hide results

    FAQ/Walkthrough by glacialbear

    Version: 1.3 | Updated: 08/22/01 | Search Guide | Bookmark Guide

    Aidyn Chronicles: The First Mage FAQ/Walkthrough v1.3
    by glacialbear (viciousglacialbear@yahoo.com)
    Platform: Nintendo 64
    Last Updated: 8/22/2001
    
    If you would like to email me about this game, please put something 
    appropriate as the subject line, so that I know it isn't spam. If you 
    would like to contribute something, credit will be given, obviously. 
    However, I need you to tell me exactly what you want me to list you 
    under in the credits, or I can't include your contribution.
    -----------------------------------------------------------------------
    Table of Contents
    
    I     Introduction/Game Basics
           Controls
           Trek Help
           Combat Help
    
    II    Walkthrough
    
    III   Reference
           Characters
           Side Areas
           Tricks
           Portals
           Equipment List
           Spell List
           Bestiary
    
    IV    Frequently Asked Questions
    
    V     Credits
    
    VI    Version History
    -----------------------------------------------------------------------
    I: Introduction/Game Basics
    
    Controls
    
    ---------
    Trek Mode
    ---------
    
    Control Stick      Move Alaron
    A Button           Interact with characters and monsters
                       Open items and doors
                       Select an action from any menu
    B Button           View characters in your party
                       Return to previous menu
                       Cancel action
    START              Pause Menu
    R Button           Camera control (Hold + Control Stick)
    Z Button           Sneak (Hold + Control Stick)
    
    -----------
    Combat Mode
    -----------
    
    - Select Action Phase
    
    Control Stick      Move characters
    A Button           Initiate melee attack
                       Initiate targeting mode
    C Down Button      Cast Spell
    C Up Button        Open Item and Potion Menu
    R Button           Camera control (Hold + Control Stick)
    Z Button           End turn
    L Button           End turn
    
    - Targeting Phase
    
    Control Stick      Select target for melee attack,
                       spell or item
    A Button           Perform action on target
    B Button           Return to Select Action Phase
    C Down Button      Cast previous spell (Tap C Down Button)
                       Select spell from list (Hold C Down Button +
                       Control Stick)
    C Up Button        Use previous item (Tap C Up Button)
                       Select item from list (Hold C Up Button +
                       Control Stick)
    
    ---------------
    Pause Game Menu
    ---------------
    
    R Button           Adjust the scroll to the right
    Z Button           Adjust the scroll to the left
    Control Stick      Highlight selections
                       Cycle between inventory, stats, spells, and skills
    C Left Button      Cycle back through party members
    C Right Button     Cycle forward through party members
    C Down Button      View details on skills, spells, items and stats
    A Button           Equip and unequip items for selected character
                       Use potions, items and spells
    B Button           Exit Pause Game Menu
    START              Return to the game
    -----------------------------------------------------------------------
    Trek Help
    
    --------
    Movement
    --------
    
    - Sneaking
    
    To sneak, hold the Z BUTTON down and move the Control Stick in the 
    direction you wish to go. Your chance of successfully sneaking depends 
    on the best Stealth skill in your party.
    
    - Walking
    
    To walk, press the Control Stick gently in the direction you wish to 
    go. Monsters are less likely to notice you if you are walking than if 
    you are running, but more likely than if you are sneaking.
    
    - Running
    
    To run, press the Control Stick firmly in the direction you wish to go. 
    You will move quickly, but monsters are very likely to notice you.
    
    - Doors
    
    To pass through a door, walk up to it and press the A BUTTON.
    
    If there is a trap on the door, you will be told how difficult the trap 
    will be for your party to disarm. You may attempt to disarm the trap, 
    or leave it alone. If you attempt to disarm it and fail, the trap will 
    explode, doing damage to everyone in your party! If they succeed, a 
    message will appear saying, "Trap successfully dissarmed!"
    
    If the door is locked, the party member with the highest rank of Thief 
    skill will attempt to open it. If their skill is not high enough, you 
    will need to leave and return later when you have a higher rank of 
    Thief skill, and try again. If successful, you will pass through.
    
    --------------------
    Inventory Management
    --------------------
    
    - Equipping Objects
    
    From your inventory menu, select the item you want to equip with the 
    Control Stick and press the A BUTTON. If your character is able to use 
    the item it will be placed on that character's equipment diagram. If 
    your character has already equipped an item of that type then it will 
    be placed back into party inventory and the new item will be equipped 
    in its place.
    
    - Using Objects
    
    Most items activate automatically when you put them on. You cannot cast 
    spells from items in Trek mode. You cannot throw potions in Trek mode, 
    but you can quaff drinkable potions and learn spells from scrolls.
    
    - Dropping Objects
    
    Items may not be dropped in Trek mode, but may only be sold. Special 
    quest items may not be sold.
    
    -----------
    Interaction
    -----------
    
    - Dialogs
    
    You can talk to nearly every person in the game, and even to many of 
    the monsters. To talk to someone, move your character close to them and 
    press the A BUTTON. When you are finished reading what they have said, 
    press the A BUTTON again.
    
    If you have a choice of what to say in response, select the response 
    you want by using the Control Stick and then pressing the A BUTTON to 
    say it.
    
    - Libraries
    
    To read books or scrolls in a library, approach them and press the A 
    BUTTON. Many books require a certain level of Loremaster skill to read. 
    When reading, select the section you want using the Control Stick and 
    then press the A BUTTON to start reading. Use the A BUTTON to proceed 
    to the next page, and the B BUTTON to exit.
    
    - Monsters
    
    You can talk to many of the monsters in the game, but beware: if a 
    monster is hostile and you try to talk to it, you will be drawn 
    straight into combat! To talk to a monster, move your character close 
    to them and press the A BUTTON. When you are finished reading what they 
    have said, press the A BUTTON again.
    
    Sometimes you have a choice of what to say in response: select the 
    response you want by using the Control Stick and then pressing the A 
    BUTTON to say it.
    
    - Shopkeepers
    
    When you talk to a shopkeeper, you can select the barter menu as part 
    of the normal conversation. From the barter menu select the item you 
    want to buy or sell using the Control Stick. The amount the shopkeeper 
    will pay or charge for the item - the Value of the item - is displayed 
    in the bottom left corner.
    
    Your Merchant skill will automatically be taken into account when 
    determing the amount the shopkeeper charges you for the item. Certain 
    quest items may never be sold: these will appear with a Value of zero.
    
    When you have chosen the item you want to buy or sell, press the A 
    BUTTON.
    
    - Trainers
    
    When you talk to a trainer, you can select the training menu as part of 
    the normal conversation. 
    
    In the training menu, select Skills or Spells by pressing the Control 
    Stick left or right.
    
    On the left side of the screen, everything the trainer can teach you 
    will be displayed. Select the desired skill or spell by pressing the 
    Control Stick up or down. Below, it will also show the cost in gold and 
    XP to train in the selected item.
    
    To train, simply press the A BUTTON and you will be trained in the 
    skill or spell as long as you have sufficient gold and XP. 
    
    - Containers
    
    To open a container, approach it and press the A BUTTON.
    
    If there is a trap on the container, you will be told how difficult the 
    trap will be for your party to disarm. You may attempt to disarm the 
    trap, or leave it alone. If they succeed, a message will appear, saying 
    "Trap successfully disarmed!" If you didn't successfully disarm the 
    trap, the container will explode, injuring everyone in the party and 
    destroying the container and everything inside!
    
    If the container is locked, the party member with the highest rank of 
    Thief skill will attempt to open it. If their skill is not high enough, 
    you will need to leave and return later when you have a higher rank of 
    Thief skill, and try again. If successful, you will open it!
    
    Of course, if there are no traps nor locks, you can simply open the 
    container. Once the container is open, you will go to the container 
    screen where you can choose from among the items inside. Use the 
    Control Stick and press the A BUTTON on each item you want to take.
    
    -------
    Camping
    -------
    
    - Inn vs. Outdoors
    
    You may not camp in town: within town boundaries you must sleep in an 
    inn. To camp outside town, simply select "Camp" from your main menu. In 
    town, speak to the innkeeper, and select "Rent a room" from the list of 
    dialog options.
    
    - Healing
    
    If you camp successfully, the party will sleep through the night, 
    regaining some of their lost Stamina and Endurance points. If you rent 
    a room, your party will regain all of their lost Stamina and Endurance 
    points.
    
    - Ambush
    
    Occasionally while camping you will be ambushed by monsters! You can 
    reduce the chance of being ambushed by camping away from roads and open 
    areas, and by having a high rank of Ranger skill.
    
    ---------
    Skill Use
    ---------
    
    - Alchemist
    
    Alchemist skill can be used to create various potions.
    
    From the main menu, select the Alchemist skill and press the A BUTTON. 
    Select the potion you wish to create from the menu and press the A 
    BUTTON again. If you have sufficient components, your character will 
    attempt to create the potion.
    
    If you succeed, the potion will appear in your inventory and a message 
    will appear saying "Potion successfully created". If you fail, the 
    components will be destroyed, the message will say "You failed to 
    create the potion", and nothing will be produced.
    
    Potions Requirements List:
    
    * Combat Potions
    
    Fire Flask
    
    To create a Fire Flask requires 2 Gemstones and 1 Spice and an 
    Alchemist rank of at least 1.
    
    Inferno Flask
    
    To create an Inferno Flask requires 3 Gemstones and 3 Spices and an 
    Alchemist rank of at least 4.
    
    Acid Flask
    
    To create an Acid Flask requires 3 Gemstones and 2 Spices and an 
    Alchemist rank of at least 3.
    
    Sleep Gas Flask
    
    To create a Sleep Gas Flask requires 3 Herbs and 3 Spices and an 
    Alchemist rank of at least 5.
    
    Strength Potion
    
    To create a Strength Potion requires 2 Herbs and 2 Gemstones and an 
    Alchemist rank of at least 2.
    
    Dexterity Potion
    
    To create a Dexterity Potion requires 2 Herbs and 2 Spices and an 
    Alchemist rank of at least 2.
    
    Defense Potion
    
    To create a Defense Potion requires 2 Gemstones and an Alchemist rank 
    of at least 2.
    
    * Beneficial Potions Usable in Combat or Trek Mode
    
    Healing Potion
    
    To create a Healing Potion requires 3 Herbs and an Alchemist rank of at 
    least 1.
    
    Curing Potion
    
    To create a Curing Potion requires 3 Herbs and 2 Spices and an 
    Alchemist rank of at least 3.
    
    Stamina Potion
    
    To create a Stamina Potion requires 2 Herbs and an Alchemist rank of at 
    least 5.
    
    Antidote Potion
    
    To create an Antidote Potion requires 2 Herbs and 3 Spices and an 
    Alchemist rank of at least 3.
    
    Restoration Potion
    
    To create a Restoration Potion requires 2 Gemstones and 3 Spices and an 
    Alchemist rank of at least 3.
    
    * Potions Usable Only in Trek Mode
    
    Clarity Potion
    
    To create a Clarity Potion requires 3 Spices and an Alchemist rank of 
    at least 3.
    
    Charisma Potion
    
    To create a Charisma Potion requires 1 Herb, 1 Gemstone and 2 Spices 
    and an Alchemist rank of at least 2.
    
    Stealth Potion
    
    To create a Stealth Potion requires 3 Herbs and 2 Spices and an 
    Alchemist rank of at least 2.
    
    - Healer
    
    The Healer skill allows you to heal by laying on hands, heal by 
    treating with herbs, or restore statistics that have been lost to magic 
    or certain monster attacks.
    
    From the main menu, select the Healer skill and press the A BUTTON. 
    Choose the form of healing you wish to perform and press the A BUTTON 
    again. Then choose the character you wish to heal and press the A 
    BUTTON again. Healing with herbs requires that you have at least one 
    Herb in your inventory: if the healing character is unsuccessful then 
    the Herb will be wasted.
    
    - Loremaster
    
    The Loremaster skill does not need to be activated. It is the skill 
    your character automatically uses when attempting to read library books 
    or identify items.
    
    - Mechanic
    
    The Mechanic skill allows you to detect and disarm traps on doors and 
    containers, and to make armor from the hides of certain beasts.
    
    Mechanic Options:
    
    * Trap Detecting and Disarming
    
    Whenever you attempt to open a trapped container, you will be given the 
    option of disarming it. If you choose this option, the character in 
    your party with the highest Mechanic skill will make the attempt. If 
    successful, the trap will be disarmed: otherwise, it will explode, 
    doing damage to your whole party!
    
    * Making Armor
    
    In order to make armor, you must have Beast Hide, Darkenbat Hide, 
    Hellhound Hide or Chitin Plates in your inventory.
    
    From the main menu, select the Mechanic skill and press the A BUTTON. 
    Select the armor or shield you wish to create from the menu and press 
    the A BUTTON again. If you have the appropriate material, your 
    character will attempt to create the armor or shield.
    
    If you succeed, the armor or shield will appear in your inventory: if 
    you fail, the hide or plates will be destroyed and nothing will be 
    produced.
    
    Armor Requirements List:
    
    Beast-hide Armor
    
    Beast-hide Armor requires a Beast Hide and a Mechanic skill of at least 
    rank 1.
    
    Darkenbat Armor
    
    Darkenbat Armor requires a Darkenbat Hide and a Mechanic skill of at 
    least rank 2.
    
    Hellhound Armor
    
    Hellhound Armor requires a Hellhound Hide and a Mechanic skill of at 
    least rank 5.
    
    Scorpion Scale
    
    Scorpion Scale armor requires Chitin Plates and a Mechanic skill of at 
    least rank 4.
    
    Scorpion Shield
    
    A Scorpion Shield requires Chitin Plates and a Mechanic skill of at 
    least rank 3.
    
    - Ranger
    
    The Ranger skill does not need to be activated. It is automatically 
    used when gathering herbs, gems and spices, and increases the amount 
    gathered.
    
    - Stealth
    
    The Stealth skill does not need to be activated. It is the skill your 
    character automatically uses when sneaking to avoid detection by 
    monsters (see "Sneaking" under "Movement).
    
    - Thief
    
    The Thief skill does not need to be activated. It is the skill your 
    character automatically uses when picking locks on doors or containers.
    
    ---------------------------
    Skill and Spell Advancement
    ---------------------------
    
    - Experience Points
    
    Experience points are gained by succeeding in battles and completing 
    certain quests. Once a character has sufficient experience points, he 
    or she will automatically advance to the next level. This will not 
    automatically advance any of the character's skill ranks.
    
    - Acquiring New Skills or Spells
    
    When your character has enough experience points he or she may talk to 
    a trainer to acquire a new skill or spell. New skills may only be 
    acquired through trainers. New spells may be acquired through trainers 
    or through scrolls.
    
    - Improving Skills or Spells
    
    Occasionally your skills will improve simply through use: the more you 
    use a skill, the more it is likely to improve. Skills and spells may 
    also be improved through training. You may train on your own 
    immediately after a battle: improving a skill or spell on your own 
    costs no money but costs more experience than doing so through a 
    trainer.
    -----------------------------------------------------------------------
    Combat Help
    
    ----------------------------
    Taking and Inflicting Damage
    ----------------------------
    
    Total Hit Points represents the amount of damage each character can 
    take before dying. Hit Points are equal to the sum of the character's 
    total Stamina and Endurance, plus a bonus number equal to the 
    character's Level.
    
    When a character takes damage, it is deducted first from the bonus hit 
    points, then from Stamina, then from Endurance. When damage is healed 
    by Healer Skill, Healing Potions or Curing Potions, then Endurance is 
    healed first, then Stamina, then finally the bonus hit points.
    
    --------
    Movement
    --------
    
    - Walking
    
    Press the Control Stick in the direction you wish to move your 
    character. A circle of pylons will indicate the maximum distance that 
    your character can move.
    
    - Close Combat Range
    
    When you are close to an opponent in the combat arena, your movement 
    will be restricted and the circle of pylons will be much smaller.
    
    - Positioning
    
    If possible, try to attack your opponents from behind. There are two 
    advantages to this:
    
    * Shields provide no protection against attacks from behind.
    
    * You receive a bonus to your chance to hit when attacking from behind, 
    and if your character has any Thief skill, then this bonus will be even 
    greater.
    
    - Fleeing
    
    If you wish to retreat from combat, press Start and go to the section 
    of the scroll titled "Menu". Select "Flee" and press the A BUTTON. This 
    option is not available against certain boss monsters or monsters who 
    ambush you while camping - sometimes you have to fight it out! 
    
    --------------------
    Inventory Management
    --------------------
    
    - Entering the Inventory Menu
    
    To enter the Inventory Menu, press Start and a scroll will appear on 
    the screen. This is the Inventory Menu.
    
    - Equipping Weapons
    
    To equip a weapon, enter the Inventory menu and select the weapon you 
    want with your Control Stick. Press the A BUTTON and it will be placed 
    into the current character's hand and that character's previous weapon 
    will go into inventory. This will also end the character's turn.
    
    - Equipping Items
    
    To equip an item, enter the Inventory menu and select the item you want 
    with your Control Stick. Press the A BUTTON and it will be placed into 
    the appropriate slot on the current character's display: any item 
    previously in that slot will go into inventory. You cannot equip or 
    unequip armor or shields in combat.
    
    To unequip an item and return it to inventory, select the item in the 
    menu and press the A BUTTON. This will not end the character's turn: 
    you can equip or unequip as many items as you want in a turn.
    
    - Equipping Potions
    
    To equip a potion, enter the Inventory menu and select the potion you 
    want with your Control Stick. Press the A BUTTON and it will be placed 
    into the current character's hand and that character's previous weapon 
    or potion will go into inventory. This will also end the character's 
    turn.
    
    - Using Items
    
    Most items activate automatically when you put them on. Some, like 
    wands, carry spells that must be deliberately activated in combat.
    
    - Using Potions
    
    There are two sorts of potions: Thrown and Quaffed. Fire, Inferno, 
    Sleep and Acid Flasks are thrown - all other potions are quaffed. Both 
    types of potions are equipped the same. To use a potion, press the A 
    BUTTON when it is your character's turn to attack.
    
    If your character has equipped a thrown potion, it will then be 
    targeted and thrown at a monster like a ranged weapon: if your 
    character has equipped a quaffed potion, they will drink it when you 
    press the A BUTTON.
    
    --------------------
    Close Combat Attacks
    --------------------
    
    - How to Attack
    
    When you are close enough to your opponent to strike with a close 
    combat weapon, the opponent will flash white. Press the A BUTTON to 
    attack. If you are close to two or more opponents, you will then need 
    to select your target using the Control Stick and press the A BUTTON 
    again.
    
    - Chance to Hit
    
    Your chance to hit depends on a variety of factors:
    
    * your character's stats and skills
    * your weapon's Base Hit chance
    * the target's stats and skills
    * whether the target is wearing a shield
    * environmental factors (rain, fog, time of day, etc.)
    
    Note that, even if your weapon's Base Hit chance is 100, a nasty 
    environment or a well-defended enemy can make it entirely possible to 
    miss.
    
    --------------
    Ranged Attacks
    --------------
    
    - Missle or Thrown
    
    When you have equipped a missle or thrown weapon, a red box will appear 
    around the portrait of every enemy who is within your range to strike. 
    Press the A BUTTON to select your target. The currently targeted 
    opponent will flash white. Select your target by moving the targeting 
    cursor with the Control Stick and then press the A BUTTON to attack. 
    You can quickly select your target by pressing the C-Left BUTTON.
    
    - Potions
    
    When you have equipped a Fire Flask, Inferno Flask, Sleep Flask or Acid 
    Flask, press the A BUTTON. A targeting cursor will appear showing the 
    aiming point. Use the Control Stick to move the targeting cursor over 
    the opponent you wish to target. You can quickly select your target by 
    pressing the C-Left BUTTON. Press the A BUTTON again to throw the 
    potion, or the B BUTTON to cancel.
    
    - Chance to Hit
    
    Your chance to hit depends on a variety of factors:
    
    * your character's stats and skills
    * your weapon's Base Hit chance
    * the target's stats and skills
    * the range of the target
    * whether the target is wearing a shield
    * environmental factors (rain, fog, time of day, etc.)
    
    Note that, even if your weapon's Base Hit chance is 100, a nasty 
    environment or a well-defended enemy can make it entirely possible to 
    miss.
    
    ------------
    Spellcasting
    ------------
    
    - Spells
    
    To cast a spell in combat, first press and hold the C-Down BUTTON to 
    bring up the spell menu. Select the spell you want using the Control 
    Stick and then release the C-Down BUTTON. Press the A BUTTON and use 
    the Control Stick to target the spell, and then press the A BUTTON 
    again to cast it. If you have insufficient Stamina to cast the spell, 
    your turn will end.
    
    - Scrolls
    
    To cast a spell from a scroll, first use the equipment menu to equip 
    the scroll into the character's hand. Then return to the combat screen 
    and press and hold the C-Up BUTTON. Select the spell from the list of 
    available options using the Control Stick and then release the C-Up 
    BUTTON. Press the A BUTTON and use the Control Stick to target the 
    spell, and then press the A BUTTON again to cast it. Scroll spells do 
    not require components or Stamina to cast. 
    
    - Weapons and Items
    
    To cast a spell from a weapon or other item, first press and hold the 
    C-Up BUTTON. Select the spell from the list of available options using 
    the Control Stick and then release the C-Up BUTTON. Press the A BUTTON 
    and use the Control Stick to target the spell, and then press the A 
    BUTTON again to cast it. Weapon and item spells do not require 
    components or Stamina to cast.
    
    - Components
    
    Components - Herbs, Gemstones and Spices - are required for casting all 
    spells. If you do not have sufficient components to cast a spell, it 
    will not appear in your spell menu.
    
    ---------
    Skill Use
    ---------
    
    - Thief
    
    The Thief skill improves your character's chances to hit and the damage 
    done with any close combat weapon when attacking from behind. You do 
    not need to activate the Thief skill in combat - it is automatically 
    used every time a character with thief skill uses a weapon to attack 
    from behind in close combat.
    
    - Troubadour
    
    To activate the Troubadour skill, press the C-Down BUTTON and select 
    "Perform" from the menu. You must continue to do this each turn that 
    you wish to have your character playing music.
    
    - Warrior
    
    The Warrior skills improves your character's chances to hit and the 
    damage done with any weapon in combat. You do not need to activate the 
    Warrior skill in combat - it is automatically used every time a 
    character with Warrior skill uses a weapon.
    
    - Wizard
    
    The Wizard skill does not need to be activated. It is the skill your 
    character automatically uses when casting spells.
    -----------------------------------------------------------------------
    II: Walkthrough
    
    Note: There are a few side areas in the game, and many hidden items off 
          of the road as you travel from one town to another. I will not 
          tell you about the minor ones, in most cases, because it throws 
          off the current objective, and also because getting to any side 
          area or finding a hidden item actually isn't a simple matter in 
          the game - it takes far too much detail just to point out where 
          one thing is to be worthwhile to do so in the walkthrough, so 
          I've put all of that information elsewhere.
    
          Every area and hidden item of any worth that I know of is listed 
          in the "Side Areas" section, so whenever you reach a new town or 
          part of the overworld you may want to refer to that section to 
          see what can be found there. It will probably be difficult to 
          follow the directions provided, however.
    -----------------------------------------------------------------------
    Oisin Forest
    
    Items: Kendall's Hat
    
    When you gain control of Alaron, immediately open the treasure chest 
    right behind you for one or more Healing Potions. Head along the path 
    to some short, green creatures, which are called Mirari. After the 
    conversation, there will be two paths.
    
    Take the one farther away, which is southeast. As you're going, there 
    should be another cutscene with a Shadow running by.
    
    Look closely at the ground in front of you and you can see that it 
    dropped something. Press A at it to get Kendall's Hat. It offers a 
    little protection, but detracts from your Stealth ability a little. Use 
    it for now, as there won't be any need to sneak by anything.
    
    If you get into some fights, don't worry, because you'll win easily. 
    Just attack a few times. In fact, you should seek out fights while 
    you're here, although there are only a few. However, don't use any of 
    your experience to train in anything yet.
    
    Use the compass at the bottom right part of the screen to follow the 
    directions I'll give in the walkthrough. The direction you're facing is 
    highlighted on the compass, with the others shaded out.
    
    If you just want to get out of the forest immediately, then keep going 
    straight from here and you'll run into some Goblins. If you want to get 
    everything in the forest, keep following the below.
    
    Go a little further now, and there should suddenly be many paths to 
    take. Face southeast, and go straight to a portal. Walk up to it and 
    press A. Turn west now, and go straight to a treasure chest which has 
    one or more Healing Potions. Go northwest into the dead end here to 
    find 40 gold behind the tree. Keep heading west and you'll find 
    yourself on a little hill with a treasure chest that has 75 gold.
    
    Now, just run straight and fall down to end up right where you were 
    after the conversation with the Mirari. Take the other path going 
    northeast this time, and when it ends at all of the paths, go southeast 
    to a treasure chest with 30 gold, then northwest to one with 40 gold.
    
    From here, turn south and go straight until you hit a wall. Face north 
    again now and go straight and follow the path. You should come to two 
    more paths here, one going up a dirt ramp, and one going straight. Go 
    straight a little, and then up the small grass ramp next to you to find 
    100 gold on the ground behind the tree.
    
    Anyway, fall down or walk off of the grass ramp with the gold and take 
    the path going up the dirt ramp this time. Keep going straight and you 
    should find some more Mirari. After the cutscene, keep going straight 
    until you hit a big rock. Face northwest and go straight into a 
    treasure chest with random treasure, which is some reagents and gold.
    
    Now, face southwest and go straight a few steps (or until you're on the 
    dirt), and then turn northwest and go straight into a wall with some 
    treasure on the ground that looks like a pouch. It has 10 gold. From 
    here, face southwest and go straight, ignoring everything you see. You 
    should go down a path but run into a wall. If you turn east a little 
    here, you'll notice that you're at a pond with some Herbs on the ground 
    near it. Get them.
    
    From the pond, turn north and head straight until you hit a wall, then 
    turn east and go straight until you run into a hut. Turn south, then go 
    straight and down the path until you run into some Goblins. You'll 
    fight, but you won't ever get your turn, since this battle is set up.
    
    If you got lost somewhere, it's okay, because the forest isn't large. 
    Just look around until you find the Goblins.
    
    You'll wake up in the hut. When you can move again, talk to Oriana. If 
    you hear a sound, that means Alaron got 1500 free experience points. 
    Try all of the dialogue options until she offers to teach you:
    
    ------          ------
    Skills          Spells
    ------          ------
    
    Healer 4        4 Strength
    Stealth 2       4 Air Shield
    Wizard 4
    Sword 3
    Thrown 2
    
    The numbers mean the levels of effectiveness that Oriana can train you 
    in that skill or spell. Move the control stick to switch between skills 
    and spells. You should have 2025 experience points if you fought all 
    four enemies in the forest.
    
    I'd suggest getting level 1 or 2 Air Shield, but get whatever you want. 
    When you're done training, leave the hut through the door. You should 
    see some lights outside. Follow them until you run into some Mirari.
    
    Listen to the conversation to find out some information about how 
    portals work. If you've touched (or "activated") two portals that link 
    to each other, you can use them to travel between the two places. 
    Anyway, keep following the lights until there are no more.
    
    You should be at a sign that points in the direction of Gwernia. From 
    here, getting back home is as simple as following the road. Although 
    items can be found by exploring, it can wait until later. Eventually 
    you should cross a bridge and enter a town.
    -----------------------------------------------------------------------
    Gwernia
    
    Items: Map 2, Bowden's Key, Trahern's Sword, Dispel Necro Scroll,
           Tower Shield, Mace of Glory, 26000 gold, Persuasion Wand,
           Sapphire Gem, Sapphire Gem
    
    Don't go to the castle just yet, though. Take some time to explore the 
    houses and see what they have. First, assuming you're still at the 
    bridge leading into town, go northeast to a treasure chest with 25 gold 
    near the water. Then, go back to the bridge and head northwest into the 
    first building you see.
    
    There should be some barrels in this house, which have some Curing 
    Potions, Inferno Flasks, and Stealth Potions, if you press A at them.
    
    Leave this house and head towards the castle until you see a large 
    orange building - that's the stables. Go inside and into the next room, 
    then up the ladder. Open the box here to find Map 2 and some gold. You 
    can also read Becan's journal at the entrance.
    
    Leave the stables and head up the path to the rest of the buildings. 
    Enter the orange building up here, which is a shop. Go up the ladder 
    and look around out here to find a treasure chest with 16 gold.
    
    The shop here has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Healing Potion     Alchemist 1
    Dagger             Diplomat 1
    Hatchet            Healer 1
    Hunter's Bow       Loremaster 1
    Javelin            Mechanic 1
    Mace               Merchant 3
    Sabre              Ranger 1
    Short Bow          Stealth 1
    Short Sword        Thief 1
    Spear              Troubadour 1
    Staff              Warrior 1
    Tanto              Wizard 1
    Throwing Knife     Hafted 1
    Cloth Armor        Missle 1
    Leather Armor      Pole 1
    Scale Armor        Sword 1
    Buckler            Thrown 1
    Large Shield       Shield 1
    Small Shield
    Herb
    
    You could buy or train in something, but it's too expensive, and you 
    don't really need it. Although, keep in mind that you can't learn 
    skills after battle - you can only improve in them, so you have to 
    first get a skill from a trainer, and it just so happens that this one 
    has every skill in the game.
    
    Anyway, leave this building and check out the others. One of them is 
    another shop, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Healing Potion     Alchemist 1
    Gemstone           Diplomat 1
    Herb               Healer 1
    Spice              Loremaster 1
                       Mechanic 5
                       Merchant 2
                       Ranger 1
                       Stealth 1
                       Thief 1
                       Troubadour 1
                       Warrior 1
                       Wizard 1
                       Hafted 1
                       Missle 1
                       Pole 1
                       Sword 1
                       Thrown 1
                       Shield 1
    
    Leave here and head to the castle. There's another orange building at 
    the bottom of the hill, which is the inn, but the innkeeper won't be 
    there yet, so just forget about it for now.
    
    You'll be stopped by Abrecan and Sheridan at the castle entrance. Watch 
    the cutscene, and then head inside.
    
    Finding the King
    ----------------
    
    Follow the red carpet on the floor until you get to a door with a moon 
    above it. Go down the stairs here instead of through the door. Follow 
    the carpet again to a door with a shield above it. The hooded woman 
    walking around here is your best friend Brenna.
    
    Go through the door. Turn left here, and go through the next door, 
    which should have a plaque next to it. In this room is the knight's 
    list and the King. Talk to him.
    
    The King will send you off to Erromon, but first, you'll need to 
    assemble a party and make other preparations. Contrary to what he said, 
    you'll actually end up with three companions, which means a full party. 
    Brenna will end up going with you no matter what, and might give you 
    something if you try to leave without her.
    
    With that in mind, the others you can choose from are Abrecan, Rheda, 
    and Godric, so one of them will end up staying at the castle.
    
    The sections below show where to find and how to get all of them in 
    your party. All directions assume that you start from the entrance of 
    the castle, where the red carpet leads to the two doors with symbols.
    
    Finding Brenna
    --------------
    
    Follow the carpet to the door with the moon, go down the stairs and 
    then follow it to the door with the shield, but don't go in. The woman 
    with the hood walking around here is Brenna - talk to her and choose:
    
    "He just wants to show off again."
    
    "You think I can beat him?"
    
    "Wait a minute..."
    
    "What would you say to coming along with me?"
    
    "You don't think you'd be helpful?"
    
    "All the more reason to come with me."
    
    "Yes. I'm sure."
    
    Finding Abrecan
    ---------------
    
    Follow the carpet to the door with the moon, go down the stairs and 
    then follow it to the door with the shield. Go inside, then turn left 
    and go through the next door. You should be in the room with the 
    knight's list. Go straight and through the door again.
    
    Now, talk to Abrecan and choose:
    
    "But I must ask you."
    
    "Brave and gallant Sir Abrecan..."
    
    "I know you are a great warrior, maybe the best the kingdom has ever 
    known..."
    
    If you chose something else, leave the room and come back. Abrecan will 
    be in a different spot, and if you talk to him again, you can tell him 
    to come with you.
    
    Finding Rheda
    -------------
    
    Follow the carpet to the door with the moon, go down the stairs and 
    follow it to the door with the shield. Go inside. Rheda is right here. 
    There are different things you can say to get her to join, but the 
    fastest way is:
    
    "I need to talk to you."
    
    "About the group..."
    
    "How would you like to join me?"
    
    "I really think you should come with me."
    
    Or, if you prefer, choose this instead:
    
    "Since when are you so busy?"
    
    "A curse? Who? How bad?"
    
    "About the group..."
    
    "How would you like to join me?"
    
    "I really think you should come with me."
    
    Finding Godric
    --------------
    
    Follow the carpet to the door with the moon, and go inside. Go through 
    the next door to end up in the library. Go straight again, and you 
    should find a note on the wall from Godric. Go downstairs, and then 
    through the next door.
    
    Talk to Godric once, leave the room, and then come back. Talk to him 
    again and choose:
    
    "I'm being sent on a quest."
    
    "Will you join me in my quest?"
    
    "It would be better if you left the green stuff behind."
    
    After Assembling A Party
    ------------------------
    
    Try to leave Gwernia and you'll be stopped by Brenna, unless you picked 
    her up already. In response to her, choose:
    
    "Did I forget something?"
    
    "It's too dangerous. You're a good thief, but..." 
    
    She'll give you a Battle Axe and Scale Armor in addition to joining.
    
    Now, go back to the first room of the castle. Go to the door with the 
    shield, but don't go inside. Look around for a door with a plaque next 
    to it, go inside that door, and then through the next door.
    
    Speak to Trahern, and he'll give you two Healing Potions, as well as an 
    item for each party member. Brenna gets a Throwing Knife, Abrecan gets 
    a Large Shield, Rheda gets a Staff, and Godric gets a Dagger.
    
    He'll also ask you to look for his sword, which you want to do before 
    leaving for Erromon, because you won't be able to get it later.
    
    Finding Trahern's Sword
    -----------------------
    
    To find his sword, from the castle entrance, follow the carpet to the 
    door with the moon, and go inside. Go through the next door to end up 
    in the library. Go up the stairs that lead somewhere else, not the ones 
    to the second floor of the same room. You should be outside. Now, run 
    around here and look closely for a door on the wall around you. Go 
    inside, talk to Bowden and choose:
    
    "Any exciting experiments lately?"
    
    "Yes. I would."
    
    You'll get Bowden's Key.
    
    Return to the library and go downstairs this time, then through the 
    next door. Take the door on either side and keep going. You'll find 
    Trahern's Sword in a room with a locked treasure chest. Also, in one of 
    the rooms around here is a ladder going down. Take it, and run through 
    the portal here and press A to make sure that it gets activated.
    
    There are also two boxes in the room with the ladder that can't be 
    opened until you have level 9 Thief. However, one of them has a 
    whopping 20000 gold, a Persuasion wand, and a Sapphire Gem, while the 
    other has the Mace of Glory, 6000 gold, and another Sapphire Gem. You 
    definitely want to come back here once you're able to open the boxes.
    
    Go back to Trahern and talk to him. He'll tell you to keep the sword.
    
    Finding the Dispel Necro Scroll
    -------------------------------
    
    Now, let's go get the Dispel Necro scroll. Go to the room where Rheda 
    was, but don't take the door to the room with the knight's list. Look 
    around here, and there should be another door.
    
    Take it, and then don't go up the stairs next to you in the next room. 
    You'll find another door in this room. Go in, and then look for a pouch 
    on the ground, which is the scroll.
    
    Finding the Tower Shield
    ------------------------
    
    After you get the scroll, go back to the entrance of the castle, then 
    follow the carpet (yes, again) to the door with moon, and go down the 
    stairs to the door with the shield.
    
    Instead of going inside, though, check the door by the stairs you just 
    took down, and it should go to a room with six treasure chests. They 
    all have random treasure, except one, which has a Tower Shield. 
    Unfortunately, you'll need level 4 or 5 Thief to open that one.
    
    That's about all there is to do in the castle itself, so you'll 
    probably want to head out for Erromon soon. First, though, there is a 
    side quest available at the town inn.
    
    The Inn Cellar
    --------------
    
    Leave the castle and go to the inn with your party. The innkeeper will 
    be there now. Talk to him, and choose:
    
    "You look troubled..."
    
    "What's wrong in the cellar?"
    
    "Suppose I get rid of them for you?" 
    
    Go down the stairs and through the door. In here, look for a crack in 
    the wall and press A. Kill the Goblin, press A at one of the fires for 
    some Stealth Potions, and then go back and talk to the innkeeper. 
    You'll get 100 gold and Alaron will get 1500 experience points.
    
    There isn't anything else to do in Gwernia, so leave, if you've 
    activated the portal and gotten the skills you want.
    -----------------------------------------------------------------------
    Reaching Erromon
    
    Items around Gwernia: Chaos Sword, 1000 gold, Boots of Adamant, Rope,
                          Namer's Ring, Oriana's Letter, Oriana's Scroll
    
    There are two different paths you can take to get to Erromon - the 
    below is just one.
    
    Also, if you want to level up, you could try camping right outside of 
    Gwernia where the bridge is. You'll get ambushed by much different 
    enemies than what's on the road - particularly Cyclops and Wyverns, 
    although the enemies change as Alaron gains levels. They'll probably be 
    hard to defeat at this point, but it would be very helpful if you can.
    
    Sadly, if you're playing through the game for the second time, or you 
    know exactly who you want in your party, it'll have to wait. If you 
    want to get some of the other party members right now, don't bother 
    trying because you won't be able to enter Talewok or go anywhere else. 
    You can press A at the door all day long and it won't work.
    
    Head southeast into the beach and look around here until you find a 
    path that takes you upward. There should be a new journal entry as you 
    go up. Look around with the camera here and you'll see a treasure 
    chest, and although it's locked and trapped, Brenna can open it with 
    her starting skills. You'll get a Chaos Sword and a little gold.
    
    If you want 1000 more gold, keep going west from here until you come to 
    a sign pointing back to Gwernia and a road to follow. Look around the 
    dirt mound here to find a treasure chest.
    
    From this treasure chest, head west and follow the road past the sign 
    pointing to Gwernia until it pauses at water. You'll be able to hear a 
    waterfall in the background, and if you take a close look to your 
    north, you'll be able to find a somewhat steep upward path you can take 
    that lets you explore around it.
    
    Do so, and it will lead to a dead end with an Ogre guarding a treasure 
    chest that has Boots of Adamant. There are also some Gemstones on the 
    ground around here, and another 1000 gold in the same treasure chest.
    
    Now, go all the way back to the bridge leading into Gwernia. Follow the 
    road this time instead of going to the beach. You'll pass by a house on 
    the way, which is Kendall's house. You can break the news about him to 
    his wife, if you want, but it doesn't do anything. Continue on the road 
    and there'll be a cutscene with the Shadow you saw in Oisin Forest.
    
    Keep following the road until you come to a bridge. Cross it, but stop 
    after doing so. If you turn northeast here, you can see that there's a 
    path you can take at the water. Go there, and look for some gold on the 
    ground on the way. Keep going until the path splits and you can take a 
    narrow, upward path. Look around and you should notice a ladder. Take 
    it, and open the treasure chest for a Large Shield and some gold. Go 
    back down, and take either path.
    
    They'll both go to Yorwood (a destroyed town), but if you follow the 
    water and look around, you can find another treasure chest with Leather 
    Armor and some gold. When you reach Yorwood, take a look around. You 
    can find some Spice by the plaque. In the building with the staircase, 
    you can also find a little gold.
    
    To the west of this building is another one you can go inside. Go up 
    the stairs to find a treasure chest with a Namer's Ring. Head a bit 
    northwest from this building to find a treasure chest with some Healing 
    Potions. Also, if you check behind the building with the Namer's Ring, 
    you can find some Herbs.
    
    Anyway, go southeast from the building with the Namer's Ring and follow 
    the path to a treasure chest with a Rope. With this, Brenna will have 
    level 5 Thief, which will let her open anything for quite some time.
    
    That's all there is to do here, so head back to the bridge. Face west 
    when you reach it, and go straight. You'll end up back at Oisin Forest 
    before long. There won't be any enemies, so you can look around and get 
    any treasure you missed before.
    
    It also should be noted that you'll be able to find an additional two 
    treasure chests that were previously impossible to get to, because the 
    Goblins were in the way.
    
    If you didn't activate the portal already, do it now, by the way.
    
    Also, stop by the hut while you're here. Oriana will give you Oriana's 
    Letter and Oriana's Scroll. If you use Oriana's Scroll, you'll get the 
    Strength spell. Unfortunately, you can't train with her anymore. 
    
    If you want, you can return to Gwernia and tell the King (and Sheridan) 
    about Oriana's problem, but it doesn't do anything.
    
    From the entrance of the hut, head southwest. When you hit the road, 
    turn west and go straight, opening the treasure chest along the way. 
    Follow the road for a while, and it'll come to three signs and a man.
    
    There should be a cutscene with Rheda along the way, if you have her. 
    Talk to the man, then follow the sign pointing to Erromon. Stay on the 
    road, and you'll get there eventually.
    -----------------------------------------------------------------------
    Erromon
    
    Items: Bardic Gloves, 555 gold, 444 gold, Special Treasure Chest,
           555 gold
    
    Go inside the first building you see here, which is the inn. Run 
    straight ahead into a wall and press A to find some Bardic Gloves and 
    50 gold. If you check the rooms upstairs, you can also find 555 gold. 
    
    The next building on this side is the library, and the one after that 
    is a shop with two merchants. The male one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Antidote Potion    Loremaster 6
    Dexterity Potion   Merchant 3
    Fire Flask
    Inferno Flask
    Sleep Gas Flask
    Stealth Potion
    Strength Potion
    
    And the female one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Gemstone           Merchant 4
    
    The next building has three shops. As soon as you enter and move 
    forward a bit there will be a cutscene. Becan's shop has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Fire Flask         Ranger 4
    Healing Potion     Stealth 3
    Restore Potion     Warrior 5
    Battle Axe         Hafted 5
    Broadsword         Missle 3
    Club               Shield 3
    Dagger
    Gladius
    Great Axe
    Great Bow
    Great Sword
    Hatchet
    Hunter's Bow
    Long Bow
    Longsword
    Poleaxe
    Sabre
    Short Sword
    Throwing Iron
    
    While the male Mirari has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Leather Cloak      Merchant 3
    Phantom Cloak      Stealth 5
    
    And the female merchant has:
    
    ----               ------          ------
    Shop               Skills          Spells
    ----               ------          ------
    
    Air Shield         Merchant 2      5 Air Shield
    Remove Poison      Wizard 5        5 Remove Poison
    Wind                               5 Wind
    Herb
    
    
    If you want to get Becan in your party, go to the inn after seeing the 
    cutscene with him and talk to him. Enter the next building after the 
    one with Becan to find a whopping four female merchants. The one at the 
    left counter has:
    
    ----              ------
    Shop              Skills
    ----              ------
    
    Hunter's Bow      Merchant 2
    Short Bow         Ranger 6
    Throwing Iron
    Boots of Adamant
    Leather Boots
    Woodsman's Boots
    Mercenary Belt
    
    While the one that walks around right by the entrance of the shop has:
    
    ----              ------
    Shop              Skills
    ----              ------
    
    Air Shield        Merchant 2
    Debilitation      Troubadour 5
    Dispel Naming
    Stupidity
    Bardic Gloves
    
    The one at the counter in the back next to the crystals has:
    
    ----              ------
    Shop              Skills
    ----              ------
    
    Curing Potion     Healer 6
    Healing Potion    Merchant 3
    Stamina Potion
    Gem of Sensing
    
    Finally, the last one standing at the weapon rack has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Mirari Cloak       Diplomat 4
                       Merchant 1
    
    
    The next building (with the purple colored roof and windows) has two 
    more shops. The male merchant here has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Herb               Loremaster 5
                       Merchant 1
    
    And the female one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Cloth Armor        Merchant 1
    Iden Scale         Shield 4
    Leather Armor
    Scale Armor
    Talewok Mail
    Bronze Shield
    Buckler
    Heater Shield
    Large Shield
    Small Shield
    Gemstone
    
    The building next to this one is Txomin's house, but first, let's take 
    a look at the rest of the town. Go back to the inn, and then follow the 
    road for a bit and head across the bridge to another building with 
    purple windows and a purple roof. In here, the male merchant has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Cloth Armor        Merchant 2
    Dragon Leather     Shield 3
    Leather Armor
    
    And the female one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Herb               Merchant 2
    Spice              Wizard 4
    
    If you look in the small room here behind the male merchant, you can 
    find 444 gold. Also, if you leave this building and come back in 
    several times (usually takes three to five), it'll regenerate and you 
    can use it as a source of infinite money. 
    
    An easy way to see if it's there or not is to look at the wall to 
    Alaron's left as soon you enter the building. If you see something gold 
    in color sticking through it, then it's there.
    
    Also, if you head northeast along the water for a long time from this 
    house, you'll eventually see Yeraza by the water, and you'll get a 
    journal update if you talk to her.
    
    Anyway, go southwest from this house to find a ladder going up. Take it 
    and follow the path to another one. When you go up this one, you'll be 
    next to a cave entrance, which goes to the tunnels in the town, but 
    don't go there yet. Keep following the path to the south until you come 
    to another ladder, which goes to a treasure chest with random contents.
    
    The contents, however, aren't pitiful items. You'll randomly get a 
    Wizard Hat, Witch Ring, or Sapphire Gem from this treasure chest. I'd 
    suggest reloading until you get what you want.
    
    Now, go back to the cave entrance, or look in some of the other houses 
    on this side of town to go to the tunnels - it doesn't really matter 
    where you enter them from.
    
    You'll want to explore them a bit, because you can find the portal that 
    links to the one in Gwernia in the very northernmost part of the map. 
    Once you activate the one in the tunnels, you can use the portal to 
    travel from one to the other. There are also two merchants right next 
    to each other in the very southernmost part. The male one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Leather Cloak      Merchant 7
    Mirari Cloak       Stealth 6
    Phantom Cloak      Shield 6
    Jundar Gauntlets
    Plate Gauntlets
    Belt of Life
    Mercenary Belt
    Chainmail
    Leather Armor
    Partial Platemail
    Talewok Mail
    Buckler
    Hoplite Shield
    Kite Shield
    
    And the female one has:
    
    ----             ------          ------
    Shop             Skills          Spells
    ----             ------          ------
    
    Light            Merchant 5      8 Dispel Elemental
    Shielding        Wizard 8        8 Fireball
    Acid Bolt                        8 Strength
    Darkness                         8 vs. Elemental
    Sense Aura
    Spirit Shield
    Stamina
    Stupidity
    Gemstone
    Herb
    Sapphire Gem
    Spice
    
    When you're ready to move on, go to Txomin's house, which has a sign 
    next to it, so you'll know it when you see it. After the cutscene, 
    you'll have to head into the nearby mountains. I'd suggest having Air 
    Shield at around level 3 before heading out. Face north at Txomin's 
    house, and go straight.
    -----------------------------------------------------------------------
    Mountains
    
    Items: 100 gold, 200 gold, 300 gold, 400 gold, 500 gold, 600 gold,
           Hoplite Shield, Hunter's Bow, Acid Wand, Moon Gem, 1000 gold,
           Helm of Tempests
    
    The mountains, while not as expansive as they may appear, are very easy 
    to get lost in. You want to be on the lookout for a tent next to some 
    lit poles, because that's where the leader is. There are also many 
    other tents and houses with enemies and treasure, as well as numerous 
    caves and other places.
    
    You don't necessarily have to explore the entire area, however - the 
    only objective is to find and defeat Kitarak the Hobgoblin leader. It's 
    recommmended that you explore this area yourself and only try to use my 
    directions for guidance to the tent where the leader is.
    
    If you don't want to do that, I've still included two different paths 
    to get to him, but they aren't easy to follow. The short path will show 
    you the fastest possible way to get to Kitarak, while the long path 
    points out all of the available treasure to be found in the mountains.
    
    Use whichever one you prefer, if you use either.
    
    The Short Path
    --------------
    
    When you're ready, face north at Txomin's house and go straight, 
    staying along the river until it ends. Take either path and keep going 
    until you see a tent. Stop immediately and look around with the camera. 
    You should see a hidden path to the west near some trees. Take it all 
    the way up, and you'll pass through a very narrow space to a tent.
    
    Don't go inside, but instead, look around again and you should find a 
    bridge next to the tent. Cross it, and you'll reach a house. Look to 
    your northeast now to find another bridge, and cross that one. You 
    should see a house next to some lit poles.
    
    Once you're reached the other side, head to the house using the 
    downward path nearby, because that's where Kitarak is. Go inside and 
    talk to him to start the fight.
    
    The Long Path
    -------------
    
    Head north along the river, and not far from Txomin's house you should 
    notice a path going upward. Take it instead of heading straight, and 
    you'll come to your first tent. Go inside by pressing A at the entrance 
    and kill everyone, then open the chest. Go back outside, and look 
    around a bit here.
    
    There should be a cave entrance, but don't go inside. Try going a bit 
    southwest from here, and up a little snowy ramp to reach a Minotaur 
    guarding a treasure chest. Open it for some gold. Now, head back to the 
    cave and go inside. Follow the path until you come to a Boar. Although 
    it might not look like it, there are two paths here.
    
    Take the one going up (by the bones on the ground), and you should go 
    past some more bones and find some Gemstones at the end. You need these 
    to cast Air Shield. Fall down or walk back down, and then take the 
    other path, and you'll exit the cave. You should be back at the river 
    near Erromon.
    
    Go straight, and then northeast slightly to cross the water to the 
    other side near the shallow point. Head back to Txomin's house, face 
    north, and start going straight again. This time, keep going straight 
    instead of taking the upper path. You should run into an Ogre, and then 
    a Wolf along the way.
    
    The water should end eventually, and at this point there should be two 
    paths to take, but both will go to the same place. Take the (southwest) 
    one with the Cave Bear, and kill it. After a few more steps, the two 
    paths will meet. Follow the snowy road for a while, and you'll run into 
    a Wolf, then another Cave Bear. Keep going and there will be another 
    tent and many paths to take.
    
    Go inside the tent, kill everybody, and open the treasure chest.
    
    Shockman76 offers an effective way to level up here:
    
     "An easy way to build levels (to about level 10) can be found right  
      before the very first Goblin tent in the Goblin encampment you go to 
      behind the town of Erromon. Theres two Cave Bears who roam the snowy 
      path before the tent. Every time you enter the tent, the bears "Re-
      spawn". Just keep re-entering the tent and going back to the bears 
      and they will be waiting for you again. Each bear is worth 1200 
      Experience...not too shabby. It really helps to gain a few levels 
      this way to prepare for the Hobgoblin Boss fight later on"
    
    Once you've cleaned out this tent, you can use that trick. If the Cave 
    Bears are too hard for you, then hold off on that until you're a bit 
    stronger and have cleaned out some more tents.
    
    It would be a good idea to build up your Strength a little so that you 
    can use the better weapons you'll come across. If you get a message 
    that says you don't have the minimum PS to equip the weapon, that means 
    your Strength isn't equal to the weapon's requirement.
    
    You might want to return to Erromon briefly to train in skills or get 
    other supplies - it's up to you, but now would be a good time to do so. 
    You can train in skills after a battle, but it costs more experience 
    than it would to do so at a trainer, although it doesn't cost gold.
    
    When you're ready to move on, return to the tent with the Cave Bears 
    near it. There are many paths to take here. Follow the snowy road near 
    the tent, and then take the upward path instead of entering the cave. 
    Go until the path goes upward again, and then keep going straight 
    instead of going up again. The path should split again soon. Take the 
    path to your left (northeast) and you'll come to a Hoplite Shield and 
    100 gold at a dead end.
    
    Go the other way this time, and you should come to three paths at a 
    tree stump - keep heading straight. Get the Gemstones and pouch with 
    random treasure on the ground next to it, and keep going. Talk to the 
    Goblin and kill him, then take the upward path in sight to the north.
    
    There's a small house here with Goblins inside, so go kill them, and 
    open the box to find some potions and gold.
    
    Leave the house and continue up the path to another house next to some 
    lit poles. Kitarak is inside here. Go inside and open the treasure 
    chest here if you can. You'll need level 4 or 5 Thief. At this point in 
    the game, the only way to have that is to have Brenna and the Rope that 
    you got from Yorwood, or to have fought a lot and raised it.
    
    Kitarak won't bother you unless you talk to him, so just get the 
    treasure and leave him alone for now. In the treasure chest is an Acid 
    wand and around 500 gold. You can also read a letter addressed to him.
    
    Go northwest of Kitarak's house and follow the path to another tent. 
    There aren't any enemies inside here, so just open the treasure chest 
    for a Hunter's Bow, one or more Stealth Potions, and some gold. Leave, 
    and then take the upward path near this tent to find two more tents 
    near a cave entrance. You know the routine by now.
    
    Once you've checked the two tents (one of which has a Spear), head into 
    the cave. Look around here until you come to six treasure chests. 
    You'll need level 4 or 5 Thief to open two of them, however. If you 
    have Becan, he'll also recognize Ramsay's Banner here, which is the 
    flag with the Gwernia symbol near the treasure chests.
    
    You might want to come back to this place later in the game, because 
    the treasure chests will regenerate, and you'll be able to find a Helm 
    of Tempests on the ground here.
    
    Anyway, there's one other path here besides the way you came, which 
    leads to some water, but don't go there, just leave. Head back down the 
    path you used before (i.e. go to the tent northwest of Kitarak's 
    house), and look around with the camera.
    
    You should see two more tents off in the distance - go to them using a 
    path behind the nearby tent. Once you check the first one, head upward 
    and you'll come to five tents.
    
    After cleaning them out, look around with the camera again and you 
    should see another tent off in the distance. Go to it and clean it out, 
    then look around here. There are two paths here - one going downward, 
    and another going across a bridge. Cross the bridge and clean out the 
    house there, then follow the upward path near it to find one last one.
    
    That should be it. Go back across the bridge, and then follow the 
    downward path behind the tent this time to end up at the tent near 
    Erromon with the Cave Bears.
    
    You might want to take some time out to train or rest.
    
    Fighting Kitarak
    ----------------
    
    When you meet the following criteria, go fight Kitarak:
    
    - Everyone is at least level 8, and has decent equipment.
    
    - Everyone has a weapon skill, Warrior, and Shield at least at level 3.  
      It would help if Warrior was at level 5, but it's not necessary.
    
    - Someone (preferably Alaron) has Air Shield at level 3 or higher.
    
    - You have around 10 Healing/Curing Potions.
    
    Remember, those are just general suggestions. You don't have to meet 
    all of that to win, but it'll be a lot harder. If you've been having a 
    lot of trouble with Hobgoblins so far, it's going to be worse when you 
    fight Kitarak, so build up your characters.
    
    Kitarak isn't alone in the fight, and you'll also have to deal with 
    three Hobgoblins, and another three as the reinforcements. One or more 
    of them will be seperated from Kitarak and the others, so you might 
    want go to them as soon the fight starts and kill them quickly. Cast 
    Air Shield at level 3 or higher as soon as you get the chance.
    
    Instead of going after the reinforcements, let them come to you. When 
    you need to, drink Healing (or even Curing, if you have any) Potions to 
    get your hit points back up while you wait for them. Kitarak hits at 
    least twice as hard as the others, as well as never missing, so be sure 
    to take him out as soon as possible once he starts attacking.
    
    Kitarak also sometimes casts Crushing Death, but it doesn't do as much 
    damage as an attack, so it's actually a good thing if he uses it. If 
    you happen to have an offensive spell, like Fireball, it'll probably be 
    a lot easier. As long as you focus on one Hobgoblin at a time with 
    everyone, it won't be too bad.
    
    When you win, you'll get:
    
    13207 experience points
    5 Stealth Potions
    Great Axe
    Warfang
    Partial Platemail
    Large Shield
    10 of a random reagent
    6 Sapphire Gems
    2074 gold
    
    The number of Great Axes, Partial Platemail, and Large Shields you get 
    are random, but should always be at least one each. Now, head back to 
    Txomin's house in Erromon, but don't go inside yet. There's still one 
    more thing you want to do in the mountains.
    
    Go back to to the first goblin tent on the main path, but before you 
    reach the second Cave Bear that patrols around the path near it, look 
    to your west and you should notice a very narrow path going up. If you 
    check the walls at the bottom near the Ogre, you'll notice something 
    that looks like a cave entrance.
    
    Go inside by pressing A at that indent on the wall. If the Ogre is 
    blocking your way, talk to it. You'll have to fight it no matter how 
    you respond, so just don't offer it any money. Explore the cave to find 
    an Ogre Boss guarding a treasure chest with a Moon Gem, 1000 gold, 
    three Health Potions, and a Stealth Potion. There is also a group of 
    Gemstones on the ground in another part of the cave.
    
    If you can't open the treasure chest, you'll need to get your Thief 
    level up to 5 or 6. When you're done, return to Erromon.
    -----------------------------------------------------------------------
    Erromon
    
    Items: Stormbreaker
    
    Go back to Txomin's house and enter it. After the cutscene, leave the 
    house and there will be another one. The Mirari will suggest that you 
    see Gotzone and Zurene. To find their house, cross the bridge near the 
    inn and head north along the path until there's another path, which 
    leads to a ladder.
    
    Take the ladder up and head north, ignoring the ladder that will be in 
    front of you. Go up the next one you see, and then inside the house. 
    There should be a cutscene with them, unless you've been here already.
    
    Look around the house to find a treasure chest with 555 gold and some 
    stairs going down to the tunnels. Take the stairs down, then go 
    straight a bit and head to your right to find Yeraza.
    
    After this cutscene, you'll have an item called Stormbreaker, which is 
    the magic branch that Yeraza gave you. The next part of the game is to 
    travel to Talewok, so finish up any business you might have here. 
    
    You want to make sure you've activated the portal to Gwernia in the 
    northern part of the tunnels, and that you get the Bardic Gloves from 
    the inn if you don't have them already. Also, you can rest at the inn 
    for free now, because of your victory in the mountains.
    
    When you're ready, go south of the inn to leave Erromon.
    -----------------------------------------------------------------------
    Reaching Talewok
    
    Items around Talewok: Wizard Hat, Sapphire Gem, Boots of Adamant,
                          Mirror Scroll, 700 gold
    
    Follow the road back to the three signs where you met the hiding man, 
    then use the sign pointing to Talewok this time. It'll take a while. 
    When you reach another three signs, use the one to Talewok, again.
    
    You'll come to a river a little while after this, and the road will 
    twist around it. When you see this, head south to find a path with an 
    Ogre and a large hole in the ground. Drop down into the hole and open 
    the treasure chest for a Wizard Hat and Sapphire Gem, then leave and 
    continue following the road at the river to Talewok.
    
    You'll come to a small bridge before long. Cross it, then immediately 
    go northwest and take the high ground. Stay up here and head east while 
    looking closely at the mountain wall. There will be a cave entrance, in 
    which you can find some Boots of Adamant and a Mirror Scroll.
    
    Leave the cave and continue to follow the road until you cross another 
    small bridge and pass by a house. Go southwest and follow the path off 
    of the road to find a Minotaur guarding a treasure chest with 700 gold.
    Once again, resume following the road to Talewok.
    
    You'll see that Shadow from earlier in the game as you get close to 
    Talewok, as well as a strange looking creature with one eye, which is 
    called a Chaos Scout. It will attack you unless you sneak by it, but 
    it's not very dangerous. The fight will add an entry to your journal.
    
    Continue along and you'll eventually come to large double doors with 
    buildings on the other side. Simply press A to enter Talewok. If you 
    haven't been following the storyline and didn't fight Kitarak yet, then 
    it won't work and you'll need to do that first.
    -----------------------------------------------------------------------
    Talewok
    
    Items: 50 gold, Herb
    
    Time Out
    --------
    
    There are a lot of new things available to you now, which you can do if
    you'd like to take a little bit of time out of the main quest. You can 
    now explore almost the entire game world, save the rest of the towns. 
    However, you can still get all of the hidden items around them and 
    visit most of the side areas.
    
    A few things that may be of particular interest to you:
    
    - If you want to get Arturo, you can. Find the town bridge, and use it
      to leave Talewok. Follow the road, take the sign to Port Saiid, and
      then keep going until you reach the bridge that he's guarding. Talk
      to him and try out the dialogue options, and he will join you as well
      as let you use the bridge to Port Saiid.
    
    - One other thing that you could get would be a scroll of the fabled
      Wall of Bones spell. Use the bridge in town to leave Talewok, then
      take the sign pointing to Terminor. Stay on the road, and it'll
      eventually end at a dark, swampy forest, which is the Darkling Bog.
      Stop at the exact point where the road ends and turn northwest.
      You'll see a small hill with a treasure chest at the top.
    
    - After you meet Ardra in this town, the mountains in Erromon will
      change somewhat. There will be new items, the six treasure chests in
      the place with Ramsay's Banner will have regenerated, and there will
      be new monsters roaming about. These include a new, stronger type of 
      Hobgoblin and many of the high-ranking Chaos minions. If you're 
      looking for a fight as well as treasure and experience, you might 
      want to revisit this place. In the place with Ramsay's Banner and the
      six treasure chests, search the pile of gold on the ground that 
      wasn't there before to get the Helm of Tempests.
    
    - You can explore everything around Port Saiid and Terminor, including
      the Darkling Bog and Elisheva's Tomb. As well, you can get everything
      in the Side Areas section listed under Port Saiid, Terminor, and the
      Darkling Bog. If you've been finding the game to be difficult so far, 
      you have a chance now to get some great items to help you out.
    
    Also, don't bother trying to enter Port Saiid or Terminor, because you
    won't be able to for now. The same goes for Ugarit. You can get as far 
    as the Jundar Gate, but you won't be able to go past it.
    
    Exploring Talewok
    -----------------
    
    Go straight for a little bit until you come to the first building, 
    which has five rooms. The first two have nothing, but the next one has 
    two merchants. The male one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Healing Potion     Diplomat 3
    Club               Merchant 5
    Hatchet
    Javelin
    Mace
    Staff
    Throwing Iron
    Leather Cloak
    Mirari Cloak
    Phantom Cloak
    Chainmail
    Cloth Armor
    Leather Armor
    Scale Armor
    
    And the female one has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Ironwood Staff     Merchant 2
    Boots of Adamant   Ranger 2
    Leather Boots      Troubadour 4
    Woodsman's Boots
    
    The next room has nothing, but the last one has a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Chainmail          Merchant 3
    Cloth Armor        Shield 3
    Leather Armor
    Scale Armor
    Talewok Mail
    Bronze Shield
    Buckler
    Heater Shield
    Large Shield
    Small Shield
    
    Try heading southwest from here to reach another five-room building. 
    The first two have nothing, but the next one has a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Curing Potion      Alchemist 3
    Fire Flask         Merchant 2
    Healing Potion
    Gemstone
    Herb
    
    If you want, getting level 3 Alchemist for someone would be a good 
    idea, because you can make Curing Potions with it. They're the best 
    source of healing while in a battle. It takes a few reagents, but 
    they're dirt cheap, as well as plentiful.
    
    Anyway, the next room in the building has nothing, and the last one has 
    a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Battle Axe         Merchant 4
    Broadsword         Warrior 1
    Great Bow          Hafted 1
    Hunter's Bow       Sword 3
    Long Bow           Shield 2
    Longsword
    Maul
    Morningstar
    Pike
    Poleaxe
    Scythe
    Spear
    War Hammer
    
    Head back to the other five-room building near the town entrance, and 
    go behind it to find the inn. Talk to Gavinn, and he'll help you get 
    inside the Wizards' School. If you go into the middle room here, there 
    will be a cutscene with Brenna, if you have her.
    
    East of the inn is a building with a merchant, which has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Earth Smite        Loremaster 5
    Exhaustion         Merchant 4
    Mirror
    Remove Poison
    Map 7
    
    Go behind the inn to find a building near a windmill. There's a 
    merchant here, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Beast Hide         Mechanic 5
    Chitin Plates      Merchant 3
    Darkenbat Hide
    
    Next, go back to the inn and head west past the five-room building, and 
    past the next building on the outskirts of town. Eventually you'll come 
    to a grassy area with a few unremarkable houses and a treasure chest. 
    Open it for 50 gold, and fight the Tomb Rat next to it if you want.
    
    Look south from the treasure chest and search the two fields of grass.
    You'll see some Herbs sticking out from the one farther away. That is
    about all there is to find in Talewok in terms of items.
    
    Return to the five-room building to the west of the inn that you passed 
    by earlier, and look behind it. You'll find a Mirari standing next to a 
    deserted building, called Xibid. You can get a free Healing Potion from 
    him every time you talk to him. He won't be here later in the game, so 
    you might want to stock up if you need some.
    
    When you're ready to move on, find the Wizards' School in town. It's 
    due west from the knight's list at the entrance of the town, or you 
    could look for a fountain near the five-room building by the entrance,
    and follow the road at it to the west. Godric will be there if you 
    didn't take him before, and you can have him join, if you want.
    
    Talk to the guard, and he won't let you in unless you've talked to 
    Gavinn at the inn already. If you have, then just try all of the 
    dialogue options, and he'll let you inside.
    
    Go up the stairs and to your left. Ignore the first door, but talk to 
    the guard at the second one and tell him you have the magic stick of 
    the Mirari. Remember that item called Stormbreaker that we got from 
    Yeraza in Erromon, which doesn't have an apparent use? That's it.
    
    Enter Ardra's room and watch the cutscene. After speaking with her, 
    go inside that other room on the same floor I told you to ignore. 
    There'll be a trainer, with:
    
    ------          ------
    Skills          Spells
    ------          ------
    
    Loremaster 8    10 Immolation
    Merchant 5      10 Dragon Flames
    Wizard 8        10 Earth Smite
                    10 Lightning
                    10 Wind
    
    There's another one on the first floor by the entrance, with:
    
    ------          ------
    Skills          Spells
    ------          ------
    
    Alchemist 8     8 vs. Elemental
    Merchant 5      8 vs. Naming
    Wizard 8        8 vs. Necromancy
                    8 vs. Star
                    8 Mirror
    
    That's it for Talewok. When you're ready, leave the Wizards' School and 
    go behind it. Watch the cutscene, and as you move forward, you'll see a 
    Spirit Wolf patrolling the path. Spirit Wolves, like Wraiths and a few 
    other things, cannot be harmed by normal weapons. You need to use magic 
    weapons against them, or spells.
    
    At this point in the game, it's likely that they'll be very hard for 
    you to beat, but if you can, you'll get around 15000 experience points, 
    but it depends on the number of wolves in the group. Also, if you go 
    inside and then leave the Wizards' School after killing them, they'll 
    be back, and you can keep fighting them to gain levels very quickly.
    
    If you can't seem to beat them, though, just sneak by them. Also, MAKE 
    A SECOND SAVE BEFORE GOING INSIDE.
    -----------------------------------------------------------------------
    Dryad Forest
    
    Items: 100 gold, 555 gold, Amaranth, Pandara's Amulet
    
    Go past the Spirit Wolf and open the treasure chest for 100 gold. It's 
    not hard to find your way around the forest, and there aren't any 
    enemies, so just wander around until you find Pandara. Once you do, 
    talk to her, and then you'll need to look around for a grey tree 
    leaning over, which is hidden in a corner near one of the other dryads.
    
    When you find it, check it for 555 gold, and then look next to it and 
    you'll see a flower on the ground. That's the Amaranth. Go back to 
    Pandara and talk to her once you pick it up. When you talk to her, 
    you'll hear a sound, and that means Alaron got some free experience 
    points again. Pandara will probably mock your Troubadour skill, but 
    don't take it the wrong way. 
    
    You don't need to train it or do anything like that - all you have to 
    do is keep talking to her until she starts getting impressed. Sometimes 
    it takes forever, though, literally.
    
    If you talk to any other dryad now, they'll offer to teach you:
    
    ------          ------
    Skills          Spells
    ------          ------
    
    Loremaster 10   10 Debilitation
    Stealth 10      10 Wind
    Troubadour 10   10 Lightning
    Wizard 10
    Shield 5
    
    This is the only time you'll ever have access to this shop, so if you 
    see something you want, like a spell, get it now. 
    
    If Pandara doesn't start getting impressed after a long time and your 
    Troubadour is only at level 1, then use the free experience points you 
    got to train in it with the other dryads. Equip your Bardic Gloves from 
    Erromon, also, if you don't have them on already.
    
    If it still doesn't work, reload your save outside of the forest and 
    use the Spirit Wolf to get your Troubadour up. When Pandara starts to 
    get impressed and you have to respond to what she says, choose:
    
    "Wilding?"
    
    "You're so beautiful, I wish you could always be near me."
    
    "I wish you would."
    
    You'll get Pandara's Amulet. Now, head back to Ardra.
    -----------------------------------------------------------------------
    Talewok
    
    Go back to the Wizards' School and take the stairs to the second floor.
    Enter Ardra's room and watch the cutscene, again. Port Saiid will be 
    open to you now, and it just so happens that you need to go there.
    
    If you check all of the doors right next to the entrance of the first 
    floor of the Wizards' School, there will now be a third trainer in one:
    
    ------          ------
    Skills          Spells
    ------          ------
    
    Healer 8        8 Brilliance
    Merchant 5      8 Stupidity
    Wizard 8        8 Teleportation
                    8 Endurance
                    8 Weakness
    
    Also, if you stop by the inn, you can also find Niesen there, but he 
    won't join yet. When you're ready to leave, look for a bridge in town, 
    which is behind the inn. Cross it, and head down the road.
    -----------------------------------------------------------------------
    Reaching Port Saiid
    
    Items around Port Saiid: Great Sword, Leather Boots, 1000 gold,
                             2000 gold, 1000 gold, Teleportation Scroll
    
    You'll come to three signs shortly after the bridge in Talewok. One 
    points to Talewok, one to Terminor, and one to Port Saiid. Take the one 
    to Port Saiid, obviously, and follow the road. You'll see some houses 
    on the way, but they don't have anything except for a treasure chest 
    with a few Healing Potions near one of them. The Shadow will also be 
    around here.
    
    Don't bother trying to go to Terminor for Donovan or Baird. It'll still 
    be closed for now. After a while, you'll find a man near a bridge. Talk 
    to him to be informed of the situation. Go to the bridge, and you'll 
    see Arturo and Keelin.
    
    Talk to Arturo, and he'll let you cross the bridge. If you want him in 
    your party, ask him to join. Anyway, keep following the road until you 
    come to three paths, two of which have a sign next to them. Take the 
    one pointing to Port Saiid again, and you'll see the entrance.
    
    There'll be a Chaos Scout outside the town, so sneak by it if you can't 
    defeat the group. Look for a treasure chest with 1000 gold just to the 
    west of it. Next, turn northeast from Port Saiid's entrance and you'll 
    see a small pool of water. Go to it and explore it thoroughly to find a 
    treasure chest with a Teleportation Scroll.
    
    Also, once you enter Port Saiid, a group of high-ranking Chaos minions 
    will spawn at the bridge where you met Arturo, if you took him. So 
    unless you sneak by them or kill them, you won't be able to go back.
    -----------------------------------------------------------------------
    Port Saiid
    
    Items: Tinker's Gloves, Lightning Wand, Shamsuk Amulet,
           Lighthouse Scroll
    
    Go straight and enter the first building you see. There's a merchant 
    here, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Acid Flask         Merchant 3
    Sleep Gas Flask    Thief 5
    Dagger             Wizard 3
    Hatchet            Thrown 4
    Poison Dart
    Stealthblade
    Throwing Knife
    
    Press A around here and you should go down a ladder to another room. 
    You can find some Tinker's Gloves here, if you check all of the boxes 
    and barrels. The merchant here that looks like a Bandit Boss has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Dexterity Potion   Mechanic 5
    Stealth Potion     Merchant 8
    Strength Potion    Stealth 8
    Bow of Shielding   Thief 8
    Dragon Fang        Warrior 5
    Great Bow          Missle 5
    Throwing Iron      Sword 5
    Phantom Cloak      Thrown 5
    Enchanted Hide
    Leather Armor
    
    I wouldn't buy anything, because it's a ripoff, but training is fine.
    
    Anyway, leave this building and keep going. The next two buildings have 
    nothing, but the fourth one is the inn, which is where Keelin is. Go 
    south of the inn to another building, which has nothing, so go east of 
    it to the next one. Godric is here, and so is a merchant with:
    
    ----               ------          ------
    Shop               Skills          Spells
    ----               ------          ------
    
    Brilliance         Loremaster 5    3 Brilliance
    Endurance          Merchant 1      3 Stupidity
    Stupidity          Wizard 3        3 Endurance
    Weakness                           3 Weakness
    Gemstone
    Herb
    Spice
    
    From here, head east and past the next building, and then enter the 
    next one. There's a treasure chest here with a few Healing Potions. 
    Leave the building and continue heading east until you reach a man 
    walking around. Face south now, then go straight and into the first 
    building you see. Talk to the man here and you'll recognize that he's 
    the one that you met before the bridge going to Port Saiid.
    
    He'll give you 200 gold and some information. Talk to the female now, 
    who's a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Stealth Potion     Merchant 3
                       Troubadour 7
    
    Leave the building, and continue heading south, past the next building, 
    which has nothing. There will be a cutscene, and you'll meet a jester. 
    After the cutscene, keep heading south until you reach the water, and 
    then face west and go straight. The first building has nothing, but the 
    next one has some treasure in it by the fireplace.
    
    Now, let's check the last set of buildings in the town, near the docks. 
    Since all of the buildings look alike, it's kind of hard to give 
    directions, so you'll probably end up exploring them on your own. Just 
    make sure you don't save in the building with the Lightning wand.
    
    If you want to try and follow my directions, go back to where the 
    jester is, and head north until you reach the man again, then go a bit 
    northeast, and then northwest into the building. The merchant here has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Plate Gauntlets    Mechanic 6
                       Merchant 5
    
    The next building (a few steps northeast) has another merchant, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Battle Axe         Merchant 4 
    Broadsword         Warrior 3
    Great Bow          Hafted 3
    Great Sword        Pole 3
    Heartseeker Bow    Sword 5
    Ironwood Staff
    Javelin
    Longsword
    Maul
    Pike
    Poleaxe
    Scythe
    Spear
    Staff
    
    The next two buildings on this side have a treasure chest, and the last 
    one has a Lightning wand if you search the bed. DO NOT SAVE IN THIS 
    BUILDING, BECAUSE A WRAITH WILL ATTACK YOU AS SOON AS YOU LEAVE, IF YOU 
    TAKE THE WAND. You can't harm a Wraith without a magic weapon (like 
    Trahern's Sword, Warfang, Chaos Sword, or Stealthblade). Spells can 
    work, but they tend to resist them a lot.
    
    After you've defeated the Wraith, check the building behind the really 
    large one next to the knight's list to find a merchant, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Chainmail          Merchant 3
    Enchanted Hide     Shield 5
    Partial Platemail
    Scale Armor
    Talewok Mail
    Kite Shield
    Large Shield
    Small Shield
    Tower Shield
    
    Now, check the really large building with multiple doors, which is by 
    the knight's list. Go inside the building, and look around to find the 
    captain, Amann. Talk to him, and you'll find out that you need to get 
    the Lighthouse working again so that you can get to Cradawgh's Isle.
    
    Go back to the entrance of the town and head southwest, looking very 
    closely at the wall in front of you. Before you reach the first 
    building, there will be a concealed path you can take which leads to a 
    beach. Look around here to find a cave entrance.
    
    There aren't any enemies in the cave, and it's very small, so just look 
    around to find a Shamsuk Amulet and a Lighthouse Scroll. You can also 
    read Shamsuk's journal here. The Lighthouse Scroll can be used 
    regardless of what level Wizard is at, so don't worry. You're not 
    supposed to use it, though, you'll just need it with you for later on.
    
    When you're ready, leave town.
    -----------------------------------------------------------------------
    Reaching the Lighthouse
    
    Go back to the three paths and two signs. The path that doesn't have a 
    sign is the one you want to take, which is the one not going back to 
    Port Saiid, and the one not going back across the bridge to Talewok. 
    Follow the road for a long time.
    
    By the way, there's an Ogre near a rock a few steps west of the signs. 
    If you kill it and then go inside Port Saiid and leave, they'll be 
    back, so you can use them to level up.
    
    Usually, there will also be some Ogre Bosses in this group, which makes 
    it better. In addition, they give gold and items when defeated.
    
    Anyway, keep following the road and you'll cross a small bridge. There 
    will be a part where it looks like the path splits just after this, but 
    it doesn't, so just keep going, and you'll get there. There are two 
    entrances to the Lighthouse - one is through the door, and another is 
    by using a cave entrance which you can find as soon as you go past the 
    part where it looked like the path split. Look around with the camera 
    and you should see it.
    
    To reach it, just walk off and fall down to it, and climb up the vines 
    to get back up if you need to.
    -----------------------------------------------------------------------
    Lighthouse
    
    Items: Sun Shield
    
    The Lighthouse is very small (just four screens), and it doesn't really 
    matter which entrance you use, but I'll start from the cave entrance. 
    When you go inside, look around to find an exit. Take it, and follow 
    the path to come to another cave entrance.
    
    In here is a Dracovern and two things of treasure on the ground, one of 
    which is actually a Sun Shield, so be sure to pick it up. Continue on 
    by pressing A at the vines in the room and you'll go up. There's a 
    Wyvern here, and some Curing Potions on the ground. Go up the ladder.
    
    Now you'll be in a room with a Bandit Boss, but they're a stronger type 
    from the ones you've seen so far. If you can't kill them, equip Dragon 
    Leather or Darkenbat Hide and just sneak past them.
    
    If you came in from the cave, one of the doors here is the other 
    Lighthouse entrance, while the other just goes to a room with nothing. 
    Go up the stairs and through the door, and you'll reach the lamp thing 
    for the Lighthouse. Walk up to it and press A. If you have the 
    Lighthouse Scroll from Port Saiid, the Lighthouse will work again.
    
    Leave the Lighthouse using the door entrance, and return to Port Saiid.
    -----------------------------------------------------------------------
    Port Saiid
    
    Approach the boat at the docks (where the jester is), and you'll find 
    the captain. Now, before you talk to him and get on the boat, you need 
    to realize that you won't be back for a while, and you're going to have 
    some forced encounters, so you need to make sure you can handle them.
    
    First of all, MAKE A SECOND SAVE BEFORE LEAVING, and it would be a good 
    idea if you met the following criteria:
    
    - Everyone is at least level 10, with decent equipment. Using only the
      stuff you find is fine, but make sure it's distributed well. If you
      want to level up or something, try the Spirit Wolf/Ogre tricks at
      Talewok and outside of Port Saiid. Fighting Chaos minions on the road
      would be a good idea too, because of the great equipment they have.
    
    - Everyone has a weapon skill, Warrior, Thief, and Shield at least at 
      level 5. Of course, not everyone can learn Thief and Shield, so just
      get it that high for as many people that can use it.
    
    - Everyone has the Healer skill, preferably around level 4, but just 
      having it is good enough. If you don't have it for everyone, don't 
      even think about getting on that boat.
    
    - Alaron has a few good spells. Air Shield at around level 4 is one. 
      Strength is good too, and so are some offensive spells like Fireball 
      or Dragon Flames. Alaron can learn any spell in the game, so there 
      shouldn't be any problems.
    
    - You've had at least a little experience with fighting Chaos minions, 
      and can usually beat them without too much trouble. Try get a a small 
      understanding of what each one does, and how to kill them.
    
    - You have around 10 Healing and Curing Potions. Alchemist at level 3 
      would be good too.
    
    - You have around 25 Herbs, Gemstones, and Spice. If you use spells a 
      lot, you'll probably want more.
    
    - Make a second save before leaving.
    
    Well, when you're ready, talk to the captain. He'll be mean, and you'll 
    have to pay him 400 gold to get on the boat. After you do, get near the 
    boat and it should trigger a cutscene.
    
    You'll have to fight a pair of Gryphons. They hit a bit hard, but 
    they're pretty fragile. Just cast Air Shield and it shouldn't be hard. 
    If your characters are somewhat fast, you'll probably kill them before 
    they get a turn.
    -----------------------------------------------------------------------
    Unknown Island
    
    Items: Wall of Bones Wand, Marquis' Amulet, Teleportation Scroll
    
    There isn't anywhere to go besides southeast, so do so and look around. 
    Amann won't be done fixing the ship for a while. Chaos minions are all 
    over the island, but make sure you fight them all, because you can get 
    some of the best equipment in the game here. They aren't too hard, 
    especially if you use Air Shield.
    
    It's really important that you fight everything because you won't get 
    another opportunity like this, and the items you can get from them are 
    better than anything you'll ever buy.
    
    Keep going southeast and exploring, and you'll eventually see a portal 
    far off in the distance and a large staircase. Don't go up the stairs. 
    If you keep looking southeast, you'll find a path to that portal and 
    another one to a treasure chest with 200 gold. There are more Chaos 
    minions around here, so fight them all. Activate the portal if you 
    want, but it won't go anywhere.
    
    Go behind it and look around very closely at the water to find a hidden 
    treasure chest. Inside is 2000 gold and a Wall of Bones wand, which you 
    want to get for later.
    
    Make sure you've polished off all of the Chaos minions around here, and 
    then go back to the staircase and take it, after you find the treasure 
    chest near the lava at the base of the stairs.
    
    Take a look around, and you'll see a Marquis walking around here. Equip 
    the Wall of Bones wand to someone, and then go kill him. When the fight 
    starts, use it (press C-Up) and you win. Or, if you got the actual 
    spell before coming here, use that instead. You'll get:
    
    7500 experience points
    Marquis' Amulet
    6000 gold
    
    Anyway, keep going up the flights of stairs and eventually you'll see a 
    cutscene and reach a dungeon. You can't camp anywhere in there, and if 
    you leave, all of the enemies in the dungeon will respawn. This is why 
    I told you to have Healer for everyone before leaving Port Saiid, so 
    that you won't have to camp, and so you'll be able to clean out this 
    place and get all of the great items they're just dying to give you.
    
    Go inside, and don't avoid any fights. Look around to find a passage 
    into the next room. In here, look very closely at the walls as you 
    explore the room. It will seem like it goes in circles, but there's a 
    somewhat hidden door near where there's a web on the wall in the middle 
    of two torches. Just move the camera around and you'll find it.
    
    In the next room, there's a pair of Chaos Spellweavers guarding an 
    altar with a Teleportation scroll. Once you have it, look around at 
    where you entered the room from, and there will be another door on the 
    other side of the wall.
    
    In this room, check the two paths the Chaos Warriors are guarding to 
    find some Gemstones on the ground in each of them. Then go fight the 
    Chaos Stormer. You've probably noticed the locked gate in the room 
    behind it. To open it, approach the walls to the left and right of 
    where the Chaos Stormer was standing. As you get close to them, they 
    should slide away and reveal a lever. Press A to move it.
    
    Once you've done this with both walls, the gate will go down. Go to the 
    next room after picking up the two groups of Spice on the ground. In 
    here, you'll want to look for a downward path you can take in the 
    middle of the room where the flags are. Press A when you go down to 
    enter the next room.
    
    Also, you might have noticed the Hobgoblins around here have a 
    different kind of shield than the ones from earlier in the game did, 
    and that they seem more resilient this time. If you fight them, you 
    might get some Full Platemail as random treasure, which I've never seen 
    anywhere else in the game, unless these Hobgoblins can be found 
    somewhere other than here.
    
    You'll be beside a portal, which is how you got here. Just run straight 
    and keep going until you see water. The other paths don't go anywhere 
    or have anything. When you reach the water, take a look around, but 
    don't go to the portal just yet. Go to where the water is green in 
    color, and you'll find a lever. It doesn't do anything when you pull 
    it, though, except let you play with the other lever near the gate.
    
    I went back and looked in every room in the dungeon, and also checked 
    every inch of the island, but nothing was different. Anyway, go in the 
    portal now, and you'll end up back outside. Now, MAKE A THIRD SAVE, and 
    then go back to Amann, and he'll be ready to leave.
    -----------------------------------------------------------------------
    Cradawgh's Isle
    
    Items: Sense Aura Scroll, Brilliance Scroll, Charming Scroll
    
    There's not much to do here. Head east until you see a cobblestone path 
    that you can follow. Do so, until it ends at a cave entrance. Look 
    around to find two portals behind a locked gate. Don't worry about it 
    for now. There are also three treasure chests here, which have some 
    Curing Potions and a Sense Aura scroll.
    
    Leave the cave and head back to the boat. From here, head northwest. 
    You should hear the steps of something walking around while you're 
    exploring. If you take the high ground and look with the camera, you'll 
    be able to see what it is, which is a Chaos Mauler. It will probably 
    look like there isn't a way to get to it, but if you just check the 
    wall on all sides, there'll be a space and a little path you can go up 
    to reach it.
    
    Approach the Chaos Mauler and there will be a cutscene. You'll have to 
    fight it, a Chaos Sorceror, a Chaos Stormer, and a Chaos Warrior. Cast 
    Air Shield if you need to, and take out the Mauler first, then the 
    Sorceror, the Stormer, and Warrior, in that order.
    
    If you use Air Shield, potions if needed, and other spells, it really 
    shouldn't be that hard for you. But if you can't win, this is why I 
    told you to make a second save before leaving Port Saiid, and a third 
    one before leaving the unknown island, because you can't leave until 
    you beat them. 
    
    If you're having trouble, use your save on the unknown island that I 
    told you to make before talking to Amann, and fight some more Chaos 
    minions in the dungeon.
    
    Once you've won, go back to the cave. The gate will be unlocked and 
    you'll be able to activate the two portals, but they aren't supposed to 
    go anywhere yet. Open the treasure chest near them for a Brilliance and 
    Charming scroll. Go back to Amann when you're ready.
    -----------------------------------------------------------------------
    Port Saiid
    
    If you have any training to do or supplies to get, go ahead. Also, 
    you'll be able to rest at the inn for free now. When you're ready, go 
    back to the Wizards' School in Talewok. You can go to Terminor now, if 
    you want to, but Donovan and Baird won't be there yet.
    -----------------------------------------------------------------------
    Talewok
    
    Go to the Wizards' School and talk to Ardra in her room. She'll let you 
    use the "library," which is just the books on the walls you see outside 
    of her room and around the school. Also, if you go back to the locked 
    passage on the first floor of the school near the entrance, it'll be 
    unlocked and and will go to a portal, which links to one of the portals 
    on Cradawgh's Isle. I don't really see what's so special about it, 
    though, since there isn't anything on Cradawgh's Isle.
    
    There's not really anything else new to do in Talewok, so let's head to 
    Terminor now. Leave town using the bridge. You can bury Cradawgh first, 
    if you want, by approaching one of the buildings on the outskirts of 
    town, but it doesn't seem to do anything.
    -----------------------------------------------------------------------
    Reaching Terminor
    
    Items around Terminor: Chaos Sword, vs. Naming Wand, Terminor Mail
    
    Go to where there were three signs, and take the one pointing to 
    Terminor this time. Follow the road for a long time, and it'll 
    eventually end at the entrance to the Darkling Bog. Look a bit north of 
    here for a treasure chest with a Wall of Bones scroll, if you didn't 
    get it already. Turn back now, and go straight until you hit the coast.
    
    From here, go southeast, but stay near the coast. You'll cross a stone 
    bridge, and you'll find another sign pointing to Terminor and a road to 
    follow just after it. Do so, and you'll get there soon.
    -----------------------------------------------------------------------
    Terminor
    
    Items: Rabisat's Asp
    
    There are a lot of buildings and rooms in Terminor, but most of them 
    have nothing, and I'll point out all of the ones that don't. Donovan 
    and Baird can be found in this town after Shamsuk's Tower. Terminor 
    also seems to be where most people go when kicked out of the party.
    
    First, go straight to the well as soon as you enter Terminor. You can 
    see and talk to the only horse in the game here.
    
    Now, head south. The last building on this side is the inn, and 
    Tamberlain the innkeeper should be outside - talk to him and choose 
    "I'll pay double rates for the hospitality." Make sure you try all of 
    the dialogue options, because you can get two side quests and find out 
    a lot about what's been going on around the town.
    
    Tamberlain also sells items for a limited time:
    
    ----
    Shop
    ----
    
    Charisma Potion
    Defense Potion
    Fire Flask
    Strength Potion
    Pike
    Poleaxe
    Spear
    Spikes
    Ring of Healing
    Boots of Adamant
    Boots of Speed
    Jundar Shield
    Spirit Shield
    Gemstone
    
    If you see something you want, you should get it now, because his shop 
    won't be available later in the game. The Spirit Shield he sells is an 
    actual shield (if I remember correctly), not the spell, by the way.
    
    Also, DO NOT LEAVE TERMINOR WITHOUT TALKING TO HIM, or he'll disappear 
    forever, and while it can't stop you from completing the game, it's 
    nonetheless extremely frustrating. You won't have access to his shop, 
    you won't be able to get rewards for either of the side quests, and you 
    won't be able to enter Mago's house.
    
    From the inn, head southwest to a well. Talk to the evil woman here 
    until you get to choose:
    
    "What warning?"
    
    "The gift."
    
    She'll give you Rabisat's Asp. You don't need it, if you don't want it, 
    but you won't be able to get this later in the game. So you might want 
    to while she's still around. I have no idea what it actually does.
    
    Now, go back to the inn, and just head north from it until you reach 
    the last building on the other side of town, which is by the entrance 
    to the next screen of it. At day, there is a merchant inside, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Fire Flask         Mechanic 7
    Strength Potion    Merchant 7
    Great Sword
    Heartseeker Bow
    Scythe
    Amulet of Pork
    Phantom Cloak
    Plate Gauntlets
    Gemstone
    
    From here, head southwest and go up the steps to reach the second 
    screen of the town. Move slowly and look around until you see the first 
    building that has double doors, and a green roof. Go inside, and there 
    should be two treasure chests that you can't check, and a fireplace. If 
    you come here at night, there will be a merchant with:
    
    ----                 ------
    Shop                 Skills
    ----                 ------
    
    Battle Axe           Merchant 6
    Chaos Sword          Warrior 8
    Dart of Distance     Missle 6
    Enchanted Blade      Sword 10
    Great Axe
    Javelin
    Longsword
    Maul
    Morningstar
    Pike
    Scythe
    Helm of Defense
    
    When you leave this building, the one you'll see straight ahead of you 
    (also with a green roof) has a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Antidote Potion    Alchemist 10
    Curing Potion      Healer 10
    Healing Potion     Merchant 3
    Restore Potion
    Stamina Potion
    Gemstone
    Herb
    Sapphire Gem
    Spice
    
    DarkSoul offers a money trick you can use here, and most other towns:
    
     "if u have a good alchemist and merchant skill this is a sinch. 
      go to the shop in the center of terminor the one where u can buy both  
      gems and spice then make as may restore potions as u can sell them  
      buy more gems and spices repeat. i have not gotten less then over 
      $500 PROFIT for each potion."
    
    From this building, turn south and go straight. Take the next door you 
    see, which should have a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Bow of Accuracy    Mechanic 9
    Dragon Fang        Merchant 8
    Great Bow          Ranger 5
    Heartseeker Bow
    Long Bow
    Tinker's Gloves
    
    Now, head southeast from this building into another with a green roof. 
    The merchant here has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Charisma Potion    Diplomat 7
    Harp of Igone      Loremaster 5
                       Merchant 4
                       Troubadour 10
    
    Continue along to find another door going to the third screen of town. 
    Go northwest and into the building to find a merchant with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Acid Flask         Loremaster 10
    Sleep Gas Flask    Merchant 3
    Sense Aura
    
    Also, this merchant moves to an adjacent room in the building at night, 
    so if you have trouble finding her, look in the other room.
    
    Leave the building and continue to head north, and you'll come to the 
    last building in the town, which is locked and has a woman standing by 
    the door. This is Mago's house. Talk to the woman and tell her 
    Tamberlain sent you, and that he says he's doing very well.
    
    If no one's there, you have to talk to Tamberlain and ask him if he's 
    ever heard of a legend or prophecy.
    
    Go inside, and then downstairs and through the door to a merchant with:
    
    ----               ------          ------
    Shop               Skills          Spells
    ----               ------          ------
    
    Aura of Death      Merchant 5      9 Immolation
    Darkness           Wizard 9        9 Control Elem
    Stamina                            9 vs. Star
    vs. Necromancy
    Spice
    
    Again, go downstairs and through the door. Talk to Mago and the other 
    person here, if you want, but it doesn't seem to do anything.
    
    That should be it for Terminor. When you're ready, go inside the inn 
    and watch the cutscene. Niesen will talk to you and ask you if you want 
    to go to Shamsuk's Tower - say yes, because this is the next part of 
    the game, not an optional area. You can't refuse him anyway. Niesen 
    will join you, but you'll have to leave someone behind to make room.
    
    Brenna and Rheda won't offer to leave, if you have either of them, but 
    any other character will. If you don't want to use Niesen, then just 
    kill him off and get your other party member back. You can still get 
    into (and complete) Shamsuk's Tower without having him.
    
    Anyway, leave Terminor when you're ready.
    -----------------------------------------------------------------------
    Reaching the Darkling Bog
    
    Go back to Talewok, and then take the sign pointing to Terminor when 
    you get close to it. Follow the road until it ends, which will be at 
    the entrance to a swampy forest. That's the Darkling Bog. You'll also 
    run into the hiding man again, unless you've been here before. From 
    here, just head straight to go into the Darkling Bog.
    -----------------------------------------------------------------------
    Darkling Bog
    
    Items: Wall of Bones Scroll, Sapphire Gem, Sapphire Gem,
           Helm of Wisdom, Helm of Defense, Heart of Elisheva, 
           Elisheva's Scythe, vs. Star Wand, vs. Elemental Scroll
    
    The Shadow is walking around here somewhere, but he has nothing special 
    to say so nevermind him. There's one side area here, which is 
    Elisheva's Tomb, and lots of items hidden around the Darkling Bog 
    itself and the beach area at the end of it. See "Side Areas" if you 
    want to get them, because it's too much to explain here.
    
    Elisheva's Tomb consists of just two screens. In it, you can find the 
    Heart of Elisheva, Elisheva's Scythe, and a vs. Star wand. To find it, 
    all you have to do is head east from the Darkling Bog entrance, and you 
    should see it eventually, because it stands out.
    
    Anyway, when you're ready to go to Shamsuk's Tower, go to Elisheva's 
    Tomb and use it as a landmark. From the steps going into the tomb, face 
    southwest and go straight until you hit a wall and can't go further. On 
    the other side of this wall is the tower.
    
    Now, hug the wall and circle around it until you find a part where it 
    isn't there, and you'll see the tower at the bottom of the hill. Simply 
    walk down to it.
    
    However, before you go inside, please LISTEN. There are three things 
    you want to know about Shamsuk's Tower before going inside:
    
    - ONCE YOU ENTER, YOU CAN'T LEAVE UNTIL YOU COMPLETE IT. FOR THIS 
      REASON, MAKE SURE YOU MAKE A SECOND SAVE BEFORE GOING INSIDE.
    
    - YOU CAN'T CAMP IN THE TOWER AT ALL, IN ANY ROOM, SO YOU'LL NEED AN 
      ALTERNATE MEANS OF HEALING. ONE WAY IS TO USE THE HEALER SKILL.
    
    - YOU WILL ONLY VISIT THE TOWER ONCE, AND YOU'LL NEVER BE ABLE TO GO 
      BACK, SO MAKE SURE YOU GET ALL OF THE TREASURE. A LOT OF IT CAN'T BE
      FOUND ANYWHERE ELSE IN THE GAME.
    
    You really don't want to get yourself into an impossible situation that 
    can't be remedied short of restarting from the beginning of the game.
    
    In addition to making a second save, make sure you meet this criteria:
    
    - Everyone is at least level 15, and with at least moderate equipment 
      and some useful spells like Air/Spirit Shield at around level 5. Make
      sure everyone has a Helm of Defense, if they don't already. They
      don't cost much. You can buy them in Terminor.
    
    - At least two party members know the Healer skill at level 6. Niesen  
      already comes with it at level 8, if you're going to use him.
    
    - Everyone has a magic weapon. The tower contains Wraiths and other 
      enemies that can only be harmed by magic weapons, or spells. If 
      you're not sure what one is, see the weapon list.
    
    - One party member has the Thief and Mechanic skills at level 8. You 
      can train in them at Port Saiid, or after a battle. Items like the 
      Rope and Tinker's Gloves can also boost these skills. If you want to 
      get all of the treasure in the tower, you'll need both at high 
      levels, because a few of the treasure chests are very hard to open. 
      None of the tower keys are in locked treasure chests, however.
    
    - You have a plethora of Herbs, Gemstones, and Spice, preferably 99, 
      but 75 or so each is a safe bet. You also want some Healing and 
      Curing Potions, and level 3 Alchemist, so you can make them.
    
    - If you don't want Niesen, kill him off and get someone else.
    
    - Make a second save outside of the tower.
    
    The idea is that you're prepared and won't have any trouble with this 
    place - that's why I keep doing this stuff. In case you end up not 
    being able to defeat the enemies inside, or something else, you can 
    just load your save outside of the tower and save a lot of frustration.
    
    Well, when you're ready, approach the tower and climb up the wall on 
    one of the sides to enter it. Just press A all over until it works, in 
    other words. You don't go in through the door.
    -----------------------------------------------------------------------
    Shamsuk's Tower
    
    Items: Etherial Ring, Black Key, Blood Key, Bone Key, Helm of Charisma,
           Breklor's Firestaff, Revival Wand, Control Elem Scroll,
           Haste Scroll, Tap Stamina Wand
    
    It's very easy to get lost in here, so I've tried to do the walkthrough 
    for this area differently. The rooms have been labeled with numbers to 
    make it easier, and their descriptions are right next to them, so that 
    you know which room I'm talking about.
    
    Below that are points of interest in the current room, and the solution 
    to get to the next room. In some rooms, the exit to the next is either 
    not apparent, or there are several, which can get you lost pretty fast.
    -----------------------------------------------------------------------
    Room 1 - Just after climbing up the wall, still outside of the tower.
    
    Look around with the camera to find two things of treasure on the 
    ground - an Etherial Ring, and the Black Key, which you'll need to open 
    a door later on. After you get them, look for a staircase going down 
    into the next room.
    -----------------------------------------------------------------------
    Room 2 - Moon-shaped hallway with two doors, and a Stone Golem.
    
    There's nothing here except the two doors, both of which take you to 
    the next room, so use either one.
    -----------------------------------------------------------------------
    Room 3 - Sky blue room with a Dust Devil.
    
    In this room, it will probably look like it's impossible to go on, 
    because the other door just goes back to room 2. Look closely at the 
    wall on both sides of the room, and you should be able to make out the 
    shape of a door on one side.
    
    Just try to walk off of the floor at every possible spot in the room, 
    and you'll eventually find an invisible bridge that goes to the door. 
    It's around the middle, specifically.
    
    Then, just press A once you reach the door to move on.
    -----------------------------------------------------------------------
    Room 4 - Water is on the floor, and there are several large paintings. 
             There is a Lizard Man Sgt is walking around.
    
    To move on here, just press A at one of the paintings. Ignore the door 
    that seems impossible to get to. The painting will be locked, though, 
    unless you have the Black Key from the first room.
    -----------------------------------------------------------------------
    Room 5 - A Hellhound is right next to you, and there is a wave of fire 
             in the middle of the room. There are two paths to take.
    
    In here, don't go down the staircase near the fire. Go the other way, 
    which should be through a hallway past a Wight. The screen will change 
    right after you go past it.
    -----------------------------------------------------------------------
    Room 6 - There's a staircase going down to a purple torch on the wall, 
             and it looks like a dead end.
    
    You have to press A all over the wall near the purple torch to go on to 
    the next room. It's another invisible door.
    -----------------------------------------------------------------------
    Room 7 - Nothing but red symbols on the walls.
    
    Press A at the red symbol to go to the next room.
    -----------------------------------------------------------------------
    Room 8 - Circular room with several purple and yellow torches, and a 
             firey pit in the middle of the room. There is a Fire Elemental 
             at the pit, as well as a pair of Wraiths running circles 
             around the room. There are two ways to go from here.
    
    If you want to go back to the previous room, you have to press A all 
    over the wall near the purple torches, since the door is invisible. 
    Anyway, to move on, go into both of the new doors to see which one 
    matches the description for the next room.
    -----------------------------------------------------------------------
    Room 9 - Bright, yellowish hallway with nothing except a door to the 
             next room, and one going back to the previous room.
    
    Go to the end and take the door.
    -----------------------------------------------------------------------
    Room 10 - Twisted hallway with two new doors to take, and a Plague 
              Zombie guarding one of them. There are several paintings of a 
              woman on the walls, and multiple colors of lighting.
    
    Remember this room, because the lopsided door at the end of the hallway 
    leads to the exit of the tower, but it's locked and you'll need the 
    Blood Key to open it.
    
    For now, just go in the other door, which is right next to the one you 
    entered the room from.
    -----------------------------------------------------------------------
    Room 11 - A maze with walls that have bones on the bottom of them, and 
              red torches on the walls. There is a Tomb Rat running around.
    
    The Blood Key is here, coincidentally. Look around the room to find a 
    Minotaur Lord, and defeat him for it. Don't worry - he's alone, and not 
    very hard, especially if you use Air/Spirit Shield.
    
    Continue to look around to find a thing of treasure on the ground, 
    which has random things. There's also a treasure chest, which 
    (surprise) also has random contents. Finally, there is a Wall of Bones 
    scroll somewhere in this room, but it's kind of hard to find.
    
    Now, if you just want to get out of the tower as soon as possible, then 
    go back to the previous room and unlock the door at the end of the 
    hallway with the Blood Key, then skip down to room 31.
    
    If you want to get all of the treasure first, look for another door 
    (not the one you entered the room from) to the next room.
    -----------------------------------------------------------------------
    Room 12 - There is a purple torch on the wall and a staircase going up. 
              Although it looks similar, don't mistake this for room 6.
    
    Just go up the stairs to the next room.
    -----------------------------------------------------------------------
    Room 13 - A room with a Stone Golem and some strange equipment.
    
    Look for a pouch on the ground around here for a Revival wand, then 
    search the walls near where you entered the room. Press A all over to 
    find another invisible door to the next room.
    -----------------------------------------------------------------------
    Room 14 - Looks a bit similar to the room with the Blood Key, and there 
              are many paths to take, with different looking doors. A Giant 
              Skeleton is walking around here.
    
    If you want to go back to the previous room, you have to press A where 
    there's something on the wall, and it'll tell you that you found a 
    secret door.
    
    Anyway, go into both of the normal looking doors near the Giant 
    Skeleton to see which one matches the description of the next room.
    -----------------------------------------------------------------------
    Room 15 - There are many doors and a large statue of a woman in the 
              middle of the room, with a treasure chest right next to it.
    
    Open the treasure chest for a Helm of Charisma. If you have at least 
    level 8 Thief and Mechanic, you can do it. Mechanic can be a little 
    less than level 8, but you'll probably have to reload a few times 
    before it opens without exploding.
    
    After you have the helm, check all of the doors until you find the one 
    that matches the description of the next room.
    -----------------------------------------------------------------------
    Room 16 - There are three doors and a large statue of an old man in the 
              middle of the room, with a treasure chest right next to it.
    
    Open the treasure chest for Breklor's Firestaff. One of the three doors 
    here goes back to room 15, while another goes back to room 14. Take the 
    other one, which matches the description of the next room, again.
    -----------------------------------------------------------------------
    Room 17 - The room is dimly lit, and there is a Wight standing near a
              large statue. It looks somewhat like an auditorium.
    
    Go in the door that looks different here, like the ones in room 14. Or, 
    just check all of the doors until you find the one that matches the 
    description for the next room.
    -----------------------------------------------------------------------
    Room 18 - An odd looking room with a few tables with candles on them. 
              There is a Plague Zombie in here.
    
    Go to the passage with the eye symbol above it.
    -----------------------------------------------------------------------
    Room 19 - Another room with strange equipment, and some books. A Wraith 
              is here.
    
    Look around the room and you'll be able to make out the shape of a door 
    near the books on the wall. There are two - take the one that matches 
    the description for the next room.
    -----------------------------------------------------------------------
    Room 20 - There's a fire in the middle of the room, three paintings, 
              and a crate and treasure chest next to each other. An Earth 
              Elemental is walking around.
    
    Search the crate for a Control Elem scroll and the treasure chest for 
    some Stealth Potions. Next, press A at the painting of the old man.
    -----------------------------------------------------------------------
    Room 21 - More strange equipment, and a crate.
    
    Search the crate for some random treasure, and then go in the door.
    -----------------------------------------------------------------------
    Room 22 - There are a lot of crates stacked on top of each other, and 
              two doors.
    
    Go in the door closest to the crates.
    -----------------------------------------------------------------------
    Room 23 - There is a Zombie walking around, and two grey torches.
    
    Just go through the door again.
    -----------------------------------------------------------------------
    Room 24 - There are multiple colors of lighting here, and two doors.
    
    If you walk along the carpet here, you'll fall through it near the 
    middle of the room, which goes to a passage leading back to room 18. 
    Don't do that, though, just check all of the doors until you find the 
    one that matches the description for the next room.
    -----------------------------------------------------------------------
    Room 25 - There are three crystals here on seperate pedestals, and two 
              treasure chests. You can only go back to the previous room.
    
    Open the treasure chests for a Haste scroll and Tap Stamina wand, then 
    go back to the previous room and take the other door.
    -----------------------------------------------------------------------
    Room 26 - There are two other doors here, one of which is secret and 
              has a thing on the wall. There's also another eye passage.
    
    Go to the passage with the eye above it.
    -----------------------------------------------------------------------
    Room 27 - Light is shining and there is a painting of a woman, as well 
              as a hidden door where the ground looks different. There's 
              also another door near the painting.
    
    The door on the ground is just a shortcut to one of the other rooms, 
    and you'll need the Bone Key to open it. You don't need the Bone Key to 
    get out of the tower, but since we're getting everything, take the door 
    near the painting to the next room.
    -----------------------------------------------------------------------
    Room 28 - Light is shining at a painting of a woman here.
    
    Press A at the painting.
    -----------------------------------------------------------------------
    Room 29 - A very greenish room with three paintings, a bed, fish tank, 
              and a purple flame in the middle of the room at the table. A 
              Zombie is here, and so is a Skeleton guarding the Bone Key.
    
    Go to the thing that looks like a door near the painting of the woman, 
    and try to walk through it. You'll go to an unlocked treasure chest 
    with the Bone Key.
    
    Now, press A at the painting of the old man.
    -----------------------------------------------------------------------
    Room 30 - There is a painting of an old man, and a hidden door where 
              the ground looks different. There's also another passage with 
              an eye above it.
    
    The hidden door on the ground connects to the one in room 27, but it's 
    locked with the Bone Key. Press A at the passage with the eye above it, 
    and you'll end up all the way back in room 5.
    
    Go back to room 10 and unlock the lopsided door at the end of the 
    hallway with the Blood Key. If you followed this, you have all of the 
    treasure in the tower now, so it's okay to go on to the end. The other 
    rooms just have enemies.
    -----------------------------------------------------------------------
    Room 31 - Half of the room is colored green, while the other half 
              colored white. There are grey torches on the walls as well as 
              several paintings of a woman. There is a Wraith here.
    
    Just go to the end of the room and take the door.
    -----------------------------------------------------------------------
    Room 32 - There is a purple torch on the wall, and stairs going down.
    
    Just take the staircase.
    -----------------------------------------------------------------------
    Room 33 - There are two doors to take, and a purple torch between them.
    
    One of the doors here goes to a rainbow section, and the other goes to 
    another twisted hallway that goes nowhere, so take the other one.
    -----------------------------------------------------------------------
    Room 34 - There is a strange rainbow door ahead.
    
    Just take the door.
    -----------------------------------------------------------------------
    Room 35 - There are roman numerals on the ground here, which are I, II, 
              III, and V. There's also a teleporter which just takes you to 
              the other side of the room, and is labeled XVII.
    
    If you look closely at the floor here, you'll notice roman numerals on 
    the ground at some points. There are four in this room, which are I, 
    II, III, and V. If you walk up to the teleporter here, it just takes 
    you to the other side of the room near numeral V. Also, notice how the 
    wall near V looks a lot different... that's for later.
    
    For now, press A at the inner part of the wall near any of the numerals 
    to find a secret door, but kill the enemy in this room first. Unless 
    your Stealth is high, it probably attacked you already, though.
    -----------------------------------------------------------------------
    Room 36 - There are roman numerals on the ground here. They are V, 
              XIII, VIII, XII, VII, XI, VI, and X. A Wraith is running 
              circles around the room.
    
    There are a total of eight roman numerals here. The four with the blue 
    tiles all go to the next room, while the four with the gold tiles 
    either go back to the previous room or do nothing.
    
    Press A at any of the roman numerals with the blue tiles to move on to 
    the next room. However, it won't work until you kill the Wraith.
    -----------------------------------------------------------------------
    Room 37 - A Wight is standing near a blue-green wave of light.
    
    DO NOT SAVE IN THIS ROOM UNTIL YOU'VE AT LEAST DEFEATED THE WIGHT, 
    BECAUSE YOU WON'T BE ABLE TO LEAVE UNTIL YOU DO. Once it's dead, go 
    back to room 35, the one with the I, II, III, and V numerals.
    
    Go to where V is, and look at the walls near it. You'll notice that one 
    part looks a lot different from the rest of the room, and out of place. 
    Press A there, and it should tell you that you've found a secret door.
    
    If it doesn't work, you have to kill all of the enemies in the rainbow 
    section of the tower, which are the Wraith, the Wight, and the Skeleton 
    Archer that attacks you as soon as you enter the first rainbow room. 
    
    However, unless your Stealth is high enough that it didn't notice you, 
    it probably attacked you already and you ended up killing it.
    -----------------------------------------------------------------------
    Room 38 - There is an inanimate hand near a torch.
    
    Go to the hand and get on it, then press A. If it doesn't work, just 
    move around and keep trying.
    -----------------------------------------------------------------------
    Room 39 - There are two portals ahead.
    
    Farris will join you here, as you approach the portals. Try them both, 
    because only one of them will work. That's the end of the this place.
    -----------------------------------------------------------------------
    Oisin Forest
    
    Watch the cutscene where Alaron and Farris talk about Oriana, and then 
    one of two things will happen:
    
    - You'll gain control of Alaron, and then you'll have to walk back to 
      Oriana's hut so you can fight the boss.
    
    - Another cutscene will follow this one immediately, and you'll fight  
      the boss after it ends.
    
    Accompanying the boss are two Wraiths, a Giant Skeleton, and another 
    Giant Skeleton and a pair of Plague Zombies as the reinforcements. The 
    boss itself always follows a specific pattern: first it casts Haste on 
    itself and it's allies, then casts Weakness on your party members, and 
    then tries to cast Wall of Bones on all of your party members.
    
    However, sometimes it'll just attack with his staff if someone is next 
    to it. Anyway, Wall of Bones is a very annoying spell, so you want to 
    take down the boss first. That should be easy enough to do, if you just 
    rush at it with everyone as soon as the fight starts.
    
    Once the boss is dead, it should be fairly easy, just make sure 
    everyone stays healed with Healing/Curing Potions.
    
    After the battle, you'll get:
    
    20857 experience points
    Maul
    Banishing
    Ctrl Zombie
    Haste
    Spirit Shield
    Shield Amulet
    Enchanted Plate
    25 of a random reagent
    Sapphire Gem
    10308 gold
    
    Now, depending on what happened before, you'll either gain control of 
    Alaron again, or Farris will leave your party in a cutscene, although 
    you'll get to keep anything you had equipped to him, which includes the 
    Jester's Mace he had.
    
    If you gain control of Alaron, leave the forest by going west and walk 
    back to the Darkling Bog. You'll get to keep Farris, through a glitch, 
    but if you go east instead, he leaves.
    
    The portal in the forest will work from now on, but if Farris stayed, 
    it probably won't be safe to use it. If he left, however, feel free to 
    use it to go to the Darkling Bog. Whatever happens, you'll need to go 
    back there for the next part of the game.
    -----------------------------------------------------------------------
    Darkling Bog
    
    If you took the Oisin Forest portal to get here and saw the cutscene, 
    you'll probably be wondering exactly what you're supposed to do now. 
    Well, you have to go to Ugarit, which is the Jundar town, and the only 
    town on the map you haven't been to.
    
    If you want Donovan or Baird in your party, though, go back to Terminor 
    first, because they'll finally be available at the inn. If you want 
    Sholeh, don't get anyone, just go to Ugarit now.
    
    You also might want to stock up on reagents or do some training. 
    Actually, you really want to make sure that you have enough reagents 
    before you go anywhere, because they are NOT sold in Ugarit.
    
    When you're ready, come back to the Darkling Bog, and just head east 
    through it until you end up at a beach at the end of it. The beach here 
    has a path you can take to get there.
    -----------------------------------------------------------------------
    Reaching Ugarit
    
    Items around Ugarit: Banishing Wand, Belt of Teleport
    
    Assuming you are at the beach, head due south. Eventually, you'll run 
    into a mountain wall and won't be able to go anywhere except back in 
    the direction of the Darkling Bog, or up the steep path nearby. Go up 
    that path. There should be different music playing when you do.
    
    The path will eventually stop, and you'll be high up on a mountain next 
    to a treasure chest. Now, you want to try going down the mountain, then 
    heading generally south for a while. You should eventually see a 
    magical gate (called the Jundar Gate), which means you're almost there.
    
    Approach it and press A, and you'll have to answer a riddle to move on.
    The correct answer is:
    
    "Then say your riddle."
    
    "I need some time to think, great Jundar spirit..."
    
    "There is one gift that's yours and yours alone..."
    
    "Something else..."
    
    "I know my greatest gift."
    
    However, you could answer it wrong on purpose, because each time you do 
    you'll get to fight some Elementals for decent experience. Whether or 
    not you do is up to you.
    
    Once you've answered the riddle, just walk through the gate to pass. 
    From here, head due east. It'll take a while. The Shadow is somewhere 
    around here, but doesn't have anything special to say, so don't worry 
    about him.
    
    You'll eventually come to a large structure with a sort of gateway as 
    an entrance. This is Ugarit.
    -----------------------------------------------------------------------
    Ugarit
    
    Items: Web of Starlight Scroll, Phantom Cloak
    
    Go straight a few steps when you enter the town, then head north and go 
    in the last building on this side. The merchant here (only at day) has:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Fire Flask         Merchant 9
    Stealth Potion     Stealth 5
    Poison Dart        Thief 10
    Tanto
    Cloth Armor
    Leather Armor
    
    If you press A at the box in this room, it'll reveal a passage to a 
    small cave with a Web of Starlight scroll and a Phantom Cloak, and a 
    path leading back outside of Ugarit. 
    
    Anyway, from here, head to the last building on the other side. This is 
    the inn, and you can find Sholeh here. She will never join you unless 
    you have three or less in your party the first time you talk to her. 
    You also need to tell her to join you instead of asking for advice, 
    which will only appear as an option if you have three or less, again.
    
    If you have four in your party and talk to her, you will never be able 
    to get her. If you have four, but want her, then get someone killed off 
    using the monsters in the desert, and then talk to her.
    
    If you have three or less in your party and have already spoken to her 
    once with a full party, but then try to get her anyway, something 
    strange will happen. The dialog will make you think she's going to join 
    your party (as she even says she will), yet she doesn't actually.
    
    Once you have Sholeh (or not), continue looking around the town.
    
    Leave the inn and look at the two buildings closest to it. One of them 
    is a staircase going to the second screen of the town. Take it, and 
    enter the building straight ahead of you. There's a merchant here, but 
    only at night, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Acid Flask         Alchemist 10
    Defense Potion     Merchant 7
    Dexterity Potion
    Fire Flask
    Inferno Flask
    Sleep Gas Flask
    Strength Potion
    
    Now, check the two buildings just to the left and right of the stairs 
    you came down from. The one on the right has a merchant (at day) with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Bow of Accuracy    Merchant 6
    Dragon Fang        Warrior 10
    Great Bow          Missle 10
    Heartseeker Bow
    Hunter's Bow
    Long Bow
    Short Bow
    
    The one to the left of the stairs has another merchant that only 
    appears at day, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Battle Axe         Merchant 8
    Broadsword         Hafted 10
    Enchanted Blade    Pole 10
    Great Axe          Sword 10
    Great Sword        Shield 7
    Ice Stiletto
    Mace
    Maul
    Poleaxe
    Sabre
    Scythe
    Staff
    Sword of Might
    
    From here, head northwest and across the small bridge. One of the next 
    two buildings you'll pass by is a staircase going to the third screen 
    of the town, but don't take it yet. Go inside the other building, which 
    has a merchant (only at night) with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Charming           Loremaster 8
    Dexterity          Merchant 6
    Teleportation      Troubadour 10
    Bardic Gloves
    
    Go north now, and enter the next building you'll see. Another merchant 
    is here, but only at night, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Darkness           Mechanic 8
    Haste              Merchant 10
    Wind
    Leather Cloak
    Belt of Teleport
    Chaos Robes
    Sapphire Gem
    
    Continue going north, and enter the next building to find another 
    merchant (this one only at day) with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Leather Cloak      Diplomat 10
    Jundar Gauntlets   Merchant 8
    Plate Gauntlets    Ranger 8
    Boots of Adamant
    Leather Boots
    Woodsman's Boots
    Mercenary Belt
    Cloth Armor
    Jundar Leather
    Leather Armor
    Beast Hide
    Hellhound Hide
    
    Now, continue on to to the last building on this side. You have to 
    press A at any of the waves of light here to move on. They all go to 
    some books you can read. However, the purple one has a merchant (at 
    either time of day) too, with:
    
    ----               ------
    Shop               Skills
    ----               ------
    
    Acid Bolt          Loremaster 10
    Brilliance         Merchant 8
    Ctrl Zombie        Wizard 3
    Solar Wrath
    Helm of Wisdom
    
    Go back to the staircase that leads to the third screen of town. Take 
    it and go into the building right next to you. Look for some more 
    passages around here, until you end up on a thin, five-sided platform. 
    The merchant here (only at day) has:
    
    ----               ------       ------
    Shop               Skills       Spells
    ----               ------       ------
    
    Web of Starlight   Merchant 7   10 vs. Elemental
    Dispel Elem        Wizard 10    10 Dispel Elemental
    Frozen Doom                     10 Web of Starlight
    Stellar Grav                    10 Stellar Gravity
    Web of Starlight                10 Frozen Doom
    vs. Elemental
    
    Leave here and head to the large building across the bridge. This is 
    where Zaratas is. Go up the long staircase to find him. Speak to him, 
    and he'll tell you to go to the Barrow Downs, which are far to the west 
    of Ugarit.
    
    He'll tell you to avoid a place called Maxxen, but don't listen to him. 
    You actually want to go there before you head for the Barrow Downs. So, 
    when you're ready, leave Ugarit.
    -----------------------------------------------------------------------
    Reaching Maxxen
    
    You may have seen the bones of a dragon-like creature near Ugarit. If 
    you didn't, go northwest for a little bit outside of town. Now, go to 
    where the face of the creature is, turn exactly north, and go straight.
    
    Follow this path for a long time. If you go under a bridge on the way, 
    you should be on the right track. A little bit after the bridge the 
    path should split - go south, and you should eventually be able to take 
    a sharp path down to a large structure. If you didn't talk to Zaratas, 
    you won't be able to go through the door.
    
    Also, just before you take the sharp, downward path, you can find an 
    old blind man in a blue robe around here. If you talk to him, he'll 
    offer to teach you Merchant up to level 7, and Shield up to level 10. 
    Once you finish Maxxen, though, he disappears.
    -----------------------------------------------------------------------
    Maxxen
    
    Items: Lodin's Key, Lodin's Sword
    
    This place is pretty straightforward. Go down the hallway and take the 
    door at the end, ignoring the ones to your left and right. Watch the 
    cutscene, and you'll get Lodin's Sword, which you'll need later. The 
    other doors lead to three treasure chests and then loop back to the 
    first hallway, but they don't have anything special except Lodin's Key. 
    
    Lodin's Key unlocks the door to Lodin's Sword in the first hallway, but 
    for some reason, you can open the door without it. The key will also be 
    gone from your inventory if you use it, so it's best to just open the 
    door yourself and then get the key, so you can keep it.
    
    Anyway, once you have Lodin's Sword, leave.
    -----------------------------------------------------------------------
    Ugarit Desert
    
    Once you're back outside of Maxxen, you'll need to to find and enter 
    the Barrow Downs. If you head due west (for a long time) from Ugarit, 
    you should find them pretty easily. You want to look for a scorched, 
    rocky area with large rocks everywhere. When you get there, the music 
    will change and you'll see a cutscene telling you that you found them.
    
    If you remember where the Jundar Gate is, they are just west of it. To 
    enter the Barrow Downs, press A at any of the holes in the ground near 
    the seven large rocks.
    
    By the way, keep in mind that the Barrow Downs only consist of three 
    rooms and that you can enter them from any room, depending on which 
    hole you use. The walkthrough will start from the room with the seven 
    coffins and red symbols, so find that one.
    -----------------------------------------------------------------------
    Barrow Downs
    
    Items: Cheat Death Scroll, Spellbreaker Axe, Bow of Thunder,
           Ctrl Zombie Scroll, Sapphire Gem, Horn of Kynon
    
    What you have to do here is awaken the seven guardians, defeat them all 
    for their drake equipment, put all of the drake equipment back in the 
    room with seven dragon heads lining a wall, and then confront Lugash.
    
    Each guardian has one piece of the puzzle:
    
    Behrooz - Spiritdrake Helm (helm)
    Nasim - Stormdrake Claws (gloves)
    Golnar - Firedrake Fang (sword)
    Mehrdad - Stardrake Aegis (shield)
    Shatrevar - Magedrake Ring (ring)
    Ksathra - Nightdrake Mantle (cloak)
    Assim - Irondrake Plate (armor)
    
    They're all in seperate coffins in the first room, but you can't open 
    any of them until you've "activated" them. To do this, go back outside 
    and press A at all of the red symbols on the ground. One of them should 
    trigger a rock to fly up. Now, go back to the coffins and press A at 
    all of the red symbols. One of the seven should work, and then you'll 
    fight that guardian for their item.
    
    Whenever you get one of those, you'll be able to activate the next 
    guardian's coffin, so go back outside and repeat the above. Once you 
    have all seven of the items, you'll need to find a room with seven 
    dragon heads lining a wall. Also, look for a Cheat Death scroll in the 
    room with the bridge and the closed gates.
    
    In the room with the seven dragon heads, you're supposed to press A at 
    all of the red symbols (again), so that Alaron gives back the items. 
    However, don't do that yet, because Xiahou Dun would like to share a 
    way to keep some of them:
    
     "When I was doing the the quest for the horn and collecting the Drake 
      items I got to keep the Magedrake ring. This is what I did. First I 
      collected all 7 items from Lugash's buddies and equipped them all. I 
      then went to put all the items in their proper place, like normal. 
      Except this time when I was done, I was still wearing the ring in the 
      equipment picture but it was not listed.
    
      I checked and I was getting the +3 to my wizard skill. I was also 
      wearing the Etherial Ring and it also was not listed in my inventory 
      although it was in the picture. I checked and Lugash was out of his 
      room waiting for me to kill him. I then saved and restarted the game, 
      I still had the ring and it was listed in the equip list. I have 
      repeated this in a new game, try it out."
    
    You can actually keep more than just the Magedrake Ring, though, but 
    your results may vary somewhat if you try this.
    
    Anyway, once you've "given back" all seven items, Lugash will spawn in 
    the room with the bridge and two closed gates, which are now open. Make 
    sure someone has Lodin's Sword equipped, and then go fight him.
    
    I don't think he can be defeated without Lodin's Sword. If you came 
    here without it, Lugash will comment on it, and you'll have the option 
    to flee during the fight, because your attacks will either do little to 
    no damage, or simply miss all the time.
    
    Lugash himself isn't too hard, and he's alone, but he'll start casting 
    Wall of Bones early in the fight, so be prepared for it. It only takes 
    a few hits from Lodin's Sword to take him down, however. When you win, 
    you'll get:
    
    8257 experience points
    Restore Potion
    Staff of Lugash
    Royal Platemail
    20 of a random reagent
    Sapphire Gem
    20000 gold
    
    After the battle, go into the room he was standing in front of to find 
    three treasure chests with some items, including a Spellbreaker Axe, 
    Bow of Thunder, Ctrl Zombie scroll, and Sapphire Gem.
    
    Leave the room and immediately turn the camera to your right - you 
    should notice a small space in the wall that you can go through, which 
    leads to the Horn of Kynon. You need this to move on with the game.
    
    Watch the cutscene and pick it up, then head back to Zaratas in Ugarit. 
    Also, when you take it, Alaron will get 225000 experience points.
    -----------------------------------------------------------------------
    Ugarit
    
    After speaking with Zaratas again, you'll have to go back to Erromon. 
    Use the Darkling Bog's portal (the only thing left of Shamsuk's Tower) 
    to go back to Oisin Forest, and then either go to Gwernia and use the 
    portal there to get to Erromon, or just walk back from the forest. If 
    you use the portal in Gwernia, it's somewhat faster.
    
    If you look far behind Ugarit (generally, to the east), you should also 
    see the Shadow again, and you'll finally be able to merge with him, 
    which adds a new cutscene called "Shadow Self Merge" to the Theater, 
    adds an entry to the journal about it, and makes Alaron more powerful.
    
    To merge, choose "I don't know what you mean." Get Alaron as close as 
    you can to him, and he should do the rest. You don't actually have to 
    do anything for it to work, though.
    
    If you can't find him, however, just go back to the Jundar Gate, and 
    he'll be waiting for you there. Talk to him and choose "I'm sure." It 
    isn't necessary, though, because you can't refuse him. You'll also see 
    him again at the beach near the Darkling Bog if you didn't talk to him 
    around Ugarit or at the Jundar Gate.
    
    Basically, he'll be everywhere you've ever seen him, all at once, 
    unless you attempted to merge with him earlier at a particular place, 
    or were mean to him at that place. Then, in that case, he won't be at 
    wherever that was, but if you try to merge anywhere now, it'll work.
    
    I haven't looked at exactly what merging does yet, but I know that it 
    gives you all of the vs. spells at level 10, Spirit Shield at level 10, 
    increases Alaron's hp by about 10, and gives him some level 10 skills.
    
    Also, if you go back to Terminor and check the inn, you can find Dougal 
    and have him join your party, if you want. If you want to keep him, DO 
    NOT GET HIM YET. You'll see why later. Let him stay here and come get 
    him AFTER you see the dragon.
    
    While at the inn, you can also have Tamberlain "call in your friends," 
    but it doesn't seem to do anything.
    
    There should be several cutscenes as you're working your way back to 
    the Darkling Bog, and one when you're getting close to Erromon. Don't 
    bother entering Erromon if you haven't merged yet, though.
    -----------------------------------------------------------------------
    Erromon
    
    Items: Dragon Key, Spellbreaker Axe, Gloves of Healing,
           Whitefire Scroll, Starfire Wand, Crushing Death Wand,
           Reflection Belt
    
    When you get back to Erromon, go into the tunnels and run around until 
    you find Yeraza at a large door. However, if you haven't merged with 
    the Shadow yet, she won't be there, so make sure you've done that. 
    Anyway, a cutscene should play when you approach Yeraza. Go in the door 
    she was standing at, and you'll be in some sort of cave.
    
    Red Dragon's Lair
    -----------------
    
    Look around carefully for a door into the next section. I would try to 
    give you directions, but the compass doesn't work here, and the camera 
    barely does itself. Once you've found the door, enter it and you'll be 
    in the next part of this place.
    
    However, if you brought Dougal to this door, you'll watch a cutscene 
    where he refuses to give you back the Horn of Kynon. Then you'll have 
    to fight him in battle, as well as some Chaos minions. Specifically, a 
    Chaos Mauler, Chaos Slayer, Chaos Sorceror, and two Chaos Spellweavers.
    
    Once you beat him, he'll be dead, and gone from the game permanently. 
    So if you want to keep Dougal, this is why I said don't bring him here. 
    Wait until AFTER we're done here, then go get him at Terminor's inn. As 
    long as you don't ever come back here he's yours for the game. You can 
    even take him to kill the final boss and he won't betray you.
    
    Anyway, go in that door and you'll end up in the next section. You 
    should hear something in the distance. What you want to do now is 
    search all around until you find a very narrow path going to an 
    unlocked treasure chest with a Dragon Key.
    
    Next, look for another narrow path (make sure to use the camera) going 
    to a volcanic area. There's a "Firelord" guarding a bridge here, but 
    you can sneak by it, if you want. Cross the bridge and keep going until 
    you come to a larger room with another one ahead, and around seven 
    small passages off to the side with treasure.
    
    Take a bit of time to explore the small passages around here, because 
    you can get a lot of items, such as another Spellbreaker Axe, Gloves of 
    Healing, a Whitefire scroll, a Starfire and Crushing Death wand, a 
    Reflection Belt, and lots of gold.
    
    When you reach the room with the wooden platform, get on it and press A 
    to go to where the dragon is. If you don't have the Dragon Key from 
    before the bridge in the volcanic area, it won't work, so go back and 
    get it if you need to.
    
    Walk up to the dragon and press A, then choose "I am the child of a man 
    and a woman." This adds the "Rooughah Naming" cutscene to the Theater. 
    You're done here, so head back to the tunnels in Erromon.
    
    Erromon Tunnels
    ---------------
    
    Yeraza will stop you and ask you where you intend to go.
    
    You can either stay in Erromon for a while, or head back to Gwernia, 
    but both choices seem to have the same result. If you choose to stay in 
    Erromon, nothing happens, and it's just as if you chose to go to 
    Gwernia instead. So just choose either one, and make preparations to go 
    back to Gwernia.
    
    In particular, try to make sure you meet the following criteria:
    
    - At least one character has level 10 Thief, Sword, and Warrior. Also, 
      make sure that the same character can use Lodin's Sword. Level 10 
      Strength (the spell) would also be nice, but isn't necessary.
    
    - At least one character has Cheat Death (or the Revival wand from 
      Shamsuk's Tower) and Wall of Bones.
    
    - At least two characters have Mirror.
    
    - You have four sets of Hellhound Hide. They can be bought at Ugarit if 
      you don't have any, but you'll have to make them into armor yourself.
    
    - You have around 20 Curing Potions.
    
    When you're ready, look in the tunnels again until you find the portal. 
    Walk up to the portal and press A. If you activated this portal and the 
    Gwernia portal before, it'll take you back to Gwernia. If you didn't, 
    unfortunately, you're going to have to walk back.
    -----------------------------------------------------------------------
    Gwernia
    
    When you get back to the castle, speak to Gabrion (at the entrance) to 
    be informed of the situation. Around the castle, there are high-ranking 
    Chaos minions to fight, like Majors and Slayers. If you want to take 
    some time out to build up your characters, you might also get some 
    Chaos Armor after fights if you're lucky, which seems to be the best 
    armor in the game. You can also get some more Royal Platemail from the 
    Chaos Slayers, but you don't need either, if you don't want to.
    
    When you're ready to move on, go up the flight of stairs next to 
    Gabrion, up the next one, and then up the third one to reach the 
    battlements. Equip everyone with Hellhound Hide, and equip Lodin's 
    Sword to whoever has level 10 in Thief, Sword, and Warrior, and then 
    run around here to find a boss. Watch the cutscene, and then you'll 
    have to fight, but your opponent is really easy.
    
    Just attack for a few turns (if you want, you can use Air/Spirit Shield 
    so the boss will do pitiful damage), or cast Frozen Doom/Wall of 
    Bones/Web of Starlight to put it away. Once you've won, you'll get the 
    boss' weapon, one or two Curing Potions, and:
    
    7500 experience points
    10000 gold
    
    Now you'll fight another boss. This one will use Fireball and Frozen 
    Doom all the time after casting Mirror on the first turn. For some 
    reason, vs. Elemental/Star doesn't seem to do anything. I casted them 
    both at level 10 (as well as having max Willpower) and the spells still 
    always worked, not to mention the Fireball still did over 90 damage. 
    However, if you're using Hellhound Hide, it'll only do about 50.
    
    When the fight starts, cast level 10 Strength (if you have it) on the 
    person with Lodin's Sword, and then get them behind the boss and attack 
    it to death. You should be doing around 60 damage per hit, so the 160 
    hp it has will go down in a few turns. You don't have to have Strength, 
    but it helps. Don't forget to have someone cast Cheat Death on Alaron 
    and whoever has Lodin's Sword.
    
    Also, keep Mirror on everyone constantly so that you won't be affected 
    by the boss' spells. It should be pretty easy if you do this. It won't 
    take more than a few rounds to kill the boss, regardless of your level.
    
    Oh, and by the way, if you wait until the boss' Mirror wears off (or 
    you can get to it before the first turn), it's possible to land a 
    Frozen Doom/Wall of Bones/Web of Starlight, which means instant death.
    -----------------------------------------------------------------------
    III: Reference
    
    Characters
    
    Note: Characters sometimes leave forever or go to different locations 
          if they're not picked up, or are kicked out of the party.
    
    Solar characters fight better at day, while worse at night, and the 
    reverse applies for Lunar characters. In addition, certain items can 
    only be used by characters with the same aspect as the item.
    
    Anyone that can cast spells can use all of the Neutral spells.
    
    ------
    Alaron (Solar)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Short Sword            Level 1              Stealth 1
    Leather Armor          Hit Points 46/46     Troubadour 1
    Small Shield           Intelligence 18      Warrior 3
                           Willpower 12         Wizard 1
                           Dexterity 15 (-3)    Hafted 1
                           Endurance 15         Missle 3
                           Strength 15          Sword 3
                           Stamina 30           Shield 3
                           XP Remaining: 0
                           Total XP: 500
                           Next Level: 2000
    
    - If he's killed, the game is over.
    
    - Alaron can learn and cast any spell, and learn any skill.
    
    - A headstrong young squire, Alaron was orphaned when he was still an 
      infant. Taken in by the King, he's in training to become a knight - 
      if he can stay out of trouble, that is. Unbeknownst to him, events 
      are soon going to sweep him into an adventure that will change his 
      life forever.
    
    ------
    Brenna (Solar, Elemental)
    ------
    
    Starting Equipment     Starting Stats
    
    Dagger                 Level 1
    Leather Armor          Hit Points 31/31
                           Intelligence 14
    Starting Skills        Willpower 10
                           Dexterity 22 (-1)
    Mechanic 1             Endurance 10
    Stealth 3              Strength 8
    Thief 3                Stamina 20
    Sword 1                XP Remaining: 0
    Thrown 2               Total XP: 500
                           Next Level: 2000
    
    - She has to be killed to be kicked out. I'd say that that's a pretty 
      mean thing to do to your best friend, though.
    
    - To get her, just talk to her at Gwernia, but she'll join anyway if 
      you don't. If you need directions, see the walkthrough.
    
    - Brenna cannot learn Hafted, Missle, and Shield.
    
    - Also orphaned when she was very young, Brenna had to learn to make 
      her own way in the world before the King brought her under his 
      protective wing. An accomplished thief (though don't call her that to 
      her face), Brenna is Alaron's closest companion and truest friend - 
      even if they do fight constantly!
    
    -------
    Abrecan (Solar)
    -------
    
    Starting Equipment     Starting Stats
    
    Broadsword             Level 8
    Iden Scale             Hit Points 68/68
    Kite Shield            Intelligence 10
                           Willpower 8
    Starting Skills        Dexterity 25 (-6)
                           Endurance 20
    Stealth 1 (-1)         Strength 20
    Warrior 4              Stamina 40
    Sword 4                XP Remaining: 0
    Thrown 2               Total XP: 102000
    Shield 2               Next Level: 40500
    
    - If kicked out, he goes to the knight's list in Talewok.
    
    - To get him, just talk to him at Gwernia. If you need directions, see 
      the walkthrough.
    
    - Abrecan cannot learn Alchemist, Thief, Wizard, and Missle.
    
    - The very essence of a knight, Abrecan is the captain of the guard, 
      sworn to the defense of the King. Devotion to honor and duty is his 
      life. His gruff exterior belies his concern that Alaron's promise as 
      a knight will go unfulfilled. Abrecan's strength and skill with 
      weapons is unsurpassed.
    
    -----
    Rheda (Solar, Naming)
    -----
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Staff                  Level 3              Loremaster 1
    Leather Armor          Hit Points 50/50     Merchant 1
                           Intelligence 22      Wizard 4
    Starting Spells        Willpower 16         Pole 3
                           Dexterity 20 (-1)    Sword 3
    1 vs. Necromancy       Endurance 16
    4 Endurance            Strength 10
    1 Sense Aura           Stamina 31
    4 Weakness             XP Remaining: 0
                           Total XP: 7000
                           Next Level: 8000
    
    - If kicked out, she goes to Terminor's inn. After Shamsuk's Tower, 
      she'll offer to leave the party. You cannot kick Rheda out of the 
      party before then.
    
    - To get her, just talk to her at Gwernia. If you need directions, see 
      the walkthrough.
    
    - Rheda cannot learn Missle and Thrown.
    
    - One of the youngest wizards in the kingdom, Rheda's passion sometimes 
      gets the better of her. She's obsessed with curing her friend Niesen, 
      who was cursed by a necromancer. As Alaron's instructor in the arts 
      of magic, Rheda has great knowledge of spells and magic - useful 
      abilities when danger strikes.
    
    ------
    Godric (Lunar, Elemental)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Dagger                 Level 2              Alchemist 3
    Cloth Armor            Hit Points 37/37     Loremaster 2    
                           Intelligence 22      Mechanic 2
    Starting Spells        Willpower 18         Wizard 2
                           Dexterity 15         Sword 1
    2 Dragon Flames        Endurance 15         Thrown 1
                           Strength 10                        
                           Stamina 20
                           XP Remaining: 0
                           Total XP: 2500
                           Next Level: 4500
    
    - If kicked out, he goes to the Wizards' School in Talewok.
    
    - If you didn't take him in the beginning of the game, he'll move to 
      the Wizards' School in Talewok, and then to Port Saiid. But he only  
      goes to Port Saiid temporarily, and just to give you advice.
    
    - To get him, talk to him once, leave the room, and then come back and 
      talk to him again. If you need directions, see the walkthrough.
    
    - Godric cannot learn Hafted, Missle, and Shield.
    
    - The castle alchemist, Godric is a few beakers short of a flask. He's 
      brilliant, but more than a little erratic, as anyone who's been 
      unfortunate enough to be near one of his more incendiary experiments 
      has discovered. Still, no one in the castle knows more about herbs 
      and potions, making him extremely useful to the kingdom.
    
    -----
    Becan (Lunar)
    -----
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Battle Axe             Level 4              Ranger 4
    Chainmail              Hit Points 64/64     Stealth 3 (-3)
    Large Shield           Intelligence 15      Warrior 5
                           Willpower 15         Hafted 5
                           Dexterity 18 (-5)    Missle 3
                           Endurance 20         Shield 3
                           Strength 25
                           Stamina 40
                           XP Remaining: 0
                           Total XP: 15000
                           Next Level: 12500
    
    - Journal entry: We met Becan today. I asked him to join the group.
    
    - If kicked out, he goes to his shop in Erromon, supposedly, but he 
      always disappears forever for me. Kick him out only if you don't care 
      if you never see him again.
    
    - If you let Becan join you, his shop closes down forever.
    
    - To get him, go to his shop, and then to the inn after the cutscene. 
      You'll find him there, and you can ask him to join.
    
    - Becan cannot learn Alchemist, Wizard, Sword, and Thrown.
    
    - Once a heroic knight, Becan saved the life of the King in battle. But 
      now he rejects the horror of war and lives a life of peace and 
      solitude. An expert tracker and skilled woodsman, Becan wants to help 
      Alaron on his quest, but struggles with his principles and returns to 
      the field of battle.
    
    ------
    Arturo (Solar)
    ------
    
    Starting Equipment     Starting Stats
    
    Great Sword            Level 12
    Improved Plate         Hit Points 102/102
    Tower Shield           Intelligence 6
                           Willpower 11
    Starting Skills        Dexterity 14 (-9)
                           Endurance 30
    Stealth 1 (-1)         Strength 30
    Warrior 6              Stamina 60
    Pole 6                 XP Remaining: 0
    Sword 6                Total XP: 325000
    Shield 4               Next Level: 84500
    
    - Journal entry: We met a squire named Arturo: I asked him to join the 
      group.
    
    - If kicked out, he goes to Terminor's inn.
    
    - To get him, ask him to join you at the bridge to Port Saiid. The 
      earliest point you can do this is as soon as you arrive in Talewok.
    
    - If you don't let Arturo join you, he'll move to Terminor's inn.
    
    - Arturo cannot learn Alchemist, Loremaster, Thief, Troubadour, Wizard,
      Missle, and Thrown.
    
    - Built like a siege engine, this armored mass of muscle is none too 
      bright. But if there's one thing you can say about Arturo, it's that 
      he'll do anything to become a knight. His single-minded pursuit of 
      his goal makes him an ideal companion for Alaron, although his idea 
      of battle tactics leaves a bit to be desired.
    
    ------
    Keelin (Lunar, Elemental)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Short Sword            Level 12             Healer 1
    Dragon Leather         Hit Points 72/72     Merchant 4
                           Intelligence 15      Stealth 5 (+10)
    Starting Spells        Willpower 10         Thief 8
                           Dexterity 30         Wizard 4
    2 vs. Elemental        Endurance 20         Missle 7
    3 Remove Poison        Strength 15          Pole 2
    3 Wind                 Stamina 40           Sword 7
                           XP Remaining: 0
                           Total XP: 325000
                           Next Level: 84500
    
    - Journal entry: We met Keelin today. I like her. I asked her to join 
      our group.
    
    - If kicked out, she goes to Terminor's inn. You'll find her in one of 
      the rooms in the back.
    
    - To get her, go to Port Saiid's inn and talk to her. She'll either 
      move to Terminor or disappear forever if you don't get her.
    
    - Keelin cannot learn Hafted, Thrown, and Shield.
    
    - This beautiful and unscrupulous thief is an expert in getting what 
      others want, for a price. But now she wants something for herself - 
      Alaron! An invaluable asset to the party, Keelin may nonetheless be 
      more trouble than she's worth sometimes.
    
    ------
    Niesen (Solar, Elemental)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Archmage's Staff       Level 20             Alchemist 7
    Enchanted Plate        Hit Points 88/88     Healer 8
                           Intelligence 30      Loremaster 9
    Starting Spells        Willpower 30         Mechanic 6
                           Dexterity 20 (-2)    Stealth 5 (-5)
    8 vs. Star             Endurance 18         Wizard 10
    10 vs. Necromancy      Strength 8           Pole 8
    8 Fireball             Stamina 50           Thrown 8
    8 Mirror               XP Remaining: 0
    10 Dispel Necro        Total XP: 1435000
                           Next Level: 220500
    
    - Journal entry: A wizard named Niesen will lead us to Shamsuk's tower.
    
    - Niesen is part of the story, so don't worry about him joining you. 
      However, if you really don't want him, just get him killed off and 
      then get your other party member back. You can still get into 
      Shamsuk's Tower without him, contrary to what he says. You can 
      complete it, also.
    
    - Niesen and Rheda became friends at the Wizards' School in Talewok, 
      where both were studying to become wizards. Now cursed by a  
      necromancer and doomed to slowly turn undead, Niesen's search for a 
      cure leads him to join Alaron in his quest. Seemingly unconnected, 
      the two will find their destinies more intertwined than either could 
      have imagined.
    
    -------
    Donovan (Solar, Naming)
    -------                                                             
                                                                         
    Starting Equipment     Starting Stats       Starting Skills                        
    
    Sabre                  Level 18             Diplomat 8
    Dragon Leather         Hit Points 108/108   Warrior 7
                           Intelligence 30      Wizard 7                           
    Starting Spells        Willpower 30         Hafted 5       
                           Dexterity 25         Pole 5
    7 vs. Star             Endurance 30         Sword 7
    7 Banishing            Strength 20          
    7 Sense Aura           Stamina 60
    7 Teleportation        XP Remaining: 0
                           Total XP: 1054500
                           Next Level: 180500
    
    - Journal entry: A fine fellow named Donovan joined us today.
    
    - If kicked out, he goes to Terminor's inn, at the same room where you 
      found him, but sometimes he'll leave forever. You have to check his 
      room to find out, because he usually says you'll never see him again.
    
    - To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
      You'll find him in one of the rooms in the back.
    
    - Donovan cannot learn Missle, Thrown, and Shield.
    
    - This swashbuckling dueliest doesn't understand the meaning of the 
      word surrender - or the meaning of the word "caution", for that 
      matter. Supremely confident, his prowess in combat just might equal 
      his boasting - but there are greater dangers ahead than can be dealt 
      with sword alone.
    
    -----
    Baird (Lunar)
    -----
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Great Axe              Level 18             Healer 4
    Scale Armor            Hit Points 108/108   Loremaster 6
    Hoplite Shield         Intelligence 30      Troubadour 7
                           Willpower 25         Warrior 9
                           Dexterity 23 (-10)   Hafted 8
                           Endurance 30         Pole 8
                           Strength 25          Sword 5
                           Stamina 60           Thrown 8
                           XP Remaining: 0      Shield 9
                           Total XP: 1054500
                           Next Level: 180500
    
    - Journal entry: We met a mighty warrior-poet named Baird. I asked him 
      to join us.
    
    - If kicked out, he goes to Terminor's inn.
    
    - To get him, go to Terminor's inn after Shamsuk's Tower is destroyed. 
      Look around the corners to find him.
    
    - Baird cannot learn Alchemist, Wizard, and Missle.
    
    - Part poet, part barbarian warrior, Baird sees himself as the lead 
      character in a great heroic epic. While he's often a little too 
      concerned with how history will see his actions (and has an 
      unfortunate habit of reciting dramatic verse at inopportune moments), 
      he's a good person to have at your side when trouble starts.
    
    ------
    Dougal (Lunar, Elemental)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Enchanted Blade        Level 22             Alchemist 5
    Enchanted Hide         Hit Points 122/122   Diplomat 10
    Moon Shield            Intelligence 25      Loremaster 5
                           Willpower 25         Merchant 5
    Starting Spells        Dexterity 30 (-4)    Ranger 5
                           Endurance 25         Stealth 5 (+10)
    6 Fireball             Strength 25          Thief 5
    9 Air Shield           Stamina 75           Troubadour 10
    9 Strength             XP Remaining: 0      Warrior 10
    9 Debilitation         Total XP: 1897500    Wizard 10
    9 Mirror               Next Level: 264500   Hafted 10
                                                Pole 10
                                                Sword 10
                                                Thrown 10
                                                Shield 10
    
    - Journal entry: A troubadour named Dougal joined the party today.
    
    - You can't kick Dougal out of the party, so you'll have to get him 
      killed if you don't want him.
    
    - To get him, go to Terminor's inn after the Barrow Downs. If you 
      listen to his song, he'll give you some gold. However, he will leave 
      your party later on unless you wait until you've seen the dragon to 
      pick him up at Terminor. If you want to keep him, DO NOT GET HIM 
      UNTIL YOU HAVE BEEN NAMED. And never take him to where the dragon is. 
      See the walkthrough for that part if you want to know why.
    
      It's okay to take him anywhere else but there, though. You can even 
      kill the final boss with him in your party. Kind of ironic...
    
    - Dougal cannot learn Missle.
    
    - A master troubadour, Dougal can fight and cast spells with skill  
      equal to his abilities with song and verse. Friendly and gregarious 
      with others, Dougal is surprisingly closemouthed about his past. But 
      is he truly hiding something? And if so, what is his secret?
    
    ------
    Sholeh (Lunar, Star)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Sabre                  Level 20             Healer 10
    Jundar Leather         Hit Points 110/110   Ranger 6
                           Intelligence 30      Stealth 6 (+9)
    Starting Spells        Willpower 25         Warrior 10
                           Dexterity 30         Wizard 8
    8 Web of Starlight     Endurance 30         Hafted 5
    8 Dispel Star          Strength 20          Missle 7
    8 Stellar Gravity      Stamina 60           Sword 10
    8 Dispel Naming        XP Remaining: 0
    8 Solar Wrath          Total XP: 1435000
                           Next Level: 220500
    
    - Journal entry: A jundar named Sholeh joined the party today.
    
    - To get her, you must talk to her at Ugarit's inn for the first 
      time with only three party members. Then choose "Then join." If 
      you've already talked to Sholeh, she won't join. If you have a full 
      party but haven't talked to her yet, then just kill someone off 
      before talking to her.
    
      See the initial Ugarit walkthrough for more on this.
    
    - Sholeh cannot learn Thrown and Shield.
    
    - Sholeh's Intelligence unfortunately goes down to 3 once you reload 
      with her in your party, and it must be raised back through training.
    
    - One of the mysterious race known as the Jundar, Sholeh is something 
      of an enigma. Sharing the typical Jundar contempt for humankind, 
      Sholeh nonetheless finds them fascinating in a strange way. An expert 
      in Star magic and a seasoned warrior, Sholeh's loyalty may be  
      somewhat questionable.
    
    ------
    Farris (Lunar, Naming)
    ------
    
    Starting Equipment     Starting Stats       Starting Skills
    
    Jester's Mace          Level 25             Alchemist 10
    Jundar Leather         Hit Points 130/130   Diplomat 10
                           Intelligence 30      Loremaster 10
                           Willpower 30         Merchant 10
                           Dexterity 30 (+5)    Ranger 10
                           Endurance 25         Stealth 10 (+5)
                           Strength 15          Thief 10
                           Stamina 80           Troubadour 10
                           XP Remaining: 0      Warrior 10
                           Total XP: 2762500    Hafted 10
                           Next Level: 338000   Sword 10
    
    - Journal entry: That insane jester, Farris, has joined our party for 
      the trip to find Shamsuk. I'm not sure we can trust him, but right 
      now we need all the help we can get.
    
    - Farris will join you when you reach the last room of Shamsuk's Tower, 
      but usually leaves after you win the following fight in Oisin Forest.
    
      You can keep him for the rest of the game, depending on who you have 
      in your party. If you have certain party members, you'll have to walk 
      back to Oriana's hut to fight the boss when you take the portal at 
      the end of Shamsuk's Tower (after the cutscene where Farris talks to 
      you about her), instead of immediately having to fight.
    
      When you get back to Oriana's hut and defeat the boss, you must leave 
      the forest by going west, and walk back to the Darkling Bog. If you 
      go east, the cutscene where Farris leaves will play, and you'll lose 
      him. I'm not sure yet, but you also might lose him if you use the 
      portal to go back to the Darkling Bog.
    
      Xiahou Dun says that he was only able to do this when he had Becan 
      and Godric in his party. Between the two of us, we've tried every 
      other party member available at this point in the game (Brenna, 
      Abrecan, Rheda, Arturo, and Keelin), and it only worked with Becan 
      and Godric.
    
      In conclusion, you have to either have Becan, Godric, or both for 
      this to happen. I'll check this out further as I get time.
    
    - Farris cannot learn Wizard, even though he IS a wizard in the game, 
      and has a Naming symbol.
    -----------------------------------------------------------------------
    Side Areas
    
    Note: This is an attempt to point out all of the hidden caves and the
          like you can find, rare items, and other points of interest.
          Cutscenes, treasure chests with little or nothing, and so on are 
          not included here.
    -----------------------------------------------------------------------
                                 Gwernia
    -----------------------------------------------------------------------
    
    Note: The Trahern's Sword and inn cellar side quests are gotten and 
          completed in Gwernia itself, in the beginning of the game. The 
          rest are found by exploring the road from Gwernia to Erromon.
    
    Trahern's Sword
    ---------------
    
    When you talk to Trahern in the beginning of the game, he'll ask you to 
    look for his sword. If you find it and take it back to him, he'll let 
    you keep it, although you don't necessarily have to return it at all. 
    If you need help with this, see the walkthrough. Once you leave for 
    Erromon, you won't be able to go back for it.
    
    The Inn Cellar
    --------------
    
    Go to the inn and talk to the innkeeper after you've chosen a party and
    are about to leave Gwernia. Ask him about the cellar, and you'll get
    assigned a side quest. Find the Goblin and kill him, then talk to the
    innekeeper again to get a reward of 200 gold and 1500 experience points
    for Alaron. If you need help with this, see the walkthrough.
    
    Chaos Sword
    -----------
    
    From right outside of Gwernia, head southeast to the beach and look
    around until you find a path that takes you upward. There should be a 
    new journal entry as you go up. Look around with the camera here and 
    you'll see a treasure chest, and although it's locked and trapped, 
    Brenna can open it with her starting skills.
    
    1000 gold
    ---------
    
    Proceed west from the camp with the Chaos Sword until you come to a 
    sign pointing back to Gwernia and a road to follow. Look around the 
    dirt mound here to find a treasure chest.
    
    Boots of Adamant
    ----------------
    
    From the treasure chest with 1000 gold, head west and follow the road 
    past the sign pointing to Gwernia until it pauses at water. You'll be 
    able to hear a waterfall in the background, and if you take a close 
    look to your north, you'll be able to find a somewhat steep upward path 
    you can take that lets you explore behind it.
    
    Do so, and it will lead to a dead end with an Ogre guarding a treasure 
    chest that has the boots. There are also some Gemstones on the ground 
    around here, and another 1000 gold in the same treasure chest.
    
    Yorwood
    -------
    
    Follow the road outside of Gwernia until you reach a bridge, and then 
    cross it and head northeast along the water for a while. You'll come to 
    a deserted village. The Rope and Namer's Ring are found here. See the 
    beginning walkthrough after Gwernia for more.
    
    Oriana's Letter/Scroll
    ----------------------
    
    If you return to her hut in Oisin Forest on the way to Erromon, she'll 
    give you Oriana's Letter and Oriana's Scroll. Oriana's Letter has 
    directions to Gotzone and Zurene's house in Erromon, while Oriana's 
    Scroll gives you the Strength spell when used.
    -----------------------------------------------------------------------
                                 Erromon
    -----------------------------------------------------------------------
    
    Note: The Giant Axe isn't found in Erromon, but around it.
    
    Giant Axe
    ---------
    
    While you're following the road to Erromon after seeing the hiding man, 
    head northwest when you come to a small lake. Take the path going 
    upward near it, and you'll find a treasure chest in a corner. However, 
    you'll need level 6 Thief to open it.
    
    Special Treasure Chest
    ----------------------
    
    From Erromon's inn, follow the road to the west and cross the bridge 
    near the obelisk. After you cross the bridge, go southwest from the 
    building with the purple roof and windows. You'll find a ladder going 
    up, so take it and follow the path to another one.
    
    When you go up this ladder, you'll be next to a cave entrance, which 
    goes to the tunnels in the town, but don't go there yet. Keep following 
    the path to the south until you come to another ladder, which goes to a 
    treasure chest with random contents.
    
    The contents, however, aren't pitiful items. You'll randomly get a 
    Witch Ring, Wizard Hat, or Sapphire Gem from this treasure chest. I'd 
    suggest reloading until you get what you want.
    -----------------------------------------------------------------------
                                 Talewok
    -----------------------------------------------------------------------
    
    Note: The items listed here are found by exploring the road from
          Erromon to Talewok, not in Talewok itself.
    
    Wizard Hat/Sapphire Gem
    -----------------------
    
    After you take the second set of three signs, you'll come to a river 
    while on the way to Talewok. At this point, stop following the road and 
    just head straight to find a path with an Ogre and a hole in the 
    ground, which is a cave entrance. Enter it and open the treasure chest 
    for a Wizard Hat and Sapphire Gem.
    
    Mirror Scroll
    -------------
    
    You should cross a small bridge on the way to Talewok. Afterwards, go 
    northwest and then take the high ground. Stay up here and head east 
    while looking closely at the mountain wall. Eventually there will be a 
    cave entrance. In the cave you can find a Mirror scroll and some Boots 
    of Adamant.
    -----------------------------------------------------------------------
                                 Port Saiid
    -----------------------------------------------------------------------
    
    Note: The items here are found right outside of Port Saiid, not in Port 
          Saiid itself.
    
    1000 gold
    ---------
    
    From the entrance to Port Saiid, simply head west a few steps to find a 
    treasure chest.
    
    Teleportation Scroll
    --------------------
    
    From the entrance to Port Saiid, turn northeast and you'll see a small 
    pool of water. Go to it and explore it thoroughly to find a treasure 
    chest with the scroll.
    -----------------------------------------------------------------------
                                 Terminor
    -----------------------------------------------------------------------
    
    Note: The items and side areas listed here are found at various parts 
          around Terminor, not in Terminor itself.
    
    Ring of Healing
    ---------------
    
    Under the stone bridge on the way to Terminor is a long path and a 
    river leading to a treasure chest with the ring and 120 gold. So go to 
    the stone bridge and look around with the camera to find the path going 
    under it. Follow it until you come to several rocks in the water. Keep 
    going for a bit to find a treasure chest with 300 gold at a dead end, 
    then head the other way.
    
    Empty Cave
    ----------
    
    From the treasure chest with the Ring of Healing, go in the water and 
    head south. You'll come to what looks like a dead end, but the darkness 
    is actually a cave entrance, which is where the water is coming from.
    Press A to enter the cave. Unfortunately, there doesn't seem to be 
    anything special here except for some Gemstones on the ground, and a 
    Harpy that you can fight.
    
    Sapphire Gem
    ------------
    
    Look directly behind Terminor to find a treasure chest with it.
    
    Chaos Sword
    -----------
    
    From the entrance to Terminor, go southeast until you see a cave 
    entrance with a beach going to the south. This cave has two Chaos 
    minions you can fight, some Gemstones on the ground, and a Chaos Sword.
    When you end up outside, look very closely at the ground to find it.
    
    vs. Naming Wand
    ---------------
    
    From the entrance to Terminor, just go southeast for a few seconds and
    you'll be able to take a downward path to a beach with some boats,
    crates, and barrels all over. The wand is in the larger box.
    
    Empty Cave
    ----------
    
    Go either southeast from the sign pointing to Terminor just after the 
    stone bridge, east from the jundar ruins next to the sign, or northeast 
    from Terminor to reach it after climbing up some steps. You can't find 
    anything here except one of the stronger Hobgoblin. However, if you 
    need some Full Platemail, you will probably want to fight it repeatedly 
    until it drops one.
    
    Troll Cave
    ----------
    
    From the entrance to Terminor, go southeast past the beach with the vs. 
    Naming wand to find another beach. The cave entrance here is hidden, so 
    make sure you look closely at the walls. If you stay right at the water 
    and head east, you'll see it. The cave with the Chaos Sword is also 
    just a few steps north of here. There's nothing in the cave but two 
    Trolls and a little bit of gold on the ground, though.
    
    Terminor Mail
    -------------
    
    From the entrance to Terminor, go southeast until you reach a rocky 
    area at the coast near a waterfall, which is just east of the cave with 
    the Chaos Sword. Go to the bottom, and right at the water you'll find a 
    Gryphon guarding a corpse with the armor.
    
    Giant Axe
    ---------
    
    Continue east past the area with the Terminor Mail and you'll go up a 
    steep, grassy hill, and eventually come to a wooden bridge with a Troll 
    standing there. From this bridge, go down the spiraling path on the 
    other side until you get to the bottom of it. Look around with the 
    camera and open the treasure chest next to you for a Giant Axe and four 
    Stealth Potions.
    
    Fight A Troll
    -------------
    
    Talk to Tamberlain the innkeeper at Terminor and ask him about Trolls 
    to get assigned this quest. Then, continue east past the area with the 
    Terminor Mail and you'll go up a steep, grassy hill, and eventually 
    come to a wooden bridge with a Troll standing there.
    
    Approach it and there'll be a cutscene. Refuse to pay gold to go by, 
    and you'll have to fight four of them. If you go past the bridge and 
    down the path, it goes to to the path to Ugarit, and ends up leading 
    you right to the Jundar Gate.
    
    You don't have to talk to Tamberlain to trigger this event. If you want 
    you can just go straight to the bridge and fight the troll.
    
    Fight A Zombie
    --------------
    
    Talk to Tamberlain the innkeeper at Terminor and ask him about Zombies 
    to get assigned this quest. They're in a swampy pit far off the normal 
    path in the Darkling Bog. To find it, head southeast and try to get to 
    the high ground, and explore around there.
    
    The event seems to serve no purpose. I haven't been able to get any 
    kind of reward from Tamberlain, either.
    -----------------------------------------------------------------------
                                 Darkling Bog
    -----------------------------------------------------------------------
    
    Note: The items and side areas listed here are found in the swampy 
          forest called the Darkling Bog and the beach area at the end. The 
          last few, however, are near the Jundar Gate to Ugarit, yet the 
          directions start from the Darkling Bog. They are very hard to 
          follow the whole way, though, so do so at your discretion.
    
    Sapphire Gem
    ------------
    
    Find Elisheva's Tomb, then go behind it. Turn west and head straight 
    for a while, keeping an eye out for a pouch on the ground.
    
    Wall of Bones Scroll
    --------------------
    
    At the exact point where the road to Terminor ends at the entrance, 
    turn northwest and you'll see a small hill. The scroll is in a treasure
    chest up there. You can get this as early as when you go to Talewok 
    after fighting Kitarak.
    
    Elisheva's Tomb
    ---------------
    
    In plain sight. All you have to do is head generally east. The tomb has 
    a vs. Star wand, two Sapphire Gems, 12000 gold, the Heart of Elisheva, 
    and Elisheva's Scythe. To find all of this, simply search everything 
    around the area where the Wraith is.
    
    Helm of Defense
    ---------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    Then, stop and look to your west. Notice the high ground over there. 
    What you want to do is explore the beach until you can find a point 
    where you can climb up that high ground path. Once you get up there, 
    head back in the direction of the Darkling Bog and explore this path 
    while staying on the high ground.
    
    You'll pass by several waterfalls, one of which will have a treasure 
    chest next to it with a Helm of Defense, some Curing Potions, and some 
    Stealth Potions.
    
    Helm of Wisdom
    --------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    Then, go north instead of south and you'll come to a Gorgon guarding a 
    treasure chest with it, who is hiding in a small enclosure. Another way 
    to get here would be to just head due east from the entrance of 
    Elisheva's Tomb.
    
    Sword of Might
    --------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    When you're at the water at can't go any further, head due south and 
    stay close to the water. Look for a treasure chest.
    
    If you continue to go south from where the sword is, you'll eventually 
    find the item listed below as well.
    
    vs. Elemental Scroll
    --------------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    When you're at the water at can't go any further, head due south and 
    stay close to the water. Eventually, you'll run into a mountain wall 
    near some palm trees. Search the box by the water.
    
    Special Treasure Chest
    ----------------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    From here, head south and you'll come to a mountain with a path going 
    upward at the end of the beach. Take it, and the music should change. 
    The path will take you to the top of the mountain.
    
    When you get there, you should be able to see far below you. There 
    should also be a treasure chest next to you. This isn't the one, but 
    use it as a landmark anyway. From this point, go down slightly and head 
    northwest. Stay on top of the mountain, and keep as close to the 
    mountain wall as you can while going west. You'll come to another 
    treasure chest, which is the right one.
    
    Like the one in Erromon, it will randomly give you a Wizard Hat or 
    Witch Ring. You'll also get a Sapphire Gem every time. As always, 
    reload until you get what you want.
    
    Strange Place
    -------------
    
    While still in the Darkling Bog, head east until you end up at a beach. 
    From here, head south and you'll come to a mountain with a path going 
    upward at the end of the beach. Take it, and the music should change. 
    The path will take you to the top of the mountain.
    
    When you get there, head due south and go down the mountain. You should 
    eventually find a magical barrier that can't be passed, called the 
    Jundar Gate. Look for a Human Bandit guarding a cave entrance just to 
    the north of here, but it's high up on the mountain, so make sure 
    you're looking at the appropriate height.
    
    In other words, go east from the Jundar Gate and scale the mountain 
    until you're as high as you can go, then head north while watching for 
    the cave entrance to appear on the mountain wall.
    
    There are a lot of treasure chests in here, although most of them just 
    have random contents. However, be sure to reload the game once you 
    locate the one with a Dexterity Potion. The reason why is, it's another 
    one of those special treasure chests, and will randomly give you a 
    Witch Ring, Wizard Hat, or even both. As always, reload until you get 
    what you want from it.
    
    Also, one of the other treasure chests in here has a Banishing wand.
    -----------------------------------------------------------------------
                                 Ugarit
    -----------------------------------------------------------------------
    
    Note: The items and side events listed here are found in the desert 
          area outside of Ugarit. So don't go back through the Jundar Gate 
          or otherwise leave the desert while looking for anything here.
    
    Jundar Leather
    --------------
    
    From right outside of Ugarit, go straight to the west. You'll see a 
    thing of treasure that looks like a pile of gold on the ground. It's 
    very easy to miss, though.
    
    Belt of Teleport
    ----------------
    
    While exploring the desert around Ugarit, you'll come across a 
    different looking area with a Hellhound running around, which looks 
    like some ruins. Enter the cave to fight two more Hellhounds and you'll 
    find the belt on the ground.
    
    Terminor Mail
    -------------
    
    Look to the east far behind Ugarit, and you'll find it on the ground 
    near three Salamanders, by a river. Alternatively, go northeast from 
    the face of the dragon-like creature until you hit a wall, then east 
    down the path between the two walls, and explore the small hill right 
    by the river.
    
    Fyrsil
    ------
    
    At the point just before you take the sharp, downward path to Maxxen,
    look for an old blind man in a blue robe in one of the corners. If you
    talk to him, he'll offer to teach you Merchant up to level 7, and
    Shield up to level 10. After you get Lodin's Sword, he disappears.
    
    Fight A Chaos Lieutenant
    ------------------------
    
    Look a bit north of the entrance to Ugarit to find the bones of a
    dragon-like creature. To the east of the face is a hidden Chaos
    Lieutenant with a full party of twelve. You can get some good
    experience (and maybe some Chaos gear) from this fight. It won't attack
    you until you talk to it and choose "Are you so deadly?"
    
    He's hidden very well, so make sure you check all sides of that little 
    bump in the sand east of the dragon bones.
    
    Fight A Chaos Major
    -------------------
    
    Once you have fought and defeated the Chaos Lieutenant, go a few steps 
    northeast and you'll see Sholeh running around. Try to talk to her, and 
    you'll suddenly find yourself in a fight with a group of Chaos minions, 
    led by a Chaos Major this time. You won't see Sholeh unless you already 
    fought and killed the Chaos Lieutenant.
    
    Sholeh will be fighting on your side, and her portrait and life bar can 
    be seen under your party's. After you defeat them, she'll be gone 
    without a word. The whole event seems to have no purpose, although it's 
    another chance for you to get some Chaos items.
    -----------------------------------------------------------------------
    Tricks
    
    Note: This section is split into two parts, covering several topics.
    
    -----------------------------------------------------------------------
                                 Leveling Up
    -----------------------------------------------------------------------
    
    Erromon Mountains
    -----------------
    
    The two Cave Bears near the first tent on the main path respawn every 
    time you enter and leave the tent. There never seems to be more than a 
    couple of them in each group, so this is very useful if you're having 
    trouble defeating some of the other enemies in the mountains.
    
    Talewok
    -------
    
    The Spirit Wolf patrolling the entrance to the Dryad Forest right next 
    to the Wizards' School in town will respawn every time you enter and 
    exit the school. This group always has a large number of wolves, and is 
    a mix of Dire and Spirit. Sometimes, you'll fight the full group of 
    twelve wolves. Although you won't get any gold or items, they give 
    around 15000 experience points each time you fight them.
    
    Port Saiid
    ----------
    
    Go to where the two signs are past the bridge Arturo was guarding, and 
    look for a large rock and an Ogre next to it. Usually, there will also 
    be some Ogre Bosses in this group, which makes it better. In addition, 
    they give gold and items when defeated, and they'll respawn when you 
    enter and leave Port Saiid.
    
    Jundar Gate
    -----------
    
    Answer the riddle incorrectly and you'll get to fight a group of 
    Elementals for somewhere around 15000 experience points each time. 
    They're very easy, also. You can only do this while you're going to 
    Ugarit for the first time, because once you answer the riddle correctly 
    you won't be able to talk to the gate. So, make sure you're ready.
    -----------------------------------------------------------------------
                                 Earning Gold
    -----------------------------------------------------------------------
    
    Restore Potion
    --------------
    
    In any town that sells Gemstones and Spice in the same shop, simply buy 
    99 of both, use them to make Restore Potions, and then sell them back 
    for a tremendous profit. If your Alchemist and Merchant skills are at 
    decent levels, you'll quickly have enough gold to buy anything you want 
    from towns. Keep in mind that you need an Alchemist level of at least 3 
    to make Restore Potions.
    
    Erromon
    -------
    
    From Erromon's inn, follow the road to the west and cross the bridge 
    near the obelisk. As soon as you cross the bridge, look southwest and 
    enter the building with the purple roof and windows.
    
    If you look in the small room here behind the male merchant, you can 
    find 444 gold. Also, if you leave this building and come back in 
    several times (usually takes three to five tries), it'll regenerate and 
    you can use it as a source of infinite money.
    
    An easy way to see if it's there or not is to look at the wall to 
    Alaron's left as soon you enter the building. If you see something gold 
    in color sticking through it, then it's there.
    
    Also, the inn's 555 gold on the second floor regenerates as well, so 
    you could go back and forth between the two buildings.
    -----------------------------------------------------------------------
    Portals
    
    Note: To use a portal to travel between two matching ones, you must
          first "activate" them both by touching the colored beam. However, 
          there isn't a sound, animation, or anything that indicates you 
          did it correctly, so you need to be thorough. You want to run 
          through the beam, and press A at it just to be sure.
    
          When you find the match for a portal, press A at the beam and you
          should be transported to the other matching portal. You can use
          most portals to travel between two places as much as you like,
          but some are only used once in the game, because not every portal 
          has a match.
    
    Oisin Forest
    Match: Darkling Bog
    -------------------
    
    The first portal is hidden at a stone wall in a part of the forest. 
    It's activated by itself as the game progresses - you don't need to do 
    anything in particular. When used, this portal will take you right to 
    where Shamsuk's Tower used to be.
    
    Gwernia
    Match: Erromon (Tunnels)
    ------------------------
    
    From the castle entrance, follow the carpet to the door with the moon, 
    and go inside. Go through the next door at the end of this room to 
    reach the library. Take the stairs going down, and then go through the 
    next door to find the laboratory.
    
    In one of the rooms around here, you'll find a ladder going down. The 
    portal is there, and it goes to the tunnel network in Erromon.
    
    Erromon
    Match: Gwernia (Castle Basement)
    --------------------------------
    
    The portal here is in the tunnels. From the inn, follow the road to the 
    west and cross the bridge near the obelisk. Then, check the houses and 
    numerous ladders on this side of the town. There is an entrance to the 
    tunnels in almost every house, in the form of stairs going down.
    
    In fact, one of the two buildings right in front of you after you cross 
    the bridge has an entrance to the tunnels. Anyway, once you're there, 
    look at the area map, and make your way to the very northernmost part.
    
    The portal is at the end of a very long passage around there, which has 
    some crystals scattered along the wall. It will take you to the castle 
    in Gwernia, specifically the basement in the laboratory area.
    
    Talewok
    Match: Cradawgh's Isle
    ----------------------
    
    In the Wizards' School, there is a locked passage on the first floor, 
    which can't be opened until later. After you're back in Port Saiid from 
    the boat trip, it will unlock by itself.
    
    However, the portal in there won't do anything if you didn't activate 
    the matching one on Cradawgh's Isle. If you didn't do it while you were 
    still there, you're out of luck.
    
    Unknown Island
    Match: Unknown Island (Temple Dungeon)
    --------------------------------------
    
    The portal on the outside part of the unknown island doesn't go 
    anywhere until you've reached the last room in the dungeon and found 
    the matching portal. Once you have, you can travel quickly between the 
    last room of the dungeon and the outside. You probably won't need to go 
    back inside once you've found it though.
    
    Unknown Island (2)
    ------------------
    
    Unknown Island (3)
    Match: Unknown Island (Outside)
    -------------------------------
    
    In the dungeon's last room, you'll find this portal in a watery area, 
    which serves as the exit. You'll be placed back outside.
    
    Cradawgh's Isle
    Match: Talewok (Wizards' School)
    --------------------------------
    
    From Amann's boat, head east until you see a cobblestone path that you 
    can follow. Do so, until it ends at a cave entrance. In here, you'll 
    find two portals behind a locked gate, which will unlock by itself 
    after you defeat the Chaos minions on the island.
    
    When you activate one of the portals, you'll be able to use the one in 
    Talewok to travel between this room and the Wizards' School.
    
    Cradawgh's Isle (2)
    -------------------
    
    From Amann's boat, head east until you see a cobblestone path that you 
    can follow. Do so, until it ends at a cave entrance. In here, you'll 
    find two portals behind a locked gate, which will unlock by itself 
    after you defeat the Chaos minions on the island.
    
    I don't know where this other portal goes, or if it even has a match.
    
    Shamsuk's Tower
    Match: N/A
    ---------------
    
    You'll find this portal when you reach the end, because you have to use 
    it to move on. The portal will take you to Oisin Forest, but won't be 
    able to be accessed again.
    
    Shamsuk's Tower (2)
    -------------------
    
    You'll find this portal when you reach the end, because it's right next 
    to the above portal. However, it apparently goes nowhere.
    
    Darkling Bog
    Match: Oisin Forest
    -------------------
    
    After Shamsuk's Tower, you'll find this portal among the ruins of it. 
    Using this portal will take you to the one in Oisin Forest.
    -----------------------------------------------------------------------
    Equipment List
    
    Aspect - The character trying to equip the item must have the same 
             aspect as it. For example, only Solar characters can use 
             Lodin's Sword.
    
    Min. Strength - The required Strength a character has to have to be 
                    able to wield the weapon. For example, the Chaos Sword 
                    requires you to have 25 Strength to be able to use it.
    
    Min. Intelligence - The required Intelligence a character has to have 
                        to be able to use the item.
    
    Base Hit - The base chance to hit with the weapon.
    
    Damage - The base damage the weapon will deal. On armor or anything 
             other than a weapon, this affects your base damage instead.
    
    Protection - Either reduces the chance that an enemy will hit you with
                 a physical attack, or reduces the damage done.
    
    Defense - Either reduces the chance that an enemy will hit you with a
              physical attack, or reduces the damage done.
    
    Stat/Skill - The appropriate stat or skill is affected while equipped. 
                 For example, Lodin's Sword gives +5 to Strength, and the 
                 Horn of Kynon gives +6 to Troubadour.
    
    Spell Battery - Allows you to cast spells without draining Stamina. The 
                    item will go down in spell battery points when you do, 
                    and you'll need to camp or rest at an inn to get them 
                    back. Camping regains five spell battery points, while 
                    resting at an inn completely replenishes them.
    
    Magic - The weapon casts a spell whenever you strike an enemy. The 
            spell isn't shown, but it has an instant effect. For example, 
            Warfang attempts to Tap Stamina every time you hit with it. If 
            you see the enemy's hit point bar go down before you hit them, 
            it worked.
    
    Spell - The item gives you access to a spell while wielded, with 
            unlimited uses. For example, if Alaron is equipped with Lodin's 
            Sword and it's his turn in battle, you can press C-Up to cast 
            Whitefire from it.
    
    Charges - The number of times you can use the spell on the item. This
              only appears on wands. You can recharge all of the wands in 
              your inventory by simply saving and reloading your game. 
              That's probably a glitch, though. Also, wands on Niesen will 
              not be recharged, for some reason, so just equip them to 
              someone else when you do this.
    
    Resists - The item affects your resistance to a particular element, 
              school of magic, or aspect while wielded.
    -----------------------------------------------------------------------
                                 Sword
    -----------------------------------------------------------------------
    
    Dagger                Short Sword             Tanto
    Min. Strength: 7      Min. Strength: 10       Min. Strength: 7
    Base Hit: 35          Base Hit: 40            Base Hit: 70
    Damage: 1             Damage: 2               Damage: 1
    
    Gladius               Sabre                   Longsword    
    Min. Strength: 8      Min Strength: 10        Min Strength: 17
    Base Hit: 40          Base Hit: 45            Base Hit: 45
    Damage: 1             Damage: 2               Damage: 3
    
    Broadsword            Great Sword
    Min. Strength: 15     Min. Strength: 22
    Base Hit: 40          Base Hit: 40
    Damage: 3             Damage: 4
    -----------------------------------------------------------------------
                                 Sword (Magic)
    -----------------------------------------------------------------------
    
    Trahern's Sword       Chaos Sword             Warfang
    Min. Strength: 15     Min. Strength: 25       Min. Strength: 20
    Base Hit: 55          Base Hit: 20            Base Hit: 55
    Damage: 3             Damage: 5               Damage: 4
                          Magic: Poison           Spell Battery: +15
    Stealthblade                                  Warrior: +2
    Min. Strength: 5      Enchanted Blade         Magic: Tap Stamina
    Base Hit: 55          Min. Strength: 10       Spell: Darkness
    Damage: 2             Base Hit: 55
    Dexterity: +2         Damage: 4               Ice Stiletto
    Stealth: +3                                   Min. Strength: 10
    Spell: Darkness       Lodin's Sword           Base Hit: 45
    Resists: Lunar 50     Aspect: Solar           Damage: 2
                          Min. Strength: 15       Magic: Frozen Doom
    Sword of Might        Base Hit: 75            Resists: Fire -50
    Min. Strength: 18     Damage: 5
    Base Hit: 50          Strength: +5            Firedrake Fang
    Damage: 4             Warrior: +3             Min. Strength: 20
    Strength: +5          Spell: Whitefire        Base Hit: 65
                          Resists: Necromancy 50  Damage: 6
    Sheridan's Sword                              Spell: Dragon Flames
    Min. Strength: 20                             Resists: Fire 50
    Base Hit: 80
    Damage: 5
    Magic: Poison
    
    -----------------------------------------------------------------------
                                 Hafted
    -----------------------------------------------------------------------
    
    Club                  Mace                    Maul
    Min. Strength: 10     Min. Strength: 16       Min. Strength: 19
    Base Hit: 55          Base Hit: 55            Base Hit: 45
    Damage: 2             Damage: 3               Damage: 5
    
    Morningstar           War Hammer              Battle Axe
    Min. Strength: 18     Min. Strength: 15       Min. Strength: 14
    Base Hit: 55          Base Hit: 60            Base Hit: 65
    Damage: 4             Damage: 3               Damage: 3
    
    Poleaxe               Great Axe               Giant Axe
    Min. Strength: 18     Min. Strength: 19       Min. Strength: 28
    Base Hit: 45          Base Hit: 65            Base Hit: 30
    Damage: 6             Damage: 4               Damage: 6
    
    Scythe
    Min. Strength: 18
    Base Hit: 45
    Damage: 4
    
    -----------------------------------------------------------------------
                                 Hafted (Magic)
    -----------------------------------------------------------------------
    
    Mace of Glory         Blood Axe               Chaos Maul
    Aspect: Solar         Min. Strength: 20       Min. Strength: 25
    Min. Strength: 20     Base Hit: 50            Base Hit: 30
    Base Hit: 75          Damage: 5               Damage: 7
    Damage: 5
    Magic: Lightning      Jester's Mace           Spellbreaker Axe
    Spell: Light          Aspect: Lunar           Min. Strength: 20
                          Min. Strength: 10       Base Hit: 75
    Elisheva's Scythe     Base Hit: 65            Damage: 5
    Aspect: Lunar         Damage: 3               Willpower: +5
    Min. Strength: 18     Dexterity: +5           Spell: Mirror
    Base Hit: 40          Magic: Stupidity        Resists: Magic 50
    Damage: 4             Resists: Necromancy 50
    Dexterity: -5
    Magic: Aura of Death
    
    -----------------------------------------------------------------------
                                 Pole
    -----------------------------------------------------------------------
    
    Pike                  Spear                   Staff
    Min. Strength: 18     Min. Strength: 15       Min. Strength: 8
    Base Hit: 50          Base Hit: 50            Base Hit: 45
    Damage: 3             Damage: 3               Damage: 2
    
    Ironwood Staff
    Min. Strength: 10
    Base Hit: 50
    Damage: 3
    
    -----------------------------------------------------------------------
                                 Pole (Magic)
    -----------------------------------------------------------------------
    
    Archmage's Staff      Breklor's Firestaff     Staff of Lugash
    Min. Strength: 8      Min. Strength: 8        Min. Strength: 5
    Base Hit: 70          Base Hit: 55            Base Hit: 100
    Damage: 5             Damage: 3               Damage: 2
    Spell Battery: ?      Spell Battery: +20      Spell Battery: +30
                          Magic: Dragon Flames    Magic: Stellar Gravity
                          Spell: Dragon Flames    Spell: Web of Starlight
                          Resists: Fire 50
    
    -----------------------------------------------------------------------
                                 Thrown
    -----------------------------------------------------------------------
    
    Throwing Knife        Hatchet                 Throwing Iron
    Min. Strength: 7      Min. Strength: 12       Min. Strength: 7
    Base Hit: 35          Base Hit: 30            Base Hit: 30
    Damage: 2             Damage: 3               Damage: 4
    
    Javelin               Poison Dart             Cyclops Hurlstar
    Min. Strength: 14     Min. Strength:: 8       Min. Strength: 20
    Base Hit: 35          Base Hit: 20            Base Hit: 45
    Damage: 4             Damage: 1               Damage: 5
                          Magic: Poison
    Spikes
    Min. Strength: ?
    Base Hit: ?
    Damage: ?
    
    -----------------------------------------------------------------------
                                 Thrown (Magic)
    -----------------------------------------------------------------------
    
    Dragon Fang           Dart of Distance
    Min. Strength: 8      Min. Strength: 5
    Base Hit: 60          Base Hit: 75
    Damage: 4             Damage: 2
    
    -----------------------------------------------------------------------
                                 Missle
    -----------------------------------------------------------------------
    
    Short Bow             Hunter's Bow            Long Bow
    Min. Strength: 14     Min. Strength: 16       Min. Strength: 16
    Base Hit: 35          Base Hit: 35            Base Hit: 30
    Damage: 2             Damage: 3               Damage: 4
    
    Great Bow
    Min. Strength: 18
    Base Hit: 30
    Damage: 5
    
    -----------------------------------------------------------------------
                                 Missle (Magic)
    -----------------------------------------------------------------------
    
    Heartseeker Bow       Bow of Shielding        Bow of Accuracy
    Min. Strength: 10     Min. Strength: 10       Min. Strength: 15
    Base Hit: 50          Base Hit: 45            Base Hit: 100
    Damage: 5             Damage: 3               Damage: 3
                          Magic: Air Shield       Dexterity: +5
    Bow of Thunder
    Min. Strength: 20
    Base Hit: 55
    Damage: 4
    Magic: Lightning
    -----------------------------------------------------------------------
                                 Armor
    -----------------------------------------------------------------------
    
    Cloth Armor           Leather Armor           Dragon Leather
    Protection: 1         Protection: 2           Protection: 6
    Dexterity: 0          Dexterity: -1           Dexterity: 0
    Stealth: +5           Stealth: 0              Stealth: +10
    
    Jundar Leather        Chaos Robes             Beast Hide
    Protection: 7         Protection: 10          Protection: 2
    Dexterity: 0          Dexterity: -1           Dexterity: -2
    Stealth: +15          Stealth: 0              Stealth: 0
                          Endurance: -2
    Darkenbat Hide        Resists: Magic 25       Enchanted Hide
    Protection: 3                                 Protection: 4
    Dexterity: 0          Hellhound Hide          Dexterity: -1
    Stealth: +20          Protection: 4           Stealth: +5
                          Dexterity: -2
    Iden Scale            Stealth: 0              Scorpion Scale
    Protection: 5         Resists: Fire 50        Protection: 7
    Dexterity: -2                                 Dexterity: -1
    Stealth: -10          Scale Armor             Stealth: 0
                          Protection: 4
    Chainmail             Dexterity: -3           Terminor Mail
    Protection: 5         Stealth: -5             Protection: 7
    Dexterity: -2                                 Dexterity: -1
    Stealth: -5           Talewok Mail            Stealth: -5
                          Protection: 6
    Partial Platemail     Dexterity: -1           Full Platemail
    Protection: 6         Stealth: -5             Protection: 7
    Dexterity: -3                                 Dexterity: -3
    Stealth: -15          Improved Plate          Stealth: -20
                          Protection: 8
    Enchanted Plate       Dexterity: -3           Royal Platemail
    Protection: 9         Stealth: -20            Protection: 10
    Dexterity: -2                                 Dexterity: -2
    Stealth: -15          Irondrake Plate         Stealth: -15
                          Protection: 10
    Chaos Armor           Dexterity: 0
    Protection: 12        Stealth: 0
    Dexterity: 0          Endurance: +5
    Stealth: 0
    -----------------------------------------------------------------------
                                 Helm
    -----------------------------------------------------------------------
    
    Kendall's Hat         Wizard Hat              Helm of Defense
    Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: +1        Protection: 0           Protection: +5
    Stealth: -1           Spell Battery: +15      Resists: Physical 25
                          Wizard: +1
    Helm of Wisdom                                Spiritdrake Helm
    Min. Intelligence: 0  Helm of Charisma        Min. Intelligence: 0
    Damage: 0             Min. Intelligence: 0    Damage: 0
    Protection: +1        Damage: 0               Protection: +1
    Willpower: +5         Protection: 0           Willpower: +5
                          Diplomat: +2            Resists: Magic 50
    Helm of Tempests      Spell: Charming
    Min. Intelligence: 0
    Damage: +1
    Protection: +1
    Warrior: +2
    Spell: Lightning
    Resists: Air 50
    -----------------------------------------------------------------------
                                 Shield
    -----------------------------------------------------------------------
    
    Buckler               Bronze Shield           Small Shield
    Protection: 1         Protection: 4           Protection: 2
    Defense: 2            Defense: 4              Defense: 3
    Dexterity: 0          Dexterity: -3           Dexterity: -2
    Stealth: 0            Stealth: 0              Stealth: 0
    
    Large Shield          Kite Shield             Hoplite Shield
    Protection: 3         Protection: 4           Protection: 5
    Defense: 4            Defense: 5              Defense: 5
    Dexterity: -3         Dexterity: -4           Dexterity: -7
    Stealth: 0            Stealth: 0              Stealth: 0
    
    Heater Shield         Tower Shield            Turtleshell Shield
    Protection: 1         Protection: 5           Protection: 3
    Defense: 2            Defense: 6              Defense: 5
    Dexterity: 0          Dexterity: -6           Dexterity: -4
    Stealth: 0            Stealth: 0              Stealth: 0
    
    Scorpion Shield       Sun Shield              Chaos Shield
    Protection: 5         Aspect: Solar           Protection: 8
    Defense: 5            Protection: 4           Defense: 8
    Dexterity: -2         Defense: 6              Dexterity: 0
    Stealth: 0            Dexterity: -3           Stealth: 0
                          Stealth: -10
    Jundar Shield         Resists: Solar 50       Stardrake Aegis
    Protection: ?                                 Protection: 6
    Defense: ?            Spirit Shield           Defense: 8
    Dexterity: ?          Protection: ?           Dexterity: 0
    Stealth: ?            Defense: ?              Stealth: 0
                          Dexterity: ?            Spell: Spirit Shield
    Moon Shield           Stealth: ?              Resists: Star 50
    Aspect: Lunar
    Protection: 3
    Defense: 6
    Dexterity: -3
    Stealth: +10
    Resists: Lunar 50
    -----------------------------------------------------------------------
                                 Gloves/Gauntlets
    -----------------------------------------------------------------------
    
    Bardic Gloves         Tinker's Gloves         Plate Gauntlets
    Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: 0         Protection: 0           Protection: +2
    Troubadour: +2        Dexterity: +1
                          Mechanic: +2            Gloves of Healing
    Jundar Gauntlets                              Min. Intelligence: 0
    Min. Intelligence: 0  Stormdrake Claws        Damage: 0
    Damage: +1            Min. Intelligence: 0    Protection: 0
    Protection: 0         Damage: 0               Healer: +2
                          Protection: +1          Spell: Endurance
                          Strength: +5
                          Spell: Lightning
    -----------------------------------------------------------------------
                                 Boots
    -----------------------------------------------------------------------
    
    Leather Boots         Boots of Adamant        Woodsman's Boots
    Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: +1        Protection: +2          Protection: 0
                                                  Ranger: +2
    Boots of Speed
    -----------------------------------------------------------------------
                                 Belt
    -----------------------------------------------------------------------
    
    Mercenary Belt        Belt of Life            Belt of Teleport
    Min. Intelligence: 0  Aspect: Solar           Min. Intelligence: 0
    Damage: 0             Min. Intelligence: 0    Damage: 0
    Protection: +1        Damage: 0               Protection: +1
                          Protection: +1          Spell: Teleportation
    Reflection Belt       Spell: Cheat Death
    Min. Intelligence: 0  Resists: Necromancy 50
    Damage: 0
    Protection: +1
    Spell: Mirror
    Resists: Magic 25
    -----------------------------------------------------------------------
                                 Cloak
    -----------------------------------------------------------------------
    
    Leather Cloak         Mirari Cloak            Phantom Cloak
    Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: +1        Protection: +2          Protection: 0
                                                  Stealth: +3
    Nightdrake Mantle
    Min. Intelligence: 0
    Damage: 0
    Protection: +2
    Dexterity: +5
    Stealth: +3
    Spell: Darkness
    -----------------------------------------------------------------------
                                 Ring
    -----------------------------------------------------------------------
    
    Namer's Ring          Witch Ring              Ring of Healing
    Min. Intelligence: 0  Min. Intelligence: 17   Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: 0         Protection: 0           Protection: 0
    Spell Battery: +10    Wizard: +2              Endurance: +5
                                                  Magic: Photosynthesis
    Etherial Ring         Magedrake Ring
    Aspect: Solar         Min. Intelligence: 0
    Min. Intelligence: 0  Damage: 0
    Damage: 0             Protection: 0
    Protection: +5        Spell Battery: +25
                          Wizard: +3
    -----------------------------------------------------------------------
                                 Amulet
    -----------------------------------------------------------------------
    
    Pandara's Amulet      Shamsuk Amulet          Marquis' Amulet
    Min. Intelligence: ?  Min. Intelligence: 15   Min. Intelligence: 0
    Damage: ?             Damage: 0               Damage: 0
    Protection: ?         Protection: 0           Protection: 0
                          Spell Battery: +10      Spell: Control Marquis
    Heart of Elisheva
    Aspect: Lunar         Amulet of Pork          Shield Amulet
    Min. Intelligence: 0  Min. Intelligence: 0    Min. Intelligence: 0
    Damage: 0             Damage: 0               Damage: 0
    Protection: 0         Protection: 0           Protection: +10
    Endurance: -5         Endurance: -5           Endurance: -3
    Spell: Crushing Death Warrior: -2
    Resists: Solar -25    Resists: Physical -100
    -----------------------------------------------------------------------
                                 Accessory
    -----------------------------------------------------------------------
    
    Rope                  Stormbreaker            Harp of Igone
    Min. Intelligence: 0  Min. Intelligence: 20   Min. Intelligence: 20
    Damage: 0             Damage: 0               Damage: 0
    Protection: 0         Protection: 0           Protection: 0
    Thief: +2                                     Troubadour: +3
    
    Horn of Kynon
    Min. Intelligence: 18
    Damage: 0
    Protection: 0
    Troubadour: +6
    -----------------------------------------------------------------------
                                 Wand
    -----------------------------------------------------------------------
    
    Acid                    Banishing               Crushing Death
    Min. Intelligence: 15   Min. Intelligence: 20   Min. Intelligence: 25
    Damage: 0               Damage: 0               Damage: 0
    Protection: 0           Protection: 0           Protection: 0
    Spell: Acid Bolt        Spell: Banishing        Spell: Crushing Death
    Charges: 10             Charges: 5              Charges: 10
    
    Fireball                Frozen Doom             Gem of Sensing
    Min. Intelligence: 20   Min. Intelligence: ?    Min. Intelligence: 15
    Damage: 0               Damage: 0               Damage: 0
    Protection: 0           Protection: 0           Protection: 0
    Spell: Fireball         Spell: Frozen Doom      Spell: Sense Aura
    Charges: 10             Charges: 10             Charges: 10
    
    Immolation              Light                   Lightning
    Min. Intelligence: 10   Min. Intelligence: 10   Min. Intelligence: 10
    Damage: 0               Damage: 0               Damage: 0
    Protection: 0           Protection: 0           Protection: 0
    Spell: Immolation       Spell: Light            Spell: Lightning
    Charges: 10             Charges: 10             Charges: 10
    
    Persuasion              Revival                 Shielding
    Min. Intelligence: 25   Min. Intelligence: 15   Min. Intelligence: 10
    Damage: 0               Damage: 0               Damage: 0
    Protection: 0           Protection: 0           Protection: 0
    Spell: Charming         Spell: Cheat Death      Spell: Starlight Shield
    Charges: 10             Charges: 10             Charges: 10
    
    Starfire                Tap Stamina             vs. Naming
    Min. Intelligence: 25   Min. Intelligence: 15   Min. Intelligence: 10
    Damage: 0               Damage: 0               Damage: 0
    Protection: 0           Protection: 0           Protection: 0
    Spell: Whitefire        Spell: Tap Stamina      Spell: vs. Naming
    Charges: 10             Charges: 10             Charges: 10
                                                    Resists: Naming 25
    vs. Star                Wall of Bones
    Min. Intelligence: 10   Min. Intelligence: 20   Web of Starlight
    Damage: 0               Damage: 0               Min. Intelligence: 20
    Protection: 0           Protection: 0           Damage: 0
    Spell: vs. Star         Spell: Wall of Bones    Protection: 0
    Charges: 10             Charges: 5              Spell: Web of Starlight
    Resists: Star 25                                Charges: 10
    
    Moon Gem
    Min. Intelligence: 15
    Damage: 0
    Protection: 0
    Spell: Sense Aura
    Charges: 25
    -----------------------------------------------------------------------
    Spell List
    
    Note: - Keep in mind that, if you're looking for something and it's
            listed as available in a town, that the shop that has it may 
            only be available at a certain time of day. The walkthrough has 
            more details on this.
    
          - The third trainer in the Talewok Wizards' School that teaches
            Brilliance, Stupidity, Teleportation, Endurance, and Weakness
            up to level 8 only appears after the Dryad Forest.
    
          - The scrolls of Charming, Darkness, Dexterity, Haste,
            Teleportation, and Wind in Ugarit can only be bought at night.
    
    - Alaron gets Spirit Shield, vs. Elemental, vs. Naming, vs. 
      Necromancy, and vs. Star at level 10 only after merging.
    
          - If the name of a monster is listed next to something, that 
            means that they randomly drop that version of the spell when 
            you kill them. For example, you can sometimes get a wand of 
            Frozen Doom when you kill a Gorgon.
    -----------------------------------------------------------------------
                                 Elemental
    -----------------------------------------------------------------------
    Air Shield
    
    Min. Rank: 1          Spell - Oriana (4), Erromon (5)
    Component: Spice      Scroll - Erromon
    ST Cost: 6            Wand -
    Aspect: Solar         Character - Dougal (9)
                          Used By - Bow of Shielding
    -----------------------------------------------------------------------
    Control Elementals
    
    Min. Rank: 4          Spell - Mago's house in Terminor (9)
    Component: Spice      Scroll - Shamsuk's Tower
    ST Cost: 10           Wand -
    Aspect: Solar         Character -
    -----------------------------------------------------------------------
    Debilitation
    
    Min. Rank: 2          Spell - Dryad Forest (10)
    Component: Herb       Scroll - Erromon
    ST Cost: 6            Wand -
    Aspect: Solar         Character - Dougal (9)
    -----------------------------------------------------------------------
    Dragon Flames
    
    Min. Rank: 2          Spell - Talewok Wizards' School (10)
    Component: Spice      Scroll -
    ST Cost: 10           Wand -
    Aspect: Solar         Character - Godric (2)
                          Item - Firedrake Fang, Breklor's Firestaff
                          Used By - Breklor's Firestaff
    -----------------------------------------------------------------------
    Earth Smite
    
    Min. Rank: 6          Spell - Talewok Wizards' School (10)
    Component: Gemstone   Scroll - Talewok
    ST Cost: 10           Wand -
    Aspect: Solar         Character -
    -----------------------------------------------------------------------
    Fireball
    
    Min. Rank: 5          Spell - Erromon Tunnels (8)
    Component: Spice      Scroll - Hellhound/Lava Hound
    ST Cost: 15           Wand - ? (I forgot, but I know there is one)
    Aspect: Solar         Character - Niesen (8), Dougal (6)
    -----------------------------------------------------------------------
    Immolation
    
    Min. Rank: 4          Spell - Talewok Wizards' School (10)
    Component: Spice              Mago's house in Terminor (9)
    ST Cost: 8            Scroll -
    Aspect: Solar         Wand - Fire Elemental
                          Character -
    -----------------------------------------------------------------------
    Lightning
    
    Min. Rank: 3          Spell - Talewok Wizards' School (10)
    Component: Gemstone           Dryad Forest (10)
    ST Cost: 3            Scroll -
    Aspect: Lunar         Wand - Port Saiid
                          Character -
                          Item - Mace of Glory
                                 Helm of Tempests
                                 Stormdrake Claws
                          Used By - Bow of Thunder
    -----------------------------------------------------------------------
    Neutralize Poison
    
    Min. Rank: 2          Spell - Erromon (5)
    Component: Herb       Scroll - Erromon, Talewok
    ST Cost: 4            Wand -
    Aspect: Solar         Character - Keelin (3)
    -----------------------------------------------------------------------
    Strength
    
    Min. Rank: 1          Spell - Oriana (4), Erromon Tunnels (8)
    Component: Herb       Scroll - Gift from Oriana
    ST Cost: 7            Wand -
    Aspect: Solar         Character - Dougal (9)
    -----------------------------------------------------------------------
    Wind
    
    Min. Rank: 4          Spell - Erromon (5)
    Component: Herb               Talewok Wizards' School (10)
    ST Cost: 7                    Dryad Forest (10)
    Aspect: Solar         Scroll - Erromon, Tomb Rat, Ugarit
                          Wand -
                          Character - Keelin (3)
    -----------------------------------------------------------------------
                                 Naming
    -----------------------------------------------------------------------
    Banishing Elementals
    
    Min. Rank: 4          Spell -
    Component: Gemstone   Scroll - Shamsuk
    ST Cost: 15           Wand - Bandit Stronghold
    Aspect: Neutral       Character - Donovan (7)
    -----------------------------------------------------------------------
    Brilliance
    
    Min. Rank: 2          Spell - Talewok Wizards' School (8)
    Component: Gemstone           Port Saiid (3)
    ST Cost: 6            Scroll - Port Saiid, Cradawgh's Isle, Ugarit
    Aspect: Lunar         Wand -
                          Character -
    -----------------------------------------------------------------------
    Charming
    
    Min. Rank: 3          Spell -
    Component: Gemstone   Scroll - Cradawgh's Isle, Ugarit
    ST Cost: 6            Wand - Gwernia (Castle)
    Aspect: Solar         Character -
                          Item - Helm of Charisma
    -----------------------------------------------------------------------
    Control Marquis
    
    Min. Rank: 3          Spell -
    Component: Gemstone   Scroll -
    ST Cost: 10           Wand -
    Aspect: Lunar         Character -
                          Item - Marquis' Amulet
    -----------------------------------------------------------------------
    Endurance
    
    Min. Rank: 2          Spell - Talewok Wizards' School (8)
    Component: Spice              Port Saiid (3)
    ST Cost: 6            Scroll - Port Saiid
    Aspect: Solar         Wand -
                          Character - Rheda (4)
                          Item - Gloves of Healing
    -----------------------------------------------------------------------
    Sense Aura
    
    Min. Rank: 3          Spell -
    Component: Herb       Scroll - Erromon Tunnels 
    ST Cost: 7                     Cradawgh's Isle
    Aspect: Lunar                  Terminor
                          Wand - Erromon, Erromon Mountains
                          Character - Rheda (1), Donovan (7)
                          Item - Gem of Sensing, Moon Gem
    -----------------------------------------------------------------------
    Stupidity
    
    Min. Rank: 2          Spell - Talewok Wizards' School (8)
    Component: Herb               Port Saiid (3)
    ST Cost: 6            Scroll - Erromon, Port Saiid
    Aspect: Lunar         Wand -
                          Character -
                          Used By - Jester's Mace
    -----------------------------------------------------------------------
    Teleportation
    
    Min. Rank: 8          Spell - Talewok Wizards' School (8)
    Component: Gemstone   Scroll - Treasure chest near Port Saiid
    ST Cost: 10                    Unknown Island
    Aspect: Neutral                Ugarit
                          Wand -
                          Character - Donovan (7)
                          Item - Belt of Teleport
    -----------------------------------------------------------------------
    Weakness
    
    Min. Rank: 3          Spell - Talewok Wizards' School (8)
    Component: Herb       Scroll - Erromon Tunnels 
    ST Cost: 7                     Cradawgh's Isle
    Aspect: Lunar                  Terminor
                          Wand -
                          Character - Rheda (4)
    -----------------------------------------------------------------------
                                 Necromancy
    -----------------------------------------------------------------------
    Acid Bolt
    
    Min. Rank: 4          Spell -
    Component: Spice      Scroll - Erromon Tunnels, Ugarit
    ST Cost: 8            Wand - Erromon Mountains (Kitarak's house)
    Aspect: Lunar         Character -
    -----------------------------------------------------------------------
    Aura of Death
    
    Min. Rank: 4          Spell -
    Component: Spice      Scroll - Mago's house in Terminor
    ST Cost: 5            Wand -
    Aspect: Lunar         Character
                          Used By - Elisheva's Scythe
    -----------------------------------------------------------------------
    Cheat Death
    
    Min. Rank: 6          Spell -
    Component: Gemstone   Scroll - Barrow Downs
    ST Cost: 10           Wand - Shamsuk's Tower
    Aspect: Solar         Character -
                          Item - Belt of Life
    -----------------------------------------------------------------------
    Control Zombies
    
    Min. Rank: 3          Spell -
    Component: Herb       Scroll - Shamsuk, Ugarit, Barrow Downs
    ST Cost: 10           Wand -
    Aspect: Lunar         Character -
    -----------------------------------------------------------------------
    Crushing Death
    
    Min. Rank: 7          Spell -
    Component: Spice      Scroll -
    ST Cost: 15           Wand - Erromon (Red Dragon's Lair)
    Aspect: Neutral       Character -
                          Item - Heart of Elisheva
    -----------------------------------------------------------------------
    Darkness
    
    Min. Rank: 2          Spell -
    Component: Gemstone   Scroll - Erromon Tunnels
    ST Cost: 6                     Mago's house in Terminor
    Aspect: Lunar                  Ugarit
                          Wand -
                          Character -
                          Item - Warfang, Stealthblade, Nightdrake Mantle
    -----------------------------------------------------------------------
    Exhaustion
    
    Min. Rank: 2          Spell -
    Component: Gemstone   Scroll - Talewok
    ST Cost: 6            Wand -
    Aspect: Solar         Character -
    -----------------------------------------------------------------------
    Haste
    
    Min. Rank: 4          Spell -
    Component: Spice      Scroll - Shamsuk's Tower, Shamsuk, Ugarit
    ST Cost: 5            Wand -
    Aspect: Neutral       Character -
    -----------------------------------------------------------------------
    Spirit Shield
    
    Min. Rank: 3          Spell -
    Component: Herb       Scroll - Erromon Tunnels, Shamsuk
    ST Cost: 6            Wand -
    Aspect: Lunar         Character - Alaron (10)
                          Item - Stardrake Aegis
    -----------------------------------------------------------------------
    Stamina
    
    Min. Rank: 2          Spell -
    Component: Gemstone   Scroll - Erromon Tunnels
    ST Cost: 6                     Mago's house in Terminor
    Aspect: Lunar         Wand -
                          Character -
    -----------------------------------------------------------------------
    Tap Stamina
    
    Min. Rank: 3          Spell -
    Component: Spice      Scroll -
    ST Cost: 5            Wand - Shamsuk's Tower
    Aspect: Lunar         Character -
                          Used By - Warfang
    -----------------------------------------------------------------------
    Wall of Bones
    
    Min. Rank: 5          Spell -
    Component: Herb       Scroll - Darkling Bog entrance, Shamsuk's Tower
    ST Cost: 15           Wand - Unknown Island
    Aspect: Lunar         Character -
    -----------------------------------------------------------------------
    Wraith Touch
    
    Min. Rank: 8          Spell -
    Component: Gemstone   Scroll -
    ST Cost: 2            Wand -
    Aspect: Lunar         Character -
    -----------------------------------------------------------------------
                                 Neutral
    -----------------------------------------------------------------------
    Dispel Elemental
    
    Min. Rank: 1          Spell - Erromon Tunnels (8), Ugarit (10)
    Component: Herb       Scroll - Ugarit
    ST Cost: 7            Wand -
    Aspect: Neutral       Character -
    -----------------------------------------------------------------------
    Dispel Naming
    
    Min. Rank: 2          Spell -
    Component: Spice      Scroll - Erromon
    ST Cost: 6            Wand -
    Aspect: Neutral       Character - Sholeh (8)
    -----------------------------------------------------------------------
    Dispel Necromancy
    
    Min. Rank: 2          Spell -
    Component: Gemstone   Scroll - Gwernia (Castle)
    ST Cost: 6            Wand -
    Aspect: Neutral       Character - Niesen (10)
    -----------------------------------------------------------------------
    Dispel Star
    
    Min. Rank: 2          Spell -
    Component: Herb       Scroll -
    ST Cost: 6            Wand -
    Aspect: Neutral       Character - Sholeh (8)
    -----------------------------------------------------------------------
    Mirror
    
    Min. Rank: 6          Spell - Talewok Wizards' School (8)
    Component: Gemstone   Scroll - Cave near Talewok, Talewok
    ST Cost: 10           Wand -
    Aspect: Neutral       Character - Niesen (8), Dougal (9)
                          Item - Spellbreaker Axe, Reflection Belt
    -----------------------------------------------------------------------
    vs. Elemental
    
    Min. Rank: 1          Spell - Erromon Tunnels (8)
    Component: Gemstone           Talewok Wizards' School (8)
    ST Cost: 5                    Ugarit (10)
    Aspect: Neutral       Scroll - Beach east of the Darkling Bog, Ugarit
                          Wand -
                          Character - Alaron (10), Keelin (2)
    -----------------------------------------------------------------------
    vs. Naming
    
    Min. Rank: 1          Spell - Talewok Wizards' School (8)
    Component: Spice      Scroll -
    ST Cost: 5            Wand - Beach southeast of Terminor
    Aspect: Neutral       Character - Alaron (10)
    -----------------------------------------------------------------------
    vs. Necromancy
    
    Min. Rank: 1          Spell - Talewok Wizards' School (8)
    Component: Herb       Scroll - Mago's house in Terminor
    ST Cost: 3            Wand -
    Aspect: Neutral       Character - Alaron (10), Rheda (1), Niesen (10)
    -----------------------------------------------------------------------
    vs. Star
    
    Min. Rank: 1          Spell - Talewok Wizards' School (8)
    Component: Gemstone           Mago's house in Terminor (9)
    ST Cost: 5            Scroll -
    Aspect: Neutral       Wand - Elisheva's Tomb
                          Character - Alaron (10), Niesen (8), Donovan (7)
    -----------------------------------------------------------------------
                                 Star
    -----------------------------------------------------------------------
    Aura of Solar Wrath
    
    Min. Rank: 4          Spell -
    Component: Gemstone   Scroll - Ugarit
    ST Cost: 5            Wand -
    Aspect: Solar         Character - Sholeh (8)
    -----------------------------------------------------------------------
    Clumsiness
    
    Min. Rank: 2          Spell -
    Component: Spice      Scroll -
    ST Cost: 6            Wand -
    Aspect: Lunar         Character -
    -----------------------------------------------------------------------
    Dexterity
    
    Min. Rank: 2          Spell -
    Component: Herb       Scroll - Ugarit
    ST Cost: 7            Wand -
    Aspect: Neutral       Character -
    -----------------------------------------------------------------------
    Frozen Doom
    
    Min. Rank: 6          Spell - Ugarit (10)
    Component: Herb       Scroll - Ugarit
    ST Cost: 10           Wand - Gorgon
    Aspect: Lunar         Character -
                          Used By - Ice Stiletto
    -----------------------------------------------------------------------
    Light
    
    Min. Rank: 2          Spell -
    Component: Spice      Scroll -
    ST Cost: 5            Wand - Erromon Tunnels
    Aspect: Solar         Character -
                          Used By - Mace of Glory
    -----------------------------------------------------------------------
    Photosynthesis
    
    Min. Rank: 3          Spell -
    Component: Herb       Scroll -
    ST Cost: 8            Wand -
    Aspect: Solar         Character -
                          Used By - Ring of Healing
    -----------------------------------------------------------------------
    Shield of Starlight
    
    Min. Rank: 3          Spell -
    Component: Gemstone   Scroll -
    ST Cost: 8            Wand - Erromon Tunnels
    Aspect: Solar         Character -
    -----------------------------------------------------------------------
    Stellar Gravity
    
    Min. Rank: 2          Spell - Ugarit (10)
    Component: Spice      Scroll - Ugarit
    ST Cost: 6            Wand -
    Aspect: Lunar         Character - Sholeh (8)
                          Used By - Staff of Lugash
    -----------------------------------------------------------------------
    Web of Starlight
    
    Min. Rank: 3          Spell - Ugarit (10)
    Component: Gemstone   Scroll - Ugarit
    ST Cost: 10           Wand - Ugarit
    Aspect: Lunar         Character - Sholeh (8)
                          Item - Staff of Lugash
    -----------------------------------------------------------------------
    Whitefire
    
    Min. Rank: 6          Spell -
    Component: Spice      Scroll - Erromon (Red Dragon's Lair)
    ST Cost: 15           Wand - Erromon (Red Dragon's Lair)
    Aspect: Solar         Character -
                          Item - Lodin's Sword
    -----------------------------------------------------------------------
    Bestiary
    
    Note: - There may be a few slight errors concerning drops, for now.
            It's hard to tell exactly who drops what when you're fighting
            something like four different enemies in the same group.
    
    - A number next to an enemy's name indicates that there is more 
            than one type of that particular enemy, even though they 
            usually look identical and share the same portrait.
    
    Level - The enemy's level.
    
    Hit Points - The enemy's total hit points, or how much damage they can        
                 take before dying, presented in a numeric fashion.
    
    Total Armor Protection - The enemy's total protection sum, without 
                             bonuses from Air Shield, Spirit Shield, or 
                             Shield of Starlight.
    
    Attacks - All the possible attacks the enemy can perform, in order of 
              the enemy's preference. Melee and long range physical attacks 
              are always listed last.
    
    Resistant - The enemy is resistant to physical attacks or a particular 
                school of magic, element, or aspect. It will be harder to 
                hit and/or damage them with what they're strong against.
    
    Immune - The enemy cannot be harmed by whatever stated. For example, 
             Lava Hounds will always resist fire-based attacks, since 
             they're immune to fire. However, keep in mind that while the 
             game says some enemies are immune to physical attacks, it just 
             means that you need a magic weapon to harm them.
    
    Vulnerable - The enemy is highly susceptible to whatever stated. It 
                 will be easier to hit and/or damage the enemy with what
                 they're weak against.
    
    Drop - The item(s) that the enemy randomly drops.
    -----------------------------------------------------------------------
    ================================[A]====================================
    -----------------------------------------------------------------------
    Air Elemental
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop:
    -----------------------------------------------------------------------
    Assim
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Frozen Doom, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[B]===================================
    -----------------------------------------------------------------------
    Bandit Boss
    Level: 8
    Hit Points: 68
    Total Armor Protection: 9
    Attacks: Spirit Shield, Tap Stamina, Melee, Long Range
    Drop: Broadsword, Long Bow, Chainmail
    -----------------------------------------------------------------------
    Bandit Boss (2)
    Level: 15
    Hit Points: 89
    Total Armor Protection: 19
    Attacks: Haste, Spirit Shield, Tap Stamina, Melee, Long Range
    Drop: Longsword, Great Bow, Kite Shield, Partial Platemail
    -----------------------------------------------------------------------
    Bandit Boss (3)
    Level: 20
    Hit Points: 108
    Total Armor Protection:
    Attacks: Haste, Spirit Shield, Tap Stamina, Wall of Bones, Melee,
             Long Range
    Drop: Enchanted Blade, Heartseeker Bow (?), Tower Shield (?)
    -----------------------------------------------------------------------
    Bandit Woodsman
    Level: 5
    Hit Points: 44
    Total Armor Protection: 2
    Attacks: Melee, Long Range
    Drop: Long Bow, Leather Cloak, Cloth Armor
    -----------------------------------------------------------------------
    Bandit Woodsman (2)
    Level: 9
    Hit Points: 62
    Total Armor Protection: 9
    Attacks: Melee, Long Range
    Drop: Longsword, Leather Boots, Scale Armor
    -----------------------------------------------------------------------
    Bandit Woodsman (3)
    Level: 13
    Hit Points: 80
    Total Armor Protection: 10
    Attacks: Melee, Long Range
    Drop: Longsword, Heartseeker Bow, Enchanted Hide
    -----------------------------------------------------------------------
    Bear
    Level: 10
    Hit Points: 85
    Total Armor Protection: 10
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Behrooz
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Boar
    Level: 3
    Hit Points: 54
    Total Armor Protection: 10
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    ================================[C]====================================
    -----------------------------------------------------------------------
    Cave Bear
    Level: 6
    Hit Points: 89
    Total Armor Protection: 16
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Chaos Lieutenant
    Level: 25
    Hit Points: 155
    Total Armor Protection: 33
    Attacks: vs. Elemental, Debilitation, Wall of Bones, Melee
    Resistant: Physical, Magic
    Drop: Chaos Armor
    -----------------------------------------------------------------------
    Chaos Major
    Level: 30
    Hit Points: 160
    Total Armor Protection: 33
    Attacks: vs. Naming, Fireball, Stellar Gravity, Melee
    Resistant: Solar
    Drop: Chaos Armor
    -----------------------------------------------------------------------
    Chaos Mauler
    Level: 20
    Hit Points: 130
    Total Armor Protection: 18
    Attacks: vs. Elemental, Darkness, Frozen Doom, Melee
    Resistant: Physical
    Drop: ?
    -----------------------------------------------------------------------
    Chaos Scout
    Level: 5
    Hit Points: 55
    Total Armor Protection: 10
    Attacks: Haste, Melee, Long Range
    Drop: N/A
    -----------------------------------------------------------------------
    Chaos Slayer
    Level: 20
    Hit Points: 120
    Total Armor Protection: 15
    Attacks: Haste, Starlight Shield, Debilitation, Earth Smite, Melee
    Resistant: Physical
    Drop: Royal Platemail (?)
    -----------------------------------------------------------------------
    Chaos Sorceror
    Level: 12
    Hit Points: 100
    Total Armor Protection: 20
    Attacks: Starlight Shield, Mirror, Web of Starlight, Lightning, Melee
    Resistant: Magic
    Drop: Helm of Defense, Chaos Robes
    -----------------------------------------------------------------------
    Chaos Spellweaver
    Level: 12
    Hit Points: 85
    Total Armor Protection: 20
    Attacks: Mirror, Clumsiness, Wall of Bones, Melee
    Resistant: Magic
    Drop: Helm of Defense, Chaos Robes
    -----------------------------------------------------------------------
    Chaos Stormer
    Level: 12
    Hit Points: 87
    Total Armor Protection: 16
    Attacks: Lightning, Melee
    Drop: Chaos Maul
    -----------------------------------------------------------------------
    Chaos Trooper
    Level: 12
    Hit Points: 87
    Total Armor Protection: 16
    Attacks: Earth Smite, Melee
    Drop: Blood Axe
    -----------------------------------------------------------------------
    Chaos Warrior
    Level: 10
    Hit Points: 90
    Total Armor Protection: 18
    Attacks: Melee
    Drop: Chaos Shield, Chainmail
    -----------------------------------------------------------------------
    Cyclops
    Level: 12
    Hit Points: 87
    Total Armor Protection: 9
    Attacks: Melee, Long Range
    Resistant: Lunar
    Drop: Cyclops Hurlstar, Leather Armor
    -----------------------------------------------------------------------
    ================================[D]====================================
    -----------------------------------------------------------------------
    Darkenbat
    Level: 8
    Hit Points: 68
    Total Armor Protection: 9
    Attacks: Melee
    Resistant: Solar
    Drop: Darkenbat Hide
    -----------------------------------------------------------------------
    Dire Wolf
    Level: 10
    Hit Points: 75
    Total Armor Protection: 11
    Attacks: Melee
    Resistant: Lunar
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Dougal
    Level: 22
    Hit Points: 122
    Total Armor Protection: 9
    Attacks: Air Shield, Strength, Mirror, Fireball, Melee
    Resistant: Physical
    Drop: N/A
    -----------------------------------------------------------------------
    Dracovern
    Level: 17
    Hit Points: 107
    Total Armor Protection: 13
    Attacks: Melee
    Resistant: Lunar
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Dryad
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop:
    -----------------------------------------------------------------------
    Dust Devil
    Level: 20
    Hit Points: 65
    Total Armor Protection: 12
    Attacks: Debilitation, Wind, Lightning
    Resistant: Physical
    Immune: Air
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[E]====================================
    -----------------------------------------------------------------------
    Earth Elemental
    Level: 20
    Hit Points: 140
    Total Armor Protection: 30
    Attacks: Melee
    Immune: Earth, Physical
    Drop:
    -----------------------------------------------------------------------
    ================================[F]====================================
    -----------------------------------------------------------------------
    Fire Elemental
    Level: 22
    Hit Points: 112
    Total Armor Protection: 25
    Attacks: Melee
    Immune: Physical, Fire
    Drop: Immolation Wand
    -----------------------------------------------------------------------
    Firelord
    Level: 25
    Hit Points: 145
    Total Armor Protection: 32
    Attacks: Fireball, Melee
    Resistant: Magic
    Immune: Physical
    Drop:
    -----------------------------------------------------------------------
    ================================[G]====================================
    -----------------------------------------------------------------------
    Giant Bat
    Level: 2
    Hit Points: 17
    Total Armor Protection: 2
    Attacks: Melee
    Resistant: Solar
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Giant Boar
    Level: 8
    Hit Points: 81
    Total Armor Protection: 17
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Giant Golem
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop:
    -----------------------------------------------------------------------
    Giant Rat
    Level: 1
    Hit Points: 31
    Total Armor Protection: 3
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Giant Scorpion
    Level: 15
    Hit Points: 100
    Total Armor Protection: 21
    Attacks: Melee
    Drop: Chitin Plates
    -----------------------------------------------------------------------
    Giant Skeleton
    Level: 15
    Hit Points: 105
    Total Armor Protection: 6
    Attacks: Melee
    Resistant: Smashing, Cutting
    Drop: Maul
    -----------------------------------------------------------------------
    Goblin
    Level: 1
    Hit Points: 43
    Total Armor Protection: 4
    Attacks: Melee
    Drop: Sabre, Small Shield, Iden Scale
    -----------------------------------------------------------------------
    Goblin (2)
    Level: 6
    Hit Points: 64
    Total Armor Protection: 9
    Attacks: Melee, Long Range
    Drop: Broadsword, Long Bow, Kite Shield, Chainmail
    -----------------------------------------------------------------------
    Goblin Poisoner
    Level: 5
    Hit Points: 50
    Total Armor Protection: 7
    Attacks: Melee, Long Range
    Drop: Sabre, Poison Dart, Large Shield
    -----------------------------------------------------------------------
    Goblin Poisoner (2)
    Level: 9
    Hit Points: 71
    Total Armor Protection: 19
    Attacks: Melee, Long Range
    Drop: Sabre, Poison Dart, Kite Shield
    -----------------------------------------------------------------------
    Goblin Scout
    Level: 3
    Hit Points: 33
    Total Armor Protection: 1
    Attacks: Melee, Long Range
    Drop: Short Bow, Cloth Armor
    -----------------------------------------------------------------------
    Goblin Scout (2)
    Level: 6
    Hit Points: 61
    Total Armor Protection: 6
    Attacks: Melee, Long Range
    Drop: Longsword, Dragon Leather
    -----------------------------------------------------------------------
    Goblin Sergeant
    Level: 3
    Hit Points: 48
    Total Armor Protection: 9
    Attacks: Melee, Long Range
    Drop:
    -----------------------------------------------------------------------
    Goblin Sergeant (2)
    Level: 10
    Hit Points: 85
    Total Armor Protection: 14
    Attacks: Melee, Long Range
    Drop: Tower Shield
    -----------------------------------------------------------------------
    Golnar
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Dragon Flames, Frozen Doom, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Gorgon
    Level: 10
    Hit Points: 70
    Total Armor Protection: 0
    Attacks: Frozen Doom, Melee
    Resistant: Physical
    Drop: Enchanted Blade, Frozen Doom Wand, Sapphire Gem
    -----------------------------------------------------------------------
    Gryphon
    Level: 15
    Hit Points: 90
    Total Armor Protection: 19
    Attacks: Melee
    Drop:
    -----------------------------------------------------------------------
    ================================[H]====================================
    -----------------------------------------------------------------------
    Harpy
    Level: 10
    Hit Points: 66
    Total Armor Protection: 11
    Attacks: Tap Stamina, Melee
    Drop:
    -----------------------------------------------------------------------
    Hellhound
    Level: 18
    Hit Points: 78
    Total Armor Protection: 15
    Attacks: Dragon Flames, Melee
    Resistant: Physical
    Immune: Fire
    Drop: Hellhound Hide
    -----------------------------------------------------------------------
    Hobgoblin
    Level: 5
    Hit Points: 65
    Total Armor Protection: 13
    Attacks: Spirit Shield, Tap Stamina, Melee
    Resistant: Naming
    Drop: Great Axe, Large Shield, Partial Platemail
    -----------------------------------------------------------------------
    Hobgoblin (2)
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Spirit Shield, Tap Stamina, Melee
    Drop: Tower Shield, Full Platemail
    -----------------------------------------------------------------------
    Human Bandit
    Level: 4
    Hit Points: 52
    Total Armor Protection: 5
    Attacks: Melee
    Drop: Sabre, Small Shield, Leather Armor
    -----------------------------------------------------------------------
    Human Bandit (2)
    Level: 12
    Hit Points: 74
    Total Armor Protection: 11
    Attacks: Melee, Long Range
    Drop: Throwing Iron, Large Shield, Chainmail
    -----------------------------------------------------------------------
    Human Bandit (3)
    Level: 17
    Hit Points: 93
    Total Armor Protection: 18
    Attacks: Melee, Long Range
    Drop: Longsword, Dragon Fang, Kite Shield, Leather Armor
    -----------------------------------------------------------------------
    ================================[K]====================================
    -----------------------------------------------------------------------
    Kitarak
    Level: 10
    Hit Points: 91
    Total Armor Protection: 10
    Attacks: Spirit Shield, Tap Stamina, Crushing Death, Melee
    Resistant: Naming
    Drop: N/A
    -----------------------------------------------------------------------
    Ksathra
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Darkness, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[L]====================================
    -----------------------------------------------------------------------
    Large Scorpion
    Level: 4
    Hit Points: 39
    Total Armor Protection: 15
    Attacks: Melee
    Drop: Chitin Plates
    -----------------------------------------------------------------------
    Lava Hound
    Level: 12
    Hit Points: 97
    Total Armor Protection: 27
    Attacks: Immolation, Melee
    Immune: Fire
    Vulnerable: Water
    Drop: Fireball Scroll (?), Fireball Wand (?)
    -----------------------------------------------------------------------
    Lizard Man
    Level: 14
    Hit Points: 79
    Total Armor Protection: 18
    Attacks: Melee
    Resistant: Water
    Drop: Poleaxe, Turtleshell Shield, Scale Armor
    -----------------------------------------------------------------------
    Lizard Man Sgt
    Level: 17
    Hit Points: 96
    Total Armor Protection: 21
    Attacks: Melee, Long Range
    Resistant: Water
    Drop: Poleaxe, Javelin, Turtleshell Shield, Chainmail
    -----------------------------------------------------------------------
    Lugash
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Clumsiness, Wall of Bones, Web of Starlight, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[M]====================================
    -----------------------------------------------------------------------
    Manticore
    Level: 16
    Hit Points: 91
    Total Armor Protection: 20
    Attacks: Melee, Long Range
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Marquis
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Mehrdad
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Starlight Shield, Frozen Doom, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Minotaur
    Level: 5
    Hit Points: 50
    Total Armor Protection: 5
    Attacks: Melee
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Minotaur Lord
    Level: 15
    Hit Points: 135
    Total Armor Protection: 21
    Attacks: Melee
    Drop:
    -----------------------------------------------------------------------
    ================================[N]====================================
    -----------------------------------------------------------------------
    Nasim
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Melee
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[O]====================================
    -----------------------------------------------------------------------
    Ogre
    Level: 8
    Hit Points: 74
    Total Armor Protection: 11
    Attacks: Melee
    Drop: Giant Axe, Leather Armor
    -----------------------------------------------------------------------
    Ogre Boss
    Level: 12
    Hit Points: 102
    Total Armor Protection: 21
    Attacks: Melee, Long Range
    Drop: Hatchet, Scale Armor
    -----------------------------------------------------------------------
    ================================[P]====================================
    -----------------------------------------------------------------------
    Plague Zombie
    Level: 20
    Hit Points: 150
    Total Armor Protection: 25
    Attacks: Melee
    Resistant: Physical, Magic
    Drop: N/A
    -----------------------------------------------------------------------
    Pochanargat
    Level: 30
    Hit Points: 160
    Total Armor Protection: 44
    Attacks: Mirror, Fireball, Frozen Doom, Melee
    Resistant: Physical, Magic
    Drop: Chaos Armor
    -----------------------------------------------------------------------
    ================================[S]====================================
    -----------------------------------------------------------------------
    Salamander
    Level: 17
    Hit Points: 77
    Total Armor Protection: 21
    Attacks: Melee
    Immune: Fire
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Sand Worm
    Level: 20
    Hit Points: 150
    Total Armor Protection: 31
    Attacks: Melee, Long Range
    Resistant: Fire, Earth
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Shamsuk
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Haste, Weakness, Wall of Bones, Acid Bolt, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Shatrevar
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Frozen Doom, Melee
    Drop: N/A
    -----------------------------------------------------------------------
    Sheridan
    Level: 20
    Hit Points: 140
    Total Armor Protection: 36
    Attacks: Melee
    Resistant: Physical, Magic
    Drop: N/A
    -----------------------------------------------------------------------
    Skeleton
    Level: 12
    Hit Points: 77
    Total Armor Protection: 9
    Attacks: Melee
    Resistant: Cutting, Smashing
    Drop: Longsword, Scorpion Shield
    -----------------------------------------------------------------------
    Skeleton Archer
    Level: 12
    Hit Points: 77
    Total Armor Protection: 5
    Attacks: Melee, Long Range
    Resistant: Cutting, Smashing
    Drop: Short Sword, Hunter's Bow
    -----------------------------------------------------------------------
    Spirit Wolf
    Level: 12
    Hit Points: 72
    Total Armor Protection: 6
    Attacks: Darkness, Exhaustion, Melee
    Immune: Physical
    Resistant: Lunar
    Drop: N/A
    -----------------------------------------------------------------------
    Stone Golem
    Level: 15
    Hit Points: 105
    Total Armor Protection: 21
    Attacks: Melee
    Resistant: Physical, Magic
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[T]====================================
    -----------------------------------------------------------------------
    Tomb Rat
    Level: 4
    Hit Points: 44
    Total Armor Protection: 3
    Attacks: Melee
    Resistant: Fire
    Drop: Beast Hide, Wind Scroll
    -----------------------------------------------------------------------
    Troll
    Level: 15
    Hit Points: 135
    Total Armor Protection: 20
    Attacks: Melee
    Resistant: Fire
    Drop: N/A
    -----------------------------------------------------------------------
    ================================[W]====================================
    -----------------------------------------------------------------------
    Water Elemental
    Level: 20
    Hit Points: 125
    Total Armor Protection: 25
    Attacks: Melee
    Immune: Physical, Water
    Drop:
    -----------------------------------------------------------------------
    Wight
    Level:
    Hit Points:
    Total Armor Protection:
    Attacks: Frozen Doom, Whitefire, Melee
    Drop:
    -----------------------------------------------------------------------
    Wolf
    Level: 2
    Hit Points: 56
    Total Armor Protection: 7
    Attacks: Melee
    Resistant: Lunar
    Drop: Beast Hide
    -----------------------------------------------------------------------
    Wraith
    Level: 20
    Hit Points: 80
    Total Armor Protection: 16
    Attacks: Darkness, Wraith Touch, Melee
    Immune: Physical
    Resistant: Magic
    Drop: ?
    -----------------------------------------------------------------------
    Wyvern
    Level: 11
    Hit Points: 51
    Total Armor Protection: 10
    Attacks: Mirror, Web of Starlight, Melee
    Resistant: Air, Magic
    Drop: Beast Hide
    -----------------------------------------------------------------------
    ================================[Z]====================================
    -----------------------------------------------------------------------
    Zombie
    Level: 15
    Hit Points: 105
    Total Armor Protection: 15
    Attacks: Melee
    Resistant: Physical, Magic
    Drop: N/A
    -----------------------------------------------------------------------
    IV: Frequently Asked Questions
    
    Q: When will the Bestiary be done?
    A: It's done now, pretty much. I'll add any minor revisions to it as
       they're found but I won't mention it. It's been finished for two and 
       a half months or so, I've just been busy. Typical excuse I know.
    
    Q: What are some of the things you're working on?
    A: I'm hoping that I'll be able to somehow get time for adding all 
       known locations for every item to the lists. They are already in the 
       walkthrough itself, but still. Additionally, I have my own shop list
       which has also been done for two and a half months, but I'm still 
       checking the directions to see that they aren't too confusing. There 
       are a few other things, but I won't be able to update at the same 
       pace I used to. That, and the simple fact that the FAQ seems like 
       it's almost complete.
    
    Q: How do I make a second save?
    A: Move the control stick to the right when you go to save your game. 
       It'll go over to a new slot, and if you have enough pages free, 
       you'll be able to save. You can make up to four saves on one 
       Controller Pak.
    
    Q: Can I revive someone that dies?
    A: Unfortunately, no. You used to be able to, with a Life Gem, but they
       were taken out before the game was released due to some problems, 
       and I have a feeling that the remnants are Sapphire Gems.
    
    Q: What do the two symbols under a character's portrait mean?
    A: The one on the left is their aspect (Solar or Lunar), while the 
       other is a symbol representing their school of magic. An hourglass 
       means Elemental, while a blood drop is Necromancy, a purple ball 
       represents Naming, and a star is, well, Star. The skull is special.
    
       A character (except Alaron) can only learn spells from their school, 
       and all of the Neutral spells. If a character only has one symbol 
       under their portrait, that means they can't learn any magic, 
       although they can still use spells from items and wands.
    
    Q: Do you know how hit points work? It's very confusing.
    A: Your total hit points are the sum of your Endurance and Stamina, 
       plus whatever your level is. For example, if Alaron is level 10 and 
       has 20 in both Endurance and Stamina, then it's 50.
    
    Q: I can't cast a spell in battle. Why doesn't it show up in the menu?
    A: You need the component/reagent it uses, or else it isn't there.
    
    Q: My game crashes a lot! Why?
    A: It's the game, not you. I think it helps to use a Nintendo brand 
       Controller Pak, though.
    
    Q: Are there any codes at all for this game?
    A: Not that I know of.
    
    Q: Are there multiple endings?
    A: No, but the king will say a little more if you have anyone from the 
       beginning in your party when you kill the last boss. That means, if 
       you have Brenna, Abrecan, Rheda, or Godric.
    
    Q: When I use Fireball, why does it harm my party members?
    A: You have to aim the spell when the red circle showing the range of 
       it comes up. Use the Control Stick and get as many of the enemies 
       within the circle as you can, and try to have none of your party 
       members in it, unless Fireball wouldn't bother them much.
    
       The way you can tell who is currently within the range of the 
       Fireball is by looking at the portraits of your party members and 
       the enemies. If there is a red tint outlining any of them, that 
       means they would be hit by the Fireball if you casted it there. Once 
       you get used to it, it's actually pretty easy to do.
    
    Q: I can't activate the Lighthouse.
    A: You need the Lighthouse Scroll from the cave in Port Saiid. See the
       walkthrough for more.
    
    Q: Do I have to use Niesen?
    A: No. Just kill him off if you don't want him, then get your other 
       party member back. You can still get into (and complete) Shamsuk's 
       Tower without him.
    
    Q: I'm having trouble finding Shamsuk's Tower - can you help?
    A: Go to the entrance of Elisheva's Tomb (right at the steps, it's very 
       easy to find), then face southwest, and go straight until you hit a 
       wall and can't go any further - the tower is on the other side. 
       Circle around the wall until you find a part where it isn't there,
       and that's where the tower is.
    
    Q: Hey, I can't get inside! There's a locked door I can't open.
    A: You're supposed to enter by climbing up the wall. Just press A all 
       over until it works. Don't forget to make that second save before 
       climbing up, too.
    
    Q: Your Bestiary doesn't have the Shadow listed.
    A: That is because you can't do anything to him, including using Sense 
       Aura to reveal his stats.
    
    Q: Can you help me with something?
    A: Sure, just try to see if it's covered somewhere in the FAQ first.
    
    Q: Will you answer my question even if it's found in the FAQ?
    A: Yes, I do all the time. Most of the questions I get are something 
       that can be found, but I realize that it might not always be easy to 
       find everything. So, you can still expect a reply back, but it would 
       really help if you could check the FAQ first. I've been extremely 
       busy lately though, so I didn't ignore you if it takes a while.
    -----------------------------------------------------------------------
    V: Credits
    
    Note: I'm so behind on contributions right now it's laughable, so there
          are many, many more people who've helped me than listed here.
          I'll be working to catch up over the next week or two.
    
          BTW, I'm aware of the Ring of Healing near Terminor and the Wall
          of Bones scroll in the Blood Key room of Shamsuk's Tower. Thanks
          to everyone who let me know... you can stop now. :)
    
    Shockman76
    - For the Cave Bear leveling up method in the mountains near Erromon.
    
    - Reminded me where to get Stormbreaker.
    
    Dark Sentenal
    - Provided the majority of Arturo's and Keelin's starting stats.
    
    Lazysnowboarder
    - For where to get the Mace of Glory.
    
    Joseph214
    - For information about character aspects and who can cast spells of
      which school.
    
    - Provided the Spirit Wolf leveling up method in Talewok, although I 
      knew it, but it doesn't matter.
    
    - For information about Farris, Sholeh, and some other things.
    
    heart of ice
    - Told me about a dryad merchant that I missed in the dryad forest.
    
    - Told me that you can find Niesen in Talewok after the dryad forest.
    
    - Informed me of a cave near Talewok, and what you can find in it.
    
    DarkSoul
    - Sent in the money trick involving creating Restore Potions using 
      Alchemist, and then selling them.
    
    myztikgohan
    - For telling me that Cheat Death is on the Belt of Life.
    
    - For the idea of using the portal in Gwernia to go back to Erromon 
      instead of walking from Oisin Forest.
    
    - For telling me that Fireball scrolls are a random drop from either
      Hellhounds or Lava Hounds.
    
    Romanceaser13
    - For telling me that Photosynthesis is used by the Ring of Healing, 
      and that you can use Crushing Death from the Heart of Elisheva.
    
    Knight()f_Doom
    - For an explanation of what Spell Battery does.
    
    Darth Mom
    - Pointed out the third teacher in the Talewok Wizards' School to me.
    
    - For telling me about Sholeh's Intelligence going down, and why.
    
    Xiahou Dun
    - For how to keep Farris.
    
    - For a way to keep the Magedrake Ring.
    
    broodwars
    - For telling me about Chaos minions appearing and other things you 
      can find in the mountains near Erromon later in the game, and a 
      cutscene there while camping, including when all of this happens.
    
    Ironwill
    - For an alternate method of using the regenerating money in Erromon.
    
    - For telling me about the Teleportation scroll near Port Saiid.
    
    - For telling me about the Tinker's Gloves in Port Saiid.
    
    The Shadow Man
    - For telling me that Fireball scrolls are a random drop from either
      Hellhounds or Lava Hounds.
    
    - For everything you would need to know about the Moon Gem, including 
      where to get it, how to get it, when you can get it, what it does, 
      and so on.
    
    - For a second way to enter the Unknown Island dungeon. I'll try to get 
      this in soon.
    
    Momaru
    - For how to get free Healing Potions in Talewok.
    
    GroundSquirrel1
    - For how to find the Sword of Might at the Darkling Bog beach.
    -----------------------------------------------------------------------
    VI: Version History
    
    v0.1 (4/10/2001)
    - Walkthrough done for Shamsuk's Tower and the later parts of the game.
    
    v0.2 (4/11/2001)
    - Walkthrough for the early game up to the Mountains.
    
    - Updated Characters with Alaron's, Brenna's, Abrecan's, Rheda's, and 
      Becan's information.
    
    v0.3 (4/13/2001)
    - Walkthrough for the early game up to the Dryad Forest.
    
    - Filled in the Erromon walkthrough with six merchants that I missed.
    
    - Updated Characters with Godric's information.
    
    - Added contributions from Shockman76, Dark Sentenal, and 
      Lazysnowboarder.
    
    v0.4 (4/15/2001)
    - Walkthrough for the early game up to the Lighthouse.
    
    - Updated Characters with Arturo's and Keelin's information.
    
    - Added contributions from Joseph214.
    
    v0.5 (4/15/2001)
    - Walkthrough for the early game up to the Unknown Island.
    
    - Added contributions from Joseph214.
    
    v0.6 (4/17/2001)
    - Walkthrough done.
    
    - The Terminor walkthrough is completely different, with all of the 
      shops and things to do, and so on.
    
    - Added aspects and spell information to the Characters section.
    
    - Updated Characters with Niesen's information.
    
    - Added contributions from heart of ice and DarkSoul.
    
    v0.7 (4/19/2001)
    - Filled in the Dryad Forest walkthrough with a shop that I missed, and 
      how to get Pandara's Amulet.
    
    - Added directions to two hidden caves in the walkthrough for the way 
      to Talewok.
    
    - Added some information about Full Platemail to the Unknown Island 
      walkthrough.
    
    - Added a warning in the walkthrough for the way to Port Saiid.
    
    - Added a spell list with locations.
    
    - The Ugarit walkthrough is different now, and has all of the shops and 
      points of interest.
    
    - Put back the weapon list, but it's a bit different now.
    
    v0.8 (4/21/2001)
    - The Shamsuk's Tower walkthrough is now room-by-room, and shows where 
      to get all of the treasure chests and keys.
    
    - Updated Characters with Sholeh's and Farris' information.
    
    - Added how to get Sholeh.
    
    - Added to the Shamsuk's Tower walkthrough.
    
    - Added locations for some Necromancy spells, such as Wall of Bones, 
      and two for Haste.
    
    - Added a Side Areas section.
    
    - Added contributions from heart of ice, myztikgohan, and 
      Romanceaser13.
    
    v0.9 (4/24/2001)
    - Added hafted, pole, thrown, and missle weapons to the weapon list.
    
    - Added armor, helm, shield, gloves, boots, belt, cloak, ring, amulet, 
      and accessory lists.
    
    - Added to Side Areas.
    
    - Added how to get 26000 gold, a Persuasion wand, two Sapphire Gems, 
      and the Mace of Glory in the Gwernia walkthrough.
    
    - Added items to find at the beginning of each walkthrough section. 
      They don't include random treasure or things you get after bosses.
    
    - Added a contribution from Knight()f_Doom.
    
    v1.0 (5/01/2001)
    - Filled in the Talewok walkthrough (after the Dryad Forest) with a 
      trainer that I missed.
    
    - Added how to keep Dougal.
    
    - Added information to Characters about who can learn what skills.
    
    - Added controls and the help file to the Introduction.
    
    - Added a "Tricks" section, for lack of a better name. It's basically 
      just a small compilation of leveling methods and other things, so 
      that you don't have to look all over the FAQ to find them.
    
    - Added a contribution from Darth Mom.
    
    v1.1 (5/06/2001)
    - Found more treasure chests and updated the walkthrough with them. 
      Other small revisions made to the walkthrough for the early game.
    
    - Found a location for a special treasure chest. See the Erromon 
      walkthrough, or Side Areas for more.
    
    - Updated Characters with skills Becan can't learn.
    
    - Added a Bestiary.
    
    - Added to Side Areas.
    
    - Added 444 gold to Tricks, and the walkthrough.
    
    - Added how to keep Farris, through a glitch. However, it still needs a 
      little testing. See Characters for more information. The later Oisin 
      Forest walkthrough was updated to reflect this.
    
    - Added a sort of alternative to using Niesen.
    
    - Added a warning to Characters about Sholeh.
    
    - Added contributions from Darth Mom and Xiahou Dun.
    
    v1.2 (5/21/2001)
    - Updated the Bestiary.
    
    - Updated various parts of the walkthrough.
    
    - Updated Characters with skills Arturo, Keelin, Donovan, and Baird 
      can't learn.
    
    - Added to Side Areas.
    
    - Added wands to the item list.
    
    - Added contributions from Xiahou Dun, myztikgohan, broodwars, 
      Ironwill, and The Shadow Man.
    
    v1.3 (8/22/2001)
    - Various updates all over. Most sections were rewritten, new items and
      other things added, and so on.
    
    - Explained how to get and keep Dougal a little more clearly, and why 
      it's possible to lose him. See Characters or the later Erromon 
      walkthrough near the end of the game.
    
    - Explained how to get Sholeh a little more clearly, and why it's so 
      easy to prevent her from ever joining you. See Characters or the 
      initial walkthrough for Ugarit.
    
    - The FAQ now has a seperate section detailing portals.
    
    - The Bestiary is mostly complete.
    
    - Added contributions from Momaru and GroundSquirrel1.
    
    Copyright Notice:
    This document Copyright 2001 glacialbear. It may not be distributed or 
    reproduced in any form, for any reason, period. It may not be used for 
    any commercial/profitable/promotional purposes whatsoever, under any 
    circumstances. This document is solely intended for public viewing on 
    the world wide web, at GameFAQs. All copyrights and trademarks not 
    specifically mentioned are acknowledged and respected.
    

    FAQ Display Options: Printable Version