"This document Copyright 1998 John Doe"

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|                                                                 |
|          Donkey Kong 64 FAQ/Walkthrough  Version 1.2            |
|     By : Joca64 (Joaquim Mendes)  Email : Joca64@yahoo.com      |
|                                                                 |
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Last Updated: 27/06/2000


- Table of Contents -


1. What's new?
2. Introduction
3. Items
4. Moves
5. Weapons
6. Musical Instruments
7. Location of the 201 Golden Bananas
8. The 20 Banana Fairies
9. Battle Warps
10. How to get the 8 DK Keys
11. Nintendo and Rareware Coins
12. All Bananas
13. Hideout Helm walkthrough
14. Beat the Bosses
15. Level Entrances
16. Bugs
17. What you get
18. Conclusion
19. Thanks


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1. What's new?


Version 1.2  Added the All bananas section (it took a lot of time to make 
this darn thing), added the number of Golden Bananas you need in order to 
enter each level in the Level Entrances section, added Hideout Helm 
walkthrough section, corrected some spell errors.

Version 1.0.2  Spell checked the FAQ, Luigie has a new email address, check 
it at the bottom of the FAQ.

Version 1.0.1  It seems I had forgot to say where DK's Kasplat in Fungi 
Forest was. Now it's here. Added the Thanks section. 

Version 1.0 - Everything.


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2. Introduction


- It's a long time since I've written my last FAQ, but I'm back, so enjoy...
If you want to use any part of this FAQ on your own FAQ, site or something 
of that kind email me and ask me permission.


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3. Items


- Bananas -

These are found everywhere, and they come in different colors:
Yellow (Donkey), Red (Diddy), Blue (Lanky), Purple (Tiny) and Green 
(Chunky). They can only be picked up by the respective Kong.
There are 100 of each color in each level. If you pick up 75 Bananas of the 
same color on a level you'll win a Banana Medal.


- Banana Bunch -

Each Banana Bunch is worth 5 Bananas. They also come in colors.


- Banana Balloons -

You can find these balloons everywhere, they have colors just like the other 
items. If you shoot them you'll get 10 Bananas.


- Golden Bananas -

These are the main objects of the game, they work just like the stars in 
SM64 and the Jiggies in BK. There 25 in every level, but each Kong can only 
pick up 5 of them.


- Banana Coins -

These coins are scattered through every level and are used to pay for the 
services of the other members of the Kong family (Funky, Cranky and Candy).


- Banana Fairies -

You can only get a Banana Fairy by capturing it inside a photo. They will 
give you options to the Mystery section of the main menu. Each time you 
capture a Banana Fairy you will also be able to carry one more Banana Film, 
Orange and Crystal Coconut. There are 2 Banana Fairies in each level, except 
DK Isles, that has 4.


- Banana Film -

You use this to capture Banana Fairies.


- Banana Medals -

Each time you collect 75 Bananas of the same color in each level you'll win 
a Banana Medal, except for the last 5, that you must touch them in order to 
get them.


- Oranges -

The Oranges work as grenades, use them to defeat toughest enemies.


- Crystal Coconuts -

The Crystal Coconuts are used to keep each Kong's special move active. No 
Crystal Coconuts means no special move.


- Ammo Boxes -

The Ammo Boxes give you err... ammo. There are 2 types of Ammo Boxes, the 
normal ones (brown) and homing ammo (red).


- Piece of Melon -

You get a Piece of Melon each time you kill an enemy or you bust open a 
Melon Box. They raise your energy bar.


- Melon Boxes -

Each Melon Box has 4 Pieces of Melon.


- Special Coins -

Every time you see a pile of brown earth with DK written on it, use the 
special move that the big banana Fairy gave you to uncover a Special Coin. 
When you pick up one of these coins each Kong will gain 5 Banana Coins.


- Headphones -

When you touch this item your musical instrument's energy will be filled.


- DK Keys -

These keys are used to free K.Lumsy from his cell.


- Blueprints -

They will show up after defeating a Kasplat, a big blue enemy (he looks like 
the terminator... well at least to me he does).The Blueprints also come in 
colors (the Blueprint will be the same color of his hair, if Kasplat has 
white hair, then you already have that Blueprint), take them to Snide's HQ 
to receive a Golden Banana.


- DK Coins -

These are used in Bonuses. Grab as many as you can!


- Battle Crowns -

Find a Battle warp and if you're still alive when the timer reaches zero 
you'll get it. You'll need 4 of them later on the game.


- Rareware and Nintendo Coins -

You'll need these 2 coins in order to get the last DK Key, so be sure to 
look for them.


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4. Moves

- You can buy these moves at Cranky's Lab.

4.1. Donkey Kong

- Baboon Blast -

If you find a pad with Donkey's face on it, stand on top of it and press Z 
to enter Barrel Blast. If you can reach the end you'll win a Banana or enter 
a Bonus.


- Gorilla Grab -

With this move you can push levers. Press B while you're in front of one.


- Strong Kong -

Every time you jump into a Donkey Barrel you'll become invincible. Press Z 
and C-Left to cancel the move. Don't forget that this move uses Crystal 
Coconuts.


4.2. Diddy Kong

- Chimpy Charge -

Press Z and then B to head charge. This can be done to hit enemies or push 
switches.


- Rocketbarrel Boost -

Jump into a Diddy Barrel and you'll get a jetpack! Press A to go up, Z to 
hover and B to shoot peanuts. This move uses Crystal Coconuts.


- Simian Spring -

Press Z while on top of a Spring pad to perform a super jump.


4.3. Lanky Kong

- Orangstand -

Press Z and then B to handstand. This move allows you to climb step slopes.


- Baboon Balloon -

Stand on top of pad with Lanky's face and press Z to inflate like a balloon.


- Orangsprint -

Jump into a Lanky Barrel and you'll run faster than a train. Press Z and 
then C-Left to cancel the move. This move uses Crystal Coconuts.


4.4. Tiny Kong

- Mini Monkey -

Jump into a Tiny Barrel and you'll shrink size. Press Z and then C-Left to 
cancel the move. This move uses Crystal Coconuts.


- Pony Tail Whirl -

Jump and press A to hover.


- Monkey Warp -

Stand on top of a pad with Tiny's face and press Z to warp to another point 
of the level.


4.5. Chunky Kong

- Hunky Chunky -

Jump into a Chunky barrel and you'll be twice as big. Press Z and then C-
Left to cancel the move. This move uses Crystal Coconuts.


- Primate Punch -

Press Z and then B to do a powerful punch. You can use it to break almost 
everything.


- Gorilla Gone -

Stand on top of a pad with Chunky's face on it and press Z to become 
invisible. What's the point of being invisible you ask? You can see 
invisible things!


4.6. All Kongs

- Simian Slam -

To get the Simian Slam, finish the Training Area and go talk to Cranky. This 
move allows you to push switches and smash objects by jumping (A) and 
pressing Z.

- Super Simian Slam -

A more powerful version of the Simian Slam move. With this move you can now 
press the blue switches and break more resistant objects.

- Super Duper Simian Slam -

An even more powerful version of the Simian Slam move. With this move you 
can now press the red switches and break even more resistant objects.

- Special Move -

You'll get this move after you've talked to the Big Fairy in DK Isles. To 
perform the move you need to press B, when you see a lot of stars going 
around your character, release B to create a blast wave. This move will help 
you uncover the Special Coins from their hiding spots.


--------------------------------------------------------------


5. Weapons

- You can buy them at Funky's Store. You'll also be able to buy ammo belts, 
which allow you to carry more ammo, homing ammo and a sniper mode.
Donkey shoots coconuts, Diddy fires peanuts, Lanky uses grapes, Tiny fires 
feathers and Chunky shoots pineapples.


--------------------------------------------------------------


6. Musical Instruments

- You can buy them at Candy's Music Shop. You can also buy extra melons for 
your energy bar and upgrades for your musical instrument.
Donkey has a Bongo-Bongo, Diddy has an Electric Guitar, Lanky plays a 
Trombone, Tiny has a Saxophone and Chunky plays a Triangle.
If you play a musical instrument while on top of a musical pad many things 
will happen.


--------------------------------------------------------------


7. Location of the 201 Golden Bananas

7.1. DK Isles

7.1.1. Donkey Kong

1st - Talk to K.Lumsy and the Banana will appear near the entrance to Jungle 
Japes.

2nd - In Frantic Factory's entrance, push the lever (you need the Gorilla 
Grab move), use the elevator and play your instrument on top of the music 
pad.

3rd - In K.Rool's island, go to the platform underneath the one that has the 
entrance that leads to Snide's HQ. Shoot the coconut switch to open the 
bars.

4th - In Crystal Caves entrance, use Chunky to punch the two ice walls. 
Switch to Donkey and get into the DK barrel, while you're invincible you can 
pick up the Banana that is floating above the lava.

5th - Recover Snide's Blueprint. The Kasplat is next to Hideout Helm's 
entrance. Shoot the coconut switch and a metal bridge will appear, allowing 
you to reach him.


7.1.2. Diddy Kong

1st - Near the entrance to Angry Aztec, use Chunky to pick up the boulder on 
top of Lanky's music pad. Next, use Lanky and play is musical instrument on 
top of the music pad, a Rocketbarrel Boost Barrel will appear near the 
entrance to Fungi Forest. Use the canon to get there and jump into the 
barrel, fly to the top of DK Island to find the Bonus Barrel.

2nd - Near Snide's HQ, use the spring pad to reach the Bonus Barrel.

3rd - On top of the big waterfall of DK Isle, shoot the peanut switch to 
open the bars.

4th - Near Crystal Caves entrance, use the Jetpack to reach the tall 
platform. Play Diddy's musical instrument on top of the music pad.

5th - Recover Snide's Blueprint. In Creepy Castle's entrance, use Donkey to 
shoot the bars and then switch to Diddy in order to get it.


7.1.3. Lanky Kong

1st - Behind K.Lumsy's island there is a grape switch, shoot it to open the 
grate.

2nd - Inside K.Lumsy's island, enter Lanky's barrel and run to the blue 
switch. From there reach the Banana before time's out.

3rd - In Jungle Jape's entrance, use Chunky to pick up the boulder then 
change to Lanky and play his instrument on top of the music pad.

4th - In Creepy Castle's entrance, use Chunky to lift the boulder, change to 
Lanky and use the pad to float to the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is in Crystal Caves entrance. 
Use Chunky to punch the left ice wall then enter the room to find him.


7.1.4. Tiny Kong

1st - Near the entrance to Angry Aztec, use Diddy's Chimpy Charge move to 
hit the two gongs. A Bonus Barrel will show up, switch to Tiny and use the 
Pony Tail Whirl move to reach it.

2nd - On the back of the big fairy statue, shoot the feather switch to open 
the grate.

3rd - Next to Gloomy Galleon's entrance, use Chunky to push the button. Now 
switch to Tiny and get into the barrel with her face by using the Pony Tail 
Whirl move. Swim through the hole you opened to get to the other side.

4th - Use the Monkeyport in K.Rool's Island to get to its top. There, play 
her musical instrument while on top of the music pad. Squawks will give you 
the Banana. This will also make a Chunky Barrel appear near the big fairy's 
island.

5th - Recover Snide's Blueprint. Next to Frantic Factory's entrance, use 
Chunky to bust open the ? box and then kill the Kasplat.


7.1.5. Chunky Kong

1st - On the back of DK island, there is a waterfall. Next to it there is a 
pineapple switch, shoot it to open the bars and collect another Golden 
Banana.

2nd - Near Angry Aztec's entrance there is a boulder on top of triangle 
music pad. Use Chunky to lift the boulder then play is musical instrument on 
top of the music pad.

3rd - At Hideout Helm's entrance, use the pad to reveal the ropes. Use them 
to reach the Bonus Barrel.

4th - After you get the Super Duper Simian Slam move, go to the island with 
the big X. Smash it a few times and a rock will break, revealing the Banana.

5th - Recover Snide's Blueprint. The Kasplat is next to Gloomy Galleon's 
entrance.




7.2. Jungle Japes

7.2.1. Donkey Kong

1st - In front of Diddy's cell.

2nd - Talk to Diddy and 3 switches will appear, shoot them all and you'll 
open his cell. The Banana is inside. The switches are on top of the 
entrances of the 3 big tunnels in the main room. When you pick this Banana 
the tunnels will open.

3rd - Behind Cranky's Lab, shoot the coconut switch and get into Rambi's 
box. Blast all the huts to uncover 4 switches. Return to normal and push 
Donkey's switch. The Banana will appear near the first Tag Barrel.

4th - On the Barrel Blast. The pad is on top of the big x with the boulder 
on top.

5th - Recover Snide's Blueprint. The Kasplat is inside the left tunnel.


7.2.2. Diddy Kong

1st - Push the switch with Diddy's face, near Cranky's Lab. The Banana will 
appear near Funky's Store.

2nd - Inside the tunnel near the start, shoot the two peanut switches and 
you can grab another Banana.

3rd - If you're facing Snide's HQ go right and shoot the peanut switch. Go 
up and enter the mine. There, shoot another peanut switch and a board will 
show up, enabling you to cross to the other side. Go there and push the 
switch, a Banana will appear on top of the mine entrance. Catching this 
Banana will make Bananaporter 5 appear on top of the mine entrance.

4th - Inside the mine, open the grate door by using the Chimpy Charge move. 
Use it again to push the LOW button. This will make the moving carpets slow 
down, push the switch near the other door to open it. Climb all the way up 
and through the machine to get to the minecart bonus. To win the Banana, 
reach the finish line with 50 or more DK coins.

5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel next to 
the minecart exit.


7.2.3. Lanky Kong

1st - Push the Lanky switch near Cranky's Lab, the Banana will reveal itself 
near the canon.

2nd - Use Diddy to shoot the peanut switch near the minecart exit. Then use 
Lanky's Orangstand move to climb up there, slam the two wood poles and kill 
all the bees in order to make the Golden Banana appear. Catching this Banana 
will make a Banana Fairy appear on the room.

3rd - On the first tunnel shoot the grape switch and jump to the Bonus 
Barrel.

4th - In the room on the opposite side of the Rambi Wall, there is a Bonus 
Barrel. But you need the Orangstand move to reach it.

5th - Recover Snide's Blueprint. The Kasplat is on the same room as above.


7.2.4. Tiny Kong

1st - Push Tiny's switch near Cranky's Lab. The Banana will reveal itself on 
a small hole under the canon.

2nd - In the first tunnel shoot the feather switch and jump into the Bonus 
Barrel.

3rd - Go through the tunnel near the big X with a boulder on top. Shoot the 
two switches and look for a barrel with Tiny's face near a mushroom. Jump 
inside, jump on top of the mushroom and on to the log, go through the hole 
to get the Banana.

4th - On the same room as above, look for another barrel with Tiny's face, 
near a weird structure with a small hole. Use the barrel to shrink then go 
through the structure's entrance. There go left, push the switch to open the 
door with a 2.Go there and push another switch to open door 3.Enter that 
room and climb to the top to reach the Banana.

5th - Recover Snide's Blueprint. The Kasplat is inside the tunnel near the 
big X with the boulder on top.


7.2.5. Chunky Kong

1st - Pick up the boulder that's on top of the big X. Throw it away and a 
Golden Banana will appear.

2nd - After you've picked up the boulder that was on top of the big X, use 
the Simian Slam move 3 times on top of it and the floor will break. Shoot 
the statue's left eye and use the ropes to cross over to the other side.

3rd - Near the place where the Rambi wall was, pick up the boulder and push 
the switch. The Banana will reveal itself near Snide's HQ.

4th - Go through the tunnel near the big X and find Chunky's barrel on the 
next room. Climb the trees and jump to the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is underneath the big X, shoot 
the statue's right eye and use the ropes to cross to the other side.




7.3. Angry Aztec

7.3.1. Donkey Kong

1st - Go to the Barrel Blast (the pad is in front of the llama temple). If 
you successfully complete it, the llama will be free he'll leave a Banana 
inside his cell. This will also make switches appear around the llama 
temple.

2nd - Open the llama's temple door by shooting the coconut switch on the 
wall. Enter, go to the entrance at your right and play the Bongo-Bongo on 
top of the Musical Pad. The lava will turn into water, take a dive and swim 
through the tunnel. Find Lanky's cell and shoot the coconut switch.

3rd - Enter the big building with 5 entrances. Shoot the switch, go left, 
shoot the next switch and go right.

4th - Inside the llama's temple, there is a switch with DK's face on it. 
Press it to open a big door outside the temple. Use the Donkey Barrel next 
to the door that opened in order to get inside, where you'll find the Bonus 
Barrel.

5th - Recover Snide's Blueprint. In the first tunnel, shoot the two coconut 
switches and jump into DK's Barrel in order to reach the platform with the 
Kasplat.


7.3.2. Diddy Kong

1st - Near the start, there is a building with a dome. Enter it by shooting 
the peanut switch on one of its walls. There, push Diddy's switch and use 
the statues tongues to reach the high platform. From there shoot the peanut 
switch, use the tongue to cross over and push the next switch. Jump into the 
water and find Tiny's cell. Use the Chimpy Charge move on the block with 
Diddy's face and then use it to type KONG.

2nd - Use the Rocketbarrel Boost to fly through the tall pillar's ring. Fly 
through it 3 times and a bird will fly to Diddy's Barrel. Go talk to him and 
fly through all of the rings he leaves in the air to make the Banana appear.

3rd - Near the Tag Barrel next to the big pillar there are 4 gongs. Use 
Diddy's Chimpy Charge move to hit them. A big tower will raise, use the 
Rocketbarrel Boost to get the Banana. Picking this Banana will make a music 
pad for Tiny appear in front of the tower.

4th - Use the Rocketbarrel Boost to fly to the top of the big building with 
five entrances, there push the button. Enter the building, shoot the switch, 
go right, shoot the next switch and go left.

5th - Recover Snide's Blueprint. The Kasplat is on top of the building with 
a dome, near the start. Use the Rocketbarrel boost to get there.


7.3.3. Lanky Kong

1st - Enter the llama's temple, climb the stairs and shoot the grape switch 
near the big wood door. Push the switch and shoot all the pairs to get the 
Banana.

2nd - Inside the llama's temple, look for a music pad. Play Lanky's 
instrument and 2 stone snakes will raise in the pool. Use the Orangstand 
move to reach the Bonus Barrel.

3rd - Enter the big building with five entrances, shoot the switch, find the 
next switch and go left.

4th - Enter the building with a dome, jump to the water and go forward. 
There jump to the switch and activate it. A bird holding a Banana will 
appear, shoot it and after a few hits he'll drop it. Catching this Banana 
will make the water lower a few feet, so you can use the Battle Warp.

5th - Recover Snide's Blueprint. Inside the llama's temple, use the 
Bananaporter #2 to get to the Kasplat. Note that to activate the 
Bananaporter you need to take Tiny through the small hole that leads to a 
room with lava.


7.3.4. Tiny Kong

1st - Enter the building with a dome, find Tiny's barrel and jump into it. 
Go underwater and swim through the small hole, kill all the enemies to win 
the Banana.

2nd - Enter the llama's temple, go left and look for Tiny's barrel. Enter 
the small hole and push the button. Use the platforms that appeared to reach 
the next button. This will give you access to the last button you need to 
press in order to reach the Banana.

3rd - Next to the tower that Diddy raised there is a Tiny barrel. Use it and 
go to the music pad. Play her instrument and Squawks will take you to the 
top of the tower. Finish the race with 50 or more DK coins to get the 
Banana.

4th - Enter the big building with 5 entrances and shoot the switch, proceed 
to the next switch and this time go right.

5th - Recover Snide's Blueprint. The Kasplat is inside the second tunnel.


7.3.5. Chunky Kong

1st - Right at the start, shoot the two pineapple switches and enter the 
room. Match the symbols in the vases to get the Banana.

2nd - Enter the building with a dome play the triangle on top of the music 
pad, enter the room and kill all the enemies.

3rd - In the second tunnel, find Chunky's barrel, jump to it. Look for a big 
boulder and take it to the big switch. Now you can enter the Bonus Barrel.

4th - Enter the big building with five entrances. When you reach the second 
switch the right path will be closed, go left and shoot the switch to open 
it.

5th - Recover Snide's Blueprint. The Kasplat is inside the big building with 
five entrances.




7.4. Frantic Factory

7.4.1. Donkey Kong

1st - Go to the Storage Room and use the Barrel Blast pad. Complete it and a 
lever will appear next to the DK Arcade Machine. Push the lever to play, 
finish the game and Squawks will give you the Banana.

2nd - Go to the Testing Room, there are plenty of platforms that come out of 
the ABC blocks. Use the one that leads to a tunnel, near the place where you 
hear the sound of a Banana Fairy. Push the switch and then slam the numbered 
blocks from 1 to 16 in order to get the Banana.

3rd - In the R&D Room find the tunnel that leads to a vertical pipe. Jump 
through it and shoot the coconut switch to open the small house's door. 
There, push the lever, the auto-production will start and a door will open 
in the Production Room. After the small movie you will also get a Golden 
Banana.

4th - Go to the Production Room and enter the door that you just opened. 
Jump to the Donkey Barrel and run to the other side of the room, where the 
Banana is.

5th - Recover Snide's Blueprint. The Kasplat is in the Production Room, near 
the top of the room, near the pipe that only Lanky can climb.


7.4.2. Diddy Kong

1st - In the Testing Room, use the spring pads to reach the top of the ABC 
blocks and find the Bonus Barrel.

2nd - In the R&D Room, play Diddy's musical instrument on top of the music 
pad. The glass door will open, enter the room and push the buttons in order 
to form the codes that are written on the doors. Every time you type a code 
the door will open and enemies will come out. Kill them all to get the 
Banana.

3rd - In the R&D Room, find the door that leads to a pipe, fall through it 
and push the button. Use the ropes to reach the Bonus Barrel.

4th - In the Production Room, push the Diddy switch at the bottom of the 
room. The Banana will appear at the top of the room and you'll need to use 
the Spring Pad to reach it.

5th - Recover Snide's Blueprint. The Kasplat is in the Production Room, 
ground level.


7.4.3. Lanky Kong

1st - In the Storage Room, climb the pipe using the Orangstand move and push 
the button to free Chunky and get a Golden Banana.

2nd - In the Testing Room, near the Tag Barrel, use Lanky's Pad to reach the 
Bonus Barrel.

3rd - In the R&D Room, find Lanky' Music Pad and play his instrument on top 
of it. The door will open, push the switch next to the piano and repeat all 
the sequences to get the Banana.

4th - In the Production Room, push the switch in the bottom of the room to 
make the Banana appear in the top floor. To get it you need to perform the 
Orangstand move.

5th - Recover Snide's Blueprint. The Kasplat is in the R&D Room.


7.4.4. Tiny Kong

1st - Next to the DK Arcade Machine there is a Tiny Barrel. Use it to shrink 
and enter the small pipe on one of the walls. You'll find a Golden Banana on 
the other side of the pipe.

2nd - In the Testing Room, use Tiny's Barrel to get through the small 
tunnel, push the switch and shoot the next item. After you've hit him 6 
items the Banana will appear. Catching this Banana will make a Banana Fairy 
appear near Funky's Store.

3rd - In the R&D Room, use the barrel to shrink and enter the small hole 
near the tiny track. Win the race and get 10 DK Coins or more to get the 
Banana.

4th - In the Production Room, push the switch in the bottom of the room to 
make a Banana appear at the top floor. To get it you need to use the Pony 
Tail Whirl move.

5th - Recover Snide's Blueprint. The Kasplat is in the Storage Room.


7.4.5. Chunky Kong

1st - In the R&D Room, punch the door, push the button on the chest and kill 
all the enemies to get the Banana.

2nd - In the room where Chunky was prisoner, punch the door. Enter the room, 
break the ? box and push the switch to make the Banana appear. Then punch 
the button to raise the platforms.

3rd - Near the DK Arcade Machine, punch the door and enter the Bonus Barrel.

4th - In the Production Room, push the switch at the bottom of the room to 
make the Banana appear on the moving platform in the middle of the room. 
Grab the Banana before time's out.

5th - Recover Snide's Blueprint. The Kasplat is in the Testing Room.




7.5. Gloomy Galleon

7.5.1. Donkey Kong

1st - Go to the lighthouse area, get underwater and push the green button to 
raise the water. Push the switch in front of the lighthouse to open its 
door. Enter, climb to the top and push the lever to activate it. This will 
make a boat to enter the area. The Banana will appear at the lighthouse's 
entrance.

2nd - Complete the Barrel Blast (the pad is next to the lighthouse) and 
you'll save Clapper. This will open a door near Candy's Music Shop. Talk to 
the seal near that door to receive a Banana.

3rd - Enter the door you just opened and win the race against Clapper.

4th - Near Funky's Store there is a structure that resembles a cactus. Play 
DK's musical instrument on top of the music pad to open a door in the main 
room. Enter before time's out and find the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is on top of a bunch of coins. 
You need to open the DK door before you can get into that room, but for 
actually get the Blueprint you need to get Diddy's Golden Banana #2.Then use 
the Bananaporter #4.


7.5.2. Diddy Kong

1st - Climb to the boat in the lighthouse area and push the switch. The 
canon will fire a Banana to the top of the lighthouse. To get it you need to 
use the Rocketbarrel Boost move.

2nd - Go past the DK door, jump to the pile of coins at your right and use 
the Spring Pads to reach the Bonus Barrel.

3rd - Push the red button to lower the water, go to the cactus and play 
Diddy's musical instrument on top of the music pad. Enter the door you 
opened before time's up and find the Bonus Barrel.

4th - Go to the top of the lighthouse and play the musical instrument .A 
mechanical fish will appear, jump down and use Bananaporter #5.Enter the 
fish's mouth and stand on top of a wood board. There are 3 circles here, 
shoot them and they will become yellow, shoot them again and they'll turn 
white, shoot them one more time to break them. Break them all to win the 
Banana. Don't worry if the time has already finished, you can still shoot 
them.

5th - Recover Snide's Blueprint. The Kasplat is inside the small cave next 
to Enguarde's wall.


7.5.3. Lanky Kong

1st - In the lighthouse area, transform into Enguarde, break the chest near 
the mermaid's castle.

2nd - Go past the DK Door, jump to the pile of coins at your left and use 
the pads to reach the Bonus Barrel.

3rd - In the main room, enter the tunnel that leads to the start and you'll 
see a switch with Lanky's face on it. Push it and enter the door before 
time's up. Transform into Enguarde and break all the chests. Behind a chest 
was a secret passage, go through it and get the Banana.

4th - Lower the water and go to the cactus. Play his musical instrument and 
enter the door before time's up. There find the Banana.

5th - Recover Snide's Blueprint. The Kasplat is right at the start, near the 
canon. To reach it you need to raise the water.


7.5.4. Tiny Kong

1st - In the main room use Lanky and transform into Enguarde. Touch the DK 
Star 3 times and the DK door will open. Go there, switch to Tiny and use the 
barrel to enter the big chest's keyhole. Catch all the pearls and leave. 
Enter the mermaid's castle and talk to her.

2nd - Go to the cactus and play her musical instrument. Enter the door 
before time's up and catch the Banana.

3rd - In the main room, enter the tunnel that leads to the start and you'll 
see a switch with Tiny's face on it. Push it and enter the door before 
time's up. There find the Bonus Barrel.

4th - Under Funky's Store, use the barrel to enter the small hole. Inside 
the submarine find the Bonus Barrel.

5th - Recover Snide's Blueprint. Near Cranky's Lab there are two canons, use 
the one that's not close to Cranky's Lab. Use the ropes and you see the 
Kasplat at your left.


7.5.5. Chunky Kong

1st - Right at the start, go left, shoot the pineapple switches and enter 
the room. You need to have raised the water to jump to the platforms. Pick 
up the canon ball and take it to the canon. Shoot all the targets to win a 
Banana.

2nd - Right at the start, when you get to the first Tag Barrel, go forward 
and then turn right. Punch the chest at your right to find the Banana.

3rd - Climb to the boat that is on the lighthouse area. Use the Simian Slam 
to open the trapdoor. Go past the canons and punch the bars. Break the 
rotating barrels by punching Chunky's face. After you grab the Banana Chunky 
will be drunk.

4th - Lower the water, go to the small cave at the right of the big door 
from which the boat came out. Play her musical instrument and raise the 
water. Use the Bananaporter #5 and enter the door. Find the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is on top of the cactus, near 
Funky's Store.




7.6. Fungi Forest

6.6.1. Donkey Kong

1st - Inside the giant mushroom, at the bottom floor, there are lots of 
switches. Shoot all of them, this will make a lot of canons appear. Switch 
to Donkey and push the switch with his face on it. Use the cannons to get 
the Banana before time's up.

2nd - Enter the giant mushroom and leave at the first exit. Climb the ladder 
to find the Barrel Blast Pad, get into the Bonus Barrel.

3rd - In the area with lots of houses, there is a big fence that only 
disappears at night. Go there and jump into the DK barrel and push the 
switch behind the house. Enter it, break the ? box, push the button and jump 
to the Bonus Barrel. 

4th - In the area with lots of houses, enter the one that is surrounded by 
water. Break the ? box and push the button. Push the levers in the following 
order, 21132, to make the Banana appear. Go to the clock and hit the night 
switch so that you can pick it up.

5th - Recover Snide's Blueprint. On the place with lots of houses, the 
Kasplat is behind the house that you can only access at night with DK.


7.6.2. Diddy Kong

1st - Go to the area with a lot of houses, use the spring pad, next to one 
of them. Enter the house and play his musical instrument on top of the music 
pad to call Squawks. Reach the other side to get the Banana.
After you get this Banana a Fairy will appear in the room.

2nd - On the same area as above, climb to the top of the house that is 
surrounded by water. Push the switch and enter the door you just opened. 
Shoot the ON switch and then use the Chimpy Charge move to push the button 
with the up arrow. This will raise the cage with the Banana and will also 
reveal a music pad. Play his musical instrument on top of the music pad to 
break the cage in order to get the Banana.

3rd - At night, in the room where the giant mushroom is, go through the 
tunnel that doesn't leads back to the clock area. After leaving the tunnel, 
go straight forward and play his music instrument while on top of the music 
pad to call the howl. Jump to Diddy's barrel and fly to the howl, go through 
all the rings to earn the Banana.

4th - Use the Jetpack to fly to the giant mushroom's top. All you need to do 
is enter the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is inside the giant mushroom.


7.6.3. Lanky Kong

1st - Climb to the top of the giant mushroom. Push the switch and you'll 
open two doors. One of the rooms you just opened has a Banana flying very 
high, use the mushrooms to reach it.

2nd - On the other room that the switch above opens, slam the mushrooms in 
the right order. Yellow, red, purple, green and blue. This will make a Bonus 
Barrel appear. 

3rd - Next to the howl's tree, play his musical instrument while on top of 
the music pad to awake the rabbit. Win the race, go to the clock, and shoot 
the night switch then the day switch. Go back to the rabbit's house and play 
his musical instrument again. Jump into the barrel and win the race.

4th - At night, go to the area with lots of houses. Next to the house that 
is surrounded by water find Lanky's pad. Use it to climb to the house's roof 
and enter the window. Push the switch and kill all the enemies. 

5th - Recover Snide's Blueprint. The Kasplat is under the howl's tree.


7.6.4. Tiny Kong

1st - Enter the giant mushroom, push Tiny's switch and jump into the Bonus 
Barrel before time's up.

2nd - Near the howl's tree, shrink size and play her musical instrument on 
top of the music pad. Kill all the enemies and the Banana will appear.
After killing all enemies a giant bean will appear as well.

3rd - After you've picked up the giant bean, go to the area with a fence 
near Funky's Store and it will grow. Jump into the barrel to shrink size and 
play her musical instrument to call Squawks in order to reach the Banana.

4th - In the area with lots of houses, use Chunky to break the cracked wall 
of the house that is surrounded by water. Break the ? box to clear the small 
hole. At night, switch to Tiny and use the barrel in order to fit the hole 
and enter the place that you could only go at night. Approach the spider 
web, kill the small spiders and then shoot the big one's eye.

5th - Recover Snide's Blueprint. The Kasplat Near the place where the DK's 
Barrel Blast pad.


7.6.5. Chunky Kong

1st - Near the clock there is a well. Stand on top of the bars blocking it 
and use the Simian Slam move. Reach the end of the minecart level with 50 or 
more DK Coins to get the Banana.

2nd - In the clock room, go through the green tunnel. Use Chunky's barrel 
and squash all the tomatoes. Pick up the worm's house and take it to the 
clock room. Put it on the place without grass and a picture of his house.

3rd - On top of the giant mushroom, push the switch and enter the door. Push 
the switch and shoot the picture in order to make Chunky's face.

4th - In the area with lots of houses, break the cracked wall of the house 
that is surrounded by water. Smash the ? box and play his musical instrument 
while on top of the music pad. Pick up the metal barrel, leave the house and 
enter the other door. Blow 3 metal barrels with the grinder to get the 
Banana. The other two barrels are on the same room.

5th - Recover Snide's Blueprint. Inside the giant mushroom, there is a door 
that you can only go through at night. Go through that door and you'll find 
the Kasplat in a balcony just waiting for you.




7.7. Crystal Caves

7.7.1. Donkey Kong

1st - Enter the Bonus Barrel in the Barrel Blast. The pad is near Cranky's 
Lab.

2nd - Enter the big igloo, the Banana is in the middle of the room. The 
problem is that when you step in the walls start moving. If they hit you 
you'll loose a melon instantly.

3rd - Enter the big house, near Candy's Music shop. Kill all the enemies to 
get it.

4th - Use the Bananaporter #2, enter the house that only Donkey can get 
into. Match all the colored ? before time's up to get the Banana.

5th - Recover Snide's Blueprint. The Kasplat is near the ice castle.


7.7.2. Diddy Kong

1st - Next to Funky there is a Diddy Barrel, use it to reach the Bonus 
Barrel.

2nd - Use the Jetpack, so you can touch the DK Star that is floating above 
the big igloo. This will reveal the music pads that you need to use in order 
to get in. Play Diddy's musical instrument while on top of the music pad, 
enter. Throw the barrels in the order 123456.

3rd - Enter the big house, near Candy's Music Shop. Kill all the enemies 
before time's up.

4th - Enter the big house's top floor door. Kill all the enemies to reveal 
the spring pad. Use it to reach the barrel. Then use the jetpack to light up 
all the candles. This will also reveal a Banana Fairy.

5th - Recover Snide's Blueprint. Use the Bananaporter #4 to reach it. But to 
activate the Bananaporter first you need to use Tiny. Shrink size and go 
through the small hole near Funky's Store.


7.7.3. Lanky Kong

1st - Go to the ice castle, near Funky's Store. Slam the switch and enter. 
Talk to the guy that is sitting on the chair and win his game.

2nd - Push the switch on the other side of the ice castle. This will reveal 
an entrance on its top. Use the pads to reach it. Win the race and get 50 or 
more DK Coins to get the Banana.

3rd - Enter the big igloo. Kill all the enemies to reveal a pad. Use it to 
climb to the top of the structure and grab the Banana.

4th - Near the Bananaporter #2, enter the house that only Lanky can get 
into. Jump into the barrel, push the switch and sprint to the Banana.

5th - Recover Snide's Blueprint. To reach it, use the Bananaporter #5.But in 
order to activate it you need to take Diddy, use the jetpack near Funky's 
Store to get there.


7.7.4. Tiny Kong

1st - Enter the big house, kill all the enemies to reveal the Banana.

2nd - Enter the big igloo, smash the target until it disappears.

3rd - Use the barrel near Cranky's Lab to enter the small hole. Jump into 
the Bonus Barrel. This will make the Bananaporter #3 appear.

4th - Near Funky's Store, use the barrel to fit the small hole. Use the 
monkeyport to get the Banana.

5th - Recover Snide's Blueprint. The Kasplat is next to the Bananaporter #2.


7.7.5. Chunky Kong

1st - Right at the start, punch the ice wall, use the pad to see the Banana.

2nd - Enter the big igloo and kill all the enemies to get the Banana.

3rd - Enter the big house. Hit the 3 targets and then use the pad to get 
into the Bonus.

4th - Near the ice castle, pick up the boulder and put it on top of the 
switch. This will break the igloo near Cranky's Lab. Go there, use the 
barrel to get big, pick up the boulder and put it on top of the moving 
switch. This will break an igloo next to the big one. Go there and pick up 
the Banana.

5th - Recover Snide's Blueprint. The Kasplat is on top of the big igloo.


7.8. Creepy Castle

7.8.1. Donkey Kong

1st - Hit the DK Star in the Barrel Blast, the pad is near the start. This 
will open the tree's entrance. Enter, shoot the coconut switch, and jump 
down to the water. Stand on the floating board and shoot all the targets.

2nd - Push the switch near the library, enter, go left. Kill all the enemies 
and push the switch. This will open the dead-end on the other corridor. 
There, use the barrel to become invincible and cross the place where the 
books are flying and reach the Banana.

3rd - Near Candy's Music Shop, enter the wood door. Push the DK switch to 
open the door. Push the next switch and slam the blocks in order to make DK 
face.

4th - Enter the big skull, near Funky's Store, go left then right and shoot 
the coconut switch. Push the levers in the following order:

      1 x || x
        x    x 2
      3 x    x

End the Ghost Train with 25 or more DK Coins to win the Banana.

5th - Recover Snide's Blueprint. The Kasplat is inside the big tree near the 
start.


7.8.2. Diddy Kong

1st - Enter the big skull, near Funky's Store, go left and left again. Shoot 
the peanut switch, and use the Chimpy Charge move to push the buttons in the 
order 1234.

2nd - There is a Bonus Barrel on top of the castle, use the jetpack to reach 
it.

3rd - Near Candy's Music Shop, enter the wood door. Push the switch with 
Diddy's face and use the sniper mode to shoot the far switch. Use the ropes 
to reach the Banana.

4th - Push the switch near the ballroom's door to open it. Enter and kill 
all the enemies that are wandering on the chess board. A barrel will appear, 
use the jetpack to light up all the candles. Fly into the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is near Funky's Store.


7.8.3. Lanky Kong

1st - On the top of the castle, push the switch. Enter, kill all the enemies 
and use the sniper mode to hit all the buttons near the ceiling. Use the pad 
to inflate and then the wind tunnel to reach the Banana.

2nd - Next to the Bananaporter #4 there is a small house with a Tiny switch. 
Push it and enter, reach the Banana before time's up. This will reveal the 
Battle Warp.

3rd - Near Candy's Music Shop, enter the wood door. Push the switch with 
Lanky's face and play his musical instrument while on top of the music pad. 
Use the pads to reach the Bonus.

4th - On the opposite side of the big skull, shoot the grape switch and 
enter the door that you opened. Shoot the switch and use then jump to the 
barrel. Get to the other side before the gate closes. Play his musical 
instrument while on top of the music pad and use the ropes to reach the 
Banana.

5th - Recover Snide's Blueprint. The Kasplat is near the Bananaporter #2.


7.8.4. Tiny Kong

1st - Enter the ballroom with the help of Diddy, and then use the monkeyport 
pad. Shrink size and enter the small house. Win the race with 10 or more DK 
Coins to get the Banana.

2nd - Next to the Bananaporter #4, shrink size. Use the mushroom to jump to 
the top of the trash bin. Enter and kill all the flies.

3rd - Use the Bananaporter #1 and enter the door. Go forward and then left, 
use the Pony Tail Whirl move to reach the Bonus Barrel.

4th - On the opposite side of the big skull, shoot the feather switch and 
enter. go right and push the switch. Use the hands to reach the Banana.

5th - Recover Snide's Blueprint. Near the moving bridge, go left and look 
down, there he is.


7.8.5. Chunky Kong

1st - Use the Bananaporter #4, go down a little and enter the museum. Punch 
the 3 shields and pick up the boulder. Put it on top of the big switch so 
you can pick up the Banana. 

2nd - On the same place where the Bananaporter #4 is, use the Primate Punch 
on the small house's door. Enter, destroy the ? box and use the pad to 
become invisible. Kill all the bats to get the Banana.

3rd - Right at the start, enter the big tree. Punch the cracked wall and use 
the sniper mode to shoot the switch. Jump into the Bonus Barrel and complete 
it in order to get the Banana.

4th - Enter the big skull. Go right and shoot the pineapple switch. Punch 
all the coffins until you find the one with the Bonus Barrel.

5th - Recover Snide's Blueprint. The Kasplat is in front of Candy's Music 
Shop.


--------------------------------------------------------------


8. The 20 Banana Fairies

- In order to capture the Banana Fairies you need a camera. To get it, in DK 
isles go to the big fairy statue. Use Tiny to enter the small hole and talk 
to the big fairy. She will also give a special move.

8.1. DK Isles

1st - Next to Frantic Factory's entrance, break the ? box with the help of 
Chunky and a Banana Fairy will appear.

2nd - On the island near the Big Fairy's statue. The one with a single tree.

3rd - Next to the entrance to Fungi Forest, use Tiny to shoot the feather 
switch near the ceiling.

4th - On top of K.Rool's island.


8.2. Jungle Japes

1st - Near the wall with Rambi's face. Inside the room with a small lake.

2nd - On the room with the picture of DK isle. You can get there with Lanky. 
Note that the Fairy will only appear in this room if you've got Lanky's 
Golden Banana #2.


8.3. Angry Aztec

1st - Use Tiny to enter the big building with five entrances and always go 
left. When you see a Tiny's barrel use it to enter the small hole where the 
Fairy is.

2nd - Inside the llama's temple, near the small hole that only Tiny can get 
into.


8.4. Frantic Factory

1st - This Fairy is near the blocks with numbers (from 1 to 16) that DK 
pushes in order to get a Golden Banana.

2nd - It is next to Funky's Store. It'll only appear after you've got Tiny's 
3rd Golden Banana.


8.5. Gloomy Galleon

1st - When you get to the first Tag Barrel, go forward and then right. Punch 
the chest at your left to find the Fairy.

2nd - Switch to Tiny and go to the cactus. Play her musical instrument and 
enter the door you just opened. The Fairy is inside a prisoner's cell, the 
bars will make it quite hard to get it.


8.6. Fungi Forest

1st - In the house that only Diddy can go (by using the Spring pad), there 
is a Banana Fairy. She will only appear after you collect Diddy's first 
Golden Banana.

2nd - In the house that only DK can go (by becoming invincible and pushing 
the button that opens it), break the ? box that is on the top floor.


8.7. Crystal Caves

1st - Inside the big igloo. Use Tiny to enter and the Fairy will appear 
after you get the Banana.

2nd - Enter the big house with Diddy, on the top floor. The Fairy will 
appear after you get the Banana.


8.8. Creepy Castle

1st - Inside the tree at the start. Use Donkey to enter and shoot the 
coconut switch. The Fairy is on the room with the floating board.

2nd - Enter the ballroom with Tiny, use the monkeyport and you'll find the 
Fairy behind the house.


8.9. Hideout Helm

1st - Inside the room where you get the DK Key.

2nd - Inside the room where you get the DK Key.


--------------------------------------------------------------


9. Battle Warps

9.1. DK Isles

- Next to Snide's HQ, you need Chunky to pick up the boulder first.

- Next to Fungi Forest's entrance, there is a mushroom moving in the 
ceiling. If you shoot it will change color, use the Kong of the same color 
to hit it. The order is Diddy, Donkey, Lanky, Chunky and Tiny. After all the 
kongs shoot, a wood door will raise, use Chunky on the his pad to become 
invisible in order to see the Battle Warp.


9.2. Jungle Japes

- This Battle Warp is next Funky's Store.


9.3. Angry Aztec

- It is inside the building with a dome, in the same place where Lanky gets 
his 4th Banana. In fact, you can only use the Battle Warp after he catches 
that Banana.


9.4. Frantic Factory

- Inside the R&D room, use Donkey to the lever next to Tiny's barrel in 
order to use the Battle Warp.


9.5. Gloomy Galleon

- Under Cranky's Lab, use Chunky and punch the bars in order to reach it.


9.6. Fungi Forest

- On top of the giant mushroom, there is an entrance that you can only 
access at night. Under it you find the Battle Warp.


9.7. Crystal Caves

- Near Candy, the Battle Warp is inside the house that only Donkey can 
access. Use the button to rotate the walls and reach the warp.


9.8. Creepy Castle

- Inside the garden maze. The warp will only appear after you get the 
Banana.


9.9. Hideout Helm

- On top of K.Rool's machine. Use the Jetpack to reach it.


--------------------------------------------------------------

10. How to get the 8 DK Keys

1st - Beat Jungle Japes Boss
2nd - Beat Angry Aztec's Boss
3rd - Beat Frantic Factory's Boss
4th - Beat Gloomy Galleon's Boss
5th - Beat Fungi Forest's Boss
6th - Beat Crystal Cavern's Boss
7th - Beat Creepy Castle's Boss
8th - In Hideout Helm, in the control room there is a door. The Key is on 
the other side. You need the Nintendo and Rareware Coins in order to open 
it.


--------------------------------------------------------------


11. Nintendo and Rareware Coins

- To get the Nintendo Coin you need Donkey's Gorilla Grab move. In Frantic 
Factory push the lever in front of the DK arcade and finish the game. The 
first time you'll win a Golden Banana, but if you finish it again you'll get 
the Nintendo Coin.
To get the Rareware Coin, get 15 Banana Medals and go to Cranky's Lab. He'll 
ask you if you want to play a game on his computer, if you score 5000 or 
more points the Rareware Coin will fall from the sky.


--------------------------------------------------------------


12. All bananas

12.1 Jungle Japes

12.1.1 Donkey Kong

5  - On the ropes at the start of the level.
10  A banana bunch on top of the Bananaporter #3.
15  On top of the other Bananaporter #3.
20  Near the boss entrance, next to the mine cart exit.
25  On top of the palm tree near the Battle Warp.
35  A Banana Balloon near the big X.
40  On top of the palm tree next to the cannon.
45  Near Diddy's cell.
48  On the path at your left, when you're facing Diddy's cell.
51  Near Snide's HQ.
61  A Balloon near Snide's HQ.
70  On the path to Cranky's Lab.
80  A Balloon near Cranky's Lab.
85  Next to the place where you transform into Rambi.
90  On top of DK's switch near Cranky's Lab.
100  Inside the Barrel Blast Bonus.


12.1.2 Diddy Kong

5  - Right at the start of the level.
15  Near the Bananaporter #4, underwater.
28  Inside the right tunnel.
33  On top of Diddy's switch, near Cranky's Lab.
40  A circle of bananas surrounding the mine.
45  Floating on the river, inside the mine.
50  Inside the mine, next to the Peanut switch.
60  A balloon on top of the mine.
70  A balloon next to the moving carpets.
75  A banana bunch near the moving carpets.
80  On top of the mine cart.
90  On top of the 2 palm trees next to the first Tag Barrel.
100  A balloon, inside the first tunnel.

12.1.3 Lanky Kong

5  - Near the first Tag Barrel, underwater.
10  Next to Snide's HQ.
15  On top of a palm tree near Snide's HQ.
20  On top of Lanky's switch, near Cranky's Lab.
30  A balloon on the same place as above.
35  On top of a palm tree near Cranky's Lab.
57  Next to Lanky's Kasplat.
62  Surrounding the boulder, near the fairy lake.
67  Inside the first tunnel, under the Bonus Barrel.
70  On the slope that leads to the room with the DK Isles picture.
100  Inside the room with the DK Isles picture.


12.1.4 Tiny Kong

7  - On the path to the fairy lake.
17  A balloon flying above the fairy lake.
32  Next to Tiny's switch, near Cranky's Lab.
37  On top of a palm tree next to Cranky's Lab.
42  Inside the first tunnel.
47  Inside the first tunnel, under the Bonus Barrel.
77  Under the tree logs, in the place with a weird shell that Tiny enters.
82  In front of the weird shell's entrance.
100  Inside the weird shell.


12.1.5 Chunky Kong

5  - Surrounding the boulder that is on top of the big X.
20  Inside the cave under the big X.
30  On top of Funky's Store.
60  3 balloons flying around the boulder near fairy lake.
65  Break the boulder described above to reveal a banana bunch.
70  On top of Cranky's Lab.
80  Inside the left tunnel.
100  Hovering next to the big trees.



12.2 Angry Aztec

12.2.1 Donkey Kong

15  On top of the 3 palm trees next to the first Tag Barrel.
18  In front of the llama's cell.
38  2 balloons next to Cranky's Lab.
41  Near the Tag Barrel next to Snide's HQ.
45  In front of the llama's temple entrance.
55  A balloon behind the llama's temple.
67  Inside the llama's temple, on top of the stairs.
70  Inside the llama's temple, next to the bongo-bongo pad.
80  Next to Donkey's Kasplat.
100  Inside the tunnel with Bananaporter #5.


12.2.2 Diddy Kong

5  - Inside the second tunnel.
20  Next to the Bananaporter #2, in front of the building with a dome.
38  On top of the statues' tongues, inside the building with a dome.
45  Inside the building with a dome, underwater.
48  Near a Rocket barrel, in the room with the big pillar.
53  In the middle of the big pillar's gold sun.
58  On top of the llama's temple.
61  On the stairs next to the big tower.
76  3 banana bunches on top of the palm trees that surround the big tower.
80  On top of some stairs, outside the building with 5 entrances.
90  Inside the tunnel with the Bananaporter #5.
100  Inside the building with 5 entrances.


12.2.3 Lanky Kong

5  - Inside the first tunnel.
14  Inside the building with a dome, underwater.
19  On top of Lanky's switch next to the Battle Warp.
29  Near Cranky's Lab.
39  On top of the palm trees in front of the llama.
44  On top of the palm tree in front of the building with 5 entrances.
54  On top of the palm trees next to the Rocket barrel, in the big room.
64  Inside the big building with 5 entrances.
70  Inside the llama's temple, on the stairs.
75  Inside the llama's temple, on top of the Bananaporter #1.
80  Inside the llama's temple backroom, next to the ropes.
100  In the room where Lanky was prisoner.


12.2.4 Tiny Kong

10  Inside the second tunnel.
15  Next to the tower Diddy raised, under the barrel.
20  On top of Bananaporter #5.
25  On the path to the building with 5 entrances.
50  On top of the palm trees that surround the building with 5 entrances.
55  Inside the llama's temple, on the small hole.
60  On the other side of the hole described above, on top of the switches.
70  Inside the building with a dome, underwater.
90  On the room where Tiny was a prisoner.
100  Inside the llama's temple, a balloon is floating above the pool.


12.2.5 Chunky Kong

5  - Inside the first tunnel.
25 - In the room with the 4 big pots.
54  Inside the building with a dome.
64  Near the Battle Warp.
74  Surrounding the big pillar.
94  Inside the building with 5 entrances.
100  Near the Tag Barrel that is next to Snide's HQ.



12.3 Frantic Factory

12.3.1 Donkey Kong

11  At the start, in the tunnel at your left.
15  In the tunnel that leads to the room where Chunky was prisoner.
35  On the Barrel Blast Bonus.
45  Near Cranky's Lab.
55  In the R&D room, a balloon is behind the door with nothing written.
70  Inside the small house that has the power switch.
75  In the tunnel that leads to the set of blocks from 1 to 16.
85  A balloon in the room with the set of blocks from 1 to 16.
100  In the production room.


12.3.2 Diddy Kong

8  - Next to Funky's Store.
38  In the R&D room, enter the room that needs Diddy's instrument.
63  In the Testing room, on top of the ABC blocks.
90  In the production room.
95  On top of the Bananaporter #5.
100  On the corridor that leads to the DK arcade machine.


12.3.3 Lanky Kong

5  - On top of the Bananaporter #2, right at the start.
20  In the R&D room.
30  A balloon floating in the piano room.
40  In the production room, it's in the place with 3 crushing pillars.
90  In the production room.
95  In the room where Chunky was prisoner, on top of the pipe.
100  Near Cranky's Lab.


12.3.4 Tiny Kong

10  Right at the start, go right and follow the bananas.
20  In the small tunnel, in the testing room.
30  In the R&D room, in the tunnel that leads to the race with the car.
35  A banana bunch in the room with the DK arcade machine.
45  Next to Funky's Store.
55  Next to Snide's HQ.
65  At the start go left, when you reach the big log go down and you'll see 
2 banana bunches in near a window.
100  In the production room.


12.3.5 Chunky Kong

5  - On top of the Bananaporter #1, right at the start.
10  On top of the other Bananaporter #1.
25  On the room where Chunky was prisoner, smash the grate, push the button 
and use the platforms to reach them.
45  In the R&D room, enter the room with the chest.
65  In the production room.
85  At the start go left, the bananas are on the big log and a balloon is 
floating above it.
90  On top of Bananaporter #3.
100  A balloon floating above the tunnel that leads to Snide's HQ.



12.4 Gloomy Galleon

12.4.1 Donkey Kong

15  Inside the Barrel Blast Bonus.
25  A balloon flies around the lighthouse.
55  Inside the lighthouse.
65  Enter the tunnel near Bananaporter #1, A balloon is flying near the ear 
plugs.
75  Inside the sunken ship, in the big room filled with water.
90  On the same room, underwater look for 3 banana bunches under a piece of 
wood.
100  Inside the room behind Enguarde's wall.


12.4.2 Diddy Kong

10  Jump to the cannon that leads to Cranky's Lab.
20  On top of the lighthouse.
40  Surrounding the place where the metal fish appears.
50  A balloon flying around the cactus.
64  Inside the sunken ship in the big room filled with water.
70  Inside the tunnel that leads to the room filled with coins.
80  A balloon flying inside the room filled with coins.
90  A circle of bananas surrounding the sunken boat that only Tiny and 
Lanky can enter.
100  A balloon flying on top of the grate where Clapper was prisoner.


12.4.3 Lanky Kong

5  - Right at the start.
25  Next to the Battle Warp.
30  Under Enguarde's box, in the lighthouse room.
50  Inside the chests underwater, in the lighthouse room.
60  Inside the sunken ship that only Lanky and Tiny can enter.
65  Next to Enguarde's box, in the big room filled with water.
75  A balloon floating above the water in the big room.
80  On top of the cactus.
95  Inside the sunken ship in the big room.
100  Inside the room filled with coins.


12.4.4 Tiny Kong

15  In the room with the cannon, right at the start.
19  In the tunnel that leads to the big room.
24  In the tunnel that leads to the lighthouse.
34  A balloon in the small cave with Chunky's music pad, in the lighthouse 
room.
49  Next to Snide's HQ.
57  On top of Bananaporter #3.
67  Inside the sunken ship that only Tiny and Lanky can enter.
85  Inside the sunken ship that all Kongs can enter.
100  In the room filled with coins.


12.4.5 Chunky Kong

10  In the room with the cannon, right at the start.
12  Near Bananaporter #1.
17 - On top of Bananaporter #2.
22  In the tunnel on the opposite side to Cranky's Lab.
25  Near Bananaporter #3.
35  On the base of the structure that holds the lighthouse, underwater.
40  On top of the other Bananaporter #2.
75  Inside the moving boat.
90  In the big room, underwater there are 3 banana bunches below a piece of 
wood.
100  A balloon floats above the sunken ship that only Tiny and Lanky can 
enter.



12.5 Fungi Forest

12.5.1 Donkey Kong

5  - In the pink tunnel, connected to the clock room.
10  On top of Bananaporter #5.
15  In the blue tunnel, connected to the clock room.
20  Inside the big barn, break the ? box to reveal the banana bunch.
30  A balloon inside the big barn, next to the 3 levers.
40  A balloon flying behind the house that only Diddy can enter.
55  Outside the giant mushroom.
60  On top of Bananaporter #5.
75  Inside the giant mushroom.
80  On the path that leads to the house that only Donkey can enter.
85  On top of the switch, behind the house that only Donkey can enter.
90  Inside the house that only Donkey can enter, break the ? box to reveal 
the banana bunch.
100  In the Barrel Blast Bonus.


12.5.2 Diddy Kong

10 - Under the Rocket barrel, in the clock room.
15  On top of Bananaporter #4.
20  On top of Bananaporter #4.
30  Surrounding the owl's tree.
38  On top of the crates pilled next to the house that only Diddy can 
enter.
48  Under the Rocket barrel, in the room with the giant mushroom.
58  On top of the giant mushroom.
65  Inside the giant mushroom.
75  Inside the house that only Diddy can enter.
85  Inside the small entrance, on top of the big barn.
90  On top of the owl's tree.
100  A balloon next to Snide's HQ.


12.5.3 Lanky Kong

5  - On top of Bananaporter #1.
8  - On the rope that is hanging from the big barn.
17  On top of the big barn.
22  On top of Lanky's pad, near Bananaporter #1.
27  Inside the small entrance, on top of the big barn.
32  On top of Bananaporter #3.
42  Surrounding the giant mushroom.
62  Inside the giant mushroom.
67  On top of the giant mushroom.
77  Inside the room that has 2 red mushrooms, on top of the giant mushroom.
82  Inside the room that has 5 colored mushrooms, on top of the giant 
mushroom.
92  Inside the tunnel that leads to the area with the falling leaves.
100  Near the rabbit's house.


12.5.4 Tiny Kong

5  - On top of Bananaporter #3.
10 - Inside the green tunnel, connected to the clock room.
25  On top of the mushrooms near Funky's Store.
42  Underwater, surrounding the big barn.
57  Inside the part of the big barn that only Tiny and Chunky can enter.
62  Inside the spider room.
72  A balloon behind the house that only Donkey can enter.
77  Inside the giant mushroom.
87  Outside the giant mushroom.
95  Surrounding the small hill in the area with the falling leaves.
100  On top of the same hill as above.


12.5.5 Chunky Kong

5  - On top of Bananaporter #2.
10  On top of the other Bananaporter #2.
19  Surrounding the area with the vampire tomatoes.
65  Inside the giant mushroom.
80  Inside the room on top of the giant mushroom.
90  Outside the giant mushroom.
95  Inside the part of the big barn that only Tiny and Chunky can enter, on 
top of the music pad.
100  On top of the well in the clock room.



12.6 Crystal Caves

12.6.1 Donkey Kong

5  - On top of Bananaporter #1.
10  Surrounding the Barrel Blast pad.
30  Inside the Barrel Blast Bonus.
40  On top of the other Bananaporter #1.
62  Inside the big igloo.
75  Inside the cave that is on the opposite side of Cranky's Lab.
80  On top of the music pad near the big house.
85  Inside the big house.
90  Inside the house where the battle warp is.
100  Right at the start, go straight forward and a balloon is waiting for 
you in the cave.


12.6.2 Diddy Kong

5  - In the middle of the DK star, on top of the big igloo.
20  There are 3 banana bunches flying in the room of the big igloo.
35  Near Bananaporter #4.
45  Inside the big igloo.
55  Inside the big house.
60  On the path to Funky's Store.
65  Flying at the waterfall near Funky's Store.
80  Inside the big house's top floor.
90  Inside the small cave with Bananaporter #4.
100  A balloon flying near the window on the top floor of the big house.

12.6.3 Lanky Kong

5  - Right at the start.
20  Inside the big igloo.
35  There are 3 banana bunches flying near Cranky's Lab.
45  Inside the ice castle.
50  At the entrance on top of the ice castle.
60  Underwater near the big house.
65  On top of the house that only Lanky can enter.
70  Inside the same house.
80  A balloon is behind the waterfall near the same house as above.
100  Next to Bananaporter #5.


12.6.4 Tiny Kong

10  Underwater right at the start.
15  On top of Bananaporter #3.
30  Inside the big igloo.
50  Inside the big house.
60  A balloon near Tiny's Kasplat, next to the houses that only Donkey and 
Lanky can enter.
70  A balloon near Bananaporter #4.
75  Inside the igloo that teleports to.
80  Next to Bananaporter #3.
100  In the room where the giant enemy is, the one that constantly made 
earthquakes. To get there, use the Monkeyport that is on the room of the big 
igloo.


12.6.5 Chunky Kong

5  - On top of Bananaporter #2.
13  In the small cave right at the start.
26  Next to Snide's HQ.
36  Inside the big igloo.
44  On the area surrounding the boulder that is next to the ice castle.
49  Inside the same boulder as above.
60  Inside the room where the big boulder was, it is in the cave near 
Cranky's Lab.
65  In the room of the big igloo, in the place where you caught a Golden 
Banana.
85  Inside the big house.
90  On top of Bananaporter #2.
100  Next to Bananaporter #3.



12.7 Creepy Castle

12.7.1 Donkey Kong

5  - At the start.
20  Inside the tree, right at the start.
65  On the path between the tree at the start and Bananaporter #2.
80  Inside the library.
85  Enter the door near Candy's Music Shop and then enter the room that 
only Donkey can enter to catch the banana bunch.
100  Inside the skull.


12.7.2 Diddy Kong

10  A balloon flying on top of the door next to Bananaporter #1.
15  A banana bunch on the clouds, on top of the castle.
40  Inside the ballroom.
45  On top of a wood log near Cranky's Lab.
65  Enter the door near Candy's Music Shop, the bananas are in this room.
75  In the same place, enter the room that only Diddy can enter, there is a 
balloon there.
85  A balloon flying next to the skull.
100  Inside the skull.


12.7.3 Lanky Kong

20  Enter the door near Candy's Music Shop, then enter the room that only 
Lanky can enter.
30  Inside the room at the top of the castle.
60  Inside the cave where Funky's Store is.
70  Inside the dungeon on the opposite side from the skull.
100  In the garden maze.


12.7.4 Tiny Kong

50  On the path between Bananaporter #2 and the top of the castle.
55  Inside the trash bin.
60  Inside the ballroom.
70  On the room that you can get from the Monkeyport in the ballroom.
85  On the room with the pole, you can reach there by using the Monkeyport 
that is on the same room as above.
90  Inside the dungeon on the opposite side from the skull.
100  A balloon next to Funky's Store.


12.7.5 Chunky Kong

15  Inside the tree at the start.
25  Inside the house that only Chunky can enter, next to the garden maze.
55  On the same place where Candy's Music Shop is.
75  Enter the door near Candy's Music Shop, there are 2 balloons near the 
room that only Diddy can enter.
85  Inside the skull.
100  Inside the museum.


--------------------------------------------------------------


13. Hideout Helm walkthrough

- Use Lanky to climb the step slopes, change to Chunky and shoot the switch. 
Use the ropes to cross the lava and change to Tiny. Enter the small pipe. 
Change to Donkey and pull the lever. Change to Diddy, use the Rocket barrel 
to fly through all the DK stars before time is out. This will open the 
doors. Change to Chunky, punch all the grates in front of the doors. Change 
to Donkey, play his musical instrument while on top of the music pad and 
finish both bonus. Repeat the process with Chunky, Tiny, Lanky and Diddy. 
After this the K.Rool door will open, enter and to open the next door you'll 
need at least 4 Crowns. On the following room you can catch the last DK Key 
and 2 Banana Fairies but to do so you need the Rareware and Nintendo Coins.


--------------------------------------------------------------


14. Beat the Bosses

14.1. Jungle Japes Boss

- Avoid the fireballs he throws, pick up the TNT barrel and hit him in the 
face. He'll try to roll against you, to avoid him stand near a wall and he 
won't come near you. Repeat the process and you'll defeat him after 3 hits. 
You need 60 Bananas and Donkey in order to fight with him.


14.2. Angry Aztec's Boss

- This Boss is very easy. The only thing you need to do is avoid his fire 
balls, when he lands on the platform pick up the TNT Barrel and hit him with 
it. After 3 hits he's history. You need Diddy and 120 Bananas to fight him.


14.3. Frantic Factory's Boss

- Go to the light. The platforms will rise. The Boss will try to squash you 
so keep moving, when he stops, push the switch that is on top of the 
platform of the same color that he is. After you've hit him 2 times the 
switches will have no lights so they will be harder to spot. After you've 
hit it 3 times he'll start firing lasers. After you've hit him 4 times he'll 
become invisible. Finally, after you've hit him 5 times he'll die. You need 
200 Bananas and Tiny in order to fight him.


14.4. Gloomy Galleon's Boss

- Drive through all the DK rings before time's up. He'll die after you've 
hit him 5 times. You need 250 Bananas and Lanky to fight him.


14.5. Fungi Forest's Boss

- Avoid his fireballs, throw him the TNT Barrel. After you've hit him once 
he will make an energy shockwave after he throws all the fireballs. Hit him 
twice and he'll throw you a big firewall, go to the far edge to avoid it. 
Hit him one more time and he'll make the platform start falling. Avoid the 
fireballs he throws and hit him with the TNT Barrel, but this time he'll not 
fall. Enter Chunky's barrel and start punching like crazy! Repeat the last 
process and he should be finished after a few rounds. You need 300 Bananas 
and Chunky to fight him.


14.6. Crystal Caves Boss

- Avoid his fireballs, throw him the TNT Barrel. To avoid his next attack, 
get as close to a wall as you can get, so that he cannot approach. After 
that, jump in order to avoid the shockwave he releases. Hit him with the TNT 
Barrel. Hit him 3 times and his cannons will blow up. Run like crazy to 
avoid the fireballs and hit him one more time to defeat him. You need 350 
Bananas and Donkey to fight him.


14.7. Creepy Castle's Boss

- Jump in the right canon, so that you hit K.Rool's picture. After you hit 
him he'll fire some lasers, but nothing that hard to avoid. Hit him 3 times 
and he'll loose an arm. After that there will be two pictures of K.Rool. You 
must hit the one that is solid.3 more hits and there goes the other arm. Now 
he starts appearing very fast, the only thing you need to do is to time it 
right in order to hit him. Only 3 more times to defeat him. You need 400 
Bananas and Lanky to fight him.


14.8. King K.Rool

- You must defeat K.Rool in less than 12 rounds. Every round has 3 minutes, 
after that it's on to the next round. If you're KO you've lost, even if you 
still have all the other Kongs.

Donkey Kong - Avoid his shockwaves for a while and 4 barrels will appear. 
Jump into them and shoot K.Rool when he is off guard. Hit him 4 times to 
knock him out.

Diddy Kong - Avoid his fist until the barrel appears. Use the jetpack and 
fly up, shoot all the targets to hit him. Only four times and he's done.

Lanky Kong - Push the buttons by stretching his arms out, pick up the barrel 
and throw it to the middle of the ring. A banana peel will appear on the 
place where the barrel exploded. Stand on the music pad and play his musical 
instrument so that he starts running and slips on the banana peel.4 times to 
proceed.

Tiny Kong - Use the Pony Tail Whirl move to avoid his shockwaves. When the 
barrel appears, jump into it to shrink size. Enter K.Rool's shoe. Don't let 
his fingers touch you and shoot them when you have the chance. Hit all his 
fingers and you'll move on.

Chunky Kong - Push the button on the middle of the ring, use one of Chunky's 
pads and jump into the barrel. Hit K.Rool with the Primate Punch move. the 
second time he'll be faster, the third time he'll be invisible and the 
fourth time he'll start running sideways.


--------------------------------------------------------------


15. Level Entrances

15.1. Jungle Japes

- Enter K.Lumsy's cave and talk to him. The entrance to Jungle Japes will be 
open, if you're facing DK isle go right and there it is. You need 1 Golden 
Banana to play this level.


15.2. Angry Aztec

- After you've got the first DK Key, go talk to K.Lumsy and he'll open the 
entrance to Angry Aztec. If you're facing DK isle, go left. Climb the palm 
tree and use the ropes to get across, climb the stairs to get there. You'll 
need 5 Golden Bananas to enter this level.


15.3. Frantic Factory

- After you've got the second DK Key, talk to K.Lumsy and he'll make a 
platform rise in K.Rool's island. Use it to climb to the wood platform and 
all you have to do is reach the top, where you find a door. Only 15 Golden 
Bananas to enter.


15.4. Gloomy Galleon

- This entrance will also open if you talk with K.Lumsy after you've got the 
second DK Key. If you're facing K.Rool's island, go to your right and look 
for it underwater. 30 Golden Bananas is the number that you need.


15.5. Fungi Forest

- After you've got the third and fourth DK Keys talk to K.Lumsy and he'll 
crush a rock, revealing a canon. Use it to reach Fungi Forest's entrance. To 
enter you need 50 Golden Bananas.


15.6. Crystal Caves

- Talk to K.Lumsy after you've got the DK Key #5.He'll open the entrance for 
you. It is near the entrance to Angry Aztec, use Tiny's Pony Tail Whirl move 
or Diddy's Rocket barrel Boost. You need 65 Golden Bananas to play this 
level.


15.7. Creepy Castle

- Talk to K.Lumsy after you've got the DK Key #5.He'll open it for you. Use 
the giant canon behind K.Lumsy's island to reach it. You need 80 Golden 
Bananas to play this level.


15.8. Hideout Helm

-  After getting the DK Keys #6 and #7 talk to K.Lumsy and he'll open it for 
you. Use Tiny in the monkeyport pad on K.Rool's island. She'll appear on the 
top of the island, all you need to do is jump to the crocodile's mouth. You 
need 100 Golden Bananas to enter this level.


--------------------------------------------------------------


16. Bugs and Glitches

16.1. Invisible Kong

- To make your Kong invisible, charge the special move and stand on top of a 
Battle Warp. Press Z and when the Kong is totally invisible release B and 
you'll not enter the Battle Warp. You'll come back to normal if you leave 
the area.


16.2. Invisible gongs

- Use Diddy to Chimpy Charge a gong. Then jump to the place where it was and 
you'll be floating on air.


16.3. Kong standing on air

- In Fungi Forest, clock area, use Diddy to land on top of a vertical 
pendulum. He will stand on the air while the pendulum goes up and down.


--------------------------------------------------------------


17. What you get

17.1. DK Theatre

Get 2 Banana Fairies and you can watch any movie of the game, assuming you 
already saw it.


17.2. DK Bonus

With 6 Banana Fairies this option will give you access to Rambi's Arena, 
Enguarde's Arena, Jetpac and DK Arcade.


17.3. Bosses

Get 10 Banana Fairies and you can play against every Boss. But like the 
movies, you can only play against the ones you already defeated.


17.4. Krusha

With this on you can use Krusha (from DKC) in Battle Mode. He's not very 
fast, but he has bazooka that fires oranges and can wipeout an opponent in a 
few seconds.15 Banana Fairies to get this.


17.5. Cheats

You can have infinite items. Yay! Only 20 Banana Fairies!


17.6. All Bonuses

After you've recovered all the Blueprints, talk to Snide and he'll let you 
play any bonus you want.


17.7. Different ending

If you get 101% and beat K.Rool you can see a different ending.


--------------------------------------------------------------


18. Conclusion

- Well, that about covers it. If you still have questions, you want to 
submit bugs, corrections or anything you can come up with, send them to 
Joca64@yahoo.com


--------------------------------------------------------------


19. Thanks

- Thanks to Matt6th@aol.com for pointing me that Kasplat that wasn't there.

 
--------------------------------------------------------------
 
 
Other FAQs by Joca64:


- Banjo-Kazooie FAQ/Walkthrough

- Castlevania FAQ/Walkthrough

- GoldenEye 007 Secrets

- Super Mario 64 Teleport Location

- The Legend of Zelda : The Ocarina of Time Items List

- The Legend of Zelda : The Ocarina of Time Secrets



Other FAQs by Joca64 and Luigie (LuigieFRA@yahoo.com.br)


- Mission : Impossible FAQ/Walkthrough 

- Rush 2 : Extreme Racing USA Shortcuts/Bugs 

- Superman Walkthrough