Donkey Kong 64
------------------------------------------------------------------------
Ohhh... Banana!


     An informative guide by FLOWERPOT
               flowerpot2000@email.com
                         Version FINAL





------------------------------------------------------------------------
------------------------------------------------------------------------
T A B L E   O F   C O N T E N T S---------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

0001   Revision History
0002   Story
0003   Walkthrough
0004   Boss Guide
0005   Items / Weapons
0006   Banana Fairy locations
0007   Characters
0008   Bonus Barrels
0009   Cheats / Codes / GameShark
0010   FAQ
0011   Legal Disclaimer
0012   End




\
------------------------------------------------------------------------
------------------------------------------------------------------------
0001   R E V I S I O N   H I S T O R Y----------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

2001 02 June   | Version FINAL
------------------------------------------------------------------------
-Finalized the guide.
-Added new disclaimer.

2000 30 August | Version 1.0
------------------------------------------------------------------------
-Completed Walkthrough. Creepy Castle; Hideout Helm; DK Isles added.
-Section 0004 completed.
-Section 0009 completed.
-After eight months of laziness, I completed my biggest guide :)


2000 25 August | Version 0.9
------------------------------------------------------------------------
-Entire document rewritten and redesigned. Much easier to read. Some
unnecessary sections have been shaved off and all but DK Isles and the last
level have been completed.
-Creepy Castle boss added.
-Section 0008 updated.


2000 27 April | Version 0.8
------------------------------------------------------------------------
-Crytal Caves / Chunky section added.
-Section 0008 updated.


2000 22 January | Version 0.7
------------------------------------------------------------------------
-Fungi Forest / Chunky section added.
-Crystal Caves level added (except Chunky section).
-Crystal Caves boss added.
-Section 0008 updated.
-Disclaimer changed.


2000 16 January | Version 0.65
------------------------------------------------------------------------
-Section 0006 added thanks to contribution by Thomas Lucas.
-Credits updated.


2000 12 January | Version 0.6
------------------------------------------------------------------------
-Fungi Forest level added (except Chunky section).
-Fungi Forest boss added.
-Section 0008 updated.

2000 07 January | Version 0.55
------------------------------------------------------------------------
-Section 0008 updated.

2000 06 January | Version 0.5
------------------------------------------------------------------------
-Gloomy Galleon level added.
-Gloomy Galleon boss added.
-Section 0010 updated.

1999 30 December | Version 0.4
------------------------------------------------------------------------
-Section 0002 completed.
-Section 0005 completed.
-Section 0007 completed.
-Section 0008 added.
-Section 0010 updated.
-Frantic Factory level added.
-Frantic Factory boss added.

1999 29 December | Version 0.2
------------------------------------------------------------------------
-Angry Aztec level added.
-Angry Aztec boss added.
-Jungle Japes level added.
-Jungle Japes boss added.
-First version.




\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0002   S T O R Y--------------------------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

<As told by Cranky Kong in the N64 manual>

------------------------------------------------------------------------
Let's see what nonsense they made up for this game, shall we?

Hmm... well, I have to hand it to them. This time they've managed to come up
with a decent story line that doesn't involve the usual golden bananas. Only
joking kids! This one's worse than all the previous efforts put together! I
know you probably aren't expecting a best seller, but wait till you hear this
load of rubbish...
------------------------------------------------------------------------

"Left!" rasped a voice to his left.

"Right!" came back the immediate response from the other side.

It had seemed like a good idea at the time, but now the KlapTrap turning wheel
wasn't so sure. His little legs were getting tired, and those two incompetent
fools didn't have a clue where they were going.

"Left!"

"Right!"

With the sudden sickening crunch of metal against rock, the King's pride and
joy came to a shuddering halt, knocking all three off their feet. The tough
little KlapTrap was up first, dashing eagerly across to the broken bridge
window to see what the goons had hit.

"You two are going to be in so much trouble!" he barked gleefully.

But that pair weren't the only ones in trouble. Deep within the gloomy bowels
of his latest creation, a furious King K. Rool sat on his throne, glaring down
at the quaking generals of his vast Kremling army.

"Well? I'm still waiting for an answer..."

His plan couldn't fail this time, or so he had thought. But like so many times
in the past, he'd underestimated just how useless his scaly minions could be.
It had taken years to build, but now his mighty island stronghold lay immobile
off the coast of its very first target-Kong Isle. Perhaps all was not lost,
though...

"Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!"

Instead of a deafening explosion, there came only a pathetic whimper.

"I'm so v-very sorry your m-majesty, but I'm afraid the Blast-o-Matic isn't
quite w-working yet..."

K. Rool turned to face the white-coated technician responsible for the bad
news. The King began to cry.

"It's Just not fair..." he sobbed. "I really though I was going to win this
time."

Klump waddled over and put a consoling arm around his distraught leader.

"Don't get all upset now your excellency. We'll go and capture those nasty
Kongs for you. Then we'll steal their Golden Bananas as usual so that if any
Kongs escape us, they'll be too busy looking for them to come and ruin your
magnificent plans."

As King K. Rool watched his generals leave, he wiped away his crocidile tears
and began to laugh. His little play acting had worked, and now these Kongs
would soon be history. He glared down at his bemused technician.

"Well, what are you waiting for? Get the Blast-O-Matic working. I've got an
island to destroy."




\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0003   W A L K T H R O U G H--------------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

========================================================================
========================================================================
0003a  D . K .   I S L E S
========================================================================
========================================================================


/// L O C A T I N G   J U N G L E   J A P E S
---------------------------------------------

 After completing Cranky's training course and learning [Simian Slam], head
towards the cave-like exit and slam the DK switch at the end to open the gate.
Exit to find D.K. Isles. Watch the cinema and Squaks will point out an island
to you. Swim over and enter. Talk to K. Lumsy and he will get all emotional and
start throwing a hissy fit. His stomping will open a passage on DK Island (main
island). Behold: the entrance to JUNGLE JAPES.

* Number of bananas needed to enter level: One (1)


/// L O C A T I N G   A N G R Y   A Z T E C
-------------------------------------------

 A key will be rewarded to you after beating "Army Dillo," the JUNGLE JAPES
boss (see section 0004 for directions to beating the bosses), you will recieve
a key. Bring it to K. Lumsy's prison and opem the #1 lock. K. Lumsy will get so
happy that he will jump around again, creating seismic activity that will open
the entrance to ANGRY AZTEC. Swim back over to DK Island and find a platform
low enough that you can backflip onto. Follow the path into the "desert"
section of DK Island and enter ANGRY AZTEC.

* Number of bananas needed to enter level: Five (5)


/// L O C A T I N G   F R A N T I C   F A C T O R Y
---------------------------------------------------

 After recieving your second boss key from the boss in ANGRY AZTEC, take the
key back to K. Lumsy's prison and open up the #2 lock. This time, two doors
will open and a small platform will arise on K. Rool's stronghold. Jump on the
new platform and follow the path to the top, where one of the doors were
opened. Enter to find FRANTIC FACTORY.

* Number of bananas needed to enter level: Fifteen (15)


/// L O C A T I N G   G L O O M Y   G A L L E O N
-------------------------------------------------

 After recieving your second boss key from the boss in ANGRY AZTEC, take the
key back to K. Lumsy's prison and open up the #2 lock. Two doors will open, one
at the base of K. Rool's stronghold... underwater. Swim in through the door to
find the entrance to GLOOMY GALLEON.

* Number of bananas needed to enter level: Thirty (30)


/// L O C A T I N G   F U N G I   F O R E S T
---------------------------------------------

 After recieving your forth boss key from the boss in GLOOMY GALLEON, take the
key back to K. Lumsy's prison and open up the #4 lock. A rock on a small island
will explode, revealing a canon. Swim over to the island and jump into the
canon to be shot up in front of the entrance to FUNGI FOREST.

* Number of bananas needed to enter level: Fifty (50)


/// L O C A T I N G   C R Y S T A L   C A V E S
-----------------------------------------------

 After recieving your fifth boss key from the boss in FUNGI FOREST, take the
key back to K. Lumsy's prison and open up the #5 lock. A canon will appear and
one of Mt. Donkey's ears will crumble. Ignore the canon and make your way up to
the ear using tiny. Enter to find the cold entrance to CRYSTAL CAVES.

* Number of bananas needed to enter level: Sixty-five (65)


/// L O C A T I N G   C R E E P Y   C A S T L E
-----------------------------------------------

 After recieving your fifth boss key from the boss in FUNGI FOREST, take the
key back to K. Lumsy's prison and open up the #5 lock. A canon will appear.
Jump in to be blasted to the entrance of CREEPY CASTLE.

* Number of bananas needed to enter level: Eighty (80)


/// L O C A T I N G   H I D E O U T   H E L M
---------------------------------------------

Take the boss keys from Crystal Caves and Creepy Castle to K. Lumsy's prison.
This will open the jaw of the stronghold. As Tiny, go to the back of the
stronghold where you'll find a Tiny pad. Press [Z] on this pad to warp near the
entrance.


************************************************************************
* 0003aI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

 Snide's HQ is located in an alcove on the side of K. Rool's stronghold.
Following the ramp along the side will allow you to find your way. Cranky's
Laboratory is located near Donkey's tree house. Funky's Armory and Candy's
Music Shoppe do not appear in this world.

/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Just outside the entrance to Jungle Japes.

#02 /// In the room before the entrance to Frantic Factory, use your gorilla
grab move to pull the leaver, which will cause a platform to activate. Jump on
and have it take you up. Play your instrument on the bongo pad nearby and
thanks Squawks for the golden banana he just gave you.

#03 /// In the room before the entrance to Crystal Caves, you must turn into
Chunky and primate punch [Z+B] the see-through ice wall to the right and left.
Go in to the cavern to the left to find a Donkey barrel. Jump in to become
invincible. Run to the cavern to the right (while invincible) and jump into the
lava and make your way to the golden banana.

#04 /// Head over to the area of Snide's HQ. Below the area holding his house
is a coconut switch. Jump down below it and shoot it with your coconut gun.
Poof, a golden banana is yours.

#05 /// In the room before Hideout Helm, use Chunky to stomp the Chunky switch
to reveal a set of vines. Swing across and activate the #1 bananaport. Zap over
to the original #1 bananaport and jump into the tag barrel and change back to
Donkey. Teleport again on the #1 bananaport. Shoot the coconut switch above the
K. Rool door with your coconut gun. A bridge will appear that will lead you to
the yellow-haired kasplat enemy. Take the blueprint from this fellow and bring
it to Snide's HQ, where you can trade it in for a golden banana.


************************************************************************
* 0003aII                                          D I D D Y   K O N G *
************************************************************************

/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the area with Snide's HQ, you'll see a Diddy pad on the floor. Press
[Z] while standing on it to bounce into a bonus barrel. Play and beat "Batty
Barrel Bandit" (details on beating this in section 0008) to be awarded a golden
banana.

#02 /// Jump into a Diddy barrel to activate the barrel boosters and fly all
the way to the top of Donkey Kong Island and into the bonus barrel floating at
the top. Play and beat "Peril Path Panic" (details on beating this in section
0008) to recieve a golden banana.

#03 /// Jump into a Diddy barrel again to activate the barrel boosters and fly
to the top of the waterfall on Donkey Kong Island. Shoot the peanut switch to
open a small cage at the top of the waterfall with a golden banana hiding
inside.

#04 /// In the room before the entrance to Crystal Caves, there is a floating
Diddy barrel on the second level. Rocket over to a platform with a guitar pad
on it. Play your instrument on the guitar pad and Squawks will give you a
golden banana for the fine tune.

#05 /// In the room before the entrance to Creepy Castle, there is a cage with
a red-haired kasplat trapped inside. Use Donkey Kong to shoot the coconut
switch to open the cage and then turn back to Diddy Kong to retrieve the
blueprint. Trade with Snide at his HQ for a golden banana.


************************************************************************
* 0003aIII                                         L A N K Y   K O N G *
************************************************************************

/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the room before the entrance to Jungle Japes, use Chunky Kong to
move the large boulder covering the trombone pad. Change back to Lanky Kong so
he can play his instrument on the trombone pad. After you do this, Squawks will
come with a golden banana.

#02 /// In K. Lumsy's prison room, stomp the Lanky switch and jump into the
Lanky barrel to speedily make it to the newly opened gate in time so you can
retrieve the golden banana.

#03 /// Outside of K. Lumsy's prison room, shoot the grape switch at the rear
to open a cage with a golden banana inside.

#04 /// In the room before the entrance to Creepy Castle, use Chunky Kong to
move the boulder on top of a Lanky pad. Change into Lanky Kong and press [Z] on
the pad. Float up to the bonus barrel waiting on top of the structure in the
center of the room. Play and beat "Searchlight Seek" (details on beating this
in section 0008) to recieve a golden banana.

#05 /// In the room before the entrance to Crystal Caves, have Chunky Kong
primate punch [Z+B] the see-through ice wall to the left. Enter this cavern as
Lanky Kong to find the blue-haired Kasplat. Take the blueprint from the baddie
and bring it to Snide's HQ, where you can get another golden banana.


************************************************************************
* 0003aIV                                            T I N Y   K O N G *
************************************************************************

/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Go to the island with a structure in the shape of a witch head. Behind
the building is a Tiny barrel. Jump in to shrink and run around and enter the
building through the mouth. Talk to the banana fairy, where you will recieve
the banana camera. Shoot the feather switch and collect the golden banana also.

#02 /// At the base of the stronghold, at the aft of the structure, there is a
Tiny pad. Press [Z] to warp to the very top where you'll find a saxaphone pad.
Play Tiny's instrument on the saxaphone pad to summon Squawks, who will reward
you a golden banana.

#03 /// In the room before the entrance to Angry Aztec, use Diddy Kong to
chimpy charge the two large gongs. This will reveal a bonus barrel in mid-air.
As Tiny Kong, jump from the top of the stairs and do the pony tail whirl into
the bonus barrel. Play and beat "Big Bug Bash" (details on beating this in
section 0008) to recieve a golden banana.

#04 /// In the room before the entrance to Gloomy Galleon, use Chunky Kong to
activate the Chunky switch. As Tiny Kong, jump into the Tiny barrel above the
water and swim into the newly open pipe at the bottom of the water. There is a
golden banana within.

#05 /// In the room before the entrance to Frantic Factory, use Chunky Kong to
primate punch [Z+B] the "?" crate. Inside is a yellow-haired kasplat. Change
into Ting Kong and take the blueprint from this Kasplat and bring it to Snide's
HQ for a yellow golden banana.


************************************************************************
* 0003aV                                         C H U N K Y   K O N G *
************************************************************************

/// B A T T L E   A R E N A   P A D   # 1
-----------------------------------------

In the area where you find Snide's HQ, lift the large boulder [B] off the
battle arena pad. Survive for the given amount of time against numerous enemies
to win a battle crown.


/// B A T T L E   A R E N A   P A D   # 2
-----------------------------------------

In the room before the entrance to Fungi Forest, there is a battle arena pad on
the ceiling. Each Kong has to shoot the weird mushroom flying around the top.
When it changes color, a different Kong must shoot it. If it is yellow, Donkey
must shoot it... if it is green, Chunky, etc. After this is done, a Chunky pad
appears. Press [Z] on the pad to become invisible. Fight, Survive and WIN the
hardest battle crown in the game.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Near the waterfall at the rear of Donkey Kong Island is a cage with a
golden banana inside. Shoot the pineapple switch next to it to get your prize.

#02 /// As Tiny Kong, go to the Tiny pad at the bottom of the stronghold.
Teleport to the top. At the top, play your instrument on the saxaphone pad to
reveal a Chunky barrel on an island that contains just one tree. Jump into that
barrel as Chunky Kong and then swim over to the island with the white "X" on
it. Slam on it to reveal another island being blown apart, with one of the
debris being a golden banana.

#03 /// Run past the building where you can enter Angry Aztec and over to a
boulder. Lift it up [B] to find a Triangle pad. Play your instrument on this
pad to call Squawks, who has a golden banana for you.

#04 /// In the room before the entrance to Hideout Helm, use the Chunky pad and
some vines will appear. Use the vines leading to the bonus barrel. Play and
beat "Kremling Kosh" (details on beating this in section 0008) for a golden
banana.

#05 /// In the room before the entrance to Gloomy Galleon, a green-haired
kasplat is just chillin'. Take the blueprint from him and run it over to
Snide's HQ, where you can get the last golden banana of DK Isles.


========================================================================
========================================================================
0003b   J U N G L E   J A P E S
========================================================================
========================================================================


************************************************************************
* 0003bI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Climb up the first tree and swing across the vines to find a switch in a raised
corridor. Stomp it to open the door. Go through the orginal tunnel until you
enter the main room, very large area. Across from you is the river. Jump in to
find a vine leading from the river up to a platform. Climb up to find Funky's
Armory. Enter and buy the Coconut Cannon. To the side of the armory are a few
vines over a large gap. Use the vines to get to the other side. Run into the
cannon hear to be blasted up to Diddy's prison.

After the cinema, coconut targets will be spread about. This First is left and
down from Diddy's cage. The second is below the small gap to the side of the
armory and the third is near the boulder covering a platform with a X. After
shooting all 3, Diddy will be freed. Diddy is now a usable character. Remember
the center door that opened when you freed Diddy? Well get in the water an jump
up into it. Walk foward, making your way through the tunnel until you find a
area where a storm in occuring. Cranky's lab will be here. Enter to learn
Donkey's second move. Behind Cranky's lab, shoot the coconut target to reveal
an animal box. You'll turn into a rhino. One your a rhino, smash all the huts
in the area, then exit this area and to the left is a wall with the rhinos head
on it, smash it to open more of
the level that can be used later.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

Donkey must fight the boss of Jungle Japes. After collecting 60 kong bananas
(colored), you can enter the boss level by going to any Troff'n'Scoff portal.
Remember, any kong can feed them with any colored banana, but only Donkey will
be able to go through the door. Go to Section 0004 to learn how to beat "Army
Dillo."


/// B A T T L E   A R E N A   P A D
-----------------------------------

In front of Funky's Armory, you'll find a big silver pad with K. Rool's picture
on it. Pushing [Z] while on top will bring you to the Battle Arena. Beat the
beavers and stay on the pad for the given amount of time to recieve you first
battle crown!


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In front of the cage where Diddy is being held.

#02 /// After shooting all coconut targets on the left, center and right
tunnels of the lower level, Diddy's cage will open. Inside the cage, you'll
find a golden banana.

#03 /// Go to ground level to find a patch of ground with a big X and a boulder
on it. In front of the X is a wall with a platform above, and behind is a tree.
Climb the tree to find a set of vines which you can swing across to get onto
the platform connected to the wall. Jump into the Donkey Pad and play the
"Barrel Shoot Game." Shoot your way through a maze of barrels to the DK Star to
get another beautiful golden banana.

#04 /// Near Cranky's Lab, shoot the coconut target above a closed gate to find
an animal box. Turn into the rhino and crush all of the huts. Stomp on Donkey's
switch to see a banana lift out of a hole near the entrance.

#05 /// Near the boulder from golden banana #03, there is a cave. Enter and
find the yellow haired Kasplat holding the yellow blueprint and return it to
Snide, who happens to be down the hill from Diddy's Prison.


************************************************************************
* 0003bII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Jump into a tag barrel to switch to Diddy. Once you have Diddy, go to Funky's
Armory to get the peanut shooters. Go to Cranky's Laboratory to get Diddy's 1st
move. Each move cost 3 red banana coins, which can all be found scattered
about.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the first tunnel leading to the main area, their is a large door
that can be opened by shooting the peanut target with Diddy's peanut pistols.
Your golden banana will be waiting for you inside.

#02 /// In the area where you find Cranky's lab (see section 0003bI), after
using Donkey to turn into a rhino and crush all the little huts, find the Diddy
switch and activate it. A golden banana will pop up near Funky's Armory. You
only have a few seconds to get there, so make sure you activated both #4
bananaports before you start. As soon as it appears, use the #4 bananaport to
be teleported in front of the main river. Jump in and climb up the vine onto
the platform with Funky's Armory. Retrieve your golden banana.

#03 /// To the right of Diddy's prison, and slightly down the hill is a large
mountain-like structure. Shoot the peanut target with the peanut pistols to
reveal a twisting ramp around the moutain. Follow the ramp 3/4 of the way up to
find a door. Go inside. To the far north of this room is a crate with another
peanut target. Use backflips to get up. Shoot the target to reveal a ramp near
the entrance. Cross the ramp to find a Diddy switch. Stomp it to reveal a
golden banana on the top of the mountainous structure. Ascend the rest of the
ramp to recieve the golden banana.

#04 /// Once inside the mountain (see golden banana #03), follow the river to
the entrance to the next room. In this room, use the Chimpy Charge [Z+B] to
break down the gate to the area with a small machine marked: "Hi / Low." Chimpy
Charge the "Low" button. Then in the main area stomp the Diddy Switch to open
the larger gate to an area with two large Klumps (which can be killed with
exploding oranges [Z+Cright]). In this area, backflip onto the conveyor belts
and run up, making sure not to fall. Follow the conveyor belts to a mine-cart
and jump in. This will begin the Mine-cart mini-game. Avoid obstacles and
collect 50 DK coins to get a golden banana from Squawks.

#05 /// In one of the tunnels leading to Cranky's Laboratory, you'll find a red
haired kasplat. Kill him to get the red blueprint. Take this to Snide's HQ to
get another golden banana.


************************************************************************
* 0003bIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Bring Lanky to Cranky's Laboratory to recieve the OrangStand. Also, head over
to Funky's Armory to get the blowgun, which shoots grapes.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the same area opened by Diddy Kong (see section 0003bII / golden
banana #01), you'll find a closed gate with a grape target above it. Shoot it
with Lanky's blowgun to open it and find a bonus barrel. Play and beat "Mad
Maze Maul" (details on beating this in section 0008) to recieve another golden
banana.

#02 /// In the tunnels leading to Cranky's Laboratory, their is a steep slope
other Kongs cannot ascend. Use OrangStand [Z+B] to go up the hill to find
another bonus barrel. Play and beat "Speedy Swing Sortie" (details on beating
this is section 0008) to recieve a golden banana.

#03 /// In the area around Cranky's Laboratory, where Donkey Kong crushed the
huts as a rhino (see section 0003bI) you'll find a Lanky Swith. Stomp it to
reveal a golden banana on the platform below Diddy's prison with a canon on it.
Use the #4 bananaport to teleport in front of the main river. Jump in and climb
the vine to the platform where Funky's Armory is. Swing across the vines to the
side to the platform where the golden banana is lying. Pick it up.

#04 /// As Diddy Kong, Go down to the bottom level and go to the island below
the platform with the canon where there is two beavers and a bee near another
steep slope. Shoot the peanut target with Diddy's peanut guns to open the gate.
Switch back to Lanky and use OrangStand [Z+B] to go through the door. Stomp on
both of the raised pegs on each side of the room. Once you've done this, a few
bees will fly around. Pick them off with the blowgun. Once they are all
disabled a golden banana will be revealed by the painting.

#05 /// In the same area as golden banana #02, find the blue-haired kasplat and
knock him out to take his blue blueprint. Bring it to Snide's HQ to recieve
Lanky's last golden banana on this world.


************************************************************************
* 0003bIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Head over to Cranky's Laboratory to recieve Tiny's first move for 3 DK coins.
Also, give a visit to Funky at his Armory for the feather crossbow.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the same area that Diddy opened before (see section 0003bII / golden
banana #01), there is another gate with a feather switch near it. Shoot it with
Tiny's feather crossbow to find a bonus barrel. Play and beat "Splish Splash
Salvage" (details on beating this in section 0008) to get the pretty golden
banana.

#02 /// In the area near Cranky's laboratory, if Donkey smashed the huts as a
rhino (see section 0003bI), find the Tiny Switch and stomp it. Once done, a
gate near the main cave will open. Use the #4 bananaport to warp near the main
river and run over to the banana and pick it up before time runs out.

#03 /// Run into the tunnel near the boulder with the big X under it. At the
end is a dead end which can be opened by shooting the two feather targets with
the feather bowgun. In this next area you'll find a small tree stump with a
golden banana inside. Jump into the Tiny barrel to shrink. As mini-tiny, jump
on the mushroom near the tree stump to get on top of the stump, the jump into
the hole on top to get the golden banana.

#04 /// At the northeast corner of this area, shrink using the Tiny barrel to
enter the large, yellow... thing. Inside, stomp on the Tiny Switch to the left
to open a gate. Enter the newly opened corridor to find another gate and Tiny
Switch. Stomp the switch to to open the gate and find a golden banana. Whoopie!

#05 /// Enter this area and go back into the tunnel leading here. You'll find
the purple-haired kasplat carrying your purple bluepring! Get your blueprint
and run it over to Snide's HQ. A golden banana is yours!


************************************************************************
* 0003bV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Go to Cranky's Laboratory to get Chunky's first trick of the game. Also,
Funky's Armory is the place to buy the pineapple launcher.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the tunnels leading to Cranky's Laboratory, there is a side path
that leads to a boulder. Lift the boulder [B] and throw it somewhere to reveal
a Chunky Switch. Stomp it to see a gate open near Snide's HQ. Their are two
things you can do to make it there on time: (1) Use the #4 bananaport to
teleport in front of the river then swim to the #3 bananaport or (2) Run from
the Chunky Switch you stomped on to the #3 bananaport. The #3 bananaport will
teleport you to the mountainous structure. From here, run up the hill to
Snide's HQ and get the golden banana.

#02 /// Go into the tunnel past the boulder on top of the big X and follow it
into a grassy area that was opened by Tiny before (see section 0003bIV / golden
banana #03). Go to the center and jump into the Chunky Barrel to become super
big. With this ability, you'll be able to jump into a bonus barrel. Play and
beat "Minecart Mayhem" (details on beating this in section 0008) to recieve a
golden banana.

#03 /// In the main area, you'll find a boulder on top of a big X. Pick up the
boulder by pressing [B] next to it. Press [B] again to throw it at a wall. It
will break into a bunch of pieces, one of them being a golden banana.

#04 /// Under the boulder was a big X. Use Simian slam on this big X three
times to break it open. Carefully walk over the narrow path that becomes very
dark at some points. At the end of the path you'll find two pineapple targets.
Shoot the one of the left to reveal vines that you can use to get to a golden
banana!

#05 /// In the same room, shoot the right pineapple target to reveal vines
leading to the green-haired kasplat. Get the green blueprint and bring it to
Snide's HQ to get a golden banana.


========================================================================
========================================================================
0003c   A N G R Y   A Z T E C
========================================================================
========================================================================


************************************************************************
* 0003cI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Start off by racing foward and jumping over the hot sand using the two floating
vines. Activate the first #1 bananaport for use later. You'll pass a closed
door with coconut targets on it, but you will not be able to get around this
room without a move, which I will explain how to get a few sentences later.
Keep foward on your track until you come out into the hot, sandy environment
known as Angry Aztec. To the very left of the main area is Candy's music
boutique and a Troff'n'Scoff portal. Go into the music boutique to get your
Bongos and an extra watermelon.

To progress furthur to get your next move, we need Diddy to learn his musical
talent (Read 1st paragraph of section 0003cII). Go to the center section of
this area (w/ a tag barrel) and go up to the tree where floating vines are
reachable. Jump your way over to the top of the Camel (or Llama?) cage, where
there is a guitar pad. Play Diddy's guitar [Z+Cup] to open a tunnel passage.
Have Donkey go into the tunnel passage and make the first right that is
allowed. Follow the narrow path to Cranky's lab. Enter to buy "Strong Kong."
This gives you temporary invincibility!

Now, following the path through the rest of this tunnel, you will emerge into
another huge, sandy area. One of the buildings here has the picture of a camel
(llama?) on the main entrance. Below the stairs in a Donkey switch, which will
free the camel. Some targets will appear. Go shoot the coconut target to open
the door. Enter. Go down and to the right and enter the small alcove with a
bongo switch within. Play Donkey's bongos on this switch to see the molten lava
turn into crystal water. Dive into the water and swim through the passage. When
you submerge, you will see Lanky's cage. Shoot the switch next to the prison to
free him. You now have three Kongs!


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After freeing the Camel from his cage, he farts out a golden banana.
Have Donkey Kong go fetch it.

#02 /// Inside the Camel Palace, near the bongos in a small alcove, you will
find a Donkey Switch. Stomp the switch. A wall will open up in a short cinema.
Head over to the newly opened passage way and jump into the Donkey Barrel. Now
that you are invincible, run in and then hop onto the platform. You'll find a
bonus barrel. Play and beat "Stealthy Snoop" (details on beating this in
section 0008) to get a golden banana. Don't forget to activate the bananaport
on your way out :)

#03 /// After freeing Lanky, you find that a golden banana was inprisoned in
his cell. Grab it up (directions to Lanky's cage in third paragraph of section
0003cI).

#04 /// Head over to the building with 5 doors. If there are no targets above
the doors turn into Diddy and make them appear (directions in third paragraph
of section 0003cII). Once the targets are there, Donkey can shoot the coconut
target to enter his path. Shoot targets to open doors and keep traveling
further into the building until you find the golden banana. Then hurry and
backtrack out of the building within 30 seconds or get shot by a mysterious
man.

#05 /// Remember that passage in the beginning of the Level that could be
opened by shooting the Coconut Switches that I told you to pass (see paragraph
one in section 0003cI)? Head there and shoot the switches. Jump into the Donkey
barrel to activate "Strong Kong" and make your way to the yellow-haired
kasplat. Fetch the blueprint and bring it to Snide's HQ.


************************************************************************
* 0003cII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Go to Candy's music boutique, this time with Diddy to recieve his really cool
electric guitar for only 3 coins. Once you have this, you can open more of the
level by jumping to the center section of this area (with the tag barrel) and
climbing the tree that allows you to jump on floating vines. Jump on top of the
Camel's cage and play the guitar on the guitar pad to open more of the level.
Once inside the newly opened tunnel, make the first possible right to find
Cranky's lab. Here you can pay 5 coins to learn "Rocketbarrel Boost." He will
explain how to use it.

After learning your new move, head back to the first area w/ the camel cage.
Opposite the camel cage is a large building. Scan the building for the peanut
target and shoot it to enter. Once inside, stomp the Diddy switch to activate
platforms that allow you to make it into a raised alcove. Once in here, aim for
the peanut switch opposite of where you stand. A long monkey tongue will
emerge, creating a bridge to the other side. Play your guitar on the guitar pad
to reveal a beam of light that melts the rather large block of ice below. Jump
into the water and go through the large opening and then make a right. You'll
emerge to find Tiny! Use Chimpy charge of the Diddy switch next to the cage to
reveal the letters K,O,N, and G... not in that order. Hit the letters in order,
starting with K, then O, then N, then G. This will in turn open Tiny's cage.
You now have 4 kongs at your disposal!

Now, before you go searching for those banana's, we must activate the targets
above the building with 5 doors. So, leave Diddy's prison building and reenter
the tunnel. Go all the way through the tunnel to the 2nd large area with the
camel building. Once you are here, find the Diddy barrel so you can propel into
the air. Fly over to the roof of the building with 5 doors to find a Diddy
switch. Stomp it to make the large, pointy structure with a star on top in the
middle of the hot sand star to spin. The mouth will open and say, "Feed me."
So, either climb on a tree near the structure or Hover using the Rocketbarrel
Boost move then pushing [Z] and shooting peanut into it's mouth. Once his
appetite is satisfied, 5 targets will appear above the 5 doors on the 5 doored
building.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

Diddy is the Kong who must fight Angry Aztec's biggest enemy. After collecting
120 colored bananas, you can enter the boss level by going to any Troff 'n'
Scoff portal and feeding them. Remember, any Kong can feed them with any
colored banana but _only_ Diddy Kong can enter and fight the boss. See section
0004 for information on beating this boss and all other bosses.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After freeing Tiny, you will discover a golden banana was left in her
cage. Grab it up.

#02 /// In the second large area with a lot of buildings, there is a small
raised platform with four GONGs on it (large bells). Use Diddy's "Chimpy
Charge" on each GONG to raise parts a three storied building. A golden banana
is on the roof of the building. Jump into the Diddy barrel found on this level
and fly to the roof and grab your golden banana prize.

#03 /// In the second large area, there is a large, point building with a star
on the top. Jump into the Diddy barrel to activate the "Rocketbarrel boost" and
fly through the star three times. When you have flown through three times, a
vulture is released from his cage and he challenges you to a flying game.
Strategy: Stay close behind the bird and don't hold [A] while flying foward
because it will plunge you upwards. Instead, tap [A] lightly when neccessary.
Fly through all the rings and for a good job, you'll be rewarded a shiney
golden banana.

#04 /// Go to the building with five doors. Shoot the peanut target. Enter the
door that opens. Shoot targets, kill enemies, and make turns around the halls
until you reach a golden banana. Pick it up and get out within 25 seconds or
get shot by the scarey man.

#05 /// In the first large area with the Camel cage, climb the tree nearest the
tunnel. On top is a Diddy barrel which you can use to activate "Rocketbarrel
Boost." Fly over to the roof of the building where Tiny's prison was to find a
red-haired kasplat roaming around. Snatch the red blueprint and make your
escape to Snide's HQ.


************************************************************************
* 0003cIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Head on over to Candy's Music Shoppe to get Lanky's ultra-cool trombone and an
extra melon. After your done here, go visit Cranky in his laboratory to get
your second move (or your first, if you didn't play Jungle Japes yet). Don't
forget to get your weapon if you didn't play Jungle Japes yet :)


/// B A T T L E   A R E N A   P A D
-----------------------------------

After getting golden banana #01 (see below) the battle arena pad will be
revealed. Fight off the enemies and survive for the allotted time to get your
second battle crown.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the first large area with the Camel cage, head over to the large
building where Tiny was trapped. Circle around the building until you find the
grape target. Shoot it and enter the building. Inside, dive into the water and
keep heading straight. When you emerge, jump on the platform and stomp the
Lanky pad. Shoot the vulture that comes with a golden banana four times to
watch the bird poof out of existance and drop your golden banana.

#02 /// In the second large area, go to the Camel Palace. Shoot the grape
target and enter. Go up all the stairs until you reach a door and a tag barrel.
Shoot the grape target and enter the next room. Kill all the baddies and find
the Lanky switch. Stomp it play the match the sound and color head game. There
are eight head, and four pairs that are the same color when stomped and have a
matching sound. So match the two heads with the same color and sound until all
heads have a match. Confusing? The way I wrote it, it is. But you can do it!
Then you will get a golden banana.

#03 /// Still in the same building as golden banana #02 (see above), to the
left of the entrance in the first small alcove is a trombone pad. Play your
instrument on the pad and watch the cinema of the two snake heads connecting
under a bonus barrel. Use "OrangStand" [Z+B] and climb up and jump into the
barrel. Play and beat "Teetering Turtle Trouble" (details on beating this in
section 0008) to get a brand new golden banana. Yay!

#04 /// Shoot the grape target over the appropriate door on the building with
five doors and enter Lanky's path. Shoot/Fight/Turn your way to the end of the
hall and jump into the bonus barrel. Play and beat "Big Bug Bash" (details on
beating this in section 0008) to get another golden banana.

#05 /// In the same Camel Palace as golden bananas #02-03 (see above), right
below the flight of stairs near the entrance you'll find a #2 bananaport. Use
it to transport your way to a blue-haired kasplat with your blueprint that
Snide will gladly trade a golden banana for. **Note** If the #2 bananaport does
not work, have Tiny go into the Camel palace, then to the left up to the third
alcove where there is a small entrance and a banana fairy. Shrink down to size
and enter the small hole to activate the #2 bananaport within. **End Note**


************************************************************************
* 0003cIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

First off, get Tiny's saxaphone from Candy's Music boutique along with an extra
melon. After, head over to Cranky's Laboratory and get Tiny's second move (if
you already played Jungle Japes). Also, if you didn't play Jungle Japes yet, go
to Funky's Armory and get your weapon. Oh, and if you go to Funky with your
weapons already, you can purchase the extra ammo belt for ALL Kongs.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the first large area with the Camel cage, circle around the large
building and find the feather target. Shoot it to open the door. Inside, jump
into the Tiny barrel to shrink and jump into the water. Instead of swimming
through the large opening, swim through the _small_ hole. You will emerge in a
colorful room where you must destroy all enemies before recieving your golden
banana.

#02 /// Go to the building that emerged from the ground when Diddy smashed the
GONGs (see section 0003cII / golden banana #02). Below the stairs is a Tiny
barrel. Jump in and shrink down to size. Run up the stairs to the saxaphone pad
and play your instrument. Squawks will tranport you to a hole on the roof. Now
you must race one mean bug. She is hard, but I have a good Strategy:

As soon as you start, attack her with a hair whip and knock her down. As soon
as you do this, jump onto the slide for a big lead in the beginning. You must
keep this lead the entire time while collecting coins. After you've raced a few
times, you'll know where guardrails are missing, so you can increase your speed
on sharp turns. On the final stretch where you both run, knock her down when
ever she gets close or takes the lead. Whip her as much as you need and make it
to the top before her. Your reward is a golden banana (if you collected enough
coins).

#03 /// In the Camel palace, on the left side, in the third alcove you'll find
a small hole, a banana fairy and a Tiny barrel. Shrink and enter the pipe
(remember to activate the #2 bananaport for Lanky when you get inside). Stomp
on the Tiny pad to see a column of platforms appear. Jump up to the next Tiny
pad to see three more platforms appear. Find the next Tiny pad and stomp it for
an addtional six platforms appear. Scale them to the top and get your golden
banana.

#04 /// Shoot the feather target above the appropriate door on the building
with five doors and enter Tiny's path. Run/Shoot/Turn your way to the end of
the path to get a golden banana. Backtrack quickly or get shot by scarey voice
man!

#05 /// In the main tunnel next to the path to Cranky's Laboratory, a
purple-haired kasplat is standing guard. Eliminate him and take the purple
blueprint he was holding. Bring it over to Snide's HQ and trade it for a golden
banana.


************************************************************************
* 0003cV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

First stop is Candy's Music Shoppe. Her you can buy Chunky's... triangle? Let's
just say that Chunky is a bit slow :) After you've gotten his instrument, head
over to Cranky's Laboratory to get Chunky's second move (unless you didn't play
Jungle Japes first). Also, if you didn't already play Jungle Japes head to
Funky's Armory and get the Coconut Launcher now!


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the first tunnel after the entrance to the level, you'll find a
small blocked off area protected by pineapple targets. Shoot them to enter a
small room. There are four vases that correspond to one of the four floor
pieces. Lift the vases [B] and put them on the correct floor piece. Push [Z] to
place it down without throwing it. When all four are in place Chunky's first
golden banana of the level is yours.

#02 /// In the first big area with the Camel cage, go to the large building
where Tiny was trapped. Circle around and find the coconut target and shoot it
to open the door. Inside, go down the stairs of the purple lighted tunnel to
the triangle pad. Play Chunky's instrument to open the door. Go inside and get
your banana... hey wait! Where'd it go? Now the room will spin and your will
have to fight off baddies until the golden banana reappears.

#03 /// In the main tunnel that connects to Cranky's Laboratory, take the first
left possible to find a Chunky barrel. Jump in and GROW. Run foward through the
tunnel and take the first left possible. Grab the large barrel [B] and take it
back to the table-like platform near the Chunky barrel. Place the boulder on
the platform/switch. Watch the cinema of the gate rising and run over to that
room to find a bonus barrel. Play and beat "Busty Barrel Barrage" (details on
beating this in section 0008) to get a golden banana.

#04 /// Shoot the pineapple target above the appropriate door on the building
with five doors to enter Chunky's path. Shoot/Run/Fight your way through the
path to the end where you'll find a bonus barrel. Play and beat "Kremling Kosh"
(details on beating this in section 0008) to get another golden banana. Get out
of the building within 40 seconds so you do not get shot.

#05 /// While making your way through the hall from golden banana #04 (see
above) you'll find a green-haired kasplat. Bring the new found blueprint to
Snide's HQ and get another golden banana.



========================================================================
========================================================================
0003d   F R A N T I C   F A C T O R Y
========================================================================
========================================================================


************************************************************************
* 0003dI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

First, head straight foward into the room with the two wind-up Kremlings and
hit the blue switch on the floor. A door on the floor will open. Run over to
this and jump down. At the bottom, follow the tunnel to the next large room.
Explore here until you find the door that says storage. Enter this door and
follow the tunnel to the end. At the end, You will be in another large room. To
the left is a bunch of boxes and crates. Scale these to the opening up top to
find the Candy's Music Shoppe & Cranky's Laboratory. Get Donkey's "Gorrila
Grab" which can be used later.

Now, back near the many boxes & crates, stomp on the blue switch to open a gate
near the entrance of this level. Also, in the middle of this room is a Donkey
pad, press [Z] on this to play the game. Shoot yourself through the DK emblem
to activate the arcade thing! Go back to the beginning of the level. This time
take the path to the right to find the gate you just opened. Climb the poll. To
the left is Snide's HQ (remember this for later!) and the right is what I call
the ABC room. In the northwest corner of this ABC room is a raised platform.
Jump on the block and get lifted up to find Funky's Armory! Donkey can now buy
the ammo upgrade for ALL Kongs. ALL Kongs can now carry 100 ammo.

Jump back down to the ABC room and find the door that says R&D in blue letters.
Enter here. To the left is a raised wall. Climb the circuit orange thing. The
middle door up here leads to a pit. Fall down in here to be near an old shack.
Go inside and use Donkey's leaver pull or "Gorilla Grab," (press [B] while
standing on footprints) to bring the factory to life!


/// B A T T L E   A R E N A   P A D
-----------------------------------

In the circle room after the R&D door, keep running foward on the lower
platform until you reach a door. Go through here because it leads to a tunnel
that eventually leads to a Tiny barrel and a leaver. Use "Gorrila Grab" on the
leaver to open the grates on the floor in the upper lever. Run up to the upper
level and find to find the battle arena in on of the newly opened grates.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After "turning the factory on" (see section 0003dI paragraph 3) a
golden banana will be presented to you.

#02 /// After the factory is turned on, a cinema will show the large room known
as the production room. A gate will be lifted above a conveyor belt. Head to
the production room and enter this door. Inside, you will see a Donkey barrel.
Activate your invincibility to go through the maze of fire and metal to find a
Golden Banana.

#03 /// In the ABC room, their is a raised platform that can be reached by the
many ABC blocks scattered around. Following this path will lead to a room with
a number board. Stomp the Donkey Switch and the numbers will be activated.
Stomp on Number 1, then 2, and so on until you reach #16 within 40 seconds and
your reward will be a golden banana.

#04 /// Go to the room where Chunky was released (see section 0003dIII
paragraph 1). Go through the center corridor to find a pole leading up. Follow
the tunnel, making the first left you can to find the arcade! Use the Gorilla
Grab (B while standing on the footprints) to start... the original Donkey Kong!
This game is extremely hard! So hard, I left it and didn't return until the end
of Gloomy Galleon. It is way to hard. You must avoid being hit by any barrels
that Donkey throws at you, Mario. Collecting the hammer will serve as temporary
protection against some barrels and will rake in some points. Climbing to a
middle of a ladder is a good way of avoiding barrels. Trying to jump over the
barrel almost never works. Complete this game, and I commend you, and so does
Rare, by giving you another golden banana! (Note: Beat the game a second time
to get the coveted Nintendo coin! See section 0010 for more help on beating DK
Arcade)

#05 /// Once you have turned on the factory, go to the big room (production
room) and get on the ascending and descending platform. Then jump up to the
conveyor belt. Run over this platform to find a venting system. Run over this
to be on the main machine. Find the climbable circuit orange thing and climb.
Move with the moving machinery and jump onto the spinning platform. Jump off
this huge spinning thing onto the platform with a #4 bananaport and a Tag
Barrel. Activate the #4 bananaport (the other is at the entrance to the storage
room), and proceed to the raising and lowering platforms. Jump over these three
onto another platform. Run past the conveyor belt to the spinning floor
platforms. Make your way across to find a large venting system and a yellow
haired Kasplat on a small Platform. Kill him from afar with the coconut gun or
your instrument and jump over to get your yellow blueprint. Bring this to
Snide's HQ to recieve Donkey's last golden banana on this world.


************************************************************************
* 0003dII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

At Cranky's Laboratory you can get "Simian Spring" for Diddy. This allows Diddy
to jump much higher when pushing [Z] over a Diddy pad. And, if you didn't go to
the Armory with Donkey before, go and get the Extended Ammo belt.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// On the same platform as the shack that Donkey went into to activate the
factory (see section 0003dI paragraph 3), stomp on the Diddy pad to lower some
swinging vines and a bonus barrel. Swing across the vines to the bonus barrel.
Play and beat "Beaver Bother" (details on beating this in section 0008) to get
a super cool golden banana.

#02 /// In the R&D room, find the side room with a guitar pad inside. Play your
instrument on top of it to remove the protective glass door. Enter and you will
see the numbers: 1,2,3,4 and three doors. Each door has a different arrangement
of the four numbers. On each doors Chimpy Charge the numbers in order from 1-4:
1, then 2, then 3, then 4... to open the door. After opening each door, some
baddies will emerge. Kill all the baddies from all three doors to get a golden
banana.

#03 /// Stomp on the Diddy Switch on ground level of the production room. After
activating the #4 bananaport (directions in section 0003dI / golden banana #05
*can be done as any Kong*), transport to the upper level of the production
room. Jump across the three ascending/descending platforms to the other side.
Run past the converyor belt and jump/run over the spinning platforms to the
Diddy pad. Push [Z] to be launched into the air, where a golden banana is
waiting for you.

#04 /// In the ABC room, near the large mountain of blocks, press [Z] on the
Diddy pad to jump to a higher level on the mountain. Climb/Jump your way up to
another Diddy pad on the mountain to find a bonus barrel. Play and beat "Peril
Path Panic" (details on beating this in section 0008) to get a well deserved
golden banana.

#05 /// In the production room, there is a red-haired kasplat roaming around on
ground level. Knock him out and take his red blueprint. Bring the newfound
prize to Snide's HQ where he will reward you a golden banana.


************************************************************************
* 0003dIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you still did not get "Baboon Balloon" in Angry Aztec, like I told you too,
then head over to Cranky's Laboratory and get it. And if your were to lazy to
get the weapons upgrade from Funky with Diddy or Donkey, go to Funky's Armory
and get it with Lanky. In the storage room, there is a large venting system.
Use OrangStand to climb up it to find a Lanky switch at the top. Stomp it to
free Chunky Kong. You now have all five Kongs :)


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After stomping on the switch on top of the venting shaft to free Chunky
(see above) a pretty golden banana will be left behind.

#02 /// In the ABC room, jump on the stacked crates to the west to find a Lanky
pad. Press [Z] on the pad to inflate and float up to the nearby bonus barrel.
Play and beat "Batty Barrel Bandit" (details on beating this in section 0008)
to recieve another golden banana.

#03 /// In the production room, stomp on the Lanky switch on ground level. Use
the #4 bananaport to warp up higher. Jump across the ascending/descending
platforms and past the conveyor belt. Run past the turning platforms to the
vents. Use OrangStand on the steep incline to find a golden banana patiently
waiting for you.

#04 /// In the R&D room, find the side path with the trombone switch. Play
Lanky's instrument on this to enter. Inside you will play a super easy piano
game. Follow the pattern of the monster. This is what he plays: C-B-C-D-E-C-A

#05 /// In the R&D room, kill the blue-haired kasplat on the upper lever. Take
his blueprint and bring it over to Snide's where he has a mighty cool golden
banana waiting for you.


************************************************************************
* 0003dIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you do not have Tiny's flying ability yet, get your butt over to Cranky's
Laboratory where you can purchase it. And if you have been to lazy to guide
Lanky, Diddy, or Donkey to Funky's Armory for the ammo upgrade, go there _now_.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

After entering any Troff'N'Scoff portal, feed them 200 colored bananas to enter
the boss stage. Remember, any Kong can feed any color banana to the boss, but
only Tiny will be able to enter the doors to fight the big boss. For more
information on beating this boss and all other bosses, see section 0004.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the ABC room, after scaling the boxes & crates to the west, you will
find a tiny barrel. Go through the small hole to find a Tiny Switch. Stomp it.
The wheel of Items will appear! On the right, you will see a picture of one of
the items on the wheel. Whatever picture you see here you must shoot on the
wheel. Shoot all the pictures that show up to recieve a golden banana.

#02 /// In the R&D room, go to the room with the tiny barrel and the room that
Donkey found the leaver to open the battle arena (see section 0003dI). Shrink
and run through the hole. Then run through the next hole. It's a mini-game! You
must collect 10 coins and beat the competition to recieve your golden banana.
Watch out for TNT carts, speed up by driving through DK symbols, and tap B to
unleash a missle on your opponent to get a good head start!

#03 /// In the production room, use the #4 bananaport to teleport. Jump the
ascending/descending platforms. Jump onto the conveyor belt to reach the top.
It's a long jump, but with her hair whirl, he can make it to the other platform
with the Bonus barrel. Play & beat "Krazy Kong Klamor" (details on beating this
in section 0008) to get another golden banana.

#04 /// In the storage room, there is a seperate corridor with a purple-haired
kasplat and a pole. Climb the pole and head towards the room with the DK
Arcade. Jump into the barrel and shrink down to size. Jump onto the boxes and
enter the small hole to get your golden banana.

#05 /// In the small room off to the side of the storage room you'll find a
purple-haired kasplat. Destroy his sorry butt and get your blueprint. Bring it
to Snide's HQ for a golden banana.


************************************************************************
* 0003dV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't played the last two levels with Chunky yet, then you should head
over to Cranky's Laboratory, Funky's Armory and Candy's Music Shoppe for any
items/moves you might have missed. Also, if you haven't gotten the ammo belt
upgrade, purchase it from Funky.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the storage room, to the east is a gate blocking an entrance. Use
Chunky's Primate Punch [Z+B] to knock it down. Inside you'll see a large box
with a "?" on it. Use your primate punch [Z+B] to knock it open. You'll find a
Chunky switch. Stomp it to reveal a golden banana. Once again, use your primate
punch to hit the Chunky switch on the wall to momentarily turn on the lights
and raising platforms. Jump your way to the golden banana.

#02 /// Go back to the storage room and go through the north corridor to find a
room with a kasplat and a pole. Climb the pole to find a tunnel. Run foward and
use your primate punch [Z+B] on the gate to find a bonus barrel. Play and beat
"Stash Snatch" (details on beating this in section 0008) to get a yummy golden
banana.

#03 /// In the R&D room, there is a metal gate which can be busted down with
Chunky's primate punch [Z+B]. Go through to find a triangle pad and play
Chunky's instrument on it. Inside, open the treasure chest. Go against the
first round of baddies. After they are all gone, a bunch of toys will come
together to make a super baddie. Oh no! Chunky is doomed :( But wait... there
is a Chunky barrel! Grow big and whoop this not-so-big baddies butt for a
golden banana.

#04 /// In the production room, stomp on the Chunky Switch. A timer with 100
seconds appears along with a golden banana way up on top. Use the #4 bananaport
to teleport up higher. From here, leap onto the spinning platform and head for
the banana. Seem to hard? Don't worry! Once you grab the banana the contraption
won't stomp down on you. Whew! Another golden banana is yours.

#05 /// In the ABC room a green-haired kasplat is roaming around on ground
level. Whack him and take the blueprint he drops. Bring it to Snide's HQ and
get your golden banana.


========================================================================
========================================================================
0003e   G L O O M Y   G A L L E O N
========================================================================
========================================================================


************************************************************************
* 0003eI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

You start off in the tunnels of this level. Walk foward and make the first left
available. You'll find a large area of water with a sunken ship underwater and
NO lighthouse in the center. Swim north to find Candy's Music Shoppe floating
astray on a small platform. Talk to her to get the upgrade for ALL Kongs. You
now have 15 music power points.

Now, go back to the original tunnels to find a path leading to the smaller lake
with the lighthouse in the center (just follow the tunnel with the lighthouse
sign posted). Swim under the lighthouse platform to find an UP switch in green
(Note: on the other side in a red down switch). Swim into this switch to raise
the water level. You can now climb up to sea level.

Go to the lighthouse platform and stomp on the Donkey Switch. This will open a
raised gate. Enter in here. Make your way to the top and use Donkey's monkey
grab to turn on the lighthouse.  Also, right out side the lighthouse is a
Donkey pad. Press Z here to be boosted to the barrel shooting Donkey game. Fly
through the DK Star to release the Walrus, which will be useful for later
(Note: he will now be in the large lake area with the underground ship).


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After releasing the Walrus (see above paragraph), find him on a
floating platform in the large lake area with the sunken ships and he will
reward you a golden banana for freeing him.

#02 /// After talking to the walrus and getting your first golden banana (see
above), he will challenge you to a little racing game. Jump threw the gate to
accept. Beat the Walrus by racing threw the bouies and collecting 8 crates
threw two laps of this semi-hard race to recieve a golden banana.

#03 /// After entering the lighthouse and restoring power (see section 0003eI
paragraph 3) a golden banana will appear. Climb down to ground level and claim
your prize.

#04 /// In the large lake area, you'll find a floating platform with Funky's
Armory. Near here is a multi-platformed structure with four different music
pads lying around. Find the Bongo pad and play Donkey's instrument on it. A
door on the sunken ship in the middle of the large lake area will open. Swim in
through the door before 60 seconds is up to find a bonus barrel inside. Play
and beat "Krazy Kong Klamour" (details on beating this in section 0008) to
recieve a 14 karrot golden banana.

#05 /// After Lanky turns into the swordfish and opens the star door (see
section 0003eIII paragraph 1) and Diddy gets his golden banana #03 (see section
0003eII / golden banana #03), a #4 bananaport will appear. Activate this, and
the other #4 bananaport in the large lake area on a small floating platform to
the west. Teleport from the large lake area to find the yellow-haired kasplat.
Use bongos or whatever to dispose of the kasplat and take your blueprint. Bring
it to Snide's HQ in the lighthouse lake area after the water level has been
raised. A well deserved golden banana is yours!


************************************************************************
* 0003eII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the music upgrade from Candy yet, head over to your Music
Shoppe right away!


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Head over to lighthouse lake area. At the base of the lighthouse, their
is a small platform with a Diddy Barrel on top. Fly over onto the pirate ship.
Carefully stomp the Diddy switch and watch the golden banana get shot to the
top of the lighthouse. Go back to the Diddy barrel and fly to where the golden
banana awaits.

#02 /// On top of the lighthouse, play Diddy's instrument on the guitar pad. A
large mechanical fish will show up in the large lake area. In the time given,
run to the large lake area and swim into the fish's mouth. It opens every few
seconds so time yourself. Once inside, kill the annoying bee and get on top of
a platform. While on the platform shoot one of the three hearts. Each heart
must be shot three times in the time given for a... guess what? A golden
banana!

#03 /// After Lanky has opened the star door in the large lake area (see
section 0003eIII paragraph 1), head into this room with a large treasure chest
(water level must be raised). Jump onto the platform with a Diddy pad and push
[Z] to be launched into the air. Make your way all the way to the top to find a
bonus barrel. Play and beat "Stealthy Snoop" (details on beating this in
section 0008) and get another golden banana.

#04 /// In the large lake area, where there are four music pads near Funky's
Armory, play Diddy's instrument on the guitar pad. Get to the newly opened door
in the sunken ship before 60 seconds is up and find the bonus barrel. Play and
beat "Splish Splash Salvage" (details on beating this in section 0008) to get a
golden banana.

#05 /// In the lighthouse lake area, a small alcove will have the red-haired
kasplat roaming around. After the water level is raised go kill this guy and
get his blueprint. Bring it over to Snide's HQ and get the golden banana you
deserve!


************************************************************************
* 0003eIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

In the lighthouse lake, go underwater and find the Swordfish changer box. In
the form of a swordfish, you can smash open all under water treasure chests for
some items and the wall with the picture of a swordfish on it to reveal a
passage to a Troff'n'Scoff portal. Also, as Lanky, in the large lake area, near
the sunken ship you can find a swordfish box. Transform and practice jumping
high out of the water. Use this to your advantage and jump through the DK Star.
Another will appear! Jump through this, too. Another will appear! You know what
to do. The DK Star door will now open when you've jumped through all the stars.

If you still didn't collect the music upgrade, find the musical boutique to do
so now.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

After collecting 250 colored bananas, go through any Troff 'N' Scoff portal and
feed them the bananas so Lanky will be able to fight the viscous boss of this
world. Remember, any Kongs can feed them any colored banana but ONLY Lanky will
be able to enter to fight the boss. For information of beating this boss and
all other bosses please see section 0004 of this guide.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the tunnel that branches off to the left towards the large lake area
you'll find a Lanky switch. Stomp it to reveal a door. Make your way there in
time and turn into a swordfish. Smash the box covering a large canon ball
launcher. Swim through here to find a golden banana.

#02 /// Swim to the bottom of lighthouse lake area and transform into the
swordfish. At the very bottom of the lake is a bunch of shells and a tresure
chest. Bust open the chest and take the easy banana.

#03 /// In the large Treasure Chest room, after breaking open the DK Star door
(see section 0003eIII paragraph 1), find the platform with the Lanky pad and
push [Z] to start floating. Keep doing this to the top and hop into the bonus
barrel. Play and beat "Searchlight Seek" (details on beating this in section
0008) to get another golden banana.

#04 /// In the large lake area near Funky's armory is a platform with 4
different music pads. Play Lanky's instrument on the trombone pad and get to
the newly opened door in the time given. Inside, find the golden banana sitting
on the top of a comfy looking bed. Zzzz.

#05 /// In the mains caves, after raising the water level up, make the first
right possible to find a room with a canon, a canon ball, and a blue-haired
kasplat. Take the blueprint he drops when he dies and take it Snide in his HQ
to get a golden banana.


************************************************************************
* 0003eIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you still have not gotten the music upgrade, go to Candy's Music Boutique
and purchase it now. Also, in the Lighthouse lake area, swim all the way down
to the crestacian shells to find a Tiny barrel. Enter to shrink and swim
through the small opening in the large shell to hear the story of the
distraught lil' mermaid.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Go to the DK Star room to find a huge tresure chest. Above the chest is
a Tiny barrel. Shrink and swim through the key hole of the treasure chest. In
this next room, time your swimming so you are able to swim into all oysters to
grab the pearl's they contain. Once you've go them all, Tiny will tell you in a
thought bubble that she should bring them to the mermaid (see above for
directions to mermaid). Do so and get a banana... no, not just any banana...
but a *golden* banana.

#02 /// In the tunnel that branches off to the left towards the large lake
area, stomp on the Tiny switch to reveal an opened passage. Enter there to find
a bonus barrel. Play and beat "Kremling Kosh" (details on beating this in
section 0008) to get another golden banana.

#03 /// Go to the Armory area of the large lake area. Swim to the floor of the
lake to find a Tiny barrel and a small hole. Shrink and swim through to find
yet another bonus barrel. Play & Beat "Big Bug Bash" (details on beating this
in section 0008) to be awarded a golden banana.

#04 /// Near Funky's Armory, you'll find the musical platform with 4 different
music pads. Play Tiny's instrument on the Saxaphone pad to open another door on
the main sunken ship. Get there in the alloted time. Find the cage with the
golden banana and do the basic pick up.

#05 /// In the initial caves, walk all the way foward towards a dry area with a
canon. Shoot yourself up and swing across the vines. You'll find the
purple-haired kasplat. Kill him for the purple blueprint which can so easily be
mixed up with Lanky's blue blueprint. Bring it over to Snide's HQ in the
lighthouse lake area for a golden banana.


************************************************************************
* 0003eV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the music upgrade from Candy yet, head over to her music
store and purchase it... and look at her boobs :)


/// B A T T L E   A R E N A   P A D
-----------------------------------

In the dry land area, find the large gate and knock it down with Chunky's
primate punch [Z+B] to find the battle arena inside. Kill the baddies in the
given time to prove you are worthy for another battle crown.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the dry land area, walk through the tunnel near the ship to a bunch
of treasure chests. Primate punch them all to find various items and a golden
banana.

#02 /// In the first tunnel from the entrance, make the first right possible to
find a raised dock-like structure containing a kasplat and a canon. Grab the
canonball opposite of the canon and walk into the canon with the ball in hand
to load it and then jump in to it. Shoot the three targets within 60 seconds
with 6 balls. The balls take time to hit targets so do practice aiming first.
After, you'll recieve a prized golden banana.

#03 /// Run over to Lighthouse Island. Jump on a raised platform and try, to
the best of efforts to get onto the large ship from the armada of K. Rool. Use
Chunky's simian slam on the trap door (easy to find). Inside you'll have to
knock over a gate with your primate punch [Z+B] and then trash some Chunky
barrels to find another banana. You'll figure out how to escape... with
reversed controls! Muhahahaha!

#04 /// On the same platform as Golden Banana #05 for Diddy (see section
0003eII / golden banana #05), you'll find a Triangle pad. Play Chunky's
triangle to open yet another door on the main sunken ship in the large lake
area. Head over in the given time. Find the Bounus Barrel inside. Play and beat
"Batty Barrel Bandit" (details on beating this in section 0008) for another of
those things... what are they again? Oh yeah, golden bananas.

#05 /// In the large lake area near Funky's Armory is a platform with four
different musical pads. At the highest point of this platform is a green-haired
kasplat. Take your blueprint from him and trade it for a golden banana at
Snide's HQ.


========================================================================
========================================================================
0003f   F U N G I   F O R E S T
========================================================================
========================================================================


************************************************************************
* 0003f+                               B E F O R E   Y O U   S T A R T *
************************************************************************

Before you start, if you have recieved 15 Banana medals then head over to
Cranky's Laboratory and play JETPAC, RARE's very first ever game. Beat this to
get the RARE coin, which is needed to beat the game (see section 0010 for help
on beating this).


************************************************************************
* 0003fI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

You start off in front of a large clock/mushroom structure. All around you is a
wall. In this wall are log/caves. Enter the log/cave that has a purple outline
to enter into the super-big mushroom room. You'll see a large mushroom
structure and near it, Cranky's Laboratory. Go here to buy the super simian
slam (FOR ALL KONGS) which will allow you to bust open the square switches that
can't be stomped down with your old slam. After this, go back to the Clock-room
and find a log/cave with a green outline. You'll need Tiny and Chunky to shoot
their respective switches. This will lead to a room where a rainstorm is going
on. At the other end is Funky's Armory. You can now buy the homing ammo (FOR
ALL KONGS). To find Snide's HQ, you'll have to either go through the only
unexplored log/cave in the main area or through the Mushroom waterwell with
Chunky. This will lead to a room with a barn in the middle. In this area,
you'll find Snide's HQ.


/// T U R N I N G   N I G H T   T O   D A Y
-------------------------------------------

In the first main area, there is a large clocktower. Use the canon off to the
side of this structure to blast up to a platform. You will find a SUN switch
and a MOON switch. Any kong can shoot these to turn night into day and vice
versa.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Go inside the LARGE mushroom. Behind the entrance you'll find a red
structure holding five different fruit targets. Shoot Donkey's coconut switch
to reveal some blast barrels. On the way to the first blast barrel, you'll see
a Donkey switch. Use super-simian slam to reveal a golden banana way up in the
air. Jump into the blast barrel to be shot up to the golden banana.

#02 /// In the LARGE mushroom, head up the path and climb up two ladders until
you see a door leading to the outside exterior ramp. Climbing up the first
ladder to the left will leave you near a Donkey pad. Push [Z] on the pad to
play the barrel shooting game. Shoot your way through the barrels without
falling until you find a bonus barrel. Play and beat "Peril Path Panic"
(details on beating this in section 0008) to get another golden banana.

#03 /// Now this is where you start worrying over Day & Night. Go to the area
with the barn by going through the blue log/cave in the main clock area. Go to
the barn surrounded by water. Enter into the open door near the Lanky pad to
find a conveyor belt with a rather unfriendly looking machine. To the northeast
side of this room, you'll find a large box with a "?" printed on it. Smash this
to find a Donkey switch. Now that you have the super simian slam, smash this
switch to open the gate. Run in quickly before they close up on you. There are
three levers. Each has a number above them (In roman numerals shaped like
circles). The combo is: 2-1-1-3-2

This will send the golden banana outside into a gate with the moon symbol
imprinted on it. Just head on back to the clocktower & turn day into night.
Head back and Voila! The golden banana is waiting to be found.

#04 /// Now that its nightime, you'll be able to enter the big area surrounded
by thorns. Its to the west of the entrance to the barn area. In here you'll
find a house and a large bushel of thorns. Behind the house is a Donkey switch
surrounded by thorns! What'll we do now? Wait! A Donkey Barrel is nearby! Just
around the side of the house. Become invincible to stomp the switch. Once done,
the entrance to the house will open. There are a bunch of boxes with "?"
printed on them. Smash them all until you find the Donkey switch. Stomp this to
reveal floating vines and a Bonus Barrel. Climb the ladder acting as a pillar
for the upper teir to get to the vines. Scale these vines and jump into the
bonus barrel. Play and beat "Minecart Mayhem" (details on beating this in
section 0008) to recieve a precious golden banana.

#05 /// Behind the house you were in for golden banana #04 (see above), a
yellow-haired kasplat is roaming around in the grass. Pound him down into the
grass and take the blueprint he drops. Bring it to Snide's HQ and trade it in
for a golden banana.


************************************************************************
* 0003fII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Head over to Cranky's Laboratory and Funky's Armory to get any goodies that
Diddy does not yet have.


/// B A T T L E   A R E N A   P A D
-----------------------------------

During the nighttime, Go into the LARGE mushroom. Blast to the very top using
the blast barrels (see section 0003fI / golden banana #01) and exit out the
door. Run around to find a trap door has been opened! Fall through to find the
battle arena! Fight the various enemies and survive for the given amount of
time to earn your battle crown.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the LARGE mushroom area, you'll find a small mushroom that allows
you to bounce really high. One of them next to Cranky's Laboratory will allow
you to jump into a Diddy barrel. Fly to the very top of the LARGE mushroom to
find a bonus barrel floating over a Lanky switch. Fly into the bonus barrel.
Play and beat "Teetering Turtle Trouble" (details on beating this in section
0008) to recieve a beautiful golden banana.

#02 /// Head over to the Clock mushroom and change day into night. Now that it
is night, go over to the barn area. In its own small area, you'll find a large
barn with barrels leading to a Diddy pad. Press Z on this pad to be launched
into the entrance. It is dark in here, so play you guitar on the pad infront of
you to have Squawks the bird come to the rescue with a flashlight. Climb up and
over pieces of plywood to find yet another golden banana.

#03 /// You should still be in the barn area during the nightly hours. Go to
the island containing the barn surrounded by water. You'll find a rope that you
can climb to the roof of this structure. At the top, you'll find a Diddy
switch. Of course, now that you have super simian slam, smash it. You'll see a
small grate open below you. Enter. Inside you must shoot the elevated "ON"
switch to turn the structure on then chimpy charge the green switch to activate
the winch you climbed earlier to reveal none other than a golden banana. Also,
a guitar pad will appear near the entrance of the thorny bushes. Once the video
is over, go play your guitar on the pad to release the golden banana from its
cage, making it eligible to be captured.

#04 /// During nighttime, in the LARGE mushroom area, you'll find a gate
blocking another log/cave/path. Above it is a Grape target. Have Lanky shoot
this so you may enter. At the far north, you'll find a guitar pad. Play your
guitar to wake up the snoring owl. He'll tell you that you need wings. So, go
to the east corner to find a Diddy barrel. Fly over to the owl and he'll
challenge you to a flying game. Fly through the rings he lays in front of you
while being sure not to fall to far behind, or you must start over. At the end
when you win, he'll reveal a bonus barrel on top of the leafy tree. Fly up.
Play and beat "Busty Barrel Barrage" (details on beating this in section 0008)
to receive a golden banana.

#05 /// In the LARGE mushroom, you'll find that midway up the mushroom there is
a spiderweb-like structure. You'll also find a red-haired kasplat. Get your red
blueprint and bring it to Snide's HQ. Behold your golden banana.


************************************************************************
* 0003fIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the goodies from Funky's Armory and Cranky's Laboratory,
go to each and purchase them now.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// During the day, go back to the big leafy tree area. To the west you'll
find a carrot house and a sleeping rabit. Wake him by playing Lanky's trombone
on the trombone pad. He'll challenge you to a race. It is sooo easy! I don't
even have to explain what to do. A 3 year-old will beat him on his/her first
try. But, you have to race him a second time, when he is all rested up! You
cannot do this now because you'll need to buy the move from Cranky in Crystal
Caves to use the Lanky barrel near the carrot house. But once you've go this
new move (see section 0003g), you'll be able to beat him to recieve a golden
banana.

#02 /// At the top level of the LARGE Mushroom, you'll find three doors. Two
that are closed tightly and a third with a Cranky switch. Use Orangstand to
climb even further up this mushroom to find a Lanky switch. Slam it to open the
two doors. You can only get to one at a time. One of them contains: Two
mini-mushrooms that serve as bouncers that can lauch Lanky really high. Jump on
one and glide over to the golden (floating) banana.

#03 /// The other door contains: A mural with all five Kongs' faces on it. It
starts with Donkey's and end with Lanky's, with arrows showing the order in
which the Kongs come. You must slam down the color mushrooms in order of the
Kongs on the mural (i.e. If Donkey is first, slam the yellow mushroom first).
The color of each Kong is the color of the bananas they collect. Once this is
done, a bonus barrel will appear. Play and beat "Krazy Kong Klamour" (details
on beating this in section 0008) to get a golden banana.

#04 /// During the nighttime, in the Barn area, go to the barn on the middle
island surrounded by water. Find the Lanky pad and Press Z while on top of it
to float up to a door in the roof. Inside, you'll find a Lanky switch. First,
collect the homing ammo then stomp the switch. Bats will fly out of their
elevated prison. Shoot all of them with the homing ammo (much easier) to get
another golden banana.

#05 /// In the leafy tree area, inside the middle of the tree you'll find the
blue-haired kasplat. Dispose of him to get your blue blueprint. Take it to
Snide's HQ and allow him to give you another golden banana.


************************************************************************
* 0003fIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Still some stuff you don't have? Go to Cranky's Laboratory and Funky's Armory
to purchase anything you missed out on in previous levels.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Inside the LARGE mushroom, opposite of the donkey switch, you'll find a
Tiny switch. Stomp it to reveal a bonus barrel. Climb to the third story and
leap-fly to the bonus barrel. Play & Beat "Speedy Swing Sortie" (details on
beating this in section 0008) to get awarded a golden banana.

#02 /// Behind the leafy tree you'll find a saxaphone pad. First, go behind the
large structure to shrink before playing your instrument on the pad. Once done,
Squawks will pick you up and drop you into the large rock structure. Kill all
enemies with oranges to collect a golden banana and a seed. Blast out of here
with the use of the canon.

#03 /// In the area with Funky's Armory, you'll find a large mound of dirt. If
you took the seed from golden banana #02 (see above), you'll be able to plant
it. A giant beanstalk will emerge. Shrink Tiny using the barrel nearby and play
your instrument on the saxaphone pad. Squawks will come give you a wing so you
can collect you prize (golden banana) at the top.

#04 /// In the barn area, during the day, use Chunky to go to the island
surrounded by water. There is a door that can be opened using the primate punch
[Z+B]. Inside, there are two "?" boxes. Smash both open with the primate punch
[Z+B]. One opens a passage for Tiny. Turn day into night then turn back into
Tiny. Use the Tiny barrel below the winch to shrink and enter the small hole
opened by Chunky. Go through the raised door that was closed when you were
Chunky to fight a sub-boss. He is a large spider that sends little minions to
do his dirty work while he sleeps. Kill the mini-spiders by rolling into them.
When the group is killed, he will open his eye, giving you the chance to shoot
him there. Do so. Five shots to the eye will shrink him down to size. One roll
hit will suffice to kill this guy. A golden banana is yours!

#05 /// In the LARGE mushroom, climb up to the first available exit to the
exterior of the mushroom. Walk around this platform until you see the
purple-haired kasplat. Kill him to recieve the purple blueprint which you can
exchange for a golden banana at Snide's HQ.


************************************************************************
* 0003fV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

Get any neccessary items from Cranky's Laboratory and Funky's Armory if you
haven't already done so.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

Enter any Troff 'N' Scoff portal throughout the level and feed them 300 colored
bananas. Remember, any Kong can feed any colored banana but only Chunky can
enter to fight the boss. For information of beating this boss and all other
bosses, refer to section 0004 of this guide.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the area that contains Funky's Armory, you'll find a worm inside of
his apple house. He asks for help to get the evil tomatoes away. Use the nearby
Chunky barrel to become a giant and stomp all the tomatoes into ketchup. After
this, the worm will ask you to find him a sunny spot. So, while still a giant,
lift up his whole house [Z] and bring him out into the main clock area. Find
the patch of dirt with the picture of an apple on it and place him there.
Eureka, a golden banana is yours for the keeping.

#02 /// In the LARGE mushroom area, go to the very top platform connected to
the LARGE Mushroom (see section 0003fII / golden banana #01), you'll see three
closed doors. Two were used in Lanky's walkthrough but the third has a chunky
switch in front of it. Super Simian slam it to enter. Kill the enemy with
homing ammo and then go up to the painting. Slam the Chunky switch. You must
shoot the pieces of the mural until the whole things looks like a big picture
of chunky. And now that the golden banana pops out, you can have a party.

#03 /// In the barn area, you'll find a large door with a crack in it. Primate
punch it and enter. You'll find two boxes with "?" embroided on them. Primate
punch them. One will allow Tiny's entrance during the nightly hours and the
other has a triangle pad. Play Chunky's instrument  on top of this pad. A
cinema will show the conveyor belt activate. Grab the metal explosives barrel
from this room and run outside. Go around the barn to the already open entrance
near the #1 bananaport and the Lanky pad. Enter to find the conveyor belt.
Place the metal barrel on the moving belt along with the two others in this
room to get the golden banana that you deserve!

#04 /// In the main area with the clock, you'll find a mushroom well in the
corner. Slam on top of it to start the minecart ride. Collect 50 coins and get
to the end of the course to recieve a golden banana from squaks. Green bells in
the air open doors ahead of you but red bells close doors. Pushing the second
switch & last switch will send you onto paths with more coins. Avoid TNT
barrels and enemies.

#05 /// Ascending ladders and vines inside the LARGE mushroom will eventually
lead to a platform seperated from another side that has a door. Use the vines
to get across. Outside there is a green-haired kasplat. Kill him to recieve the
green blueprint. Bring it to Snide's HQ. Get Golden Banana.


========================================================================
========================================================================
0003g   C R Y S T A L   C A V E S
========================================================================
========================================================================


************************************************************************
* 0003gI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

From the entrance, head foward until you reach a river separating you from
another platform. Jump into the river then onto that platform. Scale the
platforms to the top and you'll find raised paths. You'll find Funky's Armory
and Chunky's Laboratory around here. Get the upgrade from Funky's Armory for
ALL Kongs. At Chunky's, get the super duper simian slam for all Kongs.


/// B A T T L E   A R E N A   P A D
-----------------------------------

In another corner of this stage, you'll find Candy's Music Boutique. Run past
here to find a bunch of ledges leading to another raised platform. You'll find
two houses. One has a bongo pad outside. Play your instrument to enter. Inside,
stomp the button to the left to find the battle arena pad. Fight the various
baddies and survive for the given time to earn another battle crown.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

Enter any Troff 'N' Scoff portal throughout the level and feed them 360 colored
bananas to enter the boss stage. Remember, any Kong can feed them any colored
banana but only Donkey can enter to fight a rematch with Army Dillo II (Jungle
Japes boss... improved!). For information on beating this boss and all other
bosses, refer to section 0004.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Near the battle arena pad (see above), stomp on pads that have matching
pictures (i.e. Donkey's face with Donkeys face). Stomp on the blue switchs on
the sides to turn the walls over so you can access the other tiles. After all
have been matched, the golden banana will be yours for the keeping.

#02 /// On your way to golden banana #01 (see above), remember seeing Candy's
Music Boutique? Well, next to Candy's Music Shoppe, you'll find a large
building with five doors, each with different music pads to open them up. Go to
the door that is able to be opened by the bongos and play Donkey's instrument
to enter it. Shoot all the flying enemies with the homing ammo. Once dead, a
bronze banana will pop out. Just kidding, a golden banana will pop out (hope
you don't die of laughter-- sarcasm).

#03 /// On the platform leading away from Cranky's Laboratory, you'll find a
Donkey pad. Pressing [Z] on this pad will send you to the Donkey blasting
course. Shooting yourself through these should be easy, except for one part
where the ring you must shoot through is far away. Shooting at the right time
will take a few tries, but once done, you'll be able to shoot into a bonus
barrel. Play and beat "Busty Barrel Barrage" (details on beating this in
section 0008) to recieve a golden banana.

#04 /// Next to Cranky's Laboratory, as Diddy, you have to jump into the Diddy
barrel. Fly through the waterfall to the left of Cranky's to find a large igloo
with a DK star on top. Flying through the star will reveal pads around the
igloo's four entrances. Once done, allow Donkey to play his instrument on the
bongo pad next to its corresponding door. Enter. In the center is a large ice
structure that has sharp edges that can injure you. So, run along with the
movement of the structure trying not to get hit along the way. I have no real
strategy for this part, except moving with the movements of the structure. In
the center: a golden banana.

#05 /// Near Funky's Armory, you'll find a large boulder and a large castle
that is made of blue ice. Running around this structure, you'll eventually see
the yellow-haired kasplat. Kill this enemy to collect the all-to-familiar
yellow blueprint. Bring this to Snide's HQ (directions to Snide's HQ found in
section 0003gV) to recieve another golden banana.


************************************************************************
* 0003gII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gone to Funky's Armory or Cranky's Laboratory for upgrades,
visit both of them now. Also, near Cranky's Laboratory, jump in the Diddy
barrel and fly though the waterfall to find a DK Star on top of an igloo. Fly
through the star to reveal four music pads that are essential to most Kongs'
walkthrough.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Run past Candy's Music Boutique to find a Diddy Barrel and fly through
the waterfall that separates this area from the rest of the level to find a
floating bonus barrel. Fly in, play and beat "Mad Maze Maul" (details on
beating this in section 0008) to recieve a golden prize. Can you guess what it
is? A golden banana!

#02 /// On the second level of the large building near Candy's Music Shoppe
with the music pads you'll find a guitar pad. Have Diddy play his instrument on
this pad to enter a large room. As soon as you move foward, the clock will
start to tick and the door will slam shut. Run around the central platform to
find a Diddy barrel. Fly onto the top left platform and beat the gator here.
Once he is dead, go to 1st person view [Cup] and throw oranges and the barrels
on the central platform because they are enemies. Once they are dead, jump over
to this platform. Throw bombs at any remaining enemies on all corners to
recieve a golden banana.

#03 /// On the thrid level of the large building near Candy's Music Shoppe with
the music pads you'll find another Guitar pad. Play Diddy's instrument on this
pad to enter another room. Play your guitar to kill both enemies and at the
same time, revealing a Diddy pad. Press [Z] on the pad to jump into the Diddy
barrel. When you are flying, fly over the three candles and use the flames from
your rockets to ignite the wick of the candle. Once all three are lit, you'll
get a golden banana.

#04 /// Go to the large igloo area and play Diddy's instrument on the
corresponding guitar pad. Enter the newly opened door. Inside, there will be
six barrels. Each barrel has a number pad under it. Push the barrels off in
order of the number pads below. For example, push the barrel over the 1 pad
first, then the barrel over the 2 pad second, and so on. After you revealed 6
straight number pads you'll recieve another golden banana.

#05 /// In the platforms leading away from Funky's Armory, you'll see a side
platform with a Tiny barrel hovering over it. As Tiny, jump into the barrel to
shrink. Glide back over to the main platform and continue to head away from
Funky's Armory until you reach a small hole. Enter and activate the #4
bananaport. As Diddy, Go back to Cranky's Laboratory and jump into the Diddy
barrel. Hover down to the narrow pillar with a #4 bananaport atop. Transport to
the second #4 bananaport and kill the red-haired kasplat. Collect you red
blueprint and bring it over to Snide's HQ (direction in section 0003gV) to
recieve Diddy's last golden banana of this level.


************************************************************************
* 0003gIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the ammo upgrade, make sure you go to Funky's Armory.
Also, Lanky can learn "OrangSpring" from Cranky in his laboratory (which can be
used for golden banana #04 in section 0003fIV).


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Run past Candy's Music Boutique and towards the rocky platforms that
lead to a raised platform, where you'll find two log cabins. One has a bongo
pad in the front yard and one has a Lanky pad to the side of the house. Go
press [Z] on the Lanky pad to float to the top. Play your instrument to open
the door and enter. Inside, you'll find two stick wielding koshas. Kill them
with the energy blasts that you _should_ have learned from the banana fairy
[Hold B] (see section 0006). Once eliminated, activate the Lanky pad [Z] and
float to the Lanky barrel. You'll now be in OrangSprint mode. Sprint to the
blue switch and quickly get to the golden banana within three seconds. It
should be an easy enough way to get another... say it with me... GOLDEN BANANA!

#02 /// Run over to the Blue Ice Castle structure. Here, you'll find a Lanky
switch outside a closed door. Slam it to open the door. Inside, you'll meet the
most bored creature ever. But, now that you are here, he can test out his new
game with you! Yay! Whoever has the most squares turned over at the end wins.
Easy enough. Just stomp anything he stomps to get a definate win and a golden
banana!

#03 /// To the side of the door you just entered, you'll find another Lanky
switch. Do what you usually do with switches and head over to the Lanky pad.
Press [Z] to float up and then press [Z] on the second pad on the second story
to float into the top of the castle. Oh No! It's the horrible thing from Angry
Aztec! Another race. Start off by jumping into the Lanky barrel (may be hard at
first) then using the long stretch of running to your advantage. You are a
faster runner. But, when the sliding comes, she's faster. But, if you get a
good lead at first, you'll probably keep it. At the first magma pit, you'll
have to skillfully jump to the center platform, then the left or right
platform, then back to the center. This can be VERY hard, but, if you stay to
the left the entire time, you should make it without problems. Watch out for
unprotected side ledges. After a few tries, you should be able to get another
golden banana. Oh! Don't forget to collect 50 coins!

#04 /// In the large igloo area, play Lanky's instrument on the trombone pad.
Inside this door, defeat all enemies. Once done, a Lanky pad will appear
throughout the room. Use them to get to the top of the ice structure, which
contains a golden banana at the top.

#05 /// Using Diddy's Jetpacs to fly to the large pillar with a blue-haired
kasplat on top near the rocky platform & Funky's Armory, you'll be able to
activate the #5 bananaport. Bring Lanky to the large Musical cabin near Candy's
Music Boutique to find the second #5 bananaport on the second story. Warp to
come face to face with the blue haired kasplat. Beating this monstor will award
you the blue blueprint. Bring this to Snide's HQ (direction in section 0003gV)
to get yourself a golden banana.


************************************************************************
* 0003gIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

No ammo upgrade? Go to Funky's Armory. No Super Duper Simian Slam? Go to
Cranky's Laboratory. Also at Cranky's Laboratory, Tiny can purchase
"mokeyport," allowing her to transport between special Tiny pads.

To stop those annoying earthquakes the huge kosha keeps causing, go to the
large igloo area. On one of the islands is a Tiny pad that when you push [Z] on
it you will be transported to the kosha. Kill him with you instrument and
collect the goodies scattered about.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After activating the #4 bananaport (see section 0003gII / golden banana
#05 for details), run fowards and press [Z] on the waiting Tiny pad to
transport inside of a large transparent igloo, where a golden banana waits to
be found.

#02 /// Go to the second story of the large music cabin next to Candy's Music
Boutique. You'll find Tiny's Saxaphone pad. Play her instrument on the pad to
enter the door. Using first person aiming [Cup], throw oranges at all the
klaptraps. Once all are gone, a golden banana will arise from the darkness.

#03 /// Walk away from Cranky's Laboratory and you'll soon find a Tiny barrel
and a small hole. Shrink and enter the hole then jump into the bonus barrel
within. Play and beat "Krazy Kong Klamour" (details on beating this in section
0008) to recieve a golden banana.

#04 /// Play your instrument on the saxaphone pad in front of the igloo in the
large igloo area to enter another room. Inside, kill the enemy. Stomp the
switch. It will rotate and get smaller each time you stomp it. After hitting it
a few times, a golden banana will be yours.

#05 /// Run past Candy's Music Boutique towards the raised platform with two
log cabins. Run all the way foward to find the purple-haired kasplat. Kill him
to recieve the purple blueprint. Bring this to Snide's HQ (directions in
section 0003gV) to get a golden banana.


************************************************************************
* 0003gV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the two upgrades in this level, go to Funky's Armory and
Cranky's Laboratory. Also, purchase "gorrila gone" from Cranky. This can be
used to make Chunky invisible. To find the entrance to Snide's HQ, walk foward
from the entrance of the level until you come out into the large area. Turn
right and go foward until you come across a transparent sheet of ice. Primate
punch this [Z+B] to enter and find Snide's headquaters.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After entering the level, you'll find a transparent wall made of ice.
Use Chunky to Primate punch [Z+B] this wall to create a path. Use the gorilla
gone move to make Chunky invisible, and by doing so, a golden banana will
reveal itself.

#02 /// Go to the ground level of the large cabin next to Candy's Music
Boutique and play Chunky's instrument on the triangle pad. Enter through the
newly opened door. Inside are three switches. Each switch gets passed over by a
searchlight every few seconds. Time yourself so that you stomp on each switch
when the searchlight is moving away. If a searchlight does touch you, you
better leave the room fast. Once these three switches are gone, you can
activate the gorilla gone move and walk past all the lights without worry and
into the Bonus Barrel. Play and beat "Searchlight Seek" (details on beating
this in section 0008) to recieve another golden banana. You go girl!

#03 /// Go to the large igloo with the music pads all around it and play
Chunky's instrument on the triangle pad. You must protect the rabbit from Funky
Forest against a bunch of fireballs. As a sign of gratitude, the rabbit will
reward you a golden banana.

#04 /// Go to the huge blue ice castle. Walk across the paths around this
structure until you find a large boulder. Pick it up [Z] with Chunky's big arms
and bring it to the south of its original spot and you'll find a red switch
with a picture of a boulder on it. Can it be anymore obvious? Drop the boulder
on the switch and watch the video. On the paths across from Cranky's Laboratory
you'll find another thin transparent ice wall (as in golden banana #01).
Primate punch [Z+B] it and enter. Jump into the Chunky Barrel to become large
and pick up the large boulder. Skillfully place it on the moving switch. The
video that plays after will reveal a golden banana under a newly removed igloo.
Go to the large musical igloo area and retrieve your prize.

#05 /// On top of the large musical igloo is a green-haired Kasplat. Get the
blueprint and return to the crack sniffing technician named Snide for a golden
banana.


========================================================================
========================================================================
0003h   C R E E P Y   C A S T L E
========================================================================
========================================================================


************************************************************************
* 0003hI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

For a really cool Sniper scope for all Kongs' weapons, head over to Funky's
Armory. To get here, run foward on the starting path all the way past all
ladders and a flight of wooden stairs. Then, look down over the edge to find
another platform. Go in through the hole in the door and follow the passages to
our weapons specialist. Snide's HQ is located at the very top of the castle,
bring your blueprints here. Cranky can sell you the "Super Duper Simian Slam"
if you haven't gotten it yet.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// On the path circling around the castle, you'll eventually find a Donkey
switch. Super Duper Simian Slam this to open the door to the library. In the
time given, make you way to the library and hop over to the entrance. Take the
first right available and kill all the enemies. Stomp on the newly revealed
Donkey Switch to open another door. Go through here and jump in the Donkey
barrel to destroy all enemies to earn a golden banana.

#02 /// From the starting place, run foward along the path until you see a
flight of wooden stairs. Go up and through the small hole in the door. Go in
and make the first left possible into a room with a Donkey switch. Stomp the
tiles on the puzzle so that when you are done it shows the face of Donkey Kong.
If you or your 3 year old brother can do this correctly, which you can, you
will be the proud owner of a golden banana.

#03 /// Go to the tunnels where Funky's Armory is located. Go to the large
skull structure and shoot the coconut switch. Enter and make a left then a
right until you reach a room with six leavers. ASCII art I made myself *claps
hands*:

   ------------------
   |   1    2    3  |      E  entrace
   E                D      D  locked door
   |   4    5    6  |      Pull leaver 3, then 6, then 1 to open door.
   ------------------

Inside, you will have to play a minecart game again. Collect coins and survive
for a cool golden banana from Squawks.

#04 /// Run foward from your the beginning of the level to find a large tree.
Push [Z] on the Donkey pad and beat the barrel shooting game to open a door on
the tree. Enter inside and shoot the coconut switch. Run through and jump into
hole behind the Kasplat and you'll land in the lake. Swim onto the floating log
and use the sniper scope to shoot the coconut switch. Each time you hit it the
water will rise so you can reach the golden banana.

#05 /// On you way to golden banana #04 (see above) you'll pass a yellow-haired
kasplat. Pick up the blueprint and bring it to Snide's HQ for a golden banana.

************************************************************************
* 0003hII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the sniper scope from Funky's Armory you should purchase
it now. Also, if you _still_ haven't gotten the super duper simian slam I
advise you get your butt to Cranky's Laboratory.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// Walk up the platform circling around the castle until you find a Diddy
switch with a tag barrel near by. Stomp the switch and enter the ballroom. Kill
all the baddies on the dance floor to reveal a Diddy barrel. Jump in to
activate Diddy's barrel boosters. Fly over the candels to light the wicks with
the flame from the barrels to reveal a bonus barrel. Play and beat "Minecart
Mayhem" (details on beating this in section 0008) to have a dance with a golden
banana in the ballroom.

#02 /// On the way up the platform around the exterior of the castle you'll
find a Diddy barrel. Jump in and fly to the very top of the castle. Fly into
the bonus barrel patiently sitting up there. Play and beat "Big Bug Bash"
(details on beating this in section 0008) for a golden banana.

#03 /// Run foward on the path you start the level on until you can climb up
some wooden stairs. Climb up and enter the small entrance near the #1
bananaport. Enter into a network of caves and make the first left possible
through a door. Turn right and stomp the Diddy switch. In the next room, use
your sniper scope to shoot the peanut switch at the other side of the room to
lower some metal vines you can swing across to a golden banana.

#04 /// In the caves where you can find Funky's Armory, there is a large skull
structure with different targets around it. Shoot the peanut target with your
peanut shooters and enter. Turn left, then left then shoot the next peanut
switch to open a passage. Chimpy charge the four numbers in order; from 1, 2,
3, to 4 to get a cool golden banana.

#05 /// In the caves where you can find Funky's Armory, you'll see a red-haired
kasplat roaming around. He is carrying your blueprint so beat him up and take
it away. Bring it to Snide's HQ and trade it in for a golden banana.


************************************************************************
* 0003hIII                                         L A N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the super duper simian slam and the sniper scope, visit
Cranky's Laboratory and Funky's Armory, respectively, and purchase them.


/// B A T T L E   A R E N A   P A D
-----------------------------------

After completing golden banana #01 (see below), reenter the maze and make your
way through it to the top center section where you will see the battle arena
pad. Fight the enemies and survive for the given amount of time to win another
battle crown.


/// T R O F F ' N ' S C O F F   /   B O S S
-------------------------------------------

After collecting 400 (!) colored bananas enter any Troff 'N' Scoff portal and
feed them. Remember, any Kong can feed these hippos any colored banana but only
Lanky will be able to enter. But, all Kongs will be able to fight the boss
witht help of a tag barrel in the boss arena.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the center of the path circling around the castle, you'll see a
small building off to the side with a Lanky switch nearby. Stomp the switch and
enter. A timer with 40 seconds is set and you must make you way to the door at
the opposite end, where a golden banana is waiting.

#02 /// In the Funky's Armory area, and to you left is a structure with a grape
target on the side. Shoot it to open the door on the front of the structure.
Inside, shoot the grape switch and quickly jump into the Lanky barrel and
quickly run past all the enemies and into the room where the door just opened.
In the next room, play your instrument on the trombone pad to lower a set of
vines. Now, swing your way to the golden banana.

#03 /// On the path you start on when you enter the world run foward until you
see a set of wooden stairs. Above these is a #1 bananaport and an entrance.
Enter into a network of caves. Make the first left possible through a door and
find a Lanky switch. Stomp it. Next, play your instrument on the trombone pad
to raise three platforms out of the sewage. Jump onto the first platform and
press [Z] to float over to second. Press [Z] on the second to float over to the
bonus barrel. Play and beat "Kremling Kosh" (details on beating this in section
0008) to get a golden banana.

#04 /// At the very top of the castle (near Snide's HQ), stomp on the Lanky
switch near the door to the tower. Enter inside and kill all the enemies. A
Lanky pad will appear. Shoot the three grape switches using sniper mode to
activate strong winds pushing upwards. Push [Z] on the Lanky pad and float into
the airstream up to the bonus barrel. Play and beat "Beaver Bother" (details on
beating this in section 0008) for a golden banana.

#05 /// From the start of the level, run foward and climb up one of the small
ladders to be near a bridge that comes apart and reassembles. Cross it when it
is together and run up a bit to find a blue-haired kasplat. Take the blueprint
to Snide's HQ all the way at the top of the castle and trade it in for a golden
banana.


************************************************************************
* 0003hIV                                            T I N Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten the the sniper scope, which you need for a lot of bananas
in this level, then go to Funky's Armory now. If you haven't gotten the super
duper simian slam which is needed for almost all bananas, than you better get
over to Cranky's Laboratory and spend a few banana coins.


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// In the area where you find Funky's Armory, and shoot the feather switch
on the side of the structure to open the door. In the next area stomp on the
Tiny switch to reveal a bunch of hands in the green sewage. Use the
ascending/descending hands to get across to the golden banana.

#02 /// From the start of the level, go foward along the path until you reach a
set of wooden stairs. Climb them to find a small entrance and a #1 bananaport.
Enter and take the first door to the left. Use Tiny's supercute pony tails to
glide over to the bonus barrel. Play and beat "Teetering Turtle Trouble"
(details on beating this in section 0008) to recieve a golden banana.

#03 /// In the middle of the path circling around the castle, you'll find a
small circular building with a cone-shaped top. Shrink using the Tiny barrel
and use the nearby mushroom to jump high on top of the structure and fall
inside. Shoot all the buzzing enemies, and once they are all dead a golden
banana will be bestowed to you.

#04 /// Walk up the path circling around the castle until you find a Diddy
switch and a tag barrel. Become Diddy Kong and stomp the switch to open the
door. Then, turn back into Tiny Kong and enter through the newly opened
passage. Run down the passage into a large room. Go down the stairs and push
[Z] on the Tiny pad. This will leave you in front of a structure with a Tiny
barrel nearby. Become small and enter through the small hole in the front of
the building.

Now, you will have a car-racing rematch with the goon from Frantic Factory. You
must collect 10 coins while driving in between two flags every few feet.
Missing too many flags will result in failure. Win the race, collect coins, and
drive through flags for another golden banana.

#05 /// From the start of the level, follow the path past a set of wooden
stairs and then look over the side to see a platform down below. Jump down to
this platform. Run past the door and around the corner to find a quiet little
place where a purple-haired kasplat awaits.


************************************************************************
* 0003hV                                         C H U N K Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

If you haven't gotten super duper simian slam, then you should visit Cranky's
Laboratory, because he is waiting to give it to you. Still need the sniper
scope? Get Chunky's large butt over to Funky's Armory and buy it!


/// G O L D E N   B A N A N A S
-------------------------------

#01 /// After opening the entrance to the tree near the start of the level (see
section 0003hI / golden banana #04), enter and find a large piece of wood
blocking an entrance. Primate punch [Z+B] it to break it down. Use the sniper
scope from far away to shoot the pineapple switch, which will reveal a bonus
barrel. Play and beat "Beaver Bother" (details on beating this in section 0008)
to get a golden banana.

#02 /// From the start of the level, run foward past a set of wooden stairs and
look over the ledge. You will see a platform below which you can jump on. Jump
down and enter through the gate. Shoot the pineapple target on the large skull
structure to open the door. Follow the path to another pineapple switch. Shoot
it and enter. Use your primate punch [Z+B] to open the coffins. One contains a
bonus barrel. Play and beat "Searchlight Seek" (details on beating this in
section 0008) to recieve another golden banana.

#03 /// Climb up the path circling around the castle until you find a shed.
Knock down the door with your primate punch move [Z+B] and enter. Primate punch
[Z+B] the "?" crate to find a Chunky pad. Press [Z] on the pad to become
invisible. When you are invisible, a few flying enemies will reveal themselves.
Shoot the crap out of them to reveal and recieve a golden banana.

#04 /// Go up the path circling around the castle just a bit until you find a
Chunky switch. Stomp it to enter the museum. Follow the path to a large room
where you must destroy all enemies. Go stand in the center that goes down into
another room. Now, primate punch all the purple wall tiles. This will reveal a
rock. Place it on the switch to keep the skull head open so you can get your
golden banana.

#05 /// From the start of the level, run foward and go up the wooden set of
stairs. Go in the small entrance near the #1 bananaport to find a network of
caves. You'll find a green-haired kasplat spending his time here. Take his
blueprint up to Snide's HQ where you can trade it in for a golden banana.


========================================================================
========================================================================
0003i   H I D E O U T   H E L M
========================================================================
========================================================================

/// B L A S T - O - M A T I C
-----------------------------

Use Lanky Kong's orangstand [Z+B] to go up the steep hill. Next, use Chunky's
pineapple launcher on the pineapple switch to enter the next room. Swing across
the lave with the help of the vines. Use Tiny Kong to shrink and enter the
small hole. You have entered the blast-o-matic area. Here, you will find five
doors, one for each Kong, the blast-o-matic, and a battle arena pad.


************************************************************************
* 0003iI                                         D O N K E Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

In the Blast-o-matic area, pull the leaver with Donkey's gorilla grab. A bunch
of D.K. Stars will appear. Change into Diddy Kong and fly through all the stars
to open all five doors.


/// B A N A N A   M E D A L
---------------------------

#01 /// First, jump into the blast barrel. You have to shoot your way through
three blast barrels in the time given. Practice timing for this task and
memorize when you should shoot and when you shouldn't.

#02 /// You will play as the rhino now. You must hit the given amount of
kremlings in the given amount of time to succeed. But, you CANNOT any of the
four electrical towers, or a loser you will be.


************************************************************************
* 0003iII                                          D I D D Y   K O N G *
************************************************************************

/// F I R S T   T H I N G S   F I R S T
---------------------------------------

In the blast-o-matic area, as Donkey Kong, pull the leaver with Donkey's
gorilla grab. A bunch of D.K. Stars will appear. As Diddy Kong, fly through all
the stars to open all five doors.


/// B A T T L E   A R E N A   P A D
-----------------------------------

Jump into the Diddy barrel and fly to the very top of the blast-o-matic, where
you'll find a battle arena pad. Survive for the given time against numerous
enemies to get a battle crown.


/// B A N A N A   M E D A L
---------------------------

#01 /// You will be in a room with a bunch of kremlings. One of the bunch is a
special kremling. In the time given, find this special kremling and destroy his
to reveal a Diddy switch in the center. Stomp it once it reveals itself to win
this game.

#02 /// There are four elevated switches on the walls of this room. Jump into
the Diddy barrel and fly in front of all four and shoot them. After all four
have been activated, stomp the Diddy switch on the floor.


************************************************************************
* 0003iIII                                         L A N K Y   K O N G *
************************************************************************

/// B A N A N A   M E D A L
---------------------------

#01 /// Jump into the Lanky barrel and speed through the maze to a switch.
Press it and then make your way to the checkered flag.

#02 /// In this game, shoot all the buzzers.


************************************************************************
* 0003iIV                                            T I N Y   K O N G *
************************************************************************

/// B A N A N A   M E D A L
---------------------------

#01 /// In this first game, use pony tail whirls to fly through all three stars
without touching the ground. For the third one, make a long jump and immediatly
tap [A] again to whirl to the left quickly. Stomp the switch,

#02 /// Jump onto the mushrooms than quickly pony tail whirl through the star.
Do this for all the stars.


************************************************************************
* 0003iV                                         C H U N K Y   K O N G *
************************************************************************

/// B A N A N A   M E D A L
---------------------------

#01 /// Jump into the Chunky barrel and start smashing all the crates with your
primate punch [Z+B] until you find the hidden kremling.

#02 /// Standing stationary, you must shoot five kremlings with sniper mode.
You may have to lead your aim to hit them all.



After getting all five banana medals, enter through the next door. Next, you
can go through the next gate if you have four battle crowns from battle arena
pads. In the next room, a cinema shows K. Rool escaping from the stronghold.
The next door requires the Nintendo Coin and RARE Coin to enter to find the
final boss key. Take this to K. Lumsy and he will be released! Watch the cinema
and then come across the final boss of the game... K. Rool!



\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0004   B O S S   G U I D E----------------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

========================================================================
A R M Y   D I L L O                                                  .01
========================================================================
J U N G L E   J A P E S                                            1.5/5
========================================================================
F O U G H T   B Y :                                D O N K E Y   K O N G
========================================================================
This guy is cool. Even though he's fairly easy, he is one of my favorite
bossed. Whenever he sticks his head out, run up to the TNT barrels and lob one
at him. A cinema will show the electrical malfunctions, explosion, etc. After
repeating this 3 times, you'll have won your first boss key. Watch out for his
fireballs that get faster everytime he is hit and hit curl'n'roll move that is
easy to avoid.



========================================================================
D O G A D O N                                                        .02
========================================================================
A N G R Y   A Z T E C                                                2/5
========================================================================
F O U G H T   B Y :                                  D I D D Y   K O N G
========================================================================
This guy is a bit harder because of a sometimes pesky camera angle and the
fighting arena is a platform surrounded by burning magma. Whenever this guy
lands, lob a TNT barrel in his face. Each time he will land in a different
spot, but he'll be easy to track. After hitting him four times, Dogadon will
screech loudly and fall into the magma. Watch out for the mediocre sized
explosions his fireballs excrete.



========================================================================
J A C K   I N   D A '   B O X                                        .03
========================================================================
F R A N T I C   F A C T O R Y                                        4/5
========================================================================
F O U G H T   B Y :                                    T I N Y   K O N G
========================================================================
This is the first difficult boss of the game. It comes in the form of a LARGE
Jack in the box. It's evil face and body will chase you across 20 platforms
raised over a bottomless pit. Constantly jump from platform to platform using
Tiny's hair twirl to make the jumps possible when he is chasing you. Don't let
him stomp you. Don't worry if you fall off a platform, you'll get lifted back
up without any damage done to your lifebar. When he stops to shoot, two
switches will appear on two of the platforms. One of them is on a white pillar.
The other switch is on a blue pillar. Just stomping any one of them can be
deadly. So first, look at the pillar the boss is standing on. If it is blue,
head over to the switch on the blue pillar and stomp it! If he is on a white
pillar, get over to the switch on the white pillar quickly and stomp it! Hit
him 4 times using this method. Then he will become invisible (except for some
glitter). Hit him once more when the switches reappear to get rid of this pesky
boss.



========================================================================
O C T O P U S S Y                                                    .04
========================================================================
G L O O M Y   G A L L E O N                                        2.5/5
========================================================================
F O U G H T   B Y :                                  L A N K Y   K O N G
========================================================================
For this boss fight, you will use a boat to get around the stationary boss.
Each time a DK Star appears, speed through it to start a clock and raise a
large pole. While the clock is still ticking, ride around to find the second DK
Star and speed through. Another pole will raise. Do this two more times to
raise two more poles. Once four poles are in position, octopussy will get a
shock. Another star will appear so you must repeat the process, only this time,
with less time to make it through all four. Hit the boss five times by speeding
through DK Stars (each time you have less time to go through all four). You
must avoid the standard boss fireball, raining fireballs (like the Dragon in
Zelda V), and shockwaves comparable to that of the Kasplats... only bigger
(avoidable by riding very close to the rock wall).



========================================================================
D O G A D O N   R E T U R N S                                        .05
========================================================================
F U N G I   F O R E S T                                            3.5/5
========================================================================
F O U G H T   B Y :                                C H U N K Y   K O N G
========================================================================
Now, Chunky stands alone against Dogadon on a square arena surrounded by magma.
In the center; a TNT barrel. He will start off throughing a fireball hissyfit,
just like Dogadon 1. Avoid the fireballs by frantically running back and forth.
When he lands, grab the TNT barrel and lob it into his face. After hitting him
a few times, he will send out a huge wall of fire. You can opt to run into it
or hang off the edge of the platform (which is risky). I suggest running into
it and immediatly grabbing the TNT barrel and sending Dogadon off the ledge.
Next, he will grow bigger! He will stomp on the platform and it will start to
sink into the lava! Avoid the fireballs and when he lands throw a TNT barrel at
him. This time, he will stand there, dazed and confused. Jump into the Chunky
barrel and walk up to him. Hit him with a primate punch [Z+B] and then smack
the crap out of him. Repeat this on all four sides of the platform. Make sure
you don't miss him once or not hit him on one side. Just ONE miss on anyside
will not allow you enough time before the platform sinks into magma. After
hitting him on all four sides, you have defeated Dogadon for good.



========================================================================
A R M Y   D I L L O   R E T U R N S                                  .06
========================================================================
C R Y S T A L   C A V E S                                            2/5
========================================================================
F O U G H T   B Y :                                D O N K E Y   K O N G
========================================================================
Army Dillo has been fixed and upgraded! This is Donkey's rematch with the
clumsy Dillo. This time, he has bigger guns and new move. It starts off much
like the first, where you avoid fireballs/rolling and then throwing a TNT
barrel in his face. But later on, he brings out jet propulsion engines! When he
flys in the air, he drops down creating a large shockwave. Jump over the
shockwave and avoid the new shoot-in-the-air weapon he reveals that can be
avoided by running circles and watching the shadows. Throw TNT barrels at him
when you get the chance to blow him up and keep him from being repaired again.



========================================================================
K .   R O O L   K U T   O U T                                        .07
========================================================================
C R E E P Y   C A S T L E                                          3.5/5
========================================================================
F O U G H T   B Y :                                    A L L   K O N G S
========================================================================
In this boss fight, you will be standing on a central platform with four
canons, one on each side. This platform is surrounded by water and a castle
wall, where a cardboard cut-out of K. Rool will pop up. First, the cutout will
shoot lasers at you, then pause for a few seconds. During this pause, jump into
the canon pointing at him and wham him! After three hits, his right arm will
fall off. Now, two cut-outs are popping out all around. One is a decoy that you
should NOT hit. You can tell because the original is eaiser to see than the
decoy, which is partially invisible. Shoot yourself at the real cardboard
cut-out until his left arm falls off. The last act of survival that the boss
puts up is lasers, followed by a super quick popping around everywhere thing.
It is VERY hard to shoot him at that speed. Stand near a canon and look to your
right, where you will see him pop up. As soon as you see him going down jump
into your canon, hopefully hitting him and destroying this not-fun boss.




\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0005   I T E M S   /   W E A P O N S------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------


************************************************************************
* 0005a                                                      I T E M S *
************************************************************************

/// G O L D E N   B A N A N A S
-------------------------------

Their are 201 of these precious bananas hidden throughout the game. Each Kong
Must find five in each world. These are measured at the entrance of every world
to test your ability to progress. These are what the search is all about.


/// B A N A N A S
-----------------

There are 500 of these on each world and each Kong has a choice of collecting
100 of thier respective color. They come in 5 different colors- yellow, red,
blue, purple, & green which Donkey, Diddy, Lankey, Tiny, & Chunky must collect,
respectively. Collect 75 of one color on that world and you will be awarded 1
of the 5 precious banana medals... used to buy Cranky's super potions.


/// B A N A N A   B U N C H   C O I N S
---------------------------------------

Like the bananas, found in the five different colors that match each Kong.
Collecting these will allow you to buy moves from Cranky's Laboratory, weapons
from Funky's Armory, and music from Candy's Music Boutique. Also watch out for
the multicolored coins found in the DK dirt patches, which can be revealed when
you learn magic from the Banana fairy (Hold [B] over the dirt then release).


/// S U P P L Y   C R A T E S
-----------------------------

These crates provide ammo for any gun for the Kong that picks it up. Red supply
crates contain homing ammo for the Kongs' guns, which tracks an enemy and
follows it until it hits.


/// O R A N G E S
-----------------

Grenade-like that bouce around until it hits an enemy or it's fuse expires.
They can kill the strongest of the strongest and are useful for other
neccessities.


/// C R Y S T A L   C O C O N U T S
-----------------------------------

The crystal coconuts provide power for special abilities obtained from Cranky.
They run out slowly, and once gone, must be replenished by finding more.


/// B A N A N A   C A M E R A   F I L M
---------------------------------------

This provides film for the Banana fairy's banana camera, which can be used to
capture the lost banana fairies for rewards.


/// M E L O N   C R A T E S
---------------------------

Much like the bee-hives from Banjo-Kazooie, these contain four pieces of
watermelon, enough to replenish one full watermelon on the life bar.


/// B L U E P R I N T S
-----------------------

These also come in five colors such as bananas and banana coins and are guarded
by Kasplats. The Kasplat always has the same colored hair as the color of the
blueprint. Each Kong must find one of these on each level to gain a golden
banana by bringing blueprints to Snide.


/// B A N A N A   M E D A L S
-----------------------------

Gained after collecting 75 out of 100 bananas for each Kong on each level.
These will be needed to get special things.


/// B A T T L E   A R E N A   C R O W N S
-----------------------------------------

After activating a Battle Arena pad and winning the Deathmatch game presented
before you in the alloted amount of time, you'll recieve one of these.


/// B O S S   K E Y
-------------------

Once you beat a boss on a given level, you'll recieve a boss key. These can be
used to open the appropriate locks on K. Lumsy's cage.


/// R A R E W A R E   &   N I N T E N D O   C O I N S
-----------------------------------------------------

These two coins, with the Rareware and Nintendo logos engraved on them can be
aquired by beating the Arcade in Frantic Factory and by playing Jetpac after
recieving 15 banana medals. These are needed to beat the game.


/// S C R O L L   O F   G A M E P L A Y
---------------------------------------

No such item in the game. Just an evil joke from Cranky in the instruction
manual. *STOP E-MAILING ME ABOUT THIS*


************************************************************************
* 0005b                                                G A M E P L A Y *
************************************************************************

/// D K   P O R T A L S
-----------------------

Entrance to a level.


/// W R I N K L Y   D O O R S
-----------------------------

The doors that come in five different colors where Wrinkly Kong will give
advice to each Kong about different things on a level.


/// S W I T C H E S
-------------------

These have a picture of a food that is also ammo for one of the Kongs guns.
Shoot these with the right guns to see all kinds of cool things.


/// E A R P H O N E S
---------------------

Rejuvinates musical power.


/// B A T T L E   A R E N A   P A D
-----------------------------------

Step on one of these and press [Z] to play a deathmatch game where, if you win,
you get a battle arena crown.


/// C R A N K Y ' S   K O N G   B A R R E L S
---------------------------------------------

Used to activate specials moves for the Kong whose face is on the barrel.


/// T A G   B A R R E L S
-------------------------

Jump into these barrels to switch to a different Kong. Once you jump in, your
energy is replenished.


/// B A N A N A P O R T   P A D S
---------------------------------

Once two same-numbered bananaports are activated (activate by stepping onto
it), you will be able to transport between the two by pressing the Z button.


/// A N I M A L   C R A T E S
-----------------------------

Jump into one of these to turn into another animal.


/// T R O F F ' N ' S C O F F   P O R T A L S
---------------------------------------------

Transports you to Troff 'N' Scoff's room where you must feed them to challenge
the level boss.


************************************************************************
* 0005c                                                  W E A P O N S *
************************************************************************

/// C O C O N U T   G U N
-------------------------

Donkey Kong's firearm that shoots coconuts as ammo.


/// P E A N U T   P I S T O L S
-------------------------------

Diddy Kong's firearm that shoots peanuts as ammo.


/// G R A P E   B L O W P I P E
-------------------------------

Lanky Kong's firearm that shoots grapes as ammo.


/// F E A T H E R   C R O S S B O W
-----------------------------------

Tiny Kong's firearm that shoots feathers as ammo.


/// P I N E A P P L E   B L A S T E R
-------------------------------------

Chunky Kong's firearm that shoots pineapples as ammo.


/// E X T R A S
---------------

Homing Ammo; Scope; Ammo belt


************************************************************************
* 0005d                          M U S I C A L   I N S T R U M E N T S *
************************************************************************

/// B O N G O S
---------------

Donkey Kong's instrument that can be played on Bongo pads.


/// E L E C T R I C   G U I T A R
---------------------------------

Diddy Kong's instrument that can be played on Guitar pads.


/// T R O M B O N E
-------------------

Lanky Kong's instrument that can be played on Trombone pads.


/// S A X A P H O N E
---------------------

Tiny Kong's instrument that can be played on Saxaphone pads.


/// T R I A N G L E
-------------------

Chunky Kong's instrument that can be played on Triangle pads.




\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0006   B A N A N A   F A I R Y   L O C A T I O N S----------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

/// B A N A N A   C A M E R A
-----------------------------

To get the banana camera, which is needed to capture the banana fairies, you
must use Tiny in DK Isles. Go to the island with the witch head structure. Jump
in the bonus barrel behind the building and run in through the mouth. Find
banana fairy queen and she will tell you her dillema. Then she will give you
the camera, which can be activated by pushing [Z+Cup].


/// D K   I S L E S
-------------------

Fairy .01 -- Inside the entrance chamber to Frantic Factory, there is a large
"?" crate. Use Chunky's primate punch to burst it open, and a fairy will pop
out, along with a Kasplat enemy.

Fairy .02 -- Next to K. Rool's castle is the fairy queen island. Respectively,
next to the queen island there is another, smaller island with a single palm
tree. Go there, and snap the picture of this easy fairy.

Fairy .03 -- In the Fungi Forest entrance chamber, shoot the feather button
near the ceiling using Tiny's bow gun. After this, it is very self
explanatory...

Fairy .04 -- At the base of K. Rool's castle, you will find a Tiny pad. Use it
(the move can be bought from Cranky in Crystal Caves) to go to the top of the
castle, and the final fairy can be found there.


/// J U N G L E   J A P E S
---------------------------

Fairy .05 -- In one of Lanky's Golden Banana scenarios, you had to destroy
several zingers with your grape shooter. After collecting your prize, this
fairy will automatically appear.

Fairy .06 -- In the maze of tunnels leading to Cranky's Lab, one goes to a huge
boulder. Near this, yet again, is another branch, that leads to a small pool of
water; and, of course, another fairy.


/// A N G R Y   A Z T E C
-------------------------

Fairy .07 -- On the temple with five doors, go to Tiny's door, and right
inside. You will find a small hole, and the familiar fairy music chiming away.
Hop into the Tiny Barrel, become small, go in the hole, and snap the picture!

Fairy .08 -- Inside the Llama Temple, there is a sidepath with a pipe. Next to
the pipe is the flying fairy! You'll probably hear its music before seeing it,
however.


/// F R A N T I C   F A C T O R Y
---------------------------------

Fairy .09 -- This can be found near Funky's Armory, which branches off of the
room that contains the huge tower of ABC blocks.

Fairy .10 -- Also in the room with the ABC tower, the blocks against the wall
allow you to enter small alcoves. On, however, goes to a tunnel. Just standing
near its entrance, you should be hearing the all-too familiar fairy music.


/// G L O O M E Y   G A L L E O N
---------------------------------

Fairy .11 -- From the entrance to the stage, go straight ahead, into the dry,
sandy area with the pirate ships. Go into the first ship you see -- which is on
the right -- and you find a dead-end path that holds several treasure chests.
Use Chunky's primate punch to burst them all open, and inside one, this fairy
will pop out.

Fairy .12 -- In the wrecked ship area, swim to Funky's Armory, and slightly
beyond that, you will see a tower like structure sticking above the water, with
several music pads on it. Find Tiny's correlating music pad, and play your
saxophone on it to open a small door in the large ship in the middle of this
entire region. Quickly swim to it before the gate can shut (60 seconds is all
you get), and you're inside another area with Glimmer! In one of the prison
cells, you find this fairy. Simply back up a few feet and snap its picture!


/// F U N G I   F O R E S T
---------------------------

Fairy .13 -- First, make sure it's nighttime, and then go to the shed area. You
will notice an area where the walls are made up of thorn bushes...go here, and
you find a large barn, but the entrance is shut tight. Go into the Donkey
Barrel to become invincible, then go to the back and pound the Donkey switch to
open the entrance. Inside, it seems like a stable of some kind. Climb up the
ladder to reach the above story, then circle around and pound the "?" crate to
release the level's first fairy!

Fairy .14 -- Do all of this as Diddy Kong. First, make sure it's nighttime,
then go to the shack area. You will find a large barn, on the opposite side of
the section than the thorn bushes. Use Diddy's high jumping abilities, along
with the Diddy pad, to get inside the top of the barn. Inside, it is COMPLETELY
dark, and you can't even see more than two feet in front of you. The entire
chamber consists of very thin wooden planks suspended over a bottomless pit.
Play your guitar on the music pad to call Squawks -- who, like in the original
Donkey Kong Country -- will carry a lantern and help you see tremendously.
Ever-so carefully make your way to the other side, picking up numerous banana
bunches, and collect the easy Golden Banana. Immediately after this, the last
fairy of the level will appear.


/// C R Y S T A L   C A V E S
-----------------------------

Fairy .15 -- Go to the large cabin next to Candy's store, and go to the third
story, and play your guitar on the guitar pad and watch the door before you
open. Inside, vanquish the two club-wielding maniacs by using the energy move
you received from the banana queen fairy. When they are gone, a Diddy pad will
appear! Use it to jump into the Diddy Barrel high in the air, and then use its
flames to light the three candles (and collect many bananas in the process).
When they are all lit, a Golden Banana is yours. After collecting it, a fairy
automatically appears.

Fairy .16 -- Go to the igloo area, and make sure the music pads are there, and
play the saxophone on the appropriate pad. Inside, you will see a larger than
normal Kosha, along with a switch. Kill the kremling cut- throat using your
wave attack, and then hit the switch. It will begin to move around. Each time
you activate it, it will shrink. Soon, the enemy will come back, so use another
wave attack. After hitting the switch several times, a Golden Banana shall be
yours. After collecting it, the last fairy will automatically appear.


/// C R E E P Y   C A S T L E
-----------------------------

Fairy .17 -- Do all of this as Donkey Kong. From the entrance of the world, go
forward, and you will come upon a large tree. Go around it to find a Donkey
pad. Use the baboon blast maneuver, and you will find yourself in a blast
barrel section. This is rather confusing, and there are several rope targets to
blast through. After flexing your eye-hand coordination muscles, you fly
through a DK star, opening the door that is on the tree. Go inside, and shoot
the coconut switch to open the passageway. Fall through the hole in the floor
to land in a lake, and get on the floating piece of flotsam. Aim your camera
up, and yes siree bob, there's one of those annoying fairies! This one will be
particularly hard to catch on film, because it changes directions so quickly.

Fairy .18 -- Go to the bridge area, and use the # 4 bananaport pad to warp to
the castle path. Continue to go up the trail, and you eventually find a Diddy
switch and a tag barrel. Become Diddy, activate the switch to open the door,
then quickly switch back to Tiny and go inside the door. Follow the path until
you come to a HUGE room. Go down the stairs, and use the monkeyport move by
standing on the Tiny pad and tapping [Z]. You appear in front of a large
building. Go behind it and snap the picture of the vomit-inducing fairy.


/// H I D E O U T   H E L M
---------------------------

Fairy .19 / .20 -- Both fairies are found in the room that contains the Boss
Key. The Rareware and Nintendo Coins are required to enter.
------------------------------------------------------------------------
All those Banana Fairy locations were contributed to me by Thomas Lucas
<mew85@fcmail.com>. Feel free to direct questions about these fairies to him.
------------------------------------------------------------------------




\\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0007   C H A R A C T E R S----------------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

<from instruction manual>

/// D O N K E Y   K O N G
-------------------------

About time that lazy good-for-nothing went adventuring again. He's the leader
of this mangy bunch and tells me that he has learned a whole new bunch of
"mean, reptile-stomping" moves. I doubt they will be any better then his old
ones, but we shall se, shan't we?


/// D I D D Y   K O N G
-----------------------

Donkey's little nephew wannabe. He's quick, nimble and courageous but still a
bit of a lightweight when compared to my fine physique. He's also got this
new-fangled thing he calls a Jetbarrel, but it sounds like nothing more than a
lot of hot air to me.


/// T I N Y   K O N G
---------------------

I thought this was Dixie Kong until she told me that she is Dixie's younger
sister. Bah, kids these days all look alike! You'll probably recognize Dixie's
trademark hair spin technique, but Tiny can also shrink in size-although I
reckon that one's just a marketing gimmick and won't even be in the game.


/// L A N K Y   K O N G
-----------------------

A newcomer to the Kong clan and the joker of the pack. I haven't a clue whom
he's related to-must be some distant cousin or something. Those silly stetchy
arms give him plenty of potential, but I'm sure he'll be too busy clowning
around to be of much use.


/// C H U N K Y   K O N G
-------------------------

Let me guess, this one's the big guy? Sheesh, I don't know how they come up
with these names. Anyway, he's Kiddy's older brother and lists crushing,
smashing and pounding Kremlings as his hobbies. Hey, perhaps their is a glimmer
of hope for these bums after all. I bet he's really slow though.




\\\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0008   B O N U S   B A R R E L S----------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

/// M A D   M A Z E   M A U L
-----------------------------

Objective: Get to the checkered flag at the end of the maze in the time given
after killing all the enemies roaming around.
Tip: Go to dead ends to find any enemies you missed.


/// S P E E D Y   S W I N G   S O R T I E
-----------------------------------------

Objective: Swing across the vines and get all coins in the level before time
runs out.
Tip: Make sure you are starting from the correct vine.


/// S P L I S H   S P L A S H   S A L V A G E
---------------------------------------------

Objective: Collect all the coins in the bucket of water before time runs out.
Tip: Get coins at the bottom of the bucket first and swim against the wall to
get the coins in the middle. This is hard because of a fixed camera angle that
doesn't allow you to see you elevation very well.


/// M I N E C A R T   M A Y H E M
---------------------------------

Objective: Avoid the minecart(s) filled with TNT for the given amount of time.
Tip: Slowing down before turns to see if the cart full of TNT is gonna turn
will allow you to better make decisions on whether to turn or not.


/// S T E A L T H Y   S N O O P
-------------------------------

Objective: Make your way to the end of the maze while avoiding enemy
flashlights in the given amount of time.
Tip: Watch the movements of the flashlights so you know the correct time to
make your move and go through.


/// T E E T E R I N G   T U R T L E   T R O U B L E
---------------------------------------------------

Objective: Feed the snakes melons by shooting them into the mouth so they do
not get tired and eat the turtles for the given amount of time.
Tip: Feed each snake one by one over and over again while reloading by shooting
the melon icon.


/// B I G   B U G   B A S H
---------------------------

Objective: Swat the given number of flys in the given amount of time.
Tip: Follow flys with swatter and swat when they are about to turn for best
accuracy.


/// B U S T Y   B A R R E L   B A R R A G E
-------------------------------------------

Objective: Shoot all enemies and survive for the given amount of time.
Tip: Twist analog stick so your character spins around while shooting rapidly.


/// K R E M L I N G   K O S H
-----------------------------

Objective: Shoot the kremlings that pop out for the given amount of points in
the given amount of time.
Tip: Red kremlings are equal to two points.


/// P E R I L   P A T H   P A N I C
-----------------------------------

Objective: Save the given amount of faires in the given amount of time by
shooting melons into the mouths of the reptiles.


/// B E A V E R   B O T H E R
-----------------------------

Objective: As an aligator, scare the given amount of beavers into the hole in
the given amount of time.
Tip: Circle around beavers while chomping to scare them into the hole easier.


/// B A T T Y   B A R R E L   B A N D I T
-----------------------------------------

Objective: Get three golden bananas in the three slots the given amount of
times in the given amount of time.


/// K R A Z Y   K O N G   K L A M O U R
---------------------------------------

Objective: Shoot the golden banana when it randomly pops up while avoiding the
Kongs.


/// S T A S H   S N A T C H
---------------------------

Objective: Collect all the coins in the maze then run to the checkered flag.


/// S E A R C H L I G H T   S E E K
-----------------------------------

Objective: Use your flashlight to find the given amount of crocs and shoot
them.




\\\\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0009   C H E A T S   /   C O D E S   /   G A M E S H A R K--------------
------------------------------------------------------------------------
------------------------------------------------------------------------

 -Unfinished...



\\\\\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0010   F R E Q U E N T L Y   A S K E D   Q U E S T I O N S--------------
------------------------------------------------------------------------
------------------------------------------------------------------------
<e-mail questions to flowerpot2000@email.com>


========================================================================
Question:                                                            .01
Where can I find [insert level and golden banana # here]?
Answer  :
Look in the walkthrough.
========================================================================
Question:                                                            .02
Where do I find [insert Kong name here]?
Answer  :
Donkey is your original Kong. Diddy can be found in Jungle Japes. Tiny and
Lanky are found in Angry Aztec. Chunky is found in Frantic Factory. Look in
walkthrough for exact locations.
========================================================================
Question:                                                            .03
Where do I get the banana camera?
Answer  :
On the island with a building in the shape of a witch head, you'll be able to
use Tiny to shrink and enter the mouth. Talk to the queen banana fairy and
she'll give you the banana camera.
========================================================================
Question:                                                            .04
How does Chunky lift rocks?
Answer  :
Pressing [B] next to a rock. Then, press [B] again to throw it or [Z] to place
it down gently.
========================================================================
Question:                                                            .05
I can't beat the original DK Arcade! Any tips?
Answer  :
I couldn't either. The way I got help was by going to gamefaqs.com and looking
for a walkthrough for the orginal Donkey Kong game, which helped a lot.
========================================================================
Question:                                                            .06
What is the "Scroll of Gameplay?"
Answer  :
Their is no such item in the game. It's just a wacky RARE joke.
========================================================================
Question:                                                            .07
How long have you been playing the game, and how much % are you through with
it?
Answer  :
36:29 101%
========================================================================
Question:                                                            .08
Why is this walkthrough so cool?!?
Answer  :
Because I wrote it.
========================================================================




\\\\\\\\\\\
------------------------------------------------------------------------
------------------------------------------------------------------------
0011   L E G A L   D I S C L A I M E R----------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

This Version of the Legal Disclaimer was last updated on 5/30/2001. The latest
version of this disclaimer can always be found at
http://members.aol.com/orangeuranium/disclaimer.txt

This document is protected under United States and International Copyright
Laws. Unauthorized electronic or printed duplication for anything other then
private use is not permitted without written consent of the author of this
guide, Jason Gomer (AKA flowerpot).

Copyright  1999-2001 Jason Gomer
All Rights Reserved.

If you wish to seek permission to use this guide or any other publications by
flowerpot, consider the following rules of duplication before asking for
permission.

   Complete and full credit is given to flowerpot.
   The entire document remains unedited in any way, shape, or form. The
    guide can not be duplicated in HTML format.
   The newest version of the guide must be posted at all times. I will
    not e-mail/send you the newest version every time I make an update,
    it is your responsibility to keep it updated by checking for new
    versions at the sites listed below this list.
   The document cannot be used to make any profit whatsoever. This
    means no pop-ups on the .txt file and even ads on the page linking
    to the documents (Except GameFAQs, FBGames, or advertisements that
    are mandatory by free domain providers such as GeoCities Pop-ups).
   I must be notified via e-mail if you ever decide to remove the
    guide.

The sites with that will always have the most recent version of this guide and
all FAQ publications written by flowerpot:

   http://www.gamefaqs.com
    GameFAQs

   http://www.fbgames.com
    Fresh Baked Games

   http://members.aol.com/orangeuranium/flowerpot.htm
    flowerpot's personal homepage / FAQ Archive

If you are reading this and it is still incomplete, make sure to check the
above sites to make sure you are reading the most recent version of the guide.
If you find an outdated version of this guide on another website, please e-mail
me with the URL and name of the site.

Copyright  1999-2001 Jason Gomer
All Rights Reserved.




------------------------------------------------------------------------
------------------------------------------------------------------------
0012   E N D------------------------------------------------------------
------------------------------------------------------------------------
------------------------------------------------------------------------

/// C R E D I T S
-----------------

01. RARE for the wonderful games they make
02. NINTENDO for the coolest system ever
03. CJAYC for making the coolest website and posting my FAQs
04. CHEATCC.COM where i obtained the info for section 0009
05. THOMAS LUCAS <mew85@fcmail.com> contributed the locations of all
banana faires

------------------------------------------------------------------------
                                                               CREDITS
------------------------------------------------------------------------

   CJayC
    The creator of the biggest FAQ Archive on the web. Without him, I
    would've never began to write.

   CheatCC.com
    Section 0009 info.

   Thomas Lucas <mew85@fcmail.com>
    Contributed Banana Fairy locations.


------------------------------------------------------------------------
                                                              END NOTE
------------------------------------------------------------------------

This is the end, time to say goodbye. I worked my ass off making this thing.
So, if you have any questions, comments, constructive criticism, rants, raves,
dirty underwear, shout-outs, easter cards, toads, calculators, overdue library
bills, hole punchers, pooper scoopers, dead dogs, pornographics pictures of
your mother, drugs, child-proof scissors, math textbooks, tissue paper, toilet
seats, or a partridge in a pear tree... send them over to me at
flowerpot2000@email.com.

Until I am need to save the gaming society once again, this is JASON GOMER,
signing off.

this has been a helpful guide by FLOWERPOT
 1999-2001