Aidyn Chronicles: The First Mage FAQ/Walkthrough v1.3
by glacialbear (viciousglacialbear@yahoo.com)
Platform: Nintendo 64
Last Updated: 8/22/2001

If you would like to email me about this game, please put something 
appropriate as the subject line, so that I know it isn't spam. If you 
would like to contribute something, credit will be given, obviously. 
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Table of Contents

I     Introduction/Game Basics
       Controls
       Trek Help
       Combat Help

II    Walkthrough

III   Reference
       Characters
       Side Areas
       Tricks
       Portals
       Equipment List
       Spell List
       Bestiary

IV    Frequently Asked Questions

V     Credits

VI    Version History
-----------------------------------------------------------------------
I: Introduction/Game Basics

Controls

---------
Trek Mode
---------

Control Stick      Move Alaron
A Button           Interact with characters and monsters
                   Open items and doors
                   Select an action from any menu
B Button           View characters in your party
                   Return to previous menu
                   Cancel action
START              Pause Menu
R Button           Camera control (Hold + Control Stick)
Z Button           Sneak (Hold + Control Stick)

-----------
Combat Mode
-----------

- Select Action Phase

Control Stick      Move characters
A Button           Initiate melee attack
                   Initiate targeting mode
C Down Button      Cast Spell
C Up Button        Open Item and Potion Menu
R Button           Camera control (Hold + Control Stick)
Z Button           End turn
L Button           End turn

- Targeting Phase

Control Stick      Select target for melee attack,
                   spell or item
A Button           Perform action on target
B Button           Return to Select Action Phase
C Down Button      Cast previous spell (Tap C Down Button)
                   Select spell from list (Hold C Down Button +
                   Control Stick)
C Up Button        Use previous item (Tap C Up Button)
                   Select item from list (Hold C Up Button +
                   Control Stick)

---------------
Pause Game Menu
---------------

R Button           Adjust the scroll to the right
Z Button           Adjust the scroll to the left
Control Stick      Highlight selections
                   Cycle between inventory, stats, spells, and skills
C Left Button      Cycle back through party members
C Right Button     Cycle forward through party members
C Down Button      View details on skills, spells, items and stats
A Button           Equip and unequip items for selected character
                   Use potions, items and spells
B Button           Exit Pause Game Menu
START              Return to the game
-----------------------------------------------------------------------
Trek Help

--------
Movement
--------

- Sneaking

To sneak, hold the Z BUTTON down and move the Control Stick in the 
direction you wish to go. Your chance of successfully sneaking depends 
on the best Stealth skill in your party.

- Walking

To walk, press the Control Stick gently in the direction you wish to 
go. Monsters are less likely to notice you if you are walking than if 
you are running, but more likely than if you are sneaking.

- Running

To run, press the Control Stick firmly in the direction you wish to go. 
You will move quickly, but monsters are very likely to notice you.

- Doors

To pass through a door, walk up to it and press the A BUTTON.

If there is a trap on the door, you will be told how difficult the trap 
will be for your party to disarm. You may attempt to disarm the trap, 
or leave it alone. If you attempt to disarm it and fail, the trap will 
explode, doing damage to everyone in your party! If they succeed, a 
message will appear saying, "Trap successfully dissarmed!"

If the door is locked, the party member with the highest rank of Thief 
skill will attempt to open it. If their skill is not high enough, you 
will need to leave and return later when you have a higher rank of 
Thief skill, and try again. If successful, you will pass through.

--------------------
Inventory Management
--------------------

- Equipping Objects

From your inventory menu, select the item you want to equip with the 
Control Stick and press the A BUTTON. If your character is able to use 
the item it will be placed on that character's equipment diagram. If 
your character has already equipped an item of that type then it will 
be placed back into party inventory and the new item will be equipped 
in its place.

- Using Objects

Most items activate automatically when you put them on. You cannot cast 
spells from items in Trek mode. You cannot throw potions in Trek mode, 
but you can quaff drinkable potions and learn spells from scrolls.

- Dropping Objects

Items may not be dropped in Trek mode, but may only be sold. Special 
quest items may not be sold.

-----------
Interaction
-----------

- Dialogs

You can talk to nearly every person in the game, and even to many of 
the monsters. To talk to someone, move your character close to them and 
press the A BUTTON. When you are finished reading what they have said, 
press the A BUTTON again.

If you have a choice of what to say in response, select the response 
you want by using the Control Stick and then pressing the A BUTTON to 
say it.

- Libraries

To read books or scrolls in a library, approach them and press the A 
BUTTON. Many books require a certain level of Loremaster skill to read. 
When reading, select the section you want using the Control Stick and 
then press the A BUTTON to start reading. Use the A BUTTON to proceed 
to the next page, and the B BUTTON to exit.

- Monsters

You can talk to many of the monsters in the game, but beware: if a 
monster is hostile and you try to talk to it, you will be drawn 
straight into combat! To talk to a monster, move your character close 
to them and press the A BUTTON. When you are finished reading what they 
have said, press the A BUTTON again.

Sometimes you have a choice of what to say in response: select the 
response you want by using the Control Stick and then pressing the A 
BUTTON to say it.

- Shopkeepers

When you talk to a shopkeeper, you can select the barter menu as part 
of the normal conversation. From the barter menu select the item you 
want to buy or sell using the Control Stick. The amount the shopkeeper 
will pay or charge for the item - the Value of the item - is displayed 
in the bottom left corner.

Your Merchant skill will automatically be taken into account when 
determing the amount the shopkeeper charges you for the item. Certain 
quest items may never be sold: these will appear with a Value of zero.

When you have chosen the item you want to buy or sell, press the A 
BUTTON.

- Trainers

When you talk to a trainer, you can select the training menu as part of 
the normal conversation. 

In the training menu, select Skills or Spells by pressing the Control 
Stick left or right.

On the left side of the screen, everything the trainer can teach you 
will be displayed. Select the desired skill or spell by pressing the 
Control Stick up or down. Below, it will also show the cost in gold and 
XP to train in the selected item.

To train, simply press the A BUTTON and you will be trained in the 
skill or spell as long as you have sufficient gold and XP. 

- Containers

To open a container, approach it and press the A BUTTON.

If there is a trap on the container, you will be told how difficult the 
trap will be for your party to disarm. You may attempt to disarm the 
trap, or leave it alone. If they succeed, a message will appear, saying 
"Trap successfully disarmed!" If you didn't successfully disarm the 
trap, the container will explode, injuring everyone in the party and 
destroying the container and everything inside!

If the container is locked, the party member with the highest rank of 
Thief skill will attempt to open it. If their skill is not high enough, 
you will need to leave and return later when you have a higher rank of 
Thief skill, and try again. If successful, you will open it!

Of course, if there are no traps nor locks, you can simply open the 
container. Once the container is open, you will go to the container 
screen where you can choose from among the items inside. Use the 
Control Stick and press the A BUTTON on each item you want to take.

-------
Camping
-------

- Inn vs. Outdoors

You may not camp in town: within town boundaries you must sleep in an 
inn. To camp outside town, simply select "Camp" from your main menu. In 
town, speak to the innkeeper, and select "Rent a room" from the list of 
dialog options.

- Healing

If you camp successfully, the party will sleep through the night, 
regaining some of their lost Stamina and Endurance points. If you rent 
a room, your party will regain all of their lost Stamina and Endurance 
points.

- Ambush

Occasionally while camping you will be ambushed by monsters! You can 
reduce the chance of being ambushed by camping away from roads and open 
areas, and by having a high rank of Ranger skill.

---------
Skill Use
---------

- Alchemist

Alchemist skill can be used to create various potions.

From the main menu, select the Alchemist skill and press the A BUTTON. 
Select the potion you wish to create from the menu and press the A 
BUTTON again. If you have sufficient components, your character will 
attempt to create the potion.

If you succeed, the potion will appear in your inventory and a message 
will appear saying "Potion successfully created". If you fail, the 
components will be destroyed, the message will say "You failed to 
create the potion", and nothing will be produced.

Potions Requirements List:

* Combat Potions

Fire Flask

To create a Fire Flask requires 2 Gemstones and 1 Spice and an 
Alchemist rank of at least 1.

Inferno Flask

To create an Inferno Flask requires 3 Gemstones and 3 Spices and an 
Alchemist rank of at least 4.

Acid Flask

To create an Acid Flask requires 3 Gemstones and 2 Spices and an 
Alchemist rank of at least 3.

Sleep Gas Flask

To create a Sleep Gas Flask requires 3 Herbs and 3 Spices and an 
Alchemist rank of at least 5.

Strength Potion

To create a Strength Potion requires 2 Herbs and 2 Gemstones and an 
Alchemist rank of at least 2.

Dexterity Potion

To create a Dexterity Potion requires 2 Herbs and 2 Spices and an 
Alchemist rank of at least 2.

Defense Potion

To create a Defense Potion requires 2 Gemstones and an Alchemist rank 
of at least 2.

* Beneficial Potions Usable in Combat or Trek Mode

Healing Potion

To create a Healing Potion requires 3 Herbs and an Alchemist rank of at 
least 1.

Curing Potion

To create a Curing Potion requires 3 Herbs and 2 Spices and an 
Alchemist rank of at least 3.

Stamina Potion

To create a Stamina Potion requires 2 Herbs and an Alchemist rank of at 
least 5.

Antidote Potion

To create an Antidote Potion requires 2 Herbs and 3 Spices and an 
Alchemist rank of at least 3.

Restoration Potion

To create a Restoration Potion requires 2 Gemstones and 3 Spices and an 
Alchemist rank of at least 3.

* Potions Usable Only in Trek Mode

Clarity Potion

To create a Clarity Potion requires 3 Spices and an Alchemist rank of 
at least 3.

Charisma Potion

To create a Charisma Potion requires 1 Herb, 1 Gemstone and 2 Spices 
and an Alchemist rank of at least 2.

Stealth Potion

To create a Stealth Potion requires 3 Herbs and 2 Spices and an 
Alchemist rank of at least 2.

- Healer

The Healer skill allows you to heal by laying on hands, heal by 
treating with herbs, or restore statistics that have been lost to magic 
or certain monster attacks.

From the main menu, select the Healer skill and press the A BUTTON. 
Choose the form of healing you wish to perform and press the A BUTTON 
again. Then choose the character you wish to heal and press the A 
BUTTON again. Healing with herbs requires that you have at least one 
Herb in your inventory: if the healing character is unsuccessful then 
the Herb will be wasted.

- Loremaster

The Loremaster skill does not need to be activated. It is the skill 
your character automatically uses when attempting to read library books 
or identify items.

- Mechanic

The Mechanic skill allows you to detect and disarm traps on doors and 
containers, and to make armor from the hides of certain beasts.

Mechanic Options:

* Trap Detecting and Disarming

Whenever you attempt to open a trapped container, you will be given the 
option of disarming it. If you choose this option, the character in 
your party with the highest Mechanic skill will make the attempt. If 
successful, the trap will be disarmed: otherwise, it will explode, 
doing damage to your whole party!

* Making Armor

In order to make armor, you must have Beast Hide, Darkenbat Hide, 
Hellhound Hide or Chitin Plates in your inventory.

From the main menu, select the Mechanic skill and press the A BUTTON. 
Select the armor or shield you wish to create from the menu and press 
the A BUTTON again. If you have the appropriate material, your 
character will attempt to create the armor or shield.

If you succeed, the armor or shield will appear in your inventory: if 
you fail, the hide or plates will be destroyed and nothing will be 
produced.

Armor Requirements List:

Beast-hide Armor

Beast-hide Armor requires a Beast Hide and a Mechanic skill of at least 
rank 1.

Darkenbat Armor

Darkenbat Armor requires a Darkenbat Hide and a Mechanic skill of at 
least rank 2.

Hellhound Armor

Hellhound Armor requires a Hellhound Hide and a Mechanic skill of at 
least rank 5.

Scorpion Scale

Scorpion Scale armor requires Chitin Plates and a Mechanic skill of at 
least rank 4.

Scorpion Shield

A Scorpion Shield requires Chitin Plates and a Mechanic skill of at 
least rank 3.

- Ranger

The Ranger skill does not need to be activated. It is automatically 
used when gathering herbs, gems and spices, and increases the amount 
gathered.

- Stealth

The Stealth skill does not need to be activated. It is the skill your 
character automatically uses when sneaking to avoid detection by 
monsters (see "Sneaking" under "Movement).

- Thief

The Thief skill does not need to be activated. It is the skill your 
character automatically uses when picking locks on doors or containers.

---------------------------
Skill and Spell Advancement
---------------------------

- Experience Points

Experience points are gained by succeeding in battles and completing 
certain quests. Once a character has sufficient experience points, he 
or she will automatically advance to the next level. This will not 
automatically advance any of the character's skill ranks.

- Acquiring New Skills or Spells

When your character has enough experience points he or she may talk to 
a trainer to acquire a new skill or spell. New skills may only be 
acquired through trainers. New spells may be acquired through trainers 
or through scrolls.

- Improving Skills or Spells

Occasionally your skills will improve simply through use: the more you 
use a skill, the more it is likely to improve. Skills and spells may 
also be improved through training. You may train on your own 
immediately after a battle: improving a skill or spell on your own 
costs no money but costs more experience than doing so through a 
trainer.
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Combat Help

----------------------------
Taking and Inflicting Damage
----------------------------

Total Hit Points represents the amount of damage each character can 
take before dying. Hit Points are equal to the sum of the character's 
total Stamina and Endurance, plus a bonus number equal to the 
character's Level.

When a character takes damage, it is deducted first from the bonus hit 
points, then from Stamina, then from Endurance. When damage is healed 
by Healer Skill, Healing Potions or Curing Potions, then Endurance is 
healed first, then Stamina, then finally the bonus hit points.

--------
Movement
--------

- Walking

Press the Control Stick in the direction you wish to move your 
character. A circle of pylons will indicate the maximum distance that 
your character can move.

- Close Combat Range

When you are close to an opponent in the combat arena, your movement 
will be restricted and the circle of pylons will be much smaller.

- Positioning

If possible, try to attack your opponents from behind. There are two 
advantages to this:

* Shields provide no protection against attacks from behind.

* You receive a bonus to your chance to hit when attacking from behind, 
and if your character has any Thief skill, then this bonus will be even 
greater.

- Fleeing

If you wish to retreat from combat, press Start and go to the section 
of the scroll titled "Menu". Select "Flee" and press the A BUTTON. This 
option is not available against certain boss monsters or monsters who 
ambush you while camping - sometimes you have to fight it out! 

--------------------
Inventory Management
--------------------

- Entering the Inventory Menu

To enter the Inventory Menu, press Start and a scroll will appear on 
the screen. This is the Inventory Menu.

- Equipping Weapons

To equip a weapon, enter the Inventory menu and select the weapon you 
want with your Control Stick. Press the A BUTTON and it will be placed 
into the current character's hand and that character's previous weapon 
will go into inventory. This will also end the character's turn.

- Equipping Items

To equip an item, enter the Inventory menu and select the item you want 
with your Control Stick. Press the A BUTTON and it will be placed into 
the appropriate slot on the current character's display: any item 
previously in that slot will go into inventory. You cannot equip or 
unequip armor or shields in combat.

To unequip an item and return it to inventory, select the item in the 
menu and press the A BUTTON. This will not end the character's turn: 
you can equip or unequip as many items as you want in a turn.

- Equipping Potions

To equip a potion, enter the Inventory menu and select the potion you 
want with your Control Stick. Press the A BUTTON and it will be placed 
into the current character's hand and that character's previous weapon 
or potion will go into inventory. This will also end the character's 
turn.

- Using Items

Most items activate automatically when you put them on. Some, like 
wands, carry spells that must be deliberately activated in combat.

- Using Potions

There are two sorts of potions: Thrown and Quaffed. Fire, Inferno, 
Sleep and Acid Flasks are thrown - all other potions are quaffed. Both 
types of potions are equipped the same. To use a potion, press the A 
BUTTON when it is your character's turn to attack.

If your character has equipped a thrown potion, it will then be 
targeted and thrown at a monster like a ranged weapon: if your 
character has equipped a quaffed potion, they will drink it when you 
press the A BUTTON.

--------------------
Close Combat Attacks
--------------------

- How to Attack

When you are close enough to your opponent to strike with a close 
combat weapon, the opponent will flash white. Press the A BUTTON to 
attack. If you are close to two or more opponents, you will then need 
to select your target using the Control Stick and press the A BUTTON 
again.

- Chance to Hit

Your chance to hit depends on a variety of factors:

* your character's stats and skills
* your weapon's Base Hit chance
* the target's stats and skills
* whether the target is wearing a shield
* environmental factors (rain, fog, time of day, etc.)

Note that, even if your weapon's Base Hit chance is 100, a nasty 
environment or a well-defended enemy can make it entirely possible to 
miss.

--------------
Ranged Attacks
--------------

- Missle or Thrown

When you have equipped a missle or thrown weapon, a red box will appear 
around the portrait of every enemy who is within your range to strike. 
Press the A BUTTON to select your target. The currently targeted 
opponent will flash white. Select your target by moving the targeting 
cursor with the Control Stick and then press the A BUTTON to attack. 
You can quickly select your target by pressing the C-Left BUTTON.

- Potions

When you have equipped a Fire Flask, Inferno Flask, Sleep Flask or Acid 
Flask, press the A BUTTON. A targeting cursor will appear showing the 
aiming point. Use the Control Stick to move the targeting cursor over 
the opponent you wish to target. You can quickly select your target by 
pressing the C-Left BUTTON. Press the A BUTTON again to throw the 
potion, or the B BUTTON to cancel.

- Chance to Hit

Your chance to hit depends on a variety of factors:

* your character's stats and skills
* your weapon's Base Hit chance
* the target's stats and skills
* the range of the target
* whether the target is wearing a shield
* environmental factors (rain, fog, time of day, etc.)

Note that, even if your weapon's Base Hit chance is 100, a nasty 
environment or a well-defended enemy can make it entirely possible to 
miss.

------------
Spellcasting
------------

- Spells

To cast a spell in combat, first press and hold the C-Down BUTTON to 
bring up the spell menu. Select the spell you want using the Control 
Stick and then release the C-Down BUTTON. Press the A BUTTON and use 
the Control Stick to target the spell, and then press the A BUTTON 
again to cast it. If you have insufficient Stamina to cast the spell, 
your turn will end.

- Scrolls

To cast a spell from a scroll, first use the equipment menu to equip 
the scroll into the character's hand. Then return to the combat screen 
and press and hold the C-Up BUTTON. Select the spell from the list of 
available options using the Control Stick and then release the C-Up 
BUTTON. Press the A BUTTON and use the Control Stick to target the 
spell, and then press the A BUTTON again to cast it. Scroll spells do 
not require components or Stamina to cast. 

- Weapons and Items

To cast a spell from a weapon or other item, first press and hold the 
C-Up BUTTON. Select the spell from the list of available options using 
the Control Stick and then release the C-Up BUTTON. Press the A BUTTON 
and use the Control Stick to target the spell, and then press the A 
BUTTON again to cast it. Weapon and item spells do not require 
components or Stamina to cast.

- Components

Components - Herbs, Gemstones and Spices - are required for casting all 
spells. If you do not have sufficient components to cast a spell, it 
will not appear in your spell menu.

---------
Skill Use
---------

- Thief

The Thief skill improves your character's chances to hit and the damage 
done with any close combat weapon when attacking from behind. You do 
not need to activate the Thief skill in combat - it is automatically 
used every time a character with thief skill uses a weapon to attack 
from behind in close combat.

- Troubadour

To activate the Troubadour skill, press the C-Down BUTTON and select 
"Perform" from the menu. You must continue to do this each turn that 
you wish to have your character playing music.

- Warrior

The Warrior skills improves your character's chances to hit and the 
damage done with any weapon in combat. You do not need to activate the 
Warrior skill in combat - it is automatically used every time a 
character with Warrior skill uses a weapon.

- Wizard

The Wizard skill does not need to be activated. It is the skill your 
character automatically uses when casting spells.
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II: Walkthrough

Note: There are a few side areas in the game, and many hidden items off 
      of the road as you travel from one town to another. I will not 
      tell you about the minor ones, in most cases, because it throws 
      off the current objective, and also because getting to any side 
      area or finding a hidden item actually isn't a simple matter in 
      the game - it takes far too much detail just to point out where 
      one thing is to be worthwhile to do so in the walkthrough, so 
      I've put all of that information elsewhere.

      Every area and hidden item of any worth that I know of is listed 
      in the "Side Areas" section, so whenever you reach a new town or 
      part of the overworld you may want to refer to that section to 
      see what can be found there. It will probably be difficult to 
      follow the directions provided, however.
-----------------------------------------------------------------------
Oisin Forest

Items: Kendall's Hat

When you gain control of Alaron, immediately open the treasure chest 
right behind you for one or more Healing Potions. Head along the path 
to some short, green creatures, which are called Mirari. After the 
conversation, there will be two paths.

Take the one farther away, which is southeast. As you're going, there 
should be another cutscene with a Shadow running by.

Look closely at the ground in front of you and you can see that it 
dropped something. Press A at it to get Kendall's Hat. It offers a 
little protection, but detracts from your Stealth ability a little. Use 
it for now, as there won't be any need to sneak by anything.

If you get into some fights, don't worry, because you'll win easily. 
Just attack a few times. In fact, you should seek out fights while 
you're here, although there are only a few. However, don't use any of 
your experience to train in anything yet.

Use the compass at the bottom right part of the screen to follow the 
directions I'll give in the walkthrough. The direction you're facing is 
highlighted on the compass, with the others shaded out.

If you just want to get out of the forest immediately, then keep going 
straight from here and you'll run into some Goblins. If you want to get 
everything in the forest, keep following the below.

Go a little further now, and there should suddenly be many paths to 
take. Face southeast, and go straight to a portal. Walk up to it and 
press A. Turn west now, and go straight to a treasure chest which has 
one or more Healing Potions. Go northwest into the dead end here to 
find 40 gold behind the tree. Keep heading west and you'll find 
yourself on a little hill with a treasure chest that has 75 gold.

Now, just run straight and fall down to end up right where you were 
after the conversation with the Mirari. Take the other path going 
northeast this time, and when it ends at all of the paths, go southeast 
to a treasure chest with 30 gold, then northwest to one with 40 gold.

From here, turn south and go straight until you hit a wall. Face north 
again now and go straight and follow the path. You should come to two 
more paths here, one going up a dirt ramp, and one going straight. Go 
straight a little, and then up the small grass ramp next to you to find 
100 gold on the ground behind the tree.

Anyway, fall down or walk off of the grass ramp with the gold and take 
the path going up the dirt ramp this time. Keep going straight and you 
should find some more Mirari. After the cutscene, keep going straight 
until you hit a big rock. Face northwest and go straight into a 
treasure chest with random treasure, which is some reagents and gold.

Now, face southwest and go straight a few steps (or until you're on the 
dirt), and then turn northwest and go straight into a wall with some 
treasure on the ground that looks like a pouch. It has 10 gold. From 
here, face southwest and go straight, ignoring everything you see. You 
should go down a path but run into a wall. If you turn east a little 
here, you'll notice that you're at a pond with some Herbs on the ground 
near it. Get them.

From the pond, turn north and head straight until you hit a wall, then 
turn east and go straight until you run into a hut. Turn south, then go 
straight and down the path until you run into some Goblins. You'll 
fight, but you won't ever get your turn, since this battle is set up.

If you got lost somewhere, it's okay, because the forest isn't large. 
Just look around until you find the Goblins.

You'll wake up in the hut. When you can move again, talk to Oriana. If 
you hear a sound, that means Alaron got 1500 free experience points. 
Try all of the dialogue options until she offers to teach you:

------          ------
Skills          Spells
------          ------

Healer 4        4 Strength
Stealth 2       4 Air Shield
Wizard 4
Sword 3
Thrown 2

The numbers mean the levels of effectiveness that Oriana can train you 
in that skill or spell. Move the control stick to switch between skills 
and spells. You should have 2025 experience points if you fought all 
four enemies in the forest.

I'd suggest getting level 1 or 2 Air Shield, but get whatever you want. 
When you're done training, leave the hut through the door. You should 
see some lights outside. Follow them until you run into some Mirari.

Listen to the conversation to find out some information about how 
portals work. If you've touched (or "activated") two portals that link 
to each other, you can use them to travel between the two places. 
Anyway, keep following the lights until there are no more.

You should be at a sign that points in the direction of Gwernia. From 
here, getting back home is as simple as following the road. Although 
items can be found by exploring, it can wait until later. Eventually 
you should cross a bridge and enter a town.
-----------------------------------------------------------------------
Gwernia

Items: Map 2, Bowden's Key, Trahern's Sword, Dispel Necro Scroll,
       Tower Shield, Mace of Glory, 26000 gold, Persuasion Wand,
       Sapphire Gem, Sapphire Gem

Don't go to the castle just yet, though. Take some time to explore the 
houses and see what they have. First, assuming you're still at the 
bridge leading into town, go northeast to a treasure chest with 25 gold 
near the water. Then, go back to the bridge and head northwest into the 
first building you see.

There should be some barrels in this house, which have some Curing 
Potions, Inferno Flasks, and Stealth Potions, if you press A at them.

Leave this house and head towards the castle until you see a large 
orange building - that's the stables. Go inside and into the next room, 
then up the ladder. Open the box here to find Map 2 and some gold. You 
can also read Becan's journal at the entrance.

Leave the stables and head up the path to the rest of the buildings. 
Enter the orange building up here, which is a shop. Go up the ladder 
and look around out here to find a treasure chest with 16 gold.

The shop here has:

----               ------
Shop               Skills
----               ------

Healing Potion     Alchemist 1
Dagger             Diplomat 1
Hatchet            Healer 1
Hunter's Bow       Loremaster 1
Javelin            Mechanic 1
Mace               Merchant 3
Sabre              Ranger 1
Short Bow          Stealth 1
Short Sword        Thief 1
Spear              Troubadour 1
Staff              Warrior 1
Tanto              Wizard 1
Throwing Knife     Hafted 1
Cloth Armor        Missle 1
Leather Armor      Pole 1
Scale Armor        Sword 1
Buckler            Thrown 1
Large Shield       Shield 1
Small Shield
Herb

You could buy or train in something, but it's too expensive, and you 
don't really need it. Although, keep in mind that you can't learn 
skills after battle - you can only improve in them, so you have to 
first get a skill from a trainer, and it just so happens that this one 
has every skill in the game.

Anyway, leave this building and check out the others. One of them is 
another shop, with:

----               ------
Shop               Skills
----               ------

Healing Potion     Alchemist 1
Gemstone           Diplomat 1
Herb               Healer 1
Spice              Loremaster 1
                   Mechanic 5
                   Merchant 2
                   Ranger 1
                   Stealth 1
                   Thief 1
                   Troubadour 1
                   Warrior 1
                   Wizard 1
                   Hafted 1
                   Missle 1
                   Pole 1
                   Sword 1
                   Thrown 1
                   Shield 1

Leave here and head to the castle. There's another orange building at 
the bottom of the hill, which is the inn, but the innkeeper won't be 
there yet, so just forget about it for now.

You'll be stopped by Abrecan and Sheridan at the castle entrance. Watch 
the cutscene, and then head inside.

Finding the King
----------------

Follow the red carpet on the floor until you get to a door with a moon 
above it. Go down the stairs here instead of through the door. Follow 
the carpet again to a door with a shield above it. The hooded woman 
walking around here is your best friend Brenna.

Go through the door. Turn left here, and go through the next door, 
which should have a plaque next to it. In this room is the knight's 
list and the King. Talk to him.

The King will send you off to Erromon, but first, you'll need to 
assemble a party and make other preparations. Contrary to what he said, 
you'll actually end up with three companions, which means a full party. 
Brenna will end up going with you no matter what, and might give you 
something if you try to leave without her.

With that in mind, the others you can choose from are Abrecan, Rheda, 
and Godric, so one of them will end up staying at the castle.

The sections below show where to find and how to get all of them in 
your party. All directions assume that you start from the entrance of 
the castle, where the red carpet leads to the two doors with symbols.

Finding Brenna
--------------

Follow the carpet to the door with the moon, go down the stairs and 
then follow it to the door with the shield, but don't go in. The woman 
with the hood walking around here is Brenna - talk to her and choose:

"He just wants to show off again."

"You think I can beat him?"

"Wait a minute..."

"What would you say to coming along with me?"

"You don't think you'd be helpful?"

"All the more reason to come with me."

"Yes. I'm sure."

Finding Abrecan
---------------

Follow the carpet to the door with the moon, go down the stairs and 
then follow it to the door with the shield. Go inside, then turn left 
and go through the next door. You should be in the room with the 
knight's list. Go straight and through the door again.

Now, talk to Abrecan and choose:

"But I must ask you."

"Brave and gallant Sir Abrecan..."

"I know you are a great warrior, maybe the best the kingdom has ever 
known..."

If you chose something else, leave the room and come back. Abrecan will 
be in a different spot, and if you talk to him again, you can tell him 
to come with you.

Finding Rheda
-------------

Follow the carpet to the door with the moon, go down the stairs and 
follow it to the door with the shield. Go inside. Rheda is right here. 
There are different things you can say to get her to join, but the 
fastest way is:

"I need to talk to you."

"About the group..."

"How would you like to join me?"

"I really think you should come with me."

Or, if you prefer, choose this instead:

"Since when are you so busy?"

"A curse? Who? How bad?"

"About the group..."

"How would you like to join me?"

"I really think you should come with me."

Finding Godric
--------------

Follow the carpet to the door with the moon, and go inside. Go through 
the next door to end up in the library. Go straight again, and you 
should find a note on the wall from Godric. Go downstairs, and then 
through the next door.

Talk to Godric once, leave the room, and then come back. Talk to him 
again and choose:

"I'm being sent on a quest."

"Will you join me in my quest?"

"It would be better if you left the green stuff behind."

After Assembling A Party
------------------------

Try to leave Gwernia and you'll be stopped by Brenna, unless you picked 
her up already. In response to her, choose:

"Did I forget something?"

"It's too dangerous. You're a good thief, but..." 

She'll give you a Battle Axe and Scale Armor in addition to joining.

Now, go back to the first room of the castle. Go to the door with the 
shield, but don't go inside. Look around for a door with a plaque next 
to it, go inside that door, and then through the next door.

Speak to Trahern, and he'll give you two Healing Potions, as well as an 
item for each party member. Brenna gets a Throwing Knife, Abrecan gets 
a Large Shield, Rheda gets a Staff, and Godric gets a Dagger.

He'll also ask you to look for his sword, which you want to do before 
leaving for Erromon, because you won't be able to get it later.

Finding Trahern's Sword
-----------------------

To find his sword, from the castle entrance, follow the carpet to the 
door with the moon, and go inside. Go through the next door to end up 
in the library. Go up the stairs that lead somewhere else, not the ones 
to the second floor of the same room. You should be outside. Now, run 
around here and look closely for a door on the wall around you. Go 
inside, talk to Bowden and choose:

"Any exciting experiments lately?"

"Yes. I would."

You'll get Bowden's Key.

Return to the library and go downstairs this time, then through the 
next door. Take the door on either side and keep going. You'll find 
Trahern's Sword in a room with a locked treasure chest. Also, in one of 
the rooms around here is a ladder going down. Take it, and run through 
the portal here and press A to make sure that it gets activated.

There are also two boxes in the room with the ladder that can't be 
opened until you have level 9 Thief. However, one of them has a 
whopping 20000 gold, a Persuasion wand, and a Sapphire Gem, while the 
other has the Mace of Glory, 6000 gold, and another Sapphire Gem. You 
definitely want to come back here once you're able to open the boxes.

Go back to Trahern and talk to him. He'll tell you to keep the sword.

Finding the Dispel Necro Scroll
-------------------------------

Now, let's go get the Dispel Necro scroll. Go to the room where Rheda 
was, but don't take the door to the room with the knight's list. Look 
around here, and there should be another door.

Take it, and then don't go up the stairs next to you in the next room. 
You'll find another door in this room. Go in, and then look for a pouch 
on the ground, which is the scroll.

Finding the Tower Shield
------------------------

After you get the scroll, go back to the entrance of the castle, then 
follow the carpet (yes, again) to the door with moon, and go down the 
stairs to the door with the shield.

Instead of going inside, though, check the door by the stairs you just 
took down, and it should go to a room with six treasure chests. They 
all have random treasure, except one, which has a Tower Shield. 
Unfortunately, you'll need level 4 or 5 Thief to open that one.

That's about all there is to do in the castle itself, so you'll 
probably want to head out for Erromon soon. First, though, there is a 
side quest available at the town inn.

The Inn Cellar
--------------

Leave the castle and go to the inn with your party. The innkeeper will 
be there now. Talk to him, and choose:

"You look troubled..."

"What's wrong in the cellar?"

"Suppose I get rid of them for you?" 

Go down the stairs and through the door. In here, look for a crack in 
the wall and press A. Kill the Goblin, press A at one of the fires for 
some Stealth Potions, and then go back and talk to the innkeeper. 
You'll get 100 gold and Alaron will get 1500 experience points.

There isn't anything else to do in Gwernia, so leave, if you've 
activated the portal and gotten the skills you want.
-----------------------------------------------------------------------
Reaching Erromon

Items around Gwernia: Chaos Sword, 1000 gold, Boots of Adamant, Rope,
                      Namer's Ring, Oriana's Letter, Oriana's Scroll

There are two different paths you can take to get to Erromon - the 
below is just one.

Also, if you want to level up, you could try camping right outside of 
Gwernia where the bridge is. You'll get ambushed by much different 
enemies than what's on the road - particularly Cyclops and Wyverns, 
although the enemies change as Alaron gains levels. They'll probably be 
hard to defeat at this point, but it would be very helpful if you can.

Sadly, if you're playing through the game for the second time, or you 
know exactly who you want in your party, it'll have to wait. If you 
want to get some of the other party members right now, don't bother 
trying because you won't be able to enter Talewok or go anywhere else. 
You can press A at the door all day long and it won't work.

Head southeast into the beach and look around here until you find a 
path that takes you upward. There should be a new journal entry as you 
go up. Look around with the camera here and you'll see a treasure 
chest, and although it's locked and trapped, Brenna can open it with 
her starting skills. You'll get a Chaos Sword and a little gold.

If you want 1000 more gold, keep going west from here until you come to 
a sign pointing back to Gwernia and a road to follow. Look around the 
dirt mound here to find a treasure chest.

From this treasure chest, head west and follow the road past the sign 
pointing to Gwernia until it pauses at water. You'll be able to hear a 
waterfall in the background, and if you take a close look to your 
north, you'll be able to find a somewhat steep upward path you can take 
that lets you explore around it.

Do so, and it will lead to a dead end with an Ogre guarding a treasure 
chest that has Boots of Adamant. There are also some Gemstones on the 
ground around here, and another 1000 gold in the same treasure chest.

Now, go all the way back to the bridge leading into Gwernia. Follow the 
road this time instead of going to the beach. You'll pass by a house on 
the way, which is Kendall's house. You can break the news about him to 
his wife, if you want, but it doesn't do anything. Continue on the road 
and there'll be a cutscene with the Shadow you saw in Oisin Forest.

Keep following the road until you come to a bridge. Cross it, but stop 
after doing so. If you turn northeast here, you can see that there's a 
path you can take at the water. Go there, and look for some gold on the 
ground on the way. Keep going until the path splits and you can take a 
narrow, upward path. Look around and you should notice a ladder. Take 
it, and open the treasure chest for a Large Shield and some gold. Go 
back down, and take either path.

They'll both go to Yorwood (a destroyed town), but if you follow the 
water and look around, you can find another treasure chest with Leather 
Armor and some gold. When you reach Yorwood, take a look around. You 
can find some Spice by the plaque. In the building with the staircase, 
you can also find a little gold.

To the west of this building is another one you can go inside. Go up 
the stairs to find a treasure chest with a Namer's Ring. Head a bit 
northwest from this building to find a treasure chest with some Healing 
Potions. Also, if you check behind the building with the Namer's Ring, 
you can find some Herbs.

Anyway, go southeast from the building with the Namer's Ring and follow 
the path to a treasure chest with a Rope. With this, Brenna will have 
level 5 Thief, which will let her open anything for quite some time.

That's all there is to do here, so head back to the bridge. Face west 
when you reach it, and go straight. You'll end up back at Oisin Forest 
before long. There won't be any enemies, so you can look around and get 
any treasure you missed before.

It also should be noted that you'll be able to find an additional two 
treasure chests that were previously impossible to get to, because the 
Goblins were in the way.

If you didn't activate the portal already, do it now, by the way.

Also, stop by the hut while you're here. Oriana will give you Oriana's 
Letter and Oriana's Scroll. If you use Oriana's Scroll, you'll get the 
Strength spell. Unfortunately, you can't train with her anymore. 

If you want, you can return to Gwernia and tell the King (and Sheridan) 
about Oriana's problem, but it doesn't do anything.

From the entrance of the hut, head southwest. When you hit the road, 
turn west and go straight, opening the treasure chest along the way. 
Follow the road for a while, and it'll come to three signs and a man.

There should be a cutscene with Rheda along the way, if you have her. 
Talk to the man, then follow the sign pointing to Erromon. Stay on the 
road, and you'll get there eventually.
-----------------------------------------------------------------------
Erromon

Items: Bardic Gloves, 555 gold, 444 gold, Special Treasure Chest,
       555 gold

Go inside the first building you see here, which is the inn. Run 
straight ahead into a wall and press A to find some Bardic Gloves and 
50 gold. If you check the rooms upstairs, you can also find 555 gold. 

The next building on this side is the library, and the one after that 
is a shop with two merchants. The male one has:

----               ------
Shop               Skills
----               ------

Antidote Potion    Loremaster 6
Dexterity Potion   Merchant 3
Fire Flask
Inferno Flask
Sleep Gas Flask
Stealth Potion
Strength Potion

And the female one has:

----               ------
Shop               Skills
----               ------

Gemstone           Merchant 4

The next building has three shops. As soon as you enter and move 
forward a bit there will be a cutscene. Becan's shop has:

----               ------
Shop               Skills
----               ------

Fire Flask         Ranger 4
Healing Potion     Stealth 3
Restore Potion     Warrior 5
Battle Axe         Hafted 5
Broadsword         Missle 3
Club               Shield 3
Dagger
Gladius
Great Axe
Great Bow
Great Sword
Hatchet
Hunter's Bow
Long Bow
Longsword
Poleaxe
Sabre
Short Sword
Throwing Iron

While the male Mirari has:

----               ------
Shop               Skills
----               ------

Leather Cloak      Merchant 3
Phantom Cloak      Stealth 5

And the female merchant has:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Air Shield         Merchant 2      5 Air Shield
Remove Poison      Wizard 5        5 Remove Poison
Wind                               5 Wind
Herb


If you want to get Becan in your party, go to the inn after seeing the 
cutscene with him and talk to him. Enter the next building after the 
one with Becan to find a whopping four female merchants. The one at the 
left counter has:

----              ------
Shop              Skills
----              ------

Hunter's Bow      Merchant 2
Short Bow         Ranger 6
Throwing Iron
Boots of Adamant
Leather Boots
Woodsman's Boots
Mercenary Belt

While the one that walks around right by the entrance of the shop has:

----              ------
Shop              Skills
----              ------

Air Shield        Merchant 2
Debilitation      Troubadour 5
Dispel Naming
Stupidity
Bardic Gloves

The one at the counter in the back next to the crystals has:

----              ------
Shop              Skills
----              ------

Curing Potion     Healer 6
Healing Potion    Merchant 3
Stamina Potion
Gem of Sensing

Finally, the last one standing at the weapon rack has:

----               ------
Shop               Skills
----               ------

Mirari Cloak       Diplomat 4
                   Merchant 1


The next building (with the purple colored roof and windows) has two 
more shops. The male merchant here has:

----               ------
Shop               Skills
----               ------

Herb               Loremaster 5
                   Merchant 1

And the female one has:

----               ------
Shop               Skills
----               ------

Cloth Armor        Merchant 1
Iden Scale         Shield 4
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield
Gemstone

The building next to this one is Txomin's house, but first, let's take 
a look at the rest of the town. Go back to the inn, and then follow the 
road for a bit and head across the bridge to another building with 
purple windows and a purple roof. In here, the male merchant has:

----               ------
Shop               Skills
----               ------

Cloth Armor        Merchant 2
Dragon Leather     Shield 3
Leather Armor

And the female one has:

----               ------
Shop               Skills
----               ------

Herb               Merchant 2
Spice              Wizard 4

If you look in the small room here behind the male merchant, you can 
find 444 gold. Also, if you leave this building and come back in 
several times (usually takes three to five), it'll regenerate and you 
can use it as a source of infinite money. 

An easy way to see if it's there or not is to look at the wall to 
Alaron's left as soon you enter the building. If you see something gold 
in color sticking through it, then it's there.

Also, if you head northeast along the water for a long time from this 
house, you'll eventually see Yeraza by the water, and you'll get a 
journal update if you talk to her.

Anyway, go southwest from this house to find a ladder going up. Take it 
and follow the path to another one. When you go up this one, you'll be 
next to a cave entrance, which goes to the tunnels in the town, but 
don't go there yet. Keep following the path to the south until you come 
to another ladder, which goes to a treasure chest with random contents.

The contents, however, aren't pitiful items. You'll randomly get a 
Wizard Hat, Witch Ring, or Sapphire Gem from this treasure chest. I'd 
suggest reloading until you get what you want.

Now, go back to the cave entrance, or look in some of the other houses 
on this side of town to go to the tunnels - it doesn't really matter 
where you enter them from.

You'll want to explore them a bit, because you can find the portal that 
links to the one in Gwernia in the very northernmost part of the map. 
Once you activate the one in the tunnels, you can use the portal to 
travel from one to the other. There are also two merchants right next 
to each other in the very southernmost part. The male one has:

----               ------
Shop               Skills
----               ------

Leather Cloak      Merchant 7
Mirari Cloak       Stealth 6
Phantom Cloak      Shield 6
Jundar Gauntlets
Plate Gauntlets
Belt of Life
Mercenary Belt
Chainmail
Leather Armor
Partial Platemail
Talewok Mail
Buckler
Hoplite Shield
Kite Shield

And the female one has:

----             ------          ------
Shop             Skills          Spells
----             ------          ------

Light            Merchant 5      8 Dispel Elemental
Shielding        Wizard 8        8 Fireball
Acid Bolt                        8 Strength
Darkness                         8 vs. Elemental
Sense Aura
Spirit Shield
Stamina
Stupidity
Gemstone
Herb
Sapphire Gem
Spice

When you're ready to move on, go to Txomin's house, which has a sign 
next to it, so you'll know it when you see it. After the cutscene, 
you'll have to head into the nearby mountains. I'd suggest having Air 
Shield at around level 3 before heading out. Face north at Txomin's 
house, and go straight.
-----------------------------------------------------------------------
Mountains

Items: 100 gold, 200 gold, 300 gold, 400 gold, 500 gold, 600 gold,
       Hoplite Shield, Hunter's Bow, Acid Wand, Moon Gem, 1000 gold,
       Helm of Tempests

The mountains, while not as expansive as they may appear, are very easy 
to get lost in. You want to be on the lookout for a tent next to some 
lit poles, because that's where the leader is. There are also many 
other tents and houses with enemies and treasure, as well as numerous 
caves and other places.

You don't necessarily have to explore the entire area, however - the 
only objective is to find and defeat Kitarak the Hobgoblin leader. It's 
recommmended that you explore this area yourself and only try to use my 
directions for guidance to the tent where the leader is.

If you don't want to do that, I've still included two different paths 
to get to him, but they aren't easy to follow. The short path will show 
you the fastest possible way to get to Kitarak, while the long path 
points out all of the available treasure to be found in the mountains.

Use whichever one you prefer, if you use either.

The Short Path
--------------

When you're ready, face north at Txomin's house and go straight, 
staying along the river until it ends. Take either path and keep going 
until you see a tent. Stop immediately and look around with the camera. 
You should see a hidden path to the west near some trees. Take it all 
the way up, and you'll pass through a very narrow space to a tent.

Don't go inside, but instead, look around again and you should find a 
bridge next to the tent. Cross it, and you'll reach a house. Look to 
your northeast now to find another bridge, and cross that one. You 
should see a house next to some lit poles.

Once you're reached the other side, head to the house using the 
downward path nearby, because that's where Kitarak is. Go inside and 
talk to him to start the fight.

The Long Path
-------------

Head north along the river, and not far from Txomin's house you should 
notice a path going upward. Take it instead of heading straight, and 
you'll come to your first tent. Go inside by pressing A at the entrance 
and kill everyone, then open the chest. Go back outside, and look 
around a bit here.

There should be a cave entrance, but don't go inside. Try going a bit 
southwest from here, and up a little snowy ramp to reach a Minotaur 
guarding a treasure chest. Open it for some gold. Now, head back to the 
cave and go inside. Follow the path until you come to a Boar. Although 
it might not look like it, there are two paths here.

Take the one going up (by the bones on the ground), and you should go 
past some more bones and find some Gemstones at the end. You need these 
to cast Air Shield. Fall down or walk back down, and then take the 
other path, and you'll exit the cave. You should be back at the river 
near Erromon.

Go straight, and then northeast slightly to cross the water to the 
other side near the shallow point. Head back to Txomin's house, face 
north, and start going straight again. This time, keep going straight 
instead of taking the upper path. You should run into an Ogre, and then 
a Wolf along the way.

The water should end eventually, and at this point there should be two 
paths to take, but both will go to the same place. Take the (southwest) 
one with the Cave Bear, and kill it. After a few more steps, the two 
paths will meet. Follow the snowy road for a while, and you'll run into 
a Wolf, then another Cave Bear. Keep going and there will be another 
tent and many paths to take.

Go inside the tent, kill everybody, and open the treasure chest.

Shockman76 offers an effective way to level up here:

 "An easy way to build levels (to about level 10) can be found right  
  before the very first Goblin tent in the Goblin encampment you go to 
  behind the town of Erromon. Theres two Cave Bears who roam the snowy 
  path before the tent. Every time you enter the tent, the bears "Re-
  spawn". Just keep re-entering the tent and going back to the bears 
  and they will be waiting for you again. Each bear is worth 1200 
  Experience...not too shabby. It really helps to gain a few levels 
  this way to prepare for the Hobgoblin Boss fight later on"

Once you've cleaned out this tent, you can use that trick. If the Cave 
Bears are too hard for you, then hold off on that until you're a bit 
stronger and have cleaned out some more tents.

It would be a good idea to build up your Strength a little so that you 
can use the better weapons you'll come across. If you get a message 
that says you don't have the minimum PS to equip the weapon, that means 
your Strength isn't equal to the weapon's requirement.

You might want to return to Erromon briefly to train in skills or get 
other supplies - it's up to you, but now would be a good time to do so. 
You can train in skills after a battle, but it costs more experience 
than it would to do so at a trainer, although it doesn't cost gold.

When you're ready to move on, return to the tent with the Cave Bears 
near it. There are many paths to take here. Follow the snowy road near 
the tent, and then take the upward path instead of entering the cave. 
Go until the path goes upward again, and then keep going straight 
instead of going up again. The path should split again soon. Take the 
path to your left (northeast) and you'll come to a Hoplite Shield and 
100 gold at a dead end.

Go the other way this time, and you should come to three paths at a 
tree stump - keep heading straight. Get the Gemstones and pouch with 
random treasure on the ground next to it, and keep going. Talk to the 
Goblin and kill him, then take the upward path in sight to the north.

There's a small house here with Goblins inside, so go kill them, and 
open the box to find some potions and gold.

Leave the house and continue up the path to another house next to some 
lit poles. Kitarak is inside here. Go inside and open the treasure 
chest here if you can. You'll need level 4 or 5 Thief. At this point in 
the game, the only way to have that is to have Brenna and the Rope that 
you got from Yorwood, or to have fought a lot and raised it.

Kitarak won't bother you unless you talk to him, so just get the 
treasure and leave him alone for now. In the treasure chest is an Acid 
wand and around 500 gold. You can also read a letter addressed to him.

Go northwest of Kitarak's house and follow the path to another tent. 
There aren't any enemies inside here, so just open the treasure chest 
for a Hunter's Bow, one or more Stealth Potions, and some gold. Leave, 
and then take the upward path near this tent to find two more tents 
near a cave entrance. You know the routine by now.

Once you've checked the two tents (one of which has a Spear), head into 
the cave. Look around here until you come to six treasure chests. 
You'll need level 4 or 5 Thief to open two of them, however. If you 
have Becan, he'll also recognize Ramsay's Banner here, which is the 
flag with the Gwernia symbol near the treasure chests.

You might want to come back to this place later in the game, because 
the treasure chests will regenerate, and you'll be able to find a Helm 
of Tempests on the ground here.

Anyway, there's one other path here besides the way you came, which 
leads to some water, but don't go there, just leave. Head back down the 
path you used before (i.e. go to the tent northwest of Kitarak's 
house), and look around with the camera.

You should see two more tents off in the distance - go to them using a 
path behind the nearby tent. Once you check the first one, head upward 
and you'll come to five tents.

After cleaning them out, look around with the camera again and you 
should see another tent off in the distance. Go to it and clean it out, 
then look around here. There are two paths here - one going downward, 
and another going across a bridge. Cross the bridge and clean out the 
house there, then follow the upward path near it to find one last one.

That should be it. Go back across the bridge, and then follow the 
downward path behind the tent this time to end up at the tent near 
Erromon with the Cave Bears.

You might want to take some time out to train or rest.

Fighting Kitarak
----------------

When you meet the following criteria, go fight Kitarak:

- Everyone is at least level 8, and has decent equipment.

- Everyone has a weapon skill, Warrior, and Shield at least at level 3.  
  It would help if Warrior was at level 5, but it's not necessary.

- Someone (preferably Alaron) has Air Shield at level 3 or higher.

- You have around 10 Healing/Curing Potions.

Remember, those are just general suggestions. You don't have to meet 
all of that to win, but it'll be a lot harder. If you've been having a 
lot of trouble with Hobgoblins so far, it's going to be worse when you 
fight Kitarak, so build up your characters.

Kitarak isn't alone in the fight, and you'll also have to deal with 
three Hobgoblins, and another three as the reinforcements. One or more 
of them will be seperated from Kitarak and the others, so you might 
want go to them as soon the fight starts and kill them quickly. Cast 
Air Shield at level 3 or higher as soon as you get the chance.

Instead of going after the reinforcements, let them come to you. When 
you need to, drink Healing (or even Curing, if you have any) Potions to 
get your hit points back up while you wait for them. Kitarak hits at 
least twice as hard as the others, as well as never missing, so be sure 
to take him out as soon as possible once he starts attacking.

Kitarak also sometimes casts Crushing Death, but it doesn't do as much 
damage as an attack, so it's actually a good thing if he uses it. If 
you happen to have an offensive spell, like Fireball, it'll probably be 
a lot easier. As long as you focus on one Hobgoblin at a time with 
everyone, it won't be too bad.

When you win, you'll get:

13207 experience points
5 Stealth Potions
Great Axe
Warfang
Partial Platemail
Large Shield
10 of a random reagent
6 Sapphire Gems
2074 gold

The number of Great Axes, Partial Platemail, and Large Shields you get 
are random, but should always be at least one each. Now, head back to 
Txomin's house in Erromon, but don't go inside yet. There's still one 
more thing you want to do in the mountains.

Go back to to the first goblin tent on the main path, but before you 
reach the second Cave Bear that patrols around the path near it, look 
to your west and you should notice a very narrow path going up. If you 
check the walls at the bottom near the Ogre, you'll notice something 
that looks like a cave entrance.

Go inside by pressing A at that indent on the wall. If the Ogre is 
blocking your way, talk to it. You'll have to fight it no matter how 
you respond, so just don't offer it any money. Explore the cave to find 
an Ogre Boss guarding a treasure chest with a Moon Gem, 1000 gold, 
three Health Potions, and a Stealth Potion. There is also a group of 
Gemstones on the ground in another part of the cave.

If you can't open the treasure chest, you'll need to get your Thief 
level up to 5 or 6. When you're done, return to Erromon.
-----------------------------------------------------------------------
Erromon

Items: Stormbreaker

Go back to Txomin's house and enter it. After the cutscene, leave the 
house and there will be another one. The Mirari will suggest that you 
see Gotzone and Zurene. To find their house, cross the bridge near the 
inn and head north along the path until there's another path, which 
leads to a ladder.

Take the ladder up and head north, ignoring the ladder that will be in 
front of you. Go up the next one you see, and then inside the house. 
There should be a cutscene with them, unless you've been here already.

Look around the house to find a treasure chest with 555 gold and some 
stairs going down to the tunnels. Take the stairs down, then go 
straight a bit and head to your right to find Yeraza.

After this cutscene, you'll have an item called Stormbreaker, which is 
the magic branch that Yeraza gave you. The next part of the game is to 
travel to Talewok, so finish up any business you might have here. 

You want to make sure you've activated the portal to Gwernia in the 
northern part of the tunnels, and that you get the Bardic Gloves from 
the inn if you don't have them already. Also, you can rest at the inn 
for free now, because of your victory in the mountains.

When you're ready, go south of the inn to leave Erromon.
-----------------------------------------------------------------------
Reaching Talewok

Items around Talewok: Wizard Hat, Sapphire Gem, Boots of Adamant,
                      Mirror Scroll, 700 gold

Follow the road back to the three signs where you met the hiding man, 
then use the sign pointing to Talewok this time. It'll take a while. 
When you reach another three signs, use the one to Talewok, again.

You'll come to a river a little while after this, and the road will 
twist around it. When you see this, head south to find a path with an 
Ogre and a large hole in the ground. Drop down into the hole and open 
the treasure chest for a Wizard Hat and Sapphire Gem, then leave and 
continue following the road at the river to Talewok.

You'll come to a small bridge before long. Cross it, then immediately 
go northwest and take the high ground. Stay up here and head east while 
looking closely at the mountain wall. There will be a cave entrance, in 
which you can find some Boots of Adamant and a Mirror Scroll.

Leave the cave and continue to follow the road until you cross another 
small bridge and pass by a house. Go southwest and follow the path off 
of the road to find a Minotaur guarding a treasure chest with 700 gold.
Once again, resume following the road to Talewok.

You'll see that Shadow from earlier in the game as you get close to 
Talewok, as well as a strange looking creature with one eye, which is 
called a Chaos Scout. It will attack you unless you sneak by it, but 
it's not very dangerous. The fight will add an entry to your journal.

Continue along and you'll eventually come to large double doors with 
buildings on the other side. Simply press A to enter Talewok. If you 
haven't been following the storyline and didn't fight Kitarak yet, then 
it won't work and you'll need to do that first.
-----------------------------------------------------------------------
Talewok

Items: 50 gold, Herb

Time Out
--------

There are a lot of new things available to you now, which you can do if
you'd like to take a little bit of time out of the main quest. You can 
now explore almost the entire game world, save the rest of the towns. 
However, you can still get all of the hidden items around them and 
visit most of the side areas.

A few things that may be of particular interest to you:

- If you want to get Arturo, you can. Find the town bridge, and use it
  to leave Talewok. Follow the road, take the sign to Port Saiid, and
  then keep going until you reach the bridge that he's guarding. Talk
  to him and try out the dialogue options, and he will join you as well
  as let you use the bridge to Port Saiid.

- One other thing that you could get would be a scroll of the fabled
  Wall of Bones spell. Use the bridge in town to leave Talewok, then
  take the sign pointing to Terminor. Stay on the road, and it'll
  eventually end at a dark, swampy forest, which is the Darkling Bog.
  Stop at the exact point where the road ends and turn northwest.
  You'll see a small hill with a treasure chest at the top.

- After you meet Ardra in this town, the mountains in Erromon will
  change somewhat. There will be new items, the six treasure chests in
  the place with Ramsay's Banner will have regenerated, and there will
  be new monsters roaming about. These include a new, stronger type of 
  Hobgoblin and many of the high-ranking Chaos minions. If you're 
  looking for a fight as well as treasure and experience, you might 
  want to revisit this place. In the place with Ramsay's Banner and the
  six treasure chests, search the pile of gold on the ground that 
  wasn't there before to get the Helm of Tempests.

- You can explore everything around Port Saiid and Terminor, including
  the Darkling Bog and Elisheva's Tomb. As well, you can get everything
  in the Side Areas section listed under Port Saiid, Terminor, and the
  Darkling Bog. If you've been finding the game to be difficult so far, 
  you have a chance now to get some great items to help you out.

Also, don't bother trying to enter Port Saiid or Terminor, because you
won't be able to for now. The same goes for Ugarit. You can get as far 
as the Jundar Gate, but you won't be able to go past it.

Exploring Talewok
-----------------

Go straight for a little bit until you come to the first building, 
which has five rooms. The first two have nothing, but the next one has 
two merchants. The male one has:

----               ------
Shop               Skills
----               ------

Healing Potion     Diplomat 3
Club               Merchant 5
Hatchet
Javelin
Mace
Staff
Throwing Iron
Leather Cloak
Mirari Cloak
Phantom Cloak
Chainmail
Cloth Armor
Leather Armor
Scale Armor

And the female one has:

----               ------
Shop               Skills
----               ------

Ironwood Staff     Merchant 2
Boots of Adamant   Ranger 2
Leather Boots      Troubadour 4
Woodsman's Boots

The next room has nothing, but the last one has a merchant with:

----               ------
Shop               Skills
----               ------

Chainmail          Merchant 3
Cloth Armor        Shield 3
Leather Armor
Scale Armor
Talewok Mail
Bronze Shield
Buckler
Heater Shield
Large Shield
Small Shield

Try heading southwest from here to reach another five-room building. 
The first two have nothing, but the next one has a merchant with:

----               ------
Shop               Skills
----               ------

Curing Potion      Alchemist 3
Fire Flask         Merchant 2
Healing Potion
Gemstone
Herb

If you want, getting level 3 Alchemist for someone would be a good 
idea, because you can make Curing Potions with it. They're the best 
source of healing while in a battle. It takes a few reagents, but 
they're dirt cheap, as well as plentiful.

Anyway, the next room in the building has nothing, and the last one has 
a merchant with:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 4
Broadsword         Warrior 1
Great Bow          Hafted 1
Hunter's Bow       Sword 3
Long Bow           Shield 2
Longsword
Maul
Morningstar
Pike
Poleaxe
Scythe
Spear
War Hammer

Head back to the other five-room building near the town entrance, and 
go behind it to find the inn. Talk to Gavinn, and he'll help you get 
inside the Wizards' School. If you go into the middle room here, there 
will be a cutscene with Brenna, if you have her.

East of the inn is a building with a merchant, which has:

----               ------
Shop               Skills
----               ------

Earth Smite        Loremaster 5
Exhaustion         Merchant 4
Mirror
Remove Poison
Map 7

Go behind the inn to find a building near a windmill. There's a 
merchant here, with:

----               ------
Shop               Skills
----               ------

Beast Hide         Mechanic 5
Chitin Plates      Merchant 3
Darkenbat Hide

Next, go back to the inn and head west past the five-room building, and 
past the next building on the outskirts of town. Eventually you'll come 
to a grassy area with a few unremarkable houses and a treasure chest. 
Open it for 50 gold, and fight the Tomb Rat next to it if you want.

Look south from the treasure chest and search the two fields of grass.
You'll see some Herbs sticking out from the one farther away. That is
about all there is to find in Talewok in terms of items.

Return to the five-room building to the west of the inn that you passed 
by earlier, and look behind it. You'll find a Mirari standing next to a 
deserted building, called Xibid. You can get a free Healing Potion from 
him every time you talk to him. He won't be here later in the game, so 
you might want to stock up if you need some.

When you're ready to move on, find the Wizards' School in town. It's 
due west from the knight's list at the entrance of the town, or you 
could look for a fountain near the five-room building by the entrance,
and follow the road at it to the west. Godric will be there if you 
didn't take him before, and you can have him join, if you want.

Talk to the guard, and he won't let you in unless you've talked to 
Gavinn at the inn already. If you have, then just try all of the 
dialogue options, and he'll let you inside.

Go up the stairs and to your left. Ignore the first door, but talk to 
the guard at the second one and tell him you have the magic stick of 
the Mirari. Remember that item called Stormbreaker that we got from 
Yeraza in Erromon, which doesn't have an apparent use? That's it.

Enter Ardra's room and watch the cutscene. After speaking with her, 
go inside that other room on the same floor I told you to ignore. 
There'll be a trainer, with:

------          ------
Skills          Spells
------          ------

Loremaster 8    10 Immolation
Merchant 5      10 Dragon Flames
Wizard 8        10 Earth Smite
                10 Lightning
                10 Wind

There's another one on the first floor by the entrance, with:

------          ------
Skills          Spells
------          ------

Alchemist 8     8 vs. Elemental
Merchant 5      8 vs. Naming
Wizard 8        8 vs. Necromancy
                8 vs. Star
                8 Mirror

That's it for Talewok. When you're ready, leave the Wizards' School and 
go behind it. Watch the cutscene, and as you move forward, you'll see a 
Spirit Wolf patrolling the path. Spirit Wolves, like Wraiths and a few 
other things, cannot be harmed by normal weapons. You need to use magic 
weapons against them, or spells.

At this point in the game, it's likely that they'll be very hard for 
you to beat, but if you can, you'll get around 15000 experience points, 
but it depends on the number of wolves in the group. Also, if you go 
inside and then leave the Wizards' School after killing them, they'll 
be back, and you can keep fighting them to gain levels very quickly.

If you can't seem to beat them, though, just sneak by them. Also, MAKE 
A SECOND SAVE BEFORE GOING INSIDE.
-----------------------------------------------------------------------
Dryad Forest

Items: 100 gold, 555 gold, Amaranth, Pandara's Amulet

Go past the Spirit Wolf and open the treasure chest for 100 gold. It's 
not hard to find your way around the forest, and there aren't any 
enemies, so just wander around until you find Pandara. Once you do, 
talk to her, and then you'll need to look around for a grey tree 
leaning over, which is hidden in a corner near one of the other dryads.

When you find it, check it for 555 gold, and then look next to it and 
you'll see a flower on the ground. That's the Amaranth. Go back to 
Pandara and talk to her once you pick it up. When you talk to her, 
you'll hear a sound, and that means Alaron got some free experience 
points again. Pandara will probably mock your Troubadour skill, but 
don't take it the wrong way. 

You don't need to train it or do anything like that - all you have to 
do is keep talking to her until she starts getting impressed. Sometimes 
it takes forever, though, literally.

If you talk to any other dryad now, they'll offer to teach you:

------          ------
Skills          Spells
------          ------

Loremaster 10   10 Debilitation
Stealth 10      10 Wind
Troubadour 10   10 Lightning
Wizard 10
Shield 5

This is the only time you'll ever have access to this shop, so if you 
see something you want, like a spell, get it now. 

If Pandara doesn't start getting impressed after a long time and your 
Troubadour is only at level 1, then use the free experience points you 
got to train in it with the other dryads. Equip your Bardic Gloves from 
Erromon, also, if you don't have them on already.

If it still doesn't work, reload your save outside of the forest and 
use the Spirit Wolf to get your Troubadour up. When Pandara starts to 
get impressed and you have to respond to what she says, choose:

"Wilding?"

"You're so beautiful, I wish you could always be near me."

"I wish you would."

You'll get Pandara's Amulet. Now, head back to Ardra.
-----------------------------------------------------------------------
Talewok

Go back to the Wizards' School and take the stairs to the second floor.
Enter Ardra's room and watch the cutscene, again. Port Saiid will be 
open to you now, and it just so happens that you need to go there.

If you check all of the doors right next to the entrance of the first 
floor of the Wizards' School, there will now be a third trainer in one:

------          ------
Skills          Spells
------          ------

Healer 8        8 Brilliance
Merchant 5      8 Stupidity
Wizard 8        8 Teleportation
                8 Endurance
                8 Weakness

Also, if you stop by the inn, you can also find Niesen there, but he 
won't join yet. When you're ready to leave, look for a bridge in town, 
which is behind the inn. Cross it, and head down the road.
-----------------------------------------------------------------------
Reaching Port Saiid

Items around Port Saiid: Great Sword, Leather Boots, 1000 gold,
                         2000 gold, 1000 gold, Teleportation Scroll

You'll come to three signs shortly after the bridge in Talewok. One 
points to Talewok, one to Terminor, and one to Port Saiid. Take the one 
to Port Saiid, obviously, and follow the road. You'll see some houses 
on the way, but they don't have anything except for a treasure chest 
with a few Healing Potions near one of them. The Shadow will also be 
around here.

Don't bother trying to go to Terminor for Donovan or Baird. It'll still 
be closed for now. After a while, you'll find a man near a bridge. Talk 
to him to be informed of the situation. Go to the bridge, and you'll 
see Arturo and Keelin.

Talk to Arturo, and he'll let you cross the bridge. If you want him in 
your party, ask him to join. Anyway, keep following the road until you 
come to three paths, two of which have a sign next to them. Take the 
one pointing to Port Saiid again, and you'll see the entrance.

There'll be a Chaos Scout outside the town, so sneak by it if you can't 
defeat the group. Look for a treasure chest with 1000 gold just to the 
west of it. Next, turn northeast from Port Saiid's entrance and you'll 
see a small pool of water. Go to it and explore it thoroughly to find a 
treasure chest with a Teleportation Scroll.

Also, once you enter Port Saiid, a group of high-ranking Chaos minions 
will spawn at the bridge where you met Arturo, if you took him. So 
unless you sneak by them or kill them, you won't be able to go back.
-----------------------------------------------------------------------
Port Saiid

Items: Tinker's Gloves, Lightning Wand, Shamsuk Amulet,
       Lighthouse Scroll

Go straight and enter the first building you see. There's a merchant 
here, with:

----               ------
Shop               Skills
----               ------

Acid Flask         Merchant 3
Sleep Gas Flask    Thief 5
Dagger             Wizard 3
Hatchet            Thrown 4
Poison Dart
Stealthblade
Throwing Knife

Press A around here and you should go down a ladder to another room. 
You can find some Tinker's Gloves here, if you check all of the boxes 
and barrels. The merchant here that looks like a Bandit Boss has:

----               ------
Shop               Skills
----               ------

Dexterity Potion   Mechanic 5
Stealth Potion     Merchant 8
Strength Potion    Stealth 8
Bow of Shielding   Thief 8
Dragon Fang        Warrior 5
Great Bow          Missle 5
Throwing Iron      Sword 5
Phantom Cloak      Thrown 5
Enchanted Hide
Leather Armor

I wouldn't buy anything, because it's a ripoff, but training is fine.

Anyway, leave this building and keep going. The next two buildings have 
nothing, but the fourth one is the inn, which is where Keelin is. Go 
south of the inn to another building, which has nothing, so go east of 
it to the next one. Godric is here, and so is a merchant with:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Brilliance         Loremaster 5    3 Brilliance
Endurance          Merchant 1      3 Stupidity
Stupidity          Wizard 3        3 Endurance
Weakness                           3 Weakness
Gemstone
Herb
Spice

From here, head east and past the next building, and then enter the 
next one. There's a treasure chest here with a few Healing Potions. 
Leave the building and continue heading east until you reach a man 
walking around. Face south now, then go straight and into the first 
building you see. Talk to the man here and you'll recognize that he's 
the one that you met before the bridge going to Port Saiid.

He'll give you 200 gold and some information. Talk to the female now, 
who's a merchant with:

----               ------
Shop               Skills
----               ------

Stealth Potion     Merchant 3
                   Troubadour 7

Leave the building, and continue heading south, past the next building, 
which has nothing. There will be a cutscene, and you'll meet a jester. 
After the cutscene, keep heading south until you reach the water, and 
then face west and go straight. The first building has nothing, but the 
next one has some treasure in it by the fireplace.

Now, let's check the last set of buildings in the town, near the docks. 
Since all of the buildings look alike, it's kind of hard to give 
directions, so you'll probably end up exploring them on your own. Just 
make sure you don't save in the building with the Lightning wand.

If you want to try and follow my directions, go back to where the 
jester is, and head north until you reach the man again, then go a bit 
northeast, and then northwest into the building. The merchant here has:

----               ------
Shop               Skills
----               ------

Plate Gauntlets    Mechanic 6
                   Merchant 5

The next building (a few steps northeast) has another merchant, with:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 4 
Broadsword         Warrior 3
Great Bow          Hafted 3
Great Sword        Pole 3
Heartseeker Bow    Sword 5
Ironwood Staff
Javelin
Longsword
Maul
Pike
Poleaxe
Scythe
Spear
Staff

The next two buildings on this side have a treasure chest, and the last 
one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS 
BUILDING, BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU 
TAKE THE WAND. You can't harm a Wraith without a magic weapon (like 
Trahern's Sword, Warfang, Chaos Sword, or Stealthblade). Spells can 
work, but they tend to resist them a lot.

After you've defeated the Wraith, check the building behind the really 
large one next to the knight's list to find a merchant, with:

----               ------
Shop               Skills
----               ------

Chainmail          Merchant 3
Enchanted Hide     Shield 5
Partial Platemail
Scale Armor
Talewok Mail
Kite Shield
Large Shield
Small Shield
Tower Shield

Now, check the really large building with multiple doors, which is by 
the knight's list. Go inside the building, and look around to find the 
captain, Amann. Talk to him, and you'll find out that you need to get 
the Lighthouse working again so that you can get to Cradawgh's Isle.

Go back to the entrance of the town and head southwest, looking very 
closely at the wall in front of you. Before you reach the first 
building, there will be a concealed path you can take which leads to a 
beach. Look around here to find a cave entrance.

There aren't any enemies in the cave, and it's very small, so just look 
around to find a Shamsuk Amulet and a Lighthouse Scroll. You can also 
read Shamsuk's journal here. The Lighthouse Scroll can be used 
regardless of what level Wizard is at, so don't worry. You're not 
supposed to use it, though, you'll just need it with you for later on.

When you're ready, leave town.
-----------------------------------------------------------------------
Reaching the Lighthouse

Go back to the three paths and two signs. The path that doesn't have a 
sign is the one you want to take, which is the one not going back to 
Port Saiid, and the one not going back across the bridge to Talewok. 
Follow the road for a long time.

By the way, there's an Ogre near a rock a few steps west of the signs. 
If you kill it and then go inside Port Saiid and leave, they'll be 
back, so you can use them to level up.

Usually, there will also be some Ogre Bosses in this group, which makes 
it better. In addition, they give gold and items when defeated.

Anyway, keep following the road and you'll cross a small bridge. There 
will be a part where it looks like the path splits just after this, but 
it doesn't, so just keep going, and you'll get there. There are two 
entrances to the Lighthouse - one is through the door, and another is 
by using a cave entrance which you can find as soon as you go past the 
part where it looked like the path split. Look around with the camera 
and you should see it.

To reach it, just walk off and fall down to it, and climb up the vines 
to get back up if you need to.
-----------------------------------------------------------------------
Lighthouse

Items: Sun Shield

The Lighthouse is very small (just four screens), and it doesn't really 
matter which entrance you use, but I'll start from the cave entrance. 
When you go inside, look around to find an exit. Take it, and follow 
the path to come to another cave entrance.

In here is a Dracovern and two things of treasure on the ground, one of 
which is actually a Sun Shield, so be sure to pick it up. Continue on 
by pressing A at the vines in the room and you'll go up. There's a 
Wyvern here, and some Curing Potions on the ground. Go up the ladder.

Now you'll be in a room with a Bandit Boss, but they're a stronger type 
from the ones you've seen so far. If you can't kill them, equip Dragon 
Leather or Darkenbat Hide and just sneak past them.

If you came in from the cave, one of the doors here is the other 
Lighthouse entrance, while the other just goes to a room with nothing. 
Go up the stairs and through the door, and you'll reach the lamp thing 
for the Lighthouse. Walk up to it and press A. If you have the 
Lighthouse Scroll from Port Saiid, the Lighthouse will work again.

Leave the Lighthouse using the door entrance, and return to Port Saiid.
-----------------------------------------------------------------------
Port Saiid

Approach the boat at the docks (where the jester is), and you'll find 
the captain. Now, before you talk to him and get on the boat, you need 
to realize that you won't be back for a while, and you're going to have 
some forced encounters, so you need to make sure you can handle them.

First of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good 
idea if you met the following criteria:

- Everyone is at least level 10, with decent equipment. Using only the
  stuff you find is fine, but make sure it's distributed well. If you
  want to level up or something, try the Spirit Wolf/Ogre tricks at
  Talewok and outside of Port Saiid. Fighting Chaos minions on the road
  would be a good idea too, because of the great equipment they have.

- Everyone has a weapon skill, Warrior, Thief, and Shield at least at 
  level 5. Of course, not everyone can learn Thief and Shield, so just
  get it that high for as many people that can use it.

- Everyone has the Healer skill, preferably around level 4, but just 
  having it is good enough. If you don't have it for everyone, don't 
  even think about getting on that boat.

- Alaron has a few good spells. Air Shield at around level 4 is one. 
  Strength is good too, and so are some offensive spells like Fireball 
  or Dragon Flames. Alaron can learn any spell in the game, so there 
  shouldn't be any problems.

- You've had at least a little experience with fighting Chaos minions, 
  and can usually beat them without too much trouble. Try get a a small 
  understanding of what each one does, and how to kill them.

- You have around 10 Healing and Curing Potions. Alchemist at level 3 
  would be good too.

- You have around 25 Herbs, Gemstones, and Spice. If you use spells a 
  lot, you'll probably want more.

- Make a second save before leaving.

Well, when you're ready, talk to the captain. He'll be mean, and you'll 
have to pay him 400 gold to get on the boat. After you do, get near the 
boat and it should trigger a cutscene.

You'll have to fight a pair of Gryphons. They hit a bit hard, but 
they're pretty fragile. Just cast Air Shield and it shouldn't be hard. 
If your characters are somewhat fast, you'll probably kill them before 
they get a turn.
-----------------------------------------------------------------------
Unknown Island

Items: Wall of Bones Wand, Marquis' Amulet, Teleportation Scroll

There isn't anywhere to go besides southeast, so do so and look around. 
Amann won't be done fixing the ship for a while. Chaos minions are all 
over the island, but make sure you fight them all, because you can get 
some of the best equipment in the game here. They aren't too hard, 
especially if you use Air Shield.

It's really important that you fight everything because you won't get 
another opportunity like this, and the items you can get from them are 
better than anything you'll ever buy.

Keep going southeast and exploring, and you'll eventually see a portal 
far off in the distance and a large staircase. Don't go up the stairs. 
If you keep looking southeast, you'll find a path to that portal and 
another one to a treasure chest with 200 gold. There are more Chaos 
minions around here, so fight them all. Activate the portal if you 
want, but it won't go anywhere.

Go behind it and look around very closely at the water to find a hidden 
treasure chest. Inside is 2000 gold and a Wall of Bones wand, which you 
want to get for later.

Make sure you've polished off all of the Chaos minions around here, and 
then go back to the staircase and take it, after you find the treasure 
chest near the lava at the base of the stairs.

Take a look around, and you'll see a Marquis walking around here. Equip 
the Wall of Bones wand to someone, and then go kill him. When the fight 
starts, use it (press C-Up) and you win. Or, if you got the actual 
spell before coming here, use that instead. You'll get:

7500 experience points
Marquis' Amulet
6000 gold

Anyway, keep going up the flights of stairs and eventually you'll see a 
cutscene and reach a dungeon. You can't camp anywhere in there, and if 
you leave, all of the enemies in the dungeon will respawn. This is why 
I told you to have Healer for everyone before leaving Port Saiid, so 
that you won't have to camp, and so you'll be able to clean out this 
place and get all of the great items they're just dying to give you.

Go inside, and don't avoid any fights. Look around to find a passage 
into the next room. In here, look very closely at the walls as you 
explore the room. It will seem like it goes in circles, but there's a 
somewhat hidden door near where there's a web on the wall in the middle 
of two torches. Just move the camera around and you'll find it.

In the next room, there's a pair of Chaos Spellweavers guarding an 
altar with a Teleportation scroll. Once you have it, look around at 
where you entered the room from, and there will be another door on the 
other side of the wall.

In this room, check the two paths the Chaos Warriors are guarding to 
find some Gemstones on the ground in each of them. Then go fight the 
Chaos Stormer. You've probably noticed the locked gate in the room 
behind it. To open it, approach the walls to the left and right of 
where the Chaos Stormer was standing. As you get close to them, they 
should slide away and reveal a lever. Press A to move it.

Once you've done this with both walls, the gate will go down. Go to the 
next room after picking up the two groups of Spice on the ground. In 
here, you'll want to look for a downward path you can take in the 
middle of the room where the flags are. Press A when you go down to 
enter the next room.

Also, you might have noticed the Hobgoblins around here have a 
different kind of shield than the ones from earlier in the game did, 
and that they seem more resilient this time. If you fight them, you 
might get some Full Platemail as random treasure, which I've never seen 
anywhere else in the game, unless these Hobgoblins can be found 
somewhere other than here.

You'll be beside a portal, which is how you got here. Just run straight 
and keep going until you see water. The other paths don't go anywhere 
or have anything. When you reach the water, take a look around, but 
don't go to the portal just yet. Go to where the water is green in 
color, and you'll find a lever. It doesn't do anything when you pull 
it, though, except let you play with the other lever near the gate.

I went back and looked in every room in the dungeon, and also checked 
every inch of the island, but nothing was different. Anyway, go in the 
portal now, and you'll end up back outside. Now, MAKE A THIRD SAVE, and 
then go back to Amann, and he'll be ready to leave.
-----------------------------------------------------------------------
Cradawgh's Isle

Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll

There's not much to do here. Head east until you see a cobblestone path 
that you can follow. Do so, until it ends at a cave entrance. Look 
around to find two portals behind a locked gate. Don't worry about it 
for now. There are also three treasure chests here, which have some 
Curing Potions and a Sense Aura scroll.

Leave the cave and head back to the boat. From here, head northwest. 
You should hear the steps of something walking around while you're 
exploring. If you take the high ground and look with the camera, you'll 
be able to see what it is, which is a Chaos Mauler. It will probably 
look like there isn't a way to get to it, but if you just check the 
wall on all sides, there'll be a space and a little path you can go up 
to reach it.

Approach the Chaos Mauler and there will be a cutscene. You'll have to 
fight it, a Chaos Sorceror, a Chaos Stormer, and a Chaos Warrior. Cast 
Air Shield if you need to, and take out the Mauler first, then the 
Sorceror, the Stormer, and Warrior, in that order.

If you use Air Shield, potions if needed, and other spells, it really 
shouldn't be that hard for you. But if you can't win, this is why I 
told you to make a second save before leaving Port Saiid, and a third 
one before leaving the unknown island, because you can't leave until 
you beat them. 

If you're having trouble, use your save on the unknown island that I 
told you to make before talking to Amann, and fight some more Chaos 
minions in the dungeon.

Once you've won, go back to the cave. The gate will be unlocked and 
you'll be able to activate the two portals, but they aren't supposed to 
go anywhere yet. Open the treasure chest near them for a Brilliance and 
Charming scroll. Go back to Amann when you're ready.
-----------------------------------------------------------------------
Port Saiid

If you have any training to do or supplies to get, go ahead. Also, 
you'll be able to rest at the inn for free now. When you're ready, go 
back to the Wizards' School in Talewok. You can go to Terminor now, if 
you want to, but Donovan and Baird won't be there yet.
-----------------------------------------------------------------------
Talewok

Go to the Wizards' School and talk to Ardra in her room. She'll let you 
use the "library," which is just the books on the walls you see outside 
of her room and around the school. Also, if you go back to the locked 
passage on the first floor of the school near the entrance, it'll be 
unlocked and and will go to a portal, which links to one of the portals 
on Cradawgh's Isle. I don't really see what's so special about it, 
though, since there isn't anything on Cradawgh's Isle.

There's not really anything else new to do in Talewok, so let's head to 
Terminor now. Leave town using the bridge. You can bury Cradawgh first, 
if you want, by approaching one of the buildings on the outskirts of 
town, but it doesn't seem to do anything.
-----------------------------------------------------------------------
Reaching Terminor

Items around Terminor: Chaos Sword, vs. Naming Wand, Terminor Mail

Go to where there were three signs, and take the one pointing to 
Terminor this time. Follow the road for a long time, and it'll 
eventually end at the entrance to the Darkling Bog. Look a bit north of 
here for a treasure chest with a Wall of Bones scroll, if you didn't 
get it already. Turn back now, and go straight until you hit the coast.

From here, go southeast, but stay near the coast. You'll cross a stone 
bridge, and you'll find another sign pointing to Terminor and a road to 
follow just after it. Do so, and you'll get there soon.
-----------------------------------------------------------------------
Terminor

Items: Rabisat's Asp

There are a lot of buildings and rooms in Terminor, but most of them 
have nothing, and I'll point out all of the ones that don't. Donovan 
and Baird can be found in this town after Shamsuk's Tower. Terminor 
also seems to be where most people go when kicked out of the party.

First, go straight to the well as soon as you enter Terminor. You can 
see and talk to the only horse in the game here.

Now, head south. The last building on this side is the inn, and 
Tamberlain the innkeeper should be outside - talk to him and choose 
"I'll pay double rates for the hospitality." Make sure you try all of 
the dialogue options, because you can get two side quests and find out 
a lot about what's been going on around the town.

Tamberlain also sells items for a limited time:

----
Shop
----

Charisma Potion
Defense Potion
Fire Flask
Strength Potion
Pike
Poleaxe
Spear
Spikes
Ring of Healing
Boots of Adamant
Boots of Speed
Jundar Shield
Spirit Shield
Gemstone

If you see something you want, you should get it now, because his shop 
won't be available later in the game. The Spirit Shield he sells is an 
actual shield (if I remember correctly), not the spell, by the way.

Also, DO NOT LEAVE TERMINOR WITHOUT TALKING TO HIM, or he'll disappear 
forever, and while it can't stop you from completing the game, it's 
nonetheless extremely frustrating. You won't have access to his shop, 
you won't be able to get rewards for either of the side quests, and you 
won't be able to enter Mago's house.

From the inn, head southwest to a well. Talk to the evil woman here 
until you get to choose:

"What warning?"

"The gift."

She'll give you Rabisat's Asp. You don't need it, if you don't want it, 
but you won't be able to get this later in the game. So you might want 
to while she's still around. I have no idea what it actually does.

Now, go back to the inn, and just head north from it until you reach 
the last building on the other side of town, which is by the entrance 
to the next screen of it. At day, there is a merchant inside, with:

----               ------
Shop               Skills
----               ------

Fire Flask         Mechanic 7
Strength Potion    Merchant 7
Great Sword
Heartseeker Bow
Scythe
Amulet of Pork
Phantom Cloak
Plate Gauntlets
Gemstone

From here, head southwest and go up the steps to reach the second 
screen of the town. Move slowly and look around until you see the first 
building that has double doors, and a green roof. Go inside, and there 
should be two treasure chests that you can't check, and a fireplace. If 
you come here at night, there will be a merchant with:

----                 ------
Shop                 Skills
----                 ------

Battle Axe           Merchant 6
Chaos Sword          Warrior 8
Dart of Distance     Missle 6
Enchanted Blade      Sword 10
Great Axe
Javelin
Longsword
Maul
Morningstar
Pike
Scythe
Helm of Defense

When you leave this building, the one you'll see straight ahead of you 
(also with a green roof) has a merchant with:

----               ------
Shop               Skills
----               ------

Antidote Potion    Alchemist 10
Curing Potion      Healer 10
Healing Potion     Merchant 3
Restore Potion
Stamina Potion
Gemstone
Herb
Sapphire Gem
Spice

DarkSoul offers a money trick you can use here, and most other towns:

 "if u have a good alchemist and merchant skill this is a sinch. 
  go to the shop in the center of terminor the one where u can buy both  
  gems and spice then make as may restore potions as u can sell them  
  buy more gems and spices repeat. i have not gotten less then over 
  $500 PROFIT for each potion."

From this building, turn south and go straight. Take the next door you 
see, which should have a merchant with:

----               ------
Shop               Skills
----               ------

Bow of Accuracy    Mechanic 9
Dragon Fang        Merchant 8
Great Bow          Ranger 5
Heartseeker Bow
Long Bow
Tinker's Gloves

Now, head southeast from this building into another with a green roof. 
The merchant here has:

----               ------
Shop               Skills
----               ------

Charisma Potion    Diplomat 7
Harp of Igone      Loremaster 5
                   Merchant 4
                   Troubadour 10

Continue along to find another door going to the third screen of town. 
Go northwest and into the building to find a merchant with:

----               ------
Shop               Skills
----               ------

Acid Flask         Loremaster 10
Sleep Gas Flask    Merchant 3
Sense Aura

Also, this merchant moves to an adjacent room in the building at night, 
so if you have trouble finding her, look in the other room.

Leave the building and continue to head north, and you'll come to the 
last building in the town, which is locked and has a woman standing by 
the door. This is Mago's house. Talk to the woman and tell her 
Tamberlain sent you, and that he says he's doing very well.

If no one's there, you have to talk to Tamberlain and ask him if he's 
ever heard of a legend or prophecy.

Go inside, and then downstairs and through the door to a merchant with:

----               ------          ------
Shop               Skills          Spells
----               ------          ------

Aura of Death      Merchant 5      9 Immolation
Darkness           Wizard 9        9 Control Elem
Stamina                            9 vs. Star
vs. Necromancy
Spice

Again, go downstairs and through the door. Talk to Mago and the other 
person here, if you want, but it doesn't seem to do anything.

That should be it for Terminor. When you're ready, go inside the inn 
and watch the cutscene. Niesen will talk to you and ask you if you want 
to go to Shamsuk's Tower - say yes, because this is the next part of 
the game, not an optional area. You can't refuse him anyway. Niesen 
will join you, but you'll have to leave someone behind to make room.

Brenna and Rheda won't offer to leave, if you have either of them, but 
any other character will. If you don't want to use Niesen, then just 
kill him off and get your other party member back. You can still get 
into (and complete) Shamsuk's Tower without having him.

Anyway, leave Terminor when you're ready.
-----------------------------------------------------------------------
Reaching the Darkling Bog

Go back to Talewok, and then take the sign pointing to Terminor when 
you get close to it. Follow the road until it ends, which will be at 
the entrance to a swampy forest. That's the Darkling Bog. You'll also 
run into the hiding man again, unless you've been here before. From 
here, just head straight to go into the Darkling Bog.
-----------------------------------------------------------------------
Darkling Bog

Items: Wall of Bones Scroll, Sapphire Gem, Sapphire Gem,
       Helm of Wisdom, Helm of Defense, Heart of Elisheva, 
       Elisheva's Scythe, vs. Star Wand, vs. Elemental Scroll

The Shadow is walking around here somewhere, but he has nothing special 
to say so nevermind him. There's one side area here, which is 
Elisheva's Tomb, and lots of items hidden around the Darkling Bog 
itself and the beach area at the end of it. See "Side Areas" if you 
want to get them, because it's too much to explain here.

Elisheva's Tomb consists of just two screens. In it, you can find the 
Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To find it, 
all you have to do is head east from the Darkling Bog entrance, and you 
should see it eventually, because it stands out.

Anyway, when you're ready to go to Shamsuk's Tower, go to Elisheva's 
Tomb and use it as a landmark. From the steps going into the tomb, face 
southwest and go straight until you hit a wall and can't go further. On 
the other side of this wall is the tower.

Now, hug the wall and circle around it until you find a part where it 
isn't there, and you'll see the tower at the bottom of the hill. Simply 
walk down to it.

However, before you go inside, please LISTEN. There are three things 
you want to know about Shamsuk's Tower before going inside:

- ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS 
  REASON, MAKE SURE YOU MAKE A SECOND SAVE BEFORE GOING INSIDE.

- YOU CAN'T CAMP IN THE TOWER AT ALL, IN ANY ROOM, SO YOU'LL NEED AN 
  ALTERNATE MEANS OF HEALING. ONE WAY IS TO USE THE HEALER SKILL.

- YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO 
  BACK, SO MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE
  FOUND ANYWHERE ELSE IN THE GAME.

You really don't want to get yourself into an impossible situation that 
can't be remedied short of restarting from the beginning of the game.

In addition to making a second save, make sure you meet this criteria:

- Everyone is at least level 15, and with at least moderate equipment 
  and some useful spells like Air/Spirit Shield at around level 5. Make
  sure everyone has a Helm of Defense, if they don't already. They
  don't cost much. You can buy them in Terminor.

- At least two party members know the Healer skill at level 6. Niesen  
  already comes with it at level 8, if you're going to use him.

- Everyone has a magic weapon. The tower contains Wraiths and other 
  enemies that can only be harmed by magic weapons, or spells. If 
  you're not sure what one is, see the weapon list.

- One party member has the Thief and Mechanic skills at level 8. You 
  can train in them at Port Saiid, or after a battle. Items like the 
  Rope and Tinker's Gloves can also boost these skills. If you want to 
  get all of the treasure in the tower, you'll need both at high 
  levels, because a few of the treasure chests are very hard to open. 
  None of the tower keys are in locked treasure chests, however.

- You have a plethora of Herbs, Gemstones, and Spice, preferably 99, 
  but 75 or so each is a safe bet. You also want some Healing and 
  Curing Potions, and level 3 Alchemist, so you can make them.

- If you don't want Niesen, kill him off and get someone else.

- Make a second save outside of the tower.

The idea is that you're prepared and won't have any trouble with this 
place - that's why I keep doing this stuff. In case you end up not 
being able to defeat the enemies inside, or something else, you can 
just load your save outside of the tower and save a lot of frustration.

Well, when you're ready, approach the tower and climb up the wall on 
one of the sides to enter it. Just press A all over until it works, in 
other words. You don't go in through the door.
-----------------------------------------------------------------------
Shamsuk's Tower

Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma,
       Breklor's Firestaff, Revival Wand, Control Elem Scroll,
       Haste Scroll, Tap Stamina Wand

It's very easy to get lost in here, so I've tried to do the walkthrough 
for this area differently. The rooms have been labeled with numbers to 
make it easier, and their descriptions are right next to them, so that 
you know which room I'm talking about.

Below that are points of interest in the current room, and the solution 
to get to the next room. In some rooms, the exit to the next is either 
not apparent, or there are several, which can get you lost pretty fast.
-----------------------------------------------------------------------
Room 1 - Just after climbing up the wall, still outside of the tower.

Look around with the camera to find two things of treasure on the 
ground - an Etherial Ring, and the Black Key, which you'll need to open 
a door later on. After you get them, look for a staircase going down 
into the next room.
-----------------------------------------------------------------------
Room 2 - Moon-shaped hallway with two doors, and a Stone Golem.

There's nothing here except the two doors, both of which take you to 
the next room, so use either one.
-----------------------------------------------------------------------
Room 3 - Sky blue room with a Dust Devil.

In this room, it will probably look like it's impossible to go on, 
because the other door just goes back to room 2. Look closely at the 
wall on both sides of the room, and you should be able to make out the 
shape of a door on one side.

Just try to walk off of the floor at every possible spot in the room, 
and you'll eventually find an invisible bridge that goes to the door. 
It's around the middle, specifically.

Then, just press A once you reach the door to move on.
-----------------------------------------------------------------------
Room 4 - Water is on the floor, and there are several large paintings. 
         There is a Lizard Man Sgt is walking around.

To move on here, just press A at one of the paintings. Ignore the door 
that seems impossible to get to. The painting will be locked, though, 
unless you have the Black Key from the first room.
-----------------------------------------------------------------------
Room 5 - A Hellhound is right next to you, and there is a wave of fire 
         in the middle of the room. There are two paths to take.

In here, don't go down the staircase near the fire. Go the other way, 
which should be through a hallway past a Wight. The screen will change 
right after you go past it.
-----------------------------------------------------------------------
Room 6 - There's a staircase going down to a purple torch on the wall, 
         and it looks like a dead end.

You have to press A all over the wall near the purple torch to go on to 
the next room. It's another invisible door.
-----------------------------------------------------------------------
Room 7 - Nothing but red symbols on the walls.

Press A at the red symbol to go to the next room.
-----------------------------------------------------------------------
Room 8 - Circular room with several purple and yellow torches, and a 
         firey pit in the middle of the room. There is a Fire Elemental 
         at the pit, as well as a pair of Wraiths running circles 
         around the room. There are two ways to go from here.

If you want to go back to the previous room, you have to press A all 
over the wall near the purple torches, since the door is invisible. 
Anyway, to move on, go into both of the new doors to see which one 
matches the description for the next room.
-----------------------------------------------------------------------
Room 9 - Bright, yellowish hallway with nothing except a door to the 
         next room, and one going back to the previous room.

Go to the end and take the door.
-----------------------------------------------------------------------
Room 10 - Twisted hallway with two new doors to take, and a Plague 
          Zombie guarding one of them. There are several paintings of a 
          woman on the walls, and multiple colors of lighting.

Remember this room, because the lopsided door at the end of the hallway 
leads to the exit of the tower, but it's locked and you'll need the 
Blood Key to open it.

For now, just go in the other door, which is right next to the one you 
entered the room from.
-----------------------------------------------------------------------
Room 11 - A maze with walls that have bones on the bottom of them, and 
          red torches on the walls. There is a Tomb Rat running around.

The Blood Key is here, coincidentally. Look around the room to find a 
Minotaur Lord, and defeat him for it. Don't worry - he's alone, and not 
very hard, especially if you use Air/Spirit Shield.

Continue to look around to find a thing of treasure on the ground, 
which has random things. There's also a treasure chest, which 
(surprise) also has random contents. Finally, there is a Wall of Bones 
scroll somewhere in this room, but it's kind of hard to find.

Now, if you just want to get out of the tower as soon as possible, then 
go back to the previous room and unlock the door at the end of the 
hallway with the Blood Key, then skip down to room 31.

If you want to get all of the treasure first, look for another door 
(not the one you entered the room from) to the next room.
-----------------------------------------------------------------------
Room 12 - There is a purple torch on the wall and a staircase going up. 
          Although it looks similar, don't mistake this for room 6.

Just go up the stairs to the next room.
-----------------------------------------------------------------------
Room 13 - A room with a Stone Golem and some strange equipment.

Look for a pouch on the ground around here for a Revival wand, then 
search the walls near where you entered the room. Press A all over to 
find another invisible door to the next room.
-----------------------------------------------------------------------
Room 14 - Looks a bit similar to the room with the Blood Key, and there 
          are many paths to take, with different looking doors. A Giant 
          Skeleton is walking around here.

If you want to go back to the previous room, you have to press A where 
there's something on the wall, and it'll tell you that you found a 
secret door.

Anyway, go into both of the normal looking doors near the Giant 
Skeleton to see which one matches the description of the next room.
-----------------------------------------------------------------------
Room 15 - There are many doors and a large statue of a woman in the 
          middle of the room, with a treasure chest right next to it.

Open the treasure chest for a Helm of Charisma. If you have at least 
level 8 Thief and Mechanic, you can do it. Mechanic can be a little 
less than level 8, but you'll probably have to reload a few times 
before it opens without exploding.

After you have the helm, check all of the doors until you find the one 
that matches the description of the next room.
-----------------------------------------------------------------------
Room 16 - There are three doors and a large statue of an old man in the 
          middle of the room, with a treasure chest right next to it.

Open the treasure chest for Breklor's Firestaff. One of the three doors 
here goes back to room 15, while another goes back to room 14. Take the 
other one, which matches the description of the next room, again.
-----------------------------------------------------------------------
Room 17 - The room is dimly lit, and there is a Wight standing near a
          large statue. It looks somewhat like an auditorium.

Go in the door that looks different here, like the ones in room 14. Or, 
just check all of the doors until you find the one that matches the 
description for the next room.
-----------------------------------------------------------------------
Room 18 - An odd looking room with a few tables with candles on them. 
          There is a Plague Zombie in here.

Go to the passage with the eye symbol above it.
-----------------------------------------------------------------------
Room 19 - Another room with strange equipment, and some books. A Wraith 
          is here.

Look around the room and you'll be able to make out the shape of a door 
near the books on the wall. There are two - take the one that matches 
the description for the next room.
-----------------------------------------------------------------------
Room 20 - There's a fire in the middle of the room, three paintings, 
          and a crate and treasure chest next to each other. An Earth 
          Elemental is walking around.

Search the crate for a Control Elem scroll and the treasure chest for 
some Stealth Potions. Next, press A at the painting of the old man.
-----------------------------------------------------------------------
Room 21 - More strange equipment, and a crate.

Search the crate for some random treasure, and then go in the door.
-----------------------------------------------------------------------
Room 22 - There are a lot of crates stacked on top of each other, and 
          two doors.

Go in the door closest to the crates.
-----------------------------------------------------------------------
Room 23 - There is a Zombie walking around, and two grey torches.

Just go through the door again.
-----------------------------------------------------------------------
Room 24 - There are multiple colors of lighting here, and two doors.

If you walk along the carpet here, you'll fall through it near the 
middle of the room, which goes to a passage leading back to room 18. 
Don't do that, though, just check all of the doors until you find the 
one that matches the description for the next room.
-----------------------------------------------------------------------
Room 25 - There are three crystals here on seperate pedestals, and two 
          treasure chests. You can only go back to the previous room.

Open the treasure chests for a Haste scroll and Tap Stamina wand, then 
go back to the previous room and take the other door.
-----------------------------------------------------------------------
Room 26 - There are two other doors here, one of which is secret and 
          has a thing on the wall. There's also another eye passage.

Go to the passage with the eye above it.
-----------------------------------------------------------------------
Room 27 - Light is shining and there is a painting of a woman, as well 
          as a hidden door where the ground looks different. There's 
          also another door near the painting.

The door on the ground is just a shortcut to one of the other rooms, 
and you'll need the Bone Key to open it. You don't need the Bone Key to 
get out of the tower, but since we're getting everything, take the door 
near the painting to the next room.
-----------------------------------------------------------------------
Room 28 - Light is shining at a painting of a woman here.

Press A at the painting.
-----------------------------------------------------------------------
Room 29 - A very greenish room with three paintings, a bed, fish tank, 
          and a purple flame in the middle of the room at the table. A 
          Zombie is here, and so is a Skeleton guarding the Bone Key.

Go to the thing that looks like a door near the painting of the woman, 
and try to walk through it. You'll go to an unlocked treasure chest 
with the Bone Key.

Now, press A at the painting of the old man.
-----------------------------------------------------------------------
Room 30 - There is a painting of an old man, and a hidden door where 
          the ground looks different. There's also another passage with 
          an eye above it.

The hidden door on the ground connects to the one in room 27, but it's 
locked with the Bone Key. Press A at the passage with the eye above it, 
and you'll end up all the way back in room 5.

Go back to room 10 and unlock the lopsided door at the end of the 
hallway with the Blood Key. If you followed this, you have all of the 
treasure in the tower now, so it's okay to go on to the end. The other 
rooms just have enemies.
-----------------------------------------------------------------------
Room 31 - Half of the room is colored green, while the other half 
          colored white. There are grey torches on the walls as well as 
          several paintings of a woman. There is a Wraith here.

Just go to the end of the room and take the door.
-----------------------------------------------------------------------
Room 32 - There is a purple torch on the wall, and stairs going down.

Just take the staircase.
-----------------------------------------------------------------------
Room 33 - There are two doors to take, and a purple torch between them.

One of the doors here goes to a rainbow section, and the other goes to 
another twisted hallway that goes nowhere, so take the other one.
-----------------------------------------------------------------------
Room 34 - There is a strange rainbow door ahead.

Just take the door.
-----------------------------------------------------------------------
Room 35 - There are roman numerals on the ground here, which are I, II, 
          III, and V. There's also a teleporter which just takes you to 
          the other side of the room, and is labeled XVII.

If you look closely at the floor here, you'll notice roman numerals on 
the ground at some points. There are four in this room, which are I, 
II, III, and V. If you walk up to the teleporter here, it just takes 
you to the other side of the room near numeral V. Also, notice how the 
wall near V looks a lot different... that's for later.

For now, press A at the inner part of the wall near any of the numerals 
to find a secret door, but kill the enemy in this room first. Unless 
your Stealth is high, it probably attacked you already, though.
-----------------------------------------------------------------------
Room 36 - There are roman numerals on the ground here. They are V, 
          XIII, VIII, XII, VII, XI, VI, and X. A Wraith is running 
          circles around the room.

There are a total of eight roman numerals here. The four with the blue 
tiles all go to the next room, while the four with the gold tiles 
either go back to the previous room or do nothing.

Press A at any of the roman numerals with the blue tiles to move on to 
the next room. However, it won't work until you kill the Wraith.
-----------------------------------------------------------------------
Room 37 - A Wight is standing near a blue-green wave of light.

DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, 
BECAUSE YOU WON'T BE ABLE TO LEAVE UNTIL YOU DO. Once it's dead, go 
back to room 35, the one with the I, II, III, and V numerals.

Go to where V is, and look at the walls near it. You'll notice that one 
part looks a lot different from the rest of the room, and out of place. 
Press A there, and it should tell you that you've found a secret door.

If it doesn't work, you have to kill all of the enemies in the rainbow 
section of the tower, which are the Wraith, the Wight, and the Skeleton 
Archer that attacks you as soon as you enter the first rainbow room. 

However, unless your Stealth is high enough that it didn't notice you, 
it probably attacked you already and you ended up killing it.
-----------------------------------------------------------------------
Room 38 - There is an inanimate hand near a torch.

Go to the hand and get on it, then press A. If it doesn't work, just 
move around and keep trying.
-----------------------------------------------------------------------
Room 39 - There are two portals ahead.

Farris will join you here, as you approach the portals. Try them both, 
because only one of them will work. That's the end of the this place.
-----------------------------------------------------------------------
Oisin Forest

Watch the cutscene where Alaron and Farris talk about Oriana, and then 
one of two things will happen:

- You'll gain control of Alaron, and then you'll have to walk back to 
  Oriana's hut so you can fight the boss.

- Another cutscene will follow this one immediately, and you'll fight  
  the boss after it ends.

Accompanying the boss are two Wraiths, a Giant Skeleton, and another 
Giant Skeleton and a pair of Plague Zombies as the reinforcements. The 
boss itself always follows a specific pattern: first it casts Haste on 
itself and it's allies, then casts Weakness on your party members, and 
then tries to cast Wall of Bones on all of your party members.

However, sometimes it'll just attack with his staff if someone is next 
to it. Anyway, Wall of Bones is a very annoying spell, so you want to 
take down the boss first. That should be easy enough to do, if you just 
rush at it with everyone as soon as the fight starts.

Once the boss is dead, it should be fairly easy, just make sure 
everyone stays healed with Healing/Curing Potions.

After the battle, you'll get:

20857 experience points
Maul
Banishing
Ctrl Zombie
Haste
Spirit Shield
Shield Amulet
Enchanted Plate
25 of a random reagent
Sapphire Gem
10308 gold

Now, depending on what happened before, you'll either gain control of 
Alaron again, or Farris will leave your party in a cutscene, although 
you'll get to keep anything you had equipped to him, which includes the 
Jester's Mace he had.

If you gain control of Alaron, leave the forest by going west and walk 
back to the Darkling Bog. You'll get to keep Farris, through a glitch, 
but if you go east instead, he leaves.

The portal in the forest will work from now on, but if Farris stayed, 
it probably won't be safe to use it. If he left, however, feel free to 
use it to go to the Darkling Bog. Whatever happens, you'll need to go 
back there for the next part of the game.
-----------------------------------------------------------------------
Darkling Bog

If you took the Oisin Forest portal to get here and saw the cutscene, 
you'll probably be wondering exactly what you're supposed to do now. 
Well, you have to go to Ugarit, which is the Jundar town, and the only 
town on the map you haven't been to.

If you want Donovan or Baird in your party, though, go back to Terminor 
first, because they'll finally be available at the inn. If you want 
Sholeh, don't get anyone, just go to Ugarit now.

You also might want to stock up on reagents or do some training. 
Actually, you really want to make sure that you have enough reagents 
before you go anywhere, because they are NOT sold in Ugarit.

When you're ready, come back to the Darkling Bog, and just head east 
through it until you end up at a beach at the end of it. The beach here 
has a path you can take to get there.
-----------------------------------------------------------------------
Reaching Ugarit

Items around Ugarit: Banishing Wand, Belt of Teleport

Assuming you are at the beach, head due south. Eventually, you'll run 
into a mountain wall and won't be able to go anywhere except back in 
the direction of the Darkling Bog, or up the steep path nearby. Go up 
that path. There should be different music playing when you do.

The path will eventually stop, and you'll be high up on a mountain next 
to a treasure chest. Now, you want to try going down the mountain, then 
heading generally south for a while. You should eventually see a 
magical gate (called the Jundar Gate), which means you're almost there.

Approach it and press A, and you'll have to answer a riddle to move on.
The correct answer is:

"Then say your riddle."

"I need some time to think, great Jundar spirit..."

"There is one gift that's yours and yours alone..."

"Something else..."

"I know my greatest gift."

However, you could answer it wrong on purpose, because each time you do 
you'll get to fight some Elementals for decent experience. Whether or 
not you do is up to you.

Once you've answered the riddle, just walk through the gate to pass. 
From here, head due east. It'll take a while. The Shadow is somewhere 
around here, but doesn't have anything special to say, so don't worry 
about him.

You'll eventually come to a large structure with a sort of gateway as 
an entrance. This is Ugarit.
-----------------------------------------------------------------------
Ugarit

Items: Web of Starlight Scroll, Phantom Cloak

Go straight a few steps when you enter the town, then head north and go 
in the last building on this side. The merchant here (only at day) has:

----               ------
Shop               Skills
----               ------

Fire Flask         Merchant 9
Stealth Potion     Stealth 5
Poison Dart        Thief 10
Tanto
Cloth Armor
Leather Armor

If you press A at the box in this room, it'll reveal a passage to a 
small cave with a Web of Starlight scroll and a Phantom Cloak, and a 
path leading back outside of Ugarit. 

Anyway, from here, head to the last building on the other side. This is 
the inn, and you can find Sholeh here. She will never join you unless 
you have three or less in your party the first time you talk to her. 
You also need to tell her to join you instead of asking for advice, 
which will only appear as an option if you have three or less, again.

If you have four in your party and talk to her, you will never be able 
to get her. If you have four, but want her, then get someone killed off 
using the monsters in the desert, and then talk to her.

If you have three or less in your party and have already spoken to her 
once with a full party, but then try to get her anyway, something 
strange will happen. The dialog will make you think she's going to join 
your party (as she even says she will), yet she doesn't actually.

Once you have Sholeh (or not), continue looking around the town.

Leave the inn and look at the two buildings closest to it. One of them 
is a staircase going to the second screen of the town. Take it, and 
enter the building straight ahead of you. There's a merchant here, but 
only at night, with:

----               ------
Shop               Skills
----               ------

Acid Flask         Alchemist 10
Defense Potion     Merchant 7
Dexterity Potion
Fire Flask
Inferno Flask
Sleep Gas Flask
Strength Potion

Now, check the two buildings just to the left and right of the stairs 
you came down from. The one on the right has a merchant (at day) with:

----               ------
Shop               Skills
----               ------

Bow of Accuracy    Merchant 6
Dragon Fang        Warrior 10
Great Bow          Missle 10
Heartseeker Bow
Hunter's Bow
Long Bow
Short Bow

The one to the left of the stairs has another merchant that only 
appears at day, with:

----               ------
Shop               Skills
----               ------

Battle Axe         Merchant 8
Broadsword         Hafted 10
Enchanted Blade    Pole 10
Great Axe          Sword 10
Great Sword        Shield 7
Ice Stiletto
Mace
Maul
Poleaxe
Sabre
Scythe
Staff
Sword of Might

From here, head northwest and across the small bridge. One of the next 
two buildings you'll pass by is a staircase going to the third screen 
of the town, but don't take it yet. Go inside the other building, which 
has a merchant (only at night) with:

----               ------
Shop               Skills
----               ------

Charming           Loremaster 8
Dexterity          Merchant 6
Teleportation      Troubadour 10
Bardic Gloves

Go north now, and enter the next building you'll see. Another merchant 
is here, but only at night, with:

----               ------
Shop               Skills
----               ------

Darkness           Mechanic 8
Haste              Merchant 10
Wind
Leather Cloak
Belt of Teleport
Chaos Robes
Sapphire Gem

Continue going north, and enter the next building to find another 
merchant (this one only at day) with:

----               ------
Shop               Skills
----               ------

Leather Cloak      Diplomat 10
Jundar Gauntlets   Merchant 8
Plate Gauntlets    Ranger 8
Boots of Adamant
Leather Boots
Woodsman's Boots
Mercenary Belt
Cloth Armor
Jundar Leather
Leather Armor
Beast Hide
Hellhound Hide

Now, continue on to to the last building on this side. You have to 
press A at any of the waves of light here to move on. They all go to 
some books you can read. However, the purple one has a merchant (at 
either time of day) too, with:

----               ------
Shop               Skills
----               ------

Acid Bolt          Loremaster 10
Brilliance         Merchant 8
Ctrl Zombie        Wizard 3
Solar Wrath
Helm of Wisdom

Go back to the staircase that leads to the third screen of town. Take 
it and go into the building right next to you. Look for some more 
passages around here, until you end up on a thin, five-sided platform. 
The merchant here (only at day) has:

----               ------       ------
Shop               Skills       Spells
----               ------       ------

Web of Starlight   Merchant 7   10 vs. Elemental
Dispel Elem        Wizard 10    10 Dispel Elemental
Frozen Doom                     10 Web of Starlight
Stellar Grav                    10 Stellar Gravity
Web of Starlight                10 Frozen Doom
vs. Elemental

Leave here and head to the large building across the bridge. This is 
where Zaratas is. Go up the long staircase to find him. Speak to him, 
and he'll tell you to go to the Barrow Downs, which are far to the west 
of Ugarit.

He'll tell you to avoid a place called Maxxen, but don't listen to him. 
You actually want to go there before you head for the Barrow Downs. So, 
when you're ready, leave Ugarit.
-----------------------------------------------------------------------
Reaching Maxxen

You may have seen the bones of a dragon-like creature near Ugarit. If 
you didn't, go northwest for a little bit outside of town. Now, go to 
where the face of the creature is, turn exactly north, and go straight.

Follow this path for a long time. If you go under a bridge on the way, 
you should be on the right track. A little bit after the bridge the 
path should split - go south, and you should eventually be able to take 
a sharp path down to a large structure. If you didn't talk to Zaratas, 
you won't be able to go through the door.

Also, just before you take the sharp, downward path, you can find an 
old blind man in a blue robe around here. If you talk to him, he'll 
offer to teach you Merchant up to level 7, and Shield up to level 10. 
Once you finish Maxxen, though, he disappears.
-----------------------------------------------------------------------
Maxxen

Items: Lodin's Key, Lodin's Sword

This place is pretty straightforward. Go down the hallway and take the 
door at the end, ignoring the ones to your left and right. Watch the 
cutscene, and you'll get Lodin's Sword, which you'll need later. The 
other doors lead to three treasure chests and then loop back to the 
first hallway, but they don't have anything special except Lodin's Key. 

Lodin's Key unlocks the door to Lodin's Sword in the first hallway, but 
for some reason, you can open the door without it. The key will also be 
gone from your inventory if you use it, so it's best to just open the 
door yourself and then get the key, so you can keep it.

Anyway, once you have Lodin's Sword, leave.
-----------------------------------------------------------------------
Ugarit Desert

Once you're back outside of Maxxen, you'll need to to find and enter 
the Barrow Downs. If you head due west (for a long time) from Ugarit, 
you should find them pretty easily. You want to look for a scorched, 
rocky area with large rocks everywhere. When you get there, the music 
will change and you'll see a cutscene telling you that you found them.

If you remember where the Jundar Gate is, they are just west of it. To 
enter the Barrow Downs, press A at any of the holes in the ground near 
the seven large rocks.

By the way, keep in mind that the Barrow Downs only consist of three 
rooms and that you can enter them from any room, depending on which 
hole you use. The walkthrough will start from the room with the seven 
coffins and red symbols, so find that one.
-----------------------------------------------------------------------
Barrow Downs

Items: Cheat Death Scroll, Spellbreaker Axe, Bow of Thunder,
       Ctrl Zombie Scroll, Sapphire Gem, Horn of Kynon

What you have to do here is awaken the seven guardians, defeat them all 
for their drake equipment, put all of the drake equipment back in the 
room with seven dragon heads lining a wall, and then confront Lugash.

Each guardian has one piece of the puzzle:

Behrooz - Spiritdrake Helm (helm)
Nasim - Stormdrake Claws (gloves)
Golnar - Firedrake Fang (sword)
Mehrdad - Stardrake Aegis (shield)
Shatrevar - Magedrake Ring (ring)
Ksathra - Nightdrake Mantle (cloak)
Assim - Irondrake Plate (armor)

They're all in seperate coffins in the first room, but you can't open 
any of them until you've "activated" them. To do this, go back outside 
and press A at all of the red symbols on the ground. One of them should 
trigger a rock to fly up. Now, go back to the coffins and press A at 
all of the red symbols. One of the seven should work, and then you'll 
fight that guardian for their item.

Whenever you get one of those, you'll be able to activate the next 
guardian's coffin, so go back outside and repeat the above. Once you 
have all seven of the items, you'll need to find a room with seven 
dragon heads lining a wall. Also, look for a Cheat Death scroll in the 
room with the bridge and the closed gates.

In the room with the seven dragon heads, you're supposed to press A at 
all of the red symbols (again), so that Alaron gives back the items. 
However, don't do that yet, because Xiahou Dun would like to share a 
way to keep some of them:

 "When I was doing the the quest for the horn and collecting the Drake 
  items I got to keep the Magedrake ring. This is what I did. First I 
  collected all 7 items from Lugash's buddies and equipped them all. I 
  then went to put all the items in their proper place, like normal. 
  Except this time when I was done, I was still wearing the ring in the 
  equipment picture but it was not listed.

  I checked and I was getting the +3 to my wizard skill. I was also 
  wearing the Etherial Ring and it also was not listed in my inventory 
  although it was in the picture. I checked and Lugash was out of his 
  room waiting for me to kill him. I then saved and restarted the game, 
  I still had the ring and it was listed in the equip list. I have 
  repeated this in a new game, try it out."

You can actually keep more than just the Magedrake Ring, though, but 
your results may vary somewhat if you try this.

Anyway, once you've "given back" all seven items, Lugash will spawn in 
the room with the bridge and two closed gates, which are now open. Make 
sure someone has Lodin's Sword equipped, and then go fight him.

I don't think he can be defeated without Lodin's Sword. If you came 
here without it, Lugash will comment on it, and you'll have the option 
to flee during the fight, because your attacks will either do little to 
no damage, or simply miss all the time.

Lugash himself isn't too hard, and he's alone, but he'll start casting 
Wall of Bones early in the fight, so be prepared for it. It only takes 
a few hits from Lodin's Sword to take him down, however. When you win, 
you'll get:

8257 experience points
Restore Potion
Staff of Lugash
Royal Platemail
20 of a random reagent
Sapphire Gem
20000 gold

After the battle, go into the room he was standing in front of to find 
three treasure chests with some items, including a Spellbreaker Axe, 
Bow of Thunder, Ctrl Zombie scroll, and Sapphire Gem.

Leave the room and immediately turn the camera to your right - you 
should notice a small space in the wall that you can go through, which 
leads to the Horn of Kynon. You need this to move on with the game.

Watch the cutscene and pick it up, then head back to Zaratas in Ugarit. 
Also, when you take it, Alaron will get 225000 experience points.
-----------------------------------------------------------------------
Ugarit

After speaking with Zaratas again, you'll have to go back to Erromon. 
Use the Darkling Bog's portal (the only thing left of Shamsuk's Tower) 
to go back to Oisin Forest, and then either go to Gwernia and use the 
portal there to get to Erromon, or just walk back from the forest. If 
you use the portal in Gwernia, it's somewhat faster.

If you look far behind Ugarit (generally, to the east), you should also 
see the Shadow again, and you'll finally be able to merge with him, 
which adds a new cutscene called "Shadow Self Merge" to the Theater, 
adds an entry to the journal about it, and makes Alaron more powerful.

To merge, choose "I don't know what you mean." Get Alaron as close as 
you can to him, and he should do the rest. You don't actually have to 
do anything for it to work, though.

If you can't find him, however, just go back to the Jundar Gate, and 
he'll be waiting for you there. Talk to him and choose "I'm sure." It 
isn't necessary, though, because you can't refuse him. You'll also see 
him again at the beach near the Darkling Bog if you didn't talk to him 
around Ugarit or at the Jundar Gate.

Basically, he'll be everywhere you've ever seen him, all at once, 
unless you attempted to merge with him earlier at a particular place, 
or were mean to him at that place. Then, in that case, he won't be at 
wherever that was, but if you try to merge anywhere now, it'll work.

I haven't looked at exactly what merging does yet, but I know that it 
gives you all of the vs. spells at level 10, Spirit Shield at level 10, 
increases Alaron's hp by about 10, and gives him some level 10 skills.

Also, if you go back to Terminor and check the inn, you can find Dougal 
and have him join your party, if you want. If you want to keep him, DO 
NOT GET HIM YET. You'll see why later. Let him stay here and come get 
him AFTER you see the dragon.

While at the inn, you can also have Tamberlain "call in your friends," 
but it doesn't seem to do anything.

There should be several cutscenes as you're working your way back to 
the Darkling Bog, and one when you're getting close to Erromon. Don't 
bother entering Erromon if you haven't merged yet, though.
-----------------------------------------------------------------------
Erromon

Items: Dragon Key, Spellbreaker Axe, Gloves of Healing,
       Whitefire Scroll, Starfire Wand, Crushing Death Wand,
       Reflection Belt

When you get back to Erromon, go into the tunnels and run around until 
you find Yeraza at a large door. However, if you haven't merged with 
the Shadow yet, she won't be there, so make sure you've done that. 
Anyway, a cutscene should play when you approach Yeraza. Go in the door 
she was standing at, and you'll be in some sort of cave.

Red Dragon's Lair
-----------------

Look around carefully for a door into the next section. I would try to 
give you directions, but the compass doesn't work here, and the camera 
barely does itself. Once you've found the door, enter it and you'll be 
in the next part of this place.

However, if you brought Dougal to this door, you'll watch a cutscene 
where he refuses to give you back the Horn of Kynon. Then you'll have 
to fight him in battle, as well as some Chaos minions. Specifically, a 
Chaos Mauler, Chaos Slayer, Chaos Sorceror, and two Chaos Spellweavers.

Once you beat him, he'll be dead, and gone from the game permanently. 
So if you want to keep Dougal, this is why I said don't bring him here. 
Wait until AFTER we're done here, then go get him at Terminor's inn. As 
long as you don't ever come back here he's yours for the game. You can 
even take him to kill the final boss and he won't betray you.

Anyway, go in that door and you'll end up in the next section. You 
should hear something in the distance. What you want to do now is 
search all around until you find a very narrow path going to an 
unlocked treasure chest with a Dragon Key.

Next, look for another narrow path (make sure to use the camera) going 
to a volcanic area. There's a "Firelord" guarding a bridge here, but 
you can sneak by it, if you want. Cross the bridge and keep going until 
you come to a larger room with another one ahead, and around seven 
small passages off to the side with treasure.

Take a bit of time to explore the small passages around here, because 
you can get a lot of items, such as another Spellbreaker Axe, Gloves of 
Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a 
Reflection Belt, and lots of gold.

When you reach the room with the wooden platform, get on it and press A 
to go to where the dragon is. If you don't have the Dragon Key from 
before the bridge in the volcanic area, it won't work, so go back and 
get it if you need to.

Walk up to the dragon and press A, then choose "I am the child of a man 
and a woman." This adds the "Rooughah Naming" cutscene to the Theater. 
You're done here, so head back to the tunnels in Erromon.

Erromon Tunnels
---------------

Yeraza will stop you and ask you where you intend to go.

You can either stay in Erromon for a while, or head back to Gwernia, 
but both choices seem to have the same result. If you choose to stay in 
Erromon, nothing happens, and it's just as if you chose to go to 
Gwernia instead. So just choose either one, and make preparations to go 
back to Gwernia.

In particular, try to make sure you meet the following criteria:

- At least one character has level 10 Thief, Sword, and Warrior. Also, 
  make sure that the same character can use Lodin's Sword. Level 10 
  Strength (the spell) would also be nice, but isn't necessary.

- At least one character has Cheat Death (or the Revival wand from 
  Shamsuk's Tower) and Wall of Bones.

- At least two characters have Mirror.

- You have four sets of Hellhound Hide. They can be bought at Ugarit if 
  you don't have any, but you'll have to make them into armor yourself.

- You have around 20 Curing Potions.

When you're ready, look in the tunnels again until you find the portal. 
Walk up to the portal and press A. If you activated this portal and the 
Gwernia portal before, it'll take you back to Gwernia. If you didn't, 
unfortunately, you're going to have to walk back.
-----------------------------------------------------------------------
Gwernia

When you get back to the castle, speak to Gabrion (at the entrance) to 
be informed of the situation. Around the castle, there are high-ranking 
Chaos minions to fight, like Majors and Slayers. If you want to take 
some time out to build up your characters, you might also get some 
Chaos Armor after fights if you're lucky, which seems to be the best 
armor in the game. You can also get some more Royal Platemail from the 
Chaos Slayers, but you don't need either, if you don't want to.

When you're ready to move on, go up the flight of stairs next to 
Gabrion, up the next one, and then up the third one to reach the 
battlements. Equip everyone with Hellhound Hide, and equip Lodin's 
Sword to whoever has level 10 in Thief, Sword, and Warrior, and then 
run around here to find a boss. Watch the cutscene, and then you'll 
have to fight, but your opponent is really easy.

Just attack for a few turns (if you want, you can use Air/Spirit Shield 
so the boss will do pitiful damage), or cast Frozen Doom/Wall of 
Bones/Web of Starlight to put it away. Once you've won, you'll get the 
boss' weapon, one or two Curing Potions, and:

7500 experience points
10000 gold

Now you'll fight another boss. This one will use Fireball and Frozen 
Doom all the time after casting Mirror on the first turn. For some 
reason, vs. Elemental/Star doesn't seem to do anything. I casted them 
both at level 10 (as well as having max Willpower) and the spells still 
always worked, not to mention the Fireball still did over 90 damage. 
However, if you're using Hellhound Hide, it'll only do about 50.

When the fight starts, cast level 10 Strength (if you have it) on the 
person with Lodin's Sword, and then get them behind the boss and attack 
it to death. You should be doing around 60 damage per hit, so the 160 
hp it has will go down in a few turns. You don't have to have Strength, 
but it helps. Don't forget to have someone cast Cheat Death on Alaron 
and whoever has Lodin's Sword.

Also, keep Mirror on everyone constantly so that you won't be affected 
by the boss' spells. It should be pretty easy if you do this. It won't 
take more than a few rounds to kill the boss, regardless of your level.

Oh, and by the way, if you wait until the boss' Mirror wears off (or 
you can get to it before the first turn), it's possible to land a 
Frozen Doom/Wall of Bones/Web of Starlight, which means instant death.
-----------------------------------------------------------------------
III: Reference

Characters

Note: Characters sometimes leave forever or go to different locations 
      if they're not picked up, or are kicked out of the party.

Solar characters fight better at day, while worse at night, and the 
reverse applies for Lunar characters. In addition, certain items can 
only be used by characters with the same aspect as the item.

Anyone that can cast spells can use all of the Neutral spells.

------
Alaron (Solar)
------

Starting Equipment     Starting Stats       Starting Skills

Short Sword            Level 1              Stealth 1
Leather Armor          Hit Points 46/46     Troubadour 1
Small Shield           Intelligence 18      Warrior 3
                       Willpower 12         Wizard 1
                       Dexterity 15 (-3)    Hafted 1
                       Endurance 15         Missle 3
                       Strength 15          Sword 3
                       Stamina 30           Shield 3
                       XP Remaining: 0
                       Total XP: 500
                       Next Level: 2000

- If he's killed, the game is over.

- Alaron can learn and cast any spell, and learn any skill.

- A headstrong young squire, Alaron was orphaned when he was still an 
  infant. Taken in by the King, he's in training to become a knight - 
  if he can stay out of trouble, that is. Unbeknownst to him, events 
  are soon going to sweep him into an adventure that will change his 
  life forever.

------
Brenna (Solar, Elemental)
------

Starting Equipment     Starting Stats

Dagger                 Level 1
Leather Armor          Hit Points 31/31
                       Intelligence 14
Starting Skills        Willpower 10
                       Dexterity 22 (-1)
Mechanic 1             Endurance 10
Stealth 3              Strength 8
Thief 3                Stamina 20
Sword 1                XP Remaining: 0
Thrown 2               Total XP: 500
                       Next Level: 2000

- She has to be killed to be kicked out. I'd say that that's a pretty 
  mean thing to do to your best friend, though.

- To get her, just talk to her at Gwernia, but she'll join anyway if 
  you don't. If you need directions, see the walkthrough.

- Brenna cannot learn Hafted, Missle, and Shield.

- Also orphaned when she was very young, Brenna had to learn to make 
  her own way in the world before the King brought her under his 
  protective wing. An accomplished thief (though don't call her that to 
  her face), Brenna is Alaron's closest companion and truest friend - 
  even if they do fight constantly!

-------
Abrecan (Solar)
-------

Starting Equipment     Starting Stats

Broadsword             Level 8
Iden Scale             Hit Points 68/68
Kite Shield            Intelligence 10
                       Willpower 8
Starting Skills        Dexterity 25 (-6)
                       Endurance 20
Stealth 1 (-1)         Strength 20
Warrior 4              Stamina 40
Sword 4                XP Remaining: 0
Thrown 2               Total XP: 102000
Shield 2               Next Level: 40500

- If kicked out, he goes to the knight's list in Talewok.

- To get him, just talk to him at Gwernia. If you need directions, see 
  the walkthrough.

- Abrecan cannot learn Alchemist, Thief, Wizard, and Missle.

- The very essence of a knight, Abrecan is the captain of the guard, 
  sworn to the defense of the King. Devotion to honor and duty is his 
  life. His gruff exterior belies his concern that Alaron's promise as 
  a knight will go unfulfilled. Abrecan's strength and skill with 
  weapons is unsurpassed.

-----
Rheda (Solar, Naming)
-----

Starting Equipment     Starting Stats       Starting Skills

Staff                  Level 3              Loremaster 1
Leather Armor          Hit Points 50/50     Merchant 1
                       Intelligence 22      Wizard 4
Starting Spells        Willpower 16         Pole 3
                       Dexterity 20 (-1)    Sword 3
1 vs. Necromancy       Endurance 16
4 Endurance            Strength 10
1 Sense Aura           Stamina 31
4 Weakness             XP Remaining: 0
                       Total XP: 7000
                       Next Level: 8000

- If kicked out, she goes to Terminor's inn. After Shamsuk's Tower, 
  she'll offer to leave the party. You cannot kick Rheda out of the 
  party before then.

- To get her, just talk to her at Gwernia. If you need directions, see 
  the walkthrough.

- Rheda cannot learn Missle and Thrown.

- One of the youngest wizards in the kingdom, Rheda's passion sometimes 
  gets the better of her. She's obsessed with curing her friend Niesen, 
  who was cursed by a necromancer. As Alaron's instructor in the arts 
  of magic, Rheda has great knowledge of spells and magic - useful 
  abilities when danger strikes.

------
Godric (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Dagger                 Level 2              Alchemist 3
Cloth Armor            Hit Points 37/37     Loremaster 2    
                       Intelligence 22      Mechanic 2
Starting Spells        Willpower 18         Wizard 2
                       Dexterity 15         Sword 1
2 Dragon Flames        Endurance 15         Thrown 1
                       Strength 10                        
                       Stamina 20
                       XP Remaining: 0
                       Total XP: 2500
                       Next Level: 4500

- If kicked out, he goes to the Wizards' School in Talewok.

- If you didn't take him in the beginning of the game, he'll move to 
  the Wizards' School in Talewok, and then to Port Saiid. But he only  
  goes to Port Saiid temporarily, and just to give you advice.

- To get him, talk to him once, leave the room, and then come back and 
  talk to him again. If you need directions, see the walkthrough.

- Godric cannot learn Hafted, Missle, and Shield.

- The castle alchemist, Godric is a few beakers short of a flask. He's 
  brilliant, but more than a little erratic, as anyone who's been 
  unfortunate enough to be near one of his more incendiary experiments 
  has discovered. Still, no one in the castle knows more about herbs 
  and potions, making him extremely useful to the kingdom.

-----
Becan (Lunar)
-----

Starting Equipment     Starting Stats       Starting Skills

Battle Axe             Level 4              Ranger 4
Chainmail              Hit Points 64/64     Stealth 3 (-3)
Large Shield           Intelligence 15      Warrior 5
                       Willpower 15         Hafted 5
                       Dexterity 18 (-5)    Missle 3
                       Endurance 20         Shield 3
                       Strength 25
                       Stamina 40
                       XP Remaining: 0
                       Total XP: 15000
                       Next Level: 12500

- Journal entry: We met Becan today. I asked him to join the group.

- If kicked out, he goes to his shop in Erromon, supposedly, but he 
  always disappears forever for me. Kick him out only if you don't care 
  if you never see him again.

- If you let Becan join you, his shop closes down forever.

- To get him, go to his shop, and then to the inn after the cutscene. 
  You'll find him there, and you can ask him to join.

- Becan cannot learn Alchemist, Wizard, Sword, and Thrown.

- Once a heroic knight, Becan saved the life of the King in battle. But 
  now he rejects the horror of war and lives a life of peace and 
  solitude. An expert tracker and skilled woodsman, Becan wants to help 
  Alaron on his quest, but struggles with his principles and returns to 
  the field of battle.

------
Arturo (Solar)
------

Starting Equipment     Starting Stats

Great Sword            Level 12
Improved Plate         Hit Points 102/102
Tower Shield           Intelligence 6
                       Willpower 11
Starting Skills        Dexterity 14 (-9)
                       Endurance 30
Stealth 1 (-1)         Strength 30
Warrior 6              Stamina 60
Pole 6                 XP Remaining: 0
Sword 6                Total XP: 325000
Shield 4               Next Level: 84500

- Journal entry: We met a squire named Arturo: I asked him to join the 
  group.

- If kicked out, he goes to Terminor's inn.

- To get him, ask him to join you at the bridge to Port Saiid. The 
  earliest point you can do this is as soon as you arrive in Talewok.

- If you don't let Arturo join you, he'll move to Terminor's inn.

- Arturo cannot learn Alchemist, Loremaster, Thief, Troubadour, Wizard,
  Missle, and Thrown.

- Built like a siege engine, this armored mass of muscle is none too 
  bright. But if there's one thing you can say about Arturo, it's that 
  he'll do anything to become a knight. His single-minded pursuit of 
  his goal makes him an ideal companion for Alaron, although his idea 
  of battle tactics leaves a bit to be desired.

------
Keelin (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Short Sword            Level 12             Healer 1
Dragon Leather         Hit Points 72/72     Merchant 4
                       Intelligence 15      Stealth 5 (+10)
Starting Spells        Willpower 10         Thief 8
                       Dexterity 30         Wizard 4
2 vs. Elemental        Endurance 20         Missle 7
3 Remove Poison        Strength 15          Pole 2
3 Wind                 Stamina 40           Sword 7
                       XP Remaining: 0
                       Total XP: 325000
                       Next Level: 84500

- Journal entry: We met Keelin today. I like her. I asked her to join 
  our group.

- If kicked out, she goes to Terminor's inn. You'll find her in one of 
  the rooms in the back.

- To get her, go to Port Saiid's inn and talk to her. She'll either 
  move to Terminor or disappear forever if you don't get her.

- Keelin cannot learn Hafted, Thrown, and Shield.

- This beautiful and unscrupulous thief is an expert in getting what 
  others want, for a price. But now she wants something for herself - 
  Alaron! An invaluable asset to the party, Keelin may nonetheless be 
  more trouble than she's worth sometimes.

------
Niesen (Solar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Archmage's Staff       Level 20             Alchemist 7
Enchanted Plate        Hit Points 88/88     Healer 8
                       Intelligence 30      Loremaster 9
Starting Spells        Willpower 30         Mechanic 6
                       Dexterity 20 (-2)    Stealth 5 (-5)
8 vs. Star             Endurance 18         Wizard 10
10 vs. Necromancy      Strength 8           Pole 8
8 Fireball             Stamina 50           Thrown 8
8 Mirror               XP Remaining: 0
10 Dispel Necro        Total XP: 1435000
                       Next Level: 220500

- Journal entry: A wizard named Niesen will lead us to Shamsuk's tower.

- Niesen is part of the story, so don't worry about him joining you. 
  However, if you really don't want him, just get him killed off and 
  then get your other party member back. You can still get into 
  Shamsuk's Tower without him, contrary to what he says. You can 
  complete it, also.

- Niesen and Rheda became friends at the Wizards' School in Talewok, 
  where both were studying to become wizards. Now cursed by a  
  necromancer and doomed to slowly turn undead, Niesen's search for a 
  cure leads him to join Alaron in his quest. Seemingly unconnected, 
  the two will find their destinies more intertwined than either could 
  have imagined.

-------
Donovan (Solar, Naming)
-------                                                             
                                                                     
Starting Equipment     Starting Stats       Starting Skills                        

Sabre                  Level 18             Diplomat 8
Dragon Leather         Hit Points 108/108   Warrior 7
                       Intelligence 30      Wizard 7                           
Starting Spells        Willpower 30         Hafted 5       
                       Dexterity 25         Pole 5
7 vs. Star             Endurance 30         Sword 7
7 Banishing            Strength 20          
7 Sense Aura           Stamina 60
7 Teleportation        XP Remaining: 0
                       Total XP: 1054500
                       Next Level: 180500

- Journal entry: A fine fellow named Donovan joined us today.

- If kicked out, he goes to Terminor's inn, at the same room where you 
  found him, but sometimes he'll leave forever. You have to check his 
  room to find out, because he usually says you'll never see him again.

- To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
  You'll find him in one of the rooms in the back.

- Donovan cannot learn Missle, Thrown, and Shield.

- This swashbuckling dueliest doesn't understand the meaning of the 
  word surrender - or the meaning of the word "caution", for that 
  matter. Supremely confident, his prowess in combat just might equal 
  his boasting - but there are greater dangers ahead than can be dealt 
  with sword alone.

-----
Baird (Lunar)
-----

Starting Equipment     Starting Stats       Starting Skills

Great Axe              Level 18             Healer 4
Scale Armor            Hit Points 108/108   Loremaster 6
Hoplite Shield         Intelligence 30      Troubadour 7
                       Willpower 25         Warrior 9
                       Dexterity 23 (-10)   Hafted 8
                       Endurance 30         Pole 8
                       Strength 25          Sword 5
                       Stamina 60           Thrown 8
                       XP Remaining: 0      Shield 9
                       Total XP: 1054500
                       Next Level: 180500

- Journal entry: We met a mighty warrior-poet named Baird. I asked him 
  to join us.

- If kicked out, he goes to Terminor's inn.

- To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
  Look around the corners to find him.

- Baird cannot learn Alchemist, Wizard, and Missle.

- Part poet, part barbarian warrior, Baird sees himself as the lead 
  character in a great heroic epic. While he's often a little too 
  concerned with how history will see his actions (and has an 
  unfortunate habit of reciting dramatic verse at inopportune moments), 
  he's a good person to have at your side when trouble starts.

------
Dougal (Lunar, Elemental)
------

Starting Equipment     Starting Stats       Starting Skills

Enchanted Blade        Level 22             Alchemist 5
Enchanted Hide         Hit Points 122/122   Diplomat 10
Moon Shield            Intelligence 25      Loremaster 5
                       Willpower 25         Merchant 5
Starting Spells        Dexterity 30 (-4)    Ranger 5
                       Endurance 25         Stealth 5 (+10)
6 Fireball             Strength 25          Thief 5
9 Air Shield           Stamina 75           Troubadour 10
9 Strength             XP Remaining: 0      Warrior 10
9 Debilitation         Total XP: 1897500    Wizard 10
9 Mirror               Next Level: 264500   Hafted 10
                                            Pole 10
                                            Sword 10
                                            Thrown 10
                                            Shield 10

- Journal entry: A troubadour named Dougal joined the party today.

- You can't kick Dougal out of the party, so you'll have to get him 
  killed if you don't want him.

- To get him, go to Terminor's inn after the Barrow Downs. If you 
  listen to his song, he'll give you some gold. However, he will leave 
  your party later on unless you wait until you've seen the dragon to 
  pick him up at Terminor. If you want to keep him, DO NOT GET HIM 
  UNTIL YOU HAVE BEEN NAMED. And never take him to where the dragon is. 
  See the walkthrough for that part if you want to know why.

  It's okay to take him anywhere else but there, though. You can even 
  kill the final boss with him in your party. Kind of ironic...

- Dougal cannot learn Missle.

- A master troubadour, Dougal can fight and cast spells with skill  
  equal to his abilities with song and verse. Friendly and gregarious 
  with others, Dougal is surprisingly closemouthed about his past. But 
  is he truly hiding something? And if so, what is his secret?

------
Sholeh (Lunar, Star)
------

Starting Equipment     Starting Stats       Starting Skills

Sabre                  Level 20             Healer 10
Jundar Leather         Hit Points 110/110   Ranger 6
                       Intelligence 30      Stealth 6 (+9)
Starting Spells        Willpower 25         Warrior 10
                       Dexterity 30         Wizard 8
8 Web of Starlight     Endurance 30         Hafted 5
8 Dispel Star          Strength 20          Missle 7
8 Stellar Gravity      Stamina 60           Sword 10
8 Dispel Naming        XP Remaining: 0
8 Solar Wrath          Total XP: 1435000
                       Next Level: 220500

- Journal entry: A jundar named Sholeh joined the party today.

- To get her, you must talk to her at Ugarit's inn for the first 
  time with only three party members. Then choose "Then join." If 
  you've already talked to Sholeh, she won't join. If you have a full 
  party but haven't talked to her yet, then just kill someone off 
  before talking to her.

  See the initial Ugarit walkthrough for more on this.

- Sholeh cannot learn Thrown and Shield.

- Sholeh's Intelligence unfortunately goes down to 3 once you reload 
  with her in your party, and it must be raised back through training.

- One of the mysterious race known as the Jundar, Sholeh is something 
  of an enigma. Sharing the typical Jundar contempt for humankind, 
  Sholeh nonetheless finds them fascinating in a strange way. An expert 
  in Star magic and a seasoned warrior, Sholeh's loyalty may be  
  somewhat questionable.

------
Farris (Lunar, Naming)
------

Starting Equipment     Starting Stats       Starting Skills

Jester's Mace          Level 25             Alchemist 10
Jundar Leather         Hit Points 130/130   Diplomat 10
                       Intelligence 30      Loremaster 10
                       Willpower 30         Merchant 10
                       Dexterity 30 (+5)    Ranger 10
                       Endurance 25         Stealth 10 (+5)
                       Strength 15          Thief 10
                       Stamina 80           Troubadour 10
                       XP Remaining: 0      Warrior 10
                       Total XP: 2762500    Hafted 10
                       Next Level: 338000   Sword 10

- Journal entry: That insane jester, Farris, has joined our party for 
  the trip to find Shamsuk. I'm not sure we can trust him, but right 
  now we need all the help we can get.

- Farris will join you when you reach the last room of Shamsuk's Tower, 
  but usually leaves after you win the following fight in Oisin Forest.

  You can keep him for the rest of the game, depending on who you have 
  in your party. If you have certain party members, you'll have to walk 
  back to Oriana's hut to fight the boss when you take the portal at 
  the end of Shamsuk's Tower (after the cutscene where Farris talks to 
  you about her), instead of immediately having to fight.

  When you get back to Oriana's hut and defeat the boss, you must leave 
  the forest by going west, and walk back to the Darkling Bog. If you 
  go east, the cutscene where Farris leaves will play, and you'll lose 
  him. I'm not sure yet, but you also might lose him if you use the 
  portal to go back to the Darkling Bog.

  Xiahou Dun says that he was only able to do this when he had Becan 
  and Godric in his party. Between the two of us, we've tried every 
  other party member available at this point in the game (Brenna, 
  Abrecan, Rheda, Arturo, and Keelin), and it only worked with Becan 
  and Godric.

  In conclusion, you have to either have Becan, Godric, or both for 
  this to happen. I'll check this out further as I get time.

- Farris cannot learn Wizard, even though he IS a wizard in the game, 
  and has a Naming symbol.
-----------------------------------------------------------------------
Side Areas

Note: This is an attempt to point out all of the hidden caves and the
      like you can find, rare items, and other points of interest.
      Cutscenes, treasure chests with little or nothing, and so on are 
      not included here.
-----------------------------------------------------------------------
                             Gwernia
-----------------------------------------------------------------------

Note: The Trahern's Sword and inn cellar side quests are gotten and 
      completed in Gwernia itself, in the beginning of the game. The 
      rest are found by exploring the road from Gwernia to Erromon.

Trahern's Sword
---------------

When you talk to Trahern in the beginning of the game, he'll ask you to 
look for his sword. If you find it and take it back to him, he'll let 
you keep it, although you don't necessarily have to return it at all. 
If you need help with this, see the walkthrough. Once you leave for 
Erromon, you won't be able to go back for it.

The Inn Cellar
--------------

Go to the inn and talk to the innkeeper after you've chosen a party and
are about to leave Gwernia. Ask him about the cellar, and you'll get
assigned a side quest. Find the Goblin and kill him, then talk to the
innekeeper again to get a reward of 200 gold and 1500 experience points
for Alaron. If you need help with this, see the walkthrough.

Chaos Sword
-----------

From right outside of Gwernia, head southeast to the beach and look
around until you find a path that takes you upward. There should be a 
new journal entry as you go up. Look around with the camera here and 
you'll see a treasure chest, and although it's locked and trapped, 
Brenna can open it with her starting skills.

1000 gold
---------

Proceed west from the camp with the Chaos Sword until you come to a 
sign pointing back to Gwernia and a road to follow. Look around the 
dirt mound here to find a treasure chest.

Boots of Adamant
----------------

From the treasure chest with 1000 gold, head west and follow the road 
past the sign pointing to Gwernia until it pauses at water. You'll be 
able to hear a waterfall in the background, and if you take a close 
look to your north, you'll be able to find a somewhat steep upward path 
you can take that lets you explore behind it.

Do so, and it will lead to a dead end with an Ogre guarding a treasure 
chest that has the boots. There are also some Gemstones on the ground 
around here, and another 1000 gold in the same treasure chest.

Yorwood
-------

Follow the road outside of Gwernia until you reach a bridge, and then 
cross it and head northeast along the water for a while. You'll come to 
a deserted village. The Rope and Namer's Ring are found here. See the 
beginning walkthrough after Gwernia for more.

Oriana's Letter/Scroll
----------------------

If you return to her hut in Oisin Forest on the way to Erromon, she'll 
give you Oriana's Letter and Oriana's Scroll. Oriana's Letter has 
directions to Gotzone and Zurene's house in Erromon, while Oriana's 
Scroll gives you the Strength spell when used.
-----------------------------------------------------------------------
                             Erromon
-----------------------------------------------------------------------

Note: The Giant Axe isn't found in Erromon, but around it.

Giant Axe
---------

While you're following the road to Erromon after seeing the hiding man, 
head northwest when you come to a small lake. Take the path going 
upward near it, and you'll find a treasure chest in a corner. However, 
you'll need level 6 Thief to open it.

Special Treasure Chest
----------------------

From Erromon's inn, follow the road to the west and cross the bridge 
near the obelisk. After you cross the bridge, go southwest from the 
building with the purple roof and windows. You'll find a ladder going 
up, so take it and follow the path to another one.

When you go up this ladder, you'll be next to a cave entrance, which 
goes to the tunnels in the town, but don't go there yet. Keep following 
the path to the south until you come to another ladder, which goes to a 
treasure chest with random contents.

The contents, however, aren't pitiful items. You'll randomly get a 
Witch Ring, Wizard Hat, or Sapphire Gem from this treasure chest. I'd 
suggest reloading until you get what you want.
-----------------------------------------------------------------------
                             Talewok
-----------------------------------------------------------------------

Note: The items listed here are found by exploring the road from
      Erromon to Talewok, not in Talewok itself.

Wizard Hat/Sapphire Gem
-----------------------

After you take the second set of three signs, you'll come to a river 
while on the way to Talewok. At this point, stop following the road and 
just head straight to find a path with an Ogre and a hole in the 
ground, which is a cave entrance. Enter it and open the treasure chest 
for a Wizard Hat and Sapphire Gem.

Mirror Scroll
-------------

You should cross a small bridge on the way to Talewok. Afterwards, go 
northwest and then take the high ground. Stay up here and head east 
while looking closely at the mountain wall. Eventually there will be a 
cave entrance. In the cave you can find a Mirror scroll and some Boots 
of Adamant.
-----------------------------------------------------------------------
                             Port Saiid
-----------------------------------------------------------------------

Note: The items here are found right outside of Port Saiid, not in Port 
      Saiid itself.

1000 gold
---------

From the entrance to Port Saiid, simply head west a few steps to find a 
treasure chest.

Teleportation Scroll
--------------------

From the entrance to Port Saiid, turn northeast and you'll see a small 
pool of water. Go to it and explore it thoroughly to find a treasure 
chest with the scroll.
-----------------------------------------------------------------------
                             Terminor
-----------------------------------------------------------------------

Note: The items and side areas listed here are found at various parts 
      around Terminor, not in Terminor itself.

Ring of Healing
---------------

Under the stone bridge on the way to Terminor is a long path and a 
river leading to a treasure chest with the ring and 120 gold. So go to 
the stone bridge and look around with the camera to find the path going 
under it. Follow it until you come to several rocks in the water. Keep 
going for a bit to find a treasure chest with 300 gold at a dead end, 
then head the other way.

Empty Cave
----------

From the treasure chest with the Ring of Healing, go in the water and 
head south. You'll come to what looks like a dead end, but the darkness 
is actually a cave entrance, which is where the water is coming from.
Press A to enter the cave. Unfortunately, there doesn't seem to be 
anything special here except for some Gemstones on the ground, and a 
Harpy that you can fight.

Sapphire Gem
------------

Look directly behind Terminor to find a treasure chest with it.

Chaos Sword
-----------

From the entrance to Terminor, go southeast until you see a cave 
entrance with a beach going to the south. This cave has two Chaos 
minions you can fight, some Gemstones on the ground, and a Chaos Sword.
When you end up outside, look very closely at the ground to find it.

vs. Naming Wand
---------------

From the entrance to Terminor, just go southeast for a few seconds and
you'll be able to take a downward path to a beach with some boats,
crates, and barrels all over. The wand is in the larger box.

Empty Cave
----------

Go either southeast from the sign pointing to Terminor just after the 
stone bridge, east from the jundar ruins next to the sign, or northeast 
from Terminor to reach it after climbing up some steps. You can't find 
anything here except one of the stronger Hobgoblin. However, if you 
need some Full Platemail, you will probably want to fight it repeatedly 
until it drops one.

Troll Cave
----------

From the entrance to Terminor, go southeast past the beach with the vs. 
Naming wand to find another beach. The cave entrance here is hidden, so 
make sure you look closely at the walls. If you stay right at the water 
and head east, you'll see it. The cave with the Chaos Sword is also 
just a few steps north of here. There's nothing in the cave but two 
Trolls and a little bit of gold on the ground, though.

Terminor Mail
-------------

From the entrance to Terminor, go southeast until you reach a rocky 
area at the coast near a waterfall, which is just east of the cave with 
the Chaos Sword. Go to the bottom, and right at the water you'll find a 
Gryphon guarding a corpse with the armor.

Giant Axe
---------

Continue east past the area with the Terminor Mail and you'll go up a 
steep, grassy hill, and eventually come to a wooden bridge with a Troll 
standing there. From this bridge, go down the spiraling path on the 
other side until you get to the bottom of it. Look around with the 
camera and open the treasure chest next to you for a Giant Axe and four 
Stealth Potions.

Fight A Troll
-------------

Talk to Tamberlain the innkeeper at Terminor and ask him about Trolls 
to get assigned this quest. Then, continue east past the area with the 
Terminor Mail and you'll go up a steep, grassy hill, and eventually 
come to a wooden bridge with a Troll standing there.

Approach it and there'll be a cutscene. Refuse to pay gold to go by, 
and you'll have to fight four of them. If you go past the bridge and 
down the path, it goes to to the path to Ugarit, and ends up leading 
you right to the Jundar Gate.

You don't have to talk to Tamberlain to trigger this event. If you want 
you can just go straight to the bridge and fight the troll.

Fight A Zombie
--------------

Talk to Tamberlain the innkeeper at Terminor and ask him about Zombies 
to get assigned this quest. They're in a swampy pit far off the normal 
path in the Darkling Bog. To find it, head southeast and try to get to 
the high ground, and explore around there.

The event seems to serve no purpose. I haven't been able to get any 
kind of reward from Tamberlain, either.
-----------------------------------------------------------------------
                             Darkling Bog
-----------------------------------------------------------------------

Note: The items and side areas listed here are found in the swampy 
      forest called the Darkling Bog and the beach area at the end. The 
      last few, however, are near the Jundar Gate to Ugarit, yet the 
      directions start from the Darkling Bog. They are very hard to 
      follow the whole way, though, so do so at your discretion.

Sapphire Gem
------------

Find Elisheva's Tomb, then go behind it. Turn west and head straight 
for a while, keeping an eye out for a pouch on the ground.

Wall of Bones Scroll
--------------------

At the exact point where the road to Terminor ends at the entrance, 
turn northwest and you'll see a small hill. The scroll is in a treasure
chest up there. You can get this as early as when you go to Talewok 
after fighting Kitarak.

Elisheva's Tomb
---------------

In plain sight. All you have to do is head generally east. The tomb has 
a vs. Star wand, two Sapphire Gems, 12000 gold, the Heart of Elisheva, 
and Elisheva's Scythe. To find all of this, simply search everything 
around the area where the Wraith is.

Helm of Defense
---------------

While still in the Darkling Bog, head east until you end up at a beach. 
Then, stop and look to your west. Notice the high ground over there. 
What you want to do is explore the beach until you can find a point 
where you can climb up that high ground path. Once you get up there, 
head back in the direction of the Darkling Bog and explore this path 
while staying on the high ground.

You'll pass by several waterfalls, one of which will have a treasure 
chest next to it with a Helm of Defense, some Curing Potions, and some 
Stealth Potions.

Helm of Wisdom
--------------

While still in the Darkling Bog, head east until you end up at a beach. 
Then, go north instead of south and you'll come to a Gorgon guarding a 
treasure chest with it, who is hiding in a small enclosure. Another way 
to get here would be to just head due east from the entrance of 
Elisheva's Tomb.

Sword of Might
--------------

While still in the Darkling Bog, head east until you end up at a beach. 
When you're at the water at can't go any further, head due south and 
stay close to the water. Look for a treasure chest.

If you continue to go south from where the sword is, you'll eventually 
find the item listed below as well.

vs. Elemental Scroll
--------------------

While still in the Darkling Bog, head east until you end up at a beach. 
When you're at the water at can't go any further, head due south and 
stay close to the water. Eventually, you'll run into a mountain wall 
near some palm trees. Search the box by the water.

Special Treasure Chest
----------------------

While still in the Darkling Bog, head east until you end up at a beach. 
From here, head south and you'll come to a mountain with a path going 
upward at the end of the beach. Take it, and the music should change. 
The path will take you to the top of the mountain.

When you get there, you should be able to see far below you. There 
should also be a treasure chest next to you. This isn't the one, but 
use it as a landmark anyway. From this point, go down slightly and head 
northwest. Stay on top of the mountain, and keep as close to the 
mountain wall as you can while going west. You'll come to another 
treasure chest, which is the right one.

Like the one in Erromon, it will randomly give you a Wizard Hat or 
Witch Ring. You'll also get a Sapphire Gem every time. As always, 
reload until you get what you want.

Strange Place
-------------

While still in the Darkling Bog, head east until you end up at a beach. 
From here, head south and you'll come to a mountain with a path going 
upward at the end of the beach. Take it, and the music should change. 
The path will take you to the top of the mountain.

When you get there, head due south and go down the mountain. You should 
eventually find a magical barrier that can't be passed, called the 
Jundar Gate. Look for a Human Bandit guarding a cave entrance just to 
the north of here, but it's high up on the mountain, so make sure 
you're looking at the appropriate height.

In other words, go east from the Jundar Gate and scale the mountain 
until you're as high as you can go, then head north while watching for 
the cave entrance to appear on the mountain wall.

There are a lot of treasure chests in here, although most of them just 
have random contents. However, be sure to reload the game once you 
locate the one with a Dexterity Potion. The reason why is, it's another 
one of those special treasure chests, and will randomly give you a 
Witch Ring, Wizard Hat, or even both. As always, reload until you get 
what you want from it.

Also, one of the other treasure chests in here has a Banishing wand.
-----------------------------------------------------------------------
                             Ugarit
-----------------------------------------------------------------------

Note: The items and side events listed here are found in the desert 
      area outside of Ugarit. So don't go back through the Jundar Gate 
      or otherwise leave the desert while looking for anything here.

Jundar Leather
--------------

From right outside of Ugarit, go straight to the west. You'll see a 
thing of treasure that looks like a pile of gold on the ground. It's 
very easy to miss, though.

Belt of Teleport
----------------

While exploring the desert around Ugarit, you'll come across a 
different looking area with a Hellhound running around, which looks 
like some ruins. Enter the cave to fight two more Hellhounds and you'll 
find the belt on the ground.

Terminor Mail
-------------

Look to the east far behind Ugarit, and you'll find it on the ground 
near three Salamanders, by a river. Alternatively, go northeast from 
the face of the dragon-like creature until you hit a wall, then east 
down the path between the two walls, and explore the small hill right 
by the river.

Fyrsil
------

At the point just before you take the sharp, downward path to Maxxen,
look for an old blind man in a blue robe in one of the corners. If you
talk to him, he'll offer to teach you Merchant up to level 7, and
Shield up to level 10. After you get Lodin's Sword, he disappears.

Fight A Chaos Lieutenant
------------------------

Look a bit north of the entrance to Ugarit to find the bones of a
dragon-like creature. To the east of the face is a hidden Chaos
Lieutenant with a full party of twelve. You can get some good
experience (and maybe some Chaos gear) from this fight. It won't attack
you until you talk to it and choose "Are you so deadly?"

He's hidden very well, so make sure you check all sides of that little 
bump in the sand east of the dragon bones.

Fight A Chaos Major
-------------------

Once you have fought and defeated the Chaos Lieutenant, go a few steps 
northeast and you'll see Sholeh running around. Try to talk to her, and 
you'll suddenly find yourself in a fight with a group of Chaos minions, 
led by a Chaos Major this time. You won't see Sholeh unless you already 
fought and killed the Chaos Lieutenant.

Sholeh will be fighting on your side, and her portrait and life bar can 
be seen under your party's. After you defeat them, she'll be gone 
without a word. The whole event seems to have no purpose, although it's 
another chance for you to get some Chaos items.
-----------------------------------------------------------------------
Tricks

Note: This section is split into two parts, covering several topics.

-----------------------------------------------------------------------
                             Leveling Up
-----------------------------------------------------------------------

Erromon Mountains
-----------------

The two Cave Bears near the first tent on the main path respawn every 
time you enter and leave the tent. There never seems to be more than a 
couple of them in each group, so this is very useful if you're having 
trouble defeating some of the other enemies in the mountains.

Talewok
-------

The Spirit Wolf patrolling the entrance to the Dryad Forest right next 
to the Wizards' School in town will respawn every time you enter and 
exit the school. This group always has a large number of wolves, and is 
a mix of Dire and Spirit. Sometimes, you'll fight the full group of 
twelve wolves. Although you won't get any gold or items, they give 
around 15000 experience points each time you fight them.

Port Saiid
----------

Go to where the two signs are past the bridge Arturo was guarding, and 
look for a large rock and an Ogre next to it. Usually, there will also 
be some Ogre Bosses in this group, which makes it better. In addition, 
they give gold and items when defeated, and they'll respawn when you 
enter and leave Port Saiid.

Jundar Gate
-----------

Answer the riddle incorrectly and you'll get to fight a group of 
Elementals for somewhere around 15000 experience points each time. 
They're very easy, also. You can only do this while you're going to 
Ugarit for the first time, because once you answer the riddle correctly 
you won't be able to talk to the gate. So, make sure you're ready.
-----------------------------------------------------------------------
                             Earning Gold
-----------------------------------------------------------------------

Restore Potion
--------------

In any town that sells Gemstones and Spice in the same shop, simply buy 
99 of both, use them to make Restore Potions, and then sell them back 
for a tremendous profit. If your Alchemist and Merchant skills are at 
decent levels, you'll quickly have enough gold to buy anything you want 
from towns. Keep in mind that you need an Alchemist level of at least 3 
to make Restore Potions.

Erromon
-------

From Erromon's inn, follow the road to the west and cross the bridge 
near the obelisk. As soon as you cross the bridge, look southwest and 
enter the building with the purple roof and windows.

If you look in the small room here behind the male merchant, you can 
find 444 gold. Also, if you leave this building and come back in 
several times (usually takes three to five tries), it'll regenerate and 
you can use it as a source of infinite money.

An easy way to see if it's there or not is to look at the wall to 
Alaron's left as soon you enter the building. If you see something gold 
in color sticking through it, then it's there.

Also, the inn's 555 gold on the second floor regenerates as well, so 
you could go back and forth between the two buildings.
-----------------------------------------------------------------------
Portals

Note: To use a portal to travel between two matching ones, you must
      first "activate" them both by touching the colored beam. However, 
      there isn't a sound, animation, or anything that indicates you 
      did it correctly, so you need to be thorough. You want to run 
      through the beam, and press A at it just to be sure.

      When you find the match for a portal, press A at the beam and you
      should be transported to the other matching portal. You can use
      most portals to travel between two places as much as you like,
      but some are only used once in the game, because not every portal 
      has a match.

Oisin Forest
Match: Darkling Bog
-------------------

The first portal is hidden at a stone wall in a part of the forest. 
It's activated by itself as the game progresses - you don't need to do 
anything in particular. When used, this portal will take you right to 
where Shamsuk's Tower used to be.

Gwernia
Match: Erromon (Tunnels)
------------------------

From the castle entrance, follow the carpet to the door with the moon, 
and go inside. Go through the next door at the end of this room to 
reach the library. Take the stairs going down, and then go through the 
next door to find the laboratory.

In one of the rooms around here, you'll find a ladder going down. The 
portal is there, and it goes to the tunnel network in Erromon.

Erromon
Match: Gwernia (Castle Basement)
--------------------------------

The portal here is in the tunnels. From the inn, follow the road to the 
west and cross the bridge near the obelisk. Then, check the houses and 
numerous ladders on this side of the town. There is an entrance to the 
tunnels in almost every house, in the form of stairs going down.

In fact, one of the two buildings right in front of you after you cross 
the bridge has an entrance to the tunnels. Anyway, once you're there, 
look at the area map, and make your way to the very northernmost part.

The portal is at the end of a very long passage around there, which has 
some crystals scattered along the wall. It will take you to the castle 
in Gwernia, specifically the basement in the laboratory area.

Talewok
Match: Cradawgh's Isle
----------------------

In the Wizards' School, there is a locked passage on the first floor, 
which can't be opened until later. After you're back in Port Saiid from 
the boat trip, it will unlock by itself.

However, the portal in there won't do anything if you didn't activate 
the matching one on Cradawgh's Isle. If you didn't do it while you were 
still there, you're out of luck.

Unknown Island
Match: Unknown Island (Temple Dungeon)
--------------------------------------

The portal on the outside part of the unknown island doesn't go 
anywhere until you've reached the last room in the dungeon and found 
the matching portal. Once you have, you can travel quickly between the 
last room of the dungeon and the outside. You probably won't need to go 
back inside once you've found it though.

Unknown Island (2)
------------------

Unknown Island (3)
Match: Unknown Island (Outside)
-------------------------------

In the dungeon's last room, you'll find this portal in a watery area, 
which serves as the exit. You'll be placed back outside.

Cradawgh's Isle
Match: Talewok (Wizards' School)
--------------------------------

From Amann's boat, head east until you see a cobblestone path that you 
can follow. Do so, until it ends at a cave entrance. In here, you'll 
find two portals behind a locked gate, which will unlock by itself 
after you defeat the Chaos minions on the island.

When you activate one of the portals, you'll be able to use the one in 
Talewok to travel between this room and the Wizards' School.

Cradawgh's Isle (2)
-------------------

From Amann's boat, head east until you see a cobblestone path that you 
can follow. Do so, until it ends at a cave entrance. In here, you'll 
find two portals behind a locked gate, which will unlock by itself 
after you defeat the Chaos minions on the island.

I don't know where this other portal goes, or if it even has a match.

Shamsuk's Tower
Match: N/A
---------------

You'll find this portal when you reach the end, because you have to use 
it to move on. The portal will take you to Oisin Forest, but won't be 
able to be accessed again.

Shamsuk's Tower (2)
-------------------

You'll find this portal when you reach the end, because it's right next 
to the above portal. However, it apparently goes nowhere.

Darkling Bog
Match: Oisin Forest
-------------------

After Shamsuk's Tower, you'll find this portal among the ruins of it. 
Using this portal will take you to the one in Oisin Forest.
-----------------------------------------------------------------------
Equipment List

Aspect - The character trying to equip the item must have the same 
         aspect as it. For example, only Solar characters can use 
         Lodin's Sword.

Min. Strength - The required Strength a character has to have to be 
                able to wield the weapon. For example, the Chaos Sword 
                requires you to have 25 Strength to be able to use it.

Min. Intelligence - The required Intelligence a character has to have 
                    to be able to use the item.

Base Hit - The base chance to hit with the weapon.

Damage - The base damage the weapon will deal. On armor or anything 
         other than a weapon, this affects your base damage instead.

Protection - Either reduces the chance that an enemy will hit you with
             a physical attack, or reduces the damage done.

Defense - Either reduces the chance that an enemy will hit you with a
          physical attack, or reduces the damage done.

Stat/Skill - The appropriate stat or skill is affected while equipped. 
             For example, Lodin's Sword gives +5 to Strength, and the 
             Horn of Kynon gives +6 to Troubadour.

Spell Battery - Allows you to cast spells without draining Stamina. The 
                item will go down in spell battery points when you do, 
                and you'll need to camp or rest at an inn to get them 
                back. Camping regains five spell battery points, while 
                resting at an inn completely replenishes them.

Magic - The weapon casts a spell whenever you strike an enemy. The 
        spell isn't shown, but it has an instant effect. For example, 
        Warfang attempts to Tap Stamina every time you hit with it. If 
        you see the enemy's hit point bar go down before you hit them, 
        it worked.

Spell - The item gives you access to a spell while wielded, with 
        unlimited uses. For example, if Alaron is equipped with Lodin's 
        Sword and it's his turn in battle, you can press C-Up to cast 
        Whitefire from it.

Charges - The number of times you can use the spell on the item. This
          only appears on wands. You can recharge all of the wands in 
          your inventory by simply saving and reloading your game. 
          That's probably a glitch, though. Also, wands on Niesen will 
          not be recharged, for some reason, so just equip them to 
          someone else when you do this.

Resists - The item affects your resistance to a particular element, 
          school of magic, or aspect while wielded.
-----------------------------------------------------------------------
                             Sword
-----------------------------------------------------------------------

Dagger                Short Sword             Tanto
Min. Strength: 7      Min. Strength: 10       Min. Strength: 7
Base Hit: 35          Base Hit: 40            Base Hit: 70
Damage: 1             Damage: 2               Damage: 1

Gladius               Sabre                   Longsword    
Min. Strength: 8      Min Strength: 10        Min Strength: 17
Base Hit: 40          Base Hit: 45            Base Hit: 45
Damage: 1             Damage: 2               Damage: 3

Broadsword            Great Sword
Min. Strength: 15     Min. Strength: 22
Base Hit: 40          Base Hit: 40
Damage: 3             Damage: 4
-----------------------------------------------------------------------
                             Sword (Magic)
-----------------------------------------------------------------------

Trahern's Sword       Chaos Sword             Warfang
Min. Strength: 15     Min. Strength: 25       Min. Strength: 20
Base Hit: 55          Base Hit: 20            Base Hit: 55
Damage: 3             Damage: 5               Damage: 4
                      Magic: Poison           Spell Battery: +15
Stealthblade                                  Warrior: +2
Min. Strength: 5      Enchanted Blade         Magic: Tap Stamina
Base Hit: 55          Min. Strength: 10       Spell: Darkness
Damage: 2             Base Hit: 55
Dexterity: +2         Damage: 4               Ice Stiletto
Stealth: +3                                   Min. Strength: 10
Spell: Darkness       Lodin's Sword           Base Hit: 45
Resists: Lunar 50     Aspect: Solar           Damage: 2
                      Min. Strength: 15       Magic: Frozen Doom
Sword of Might        Base Hit: 75            Resists: Fire -50
Min. Strength: 18     Damage: 5
Base Hit: 50          Strength: +5            Firedrake Fang
Damage: 4             Warrior: +3             Min. Strength: 20
Strength: +5          Spell: Whitefire        Base Hit: 65
                      Resists: Necromancy 50  Damage: 6
Sheridan's Sword                              Spell: Dragon Flames
Min. Strength: 20                             Resists: Fire 50
Base Hit: 80
Damage: 5
Magic: Poison

-----------------------------------------------------------------------
                             Hafted
-----------------------------------------------------------------------

Club                  Mace                    Maul
Min. Strength: 10     Min. Strength: 16       Min. Strength: 19
Base Hit: 55          Base Hit: 55            Base Hit: 45
Damage: 2             Damage: 3               Damage: 5

Morningstar           War Hammer              Battle Axe
Min. Strength: 18     Min. Strength: 15       Min. Strength: 14
Base Hit: 55          Base Hit: 60            Base Hit: 65
Damage: 4             Damage: 3               Damage: 3

Poleaxe               Great Axe               Giant Axe
Min. Strength: 18     Min. Strength: 19       Min. Strength: 28
Base Hit: 45          Base Hit: 65            Base Hit: 30
Damage: 6             Damage: 4               Damage: 6

Scythe
Min. Strength: 18
Base Hit: 45
Damage: 4

-----------------------------------------------------------------------
                             Hafted (Magic)
-----------------------------------------------------------------------

Mace of Glory         Blood Axe               Chaos Maul
Aspect: Solar         Min. Strength: 20       Min. Strength: 25
Min. Strength: 20     Base Hit: 50            Base Hit: 30
Base Hit: 75          Damage: 5               Damage: 7
Damage: 5
Magic: Lightning      Jester's Mace           Spellbreaker Axe
Spell: Light          Aspect: Lunar           Min. Strength: 20
                      Min. Strength: 10       Base Hit: 75
Elisheva's Scythe     Base Hit: 65            Damage: 5
Aspect: Lunar         Damage: 3               Willpower: +5
Min. Strength: 18     Dexterity: +5           Spell: Mirror
Base Hit: 40          Magic: Stupidity        Resists: Magic 50
Damage: 4             Resists: Necromancy 50
Dexterity: -5
Magic: Aura of Death

-----------------------------------------------------------------------
                             Pole
-----------------------------------------------------------------------

Pike                  Spear                   Staff
Min. Strength: 18     Min. Strength: 15       Min. Strength: 8
Base Hit: 50          Base Hit: 50            Base Hit: 45
Damage: 3             Damage: 3               Damage: 2

Ironwood Staff
Min. Strength: 10
Base Hit: 50
Damage: 3

-----------------------------------------------------------------------
                             Pole (Magic)
-----------------------------------------------------------------------

Archmage's Staff      Breklor's Firestaff     Staff of Lugash
Min. Strength: 8      Min. Strength: 8        Min. Strength: 5
Base Hit: 70          Base Hit: 55            Base Hit: 100
Damage: 5             Damage: 3               Damage: 2
Spell Battery: ?      Spell Battery: +20      Spell Battery: +30
                      Magic: Dragon Flames    Magic: Stellar Gravity
                      Spell: Dragon Flames    Spell: Web of Starlight
                      Resists: Fire 50

-----------------------------------------------------------------------
                             Thrown
-----------------------------------------------------------------------

Throwing Knife        Hatchet                 Throwing Iron
Min. Strength: 7      Min. Strength: 12       Min. Strength: 7
Base Hit: 35          Base Hit: 30            Base Hit: 30
Damage: 2             Damage: 3               Damage: 4

Javelin               Poison Dart             Cyclops Hurlstar
Min. Strength: 14     Min. Strength:: 8       Min. Strength: 20
Base Hit: 35          Base Hit: 20            Base Hit: 45
Damage: 4             Damage: 1               Damage: 5
                      Magic: Poison
Spikes
Min. Strength: ?
Base Hit: ?
Damage: ?

-----------------------------------------------------------------------
                             Thrown (Magic)
-----------------------------------------------------------------------

Dragon Fang           Dart of Distance
Min. Strength: 8      Min. Strength: 5
Base Hit: 60          Base Hit: 75
Damage: 4             Damage: 2

-----------------------------------------------------------------------
                             Missle
-----------------------------------------------------------------------

Short Bow             Hunter's Bow            Long Bow
Min. Strength: 14     Min. Strength: 16       Min. Strength: 16
Base Hit: 35          Base Hit: 35            Base Hit: 30
Damage: 2             Damage: 3               Damage: 4

Great Bow
Min. Strength: 18
Base Hit: 30
Damage: 5

-----------------------------------------------------------------------
                             Missle (Magic)
-----------------------------------------------------------------------

Heartseeker Bow       Bow of Shielding        Bow of Accuracy
Min. Strength: 10     Min. Strength: 10       Min. Strength: 15
Base Hit: 50          Base Hit: 45            Base Hit: 100
Damage: 5             Damage: 3               Damage: 3
                      Magic: Air Shield       Dexterity: +5
Bow of Thunder
Min. Strength: 20
Base Hit: 55
Damage: 4
Magic: Lightning
-----------------------------------------------------------------------
                             Armor
-----------------------------------------------------------------------

Cloth Armor           Leather Armor           Dragon Leather
Protection: 1         Protection: 2           Protection: 6
Dexterity: 0          Dexterity: -1           Dexterity: 0
Stealth: +5           Stealth: 0              Stealth: +10

Jundar Leather        Chaos Robes             Beast Hide
Protection: 7         Protection: 10          Protection: 2
Dexterity: 0          Dexterity: -1           Dexterity: -2
Stealth: +15          Stealth: 0              Stealth: 0
                      Endurance: -2
Darkenbat Hide        Resists: Magic 25       Enchanted Hide
Protection: 3                                 Protection: 4
Dexterity: 0          Hellhound Hide          Dexterity: -1
Stealth: +20          Protection: 4           Stealth: +5
                      Dexterity: -2
Iden Scale            Stealth: 0              Scorpion Scale
Protection: 5         Resists: Fire 50        Protection: 7
Dexterity: -2                                 Dexterity: -1
Stealth: -10          Scale Armor             Stealth: 0
                      Protection: 4
Chainmail             Dexterity: -3           Terminor Mail
Protection: 5         Stealth: -5             Protection: 7
Dexterity: -2                                 Dexterity: -1
Stealth: -5           Talewok Mail            Stealth: -5
                      Protection: 6
Partial Platemail     Dexterity: -1           Full Platemail
Protection: 6         Stealth: -5             Protection: 7
Dexterity: -3                                 Dexterity: -3
Stealth: -15          Improved Plate          Stealth: -20
                      Protection: 8
Enchanted Plate       Dexterity: -3           Royal Platemail
Protection: 9         Stealth: -20            Protection: 10
Dexterity: -2                                 Dexterity: -2
Stealth: -15          Irondrake Plate         Stealth: -15
                      Protection: 10
Chaos Armor           Dexterity: 0
Protection: 12        Stealth: 0
Dexterity: 0          Endurance: +5
Stealth: 0
-----------------------------------------------------------------------
                             Helm
-----------------------------------------------------------------------

Kendall's Hat         Wizard Hat              Helm of Defense
Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: +1        Protection: 0           Protection: +5
Stealth: -1           Spell Battery: +15      Resists: Physical 25
                      Wizard: +1
Helm of Wisdom                                Spiritdrake Helm
Min. Intelligence: 0  Helm of Charisma        Min. Intelligence: 0
Damage: 0             Min. Intelligence: 0    Damage: 0
Protection: +1        Damage: 0               Protection: +1
Willpower: +5         Protection: 0           Willpower: +5
                      Diplomat: +2            Resists: Magic 50
Helm of Tempests      Spell: Charming
Min. Intelligence: 0
Damage: +1
Protection: +1
Warrior: +2
Spell: Lightning
Resists: Air 50
-----------------------------------------------------------------------
                             Shield
-----------------------------------------------------------------------

Buckler               Bronze Shield           Small Shield
Protection: 1         Protection: 4           Protection: 2
Defense: 2            Defense: 4              Defense: 3
Dexterity: 0          Dexterity: -3           Dexterity: -2
Stealth: 0            Stealth: 0              Stealth: 0

Large Shield          Kite Shield             Hoplite Shield
Protection: 3         Protection: 4           Protection: 5
Defense: 4            Defense: 5              Defense: 5
Dexterity: -3         Dexterity: -4           Dexterity: -7
Stealth: 0            Stealth: 0              Stealth: 0

Heater Shield         Tower Shield            Turtleshell Shield
Protection: 1         Protection: 5           Protection: 3
Defense: 2            Defense: 6              Defense: 5
Dexterity: 0          Dexterity: -6           Dexterity: -4
Stealth: 0            Stealth: 0              Stealth: 0

Scorpion Shield       Sun Shield              Chaos Shield
Protection: 5         Aspect: Solar           Protection: 8
Defense: 5            Protection: 4           Defense: 8
Dexterity: -2         Defense: 6              Dexterity: 0
Stealth: 0            Dexterity: -3           Stealth: 0
                      Stealth: -10
Jundar Shield         Resists: Solar 50       Stardrake Aegis
Protection: ?                                 Protection: 6
Defense: ?            Spirit Shield           Defense: 8
Dexterity: ?          Protection: ?           Dexterity: 0
Stealth: ?            Defense: ?              Stealth: 0
                      Dexterity: ?            Spell: Spirit Shield
Moon Shield           Stealth: ?              Resists: Star 50
Aspect: Lunar
Protection: 3
Defense: 6
Dexterity: -3
Stealth: +10
Resists: Lunar 50
-----------------------------------------------------------------------
                             Gloves/Gauntlets
-----------------------------------------------------------------------

Bardic Gloves         Tinker's Gloves         Plate Gauntlets
Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: 0         Protection: 0           Protection: +2
Troubadour: +2        Dexterity: +1
                      Mechanic: +2            Gloves of Healing
Jundar Gauntlets                              Min. Intelligence: 0
Min. Intelligence: 0  Stormdrake Claws        Damage: 0
Damage: +1            Min. Intelligence: 0    Protection: 0
Protection: 0         Damage: 0               Healer: +2
                      Protection: +1          Spell: Endurance
                      Strength: +5
                      Spell: Lightning
-----------------------------------------------------------------------
                             Boots
-----------------------------------------------------------------------

Leather Boots         Boots of Adamant        Woodsman's Boots
Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: +1        Protection: +2          Protection: 0
                                              Ranger: +2
Boots of Speed
-----------------------------------------------------------------------
                             Belt
-----------------------------------------------------------------------

Mercenary Belt        Belt of Life            Belt of Teleport
Min. Intelligence: 0  Aspect: Solar           Min. Intelligence: 0
Damage: 0             Min. Intelligence: 0    Damage: 0
Protection: +1        Damage: 0               Protection: +1
                      Protection: +1          Spell: Teleportation
Reflection Belt       Spell: Cheat Death
Min. Intelligence: 0  Resists: Necromancy 50
Damage: 0
Protection: +1
Spell: Mirror
Resists: Magic 25
-----------------------------------------------------------------------
                             Cloak
-----------------------------------------------------------------------

Leather Cloak         Mirari Cloak            Phantom Cloak
Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: +1        Protection: +2          Protection: 0
                                              Stealth: +3
Nightdrake Mantle
Min. Intelligence: 0
Damage: 0
Protection: +2
Dexterity: +5
Stealth: +3
Spell: Darkness
-----------------------------------------------------------------------
                             Ring
-----------------------------------------------------------------------

Namer's Ring          Witch Ring              Ring of Healing
Min. Intelligence: 0  Min. Intelligence: 17   Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: 0         Protection: 0           Protection: 0
Spell Battery: +10    Wizard: +2              Endurance: +5
                                              Magic: Photosynthesis
Etherial Ring         Magedrake Ring
Aspect: Solar         Min. Intelligence: 0
Min. Intelligence: 0  Damage: 0
Damage: 0             Protection: 0
Protection: +5        Spell Battery: +25
                      Wizard: +3
-----------------------------------------------------------------------
                             Amulet
-----------------------------------------------------------------------

Pandara's Amulet      Shamsuk Amulet          Marquis' Amulet
Min. Intelligence: ?  Min. Intelligence: 15   Min. Intelligence: 0
Damage: ?             Damage: 0               Damage: 0
Protection: ?         Protection: 0           Protection: 0
                      Spell Battery: +10      Spell: Control Marquis
Heart of Elisheva
Aspect: Lunar         Amulet of Pork          Shield Amulet
Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
Damage: 0             Damage: 0               Damage: 0
Protection: 0         Protection: 0           Protection: +10
Endurance: -5         Endurance: -5           Endurance: -3
Spell: Crushing Death Warrior: -2
Resists: Solar -25    Resists: Physical -100
-----------------------------------------------------------------------
                             Accessory
-----------------------------------------------------------------------

Rope                  Stormbreaker            Harp of Igone
Min. Intelligence: 0  Min. Intelligence: 20   Min. Intelligence: 20
Damage: 0             Damage: 0               Damage: 0
Protection: 0         Protection: 0           Protection: 0
Thief: +2                                     Troubadour: +3

Horn of Kynon
Min. Intelligence: 18
Damage: 0
Protection: 0
Troubadour: +6
-----------------------------------------------------------------------
                             Wand
-----------------------------------------------------------------------

Acid                    Banishing               Crushing Death
Min. Intelligence: 15   Min. Intelligence: 20   Min. Intelligence: 25
Damage: 0               Damage: 0               Damage: 0
Protection: 0           Protection: 0           Protection: 0
Spell: Acid Bolt        Spell: Banishing        Spell: Crushing Death
Charges: 10             Charges: 5              Charges: 10

Fireball                Frozen Doom             Gem of Sensing
Min. Intelligence: 20   Min. Intelligence: ?    Min. Intelligence: 15
Damage: 0               Damage: 0               Damage: 0
Protection: 0           Protection: 0           Protection: 0
Spell: Fireball         Spell: Frozen Doom      Spell: Sense Aura
Charges: 10             Charges: 10             Charges: 10

Immolation              Light                   Lightning
Min. Intelligence: 10   Min. Intelligence: 10   Min. Intelligence: 10
Damage: 0               Damage: 0               Damage: 0
Protection: 0           Protection: 0           Protection: 0
Spell: Immolation       Spell: Light            Spell: Lightning
Charges: 10             Charges: 10             Charges: 10

Persuasion              Revival                 Shielding
Min. Intelligence: 25   Min. Intelligence: 15   Min. Intelligence: 10
Damage: 0               Damage: 0               Damage: 0
Protection: 0           Protection: 0           Protection: 0
Spell: Charming         Spell: Cheat Death      Spell: Starlight Shield
Charges: 10             Charges: 10             Charges: 10

Starfire                Tap Stamina             vs. Naming
Min. Intelligence: 25   Min. Intelligence: 15   Min. Intelligence: 10
Damage: 0               Damage: 0               Damage: 0
Protection: 0           Protection: 0           Protection: 0
Spell: Whitefire        Spell: Tap Stamina      Spell: vs. Naming
Charges: 10             Charges: 10             Charges: 10
                                                Resists: Naming 25
vs. Star                Wall of Bones
Min. Intelligence: 10   Min. Intelligence: 20   Web of Starlight
Damage: 0               Damage: 0               Min. Intelligence: 20
Protection: 0           Protection: 0           Damage: 0
Spell: vs. Star         Spell: Wall of Bones    Protection: 0
Charges: 10             Charges: 5              Spell: Web of Starlight
Resists: Star 25                                Charges: 10

Moon Gem
Min. Intelligence: 15
Damage: 0
Protection: 0
Spell: Sense Aura
Charges: 25
-----------------------------------------------------------------------
Spell List

Note: - Keep in mind that, if you're looking for something and it's
        listed as available in a town, that the shop that has it may 
        only be available at a certain time of day. The walkthrough has 
        more details on this.

      - The third trainer in the Talewok Wizards' School that teaches
        Brilliance, Stupidity, Teleportation, Endurance, and Weakness
        up to level 8 only appears after the Dryad Forest.

      - The scrolls of Charming, Darkness, Dexterity, Haste,
        Teleportation, and Wind in Ugarit can only be bought at night.

- Alaron gets Spirit Shield, vs. Elemental, vs. Naming, vs. 
  Necromancy, and vs. Star at level 10 only after merging.

      - If the name of a monster is listed next to something, that 
        means that they randomly drop that version of the spell when 
        you kill them. For example, you can sometimes get a wand of 
        Frozen Doom when you kill a Gorgon.
-----------------------------------------------------------------------
                             Elemental
-----------------------------------------------------------------------
Air Shield

Min. Rank: 1          Spell - Oriana (4), Erromon (5)
Component: Spice      Scroll - Erromon
ST Cost: 6            Wand -
Aspect: Solar         Character - Dougal (9)
                      Used By - Bow of Shielding
-----------------------------------------------------------------------
Control Elementals

Min. Rank: 4          Spell - Mago's house in Terminor (9)
Component: Spice      Scroll - Shamsuk's Tower
ST Cost: 10           Wand -
Aspect: Solar         Character -
-----------------------------------------------------------------------
Debilitation

Min. Rank: 2          Spell - Dryad Forest (10)
Component: Herb       Scroll - Erromon
ST Cost: 6            Wand -
Aspect: Solar         Character - Dougal (9)
-----------------------------------------------------------------------
Dragon Flames

Min. Rank: 2          Spell - Talewok Wizards' School (10)
Component: Spice      Scroll -
ST Cost: 10           Wand -
Aspect: Solar         Character - Godric (2)
                      Item - Firedrake Fang, Breklor's Firestaff
                      Used By - Breklor's Firestaff
-----------------------------------------------------------------------
Earth Smite

Min. Rank: 6          Spell - Talewok Wizards' School (10)
Component: Gemstone   Scroll - Talewok
ST Cost: 10           Wand -
Aspect: Solar         Character -
-----------------------------------------------------------------------
Fireball

Min. Rank: 5          Spell - Erromon Tunnels (8)
Component: Spice      Scroll - Hellhound/Lava Hound
ST Cost: 15           Wand - ? (I forgot, but I know there is one)
Aspect: Solar         Character - Niesen (8), Dougal (6)
-----------------------------------------------------------------------
Immolation

Min. Rank: 4          Spell - Talewok Wizards' School (10)
Component: Spice              Mago's house in Terminor (9)
ST Cost: 8            Scroll -
Aspect: Solar         Wand - Fire Elemental
                      Character -
-----------------------------------------------------------------------
Lightning

Min. Rank: 3          Spell - Talewok Wizards' School (10)
Component: Gemstone           Dryad Forest (10)
ST Cost: 3            Scroll -
Aspect: Lunar         Wand - Port Saiid
                      Character -
                      Item - Mace of Glory
                             Helm of Tempests
                             Stormdrake Claws
                      Used By - Bow of Thunder
-----------------------------------------------------------------------
Neutralize Poison

Min. Rank: 2          Spell - Erromon (5)
Component: Herb       Scroll - Erromon, Talewok
ST Cost: 4            Wand -
Aspect: Solar         Character - Keelin (3)
-----------------------------------------------------------------------
Strength

Min. Rank: 1          Spell - Oriana (4), Erromon Tunnels (8)
Component: Herb       Scroll - Gift from Oriana
ST Cost: 7            Wand -
Aspect: Solar         Character - Dougal (9)
-----------------------------------------------------------------------
Wind

Min. Rank: 4          Spell - Erromon (5)
Component: Herb               Talewok Wizards' School (10)
ST Cost: 7                    Dryad Forest (10)
Aspect: Solar         Scroll - Erromon, Tomb Rat, Ugarit
                      Wand -
                      Character - Keelin (3)
-----------------------------------------------------------------------
                             Naming
-----------------------------------------------------------------------
Banishing Elementals

Min. Rank: 4          Spell -
Component: Gemstone   Scroll - Shamsuk
ST Cost: 15           Wand - Bandit Stronghold
Aspect: Neutral       Character - Donovan (7)
-----------------------------------------------------------------------
Brilliance

Min. Rank: 2          Spell - Talewok Wizards' School (8)
Component: Gemstone           Port Saiid (3)
ST Cost: 6            Scroll - Port Saiid, Cradawgh's Isle, Ugarit
Aspect: Lunar         Wand -
                      Character -
-----------------------------------------------------------------------
Charming

Min. Rank: 3          Spell -
Component: Gemstone   Scroll - Cradawgh's Isle, Ugarit
ST Cost: 6            Wand - Gwernia (Castle)
Aspect: Solar         Character -
                      Item - Helm of Charisma
-----------------------------------------------------------------------
Control Marquis

Min. Rank: 3          Spell -
Component: Gemstone   Scroll -
ST Cost: 10           Wand -
Aspect: Lunar         Character -
                      Item - Marquis' Amulet
-----------------------------------------------------------------------
Endurance

Min. Rank: 2          Spell - Talewok Wizards' School (8)
Component: Spice              Port Saiid (3)
ST Cost: 6            Scroll - Port Saiid
Aspect: Solar         Wand -
                      Character - Rheda (4)
                      Item - Gloves of Healing
-----------------------------------------------------------------------
Sense Aura

Min. Rank: 3          Spell -
Component: Herb       Scroll - Erromon Tunnels 
ST Cost: 7                     Cradawgh's Isle
Aspect: Lunar                  Terminor
                      Wand - Erromon, Erromon Mountains
                      Character - Rheda (1), Donovan (7)
                      Item - Gem of Sensing, Moon Gem
-----------------------------------------------------------------------
Stupidity

Min. Rank: 2          Spell - Talewok Wizards' School (8)
Component: Herb               Port Saiid (3)
ST Cost: 6            Scroll - Erromon, Port Saiid
Aspect: Lunar         Wand -
                      Character -
                      Used By - Jester's Mace
-----------------------------------------------------------------------
Teleportation

Min. Rank: 8          Spell - Talewok Wizards' School (8)
Component: Gemstone   Scroll - Treasure chest near Port Saiid
ST Cost: 10                    Unknown Island
Aspect: Neutral                Ugarit
                      Wand -
                      Character - Donovan (7)
                      Item - Belt of Teleport
-----------------------------------------------------------------------
Weakness

Min. Rank: 3          Spell - Talewok Wizards' School (8)
Component: Herb       Scroll - Erromon Tunnels 
ST Cost: 7                     Cradawgh's Isle
Aspect: Lunar                  Terminor
                      Wand -
                      Character - Rheda (4)
-----------------------------------------------------------------------
                             Necromancy
-----------------------------------------------------------------------
Acid Bolt

Min. Rank: 4          Spell -
Component: Spice      Scroll - Erromon Tunnels, Ugarit
ST Cost: 8            Wand - Erromon Mountains (Kitarak's house)
Aspect: Lunar         Character -
-----------------------------------------------------------------------
Aura of Death

Min. Rank: 4          Spell -
Component: Spice      Scroll - Mago's house in Terminor
ST Cost: 5            Wand -
Aspect: Lunar         Character
                      Used By - Elisheva's Scythe
-----------------------------------------------------------------------
Cheat Death

Min. Rank: 6          Spell -
Component: Gemstone   Scroll - Barrow Downs
ST Cost: 10           Wand - Shamsuk's Tower
Aspect: Solar         Character -
                      Item - Belt of Life
-----------------------------------------------------------------------
Control Zombies

Min. Rank: 3          Spell -
Component: Herb       Scroll - Shamsuk, Ugarit, Barrow Downs
ST Cost: 10           Wand -
Aspect: Lunar         Character -
-----------------------------------------------------------------------
Crushing Death

Min. Rank: 7          Spell -
Component: Spice      Scroll -
ST Cost: 15           Wand - Erromon (Red Dragon's Lair)
Aspect: Neutral       Character -
                      Item - Heart of Elisheva
-----------------------------------------------------------------------
Darkness

Min. Rank: 2          Spell -
Component: Gemstone   Scroll - Erromon Tunnels
ST Cost: 6                     Mago's house in Terminor
Aspect: Lunar                  Ugarit
                      Wand -
                      Character -
                      Item - Warfang, Stealthblade, Nightdrake Mantle
-----------------------------------------------------------------------
Exhaustion

Min. Rank: 2          Spell -
Component: Gemstone   Scroll - Talewok
ST Cost: 6            Wand -
Aspect: Solar         Character -
-----------------------------------------------------------------------
Haste

Min. Rank: 4          Spell -
Component: Spice      Scroll - Shamsuk's Tower, Shamsuk, Ugarit
ST Cost: 5            Wand -
Aspect: Neutral       Character -
-----------------------------------------------------------------------
Spirit Shield

Min. Rank: 3          Spell -
Component: Herb       Scroll - Erromon Tunnels, Shamsuk
ST Cost: 6            Wand -
Aspect: Lunar         Character - Alaron (10)
                      Item - Stardrake Aegis
-----------------------------------------------------------------------
Stamina

Min. Rank: 2          Spell -
Component: Gemstone   Scroll - Erromon Tunnels
ST Cost: 6                     Mago's house in Terminor
Aspect: Lunar         Wand -
                      Character -
-----------------------------------------------------------------------
Tap Stamina

Min. Rank: 3          Spell -
Component: Spice      Scroll -
ST Cost: 5            Wand - Shamsuk's Tower
Aspect: Lunar         Character -
                      Used By - Warfang
-----------------------------------------------------------------------
Wall of Bones

Min. Rank: 5          Spell -
Component: Herb       Scroll - Darkling Bog entrance, Shamsuk's Tower
ST Cost: 15           Wand - Unknown Island
Aspect: Lunar         Character -
-----------------------------------------------------------------------
Wraith Touch

Min. Rank: 8          Spell -
Component: Gemstone   Scroll -
ST Cost: 2            Wand -
Aspect: Lunar         Character -
-----------------------------------------------------------------------
                             Neutral
-----------------------------------------------------------------------
Dispel Elemental

Min. Rank: 1          Spell - Erromon Tunnels (8), Ugarit (10)
Component: Herb       Scroll - Ugarit
ST Cost: 7            Wand -
Aspect: Neutral       Character -
-----------------------------------------------------------------------
Dispel Naming

Min. Rank: 2          Spell -
Component: Spice      Scroll - Erromon
ST Cost: 6            Wand -
Aspect: Neutral       Character - Sholeh (8)
-----------------------------------------------------------------------
Dispel Necromancy

Min. Rank: 2          Spell -
Component: Gemstone   Scroll - Gwernia (Castle)
ST Cost: 6            Wand -
Aspect: Neutral       Character - Niesen (10)
-----------------------------------------------------------------------
Dispel Star

Min. Rank: 2          Spell -
Component: Herb       Scroll -
ST Cost: 6            Wand -
Aspect: Neutral       Character - Sholeh (8)
-----------------------------------------------------------------------
Mirror

Min. Rank: 6          Spell - Talewok Wizards' School (8)
Component: Gemstone   Scroll - Cave near Talewok, Talewok
ST Cost: 10           Wand -
Aspect: Neutral       Character - Niesen (8), Dougal (9)
                      Item - Spellbreaker Axe, Reflection Belt
-----------------------------------------------------------------------
vs. Elemental

Min. Rank: 1          Spell - Erromon Tunnels (8)
Component: Gemstone           Talewok Wizards' School (8)
ST Cost: 5                    Ugarit (10)
Aspect: Neutral       Scroll - Beach east of the Darkling Bog, Ugarit
                      Wand -
                      Character - Alaron (10), Keelin (2)
-----------------------------------------------------------------------
vs. Naming

Min. Rank: 1          Spell - Talewok Wizards' School (8)
Component: Spice      Scroll -
ST Cost: 5            Wand - Beach southeast of Terminor
Aspect: Neutral       Character - Alaron (10)
-----------------------------------------------------------------------
vs. Necromancy

Min. Rank: 1          Spell - Talewok Wizards' School (8)
Component: Herb       Scroll - Mago's house in Terminor
ST Cost: 3            Wand -
Aspect: Neutral       Character - Alaron (10), Rheda (1), Niesen (10)
-----------------------------------------------------------------------
vs. Star

Min. Rank: 1          Spell - Talewok Wizards' School (8)
Component: Gemstone           Mago's house in Terminor (9)
ST Cost: 5            Scroll -
Aspect: Neutral       Wand - Elisheva's Tomb
                      Character - Alaron (10), Niesen (8), Donovan (7)
-----------------------------------------------------------------------
                             Star
-----------------------------------------------------------------------
Aura of Solar Wrath

Min. Rank: 4          Spell -
Component: Gemstone   Scroll - Ugarit
ST Cost: 5            Wand -
Aspect: Solar         Character - Sholeh (8)
-----------------------------------------------------------------------
Clumsiness

Min. Rank: 2          Spell -
Component: Spice      Scroll -
ST Cost: 6            Wand -
Aspect: Lunar         Character -
-----------------------------------------------------------------------
Dexterity

Min. Rank: 2          Spell -
Component: Herb       Scroll - Ugarit
ST Cost: 7            Wand -
Aspect: Neutral       Character -
-----------------------------------------------------------------------
Frozen Doom

Min. Rank: 6          Spell - Ugarit (10)
Component: Herb       Scroll - Ugarit
ST Cost: 10           Wand - Gorgon
Aspect: Lunar         Character -
                      Used By - Ice Stiletto
-----------------------------------------------------------------------
Light

Min. Rank: 2          Spell -
Component: Spice      Scroll -
ST Cost: 5            Wand - Erromon Tunnels
Aspect: Solar         Character -
                      Used By - Mace of Glory
-----------------------------------------------------------------------
Photosynthesis

Min. Rank: 3          Spell -
Component: Herb       Scroll -
ST Cost: 8            Wand -
Aspect: Solar         Character -
                      Used By - Ring of Healing
-----------------------------------------------------------------------
Shield of Starlight

Min. Rank: 3          Spell -
Component: Gemstone   Scroll -
ST Cost: 8            Wand - Erromon Tunnels
Aspect: Solar         Character -
-----------------------------------------------------------------------
Stellar Gravity

Min. Rank: 2          Spell - Ugarit (10)
Component: Spice      Scroll - Ugarit
ST Cost: 6            Wand -
Aspect: Lunar         Character - Sholeh (8)
                      Used By - Staff of Lugash
-----------------------------------------------------------------------
Web of Starlight

Min. Rank: 3          Spell - Ugarit (10)
Component: Gemstone   Scroll - Ugarit
ST Cost: 10           Wand - Ugarit
Aspect: Lunar         Character - Sholeh (8)
                      Item - Staff of Lugash
-----------------------------------------------------------------------
Whitefire

Min. Rank: 6          Spell -
Component: Spice      Scroll - Erromon (Red Dragon's Lair)
ST Cost: 15           Wand - Erromon (Red Dragon's Lair)
Aspect: Solar         Character -
                      Item - Lodin's Sword
-----------------------------------------------------------------------
Bestiary

Note: - There may be a few slight errors concerning drops, for now.
        It's hard to tell exactly who drops what when you're fighting
        something like four different enemies in the same group.

- A number next to an enemy's name indicates that there is more 
        than one type of that particular enemy, even though they 
        usually look identical and share the same portrait.

Level - The enemy's level.

Hit Points - The enemy's total hit points, or how much damage they can        
             take before dying, presented in a numeric fashion.

Total Armor Protection - The enemy's total protection sum, without 
                         bonuses from Air Shield, Spirit Shield, or 
                         Shield of Starlight.

Attacks - All the possible attacks the enemy can perform, in order of 
          the enemy's preference. Melee and long range physical attacks 
          are always listed last.

Resistant - The enemy is resistant to physical attacks or a particular 
            school of magic, element, or aspect. It will be harder to 
            hit and/or damage them with what they're strong against.

Immune - The enemy cannot be harmed by whatever stated. For example, 
         Lava Hounds will always resist fire-based attacks, since 
         they're immune to fire. However, keep in mind that while the 
         game says some enemies are immune to physical attacks, it just 
         means that you need a magic weapon to harm them.

Vulnerable - The enemy is highly susceptible to whatever stated. It 
             will be easier to hit and/or damage the enemy with what
             they're weak against.

Drop - The item(s) that the enemy randomly drops.
-----------------------------------------------------------------------
================================[A]====================================
-----------------------------------------------------------------------
Air Elemental
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop:
-----------------------------------------------------------------------
Assim
Level:
Hit Points:
Total Armor Protection:
Attacks: Frozen Doom, Melee
Drop: N/A
-----------------------------------------------------------------------
================================[B]===================================
-----------------------------------------------------------------------
Bandit Boss
Level: 8
Hit Points: 68
Total Armor Protection: 9
Attacks: Spirit Shield, Tap Stamina, Melee, Long Range
Drop: Broadsword, Long Bow, Chainmail
-----------------------------------------------------------------------
Bandit Boss (2)
Level: 15
Hit Points: 89
Total Armor Protection: 19
Attacks: Haste, Spirit Shield, Tap Stamina, Melee, Long Range
Drop: Longsword, Great Bow, Kite Shield, Partial Platemail
-----------------------------------------------------------------------
Bandit Boss (3)
Level: 20
Hit Points: 108
Total Armor Protection:
Attacks: Haste, Spirit Shield, Tap Stamina, Wall of Bones, Melee,
         Long Range
Drop: Enchanted Blade, Heartseeker Bow (?), Tower Shield (?)
-----------------------------------------------------------------------
Bandit Woodsman
Level: 5
Hit Points: 44
Total Armor Protection: 2
Attacks: Melee, Long Range
Drop: Long Bow, Leather Cloak, Cloth Armor
-----------------------------------------------------------------------
Bandit Woodsman (2)
Level: 9
Hit Points: 62
Total Armor Protection: 9
Attacks: Melee, Long Range
Drop: Longsword, Leather Boots, Scale Armor
-----------------------------------------------------------------------
Bandit Woodsman (3)
Level: 13
Hit Points: 80
Total Armor Protection: 10
Attacks: Melee, Long Range
Drop: Longsword, Heartseeker Bow, Enchanted Hide
-----------------------------------------------------------------------
Bear
Level: 10
Hit Points: 85
Total Armor Protection: 10
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
Behrooz
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop: N/A
-----------------------------------------------------------------------
Boar
Level: 3
Hit Points: 54
Total Armor Protection: 10
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
================================[C]====================================
-----------------------------------------------------------------------
Cave Bear
Level: 6
Hit Points: 89
Total Armor Protection: 16
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
Chaos Lieutenant
Level: 25
Hit Points: 155
Total Armor Protection: 33
Attacks: vs. Elemental, Debilitation, Wall of Bones, Melee
Resistant: Physical, Magic
Drop: Chaos Armor
-----------------------------------------------------------------------
Chaos Major
Level: 30
Hit Points: 160
Total Armor Protection: 33
Attacks: vs. Naming, Fireball, Stellar Gravity, Melee
Resistant: Solar
Drop: Chaos Armor
-----------------------------------------------------------------------
Chaos Mauler
Level: 20
Hit Points: 130
Total Armor Protection: 18
Attacks: vs. Elemental, Darkness, Frozen Doom, Melee
Resistant: Physical
Drop: ?
-----------------------------------------------------------------------
Chaos Scout
Level: 5
Hit Points: 55
Total Armor Protection: 10
Attacks: Haste, Melee, Long Range
Drop: N/A
-----------------------------------------------------------------------
Chaos Slayer
Level: 20
Hit Points: 120
Total Armor Protection: 15
Attacks: Haste, Starlight Shield, Debilitation, Earth Smite, Melee
Resistant: Physical
Drop: Royal Platemail (?)
-----------------------------------------------------------------------
Chaos Sorceror
Level: 12
Hit Points: 100
Total Armor Protection: 20
Attacks: Starlight Shield, Mirror, Web of Starlight, Lightning, Melee
Resistant: Magic
Drop: Helm of Defense, Chaos Robes
-----------------------------------------------------------------------
Chaos Spellweaver
Level: 12
Hit Points: 85
Total Armor Protection: 20
Attacks: Mirror, Clumsiness, Wall of Bones, Melee
Resistant: Magic
Drop: Helm of Defense, Chaos Robes
-----------------------------------------------------------------------
Chaos Stormer
Level: 12
Hit Points: 87
Total Armor Protection: 16
Attacks: Lightning, Melee
Drop: Chaos Maul
-----------------------------------------------------------------------
Chaos Trooper
Level: 12
Hit Points: 87
Total Armor Protection: 16
Attacks: Earth Smite, Melee
Drop: Blood Axe
-----------------------------------------------------------------------
Chaos Warrior
Level: 10
Hit Points: 90
Total Armor Protection: 18
Attacks: Melee
Drop: Chaos Shield, Chainmail
-----------------------------------------------------------------------
Cyclops
Level: 12
Hit Points: 87
Total Armor Protection: 9
Attacks: Melee, Long Range
Resistant: Lunar
Drop: Cyclops Hurlstar, Leather Armor
-----------------------------------------------------------------------
================================[D]====================================
-----------------------------------------------------------------------
Darkenbat
Level: 8
Hit Points: 68
Total Armor Protection: 9
Attacks: Melee
Resistant: Solar
Drop: Darkenbat Hide
-----------------------------------------------------------------------
Dire Wolf
Level: 10
Hit Points: 75
Total Armor Protection: 11
Attacks: Melee
Resistant: Lunar
Drop: Beast Hide
-----------------------------------------------------------------------
Dougal
Level: 22
Hit Points: 122
Total Armor Protection: 9
Attacks: Air Shield, Strength, Mirror, Fireball, Melee
Resistant: Physical
Drop: N/A
-----------------------------------------------------------------------
Dracovern
Level: 17
Hit Points: 107
Total Armor Protection: 13
Attacks: Melee
Resistant: Lunar
Drop: Beast Hide
-----------------------------------------------------------------------
Dryad
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop:
-----------------------------------------------------------------------
Dust Devil
Level: 20
Hit Points: 65
Total Armor Protection: 12
Attacks: Debilitation, Wind, Lightning
Resistant: Physical
Immune: Air
Drop: N/A
-----------------------------------------------------------------------
================================[E]====================================
-----------------------------------------------------------------------
Earth Elemental
Level: 20
Hit Points: 140
Total Armor Protection: 30
Attacks: Melee
Immune: Earth, Physical
Drop:
-----------------------------------------------------------------------
================================[F]====================================
-----------------------------------------------------------------------
Fire Elemental
Level: 22
Hit Points: 112
Total Armor Protection: 25
Attacks: Melee
Immune: Physical, Fire
Drop: Immolation Wand
-----------------------------------------------------------------------
Firelord
Level: 25
Hit Points: 145
Total Armor Protection: 32
Attacks: Fireball, Melee
Resistant: Magic
Immune: Physical
Drop:
-----------------------------------------------------------------------
================================[G]====================================
-----------------------------------------------------------------------
Giant Bat
Level: 2
Hit Points: 17
Total Armor Protection: 2
Attacks: Melee
Resistant: Solar
Drop: Beast Hide
-----------------------------------------------------------------------
Giant Boar
Level: 8
Hit Points: 81
Total Armor Protection: 17
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
Giant Golem
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop:
-----------------------------------------------------------------------
Giant Rat
Level: 1
Hit Points: 31
Total Armor Protection: 3
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
Giant Scorpion
Level: 15
Hit Points: 100
Total Armor Protection: 21
Attacks: Melee
Drop: Chitin Plates
-----------------------------------------------------------------------
Giant Skeleton
Level: 15
Hit Points: 105
Total Armor Protection: 6
Attacks: Melee
Resistant: Smashing, Cutting
Drop: Maul
-----------------------------------------------------------------------
Goblin
Level: 1
Hit Points: 43
Total Armor Protection: 4
Attacks: Melee
Drop: Sabre, Small Shield, Iden Scale
-----------------------------------------------------------------------
Goblin (2)
Level: 6
Hit Points: 64
Total Armor Protection: 9
Attacks: Melee, Long Range
Drop: Broadsword, Long Bow, Kite Shield, Chainmail
-----------------------------------------------------------------------
Goblin Poisoner
Level: 5
Hit Points: 50
Total Armor Protection: 7
Attacks: Melee, Long Range
Drop: Sabre, Poison Dart, Large Shield
-----------------------------------------------------------------------
Goblin Poisoner (2)
Level: 9
Hit Points: 71
Total Armor Protection: 19
Attacks: Melee, Long Range
Drop: Sabre, Poison Dart, Kite Shield
-----------------------------------------------------------------------
Goblin Scout
Level: 3
Hit Points: 33
Total Armor Protection: 1
Attacks: Melee, Long Range
Drop: Short Bow, Cloth Armor
-----------------------------------------------------------------------
Goblin Scout (2)
Level: 6
Hit Points: 61
Total Armor Protection: 6
Attacks: Melee, Long Range
Drop: Longsword, Dragon Leather
-----------------------------------------------------------------------
Goblin Sergeant
Level: 3
Hit Points: 48
Total Armor Protection: 9
Attacks: Melee, Long Range
Drop:
-----------------------------------------------------------------------
Goblin Sergeant (2)
Level: 10
Hit Points: 85
Total Armor Protection: 14
Attacks: Melee, Long Range
Drop: Tower Shield
-----------------------------------------------------------------------
Golnar
Level:
Hit Points:
Total Armor Protection:
Attacks: Dragon Flames, Frozen Doom, Melee
Drop: N/A
-----------------------------------------------------------------------
Gorgon
Level: 10
Hit Points: 70
Total Armor Protection: 0
Attacks: Frozen Doom, Melee
Resistant: Physical
Drop: Enchanted Blade, Frozen Doom Wand, Sapphire Gem
-----------------------------------------------------------------------
Gryphon
Level: 15
Hit Points: 90
Total Armor Protection: 19
Attacks: Melee
Drop:
-----------------------------------------------------------------------
================================[H]====================================
-----------------------------------------------------------------------
Harpy
Level: 10
Hit Points: 66
Total Armor Protection: 11
Attacks: Tap Stamina, Melee
Drop:
-----------------------------------------------------------------------
Hellhound
Level: 18
Hit Points: 78
Total Armor Protection: 15
Attacks: Dragon Flames, Melee
Resistant: Physical
Immune: Fire
Drop: Hellhound Hide
-----------------------------------------------------------------------
Hobgoblin
Level: 5
Hit Points: 65
Total Armor Protection: 13
Attacks: Spirit Shield, Tap Stamina, Melee
Resistant: Naming
Drop: Great Axe, Large Shield, Partial Platemail
-----------------------------------------------------------------------
Hobgoblin (2)
Level:
Hit Points:
Total Armor Protection:
Attacks: Spirit Shield, Tap Stamina, Melee
Drop: Tower Shield, Full Platemail
-----------------------------------------------------------------------
Human Bandit
Level: 4
Hit Points: 52
Total Armor Protection: 5
Attacks: Melee
Drop: Sabre, Small Shield, Leather Armor
-----------------------------------------------------------------------
Human Bandit (2)
Level: 12
Hit Points: 74
Total Armor Protection: 11
Attacks: Melee, Long Range
Drop: Throwing Iron, Large Shield, Chainmail
-----------------------------------------------------------------------
Human Bandit (3)
Level: 17
Hit Points: 93
Total Armor Protection: 18
Attacks: Melee, Long Range
Drop: Longsword, Dragon Fang, Kite Shield, Leather Armor
-----------------------------------------------------------------------
================================[K]====================================
-----------------------------------------------------------------------
Kitarak
Level: 10
Hit Points: 91
Total Armor Protection: 10
Attacks: Spirit Shield, Tap Stamina, Crushing Death, Melee
Resistant: Naming
Drop: N/A
-----------------------------------------------------------------------
Ksathra
Level:
Hit Points:
Total Armor Protection:
Attacks: Darkness, Melee
Drop: N/A
-----------------------------------------------------------------------
================================[L]====================================
-----------------------------------------------------------------------
Large Scorpion
Level: 4
Hit Points: 39
Total Armor Protection: 15
Attacks: Melee
Drop: Chitin Plates
-----------------------------------------------------------------------
Lava Hound
Level: 12
Hit Points: 97
Total Armor Protection: 27
Attacks: Immolation, Melee
Immune: Fire
Vulnerable: Water
Drop: Fireball Scroll (?), Fireball Wand (?)
-----------------------------------------------------------------------
Lizard Man
Level: 14
Hit Points: 79
Total Armor Protection: 18
Attacks: Melee
Resistant: Water
Drop: Poleaxe, Turtleshell Shield, Scale Armor
-----------------------------------------------------------------------
Lizard Man Sgt
Level: 17
Hit Points: 96
Total Armor Protection: 21
Attacks: Melee, Long Range
Resistant: Water
Drop: Poleaxe, Javelin, Turtleshell Shield, Chainmail
-----------------------------------------------------------------------
Lugash
Level:
Hit Points:
Total Armor Protection:
Attacks: Clumsiness, Wall of Bones, Web of Starlight, Melee
Drop: N/A
-----------------------------------------------------------------------
================================[M]====================================
-----------------------------------------------------------------------
Manticore
Level: 16
Hit Points: 91
Total Armor Protection: 20
Attacks: Melee, Long Range
Drop: Beast Hide
-----------------------------------------------------------------------
Marquis
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop: N/A
-----------------------------------------------------------------------
Mehrdad
Level:
Hit Points:
Total Armor Protection:
Attacks: Starlight Shield, Frozen Doom, Melee
Drop: N/A
-----------------------------------------------------------------------
Minotaur
Level: 5
Hit Points: 50
Total Armor Protection: 5
Attacks: Melee
Drop: Beast Hide
-----------------------------------------------------------------------
Minotaur Lord
Level: 15
Hit Points: 135
Total Armor Protection: 21
Attacks: Melee
Drop:
-----------------------------------------------------------------------
================================[N]====================================
-----------------------------------------------------------------------
Nasim
Level:
Hit Points:
Total Armor Protection:
Attacks: Melee
Drop: N/A
-----------------------------------------------------------------------
================================[O]====================================
-----------------------------------------------------------------------
Ogre
Level: 8
Hit Points: 74
Total Armor Protection: 11
Attacks: Melee
Drop: Giant Axe, Leather Armor
-----------------------------------------------------------------------
Ogre Boss
Level: 12
Hit Points: 102
Total Armor Protection: 21
Attacks: Melee, Long Range
Drop: Hatchet, Scale Armor
-----------------------------------------------------------------------
================================[P]====================================
-----------------------------------------------------------------------
Plague Zombie
Level: 20
Hit Points: 150
Total Armor Protection: 25
Attacks: Melee
Resistant: Physical, Magic
Drop: N/A
-----------------------------------------------------------------------
Pochanargat
Level: 30
Hit Points: 160
Total Armor Protection: 44
Attacks: Mirror, Fireball, Frozen Doom, Melee
Resistant: Physical, Magic
Drop: Chaos Armor
-----------------------------------------------------------------------
================================[S]====================================
-----------------------------------------------------------------------
Salamander
Level: 17
Hit Points: 77
Total Armor Protection: 21
Attacks: Melee
Immune: Fire
Drop: Beast Hide
-----------------------------------------------------------------------
Sand Worm
Level: 20
Hit Points: 150
Total Armor Protection: 31
Attacks: Melee, Long Range
Resistant: Fire, Earth
Drop: Beast Hide
-----------------------------------------------------------------------
Shamsuk
Level:
Hit Points:
Total Armor Protection:
Attacks: Haste, Weakness, Wall of Bones, Acid Bolt, Melee
Drop: N/A
-----------------------------------------------------------------------
Shatrevar
Level:
Hit Points:
Total Armor Protection:
Attacks: Frozen Doom, Melee
Drop: N/A
-----------------------------------------------------------------------
Sheridan
Level: 20
Hit Points: 140
Total Armor Protection: 36
Attacks: Melee
Resistant: Physical, Magic
Drop: N/A
-----------------------------------------------------------------------
Skeleton
Level: 12
Hit Points: 77
Total Armor Protection: 9
Attacks: Melee
Resistant: Cutting, Smashing
Drop: Longsword, Scorpion Shield
-----------------------------------------------------------------------
Skeleton Archer
Level: 12
Hit Points: 77
Total Armor Protection: 5
Attacks: Melee, Long Range
Resistant: Cutting, Smashing
Drop: Short Sword, Hunter's Bow
-----------------------------------------------------------------------
Spirit Wolf
Level: 12
Hit Points: 72
Total Armor Protection: 6
Attacks: Darkness, Exhaustion, Melee
Immune: Physical
Resistant: Lunar
Drop: N/A
-----------------------------------------------------------------------
Stone Golem
Level: 15
Hit Points: 105
Total Armor Protection: 21
Attacks: Melee
Resistant: Physical, Magic
Drop: N/A
-----------------------------------------------------------------------
================================[T]====================================
-----------------------------------------------------------------------
Tomb Rat
Level: 4
Hit Points: 44
Total Armor Protection: 3
Attacks: Melee
Resistant: Fire
Drop: Beast Hide, Wind Scroll
-----------------------------------------------------------------------
Troll
Level: 15
Hit Points: 135
Total Armor Protection: 20
Attacks: Melee
Resistant: Fire
Drop: N/A
-----------------------------------------------------------------------
================================[W]====================================
-----------------------------------------------------------------------
Water Elemental
Level: 20
Hit Points: 125
Total Armor Protection: 25
Attacks: Melee
Immune: Physical, Water
Drop:
-----------------------------------------------------------------------
Wight
Level:
Hit Points:
Total Armor Protection:
Attacks: Frozen Doom, Whitefire, Melee
Drop:
-----------------------------------------------------------------------
Wolf
Level: 2
Hit Points: 56
Total Armor Protection: 7
Attacks: Melee
Resistant: Lunar
Drop: Beast Hide
-----------------------------------------------------------------------
Wraith
Level: 20
Hit Points: 80
Total Armor Protection: 16
Attacks: Darkness, Wraith Touch, Melee
Immune: Physical
Resistant: Magic
Drop: ?
-----------------------------------------------------------------------
Wyvern
Level: 11
Hit Points: 51
Total Armor Protection: 10
Attacks: Mirror, Web of Starlight, Melee
Resistant: Air, Magic
Drop: Beast Hide
-----------------------------------------------------------------------
================================[Z]====================================
-----------------------------------------------------------------------
Zombie
Level: 15
Hit Points: 105
Total Armor Protection: 15
Attacks: Melee
Resistant: Physical, Magic
Drop: N/A
-----------------------------------------------------------------------
IV: Frequently Asked Questions

Q: When will the Bestiary be done?
A: It's done now, pretty much. I'll add any minor revisions to it as
   they're found but I won't mention it. It's been finished for two and 
   a half months or so, I've just been busy. Typical excuse I know.

Q: What are some of the things you're working on?
A: I'm hoping that I'll be able to somehow get time for adding all 
   known locations for every item to the lists. They are already in the 
   walkthrough itself, but still. Additionally, I have my own shop list
   which has also been done for two and a half months, but I'm still 
   checking the directions to see that they aren't too confusing. There 
   are a few other things, but I won't be able to update at the same 
   pace I used to. That, and the simple fact that the FAQ seems like 
   it's almost complete.

Q: How do I make a second save?
A: Move the control stick to the right when you go to save your game. 
   It'll go over to a new slot, and if you have enough pages free, 
   you'll be able to save. You can make up to four saves on one 
   Controller Pak.

Q: Can I revive someone that dies?
A: Unfortunately, no. You used to be able to, with a Life Gem, but they
   were taken out before the game was released due to some problems, 
   and I have a feeling that the remnants are Sapphire Gems.

Q: What do the two symbols under a character's portrait mean?
A: The one on the left is their aspect (Solar or Lunar), while the 
   other is a symbol representing their school of magic. An hourglass 
   means Elemental, while a blood drop is Necromancy, a purple ball 
   represents Naming, and a star is, well, Star. The skull is special.

   A character (except Alaron) can only learn spells from their school, 
   and all of the Neutral spells. If a character only has one symbol 
   under their portrait, that means they can't learn any magic, 
   although they can still use spells from items and wands.

Q: Do you know how hit points work? It's very confusing.
A: Your total hit points are the sum of your Endurance and Stamina, 
   plus whatever your level is. For example, if Alaron is level 10 and 
   has 20 in both Endurance and Stamina, then it's 50.

Q: I can't cast a spell in battle. Why doesn't it show up in the menu?
A: You need the component/reagent it uses, or else it isn't there.

Q: My game crashes a lot! Why?
A: It's the game, not you. I think it helps to use a Nintendo brand 
   Controller Pak, though.

Q: Are there any codes at all for this game?
A: Not that I know of.

Q: Are there multiple endings?
A: No, but the king will say a little more if you have anyone from the 
   beginning in your party when you kill the last boss. That means, if 
   you have Brenna, Abrecan, Rheda, or Godric.

Q: When I use Fireball, why does it harm my party members?
A: You have to aim the spell when the red circle showing the range of 
   it comes up. Use the Control Stick and get as many of the enemies 
   within the circle as you can, and try to have none of your party 
   members in it, unless Fireball wouldn't bother them much.

   The way you can tell who is currently within the range of the 
   Fireball is by looking at the portraits of your party members and 
   the enemies. If there is a red tint outlining any of them, that 
   means they would be hit by the Fireball if you casted it there. Once 
   you get used to it, it's actually pretty easy to do.

Q: I can't activate the Lighthouse.
A: You need the Lighthouse Scroll from the cave in Port Saiid. See the
   walkthrough for more.

Q: Do I have to use Niesen?
A: No. Just kill him off if you don't want him, then get your other 
   party member back. You can still get into (and complete) Shamsuk's 
   Tower without him.

Q: I'm having trouble finding Shamsuk's Tower - can you help?
A: Go to the entrance of Elisheva's Tomb (right at the steps, it's very 
   easy to find), then face southwest, and go straight until you hit a 
   wall and can't go any further - the tower is on the other side. 
   Circle around the wall until you find a part where it isn't there,
   and that's where the tower is.

Q: Hey, I can't get inside! There's a locked door I can't open.
A: You're supposed to enter by climbing up the wall. Just press A all 
   over until it works. Don't forget to make that second save before 
   climbing up, too.

Q: Your Bestiary doesn't have the Shadow listed.
A: That is because you can't do anything to him, including using Sense 
   Aura to reveal his stats.

Q: Can you help me with something?
A: Sure, just try to see if it's covered somewhere in the FAQ first.

Q: Will you answer my question even if it's found in the FAQ?
A: Yes, I do all the time. Most of the questions I get are something 
   that can be found, but I realize that it might not always be easy to 
   find everything. So, you can still expect a reply back, but it would 
   really help if you could check the FAQ first. I've been extremely 
   busy lately though, so I didn't ignore you if it takes a while.
-----------------------------------------------------------------------
V: Credits

Note: I'm so behind on contributions right now it's laughable, so there
      are many, many more people who've helped me than listed here.
      I'll be working to catch up over the next week or two.

      BTW, I'm aware of the Ring of Healing near Terminor and the Wall
      of Bones scroll in the Blood Key room of Shamsuk's Tower. Thanks
      to everyone who let me know... you can stop now. :)

Shockman76
- For the Cave Bear leveling up method in the mountains near Erromon.

- Reminded me where to get Stormbreaker.

Dark Sentenal
- Provided the majority of Arturo's and Keelin's starting stats.

Lazysnowboarder
- For where to get the Mace of Glory.

Joseph214
- For information about character aspects and who can cast spells of
  which school.

- Provided the Spirit Wolf leveling up method in Talewok, although I 
  knew it, but it doesn't matter.

- For information about Farris, Sholeh, and some other things.

heart of ice
- Told me about a dryad merchant that I missed in the dryad forest.

- Told me that you can find Niesen in Talewok after the dryad forest.

- Informed me of a cave near Talewok, and what you can find in it.

DarkSoul
- Sent in the money trick involving creating Restore Potions using 
  Alchemist, and then selling them.

myztikgohan
- For telling me that Cheat Death is on the Belt of Life.

- For the idea of using the portal in Gwernia to go back to Erromon 
  instead of walking from Oisin Forest.

- For telling me that Fireball scrolls are a random drop from either
  Hellhounds or Lava Hounds.

Romanceaser13
- For telling me that Photosynthesis is used by the Ring of Healing, 
  and that you can use Crushing Death from the Heart of Elisheva.

Knight()f_Doom
- For an explanation of what Spell Battery does.

Darth Mom
- Pointed out the third teacher in the Talewok Wizards' School to me.

- For telling me about Sholeh's Intelligence going down, and why.

Xiahou Dun
- For how to keep Farris.

- For a way to keep the Magedrake Ring.

broodwars
- For telling me about Chaos minions appearing and other things you 
  can find in the mountains near Erromon later in the game, and a 
  cutscene there while camping, including when all of this happens.

Ironwill
- For an alternate method of using the regenerating money in Erromon.

- For telling me about the Teleportation scroll near Port Saiid.

- For telling me about the Tinker's Gloves in Port Saiid.

The Shadow Man
- For telling me that Fireball scrolls are a random drop from either
  Hellhounds or Lava Hounds.

- For everything you would need to know about the Moon Gem, including 
  where to get it, how to get it, when you can get it, what it does, 
  and so on.

- For a second way to enter the Unknown Island dungeon. I'll try to get 
  this in soon.

Momaru
- For how to get free Healing Potions in Talewok.

GroundSquirrel1
- For how to find the Sword of Might at the Darkling Bog beach.
-----------------------------------------------------------------------
VI: Version History

v0.1 (4/10/2001)
- Walkthrough done for Shamsuk's Tower and the later parts of the game.

v0.2 (4/11/2001)
- Walkthrough for the early game up to the Mountains.

- Updated Characters with Alaron's, Brenna's, Abrecan's, Rheda's, and 
  Becan's information.

v0.3 (4/13/2001)
- Walkthrough for the early game up to the Dryad Forest.

- Filled in the Erromon walkthrough with six merchants that I missed.

- Updated Characters with Godric's information.

- Added contributions from Shockman76, Dark Sentenal, and 
  Lazysnowboarder.

v0.4 (4/15/2001)
- Walkthrough for the early game up to the Lighthouse.

- Updated Characters with Arturo's and Keelin's information.

- Added contributions from Joseph214.

v0.5 (4/15/2001)
- Walkthrough for the early game up to the Unknown Island.

- Added contributions from Joseph214.

v0.6 (4/17/2001)
- Walkthrough done.

- The Terminor walkthrough is completely different, with all of the 
  shops and things to do, and so on.

- Added aspects and spell information to the Characters section.

- Updated Characters with Niesen's information.

- Added contributions from heart of ice and DarkSoul.

v0.7 (4/19/2001)
- Filled in the Dryad Forest walkthrough with a shop that I missed, and 
  how to get Pandara's Amulet.

- Added directions to two hidden caves in the walkthrough for the way 
  to Talewok.

- Added some information about Full Platemail to the Unknown Island 
  walkthrough.

- Added a warning in the walkthrough for the way to Port Saiid.

- Added a spell list with locations.

- The Ugarit walkthrough is different now, and has all of the shops and 
  points of interest.

- Put back the weapon list, but it's a bit different now.

v0.8 (4/21/2001)
- The Shamsuk's Tower walkthrough is now room-by-room, and shows where 
  to get all of the treasure chests and keys.

- Updated Characters with Sholeh's and Farris' information.

- Added how to get Sholeh.

- Added to the Shamsuk's Tower walkthrough.

- Added locations for some Necromancy spells, such as Wall of Bones, 
  and two for Haste.

- Added a Side Areas section.

- Added contributions from heart of ice, myztikgohan, and 
  Romanceaser13.

v0.9 (4/24/2001)
- Added hafted, pole, thrown, and missle weapons to the weapon list.

- Added armor, helm, shield, gloves, boots, belt, cloak, ring, amulet, 
  and accessory lists.

- Added to Side Areas.

- Added how to get 26000 gold, a Persuasion wand, two Sapphire Gems, 
  and the Mace of Glory in the Gwernia walkthrough.

- Added items to find at the beginning of each walkthrough section. 
  They don't include random treasure or things you get after bosses.

- Added a contribution from Knight()f_Doom.

v1.0 (5/01/2001)
- Filled in the Talewok walkthrough (after the Dryad Forest) with a 
  trainer that I missed.

- Added how to keep Dougal.

- Added information to Characters about who can learn what skills.

- Added controls and the help file to the Introduction.

- Added a "Tricks" section, for lack of a better name. It's basically 
  just a small compilation of leveling methods and other things, so 
  that you don't have to look all over the FAQ to find them.

- Added a contribution from Darth Mom.

v1.1 (5/06/2001)
- Found more treasure chests and updated the walkthrough with them. 
  Other small revisions made to the walkthrough for the early game.

- Found a location for a special treasure chest. See the Erromon 
  walkthrough, or Side Areas for more.

- Updated Characters with skills Becan can't learn.

- Added a Bestiary.

- Added to Side Areas.

- Added 444 gold to Tricks, and the walkthrough.

- Added how to keep Farris, through a glitch. However, it still needs a 
  little testing. See Characters for more information. The later Oisin 
  Forest walkthrough was updated to reflect this.

- Added a sort of alternative to using Niesen.

- Added a warning to Characters about Sholeh.

- Added contributions from Darth Mom and Xiahou Dun.

v1.2 (5/21/2001)
- Updated the Bestiary.

- Updated various parts of the walkthrough.

- Updated Characters with skills Arturo, Keelin, Donovan, and Baird 
  can't learn.

- Added to Side Areas.

- Added wands to the item list.

- Added contributions from Xiahou Dun, myztikgohan, broodwars, 
  Ironwill, and The Shadow Man.

v1.3 (8/22/2001)
- Various updates all over. Most sections were rewritten, new items and
  other things added, and so on.

- Explained how to get and keep Dougal a little more clearly, and why 
  it's possible to lose him. See Characters or the later Erromon 
  walkthrough near the end of the game.

- Explained how to get Sholeh a little more clearly, and why it's so 
  easy to prevent her from ever joining you. See Characters or the 
  initial walkthrough for Ugarit.

- The FAQ now has a seperate section detailing portals.

- The Bestiary is mostly complete.

- Added contributions from Momaru and GroundSquirrel1.

Copyright Notice:
This document Copyright 2001 glacialbear. It may not be distributed or 
reproduced in any form, for any reason, period. It may not be used for 
any commercial/profitable/promotional purposes whatsoever, under any 
circumstances. This document is solely intended for public viewing on 
the world wide web, at GameFAQs. All copyrights and trademarks not 
specifically mentioned are acknowledged and respected.