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    FAQ/Walkthrough by LoneSoldier

    Version: 1.27 | Updated: 08/18/02 | Search Guide | Bookmark Guide

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    Aidyn Chronicles 64 - The First Mage
    A FAQ/Walk-through by LoneSoldier
    Version 1.27 (last update 08-18-02)
    E-mail: lonesoldier1@lycos.com
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    Table of Contents:
    
    1. Introduction/Dedication
    2. Preliminary FAQ
    3. Directions from City to City
    4. Quick Walk-throughs
        A. Shamsuk's Tower
        B. The Barrow
    5. The Shops
    6. Items Lists Etc.
        A. Spells
        B. Potions
        C. Weapons
        D. Armor
        E. Shields
        F. Wands
        G. Scrolls
        H. Everything Else
    7. Enemies
    8. Characters (friends)
    9. Portals
    10. Leveling-up
         A. Skills, AFTER battle
         B. Spells, AFTER battle
         C. Skills, At Merchant/trainer
         D. Spells, At Merchant/trainer
         E. Training Gold Costs (Spells & Skills)
         F. Player Stats.
         G. Player Level
    11. Legal
    12. Credits
    13. Version History
    14. The Last Word.
    
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    1. Introduction/Dedication
        Hi! Welcome to my first ever (published) FAQ.
    This FAQ is for the latest RPG for the Nintendo 64:
    Aidyn Chronicles - The First Mage.
    
    This FAQ/walk-through is dedicated to all of the players out there
    that just need a little more help with this game.
    
    One more thing...
    ...if you want to ask me a question there are two ways to reach me...
    ...E-mail (please put the word "Aidyn" in the subject line)
    or create a topic like "Hey LoneSoldier" on GameFAQs 
    (Aidyn Chronicles message board)...
    ...just remember I do NOT go on-line every day, so you might not get
    an answer right away.
    ...if you want to send me some info for this FAQ via e-mail please 
    put "Aidyn Info" in the subject line & make sure to tell me what name
    to use in the credits section. (I might not respond to you though)
    
    <if you send/sent me an e-mail to my old address, I will NOT receive
    it, so make sure you send it to my lonesoldier1@lycos.com address>
    
    One last thing...
    ...if you act like a jerk I will NOT give you a credit line in this FAQ
    and if you had a previous credit line I WILL delete it; NO EXCEPTIONS!
    <I'll block your e-mail address as well; so be nice>
    
    Now let's get down to business....
    
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    2. Preliminary FAQ 
       (or questions I'm tired of answering...)
    
    Q. What kind of Walk-through is this anyway????????
    A. Like it says in brackets in section 3 it's a "half-ass" walk-through
    
    Q. So what the h*** is a "half-ass" walk-through?
    A. A stripped down bare-bones guide to a game that tells you how to
       get to where you need to be but doesn't hold your hand & take you
       through the whole game step by step.
    
    Q. I followed your directions to (insert city name) but I got killed
         by a (insert enemy name) why didn't you warn me?
    A. The directions given in part 3 of this FAQ simply show you one 
         possible route to take you from one place to another. I am not
         going to list EVERY enemy encounter that you MIGHT run into.
         (see next Q.)
    
    Q. Why didn't you list the encounter with (enemy name) in your 
         directions to (city name)?
    A. 1. I'm a jerk who thinks it's funny to surprise people.(kidding ;-)
       2. Most enemy encounters are somewhat randomized; the group you
          fight can change size depending on whether or not you sneak up
          to them/ they attack you from behind, time of day, etc. ...
       3. I can only show you the way, you have to take the time to build
          up your own party so that they are strong enough to survive.
    
    Q. Why doesn't this FAQ include a FULL walk-through for the game.
    A. Sorry, but that would be far to large of a project to undertake;
       there are too many pathways to properly document in a text-only 
       document. (That, and you might not like the way that I played 
       through the game)
    
    Q. I can't find (item name) listed in your FAQ! How am I supposed
        to know what it is for? 
    A. 1. If I missed something, let me know and I'll correct it in the
          next version update (I'll even give you credit for it IF you
          are nice about it ;-) (*just be sure & tell me how to get it)
       2. Go to the INVENTORY screen, highlight the name of the item,
          and press C-Down on the controller to see the in-game 
          description.
    
    Q. The manual says that the Merchant skill lets you know if you are
       getting a good deal or not, but it isn't working; why?
    A. When you are buying an item, press C-up while the item is 
       highlighted & then you will see if it is a good deal or not.
    
    Q. Where can I get Life Gems?
    A. You can't get what doesn't exist. (see next Q.)
    
    Q. What do you mean Life Gems don't exist; the web-site says you can
       get them!
    A. I sent an e-mail to THQ & H2O and they responded by saying that the
       Life Gems were removed from the game at the last minute due to a 
       "fatal" error (instead of saving a character's life, they would 
       randomly kill a member of your party while walking around in the
       game) They also apologized for not updating the web-site. (next Q.)
    
    Q. How do I resurrect a dead party member (if Life Gems don't exist)?
    A. You don't.
       once they die, they're dead! Have a moment of silence, say a few
       nice words about them & get someone to replace them.
      *you can "cheat death" during combat if you know the spell though...
    
    Q. What does a Sapphire Gem do?
    A. Nothing, but you could sell it if you're short on gold.
       (Some gamers [including myself] think that this is all that remains
       of the Life Gems)
    
    Q. Someone told me about a Chaos Staff, but it isn't listed in your
       Weapons List, where can I get one???
    A. Good question, I've never been able to find this item.
       Prima listed it in there guide, but they haven't answered my
       E-mails asking where it is. (personally I don't think it exists)
    
    Q. OK, so how do I use the Lighthouse Scroll? It says you need a 
       Wizard rank of 11; but 10 is the max I can get.
    A. 1. It only says that you need Wizard rank 11 because you CAN'T learn
         this spell. Just press "A" next to the unlit lamp and you will
         automatically use the scroll. (provided that you have it ;-)
         (see next section for directions)
       2. Actually in MY game it says you need a Wizard skill of 0!
          (so I don't really know why people ask this Q)
    
    Q. Who should I take with me when I'm forming my first party?
    A. I really don't care who YOU take; But I usually take Abrecan,
       Rheda & Brenna. (It really depends on your playing style)
    
    Q. Help! The enemy is beating the crap out of me! what can I do?
    A.  1.Try increasing the following:
          Dexterity; gives more turns, improves chance of dodging/hitting
          Strength; lets you dish out more damage
          Endurance/Stamina; lets you take more damage
          Warrior Skill; improves ability with ALL weapons & enables
          critical hits.
        2.RUN AWAY!
    
    Q. I tried to open a trapped chest & it exploded! will it re-generate?
       What happened to the item that was inside?
    A. <BOOOOOOOOOOOOOOOOOOOOOOOOOOM!!!!!!> <heh,heh>
       Nope, sorry but once it goes boom! the chest (& whatever was inside)
       is gone for good.
     * SAVE your game before opening a trapped chest, at least that way
       if it does explode, you can re-load & try again.
    
    Q. Pandara doesn't like my song & I'm out of XP, so I can't raise my
       Troubadour Skill any higher! Now what????
    A. People really hate the answer to this one...
       ...the song that Alaron sings is RANDOM! It doesn't matter what 
       level Troubadour skill you have, just keep talking to her until 
       Alaron says the right poem.
       (my best is on the first try, my worst is 37 tries;-)
    
    Q. Why do I STILL have Cradawgh's body in my inventory after I 
       talk to Ardra?
    A. You have to BURY HIM!!!
       (go to the mansion in South-West Talewok, you'll see a cutscene
        with Sheridan, then another cutscene of the funeral will play)
        **unless, of course you like having dead bodies just lying around**
    
    Q. Where can I learn the "Wall of Bones" spell?
    A. See Section 3 of this FAQ under the directions from Talewok to
       Terminor for directions to a scroll for this spell.
    
    Q. I give up! What's the answer to the riddle of the desert gate?
    A. If Pandara gave you her amulet you can ask her for help.
       (if not see next Q.)
    
    Q. I don't have Pandara's Amulet! What is the proper answer the riddle?
    A. 1."Then say your riddle."
       2."I need some time to think, Great Jundar spirit..."
       3."There is one gift that's yours and yours alone."
       4."Something else..."
       5."I know my greatest gift."
    
    Q. How do I make armor & shields from Hides?
    A. Select your Mechanic Skill, then pick which armor/shield you
       want to make. 
       (just make sure you have what you need to make it with)
    
    Q. Why didn't you list what the shops charge for what they sell?
    A. Simple, as you increase your Merchant Skill, they charge you less
       gold for the product.
    
    Q. What is the maximum level I can raise my character's stats to?
    A. Intelligence = 30
       Willpower    = 30
       Dexterity    = 30
       Endurance    = 40
       Strength     = 30
       Stamina      = 90
       All Skills   = 10
       All Spells   = 10
       *NOTE* some items can raise certain stats above the maximum level
       (see section 9 for leveling-up costs/requirements)
    
    Q. I can't get inside Shamsuk's Tower! My Thief skill is X but the door
       will not open; why?
    A. Try all you want, the door can't be opened! (don't worry)
       To get into the tower, walk around to the scaffolding on its Eastern
       side & press the 'A-button' to climb to the top of the tower. 
       (this is the only way inside!) (see next Q.)
    
    Q. I still can't get into Shamsuk's Tower! HELP!!!!!!!!!!!
    A. You need to have (or have had) Niesen in your party to gain entrance
       to Shamsuk's Tower. (next Q.)
    
    Q. How do I get out of Shamsuk's tower? 
    A. Out? why would you want to leave early?
       Once you enter the tower, the ladder to the roof vanishes (maybe it
       fell down?) you can't leave until you find the portal in the last
       room of the tower. (but you can camp on the top floor)
    
    Q. I E-mailed you some info. for this FAQ; Why haven't you updated the
       file yet???? (see next Q.)
    A. I don't like to send in an update that only changes/adds ONE thing.
       (I'll update this FAQ when I feel like it ;-)
    
    Q. I E-mailed you some info. but you didn't respond, Why not???
    A. One of two things; either I haven't checked my mail yet, or I 
       didn't think a response was necessary. (or you sent it to the wrong
       e-mail address by mistake)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    3. Directions From City to City  (The Half-ass walk-through)
       (I love to tell people where to go & how to get there! ;-)
    
    Oriana's House to Castle Gwernia
    
      If you just woke up in her house then it's easy.
      Follow the glowing balls of light until you get to the path & then
      just follow the path to the stone bridge. Cross the bridge & you are
      in the city of Gwernia. The castle is on the North side of town
      across another bridge.
    
      If you didn't just wake up, then there aren't any glowing balls of 
      light to follow. From her house, take the East passage (there are 6
      ways out of this clearing: South-West, West, North-West, North,
      North-East & East) the East passage is dirt floored. Keep heading 
      East until you get to a grassy area with a raised section along the
      East side, then head South-west. Continue heading South-West through
      the next open area. After going through the clearing take the next 
      passage heading east (if you find the portal you've gone too far 
      South) Keep going East until you come to the path (it will take you
      the rest of the way)
    
    Gwernia to Erromon
    
     Path one:
      Backtrack to Oriana's House; Leave her clearing via the South-West
      passage, follow that passage until you see a road (it runs from the
      South heading North, then curves Westward) take the road north (the
      South has more powerful enemies on it) and follow it as it winds it's
      way Westward. When you come to the crossroads take the North branch &
      follow that into Erromon.
    
    Path two: (harder enemies)
      Go to the beach due south of Gwernia, you will find a narrow passage
      heading uphill to the South-West. Follow along the raised area to the 
      West until you get into the forest. Then head South; after a short 
      distance you must turn West, do so and continue West through the 
      clearing until you find a road (it's just behind two large mounds
      of dirt) Follow that road west across the river. When you reach the 
      crossroads you have a choice: North is easier, West is harder. (if 
      you go West, then you have to go North-West at the next crossroads)
      either way follow the road until you reach ANOTHER intersection & 
      take the north branch to reach Erromon.
    
    Erromon to Kitarak's Tent (Shortest path)
    
      From the Palace of King Txomin, head north along the river, FOLLOW 
      the river as it turns North-West (keep the water to your left) When
      you reach what appears to be the end of the river (it's not) there 
      are two paths (the left one has a cave bear on it & on the right 
      one the road disappears under the snow) The two passages meet after 
      a short distance (the road reappears as well) Follow the road 
      North-West until you get to 3 trees (the Ogre won't fight unless you
      talk to him); then look for a narrow passage going uphill to the
      West. Follow that passage to the bridge, cross the bridge &
      immediately turn right (South-East). That path will curve around the
      mountain to the North-West (stick to the right side) eventually you
      should end up at the top of another hill beside a tent. Go 
      counter-clockwise around this tent. Stop when you get to the door on
      it's north side. Kitarak's tent is just up the next hill (north) &
      you can see it to the North-West (it's got torches around it)
      *Quick Hint* You have to talk to Kitarak to start the fight, but if
              you walk behind him, you can open his chest first to get the
              Acid Wand!
    
    Erromon to Talewok
    
      From the Inn (Erromon), take the road south out of town & follow it
      back to the crossroads where you met the paranoid traveler. Take the
      South branch (follow the sign). Follow the road until you come to the
      next crossroads. Again, take the South branch. Follow that LONG road 
      until you reach Talewok. 
      *Quick Hint*(If you see the Spirit tell him to get away from you)
    
    Talewok to Wizard's School
    
      You shouldn't need this but...
      Go back to the Knight's roll in Talewok, then head west; When you
      come to the dirt path, Follow it to the school.
    
    Wizard's School to Dryad Forest
    
      Leave the school & walk behind it (a cutscene will play) then head
      North-West (You'll know when you've arrived when you come to a 
      Dryad).
      **Quick tip** The group of wolves/ spirit wolves regenerates!
             (aidynmaster says it's a good place to level-up)
    
    Talewok to Port Saiid
    
      Leave Talewok via the Southern entrance (just West of the inn).
      Follow the road to the crossroads & take the West branch. After 
      quite a while you will cross a bridge; keep going along the road to
      the next crossroads. This time take the South-East branch which will
      take you to... ...Port Saiid!
    
    Port Saiid to Lighthouse Scroll
    
      When you first enter Port Saiid; the first building you come to 
      (along the stone path) is a shop. Look around (north of the shop)
      to find a narrow passage behind some bushes that leads down to the
      beach.) There is a cave that opens onto that beach. The scroll is
      somewhere in the cave. (walk towards the light <heh,heh>)
      (happy hunting!  you can also find Shamsuk's Amulet in there.) 
    
    Port Saiid to Lighthouse
    
      Leave Port Saiid (North) & go along the path to the first crossroads.
      Take the unmarked path (South-West) & follow it all the way up
      to the lighthouse (it will change from dirt to stone).
      (*Note* about half way up the path splits & then joins back up again,
              it doesn't matter which branch you take)
    
    Port Saiid to Chaos Island
     
      After lighting the lighthouse (no pun intended) return to Port
      Saiid & talk to Captain Amann (he's on the dock) to set sail.
      **Quick Tip** If Amann tells you to come back before the next tide,
      just walk past him along the dock (towards the ship) to set sail.
    
    Chaos Island to Cradawgh's Island
    
      To leave Chaos Island you have to enter the temple & then make it
      back (alive) to where you landed. (sounds simple doesn't it? ;-)
      (Kill a Marquis, get a scroll of teleportation, play with some
       portals & get completely turned around... ...lots of fun!)
    
    Cradawgh's Island (Namer's Isle) to Port Saiid
    
      Once you've found Cradawgh, return to where you first arrived on
      his island & Amann will take you back to Port Saiid.
    
    Port Saiid to Talewok
    
      (Just back-track, see "Talewok to Port Saiid" for details)
    
    Talewok to Terminor
    
      Leave Talewok via the Southern bridge and follow the road to the
      crossroads. Take the South branch and follow that road until it ends
      abruptly at the edge of Darkling Bog. (That paranoid idiot is here)
    
      [if you want a Wall of Bones Scroll... ..stop at the end of the path,
       face due North then turn the camera SLOWLY to the left (West) until
       you see the closest raised section of land. On top of this hill is a
       chest. (the scroll is inside)]
    
      If you follow the idiot's directions this time you WILL get lost.
      Instead head West until you reach the cliffs, then head SOUTH along
      the coast until you reach a stone bridge. Cross the bridge & continue
      South along the coast until you come to another road. Follow that
      road to Terminor.
    
    Terminor to Shamsuk's Tower
    
      From Terminor: Leave through front gate, follow the stone path, when
      it meets the dirt path head north, follow dirt path to the stone 
      bridge, then take a sharp right (south-east) & follow the river 
      until you see a flat grassy hill to the northeast & the river chasm
      stops. Walk northeast around the flat hill until you come to a 
      Zombie standing in some sand, (talk to it & then kill it to get the
      Wizard's Wand) after killing the Zombies go through the narrow 
      passageway to the north. Follow it until you see the dark green 
      grass of the Darkling bog. 
      Head southeast, keeping to the flat part of the swampland.
      Continue southeast for quite a while until you come to a broad flat
      clearing in the swamp with a few murky streams & several weeping 
      willows. There is a large hill with a flat top in the distance. 
      Approach the hill & circle around it to find the 
      Tower of Shamsuk the Necromancer. (see next section for walk-through)
    
    Elisheva's Tomb (side quest)
    
      The tomb lies in the Darkling Bog to the North-West of 
      Shamsuk's Tower.
      (That all the help you get from me though)
    
    Shamsuk's Tower to Terminor
    
      (again; Just back-track) Head west until you reach the cliffs, then
      head south along the coast to the bridge...
    
    Terminor to The Jundar Gate
    
      Leave Terminor through the front gate & follow the coast South-East
      until you come to a deep river chasm. Cross the bridge to the East
      (It's guarded by TROLLS <heh,heh>) Kill the trolls and continue
      going South-East. Eventually (long walk isn't it!) the scenery will
      change to that of a desert. Keep heading South until you come to a
      magical blue barrier: The Jundar Gate.
    
    Jundar Gate to Ugarit
    
      Once you get through the gate (wasn't that fun?) head South-East
      across the desert. You should cross a long land-bridge, after which
      you will see an enormous black & purple structure. This is Ugarit.
      Run towards it and enter through the front gate (the black pulsating
      doorway)
    
    Ugarit to Maxxen (via Fyrsil the hermit)
    
      From the main gate of Ugarit, head North-West until you come to the
      skeleton of a large beast, then head North (slightly North-West)
      until you come to a gap in the Northern rock wall. The gap opens into
      a downward passage. Follow this passage down & around to the 
      South-West until you get to the bottom. Head basically South from 
      here but take the first right (west) available. After the first fork
      head South again but stay to the East side (Fyrsil is sitting on a
      ledge a short distance away)
      [When you're finished talking to him he will train you (see sect.4)]
      After training with Fyrsil, continue South-West until you come to a 
      deep pit with a narrow path going down. Follow that path to the 
      bottom of the pit & there should be a locked door (Min. Thief=8).
      This is the entrance to Maxxen: Lodin's Tomb.
    
    Maxxen to The Barrow
    
      Backtrack to the skeleton of the large beast in the desert. From the
      skeleton head due west until you come to a land bridge heading north.
      Cross the bridge & head north through the path between two large 
      hills. Once you pass the hills head due West until you come to a 
      stony rock wall. Follow the wall South & continue following it as it
      curves to the West. When you see the blackened land with the goblet
      shaped mesa, head North-West & a cutscene will play as you reach the 
      Barrow. 
      *Quick Tip* The game tells you to do the Barrow at night, but I 
      always complete it during the DAY! (the guardians are lunar-aspected,
      so they are weaker during daytime)
    
    Return to Erromon
    
      You have almost finished the game. You should be able to find your
      own path from this point (You can find all the cities now).
      Good Luck & Good Hunting!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    4. Quick Walk-Throughs
         (I wasn't going to do this, But 22 e-mails changed my mind)
    
    ----------------------------------------------------------------------
      A. Shamsuk's Tower  (quick route, misses some treasure)
    
    Once you get to the tower, you will probably notice that you can't
    open the front door. To enter the tower walk around to it's east side
    & you will find some scaffolding that you can climb. 
    However, once you enter the tower you can't exit until you've beaten
    it. (you CAN camp on the top floor though)
    on the top floor you will find a bag that has the Ethereal Ring in it
    on one side & a bag that has the Black Key inside on the other (you
    need this key) Near the key's bag is the ramp down to the next floor
    (press A to descend)
    at the bottom of the ramp, go left & follow the checkered path to a
    white door. Go through the door & the path now appears to be floating.
    (you can't fall off so don't worry) halfway across this room is an invisible 
    path leading to a secret door on the left wall. go through
    the secret door, turn left & walk up to the picture with water flowing
    from it. treat the painting like a door (you might want to save first)
    in the next room go down the ramp. go ALL the way down the ramp to the 
    WHITE door at the bottom. In the next room follow the checkered carpet to 
    the door with white squares, and go through. 
    Along the right wall of this room is a painting with moving clouds, go through 
    it to get to the bedroom. the wardrobe (closet) has a chest 
    with the Bone Key inside it (you NEED this key).
    exit the bedroom the same way you came in; go to the end of the hallway 
    (Alaron's right as he exits the bedroom) & go through the door.
    go down the ramp to the next floor.
    you are now facing three doors, go through the one in the middle (has
    flaming skulls above it). Small hallway, two portraits (ignore them) & go 
    through the door at the other end. in the next room take the door at 
    the end of the left wall (opposite the crates).
    The next room looks kind of like a laboratory, if you look closely at 
    the books on the left wall you can see the handle of a hidden door.
    through the bookcase is a large circular room, go through the portrait 
    directly across from the door that you just came through. Go down the 
    ramp in the next room.
    You are now in a hexagonal shaped room, exit through the door opposite
    the way you came in. You should be in a room with a statue of a woman 
    (the chest has the Helm of Charisma in it) exit this room through the
    door that the statue is facing. Next room has a statue of a man holding 
    a staff. (chest has Breklor's Firestaff in it) This time exit through 
    the door that the statue's left hand & staff point to.
    You are now in a corridor; about halfway down on the left is a hidden 
    door; go through it (you might want to save first).
    Follow the ramp down & take the second door on the right (purple with gold 
    handles). cross the next room & go through another purple door.
    You are now in the "Bone room maze". Find the Minotaur Lord & take the 
    Blood Key from him (you NEED this key). The exit door is located on the western 
    wall of the maze.
    Now you are in a warped hallway. go through the floral patterned door
    at the end of the hall. Next room has a blue zigzag pattern on the 
    floor, go left to the end of the hall & through the door.
    Go down the ramp & take the first door on the left (purple/gold).
    You are now looking at a psychedelic doorway (go inside). 
    Now you're in a long, circular hallway with psychedelic walls.
    find the hidden door along the inside of the circle (it's either got
    a slight shift in color, a gold handle or some kind of rune on the 
    floor in front of it) that door takes you to a short hall.
    cross the hall & go through the next door. You are now in another 
    (smaller) circular hallway. find the hidden door along the inside 
    wall of the circle (same as before). Another short hall.
    If you are still with me you should be in a small circular room with
    a column of energy in the middle. Stand in the beam of light & press 
    "A" on your controller (it unlocks a hidden door)
    Make your way back to the outer-most circular hallway & this time find 
    the (poorly) hidden door on the OUTER wall of the circle 
    (north-west corner of the map).
    In the next room (a cut-scene plays) there is a large hand coming out 
    of the floor; go to it's palm & press "A" on your controller 
    (it's a portal)
    you are now in the last room of the tower. find the portal (that works)
    & use it to go to Osin Forest just outside of Oriana's house, Shamsuk 
    is waiting for you there.
    
    ----------------------------------------------------------------------
      B. The Barrow
    
    The Barrow is divided into 3 areas, the surface, the cavern, & the crypt.
    
    The surface is covered with large rocks & has several "holes" leading 
    into the other areas.
    
    The cavern is a large cave which is accessible through one of the holes
    on the north side of the barrow mound.
    
    The crypt is an underground brick-walled room with some statues in it;
    which is accessible through the holes on the south side of the barrow 
    mound.
    
    In each area there are 7 red "runes" on the ground; beside rocks on the
    surface, beside stone "boxes" in the cavern & in front of the statues
    in the crypt.
    
    These runes are switches that can only be used in ONE order! (go to 
    the crypt & look from left to right to see what order they go in)
    To activate the rune-switch, stand on it & press "A" on your controller.
    
    To finish this "stage" of the game:
    
    1. Find the first rune on the surface & activate it 
       (the rock will move if done correctly).
    2. Find the matching rune in the cavern (the "box" will be open)
       & activate it to fight the guardian.
    3. Repeat steps 1 & 2 for all 7 runes.
    4. Go to the crypt & activate the runes from left to right 
       (equip all 7 "gifts" FIRST if you want a surprise)
    5. Return to the cavern, find the stairs & take them to the lower
       level.
    6. Kill Lugash.
    7. Empty the 3 chests to the south of Lugash's chamber.
    8. Walk along the east (right on the map) wall of Lugash's chamber
       until you find a narrow passage.
    9. Follow that passage to the Kynon Horn & you're finished!
    *  If you want to get a Cheat Death Scroll, go to Lugash's area,
       go north (across the bridge), then look for a chest in the 
       north-east corner (top-right) of the map.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    5. The Shops
    
    Oriana's House (only BEFORE you form your party & AFTER you meet her)
      Trains Skills: Healer(4); Stealth(2); Wizard(4); Sword(3);
                     Thrown(2) 
      Trains Spells: Strength(4); Air Shield(4)
    
    Gwernia:
     To get to the shops; cross the bridge into town, follow the path
     towards the castle, but turn right (up the hill) before you get to
     the archway of the second bridge. at the top of the hill, shop A is
     to your left, shop B is straight ahead.
     Shop A:
      Sells: Healing Potion, Club, Dagger, Hatchet, Hunter's Bow, Javelin
      Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
                     Mechanic(1), Merchant(3), Ranger(1), Stealth(1),
                     Thief(1), Troubadour (1), Warrior (1), Wizard (1),
                     Hafted (1), Missile (1), Pole (1), Sword (1)
      
     Shop B:
      Sells: Healing Potion, Gemstone, Herb, Spice
      Trains Skills: Alchemist(1), Diplomat(1), Healer(1), Loremaster(1),
                     Mechanic(5), Merchant(2), Ranger(1), Stealth(1),
                     Thief(1), Troubadour (1), Warrior (1), Wizard (1),
                     Hafted (1), Missile (1), Pole (1), Sword (1),
                     Thrown (1), Shield (1)
      
    Erromon:
     To get to the shops: From the South entrance along the East side of 
      the town; the order of buildings is: Inn, Library, Shop A, Shop B,
      Shop C, Shop D, Txomin's Palace. Shop E is directly across the bridge
      (to the south). & Shop F is in the caves under the city.
     Shop A:
      Male
       Sells: Antidote Potion, Dexterity Potion, Fire Flask, Inferno Flask
              Sleep Gas Flask, Stealth Potion, Strength Potion
       Trains Skills: Loremaster (6), Merchant (3)
      
      Female
       Sells: Gemstones
       Trains Skills: Merchant (4)
    
     Shop B:
      Human (Becan) <ask about potions to buy stuff, ask about a new axe to
                    train skills>
       Sells: Fire Flask, Healing Potion, Restore Potion, Battle Axe, 
              Broadsword, Club, Dagger, Gladius, Great Axe, Great Bow,
              Great Sword, Hatchet, Hunter's Bow, Longbow, Longsword,
              Poleaxe, Sabre, Short Sword, Throwing Iron
       Trains Skills: Ranger (4), Stealth (3), Warrior (5), Hafted (5),
              Missile (3), Shield (3)        
     
     Male Mirari
       Sells: Leather Cloaks, Phantom Cloaks
       Trains Skills: Merchant (3), Stealth (5)
    
     Female Mirari
       Sells: Air Shield Scroll, Remove Poison Scroll, Wind Scroll, Herb
       Trains Skills: Merchant (2), Wizard (5)
       Trains Spells: Air Shield (5), Remove Poison (5), Wind (5)
    
     Shop C:
      First Female
        Sells: Air Shield Scroll, Debilitation Scroll, Dispel Naming Scroll
               Stupidity Scroll, Bardic Gloves
        Train Skills: Merchant (2), Troubadour (5)
    
      Second Female
        Sells: Mirari Cloak
        Trains Skills: Diplomat (4), Merchant (1)
    
      Third Female
        Sells: Curing Potions, Healing Potions, Stamina Potions,
               Gem of Sensing
        Trains Skills: Healer (6), Merchant (3)
    
      Fourth Female
        Sells: Hunter's Bow, Short Bow, Throwing Iron, Boots of Adamant,
               Leather Boots, Woodsman's Boots
        Trains Skills: Merchant (2), Ranger (6)
    
     Shop D:
      Female
        Sells: Cloth Armor, Iden Scale, Leather Armor, Scale Armor,
               Talewok Mail, Bronze Shield, Buckler, Heater Shield,
               Large Shield, Small Shield, Gemstone
        Train Skills: Merchant (1), Shield (4)
    
      Male
        Sells: Herb
        Trains Skills: Loremaster (5), Merchant (1)
    
     Shop E:
      Female
        Sells: Herb, Spice
        Trains Skills: Merchant (2), Wizard (4)
    
      Male
        Sells: Cloth Armor, Dragon Armor, Leather Armor
        Trains Skills: Merchant (2), Shield (3)
    
     Shop F:
      Female
        Sells: Light Wand, Shield Wand, Acid Bolt Scroll, Darkness Scroll
               Sense Aura Scroll, Spirit Shield Scroll, Stamina Scroll, 
               Stupidity Scroll, Gemstone, Sapphire Gem, Spice
        Trains Skills: Merchant (5), Wizard (8)
        Trains Spells: Dispell Elemental <Magic> (8), Fireball (8),
                       Strength (8), vs. Elemental (8)
      
      Male
        Sells: Leather Cloaks, Mirari Cloaks, Phantom Cloaks, 
               Jundar Gauntlets, Plate Gauntlets, Belt of Life,
               Mercenary Belt, Chainmail, Leather Armor, Partial Platemail,
               Talewok Mail, Buckler, Hoplite Shield, Kite Shield
        Trains Skills: Merchant (7), Stealth (6), Shield (6)
    
    Talewok
     To get to the shops: From the North entrance (Knight's Roll), head
     South-West until you come to an L-shaped building, Shop A is the door
     on the south half without a red lantern, Shop B is north of Shop A &
     also has no lantern. Head north from Shop B & follow the path to the
     fountain, then head south to the main crossroads. Turn West & you will
     find another L-shaped building. Shop C is on the South half & Shop D
     is on the West half (exact same layout as the building for shops A&B)
     Return to the main crossroads & head East, the Inn is the large
     building on the right, Shop F is located behind the Inn & Shop E is in 
     the South-Eastern corner of town (you can't miss it; there is a guard 
     in front of the door)
    
     Shop A:
      Male
        Sells: Healing Potion, Club, Hatchet, Javelin, Mace, Staff,
               Throwing Iron, Leather Cloak, Mirari Cloak, 
               Phantom Cloak, Chainmail, Cloth Armor, Leather Armor,
               Scale Armor
        Trains Skills: Diplomat (3), Merchant (5)
    
      Female
        Sells: Ironwood Staff, Boots of Adamant, Leather Boots,
               Woodsman's Boots
        Trains Skills: Merchant (2), Ranger (2), Troubadour (4)
    
     Shop B:
        Sells: Chainmail, Cloth Armor, Leather Armor, Scale Armor,
               Talewok Mail, Bronze Shield, Buckler, Heater Shield,
               Large Shield, Small Shield
        Trains Skills: Merchant (3), Shield (3)
    
     Shop C:
        Sells: Curing Potion, Fire Flask, Healing Potion, Gemstone, Herb
        Trains Skills: Alchemist (3), Merchant (2)
    
     Shop D:
        Sells: Battle Axe, Broadsword, Great Bow, Hunter's Bow, Long Bow,
               Longsword, Maul, Morningstar, Pike, Poleaxe, Scythe, Spear,
               War Hammer
        Trains Skills: Merchant (4), Warrior (1), Hafted (1), Sword (3),
               Shield (2)
    
     Shop E:
        Sells: Earth Smite Scroll, Exhaustion Scroll, Mirror Scroll,
               Remove Poison Scroll, Map7
        Trains Skills: Loremaster (5), Merchant (4)
    
     Shop F:
        Sells: Beast Hide, Chitin Plates, Darkenbat hide
        Trains Skills: Mechanic (5), Merchant (3)
    
    Wizard's School (after you talk to Ardra/Pandara)
      Prof. #1 is on the main floor (usually near the stairs up to floor 2)
      Prof. #2 is in the small room to the right of the main entrance
      Prof. #3 is on the second floor in the other small room (not Ardra's)
    
     Professor #1: 
        Trains Skills: Alchemist (8), Merchant (5), Wizard (8)
        Trains Spells: vs. Elemental (8), vs. Naming (8),
               vs. Necromancy (8), vs. Star (8), Mirror (8)
     
     Professor #2:
        Trains Skills: Healer (8), Merchant (5), Wizard (8)
        Trains Spells: Brilliance (8), Stupidity (8), Teleportation (8),
               Endurance (8), Weakness (8)
    
     Professor #3:
        Trains Skills: Loremaster (8), Merchant (5), Wizard (8)
        Trains Spells: Immolation (10), Dragon Flames (10), 
               Earth Smite (10), Lightning (10), Wind (10)
    
    Dryad Forest (if Pandara didn't like your performance)
    
      Dryad (some may vary slightly)
        Trains Skills: Loremaster (10), Stealth (10), Troubadour (10),
                       Wizard (10), Shield (10)
        Trains Spells: Debilitation (10), Wind (10), Lightning (10)
    
    Port Saiid
      To get to the shops: Follow the main path from the gate into town.
      The first building on the right that you see is Shop A, then 2 
      houses, then the Inn, 1 house, Shop B, 2 more houses, the path now
      dips down into the lower section of town. At the bottom of the hill
      Shop F is the first building on your right (South-West) & Shop C is 
      the first building on the left (North-East), Shop D is North of 
      Shop C & has 2 houses beside it. Shop E is across from (South of)
      those houses.
      
     Shop A
       Female (upstairs)
        Sells: Acid Flask, Sleep Gas Flask, Dagger, Hatchet, Poison Dart,
               Stealthblade, Throwing Knife
        Trains Skills: Merchant (3), Thief (5), Missile (3), Thrown (4)
    
       Bandit (downstairs)
        Sells: Dexterity Potion, Stealth Potion, Strength Potion,
               Bow of Shielding, Dragon Fang, Great Bow, Throwing Iron,
               Phantom Cloak, Enchanted Hide, Leather Armor
        Trains Skills: Mechanic (5), Merchant (8), Stealth (8), Thief (8),
               Warrior (5), Missile (5), Thrown (5)
    
     Shop B
        Sells: Brilliance Scroll, Endurance Scroll, Stupidity Scroll,
               Gemstone, Herb, Spice
        Trains Skills: Loremaster (5), Merchant (1), Wizard (3)
        Trains Spells: Brilliance (3), Stupidity (3), Endurance (3),
               Weakness (3)
    
     Shop C:
        Sells: Plate Gauntlets
        Trains Skills: Mechanic (6), Merchant (5)
    
     Shop D:
        Sells: Battle Axe, Broadsword, Great Bow, Great Sword, 
               Heartseeker Bow, Ironwood Staff, Javelin, Longsword, Maul,
               Pike, Poleaxe, Scythe, Spear, Staff
        Trains Skills: Merchant (4), Warrior (3), Hafted (3), Pole (3)
               Sword (5)
    
     Shop E:
        Sells: Chainmail, Enchanted Hide, Partial Platemail, Scale Armor,
               Talewok Mail, Kite Shield, Large Shield, Small Shield,
               Tower Shield
        Trains Skills: Merchant (3), Shield (5)
    
     Shop F:
       Female
        Sells: Stealth Potion
        Trains Skills: Merchant (3), Troubadour (7)
    
    Terminor
      To get to the Shops: From the main gate walk West to the crossroads,
      at the south end is the Inn & at the North end is Shop A and the 
      stairs to the second level of town. On the second level if we follow 
      the West wall we will find: empty house, empty armory, empty house,
      Shop B, Shop C, Stairs to level 3 of town, empty Tavern, Shop D,
      empty house, Shop F (open at night only), empty house. The third 
      level of town has two shops on it; Shop E along the west wall & 
      Mago's House (follow the path north, then turn west up the hill)
    
     Staggering Ogre Inn:
       Tamberlain
        Sells: Charisma Potion, Strength Potion, Defense Potion,
               Fire Flask, Pike, Poleaxe, Spear, Spike, Ring of Healing,
               Boots of Adamant, Boots of Speed, Jundar Shield, 
               Spirit Shield, Gemstone
        
     Shop A:
        Sells: Fire Flask, Strength Potion, Great Sword, Heartseeker Bow,
               Scythe, Amulet of Pork, Phantom Cloak, Plate Gauntlets,
               Gemstone
        Trains Skills: Mechanic (7), Merchant (7)
    
     Shop B:
        Sells: Antidote Potion, Curing Potion, Healing Potion, 
               Restore Potion, Stamina Potion, Gemstone, Herb, 
               Sapphire Gem, Spice
        Trains Skills: Alchemist (10), Healer (10), Merchant (10)
    
     Shop C:
        Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
               Long Bow, Tinker's Gloves
        Trains Skills: Mechanic (9), Merchant (8), Ranger (5)
    
     Shop D:
        Sells: Charisma Potion, Harp of Igone
        Trains Skills: Diplomat (7), Loremaster (5), Merchant (4)
               Troubadour (10)
    
     Shop E:
        Sells: Acid Flask, Sleep Gas Flask, Sense Aura Scroll
        Trains Skills: Loremaster (10), Merchant (3)
       *There are some books in this shop that you may want to read*
    
     Shop F: (ONLY OPEN AT NIGHT)
        Sells: Battle Axe, Chaos Sword, Dart of Distance, Enchanted Blade,
               Great Axe, Javelin, Longsword, Maul, Morningstar, Pike,
               Scythe, Helm of Defense
        Trains Skills: Merchant (6), Warrior (8), Missile (6), Sword (10)
    
     Mago's House (middle floor)
        Sells: Aura of Death Scroll, Darkness Scroll, Stamina Scroll,
               vs. Necromancy Scroll, Spice
        Trains Skills: Merchant (5), Wizard (9)
        Trains Spells: Immolation (9), Control Elemental (9), vs. Star (9)
    
    Ugarit
      To get to the Shops: From the Main Gate (upper level of town) head
      North along the path, the last building is Shop A. Follow the path
      South (the last building is the Inn) & just before the Inn there is
      are stairs going North-East, at the bottom of the stairs, Shop B is
      the door to the East, Shop C is North-West, & Shop G is North-East.
      Cross the bridge in the middle of this level & following the right
      wall it goes: Stairs to lower level, Shop F, Library, Shop D, Shop H.
      Go down to the lower level & to the North you will see a building 
      with 4 doors (pick a door, any door; they all go to the same room)
      go inside & then go into the rearmost room to find Shop E. 
      *NOTE Shops A,B,C,D & E are open during the DAY, Shops F,G & H are 
      open at NIGHT*
    
     Shop A:
        Sells: Fire Flask, Stealth Potion, Poison Dart, Tantos, 
               Cloth Armor, Leather Armor
        Trains Skills: Merchant (9), Stealth (5), Thief (10)
    
     Shop B:
        Sells: Bow of Accuracy, Dragon Fang, Great Bow, Heartseeker Bow,
               Hunter's Bow, Long Bow, Short Bow
        Trains Skills: Merchant (6), Warrior (10), Missile (10)
    
     Shop C:
        Sells: Battle Axes, Broadswords, Enchanted Blade, Great Axe,
               Great Sword, Ice Stiletto, Mace, Maul, Poleaxe, Sabre,
               Scythe, Staff, Sword of Might
        Trains Skills: Merchant (8), Hafted (10), Pole (10), Sword (10),
               Shield (7)
    
     Shop D:
        Sells: Leather Cloak, Jundar Gauntlets, Plate Gauntlets, 
               Boots of Adamant, Leather Boots, Woodsman's Boots,
               Mercenary Belt, Cloth Armor, Jundar Leather, Leather Armor,
               Beast Hide, Hellhound Hide
        Trains Skills: Diplomat (10), Merchant (8), Ranger (8)
    
     Shop E:
        Sells: Web of Starlight Wand, Dispel Elemental Scroll,
               Frozen Doom Scroll, Stellar Gravity Scroll,
               vs. Elemental Scroll, Web of Starlight Scroll
        Trains Skills: Merchant (7), Wizard (10)
        Trains Spells: vs. Elemental (10), Dispel Elemental (10),
               Web of Starlight (10), Stellar Gravity (10),
               Frozen Doom (10)
    
     Shop F:
        Sells: Darkness Scroll, Haste Scroll, Wind Scroll, Leather Cloak,
               Belt of Teleport, Chaos Robes, Sapphire Gem
        Trains Skills: Mechanic (8), Merchant (10)
    
     Shop G:
        Sells: Acid Flask, Defense Potion, Dexterity Potion, Fire Flask,
               Inferno Flask, Sleep Gas Flask, Strength Potion
        Trains Skills: Alchemist (10), Merchant (7)
    
     Shop H:
        Sells: Charming Scroll, Dexterity Scroll, Teleportation Scroll,
               Bardic Gloves
        Trains Skills: Loremaster (8), Merchant (6), Troubadour (10)
    
     Library (Other end of Purple Portal)
        Sells: Acid Bolt Scroll, Brilliance Scroll, Ctrl. Zombie Scroll,
               Solar Wrath Scroll, Helm of Wisdom
        Trains Skills: Loremaster (10), Merchant (8), Wizard (3)
    
    Fyrsil (on route to Maxxen)
       Trains Skills: Merchant (7), Shield (10)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    6. Items Lists Etc.
    
    ----------------------------------------------------------------------
    
    A. Spells
    
     Abbreviations used in chart:
       Sch (School): 
               name   = naming
               necro  = necromancy
               N      = neutral
               ele.   = elemental
       Comp. (component):
               gemst  = gemstone
       ST (Stamina cost)
       As. (Aspect):
               L      = Lunar
               N      = Neutral
               S      = Solar
          - - - - - - - - - - - - - - - - - - -
    Name               Sch   Min. Comp. ST  As.  Description
                             Rank				
    Acid Bolt          necro   4  spice  8   L   fires a spurt of acid
                                                 that burns for 1d6 per            
                                                 round until spell expires
    Air Shield         ele.    1  spice  6   S   all friends within range
                                                 add 1/rank to Armor value
    Aura of Death      necro   4  spice  5   L   causes some solar-
                                                 aspected enemies to flee 
    Banishing          name    4  gemst 15   N   banishes any 1 elemental
                                                 within range
    Brilliance         name    2  gemst  6   L   target gains 2 IN per 
                                                 rank of spell
    Charming           name    3  gemst  6   S   turns target to fight on
                                                 your side (must have a
                                                 true name)
    Cheat Death        necro   6  gemst 10   S   cast on the living, if
                                                 they die; they come back.
                                                 works once, target must
                                                 have a true name.
    Clumsiness         star    2  spice  6   L   target loses 2 DX per rank
                                                 of spell
    Control Elem       ele.    4  spice 10   S   one elemental within range
                                                 can be controlled.
    Control Marquis    name    3  gemst 10   L   one Marquis within range
                                                 can be controlled
    Control Zombies    necro   3  herb  10   L   one zombie within range
                                                 can be controlled
    Crushing Death     necro   7  spice 15   N   inflicts 7 damage. target
                                                 must human-size or smaller
    Darkness           necro   2  gemst  6   L   changes the aspect of the
                                                 combat arena to night time
    Debilitation       ele.    2  herb   6   S   target loses 2 PS value
                                                 for each rank of the spell
    Dexterity          star    2  herb   7   N   target gains 2 DX per rank
                                                 of the spell
    Dispell Elemental 
                Magic   N      1  herb   7   N   chance of dispelling any
                                                 active elemental spell in
                                                 area of effect
    Dispell Naming      N      2  spice  6   N   chance of dispelling any
                                                 active Naming spell in
                                                 area of effect
    Dispell Necromancy  N      2  gemst  6   N   chance of dispelling any
                                                 active Necromancy spell in
                                                 area of effect
    Dispell Star        N      2  herb   6   N   chance of dispelling any
                                                 active Star spell in area
                                                 of effect
    Dragon Flames      ele.  2    spice 10   S   inflicts 2 damage.
                                                 target(s) are attacked by
                                                 flames
    Earth Smite        ele.  6    gemst 10   S   inflicts 4 damage. target
                                                 must be human-size or
                                                 smaller
    Endurance          name  2    spice  6   S   target gains 2 EN per rank
                                                 of spell
    Exhaustion         necro 2    gemst  6   S   target loses 2 ST per rank
                                                 of spell
    Fireball           ele.  5    gemst 15   S   inflicts 1 damage, caster
                                                 throws a fireball
    Frozen Doom        star  6    herb  10   L   inflicts 3 damage, target
                                                 is frozen solid for spells
                                                 duration (must be human-
                                                 size or smaller)
    Haste              necro 4    spice  5   N   all targets within range
                                                 gain +2 movement per rank
                                                 of spell
    Immolation         ele.  4    spice  8   S   inflicts 1 damage. target
                                                 catches fire & takes 1d6
                                                 damage per round for life
                                                 of spell
    Light              star  2    spice  5   S   changes the combat arena's
                                                 aspect to daytime
    Lightning          ele.  3    gemst  3   L   inflicts 1 damage. target
                                                 hit by lightning
    Mirror               N   6    gemst 10   N   effectively reflects the
                                                 next few spells cast on
                                                 the target
    Neutralize Poison  ele.  2    herb   4   S   neutralizes the effects of
                                                 poison.
    Photosynthesis     star  3    herb   8   S   targets regenerate some ST
                                                 each round for the
                                                 duration	of the spell
                                                 (must by daytime)
    Sense Aura         name  3    herb   7   L   target reveals it's stats.
                                                 information increases with
                                                 rank of spell
    Shield of 
           starlight   star  3    gemst  8   S   all friends within range
                                                 add 1/rank to their Armor
                                                 value
    Solar Wrath        star  4    gemst  5   S   causes some lunar-
                                                 aspected enemies to flee
    Spirit Shield      necro 3    herb   6   L   all friends within range
                                                 add 1/rank to their Armor
                                                 value
    Stamina            necro 2    gemst  6   L   target gains 2 ST per rank
                                                 of spell
    Stellar Gravity    star  2    spice  6   L   target loses 2 movement
                                                 per rank of spell. (if
                                                 movement is reduced to 0
                                                 target can't move)
    Strength           ele.  1    herb   7   S   target gains 2 PS value
                                                 per rank of spell
    Stupidity          name  2    herb   6   L   target loses 2 IN per rank
                                                 of spell
    Tap Stamina        necro 3    spice  5   L   drains 2 ST /rank and adds
                                                 it to the caster's total
                                                 for the duration of combat
    Teleportation      name  8    gemst 10   N   castor teleports to a
                                                 chosen point on
                                                 battlefield within range
                                                 of the spell
    vs. Elemental        N   1    gemst  5   N   increases resistance to
                                                 any Elemental spell by 6%
                                                 per rank
    vs. Naming           N   1    spice  5   N   increases resistance to
                                                 any Naming spell by 6% per
                                                 rank
    vs. Necromancy       N   1    herb   3   N   increases resistance to
                                                 any Necromancy spell by 6%
                                                 per rank
    vs. Star             N   1    gemst  5   N   increases resistance to
                                                 any Star spell by 6% per
                                                 rank
    Wall of Bones      necro 5    herb  15   L   prevents target from
                                                 acting for the duration of
                                                 the spell (target must
                                                 have a true name)
    Weakness           name  2    herb   6   L   target loses 2 EN per rank
                                                 of spell
    Web of Starlight   star  3    gemst 10   L   inflicts 2 damage + 
                                                 additional damage until
                                                 target breaks free (target
                                                 must be human-sized or
                                                 smaller)
    Whitefire          star  6    spice 15   S   inflicts 4 damage. target
                                                 must be human-sized or
                                                 smaller
    Wind               ele.  4    herb   7   S   inflicts 2 damage to one
                                                 target & dispells any fog
                                                 in the combat arena
    Wraith Touch       necro 8    gemst  2   L   drains 2D6 points from one
                                                 random characteristic of 
                                                 target
    
    ----------------------------------------------------------------------
    
    B. Potions
    
    Name             Effect                Min.  Herbs   Spices  Gemstones
                                           Rank  Needed  Needed  Needed
    Acid Flask	     continuous damage to    5      -       2       3
                     target in combat
    Antidote Potion  Prevents HP loss due    3      2       3       -
                     to poison 
    Charisma Potion  Temporary bonus to      2      1       2       1
                     Diplomat skill
    Clarity Potion   Temporary bonus to      3      -       3       -
                     Loremaster skill
    Curing Potion    Recovers many HP        3      3       2       -
    Defense Potion   Temporary bonus to      2      -       -       2
                     Armor
    Dexterity Potion Temporary bonus to DX   2      2       2       -
    Fire Flask       Damages targets in      1      -       1       2
                     combat
    Healing Potion   Recovers a few HP       1      2       -       -
    Inferno Flask    More powerful Fire      1      -       1       2
                     Flask
    Restore Potion   Restores any stats      3      -       2       2
                     affected by enemy
                     magic spells
    Sleep Gas Potion Drains target's ST in   5      3       3       -
                     combat
    Stamina Potion   Recovers all ST         5      2       -       -
    Stealth Potion   Temporary bonus to      2      3       2       -
                     Stealth skill
    Strength Potion  Temporary bonus to PS   2      2       -       2
    
    ----------------------------------------------------------------------
    C. Weapons
    
    Name                Skill   Min.  Base  Damage  Other Abilities
                                PS    Hit           /Effects
    Battle Axe          hafted  14    65      3
    Blood Axe           hafted  20    50      5
    Chaos Maul          hafted  25    30      7
    Club                hafted  10    55      2
    Elisheva's Scythe   hafted  18    40      4     Lunar-Aspect
                                                    Aura of Death, -5 DX
    Giant Axe           hafted  28    30      6
    Great Axe           hafted  19    65      4
    Jester's Mace       hafted  10    65      3     Lunar-Aspect,
                                                    Stupidity, Resist 
                                                    Necromancy 50%, +5 DX
    Lizard King's Axe   hafted  22    75      5     EN +5
    Mace                hafted  16    55      3
    Mace of Glory       hafted  20    75      5     Solar-Aspect, Light,
                                                    Lightning
    Maul                hafted  19    45      5
    Morningstar         hafted  18    55      4
    Poleaxe             hafted  18    45      6
    Scythe              hafted  18    45      4
    Spellbreaker Axe    hafted  20    75      5     Mirror, 
                                                    Resist Magic 50%, +5 WL
    War Hammer          hafted  15    60      3
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
    Bow of Accuracy     missile 15   100      3     DX+5
    Bow of Shielding    missile 10    45      3     Air Shield
    Bow of Thunder      missile 20    55      4     Lightning 
    Great Bow           missile 18    30      5
    Heartseeker Bow     missile 10    50      5
    Hunter's Bow        missile 16    35      3
    Long Bow            missile 16    30      4
    Short Bow           missile 14    35      2
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Archmage's Staff    pole     8    70      5     Spell Battery +10
    Breklor's Firestaff pole     8    55      3     Dragon Flames, Resist
                                                    Fire 50%, Spell 
                                                    Battery +20
    Ironwood Staff      pole    10    50      3
    Pike                pole    18    50      3
    Spear               pole    15    50      3
    Staff               pole     8    45      2
    Staff of Lugash     pole     5   100      2     Web of Starlight,
                                                    Stellar Gravity,
                                                    Spell Battery +30
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Broadsword          sword   15    40      3
    Chaos Sword         sword   25    20      5     poison
    Dagger              sword    7    35      1
    Enchanted Blade     sword   10    55      4
    Firedrake Fang      sword   20    65      6     Dragon Flames,
                                                    Resist Fire 50%
    Gladius             sword    8    40      1
    Great Sword         sword   22    40      4
    Ice Stiletto        sword   10    45      2     Frozen Doom, 
                                                    Resist Fire -50%
    Lodin's Sword       sword   15    75      5     Solar-Aspect,
                                                    Whitefire, Resist
                                                    Necromancy 100%,
                                                    Warrior +3, PS +5
    Longsword           sword   17    45      3
    Sabre	              sword   10    45      2
    Sheridan's Sword    sword   20    80      5     Poison
    Short Sword         sword   10    40      2
    Stealthblade        sword    5    55      2     +2 DX, +3 Stealth,
                                                    Darkness,
                                                    Resist Lunar 50% 
    Sword of Might      sword   18    50      4     PS +5
    Tantos              sword    7    70      1
    Trahern's Sword     sword   15    55      3
    Warfang             sword   20    55      4     Darkness, Tap Stamina,
                                                    Spell Battery +15
                                                    +2 Warrior
     - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Cyclops Hurlstar    thrown  20    45      5
    Dart of Distance    thrown   5    75      2
    Dragon Fang         thrown   8    60      4
    Hatchet             thrown  12    30      3
    Javelin             thrown  14    35      4
    Poison Darts        thrown   8    20      1     Poison
    Spikes              thrown        30      3
    Throwing Iron       thrown   7    30      4
    Throwing Knife      thrown   7    35      2
    
    ----------------------------------------------------------------------
    D. Armor
    
    Name                Protection     DX     Stealth   Special
                                    Modifier  Modifier	
    Beast Hide               2         -2
    Chainmail                5         -2        -5
    Chaos Robes             10         -1               EN-2; 
                                                        resist magic 25%
    Cloth Armor              1                    5
    Darkenbat Hide           3                   20
    Dragon Leather           6                   10
    Enchanted Hide           4         -1         5
    Enchanted Plate          9         -2       -15
    Full Platemail           7         -3       -20
    Hellhound Hide           4         -2               Resist Fire 50%
    Iden Scale               5         -2       -10
    Improved Plate Mail      8         -3       -20
    Irondrake Plate Mail    10                          EN+5
    Jundar Leather           7                   15
    Leather Armor            2         -1
    Partial Platemail        6         -3       -15
    Royal Platemail         10         -2       -15
    Scale Armor              4         -3        -5
    Scorpion Scale           7         -1
    Talewok Mail             6         -1        -5
    Terminor Mail            7         -1        -5
    
    ----------------------------------------------------------------------
    E. Shields
    
    Name               Prot.  Def.   DX    Stealth   Other
                                    Mod.   Mod.	
    Bronze Shield        4      4     -3
    Buckler              1      2
    Chaos Shield         8      8
    Dryad Shield        10                           Spell Battery +30
    Heater Shield        1      2
    Hoplite Shield       5      5     -7
    Jundar Shield        4      6     -5
    Kite Shield          4      5     -4
    Large Shield         3      4     -3
    Moon Shield          3      6     -3     10      Must be Lunar-
                                                     aspected to use
    Scorpion Shield      5      5     -2
    Small Shield         2      3     -2
    Spirit Shield        5      7     -4
    Stardrake Aegis      6      8                    Resist Star 100%
    Sun Shield           4      6     -3    -10      Solar-aspect,
                                                     Resist Solar 50%
    Tower Shield         5      6     -6
    Turtleshell Shield   3      5     -4
    
    ----------------------------------------------------------------------
    F. Wands
    
     All wands have a maximum of 10 charges.
     They will normally re-charge if equipped while camping.
    
    Name             Casts          Min. Int.   Other Effects
    Acid             Acid Bolt         15
    Banishing        Banishing         20
    Crushing Death   Crushing Death    25
    Fireball         Fireball          20
    Frozen Doom      Frozen Doom       20
    Immolation       Immolation        10
    Light            Light             10
    Lightning        Lightning         10
    Persuasion       Charming          25
    Revival          Cheat Death       15
    Shielding        Starlight Shield  10
    Starfire         Whitefire         25
    Tap Stamina      Tap Stamina       15
    vs. Naming       vs. Naming        10       Resist Naming 25%
    vs. Star         vs. Star          10       Resist Star 25%
    Wall of Bones    Wall of Bones     20
    Web of Starlight Web of Starlight  20
    
    *Note* wands are subject to a known glitch which can affect how many
           charges they have (I've seen 0, 5 & 10 charges left in a wand
           that has never been used before)
    
    ----------------------------------------------------------------------
    G. Scrolls
    
    Name               Learn/Cast            Min. Wizard
    
    Acid Bolt          Acid Bolt                4
    Air Shield         Air Shield               1
    Aura of Death      Aura of Death            4
    Banishing          Banishing                4
    Brilliance         Brilliance               2
    Charming           Charming                 3
    Cheat Death        Cheat Death              6
    Control Elem       Control Elem             4
    Ctrl. Zombie       Control Zombie           3
    Darkness           Darkness                 2
    Debilitation       Debilitation             2
    Dexterity          Dexterity                2
    Dispel Elem        Dispel Elemental (magic) 2
    Dispel Naming      Dispel Naming (magic)    2
    Earth Smite        Earth Smite              4
    Endurance          Endurance                2
    Exhaustion         Exhaustion               2
    Fireball           Fireball                 5
    Frozen Doom        Frozen Doom              6
    Haste              Haste                    4
    Lighthouse Scroll  *                        0
    Mirror             Mirror                   6
    Oriana's Scroll    Strength                 2
    Remove Poison      Remove Poison            2
    Sense Aura         Sense Aura               3
    Solar Wrath        Solar Wrath              4
    Spirit Shield      Spirit Shield            3
    Stamina            Stamina                  2
    Stellar Grav       Stellar Gravity          2
    Stupidity          Stupidity                2
    Teleportation      Teleportation            8
    vs. Elemental      vs. Elemental (magic)    1
    vs. Necromancy     vs. Necromancy           1
    Wall of Bones      Wall of Bones            5
    Weakness           Weakness                 2
    Web of Starlight   Web of Starlight         3
    Whitefire          Whitefire                6
    Wind               Wind                     2
    
    * used to re-light the lamp in Port Saiid's lighthouse.
    
    ----------------------------------------------------------------------
    H. Everything Else
    
    *Note: in this chart I have substituted "Protection" with "Armor"
           (If something says "+1 Armor" it means "Protection +1")
    
    Name              Effects/ Spells                     Requirements
                      	
    Amaranth Root     Fulfills Dryad Forest Quest, used 
                      by Ardra to heal Alaron
    Amulet of Pork    Resist Physical -100%, -5 EN,
                      -2 Warrior
    Banner of Gwernia ???Doesn't appear in inventory???   Must have Becan
                                                          in Party
    Bardic Gloves     +2 Troubadour
    Beast Hide        Used to make armor
    Belt of Life      Cheat Death, Resist Necromancy 100%,
                      +1 Armor                            Solar-aspected
    Belt of Teleport  Teleportation, +1 Armor
    Black Key         Opens Doors in Shamsuk's Tower
    Blood Key         Opens Doors in Shamsuk's Tower
    Bone Key          Opens Doors in Shamsuk's Tower
    Boots of Adamant  +2 Armor
    Boots of Speed    Haste, +1 Armor, +3 DX
    Bowden's Key      Unlocks storage room with 
                      Trahern's Sword
    Chitin Plates     Used to make armor & shields
    Cradawgh's Body   Fulfills quest to find Cradawgh
    Darkenbat Hide    Used to make armor
    Enchanted Hide    Used to make armor
    Ethereal Ring     +5 Armor                            Solar-aspected
    Gem of Sensing    Sense Aura                          Min. 15 IN
    Harp of Igone     +3 Troubadour                       Min. 20 IN
    Heart of Elisheva Crushing Death, Resist Solar,
                      -5 EN                               Lunar-aspected
    Hellhound Hide    Used to make armor
    Helm of Charisma  Charming, +2 Diplomat
    Helm of Defense   +5 Armor, Resist Physical 100%
    Helm of Tempests  Lightning, Resist Air 50%,
                      +1 Damage, +1 Armor, +2 Warrior
    Helm of Wisdom    +1 Armor, +5 WL
    Herb              Used to make potions/ cast spells
    Horn of Kynon     +6 Troubadour                       Min. 18 IN
    Gemstones         Used to make potions/ cast spells
    Jundar Gauntlets  +1 Damage
    Kendall's Hat     +1 Armor, -1 Stealth
    Leather Boots     +1 Armor
    Leather Cloak     +1 Armor
    Letter to Kitarak Gives information about Rabisat's 
                      plot against Alaron
    Letter to Txomin  Required to get Goblin Quest in 
                      Erromon
    Lodin's Key       Unlocks door to room with 
                      Lodin's Sword (& his ghost)
    Magedrake Ring    +25 Spell Battery, +3 Wizard
    Map2              Fills in part of the overworld map
    Map7              Fills in part of the overworld map
    Marquis' Amulet   Control Marquis
    Mercenary Belt    +1 Armor
    Mirari Cloak      +2 Armor
    Namers Ring       +10 Spell Battery
    Nightdrake Mantle Darkness, +2 Armor, +2 Stealth,
                      +5 DX
    Oriana's Letter   Directions to Gotzone & Zurene's 
                      House (in Erromon)
    Pandara's Amulet  Teleports Pandara to Desert Gate if
                      you can't figure out the riddle     Solar-aspected
    Phantom Cloak     +3 Stealth
    Plate Gauntlets   +2 Armor
    Rabisat's Asp     ?????
    Reflection Belt   +1 Armor, Mirror, Resist Magic 25%
    Ring of Healing   Photosynthesis, +5 EN
    Rope              +2 Thief                            Must have a Thief
                                                          in party
    Sapphire Gem      Rare & expensive stone
    Shamsuk Amulet    +10 Spell Battery
    Shield Amulet     +10 Armor, -3 EN
    Spice             Used to make potions/ cast spells
    Spiritdrake Helm  Resist Magic 100%, +1 Armor, +5 WL
    Stormbreaker      Dispel Elemental (storms)           Min. 20 IN
    Stormdrake Claws  Lightning, +1 Armor
    Tinker's Gloves   +1 DX, +2 Mechanic
    Witch Ring        +2 Wizard                           Min. 17 IN
    Wizard Hat        +15 Spell Battery, +1 Wizard
    Wizard's Wand     +20 Spell Battery, +1 Wizard        Min. 15 IN
    Woodsman's Boots  +2 Ranger
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    7. Enemies
    
    Abbreviations used in chart:
    Apct = Aspect
            S = Solar
            L = Lunar
    Attack: (Attack Type)
            H = Hand-Hand (Melee)
            M = Missile / Thrown
            S = Spells (Magic)
    
     *NOTE* if more than one strength of a particular enemy can be 
            encountered in the game, the lowest-highest values are listed.
            If an attack type appears in brackets, then only the stronger
            version of that enemy can use that attack method.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Name              Level  Apct Attack  Resistance(%)      HP    XP Value
    
    Air Elemental      20    S    H       Physical (100),    110   3300
                                          Air (100)
    Assim              15    L    H, S    Physical (100)     65    6900
    Bandit Boss        8-20  L/S  H, M, S                    68-   1575-
                                                             108   6075
    Bandit Woodsman    5-13  S    H, M                       44-80 450-3075
    Bear               10    L    H                          85    750
    Behrooz            15    L    H, S    Physical (100),    60    4125
                                          Magic (50)
    Boar               3     S    H                          54    450
    Cave Bear          6     L    H                          89    1200
    Chaos Lieutenant   25    L    H, S    Physical (25),     165   7500
                                          Magic (25)
    Chaos Major        30    L    H, S    Solar (50)         200   6000
    Chaos Scout        5     S    H, M, S                    55    675
    Chaos Slayer       20    L    H, S    Physical (75)      120   3075
    Chaos Sorceror     12    S    H, S    Magic (25)         102   1200
    Chaos Spellweaver  12    S    H, S    Magic (25)         87    1200
    Chaos Stormer      12    S    H, S                       87    1650
    Chaos Trooper      12    S    H, S                       87    1725
    Chaos Warrior      10    S    H                          90    1500
    Chaos Mauler       20    L    H, S    Physical (75)      130   3225
    Cyclops            12    S    H, M    Lunar (25)         87    2250
    Darkenbat          8     L    H       Solar (-50)        68    1350
    Dire Wolf          10    L    H       Lunar (25)         75    1200
    Dracovern          17    S    H       Lunar (-50)        107   2700
    Dryad              8     S    S       Physical (50),     43      -
                                          Magic (50)
    Dust Devil         20    S    S       Physical (75),     65    1350
                                          Air (100)
    Earth Elemental    20    S    H       Physical (100),    140   4050
                                          Earth (100)
    Fire Elemental     22    S    H       Physical (100),    112   3300
                                          Fire (100)
    Firelord           25    S    H, S    Physical (100),    175   7500
                                          Magic (50)
    Giant Bat          2     L    H       Solar (-25)        17    75
    Giant Boar         8     S    H                          81    900
    Giant Golem        20    S    H       Physical (75),     200   5175
                                          Magic (50)
    Giant Rat          1     L    H                          31    150
    Giant Scorpion     15    S    H                          100   2250
    Giant Skeleton     15    L    H       Cutting (75),      105   2700
                                          Smashing (-50)
    Goblin             1-6   S    H,(M)                      43-64 225-825
    Goblin Poisoner    5-9   S    H, M                       50-71 450-2625
    Goblin Scout       3-6   S    H, M                       33-61 225-1575
    Goblin Sergeant    3-10  S    H, M                       48-85 450-2025
    Golnar             15    L    H, S    Physical (100),    60    4350
                                          Fire (50)
    Gorgon             10    L    H, S    Physical (50)      70    2025
    Gryphon            15    S    H                          90    1500
    Harpy              10    L    H, S                       66    1050
    Hellhound          18    S    H, M, S Physical (25),     78    1200
                                          Fire (100)
    Hobgoblin          5-15  S    H, S    Naming (-25)       65-94 1200-
                                                                   4875
    Human Bandit       4-17  S    H, M                       52-93 450-3975
    Kitarak            10    S    H, S    Naming (-25)       91    1500
    Ksathra            15    L    H, S    Physical (100)     65    6750
    Large Scorpion     4     S    H                          39    750
    Lava Hound         12    S    H, M, S Fire (100),        97    2175
                                          Water (-100)
    Lizard Man         14    S    H                          79    975
    Lizard Man Boss    20    S    H, S    Physical (25)      140   4207
                                          Magic (25)
    Lizard Man         17    S    H, M    Water (25)         96    1200
              Sergeant
    Lugash             25    L    H, S    Physical (100),    165   7500
                                          Magic (100)
    Manticore          16    S    H, M                       91    1425
    Marquis            30    S    H, M, S Magic (75),        210   7500
                                          Physical (75)
    Mehrdad            15    L    H, S    Physical (100),    60    4425
                                          Star (50)
    Minotaur           5     L    H                          50    525
    Minotaur Lord      15    L    H       Magic (50)         145   5250
    Nasim              15    L    H, S    Physical (100)     60    4350
    Ogre               8-10  S    H                          74-85 900-1200
    Ogre Boss          12    S    H, M                       102   1800
    Plague Zombie      20    L    H       Physical (50),     160   1950
                                          Magic (50)
    Pochangarat        30    S    H, S    Physical (75),     210   7500
                                          Magic (75)
    Prince Sheridan    20    L    H       Magic (75),        170   7500
                                          Physical (75)
    Salamander         17    S    H, M    Fire (100)         77    975
    Sand Worm          20    S    H, M    Fire (50),         160   2250
                                          Earth (50)
    Shadow             25    L    S       Physical (100),    0     175
                                          Magic (100)
    Shamsuk            25    L    H, S    Physical (50),     115   3750
                                          Magic (50)
    Shatrevar          15    L    H, S    Physical (100)     90    5850
    Skeleton           8-12  L    H       Cutting (75),      58-77 975-1200
                                          Smashing (-50)
    Skeleton Archer    12    L    H, M    Cutting (75),      77    1350
                                          Smashing (-50)
    Spirit Wolf        12    L    H, S    Physical (100),    72    2925
                                          Lunar (50)
    Stone Golem        15    S    H       Physical (50),     105   3075
                                          Magic (50)
    Tomb Rat           4     L    H       Fire (-50)         44    300
    Troll              15    L    H       Fire (-50)         135   2700
    Water Elemental    20    L    H, S    Physical (100),    125   3750
                                          Water (100)
    Wight              22    L    H, S    Physical (100),    132   3900
                                          Magic (50)
    Wolf               2     L    H       Lunar (25)         56    675
    Wraith             20    L    H, S    Physical (100),    80    3525
                                          Magic (50)
    Wyvern             11    S    H, S    Air (-50),         51    525
                                          Magic (50)
    Zombie             15    L    H       Physical (50),     105   1650
                                          Magic (25)
    
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    8. Characters (friends)
    
    Characters
    Name  Stats   Skills        Equipment       Spells           Level
    Info                                                         HP
                                                                 XP
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Alaron  (Solar-Aspect)
    This is YOU! (you can change his name if you want)
    If this character dies, the game is over (so try to keep him alive)
    He can learn ALL Spells & Skills
    
          Int 18  Stealth 1     Short Sword                      Level 1
          Wil 12  Troubadour 1  Leather Armor                    HP 46/46
          Dex 15  Warrior 3     Small Shield                     XP 500
          End 15  Wizard 1
          Str 15  Hafted 1
          Sta 30  Missile 1
                  Sword 3
                  Shield 3
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Brenna   (Solar-Aspect, Elemental School)
    Will join your party in Gwernia (whether you want her or not)
    She can't learn Hafted, Missile & Shield
    Will leave your party if you get Godric at the Wizard School
    (other than that, she won't leave unless she dies)
    
          Int 14  Mechanic 1    Dagger                           Level 1
          Wil 10  Stealth 3     Leather Armor                    HP 31/31
          Dex 22  Thief 3                                        XP 500
          End 10  Sword 1
          Str 8   Thrown 2
          Sta 20
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Abrecan   (Solar-Aspect)
    Can join your party in Gwernia
    He can't learn Alchemist, Thief, Wizard & Missile
    If he leaves your party, He will go to Talewok
    
          Int 10  Stealth 1     Broadsword                       Level 8
          Wil 8   Warrior 4     Iden Scale                       HP 68/68
          Dex 25  Sword 4       Kite Shield                      XP 102000
          End 20  Thrown 2
          Str 20  Shield 2
          Sta 40
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Rheda   (Solar-Aspect, Naming-School)
    Can join your party in Gwernia
    She can't learn Missile & Thrown
    If she leaves your party she will go to Terminor's Inn
    
          Int 22  Loremaster 1  Staff           vs. Necromancy 1  Level 3
          Wil 16  Merchant 1    Leather Armor   Endurance 4       HP 50/50
          Dex 20  Wizard 4                      Sense Aura 1      XP 7000
          End 16  Pole 3                        Weakness 4
          Str 10  Sword 3
          Sta 31
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Godric (Lunar-Aspect, Elemental-School)
    Can join your party in Gwernia, later at the Wizard's School in Talewok
    He can't learn Hafted, Missile & Shield
    If he leaves your party he'll go to the Wizard's School
    
          Int 22  Alchemist 3   Dagger          Dragon Flames 2  Level 2
          Wil 18  Loremaster 2  Cloth Armor                      HP 37/37
          Dex 15  Mechanic 2                                     XP 2500
          End 15  Wizard 2
          Str 10  Sword 1
          Sta 20  Thrown 1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Becan   (Lunar-Aspect)
    Available as a party member in Erromon (his shop closes when he joins)
    He can't learn Alchemist, Wizard, Sword & Thrown
    If he leaves your party he disappears from the game
    
          Int 15  Ranger 4      Battle Axe                       Level 4
          Wil 15  Stealth 3     Chainmail                        HP 64/64
          Dex 18  Warrior 5     Large Shield                     XP 15000
          End 20  Hafted 5
          Str 25  Missile 3
          Sta 40  Shield 3
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Arturo   (Solar-Aspect)
    You can ask him to join you at the bridge to Port Saiid.
    He can't learn Alchemist, Loremaster, Thief, Troubadour, Wizard,
    Missile & Thrown
    If he leaves (or you don't take him) he will go to Terminor's Inn
    
          Int 6   Stealth 1     Great Sword                      Level 12
          Wil 11  Warrior 6     Improved Plate                   HP 102/102
          Dex 14  Pole 6        Tower Shield                     XP 325000
          End 30  Sword 6
          Str 30  Shield 4
          Sta 60
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Keelin   (Lunar-Aspect, Elemental-School)
    Available first in Port Saiid's Inn, then she will move to 
    Terminor's Inn
    She can't learn Hafted, Thrown & Shield
    If she leaves she will go to Terminor's Inn
    
          Int 15  Healer 1      Short Sword     vs. Elemental 2  Level 12
          Wil 10  Merchant 4    Dragon Leather  Remove Poison 3  HP 72/72
          Dex 30  Stealth 5                     Wind 3           XP 325000
          End 20  Thief 8
          Str 15  Wizard 4
          Sta 40  Missile 7
                  Pole 2
                  Sword 7
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Niesen   (Solar-Aspect, Elemental-School)
    Joins your party in Terminor's Inn (no real choice)
    Can't learn Missile & Shield
    Leaves your party in Shamsuk's Tower (again, no choice)
    You can't get inside Shamsuk's Tower before he joins your party.
    
          Int 30  Healer 4     Archmage's Staff   vs. Star 8       Level 20
          Wil 25  Loremaster 6 Enchanted Plate   vs.Necromancy 10  HP 88/88
          Dex 23  Troubadour 7                    Fireball 8     XP 1435000
          End 30  Warrior 9                       Mirror 8
          Str 25  Hafted 8                        Dispel Necro 10
          Sta 60  Pole 8
                  Sword 5
                  Thrown 8
                  Shield 9
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Donovan   (Solar-Aspect, Naming-School)
    Found in the back room of Terminor's Inn after Shamsuk's Tower
    He can't learn Missile, Thrown & Shield
    If he leaves he will either return to the Inn or disappear from the
    game.
    
          Int 30  Diplomat 8    Sabre           vs. Star 7       Level 18
          Wil 30  Warrior 7     Dragon Leather  Banishing 7      HP 108/108
          Dex 25  Wizard 7                      Sense Aura 7     XP 1054500
          End 30  Hafted 5                      Teleportation 7
          Str 20  Pole 5
          Sta 60  Sword 7
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Baird     (Lunar-Aspect)
    Found in Terminor's Inn after Shamsuk's Tower
    He can't learn Alchemist, Wizard & Missile
    If he leaves your party he will return to Terminor's Inn
    
          Int 30  Healer 4      Great Axe                        Level 18
          Wil 25  Loremaster 6  Scale Armor                      HP 108/108
          Dex 23  Troubadour 7  Hoplite Shield                   XP 1054500
          End 30  Warrior 9
          Str 25  Hafted 8
          Sta 60  Pole 8
                  Sword 5
                  Thrown 8
                  Shield 9
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Dougal     (Lunar-Aspect, Elemental-School)
    Found in Terminor's Inn after completing the Barrow
    He can't learn Missile
    leaves your party in the dragon's lair (chicken?)
    
          Int 25  Alchemist 5   Enchanted Blade  Fireball 6      Level 22
          Wil 25  Diplomat 10   Enchanted Hide   Air Shield 6    HP 122/122
          Dex 30  Loremaster 5  Moon Shield      Strength 9      XP 1897500
          End 25  Merchant 5                     Debilitation 9
          Str 25  Ranger 5                       Mirror 9
          Sta 75  Stealth 5
                  Thief 5
                  Troubadour 10
                  Warrior 10
                  Wizard 10
                  Hafted 10
                  Pole 10
                  Sword 10
                  Thrown 10
                  Shield 10
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Farris      (Lunar-Aspect, Naming-School*)
    Offers to join your party near the end of Shamsuk's Tower
    *He is supposed to be on of the great Wizards in the game, but he can't
    cast spells??
    He's supposed to leave after you fight Shamsuk, but a glitch will
    sometimes let you keep him.
    
          Int 30  Alchemist 10  Jester's Mace                    Level 25
          Wil 30  Diplomat 10   Jundar Leather                   HP 130/130
          Dex 30  Loremaster 10                                  XP 2762500
          End 25  Merchant 10
          Str 15  Ranger 10
          Sta 80  Stealth 10
                  Thief 10
                  Troubadour 10
                  Warrior 10
                  Hafted 10
                  Sword 10
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    
    Sholeh     (Lunar-Aspect, Star-School)
    To get her you have to help her in the desert(north of Ugarit after
    finishing the Barrow), then talk to her in Ugarit's Inn with a 
    3-member party (she might still refuse to join though...)
    She can't learn Thrown & Shield
    If she leaves your party, she disappears from the game
    
    * her Intelligence will drop to 3 the first time you save & load a game
      with her in your party (but only the first time)
    					
          Int 30* Healer 10     Sabre        Web of Starlight 8  Level 20
          Wil 25  Ranger 6      Jundar Leather    Dispel Star 8  HP 110/110
          Dex 30  Stealth 6                   Stellar Gravity 8  XP 1435000
          End 30  Warrior 10                    Dispel Naming 8
          Str 20  Wizard 8                        Solar Wrath 8
          Sta 60  Hafted 5
                  Missile 7
                  Sword 10
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    9. Portals 
         (I'll fill this in IF I figure it out ;-)
    
    First Portal                            Matching Portal
    
    Basement, Castle Gwernia               Caves of Erromon
    Osin Forest (outside Gwernia)          Shamsuk's Tower (ruins)
    Chaos Island (peninsula)               Chaos Island (temple bsmt 1)
    Chaos Island (temple bsmt 2)           Chaos Island (temple next floor)
    Cradawgh's Island (1)                  ??????????
    Cradawgh's Island (2)                  Wizard's School Bsmt
    Shamsuk's Tower basement (1)           Oriana's Hut (one-way/one time)
    Shamsuk's Tower Basement (2)           ??????????
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    10. Leveling-up
    
    ----------------------------------------------------------------------
      A. Skills, AFTER battle.
    
    Skill	After-Battle Cost (XP) [MUST already have skill]
    
    Skill                 Level
                           2        3         4         5
    Alchemist            6000    13500     24000     37500
    Diplomat             2000     4500      8000     12500
    Healer               4000     9000     16000     25000
    Loremaster           3000     6750     12000     18750
    Mechanic             2000     4500      8000     12500
    Merchant             3000     6750     12000     18750
    Ranger               4000     9000     16000     25000
    Stealth              2000     4500      8000     12500
    Thief                4000     9000     16000     25000
    Troubadour           4000     9000     16000     25000
    Warrior              4000     9000     16000     25000
    Wizard               6000    13500     24000     37500
    Hafted               1600     3600      6400     10000
    Missile              2400     5400      9600     15000
    Pole                 1600     3600      6400     10000
    Shield               2000     4500      8000     12500
    Sword                2400     5400      9600     15000
    Thrown               1600     3600      6400     10000
                           2        3         4         5
    
                  6        7        8         9        10
    Alchemist  54000    73500    96000    121500   150000
    Diplomat   18000    24500    32000     40500    50000
    Healer     36000    49000    64000     81000   100000
    Loremaster 27000    36750    48000     60750    75000
    Mechanic   18000    24500    32000     40500    50000
    Merchant   27000    36750    48000     60750    75000
    Ranger     36000    49000    64000     81000    10000
    Stealth    18000    24500    32000     40500    50000
    Thief      36000    49000    64000     81000   100000
    Troubadour 36000    49000    64000     81000   100000
    Warrior    36000    49000    64000     81000   100000
    Wizard     54000    73500    96000    121500   150000
    Hafted     14400    19600    25600     32400    40000
    Missile    21600    29400    38400     48600    60000
    Pole       14400    19600    25600     32400    40000
    Shield     18000    24500    32000     40500    50000
    Sword      21600    29400    38400     48600    60000
    Thrown     14400    19600    25600     32400    40000
                  6        7        8         9       10
    
    ----------------------------------------------------------------------
      B. Spells, AFTER battle.
        (if it's blank, I haven't found a way to "learn" the spell yet)
    
    Spell Level Cost after battle (XP) <must already have spell>
    
    Spell                    Level
                                   2        3         4        5
    Acid Bolt                     800     1800      3200     5000
    Air Shield                   1600     3600      6400    10000
    Aura of Death                 400      900      1600     2500
    Banishing                    2600     5850     10400    16250
    Brilliance                    600     1350      2400     3750
    Charming                     2000     4500      8000    12500
    Cheat Death                  1200     2700      4800     7500
    Clumsiness
    Control Elem                 2600     5850     10400    16250
    Control Marquis
    Control Zombies              2000     4500      8000    12500
    Crushing Death
    Darkness                     1600     3600      6400    10000
    Debilitation                 1600     3600      6400    10000
    Dexterity                    1600     3600      6400    10000
    Dispell Elemental            1600     3600      6400    10000
    Dispell Naming
    Dispell Necromancy           1600     3600      6400    10000
    Dispell Star
    Dragon Flames                2600     5850     10400    16250
    Earth Smite                  3000     6750     12000    18750
    Endurance                    1600     3600      6400    10000
    Exhaustion                   1600     3600      6400    10000
    Fireball                     2000     4500      8000    12500
    Frozen Doom                  3000     6750     12000    18750
    Haste                        2600     5850     10400    16250
    Immolation                    800     1800      3200     5000
    Light
    Lightning                    2000     4500      8000    12500
    Mirror                       1000     2250      4000     6250
    Photosynthesis
    Remove Poison                 400      900      1600     2500
    Sense Aura                   2000     4500      8000    12500
    Shield of Starlight
    Solar Wrath                   400      900      1600     2500
    Spirit Shield                2000     4500      8000    12500
    Stamina                      1600     3600      6400    10000
    Stellar Gravity              1600     3600      6400    10000
    Strength                      800     1800      3200     5000
    Stupidity                     600     1350      2400     3750
    Tap Stamina
    Teleportation                1600     3600      6400    10000
    vs. Elemental                1200     2700      4800     7500
    vs. Naming                   1200     2700      4800     7500
    vs. Necromancy               1200     2700      4800     7500
    vs. Star                     1200     2700      4800     7500
    Wall of Bones                2600     5850     10400    16250
    Weakness                     1600     3600      6400    10000
    Web of Starlight             2000     4500      8000    12500
    Whitefire                    3000     6750     12000    18750
    Wind                         2600     5850     10400    16250
    Wraith Touch
    
                          6        7        8         9       10
    Acid Bolt           7200     9800    14800     16200    20000
    Air Shield         14400    19600    25600     32400    40000
    Aura of Death       3600     4900     6400      8100    10000
    Banishing          23400    31850    41600     52650    65000
    Brilliance          5400     7350     9600     12150    15000
    Charming           18000    24500    32000     40500    50000
    Cheat Death        10800    14700    19200     24300    30000
    Clumsiness
    Control Elem       23400    31850    41600     52650    65000
    Control Marquis
    Control Zombies    18000    24500    32000     40500    50000
    Crushing Death
    Darkness           14400    19600    25600     32400    40000
    Debilitation       14400    19600    25600     32400    40000
    Dexterity          14400    19600    25600     32400    40000
    Dispell Elemental  14400    19600    25600     32400    40000
    Dispell Naming
    Dispell Necromancy 14400    19600    25600     32400    40000
    Dispell Star
    Dragon Flames      23400    31850    41600     52650    65000
    Earth Smite        27000    36750    48000     60750    75000
    Endurance          14400    19600    25600     32400    40000
    Exhaustion         14400    19600    25600     32400    40000
    Fireball           18000    24500    32000     40500    50000
    Frozen Doom        27000    36750    48000     60750    75000
    Haste              23400    31850    41600     52650    65000
    Immolation          7200     9800    14800     16200    20000
    Light
    Lightning          18000    24500    32000     40500    50000
    Mirror              9000    12250    16000     20250    25000
    Photosynthesis
    Remove Poison       3600     4900     6400      8100    10000
    Sense Aura         18000    24500    32000     40500    50000
    Shield of Starlight
    Solar Wrath         3600     4900     6400      8100    10000
    Spirit Shield      18000    24500    32000     40500    50000
    Stamina            14400    19600    25600     32400    40000
    Stellar Gravity    14400    19600    25600     32400    40000
    Strength            7200     9800    14800     16200    20000
    Stupidity           5400     7350     9600     12150    15000
    Tap Stamina
    Teleportation      14400    19600    25600     32400    40000
    vs. Elemental      10800    14700    19200     24300    30000
    vs. Naming         10800    14700    19200     24300    30000
    vs. Necromancy     10800    14700    19200     24300    30000
    vs. Star           10800    14700    19200     24300    30000
    Wall of Bones      23400    31850    41600     52650    65000
    Weakness           14400    19600    25600     32400    40000
    Web of Starlight   18000    24500    32000     40500    50000
    Whitefire          27000    36750    48000     60750    75000
    Wind               23400    31850    41600     52650    65000
    Wraith Touch
    
    ----------------------------------------------------------------------
      C. Skills, at Merchant/trainer
    
    Skill	Training Cost at merchants (XP)
                  1        2        3         4        5
    Alchemist   1200     4800    10800     19200    30000
    Diplomat     400     1600     3600      6400    10000
    Healer       800     3200     7200     12800    20000
    Loremaster   600     2400     5400      9600    15000
    Mechanic     400     1600     3600      6400    10000
    Merchant     600     2400     5400      9600    15000
    Ranger       800     3200     7200     12800    20000
    Stealth      400     1600     3600      6400    10000
    Thief        800     3200     7200     12800    20000
    Troubadour   800     3200     7200     12800    20000
    Warrior      800     3200     7200     12800    20000
    Wizard      1200     4800    10800     19200    30000
    Hafted       320     1280     2880      5120     8000
    Missile      480     1920     4320      7680    12000
    Pole         320     1280     2880      5120     8000
    Shield       400     1600     3600      6400    10000
    Sword        480     1920     4320      7680    12000
    Thrown       320     1280     2880      5120     8000
    
                  6        7        8         9       10
    Alchemist  43200    58800    76800     97200   120000
    Diplomat   14400    19600    25600     32400    40000
    Healer     28800    39200    51200     64800    80000
    Loremaster 21600    29400    38400     48600    60000
    Mechanic   14400    19600    25600     32400    40000
    Merchant   21600    29400    38400     48600    60000
    Ranger     28800    39200    51200     64800    80000
    Stealth    14400    19600    25600     32400    40000
    Thief      28800    39200    51200     64800    80000
    Troubadour 28800    39200    51200     64800    80000
    Warrior    28800    39200    51200     64800    80000
    Wizard     43200    58800    76800     97200   120000
    Hafted     11520    15680    20480     25920    32000
    Missile    17280    23520    30720     38880    48000
    Pole       11520    15680    20480     25920    32000
    Shield     14400    19600    25600     32400    40000
    Sword      17280    23520    30720     38880    48000
    Thrown     11520    15680    20480     25920    32000
    
    ----------------------------------------------------------------------
      D. Spells, at Merchant/trainer
        (If it's blank, No-one can train you in that Spell)
    
    Spell Training Cost at merchant (XP)
    
    Spell                     Level
                           1       2        3         4        5
    Acid Bolt
    Air Shield            320    1280     2880      5120     8000
    Aura of Death
    Banishing
    Brilliance            120     480     1080      1920     3000
    Charming
    Cheat Death
    Clumsiness
    Control Elem          520    2080     4680      8320    13000
    Control Marquis
    Control Zombies
    Crushing Death
    Darkness
    Debilitation          320    1280     2880      5120     8000
    Dexterity
    Dispell Elemental     320    1280     2880      5120     8000
    Dispell Naming
    Dispell Necromancy
    Dispell Star
    Dragon Flames         520    2080     4680      8320    13000
    Earth Smite           600    2400     5400      9600    15000
    Endurance             320    1280     2880      5120     8000
    Exhaustion
    Fireball              400    1600     3600      6400    10000
    Frozen Doom           600    2400     5400      9600    15000
    Haste
    Immolation            160     640     1440      2560     4000
    Light
    Lightning             400    1600     3600      6400    10000
    Mirror                200     800     1800      3200     5000
    Photosynthesis
    Remove Poison          80     320      720      1280     2000
    Sense Aura
    Shield of starlight
    Solar Wrath
    Spirit Shield
    Stamina
    Stellar Gravity       320    1280     2880      5120     8000
    Strength              160     640     1440      2560     4000
    Stupidity             120     480     1080      1920     3000
    Tap Stamina
    Teleportation         320    1280     2880      5120     8000
    vs. Elemental         240     960     2160      3840     6000
    vs. Naming            240     960     2160      3840     6000
    vs. Necromancy        240     960     2160      3840     6000
    vs. Star              240     960     2160      3840     6000
    Wall of Bones
    Weakness              320    1280     2880      5120     8000
    Web of Starlight      400    1600     3600      6400    10000
    Whitefire
    Wind                  520    2080     4680      8320    13000
    Wraith Touch
    
                           6       7        8         9       10
    Acid Bolt
    Air Shield          11520   15680    20480     25920    32000
    Aura of Death
    Banishing
    Brilliance           4320    5880     7680      9720    12000
    Charming
    Cheat Death
    Clumsiness
    Control Elem        18720   25480    33280     42120    52000
    Control Marquis
    Control Zombies
    Crushing Death
    Darkness
    Debilitation        11520   15680    20480     25920    32000
    Dexterity
    Dispell Elemental   11520   15680    20480     25920    32000
    Dispell Naming
    Dispell Necromancy
    Dispell Star
    Dragon Flames       18720   25480    33280     42120    52000
    Earth Smite         21600   29400    38400     48600    60000
    Endurance           11520   15680    20480     25920    32000
    Exhaustion
    Fireball            14400   19600    25600     32400    40000
    Frozen Doom         21600   29400    38400     48600    60000
    Haste
    Immolation           5760    7840    10240     12960    16000
    Light
    Lightning           14400   19600    25600     32400    40000
    Mirror               7200    9800    12800     16200    20000
    Photosynthesis
    Remove Poison        2880    3920     5120      6480     8000
    Sense Aura
    Shield of starlight
    Solar Wrath
    Spirit Shield
    Stamina
    Stellar Gravity     11520   15680    20480     25920    32000
    Strength             5760    7840    10240     12960    16000
    Stupidity            4320    5880     7680      9720    12000
    Tap Stamina
    Teleportation       11520   15680    20480     25920    32000
    vs. Elemental        8640   11760    15360     19440    24000
    vs. Naming           8640   11760    15360     19440    24000
    vs. Necromancy       8640   11760    15360     19440    24000
    vs. Star             8640   11760    15360     19440    24000
    Wall of Bones
    Weakness            11520   15680    20480     25920    32000
    Web of Starlight    14400   19600    25600     32400    40000
    Whitefire
    Wind                18720   25480    33280     42120    52000
    Wraith Touch
    
    ----------------------------------------------------------------------
      E. Training Gold Costs (Spells & Skills)
     
    Spell/Skill Training Cost at merchants (Gold)
    
    Level    1    2    3    4    5    6    7    8    9   10
    Cost    200   80  120  160  200  240  280  320  360  400
    
    *All of the Skills & Spells cost the same for each level*
    
    ----------------------------------------------------------------------
      F. Player Stats.
    
    level              Stats.                             level
            Int.    Wil.    Dex.    End.    Str.    Sta.
    1                                                         1
    2                                                         2
    3                                                         3
    4        192                                              4
    5        300                                              5
    6        432                                              6
    7        588                                              7
    8        768                                              8
    9        972     972             972                      9
    10      1200    1200            1200                     10
    11      1452    1452            1452    1452             11
    12      1728    1728            1728    1728             12
    13      2028    2028            2028    2028             13
    14      2352    2352            2352    2352             14
    15      2700    2700    5400    2700    2700             15
    16      3072    3072    6144    3072    3072             16
    17      3468    3468    6936    3468    3468             17
    18      3888    3888    7776    3888    3888             18
    19      4332    4332    8664    4332    4332             19
    20      4800    4800    9600    4800    4800             20
    21      5292    5292   10584    5292    5292    1764     21
    22      5808    5808   11616    5808    5808    1936     22
    23      6348    6348   12696    6348    6348    2116     23
    24      6912    6912   13824    6912    6912    2304     24
    25      7500    7500   15000    7500    7500    2500     25
    26      8112    8112   16224    8112    8112    2704     26
    27      8748    8748   17496    8748    8748    2916     27
    28      9408    9408   18816    9408    9408    3136     28
    29     10092   10092   20184   10092   10092    3364     29
    30     10800   10800   21600   10800   10800    3600     30
    31                             11532            3844     31
    32                             12288            4096     32
    33                             13068            4356     33
    34                             13872            4624     34
    35                             14700            4900     35
    36                             15552            5184     36
    37                             16428            5476     37
    38                             17328            5776     38
    39                             18252            6084     39
    40                             19200            6400     40
    41                                              6724     41
    42                                              7056     42
    43                                              7396     43
    44                                              7744     44
    45                                              8100     45
    46                                              8464     46
    47                                              8836     47
    48                                              9216     48
    49                                              9604     49
    50                                             10000     50
    51                                             10404     51
    52                                             10816     52
    53                                             11236     53
    54                                             11664     54
    55                                             12100     55
    56                                             12544     56
    57                                             12996     57
    58                                             13456     58
    59                                             13924     59
    60                                             14400     60
    61                                             14884     61
    62                                             15376     62
    63                                             15876     63
    64                                             16384     64
    65                                             16900     65
    66                                             17424     66
    67                                             17956     67
    68                                             18496     68
    69                                             19044     69
    70                                             19600     70
    71                                             20164     71
    72                                             20736     72
    73                                             21316     73
    74                                             21904     74
    75                                             22500     75
    76                                             23104     76
    77                                             23716     77
    78                                             24336     78
    79                                             24964     79
    80                                             25600     80
    81                                             26244     81
    82                                             26896     82
    83                                             27556     83
    84                                             28224     84
    85                                             28900     85
    86                                             29584     86
    87                                             30276     87
    88                                             30976     88
    89                                             31684     89
    90                                             32400     90
    
    ----------------------------------------------------------------------
      G. Player Level
         (I'll add to this when I can...)
    
    Total XP required for each level
    
    Level        XP
    1            500
    2           2500
    3           7000
    4          15000
    5          27500
    6          45500
    7          70000
    8         102000
    9         142500
    10        192500
    11        253000
    12        325000
    13        399500
    14        507500
    15        620000
    16        748000
    17        892500
    18       1054500
    19       1235000
    20       1435000
    21       1655500
    22       1897500
    23       2162000
    24       2450000
    25       2762500
    26       3100500
    27       3465000
    28       3867000
    29       4277500
    30       4727500
    31       5208000
    32       5720000
    33       6264500
    34       6842500
    35       7455000
    36       ???????
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    11. Legal
    
    This FAQ was created by LoneSoldier, you may not copy, edit, link to,
    or post this document in whole or in part, without my permission 
    (& even then you MUST give me FULL credit). Currently the only 
    web-sites that are authorized to post this FAQ are:
    
    GameFAQs (www.gamefaqs.com)
    www.cheatcc.com
    www.cheatplanet.com
    www.neoseeker.com
    
    If you see this guide posted on any other sites, please inform me so
    that an appropriate action may be taken.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    12. Credits (thanks ;-)
    
      CJayC; For allowing this to be posted in the first place.
    
      CyricZ; For writing the FAQ for OB64, and giving me some ideas.
              (I still don't know how you ever finished it though)
    
      viciousglacialbear & The Shadow Man; For sending me some Portal info.
    
      Darth Mom; For some Item list corrections.(see version 1.11)
    
      Evilmage; For helping me fix a small problem. (version 1.12)
    
      Alaron; for sending me a couple of Q's.
    
      aidynmaster; for posting info. on the Spirit Wolf group behind the
                   Wizard School.
    
      mouse boy & Turok 2K; for e-mailing me about shields/weapons.
    
      Joel "the hawker"; for sending me info. about some armor.
    
      perfectidiot; for posting that you can camp on the top floor of
                    Shamsuk's Tower
    
      Curious44; for helping me find a few errors in the weapons list.
    
      penneyg74; for pointing out an omission in the Shield list.
                 (& being polite about it ;-)
    
      PrimaGames; even though the prima-guide was missing lots of 
                  information, it was still worth the $$$.
                  (the maps helped a LOT with directions)
    
      My Friends; Even though you didn't want credit; You still made the
                  largest contribution to this FAQ.
                  (you helped me keep from going completely insane.)
    
      Anyone that I missed; Sorry about that (but I'm not perfect)
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    13. Version History   (& future plans)
    
    1.01 Finished the game for the first time, made a list of "all" the
         items etc. (that I found. Pretty pathetic actually)
         <FAQ file created April 11, 2001>
         
    1.02 Tried to create a full walk-through (but kept falling asleep)
         Added more weapons to the list.
    
    1.03 Decided to scrap the full walk-through, opted for brief? 
         directions instead. (the half-ass walk-through)
    
    1.04 Found another item & some more armor that I'd missed
    
    1.05 Started a section on shops & added more directions
         Added an old joke (see section 14)
    
    1.06 Started a section on portals, corrected a minor error in 
         directions & added the shops of Erromon.
    
    1.07 Finished a section on enemies (I hope I got them all)
         & added more items to the list.
    
    1.08 Added the shops of Talewok & The Dryad Forest.
         & yet another Item that I'd missed
    
    1.09 Finished the Directions (section 3), added to the preliminary FAQ,
         added more shops (Port Saiid & Terminor) & A few MORE items etc. 
         that I'd missed (this will never be complete, will it?)
    
    1.10 Finished the Shops, Corrected an item description, added more
         Q. & A. to the Preliminary FAQ.
    
    1.11 Found MORE Shops in Ugarit (only open at night), corrected a HUGE
         error in the weapon list (too bad someone noticed before I did),
         & added some Portal info.
    
    1.12 Found ANOTHER shop in Ugarit (I think I found them all now), Fixed
         a small error (I wish I'd seen it before I posted version 1.11),
         added another Q&A to the preliminary FAQ & explained the enemy 
         list a little more clearly (I hope).
    
    1.13 Added another Q&A, added a list of wands to section 5,
         fixed a small error in the Item list (I actually found this one
         myself for a change;-)
    
    1.14 Added some more wands to the list, added a list of scrolls & the
         min. Wizard skill they require. Made a minor correction in the
         "Everything Else" list
    
    1.15 Made a few changes to the directions from city to city
    
    1.16 Added a scroll I missed, a shield someone E-mailed me about &
          a wand that I forgot to add in version 1.14
         
    1.17 Added part of the section on leveling-up (should have more soon)
         Added a guide for Shamsuk's Tower (I'll do the Barrow later)
    
    1.18 Added more to the leveling-up section (not quite finished yet...)
         Added the guide for the Barrow. Changed the dedication.
    
    1.19 Found some more wands & scrolls, made a few minor changes...
    
    1.20 Added the info for leveling-up spells & XP required for the first
         31 levels & the player's stats. REMOVED suspect items from the
         lists.
    
    1.21 Finished the section on leveling-up Stats. Found a Cheat Death
         Scroll (in the Barrow) & the Whitefire scroll outside the Dragon's
         Lair, Finally found the Reflection Belt & the XP requirement for
         level 32. (made a few "minor" changes as well)
         <removed someone from the credits for being a total jerk>
    
    1.22 Found a few errors in the Weapons/Armor lists (& fixed them;-)
         Added the XP requirement for Level 33 & a few minor changes.
         Changed the spell entry for "(Aura of) Solar Wrath" to 
         "Solar Wrath" <to clear up some confusion>.
    
    1.23 Somehow I forgot to put the Spirit Shield (from Tamberlain) in 
         the Shield list, but thanks to "penneyg74" it's in there now.
         Removed yet another "suspect item" from the lists.
         I kind of rushed this update, it was going to be a lot bigger,
         but I got tired of people asking how to find an item that most
         likely doesn't exist.
    
    1.24 (uploaded 01-08-02)
         I only made ONE small, but VERY important change in this update.
         My E-Mail address has been slightly changed, the old one
         (LoneSoldier@ignmail.com) hasn't worked since Dec. 6, 2001.
         The new one (lonesoldier@lycos.com) went on-line Jan. 7, 2002.
         <I took a "small" vacation>
         (I also decided to include upload dates in this section)
    
    1.25 (uploaded 02-09-02)
         Added some new Q&A,
         Added the Characters section 
          <no big deal, it still isn't finished>
    
    1.26 (uploaded 04-09-02) <weird, exactly two months...>
         Made a few changes to the Enemies list, added some character info.
         Added some more Q&A, Removed ALL of the "suspect" items from the
         lists (I'll put them back only if I find them) and made a few
         other "minor" changes in general areas.
         Added XP requirement to reach level 34
         (I'll reach the highest level eventually:-)
    
    1.27 (uploaded 08-18-02) <it's been a while, hasn't it...>
         Found another Wand (Frozen Doom) & added it to the list,
         Added some clarification to the Character's Section & finished
         the listing for Niesen. Added the requirements for level 35 :-)
         Also made the usual "minor" changes to stuff I never really liked
        
    ?.?? The future....
         ...I'm still working on the section on leveling-up 
         (almost finished now?) & I think I'm finished with the Character
         section (might need some "fine tuning" though)...
         I'm working on a section for "tips & tricks" & a section on which
         enemies drop what weapons/armor/etc. when they die.
         (who knows when they'll be finished though)
         Who can really say what else the future holds...
         ...but I'm starting to think that this FAQ will never be finished!
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    14. The Last Word (small joke ;-)
    
    END.
    

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