vine to vine until you collect the DK Coin,
and complete the challenge. Now that all four Training Barrels are cleared,
Squawks will come down and tell you to head back to Cranky's Lab. So, head west
of this area, then go north and into Cranky's Lab. Back inside, Cranky will
talk a little, then he'll give you the very first potion for free, which is
the Simian Slam! It is required to get out of this area.

Anyway, when you exit Cranky's Lab, head directly north back to the Training
Area sign. Instead of going back to that area again, head directly north and
go through the cave. At the end of the path, you'll see a DK Switch. Stand on
it and preform a Simian Slam on the switch to move the gate blocking your path.
Now, head north and exit this area, onto the main island itself. Squawks will
come down and tell you that K. Rool's island is near DK Isle itself! He'll also
say that only one cave hasn't been blocked off, so I suppose we must head to
that place. Step on one of the Bananaporters, and Squawks will tell you about
what they do. If this is your first time playing, listen well to what he says.


-------------------
Locating Snide's HQ
-------------------

Snide's HQ cannot be found until after you've beaten the boss of Angry Aztec.
Once you do that, a platform will rise up on K. Rool's island. Backflip on
said platform, then onto the wooden walkway. Make your way up the walkway until
you come to some vines. Jump on the vine and swing from each one until you get
on a small platform. Enter through the next area ahead, and Snide's HQ is in
that small room.


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - The first one is found right at the entrance to the island.
                  The second one is found on the small black island west of
                  K. Rool's island, which is where K. Lumsy is held.

Bananaporter #2 - The first one is found right at the entrance to the island.
                  The second one is found up on the eastern side of DK Isle
                  (from where you enter). After climbing up a series of
                  platforms and swining across some vines, you'll come to the
                  second Bananaporter.

Bananaporter #3 - The first one is found right at the entrance to the island.
                  The second one is found just west of where you enter the
                  island. Go around the island until you find this one, by the
                  water and the waterfall.

Bananaporter #4 - The first one is found right at the entrance to the island.
                  The second one is found near the top of K. Rool's island,
                  by the entrance to the Frantic Factory lobby.

Bananaporter #5 - The first one is found right at the entrance to the island.
                  The second one is found on the Banana Fairy Island, which is
                  the small island to the northeast with a fairy's head on it.
                  Swim to it, and go around this island to find it.


================================
DK Isle Golden Banana Locations
================================

NOTE: Below is a complete list of where each and every Golden Banana is on DK
      Isle. If you've followed this guide from the beginning, then you will
      not have any of the other Kongs except for Donkey Kong at this point, so
      for now, scroll down out of the Golden Banana part until you can continue
      with the walkthrough.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

This Golden Banana you are basically forced to get. To obtain the very first
Golden Banana in the game, speak with K. Lumsy when you first go to the actual
DK Isle. When K. Lumsy opens up a path leading to the first world, a Golden
Banana will be revealed, so head to that area and snag the Golden Banana.


=================
Golden Banana #2
=================

For DK's second Golden Banana here, you must have his Coconut Shooter, and you
have to wait until you've completed Angry Aztec in order to reach this one.
Once you do that, head to Crocodile Isle (K. Rool's island), and backflip onto
the black platform. Jump on the walkway bridge, and follow the path until you
come to some vines. Look below from the edge to find a platform. From there,
jump down and land on the platform to find a cage holding a Golden Banana, and
a Coconut Switch nearby. Take out your Coconut Shooter, and shoot it to lower
the gate. Grab the Golden Banana.


=================
Golden Banana #3
=================

Before you can get this one, you must wait until you get to Frantic Factory,
which is the third world. Then, you have to buy Cranky's Gorilla Grab potion
for Donkey Kong. After you do this, head to the Frantic Factory Lobby. Inside,
you'll see a lever somewhere around the area. Stand on the metal footpad, and
press B. DK will pull the lever, and a platform will lower, and go up and down.
Jump on it when it comes down, then when it goes up, jump to the platform you
will see. There's a Bongo Blast Pad on here, so stand on it and play DK's Bongo
Blast. Doing this will cause Squawks to come down with a Golden Banana. Then,
he'll give it to you!


=================
Golden Banana #4
=================

You'll have to wait awhile before you can get this one. Once you reach Crystal
Caves, enter the lobby. Once there, enter the Tag Barrel and bring out Chunky.
To the east is a wall of ice. Use a Primate Punch on the cracked part of the
wall to break it open, revealing an area full of lava! Now, head west of that
ice wall to find another ice wall. Primate Punch the cracked part to reveal yet
another room. Enter the Tag Barrel again, and bring out Donkey Kong. Head into
the western room, and go down the path. Enter the Kong Barrel in the small area
to become invisible, then exit the room and head to the eastern room. Walk
across the lava, and get the Golden Banana at the end.


=================
Golden Banana #5
=================

Like the previous Golden Banana, you'll have to wait a long time before you can
obtain this one. Once you finally reach the final world, Hideout Helm, enter
its lobby. Inside, you will see a small platform way across the one you're on.
Take out DK's Coconut Shooter, and use the Sniper Scope to zoom in over where
that platform is. Look above the door, and you'll see a Coconut Switch. Shoot
it, and a black bridge will form to the east. Walk across the bridge, and kill
the Kasplat. Take its Blueprint, then return it to Snide to get DK's last
Golden Banana in DK Isle!


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

You must first have the ability to spring up while standing on a Diddy Pad (you
can buy it from Cranky once you reach Frantic Factory). Now, when you have that
upgrade, head to Snide's HQ (look above to see how to reach him in DK Isle).
In the room where he's located, you'll see a Diddy Pad nearby. Stand on it, and
hold Z to launch up into a Bonus Barrel. In this Bonus Game, you have to press
A to start a roulette thing, and a countdown timer. You have 40 Seconds to get
3 Points in this bonus. After starting the timer, the wheels on the barrel will
spin. Press A to stop the first slot. You have to press A to stop each slot.

Press A to stop the slot ONLY when you see a Banana. Make sure that all four
slots are stopped on the Banana. With four Bananas, you score one point. Score
three points to win the Bonus Game. When you win, you'll get a Golden Banana.


=================
Golden Banana #2
=================

Before you can obtain this one, you must have Chunky Kong rescued, and the
entrance to Fungi Forest opened. After you have him rescued and can enter the
Fungi Forest lobby, get Chunky out as your Kong (for now). Make your way up to
where Angry Aztec is located, then head northeast of the entrance. You'll come
to two boulders. Lift both of them up, and you'll see that one of them reveals
a Trombone Pad. Take Lanky back here, and stand on it. Play his Trombone, and a
Kong Barrel will appear on the island leading to the Fungi Forest lobby.

Now, with Diddy Kong, head up to the island where the Fungi Forest lobby is at.
Enter the Kong Barrel, and with the Jetpack, fly just north of where the Kong
Barrel was. You'll see a small platform where the waterfall is created, along
with a gate holding a Golden Banana. To the right of the gate is a Peanut
Switch. Shoot it, and the gate will open up, revealing a Golden Banana. Take it
from the alcove.


=================
Golden Banana #3
=================

Like the above Golden Banana, you must have Chunky Kong rescued, and you must
have access to the Fungi Forest lobby. Once you've done that, read the first
paragraph of the above Golden Banana to see how to get Diddy's Kong Barrel to
appear on the island with the Fungi Forest lobby. Once that's done, head to
the island where the lobby to Fungi Forest is. Jump into the Kong Barrel. With
the Jetpack on, fly all the way north until you see the top of the main part
of the island. Fly towards it, and go to the northern edge to find a Bonus
Barrel there.

Fly into it, and a Bonus Game begins. You have 60 Seconds to save 10 Banana
Fairies from being eaten by the Klaptraps. Shoot the Klaptraps by moving the
target onto them using the Control Stick. Shoot all of them, and be sure to
reload often (let go of the Control Stick, and with the target on the melon in
the middle, press A). When you shoot a Klaptrap, they fall unconscious for a
short time. Shoot all of them on each row, and the Banana Fairies will escape
through the hole at the end of each row.

If you don't shoot a Klaptrap, or when it awakens, it will eat a Banana Fairy
if a Banana Fairy flies towards the awake Klaptrap. As stated earlier, you have
to save a total of 10 Banana Fairies to win the Bonus Game. Once you win, stay
hovered, and take the Golden Banana that appears.


=================
Golden Banana #4
=================

You must have access to the Crystal Caves lobby before you can obtain this one.
Once you can enter the Crystal Caves lobby, do so. Once inside, make your way
up to the DK Portal, until you get to the ramp leading up to the portal. Look
left of that ramp, and you'll see a Kong Barrel. Enter it. With a Jetpack on,
fly to the northeast corner of the lobby. You'll see a platform you cannot
reach without using the Jetpack, so land on it. Play the Guitar Gazump on the
Guitar Pad, and Squawks will come down and give you a Golden Banana.


=================
Golden Banana #5
=================

You cannot get this one until near the end of the game. Once you reach the
Creepy Castle lobby, head inside. Once inside, get out Donkey Kong for a
moment. With him out, head around the area and look at the central platform
with the Wrinkly doors in the alcoves. You'll eventually spot a gate, with a
Coconut symbol on it. Shoot it, and the gate will lower, revealing another
alcove with a Kasplat inside. With Diddy, kill him, and take his Blueprint.
Return it to Snide to get a Golden Banana.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

You must have Lanky's Grape Shooter before you can get this Golden Banana.
When you have it, head to K. Lumsy's island (NOT K. Rool's island). When you're
on K. Lumsy's island, head to the back of it. You'll spot a gate covering a
small alcove, holding a Golden Banana. You'll see a Grape Switch nearby. Shoot
it, and the gate will open. Enter the alcove and take the Golden Banana.


=================
Golden Banana #2
=================

First, you must have Chunky Kong unlocked, and have Lanky's instrument. When
you have that, proceed to the Jungle Japes lobby. Now, get out Chunky Kong, and
you'll see a green boulder near the entrance to the lobby. Pick it up with
Chunky, and throw it to break it, revealing a Trombone Pad. Bring Lanky here,
and play his Trombone. Doing this will cause Squawks to come down. He will
bring you a Golden Banana.


=================
Golden Banana #3
=================

You have to be a bit far into the game before you can get this. After you've
reached Crystal Caves, buy the Orangstand Sprint potion from Cranky in that
level. With it in your possession, head to where K. Lumsy is. In the room where
he is, head to the northwestern part of the area. You'll see a gate blocking a
Golden Banana, along with a Kong Barrel nearby. Enter the Kong Barrel, and make
sure you have plenty of Crystal Coconuts in stock. Now, while in Orang-stand
Sprint mode, quickly head all the way towards the northeastern part of the area
to find a blue switch.

Press it, and the gate ahead will open. You only have 8 Seconds to reach the
gate, AND grab the Golden Banana! So, quickly head back northwest, to where the
gate is. When you see the gate, quickly run towards it and take the Golden
Banana. You should make it with one or two seconds left to spare.


=================
Golden Banana #4
=================

Again, this Golden Banana cannot be gotten until very late in the game. Once
you've reached the Creepy Castle lobby, get out Chunky Kong. Go around the area
until you find a boulder. With Chunky, pick it up to reveal a Lanky Pad. Bring
Lanky back here, and then stand on the pad. Press Z to inflate. When you begin
floating, float to the top of the central platform, then deflate. You'll see a
Bonus Barrel, so enter it to begin a Bonus Game. In this Bonus Game, you have
to shoot 10 Klaptraps within 60 Seconds.

So, move the Control Stick around the area, and when you see a Klaptrap, shoot
it. Keep doing this until you hit it, and be as quick as possible. If you hit
ten of them within the time limit, a Golden Banana will break out of the Bonus
Barrel, so grab it.


=================
Golden Banana #5
=================

Once you've made your way up to the Crystal Caves lobby, enter the lobby. Once
you're inside, get out Chunky Kong. With him, head to the western side of the
lobby, and do a Primate Punch on the ice wall there. It will break open, and
reveal a new path. Bring Lanky through this path, and at the end of it, you'll
be in a room with a Kasplat. Destroy it, then take the Blueprint it drops. Take
the Blueprint back to Snide's HQ, and you'll get a Golden Banana as a reward!


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

First, swim to the Banana Fairy Island (the island with a big head sticking out
of the sand). Once there, simply go behind the island. You will find a gate
which is blocking a Golden Banana. Above the gate, there's a Tiny Switch. Shoot
it, and the gate will lower, revealing a Golden Banana. Get it.


=================
Golden Banana #2
=================

After you've bought the Super Simian Slam ability from Cranky in Fungi Forest,
head to the Gloomy Galleon lobby. Once there, swim to the platforms where the
DK Portal is. You'll see a blue Chunky Switch. With Chunky, perform a Simian
Slam on the switch to press it, opening a really small gate in the water,
revealing a hole. Get out Tiny, and look around above the water for a Kong
Barrel. Fly to it from a high ledge and enter it. When you shrink, go in the
water, and dive. Swim to the northeastern part of the area, and go through the
newly revealed hole. In that area, get on the platform and take the Golden
Banana on it.


=================
Golden Banana #3
=================

Once you've at least completed Frantic Factory and have Tiny's ability to fly,
then head to the Angry Aztec lobby. Once there, you'll see two golden gongs by
the stairs leading to the DK Portal. With Diddy Kong, use the Chimpy Charge
attack on the two gongs. Doing this will cause a part of the floor to move,
which will reveal a Bonus Barrel. Go up the stairs, then jump onto the edge of
the platform. Fly to the Bonus Barrel until you get inside. In this Bonus Game,
you have to swat 8 Flies within 60 Seconds.

Just simply move the fly-swater around, and press A to swat the fly. When you
squish it, another fly appears. You have to successfully swat a total of eight
flies to win the Bonus Game. It's not too difficult, however. When you win the
Bonus Game, a Golden Banana will come down to you.


=================
Golden Banana #4
=================

You cannot get this one until you buy the Monkeyport ability from Cranky, in
the Crystal Caves. Once you have that, go onto K. Rool's island. Then, head
around the island until you spot a platform with a Tiny Pad on it. Jump onto it
and press Z to teleport to the top of K. Rool's island. Go north, and you'll
see a Saxophone Pad. Play the Saxophone on it, and Squawks will come down, and
give you a Golden Banana.


=================
Golden Banana #5
=================

Start by entering the Frantic Factory lobby, as Chunky Kong. When you enter the
lobby, head east, and you'll see a big box with a ? Mark on it. Use a Primate
Punch on the box to break it open, revealing a Kasplat (and a Banana Fairy).
Get out Tiny Kong, and beat up the Kasplat until it falls. It will drop another
Blueprint, so take it and return it to Snide. He'll give you a Golden Banana


=================
Golden Banana #6
=================

No, this is not a mistake in the FAQ; Tiny CAN indeed obtain six Golden Bananas
on DK Isle. It's the very last Golden Banana in the game (but it dosen't have
to be your last one), and cannot be gotten until you've beaten Hideout Helm.
Anyway, once you've done all of that, make sure you have captured all of the
20 Banana Fairies in the game. If you haven't, do so now. When you capture the
last Banana Fairy, the Banana Fairy Queen will tell you to come visit her for a
special prize.

That prize is indeed the Golden Banana. Now, go to the Banana Fairy Island, and
then enter inside the head of the Banana Fairy. Once inside, approach the queen
and she will open a big brown door for you, as a reward of rescuing all of her
fellow Banana Fairies. The door will open, revealing a new room. Head inside,
and take the big Golden Banana with the Rareware symbol on it!


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

This one is very simple to get, and can be gotten right after you've obtained
Chunky's Pineapple Launcher. Anyways, from the entrance of DK Isle, head around
the back part of it. You will come to a gate holding a Golden Banana. Above the
gate, there is a Pineapple Switch. Shoot it, and the gate will be removed, and
the Golden Banana will be revealed, so grab it.


=================
Golden Banana #2
=================

Use Bananaporter #2 to teleport by the entrance to the Angry Aztec lobby. Once
there, head northeast of the lobby, and you'll come to two boulders. Lift both
of them and throw them. One boulder will reveal a Triangle Pad. Stand on it,
and play the Triangle Trample. Doing this will cause a Squawks to come down. He
will give you a Golden Banana!


=================
Golden Banana #3
=================

You must have the Monkeyport ability as Tiny before you can get this. Once you
have it, go to K. Rool's island with Tiny. Circle around the island, and you
will eventually find a Tiny Pad. Stand on it, and press Z to Monkeyport to the
top of K. Rool's island. Go around this area, and you'll find a Saxophone Pad.
Stand on it, and play the Saxophone. Doing this will cause a Kong Barrel to
appear on a small island. Now, get off of K. Rool's island, and get out Chunky
Kong. Now, swim to the small green island to the northeast. On that island, you
will find a Kong Barrel. Jump inside to become Hunky Chunky.

Now, swim around the island until you see a brown island with a big X mark on
it. Jump onto the X, and perform a Simian Slam on it to lower the platform. A
giant rock around the water will break open, revealing a big Golden Banana.
Make your way to this broken rock by swimming around until you find it, then
jump on the rock and obtain your Golden Banana.


=================
Golden Banana #4
=================

You have to wait very long into the game before you can get this. When you've
made it all the way to the Hideout Helm lobby, head inside. Once inside the
lobby, get out Chunky Kong, and stand on the Chunky Pad at the northern side
of the platform. While on the Chunky Pad, press Z to disappear. Vines will
then appear throughout the area. Head west, and swing from the vines there to
a Bonus Barrel. Complete the Bonus Game, and a Golden Banana is yours.


=================
Golden Banana #5
=================

First, swim your way under K. Rool's island, and into the Gloomy Galleon lobby.
Once in the lobby, swim to the main room, and on the lowest platform, there is
a Kasplat. Destroy the Kasplat, and it will drop a Blueprint. Take it back to
Snide's HQ. As a reward for returning it, he gives you a Golden Banana.


========
DK Isle
========

Golden Bananas Required to Enter First World: 1

Now, step on Bananaporter #1-5. Jump in the water, and swim north towards the
black island which is K. Rool's island. Go to the small island just left of
King K. Rool's. When you find the entrance, step on Bananaporter #1, and enter
the next area. In here, DK will roll up to a huge cage, where you'll see what
appears to be a very tall and big Kremling, named K. Lumsy! However, he is not
a bad guy. K. Lumsy will tell you his story, then he'll ask for help. After DK
agrees to help him, he gets all happy and stomps the ground several times.

Then a rock blocking a cave will break open, and reveal a Golden Banana! After
he gets done talking, exit this area. Back outside, use Bananaporter #1 as a
shortcut back to the main part of the island. Now, go east of Bananaporter #1,
until you come to a cave. Kill the nearby Gnawty, then enter the cave, grabbing
the Golden Banana along the way. In the first Level Lobby, you will notice a
boulder. Ignore it for now. Kill the Gnawty. Around the area you'll also notice
several doors, with all but one having ? Marks on them.

Go up to the yellow door with Wrinkly Kong's face on it, and she'll come out of
the door as a spirit. She will tell you her use and such. When you regain
control, head west of Wrinkly's door, and B. Locker will be guarding the portal
leading to the first world! When he gets done talking, walk up to him. Since
you have the required Golden Banana amount (1 Golden Banana), he'll let you
pass. When he disappears, enter the DK Portal leading to the first world. After
a cutscene with K. Rool and his minions, you'll enter Jungle Japes.


=======================
World #1: Jungle Japes
=======================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss. And,
      throughout the levels are blue portals with two hippo's face on them.
      These are called Troff 'n Scoff Portals, which you'll need to enter in
      order to complete each level. After getting a certain amount of Bananas
      (not Golden ones, just the normal ones), head to these areas. Step on the
      Banana Pad to feed the blue hippo some Bananas.

      After the amount of Bananas shown on the big door is fed to the hippo,
      you will be able to proceed to the boss.

Banana Requirement To Reach Boss: 60

In the very first world, Squawks will come down and tell you to collect as many
regular Bananas as possible before entering one of the Troff 'n Scoff Portals,
which leads to the worlds boss. However, in order to fight the boss, you have
to feed the blue hippo a certain amount of Bananas (I know I explained it in
the above note, but I did it here too). Then, he'll tell you about Banana
Medals. Look below to see how to access new areas of the level.


-------------------
Accessing New Areas
-------------------

At the start of the level, activate Bananaporter #1 near the entrance. Jump on
the tree next to Bananaporter #1, then climb it to the top. Jump from vine to
vine, and you'll collect 5 Bananas along the way. At the last vine, jump to the
high platform, and land on the DK Switch. Doing this will cause the switch to
be pressed, causing the gate below to open. Drop down and go through the gate.
Follow down the path until you reach the main area of this world. Touch the
Bananaporters #1-2. To access more areas, you must locate Funky Kong. Look
below in the guide for information on his whereabouts.

Since you probably picked up three Banana Coins for Donkey Kong in the cave,
head to Funky's Store immediately, and buy DK's Coconut Shooter. From Funky's
Store, head right, and use the vines to reach a barrel. Enter it, and you'll
be shot up to a high platform, where you'll see Diddy Kong locked up in a cage.
Approach Diddy's cage to speak with him. After doing so, three Coconut Switches
will appear above three cages in three areas. Shoot these Coconut Switches to
unlock the gate and free Diddy. Grab the Golden Banana he leaves behind to open
three gates , giving you access to yet more areas (look below on how to free
Diddy to see exactly where you should shoot to hit the Coconut Switches).

After you rescue Tiny and buy her Feather Bow from Funky, head down the tunnel
on the western side of this level. When you reach the end of the cave, you'll
see two Feather Switches. Shoot both of them, and the gate will open, giving
you access to a large area, which you must go in to get all of the Golden
Bananas in this level.


-------------------
Rescuing Diddy Kong
-------------------

Once you unlock the first gate in the level and enter the main part of the
jungle, Diddy will speak to you. As you can see, he's on the mountain top, in
a prison! To rescue him, head to Funky's Store (look below to see how to find
it). Buy DK's Coconut Shooter for 3 Banana Coins, then go just east of his
store. Jump on the vine, then jump from each one until you make it to the next
platform. Enter the barrel to be shot to the mountain top near Diddy's prison.
Go north up to Diddy's jail cell, and he'll speak to you. Then, three Coconut
Switches will appear above three gates.


Coconut Switch #1 - The first switch is found on the eastern side of the main
                    area. Shoot the switch at the end of the path (it is just
                    above the gate you'll see).

Coconut Switch #2 - For the second one, go up to the platform where Funky's
                    Store is. Go to the northeastern edge of the platform, and
                    aim directly down, and you'll notice a Coconut Switch.
                    Shoot it.

Coconut Switch #3 - For the final switch, head to the west end of the main
                    area. Near the vine you need to climb to reach Funky's
                    Store is a gate, with a Coconut Switch above it. Shoot it.

After all of the three Coconut Switches have been shot (dosen't matter what
order you shoot them in), Diddy's cage will open up! He'll then join your team
as a selectable Kong! Whenever you want to use him, simply enter the Tag Barrel
(the spinning barrel that's the shape of a circle, with the Kongs' face on it)
and select him.


----------------------
Locating Funky's Store
----------------------

First, gain access to the main area of the level. Once you do that, head to the
main area, and jump into the nearby water. Head west, and you'll see a green
vine that leads up. Jump onto said vine, and climb it to the top, where you'll
be on a platform. Funky's Store is right there, so be sure to enter it and get
the shooter for Donkey Kong (and Diddy, when you rescue him)!


-------------------
Locating Snide's HQ
-------------------

Snide's HQ can be found directly above Funky's Store. To reach it, either
backflip onto the roof of Funky's Store, then backflip again on top of the
Banana peeling, then onto the platform, or use the vines east of Funky's Store
to reach a barrel. Enter said barrel to be shot to the top of the mountain,
then head west down the path until you reach his headquarters.


---------------------
Locating Cranky's Lab
---------------------

After unlocking the three gates and after rescuing Diddy from his prison, go
into the water in the main area. Go to the northern end, and jump into the cave
there. Activate Bananaporter #4 while you're at it, and follow down the path of
said cave. Eventually, if you keep going north, you'll be outside in a rainy
and stormy area, where another Bananaporter #4 lurks. Activate it and enter the
lab. Be sure to buy the potion for Diddy, the Chimpy Charge! Also, be sure to
buy the Baboon Blast potion for Donkey Kong!


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - The first one can be found near the start of the level. The
                  second one is found at the exit of the very first cave in
                  this level.

Bananaporter #2 - The first one is found right after the exit of the first
                  cave. The second one is found by the big brown tree-like
                  thing at the top of the mountain, right next to the Peanut
                  Switch.

Bananaporter #3 - The first one is in the main area of the level, at the north
                  western side. The second one is found in the eastern part of
                  the main area, going towards one of the caves.

Bananaporter #4 - The first one is found in the cave across the water in the
                  main area, directly to the north. The second one is in the
                  rainy area where Cranky's Lab is found, after going down the
                  cave across the water in the northern part of the main area.

Bananaporter #5 - The first one appears on top of the brown mountain, after you
                  shoot a Peanut Switch that is inside of the brown mountain,
                  and after you collect the Golden Banana atop the mountain.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - As you go through the very first cave of the level,
                           you'll notice that the path splits towards the left.
                           Use Diddy's Peanut Popguns to shoot the two Peanut
                           Switches by the gate, then the gate will lower. In
                           that room is a portal.

Troff 'n Scoff Portal #2 - In the main area of the jungle, head to the eastern
                           side, and get on the platform across the water. Jump
                           on the tree you'll find, then use the vines to reach
                           a platform with this portal.

Troff 'n Scoff Portal #3 - In the main area, hop into the water and swim into
                           the cave to the north (you must have already shot
                           the three Coconut Switches and rescued Diddy). In
                           said cave, keep following the path until it splits
                           between north, west, and east. Head north and go
                           behind Cranky's Lab, and you'll see a cage. As DK,
                           shoot the Coconut Switch above said cage to open it.
                           Enter it, get in the Rambi Crate, and exit this
                           area. Go to the eastern path this time, and break
                           the Rambi Picture to gain access to another area.
                           Go north until you see the portal.


--------------
Locating Rambi
--------------

To find Rambi in this level, head to the area where Cranky's Lab is. As Donkey
Kong, go behind Cranky's Lab, where you'll see a gate. Above that gate is a
Coconut Switch, so shoot it with your Coconut Shooter to open the gate. Inside,
you will find a Rambi Crate. Jump in it, and you'll become Rambi temporarily!
This rhino can be used to break open the huts spreaded around the stormy area.
Walk up to one and press B to break it open. He is also useful for breaking
open the Rambi Picture. To find it, head into the cave, then head left up the
hill. You'll see the picture. Hold Z and press B while in front of it to break
it open, revealing some other areas!


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-5: Climb up the first tree in the level, and swing from vine to vine to find
      DK's first five Bananas.

#6-11: In the main area of the level, head to the western path, where you'll
       find Bananaporter #3. The Bananas are on top of the Bananaporter.

#12-20: These two Banana Bunches can be found during the barrel-blasting game.
        The Baboon Blast upgrade from Cranky is required, however!

#21-30: In the main area, head to the western side, until you see a wide, white
        floor with an X on it, and a boulder on it. Hovering around the said
        boulder is a Banana Balloon. Shoot it with a shooter to get 10 Bananas!

#31-35: In the main area, head to the platform where Funky's Store is located.
        Jump on the tree there, and climb it to the top. The Banana Bunch is
        on the tree.

#36-40: From the previous set of Bananas, use the vines to the right of Funky's
        Store to reach a platform with a barrel cannon. Jump on the tree near
        the cannon to find five more Bananas.

#41-45: These Bananas can be found in the main area, on the right side of the
        level. They are on top of Bananaporter #3.

#46-50: On the right side of the level, head to the platform across the water.
        Jump on the tree near the tunnel, and use the vines at the top to make
        your way to a small platform, where some Bananas await you.

#51-55: Head to the mountain top, and to Diddy's prison. There's a tree nearby.
        Jump on it and climb it to the top to find more Bananas!

#56-61: From the previous set of Bananas, head west of Diddy's prison, and head
        down the hill, where you'll find a trail of Bananas going down, and
        around. Follow the Banana trail as you collect them all.

#62-71: Right beside Snide's HQ is a Banana Balloon floating in the air. Take
        out your shooter, and shoot it to get the Bananas.

#72-80: As soon as you unlock the three tunnels in the main area, head through
        the northern one. As you go down the tunnel past Bananaporter #4, you
        will find all of the Bananas on the ground.

#81-90: Right by Cranky's Lab, there is a Banana Balloon. Take out your shooter
        and shoot it to get these Bananas.

#91-95: To find these, head behind Cranky's Lab, and you'll see a cage with a
        Rambi Crate inside. Look up, and you'll see a Coconut Switch. Take out
        your shooter, and shoot the switch to open the cage. Enter it, and you
        will find a Banana Bunch next to the crate.

#96-100: To find the last set of Bananas for DK, enter the Rambi Crate (look
         above to see how to locate him) to become Rambi. Roam around the
         stormy area, and go in front of one of the brown huts on the left and
         right side. Press B to break a hut open, revealing a switch. One of
         the huts reveal a DK Switch and his last set of Bananas when the hut
         is broken!


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-3: The first three Banana Coins can be found while going through the tunnel
      leading to the actual level.

#4-6: These are found while barrel blasting via the Baboon Blast Pad.

#7-9: Three Banana Coins are found right next to the Baboon Blast Pad.

#10-12: In the main area, enter the tunnel at the left side of the level. In
        the tunnel is a Kasplat, where you'll find 3 Banana Coins behind him.

#13: Head to the main area, and go to the right side. Enter the tunnel, and
     go down it until you find some vines. Use said vines to grab this Banana
     Coin in the air.

#14-15: These Banana Coins can be found inside the cage where Rambi is at.
        Look above to see how to locate him.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

To find this Golden Banana, you must enter the main area of Jungle Japes. As
soon as you do, you'll see Diddy on a mountain top. He will tell DK to help
him, and you'll see a Golden Banana by his prison! So, start by heading north.
Jump into the water and swim to the left to find a green vine. Jump on it, and
climb it up to the higher platform. Go east past Funky's Store, and jump on the
green vine. Swing from each vine until you reach a platform with a barrel. Jump
into said barrel to be shot up to Diddy's prison. From there, grab the Golden
Banana for yours to keep!


=================
Golden Banana #2
=================

After obtaining the first Golden Banana, Diddy will tell you that you'll need
the help of Funky Kong to release him from his prison. Then, three Coconut
Switches will appear throughout the level. Look above to see how to free Diddy
from his prison. After you do so, he'll leave behind a Golden Banana in his
prison. Simply head up to where his jail cell is, and grab the Golden Banana.


=================
Golden Banana #3
=================

Once you get Donkey Kong's second Golden Banana, the three gates throughout
the level will lower, gaining you access to tunnels! Enter the tunnel that is
across the water, to the north. Follow down the path until you reach a rainy
and stormy area, where you'll find Cranky's Lab. If you haven't already, head
inside and pay up 3 Banana Coins to get the Baboon Blast potion! After you do
that, head to the western side of the level. You'll see a white-colored part of
the floor, and a tree nearby. Jump on the tree and climb it to the top. Use the
vines to reach a small platform with a DK Pad on it. Stand on the pad and press
Z to be shot up to a barrel-blasting game! Blast from barrel to barrel, then in
the last barrel, you'll see the Golden Banana ahead. Shoot to it and you will
grab it, and fall back down to the level.


=================
Golden Banana #4
=================

In the area where Cranky's Lab is, you will notice huts to the left and right.
Head behind Cranky's Lab to find a cage with a Rambi Crate inside. Shoot the
Coconut Switch above the cage to open it, then head inside and enter the Rambi
Crate to become Rambi. Now, roam around the rainy area and bash all the huts
down, until you reveal a DK Switch. Turn back to normal DK, and then head to
the DK Switch. Pound it with the Simian Slam, and a small cage on the floor
outside will open up, revealing a Golden Banana! Head back outside, and go to
where Bananaporters #1 and #2 are at. The Golden Banana is right there.


=================
Golden Banana #5
=================

The last Golden Banana in this level for Donkey Kong is gotten via returning
a Blueprint to Snide. Anyway, in the main area, head to the western side until
you find a tunnel. Enter it, and you'll find a Kasplat as you go down the path.
Kill it, and it will drop the Blueprint. Pick it up, then head to Snide's HQ
and enter the building as DK. Snide will give you the Golden Banana as a reward
for returning his Blueprint!


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-5: Diddy's first five Bananas can be found at the start of the level. You'll
      see a trail of them starting at Bananaporter #1, and ending near the
      cave. Grab them.

#6-15: After obtaining Diddy's Peanut Popgun Shooter from Funky, head to the
       first cave in the level. You'll see a path going left, eventually. Go to
       that path to find two Peanut Switches. Shoot them with his shooter to
       open the nearby gate. Inside the new area is a Banana Balloon that you
       must shoot with your shooter for 10 Bananas!

#16-20: There is a Banana Bunch on top of the tree, east of the first Tag
        Barrel in the level, after coming through the first cave. Climb the
        tree to the top to find the Bananas.

#21-25: Just like the last set of Bananas, this one can be found on the top of
        the tree just left of the first Tag Barrel. Climb it to the top, and
        you'll find these Bananas.

#26-35: In the main area, head to the cave to the north, across the water. But
        don't head inside the cave. Instead, swim in the southeastern corner to
        find the Bananas. There are five more in the southwestern corner, too.

#36-38: These three Bananas are found in the main area, in the cave at the
        eastern side of the level. Follow the path down and collect them.

#39-43: In the main area, head to the right side of the level, and go on the
        platform across the water. On top of the first tree is a Banana Bunch.

#44-48: This is in the same spot as the previous bunch of Bananas, but this
        time, go north a bit more to find another tree. Climb it to the top to
        find some more Bananas.

#49-55: For these Bananas, head all the way up to the top of the mountain,
        where Diddy was held captive. From his cell, head west down the hill,
        and follow the path down until you see a big brown mountain thing.
        There are seven Bananas around this mountain.

#56-65: First, head to the top of the mountain where Diddy's prison is. Then,
        head left and stand by the hill going down. Look up, and at the brown
        mountain in the air. There is a Banana Balloon hovering above the
        mountain, so shoot it using the Peanut Popguns to net yourself 10
        more Bananas!

#66-70: After obtaining Diddy's Peanut Popguns from Funky, head to the top of
        the mountain, and head west of Diddy's prison, where you'll find a tall
        brown mountain-like thing. Go around this mountain until you find a
        Peanut Switch. Shoot it, and a bridge will form. Make your way up it
        until you see an entrance, then head inside. Head to the water, and you
        will find some Bananas. Follow the water stream and collect the five
        Bananas down the stream.

#71-75: For these Bananas, head inside the brown mountain at the top of the
        level. Inside, you'll eventually see black rubble with a box slightly
        sticking out. Backflip onto said box, then onto the top of the rubble.
        From there, jump onto the platform to find a Banana Bunch.

#76-85: In the brown mountain at the top of the level, head to the room with
        the conveyor belts (look below at the section on how to get Diddy's
        Golden Bananas to see how to find that area). A Banana Balloon is in
        this area, so pop it using your shooter.

#86-90: These pack of Bananas can be found in the conveyor belt room, inside
        the brown tall mountain at the top of the level. Inside the room, there
        are Bananas on the box next to the conveyor belt.

#91-95: Head to the mountain at the top of the level, and enter inside. Once
        inside, head to the conveyor belt room. Make sure the conveyor belts
        are slowed down! Jump on each one until you see a hole you can drop in.
        Drop in it, and follow down the path until you see some tracks. Drop
        off of the platform you're on to enter a mine cart, collecting five
        more Bananas along the way.

#96-100: Diddy's last Bananas can be found in the area with Cranky's Lab. Head
         through the northern cave in the main area to reach the tunnel leading
         to his lab. Once there, break the huts around the area using Rambi
         (see the 'Locating Rambi' section above). The hut that reveals a Diddy
         Switch has a Banana Bunch hovering above it.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-3: In the first tunnel in the level, as you go down it from the start of the
      level, you'll see the path splits to the left. Head there to find these
      Banana Coins for Diddy.

#4-5: For these, head to the platform where Funky's Store is located. Once you
      are there, use the vines to the east to make it to another platform. Then
      enter the barrel cannon nearby to be shot up to Diddy's prison, snagging
      two Banana Coins along the way.

#6-8: Head to the main area of the level, and enter the water. Swim to the
      left, towards the westward cave. Then, swim to the northeastern corner to
      find three Banana Coins behind some seaweed.

#9: To find this Banana Coin, enter the brown mountain at the top of the level.
    Inside, you'll find a platform you can backflip onto, where you'll see a
    Peanut Switch across from it. Shoot it from where you are, and cross the
    small wooden bridge to find the coin at the end.

#10: Inside the brown mountain at the top of the level, keep heading in deeper
     until you see a black pile of rubble in the northwestern corner. Backflip
     onto it and snag the Banana Coin lying there.

#11: Inside the mountain at the top of the level, enter the room with the Hi
     and Lo switches (use the Chimpy Charge ability to knock down the gate that
     blocks the entrance to the room). Inside is a Banana Coin.

#12: This Banana Coin is inside the brown mountain at the top of the level. In
     the room with the conveyor belts, this Banana Coin lies on the first belt.

#13-15: In the main area of the level, head to the east and enter the cave
        there. Inside, you will find three Banana Coins behind the Kasplat.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

First, buy the Peanut Popguns from Funky Kong. Once you do that, head to the
first tunnel you go down, that leads to the main area of the level. Once you
are there, go down the tunnel until you see the path split to the left. Go to
that path to find a gate, and two Peanut Switches (one on the left side, and
one on the right side). Shoot the two Peanut Switches to open the gate. Enter
the new area and grab the Golden Banana on the ground.


=================
Golden Banana #2
=================

For this one, start by heading through the northern tunnel, across the water.
Head to the area where Cranky's Lab is located. Once there, use DK to shoot
the Coconut Switch above the gate behind Cranky's Lab. Enter the Rambi Crate
to become Rambi, then bash all of the huts around the area. One hut will reveal
a Diddy Switch. Pound it with Diddy, then a cage will lower by Funky's Store.
Use Bananaporter #4 as a shortcut out of the tunnel, then swim to the east, and
climb the vine on the mountain. On the platform with Funky's Store, head to the
northwestern corner and enter the small area. Grab the Golden Banana.


=================
Golden Banana #3
=================

Head to the top of the mountain, where Diddy's prison is located. Just west of
that is a brown tall mountain. Walk around it, and you'll find a Peanut Switch.
Shoot it, and a bridge will form in a circle, around the mountain. Make your
way up the bridge until you see an opening in the mountain, then head inside.
In this new area, you'll almost immediately see some boxes you can jump on.
Jump on the lowest one to the highest, then jump to the platform next to the
boxes. To the north, you'll see a Peanut Switch in the distance. Take out your
Peanut Popguns, and shoot the switch to make a small, narrow bridge appear
nearby. Look to the left to find the bridge. Cross it until you reach the next
platform, then pound the Diddy Switch. A Golden Banana will appear outside, on
the top of the mountain. Head outside, and cross the bridge to the top of the
mountain. From there, grab the Golden Banana.


=================
Golden Banana #4
=================

Head inside the brown mountain, at the top of the level. Once inside, head
north down the path until you enter a new room. In the northwestern part of the
room is another room that is guarded by a cage. Use the Chimpy Charge to knock
down the gate (there's a part you'll see that you can knock down), then enter
the new room. You will see two switches that says Hi, and Lo. Chimpy Charge
into the Lo Switch, and the conveyor belts in the area across from the one
you are in will slow down. Exit this area, and quickly head east to find a
Diddy Switch. Pound it, then the gate leading to the new room will open. Head
inside, then head to the eastern corner and jump on the boxes, then on the
conveyor belt. Run up the belt, and jump to the next one, and keep doing this
until you see a hole you can drop down.

Drop down said hole, and follow down the path until you see some tracks. Drop
off of the ledge you are on to enter a mine cart. You'll ride into a mine cart
mini-game! Push Up on the Control Stick to go fast, and hold the Control Stick
Down to go slow. Also, press A to jump, and use Left and Right on the Control
Stick to collect the DK Coins throughout the area. Use Left and Right on the
Control Stick to activate levers, too. When you encounter a bulky Kremling
that will attempt to swing its club at you, jump over the club until the enemy
goes away. When you see a TNT Barrel on a high ledge, hold Down on the Control
Stick until the Kremling that's in the barrel drops down and explodes.

Each time you get hit by anything, you'll lose a few coins! You must have at
least 50 DK Coins at the end to get the Golden Banana. At the end of the ride,
Squawks will fly down. If you got the required amount of DK Coins or above the
required amount, another shiny Golden Banana will be added to your collection.


=================
Golden Banana #5
=================

This Golden Banana is obtained by getting Snide's Blueprint and returning it
to him. To find it, head to the main area, and enter the cave on the eastern
side of the level. Inside the cave, you will find a Kasplat with red hair, so
kill it and it will drop the Blueprint. Pick it up, then head to Snide's HQ
and enter the building as Diddy Kong. As a reward for finding one of Snide's
Blueprints, he'll give you a Golden Banana!


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: While going down the first hallway in the level, turn left and enter the
      new area after shooting the two Peanut Switches with Diddy. Inside are
      the Bananas, after you shoot the Grape Switch and enter the small area.

#6-10: In the main area of the level, jump into the water to find five Bananas
       down the stream.

#11-13: First, get Cranky's Orang-stand potion. Then, head to the eastern side
        of the level, and use the Orang-stand ability to climb up the nearby
        hill, where you'll get three Bananas.

#14-23: For these, get Diddy out and head to the eastern side of the level.
        Look above the hill in the area to find a Peanut Switch above a gate.
        Shoot the switch to open the gate, then use Lanky's Orang-stand ability
        to climb the hill, then enter through the new area. In that room is a
        Banana Balloon, so shoot it.

#24-33: Do the same thing as you did for Bananas 14 through 23, and inside that
        room, jump up the steps to find two Banana Bunches along the way.

#34-43: In the room that you have to climb the hill on the eastern side of the
        level to reach, you'll see two pegs to the left and right. Directly
        above these is a Banana Bunch above each one. Collect them.

#44-48: On the platform where Snide's HQ is located, there are five Bananas on
        top of the tree to the left, near the closed gate.

#49-53: On the same platform where Snide's HQ is, there is a tree near Snide's
        place. On top of the tree is five more Bananas.

#54: In the cave at the northmost part of the level, head down the cave until
     you see the path split. Take the left path and you'll find a single Banana
     near the entrance to the room.

#55-64: In the cave at the northmost part of the level, take the western path
        when the path splits. Inside that room is a Banana Balloon floating
        around. Shoot it for ten Bananas.

#65-67: Three Bananas can be found up the western hill in the room described
        above. Use the Orang-stand to get them.

#68-72: There are a few Bananas up the easternmost hill in the room described
        in Bananas 55 through 64.

#73-75: You'll find these while going up the easternmost hill described above.

#76-80: In the northernmost cave, take the east path when possible. If you
        haven't already, break the Rambi Picture with Rambi, then enter the
        room and follow down the path until you find a boulder. There are five
        Bananas circled around this boulder.

#81-85: In the rainy area where Cranky's Lab is, climb the tree behind his lab,
        and you'll find a Banana Bunch at the top of the tree.

#86-95: In the rainy area, look around at the huts you have to break with Rambi.
        Breaking one of those huts reveals a Lanky Switch. Above the switch is
        a Banana Balloon you can shoot for ten more Bananas.

#96-100: For the last set of Bananas for Lanky, head to the rainy area where you
         find Cranky's Lab. In that area, break the huts around the area using
         Rambi to reveal a Lanky Switch. Above the switch is a Banana Bunch.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-3: While going down the first tunnel in the level, take the western path once
      you shoot the two Peanut Switches with Diddy. In that room is three Banana
      Coins you'll find.

#4-5: These Banana Coins can be found inside the water in the main area. Swim to
      the northwestern corner to find these behind seaweed.

#6: Inside the room that you have to climb up the hill to access, there is a
    Banana Coin floating directly above the eastern peg.

#7: Inside the room that you have to climb up the hill to access, there is a
    Banana Coin floating directly above the western peg.

#8-12: For these Banana Coins, head up to Snide's HQ. Once there, head just west
       of his building to find a few Banana Coins nearby.

#13-15: Head inside the northernmost cave in the level, then go down the tunnel
        and head west when the path splits. In that area, you will find some
        more Banana Coins.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

For this Golden Banana, head down the first tunnel in the level, then take the
left path while in the tunnel. After shooting the two Peanut Switches nearby as
Diddy, the gate will lower. In that room, go north, and you'll spot a Grape
Switch. Shoot it with Lanky's shooter, and the next gate will lower. In that
small area is a Bonus Barrel, so hop in to begin the bonus. You have 60 Seconds
to bash five enemies throughout a maze. Start by heading north. Bash the first
Kremling, then head north, and bash the next Kremling. Head southwest, and kill
the Kremling, then head left. Kill the next Kremling, then go back south to the
previous spot. Take the east path this time, and kill the Kremling, then go
left and step on the checkered flag to clear the bonus!

As a reward, a Golden Banana will be revealed after the Bonus Barrel blows up,
so grab it as yours.


=================
Golden Banana #2
=================

First, head to the main area and enter the nearby Tag Barrel. Then, get out
Diddy, and head to the eastern side of the level. Nearby, you will see a steep
hill. Look above the hill, and above the gate to spot a Peanut Switch. Shoot it
and the gate will lower. Now, return to this area as Lanky, then use Lanky's
Orang-stand ability (bought from Cranky) to climb up the hill. Then, enter into
the new area. Inside this new room, go up the stairs, and you'll see two pegs
(one to the left and the other one to the right). Jump on one and pound it by
using the Simian Slam, then do the same for the other one. Doing this causes
a few Zingers to spawn around the area. If you have Lanky's instrument at this
point, play it to immediately kill all of the Zingers.

If you do not have his instrument, simply use his Grape Shooter and shoot down
all the Zingers. Once all of them are dead, the DK Isle painting will open,
revealing a Golden Banana. Take it for yourself! Also, a Banana Fairy will
appear in the area. You need the Banana Camera to take a photo of it and to
capture it.


=================
Golden Banana #3
=================

For Lanky's third Golden Banana, start by heading through the northmost cave in
the level. As you walk down the cave, take the left path when the path splits.
In the room with the Kasplat, go left and climb up the hill using Lanky's
Orang-stand ability obtained from Cranky. When you climb up the hill, jump into
the Bonus Barrel to start the Speedy Swing Sortie Mini-Game. The object is to
collect the required amount of DK Coins within the time limit (9 Coins and
within 40 Seconds, in this case). So, begin by jumping on the red mushroom
behind you from where you start, to get thrown in the air. Land on the first
tree, then jump on the vine. Swing from each one, and you'll collect the DK
Coins along the way. On the last vine, swing and jump to the big tree, and grab
the DK Coin in the middle of it to clear the bonus.

When you emerge from the Bonus Barrel, it'll break open, and a Golden Banana is
revealed! Grab it (obviously).


=================
Golden Banana #4
=================

Start by heading through the northernmost cave in the main area. If you have
activated both Bananaporter #4's, use the nearby Bananaporter to teleport to
the rainy area by Cranky's Lab. You now have to break the huts around the area
using Rambi, if you haven't already. If you haven't, get DK out and head behind
Cranky's Lab. Shoot the Coconut Switch above the gate, then enter the small
area and jump into the Rambi Crate. As Rambi, run around the area and bash the
small huts using B, to reveal lots of switches. Hold Z and press C-Left to turn
back into DK, then get Lanky Kong back out. Head to the Lanky Switch, and pound
it with the Simian Slam. Once you do that, a cage will lower next to the Barrel
Cannon that shoots you up to Diddy's cage.

You have approximately 60 Seconds to reach the Golden Banana. So, use the
Bananaporter #4 nearby as a big shortcut outside. Then, jump into the water,
and swim east until you see a vine. Jump on it and climb it to the top, then
head north and use the vines nearby to make it across to the next platform. Go
northwest and enter the revealed area, then get the Golden Banana!


=================
Golden Banana #5
=================

All of the Kong's fifth Golden Banana in each level is obtained by returning
a Blueprint to Snide's HQ, and Lanky's Blueprint piece isn't very difficult to
locate. To start, head through the northernmost tunnel. Keep going down the
tunnel, then take the western path. In that room, you'll find a Kasplat with
blue hair. Kill it (just repedeately attack it until it falls), then it will
drop Lanky's Blueprint. Pick it up, and return it to Snide as Lanky Kong to get
a Golden Banana as a reward.


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-5: The first five Bananas can be found while going through the first tunnel
      leading to the main part of the level.

#6-10: While going down the first tunnel, head left and through the new passage
       to a new area (shoot the two Peanut Switches first). Inside, shoot the
       Feather Switch nearby to open the gate. Inside is a Banana Bunch.

#11-40: Head to the main area, then head through the western tunnel. As you go
        down it past the Kasplats, you'll find two Feather Switches, and a gate
        at the end of the path. Shoot the two Feather Switches, and then the
        gate will lower. Enter that new area, and look around until you see a
        Kong Barrel with Tiny's face on it. After obtaining the Mini Monkey
        ability, jump in to shrink. Go to one of the logs in the area, and go
        through one of the small holes to collect three Banana Bunches. There
        are three more Banana Bunches in the second log in the same area.

#41-45: For these Bananas, head through the western tunnel in the main area
        once more. In that new area, head northeast to a pinkish beehive.
        You'll spot a Banana Bunch beside it.

#46-55: Inside the actual beehive (see below at Tiny's Golden Bananas to see
        how to enter it), head to the western room, where you will find a
        Banana Balloon floating in the air. Shoot it for ten Bananas.

#56-63: Inside the beehive, you'll find the Bananas in the eastern room, on the
        ledge below the Golden Banana at the top.

#64-70: A few more Bananas can be found in the northernmost tunnel of the main
        area. Follow down the tunnels path, then take the east path, where you
        will find a trail of Bananas.

#71-80: In the area described above, there is a Banana Balloon floating above
        the water. If you shoot it, you'll get 10 Bananas.

#81-90: In the rainy and stormy area with Cranky's Lab, head to the western
        huts. After breaking them with Rambi, one of them will reveal a Tiny
        Switch. Shoot the Banana Balloon above it for ten Bananas.

#91-95: Five more Bananas can be found on the Tiny Switch, in the stormy area
        where Cranky's Lab is.

#96-100: For Tiny's last five Bananas, head to the stormy area where you find
         Cranky's Lab. To the right of his lab is a tree. Climb it to the top,
         and you'll find a Banana Bunch.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-3: Before you can get Tiny's first three Banana Coins, you must have Chunky
      Kong unlocked. With him, head to the main area, then head all the way
      west, to spot a floor with an X on it, and a boulder. Pick up the boulder
      and toss it, then use a Simian Slam on the floor three times. Use the
      Barrel Cannon to be shot back up, then head to a Tag Barrel and get out
      Tiny. Enter the now broken floor, and inside that cave, you'll find three
      of her Banana Coins behind the cannon.

#4-8: After getting Diddy Kong's first Golden Banana inside the brown mountain
      at the top of the level, Bananaporter #5 will appear on top of the brown
      mountain. Head through the western tunnel, and shoot the two Feather
      Switches at the end to lower the gate. In that new area, use Bananaporter
      #5 to teleport to the top of the mountain, where you'll find some more
      Banana Coins.

#9-13: In the northernmost cave in the main area, go down the tunnel until you
       see the path split. Take the eastern path, then go down that path and
       head east once again, and you'll be in a water area. Under the water,
       you'll find some Banana Coins around the wall.

#14-16: In the westernmost cave in the main area, head down the tunnel until
        you find the second Kasplat. There are Banana Coins nearby.

#17-18: These Banana Coins can be found inside the pink beehive, on the west
        side of the level (look below at Tiny's Golden Bananas for more info).
        Inside the beehive, enter the northernmost room, and you will find some
        more Banana Coins.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

First, head through the very first tunnel in the level. When the path splits,
take the left path. If you haven't already, shoot the two Peanut Switches as
Diddy to lower the gate. Either way, enter the new room as Tiny. In there, head
to the left side of the room, where you'll spot a gate and a Feather Switch.
Shoot the Feather Switch, and the gate will lower. Enter that new area, then
jump into the Bonus Barrel. In this mini-game, you have to dive underwater and
collect 10 DK Coins within 60 Seconds. If you get hit by any enemies under the
water, you'll be stunned for a moment! Four coins can be found around the wall.
The rest of the DK Coins are found at the bottom of the water; the last one
being in the very middle of the area.

After all 10 DK Coins have successfully been taken, you'll emerge from the
Bonus Barrel, and it will break, revealing a Golden Banana! Take it.


=================
Golden Banana #2
=================

Go to the main area, then head through the northernmost cave. Head to the area
with Cranky's Lab, then head just west of Cranky's Lab. If you haven't already,
use Rambi to bash all of the huts around the area. One will reveal a Tiny
Switch. Pound it, and a gate will lower outside the main area. You have exactly
30 Seconds to get the Golden Banana. Use Bananaporter #4 as a shortcut outside,
then jump into the water. Swim to the east, and jump into the new area and grab
the Golden Banana.


=================
Golden Banana #3
=================

Start by heading through the western tunnel in the main area. Continue down the
tunnel, and you'll spot two Feather Switches. Shoot them if you haven't yet,
then the gate will lower. Enter the new area (make sure you have Cranky's
potion before you do), and head northeast, where you'll spot a Kong Barrel with
Tiny's face on it, and a beehive. Jump into the barrel, then go to the beehive.
Proceed through the small entrance. In this new place, head west and through
the only accessible area as of now. At the end of the room, pound the Tiny
Switch to open the gate in the main area of this place. Go back to the previous
area, and take the northern path this time. At the end of the room, you'll spot
yet another Tiny Switch.

Pound it, and a gate will open in the main room once more. So, head back there,
and take the eastern path now. Go down that path, then jump on the big pedestal
thing, and jump to the top of it and grab the Golden Banana! Now you can just
exit via the same way you entered.


=================
Golden Banana #4
=================

Head through the westernmost tunnel again, in the main area. When you reach the
end of the tunnel, enter the next room (don't forget to shoot the two nearby
Feather Switches, if you haven't). Once in there, head northwest and examine
the area until you see a small tree stump with a caged up Golden Banana inside.
Use the nearby Kong Barrel to become small Tiny, then jump on the red mushroom
near the stump to be launched into the air. Land on the top of the stump, then
drop down the hole to get inside the stump. Grab the Golden Banana, and then
the gate will lower, so you can now exit the stump! Hold Z and press C-Right to
return to normal.


=================
Golden Banana #5
=================

To find Tiny's Blueprint in the level, head to the westernmost cave once more.
Inside that cave, one of the two Kasplats has purple hair. Kill it, and pick up
the Blueprint piece with Tiny. Carry it back to Snide's HQ, and you'll get her
final Golden Banana in the level as a reward!


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-5: Head to the main area, then head to the western side. You will find a
      boulder and a white floor. Around this floor are some Bananas.

#6-15: In the main area, head to Funky's Store. On top of his store are two
       Banana Bunches. Backflip onto the top of his store, and you can get the
       two Banana Bunches from there.

#16-20: In the northernmost cave, head down the tunnel until you see the path
        split at the end. Take the east path after breaking the Rambi Picture,
        then continue north. You'll come to a small room with a boulder. Pick
        up the boulder, and toss it aside to reveal a Banana Bunch.

#21-50: Head to the same room described above. Once inside, you'll see three
        Banana Balloons floating about the room. Shoot all three of them to get
        30 Bananas!

#51-55: These are located on top of Cranky's Lab. Head to the stormy area where
        his lab is located, and then climb one of the trees around his lab.
        From there, jump onto his lab and grab the Banana Bunch.

#56-65: In the main area, head to the western tunnel. Go down the tunnel, and
        you'll find quite a few Bananas while going down the tunnel.

#66-85: Head to the same tunnel described above. Once you are there, enter the
        new area after shooting the two Feather Switches at the end of the
        path. In that area, jump onto the central platform, and enter the Kong
        Barrel after buying one of Chunky's potions. As Hunky Chunky, jump on
        each of the four trees to find lots of Bananas.

#86-90: Enter the secret cave on the western side of the level (see below at
        Chunky's Golden Bananas for more information). Inside that cave, follow
        the five-Banana trail.

#91-95: Enter the cave described above. Go down the path, and you will come to
        a Banana Bunch.

#96-100: Enter the cave described above. Go down the path, and you will come to
         a Banana Bunch.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-3: From the entrance of the level, head east. You'll find three Banana Coins
      sitting in a corner.

#4-6: In the main area, jump into the water, and swim to the southeast corner
      of the water. In that corner, you'll find some Banana Coins underwater.

#7-9: In the main area, head west. Pick up and throw the boulder over the big
      X on the floor, then pound the X using the Simian Slam three times. You
      will fall through the hole, and enter a new cave area. Go down the cave
      and at the end of the walkway, use the western vines after shooting the
      two Pineapple Switches to swing to a ledge, where some Banana Coins are.

#10-12: In the main area, go to the western side of the level, and go down the
        tunnel there. After shooting the two Feather Switches as Tiny at the
        end of the tunnel, the gate will open, revealing a new area. In that
        area, head to the northwestern part of the level to find a small tree
        stump. There are three Banana Coins surrounding this stump.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Start by heading to the main area. Then, head directly west, and you'll see a
big white part of the floor, with an X on it, and a boulder on top of the white
floor. Pick up the boulder (walk up to it and press B), then throw it to reveal
a Golden Banana! Get it.


=================
Golden Banana #2
=================

Head to the same area described above. After the boulder is removed, perform a
Simian Slam on the white ground three times to break it open, entering a new
cave. In this cave, go down the path and the walkway. At the end of the path,
you'll see an evil-looking face with two Pineapple Switches for eyes. Take out
Chunky's Shooter, and shoot the two switches. This will cause vines to appear
on the left and right side. Use the vines on the left, and swing to your shiny
Golden Banana prize! Simply go back to the beginning of this cave, and enter
the barrel to get out of the cave.


=================
Golden Banana #3
=================

Head to the main area, and go west and enter the tunnel there. Go down the
tunnel, and enter the new area (if you haven't already, shoot the two Feather
Switches at the end of the tunnel as Tiny to open the gate). In that new area,
head north, and you'll see some huge trees that you cannot climb normally. On
that platform is a Kong Barrel. After buying one of Chunky's potions from
Cranky, jump into the barrel to become Hunky Chunky! Now you will see a big
Bonus Barrel, so jump in to begin a mini-game. You have to avoid being hit by
a TNT Barrel on a mine cart for 30 Seconds. Hold Z to speed up (bad idea to do
this), hold B to slow down, and when you come to a part of the track changing
directions, hold the Control Stick in the direction the track changes to, to
move to that part of the track.

Try as best as you can to trick the TNT Barrel. What I mean by that is, for an
example, hold down Z almost all the time. When the TNT Barrel changes lanes to
go into your direction, make sure you're in front of another lane, then go into
that next lane. If you do this correctly, the TNT Barrel will not reach you for
a short time. Keep this process up, and eventually you'll succeed. When you do
succeed, a Golden Banana appears! Simply turn into Hunky Chunky again, then
jump on one of the trees and grab the Golden Banana.


=================
Golden Banana #4
=================

For this one, start by heading to the main area. Then, go through the northmost
cave across the water. Go down the path, and take the eastern path. After you
break the Rambi Picture using Rambi, continue north and you'll come to a small
boulder. Pick it up and throw it to reveal a Chunky Switch! Pound the switch,
and then a gate will open near Snide's HQ, with a Golden Banana inside. You
only have 50 Seconds to get there, and it's a bit hard to do so! Immediately
exit the cave by going out the way you came (don't bother using the fourth
Bananaporter), then quickly swim to the east. Climb the vine to the top, then
go up to Funky's Store. Backflip onto the top of it, then jump onto the top of
the yellow Banana peeling on the roof.

Then, quickly backflip up to the ledge above, and head northwest. You will find
the Golden Banana, so get it! You should make it with a few seconds left.


=================
Golden Banana #5
=================

Again, head to the main area. Head to the western part of the area, and pick up
the boulder off of the white ground. Throw the boulder, then perform a Simian
Slam on the white ground three times to fall inside. Once inside, go down the
path, and then at the end, take out your Pineapple Shooter. Shoot the right eye
on the wall, and vines to the east will come down. Swing across these vines to
a small platform, where you'll find a Kasplat. Punch him to death, then grab
Chunky's Blueprint piece. Take it back to Snide's HQ to get Chunky's last
Golden Banana for this level!


========
DK Isle
========

Golden Bananas Required to Enter Second World: 5

After you've gotten all the Golden Bananas you can get in Jungle Japes thus
far, and after you've beaten the boss, head back to the main entrance of DK
Isle. Once there, use Bananaporter #1 to quickly get to K. Lumsy's place. Enter
inside his area, and then approach his gate to unlock the first lock on his
cage! He'll get excited and happy, opening up the entrance to the second world!
Now, head back to where all of the Bananaporters are located. Head east of the
Bananaporters, and go around the island until you see a ledge you can backflip
onto. Backflip onto it, then backflip onto the next ledge. Jump on the nearby
tree, and climb it to the top. Now, jump to the platform ahead, and go north
down the path. At the edge of the platform, you'll see some vines. Jump on the
nearby vine, and swing from vine to vine until you are on the next platform.

Head down the path, and jump on each ledge until you're on the next platform.
Head north, and activate Bananaporter #2, then enter the building in front of
you. Inside  the Level Lobby, take note that you cannot get Chunky's hint from
Wrinkly until you get Tiny and her shooter, and until you get Chunky and his
Hunky Chunky ability. Once you get that, you can shoot the Feather Switch with
Tiny, which opens the path to a new area. Then, you can head inside as Chunky,
defeat the Zingers, and a Hunky Chunky Barrel will appear. Jump into it to
become Hunky Chunky, then jump on the black platform. Doing this will cause
Wrinkly's door for Chunky to be revealed. But since you do not have Tiny nor
Chunky right now, you cannot do this. 

Anyway, head up the stairs nearby, and head to B. Locker with 5 or more Golden
Bananas. He'll let you pass, so enter the portal. Another cutscene will
commence with K. Rool and his men, then you'll enter the second world!


======================
World #2: Angry Aztec
======================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 120


-------------------
Accessing New Areas
-------------------

Start by jumping on the nearby vine over the quicksand. Jump to each vine, and
then onto the next platform. Proceed north, and activate Bananaporter #1. Head
down the path, and swing on the next set of vines. Continue down the path of
the tunnel, and eventually you'll be outside. A llama will ask for help, so you
must free him before you can do really anything. To the north, there is a small
platform in the middle of quicksand, and a Tag Barrel is on said platform. To
the left is Bananaporter #1, so activate it. In order to free the caged llama,
you'll need the help of Candy Kong (look below to see how to locate her).

Once you have bought the instruments from her for both DK and Diddy, jump on
the platform in the middle of the quicksand. Get out Diddy, and jump on the
platform with the Tag Barrel. On top of one of the trees, you will see a vine
next to you. Jump to it, then swing from vine to vine until you get on top of
the llama's cage. Now, stand on the Guitar Pad and play Diddy's Guitar Gazump.
This will not free the llama, but a brown wall will lower, revealing a tunnel.
Go through said tunnel, and once you go down it, you'll be in the main area of
the level!


------------------------------
Locating Candy's Musical Store
------------------------------

To find Candy Kong, head through the first tunnel to get to one of the outside
areas in the level. To the left of the exit of the first tunnel, you will see
Candy's Musical Store across the quicksand, on a platform. Use the vine nearby
to swing across to her platform, to avoid the quicksand. Be sure to buy the
Bongo Blast instrument for DK, and the Guitar Gazump instrument for Diddy, as
the Guitar Gazump is required in order to access new areas of the level. Also,
Candy will throw in an extra melon (another four slices of health) for free,
if you buy an instrument from her!


---------------------
Locating Cranky's Lab
---------------------

First, look above at the "Accessing New Areas" part to see how to lower the
brown wall in the area with the llama. After you do that, head down the newly
revealed tunnel, and the path will split. Take the eastern path, and slowly
walk across the small walkway. You'll reach Cranky's Lab next to Bananaporter
#3, so be sure to activate the Bananaporter! Also, be sure to buy the Gorilla
Gone potion for DK, and the Rocketbarrel Boost potion for Diddy!


-----------------
Freeing the Llama
-----------------

To do this, you must have the second tunnel open. Once you do, go down the
long tunnel until you appear outside again. With DK, head east, and you will
find a temple. There is a DK Pad nearby, so stand on it and press Z to enter
a barrel-blasting game. Simply shoot from each barrel until you reach the last
barrel, then shoot through the DK Star to complete the mini-game. The llama's
cage will then lower, and he'll be free! He'll also leave behind a Golden
Banana for Donkey Kong. Then, some Shooter Switches for various Kongs will
appear around the Llama Temple. Shoot one of the switches with the correct
Kong to open the door leading to the temple.


----------------------
Locating Funky's Store
----------------------

To find Funky's Store in this level, head through the second tunnel until you
get outside. From there, head east. You'll notice another platform across some
quicksand, so jump over the quicksand and get on the next platform. Proceed
north, and you will find Funky's Store. He dosen't sell anything new, except
for a shooter for both Lanky Kong and Tiny Kong, both Kongs which you'll find
in this level. So, when you get them, be sure to bring them back to Funky, to
buy their shooters.


-------------------
Locating Snide's HQ
-------------------

In the second outside area in the level, head all the way north, but slightly
east as well. There is a platform with some staircases going down, and a Tag
Barrel on the said platform. Go down the stairs, and you'll find Snide's HQ
in that area! If you have a Blueprint from any levels, then be sure to enter
with the correct Kong to get yourself a Golden Banana!


-------------------
Rescuing Lanky Kong
-------------------

There is another one of your fellow Kong buddies inside the Llama Temple. To
get there, head through the second tunnel, and when you enter the outside area,
head east to find the temple. In order to be able to enter it, you have to
shoot the Coconut Switch as DK, which is above the door. It'll only appear once
you've completed the barrel-blasting game in the level, and once you've freed
the Llama (look above to see how to do so). Once you enter the temple, you'll
see Lanky calling for help. Walk down the eastern side of the stairs, then keep
heading east until you see an entrance to the right.

Head there, and you'll see a Bongo Blast Pad. Play DK's Bongo Blast while
standing on top of it. Doing this will cause the llama to awaken. He'll then
sneeze into the lava, which causes it to turn into normal water! A gate will
open up underwater, as well. When you regain control, head into the pool of
water, and dive underwater. Under one of the dragon heads is an opening you can
swim through. Do so, and then surface. Get on the nearby platform, and shoot
the Coconut Switch using DK's Coconut Shooter to open Lanky's prison! Now you
can use him as you please!


------------------
Rescuing Tiny Kong
------------------

To free Tiny Kong from her prison in this level, head through the first tunnel
of the level. From where you exit, with Diddy, head northwest to find a temple
nearby. Go around the left side of the temple to find a Peanut Switch on the
wall. Shoot it, and the temple's door will open, so run inside. Once inside,
head northeast from where you enter, and you'll spot a Diddy Switch. Pound it,
and the three heads above will stick their tongues out as platforms. Backflip
onto the first one, then jump to each one until you reach the grey platform.
From there, aim with the Peanut Popguns, and to the north, you'll see a Peanut
Switch. Shoot it, and the face will stick out its very long tongue. You don't
have very much time, so make your way across the tongue bridge until you reach
the end!

Then, backflip above the face and get on the platform above. Stand on the
Guitar Pad and play Diddy's Guitar Gazump. Doing this will cause sunlight to
enter the building, melting the pool of ice in the middle of the chamber. It
will now become water, so jump into it, then swim down the path into the next
area full of water. Then, swim east and through the passageway. When you reach
the end of the water, get on the platform you'll see. Then, head towards the
northeastern part of the room to find Tiny in her cell! Just left of her cell,
you'll see a grey-ish Diddy Switch sticking out of the wall. Chimpy Charge into
it, and platforms will appear by the letters K-O-N-G on the wall.

Simply jump on the platform next to the letter K, and Chimpy Charge into it.
Then, go east and do the same for the O, then go west until you see the N. Dash
into that one, as well, then head west and dash into the G. This will open up
Tiny's prison. She'll then join your team as a selectable Kong! Once you get
both Lanky and Tiny as selectable Kongs, I recommend going back to Jungle Japes
to get their five Golden Bananas. Before you do so, however, you should get
some Banana Coins with both Kongs. Then, buy the potions from Cranky, and the
shooters from Funky, and the musical instruments from Candy.


-------------------------------------------------
Bananaporter Locations - Outside the Llama Temple
-------------------------------------------------

Bananaporter #1 - This one is found at the very beginning of the first tunnel
                  you must head down in the level. The second one is found at
                  the end of the first tunnel.

Bananaporter #2 - To find this, head through the first tunnel. When you exit
                  it, simply head northwest to find this Bananaporter by the
                  temple nearby. For the second one, head through the second
                  tunnel. At the end, you'll find this Bananaporter.

Bananaporter #3 - The first one is in the second tunnel. When you see the path
                  split to the right, take that path and head down the walkway,
                  where you will find the Bananaporter by Cranky's Lab. The
                  second one is found at the end of the second tunnel, in the
                  outside area.

Bananaporter #4 - For the first one, head down the second tunnel until you are
                  at the end. The Bananaporter is right there. For the second
                  one, head to Funky's Store. The Bananaporter is right next to
                  his store.

Bananaporter #5 - Just north of the exit of the second tunnel is a platform
                  across the quicksand. Make your way over there, then keep
                  heading north to find the first one in a small area with a
                  Kong Barrel. For the second one, you must get Donkey Kong's
                  Golden Banana in the sandy tunnel. After getting it, the
                  Bananaporter will appear.


------------------------------------------------
Bananaporter Locations - Inside the Llama Temple
------------------------------------------------

Bananaporter #1 - From the entrance, head down the stairs to the left or right,
                  then turn around. You'll see the Bananaporter there. For the
                  second one, head directly north and go up the big steps, and
                  you will find it on the platform there.

Bananaporter #2 - For the first one, go down the stairs from the entrance. Turn
                  around, and you'll spot the first Bananaporter #2 nearby. For
                  the second one, you have to head through one of the entrances
                  on the left side of the level with Tiny. Use the Kong Barrel
                  in that room to shrink, then go through the hole of the glass
                  bottle to find a new room. Return to normal, and you'll find
                  Bananaporter #2 right there.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - This portal can be found just west of Candy's
                           Musical Store.

Troff 'n Scoff Portal #2 - To find this portal, head to the room where Cranky's
                           Lab is located. Just west of his lab is a portal.

Troff 'n Scoff Portal #3 - Yet another portal is found behind the temple where
                           there are five doors (one for each Kong).

Troff 'n Scoff Portal #4 - This one can be found just east of Funky's Store, in
                           one of the outside areas.

Troff 'n Scoff Portal #5 - In one of the outside areas, you will spot one of
                           the Bananaporter #5's (look above to see where it's
                           located). Just west of it is the last portal.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-10: For Donkey Kong's first ten Bananas, you must enter the first hallway.
       Go down the hallway until you see the path split to the left. Head left,
       and you'll spot two Coconut Switches. Shoot them using the Coconut
       Shooter, and the brown wall will rise, revealing a new area. Use the
       Kong Barrel in that area to become invisible, then walk across the
       quicksand to the northern end, where the wall is. Grab the two Banana
       Bunches you'll see.

#11-25: For these, head to the first outside area of the level. On the small
        platform in the middle of the quicksand with the Tag Barrel, there are
        three trees. Climb each one to find a Banana Bunch at the top of each
        of the trees.

#26-28: Three single Bananas can be found next to the llama's cage, in the
        first outside area in the level.

#29-48: In the second hallway, proceed down it until the path splits to the
        east. Take that path, and then go down the walkway. There are two
        Banana Balloons in this room. Shoot both of them to earn 20 Bananas!

#49-52: In the second outside area, head east towards the Llama Temple. Up the
        steps leading to the door of the temple are some single Bananas.

#53-62: In the second outside area, head to the Llama Temple. Go up the steps
        leading to the temple, then go behind it. You'll spot a Banana Balloon,
        so shoot it for ten more Bananas.

#63-65: These Bananas can be found inside the Llama Temple itself. Once inside,
        head all the way east and go through the eastern passageway, to a new
        area. On the way there, you'll find some more Bananas.

#66-77: For some more Bananas, head inside the Llama Temple. Once inside, head
        to the northernmost part of the area, where you'll see some steps to
        the left and right. On each of these steps on each side are Bananas.

#78-97: A ton of Bananas can be found in the quicksand hallway. You'll need to
        use the Kong Barrel to become invisible before you can cross the hall!
        The Kong Barrel can be found over at the left side of the area. In the
        hallway, you will find four Banana Bunches!

#98-100: On the stairs going up, leading to a Tag Barrel near Snide's HQ, you
         will find three Bananas.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-3: Three Banana Coins can be found in the first hallway. Take the left path,
      and head into that room, where you'll see three Banana Coins on a ledge
      across the quicksand. Use the Kong Barrel nearby to cross the quicksand
      safely, to avoid taking damage.

#4-5: In the first outside area, you'll find these Banana Coins near the cage
      that the llama is/was in.

#6-8: In the second hallway, take the path that leads to the big huge boulder.
      You'll find some Banana Coins there.

#9-13: Inside the Llama Temple, take the eastern path when you can. You'll be
       in a small room with a Bongo Blast Pad. There's Banana Coins here.

#14-15: Inside the temple where there are five doors, you'll find some Banana
        Coins inside Donkey Kong's door.

#16-18: These can be found near Snide's HQ, on the platform just south of where
        his building is found.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Start by heading to the second outside area of the level. In that area is the
Llama Temple (look above to see where it's at), and a DK Pad is right next to
it. Press Z to be launched into a barrel-blasting game. After you complete it
and successfully shoot through the DK Star, the llama's cage in the first area
outside will open. The llama will leave behind a Golden Banana for you to take,
so head back to his cage and grab it.


=================
Golden Banana #2
=================

Head inside the Llama Temple. Once inside, head towards the northeastern part
of the temple, and go through the alcove there and into the small area. You'll
find a Bongo Blast Pad, so stand on it and play the Bongo Blast. Doing this
will cause the llama to sneeze into the lava in the middle, causing it to turn
into normal, safe water! Head inside the water, and go underwater and swim
through a small alcove in there, and into a new room. Shoot the Coconut Switch
in this room to open Lanky's cage. As a reward for releasing him, he'll join
you, and leave behind a Golden Banana!


=================
Golden Banana #3
=================

Again, head into the Llama Temple. Once inside, head up the stairs all the way
north of where you enter the temple. Then, head east until you see an alcove
leading to a new area. Go through said alcove, and you will spot a DK Switch
nearby. Pound it, and then a brown door on quicksand will open outside, which
allows you to gain access to a new room. Head back outside, and look around for
an opening. Go to said opening, and you'll find Bananaporter #5 with a Kong
Barrel nearby. After learning the ability to become invisible from Cranky, jump
into the barrel. While invisible, head north and get on the quicksand. Head
through the now revealed area, and walk across the quicksand hallway until you
reach a platform.

Jump onto the platform, then jump into the nearby Bonus Barrel to begin the
Stealthy Snoop game. Your objective is to sneak around the maze, and not get
caught by the lights on the ground caused by the guards around the area. When
you touch the checkered flag, you win! You only have 50 Seconds to accomplish
this task. The path to take is: northeast, west, east, and north. At the dead
end, you'll find the checkered flag. When you successfully clear the bonus, the
Bonus Barrel will blow up and reveal a Golden Banana. Bananaporter #5 will also
appear in the room, as a shortcut back outside.


=================
Golden Banana #4
=================

Before you can obtain this one, you'll need to get out Diddy. Do so, and head
to the second outside area of the level. Once there, head east from where you
enter the area, and head up the stairs to find a Kong Barrel. Jump in after
buying Diddy's potion from Cranky, and you'll get a Jetpack! With it, fly
around the area until you spot a temple with five doors. Land onto the roof of
that temple, and pound the nearby Diddy Switch. This will cause a pillar with a
face on it to begin spinning around in the middle of quicksand. Get back your
Jetpack, and shoot Peanuts into its mouth. It goes faster after each peanut it
eats, however! When he is full, one Shooter Switch will appear above each door
on the temple you were just at.

Finally, get out Donkey Kong, and head to the said temple. Spot the Coconut
Switch, and shoot it to open the door. Enter it, and you'll be in a big area.
Nearby on the northern wall is a Coconut Switch, so shoot it, and the two walls
around you will lower. Take the western path (the eastern one leads to a dead
end with three TNT Barrels with Kremlings inside), and go north. Jump up the
stairs, and you'll reach another dead end. Shoot the Coconut Switch on the wall
and the two walls will lower. Now, take the eastern path this time, and go up
the nearby stairs. Take the Golden Banana. However, now you have 25 Seconds to
get out of the temple, otherwise you'll get shot and lose a piece of melon!
So, make it out of the temple safely.


=================
Golden Banana #5
=================

First, head to the very first hallway of the level. Then, go down the hallway
until you see the path split to the left. Look there, and you'll see a big door
and two Coconut Switches nearby. Shoot the Coconut Switches, and the door will
open up, revealing a new area. Enter into said area, and then enter the nearby
Kong Barrel. Run across the quicksand, and get to the small platform ahead. Get
on the very small walkway, and kill the Kasplat. It will drop DK's Blueprint,
so grab it, and head to Snide's HQ. Return it to Snide, and you'll get DK's
last Golden Banana for this level!


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-5: In the first outside area, you'll find some Bananas going up to the very
      first temple you'll see in the level.

#6-15: In the same location as Bananas 1-5, you'll find a Banana Balloon by the
       temple. Shoot it to get ten Bananas.

#16-30: Head to the first temple in the level, and head just west of it to find
        a lot of Bananas nearby!

#31-33: Inside the first temple (where you can free Tiny), you'll find three
        more Bananas just above the Diddy Switch at the eastern side.

#34-36: These can be found inside the first temple. You'll find them underwater
        while swimming.

#37-40: Again, these can be found inside the first temple. You'll find these
        underwater, just before you enter the room where Tiny Kong is held.

#41-45: While going down the very first hallway in the level, you'll find a
        trail of a few Bananas.

#46-48: In the second outside area of the level, you'll find a platform just
        west of the entrance to the area. Up the steps are some Bananas.

#49-53: In the second outside area, use the Kong Barrel as Diddy (found on a
        platform just west of the entrance to the area) to get a Jetpack. Fly
        onto the top of the Llama Temple to find some more Bananas.

#54-57: In the second outside area, search around for a temple with five doors
        on it (one for each Kong). Around the west side of this temple, you'll
        find a trail of Bananas.

#58-67: In the second outside area, head to the temple with five doors once
        more. A Banana Balloon is located behind it, so shoot it for ten more
        Bananas to be added to your collection!

#68-77: After getting Donkey Kong's Golden Banana where you must cross the
        quicksand, Bananaporter #5 will appear in said hallway. After both of
        the Bananaporter #5's are activated, use the first one to teleport to
        the hallway with Diddy. A Banana Balloon is floating around in this
        area, so shoot it.

#78-82: In the second main area, find the Jetpack Barrel and get Diddy's
        Jetpack. Fly around to the middle of the area, where you'll find a
        giant pillar. On top of it is a sun-shaped symbol, with a Banana Bunch
        floating in the middle of it. Simply fly into it.

#83-85: Again, head to the second outside area. Around the northwestern part of
        the area are some stairs leading up to an empty arena-looking thing,
        with four gongs. On the stairs are some more Bananas.

#86-90: In the same place as Bananas 83-85, you'll find some more Bananas on
        top of the tree to the east of the big platform.

#91-95: These are also located in the same location as the above Bananas. This
        time, head behind the big platform, and you'll find yet more Bananas on
        top of the tree.

#96-100: Once again, there are more Bananas in the same area described above.
         Head to the left of the platform, and you'll find some more Bananas at
         the top of that tree.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-5: These are located in the first outside area. Head towards the first
      temple, where you'll find some Banana Coins in front of the stairway.

#6: Inside the first temple (where Tiny Kong is imprisoned), you'll find one
    Banana Coin on top of the high platform with the Guitar Pad.

#7-11: Head inside the first temple, and head into the pool in the middle of
       the room. Head underwater, and swim through an entrance leading to the
       room where Tiny Kong is located. There are some Banana Coins in there.

#12-15: In the second hallway of the level, you'll see the path split to the
        left near the end of the hall. Go down that path to reach a big cage.
        Some Banana Coins are in this area.

#16: Inside Diddy's section of the temple with five doors, you'll find a Banana
     Coin lying on the ground inside.

#17: Head inside the same temple described above. Another Banana Coin can be
     found more deep into the temple.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

For this Golden Banana, you must enter the first temple in the level. Inside
that temple, you'll need to rescue Tiny Kong. Once you rescue her (look above
to see how it's done), she'll leave behind a Golden Banana for Diddy to take
as a reward for rescuing her!


=================
Golden Banana #2
=================

Start by heading out to the second outside area of the level. Once you are
there, head just west of where you enter that area. Go up the nearby stairs,
and you'll spot a Kong Barrel above the platform. After obtaining the potion
from Cranky in this level with Diddy, jump in to get a Jetpack. Fly to the
middle of the area, where you'll find a big pillar sticking out of the sand.
Fly through the sun emblem on the top of that pillar three times altogether.
After you do so, a cage will open up and release a bird free near Snide's HQ.
He'll tell you to meet him at the platform with the Jetpack Barrel. So, do as
he says, and land on that platform. Then, he will challenge you.

He'll tell you to fly through the rings he leaves behind, as you follow him
until you reach the end. Start by jumping in the barrel to get a Jetpack. Just
follow him as he flies around the area, leaving rings behind. Your objective is
to fly through the rings as you follow him. If you miss a few rings, and lose
him, you'll be forced to give up or try again. After you finally do it, he'll
leave a Golden Banana in the middle of the sun emblem, so fly through the
Banana to get it.


=================
Golden Banana #3
=================

Head to the second outside area. Once you're there, go to the northwestern part
of the area. You'll see some stairs going up, to a wide platform with a gong in
each of the corners. Simply perform a Chimpy Charge and bang each one. After
all four are banged with the Chimpy Charge, a big tower will arise from the
center of the platform. A Golden Banana will also appear at the top of the
tower! Simply go to the platform with Diddy's Kong Barrel, and jump in. Using
his Jetpack, fly to the tower, and to the top. Get your Golden Banana.


=================
Golden Banana #4
=================

Before you can obtain this Golden Banana, you'll need to make the Shooter
Switches appear above the five doors on the temple in the second outside area.
To do that, enter the Jetpack Barrel in the second area, and fly towards the
northwest, to a temple. On top of the temple is a Diddy Switch. When pounded,
the central pillar opens its mouth. Shoot Peanuts into its mouth while you are
airborne (the pillar spins faster after it eats each peanut, however). When it
is full, a Shooter Switch will appear above each of the five doors. Head to the
door with a Peanut Switch above it, then shoot it to open the door. Go inside.

Once inside, you'll immediately see a Peanut Switch on the nearby wall. Shoot
it, and the two walls in front of the switch will lower. Now, take the eastern
path. The western one simply takes you to a dead end with a single Banana Coin.
Jump up the nearby steps, then shoot the next Peanut Switch to make two more
walls lower. The eastern path leads to a Banana Balloon, and another dead end
with a Banana Coin. Take the western path, and jump up the steps. Take the
Golden Banana. If you don't escape within the time limit, a thing shoots you,
and you lose one piece of health! So simply exit the temple.


=================
Golden Banana #5
=================

Start by heading to the first outside area. Once there, look for a lone tree.
Climb it to the top to find a Jet Barrel. Jump inside to get the Jetpack, then
fly to the temple in that area. Fly to the top of the temple, and you'll see
a Kasplat on the roof. Bash him down, and he'll drop a Blueprint. Pick it up,
then simply return to Snide's HQ to return it to him. As a reward, you'll get
a Golden Banana, which is Diddy Kong's last one for this level!


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: Lanky's first five Bananas can be found in the first hallway, while going
      towards the first outside area.

#6-8: Some more Bananas can be found inside the first temple. Head into the
      central pool, and dive underwater. Under the water, swim through the east
      path and collect the Bananas there.

#9-14: A few more can be found in the eastern room underwater, in the first
       temple. Swim around the platform to find these.

#15-19: In the room described above in the first temple, jump onto the top of
        the big platform, where you'll find some Bananas on a Lanky Switch.

#20-24: Take the eastern path in the second tunnel leading to the second area
        outside. Some Bananas can be found on the narrow walkway going to where
        Cranky's Lab is.

#25-29: Take the path described above. You'll find some more Bananas near
        Cranky's Lab.

#30-34: In the second outside area, head towards the Llama Temple. You'll find
        some Bananas near it, on one of the walkways around the area.

#35-37: These can be found inside the Llama Temple. From the entrance, go down
        the eastern steps and collect the few Bananas.

#38-40: Again, head inside the Llama Temple. This time, go down the western set
        of stairs to find a few more Bananas.

#41-45: These are also found in the Llama Temple. Go down the stairs at the
        entrance, and you will find some Bananas in a line around the stairs.

#46-55: In the Llama Temple, head to the room where Lanky was imprisoned. You
        will find a Banana Balloon in that room, so shoot it and you will get
        ten Bananas.

#56-65: Head to the temple/room described above. You'll find yet another Banana
        Balloon floating around the room, which gives you ten more Bananas when
        you shoot it.

#66-70: Inside the Llama Temple, you'll find some Bananas in the room where you
        have to shoot the faces to get a Golden Banana (see below). On the left
        side of the room are Bananas you can get using the vines.

#71-75: Just after you exit the Llama Temple, more Bananas can be found on one
        of the walkways nearby, by the central pillar.

#76-80: These can be found on top of the tree in the second outside area, near
        Funky's Store.

#81-90: These can be found inside the temple with five doors. Take one of the
        western paths. One of them has a Banana Balloon. Shoot it for ten more
        regular Bananas!

#90-95: In the second outside area, head to the platform near where Snide's HQ
        is located. Some Bananas can be found on the walkway going to Snide's.

#96-100: These can be found in the second outside area, just a bit south of the
         big platform with four golden gongs.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-3: The first three Banana Coins of Lanky can be found in the first temple,
      just east of the entrance, around the pole.

#4-7: In the second hallway, take the eastern path. Cross the narrow walkway
      leading to Cranky's Lab, and you'll find these near Bananaporter #3.

#8-9: First, head inside the Llama Temple. Once inside, head all the way to
      the north, and shoot the Grape Switch on the wall on the big platform.
      This will open the big brown door. In that new area, you'll find some
      more Banana Coins.

#10: In the second outside area, head to the northwestern part of the area.
     You will find a Banana Coin on the right side of that temple.

#11-12: Head to the temple described above, and head behind the temple to find
        yet more coins.

#13-17: Many coins can be found in the second outside area, by Funky's Store.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by heading to the first outside area. At the eastern part of the area,
you will find a temple. Go around the eastern side of the temple, and you'll
spot a Grape Switch. Shoot it, and the temple's door will open. Quickly head
inside before it closes! Once inside, head into the central pool. Dive under
the water, and swim through the eastern path. From there, continue to swim
north and go through that passage, into a new room. Jump onto the platform in
that room, then jump to the highest part of the platform. Pound the Lanky
Switch on the top, then three faces around the area will open. One will release
a bird holding a Golden Banana!

From where you're standing, take out your Grape Shooter, and begin aiming. As
the bird moves around the room, shoot it with your Grape Shooter. After five
successful hits, it will drop a Golden Banana underwater. Swim to it and grab
it, then the water around the platform will lower, revealing the Battle Arena
Pad for this level!


=================
Golden Banana #2
=================

First, enter the Llama Temple. Once inside, go to the northernmost part of the
temple, and jump up the big steps and get on the platform there. Take out your
Grape Shooter, and shoot the Grape Switch on the wall to open the big door. Go
inside the new room. In that room, kill the two Kremlings. Doing this will
cause vines on the left and right side of the room to lower, allowing you to
get some Bananas and Banana Coins. Pound the Lanky Switch in the room, and then
a lot of masks will be revealed on the northern wall, with a Golden Banana high
at the top. Now, take out your Grape Shooter. The objective is to shoot the
faces on the wall (shoot the same color).

For example, if you see a green mask, shoot it. You'll hear a certain sound.
Look on the wall for another green mask, and shoot it. If you hear the same
sound you heard for the last face you shot, the two faces won't stop spinning.
Do this for each and every face. After you do, a Golden Banana will be rewarded
to you, so grab it!


=================
Golden Banana #3
=================

Again, you must head inside the Llama Temple to get this one. Head inside, then
go to the northwestern part of it. Then, take the small path to the west, to an
area with a Trombone Pad. Play Lanky's Trombone on the pad, and the two dragon
heads in the central pool will rise, forming a bridge leading to a Bonus. Go to
the main area, and do an Orang-stand up one of the dragon heads. Jump into the
Bonus Barrel to begin the bonus. Simply shoot all of the snakes on the top and
bottom constantly. When you're out of ammo, stop moving the joystick and press
A on the melon in the middle. Once a turtle starts saying "Help!", you'll know
you need to feed that snake. If you don't feed a snake for a certain amount of
time, the snake will drop the the turtle, failing the bonus.

After you successfully clear the bonus, the barrel will break, revealing a
Golden Banana. Simply grab it.


=================
Golden Banana #4
=================

Before you can obtain this one, you'll need to get out Diddy. Do so, and head
to the second outside area of the level. Once there, head east from where you
enter the area, and head up the stairs to find a Kong Barrel. Jump in after
buying Diddy's potion from Cranky, and you'll get a Jetpack! With it, fly
around the area until you spot a temple with five doors. Land onto the roof of
that temple, and pound the nearby Diddy Switch. This will cause a pillar with a
face on it to begin spinning around in the middle of quicksand. Get back your
Jetpack, and shoot Peanuts into its mouth. It goes faster after each peanut it
eats, however! When he is full, one Shooter Switch will appear above each door
on the temple you were just at.

Finally, head to the northwestern part of the second outside area. Go across
the walkway, and you'll spot a temple with five doors. One will have a Grape
Switch above the door, so shoot it and the door will open. Head inside. From
the entrance, you'll see a Grape Switch on the northern wall. Shoot it, and
the two walls will lower. Take either path; they both lead to the same area.
Head up the stairs, then continue north. At the dead end, shoot the Grape
Switch to lower the two walls. The western path leads to a dead end with three
oranges, so take the eastern one instead.

At the end of the path, jump into the Bonus Barrel to begin a bonus. Win the
Big Bug Bash mini-game by pressing A or B to swat with the flyswater at the
flies. After four flies have been squashed, the bonus will end! You have 60
Seconds to do this. When you win, grab your Golden Banana that comes out. Make
your way out of this temple before the time runs out!


=================
Golden Banana #5
=================

Start by heading inside the Llama Temple (as Tiny). Make sure you have her
ability to shrink! Once inside, head to the northwestern part of the temple,
and then go down to the area there. Jump into the Kong Barrel to shrink, then
go through the glass bottle that's through the wall. You'll be in a new area.
Continue going north, and activate Bananaporter #2 to the left. Use it to
teleport back to the main area. Get out Lanky, and use Bananaporter #2 to
transport to the new room. Kill the blue-haired Kasplat, and it will drop a
Blueprint! Grab it, and return it to Snide for Lanky's last Golden Banana!


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-10: First, enter the first temple of the level. Then, head underwater, and
       proceed to the room where Tiny was imprisoned. In that room, there's a
       Banana Balloon. Shoot it for ten Bananas.

#11-20: Head to the temple and room described above. In that room, you'll find
        another Banana Balloon that rewards you with 10 Bananas when shot.

#21-25: Go inside the first temple. Inside, dive underwater and swim through
        the narrow passage near the room with Tiny's prison. There are a few
        Bananas there (you need to shrink to go through the hole).

#26-35: First, head to the second tunnel of the level. Once you do that, go
        down the tunnel, and collect the Bananas you'll find after passing the
        dark big platform sticking out of the floor.

#36-45: You must head inside the Llama Temple first. After that, enter the
        central pool. Underwater are some Bananas.

#46-48: A few Bananas can be found inside the Llama Temple, in the small area
        to the northwest going down to the small glass bottle.

#49-50: Some more Bananas can be found inside the glass bottle in the area
        described above. Use the Kong Barrel to shrink and enter the hole.

#51-55: Enter the room described above by going through the glass bottle. In
        that room, pound the Tiny Switch and head over to the far left ledge,
        where you'll find some Bananas.

#56-60: Again, enter the room that you can only enter with mini Tiny. In that
        room, pound the Tiny Switch, and go to the far right platform, where
        some more Bananas await.

#61-65: In the second outside area, head to the northwestern part, and go down
        the narrow walkway. You'll come to a temple with five doors. Go up the
        steps leading to it, and follow the Banana trail.

#66-70: Head to the temple described above. You'll find some Bananas on the
        easternmost tree (east of the temple).

#71-75: Head to the temple described above. You'll find some Bananas on the
        westernmost tree (west of the temple).

#76-80: There is a tree right next to the walkway leading to the temple that's
        described above. On top of that tree are five Bananas.

#81-85: In the area described above, head behind the temple to find a tree. On
        top of that tree, you'll find more Bananas.

#86-90: Again, go to the area described above. To the left of the stairs going
        up to the temple is a tree. On top of that tree are Bananas.

#91-95: These can be found in the second outside area. In the northern part of
        the area (north of the entrance of the second outside area), there is a
        big platform. Go east of it to find a Kong Barrel with five Bananas
        below it.

#96-100: In the second outside area, head just west of the quicksand tunnel.
         You'll find a Banana Bunch on Bananaporter #5.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-4: Tiny's first four Banana Coins are located in the first outside area.
      They are on the small island in the middle of the quicksand (the ledge
      with the first Tag Barrel).

#5-8: Inside the first temple, head underwater. Swim to the room where the
      small platform is with the Lanky Switch. Around that platform, you'll
      find Banana Coins.

#9-11: In the second tunnel, take the left path when the path splits. Around
       the wall are a few Banana Coins.

#12: Enter Tiny's part of the temple with five doors. Inside, you'll find one
     Banana Coin lying by the wall.

#13: In the temple described above, you'll find this in one of the back areas
     of the temple.

#14: In the temple described above, you'll find this in one of the eastern back
     rooms of the temple.

#15-19: In the second outside area, head just west of the quicksand tunnel. In
        that small area nearby are a few Banana Coins around Bananaporter #5.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

Start by heading to the first outside area. Enter the first temple to the east
(shoot the Feather Switch on the eastern part of the temple's wall). Once you
are inside, head to the northeasternmost part of the temple. You'll see two
steps leading to a Kong Barrel. Jump into it to shrink, then head into the pool
in the center of the area. Now, dive underwater, and swim through the small
hole to the north. Rise up when you can, and jump onto the platform. In this
new room, go all the way north, and a door will open. Some Klaptraps will come
out, that you must kill! If you want to do things the easy way, play your
Saxophone to immediately kill all the Klaptraps. When all of them are killed,
you'll get a Golden Banana.


=================
Golden Banana #2
=================

First, head to the second outside area. Then, enter the Llama Temple. Once you
are inside, head to the northwestern part of the temple. There, go down the
path to a small room. Inside that room, you'll find a glass bottle sticking
out of the wall. Jump into the Kong Barrel to become miniature, then go through
the hole in the bottle. You'll be in a new room, so return to normal size, and
then go north. Pound the Tiny Switch, and some platforms will appear over to
the left side. Jump across each one, and get on the last platform at the end.
Pound the Tiny Switch there, and more platforms will rise out of the lava, over
to the right side this time. Jump across those, and pound the Tiny Switch on
the last platform.

Finally, a few platforms will rise out of the lava, to the left and right side.
Jump across them to the last platform, then grab the Golden Banana.


=================
Golden Banana #3
=================

Head to the second outside area. At the western part of the area is a big
platform with a gold gong in each corner. Have Diddy Kong use a Chimpy Charge
on each one. Once you do, a tower will rise from the middle of the platform.
Get that Golden Banana by using Diddy's Jetpack, then a Saxophone Pad will
appear in front of the tower. As Tiny, return to this area. Just east of the
platform is a Kong Barrel; jump in to become miniature. Go up the steps, and
play the Saxophone on the Saxophone Pad. Doing this will cause Squawks to come,
and pick Tiny up. He'll drop her into the small hole at the top of the tower.
Inside, you'll meet a beetle of some sort!

He will challenge you to a race, in which you must race down his slide and
collect 50 Coins, and you must get 1st Place at the end of the race. It will
be kind of difficult to do if this is your first try. However, there is a trick
to this race. At the start of the race, I've heard it is possible to hit him
and slow him down, but I've never been able to do it, personally. A way to get
ahead of him at the beginning is to follow him down the slide, and jump when
the slide begins going down.

If done correctly, you'll go slightly ahead of him. Be sure to stay ahead of
him for the whole race. If you touch him, you'll lose a few coins, so you
must be careful! When you come to turns with no railing guarding the cliff,
hold Down on the Control Stick, and slightly turn right so you won't fall off.
At the end of the race, when the slide ends, the beetle takes a far leap, and
there is a 99% chance that he WILL get ahead of you at that point. The trick
here is, get RIGHT in front of him, then stay there and don't move. He'll bump
you directly to the end, and you'll be ahead of him by just standing there.
If you successfully got 50 DK Coins, you'll get a Golden Banana as a reward!


=================
Golden Banana #4
=================

Before you can obtain this one, you'll need to get out Diddy. Do so, and head
to the second outside area of the level. Once there, head east from where you
enter the area, and head up the stairs to find a Kong Barrel. Jump in after
buying Diddy's potion from Cranky, and you'll get a Jetpack! With it, fly
around the area until you spot a temple with five doors. Land onto the roof of
that temple, and pound the nearby Diddy Switch. This will cause a pillar with a
face on it to begin spinning around in the middle of quicksand. Get back your
Jetpack, and shoot Peanuts into its mouth. It goes faster after each peanut it
eats, however! When he is full, one Shooter Switch will appear above each door
on the temple you were just at.

Head to the temple with five doors, and enter Tiny's part of it. Once inside,
you'll immediately see a Feather Switch at the dead end, so shoot it. The two
walls by the switch will lower. Now, take either the east or west path. On each
path you'll see a Kong Barrel you can use to shrink, and a hole near each of
the Kong Barrels. The eastern hole leads to nothing but Banana Camera Film,
while the western one leads to a Banana Fairy. Anyway, continue north, and then
shoot the Feather Switch at the next dead end. The two walls will lower.

The easternmost path leads to a dead end with a Banana Coin. You'll want to
take the western path. The west path leads to the Golden Banana, so grab it.
Now you are timed to escape the temple, so do it before you have no time left!


=================
Golden Banana #5
=================

For Tiny's last Golden Banana in this level, start by heading to the second
tunnel in the level. Go down the tunnel until you spot a Kasplat with purple
hair, right where the path splits. Bash him to death, and he'll drop Tiny's
Blueprint piece. Pick it up, then head to Snide's HQ to return it to him, and
get Tiny's Golden Banana as a reward!


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-5: In the very first hallway of the level, you'll find a trail of five
      Bananas near Bananaporter #1.

#6-10: In the first hallway, shoot the two Pineapple Switches to the east right
       after entering the hallway from the DK Portal. In that new room, you
       will find a Banana Bunch on the first walkway.

#11-15: In the first hallway, shoot the two Pineapple Switches to the east right
        after entering the hallway from the DK Portal. In that new room, you
        will find a Banana Bunch on the second walkway.

#16-20: In the first hallway, shoot the two Pineapple Switches to the east right
        after entering the hallway from the DK Portal. In that new room, you
        will find a Banana Bunch on the third walkway.

#21-25: In the first hallway, shoot the two Pineapple Switches to the east right
        after entering the hallway from the DK Portal. In that new room, you
        will find a Banana Bunch on the fourth walkway.

#26-29: In the first temple of the level, head all the way west and go down the
        path there. You'll find some Bananas.

#30-54: In the first temple, head to the northmost part of the temple. You'll
        see a torch surrounded by nearby Oranges. A lot of Banana Bunches also
        surround this torch.

#55-64: Again, these are in the first temple. Head underwater, and go through
        the passageway. Take the eastern path in the next room underwater, and
        you'll end up in an area with a big platform. Jump to the top of that
        platform, and look for a nearby Banana Balloon in the area. Shoot it
        for ten Bananas.

#65-68: In the second outside area, there are a few Bananas on the first
        walkway near the quicksand, from the entrance.

#69-71: Head to the same area described above. A few Bananas can be found on
        another walkway in the same area.

#72-81: In the second outside area, head to Chunky's part of the temple with
        five doors/switches. In the middle of that temple, there is a Banana
        Balloon. For shooting it, you get 10 Bananas.

#82-91: Head to the same temple/area described above. There is another Banana
        Balloon floating around in this area.

#92-94: Head to the second outside area. You can find three Bananas on the
        stairway leading to the platform with the Tag Barrel, near where
        Snide's HQ is located.

#95-97: Head to the same area/platform described above. More Bananas can be
        found down the stairway leading to Snide's HQ.

#98-100: In the same area described above, you can find these near the big
         platform with four gongs in the corners.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-2: Two Banana Coins can be found in the first outside area. Head to the
      first temple, and head to the left side of it to find two nearby Banana
      Coins near the Shooter Switches.

#3-4: Head to the same area/temple described above, and head to the eastern
      side of it. Two more Banana Coins are here.

#5-7: These can be found in the first temple, just west of the entrance.

#8: This one is inside Chunky's section of the temple with five doors/switches.
    You'll find it on the steps leading to the second room.

#9: This one is in the same area/temple described above. You will find this one
    on the steps leading to the third area.

#10: This one is in the same area/temple described above. You will find this
     one on the right side of the third area.

#11: This one is in the same area/temple described above. You will find this
     one on the left side of the third area.

#12-15: Use Bananaporter #5 in the second outside area to teleport to the
        platform in the quicksand tunnel. There are Banana Coins here.

#16-19: These are near Funky's Store and the tree, in the second outside area.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

For Chunky Kong's first Golden Banana in this level, start by heading to the
first hallway in the level. At the start of the hallway, look to the right.
Use the vines to get to the next platform, and to the right is a brown wall
with two Pineapple Switches near it. Shoot both of them to open the wall,
revealing a new room. Go across the walkway in that room. You will notice four
symbols on the ground, and a vase at the end of each walkway, with each vase
having a symbol on it that represents the same symbols on the ground. However,
there is one vase in the center of the platform.

The object here is to pick up the vases, and press Z to drop them onto the
symbol on the ground that matches the symbol on the vase. For an example, if
you pick up the vase with an O symbol on it, walk up to the O symbol on the
floor and drop it down. Do this for all four vases in the room. When you do so,
a Golden Banana will come down as your reward.


=================
Golden Banana #2
=================

Head to the first outside area, and enter the first temple. Once inside, head
just west of the entrance, and go down the path there to a new area. Use some
Oranges to get the Kremlings in the barrels out of the way, then stand on the
Triangle Pad. Play Chunky's Triangle Trample instrument, and the door next to
you will open. Enter the new room. A Golden Banana will enter a black part of
the floor, then that part of the floor will close, enclosing the Golden Banana!
A face will open and some Klaptraps will come out of it.

Dispose of them, and the room will flip over. More Klaptraps will appear, so
kill them, and the room will flip over again. Kill those Klaptraps, and then
you'll be flipped over again. Yet more Klaptraps will appear. Kill them, and
the room will flip over again. This time, the Golden Banana will come out!


=================
Golden Banana #3
=================

Head to the second tunnel in the level. Continue down the tunnel until the path
splits to the left. Take that path, and jump into the Kong Barrel after buying
the right potion from Cranky. As Hunky Chunky, continue down the hallway as
normal. When the path splits to the right, you'll spot a huge boulder. Pick it
up, and then head back south. When you see a black platform, jump onto it. A
cage will rise. However, if you get off of the platform, the cage lowers again!
Place the boulder on the platform by pressing Z, then head north and take the
left path when you can. Enter the Bonus Barrel revealed by the cage.

In this Bonus Game, the object is to turn around in the four directions the
Kremlings are in, and shoot at them until they fall. Rotate around, and tap B
like mad. The Kremlings keep respawning until 45 Seconds is up, then you win
the game. However, if a Kremling hits you, you fail the bonus! When you finally
successfully clear the bonus, get the Golden Banana that appears.


=================
Golden Banana #4
=================

Before you can obtain this one, you'll need to get out Diddy. Do so, and head
to the second outside area of the level. Once there, head east from where you
enter the area, and head up the stairs to find a Kong Barrel. Jump in after
buying Diddy's potion from Cranky, and you'll get a Jetpack! With it, fly
around the area until you spot a temple with five doors. Land onto the roof of
that temple, and pound the nearby Diddy Switch. This will cause a pillar with a
face on it to begin spinning around in the middle of quicksand. Get back your
Jetpack, and shoot Peanuts into its mouth. It goes faster after each peanut it
eats, however! When he is full, one Shooter Switch will appear above each door
on the temple you were just at.

Finally, head to the said temple, and enter Chunky's part of the temple. When
you enter, you'll immediately see a Pineapple Switch on the nearby wall. Shoot
it, and the two walls will lower. Take either path, and go up the stairs. Now,
continue north, and eventually, you'll come to another dead end with another
Pineapple Switch. Shoot it, and the walls will lower. Now, you have no choice
as of now but to take the west path. Do so, and go up the stairs. Shoot the
nearby Pineapple Switch, then go south to the previous area. Head through the
eastern path this time.

Now, go up the nearby stairs, and enter the Bonus Barrel. In this Bonus Game,
you have to move around a cursor-type thing and press A to shoot a melon. Shoot
the Kremlings that come out of the melon. You need to score 18 Points to win
the game, and have 60 Seconds to do so. Green Kremlings are worth 1 Point,
while red ones are worth 2 Points. When you successfully win the Bonus Game,
get the Golden Banana and get out of the temple as quick as you can.


=================
Golden Banana #5
=================

For Chunky's last Golden Banana, start by entering the temple described above.
When you get to the last path that splits between the left and right, take the
left path. You'll find a Kasplat with green hair. Kill it, and it will drop
Chunky's Blueprint piece! Pick it up, and then head to Snide's HQ as Chunky. As
a reward for returning one of Snide's Blueprint, you'll earn a Golden Banana!


========
DK Isle
========

Golden Bananas Required to Enter Third World: 15

Once you defeat Dogadon in Angry Aztec, feel free to get one of DK's, one of
Lanky's, and one of Tiny's Golden Bananas on DK Isle (look above, near the
beginning of the Walkthrough, to see how to get them). However, you cannot get
DK's until after you have unlocked the next lock on K. Lumsy's prison, which is
what we're gonna do next. When you're ready, head back to the Bananaporters,
and use the nearby Bananaporter #1 to teleport on K. Lumsy's island. Once on
there, enter the area where K. Lumsy is located. Approach his cage, and the key
will unlock the lock on his cage! Now a platform will rise, a door will open,
and a gate will be removed on K. Rool's island. Exit K. Lumsy's place, and then
head to K. Rool's island.

When you're on it, look around for the newly risen platform, then backflip onto
it. Make your way up the walkway. After a long walk down the walkway going up,
you'll come to Bananaporter #4. Activate it, and use it to teleport back to the
main island. Get out Tiny Kong, and swim to the northeastern island, with a
Banana Fairy head on it. On that island, go around the island and activate the
Bananaporter #5. Jump into the Kong Barrel near the small mouth of the Banana
Fairy head, and when you're shrunk, go through the hole. In this place, go
north to meet the Banana Fairy Queen.

She will explain to you how her Banana Fairies have flew away, and how she
wants you to capture them using a special camera. As a reward for accepting to
help her, she'll give you a special powerup for each Kong, which uses one
Crystal Coconut each time you use it! Now, exit this place. Return to normal
size, and exit the island. Use Bananaporter #4 to teleport back onto K. Rool's
island, then jump up the steps and enter the next area. In this lobby, go
directly north and B. Locker will tell you to show him the Golden Bananas.

If you have 15 or more Golden Bananas, he'll let you pass. Enter the DK Portal.
After the cutscene, you'll enter the third world.


==========================
World #3: Frantic Factory
==========================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 200


-------------------
Accessing New Areas
-------------------

From the entrance of the level, go north and you'll see Chunky Kong in another
room! He'll call for help, and you'll regain control. Head directly north from
where you start, and you'll be in an area with two Kremling robots. You can use
Oranges to kill them. Anyway, pound the blue switch in that room, and a valve
will open in the tunnel nearby. Go down that tunnel just west of where you
start the level, and then jump on the brown pole and climb it to the bottom.
Go down the next tunnel you'll come to, and you'll then end up in a new room
This is the Production Room. There are various Kong Switches in this area, so
be sure to bring the Kongs here to get some Golden Bananas in this room!

Head east in the Production Room, and go through the next door you'll see. You
will end up in another room. In the northwestern part of that room, by all of
the boxes, you'll spot a blue switch. When pounded, a gate opens in the very
first room of the level. This gate leads to a pole you can climb, which leads
to a tunnel leading to Snide's HQ and the Testing Room. If you use the DK Pad
in the Storage Room, you'll be blasted up to a barrel-blasting game. When you
get to the semifinal barrel, you'll see a red-orangish circle when the barrel
moves up.

Shoot through it to enter the last barrel, then shoot through the DK Star. This
will cause a lever to appear in a room with the original DK Arcade! This arcade
game is required to play and complete, in order to reach K. Rool at the end.


----------------------------
Locating the Production Room
----------------------------

There are several rooms in this level, and you need to enter each one if you
are to collect all of the Golden Bananas in this level. You start the level in
the Lobby Room, so head west from where you start. Go down the tunnel. After
pounding the blue switch in the Lobby (see above), the valve will open at the
end of the tunnel, revealing a hole. Go down said hole to another room. Go down
the tunnel, and you'll end up in the Production Room.


--------------------
Rescuing Chunky Kong
--------------------

To find the room where he's located, you must first head to the Production
Room. Once there, head just east of the entrance of the Production Room. After
you follow down the path, you'll eventually come to a door. Approach the door
and it will open. Go down the tunnel, and you'll end up in another room, which
is where you must be if you are to free Chunky Kong from his prison on the
ceiling. Now, head just north of where you enter the room, and you'll spot a
Tag Barrel. Jump into it, and get out Lanky Kong. Just west of that Tag Barrel
is a box you can jump on, by the pipe. Jump on it, and perform an Orang-stand
up the pipe.

Then, pound the Lanky Switch on top of the pipe. Doing this will cause the cage
Chunky is in to drop. He will then await you to select him in the Tag Barrel!
Be sure to buy his Instrument and Shooter, and his potions from Cranky Kong.
And also be sure to head back to Jungle Japes and Angry Aztec to get his share
of ten more Golden Bananas!


------------------------------
Locating Candy's Musical Store
------------------------------

Once you're in the Production Room, where Chunky is located, head to the west
part of that room. Jump up the stack of boxes, and head through the tunnel
there. You'll end up in a new room. In this room, go up the grey ramp, which
leads to Candy's Musical Store, and Cranky's Lab! Be sure to get Chunky's
instrument here.


---------------------
Locating Cranky's Lab
---------------------

Once you're in the Production Room, where Chunky is located, head to the west
part of that room. Jump up the stack of boxes, and head through the tunnel
there. You'll end up in a new room. In this room, go up the grey ramp, which
leads to Candy's Musical Store, and Cranky's Lab! Be sure to buy every potion
for every Kong, because they each have one to get (and Chunky has two). Take
note that the potion Tiny gets from Cranky is pretty much mandatory for the
boss of this world.


----------------------
Locating the DK Arcade
----------------------

Head to the room where Chunky was prisoned, in the Production Room. Once you
are there, head through the northern tunnel, and climb up the pole there. At
the top, jump to the floor, and go down the tunnel. Take the west path, to a
new room where the DK Arcade is, at the northwestern corner of the room. This
is the original DK Arcade! However, to play it, you must have done two things.
You must have completed DK's Barrel-Blasting game for this level, and you must
have the Gorilla Grab upgrade (buy it from Cranky in this level). After you do
complete the Barrel-Blasting game, a lever appears in this room.

Stand on the footpad, and press B. DK will grab the lever and pull it, then you
will begin playing the DK Arcade! Beat it twice, and you'll get the Nintendo
Coin, which is required in order to beat the game.


-------------------
Locating Snide's HQ
-------------------

After you've pounded the blue switch in the room where you rescued Chunky, go
through the opened gate, through the eastern tunnel at the start of the level.
Climb the pole there, and jump on the floor at the top. Go down the tunnel,
then take the western path. At the end of the path, jump on the pole and climb
it down to a new room, which is where Snide's HQ is.


-------------------------
Locating the Testing Room
-------------------------

After you've pounded the blue switch near the stack of boxes in the Production
Room, head through the gate that opened (through the eastern tunnel from where
you enter this world). Jump on the pole and climb it to the top, then jump onto
the floor. Go down the tunnel, and when the path splits, take the east path.
Eventually, you'll end up in a room with blocks and with toy enemies everywhere
in sight. This is the Testing Room.


----------------------
Locating Funky's Store
----------------------

First, head to the Testing Room. From the entrance of the room, head to the
northern part of the room. In the corner there, you'll see a tunnel above, and
a block. Jump onto the block. A piece of it jumps up, and if you stand on it,
it will give you enough height to reach the tunnel. When you're on the moving
piece and it goes up, jump to the tunnel. At the end of it, you'll find some
stairs. Jump up them to find Funky's Store! Be sure to get Chunky's Pineapple
Launcher, and the new Ammo Belt upgrade for all Kongs, which allows each Kong
to hold up to 100 shots of ammo!


---------------------
Locating the R&D Room
---------------------

At the entrance of the Testing Room, head to the northwest part of the room,
from where you enter. You'll spot a door that says "R&D". Go through it, and
follow down the path. Go through the door at the end, and you'll end up at a
dead end. Climb the pole there to the top, then jump to the floor, and go
through the next door. This is the R&D Room. Like every other room, this room
is required to get certain Golden Bananas with certain Kongs.


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - The first one is found on top of a ledge, at the entrance of
                  the level. The second one is located in the northwestern
                  corner of the Production Room.

Bananaporter #2 - The first one is found on top of a ledge, at the entrance of
                  the level. You'll find the second one near the entrance of
                  the R&D Room, by the eastern part of the wall.

Bananaporter #3 - From the entrance of the level, head north and go into the
                  small room there. In the eastern part of the room, by the
                  glass, you'll find the first one. The second one is located
                  in the room where Snide's HQ is located.

Bananaporter #4 - In the Production Room, in the room with various switches for
                  the Kongs, you'll find the first one around the big machine
                  thing in the room, near a door. The second one is in the same
                  room as the first one, but you must make your way up the
                  platforms near the Lanky Switch in the room. You'll find the
                  Bananaporter near the top of the room.

Bananaporter #5 - The first one is found in the room where the DK Arcade Game
                  is located. The second one is found in the room where you
                  will find Funky's Store.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - This one is located in the room with the DK Arcade.

Troff 'n Scoff Portal #2 - Inside the R&D Room, you can find this portal on the
                           western side of the wall, on the lower floor.

Troff 'n Scoff Portal #3 - First, head to the room where you rescued Chunky
                           Kong (the second room of the Production Room). On
                           the western side of the northern wall is a portal.

Troff 'n Scoff Portal #4 - In the Testing Room, you'll find this portal on the
                           wall, just east of where you enter the room. Use the
                           piece that goes up and down on the block to be able
                           to reach the portal.

Troff 'n Scoff Portal #5 - In the first room of the Production Room, make your
                           way up the series of platforms which is near the
                           Lanky Switch. On one of the platforms you'll come to
                           is the last portal.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-5: At the start of the level, head west and through the tunnel. While you
      follow down the path, you'll collect a few Bananas.

#6-11: In the hallway leading to the first room of the Production Room, you
       will find some Bananas.

#12-26: You'll find three Banana Bunches near the entrance to the machine, in
        the first room of the Production Room.

#27-30: These are found between the two rooms of the Production Room.

#31-45: In the first room of the Production Room, you will find some Banana
        Bunches inside the High Voltage room, where one of Donkey Kong's Golden
        Bananas are located.

#46-65: There are some more Bananas for DK found in the second room of the
        Production Room. They are near the DK Pad.

#66-75: In the room where Cranky's Lab and Candy's Musical Store are located,
        there is a Banana Balloon that gives 10 Bananas when shot.

#76-85: In the R&D Room, head up to the second platform by using the ladder on
        the west or eastern side of the room. Then, head through the door with
        nothing written on it in the middle. In that room is a Banana Balloon.
        Shoot it for 10 Bananas.

#86-90: Head to the Testing Room. Then, head just east of the entrance, and get
        on the last block. When the piece moves up, jump into the tunnel while
        on the piece of the block. Go down the tunnel to find five Bananas.

#91-100: Head to the tunnel described above, and go down the tunnel. At the end
         of the tunnel, you'll be in a new room. There's a Banana Balloon, so
         shoot it for 10 Bananas.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-3: These are found at the very beginning of the hallway that leads to the
      first room of the Production Room.

#4: In the High Voltage room, there is a Banana Coin.

#5-7: In the R&D Room, take the eastern door on the lower platform. Go down the
      path to find some Banana Coins in the upcoming room.

#8-10: First, head to the Testing Room. Once there, head to the blocks in the
       room (not the stack of blocks). There are some Banana Coins.

#11-13: In the Testing Room, head east from the entrance of the room and jump
        on the block next to the tunnel on the wall. When the piece of that
        block moves up, get on it, and jump to the hallway. At the end of the
        path is a new room, with more Banana Coins.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Start by heading to the room where Chunky is/was imprisoned, in the Production
Room. Once there, step on the DK Pad in the middle of the room, and press Z to
launch into a Barrel-Blasting game. Shoot from barrel to barrel. When you enter
the semifinal barrel, you'll notice it moves up and down, and that when it
moves all the way up, you'll see an orange ring. Shoot through this ring to
enter the next barrel. If you do not, you'll shoot to a barrel that will shoot
you to a barrel you've already been inside. Anyway, in the last barrel, shoot
through the DK Star.

Doing this will cause a lever to appear in another room, in front of an arcade
machine. This is the original DK Arcade! Head to that particular room (see
above to see how to find that room), and after getting the Gorilla Grab potion,
step on the footpad next to the lever. Press B while on it, and DK will pull
it. The DK Arcade Game now begins! For help on completing it, please see the
Donkey Kong Arcade section of this FAQ. When you complete it, a Golden Banana
will be your reward.


=================
Golden Banana #2
=================

First, enter the Testing Room. Once there, head to the western part from the
entrance of the room. Jump onto the second block, and stand in the middle of
it. When it elevates you up, jump into the nearby tunnel. Make your way down
the tunnel, and into a new room. You'll notice a big platform with numbers on
it. Behind this platform, there is a DK Switch near the glass. Pound it, and
the numbers on the platform nearby will rise. You have 60 Seconds to jump on
the platform, and pound the numbers 1-16. You have to pound them (using the
Simian Slam) in that exact order (like 1, 2, 3, 4, 5, etc.).

After you pound them in that order within the time limit, a Golden Banana
appears on the platform, for you to take!


=================
Golden Banana #3
=================

Head to the R&D Room, to start off. Once there, head to the eastern part of it,
and climb the ladder there. When you climb it to the top of the next platform,
enter through the middle door. Jump down the hole at the end of the path, and
you'll end up in the Production Room. Turn around, and shoot the Coconut Switch
on the wall, just east of the High Voltage building. The High Voltage door will
open, so enter it. Inside that building, there's a lever. Stand on the footpad
and press B (after getting the Gorilla Grab potion) to pull the lever. The
screen in front of you will turn on, and then a cage will open in the first
room of the Production Room, which is required in order to get the next Golden
Banana. Then, a Golden Banana appears in a corner on a box, so take it.


=================
Golden Banana #4
=================

After getting the previous Golden Banana, head to the first room of the
Production Room. Once there, go around the big machine until you see a
conveyor belt. Jump on it, and go through the small alcove into the next room.
In this room, you'll see big things slamming onto the moving conveyor belt.
Nearby is a Kong Barrel, so jump in to turn invisible. Make your way through
the area while invisible, and at the end of the room, you'll see a Golden
Banana. Grab it!


=================
Golden Banana #5
=================

First, you must head to the first room of the Production Room. In that room,
jump onto the moving platform, and make your way up the series of platforms.
Near the top, you will find two spinning things that will come to you, on the
machine. When one comes to you, jump to it. It will take you to another
platform, so jump to it. Then, go all the way west, and jump to each moving
platform. On the next platform, continue west, and make your way across the
two spinning log things (they slow down, so no worries there). Then, you will
see a Kasplat on a very small platform. Throw Oranges at it until it dies, or
play your Instrument to kill it. It's far too risky going on the platform and
killing it, as you could EASILY fall off.

Once it's killed, take the Blueprint, and return it to Snide. He will give you
Donkey Kong's Golden Banana, which is his last Golden Banana for this level!


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-12: In the first room of the Production Room, there are a circle of Bananas
       around the big machine in that room.

#13-17: These can be found while going down the path leading to the room where
        the DK Arcade Game can be found.

#18-22: In the same room described above, you will find a Banana Bunch on top
        of Bananaporter #5, on the table.

#23-27: In the first room of the Production Room, begin going up the elevating
        platform near the Lanky Switch. On your way up to the top of the big
        machine, you'll come to two rollers. One has a Banana Bunch on it.

#28-32: In the room/area described above, a Banana Bunch can be found on top of
        the second roller.

#33-37: Head to the same room/area described above. Eventually, you should come
        to a Diddy Pad, where you'll find more Bananas.

#38-47: In the R&D Room, enter Diddy's door, where he gets one of his Golden
        Bananas. In that room is a Banana Balloon that gives you 10 Bananas
        after you shoot it.

#48-57: In the same room described above, there's another Banana Balloon.

#58-67: In the same room described above, there's another Banana Balloon.

#68-92: In the Testing Room, on your way up the stack of blocks, you will find
        many, many Banana Bunches.

#93-95: In the Testing Room, head towards Funky's Store. You'll find very few
        Bananas on the way to his store.

#96-100: In the same area/room described above, you'll find a Banana Bunch near
         Funky's Store.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-3: In the second room of the Production Room, there's three Banana Coins by
      the Diddy Pad at the northeastern part of the room.

#4-6: Again, head to the second room of the Production Room. Head through the
      northern path where the Kasplat is, and climb the pole there. In that new
      room are some Banana Coins.

#7-11: In the R&D Room, head up to the second platform, and go through the door
       in the middle. In that room, there are more Banana Coins.

#12-16: These can be found by climbing the pole up, in the room where Snide's
        HQ is located. In the room above Snide's HQ, there are Banana Coins.

#17-21: In the Testing Room, go through the door that says "R&D" on it. In the
        room there, there are quite a few Banana Coins around the walls.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by heading to the first room of the Production Room. In the room with the
big machine, go around the walls of this room until you spot a Diddy Switch.
Pound it, and a Golden Banana will appear in a small alcove, near the top of
this room. So, to get to the top, head around the room until you find a Lanky
Switch. Near it is an elevating platform that elevates up and down (you have to
activate the room using DK; see his Golden Bananas section). Jump on it when
you can, then make your way up, by using the platforms and such. When you come
to the middle, and you're on the big machine, look around for a brown ladder.
Climb it up.

Continue, and eventually you'll spot Bananaporter #4. Activate it (it can be
used as a shortcut to the top if you do so), and then continue west. Jump onto
the first elevated platform when possible, then do the same for the next one.
Then, jump to the next platform, and continue all the way west. You'll come to
two really fast-spinning metal rollers. One slows down, and another one goes
very fast, and so on. Make your way across these rollers, and be careful not
to fall off! When you make it across, you'll come to a Diddy Pad on the next
platform. Using the new potion Cranky gives you, stand on the pad, and hold Z
to launch up to your prize.


=================
Golden Banana #2
=================

For starters, enter the Testing Room. Then, after getting Diddy's potion in
this level from Cranky, head to the middle of the room, where you'll find a
stack of blocks. Somewhere in the corner of these blocks is a Diddy Pad. Find
it, then stand on it and hold Z. When you're launched into the air, land on the
next part of the blocks. Make your way up the blocks, and when you come to a
point where you think it's a dead end, backflip to the left or right and you'll
be on more blocks. Continue your way up until you get to the last block, where
you'll find a Diddy Pad.

Stand on it, hold Z, and you'll launch into a Bonus Barrel, to begin playing a
Bonus Game! This Bonus Game is Peril Path Panic, and you have 60 Seconds to do
your objective successfully. What you have to do is shoot a melon at each of
the three Klaptraps on each row. Shoot a melon at all of them to make them get
stunned for a short time. When you run out of ammo, move the target to the
middle and press A to reload. As you continue to shoot Klaptraps, several
Banana Fairies will fly by, and go through the hole at the end, on each row.

If a Klaptrap eats a fairy, that's not good! You must let as much as 6 Fairies
escape to safety to complete the bonus. Also, after a short amount of time, the
Klaptraps you've shot will wake up, so you'll have to shoot them down again.
When you successfully complete the bonus, hold Z on the Diddy Pad and you will
snag the Golden Banana.


=================
Golden Banana #3
=================

Head to the R&D Room, first off. Then, head either east or west, and jump on
the ladder at the end of the path. Climb it, and get on the higher platform.
Now, head to the westernmost tunnel-like area. You will see that there is a
white glass wall blocking a room, and you'll notice a Guitar Pad nearby. Stand
on the Guitar Pad, and play Diddy's instrument to remove the white glass,
allowing you to enter the room. Do so. In this room, you'll notice three doors,
with numbers labeled on each one of them. You'll also notice number switches on
the wall by the northern door. Let's start with the northern door first.

Use a Chimpy Charge on the number switches in this order: 3, 1, 2, 4. After you
successfully do this, the room will be closed off, and the door with the "3124"
numbers on it will open, releasing three enemies. They are two dice enemies,
and one eraser-type enemy. Simply cartwheel into them, or anything, to dispose
of them. Once you do so, the room will be opened up again. Next, Chimpy Charge
into the numbers 1, 3, 4, and 2, in that order. Then, the western door will
open up, releasing more enemies.

This time, you have to kill a Kremling robot, and two machine-made Zingers. To
kill the robot, throw an Orange at it. To kill the Zingers, shoot two Peanuts
into each one. Once the enemies are gone, charge into the numbers 4, 2, 3, and
1, in that order. Through the eastern door will come out two Kremling robots.
Dispose of them using Oranges. When you do, a Golden Banana will finally come
down, so head to the middle of the room and take it!


=================
Golden Banana #4
=================

Again, head to the R&D Room, and climb the ladder to the second platform. Now,
go through the middle door, and you'll end up by a hole. Jump down said hole,
and you'll end up in the second room of the Production Room, on a high ledge by
a High Voltage building. You will also notice a nearby Diddy Switch. Pound it,
and some vines will lower by the platform you're on. You have 20 Seconds to
swing across them and into the Bonus Barrel, so do it quickly. When you enter
the barrel, you begin a Bonus Game. This one is Beaver Bother, a Bonus Game
that nearly EVERYONE seems to have trouble with, but it seriously isn't all
that difficult.

To complete it, you have to "scare" the Gnawties into the hole in the middle.
Pressing B makes the Klaptrap you're playing as bark, which scares the Gnawties
even more. What I always do is, I get behind them, scare them (by pressing B),
and when they get to the edge, I stop for a second. Then, I immediately scare
them again, and thus, they'll fall into the hole. Using this trick, you should
not have that much trouble. This is also one of the easier Beaver Bothers.
Also, you have to scare 12 Gnawties into the hole within 60 Seconds.

When you finally get it (don't give up), you'll emerge from the Bonus Barrel,
and the Golden Banana will automatically come to you.


=================
Golden Banana #5
=================

Go to the first room of the Production Room. Inside that room, head around the
big machine until you spot a Kasplat with red hair. Bash it to death, then take
its Blueprint that it drops. After you do this, return to Snide's HQ with the
Blueprint, and he'll give you Diddy's last Golden Banana in here for a reward!


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: From the entrance of the level, jump on the east platform. You'll find
      five Bananas on Bananaporter #2.

#6-15: In the first room of the Production Room, enter inside the big machine
       (must be done with DK to open the machine; see his Golden Bananas for
       this level for more info). Shoot the Banana Balloon that is inside for
       ten more Bananas.

#16-20: In the second room of the Production Room, where Chunky is/was in a
        prison at, use the Orang-stand to climb the pipe in that room. There
        are more Bananas here.

#21-25: You can find these while going down the path to Cranky's Lab, and
        Candy's Musical Store.

#26-40: On your way up the big machine in the first room of the Production
        Room, you'll find three Banana Bunches eventually.

#41-50: In the first room of the Production Room, you will find a Banana
        Balloon about half way to the top, near Bananaporter #4.

#51-75: When you're almost up at the highest point in the first room of the
        Production Room, you'll find five Banana Bunches near the Diddy Pad.

#76-80: In the R&D Room, climb one of the ladders to the top platform. There
        are a trail of Bananas here.

#81-85: In the R&D Room, on the lowest platform, there's a Banana Bunch on top
        of Bananaporter #2.

#86-90: In the same room/platform described above, there's a trail of Bananas.

#91-100: Again, these are in the R&D Room. Take the northwesternmost path on
         the lower floor, and play the Trombone on the Trombone Pad to remove
         the white glass. In that room is a Banana Ballon, that gives you 10
         Bananas when shot.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-3: In the first room of the Production Room, there's three Banana Coins
      inside the machine. You have to use DK to open it.

#4-6: In the second room of the Production Room, a few Banana Coins can be
      found on top of the stack of boxes at the northern side of the room.

#7-9: Again, these are in the second room of the Production Room. Go up the
      series of platforms, and make your way up the big machine. Some Banana
      Coins are near the Tag Barrel you will come to.

#10-14: Head to the R&D Room. Once there, go through the door you entered when
        you entered the room. In that room are Banana Coins by the hole.

#15-19: A few Banana Coins are found behind the set of stairs, in the Testing
        Room. They are also behind boxes, which are behind the stairs leading
        to a big platform.

#20-23: In the first room of the Production Room, you'll find three Banana
        Coins as you go up the machine. The three are found by the three
        elevating platforms.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

This one is easy to get, and is nearly mandatory. Simply rescue Chunky Kong
(see above; almost at the very beginning of the walkthrough for this stage),
and when his cage drops, he'll leave behind a Golden Banana for you! For those
of you who are too lazy to look above, I'll tell you how to do it. In the
second room of the Production Room, there is a pipe in the northeastern corner,
and a box nearby. Jump on the said box, then jump to the pipe, and perform an
Orang-stand. Make your way up the pipe, then pound the Lanky Switch at the top.
This will cause Chunky's cage to drop down, breaking open. He will then leave
behind the Golden Banana.


=================
Golden Banana #2
=================

Begin by heading to the first room of the Production Room. There, after you
activate the machine/room using DK, head around the big machine until you spot
a Lanky Switch. Pound it, and a Golden Banana will appear at almost the very
top of this room. Jump on the elevated platform when it comes down to you, and
make your way to the top of the room. Eventually, you'll have to jump on one of
the two spinning things, that's connected to the big machine. Do so when you
must, then when it carries you to the next platform, jump to it.

Activate Bananaporter #4 if you didn't already, and then head west. Jump on the
first elevating platform when it comes to you, and do the same for the last
two. Then, jump over to the next platform. Continue west, and make your way
across the rollers. One slows down while another one goes very fast. Both of
them keep this pattern. When you make it across, ignore the Diddy Pad, and head
west. Jump onto the platform on the pipe, then perform an Orang-stand up the
pipe. At the top, enter the alcove and get the Golden Banana.


=================
Golden Banana #3
=================

First, buy Lanky's potion in this level from Cranky, if you haven't already,
because it's required. Anyway, after that, head to the Testing Room. Once you
are there, head to the northern part of the room. Jump up the boxes, then onto
the next platform. Once on there, head east, and you'll spot a Lanky Pad. Stand
on it, and hold Z to inflate into a fat balloon. When you start floating, head
northwest, and enter the Bonus Barrel you'll see to begin a Bonus Game. In this
game, you have 45 Seconds to get a match of four Bananas on a roulette.

You have to do this three times. Press A to begin spinning the roulette. Press
A again to stop one slot on the roulette. Do not stop it until the slot flips
to a Banana, then stop the slot. Do this for four slots each time, and you'll
win the bonus! As a reward, a Golden Banana will break out of the Bonus Barrel,
and come down to you!


=================
Golden Banana #4
=================

Enter the R&D Room. Once there, stay on the lower floor, and head northwest.
Go through the small entrance there, and you'll spot a Trombone Pad, and a
white glass wall guarding a room. Stand on the Trombone Pad and play the
Trombone to remove the glass wall, then enter the new room. In this room, do
a Simian Slam on the Lanky Switch. This will start a mini-game kind of thing,
but you HAVE to pay attention to do it! You will start by seeing Kremlings come
out of colored barrels, and you'll hear a burping sound. When they are done
coming out, you have to pound the keys on the keyboard that matches the color
of the barrel, and you have to do it in the exact order the Kremlings came out
of the barrels in.

This can be hard, and requires lots of attention and memory, but you'll do it
after a few tries! After some hard work, you will get a Golden Banana for a
reward of doing this rather difficult task.


=================
Golden Banana #5
=================

Again, enter the R&D Room. Once you are there, use the ladder on the left or
right side of the room to climb to the platform above. Once on it, go to the
eastern side of the platform, and you'll find a Kasplat. Kill it, and it will
drop a blue Blueprint piece. Pick it up, and, as usual, return it to Snide's
HQ. Snide will give you a Golden Banana for your kindness!


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-3: From where you enter this world, head east and go down the tunnel and
      collect the Bananas you'll find.

#4-13: From where you enter this world, head west. Go down the tunnel, and then
       you'll spot a hole. Jump on the pole there, and climb it down. When you
       are half way down, you'll notice an opening in the middle. Jump to it,
       and you'll find two Banana Bunches in this small area.

#14-23: In the room where you can find Snide's HQ, there is a Banana Balloon.
        Take out the Feather Bow, and shoot it for 10 Bananas.

#24-33: Head to the first room of the Production Room. After powering up the
        machine using DK, jump on the elevating platform near the Lanky Switch.
        Make your way up. When you're half way up, you'll be on the machine, in
        the middle. There is a Banana Balloon around this part of the machine,
        so shoot it for 10 Bananas.

#34-38: After doing the things described above, backflip onto the conveyor belt
        past Bananaporter #4. On this belt is a Banana Bunch.

#39-43: Do the same things described above. Another Banana Bunch is on the next
        conveyor belt.

#44-48: Do the same things described above. Another Banana Bunch is on the next
        conveyor belt.

#49-53: Do the same things described above. Another Banana Bunch is on the next
        conveyor belt.

#54-58: Once you make your way up the conveyor belts in the first room of the
        Production Room, you'll see a Bonus Barrel on a far away platform from
        you. Using Cranky's potion in this level, fly all the way to that
        platform. Just west of the platform with the Bonus Barrel is another
        platform. Fly to it, as well, and grab the Banana Bunch in the middle.

#59-68: Head to the R&D Room. In there, head east on the lower floor, and then
        go through the door there. Follow down the path to find these Bananas.

#69-75: There are a few more Bananas, if you take the eastern path from the
        entrance of the level. At the end of the path, climb the pole to the
        top, then jump to the floor. Go down the path, and follow the tunnel
        northeast, to find lots of Bananas!

#76-85: You will find a Banana Balloon in the room where Funky's Store is
        located. Shoot it to get 10 Bananas.

#86-90: In the Testing Room, jump up to the northern platform. There, go to
        the northwestern part of the platform, and you'll find a Banana Bunch
        by the hole there.

#91-95: Head to the same room/platform described above, then use the Kong
        Barrel at the eastern side of the platform to become miniature. Go
        through the hole to the west, and you'll enter a new room, collecting
        another Banana Bunch.

#96-100: In the DK Arcade Game room, jump up the stack of boxes and platforms
         at the eastern side of the room, and you'll find yet another Banana
         Bunch at the top.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-5: From the entrance of the level, head east and down that hallway. Go
      through the gate (after opening it via a switch in the second room of the
      Production Room), and in that room are some Banana Coins.

#6-10: In the second room of the Production Room, head directly north, and go
       through the path there, into a new room. In that room, there are a few
       more Banana Coins lying by the walls.

#11-15: In the first room of the Production Room, after turning on the big
        machine, make your way up towards the top of the room. Half way up, you
        will find a Tag Barrel, with Banana Coins near it.

#16-18: In the same room described above, use Bananaporter #4 as a shortcut to
        the top of the room. After you jump on the conveyor belts, you'll have
        to fly over to a ledge far away with a Bonus Barrel. Just west of that
        platform is another platform. Fly to it to find some Banana Coins.

#19-23: Head to the Testing Room. Then, look around for a door that says "R&D"
        on it. Go through it, and go down the path. In the room where the pole
        is, there are some more Banana Coins.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

Start by heading to the DK Arcade room, which is located by going through the
northern area, in the second room of the Production Room. Once there, look
east from the entrance of the room. You'll see a Kong Barrel. Jump in to shrink
into miniature Tiny. Now, head north of where you shrunk, and you'll find a box
by a table. Backflip onto the box, then backflip onto the table. Now, proceed
north, and eventually, you'll come to a low box and a high box. Backflip onto
the lowest box, then onto the highest one, then onto the table.

Continue north, and you'll find a hole at the end of the path. Proceed through
it, and then Tiny will automatically walk through the hole, to a Golden Banana.
The cage will open, so go south and claim your prize, then exit the hole.


=================
Golden Banana #2
=================

First, enter the first room of the Production Room. After activating the big
machine in this room using DK (see his Golden Bananas section above), look for
a Tiny Switch. Pound it, and a Bonus Barrel appears in this room somewhere. Now
look for a Lanky Switch. There is an elevating platform near it. Jump onto it,
then make your way up the area. In the middle of the machine is a ladder you
have to climb. Eventually, you'll find Bananaporter #4 on a far away platform.
When you are on that platform, go west, and use the three elevating platforms
to reach another platform. Continue, and then backflip onto the first conveyor
belt. Do the same for the next three (just jump to them), then jump to the next
ledge you'll see.

On a far away platform, there is a Bonus Barrel. Fly to it, then go inside it
to begin a Bonus Game. In this Bonus Game, you will see the five Kongs, and a
Golden Banana, on two different rows (there are three Kongs on one row, and two
Kongs and a Golden Banana on another). The object is to shoot the Golden Banana
ten times to win the Bonus Game. For each Kong you hit, the Hit Count for the
amount of times you have to hit the Golden Banana increases by one. After a few
seconds, the screen will turn black, then the room will be revealed, and the
Kongs and Golden Banana will have switched places/rows. Also, you only have a
full 60 Seconds to do all of this.

So, simply aim for the Golden Banana and shoot it to score a point, if you hit
the Golden Banana. After the Hit Count reaches zero, you win the Bonus Game! A
Golden Banana will emerge from the barrel, so take it.


=================
Golden Banana #3
=================

Enter the Testing Room. Once you are there, head to the northern side of the
room, and jump on the stack of boxes there, then onto the platform. On that
platform, head east, and you'll spot a Kong Barrel. Jump into it, and you will
shrink! Now, head all the way west, to another area. There is a hole to the
north, so go through it, and you'll be in a new room. Resize yourself, and then
you'll see a Tiny Switch, along with a dartboard by the wall. Pound the Tiny
Switch, and the dartboard opens up. Now a mini-game of sorts begins.

To do this mini-game, you must take out your Feather Bow, and shoot one thing
on the spinning board that matches the image on the eastern part of the board.
So, for example, the first image shows an Orange. Find the Orange on the wheel
that is spinning, and shoot it. The image will change on the right side, and
the wheel will get faster. Repeat the same process as you've been doing. If you
shoot the wrong thing on the dartboard, the board will slow down, and you'll
have to shoot the previous image.

When you successfully do this objective, an alcove above the dartboard will be
opened, and a Golden Banana will be released. Also, a Banana Fairy will appear
in the room where Funky's Store is.


=================
Golden Banana #4
=================

Head to the R&D Room. Then, on the lower floor, head all the way east, and
enter through the last door to the right. Go down the path, and then at the end
of the path, you'll be in a new room. Enter the nearby Kong Barrel to shrink,
and then go west and through the hole. Follow down the path to a new room, then
follow the black part of the floor to another hole. Go through it, and then you
will be in a mini-game of some sort. You have to race a car, in a car. You have
to collect 10 DK Coins, and race him in two laps. At the end of the last lap,
you must have 10 DK Coins or more, and you must be in the lead.

Hold Z to accelerate, use the Control Stick to go to another side of the track,
and press A to fire a missle going in the direction of your current lane. If
you bump into a TNT Barrel during the ride, you lose coins! The opponent can
and maybe will also bump into the TNT Barrels, getting stunned for a little. It
is a good idea to fire your missles and hit the race car, when you really need
to. Use them wisely, as you only have three! Run through the DK Stars to gain
a boost of speed. When you successfully go through two laps, have 10 or more DK
Coins, and are in first place, you win the race, and get a Golden Banana.


=================
Golden Banana #5
=================

Enter the second room of the Production Room. Then, head all the way north, and
enter that room there, to find a pole and a Kasplat. Kill the Kasplat, and it
will drop a purple Blueprint piece. Pick it up, then head back to Snide's HQ.
As a reward, Snide will give you Tiny's last Golden Banana for this level!


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-5: From where you enter this level, jump on the platform to the left. There
      is a Banana Bunch by Bananaporter #1.

#6-15: From where you enter the level, head left and go down the hallway there.
       At the end of the hallway, there is a Banana Balloon. Shoot it, and you
       get 10 Bananas.

#16-20: From the start of the level, head north and into that room there. There
        are some Bananas in the seperate room where Snide's HQ is.

#21-30: First, head through the western hallway from the start of the level.
        Then, at the end of the hallway, jump on the brown pole. Climb it down
        to the bottom, then go down the hallway to find more Bananas.

#31-35: In the second room of the Production Room, look around for a pipe in a
        corner. Under that pipe is Bananaporter #1, along with a Banana Bunch.

#36-40: Enter the second room of the Production Room. Go through the eastern
        path in the room to spot a gate. Perform a Primate Punch at the gate,
        and it will break, revealing a room. In that room, there is a Banana
        Bunch on one of the platforms, which are raised by Primate Punching the
        Chunky Switch on the wall in that room.

#41-45: Head to the same room described above. There is another Banana Bunch on
        another one of the platforms.

#46-50: Head to the same room described above. There is another Banana Bunch on
        another one of the platforms.

#51-70: There are more Bananas in the first room of the Production Room. Head
        there, and then make your way to the top of the room, after activating
        the machine using DK. Jump on one of the spinning things connected to
        the big machine. As you spin around, you'll find four Banana Bunches,
        for you to collect.

#71-80: Head to the R&D Room. Then, use the ladder on the east or western side,
        and climb it to the top of the platform. Now, look around for another
        ladder, and climb it as well. Punch down the gate using the Primate
        Punch, then stand on the Triangle Pad, and play the Triangle Trample to
        remove the white glass wall. In that new room, shoot the Banana Balloon
        for 10 Bananas.

#81-85: In the same room described above, you'll find a trail of five Bananas
        by the westernmost wall.

#86-90: In the same room described above, you'll find a trail of five Bananas
        by the easternmost wall.

#91-100: First, head to the entrance of the level. Then, head east, and down
         the path there. After opening the gate there by pounding a blue switch
         in the second room of the Production Room, go through the gate and
         climb the pole there. Go down the hallway there, then take the left
         path. At the end of the path, in that room is a Banana Balloon. Shoot
         it for 10 Bananas.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-5: From the start of the level, head west and go down the path there. At the
      end of the path, in that room are a few Banana Coins around the hole.

#6-8: From the start of the level, head north and into that room there. There
      are some Banana Coins in the seperate room where Snide's HQ is.

#9-11: First, head to the second room of the Production Room. Then, go through
       the northermost pathway, where you'll be in an area with a Kasplat, and
       a pole. Climb that pole to the top, then jump on the platform. Head
       north, and then you'll come to a gate at the end of the path. Punch it
       down using the Primate Punch. In that room are some Banana Coins.

#12-16: In the second room of the Production Room, look for a pipe in the
        corner of the room. Below that pipe is Bananaporter #1, along with a
        few Banana Coins around it.

#17-20: In the first room of the Production Room, make your way up the big
        machine after activating it (see DK's section of Golden Bananas). After
        that, you'll come to four rotating things on the middle of the machine.
        There are four Banana Coins here.

#21-24: Head to the R&D Room. After pulling the lever in the eastern room using
        Donkey Kong, two cages will open on the upper floor, revealing another
        part of the floor. In the second hole, there are more Banana Coins.

#25-26: In the Testing Room, head to the westernmost side. There are blocks
        that have pieces go up, as platforms. There are also lots of alcoves.
        In those alcoves are Banana Coins, so use the blocks as platforms, so
        you can reach them.

#27-28: In the Testing Room, head to the back part of the room. There are
        blocks that have pieces go up, as platforms. There are also lots of
        alcoves. In those alcoves are Banana Coins, so use the blocks as
        platforms, so you can reach them.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

First, you MUST buy the Primate Punch potion from Cranky Kong in this level, as
it is required to get Chunky's Golden Bananas in here. Once you do that, head
to the second room of the Production Room (where you released Chunky from his
prison). Enter the easternmost path, and you'll come to a gate blocking your
way into the room ahead. Perform a Primate Punch on it to knock it down, then
enter the room. In that room, head north, and you'll see a Chunky Switch that
is sticking out of the wall. For now, head east, and you'll see a box with a
? Mark on it. Jump onto it, and ground pound it to reveal a Chunky Switch.

Pound that switch to break open another box that you cannot yet reach, which
reveals a Golden Banana. Now, head west, and punch the Chunky Switch on the
wall with a Primate Punch. Doing this will raise the three platforms in the
center of the room for a short time. Jump on the lowest one to the highest,
then jump to the stack of boxes and claim your Golden Banana.


=================
Golden Banana #2
=================

You must first activate the big machine in the first room of the Production
Room, using Donkey Kong (see his Golden Bananas section for more info). After
that, head to the Chunky Switch in the room, and pound it. A Golden Banana will
appear at the very top of the machine! You have 99 Seconds (plenty of time) to
make it there and get the Golden Banana. So, head to the Lanky Switch, and jump
on the elevating platform near it. Make your way up there (you could just use
Bananaporter #4 to instantly get up there). When you get to the middle of the
machine, look for a ladder and climb it. Now, eventually you'll have to jump on
one of the two spinning things connected to the top of the machine.

Do so, and then make your way north without falling off. When the Golden Banana
is revealed, jump onto the top of the machine, and get your prize!


=================
Golden Banana #3
=================

Start by heading to the second room of the Production Room. Once you are there,
head directly north, and go through the path there. You'll be in a small room
with a Kasplat, and a pole. Jump to the pole, and climb it to the top. Then,
jump to the floor, and head north. Ignore the left path in the tunnel, and
continue north until you come to a gate. Primate Punch it to knock it down,
which will reveal a new small area, with a Bonus Barrel. Jump into the Bonus
Barrel to begin a Bonus Game. This is the Stash Snatch game, where you must
collect all of the DK Coins spreaded throughout the maze, then touch the
checkered flag to end the game.

So, you must collect 6 DK Coins and touch the checkered flag in 60 Seconds.
The correct path is: north, east, north, west, south, east, west, south, north,
and west. If you followed these exact directions, you should see the checkered
flag, and should have collected all of the DK Coins. If so, touch the flag to
end and win the Bonus Game. Collect the Golden Banana that comes out of the
Bonus Barrel when you exit the bonus.


=================
Golden Banana #4
=================

Enter the R&D Room. Once you are there, climb the ladder on the west or eastern
side, to the top platform. Then, head east and you'll find another ladder. Get
on it and climb it to the top, and you'll be in a new pathway, with a white
glass wall and a Triangle Pad nearby. Stand on the Triangle Pad and play the
Triangle to remove the glass wall, revealing a new room. Jump down the ledge,
and then go north to find a treasure chest with a Chunky Switch sticking out of
it. Use a Primate Punch on the switch. Doing this will cause the room to close
up, and the treasure chest to open.

It will spit out some toys. Simply keep beating down the toys; they're not hard
at all. Eventually, lots of toys will come out, and fuse into one big toy! A
Kong Barrel will also appear in the room. Step inside to become Hunky Chunky.
Now, to defeat the huge toy, simply do an arm spin at it, and quickly run away
before it can swipe at you (in other words, run up to it, press B, and then
quickly escape). Then, after a few punches, the toys will fall apart, die, and
a Golden Banana will be your reward. Use the ladder on the left side of the
platform at the start of the room to get out of the room.


=================
Golden Banana #5
=================

Head to the Testing Room. Once there, look around near the stack of blocks to
find a Kasplat. Bash it to death, and it will drop Chunky's Blueprint piece!
Pick it up, and then head to Snide's HQ. As a reward for returning another one
of his Blueprint pieces, he'll give you a Golden Banana, which is Chunky's last
Golden Banana for the level.


========
DK Isle
========

Golden Bananas Required to Enter Fourth World: 30

After you're done with Frantic Factory, head to K. Lumsy's island again. Walk
up to his cage to open a lock on it. However, nothing will happen. For now,
exit his island. There are a few Golden Bananas you can get on this island,
ever since you've gotten Chunky, and the new abilites for the Kongs in the last
level. I recommend you get them before moving on. Regardless, whenever you feel
you are ready and have 30 or more Golden Bananas, head back to K. Rool's isle,
but do not get on it. Instead, dive underwater, and swim around until you spot
an opening. Go through that opening.

In this next level lobby, swim north, and surface when you can. Jump onto the
platform, and then jump onto the next two platforms. Show B. Locker your Golden
Bananas, and he will let you through if you have 30 or more. Head through the
DK Portal to begin the next world!


=========================
World #4: Gloomy Galleon
=========================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 250


-------------------
Accessing New Areas
-------------------

From where you enter the level, head north and down the path. Immediately, you
will see the path split to the right, leading to a water-filled room, with a
bridge and a cannon inside. To access this room, continue north, and you'll get
to a Tag Barrel. Get out Chunky, and head back to the split path near the start
of the level. Shoot the two Pineapple Switches by the gate there to open the
gate, allowing you to gain access to that room. Also, if you go back to the Tag
Barrel, you'll notice the path splits to the north, west, and east. The east
path takes you to the Lighthouse area, but at the end of the path, you will
find two Coconut Switches.

You must shoot these switches with DK to open the gate, so you can access that
area. The west path from the Tag Barrel leads to the main area, where you can
get a lot of Golden Bananas and such. However, at the end of that path, there
are two Peanut Switches. Bring Diddy there, and shoot the switches to open the
gate, allowing you to access that area as well. Also, just north of the Tag
Barrel is an open area with platforms and Launcher Barrels and such, which you
will also need to go into to get some stuff needed. By the way, that enemy with
the big club you'll encounter on the way to the main area can only be killed by
an instrument, or by using the special shockwave power.


---------------------
Locating Cranky's Lab
---------------------

First, head to the first Tag Barrel in the level. Take the northernmost path,
and then head west in that area. Continue down the path, and then you'll come
to a Launcher Barrel at the northwestern corner of the room. Enter it, and you
will be blasted up to a high platform where Cranky's Lab is. However, there is
no use for Cranky in this level, as he has no new potions to give to any of the
Kongs. But, he DOES have one good use. Assuming you've gotten 5 Banana Medals
in the last three levels, you will have 15 Banana Medals at this point. Cranky
will allow you to play his Jetpac game, which you need to play and break the
high score of 5000 Points in order to win the Rareware Coin, which you HAVE to
have in order to complete the game.

However, if you want to buy a potion from Cranky in future levels, you have to
press B to reject his request of playing the Jetpac game. Then, he will sell
the current Kong a potion, if he/she has anything to buy.


------------------------------------
Raising and Lowering the Water Level
------------------------------------

Head to the Lighthouse Area, to start off. Draining and raising the water level
is required to get some Golden Bananas in this level. Anyway, once you're in
the Lighthouse Area, dive underwater. Now, swim north, to the platform sticking
out, where the Lighthouse itself is. While underwater, swim near the top of the
platform sticking out of the water. You should see an Up Arrow Switch. If you
see a Down Arrow Switch instead, go around the other side of the platform. Swim
into the Up Arrow Switch to raise the water level, which you'll need to do in
order to gain enough height to get onto the platform with the Lighthouse.

If you swim into the Down Arrow Switch, the water level will lower, which is
what it was by default when you first entered this level. You'll find yourself
raising and lowering the water level a lot, if you are to get all of the Golden
Bananas in this level.


-------------------
Locating Snide's HQ
-------------------

Start by entering the Lighthouse Area. Once there, make sure the water level is
raised. If not, raise the water level in that area, then swim east of where you
enter this area. You'll see a small area. Jump to it, and you'll see Snide's HQ
right there! You can activate Bananaporter #3 and use it as a shortcut back
here (after activating both Bananaporters first, that is).


-----------------
Locating Enguarde
-----------------

Yes, you get to play as the swordfish, like in the DKC series. Anyway, start by
taking the left path in the main hall. Enter the big area there, full of water.
In that area, dive underwater, and then swim north towards the sunken ship. You
will find a Tag Barrel, and an Animal Box. Only Lanky can enter it, so make
sure you have him out! If not, get him out. As Enguarde, you must enter First
Person view. When you do so, look up, and out of the water. You will see a DK
Star. Now, you must start from the entrance of the room, then swim down, and
directly up, to emerge from the water. Aim for the DK Star.

You must go directly through the DK Star three times (not consecutively). Doing
this will cause a gate through an entrance underwater to open, in the area you
are currently in. Also, Enguarde is in two different locations. For the second
Enguarde, take the Lighthouse path in the main hallway. Once there, swim south
of where you enter, and you'll see a Tag Barrel and an Animal Box. Enter the
Animal Box as Lanky to become Enguarde.

As Enguarde, swim all the way north to find an Enguarde Picture. Simply peck it
using B, and it will break open, revealing a new room with one of the Troff 'n
Scoff Portals in the level.


------------------------------
Locating Candy's Musical Store
------------------------------

Take the western path at the beginning of the level. Then, at the end of the
path, use Diddy to shoot the two Peanut Switches, to lower the gate. You can
then enter that area, so do it. Then, from the entrance, swim north, then go
slightly east, and continue north, swimming down the path. You'll come to a
lone platform. Continue north from there, and you'll find another platform with
Candy's Musical Store on it! For 5 Banana Coins, you can get a whole new
instrument upgrade, where you can now play your instrument fifteen times before
needing a refill.


----------------------
Locating Funky's Store
----------------------

Enter the main area (take the western path in the main hallway). In that area,
swim to the northeast. After going slightly east, go north and swim down that
path. You will eventually come to a floating platform with Bananaporter #5.
Simply ignore it, and continue north. Eventually, you'll come to a platform
where Funky's Store is. However, Funky serves no purpose in this level, other
than to refill your shooter with some ammo.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - From the start of the level, head north, and down
                           the hallway. You'll come to a split path, where it
                           will split to the north, west, and east. Take the
                           northern path, and into the room there. Go to the
                           eastern part of the room, and enter the Launcher
                           Barrel there to be shot up to the top of the boat.
                           Use the nearby vines to make it across, then walk
                           across the planks to the east. The portal is there.

Troff 'n Scoff Portal #2 - In the Lighthouse Area, dive underwater, and swim to
                           the western side of the area. You should spot a big
                           hole, eventually. Swim directly down this hole,
                           where you'll find another portal.

Troff 'n Scoff Portal #3 - After you break apart the Enguarde Picture in the
                           Lighthouse Area, go through that tunnel that is
                           revealed. Another portal is in that small room.

Troff 'n Scoff Portal #4 - In the second watery area (the left path in the main
                           hallway), swim all the way northeast. Continue doing
                           it, and you'll come to Funky's Store, and several
                           platforms with Instrument Pads on them. Behind the
                           Instrument Pad platforms, underwater, you will find
                           a portal.

Troff 'n Scoff Portal #5 - For this one, head to the second watery area. In
                           that area, swim all the way northwest, towards the
                           half sunken ship. Dive underwater, and go behind the
                           ship, and look on the floor at the bottom. There is
                           the portal there.


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - First, head to the main hallway, at the beginning of the
                  level. Take the northern path to a new area, where you will
                  spot Bananaporter #1 nearby. The second one is found in the
                  Lighthouse Area. The water level MUST be raised. In that
                  area, jump onto the platform where the Lighthouse is. Around
                  that platform is Bananaporter #1.

Bananaporter #2 - For the first one, head to the main hallway at the beginning
                  of the level. Then, go north into the area there. On top of
                  the stack of boxes to the right is the Bananaporter. For the
                  second one, take the left path in the main hallway. In that
                  water area, go northwest and swim towards the shipwreck. You
                  will find a lone platform floating, with the Bananaporter on
                  top of it.

Bananaporter #3 - The first one is found in the northern area of the main hall.
                  In that room, use the first Launcher Barrel you'll see to
                  launch to the top of a ship, where you'll see nearby vines.
                  Swing from each one until you get to a platform where this
                  Bananaporter is. The second one can be found on the platform
                  with Snide's HQ, in the Lighthouse Area.

Bananaporter #4 - Head to the main water area (take the left path in the main
                  hallway). In that area, swim north of where you enter the
                  area, and you'll find a floating platform. Bananaporter #4 is
                  on this platform. The second one is found in the room with
                  the coins and the treasure chest, in the main water area.
                  Look at the 'Locating Enguarde' section of this level above
                  to see how to access that area. Make your way up the stack
                  of coins in the northeastern corner. After completing the
                  Bonus Game there, the Bananaporter will appear.

Bananaporter #5 - In the Lighthouse Area, get on the platform where you find
                  the Lighthouse, with the water raised. On that platform,
                  go around it until you spot this Bananaporter. The second one
                  can be found in the main water area. Swim to the northeast,
                  where you'll find a floating platform. The Bananaporter is on
                  the platform.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-20: While you're inside the Lighthouse, start climbing up the platforms
       that lead to the top of the room (see Donkey Kong's Golden Bananas
       section). On the way to the top, you'll find four Banana Bunches.

#21-30: Inside the Lighthouse, you'll find a Banana Balloon floating around the
        room. Shoot it for 10 Bananas.

#31-40: Outside the Lighthouse, go onto the platform where the Lighthouse is
        located. Around this platform is a Banana Balloon, which will give you
        10 Bananas when shot.

#41-55: In DK's Baboon Blast game for this level (found on the platform where
        the Lighthouse is), you'll find some Banana Bunches as you blast to
        each barrel.

#56-65: Head to the Lighthouse Area. Once there, break the Enguarde Picture in
        that area (see the 'Locating Enguarde' section above). In the newly
        revealed room, swim around the walls to find more Bananas.

#66-75: Enter the northern area in the main hallway. In that area, head east
        and under the big ship. Follow the path to a new room with three
        treasure chests. There is a Banana Balloon in this room, so shoot it
        for 10 Bananas.

#76-90: Head to the main water area (the left path in the main hallway). Once
        there, swim to the middle of the area, then dive underwater and swim
        all the way down to the bottom. Near the big sunken ship are many
        platforms and treasure chests. Under one of the platforms are three
        Banana Bunches for DK!

#91-100: In DK's area of the sunken ship (see his Golden Bananas section), you
         will find some Bananas at the entrance. Follow down the path to find
         a trail of 10 Bananas.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-2: Two Banana Coins can be found in the Baboon Blasting game for this level,
      which is found on the platform where the Lighthouse is. While you blast
      from each barrel, you'll find and snag two Banana Coins.

#3-6: In the main water area (take the left path in the main hallway), head
      northeast to a floating platform with Bananaporter #5. On the next one
      across from the one with Bananaporter #5 are some more Banana Coins.

#7-9: Head to the same water area described above. Once there, swim underwater
      down to the ocean floor, by the big ship in the middle. Use Enguarde to
      break open the many chests spreaded throughout the floor near the ship.
      One chest will reveal some Banana Coins.

#10-12: Head inside Donkey Kong's part of the sunken ship (see his part of the
        Golden Bananas). Once inside, swim around until you find these.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Start by heading to the Lighthouse Area. When the water level is raised, get on
the platform where the Lighthouse is. Go around that platform, and eventually,
you'll spot a green DK Switch. Pound it, and the entrance to the Lighthouse
will open up. Now, climb the brown ladder near the entrance, then climb it to
the entrance, and walk inside. Once inside, you'll immediately see a brown
ladder. Climb it up to the platform, then jump on the first platform you'll see
there. Then, look to the right. When the platform moves out, jump to it, then
to the next platform. Do the same for each platform until you see one that
moves up and down.

Now, for this one, jump to it when possible. As it moves up, you'll see another
platform. Stay on the platform you're on until you're able to jump to the next
platform. Then, do so. Once you do that, the platform will move up. Jump to the
next one, as well. Then, jump to the next moving platform when possible. You
will find one that slides in and out as you go up and down. Jump to it, then to
the top platform. You'll see a nearby lever. Walk up to it, and stand on the
footpad. Press B to begin pulling it. Doing this will cause the Lighthouse to
be activated, and for a boat outside to be released through a big brown door.

That boat is needed in order to get some Golden Bananas. Anyway, when you are
done pulling the lever, a Golden Banana appears at the bottom of the room after
the Lighthouse activates. Jump down to the bottom of the room, and get the
Golden Banana on the ground.


=================
Golden Banana #2
=================

You must enter the Lighthouse Area, first off. Once you do that, jump onto the
platform with the Lighthouse, with the water raised. Then, look around the
platform for another higher platform (there's two; one has a DK Pad on it,
which is the one you'll want to go on). On the platform with the DK Pad, stand
on it, and press Z to launch into a barrel-blasting game. Shoot to the bottom
barrel at the start, not the top. Otherwise, you'll go in circles and end up
back in the first barrel. Then, shoot to the first barrel you'll see, not the
second one.

After that, you'll come to a barrel that moves around towards the left. You
will come to a barrel; ignore it. Ignore the second barrel you'll come across,
then shoot to the third one. Finally, shoot through the DK Star in the final
barrel. Doing this will cause a seel to be released from a cage in the area
with the Lighthouse. It'll end up on a platform in the main water area, and a
gate near it will open, revealing a new area. Anyway, once that happens, head
to the main water area. Then, swim to the north from where you enter.

You'll see a cave in the distance. Swim to it, and you'll end up by the seel
you just released. Listen to his speech; he challenges you to a race, and will
tell you the controls of racing him. He will also leave behind a Golden Banana,
so grab it.


=================
Golden Banana #3
=================

Do everything that was described above. Once you do so, jump on the platform
with the seel, then jump to the cave behind it and enter the cave. Once you are
inside, you'll have to race the seel for a Golden Banana! In case you forgot
how to accelerate (the seel told you before the race), hold Z. The object is to
collect 10 DK Coins, and to beat the seel in the race. However, you have to
drive through the checkpoints around the water. You CAN make sharp turns around
these checkpoints if the seel is ahead of you, to get ahead of it. However, if
you miss five checkpoints, you lose and have to restart.

If you ram into the boxes, you lose a few coins, so be careful. After you get
past the second lap and have 10 or more DK Coins, and are ahead of the seel,
you will get a Golden Banana.


=================
Golden Banana #4
=================

First, head to the main water area. Once there, swim northeast to an area with
several platforms that have Instrument Pads on them. One has a Bongo Blast Pad.
Stand on it, and play the Bongo Blast. Doing this will cause a gate to open on
the big ship in the middle of the area. You only have 60 Seconds to get to
where this gate was located! Hurry and swim there. Swim around the walls of the
ship until you see an opening, then head inside. Once inside the ship, swim
down the path until you reach an open area. To the left is an open gate, with a
Bonus Barrel in the room. Swim to it and enter the barrel.

In this Bonus Game, you have 60 Seconds to shoot the Golden Banana 15 times on
one of the platforms. If you shoot a Kong, you lose one point! The Golden
Banana and the Kongs will switch places often, so be careful. After you score
15 Points, you win the bonus! Also, select the melon in the middle to reload
your ammo. Get the Golden Banana that appears in the ship, then simply make
your way out of the ship by going through the entrance.


=================
Golden Banana #5
=================

Before you can get this one, you MUST have already opened the new area as
Enguarde, in the main water area (see the 'Locating Enguarde' seciton above).
Once you do that, swim through that tunnel, and you'll end up in a room with
lots of coins, and a treasure chest. Now, in the northeastern corner is a Diddy
Pad on one of the coins. Stand on it and hold Z as Diddy to spring to the top.
Make your way up, and you'll find a Bonus Barrel at the top. Complete the Bonus
Game, and Bananaporter #4 will appear. Head to the first one and use it as DK
to teleport to the top of the coins, where a Kasplat is waiting.

Bash him down, get the Blueprint, and return to Snide. He will give you DK's
last Golden Banana as a reward!


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-10: First, head to the Lighthouse Area. Once there, go onto the platform
       with the Lighthouse, and look around for another platform (there's two).
       One has a Kong Barrel. Jump inside to get on Diddy's Jetpack! Fly up to
       the top of the Lighthouse, where you'll find two Banana Bunches around
       the Lighthouse.

#11-20: Do the same things described above in the same area, but don't go to
        the top of the Lighthouse. Instead, fly around the area until you see
        a black cage. Land on it, and then look around for a Banana Balloon.
        Shoot it to get 10 Bananas.

#21-30: Take the northernmost path in the main hallway. Once you do so, head
        all the way west until you spot a cannon. Enter it, and as you shoot
        up, you'll collect two Banana Bunches.

#31-40: Head to the main water area. Once there, swim to the northeast. You
        will come to several platforms sticking up, with Instrument Pads on
        each one. Get onto the top platform and look around for a Banana
        Balloon. Shoot it for 10 Bananas.

#41-60: Again, head to the main water area. Then, swim directly north of where
        you enter the area, and then go underwater. Swim towards what appears
        to be a hole. However, when you get closer, you'll see a gate covering
        the hole. Around this cage are four Banana Bunches.

#61-64: First, enter Diddy's section of the sunken ship in the main water area
        (see his Golden Bananas section). Once you're there, you'll find a
        trail of Bananas as you go along the path.

#65-74: These are found in the same area described above. In the main area of
        the ship, you'll find more Bananas throughout the room.

#75-84: In the main water area, swim northwest to find a ship half-buried into
        the ground. Swim near that ship, dive underwater, and then head towards
        the bottom of the ground, around the ship. There are Bananas here.

#85-90: Head to the main water area once again. First, you must do Enguarde's
        task for this room (see the 'Locating Enguarde' section above). After
        you do that, swim through the northernmost tunnel underwater, in that
        area. As you swim down the path, you'll find five Bananas.

#91-100: Head through the same tunnel described above. In that new room, you
         will see a treasure chest to the north. Around it is a Banana Balloon.
         Simply stand on one of the stack of coins in the room, take out your
         Shooter, and shoot the Balloon for 10 Bananas.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-5: First, take the northern path in the main hallway. In that room, head
      west until you spot a barrel. Enter it, and you'll be shot up to a small
      platform with Cranky's Lab on it. Around this platform, you will find
      five Banana Coins.

#6-8: In the Lighthouse Area, go onto the platform where the Lighthouse is at.
      There's two platforms around the platform you're on. One of them has a
      Kong Barrel by it. Jump in, and you'll get the Jetpack. Fly around the
      whole area, until you see a black cage. Land on it, where you'll find
      three Banana Coins waiting.

#9-13: Start by heading to the Lighthouse Area. Once there, dive underwater,
       and swim towards the northeastern part of the area. You should come to
       a seashell-like thing, if you keep searching. In front of that seashell,
       you will find more Banana Coins.

#14-17: Head to the main water area. Once there, head underwater, and swim to
        the northeast, to several platforms with Instrument Pads on them. Swim
        behind that platform, and you'll find Banana Coins.

#18-20: In the main water area, you must first transform into Enguarde (see the
        'Locating Enguarde' section of this level). Then, swim to the northern
        part of this area, where you'll come to a cage underwater. It's at the
        bottom of the floor. Break the treasure chest there by pecking it,
        which reveals Banana Coins. Come back here as Diddy and collect them.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

First, head to the Lighthouse Area. Once there, head onto the platform with the
Lighthouse, and look around towards the east, near Bananaporter #5. There is a
platform there. Jump onto it, and hop into the Kong Barrel to get a Jetpack.
Now, fly directly up, and onto the top of the Lighthouse. You'll find a Guitar
Pad. Play Diddy's Guitar Gazump while standing on the pad. Doing this will make
a cage in the main water area open, and a big mechanical fish will arise from
the hole! Now, you have 99 Seconds to enter the fish.

However, it's easier than you may think. Drop down off of the Lighthouse, and
then use Bananaporter #5 as a shortcut to the area with the fish. From where
you teleport, dive underwater, then head a little west, then north. You'll spot
the fish. Swim towards it, and when its mouth opens, swim inside it. Inside the
fish, you'll see a Zinger, along with two platforms, and a heart with a fan
spinning around it. Eventually, the yellow fan stops spinning, and reveals a
thing (sometimes two things) you must shoot.

Shoot one of the things the fan uncovers, and a countdown timer commences. You
have exactly 100 Seconds to shoot all of the things on the heart three times.
You have to shoot each one three times, in other words. However, when the fan
stops spinning, the maximum amount of things that's on the heart that will be
shown at once is two. When you shoot one of them once, it turns yellow. Shoot
it again, and it will turn white. Shoot it one last time, and it will bust. You
have to break each thing on the heart. Once you do that, a Golden Banana will
appear, so grab it. Just head south to exit the fish.


=================
Golden Banana #2
=================

This one is also located in the Lighthouse Area, so head there. Before Diddy
can get this one, DK will have to have activated the Lighthouse. Now, jump onto
the platform with the Lighthouse on it, then jump on the eastern platform to
find a Kong Barrel above it. Jump in, then with the Jetpack, fly onto the ship
floating around the water. You should spot a Diddy Switch. Stand by the pole
next to the switch, then perform a Simian Slam. As the boat moves, Diddy should
either hit the switch, or touch it before the slam ends.

When the switch is pressed, a cannon attached to the boat will shoot out a
Golden Banana. It will end up on the top of the Lighthouse. So, go back to the
platform with the Lighthouse, and get back in Diddy's Jetpack. Fly to the top
of the Lighthouse, and get the Golden Banana.


=================
Golden Banana #3
=================

Start by heading to the main water area. Once there, swim all the way northeast
until you see several platforms sticking up (the water MUST be drained). If the
water isn't drained, drain it. Then, jump onto the lowest platform to find a
Guitar Pad. Stand on it, and play the Guitar Gazump. Doing this will cause a
gate to lower on the big ship underwater, in the middle of the area. You now
have 60 Seconds to enter the ship, so swim northeast, and then dive underwater.
Swim to the big ship in the middle, then look around the sides for an opening.
When you find one, head inside.

Once inside the ship, follow along the path until you reach a big room. Then,
swim directly north to spot a Bonus Barrel. Swim inside to begin a Bonus Game.
In this Bonus Game, you have to collect 8 DK Coins in a matter of 60 Seconds.
However, it's more difficult than you may realize. If the starfish underwater
hit you, you will be stunned for at least three seconds. Start by diving under
the water, then swim around the walls, collecting the coins there. Then, go to
the bottom of the barrel, and collect the coins around the walls.

Also, there's one in the middle, at the bottom of the floor. Collect it, and
you will see that you still have one to collect, but you'll see it nowhere in
sight! Where is it, you ask? It's simple. Swim all the way to the surface, and
look around for a lowered vine. Jump on it, then jump to the next one. Keep
doing this and you'll collect the last DK Coin, completing the bonus. When you
successfully complete the bonus, get the Golden Banana that appears.


=================
Golden Banana #4
=================

You must first open up the new area in the main water area, using Enguarde (see
the 'Locating Enguarde' section of this level above). Once you do so, head
underwater in the main water area, and swim through the northernmost tunnel.
Then, follow along the path, and go into the new room there. Once there, head
to the northeastern part of the room, and you'll see a stack of coins. Jump on
the lowest part of the stack (the water must be raised), and you will find a
Diddy Pad. Stand on it, and hold Z to launch in the air. Land on the higher
part of the stack. Now, make your way up, then you'll come to another Diddy
Pad. Launch up, and land on the highest part of the stack of coins.

You'll find a Bonus Barrel above you, so jump inside to begin a Bonus Game. In
this Bonus Game, you have 70 Seconds to navigate your way through a maze, and
avoid being caught by the searchlights! There is a certain path you have to
take to get through the maze, obviously. The correct path is, from where you
start: north, west, north, north again, east, and east again. If you take this
path, you should find the checkered flag at the end, so step on it to end the
Bonus Game! When you get out, get the Golden Banana that appears. Also, upon
completing this bonus, Bananaporter #4 appears on the stack of coins.


=================
Golden Banana #5
=================

First, head to the Lighthouse Area, with the water lowered. Now, in that area,
swim to the southwestern part of the area, where you'll see a small area. Jump
to it, and you'll meet a Kasplat there. Beat him down, and take the Blueprint
he drops. With the water raised, head to the northeastern part of the area, and
enter Snide's HQ in that small area. As a reward for returning his Blueprint to
him, you get a Golden Banana!


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: From the entrance of the level, you will see a trail of single Bananas.
      Simply follow the path and collect these Bananas.

#6-25: Take the northern path in the main hallway, when the path splits between
       three areas. Then, head west, and go north of the Launcher Barrel. After
       punching the gate there as Chunky, shoot the two Banana Balloons inside
       that area for 20 Bananas.

#26-35: Head to the main water area. From the entrance of it, stand on the
        floating box, and look north. Shoot the Banana Balloon there to get ten
        more Bananas.

#36-40: Again, head to the main water area. Once there, swim all the way to the
        northeast, where you'll find some platforms sticking up. On one of them
        is a Trombone Pad. A Banana Bunch is on top of it.

#41-55: First, enter Lanky's part of the sunken ship (see his Golden Bananas
        section for more info). Once inside, swim into the main room of the
        ship, and search around. You'll find lots of Bananas.

#56-60: In the main water area, swim near the Enguarde Crate. Under it (the
        crate is at the top of the sunken ship in the middle), there is a
        Banana Bunch there.

#61-65: Enter Lanky's part of the half-buried ship in the main water area (see
        his Golden Bananas section). Inside that ship, there's more Bananas.

#66-70: Enter the same place described above. Inside, there is a Banana Bunch
        you will find through little searching.

#71-75: First, enter the room where there are lots of stacks of coins (see the
        'Locating Enguarde' section of the level above, to see how to access
        this room). Once inside, head to the western part. As you go up using
        the Lanky Pads, you will find seperate Bananas atop the stack of coins.

#76-80: Head to the Lighthouse Area. Once there, dive underwater, and swim
        directly south of where you enter the area. Once you see a floor, you
        will find an Enguarde Crate. Below it is a Banana Bunch,

#81-100: Head to the same area described above, and swim into the Enguarde
         Crate. With Enguarde, swim to the left and right of where the crate
         was, to find some treasure chests. Peck them with B to break them
         open, revealing Bananas. After breaking all of the chests in that
         area, turn back into Lanky and collect the Bananas.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-3: Enter Lanky's part of the sunken ship, in the main water area (see his
      Golden Bananas section). Once there, swim around the ship until you find
      some Banana Coins.

#4-5: Head to the main water area. Become Enguarde (see the 'Locating Enguarde'
      section of this level), and head just south of where you transformed into
      Enguarde. Circle around the area, and you'll find several treasure chests
      lying around. Peck them with B to destroy them. One will reveal some more
      Banana Coins for you!

#6-9: Enter Lanky's part of the half-buried ship (see the Golden Bananas part
      for Lanky). Inside are some more Banana Coins (use Enguarde to break open
      the treasure chests to reveal the coins).

#10-12: First, go to the Lighthouse Area. Once there, swim all the way north.
        You'll notice an Enguarde Picture, that can only be broken using the
        swordfish himself (see the 'Locating Enguarde' section). Head into the
        new area that's revealed, and you'll find more Banana Coins.

#13: Head to Lanky's part of the half-buried ship (see his Golden Bananas part
     of this level). Once there, go through the hole revealed by Enguarde after
     pecking the chest. In that hole is a single Banana Coin.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by entering the Lighthouse Area. Once there, swim directly south of where
you enter the area, and you'll come to an Enguarde Crate. Swim inside to become
Enguarde! Now, go all the way north, then south. You'll be in an area with a
seashell. To the left of that seashell is a treasure chest. Peck it open to
reveal a Golden Banana. Now, turn back into Lanky and get the Golden Banana!


=================
Golden Banana #2
=================

First, take the left path in the main hallway. Once you are there, look to the
east. You'll notice a Lanky Switch. Pound it, and a gate will open up on a ship
in the main water area. You only have 30 Seconds to enter the ship! Once the
gate opens, go north and into the main water area. Now, swim northwest, and
dive underwater to find a half-buried ship. Go to the bottom part of it, and
then swim through the hole there to enter the ship. Once inside, swim directly
north, and follow the Banana path to an Enguarde Crate.

Enter the crate to become Enguarde. Now, swim north, and peck the treasure
chest to the far right to reveal a hole. Swim through it, and then swim through
the end of the hole to spot a Golden Banana. Turn back into Lanky, and snag the
Golden Banana. Now make your way out of the ship the same way you entered.


=================
Golden Banana #3
=================

Head into the main water area, with the water level lowered. Once there, swim
to the northeast, where you'll come to some platforms sticking up. Once you see
that, swim behind the big platform to find a small ledge with a Trombone Pad.
Stand on the pad, and play the Trombone. Doing this will cause a gate to open
on the sunken ship in the middle of the area. You only have 60 Seconds to enter
the ship, but that's more than enough time. Swim north, towards the middle of
the area. Then, swim to the left wall of the ship. You should find a hole you
can enter, so enter it.

Inside the ship, swim along the path, and you'll end up in a large room. From
where you enter that room, swim west, and take the Golden Banana you'll see.
That was rather simple, wasn't it? Now simply make your way out, via the same
way you entered.


=================
Golden Banana #4
=================

Again, head into the main water area. After opening the gate through the tunnel
underwater using Enguarde (see the 'Locating Enguarde' section above), dive
underwater, and swim north from where you enter the main water area. Proceed
through the tunnel, and into a new room. In this room full of coin stacks, head
to the west, where you'll see a stack of coins, and a low part of the stack
you can jump on (ONLY if the water level is raised). Jump on it, and stand on
the Lanky Pad. Turn into a balloon by pressing Z, then float up higher on the
stack of coins.

Now, deflate onto the higher stack, then make your way up to the next Lanky Pad
you will find. Inflate into a balloon, float up, and then deflate on the west
part of the stack. Now, backflip onto the higher stack, then inflate into a
balloon while standing on the Lanky Pad. Float up, once again, and then deflate
onto the higher stack. Make your way up to the top, then enter the Bonus Barrel
at the very top. You have to play the Searchlight Seek Bonus Game. The room
will turn dark, and you have 60 Seconds to hit four Klaptraps.

However, it's simple, really. Move around with the Control Stick. When you see
the edge of the head of the Klaptrap, press Z to fire a melon. You'll likely
hit it. Using this strategy (for every future Searchlight Seek game, too), you
will likely win pretty fast. Once you win, take the Golden Banana that comes
out of the Bonus Barrel!


=================
Golden Banana #5
=================

Make sure the water level is raised, first of all. If or when it is, head to
the very start of the level. Take the eastern path you'll most likely see, and
shoot the two Pineapple Switches as Chunky. After the gate opens, return here
with Lanky, and swim into the new room there. Jump onto the narrow walkway,
where you'll meet a Kasplat. Pound it down until it falls, and drops a
Blueprint. Pick it up, then head over to Snide's HQ and return the Blueprint.
Snide will give you a Golden Banana, as always, as a reward for helping him get
a Blueprint piece back.


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-5: First, head to the main hallway. Where the path splits, take the northern
      path to a new area. Look around nearby for a Launcher Barrel. Enter it,
      and you'll be shot up to the top of a broken ship. Now, you will see some
      vines. Swing across each one until you get to the next platform, then you
      will find a Banana Bunch by Bananaporter #3.

#6-8: Head to the same area described above. Once there, look to the left. You
      will see a trail of Bananas you can grab on the walkway.

#9-23: Start by heading to the entrance of the level. Once there, take the east
       path you'll see. Shoot the two Pineapple Switches as Chunky to lower the
       gate, revealing the room. Return here with Tiny with the water raised.
       In that room, swim north and jump onto the walkway. There are a few
       Banana Bunches near this walkway!

#24-28: In the main hallway, take the eastern path when the path splits in
        three directions. While going down the hallway, you'll find a few more
        single Bananas.

#29-32: Do the same thing as described above, but instead of taking the east
        path, take the western path instead. You'll find more single Bananas.

#33-42: Enter Tiny's part of the sunken ship (see her Golden Bananas section).
        Once there, follow along the path until you get to a big room. In that
        room, swim around and you'll find two Banana Bunches.

#43-50: Head to the same area described above. While swimming down the path,
        you will find a few seperate single Bananas.

#51-60: Enter Tiny's part of the half-buried ship. Follow along the path, and
        in the big room, swim around until you find two Banana Bunches.

#61-65: Head to the Lighthouse Area. Make sure the water level is raised. Swim
        to the platform with Snide's HQ (see the 'Locating Snide's HQ' section
        of this level), where you'll find Bananaporter #3. Above it is a Banana
        Bunch for you.

#66-75: Go to the same area/platform described above. Once on there, you will
        find a Banana Balloon floating around Snide's HQ. Shoot it for ten more
        regular Bananas!

#76-85: Head to the Lighthouse Area, and make sure the water level is lowered.
        Swim just west of where you enter the area, and you'll come to a small
        alcove. Jump into it, where you'll find a Banana Balloon floating.
        Shoot it for 10 Bananas.

#86-90: First, head to the main water area. After opening the gate through the
        tunnel using Enguarde (see the 'Locating Enguarde' section of this
        level), swim through the northernmost tunnel underwater in that area.
        Go through the tunnel, and into a new room. In that room is a big
        treasure chest. Near it is a Banana Bunch.

#91-100: Head to the same area described above. In the left corner of the room
         is a Banana Balloon. With the water raised, stand on one of the stack
         of coins, and shoot the Banana Balloon for 10 Bananas.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-3: First, head to the start of the level. Take the eastern path you'll see,
      and after shooting the Pineapple Switches there using Chunky, go to the
      eastern corner inside that room. You'll find three Banana Coins.

#4-5: Enter Tiny's part of the sunken ship (see her Golden Bananas section).
      Once inside, follow along the path until you reach a big room. Now, swim
      around the ship, and you should find these Banana Coins.

#6-8: Head to the main water area. Turn into Enguarde by swimming into the
      Enguarde Crate with Lanky, then head south of the sunken ship. Swim left
      of it to find a treasure chest. Peck it open to reveal some Banana Coins.
      Return here as Tiny, and pick them up!

#9-13: Head to the Lighthouse Area. Once there, swim to the northwest, and dive
       underwater. Swim south until you see a seashell. Swim to it, and you'll
       find some Banana Coins near it.

#14-16: Head to the same area described above. Look around for a Kong Barrel,
        then swim into it to shrink. Now, swim through the hole in the seashell
        to enter a new area with a mermaid. In that area are some Banana Coins
        in the middle of the area.

#17-20: First, go to the main water area. Once there, open up the gate through
        the underwater tunnel in that area using Enguarde (see the 'Locating
        Enguarde' section of the level). Swim through the underwater tunnel to
        the north, then in that new area, swim directly north to a treasure.
        Near it are some Banana Coins.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

First, head to the main hallway. When the path splits between three directions,
take the western one. At the end of the path, look to the left to find a Tiny
Switch. Pound it, and a gate will open on a half-buried ship in the main water
area. You only have 30 Seconds to swim through the hole revealed on the ship!
Now, head to the main water area, and swim northwest. Dive underwater, and swim
towards the half-buried ship. At the top of the ship is the hole revealed, so
swim through it to enter the ship. Inside the ship, swim south, then directly
north. Swim through the hole in the wall, and into a new room.

From there, turn left, and swim north past the starfish. You'll come to a Bonus
Barrel, so swim into it to begin a Bonus Game. In this one, you must move the
target reticle using the Control Stick. Press A to fire at the Kremling that
comes out of the hole. React quickly, before the Kremling goes back into the
hole. Green ones are worth one point, while red ones are worth two. However,
the red ones go back in much faster. You have 60 Seconds to score 22 Points.

Also, when you run out of ammo, move the target to the middle (just stop moving
the Control Stick), and press A. After you win the Bonus Game, a Golden Banana
will come out of the Bonus Barrel. Take it as yours!


=================
Golden Banana #2
=================

Start by heading to the main water area, once again. After opening the gate in
the underwater tunnel in this area, using Enguarde (see the 'Locating Enguarde'
section of the level), go underwater and swim through the northern tunnel. Swim
down the path, and go into the new room there. In this room, swim to the north.
At the end, you'll see a large treasure chest. Above it is a Kong Barrel. Enter
it, and you'll shrink, so go in front of the treasure chest, and swim through
the small keyhole. You are now inside the treasure chest (obviously)! Once you
are inside the treasure chest, you must collect pearls that are inside the
mouth of the clamshells.

Now, swim north. You'll spot a clamshell in the middle. When its mouth opens,
swim inside and touch the white pearl in its mouth to collect it. Now, exit the
mouth. There's another clamshell in the northwestern corner, so collect the
pearl inside. The others are in the northeastern corner, the southeastern
corner, and the southwestern corner. Collect the pearls in each one. After all
of the pearls have been collected, Tiny will suggest we visit the mermaid.

What mermaid, you ask? Well, before going into the treasure chest, you could've
visited this said mermaid. She would request you get the pearls for her, which
is the reason we came here in the first place. Anyways, when you have all of
the pearls, exit the treasure chest. Back outside, make your way out of this
area, and head to the Lighthouse Area. Once there, dive underwater, and swim to
the northwestern part of the area. Swim south from there, and you'll come to a
small area with a seashell.

Swim all the way down into that area, and you'll find a Kong Barrel. Swim into
it, and you'll shrink. Now, swim into the small hole in the seashell to enter a
new area, where the mermaid lurks. As a reward for returning the pearls to her,
she will give you a Golden Banana. Swim to it and grab it!


=================
Golden Banana #3
=================

Enter the main water area. Once you are there, make sure the water level is
raised. Then, swim to the northeast, where you'll find several platforms that
are sticking up. The easternmost one has a Saxophone Pad on it. Stand on it,
and play the Saxophone. Doing this will cause a gate to open on the sunken ship
in the middle of the area. You have 60 Seconds to enter the ship. Now, swim
north, and dive underwater. Swim towards the middle, and then swim along the
left wall of the sunken ship. You will spot a hole at the left end of the wall.
Swim into it to enter the ship.

Once inside, follow along the path until you're in a big room. Now, swim west
from where you enter the room until you reach a dead end. You will see a cell,
that has an entrance to it. Go through the entrance, and the view will change
into a horrible view. Try to take the Golden Banana, and beware of the starfish
that will dash at you to stop you. When you get the Golden Banana, make your
way out of the ship.


=================
Golden Banana #4
=================

As always, head to the main water area. Once there, dive underwater, and swim
all the way southeast. When you see a black pipe-looking thing, swim to it. You
will find a Kong Barrel nearby. Enter it, and when you shrink, go to the back
of the pipe to find a hole. Swim through it, and you'll be in a new area. In
this area, swim all the way north. You will find a Bonus Barrel behind the
terminal there, so swim into it to begin a Bonus Game. In this Bonus Game, you
have 60 Seconds to smash six flies with your fly-swater. Press A to smash the
ground. Just move the swater near the fly, and press A. If you're lucky, you'll
smash it.

Keep trying until six flies are squashed within the time limit, then you'll win
the Bonus Game. When a Golden Banana comes out of the Bonus Barrel, take it,
then leave this area the same way you entered it.


=================
Golden Banana #5
=================

In the main hallway, take the northern path when the path splits between three
directions. In that area, enter the nearby Launcher Barrel to be shot up to the
top of the ship. Use the nearby vines to swing across to the platform ahead.
Now, go west on that platform, and go across the walkway to meet a Kasplat at
the end. As always, beat it down. When it drops a Blueprint, pick it up, then
head to Snide's HQ, and return it. As a reward for doing so, you get Tiny's
last Golden Banana for this level!


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-10: Start by heading to the entrance of the level. Once there, turn right,
       and you'll see a gate. Shoot the two Pineapple Switches near the gate,
       and the gate will lower, revealing a new room. With the water level
       raised, swim into that room, and get on the walkway there. Get on the
       western platform, at the end of the room, and you'll find a Banana
       Balloon. Shoot it to get 10 Bananas.

#11-12: Head to the main hallway. By the Tag Barrel, you'll see a trail of
        a couple of Bananas going north into the next area.

#13-17: Head to the same area described above, then head slightly north in
        the northern area, past the Launcher Barrel. Then, head east and into
        a new room, where you'll find a trail of Bananas along the way.

#18-22: Head to the same area/room described above. You'll find more Bananas
        after the first trail of them.

#23-25: Again, head to the northern area in the main hallway. Enter the first
        Launcher Barrel you see, then you'll be shot up to some vines. Swing
        across each one, and when you get to the next platform, head east. Go
        across that walkway to find some more Bananas.

#26-35: Head to the main water area. Once there, swim to the northeast, where
        you will come to several platforms sticking up out of the water. Jump
        on the highest one, and look for a Banana Balloon near the ledges.
        Shoot it for 10 Bananas.

#36-40: Go to the main water area. Once you are there, swim to the northwest,
        where you'll find a floating platform with Bananaporter #2 on it. Stand
        on it, and get the Banana Bunch in the air (if you can't reach it, then
        do a backflip).

#41-50: Get on the same platform described above. Look just north of the ledge
        you're on, and you'll see a Banana Balloon. Shoot it for 10 Bananas.

#51-65: Again, head to the main water area. Once there, head to the sunken ship
        in the middle. Dive underwater, and swim down to the floor, by the very
        bottom of the ship. Swim around it, and you'll find three Banana
        Bunches under one of the platforms.

#66-90: After activating the Lighthouse, enter the big ship in the Lighthouse
        Area (see Chunky's Golden Bananas section of the level). Inside the
        ship, you'll find five Banana Bunches!

#91-100: Head to the Lighthouse Area. Dive underwater, and swim down to where
         the bottom of the Lighthouse platform is. Around it are 10 Bananas.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-3: Go to the start of the level. Once there, head east, and shoot the two
      nearby Pineapple Switches to open the gate, revealing a new room. Near
      the entrance to the room are three Banana Coins.

#4-6: Take the northern path in the main hallway. Then, in that area, go north
      past the Launcher Barrel, and then head east. Follow down the path, and
      you will see some Banana Coins.

#7-11: Head to the main water area. Once there, swim all the way northeast,
       where you will find several platforms sticking up. The highest one has
       a few Banana Coins on it.

#12-14: Go to the main water area. Dive underwater, and swim towards the bottom
        of the sunken ship in the middle. On the left side of the ship, there
        are more Banana Coins.

#15-17: In the Lighthouse Area, make sure the water is raised. You will find
        some Banana Coins near Bananaporter #1, on the platform where the
        Lighthouse is located.

#18-20: First, activate the Lighthouse. Once you do that, enter the ship that
        floats around the Lighthouse (see Chunky's Golden Bananas section).
        Once inside, you will find these Banana Coins in the last room.

#21-25: Enter the Lighthouse Area, and dive underwater. Then, swim southwest,
        to an area with a seashell. Near the seashell, you'll see an alcove in
        the wall with a Tag Barrel inside. By the Tag Barrel, you will find
        some Banana Coins.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Go to the Lighthouse Area. Once there, make sure the water level is lowered. If
it's not, then lower it. Now, head to the eastern part of the area, where you
will find a platform. Jump to it, and in that small area, you'll notice a
Triangle Pad there. Stand on it, then play the Triangle Trample. Doing this
will cause a gate to open on the sunken ship in the main water area. You only
have 60 Seconds to enter the ship! Now, quickly raise the water level again,
then head out of this area. Head to the main water area, and dive underwater.
Swim towards the sunken ship in the middle.

Swim to the top of it, where you'll find a hole west of the Enguarde Crate. Go
inside the hole to enter the ship. Inside, swim to the northwestern corner,
where you'll find a Bonus Barrel. Swim into it to begin a Bonus Game. Press A
to start a countdown timer, in which case, the four slots will also move. Press
A when you see the Banana to stop the first slot. Do this for each slot. You
must have all four slots stopped on the Banana, to score one point. You must
score three points within 60 Seconds to win the Bonus Game.

When you win the Bonus Game, a Golden Banana will emerge from the Bonus Barrel,
so take it as yours to keep.


=================
Golden Banana #2
=================

For this one, begin by taking the northern path in the main hallway. Once you
do that, head northeast, and go through the passageway there. You'll end up in
a room with three treasure chests. Perform a Primate Punch on each one to break
them open. One will reveal a Golden Banana! Grab it.


=================
Golden Banana #3
=================

Start by heading to the Lighthouse Area. With the water level raised, jump onto
the platform with the Lighthouse. After activating the Lighthouse using DK,
look around for a platform with a Kong Barrel on it. Jump on it, and wait until
the boat floating around comes towards the platform you're on. From there, jump
onto it (jump, push up on the Control Stick, and press B). When you're on the
ship, go east, and jump to the top of it there. Stand on the edge of the
platform, then jump, and press Z to perform a Simian Slam. If done correctly,
you should smash the brown wood on the boat, and you'll fall down into a hole.

You'll now be inside the ship itself! Head north, and you'll see that some
cannonballs will be fired! Do your best to avoid these. When you reach the end,
head east, and perform a Primate Punch on the gate to bust it down, revealing a
new room with a spinning thing. You'll see Chunky's face on each piece of the
spinning thing. Perform a Primate Punch when you see Chunky's face, and if you
hit Chunky's face, the piece will fall off. Do this with each piece.

After you do that, a Golden Banana will appear, so take it. However, Chunky
will now get seasick, and the controls will be opposite (up will move down,
left will move right, etc)! Make your way out of the ship, and hopefully you
won't die on the way out.


=================
Golden Banana #4
=================

Head to the very start of the level. Once there, take the east path you'll see,
and you'll spot a gate, and two Pineapple Switches. Shoot the two Pineapple
Switches, and the gate will open, revealing a new room. With the water level
raised, enter the room. Now, go to the east end, and jump on the platform
there. Then, pick up the cannonball there, and go north. Jump to the walkway,
and avoid the Kasplat, then jump to the next platform. Walk up to the cannon,
and the cannonball will enter the cannon. Now you enter the cannon.

You have 40 Seconds to shoot three targets, and you only have 6 Ammo! The first
target will appear on the eastern wall, and is pretty easy to hit. Press Z to
fire. Only shoot when the target is coming towards where you're aiming. Once
that target is hit, another one will appear on the northern wall. When it does,
aim up a bit from the target, and move the target to the east. When it's about
to go up, shoot, and if you're lucky you'll hit it.

When it is hit, another target will appear behind you, on the southern wall.
This is the hardest part. Aim up a lot, aim to the east a bit, and then shoot
when the target is gonna move up. If you're lucky, you'll hit it, and if you're
lucky, you'll shoot all three targets on your first try! When you finally do
this, a Golden Banana comes down as a reward.


=================
Golden Banana #5
=================

Head to the main water area. Swim northeast, and you'll come to several ledges
sticking up. On the top one is a Kasplat. Jump to a low one, then to that one.
Kill the Kasplat, and he'll drop a Blueprint. Pick it up, and as always, return
it to Snide. He will give you Chunky's last Golden Banana for a reward.


========
DK Isle
========

After you've beaten the bosses in Frantic Factory and Gloomy Galleon, and have
at least 50 Golden Bananas, return to K. Lumsy's prison. Once there, approach
his cell, and the key will unlock the lock(s) on his prison. In joy, he will
go crazy, and break open a rock on the island, revealing a Launcher Barrel.
Before you go, be sure to get some Golden Bananas on this island (see the
Golden Bananas section near the beginning of the Walkthrough section). When
you're ready, head to all of the Bananaporters. Use Bananaporter #3. When you
do, go north and enter the Launcher Barrel on the island there. You'll be shot
up to a platform with a building.

Enter the building. You can pull the lever in this lobby with DK to switch
around the Wrinkly doors. Anyway, approach the portal, and when you can, enter
the next world.


=======================
World #5: Fungi Forest
=======================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 300


-------------------
Accessing New Areas
-------------------

First of all, there's something you should know. Throughout this level, you
will see small red mushrooms. If you jump on these, you'll bounce high up. When
you see these mushrooms, they likely lead to something if you jump on them, so
try and do it whenever you see one. Also, just northwest of the entrance to the
level is a red mushroom. It bounces you up into a Tag Barrel, so you should be
noted of that. Just east of where you start is a blocked off tunnel (a gate is
blocking the tunnel). Take out Tiny Kong, and head to this gate. On the left
and right walls are Feather Switches. Shoot them both, and the gate opens up,
allowing you to gain more access to the tunnel.

However, upon going down the tunnel, you'll see another gate blocking the way
to a new area of the level. This time, take Chunky Kong to the gate, and shoot
the two Pineapple Switches on the wall to open it, revealing the new area. In
that area, you can get some Golden Bananas. There's also Funky's Store in this
area, too. Just west of where you start the level, there is another tunnel. Go
down this tunnel, and you'll be in an open area with a big tower.

In this area, head east of where you enter it, and you'll come to another
entrance to another tunnel. However, you'll notice a gate blocking the entrance
to the tunnel, and you'll see that there appears to be no switch anywhere in
sight! So, backtrack a little bit to the west, and enter First-Person View.
Look up above the tunnel, and you'll spot a Grape Switch. Bring Lanky here, and
shoot the switch to open the gate. When you go down this tunnel, you'll end up
in an area where you have to go in order to get some Golden Bananas.


------------------------
Changing the Time of Day
------------------------

You will need to do this a lot in this level, if you want most of the Golden
Bananas. Some areas are only accessible in the daytime, while other areas are
only accessible in the nighttime. To do this, start by heading to the area you
start in. Once there, you'll see a big clock tower to the north. Around this
tower, there are Bananaporters and such. Keep going around the tower, and you
will find a Launcher Barrel. Enter it, and you'll be shot up to the top of the
tower, where you'll see a switch with a sun symbol on it, and a switch with a
moon symbol on it.

To turn it night, shoot the Moon Switch. To turn it back into daytime, shoot
the Sun Switch. Throughout the level, you'll notice certain areas are not
accessible, due to a gate blocking the way (it will also have a sun or a moon
symbol on the gate). If a sun symbol is on the gate, you'll have to turn it day
to get the gate to disappear, and vice versa for night.


---------------------------
Locating the Mushroom Tower
---------------------------

From the entrance of the level, head west, and you'll find a tunnel. Go down
this said tunnel, and you'll end up in another open area, where you'll see a
huge tower in the center of the area. This is known as the Mushroom Tower. Get
on the platform where it's located, and head inside. Once inside, head towards
the Tag Barrel, then turn around towards the entrance of the tower, and look
up. You'll see a red wall with all types of Shooter Switches on them! Shoot
the switches using all five Kongs, and then some Launcher Barrels will appear
across the tower. If you go up one of the ramps north of where you entered this
area, you can enter the first Launcher Barrel from there.

Doing this will cause the Launcher Barrel to shoot you up into another one, and
you'll be shot to each one. Then, eventually, you'll be shot up to the top of
the area. From there, you can take the exit outside, which makes you end up
near the top of the tower. Alternatively, you can take one of the ramps behind
where you entered the tower, and climb the ladder there up to a ledge. Just
follow the path, and you'll keep coming to ladders. Keep climbing them up the
ledges, and you'll end up by an exit leading outside.

If you go through the exit, you'll end up outside half way up the tower. You
will need to go here if you want to get some of the Golden Bananas. Also, if
you go around this area, you'll find a ladder. Upon climbing it, you'll reach
a higher platform, with a DK Pad on it. There's another ladder near the pad.
When you climb it, you'll reach another entrance higher into the tower. Upon
going inside, you'll find another ladder if you go down the path. Climb it, and
then when you get to the second ladder, go around it.

You can climb it that way. You'll have to go a long way up a long path, and
will eventually come to a vine. Swing across it to the next pathway, and then
continue. You will come to quite a few ladders before you finally make it to
the top, where you'll see an exit leading outside once again. Take this exit,
and you'll be outside, and near the top of the tower. Once again, you'll need
to go here in order to get some Golden Bananas for this level.


---------------------
Locating Cranky's Lab
---------------------

Begin by heading to the area where the Mushroom Tower is located. Once there,
head around the east or west side of the area. Eventually, you'll see Cranky's
Lab up a patch of grass. Head inside with any Kong, and he'll sell you the
Super Simian Slam ability! Buy it, and you can then pound blue switches which
you will find often throughout this level!


-----------------------
Locating the First Barn
-----------------------

Head east from where the DK Portal is, where you started the level. Keep going
until you find a second tunnel. Go through it. At the end of the tunnel, you'll
end up in an area where you'll see a platform in the center of the area, with a
barn on the platform. Jump to this platform and walk around it to find the
entrance. You will need to go in here to get some Golden Bananas.


------------------------
Locating the Second Barn
------------------------

Head to the same area described above, but don't go on the central platform.
Instead, make sure it is nighttime, and head east from where you entered the
area where the first barn is. You'll come to a grass wall leading to a new
area. Take that path, and go down the path. You'll see a barn in the center,
with pokey vines everywhere! Donkey Kong will need to go here.


----------------------
Locating Funky's Store
----------------------

From the start of the level, take the eastern path. Shoot the two Feather
Switches to open the gate. Get out Chunky, and go through the tunnel. At the
end of it, shoot the two Pineapple Switches there to open that gate, too. In
that new area, head all the way north, and you'll find Funky's Store there.
This time around, Funky will offer up a new upgrade for every Kong: Homing
Ammo, and for only 5 Banana Coins! Pay up, because the Homing Ammo is very
useful, and better than the regular ammo you've been having. Red ammo boxes
contain Homing Ammo. Once you run out of Homing Ammo, when you fire your gun
again, it's just regular ammo.


-------------------
Locating Snide's HQ
-------------------

First, make sure it is daytime. If it is, then take the eastern path from the
start of the level. Go down the second tunnel you'll find, and when you come
out of it, you will end up in an area with a barn in the center of the area.
From there, head west around the area until you see two grass walls, which
leads to a new area. Take the path where the grass walls are, and you'll find
Snide's HQ in the small area there.


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - From the start of the level, head north, and around the clock
                  tower. You'll find this one near the tower. The second one
                  can be found next to the entrance to the first barn.

Bananaporter #2 - From the start of the level, head north, and around the clock
                  tower. You'll find this one near the tower. The second one
                  can be found right next to Funky's Store.

Bananaporter #3 - From the start of the level, head north, and around the clock
                  tower. You'll find this one near the tower. The second one
                  can be found next to the entrance to the Mushroom Tower.

Bananaporter #4 - From the start of the level, head north, and around the clock
                  tower. You'll find this one near the tower. The second one
                  can be found by heading to the area where the Mushroom Tower
                  is located. From where you enter that area, head west, and go
                  through the tunnel you'll come across. You'll end up in an
                  area with a tree in the middle. Head north, and you'll come
                  across it.

Bananaporter #5 - Head to the area where the Mushroom Tower is. In that area,
                  head all the way west. Eventually, you'll see a patch of
                  grass you can walk up (there's actually several of these in
                  this area). At the top of one of them is the first one. For
                  the second one, make your way to the top of the Mushroom
                  Tower (see the 'Locating the Mushroom Tower' section of the
                  level above for help on that). At the top, go around the
                  platform and you'll find the Bananaporter there.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - Head to the area where Snide's HQ is (look at the
                           'Locating Snide's HQ'), and you'll see a Troff 'n
                           Scoff Portal just left of his hideout.

Troff 'n Scoff Portal #2 - Go to the second barn area (the one that DK has to
                           enter), and go west from where you enter the area
                           (it must be nighttime). Keep going west around this
                           area until you see a Kasplat. North of it is a small
                           enclosed area with a Troff 'n Scoff portal there.

Troff 'n Scoff Portal #3 - In the area where Funky's Store is located, make
                           sure it is nighttime. If or when it is, then head to
                           the northeastern corner to find a very small area
                           there. The portal is on the wall.

Troff 'n Scoff Portal #4 - Head to the area where the second Bananaporter #4 is
                           located (see the 'Bananaporter Locations' section of
                           the level). In that area, head to the northeastern
                           part of the area, and you'll be in a grassy field.
                           On the northern wall where that field is, there is a
                           portal right there.

Troff 'n Scoff Portal #5 - At the top of the Mushroom Tower, go east or west
                           around the platform. Eventually, you'll see a yellow
                           wall, where there is a portal.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-15: Go to the Mushroom Tower. Once there, have the three Launcher Barrels
       appear throughout the tower by shooting the five Shooter Switches on the
       red wall, near where you enter. Once you do that, go up to the first
       barrel, and enter it. As you're shot through three barrels to the top of
       the tower, you'll collect three Banana Bunches.

#16-30: Go to the middle floor of the Mushroom Tower outside, by using the
        several ladders on the inside of the tower. The first exit you'll come
        to takes you to the middle floor outside. Once there, circle around the
        walkway. You'll collect some Bananas. There's also some up a ladder
        that is found around this walkway somewhere. Climb up it to find some
        more Bananas.

#31-40: Get to the fourth floor of the Mushroom Tower outside. Once there, go
        around the walkway until you find these.

#41-45: At the very top of the Mushroom Tower, head to the southern walkway.
        You will find two Banana Bunches there.

#46-50: From the start of the level, take the tunnel that leads to the first
        barn in the level (see the 'Locating the First Barn' section of this
        level). While going down that tunnel, you'll find these Bananas.

#51-55: From the start of the level, take the tunnel that leads to the area
        where the Mushroom Tower is located (see the 'Locating the Mushroom
        Tower' section of the level). As you go down the path, you'll find
        these Bananas.

#56-60: These can be found on top of the first Bananaporter #5, which is found
        in the area where the Mushroom Tower is located.

#61-70: First, head to the first barn area. Once there, head to the western
        part of the area, and take the path there to a big building. Behind
        that building, there is a Banana Balloon floating in the air. Shoot it
        for 10 Bananas.

#71-75: Go to the first barn area. Once there, jump onto the platform where the
        barn is located. Go around that platform, and you'll find an entrance
        to the barn. Head inside. Once inside, head to the northeastern corner,
        where stacks of boxes are. Jump onto the boxes, and then jump onto the
        box with a ? Mark on it. Pound it, and a switch will be revealed, with
        a Banana Bunch on the top.

#76-85: Do the same things described above. Once you do that, pound the blue
        DK Switch to open the gate in this area. Quickly enter the gate, and
        you'll be in a new room. There's a Banana Balloon in this room, so
        shoot it for 10 Bananas.

#86-90: First, head towards the second barn in the level (see the 'Locating the
        Second Barn section of the level). While going down the path, you will
        find a few Bananas.

#91-95: Head to the same area described above. Once there, approach the barn,
        and go around it until you spot a DK Switch. There is a Banana Bunch on
        the switch, but you'll need to enter the Kong Barrel around the barn to
        get around safely.

#96-100: Do the same things described above, then pound the DK Switch the last
         set of Bananas were on, and the barn will open. Make your way around
         the barn, then enter it when you can. From there, search around in the
         barn until you see a box with a ? Mark on it. Perform a Simian Slam on
         it, and a DK Switch will be revealed, with a Banana Bunch on it.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-3: Start by heading to the same area you started in. Once there, use the
      Launcher Barrel around the Bananaporters to launch up to the platform
      where you can change the time of day. Once you're on it, go around the
      tower thing there, and you'll find three Banana Coins behind it.

#4-6: Begin by making your way up the Mushroom Tower via the ladders inside.
      The first exit you'll come to leads outside, half way up the tower, on a
      circling walkway. Go around this walkway until you find a ladder. Climb
      it up, and you'll find some Banana Coins around the DK Pad on the ledge.

#7-9: Head to the second barn area. Once there, you'll notice a wall of vines
      surrounding the barn, which hurts you if you touch them. However, if you
      go towards the barn, then go around it, you should notice three Banana
      Coins on top of one part of the vine wall. To get it, keep going around
      the barn until you find a Kong Barrel. Enter it, and Donkey Kong will be
      invisible. Now, head to the entrance of the vine area. Go to where the
      vine wall ends, and backflip onto it. Make your way across to the Banana
      Coins, and take them.

#10-12: Do the same things as above, but perform a Simian Slam on the blue DK
        Switch in the vine part of the second barn area. This will open up the
        entrance to the barn, so make your way over there and enter the barn.
        Once inside, go all the way to the northern end, and jump into the tub
        of water there. You'll find some Banana Coins.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Head to the first barn area. Make sure it is daytime, then go into the barn on
the central platform. Once inside, head to the northeastern corner of the room,
and you'll see a box with a ? Mark on it. Jump onto it, then perform a Simian
Slam on it to break it open, revealing a DK Switch. Pound it, and the gate at
the start of this area will open, revealing a new room. Head into that room
quickly, before the gate closes. You'll see three levers. However, they have to
be pulled in a certain order! You can see the order through the second cage in
this area, on the wall. It shows some numbers, which indicates what levers you
have to pull in what order.

However, using this guide, you won't need to look at the order; I'll give it to
you. First, pull the lever in the middle once, then the one on the left twice,
and the one on the far right once, then the one in the middle once more. Doing
this will cause a Golden Banana inside a cage, on a conveyor belt in this area
to move, taking it outside. Pound the nearby DK Switch and exit this area, then
exit the barn. Turn it night, and head back to the barn area. Head around the
barn until you see a Golden Banana in an open cage. Take it.


=================
Golden Banana #2
=================

Start by heading to the second barn area (see the 'Locating the Secret Barn'
section of the level in this guide to see how to get there). Once there, go to
the barn, then begin going west, around it. You will find a Kong Barrel. Jump
into it to turn invisible, then continue going around the barn. You'll find a
blue DK Switch around some thorns, that can only be pounded with the Super
Simian Slam ability, which is bought from Cranky in this level. If or once you
have it, pound the switch. This will open the barn. Now, go back around the
barn, then proceed through the entrance.

Once inside, head north a bit, then head east and through the small area there.
You'll see a box with a ? Mark on it. Perform a Simian Slam on the top of it to
break it, revealing a DK Switch. Pound it, and some vines will appear near the
upper platform, along with a Bonus Barrel across the vines. You only have as
little as 25 Seconds to enter the Bonus Barrel! Now, go northeast, and you
should see a ladder. Climb it to the top, then on the higher platform,

Now, quickly go around the platform, until you come to a vine. Jump to it and
swing across each one. You should enter the Bonus Barrel with a few seconds
left to spare. You now have to play the Minecart Mayhem Bonus Game. Read the
in-game instructions they give to see how to play it (or see the Bonus Games
section of the guide). This is a hard Bonus Game, however, as you have to
survive for 45 Seconds! Good luck. Once you win the Bonus Game, a Golden Banana
will come out of the Bonus Barrel, and you will automatically collect it.


=================
Golden Banana #3
=================

First, head to the area with the Mushroom Tower (see the 'Locating the Mushroom
Tower' section of this level). Once there, enter inside the tower. Once inside,
look to the east, and you'll see a blue DK Switch on the ground. After getting
the Super Simian Slam ability from Cranky, pound the switch. Doing this will
cause a Golden Banana appear at the very top of the tower, and you only have
25 Seconds to reach the top! However, it's very, very easy. Since you've most
likely shot the five switches to make the Launcher Barrels appear, head up the
westernmost ramp until you get to the top of it, then head south and you'll see
a Launcher Barrel.

Enter it, and you'll be shot up to the top of the tower, where you'll collect
the Golden Banana. That was easy, now wasn't it?


=================
Golden Banana #4
=================

Do the same things as you did with Golden Banana #3, but instead of going up
the tower via the cannons, do it via the ladders. The first exit you come to
will take you outside on a walkway, so go through the exit. Once there, go
around the walkway until you see a ladder. Then, jump onto it, and climb it to
the top. On this platform, you will see a DK Pad. Stand on it, and press Z to
launch into another barrel-blasting game. Shoot through each barrel, and then
eventually, you'll see one barrel goes all the way to the left, past one
barrel. When you're in this barrel, wait until it goes past the first one.

When you see the second barrel, shoot to it. Shoot through the orange rings
you'll see to enter the correct barrel. In the last barrel, you'll see a Bonus
Barrel when the barrel you're in moves up. Shoot into the Bonus Barrel to begin
a Bonus Game, Peril Path Panic. You have 60 Seconds to save 8 Banana Fairies.
Shoot the Klaptraps on each row to knock them out. Let go of the Control Stick,
and the target will be on the melon. Press A while it's on the melon to reload.
Do this often, and keep shooting the Klaptraps as they awaken.

When one fairy goes through the hole at the other side, one is saved. If a
Klaptrap is awake, and a Fairy flies towards it, the Fairy will get eaten! Keep
up the pattern you've been doing, and after 8 Banana Fairies are saved, you win
the Bonus Game. Once you win, you'll fall back down to the actual level, and a
Golden Banana will come down to you.


=================
Golden Banana #5
=================

Go to the second barn area (see the 'Locating the Second Barn' section of this
level). Once there, don't go towards the barn. Instead, go around the vine wall
until you see an enclosed area, with a Kasplat nearby. Bash it down, and when
it falls, take the Blueprint as yours. Now, head to Snide's HQ, and return it
to him. As a reward for bringing him his Blueprint, you'll get a Golden Banana.


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-10: Head to the main area (the first area you start in). Once there, look
       around the grass near the Bananaporters for a red mushroom. Jump on it,
       and you'll collect two Banana Bunches, and enter a Kong Barrel.

#11-15: Head to the same area described above. Then, look around for the fourth
        Bananaporter. There is a Banana Bunch on top of it.

#16-22: First, enter the Mushroom Tower. Once inside, head up the tower via the
        ladders; NOT via the cannons. When you come to the first exit, head
        outside. Once there, go around the walkway until you see a ladder.
        Climb it, and when you're on the next platform, you'll see another one.
        Climb that one, too, then go through the next entrance. Inside the
        tower again, you'll see a green platform in the middle. On that thing,
        there are some Bananas.

#23-32: Do the same things described above, but make your way to the very top
        of the Mushroom Tower. Once there, head outside at the top, and circle
        around the walkway, collecting the Bananas.

#33-42: Head to the area where the Mushroom Tower is. Behind the tower is a
        grassy field with a red mushroom up the field. Jump on the mushroom to
        collect two Banana Bunches.

#43-52: Begin by heading to the area where the Mushroom Tower is located. Once
        you are there, head all the way east until you see another tunnel. Go
        down it, and you'll end up in a big forest area. Head north, and you'll
        see a huge tree in the middle. Around that tree, there are Bananas.

#53-57: Head to the same area described above. Head to the northeastern part of
        the area, and you'll see a Kong Barrel in the fields. Jump into the
        barrel to get a Jetpack. Fly to the top of the tree in this area, and
        you will find a Banana Bunch.

#58-62: Head to the same area described above. Once there, head north to the
        big tree. You will find a Banana Bunch on top of Bananaporter #4.

#63-72: Head to the area where Snide's HQ is located. Once there, you will find
        a Banana Bunch by his hideout. Shoot it for 10 Bananas.

#73-82: First, go to the first barn area, and make sure it is nighttime. Once
        there, get onto the platform where the barn is located, then head
        around the barn until you see a cord-like thing. Jump on it, and climb
        it to the top. Now, look around for a blue Diddy Switch on the top.
        With the Super Simian Slam ability, pound the switch to open a door
        on the building. Hop off the ledge with the switch, and look around the
        platform for a door, then go through. Shoot the Banana Balloon inside
        for 10 Bananas.

#83-85: Head to the first barn area. Once there, head all the way to the left,
        then take the passage there, to a big building. Once there, head to the
        left side of the building, and you'll see some Bananas. Simply backflip
        onto the boxes to get them.

#86-90: Do the same things described above. On the last box, use the Diddy Pad
        to launch in the air. You will see a Banana Bunch, so grab it.

#91-95: Do the same things described above. Once you're on top of the last box,
        use the Diddy Pad to reach the alcove. Head inside. Once inside, play
        the Guitar on the Guitar Pad to make Squawks appear, and light your
        way. Now, go across the narrow walkway, and you will find a Banana
        Bunch in the middle-left part of the walkway.

#96-100: Do the same things described above. Inside the house, head to the
         easternmost part of the walkway, near the end. You'll find a Banana
         Bunch there. Make your way there and grab it.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-3: Head to the very top of the Mushroom Tower, and make sure it is night.
      Once there, head outside, and circle around the walkway until you find
      a hole in the walkway. Drop down it, and on that platform, you'll find
      three Banana Coins.

#4-7: It must be nighttime, first off. If or when it is, head to the area where
      the second Bananaporter #4 can be found. Once there, head northeast, to a
      grassy field in that area. You should spot a Kong Barrel nearby. Jump in,
      and with the Jetpack, fly towards Bananaporter #4. Then, fly up and land
      on the ledge on the tree there. In that alcove are some Banana Coins.

#8-10: Head to the first barn area. Head behind the barn (don't get on the
       platform with the barn, however), and you'll see a tall mushroom. You
       can climb these. Climb it to the top to find three Banana Coins. If they
       aren't on there, it's the wrong mushroom. Check each one around the area
       until you find them.

#11-13: Head to the same area described above. Once there, get on the platform
        where the barn is located, and go around the barn until you find a cord
        somewhere (it looks like a rop coming out of a grate). Climb it, and
        when you reach the top, make sure it is nighttime. Head around the roof
        until you find some Banana Coins.

#14-15: Head to the same area described above. Pound the blue Diddy Switch on
        top of the roof, and then a door will open. Hop off of the ledge, and
        look for an entrance. Head inside. In this area, search around until
        you find some Banana Coins.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

First, make sure it is nighttime. If or when it is, head to the first barn area
in this level. Once there, get on the platform where the barn is located. Go
around the barn until you spot a cord sticking out of a grate in the floor.
Jump on it, and climb it to the top. When you're on the roof, jump to the top
platform to find a Diddy Switch. With the Super Simian Slam ability bought from
Cranky, pound the switch to open a door below you. Get off the ledge, but stay
on the roof. Look around for an entrance, then head inside.

Once inside the roof, take out your Peanut Shooter. Get rid of the bat in here
by shooting it, as it can get very annoying. After it's gone, look at the big
machine in this area, and look at the top of it. You'll see something that says
"On". Shoot that, and then the winch will turn on. Now, on the left side of the
machine is an Up Arrow Switch. Chimpy Charge into this switch, and the winch
will be activated outside. The cord will go up, revealing a cage.

A Guitar Pad will also appear outside, at the entrance to the second barn area.
Head back outside, and head to where the second barn is located. Stand on the
Guitar Pad and play the Guitar. Doing this will cause the cage to break open,
allowing you to take the Golden Banana. Do so.


=================
Golden Banana #2
=================

Make sure it is nighttime for this one, too. If or when it is, then head to the
area where the Mushroom Tower is. From where you enter the area, head east of
the tunnel leading to this area, and you'll come to another tunnel. Go down
that tunnel. After you come out of it, you'll end up in a forest-like area.
Now, head all the way north, and you'll come to a tree stump with a Guitar Pad
on it. Play the Guitar while on the pad. Doing this will cause an owl above you
to awaken. He says to come back when you can fly.

Now, head east of the stump you were on, and go to the grassy field there. You
will come to a Kong Barrel. Enter it, and with the Jetpack, fly back to where
the owl is. Go towards the owl, and he will challenge you. He'll say to fly
through his course of rings he'll leave behind around the tree. Follow him, but
don't get too close. When you see a ring appear, fly through it, and continue
following him. Keep up this pattern and try not to get lost.

If you lose him for too long, you'll have to retry. When you finally do it, the
owl will give you a prize. Your 'prize' is a Bonus Barrel at the top of the
tree. Fly up there, then enter the Bonus Barrel to begin a Bonus Game. You have
45 Seconds to shoot mass Kremlings that will keep respawning as you kill them.
Move in all directions and tap B like mad. If a Kremling hits you once, you
have to retry. Just keep this pattern up, though. When you win, a Golden Banana
will appear.


=================
Golden Banana #3
=================

Head to the first barn area, and make sure it is nighttime, as usual. If it is,
then head west from where you enter the first barn area. You'll see another
open area with a big building. Go to the left side of it, and backflip onto the
boxes there. The last box has a Diddy Pad. Get on it, and press Z to launch in
the air. Land in the alcove in the building, and head inside. Once inside, you
will see a Guitar Pad nearby. Stand on it, and play the Guitar. Doing this will
make Squawks appear with a flashlight. He will light your way. Now, head across
the walkway nearby...very slowly and carefully.

Follow the path of the wooden planks, and eventually, you'll come to a small
platform with the Golden Banana. Take it. Upon getting this Golden Banana, a
Banana Fairy appears to fly around the room.


=================
Golden Banana #4
=================

Head to the area where the Mushroom Tower is located. Once there, head behind
the Mushroom Tower, and you'll see a red mushroom up a grassy field behind the
tower. Jump on it, and you'll enter a Kong Barrel. With the Jetpack, fly to the
very top of the Mushroom Tower. You should see a Bonus Barrel in the air, so
fly into it. In this Bonus Game, you have 60 Seconds to feed the snakes. Feed
them the melons by putting the target on them and pressing A. If a turtle is
screaming "Help!", then feed the snake where the turtle is saying to help him
at. Reload by letting go of the Control Stick, and pressing A on the melon.

Just keep this pattern up. If a snake drops a turtle, you lose the bonus. When
you successfully win the Bonus Game, you get a Golden Banana.


=================
Golden Banana #5
=================

First, go to the Mushroom Tower. Make your way up via the ladders. Once you are
up, then take the first exit you'll come across. Now, once outside, go around
the walkway until you find a ladder. Climb it to the top, then climb the next
ladder ahead to the top. Go through the next entrance there. In here, go north
onto the green stuff in the middle to find a Kasplat. Beat it down to the
ground, then take its Blueprint and return it to Snide. You'll get a Golden
Banana for a reward.


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: Head to the main area where you first start the level in. Head around the
      Clock Tower until you find Bananaporter #3 with a Banana Bunch on top.

#6-15: Go to the area where the Mushroom Tower is located. Once there, get on
       the platform that the tower is on, then circle around the tower to find
       some Bananas.

#16-20: Head to the same area described above. Once there, go to the tunnel
        leading to the big tree area. However, instead of going inside it, go
        onto the tall mushroom near the tunnel. Climb it to the top, and you
        will find a Banana Bunch.

#21-30: Do the same things described above. Instead of going up the mushroom,
        go through the tunnel. You'll find some Bananas.

#31-40: First, begin by heading inside the Mushroom Tower. Once inside it,
        look up. You'll see a Banana Balloon, so shoot it for 10 Bananas.

#41-50: Do the same thing described above. Now, go up one of the ramps that
        lead to the Launcher Barrel. Enter the barrel, and you'll shoot
        through several and end up at the top. Look around from where you land
        for a Banana Balloon. Shoot it for 10 Bananas.

#51-55: Head to the very top of the Mushroom Tower, outside. Once on the small
        walkway, use the Orang-stand ability to climb up the Mushroom Tower, to
        the very top. Pound the Lanky Switch there to open two doors. Slide
        back down to the walkway, then locate one of the doors. One of them has
        a picture of all five Kongs inside. There's a Banana Bunch in here.

#56-65: Do the same things described above. But instead of entering the door
        with the five Kongs, enter the other door. In that room, you will find
        two Banana Bunches.

#66-70: If you do the same things described above, you will find a Banana Bunch
        on the top of the Lanky Switch at the top of the Mushroom Tower.

#71-75: First, head to the first barn area. Once there, get onto the platform
        where the barn is located, and go around the barn until you spot a
        Lanky Pad. Use it, and as you float, you'll collect a Banana Bunch.

#76-80: Do the same things described above. While floating, float to the lower
        part of the roof, and deflate onto it. If it is nighttime, look around
        the side of the roof to find an alcove. By the entrance to the alcove
        is a Banana Bunch.

#81-85: Do the same thing described above, but this time, enter inside the
        small alcove. You will find a Banana Bunch inside this small room.

#86-89: Do the same things described above, but don't enter the alcove. While
        you are floating, float to the lower part of the roof, and deflate onto
        it. There are a few single Bananas on this roof.

#90-92: Do the same thing described above, but instead of using the Lanky Pad,
        go around the barn. You'll come to a cord-like thing, sticking out of
        the grate (unless you raised the grate as Diddy). Jump onto the cord,
        and climb it to collect some Bananas.

#93-95: First, head to the first barn area. Once there, head east of where you
        enter the area, and you'll come to another tunnel. Go through this
        tunnel. At the end of the tunnel, you'll end up in a forest-like area.
        Now, head to the northwestern part, and follow the path to a Trombone
        Pad. On the way there, you'll find some Bananas.

#96-100: Do the same things described above. When you find the Trombone Pad,
         you'll find a Banana Bunch on top of it.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-3: First, head to the area you first started the level in. Once you are
      there, head to the west, until you see a well. Near it is a tall red
      mushroom. Climb it to the top, and you'll see some vines. Swing across
      these, and you'll be on top of the mushroom of the well. There are three
      Banana Coins on there.

#4-6: Head to the area where the Mushroom Tower is located. Once there, head on
      the platform where the Mushroom Tower is, and then head left of where the
      entrance is. You'll come to a pole with three Banana Coins around it.

#7-9: Go to the area where the second Bananaporter #4 is located. When you're
      there, go all the way north, and under the big tree to find these.

#10-12: Go to the same area described above, but head to the northwestern part
        of that area. Go behind the orange pumpkin-looking thing, and you will
        find some more Banana Coins.

#13-15: Head to the first barn area. Once there, get on the platform where the
        barn is, then go around it and look for an entrance. Head inside. Once
        you're inside, head to the southwestern corner of the room, and you'll
        find Banana Coins there.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Make sure it is nighttime. If it is, then head to the first barn area. Then, go
on the platform where the barn is located, and near the entrance, you'll see a
Lanky Pad. Stand on it, and then press Z to inflate into a balloon. When you
float up, you'll come to a roof. Deflate onto it, and look around on the side
for an opening. Then, go through the opening and you'll be inside the roof.
When you're inside the roof, head to the middle of the room to find a Lanky
Switch. Pound it, and then a vent will open.

Three bats will come out of the vent, so take out your shooter and shoot them
all down (Homing Ammo works well here). When they're dead, another vent will
open, and a Golden Banana will come out.


=================
Golden Banana #2
=================

Head to the area where the Mushroom Tower is located. Once there, head inside
the Mushroom Tower, and make your way to the very top (use the cannons for a
great shortcut). When you're at the top, take the exit leading outside. Once
you're outside, go to one red part of the roof, and perform an Orang-stand. You
can walk up the roof from there. Walk to the top, and you'll see a Lanky Switch
that requires the Super Simian Slam ability to pound. Pound it with the Super
Simian Slam. Doing this will cause two doors to open on the walkway below.

This is HARD to do, however, as you have 10 Seconds to enter one of the doors!
Quickly (and I mean quickly) drop off of the top of the mushroom, and hope you
land by one of the doors. The best way to do this, is: locate a door before
going to the Lanky Switch. Orang-stand up the mushroom from where the door is,
then pound the switch, and slide off of the mushroom the same way you got on
it. Then, you can enter the door from there. This guide is going to assume you
entered a door with three red mushrooms inside, and some really fast Zingers.

In that room, jump on one of the mushrooms to be launched really high in the
air. The Golden Banana is in the middle. Get rid of the Zingers using the
Homing Ammo, then use the mushrooms to launch into the air. Take the Golden
Banana when you launch in the air.


=================
Golden Banana #3
=================

Do the same things described above. However, do it by the second door this
time (you'll probably be able to tell the difference). In case you've forgot
already, here's a good way to do it: climb up the mushroom using Lanky's
Orang-stand ability, from where the door is. Pound the Lanky Switch at the top,
then drop down from where you got up on it. You'll be by the door, so head
inside. Once inside, you'll see that the second door contains several different
colored mushrooms, and that it has a picture of all of the five Kongs on a
white board.

That board shows arrows pointing at different Kongs, in a certain order. It
shows DK first, so that means you must pound the yellow mushroom first, since
it resembles his Banana/Banana Coin color. The order you must pound the few
mushrooms in is: yellow, red, purple, green, and blue. Once you pound them in
this order, a Bonus Barrel appears in the middle of all of the mushrooms. Jump
inside to begin a Bonus Game. In this Bonus Game, only aim for the Golden
Banana. Do it quickly, too, otherwise it will switch positions before you hit
it. If you hit a Kong, you lose one point.

You have to score 5 Points to win the Bonus Game. Let go of the Control Stick
and the target will go on the melon. Press A while the target is on the melon
to reload. Shoot the Golden Banana until you have to score no more points, and
you will win the Bonus Game. For winning, a Golden Banana appears from the
Bonus Barrel. Take it.


=================
Golden Banana #4
=================

Go to the first barn area. From where you enter the area, head east, and you
will eventually come to a tunnel. Go through it, and at the end of it, you'll
be in a new, forest-like area. Now, head to the northwestern part of the area,
and follow the path down to a checkered flag thing. You'll see a Trombone Pad
nearby. Stand on it, and play the Trombone to awaken the rabbit near you. He
will challenge you to a race. When it begins, get in Orang-stand mode (though
it is not required), and race him around the logs that have arrows pointing at
them. The correct ones you'll need to go to are the ones that are moving, and
pointing at the log. Jump over these.

The first race of this rabbit isn't exactly hard. Race him around the entire
track, and when you reach the last log and jump over, and reach the checkered
flag, you win (if you came in first place and didn't miss a log). However, you
get no Golden Banana; instead, you get three Banana Coins! If you awaken him
again, he'll challenge you to a rematch. However, you cannot get it if you have
not yet accessed the sixth world: Crystal Caves. You need the SUPER Orang-stand
ability before you can even attempt to race him again.

When you get the upgrade from Cranky in Crystal Caves, awaken the rabbit again.
This time around, the race is pretty dang hard. A Kong Barrel will appear at
the start, which you will HAVE to jump in, in order to even be able to compete
against him. He goes at an insanely fast speed, this time. Jump at the edges of
the flags on the logs. Towards the end of the race, there is a very great
shortcut you can take, where the rabbit will turn around to the east, then go
back around to the log.

You can use this to your advantage by simply going north. Quickly jump through
the log, and hopefully, you will win the race at the end. If you run out of
Crystal Coconuts, there are several around this one area that you can collect.
After you finally win against the rabbit, he'll give you a Golden Banana.


=================
Golden Banana #5
=================

Start by going to the area with the huge tree, where the second Bananaporter #4
is located. Once there, head north of Bananaporter #4. You'll come to a Kasplat
you must kill. So, kill him, and he'll drop a Blueprint piece, like always. Get
the Blueprint, then head back to Snide's HQ. As a reward for returning another
one of Snide's Blueprints, he gives you a Golden Banana.


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-5: From the start of the level, head east. The last tall mushroom there has
      a Banana Bunch on top of it.

#6-10: Head to the area where the Mushroom Tower is located. Once there, enter
       inside the Mushroom Tower. Once inside, look around for a nearby Tiny
       Switch. There is a Banana Bunch on top of it.

#11-20: Head to the same area described above. Make your way up the tower, via
        the ladders. Proceed through the first exit you come to, and you'll end
        up on a walkway outside. Once there, head around the walkway until you
        come to a Kasplat. Near it is a Banana Balloon. Shoot it, and you'll
        get 10 Bananas.

#21-25: Go to the area where the second Bananaporter #4 is. Once there, head
        all the way north in that area, and you'll come to a small tree thing.
        Continue north, and behind the tree thing, you'll find a Kong Barrel.
        Enter it to shrink, then head back in front of the tree. There is a
        stump near it. Jump on it, and play the Saxophone on the Saxophone Pad.
        Squawks will come down and take you into the tree. You'll find a
        Banana Bunch near the hole.

#26-33: Go to the same place described above. Once there, you will find several
        seperate Bananas lying around the brown tree.

#34-38: Start by heading to the area you started in. From the DK Portal, head
        east, and go down the tunnel there. You'll end up in an area where
        Funky's Store is located. On the way, you'll find a few Bananas.

#39-43: Head to the same area described above. From the entrance to the area,
        go west, and you'll spot a tall mushroom. Climb it to the top, and you
        will find a Banana Bunch.

#44-48: Head to the same area described above. From the entrance to Funky's
        Store, go west, and you'll spot a tall mushroom. Climb it to the top,
        and you will find a Banana Bunch.

#49-53: Head to the same area described above. From the entrance to Funky's
        Store, go east, and you'll spot a tall mushroom. Climb it to the top,
        and you will find a Banana Bunch.

#54-70: Head to the area where the first barn is located. From there, jump
        into the water around the barn. Dive underwater, and you'll find a
        bunch of single Bananas going around the water.

#71-80: Go to the second barn area. Once there, go around the wall of vines,
        and you'll come to an enclosed area. In that area, there is a Banana
        Balloon. Shoot it for 10 Bananas.

#81-85: First, head to the first barn area. Once there, enter inside the barn.
        When you're inside, head to the northeast corner of the room. You'll
        see a hole that only shrinked Tiny can enter. By the hole, there is a
        Banana Bunch there.

#86-90: Do the same things described above. However, jump onto the stack of
        boxes, and enter the Tiny Barrel at the top. Once inside, drop down,
        and head to the tiny hole. Go through it. In this next room, go to the
        left side of the room to find more Bananas.

#91-95: Head to the same room described above. Once there, look around the room
        for a moon symbol above an entrance (it will have web across it, if it
        is currently daytime). Near the entrance is a Banana Bunch.

#96-100: Do the same thing described above, but make sure it is nighttime. If
         it is, go through the entrance. You'll be in a room with a giant
         spider. In this room, there's a Banana Bunch.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-3: To find these Banana Coins, start by heading to the main area; the area
      you started the level in. Once there, head to the western tunnel, which
      is the tunnel leading to the Mushroom Tower. Near the tunnel, there is a
      tall mushroom. Climb it to the top, then jump and fly onto the top of the
      tunnel, where you'll find three Banana Coins.

#4-8: Head to the area where the Mushroom Tower is located. Then, enter the
      tower itself. Inside, make your way up the tower via the ladder, then
      when you come to the first exit, go through it. You'll be outside on a
      walkway. Go around the walkway, and then you'll see a Kasplat. There is
      a circle of Banana Coins near the Kasplat.

#9-11: Go to the area where Funky's Store is located. Once there, head to the
       western part of the area, and you'll see a big dirt pile. To the east of
       it, you'll see a Kong Barrel. Right next to the Kong Barrel, there are
       Banana Coins lying by the wall.

#12-14: Head to the area where the first barn is located. In the tunnel leading
        from the first barn back to the main area, you will find some Banana
        Coins there.

#15-17: Go to the area where the first barn is located. This time, enter inside
        the barn. Inside, head to the northeastern part of the room, and you'll
        find some Banana Coins near the tiny hole.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

Start by heading to the area where the Mushroom Tower is located. Once you are
there, enter inside the Mushroom Tower. Then, look around near the entrance,
and you'll find a blue Tiny Switch by one of the ramps. After getting the Super
Simian Slam ability, pound the switch. Now, a Bonus Barrel will appear atop a
ledge, and we only have 40 Seconds to reach the Bonus Barrel! Make your way up
the tower via the ladders, quickly. When you come to the second one, climb it,
then jump to the western ledge. Quickly make your way across, then fly across
the several ledges, and enter the Bonus Barrel.

In this Bonus Game, you have 45 Seconds to collect 14 DK Coins. I'll tell you
how to get each of them, one by one. From the start, head to the northeastern
part of the area, where you'll spot a red mushroom. Jump on it, then land onto
the top of the tree. Now, jump onto the vine, and swing across each one to
collect some DK Coins. Now, fly to the other tree ahead, collecting the DK Coin
in the air. When you're on the next tree, collect the DK Coin, then jump onto
the next vine.

Keep doing this, and swing from each vine until you get to the last tree. Snag
the DK Coin off of it. If you successfully got 14 DK Coins within the time
limit, you'll complete the Bonus Game. When you emerge from the Bonus Barrel, a
Golden Banana will appear.


=================
Golden Banana #2
=================

First off, make sure that it is daytime. If it is, then head to the first barn
area. Then, head to the entrance of the barn, but don't go in. Instead, go east
of the entrance, and go around the barn. You'll find a big door with a crack on
it. As Chunky Kong, use the Primate Punch on the door to bust it open, then get
inside. Once inside, head to the northeastern part of the room, and you should
see a box with a ? Mark on it, near the Tiny Barrel. Do a Primate Punch to it,
and the box will break, revealing a hole. This will allow Tiny to be able to
enter the area at nighttime.

Now, exit the barn, and get out Tiny Kong. Return to the main area, then turn
it nighttime. When it's night, head back to the first barn area. Go around the
barn, and eventually, you'll come to a Kong Barrel. Jump inside, and you will
shrink. Now, go through the small hole in the wall, left of the Kong Barrel.
You'll now be inside the barn at nighttime! Now, head to the northeastern part
of the room, and jump up the stack of boxes there. You'll come to an entrance
with a moon symbol above it.

This obviously means we can only enter at night, but since it is night, enter
inside the entrance you see. In this area, head north, and you'll see a spider
web in the middle. Step on the web, and then a giant spider will come hanging
down on a web! A baby spider will also appear, and a battle begins. The big
spider sleeps while you're busy with the baby ones. Kill them with normal
attacks. However, be warned that while the big spider is sleeping, he will spit
out some stuff at you. This stuff will cause negative effects on Tiny if it
hits you, so avoid it as best as you can!

After all of the baby spiders are taken care of, the big spider awakens. He can
still attack you, too. Since his eye is now open, take out your Feather Shooter
and shoot his eye. This will score a hit on him. Then, more baby spiders will
appear! Do what you did before: kill them, then focus on the huge spider. After
quite a few hits on the big spider, the big spider will drop off of the web,
and shrink into a normal spider. Hit it one more time to end the battle. For
your efforts, you get a Golden Banana.


=================
Golden Banana #3
=================

Start by heading to the area where the second Bananaporter #4 is located. When
you're there, head all the way to the northern side of the area. You will come
to a big brown tree-like thing. Go behind it, and you'll find a Kong Barrel.
Jump inside, and you'll shrink. Now, head in front of the brown thing, and you
will see a stump near it. Jump onto it, and play the Saxophone on the Saxophone
Pad. Doing this will cause Squawks to appear. He will pick you up, and drop you
on top of the brown tree. Now, enter the hole leading to a new area. In this
area, you'll see several purple Klaptraps on the center platform.

However, these are not as easy to kill as the normal ones. From where you enter
the area, stand there, and throw Oranges at the Klaptraps. This kills them.
When they die, get on the center platform. Now, toss an Orange at the purple
Klaptrap on one of the platforms across from the center platform. When all of
the Klaptraps are dead, a Golden Banana will appear on a ledge. Fly to it and
collect it, then take the pink seed on the center platform. You have to have
it to get the next Golden Banana. Now exit via the cannon on one of the ledges.


=================
Golden Banana #4
=================

You must collect the pink seed (see the above Golden Banana) before you can get
this one. Once you have it, head to the area where Funky's Store is located.
When you're there, head to the western part of the area, and approach the big
pile of dirt (not the DK Dirt Pile; the soil). When you do, the bean you got
earlier will automatically be planted, and a giant talking beanstalk appears!
A Saxophone Pad also appears near the beanstalk. The beanstalk will tell you
to come up and get your reward (the Golden Banana).

Now, head east of the soil, and you'll spot a Kong Barrel. Enter it, then head
back towards the beanstalk. Stand on the Saxophone Pad, and play the Saxophone.
When you do this, Squawks will pick you up, then take you above the beanstalk.
He'll drop you down on the Golden Banana, and you'll collect it!


=================
Golden Banana #5
=================

Begin by entering the Mushroom Tower. Once you're inside, make your way up the
tower via the ladders. When you come to the first exit, proceed through it, and
you'll end up outside, on a walkway. Now, circle around this walkway until you
see a Kasplat with purple hair. Destroy the Kasplat, and it will drop Tiny's
Blueprint. Pick it up, then head to Snide's HQ. Snide will give you the Golden
Banana for returning his Blueprint.


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-5: From the start of the level, head north and over to the Clock Tower. You
      will find a Banana Bunch on top of Bananaporter #2.

#6-10: From the start of the level, head to the northeastern part of the area.
       You will find a well. Jump into it, and you'll find a Banana Bunch above
       the grate blocking the entrance to the well.

#11-13: Enter the Mushroom Tower, first of all. Once there, begin climbing up
        the tower via the ladders. As you climb up the first ladder, you will
        collect some Bananas.

#14-18: Do the same thing described above. After climbing the first ladder, go
        west. There is a Banana Bunch here.

#19-21: Do the same thing described above. When you come to the next ladder,
        climb it to find more Bananas.

#22-26: Do the same thing described above. When you come to an exit leading
        outside, you'll find a Banana Bunch.

#27-29: Do the same thing described above. This time, take the exit that leads
        outside. Once outside, head west around the walkway until you come to a
        ladder. Climb it, and then climb the next ladder. Go through the next
        entrance. In the tower again, head east and climb the ladder there. You
        will collect more Bananas.

#30-34: Again, do the same thing described above. After collecting the Bananas
        on the ladder, go across the walkway to find a Banana Bunch.

#35-37: Do the same thing described above. When you come to another ladder, go
        behind it. Climb it from there, and collect the Bananas.

#38-40: As always, do the same thing described above. When you come to yet
        another ladder, climb it for yet more Bananas.

#41-45: Do the same thing described above. However, this time, drop down to the
        previous ledge, and go to the end of the walkway (you'll see what I am
        talking about). You'll find a vine. Jump on it and swing from each one,
        until you get to the next platform. There's a Banana Bunch there.

#46-55: If it is nighttime, go through the entrance on the ledge described
        above. Outside, on the small walkway, there is a Banana Balloon that's
        floating around. Shoot it to get 10 Bananas.

#56-58: Do the same things described in Bananas #38-40. Once you do that,
        proceed up the walkway some more. When you get to another ladder, climb
        it for more Bananas.

#59-61: Do the same thing described above. Once you get to the next ladder that
        is across the walkway, climb it for yet more Bananas.

#62-66: Do the same thing described above. When you reach the top floor of the
        Mushroom Tower, you'll find a Banana Bunch near the exit.

#67-71: First, head to the very top of the Mushroom Tower, and get outside on
        the walkway. Now, head around the walkway, and you'll spot a blue
        Chunky Switch. Pound it, and the door in front of you will open. Enter
        inside, and you will find a Banana Bunch on top of the Chunky Switch.

#72-81: Do the same thing described above. In that room, there is also a Banana
        Balloon floating around. Shoot it to get 10 Bananas.

#82-86: Head to the area where the first barn is located. Now, go around the
        entrance to the barn, and you'll come to a door with a crack on it. Use
        a Primate Punch on the door to bust it open, then head inside. Once
        you're inside, go to the southeast corner of the room, and you'll see
        a big box with a ? Mark on it. Use a Primate Punch to break it open,
        revealing a Triangle Pad. There's a Banana Bunch on this pad.

#87-91: Go to the area where Funky's Store is located. Now, go to where the
        second Bananaporter #2 is. On top of it is a Banana Bunch.

#92-100: Head to the same area described above. Once there, head to the middle
         of the area, and you'll find a few mad tomatoes that attack you. You
         will also see Bananas around the middle, so collect them.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-3: First, head to the main area of the level. Once you're there, head to the
      northeast part of the area, and you'll see a well. Now, go behind that
      well, and you'll see three Banana Coins.

#4-6: Head to the very top of the Mushroom Tower, outside. Once there, head
      around the walkway until you spot a Chunky Switch. Three Banana Coins are
      on the switch.

#7-9: Go to the first barn area. Once you're there, go around the entrance, and
      you'll find a door with a crack on it. Do a Primate Punch on the said
      door, and it'll break open, revealing another entrance. Head inside. Once
      inside, head to the southwestern corner of the area to find three Banana
      Coins by the wall there.

#10-12: When it is nighttime, head to the area where Funky's Store is located.
        There, head to the northeastern part of the area, and you'll see an
        alcove. Enter the alcove, and you'll find three Banana Coins.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Go to the main area; the area you started the level in. Once there, head to the
northeastern part of the area, and then you'll see a well. Jump inside it, and
you'll see it's blocked by a grate. Perform a Simian Slam on it to break it.
Chunky will drop down into the well, and fall into a mine cart on a track. In
this mine cart game, it's like the one in Jungle Japes, with Diddy. You have to
collect 50 DK Coins throughout the track, and make it to the end with 50 or
more coins to get the Golden Banana. Jump to the green bells to make the gates
rise, and avoid all of the objects throughout the track.

When you come to the first lever, hold the Control Stick in its direction, and
you'll activate it. The gate thing will switch around to the other side, and
you'll go to the other side of the track. This has a lot of DK Coins. When you
find green guys trying to swing their club at you, jump over their swings. And
pull the lever when you see the first one; the rocks will come down and destroy
it. Avoid the objects that come down, and the TNT Barrels as best as you can.

If an object or an enemy hits you, you lose a few coins. Be careful, and take
your time; don't rush it to get the coins. When you reach the end of the track,
if you have 50 or more DK Coins, Squawks will come down, and give you a Golden
Banana for a reward of completing the track.


=================
Golden Banana #2
=================

Start by going to the first barn area. Once there, go around the barn until you
see a door with a crack on it. Perform a Primate Punch on the door, and it will
break open, revealing a new entrance. Head inside. Now, once you're inside, go
to the southeastern corner of the area, and use a Primate Punch on the big box
with a ? Mark on it. Doing this will reveal a Triangle Pad. Stand on it, and
play the Triangle Trample. Once you do this, the waterwheel in the outside area
will begin spinning, causing a spike log to move, and a conveyor belt to move
in the first room of the barn.

Now, when you regain control, look around this area for a steel keg (a silver
barrel, in other words). Pick it up when you find it (press B while in front of
the barrel), and exit this area. Now, back outside, go around the barn until
you find the first entrance. Go through the entrance. Once inside the first
room, place the steel keg onto the conveyor belt nearby. It will ride to the
spiked log, and then when it touches it, it will explode. Now, pick up the
next metal barrel in front of the conveyor belt.

Place the barrel onto the conveyor belt. After it explodes, head north of the
conveyor belt. You should see another metal barrel. Pick it up, and then place
it onto the conveyor belt. Once you make all three kegs explode via the spiked
log, a Golden Banana appears. Take it!


=================
Golden Banana #3
=================

Begin by going to the very top of the Mushroom Tower, on the outside walkway.
When you're on the top, walk around the walkway until you spot a blue Chunky
Switch. With the Super Simian Slam upgrade, pound the switch. Doing this will
cause the door in front of you to open, so head inside. When you're inside,
you'll see a picture of Chunky's face, and a Chunky Switch in the middle of the
area. Pound the switch, and the tiles forming the face will scramble. You now
have 60 Seconds to reform the picture.

Take out your shooter, and shoot the tiles on the picture to flip it over. Make
all of the tiles resemble Chunky Kong's face once again. If you do it within
the time limit, a Golden Banana will come down to you!


=================
Golden Banana #4
=================

You must first head to the area where Funky's Store is located. Once there,
head towards the dirt in the middle, surrounded by what appears to be weeds. A
worm will ask you to help carry him to a better spot than the spot he's in. So,
head to where Funky's Store is. Just east of it is a Kong Barrel. Jump inside,
and you'll become Hunky Chunky. Now, approach the green weed things in the dirt
in the middle, only to find out that they're really mad tomatoes! Jump on each
one to kill them (only as Hunky Chunky).

After they're gone, walk up to the worm and press B to pick it up. Now, carry
it down the tunnel leading to the main area. When you come out of the tunnel
and are in the main area, head west from where you exit, and go to the brown
dirt part there. Drop the worm (press Z) onto the green part of the dirt there.
It will then give you a Golden Banana for you taking the worm to a sunny spot.


=================
Golden Banana #5
=================

Make sure that it is currently nighttime. If it isn't, turn it night. Now, go
inside the Mushroom Tower. Make your way up the tower via the ladders. When you
come to the first exit, go through it. Outside, go around the walkway until you
see a ladder, then climb it. Now, go north, and you'll see another ladder. Use
that one, too, then proceed through the next entrance. Make your way up the
walkway, and when you come to the ladder at the end of the walkway, go behind
it and jump on it from there. Climb it up. Eventually, you'll see a part of the
walkway sticking out.

This is a clue you need. Stand on that spot, and you'll notice some vines. Get
on the first one and swing across the vines, to the next ledge. Then, proceed
through the exit only available during the night. You'll be outside on a small
walkway, with a Kasplat. Kill the Kasplat, and when it drops the Blueprint,
pick it up. Return to Snide's HQ with the Blueprint, and as a reward, you'll
get a Golden Banana.


========
DK Isle
========

Golden Bananas Required to Enter Sixth World: 65

After you've beaten Dogadon again in Fungi Forest, and have 65 or more Golden
Bananas, proceed back to K. Lumsy's prison. Once you're there, approach his
cage, and then the lock on his cage will unlock. As always, he'll get happy,
and stomp the ground. This will cause a rock to break off of a platform on the
main part of the island, revealing an entrance. Another huge rock will also
break near K. Rool's island, revealing a huge cannon (this leads to the 7th
world, so we'll ignore it for now). If you want to, get some more Golden
Bananas on this island before proceeding (look near the beginning of the
Walkthrough section to see where they are).

Now, start by heading to the area where there are Bananaporters in a circle.
Enter the Tag Barrel and get out Tiny Kong, and then use Bananaporter #2 to
teleport to the entrance of the Angry Aztec lobby. Now, head all the way
northeast of the Angry Aztec lobby entrance, and go to the very edge of the
platform you're on. You'll see another ledge. Fly to it, and then enter through
the entrance. This is the Crystal Caves lobby, your next destination. Now that
you're inside, head up the ramp to the left, then head up the ramp going north.
You'll find B. Locker. He will let you through if you have enough Golden
Bananas, so proceed through if or when you can. The sixth world begins!

Also, if you want to reveal the Wrinkly doors in this area, then get out Chunky
Kong. From where you enter the lobby, head west, and you'll find a cracked ice
wall. Use a Primate Punch on it to break it open, revealing a path. Go down the
path, and at the end you'll find a boulder. Pick it up, and then walk back to
the entrance of the lobby. Near the entrance, there's a blue switch. Place the
boulder onto it, and the ice crystals will lower, revealing Wrinkly doors. You
will have to do this each time you enter the lobby, if you want the Wrinkly
doors to appear.


========================
World #6: Crystal Caves
========================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming worlds. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 350


-------------------
Accessing New Areas
-------------------

To be honest, almost every area in this level is accessible, from the first
time you even enter this level. There are only some cracked ice walls for you
to break, as Chunky. They lead to different areas in the level. I'll just tell
you where the ice walls are at. The first one can be found simply north of
where you first enter the level. Each breakable ice wall has a crack on the
wall. Bring Chunky to these walls, and Primate Punch them to break them. As I
said, the first one can be found north of where you enter the level.

Break the ice wall there to reveal a new room. There is also one at the eastern
part of this level. If you break it, another room will be revealed. Just keep
searching around the level for them (I will explain where they are as you go on
with the level with each Kong).


-------------------
Locating Snide's HQ
-------------------

From the start of the level, head to where the two Bananaporters are. Get out
Chunky Kong, then head east. You will come to an enemy holding a spiked club.
Near the enemy is an ice wall, with a crack in it. Use a Primate Punch on it,
and it will break open, revealing a new room. Head down the path and you'll be
in a room where Snide's HQ is at!


---------------------
Locating Cranky's Lab
---------------------

From the start of the level, head northeast. You'll come to two Bananaporters.
From where they are at, get out Lanky using the nearby Tag Barrel, and head all
the way east. Eventually, you'll come to a steep ramp. Use the Orang-stand to
climb it up, then get on the next platform there. You will find Cranky's Lab
right there! Be sure to head inside with Lanky, Tiny and Chunky. Tiny's and
Chunky's potions are required to get in this level, in order to beat the game.


----------------------
Locating Funky's Store
----------------------

You have to walk quite a bit to reach Funky's Store in this level. Start by
going to the beginning of the level, where Bananaporters #1 and #2 are. Once
there, enter the Tag Barrel, and get out Lanky. Now, head all the way east, and
you'll come to a steep ramp. Perform the Orang-stand ability, and then climb up
the hill to the top. Jump to the platform, then head towards the entrance to
Cranky's Lab. From there, head north and down the walkway, then when you come
to an ice wall, head west. You'll see several platforms. Jump to each one, and
then go north.

You'll come to several other ledges. Jump up each one, then head north and
ignore the Tag Barrel you'll see. You will see several ledges again. Make your
way up them, then jump to the next platform. This platform has Funky's Store on
it! Be sure to head inside, and buy the Ammo Belt #2 (it automatically is on
all Kongs when you buy it), which holds as much as 200 Ammo!


------------------
Locating the Igloo
------------------

The igloo is an important part of the level, as each Kong has one Golden Banana
inside of it! To find it, start by heading to the platform where Cranky's Lab
is located. When you're there, head north, and drop off of the platform, and
into the water. Now, swim to the north, and into a new area. You'll see a big
igloo on the platform there, but you'll notice that there are a few openings in
the igloo that are blocked off! The entrances are for each Kong. How do you
enter them, you ask? It's simple.

First, go back up to where Cranky's Lab is located. West of his lab, there is a
Kong Barrel floating up, above the water. Jump off the platform, and press B
while approaching the barrel. You should enter it, and get a Jetpack. Now, fly
north, to the area with the igloo. Directly above the top of the igloo, there
is a DK Star. Fly through it. Doing this will cause some Instrument Pads to
appear around the igloo; one for each Kong. You will need to do this in order
to get some Golden Bananas.


-----------------------
Locating the Ice Castle
-----------------------

The ice castle you will need to go to, in order to get some of Lanky's Golden
Bananas for this level. Start by heading to where Cranky's Lab is at. Then,
head north of the entrance to his lab, and follow down the path there. At the
end of the path, where the ice wall is, head west and you'll come to some
platforms sticking out of the water. Jump on them, then head north and you'll
come to some ledges. Jump up each one, then to the next platform. Now, head
west of the Tag Barrel from where you get on the ledge. You'll see an ice
castle, with some Lanky stuff around it. Lanky will need to go here.


------------------------------
Locating Candy's Musical Store
------------------------------

You should really head to Candy in this level, because she gives you something
really important and needed. Anyways, from the start of the level, head to
where Bananaporters #1 and #2 are. From there, head west, and when you come to
the end of the platform, drop down into the water. Then, swim all the way north
until you come to a waterfall. Swim through it, then jump onto the lower part
of the platform to the west. From there, head north, and you'll find Candy's
Musical Store! She will give all the Kongs a third melon if you pay up! You
should buy that, obviously.


----------------------------
Locating the Five-Door House
----------------------------

First, head to the area where Candy's Musical Store is located. Once there, go
west of her store, and you'll see a big house. It appears to only have two
doors, but there's really five. Go to the northwestern corner of the building,
There are boxes here, so climb up each one, and then jump onto the higher part
of the building. You will see two more doors. In the northwestern part of the
platform you're on is a box in the corner. Jump on it, then backflip up to the
higher ledge of the building. The last door is here. The Kongs have to enter
these doors, by playing their Instruments on the Instrument Pads near each one
of the doors.


-----------------------
Locating the Lodge Area
-----------------------

Go to the area where Candy's Musical Store is located. From where you see her
store, head east past her store, to a bunch of ledges. Jump up these ledges,
then jump onto the platform, where you'll see a Tag Barrel. Go north of the
Tag Barrel, and go across the walkway. When the path splits, look at the right
and left path. They both lead to lodges for DK and Lanky. The northern path
leads to a Kasplat for Tiny Kong. DK, Lanky and Tiny will need to go here for
some Golden Bananas.


-------------------------------------
Stopping the Stalactites from Falling
-------------------------------------

You know those annoying stalactites that fall randomly, at any time (those
brown things that come down when the weird music starts to play)? Well, there
is a way to stop this from happening. First, buy the Monkeyport ability from
Cranky in this level. When you buy it, head across the walkway north of the
entrance to his lab. Then, head north and you'll find an ice wall that's
breakable. Take Chunky Kong here, and use the Primate Punch on the wall to
break it open, which reveals a new room. You'll be going here soon. For now,
head west of the wall to find platforms. Jump across each one, then continue
to the north.

Jump up the several ledges at the end of the path, then jump onto the platform
with a Tag Barrel. Head across the walkway on this platform, and you'll come to
an ice castle. Ignore it, and head west of it and go across the walkway there.
You'll find a boulder. Pick it up, then go north and across the wooden plank,
to the next platform. Drop the boulder on the Boulder Pad. Doing this will
cause a huge circle of ice to break in a certain room, revealing a huge
boulder, and a Boulder Pad.

Make your way back to where Cranky's Lab is, then head north of the entrance
and across the walkway again. This time, head into the room that was revealed
after breaking the ice wall. In the western part of the room is a Kong Barrel.
Enter it to become Hunky Chunky. Now, pick up the huge boulder, and drop it on
the rotating Boulder Pad. Doing this will make another circle of ice break in
the area with the igloo. Head to the area where the igloo is located, and make
sure you are playing with Tiny.

Now, swim north in the igloo area until you see a big open platform with a
Golden Banana on it. Swim to it, and then jump on it to find a Tiny Pad. Step
on it, and press Z while on it to Monkeyport to the very top of the level. On
this platform, there is a huge enemy with a spiked club, which is causing the
stalactites to fall in the level. Use a charge up attack (hold B after getting
the ability from the Banana Fairy Queen, then release when the orange dots are
fully charged) to kill it, and you will not have to worry about stalactites
from falling ever again!


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - First, head to the room where Snide's HQ is at.
                           When you're there, head west of the entrance to
                           Snide's HQ. You'll find a portal on the wall.

Troff 'n Scoff Portal #2 - Go to the area where the two lodge buildings are
                           located. Once there, enter the Tag Barrel, and get
                           out Diddy Kong. Drop off the western part of the
                           ledge with the Tag Barrel, and continue past the
                           ledges until you find a Kong Barrel. Jump inside to
                           get a Jetpack, then fly on top of DK's lodge. There
                           is a portal on the wall by the roof.

Troff 'n Scoff Portal #3 - Do everything described above. However, instead of
                           flying onto DK's lodge, fly onto Lanky's instead.
                           You'll find a portal on the western part of the wall
                           by the roof.

Troff 'n Scoff Portal #4 - Go to where Cranky's Lab is located, and make sure
                           you are using Chunky Kong. With him, go north and
                           across the walkway, past Cranky's Lab. You'll come
                           to a cracked ice wall. Use a Primate Punch on it,
                           and you'll reveal a new path. Go down the path, and
                           in that room, look around the wall for a portal.


----------------------
Bananaporter Locations
----------------------

Bananaporter #1 - From where you enter the level, head down the path. You will
                  come to a Tag Barrel, and the Bananaporter. For the second
                  one, head to the area where the igloo is located. Swim west
                  of the igloo to find a platform with the Bananaporter.

Bananaporter #2 - From where you enter the level, head down the path. You will
                  come to a Tag Barrel, and the Bananaporter. For the second
                  one, go to the area where Candy's Musical Store is located.
                  Head east of her store to find several ledges. Jump up each
                  one, and jump onto the platform with a Tag Barrel. Now, go
                  north and across the walkway to find the Bananaporter.

Bananaporter #3 - For the first one, head to the area where Cranky's Lab is
                  located. From where his lab is, drop off of the northern
                  part of the platform, and into the water. Now, swim north,
                  and you'll be in a new area with an igloo. Swim to the north,
                  then swim west of the igloo. You should find a platform with
                  the Bananaporter. For the second one, go north across the
                  walkway, past Cranky's Lab. Then head east, and jump across
                  the ledges. Use the Kong Barrel in this area, and go through
                  the hole. The Bananaporter is at the end of this room (you
                  have to complete the Bonus Game first).

Bananaporter #4 - For the first one, head to the area where Cranky's Lab is
                  located. Now, get out Diddy using the Tag Barrel, and then
                  look north above the water, and you'll see Diddy's Kong
                  Barrel. Jump in to get a Jetpack. Now, fly west of where
                  Cranky's Lab is, and you'll see a small brown pillar sticking
                  out of the water. Directly on top of this pillar, you will
                  find it. For the second one, head to Funky's Store with Tiny.

                  Go across the walkway, then fly to the eastern ledge and
                  enter the Kong Barrel. Fly back to the previous ledge, and
                  go north through the hole. The Bananaporter is in this room.

Bananaporter #5 - Go to the area where Candy's Musical Store is located. Once
                  there, head west of her store, to a big building. Now, go to
                  the northwestern part of the building, then backflip up the
                  boxes until you get on the higher part of the building. On
                  the western part of the building, make your way on the box,
                  then get on the higher part of the building. Head north from
                  there, and you'll find this Bananaporter.

                  For the second one, head to the area where Funky's Store is
                  located, and make sure you're using Diddy Kong. Now, go north
                  of his store, and go across the walkway. Then, enter the Kong
                  Barrel you'll see. With the Jetpack, fly west of the Kong
                  Barrel, and fly directly up to find a high platform with a
                  Kasplat on it. The Bananaporter is on that platform.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-10: From where you enter the level, head directly north. You'll find an ice
       wall with a crack in it. Bring Chunky here, and use a Primate Punch to
       break it open, revealing a path. With DK, head down this path, and at
       the end of it, you'll find a Banana Balloon. Shoot it for 10 Bananas.

#11-15: From the start of the level, head northeast and down the path. Then,
        when you come to a Tag Barrel, you'll see a Banana Bunch on top of
        the Bananaporter #1.

#16-20: Go to the area where Candy's Musical Store is located. Once there, head
        west of her store to find a big building. Go north towards the house,
        and you'll see a Bongo Blast Pad near the western door. On top of that
        pad is a Banana Bunch.

#21-25: Do the same things described above, but stand on the Bongo Blast Pad,
        and play the Bongo Blast. Doing this will cause the western door to
        open up, so enter it. Inside this area, you'll find a Banana Bunch if
        you look around. Beware of the traps on the floor, though.

#26-30: Head to the area where the second Bananaporter #2 is located. Once
        you're there, take the western path, and go across the wooden plank.
        You'll find a Bongo Blast Pad. Play the Bongo Blast while on it, and
        the door in front of you will open. Head inside. Inside this room, you
        will find a Banana Bunch.

#31-35: Head to the area where Cranky's Lab is located. Once there, head north
        and across the walkway, to find a few seperate Bananas.

#36-55: Do the same thing described above. In the middle of the walkway, you
        will find a DK Pad. Stand on it, and press Z to launch into another
        barrel-blasting game. As you blast through several barrels, you'll
        find (and probably collect) four Banana Bunches.

#56-58: Head to the same area described above, but do not launch into the
        barrel-blasting game. Instead, head all the way north, and you'll come
        to a cracked ice wall. With Chunky, break it using a Primate Punch,
        then head inside with DK. As you go down the path, you will find a
        couple of Bananas.

#59-68: Head to the same room described above. Once you go down the path, you
        will be in a small room. In this room is a Banana Balloon. Shoot the
        balloon for 10 Bananas.

#69-78: Go to the area where the igloo is located. After making the five
        Instrument Pads appear, stand on the Bongo Blast Pad and play the Bongo
        Blast, to open the entrance. Head inside. In this room, you will find a
        Banana Balloon. Shoot it to get ten more Bananas.

#79-83: Head to the same area described above. From where you enter the igloo,
        backflip onto the top of the entrance to find a Banana Bunch.

#84-90: Head to the same area described above. Make your way through the ice
        maze. As you progress through the maze, you'll find some more Bananas.

#91-95: Go to the area where the igloo is located, once again. Once there, get
        on the platform with the igloo, and you'll find a circle of Bananas
        around the igloo.

#96-100: Head to the same area described above. Head west of the igloo, and you
         should find a platform with Bananaporter #1 on it. On top of that
         platform is a Banana Bunch on top of the Bananaporter.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-3: From the start of the level, head north, and you'll come to an ice wall.
      It is breakable with Chunky, so bring him here, and use a Primate Punch
      on it to break it open, revealing a new path. Take DK here, and go down
      the path. At the end of it, you'll be in a room where three Banana Coins
      are by the wall.

#4-5: Head to the area where the second Bananaporter #2 is. Once there, take
      the western path and go across the wooden plank, to a Bongo Blast Pad.
      Then, play the Bongo Blast on the pad, and the door in front of you will
      open. Head inside. In this room, you'll find some Banana Coins.

#6-8: Go to the area where Cranky's Lab is located. Once there, head north, and
      go across the walkway. In the middle of the walkway, you will find a
      DK Pad. Stand on it, and press Z to launch into a barrel-blasting game.
      In this game, you will collect some Banana Coins as you shoot through
      each barrel.

#9-11: From where Cranky's Lab is at, head north, and go down the walkway. At
       the end of the walkway, there is a cracked ice wall. Bring Chunky here,
       and have him Primate Punch it to break it open. Head inside, and in the
       new room, use the Tag Barrel and get DK. By the northern part of the
       wall, there's three Banana Coins.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Head to the area where Cranky's Lab is located. Once there, head north of the
entrance to his lab, and go across the walkway. In the middle of the walkway,
there is a DK Pad. Stand on it, and press Z to launch into a barrel-blasting
game. In this one, you will find that it is quite difficult to get through. At
the start, shoot to the first barrel you'll see. Shoot to the barrels that the
Banana Coins and Banana Bunches lead to. Also, shoot through the orange ring
you'll see. Towards the end, the barrels get really fast, so be very careful.
When you're in the last barrel, you'll see a Bonus Barrel, so shoot into it.

In the Bonus Game, your objective is to rotate the Control Stick, and tap B
like mad, killing the Kremlings. Never stop shooting, and always shoot all of
the Kremlings as quick as possible. They will respawn, though, but just keep
this up for 60 Seconds until you win. If you get hit by a Kremling one time,
you lose the bonus. When you win, you'll fall back down to the level, and the
Golden Banana will come down to you.


=================
Golden Banana #2
=================

Start by heading to the area where the igloo is located (make sure you have all
three melons; trust me, you'll need them). Once there, make sure that you have
made all five Instrument Pads appear around the igloo. Once you've done that,
look around the igloo until you find a Bongo Blast Pad. Stad on it, and play
the Bongo Blast to open the door leading to DK's room of the igloo. When it
opens, enter. When you're inside, you'll see that there's a big ice maze, with
spikes all over the ice wall! There is also a Golden Banana that we'll need to
get, by going through the maze.

Sadly, there IS no Kong Barrel that turns you invisible in here, allowing you
to navigate through the maze without any harm whatsoever. So, from where you
enter the igloo, head west around the ice wall until you find an entrance. Head
through the entrance, and the maze begins moving! Walk very slowly and be very
careful, and basically 'follow' the same path the wall is moving in, while
slightly proceeding foward. If the wall touches you, you lose a full melon.
If you get hit three times (assuming you have three melons), you lose.

This maze can be pretty hard and annoying, but you should make it through after
a few tries. When you make it to the end, take the Golden Banana before the
wall will destroy you. Once you have the Golden Banana, simply die to start
back at the entrance of the igloo, because it's not worth going through it
again (and you would most likely die, anyways).


=================
Golden Banana #3
=================

Head to the area where Candy's Musical Store is located. When you're there,
head west of her store, and you'll see a big house. Head to it, and then head
west to the western door. Near the door, there is a Bongo Blast Pad. Stand on
it, and play the Bongo Blast. Doing this will cause the door to open, so head
inside. Once inside the room, you will notice several parts of the floor will
randomly open and close. Be careful. In the corners of this room, there is
boxes of Homing Ammo. You will really need this, so pick some up. Throughout
this room, there are quite a few Zingers, and they move pretty quickly and
constantly drop bombs.

So, take out your shooter, and with the Homing Ammo in your possession, fire
like mad. You should hit a few Zingers. Repeat this, and hopefully you will
kill all of the Zingers without running out of Homing Ammo. When all of the
Zingers in this room are dead, a Golden Banana will appear.


=================
Golden Banana #4
=================

Go to where the second Bananaporter #2 is located. Then, take the west path,
and go across the wooden plank. You'll come to a building, with a Bongo Blast
Pad near the door. Stand on the Bongo Blast Pad, and play the Bongo Blast. The
door will open, so head inside. Once inside, you will notice a Golden Banana by
the window, but it appears that there is no way to reach it! We cannot get it
just yet. You will also notice a square thing with ? Mark tiles on the floor,
and on the left and right wall. There are also several blue switches in this
area. So, what do we do now? Simple.

Go north, and step on the platform in the middle. Perform a Simian Slam on the
green ? Mark tile, to reveal a face of Chunky Kong. A countdown timer will then
commence. We only have 50 Seconds to complete this! Now, once you've pounded
the green tile, head east and Simian Slam the blue switch. This will tilt the
room around, and the east wall will be the floor. Now, head to the platform in
the middle and jump on it. Pound the green tile there, then pound the two
purple tiles there. Then, pound the orange tile. Head west, and then pound the
blue switch again to flip the room back over.

Now, get on the platform, and pound the orange tile there. Then, pound the red
tile, and head west. Pound the blue switch to flip the room over, then head
west and get on the platform. Pound the next red tile, then pound the two
yellow tiles. Pound the blue tile, then head east and flip the room back over.
Then, go on the center platform again, and finally, pound the blue tile to
complete the mini-game. When you successfully complete it, the Golden Banana
in this room will come down to you!


=================
Golden Banana #5
=================

Start by heading to the area where the ice castle is located. Once there, head
north to the ice castle, then head west of it and go across the walkway. When
the path splits, take the east path, and you'll be on a small platform with a
Kasplat. Defeat it, and when it falls, take its Blueprint. Take the Blueprint
back to Snide to get a Golden Banana from him.


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-5: Head to where Funky's Store is. When you get there, head north down the
      walkway to find a few single Bananas,

#6-10: On your way to the Kong Barrel where Funky's Store is, you will collect
       a Banana Bunch.

#11-15: First, you must use the first Bananaporter #4 after activating both of
        them, to teleport to a room only accessible via the Bananaporter (with
        the exception of Tiny). Around the walls of this room, there are some
        single Bananas.

#16-20: For these, head to the area where Funky's Store is located. Then, look
        north, where the waterfall is. You'll see a Bonus Barrel with a Banana
        Bunch under it. Head north and across the walkway, then enter the Kong
        Barrel to get a Jetpack. Fly to the Banana Bunch.

#21-25: Head to the area where Candy's Musical Store is located at. From there,
        head west, and then you'll come to a big building. Get onto the second
        ledge of it, and then play the Guitar Gazump on the Guitar Pad near the
        door. When the door opens, head inside. In here, head around the room
        and collect the single Bananas.

#26-30: Enter the same area described above. Once in there, head around the
        room some more until you find a Kong Barrel, then enter it. With the
        Jetpack, fly onto the central platform to find a Banana Bunch.

#31-35: Head to the same building described above, but enter the highest door
        instead of the lower one. Once inside the door, use the Kong Barrel in
        that room to get a Jetpack, then fly to the first candle in the room.
        A Banana Bunch is on the candle.

#36-40: Head to the same room described above. Once there, use the Jetpack to
        fly to the second candle, to find another Banana Bunch.

#41-50: Enter Diddy's part of the igloo, in the area where the igloo is. Once
        inside, look around for a Banana Balloon. Shoot it for 10 Bananas.

#51-55: Head to the same area described above, but do not enter the igloo.
        Instead, enter the Kong Barrel that is across from Cranky's Lab, then
        fly to the igloo area. Once there, fly around the area until you see a
        high ledge with a Banana Bunch.

#56-60: Do the same things described above, and make sure you still have your
        Jetpack on. Then, fly around the area, and above the big ice dome that
        holds a Golden Banana and a Tiny Pad. You'll find a Banana Bunch.

#61-65: Do the same things described above, and make sure you still have your
        Jetpack on. Then, fly above the igloo to find a DK Star, with a Banana
        Bunch inside of it.

#66-70: Do the same things described above, and make sure you still have your
        Jetpack on. Then, fly around the igloo area, and fly above the ice dome
        holding a Golden Banana. You'll find a Banana Bunch above it.

#71-75: Fly to the first Bananaporter #4 using the Kong Barrel across from
        Cranky's Lab. With the Jetpack, fly all the way west, and you'll see a
        big pillar sticking out of the water. On top of Bananaporter #4 is a
        Banana Bunch.

#76-80: Do the same thing described above, but use Bananaporter #4 to warp to
        a new room. When you land on the second Bananaporter, you will collect
        a Banana Bunch.

#81-90: Do the same thing described above. When you warp to the new room, stand
        on Bananaporter #4 again. As you warp, hold Z. When you warp to the
        tall pillar, take out your shooter and look around. Shoot the Banana
        Balloon you'll see for 10 Bananas.

#91-100: Head to the area where Candy's Musical Store is located. From her
         store, head west and to the large building. Head to the northwestern
         corner of the building, and jump from the boxes to the higher ledge.
         Make your way to the highest ledge, by using the box in the corner
         after getting on the second ledge. Look around for a Banana Balloon,
         then shoot it for 10 Bananas.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-4: Start by heading to the area where Funky's Store is located. Once there,
      look north of the entrance to his store, and follow down the path there.
      When you come to the Kong Barrel, enter it, and with the Jetpack, fly
      west to the ice castle. Land on top of it and take these Banana Coins.

#5-8: Go to the area where Candy's Musical Store is located. Once there, head
      west of her store to find a big building. Approach it, then head to the
      northwestern corner of the building. Jump up the boxes, then onto the
      higher ledge of the building. Look around for a Guitar Pad, then play the
      Guitar Gazump on the pad, and enter the opened door. In here, look around
      for a Kong Barrel, and enter it. With the Jetpack, fly into all four
      corners of the area to find some Banana Coins.


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by going to the igloo area. First, make the five Instrument Pads appear,
if you haven't already (see the 'Locating the Igloo' section of this level).
Once you've done that, head around the igloo until you find a Guitar Pad. Stand
on it, and play the Guitar Gazump. Doing this will open the entrance to the
igloo, so head inside. Once inside, you'll see a circle of barrels. Walk foward
and the entrance will close, and a countdown timer of 50 Seconds commences. Now
you have to throw the barrels in a certain order. First, go into the middle of
all of them. From there, pick up the barrel in the northwestern corner, and
throw it.

Then, pick up the barrel in the southwestern corner and throw it. For the next
one, pick up the southeastern barrel and throw it. Then, throw the northern
barrel, then the southern one, then the northeastern one. If you threw them all
in this order, you'll get a Golden Banana, and the entrance will open.


=================
Golden Banana #2
=================

First, head to where Funky's Store is located. Once there, head north of the
entrance to his store, and go down the walkway. When you come to the Kong
Barrel, enter it to get a Jetpack. Now, fly west of Funky's Store. By the
waterfall, there is a Bonus Barrel. Fly into it to begin a Bonus Game. In this
Bonus Game, you have to kill 7 Enemies and touch the checkered flag within
60 Seconds. Head north and kill the Kasplat, then take the west path and kill
the Kasplat. Then, head east of where the Kasplat was, and follow the path.
Kill the Kremling there, and then go north.

Kill the next Kasplat, and then take the west path. Kill the Kremling you'll
see, and follow down the path until you come to another Kremling. Kill it, and
continue to find a Kasplat. Kill it, then head north and you'll find the last
Kasplat. Kill it, and then touch the checkered flag to complete the bonus. When
you win, get the Golden Banana that appears.


=================
Golden Banana #3
=================

Head to the area where Candy's Musical Store is located. Once there, head west
of her store and you'll come to a big building. Now, go to the northwestern
corner to find some ledges. Jump up each one, and get on the higher part of the
building. Head east, and you'll find a Guitar Pad by the door. Play the Guitar
Gazump while standing on the pad to open the door, then head inside. Once you
are inside, head foward, and the door will close. Enemies will spawn on the
top ledges, and a countdown timer of 50 Seconds will commence. Our objective
is to kill all of those enemies within the time limit, which is hard to do.

Go around the big platform, and eventually you'll see a Kong Barrel. Enter it,
and with the Jetpack, land on one of the corners with the Kremlings. Kill the
Kremling, and then throw an Orange in the corner. You'll kill one of the
barrels with Kremlings in them. Throw another one to kill another barrel. Now,
take out your Peanut Shooter and shoot the other Kremling on the ledge across.
Jump onto the central platform and kill the next two Kremlings in barrels.

Now, throw an Orange to one of the ledges with the big purple enemies. Kill
both of them by doing this. If you kill all of the enemies within the time
limit, you'll get a Golden Banana for your efforts! You may have to retry this
a few times, as it can get a bit hard if you don't know what you're doing.


=================
Golden Banana #4
=================

Go to the same area described above (the five-door house). But instead of going
into the first door on the higher ledge, head to the northwestern corner of the
higher ledge. Jump on the box there, then onto the highest ledge of the house.
You will find another door, and another Guitar Pad nearby. Stand on the pad and
play the Guitar Gazump to open the door. Then, head inside. Inside here, head
north, and you'll see two big guys with a spiked club. Perform a charged attack
by holding B, then release it to release a shockwave. This kills the enemies.
When both of them are dead, a Diddy Pad will appear.

Stand on the Diddy Pad, and hold Z to launch into the air. Move towards the
left while in the air, and enter the Kong Barrel. With the Jetpack, fly to the
candles in the area. Fly over them, and the fire from your Jetpack will light
them up. Now, do the same for the other candles. When you do, a cage on the
floor will open, revealing a Golden Banana. Take your prize.


=================
Golden Banana #5
=================

Getting Diddy's Blueprint piece in this level takes a lot of time. Start by
heading to the area where Cranky's Lab is located. Enter the Kong Barrel across
from his lab, and with the Jetpack, fly east of his lab, towards the beginning
of the level. When you do, fly to the water. You'll see a big pillar sticking
out. Land on it, and activate Bananaporter #4. Now, get out Tiny Kong, and then
head to the area where Funky's Store is located. Go north from the entrance to
his store, and you'll come to a Kong Barrel (Diddy's Kong Barrel). From there,
look east to find a platform. Fly to that platform, and enter the Kong Barrel.

Now, fly back to the previous platform, then continue north. Enter the small
hole there, and you'll be in a new room. Return to normal size, and follow the
path. You will find Bananaporter #4. Activate it. You'll also notice Diddy's
Kasplat. Now, go back to a Tag Barrel and get out Diddy, then enter the Kong
Barrel across from Cranky's Lab again. Fly back to the first Bananaporter #4,
then press Z to warp to the room Tiny was in. Kill the Kasplat in here, and
then take its Blueprint. Return the Blueprint to Snide to get a Golden Banana.


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: From the start of the level, follow down the path. You will find five
      seperate Bananas.

#6-25: First, make sure you have the first Bananaporter #5 activated. If you
       don't, activate it. With it activated, get out Diddy Kong, and head to
       the area where Funky's Store is located. From there, head north across
       the walkway by Funky's Store, and you'll find a Kong Barrel. Enter it,
       and with the Jetpack, fly to the high western platform. Activate the
       Bananaporter, and teleport by using the first one with Lanky. On this
       platform are four Banana Bunches.

#26-35: Head to the area where the ice castle is located. Once there, look
        around the castle until you find a Lanky Switch. Pound it, and the
        door of the castle will open. Head inside. In this room of the castle,
        there is a Banana Balloon. Shoot it for 10 Bananas.

#36-40: Head to the same area described above. Now, look around for another
        Lanky Switch, and pound it to open the roof of the castle. Quickly look
        around for a Lanky Pad, then stand on it and float to the roof. Deflate
        down into the hole, collecting a Banana Bunch.

#41-50: Now, head to the area where Candy's Musical Store is located. North of
        her store is a waterfall. A trail of Bananas underwater starts at that
        waterfall, so swim underwater and get them.

#51-60: Go to the same place described above, but head east of Candy's Musical
        Store. Then, get on the edge of the platform, and look down at the
        waterfall. Shoot the Banana Balloon there for 10 Bananas.

#61-65: Go to the same area described above. Instead of going to the waterfall,
        head up the nearby ledges and get on the platform. Now, take the north
        walkway, then go to the eastern side of the building. There is a Lanky
        Pad there. Use it to float up onto the building, where you will find a
        Banana Bunch on top of the Trombone Pad.

#66-70: Do the same things described above. Then, stand on the Trombone Pad and
        play the Trombone. Doing this will cause the door of the lodge to open.
        Drop off of the roof, and head inside. On top of the Lanky Switch in
        this room is a Banana Bunch.

#71-85: Head to the area where Cranky's Lab is located. Once there, head across
        the walkway until you find a Lanky Pad. Stand on it, and use it to
        float in the air. Head north towards the igloo area while floating to
        find three Banana Bunches in the air!

#85-90: First, head to the igloo area. Once there, make sure you have made all
        five Instrument Pads appear. Once you've done that, then play the
        Trombone on the Trombone Pad near the igloo to open the entrance. Go
        inside, and defeat the enemies to make a Lanky Pad appear. Use it to
        float up the ledges, where you'll find five Bananas along the way.

#91-100: Head to the same area described above. At the top of all of the ledges,
         look around for a Banana Balloon. Shoot it for 10 Bananas.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-2: Head to the area where the ice castle is located. Once there, look around
      the castle for a Lanky Switch. Pound it, and one of the switches will
      cause a door on the castle to open. Enter it, and once inside, you will
      find some Banana Coins.

#3-5: Go to the area where Funky's Store is located. Then, drop off of the east
      side of the platform, and into the water. From there, swim towards the
      big black thing sticking out of the water. Behind it, there are three
      Banana Coins underwater.

#6-8: Go up to the lodge area, and go to where DK's lodge is. Drop off of the
      eastern side of the platform, and look in the corner of the platform you
      are on. There are Banana Coins here.

#9-11: Go to the igloo area. Once there, dive underwater, and swim around the
       big ice domes. Near one of them, you'll find some Banana Coins.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by heading to the area where the igloo is located. Make sure that you
have made the five Instrument Pads appear by the igloo. Then, head around the
igloo until you find a Trombone Pad. Play the Trombone to open the entrance,
then head inside. Once inside, two Gnawties will spawn. Just kill them. After
you do, two Kremlings will spawn. Dispose of those, and after you do that, a
Lanky Pad will appear behind the central platform thing. Go behind it and jump
on the Lanky Pad. Float up to the higher part of the platform, then deflate.
Now, make your way up the ledges, and then get on the next Lanky Pad.

Float up, and then deflate when you get to the higher ledge. Jump to the top
part of the platform, and take the Golden Banana from the top. The entrance to
this room will now open.


=================
Golden Banana #2
=================

First, go to the area where the ice castle is located. Once there, go up to the
ice castle, and go around it. Eventually, you'll find a Lanky Switch by a door.
Pound that switch to open the door, then head inside. In this room, you will
notice a platform in the center, with several tiles. Two have a DK Tile and a
K. Rool tile. Go north, and a pumpkin spirit thing will begin talking; he's on
the chair at the north end. He will wanna play a mini-game of some sort with
you. He will tell you how to play it...kind of. Then, the mini-game begins.

When the mini-game starts, he will begin pounding the tiles in the center. You
do the same. Try to pounder over the ? Tiles and the K. Rool tiles to make DK
Tiles flip over. You have to have more DK Tiles than his tiles (K. Rool tiles)
to win the game. You only have a full minute to do this, but it's seriously not
very hard. However, I strongly suggest pounding the K. Rool tiles the most.
After you win, the spirit will be upset and a Golden Banana will appear.


=================
Golden Banana #3
=================

Again, head to the area where the ice castle is. Go around the castle some more
until you find another Lanky Switch (NOT the one next to the door). Pound it,
and the roof of the castle will open, revealing a hole. Go north of the Lanky
Switch, and you will find a Lanky Pad. Stand on it, and press Z to inflate.
Inflate to the upper part of the castle, then use the next Lanky Pad. Inflate,
and float to the top of the castle, above the hole. Then, deflate and enter the
hole. You now have to face an old, annoying opponent again.

That opponent is none other than the green beetle you raced with Tiny, back in
Angry Aztec! Also, take note that you HAVE to have the Orang-stand Sprint
ability bought from Cranky in this level, before you can race him again. He
will challenge you to a race, and this time, you have to collect 50 DK Coins
and beat him at the end, around this icy and slippery course! When the race
begins, proceed and enter the Kong Barrel. While in Orang-stand Sprint mode,
proceed foward.

As you continue to race him, collect as many DK Coins as possible. When you
begin going down a slide, be careful not to hit the beetle, or you'll lose some
DK Coins! When you get to the part where you have to slide off a ledge and land
on another one, in the lava area, hold up on the Control Stick to get across.
This race shouldn't be too difficult. When you beat him, he whines, and gives
you another Golden Banana.


=================
Golden Banana #4
=================

Begin by going to the area where Candy's Musical Store is located. From there,
head east of her store, and jump up the ledges there. Then, go north and across
the wooden plank on the platform. Now, go east and around the building until
you see a Lanky Pad. Stand on it, and then inflate to the top of the roof. You
will find a Trombone Pad. Stand on it, and play the Trombone. Doing this will
cause the door below you to open. Drop off of the roof and enter the door. Now,
take note that you have to have the Orang-stand Sprint ability for this. Then,
proceed south and kill the enemy there. Step on the Lanky Pad and press Z to
inflate, then float directly up and enter the Kong Barrel.

While in Orang-stand Sprint mode, head north and touch the blue switch. Doing
this will cause a Golden Banana to rise out from the floor at the start of the
room. Now you only have 3 Seconds to get the Golden Banana! Quickly (and I
mean quickly) run back to the start of the room, and get the Golden Banana. You
should get it with barely a second left.


=================
Golden Banana #5
=================

Make sure you have the first Bananaporter #5 activated. Once it's activated,
head to the place where Funky's Store is located, with Diddy. Then, go across
the northern walkway from Funky's Store, and jump into the Kong Barrel there.
With the Jetpack, fly all the way up, then west. Land on the small and tall
platform with the Kasplat, and activate the second Bananaporter #5. Now, take
Lanky back to the first Bananaporter #5, and use it to teleport to the top of
the platform. Kill the Kasplat, and take its Blueprint. Return the Blueprint
to Snide to get a Golden Banana.


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-10: Go to the room where the second Bananaporter #4 is located. Once there,
       look around in that room for a Banana Balloon. Shoot it for 10 Bananas.

#11-20: Go to the area where Candy's Musical Store is located. Then, go west of
        her store, and you'll come to a big building. In the northwest corner
        of the building are some ledges. Jump up them, then look around for a
        Saxophone Pad. Stand on it, and play the Saxophone to open the nearby
        door. Head inside, and look around for a Banana Balloon. Shoot it to
        get 10 Bananas.

#21-30: Head to the same area described above. Once in that place, look around,
        and somewhere in the room, you'll find two Banana Bunches.

#31-40: Instead of going to the big building near Candy's Musical Store, go
        east of her store. You'll come to some ledges. Jump up them, then onto
        the platform. Then, go north and across the walkway. Go across the
        northern walkway, where you'll see a Kasplat. Around that platform is a
        Banana Balloon. Shoot it for 10 Bananas.

#41-46: Go to the area where you start the level. Then, drop into the water
        north of the Bananaporters, and follow the water path north. Underwater
        are some single Bananas leading towards the walkway where you find
        Cranky's Lab at.

#47-51: First, get onto the platform where Cranky's Lab is located. East of the
        platorm with his lab, there is a platform. Fly to it, and then you'll
        see a nearby hole, and a Kong Barrel. Enter the Kong Barrel, and while
        you're shrunk, go through the hole. In that room, there is a Banana
        Bunch near the Bonus Barrel.

#52-55: Go to the area where the igloo is located. By the platform with the
        igloo, there are several Bananas underwater. Follow the path of these
        Bananas and collect them.

#56-65: Enter Tiny's part of the igloo. Once inside, look around the area for
        a Banana Balloon. Shoot it for 10 Bananas.

#66-70: Enter the same place described above. Then, while you're inside that
        room, you'll find a Banana Bunch.

#71-75: Go to the igloo area. Now, swim west of the igloo, and you'll see a
        couple of platforms. One of them has Bananaporter #3 on it. Get on it,
        and you'll find a Banana Bunch on top of Bananaporter #3.

#76-80: For these Bananas, you have to be inside the big ice dome to the left
        of the igloo (see Tiny's Golden Bananas to see how to get in there).
        Once inside, you'll find a Banana Bunch.

#81-100: Make your way to the area where you kill that huge enemy that makes
         the stalactites fall. Once in there, you will find four Banana Bunches
         around the platform.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-2: From where you start the level, make your way to where the ice castle is.
      Then, go left of the ice castle, and go across the walkway. Now, take the
      northern path and look to the right. You'll see two Banana Coins in the
      air, by the thing sticking out. Fly to the Banana Coins.

#3-5: Go to the area where Funky's Store is located. Once there, go north and
      across the walkway. At the end of the walkway, you'll see a hole. There
      are more Banana Coins by this hole.

#6-8: Make your way to the area where you have to stop the enemy that is
      causing the stalactites to fall. From where you Monkeyport into that
      area, look behind the Tiny Pad to find some Banana Coins.

#9-11: Get on the platform where the second Bananaporter #1 is located. On that
       platform, go in the water and look behind it. Dive underwater and get
       the Banana Coins there.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

Start by heading to the area where the igloo is located. After making the five
Instrument Pads appear, look around the igloo until you find a Saxophone Pad.
Play the Saxophone while on this pad to open the entrance to the igloo. Then,
head inside. Inside here, kill the enemy nearby, as he will most likely stop
you from getting the Golden Banana by smashing you with his club. Once he's
gone, pound the target in the middle with a Simian Slam. The door behind you
will close, and a countdown timer of 30 Seconds will commence. The target will
then begin moving.

You have to pound the moving target using a Simian Slam. Predict its movements,
then begin pounding when it's coming towards you. When you hit it, the target
will shrink in size a bit, causing it to be harder to hit. Hit it again, and it
will turn really small. Pound it again, and the target will disappear. A Golden
Banana will then come down to you. You have to collect it for the door to open
for you.


=================
Golden Banana #2
=================

Go to the area where Cranky's Lab is at. Just east of his lab, you'll notice a
long platform by the water. Fly to this platform, and you'll spot a hole inside
the ice wall. Near the hole, there is a Kong Barrel. Enter it, and while you're
shrunk, go through the hole. Return to normal size, then head down the path to
a new room. You'll spot a Bonus Barrel. Jump into the Bonus Barrel, and a Bonus
Game will begin. In this Bonus Game, you have to score 5 Points in 60 Seconds.
Do not shoot the Kongs; just quickly aim for the Golden Banana and shoot it.
Put the target in the middle and press A to reload.

If you hit a Kong, you lose points, and thus, you have to score more points to
win the Bonus Game. However, it shouldn't be that difficult. When you complete
the Bonus Game, a Golden Banana breaks out of the Bonus Barrel.


=================
Golden Banana #3
=================

This time, head to the area where Funky's Store is located. Once there, head
north and across the walkway, then when you get to the middle of the walkway,
you'll see a small ledge with a Kong Barrel to the east. Fly to it, then enter
the Kong Barrel to shrink. Now, fly back to the previous platform, and then
continue north. Proceed through the hole you'll find. In this new room, return
to normal size, and follow down the path. Ignore Bananaporter #4, and at the
northern end of the room, you'll find a Tiny Pad. Stand on it, and press Z to
Monkeyport to the igloo area. You'll be in an ice dome, with a Golden Banana
nearby. Take it!


=================
Golden Banana #4
=================

Go to the area where Candy's Musical Store is located. Then, head west of her
store, and you'll find a big building. In the northwestern corner of that
building, there are some ledges. Jump up these ledges, then head east on the
higher part of the building. You'll come to a Saxophone Pad by the door. Stand
on it, and play the Saxophone to open the door. Head inside. Once inside, go
to the edge of the platform, and look at the center platform. Throw Oranges at
the three purple Klaptraps from where you stand. When they're dead, get onto
the platform. Now, throw an Orange at the Klaptrap in the northeastern corner.

Then, when it dies, throw an Orange at the westernmost platform, and kill the
Klaptrap there. When all of the Klaptraps are defeated, a Golden Banana will
appear for your efforts.


=================
Golden Banana #5
=================

Again, go to the area where Candy's Musical Store is. From where her store is
located, head east and follow the path. When you come to some ledges, make your
way up them, then get onto the platform there. Go north and across the walkway,
then the path will split. Take the northern path up to a platform, where you
will see a Kasplat. Defeat the Kasplat, and it will drop a Blueprint. Pick it
up, and return it to Snide to get a Golden Banana.


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-3: Start by heading to the same area you started in. From where you start
      the level, head directly north to find an ice wall with a crack in it.
      Use a Primate Punch on the wall, then proceed through the new path to
      find some Bananas.

#4-8: Head to the same room described above. In that room, you will find a
      Banana Bunch on the Chunky Pad.

#9-13: From the start of the level, head northeast and to the first Tag Barrel.
       Left of the Tag Barrel, there is Bananaporter #2. On top of it, there is
       a Banana Bunch.

#14-18: Go to the area where the ice castle is located. Head west of the ice
        castle, and go across the walkway. In the middle of the platform, there
        is a boulder. Lift it to reveal a Banana Bunch.

#19-21: Head to the same area described above. From where the boulder was, head
        north and across the wooden plank. You'll get some Bananas.

#22-26: Again, head to the same area described above. After crossing the wooden
        plank, you will find a Banana Bunch on top of the Boulder Switch.

#27-46: Enter Chunky's part of the five-door house. Once inside, you will find
        four Banana Bunches near the Bonus Barrel.

#47-51: Go to the area where Candy's Musical Store is located. From where her
        store is located, head east. When you come to the ledges, jump up them,
        then get onto the platform. Go north and across the walkway, and you'll
        find a Banana Bunch on top of Bananaporter #2.

#52-54: Head to the area where the first Bananaporter #1 and #2 are at. From
        there, head east, and eventually you'll come to a cracked ice wall.
        Primate Punch it to break it open, then follow the path to find some
        more Bananas.

#55-64: Head to the same room described above. When you reach Snide's HQ, look
        around his HQ for a Banana Balloon. Shoot it to get 10 Bananas,

#65-70: From where Cranky's Lab is at, head north and down the walkway. At the
        end of the walkway, you'll find an ice wall with a crack in it. Primate
        Punch it to break it open, then follow the path to a new room. Around
        the big boulder are some Bananas (see Chunky Kong's Golden Bananas to
        see how to break the big ice dome around the boulder).

#71-75: In the same area described above, use the Kong Barrel in the room after
        breaking the big ice dome. With Hunky Chunky, lift the huge boulder to
        reveal a Banana Bunch.

#76-85: First, make sure the first Bananaporter #3 is activated. Then, make the
        second one appear (see Tiny Kong's Golden Bananas). Once you've got
        both of them activated, use the Bananaporter to reach a new room. In
        that room, there is a Banana Balloon. Shoot it for 10 Bananas.

#86-90: Head to the igloo area. Around the igloo, there is a platform with a
        big ice dome with some Bananas surrounding the platform. Break the ice
        dome (see Chunky's Golden Bananas), and get the Bananas.

#91-100: Enter Chunky's part of the igloo. Once inside, you will find a Banana
         Balloon in the room. Shoot it to get 10 Bananas.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-3: Enter the room where you find Snide's HQ. In that room, look around and
      you'll find some Banana Coins.

#4-6: First, get on the platform where Cranky's Lab is located. Then, drop off
      of the southern hill that Lanky can climb. When you slide down, you will
      collect the Banana Coins.

#7-11: Head inside the room that you can only enter using Bananaporter #3.
       Obviously, use the Bananaporter to warp to that room. Inside that room,
       you'll find some Banana Coins.

#12-14: Go to the area where the igloo is located. Then, look around the igloo
        area for a platform with a Tag Barrel. Behind that platform, under the
        water, there are some Banana Coins.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

Head to the start of the level. From where you start, head directly north, and
you'll spot an ice wall that has a crack in it. Use a Primate Punch on the wall
to break it open, revealing a path. Go down the path to a new room, where you
will find a Chunky Pad. Stand on it, and press Z to disappear. Now, the moment
you disappear, you'll notice a Golden Banana appear! Take it.


=================
Golden Banana #2
=================

Start by going to the igloo area. Once there, make sure you have made the five
Instrument Pads appear. Then, look around the igloo until you find a Triangle
Pad. Stand on it, and play the Triangle Trample to open the door. Head inside
the igloo. Once inside the igloo, you will see a TNT Barrel in the middle, that
is going to blow up soon! Apparently, that dumb rabbit from Fungi Forest is
tied up to it. Unfortunately, we have to save him if we want the Golden Banana.
You have 30 Seconds to do so. You will see several orange flames that walk
towards the rabbit.

Simply go around the whole area, and kill them. Make sure that the flames do
not touch the rabbit. Just simply keep killing the orange flames, and try your
best not to let the rabbit get hurt. After doing this for 30 Seconds, the
rabbit gives you a Golden Banana.


=================
Golden Banana #3
=================

Head to the area where the ice castle is. Head west of the ice castle, and go
across the walkway. When you see a boulder, lift it, and go across the wooden
plank to the north. Then, place the boulder onto the Boulder Pad. Doing this
will cause an ice dome in the room across from Cranky's Lab to break open,
revealing a huge boulder. Now, make your way to Cranky's Lab. Head north of
his lab, and go across the walkway. Enter that room, and follow the path until
you get to the huge boulder. Somewhere in this room, near the boulder, is a
Kong Barrel. Enter it to become Hunky Chunky.

With Hunky Chunky, lift up the huge boulder, and then place it onto the moving
Boulder Pad in this area. Doing this will cause an ice dome in the igloo area
to break open, revealing a Tiny Pad and a Golden Banana. Now, make your way to
the igloo area, then look around for the platform with the Tiny Pad and the
Golden Banana. Jump onto it, and then grab the Golden Banana.


=================
Golden Banana #4
=================

Go to where Candy's Musical Store is located. Then, head west of her store and
head towards the big building. Head east, and you'll see a door. Near the door,
there is a ledge with a Triangle Pad. Stand on the ledge and play the Triangle
Trample to open the door, then head inside. Once inside, you'll see a Bonus
Barrel in the middle, along with spotlights everywhere. There are also four
targets. You will see the first target from where you enter. When the spotlight
moves off of the target, quickly Simian Slam the target and move away.

For the next one, head northwest. You'll see another target. When the light
moves away from the target, Simian Slam it. The next one is located at the
southernmost part of the room. Simian Slam that one, too. Once all of the
targets have been ground-pounded, a Chunky Pad will appear at the western end
of the room. Walk over to the pad safely, and don't get caught by the lights.
Press Z while standing on it to turn invisible. Now, head to the middle, and
then enter the Bonus Barrel to begin a Bonus Game.

In this Bonus Game, you have to kill 8 Klaptraps within 60 Seconds. Simply look
around the whole area and find a Klaptrap, then press Z to shoot it. This isn't
very hard to complete. When you complete it, a Golden Banana will come out of
the Bonus Barrel.


=================
Golden Banana #5
=================

This time, head to the igloo area. Once there, backflip on top of one of the
entrances to the igloo, then jump onto the roof of the igloo. On top of this
roof, there is a Kasplat. Destroy it, and a Blueprint will be dropped. Pick it
up, and as always, head to Snide's HQ and return it for a Golden Banana.


========
DK Isle
========

Golden Bananas Required to Enter Seventh World: 80

You're getting near the end of the game now. Once you've cleared Crystal Caves,
head back to K. Lumsy's prison once again. Approach his cage to unlock the lock
on it, and he'll stomp the ground again. The jaw of K. Rool's ship will creak
open, but K. Lumsy will pound the ground again, and it will close! I guess that
means we must go to the next world, obviously. Now, exit K. Lumsy's prison area
and head north of his island. You'll see an island with a huge Launcher Barrel
Enter this barrel, and you'll be shot into the sky.

You'll now be in the lobby of the next world. Now, you can use the Wrinkly
doors by jumping into the alcoves in the central platform. Go around the lobby
until you see stairs leading to the B. Locker. He'll let you pass if you have
80 Golden Bananas, or more. Enter the DK Portal. and the next world begins!


========================
World #7: Creepy Castle
========================

NOTE: I recommend getting as many Golden Bananas as possible before attempting
      to fight the boss. This way, you will not have to worry about not having
      enough Golden Bananas to enter the upcoming world. Also, I recommend
      fighting the boss after you've gotten all of the Golden Bananas possible
      in the level. Read the Bosses section to see how to defeat the boss.

Banana Requirement to Reach Boss: 400


-------------------
Accessing New Areas
-------------------

Just like the previous world, there's not many areas at all that you can't
access from when you first start the level. Start by walking over the wooden
plank. Now, jump up the nearby steps to the next platform. You will see a brown
tree with a DK Pad next to it, if you keep going foward. Just east of that tree
is a ladder. If you don't have DK out, climb it to the top. Now, go to the
northwestern part of the platform, past the Bananaporters. You will find a Tag
Barrel. Jump inside and select DK, then head south and jump to the previous
platform. Now, go to the DK Pad, and stand on it. Press Z, and you'll launch
into another barrel-blasting game.

This barrel-blasting game is much easier than the last one, and probably one of
the easiest in the whole game. Blast to the barrels, and through the orange
rings. Make sure you blast through each orange ring. In the last barrel, you'll
see a DK Star. Shoot through it, and you'll fall back down to the level. The
gate on the tree will be removed, revealing an entrance. DK and Chunky will
have to go here in order to get some Golden Bananas.


---------------------
Locating Cranky's Lab
---------------------

From where the brown tree is, head east and climb up the ladder there. Now,
head northeast and you'll notice a drawbridge. It goes down sometimes, then
goes back up, forming the bridge. When the bridge is formed, cross it. Now,
follow down the path, and you'll come to another bridge. Cross it, and you'll
be back on the walkway. Continue following the path, and you'll find two brown
platforms at the end of the path, that move in and out of the wall! Jump to the
first one when you can, then quickly jump to the next one, then to the next
platform ahead.

Now, continue, and go across the wooden bridge there. You'll come to another
wooden plank. Cross it, and continue following the path. You will then find
Cranky's Lab up ahead! Head inside, and pay up some Banana Coins, because the
potion in this level is the Super Duper Simian Slam, which is required in order
to slam the red switches (which are found everywhere in this level). This is
Cranky's final potion in the game.


-------------------
Locating Snide's HQ
-------------------

Go to where Cranky's Lab is. From there, ignore his lab and head north, and
continue along the path like you were before. Backflip up the next three brown
platforms you'll come to now, and then you'll find a red Chunky Switch. Ignore
it, and continue along the wooden path. You will now see a greenhouse and a
brown barn. Ignore these, and continue following the path. Make your way across
the moving platform, then jump to the next part of the walkway. Continue, then
make your way across the moving platforms at the end. On the wooden bridge,
continue heading north.

Follow the path, and you'll be going around the castle, for awhile. This is the
longest path in the level. Eventually, you will reach the top. Now, head north,
and you'll find Snide's HQ right there! I hope you've activated all of the
Bananaporters while you were climbing up the castle, because if you didn't, it
will take awhile to get all the way back up here again!


----------------------
Locating Funky's Store
----------------------

From the very start of the level, head across the wooden plank. Then, head up
the steps nearby. Now, instead of climbing up the nearby ladder, head north and
follow the path. Make your way across the two moving ledges at the end of the
path, then jump to the other side of the walkway. Continue north, and you will
find some stairs going up. Ignore those, and head west of them. Drop off of the
platform you're on down to another platform. Head north, and approach the big
brown door. It will open, so go through the entrance there.

Inside this cave-like area, take the northern path where the path splits. Go
down the path, and you'll come to a small area where Funky's Store is located!
Be sure to head inside and buy the Sniper Scope, which becomes available for
all Kongs once you buy it. The Sniper Scope allows you to zoom in with your
shooter, and is Funky's last upgrade. You HAVE to have it in order to get some
of the Golden Bananas in this level.


------------------------------
Locating Candy's Musical Store
------------------------------

Do the same things described above, as if you're going to Funky's Store. But
instead of ignoring the brown stairs before the door leading to the cave area,
take the stairs up this time. You will be on a platform with Bananaporter #1
nearby, and an entrance to another area. Go through the entrance. Inside the
next cave area, follow the northern path. Continue down the path, and the path
will split eventually. Take the left path, and you'll come to an area where
you'll see Candy's Musical Store. Enter inside, and buy her final Instrument
Upgrade for 9 Banana Coins. This is Candy's final upgrade.


---------------------------------
Locating the Lower Catacomb Areas
---------------------------------

Enter the cave area that leads to Funky's Store. From where you enter that
cave, take the left path. Go down the path to a big skull-looking thing. To
the left of that thing is a Peanut Switch, and to the right of it, there's a
Pineapple Switch and a Coconut Switch. Shoot the correct switch with Diddy,
Chunky or Donkey, and the entrance to the skull will open. Head inside. Diddy,
DK and Chunky need to go here to get some Golden Bananas.


-------------------------------
Troff 'n Scoff Portal Locations
-------------------------------

Troff 'n Scoff Portal #1 - For the first portal, make your way east of where
                           the five Bananaporters are located. Make your way up
                           the path of the castle, and eventually, you'll come
                           to another Bananaporter #2. West of it, there is a
                           portal on the wall.

Troff 'n Scoff Portal #2 - Go to the area where Funky's Store is located. From
                           his store, head east. You will find a portal on the
                           wall there.

Troff 'n Scoff Portal #3 - Enter the cave area where Candy's Musical Store is
                           located. From there, take the west path to the area
                           where you'll find Candy's Musical Store. Then, head
                           west of her store to find a portal.

Troff 'n Scoff Portal #4 - Head to the entrance of the cave area leading to
                           Funky's Store, but don't head inside the cave. Go
                           southeast of the door leading to the cave, and you
                           will come to a portal at the end of the path.

Troff 'n Scoff Portal #5 - Make your way up the path to the top of the castle.
                           When you come to the second Bananaporter #4, look
                           on the western wall to find a portal.


--------------------------------
Bananaporter Locations - Outside
--------------------------------

Bananaporter #1 - From where you enter the level, go across the wooden plank,
                  then jump up the steps there. Take the eastern ladder to a
                  platform, where you will find several Bananaporters around
                  the area. For the second one, take the steps at the start of
                  the level, then head west and continue down the path. When
                  you eventually come to more stairs, jump up them, and you'll
                  find Bananaporter #1 there.

Bananaporter #2 - From where you enter the level, go across the wooden plank,
                  then jump up the steps there. Take the eastern ladder to a
                  platform, where you will find several Bananaporters around
                  the area. For the second one, head east of the first one,
                  and make your way up the path of the castle. You will come
                  to a Kong Barrel with Bananaporter #2 near it.

Bananaporter #3 - From where you enter the level, go across the wooden plank,
                  then jump up the steps there. Take the eastern ladder to a
                  platform, where you will find several Bananaporters around
                  the area. For the second one, head east and follow down the
                  path going up to the castle. Eventually, you'll come to
                  Cranky's Lab, with Bananaporter #3 by the entrance.

Bananaporter #4 - From where you enter the level, go across the wooden plank,
                  then jump up the steps there. Take the eastern ladder to a
                  platform, where you will find several Bananaporters around
                  the area. For the second one, head east of the first one, and
                  follow the path going up the castle. Eventually, you'll come
                  to a barn and a greenhouse, with Bananaporter #4 near them.

Bananaporter #5 - From where you enter the level, go across the wooden plank,
                  then jump up the steps there. Take the eastern ladder to a
                  platform, where you will find several Bananaporters around
                  the area. For the second one, head east and follow down the
                  path there. When you make your way to the very top of the
                  castle, you'll find Bananaporter #5 there.


---------------------------------------------------
Bananaporter Locations - Inside the Lower Catacombs
---------------------------------------------------

Bananaporter #1 - You will find the first one near the entrance to the area.
                  For the second one, head down the western path, then take the
                  west path when the path splits again. At the end of the path,
                  you will find Bananaporter #1.

Bananaporter #2 - You will find the first one near the entrance to the area.
                  For the second one, head down the western path, then take the
                  east path when the path splits again. At the end of the path,
                  you will find Bananaporter #2.

Bananaporter #3 - You will find the first one near the entrance to the area.
                  For the second one, head down the eastern path. At the end of
                  the path, you will find Bananaporter #3.


--------------------------------------
Regular Banana Locations - Donkey Kong
--------------------------------------

#1-5: From where you first enter the level, cross the wooden plank there to
      find five Bananas.

#6-50: As you follow the path in the castle, follow the trail of Bananas. As
       you continue to follow the path, and make your way up the castle, you
       will find a LOT of Bananas. The trail ends once you reach the second
       Bananaporter #2, sadly.

#51-55: Head inside the cave where Candy's Musical Store is located. Once in
        there, follow down the path until you come to a small door. Head inside
        the door. In this room, head north and you'll come to a red DK Switch.
        With the Super Duper Simian Slam, pound the switch to open the door.
        Once inside the room, you will find a Banana Bunch.

#56-60: Enter the lower catacombs area as Donkey Kong. Once you're inside, head
        west and down the path. When the path splits, take the eastern path,
        and you'll find a Banana Bunch at the end of the path, on top of the
        second Bananaporter #2.

#61-70: Head to the same area described above. From where Bananaporter #2 is,
        look at the wall. You will find a Coconut Switch. Shoot the switch, and
        the wall will lower, revealing a new room. Enter this room, and shoot
        the Banana Balloon inside for 10 Bananas.

#71-80: Enter inside the brown tree at the start of the level as Donkey Kong.
        Once inside, head east and shoot the Coconut Switch there to reveal a
        new room. Inside, you'll see a Banana Balloon near the Kasplat. Shoot
        it for 10 Bananas.

#81-85: Enter the same area described above. Head north of the Kasplat, and
        drop into the hole there. Now, get on the nearby raft, and you will
        find a Banana Bunch.

#86-90: When you're almost up to the top of the castle, you'll come to a red DK
        Switch. Pound it with the Super Duper Simian Slam, and a door leading
        to a library will open (see Donkey Kong's Golden Bananas to see how to
        get in there). Enter the library, and make your way to a room with lots
        of enemies. Defeat them to reveal a switch. In this room, you will find
        a Banana Bunch.

#91-100: Head to the same area described above. Once you defeat the enemies in
         that room, pound the red DK Switch atop the books to reveal a new room
         in the library. Enter that room, and you will find two Banana Bunches.


-----------------------------------
Banana Coin Locations - Donkey Kong
-----------------------------------

#1-5: From the start of the level, head to where the brown tree is located.
      Near that tree, there are some Banana Coins.

#6-9: Enter the area where Candy's Musical Store is located. Then, go around
      the area until you find a small door. Head inside, then in that new room,
      go north to a red DK Switch. Around it are some Banana Coins.

#10-12: From the start of the level, make your way around to the area that
        leads to two different cave areas. Go towards the cave leading to
        Funky's Store, but keep following the path west and ignore the door.
        At the end of the path is a small platform with a Kasplat on it. On
        this platform, there's some Banana Coins.

#13-15: Make your way up to the top of the castle. On your way to the top, you
        will come to the second Bananaporter #2. Near it, you will find three
        more Banana Coins.


----------------------------
Donkey Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

From the start of the level, go down the wooden plank, and then head north and
jump up the ledges. You'll see a brown tree nearby. Go in front of it, and
after opening it, head inside. Once inside, kill the bats in this room, then
look around for a Coconut Switch. Take out your Coconut Shooter and shoot the
switch to open the door, revealing a new area. Go down the path in this area,
and at the end of the path, drop down the hole. You'll land in some water. Swim
north, and eventually you'll reach a new room with a raft nearby. Jump on the
raft, and a target will appear on the wall, high up.

You will also notice that there's a Golden Banana directly above you! You HAVE
to have the Sniper Scope ability (buy it from Funky) to get this Golden Banana.
Stand on the raft, and take out your Coconut Shooter. Zoom in at the target on
the wall, and fire a Coconut, and hope it hits the target. Keep trying until it
does hit the target. When you hit it, the target will disappear and the water
will rise a bit. Another target will appear a little bit more to the west.
Shoot it, and the water will rise some more.

Another target will appear on the far eastern part of the wall. Simply shoot
that one, too. When you successfully shoot all three of the targets, the water
will rise to its highest point, and you will be able to reach the Golden Banana
in the air. To get out of this area, dive underwater and go through the eastern
passage. When you come out, you'll appear out of the sewer thing at the start
of this level.


=================
Golden Banana #2
=================

Head inside of the cave where Candy's Musical Store is located. Once inside,
follow along the path as if you were going to Candy's Musical Store. Eventually
you'll come to a small door that will open when you approach it. When it opens,
head inside. Then, from where you enter the area, head directly north to a DK
Switch by a door. Pound it with the Super Duper Simian Slam to open the door,
then head inside. Once inside this room, jump onto the central platform and
pound the middle tile. You have to pound all of the tiles until each one has a
piece of DK's head on it.

In other words, you have to reform a face of Donkey Kong in this tile puzzle.
It isn't that difficult to do, nor does it take that long to figure out. When
you figure it out, and DK's face is formed on the tiles, a Golden Banana will
appear in the middle.


=================
Golden Banana #3
=================

Start by entering the cave area where Funky's Store is located. From where you
enter that cave, take the west path to a new area. Go down the eastern ramp,
and when you reach the lower floor, look east of the skull-like thing to find
a Pineapple Switch and a Coconut Switch. Shoot the Coconut Switch to open the
entrance to the skull, then walk inside. Once you're inside, head north to the
three Bananaporters. Now, take the west path and follow the path until the
path splits again. Take the eastern path from there, and when you get to a dead
end, look at the wall to find a Coconut Switch.

Shoot the Coconut Switch, and the wall will open, revealing a new room. Head
inside this room, and you'll notice three levers to the left and right side.
You have to pull them in a certain order, similar to what you had to do back in
Fungi Forest. First, pull the lever in the northwestern corner, then the one in
the northeastern corner, then the one in the southwestern corner; in that
order. When you pull them in that order, the door in this room will open, so
head inside the entrance revealed.

You begin the final minecart game, like the one you played in Fungi Forest, as
Chunky Kong. Play it the same way you did the other ones. However, this one is
kind of different. A 'resident demon' will come out to attack you throughout
the course. He will smash the track and such, and sometimes even spit out mini
ghost things to come and attack you. Move to the opposite side of the track the
ghosts are coming from to avoid them. When you see graves pop up, hop away to
the other side of the track. If the resident demon hits you, or his mini ghosts
hit you, or the graves, you lose some coins (same for the gates).

When you get to the 'end', you may THINK it's the end, but it's really not! You
will fall backwards, and will have to go through the entire course again; this
time backwards! Collect any coins you may have missed the first time through,
and still be extra careful. When you reach the beginning of the minecart track,
and have 40 DK Coins or more, Squawks will appear and give you yet another
Golden Banana for your reward!


=================
Golden Banana #4
=================

Go to the area where all of the five Bananaporters are located. From where they
are, head east and cross the drawbridge there when possible. Make your way
around the pathways and go up the castle. When you're near the top of the
castle, you'll find a red DK Switch near the door. With the Super Duper Simian
Slam, pound the switch. However, the door in front of you dosen't open! Another
door, further down the castle, is the door that opens. You only have 20 Seconds
to enter this door. Quickly make your way down the bridge, and you'll find a
floating cloud. Jump to it, then jump to the entrance of the library.

Once inside the library, head north, and the path will split. Take the western
path, and follow the path to a new room. A wall behind you will close, locking
you in the room! Then, some enemies will spawn. Now, go around this whole area,
and defeat all of the enemies in the room. Then, after all of the enemies have
been defeated, a DK Switch will appear on top of the books in the middle. Jump
up these books, then pound the DK Switch. Doing this will cause the wall to
open, revealing the previous area.

Head back to that path, then follow the path until you get to the split path
again. This time, take the eastern path. Follow the path until you come to a
room with books that are alive! There is a small area to the west that holds a
Kong Barrel. Jump into it to turn invisible, then make your way north down the
hallway. At the end of the hallway, take the Golden Banana, then shoot the
Coconut Switch on the wall. The wall will move, revealing an exit for you.


=================
Golden Banana #5
=================

First, head to the start of the level. From where you start, head across the
wooden plank, and then jump up the steps going up. Then, you'll see a brown
tree nearby. In front of it is an entrance, and a DK Pad. If you haven't
already, complete the barrel-blasting game to open the entrance, then head
inside. Once inside, shoot the Coconut Switch on the wall to open the big wall
in front of you, to reveal a new area. In that area, there is a Kasplat. Kill
it and take its Blueprint, then return it to Snide for a Golden Banana!


-------------------------------------
Regular Banana Locations - Diddy Kong
-------------------------------------

#1-10: Head to the cave area where Candy's Musical Store is located. From where
       you enter the cave, make your way down the path, as if you were going to
       Candy's Musical Store. Enter the door you'll come across. In that new
       area, take the eastern path and pound the red Diddy Switch to open the
       door. In that area is a Banana Balloon. Shoot it for 10 Bananas.

#11-15: Enter the big skull (the lower catacombs area) with Diddy Kong. Once
        inside, take the western path, and keep following the path west until
        you get to the end to find a Banana Bunch.

#16-25: Go to the same area described above. Once you reach the Bananaporter,
        look at the wall on the dead end to find a Peanut Switch. Shoot it, and
        the wall will open, revealing a new room. Head into that room, and use
        a Chimpy Charge on the switches in a certain incorrect order. When a
        Banana Balloon appears (it could take awhile), shoot it for 10 Bananas.

#26-40: Enter the ballroom as Diddy Kong (see his Golden Bananas). Once inside,
        use the Jetpack to fly up to to the candles, getting Banana Bunches.

#41-50: Head to the same area described above. In the room with the candles,
        look around for a Banana Balloon. Shoot it for 10 Bananas.

#51-60: Go to the room where the big skull is; the area that leads inside the
        lower catacombs. Once there, look a little south of that skull to find
        a Banana Balloon floating around. Shoot it for 10 Bananas.

#61-80: Head inside the cave where Candy's Musical Store is located. Once in
        there, make your way around the hazy cave until you come to a door.
        When it opens, head inside. With Chunky, take all three paths in this
        area, and in each path, look on the left and right walls to find gates.
        Primate Punch them down. You'll reveal four Banana Bunches for Diddy.

#81-90: Head to where the second Bananaporter #1 is located. Once there, look
        above the Bananaporter to find a Banana Balloon. Shoot it to get 10
        Bananas (you may need to use the Sniper Scope).

#91-95: Outside, use Bananaporter #2 to teleport up to a Kong Barrel. Enter it,
        and with the Jetpack, fly up to the very top of the castle, but don't
        land. Instead, fly all the way up from the top of the castle to find a
        cloud. On this cloud is a Banana Bunch.

#96-100: Do the same thing described above. Instead of flying above the top of
         the castle, fly to Cranky's Lab, and then fly east of his lab. On top
         of that brown post at the top, there is a Banana Bunch.


----------------------------------
Banana Coin Locations - Diddy Kong
----------------------------------

#1-3: Head to the area where the big skull is, leading to the lower catacombs.
      South of that skull, you will find three Banana Coins.

#4-6: Inside Diddy's room of the lower catacombs area, hit the switches in a
      certain incorrect order. Eventually, you should see some Banana Coins, if
      you look at the coffins in the area that open up (it could take awhile,
      so keep hitting the switches in incorrect orders).

#7-9: Head to the cave where Candy's Musical Store is located. Then, make your
      way through the hazy cave until you come to a door. Near the door, you
      will find three Banana Coins.

#10-13: Outside, use Bananaporter #2 to teleport to a Kong Barrel. Jump into it
        to get a Jetpack, then fly to the drawbridge near the Bananaporters. On
        the poles of the drawbridge are some Banana Coins.

#14-15: With the Jetpack still on, fly above the first Bananaporter #1. On the
        left and right windows, there is a Banana Coin above each one (keep
        flying up, and the next set of windows have the Banana Coins).


---------------------------
Diddy Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

Start by heading to the cave where Funky's Store is located. Once inside, make
your way to the area leading to the lower catacombs. West of the big skull, you
will see a Peanut Switch on the wall. Shoot it, and the skull will open, which
reveals the entrance to the catacombs. Head inside. Once inside, head north to
the Bananaporters, then take the western path. Keep following the path west,
even when the path splits. Eventually, you'll come to a dead end with a Peanut
Switch on the wall. Shoot the switch to open the wall, revealing a new room.
Enter that room. Once inside, you'll notice a large coffin in the center.

There are four switches around that coffin, too. You have to Chimpy Charge into
them in a certain order to get the Golden Banana. Now, start by going around
the coffin until you see a switch with a 1 on it. Chimpy Charge into it. The
order is: 1, 2, 3, 4. Simple, eh? Once you Chimpy Charge into them in that
simple order, a Golden Banana will be released from the giant coffin.


=================
Golden Banana #2
=================

Enter the cave where Candy's Musical Store is located. Once in there, make your
way around the hazy cave until you come to a door. When the door opens, head
inside. In this room, take the eastern path down to a red Diddy Switch. With
the Super Duper Simian Slam ability, pound the switch to open the door. Enter
the room. You MUST have the Sniper Scope ability to get past this room. If you
look very closely on the ground, you'll notice a line on the floor, and a
Peanut Switch at the end of this room. However, it's not as easy as it looks.
If you go past the line on the ground, the wall with the Peanut Switch moves
in to the other side, which means you can't hit it unless you go off the line.

Now, stand near the edge of the line, and take out your Peanut Shooter. Zoom in
using the Sniper Scope, then shoot the Peanut Switch. Some chains around this
room will lower, and you can use them as vines. Jump to the first one, then
jump from each one until you reach the Golden Banana!


=================
Golden Banana #3
=================

This time, just head outside instead of inside the cave areas. Now, make your
way up the castle, and when you pass Bananaporter #4, you will come to a red
Diddy Switch. With the Super Duper Simian Slam ability, pound the switch to
open the door to the ballroom. When the door opens, head inside. In this place,
follow the path until you get to the main room. Jump to the tiles in the center
of the area, and defeat all of the enemies in this room (not counting that guy
with the spiked club at the entrance). When all of the enemies are defeated,
a Kong Barrel appears in the middle.

Enter the Kong Barrel, and you'll get a Jetpack. Now, fly to the candles in the
area, and the fire from your Jetpack will light the candles. After all of the
three candles have been lit, a Bonus Barrel will appear. Fly into it to begin
the hardest mine cart Bonus Game. I can't really tell you how to beat it, since
there is really no specific way to do it. Just be extra careful, and trick the
TNT Barrels into thinking you're going one way, when you're really not. When
you win the Bonus Game, get the Golden Banana that appears.


=================
Golden Banana #4
=================

Outside, use Bananaporter #2 to transport to a Kong Barrel. Enter the Kong
Barrel, and with the Jetpack, fly to the top of the castle. Keep flying up, and
you'll find two clouds leading to a tower of the castle. Land on the cloud, and
jump to each cloud and then onto the tower. On that tower, there is a Bonus
Barrel. Enter the Bonus Barrel to begin a Bonus Game. In this Bonus Game, you
have 60 Seconds to swat 10 Flies using your fly-swater. It may be a little
difficult, but you can do it. If you fail, keep trying. Upon winning this Bonus
Game, a Golden Banana appears.


=================
Golden Banana #5
=================

Enter the cave area that leads to Funky's Store. Once in there, from the moment
you enter, you will see a Kasplat. It may not look like it has red hair due to
the haziness, but it does have red hair. Kill it, and then it will drop another
Blueprint. Pick it up and return it to Snide. As a reward for returning it, he
will give you another Golden Banana.


-------------------------------------
Regular Banana Locations - Lanky Kong
-------------------------------------

#1-5: Enter the cave area where Funky's Store is located. Follow the path of
      the trail of Bananas leading to Funky's Store.

#6-30: In the same cave described above, there are a few Banana Bunches you
       will find on the way to Funky's Store.

#31-40: In the same cave described above, take the eastern path from where you
        enter. Now, look around the big building thing there, and you'll find a
        Grape Switch. Shoot it to open the door, then head inside. Make your
        way to Lanky's room (see his Golden Bananas), and in that room, you'll
        find a Banana Balloon. Shoot it for 10 Bananas.

#41-50: Enter the cave where Candy's Musical Store is located. Once in there,
        go down the path as if you were going to Candy's Musical Store. When
        you come to a door, enter it. In this area, take the western path down
        to a red Lanky Switch. Use the Super Duper Simian Slam on the switch to
        open the door. In that room is a Banana Balloon. Shoot it to get ten
        more Bananas.

#51-60: Enter the same area described above. Once in there, you will also see a
        second Banana Balloon. Shoot it for 10 Bananas.

#61-90: Outside, use Bananaporter #4 to be teleported near a barn, and a
        greenhouse. Look around these buildings until you find a red Lanky
        Switch. Pound it with the Super Duper Simian Slam to open the door to
        the greenhouse, then head inside. Once inside, go around the maze.
        There are six Banana Bunches altogether!

#91-100: At the top of the castle, where Snide's HQ is, there is a Lanky Switch
         just south of Snide's HQ. Pound it with the Super Duper Simian Slam to
         open the door. Inside the tower, there is another Banana Balloon.
         Shoot it for 10 Bananas.


----------------------------------
Banana Coin Locations - Lanky Kong
----------------------------------

#1-2: Make your way to the door leading to the cave where Funky's Store is.
      Just west of it is a tree. On top of it, there are two Banana Coins. Get
      on a higher platform near the tree, then jump to the tree to collect
      these Banana Coins.

#3-6: Enter the cave area where Funky's Store is located. Once in there, take
      the eastern path from the entrance. You'll notice a big building. Around
      it, there are some Banana Coins.

#7-8: Head to the same place described above. Look around the building for a
      Grape Switch. Then, shoot the switch to open the door of the building.
      Enter, and make your way to Lanky's room (see his Golden Bananas). In
      this room, you'll find some Banana Coins.

#9-11: Enter the cave where Candy's Musical Store is located. Follow down the
       path to her store until you find a door. Head inside the door, and in
       that new area, take the western path down to a red Lanky Switch. With
       the Super Duper Simian Slam, pound the switch to open the nearby door.
       Inside that room, there are Banana Coins.

#12-14: Outside, use Bananaporter #4 to teleport up to a barn, and a nearby
        greenhouse. Around the greenhouse is a red Lanky Switch. With the
        Super Duper Simian Slam, pound it to open the door to the greenhouse.
        Enter inside. On the eastern side of the maze are some Banana Coins.


---------------------------
Lanky Kong's Golden Bananas
---------------------------


=================
Golden Banana #1
=================

First, enter the cave area where Funky's Store is located. Once there, from
where you enter the area, take the eastern path up to a big building. Around
the building, you'll find a Grape Switch. Shoot it to open up the door to the
building. Enter the building. Once inside, you'll notice a Kong Barrel, and a
Grape Switch. While standing under the Kong Barrel, shoot the Grape Switch.
Doing this will cause a gate to open at the western side of this area. Quickly
enter the Kong Barrel, because you only have 13 Seconds to reach the gate! Take
the western path, and quickly follow the path.

Go through the gate before it closes. In this room, stand on the Trombone Pad
and play the Trombone. Doing this will cause vines to lower from the ceiling.
Now, swing across each vine, and then get the Golden Banana on the platform.


=================
Golden Banana #2
=================

Enter the cave where Candy's Musical Store is located. Once in that cave, head
down the path to Candy's Musical Store, and you'll notice a door eventually.
Head inside. In this room, take the western path to a red Lanky Switch. Do a
Super Duper Simian Slam on the switch to open the door, revealing a new room.
In this room, go north and you'll see a Trombone Pad. Stand on it, and play the
Trombone. Doing this will cause several platforms with Lanky Pads to rise from
the acid. Now, jump onto the first Lanky Pad, and inflate. Float to the nearest
platform, then deflate onto it.

Inflate on that pad, then go to the nearest pad and deflate. Re-inflate again,
then float to the last platform, with a Bonus Barrel. Enter the Bonus Barrel to
begin a Bonus Game. In this Bonus Game, you have to hit 25 Kremlings in less
than 60 Seconds. Aim with the Control Stick, and shoot with A. Reload by
pressing A in the middle (on the melon). The green Kremlings are worth 1 Point,
and the red ones are worth two. When you win the Bonus Game, a Golden Banana
appears out of the Bonus Barrel.


=================
Golden Banana #3
=================

Outside, use Bananaporter #4 to teleport near a greenhouse, and a barn. On the
right side of the greenhouse, there's a red Lanky Switch. Use a Super Duper
Simian Slam on it to open the door to the greenhouse. Enter it. Once you are
inside the greenhouse, you will see a Golden Banana at the end of the maze. You
only have 40 Seconds to get there! Start by heading northwest. Enter the Kong
Barrel in the maze to get in Orang-stand Sprint mode. Make sure you have enough
Crystal Coconuts to get through the maze! Now, make your way through the maze.
I can't give specific directions, simply because it would be too hard for me
to do so.

When you get to the end of the maze, quickly take the Golden Banana if you do
not have much time left. Upon completing the maze, a Battle Arena Pad appears
in the middle of this maze.


=================
Golden Banana #4
=================

First, make sure you have the Sniper Scope ability, which is bought from Funky
Kong in this level. It is required to have in order to get this Golden Banana.
Now, outside, use Bananaporter #5 to teleport to the top of the castle. You
will see a nearby tower. On the tower, there is a door with a red Lanky Switch
nearby. With the Super Duper Simian Slam, pound the switch to open the door,
then go in the door. Once you're inside the tower, you'll see several enemies.
Defeat them all. After all of them are defeated, a Lanky Pad will appear near
the middle of the room.

However, it's useless as of now. Stand from the entrance, and take out your
Grape Shooter. Look up, and around for a Grape Switch on the wall. Shoot it,
then shoot the next one around the wall. Go to the southern part of the room,
and look above the entrance to find another Grape Switch. Shoot that one, too.
When you do that, the grate on the floor will open, and wind will come out. You
will see a Bonus Barrel in the air. Stand on the Lanky Pad, and float up into
the wind. You will get enough height to enter the Bonus Barrel this way.

When you enter the Bonus Barrel, a Bonus Game begins. You have 60 Seconds to
lure 15 Gnawties into the hole in the middle. Everyone seems to always have
trouble with this particular Bonus Game, but it's seriously not THAT difficult,
if you use the right strategy. Walk behind the Gnawties, and press B to scare
them. Lure them to the edge of the hole, stop for a moment, and press B. They
should fall into the hole quite easily this way. Keep trying until you do it.
When you win the Bonus Game, a Golden Banana comes out of the Bonus Barrel. Use
the Lanky Pad and float into the steam to get it.


=================
Golden Banana #5
=================

For this Golden Banana, head east of the Bananaporters near the start of the
level. Cross the drawbridge when you can, then follow the path. As you keep
following the path of the castle, eventually you'll find a Kasplat. Destroy
it, and as usual, it will drop a Blueprint. Head over to Snide's HQ, and give
him the Blueprint to get a Golden Banana from him, as a reward.


------------------------------------
Regular Banana Locations - Tiny Kong
------------------------------------

#1-50: Go to the area where the first five Bananaporters are located. From
       there, head east and cross the drawbridge. As you make your way up the
       path to the top of the castle, you'll eventually find Bananaporter #2.
       From there, there are single Bananas going up the path, all the way up
       to the top of the castle. You will get LOTS of Bananas.

#51-60: Head to the cave where Funky's Store is located. Inside, head down the
        path until you reach Funky's Store. When you see his store, look around
        it until you see a Banana Balloon. Shoot it for 10 Bananas.

#61-65: Enter the same cave described above. From where you enter the cave,
        take the eastern path. On the way there, you'll find some Bananas.

#66-70: Outside, use Bananaporter #4 to teleport near three buildings. Near the
        easternmost building is a Kong Barrel, and a red mushroom. Enter the
        Kong Barrel to shrink, then jump on the red mushroom. Land on top of
        the silo (the small building), and drop inside the hole in the roof. In
        that room, there is a Banana Bunch.

#71-90: First, make your way up towards the top of the castle until you come to
        a door near a Tag Barrel. Near this door, there is a red Diddy Switch.
        Pound it as Diddy, and the door will open. Quickly enter the Tag Barrel
        and switch to Tiny, then enter the door before it closes. Make your way
        to the main room, then go south to find a Tiny Pad. A Banana Bunch is
        on this pad. Monkeyport to the Museum, then make your way north to
        another Tiny Pad. Keep Monkeyporting as you find Banana Bunches on each
        Tiny Pad.

#91-100: Do the same things described above. When you reach the last room that
         you can get to via Monkeyporting, you will see a Banana Balloon. Shoot
         it for 10 Bananas.


---------------------------------
Banana Coin Locations - Tiny Kong
---------------------------------

#1-2: Near the start of the level, you will find a big brown tree. Climb the
      ladder east of that tree, and get on the higher platform. Now, go east a
      bit, and look northwest of the big tree to see a small brown tree, with
      two Banana Coins on it. Jump onto a nearby ledge, then fly to the tree.
      You can grab onto it to get these Banana Coins.

#3-5: Go west of the entrance to the cave area where Funky's Store is. You will
      find Banana Coins behind a grave.

#6-7: Enter the cave where Funky's Store is located. Once there, take the east
      path from where you enter, and look around for a Feather Switch. Shoot
      it, and the door will open. Head inside, and make your way to Tiny's room
      (see her Golden Bananas). Once inside, you'll find some Banana Coins.

#8-10: In the area where Candy's Musical Store is located, take the western
       path from where you enter. Fly over the gap and collect these.

#11-12: Outside, use Bananaporter #4 to teleport near a small silo, and two
        other buildings. Use the Kong Barrel near the silo to shrink, then jump
        onto the red mushroom by the silo. When you get sprung up, land on the
        roof of the silo, and drop into the hole. In this place, you will find
        some Banana Coins.

#13-15: Enter the Ballroom as Tiny Kong (see her Golden Bananas). Once you're
        inside, go to the main room, and head south. You will find some Banana
        Coins on the Tiny Pad.


--------------------------
Tiny Kong's Golden Bananas
--------------------------


=================
Golden Banana #1
=================

Start by making your way up the castle. After you come across Bananaporter #4,
continue up the castle. Very shortly after coming across Bananaporter #4, you
will see a Tag Barrel, a door, and a red Diddy Switch. Enter the Tag Barrel,
and get out Diddy, then pound the switch to open the door. Do NOT head inside.
Instead, get out Tiny, and quickly proceed through the door before it closes.
Once inside the ballroom, make your way down the path and to the main room. Go
down the ramp to the main part of the room, then head south to find a Tiny Pad.
Press Z while on it to Monkeyport into the museum.

Once inside, head south, and you'll notice a big structure. On top of the big
structure, there is a Kong Barrel. Backflip onto the top, and then enter the
Kong Barrel to shrink. Drop off of the roof, then proceed through the small
hole in front of the building. You will be in the Testing Room of Frantic
Factory, and will have to race that car again! Accelerate by holding Z, and
steer with the Control Stick. Collect as many DK Coins as possible, and be sure
to go through the checkpoints (you HAVE to). However, you CAN avoid some of the
checkpoints, but if you avoid any more than five, you have to restart.

Avoid the boxes around the area, and try not to avoid too many checkpoints. The
race isn't too difficult, but if you lose, simply keep trying. You need to end
the race and be ahead of the opponent, with 10 DK Coins or more to get the
Golden Banana. When you beat the car in the race, it will give you yet another
Golden Banana for you!


=================
Golden Banana #2
=================

Enter the cave where Candy's Musical Store is located at. Once inside, head
north to the Tag Barrel, then look west to find a huge gap, with a Bonus Barrel
on the other side. Jump from the edge, and quickly fly to the edge of the next
platform. It is pretty irritating to do, but you can do it. The annoying part
is, if you die, you start back at the start of the level! When you finally make
it across, enter the Bonus Barrel to begin a Bonus Game. In this Bonus Game,
you have 60 Seconds to keep the turtles from falling off of the snakes' tail.
Just keep feeding each snake over and over. When you win, a Golden Banana will
appear out of the Bonus Barrel.


=================
Golden Banana #3
=================

Make your way into the cave where Funky's Store is located. Once you enter that
cave, take the eastern path to a building. On one of the sides of this building
is a Feather Switch. Shoot the Feather Switch to open the door of the building.
Then, head inside. Once inside, head down the path, then take the eastern path.
When you come to a gap, fly across it to the other side. Now, continue, and you
will come to a dead end with a red Tiny Switch. With the Super Duper Simian
Slam, pound the switch. Doing this will cause hands to rise from the acid.

You will also notice a Golden Banana on the last hand, at the northern end of
the area! Now, start by hopping onto the first hand. The hands will sometimes
go back into the acid, and the acid kills you in one hit, so be careful. When
the hand you're currently on begins to sink, another near one should rise, so
jump to it. Just keep up the jumping, and be careful until you make it to the
last hand with the Golden Banana on it.


=================
Golden Banana #4
=================

Outside, use Bananaporter #4 to teleport near a barn, a greenhouse, and a small
silo. Near that silo is a Kong Barrel, and a red mushroom. Enter the nearby
Kong Barrel, and while shrunk, jump on the red mushroom near the silo. Land on
the roof of the silo, and then drop into the hole in the roof to enter a new
area. In this area, you will see tons of flies around the area. If you want to
do things the hard way, pick up the boxes of Homing Ammo throughout this area,
and shoot them all down. The easy way is...play your Instrument, and all of the
enemies will die. A Golden Banana will appear when they are all dead.


=================
Golden Banana #5
=================

First, from the start of the level, head north and go across the wooden plank.
Now, jump up the steps, and then continue north, and make your way down the
path until you see some stairs. Ignore them, and head west of the stairs to
find a lower platform. Jump to it, then head north and ignore the door. Just
keep following the path, and eventually, you'll come to the end of the path.
On a platform across, there is a Kasplat. Jump to the platform and kill it,
then take its Blueprint. Return the Blueprint to Snide, and he will give you a
Golden Banana as a reward.


--------------------------------------
Regular Banana Locations - Chunky Kong
--------------------------------------

#1-30: Enter the cave where Candy's Musical Store is located. Once there, you
       will find a trail of Bananas throughout the whole cave.

#31-50: In the area where Candy's Musical Store is located, keep going down the
        path until you come to a door. Head inside, then take one of the paths.
        One of them leads to a red Diddy Switch. To the left and right of that
        switch is a gate. Primate Punch them to reveal an alcove with a Banana
        Balloon in each one. Shoot them for 20 Bananas.

#51-60: Outside, use Bananaporter #4 to teleport near a barn, a greenhouse, and
        a small silo. Walk up to the barn, and Primate Punch the part that has
        an X-shaped thing on it. This will reveal an entrance, so head inside.
        In this area is a Banana Balloon. Shoot it for 10 Bananas.

#61-70: Enter the cave where Funky's Store is located. From where you enter the
        cave, take the western path down to a big skull-looking thing. On the
        eastern part of it, there's a Pineapple Switch. Shoot it to open the
        entrance to the skull, then head inside. Now, take the eastern path.
        At the end of it is a Pineapple Switch. Shoot the switch to open the
        wall, revealing a new room. Primate Punch the coffins in here, and you
        will find two Banana Bunches.

#71-75: Enter Chunky's part of the big tree at the start of the level (see his
        Golden Bananas). Inside, you'll find a Banana Bunch.

#76-85: Head to the same area described above. As you keep going down the path,
        you'll reach a Pineapple Switch. Near it is a Banana Balloon. Shoot it
        for 10 Bananas.

#86-95: Go up the path of the castle, and eventually you'll come to a red
        Chunky Switch. With the Super Duper Simian Slam, pound the switch to
        open the door. Head inside, and follow down the path until you get to
        the main room. In this room is a Banana Balloon. Shoot it to get ten
        more Bananas.

#96-100: Enter the same area described above. Then, lift up the boulder in this
         museum (see his Golden Bananas to see how to find it). When you lift
         it, a Banana Bunch will be revealed.


-----------------------------------
Banana Coin Locations - Chunky Kong
-----------------------------------

#1-3: Enter Chunky Kong's part of the big tree at the start of the level (see
      his Golden Bananas). Once inside, as you go down the path, you'll find
      some Banana Coins.

#4-6: Head north of the big brown tree, and get on the walkway there. Look on
      the western wall by the cliff to see three Banana Coins. The only way to
      get these is to sacrifice your life; jump off, and collect them.

#7-9: Head to the entrance of the cave where Funky's Store is, but don't go
      through the entrance. Instead, head east of the entrance, and go behind
      the first grave you see, and you'll find some Banana Coins.

#10-12: Enter Chunky's part of the lower catacombs area (see Chunky's Golden
        Bananas). Once inside, Primate Punch the far eastern coffin to reveal
        some Banana Coins.

#13-15: Enter the cave where Candy's Musical Store is located. Once in there,
        make your way down the path until you come to a door. Enter the door.
        In that area, head all the way east to a red Lanky Switch. To the left
        and right of the switch is a gate. Primate Punch both of them. One of
        them will reveal Banana Coins.

#16-18: Enter the same cave described above. Once inside, make your way to
        Candy's Musical Store. Just west of her store, there are Banana Coins.

#19-22: Use Bananaporter #4 outside to teleport near a brown barn. Primate
        Punch the doorway you'll see, and it will break open, revealing an
        entrance. Head into the entrance. Once inside this area, you will find
        some Banana Coins.

#23-25: Inside the museum (see Chunky's Golden Bananas), head to the main room,
        and head to the western part to find some Banana Coins.


----------------------------
Chunky Kong's Golden Bananas
----------------------------


=================
Golden Banana #1
=================

From the start of the level, make your way to the big brown tree that DK has to
open by playing the barrel-blasting game. Enter the tree. Once inside, head
west, and you'll spot a big brown wall. Primate Punch it to break it, revealing
a new room. You HAVE to have the Sniper Scope ability for this next part. Now,
from the entrance to the new room, take out your Pineapple Launcher. Zoom in at
the Pineapple Switch, and shoot. When the Pineapple hits the switch, the bars
will lower ahead, revealing a Bonus Barrel. Enter the Bonus Barrel to begin a
Bonus Game, which is Beaver Bother!

If you need help with this Bonus Game, please refer to the strategy I gave in
Lanky Kong's Golden Bananas for this level, because Chunky's is the same thing.
When you beat Beaver Bother, a Golden Banana will appear.


=================
Golden Banana #2
=================

Enter the cave where Funky's Store is located. Once inside that cave, take the
western path from where you enter. You will find a big skull-looking thing. To
the right of it is a Pineapple Switch. Shoot the Pineapple Switch, and then the
skull will open. Head inside. Once inside, head down the path to the three
Bananaporters, then take the eastern path. When you reach a dead end, you'll
see a Pineapple Switch. Shoot it, and the wall will open, revealing a new room.
In this room, you will see several cracked coffins. You can Primate Punch these
to break them, revealing certain items.

The second one to the right reveals a Bonus Barrel, so Primate Punch it. Enter
the Bonus Barrel to begin a Bonus Game. You have to play Searchlight Seek this
time, which you should pretty much know how to do by now. Upon winning the
Bonus Game, a Golden Banana appears. Also, take note that in this room, if you
jump on the lower ledge, then onto the huge coffin, you can Simian Slam it. It
breaks it and causes enemies to spawn. Nothing happens when they're defeated.


=================
Golden Banana #3
=================

Outside, use the first Bananaporter #4 to teleport near a barn, a greenhouse,
and a miniature silo. On the barn, there is a door that cannot be opened in any
way. Primate Punch the door to bust it down, revealing a new area. Head inside
the area. Once inside, head to the ? Mark Box in the middle, and then perform a
Primate Punch on it to break it open, revealing a Chunky Pad. Stand on the
Chunky Pad and press Z to disappear. Now, take out your shooter and kill all of
the enemies. When all of the enemies are defeated, a Golden Banana appears.


=================
Golden Banana #4
=================

Use Bananaporter #3 outside to teleport near Cranky's Lab. North of his lab,
there are some ledges. Backflip up the ledges to spot a Chunky Switch near a
door. With the Super Duper Simian Slam, pound the switch to open the door.
Enter the door. Inside the museum, head down the path until you get to the main
room. In the middle of the room, there is a black platform. At the western side
of the room, there are three shields. Primate Punch all of them, in any order.

Once you do that, a mouth will open to the north. Head to it, and pick up the
boulder in the mouth. Place the boulder on the black platform, and a Golden
Banana will be revealed. Head to the mouth that opened, and take it.


=================
Golden Banana #5
=================

Start by entering the cave where Funky's Store is located. Head north and down
the path. Eventually, you'll come to a split path, and a Kasplat with green
hair will be there. Destroy the Kasplat and take its Blueprint, then return
the Blueprint to Snide. As a reward for returning another Blueprint, he will
give you a Golden Banana!


========
DK Isle
========

Golden Bananas Required to Enter Eigth World: 100

Okay, as the above note implies, you need 100 Golden Bananas before you can
venture into the final level of the game. Now, if you do not have 100 or more
Golden Bananas, proceed back to the previous levels, and get some Golden
Bananas until you have 100 or more. Also, make sure you have every upgrade from
every Kong throughout the levels, and make sure you have the third melon. We
want to go in prepared! Whenever you're ready, enter inside the room where K.
Lumsy's prison is at. Approach his cell to unlock another lock.

There appears to be another lock on his cage! In happiness, he will stomp the
ground, and make the jaw of K. Rool's ship open up. This time, it does not
close back up. Now we must infiltrate the evil King's ship! Now, get out Tiny
Kong, as she is the only way we can enter the mouth of the ship. Go on the
King's ship, and go around it until you spot a Tiny Pad. Press Z while on it
to Monkeyport to the top of the ship. Go around the ship until you see the
mouth open, then fly into it. This is the Hideout Helm lobby.

Before you proceed any further, I strongly suggest getting each and every
Blueprint in the game, and returning all of them to Snide. Why? Because, in the
next world, you will need them. Trust me, they play a very important part in
the final world. When you're ready, activate Bananaporter #1 nearby. This is
the only lobby with Bananaporters in them. Now, enter the Tag Barrel to the
right, and get out Chunky Kong. Stand on the Chunky Pad on the edge of the
platform, and some vines will appear.

Swing across each one over to the next platform, and show B. Locker 100 or more
Golden Bananas. With the required amount or more, he will let you pass. Before
entering, activate Bananaporter #1 there, and teleport back to the entrance of
the lobby. Get out Lanky Kong, and then teleport back to where B. Locker was.
Finally, enter through the door, and the final world begins. After the cutscene
is over, K. Rool will activate the Blast-o-Matic machine!

Snide will tell you that he can disable the Blast-o-Matic's firing sequence
using the Blueprints you have given him throughout your journey. The time limit
you have in the level depends on the amount of Blueprints you've collected. If
you've collected all 40 Blueprints, you will have 50 Minutes to disable the
Blast-o-Matic, which is WAY more than enough time to disable it.


=======================
World #8: Hideout Helm
=======================

There are no Golden Bananas in here, no stores, no nothing, except for two
Bananaporters which you need to use to get out of this place later. Head north
and activate Bananaporter #1. If you do not have Lanky out already, there is a
Tag Barrel in a small area to the west. With Lanky Kong, continue by using an
Orang-stand and climbing up the next two hills. Now, head to the northwestern
part of this room, and enter the Tag Barrel there. Get out Chunky Kong, and
head to the northern part of the room. Take out your Pineapple Launcher, and
shoot the Pineapple Switch. Doing this will cause the wall to open, which will
reveal a new room.

Now, in this room, go to where the lava is, and swing across the vines to get
over to the other side. Proceed north, and go to the northwestern part of the
room. Enter the Tag Barrel, and get out Tiny Kong. Head to the northeastern
part of the room to find a Kong Barrel. Enter it to shrink. Now, while you are
shrunk, head to the northern part of the room. Go through the small hole in the
pipe there. You will end up inside the room with the Blast-o-Matic! Head west,
and enter the Tag Barrel. Get out Donkey Kong, and then go around the big
Blast-o-Matic until you find a lever.

Stand on the footpad, and pull the lever. Doing this will cause several DK
Stars to appear around the Blast-o-Matic. You only have 60 Seconds to fly
through each star with Diddy. Head around the Blast-o-Matic and enter the Tag
Barrel you will come to, then get out Diddy Kong. Enter the nearby Kong Barrel,
and with the Jetpack, quickly fly through each DK Star. After you've flown
through each DK Star, all of the doors in this area will open. Now Chunky has
another job to do.

Enter the Tag Barrel near the Blast-o-Matic again, and get out Chunky Kong.
With him, head east of the Tag Barrel, and jump up the stairs there. Use a
Primate Punch on the gate to break it open. Now, head out of this small area,
and then head west of the Kong Barrel that gives you the Jetpack with Diddy.
You will see several steps going up. Jump up these steps, then head north and
into the small area there. Punch down the gate with the Primate Punch. Now,
head south and out of this small area, then head north of the last gate you
punched down. You'll be on the middle of the Blast-o-Matic.

Head around the Blast-o-Matic until you see some ledges. Jump up the ledges,
and punch down the gate in the area there. Drop off of the middle of the
Blast-o-Matic. Now, head far to the west of the Tag Barrel and Kong Barrel. You
will find another area with a gate. Primate Punch it down. You'll notice it has
a Bongo Blast Pad! So, head back to the Tag Barrel and choose DK. Head all the
way west, and past the Kong Barrel. Go north into the small area there, and
stand on the Bongo Blast Pad. Play the Bongo Blast while standing on the pad.
Doing this will cause the white glass wall to be removed.

A new room will be revealed, so enter the room. Go north, and you'll notice a
K. Rool Barrel on each side of the electric powering up the Blast-o-Matic. You
will also notice a Banana Medal in the electricity. However, be warned: after
you complete the two Bonus Games in the K. Rool Barrels, the electricity will
disappear, and you can take the Banana Medal. If you plan on getting 101%,
take the medal. This applies to each electricity in this level. If you wait to
collect them, and come back later, there is a chance that the Banana Medals
will be transparent, and you won't be able to collect them again. Ever.

Anyway, enter the western K. Rool Barrel first. You'll have to play some sort
of special Bonus Game. Backflip into the barrel, and then blast into the red
targets throughout the room. Do this for three targets. You have 60 Seconds to
do this. When you complete the Bonus Game, the barrel breaks. Enter the east
barrel now. In the next Bonus Game, you play as Rambi. You have to destroy
18 Kremlings in 60 Seconds. Be careful, because if you touch the power pylons
in this room, you will fail the bonus. When you win the Bonus Game, the second
barrel will break, and the first barrier of electricity will be disabled.

Now, a Triangle Pad will appear in another room. Take the Banana Medal, and
exit this room. Head back to the Tag Barrel and get out Chunky Kong. Now, head
east of the Tag Barrel, and jump up the ledges. In the small area, stand on the
Triangle Pad and play the Triangle Trample to remove the glass wall. Enter the
room, and enter the western K. Rool Barrel. This Bonus Game is very, very easy.
You have 20 Seconds to find a Kremling inside one of the boxes. Enter the Kong
Barrel nearby to become Hunky Chunky, then go around the area and Primate
Punch all of the boxes. When you find the Kremling, kill him to end the bonus.

Enter the next K. Rool Barrel. In this Bonus Game, stand on the box you start
on, and use the Sniper Scope to shoot down all of the enemies. Do not touch the
floor. After you shoot the required amount in 30 Seconds, the second barrier of
electricity will be disabled. A Saxophone Pad will appear. Take the Banana
Medal in the room, then head back to the Tag Barrel. Choose Tiny Kong, and then
head west of the Tag Barrel. Jump up the ledges, and enter the small area. You
will see the Saxophone Pad. Stand on it, and play the Saxophone. This will
cause the white glass wall to be removed.

Enter the room, and enter the western K. Rool Barrel. In this Bonus Game, you
have 30 Seconds to fly through 3 DK Stars, and touch the blue switch at the
end. You CANNOT touch the ground, or you'll fail the bonus. You have to land on
the boxes. Fly through the stars and land on the boxes, then fly to the blue
switch. When you complete the Bonus Game, the barrel breaks. Enter the one to
the east. This Bonus Game is VERY easy. You have 30 Seconds to use the red
mushrooms to fly through the DK Stars. Use the mushrooms in the area to be able
to reach the 3 DK Stars. After you've beaten the Bonus Game, the next barrier
of electricity will be disabled.

A Trombone Pad will appear next. Now, take the Banana Medal and head back to
the Tag Barrel. Get out Lanky Kong, and then head back to where Tiny's area is.
Head west of that area, and head around the middle of the Blast-o-Matic. Jump
up the ledges, and then stand on the Trombone Pad. Play the Trombone to remove
the white glass wall, then enter the room. Enter the western K. Rool Barrel. In
this Bonus Game, you have to enter the Kong Barrel, and then sprint your way
through the maze. You have to touch the blue switch at the northern end of the
maze, then touch the checkered flag at the eastern end. You only have a matter
of 25 Seconds to do this.

It's too hard for me to give you specific directions, but it's not too hard to
complete. When you complete the Bonus Game, enter the next K. Rool Barrel. In
this Bonus Game, you have to take out your Shooter, and kill 3 Mechanical
Zingers in 30 Seconds. It can be a bit annoying, but really easy if you have
some Homing Ammo. When you beat the Bonus Game, the barrier of electricity will
be disabled, and a Guitar Pad will be revealed. Take the Banana Medal, then go
back to the Tag Barrel once again. Get Diddy out, and then enter the Kong
Barrel to the west.

With the Jetpack, fly all the way north to the ceiling, then fly north and
through the small area there. Land there, and stand on the Guitar Pad. Play the
Guitar to remove the white glass wall. Enter the western K. Rool Barrel. In
this Bonus Game, you have to keep bashing the Kremlings, until you bash the one
that makes the switch activated in this room. Keep hitting the Kremlings and
killing them until you hear a chime noise. The switch is activated when you
hear that noise. You only have 30 Seconds to do this! Now, when the switch is
activated, do a Simian Slam on it to clear the Bonus Game.

Enter the last K. Rool Barrel. In the last Bonus Game, you have to enter the
Kong Barrel, and shoot the four switches on the wall. So, enter the barrel.
With the Jetpack, fly around the area, and shoot the four green switches you
will find on the wall. When all four switches have been shot, the cage in the
center will go up, revealing a blue switch. Simian Slam the switch, and you'll
win the Bonus Game. You only have 40 Seconds to do all of this. After you've
completed the Bonus Game, the final barrier of electricity will be disabled,
and the Blast-o-Matic will be disabled! Now we must go find the evil King K.
Rool himself, in his lair.

When the Blast-o-Matic gets disabled, you'll notice a door open. Also, we are
no longer timed since we have disabled the Blast-o-Matic. Anyway, exit this
area after taking the Banana Medal. Now, head all the way east of the Tag
Barrel. Near the lever you pulled earlier with DK, you'll see some steps going
up. Jump up these steps, and follow down the path. In this room, you will see
Bananaporter #1 to the north. Activate it. Near the Bananaporter, you will
notice a door with a Battle Crown on it, that says "4".

What this means is, you'll need 4 Battle Crowns or more if you are to proceed
any further. If you do not have enough Battle Crowns, go back to the other
worlds and get some. When you have enough, approach the door and it will open
up, then a cutscene will commence. Obviously, K. Rool heard you coming, and has
also found out that his Blast-o-Matic has been disabled. He will then retreat,
and elevate up into a control room. He will then prepare a ship for liftoff!
Now, when you regain control, go down the path. You will end up in the room
that King K. Rool always stays in, but obviously, he's not there!

We were so close, but now I'm afraid we must chase after him. In this room,
there is a door with the Nintendo Coin and the Rareware Coin on it. To win the
Nintendo Coin, you have to play the DK Arcade in Frantic Factory, and beat it
twice. The second time you clear it, the Nintendo Coin will be your reward. For
the Rareware Coin, you need to have at least 15 Banana Medals. Then, visit
Cranky in any of his labs, and play his Jetpac game. Successfully get more than
5000 Points, then take the Rareware Coin that appears.

You may already have both of these items, but if not, go back and get them.
Once you've gotten them, approach the door and it will open. Take a picture of
the two Banana Fairies in this room, then take the final Boss Key from this
small room! Now, make your way back to the previous room, and use Bananaporter
#1 to teleport to the entrance of this world. Exit this world.


========
DK Isle
========

Our next step is to now free K. Lumsy of his giant prison, at last. Exit the
lobby by using Bananaporter #1, then jump off of K. Rool's ship. Make your way
to K. Lumsy's prison, then approach his prison. The last lock will be unlocked
on his prison, and he will be freed! Then, K. Rool will lift off his ship, and
take off towards DK Isle! Then, K. Lumsy steps on DK Isle, and chases K. Rool's
aircraft. He then trips on a boulder, and swipes the aircraft. K. Lumsy falls
into the water, and K. Rool's aircraft crashes into the ground.

When the cutscene ends and you regain control, head outside, and teleport back
to the main part of the island using Bananaporter #1. Now, use Bananaporter #3
for a shortcut. You will be near K. Rool's aircraft, and will notice a hole in
the top. Drop in with any Kong. Once inside, you'll notice that you're in
nothing other than...a boxing ring! Yep, you read that right. You will see a
talking microphone, and then K. Rool will appear. After a bit of talking, you
will have to face K. Rool in the final battle. Read the Bosses section to see
how to take care of him once and for all.

When you defeat King K. Rool, enjoy the ending that you are given. If you got
101%, you'll get a special ending after the first, main ending. However, if you
do not have 101%, you'll only get the first main ending. The second ending may
not be worth getting 101% over, but it is simply fun to get 101%! Enjoy the
ending, regardless, and congratulations on completing Donkey Kong 64!


-------------------------------------------------------------------------------


==========
V. Bosses
==========

In this section, I will list all of the bosses in the game, along with info
about how to defeat them and such.


-------------------------------------------------------------------------------


Army Dillo (1st Fight)

Required Kong: Donkey Kong
Found: Jungle Japes
Times To Hit: Three

Boss Strategy: The first boss fight isn't exactly hard. The battle will start
               with an armadillo in a metal shell rolling towards you. He'll
               reveal himself, laugh, and hide again. Now the fight begins. He
               will start by shooting a few fireballs out of the two cannons on
               his sides. Avoid these simply by running, then after a few
               shots, he'll reveal himself. He'll look around, and laugh. This
               is your chance to hit him. Pick up the TNT Barrel nearby, and
               throw it directly at him. If you hit his face, you score a hit!
               He'll then hide in his shell again, and roll around the area.
               Then he'll stop, and fire more fireballs at you. When he reveals
               himself again, throw the TNT Barrel at him. Do this three times
               altogether, and you'll win! He'll retreat, and leave behind a
               Boss Key. Grab it.


-------------------------------------------------------------------------------


Dogadon (1st Fight)

Required Kong: Diddy Kong
Found: Angry Aztec
Times To Hit: Three

Boss Strategy: This boss isn't very much different at all than the first one.
               He starts by flying around the room, then he starts throwing
               fireballs at you. After quite a few fireballs, he will land and
               stop for a moment. Now's your chance. Pick up the nearby TNT
               Barrel in the middle of the platform, and throw it at him. When
               it hits him, he'll fall backwards into the lava. He'll bust out
               of the lava, and come back for more! This time, he'll throw
               fireballs at you, then fly to another side and throw more at
               you! After two sets have been thrown, throw the TNT Barrel at
               him again. Now he'll come back, and throw three sets of some
               fireballs at you! When he lands, throw the TNT Barrel at him
               once more, and he'll fall into the lava again. He'll leave
               behind a key that will land on the platform, so get it.


-------------------------------------------------------------------------------


Mad Jack

Required Kong: Tiny Kong
Found: Frantic Factory
Times To Hit: Five

Boss Strategy: Alright, this boss fight can be quite a pain, if you don't know
               what you're doing. Also, before taking on this boss, I strongly
               advise you to buy Tiny's potion from Cranky, which allows her to
               fly, which you will need for this battle. Anyway, before the
               actual battle begins, you have to start it yourself. Jump onto
               the big platform, and walk north. A spotlight will light up a
               white tile, so step on it. The tile you're on, along with all
               of the other ones, will rise, revealing platforms. Now, when Mad
               Jack appears, the battle begins. He will begin by hiding in his
               box. Now, immediately fly to another platform. He will follow
               you, by hopping to the platform you were previously on.

               As he goes to leap to your platform, fly to another one. Keep up
               this pattern until he stops, and pops out of his box. Then, look
               at the color of the tile he's on. He will begin throwing some
               fireballs at you, which could easily knock you off of the arena,
               so watch out! Remember the color of tile he's on, and begin to
               fly across the platforms. There is a blue switch on one platform
               for each color tile. So, there's a switch somewhere on a white
               platform, and a blue one. Jump on the colored tile that's the
               same as the one Mad Jack is on, and pound the switch.

               This will cause electricity to fry him, damaging him! He will
               then hide inside his box again, and begin the hopping process.
               Also, if you fall of, you can stay on the platform that gets
               elevated up. Mad Jack will follow you, and will hop around on
               the four nearest platforms to you. Eventually, he'll stop. The
               platform dosen't move until you jump off. This is a neat trick.
               Anyway, when he stops, attempt to damage him again. After three
               hits have been inflicted on him, he will switch to a new attack.
               He will use an eye laser on the platform you're on, so switch
               platforms fast! When that laser hits the platform, an electric
               wall covers that platform.

               After four hits have been dealt on him, he will cloak himself,
               and will then be invisible! Now he moves at a VERY fast speed,
               and the only way you can predict where he will move is by
               looking at the stars on the platform he's on. Finally, after the
               fifth blow, the platform he's on will drop, and he will also
               drop, and shatter to pieces, meaning you win the battle! Then, a
               key will fall to the lower part of the arena, and the platforms
               will lower. Grab the Boss Key!


-------------------------------------------------------------------------------


Puftoss

Required Kong: Lanky Kong
Found: Gloomy Galleon
Times To Hit: Five

Boss Strategy: This is indeed a strange boss fight. You have to fight a giant
               Puftup in this boss battle, but since you're only in a boat,
               you're probably wondering what the heck you do. Go around the
               boss and around the whole area (hold Z to accelerate), and
               you'll find a DK Star sooner or later. Go through it, and a pole
               will arise from the water. Another DK Star will appear as well.
               So, do the same thing you did before: go around the whole area,
               and find the DK Star, then go through it. However, in the
               process of doing this, Puftoss will spit fireballs at you! Also,
               you only have 30 Seconds to go through each DK Star. After
               you've gone through four DK Stars, the five pillars will create
               electric, zapping Puftoss, which scores a hit on him.

               Now, after you go through the next DK Star, you'll only have as
               little as 25 Seconds to go through the next one. Also, Puftoss
               will now slam the water, which creates a big blue shockwave
               that's hard to avoid. Stay at the farthest part of the walls to
               avoid it safely. The countdown timer goes down by 5 Seconds each
               time you hit him. After the third hit, he'll spit fireballs at
               you, send the shockwave at you, AND cause fireballs to fall from
               the sky! After the fourth hit, he'll do all those attacks, and
               also spit out Puftups after you. Five hits ends the fight.


-------------------------------------------------------------------------------


Dogadon (2nd Fight)

Required Kong: Chunky Kong
Found: Fungi Forest
Times To Hit: Three (Varies near the end of the fight)

Boss Strategy: Yep, you have to fight that huge dragonfly again, that you
               fought as Diddy in Angry Aztec. Only this time, he's after
               Chunky! He has changed a bit as far as attacks come, too. He
               will start off the battle like he did in Angry Aztec; he will
               throw a set of fireballs in your direction. Run around the arena
               to avoid these. After this, he will land, and stop for a moment.
               From there, pick up the nearby TNT Barrel and throw it at him to
               score a hit. He will then throw two sets of fireballs at you,
               and land again (avoid the shockwave he creates). Hit him with
               the TNT Barrel again once he lands, and then he'll throw three
               sets of the fireballs at you.

               He will then land again, and spit a huge wall of fire at you.
               Just let it hit you; it's not worth avoiding. Throw the TNT
               Barrel at him again, to score another hit. Dogadon will lan
               again after the third hit, and pound the central platform. It
               will then begin sinking into the lava! He will then fly and
               throw three sets of fireballs at you, once again. He will land
               then, too. Throw the TNT Barrel at him, and you'll stun him. A
               Kong Barrel will appear, so enter it to become Hunky Chunky.
               While he's still stunned, quickly run up to him and repedeately
               punch him (I find that Primate Punches work, too).

               After a few whacks are given to the dragonfly, he will start
               flying once again. He will throw one set of fireballs now. Avoid
               these, then toss the TNT Barrel at him again. Continue the same
               pattern you did before: become Hunky Chunky, and repedeately
               punch him to death.  After giving him a set of punches around
               three times, you should win, and defeat this huge dragonfly;
               this time for good. However, you should know that at the end of
               the fight, if you do not give him enough punches, the platform
               WILL sink into the lava completely, and if you touch the lava,
               you immediately lose all of your health.


-------------------------------------------------------------------------------


Army Dillo (2nd Fight)

Required Kong: Donkey Kong
Found: Crystal Caves
Times To Hit: Four

Boss Strategy: Now that mad armadillo is back; the one you fought in Jungle
               Japes! Let's finish it off for good, this time. He will start
               by rolling into the area where DK is. He'll then arm his cannons
               and begin shooting fireballs at you. Avoid these, just like you
               did last time you fought him. When he reveals his head, throw
               the nearby TNT Barrel at him to score a hit. He will then hide
               in his shell, and roll around the area. He will then stop, and
               disarm his fireball cannons, and arm his hovering cannons!

               He will then hover in the air, and land on the ground, creating
               a big green shockwave. Simply backflip over it to avoid it.
               Then, he'll get out his fireball cannons again and start
               rolling. He will eventually stop, and start shooting fireballs
               again. When he quits doing that, and reveals his head, throw the
               TNT Barrel at him again. When you hit him, he'll roll around
               again, then hover in the air.

               This time, he'll slam the ground twice. Backflip over the waves
               that are created, then he'll roll around again. When he stops,
               hit him with the TNT Barrel again after he shoots fireballs at
               you. Now, his fireball cannons will break off, but unlike last
               time, he's not done yet! Now he'll begin rolling once again.
               When he stops, he will arm his hovering cannons, and then hover
               and create three waves.

               Avoid these, and then he'll roll again. When he stops, he'll arm
               a huge cannon at the top of his shell! He will hover, and shoot
               tons of fireballs towards the ceiling. Then, the fireballs will
               fall down from the ceiling. Avoid them as best as you can. When
               all of the fireballs are gone, he'll fire a huge missle at you.
               It follows you wherever you go.

               Lure it to the TNT Barrel and it will explode, then when the
               barrel respawns, pick it up and throw it at Army Dillo. His
               entire shell will fall off, then he will vanish into thin air,
               and you have defeated him for good.


-------------------------------------------------------------------------------


King Kut Out

Required Kong: Lanky Kong
Found: Creepy Castle
Times To Hit: Nine

Boss Strategy: Despite you having to enter this boss battle as Lanky, you can
               really fight it with any Kong. When the battle starts, you'll
               notice a Tag Barrel in the middle. You cannot enter it, though.
               If you lose a Kong, another Kong comes out of the Tag Barrel.
               The last Kong is DK. Anyway, for the strategy. When King Kut Out
               appears on one side of the castle walls, a barrel where he is at
               will be lit up. Enter this barrel quickly before he moves. You
               will hit him. Now, swim back to the central platform.

               He will fire a certain set of lasers at you (two). Avoid these,
               and he'll appear at a random spot again. Quickly enter the
               correct barrel to hit him once again. Get back on the platform,
               and then avoid the lasers again. Hit him one more time. Three
               successful hits will make him lose an arm, but it's not over
               just yet. The hardest part is coming up now!

               Get back on the platform again. He will have popped up by the
               time you even get back in the water, so wait until he goes up
               against the walls again. However, you'll notice TWO lights, not
               just one! That's right, there's two of them now! And, you have
               to take a wild guess as to which one is the right one. One is an
               illusion, and the other one is real. If you go straight through
               the boss, that's the fake one, and you lose a Kong.

               When you hit the real one, avoid the set of lasers again. Then,
               try to hit the real King Kut Out again. Once you do this three
               times altogether, its right arm will fall off. Now, he will slam
               up against the castle walls at a very fast speed. Stand by the
               barrel nearest to the wall he is about to slam against, then
               very quickly enter the barrel before he moves. Repeat this two
               more times to end the battle!


-------------------------------------------------------------------------------


King K. Rool

Required Kong: Any
Found: DK Isle
Times To Hit: ???

Boss Strategy: You should know, first of all, that every round lasts exactly
               three minutes (3:00). I've never ran out of time, but I'm sure
               that if you run out of time, you lose the round. When the round
               starts, you'll have to play with DK first. K. Rool will run
               around the ring and stomp the ground, creating a shockwave.
               Avoid this, and after he creates three shockwaves, four barrels
               will appear; one in each corner above the turnbuckle. Now, jump
               onto a turnbuckle and climb it to the top, to enter the barrel.

               He will then begin punching. When he stops punching, he will
               appeal to the crowd for a moment, by saying "Yeah! Thank you!".
               While he's doing this, launch out of the barrel to hit him.
               Enter another barrel, and hit him again when he quits punching.
               After two hits, he'll create triple shockwaves! Enter another
               barrel, and after his third set of punches, IMMEDIATELY fire.
               You should hit him again. In the last barrel, count seven sets
               of punches, and after the seventh time, fire out to hit him, and
               KO him, ending the round with DK.

               Next up is Diddy Kong. When the round starts, he will throw his
               glove at you like a boomerang (it's kinda difficult to avoid).
               After two throws, a Kong Barrel will appear. Enter it, and then
               with the Jetpack, fly up to the lights in the area. The light
               K. Rool is under will have a target on each side of the light.
               Shoot both targets, and the light will fall onto his head. When
               he moves under another light, he'll begin throwing his glove
               again. Keep avoiding it.

               Fly to the next light he is under, and shoot the targets. When
               they're both down, you'll hit him again. Keep this up, and after
               four successful hits have been dealt to him, the round ends, and
               Diddy wins. Lanky has his turn next. In Lanky's round, K. Rool
               will still have a light on his head from last round, so he does
               not know where you are, really. On the west, east, south and
               northern side side of the ring, four platforms will appear with
               numbers on them (avoid K. Rool for awhile and they'll appear).

               Lanky's arm punch goes much further out than normal in this
               battle. When you hit the switch on the thing sticking out, a
               platform rises and a Banana Barrel appears. Pick it up, and four
               Trombone Pads will appear. Now, throw the Banana Barrel in a
               spot in the ring. A Banana Peel will appear. Stand on one of the
               Trombone Pads, and when K. Rool is near the Banana Peel, play
               the Trombone. If done correctly, he'll dash towards you, but if
               you positioned yourself, K. Rool, and the peel right, he will
               trip on the peel.

               This gives K. Rool one hit with Lanky. Hit the other switches to
               get other Banana Barrels. It takes four hits for the round to
               end, and for you to win. After Lanky wins, the Kremlings will
               pull the light off of K. Rool's head, and Tiny's round will be
               next. When the round begins, avoid the shockwaves K. Rool sends.
               He'll massage his back, but then begin sending more waves out.
               After avoiding these, he'll massage his back again, but won't
               stop. A Kong Barrel will appear.

               Enter it, and while shrunk, enter the hole in K. Rool's shoe.
               While inside his shoe, his toes will attempt to attack you.
               Avoid the attacks, and the far left toe will rise. Quickly take
               out your shooter and shoot the toe (forget about aiming). When
               you hit the toe, he will fall down, and you'll have to avoid his
               shockwaves again. When you enter his shoe again, you'll have to
               shoot the next toe twice. Just keep up this same pattern. The
               thrid toe must be hit thrice, and the fourth one four times.

               After you've done this, K. Rool will fall. Then, it is Chunky's
               turn. This is the final round. K. Rool will begin by bouncing
               off of the ropes, and a blue Chunky Switch will appear. Avoid
               K. Rool, since he's invisible (you CAN see the shadow). Pound
               the Chunky Switch, and four Chunky Pads will appear. Stand on
               one of the pads, and press Z to turn invisible. K. Rool will be
               visible, and then a Kong Barrel will appear. Enter the barrel to
               become Hunky Chunky.

               Now, K. Rool will dash at you. Hold Z, and when he's close to
               you, use a Primate Punch on him. If you used it at just the
               right time, you'll punch him back to the corner. Stomp the
               Chunky Switch again and turn invisible on another Chunky Pad.
               Enter the Kong Barrel again. This time, K. Rool will move a bit
               faster. On the third hit, he will go fast while invisible. On
               the fourth hit, he'll be invisible, and move slowly in a zig-zag
               direction. Hit him four times to end the fight. Congratulations!


-------------------------------------------------------------------------------


======================
VI. Battle Arena Pads
======================

In this section, I will list all of the Battle Arena Pads, along with info
about how to find them, and how to complete them and such. Throughout every
level is one Battle Arena Pad. If you find the said pad, stand on it and press
the Z Button to be transported to a Battle Arena, where you must defeat some
enemies and survive until the time limit runs out. If you win, a crown appears
in the middle of the stage. Jump into said crown to collect it. If you lose,
you can always try again. There are two pads in DK Isle, however. Also, take
note that you must have at least four Battle Crowns to beat the game.


----------------------------------
DK Isle Battle Arena Pad Locations
----------------------------------


-------------------------------------------------------------------------------

Bish Bash Brawl
Location: DK Isle
Time Limit: 60 Seconds
Difficulty: Easy
How To Find: You cannot find this Battle Arena Pad until after you've rescued
             Chunky from his prison in Frantic Factory. Once you've done that,
             head to DK Isle, and then make your way atop K. Rool's island.
             Once you see some vines, jump to the first one, and swing from
             both vines until you're on the next platform. Then, go east and
             into the next area. In this room, you'll see Snide's HQ, and a
             boulder covering the Battle Arena Pad to the east. Pick up the
             boulder, and throw it to reveal the pad. Step on it and press Z
             to warp to the Battle Arena.
How To Complete: In this arena, you have to fight a skeleton, a Kremling, and
                 a Kasplat at the same time. Simply kill the Kremling by taking
                 it out with a normal attack, and do the same for the skeleton.
                 The Kasplat can be a problem, because its shockwave can knock
                 you off of the arena, so be careful! After 60 Seconds have
                 passed, the remaining enemies die automatically, and the crown
                 appears. Jump to it to obtain it and clear the Battle Arena!

-------------------------------------------------------------------------------

Forest Fracas
Location: DK Isle
Time Limit: 60 Seconds
Difficulty: Normal
How To Find: Once you can enter the Fungi Forest lobby, enter the lobby. Now,
             look up on the ceiling. You'll notice a red mushroom rotating
             around the ceiling. Get out Diddy, and shoot the mushroom with the
             Peanut Shooter. The mushroom will change into a yellow color. Get
             out Donkey Kong, and shoot the mushroom. It will change into a
             blue color. Shoot it with Lanky, and it will turn into a green
             color. Shoot it with Chunky, and the mushroom turns purple. Shoot
             the mushroom with Tiny, and the mushroom will disappear. A door
             will now open, revealing a Chunky Pad. When you can use the pad,
             get out Chunky, and head to the northeastern part of the area.

             Stand on the Chunky Pad, and press Z to turn your body invisible.
             Now, head south, and then jump onto the big platform there. While
             you're invisible, you'll notice a Battle Arena Pad. Stand on it,
             and press Z to warp into the Battle Arena.
How To Complete: This may be minorly annoying if you aren't careful. You will
                 have to battle a Kasplat, a Kremling, and two skeletons during
                 this Battle Arena. Simply continue to hit all of the enemies,
                 and make sure you focus on the Kasplat the most. The wave that
                 the Kasplat sends can knock you off easily, so be careful.
                 Just keep killing the enemies until you win.

-------------------------------------------------------------------------------


------------
Jungle Japes
------------


-------------------------------------------------------------------------------

Beaver Brawl
Location: Jungle Japes
Time Limit: 30 Seconds
Difficulty: Easy
How To Find: This one can be found in the main area of the level. It's found
             right next to Funky's Store (see the Walkthrough if you don't
             know of Funky's whereabouts in the level).
How To Complete: The name implies what you fight. A lot of beavers (Gnawties)
                 are what you have to kill for thirty seconds. Simply just
                 keep bashing them, but be careful not to get hit by them or
                 fall off of the stage! After thirty seconds are up, and you've
                 bashed Gnawties for that long, snag your crown!

-------------------------------------------------------------------------------


-----------
Angry Aztec
-----------


-------------------------------------------------------------------------------

Kritter Karnage
Location: Angry Aztec
Time Limit: 30 Seconds
Difficulty: Very Easy
How To Find: You must free Lanky before you can get this Battle Crown. Buy his
             shooter from Funky Kong, then enter the first temple (located in
             the first outside area; shoot the Grape Switch to the east on the
             wall to open the door). Inside, dive underwater (after melting the
             central pool using Diddy), and swim east through the passage. Swim
             north and through another passage, to a new room. After getting
             the Golden Banana here (see the Walkthrough), the water in the
             room will drain, revealing the Battle Arena Pad.
How To Complete: This one is very simple. All you have to do is fight Kremlings
                 without falling off or dying for 30 Seconds. Simply bash them
                 to death for 30 Seconds, then jump to the Battle Crown.

-------------------------------------------------------------------------------


---------------
Frantic Factory
---------------


-------------------------------------------------------------------------------

Arena Ambush
Location: Frantic Factory
Time Limit: 45 Seconds
Difficulty: Normal
How To Find: First, you must have the Gorilla Grab ability for DK, by buying
             the potion from Cranky in this level. Once you have that, head to
             the R&D Room. There, stay on the lowest platform, and go all the
             way east, and through the door there. At the end of the path, you
             will find a lever in the next room. Stand on the footpad, and then
             press B to pull the lever. Two cages in the previous room on the
             upper platform will open on the floor, one revealing a Battle
             Arena Pad. Head back to the previous room, and go north. Jump on
             the ladder, and climb it up to the next platform. Drop down the
             first hole, and step on the pad. Press Z to teleport to another
             Battle Arena, where you must fight more enemies!
How To Complete: In this arena, you have to fight 2 Kremlings and a Kasplat
                 at the same time. Be careful in this one, because the Kasplat
                 can easily knock you off by punching you or by sending a
                 shockwave at you. After 45 Seconds are up, you win.

-------------------------------------------------------------------------------


--------------
Gloomy Galleon
--------------


-------------------------------------------------------------------------------

More Kritter Karnage
Location: Gloomy Galleon
Time Limit: 45 Seconds
Difficulty: Very Easy
How To Find: You must have Chunky out, and you must have the Primate Punch
             ability, which is a potion bought from Cranky. Once you have it,
             take the northern path in the main hallway, where the path splits
             between three directions. Head all the way west in that room, and
             you'll see a Launcher Barrel. Go north of that barrel to find a
             gate, guarding a small room. Primate Punch the gate down, then
             enter that room. Stand on the pad and press Z. You will warp to
             the Battle Arena.
How To Complete: You shouldn't have any trouble at all with this one. You only
                 have to fight four Kremlings at once. Simply beat them down,
                 and be careful not to get caught in a circle of them, or it
                 could be over for you. Aside from that, however, this isn't
                 that difficult. When you win, get the crown that appears.

-------------------------------------------------------------------------------


------------
Fungi Forest
------------


-------------------------------------------------------------------------------

Kamikaze Kremlings
Location: Fungi Forest
Time Limit: 60 Seconds
Difficulty: Hard
How To Find: First, make sure it is nighttime. If or when it is, head to the
             top of Mushroom Tower. Once there, walk around the walkway until
             you come to a hole, which is only available at night. Drop down it
             and you'll be on a small platform with a Battle Arena Pad on it.
             Stand on it, and press Z to transport to a Battle Arena.
How To Complete: Alright, this is probably, by far, the hardest Battle Arena
                 yet. You have to fight 1 Kremling, and 2 Kasplats at once.
                 This is way more difficult than it sounds. The two Kasplats
                 will both smash the arena to create waves, but the Kremling
                 isn't a problem at all. The shockwaves created by the Kasplats
                 can easily knock you off of the arena, if you aren't careful.
                 Just take your time and you'll end up winning.

-------------------------------------------------------------------------------


-------------
Crystal Caves
-------------


-------------------------------------------------------------------------------

Plinth Panic
Location: Crystal Caves
Time Limit: 70 Seconds
Difficulty: Hard
How To Find: You must first enter DK's lodge area. Once you're inside, pound
             the western switch to tilt the room to the left. After it tilts,
             head north of the central platform, and you'll notice a Battle
             Arena Pad there. Stand on it, and press Z to warp to the next
             Battle Arena!
How To Complete: This is pretty much the same thing as the one in Fungi Forest,
                 only you have to survive for 70 Seconds this time around! As
                 I stated for the one in Fungi Forest, just kill the Kremling,
                 and always make sure you're focusing on the two Kasplats the
                 most, as they will cause the most harm. Their shockwaves will
                 easily knock you off, if you aren't careful. Make sure that
                 the Kasplats do not get much chances to attack, and be extra
                 careful until you win this fight.

-------------------------------------------------------------------------------


-------------
Creepy Castle
-------------


-------------------------------------------------------------------------------

Pinnacle Palaver
Location: Creepy Castle
Time Limit: 80 Seconds
Difficulty: Normal
How To Find: Outside, use Bananaporter #4 to teleport up to a greenhouse. On
             the east side of the greenhouse is a Lanky Switch. Pound it, and
             the door of the greenhouse opens. Once you're inside, make your
             way to the end of the maze and get the Golden Banana. Upon getting
             the Golden Banana, a Battle Arena Pad appears at the center of the
             maze. Make your way there and transport to the Battle Arena.
How To Complete: This one's actually not so difficult, because Lanky seems to
                 be able to handle Kasplats nicely. There are two Kasplats, and
                 one skeleton that you must defeat during this Battle Arena.
                 Simply circle around the arena (NOT the edges), and press B to
                 do an arm spin. Constantly stun the Kasplats, and NEVER let
                 them send out a shockwave, or it may be over. After doing this
                 for a whopping 80 Seconds, you win.

-------------------------------------------------------------------------------


------------
Hideout Helm
------------


-------------------------------------------------------------------------------

Shockwave Showdown
Location: Hideout Helm
Time Limit: 90 Seconds
Difficulty: Hard
How To Find: After you've disabled the Blast-o-Matic, enter the Tag Barrel in
             the main room and choose Diddy Kong. Now, enter the Kong Barrel,
             and with the Jetpack, fly to the very top of the Blast-o-Matic.
             You will notice a Battle Arena Pad on top of it. Press Z to warp
             to the final Battle Arena!
How To Complete: This is probably the hardest Battle Arena in the whole game.
                 There are three Kasplats, and a Kremling throughout this whole
                 Battle Arena. Constantly stun the Kasplats, and never let them
                 send their shockwaves at you, or it's most likely over for
                 you. Be extra careful, and just keep up the same pattern until
                 a long 90 Seconds are up, and you win!

-------------------------------------------------------------------------------


======================
VII. Cranky's Potions
======================

In this section, I will list all of Cranky's potions in the game, along with
information about what they do and such.


---------
All Kongs
---------


-------------------------------------------------------------------------------

Simian Slam
Location: DK Isle
Price: N/A
Description: Grants all Kongs the ability to pound green switches.

-------------------------------------------------------------------------------

Super Simian Slam
Location: Fungi Forest
Price: 5 Banana Coins
Description: Grants all Kongs the ability to pound blue switches.

-------------------------------------------------------------------------------

Super Duper Simian Slam
Location: Creepy Castle
Price: 7 Banana Coins
Description: Grants all Kongs the ability to pound red switches.

-------------------------------------------------------------------------------


-----------
Donkey Kong
-----------


-------------------------------------------------------------------------------

Baboon Blast
Location: Jungle Japes
Price: 3 Banana Coins
Description: Buying this ability allows DK to enter a barrel-blasting game. To
             do that, stand on a pad with his face on it and press Z.

-------------------------------------------------------------------------------

Strong Kong
Location: Angry Aztec
Price: 5 Banana Coins
Description: This allows DK to jump into a barrel with his face on it, causing
             him to go invisible. This ability consumes Crystal Coconuts.

-------------------------------------------------------------------------------

Gorilla Grab
Location: Frantic Factory
Price: 7 Banana Coins
Description: When in front of a lever, stand on the footpad and press B. DK
             will pull it back, triggering something somewhere in that level or
             in the lobby you're at.

-------------------------------------------------------------------------------


----------
Diddy Kong
----------


-------------------------------------------------------------------------------

Chimpy Charge
Location: Jungle Japes
Price: 3 Banana Coins
Description: Hold Z and press B with this ability, and Diddy will charge
             forward. This can be used to hit certain switches and such.


-------------------------------------------------------------------------------

Rocketbarrel Boost
Location: Angry Aztec
Price: 5 Banana Coins
Description: This allows Diddy to jump into a barrel with his face on it. He
             then has a jetpack attached to his back, where you can press A to
             fly, Z to hold your position, and B to fire the Peanut Popguns.

-------------------------------------------------------------------------------

Simian Spring
Location: Frantic Factory
Price: 7 Banana Coins
Description: With this ability, stand on a pad with Diddy's face on it and
             press Z. This will cause him to leap high in the air, making him
             able to reach certain areas.

-------------------------------------------------------------------------------


----------
Lanky Kong
----------


-------------------------------------------------------------------------------

OrangStand
Location: Jungle Japes, Angry Aztec
Price: 3 Banana Coins
Description: Hold Z and press B to handstand with this ability. After you press
             B, you must keep Z held. While handstanding, you can move up steep
             hills that lead to certain things.

-------------------------------------------------------------------------------

Baboon Balloon
Location: Frantic Factory
Price: 5 Banana Coins
Description: Press Z on a pad with Lanky's face on it to inflate him. Then, you
             can float like a balloon to certain areas. After a few seconds,
             you'll deflate. Press Z to deflate instantly.

-------------------------------------------------------------------------------

OrangStand Sprint
Location: Crystal Caves
Price: 7 Banana Coins
Description: Jump into a barrel with Lanky's face on it, and you will be
             handstanding automatically. You'll now handstand at a very fast
             speed, which is a nessecity for the second rabbit race in Fungi
             Forest. This consumes Crystal Coconuts very quickly.

-------------------------------------------------------------------------------


---------
Tiny Kong
---------


-------------------------------------------------------------------------------

Mini-Monkey
Location: Jungle Japes, Angry Aztec
Price: 3 Banana Coins
Description: Jump into a barrel with Tiny's face on it to shrink to miniature
             size. This consumes Crystal Coconuts, and can be used to enter
             microsized holes.

-------------------------------------------------------------------------------

Ponytail Twirl
Location: Frantic Factory
Price: 5 Banana Coins
Description: This is Tiny's most useful ability by far. Jump and press A while
             in the air to twirl. Use the Control Stick to move around.

-------------------------------------------------------------------------------

Monkeyport
Location: Crystal Caves
Price: 7 Banana Coins
Description: Press Z on a pad with Tiny's face on it to teleport to a different
             area of that level. This is also a useful ability, and is required
             to reach the very top of K. Rool's ship.

-------------------------------------------------------------------------------


-----------
Chunky Kong
-----------


-------------------------------------------------------------------------------

Hunky Chunky
Location: Jungle Japes, Angry Aztec, Frantic Factory
Price: 3 Banana Coins
Description: Jump into a barrel with Chunky's face on it, and he'll become a
             giant. Using this ability, you can lift huge boulders and do other
             things. This ability consumes Crystal Coconuts.

-------------------------------------------------------------------------------

Primate Punch
Location: Jungle Japes, Angry Aztec, Frantic Factory
Price: 5 Banana Coins
Description: Hold down Z and press B to do the Primate Punch. This punch can be
             used to defeat certain enemies and break down certain things.

-------------------------------------------------------------------------------

Gorilla Gone
Location: Crystal Caves
Price: 7 Banana Coins
Description: Press Z on a pad with Chunky's face on it, and his body will turn
             invisible. His clothes remain there, though. This can be used to
             access certain things you couldn't normally access.

-------------------------------------------------------------------------------


==================================
VIII. Funky's Shooters / Upgrades
==================================

In this section, I will list all of the Kong's shooters and upgrades they can
get from Funky in the game, along with information about what they do and such.


---------
All Kongs
---------


-------------------------------------------------------------------------------

Ammo Belt #1
Location: Frantic Factory
Price: 3 Banana Coins
Description: Allows all Kongs to hold up to 100 pieces of ammo.

-------------------------------------------------------------------------------

Homing Shots
Location: Fungi Forest
Price: 5 Banana Coins
Description: Allows all Kongs to use homing ammo, which can be gotten by
             getting the red ammo boxes.

-------------------------------------------------------------------------------

Ammo Belt #2
Location: Crystal Caves
Price: 7 Banana Coins
Description: Allows all Kongs to hold up to 200 pieces of ammo.

-------------------------------------------------------------------------------

Zoom Sight
Location: Creepy Castle
Price: 9 Banana Coins
Description: Allows all Kongs to zoom in and out wih their shooters using the
             C-Up button, the C-Left button, and the C-Right button.

-------------------------------------------------------------------------------


-----------
Donkey Kong
-----------


-------------------------------------------------------------------------------

Coconut Shooter
Location: Funky's Store
Description: This is Donkey Kong's shooter. It shoots out coconuts.

-------------------------------------------------------------------------------


----------
Diddy Kong
----------


-------------------------------------------------------------------------------

Peanut Popguns
Location: Funky's Store
Description: This is Diddy Kong's pair of shooters. They shoot out peanuts.

-------------------------------------------------------------------------------


----------
Lanky Kong
----------


-------------------------------------------------------------------------------

Grape Shooter
Location: Funky's Store
Description: This is Lanky Kong's shooter. It shoots out grapes.

-------------------------------------------------------------------------------


---------
Tiny Kong
---------


-------------------------------------------------------------------------------

Feather Bow
Location: Funky's Store
Description: This is Tiny Kong's shooter. It shoots out feathers.

-------------------------------------------------------------------------------


-----------
Chunky Kong
-----------


-------------------------------------------------------------------------------

Pineapple Launcher
Location: Funky's Store
Description: This is Chunky Kong's shooter. It shoots out pineapples.

-------------------------------------------------------------------------------


===================================
IX. Candy's Instruments / Upgrades
===================================

In this section, I will list all of the Kong's instruments and upgrades they
can get from Candy, along with information about what they do and such.


---------
All Kongs
---------


-------------------------------------------------------------------------------

Watermelon Upgrade #1
Location: Angry Aztec
Price: N/A
Description: After buying an instrument from Candy, all Kongs get a second
             watermelon added to their health for free.

-------------------------------------------------------------------------------

Music Energy Upgrade #1
Location: Gloomy Galleon
Price: 5 Banana Coins
Description: This increases the Kong's total music energy to 15.

-------------------------------------------------------------------------------

Music Energy Upgrade #2
Location: Crystal Caves
Price: 7 Banana Coins
Description: This increases the Kong's total music energy to 20. As an added
             bonus, Candy throws in a third watermelon for free.

-------------------------------------------------------------------------------

Watermelon Upgrade #2
Location: Crystal Caves
Price: N/A
Description: After buying the second music energy upgrade, Candy throws in a
             third watermelon for free.

-------------------------------------------------------------------------------


-----------
Donkey Kong
-----------


-------------------------------------------------------------------------------

Bongo Blast
Location: Candy's Store
Description: This is Donkey Kong's instrument. It is a pair of bongos, which
             can be used on Bongo Pads.

-------------------------------------------------------------------------------


----------
Diddy Kong
----------


-------------------------------------------------------------------------------

Guitar Gazump
Location: Candy's Store
Description: This is Diddy Kong's instrument. It is a red guitar, which can be
             used on Guitar Pads.

-------------------------------------------------------------------------------


----------
Lanky Kong
----------


-------------------------------------------------------------------------------

Trombone Tremor
Location: Candy's Store
Description: This is Lanky Kong's instrument. It is a trombone, which can be
             used on Trombone Pads.

-------------------------------------------------------------------------------


---------
Tiny Kong
---------


-------------------------------------------------------------------------------

Saxophone Slam
Location: Candy's Store
Description: This is Tiny Kong's instrument. It is a saxophone, which can be
             used on Saxophone Pads.

-------------------------------------------------------------------------------


-----------
Chunky Kong
-----------


-------------------------------------------------------------------------------

Triangle Trample
Location: Candy's Store
Description: This is Chunky Kong's instrument. It is a triangle, which can be
             used on Triangle Pads.

-------------------------------------------------------------------------------


=========
X. Items
=========

In this section, I will list all of the items in the game, along with info
about them and such.


-------------------------------------------------------------------------------

Banana
Description: These are just the regular Bananas, not Golden Bananas. You must
             collect these and carry them to Troff 'n Scoff in each world to
             reach the boss, making them essential to beating the game. They're
             found in singular numbers, in Banana Bunches, and Banana Balloons.

-------------------------------------------------------------------------------

Banana Coin
Description: You'll find many of these throughout each level. You have to get
             them so that you can pay them to Cranky/Funky/Candy, to get your
             shooters, instruments and upgrades. You'll find plenty of them in
             the game, though, so you don't have to worry.

-------------------------------------------------------------------------------

Special Banana Coin
Description: In order to find these, you have to look for dirt patches on the
             ground with the letters "DK" imprinted on them. After you visit
             the Banana Fairy Queen, stand on the patch and hold B, then when
             you see the energy charge up, release it to erase the dirt patch
             and reveal a big, multicolored Banana Coin. Collecting this adds
             5 Banana Coins to the total count of all of your Kongs!

-------------------------------------------------------------------------------

Golden Banana
Description: The main item in the game. These are the very things you're in the
             worlds hunting. There are 201 in all, and finding them all will be
             a challenge! Good luck finding them all!

-------------------------------------------------------------------------------

Banana Medal
Description: After collecting 75 Bananas (regular Bananas, that is) with one
             Kong in one world, you gain a Banana Medal. There are 30 in all,
             and you need 15 Banana Medals in order to beat the game. Visit
             Cranky's Lab after getting 15, then win his Jetpac game to get the
             Rareware Coin. That is required to beat the game as well.

-------------------------------------------------------------------------------

Boss Key
Description: Once you defeat a boss in a world, he leaves behind a Boss Key.
             Take it and deliver it to K. Lumsy's cell to unlock a lock on it.
             You must unlock all eight locks to free him of his prison.

-------------------------------------------------------------------------------

Blueprint
Description: Every Kasplat in the game holds a Blueprint. Defeat them with the
             Kong that represents the Kasplat's hair color, then take the
             Blueprint and deliver it to Snide. There are 40 in all. For each
             one you deliver to Snide, one total minute (plus the ten minutes
             you get normally) is added to your time in Hideout Helm.

-------------------------------------------------------------------------------

Watermelon
Description: Defeating enemies will make them drop pieces of watermelon, your
             source of health in the game. If you lose some health, defeat
             enemies to regain it! You can also jump into a Tag Barrel to
             instantly refill all of your health.

-------------------------------------------------------------------------------

Supply Crate
Description: After getting a shooter from Funky's Store, that Kong can collect
             brown boxes around the level called Supply Crates. Each one you
             collect gives you 5 more pieces of ammunition. Collecting red
             boxes gives you homing ammo after you buy the upgrade.

-------------------------------------------------------------------------------

Melon Crate
Description: These are more rare than most items. They're big bouncing crates
             with a melon symbol on them. Destroy them to get three pieces of
             melon out of them.

-------------------------------------------------------------------------------

Orange
Description: You use these as explosive grenades in this game. They have to be
             used in order to defeat certain enemies and such.

-------------------------------------------------------------------------------

Crystal Coconut
Description: After visiting the Banana Fairy Queen, you will get some of these.
             They are required for you to use a Kong's special ability they get
             from the Kong Barrels. For each Banana Fairy you photograph, your
             total Crystal Coconut count is increased by 1.

-------------------------------------------------------------------------------

Banana Camera Film
Description: After visiting the Banana Fairy Queen, you'll be able to start
             collecting these. These refill your film for the Banana Camera.

-------------------------------------------------------------------------------

Headphones
Description: These are scattered in certain areas throughout the levels. Walk
             into a pair to refill all of your musical energy.

-------------------------------------------------------------------------------

Nintendo Coin
Description: To get this special coin, successfully beat the DK Arcade game
             twice (it does not have to be in a row). This is required, along
             with the Rareware Coin, in order to unlock the door that leads to
             the final Boss Key.

-------------------------------------------------------------------------------

Rareware Coin
Description: To get this special coin, successfully get over 5000 score in the
             Jetpac game, then get the coin off of a ledge in the game. To play
             the Jetpac game, get 15 Banana Medals and go see Cranky. This is
             required, along with the Nintendo Coin, in order to unlock the
             door that leads to the final Boss Key.

-------------------------------------------------------------------------------


============
XI. Enemies
============

In this section, I will list all of the enemies in the game, along with info
about where they are found and such.


-------------------------------------------------------------------------------

Gnawty
Location: DK Isle, Jungle Japes, Crystal Caves
Description: These are classic enemies to the Donkey Kong series. They made
             their first appearance in the original Donkey Kong Country, and
             now they're back. They can be defeated with any form of attack.

-------------------------------------------------------------------------------

Zinger
Location: DK Isle, Jungle Japes, Angry Aztec, Fungi Forest, Crystal Caves
Description: Just like the Gnawties, these are classic enemies that first
             appeared in Donkey Kong Country. In this game, they lay green
             bombs when you get near them, and they can get annoying. To kill
             them, use one of the Kong's shooters.

-------------------------------------------------------------------------------

Kritter
Location: DK Isle, Angry Aztec, Frantic Factory, Gloomy Galleon, Crystal Caves,
          Hideout Helm
Description: Another classic enemy that appeared in Donkey Kong Country on up.
             They're mostly harmless, and the only way they attack is really by
             running up to you. Just attack them with anything to kill them.

-------------------------------------------------------------------------------

Kasplat
Location: DK Isle, Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon,
          Fungi Forest, Crystal Caves, Creepy Castle
Description: These are really tough enemies that pack quite a punch. Each one
             has a different color hair, which indicates what Kong needs to
             kill it. When you kill it, it will drop the Blueprint of that
             color, and only the Kong representing that color can pick it up.
             They attack by punching you when you're up close to them, or by
             slamming the ground and making a shockwave appear. Be careful when
             fighting them, as they take a lot of hits.

-------------------------------------------------------------------------------

Klump
Location: Jungle Japes, Angry Aztec, Gloomy Galleon, Fungi Forest, Crystal
          Caves, Hideout Helm
Description: Yet another classic enemy that was in Donkey Kong Country only. In
             this game, they're fat and pink. They throw oranges at you, and
             normal attacks will not kill them. Use oranges.

-------------------------------------------------------------------------------

Klobber
Location: Angry Aztec, Gloomy Galleon, Crystal Caves
Description: This enemy was originally from Donkey Kong Country 2. If you see
             some barrels in a random location, chances are that a Kremling
             will pop out of the barrel as you approach it. That's what a
             Klobber is, and they'll just run after you. To defeat them, throw
             an orange.

-------------------------------------------------------------------------------

Kaboom
Location: Jungle Japes, Angry Aztec, Gloomy Galleon
Description: These enemies also appeared in Donkey Kong Country 2, and they're
             the same thing as a Klobber. The only difference is that they hide
             in TNT Barrels rather than normal betters, and thus, they're a
             little more annoying.

-------------------------------------------------------------------------------

Krash
Location: Jungle Japes, Fungi Forest
Description: Found in mine cart races only. They'll randomly appear on another
             side of the track and try to hit you with their club. They look
             very similar to Klubba from Donkey Kong Country 2. Jump when he
             swings the club to avoid him, otherwise you'll lose some DK Coins.

-------------------------------------------------------------------------------

TNT Cart
Location: Jungle Japes, Fungi Forest
Description: Another enemy found only in mine cart races. They'll either come
             from another side of the track to surprise you, or they'll be
             waiting on a ledge so they can hit you when you approach them.
             Whenever you see one, immediately slow down. If you get hit, you
             will lose DK Coins.

-------------------------------------------------------------------------------

Klaptrap
Location: DK Isle, Angry Aztec, Fungi Forest, Crystal Caves, Hideout Helm
Description: The Klaptraps in this game are in a green color, just like they
             are in Donkey Kong Country 3. They're very common among the levels
             you find them in. To defeat them, you must first attack their
             body, then their jaw will remain and try to bite you. Attack it to
             finish them off. If you don't kill the jaw, it dies automatically
             after a few seconds.

-------------------------------------------------------------------------------

Robo-Zinger
Location: DK Isle, Frantic Factory, Gloomy Galleon, Hideout Helm
Description: A robot version of the normal Zingers. These are basically the
             same thing, only they will drop bombs at any time, whether you are
             near them or not. They also have slightly higher defense; it will
             take two shots to finish them off.

-------------------------------------------------------------------------------

Krembot
Location: Frantic Factory
Description: Found only in Frantic Factory, these guys are metal Kremlings that
             cannot be hurt with normal attacks. They'll attack you by trying
             to dash at you. The only way you can kill them is by either using
             oranges or the Primate Punch.

-------------------------------------------------------------------------------

Dice
Location: Frantic Factory
Description: Another enemy found in Frantic Factory only. These are no less
             dangerous than the Gnawties or Kritters. Just attack them and you
             will kill them fast.

-------------------------------------------------------------------------------

Domino
Location: Frantic Factory
Description: Again, this enemy is no less dangerous than the Gnawties, the
             Kritters, or the Dice. Attack them with anything to kill them.

-------------------------------------------------------------------------------

Kosha
Location: Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle
Description: The strongest enemy in the game, next to the Kasplat. These guys
             are big, spiked club-wielding enemies that are pretty dangerous.
             To defeat them, charge up your shockwave energy, then walk up to
             them and release the B button. They'll attack by swinging their
             club at you or slamming it into the ground, squishing you. You can
             also throw an orange at them while their clubs are in the ground.

-------------------------------------------------------------------------------

Shuri
Location: Angry Aztec, Gloomy Galleon
Description: These starfish enemies will try to swim at you with the whip-like
             things they carry. In one of the Bonus Games of Angry Aztec, they
             are very annoying because they are hard to avoid. You can't kill
             them in any way.

-------------------------------------------------------------------------------

Puftup
Location: Gloomy Galleon
Description: An enemy that has returned from Donkey Kong Country 2. Puftup's
             are fish that puff up when you approach them. Then, a few seconds
             later, they'll explode. The spikes on their bodies will then go
             flying in certain directions. Be careful.

-------------------------------------------------------------------------------

Killer Tomato
Location: Fungi Forest
Description: Only Hunky Chunky can kill these things. They're only found in one
             area of Fungi Forest, and that's in the area where the worm in the
             apple is. They surround the worm, and you have to jump on them as
             Hunky Chunky to defeat them. They'll bounce around and try to hit
             you, but they don't have any attacks other than that.

-------------------------------------------------------------------------------

Mushroom Ninja
Location: Fungi Forest
Description: At first, these only appear to be mushrooms stuck in the ground.
             Upon approaching them, however, an evil mushroom pops out wearing
             a ninja-like mask. Attack them to defeat them. They only appear
             during the day.

-------------------------------------------------------------------------------

Skeleton
Location: Fungi Forest, Creepy Castle
Description: These guys can only be found in Fungi Forest during the night, and
             in the outside area of Creepy Castle. If you use a weak attack on
             them, they'll lose an arm or something. However, you can kill them
             in one shot with a strong enough attack. They're not very hard.

-------------------------------------------------------------------------------

Evil Bat
Location: Fungi Forest, Creepy Castle
Description: You'll only find these in a few places in the game. They are
             simple blue bats that can be defeated with your shooter.

-------------------------------------------------------------------------------

Fireball
Location: Crystal Caves
Description: Found only in Crystal Caves, and only in one room in the game. You
             have to use Chunky to keep them away from the rabbit tied to the
             TNT Barrel. If you don't, they'll blow up the barrel.

-------------------------------------------------------------------------------

Ghost Kritter
Location: Creepy Castle
Description: These are normal Kremlings wearing a patched up sheet, in an
             attempt to scare the Kongs away. They can be defeated the same way
             as a normal Kritter. A Ghost Kritter will also try to constantly
             keep you at bay as you try to fight King Kut Out.

-------------------------------------------------------------------------------

Housefly
Location: Creepy Castle
Description: Found only in Creepy Castle, and in one area. You'll find these as
             Tiny, inside the garbage can half way up the castle. They appear
             big, but only because you're small. Use your shooter or your
             instrument for an easy kill.

-------------------------------------------------------------------------------


=================
XII. Bonus Games
=================

In this section, I will list all of the bonus games in the game, along with
information about how to play them and such. To play the bonus games whenever
you want, you must collect all 40 Blueprints and deliver them to Snide. Then, a
new option will be available at his headquarters to play the bonus games. Take
note that there are some bonus games you cannot play at Snide's HQ. I won't
list every mini-game, because some of them are the same thing, just harder.


-------------------------------------------------------------------------------

Peril Path Panic
How To Play: Use the Control Stick to move the cursor, then move it onto a
             Klaptrap and press A to fire a melon, knocking it out. Do this for
             all of the Klaptraps so that the Banana Fairies can pass by to the
             other side. The Klaptraps will wake up after a short time, so you
             have to repeat this. Press A in the middle to reload.

-------------------------------------------------------------------------------

Batty Barrel Bandit
How To Play: This is like playing slots. Just press A when you see the Golden
             Banana to stop the slot. Have all four slots show Golden Bananas.
             Each time you do this, the slots will get faster.

-------------------------------------------------------------------------------

Searchlight Seek
How To Play: The entire area is dark, and the only thing that's lit is very
             little of the room. Locate the Klaptrap and press A to fire. You
             must hit the Klaptrap.

-------------------------------------------------------------------------------

Big Bug Bash
How To Play: You have to use a flyswatter to swat the flies. It's as simple as
             that, and it's not too difficult.

-------------------------------------------------------------------------------

Kremling Kosh
How To Play: There are Kremlings that will come out of the barrels. Press B to
             shoot them. Green ones are worth 1 point, while the red ones are
             worth 2. The red ones go back inside the barrel quickly, though.

-------------------------------------------------------------------------------

Speedy Swing Sortie
How To Play: In this game, you have to get on the tree near you. Use the vines
             to cross over to the other trees and get all the coins.

-------------------------------------------------------------------------------

Mad Maze Maul
How To Play: You must defeat all of the enemies throughout the maze, then make
             your way to the finish line before the time runs out.

-------------------------------------------------------------------------------

Splish Splash Salvage
How To Play: To play this game, dive underwater and collect all of the coins.
             You don't have to worry about any enemies.

-------------------------------------------------------------------------------

Minecart Mayhem
How To Play: You have to ride in a mine cart and avoid the TNT Barrels for the
             designated time. Hold Z to speed up and B to slow down, and use
             the Control Stick at intersections to change lanes.

-------------------------------------------------------------------------------

Stealthy Snoop
How To Play: Go through the maze and make your way to the finish line. You must
             avoid being spotted by the spotlights at all costs.

-------------------------------------------------------------------------------

Teeturing Turtle Trouble
How To Play: To win this game, you have to feed the snakes so that they will
             continue to spin the turtles on their tails. Constantly feed the
             snakes, and especially the ones where the turtles yell "HELP".

-------------------------------------------------------------------------------

Beaver Bother
How To Play: So many people have trouble with this game. You're a Klaptrap, and
             you have to lure the Gnawties into the hole in the middle. Press A
             to jump and press B to scare the Gnawties.

-------------------------------------------------------------------------------

Krazy Kong Klamor
How To Play: Shoot the Golden Banana that appears on one of the ledges, but
             avoid the Kongs. If you hit the Kongs, you'll lose score.

-------------------------------------------------------------------------------

Stash Snatch
How To Play: This is another maze mini-game. Collect all of the DK Coins
             scattered throughout the maze, then reach the finish line.

-------------------------------------------------------------------------------

Busty Barrel Barrage
How To Play: You are forced to stay in the middle, and all you can do is turn
             around with your shooter out. Shoot the Kremlings from all sides
             with your shooter to keep them away until you win. If you get hit,
             you will lose.

-------------------------------------------------------------------------------


=====================
XIII. Banana Fairies
=====================

In this section, I will list all of the Banana Fairies in the game, along with
information about where to find them and such. In order to capture the Banana
Fairies, you first need to get the ability to enter Tiny's Kong Barrel. Then,
go to Banana Fairy Island and use the barrel to shrink. Enter the small mouth
of the fairy's head, then you'll find the Banana Fairy Queen. She'll give you
the ability to use a shockwave that consumes Crystal Coconuts, and she'll also
give you a camera. It's a magical camera that can capture her Banana Fairies.
Visit her after getting them all, and she'll open the way to the final Golden
Banana, the 201st.


-------
DK Isle
-------


-------------------------------------------------------------------------------

Banana Fairy #1
Location: DK Isle
How To Find: The first Banana Fairy in the game can be found on a big green
             island, across the water. It's pretty much away from all the other
             places on the island. A Banana Fairy is by the tree.

-------------------------------------------------------------------------------

Banana Fairy #2
Location: DK Isle
How To Find: In the Frantic Factory lobby. You must have Chunky, and you must
             have his Primate Punch ability. Once you have it, go to the lobby
             and look in the corner from the entrance. Break the crate using
             Chunky's Primate Punch to reveal a Kasplat, along with the second
             Banana Fairy.

-------------------------------------------------------------------------------

Banana Fairy #3
Location: DK Isle
How To Find: To find this one, first go to the Fungi Forest lobby. As Tiny,
             look on the wall at the left end of the lobby to find a Feather
             Switch perched on the wall. Shoot it to release a Banana Fairy.

-------------------------------------------------------------------------------

Banana Fairy #4
Location: DK Isle
How To Find: You can't get this one until near the end of the game. Once you
             reach Crystal Caves and get Tiny's Monkeyport ability from Cranky,
             go to K. Rool's ship and look around the bottom of it for a Tiny
             Pad. Use it to Monkeyport to the top of his ship, then go forward
             and you'll find the Banana Fairy.

-------------------------------------------------------------------------------


------------
Jungle Japes
------------


-------------------------------------------------------------------------------

Banana Fairy #5
Location: Jungle Japes
How To Find: You must first break down the Rambi sign in the cave, outside of
             the area where Cranky's Lab is. Once you've done that, follow the
             path and go right at the path split. There's a Banana Fairy
             floating over the water.

-------------------------------------------------------------------------------

Banana Fairy #6
Location: Jungle Japes
How To Find: First, make sure you're playing as Diddy. Go to the main area of
             Jungle Japes, then go east and cross over to that platform. Look
             to the right and up that hill, then shoot the Peanut Switch to
             open the gate if you haven't already. Bring Lanky here and use the
             OrangStand to climb up the hill, then go inside. Pound the two
             pegs and defeat the enemies that appear, then a Banana Fairy will
             show itself.

-------------------------------------------------------------------------------


-----------
Angry Aztec
-----------


-------------------------------------------------------------------------------

Banana Fairy #7
Location: Angry Aztec
How To Find: In Tiny's portion of the five-door temple, take the left path
             after the first wall. Enter the Kong Barrel you see there and
             enter the small hole nearby. There's the Banana Fairy.

-------------------------------------------------------------------------------

Banana Fairy #8
Location: Angry Aztec
How To Find: Enter the Llama Temple. Inside, head around the left side and you
             will eventually here a Banana Fairy's glowing noise. Follow the
             sound to a vase, where the Banana Fairy is located.

-------------------------------------------------------------------------------


---------------
Frantic Factory
---------------


-------------------------------------------------------------------------------

Banana Fairy #9
Location: Frantic Factory
How To Find: In the room where you'll find pieces of blocks that rise up as
             elevators, enter the purple tunnel to find a Banana Fairy.

-------------------------------------------------------------------------------

Banana Fairy #10
Location: Frantic Factory
How To Find: First, complete Tiny's dartboard game to get a Golden Banana.
             After doing that, a Banana Fairy will appear in the same room as
             Funky's Store. Go there and capture it.

-------------------------------------------------------------------------------


--------------
Gloomy Galleon
--------------


-------------------------------------------------------------------------------

Banana Fairy #11
Location: Gloomy Galleon
How To Find: Inside Tiny's portion of the sunken ship, you will find a Banana
             Fairy behind bars. This one is kinda hard to capture.

-------------------------------------------------------------------------------

Banana Fairy #12
Location: Gloomy Galleon
How To Find: As Chunky, go to the area of the level where Cranky's Lab is. Take
             the eastern path into that small area, then use the Primate Punch
             on the treasure chests. One of them houses the Banana Fairy.

-------------------------------------------------------------------------------


------------
Fungi Forest
------------


-------------------------------------------------------------------------------

Banana Fairy #13
Location: Fungi Forest
How To Find: On the way to Donkey Kong's mine cart Bonus Game, you will find a
             crate with a "?" mark on it. Ground pound the crate to break it,
             revealing a Banana Fairy.

-------------------------------------------------------------------------------

Banana Fairy #14
Location: Fungi Forest
How To Find: Enter the big house where Diddy must go through a dark attic to
             reach a Golden Banana. After you get that Golden Banana, a Banana
             Fairy appears. It lights the room rather well, too.

-------------------------------------------------------------------------------


-------------
Crystal Caves
-------------


-------------------------------------------------------------------------------

Banana Fairy #15
Location: Crystal Caves
How To Find: Enter Diddy's second door of the house with many doors on it. Get
             the Golden Banana in here and the Banana Fairy is yours.

-------------------------------------------------------------------------------

Banana Fairy #16
Location: Crystal Caves
How To Find: After you get the Golden Banana in Tiny's portion of the igloo, a
             Banana Fairy will appear.

-------------------------------------------------------------------------------


-------------
Creepy Castle
-------------


-------------------------------------------------------------------------------

Banana Fairy #17
Location: Creepy Castle
How To Find: Enter the tree near the start of the level as DK. Once you get his
             Golden Banana in there, the water will be high enough so that you
             can get the Banana Fairy in there.

-------------------------------------------------------------------------------

Banana Fairy #18
Location: Creepy Castle
How To Find: Open the door that leads to the Ballroom while going up the castle
             as Diddy. While it's open, quickly enter the Tag Barrel nearby and
             switch to Tiny, then enter the Ballroom. Go to the main room and
             head down the stairs, then look by the two stairs to find a Tiny
             Pad. Use this pad to teleport to a room with the Banana Fairy.

-------------------------------------------------------------------------------


------------
Hideout Helm
------------


-------------------------------------------------------------------------------

Banana Fairy #19
Location: Hideout Helm
How To Find: Once you get to the end of the level and enter K. Rool's room, you
             will see the last two Banana Fairies behind the glass where the
             last Boss Key is. Take a snapshot of them from the outside.

-------------------------------------------------------------------------------

Banana Fairy #20
Location: Hideout Helm
How To Find: Once you get to the end of the level and enter K. Rool's room, you
             will see the last two Banana Fairies behind the glass where the
             last Boss Key is. Take a snapshot of them from the outside.

-------------------------------------------------------------------------------


==================
XIV. Mystery Mode
==================

Mystery Mode is an option you can select after successfully photographing one
Banana Fairy. Depending on the amount of Banana Fairies you photograph, you'll
unlock different things. Below is a list of all the things you can unlock,
along with information about those things.



----------
DK Theatre
----------

Banana Fairies: 2


Rap
Intro Story
Jungle Intro
Aztec Intro
Factory Intro
Galleon Intro
Forest Intro
Caves Intro
Castle Intro
Enter Hideout
K. Rool Press Button
K. Rool Takeoff
Game Over
End Sequence


--------
DK Bonus
--------

Banana Fairies: 6


Rambi Arena
Enguarde Arena
DK Arcade
Jetpac


------
Bosses
------

Banana Fairies: 10


Jungle Boss
Aztec Boss
Factory Boss
Galleon Boss
Forest Boss
Caves Boss
Castle Boss


------
Battle
------

Banana Fairies: 15


Krusha (Press Z to toggle on/off)


------
Cheats
------

Banana Fairies: 20


Coins (Press Z to toggle on/off)
Ammo (Press Z to toggle on/off)
Oranges (Press Z to toggle on/off)
Film (Press Z to toggle on/off)
Crystal Coconuts (Press Z to toggle on/off)
Instruments (Press Z to toggle on/off)
All (Press Z to toggle on/off)


-------------------------------------------------------------------------------


================
XV. Kong Battle
================

In this section, I will explain how Kong Battle works, the multiplayer mode in
Donkey Kong 64. First, you must rescue all of the Kongs and get one Battle
Crown to unlock the Kong Battle. You can choose all five Kongs, and there are
two different modes you can play. The first one is where you play in big
stages with Bananaporters, and your objective is to hunt down the opponent and
defeat him. When the opponent loses all of his/her melons, he/she loses a life.
The second mode is the Battle Arena mode, and all you do is play on the Battle
Arena mode and duke it out. There are also items you can collect that do
certain things. To choose your character, use the Control Stick.

To have your friend(s) join, press Start on controller #2, 3, or 4. If you
capture enough Banana Fairies, you can go to Mystery Mode and enable Krusha as
a playable character. He's strong, and his gun shoots oranges. To choose the
stage of the battle royale mode, use the Control Stick. Kong Battle is really
fun, so make sure you have some friends to duke it out with each other!


-------------------------------------------------------------------------------


========================
XVI. Donkey Kong Arcade
========================

Having trouble with the DK Arcade in Frantic Factory? This section will give
you tips on how to complete all four stages successfully. But, I will only
give you tips on the levels; not tips for each difficulty, which would take
forever. I hope this helps.


Stage 1
-------

This stage isn't very hard, to be honest. Donkey Kong will be at the top of the
level, and he'll throw down barrels at you. Just simply avoid these; it isn't
that hard to do so (jump over them). Sometimes, when you're by a broken ladder
and a barrel comes down towards the ladder, there's a chance it will go down
the broken ladder, so be careful. Take your time, and don't be in a rush to the
top. After you get the hang of it, you should get it easily. Climb to the top
platform where Pauline is (no, it's not Princess Peach) to clear this stage.
Also, use the Hammers to your advantage.


Stage 2
-------

This is another very simple stage. There are conveyor belts that pies will be
on, and move around on. Avoid the pies, and climb the ladders. This stage is
not really hard at all. You only have to climb up to where Donkey Kong is to
complete the stage. Don't worry about the Hammers; you won't need them. Get the
items, if possible, so that you can get an extra life at 10,000 Points. So,
just avoid the pies and don't get hit by them or the flames until you win.


Stage 3
-------

Okay, this stage is very annoying, and difficult if you don't know what you're
doing. Jumpman's (Mario's) jump is very, very limited in this game. Jump to the
moving platforms when they're right next to Jumpman. In this level, you'll also
notice springs that come springing down at you. When one moves down and you're
near the platform it moved down to, quickly hop across to the other side. Keep
doing this. You'll have to reach the top platform to end this stage, too! At
the second highest platform, stand still and let the springs bounce over you.
Slowly make your way to the end. Keep trying until you finally get it.


Stage 4
-------

The last stage is actually easy, if you know how to do it. The flames in here
you really cannot jump over, because you'll touch the edge of them and most
likely, you'll die. Use the Hammers to smash the flames, although they never
stop respawning. Walk over the yellow pegs on each floor, and DO NOT touch
Donkey Kong, or you'll die instantly. After each peg has been removed off of
each floor, DK falls down to the bottom floor, and you beat the game.


-------------------------------------------------------------------------------


==================
XVII. Jetpac Game
==================

This section will give you tips about the Jetpac game, which is required to
play in order to get the Rareware Coin. The Rareware Coin is required in order
to beat the game. To play it, you must first acquire 15 Banana Medals. Then, go
visit Cranky at any world (including DK Isle), and he'll offer you to play his
Jetpac game. He wants you to beat his high score of 5000 points. You play as an
astronaut. Press B to shoot. Your objective is to collect the ship parts that
appear on the platforms. Once you have a ship part, carry it to your ship and
it will automatically be added onto the ship. You can shoot through the end of
the screen and some of your laser will appear on the other side.

The flying aliens also give you points if you shoot them. If one touches you,
you lose a life. There are also candy bars and such that will appear on the
platforms, which you can grab for points. After all of the ship parts have been
added to your ship, fuel tanks will start appearing. Take these to your ship
until it's full of fuel. Then, enter the ship and you'll fly to the next level.
Each level gets harder, because the aliens evolve and get much harder to avoid.
There are four levels in all. After you get more than 5000 points, wait until
the Rareware Coin appears on one of the platforms, then get it. That's really
all there is to this game. Just take your time and don't rush it, otherwise you
might lose all of your lives rather fast.


-------------------------------------------------------------------------------


====================
XVIII. Kong Barrels
====================

In this section, I will list all of the Kong Barrels in the game, along with
information about what they do and such. All abilites the Kong Barrels give you
take up Crystal Coconuts.


-------------------------------------------------------------------------------

Donkey Barrel
Description: The Donkey Barrel makes Donkey go invisible when he jumps into it.
             While invisible, you can walk through thorns in Fungi Forest, walk
             through quicksand in Angry Aztec, etc.

-------------------------------------------------------------------------------

Diddy Barrel
Description: This barrel grants Diddy the ability to fly on a Jetpac. While on
             the Jetpac, hold Z to hold your position and press A to fly. He
             will hold out his Peanut Popguns while flying, so press B to shoot
             peanuts as well.

-------------------------------------------------------------------------------

Lanky Barrel
Description: When you jump into the barrel as Lanky, he gets the ability to
             OrangStand very fast (known as the OrangSprint). This ability is
             pretty useful for certain parts of the game.

-------------------------------------------------------------------------------

Tiny Barrel
Description: This makes Tiny shrink when she jumps into it. While shrunk, she
             can enter microsized holes you couldn't normally enter.

-------------------------------------------------------------------------------

Chunky Barrel
Description: Enter this barrel as Chunky to become Hunky Chunky. This is a
             giant form of Chunky. While Hunky Chunky, you can lift huge
             boulders and access certain areas. Pretty useful.

-------------------------------------------------------------------------------


====================
XIX. Animal Buddies
====================

In this section, I will list all of the animal buddies in the game, along with
information about how to find them and such.


-------------------------------------------------------------------------------

Rambi the Rhino
Location: Jungle Japes, Hideout Helm
How To Find: Rambi is found in the rainy area where Cranky's Lab is. Behind his
             lab is a gate, with a Coconut Switch above it. Shoot it to open
             the gate, then enter as DK or Chunky to become Rambi. Press B to
             attack, and he can also charge up for a dash attack. This is used
             to break a Rambi sign to access a new area in Jungle Japes. Rambi
             is also used for one of the mini-games in Hideout Helm, and for a
             mini-game playable via Mystery Mode.

-------------------------------------------------------------------------------

Enguarde the Swordfish
Location: Gloomy Galleon
How To Find: Enguarde can be found in three places. The first place is the main
             area of Gloomy Galleon, right by the sunken boat in the middle.
             It's floating right above it. In the lighthouse area, swim around
             the left side and you'll find the Enguarde Crate somewhere. Only
             Lanky can become Enguarde. She can also be found inside a ship.
             She can leap out of the water to leap through a DK Star, opening a
             new area. She can also break treasure chests.

-------------------------------------------------------------------------------


-----------
Rambi Arena
-----------

This is a bonus game you can play via the Mystery Mode. To unlock it, you must
have successfully photographed 6 Banana Fairies. Your objective in the game is
to bash as much Gnawties as you can before running out of time. Defenitely try
and hit the golden Gnawties if you see them; they give you 10 points! Try and
get the best score you can possibly get; it's highly addictive. You can also
get a combo going by hitting many Gnawties as fast as possible. Good luck.


--------------
Enguarde Arena
--------------

This is a bonus game you can play via the Mystery Mode. To unlock it, you must
have successfully photographed 6 Banana Fairies. In this game, you have to use
Enguarde to jump through the stars scattered throughout the course to earn
points. It's defenitely not as fun as the Rambi Arena, but still, try and get
the best score you can get!


-------------------------------------------------------------------------------


===========================
XX. DK Dirt Pile Locations
===========================

In this section, I will list all of the DK Dirt Pile locations, along with info
about how to find them and such. DK Dirt Piles are brown patches on the ground
with the letters "DK" imprinted on the front. What do they do, you ask? Well,
after you visit the Banana Fairy Queen with Tiny, she gives you a camera and an
ability to use a shockwave that uses Crystal Coconuts. Use said shockwave on a
dirt patch to make a big, multi-colored Banana Coin appear. Collecting this
gives you 5 Banana Coins for each Kong (5 apiece, that is).


-------
DK Isle
-------


-------------------------------------------------------------------------------

Dirt Pile #1
Location: DK Isle
How To Find: This one is found inside the cave in DK's hut area. It's not in
             the cave that leads outside to the island; it's another cave you
             will find nearby.


-------------------------------------------------------------------------------

Dirt Pile #2
Location: DK Isle
How To Find: You'll find this one inside DK's Banana Hoard cave. To reach it,
             get on the ledge where his hut is, jump on the tree with the vines
             by it, then swing across behind the waterfall to the cave. At the
             end, where the Banana Hoard should be, you'll find it.

-------------------------------------------------------------------------------

Dirt Pile #3
Location: DK Isle
How To Find: On your way to Angry Aztec, you'll find the dirt patch sitting on
             a green ledge. You can't miss it.

-------------------------------------------------------------------------------

Dirt Pile #4
Location: DK Isle
How To Find: On the roof of the Angry Aztec lobby. Start by going east of the
             Angry Aztec lobby with Chunky. Lift the boulders with him to find
             a Trombone Pad under one of them. As Lanky, come back here and
             play the Trombone on that pad. This causes a Kong Barrel for Diddy
             to appear on the island with Fungi Forest. Use said barrel, then
             fly onto the roof of the Angry Aztec lobby from there.

-------------------------------------------------------------------------------

Dirt Pile #5
Location: DK Isle
How To Find: Right in front of the entrance to the Fungi Forest lobby. You
             can't miss it.

-------------------------------------------------------------------------------

Dirt Pile #6
Location: DK Isle
How To Find: This one is inside K. Lumsy's cell area. Somewhere behind the cell
             is the dirt patch.

-------------------------------------------------------------------------------

Dirt Pile #7
Location: DK Isle
How To Find: Enter the Creepy Castle lobby. Inside, look around for a boulder
             that Chunky can lift. Do so, then a Lanky Pad will be revealed.
             Use it with Lanky, then float up to the very top of the center
             platform, where a dirt patch awaits.

-------------------------------------------------------------------------------


------------
Jungle Japes
------------


-------------------------------------------------------------------------------

Dirt Pile #8
Location: Jungle Japes
How To Find: Head to the main area of Jungle Japes, then use the Tag Barrel and
             switch to Lanky. Head right and cross over to that platform, then
             use the OrangStand to climb up the hill. At the top of this hill,
             you'll find the dirt patch.

-------------------------------------------------------------------------------


-----------
Angry Aztec
-----------


-------------------------------------------------------------------------------

Dirt Pile #9
Location: Angry Aztec
How To Find: This one is on the same platform as the first Tag Barrel. In the
             center of that platform is a dirt patch.

-------------------------------------------------------------------------------

Dirt Pile #10
Location: Angry Aztec
How To Find: Inside Chunky's area of the big temple (the one with the five
             switches), you'll find this one.

-------------------------------------------------------------------------------


---------------
Frantic Factory
---------------


-------------------------------------------------------------------------------

Dirt Pile #11
Location: Frantic Factory
How To Find: You will find this dirt pile at the entrance of the eastern room,
             in the same room you rescued Chunky in.

-------------------------------------------------------------------------------


--------------
Gloomy Galleon
--------------


-------------------------------------------------------------------------------

Dirt Pile #12
Location: Gloomy Galleon
How To Find: Inside the lighthouse, go around the back of the central pillar to
             find a dirt pile.

-------------------------------------------------------------------------------


------------
Fungi Forest
------------


-------------------------------------------------------------------------------

Dirt Pile #13
Location: Fungi Forest
How To Find: First, make sure that it's nighttime. Head to the area where
             Funky's Store is located. To the right of his store is a small
             opening only open at night, with a dirt pile there.

-------------------------------------------------------------------------------


-------------
Crystal Caves
-------------


-------------------------------------------------------------------------------

Dirt Pile #14
Location: Crystal Caves
How To Find: This one is at the very top of Crystal Caves, in the area where
             you had to defeat that giant enemy that made the stalactites fall
             down. It's right in the middle.

-------------------------------------------------------------------------------


-------------
Creepy Castle
-------------


-------------------------------------------------------------------------------

Dirt Pile #15
Location: Creepy Castle
How To Find: You'll find the last dirt pile behind Snide's HQ. To get there,
             get to the top of the castle.

-------------------------------------------------------------------------------


==========================
XXI. Secrets and Glitches
==========================

This section will list some of the currently known glitches and secrets in the
game. Enjoy the list.


-------
Secrets
-------


Secret #1 - Crystal Coconut Powerup Attack and The Banana Camera
----------------------------------------------------------------

I already included this in the Walkthrough, but I'll include it here, too. Once
you've rescued Tiny Kong and have gotten her first potion from Cranky Kong, go
to DK Isle. Swim to the northeasternmost island, and get on the island with the
big Banana Fairy head on it. Around this island is a Kong Barrel. Enter it, and
while shrunk, go through the hole in the head. Approach the Banana Fairy Queen,
and she'll tell you to rescue her Banana Fairies spreaded throughout all of the
worlds. She'll give you a new charge-up attack that uses Crystal Coconuts, and
a Banana Camera that you can capture the Banana Fairies in!


Secret #2 - Get Five Banana Coins for Every Kong
------------------------------------------------

This is somewhat a secret, but you need the charge-up attack first (look at the
above Secret). As you go around DK Isle and all of the worlds, you've most
likely noticed the brown patches of dirt with the letters "DK" on them. If you
stand on these dirt patches, and use your charge-up attack on one, the dirt
patch is removed, and a huge rainbow-colored Banana Coin appears. When you
collect it, you get 5 Banana Coins more for each Kong! And there's a lot of
these dirt patches, too (see the DK Dirt Pile Locations section).


Secret #3 - Infinite Supplies
-----------------------------

What I mean by supplies is, stuff that's normally limited (Ammo, Crystal
Coconuts, Oranges, etc.). You can make all of it unlimited, and for Adventure
Mode, too! Successfully capture all 20 Banana Fairies. Once you've done that,
go back to the Mystery Mode on the main menu. If you scroll through the options
available, you'll eventually find out that you can turn on cheats, which makes
a certain thing unlimited (or even ALL of it)! This can be good to use if you
like cheating through a playthrough.


Secret #4 - Breaking Down Gates, Doors, and Walls
-------------------------------------------------

This is a pretty obvious thing that you can do in the game, but I will list it
anyway. With Chunky Kong, make sure you have his Primate Punch ability. As you
go through the game, in levels like Frantic Factory, Fungi Forest, and Crystal
Caves, you'll find cracked walls, gates blocking a new area, and doors that
lead to a new area. When you see these things, use a Primate Punch on it, and
it may break open, leading to something new. Try it on every gate/door/wall
that you may think looks suspicious.


Secret #5 - Play Bonus Games at Snide's HQ
------------------------------------------

You must first collect all 40 Blueprints in the game, and return them all to
Snide. When you do so, a new option in his hideout will be available. This is
the "Bonus!" option. Press the C-Up Button to access it, bringing up a list of
all of the Bonus Games in the game. You can play these to have some fun, after
beating the game! This was a nice bonus for Rareware to add to the game.


--------
Glitches
--------


Glitch #1 - Secret Test Level
-----------------------------

This glitch is really odd, but you need all 40 Blueprints returned to Snide
before you can do it. Once you've returned all 40 Blueprints, enter Snide's HQ.
It dosen't matter which one; just enter any one. Once inside, bring up the list
of Bonus Games that you can play (press C-Up instead of A or B). When you see
the list of Bonus Games, press A and B at the exact same time. If done right,
you will not be transported to the Bonus Game. Instead, you'll appear in a
strange area with three pillars, a Banana Balloon at the left, and an idle
Donkey Kong to the right.

The idle Donkey Kong does nothing. At all. He just sits there, and blinks on
an occasion. He dosen't even move a muscle. No music plays, you cannot pause
the game, and you cannot leave this place (you have to turn off the power on
the N64, or reset the game). The Banana Balloon CAN be shot, and you do get
Bananas for it. However, you can do nothing with them. If you walk too far off
into the black, you get teleported back to the start again. Everything you
attempt to do to DK goes straight through him. He's not solid.


Glitch #2 - Enter K. Rool's Secret Computer Room
------------------------------------------------

Another really odd glitch, but it IS pretty cool. Make sure that the Kong
Barrel on the small green island on DK Isle has appeared (the Chunky Barrel,
to be exact). Once it has, enter the barrel with Chunky. As Hunky Chunky, go
to the main part of DK Isle, and walk around it until you see two platforms.
Jump onto the first one. Here's the tricky part. Jump towards the second ledge,
but do NOT land on it. While in the air and going towards the ledge, press B to
do a roll in the air. While you're doing that roll, go towards the ledge, and
try to push foward on the edge of the second platform.

If done correctly, Chunky should begin going through the platform. Keep doing
the same thing over and over, until you go straight through the platform. You
will fall directly under DK Isle! Now, move towards the entrance to the island,
and jump around, and move the Control Stick everywhere. If you did it right,
Chunky will disappear. The next thing you know, you'll be in a computer room!
This computer room is the same one that K. Rool entered near the end of the
game, after you completed Hideout Helm! Jump out the windows to escape.


Glitch #3 - Swim Through Walls
------------------------------

You can use this glitch for many things, like getting into K. Rool's secret
computer room very early in the game. You can even make the game harder doing
this, by making certain restrictions (like a potionless game)! Anyway, this
will only work in certain areas, underwater. The first area it can work in, is
inside DK Isle itself (the area where you start the game). Dive underwater by
the waterfall, and go into a corner. Press C-Up while right on the corner to
enter First-Person View.

Now, take off First-Person View, and immediately press A. If you did it right,
you will notice that half of the Kong's body is through the wall! Enter First
Person View again, and repeat the process. Keep trying, and eventually, you
should go straight through the wall! Using this glitch at the very beginning of
the game, you can bypass the entire Training Barrel sequence (but you need to
clear the underwater Training Barrel to be able to dive underwater), and bypass
the gate leading outside!

This means that you can enter outside DK Isle without ever clearing all of the
Training Barrels, and thus, you will never get the Simian Slam ability unless
you go back to Cranky inside DK Isle. For some odd reason, if you go back to
the Training Barrel area, the gate will be opened, and the DK Switch will be
pressed in, even though you never pressed it in the first place! This glitch
will work in several areas, so try a lot of them! Another place it works in,
is outside DK Isle by the waterfall, and at the start of Creepy Castle, in the
water by the steps.


Glitch #4 - Transparent Kong
----------------------------

This is a pretty neat glitch to do. When you're in an area with a Battle Arena
Pad, stand on it, and hold B to charge up your Crystal Coconut attack. Press Z,
and continue holding B. As your Kong turns invisible, release B to release the
shockwave, and stop the warping sequence. However, you will be transparent! The
effect wears off if you go through a Bananaporter or exit the level, or enter
another area.


Glitch #5 - Transparent Banana Medals
-------------------------------------

If you want to get 101%, DO NOT leave the Banana Medals in the final world,
Hideout Helm. If you leave them, then exit the hideout and come back later,
there is a chance that all of the Banana Medals will be transparent, meaning
that you cannot collect them. Period. If this happens, you have to restart your
entire game over again (that is, unless you don't care about 101%).


Glitch #6 - Unlimited Golden Bananas
------------------------------------

Yes, you heard me right. You CAN get an unlimited amount of Golden Bananas. To
start it off, go to Fungi Forest, and make sure that Donkey Kong has NOT gotten
the Golden Banana that's in the cage in the barn area. Enter the barn as Chunky
and go to the hole that Tiny can enter. In front of the hole are two brown
poles. Jump and press B to spin in the air, and use this attack on side of the
left pole. Chunky's body should go slightly through, which means you are doing
it right. Keep doing this until you go straight through the wall, then don't
move at all! Head around the left, making sure you don't go up much at all.
Make your way around to the caged Golden Banana, then jump to it and grab it.
Any Kong can get it since the programmers didn't expect you to get it from this
side, but it's the easiest to do with Chunky.

Once you've gotten it, do NOT save unless you just wanted to get it once. You
can exit the level (pause the game and select "Exit Level") and go back, then
the Golden Banana will be there again. Take note that this is only a rumor I've
heard; I've never thought to try it myself. Once I figure out if it is true or
not, I'll defenitely say so in this guide. If this is true, however, you can
keep getting the Golden Banana and exiting the level, making an unlimited
amount of Golden Bananas possible!


Glitch #7 - Go Through a Wall in Jungle Japes #1
------------------------------------------------

First, go to the main area of Jungle Japes and get out Diddy. Climb up the vine
in the water that leads up to Funky's Store. From there, head right and look
for a bush sticking out of the ground. Stand directly in this bush and face the
wall, then do a Chimpy Charge. If you did it right, you'll go through the wall
and land in a green void. However, you should see Bananaporter #4. You are
really in the cave where the Bananaporter is, it's just that the background of
the cave hasn't loaded. Walk around and the background will appear.


Glitch #8 - Go Through a Wall in Jungle Japes #2
------------------------------------------------

This one requires Chunky Kong. Get him and go to the cage where you freed
Diddy. Stand in the cage and do the spinning jump in the air by pressing B,
which I will now refer to as the B jump. Make sure you do it in the eastern
corner of the wall. Hold Up as you do it, and keep doing this quickly. You will
eventually fall through the wall into a cave.


Glitch #9 - Go Through a Wall in Jungle Japes #3
------------------------------------------------

Using this glitch, you can explore a lot more of Jungle Japes as Chunky Kong,
so it's more useful than the previous two. With Chunky, enter the western cave
in the main area of the level. In the area you'll come to, jump into the Kong
Barrel that turns you into Hunky Chunky (it's a good idea to have the cheat on
that gives you unlimited Crystal Coconuts). Head to the pink seashell in the
area, then do the B jump until you go straight through it. You'll fall into the
cave where Lanky's Kasplat is. Now you can freely explore Jungle Japes (but not
all of it) as Hunky Chunky, and possibly find even more glitches! Have fun.


Glitch #10 - Go Through a Wall in Angry Aztec
---------------------------------------------

Start by using Chunky, then enter the cave where Cranky's Lab is at. In that
cave is a Kong Barrel somewhere, which you should jump in to become Hunky
Chunky (again, it's a good idea to have the infinite Crystal Coconut cheat
activated). From where the Kong Barrel is, jump onto the torch on the
northeastern side of the wall. Do the B jump over and over and you'll go
through it, into a yellow void. Now, carefully make your way east, and if you
did it right, you'll appear outside as Hunky Chunky. Have fun exploring this
section as Hunky Chunky!


Glitch #11 - Visit the Banana Fairy Queen as Any Kong
-----------------------------------------------------

With this glitch, you can get the Crystal Coconut energy powerup from the
beginning of the game, and you can start taking pictures of Banana Fairies at
the beginning of the game, too! Let's start by testing it out with Chunky. Swim
to the Banana Fairy Island, and when you get close to it, start slowing down a
bit. Then, when you go under the water a bit, dive and swim to the shore. At
this point, Chunky's head should be underwater. Keep pressing A and holding Up,
then if you did it right, you'll swim through the shore and under the island!
Look around with C-Up until you see the entrance, then jump to it and go
forward to enter it. Congratulations! You can do this glitch with any Kong.


Glitch #12 - Enter the Gloomy Galleon Lobby Early
-------------------------------------------------

Go to DK Isle as any Kong (if you want to enter it at the very beginning of the
game, use DK), then swim to K. Rool's ship. Dive and swim to the locked cage
that leads to the Gloomy Galleon lobby. Somewhere left of it is a sort of soft
spot of the wall that your head can go through. Keep swimming along the left
side of K. Rool's ship, and move down a bit. Eventually, you should swim
straight through it. Once you've done this, swim to where the cage is to enter
the Gloomy Galleon lobby!


Glitch #13 - Enter Levels at Any Time
-------------------------------------

This is probably the most popular glitch in the game. Using this glitch, you
can enter levels without having to have the Golden Banana requirement! However,
you cannot break into Jungle Japes, Angry Aztec, or Hideout Helm. Once you get
Lanky, go to the lobby of a level that you haven't been to yet, and make sure
you do not have the required amount of Golden Bananas. Start by walking up to
B. Locker (the guy you have to show Golden Bananas to), then press B twice (not
rapidly; press it a second time after Lanky stretches both of his arms). He
will do a longarm punch. Keep doing this, and Lanky's hands will eventually
touch the DK Portal, allowing you to bypass B. Locker and enter the level!

On the other hand, when you enter a level, the upgrades from that level become
available automatically. This glitch is only possible with Lanky, with one
exception. Donkey Kong can break into Gloomy Galleon from the very start of the
game. See the above glitch to see how to enter the Gloomy Galleon lobby when it
is closed, or just enter it normally. Jump up to the ledge with B. Locker, and
go around the right side. Jump and press B and DK should fall a bit. Keep
trying this until he's half way into the wall and partially in the floor. It's
kinda hard to explain in words. If you did this right, look around for a small
platform where B. Locker is. Jump there and he will talk. After he does this,
just walk into the portal.

You cannot go any further than this if you enter it at the beginning of the
game. However, what use this has is that it makes all of the upgrades from that
point available! This means you can get upgrades in Jungle Japes that you
shouldn't even be able to get at that point. However, doing the Gloomy Galleon
glitch as DK may take a lot of practice, so good luck with it.


Glitch #14 - Restricted Abilities
---------------------------------

Start up a whole new game. After the intro sequence, you'll gain control. Head
outside and talk to Cranky, then complete the diving Training Barrel _only_.
Now that you can dive, go to the only body of water in this area, then dive
underwater and swim to the right. Keep holding the Control Stick forward and
pressing A to swim. If you did it right, you should eventually swim through the
wall! Now, carefully make your way over to the gate that leads out to DK Isle,
which is a little hard to do. If you manage to do it, however, you've just
skipped the entire Training Barrel sequence and have started your adventure!
This can lead to some interesting challenges you can make up. Try a "No Simian
Slam Challenge" and see how far you can get!

The reason you can't get too far without completing the Training Barrels is
because you have to complete them to gain certain abilities. This is why you
must complete the diving game to get the ability to dive. Meaning, if you don't
complete the vine game, there will be no vines throughout the whole course of
the game! I've heard that it IS possible to hit the DK Switch in Jungle Japes
without the use of vines, although I have no idea how. You don't need the
Simian Slam, either; that's the only Kong Switch in the game that you can press
without the use of the Simian Slam.


-------------------------------------------------------------------------------


=================================
XXII. Frequently Asked Questions
=================================

In this section, I will list the most commonly asked questions regarding this
game. Before emailing us with a question, please refer to this very section
first, and see if your question is already answered! Thank you.


-------------------------------------------------------------------------------


Q: I've heard rumors of a new world called the "Cloud World". Does it exist?


A: No, it dosen't. I haven't heard that rumor in awhile, but it isn't true.
   There are only eight (nine, if you count DK Isle) worlds in the game.


-------------------------------------------------------------------------------


Q: What are some things to do after beating the game, and/or getting 101%?


A: If you have 101% and haven't beaten K. Rool while you have 101%, do so. You
   get a special ending after the main ending. Some other things to do would be
   to play with your friends on Kong Battle, or try out some glitches.


-------------------------------------------------------------------------------


Q: How do I get 101%?


A: You need all of the key items (all 201 Golden Bananas, all 40 Blueprints,
   all Banana Medals, etc.). Also, take note that you DO NOT need all of the
   normal Bananas for 101%. Those are just for the Troff 'n Scoff rooms in
   the levels, and to get you another Banana Medal.


-------------------------------------------------------------------------------


Q: Help! The Banana Medals in Hideout Helm have become transparent, and I can't
   collect them now! Am I screwed?


A: For a short answer: yes, you are. You should ALWAYS collect them the minute
   the barrier of electricity is disabled, and not wait. Once they have become
   transparent, you CANNOT collect them, and are screwed out of 101%. You have
   to restart the game to get 101% if this happens.


-------------------------------------------------------------------------------


Q: How do I get the secret ending?


A: See the third question.


-------------------------------------------------------------------------------


Q: Does getting all 3500 normal Bananas do anything at all?


A: Other than satisfaction, no, which is why I say it's not worth the trouble.
   I, personally, have never attempted to do it, but it dosen't reward you by
   collecting them all.


-------------------------------------------------------------------------------


Q: I'm trying to find some normal Bananas, and I'm only missing a certain
   amount, but cannot find out what I'm missing! Help?


A: Please refer to the Walkthrough section. Go through every normal Banana on
   the list for the Kong, and make sure you've gotten them until you've found
   the set that you're missing. That's the best advice I can give you.


-------------------------------------------------------------------------------


==================
XXIII. Email Info
==================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Donkey Kong 64 FAQ"), so I'll know that your email isn't spam.


-------------------------------------------------------------------------------


==============
XXIV. Credits
==============

Credits go to you for reading this guide.
Credits go to me for taking the time to make this guide.
Credits go to Jeffseven and his FAQ for telling me where some normal Bananas
              are. If it wasn't for his FAQ, I'd never figure it out! Thanks!
Credits go to Coffee and his FAQ for also helping me with the normal Banana
              locations. Thank you very much for including that section.


-------------------------------------------------------------------------------


================
XXV. Copyrights
================

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2005-2007, and was
created by Jesse Winstead. All rights reserved. The following sites have been
allowed to use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


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