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    FAQ/Walkthrough by flowerpot

    Version: Final | Updated: 06/02/01 | Search Guide | Bookmark Guide

    Donkey Kong 64
    ------------------------------------------------------------------------
    Ohhh... Banana!
    
    
         An informative guide by FLOWERPOT
                   flowerpot2000@email.com
                             Version FINAL
    
    
    
    
    
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    T A B L E   O F   C O N T E N T S---------------------------------------
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    0001   Revision History
    0002   Story
    0003   Walkthrough
    0004   Boss Guide
    0005   Items / Weapons
    0006   Banana Fairy locations
    0007   Characters
    0008   Bonus Barrels
    0009   Cheats / Codes / GameShark
    0010   FAQ
    0011   Legal Disclaimer
    0012   End
    
    
    
    
    \
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    0001   R E V I S I O N   H I S T O R Y----------------------------------
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    2001 02 June   | Version FINAL
    ------------------------------------------------------------------------
    -Finalized the guide.
    -Added new disclaimer.
    
    2000 30 August | Version 1.0
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    -Completed Walkthrough. Creepy Castle; Hideout Helm; DK Isles added.
    -Section 0004 completed.
    -Section 0009 completed.
    -After eight months of laziness, I completed my biggest guide :)
    
    
    2000 25 August | Version 0.9
    ------------------------------------------------------------------------
    -Entire document rewritten and redesigned. Much easier to read. Some
    unnecessary sections have been shaved off and all but DK Isles and the last
    level have been completed.
    -Creepy Castle boss added.
    -Section 0008 updated.
    
    
    2000 27 April | Version 0.8
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    -Crytal Caves / Chunky section added.
    -Section 0008 updated.
    
    
    2000 22 January | Version 0.7
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    -Fungi Forest / Chunky section added.
    -Crystal Caves level added (except Chunky section).
    -Crystal Caves boss added.
    -Section 0008 updated.
    -Disclaimer changed.
    
    
    2000 16 January | Version 0.65
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    -Section 0006 added thanks to contribution by Thomas Lucas.
    -Credits updated.
    
    
    2000 12 January | Version 0.6
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    -Fungi Forest level added (except Chunky section).
    -Fungi Forest boss added.
    -Section 0008 updated.
    
    2000 07 January | Version 0.55
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    -Section 0008 updated.
    
    2000 06 January | Version 0.5
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    -Gloomy Galleon level added.
    -Gloomy Galleon boss added.
    -Section 0010 updated.
    
    1999 30 December | Version 0.4
    ------------------------------------------------------------------------
    -Section 0002 completed.
    -Section 0005 completed.
    -Section 0007 completed.
    -Section 0008 added.
    -Section 0010 updated.
    -Frantic Factory level added.
    -Frantic Factory boss added.
    
    1999 29 December | Version 0.2
    ------------------------------------------------------------------------
    -Angry Aztec level added.
    -Angry Aztec boss added.
    -Jungle Japes level added.
    -Jungle Japes boss added.
    -First version.
    
    
    
    
    \\
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    0002   S T O R Y--------------------------------------------------------
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    <As told by Cranky Kong in the N64 manual>
    
    ------------------------------------------------------------------------
    Let's see what nonsense they made up for this game, shall we?
    
    Hmm... well, I have to hand it to them. This time they've managed to come up
    with a decent story line that doesn't involve the usual golden bananas. Only
    joking kids! This one's worse than all the previous efforts put together! I
    know you probably aren't expecting a best seller, but wait till you hear this
    load of rubbish...
    ------------------------------------------------------------------------
    
    "Left!" rasped a voice to his left.
    
    "Right!" came back the immediate response from the other side.
    
    It had seemed like a good idea at the time, but now the KlapTrap turning wheel
    wasn't so sure. His little legs were getting tired, and those two incompetent
    fools didn't have a clue where they were going.
    
    "Left!"
    
    "Right!"
    
    With the sudden sickening crunch of metal against rock, the King's pride and
    joy came to a shuddering halt, knocking all three off their feet. The tough
    little KlapTrap was up first, dashing eagerly across to the broken bridge
    window to see what the goons had hit.
    
    "You two are going to be in so much trouble!" he barked gleefully.
    
    But that pair weren't the only ones in trouble. Deep within the gloomy bowels
    of his latest creation, a furious King K. Rool sat on his throne, glaring down
    at the quaking generals of his vast Kremling army.
    
    "Well? I'm still waiting for an answer..."
    
    His plan couldn't fail this time, or so he had thought. But like so many times
    in the past, he'd underestimated just how useless his scaly minions could be.
    It had taken years to build, but now his mighty island stronghold lay immobile
    off the coast of its very first target-Kong Isle. Perhaps all was not lost,
    though...
    
    "Power up the Blast-o-Matic. Target is Kong Isle. Fire when ready!"
    
    Instead of a deafening explosion, there came only a pathetic whimper.
    
    "I'm so v-very sorry your m-majesty, but I'm afraid the Blast-o-Matic isn't
    quite w-working yet..."
    
    K. Rool turned to face the white-coated technician responsible for the bad
    news. The King began to cry.
    
    "It's Just not fair..." he sobbed. "I really though I was going to win this
    time."
    
    Klump waddled over and put a consoling arm around his distraught leader.
    
    "Don't get all upset now your excellency. We'll go and capture those nasty
    Kongs for you. Then we'll steal their Golden Bananas as usual so that if any
    Kongs escape us, they'll be too busy looking for them to come and ruin your
    magnificent plans."
    
    As King K. Rool watched his generals leave, he wiped away his crocidile tears
    and began to laugh. His little play acting had worked, and now these Kongs
    would soon be history. He glared down at his bemused technician.
    
    "Well, what are you waiting for? Get the Blast-O-Matic working. I've got an
    island to destroy."
    
    
    
    
    \\\
    ------------------------------------------------------------------------
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    0003   W A L K T H R O U G H--------------------------------------------
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    ------------------------------------------------------------------------
    
    ========================================================================
    ========================================================================
    0003a  D . K .   I S L E S
    ========================================================================
    ========================================================================
    
    
    /// L O C A T I N G   J U N G L E   J A P E S
    ---------------------------------------------
    
     After completing Cranky's training course and learning [Simian Slam], head
    towards the cave-like exit and slam the DK switch at the end to open the gate.
    Exit to find D.K. Isles. Watch the cinema and Squaks will point out an island
    to you. Swim over and enter. Talk to K. Lumsy and he will get all emotional and
    start throwing a hissy fit. His stomping will open a passage on DK Island (main
    island). Behold: the entrance to JUNGLE JAPES.
    
    * Number of bananas needed to enter level: One (1)
    
    
    /// L O C A T I N G   A N G R Y   A Z T E C
    -------------------------------------------
    
     A key will be rewarded to you after beating "Army Dillo," the JUNGLE JAPES
    boss (see section 0004 for directions to beating the bosses), you will recieve
    a key. Bring it to K. Lumsy's prison and opem the #1 lock. K. Lumsy will get so
    happy that he will jump around again, creating seismic activity that will open
    the entrance to ANGRY AZTEC. Swim back over to DK Island and find a platform
    low enough that you can backflip onto. Follow the path into the "desert"
    section of DK Island and enter ANGRY AZTEC.
    
    * Number of bananas needed to enter level: Five (5)
    
    
    /// L O C A T I N G   F R A N T I C   F A C T O R Y
    ---------------------------------------------------
    
     After recieving your second boss key from the boss in ANGRY AZTEC, take the
    key back to K. Lumsy's prison and open up the #2 lock. This time, two doors
    will open and a small platform will arise on K. Rool's stronghold. Jump on the
    new platform and follow the path to the top, where one of the doors were
    opened. Enter to find FRANTIC FACTORY.
    
    * Number of bananas needed to enter level: Fifteen (15)
    
    
    /// L O C A T I N G   G L O O M Y   G A L L E O N
    -------------------------------------------------
    
     After recieving your second boss key from the boss in ANGRY AZTEC, take the
    key back to K. Lumsy's prison and open up the #2 lock. Two doors will open, one
    at the base of K. Rool's stronghold... underwater. Swim in through the door to
    find the entrance to GLOOMY GALLEON.
    
    * Number of bananas needed to enter level: Thirty (30)
    
    
    /// L O C A T I N G   F U N G I   F O R E S T
    ---------------------------------------------
    
     After recieving your forth boss key from the boss in GLOOMY GALLEON, take the
    key back to K. Lumsy's prison and open up the #4 lock. A rock on a small island
    will explode, revealing a canon. Swim over to the island and jump into the
    canon to be shot up in front of the entrance to FUNGI FOREST.
    
    * Number of bananas needed to enter level: Fifty (50)
    
    
    /// L O C A T I N G   C R Y S T A L   C A V E S
    -----------------------------------------------
    
     After recieving your fifth boss key from the boss in FUNGI FOREST, take the
    key back to K. Lumsy's prison and open up the #5 lock. A canon will appear and
    one of Mt. Donkey's ears will crumble. Ignore the canon and make your way up to
    the ear using tiny. Enter to find the cold entrance to CRYSTAL CAVES.
    
    * Number of bananas needed to enter level: Sixty-five (65)
    
    
    /// L O C A T I N G   C R E E P Y   C A S T L E
    -----------------------------------------------
    
     After recieving your fifth boss key from the boss in FUNGI FOREST, take the
    key back to K. Lumsy's prison and open up the #5 lock. A canon will appear.
    Jump in to be blasted to the entrance of CREEPY CASTLE.
    
    * Number of bananas needed to enter level: Eighty (80)
    
    
    /// L O C A T I N G   H I D E O U T   H E L M
    ---------------------------------------------
    
    Take the boss keys from Crystal Caves and Creepy Castle to K. Lumsy's prison.
    This will open the jaw of the stronghold. As Tiny, go to the back of the
    stronghold where you'll find a Tiny pad. Press [Z] on this pad to warp near the
    entrance.
    
    
    ************************************************************************
    * 0003aI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
     Snide's HQ is located in an alcove on the side of K. Rool's stronghold.
    Following the ramp along the side will allow you to find your way. Cranky's
    Laboratory is located near Donkey's tree house. Funky's Armory and Candy's
    Music Shoppe do not appear in this world.
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Just outside the entrance to Jungle Japes.
    
    #02 /// In the room before the entrance to Frantic Factory, use your gorilla
    grab move to pull the leaver, which will cause a platform to activate. Jump on
    and have it take you up. Play your instrument on the bongo pad nearby and
    thanks Squawks for the golden banana he just gave you.
    
    #03 /// In the room before the entrance to Crystal Caves, you must turn into
    Chunky and primate punch [Z+B] the see-through ice wall to the right and left.
    Go in to the cavern to the left to find a Donkey barrel. Jump in to become
    invincible. Run to the cavern to the right (while invincible) and jump into the
    lava and make your way to the golden banana.
    
    #04 /// Head over to the area of Snide's HQ. Below the area holding his house
    is a coconut switch. Jump down below it and shoot it with your coconut gun.
    Poof, a golden banana is yours.
    
    #05 /// In the room before Hideout Helm, use Chunky to stomp the Chunky switch
    to reveal a set of vines. Swing across and activate the #1 bananaport. Zap over
    to the original #1 bananaport and jump into the tag barrel and change back to
    Donkey. Teleport again on the #1 bananaport. Shoot the coconut switch above the
    K. Rool door with your coconut gun. A bridge will appear that will lead you to
    the yellow-haired kasplat enemy. Take the blueprint from this fellow and bring
    it to Snide's HQ, where you can trade it in for a golden banana.
    
    
    ************************************************************************
    * 0003aII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the area with Snide's HQ, you'll see a Diddy pad on the floor. Press
    [Z] while standing on it to bounce into a bonus barrel. Play and beat "Batty
    Barrel Bandit" (details on beating this in section 0008) to be awarded a golden
    banana.
    
    #02 /// Jump into a Diddy barrel to activate the barrel boosters and fly all
    the way to the top of Donkey Kong Island and into the bonus barrel floating at
    the top. Play and beat "Peril Path Panic" (details on beating this in section
    0008) to recieve a golden banana.
    
    #03 /// Jump into a Diddy barrel again to activate the barrel boosters and fly
    to the top of the waterfall on Donkey Kong Island. Shoot the peanut switch to
    open a small cage at the top of the waterfall with a golden banana hiding
    inside.
    
    #04 /// In the room before the entrance to Crystal Caves, there is a floating
    Diddy barrel on the second level. Rocket over to a platform with a guitar pad
    on it. Play your instrument on the guitar pad and Squawks will give you a
    golden banana for the fine tune.
    
    #05 /// In the room before the entrance to Creepy Castle, there is a cage with
    a red-haired kasplat trapped inside. Use Donkey Kong to shoot the coconut
    switch to open the cage and then turn back to Diddy Kong to retrieve the
    blueprint. Trade with Snide at his HQ for a golden banana.
    
    
    ************************************************************************
    * 0003aIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the room before the entrance to Jungle Japes, use Chunky Kong to
    move the large boulder covering the trombone pad. Change back to Lanky Kong so
    he can play his instrument on the trombone pad. After you do this, Squawks will
    come with a golden banana.
    
    #02 /// In K. Lumsy's prison room, stomp the Lanky switch and jump into the
    Lanky barrel to speedily make it to the newly opened gate in time so you can
    retrieve the golden banana.
    
    #03 /// Outside of K. Lumsy's prison room, shoot the grape switch at the rear
    to open a cage with a golden banana inside.
    
    #04 /// In the room before the entrance to Creepy Castle, use Chunky Kong to
    move the boulder on top of a Lanky pad. Change into Lanky Kong and press [Z] on
    the pad. Float up to the bonus barrel waiting on top of the structure in the
    center of the room. Play and beat "Searchlight Seek" (details on beating this
    in section 0008) to recieve a golden banana.
    
    #05 /// In the room before the entrance to Crystal Caves, have Chunky Kong
    primate punch [Z+B] the see-through ice wall to the left. Enter this cavern as
    Lanky Kong to find the blue-haired Kasplat. Take the blueprint from the baddie
    and bring it to Snide's HQ, where you can get another golden banana.
    
    
    ************************************************************************
    * 0003aIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Go to the island with a structure in the shape of a witch head. Behind
    the building is a Tiny barrel. Jump in to shrink and run around and enter the
    building through the mouth. Talk to the banana fairy, where you will recieve
    the banana camera. Shoot the feather switch and collect the golden banana also.
    
    #02 /// At the base of the stronghold, at the aft of the structure, there is a
    Tiny pad. Press [Z] to warp to the very top where you'll find a saxaphone pad.
    Play Tiny's instrument on the saxaphone pad to summon Squawks, who will reward
    you a golden banana.
    
    #03 /// In the room before the entrance to Angry Aztec, use Diddy Kong to
    chimpy charge the two large gongs. This will reveal a bonus barrel in mid-air.
    As Tiny Kong, jump from the top of the stairs and do the pony tail whirl into
    the bonus barrel. Play and beat "Big Bug Bash" (details on beating this in
    section 0008) to recieve a golden banana.
    
    #04 /// In the room before the entrance to Gloomy Galleon, use Chunky Kong to
    activate the Chunky switch. As Tiny Kong, jump into the Tiny barrel above the
    water and swim into the newly open pipe at the bottom of the water. There is a
    golden banana within.
    
    #05 /// In the room before the entrance to Frantic Factory, use Chunky Kong to
    primate punch [Z+B] the "?" crate. Inside is a yellow-haired kasplat. Change
    into Ting Kong and take the blueprint from this Kasplat and bring it to Snide's
    HQ for a yellow golden banana.
    
    
    ************************************************************************
    * 0003aV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// B A T T L E   A R E N A   P A D   # 1
    -----------------------------------------
    
    In the area where you find Snide's HQ, lift the large boulder [B] off the
    battle arena pad. Survive for the given amount of time against numerous enemies
    to win a battle crown.
    
    
    /// B A T T L E   A R E N A   P A D   # 2
    -----------------------------------------
    
    In the room before the entrance to Fungi Forest, there is a battle arena pad on
    the ceiling. Each Kong has to shoot the weird mushroom flying around the top.
    When it changes color, a different Kong must shoot it. If it is yellow, Donkey
    must shoot it... if it is green, Chunky, etc. After this is done, a Chunky pad
    appears. Press [Z] on the pad to become invisible. Fight, Survive and WIN the
    hardest battle crown in the game.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Near the waterfall at the rear of Donkey Kong Island is a cage with a
    golden banana inside. Shoot the pineapple switch next to it to get your prize.
    
    #02 /// As Tiny Kong, go to the Tiny pad at the bottom of the stronghold.
    Teleport to the top. At the top, play your instrument on the saxaphone pad to
    reveal a Chunky barrel on an island that contains just one tree. Jump into that
    barrel as Chunky Kong and then swim over to the island with the white "X" on
    it. Slam on it to reveal another island being blown apart, with one of the
    debris being a golden banana.
    
    #03 /// Run past the building where you can enter Angry Aztec and over to a
    boulder. Lift it up [B] to find a Triangle pad. Play your instrument on this
    pad to call Squawks, who has a golden banana for you.
    
    #04 /// In the room before the entrance to Hideout Helm, use the Chunky pad and
    some vines will appear. Use the vines leading to the bonus barrel. Play and
    beat "Kremling Kosh" (details on beating this in section 0008) for a golden
    banana.
    
    #05 /// In the room before the entrance to Gloomy Galleon, a green-haired
    kasplat is just chillin'. Take the blueprint from him and run it over to
    Snide's HQ, where you can get the last golden banana of DK Isles.
    
    
    ========================================================================
    ========================================================================
    0003b   J U N G L E   J A P E S
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003bI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Climb up the first tree and swing across the vines to find a switch in a raised
    corridor. Stomp it to open the door. Go through the orginal tunnel until you
    enter the main room, very large area. Across from you is the river. Jump in to
    find a vine leading from the river up to a platform. Climb up to find Funky's
    Armory. Enter and buy the Coconut Cannon. To the side of the armory are a few
    vines over a large gap. Use the vines to get to the other side. Run into the
    cannon hear to be blasted up to Diddy's prison.
    
    After the cinema, coconut targets will be spread about. This First is left and
    down from Diddy's cage. The second is below the small gap to the side of the
    armory and the third is near the boulder covering a platform with a X. After
    shooting all 3, Diddy will be freed. Diddy is now a usable character. Remember
    the center door that opened when you freed Diddy? Well get in the water an jump
    up into it. Walk foward, making your way through the tunnel until you find a
    area where a storm in occuring. Cranky's lab will be here. Enter to learn
    Donkey's second move. Behind Cranky's lab, shoot the coconut target to reveal
    an animal box. You'll turn into a rhino. One your a rhino, smash all the huts
    in the area, then exit this area and to the left is a wall with the rhinos head
    on it, smash it to open more of
    the level that can be used later.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    Donkey must fight the boss of Jungle Japes. After collecting 60 kong bananas
    (colored), you can enter the boss level by going to any Troff'n'Scoff portal.
    Remember, any kong can feed them with any colored banana, but only Donkey will
    be able to go through the door. Go to Section 0004 to learn how to beat "Army
    Dillo."
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    In front of Funky's Armory, you'll find a big silver pad with K. Rool's picture
    on it. Pushing [Z] while on top will bring you to the Battle Arena. Beat the
    beavers and stay on the pad for the given amount of time to recieve you first
    battle crown!
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In front of the cage where Diddy is being held.
    
    #02 /// After shooting all coconut targets on the left, center and right
    tunnels of the lower level, Diddy's cage will open. Inside the cage, you'll
    find a golden banana.
    
    #03 /// Go to ground level to find a patch of ground with a big X and a boulder
    on it. In front of the X is a wall with a platform above, and behind is a tree.
    Climb the tree to find a set of vines which you can swing across to get onto
    the platform connected to the wall. Jump into the Donkey Pad and play the
    "Barrel Shoot Game." Shoot your way through a maze of barrels to the DK Star to
    get another beautiful golden banana.
    
    #04 /// Near Cranky's Lab, shoot the coconut target above a closed gate to find
    an animal box. Turn into the rhino and crush all of the huts. Stomp on Donkey's
    switch to see a banana lift out of a hole near the entrance.
    
    #05 /// Near the boulder from golden banana #03, there is a cave. Enter and
    find the yellow haired Kasplat holding the yellow blueprint and return it to
    Snide, who happens to be down the hill from Diddy's Prison.
    
    
    ************************************************************************
    * 0003bII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Jump into a tag barrel to switch to Diddy. Once you have Diddy, go to Funky's
    Armory to get the peanut shooters. Go to Cranky's Laboratory to get Diddy's 1st
    move. Each move cost 3 red banana coins, which can all be found scattered
    about.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the first tunnel leading to the main area, their is a large door
    that can be opened by shooting the peanut target with Diddy's peanut pistols.
    Your golden banana will be waiting for you inside.
    
    #02 /// In the area where you find Cranky's lab (see section 0003bI), after
    using Donkey to turn into a rhino and crush all the little huts, find the Diddy
    switch and activate it. A golden banana will pop up near Funky's Armory. You
    only have a few seconds to get there, so make sure you activated both #4
    bananaports before you start. As soon as it appears, use the #4 bananaport to
    be teleported in front of the main river. Jump in and climb up the vine onto
    the platform with Funky's Armory. Retrieve your golden banana.
    
    #03 /// To the right of Diddy's prison, and slightly down the hill is a large
    mountain-like structure. Shoot the peanut target with the peanut pistols to
    reveal a twisting ramp around the moutain. Follow the ramp 3/4 of the way up to
    find a door. Go inside. To the far north of this room is a crate with another
    peanut target. Use backflips to get up. Shoot the target to reveal a ramp near
    the entrance. Cross the ramp to find a Diddy switch. Stomp it to reveal a
    golden banana on the top of the mountainous structure. Ascend the rest of the
    ramp to recieve the golden banana.
    
    #04 /// Once inside the mountain (see golden banana #03), follow the river to
    the entrance to the next room. In this room, use the Chimpy Charge [Z+B] to
    break down the gate to the area with a small machine marked: "Hi / Low." Chimpy
    Charge the "Low" button. Then in the main area stomp the Diddy Switch to open
    the larger gate to an area with two large Klumps (which can be killed with
    exploding oranges [Z+Cright]). In this area, backflip onto the conveyor belts
    and run up, making sure not to fall. Follow the conveyor belts to a mine-cart
    and jump in. This will begin the Mine-cart mini-game. Avoid obstacles and
    collect 50 DK coins to get a golden banana from Squawks.
    
    #05 /// In one of the tunnels leading to Cranky's Laboratory, you'll find a red
    haired kasplat. Kill him to get the red blueprint. Take this to Snide's HQ to
    get another golden banana.
    
    
    ************************************************************************
    * 0003bIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Bring Lanky to Cranky's Laboratory to recieve the OrangStand. Also, head over
    to Funky's Armory to get the blowgun, which shoots grapes.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the same area opened by Diddy Kong (see section 0003bII / golden
    banana #01), you'll find a closed gate with a grape target above it. Shoot it
    with Lanky's blowgun to open it and find a bonus barrel. Play and beat "Mad
    Maze Maul" (details on beating this in section 0008) to recieve another golden
    banana.
    
    #02 /// In the tunnels leading to Cranky's Laboratory, their is a steep slope
    other Kongs cannot ascend. Use OrangStand [Z+B] to go up the hill to find
    another bonus barrel. Play and beat "Speedy Swing Sortie" (details on beating
    this is section 0008) to recieve a golden banana.
    
    #03 /// In the area around Cranky's Laboratory, where Donkey Kong crushed the
    huts as a rhino (see section 0003bI) you'll find a Lanky Swith. Stomp it to
    reveal a golden banana on the platform below Diddy's prison with a canon on it.
    Use the #4 bananaport to teleport in front of the main river. Jump in and climb
    the vine to the platform where Funky's Armory is. Swing across the vines to the
    side to the platform where the golden banana is lying. Pick it up.
    
    #04 /// As Diddy Kong, Go down to the bottom level and go to the island below
    the platform with the canon where there is two beavers and a bee near another
    steep slope. Shoot the peanut target with Diddy's peanut guns to open the gate.
    Switch back to Lanky and use OrangStand [Z+B] to go through the door. Stomp on
    both of the raised pegs on each side of the room. Once you've done this, a few
    bees will fly around. Pick them off with the blowgun. Once they are all
    disabled a golden banana will be revealed by the painting.
    
    #05 /// In the same area as golden banana #02, find the blue-haired kasplat and
    knock him out to take his blue blueprint. Bring it to Snide's HQ to recieve
    Lanky's last golden banana on this world.
    
    
    ************************************************************************
    * 0003bIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Head over to Cranky's Laboratory to recieve Tiny's first move for 3 DK coins.
    Also, give a visit to Funky at his Armory for the feather crossbow.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the same area that Diddy opened before (see section 0003bII / golden
    banana #01), there is another gate with a feather switch near it. Shoot it with
    Tiny's feather crossbow to find a bonus barrel. Play and beat "Splish Splash
    Salvage" (details on beating this in section 0008) to get the pretty golden
    banana.
    
    #02 /// In the area near Cranky's laboratory, if Donkey smashed the huts as a
    rhino (see section 0003bI), find the Tiny Switch and stomp it. Once done, a
    gate near the main cave will open. Use the #4 bananaport to warp near the main
    river and run over to the banana and pick it up before time runs out.
    
    #03 /// Run into the tunnel near the boulder with the big X under it. At the
    end is a dead end which can be opened by shooting the two feather targets with
    the feather bowgun. In this next area you'll find a small tree stump with a
    golden banana inside. Jump into the Tiny barrel to shrink. As mini-tiny, jump
    on the mushroom near the tree stump to get on top of the stump, the jump into
    the hole on top to get the golden banana.
    
    #04 /// At the northeast corner of this area, shrink using the Tiny barrel to
    enter the large, yellow... thing. Inside, stomp on the Tiny Switch to the left
    to open a gate. Enter the newly opened corridor to find another gate and Tiny
    Switch. Stomp the switch to to open the gate and find a golden banana. Whoopie!
    
    #05 /// Enter this area and go back into the tunnel leading here. You'll find
    the purple-haired kasplat carrying your purple bluepring! Get your blueprint
    and run it over to Snide's HQ. A golden banana is yours!
    
    
    ************************************************************************
    * 0003bV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Go to Cranky's Laboratory to get Chunky's first trick of the game. Also,
    Funky's Armory is the place to buy the pineapple launcher.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the tunnels leading to Cranky's Laboratory, there is a side path
    that leads to a boulder. Lift the boulder [B] and throw it somewhere to reveal
    a Chunky Switch. Stomp it to see a gate open near Snide's HQ. Their are two
    things you can do to make it there on time: (1) Use the #4 bananaport to
    teleport in front of the river then swim to the #3 bananaport or (2) Run from
    the Chunky Switch you stomped on to the #3 bananaport. The #3 bananaport will
    teleport you to the mountainous structure. From here, run up the hill to
    Snide's HQ and get the golden banana.
    
    #02 /// Go into the tunnel past the boulder on top of the big X and follow it
    into a grassy area that was opened by Tiny before (see section 0003bIV / golden
    banana #03). Go to the center and jump into the Chunky Barrel to become super
    big. With this ability, you'll be able to jump into a bonus barrel. Play and
    beat "Minecart Mayhem" (details on beating this in section 0008) to recieve a
    golden banana.
    
    #03 /// In the main area, you'll find a boulder on top of a big X. Pick up the
    boulder by pressing [B] next to it. Press [B] again to throw it at a wall. It
    will break into a bunch of pieces, one of them being a golden banana.
    
    #04 /// Under the boulder was a big X. Use Simian slam on this big X three
    times to break it open. Carefully walk over the narrow path that becomes very
    dark at some points. At the end of the path you'll find two pineapple targets.
    Shoot the one of the left to reveal vines that you can use to get to a golden
    banana!
    
    #05 /// In the same room, shoot the right pineapple target to reveal vines
    leading to the green-haired kasplat. Get the green blueprint and bring it to
    Snide's HQ to get a golden banana.
    
    
    ========================================================================
    ========================================================================
    0003c   A N G R Y   A Z T E C
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003cI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Start off by racing foward and jumping over the hot sand using the two floating
    vines. Activate the first #1 bananaport for use later. You'll pass a closed
    door with coconut targets on it, but you will not be able to get around this
    room without a move, which I will explain how to get a few sentences later.
    Keep foward on your track until you come out into the hot, sandy environment
    known as Angry Aztec. To the very left of the main area is Candy's music
    boutique and a Troff'n'Scoff portal. Go into the music boutique to get your
    Bongos and an extra watermelon.
    
    To progress furthur to get your next move, we need Diddy to learn his musical
    talent (Read 1st paragraph of section 0003cII). Go to the center section of
    this area (w/ a tag barrel) and go up to the tree where floating vines are
    reachable. Jump your way over to the top of the Camel (or Llama?) cage, where
    there is a guitar pad. Play Diddy's guitar [Z+Cup] to open a tunnel passage.
    Have Donkey go into the tunnel passage and make the first right that is
    allowed. Follow the narrow path to Cranky's lab. Enter to buy "Strong Kong."
    This gives you temporary invincibility!
    
    Now, following the path through the rest of this tunnel, you will emerge into
    another huge, sandy area. One of the buildings here has the picture of a camel
    (llama?) on the main entrance. Below the stairs in a Donkey switch, which will
    free the camel. Some targets will appear. Go shoot the coconut target to open
    the door. Enter. Go down and to the right and enter the small alcove with a
    bongo switch within. Play Donkey's bongos on this switch to see the molten lava
    turn into crystal water. Dive into the water and swim through the passage. When
    you submerge, you will see Lanky's cage. Shoot the switch next to the prison to
    free him. You now have three Kongs!
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After freeing the Camel from his cage, he farts out a golden banana.
    Have Donkey Kong go fetch it.
    
    #02 /// Inside the Camel Palace, near the bongos in a small alcove, you will
    find a Donkey Switch. Stomp the switch. A wall will open up in a short cinema.
    Head over to the newly opened passage way and jump into the Donkey Barrel. Now
    that you are invincible, run in and then hop onto the platform. You'll find a
    bonus barrel. Play and beat "Stealthy Snoop" (details on beating this in
    section 0008) to get a golden banana. Don't forget to activate the bananaport
    on your way out :)
    
    #03 /// After freeing Lanky, you find that a golden banana was inprisoned in
    his cell. Grab it up (directions to Lanky's cage in third paragraph of section
    0003cI).
    
    #04 /// Head over to the building with 5 doors. If there are no targets above
    the doors turn into Diddy and make them appear (directions in third paragraph
    of section 0003cII). Once the targets are there, Donkey can shoot the coconut
    target to enter his path. Shoot targets to open doors and keep traveling
    further into the building until you find the golden banana. Then hurry and
    backtrack out of the building within 30 seconds or get shot by a mysterious
    man.
    
    #05 /// Remember that passage in the beginning of the Level that could be
    opened by shooting the Coconut Switches that I told you to pass (see paragraph
    one in section 0003cI)? Head there and shoot the switches. Jump into the Donkey
    barrel to activate "Strong Kong" and make your way to the yellow-haired
    kasplat. Fetch the blueprint and bring it to Snide's HQ.
    
    
    ************************************************************************
    * 0003cII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Go to Candy's music boutique, this time with Diddy to recieve his really cool
    electric guitar for only 3 coins. Once you have this, you can open more of the
    level by jumping to the center section of this area (with the tag barrel) and
    climbing the tree that allows you to jump on floating vines. Jump on top of the
    Camel's cage and play the guitar on the guitar pad to open more of the level.
    Once inside the newly opened tunnel, make the first possible right to find
    Cranky's lab. Here you can pay 5 coins to learn "Rocketbarrel Boost." He will
    explain how to use it.
    
    After learning your new move, head back to the first area w/ the camel cage.
    Opposite the camel cage is a large building. Scan the building for the peanut
    target and shoot it to enter. Once inside, stomp the Diddy switch to activate
    platforms that allow you to make it into a raised alcove. Once in here, aim for
    the peanut switch opposite of where you stand. A long monkey tongue will
    emerge, creating a bridge to the other side. Play your guitar on the guitar pad
    to reveal a beam of light that melts the rather large block of ice below. Jump
    into the water and go through the large opening and then make a right. You'll
    emerge to find Tiny! Use Chimpy charge of the Diddy switch next to the cage to
    reveal the letters K,O,N, and G... not in that order. Hit the letters in order,
    starting with K, then O, then N, then G. This will in turn open Tiny's cage.
    You now have 4 kongs at your disposal!
    
    Now, before you go searching for those banana's, we must activate the targets
    above the building with 5 doors. So, leave Diddy's prison building and reenter
    the tunnel. Go all the way through the tunnel to the 2nd large area with the
    camel building. Once you are here, find the Diddy barrel so you can propel into
    the air. Fly over to the roof of the building with 5 doors to find a Diddy
    switch. Stomp it to make the large, pointy structure with a star on top in the
    middle of the hot sand star to spin. The mouth will open and say, "Feed me."
    So, either climb on a tree near the structure or Hover using the Rocketbarrel
    Boost move then pushing [Z] and shooting peanut into it's mouth. Once his
    appetite is satisfied, 5 targets will appear above the 5 doors on the 5 doored
    building.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    Diddy is the Kong who must fight Angry Aztec's biggest enemy. After collecting
    120 colored bananas, you can enter the boss level by going to any Troff 'n'
    Scoff portal and feeding them. Remember, any Kong can feed them with any
    colored banana but _only_ Diddy Kong can enter and fight the boss. See section
    0004 for information on beating this boss and all other bosses.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After freeing Tiny, you will discover a golden banana was left in her
    cage. Grab it up.
    
    #02 /// In the second large area with a lot of buildings, there is a small
    raised platform with four GONGs on it (large bells). Use Diddy's "Chimpy
    Charge" on each GONG to raise parts a three storied building. A golden banana
    is on the roof of the building. Jump into the Diddy barrel found on this level
    and fly to the roof and grab your golden banana prize.
    
    #03 /// In the second large area, there is a large, point building with a star
    on the top. Jump into the Diddy barrel to activate the "Rocketbarrel boost" and
    fly through the star three times. When you have flown through three times, a
    vulture is released from his cage and he challenges you to a flying game.
    Strategy: Stay close behind the bird and don't hold [A] while flying foward
    because it will plunge you upwards. Instead, tap [A] lightly when neccessary.
    Fly through all the rings and for a good job, you'll be rewarded a shiney
    golden banana.
    
    #04 /// Go to the building with five doors. Shoot the peanut target. Enter the
    door that opens. Shoot targets, kill enemies, and make turns around the halls
    until you reach a golden banana. Pick it up and get out within 25 seconds or
    get shot by the scarey man.
    
    #05 /// In the first large area with the Camel cage, climb the tree nearest the
    tunnel. On top is a Diddy barrel which you can use to activate "Rocketbarrel
    Boost." Fly over to the roof of the building where Tiny's prison was to find a
    red-haired kasplat roaming around. Snatch the red blueprint and make your
    escape to Snide's HQ.
    
    
    ************************************************************************
    * 0003cIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Head on over to Candy's Music Shoppe to get Lanky's ultra-cool trombone and an
    extra melon. After your done here, go visit Cranky in his laboratory to get
    your second move (or your first, if you didn't play Jungle Japes yet). Don't
    forget to get your weapon if you didn't play Jungle Japes yet :)
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    After getting golden banana #01 (see below) the battle arena pad will be
    revealed. Fight off the enemies and survive for the allotted time to get your
    second battle crown.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the first large area with the Camel cage, head over to the large
    building where Tiny was trapped. Circle around the building until you find the
    grape target. Shoot it and enter the building. Inside, dive into the water and
    keep heading straight. When you emerge, jump on the platform and stomp the
    Lanky pad. Shoot the vulture that comes with a golden banana four times to
    watch the bird poof out of existance and drop your golden banana.
    
    #02 /// In the second large area, go to the Camel Palace. Shoot the grape
    target and enter. Go up all the stairs until you reach a door and a tag barrel.
    Shoot the grape target and enter the next room. Kill all the baddies and find
    the Lanky switch. Stomp it play the match the sound and color head game. There
    are eight head, and four pairs that are the same color when stomped and have a
    matching sound. So match the two heads with the same color and sound until all
    heads have a match. Confusing? The way I wrote it, it is. But you can do it!
    Then you will get a golden banana.
    
    #03 /// Still in the same building as golden banana #02 (see above), to the
    left of the entrance in the first small alcove is a trombone pad. Play your
    instrument on the pad and watch the cinema of the two snake heads connecting
    under a bonus barrel. Use "OrangStand" [Z+B] and climb up and jump into the
    barrel. Play and beat "Teetering Turtle Trouble" (details on beating this in
    section 0008) to get a brand new golden banana. Yay!
    
    #04 /// Shoot the grape target over the appropriate door on the building with
    five doors and enter Lanky's path. Shoot/Fight/Turn your way to the end of the
    hall and jump into the bonus barrel. Play and beat "Big Bug Bash" (details on
    beating this in section 0008) to get another golden banana.
    
    #05 /// In the same Camel Palace as golden bananas #02-03 (see above), right
    below the flight of stairs near the entrance you'll find a #2 bananaport. Use
    it to transport your way to a blue-haired kasplat with your blueprint that
    Snide will gladly trade a golden banana for. **Note** If the #2 bananaport does
    not work, have Tiny go into the Camel palace, then to the left up to the third
    alcove where there is a small entrance and a banana fairy. Shrink down to size
    and enter the small hole to activate the #2 bananaport within. **End Note**
    
    
    ************************************************************************
    * 0003cIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    First off, get Tiny's saxaphone from Candy's Music boutique along with an extra
    melon. After, head over to Cranky's Laboratory and get Tiny's second move (if
    you already played Jungle Japes). Also, if you didn't play Jungle Japes yet, go
    to Funky's Armory and get your weapon. Oh, and if you go to Funky with your
    weapons already, you can purchase the extra ammo belt for ALL Kongs.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the first large area with the Camel cage, circle around the large
    building and find the feather target. Shoot it to open the door. Inside, jump
    into the Tiny barrel to shrink and jump into the water. Instead of swimming
    through the large opening, swim through the _small_ hole. You will emerge in a
    colorful room where you must destroy all enemies before recieving your golden
    banana.
    
    #02 /// Go to the building that emerged from the ground when Diddy smashed the
    GONGs (see section 0003cII / golden banana #02). Below the stairs is a Tiny
    barrel. Jump in and shrink down to size. Run up the stairs to the saxaphone pad
    and play your instrument. Squawks will tranport you to a hole on the roof. Now
    you must race one mean bug. She is hard, but I have a good Strategy:
    
    As soon as you start, attack her with a hair whip and knock her down. As soon
    as you do this, jump onto the slide for a big lead in the beginning. You must
    keep this lead the entire time while collecting coins. After you've raced a few
    times, you'll know where guardrails are missing, so you can increase your speed
    on sharp turns. On the final stretch where you both run, knock her down when
    ever she gets close or takes the lead. Whip her as much as you need and make it
    to the top before her. Your reward is a golden banana (if you collected enough
    coins).
    
    #03 /// In the Camel palace, on the left side, in the third alcove you'll find
    a small hole, a banana fairy and a Tiny barrel. Shrink and enter the pipe
    (remember to activate the #2 bananaport for Lanky when you get inside). Stomp
    on the Tiny pad to see a column of platforms appear. Jump up to the next Tiny
    pad to see three more platforms appear. Find the next Tiny pad and stomp it for
    an addtional six platforms appear. Scale them to the top and get your golden
    banana.
    
    #04 /// Shoot the feather target above the appropriate door on the building
    with five doors and enter Tiny's path. Run/Shoot/Turn your way to the end of
    the path to get a golden banana. Backtrack quickly or get shot by scarey voice
    man!
    
    #05 /// In the main tunnel next to the path to Cranky's Laboratory, a
    purple-haired kasplat is standing guard. Eliminate him and take the purple
    blueprint he was holding. Bring it over to Snide's HQ and trade it for a golden
    banana.
    
    
    ************************************************************************
    * 0003cV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    First stop is Candy's Music Shoppe. Her you can buy Chunky's... triangle? Let's
    just say that Chunky is a bit slow :) After you've gotten his instrument, head
    over to Cranky's Laboratory to get Chunky's second move (unless you didn't play
    Jungle Japes first). Also, if you didn't already play Jungle Japes head to
    Funky's Armory and get the Coconut Launcher now!
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the first tunnel after the entrance to the level, you'll find a
    small blocked off area protected by pineapple targets. Shoot them to enter a
    small room. There are four vases that correspond to one of the four floor
    pieces. Lift the vases [B] and put them on the correct floor piece. Push [Z] to
    place it down without throwing it. When all four are in place Chunky's first
    golden banana of the level is yours.
    
    #02 /// In the first big area with the Camel cage, go to the large building
    where Tiny was trapped. Circle around and find the coconut target and shoot it
    to open the door. Inside, go down the stairs of the purple lighted tunnel to
    the triangle pad. Play Chunky's instrument to open the door. Go inside and get
    your banana... hey wait! Where'd it go? Now the room will spin and your will
    have to fight off baddies until the golden banana reappears.
    
    #03 /// In the main tunnel that connects to Cranky's Laboratory, take the first
    left possible to find a Chunky barrel. Jump in and GROW. Run foward through the
    tunnel and take the first left possible. Grab the large barrel [B] and take it
    back to the table-like platform near the Chunky barrel. Place the boulder on
    the platform/switch. Watch the cinema of the gate rising and run over to that
    room to find a bonus barrel. Play and beat "Busty Barrel Barrage" (details on
    beating this in section 0008) to get a golden banana.
    
    #04 /// Shoot the pineapple target above the appropriate door on the building
    with five doors to enter Chunky's path. Shoot/Run/Fight your way through the
    path to the end where you'll find a bonus barrel. Play and beat "Kremling Kosh"
    (details on beating this in section 0008) to get another golden banana. Get out
    of the building within 40 seconds so you do not get shot.
    
    #05 /// While making your way through the hall from golden banana #04 (see
    above) you'll find a green-haired kasplat. Bring the new found blueprint to
    Snide's HQ and get another golden banana.
    
    
    
    ========================================================================
    ========================================================================
    0003d   F R A N T I C   F A C T O R Y
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003dI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    First, head straight foward into the room with the two wind-up Kremlings and
    hit the blue switch on the floor. A door on the floor will open. Run over to
    this and jump down. At the bottom, follow the tunnel to the next large room.
    Explore here until you find the door that says storage. Enter this door and
    follow the tunnel to the end. At the end, You will be in another large room. To
    the left is a bunch of boxes and crates. Scale these to the opening up top to
    find the Candy's Music Shoppe & Cranky's Laboratory. Get Donkey's "Gorrila
    Grab" which can be used later.
    
    Now, back near the many boxes & crates, stomp on the blue switch to open a gate
    near the entrance of this level. Also, in the middle of this room is a Donkey
    pad, press [Z] on this to play the game. Shoot yourself through the DK emblem
    to activate the arcade thing! Go back to the beginning of the level. This time
    take the path to the right to find the gate you just opened. Climb the poll. To
    the left is Snide's HQ (remember this for later!) and the right is what I call
    the ABC room. In the northwest corner of this ABC room is a raised platform.
    Jump on the block and get lifted up to find Funky's Armory! Donkey can now buy
    the ammo upgrade for ALL Kongs. ALL Kongs can now carry 100 ammo.
    
    Jump back down to the ABC room and find the door that says R&D in blue letters.
    Enter here. To the left is a raised wall. Climb the circuit orange thing. The
    middle door up here leads to a pit. Fall down in here to be near an old shack.
    Go inside and use Donkey's leaver pull or "Gorilla Grab," (press [B] while
    standing on footprints) to bring the factory to life!
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    In the circle room after the R&D door, keep running foward on the lower
    platform until you reach a door. Go through here because it leads to a tunnel
    that eventually leads to a Tiny barrel and a leaver. Use "Gorrila Grab" on the
    leaver to open the grates on the floor in the upper lever. Run up to the upper
    level and find to find the battle arena in on of the newly opened grates.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After "turning the factory on" (see section 0003dI paragraph 3) a
    golden banana will be presented to you.
    
    #02 /// After the factory is turned on, a cinema will show the large room known
    as the production room. A gate will be lifted above a conveyor belt. Head to
    the production room and enter this door. Inside, you will see a Donkey barrel.
    Activate your invincibility to go through the maze of fire and metal to find a
    Golden Banana.
    
    #03 /// In the ABC room, their is a raised platform that can be reached by the
    many ABC blocks scattered around. Following this path will lead to a room with
    a number board. Stomp the Donkey Switch and the numbers will be activated.
    Stomp on Number 1, then 2, and so on until you reach #16 within 40 seconds and
    your reward will be a golden banana.
    
    #04 /// Go to the room where Chunky was released (see section 0003dIII
    paragraph 1). Go through the center corridor to find a pole leading up. Follow
    the tunnel, making the first left you can to find the arcade! Use the Gorilla
    Grab (B while standing on the footprints) to start... the original Donkey Kong!
    This game is extremely hard! So hard, I left it and didn't return until the end
    of Gloomy Galleon. It is way to hard. You must avoid being hit by any barrels
    that Donkey throws at you, Mario. Collecting the hammer will serve as temporary
    protection against some barrels and will rake in some points. Climbing to a
    middle of a ladder is a good way of avoiding barrels. Trying to jump over the
    barrel almost never works. Complete this game, and I commend you, and so does
    Rare, by giving you another golden banana! (Note: Beat the game a second time
    to get the coveted Nintendo coin! See section 0010 for more help on beating DK
    Arcade)
    
    #05 /// Once you have turned on the factory, go to the big room (production
    room) and get on the ascending and descending platform. Then jump up to the
    conveyor belt. Run over this platform to find a venting system. Run over this
    to be on the main machine. Find the climbable circuit orange thing and climb.
    Move with the moving machinery and jump onto the spinning platform. Jump off
    this huge spinning thing onto the platform with a #4 bananaport and a Tag
    Barrel. Activate the #4 bananaport (the other is at the entrance to the storage
    room), and proceed to the raising and lowering platforms. Jump over these three
    onto another platform. Run past the conveyor belt to the spinning floor
    platforms. Make your way across to find a large venting system and a yellow
    haired Kasplat on a small Platform. Kill him from afar with the coconut gun or
    your instrument and jump over to get your yellow blueprint. Bring this to
    Snide's HQ to recieve Donkey's last golden banana on this world.
    
    
    ************************************************************************
    * 0003dII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    At Cranky's Laboratory you can get "Simian Spring" for Diddy. This allows Diddy
    to jump much higher when pushing [Z] over a Diddy pad. And, if you didn't go to
    the Armory with Donkey before, go and get the Extended Ammo belt.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// On the same platform as the shack that Donkey went into to activate the
    factory (see section 0003dI paragraph 3), stomp on the Diddy pad to lower some
    swinging vines and a bonus barrel. Swing across the vines to the bonus barrel.
    Play and beat "Beaver Bother" (details on beating this in section 0008) to get
    a super cool golden banana.
    
    #02 /// In the R&D room, find the side room with a guitar pad inside. Play your
    instrument on top of it to remove the protective glass door. Enter and you will
    see the numbers: 1,2,3,4 and three doors. Each door has a different arrangement
    of the four numbers. On each doors Chimpy Charge the numbers in order from 1-4:
    1, then 2, then 3, then 4... to open the door. After opening each door, some
    baddies will emerge. Kill all the baddies from all three doors to get a golden
    banana.
    
    #03 /// Stomp on the Diddy Switch on ground level of the production room. After
    activating the #4 bananaport (directions in section 0003dI / golden banana #05
    *can be done as any Kong*), transport to the upper level of the production
    room. Jump across the three ascending/descending platforms to the other side.
    Run past the converyor belt and jump/run over the spinning platforms to the
    Diddy pad. Push [Z] to be launched into the air, where a golden banana is
    waiting for you.
    
    #04 /// In the ABC room, near the large mountain of blocks, press [Z] on the
    Diddy pad to jump to a higher level on the mountain. Climb/Jump your way up to
    another Diddy pad on the mountain to find a bonus barrel. Play and beat "Peril
    Path Panic" (details on beating this in section 0008) to get a well deserved
    golden banana.
    
    #05 /// In the production room, there is a red-haired kasplat roaming around on
    ground level. Knock him out and take his red blueprint. Bring the newfound
    prize to Snide's HQ where he will reward you a golden banana.
    
    
    ************************************************************************
    * 0003dIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you still did not get "Baboon Balloon" in Angry Aztec, like I told you too,
    then head over to Cranky's Laboratory and get it. And if your were to lazy to
    get the weapons upgrade from Funky with Diddy or Donkey, go to Funky's Armory
    and get it with Lanky. In the storage room, there is a large venting system.
    Use OrangStand to climb up it to find a Lanky switch at the top. Stomp it to
    free Chunky Kong. You now have all five Kongs :)
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After stomping on the switch on top of the venting shaft to free Chunky
    (see above) a pretty golden banana will be left behind.
    
    #02 /// In the ABC room, jump on the stacked crates to the west to find a Lanky
    pad. Press [Z] on the pad to inflate and float up to the nearby bonus barrel.
    Play and beat "Batty Barrel Bandit" (details on beating this in section 0008)
    to recieve another golden banana.
    
    #03 /// In the production room, stomp on the Lanky switch on ground level. Use
    the #4 bananaport to warp up higher. Jump across the ascending/descending
    platforms and past the conveyor belt. Run past the turning platforms to the
    vents. Use OrangStand on the steep incline to find a golden banana patiently
    waiting for you.
    
    #04 /// In the R&D room, find the side path with the trombone switch. Play
    Lanky's instrument on this to enter. Inside you will play a super easy piano
    game. Follow the pattern of the monster. This is what he plays: C-B-C-D-E-C-A
    
    #05 /// In the R&D room, kill the blue-haired kasplat on the upper lever. Take
    his blueprint and bring it over to Snide's where he has a mighty cool golden
    banana waiting for you.
    
    
    ************************************************************************
    * 0003dIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you do not have Tiny's flying ability yet, get your butt over to Cranky's
    Laboratory where you can purchase it. And if you have been to lazy to guide
    Lanky, Diddy, or Donkey to Funky's Armory for the ammo upgrade, go there _now_.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    After entering any Troff'N'Scoff portal, feed them 200 colored bananas to enter
    the boss stage. Remember, any Kong can feed any color banana to the boss, but
    only Tiny will be able to enter the doors to fight the big boss. For more
    information on beating this boss and all other bosses, see section 0004.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the ABC room, after scaling the boxes & crates to the west, you will
    find a tiny barrel. Go through the small hole to find a Tiny Switch. Stomp it.
    The wheel of Items will appear! On the right, you will see a picture of one of
    the items on the wheel. Whatever picture you see here you must shoot on the
    wheel. Shoot all the pictures that show up to recieve a golden banana.
    
    #02 /// In the R&D room, go to the room with the tiny barrel and the room that
    Donkey found the leaver to open the battle arena (see section 0003dI). Shrink
    and run through the hole. Then run through the next hole. It's a mini-game! You
    must collect 10 coins and beat the competition to recieve your golden banana.
    Watch out for TNT carts, speed up by driving through DK symbols, and tap B to
    unleash a missle on your opponent to get a good head start!
    
    #03 /// In the production room, use the #4 bananaport to teleport. Jump the
    ascending/descending platforms. Jump onto the conveyor belt to reach the top.
    It's a long jump, but with her hair whirl, he can make it to the other platform
    with the Bonus barrel. Play & beat "Krazy Kong Klamor" (details on beating this
    in section 0008) to get another golden banana.
    
    #04 /// In the storage room, there is a seperate corridor with a purple-haired
    kasplat and a pole. Climb the pole and head towards the room with the DK
    Arcade. Jump into the barrel and shrink down to size. Jump onto the boxes and
    enter the small hole to get your golden banana.
    
    #05 /// In the small room off to the side of the storage room you'll find a
    purple-haired kasplat. Destroy his sorry butt and get your blueprint. Bring it
    to Snide's HQ for a golden banana.
    
    
    ************************************************************************
    * 0003dV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't played the last two levels with Chunky yet, then you should head
    over to Cranky's Laboratory, Funky's Armory and Candy's Music Shoppe for any
    items/moves you might have missed. Also, if you haven't gotten the ammo belt
    upgrade, purchase it from Funky.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the storage room, to the east is a gate blocking an entrance. Use
    Chunky's Primate Punch [Z+B] to knock it down. Inside you'll see a large box
    with a "?" on it. Use your primate punch [Z+B] to knock it open. You'll find a
    Chunky switch. Stomp it to reveal a golden banana. Once again, use your primate
    punch to hit the Chunky switch on the wall to momentarily turn on the lights
    and raising platforms. Jump your way to the golden banana.
    
    #02 /// Go back to the storage room and go through the north corridor to find a
    room with a kasplat and a pole. Climb the pole to find a tunnel. Run foward and
    use your primate punch [Z+B] on the gate to find a bonus barrel. Play and beat
    "Stash Snatch" (details on beating this in section 0008) to get a yummy golden
    banana.
    
    #03 /// In the R&D room, there is a metal gate which can be busted down with
    Chunky's primate punch [Z+B]. Go through to find a triangle pad and play
    Chunky's instrument on it. Inside, open the treasure chest. Go against the
    first round of baddies. After they are all gone, a bunch of toys will come
    together to make a super baddie. Oh no! Chunky is doomed :( But wait... there
    is a Chunky barrel! Grow big and whoop this not-so-big baddies butt for a
    golden banana.
    
    #04 /// In the production room, stomp on the Chunky Switch. A timer with 100
    seconds appears along with a golden banana way up on top. Use the #4 bananaport
    to teleport up higher. From here, leap onto the spinning platform and head for
    the banana. Seem to hard? Don't worry! Once you grab the banana the contraption
    won't stomp down on you. Whew! Another golden banana is yours.
    
    #05 /// In the ABC room a green-haired kasplat is roaming around on ground
    level. Whack him and take the blueprint he drops. Bring it to Snide's HQ and
    get your golden banana.
    
    
    ========================================================================
    ========================================================================
    0003e   G L O O M Y   G A L L E O N
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003eI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    You start off in the tunnels of this level. Walk foward and make the first left
    available. You'll find a large area of water with a sunken ship underwater and
    NO lighthouse in the center. Swim north to find Candy's Music Shoppe floating
    astray on a small platform. Talk to her to get the upgrade for ALL Kongs. You
    now have 15 music power points.
    
    Now, go back to the original tunnels to find a path leading to the smaller lake
    with the lighthouse in the center (just follow the tunnel with the lighthouse
    sign posted). Swim under the lighthouse platform to find an UP switch in green
    (Note: on the other side in a red down switch). Swim into this switch to raise
    the water level. You can now climb up to sea level.
    
    Go to the lighthouse platform and stomp on the Donkey Switch. This will open a
    raised gate. Enter in here. Make your way to the top and use Donkey's monkey
    grab to turn on the lighthouse.  Also, right out side the lighthouse is a
    Donkey pad. Press Z here to be boosted to the barrel shooting Donkey game. Fly
    through the DK Star to release the Walrus, which will be useful for later
    (Note: he will now be in the large lake area with the underground ship).
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After releasing the Walrus (see above paragraph), find him on a
    floating platform in the large lake area with the sunken ships and he will
    reward you a golden banana for freeing him.
    
    #02 /// After talking to the walrus and getting your first golden banana (see
    above), he will challenge you to a little racing game. Jump threw the gate to
    accept. Beat the Walrus by racing threw the bouies and collecting 8 crates
    threw two laps of this semi-hard race to recieve a golden banana.
    
    #03 /// After entering the lighthouse and restoring power (see section 0003eI
    paragraph 3) a golden banana will appear. Climb down to ground level and claim
    your prize.
    
    #04 /// In the large lake area, you'll find a floating platform with Funky's
    Armory. Near here is a multi-platformed structure with four different music
    pads lying around. Find the Bongo pad and play Donkey's instrument on it. A
    door on the sunken ship in the middle of the large lake area will open. Swim in
    through the door before 60 seconds is up to find a bonus barrel inside. Play
    and beat "Krazy Kong Klamour" (details on beating this in section 0008) to
    recieve a 14 karrot golden banana.
    
    #05 /// After Lanky turns into the swordfish and opens the star door (see
    section 0003eIII paragraph 1) and Diddy gets his golden banana #03 (see section
    0003eII / golden banana #03), a #4 bananaport will appear. Activate this, and
    the other #4 bananaport in the large lake area on a small floating platform to
    the west. Teleport from the large lake area to find the yellow-haired kasplat.
    Use bongos or whatever to dispose of the kasplat and take your blueprint. Bring
    it to Snide's HQ in the lighthouse lake area after the water level has been
    raised. A well deserved golden banana is yours!
    
    
    ************************************************************************
    * 0003eII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the music upgrade from Candy yet, head over to your Music
    Shoppe right away!
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Head over to lighthouse lake area. At the base of the lighthouse, their
    is a small platform with a Diddy Barrel on top. Fly over onto the pirate ship.
    Carefully stomp the Diddy switch and watch the golden banana get shot to the
    top of the lighthouse. Go back to the Diddy barrel and fly to where the golden
    banana awaits.
    
    #02 /// On top of the lighthouse, play Diddy's instrument on the guitar pad. A
    large mechanical fish will show up in the large lake area. In the time given,
    run to the large lake area and swim into the fish's mouth. It opens every few
    seconds so time yourself. Once inside, kill the annoying bee and get on top of
    a platform. While on the platform shoot one of the three hearts. Each heart
    must be shot three times in the time given for a... guess what? A golden
    banana!
    
    #03 /// After Lanky has opened the star door in the large lake area (see
    section 0003eIII paragraph 1), head into this room with a large treasure chest
    (water level must be raised). Jump onto the platform with a Diddy pad and push
    [Z] to be launched into the air. Make your way all the way to the top to find a
    bonus barrel. Play and beat "Stealthy Snoop" (details on beating this in
    section 0008) and get another golden banana.
    
    #04 /// In the large lake area, where there are four music pads near Funky's
    Armory, play Diddy's instrument on the guitar pad. Get to the newly opened door
    in the sunken ship before 60 seconds is up and find the bonus barrel. Play and
    beat "Splish Splash Salvage" (details on beating this in section 0008) to get a
    golden banana.
    
    #05 /// In the lighthouse lake area, a small alcove will have the red-haired
    kasplat roaming around. After the water level is raised go kill this guy and
    get his blueprint. Bring it over to Snide's HQ and get the golden banana you
    deserve!
    
    
    ************************************************************************
    * 0003eIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    In the lighthouse lake, go underwater and find the Swordfish changer box. In
    the form of a swordfish, you can smash open all under water treasure chests for
    some items and the wall with the picture of a swordfish on it to reveal a
    passage to a Troff'n'Scoff portal. Also, as Lanky, in the large lake area, near
    the sunken ship you can find a swordfish box. Transform and practice jumping
    high out of the water. Use this to your advantage and jump through the DK Star.
    Another will appear! Jump through this, too. Another will appear! You know what
    to do. The DK Star door will now open when you've jumped through all the stars.
    
    If you still didn't collect the music upgrade, find the musical boutique to do
    so now.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    After collecting 250 colored bananas, go through any Troff 'N' Scoff portal and
    feed them the bananas so Lanky will be able to fight the viscous boss of this
    world. Remember, any Kongs can feed them any colored banana but ONLY Lanky will
    be able to enter to fight the boss. For information of beating this boss and
    all other bosses please see section 0004 of this guide.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the tunnel that branches off to the left towards the large lake area
    you'll find a Lanky switch. Stomp it to reveal a door. Make your way there in
    time and turn into a swordfish. Smash the box covering a large canon ball
    launcher. Swim through here to find a golden banana.
    
    #02 /// Swim to the bottom of lighthouse lake area and transform into the
    swordfish. At the very bottom of the lake is a bunch of shells and a tresure
    chest. Bust open the chest and take the easy banana.
    
    #03 /// In the large Treasure Chest room, after breaking open the DK Star door
    (see section 0003eIII paragraph 1), find the platform with the Lanky pad and
    push [Z] to start floating. Keep doing this to the top and hop into the bonus
    barrel. Play and beat "Searchlight Seek" (details on beating this in section
    0008) to get another golden banana.
    
    #04 /// In the large lake area near Funky's armory is a platform with 4
    different music pads. Play Lanky's instrument on the trombone pad and get to
    the newly opened door in the time given. Inside, find the golden banana sitting
    on the top of a comfy looking bed. Zzzz.
    
    #05 /// In the mains caves, after raising the water level up, make the first
    right possible to find a room with a canon, a canon ball, and a blue-haired
    kasplat. Take the blueprint he drops when he dies and take it Snide in his HQ
    to get a golden banana.
    
    
    ************************************************************************
    * 0003eIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you still have not gotten the music upgrade, go to Candy's Music Boutique
    and purchase it now. Also, in the Lighthouse lake area, swim all the way down
    to the crestacian shells to find a Tiny barrel. Enter to shrink and swim
    through the small opening in the large shell to hear the story of the
    distraught lil' mermaid.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Go to the DK Star room to find a huge tresure chest. Above the chest is
    a Tiny barrel. Shrink and swim through the key hole of the treasure chest. In
    this next room, time your swimming so you are able to swim into all oysters to
    grab the pearl's they contain. Once you've go them all, Tiny will tell you in a
    thought bubble that she should bring them to the mermaid (see above for
    directions to mermaid). Do so and get a banana... no, not just any banana...
    but a *golden* banana.
    
    #02 /// In the tunnel that branches off to the left towards the large lake
    area, stomp on the Tiny switch to reveal an opened passage. Enter there to find
    a bonus barrel. Play and beat "Kremling Kosh" (details on beating this in
    section 0008) to get another golden banana.
    
    #03 /// Go to the Armory area of the large lake area. Swim to the floor of the
    lake to find a Tiny barrel and a small hole. Shrink and swim through to find
    yet another bonus barrel. Play & Beat "Big Bug Bash" (details on beating this
    in section 0008) to be awarded a golden banana.
    
    #04 /// Near Funky's Armory, you'll find the musical platform with 4 different
    music pads. Play Tiny's instrument on the Saxaphone pad to open another door on
    the main sunken ship. Get there in the alloted time. Find the cage with the
    golden banana and do the basic pick up.
    
    #05 /// In the initial caves, walk all the way foward towards a dry area with a
    canon. Shoot yourself up and swing across the vines. You'll find the
    purple-haired kasplat. Kill him for the purple blueprint which can so easily be
    mixed up with Lanky's blue blueprint. Bring it over to Snide's HQ in the
    lighthouse lake area for a golden banana.
    
    
    ************************************************************************
    * 0003eV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the music upgrade from Candy yet, head over to her music
    store and purchase it... and look at her boobs :)
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    In the dry land area, find the large gate and knock it down with Chunky's
    primate punch [Z+B] to find the battle arena inside. Kill the baddies in the
    given time to prove you are worthy for another battle crown.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the dry land area, walk through the tunnel near the ship to a bunch
    of treasure chests. Primate punch them all to find various items and a golden
    banana.
    
    #02 /// In the first tunnel from the entrance, make the first right possible to
    find a raised dock-like structure containing a kasplat and a canon. Grab the
    canonball opposite of the canon and walk into the canon with the ball in hand
    to load it and then jump in to it. Shoot the three targets within 60 seconds
    with 6 balls. The balls take time to hit targets so do practice aiming first.
    After, you'll recieve a prized golden banana.
    
    #03 /// Run over to Lighthouse Island. Jump on a raised platform and try, to
    the best of efforts to get onto the large ship from the armada of K. Rool. Use
    Chunky's simian slam on the trap door (easy to find). Inside you'll have to
    knock over a gate with your primate punch [Z+B] and then trash some Chunky
    barrels to find another banana. You'll figure out how to escape... with
    reversed controls! Muhahahaha!
    
    #04 /// On the same platform as Golden Banana #05 for Diddy (see section
    0003eII / golden banana #05), you'll find a Triangle pad. Play Chunky's
    triangle to open yet another door on the main sunken ship in the large lake
    area. Head over in the given time. Find the Bounus Barrel inside. Play and beat
    "Batty Barrel Bandit" (details on beating this in section 0008) for another of
    those things... what are they again? Oh yeah, golden bananas.
    
    #05 /// In the large lake area near Funky's Armory is a platform with four
    different musical pads. At the highest point of this platform is a green-haired
    kasplat. Take your blueprint from him and trade it for a golden banana at
    Snide's HQ.
    
    
    ========================================================================
    ========================================================================
    0003f   F U N G I   F O R E S T
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003f+                               B E F O R E   Y O U   S T A R T *
    ************************************************************************
    
    Before you start, if you have recieved 15 Banana medals then head over to
    Cranky's Laboratory and play JETPAC, RARE's very first ever game. Beat this to
    get the RARE coin, which is needed to beat the game (see section 0010 for help
    on beating this).
    
    
    ************************************************************************
    * 0003fI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    You start off in front of a large clock/mushroom structure. All around you is a
    wall. In this wall are log/caves. Enter the log/cave that has a purple outline
    to enter into the super-big mushroom room. You'll see a large mushroom
    structure and near it, Cranky's Laboratory. Go here to buy the super simian
    slam (FOR ALL KONGS) which will allow you to bust open the square switches that
    can't be stomped down with your old slam. After this, go back to the Clock-room
    and find a log/cave with a green outline. You'll need Tiny and Chunky to shoot
    their respective switches. This will lead to a room where a rainstorm is going
    on. At the other end is Funky's Armory. You can now buy the homing ammo (FOR
    ALL KONGS). To find Snide's HQ, you'll have to either go through the only
    unexplored log/cave in the main area or through the Mushroom waterwell with
    Chunky. This will lead to a room with a barn in the middle. In this area,
    you'll find Snide's HQ.
    
    
    /// T U R N I N G   N I G H T   T O   D A Y
    -------------------------------------------
    
    In the first main area, there is a large clocktower. Use the canon off to the
    side of this structure to blast up to a platform. You will find a SUN switch
    and a MOON switch. Any kong can shoot these to turn night into day and vice
    versa.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Go inside the LARGE mushroom. Behind the entrance you'll find a red
    structure holding five different fruit targets. Shoot Donkey's coconut switch
    to reveal some blast barrels. On the way to the first blast barrel, you'll see
    a Donkey switch. Use super-simian slam to reveal a golden banana way up in the
    air. Jump into the blast barrel to be shot up to the golden banana.
    
    #02 /// In the LARGE mushroom, head up the path and climb up two ladders until
    you see a door leading to the outside exterior ramp. Climbing up the first
    ladder to the left will leave you near a Donkey pad. Push [Z] on the pad to
    play the barrel shooting game. Shoot your way through the barrels without
    falling until you find a bonus barrel. Play and beat "Peril Path Panic"
    (details on beating this in section 0008) to get another golden banana.
    
    #03 /// Now this is where you start worrying over Day & Night. Go to the area
    with the barn by going through the blue log/cave in the main clock area. Go to
    the barn surrounded by water. Enter into the open door near the Lanky pad to
    find a conveyor belt with a rather unfriendly looking machine. To the northeast
    side of this room, you'll find a large box with a "?" printed on it. Smash this
    to find a Donkey switch. Now that you have the super simian slam, smash this
    switch to open the gate. Run in quickly before they close up on you. There are
    three levers. Each has a number above them (In roman numerals shaped like
    circles). The combo is: 2-1-1-3-2
    
    This will send the golden banana outside into a gate with the moon symbol
    imprinted on it. Just head on back to the clocktower & turn day into night.
    Head back and Voila! The golden banana is waiting to be found.
    
    #04 /// Now that its nightime, you'll be able to enter the big area surrounded
    by thorns. Its to the west of the entrance to the barn area. In here you'll
    find a house and a large bushel of thorns. Behind the house is a Donkey switch
    surrounded by thorns! What'll we do now? Wait! A Donkey Barrel is nearby! Just
    around the side of the house. Become invincible to stomp the switch. Once done,
    the entrance to the house will open. There are a bunch of boxes with "?"
    printed on them. Smash them all until you find the Donkey switch. Stomp this to
    reveal floating vines and a Bonus Barrel. Climb the ladder acting as a pillar
    for the upper teir to get to the vines. Scale these vines and jump into the
    bonus barrel. Play and beat "Minecart Mayhem" (details on beating this in
    section 0008) to recieve a precious golden banana.
    
    #05 /// Behind the house you were in for golden banana #04 (see above), a
    yellow-haired kasplat is roaming around in the grass. Pound him down into the
    grass and take the blueprint he drops. Bring it to Snide's HQ and trade it in
    for a golden banana.
    
    
    ************************************************************************
    * 0003fII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Head over to Cranky's Laboratory and Funky's Armory to get any goodies that
    Diddy does not yet have.
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    During the nighttime, Go into the LARGE mushroom. Blast to the very top using
    the blast barrels (see section 0003fI / golden banana #01) and exit out the
    door. Run around to find a trap door has been opened! Fall through to find the
    battle arena! Fight the various enemies and survive for the given amount of
    time to earn your battle crown.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the LARGE mushroom area, you'll find a small mushroom that allows
    you to bounce really high. One of them next to Cranky's Laboratory will allow
    you to jump into a Diddy barrel. Fly to the very top of the LARGE mushroom to
    find a bonus barrel floating over a Lanky switch. Fly into the bonus barrel.
    Play and beat "Teetering Turtle Trouble" (details on beating this in section
    0008) to recieve a beautiful golden banana.
    
    #02 /// Head over to the Clock mushroom and change day into night. Now that it
    is night, go over to the barn area. In its own small area, you'll find a large
    barn with barrels leading to a Diddy pad. Press Z on this pad to be launched
    into the entrance. It is dark in here, so play you guitar on the pad infront of
    you to have Squawks the bird come to the rescue with a flashlight. Climb up and
    over pieces of plywood to find yet another golden banana.
    
    #03 /// You should still be in the barn area during the nightly hours. Go to
    the island containing the barn surrounded by water. You'll find a rope that you
    can climb to the roof of this structure. At the top, you'll find a Diddy
    switch. Of course, now that you have super simian slam, smash it. You'll see a
    small grate open below you. Enter. Inside you must shoot the elevated "ON"
    switch to turn the structure on then chimpy charge the green switch to activate
    the winch you climbed earlier to reveal none other than a golden banana. Also,
    a guitar pad will appear near the entrance of the thorny bushes. Once the video
    is over, go play your guitar on the pad to release the golden banana from its
    cage, making it eligible to be captured.
    
    #04 /// During nighttime, in the LARGE mushroom area, you'll find a gate
    blocking another log/cave/path. Above it is a Grape target. Have Lanky shoot
    this so you may enter. At the far north, you'll find a guitar pad. Play your
    guitar to wake up the snoring owl. He'll tell you that you need wings. So, go
    to the east corner to find a Diddy barrel. Fly over to the owl and he'll
    challenge you to a flying game. Fly through the rings he lays in front of you
    while being sure not to fall to far behind, or you must start over. At the end
    when you win, he'll reveal a bonus barrel on top of the leafy tree. Fly up.
    Play and beat "Busty Barrel Barrage" (details on beating this in section 0008)
    to receive a golden banana.
    
    #05 /// In the LARGE mushroom, you'll find that midway up the mushroom there is
    a spiderweb-like structure. You'll also find a red-haired kasplat. Get your red
    blueprint and bring it to Snide's HQ. Behold your golden banana.
    
    
    ************************************************************************
    * 0003fIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the goodies from Funky's Armory and Cranky's Laboratory,
    go to each and purchase them now.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// During the day, go back to the big leafy tree area. To the west you'll
    find a carrot house and a sleeping rabit. Wake him by playing Lanky's trombone
    on the trombone pad. He'll challenge you to a race. It is sooo easy! I don't
    even have to explain what to do. A 3 year-old will beat him on his/her first
    try. But, you have to race him a second time, when he is all rested up! You
    cannot do this now because you'll need to buy the move from Cranky in Crystal
    Caves to use the Lanky barrel near the carrot house. But once you've go this
    new move (see section 0003g), you'll be able to beat him to recieve a golden
    banana.
    
    #02 /// At the top level of the LARGE Mushroom, you'll find three doors. Two
    that are closed tightly and a third with a Cranky switch. Use Orangstand to
    climb even further up this mushroom to find a Lanky switch. Slam it to open the
    two doors. You can only get to one at a time. One of them contains: Two
    mini-mushrooms that serve as bouncers that can lauch Lanky really high. Jump on
    one and glide over to the golden (floating) banana.
    
    #03 /// The other door contains: A mural with all five Kongs' faces on it. It
    starts with Donkey's and end with Lanky's, with arrows showing the order in
    which the Kongs come. You must slam down the color mushrooms in order of the
    Kongs on the mural (i.e. If Donkey is first, slam the yellow mushroom first).
    The color of each Kong is the color of the bananas they collect. Once this is
    done, a bonus barrel will appear. Play and beat "Krazy Kong Klamour" (details
    on beating this in section 0008) to get a golden banana.
    
    #04 /// During the nighttime, in the Barn area, go to the barn on the middle
    island surrounded by water. Find the Lanky pad and Press Z while on top of it
    to float up to a door in the roof. Inside, you'll find a Lanky switch. First,
    collect the homing ammo then stomp the switch. Bats will fly out of their
    elevated prison. Shoot all of them with the homing ammo (much easier) to get
    another golden banana.
    
    #05 /// In the leafy tree area, inside the middle of the tree you'll find the
    blue-haired kasplat. Dispose of him to get your blue blueprint. Take it to
    Snide's HQ and allow him to give you another golden banana.
    
    
    ************************************************************************
    * 0003fIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Still some stuff you don't have? Go to Cranky's Laboratory and Funky's Armory
    to purchase anything you missed out on in previous levels.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Inside the LARGE mushroom, opposite of the donkey switch, you'll find a
    Tiny switch. Stomp it to reveal a bonus barrel. Climb to the third story and
    leap-fly to the bonus barrel. Play & Beat "Speedy Swing Sortie" (details on
    beating this in section 0008) to get awarded a golden banana.
    
    #02 /// Behind the leafy tree you'll find a saxaphone pad. First, go behind the
    large structure to shrink before playing your instrument on the pad. Once done,
    Squawks will pick you up and drop you into the large rock structure. Kill all
    enemies with oranges to collect a golden banana and a seed. Blast out of here
    with the use of the canon.
    
    #03 /// In the area with Funky's Armory, you'll find a large mound of dirt. If
    you took the seed from golden banana #02 (see above), you'll be able to plant
    it. A giant beanstalk will emerge. Shrink Tiny using the barrel nearby and play
    your instrument on the saxaphone pad. Squawks will come give you a wing so you
    can collect you prize (golden banana) at the top.
    
    #04 /// In the barn area, during the day, use Chunky to go to the island
    surrounded by water. There is a door that can be opened using the primate punch
    [Z+B]. Inside, there are two "?" boxes. Smash both open with the primate punch
    [Z+B]. One opens a passage for Tiny. Turn day into night then turn back into
    Tiny. Use the Tiny barrel below the winch to shrink and enter the small hole
    opened by Chunky. Go through the raised door that was closed when you were
    Chunky to fight a sub-boss. He is a large spider that sends little minions to
    do his dirty work while he sleeps. Kill the mini-spiders by rolling into them.
    When the group is killed, he will open his eye, giving you the chance to shoot
    him there. Do so. Five shots to the eye will shrink him down to size. One roll
    hit will suffice to kill this guy. A golden banana is yours!
    
    #05 /// In the LARGE mushroom, climb up to the first available exit to the
    exterior of the mushroom. Walk around this platform until you see the
    purple-haired kasplat. Kill him to recieve the purple blueprint which you can
    exchange for a golden banana at Snide's HQ.
    
    
    ************************************************************************
    * 0003fV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    Get any neccessary items from Cranky's Laboratory and Funky's Armory if you
    haven't already done so.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    Enter any Troff 'N' Scoff portal throughout the level and feed them 300 colored
    bananas. Remember, any Kong can feed any colored banana but only Chunky can
    enter to fight the boss. For information of beating this boss and all other
    bosses, refer to section 0004 of this guide.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the area that contains Funky's Armory, you'll find a worm inside of
    his apple house. He asks for help to get the evil tomatoes away. Use the nearby
    Chunky barrel to become a giant and stomp all the tomatoes into ketchup. After
    this, the worm will ask you to find him a sunny spot. So, while still a giant,
    lift up his whole house [Z] and bring him out into the main clock area. Find
    the patch of dirt with the picture of an apple on it and place him there.
    Eureka, a golden banana is yours for the keeping.
    
    #02 /// In the LARGE mushroom area, go to the very top platform connected to
    the LARGE Mushroom (see section 0003fII / golden banana #01), you'll see three
    closed doors. Two were used in Lanky's walkthrough but the third has a chunky
    switch in front of it. Super Simian slam it to enter. Kill the enemy with
    homing ammo and then go up to the painting. Slam the Chunky switch. You must
    shoot the pieces of the mural until the whole things looks like a big picture
    of chunky. And now that the golden banana pops out, you can have a party.
    
    #03 /// In the barn area, you'll find a large door with a crack in it. Primate
    punch it and enter. You'll find two boxes with "?" embroided on them. Primate
    punch them. One will allow Tiny's entrance during the nightly hours and the
    other has a triangle pad. Play Chunky's instrument  on top of this pad. A
    cinema will show the conveyor belt activate. Grab the metal explosives barrel
    from this room and run outside. Go around the barn to the already open entrance
    near the #1 bananaport and the Lanky pad. Enter to find the conveyor belt.
    Place the metal barrel on the moving belt along with the two others in this
    room to get the golden banana that you deserve!
    
    #04 /// In the main area with the clock, you'll find a mushroom well in the
    corner. Slam on top of it to start the minecart ride. Collect 50 coins and get
    to the end of the course to recieve a golden banana from squaks. Green bells in
    the air open doors ahead of you but red bells close doors. Pushing the second
    switch & last switch will send you onto paths with more coins. Avoid TNT
    barrels and enemies.
    
    #05 /// Ascending ladders and vines inside the LARGE mushroom will eventually
    lead to a platform seperated from another side that has a door. Use the vines
    to get across. Outside there is a green-haired kasplat. Kill him to recieve the
    green blueprint. Bring it to Snide's HQ. Get Golden Banana.
    
    
    ========================================================================
    ========================================================================
    0003g   C R Y S T A L   C A V E S
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003gI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    From the entrance, head foward until you reach a river separating you from
    another platform. Jump into the river then onto that platform. Scale the
    platforms to the top and you'll find raised paths. You'll find Funky's Armory
    and Chunky's Laboratory around here. Get the upgrade from Funky's Armory for
    ALL Kongs. At Chunky's, get the super duper simian slam for all Kongs.
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    In another corner of this stage, you'll find Candy's Music Boutique. Run past
    here to find a bunch of ledges leading to another raised platform. You'll find
    two houses. One has a bongo pad outside. Play your instrument to enter. Inside,
    stomp the button to the left to find the battle arena pad. Fight the various
    baddies and survive for the given time to earn another battle crown.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    Enter any Troff 'N' Scoff portal throughout the level and feed them 360 colored
    bananas to enter the boss stage. Remember, any Kong can feed them any colored
    banana but only Donkey can enter to fight a rematch with Army Dillo II (Jungle
    Japes boss... improved!). For information on beating this boss and all other
    bosses, refer to section 0004.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Near the battle arena pad (see above), stomp on pads that have matching
    pictures (i.e. Donkey's face with Donkeys face). Stomp on the blue switchs on
    the sides to turn the walls over so you can access the other tiles. After all
    have been matched, the golden banana will be yours for the keeping.
    
    #02 /// On your way to golden banana #01 (see above), remember seeing Candy's
    Music Boutique? Well, next to Candy's Music Shoppe, you'll find a large
    building with five doors, each with different music pads to open them up. Go to
    the door that is able to be opened by the bongos and play Donkey's instrument
    to enter it. Shoot all the flying enemies with the homing ammo. Once dead, a
    bronze banana will pop out. Just kidding, a golden banana will pop out (hope
    you don't die of laughter-- sarcasm).
    
    #03 /// On the platform leading away from Cranky's Laboratory, you'll find a
    Donkey pad. Pressing [Z] on this pad will send you to the Donkey blasting
    course. Shooting yourself through these should be easy, except for one part
    where the ring you must shoot through is far away. Shooting at the right time
    will take a few tries, but once done, you'll be able to shoot into a bonus
    barrel. Play and beat "Busty Barrel Barrage" (details on beating this in
    section 0008) to recieve a golden banana.
    
    #04 /// Next to Cranky's Laboratory, as Diddy, you have to jump into the Diddy
    barrel. Fly through the waterfall to the left of Cranky's to find a large igloo
    with a DK star on top. Flying through the star will reveal pads around the
    igloo's four entrances. Once done, allow Donkey to play his instrument on the
    bongo pad next to its corresponding door. Enter. In the center is a large ice
    structure that has sharp edges that can injure you. So, run along with the
    movement of the structure trying not to get hit along the way. I have no real
    strategy for this part, except moving with the movements of the structure. In
    the center: a golden banana.
    
    #05 /// Near Funky's Armory, you'll find a large boulder and a large castle
    that is made of blue ice. Running around this structure, you'll eventually see
    the yellow-haired kasplat. Kill this enemy to collect the all-to-familiar
    yellow blueprint. Bring this to Snide's HQ (directions to Snide's HQ found in
    section 0003gV) to recieve another golden banana.
    
    
    ************************************************************************
    * 0003gII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gone to Funky's Armory or Cranky's Laboratory for upgrades,
    visit both of them now. Also, near Cranky's Laboratory, jump in the Diddy
    barrel and fly though the waterfall to find a DK Star on top of an igloo. Fly
    through the star to reveal four music pads that are essential to most Kongs'
    walkthrough.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Run past Candy's Music Boutique to find a Diddy Barrel and fly through
    the waterfall that separates this area from the rest of the level to find a
    floating bonus barrel. Fly in, play and beat "Mad Maze Maul" (details on
    beating this in section 0008) to recieve a golden prize. Can you guess what it
    is? A golden banana!
    
    #02 /// On the second level of the large building near Candy's Music Shoppe
    with the music pads you'll find a guitar pad. Have Diddy play his instrument on
    this pad to enter a large room. As soon as you move foward, the clock will
    start to tick and the door will slam shut. Run around the central platform to
    find a Diddy barrel. Fly onto the top left platform and beat the gator here.
    Once he is dead, go to 1st person view [Cup] and throw oranges and the barrels
    on the central platform because they are enemies. Once they are dead, jump over
    to this platform. Throw bombs at any remaining enemies on all corners to
    recieve a golden banana.
    
    #03 /// On the thrid level of the large building near Candy's Music Shoppe with
    the music pads you'll find another Guitar pad. Play Diddy's instrument on this
    pad to enter another room. Play your guitar to kill both enemies and at the
    same time, revealing a Diddy pad. Press [Z] on the pad to jump into the Diddy
    barrel. When you are flying, fly over the three candles and use the flames from
    your rockets to ignite the wick of the candle. Once all three are lit, you'll
    get a golden banana.
    
    #04 /// Go to the large igloo area and play Diddy's instrument on the
    corresponding guitar pad. Enter the newly opened door. Inside, there will be
    six barrels. Each barrel has a number pad under it. Push the barrels off in
    order of the number pads below. For example, push the barrel over the 1 pad
    first, then the barrel over the 2 pad second, and so on. After you revealed 6
    straight number pads you'll recieve another golden banana.
    
    #05 /// In the platforms leading away from Funky's Armory, you'll see a side
    platform with a Tiny barrel hovering over it. As Tiny, jump into the barrel to
    shrink. Glide back over to the main platform and continue to head away from
    Funky's Armory until you reach a small hole. Enter and activate the #4
    bananaport. As Diddy, Go back to Cranky's Laboratory and jump into the Diddy
    barrel. Hover down to the narrow pillar with a #4 bananaport atop. Transport to
    the second #4 bananaport and kill the red-haired kasplat. Collect you red
    blueprint and bring it over to Snide's HQ (direction in section 0003gV) to
    recieve Diddy's last golden banana of this level.
    
    
    ************************************************************************
    * 0003gIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the ammo upgrade, make sure you go to Funky's Armory.
    Also, Lanky can learn "OrangSpring" from Cranky in his laboratory (which can be
    used for golden banana #04 in section 0003fIV).
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Run past Candy's Music Boutique and towards the rocky platforms that
    lead to a raised platform, where you'll find two log cabins. One has a bongo
    pad in the front yard and one has a Lanky pad to the side of the house. Go
    press [Z] on the Lanky pad to float to the top. Play your instrument to open
    the door and enter. Inside, you'll find two stick wielding koshas. Kill them
    with the energy blasts that you _should_ have learned from the banana fairy
    [Hold B] (see section 0006). Once eliminated, activate the Lanky pad [Z] and
    float to the Lanky barrel. You'll now be in OrangSprint mode. Sprint to the
    blue switch and quickly get to the golden banana within three seconds. It
    should be an easy enough way to get another... say it with me... GOLDEN BANANA!
    
    #02 /// Run over to the Blue Ice Castle structure. Here, you'll find a Lanky
    switch outside a closed door. Slam it to open the door. Inside, you'll meet the
    most bored creature ever. But, now that you are here, he can test out his new
    game with you! Yay! Whoever has the most squares turned over at the end wins.
    Easy enough. Just stomp anything he stomps to get a definate win and a golden
    banana!
    
    #03 /// To the side of the door you just entered, you'll find another Lanky
    switch. Do what you usually do with switches and head over to the Lanky pad.
    Press [Z] to float up and then press [Z] on the second pad on the second story
    to float into the top of the castle. Oh No! It's the horrible thing from Angry
    Aztec! Another race. Start off by jumping into the Lanky barrel (may be hard at
    first) then using the long stretch of running to your advantage. You are a
    faster runner. But, when the sliding comes, she's faster. But, if you get a
    good lead at first, you'll probably keep it. At the first magma pit, you'll
    have to skillfully jump to the center platform, then the left or right
    platform, then back to the center. This can be VERY hard, but, if you stay to
    the left the entire time, you should make it without problems. Watch out for
    unprotected side ledges. After a few tries, you should be able to get another
    golden banana. Oh! Don't forget to collect 50 coins!
    
    #04 /// In the large igloo area, play Lanky's instrument on the trombone pad.
    Inside this door, defeat all enemies. Once done, a Lanky pad will appear
    throughout the room. Use them to get to the top of the ice structure, which
    contains a golden banana at the top.
    
    #05 /// Using Diddy's Jetpacs to fly to the large pillar with a blue-haired
    kasplat on top near the rocky platform & Funky's Armory, you'll be able to
    activate the #5 bananaport. Bring Lanky to the large Musical cabin near Candy's
    Music Boutique to find the second #5 bananaport on the second story. Warp to
    come face to face with the blue haired kasplat. Beating this monstor will award
    you the blue blueprint. Bring this to Snide's HQ (direction in section 0003gV)
    to get yourself a golden banana.
    
    
    ************************************************************************
    * 0003gIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    No ammo upgrade? Go to Funky's Armory. No Super Duper Simian Slam? Go to
    Cranky's Laboratory. Also at Cranky's Laboratory, Tiny can purchase
    "mokeyport," allowing her to transport between special Tiny pads.
    
    To stop those annoying earthquakes the huge kosha keeps causing, go to the
    large igloo area. On one of the islands is a Tiny pad that when you push [Z] on
    it you will be transported to the kosha. Kill him with you instrument and
    collect the goodies scattered about.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After activating the #4 bananaport (see section 0003gII / golden banana
    #05 for details), run fowards and press [Z] on the waiting Tiny pad to
    transport inside of a large transparent igloo, where a golden banana waits to
    be found.
    
    #02 /// Go to the second story of the large music cabin next to Candy's Music
    Boutique. You'll find Tiny's Saxaphone pad. Play her instrument on the pad to
    enter the door. Using first person aiming [Cup], throw oranges at all the
    klaptraps. Once all are gone, a golden banana will arise from the darkness.
    
    #03 /// Walk away from Cranky's Laboratory and you'll soon find a Tiny barrel
    and a small hole. Shrink and enter the hole then jump into the bonus barrel
    within. Play and beat "Krazy Kong Klamour" (details on beating this in section
    0008) to recieve a golden banana.
    
    #04 /// Play your instrument on the saxaphone pad in front of the igloo in the
    large igloo area to enter another room. Inside, kill the enemy. Stomp the
    switch. It will rotate and get smaller each time you stomp it. After hitting it
    a few times, a golden banana will be yours.
    
    #05 /// Run past Candy's Music Boutique towards the raised platform with two
    log cabins. Run all the way foward to find the purple-haired kasplat. Kill him
    to recieve the purple blueprint. Bring this to Snide's HQ (directions in
    section 0003gV) to get a golden banana.
    
    
    ************************************************************************
    * 0003gV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the two upgrades in this level, go to Funky's Armory and
    Cranky's Laboratory. Also, purchase "gorrila gone" from Cranky. This can be
    used to make Chunky invisible. To find the entrance to Snide's HQ, walk foward
    from the entrance of the level until you come out into the large area. Turn
    right and go foward until you come across a transparent sheet of ice. Primate
    punch this [Z+B] to enter and find Snide's headquaters.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After entering the level, you'll find a transparent wall made of ice.
    Use Chunky to Primate punch [Z+B] this wall to create a path. Use the gorilla
    gone move to make Chunky invisible, and by doing so, a golden banana will
    reveal itself.
    
    #02 /// Go to the ground level of the large cabin next to Candy's Music
    Boutique and play Chunky's instrument on the triangle pad. Enter through the
    newly opened door. Inside are three switches. Each switch gets passed over by a
    searchlight every few seconds. Time yourself so that you stomp on each switch
    when the searchlight is moving away. If a searchlight does touch you, you
    better leave the room fast. Once these three switches are gone, you can
    activate the gorilla gone move and walk past all the lights without worry and
    into the Bonus Barrel. Play and beat "Searchlight Seek" (details on beating
    this in section 0008) to recieve another golden banana. You go girl!
    
    #03 /// Go to the large igloo with the music pads all around it and play
    Chunky's instrument on the triangle pad. You must protect the rabbit from Funky
    Forest against a bunch of fireballs. As a sign of gratitude, the rabbit will
    reward you a golden banana.
    
    #04 /// Go to the huge blue ice castle. Walk across the paths around this
    structure until you find a large boulder. Pick it up [Z] with Chunky's big arms
    and bring it to the south of its original spot and you'll find a red switch
    with a picture of a boulder on it. Can it be anymore obvious? Drop the boulder
    on the switch and watch the video. On the paths across from Cranky's Laboratory
    you'll find another thin transparent ice wall (as in golden banana #01).
    Primate punch [Z+B] it and enter. Jump into the Chunky Barrel to become large
    and pick up the large boulder. Skillfully place it on the moving switch. The
    video that plays after will reveal a golden banana under a newly removed igloo.
    Go to the large musical igloo area and retrieve your prize.
    
    #05 /// On top of the large musical igloo is a green-haired Kasplat. Get the
    blueprint and return to the crack sniffing technician named Snide for a golden
    banana.
    
    
    ========================================================================
    ========================================================================
    0003h   C R E E P Y   C A S T L E
    ========================================================================
    ========================================================================
    
    
    ************************************************************************
    * 0003hI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    For a really cool Sniper scope for all Kongs' weapons, head over to Funky's
    Armory. To get here, run foward on the starting path all the way past all
    ladders and a flight of wooden stairs. Then, look down over the edge to find
    another platform. Go in through the hole in the door and follow the passages to
    our weapons specialist. Snide's HQ is located at the very top of the castle,
    bring your blueprints here. Cranky can sell you the "Super Duper Simian Slam"
    if you haven't gotten it yet.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// On the path circling around the castle, you'll eventually find a Donkey
    switch. Super Duper Simian Slam this to open the door to the library. In the
    time given, make you way to the library and hop over to the entrance. Take the
    first right available and kill all the enemies. Stomp on the newly revealed
    Donkey Switch to open another door. Go through here and jump in the Donkey
    barrel to destroy all enemies to earn a golden banana.
    
    #02 /// From the starting place, run foward along the path until you see a
    flight of wooden stairs. Go up and through the small hole in the door. Go in
    and make the first left possible into a room with a Donkey switch. Stomp the
    tiles on the puzzle so that when you are done it shows the face of Donkey Kong.
    If you or your 3 year old brother can do this correctly, which you can, you
    will be the proud owner of a golden banana.
    
    #03 /// Go to the tunnels where Funky's Armory is located. Go to the large
    skull structure and shoot the coconut switch. Enter and make a left then a
    right until you reach a room with six leavers. ASCII art I made myself *claps
    hands*:
    
       ------------------
       |   1    2    3  |      E  entrace
       E                D      D  locked door
       |   4    5    6  |      Pull leaver 3, then 6, then 1 to open door.
       ------------------
    
    Inside, you will have to play a minecart game again. Collect coins and survive
    for a cool golden banana from Squawks.
    
    #04 /// Run foward from your the beginning of the level to find a large tree.
    Push [Z] on the Donkey pad and beat the barrel shooting game to open a door on
    the tree. Enter inside and shoot the coconut switch. Run through and jump into
    hole behind the Kasplat and you'll land in the lake. Swim onto the floating log
    and use the sniper scope to shoot the coconut switch. Each time you hit it the
    water will rise so you can reach the golden banana.
    
    #05 /// On you way to golden banana #04 (see above) you'll pass a yellow-haired
    kasplat. Pick up the blueprint and bring it to Snide's HQ for a golden banana.
    
    ************************************************************************
    * 0003hII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the sniper scope from Funky's Armory you should purchase
    it now. Also, if you _still_ haven't gotten the super duper simian slam I
    advise you get your butt to Cranky's Laboratory.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// Walk up the platform circling around the castle until you find a Diddy
    switch with a tag barrel near by. Stomp the switch and enter the ballroom. Kill
    all the baddies on the dance floor to reveal a Diddy barrel. Jump in to
    activate Diddy's barrel boosters. Fly over the candels to light the wicks with
    the flame from the barrels to reveal a bonus barrel. Play and beat "Minecart
    Mayhem" (details on beating this in section 0008) to have a dance with a golden
    banana in the ballroom.
    
    #02 /// On the way up the platform around the exterior of the castle you'll
    find a Diddy barrel. Jump in and fly to the very top of the castle. Fly into
    the bonus barrel patiently sitting up there. Play and beat "Big Bug Bash"
    (details on beating this in section 0008) for a golden banana.
    
    #03 /// Run foward on the path you start the level on until you can climb up
    some wooden stairs. Climb up and enter the small entrance near the #1
    bananaport. Enter into a network of caves and make the first left possible
    through a door. Turn right and stomp the Diddy switch. In the next room, use
    your sniper scope to shoot the peanut switch at the other side of the room to
    lower some metal vines you can swing across to a golden banana.
    
    #04 /// In the caves where you can find Funky's Armory, there is a large skull
    structure with different targets around it. Shoot the peanut target with your
    peanut shooters and enter. Turn left, then left then shoot the next peanut
    switch to open a passage. Chimpy charge the four numbers in order; from 1, 2,
    3, to 4 to get a cool golden banana.
    
    #05 /// In the caves where you can find Funky's Armory, you'll see a red-haired
    kasplat roaming around. He is carrying your blueprint so beat him up and take
    it away. Bring it to Snide's HQ and trade it in for a golden banana.
    
    
    ************************************************************************
    * 0003hIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the super duper simian slam and the sniper scope, visit
    Cranky's Laboratory and Funky's Armory, respectively, and purchase them.
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    After completing golden banana #01 (see below), reenter the maze and make your
    way through it to the top center section where you will see the battle arena
    pad. Fight the enemies and survive for the given amount of time to win another
    battle crown.
    
    
    /// T R O F F ' N ' S C O F F   /   B O S S
    -------------------------------------------
    
    After collecting 400 (!) colored bananas enter any Troff 'N' Scoff portal and
    feed them. Remember, any Kong can feed these hippos any colored banana but only
    Lanky will be able to enter. But, all Kongs will be able to fight the boss
    witht help of a tag barrel in the boss arena.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the center of the path circling around the castle, you'll see a
    small building off to the side with a Lanky switch nearby. Stomp the switch and
    enter. A timer with 40 seconds is set and you must make you way to the door at
    the opposite end, where a golden banana is waiting.
    
    #02 /// In the Funky's Armory area, and to you left is a structure with a grape
    target on the side. Shoot it to open the door on the front of the structure.
    Inside, shoot the grape switch and quickly jump into the Lanky barrel and
    quickly run past all the enemies and into the room where the door just opened.
    In the next room, play your instrument on the trombone pad to lower a set of
    vines. Now, swing your way to the golden banana.
    
    #03 /// On the path you start on when you enter the world run foward until you
    see a set of wooden stairs. Above these is a #1 bananaport and an entrance.
    Enter into a network of caves. Make the first left possible through a door and
    find a Lanky switch. Stomp it. Next, play your instrument on the trombone pad
    to raise three platforms out of the sewage. Jump onto the first platform and
    press [Z] to float over to second. Press [Z] on the second to float over to the
    bonus barrel. Play and beat "Kremling Kosh" (details on beating this in section
    0008) to get a golden banana.
    
    #04 /// At the very top of the castle (near Snide's HQ), stomp on the Lanky
    switch near the door to the tower. Enter inside and kill all the enemies. A
    Lanky pad will appear. Shoot the three grape switches using sniper mode to
    activate strong winds pushing upwards. Push [Z] on the Lanky pad and float into
    the airstream up to the bonus barrel. Play and beat "Beaver Bother" (details on
    beating this in section 0008) for a golden banana.
    
    #05 /// From the start of the level, run foward and climb up one of the small
    ladders to be near a bridge that comes apart and reassembles. Cross it when it
    is together and run up a bit to find a blue-haired kasplat. Take the blueprint
    to Snide's HQ all the way at the top of the castle and trade it in for a golden
    banana.
    
    
    ************************************************************************
    * 0003hIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten the the sniper scope, which you need for a lot of bananas
    in this level, then go to Funky's Armory now. If you haven't gotten the super
    duper simian slam which is needed for almost all bananas, than you better get
    over to Cranky's Laboratory and spend a few banana coins.
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// In the area where you find Funky's Armory, and shoot the feather switch
    on the side of the structure to open the door. In the next area stomp on the
    Tiny switch to reveal a bunch of hands in the green sewage. Use the
    ascending/descending hands to get across to the golden banana.
    
    #02 /// From the start of the level, go foward along the path until you reach a
    set of wooden stairs. Climb them to find a small entrance and a #1 bananaport.
    Enter and take the first door to the left. Use Tiny's supercute pony tails to
    glide over to the bonus barrel. Play and beat "Teetering Turtle Trouble"
    (details on beating this in section 0008) to recieve a golden banana.
    
    #03 /// In the middle of the path circling around the castle, you'll find a
    small circular building with a cone-shaped top. Shrink using the Tiny barrel
    and use the nearby mushroom to jump high on top of the structure and fall
    inside. Shoot all the buzzing enemies, and once they are all dead a golden
    banana will be bestowed to you.
    
    #04 /// Walk up the path circling around the castle until you find a Diddy
    switch and a tag barrel. Become Diddy Kong and stomp the switch to open the
    door. Then, turn back into Tiny Kong and enter through the newly opened
    passage. Run down the passage into a large room. Go down the stairs and push
    [Z] on the Tiny pad. This will leave you in front of a structure with a Tiny
    barrel nearby. Become small and enter through the small hole in the front of
    the building.
    
    Now, you will have a car-racing rematch with the goon from Frantic Factory. You
    must collect 10 coins while driving in between two flags every few feet.
    Missing too many flags will result in failure. Win the race, collect coins, and
    drive through flags for another golden banana.
    
    #05 /// From the start of the level, follow the path past a set of wooden
    stairs and then look over the side to see a platform down below. Jump down to
    this platform. Run past the door and around the corner to find a quiet little
    place where a purple-haired kasplat awaits.
    
    
    ************************************************************************
    * 0003hV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    If you haven't gotten super duper simian slam, then you should visit Cranky's
    Laboratory, because he is waiting to give it to you. Still need the sniper
    scope? Get Chunky's large butt over to Funky's Armory and buy it!
    
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    #01 /// After opening the entrance to the tree near the start of the level (see
    section 0003hI / golden banana #04), enter and find a large piece of wood
    blocking an entrance. Primate punch [Z+B] it to break it down. Use the sniper
    scope from far away to shoot the pineapple switch, which will reveal a bonus
    barrel. Play and beat "Beaver Bother" (details on beating this in section 0008)
    to get a golden banana.
    
    #02 /// From the start of the level, run foward past a set of wooden stairs and
    look over the ledge. You will see a platform below which you can jump on. Jump
    down and enter through the gate. Shoot the pineapple target on the large skull
    structure to open the door. Follow the path to another pineapple switch. Shoot
    it and enter. Use your primate punch [Z+B] to open the coffins. One contains a
    bonus barrel. Play and beat "Searchlight Seek" (details on beating this in
    section 0008) to recieve another golden banana.
    
    #03 /// Climb up the path circling around the castle until you find a shed.
    Knock down the door with your primate punch move [Z+B] and enter. Primate punch
    [Z+B] the "?" crate to find a Chunky pad. Press [Z] on the pad to become
    invisible. When you are invisible, a few flying enemies will reveal themselves.
    Shoot the crap out of them to reveal and recieve a golden banana.
    
    #04 /// Go up the path circling around the castle just a bit until you find a
    Chunky switch. Stomp it to enter the museum. Follow the path to a large room
    where you must destroy all enemies. Go stand in the center that goes down into
    another room. Now, primate punch all the purple wall tiles. This will reveal a
    rock. Place it on the switch to keep the skull head open so you can get your
    golden banana.
    
    #05 /// From the start of the level, run foward and go up the wooden set of
    stairs. Go in the small entrance near the #1 bananaport to find a network of
    caves. You'll find a green-haired kasplat spending his time here. Take his
    blueprint up to Snide's HQ where you can trade it in for a golden banana.
    
    
    ========================================================================
    ========================================================================
    0003i   H I D E O U T   H E L M
    ========================================================================
    ========================================================================
    
    /// B L A S T - O - M A T I C
    -----------------------------
    
    Use Lanky Kong's orangstand [Z+B] to go up the steep hill. Next, use Chunky's
    pineapple launcher on the pineapple switch to enter the next room. Swing across
    the lave with the help of the vines. Use Tiny Kong to shrink and enter the
    small hole. You have entered the blast-o-matic area. Here, you will find five
    doors, one for each Kong, the blast-o-matic, and a battle arena pad.
    
    
    ************************************************************************
    * 0003iI                                         D O N K E Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    In the Blast-o-matic area, pull the leaver with Donkey's gorilla grab. A bunch
    of D.K. Stars will appear. Change into Diddy Kong and fly through all the stars
    to open all five doors.
    
    
    /// B A N A N A   M E D A L
    ---------------------------
    
    #01 /// First, jump into the blast barrel. You have to shoot your way through
    three blast barrels in the time given. Practice timing for this task and
    memorize when you should shoot and when you shouldn't.
    
    #02 /// You will play as the rhino now. You must hit the given amount of
    kremlings in the given amount of time to succeed. But, you CANNOT any of the
    four electrical towers, or a loser you will be.
    
    
    ************************************************************************
    * 0003iII                                          D I D D Y   K O N G *
    ************************************************************************
    
    /// F I R S T   T H I N G S   F I R S T
    ---------------------------------------
    
    In the blast-o-matic area, as Donkey Kong, pull the leaver with Donkey's
    gorilla grab. A bunch of D.K. Stars will appear. As Diddy Kong, fly through all
    the stars to open all five doors.
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    Jump into the Diddy barrel and fly to the very top of the blast-o-matic, where
    you'll find a battle arena pad. Survive for the given time against numerous
    enemies to get a battle crown.
    
    
    /// B A N A N A   M E D A L
    ---------------------------
    
    #01 /// You will be in a room with a bunch of kremlings. One of the bunch is a
    special kremling. In the time given, find this special kremling and destroy his
    to reveal a Diddy switch in the center. Stomp it once it reveals itself to win
    this game.
    
    #02 /// There are four elevated switches on the walls of this room. Jump into
    the Diddy barrel and fly in front of all four and shoot them. After all four
    have been activated, stomp the Diddy switch on the floor.
    
    
    ************************************************************************
    * 0003iIII                                         L A N K Y   K O N G *
    ************************************************************************
    
    /// B A N A N A   M E D A L
    ---------------------------
    
    #01 /// Jump into the Lanky barrel and speed through the maze to a switch.
    Press it and then make your way to the checkered flag.
    
    #02 /// In this game, shoot all the buzzers.
    
    
    ************************************************************************
    * 0003iIV                                            T I N Y   K O N G *
    ************************************************************************
    
    /// B A N A N A   M E D A L
    ---------------------------
    
    #01 /// In this first game, use pony tail whirls to fly through all three stars
    without touching the ground. For the third one, make a long jump and immediatly
    tap [A] again to whirl to the left quickly. Stomp the switch,
    
    #02 /// Jump onto the mushrooms than quickly pony tail whirl through the star.
    Do this for all the stars.
    
    
    ************************************************************************
    * 0003iV                                         C H U N K Y   K O N G *
    ************************************************************************
    
    /// B A N A N A   M E D A L
    ---------------------------
    
    #01 /// Jump into the Chunky barrel and start smashing all the crates with your
    primate punch [Z+B] until you find the hidden kremling.
    
    #02 /// Standing stationary, you must shoot five kremlings with sniper mode.
    You may have to lead your aim to hit them all.
    
    
    
    After getting all five banana medals, enter through the next door. Next, you
    can go through the next gate if you have four battle crowns from battle arena
    pads. In the next room, a cinema shows K. Rool escaping from the stronghold.
    The next door requires the Nintendo Coin and RARE Coin to enter to find the
    final boss key. Take this to K. Lumsy and he will be released! Watch the cinema
    and then come across the final boss of the game... K. Rool!
    
    
    
    \\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0004   B O S S   G U I D E----------------------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    ========================================================================
    A R M Y   D I L L O                                                  .01
    ========================================================================
    J U N G L E   J A P E S                                            1.5/5
    ========================================================================
    F O U G H T   B Y :                                D O N K E Y   K O N G
    ========================================================================
    This guy is cool. Even though he's fairly easy, he is one of my favorite
    bossed. Whenever he sticks his head out, run up to the TNT barrels and lob one
    at him. A cinema will show the electrical malfunctions, explosion, etc. After
    repeating this 3 times, you'll have won your first boss key. Watch out for his
    fireballs that get faster everytime he is hit and hit curl'n'roll move that is
    easy to avoid.
    
    
    
    ========================================================================
    D O G A D O N                                                        .02
    ========================================================================
    A N G R Y   A Z T E C                                                2/5
    ========================================================================
    F O U G H T   B Y :                                  D I D D Y   K O N G
    ========================================================================
    This guy is a bit harder because of a sometimes pesky camera angle and the
    fighting arena is a platform surrounded by burning magma. Whenever this guy
    lands, lob a TNT barrel in his face. Each time he will land in a different
    spot, but he'll be easy to track. After hitting him four times, Dogadon will
    screech loudly and fall into the magma. Watch out for the mediocre sized
    explosions his fireballs excrete.
    
    
    
    ========================================================================
    J A C K   I N   D A '   B O X                                        .03
    ========================================================================
    F R A N T I C   F A C T O R Y                                        4/5
    ========================================================================
    F O U G H T   B Y :                                    T I N Y   K O N G
    ========================================================================
    This is the first difficult boss of the game. It comes in the form of a LARGE
    Jack in the box. It's evil face and body will chase you across 20 platforms
    raised over a bottomless pit. Constantly jump from platform to platform using
    Tiny's hair twirl to make the jumps possible when he is chasing you. Don't let
    him stomp you. Don't worry if you fall off a platform, you'll get lifted back
    up without any damage done to your lifebar. When he stops to shoot, two
    switches will appear on two of the platforms. One of them is on a white pillar.
    The other switch is on a blue pillar. Just stomping any one of them can be
    deadly. So first, look at the pillar the boss is standing on. If it is blue,
    head over to the switch on the blue pillar and stomp it! If he is on a white
    pillar, get over to the switch on the white pillar quickly and stomp it! Hit
    him 4 times using this method. Then he will become invisible (except for some
    glitter). Hit him once more when the switches reappear to get rid of this pesky
    boss.
    
    
    
    ========================================================================
    O C T O P U S S Y                                                    .04
    ========================================================================
    G L O O M Y   G A L L E O N                                        2.5/5
    ========================================================================
    F O U G H T   B Y :                                  L A N K Y   K O N G
    ========================================================================
    For this boss fight, you will use a boat to get around the stationary boss.
    Each time a DK Star appears, speed through it to start a clock and raise a
    large pole. While the clock is still ticking, ride around to find the second DK
    Star and speed through. Another pole will raise. Do this two more times to
    raise two more poles. Once four poles are in position, octopussy will get a
    shock. Another star will appear so you must repeat the process, only this time,
    with less time to make it through all four. Hit the boss five times by speeding
    through DK Stars (each time you have less time to go through all four). You
    must avoid the standard boss fireball, raining fireballs (like the Dragon in
    Zelda V), and shockwaves comparable to that of the Kasplats... only bigger
    (avoidable by riding very close to the rock wall).
    
    
    
    ========================================================================
    D O G A D O N   R E T U R N S                                        .05
    ========================================================================
    F U N G I   F O R E S T                                            3.5/5
    ========================================================================
    F O U G H T   B Y :                                C H U N K Y   K O N G
    ========================================================================
    Now, Chunky stands alone against Dogadon on a square arena surrounded by magma.
    In the center; a TNT barrel. He will start off throughing a fireball hissyfit,
    just like Dogadon 1. Avoid the fireballs by frantically running back and forth.
    When he lands, grab the TNT barrel and lob it into his face. After hitting him
    a few times, he will send out a huge wall of fire. You can opt to run into it
    or hang off the edge of the platform (which is risky). I suggest running into
    it and immediatly grabbing the TNT barrel and sending Dogadon off the ledge.
    Next, he will grow bigger! He will stomp on the platform and it will start to
    sink into the lava! Avoid the fireballs and when he lands throw a TNT barrel at
    him. This time, he will stand there, dazed and confused. Jump into the Chunky
    barrel and walk up to him. Hit him with a primate punch [Z+B] and then smack
    the crap out of him. Repeat this on all four sides of the platform. Make sure
    you don't miss him once or not hit him on one side. Just ONE miss on anyside
    will not allow you enough time before the platform sinks into magma. After
    hitting him on all four sides, you have defeated Dogadon for good.
    
    
    
    ========================================================================
    A R M Y   D I L L O   R E T U R N S                                  .06
    ========================================================================
    C R Y S T A L   C A V E S                                            2/5
    ========================================================================
    F O U G H T   B Y :                                D O N K E Y   K O N G
    ========================================================================
    Army Dillo has been fixed and upgraded! This is Donkey's rematch with the
    clumsy Dillo. This time, he has bigger guns and new move. It starts off much
    like the first, where you avoid fireballs/rolling and then throwing a TNT
    barrel in his face. But later on, he brings out jet propulsion engines! When he
    flys in the air, he drops down creating a large shockwave. Jump over the
    shockwave and avoid the new shoot-in-the-air weapon he reveals that can be
    avoided by running circles and watching the shadows. Throw TNT barrels at him
    when you get the chance to blow him up and keep him from being repaired again.
    
    
    
    ========================================================================
    K .   R O O L   K U T   O U T                                        .07
    ========================================================================
    C R E E P Y   C A S T L E                                          3.5/5
    ========================================================================
    F O U G H T   B Y :                                    A L L   K O N G S
    ========================================================================
    In this boss fight, you will be standing on a central platform with four
    canons, one on each side. This platform is surrounded by water and a castle
    wall, where a cardboard cut-out of K. Rool will pop up. First, the cutout will
    shoot lasers at you, then pause for a few seconds. During this pause, jump into
    the canon pointing at him and wham him! After three hits, his right arm will
    fall off. Now, two cut-outs are popping out all around. One is a decoy that you
    should NOT hit. You can tell because the original is eaiser to see than the
    decoy, which is partially invisible. Shoot yourself at the real cardboard
    cut-out until his left arm falls off. The last act of survival that the boss
    puts up is lasers, followed by a super quick popping around everywhere thing.
    It is VERY hard to shoot him at that speed. Stand near a canon and look to your
    right, where you will see him pop up. As soon as you see him going down jump
    into your canon, hopefully hitting him and destroying this not-fun boss.
    
    
    
    
    \\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0005   I T E M S   /   W E A P O N S------------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    
    ************************************************************************
    * 0005a                                                      I T E M S *
    ************************************************************************
    
    /// G O L D E N   B A N A N A S
    -------------------------------
    
    Their are 201 of these precious bananas hidden throughout the game. Each Kong
    Must find five in each world. These are measured at the entrance of every world
    to test your ability to progress. These are what the search is all about.
    
    
    /// B A N A N A S
    -----------------
    
    There are 500 of these on each world and each Kong has a choice of collecting
    100 of thier respective color. They come in 5 different colors- yellow, red,
    blue, purple, & green which Donkey, Diddy, Lankey, Tiny, & Chunky must collect,
    respectively. Collect 75 of one color on that world and you will be awarded 1
    of the 5 precious banana medals... used to buy Cranky's super potions.
    
    
    /// B A N A N A   B U N C H   C O I N S
    ---------------------------------------
    
    Like the bananas, found in the five different colors that match each Kong.
    Collecting these will allow you to buy moves from Cranky's Laboratory, weapons
    from Funky's Armory, and music from Candy's Music Boutique. Also watch out for
    the multicolored coins found in the DK dirt patches, which can be revealed when
    you learn magic from the Banana fairy (Hold [B] over the dirt then release).
    
    
    /// S U P P L Y   C R A T E S
    -----------------------------
    
    These crates provide ammo for any gun for the Kong that picks it up. Red supply
    crates contain homing ammo for the Kongs' guns, which tracks an enemy and
    follows it until it hits.
    
    
    /// O R A N G E S
    -----------------
    
    Grenade-like that bouce around until it hits an enemy or it's fuse expires.
    They can kill the strongest of the strongest and are useful for other
    neccessities.
    
    
    /// C R Y S T A L   C O C O N U T S
    -----------------------------------
    
    The crystal coconuts provide power for special abilities obtained from Cranky.
    They run out slowly, and once gone, must be replenished by finding more.
    
    
    /// B A N A N A   C A M E R A   F I L M
    ---------------------------------------
    
    This provides film for the Banana fairy's banana camera, which can be used to
    capture the lost banana fairies for rewards.
    
    
    /// M E L O N   C R A T E S
    ---------------------------
    
    Much like the bee-hives from Banjo-Kazooie, these contain four pieces of
    watermelon, enough to replenish one full watermelon on the life bar.
    
    
    /// B L U E P R I N T S
    -----------------------
    
    These also come in five colors such as bananas and banana coins and are guarded
    by Kasplats. The Kasplat always has the same colored hair as the color of the
    blueprint. Each Kong must find one of these on each level to gain a golden
    banana by bringing blueprints to Snide.
    
    
    /// B A N A N A   M E D A L S
    -----------------------------
    
    Gained after collecting 75 out of 100 bananas for each Kong on each level.
    These will be needed to get special things.
    
    
    /// B A T T L E   A R E N A   C R O W N S
    -----------------------------------------
    
    After activating a Battle Arena pad and winning the Deathmatch game presented
    before you in the alloted amount of time, you'll recieve one of these.
    
    
    /// B O S S   K E Y
    -------------------
    
    Once you beat a boss on a given level, you'll recieve a boss key. These can be
    used to open the appropriate locks on K. Lumsy's cage.
    
    
    /// R A R E W A R E   &   N I N T E N D O   C O I N S
    -----------------------------------------------------
    
    These two coins, with the Rareware and Nintendo logos engraved on them can be
    aquired by beating the Arcade in Frantic Factory and by playing Jetpac after
    recieving 15 banana medals. These are needed to beat the game.
    
    
    /// S C R O L L   O F   G A M E P L A Y
    ---------------------------------------
    
    No such item in the game. Just an evil joke from Cranky in the instruction
    manual. *STOP E-MAILING ME ABOUT THIS*
    
    
    ************************************************************************
    * 0005b                                                G A M E P L A Y *
    ************************************************************************
    
    /// D K   P O R T A L S
    -----------------------
    
    Entrance to a level.
    
    
    /// W R I N K L Y   D O O R S
    -----------------------------
    
    The doors that come in five different colors where Wrinkly Kong will give
    advice to each Kong about different things on a level.
    
    
    /// S W I T C H E S
    -------------------
    
    These have a picture of a food that is also ammo for one of the Kongs guns.
    Shoot these with the right guns to see all kinds of cool things.
    
    
    /// E A R P H O N E S
    ---------------------
    
    Rejuvinates musical power.
    
    
    /// B A T T L E   A R E N A   P A D
    -----------------------------------
    
    Step on one of these and press [Z] to play a deathmatch game where, if you win,
    you get a battle arena crown.
    
    
    /// C R A N K Y ' S   K O N G   B A R R E L S
    ---------------------------------------------
    
    Used to activate specials moves for the Kong whose face is on the barrel.
    
    
    /// T A G   B A R R E L S
    -------------------------
    
    Jump into these barrels to switch to a different Kong. Once you jump in, your
    energy is replenished.
    
    
    /// B A N A N A P O R T   P A D S
    ---------------------------------
    
    Once two same-numbered bananaports are activated (activate by stepping onto
    it), you will be able to transport between the two by pressing the Z button.
    
    
    /// A N I M A L   C R A T E S
    -----------------------------
    
    Jump into one of these to turn into another animal.
    
    
    /// T R O F F ' N ' S C O F F   P O R T A L S
    ---------------------------------------------
    
    Transports you to Troff 'N' Scoff's room where you must feed them to challenge
    the level boss.
    
    
    ************************************************************************
    * 0005c                                                  W E A P O N S *
    ************************************************************************
    
    /// C O C O N U T   G U N
    -------------------------
    
    Donkey Kong's firearm that shoots coconuts as ammo.
    
    
    /// P E A N U T   P I S T O L S
    -------------------------------
    
    Diddy Kong's firearm that shoots peanuts as ammo.
    
    
    /// G R A P E   B L O W P I P E
    -------------------------------
    
    Lanky Kong's firearm that shoots grapes as ammo.
    
    
    /// F E A T H E R   C R O S S B O W
    -----------------------------------
    
    Tiny Kong's firearm that shoots feathers as ammo.
    
    
    /// P I N E A P P L E   B L A S T E R
    -------------------------------------
    
    Chunky Kong's firearm that shoots pineapples as ammo.
    
    
    /// E X T R A S
    ---------------
    
    Homing Ammo; Scope; Ammo belt
    
    
    ************************************************************************
    * 0005d                          M U S I C A L   I N S T R U M E N T S *
    ************************************************************************
    
    /// B O N G O S
    ---------------
    
    Donkey Kong's instrument that can be played on Bongo pads.
    
    
    /// E L E C T R I C   G U I T A R
    ---------------------------------
    
    Diddy Kong's instrument that can be played on Guitar pads.
    
    
    /// T R O M B O N E
    -------------------
    
    Lanky Kong's instrument that can be played on Trombone pads.
    
    
    /// S A X A P H O N E
    ---------------------
    
    Tiny Kong's instrument that can be played on Saxaphone pads.
    
    
    /// T R I A N G L E
    -------------------
    
    Chunky Kong's instrument that can be played on Triangle pads.
    
    
    
    
    \\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0006   B A N A N A   F A I R Y   L O C A T I O N S----------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    /// B A N A N A   C A M E R A
    -----------------------------
    
    To get the banana camera, which is needed to capture the banana fairies, you
    must use Tiny in DK Isles. Go to the island with the witch head structure. Jump
    in the bonus barrel behind the building and run in through the mouth. Find
    banana fairy queen and she will tell you her dillema. Then she will give you
    the camera, which can be activated by pushing [Z+Cup].
    
    
    /// D K   I S L E S
    -------------------
    
    Fairy .01 -- Inside the entrance chamber to Frantic Factory, there is a large
    "?" crate. Use Chunky's primate punch to burst it open, and a fairy will pop
    out, along with a Kasplat enemy.
    
    Fairy .02 -- Next to K. Rool's castle is the fairy queen island. Respectively,
    next to the queen island there is another, smaller island with a single palm
    tree. Go there, and snap the picture of this easy fairy.
    
    Fairy .03 -- In the Fungi Forest entrance chamber, shoot the feather button
    near the ceiling using Tiny's bow gun. After this, it is very self
    explanatory...
    
    Fairy .04 -- At the base of K. Rool's castle, you will find a Tiny pad. Use it
    (the move can be bought from Cranky in Crystal Caves) to go to the top of the
    castle, and the final fairy can be found there.
    
    
    /// J U N G L E   J A P E S
    ---------------------------
    
    Fairy .05 -- In one of Lanky's Golden Banana scenarios, you had to destroy
    several zingers with your grape shooter. After collecting your prize, this
    fairy will automatically appear.
    
    Fairy .06 -- In the maze of tunnels leading to Cranky's Lab, one goes to a huge
    boulder. Near this, yet again, is another branch, that leads to a small pool of
    water; and, of course, another fairy.
    
    
    /// A N G R Y   A Z T E C
    -------------------------
    
    Fairy .07 -- On the temple with five doors, go to Tiny's door, and right
    inside. You will find a small hole, and the familiar fairy music chiming away.
    Hop into the Tiny Barrel, become small, go in the hole, and snap the picture!
    
    Fairy .08 -- Inside the Llama Temple, there is a sidepath with a pipe. Next to
    the pipe is the flying fairy! You'll probably hear its music before seeing it,
    however.
    
    
    /// F R A N T I C   F A C T O R Y
    ---------------------------------
    
    Fairy .09 -- This can be found near Funky's Armory, which branches off of the
    room that contains the huge tower of ABC blocks.
    
    Fairy .10 -- Also in the room with the ABC tower, the blocks against the wall
    allow you to enter small alcoves. On, however, goes to a tunnel. Just standing
    near its entrance, you should be hearing the all-too familiar fairy music.
    
    
    /// G L O O M E Y   G A L L E O N
    ---------------------------------
    
    Fairy .11 -- From the entrance to the stage, go straight ahead, into the dry,
    sandy area with the pirate ships. Go into the first ship you see -- which is on
    the right -- and you find a dead-end path that holds several treasure chests.
    Use Chunky's primate punch to burst them all open, and inside one, this fairy
    will pop out.
    
    Fairy .12 -- In the wrecked ship area, swim to Funky's Armory, and slightly
    beyond that, you will see a tower like structure sticking above the water, with
    several music pads on it. Find Tiny's correlating music pad, and play your
    saxophone on it to open a small door in the large ship in the middle of this
    entire region. Quickly swim to it before the gate can shut (60 seconds is all
    you get), and you're inside another area with Glimmer! In one of the prison
    cells, you find this fairy. Simply back up a few feet and snap its picture!
    
    
    /// F U N G I   F O R E S T
    ---------------------------
    
    Fairy .13 -- First, make sure it's nighttime, and then go to the shed area. You
    will notice an area where the walls are made up of thorn bushes...go here, and
    you find a large barn, but the entrance is shut tight. Go into the Donkey
    Barrel to become invincible, then go to the back and pound the Donkey switch to
    open the entrance. Inside, it seems like a stable of some kind. Climb up the
    ladder to reach the above story, then circle around and pound the "?" crate to
    release the level's first fairy!
    
    Fairy .14 -- Do all of this as Diddy Kong. First, make sure it's nighttime,
    then go to the shack area. You will find a large barn, on the opposite side of
    the section than the thorn bushes. Use Diddy's high jumping abilities, along
    with the Diddy pad, to get inside the top of the barn. Inside, it is COMPLETELY
    dark, and you can't even see more than two feet in front of you. The entire
    chamber consists of very thin wooden planks suspended over a bottomless pit.
    Play your guitar on the music pad to call Squawks -- who, like in the original
    Donkey Kong Country -- will carry a lantern and help you see tremendously.
    Ever-so carefully make your way to the other side, picking up numerous banana
    bunches, and collect the easy Golden Banana. Immediately after this, the last
    fairy of the level will appear.
    
    
    /// C R Y S T A L   C A V E S
    -----------------------------
    
    Fairy .15 -- Go to the large cabin next to Candy's store, and go to the third
    story, and play your guitar on the guitar pad and watch the door before you
    open. Inside, vanquish the two club-wielding maniacs by using the energy move
    you received from the banana queen fairy. When they are gone, a Diddy pad will
    appear! Use it to jump into the Diddy Barrel high in the air, and then use its
    flames to light the three candles (and collect many bananas in the process).
    When they are all lit, a Golden Banana is yours. After collecting it, a fairy
    automatically appears.
    
    Fairy .16 -- Go to the igloo area, and make sure the music pads are there, and
    play the saxophone on the appropriate pad. Inside, you will see a larger than
    normal Kosha, along with a switch. Kill the kremling cut- throat using your
    wave attack, and then hit the switch. It will begin to move around. Each time
    you activate it, it will shrink. Soon, the enemy will come back, so use another
    wave attack. After hitting the switch several times, a Golden Banana shall be
    yours. After collecting it, the last fairy will automatically appear.
    
    
    /// C R E E P Y   C A S T L E
    -----------------------------
    
    Fairy .17 -- Do all of this as Donkey Kong. From the entrance of the world, go
    forward, and you will come upon a large tree. Go around it to find a Donkey
    pad. Use the baboon blast maneuver, and you will find yourself in a blast
    barrel section. This is rather confusing, and there are several rope targets to
    blast through. After flexing your eye-hand coordination muscles, you fly
    through a DK star, opening the door that is on the tree. Go inside, and shoot
    the coconut switch to open the passageway. Fall through the hole in the floor
    to land in a lake, and get on the floating piece of flotsam. Aim your camera
    up, and yes siree bob, there's one of those annoying fairies! This one will be
    particularly hard to catch on film, because it changes directions so quickly.
    
    Fairy .18 -- Go to the bridge area, and use the # 4 bananaport pad to warp to
    the castle path. Continue to go up the trail, and you eventually find a Diddy
    switch and a tag barrel. Become Diddy, activate the switch to open the door,
    then quickly switch back to Tiny and go inside the door. Follow the path until
    you come to a HUGE room. Go down the stairs, and use the monkeyport move by
    standing on the Tiny pad and tapping [Z]. You appear in front of a large
    building. Go behind it and snap the picture of the vomit-inducing fairy.
    
    
    /// H I D E O U T   H E L M
    ---------------------------
    
    Fairy .19 / .20 -- Both fairies are found in the room that contains the Boss
    Key. The Rareware and Nintendo Coins are required to enter.
    ------------------------------------------------------------------------
    All those Banana Fairy locations were contributed to me by Thomas Lucas
    <mew85@fcmail.com>. Feel free to direct questions about these fairies to him.
    ------------------------------------------------------------------------
    
    
    
    
    \\\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0007   C H A R A C T E R S----------------------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    <from instruction manual>
    
    /// D O N K E Y   K O N G
    -------------------------
    
    About time that lazy good-for-nothing went adventuring again. He's the leader
    of this mangy bunch and tells me that he has learned a whole new bunch of
    "mean, reptile-stomping" moves. I doubt they will be any better then his old
    ones, but we shall se, shan't we?
    
    
    /// D I D D Y   K O N G
    -----------------------
    
    Donkey's little nephew wannabe. He's quick, nimble and courageous but still a
    bit of a lightweight when compared to my fine physique. He's also got this
    new-fangled thing he calls a Jetbarrel, but it sounds like nothing more than a
    lot of hot air to me.
    
    
    /// T I N Y   K O N G
    ---------------------
    
    I thought this was Dixie Kong until she told me that she is Dixie's younger
    sister. Bah, kids these days all look alike! You'll probably recognize Dixie's
    trademark hair spin technique, but Tiny can also shrink in size-although I
    reckon that one's just a marketing gimmick and won't even be in the game.
    
    
    /// L A N K Y   K O N G
    -----------------------
    
    A newcomer to the Kong clan and the joker of the pack. I haven't a clue whom
    he's related to-must be some distant cousin or something. Those silly stetchy
    arms give him plenty of potential, but I'm sure he'll be too busy clowning
    around to be of much use.
    
    
    /// C H U N K Y   K O N G
    -------------------------
    
    Let me guess, this one's the big guy? Sheesh, I don't know how they come up
    with these names. Anyway, he's Kiddy's older brother and lists crushing,
    smashing and pounding Kremlings as his hobbies. Hey, perhaps their is a glimmer
    of hope for these bums after all. I bet he's really slow though.
    
    
    
    
    \\\\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0008   B O N U S   B A R R E L S----------------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    /// M A D   M A Z E   M A U L
    -----------------------------
    
    Objective: Get to the checkered flag at the end of the maze in the time given
    after killing all the enemies roaming around.
    Tip: Go to dead ends to find any enemies you missed.
    
    
    /// S P E E D Y   S W I N G   S O R T I E
    -----------------------------------------
    
    Objective: Swing across the vines and get all coins in the level before time
    runs out.
    Tip: Make sure you are starting from the correct vine.
    
    
    /// S P L I S H   S P L A S H   S A L V A G E
    ---------------------------------------------
    
    Objective: Collect all the coins in the bucket of water before time runs out.
    Tip: Get coins at the bottom of the bucket first and swim against the wall to
    get the coins in the middle. This is hard because of a fixed camera angle that
    doesn't allow you to see you elevation very well.
    
    
    /// M I N E C A R T   M A Y H E M
    ---------------------------------
    
    Objective: Avoid the minecart(s) filled with TNT for the given amount of time.
    Tip: Slowing down before turns to see if the cart full of TNT is gonna turn
    will allow you to better make decisions on whether to turn or not.
    
    
    /// S T E A L T H Y   S N O O P
    -------------------------------
    
    Objective: Make your way to the end of the maze while avoiding enemy
    flashlights in the given amount of time.
    Tip: Watch the movements of the flashlights so you know the correct time to
    make your move and go through.
    
    
    /// T E E T E R I N G   T U R T L E   T R O U B L E
    ---------------------------------------------------
    
    Objective: Feed the snakes melons by shooting them into the mouth so they do
    not get tired and eat the turtles for the given amount of time.
    Tip: Feed each snake one by one over and over again while reloading by shooting
    the melon icon.
    
    
    /// B I G   B U G   B A S H
    ---------------------------
    
    Objective: Swat the given number of flys in the given amount of time.
    Tip: Follow flys with swatter and swat when they are about to turn for best
    accuracy.
    
    
    /// B U S T Y   B A R R E L   B A R R A G E
    -------------------------------------------
    
    Objective: Shoot all enemies and survive for the given amount of time.
    Tip: Twist analog stick so your character spins around while shooting rapidly.
    
    
    /// K R E M L I N G   K O S H
    -----------------------------
    
    Objective: Shoot the kremlings that pop out for the given amount of points in
    the given amount of time.
    Tip: Red kremlings are equal to two points.
    
    
    /// P E R I L   P A T H   P A N I C
    -----------------------------------
    
    Objective: Save the given amount of faires in the given amount of time by
    shooting melons into the mouths of the reptiles.
    
    
    /// B E A V E R   B O T H E R
    -----------------------------
    
    Objective: As an aligator, scare the given amount of beavers into the hole in
    the given amount of time.
    Tip: Circle around beavers while chomping to scare them into the hole easier.
    
    
    /// B A T T Y   B A R R E L   B A N D I T
    -----------------------------------------
    
    Objective: Get three golden bananas in the three slots the given amount of
    times in the given amount of time.
    
    
    /// K R A Z Y   K O N G   K L A M O U R
    ---------------------------------------
    
    Objective: Shoot the golden banana when it randomly pops up while avoiding the
    Kongs.
    
    
    /// S T A S H   S N A T C H
    ---------------------------
    
    Objective: Collect all the coins in the maze then run to the checkered flag.
    
    
    /// S E A R C H L I G H T   S E E K
    -----------------------------------
    
    Objective: Use your flashlight to find the given amount of crocs and shoot
    them.
    
    
    
    
    \\\\\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0009   C H E A T S   /   C O D E S   /   G A M E S H A R K--------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
     -Unfinished...
    
    
    
    \\\\\\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0010   F R E Q U E N T L Y   A S K E D   Q U E S T I O N S--------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    <e-mail questions to flowerpot2000@email.com>
    
    
    ========================================================================
    Question:                                                            .01
    Where can I find [insert level and golden banana # here]?
    Answer  :
    Look in the walkthrough.
    ========================================================================
    Question:                                                            .02
    Where do I find [insert Kong name here]?
    Answer  :
    Donkey is your original Kong. Diddy can be found in Jungle Japes. Tiny and
    Lanky are found in Angry Aztec. Chunky is found in Frantic Factory. Look in
    walkthrough for exact locations.
    ========================================================================
    Question:                                                            .03
    Where do I get the banana camera?
    Answer  :
    On the island with a building in the shape of a witch head, you'll be able to
    use Tiny to shrink and enter the mouth. Talk to the queen banana fairy and
    she'll give you the banana camera.
    ========================================================================
    Question:                                                            .04
    How does Chunky lift rocks?
    Answer  :
    Pressing [B] next to a rock. Then, press [B] again to throw it or [Z] to place
    it down gently.
    ========================================================================
    Question:                                                            .05
    I can't beat the original DK Arcade! Any tips?
    Answer  :
    I couldn't either. The way I got help was by going to gamefaqs.com and looking
    for a walkthrough for the orginal Donkey Kong game, which helped a lot.
    ========================================================================
    Question:                                                            .06
    What is the "Scroll of Gameplay?"
    Answer  :
    Their is no such item in the game. It's just a wacky RARE joke.
    ========================================================================
    Question:                                                            .07
    How long have you been playing the game, and how much % are you through with
    it?
    Answer  :
    36:29 101%
    ========================================================================
    Question:                                                            .08
    Why is this walkthrough so cool?!?
    Answer  :
    Because I wrote it.
    ========================================================================
    
    
    
    
    \\\\\\\\\\\
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0011   L E G A L   D I S C L A I M E R----------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    This Version of the Legal Disclaimer was last updated on 5/30/2001. The latest
    version of this disclaimer can always be found at
    http://members.aol.com/orangeuranium/disclaimer.txt
    
    This document is protected under United States and International Copyright
    Laws. Unauthorized electronic or printed duplication for anything other then
    private use is not permitted without written consent of the author of this
    guide, Jason Gomer (AKA flowerpot).
    
    Copyright  1999-2001 Jason Gomer
    All Rights Reserved.
    
    If you wish to seek permission to use this guide or any other publications by
    flowerpot, consider the following rules of duplication before asking for
    permission.
    
       Complete and full credit is given to flowerpot.
       The entire document remains unedited in any way, shape, or form. The
        guide can not be duplicated in HTML format.
       The newest version of the guide must be posted at all times. I will
        not e-mail/send you the newest version every time I make an update,
        it is your responsibility to keep it updated by checking for new
        versions at the sites listed below this list.
       The document cannot be used to make any profit whatsoever. This
        means no pop-ups on the .txt file and even ads on the page linking
        to the documents (Except GameFAQs, FBGames, or advertisements that
        are mandatory by free domain providers such as GeoCities Pop-ups).
       I must be notified via e-mail if you ever decide to remove the
        guide.
    
    The sites with that will always have the most recent version of this guide and
    all FAQ publications written by flowerpot:
    
       http://www.gamefaqs.com
        GameFAQs
    
       http://www.fbgames.com
        Fresh Baked Games
    
       http://members.aol.com/orangeuranium/flowerpot.htm
        flowerpot's personal homepage / FAQ Archive
    
    If you are reading this and it is still incomplete, make sure to check the
    above sites to make sure you are reading the most recent version of the guide.
    If you find an outdated version of this guide on another website, please e-mail
    me with the URL and name of the site.
    
    Copyright  1999-2001 Jason Gomer
    All Rights Reserved.
    
    
    
    
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    0012   E N D------------------------------------------------------------
    ------------------------------------------------------------------------
    ------------------------------------------------------------------------
    
    /// C R E D I T S
    -----------------
    
    01. RARE for the wonderful games they make
    02. NINTENDO for the coolest system ever
    03. CJAYC for making the coolest website and posting my FAQs
    04. CHEATCC.COM where i obtained the info for section 0009
    05. THOMAS LUCAS <mew85@fcmail.com> contributed the locations of all
    banana faires
    
    ------------------------------------------------------------------------
                                                                   CREDITS
    ------------------------------------------------------------------------
    
       CJayC
        The creator of the biggest FAQ Archive on the web. Without him, I
        would've never began to write.
    
       CheatCC.com
        Section 0009 info.
    
       Thomas Lucas <mew85@fcmail.com>
        Contributed Banana Fairy locations.
    
    
    ------------------------------------------------------------------------
                                                                  END NOTE
    ------------------------------------------------------------------------
    
    This is the end, time to say goodbye. I worked my ass off making this thing.
    So, if you have any questions, comments, constructive criticism, rants, raves,
    dirty underwear, shout-outs, easter cards, toads, calculators, overdue library
    bills, hole punchers, pooper scoopers, dead dogs, pornographics pictures of
    your mother, drugs, child-proof scissors, math textbooks, tissue paper, toilet
    seats, or a partridge in a pear tree... send them over to me at
    flowerpot2000@email.com.
    
    Until I am need to save the gaming society once again, this is JASON GOMER,
    signing off.
    
    this has been a helpful guide by FLOWERPOT
     1999-2001
    
    
    

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