A strategy guide / walkthrough for...

       ___           _              _  __                 __ _ _  
      |   \ ___ _ _ | |_____ _  _  | |/ /___ _ _  __ _   / /| | | 
      | |) / _ \ ' \| / / -_) || | | ' </ _ \ ' \/ _` | / _ \_  _|
      |___/\___/_||_|_\_\___|\_, | |_|\_\___/_||_\__, | \___/ |_| 
                             |__/                |___/
        
            Author: marshmallow <marshmallow@planetn2000.com>
                           Version 1.0 
                       

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*               T A B L E    O F     C O N T E N T S                  *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
               Chapter 1 -- "Revision History / Updates"
               Chapter 2 -- "Important Legal Notices" 
               Chapter 3 -- "Donkey Kong Isles"
               Chapter 4 -- "Jungle Japes"
               Chapter 5 -- "Angry Aztecs"
               Chapter 6 -- Frantic Factory"
               Chapter 7 -- "Gloomy Galleon"
               Chapter 8 -- "Fungi Forest"
               Chapter 9 -- "Crystal Caves"
               Chapter 10 -- "Creepy Castle"
               Chapter 11 -- "Hideout Helm"
               Chapter 12 -- "Frequently Asked Questions"
               Chapter 13 -- "Secrets Galore"
               Chapter 14 -- "Banana Fairies"
               Chapter 15 -- "Bonus Games"
               Chapter 16 -- "Major Boss Characters"
               Chapter 17 -- "Minor Enemy Characters"
               Chapter 18 -- "Items & Characters"
               Chapter 19 -- "Credits"
               Chapter 20 -- "Contact Information"


========================================================================
CHAPTER 1) REVISION HISTORY / UPDATES
========================================================================


Version 1.0 (Sunday, January 2nd, 2000)
------------------------------------------------------------------------

* Hurray, it's the year 2000! And nothing happened, HA! Hopefully, all 
  those Y2K dits will go back to the holes that crawled out from. 

* Because it is a new year, I had to change my legal section somewhat 
  ("This document is  1999-2000 marshmallow"). 

* Added a walkthrough to Creepy Castle (complete), Hideout Helm 
  (complete), and I finally finished off DK Isles (complete). 

* Added two questions to the FAQ chapter, concerning the 101% collection
  rate and the secret ending.

* Added two more secrets to the "Secrets Galore" chapter, one concerning
  animation, the other the bonus ending.

* Fully completed the "Fairy Locations" chapter.

* Fully completed the "Bonus Games" chapter. The first four are ones
  that aren't covered anywhere else (Rambi Arena, Enguarde Arena, 
  Jetpac, and the Original Donkey Kong Arcade). The rest are Bonus 
  Barrel sub-games that are already covered elsewhere. I do advise 
  reading the Rambi-DK ones, because I spent a considerable amount of 
  time writing them (because these are almost like totally new games in
  themselves...well, actually, they ARE new games...arh, I'm too tired,
  I need to go get some sleep...) :p

* PlanetN2000 is doing something with their server, so I'm afraid I can
  not read any of your e-mail. My luck with e-mail services has begun to
  frighten me...I hope it doesn't die permanently, a la Nintendomail...

* Completed the scarab race for Crystal Caves.

* Aside from maybe a few reader additions I may receive in the future,
  this guide is basically 100% complete as of now.

Version 0.8 (Friday, December 31st, 1999)
------------------------------------------------------------------------

* Am I a machine or what? I added a walkthrough to my favorite stage, 
  Fungi Forest (complete), Crystal Caves (incomplete, in a manner of 
  speaking; I listed how to get all the Bananas, but I can't beat the 
  scarab, so I didn't list a strategy for him, but still, everything is
  there), and more stuff to DK Isles (incomplete, but getting very close
  to 100%).

* More fairies to the fairy chapter, even if there's already a great 
  guide on GameFAQs that tells you where they all are :p The fairies I 
  added were to Frantic Factory and Fungi Forest.

* More enemies to the enemy section. I know you couldn't live without 
  that!

* Added a useful reader trick (Johnny Wei) for the boss of Creepy 
  Castle, and added said person to the credits section.

* I got several e-mail messages telling me how you can trip up the 
  scarab at the start of the slide race in Angry Aztec, which makes the 
  race MUCH easier. I added that information to the appropriate areas...

* Did I ever mention that Jet Force Gemini is insanely fun and 
  addictive, and one of my favorite games of all time? :p I've owned the 
  game since it came out, but I can't stop playing it...Rare is too god-
  like for their own good.


Version 0.6 (Tuesday, December 28th, 1999) 
------------------------------------------------------------------------

* I'm not sure if I should be furious or flattered. What am I talking 
  about? Well, I basically gave my competing FAQ authors nearly an 
  entire MONTH to smash my FAQ into the ground, and what happens? Well, 
  other than a two or three of them, everyone did absolutely NOTHING! 
  Should I be flattered that they rely on me so, or pissed off that they 
  can't do anything without me? This is like the entire Zelda V fiasco 
  all over again...I actively applaud Masvega and Dallas for having the 
  gall to do something with their guides. 

* Sorry for the above rant. Regardless, I busted my ass and added the 
  walkthrough to Frantic Factory (complete), DK Isles (incomplete), and 
  Gloomy Galleon (complete) and I've only had the game a few days!

* Added question # 6 to the FAQ chapter.

* Added several fairy locations to Chapter 14.

Version 0.5 (Monday, December 6th, 1999):
------------------------------------------------------------------------

* Changed it so the walkthroughs are some of the first sections, with 
  the less informative (items, enemies, etc.) being near the bottom of 
  the document. With other games, this wasn't necessary, but DK64 is so 
  MASSIVE that simple item sections clog up space. I hope ya like 
  it...

* Added "Snide's Blue Print Bonanza" to the "Secret Galore" chapter.

* Added Wrinkly Kong to the "Items & Character" chapter. Silly of me to 
  forget... 

* Added a new chapter, "Bonus Games", near the bottom of the document.

* So I was searching through some WebFiglet programs, when I came upon 
  this AWESOME font. It wasn't too dramatic, and it wasn't too 
  passive...as you can see, I have changed the ASCII artwork at the top 
  of this page. Nice and sleek...

* In "Contact Information", be sure to read the very last paragraph, 
   before I sign my name. 

Version 0.45 (Saturday, December 4th, 1999):
------------------------------------------------------------------------

* Arghhhh. My e-mail is so screwed up, I decided to switch on over to 
  Planet2000's server. My brand new spankin' e-mail address is as so: 
  marshmallow@planetn2000.com. Nice, eh?

Version 0.45 (Monday, November 29th, 1999):
------------------------------------------------------------------------

* My nintendomail account is severely screwed up right now. Direct any 
  mail to m_mallow@hotmail.com for now. I apologize for any lost mail 
  due to this. 

* Wrote up an introductory paragraph for each stage.

* Fixed general grammar, spelling, etc. mistakes.

* Changed the Kong headers for the levels. I made them smaller, because 
  they took up way too much space before. 

* Feel free to e-mail me questions about any stage, but do be warned 
  that I don't know EVERYTHING about it. However, considering I can make 
  my way to King K. Rool himself, I should be able to answer the 
  majority of questions. 

* I returned DK64 to Blockbuster...can't wait 'till the 25th of 
  December! Thankfully, I have the wonderful Jet Force Gemini to play 
  all day long. Mmm...pure action...*pops in JFG and begins to play*


Version 0.4 (Sunday, November 28th, 1999):
------------------------------------------------------------------------

Holy crap! This game is absolutely GIGANTIC! I've played it for 31 hours 
and 35 minutes (according to the game clock), and I'm 67% complete? Hrm, 
this guide may never be complete :p 

Unfortunately, I must inform you that the next MAJOR update to this 
guide is going to be a bit far off (as in a few weeks). Why? Mainly 
because I am doing this on a rental. Yes, I merely rented the biggest 
N64 game of the year, but only because I wanted to be assured I was 
getting a solid title. I will not own the game until December 25th (i.e. 
Christmas). I did this first version as fast as I could, because I know 
that as soon as I leave, dozens of other authors are going to capitalize 
on my absence and make their own awesome guides. If I didn't make the 
first version now, I would look rather silly coming out a month later 
with a guide for it, you know? Until then, I hope you can find help 
elsewhere...


========================================================================
CHAPTER 2) IMPORTANT LEGAL NOTICES
========================================================================

This FAQ can only appear on the following sites:

- GameFAQs <www.gamefaqs.com>
- Cheat Code Central <www.cheatcc.com>
- GameSages <www.gamesages.com>

Why? Because those are the only three sites that can keep my FAQs 
updated. GameFAQs gets away with murder, though, on account of the fact 
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they 
share information. Cheat Code Central is great, because they always seem 
to have the most updated version without me having to tell them. Great 
job, guys and gals. 

I just hate it when people have outdated versions of my FAQs, because I 
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even 
though it IS updated, or they ask a question that has been answered in 
the new versions, or make additions that are already there, etc., etc. 
I've had problems with this with other FAQs, and I'm taking steps (e.g. 
this note) to put an end to it! 

Here are a few "do's" and "don'ts". Webmasters! Take note...

WEBMASTERS! DO NOT:
------------------------

Post this FAQ on your site directly. The only sites that this rule DOES 
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown 
above. 

WEBMASTERS! PLEASE DO:
------------------------

If you are a webmaster of a site that wants to post this FAQ, what do 
you do? As you read above, you can not post it directly. Instead, link 
to the page at www.gamefaqs.com that lists all the FAQs for this game. 
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the 
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm 
only repeating myself, but I had to because some people have to be told 
something twice. If you have any questions on linking, notify me. To 
answer the most common question I'll get, you can not link to any 
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' 
legal section. So there. 

Any characters, names, places, or miscellaneous objects are copyright 
their respective companies. I am in no way affiliated with Nintendo, 
Rareware, nor any companies that were/are involved with this game.

This document is  1999-2000 marshmallow
All rights reserved


========================================================================
CHAPTER 3) DONKEY KONG ISLES
========================================================================


DK Isles is the overworld of the game, but you won't spend very much 
time here, aside from talking to K. Lumsy in order to unlock stages. All 
the levels in the game can either be accessed from DK Island or K. 
Rool's Mechanical Castle. There are also a few secret areas to be 
found...                                                      

 
                                                                      
                  ******************************                       
******************     3-1: LEVEL LOCATIONS     ************************
                  ******************************                      
                                                                      
                                                                      
                                           
LOCATING SNIDE'S HQ:

On your way to Frantic Factory, you will spot a side path with many 
green vines. Use these to cross a hole, and then go into the door. Ta 
da!

------------------------------------------------------------------------

REVEALING DIDDY'S BARREL:

Go the temple that holds the entrance to Angry Aztecs, and continue 
further down the path, and you will find two large rocks (these make up 
the eyes of the DK head statue). Using Chunky's strength, lift both up. 
One has a trombone -- go get Lanky and use his instrument on it, and 
Diddy's Barrel will appear near the entrance to Fungi Forest.

------------------------------------------------------------------------
                          
LOCATING K. LUMSY / JUNGLE JAPES:

After earning the Simian Slam from Cranky, go through the tunnel that 
says, "This way out." C'mon, does it get much more obvious than this? At 
the end is a Donkey Switch, so slam it into the ground and watch in 
astonished wonder as the gate before you closes...outside, Squawks will 
inform you of the island out in the water. Inside, you will find a King-
Kong look alike cage that holds a screen-filling Kremling named K. 
Lumsy. He tells you a sad story of despair and back stabbing, and when 
he learns that you will help him escape, he gets so happy he starts to 
jump up and down. His tremendous weight makes such large shockwaves, the 
entrance to Jungle Japes opens!

------------------------------------------------------------------------

LOCATING ANGRY AZTECS:

Once you have the Boss Key from Jungle Japes, return to K. Lumsy. He 
will be so happy, his tremors will open up the second level, Angry 
Aztecs. To reach it, return to Kong Isle, and go around Donkey's face 
until you find platforms going up. Near the top of his head, you will 
find a small temple. Go inside!

------------------------------------------------------------------------

LOCATING FRANTIC FACTORY / GLOOMY GALLEON: 
 
After receiving the Boss Key from Angry Aztecs, return to K. Lumsy. He 
will be so happy, his tremors will open up the third and fourth levels, 
Frantic Factory and Gloomy Galleon! 

Swim to K. Rool's large boat castle thingy, and run up the various ramps 
until you get to the top, which houses a small door. Go inside to find 
Frantic Factory.

For Gloomy Galleon, its entrance is underwater, in the side of K. Rool's 
mechanical castle. It is on the side facing the island with the large 
witch face on it...it's pretty hard to miss. 

------------------------------------------------------------------------

LOCATING FUNGI FOREST: 
 
After receiving the Boss Key from both Gloomy Galleon and Frantic 
Factory, go back and see K. Lumsy, he will cause a Blast Barrel to 
appear near a lake. Go there, and it will launch you to the very top of 
DK Island. Inside the log cabin is, yes, Fungi Forest.

------------------------------------------------------------------------

LOCATING CRYSTAL CAVES / CREEPY CASTLE:

After receiving the Boss Key from Fungi Forest, go to K. Lumsy's place, 
and he will become so grateful that the rock in the DK statue's ear will 
blow away, revealing the entrance to Crystal Caves, and a titanic-sized 
Blast Barrel will appear near K. Rool's castle, allowing you access to 
Creepy Castle.

------------------------------------------------------------------------

LOCATING HIDEOUT HELM:

Take the Boss Keys from both Crystal Caves and Creepy Castle to K. 
Lumsy, and he will open up the jaw of K. Rool's Mechanical Thingy. To 
get up there, as Tiny, go to the very bottom level of the castle, to 
where the propellers are. You should be able to find a Tiny Pad...Stand 
on it, tap 'Z', and you will be in front of the jaws! Well, close to, 
anyways. 

------------------------------------------------------------------------

COLLECTING CROWN # 1:

Inside the room that holds Snide's HQ is a large rock. Use Chunky's 
immense strength to move it, and go into the battle arena via the K. 
Rool Pad. After an intense battle, the first Crown is yours!

------------------------------------------------------------------------

COLLECTING CROWN # 2: 
 
Two crowns in one world, eh? In the entrance chamber to Fungi Forest, 
look up at the ceiling, and you will see a large mushroom flying around. 
Shoot it with your gun, and it will change to a color! Just remember...

                     Donkey Kong = yellow 
                      Diddy Kong = red 
                      Lanky Kong = blue 
                       Tiny Kong = purple 
                     Chunky Kong = green

When all five Kongs have shot it, a secret hatch will open, revealing a 
Chunky pad. If you have the gorilla gone move (bought from Cranky in 
Crystal Caves), you may use it to reveal the K. Rool pad! After another 
long, splendid battle sequence, the final Crown of DK Isles is 
rightfully yours!


                   **************************                          
*******************     3-2: DONKEY KONG     ***************************
                   **************************                          
 
                      D . K .    I S L E S 


COLLECTING THE "SIMIAN SLAM":

After viewing the lengthy introductory sequence and Squawks tells you 
about the banana hoard, exit your tree-house and fall to the ground. Go 
to the sign that says, "This way to Cranky's Lab" and follow the arrow 
to arrive at said location. Inside, Cranky will be his old familiar, 
bitter self, and tell you to go train before talking to him further. 
Exit the lab and go to the path behind the sign that says, "This way to 
training area." Jump in the various barrels to be warped to special 
areas that teach you the most basic skills, including swimming, barrel 
tossing, orange throwing, and vine swinging. After all the objectives 
have been met, Squawks will come and tell you to go see Cranky. When you 
do, he gives you the first move of the game, the Simian Slam! Now all of 
the characters perform this move.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

Found in front of the entrance to Jungle Japes.

------------------------------------------------------------------------

GOLDEN BANANA # 2: 
 
In the entrance chamber to Frantic Factory, there is a lever. Use the 
gorilla grab move to activate it, which will cause e nearby platform to 
become active. Jump on, and let it carry you to the above ledge. There, 
play your instrument on the bongo pad, and Squawks will give you this 
Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the entrance chamber to Crystal Caves, have Chunky blow away the 
transparent ice sheets on either side of the room using his primate 
punch. One has some lava, the other a Kasplat enemy, a boulder, and...a 
Donkey Barrel! Jump inside to become invincible, and then run through 
the molten liquid to find, yes, you guessed correctly, a Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the entrance chamber to Hideout Helm, select Chunky, then use the 
Chunky pad, and several vines will appear. Fly across the magma using 
them, to the entrance door to Hideout Helm. Activate the # 1 bananaport 
pad, and then teleport to the start again. Now select Donkey Kong, use 
the # 1 teleport again, and shoot the coconut switch above the K. Rool 
door. This will cause a bridge to appear, allowing you to get to the 
yellow Kasplat enemy! After defeating him, take the blue print back to 
Snide, and he will fork over a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to where Snide's HQ is, but do not enter the tunnel. Look down, and 
you will see a coconut switch. Drop down there, shoot the switch, and 
collect the Golden Banana easily.



                   **************************                          
*******************     3-2: DIDDY KONG      ***************************
                   **************************

                      D . K .    I S L E S


GOLDEN BANANA # 1: 
 
Using Diddy's jetpacks (see section 3-0 for information on obtaining the 
barrel) go up the waterfall that cascades down the back of the Donkey 
Kong head, and at the source you find some grating over a cave. Shoot 
the peanut switch, and voila, one Golden Banana for the taking!

------------------------------------------------------------------------

GOLDEN BANANA # 2: 
 
Using Diddy's jetpacks (see section 3-0 for information on obtaining the 
barrel), rocket to the very tip top of Donkey Kong's head, where there 
is snow, and everything comes to a point. Here, floating in mid-air, is 
a Bonus Barrel.

"Peril Path Panic!" 60 seconds -- 10 fairies required to cross into safe 
territory. The easiest way to do this is to simply shoot every klaptrap 
on the screen, even if they appear unconscious, because just one out of 
three can mess the entire thing up. This sub-game strangely resembles 
the twinklie challenge in Banjo-Kazooie...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Inside the room that has Snide's HQ, there is a Diddy pad on the floor. 
Perform the simian spring on it to enter a Bonus Barrel high in the air.

"Batty Barrel Bandit!" Match three bananas in the slot machine before 
time expires. Time it so you know what item comes before the banana, and 
then tap the button when you see that item. This one is particularly 
difficult due to the fact that the reels spin so quickly! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the entrance chamber to Creepy Castle, you find a cage. Use Donkey's 
gun to shoot the coconut switch that will open it. Inside is a red 
Kasplat enemy! Go get Diddy, return, do a mighty leap to the alcove, and 
grab the blue print. I wonder if Snide might, oh, I dunno...have a 
reward for this? :p

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the entrance chamber to Crystal Caves, if you explore around you will 
find a Diddy Barrel floating out in mid-air. Jump to it, then rocket to 
a ledge nearby. Land on it, and play the guitar on the music pad to 
summon Squawks, who will hand over Diddy's last Golden Banana of DK 
Isles.


                   **************************                          
*******************     3-3: LANKY KONG      ***************************
                   **************************

                     D . K .    I S L E S


GOLDEN BANANA # 1:

In the entrance chamber to Jungle Japes, there is a large rock. Use 
Chunky to move it (there is a DK Barrel nearby), then have lanky play 
his trombone on the music pad. Squawks will then bring you this Golden 
Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

On the island that holds K. Lumsy's prison, go to the back of the dome 
(while outside) and you will find an alcove with a cage over it. Shoot 
the grape switch, then collect the Golden Banana inside.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the entrance chamber to Creepy Castle, you will find a huge boulder. 
Use Chunky to move it aside, and a Lanky pad is revealed! Have Lanky use 
the baboon balloon move, and then float to the center of the room, where 
a Bonus Barrel waits...

"Searchlight Seek!" The idea is to hit the klaptraps from above, in the 
dark, with melons. There are two things to keep in mind here: (1) By the 
time the melon gets near the ground, your target will be somewhere else, 
so lead your aim (e.g. fire your shots ahead of the target, in the 
direction it is headed. (2) He can and will turn, usually at a steep 
angle. To counteract this, shoot parallel to the side of his head, in 
the direction is looks like he will turn. 60 seconds and 10 the amount 
you must hit. This is the hardest version of this bonus in the entire 
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and 
you'll hopefully win it all.

------------------------------------------------------------------------

GOLDEN BANANA # 4: 
 
In the entrance chamber to Crystal Caves, have Chunky pulverize the thin 
ice sheets on either side of the room using his powerful primate punch 
(they're hard to miss, being transparent). Now, through one is a pool of 
lava, and in the other is a blue Kasplat enemy! Take a wild guess at 
which one Lanky should go to...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go inside the compartment that holds K. Lumsy's cage, and you will find 
a small, grated alcove that holds a Golden Banana. 

                                                                      
                   **************************                          
*******************     3-4: TINY KONG       ***************************
                   **************************

                     D . K .    I S L E S


GOLDEN BANANA # 1:

On the fairy queen island (the place with the big head), go to the back 
of the statue head and you will find an alcove with a cage over it. 
Shoot the feather switch, then collect the Golden Banana inside.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Inside the entrance chamber to Frantic Factory there is a large "?" box. 
Using Chunky, perform a primate punch to burst it open. Inside is a 
purple Kasplat enemy! Change back to Tiny, kill it, and collect the blue 
print it leaves behind. Take it to Snide for your just rewards (see 
section 3-1 for its location).

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the entrance chamber to Angry Aztecs, there are two gongs with an 
outline of Diddy's face on them. Use Diddy to chimpy charge them, and a 
Bonus Barrel will appear in mid-air! To get it, change back to Tiny, get 
up where the "DK" door is, and do a MIGHTY pony tail whirl from the 
stair posts.

"Big Bug Bash!" Swat eight flies in 60 seconds with your large 
flyswatter. Remember that when the swatter is going into the motion 
(upwards or downwards), you can move it slightly, so if the fly suddenly 
changes course, you can attempt to still smack it -- and in many cases, 
still succeed regardless.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the entrance chamber to Gloomy Galleon, there is a blue Chunky 
switch. Chunky can only activate this if you received the simian slam 
upgrade from Cranky in Fungi Forest. Once you have utilized said switch, 
a gate will lower on a really small pipe that is underwater. Obviously, 
it doesn't take a Stephen Hawking to realize you must have Tiny glide 
into the Tiny Barrel to become small, then swim into the pipe to get the 
Golden Banana inside (whew...run on sentence)!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

At the base of K. Rool's castle, you will find a Tiny pad. Use it (the 
move can be bought from Cranky in Crystal Caves) to go to the top of the 
castle, and you will find a music pad. Play your saxophone on it, and 
yes, Squawks the mindless slave will give you...a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 6: 

Yes, you read this correctly; and no, I did not make a typo. It is 
possible to get six out of five bananas (6/5) for Tiny on DK Isles (how 
else could you get 101%?). When you have snapped pictures of all 20 
banana fairies (see the appropriate section for help on that), return to 
the banana queen, and she will be SO grateful, she'll give a GIANT 
Golden Banana, which instead of having the "Nintendo" logo on it, has 
the "Rareware" logo on it. 6/5...who would of thunk it? :P 



                   **************************                          
*******************     3-5: CHUNKY KONG     ***************************
                   **************************

                       D . K .    I S L E S


GOLDEN BANANA # 1:

Go the temple that holds the entrance to Angry Aztecs, and continue 
further down the path, and you will find two large rocks (these make up 
the eyes of the DK head statue). Using Chunky's strength, lift both up. 
One has a triangle pad: play you're triangle on it, and Squawks will 
give you a Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the entrance chamber to Gloomy Galleon, even the most casual of 
observers will be able to spot the green Kasplat enemy causing trouble 
in the middle of the stairs. Grab the blue print from him, and head on 
over to Snide's for a talk over tea (or, if you want, he'll fork over a 
Golden Banana...).

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Near the # 3 bananaport pad, which lies next to the waterfall, you will 
find a small, caged alcove with a Golden Banana inside. Next to it is a 
pineapple switch. Geez, I wonder how you get the banana...(nudge, nudge, 
poke, poke). 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

At the base of K. Rool's castle, you will find a Tiny pad. Use it (the 
move can be bought from Cranky in Crystal Caves) to go to the top of the 
castle, and you will find a music pad. Play your saxophone on it, and 
yes, Squawks the mindless slave will give you...a Golden Banana. But 
besides this, a Chunky Barrel will appear on the island with a single 
palm tree that is next to the island with a witch's head (ouch, talk 
about run on). Go there, and become the UBER APE! Go to the island with 
the giant white "X" on it, and pound it with your infinite strength, 
causing a rock island on the other side of the entire world to be blown 
apart, revealing another Golden Banana for the taking...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the entrance chamber to Hideout Helm, use the Chunky pad, and several 
vines will appear. Ignore the ones that lead to Hideout Helm, and use 
the other trio, which lands you inside of a Bonus Barrel! 
 
"Kremling Kosh!" You must hit 28 Kritters in 60 seconds...this is quite 
difficult, but if you pay attention and have quick fingers, you should 
be able to hit them all just before time expires.


========================================================================
CHAPTER 4) JUNGLE JAPES
========================================================================


Jungle Japes is the first level, and is the most basic and easy of them 
all. The puzzles are simple, and even a 10 year old could beat the 
elementary enemies found here. Just don't get too used to it...the 
levels ahead will offer much more challenge. The best thing about Jungle 
Japes is, without a doubt, the mine cart ride, which only Diddy Kong can 
find...

COLLECTING THE CROWN: 
 
All you have to do is go to the K. Rool Pad that is right in front of 
Funky's Armory. To kill all the gnawties easily, wait for them to run at 
you, jump in the air, and then perform a simian slam on their little 
blue heads!
 
                                                                       
                   **************************                          
*******************     4-1: DONKEY KONG     ***************************
                   **************************                          
                                                                     
                    J U N G L E      J A P E S                      
                                                                      


COLLECTING DONKEY'S COCONUT CANNON: 

From the level's DK door, go forward and climb the trees, and use the 
vines to get to the switch above the gate. Upon being activated, the 
gate will go down. After the short, neon tunnel filled with Banana 
Coins, you will come to a very large area. A cinema will show Diddy at 
the very top of the section, and he'll give a little speech. Go to your 
left, and jump into the water. Against the hill you will see a large, 
green vine -- climb up this and you will see Funky's Armory. Go inside 
and buy your Coconut Cannon for a measly three Banana Coins!

------------------------------------------------------------------------

RELEASING DIDDY KONG:

After buying the Coconut Blaster, use the vines near the Armory to get 
to a blaster barrel, which will launch you to Diddy's prison. He talks 
to you, and then a cinema shows three Coconut Switches appear near the 
bottom of the region. Go down there and shoot them with your Coconut 
Launcher (hint: the one across the water must be shot from the piece of 
land that has the Armory). When all the switches are activated, Diddy 
can be found inside any of the Tag Barrels and used as a playable 
character. 

------------------------------------------------------------------------

COLLECTING THE "BABOON BLAST":

After you collect Golden Banana # 2 (see below), nearly every gate in 
the stage will open. Go through the one on the far right hand side of 
the section, and go through the neon-colored cave (you will collect a 
Banana Coin in the process). Soon, you find yourself in a clearing with 
rain and thunder. Go behind Cranky's Lab and shoot the switch using your 
Coconut Cannon, and inside the gate you will find another three Banana 
Coins. Now, go see Cranky, and buy the Baboon Blast for three coins!

------------------------------------------------------------------------

OPENING MORE OF THE LEVEL: 

Go behind Cranky's Lab, and you will find a switch; shoot it with your 
Coconut Cannon to open the gate. Inside you will find an Animal Box and 
transform into Rambi! Use his charge attack to bust open the four huts 
surrounding Cranky's lab, and then go into the neon tunnel and break 
down the large plate that covers part of the cavern.

------------------------------------------------------------------------

GOLDEN BANANA # 1: 

In front of Diddy's prison.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Once Diddy is free, look inside his cell.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the area with the water, go to the land mass at the bottom, and look 
around, and you will see a large boulder. In front of it is a tree -- 
climb it, and swing across the gap using the vines. At the end is a 
Donkey Pad. Collect the three Banana Coins, and then use the Baboon 
Blast on the pad to go to a barrel blasting area. When the cross-hairs 
are lined up on the next barrel, fire away! At the end you will collect 
a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the clearing with Cranky's Lab, use the Simian Slam on the Donkey 
Switch. After viewing the cinema, return to the lake area and easily 
collect the Golden Banana over the grating.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the lake area. Go left, and you will find a boulder. Near the 
boulder is a neon tunnel -- inside you will soon find a Kasplat enemy. 
Defeat him, and he will drop a yellow Blue Print! Return this to Snide 
(his HQ is down a hill, in the same place as Diddy's prison). He will 
award you a Golden Banana!

                                                                     
                   **************************                          
*******************     4-2: DIDDY KONG      ***************************
                   **************************                          
                                                                       
                   J U N G L E      J A P E S                          
                                                                      


COLLECTING THE "CHIMPY CHARGE":

You know where Cranky's lab is, all you need are some Banana Coins. In 
the lake area, swim underwater and you will find three in a corner near 
the green vine, and inside the neon tunnel that leads to the lab are 
another trio next to a Kasplat. This is more than enough to buy the 
Chimpy Charge!

------------------------------------------------------------------------

COLLECTING THE PEANUT POPGUNS:

You know where the Armory is, all you need are some Banana Coins. In the 
lake area, swim underwater and you will find three in a corner near the 
green vine, and inside the neon tunnel that leads to the lab are another 
trio next to a Kasplat. This is more than enough to buy Diddy's gun, the 
Peanut Popguns!

------------------------------------------------------------------------

GOLDEN BANANA # 1:

Near Cranky's Lab is a Diddy Switch. Activate it, and a gate will open 
next to the Armory. You have a limited amount of time to get there! Use 
the "4" Bananaport Pad in front of the Lab in order to quickly reach the 
lake area, then climb the green vine, and dash into the gate for the 
Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the neon tunnel that leads to Cranky's Lab, you will find a Kasplat 
enemy. Defeat it to earn a red Blue Print! Take this back to Snide's HQ, 
and you get a Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the neon tunnel directly after the DK door, you will find a gate with 
two Peanut Switches. Activate them both to lower the gate. Besides 
numerous Banana Coins, you find another Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Near Diddy's prison cell is a large pillar, with a peanut switch on it. 
Activate it using Diddy's Popguns, and a large, wooden ramp will reveal 
itself. Run up it, and before reaching the peak, you will find a small 
door in the side. Go on in to reach the mine area!

Use your popguns to destroy the numerous Zingers in the air, or else 
they will annoy you to no end. On the right-hand side wall are a stack 
of crates, so climb up them. You have a perfect view of a switch! Shoot 
it, and a bridge will form, allowing you to find a Diddy Switch. Simian 
Slam it to dust, and a Golden Banana will appear at the peak of the 
pillar. Exit and go collect it!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Inside the mine area (read Banana # 4), go through the tunnel on the far 
side to arrive at an area filled with Klumps. Use a Chimpy Charge to 
break down the metal gate, then kill the Klump inside. Use another 
Chimpy Charge to hit the button marked "low." This will cause the 
conveyor belts to slow, and the blocked path to become open. Slam down 
on the Diddy Switch to open the second gate, avoid the Klumps, run up 
the conveyor belts, and jump down into the mine cart!

YES! A mine-cart mini-game! The most enthralling and adrenaline 
producing part of the entire game! Your goal is to make it to the end 
with 50 coins. You may collect coins by jumping to them, or by using 
right or left on the analog stick to cause Diddy to lean out and grab 
them. You may slow down or speed up by pressing the stick backwards and 
forwards, respectively. If Krash comes near you, carefully time your 
jumps so you rise above his club swings. When you come to an area where 
flames spew from below, you'll need to slow down and then speed up when 
they disappear. If you go too slow, a TNT barrel will appear behind you 
and smash into your cart, so be sure to manage your speed wisely. Soon 
after, Kabooms will attempt to land on you from the overpasses. Simply 
slow down and their explosions won't touch you. At points, you will go 
diagonally over another trackway, and several carts with barrels of TNT 
on them will pass by. To avoid this, you need to use a combination of 
jumping and speeding up. Near the end, you will be able to use switches 
to change your track course. Just look ahead, and if the current track 
has a lot of coins, let if be. If not, change the track!
 
                                                                      
                                                                      
                   **************************                          
*******************     4-3: LANKY KONG      ***************************
                   **************************                          
                                                                       
                   J U N G L E       J A P E S                        
                                                                      


GOLDEN BANANA # 1: 

In the neon cave that connects the DK door to the lake area, there is a 
gate. To open it, use Diddy's gun. Then, inside, use Lanky's blowpipe to 
open the second gate. Inside you'll find a Bonus Barrel...

"Mad Maze Maul!" You must rush through the maze, destroy all the 
enemies, and make it to the checkered line in less than 60 seconds. Are 
you up to it?

------------------------------------------------------------------------

GOLDEN BANANA # 2: 

Inside the underground caverns that lead to Cranky's Lab, there is a 
side path that takes you to a Kasplat enemy! Defeat it to win a piece of 
blue print for Lanky's collection. Snide will want to trade it for a 
Golden Banana...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the same area as the Kasplat enemy (read # 2 above), there is a small 
hill. Use the Orangstand move to move up the slippery slope, then leap 
into the Bonus Barrel!

"Speedy Swing Sortie!" Swing as fast as you can using the vines to 
collect all the coins. Pretty easy, so you shouldn't have any trouble at 
all.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the clearing that holds Cranky's Lab, there is a Lanky Switch in one 
of the corners. Activate it, and a gate near Diddy's prison will open. 
You have 60 seconds to use the "4" teleport pad in front of the lab, 
jump in the water, swim to the large vine on the cliff-face, swing 
across a gap using vines, and then roll into the aclove that holds the 
Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the lake area, go to the tunnel entrance that leads to Cranky's Lab. 
Next to it is a large hill, with a gate at the top. You'll need to use 
Diddy's popguns in order to activate the switch above it...come back as 
Lanky and use the Orangstand move in order to climb the slippery slope. 
Once inside the secret cave, Squawks will come and tell you about the 
pegs in the corner...use the Simian Slam to pound them into the ground 
and *POOF* Five deadly Zingers warp in and start bombing you! As if one 
wasn't dangerous enough on its own...quickly get on the opposite side of 
the room and destroy them using your grape shooter before they can fly 
over and send a few bombs your way. When they have been vanquished, a 
Golden Banana appears in the DK painting.

 
                                                                      
                   **************************                          
*******************     4-4: TINY KONG       ***************************
                   **************************                          
                                                                      
                    J U N G L E      J A P E S                        
                                                                      


GOLDEN BANANA # 1: 

In the neon cave that connects the DK door area to the lake section, you 
can open a gate using Diddy's popguns. Inside the small room, there is 
yet ANOTHER gate that can be opened using Tiny's feathers. Inside is a 
Bonus Barrel...

"Splish Splash Salvage!" You have 60 seconds to collect 10 underwater 
coins while avoiding a handful of Shuris. Pretty easy if you ask me...

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Near the giant boulder that can be found in the lake area, there is a 
tunnel that leads to a closed gate. The second Kasplat enemy holds a 
blue print you can turn in to Snide...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the same tunnel as before, shoot the two feather switches using 
Tiny's gun, and the wooden gate will lift. In one of the corners is a 
large, yellow object with a small hole at the front. Get inside of the 
nearby Tiny Barrel to activate the mini-monkey move, and go inside of 
the hole. Once inside, you'll have to activate a series of switches in 
order to open gates. At the end, after some banana collecting, is the 
Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the same open area as in # 3, there is a tree trunk in a corner...you 
can see a Banana through some bars, but there appears to be no way in. 
To solve this, jump into the Tiny Barrel to become small, then run 
around the tree to find a mushroom...jump on it, and you will spring 
high into the air! Maneuver yourself so you land on top of the trunk. 
Now, fall through the hole, and presto, another banana added to your 
counter!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the clearing that holds Cranky's Lab, you can find a Tiny Switch in 
one of the four corners. Slam it, and the gate on the banks of the lake 
in the main area will open! Take the "4" teleport pad to arrive out in 
the water, then simply swim there before time is up.



                   **************************                          
*******************     4-5: CHUNKY KONG     ***************************
                   **************************                          
                                                                      
                   J U N G L E      J A P E S                          
                                                                      

GOLDEN BANANA # 1:

In the lake area, you will find a large boulder. Pick it up, and throw 
it against the wall. A Golden Banana was inside!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

After crushing the boulder, do three Simian Slams on the large, blue "X" 
that was under it. It will crumble, revealing a large hole in the ground 
-- jump on in! You are now in a dark, damp underground tunnel. After 
crossing a thin path with flames on either side, you come to a large 
statue with pineapple switches for eyes. Shoot one with your gun, and 
several vines will come down, allowing you to swing to a Golden Banana 
on a far away pedestal.

------------------------------------------------------------------------

GOLDEN BANANA # 3: 
 
In the same underground cavern as # 2, shoot the second pineapple switch 
to cause a second set of vines to float down. Swing across, then defeat 
the Kasplat enemy to earn another blue print. Take it back to Snide for 
your reward.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the underground tunnels that lead to Cranky's Lab, you will find a 
large boulder. Lift it up to reveal a Chunky Switch. Stomp it, and the 
gate near Snide's HQ will lift, revealing a Banana! You only have a 
little over 30 seconds to collect it, so get going! You must jump into 
the water, swim to the number "3" teleport pad, warp to the top of the 
lake area, and run down the hill to the aclove as fast as you can!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Near the large, blue "X" that leads to the underground tunnel there is a 
cave. Go inside, and at the end you will find a Chunky Barrel. Hop 
inside to be gigantified, and then leap into the Bonus Barrel above your 
head!

"Minecart Mayhem!" Your goal is to avoid another cart of TNT while going 
through a maze of tracks that criss-cross each other, and you can only 
slow down, speed up, and switch tracks...you are always going forward. 
The underlying rule is as thus: When it's on the inside, you had better 
be on the outside. When you're on the inside, it had better be on the 
outside! If it's about to change lanes, you change lanes as well! A very 
easy Banana to win if you follow that rule.


========================================================================
CHAPTER 5) ANGRY AZTECS
========================================================================


Angry Aztecs...a desolate desert world with blinding sand 
storms...dozens of temples built by the ancients litter the land, but 
their creators only exist in the past now...can you unlock their 
secrets?

------------------------------------------------------------------------

NOTICE:

I use a few terms and expressions for this level that may be strange to 
you at first glance. Be sure to read the following definitions before 
consulting my help guides below.

Totem Pole -- In the last section, there is a gigantic pillar in the 
              center. Since it has faces of various creatures on it, I 
              thought it would be OK to call it a Totem Pole. 

Llama Temple -- In the last area with the Totem Pole in the middle, this 
                temple has the face of a Llama on its entrance. 

The Palace -- In the first desert area, there is a large temple that has 
              a dome at the top. Because of this dome, it looks like a 
              palace. 

Temple of Doors -- The big building near the Totem Pole that has five 
                   doors on its front side. When it is open, each door 
                   will lead a Kong to a different path! 

Gong Tower -- Same area as the Totem Pole. Called so because you needed 
              to activate four gongs in order to make it rise!

------------------------------------------------------------------------

COLLECTING THE CROWN:

See Lanky's first Golden Banana (below, in the walkthrough) and the K. 
Rool Pad will appear.
 
 
                   **************************                          
*******************     5-1: DONKEY KONG     ***************************
                   **************************                          
                                                                      
                   A N G R Y     A Z T E C S                           
                                                                      


COLLECTING THE BONGOS:

After you exit from the first tunnel, you will easily see Candy Kong's 
store. Go inside and buy the Bongos, along with an extra melon for your 
health meter! Now all the other characters have twice as much health, 
too.

------------------------------------------------------------------------

COLLECTING THE "STRONG KONG":

After getting the Bongos, you'll need to have Diddy use his Guitar on 
the Guitar Switch which is on top of the Llama's cage (use the vines to 
reach it). When you do this, the way forward will open. Using Donkey, go 
inside. At the first intersection, go right and cross the narrow bridge 
to find Cranky's Lab. Buy the Strong Kong!

------------------------------------------------------------------------

FREEING LANKY KONG:

In the last area (the one with the Totem Pole in the center), you will 
find a Donkey Pad in front of a Llama Temple. Use the pad, and you will 
be transported to a Barrel Blast Mini-game. When the cross-hairs are on 
the next barrel, quickly fire! When you finish, a cinema will show the 
previously captured Llama escape. When he does, several switches appear 
on the side of the Llama Temple -- the same temple you are standing in 
front of! Open it using your Coconut Cannon on the switch. Go inside...

You will see a gigantic chamber, and in the middle is a pool of lava. Go 
down the stairs, and make your way to the right-hand side of the room. 
Follow the yellow banana trail to a small antechamber that has a Bongo 
Pad -- step on it and play the Bongos! The music will turn the boiling 
magma into fresh, cool water. Take a dip, and swim through the hole at 
the bottom. You will see Lanky's prison cell! Shoot the switch next to 
it to free him. You may now select him the next time you find a Tag 
Barrel!

------------------------------------------------------------------------

GOLDEN BANANA # 1: 
 
The Llama gives it to you if you can free it. To free it, go to the last 
section (the section with the Totem Pole in the center). You will find a 
Donkey Pad in front of a Llama Temple. Use the pad, and you will be 
transported to a Barrel Blast Mini-game. When the cross-hairs are on the 
next barrel, quickly fire! When you finish, a cinema will show the 
previously captured Llama escape. Go get that Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 2:  
 
Found in Lanky's prison cell (see "Freeing Lanky Kong", above).

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Inside the Llama Temple, you will find a Donkey Switch in one of the 
side rooms. Stomp on it, and a cinema will show a huge door outside, 
near the Totem Pole, open up. Go outside, and jump into the Donkey 
Barrel (which is next to the new cave) to activate the "Strong Kong" 
move, which basically makes you invulnerable to any and all dangers. Run 
across what used to be harmful sand, and you will find a Bonus Barrel at 
the end! Jump inside!

"Stealthy Snoop!" Basically, you have 50 seconds to carefully slide past 
Kremlings with flashlights, and make it to the end before time runs out. 
You want to go right, right, and then left. The guard's movements are 
pre-set, so if you watch them carefully, you will be able to easily 
evade their light. Golden Banana is your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

At the very start of the level, inside the tunnel, you will find two 
Coconut Switches. Blast them, and then hop inside the Donkey Barrel to 
become invincible. Run across the hot sand, collect the bananas and 
coins, then easily defeat the Kasplat for a Blue Print. Take it to 
Snide, who lives in the same area as the Totem Pole, and you get another 
Banana for your collection.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Read "Opening the Temple of Doors" in Diddy's section. Then, use your 
coconut cannon to open Donkey's door, and go inside. After opening 
several doors, the Banana is yours! You then have a few seconds to 
escape before an unseen enemy shoots you to death!

 
                                                                      
                   **************************                          
*******************     5-2: DIDDY KONG     ****************************
                  **************************                          
                                                                      
                    A N G R Y     A Z T E C S                           
                                                                      

COLLECTING THE GUITAR:

After you exit from the first tunnel, you will easily see Candy Kong's 
store. Go inside and buy the Guitar, along with an extra melon for your 
health meter! Now all the other characters have twice as much health, 
too.

------------------------------------------------------------------------

COLLECTING THE "ROCKETBARREL BOOST":

After getting the Guitar, you'll need to have Diddy use his Guitar on 
the Guitar Switch which is on top of the Llama's cage (use the vines to 
reach it). When you do this, the way forward will open. Go inside. At 
the first intersection, go right and cross the narrow bridge to find 
Cranky's Lab. Buy the Rocketbarrel Boost!

------------------------------------------------------------------------

FREEING TINY KONG:

Go to The Palace (near Candy Kong), and go through the left side, then 
shoot the peanut switch to open the entrance. Inside, a huge ice sheet 
meets your eye. To the right of it is a Diddy Switch, so activate it. 
The cinema shows several monkey head statues sticking their tongues out! 
Use your high jump move (Z + A) to reach them. Once you reach a solid 
ledge, use the first person view to look across the chasm, and you will 
spot a peanut switch. Shoot it, and the monkey head across from you will 
stick out its tongue. Hold down 'R' to keep the camera behind you, and 
then run across. Play the Guitar on the music pad, and a beam of light 
will pierce the ice and melt it! Leap down and into the water, following 
the trails of red bananas. After avoiding a Shuri, you find yourself in 
a room with Tiny's holding cell. Defeat all of the enemies at your 
leisure, then use the Chimpy Charge on the Diddy Switch. Now you must 
put in a secret password by activating the various switches...the 
password is "K O N G"...pretty simple, eh? Tiny is now free! 

------------------------------------------------------------------------

OPENING THE TEMPLE OF DOORS:

Near the Totem Pole is a Diddy Barrel -- get inside to activate your 
rocket pack, and fly to the top of the Temple of Doors. Use the Simian 
Slam to activate the Diddy Switch, and a cinema will show the Totem Pole 
start to move around and around with its face open! It screams, "Feed 
me!" If you haven't figured it out by now, you must get in front of it 
(preferably on a tree) and shoot peanuts into its mouth. When you do 
this enough, the Temple of Doors will become open!

------------------------------------------------------------------------

GOLDEN BANANA # 1: 
 
In the area with the large totem pole in the middle, use Diddy's 
Rocketbarrel Boost and fly through the large, golden circle that is 
situated at the top of said totem. Do this three times (you should hear 
a chime each time), a cinema will show a vulture come out of a hole and 
land near the Diddy Barrel. Go there, and he will challenge you to a 
mini-game! The goal is to fly through the rings he leaves behind. Simple 
enough, if you ask me. When you have done this rather remedial task, a 
Golden Banana will appear at the top of the totem.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the area with Candy Kong, go near The Palace, and climb the palm tree 
near it. At the top is a Diddy Barrel! Hop in and rocket your way to the 
top of The Palace, where a Kasplat hides. Hover in place by pressing 
'Z', then plaster him with peanuts before he knows you're even there. A 
Blue Print is your only reward...take it back to Snide, who lives near 
the Totem Pole, for a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 3: 
 
Found in Tiny's holding cell.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Near the Totem Pole, there is a large plateau with four gongs, one 
situated in each corner. Use the Chimpy Charge to ring them. When all 
have been activated, a huge building will arise -- Gong Tower! Backtrack 
to the Diddy Barrel, then use your flying prowess to retrieve the Golden 
Banana at the top of the tower.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Read "Opening the Temple of Doors" in this section. Then, use your 
peanut popguns to open Diddy's door, and go inside. Simply keep shooting 
the switches inside, and you will eventually stumble onto the Banana. 
You then have a few seconds to escape before an unseen enemy shoots you 
to death!
 
                                                                      
                   **************************                          
*******************     5-3: LANKY KONG      ***************************
                   **************************                          
                                                                     
                   A N G R Y     A Z T E C S                          
                                                                      


COLLECTING THE "ORANGSTAND":

Near Cranky's lab, you will be able to find four Banana Coins. After 
collecting them, go inside the lab and buy the Orangstand! It allows you 
to go up slippery slopes.

------------------------------------------------------------------------

COLLECTING THE GRAPE SHOOTER:

Next to the Armory (which is in the Totem Pole area) are a lot of coins. 
Once collected, go inside and buy the Grape Shooter from ol'e Funky!

------------------------------------------------------------------------

COLLECTING THE TROMBONE:

Next to the Armory (which is in the Totem Pole area) are a lot of coins. 
Once collected, go inside of Candy's hut and buy the Trombone!

------------------------------------------------------------------------

GOLDEN BANANA # 1:

Open up The Palace using your Grape Shooter (near Candy Kong). Inside, 
dive into the water and follow the trail of blue bananas. Jump up onto 
the pillar, and activate the switch, which will cause a vulture carrying 
a Golden Banana to pop out! Take aim, and shoot a grape at the feathered 
freak. Each time you hit it, he goes faster and becomes smaller. After 
many hits, he drops that darned banana!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Open up the Llama Temple and go inside. On the left-hand side of the 
room is a small antechamber containing a Trombone Pad! Play your 
instrument on it, and two giant snake heads will arise from the water 
and meet nose-to-nose. Return there, and use the Orangstand move to go 
up the slippery sides. In the middle, jump up into the Bonus Barrel! 
 
"Teetering Turtle Trouble!" The object is to feed the snakes melons so 
they won't get weak and drop the turtles spinning on their tails. Simply 
feed each row as fast as you can, and you shouldn't have any problems.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the Llama Temple, there is a wooden door with a grape switch next to 
it. Shoot it, then go inside. Destroy both Kremlings, then step onto the 
Lanky Switch to begin a puzzle. You must match each head's sound effect 
with another. There are four yellows, four greens, four reds, and four 
blues. Each color has two sounds -- so you will ALWAYS have a match of 
two colors. You will never have a blue and a red match. You can only 
have a blue and a blue match. So, with this knowledge, shoot two of the 
same color, and keep doing so until they are all matched up (when they 
are matched up, they will begin to spin). At the end, a Banana is yours!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the Llama's Temple, use the Bananaport Pad # 2 to warp to a lava area 
with Kasplat. Destroy him, and collect the Blue Print he leaves behind. 
If the # 2 doesn't work, then consult Tiny's "Golden Banana # 3" for 
information on where the second # 2 pad is. 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Open up the Temple of Doors using Lanky, and go inside. Destroy the 
various doors, balloons, and Klumps, and you will eventually reach a 
Bonus Barrel!

"Big Bug Bash!" Your goal is to destroy five flies within the allotted 
time. More random luck than anything if you ask me. 

 
                                                                      
                   **************************                          
*******************     5-4: TINY KONG       ***************************
                   **************************                          
                                                                      
                     A N G R Y     A Z T E C S                       
                                                                      


COLLECTING THE "MINI MONKEY":

In the tunnel that holds Cranky's lab, you should be able to find many 
banana coins. Use them to pay for the "Mini Monkey" move!

------------------------------------------------------------------------

COLLECTING THE FEATHER BOW:

Next to the Donkey Barrel (which is in the Totem Pole area) are a lot of 
coins. Once collected, go inside the Armory and buy the Feather Bow from 
ol'e Funky!

------------------------------------------------------------------------

COLLECTING THE SAXOPHONE:

Near Candy's Hut are a group of Banana Coins. Collect them, then use 
them to pay off for your Saxophone! 

------------------------------------------------------------------------

GOLDEN BANANA # 1: 

In the tunnel that contains Cranky's Lab, there is a Kasplat roaming 
around. Kill it with a few well placed oranges, and then retrieve the 
Blue Print it drops. Take this back to Snide, whom lives near the Totem 
Pole, for your just desserts.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Open up The Palace (near Candy Kong), and jump into the Tiny Barrel to 
become, er, tiny! Quickly drop down into the water, and swim through the 
very small crack at the bottom (there will be a purple banana behind 
it). At the end, you will be forced to fight off several Klaptraps. When 
they have been vanquished, another Banana shall be yours!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the Llama Temple, go to the left-hand side of the room, and you will 
find a trail of purple bananas going into a small pipe. Use the nearby 
Tiny Barrel to become almost microscopic in size, then run through the 
pipe. Become large again (Z + C Left). Step on the number 2 Bananaport 
pad, then activate the switch to cause platforms to appear out in the 
lava. Continue crossing platforms and activating switches until you 
collect the Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Open up the Temple of Doors, and just keep shooting switches until you 
find the Golden Banana at the end!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go up to the Gong Tower. Use the Tiny Barrel to become small, then run 
up the stairs and play the Saxophone on the music pad. Squawks will come 
by and lift you up, then drop you at the top of the tower. Since you are 
small, you can fit through the small hole.

OUCH! Talk about a difficult mini-game! This one is so challenging, most 
of you will probably give up in frustration. The objective is to race 
against a giant spider on a slide course that gives a big nod to the 
penguin race in Mario 64. The only difference is, though, is that you 
must collect 50 coins while beating him!  
 
Now, when you reach the end, you will come to a flat, level area and 
must run the last few feet of the course. Even if you are ahead of the 
spider at this point, there's no guarantee you'll win, because this baby 
can run nearly twice your speed! To counteract this, you must pass him 
almost as soon as the race begins. So while racing, you must do these 
things: (1) Go as fast as you can (2) Collect as many coins as you can 
(3) Try not to fall off the areas where there are no guardrails. Easier 
said than done, eh?

One last tip...if you have 50 coins...you're running at the end...and 
the spider is RIGHT behind you, there is a bit of a way to come out on 
top. You'll have to make it so the spider pushes you forward...but he'll 
try to go around, so you'll need to watch his movements carefully. 
 
After many, many sessions, you should be able to do this. If not, it's 
no big deal -- just one, single, GOLDEN Banana...

***UPDATE: It has come to my attention that it is possible to trip up 
           the scarab at the start of the race. I tested it out to 
           confirm this, and it is true. Immediately, do a roll attack
           to the ugly bug, and he will be set back several seconds, 
           giving you much more time and making this race much more 
           easy. Thanks goes out to the MANY people who told me about 
           this.

 
                                                                      
                   **************************                          
*******************     5-5: CHUNKY KONG     ***************************
                   **************************                          
                                                                      
                   A N G R Y     A Z T E C S                          
                                                                      


GOLDEN BANANA # 1: 

At the very start of the level, shoot the two pineapple switches with 
your gun to open the secret door. Once inside, you see four pads on the 
ground with symbols on them, along with four vases that have symbols on 
them as well. Simply pick a vase up, take it to the matching pad, and 
lay it down by pressing 'Z'! Before doing this, however, you will want 
to shoot the groups of Zingers flying around, otherwise they'll disturb 
you.  
 
When each vase is on its corresponding pad, the Banana is yours! 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the area with Candy's Shop, shoot a pineapple at the pineapple switch 
and go inside The Palace. Run down the staircase to your left, and you 
will find two Klobbers. Throw an orange at them, then play your Triangle 
on the music pad. Once inside, fast paced music will begin and you will 
do battle with wave after wave of Klaptraps! If you can survive the 
onslaught, another Golden Banana is yours for the keeping.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the tunnel that connects the first desert section to the Totem Pole 
area, you will note a large cage with a Bonus Barrel inside. Jump into 
the Chunky Barrel to become gigantified, run back to the large boulder 
and pick it up, then jump on top of the large stone plate in the middle 
of the tunnel. Lay down the boulder ('Z' button) so the plate stays 
down. Return to the cage and you will find that it is now up! Return to 
your normal self and jump inside the Bonus Barrel.

"Busty Barrel Barrage!" You are sitting stationary in the center of the 
screen and can not move, you can only swivel on your axis. Four 
Kremlings will warp in from each side of you and run towards you...your 
objective is to not be hit a single time with a 60 second time period! 
To do this, you must rotate the control stick while tapping on the 'B' 
button, this way you will fire your pineapple launcher at a furious 
speed, and not one Kremling should be able to make it through. Good 
luck!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Shoot the last switch on the Temple of Doors, and go inside of Chunky's 
specialized section. After tripping various switches and avoiding pairs 
of Klobbers, you will come upon a Kasplat enemy! Another blue print to 
give to Snide...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

At the end of Chunky's section in the Temple of Doors, you will find a 
Bonus Barrel!

"Kremling Kosh!" You must shoot 18 Kremlings in under 60 seconds! This 
is like a twisted version of "Bop the Mole" that you usually see at 
carnivals, except with a melon cannon. Since the Kremlings pop up very 
fast in this game, you can just randomly rotate the stick around while 
tapping 'B' and still win easily. Later in the game, though, you won't 
be so lucky...



======================================================================== 
CHAPTER 6) FRANTIC FACTORY
========================================================================



A rusted out factory that has long been burnt out, its metallic 
creations still roam its empty halls, looking for a target to destroy. A 
plethora of strange machinery and obstacles can be found at every 
turn...if someone could find the main power switch, the entire factory 
would come to life again...




                   **************************
*******************     6-0: STAGE STUFF     ***************************
                   **************************

                  F R A N T I C   F A C T O R Y


RESCUING CHUNKY KONG:

From the entrance of the world, go straight ahead and activate the 
switch to open the large, metallic door. Then go to it, and climb down 
the post inside (or just fall to save time). At the bottom, follow the 
corridor to the "Production Room." Circle around to find the "Storage 
Room." Boom shakaklaka! Chunky's rusty cage hangs overhead. Use the DK 
Barrel to change into Lanky, then use his Orangstand move to walk up the 
steep pipe nearby, and activate the Lanky Switch there to cause Chunky's 
cage to fall, freeing him! 
 
------------------------------------------------------------------------

GETTING CHUNKY'S STUFF: 
 
Go into the two previous worlds and collect coins, then go to Funky's, 
Cranky's, and Candy's to collect all of Chunky's items -- his Pineapple 
Launcher, Triangle, etc.

------------------------------------------------------------------------

REACHING SNIDE'S HQ:

At the very entrance to the world, turn right and you will find a 
corridor with a gate! To get past this, go to the "Storage Room" (where 
Chunky's cage is) and activate the gray switch near the boxes. Then, 
past the gate, climb the post to reach the "Testing Dept.." Turn left, 
go down the post, and you are at Snide's HQ. Be sure to activate the # 3 
bananaport, so you can warp here from the entrance very easily. 
 
------------------------------------------------------------------------

REACHING CRANKY'S LAB / CANDY'S STORE:

In the "Storage Room" (where you got Cranky) there is a pile of boxes to 
the side. Climb these, and go through the tunnel at the top. Voila!

------------------------------------------------------------------------

ACTIVATING DK'S ARCADE CABINET: 
 
In the "Storage Room" (the same chamber you get Chunky) there is a 
Donkey pad in near where Chunky's cage used to be. Use it, and you will 
be transported to a blasting barrel course. Collect the various bananas, 
and at the end, shoot through the small ring to go through a detour. 
Then, blast through the DK symbol to cause a switch to appear in front 
of the DK cabinet!

------------------------------------------------------------------------

COLLECTING THE CROWN: 
 
In the "R & D" room, one of the side areas leads to a lever and Tiny 
Barrel. Use Donkey's gorilla grab move to activate the switch, which 
will uncover the K. Rool Pad. Go there, and then survive against a 
reappearing Kasplat & group of regular Kremlings in order to win the 
Crown for Frantic Factory!

------------------------------------------------------------------------

FUNKY'S NEW SPECIAL: 
 
In the "Testing Dept." area, Funky will give you a new ammunition belt, 
which will allow all Kongs to carry more rounds for their guns. You only 
need to have one Kong buy it to affect everyone, thankfully.

------------------------------------------------------------------------

ACTIVATING THE FACTORY'S GENERATOR:

Do all of this as Donkey Kong. Read "Finding Snide's HQ" in this section 
to reach the "Testing Dept.." Turn right, and you will see a huge tower 
of blocks. Nearby is a door that reads "R & D." Go inside, follow the 
path, and you find a circular chamber with many side areas. One of them 
leads to a hole that you can fall down. Do so, and you find a house with 
"High voltage" warnings on it. Shoot the coconut switch to open it, and 
go inside. Pull the lever using the gorilla grab move, and the entire 
factory will come to life. 



                   **************************                          
*******************     6-1: DONKEY KONG     ***************************
                   **************************

                  F R A N T I C   F A C T O R Y 


COLLECTING THE "GORILLA GRAB": 
 
Go to Cranky's Lab (see section 6-0 for its location) and buy the 
"Gorilla Grab" for Donkey, which allows you to pull those red levers 
you've see around the world.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

In the "Storage Room" (the same area with Chunky's cage), there is a 
corridor that branches off that contains a Kasplat enemy and a post. 
Ignore the enemy, and climb the post. Follow the hallway above to find 
the DK Arcade Cabinet! To make a lever appear, see section 6-0. To 
activate the lever itself, use the gorilla grab move. Win the game for 
the first time to receive this difficult Golden Banana <for any 
information concerning the DK Arcade game itself, see the Frequently 
Asked Questions chapter>.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the "Testing Dept." area (read section 6-0 on how to find Snide's 
HQ), there are blocks against the wall, and every few moments one of 
their pieces will go up, allowing you into the alcoves above. One of 
them, however, leads to a corridor! At the end of it is a huge number 
board, but all the numbers are upside down due to the camera angle. 
Activate the switch to light them up, then activate all the numbers, 
from one to 16. Remember: a 6 is a 9, and a 9 is a 6. Complete this 
puzzle within the allotted time, and a Golden Banana is yours.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Do all of this as Donkey Kong. Read "Finding Snide's HQ" in section 6-0 
to reach the "Testing Dept.." Turn right, and you will see a huge tower 
of blocks. Nearby is a door that reads "R & D." Go inside, follow the 
path, and you find a circular chamber with many side areas. One of them 
leads to a hole that you can fall down. Do so, and you find a house with 
"High voltage" warnings on it. Shoot the coconut switch to open it, and 
go inside. Pull the lever using the gorilla grab move, and the entire 
factory will come to life. You then receive a Golden Banana!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Once the factory's generator is on (see section 6-0), proceed to the 
Production Room, and at the very base of the huge, cylindrical machine 
there is a door. Go inside, and there will be HUGE pieces of machinery 
that will attempt to smash you and set you on fire as well. Quickly leap 
into the nearby Donkey Barrel, then run through the short obstacle 
course, collecting the Golden Banana at the end.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Once the factory generator has been turned on (see section 6-0), proceed 
to the "Production Room", and go to the Lanky switch, and activate it 
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana 
will appear. To get at it, go to the Lanky switch, and climb on the 
platform that goes up and down. From now on, hold the "R" button so the 
camera stays behind you, this way you won't fall off the thin bridges. 
Go to the central platform, climb the ladder, and make your way through 
the fan blades, and quickly leap onto the spinning cylinders. If they're 
going too fast, simply wait for them to slow down. Run up the ramps, and 
wait for the huge, rotating fans of the machine get to you. When they 
do, make a desperate leap towards them, and you will be carried to a 
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you 
fall off the obstacle course you can quickly get back up via the pad on 
the floor.

Keep going, and jump onto the rising/falling platformers. When you see 
conveyor belts with red lights around them, ignore them and take the 
path below. After this it's the dreaded, spinning cogs. Quickly run, 
leap, and float across. Then, look on the platform below, and yes, there 
it is, Donkey's Kasplat enemy! Play your instrument to kill him from 
afar, and then leap to his platform to collect the blue print. Take it 
to Snide (see section 6-0) for your reward.




                   *************************                          
*******************     6-2: DIDDY KONG     ****************************
                   *************************

                   F R A N T I C   F A C T O R Y 



COLLECTING THE "SIMIAN SPRING ": 
 
Go to Cranky's Lab (see section 6-0 for its location) and buy the 
"Simian Spring" for Diddy, which enables you to leap great distances 
when you stand on a Diddy Pad.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

In the "Production Room", there is a Red Kasplat enemy wandering about. 
Defeat him to collect the blue print, and take it to Snide (see 6-0 on 
how to find Snide's HQ).

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In section 6-0, read about how to reach Snide's HQ, and you will pass 
into the "Testing Dept.." Once inside, turn right to reach a huge tower 
made of toy blocks. Around the other side is a Diddy pad, so use your 
simian spring move to collect bananas while going to the top. When you 
reach the peak, a bonus barrel lies in wait.

"Peril Path Panic!" You must knock out the klaptraps with melons so the 
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. Anyways, a Golden Banana is your prize.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Do all of this as Diddy Kong already selected. Read "Finding Snide's HQ" 
in section 6-0 to reach the "Testing Dept.." Turn right, and you will 
see a huge tower of blocks. Nearby is a door that reads "R & D." Go 
inside, follow the path, and you find a circular chamber with many side 
areas. One of them leads to a hole that you can fall down. Do so, and 
you find a house with "High voltage" warnings on it. Activate the Diddy 
switch, then swing across the vines to the bonus barrel that appears.

"Beaver Bother!" You are a klaptrap, and must horde all of the gnawties 
into the hole in the center of the arena. This is a really hard sub-
game, but it doesn't require skill at all, it just takes pure, random 
luck. Hopefully, the luck is on your side today.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the "R & D" room, one of the side-paths lead to a glass panel with a 
guitar pad. Play Diddy's guitar on it to make the glass slide away, and 
go inside.

You will see four colored blocks: 1, 2, 3, and 4. There are three doors, 
and they each have a combination on them. By entering each combination, 
said door will open, and unleash several enemies upon you. By defeating 
them, the door will be "solved." Solve all three doors -- the enemies 
steadily getting more difficult -- and a banana is yours.

Tip: When you receive infinite peanuts to kill the buzzes, use them to 
blow up the three banana balloons in the air. This is a great way to 
conserve ammunition!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Once the factory generator has been turned on (see section 6-0), proceed 
to the "Production Room", and go to the Diddy switch, and activate it 
using your simian slam. Way, wayyyyy above, Diddy's final Golden Banana 
will appear. To get at it, go to the Lanky switch, and climb on the 
platform that goes up and down. From now on, hold the "R" button so the 
camera stays behind you, this way you won't fall off the thin bridges. 
Go to the central platform, climb the ladder, and make your way through 
the fan blades, and quickly leap onto the spinning cylinders. If they're 
going too fast, simply wait for them to slow down. Run up the ramps, and 
wait for the huge, rotating fans of the machine get to you. When they 
do, make a desperate leap towards them, and you will be carried to a 
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you 
fall off the obstacle course you can quickly get back up via the pad on 
the floor.

Keep going, and jump onto the rising/falling platformers. When you see 
conveyor belts with red lights around them, ignore them and take the 
path below. After this it's the dreaded, spinning cogs. Quickly run, 
leap, and float across. Then perform the simian spring on the Diddy pad 
to receive your just desserts.


                                                                      
                   **************************                          
*******************     6-3: LANKY KONG      ***************************
                   **************************

                   F R A N T I C   F A C T O R Y 


COLLECTING THE "BABOON BALLOON":
 
Go to Cranky's Lab (see section 6-0 for its location) and buy the 
"Baboon Balloon" for Lanky, which allows you to float straight up into 
the air for several moments when you stand on a Lanky pad.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

Read section 6-0 on how to reach Snide's HQ, and while you do, you will 
pass through the "Testing Dept.." Turn right to see a huge tower of toy 
blocks, and climb the stairs near them. You will find a Lanky Pad -- use 
the baboon balloon move to reach the nearby bonus barrel!

"Batty Barrel Bandit!" Match three bananas in the slot machine before 
time expires. Time it so you know what item comes before the banana, and 
then tap the button when you see that item.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

You get this after freeing Chunky Kong.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the "R & D" room, there is a blue Kasplat wandering around. Kill him, 
take the blue print back to Snide, and receive your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the "R & D" room, there is a side path that leads to a trombone 
switch. Play Lanky's instrument to open the glass, then go inside to 
find Rareware's twisted version of the organ! Basically, each time a 
kremling pops out of a barrel, it burps, and the color of the barrel 
determines the pitch of the burp. You mist play back the pitch each time 
using color coded keys & letters.

Basically, put in the following combination each time, and you will 
receive a Golden Banana.

                     C  B  C  D  E  C  A 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Once the factory generator has been turned on (see section 6-0), proceed 
to the "Production Room", and go to the Lanky switch, and activate it 
using your simian slam. Way, wayyyyy above, Lanky's final Golden Banana 
will appear. To get at it, go to the Lanky switch, and climb on the 
platform that goes up and down. From now on, hold the "R" button so the 
camera stays behind you, this way you won't fall off the thin bridges. 
Go to the central platform, climb the ladder, and make your way through 
the fan blades, and quickly leap onto the spinning cylinders. If they're 
going too fast, simply wait for them to slow down. Run up the ramps, and 
wait for the huge, rotating fans of the machine get to you. When they 
do, make a desperate leap towards them, and you will be carried to a 
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you 
fall off the obstacle course you can quickly get back up via the pad on 
the floor.

Keep going, and jump onto the rising/falling platformers. When you see 
conveyor belts with red lights around them, ignore them and take the 
path below. After this it's the dreaded, spinning cogs. Quickly run, 
leap, and float across. Then, use your Orangstand to move up the 
insanely thin pipe, collecting the blue banana bunches, and finally, 
your beloved, Golden Banana...


                                                                      
                   **************************                          
*******************     6-4: TINY KONG       ***************************
                   **************************

                   F R A N T I C   F A C T O R Y



COLLECTING THE "PONYTAIL WHIRL":
 
Go to Cranky's Lab (see section 6-0 for its location) and buy the 
"Ponytail Whirl" for Tiny, which allows you to glide several yards for a 
short period of time, just like Dixie Kong in DKC 2 & 3.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

In the "Production Room" (the same place you got Chunky), there is a 
corridor that branches off, that contains a purple Kasplat! Defeat it, 
then take its blue print to Snide (for Snide's HQ, see section 6-0).

------------------------------------------------------------------------

GOLDEN BANANA # 2:

After defeating the purple Kasplat (see the above banana), climb the 
post above it, to appear in the DK Arcade room. Jump inside the Tiny 
Barrel to become small, then use your super leaps ('Z' + 'A') to get on 
top of the boxes against the side of the room. At the top is a small 
hole, so go inside, and you automatically collect the Golden Banana 
inside.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In section 6-0, read about how to find Snide's HQ, and when you do, you 
will pass into the "Testing Dept.." Turn right and you will see a tower 
of blocks. Behind it, go up the stairs, and leap into the Tiny Barrel to 
become small, and run through the teeny hole you see. Here, smash the 
switch, and the wheel will start to spin. You must shoot the item on the 
wheel that corresponds to the image to the right, and the menu on the 
left shows how many items you have left. The wheel gradually gets 
faster, and hence harder to hit correctly. When all items have been hit, 
the Golden Banana is yours.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Once the factory generator has been turned on (see section 6-0), proceed 
to the "Production Room." Go to the Lanky switch, and climb on the 
platform that goes up and down. From now on, hold the "R" button so the 
camera stays behind you, this way you won't fall off the thin bridges. 
Go to the central platform, climb the ladder, and make your way through 
the fan blades, and quickly leap onto the spinning cylinders. If they're 
going too fast, simply wait for them to slow down. Run up the ramps, and 
wait for the huge, rotating fans of the machine get to you. When they 
do, make a desperate leap towards them, and you will be carried to a 
thin platform with a DK Barrel & the # 4 bananaport pad, meaning if you 
fall off the obstacle course you can quickly get back up via the pad on 
the floor.

Keep going, and jump onto the rising/falling platformers. When you see 
conveyor belts with red lights around them, leap onto them. They are 
going so fast you have to jump continuously to keep from falling off. At 
the end there is a chasm, and across it you can see a bonus barrel. Take 
a running leap, and perform a great ponytail whirl to get at it.

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. Cool idea, to be sure...you have 60 
seconds to hit the banana 10 times. Are ya up to it? 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the "R & D" room, one of the side-paths lead to a small hole and a 
lever. Leap into the Tiny Barrel to become a mini-monkey, and then go 
through a series of small holes to arrive at...

Oh, baby -- pinch me, I'm dreaming! It's that sweet car sub-game with 
the snazzy music! You have to collect 10 coins AND beat the competition 
to get the Golden Banana. There are three lanes, and you can change by 
using the analog stick, and accelerate by holding Z. If the other racer 
gets in front of you, tap B to unleash one of your missiles (a total of 
three -- don't waste them). If you go through one of the DK symbols, you 
will gain speed, and if you hit a TNT barrel (which is moving on a cart 
of its own), you not only lose speed, but you lose three coins! 



                   **************************                          
*******************     6-5: CHUNKY KONG     ***************************
                   **************************

                  F R A N T I C    F A C T O R Y


COLLECTING THE "HUNKY CHUNKY": 
 
Go to Cranky's Lab (see section 6-0 for its location) and buy the "Hunky 
Chunky" for Chunky, which allows you to become really huge, and 
practically invincible, when you enter a Chunky Barrel.

------------------------------------------------------------------------

COLLECTING THE "PRIMATE PUNCH":

Go to Cranky's Lab (see section 6-0 for its location) and buy the 
"Primate Punch" for Chunky, which allows you to perform an ultra punch, 
enabling you to break down gates, doors, and other such obstructions.

------------------------------------------------------------------------

GOLDEN BANANA # 1:

In the "Storage Room" (the same area with Chunky's Cage), you will find 
a large gate blocking one of the corridors out. Use the primate punch on 
it, and then go inside. In a corner is a "?" crate -- do a simian slam 
on it to break it open, revealing a switch. Activate it, and a Golden 
Banana will be revealed above. Now, use your primate punch on the chunky 
switch that is embedded in the wall to cause the platforms to move up 
and down. Now it is a simple process of jumping from them to the banana!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the "Storage Room" (the same area with Chunky's Cage), there is a 
corridor that has a Kasplat in it. Ignore it, and climb the nearby post. 
Follow the hallway, and you come to a metal gate. Knock it down with 
your primate punch, and then leap inside the bonus barrel.

"Stash Snatch!" You have to run through a maze and collect a bunch of 
coins, then get to the finish line before the time limit. This should be 
a breeze...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

At the very entrance to the world, turn right and you will find a 
corridor with a gate! To get past this, go to the "Storage Room" (where 
Chunky's cage is) and activate the gray switch near the boxes. Then, 
past the gate, climb the post to reach the "Testing Dept.." Turn right, 
and inside, destroy the green Kasplat, then go and give it to Snide (see 
section 6-0).

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the "R & D" room, there is a side path that leads to a metal gate. 
Bust it down using the primate punch, and then play Chunky's instrument 
on the Triangle Pad. The glass door slides away, and you see a treasure 
chest with a switch on it. Perform another primate punch, and it will 
continually spit out enemies. Keep fighting, and eventually the chest 
will explode, sending half-a-dozen or so enemies out at once. In classic 
Power Rangers fashion, they join up to form a gigantic toy monster! 

Luckily, a Chunky Barrel has appeared, so motor over there, get inside, 
and proceed to bash that pathetic excuse for a sub-boss into next year. 
A Golden Banana is your reward.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Once the factory generator has been turned on (see section 6-0), proceed 
to the "Production Room", and go to the Chunky switch, and activate it 
using your simian slam. Way, wayyyyy above, Chunky's final Golden Banana 
will appear, and you have only 99 seconds to get it. Go to the Lanky 
switch, and climb on the platform that goes up and down. From now on, 
hold the "R" button so the camera stays behind you, this way you won't 
fall off the thin bridges. Go to the central platform, climb the ladder, 
and make your way through the fan blades, and quickly leap onto the 
spinning cylinders. If they're going too fast, simply wait for them to 
slow down. Run up the ramps, and wait for the huge, rotating fans of the 
machine get to you. When they do, make a desperate leap towards them. 
Once aboard, go to the large machine they are connected to -- in the 
center of the room -- and wait for the platform to go up so you can 
receive Chunky's final Golden Banana!



========================================================================
CHAPTER 7) GLOOMY GALLEON
========================================================================


K. Rool's armada of ships still remain long after Donkey Kong Country 2, 
rotting away to oblivion. A myriad of strange and exotic enemies can be 
found in the deep water sections, along with the most tricky puzzles you 
will see for quite some time. 


                   **************************
*******************     7-0: STAGE STUFF     ***************************
                   **************************

                   G L O O M Y   G A L L E O N

TERMINOLOGY:

Dry ship area -- From the entrance, go straight ahead, and you will find 
                 a huge cavern filled with sand and several ships 
                 embedded into the ground. It contains Cranky's Lab.

Main Caves -- The long system of caves you start the level in.

Lighthouse Area -- The place with the big lighthouse.

Sunken Ship Area -- the place with the huge amount of sunken ship debris 
                    riddling the seafloor. 

Lighthouse Island -- The physical landmass where the lighthouse is 
                     located; many switches, pads, and barrels are 
                     located here. To reach this area, either raise the 
                     water level, or warp there via the bananaport pads.

Algae Tunnel -- The tunnel in the sunken ship area that is covered in, 
                obviously, algae.

------------------------------------------------------------------------

SWIMMING TIPS: 
 
Collecting the numerous strings of items while swimming can oftentimes 
be a frustrating experience. To lessen the effect, always remember that 
holding "R" centers the camera behind your character, and holding "Z" 
will work as a brake, allowing you to stop the "drift" effect that seems 
so common everytime you stop.

------------------------------------------------------------------------

CANDY'S UPGRADE: 
 
Of course, this upgrade does absolutely nothing useful...but I had to 
mention it, because someone would nag me about it anyway.

------------------------------------------------------------------------

OPENING THE ALGAE TUNNEL:

Below the tunnel itself is a large, sunken ship with a DK Barrel and an 
animal crate. Use Lanky to become Enguarde, and then use him to leap 
high out of the water, and through the DK Symbol three times to open the 
gate.

------------------------------------------------------------------------

RAISING / LOWERING THE WATER LEVEL:

By following these simple steps, you can lower or raise the water level 
of the entire world. Although, it was done much better in Mario 64, and 
it's sad they had to even implement something like this in their own 
water world. Oh well...

1. Become Lanky.

2. Go to the lighthouse area.

3. Become Enguarde by swimming into the animal crate

4. Pierce the "^" or "V" switch that is located on the mass of rock the 
lighthouse is attached to, while underwater.

------------------------------------------------------------------------

TURNING ON THE LIGHTHOUSE: 
 
As Donkey Kong, go to lighthouse island, and stomp on the Donkey switch 
using your simian slam move. The door will open, so climb the ladder and 
go inside. Climb the second latter, and you come to a large, thin tower, 
with platforms spiraling up the side, every other one going in and out 
every few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody 
at all? Regardless of this blatant rip-off ;) continue to climb. At the 
very top of it all is a switch. Use your gorilla grab move to operate 
it, and *BOOM* the lighthouse will start up again. 

------------------------------------------------------------------------

COLLECTING THE CROWN:

In the dry ship area, one of the ship entrances is covered by a large, 
metal gate. Use Chunky's primate punch to knock it down, then use the K. 
Rool Pad to be warped to the battle arena. Here, you simply have to stay 
alive against four kritters for 60 seconds. Easy stuff, easy stuff...




                   **************************                          
*******************     7-1: DONKEY KONG     ***************************
                   **************************

                    G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Donkey's corresponding music pad, and 
play your bongos on it to open a small door in the large ship in the 
middle of this entire region. Quickly swim to it before the gate can 
shut (60 seconds is all you get), and you're inside another area with 
Glimmer!

Here, swim around and collect the numerous bananas. In one small prison 
cell (this must have been a prison block when the ship was operational) 
you will find a Bonus Barrel...

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. Cool idea, to be sure...are ya up 
to it?

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to lighthouse island, and stomp on the Donkey switch using your 
simian slam move. The door will open, so climb the ladder and go inside. 
Climb the second latter, and you come to a large, thin tower, with 
platforms spiraling up the side, every other one going in and out every 
few seconds. Super Mario 64 -- Whomp's Fortress...anybody? Anybody at 
all? Regardless of this blatant rip-off ;) continue to climb. At the 
very top of it all is a switch. Use your gorilla grab move to operate 
it, and *BOOM* The lighthouse will start up again, and you get a nice, 
shiny Golden Banana. 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

On lighthouse island, there is a Donkey pad, so step on it and tap "Z" 
to be placed in a blasting barrel sub-game. Here's the sequence of 
barrels to complete it: 

1. Bottom.

2. Right-hand side.

3. Only one choice.

4. Only one choice.

5. here we have a barrel that turns a complete 360. When you see the 
barrel with its open end facing you, there will be one immediately to 
the left, pointing right. Shoot into this one (it has a banana medal in 
front of it)!

6. Only one choice.

7. The end!

With this done, you will see a cinema of a seal being freed from his 
cage. Backtrack to the sunken ship section, and you will find him on a 
floating piece of wood. He rewards your good deed with a nice, Golden 
Banana...sheesh, all of this talk about bananas is making me hungry! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After collecting Golden Banana # 3, the same seal offers to take you on 
in a motorboat mini-game. To take part, jump through the hole behind the 
seal...

How much fun can you have with a motorboat and a monkey? A lot, 
apparently! You have to go through gates, and if you miss more than 
five, you're out of the race. To get the Golden Banana you have to: (1) 
Beat the seal (2) Collect 10 coins (3) Pass through most of the gates. 
Be on a watch out for the floating, exploding crates, as they will slow 
you down and steal three coins from you at the same time! 
 
Strategy, strategy...well, in all honesty, there isn't much to it. If 
you keep at it, and don't let up, you should be able to overcome the 
seal. Then, near the start of the second lap, he will come and whizz 
past you. Don't worry, though. Keep your gate record spotless, and at 
the very end, ignore the gates and take all the turns very sharply, 
allowing you to go much faster than before. As long as you don't miss 
five gates while doing this, you'll be fine, and another Golden Banana 
will be added to your total.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

After collecting Diddy Kong's Golden Banana # 4, the # 4 bananaport pad 
will appear on the stack of coins. The other # 4 bananaport pad is 
outside the algae tunnel, on the surface of a water, on a piece of wood. 
Using Donkey Kong, warp to the golden stack of coins, and kill the 
yellow Kasplat there, and take it back to Snide.


                   *************************                          
*******************     7-2: DIDDY KONG     ****************************
                   *************************

                  G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Diddy's corresponding music pad, and play 
your guitar on it to open a small door in the large ship in the middle 
of this entire region. Quickly swim to it before the gate can shut (60 
seconds is all you get), and you're inside another area with Glimmer! 
Avoid the crafty puftup by swimming around, and then go right into the 
Bonus Barrel.

"Splish Splash Salvage!" Eight coins in 60 seconds, eh? There are seven 
coins in the water, but the final one is up in the air. Ignore it for 
now, and dive to the bottom and collect all the ones on the side, and 
then the middle. The two near the metallic ring can be hard, due to the 
fact the camera angle greatly undermines their position. When all seven 
are gathered, several vines will emerge at the top of the barrel, so 
quickly swim up, get on one, and swing to the final coin!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

After rising the water level and turning on the lighthouse, use the 
Diddy Barrel on lighthouse island to be able to fly around. Use your 
jetpacks to carefully land on K. Rool's floating ship, and stomp the 
Diddy switch there (keep in mind the ship is moving, so time your jump 
accordingly). This will cause the ship's cannons to fire a Golden Banana 
on the very top of the lighthouse. Use your jetpacks yet again to get up 
there and easily collect it.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

After collecting Golden Banana # 2, you will be standing on the tip top 
of the lighthouse. As if it weren't any more obvious, play your guitar 
on the music pad. A cinema will show a gate opening, and a HUGE 
mechanized gold fish will come out. You now have 99 seconds to run and 
swim as fast as you can over to the sunken ship area. Once there, swim 
into the goldfish's gaping mouth...

Here, kill the zingers and collect the ammunition for your popguns. 
Stand on a piece of wood, and look at the huge, heart shaped piece of 
machinery on the wall. It has three fan blades, and three corresponding 
glass circles. The idea is to blow each of the windows out using your 
popguns! Once you hit one, a timer starts, and you have 99 seconds to 
finish the act. It goes from red --> yellow --> white --> broken. Then 
you get your Golden Banana. Sure, the objective made absolutely NO sense 
whatsoever...but that's beside the point. :p

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the chamber filled with stacks of gold (which is at the end of the 
algae tunnel), there is a Diddy pad on one of the stacks, but you can't 
reach it unless the water level is at its highest. When it is, go there, 
and use the simian spring move to go higher and higher, eventually 
reaching a Bonus Barrel.

"Stealthy Snoop!" You have to sneak past the kremling guards, who are 
armed with flashlights and walkie-talkies. Get spied on once, and it's 
all over. This is a test of patience, and all you have to do is wait for 
them to turn away, then quickly scamper by, keeping their pattern -- 
which never changes -- in mind.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the lighthouse area, there is an alcove right next to the waterline 
with a red Kasplat. Defeat it, and take it back to Snide. 


                                                                      
                   **************************                          
*******************     7-3: LANKY KONG      ***************************
                   **************************

                  G L O O M Y   G A L L E O N



GOLDEN BANANA # 1:

In the tunnel leading to the sunken ship area, pound the Lanky switch 
using a simian slam, then proceed to the hole in the ship that was 
opened in the cinema before time expires. Inside, Glimmer will assist 
you by shining his light on the dark walls! Swim to the very end, and 
drift into the animal crate, allowing you to become Enguarde! With his 
sharp bill, pierce through the many treasure chests. One of them covers 
a large pipe -- go inside, swim through some tunnels, and collect the 
Golden Banana at the end.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the lighthouse area, use the animal crate to become Enguarde, then 
swim around the region and burst open the treasure chests by piercing 
them with your sharp bill. Besides numerous quantities of blue bananas, 
you will find a Golden Banana near the mermaid's underwater palace!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Lanky's corresponding music pad, and play 
your trombone on it to open a small door in the large ship in the middle 
of this entire region. Quickly swim to it before the gate can shut (60 
seconds is all you get), and you're inside another area with Glimmer -- 
presumably the captain's quarters by looking around! Avoid the crafty 
puftup by swimming around, and easily collect the Golden Banana on the 
bed!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After raising the water level, go to the main caves, and you will find 
an antechamber containing a Kasplat. Swim to the docks, get up there, 
kill him, take the blue print back to Snide, and for the hundredth time, 
get your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the chamber filled with stacks of gold (which is at the end of the 
algae tunnel), there is a Lanky pad on one of the stacks, but you can't 
reach it unless the water level is at its highest. When it is, go there, 
and use the baboon balloon move to go higher and higher, eventually 
reaching a Bonus Barrel.

"Searchlight Seek!" The idea is to hit the klaptraps from above, in the 
dark, with melons. There are two things to keep in mind here: (1) By the 
time the melon gets near the ground, your target will be somewhere else, 
so lead your aim (e.g. fire your shots ahead of the target, in the 
direction it is headed. (2) He can and will turn, usually at a steep 
angle. To counteract this, shoot parallel to the side of his head, in 
the direction is looks like he will turn. 60 seconds and four the amount 
you must hit. Challenging if you've never done the game before, but easy 
to anyone keen in the field of klaptrap bashing...

                                                                      
                   **************************                          
*******************     7-4: TINY KONG       ***************************
                   **************************

                    G L O O M Y   G A L L E O N


GOLDEN BANANA # 1:

In the dry ship area, go into the first blast barrel to appear on top of 
the ship, then use the vines to move to the catwalks above. Carefully 
follow the narrow planks, and then kill the purple Kasplat enemy to 
receive a blue print. Take it back to Snide for your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

On your way to the sunken ship area, activate the Tiny switch using your 
simian slam, then quickly swim to the gate that opens in the ship shown 
in the cinema before time expires. Inside, Glimmer will assist you in 
seeing the dark corners of the ship. Find the hole in the wall, and 
quickly swim to the bonus barrel at the end before the Shuri make fish 
food out of ya.

"Kremling Kosh!" Shoot the various Kremlings that pop out before time is 
up, and this Golden Banana is yours!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

After opening the algae tunnel, swim inside, and you will see a HUGE 
treasure chest. Jump on top of it, and leap into the Tiny Barrel to 
become small. Carefully swim through the keyhole, and you are now inside 
the chest! Swim inside each of the giant clams, and collect the pearls 
they protect. When each pearl has been collected, Tiny will tell you so.

To get back to the Mermaid's Palace, go to the lighthouse area, and dive 
down to the deepest part. Become small by going inside the Tiny Barrel, 
and through the hole of the castle. The mermaid will be so happy, she'll 
hand over her Golden Banana! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

In the wrecked ship area, go to where Funky's Armory is, then dive all 
the way to the seafloor, and you will find a small tower like structure, 
along with a small hole and a Tiny Barrel. Perform the obvious, and 
inside, quickly swim to the Bonus Barrel before the puftups can turn you 
into monkey kish-ka-bob!

"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter. 
Remember that when the swatter is going into the motion (upwards or 
downwards), you can move it slightly, so if the fly suddenly changes 
course, you can attempt to still smack it -- and in many cases, still 
succeed regardless.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. Find Tiny's corresponding music pad, and play 
your saxophone on it to open a small door in the large ship in the 
middle of this entire region. Quickly swim to it before the gate can 
shut (60 seconds is all you get), and you're inside another area with 
Glimmer!

Here, swim around and collect the numerous bananas. In one small prison 
cell (this must have been a prison block when the ship was operational) 
you will find a larger-than-usual Shuri guarding a Golden Banana. 
Quickly swim it, collect it, and escape before it can damage you. 



                   **************************                          
*******************     7-5: CHUNKY KONG     ***************************
                   **************************

                   G L O O M Y   G A L L E O N


GOLDEN BANANA # 1:

From the entrance to the stage, go straight ahead, into the dry ship 
area. In front, and to the right, is where you want to go, down the 
sandy path, finding a dead-end. You find three treasure chests -- small 
them all using the primate punch, and the one on the right will contain 
your prize.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the wrecked ship area, swim to Funky's Armory, and slightly beyond 
that, you will see a tower like structure sticking above the water, with 
several music pads on it. At the very tip of the tower is a green 
Kasplat enemy! Swiftly defeat it, and take the blue print back to Snide. 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the lighthouse area, when the water level is at the lowest, swim 
along the waterline, and you will spot a red Kasplat enemy inside an 
alcove. Go there, and you discover a music pad with a triangle on it! 
Play Chunky's instrument on it to cause a gate on the large ship in the 
sunken ship area to open. As fast as you can, swim to the main caves, 
cross over to the sunken ship area, and down into the hole before time 
expires. Inside, there is nothing to do other than swim into the Bonus 
Barrel.

"Batty Barrel Bandit!" Match three bananas in the slot machine before 
time expires. Time it so you know what item comes before the banana, and 
then tap the button when you see that item.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

After rising the water level, go to the main caves system, and in one 
antechamber you will find a Kasplat, cannon, and cannonball. Put the 
cannonball inside the cannon, then jump into the cannon. You have six 
shots, and 60 seconds to hit three moving targets on the wall. The 
cannon shots are incredibly slow, so take this into account when aiming, 
and be sure you know exactly where the target is about to go. Hit all 
three targets, and a Golden Bananas is yours for the keeping (unless 
someone eats it...not that I would ever do such a thing...). 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

For this one, you have to get Chunky on the K. Rool ship that is 
wandering around the lighthouse area after you turn on the lighthouse 
itself. How is this physically possible? First, get on the lighthouse 
island, and go to the top of one of the platformers (one holds a Diddy 
Barrel, the other a Donkey Pad). When the hulking derelict comes as 
close as it will get, take a running leap at the ship! At the peak of 
your jump, tap "B" to cause Chunky to spin rapidly, causing you to float 
for several seconds. Once on the ship, do a simian slam on the trapdoor 
that is easily visible. Be aware, however, the movement of the ship will 
distort your moves, so time your jumps accordingly.

Once inside the cargo hold, go forward, collecting all the big banana 
bunches. At the end is a large gate -- bowl it over using the classic 
primate punch maneuver. Inside, you will see stacks of barrels, spinning 
rapidly, with Chunky's face on them. Punch each one using the primate 
punch until the Golden Banana comes down. 

               *cough* Banjo-Kazooie rip-off *cough*

Interestingly enough, when you try to escape the hold, you become so 
dizzy that your analog controls become reversed! This makes maneuvering 
through the cannon ball obstacle course much more difficult. More power 
to ya if you can succeed.


========================================================================
CHAPTER 8) FUNGI FOREST
========================================================================


Legends tell of a cuckoo clock with such a powerful magic force, it can 
change night into day and day into night in an eyeblink. Whether these 
tall tales are true has not been confirmed, because most explorers are 
ran out of the forest by its spooky wildlife.



                   **************************
*******************     8-0: STAGE STUFF     ***************************
                   **************************

                    F U N G I   F O R E S T 


TERMINOLOGY:

Clock Area -- The area you start out in; it has a huge cuckoo clock in 
              the middle of it.

Big Mushroom Area -- Branching off of the clock area, (through the 
                     purple tunnel) the big mushroom area has a simply 
                     ENORMOUS mushroom in it. It's so big you can 
                     actually go inside of it, and there are several 
                     catwalks going around it on the outside. 

Shack/Shed Area -- Branching off of the clock area (through the blue 
                   tunnel), the shack area contains many different types 
                   of shacks, from barns to a waterwheel area.

Garden -- The garden branches off of the clock area (through the green 
          tunnel), and contains Funky's place, along with the big, mean, 
          killer tomatoes.

Big Tree Area -- The big tree area is the region behind the mushroom 
                 area (its entrance is directly behind the huge 
                 mushroom). I call it this because (surprise, surprise) 
                 there is a large tree in the center.

------------------------------------------------------------------------

FUNKY'S UPGRADE: 
 
Funky, who can be found in the garden, will upgrade your shooters so 
they can be homing missiles! However, this only works if you pick up red 
cases of ammunition, and these are very hard to come by. If one Kong 
buys the upgrade, every one else receives it automatically.

------------------------------------------------------------------------

TURNING DAY INTO NIGHT AND NIGHT INTO DAY:

To get to the giant cuckoo clock, use the blast barrel nearby. At the 
top, shoot either the "sun" or "moon" switch, and bingo, it's either 
night or day, depending on which one you chose. Some areas or characters 
will not appear unless it is a certain time.

------------------------------------------------------------------------

SUPER SIMIAN SLAM: 
 
Yes, Cranky (who resides in the giant mushroom area) will be glad to 
fork over another move, this time called the "super simian slam." Only 
one Kong has to buy it in order for all the others to have it. It allows 
you to pound down the blue character switches.

------------------------------------------------------------------------

BLAST BARRELS INSIDE THE GIANT MUSHROOM: 
 
Inside the giant mushroom, there are five switches at the entrance: 
coconut, peanut, grape, feather, and pineapple. Shoot them all using the 
characters (it's not hard; there's a DK Barrel right there for pete's 
sake) and several blast barrels will appear, allowing you to reach the 
top of the structure very quickly. 

------------------------------------------------------------------------

GIANT MUSHROOM LADDERS: 
 
Both inside and outside the giant mushroom, you can climb to many areas 
using the ladders. However, remember that you can only climb up one 
side, so if you think one is "broken", try the other side. This confused 
me at first, which is why I put it here.

------------------------------------------------------------------------

COLLECTING THE CROWN: 

Among the catwalks that surround the giant mushroom, there is a small 
piece that holds the K. Rool pad. There are only two ways to get to it: 
(1) On the very top level of the catwalks, climb down the ladder. This, 
however, works only at nighttime. (2) Use the Diddy Barrel at ground 
level, and fly up here and easily land on it. 

Inside the battle arena, you will have to fend off two regenerating 
Kasplats (!) and a regular Kritter. The best way to take them down is 
with the energy wave attack you get from the banana queen fairy.


                   **************************                          
*******************     8-1: DONKEY KONG     ***************************
                   **************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Go inside the giant mushroom, ground level, and you will find a Donkey 
switch. Pound it, and a Golden Banana will appear at the VERY TOP of the 
mushroom's interior. Use the long string of blast barrels (see section 
8-0 on how to get them), and you will able to get up there in the half-
a-minute time limit. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go inside the giant mushroom, ground level, and start climbing the 
ladders up, until you reach a white tunnel that goes outside. Enter it, 
collect the bananas, and climb up the ladder. Use the DK Pad to be 
warped to a barrel blasting course. The difficulty here lies mainly in 
the fact that the barrels go so fast, and the targets are incredibly far 
away, so you need some decent eye-hand coordination to do this. At the 
end, you fly into a Bonus Barrel...

"Peril Path Panic!" You must knock out the klaptraps with melons so the 
fairies passing by don't get eaten...reminds me of the twinklie mini-
game in Banjo-Kazooie. I just spray each row of klaptraps with melons, 
and then a few fairies will pass by. When everyone is awake again, I 
spray again. Remember that if a klaptrap is shaking his head, the fairy 
can still go by and not get eaten! A Golden Banana is your prize.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Go to the sheds area, in the daytime, and go to the waterwheel barn (the 
one surrounded by a moat, in the middle of the entire region). Go 
inside, through the door in front of the # 1 bananaport pad. Inside, you 
notice three things: a stack of boxes, a shredder, and a large fence. Go 
to the boxes, and smash down on the "?" crate using your super simian 
slam. Activate the Donkey switch as well, and the gate will open, 
allowing you into the fenced in area. You will discover three levers you 
can operate using the gorilla grab, and each one has small circles in 
front of them: one, two, and three, respectively. You must enter a 
combination, which is: 2 1 1 3 2 

You could have gotten this by listening to Wrinkly's advice, or by 
looking at the sign post above the shredder. Either way, this password 
will activate the conveyor belt, carrying the Golden Banana out of the 
shed, and into a cage outside. The cage, however, must be opened at 
night! So, use the # 1 bananaport pad to go to the cuckoo clock and make 
it night, then return and collect it. Whew... 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

First, make sure it's nighttime, and then go to the shed area. You will 
notice an area where the walls are made up of thorn bushes...go here, 
and you find a large barn, but the entrance is shut tight. Go into the 
Donkey Barrel to become invincible, then go to the back and pound the 
Donkey switch to open the entrance.

Inside, this place looks like a stable of somekind. First off, I would 
kill the club-totting kremling, just to be safe. Then, in the first 
stable to the right, pound on the "?" crate to release another switch. 
Pound this, and a series of vines will appear in the air, along with a 
Bonus Barrel. You now have 25 seconds to run to the ladder, climb up, 
swing across the vines, and leap into the Barrel. It will be a close 
one...

"Minecart Mayhem!" This is exactly the same as last time...except...with 
two TNT carts instead of one. OUCH! That one stings. When they are about 
to get on your track, quickly speed up ("Z" button) and rush past the 
place where the track changes and you should be fine. This one will 
DEFINITELY take a few tries due to its difficulty. 

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the shed area, and make sure it's night. Go to the thorny bush 
section, and you will find another barn, surrounded by more thorn 
bushes. Go behind the bushes themselves, and you will find a yellow 
Kasplat enemy! The rest...is up to you.



                   *************************                          
*******************     8-2: DIDDY KONG     ****************************
                   *************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Go to the giant mushroom area, and you will find a smaller 'shroom that 
will allow you to go inside of a Diddy Barrel, equipping yourself with a 
rocketpack. Boost up to the catwalks surrounding the huge mushroom, and 
land near the Donkey pad. Climb the nearby ladder (be VERY weary of the 
zinger there...his bombs can send you clear back to the ground), and go 
inside the mushroom. You are now at about mid-level, and you will find a 
red Kasplat enemy. Kill him, get the blue print, and back to Snides we 
shall go...

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to the giant mushroom area. Use the Diddy Barrel at ground level, and 
then rocket straight up, as high as you can possibly go, to the very 
peak of the giant mushroom, and you will find a Bonus Barrel in mid-air.

"Teetering Turtle Trouble!" You have to feed the snakes so they don't 
get hungry and drop the turtles spinning on their backs. Weird, yes, 
fun, er...no. Regardless, the perfect strategy is to just feed each row, 
straight across, go to the other, and keep repeating until time expires, 
and you get a brand new spankin' Golden Banana!  

------------------------------------------------------------------------

GOLDEN BANANA # 3:

First, make sure it's nighttime, then go to the shack area, and go to 
the waterwheel barn (the one surrounded by a moat, in the middle of the 
entire region). On the outside, climb up the taut rope, so you reach the 
roof. Next to the headphone item you will find a Diddy switch. Super 
simian slam it, and go into the door that opens. Talk about some cool 
lighting effects! Regardless, you will see a huge winch machine. Shoot a 
peanut at the "ON" symbol that is near the top, and then chimpy charge 
the switch at the bottom to cause the winch to activate, pulling up a 
cage outside with a Golden Banana inside, and then revealing a guitar 
pad near the thorn bush section. Go play your guitar on the pad, and the 
cage will explode, fully exposing your reward. 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

First, make sure it's nighttime, then go to the shack area. You will 
find a large barn, on the opposite side of the section than the thorn 
bushes. Use Diddy's high jumping abilities, along with the Diddy pad, to 
get inside the top of the barn. Inside, it is COMPLETELY dark, and you 
can't even see more than two feet in front of you. The entire chamber 
consists of very thin wooden planks suspended over a bottomless pit. 
Play your guitar on the music pad to call Squawks -- who, like in the 
original Donkey Kong Country -- will carry a lantern and help you see 
tremendously. Ever-so carefully make your way to the other side, picking 
up numerous banana bunches, and collect the easy Golden Banana.
 
------------------------------------------------------------------------

GOLDEN BANANA # 5:

First, make sure it's night-time. In the big tree area (to reach it, go 
through the tunnel behind the giant mushroom) you will find a guitar 
pad. Play your instrument on it, and an owl will come out and tell you 
it doesn't play with people who can't fly. So, go into the nearby Diddy 
Barrel to equip your jetpacks, and then he will agree to play a sub-game 
with you. It's very similar to the vulture in Angry Aztecs, as all you 
have to do is fly through the rings he lays (*cough* Mario 64 rip-off 
*cough*). When you're done, he gives you a Gol-...wait...no, he gives 
you a Bonus Barrel! Hahaha! You were expecting something else, perhaps? 
:p

"Busy Barrel Barrage!" You are standing stationary in the center of the 
arena, and Kritter enemies will constantly warp in from all sides, and 
you must destroy them all. If one manages to touch you, the game is 
over. A little difficult, but a lot of fun. NOW you get your Golden 
Banana...

                                                                      
                   **************************                          
*******************     8-3: LANKY KONG      ***************************
                   **************************

                    F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, use the Orangstand move to climb up the steep slopes of 
the mushroom, and at the very top you will find a Lanky switch. Activate 
it, and TWO doors will open, and you have a scant 10 seconds to reach 
either one. 

The first possibility is a room full of zingers, a Golden Banana 
floating in mid-air, and two bouncy mushrooms that serve as trampolines. 
The idea is to jump on the 'shroom, then bounce high into the sky and 
get the Banana while avoiding the zingers. Piece 'O' cake!

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, use the Orangstand move to climb up the steep slopes of 
the mushroom, and at the very top you will find a Lanky switch. Activate 
it, and TWO doors will open, and you have a scant 10 seconds to reach 
either one. 

The second possibility is a room with a picture on the wall, and five 
colored 'shrooms on the floor. Look at the picture, it shows the faces 
of five Kongs, and an arrow going through them. Now look at the colored 
'shrooms...*DING* *DING* *DING*! You have to follow the picture and slam 
on the color coded mushrooms so it goes in sequence with the picture. 
Remember,

                      Donkey = yellow
                       Diddy = red
                       Lanky = blue
                        Tiny = purple
                      Chunky = green

Just like when you collect bananas or coins. Now, with this simple-
minded puzzle complete, a Bonus Barrel appears.

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. Cool idea, to be sure...Five hits, 
60 seconds -- are ya up to it? This one in particular is very difficult, 
since the lights go out so quickly.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

First, make sure it's nighttime, then go to the shack area, and go to 
the waterwheel barn (the one surrounded by a moat, in the middle of the 
entire region). Near the waterwheel itself, use the baboon balloon move 
by tapping "Z" on the Lanky pad, and rise up to the roof above, and go 
inside of the small hole there. Another place with weird lighting 
effects...here, stomp the Lanky switch, and several bats will flood the 
room. Kill them all, and a Golden Banana is yours!  

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

In the big tree area (to reach it, go through the tunnel behind the 
giant mushroom) and you will find a blue Kasplat enemy wandering around 
aimlessly. Boom boom, collect the blue print, and 'a' skipping off to 
Snide's place we gooo...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the big tree area (specifically during the day), and go to the 
carrot house, and you will see a sleeping rabbit. Play your trombone on 
the music pad, and he will awake, then challenge you to a race. All you 
have to do is run through the various flag gates (the arrows will help 
you out), then go to the finish line. This should be easy. Then, you get 
a nice, shiny, Gol-...er...three nice coins. :p The second time, he 
becomes MUCH faster, so you'll need to use the Lanky Barrel to beat him 
(note: you'll have to buy this ability from Cranky in Crystal Caves). 
Finally, the Golden Banana is yours!


                                                                      
                   **************************                          
*******************     8-4: TINY KONG       ***************************
                   **************************

                     F U N G I   F O R E S T


GOLDEN BANANA # 1:

Inside the giant mushroom, ground level, you will find a Tiny switch. 
Pound it, and a Bonus Barrel will appear on a ledge directly over the 
entrance for a short period of time. Climb the ladder to the second 
story, then climb the next ladder to the third story, and quickly run 
and leap to the Bonus Barrel.

"Speedy Swing Sortie!" Collect a lot of coins under the time limit! This 
one is particularly difficult, because you will also need to use your 
ponytail whirl move at the end of some vines to get all the coins. This 
may take a couple of tries to get right.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go inside the giant mushroom, and start climbing the ladders up, until 
you reach a white tunnel that goes outside. On the first catwalk, ignore 
any ladders you see and circle around, eventually finding a purple 
Kasplat enemy. Defeat him, take the blue print, and off to Snides we 
go...

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the big tree area (day or night) you will find a small tree trunk, a 
saxophone pad, and a Tiny Barrel behind the trunk. Become small, play 
your sax, and Squawks will lift you to the top, and drop you inside the 
small hole. Here, quickly throw orange grenades at the giant purple 
klaptraps, and when they are all vanquished, a Golden Banana can be 
called yours... 

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

Go the shed area, and make sure it's daytime. Go to the waterwheel barn 
(it has a moat around it), and use Chunky's primate punch to open the 
heavy door on the side. Go inside, and you will find two "?" crates. 
Burst them open using, yes, the primate punch. One has a music pad, and 
one was blocking a small hole that Tiny can use. Change to Tiny, and 
then change it to nighttime, and use the Tiny Barrel outside and go 
through said hole. Now that it's night, you can go into the doorway you 
couldn't before.

Er...what a lame excuse for a sub-boss! His green spit will slow you 
down, his rainbow spit will reverse your controls, and the smaller 
spiders that come down are easily killed with a few rolling attacks. 
When the large spider opens his eye, shoot your gun directly into it to 
cause damage. After five blows, he becomes small himself. One more hit, 
and he gives up his Golden Banana.


------------------------------------------------------------------------

GOLDEN BANANA # 5:

In GOLDEN BANANA # 3, you should have collected the big, pink bean. If 
you don't remember doing so, don't worry, just go to the garden area, 
and to the large, open clearing surrounded by fencing. Go to the hill 
inside the fence, and the bean will be planted, and a HUGE stalk will 
rise up, a Golden Banana being revealed at the top. Go to the Tiny 
Barrel to become small, then play your saxophone on the music pad to 
call Squawks. The rest is cinematic history...



                   **************************                          
*******************     8-5: CHUNKY KONG     ***************************
                   **************************

                     F U N G I   F O R E S T 


GOLDEN BANANA # 1:

Make your way to the catwalks that are on the VERY TOP of the giant 
mushroom (there are several ways...Diddy's jetpacks that can be found at 
ground level, using the blast barrels inside, the #5 bananaport pad...). 
Once at there, pound the Chunky switch and go inside the door that opens 
in front of you. Here, destroy the Zinger so it won't interrupt, and 
then slam on the second Chunky switch. Now, you must shoot parts of the 
puzzle so it ends up looking like Chunky. Giving you hints on this would 
be an insult to your intelligence...I'll just say that you get a Golden 
Banana afterwards. :p

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the garden, a worm who lives in an apple is being terrorized by man-
eating tomatoes! So go into the nearby Chunky barrel to become 
gigantified, and then leap into the air and perform a super simian slam 
on their ugly heads to squash them flat as a bug. When they are all 
defeated, the worm will complain about his house, and will want to move 
somewhere sunnier. So pick up his apple (still giant), and go back 
through the tunnel, arriving at the clock area (beware of the Zinger, 
because he can knock the apple out of your hands). Now, turn left and go 
to the bare dirt, and lay his apple (the "Z" button) on the large apple 
icon -- yeah, pretty subtle hint there Rareware -- and he will give you 
a Golden Banana.

------------------------------------------------------------------------

GOLDEN BANANA # 3: 

Make sure it's daytime, and proceed to the shack area, in particular the 
waterwheel barn (it is surrounded by a moat). Go to the side with the 
rope, and you will see a large door. Open it by using the primate punch, 
and go inside. Here, use your primate punch to destroy the two "?" 
crates. One will allow Tiny to come in here later from the outside, the 
other contains a music pad. Play your triangle on it, and the shredder 
machine in the next room will activate. Pick up the metal barrel and go 
back outside, around the barn, and through the door in front of the # 1 
bananaport pad. Place the metal container on the conveyor belt, and the 
shredder will crunch it, causing a large explosion. Go pick up the other 
two metal barrels and put them in as well, and a Golden Banana is yours!

------------------------------------------------------------------------
 
GOLDEN BANANA # 4:

About mid-way inside of the giant mushroom, there is a series of vines 
that, if you use them, lead to a tunnel. You can only go through at 
nighttime, and if you do, you will find Chunky's Kasplat enemy for the 
stage. Do I really have to tell you what to do next? :)

------------------------------------------------------------------------

GOLDEN BANANA # 5:

I saved the best for last. In the big clock area, you will find a large 
well in the corner. Using Chunky's immense power, perform a simian slam 
on the cover grating to smash down into a...MINE CART RIDE!!!

Similar to last time, you must collect 50 coins and make it to the 
finish line in order to win the banana. A few things to point out for 
this great, adrenaline pumping course...

* When the first Krash comes, you can actually kill him by touching the 
  lever, which will drop a ton of rocks on his head.

* The bells you see hanging on the ceiling control the gates. If it is 
  green, jump up to get it, and the gate ahead will lift. If it is red, 
  ignore it, as that will shut the gate. If you hit a gate, you lose 
  three coins!

* If you see a tree or "I" beam, prepare to jump over, as it will fall.

* At the end, you can either go through the green dinosaur head, or 
  through a side path. Choose a sidepath, as there are more coins there.

The rest...is up to your skill...


========================================================================
CHAPTER 9) CRYSTAL CAVES
========================================================================


A dark, damp, frigid ice cave going back to Donkey Kong Country. 
Exploring is a chore due to the large river that runs down its center, 
but players will find the most difficult and demanding puzzles in the 
entire game down here. Just be careful not to be taken away by an 
avalanche...



                   **************************
*******************     9-0: STAGE STUFF     ***************************
                   **************************


Map of the Crystal Caves as if we were looking down upon it:

            ________    _________
           |$ W -- A\  /F  PF    \_______________
           |C *A*--  \/ -D----\    ----  ******* |
           |  *******W*********IC*------CL $/\*IA*|
           |CA____________________ ___ ____/  \**_|
                                  |   |
                                  |   S
                                  E

Legend:
C = Candy's       * = Area of river  F = Funky's        IC = Ice Castle
CA = Cabin Area   W = Waterfall      PF = Pillar Field  CL = Cranky's 
-- = Catwalks     IA = Igloo Area    E = World Entrance  S = Snide's HQ
$ = Diddy Barrel  A = Smaller cabin

(note: there IS water beneath the catwalks)

------------------------------------------------------------------------

TERMINOLOGY:

Crystal caves is a very confusing world, which is why I provided the map 
above. Hopefully, with it, you won't get so lost, and these terms will 
mean more...

Cabin Area -- A huge cabin against the southern wall, which has many 
              music pads in front of its doors.

Pillar Field -- Next to Funky's, it is a long field of pillars. Nothing 
                interesting here, but it makes a good point of reference 
                if you get turned around AND it allows you to find the 
                Ice Castle and the path which leads to Cranky's Lab.

Ice Castle -- Find it by using the pillars in the nearby pillar field. 
              The surrounding area contains many pads and barrels, and 
              the castle itself will yield several Golden Bananas if 
              explored properly...

Catwalks -- Branches off of the Ice Castle, but abruptly ends before 
            Cranky's Lab. There are also some around Funky's and Candy's 
            shops.

Igloo Area -- A dead-end which houses numerous igloos. LOTS of Golden 
              Bananas can be found here.

------------------------------------------------------------------------

AVALANCHES: 
 
Good old avalanches...they occur every other minute or so, and can 
definitely hamper your progress, as a single rock to your head can cause 
you to fall to a lower level, or worse yet, put you in the water!

------------------------------------------------------------------------

OPENING UP THE MAIN IGLOO: 

The biggest igloo in the igloo area has several doors, but you can't 
seem to open them. Using the Diddy Barrel near Cranky's Lab, rocket to 
the very top of the igloo, and fly through the DK star, which will make 
several music pads appear. Any further questions? :p

------------------------------------------------------------------------

STOPPING THE AVALANCHES PERMANENTLY: 
 
Go down to the walkthroughs, and complete Chunky's Golden Banana # 3. 
When the igloo explodes, you will find a new Tiny pad. Use it to warp to 
a secret chamber that contains a HUGE Kosha. If you defeat him using a 
wave attack, he will gone forever, and no more rocks will rain upon your 
head. Very nice...

------------------------------------------------------------------------

UPGRADES FROM EVERYONE:

Funky will allow you to carry another ammunition belt (200 maximum 
rounds), and Candy will not only give you more music power, but enable 
you to carry three melons for your health bar! When one Kong buys one of 
these useful upgrades, everyone else is affected as well.

------------------------------------------------------------------------

NEW MOVES FOR THREE KONGS: 
 
From Cranky, you may now obtain the orangsprint for Lanky (allows you to 
run very fast when you jump into a Lanky Barrel), the monkeyport for 
Tiny (enables you to teleport to another area by standing on a Tiny 
pad), and the gorilla gone for Chunky (will allow you to become 
invisible when using a Chunky pad).

------------------------------------------------------------------------

COLLECTING THE CROWN: 
 
Do all of this as Donkey Kong. Go to Candy's, and then continue on, 
going toward the waterfall. Climb up to the rocky catwalks, and go to 
the small cabin with a bongo pad in front of it. Play your instrument on 
it, and the door will open. Go to the left side of the room and slam on 
the gray switch, which will flip the room over. You will now see the K. 
Rool Pad! Go to it to be transported to a battle arena. You have to 
fight against two Kasplats (!) and a single Kritter, which all re-
generate after a few seconds. I strongly advise using your energy wave 
attack to kill the Kasplats, as they can easily push you around. When 
the time limit expires, and you're still standing, the Crown is yours!


                   **************************                          
*******************     9-1: DONKEY KONG     ***************************
                   **************************

                    C R Y S T A L   C A V E S 


GOLDEN BANANA # 1:

In the large cabin next to Candy's store, use your bongo drums on the 
bongo pad (ground level), and the door in front of you will creak open. 
Inside are dozens of zingers and trap doors. The zingers are MUCH too 
fast to be shot down with regular ammo, so go to each corner and collect 
the homing missiles, and then take of them all. A Golden Banana is your 
prize. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and go to the small cabin with a bongo pad in 
front of it. Play your instrument on it, and the door will open. Inside 
is a small puzzle where you must match pictures by stomping on the 
color-coded squares. The catch, however, is that many of the squares are 
either on the walls or ceiling, so you must use the switches on either 
side to actually flip the room over. Before starting, use your first 
person view to look around and plan which ones you will do. Remember: 
once you start, you only have a limited amount of time (shown by the 
ticking numbers). When you match them all, a Golden Banana is yours.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

In the rocky catwalks surrounding the ice castle, you will be able to 
easily find the yellow Kasplat enemy. It's right next to a boulder, 
which in turn is directly in front of the ice castle! Snide would be 
proud of you...

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the igloo area, and make sure all the music pads are around the 
giant, center igloo (see section 9-0 for more details). Play your bongo 
drums on the bongo pad, and go inside the new door. Here, a giant 
structure made of ice sits in the center of the room. Go inside, and you 
see a tunnel going through, and the entire platform begins to spin! 
Here's the best strategy: When the structure is moving BACKWARDS 
(compared to you), sit still, and dodge any obstructions that come your 
way. When it goes FORWARDS (compared to you), run as fast as you can, 
and you really won't have to dodge anything as you can run as fast as 
the framework itself moves. At the center, you find your earnest 
reward...

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to Cranky's Lab, go to the catwalks, and you sill spot a Donkey pad 
very easily. Use it to go to a barrel blasting course! There aren't 
really any forks in the road, just a lot of bananas to collect. The 
barrels themselves change directions very fast, and the target rings are 
far away, so you will definitely need some smooth eye-hand coordination 
on this one. At the end you reach a Bonus Barrel...

"Busty Barrel Barrage!" You are sitting stationary in the center of the 
screen and can not move, you can only swivel on your axis. Numerous 
Kremlings will warp in from each side of you and run towards you...your 
objective is to not be hit a single time with a 60 second time period! 
To do this, you must rotate the control stick while tapping on the 'B' 
button, this way you will fire your pineapple launcher at a furious 
speed, and not one Kremling should be able to make it through. This is 
very fun, and it requires good aim -- good luck!



                   *************************                          
*******************     9-2: DIDDY KONG     ****************************
                   *************************

                   C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to the large cabin next to Candy's store, and go to the third story, 
and play your guitar on the guitar pad and watch the door before you 
open. Inside, vanquish the two club-wielding maniacs by using the energy 
move you received from the banana queen fairy. When they are gone, a 
Diddy pad will appear! Use it to jump into the Diddy Barrel high in the 
air, and then use its flames to light the three candles (and collect 
many bananas in the process). When they are all lit, a Golden Banana is 
yours.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to the large cabin next to Candy's store, and go to the second story, 
and play your guitar on the guitar pad and watch the door before you 
open. Inside you will find something like this (from above, looking 
down)...

                         _____E_____
                        |_/  ___  \_|         Legend:
                        |   |. .|   |         E = Entrance
                        |_  |._.|  _|         D = Diddy Barrel
                        |_\___D___/_|         . = One Klobber 

There are also enemies in each of the four corners. You only have so 
much time to kill them all, and it will very difficult due to the fact 
that the Klobbers practically own the center platform (as shown above). 
First, use the Diddy Barrel to get the rockets, and then shoot the 
Kritters on the southern wall using your gun. Quickly get on one of 
their corners, hold "R", and face the center platform. Throw as many 
oranges as possible, and hopefully one of the Klobbers will be dead. 
Then fly to the northern end and land on one of the platforms, 
immediately killing a Klump with an orange. Now, turn around and throw 
more oranges on the central platform to clear out most of the Klobbers, 
then jump in mid-air, tap "B" to float, then run, jump, and float to the 
other Klump platforms, killing him and narrowly avoiding the last of the 
Klobbers. Turn around, and destroy the final Klobbers with a barrage of 
oranges. When they are all defeated, a Golden Banana shall be yours!!

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Use the Diddy Barrel near Candy's store, and fly through the large 
waterfall that separates the cabin area from Funky's area, and as you go 
through, you should spot the Bonus Barrel floating in mid-air. Rocket up 
into it...

"Mad Maze Maul!" You have 60 seconds to run through a simplistic maze 
and defeat a bunch of Kasplat enemies, along with a handful of Kritters. 
Don't worry about using your wave attack, just keep bowling into them 
using your spin move, and they will drop like flies. Cross the goal line 
when you are done to receive your prize!

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport 
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide 
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to 
become small, and go through the diminutive hole in the ice. Activate 
the # 4 bananaport inside, and then leave. Go to Cranky's Lab, switch to 
Diddy, jump in the Diddy Barrel, and out in the water, near the entrance 
to the igloo area, is a tall pillar out in the water, capped off by the 
second # 4 bananport pad. Carefully -- and I do emphasize the word 
carefully -- land on it, and warp to the cave Tiny was in earlier. 
Destroy the red Kasplat enemy for this hard-to-get blue print!

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to the igloo area, and make sure the music pads are there (see 
section 9-0 for more information). Play the guitar on the appropriate 
pad, and go inside. Here, you must move the barrels off of the different 
pads so it goes: 1, 2, 3, 4, 5, and 6. If you get it wrong, you don't 
have to start over, you just have to try another barrel and see what's 
under it. This is far too easy for such a late level in the game...Once 
it is completed, a Golden Banana is yours!

                                          
                            
                   **************************                          
*******************     9-3: LANKY KONG      ***************************
                   **************************

                   C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and you will see a small cabin across the 
bridge from the roaring waterfall. Use Lanky's baboon balloon move 
(there is a Lanky pad right there) to float to the roof, and play your 
trombone on it to open the cabin itself. Inside, destroy both koshas 
with your energy wave attack, and then use the Lanky pad to float up 
into the Lanky Barrel -- now you can run incredibly fast! Go to the 
switch, run over it, and a Golden Banana will appear: for three seconds. 
As fast as you can, dash to it and pick it up before the small time 
limit expires. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Lanky, go to the very top of the 
cabin, and use the second # 5 bananaport to teleport to the blue Kasplat 
enemy. After beating his face in, you get a blueprint! 

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Make your clumsy way to the igloo area, and to the main igloo at the 
center. Make sure the music pads are there (see section 9-0 for 
details), and play your trombone on the appropriate music pad. Go 
inside, and defeat all the gnawties and kritters that come your way. 
With them all defeated, several Lanky pads will appear. Use the baboon 
balloon move to move up the pillar of ice, and a Golden Banana can be 
reached at the top.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the ice castle, ground level, and stomp on the Lanky switch to 
cause the door to open. Step on inside...a strange, disturbing creature 
will greet you, and will want you to play his new game. He explains the 
rules, and well, quite honestly, this is simply pathetic, as even a two-
year old could complete this without any trouble. The Golden Banana is 
yours...I guess they have to give out some freebies, so the idiots can 
still enjoy themselves :p

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Still at the ice castle, pound the second Lanky switch to open the door 
at the very peak of the palace. Use the Lanky pad to float up (if an 
avalanche occurs, feel free to curse violently and throw the controller 
against the wall), and drop down inside the open tower...

What's THIS?! A re-match with that blasted scarab from Angry Aztecs? 
Collect 50 coins and beat him to get a Golden Banana, just like last 
time. There are a few things to keep in mind here: (1) If you hit him, 
he will take three coins away. If you're sliding just behind him, SLOW 
DOWN! Even if you get ahead, see the next point. (2) He is simply faster 
than you on the sliding areas, so do not try to out-slide him. Even if 
you make it past him, he will soon catch up, and you'll lose coins. (3) 
On the other-hand, you are much faster than him on the running parts, 
due to the power of the Lanky Barrel. Thankfully, the stretch before the 
finish line is running, not sliding. (3) In the last few sections, where 
the paths criss-cross, do try and go as fast as possible, just to keep 
up. (4) In the magma areas, you will need to push forward as hard as you 
can to clear the huge chasms. If the scarab so as much TOUCHES you, 
you'll flounder, and not make it. So if he is about to hit you from 
behind...swerve to the left or right! 
 
With a little perseverance, you should be able to win this insane Golden 
Banana.


                                                                      
                   **************************                          
*******************     9-4: TINY KONG       ***************************
                   **************************

                    C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

Go to the large cabin next to Candy's store, and go to the mid-level, 
and play your saxophone on the saxophone pad and watch the door before 
you open. Inside you will see several giant, purple klaptraps! Make 
short work of them with a barrage of orange grenades, and a Golden 
Banana shall be yours.

------------------------------------------------------------------------

GOLDEN BANANA # 2:

Go to Candy's, and then continue on, going toward the waterfall. Climb 
up to the rocky catwalks, and continue along them, and you will easily 
spot the purple Kasplat enemy causing trouble at the dead-end. Take the 
blue print, and a Golden Banana is assured from Snide.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Have Diddy Kong use his jetpacks, and then fly to Funky's store, and you 
will easily spot a Kasplat enemy on a rocky island, high in the air, 
with the # 5 bananport pad. Land on the pad, and return to the large 
cabin area next to Candy's. Switch to Tiny, then use the # 5 bananaport 
to teleport to the blue Kasplat enemy. Skillfully ignore him, and glide 
to the catwalks stemming from Funky's Armory. Use the Tiny Barrel to 
become small, and go through the diminutive hole in the ice. You find a 
red Kasplat enemy, so carefully go past it and to the Tiny pad. Use the 
monkeyport move, and you will appear inside of an icy igloo, along with 
a Golden Banana! Be sure to collect it.

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the igloo area, and make sure the music pads are there (see 
section 9-0 for details), and play the saxophone on the appropriate pad. 
Inside, you will see a larger than normal Kosha, along with a switch. 
Kill the kremling cut-throat using your wave attack, and then hit the 
switch. It will begin to move around. Each time you activate it, it will 
shrink. Soon, the enemy will come back, so use another wave attack. 
After hitting the switch several times, a Golden Banana shall be yours.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Go to Cranky's Lab, and then turn around, and follow the path, going 
past a Donkey pad, and to the first ice wall you see. Then, turn right 
and go down the hill, coming to a second ice sheet. Jump in the Tiny 
Barrel and go through the small hole, then leap into the Bonus Barrel...

"Krazy Kong Klamour!" You have to shoot the golden banana using your 
melon cannon, but if you shoot one of the five Kongs, it's all over! 
Each time you shoot the banana, the lights will go out, and then when 
they come back on, everything will be shifted, and you have only moments 
to relocate the banana and shoot it. You're DEFINITELY going to need 
some major eye-hand coordination on this one.


                   **************************                          
*******************     9-5: CHUNKY KONG     ***************************
                   **************************

                   C R Y S T A L   C A V E S


GOLDEN BANANA # 1:

At the very entrance to the entire world, you will find a transparent 
ice sheet. Turn it into shards using your primate punch, and explore the 
alcove to find a Chunky pad. Use the gorilla gone move, and a Golden 
Banana will automatically appear. 

------------------------------------------------------------------------

GOLDEN BANANA # 2:

In the large cabin next to Candy's store, use your triangle on the 
triangle pad (ground level), and the door in front of you will creak 
open. Inside, there are three switches, along with many searchlights 
that go in pre-determined paths, with a Bonus Barrel in the center of 
the room. If a light touches you, you must start the room all over! You 
must sneak past the lights and activate the three switches, which will 
cause a Chunky pad to appear. Using the gorilla gone move, you can walk 
right into the light, and leap into the Bonus Barrel!

"Searchlight Seek!" The idea is to hit the klaptraps from above, in the 
dark, with melons. There are two things to keep in mind here: (1) By the 
time the melon gets near the ground, your target will be somewhere else, 
so lead your aim (e.g. fire your shots ahead of the target, in the 
direction it is headed. (2) He can and will turn, usually at a steep 
angle. To counteract this, shoot parallel to the side of his head, in 
the direction is looks like he will turn. 60 seconds and eight the 
amount you must hit.

------------------------------------------------------------------------

GOLDEN BANANA # 3:

Go to the catwalks near the ice castle, and you will find a large 
boulder. Pick it up using Chunky's powerful arms, and then set it down 
on the nearby switch that has a picture of a boulder on it. A short 
cinema will show a large igloo around a stone explode! Now, go to the 
catwalks around Cranky's Lab, and you will easily find a thin icesheet. 
Primate punch it to pieces, and go inside to discover the room that the 
previous cinema was held in. Go inside the Chunky Barrel to become the 
UBER APE! Pick up the humungoid boulder and set it down on the moving 
switch, and an igloo around a Golden Banana will explode, revealing its 
sparkling glory. Go to the igloo area to pick it up! 

------------------------------------------------------------------------

GOLDEN BANANA # 4:

Go to the igloo area, and to the center igloo. Climb on top, and you 
will spot a green Kasplat enemy! Destroy it (preferably using your 
talented musical abilities) and collect the blue print it leaves behind.

------------------------------------------------------------------------

GOLDEN BANANA # 5:

Make your way to the igloo area, and make sure the music pads are 
visible (see section 9-0 for details), and play the triangle on the 
appropriate pad to open a door. Inside, you must defend a rabbit against 
several fireball enemies. Does this make any sense at all? Not really, 
but then again, not much in this game HAS made sense, so it's not a huge 
surprise. Just keep destroying the fireballs, and the rabbit will reward 
you with a Golden Banana when time runs out.



========================================================================
CHAPTER 10) CREEPY CASTLE
========================================================================


No one knows who owns this colossal structure and its surrounding land, 
but everyone knows of its creepy residents and melancholy atmosphere. 
Confusing mazes, tough enemies, and demanding action sequences are the 
norm here, along with a mine cart ride to die for...



                   **************************
*******************    10-0: STAGE STUFF     ***************************
                   **************************



TERMINOLOGY: 

Bridge Area -- This placid section holds the huge chain bridge, as well
               as the first four bananaport pads (# 2, 3, 4, 5 -- the
               others are found up the castle path, and # 1 is near the
               start).

Castle Path -- The huge, winding path that goes around the castle.

Starting Path -- The path you start on, obviously. It goes around the 
                 bridge area, but never above it, always below. It 
                 contains many different sections.

------------------------------------------------------------------------

FUNKY'S UPGRADE: 
 
Instead of giving you a paltry ammunition belt, Funky gives you SNIPER 
MODE! With this, you can shoot much farther than normal, and hit 
switches you could only see before. When one Kong buys it, all the 
others will automatically receive it.

Funky is located in an underground cave. To find the entrance to it, 
start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Once inside, follow the caverns 
to the end.

------------------------------------------------------------------------

CRANKY'S NEW POTION: 
 
Once you buy the "super duper simian slam" from Cranky (who is located 
on the castle path), all the characters will be able to activate the red 
character switches found all over the world.

------------------------------------------------------------------------

CANDY'S UPGRADE:

You will also note that Candy will give you more music power, but this 
is just so pathetically useless I won't even tell you the location of 
her store (though you will find it in an underground area).

------------------------------------------------------------------------

BEFORE STARTING OUT: 
 
Make sure to activate all the bananaports, as I will use them as 
shortcuts in my walkthroughs below. They are fairly easy to find, so 
don't worry. The first five are found in the bridge area, the rest are 
found around the castle path.

------------------------------------------------------------------------

SNIDE'S HQ: 
 
You can find the tuxedo-wearing weasel at the very tip-top of the world. 
Just keep following the castle trail, and you will get to the castle's 
top eventually.

------------------------------------------------------------------------

DIDDY'S FINAL BALLOONS: 

Missing 10 bananas for Diddy and have no idea where they are? Read 
"Banana # 2", and instead of activating the switches in order (1, 2, 3, 
4), do them in reverse (4, 3, 2, 1), and the nearby coffin will open, 
revealing Diddy's final Balloon! 

Another one that people often miss is the one in the underground 
dungeon, where you get his blue print from the red Kasplat. In the 
region with the large skull, look straight up, and a red balloon is just 
going crazy up there!

------------------------------------------------------------------------

COLLECTING THE CROWN:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path, way, WAY up in the air. Activate the Lanky pad to open the 
greenhouse door, then go inside. You now have 40 seconds to go through a 
bush maze to collect your prize at the end! Doing this feat will require 
the Lanky Barrel near the start, which will grant you a lot of speed. 
After collecting the Golden Banana, a K. Rool pad will automatically 
appear near the center of the maze. Backtrack there, and then warp to 
the battle arena -- you must fight TWO Kasplats (!) along with a single 
skeleton enemy, all of which regenerate every few seconds. I highly 
advise using your wave attack here. 




                   **************************                          
*******************     10-1: DONKEY KONG    ***************************
                   **************************

                   C R E E P Y   C A S T L E 


GOLDEN BANANA # 1:

From the entrance of the world, go forward, and you will come upon a 
large tree. Go around it to find a Donkey pad. Use the baboon blast 
maneuver, and you will find yourself in a blast barrel section. This is 
rather confusing, and there are several rope targets to blast through. 
After flexing your eye-hand coordination muscles, you fly through a DK 
star, opening the door that is on the tree. Go inside, and shoot the 
coconut switch to open the passageway. Destroy the yellow Kasplat enemy, 
and take the blue print to Snide.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 2:

After completing Golden Banana # 1, fall through the hole behind the 
Kasplat, and you will land in a lake! Swim to the nearby, floating piece 
of wood, and use your sniper scope (bought from Funky) to shoot the 
target on the wall. Since it's moving, you will need to lead your shots 
quite a bit. With each successful hit, the water level rises. 
Eventually, you will be able to jump to retrieve the Golden Banana 
overhead!

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 3:

From the entrance to the world, follow the path forward, ignoring all 
the ladders, until you reach some wooden stairs. Climb them, and you 
will see a # 1 bananaport pad, along with a door. Go through the small 
hole in the door, and you will come upon some underground caverns. Go 
forward, an you will eventually find a door on the left-wall. Go through 
this, run straight ahead, and activate the Donkey switch. In this room, 
you must slam down on the tiles so the picture they create looks like 
Donkey Kong's face. If you're not sure which one to choose from, pause 
the game and look at his face at the "All Kongs" screen.

If you do this correctly, a Golden Banana will abruptly appear in the 
middle of the room.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 4:

Go to the bridge area, and use the # 5 bananaport pad to reach the very 
top of the castle. Start going down the castle path, and you will 
eventually find a Donkey switch. Pound it down to open the library door, 
then quickly run down the path, leap across the chasm, and into the 
entrance.

Turn left, and a door will shut behind you. After vanquishing all the 
baddies in this chamber, a Donkey switch will appear on the books. 
Activate it to open a door elsewhere. Now, return to the intersection, 
and this time go right. Use the Donkey Barrel to become invincible, and 
just smash through all the enemies in your way. Then, a sparkly Golden 
Banana is rightfully yours.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 5:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Go inside to discover some 
underground caverns. Time to go spelunking...

Go to the large skull on the other side of the tunnel, and open it using 
your coconut gun. Inside, turn left, and then right, then open the 
passageway using a second coconut shot. Inside, you will see two rows of 
levers. If you look on the wall, the two pieces of paper (?) will give a 
clue on which levers to activate... 

         _____________            Legend:
        /   3  *  1   \         E = Entrance
       E              WD       WD = Wooden Door 
        \___*__*__2___/         * = Never touch this lever
                                # = First 1, then 2, then 3

First activate level 1, then 2, then 3, and the wooden door will swing 
open, allowing you to take part in a MINE CART RIDE!!! Oh yeah, now 
we're talking some action. Here's some tips...

* In the colored tunnels, tomb-stones will pop up out of the track, and
  if you come into contact with these, you lose three coins, so it is 
  imperative you jump to the other track (left/right on the stick). 
  These go in a predictable pattern (...left, right, left, right...) so 
  you should be able to avoid them rather easily, unless you're going 
  too fast.

* The main feature of this bonus-game is the huge ghost demon that will 
  annoy you throughout the course. It has three main attacks: (1) 
  Punching. This can be avoided by switching tracks. (2) Swiping his 
  entire claw across all tracks. This is slightly tricky to predict, as 
  you must time it correctly. To avoid, you must jump straight up in the 
  air. You can sometimes avoid it by switching tracks towards the 
  direction it's coming from, but it doesn't always work. (3) Spewing 
  half-a-dozen or so flaming skulls! The camera angle will automatically
  go behind you, and you'll need to change tracks constantly in order to
  avoid them all. This is a rather nice challenge, as you must time the 
  leaps very carefully, because the skulls don't give you much room.

If you can get enough coins by the end, you receive a Golden Banana from 
Squawks (but I don't understand why he doesn't just give it to you...I 
mean, he is your friend and everything...).



                   ************************* 
*******************     10-2: DIDDY KONG    ****************************
                   *************************

                   C R E E P Y   C A S T L E



GOLDEN BANANA # 1:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Go inside to discover some 
underground caverns. Time to go spelunking...

You will immediately see a red Kasplat enemy in the middle of the 
subterranean passage, so go kick his face in, and retrieve his ever-so-
helpful blue prints.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 2:

After completing Golden Banana # 1, proceed to the large skull on the 
other side of the tunnels. Open it by shooting the peanut switch, and go 
inside. Turn left, follow the path, turn left again, and shoot the 
second peanut switch to open the passageway. Here, chimpy charge the 
switches in numerical order (1, 2, 3, 4) and a Golden Banana shall be 
your reward.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 3:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path. Continue to go up the trail, and you eventually find a 
Diddy switch and a tag barrel. Activate it, and go inside the 
ballroom...ooohh...spooky ;)

Follow the path until you reach the ballroom itself. Go to the checkered 
floor, and defeat all of the enemies to cause a Diddy Barrel to appear. 
Use the jetpack's flames to light the three candles in the room, and a 
Bonus Barrel will appear in mid-air! Fly to it, and...

"Minecart Mayhem!" You must avoid TWO TNT carts this time. However, 
unlike the one you faced a few stages ago, the carts seem to stay on the 
same track most of the time. So, if they're about to get to the point 
where they will cross over to your track, YOU change tracks. Doesn't 
matter where, as long as you don't stay on your track (unless you can 
speed by), or the one they are on (otherwise they will stay on theirs). 
You can also use a combination of slowing down and/or speeding up to 
throw them off.  
 
A Golden Banana is yours if you can complete this... 

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 4: 

From the entrance to the world, follow the path forward, ignoring all 
the ladders, until you reach some wooden stairs. Climb them, and you 
will see a # 1 bananaport pad, along with a door. Go through the small 
hole in the door, and you will come upon some underground caverns. Go 
forward, an you will eventually find a door on the left-wall. Go through 
this, turn right, and activate the Diddy switch. Using sniper mode 
(bought from Funky), shoot the peanut switch to cause many chains to 
come down from the ceiling. Go destroy the Kosha using your wave attack, 
otherwise he will mess you up. Now, swing across the floor using the 
chains, and collect the Golden Banana!

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 5:

Go to the bridge area, and use the # 2 bananaport pad to warp in front 
of a Diddy Barrel. Leap in, and use it to go to the VERY top of the 
castle, where Snide's HQ and the # 5 bananaport pad is. Except, go even 
higher, and you will find a Bonus Barrel on top of the tower...(along 
with a batch of bananas)
 
"Big Bug Bash!" Swat six flies in 60 seconds with your large flyswatter. 
Remember that when the swatter is going into the motion (upwards or 
downwards), you can move it slightly, so if the fly suddenly changes 
course, you can attempt to still smack it -- and in many cases, still 
succeed regardless.

                                                                      
                   **************************                          
*******************     10-3: LANKY KONG     ***************************
                   **************************

                    C R E E P Y   C A S T L E


GOLDEN BANANA # 1:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Go inside to discover some 
underground caverns. Time to go spelunking...

Turn to your right, and go around the column to find a grape switch. 
Shoot it to open a door, and go inside. Shoot the second grape switch, 
and quickly leap into the Lanky Barrel, and MOTOR to the gate that just 
opened. You only have a few seconds, so you need the Lanky Barrel's 
power. Inside the toxic room, play your instrument on the trombone pad 
to cause several vines to lower. Swing across them, and the Golden 
Banana is yours.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 2:

Go to the bridge area, and wait for the bridge to reassemble itself so 
you can cross. Follow the castle path, and you will soon come across a 
blue Kasplat enemy, not hidden at all. Destroy him, and collect the blue 
print it leaves behind (as if you need to be told!).  

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 3:

From the entrance to the world, follow the path forward, ignoring all 
the ladders, until you reach some wooden stairs. Climb them, and you 
will see a # 1 bananaport pad, along with a door. Go through the small 
hole in the door, and you will come upon some underground caverns. Go 
forward, an you will eventually find a door on the left-wall. Go through 
this, turn left, dodge the Kosha, and activate the Lanky switch. Then 
play your trombone on the music pad to cause several islands to arise 
out of the toxic sewage, all capped off with a Lanky pad. Then simply 
use the baboon balloon move to reach the Bonus Barrel on the far side of 
the chamber (take note that it is possible to not have to land on a 
second platform. On the first pad, get on the VERY edge, and then tap 
"Z", and you should be able to *just* make it to the barrel).

"Kremling Kosh!" 25 kremlings, 60 seconds, and all you need with you is 
some good eye-hand coordination! 

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 4:

Go to the bridge area, and use the # 5 bananaport pad to teleport to the 
very top of the castle. Activate the Lanky switch, and go inside the 
tower door. Here, destroy all the enemies, and a Lanky pad will appear. 
Using sniper mode (bought from Funky), shoot the three grape switches 
that are high in the air. This will cause the grating to be removed from 
the pit in the ground, causing a huge updraft of air. Use the Lanky pad, 
float into the air, and it will push you near the ceiling, giving you 
access to the floating Bonus Barrel.

"Beaver Bother!" You have to herd an insane amount of beavers in the 
central hole in less than 60 seconds. There's only one tip I can give 
you: Run around the hole, with a beaver on the inside, and constantly 
scare him by using the "B" button. After three attacks, the beaver will 
automatically fall into the hole. If you do this with a group, even 
better. Just remember, it's nigh impossible to just walk up into a 
beaver, scare him, and expect him to fall in. You must run around the 
hole with the beaver closer to the hole than you.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 5:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path, way, WAY up in the air. Activate the Lanky pad to open the 
greenhouse door, then go inside. You now have 40 seconds to go through a 
bush maze to collect your prize at the end! Doing this feat will require 
the Lanky Barrel near the start, which will grant you a lot of speed. 



                                                                      
                   **************************                          
*******************     10-4: TINY KONG      ***************************
                   **************************

                    C R E E P Y   C A S T L E


GOLDEN BANANA # 1:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Go inside to discover some 
underground caverns. Time to go spelunking...

Turn to your right, go around the column, and shoot the feather switch, 
then go through the door. Here, turn right and float across the toxic 
pool of slime. Then, activate the Tiny switch to cause make several 
hands come out of the toxic goo. To get across, you'll need to float to 
the first hand, and when it begins sinking, go to the second hand, as it 
will start to rise when the others sink. Repeat this sequence many 
times, and a Golden Banana shall be yours.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 2:

From the entrance to the world, follow the path forward, ignoring all 
the ladders, until you reach some wooden stairs. Climb them, and you 
will see a # 1 bananaport pad, along with a door. Go through the small 
hole in the door, and you will come upon some underground caverns. Go 
forward, turn left, and do a mighty pony tail whirl, floating across the 
gap to the Bonus Barrel.

"Teetering Turtle Trouble!" You have to feed the snakes so they don't 
drop the turtles spinning on their backs. All you have to do is spray 
melons across each row, reload, and then spray across the other row. 
Repeat this until the time limit has expired, and a Golden Banana shall 
be yours.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 3:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Ignore this and continue down 
the path. Keep going...and going...ah! Finally! You've reached a small 
island with a purple Kasplat enemy. Defeat him, then collect the blue 
print he leaves behind. 

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 4:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path, way, WAY up in the air. Go to the gray, cylindrical 
building, and jump into the Tiny Barrel to become a mini-monkey. Circle 
around, and jump on the mushroom. It will bounce you to the roof of the 
structure like a trampoline! Fall through the hole you see, and you find 
yourself in a large chamber filled with buzzing fly enemies. Collect the 
homing missile ammunition, and then keep shooting down the buzzards. 
When they are all gone, a Golden Banana shall be yours. 

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 5:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path. Continue to go up the trail, and you eventually find a 
Diddy switch and a tag barrel. Become Diddy, activate the switch to open 
the door, then quickly switch back to Tiny and go inside the door.

Follow the path until you come to a HUGE room. Go down the stairs, and 
use the monkeyport move by standing on the Tiny pad and tapping "Z". You 
appear in front of a large building. Jump up on the roof, become small 
by leaping into the Tiny Barrel, and then go inside of the small hole at 
the front.

Uh-oh, it's a re-match with the go-cart from Frantic Factory! This race 
is actually very similar to the walrus race from Gloomy 
Galleon...collect 10 coins, go through the flags, etc. If you miss too 
many flags, you automatically lose. If you hit a crate, you lose three 
coins and slow down. The only places where you can get a significant 
lead on your opponent is when it's time to do a complete 360 spin 
(happens twice in each lap). With practice, you shall win, and a Golden 
Banana will be able to be called yours.


                   **************************                          
*******************     10-5: CHUNKY KONG    ***************************
                   **************************

                    C R E E P Y   C A S T L E


GOLDEN BANANA # 1:

Do this as Donkey Kong. From the entrance of the world, go forward, and 
you will come upon a large tree. Go around it to find a Donkey pad. Use 
the baboon blast maneuver, and you will find yourself in a blast barrel 
section. This is rather confusing, and there are several rope targets to 
blast through. After flexing your eye-hand coordination muscles, you fly 
through a DK star, opening the door that is on the tree. Now, find a tag 
barrel (like the one in the bridge area), and go inside the tree. Using 
your powerful primate punch, annihilate the large piece of wood blocking 
the left passageway. Here, you'll need to use your sniper mode (bought 
from Funky) in order to shoot the pineapple switch. Then, jump inside 
the Bonus Barrel!

"Beaver Bother!" Awwwww no, not again! This is quite possibly the most 
frustrating bonus board in the entire game, and they have the nerve to 
have it repeated in the same level TWICE?! Sheesh...

You have to herd an insane amount of beavers in the central hole in less 
than 60 seconds. There's only one tip I can give you: Run around the 
hole, with a beaver on the inside, and constantly scare him by using the 
"B" button. After three attacks, the beaver will automatically fall into 
the hole. If you do this with a group, even better. Just remember, it's 
nigh impossible to just walk up into a beaver, scare him, and expect him 
to fall in. You must run around the hole with the beaver closer to the 
hole than you.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 2:

Start out at the entrance to the world, and go forward. Ignore any 
ladders, and you will eventually find some wooden stairs. Ignore these, 
and go to the edge, and look down -- a new area below! Fall down, follow 
the path, and you will see a huge door. Go inside to discover some 
underground caverns. Time to go spelunking...

Go to the huge skull on the side other side of the chamber, and shoot 
the pineapple switch. Go inside the skull itself, and turn right at the 
first intersection. Follow the path, and shoot the second pineapple 
switch to open the door. Here, use the primate punch to smash open the 
coffins. Most contain banana bunches, but one will hold a Bonus Barrel! 
 
"Searchlight Seek!" The idea is to hit the klaptraps from above, in the 
dark, with melons. There are two things to keep in mind here: (1) By the 
time the melon gets near the ground, your target will be somewhere else, 
so lead your aim (e.g. fire your shots ahead of the target, in the 
direction it is headed. (2) He can and will turn, usually at a steep 
angle. To counteract this, shoot parallel to the side of his head, in 
the direction is looks like he will turn. 60 seconds and 10 the amount 
you must hit. This is the hardest version of this bonus in the entire 
game, as you must hit one klaptrap per 10 seconds! Keep your cool, and 
you'll hopefully win it all.


------------------------------------------------------------------------ 
 
GOLDEN BANANA # 3:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path, high above the ground. Go to the old shed you see, and use 
a well-aimed primate punch to knock the door off of its hinges. Go 
inside, and collect all the homing missile ammunition. Use another 
primate punch to break open the "?" crate, and a Chunky pad will be 
underneath. Use the gorilla gone move, and many invisible bats will 
become visible again! So use your homing shots to defeat them all, and a 
Golden Banana will appear.

------------------------------------------------------------------------ 
 
GOLDEN BANANA # 4:

Go to the bridge area, and use the # 4 bananaport pad to warp to the 
castle path. Instead of continuing upwards, go backwards, slowly going 
down, and you will find a Chunky switch. Activate it, and go inside the 
"museum", as the sign calls it. Here, follow the path to a very large 
room. Defeat all of the enemies, and then stand on the platform in the 
center. As it goes down, a large skull head opens, revealing a Golden 
Banana!...oh, wait, there's nothing to hold the platform down. 

The solution is thus: see the large purple plates on the wall? Go to 
them, and use the primate punch to slam them backwards. When they are 
all activated, the second skull head will open its mouth, revealing a 
stone. Stone + switch = Golden Banana!


------------------------------------------------------------------------ 
 
GOLDEN BANANA # 5:

From the entrance to the world, follow the path forward, ignoring all 
the ladders, until you reach some wooden stairs. Climb them, and you 
will see a # 1 bananaport pad, along with a door. Go through the small 
hole in the door, and you will come upon some underground caverns. Go 
forward, and you will eventually come upon a green Kasplat enemy. Defeat 
him and...ah, you know the rest, so I won't bother repeating myself!



========================================================================
CHAPTER 11) HIDEOUT HELM
========================================================================


The nerve center for K. Rool's attack on DK Island, the most clever -- 
not to mention challenging -- bonus games can be found here. If you 
survive, a duel with the King is practically assured...practically...

REACHING THE BLAST-O-MATIC MACHINE: 

Use Lanky's orangstand move to go up the hill, then use Chunky's 
pineapple launcher on the appropriate switch to open the door, then 
swing across the vines to clear the magma. Switch to Tiny, leap into the 
Tiny Barrel, and go through the small hole. TA DA! 

------------------------------------------------------------------------

COLLECTING THE CROWN: 
 
Once in the Blast-O-Matic area, jump into the Diddy Barrel and boost to 
the very top of the room, and land on the K. Rool Pad on top of the 
machine. This battle arena is very different from the rest, as you can 
not use shockwaves AT ALL! So you'll really need to watch yourselves 
around the Kasplats. Finally, where then is only 15 seconds left, a 
third Kasplat enemy will warp in. Yes, you heard me right -- you will be 
battling against three Kasplats and one other kremling! If you can 
survive against this, you definitely earned this Crown.

------------------------------------------------------------------------

OPENING THE FIVE DOORS: 
 
In the Blast-O-Matic area, use Donkey's gorilla grab move to activate 
the lever, which will cause many DK stars to appear in the air. Using 
Diddy's jetpacks, fly through them all, and all five doors will open.

------------------------------------------------------------------------

EXPLANATION OF WHAT TO DO: 
 
By going into their own, specific door, each Kong may retrieve a Banana 
Medal by completing two very difficult bonus games. When all five Medals 
have been collected, we may move on to the next area...

------------------------------------------------------------------------

DONKEY KONG'S BANANA MEDAL: 

Bonus Barrel # 1 -- You have to jump into a blast barrel, then shoot 
                    yourself at three different targets within the time 
                    limit. Eye-hand coordination is a MUST here, as you 
                    can only miss once and still win. 

Bonus Barrel # 2 -- Playing as Rhambi, you must skewer a specified 
                    amount of Kremlings before the time expires. 
                    However, if you hit one of the many electricity 
                    towers, it's game over for you! Make sure to stay 
                    far away from those, and you should be able to do 
                    this just in time.

------------------------------------------------------------------------

CHUNKY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- You have to find a hidden Kremling among the 
                    handfuls of "?" crates. Leap into the Chunky Barrel 
                    to become the UBER APE, and then start smashing all 
                    the boxes to pieces using your primate punch.

Bonus Barrel # 2 -- You have to shoot five Kremlings using your sniper 
                    mode! If you have a few homing shots left over from 
                    one of the previous levels, then this will be really 
                    easy. Otherwise you might actually have to aim well! 
                    :p

------------------------------------------------------------------------

TINY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- To finish this one off, you must fly through three 
                    DK stars WITHOUT touching the floor, then activate 
                    the switch near the end. The first two stars are 
                    easy, but the last one is in a strange position. 
                    After going through it, you'll need to push the 
                    analog stick to the left very hard to reach the box 
                    there.

Bonus Barrel # 2 -- Use the mushrooms like trampolines, and bounce into 
                    the air, then use the pony-tail whirl to fly through 
                    three DK stars. This one is much easier than the 
                    last.

------------------------------------------------------------------------

LANKY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- Leap into the Lanky Barrel and speed through the 
                    maze like a drooling pervert, and you will find the 
                    switch to activate. Once done with that small feat, 
                    quickly run to the goal line before time expires!
 
Bonus Barrel # 2 -- Climb onto the crates, and then you have the perfect 
                    of which you can shoot three buzzes using your grape 
                    shooter. If you have a few homing shots left from 
                    the last few worlds, this will be a LOT easier. If 
                    not, you'll have to rely on the good-old eyeball for 
                    aiming.

------------------------------------------------------------------------

DIDDY KONG'S BANANA MEDAL:

Bonus Barrel # 1 -- Run around the room and start bowling over Kremlings 
                    like a mad-man, as you must find a so called 
                    "special" one in order for the switch in the middle 
                    to be operated again. Once you find him, a chime 
                    will sound, so quickly bolt for the center and use 
                    it to end the bonus game.

Bonus Barrel # 2 -- Leap into the Diddy Barrel to obtain rocket-power, 
                    then boost to each wall of the chamber, then shoot 
                    the switch using your popguns. When all the switches 
                    have been activated, the central cage will lift, 
                    exposing a switch. Pound it into the ground, and the 
                    game will end.

------------------------------------------------------------------------

COLLECTING THE FINAL BOSS KEY: 

After all the Banana Medals have been collected, you can go through the 
K. Rool door. Then you come upon a large gate. If you have four or more 
Crowns you can pass...if not, you better go to some other stage and 
collect some more! After this, a cinema will show K. Rool running away 
to a secret kremling jet. Then...you find a large entranceway, and you 
must own both the Nintendo and Rareware coins to pass. If you do not 
have them, you better go get them! Inside, you will receive the final 
Boss Key! 
 
Now, return to K. Lumsy, and his cage will be taken away. After a very, 
er, interesting cinema, you will be able to fight K. Rool by jumping in 
the shuttle wreckage.


========================================================================
CHAPTER 12) FREQUENTLY ASKED QUESTIONS
========================================================================


Obviously, no one has e-mailed me about the game as I type this, so this 
section will remain rather barren until I start getting questions that 
are, er, asked frequently. However, I have included a few questions that 
I foresee getting...

------------------------------------------------------------------------
                                                                     # 1
Q: How do I jump higher or farther? 
 
A: All characters, regardless of their stats, can perform both a long 
jump and a high jump. To do the high jump, press "Z" and then "A". To 
perform the long jump, start to run as fast as you can, then press "Z" 
and "A" together...just like in Mario 64!  
 
Just remember, even with these moves, a heavy character like Chunky will 
never be able to jump as high or far as a lighter character, like Diddy 
for example. 

------------------------------------------------------------------------
                                                                     # 2
Q: I'm in the Fungi Forest, and when I stomp on a character switch, 
nothing happens! Is this game glitched or what?!

A: No, you just need a more powerful attack. Go see Cranky Kong (his lab 
is behind the giant mushroom) and buy the "Super Simian Slam." With 
that, you can activate the switches. 

------------------------------------------------------------------------
                                                                     # 3
Q: Where is Jetpac?

A: Once you have collected 15 Banana Medals, go see Cranky and he will 
show you his computer game, "Jetpac", and allow you to play it. You 
control a small man with a jetpack, and can hover at will, anywhere, and 
fly around. You must collect space ship parts while avoiding/shooting 
fireballs and ghosts. To get some big points, collect diamonds, gold 
bars, and other flashing items that occasionally drop from the sky. By 
getting a score of 5,000 or more points, you receive the Rareware Coin, 
which -- along with the Nintendo Coin -- will be required to beat the 
game.

See the bonus games chapter for a more detailed walkthrough.

------------------------------------------------------------------------
                                                                     # 4
Q: How do I -- Operate the Donkey Kong Arcade Cabinet? Win the fourth 
stage of DK Arcade? Retrieve the Nintendo Coin?

A: To play the game itself you must have the Gorilla Grab move for 
Donkey Kong...go see Cranky about that. To win the fourth stage of DK 
Arcade, you must run over all the yellow tiles on the screen. This will 
allow you to beat the game. To win the Nintendo Coin, you must beat the 
game first, then Squawks will tell you to play it again. If you do, you 
will notice that instead of Pauline (the Princess Toadstool look-alike), 
you are going after a Coin! If you win again, it is yours to keep. You 
must collect this -- along with the Rareware Coin -- to beat the game.

See the bonus games chapter for a more detailed walkthrough.

------------------------------------------------------------------------
                                                                     # 5
Q: Where is the banana queen / camera?

A: First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to 
the large island out in the water that looks like a witch's head. Jump 
into the Tiny Barrel to become small, then run inside the head. Talk to 
the Banana Queen, and she'll give you the camera, along with a secret 
move.

------------------------------------------------------------------------
                                                                     # 6

Q: What are the dirt piles with the words "DK" used for? 
 
A: After receiving the special move from the banana queen, stand atop 
the piles and use said move. A special coin will come out, that will 
give all Kongs five banana coins.

------------------------------------------------------------------------
                                                                     # 7

Q: What do I need in order to achieve a 101% percent rating? 
 
A: You need to have collected all of the following in the game...

* Golden Bananas (201/200)
* Crowns (10/10)
* Fairies (20/20)
* Blue Prints (40/40)
* Banana Medals (40/40)
* Boss Keys (8/8)
* Both Nintendo & Rareware Coins

You do not have to have all the normal bananas in the game, however.

------------------------------------------------------------------------
                                                                     # 8

Q: Are there any rewards for collecting 101%?

A: Yes, after beating K. Rool and seeing the ending, you get a special, 
longer cinema, which is drop-down hilarious. You're sure to be 
hysterical after seeing it all...I highly recommend it, it's really 
funny.


========================================================================
CHAPTER 13) SECRETS GALORE
========================================================================


EXTRA ANIMATION:

When you are on the main screen (Donkey Kong will be holding a barrel), 
lay off of the controller and watch what happens. As far as I can tell, 
it's totally random, but many interesting things can happen. Gnawtys go 
by on barrels, Kremlings come up and bump you, Rambi plays in the 
background, it turns night, it starts to rain, Donkey Kong almost 
collapses from holding the barrel so long, etc. It's very interesting! 

------------------------------------------------------------------------

TINY IS TOUGH: 
 
The next time you're in a Tag Barrel, select Chunky, and watch his 
animation. Makes you wonder who's REALLY the tough-guy around here... :p

------------------------------------------------------------------------

MYSTERY MODE: 
 
When you take a picture of your first Banana Fairy, "Mystery Mode" will 
appear on the main screen you get when you start up the system. By 
taking pictures of more and more fairies, you can unlock some cool 
rewards...

------------------------------------------------------------------------

DK THEATRE:

Take pictures of two Banana Fairies, and "DK Theatre" will open up in 
Mystery Mode. It allows you to view any cinemas in the game, assuming 
you've seen it before. 

------------------------------------------------------------------------

DK BONUS: 
 
Take pictures of five Banana Fairies, and "DK Bonus" will be unlocked 
inside of Mystery Mode. It allows you to play some Rambi/Enguarde mini-
games that revolve around killing enemies. Oh, what fun!

------------------------------------------------------------------------

BOSS REPLAY: 
 
Take pictures of ten Banana Fairies, and "BOSS REPLAY" appears in 
Mystery Mode. It allows you to fight against any major boss character in 
the game as many times as you wish, assuming you've fought it beforehand 
of course. It's about time Rareware implemented a feature like this into 
a game! :p

------------------------------------------------------------------------

KRUSHA IN BATTLE: 
 
Take pictures of 15 Banana Fairies to earn Krusha (from the SNES games) 
in battle mode.

------------------------------------------------------------------------

INFINITE ITEMS: 
 
To earn the opportunity to have infinite items, take pictures of all 20 
Banana Fairies. You can either have them all set to infinity, or go to a 
checklist and check certain items. Crystal Coconuts for Diddy's 
Rocketbarrels, anybody? :D

------------------------------------------------------------------------

SNIDE'S BLUE PRINT BONANZA:

When Snide receives all 40 of his Blue Prints, he allows you to play any 
barrel bonus game you want, although it does not include the races. A 
crappy reward on even the nicest day...

------------------------------------------------------------------------

STANDING STILL ANIMATION:

Let a Kong stand still for awhile, and they will perform an odd 
animation. Some are humorous (Chunky being scared by butterflies, or 
Donkey eating a fly) while others are rather odd (Lanky juggling 
grenades).

------------------------------------------------------------------------

EXTENDED ENDING: 
 
After achieving a 101% collection rate, go beat K. Rool again, and the 
ending sequence will stay the same, until the very end. The extended 
part is VERY, VERY funny, if not down-right hysterical, so it is 
definitely worth getting.


========================================================================
CHAPTER 14) BANANA FAIRY LOCATIONS
========================================================================


WHERE IS THE BANANA QUEEN / CAMERA ?:

First, make sure Tiny has the "Mini-Monkey" move. In DK Isles, go to the 
large island out in the water that looks like a witch's head. Jump into 
the Tiny Barrel to become small, then run inside the head. Talk to the 
Banana Queen, and she'll give you the camera.


DK ISLES:
------------------------------------------------------------------------

Fairy # 1 -- Inside the entrance chamber to Frantic Factory, there is a 
             large "?" crate. Use Chunky's primate punch to burst it 
             open, and a fairy will pop out, along with a Kasplat enemy.

Fairy # 2 -- Next to K. Rool's castle is the fairy queen island. 
             Respectively, next to the queen island there is another, 
             smaller island with a single palm tree. Go there, and snap 
             the picture of this easy fairy.

Fairy # 3 -- In the Fungi Forest entrance chamber, shoot the feather 
             button near the ceiling using Tiny's bow gun. After this, 
             it is very self explanatory...

Fairy # 4 -- At the base of K. Rool's castle, you will find a Tiny pad. 
             Use it (the move can be bought from Cranky in Crystal 
             Caves) to go to the top of the castle, and the final fairy 
             can be found there.


JUNGLE JAPES:
------------------------------------------------------------------------

Fairy # 1 -- In one of Lanky's Golden Banana scenarios, you had to 
             destroy several zingers with your grape shooter. After 
             collecting your prize, this fairy will automatically 
             appear. 

Fairy # 2 -- In the maze of tunnels leading to Cranky's Lab, one goes to
             a huge boulder. Near this, yet again, is another branch, 
             that leads to a small pool of water; and, of course, 
             another fairy.


ANGRY AZTECS:
------------------------------------------------------------------------

Fairy # 1 -- On the temple with five doors, go to Tiny's door, and right 
             inside. You will find a small hole, and the familiar fairy 
             music chiming away. Hop into the Tiny Barrel, become small,
             go in the hole, and snap the picture!

Fairy # 2 -- Inside the Llama Temple, there is a sidepath with a pipe. 
             Next to the pipe is the flying fairy! You'll probably hear 
             its music before seeing it, however.


FRANTIC FACTORY:
------------------------------------------------------------------------

Fairy # 1 -- This can be found near Funky's Armory, which branches off 
             of the room that contains the huge tower of ABC blocks.

Fairy # 2 -- Also in the room with the ABC tower, the blocks against the 
             wall allow you to enter small alcoves. On, however, goes to 
             a tunnel. Just standing near its entrance, you should be 
             hearing the all-too familiar fairy music...


GLOOMY GALLEON:
------------------------------------------------------------------------

Fairy # 1 -- From the entrance to the stage, go straight ahead, into the
             dry, sandy area with the pirate ships. Go into the first 
             ship you see -- which is on the right -- and you find a 
             dead-end path that holds several treasure chests. Use 
             Chunky's primate punch to burst them all open, and inside 
             one, this fairy will pop out. 

Fairy # 2 -- In the wrecked ship area, swim to Funky's Armory, and 
             slightly beyond that, you will see a tower like structure 
             sticking above the water, with several music pads on it. 
             Find Tiny's correlating music pad, and play your saxophone 
             on it to open a small door in the large ship in the middle 
             of this entire region. Quickly swim to it before the gate 
             can shut (60 seconds is all you get), and you're inside 
             another area with Glimmer! In one of the prison cells, you 
             find this fairy. Simply back up a few feet and snap its 
             pic!


FUNGI FOREST:
------------------------------------------------------------------------

Fairy # 1 -- First, make sure it's nighttime, and then go to the shed 
             area. You will notice an area where the walls are made up 
             of thorn bushes...go here, and you find a large barn, but 
             the entrance is shut tight. Go into the Donkey Barrel to 
             become invincible, then go to the back and pound the Donkey
             switch to open the entrance. Inside, it seems like a stable 
             of some kind. Climb up the ladder to reach the above story, 
             then circle around and pound the "?" crate to release the 
             level's first fairy!

Fairy # 2 -- Do all of this as Diddy Kong. First, make sure it's 
             nighttime, then go to the shack area. You will find a large 
             barn, on the opposite side of the section than the thorn 
             bushes. Use Diddy's high jumping abilities, along with the 
             Diddy pad, to get inside the top of the barn. Inside, it is 
             COMPLETELY dark, and you can't even see more than two feet 
             in front of you. The entire chamber consists of very thin 
             wooden planks suspended over a bottomless pit. Play your 
             guitar on the music pad to call Squawks -- who, like in the 
             original Donkey Kong Country -- will carry a lantern and 
             help you see tremendously. Ever-so carefully make your way 
             to the other side, picking up numerous banana bunches, and 
             collect the easy Golden Banana. Immediately after this, the 
             last fairy of the level will appear.


CRYSTAL CAVES:
------------------------------------------------------------------------

Fairy # 1 -- Go to the large cabin next to Candy's store, and go to the 
             third story, and play your guitar on the guitar pad and 
             watch the door before you open. Inside, vanquish the two 
             club-wielding maniacs by using the energy move you received 
             from the banana queen fairy. When they are gone, a Diddy 
             pad will appear! Use it to jump into the Diddy Barrel high 
             in the air, and then use its flames to light the three 
             candles (and collect many bananas in the process). When 
             they are all lit, a Golden Banana is yours. After 
             collecting it, a fairy automatically appears.

Fairy # 2 -- Go to the igloo area, and make sure the music pads are 
             there (see section 9-0 for details), and play the saxophone
             on the appropriate pad. Inside, you will see a larger than 
             normal Kosha, along with a switch. Kill the kremling cut-
             throat using your wave attack, and then hit the switch. It 
             will begin to move around. Each time you activate it, it 
             will shrink. Soon, the enemy will come back, so use another 
             wave attack. After hitting the switch several times, a 
             Golden Banana shall be yours. After collecting it, the last 
             fairy will automatically appear.


CREEPY CASTLE: 
------------------------------------------------------------------------

Fairy # 1 -- Do all of this as Donkey Kong. From the entrance of the 
             world, go forward, and you will come upon a large tree. Go
             around it to find a Donkey pad. Use the baboon blast 
             maneuver, and you will find yourself in a blast barrel 
             section. This is rather confusing, and there are several 
             rope targets to blast through. After flexing your eye-hand
             coordination muscles, you fly through a DK star, opening 
             the door that is on the tree. Go inside, and shoot the 
             coconut switch to open the passageway. Fall through the 
             hole in the floor to land in a lake, and get on the 
             floating piece of flotsam. Aim your camera up, and yes 
             siree bob, there's one of those annoying fairies! This one 
             will be particularly hard to catch on film, because it 
             changes directions so quickly. 
 
Fairy # 2 -- Go to the bridge area, and use the # 4 bananaport pad to 
             warp to the castle path. Continue to go up the trail, and 
             you eventually find a Diddy switch and a tag barrel. Become
             Diddy, activate the switch to open the door, then quickly 
             switch back to Tiny and go inside the door. Follow the path 
             until you come to a HUGE room. Go down the stairs, and use 
             the monkeyport move by standing on the Tiny pad and tapping 
             "Z". You appear in front of a large building. Go behind it 
             and snap the picture of the vomit-inducing fairy.


HIDEOUT HELM:
------------------------------------------------------------------------

Fairy # 1 / 2 -- Both fairies are found in the room that contains the 
                 Boss Key. The Rareware and Nintendo Coins are required 
                 to enter.


========================================================================
CHAPTER 15) BONUS GAMES
========================================================================



RAMBI'S BONUS ARENA:

This is earned by collecting four Banana Fairies, then going to the 
Mystery Mode... 

At first, this seems pretty weird, and not much fun. After you beat the 
first game, you say to yourself, "I'll do it again, since I'm kind of 
bored..." Then you start playing again and again. Suddenly, an hour has 
gone by and you don't know how. In other words...this sub-game is 
disturbingly addictive.

The idea is to score as many points as possible by piercing through the 
beavers called gnawties! If you hit only one, you get two points. 
However, going through one or more can earn you combos, and there's a 
special yellow one involved...

            BEAVERS KILLER:              POINTS EARNED:
         .-----------------------------------------------.
         |       one normal           --->      two       |
         |       two normal           --->      eight     |
         |      three normal          --->     sixteen    |
         |       one yellow           --->       ten      |
         | one yellow + one normal    --->     sixteen    |
         | one yellow + two normal    --->   twenty-eight |
         | one yellow + three normal  --->    thirty-two  |
         .-----------------------------------------------.

Because of this, scoring very large numbers is nigh impossible without 
involving the yellow beaver in your strategy. There's only one, and he 
only warps in every other twenty seconds, so you need to exploit his 
properties each time. The BEST way to have multiple opponents scored is 
to this: go near a beaver, and they will chase you. Get a group of three 
or so following you, turn around, and plow right through them! Do this 
over and over, and with a little luck and perseverance, you should be 
able to score in the upper hundreds (my best score ever was 180, though 
this was mainly luck. My second best score is 172...). If there's not a 
lot of trios following you, then who cares, eight points at a time never 
hurt anyone! And when it gets down to less than ten seconds left, don't 
worry about setting up anything, just go wild and blast through anything 
that moves.
 
------------------------------------------------------------------------

ENGUARDE'S BONUS ARENA:

Though not as addictive as Rambi's game (in my opinion), this one is 
very fun nonetheless. You have to go swim through as many DK stars to 
earn a high score! The ones underwater are worth a scant five points, 
but the ones floating in mid-air are worth a whopping twenty! The trick 
to this game is to follow the ones underwater, because they slowly go 
upwards, leading you right to the one above water...

                                    DK STAR
            
waterline_________________________________________
                      DK STAR

            DK STAR
         
DK STAR


So you just swim up through the ones underwater, and right into the one 
above water. As simple as that...the rest is up to you, and how good you 
are this. It is possible to get in the lower 200's with this game.

------------------------------------------------------------------------

JETPAC: 

No, it's not jetpack it's JETPAC...without the K. This is Rareware's 
first title ever made (two years before the NES existed), and I must 
say, it is INSANELY fun. I sometimes end up playing this more than 
Donkey Kong 64 itself. You control a small astronaut with (appropriately 
enough) a jetpack, and you can use it fly all around the stage. You also 
have a laser machine gun, and can shoot long strands of hot lead, 
killing just about anything in one shot. 

Stage 1 -- As our first world, you must shoot deadly comets (or maybe
           they're fireballs) before they can collide with you. Your
           first objective is to assemble the rocket, and then fuel it
           up by collecting the fuel tanks that fall from the sky.

Stage 2 -- This planet is inhabited by ghosts, and they will bounce off
           the pieces of land instead of just wandering through the
           world.

Stage 3 & 4 -- Three has bubbles, four has airplane look-alikes. They
               both are very dangerous, as they will change directions
               WITHOUT warning. Because of this, you will want to stay
               far, far away from them.

Stage 5 and on -- The toughest enemies of all are the UFOs, as they will
                  not only change directions without warning, they can
                  actually go BACKWARDS...that's right, instead of only
                  going left or only going right, they will go back and
                  fourth, hunting you down. Very, very difficult to
                  avoid.

General Tips -- Stay near the top of the screen, as this will allow you
                to easily avoid all the enemies (except for Stage 5 and
                on) PLUS you will able to almost immediately grab any
                power-ups or fuel containers.

                As in Pac-Man, if you go too far to the left, you will
                end up on the right, and vice versa. Use this to your
                advantage when dodging enemies from stage 5 and on, and
                remember that this applies to your foes and laser fire
                as well (there's nothing like shooting enemies on the
                other side of the screen, hehehe).

                If you're going for the high score (and who isn't?), you
                must grab as many power-ups as physically possible. Gold
                bars, green bags, diamonds, rubies, and even something
                that vaguely resembles the Triforce of Zelda fame; they
                all allow you to beef up in this area. 

                After retrieving the Rareware Coin, you can play this in
                the Mystery Mode. I suggest doing so, since you don't 
                have to go to Cranky's Lab.

------------------------------------------------------------------------

ORIGINAL DONKEY KONG ARCADE:

The game that jump-started Shigeru Miyamoto's career, creator of Mario, 
Zelda, Star Fox, and who knows what else. Though rather disturbing, this 
game is fun to the very core. Here are a few short strategies for some 
of the stages...

Stage 1 -- Donkey Kong will continuously throw barrels down at you, so
           you must either jump over them, or find a ladder to go to the
           above level. When one of the blue barrels falls into the
           flaming oil tank, a fireball will be born, and start to chase
           after you. The hammers will enable you to destroy anything in
           your path! Sometimes the barrels will fall down the ladders
           (even the broken ones you can't climb), so if a barrel is
           about to go over a ladder, get ready just in case. If it
           doesn't go down, you can then go up the ladder and cut it
           off. This is all classic girder action!

Stage 2 -- This is some kind of twisted pie factory, as conveyor belts
           lead directly to flaming oil tanks, and pies can kill you! I
           never heard of a dangerous dessert before...Anyway, many
           flames hang out in the center, and they will track you down,
           so be sure to keep an eye on them. When you get to the
           ladders that retract every few seconds, wait there at the
           top, as it is the safest place in the board (unless a flame
           starts to come towards you...). Don't be afraid when Donkey
           Kong himself begins to run at you, because he can't do
           anything to impede your progress. It is entirely possible to
           jump over the flaming oil tank if a flame is chasing you, so
           don't give it a second thought.

Stage 3 -- The first main obstacle is getting past the first flame. To
           do this, wait until he is at the very bottom of his platform,
           or on a ladder, and then wait for one of the rising platforms
           to come close enough so you can jump on it without dying.
           Then, when it gets to the top of the flame's platform,
           quickly jump off. By this time, he will be chasing you, so go
           down a ladder, to the falling platforms, and free from his
           evil clutches (a bit melodramatic, I know). You'll want to
           stay far from the second flame, so go to the detour. Now, the
           final obstacle: getting past the bouncing "I"s. You must
           realize that the only place it can kill you, is the area
           around the ladder that leads to Paulina (the Princess
           Toadstool look-alike). If you stay to the right of the
           ladder, they can't TOUCH YOU! So wait for one to bounce past
           the white ladder, then quickly climb up before the next one
           has time to even come close.

Stage 4 -- The final board, all you have to do is run over the eight 
           switches (the small, yellowish objects embedded into the 
           girders). I think the easiest way to do this is to wipe them 
           out level by level (e.g. all the ones on the bottom row, then 
           all the ones on the middle row, then the ones on the top 
           row), because it enables you to dodge the considerable amount 
           of fireballs that come after you much easier. If you try to 
           do them by column (e.g. all the ones on the left-side of the 
           screen, the all the ones on the right) you will have a bit of 
           a problem, as you will have to dodge MANY fireballs when 
           going back down. Stick to my method, and it should be easier.

General Tips -- After beating stage 4 for the first time, you may play 
                it in the Mystery Mode, which is a lot better than 
                trekking all the way to the center of Frantic 
                Factory...and besides, you don't have to sit through the 
                cinema of Donkey pulling that stupid lever. 

                By successfully completing the fourth stage, you will 
                start over, except with a much more higher difficulty 
                rating (look in the upper-right hand corner, see the 
                "L = #"? The # is the difficulty rating). The highest I 
                have ever gotten to was three, but I hear that it goes 
                up to five! Each stage gets MUCH more difficult, with an 
                insane amount of barrels being dropped, and dozens of 
                fireballs being unleashed. Scary, yet highly addictive. 
                You might want to use those hammers a lot, to clear out 
                the path...

                If you're going for a high score, be sure to pound as 
                many fireballs, barrels, and pies into the ground as you 
                can by either jumping over them or using the hammer. 
                Likewise, collect the stationary pies, umbrellas, and 
                purses for bonus points. 

------------------------------------------------------------------------

The rest are simply going to be the ones you can access by leaping into 
a Bonus Barrel...

------------------------------------------------------------------------

BUSTY BARRAGE BARRAGE:

You are sitting stationary in the center of the screen and can not move, 
you can only swivel on your axis. Numerous Kremlings will warp in from 
each side of you and run towards you...your objective is to not be hit a 
single time with a 60 second time period! To do this, you must rotate 
the control stick while tapping on the 'B' button, this way you will 
fire your launcher at a furious speed, and not one Kremling should be 
able to make it through. This is very fun, and it requires good aim -- 
good luck!

------------------------------------------------------------------------

TEETERING TURTLE TROUBLE:

You have to feed the snakes so they don't drop the turtles spinning on 
their backs. All you have to do is spray melons across each row, reload, 
and then spray across the other row. Repeat this until the time limit 
has expired, and a Golden Banana shall be yours.
 
------------------------------------------------------------------------ 

STEALTHY SNOOP: 

Basically, you have so many seconds to carefully slide past Kremlings 
with flashlights, and make it to the end before time runs out, all the 
while in a slightly confusing maze. The guard's movements are pre-set, 
so if you watch them carefully, you will be able to easily evade their 
light.

------------------------------------------------------------------------

MINE CART MAYHEM: 

                       # 1 -- One Cart

Your goal is to avoid another cart of TNT while going through a maze of 
tracks that criss-cross each other, and you can only slow down, speed 
up, and switch tracks...you are always going forward. The underlying 
rule is as thus: When it's on the inside, you had better be on the 
outside. When you're on the inside, it had better be on the outside! If 
it's about to change lanes, you change lanes as well!

                       # 2 -- Two Carts

Same as before, except with TWO CARTS! If they are about to get to the 
point where they will cross over to your track, YOU change tracks. 
Doesn't matter where, as long as you don't stay on your track (unless 
you can speed by), or the one they are on (otherwise they will stay on 
theirs). You can also use a combination of slowing down and/or speeding 
up to throw them off. This one will definitely require some patience and 
strategy. 

------------------------------------------------------------------------

SEARCHLIGHT SEEK:

The idea is to hit the klaptraps from above, in the dark, with melons. 
There are two things to keep in mind here: (1) By the time the melon 
gets near the ground, your target will be somewhere else, so lead your 
aim (e.g. fire your shots ahead of the target, in the direction it is 
headed. (2) He can and will turn, usually at a steep angle. To 
counteract this, shoot parallel to the side of his head, in the 
direction is looks like he will turn. 

------------------------------------------------------------------------

BEAVER BOTHER:

You have to herd an insane amount of beavers in the central hole in less 
than 60 seconds. There's only one tip I can give you: Run around the 
hole, with a beaver on the inside, and constantly scare him by using the 
"B" button. After three attacks, the beaver will automatically fall into 
the hole. If you do this with a group, even better. Just remember, it's 
nigh impossible to just walk up into a beaver, scare him, and expect him 
to fall in. You must run around the hole with the beaver closer to the 
hole than you.
 
------------------------------------------------------------------------

BIG BUG BASH:

Swat so many` flies in 60 seconds with your large flyswatter. Remember 
that when the swatter is going into the motion (upwards or downwards), 
you can move it slightly, so if the fly suddenly changes course, you can 
attempt to still smack it -- and in many cases, still succeed 
regardless.

------------------------------------------------------------------------

PERIL PATH PANIC:

You must knock out the klaptraps with melons so the fairies passing by 
don't get eaten...reminds me of the twinklie mini-game in Banjo-Kazooie. 
I just spray each row of klaptraps with melons, and then a few fairies 
will pass by. When everyone is awake again, I spray again. Remember that 
if a klaptrap is shaking his head, the fairy can still go by and not get 
eaten! 

------------------------------------------------------------------------

KRAZY KONG KLAMOUR:

You have to shoot the golden banana using your melon cannon, but if you 
shoot one of the five Kongs, it's all over! Each time you shoot the 
banana, the lights will go out, and then when they come back on, 
everything will be shifted, and you have only moments to relocate the 
banana and shoot it. This is DEFINITELY going to require some good eye-
hand coordination.

------------------------------------------------------------------------

BATTY BARREL BANDIT:

Match three (or four) bananas in the slot machine before time expires. 
Time it so you know what item comes before the banana, and then tap the 
button when you see that item. Eye-hand coordination, anyone? :)

------------------------------------------------------------------------

KREMLING KOSH:

This is like a twisted version of "Bop the Mole" that you usually see at 
carnivals, except with a melon cannon and Kremlings. You have to shoot 
them when they come out of the barrel, and you have to be very fast, 
unless there are a lot on screen at once. The green are worth one, and 
the red are worth two (though they are much harder to hit).

------------------------------------------------------------------------

MAZE VARIATIONS: 
 
Some include running through while defeating all the enemies, or 
collecting coins, or activating a switch. No strategy for this, really, 
just run around as fast as you can and look for your objective.


========================================================================
CHAPTER 16) MAJOR BOSS CHARACTERS
========================================================================


The set-up goes like this...

<NAME OF BOSS>                                           <Name of Level>
                                                          <Name of Kong>
                                                            <Difficulty>

The difficulty rating is on a scale of one to five, one being 
pathetically easy, while five being on the verge of the impossible.

------------------------------------------------------------------------

ARMY DILLO                                                  Jungle Japes
                                                            Donkey Kong
                                                                2/5

This is a mammoth sized armadillo, with heavy metallic shielding, and 
two large, tubular guns mounted on either side -- it takes up roughly 
3/5 of the screen at any one time. It will shoot roaring fireballs at 
you from each of its guns, one at a time. After a while, it sticks its 
head out. Quickly run up, grab the TNT barrel, and smash it against his 
face! Then it rolls up into a giant, metal ball and starts chasing you! 
If it gets too close for comfort, do a roll to move away (While running, 
Z + B). Then it returns to its fireball move. Each time it gets hit, it 
shoots fireballs faster and faster, and rolls even more wildly. After 
roughly five hits, it gives up the ghost and runs away. 

------------------------------------------------------------------------

DOGADON                                                     Angry Aztecs
                                                              Diddy Kong
                                                                 1/5

Holy ****! I had better check again to make sure I'm not playing a 
Dreamcast game...<pause> Hmm, odd, the only thing on is my N64. :p This 
is one seriously bad-ass boss, if you didn't care to notice. 
Unfortunately, it is pathetically easy (as seen by the 1/5 rating). 
Basically, it will spit roaring, searing fireballs at you, which explode 
when it comes into contact with anything, and gives off quite a large 
radius. Then it lands, and waits for you to smash its face in with a TNT 
barrel. Four more times and its done for good!

------------------------------------------------------------------------

JACK IN 'DA BOX                                          Frantic Factory
                                                               Tiny Kong
                                                                  4/5

This is definitely a difficult boss -- and probably the first one where 
players will find themselves struggling to beat it. The epic battle 
takes place over a bottomless pit. But instead of a solid arena floor, 
there are roughly 20 large, square pillars, that alternate from blue to 
white...you must use Tiny's floating hair maneuver in order to move from 
one pillar to the next. 

The boss will hide in his box and jump around, trying to crush you. The 
important thing to know is that it can't jump diagonally, so if you go 
to a diagonal pillar, it will have to work twice as hard to get there! 
After avoiding it for quite some time, he will pop out of his box and 
begin to hurl fireballs at you. You will notice that two switches have 
popped up on two other pillars...one on a blue pillar, the other on 
white. Look at the tile the boss is one: if it is white, you want to 
press the white switch, and vice versa for blue. If you hit the opposite 
color, you get hurt. When you press the correct one, a large energy ray 
will burst out and hit the boss. He will continue to get faster and 
faster, until he learns a new attack...

Now he throws a small pellet at your pillar, which then erupts into a 
huge fire storm! You want to get out of there as fast as you can, 
otherwise you'll be blown into the pit below. Hit the switch, and his 
final trick is to turn invisible. Pay careful attention to the sparkles 
that move through the air, and stay as far away as possible. You can 
also tell what tile he is on because it lights up when he stands on 
it...one more hit, and he's a goner!

------------------------------------------------------------------------

OCTO-THING                                                Gloomy Galleon
                                                              Lanky Kong
                                                                  3/5

Yes, I made up that highly original name. So sue me!

Instead of running around on foot like usual, this time you take control 
of a motorboat over a large lake, with the boss sitting stationary in 
the center. It has three moves: (1) Shooting fireballs at you (2) 
Shooting fireballs into the air so they rain down on you (3) Causing a 
huge, blue energy wave to blast from the center and go to the edge of 
the arena. To avoid it, you'll need to fit your craft into one of the 
cal-de-sacs at the edge of the walls. 

To defeat the slimy sleuth, you must speed though the DK stars that 
appear on the sides of the water. When you go through one, another will 
appear, and you have 30 seconds to get to it while avoiding attacks. 
When they are all activated, the boss will be electrocuted, and the 
process will start anew, except now you only have 25 seconds. It keeps 
going like this all the way down to 10 seconds, then the boss dies in a 
very anti-climatic death scene. 

------------------------------------------------------------------------

DOGADON RETURNS                                             Fungi Forest
                                                             Chunky Kong
                                                                3/5

Yes, "Mr. Eye-candy" returns, except this time he brought back some 
slight challenge for you to tangle with. It starts out just like last 
time...after his first hit, he will cause a large fire ring to blast 
from his body. Quickly grab the TNT-barrel, jump over the ring, and 
throw the barrel at the monster while in mid-air! If you can't do this 
demanding sequence, then chances are high that he will fly away before 
the next TNT-barrel appears. Now his fireballs will reach their top 
speed...remember, to avoid them run in a straight line parallel to the 
dragon. When you are about to run into the edge of the arena, quickly go 
up and then across it. 

Then, Dogadon causes an enormous field of fire to sweep across the 
playing field. This attack CAN NOT be avoided, so just go with the flow. 
After being hit one more time, the beast will become so infuriated that 
he will cause the pillar you are standing on to start to sink! This is 
where it starts to get really frantic! 

Now, avoid his attacks as usual, then throw a TNT barrel at him. Now a 
Chunky Barrel will warp in -- quickly jump inside and you will become 
the titan version of yourself. Go up to the paralyzed Dogadon and start 
punching away! Forget anything fancy; just tap 'B' as fast as you can. 
Repeat the process three more times, and should be able to vanquish this 
boss just before the boiling lava sweeps across the arena. 

------------------------------------------------------------------------

ARMY DILLO RETURNS                                         Crystal Caves
                                                             Donkey Kong
                                                                 2/5

Rare's musicians must be making a killing off of this game...

The fight starts out similar to the last. After a few hits have been 
scored to him, his flame-throwers change to huge rocket boosters. He 
flies up into the air, and slams against the ground, causing a violent 
shockwave. Evade this, and then throw another barrel at him. After a 
bit, his flame-throwers are blown off his body, and he grows a new 
weapon: a mammoth sized bazooka on his back! At first he will use this 
to cause a rain of fire. Then, he launches a considerably-sized homing 
missile from it. The best way to avoid this guy is to run around in 
circles, so you end up chasing it. After it explodes, a final TNT-barrel 
to the face is all it takes to permanently shut down Mr. Army Dillo.

------------------------------------------------------------------------

K. ROOL KUT OUT                                            Creepy Castle
                                                               All Kongs
                                                                     4/5


This is, without hesitation, the saddest excuse for a boss I have ever 
seen in a game of this quality. All it is, is a card-board cut out of K. 
Rool! Sheesh! Even his voice is sad! It's more super-deformed than your 
average Disney character even! :p

In the first phase, he will shoot lasers at you, then reveal himself for 
several seconds. Climb into the cannon and fire at him. After several 
hits, his right arm falls off.

In the second phase, a decoy will come. If you attempt to shoot at him, 
you will go right through it, losing your Kong. You can tell which one 
is which simply by looking at them: the fake is almost totally 
transparent. After a few more hits, its left arm is torn off.

The final phase is the one that earned this boss a 4/5 difficulty 
rating. After a laser show, it will pop up all around the battle field 
at a speed that is almost impossible to keep up with. You must time your 
cannon shots correctly so it hits him in the head just as he gets to 
that side...is it very difficult? Yes. Are there any tricks? Not that I 
know of. Grit it out and might actually win the Boss Key...

Johnny Wei says,

"There is a trick to defeat him, actually. When he starts going really 
fast, stand by a cannon. Change your camera so you a looking to the wall 
to the right of the cannon you are near. When cardboard K. Rool pops up 
on that wall to the right of you, get ready to go in your cannon. When 
he goes down, wait for about half a second and go in your cannon. At 
that time, he should be there for you to hit." 

Yes, this actually DOES help! Thanks a lot, Mr. Wei.

------------------------------------------------------------------------

KING K. ROOL                                                    DK Isles
                                                   All Kongs Participate
                                                                     3/5


You only get three minutes for each round, so be sure to make it snappy!


ROUND 1: DONKEY KONG VS. KING K. ROOL

K. Rool will leap into the air and then slam into the ground, causing a 
green shockwave to emit through the floor. This should be easily 
avoidable...after a few seconds, a Blast Barrel will appear over each 
corner of the ring (side note: Why do they call it a boxing RING if it 
has corners?!). Climb the post and jump into it, and you get a full 
screen view of K. Rool! When he let's his guard down -- he puts his 
hands in the air and yells to the crowd, "Thank you!" -- fire at his 
body to hurt him. After another hit, when he lets his guard down, he 
will quickly put his gloves up to block you, so you must wait for him to 
relax the second time. After three hits, his explosive rings change into 
devastating explosions that rip through the floor and air. The only way 
to avoid them is to take a running jump and then press 'B' in mid-air. 
The fourth (and final) shot will require you to watch K. Rool put his 
guard down three times before shooting.

ROUND 2: DIDDY KONG VS. KING K. ROOL

Evade his punches for a few seconds, then a Diddy Barrel will appear in 
the center of the arena. Jump in, then use your rockets to boost as high 
as you can, and you will see targets on one of the lights above the 
ring. Shoot both switches and the light will fall on K. Rool! Do this 
three more times, while avoiding his glove attacks, and this round is 
over.

ROUND 3: LANKY KONG VS. KING K. ROOL

Since a large light canister is over his head, he can not see you, and 
will simply run around the ring in random directions (this might 
actually be worse...). What you have to do, is to get near one of the 
pillars that are beyond the ring's ropes. Go into first person mode, 
then make sure the switch is in the center of the screen. Return to 
third person and tap 'B' several times to activate the switch, which 
will cause a barrel to appear. When you throw the barrel on the ground, 
a large banana peel will come out! Throw a Barrel in front of one of the 
four music pads, then situate yourself on the pad. When K. Rool wanders 
in front of the peel, play the Trombone, and he will run in your 
direction...and trip over the peel. Three more times and it's a 
knockout! The last one, though, is rather difficult to get in, because 
K. Rool gets faster and faster with each hit. Good luck...

ROUND 4: TINY KONG VS. KING K. ROOL

Now that he can see you, the reptilian champion will do the mighty 
explosions attack again, so you'll have to jump in the air and hover to 
avoid it. After evading attacks for awhile, the King will do a little 
victory dance, and a Tiny Barrel will appear. Jump in to become small, 
and squeeze through the large hole in his left shoe. Once inside, you'll 
do battle with his four toes...try to focus on one toe at a time, and 
just keep shooting away with your Feather Bow. When one (or a pair) 
start to wiggle, get out of their way, because they will soon lurch out 
to get you! When one becomes red, you exit his shoe, and you must avoid 
attacks, then go back inside. When only one toe remains, K. Rool will 
change his attack pattern, and do TWO explosive attacks right in a row! 
Grit it out, and you should win.

ROUND 5: CHUNKY KONG VS. KING K. ROOL

K. Rool will bounce himself off of the ropes and become invisible at the 
same time. You can see his shadow, but his arms still stick out, so be 
sure to stay far away. First, you must activate the Chunky Switch in the 
center to make a Chunky Pad appear. Go on, tap 'Z', and you will become 
invisible, and the King will become visible again. Go into the center 
and jump into the Chunky Barrel to become gigantified. Suddenly, you 
will be rooted into the corner, unable to move, and K. Rool will run at 
you! Hold 'Z', and when K. Rool is almost in front of you, tap 'B' to do 
the Primate Punch, which will send your opponent flying. If you miss, 
you'll get a good beating. The third time, he'll become invisible, and 
the final time he will become invisible and change directions instead of 
running in a straight line.  
 

========================================================================
CHAPTER 17) MINOR ENEMY CHARACTERS
========================================================================


Gnawty: The blue beaver returns again, yet even stupider this time. They 
        come in both small and large sizes, but both cause minimal 
        damage and can be defeated in a single hit. 

------------------------------------------------------------------------

Kritter: The basic Kremling foot soldier is green and wears a black vest 
         with a skull and cross-bones on the back. He will run at you 
         when spotted, but can be taken down in a single hit. They 
         usually travel in groups of two or three...

------------------------------------------------------------------------

Kasplat: The "super-strong" Kremling of the game, wears an eyepatch and 
         sports blue skin. They will jump up in the air and land, 
         causing a huge energy shockwave that moves at a frightening 
         speed. Use Oranges to quickly take them down. They leave a 
         Blue-Print behind when vanquished. You can tell which color it 
         will be without even hurting him; just look at his hair or 
         shockwaves!

------------------------------------------------------------------------

Krash: Found in the mine-cars, these will attempt to attack you using 
       their clubs. Jump! 

------------------------------------------------------------------------

Robo-Kremling: There's probably a fancy name for these guys, but I do 
               not know it. These Kremlings are cyborg in nature, and 
               will lurch at you when you get near. The key in their 
               back indicates how much power they have left, and when it 
               stops, they stop, then it begins to turn again, etc. The 
               only way I know of to defeat them is with an orange.

------------------------------------------------------------------------

Zinger: They hover around, and will either drop bombs on you or will 
        chase after you, depending on their location in relation to you. 
        The best way to take them down is with a well-aimed shot from 
        your gun.

------------------------------------------------------------------------

Buzz: A cyborg Zinger, it acts the same way as its cousin.

------------------------------------------------------------------------

Klobber: This Kremling hides in a barrel. When you get close, he pops 
         out and tries to push you around. 

------------------------------------------------------------------------

Kaboom: This sly Kremling loves explosive surprises. Watch out for TNT 
        barrels -- Kaboom may pop out just before you reach them. If 
        this is the case, throw an orange into the crowd and hope for 
        the best. If one survives, expect a big energy loss!

------------------------------------------------------------------------

Shuri: Shuri the starfish spins around underwater, trying to skewer any 
       careless swimmers with its pointy little arms. 

------------------------------------------------------------------------

Klaptrap: There are two flavors of this enemy; green and purple. The 
          green type can be killed by a simple jump attack, but the 
          purple type is invulnerable to all but the most powerful 
          attacks. They are very fast creatures, so be sure to avoid 
          them at all costs. 

------------------------------------------------------------------------

Klump: Their wide girth makes it nigh impossible to walk around, so your 
       best bet is to attack it with an orange and hope for the best. If 
       left alone, they will throw hand grenades at you!

------------------------------------------------------------------------

Puftup: Surely you remember these from DKC2? If not, then here's a 
        refresh. It's a puffer fish that, when you get near, explodes 
        violently and sends needles in all directions. 

------------------------------------------------------------------------

Skeletons: Are they Skeleton Kremlings? If so, it probably begins with a 
           "K", keeping up with the tradition. Simply do a roll and they 
           die. 

------------------------------------------------------------------------

Koshas: A small Kremling with a huge spiked club, it will swing its 
        mammoth weapon around when you come near. The one and only way 
        to defeat it is with an energy attack (which you get from the 
        Banana Fairy Queen). 

------------------------------------------------------------------------

Krappers: Oooooh, scary! These Kremlings have donned white sheets to 
          look like ghosts...too bad they forgot to cut out eye holes. 

------------------------------------------------------------------------

Bats: A clone of Zingers, except 50 times less dangerous. 

------------------------------------------------------------------------

Mushrooms: Scary men that suddenly leap out of the ground in Fungi 
           Forest. Er...yeah, that's right, actually.


========================================================================
CHAPTER 18) CHARACTERS & ITEMS
========================================================================


                     *************************
*********************     18-1: CHARACTERS    **************************
                     *************************


                          DONKEY KONG:

Donkey Kong is a veteran when it comes to platformer games, and his 
brute strength will be sorely needed early in the game. As in previous 
adventures, he is slow and can't jump very high, yet extremely powerful 
when dealing with baddies. 

Donkey Kong's Moves (you *must* buy these from Cranky):

Baboon Blast -- Stand on a Donkey Pad and press the 'Z' button. You will 
                be transported to a 3D barrel blasting mini-game. 

Gorilla Grab -- When standing next to a lever, press the 'B' button to 
                operate it.

Strong Kong -- Hop into a Donkey Barrel, and you will become 
               invulnerable for a certain period of time. The amount of 
               time you have left is gauged on how many Crystal Coconuts 
               you have on you...be sure to stock up!

Miscellaneous Information:

If you run forward, press 'Z', then tap 'B', Donkey will roll forward. 

Stand still and continuously tap 'B' to cause him to pound the ground 
with his fists. 

If you press 'B' while in mid-air, Donkey will slap the air. This is 
useful when dealing with airborne foes or for making extra long jumps. 

Donkey Kong uses a Coconut Cannon as a gun, and plays the Bongo Blast 
for his instrument. They must be purchased from Funky and Candy Kong, 
respectively. 

------------------------------------------------------------------------

                           DIDDY KONG:

Diddy is also well known to many Donkey Kong followers, appearing in 
every DKC game yet made. This time around, he shows himself as an 
extremely fast and agile character. The only drawback is the fact that 
some of the meaner baddies can push him around more easily than say, 
Donkey.

Diddy Kong's Moves (you *must* buy these from Cranky):

Chimpy Charge -- Press and hold the 'Z' button, then press the 'B' 
                 button. This allows Diddy to run down opponents, 
                 activate brass gongs, turn switches, and more!

Rocketbarrel Boost -- Jump into a Diddy Barrel and you will be launched 
                      into the sky, a rocket barrel strapped to your 
                      back. Hold 'A' to go up, let go to lose altitude, 
                      and tap 'Z' to maintain altitude. This move does 
                      use Crystal Coconuts, so be sure to have a 
                      plentiful supply on hand...you wouldn't want to 
                      end up falling into a pit!

Simian Spring -- Press the 'Z' button when standing on a Diddy Pad. 
                 Allows you to jump tremendous heights.

Miscellaneous Information:

Get up a good speed, and then tap 'B' to cause Diddy to use his patented 
roll move. Useful for bowling over a string of enemies!

Tap 'B' in mid-air to cause Diddy to do an air attack.

While sitting relatively still, press 'B' and Diddy will spin his tail 
around in great circles. 

Diddy Kong uses double Peanut Popguns as a gun, and plays the Guitar 
Gazump for his instrument. They must be purchased from Funky and Candy 
Kong, respectively. 

------------------------------------------------------------------------

                          LANKY KONG:

An Orangutan with a really messed up face, Lanky's arms are nearly twice 
as long as he is tall! With these long appendages, he can slap enemies 
from far away, and do a nice spinning attack to boot. He is neither 
light nor heavy; he's the game's "middle" character.

Lanky Kong's Moves (you *must* buy these from Cranky!):

Orangstand -- By pressing Z and then B, Lanky stands on his long arms 
              and runs around. With this move, you can run up slippery 
              slopes that over Kongs simply slide around on. 

Baboon Balloon -- Stand on a Lanky Pad and press 'Z'. Lanky will grow in 
                  size, then slowly float up. When the music reaches its 
                  highest note, the air rushes out of you...so be sure 
                  to pay attention to the music to gauge how much time 
                  you have left. 

Orangsprint -- Once inside a Lanky Barrel, you can run at an incredible 
               top speed as long as your Crystal Coconut supply is 
               healthy.

Lanky Kong uses a Grape Shooter as a gun, and plays the Trombone Tremor 
for his instrument. They must be purchased from Funky and Candy Kong, 
respectively.

------------------------------------------------------------------------

                           TINY KONG:

Replacing Dixie Kong as the girl, Tiny is one versatile ape! Not only 
can she run fast and avoid attacks with ease, but she can fly, warp, and 
shrink! These abilities will be sorely needed in the later levels.

Tiny Kong's Moves (you *must* buy these from Cranky!):
 
Mini Monkey -- By jumping in a Tiny Barrel, you will shrink to an 
               incredibly small size...the most basic enemies will tower 
               high above your head! While in this form, you can easily 
               go through small holes or cracks.

Pony Tail Whirl -- You can really tell Tiny is related to Dixie with 
                   this move! Jump in mid-air and press 'A' again to 
                   hover using your ponytails!

Monkeywarp -- By pressing 'Z' on a Tiny Pad, you can warp to another 
              location. 

Tiny Kong uses a Feather Bow as a gun, and plays the Saxophone Slam for 
her instrument. They must be purchased from Funky and Candy Kong, 
respectively.

------------------------------------------------------------------------

                            CHUNKY KONG:

This Kong is the largest, strongest of them all, even making Donkey look 
like a pathetic weakling. However, due to this, he is dreadfully slow, 
can barely jump, and his agility is comparable to that of a dead slug. 
Regardless, you will need his brute strength many times during a given 
level.

Chunky Kong's Moves (you *must* buy these from Cranky!):

Hunky Chunky -- By jumping into a Chunky Barrel, you will grow to nearly 
                five times your size! In this form, you have an alarming 
                amount of power, and can destroy almost anything in your 
                path. 

Primate Punch -- Press 'Z' and tap 'B' to cause Chunky to do a 
                 considerably sized punch. Use this to knock down gates, 
                 doors, obstructions, coffins, and transparent ice 
                 walls. 

Gorilla Gone -- Tap 'Z' on a Chunky Pad to become invisible (except for 
                your clothes, which will float around in mid-air to give 
                you a reference point). You will only need these four or 
                five times to get a few Golden Bananas. 

Chunky Kong uses a Pineapple Launcher as a gun, and plays the Triangle 
Trample for his instrument. They must be purchased from Funky and Candy 
Kong, respectively.


               **************************************
***************     18-2: NON PLAYABLE CHARACTERS    *******************
               **************************************


Cranky Kong:

One of his science laboratories can be found in each stage, and inside 
he will offer to sell you some potion that will allow you to learn some 
cool moves! As you get farther into the game, you will need more and 
more Banana Coins to buy these moves, so be sure to keep your eyes 
opened.

------------------------------------------------------------------------

Candy Kong:

She will sell you instruments for each Kong, for a price of course. She 
will also boost your health bar some at certain areas! You can have a 
max of three melons.

------------------------------------------------------------------------

Funky Kong:

Hahaha! This guy's animation and sound effects are hilarious. 
Regardless, you will need to fork over some hard cash in the form of 
Banana Coins in order to get your trigger-happy fingers on some 
offensive weaponry (i.e. guns). Later, he can upgrade the amount of 
rounds you can handle (100 and 200), and the range (Sniper Mode) and 
finally, the accuracy (homing!).

------------------------------------------------------------------------

Snide the Fox:

Apparently, he was the lead technician for King K. Rool's mechanical 
castle, but decided to rebel when his work went under-appreciated. If 
you give him Blue Prints, he'll reward you with Golden Bananas. When you 
give him all the Blue Prints, he allows you to play a lot of bonus games 
(though they are not new ones, and they don't include the races).

------------------------------------------------------------------------

Wrinkly Kong: 
 
Gives you hint and secrets about a various characters most difficult 
task in any given world...just like in Donkey Kong Country 2. 

------------------------------------------------------------------------

Troff 'n' Scoff:

Found in each stage, you will need to feed them dozens upon dozens of 
Bananas in order for them to open their door -- which will, 
incidentally, lead directly to the boss. 

------------------------------------------------------------------------

K. Lumsy:

According to him, he was locked up in that King Kong-look-alike cage 
because he was too soft, and now he wants to help you defeat K. Rool 
once and for all! The only problem is that his cage is securely bolted 
to the ground, fastened up with many locks. To open these locks, you 
must acquire a key from each Boss. 

------------------------------------------------------------------------

King K. Rool:

The big cheese, the big enchilada, the big tamale -- aside from these 
strange food comparisons, K. Rool is a relatively normal 
dinosaur/monster hybrid. He takes the same form as in the original 
Donkey Kong Country, with the red cape and crown. He is the last boss of 
the game...


                   *****************************
*******************     18-3: ANIMAL BUDDIES    ************************
                   *****************************


Rambi the Rhino:

Appearing for the fourth time in the DKC series, Rambi allows you to 
bolt through groups of enemies with ease, smash through unstable doors, 
and best of all, let's you have some mad speed! 

------------------------------------------------------------------------

Enguarde the Swordfish:

Basically, an underwater version of Rambi.

------------------------------------------------------------------------

Glimmer the Anglerfish: 

Returning from DKC2, this angler has a flashlight in its forehead! It 
will help you see the dark places in K. Rool's sunken ships...

------------------------------------------------------------------------

Squawks the Parrot: 
 
Although you can not play as him (huge bummer), he will appear very 
often, especially in mini-games, to explain everything to you.


                       **********************
***********************     18-4: ITEMS      ***************************
                       ********************** 


Banana: In each stage, there are 100 bananas scattered about. However, 
        each Kong can only collect a certain color of them (Donkey 
        yellow, Diddy red, Lanky blue, Tiny purple, and Chunky green), 
        combining for a total of 500 bananas per level! You use these 
        bananas to feed Troff 'n' Scoff. When their massive appetite has 
        been appeased, they open the boss door.  Bananas come in single 
        and clusters, just like the last three games.

------------------------------------------------------------------------

Banana Balloon: Found in the darndest of places, these balloons must be 
                shot with a gun to be collected. They are worth 10 
                bananas. 

------------------------------------------------------------------------

Banana Medal: If you get 75 out of a possible 100 bananas for a Kong, 
              you automatically receive a Banana Medal! Since there are 
              five different Kongs, and five different colors of banana, 
              this means you can collect a total of five Banana Medals 
              per stage. 

------------------------------------------------------------------------

Golden Banana: A reward for a tricky puzzle or demanding action 
               sequence, you need Golden Bananas to open up the entrance 
               to the actual levels themselves. Be sure to keep your 
               eyes peeled for these highly important items (pun not 
               intended...I think)! As in older 3D platformers, each 
               level has an increasing amount of bananas required in 
               order to enter. 

------------------------------------------------------------------------

Banana Coin: These can be found lying around the level in semi-hidden 
             areas, and come in the same colors as the Banana. You will 
             need these to pay for Cranky, Candy, and Funky's valuable 
             services.

------------------------------------------------------------------------

Supply Crates: When you're low on gun ammunition, be sure to pick up one 
               of these!

------------------------------------------------------------------------

Crystal Coconuts: When you jump into a Kong Barrel (see below), the 
                  amount of time you get solely depends on how many of 
                  these crystallized melons you have...you use one every 
                  five seconds.

------------------------------------------------------------------------

Oranges: Littering each stage, these serve as grenades, and allow even 
         the most weak Kongs to fight back with heavy firepower. Just 
         be sure the deadly fruit doesn't ricochet and blow up in your 
         face!

------------------------------------------------------------------------

Melon Slices: These will appear after defeating a group of enemies...it 
              will increase one melon on your health meter by 1/4.

------------------------------------------------------------------------

Melon Crates: A rare sight indeed, these crates will expend four Melon 
              Slices when broken open.

------------------------------------------------------------------------

Blue Prints: These are color-coded in a similar fashion to Bananas, and 
             there are a total of five in each level. A Blue Print is 
             always held by a Kasplat enemy, and will only be given up 
             once said creature is defeated. Return these scrolls to 
             Snide in order to earn your reward!

------------------------------------------------------------------------

Battle Arena Pad: In each level, there is a single, metallic pad with a 
                  picture of K. Rool's mug on it. Stand on the hidden 
                  pad and press 'Z' to be transported to an arena in 
                  which you try to stay alive against wave after wave of 
                  bad guys. If you survive, you get a Crown. 

------------------------------------------------------------------------

Crown: Reiterating what I said earlier, you receive a Crown by winning a 
       Battle Arena mini-game.

------------------------------------------------------------------------

Banana Film: Use these with your Banana Camera.

------------------------------------------------------------------------

Banana Fairies: Apparently, if you take a certain amount of pictures of 
                different fairies, you can earn quite a lot of special 
                rewards and secrets, including a Boss Battle Replay 
                Mode...

------------------------------------------------------------------------

Boss Key: Earned each time you defeat a level guardian, these will be 
          required if you wish to open K. Lumsy's cage. 

------------------------------------------------------------------------

Rareware/Nintendo Coins: Talk about easter eggs! If you can find Jetpac, 
                         Rareware's first ever game, and get over 5,000 
                         points, you receive the Rareware Coin. If you 
                         beat the Donkey Kong Arcade game, you get the 
                         Nintendo Coin. These two items will be 
                         required later in the game to collect the last 
                         Boss Key. 

                         See the bonus games chapter for a more detailed
                         walkthrough.

------------------------------------------------------------------------

DK Portals: These connect the overworld with each level. In/out -- 
            simple enough even for you I imagine. Just remember, each 
            new stage requires a arm-full or two of Golden Bananas in 
            order to unlock. 

------------------------------------------------------------------------

Wrinkly Doors: No, the doors aren't wrinkly, silly. Instead, these will 
               allow you to talk to the late Wrinkly Kong in order to 
               gain some valuable hints. These always appear in the 
               lobby alongside the DK Portal...one for each character.

------------------------------------------------------------------------

Switches: There are two types of switches: Kong and Gun. Kong switches 
          have a picture of your character on it -- simply do a simian 
          slam or other such move in order to activate it. Gun Switches 
          must be hit with the corresponding ammunition in order to 
          function (Donkey = Coconuts, Diddy = Peanuts, Lanky = Grapes, 
          Tiny = Feathers, Chunky = Pineapples). 

------------------------------------------------------------------------

Headphones: Replenish your music power. 

------------------------------------------------------------------------

Animal Crates: Allow you to transform into the animal pictured on the 
               side! Its abilities will be very useful, without a doubt.

------------------------------------------------------------------------

Troff 'n' Scoff Portals: Each stage is filled with hand-fulls of these 
                         things, but they all lead to the same, single 
                         area. Feed the nasty duo bananas until their 
                         stomachs burst, and you will have access to 
                         that world's guardian. 

------------------------------------------------------------------------

Bananaport Pad: Each world has about six or seven numbered pads, each 
                with a twin, that allow you to quickly warp from one 
                side of the level to the next. For example, if I touch a 
                "1" at the beginning, and later I find a second "1", 
                then I may warp between the first "1" and the second 
                "1." Be sure to memorize which pad goes where, because 
                it can shave off a lot of time wandering around.  

------------------------------------------------------------------------

Tag Barrels: Hop into these floating barrels, and then make your 
             selection of which character you want to use. You can use 
             this as many times as you want. You will also be pleased to 
             know that your health will be replenished when you re-enter 
             the stage. 

------------------------------------------------------------------------

Kong Barrel: Only the Kong shown on the side of the barrel may make use 
             of its mystical powers (said Kong will also need a 
             plentiful supply of Crystal Coconuts). These powers are 
             very important, so if you see one of the barrels, there's a 
             reason for it being there. 

------------------------------------------------------------------------

Blast Barrel: These are mainly in sub-games, and allow you to shoot from 
              one blast barrel to the next via a first-person view. 

------------------------------------------------------------------------

Barrel: Your regular, bland, non-descript barrel that has filled DKC 
        games since the beginning, although they are much more rare this 
        time around. Use them to bowl over enemies!

------------------------------------------------------------------------

TNT-Barrel: Packed with TNT powder, these heavy barrels will explode
            when it comes into contact with anything. Extremely 
            powerful!

------------------------------------------------------------------------

Bonus Barrel: These lead to bonus mini-games a la Donkey Kong Country 2 
              and 3. The prize is always a Golden Banana!

------------------------------------------------------------------------

Vines: More numerous than in any DKC game before it, vines are a common 
       sight in DK64's stages. Simply run, jump, grab -- and when the 
       vine is at the proper angle -- leap from it to the next. 


========================================================================
CHAPTER 19) CREDITS
========================================================================


COMPANIES 
------------

Rareware: For making such an incredible and enjoyable game!

INTERNET SITES
-----------------

Rareware <www.rareware.com>: Home of all that is Rare. A must-see site, 
and very bookmark-able due to its hilarious nature. The best videogame 
company site ever!

GameFAQs <www.gamefaqs.com>: A huge vault that holds all of my -- plus 
hundreds of other's -- FAQs. Honestly, if you can't find help here, 
you're just out of luck.

PEOPLE
---------

Jeff "CJayC" Veasey <gamefaqs@gamefaqs.com>: For kindly accepting my 
FAQs, and for making such a cool site. 

Johnny Wei <babupy@hotmail.com>: For his very useful trick for the boss 
of Creepy Castle. 

Your_name_goes_here <name@company.com>: For being such a, er, help. 


========================================================================
CHAPTER 20) CONTACT INFORMATION
========================================================================


Feel free to contact the insane author of this FAQ, marshmallow, with 
any e-mail, corrections, adorations, admonitions, praise, damnation, 
condemnation, or death threats at: marshmallow@nintendomail.com. I still 
accept mail sent to m_mallow@hotmail.com, but I don't check it as 
regularly as my primary, Nintendonext account.

Basically, there are five different types of e-mail I will receive on a 
daily basis. 

QUESTIONS:
------------
 
I will answer questions to the best of my ability, but not necessarily 
immediately. Who knows...you may get an answer hours after sending it, 
or maybe even weeks. Do not e-mail me telling me to "answer your 
questions", unless you like to be ignored. Also, please realize that I 
<prepare for a shocker> do have a real life outside the Internet. 
School, friends, what have you. Hey, sometimes I might not even get on 
the Internet for a few days if I pick up a hot new game that I enjoy. 

If you ask a question that has been answered in the FAQ, I will most 
definitely ignore it. If your question is poorly written (e.g. "Hez waz 
up, dawg? Got mez uh q!") I will delete it.  Etc., etc...

PRAISE LETTERS: 
-----------------

Hey, you mean people actually receive help from me and like to praise my 
work? Believe me, though I may not reply to it, I do appreciate your 
comments. Though, most people, if they praise me, do it along with a 
question, in which I might reply something like, "Yeah, thanks for the 
support. As for your problem..." 

HATE LETTERS:
---------------
 
I've received very few of these, but it's happened. Chances are high 
that I may not reply, but if you present a valid criticism, I may 
acknowledge your critique. As for those less intellectual letters, heh, 
they're always good for laughs.

JOB APPLICATIONS:
-------------------

Though I can assure you I will be flattered, I will *not* work for your 
site exclusively (or even as a third party). I don't care how much 
money, women, or drugs you offer me, either. No means no, okay?

CHAIN LETTERS: 
----------------

No, I don't care about what kind of whore house your uncle runs. No, I 
don't know who Louie is and why he has a fetish for panties. No, I don't 
think a piano is going to mysteriously appear out of thin air and fall 
on me if I don't send a piece of sh!t letter to other people. No, I 
won't send you cash for a "dying" (yeah, right) kid who is infected with 
brain cancer, though sometimes I wonder if YOU'RE the one with brain 
cancer. No, I don't care about this new, amazing revelation about weight 
loss (my muscle to fat ratio is quite normal, thank you very much). And, 
finally, I will *not* make out with you!  

I apologize for the aforementioned subjects, because they had some 
questionable material. However, considering this is a FAQ for an E  
rated game with copious amounts of monkeys and pineapples, I assume you 
will not be offended by a little sexual innuendo. 
 
Sincerely, 
marshmallow

                           ~ End of Document ~