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    FAQ/Walkthrough by Donkey Kong Song

    Version: 1.2 | Updated: 07/21/01 | Search Guide | Bookmark Guide

    I, Donkey Kong Song, have updated my Banjo-Kazooie FAQ again.
    This FAQ cAn onLy appear on the foLlowing sites:
    GameFAQs <www.gamefaqs.com>
    GameSages <www.gamesages.com>
    IGN64 <www.ign64.com>
    Neoseeker <www.neoseeker.com>
    
    Need a reason? These sites are the onlY three sites that can keep my FAQs
    updated. I'll send GameFAQs my FAQs, GameSages and GameFAQs share stuff, and
    IGN64 and GameSages share stuff. Neoseeker is great, they visit GameFAQs every
    day, it seems. I'll see if I can trust Cheat COde Central <www.cheatcc.com>,
    and Game-RevolUtion <www.gameRevolution.com>. Why I want them updated? BecAuSE
    when people see missing things in older versions, I'll get billions of e-mAil
    messages telling me to update the FAQ even though it is updated, asking
    questions I already answeRed in nEwer versions, making additions that are
    already there, correcting errors I already corrected, and after a while, it'll
    get annoying! But, you can link to thE page at one of the sites that Lists all
    the FAQs fOr BaNjo-Kazooie, but not to the actual FAQ there.
    
    This FAQ is mine, and Banjo-Kazooie is not. It's Rareware's. (And Nintendo's,
    they made the cartridGe.) The Only thing I did was make this FAQ.
    
    DO (if you want):
    Download this FAQ onto your compUter
    Print it out
    Share it with friends
    Recycle it
    HTMLize or DOCize it
    Link to a page at a site that lists all the FAQs for Banjo-Kazooie
    Delete it if it starts to get boring
    Give the URL to it on commercials
    Make the URL directly to this FAQ
    
    DO NOT:
    Print it out and sell it for money (unless my name is included, you don't say
    Donkey Kong Song is your alias)
    Post it directly on your page (except for GameFAQs, GameSages, and IGN64)
    Link directly to this document
    Print it out and eat it
    Replace your name with mine, then put it on your webpage
    Print it out and use it as toilet paper (please!!)
    
    DO NOT WITHOUT PERMISSION:
    Use part of this FAQ anywhere on your own FAQ or webpage
    Use it in magazines or guides
    
    I RECOMMEND YOU DON'T:
    Immediately use this guide to play the game. You should try to play it
    yourself, and look back for any Jiggies or Musical Notes you're missing.
    
    This FAQ is (c) 2000-2001 Donkey Kong Song (n64kg@netzero.net)
    All rights reserved
    
    Banjo-Kazooie is (c) 1998 Nintendo/Rare
    
    
    
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    FAQ/WALKTHROUGH
    Author: Donkey Kong Song (Matthew Purosky)
    E-mail Address: n64kg@netzero.net
    Version 1.2 (From Tuesday, June 19, 2001, 10:06:30 PM to Friday, July 20, 2001,
    1:45:59 PM, 438KB, 187 Pages, 69,398 Words, 335,538 Characters, 5,787
    Paragraphs, 10,035 Lines [excluding this text])
    
    (I'm not going to make joints in the letters. I tried that, and boy did I suck!
    CJayC would not post something like that.)
    
    CONTENTS:
    1)Intro
    2)What's New?
    3)Controls/Start Menu
    4)Items
    5)Characters
    6)"Bear"-Boned Walkthrough
    7)Walkthrough
    8)Separate Strategies
    9)Cool Stuff
    10)Enemies
    11)FAQs
    12)Smart Answers to Stoopid Questions
    13)Comedy Questions/Stupid E-mail
    14)Contact Info
    15)Credits
    16)Conclusion
    
    ******************
    ******************
    |                |
    | 1 )  I N T R O |
    |                |
    ******************
    ******************
    
    This is my first FAQ. It's for my 5th-favorite game. I made this FAQ because I
    had nothing to do, and also I want my great knowledge about Banjo-Kazooie to
    pay off.
    
    ****************************
    ****************************
    |                          |
    | 2 ) W H A T ' S  N E W ? |
    |                          |
    ****************************
    ****************************
    
    Ver. 1.2: I HOPE YOU'LL ACCEPT THIS UPDATE NOTICE IN ALL CAPS, AS I AM SO
    HAPPY! I FINALLY BEAT SONIC ADVENTURE AND THE LEGEND OF ZELDA: MAJORA'S MASK!
    Sonic Adventure took shorter than I expected, especially with Super Sonic's
    file. Majora's Mask took a long time. Anyway, Secrets section is complete, FAQ
    was re-proofread by Baby Myuu, and 2 questions to the FAQ section, finished
    Gobi's Valley in Separate Strategies (By Area), completed Enemies and How to
    Get There (By Item). I also released my Zelda Chest FAQ. Added Backlog and Next
    Updates at the end of the FAQ. I also forgot to include Dallas in the credits
    for the "Bear"-Boned Walkthrough Idea. I plan to release a Majora's Mask Items
    FAQ soon. Oh... and Ken Weatherwax is the first one to win the contest! (From
    Tuesday, June 19, 2001, 10:06:30 PM to Friday, July 20, 2001, 1:45:59 PM,
    438KB, 187 Pages, 69,398 Words, 335,538 Characters, 5,787 Paragraphs, 10,035
    Lines [excluding this text])
    
    Ver. 1.1: Spell checked the whole thing, forgot to give CJayC credit, enabled
    Neoseeker to get my FAQ, fixed a spelling error, finished Bubblegloop Swamp and
    Freezeezy Peak in the Separate Strategies section (By Area), completed Friends
    (By Item), added Witch Switches to the Separate Strategies section (By Area),
    added more secrets. (From Monday, June 11, 2001, 6:15:15 PM to Sunday, June 17,
    2001, 2:04:25:PM, 400KB, 169 Pages, 64,051 Words,  309,054 Characters, 5,184
    Paragraphs, 9,065 Lines)
    
    Ver. 1.0: Added everything. (From Wednesday, November 15, 2000 9:02:17 PM to
    Tuesday, June 5, 2001, 8:48:08 PM, 383KB, 161 Pages, 61,276 Words, 294,614
    Characters, 4,912 Paragraphs, 8,640 Lines)
    
    ********************************************
    ********************************************
    |                                          |
    | 3 ) C O N T R O L S / S T A R T  M E N U |
    |                                          |
    ********************************************
    ********************************************
    
    A: Jump. Hold it to jump higher, hit it while crouching to do a Flap Flip. Hold
    it while in mid-air for Feathery Flap. Hit it on a Flight Pad to fly, hit it
    again to jump higher, hold it on a Shock Pad to jump higher. You can also make
    Banjo kick his legs underwater, making you move slowly. Or, sometimes, when
    someone's talking, hold it to speed them up. Or to place Jiggies into Jiggy
    Puzzles.
    
    B: Claw Swipe. If you're running, Forward Roll. Hit it in mid-air to do a
    Rat-a-Tat Rap, while crouching to do a Beak Barge, while flying to do a Beak
    Bomb, while on the surface of water to dive, and underwater to make Kazooie use
    her wings to swim faster. Or, sometimes, when someone's talking, hit it to shut
    them up, if it doesn't work, hit it while holding L and R. Also, you can leave
    a Jiggy Puzzle.
    
    C-Down: Zooms out. Hit it again to zoom out even more, again to make the camera
    close up on Banjo. Hit it while crouching to fart out a Blue Egg. Also, you can
    remove Jiggies that you have already put in Jiggy Puzzles, but only unfinished
    ones.
    
    C-Left: Rotates the camera clockwise around Banjo. Hit it while crouching to do
    a Talon Trot.
    
    Control Stick: Move Banjo and Kazooie around, or rotate the camera when he's in
    1st-person view.
    
    C-Right: Rotates the camera counter-clockwise around Banjo. Hit it while
    crouching to do a WonderWing.
    
    C-Up: 1st-person view.
    
    L: Useless.
    
    R: Tap it to move the camera behind Banjo, hold it to keep the camera behind
    him.
    
    Start: Pauses the game and you can go into options:
    
    Return to Game: Returns to the game.
    View Totals: Shows the number of Jiggies, Musical Notes, and Extra Honeycomb
    Pieces collected, and the time elapsed so far.
    Save and Quit: Quits the game. (NOTE: Just shutting of the game will save your
    progress.)
    
    Z: Duck. Hit it in mid-air to do a Beak Buster. Or to place all your Jiggies
    into a Jiggy Puzzle, stopping when the puzzle is filled.
    
    *****************
    *****************
    |               |
    | 4 ) I T E M S |
    |               |
    *****************
    *****************
    
    (NOTE: All switches are activated by a Beak Buster.)
    
    ==============
    / 4.1: Acorn \
    ==============
    
    There are 6 of them, and they're all in Click Clock Fall. Give them to Nabnut
    and he'll give you a Jiggy.
    
    ======================
    / 4.2: Anchor Switch \
    ======================
    
    It's in Rusty Bucket Bay. Hit it to retract the anchor and free Snorkel.
    
    =====================
    / 4.3: Banjo Statue \
    =====================
    
    They give you an extra life. It seems you can only have up to 9, but just keep
    grabbing them. When you die, it'll still say you have 9. You have more, but
    it's not telling you.
    
    ================
    / 4.4: Beehive \
    ================
    
    There are at least 50 of them. They're everywhere except Spiral Mountain. Smash
    them open to get 3 Honeycomb Energies. But beware of the Bees!
    
    =====================
    / 4.5: Blade Switch \
    =====================
    
    There's only one, and it's in Rusty Bucket Bay. Hit it to slow down the blades
    in the machinery.
    
    =================
    / 4.6: Blue Egg \
    =================
    
    Kazooie uses them for ammo. You can "only" carry 100, but by finding the
    correct Cheato, you can carry 200.
    
    ====================
    / 4.7: Caterpillar \
    ====================
    
    There are at least 20 of them, and they're in Click Clock Wood. Give them to
    Eyrie and he'll give you a Jiggy in Winter.
    
    =====================
    / 4.8: Clock Switch \
    =====================
    
    It's in Mad Monster Mansion. Hit it to open the church for 14 seconds.
    
    ==============================
    / 4.9: Colored Jiggy Switch \
    ==============================
    
    There's only one of them. It's in Gruntilda's Lair. It makes the Jiggy Puzzle
    Pad appear in front of the Click Clock Wood Jiggy Puzzle.
    
    ===============================
    / 4.10: Extra Honeycomb Piece \
    ===============================
    
    There are 6 of them in Spiral Mountain, and 2 in each world but Gruntilda's
    Lair, making a total of 24. Collect 6 of them to increase your maximum energy
    by one segment.
    
    =====================
    / 4.11: Fall Switch \
    =====================
    
    (Or Autumn Switch for you people who live outside the USA.) This is in Click
    Clock Summer. Opens up Click Clock Fall.
    
    ====================
    / 4.12: Flight Pad \
    ====================
    
    They enable Kazooie to fly. When you find one, you know it's supposed to be
    there.
    
    =======================
    / 4.13: Flight Switch \
    =======================
    
    There is only one, and it's in the Freezeezy Peak wall. It makes a Flight Pad
    appear in the webby chamber.
    
    ========================
    / 4.14: Golden Feather \
    ========================
    
    These are the rarest items, so you can only carry 10 (except if Cheato enables
    you to carry 20)! Kazooie uses them to make her and Banjo invulnerable.
    
    ============================
    / 4.15: Green Jiggy Switch \
    ============================
    
    There are 2 of them, and they're both in Bubblegloop Swamp. Hit them to make
    Jiggies appear somewhere else, but also bring up an hourglass in the lower
    left-hand corner of the screen. You have to get the Jiggy in time.
    
    ==========================
    / 4.16: Honeycomb Energy \                                                     
                                                                                   
                             ==========================
    
    You get them from killing enemies (none for killing a Boom Box, two from a
    Snippet [Beak Bust] or a Shrapnel [Fart Eggs], 3 from Snacker or a Beehive, and
    1 from every other enemy), there are 13 in Grunty's Furnace Fun. Get one and
    it'll replace lost Honeycombs.
    
    ==========================
    / 4.17: Honeycomb Switch \
    ==========================
    
    There are 2 of them. One is in Gobi's Valley, another in Rusty Bucket Bay. Hit
    it and an Extra Honeycomb Piece will appear.
    
    ===============
    / 4.18: Jiggy \
    ===============
    
    There are 10 in each world, and 10 in Gruntilda's Lair. 9 of the ones in the
    Lair are by Witch Switches. This makes a total of 100.
    
    ======================
    / 4.19: Jiggy Puzzle \
    ======================
    
    There are 11 of them in Gruntilda's Lair. Complete them with Jiggies to open
    worlds and doors, or to get Red Honeycombs.
    
    ===============
    / 4.20: Jinjo \
    ===============
    
    He's more of a character than an item, but ah who cares. (If you do, e-mail me.
    I'll try to judge.) There are 5 of them in each level, making a total of 45.
    Rescue all 5 to get one of that level's 10 Jiggies.
    
    ========================
    / 4.21: Kazooie Target \
    ========================
    
    It's in Gobi's Valley. Beak Bomb it to open Rubee's pyramid for 21 seconds (I
    think).
    
    =====================
    / 4.22: Mumbo Token \
    =====================
    
    There are at least 100 of them (you only need 75). They're everywhere except
    Spiral Mountain. They're used to pay for Mumbo's spells.
    
    ======================
    / 4.23: Musical Note \
    ======================
    
    There are 100 in each world, making a total of 900. Collect them to open the
    Note Doors. But when you leave a level and re-enter, or you die, the Musical
    Notes reset. The record for Musical Notes in a level is your Best Note Score.
    
    ===================
    / 4.24: Note Door \
    ===================
    
    There are 12 Note Doors in Gruntilda's Lair. If the combined total of all your
    Best Note Scores from the Levels is equal to or more than the number on the
    Note Door, you can pass.
    
    ================
    / 4.25: Orange \
    ================
    
    It's in Mumbo's Mountain. Give it to Chimpy and he'll give you a Jiggy.
    
    =================
    / 4.26: Present \
    =================
    
    There are 3 of them, and they're in Freezeezy Peak. Give them to Boggy's kids
    and they'll give you a Jiggy.
    
    ==========================
    / 4.27: Propeller Switch \
    ==========================
    
    There are 2 of them, and they're in Rusty Bucket Bay. Hit them to stop the
    propellers at the back of the ship for 65 seconds.
    
    =====================
    / 4.28: Red Feather \
    =====================
    
    Kazooie uses them to fly higher and use her flying attack. You can only carry
    50, but the correct Cheato will enable you to carry 100.
    
    =======================
    / 4.29: Running Shoes \
    =======================
    
    They are in every level between Bubblegloop Swamp and Mad Monster Mansion. They
    make Kazooie run really fast.
    
    =======================
    / 4.30: Spring Switch \
    =======================
    
    It's in Central Click Clock Wood. Opens up Click Clock Spring.
    
    =====================
    / 4.31: Star Switch \
    =====================
    
    It's in Gobi's Valley. It opens the twisty pyramid for 30 seconds.
    
    =======================
    / 4.32: Summer Switch \
    =======================
    
    It's in Click Clock Spring. Opens up Click Clock Summer.
    
    ====================
    / 4.33: Sun Switch \
    ====================
    
    It's in Gobi's Valley. It opens the Memory Game Pyramid for 10 seconds.
    
    =======================
    / 4.34: Winter Switch \
    =======================
    
    It's in Click Clock Fall. Opens up Click Clock Winter.
    
    ***************************
    ***************************
    |                         |
    | 5 ) C H A R A C T E R S |
    |                         |
    ***************************
    ***************************
    
    ====================
    / 5.1: Ancient One \
    ====================
    
    These sphinxes like making jokes, like if someone goes through their
    head-dresses, they'll defeat Gruntilda, funny, isn't it?
    
    ==============
    / 5.2: Banjo \
    ==============
    
    He's the bear you play as. He's trying to rescue his sister, Tooty, from
    Gruntilda.
    
    ==============
    / 5.3: Boggy \
    ==============
    
    This polar bear was supposed to be looking for his kids' presents. But he ate
    something shiny and lost his sled. If something hard could slam into his
    stomach, and he had his sled, he could practice for the big race. He has more
    shiny things, but he'll keep them for someone who can beat him. His kids also
    have a shiny thing.
    
    ================
    / 5.4: Bottles \
    ================
    
    This mole teaches Banjo and Kazooie the moves they need to defeat Gruntilda.
    
    ==================
    / 5.5: Brentilda \
    ==================
    
    Gruntilda's nicer sister, who is actually a fairy godmother, can't be on her
    side, so she helps Banjo and Kazooie instead by telling them gross facts about
    Gruntilda. Is there a point in this? Yes! Grunty's game show has questions
    about herself!
    
    ========================
    / 5.6: Captain Blubber \
    ========================
    
    This hippo pirate is on the Salty Hippo. He lost his treasure when his ship
    crashed, but he can't swim. He still has his irregular-shaped gold, but he'll
    give it only to someone who can find his other treasure.
    
    ===============
    / 5.7: Cheato \
    ===============
    
    Gruntilda's spellbook, was dropped on her way out, because all she could think
    about was stealing Tooty! Cheato will give away Gruntilda's spells to only
    those who can find him, but because of this, Grunty wants to burn him.
    
    ===============
    / 5.8: Chimpy \
    ===============
    
    He's a poor starving monkey. He likes to eat oranges. If Banjo and Kazooie can
    get one from the gorilla, he'll help them.
    
    ================
    / 5.9: Clanker \
    ================
    
    This garbage grinder lives in his own cavern. But he's trapped in the murky
    water, and has sore teeth from eating too much garbage.
    
    =================
    / 5.10: Dingpot \
    =================
    
    At the beginning of the game, I thought this cauldron was a bad guy. If anyone
    actually wants to get rid of Gruntilda, he will help them up.
    
    ===============
    / 5.11: Eyrie \
    ===============
    
    This eagle is trapped inside of an egg. Not much to say here.
    
    ===============
    / 5.12: Gloop \
    ===============
    
    This fish swims around the bottom of Clanker's Cavern. He'll restore the air of
    anyone who dares to try to free Clanker.
    
    ================
    / 5.13: Gnawty \
    ================
    
    He can't get in his house, because it's blocked by a boulder, sad isn't it?
    
    ==============
    / 5.14: Gobi \
    ==============
    
    This is a camel that Banjo and Kazooie beat up during the game, in attempts to
    steal his water.
    
    ================
    / 5.15: Grabba \
    ================
    
    This mummy hand is not really a friend, and not really an enemy, but he's got a
    1,000-year-old Jiggy. Banjo is much to slow to get it.
    
    ================
    / 5.16: Histup \
    ================
    
    This snake can help reach high-up treasure with his long neck.
    
    ===============
    / 5.17: Jinjo \
    ===============
    
    (I also put them in the Items section, but who cares?) They were imprisoned by
    Gruntilda. If Banjo and Kazooie can rescue them, they'll get rewards!
    
    ===============
    / 5.18: Jinxy \
    ===============
    
    His nose is clogged, and because of that, his door won't open.
    
    ===============
    / 5.19: Ju-Ju \
    ===============
    
    They're Mumbo's totem pole. They like to eat blue stones.
    
    =================
    / 5.20: Kazooie \
    =================
    
    You also play as this bird. She hangs around in Banjo's backpack.
    
    ===============
    / 5.21: Leaky \
    ===============
    
    This bucket has a hole, and his water is all out, water-logging the Sandcastle.
    He could fix his hole with blue pebbles...
    
    =======================
    / 5.22: Little Lockup \
    =======================
    
    This treasure chest is not really a friend, and not really an enemy, but he has
    gold. Only one who can find him and open him will get his gold.
    
    ===============
    / 5.23: Loggo \
    ===============
    
    He's a toilet, but Banjo is much too fat to fit in his mouth.
    
    =================
    / 5.24: Motzand \
    =================
    
    This ghost hand plays his organ with ease, but can Banjo follow him on the
    keys?
    
    ==================
    / 5.25: Mr. Vile \
    ==================
    
    This red crocodile is by far the greediest of all crocodiles. He has gold, but
    he'll only give it to someone greedier than him.
    
    =====================
    / 5.26: Mumbo Jumbo \
    =====================
    
    He's the best shaman in the game. (He's the only shaman in this game.) He was
    Grunty's teacher, but she turned his face into a Skull Mask. I'm not sure if it
    can keep bats away, but Mumbo can change Banjo and Kazooie into different
    animals (and a vegetable) for better uses, whether it could be they're small,
    they can walk at the bottom of pools, they can step in dangerous terrain. But
    his spells can sometimes get messed up!
    
    ================
    / 5.27: Nabnut \
    ================
    
    (Ummmmm, yeah.) This squirrel likes acorns, but he eats them too fast so by
    Summer, he's got none for Winter! Can Banjo and Kazooie find him some nuts?
    
    ================
    / 5.28: Napper \
    ================
    
    This ghost is not really a friend, and not really an enemy, but he's guarding
    Gruntilda's Jiggy, and he's sleeping on the job. The only thing that can wake
    him up is creaking.
    
    ===============
    / 5.29: Rubee \
    ===============
    
    This snake charmer... I can't think of anything to say, except that he has a
    snake with a long neck.
    
    =================
    / 5.30: Snorkel \
    =================
    
    This dolphin is trapped under the Rusty Bucket's anchor, and it's too heavy for
    her!
    
    =================
    / 5.31: Tanktup \
    =================
    
    This turtle's feet are numb and cold. If something hard was knocked onto
    them...
    
    ================
    / 5.32: Tiptup \
    ================
    
    This turtle is one of Banjo's old friends. He now has a choir consisting of
    turtles. If Banjo and Kazooie can repeat the choir's chirping, they get
    Tiptup's trinket.
    
    ===============
    / 5.33: Toots \
    ===============
    
    All this pink thing does is toot, making the background music sound a little
    better.
    
    ===============
    / 5.34: Tooty \
    ===============
    
    She's Banjo's little sister. She was captured by the evil witch, Gruntilda, so
    she could steal Tooty's looks. But if you don't suck at this game, Banjo and
    Kazooie will not let Grunty steal her.
    
    =================
    / 5.35: Trunker \
    =================
    
    This tree is thirsty for water. And the desert he's in is so hot, it doesn't
    rain!
    
    =================
    / 5.36: Twinkly \
    =================
    
    These Christmas lights can't get to their Christmas tree, because of the
    Twinkly Munchers, who always have a big appetite!
    
    ===============
    / 5.37: Wozza \
    ===============
    
    This walrus is afraid of bears (who normally eat walruses) and doesn't have any
    friends. He'll give his prize to any walrus he finds.
    
    **************************************************
    **************************************************
    |                                                |
    | 6 ) B A R E - B O N E D  W A L K T H R O U G H |
    |                                                |
    **************************************************
    **************************************************
    
    This is like a step-by-step Separate Strategies section.
    
    ========================
    / 6.1: Spiral Mountain \
    ========================
    
    - Go forward and talk to Bottles (the game forces you to) and press A to use
    training or B to skip it. If you press B ignore all the moves and just listen
    to get the Extra Honeycombs.
    
    - Go a little further ahead and talk to Bottles so you can learn the camera
    control.
    
    - Now go to the stumps and learn the other jumps.
    
    - Separate onto the highest stump and grab the Extra Honeycomb.
    
    - Return to Banjo's House, and jump on the garbage cans to the side of the
    house, then onto the top of the house. Jump on the chimney, then Flap Flip to
    the Banjo Statue.
    
    - Go a little further and Bottles teaches you how to swim.
    
    - Go into the pool of water and get the Extra Honeycomb in the alcove
    underwater, under the bridge.
    
    - Go back to that Bottles and you will find several ledges. Feathery Flap
    across all of them to find an Extra Honeycomb and a Banjo Statue (which is in
    an alcove behind the waterfall).
    
    - Now go and cross the bridge, no, not the big bridge, the other one! The
    Bottles there teaches you about climbing.
    
    - Go back to the only tree in tall grass and climb it to get an Extra
    Honeycomb.
    
    - Go back to that Bottles and go forward and enter the brown corner. Talk to
    Bottles in there to learn the Beak Barge.
    
    - Beak Barge all 4 Quarries (rocks) to get an Extra Honeycomb.
    
    - Go to the last training area and talk to Bottles there and learn the attacks.
    
    - Claw Swipe both Toppers (carrots), Roll into both Bawls (onions) and
    Rat-a-Tat Rap both Collywobbles (cauliflower) to get an Extra Honeycomb. You
    should now have another Segment of your Energy Bar.
    
    - Now go back to the big bridge and climb the mountain. Talk to the Bottles up
    there (the game forces you to) and cross the bridge to Gruntilda's Lair.
    
    =========================
    / 6.2: Gruntilda's Lair \
    =========================
    
    - Go up the stairs to the left and get the Jiggy. Mr. Jiggy will tell you to
    find a puzzle with a piece missing.
    
    - Now go right through the tunnel (you can't make it up the steep slope) and go
    right up the unsteep slope and complete the Mumbo's Mountain picture puzzle.
    
    - Now go back down the slope and enter Mumbo's Mountain.
    
    =========================
    / 6.3: Mumbo's Mountain \
    =========================
    
    - There are 3 Grublins (purple ogres) nearby. You can kill them with a simple
    Roll or Beak Barge. Flap Flip onto the rock to get the
    purple Jinjo. He will tell you to find his friends to earn a Jiggy.
    
    - Jump down and collect the Mumbo Token behind the rock.
    
    - Flap Flip onto the stairs. Climb them. While you climb them, you will see an
    alcove in the slope wall with an Extra Honeycomb. You can reach it now by
    sliding to it from directly above, but it's easiest to save it for later. I
    won't mark that you got it now. Up the stairs, kill the
    Tickers (termites) with Rolls and/or Beak Barges and head through the door in
    the pillar. A Ticker informs you that this is Ticker's
    Tower, and there are no bears allowed. Kill him. Flap Flip to the Mumbo Token.
    
    - But you can't make the jump across the ledges, because they are almost
    vertical. If you slide of the second one (where you got the Mumbo Token),
    Bottles will tell you that if you find him, he
    will tell you how to get up steep slopes. But that's later. Exit. Go up the
    unsteep slope to the right. Kill the Grublin, then talk to Bottles and he will
    teach you the Beak Buster.
    
    - Jump on all 6 of the huts and collect the Notes. They will inform you that
    you need them to open up Note Doors, and there are 100 of them in each world.
    
    - Use it on the huts nearby. The first hut has 5 Notes.
    
    - The 2nd hut has 5 Eggs. They tell you that Kazooie can use them as ammo. The
    3rd hut has a Grublin. Kill him. The 4th hut has the green Jinjo.
    
    - The 5th hut has a Banjo Statue.
    
    - The 6th hut has a Jiggy.
    
    - Go up to Juju the Totem Pole. They will tell you to feed them blue stones.
    The Eggs look like stones, but you don't know how to use
    them. Remember to come back later. You can see Mumbo's Hut. In its right eye is
    a Jiggy, use the Flap Flip to get it.
    
    - Under the bridge that leads to it is a Mumbo Token.
    
    - Go inside the Hut and talk to Mumbo. He will tell you that if you find Mumbo
    Tokens, he will help you. But you don't have enough tokens, because of what the
    sign says. But you can still collect the 4 Notes.
    
    - Flap Flip on one of the unlit torches, then onto the ceiling. Run around and
    collect the Eggs, then jump down and exit. Go back to the entrance via the
    stairs near Ticker's Tower. There is a pool. On an island is the blue Jinjo.
    
    - Underneath him are some Notes in the alcoves, but they may be too hard to
    reach because it's hard to swim, not to mention losing air. It's best to leave
    them for later. Swim back up the ramp and cross the bridge to the other side.
    Yes, you could swim across, but the bridge has 7 Notes.
    
    - You'll find a Bigbutt the Bull. You can't kill him, but if you attack him
    repeatedly, he will fall over. Go up to the beehive. It will tell you to go
    away and leave its Honeycombs alone. If you attack it, it will leave you 3
    Honeycombs. Climb the stairs here to collect 9 Notes and be returned to the
    Ticker's Tower.
    
    - Climb the stairs near it, collecting the 4 Notes, to find the Stonehenge.
    
    - Bottles will teach you the Talon Trot.
    
    - With this, you can walk on slopes, but you still can't make it to the top of
    Ticker's Tower. You also still can't walk on the slope with the Extra Honeycomb
    Alcove, because those slopes are almost vertical. You can climb every other
    slope in the level, like the one at the front of the Stonehenge. Do so. Walk
    around, collecting the 14 Notes and orange Jinjo.
    
    - There's also a Jiggy in the center.
    
    - A Mumbo Token is hiding behind the Stonehenge, and there are some Eggs
    stashed away under it.
    
    - Talon Trot down the orange slope nearby, collecting the 21 Notes and yellow
    Jinjo on the flat parts. The Jinjo will give you a Jiggy.
    
    - Now head all the way down the slope to meet Conga! He's on the tree. Stand on
    one of the pads and he will throw an orange at you. Move before it hits you to
    destroy the pad. After destroying all 3 pads, a Jiggy will appear.
    
    - You'll also find a monkey nearby named Chimpy. He will tell you that he's
    hungry. He does not like Blue Eggs and Ham, he doesn't like them, Banj' I Am.
    Maybe you can steal one of Conga's oranges. Climb his tree to get one. Go back
    and feed it to Chimpy for a Jiggy.
    
    - From his stump, Flap Flip onto the ledge. Collect the Eggs, then talk to
    Bottles. He will tell you how to use Blue Eggs and give you 50
    of them.
    
    - Collect the Blue Eggs near him, then jump across the ledges to more Eggs, a
    Mumbo Token, and the Witch Switch. Beak Bust it
    to reveal a Jiggy in Gruntilda's Lair.
    
    - Return to the ledge with the Blue Eggs. Climb onto the tree stump and shoot
    an Egg at Conga. He
    will throw an orange at you, move before it hits you. Now shoot another Egg at
    Conga. He will throw 2 oranges at you, move before they
    hit you. Shoot another Egg at him and he will give you a Jiggy.
    
    - Return to Juju the Totem Pole. Shoot Eggs into the mouth of 3 segments. Flap
    Flip atop the last segment for an Extra Honeycomb, then shoot the last segment
    for a Jiggy.
    
    - Talon Trot down the nearby slope (which is also near the beginning of the
    level) to collect 18 Notes and a Jiggy.
    
    - Go into Mumbo's Hut. Since you have 5 Tokens he will turn you into a Termite.
    Now you can climb slopes so steep that not even
    Kazooie can climb! So go enter Ticker's Tower. You can now easily jump across
    the sloped ledges. At the web here, you'll find a Ticker.
    He will want to steal your shorts. You are defenseless as a Termite, so quickly
    collect all 6 of the Notes.
    
    - Further up, another Ticker will want to steal your backpack. So quickly get
    the Eggs, then climb up to the window and go through. Here, get the Banjo
    Statue and climb up to the Jiggy.
    
    - Now jump while aiming toward the gray slope (the fall won't hurt you) and
    walk into the alcove with the Extra Honeycomb (EH2).
    
    - Go into the water and collect the Notes that were before too hard to get.
    
    - Bottles will give an Extra Life because you collected all 100
    Notes. Go up the ramp and exit the Level.
    
    =========================
    / 6.4: Gruntilda's Lair \
    =========================
    
    - Now climb up the mountain and get the Jiggy. You can only do it as a termite.
    
    - Now jump off the mountain. Go to the area where you got the 1st Jiggy. You
    will automatically turn back into Banjo-Kazooie on the way. You can now climb
    the slope you couldn't before
    (with the Talon Trot). Once up the slope, the game will force you to talk to
    Bottles and learn about Note Doors. Note the beehive nearby and enter the 50
    Note Door. You have 50 more notes.
    
    - Talk to the Brentilda nearby because she comes in handy near the end of
    the game.
    
    - To open up Treasure Trove Cove use 2 Jiggies to complete the puzzle to
    complete the puzzle to the right. To the left is a Gruntling. Kill him with a
    simple Roll or Beak Barge.
    
    - Go down the stairs to find some eggs, a Mumbo Token (behind the Cauldron),
    and a Purple Cauldron.
    
    - Go back up and then go up the green hill (you don't need the Talon Trot).
    Swim into the pipe to find a Red Cauldron and a Mumbo Token (on the exit pipe).
    
    - Get out of the pipe and fall off the cliff. Swim through the underwater
    passage to find a Mumbo Token, Brentilda, a Golden Feather (behind Brentilda),
    a cleverly hidden Banjo Statue and the Click Clock Wood picture puzzle. You
    can't open it up yet, because there's no picture puzzle pad. The Golden Feather
    will tell you that you can use it for some invulnerability move.
    
    - Swim back and go through the tunnel with the eyes and Flap Flip into the
    chest because it's the entrance to Treasure Trove Cove.
    
    ============================
    / 6.5: Treasure Trove Cove \
    ============================
    
    - Go into the corners of the entrance dock to find 4 Notes.
    
    - The blue Jinjo is in the water under the dock. But when you try to grab him,
    Snacker the Shark will come and chomp your life away. To get rid of him, lure
    him to you, then go to land. You can defeat him by farting Eggs on him. After
    defeating him, he will leave behind 3 Honeycombs. Now that Snacker is out of
    the way, swim to the blue Jinjo. But if you take too long, Snacker will come
    back. If that happens, it will only take 1 Egg to defeat him.
    
    - If you climb the trees, you will find Red Feathers. They will tell you that
    Kazooie can learn to use them to fly. Anyway, now you've just done the stuff
    around the entrance. You'll now want to battle Nipper the Giant Crab (he's left
    of the entrance), because he can be very deadly. If you went to battle him
    after picking up a whole bunch of Notes, you are stoopid (not a typo). Nipper
    might kill you and if you have lots of Notes, you will have to re-collect all
    the Notes. And you can't collect all the Notes before battling him, because
    some you only get by killing him. When you go up to Nipper, he will tell you
    that Treasure Trove Cove is his, and you won't find anything without his help.
    Kazooie will show off, and Nipper will get mad at her. If you try to use Eggs,
    he will tell you that they are no match for his shell armor. To kill Nipper,
    avoid his pinching by staying away from him, and when he gets tired, run up and
    Rat-a-Tat Rap him in the eye. He will tell you that you hurt him, and he's mad.
    You're now in a bad position, probably less that a centimeter away from him, so
    run or he'll pinch you. The attack pattern is the same, but he pinches faster,
    and he gets tired for a shorter amount of time, so if you have enough time to
    get into the Talon Trot, you can Talon Trot up to him and Rat-a-Tat Rap. (When
    you press B in mid-air, it stops Kazooie from walking.) After doing this 3
    times, he will curl up and die. Enter his shell to find a path with 6 Notes.
    
    - At the end of the path are 2 Snippets. There are 2 ways to kill them: 1) Use
    a Roll or Beak Barge. That will flip them over. Attack them again to kill them.
    If you wait too long, they will flip back over. Or 2) use a Beak Buster while
    they aren't flipped over. That will kill them in 1 hit, and you get 2
    Honeycombs. Flap Flip up to the Jiggy.
    
    - Backtrack outside. Get the Mumbo Token behind the shell, then go to the right
    of it in the water and swim down to find an Extra
    Honeycomb. Watch out for Snacker! But remember, you can defeat him onshore. If
    you defeated him already to get the blue
    Jinjo, it will only take 1 Egg this time.
    
    - There are also trees with Red Feathers nearby. Go straight ahead from the
    entrance dock to find clam enemies called Yum-Yums. If they touch you, you will
    not only lose 1 Honeycomb, but you will also lose 1 Egg and 1 Red Feather. You
    can quickly get them back before they eat them. It's easiest to just avoid them
    now, and not bother to fight them until
    you learn how to fly. If you want to kill them now, use the Rat-a-Tat Rap.
    There's a Beehive nearby. Swim into the hole in the side of
    the boat, then to the Mumbo Token, Notes, and Treasure. Exit.
    
    - Climb the trees nearby for 8 Notes.
    
    - Talon Trot on the ship, and climb the mast to the Mumbo Token. Beak Bust the
    box and drop inside.
    
    - Swim to the 4 Notes, and Treasure.
    
    - To exit, jump onto the box, and Flap Flip up. Give both Treasures to Captain
    Blubber and he will reward you with a Jiggy.
    
    - Talon Trot up the paths on the crow's nest, collecting the 11 Notes.
    
    - Talk to Bottles and he will teach Kazooie how to fly, and give you
    25 Red Feathers.
    
    - Before you take flight for the first time, climb the mast to rescue the green
    Jinjo.
    
    - Collect the Red Feathers, and use the Flight Pad to fly. (You can now kill
    the Yum-Yums by Beak Busting them from flight.) Anyway, fly under the arch to
    the left alcove to find a Lockup Treasure Chest. It will tell you that it has
    Grunty's booty (stop laughing) and it will also tell you to touch it if you
    dare (really, shut up). Flap Flip inside to the Jiggy. Gruntilda will tell you
    that it was her treasure, and the game will be harder. But it won't.
    
    - Now jump down to the ship. Hop up the nearby boxes. Ignore the Molehill, but
    drop down to a ledge to find Leaky the Bucket. He will tell you that he has a
    hole in him, and he asks you to block his hole (I said stop laughing) with
    pebbles. Fart 2 Eggs into him and he will drain the nearby water with the
    Shrapnel Mine, revealing the Sandcastle. Feathery Flap to the top of the
    Sandcastle to collect 5 Notes.
    
    - Drop down and enter the Sandcastle. Swim into the pools to collect 4 Notes.
    
    - The only Black Snippet in the game is locked in a cage with a Jiggy. The
    Black Snippet will tell you that if you solve his puzzle, he will let you get
    his Jiggy. Use the Beak Bust to spell out BANJOKAZOOIE in 100 seconds. (If you
    hit the correct letter, it will turn green.) You must spell it in that order.
    The Black Snippet will come out to battle you before you get the Jiggy. He's
    twice as powerful as a normal Snippet, as he takes 4 Rolls or Beak Barges to
    kill, or 2 Beak Busts. Once dead, you can get the Jiggy.
    
    - Now exit. But before exiting, you can type in any "CHEAT" Cheats you want
    from the Cool Stuff section. Climb the boxes again. Talk to
    Bottles to learn about the Shock Pads. The nearby Shock Pad has a Mumbo Token
    above it.
    
    - Now head down and Shock Jump across the pillars to find a Mumbo Token, 3
    Notes, 3 Eggs, 3 Red Feathers, and the Purple Jinjo.
    
    - There are ledges coming out of the arch, Shock Jump to them, and then up to
    the Jiggy. (Or, you can just fly to the goodies, with the Flight Pad on top of
    Captain Blubber's Ship.)
    
    - The Lockups nearby have 5 Notes and 5 Red Feathers.
    
    - There are platforms in the water, Feathery Flap across them. Near the 1st one
    is a Banjo Statue, but watch out for Snacker! That is, unless you defeat him
    with an Egg.
    
    -Anyway, Feathery Flap across the platforms, up to the mountain, jump across
    the gaps, collecting the Notes, at the top is an X. Beak Bust it. Little Lockup
    will tell you to follow the arrows to find gold.
    
    - Use the Flight Pad and fly in the opposite direction for an Extra Honeycomb.
    
    - Now fly in the direction of the arrow, but when you see the ladders, fly to
    the left a bit. Try to get the Mumbo Token without landing.
    
    - Fly in the direction of the previous arrow for the next X. Do this until you
    find a "?".Jump to the nearby island and kill the Snippet. Beak Bust the X and
    you will see Little Lockup. He will jump around the island. Shoot an Egg at
    him. Once dead, he will leave behind a Jiggy (Jig6).
    
    - Jump back, and go back to the raised roads where you learned the Shock Jump.
    Go in the opposite direction, collecting the Notes, until you reach a Lockup.
    Inside of it are some Eggs. Talon Trot up the slope to find 3 pools. One has a
    Snippet, kill him and collect the Notes he was guarding.
    
    - Another pool has a Beehive.
    
    - Another pool has a Shrapnel. To kill him, jump into his water. He will
    "Grrrrrrr!" at you. Swim out (he moves really slow). and he will go to the edge
    of the pool. Fart 3 eggs onto him and he will explode, leaving behind 2
    Honeycombs. You can also touch him, but he will explode on you, making you lose
    2 Honeycombs. Swim to the bottom of the pool to find
    a Mumbo Token and Red Feathers.
    
    - Go further up using the Shock Pad. Kill the Shrapnel and collect the Eggs he
    was guarding. Go further up with the place with the Shock Pad. Kill the
    Shrapnel and collect the and Jiggy (Jig7) he was guarding.
    
    - Go to the narrow ledge. Carefully walk across it to rescue the orange Jinjo.
    
    - Climb down the nearby ladder, both slope parts of it are
    lined with Notes. Climb all the way down the ladders collecting the Notes. But
    don't miss the Lockup with 2 Mumbo Tokens, and the Beehive. Once at the bottom,
    cross the narrow ledge, then jump to the floating boxes with Red Feathers, then
    jump across to the ledges, across them, collecting the Eggs and the Jiggy
    (Jig8) at the end.
    
    - Now head back to the ladder and climb up them all. There's a Flight Pad
    nearby. Using it, fly back under the arch, but the opposite side of the Lockup.
    Collect the Note, then climb the stairs.
    
    - Inside, there are Yum-Yums and trees. Most of the trees have Eggs on them,
    but one has the yellow Jinjo on it. He will give you a Jiggy (Jig9).
    
    - Climb the path up the mountain, Feathery Flapping up the gaps, collecting the
    goodies, if you want, use the Shock Pad as a shortcut.
    
    - When you reach a white pillar, you're at the bottom of the bottom of the
    Lighthouse. On the other side of it is the Witch Switch, Beak Bust it.
    
    - Return to the front of it. Beak Barge the door to open it. Inside, collect
    the Mumbo Token, and you're in the Lighthouse. Grab the Notes (I think those
    are the last Notes, so Bottles gives you an Extra Life), then Shock Jump up to
    the top the Lighthouse to the Jiggy (Jig10).
    
    - You're not only at the top of the Lighthouse, you're also at the top of the
    level. Yes, you can see the entire World from here! To exit, return to the area
    near the staircase. Go to the tree with the yellow Jinjo and jump off, but aim
    toward the highest pool you see and land in, you should have already killed the
    Shrapnel before collecting Jiggy 7. You can also see a small island with a
    sign. That island is Sharkfood Island. There's nothing you can do there without
    a cheat, so don't bother going there, but there's a box with a Banjo Statue on
    it near the island.
    
    - Now exit.
    
    =========================
    / 6.6: Gruntilda's Lair \
    =========================
    
    - Flap Flip on top of the cannon sticking out of the ship and then on top of
    the ship. Collect the Red Feathers and the Jiggy (Jig3).
    
    - Go back out and climb the tree. Go past the pipe and into the room with the
    Gruntilda floorplate. Shock Jump up to the Clanker's Cavern
    picture puzzle.
    
    - Go back to the pipe, but this time Flap Flip into the tunnel above it. Beak
    Bust the switch to raise the pipes. Feathery
    Flap across the pipes and go into the pipe there to go into Clanker's Cavern.
    
    =========================
    / 6.7: Clanker's Cavern \
    =========================
    
    - Fall out of the pipe and kill the Snippet. Now, almost immediately, you'll
    want to go raise Clanker to the surface of his pool. Why? For the same reason I
    told you to battle Nipper early on at Treasure Trove Cove . You may die. And if
    you died from running out of oxygen and collected a whole bunch of Notes, you
    would have to collect them again. And you can't collect all the Notes, then
    free Clanker, because some of the Notes are near what you have to do to free
    him. To get to him, go forward and swim through the underwater tunnel,
    collecting the Notes.
    
    - Clanker will tell you that he hates dirty water. Before attempting to free
    Clanker, head to the surface to replenish your air. Now swim down and follow
    Clanker's chain to the anchor. You must swim through the key 3 times to raise
    Clanker to the surface. You can swim through the bubbles of Gloop the Fish to
    replenish your oxygen supply (each bubble restores 2 Blue Honeycombs), or you
    can just swim through it once, then head to the surface, swim through it again,
    you get the picture. But the best way to do this is to always follow Gloop.
    Just keep following him, using A to swim through his bubbles, and you'll
    eventually swim through the key 3 times. After swimming through it 3 times,
    Clanker will rise to the surface, and a Jiggy will appear on his back, but
    don't forget down here, there are some Notes and the green Jinjo. It's easiest
    to just collect one of them, then swim to the surface, then go back down and
    collect another one, you get the picture. Or you can grab one, have Gloop
    restore your air, then grab another one, you get the picture.
    
    - Now use Clanker's fin to reach his back and get the Notes and Jiggy (Jig1).
    
    - Now near the fin to his left there is an underwater tunnel that leads to a
    Jiggy. Make sure you have all your air before attempting to swim through the
    long tunnel (Jig2). But remember that on your way back, the controls are
    reversed: right is left, and left is right. Once back, quickly head to the
    surface, because you probably have 2 or 1 segment left. You shouldn't die; you
    should have enough air.
    
    - You can also swim up through a nearby pipe to collect an Extra Honeycomb
    Piece (EH5).
    
    - One underwater tunnel, by Clanker's right eye (to his right) has a blue Jinjo
    in it.
    
    - After swimming through the tunnel, you'll come back out in the same place.
    The tunnel to Clanker's left eye has a Mumbo Token in it. Again, while getting
    back, the controls are reversed, but you should have even more than enough air:
    the tunnel is very short.
    
    - The green tunnel near Clanker's tail has Mutie-Snippets in it. Kill them the
    same way you would normal Snippets. But they're in a large group, so if they
    are all coming toward you, to a Beak Bust after Flap Flipping. After all 4 are
    dead, you're rewarded with a Jiggy on top of the central fixture. Flap Flip to
    the connecting pipe, then walk across to the Jiggy (Jig3).
    
    -  Get the Notes and swim back out.
    
    - See the holes in the wall on some ledges? Grille Chompas live in them. To
    kill them, jump at the hole where they live, and press B to do the Rat-a-Tat
    Rap. Now as soon as they try to stick out their heads, they will die. But note
    that
    they take 2 Honeycombs away. One Grille Chompa was guarding a Shock Pad with a
    Banjo Statue on it.
    
    - Use the Shock Pad to reach a pipe to the left and you can climb up to
    grating. Beak Bust it to rescue the orange Jinjo.
    
    - In the pipe are some Eggs, and go forward sliding down to find a Banjo
    Statue. Note that you can't see them, but you will see the number on the screen
    and hear the noise confirming that you got them.
    
    - Go back to the pipe. Talon Trot down the pipe, collecting the Notes.
    
    - While still in Talon Trot Mode, jump from the bottom of the pipe to the
    nearby grating and Beak Bust to find an Extra Honeycomb Piece (EH6) (HC7).
    
    - Now go back to the Shock Pad, and jump to the right onto the pipe. Jump to
    the pipe, climb it collecting the Notes, then jump to the Eggs, then to the
    Mumbo Token.
    
    - Jump down and swim to the Beehive.
    
    - Go up the pipe near it and Feathery Flap from alcove to alcove to find Notes,
    Eggs, Red Feathers, Golden
    Feathers, and a Banjo Statue.
    
    - Jump down and get on Clanker. Walk up his tail (you don't need the Talon Trot
    for this) and jump to the
    platform. Shoot eggs at the grating to find a Jiggy (Jig4).
    
    - Go back down. See the bolt in Clanker's blowhole? Wait for it to come down,
    then step on it. Ride it up to another platform. Walk across the pipe,
    collecting the Notes, then Flap Flip up to the Jiggy (Jig5).
    
    - Go to the islands in front of Clanker. Shoot 5 Eggs at Clanker's gold teeth
    to cure his toothache and let you jump inside to find a Jiggy in his right
    tooth (Jig6), and a Mumbo Token in his left tooth.
    
    - Jump down inside Clanker and kill the Snippets. Talon Trot up the slope,
    collecting the Notes.
    
    - Jump into the water and swim through the tunnel. You'll find Whipcracks,
    which are the pink wiggly things. These guys are invulnerable, so just try to
    avoid them. Swim around, collecting the Blue Eggs and Red Feathers. Swim up to
    the surface. See the hoops? See the green hoop? Jump through it. Jump through
    all the green hoops in 48 seconds to raise the water level so you can get a
    Jiggy (Jig7).
    
    Now you can jump through the tunnel! Inside, you're exiting Clanker through his
    gill, but the tunnel has Notes, a Beehive, and in the pool is the purple Jinjo.
    
    - Go back to the hoop room. Swim through the underwater tunnel. This is
    Clanker's other gills. The passage is full of Notes.
    
    - Return to the hoop room. Swim to the Flight Pad and use it to reach the high
    opening. Inside, you'll find Bottles. How did
    he get his tunnels inside of a mechanical animal?!?!?!?!?!?! Anyway, he teaches
    you the Wonderwing and gives you 5 Golden Feathers.
    
    - There are a whole bunch of blades nearby. Use the Wonderwing to go to the end
    to find a Jiggy (Jig8).
    
    - There are 5 Gold Feathers here. Use them to return. Exit Clanker and stand on
    his back. Let his blowhole bolt rise up, then drop down the blowhole to find
    the Witch Switch, trigger it.
    
    - Run through the blades. Don't bother using the Wonderwing, just run, even if
    you get hit. At the end is a Jiggy (Jig9).
    
    Go through the tunnel to be in the hoop room. Exit Clanker and swim to the exit
    room. Climb the ladder. Kill the Grille Chompas (if you're low on health, use a
    Golden Feather and grab the health they leave behind), collecting the Notes.
    
    - Feathery Flap across the pipes, collecting the Red Feathers and Golden
    Feathers and Mumbo Token. There is also a Beehive in front of the yellow Jinjo,
    who will give you a Jiggy (Jig10).
    
    - To get back to the start, jump to the pipe where you entered, and Feathery
    Flap into it. Exit.
    
    =========================
    / 6.8: Gruntilda's Lair \
    =========================
    
    - Go to the right and Beak Bust the switch to raise the pipe near where you
    enter. Before using it, go back to the room with the big Gruntilda floorplate
    and Beak Bust the eyes to get a Jiggy (Jig4).
    
    - Now go back to where you raised the pipe and Flap Flip onto it then onto the
    other pipe. You will find Brentilda and a switch that opens the pipe
    underwater.
    
    - Swim through the underwater pipe to find the Bubblegloop Swamp picture
    puzzle.
    
    - Now get out of the room and Talon Trot up the slope and go through the 180
    Note Door. You have 120 more notes.
    
    - When you see the Gruntilda statue you can collect the Red Feathers if you
    want, but watch out for the Chump (gold
    fish with teeth). You can take him out by farting Eggs on him first. Across
    from him is another Brentilda.
    
    - If you go up the slope to the left of the Gruntilda statue you will find the
    entrance to Bubblegloop Swamp across the bridge. In one of the hallways is
    Brentilda. (NOTE: Don't touch the Swamp because if you do the Piranhas will
    bite you.)
    
    ==========================
    / 6.9: Bubblegloop Swamp \
    ==========================
    
    - Go left and kill the Flibbit (frog). You can kill him with a Roll, Beak
    Barge, or Rat-a-Tat Rap, but it may be easier to use 2 Eggs or 2 Claw Swipes.
    Talk to Bottles and learn the Stilt Stride.
    
    - Note the Beehive.
    
    - You should actually now exit.
    
    ==========================
    / 6.10: Gruntilda's Lair \
    ==========================
    
    - Go back across the bridge to the hallway with no Brentilda in it to find
    Wading Boots. Use them to go into the hallway behind Bubblegloop Swamp. Ignore
    the picture puzzle for Freezeezy Peak and Talon Trot up the slope. Break the
    boulder. The tunnel is too small for you right now, but in the smaller version,
    you can't break the boulder.
    
    -Atop where you enter is another pair of Wading Boots. Use them to get back to
    Bubblegloop Swamp.
    
    ===========================
    / 6.11: Bubblegloop Swamp \
    ===========================
    
    - There is Croctus the Crocodile near you. When he opens his mouth, shoot an
    Egg into it. He will teleport to a different area in the level.
    
    - See the cattail plant? Climb it to find 3 Red Feathers. There are cattails
    all over the level, so be sure to climb them when you see them. Anyway, use the
    Wading Boots near the entrance to grab the Mumbo Token behind the big rock.
    
    - Now cross the green bride, collecting the Notes, and Feathery Flap to the big
    rock to rescue the yellow Jinjo.
    
    - Go back to the bridge and cross it. Jump across the log to the platform with
    a Flibbit, then the one with the Jigsaw Switch. Beak Bust it and a Jiggy will
    appear atop the green roads above you. You only have 48 seconds to get it, or
    go back to the switch and try again (Jig1).  Use Kazooie to make the trip
    faster.
    
    - On the way, there are alcoves with a Beehive, Eggs, Croctus again, and the
    green Jinjo.
    Backtrack to the Jigsaw Switch. Jump to the leaf then to the tree stumps. Kill
    them all and they'll reward you with a Jiggy (Jig2). They're twice as powerful
    as their red-colored brethren, but they're in a large group, so Golden Feathers
    are handy here. If it's too hard, return as a Crocodile.
    
    - Back to the Jigsaw Switch. Take the left log, then to the tree stumps and
    Flibbits. When the leaf comes, ride it over to the Pink Egg (and a cattail with
    a Mumbo Token). Use the Shock Pad to reach the top of the Giant Egg, and Flap
    Flip to the Banjo Statue.
    
    - Beak Bust the X, then jump down and Rat-a-Tat Rap the X. Go back to the top
    and Beak Bust the X. Jump down to the bottom and Beak Barge the X. Go back to
    the top and Beak Bust the X to reveal a Jiggy (Jig3).
    
    - Head back to the Golden Flibbit area. Press C^ and look around with the
    Control Stick. You should see a Giant Crocodile Statue, Tanktup the Giant
    Turtle, and a Shock Pad. Use the logs to reach them. First go to Tanktup. He
    will tell you that his feet are numb and cold. Cure them by Beak Busting them.
    To reach some, you'll have to Talon Trot up Tanktup's shell and then to a foot.
    After Beak Busting all 4 feet, Tanktup will open his mouth and a Jiggy will
    fall out (does he barf it out? Jig4).
    
    - Walk inside his mouth and you'll find Banjo's old friend, Tiptup! There is an
    Extra Honeycomb above his podium (EH1). Note that he doesn't look like Tiptup
    to me.
    
    - Talk to him and he'll tell you that the small turtles are his Tiptup Choir.
    He will ask them to chirp.
    Duplicate the melody by Beak Busting them. If you hit a wrong one, you lose one
    Honeycomb and have to start over. If this is too hard, get a pencil and a piece
    of paper. When a turtle chirps, put the beginning letter of the color of his
    shell. Here's what I use:
    
    LB: Light Blue
    DB: Dark Blue
    R: Red
    Y: Yellow
    FP: Far Purple (the purple farthest from the desk)
    CP: Close Purple (the purple closest to the desk)
    
    Baby Myuu's (lacdragon@netzero.net) idea was to draw a map of inside Tanktup,
    and when a turtle chirps, put a "1" on his circle. When the next one chirps,
    put a "2" on his circle, you get the picture. But my way is better than hers,
    because for mine, you can keep looking at the TV and write it down. For hers,
    you have to look at the TV, then quickly look at the paper. After doing this 3
    times, Tiptup will leave you a Jiggy (Jig5).
    
    - Get the Notes and Mumbo Token, and exit.
    
    - Talon Trot up Tanktup's shell and grab the Wading Boots and go in the Swamp
    behind him for the orange Jinjo, just be careful of the BuzzBomb Dragonfly,
    because he can knock your Wading Boots off!
    
    - Note the Beehive on the island.
    
    - Head back to the Golden Flibbits and jump to the Shock Pad up to the hut.
    Beak Bust it to find a Shock Pad. Use it to get to the next hut. Keep doing
    this until you get to the Witch Switch. Beak Bust it and grab the Notes.
    
    - Climb the nearby hill and do the Shock-Pads-under-the-huts pattern to the
    Jiggy in the very last hut (Jig6).
    
    - Don't forget to feed Croctus! There is also a Mumbo Token above his island,
    use the Shock Pad to reach it. Once you have it, change direction in mid-air
    and Feathery Flap back to the Shock Pad.
    
    - Go back to the Gold Flibbits and head to the Giant Crocodile Statue. Talon
    Trot up it to collect some Notes. Use the Wading Boots to go behind it to and
    island and climb the cattail to the blue Jinjo.
    
    - Now feed Croctus.
    
    - Head back to Tanktup to feed Croctus once more and he will leave you a Jiggy
    (Jig7) for your trouble.
    
    - Head back to the Giant Crocodile. Climb the hill behind it to find a BuzzBomb
    and a Beehive. Grab the Wading Boots and run through Mumbo's Swamp Maze. If
    your Wading Boots wear off, there are more inside the maze. If you miss a Note,
    don't try to get it again.
    
    - Follow the maze until you come to another Jigsaw Switch. It will reveal a
    Jiggy across the narrow path next to you for 10 seconds (Jig8).
    
    - Get it, then return to the Wading Boots. Put them on and go through the rest
    of the Maze to Mumbo's Hut. There's a Mumbo Token behind it.
    
    - Head into the Hut, there is another Token behind Mumbo.
    
    - The transformation cost is 10 Tokens. You should have a lot more than that,
    you went through 3 worlds! There's and Extra Honeycomb (EH2) on the ceiling.
    
    - Give them to him and he will turn you into a Crocodile. Exit. Oh, and did I
    mention that you can kill the enemies (BuzzBombs and Flibbits) as a Crocodile
    by biting them with B? The neat thing is that you get 2 Honeycombs instead of
    one! You can walk through the Swamp without getting bitten, so grab the Notes.
    
    - There's a shortcut out of the Maze, look for a hole near the BuzzBomb. Go to
    the Giant Crocodile Statue. Now, this may sound gross, but go inside its nose.
    Inside, collect the Notes and Mumbo Token.
    
    - Go forward to meet Mr. Vile. Talk to him and he will ask that you play a
    Mini-Game. It's an eating race against him, by far the fastest eater of all.
    The first race is easy, just eat more Red Yumblies than him. All of them are
    Red Yumblies. Press B to eat. The 2nd race, eat more Red Yumblies than him, but
    don't eat the Yellow Grumblies, or you'll be frozen for a few seconds. The 3rd
    race, eat more than Mr. Vile of what is shown on top of the screen. The icon
    can change, and if you eat the wrong thing, you'll be frozen for several
    seconds. If you win, you get a Jiggy (Jig9). If not, run, or Mr. Vile will bite
    you. If this is too tough, come back after you learn the Turbo Talon Trot. If
    it's still too hard, come back with every other Jiggy in the game. Head to the
    Shock Pads, kill the BuzzBomb and grab the purple Jinjo who will give you a
    Jiggy (Jig10).
    
    - As a Crocodile, don't forget those previously inaccessible Notes.
    
    - Now exit.
    
    ==========================
    / 6.12: Gruntilda's Lair \
    ==========================
    
    - Go behind the entrance to Bubblegloop Swamp, still as Crocodile, and complete
    the Freezeezy Peak picture puzzle.
    
    - Now go to the passage I told you to break open. Inside, you will find Cheato!
    
    - Now go back to the Gruntilda statue. On the way, you will automatically
    turn back into Banjo-Kazooie. (You can enter Cheato's code in now.) Go up the
    cliffs to the right, use the Shock Pad for a shortcut. On the way, you will
    find a beehive and the last Green Gruntling.
    
    - Go through the 260 Note Door, you have 140 more notes.
    
    - Get the Mumbo Token behind the sarcophagus. Smash the bricks to find a Blue
    Gruntling (the Gruntlings have turned blue and they're twice as powerful)
    guarding a Shock Spring Switch. Beak Bust it and you will find a Shock Pad
    rotating around the Giant Vase. Use the Shock Pad to get inside the Giant Vase
    and you will fall into the hat that was broken by Bubblegloop Swamp's Witch
    Switch and you will fall onto a Jiggy (Jig5).
    
    - Now go back to the Giant Vase.  Go up the stairs to the left to find a room
    full of webs, egg them all. Behind one of
    them is a Purple cauldron, creating your first shortcut.
    
    - Climb up the ledge. There's the 450 Note Door, you don't have enough Notes.
    Continue to the web and break it to find a Green cauldron.
    
    - Feathery Flap to the hat to meet Brentilda and get some Blue Eggs.
    
    -Don't forget the Banjo Statue behind the point. Go into the Gruntilda Statue's
    Mouth, past the 350 Note Door.
    
    - Inside is the Picture Puzzle for Gobi's Valley a little across the path. If
    you fall off into the lava, you die!
    
    - Head back to the Giant Vase. Another set of bricks has a pair of Wading Boots
    behind it. Use them to get through the sand surrounding the entrance to Gobi's
    Valley. Brentilda is behind it.
    
    =======================
    / 6.13: Gobi's Valley \
    =======================
    
    - Why I'm telling you to go here early? Because you need to learn the Turbo
    Talon Trot before you can beat Freezeezy Peak. To find it, go right up the
    slope, kill the Slappa Mummy Hand by Beak Busting it while it's on the ground,
    then again, go right up 2 slopes. Go straight and you'll find Bottles by a palm
    tree. He'll teach you the Turbo Talon Trot.
    
    - Exit.
    
    ==========================
    / 6.14: Gruntilda's Lair \
    ==========================
    
    - Use the nearby Wading Boots to get back through the sand. Go to the web room,
    then through the white opening to Freezeezy Peak.
    
    ========================
    / 6.15: Freezeezy Peak \
    ========================
    
    (NOTE: This level is full of slippery snow. It's best to have Kazooie walk
    around, since Banjo slides a lot in the snow.)
    
    - Go to the nearby igloo. There's a Mumbo Token between the table and the
    chair.
    
    - You'll find Groggy, Soggy, and Moggy, 3 bears without any presents inside the
    igloo. They tell you that their Dad, Boggy is gone. But Banjo-Kazooie will play
    Santa. Exit the igloo. Head down the slope and you'll find Boggy. He ate
    something yellow and it's making him sick (shut up). Collect the Red Feathers
    and go down the slope. You may want to kill all the snowmen (Sir Slushes)
    first, because they can get really annoying. Go over to the big stack of
    presents, and talk to Bottles to learn the Beak Bomb. Climb the presents to the
    Flight Pad. Use it to fly and kill the Sir Slushes by Beak Bombing into
    the red X on top of their hats. You'll get an Extra Honeycomb (EH3) for killing
    one of them.
    
    - One of them conceals the Witch Switch, 2 others each are guarding a Mumbo
    Token, one is guarding 2 Golden Feathers.
    
    - Behind the only house with a chimney is the green Jinjo.
    
    - After killing them, a Jiggy will appear atop the Giant Snowman's hat. Fly up
    to it (Jig1) and you'll find Chinker the Ice Block.
    
    - Attack him with the Rat-a-Tat Rap and he will split into 2 smaller ice
    blocks. They're faster. The best way to kill them is to Flap Flip up then Beak
    Bust. They leave 2 Honeycombs. To get back, drop down onto the lower part of
    the hat, and through the hole to land on his nose. You'll collect one of the 3
    Bears' Presents (P1).
    
    - Fall onto his teeth. Walk inside of his pipe to find a Jiggy (Jig2).
    
    - Now fall onto the scarf. Head around it, collecting the Notes and Red
    Feathers. And Feathery Flap to the broom to receive the blue Jinjo and 2 Golden
    Feathers.
    
    - When you find a sled jump on it, and you'll slide down a ramp on the Giant
    Snowman's scarf, collecting a Mumbo Token, and land on Boggy. He will let you
    keep the Jiggy that flies out of him (Jig3).
    
    - Head to the presents and at the very top, rescue the purple Jinjo.
    
    - Now go back down the slope, and jump across the now Sir Slush-less islands to
    the Giant Snowman's legs. (Don't touch the water because it's freezing.) Now
    jump to the island with the present (P2) on it. Talon Trot up to the Chinker
    and Beehive.
    
    - Now you can climb the Giant Snowman's scarf, collecting goodies!
    
    - Now head back down to the entrance and find the Christmas Tree. Beak Bust the
    box and the Twinklies will pop out. They'll ask that you calm down the Twinkly
    Munchers so they can get to the tree. To stop them, Rat-a-Tat Rap them or Beak
    Bust them or Wonderwing them. Or, if you really suck, stock up on Blue Eggs,
    then stand at the beginning and shoot a whole bunch of them in a row. And don't
    try to get all of them to the tree, you only need 10 (especially those fast and
    last ones). If you get them to the tree in time, walk around the tree. Collect
    the Blue Eggs, and kill the Chinker. Shoot 3 Eggs at the Star Switch to turn on
    the power. Now quickly (use Kazooie) head to the present and use the Flight Pad
    and fly through the star at the top of the Christmas Tree 3 times before time
    runs out. Inside the tree, the glass around the Jiggy in the tree will break.
    To reach it, climb the tree trunk. Don't forget the Mumbo Token in the pot. On
    the bottom floor, you'll meet your old enemies, the Tickers. There's also the
    last of the bear's presents (P3). After the rest of the Christmas Tree
    business, you will head back to the igloo.
    
    - Continue to climb up the tree and jump to the ledges, collecting Notes, Eggs,
    and Red Feathers.
    
    - From the uppermost ledge, Feathery Flap to the Jiggy at the top of the trunk
    (Jig4).
    
    - Now head back to the igloo and give the bears their presents, and they'll
    reward you with a Jiggy (Jig5).
    
    - Head back down both slopes, then up the slope to the left. You'll meet Boggy.
    He needs someone to race him, but Banjo and Kazooie are too big for the sled!
    Too bad! Get the Notes and Beehive anyway.
    
    - Head to the presents and jump on the Flight Pad. See the Giant Snowman's
    buttons? Think they look like targets? Well, they are! Beak Bomb all 3 and a
    Jiggy will fall out of his @$$ (really! Jig6).
    
    - Now head to the house with the chimney. Have Kazooie jump on it, then Flap
    Flip onto the chimney. Use the Flight Pad (you'll collect a Mumbo Token) and
    fly to Mumbo's Hut, get the Banjo Statue on top.
    
    - On the ceiling inside the hut are some Notes and the yellow Jinjo.
    
    - Give Mumbo 15 Mumbo Tokens and he'll turn you into a Walrus. Head to Wozza
    the Walrus' Cave, it's up the slope near the presents. Wozza will give you a
    Jiggy just for showing up (Jig7, as long as you promise not to give it to the
    Bear).
    
    - Go inside the cave. You'll see the orange Jinjo, but you can't reach him!
    Instead, go in the icy water. Walk through the icy water at the bottom to the
    Extra Honeycomb (EH4).
    
    - Avoid the Chinker and grab the Banjo Statue.
    
    - Exit the Cave and go to Boggy. He'll ask that you sled race him around
    Freezeezy Peak. Jump on the sled. Steer your sled through the red slalom gates.
    If you pass through one, it'll turn green. If Boggy complains about you being
    too slow 3 times, you automatically lose the race. The race takes this route:
    straight across the bridge, under the Giant Snowman's legs, across the bridge,
    past the Chinker and Beehive, around one house, over another, across the
    bridge, over another house (you can jump off the houses for shortcuts), around
    the Twinkly Muncher bridge, over the presents, up the hill, past Wozza's Cave,
    now jump past Boggy up the hill and you should win. A Jiggy is first prize
    (Jig8).
    
    - Go under the Giant Snowman's scarf for a Mumbo Token, then swim back to
    Mumbo's Hut and turn back into Banjo-Kazooie. Use the Wading Boots near Mumbo's
    Hut to get back.
    
    - Go back to Boggy to race him on foot. The route is exactly the same, but
    you'll have to run to the Running Shoes (you did learn about them, right?),
    making it a bit slow, but after the Giant Snowman's legs, you'll catch up. You
    can use the shortcut again. After winning, Boggy will give you a Jiggy (Jig9)
    and go look for his kids' presents (he really won't, he'll
    be sleeping in the igloo, wishing the kids would be quiet. Beat him before
    delivering the presents and he'll tell you that the racing made him tired and
    ask you to look for the presents.)
    
    - You are near Wozza's Cave, so enter it. He will be scared and offer you the
    noisy orange thing and tell you to leave him alone. Flap Flip to the orange
    Jinjo on the ledge. He will give you a Jiggy (Jig10).
    
    - Exit.
    
    ==========================
    / 6.16: Gruntilda's Lair \
    ==========================
    
    - Flap Flip onto the Shock Pad and jump inside the wall. Use the middle Shock
    Pad and Shock Jump up to a Mumbo Token.
    
    - Go back down, and go left and Beak Bust the Flight Switch to create a Flight
    Pad in the room that was covered with webs for about 13 seconds. Grab the
    Running Shoes and run to the Flight Pad. Fly back to Freezeezy Peak, but don't
    go inside it. Instead, fly to the high right and get the Jiggy (Jig6).
    
    - Now return to Gobi's Valley.
    
    =======================
    / 6.17: Gobi's Valley \
    =======================
    
    - Look behind you and Feathery Flap to the golden feather then to the yellow
    Jinjo.
    
    - Swim to the oasis and talk to Trunker the Tree. He will tell you that he is
    thirsty for water. Climb the trees nearby for Red Feathers, and swim underwater
    for Blue Eggs. You just did the entrance stuff. The first thing to do is to
    drain the water from the large pyramid for 2 reasons: 1) So the sandy moat
    won't become a deathtrap. There's already enough sand in the level, and that's
    enough without that deadly pit! 2) By doing that, you can activate the maze
    which if you lose, you die (ha ha), and you wouldn't want to do that after
    getting a whole bunch of Notes (there are Notes in the pyramid and at the end
    of the maze. Talon Trot up the nearby slope, collecting Notes.
    
    - Kill the Slappa, then go up the 2 slopes again. But instead of going to
    Bottles, go up the nearby slope and collect the Mumbo Token in front of the
    door to the pyramid.
    
    - Head around to the right, kill the Slappa, then climb the slope and grab the
    Running Shoes. Run to the Star Switch at the side of the pyramid, step on it to
    open the trapdoor at the top of the pyramid. Quickly run to the top of it in 30
    seconds, and get the Banjo Statue and fall through the trapdoor.
    
    - Swim over and grab the Mumbo Token, then swim down, and claim the Jiggy while
    avoiding the Mum-Mums (mummies) (Jig1).
    
    - It will open the door to the pyramid and drain the water so it fills the
    sandy moat. If you'd rather not worry about the Mum-Mums, use the Golden
    Feather to kill them. Grab the Notes, Eggs, and Red Feathers, then exit.
    
    - Swim down in the pool and collect the Notes, Mumbo Token, and blue Jinjo.
    
    - Swim back to the surface. Jump on the pillar that has the moving sphinx head
    in front of it, and feed 3 Eggs to him. He will disappear and another one will
    appear. Feed all 3 and a pyramid will grow out. Climb the stairs, but by Flap
    Flipping on the ledge and Talon Trotting up, then the other ramp, because there
    are Notes on them.
    
    - Enter the pyramid, walk forward, collecting the Notes. You will hear King
    SandyButt, the King of the Mum-mums. He will tell you to either turn back or
    face his wrath.
    
    - Choose to face his wrath. The door will close. Talon Trot quickly through the
    maze. Turn to the character's right, then follow the path. If you take more
    than 60 seconds, the ceiling will fall on you. Break off from the path to the
    Witch Switch. And later, the maze will start to get guarded by Mum-Mums, so run
    past them, the Wonderwing might slow you down. If you win, King SandyButt won't
    be able to stop you. Hop into the sarcophagus to collect the Jiggy (Jig2).
    
    - The pots also have a Mumbo Token, 2 Golden Feathers, and the purple Jinjo.
    
    -  Exit through the nearby door. Go up the next ramp with Notes, and Talon Trot
    up the pyramid to collect Musical Notes.
    
    - Beak Bust the switch, and a timer will appear. Quickly run down the pyramid,
    and a cinematic will show the door opening. Banjo will slide onto the entrance.
    Drop down and enter it. Kill the Mum-mum, then collect the Notes and Mumbo
    Token.
    
    - Beak Bust a tile and it will flip over, showing something from the game. A
    timer will appear. Beak Bust another tile. If it's the same thing as the first,
    you'll hear a ding and they will stay like that. If not, they
    will flip back over. Here's what's under the tiles:
    
    ______________________________________________________________
    | Mumbo Jumbo  | Blue Egg     | Yellow Jinjo | Yellow Jinjo  |
    | Red Feather  | Musical Note | Banjo        | Honeycomb     |
    | Kazooie      | Red Feather  | Mumbo Jumbo  | Kazooie       |
    | Musical Note | Banjo        | Honeycomb    | Blue Egg      |
    --------------------------------------------------------------
    
    - If you match them all in a limited time, a Jiggy will appear (Jig3). If not,
    you teleport back to the beginning of the world. You can use the Running Shoes
    behind Trunker's oasis to return quickly.
    
    - Exit and Talon Trot down the side of the pyramid to collect Notes.
    
    - Talon Trot into the pyramid alcove to collect the green Jinjo.
    
    - Talon Trot around the sand, collect the Red Feathers and Beak Bust the
    Honeycomb Switch. An Extra Honeycomb Piece will appear in a ringed cactus. You
    will see a magic carpet flying around. When it reaches a place, it disappears,
    then appears again. When it reaches Banjo and blinks, jump on it and ride it
    over to an island. Gobi the Camel is trapped on it. It's too hot for him... and
    this coming from a camel? Beak Bust his rock and he'll leave a Jiggy and run of
    to cool down (Jig4).
    
    - Return to Trunker and you'll find Gobi. He'll notice that Trunker looks
    thirsty, but Gobi is a greedy camel who wants to keep all his water for
    himself. Beak Bust him and he'll spit water into Trunker's mouth. Gobi will run
    away, and Trunker will give you a Jiggy. It's on top of him. Climb one of the
    surrounding trees (don't step on the Start/Exit Pad!) and Feathery Flap to the
    Jiggy (Jig5).
    
    -  Head up the slope to meet Jinxy the Sphinx. Jump on his feet to collect the
    Notes.
    
    - Feathery Flap from them and Flap Flip up onto his back. Drop down to the
    Wading Boots and run through the sand behind him to collect Notes, a Banjo
    Statue, and a Mumbo Token.
    
    - Return to Jinxy's back and climb the stairs. Flap Flip over the thing and
    walk over to his nose. Flap Flip to the Mumbo Token.
    
    - Feathery Flap over to one of the cacti in front of him. He'll tell you his
    nose is clogged. There's no tissue in sight, so instead, shoot an Egg into his
    nostrils. If you're good, you can get both without jumping to the other cactus.
    Jinxy will sneeze open the door. Jump down (Feathery Flap so you don't take
    damage) and enter him. Grab the Notes and walk forward.
    
    - Kill the Slappa, then collect the Eggs and Mumbo Token.
    
    - Jump onto the magic carpet and shoot an Egg into the statue. The magic carpet
    will rise. Jump to the magic carpet to
    claim the orange Jinjo and a Jiggy (Jig6) and Red Feathers.
    
    - During the Jiggy animation, the carpet lowered, so shoot the statue's mouth
    again. Jump over the other carpet. Grab the Note, and shoot the statues' mouths
    to raise the carpets, collecting the goodies (Notes and a Mumbo Token). At the
    very top is a Jiggy (Jig7). Exit.
    
    - Use the magic carpet flying around Jinxy and fly up to an alcove to find
    Gobi. Beak Bust him to get an Extra Honeycomb (EH5). Gobi will head out of
    Gobi's Valley to find some peace and quiet. You can't open the door without
    cheating.
    
    - Ride the carpet back to Jinxy's back and use the Flight Pad to Beak Bomb the
    giant Kazooie target to open the door below. Beak Bust down, then enter the
    pyramid. Collect the Notes and Mumbo Token, then talk to Rubee.
    
    - He'll ask if he can help you. Kazooie will tell him that they are looking for
    treasure. Rubee sees some up high. Jump onto the basket and fart 5 Eggs into
    the "orbiting" bowl. Histup the Snake will come out. Ride the basket top up and
    Flap Flip up to the Jiggy (Jig8). (Or you can climb Histup's neck.)
    
    - Exit the pyramid, then head back to Jinxy and use the Flight Pad on his back
    to fly back to the cactus and collect the Extra Honeycomb in the middle (EH6).
    You'll also get another energy bar segment (HC8).
    
    - Notice the sphinx near Jinxy. That's an Ancient One. Fly through his
    head-dress and he will sink into the ground and another one will pop up. Their
    locations are not random, but the order is. Here are the locations:
    
    To the left of Jinxy
    Behind Jinxy
    In front of Jinxy
    To the right of the maze pyramid
    
    They'll tell you that if you do that to all of them, you'll defeat Gruntilda.
    Do so to all 5 and they will tell you that they were joking, but they can give
    you a Jiggy, which is on Jinxy's back (Jig9).
    
    - Go back to the tall twisting pyramid, and use the Running Shoes atop the
    small hill and jump across the gaps. Go down the hill, jump over the sand, and
    Grabba the Mummy Hand will come out. Quickly jump onto him and get his
    1,000-year-old Jiggy (Jig10).
    
    - Exit the world.
    
    ==========================
    / 6.18: Gruntilda's Lair \
    ==========================
    
    - Use the Wading Boots nearby to get back through the sand. Use the Shock Pad
    rotating the vase to jump into the sarcophagus and get the Jiggy (Jig7).
    
    - Now go back to the web room and climb the ledge to find a 450 Note Door. You
    have 150 more notes. Jump into the
    pool of water, but don't get too close to the Shrapnel or he'll explode on you.
    Swim underwater into the tunnel and you'll find a Chump.
    Avoid him, and swim through the low hole. Swim away from the next Chump and
    onto the ledge. Kill him by farting 2 Eggs onto him. Jump
    across the alcoves to reach the picture puzzle for Mad Monster Mansion. Insert
    10 Jiggies.
    
    - Jump to the Whipcrack. Kill it with Eggs to get a Mumbo Token.
    
    - Return to the area with the Gobi's Valley picture. Go across the path and
    into the tunnel. Make it past the graveyard, but don't enter Mad Monster
    Mansion. Talk to Brentilda behind one of the graves, then head right and smash
    the gate.
    
    - Go through, kill the Blue Gruntling, then run around and Flap Flip to the
    Banjo Statue.
    
    - There's a hole in the door, but Banjo and Kazooie are too big to fit through
    it. Go back and enter Mad Monster Mansion.
    
    =============================
    / 6.19: Mad Monster Mansion \
    =============================
    
    - You'll see a house. Jump onto the things in front of it to claim 4 Notes.
    
    - Head left, kill the Nibbly bat with the Rat-a-Tat Rap, then Rat-a-Tat Rap
    your way through the lit window. Grunty will say that Banjo and Kazooie are
    stupid, and she asks the enemies to attack them. I bet this is her house. Walk
    forward and the Limbo skeleton will yell and run to you, kill him with a Golden
    Feather. There are monsters hiding behind some pictures called Portrait
    Chompas. They're no different from their cousins in Clanker's Cavern, they just
    look different. Get the Red Feathers. Exit the window and smash the front door.
    You'll find Napper the Ghost sitting on the table, guarding a Jiggy. If you
    touch the wood, he'll wake up! But collect the Notes on the chairs anyway.
    Napper won't hurt you.
    
    - Go to the fireplace in the back and Wonderwing into the fire to get a Mumbo
    Token.
    
    - This is when I thought this is Gruntilda's house. The pictures on the wall
    are of Gruntilda, Brentilda, Mumbo Jumbo, Dingpot, the broomstick, Klungo, and
    the top of the Lair. Exit. Run around the house, kill the next Nibbly, then
    smash through the next window. Kill the Portrait Chompas and collect all the
    Blue Eggs, then exit. See the gate? Break it down by simply Rat-a-Tat Rapping
    it, or shoot an Egg into the lock. Don't go through, go left and Beak Bust the
    bricks to open the cellar. Inside, there's a ghost known as Tee-Hee. Kill him
    with a Golden Feather. Go to the far shelf and Flap Flip up to collect Notes.
    
    - Hop down and Rat-a-Tat Rap open the barrels to find Eggs, a Mumbo Token, a
    Jiggy (Jig1), the purple Jinjo, and a Golden Feather. You can't smash the
    barrel with the X on it. Exit.
    
    - Climb the drainpipe to reach the roof. Talon Trot around, collecting the
    Notes. One of the drainpipes has a hole in it, but Banjo and Kazooie can't fit
    through it!
    
    - Talon Trot up and walk around to find a small window, a large window,
    Nibblies, and a Shock Pad. Smash the small window and go inside. You'll find
    another Limbo. This is the bathroom. You can't fit inside Loggo the Toilet.
    There is a Mumbo
    Token in the sink and Red Feathers in the bathtub. Exit.
    
    - Smash the large window and you'll find that in here, about 1/2 of the floor
    is missing. Drop through and you'll find goodies you can't reach. Remember that
    you can return to them later. Exit and use the Shock Pad to get to the next
    drainpipe and Feathery Flap to the large window. Smash through. Jump on the
    cushion to collect the Notes, and kill the Tee-Hee.
    
    - You can't open the chest, but there is a Golden Feather behind it. Get the
    Eggs on the canopy bed. Go left of the window,
    kill the Portrait Chompa, and use the Shock Pad in front of him to reach the
    top of the canopy bed, where the yellow Jinjo awaits. Exit.
    
    - Jump to the drainpipe and walk around and jump to the other window. Smash it.
    Inside, kill the Portrait Chompas, and collect the Notes.
    
    - Exit, jump to the drainpipe, and Talon Trot up and jump onto the chimney with
    the small hole to rescue the green Jinjo.
    
    - On the opposite side is a Shock Pad, use it to drop through the chimney.
    You're now back in the dining room, which is also Napper's! Feathery Flap onto
    the chair, and across the chairs (if you fall, Napper will wake up, and you'll
    have to go back out and down the chimney) to the table, then just walk into
    Napper. He'll wake up, noticing the Jiggy is gone, and floats away because
    Gruntilda will punish him (Jig2).
    
    - Use the Flight Pad where he used to be to fly into the chandelier to find a
    Banjo Statue, then exit.
    
    - Go back through the gate you broke and you'll find the church. No matter how
    hard you try, you can't bust open its door. So go around the church, and kill
    the Rippers (alive gravestones) using the Beak Barge. There's a Mumbo Token
    behind one.
    
    - Notice the flower pots? Fart an Egg into one and flowers will grow... no, it
    did not curse at you! It was a spooky "Thank you". Do that to all 5 pots to get
    a Jiggy (Jig3).
    
    - One of the church's windows has Banjo-Kazooie's profiles on it. First kill
    the Nibbly, then jump inside to find 3 Portrait Chompas guarding tons of
    goodies, including a Banjo Statue!
    
    - Exit and Flap Flip on the unalive gravestone near the church door. Flap Flip
    to the roof, and quickly get into Talon Trot before you slide down. Grab the
    Note, then Talon Trot Jump up to the upper area. Collect the Notes, then jump
    to the brick sticking out.
    
    - Get back into Talon Trot and jump on the steep narrow ledge above you.
    Carefully walk around the handless clocks and enter the hole in the one that
    has a hole, collecting the Mumbo Token.
    
    - Carefully step on the corners to collect the Notes.
    
    - Use the Shock Pad to reach the weather vane, and climb it, then jump to the
    Jiggy (Jig4).
    
    - Climb down the church and break the gate and enter the maze. Inside, kill the
    2 Tee-Hees and get the goodies, including the orange Jinjo.
    
    - Exit back through either exit. You're going back to the house, so if you're
    at the church, go back to the house. Get the Notes in the tall grass of the
    yard between 2 walls, then walk up the stairs nearby. Kill the Limbo, then
    smash the door of the shed and enter to find Tumblar the Glass. He'll tell you
    that if you solve the puzzle, you can have his Jiggy. Get the Notes, then jump
    on him. Use the Control Stick to steer yourself over the letters to spell
    BANJOKAZOOIE in 75 seconds. There's a Purple Tee-Hee circling on the letters,
    if he hits you, you'll lose a Honeycomb, AND you get knocked off of
    Tumblar! If you go on a Gruntilda space, you lose a Honeycomb. Complete the
    puzzle and Tumblar will leave the shed, and he'll let you keep the Jiggy
    (Jig5). Exit.
    
    - Go around the shed and kill the Limbos. Use the Shock Pad behind it to reach
    the roof. Quickly Talon Trot to the Notes and Mumbo Token.
    
    - Jump off and go down the ramp. Ignore the well, its business will be easier
    later. Smash the gate and go inside. Kill the Limbos, then shoot Eggs at the
    Whipcrack in the water, then swim under to get the Mumbo Token.
    
    - Walk on the edge of the pool for Notes. Use the Shock Pad to reach the blue
    Jinjo (who gives you a Jiggy [Jig6]), but don't fall into the water or you lose
    a Honeycomb.
    
    - A Mumbo Token lies cleverly hidden in a corner.
    
    - There are 2 flights of stairs, one leads to the right of the main house, the
    other leads to a Clock Switch and some Running Shoes. Beak Bust the switch. The
    door to the church will open. Quickly grab the Running Shoes and just jump off
    the ledge and right, jump up the stairs, and right around the house. Now run
    straight ahead into the church before time runs out. Inside, kill the Tee-Hees,
    then Flap Flip onto the chairs for Notes and Eggs.
    
    - Go over to the giant organ. Jump on the foot pedals, they both have a Note on
    them.
    
    - Flap Flip to the chair. Collect the Mumbo Token, then Shock Jump to the keys.
    
    - Talon Trot up, then jump in front of the music sheets. You'll find Motzand
    the Ghostly Hand. He will ask you to follow what he plays on the keys. He'll
    play something on the keys and you have to repeat it by Beak Busting the note
    he hits. This is easier than Tiptup's puzzle because you can Beak Bust the keys
    while he's playing it. Copy 2 tunes and a Jiggy will appear atop the organ
    pipes. Did you notice that both tunes are the Mad Monster Mansion theme (first
    song first, second song second), and the song on the music sheets is the Mad
    Monster Mansion theme? Flap Flip on top of the music sheets, then to the upper
    area, kill the Limbo, then head behind the organ pipes for a Banjo Statue.
    
    - Jump up the organ pipes to get Red Feathers, Musical Notes, and a Jiggy
    (Jig7).
    
    - There are two torches nearby, one has fire, another has a Flight Pad. Get on
    it and fly into the rafters. Kill the Limbo and Nibblies, then collect the
    Extra Honeycomb Piece (EH1) and Blue Eggs.
    
    - Carefully walk across, collecting a Mumbo Token, to the other side.
    
    - Kill the Nibblies, then collect the Eggs and Beak Bust the Witch Switch.
    Cross to the Golden Feather. Jump down (Feathery Flap right before you hit the
    ground), and exit. Go left and you should see Mumbo's Hut, all fenced in. To
    get to it, Flap Flip onto where you can, then drop down to Mumbo's Hut. If you
    have 20 Mumbo Tokens, he will turn you into a Pumpkin. He also says he will use
    you in his soup (he really won't). Get the Notes and exit through the small
    hole.
    
    - Go right and through the hole there to be returned to the maze. Get the Mumbo
    Token, then use the ramp to reach the top of the wall.
    
    - Go around until you see another path. Cross it, and you'll be on the house!
    Go through the small window (you did break it open... right? If not, turn back
    into Banjo-Kazooie and do so!) and go into Loggo the Toilet. He will flush you
    down. Inside get the Jiggy and Mumbo Token, but avoid the Whipcracks and Grille
    Chompas (Jig8).
    
    - For the Golden Feathers in front of the Grille Chompas, get close. When they
    go back into their holes, run past while collecting the Golden Feathers. Exit.
    
    - You'll probably now want to go into the bathtub and take a bath (or stand
    under the shower), because you've just been in one of the places where
    Gruntilda p&&$ and $#!+$. (She also does that in Dingpot.) Exit the room. Head
    through the large window and now you can slip under the floor to receive Golden
    Feathers, Blue Eggs, and an Extra Honeycomb Piece (EH2).
    
    - Go back out and find the drainpipe with the hole in it. Drop down and you'll
    collect a Jiggy (Jig9). Grab the Notes and exit.
    
    - Head back to the well and drop down it. Jump into the bucket to get a Jiggy
    (Jig10).
    
    - Walk around collecting Notes and the Mumbo Token, but avoid the Whipcracks.
    Exit. Jump on the ledges around the well to find Notes, Eggs, and Red Feathers.
    Exit the level.
    
    ==========================
    / 6.20: Gruntilda's Lair \
    ==========================
    
    - Go back to the gate and go through the hole in the house through there (you
    must still be a pumpkin). Inside, you can change back into Banjo-Kazooie. Kill
    the Tee-Hee with a Golden Feather. Beak Bust the coffin, and then Beak Bust the
    1st "123" switch. Now turn back into a pumpkin to exit.
    
    - Go back to the lava place, but don't go to the web room. Instead go through
    the opposite path, it is very narrow. Talk to the Brentilda there (she still
    knows you're really Banjo-Kazooie) and go through the small hole to find
    another Cheato
    spellbook.
    
    - Pass the Gobi's Valley picture puzzle to turn back into Banjo-Kazooie. Go
    back to the web room. Go back to the Freezeezy
    Peak entrance, but don't go into it. Instead, get the Flight Pad as you did to
    get Jiggy 6. Beak Bomb the witch's left eye and get the Jiggy (Jig8) inside.
    
    - Now make your way back to the Mad Monster Mansion picture puzzle room. Swim
    up and Rat-a-Tat Rap the grating. Go inside and go through until you see a path
    to the left. Rat-a-Tat Rap this grating, and go through to insert 12 Jiggies
    into the Rusty Bucket Bay picture puzzle.
    
    - Flap Flip back up and head left. You'll find yourself in the Rusty Bucket Bay
    entrance room. Jump down and swim to the Mumbo Token, then get up on land.
    
    - Don't enter Rusty Bucket Bay, kill the Grille Chompas, and hop up the boxes
    to the green cauldron, another shortcut.
    
    - Now jump to the Rare box. Smash it, then hit the 2nd "123" Switch to raise
    the water level. Swim back to the Shrapnel room. Jump onto the ledge, smash the
    grate, go through it, hit the 3rd "123" Switch, QUICKLY swim back to the Rusty
    Bucket Bay room, then up to the ledge. GO through to find the last Cheato. NOW
    enter Rusty Bucket Bay.
    
    ==========================
    / 6.21: Rusty Bucket Bay \
    ==========================
    
    - This is the second-to-last level. If you've made it this far without
    stopping, you may need to sleep and/or eat. Anyway, this is another level with
    something hard: the machinery. If you get knocked off of one of the walkways,
    you're dead, so you might as well do that first. Cross the bridge to the ship
    and head right.
    
    - Kill the Flotsam life saver with a Rat-a-Tat Rap, then go further until you
    drop down, you are now at the back of the ship. Grab the Notes on the edge.
    There are two pipes here. One is a Grimlet. It will try to eat you. Jump into
    the other one. Use the Beak Barge on the Seaman Grublin (green pirate guy who
    doesn't even look or sound like a Grublin), then grab the Notes surrounding the
    Blade Switch. Beak Bust it and the blades in the machinery will slow down.
    Exit.
    
    - Climb the ladder near the pipe that doesn't try to eat you and hop up the
    boxes until you reach a smokestack. Beak Barge the door and go inside. Walk
    around and kill the Grille Chompas. Climb down the ladder and Flap Flip into
    the vent for an Extra Honeycomb Piece (EH3).
    
    - Go down into the machinery. There's a spinning walkway in front of you. Wait
    for it to stop, then run across, collecting the Mumbo Token.
    
    - Flap Flip up the gears, kill the Seaman Grublin. See the blades in front of
    you? They will spin quickly, then slow down for a while, then start again.
    While they're slow, jump through!
    
    - Get the Notes, then walk forward to the Jiggy (Jig1).
    
    - Return to where the Seaman Grublin was and look right. See the spinning pipe?
    Get into Talon Trot and wait for it to slow down, then jump across. Get the
    Notes. Another lock walkway... for this one, run up, Flap Flip up, run to the
    end when it stops. Beak Bust the First Propeller Switch. The propellers at the
    back of the ship will slow down.
    
    - Make your way back to the Seaman Grublin platform. Cross the spinning pipe.
    Get the Notes. Another lock walkway... when it stops, Feathery Flap to the
    Second Propeller Switch. It's green, not gray. Don't Beak Bust it yet. Climb
    the stairs for some Blue Eggs and a Banjo Statue.
    
    - Return to the Second Propeller Switch. Wait till the lock walkway is halfway
    through its turn, then Beak Bust it. When the cinematic showing the propellers
    stops, the walkway will lock long enough.
    
    - Quickly run to the propellers in the back of the ship in 65 seconds. They're
    in the water near the pipe you first explored. To shave of time, Feathery Flap
    toward the door from one of the gears. If from the bottom one, you should make
    it past the lock walkway. And Talon Trot the rest of the way there. At the back
    of the ship jump into the water and swim into the propellers for the Jiggy
    (Jig2). But if you're too slow, you'll have to go back to the machinery and hit
    the switches. Or, the propellers might start again while you're collecting it,
    this means you have to die! (That happened to me.)
    
    - Quickly get out of the water onto a box, you'll need to refill your air for
    this. Press C^ and look into the wall. See the red grating? Don't do anything
    yet. Swim to the closer box, then jump onto the platform. Now jump into the
    water and swim into the grating to collect the purple Jinjo. This is the hard
    part. You can't go to a box, and you lose air twice as fast. Don't try for the
    Eggs. After getting him, quickly swim to a box and jump onto the platform.
    
    - There are some Notes and a Boom Box. Kill him with 3 Eggs, or get him to
    chase you and quickly Talon Trot around until he explodes.
    
    - Jump onto the box, then Talon Trot jump onto the roof. Go down. You're now
    back at the beginning of the world. Go straight ahead and you'll see a hole
    that says "Toll 2". Pay tolls with Eggs. Since this is Toll 2, shoot in 2 Eggs
    to make a walkway. Go halfway across and kill the Grille Chompa. Now here's a
    secret. Go back to the toll and shoot 4 more Eggs to move the walkway again.
    This is the only toll with that secret requirement. You can now reach the Mumbo
    Token and Golden Feathers without falling into the water.
    
    - Talon Trot onto the roof and Beak Bust the unlit window. Inside, jump up the
    boxes and grab the Jiggy (Jig3).
    
    - Go back to the diving board you were on and onto the other box. Drop off one
    side to find a ledge with a Grille Chompa. Kill him, then jump across the
    boxes, killing the Chump with 2 farted eggs. Go right and climb the boxes to
    another Grille Chompa guarding a Banjo Statue.
    
    - Get on the diving board and jump to the entrance diving board. Jump across to
    find a Grille Chompa guarding a Shock Pad. Jump back up and head to the box
    that you jumped across boxes to reach. Flap Flip up to the left box, kill the
    Grille Chompa, then Flap Flip onto the box for Notes, then Feathery Flap over
    to the wall and drop into the water and swim through the passage and you're
    out. Swim left and climb the ladder, and walk across the bridge. Talon Trot up
    the house and on the ledge. Get the Notes on the ledge and go back to (not in)
    the house. Feathery Flap toward the buoy with the Jinjo flag. If you make it,
    you'll get the yellow Jinjo. If not, you'll land in the water and have to swim
    to him, and Snacker will be back!
    
    - Defeat him with Eggs, then press C^ and look at the house. See the hole in
    it? Swim inside. Inside, jump onto the boat, it has a Seaman Grublin and Golden
    Feathers. Flap Flip up, kill the Grille Chompa, and head right to find a
    Flotsam guarding a Honeycomb Switch. Beak Bust it, the go the other way to find
    a Flotsam guarding a Flight Pad, use it to get the Extra Honeycomb floating in
    mid-air (EH4). Exit.
    
    - Swim out and down to find Snorkel the Dolphin. She's trapped underneath the
    Rusty Bucket's anchor. Follow the anchor chain to an inner chamber. Jump into
    the hallway and kill the Grille Chompas to make it to the next room. Kill the
    Seamen Grublin, then Beak Bust the Anchor Switch. Snorkel will be free, and
    she'll give you a Jiggy (Jig4).
    
    - Go back to the entrance of the world and onto the ship. Jump into the pipe.
    Inside are 2 Boom Boxes. Climb the boxes for a Mumbo Token.
    
    - Jump onto the ledges, kill the Grille Chompa, then grab the Notes, Eggs, and
    Red Feathers. Exit.
    
    - Walk around the ship, past the Grimlet, and Rat-a-Tat Rap the window open.
    Kill the Seaman Grublin and collect the Notes.
    
    - On the beds, there are Red Feathers and a Seaman Grublin. Did you notice the
    picture of Conker on the wall? Exit. Go a bit left and kill the Flotsam. You
    will see a code. Each new game doesn't have a random code, it's 312-111. You'll
    use that later. Climb the nearby stairs and hop up the boxes. Feathery Flap to
    the TNT box, and climb its rope to the crane. Jump towards the Witch Switch,
    then start gliding, Hit it.
    
    - Drop off behind it to find a Grille Chompa, a Mumbo Token, and Red Feathers.
    
    - Get back onto the crane and go to the end to find a Golden Feather. Drop
    down, and Beak Barge the down arrow. It will drop the TNT box onto the deck
    (cool explosion). Now go back and enter the opening. Get off the ladder and
    press C^ and you'll see a Jiggy, but underneath it is some brown. When
    attempting to collect it, Boss Boom Box will build himself around the Jiggy! To
    kill him, use Eggs, Golden Feathers, or the Beak Barge. Hit him 4 times and he
    will split into 2
    boxes. Hit one of those 3 times and they will split into 2 boxes. So will they
    when you hit them twice. The last ones take one hit, and they die. Boss Boom
    Box will give you his Jiggy, he didn't really want it (Jig5)... or did he?
    <insert X-Files Theme> Exit.
    
    - Get back onto the crane, to do so, have Kazooie jump instead of Banjo. Climb
    the rope and get back onto the crane. Go to the end of it. Drop down, collect
    the Notes, and shoot Eggs into the Toll 6 portal. Don't cross the bridge. Go to
    the other side and egg the Toll 8 portal. Cross the bridge, killing the Grille
    Chompas, to the orange Jinjo.
    
    - Fall into the water and swim to the nearest ladder, climb it. There are 3
    storage compartments. Enter the one on the left. Collect the Musical Notes.
    
    - Climb the boxes and walk across, killing the Grille Chompas, collecting the
    Notes and Mumbo Token. Exit.
    
    - You can't enter the middle one, so enter the one on the right. Get the Notes
    on the box, and kill all 4 Boom Boxes to get a Banjo Statue.
    
    - Exit, then climb the brown boxes and drop down into the middle storage
    compartment. Kill the Seamen Grublin, get the Red Feathers, Mumbo Token, and
    blue Jinjo. Exit.
    
    - Cross the bridge (you should have already made the bridge after killing Boss
    Boom Box). Get back up the crane onto the ship. Go back to the 312-111 and
    climb the stairs near it. Cross the bridge, collecting the Notes, go around the
    smokestack, kill the Flotsam, and Flap Flip up. Jump onto the red things on
    either side, and collect the Note on each one. Flap Flip up to the Red
    Feathers. You should now see the whistles and pressure plates, that say 1, 2,
    and 3. Remember the code you learned earlier? Beak Bust out the sequence
    312-111. If you hit a wrong one, you will have to start over and you lose one
    honeycomb. Beak Bust out the code for a Jiggy (Jig6).
    
    -  Go down over to the two pipes, you are at the front of the ship. Jump into
    the one that isn't alive. You're in the kitchen. Kill the Seamen Grublin and
    collect the Notes and the Eggs in the refrigerator, guarded by a Grille Chompa.
    
    - Do not touch the stoves or the insides of the ovens, but you'll have to if
    you want a Mumbo Token. Exit.
    
    - Get the Mumbo Token at the front.
    
    - Flap Flip onto the cage with a Jiggy, then climb the rope to another crane.
    Go over and hit its up arrow, and the cage will rise. To get the Jiggy, quickly
    climb the ladder, Talon Trot to the end of the crane's arm, fall onto the deck
    (I don't think you can win if you climb, even if you do lose health from the
    fall, and run over to the Jiggy (Jig7).
    
    - Get back over to the other part of the crane, collect the Notes, drop off,
    kill the Boom Box, then go over to the acid pool.
    
    - Jump across its barrels to the green Jinjo (who gives you a Jiggy [Jig8]).
    
    - Jump to the Notes and Mumbo Token, don't fall or you will lose health, not to
    mention air. Go back to the cage and look around the pressure plates. See the
    windows that are slightly more reflective than the others (with 3 lights
    instead of one)? Rat-a-Tat Rap into them. One leads to the captain's bedroom.
    Kill the Seamen Grublin and collect the Gold Feathers on the bed. Get the
    Notes.
    
    - You will see a Jiggy inside the closet. To get it, open the door, kill the
    Grille Chompa, and Flap Flip up to the Jiggy (Jig9).
    
    - Go back to the bridge near the smokestacks and climb them even higher, using
    ladders and Shock Pads. At the tops are a Mumbo Token and a Jiggy (Jig10).
    
    - Exit.
    
    ==========================
    / 6.22: Gruntilda's Lair \
    ==========================
    
    - Swim to the room with the Shrapnel (the ones that links to Freezeezy Peak and
    Rusty Bucket Bay). Jump up to the Jiggy (Jig9).
    
    - Go through the grating, then Feathery Flap over to the ledge to the right.
    Hop up the ledges to the 640 Note Door. I had 800 Notes and I made a joke. "Oh
    no! I don't have enough Notes! What'll I do? I'll just go through this door."
    
    - Inside, you'll find tons of Whipcracks. You can try running through them if
    you have full health, or you can Egg them all or Wonderwing through them. At
    the end, there is a Bigbutt and a Black Gruntling. Ignore both. You'll hear a
    familiar tune. It's the Click Clock Wood version of Gruntilda's Lair! Talon
    Trot up the hill and you'll find a locked tree stump. It's the entrance to
    Click Clock Wood, but it's not open. Remember the picture puzzle? You couldn't
    insert the Jiggies, because there's no picture puzzle pad! Go Flap Flip up the
    leaves near the Bigbutt. You'll come to a 765 Note Door. Behind it is
    Grunty's Furnace Fun, but until you beat Click Clock Wood, you probably won't
    know what you need to know to win. But if you've beaten the game before, or
    want to cheat by looking at the answers I have on the FAQ, you can go ahead and
    do so, but after it, you'll find that you're running low on Notes and Jiggies,
    and you'll be wishing that you had beaten Click Clock Wood! So head to the
    right of it and at the end of the path with Red Feathers, go through the tunnel
    to a Mumbo Token.
    
    - Go back and cross the other path to a Jiggy Switch. Hit it (geez, I wonder
    how) to make the picture puzzle pad appear near the picture puzzle for Click
    Clock Wood.
    
    - But if you're just plain lazy and don't want to go through all that again
    (like me), drop down. The last Brentilda is on one side of the tree, the other
    has a tunnel with a Golden Feather with a red Warp Cauldron in front of it. Hop
    inside and you'll find yourself all the way back in the pipe underneath the
    entrance to Clanker's Cavern! Exit it.
    
    - Swim down the water and fall, yes, you're back at the entrance to Treasure
    Trove Cove! Swim through the underwater passage and insert 15 Jiggies into the
    Click Clock Wood picture puzzle.
    
    - But oh no, you'll now have to go ALL the way back! Well, swim out, climb the
    green thing, swim into the pipe and hop back into the cauldron! It will take
    you all the way back, so go and enter Click Clock Wood, I'm sure you know the
    way.
    
    ==========================
    / 6.23: Click Clock Wood \
    ==========================
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.23.1: Central Click Clock Wood :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - If you press C^ and look around you'll see four doors, one with a flower, one
    with a Sun, one with a leaf, and one with a snowflake. There are items and/or
    enemies outside the entrances. This is actually four worlds in one, with 100
    Musical Notes, 10 Jiggies, and 5 Jinjos in the entire level. The flower is
    Spring, the Sun is Summer, the leaf is Fall, the snowflake is Winter. The first
    season you can visit is Spring, but the door is closed! Hit the switch near
    Fall to open it, then go inside.
    
    - But don't forget to grab the Notes!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.23.2: Click Clock Spring :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - Go forward and kill the Grublin Hood (elf) with a Rat-a-Tat Rap. Next to him
    is a bear-eating plant called a Snarebear. It holds a Mumbo Token, but you can
    collect it with a Golden Feather or come back as a Bee (although you won't
    really need it, unless you're trying to be a Banjo-Kazooie master).
    
    - Swim into the water. Talk to Gnawty the Beaver and he will ask someone to
    move the boulder blocking his house. You can break it now, but it's hard, and
    it's a glitch. I recommend breaking it later. Swim to the end to find a
    Snarebear with a Mumbo Token.
    
    - Near it is a Bigbutt grazing around a field with Notes. Get the Notes.
    
    - Then jump into the hole and fart Eggs. A giant plant will grow out. Use a
    ramp to get on the tree. Kill the Big Cluckers the same way you would Chompas.
    Cross the paths, collecting the Notes, explore all around the tree at the
    bottom level. You'll also see Mumbo's Hut, but ignore it.
    
    - When you find a hill climb it. To the right of the Big Clucker are some
    leaves. They're too small to cross now, come back later. Talon Trot up the
    left, and go to the branches, past the empty Snarebear, get the goodies,
    including a Banjo Statue.
    
    - Go back and left, kill the Big Cluckers. You'll come to the beehive, there's
    a Mumbo Token on the far side of it.
    
    - Go back and Feathery Flap from one alcove to the next until you reach a Shock
    Pad, use it to get up onto the ledge. Jump across these alcoves until you reach
    a treehouse. Drop down near a beehive.
    
    - Feathery Flap across the gaps until you reach the Summer Switch. Beak Bust it
    to open Summer up.
    
    - Enter Nabnut's house and he will eat acorns. Get the Mumbo Token on top of
    his closet, and the goodies on the shelves.
    
    - Exit and jump across the ledges. Walk across the bridge and Shock Jump up to
    the top of the egg. Beak Bust it to find Eyrie. He'll fall asleep, there's
    nothing you can do with him now. Climb the nearby ledges and smash the door.
    Kill the Whipcracks to get the Banjo Statue and Jiggy (Jig1).
    
    - Jump onto the cross branches, and go as high as you can up. Feathery Flap to
    the branch in front of Banjo, then to the Banjo Statue. Exit.
    
    - Use a Gold Feather to collect the green Jinjo in the Snarebear.
    
    - Drop down and you'll land on the beehive. Jump off, but aim for the water.
    Get back on the lower tree area and fart eggs onto the Whipcrack. Jump to the
    stump with the Wading Boots and use them to reach Mumbo's Hut. Turn into a Bee
    for 25 Tokens. Fly as high as the game will let you from the entrance of the
    season and you'll spot a Jiggy in a Snarebear (Jig2).
    
    - Drop down and you'll land in front of Nabnut's house. Go to the beehive, at
    the very end you can enter it. You'll meet the Zubbas. They're protecting their
    Jiggy, you can't get at it yet, because of the honey bear. You can still get
    the purple Jinjo.
    
    - Go back to the Central Area and enter Click Clock Summer.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.23.3: Click Clock Summer :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - Before you get a chance to make it all the way through the door, you'll turn
    back into Banjo-Kazooie. Go a little further and Eyrie will ask for 5
    Caterpillars. Kill the Grublin Hood and go left to the wall. The bees look like
    they're guarding nothing, but they're guarding the yellow Jinjo. It's hard to
    see him, because the high grass is yellow! So use your eyes.
    
    - Under the big leaves is a Caterpillar (C1).
    
    - On them are Notes.
    
    - Drop down and walk inside the lake, grab the Caterpillar (C2).
    
    - You can now legally break the boulder in front of Gnawty's house with a
    simple Beak Bust. He'll invite you inside the house, but you can't climb the
    steep slope! Get the Notes, Red Feathers, and Mumbo Token anyway.
    
    - Kill the Grublin Hood then go near the far to the Fall Switch, it's guarded
    by a Big Clucker.
    
    - Climb up the tree (the Big Cluckers are still there and there are Red
    Feathers instead of Eggs) and jump to the stump in front of Mumbo's Hut. Stand
    on its edge, and Talon Trot jump to the slope. Get the Caterpillar (C3).
    
    - Enter Mumbo's Hut. He will tell you it's too hot for transformation. Get the
    Mumbo Token on the ceiling and exit.
    
    - Use the Shock Pad on the stump to reach back on the tree. Jump across. On the
    root is a Caterpillar (C4) and a Big Clucker guarding a Gold Feather.
    
    - Go to the plant. There's a Mumbo Token guarded by bees.
    
    - Go to the plant and you'll hear, "Oh no! It's you two again, Gobi thought he
    was safe here..." Beak Bust Gobi and he'll water the plant and fall asleep.
    (NOTE: This will not work unless you got the 1st Extra Honeycomb Piece in
    Gobi's Valley.) On a ledge nearby is a Snarebear next to a Caterpillar (C5).
    
    - Go back to the plant, climb up the ramp, and across, until you find a slope.
    On it, kill the Big Clucker. You can cross the leaves to the right, but don't
    go. Go up the slope to the left. Go left. Jump over the Snarebear. On a branch
    is a Mumbo Token and a Caterpillar (C6).
    
    - Go to the left, killing the Big Cluckers and Grublin Hood, then you'll find
    the beehive. You can now enter it as Banjo-Kazooie by Beak Busting the square.
    Inside, you'll face the Zubbas. You can Rat-a-Tat Rap them, but I usually just
    hold onto Gold Feathers. When they're all dead you'll get the Jiggy (Jig3).
    
    - Exit the beehive and jump across the alcoves to the left, then the Shock Pad,
    up. You'll come to a Caterpillar (C7).
    
    - Jump down the leaves to find a Big Clucker guarding a Jiggy (Jig4).
    
    - Above you is a Mumbo Token on a leaf.
    
    - Jump back up the treehouse. Inside is a Jiggy and the Banjo Statue. Ignore
    both. Drop down to the low platform, jump across the wooden bridge to three
    ramps. The one on the left has a Golden Feather, the middle one has Notes, the
    one on the right has a Grublin Hood, Eggs, and a Caterpillar (C8).
    
    - Go inside Nabnut's house, he will tell you that he previously ate all the
    acorns, and not only does he have none left for winter, he's become the fattest
    character in the game! Go left and cross the things, killing the Big Cluckers,
    then go to Eyrie's nest. It's surrounded by Red Feathers. Feed him 5
    Caterpillars, leaving you down to a trim (C3). Go over to the ledges, climb
    them, and go through the door. Inside is a bunch of Whipcracks and a Banjo
    Statue on a branch.
    
    - Go back to the Central Area and enter Click Clock Fall.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    :  6.23.4: Click Clock Fall :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - Eyrie will tell you he wants 10 Caterpillars. Kill the Grublin Hood, then go
    right to the river. Kill the BuzzBombs to make your way to Gnawty's house. Swim
    inside to find a Jiggy (Jig5).
    
    - On the shelves are Eggs and Notes.
    
    - Exit his house and swim over to the plant, but first use Golden Feathers to
    collect the Notes from the Snarebear. Now go to the plant, Gobi is still there.
    Beak Bust him and he will water the plant and a Jiggy will appear on its
    flower. Gobi will run to the Lava World, Hailfire Peaks. Talon Trot up the pile
    of leaves to the right to find a Caterpillar (C4).
    
    - The middle pile has the orange Jinjo.
    
    - The left one has a Caterpillar (C5), next to a Big Clucker.
    
    - Go down to the ledge above the Grublin Hood. Climb the hill, the Big Cluckers
    are back and there are Notes.
    
    - Jump to the right to find a Caterpillar (C6) in front of a Big Clucker.
    
    - Go straight past the Whipcrack, use the Wading Boots to reach Mumbo's Hut.
    Inside, Mumbo can't transform you because he's raking up the leaves. Get the
    Caterpillar (C7) inside his hut.
    
    - On the ceiling are some Notes.
    
    - Exit and use the Wading Boots to get back to the ledge above the Grublin
    Hood. Go around, killing Big Cluckers and collecting Notes, until you come to
    the left of the entrance.
    
    - Up it is a Snarebear with Notes. Find the other slope, climb it, kill the Big
    Clucker, and go up the slope, then left to the branches. Jump around the
    Snarebear. On one branch is a Caterpillar (C8).
    
    - Continue, killing Big Cluckers, until you reach the Zubbas' hive. On top of
    it is a Caterpillar (C9).
    
    - Inside is a Caterpillar (C10) and some Notes.
    
    - Exit the Beehive. Continue across the alcoves until you find the Shock Pad.
    Use it to get up, then jump across more. On one of the leaves is a Mumbo Token.
    
    - In the treehouse is a Jiggy (Jig6).
    
    - Drop down to find a Caterpillar (C11).
    
    - Follow the bridge, kill the BuzzBomb, until you reach Nabnut's house. He'll
    be outside his house. He needs you to get 6 acorns. Go inside his house. On his
    desk is a Caterpillar (C12).
    
    - On the shelves are some Notes and an Acorn (A1). Exit.
    
    - Climb the left ramp to find a window. Smash it. Inside is a pool with Eggs
    and an Acorn (A2).
    
    - Up the ramp directly in front of Nabnut's house are two Acorns. For one, run
    all the way across the hole with Red Feathers and Flap Flip (A3), then Feathery
    Flap for the one in the middle (A4), and you'll land on another one (A5).
    
    - Go up, kill the Grublin Hood, and Talon Trot down to the last Acorn (A6).
    
    - Give them all to Nabnut, and he'll reward you with a Jiggy (Jig7).
    
    - Continue, and Rat-a-Tat Rap your way across the things, on one of them is a
    Caterpillar (C13).
    
    - Beak Bust the Winter Switch.
    
    - Go to Eyrie's nest. Run around it, collecting Notes and a Caterpillar (C14),
    then feed Eyrie 10 Caterpillars. Now you have a useless
    (C4).
    
    - Eyrie will fall asleep, continue up the ledges to find another useless
    Caterpillar (C5) and a Snarebear with a Mumbo Token.
    
    - In the door is a bunch of Whipcracks, at the top is a Banjo Statue. Drop down
    onto the Beehive, then the plant with the Jiggy (Jig8).
    
    - Go back to the Central Area and enter Winter.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.23.5: Click Clock Winter :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - Go forward, kill the Grublin Hoods, just to the right is an orange thing.
    It's a dead Snarebear with a Golden Feather. Go to the lake, it has frozen
    over, on it there are 2 Chinkers. Behind the stump is a Mumbo Token.
    
    - Flap Flip onto the stump, there's a dead Snarebear with a Gold Feather and a
    Flight Pad. Jump on it and fly up, look for a Sir Slush and the Witch Switch.
    
    - Go back and fly. On the nearby tunnel is a Sir Slush, kill him, then fly past
    the dead plant. Kill the Sir Slush and he'll leave a Mumbo Token.
    
    - Go over to Mumbo's Hut with 2 Chinkers. On top of it is the blue Jinjo, the
    last Jinjo in the entire game and another Jiggy (Jig9).
    
    - Inside Mumbo's Hut is a Beehive. It tells you Mumbo's on vacation.
    
    - On the ceiling are some Red Feathers. There's a Sir Slush to the right, which
    is to the left of the entrance. There's also a dead Snarebear with a Gold
    Feather. Use the Flight Pad in front of Mumbo's Hut and fly up to the branches,
    kill the Sir Slush, then grab the Notes and Gold Feathers, one is in a
    Snarebear.
    
    - Continue, all the Big Cluckers are gone. Kill the Grublin Hood, then go to
    the beehive. It's destroyed, but there's a Mumbo Token in it.
    
     Continue across the alcoves, the treehouse is locked up, but there's a Beehive
    in front of it.
    
    - Drop down, kill the Grublin Hood, follow the bridge to Nabnut's house. To
    enter his house, break the window. (Now he's going to freeze to death.) He's
    asleep, but get the Eggs and Red Feathers on the shelves. Go up the ramp to the
    left, smash the window. Inside there are Eggs at the bottom of the pool. Go up
    the middle ramp and kill the Grublin Hood, then fly over to the Sir Slush. Kill
    him, then collect the Banjo Statue and Notes.
    
    - Down the left ramp is a Mumbo Token.
    
    - Use the Flight Pad again, and Beak Bomb the window to Nabnut's attic. Inside
    are some Eggs, 2 Grublin Hoods, and an Extra Honeycomb Piece (EH5).
    
    - Exit, and continue to climb the tree, across the things to Eyrie's nest. Talk
    to him and he'll fly away and fart out the 2nd-to-last Jiggy... ewwww! And
    Kazooie eats it? Gross!! (Jig10).
    
    - Continue up the ledges, collecting the Notes, kill the Grublin Hood, collect
    the Golden Feather from the dead Snarebear, enter the door to find Whipcracks.
    
    - Exit, drop down onto the Beehive, now carefully land in the small hole in the
    ice. Quickly swim to Gnawty's house, you'll lose air 2x as fast. Inside his
    house is an Extra Honeycomb Piece (EH6).
    
    - Don't try for the Banjo Statue under the ice. Exit and go to the plant,
    there's a Chinker and a Mumbo Token.
    
    - Go back to Spring and turn into a Bee, then exit.
    
    ==========================
    / 6.24: Gruntilda's Lair \
    ==========================
    
    - Fly high above the switch that helped you complete the picture puzzle for
    Click Clock Wood. Up there you will find the last Jiggy (Jig10) in the entire
    game! The 100th Jiggy!!! (But go back to Bubblegloop Swamp and race Mr. Vile
    again if it was too hard.)
    
    - Now go through the 765 Note Door and step on the picture of Tooty. On the
    way, you will turn back into Banjo-Kazooie. You will enter Grunty's Furnace
    Fun.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.24.1: Grunty's Furnace Fun :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - Behind you is a yellow cauldron.
    
    - Now step on the 1st tile and press A to hear the question. Gruntilda will ask
    you something about the game. You must use your knowledge from the game to
    answer. If you get it wrong you lose one honeycomb, but some spaces have
    honeycombs and Banjo Statues if you go a lot of questions wrong.
    
    - Here are the letters on the map, what they stand for, and what question you
    must answer.
    
    B - Banjo-Kazooie - Question about a world
    O - Eye - Shows you a character or part of a world and you have to guess what
    it is.
    W - Gruntilda - Asks you a question about Gruntilda that Brentilda told you.
    When you talk to Brentilda some of the words shake and
    that is the answer. (Example: She also washes her hair with baked beans. Yuk!)
    But it changes from game to game. The answer in Game 1
    was "baked beans" but in Game 2 it may be wrong.
    T - Clock - Takes you to a puzzle or boss and you have to complete it in a
    limited time. If you get hurt in the game you are still hurt
    in the furnace fun.
    N - Note - Plays the music for a level or character's voice and you have to
    guess who or what it is.
    S - Skull - Asks you any question and if you get it wrong you fall into the
    lava, lose a life, and will have to start over.
    J - Joker - Asks you any question. If you get it wrong, you cannot try again.
    If you get it right you get 2 Jokers. Press B to use one to skip over any
    square.
    
    - Here are the answers to the questions:
    
    --------------------------------
    ! 6.24.1.1: Counting Questions !
    --------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of molehills - 8
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.2: Gruntilda's Lair )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of squares in Grunty's Furnace Fun - 94
    Number of Notes for the first Note Door - 50
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.3: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of huts to smash - 6
    Number of Jiggies to open it up - 1
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.4: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of X's - 5
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.5: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of links in Clanker's chain - 8
    Number of hoops to swim through - 8
    Number of ways inside Clanker - Less than 4 (3)
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.6: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of turtles - 8
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.7: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of slalom gates you race Boggy through - 38
    Number of Jiggies Boggy has - 3
    Number of bears - 5
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.8: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of magic carpets in Jinxy - 5
    Number of pyramids - 4
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.9: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of ways into Gruntilda's house - 9
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.10: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of kinds of Boss Boom Box you fight - 15
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.11: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of autumn Caterpillars Eyrie eats - 10
    
    
    MMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.1.12: Misc. )
    WWWWWWWWWWWWWWWWWWWWWW
    
    Number of feathers on Mumbo's Hut - 3
    
    
    ----------------------------------
    ! 6.24.1.2: Characters Questions !
    ----------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Banjo's little sister - Tooty
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.2: Gruntilda's Lair )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda's sister - Brentilda
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.3: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Tall object in the middle of Mumbo's area - Ju-Ju the Totem Pole
    In the tower - Ticker the Termite
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.4: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda's hungry shark - Snacker
    Baddie that eats eggs - Yum-Yum the Clam
    Leaking bucket - Leaky
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.5: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Tame fish - Gloop
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.6: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Frog - Flibbit
    Crocodile food - Yumblies and Grumblies
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.7: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Walrus - Wozza
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.8: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Hiding a Jiggy in his hand - Grabba the Mummy Hand
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.9: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Church hand - Motzand
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.2.10: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Eagle - Eyrie
    
    -------------------------------------
    ! 6.24.1.3: True-or-False Questions !
    -------------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spuddy the Potato doesn't exist
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no Q on the Sandcastle floor
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no hammer
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bottles doesn't teach you two new moves
    There's no Banjo Statue in the egg
    There's no Green Flibbit
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There are five bears
    There's no Christmas pudding
    There's no slippery seal
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda is not under a tile in the pyramid
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no kitchen in the house
    There's no Red Feathers in the cellar
    There are no ghosts in the graveyard
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no Toll 7
    There are four lifeboats
    You can't slow down the turning cogs
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The leaves are largest in Summer
    
    
    MMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.3.10: Misc. )
    WWWWWWWWWWWWWWWWWWWWWW
    
    There's no Brown Jinjo
    
    -----------------
    ! 6.24.1.4: Eye !
    -----------------
    
    (What the area in the world can be)
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.1: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under the bridge
    Behind the stonehenge
    Above the stonehenge
    In Ticker's Tower
    Close-up of an orange pad
    The entrance to Mumbo's Hut
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under a ladder
    Lighthouse door
    The hole that leads to a hold in Captain Blubber's ship
    The boxes that lead to Leaky
    A hole in Nipper's shell
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bottom of Clanker's chain
    Hole on the opposite side of Jiggy 9
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Back of a turtle
    Close up of Tiptup
    Mumbo's chimney
    The huts
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Wozza's fire
    From inside the Christmas Tree
    From under the Giant Snowman's broom
    The star of the Christmas Tree
    A wall in the Christmas Tree
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The walls of the maze
    The face of Jiggy 8's pyramid
    The entrance to either Jiggy 8 or 2's pyramid
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The organ pipes
    The open entrance to Tumblar's shed
    The pipe that leads back up Loggo
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A ladder
    A window
    The room with the anchor switch
    The grate with the Purple Jinjo
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.4.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The treehouse in Fall
    Under a bridge in the central area
    Nabnut's cabinet
    Gnawty's fire
    
    --------------------
    ! 6.24.1.5: Sounds !
    --------------------
    
    (The ones that are definitely not it)
    
    MMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.5.1: Voice )
    WWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 6.24.1.5.1.1: Don't exist at all #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Riptup the Turtle
    Ratlee the Snake
    Nakker the Injured Ghost
    Sipper the Drinking Ghost
    Cranky the Whale
    Bumpy the Baboon
    Stinker the Tree
    Trunker the Elephant
    Bloop the Fish
    Bubbles the Fish
    Robnut the Squirrel
    Aqualung the Dolphin
    Wizzo the Washbasin
    Mr. Piles the Alligator
    Mrs. Bile the Crocodile
    Jimbo Jambo the Shaman
    Beakers the Mole
    Admiral Browneye the Pirate
    Mobi the Camel
    Dumbi the Camel
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 6.24.1.5.1.2: In another Rare game #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Cranky Kong
    Conker the Squirrel
    Funky the Monkey
    Humba Wumba the Shaman
    Jamjars the Mole
    Captain Blackeye the Pirate
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 6.24.1.5.1.3: In Banjo-Kazooie, but with no voice #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Histup the Snake
    
    MMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.5.2: Tunes )
    WWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    # 6.24.1.5.2.1: Worlds #
    กกกกกกกกกกกกกกกกกกกกกกกก
    
    Bubbleclock Wood
    Clanker's Clock
    Treasure Bucket Bay
    Rusty Clock Wood
    Freezeezy Cove
    Gobi's Peak
    Mad Mumbo's Mansion
    
    !!!!!!!!!!!!!!!!!!!!!!!
    # 6.24.1.5.1.2: Rooms #
    กกกกกกกกกกกกกกกกกกกกกกก
    
    Inside Banjo the Squirrel's House
    Inside the Haunted Bear's Church
    Inside the Shaman's Head
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.5.3: Item Noises )
    WWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Blue Whale
    Musical Goat
    Feather Duster
    Feather Pillow
    Gold Bullion
    Extra Wife
    Shaman's Wife
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.5.4: Move Noises )
    WWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Turbo Stilt Talon Stride
    Wonder Turbo Wing Trot
    Stilt Wonder Wing Stride
    
    -------------------
    ! 6.24.1.6: Clock !
    -------------------
    
    (Here's where you get transported to)
    
    The sandcastle (spell EIOOZAKOJNAB, which is BANJOKAZOOIE backwards)
    Tiptup Choir
    Mr. Vile's hardest game (Mumbo will turn you into a crocodile)
    Memory game
    Vs. Boss Boom Box
    Vs. the Zubbas
    
    -------------------------------------------
    ! 6.24.1.7: Brentilda/Gruntilda Checklist !
    -------------------------------------------
    
    (To be printed out, then put a checkmark in the box near the true fact)
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.1: What does she brush her teeth with? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Salted Slug Flavored Toothpaste []
    Moldy Cheese Flavored Toothpaste []
    Tuna Ice Cream Flavored Toothpaste []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.2: What does she wash her hair with? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Baked Beans []
    Rancid Milk []
    Engine Oil []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.3: Where does she get her clothes? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The Trashcan []
    The Witch's Warehouse []
    Saggy Maggy's Boutique []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.4: What does she wear under her dress? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Flea Circus []
    A Reinforced Girdle []
    Massive Bloomers []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.5: What is the name of her dog? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bignacka []
    Legchomper []
    Ripper []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.6: What band does she sing in? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Grunty and the Broomstick Boys []
    Grunty and the Cauldron Crew []
    Grunty and the Monster Mob []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.7: What was her nickname at witch school? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Jelly Belly []
    Cauldron Butt []
    Hog Breath []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.8: What is her favorite smell? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sweaty Gorilla Feet []
    Putrid Parrot Puke []
    Freshly Burst Boils []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.9: What is her favorite color? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Ghastly Grey []
    Dung Brown []
    Gruesome Green []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.10: Where does she sleep? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    In a Dumpster []
    On a Pile of Treasure []
    In a Pig Sty []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.11: What award did she always win? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sweatiest Socks []
    Biggest Butt []
    Dirtiest Undies []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.12: What did she do on the cover of Fat Hag Monthly? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sat on Her Broomstick []
    Posed in Her Longjohns []
    Polished Her Crystal Ball []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.13: What's her favorite sport? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Broomstick Racing []
    Belly Barging []
    Loogie Flicking []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.14: What's her party trick? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Blowing Up Balloons with Her Butt []
    Performing a Scary Striptease []
    Eating a Bucket of Beans []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.15: Where did she go to witch school? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    St. Dungball's []
    Fat Hag High []
    Cauldron College []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.16: What was the name of her best friend? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Fatty Hatty []
    Sweaty Betty []
    Saggy Maggy []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.17: What's her favorite magazine? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Fat Hag Monthly []
    Warty Girls Weekly []
    Big Butts and Guts []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.18: What's her favorite drink? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Camel Spit Milkshake []
    Cold Worm Juice []
    Smoothie Elephant Sweat []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.19: What does she take to bed at night? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Scary Teddy Bear []
    A Huge Sweaty Baboon []
    Her Dirty Undies []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.20: What does she keep in her pocket for luck? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Shrunken Head []
    A Dragon Foot []
    A Loogie-Filled Hanky []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.21: What kind of broomstick is hers? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Lardmaster 2000 []
    Super Gutlifter Pro []
    Rough Rider Deluxe []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.22: What is growing in a pot beside her bed? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    An Eyeball Flower []
    A Verruca Plant []
    A Loogie Bush []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.23: What is hanging from her bedroom ceiling? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Rotting Fish []
    Dirty Undies []
    Smelly Socks []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.24: What color are her undies? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spotty Purple []
    Sweaty Yellow []
    Streaky Brown []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.25: What does she have for breakfast? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spider Pancakes []
    Rat Bagels []
    Tadpoles on Toast []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.26: What does she have for dinner? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Maggot Pie []
    Dog Dung Burgers []
    Slug Stew []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.27: What does she have for dessert? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Rat Sorbet []
    Eyeball Ice Cream []
    Cockroaches and Cream []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.28: What's her favorite past-time besides rhyming? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Flying Radio Controlled Bats []
    Collecting Dragon Teeth []
    Bursting Boils []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.29: Who's her boyfriend? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Undead Ed []
    Dirty Berty []
    Greasy Grant []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.30: What was her pet? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Baby Dragon []
    A Greasy Warthog []
    A Mad Vulture []
    
    -----------------------------
    ! 6.24.1.8: Other Questions !
    -----------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.1: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What Conga (the gorilla) throws - Oranges
    Color of the Jinjo surrounded by sea - Blue
    In Mumbo's Hut's eye - Something else (a Jiggy)
    Move learned - Talon Trot
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    First item - Red Feathers
    What's wrong with Captain Blubber - He lost his gold
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What you swam through to free Clanker - A large key
    Rotating in Clanker - Sawblades
    At the end of Clanker's chain - A giant anvil
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    At the top - Mud hut
    What to stomp on to get into Tanktup - His feet
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Colors of the Giant Snowman's scarf - Red and yellow
    What to find for the polar bear kids - Presents
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    On top of Trunker - A hat
    Gobi's 3rd location - An extra honeycomb piece
    Cactus' prize - An extra honeycomb piece
    What you pay to Rubee - Blue Eggs
    Gliding over the sand - Magic carpet
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    On the front of the barrels - 1881
    What grows out of the pots - Flowers
    How to wake Napper the Sleeping Ghost - Banjo stepping on the wood
    Time on the church clock face - Nothing, its hands have fallen off
    What Motzand played - An organ
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under the anchor - Snorkel the Dumb Dolphin
    In the box the crane holds - TNT
    Whistle code - 312-111
    At the top of the 3rd funnel - There is no 3rd funnel
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.8.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What Nabnut is doing in Spring - Eating his nuts
    What's making Gnawty sad - He can't get in his house
    Mumbo's transformation - Bumblebee
    What Mumbo's doing in Winter - He's not even there
    How the plant gets water - From Gobi the Camel
    Season with a drought - Summer
    
    
    - At the end of the furnace fun you will get Tooty back! You also get to see
    the credits, where characters say the credits, shoving in
    names of characters to make it look like their nicknames. Then it shows Mumbo
    Jumbo, Bottles and Banjo-Kazooie having a barbecue in
    front of Banjo's house. Mumbo says Banjo and Kazooie are good, because of what
    they've done, but Bottles said that they needed his moves to do it. Kazooie
    says she and Banjo are the stars of the game. But actually, the hero is YOU,
    because you controlled Banjo and Kazooie. Or is it the people at Rare? They
    made Banjo and Kazooie. Anyway, Tooty says it's no one, because Grunty got
    away, so get back up there and finish the job. (I like how Mumbo yells.)
    Kazooie will refuse, but Banjo grabs her and they go back up. So continue to
    the right, up the stairs.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 6.24.2: The end of the game :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    - There are two passageways, one is locked, and the other has the DNA mixers
    (speaking of that, if you could put a pig in one side, and an elephant in the
    other, nothing will happen. Haven't you ever heard that song by Loverboy? It
    goes, "Sorry children, pig and elephant DNA just won't splice!") and a Black
    Gruntling. How do you open the doors with the faces on them? Anyway, go back
    complete the puzzle with 25 Jiggies. The locked door will open.
    
    - You'll find Dingpot, but don't talk to him yet. Open all the Note Doors and
    grab the stuff behind them to be prepared for the final fight.
    
    - And complete the Puzzle with 4 Jiggies to get Red Honeycombs. Now you have
    double health!
    
    - NOW talk to Dingpot. He'll tell you that he hates Gruntilda, and he wishes
    she'd be disposed of. Banjo volunteers to, but Kazooie refuses. Banjo convinces
    her because she gets a chance to peck Gruntilda's butt. But wait! Stand next to
    Dingpot and wait. He'll tell you more reasons why Gruntilda should be disposed
    of. This should make you angry enough to go dispose of Gruntilda. Jump into him
    to get to the roof. You'll face Gruntilda.
    
    - She'll swoop down on her broomstick, avoid her by jumping with the Talon
    Trot. When she stops, use the Rat-a-Tat Rap on her. Now she'll toss a fireball
    at you, run AFTER she throws it. Gruntilda is smarter than Conga, so if you
    keep running before she throws it, and continue running in the same direction,
    it'll hurt you. Do this 3 more times and she'll drop a Honeycomb, get it if you
    need it or save it for later. And she'll shoot a white fireball at you. You
    can't avoid it, so use a Gold Feather to stop it. She'll move out of the arena
    where you can't reach her. She'll continuously throw fireballs at you, avoid
    them by standing behind the ledges. When she stops throwing fireballs, jump
    onto the ledge and shoot 3 Eggs at her. If they all hit, she'll move to another
    spot. If you run low on Eggs, get the ones on the sides of the stage. They
    re-appear soon. After 4 Egg-shooting attacks, she'll drop a Honeycomb and do an
    unavoidable white fireball. Bottles will send you a Flight Pad. Use it to get
    up and Beak Bomb her. You can Beak Bomb in front of her, or while she stops,
    but the best time to Beak Bomb her is when she's throwing fireballs, because
    she's a sitting duck (quack, quack). Then she throws more fireballs and speeds
    up, she's still a sitting duck (quack, quack again) so try to Beak Bomb
    quickly. After 4 Beak Bombs she'll drop a Honeycomb, and hide under an
    invulnerability shield. Don't waste time, ammo, or health trying to get through
    it, none of Banjo and Kazooie's attacks can break it. Go down to land and avoid
    the fireballs she throws. 4 of the Jinjo statues (orange, green, purple,
    yellow) will pop up. You must shoot 3 Eggs into each of their holes (stop
    laughing) while avoiding Grunty's fireballs. The first one you activate is a
    cinematic, she won't throw any fireballs while he homes in on her. He was able
    to make it through Grunty's shield! The other three are not cinematics. The
    last one will destroy Grunty's broomstick. It will leave behind a Honeycomb.
    She'll fall onto a ledge and throw about 5 fireballs at you, then the
    unavoidable one. The Jinjonator (why does he sound like a normal Jinjo?) will
    come up. She'll throw the same fireballs, when she's done, shoot 6 Eggs into
    one of his holes (I said stop laughing). You should have enough time to fill
    his first hole (it'll close when it's full) before she throws fireballs again.
    Do this to all his holes. He'll knock her off the roof, while she throws a
    green fireball at you. It'll miss. Now watch the ending, including the special
    preview for Banjo-Tooie if you have 100 Jiggies. Banjo-Tooie is not a mode in
    Banjo-Kazooie, it is the sequel. It's out now, and to get to these secret areas
    in Banjo-Kazooie, you must either use a cheat (see Cool Stuff) or in
    Banjo-Tooie, you must smash open the 3 Banjo-Kazooie Game Paks. So there is no
    legal (no, I don't mean you're going to jail if you do that) way in
    Banjo-Kazooie to get them.
    
    
    *****************************
    *****************************
    |                           |
    | 7 ) W A L K T H R O U G H |
    |                           |
    *****************************
    *****************************
    
    ========================
    / 7.1: Spiral Mountain \
    ========================
    
        You start the game with 5 Honeycombs, so that's (HC5). Go forward and talk
    to Bottles (the game forces you to) and press A to use training or B to skip
    it. If you press B ignore all the moves and just listen to get the Extra
    Honeycombs. Go a little further ahead and talk to Bottles so you can learn the
    camera control. Now go to the stumps and learn the other jumps. Flap Flip onto
    the highest stump and grab the Extra Honeycomb (EH1). Return to Banjo's House,
    and jump on the garbage cans to the side of the house, then onto the top of the
    house. Jump on the chimney, then Flap Flip to the Banjo Statue. Go a little
    further and Bottles teaches you how to swim. Go into the pool of water and get
    the Extra Honeycomb (EH2) in the alcove underwater, under the bridge. Go back
    to that Bottles and you will find several ledges. Feathery Flap across all of
    them to find an Extra Honeycomb (EH3) and a Banjo Statue (which is in an alcove
    behind the waterfall). Now go and cross the bridge, no, not the big bridge, the
    other one! The Bottles there teaches you about climbing. Go back to the only
    tree in tall grass and climb it to get an Extra Honeycomb (EH4). Go back to
    that Bottles and go forward and enter the brown corner. Talk to Bottles in
    there to learn the Beak Barge. Beak Barge all 4 Quarries (rocks) to get an
    Extra Honeycomb (EH5). Go to the last training area and talk to Bottles there
    and learn the attacks. Claw Swipe both Toppers (carrots), Roll into both Bawls
    (onions) and Rat-a-Tat Rap both Collywobbles (cauliflower) to get an Extra
    Honeycomb (EH6). You should now have another Segment of your Energy Bar (HC6).
    Now go back to the big bridge and climb the mountain. Talk to the Bottles up
    there (the game forces you to) and cross the bridge to Gruntilda's Lair.
    
    =========================
    / 7.2: Gruntilda's Lair \
    =========================
    
        Go up the stairs to the left and get the Jiggy (Jig1). Mr. Jiggy will tell
    you to find a puzzle with a piece missing. Now go right through the tunnel (you
    can't make it up the steep slope) and go right up the unsteep slope and
    complete the Mumbo's Mountain picture puzzle.
    Now go back down the slope and enter Mumbo's Mountain.
    
    =========================
    / 7.3: Mumbo's Mountain \
    =========================
    
        There are 3 Grublins (purple ogres) nearby. You can kill them with a simple
    Roll or Beak Barge. Flap Flip onto the rock to get the
    purple Jinjo. He will tell you to find his friends to earn a Jiggy. Jump down
    and collect the Mumbo Token behind the rock  Flap Flip
    onto the stairs. Climb them. While you climb them, you will see an alcove in
    the slope wall with an Extra Honeycomb. You can reach it
    now by sliding to it from directly above, but it's easiest to save it for
    later. I won't mark that you got it now. Up the stairs, kill the
    Tickers (termites) with Rolls and/or Beak Barges and head through the door in
    the pillar. A Ticker informs you that this is Ticker's
    Tower, and there are no bears allowed. Kill him. Flap Flip to the Mumbo Token.
    But you can't make the jump across the ledges, because
    they are almost vertical. If you slide of the second one (where you got the
    Mumbo Token), Bottles will tell you that if you find him, he
    will tell you how to get up steep slopes. But that's later. Exit. Go up the
    unsteep slope to the right. Kill the Grublin, then talk to Bottles
    and he will teach you the Beak Buster. Use it on the huts nearby, collect the
    Notes on top. The first hut has 5 Notes. They will inform you that you need
    them to
    open up Note Doors, and there are 100 of them in each world. The 2nd hut has 5
    Eggs. They tell you that Kazooie can use them as ammo.
    The 3rd hut has a Grublin. Kill him. The 4th hut has the green Jinjo. The 5th
    hut has a Banjo Statue. The 6th hut has a Jiggy (Jig1).
    
        Go up to Juju the Totem Pole. They will tell you to feed them blue stones.
    The Eggs look like stones, but you don't know how to use
    them. Remember to come back later. You can see Mumbo's Hut. In its right eye is
    a Jiggy, use the Flap Flip to get it (Jig2).
    
        Under the bridge that leads to it is a Mumbo Token. Go inside the Hut and
    talk to Mumbo. He will tell you that if you find Mumbo
    Tokens, he will help you. But you don't have enough tokens, because of what the
    sign says. But you can still collect the Notes. Flap Flip
    on one of the unlit torches, then onto the ceiling. Run around and collect the
    Eggs, then jump down and exit. Go back to the entrance via
    the stairs near Ticker's Tower. There is a pool. On an island is the blue
    Jinjo. Underneath him are some Notes in the alcoves, but they
    may be too hard to reach because it's hard to swim, not to mention losing air.
    It's best to leave them for later. Swim back up the ramp
    and cross the bridge to the other side. Yes, you could swim across, but the
    bridge has Notes. You'll find a Bigbutt the Bull. You can't
    kill him, but if you attack him repeatedly, he will fall over. Go up to the
    beehive. It will tell you to go away and leave its Honeycombs
    alone. If you attack it, it will leave you 3 Honeycombs. Climb the stairs here
    to be returned to the Ticker's Tower. Climb the stairs
    near it, collecting the Notes, to find the Stonehenge. Bottles will teach you
    the Talon Trot. With this, you can walk on slopes, but you
    still can't make it to the top of Ticker's Tower. You also still can't walk on
    the slope with the Extra Honeycomb Alcove, because those
    slopes are almost vertical. You can climb every other slope in the level, like
    the one at the front of the Stonehenge. Do so. Walk around,
    collecting the Notes and orange Jinjo. There's also a Jiggy in the center
    (Jig3).
    
        A Mumbo Token is hiding behind the Stonehenge, and there are some Eggs
    stashed away under it. Talon Trot down the orange slope
    nearby, collecting the Notes and yellow Jinjo on the flat parts. The Jinjo will
    give you a Jiggy (Jig4).
    
    Now head all the way down the slope to meet Conga! He's on the tree. Stand on
    one of the pads and he will throw an orange at you. Move before it hits you to
    destroy the pad. After destroying all 3 pads, a Jiggy will appear (Jig5).
    
        You'll also find a monkey nearby named Chimpy. He will tell you that he's
    hungry. He does not like Blue Eggs and Ham, he doesn't like them, Banj' I Am.
    Maybe you can steal one of Conga's oranges. Climb his tree to get one. Go back
    and feed it to Chimpy for a Jiggy (Jig6).
    
        From his stump, Flap Flip onto the ledge. Collect the Eggs, then talk to
    Bottles. He will tell you how to use Blue Eggs and give you 50
    of them. Collect the Blue Eggs near him, then jump across the ledges to more
    Eggs, a Mumbo Token, and the Witch Switch. Beak Bust it
    to reveal a Jiggy in Gruntilda's Lair. Return to the ledge with the Blue Eggs.
    Climb onto the tree stump and shoot an Egg at Conga. He
    will throw an orange at you, move before it hits you. Now shoot another Egg at
    Conga. He will throw 2 oranges at you, move before they
    hit you. Shoot another Egg at him and he will give you a Jiggy (Jig7).
    
        Return to Juju the Totem Pole. Shoot Eggs into the mouth of 3 segments.
    Flap Flip atop the last segment for an Extra Honeycomb
    (EH1), then shoot the last segment for a Jiggy (Jig8).
    
        Talon Trot down the nearby slope (which is also near the beginning of the
    level) to collect Notes and a Jiggy (Jig9).
    
        Go into Mumbo's Hut. Since you have 5 Tokens he will turn you into a
    Termite. Now you can climb slopes so steep that not even
    Kazooie can climb! So go enter Ticker's Tower. You can now easily jump across
    the sloped ledges. At the web here, you'll find a Ticker.
    He will want to steal your shorts. You are defenseless as a Termite, so quickly
    collect all the Notes. Further up, another Ticker will
    want to steal your backpack. So quickly get the Eggs, then climb up to the
    window and go through. Here, get the Banjo Statue and climb
    up to the Jiggy (Jig10).
    
        Now jump while aiming toward the gray slope (the fall won't hurt you) and
    walk into the alcove with the Extra Honeycomb (EH2). Go
    into the water and collect the Notes that were before too hard to get. Bottles
    will give an Extra Life because you collected all 100
    Notes. Go up the ramp and exit the Level.
    
    =========================
    / 7.4: Gruntilda's Lair \
    =========================
    
    	Now climb up the mountain and get the Jiggy (Jig2). You can only do it as a
    termite. Now jump off the mountain. Go to the area where
    you got the 1st Jiggy. You will automatically turn back into Banjo-Kazooie on
    the way. You can now climb the slope you couldn't before
    (with the Talon Trot). Once up the slope, the game will force you to talk to
    Bottles and learn about Note Doors. Note the beehive
    nearby and enter the 50 Note Door. You have 50 more notes. Talk to the
    Brentilda nearby because she comes in handy near the end of
    the game. To open up Treasure Trove Cove complete the puzzle to the right. To
    the left is a Gruntling. Kill him with a simple Roll or
    Beak Barge. Go down the stairs to find some eggs, a Mumbo Token (behind the
    Cauldron), and a Purple Cauldron. Go back up and then go
    up the green hill (you don't need the Talon Trot). Swim into the pipe to find a
    Red Cauldron and a Mumbo Token (on the exit pipe). Get
    out of the pipe and fall off the cliff. Swim through the underwater passage to
    find a Mumbo Token, Brentilda, a Golden Feather (behind Brentilda), and the
    Click Clock Wood picture puzzle. You can't open it up yet, because there's no
    picture puzzle pad. The Golden Feather will tell you that you can use it for
    some invulnerability move. Swim back and go through the tunnel with the eyes
    and Flap Flip into the chest because it's the entrance to Treasure Trove Cove.
    
    ============================
    / 7.5: Treasure Trove Cove \
    ============================
    
    	Go into the corners of the entrance dock to find 4 Notes. The blue Jinjo is in
    the water under the dock. But when you try to grab him,
    Snacker the Shark will come and chomp your life away. To get rid of him, lure
    him to you, then go to land. You can defeat him by farting Eggs on him. After
    defeating him, he will leave behind 3 Honeycombs. Now that Snacker is out of
    the way, swim to the blue Jinjo. But if you take too long, Snacker will come
    back. If that happens, it will only take 1 Egg to defeat him. If you climb the
    trees, you will find Red Feathers. They will tell you that Kazooie can learn to
    use them to fly. Anyway, now you've just done the stuff around the entrance.
    You'll now want to battle Nipper the Giant Crab (he's left of the entrance),
    because he can be very deadly. If you went to battle him after picking up a
    whole bunch of Notes, you are stoopid (not a typo). Nipper might kill you and
    if you have lots of Notes, you will have to re-collect all the Notes. And you
    can't collect all the Notes before battling him, because some you only get by
    killing him. When you go up to Nipper, he will tell you that Treasure Trove
    Cove is his, and you won't find anything without his help. Kazooie will show
    off, and Nipper will get mad at her. If you try to use Eggs, he will tell you
    that they are no match for his shell armor. To kill Nipper, avoid his pinching
    by staying away from him, and when he gets tired, run up and Rat-a-Tat Rap him
    in the eye. He will tell you that you hurt him, and he's mad. You're now in a
    bad position, probably less that a centimeter away from him, so run or he'll
    pinch you. The attack pattern is the same, but he pinches faster, and he gets
    tired for a shorter amount of time, so if you have enough time to get
    into the Talon Trot, you can Talon Trot up to him and Rat-a-Tat Rap. (When you
    press B in mid-air, it stops Kazooie from walking.)
    After doing this 3 times, he will curl up and die. Enter his shell to find a
    path with Notes. At the end of the path are 2 Snippets. There
    are 2 ways to kill them: 1) Use a Roll or Beak Barge. That will flip them over.
    Attack them again to kill them. If you wait too long, they
    will flip back over. Or 2) use a Beak Buster while they aren't flipped over.
    That will kill them in 1 hit, and you get 2 Honeycombs. Flap
    Flip up to the Jiggy (Jig1).
    
        Backtrack outside. Get the Mumbo Token behind the shell, then go to the
    right of it in the water and swim down to find an Extra
    Honeycomb (EH3). Watch out for Snacker! But remember, you can defeat him
    onshore. If you defeated him already to get the blue
    Jinjo, it will only take 1 Egg this time. There are also trees with Red
    Feathers nearby. Go straight ahead from the entrance dock to
    find clam enemies called Yum-Yums. If they touch you, you will not only lose 1
    Honeycomb, but you will also lose 1 Egg and 1 Red
    Feather. You can quickly get them back before they eat them. It's easiest to
    just avoid them now, and not bother to fight them until
    you learn how to fly. If you want to kill them now, use the Rat-a-Tat Rap.
    There's a Beehive nearby. Swim into the hole in the side of
    the boat, then to the Mumbo Token, Notes, and Treasure. Exit. Climb the trees
    nearby for Notes. Talon Trot on the ship, and climb the
    mast to the Mumbo Token. Beak Bust the box and drop inside. Swim to the Notes,
    and Treasure. To exit, jump onto the box, and Flap
    Flip up. Give both Treasures to Captain Blubber and he will reward you with a
    Jiggy (Jig2).
    
        Talon Trot up the paths on the crow's nest, collecting the Notes. Talk to
    Bottles and he will teach Kazooie how to fly, and give you
    25 Red Feathers. Before you take flight for the first time, climb the mast to
    rescue the green Jinjo. Collect the Red Feathers, and use
    the Flight Pad to fly. (You can now kill the Yum-Yums by Beak Busting them from
    flight.) Anyway, fly under the arch to the left alcove
    to find a Lockup Treasure Chest. It will tell you that it has Grunty's booty
    (stop laughing) and it will also tell you to touch it if you
    dare (really, shut up). Flap Flip inside to the Jiggy (Jig3).
    
        Gruntilda will tell you that it was her treasure, and the game will be
    harder. But it won't.  Now jump down, but try to land on a box (if you don't,
    quickly swim to one. One box has a Mumbo Token). and defeat Snacker
    with an Egg. Once he's defeated, swim back to land (with the ship). Hop up the
    nearby boxes. Ignore the Molehill, but drop down to a
    ledge to find Leaky the Bucket. He will tell you that he has a hole in him, and
    he asks you to block his hole (I said stop laughing) with
    pebbles. Fart 2 Eggs into him and he will drain the nearby water with the
    Shrapnel Mine, revealing the Sandcastle. Drop down and
    enter the Sandcastle. The only Black Snippet in the game is locked in a cage
    with a Jiggy. The Black Snippet will tell you that if you
    solve his puzzle, he will let you get his Jiggy. Use the Beak Bust to spell out
    BANJOKAZOOIE in 100 seconds. (If you hit the correct
    letter, it will turn green.) You must spell it in that order. The Black Snippet
    will come out to battle you before you get the Jiggy. He's
    twice as powerful as a normal Snippet, as he takes 4 Rolls or Beak Barges to
    kill, or 2 Beak Busts. Once dead, you can get the Jiggy
    (Jig4).
    
        Now exit. But before exiting, you can type in any "CHEAT" Cheats you want
    from the Cool Stuff section. Climb the boxes again. Talk to
    Bottles to learn about the Shock Pads. The nearby Shock Pad has a Mumbo Token
    above it. Now head down and Shock Jump across the
    pillars to find a Mumbo Token, 3 Notes, 3 Eggs, 3 Red Feathers, and the Purple
    Jinjo. There are ledges coming out of the arch, Shock
    Jump to them, and then up to the Jiggy (Jig5). (Or, you can just fly to the
    goodies, with the Flight Pad on top of Captain Blubber's
    Ship.)
    
        The Lockups nearby have 5 Notes and 5 Red Feathers. There are platforms in
    the water, Feathery Flap across them. Near the 1st
    one is a Banjo Statue, but watch out for Snacker! That is, unless you defeat
    him with an Egg. Anyway, Feathery Flap across the
    platforms, up to the mountain, jump across the gaps, collecting the Notes, at
    the top is an X. Beak Bust it. Little Lockup will tell you to
    follow the arrows to find gold. Use the Flight Pad and fly in the opposite
    direction for an Extra Honeycomb (EH4). Now fly in the
    direction of the arrow to the next X. Beak Bust it. Repeat this 5 times until
    you reach a question mark. Little Lockup will tell you that
    you will never find him. There's a Snippet on this island, along with some
    Notes. Drop off one side of the pillar (you're back in the
    Shock Pad Pillar Section) to find a Mumbo Token and a Beehive. Jump to the
    nearby island and kill the Snippet. Beak Bust the X and
    you will see Little Lockup. He will jump around the island. Shoot an Egg at
    him. Once dead, he will leave behind a Jiggy (Jig6).
    
        Jump back, and go back to the raised roads where you learned the Shock
    Jump. Go in the opposite direction, collecting the Notes,
    until you reach a Lockup. Inside of it are some Eggs. Talon Trot up the slope
    to find 3 pools. One has a Snippet, kill him and collect the
    Notes he was guarding. Another pool has a Beehive. Another pool has a Shrapnel.
    To kill him, jump into his water. He will "Grrrrrrr!" at
    you. Swim out (he moves really slow). and he will go to the edge of the pool.
    Fart 3 eggs onto him and he will explode, leaving behind 2
    Honeycombs. You can also touch him, but he will explode on you, making you lose
    2 Honeycombs. Swim to the bottom of the pool to find
    a Mumbo Token and Rd Feathers. Go further up using the Shock Pad. Kill the
    Shrapnel and collect the Eggs he was guarding. Go further
    up with the place with the Shock Pad. Kill the Shrapnel and collect the and
    Jiggy (Jig7) he was guarding.
    
        Go to the narrow ledge. Carefully walk across it to rescue the orange
    Jinjo. Climb down the nearby ladder, both slope parts of it are
    lined with Notes. Climb all the way down the ladders collecting the Notes. But
    don't miss the Lockup with 2 Mumbo Tokens, and the
    Beehive. Once at the bottom, cross the narrow ledge, then jump to the floating
    boxes with Red Feathers, then jump across to the ledges,
    across them, collecting the Eggs and the Jiggy (Jig8) at the end.
    
    Now head back to the ladder and climb up them all. There's a Flight Pad nearby.
    Using it, fly back under the arch, but the opposite
    side of the Lockup. Collect the Note, then climb the stairs. Inside, there are
    Yum-Yums and trees. Most of the trees have Eggs on them,
    but one has the yellow Jinjo on it. He will give you a Jiggy (Jig9).
    
        Climb the path up the mountain, Feathery Flapping up the gaps, collecting
    the goodies, if you want, use the Shock Pad as a shortcut.
    When you reach a white pillar, you're at the bottom of the bottom of the
    Lighthouse. On the other side of it is the Witch Switch, Beak
    Bust it. Return to the front of it. Beak Barge the door to open it. Inside,
    collect the Mumbo Token, and you're in the Lighthouse. Grab
    the Notes (I think those are the last Notes, so Bottles gives you an Extra
    Life), then Shock Jump up to the top the Lighthouse to the
    Jiggy (Jig10).
    
        You're not only at the top of the Lighthouse, you're also at the top of the
    level. Yes, you can see the entire World from here! To
    exit, return to the area near the staircase. Go to the tree with the yellow
    Jinjo and jump off, but aim toward the highest pool you see
    and land in, you should have already killed the Shrapnel before collecting
    Jiggy 7. You can also see a small island with a sign. That
    island is Sharkfood Island. There's nothing you can do there in this game
    without a cheat, so don't bother going there, but there's a box with a Banjo
    Statue on it near the island. Now exit.
    
    
    =========================
    / 7.6: Gruntilda's Lair \
    =========================
    
    Flap Flip on top of the cannon sticking out of the ship and then on top of the
    ship. Collect the Red Feathers and the Jiggy (Jig3). Go
    back out and climb the tree. Go past the pipe and into the room with the
    Gruntilda floorplate. Shock Jump up to the Clanker's Cavern
    picture puzzle. Go back to the pipe, but this time Flap Flip into the tunnel
    above it. Beak Bust the switch to raise the pipes. Feathery
    Flap across the pipes and go into the pipe there to go into Clanker's Cavern.
    
    =========================
    / 7.7: Clanker's Cavern \
    =========================
    
    Fall out of the pipe and kill the Snippet. Now, almost immediately, you'll want
    to go raise Clanker to the surface of his pool. Why? For
    the same reason I told you to battle Nipper early on at Treasure Trove Cove .
    You may die. And if you died from running out of oxygen
    and collected a whole bunch of Notes, you would have to collect them again. And
    you can't collect all the Notes, then free Clanker,
    because some of the Notes are near what you have to do to free him. To get to
    him, go forward and swim through the underwater tunnel.
    Clanker will tell you that he hates dirty water. Before attempting to free
    Clanker, head to the surface to replenish your air. Now swim
    down and follow Clanker's chain to the anchor. You must swim through the key 3
    times to raise Clanker to the surface. You can swim
    through the bubbles of Gloop the Fish to replenish your oxygen supply (each
    bubble restores 2 Blue Honeycombs), or you can  just
    swim through it once, then head to the surface, swim through it again, you get
    the picture. But the best way to do this is to always
    follow Gloop. Just keep following him, using A to swim through his bubbles, and
    you'll eventually swim through the key 3 times. After
    swimming through it 3 times, Clanker will rise to the surface, and a Jiggy will
    appear on his back, but don't forget down here, there are
    some Notes and the green Jinjo. It's easiest to just collect one of them, then
    swim to the surface, then go back down and collect
    another one, you get the picture. Or you can grab one, have Gloop restore your
    air, then grab another one, you get the picture. Now use
    Clanker's fin to reach his back and get the Notes and Jiggy (Jig1).
    
        Now near the fin to his left there is an underwater tunnel that leads to a
    Jiggy. Make sure you have all your air before attempting
    to swim through the long tunnel (Jig2). But remember that on your way back, the
    controls are reversed: right is left, and left is right.
    Once back, quickly head to the surface, because you probably have 2 or 1
    segment left. You shouldn't die; you should have enough air.
    
        You can also swim up through a nearby pipe to collect an Extra Honeycomb
    Piece (EH5). One underwater tunnel, by Clanker's right
    eye (to his right) has a blue Jinjo in it. After swimming through the tunnel,
    you'll come back out in the same place. The tunnel to
    Clanker's left eye has a Mumbo Token in it. Again, while getting back, the
    controls are reversed, but you should have even more than
    enough air: the tunnel is very short. The green tunnel near Clanker's tail has
    Mutie-Snippets in it. Kill them the same way you would
    normal Snippets. But they're in a large group, so if they are all coming toward
    you, to a Beak Bust after Flap Flipping. After all 4 are
    dead, you're rewarded with a Jiggy on top of the central fixture. Flap Flip to
    the connecting pipe, then walk across to the Jiggy (Jig3).
    
         Get the Notes and swim back out. See the holes in the wall on some ledges?
    Grille Chompas live in them. To kill them, jump at the
    hole where they live, and press B to do the Rat-a-Tat Rap. Now as soon as they
    try to stick out their heads, they will die. But note that
    they take 2 Honeycombs away. One Grille Chompa was guarding a Shock Pad with a
    Banjo Statue on it. Use the Shock Pad to reach a
    pipe to the left and you can climb up to grating. Beak Bust it to rescue the
    orange Jinjo. In the pipe are some Eggs, and go forward sliding down to find a
    Banjo Statue. Note that you can't see them, but you will see the number on the
    screen and hear the noise confirming that you got them. Go back to the pipe.
    Talon Trot down the pipe, collecting the Notes. While still in Talon Trot Mode,
    jump from the bottom of the
    pipe to the nearby grating and Beak Bust to find an Extra Honeycomb Piece (EH6)
    (HC7). Now go back to the Shock Pad, and jump to
    the right onto the pipe. Jump to the pipe, climb it collecting the Notes, then
    jump to the Eggs, then to the Mumbo Token. Jump down
    and swim to the Beehive. Go up the pipe near it and Feathery Flap from alcove
    to alcove to find Notes, Eggs, Red Feathers, Golden
    Feathers, and a Banjo Statue. Jump down and get on Clanker. Walk up his tail
    (you don't need the Talon Trot for this) and jump to the
    platform. Shoot eggs at the grating to find a Jiggy (Jig4).
    
        Go back down. See the bolt in Clanker's blowhole? Wait for it to come down,
    then step on it. Ride it up to another platform. Walk
    across the pipe, collecting the Notes, then Flap Flip up to the Jiggy (Jig5).
    
        Go to the islands in front of Clanker. Shoot 5 Eggs at Clanker's gold teeth
    to cure his toothache and let you jump inside to find a
    Jiggy in his right tooth (Jig6), and a Mumbo Token in his left tooth.
    
        Jump down inside Clanker and kill the Snippets. Talon Trot up the slope,
    collecting the Notes. Jump into the water and swim through
    the tunnel. You'll find Whipcracks, which are the pink wiggly things. These
    guys are invulnerable, so just try to avoid them. Swim
    around, collecting the Blue Eggs and Red Feathers. Swim up to the surface. See
    the hoops? See the green hoop? Jump through it. Jump
    through all the green hoops in 48 seconds to raise the water level so you can
    get a Jiggy (Jig7).
    
        Now you can jump through the tunnel! Inside, you're exiting Clanker through
    his gill, but the tunnel has Notes, a Beehive, and in the
    pool is the purple Jinjo. Go back to the hoop room. Swim through the underwater
    tunnel. This is Clanker's other gills. The passage is
    full of Notes. Return to the hoop room. Swim to the Flight Pad and use it to
    reach the high opening. Inside, you'll find Bottles. How did
    he get his tunnels inside of a mechanical animal?!?!?!?!?!?! Anyway, he teaches
    you the Wonderwing and gives you 5 Golden Feathers.
    There are a whole bunch of blades nearby. Use the Wonderwing to go to the end
    to find a Jiggy (Jig8).
    
        There are 5 Gold Feathers here. Use them to return. Exit Clanker and stand
    on his back. Let his blowhole bolt rise up, then drop
    down the blowhole to find the Witch Switch. Trigger it, then run through the
    blades. Don't bother using the Wonderwing, just run, even
    if you get hit. At the end is a Jiggy (Jig9).
    
        Go through the tunnel to be in the hoop room. Exit Clanker and swim to the
    exit room. Climb the ladder. Kill the Grille Chompas (if
    you're low on health, use a Golden Feather and grab the health they leave
    behind), collecting the Notes. Feathery Flap across the pipes,
    collecting the Red Feathers and Golden Feathers and Mumbo Token. There is also
    a Beehive in front of the yellow Jinjo, who will give
    you a Jiggy (Jig10). To get back to the start, jump to the pipe where you
    entered, and Feathery Flap into it. Exit.
    
    =========================
    / 7.8: Gruntilda's Lair \
    =========================
    
    	Go to the right and Beak Bust the switch to raise the pipe near where you
    enter. Before using it, go back to the room with the big
    Gruntilda floorplate and Beak Bust the eyes to get a Jiggy (Jig4). Now go back
    to where you raised the pipe and Flap Flip onto it then
    onto the other pipe. You will find Brentilda and a switch that opens the pipe
    underwater. Swim through the underwater pipe to find the
    Bubblegloop Swamp picture puzzle. Now get out of the room and Talon Trot up the
    slope and go through the 180 Note Door. You have
    120 more notes. When you see the Gruntilda statue you can collect the Red
    Feathers if you want, but watch out for the Chump (gold
    fish with teeth). You can take him out by farting Eggs on him first. Across
    from him is another Brentilda. If you go up the slope to the
    left of the Gruntilda statue you will find the entrance to Bubblegloop Swamp
    across the bridge. In one of the hallways is Brentilda.
    (NOTE: Don't touch the Swamp because if you do the Piranhas will bite you.)
    
    ==========================
    / 7.9: Bubblegloop Swamp \
    ==========================
    
    Go left and kill the Flibbit (frog). You can kill him with a Roll, Beak Barge,
    or Rat-a-Tat Rap, but it may be easier to use 2 Eggs or 2
    Claw Swipes. Talk to Bottles and learn the Stilt Stride. Note the Beehive. You
    should actually now exit.
    
    ==========================
    / 7.10: Gruntilda's Lair \
    ==========================
    
    Go back across the bridge to the hallway with no Brentilda in it to find Wading
    Boots. Use them to go into the hallway behind
    Bubblegloop Swamp. Ignore the picture puzzle for Freezeezy Peak and Talon Trot
    up the slope. Break the boulder. The tunnel is too
    small for you right now, but in the smaller version, you can't break the
    boulder. Atop where you enter is another pair of Wading Boots.
    Use them to get back to Bubblegloop Swamp.
    
    ===========================
    / 7.11: Bubblegloop Swamp \
    ===========================
    
    There is Croctus the Crocodile near you. When he opens his mouth, shoot an Egg
    into it. He will teleport to a different area in the level.
    See the cattail plant? Climb it to find 3 Red Feathers. There are cattails all
    over the level, so be sure to climb them when you see
    them. Anyway, use the Wading Boots near the entrance to grab the Mumbo Token
    behind the big rock. Now cross the green bride,
    collecting the Notes, and Feathery Flap to the big rock to rescue the yellow
    Jinjo. Go back to the bridge and cross it. Jump across the
    log to the platform with a Flibbit, then the one with the Jigsaw Switch. Beak
    Bust it and a Jiggy will appear atop the green roads
    above you. You only have 48 seconds to get it, or go back to the switch and try
    again (Jig1).
    
        Use Kazooie to make the trip faster. On the way, there are alcoves with a
    Beehive, Eggs, Croctus again, and the green Jinjo.
    Backtrack to the Jigsaw Switch. Jump to the leaf then to the tree stumps. Kill
    them all and they'll reward you with a Jiggy (Jig2).
    They're twice as powerful as their red-colored brethren, but they're in a large
    group, so Golden Feathers are handy here.
    
        Back to the Jigsaw Switch. Take the left log, then to the tree stumps and
    Flibbits. When the leaf comes, ride it over to the Pink Egg
    (and a cattail with a Mumbo Token). Use the Shock Pad to reach the top of the
    Giant Egg, and Flap Flip to the Banjo Statue. Beak Bust
    the X, then jump down and Rat-a-Tat Rap the X. Go back to the top and Beak Bust
    the X. Jump down to the bottom and Beak Barge the
    X. Go back to the top and Beak Bust the X to reveal a Jiggy (Jig3).
    
        Head back to the Golden Flibbit area. Press C^ and look around with the
    Control Stick. You should see a Giant Crocodile Statue,
    Tanktup the Giant Turtle, and a Shock Pad. Use the logs to reach them. First go
    to Tanktup. He will tell you that his feet are numb and
    cold. Cure them by Beak Busting them. To reach some, you'll have to Talon Trot
    up Tanktup's shell and then to a foot. After Beak
    Busting all 4 feet, Tanktup will open his mouth and a Jiggy will fall out (does
    he barf it out? Jig4).
    
        Walk inside his mouth and you'll find Banjo's old friend, Tiptup! There is
    an Extra Honeycomb above his podium (EH1). Note that he
    doesn't look like Tiptup to me. Talk to him and he'll tell you that the small
    turtles are his Tiptup Choir. He will ask them to chirp.
    Duplicate the melody by Beak Busting them. If you hit a wrong one, you lose one
    Honeycomb and have to start over. If this is too hard,
    get a pencil and a piece of paper. When a turtle chirps, put the beginning
    letter of the color of his shell. Here's what I use:
    
    LB: Light Blue
    DB: Dark Blue
    R: Red
    Y: Yellow
    FP: Far Purple (the purple farthest from the desk)
    CP: Close Purple (the purple closest to the desk)
    
    Baby Myuu's (lacdragon@netzero.net) idea was to draw a map of inside Tanktup,
    and when a turtle chirps, put a "1" on his circle. When the next one chirps,
    put a "2" on his circle, you get the picture. But my way is better than hers,
    because for mine, you can keep looking at the TV and write it down. For hers,
    you have to look at the TV, then quickly look at the paper.
    
    After doing this 3 times, Tiptup will leave you a Jiggy (Jig5).
    
        Get the Notes and Mumbo Token, and exit. Talon Trot up Tanktup's shell and
    grab the Wading Boots and go in the Swamp behind him
    for the orange Jinjo, just be careful of the BuzzBomb Dragonfly, because he can
    knock your Wading Boots off! Note the Beehive on
    the island. Head back to the Golden Flibbits and jump to the Shock Pad up to
    the hut. Beak Bust it to find a Shock Pad. Use it to get to
    the next hut. Keep doing this until you get to the Witch Switch. Beak Bust it
    and grab the Notes. Climb the nearby hill and do the
    Shock-Pads-under-the-huts pattern to the Jiggy in the very last hut (Jig6).
    
        Don't forget to feed Croctus! There is also a Mumbo Token above his island,
    use the Shock Pad to reach it. Once you have it, change
    direction in mid-air and Feathery Flap back to the Shock Pad. Go back to the
    Gold Flibbits and head to the Giant Crocodile Statue.
    Talon Trot up it to collect some Notes. Use the Wading Boots to go behind it to
    and island and climb the cattail to the blue Jinjo. Now
    feed Croctus. Head back to Tanktup to feed Croctus once more and he will leave
    you a Jiggy (Jig7) for your trouble.
    
        Head back to the Giant Crocodile. Climb the hill behind it to find a
    BuzzBomb and a Beehive. Grab the Wading Boots and run through
    Mumbo's Swamp Maze. If your Wading Boots wear off, there are more inside the
    maze. If you miss a Note, don't try to get it again.
    Follow the maze until you come to another Jigsaw Switch. It will reveal a Jiggy
    across the narrow path next to you for 10 seconds
    (Jig8).
    
        Get it, then return to the Wading Boots. Put them on and go through the
    rest of the Maze to Mumbo's Hut. There's a Mumbo Token
    behind it. Head into the Hut, there is another Token behind Mumbo. The
    transformation cost is 10 Tokens. You should have a lot more
    than that, you went through 3 worlds! There's and Extra Honeycomb (EH2) on the
    ceiling. Give them to him and he will turn you into a
    Crocodile. Exit. Oh, and did I mention that you can kill the enemies (BuzzBombs
    and Flibbits) as a Crocodile by biting them with B?
    The neat thing is that you get 2 Honeycombs instead of one! You can walk
    through the Swamp without getting bitten, so grab the Notes.
    There's a shortcut out of the Maze, look for a hole near the BuzzBomb. Go to
    the Giant Crocodile Statue. Now, this may sound gross,
    but go inside its nose. Inside, collect the Notes and Mumbo Token. Go forward
    to meet Mr. Vile. Talk to him and he will ask that you
    play a Mini-Game. It's an eating race against him, by far the fastest eater of
    all. The first race is easy, just eat more Red Yumblies
    than him. All of them are Red Yumblies. Press B to eat. The 2nd race, eat more
    Red Yumblies than him, but don't eat the Yellow
    Grumblies, or you'll be frozen for a few seconds. The 3rd race, eat more than
    Mr. Vile of what is shown on top of the screen. The icon
    can change, and if you eat the wrong thing, you'll be frozen for several
    seconds. If you win, you get a Jiggy (Jig9).
    
        If not, run, or Mr. Vile will bite you. If this is too tough, come back
    after you learn the Turbo Talon Trot. If it's still too hard,
    come back with every other Jiggy in the game. Head to the Shock Pads, kill the
    BuzzBomb and grab the purple Jinjo who will give you a
    Jiggy (Jig10). As a Crocodile, don't forget those previously inaccessible
    Notes. Now exit.
    
    ==========================
    / 7.12: Gruntilda's Lair \
    ==========================
    
        Go behind the entrance to Bubblegloop Swamp, still as Crocodile, and
    complete the Freezeezy Peak picture puzzle. Now go to the
    passage I told you to break open. Inside, you will find Cheato! Now go back to
    the Gruntilda statue. On the way, you will automatically
    turn back into Banjo-Kazooie. (You can enter Cheato's code in now.) Go up the
    cliffs to the right, use the Shock Pad for a shortcut. On
    the way, you will find a beehive and the last Green Gruntling . Go through the
    260 Note Door, you have 140 more notes. Get the Mumbo
    Token behind the sarcophagus. Smash the bricks to find a Blue Gruntling (the
    Gruntlings have turned blue and they're twice as
    powerful) guarding a Shock Spring Switch. Beak Bust it and you will find a
    Shock Pad rotating around the Giant Vase. Use the Shock
    Pad to get inside the Giant Vase and you will fall into the hat that was broken
    by Bubblegloop Swamp's Witch Switch and you will fall
    onto a Jiggy (Jig5). Now go back to the Giant Vase.  Go up the stairs to the
    left to find a room full of webs, egg them all. Behind one of
    them is a Purple cauldron, creating your first shortcut. Climb up the ledge.
    There's the 450 Note Door, you don't have enough Notes.
    Continue to the web and break it to find a Green cauldron. Feathery Flap to the
    hat to meet Brentilda and get some Blue Eggs. Don't
    forget the Banjo Statue behind the point. Go into the Gruntilda  Statue's
    Mouth, past the 350 Note Door. Inside is the Picture Puzzle
    for Gobi's Valley a little across the path. If you fall off into the lava, you
    die! Head back to the Giant Vase. Another set of bricks has
    a pair of Wading Boots behind it. Use them to get through the sand surrounding
    the entrance to Gobi's Valley. Brentilda is behind it.
    
    =======================
    / 7.13: Gobi's Valley \
    =======================
    
        Why I'm telling you to go here early? Because you need to learn the Turbo
    Talon Trot before you can beat Freezeezy Peak. To find
    it, go right up the slope, kill the Slappa Mummy Hand by Beak Busting it while
    it's on the ground, then again, go right up 2 slopes. Go
    straight and you'll find Bottles by a palm tree. He'll teach you the Turbo
    Talon Trot. Exit.
    
    ==========================
    / 7.14: Gruntilda's Lair \
    ==========================
    
        Use the nearby Wading Boots to get back through the sand. Go to the web
    room, then through the white opening to Freezeezy Peak.
    
    ========================
    / 7.15: Freezeezy Peak \
    ========================
    
    
        (NOTE: This level is full of slippery snow. It's best to have Kazooie walk
    around, since Banjo slides a lot in the snow.) Go to the
    nearby igloo. There's a Mumbo Token between the table and the chair. You'll
    find Groggy, Soggy, and Moggy, 3 bears without any
    presents inside the igloo. They tell you that their Dad, Boggy is gone. But
    Banjo-Kazooie will play Santa. Exit the igloo. Head down the
    slope and you'll find Boggy. He ate something yellow and it's making him sick
    (shut up). Collect the Red Feathers and go down the slope.
    You may want to kill all the snowmen (Sir Slushes) first, because they can get
    really annoying. Go over to the big stack of presents, and
    talk to Bottles to learn the Beak Bomb. Climb the presents to the Flight Pad.
    Use it to fly and kill the Sir Slushes by Beak Bombing into
    the red X on top of their hats. You'll get an Extra Honeycomb (EH3) for killing
    one of them. One of them conceals the Witch Switch, 2
    others each are guarding a Mumbo Token, one is guarding 2 Golden Feathers.
    Behind the only house with a chimney is the green Jinjo.
    After killing them, a Jiggy will appear atop the Giant Snowman's hat. Fly up to
    it (Jig1) and you'll find Chinker the Ice Block.
    
        Attack him with the Rat-a-Tat Rap and he will split into 2 smaller ice
    blocks. They're faster. The best way to kill them is to Flap
    Flip up then Beak Bust. They leave 2 Honeycombs. To get back, drop down onto
    the lower part of the hat, and through the hole to land
    on his nose. You'll collect one of the 3 Bears' Presents (P1). Fall onto his
    teeth. Walk inside of his pipe to find a Jiggy (Jig2).
    
        Now fall onto the scarf. Head around it, collecting the Notes and Red
    Feathers. And Feathery Flap to the broom to receive the blue
    Jinjo and 2 Golden Feathers When you find a sled jump on it, and you'll slide
    down a ramp on the Giant Snowman's scarf, collecting a
    Mumbo Token, and land on Boggy. He will let you keep the Jiggy that flies out
    of him (Jig3).
    
        Head to the presents and at the very top, rescue the purple Jinjo. Now go
    back down the slope, and jump across the now Sir
    Slush-less islands to the Giant Snowman's legs. (Don't touch the water because
    it's freezing.) Now jump to the island with the present
    (P2) on it. Talon Trot up to the Chinker and Beehive. Now you can climb the
    Giant Snowman's scarf, collecting goodies! Now head back
    down to the entrance and find the Christmas Tree. Beak Bust the box and the
    Twinklies will pop out. They'll ask that you calm down the
    Twinkly Munchers so they can get to the tree. To stop them, Rat-a-Tat Rap them
    or Beak Bust them or Wonderwing them. Or, if you
    really suck, stock up on Blue Eggs, then stand at the beginning and shoot a
    whole bunch of them in a row. And don't try to get all of
    them to the tree, you only need 10 (especially those fast and last ones). If
    you get them to the tree in time, walk around the tree.
    Collect the Blue Eggs, and kill the Chinker. Shoot 3 Eggs at the Star Switch to
    turn on the power. Now quickly (use Kazooie) head to
    the present and use the Flight Pad and fly through the star at the top of the
    Christmas Tree 3 times before time runs out. Inside the
    tree, the glass around the Jiggy in the tree will break. To reach it, climb the
    tree trunk. Don't forget the Mumbo Token in the pot. On
    the bottom floor, you'll meet your old enemies, the Tickers. There's also the
    last of the bear's presents (P3). After the rest of the
    Christmas Tree business, you will head back tot he igloo. Continue to climb up
    the tree and jump tot he ledges, collecting Notes, Eggs,
    and Red Feathers. From the uppermost ledge, Feathery Flap to the Jiggy at the
    top of the trunk (Jig4).
    
        Now head back to the igloo and give the bears their presents, and they'll
    reward you with a Jiggy (Jig5).
    
        Head back down both slopes, then up the slope to the left. You'll meet
    Boggy. He needs someone to race him, but Banjo and Kazooie
    are too big for the sled! Too bad! Get the Notes and Beehive anyway. Head to
    the presents and jump on the Flight Pad. See the Giant
    Snowman's buttons? Think they look like targets? Well, they are! Beak Bomb all
    3 and a Jiggy will fall out of his @$$ (really! Jig6).
    
        Now head to the house with the chimney. Have Kazooie jump on it, then Flap
    Flip onto the chimney. Use the Flight Pad (you'll collect
    a Mumbo Token) and fly to Mumbo's Hut. On the ceiling are some Notes and the
    yellow Jinjo. Give Mumbo 15 Mumbo Tokens and he'll
    turn you into a Walrus. Head to Wozza the Walrus' Cave, it's up the slope near
    the presents. Wozza will give you a Jiggy just for
    showing up (Jig7, as long as you promise not to give it to the Bear).
    
        Go inside the cave. You'll see the orange Jinjo, but you can't reach him!
    Instead, go in the icy water. Walk through the icy water at
    the bottom to the Extra Honeycomb (EH4). Avoid the Chinker and grab the Banjo
    Statue. Exit the Cave and go to Boggy. He'll ask that
    you sled race him around Freezeezy Peak. Jump on the sled. Steer your sled
    through the red slalom gates. If you pass through one, it'll
    turn green. If Boggy complains about you being too slow 3 times, you
    automatically lose the race. The race takes this route: straight
    across the bridge, under the Giant Snowman's legs, across the bridge, past the
    Chinker and Beehive, around one house, over another,
    across the bridge, over another house (you can jump off the houses for
    shortcuts), around the Twinkly Muncher bridge, over the
    presents, up the hill, past Wozza's Cave, now jump past Boggy up the hill and
    you should win. A Jiggy is first prize (Jig8).
    
        Go under the Giant Snowman's scarf for a Mumbo Token, then swim back to
    Mumbo's Hut and turn back into Banjo-Kazooie. Use the
    Wading Boots near Mumbo's Hut to get back. Go back to Boggy to race him on
    foot. The route is exactly the same, but you'll have to
    run to the Running Shoes (you did learn about them, right?), making it a bit
    slow, but after the Giant Snowman's legs, you'll catch up.
    You can use the shortcut again. After winning, Boggy will give you a Jiggy
    (Jig9) and go look for his kids' presents (he really won't, he'll
    be sleeping in the igloo, wishing the kids would be quiet. Beat him before
    delivering the presents and he'll tell you that the racing made
    him tired and ask you to look for the presents.)
    
        You are near Wozza's Cave, so enter it. He will be scared and offer you the
    noisy orange thing and tell you to leave him alone. Flap
    Flip to the orange Jinjo on the ledge. He will give you a Jiggy (Jig10). Exit.
    
    ==========================
    / 7.16: Gruntilda's Lair \
    ==========================
    
          Flap Flip onto the Shock Pad and jump inside the wall. Go left and Beak
    Bust the Flight Switch to create a Flight Pad in the room
    that was covered with webs for about 13 seconds. Grab the Running Shoes and run
    to the Flight Pad. Fly back to Freezeezy Peak, but
    don't go inside it. Instead, fly to the high right and get the Jiggy (Jig6).
    Now return to Gobi's Valley.
    
    =======================
    / 7.17: Gobi's Valley \
    =======================
    
        Look behind you and Feathery Flap to the golden feather then to the yellow
    Jinjo. Swim to the oasis and talk to Trunker the Tree.
    He will tell you that he is thirsty for water. Climb the trees nearby for Red
    Feathers, and swim underwater for Blue Eggs. You just did
    the entrance stuff. The first thing to do is to drain the water from the large
    pyramid for 2 reasons: 1) So the sandy moat won't become
    a deathtrap. There's already enough sand in the level, and that's enough
    without that deadly pit! 2) By doing that, you can activate the
    maze which if you lose, you die (ha ha), and you wouldn't want to do that after
    getting a whole bunch of Notes (there are Notes in the
    pyramid and at the end of the maze. Talon Trot up the nearby slope, collecting
    Notes. Kill the Slappa, then go up the 2 slopes again. But
    instead of going to Bottles, go up the nearby slope and collect the Mumbo Token
    in front of the door to the pyramid. Head around to
    the right, kill the Slappa, then climb the slope and grab the Running Shoes.
    Run to the Star Switch at the side of the pyramid, step on
    it to open the trapdoor at the top of the pyramid. Quickly run to the top of it
    in 30 seconds, and get the Banjo Statue and fall through
    the trapdoor. Swim over and grab the Mumbo Token, then swim down, and claim the
    Jiggy while avoiding the Mum-Mums (mummies)
    (Jig1).
    
        It will open the door to the pyramid and drain the water so it fills the
    sandy moat. If you'd rather not worry about the Mum-Mums,
    use the Golden Feather to kill them. Grab the Notes, Eggs, and Red Feathers,
    then exit. Swim down in the pool and collect the Notes,
    Mumbo Token, and blue Jinjo. Swim back to the surface. Jump on the pillar that
    has the moving sphinx head in front of it, and feed 3
    Eggs to him. He will disappear and another one will appear. Feed all 3 and a
    pyramid will grow out. Climb the stairs, but by Flap
    Flipping on the ledge and Talon Trotting up, then the other ramp, because there
    are Notes on them. Enter the pyramid, walk forward,
    collecting the Notes. You will hear King SandyButt, the King of the Mum-mums.
    He will tell you to either turn back or face his wrath.
    Choose to face his wrath. The door will close. Talon Trot quickly through the
    maze. Turn to the character's right, then follow the path. If you take more
    than 60 seconds, the ceiling will
    fall on you. Break off from the path to the Witch Switch. And later, the maze
    will start to get guarded by Mum-Mums, so run past
    them, the Wonderwing might slow you down. If you win, King SandyButt won't be
    able to stop you. Hop into the sarcophagus to collect
    the Jiggy (Jig2). The pots also have a Mumbo Token, 2 Golden Feathers, and the
    purple Jinjo.  Exit through the nearby door.
    
    Go up the next ramp with Notes, and Talon Trot up the pyramid to collect
    Musical Notes. Beak Bust the switch, and a timer will appear.
    Quickly run down the pyramid, and a cinematic will show the door opening. Banjo
    will slide onto the entrance. Drop down and enter it.
    Kill the Mum-mum, then collect the Notes and Mumbo Token. Beak Bust a tile and
    it will flip over, showing something from the game. A
    timer will appear. Beak Bust another tile. If it's the same thing as the first,
    you'll hear a ding and they will stay like that. If not, they
    will flip back over. Here's what's under the tiles:
    
    Mumbo Jumbo, Blue Egg, Yellow Jinjo, Yellow Jinjo,
    Red Feather, Musical Note, Banjo, Honeycomb,
    Kazooie, Red Feather, Mumbo Jumbo, Kazooie,
    Musical Note, Banjo, Honeycomb, Blue Egg
    
    If you match them all in a limited time, a Jiggy will appear (Jig3). If not,
    you teleport back to the beginning of the world. You can use
    the Running Shoes behind Trunker's oasis to return quickly.
    
        Exit and Talon Trot down the side of the pyramid to collect Notes. Talon
    Trot into the pyramid alcove to collect the green Jinjo.
    Talon Trot around the sand, collect the Red Feathers and Beak Bust the
    Honeycomb Switch. An Extra Honeycomb Piece will appear in a
    ringed cactus. You will see a magic carpet flying around. When it reaches a
    place, it disappears, then appears again. When it reaches
    Banjo and blinks, jump on it and ride it over to an island. Gobi the Camel is
    trapped on it. It's too hot for him... and this coming from a
    camel? Beak Bust his rock and he'll leave a Jiggy and run of to cool down
    (Jig4).
    
        Return to Trunker and you'll find Gobi. He'll notice that Trunker looks
    thirsty, but Gobi is a greedy camel who wants to keep all his
    water for himself. Beak Bust him and he'll spit water into Trunker's mouth.
    Gobi will run away, and Trunker will give you a Jiggy. It's
    on top of him. Climb one of the surrounding trees (don't step on the Start/Exit
    Pad!) and Feathery Flap to the Jiggy (Jig5).
    
        Head up the slope to meet Jinxy the Sphinx. Jump on his feet to collect the
    Notes. Feathery Flap from them and Flap Flip up onto
    his back. Drop down to the Wading Boots and run through the sand behind him to
    collect Notes, a Banjo Statue, and a Mumbo Token.
    Return to Jinxy's back and climb the stairs. Flap Flip over the thing and walk
    over to his nose. Flap Flip to the Mumbo Token, then
    Feathery Flap over to one of the cacti in front of him. He'll tell you his nose
    is clogged. There's no tissue in sight, so instead, shoot an
    Egg into his nostrils. If you're good, you can get both without jumping to the
    other cactus. Jinxy will sneeze open the door. Jump down
    (Feathery Flap so you don't take damage) and enter him. Grab the Notes and walk
    forward. Kill the Slappa, then collect the Eggs and
    Mumbo Token. Jump onto the magic carpet and shoot an Egg into the statue. The
    magic carpet will rise. Jump to the magic carpet to
    claim the orange Jinjo and a Jiggy (Jig6) and Red Feathers.
    
        During the Jiggy animation, the carpet lowered, so shoot the statue's mouth
    again. Jump over the other carpet. Grab the Note, and
    shoot the statues' mouths to raise the carpets, collecting the goodies (Notes
    and a Mumbo Token). At the very top is a Jiggy (Jig7).
    Exit.
    
        Use the magic carpet flying around Jinxy and fly up to an alcove to find
    Gobi. Beak Bust him to get an Extra Honeycomb (EH5). Gobi
    will head out of Gobi's Valley to find some peace and quiet. You can't open the
    door... yet. Ride the caret back to Jinxy's back and use
    the Flight Pad to Beak Bomb the giant Kazooie target to open the door below.
    Beak Bust down, then enter the pyramid. Collect the
    Notes and Mumbo Token, then talk to Rubee. He'll ask if he can help you.
    Kazooie will tell him that they are looking for treasure.
    Rubee sees some up high. Jump onto the basket and fart 5 Eggs into the
    "orbiting" bowl. Histup the Snake will come out. Ride the
    basket top up and Flap Flip up to the Jiggy (Jig8). (Or you can climb Histup's
    neck.)
    
        Exit the pyramid, then head back to Jinxy and use the Flight Pad on his
    back to fly back to the cactus and collect the Extra
    Honeycomb in the middle (EH6). You'll also get another energy bar segment
    (HC8). Notice the sphinx near Jinxy. That's an Ancient
    One. Fly through his head-dress and he will sink into the ground and another
    one will pop up. They'll tell you that if you do that to all of
    them, you'll defeat Gruntilda. Do so to all 5 and they will tell you that they
    were joking, but they can give you a Jiggy, which is on
    Jinxy's back (Jig9).
    
        Go back to the tall twisting pyramid, and use the Running Shoes atop the
    small hill and jump across the gaps. Go down the hill, jump
    over the sand, and Grabba the Mummy Hand will come out. Quickly jump onto him
    and get his 1,000-year-old Jiggy (Jig10). Exit the
    world.
    
    ==========================
    / 7.18: Gruntilda's Lair \
    ==========================
    
    	Use the Wading Boots nearby to get back through the sand. Use the Shock Pad
    rotating the vase to jump into the sarcophagus and get
    the Jiggy (Jig7). Now go back to the web room and climb the ledge to find a 450
    Note Door. You have 150 more notes. Jump into the
    pool of water, but don't get too close to the Shrapnel or he'll explode on you.
    Swim underwater into the tunnel and you'll find a Chump.
    Avoid him, and swim through the low hole. Swim away from the next Chump and
    onto the ledge. Kill him by farting 2 Eggs onto him. Jump
    across the alcoves to reach the picture puzzle for Mad Monster Mansion. Insert
    10 Jiggies. Jump to the Whipcrack. Kill it with Eggs
    to get a Mumbo Token, then return to the area with the Gobi's Valley picture.
    Go across the path and into the tunnel. Make it past the
    graveyard, but don't enter Mad Monster Mansion. Talk to Brentilda behind one of
    the graves, then head right and smash the gate. Go
    through, kill the Blue Gruntling, then run around and Flap Flip to the Banjo
    Statue. There's a hole in the door, but Banjo and Kazooie
    are too big to fit through it. Go back and enter Mad Monster Mansion.
    
    =============================
    / 7.19: Mad Monster Mansion \
    =============================
    
    	You'll see a house. Jump onto the things in front of it to claim 4 Notes. Head
    left, kill the Nibbly bat with the Rat-a-Tat Rap, then
    Rat-a-Tat Rap your way through the lit window. Grunty will say that Banjo and
    Kazooie are stupid, and she asks the enemies to attack
    them. I bet this is her house. Walk forward and the Limbo skeleton will yell
    and run to you, kill him with a Golden Feather. There are
    monsters hiding behind some pictures called Portrait Chompas. They're no
    different from their cousins in Clanker's Cavern, they just
    look different. Get the Red Feathers. Exit the window and smash the front door.
    You'll find Napper the Ghost sitting on the table,
    guarding a Jiggy. If you touch the wood, he'll wake up! But collect the Notes
    on the chairs anyway. Napper won't hurt you. Go to the
    fireplace in the back and Wonderwing into the fire to get a Mumbo Token. This
    is when I thought this is Gruntilda's house. The
    pictures on the wall are of Gruntilda, Brentilda, Mumbo Jumbo, Dingpot, the
    broomstick, Klungo, and the top of the Lair. Exit. Run
    around the house, kill the next Nibbly, then smash through the next window.
    Kill the Portrait Chompas and collect all the Blue Eggs, then
    exit. See the gate? Break it down by simply Rat-a-Tat Rapping it, or shoot an
    Egg into the lock. Don't go through, go left and Beak
    Bust the bricks to open the cellar. Inside, there's a ghost known as Tee-Hee.
    Kill him with a Golden Feather. Go to the far shelf and
    Flap Flip up to collect Notes. Hop down and Rat-a-Tat Rap open the barrels to
    find Eggs, a Mumbo Token, a Jiggy (Jig1), the purple
    Jinjo, and a Golden Feather. You can't smash the barrel with the X on it. Exit.
    
        Climb the drainpipe to reach the roof. Talon Trot around, collecting the
    Notes. One of the drainpipes has a hole in it, but Banjo and
    Kazooie can't fit through it! Talon Trot up and walk around to find a small
    window, a large window, Nibblies, and a Shock Pad. Smash
    the small window and go inside. You'll find another Limbo. This is the
    bathroom. You can't fit inside Loggo the Toilet. There is a Mumbo
    Token in the sink and Red Feathers in the bathtub. Exit. Smash the large window
    and you'll find that in here, about 1/2 of the floor is
    missing. Drop through and you'll find goodies you can't reach. Remember that
    you can return to them later. Exit and use the Shock Pad
    to get to the next drainpipe and Feathery Flap to the large window. Smash
    through. Jump on the cushion to collect the Notes, and kill
    the Tee-Hee. You can't open the chest, but there is a Golden Feather behind it.
    Get the Eggs on the canopy bed. Go left of the window,
    kill the Portrait Chompa, and use the Shock Pad in front of him to reach the
    top of the canopy bed, where the yellow Jinjo awaits. Exit.
    Jump to the drainpipe and walk around and jump to the other window. Smash it.
    Inside, kill the Portrait Chompas, and collect the Notes.
    Exit, jump to the drainpipe, and Talon Trot up and jump onto the chimney with
    the small hole to rescue the green Jinjo. On the opposite
    side is a Shock Pad, use it to drop through the chimney. You're now back in the
    dining room, which is also Napper's! Feathery Flap onto
    the chair, and across the chairs (if you fall, Napper will wake up, and you'll
    have to go back out and down the chimney) to the table,
    then just walk into Napper. He'll wake up, noticing the Jiggy is gone, and
    floats away because Gruntilda will punish him (Jig2). Use the
    Flight Pad where he used to be to fly into the chandelier to find a Banjo
    Statue, then exit.
    
        Go back through the gate you broke and you'll find the church. No matter
    how hard you try, you can't bust open its door. So go
    around the church, and kill the Rippers (alive gravestones) using the Beak
    Barge. There's a Mumbo Token behind one. Notice the flower
    pots? Fart an Egg into one and flowers will grow... no, it did not curse at
    you! It was a spooky "Thank you". Do that to all 5 pots to get
    a Jiggy (Jig3).
    
        One of the church's windows has Banjo-Kazooie's profiles on it. First kill
    the Nibbly, then jump inside to find 3 Portrait Chompas
    guarding tons of goodies, including a Banjo Statue! Exit and Flap Flip on the
    unalive gravestone near the church door. Flap Flip to the
    roof, and quickly get into Talon Trot before you slide down. Grab the Note,
    then Talon Trot Jump up to the upper area. Collect the
    Notes, then jump to the brick sticking out. Get back into Talon Trot and jump
    on the steep narrow ledge above you. Carefully walk
    around the handless clocks and enter the hole in the one that has a hole,
    collecting the Mumbo Token. Carefully step on the corners to
    collect the Notes. Use the Shock Pad to reach the weather vane, and climb it,
    then jump to the Jiggy (Jig4).
    
        Climb down the church and break the gate and enter the maze. Inside, kill
    the 2 Tee-Hees and get the goodies, including the orange
    Jinjo. Exit back through either exit. You're going back to the house, so if
    you're at the
    church, go back to the house. Get the Notes in the tall grass of the yard
    between 2 walls, then walk up the stairs nearby. Kill the
    Limbo, then smash the door of the shed and enter to find Tumblar the Glass.
    He'll tell you that if you solve the puzzle, you can have his
    Jiggy. Get the Notes, then jump on him. Use the Control Stick to steer yourself
    over the letters to spell BANJOKAZOOIE in 75
    seconds. There's a Purple Tee-Hee circling on the letters, if he hits you,
    you'll lose a Honeycomb, AND you get knocked off of
    Tumblar! If you go on a Gruntilda space, you lose a Honeycomb. Complete the
    puzzle and Tumblar will leave the shed, and he'll let you
    keep the Jiggy (Jig5). Exit.
    
        Go around the shed and kill the Limbos. Use the Shock Pad behind it to
    reach the roof. Quickly Talon Trot to the Notes and Mumbo
    Token. Jump off and go down the ramp. Ignore the well, its business will be
    easier later. Smash the gate and go inside. Kill the Limbos,
    then shoot Eggs at the Whipcrack in the water, then swim under to get the Mumbo
    Token. Walk on the edge of the pool for Notes. Use
    the Shock Pad to reach the blue Jinjo (who gives you a Jiggy [Jig6]), but don't
    fall into the water or you lose a Honeycomb.
    
        A Mumbo Token lies cleverly hidden in a corner. There are 2 flights of
    stairs, one leads to the right of the main house, the other
    leads to a Clock Switch and some Running Shoes. Beak Bust the switch. The door
    to the church will open. Quickly grab the Running
    Shoes and just jump off the ledge and right, jump up the stairs, and right
    around the house. Now run straight ahead into the church
    before time runs out. Inside, kill the Tee-Hees, then Flap Flip onto the chairs
    for Notes and Eggs. Go over to the giant organ. Jump on
    the foot pedals, they both have a Note on then. Flap Flip to the chair. Collect
    the Mumbo Token, then Shock Jump to the keys. Talon
    Trot up, then jump in front of the music sheets. You'll find Motzand the
    Ghostly Hand. He will ask you to follow what he plays on the
    keys. He'll play something on the keys and you have to repeat it by Beak
    Busting the note he hits. This is easier than Tiptup's puzzle
    because you can Beak Bust the keys while he's playing it. Copy 2 tunes and a
    Jiggy will appear atop the organ pipes. Here are the note placements:
    
    KEY:
    Color key-Number of that color key from left or right-from left or right
    
    White-5-Left
    White-6-Right
    Black-5-Right
    Black-3-Right
    Black-4-Right
    White-6-Left
    White-6-Right
    Black-5-Right
    White-6-Left
    White-4-Right
    Black-4-Right
    
    Did you notice
    that the song on the music sheets is the Mad
    Monster Mansion theme? Flap Flip on top of the music sheets, then to the upper
    area, kill the Limbo, then head
    behind the organ pipes for a Banjo Statue. Jump up the organ pipes to get Red
    Feathers, Musical Notes, and a Jiggy (Jig7).
    
        There are two torches nearby, one has fire, another has a Flight Pad. Get
    on it and fly into the rafters. Kill the Limbo and Nibblies,
    then collect the Extra Honeycomb Piece (EH1) and Blue Eggs. Carefully walk
    across, collecting a Mumbo Token, to the other side. Kill
    the Nibblies, then collect the Eggs and Beak Bust the Witch Switch. Cross to
    the Golden Feather. Jump down (Feathery Flap right
    before you hit the ground), and exit. Go left and you should see Mumbo's Hut,
    all fenced in. To get to it, Flap Flip onto where you can,
    then drop down to Mumbo's Hut. If you have 20 Mumbo Tokens, he will turn you
    into a Pumpkin. He also says he will use you in his soup
    (he really won't). Get the Notes and exit through the small hole. Go right and
    through the hole there to be returned to the maze. Get the
    Mumbo Token, then use the ramp to reach the top of the wall Go around until you
    see another path. Cross it, and you'll be on the house!
    Go through the small window (you did break it open... right? If not, turn back
    into Banjo-Kazooie and do so!) and go into Loggo the
    Toilet. He will flush you down. Inside get the Jiggy and Mumbo Token, but avoid
    the Whipcracks and Grille Chompas (Jig8). For the
    Golden Feathers in front of the Grille Chompas, get close. When they go back
    into their holes, run past while collecting the Golden
    Feathers. Exit.
    
        You'll probably now want to go into the bathtub and take a bath (or stand
    under the shower), because you've just been in one of the
    places where Gruntilda p&&$ and $#!+$. (She also does that in Dingpot.) Exit
    the room. Head through the large window and now you
    can slip under the floor to receive Golden Feathers, Blue Eggs, and an Extra
    Honeycomb Piece (EH2). Go back out and find the drainpipe
    with the hole in it. Drop down and you'll collect a Jiggy (Jig9). Grab the
    Notes and exit.
    
        Head back to the well and drop down it. Jump into the bucket to get a Jiggy
    (Jig10). Walk around collecting Notes and the Mumbo
    Token, but avoid the Whipcracks. Exit. Jump on the ledges around the well to
    find Notes, Eggs, and Red Feathers. Exit the level.
    
    ==========================
    / 7.20: Gruntilda's Lair \
    ==========================
    
    	Go back to the gate and go through the hole in the house through there (you
    must still be a pumpkin). Inside, you can change back into
    Banjo-Kazooie. Kill the Tee-Hee with a Golden Feather. Beak Bust the coffin,
    and then Beak Bust the 1st "123" switch. Now turn back
    into a pumpkin to exit. Go back to the lava place, but don't go to the web
    room. Instead go through the opposite path, it is very narrow.
    Talk to the Brentilda there (she still knows you're really Banjo-Kazooie) and
    go through the small hole to find another Cheato
    spellbook. Pass the Gobi's Valley picture puzzle to turn back into
    Banjo-Kazooie. Go back to the web room. Go back to the Freezeezy
    Peak entrance, but don't go into it. Instead, get the Flight Pad as you did to
    get Jiggy 6. Beak Bomb the witch's left eye and get the
    Jiggy (Jig8) inside. Now make your way back to the Mad Monster Mansion picture
    puzzle room. Swim up and Rat-a-Tat Rap the
    grating. Go inside and go through until you see a path to the left. Rat-a-Tat
    Rap this grating, and go through to insert 12 Jiggies into
    the Rusty Bucket Bay picture puzzle. Flap Flip back up and head left. You'll
    find yourself in the Rusty Bucket Bay entrance room.
    Jump down and swim to the Mumbo Token, then get up on land. Don't enter Rusty
    Bucket Bay, kill the Grille Chompas, and hop up the
    boxes to the green cauldron, another shortcut. Now jump to the Rare box. Smash
    it, then hit the 2nd "123" Switch to raise the water level. Swim back to the
    Shrapnel room. Jump onto the ledge, smash the grate, go through it, hit the 3rd
    "123" Switch, QUICKLY swim back to the Rusty Bucket Bay room, then up to the
    ledge. GO through to find the last Cheato. NOW enter Rusty Bucket Bay.
    
    ==========================
    / 7.21: Rusty Bucket Bay \
    ==========================
    
        This is the second-to-last level. If you've made it this far without
    stopping, unless you cheated, you may need to sleep and/or eat. Anyway, this is
    another level with something hard: the machinery. If you get knocked off of one
    of the walkways, you're dead, so you might as well do
    that first. Cross the bridge to the ship and head right. Kill the Floatsam life
    saver with a Rat-a-Tat Rap, then go further until you drop
    down, you are now at the back of the ship. Grab the Notes on the edge. There
    are two pipes here. One is a Grimlet. It will try to eat
    you. Jump into the other one. Use the Beak Barge on the Seaman Grublin (green
    pirate guy who doesn't even look or sound like a
    Grublin), then grab the Notes surrounding the Blade Switch. Beak Bust it and
    the blades in the machinery will slow down. Exit. Climb
    the ladder near the pipe that doesn't try to eat you and hop up the boxes until
    you reach a smokestack. Beak Barge the door and go
    inside. Walk around and kill the Grille Chompas. Climb down the ladder and Flap
    Flip into the vent for an Extra Honeycomb Piece (EH3).
    Go down into the machinery. There's a spinning walkway in front of you. Wait
    for it to stop, then run across, collecting the Mumbo
    Token. Flap Flip up the gears, kill the Seaman Grublin. See the blades in front
    of you? They will spin quickly, then slow down for a
    while, then start again. While they're slow, jump through! Get the Notes, then
    walk forward to the Jiggy (Jig1).
    
        Return to where the Seaman Grublin was and look right. See the spinning
    pipe? Get into Talon Trot and wait for it to slow down,
    then jump across. Get the Notes. Another lock walkway... for this one, Feathery
    Flap across the gap when it stops. Beak Bust the First
    Propeller Switch. The propellers at the back of the ship will slow down. Make
    your way back to the Seaman Grublin platform. Cross
    the spinning pipe. Get the Notes. Another lock walkway... when it stops, run
    up, Flap Flip up, run to the end, and Feathery Flap to the
    Second Propeller Switch. It's gray, not green. Don't Beak Bust it yet. Climb
    the stairs for some Blue Eggs and a Banjo Statue. Return
    to the Second Propeller Switch. Wait till the lock walkway is halfway through
    its turn, then Beak Bust it. When the cinematic showing
    the propellers stops, the walkway will lock long enough. Quickly run to the
    propellers in the back of the ship in 65 seconds. They're in
    the water near the pipe you first explored. To shave of time, Feathery Flap
    toward the door from one of the gears. If from the bottom
    one, you should make it past the lock walkway. And Talon Trot the rest of the
    way there. At the back of the ship jump into the water
    and swim into the propellers for the Jiggy (Jig2). But if you're too slow,
    you'll have to go back to the machinery and hit the switches.
    Or, the propellers might start again while you're collecting it, this means you
    have to die! (That happened to me.)
    
        Quickly get out of the water onto a box, you'll need to refill your air for
    this. Press C^ and look into the wall. See the red grating?
    Don't do anything yet. Swim to the closer box, then jump onto the platform. Now
    jump into the water and swim into the grating to
    collect the purple Jinjo. This is the hard part. You can't go to a box, and you
    lose air twice as fast. Don't try for the Eggs. After
    getting him, quickly swim to a box and jump onto the platform. There are some
    Notes and a Boom Box. Kill him with 3 Eggs, or get him to
    chase you and quickly Talon Trot around until he explodes. Jump onto the box,
    then Talon Trot jump onto the roof. Go down. You're now
    back at the beginning of the world. Go straight ahead and you'll see a hole
    that says "Toll 2". Pay tolls with Eggs. Since this is Toll 2,
    shoot in 2 Eggs to make a walkway. Go halfway across and kill the Grille
    Chompa. Now here's a secret. Go back to the toll and shoot 4
    more Eggs to move the walkway again. This is the only toll with that secret
    requirement. You can now reach the Mumbo Token and
    Golden Feathers without falling into the water. Talon Trot onto the roof and
    Beak Bust the unlit window. Inside, jump up the boxes and
    grab the Jiggy (Jig3).
    
        Go back to the diving board you were on and onto the other box. Drop off
    one side to find a ledge with a Grille Chompa. Kill him,
    then jump across the boxes, killing the Chump with 2 farted eggs. Go right and
    climb the boxes to another Grille Chompa guarding a
    Banjo Statue. Get on the diving board and jump to the entrance diving board.
    Jump across to find a Grille Chompa guarding a Shock
    Pad. Jump back up and head to the box that you jumped across boxes to reach.
    Flap Flip up to the left box, kill the Grille Chompa, then
    Flap Flip onto he box for Notes, then Feathery Flap over to the wall and drop
    into the water and swim through the passage and you're
    out. Swim left and climb the ladder, and walk across the bridge. Talon Trot up
    the house and on the ledge. Get the Notes on the ledge
    and go back to (not in) the house. Feathery Flap toward the buoy with the Jinjo
    flag. If you make it, you'll get the yellow Jinjo. If not,
    you'll land in the water and have to swim to him, and Snacker will be back!
    Defeat him with Eggs, then press C^ and look at the house.
    See the hole in it? Swim inside. Inside, jump onto the boat, it has a Seaman
    Grublin and Golden Feathers. Flap Flip up, kill the Grille
    Chompa, and head right to find a Flotsam guarding a Honeycomb Switch. Beak Bust
    it, the go the other way to find a Flotsam guarding a
    Flight Pad, use it to get the Extra Honeycomb floating in mid-air (EH4). Exit.
    Swim out and down to find Snorkel the Dolphin. She's
    trapped underneath the Rusty Bucket's anchor. Follow the anchor chain to an
    inner chamber. Jump into the hallway and kill the Grille
    Chompas to make it to the next room. Kill the Seamen Grublin, then Beak Bust
    the Anchor Switch. Snorkel will be free, and she'll give
    you a Jiggy (Jig4).
    
        Go back to the entrance of the world and onto the ship. Jump into the pipe.
    Inside are 2 Boom Boxes. Climb the boxes for a Mumbo
    Token. Jump onto the ledges, kill the Grille Chompa, then grab the Notes, Eggs,
    and Red Feathers. Exit, then walk around the ship, past
    the Grimlet, and Rat-a-Tat Rap the window open. Kill the Seaman Grublin and
    collect the Notes. On the beds, there are Red Feathers
    and a Seaman Grublin. Did you notice the picture of Conker on the wall? Exit.
    Go a bit left and kill the Flotsam. You will see a code.
    Each new game doesn't have a random code, it's 312-111. You'll use that later.
    Climb the nearby stairs and hop up the boxes. Feathery
    Flap to the TNT box, and climb its rope to the crane. Jump towards the Witch
    Switch, the start gliding, Hit it. Drop off behind it to
    find a Grille Chompa, a Mumbo Token, and Red Feathers. Get back onto the crane
    and go to the end to find a Golden Feather. Drop
    down, and Beak Barge the down arrow. It will drop the TNT box onto the deck
    (cool explosion). Now go back and enter the opening. Get
    off the ladder and press C^ and you'll see a Jiggy, but underneath it is some
    brown. When attempting to collect it, Boss Boom Box will
    build himself around the Jiggy! To kill him, use Eggs, Golden Feathers, or the
    Beak Barge. Hit him a few times and he will split into 2
    boxes. Hit one of those enough times and they will split into 2 boxes. So will
    they. The last ones take one hit, and they die. Boss Boom
    Box will give you his Jiggy, he didn't really want it (Jig5)... or did he?
    <insert X-Files Theme> Exit.
    
        Get back onto the crane, to do so, have Kazooie jump instead of Banjo.
    Climb the rope and get back onto the crane. Go to the end of
    it. Drop down, collect the Notes, and shoot Eggs into the Toll 6 portal. Don't
    cross the bridge. Go to the other side and egg the Toll 8
    portal. Cross the bridge, killing the Grille Chompas, to the orange Jinjo. Fall
    into the water and swim to the nearest ladder, climb it.
    There are 3 storage compartments. Enter the one on the left. Collect the
    Musical Notes. Climb the boxes and walk across, killing the
    Grille Chompas, collecting the Notes and Mumbo Token. Exit. You can't enter the
    middle one, so enter the one on the right. Get the
    Notes on the box, and kill all 4 Boom Boxes to get a Banjo Statue. Exit, then
    climb the brown boxes and drop down into the middle
    storage compartment. Kill the Seamen Grublin, get the Red Feathers, Mumbo
    Token, and blue Jinjo. Exit. Cross the bridge (you should
    have already made the bridge after killing Boss Boom Box). Get back up the
    crane onto the ship. Go back to the 312-111 and climb the
    stairs near it. Cross the bridge, collecting the Notes, go around the
    smokestack, kill the Flotsam, and Flap Flip up. Jump onto the red
    things on either side, and collect the Note on each one. Flap Flip up to the
    Red Feathers. You should now see the whistles and pressure
    plates, that say 1, 2, and 3. Remember the code you learned earlier? Beak Bust
    out the sequence 312-111. If you hit a wrong one, you
    will have to start over and you lose one honeycomb. Beak Bust out the code for
    a Jiggy (Jig6).
    
        Go down over to the two pipes, you are at the front of the ship. Jump into
    the one that isn't alive. You're in the kitchen. Kill the
    Seamen Grublin and collect the Notes and the Eggs in the refrigerator, guarded
    by a Grille Chompa. Do not touch the stoves or the
    insides of the ovens, but you'll have to if you want a Mumbo Token. Exit. Get
    the Mumbo Token at the front, then Flap Flip onto the
    cage with a Jiggy, then climb the rope to another crane. Go over and hit its up
    arrow, and the cage will rise. To get the Jiggy, quickly
    climb the ladder, Talon Trot to the end of the crane's arm, fall onto the deck
    (I don't think you can win if you climb, even if you do
    lose health from the fall, and run over to the Jiggy (Jig7).
    
        Get back over to the other part of the crane, collect the Notes, drop off,
    kill the Boom Box, then go over to the acid pool. Jump
    across its barrels to the green Jinjo (who gives you a Jiggy [Jig8]).
    
        Jump to the Notes and Mumbo Token, don't fall or you will lose health, not
    to mention air. Go back to the cage and look around the
    pressure plates. See the windows that are slightly more reflective than the
    others (with 3 lights instead of one)? Rat-a-Tat Rap into
    them. One leads to the captain's bedroom. Kill the Seamen Grublin and collect
    the Gold Feathers on the bed. Get the Notes and you will
    see a Jiggy inside the closet. To get it, open the door, kill the Grille
    Chompa, and Flap Flip up to the Jiggy (Jig9).
    
        Go back to the bridge near the smokestacks and climb them even higher,
    using ladders and Shock Pads. At the tops are a Mumbo
    Token and a Jiggy (Jig10). Exit.
    
    IF YOU DARE...
    
    Go back to the machinery and hit the propeller switches again. Jump onto the
    pipes, and Flap Flip up for Mumbo Tokens.
    
    ==========================
    / 7.22: Gruntilda's Lair \
    ==========================
    
        Swim to the room with the Shrapnel (the ones that links to Freezeezy Peak
    and Rusty Bucket Bay). Jump up to the Jiggy (Jig9). Go through the grating,
    then Feathery Flap over to the ledge to the right. Hop up the ledges to the 640
    Note Door. I had 800 Notes and I made a joke. "Oh no! I don't have enough
    Notes! What'll I do? I'll just go through this door." Inside, you'll find tons
    of Whipcracks. You can try running through them if you
    have full health, or you can Egg them all or Wonderwing through them. At the
    end, there is a Bigbutt and a Black Gruntling. Ignore
    both. You'll hear a familiar tune. It's the Click Clock Wood version of
    Gruntilda's Lair! Talon Trot up the hill and you'll find a locked
    tree stump. It's the entrance to Click Clock Wood, but it's not open. Remember
    the picture puzzle? You couldn't insert the Jiggies,
    because there's no picture puzzle pad! Go Flap Flip up the leaves near the
    Bigbutt. You'll come to a 765 Note Door. Behind it is
    Grunty's Furnace Fun, but until you beat Click Clock Wood, you probably won't
    know what you need to know to win. But if you've
    beaten the game before, or want to cheat by looking at the answers I have on
    the page, you can go ahead and do so, but after it, you'll
    find that you're running low on Notes and Jiggies, and you'll be wishing that
    you had beaten Click Clock Wood! So head to the right of
    it and at the end of the path with Red Feathers, go through the tunnel to a
    Mumbo Token, then go back and cross the other path to a
    Jiggy Switch. Hit it (geez, I wonder how) to make the picture puzzle pad appear
    near the picture puzzle for Click Clock Wood. But if
    you're just plain lazy and don't want to go through all that again (like me),
    drop down. The last Brentilda is on one side of the tree, the
    other has a tunnel with a Golden Feather with a red Warp Cauldron in front of
    it. Hop inside and you'll find yourself all the way back
    in the pipe underneath the entrance to Clanker's Cavern! Exit it. Swim down the
    water and fall, yes, you're back at the entrance to
    Treasure Trove Cove! Swim through the underwater passage and insert 15 Jiggies
    into the Click Clock Wood picture puzzle. But oh no,
    you'll now have to go ALL the way back! Well, swim out, climb the green thing,
    swim into the pipe and hop back into the cauldron! It will
    take you all the way back, so go and enter Click Clock Wood, I'm sure you know
    the way.
    
    ==========================
    / 7.23: Click Clock Wood \
    ==========================
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.23.1: Central Click Clock Wood :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
        If you press C^ and look around you'll see four doors, one with a flower,
    one with a Sun, one with a leaf, and one with a snowflake.
    There are items and/or enemies outside the entrances. This is actually four
    worlds in one, with 100 Musical Notes, 10 Jiggies, and 5
    Jinjos in the entire level. The flower is Spring, the Sun is Summer, the leaf
    is Fall, the snowflake is Winter. The first season you can visit is Spring, but
    the door is closed! Hit the switch near Fall to open it, then go inside. But
    don't forget to grab the Notes!
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.23.2: Click Clock Spring :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
        Go forward and kill the Grublin Hood (elf) with a Rat-a-Tat Rap. Next to
    him is a bear-eating plant called a Snarebear. It holds a
    Mumbo Token, but you can collect it with a Golden Feather or come back as a Bee
    (although you won't really need it, unless you're
    trying to be a Banjo-Kazooie master). Swim into the water. Talk to Gnawty the
    Beaver and he will ask someone to move the boulder
    blocking his house. You can break it now, but it's hard, and it's a glitch. I
    recommend breaking it later. Swim to the end to find a
    Snarebear with a Mumbo Token. Near it is a Bigbutt grazing around a field with
    Notes. Get the Notes, then jump into the hole and fart
    Eggs. A giant plant will grow out. Use a ramp to get on the tree. Kill the Big
    Cluckers the same way you would Chompas. Cross the paths,
    collecting the Notes, explore all around the tree at the bottom level. You'll
    also see Mumbo's Hut, but ignore it. When you find a hill
    climb it. To the right of the Big Clucker are some leaves. They're too small to
    cross now, come back later. Talon Trot up the left, and go
    to the branches, past the empty Snarebear, get the goodies, including a Banjo
    Statue. Go back and left, kill the Big Cluckers. You'll
    come to the beehive, there's a Mumbo Token on the far side of it. Go back and
    Feathery Flap from one alcove to the next until you
    reach a Shock Pad, use it to get up onto the ledge. Jump across these alcoves
    until you reach a treehouse. Drop down near a beehive and
    Feathery Flap across the gaps until you reach the Summer Switch. Beak Bust it
    to open Summer up. Enter Nabnut's house and he will
    eat acorns. Get the Mumbo Token on top of his closet, and the goodies on the
    shelves. Exit and jump across the ledges. Walk across the
    bridge and Shock Jump up to the top of the egg. Beak Bust it to find Eyrie.
    He'll fall asleep, there's nothing you can do with him now.
    Climb the nearby ledges and smash the door. Kill the Whipcracks to get the
    Banjo Statue and Jiggy (Jig1).
    
         Jump onto the cross branches, and go as high as you can up. Feathery Flap
    to the branch in front of Banjo, then to the Banjo Statue.
    Exit. Use a Gold Feather to collect the green Jinjo in the Snarebear. Drop down
    and you'll land on the beehive. Jump off, but aim for
    the water. Get back on the lower tree area and fart eggs onto the Whipcrack.
    Jump to the stump with the Wading Boots and use them
    to reach Mumbo's Hut. Turn into a Bee for 25 Tokens. Fly as high as the game
    will let you from the entrance of the season and you'll
    spot a Jiggy in a Snarebear (Jig2).
    
        Drop down and you'll land in front of Nabnut's house. Go to the beehive, at
    the very end you can enter it. You'll meet the Zubbas.
    They're protecting their Jiggy, you can't get at it yet, because of the honey
    bear. You can still get the purple Jinjo. Go back to the
    Central Area and enter Click Clock Summer.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.23.3: Click Clock Summer :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
        Before you get a chance to make it all the way through the door, you'll
    turn back into Banjo-Kazooie. Go a little further and Eyrie
    will ask for 5 Caterpillars. Kill the Grublin Hood and go left to the wall. The
    bees look like they're guarding nothing, but they're
    guarding the yellow Jinjo. It's hard to see him, because the high grass is
    yellow! So use your eyes. Under the big leaves is a Caterpillar
    (C1). On them are Notes. Drop down and walk inside the lake, grab the
    Caterpillar (C2). You can now legally break the boulder in
    front of Gnawty's house with a simple Beak Bust. He'll invite you inside the
    house, but you can't climb the steep slope! Get the Notes,
    Red Feathers, and Mumbo Token anyway. Kill the Grublin Hood then go near the
    far to the Fall Switch, it's guarded by a Big Clucker.
    Climb up the tree (the Big Cluckers are still there and there are Red Feathers
    instead of Eggs) and jump to the stump in front of
    Mumbo's Hut. Stand on its edge, and Talon Trot jump to the slope. Get the
    Caterpillar (C3) and enter Mumbo's Hut. He will tell you
    it's too hot for transformation. Get the Mumbo Token on the ceiling and exit.
    Use the Shock Pad on the stump to reach back on the
    tree. Jump across. On the root is a Caterpillar (C4) and a Big Clucker guarding
    a Gold Feather. Go to the plant. There's a Mumbo
    Token guarded by bees. Go to the plant and you'll hear, "Oh no! It's you two
    again, Gobi thought he was safe here..." Beak Bust Gobi
    and he'll water the plant and fall asleep. (NOTE: This will not work unless you
    got the 1st Extra Honeycomb Piece in Gobi's Valley.) On
    a ledge nearby is a Snarebear next to a Caterpillar (C5). Go back to the plant,
    climb up the ramp, and across, until you find a slope.
    On it, kill the Big Clucker. You can cross the leaves to the right, but don't
    go. Go up the slope to the left. Go left. Jump over the
    Snarebear. On a branch is a Mumbo Token and a Caterpillar (C6). Go to the left,
    killing the Big Cluckers and Grublin Hood, then you'll
    find the beehive. You can now enter it as Banjo-Kazooie by Beak Busting the
    square. Inside, you'll face the Zubbas. You can Rat-a-Tat
    Rap them, but I usually just hold onto Gold Feathers. When they're all dead
    you'll get the Jiggy (Jig3).
    
        Exit the beehive and jump across the alcoves to the left, then the Shock
    Pad, up. You'll come to a Caterpillar (C7). Jump down the
    leaves to find a Big Clucker guarding a Jiggy (Jig4).
    
        Above you is a Mumbo Token on a leaf. Jump back up the treehouse. Inside is
    a Jiggy and the Banjo Statue. Ignore both. Drop down
    to the low platform, jump across the wooden bridge to three ramps. The one on
    the left has a Golden Feather, the middle one has Notes,
    the one on the right has a Grublin Hood, Eggs, and a Caterpillar (C8). Go
    inside Nabnut's house, he will tell you that he previously ate
    all the acorns, and not only does he have none left for winter, he's become the
    fattest character in the game! Go left and cross the
    things, killing the Big Cluckers, then go to Eyrie's nest. It's surrounded by
    Red Feathers. Feed him 5 Caterpillars, leaving you down to
    a trim (C3). Go over to the ledges, climb them, and go through the door. Inside
    is a bunch of Whipcracks and a Banjo Statue on a
    branch. Go back to the Central Area and enter Click Clock Fall.
    
    
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.23.4: Click Clock Fall :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
        Eyrie will tell you he wants 10 Caterpillars. Kill the Grublin Hood, then
    go right to the river. Kill the BuzzBombs to make your way
    to Gnawty's house. Swim inside to find a Jiggy (Jig5).
    
        On the shelves are Eggs and Notes. Exit his house and swim over to the
    plant, but first use Golden Feathers to collect the Notes
    from the Snarebear. Now go to the plant, Gobi is still there. Beak Bust him and
    he will water the plant and a Jiggy will appear on its
    flower. Gobi will run to the Lava World. Talon Trot up the pile of leaves to
    the right to find a Caterpillar (C4). The middle pile has
    the orange Jinjo. The left one has a Caterpillar (C5), next to a Big Clucker.
    Go down to the ledge above the Grublin Hood. Climb the
    hill, the Big Cluckers are back and there are Notes. Jump to the right to find
    a Caterpillar (C6) in front of a Big Clucker. Go straight
    past the Whipcrack, use the Wading Boots to reach Mumbo's Hut. Inside, Mumbo
    can't transform you because he's raking up the
    leaves. Get the Caterpillar (C7) inside his hut. On the ceiling are some Notes.
    Exit and use the Wading Boots to get back to the ledge
    above the Grublin Hood. Go around, killing Big Cluckers and collecting Notes,
    until you come to the left of the entrance. Up it is a
    Snarebear with Notes. Find the other slope, climb it, kill the Big Clucker, and
    go up the slope, then left to the branches. Jump around
    the Snarebear. On one branch is a Caterpillar (C8). Continue, killing Big
    Cluckers, until you reach the Zubbas' hive. On top of it is a
    Caterpillar (C9), Inside is a Caterpillar (C10) and some Notes. Exit the
    Beehive. Continue across the alcoves until you find the Shock
    Pad. Use it to get up, then jump across more. On one of the leaves is a Mumbo
    Token. In the treehouse is a Jiggy (Jig6).
    
        Drop down to find a Caterpillar (C11), follow the bridge, kill the
    BuzzBomb, until you reach Nabnut's house. He'll be outside his
    house. He needs you to get 6 acorns. Go inside his house. On his desk is a
    Caterpillar (C12). On the shelves are some Notes and an
    Acorn (A1). Exit. Climb the left ramp to find a window. Smash it. Inside is a
    pool with Eggs and an Acorn (A2). Up the ramp directly
    in front of Nabnut's house are two Acorns. For one, run all the way across the
    hole with Red Feathers and Flap Flip (A3), then
    Feathery Flap for the one in the middle (A4), and you'll land on another one
    (A5), go up, kill the Grublin Hood, and Talon Trot down
    to the last Acorn (A6). Give them all to Nabnut, and he'll reward you with a
    Jiggy (Jig7).
    
        Continue, and Rat-a-Tat Rap your way across the things, on one of them is a
    Caterpillar (C13). Beak Bust the Winter Switch, then
    go to Eyrie's nest. Run around it, collecting Notes and a Caterpillar (C14),
    then feed Eyrie 10 Caterpillars. Now you have a useless
    (C4). Eyrie will fall asleep, continue up the ledges to find another useless
    Caterpillar (C5) and a Snarebear with a Mumbo Token. In
    the door is a bunch of Whipcracks, at the top is a Banjo Statue. Drop down onto
    the Beehive, then the plant with the Jiggy (Jig8).
    
        Go back to the Central Area and enter Winter.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.23.5: Click Clock Winter :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    	Go forward, kill the Grublin Hoods, just to the right is an orange thing. It's
    a dead Snarebear with a Golden Feather. Go to the lake,
    it has frozen over, on it there are 2 Chinkers. Behind the stump is a Mumbo
    Token. Flap Flip onto the stump, there's a dead Snarebear
    with a Gold Feather and a Flight Pad. Jump on it and fly up, look for a Sir
    Slush and the Witch Switch. Go back and fly. On the nearby
    tunnel is a Sir Slush, kill him, then fly past the dead plant. Kill the Sir
    Slush and he'll leave a Mumbo Token. Go over to Mumbo's Hut
    with 2 Chinkers. On top of it is the blue Jinjo, the last Jinjo in the entire
    game and another Jiggy (Jig9).
    
        Inside Mumbo's Hut is a Beehive. It tells you Mumbo's on vacation. On the
    ceiling are some Red Feathers. There's a Sir Slush to the
    right, which is to the left of the entrance. There's also a dead Snarebear with
    a Gold Feather. Use the Flight Pad in front of Mumbo's
    Hut and fly up to the branches, kill the Sir Slush, then grab the Notes and
    Gold Feathers, one is in a Snarebear. Continue, all the Big
    Cluckers are gone. Kill the Grublin Hood, then go to the beehive. It's
    destroyed, but there's a Mumbo Token in it. Continue across the
    alcoves, the treehouse is locked up, but there's a Beehive in front of it. Drop
    down, kill the Grublin Hood, follow the bridge to
    Nabnut's house. To enter his house, break the window. (Now he's going to freeze
    to death.) He's asleep, but get the Eggs and Red
    Feathers on the shelves. Go up the ramp to the left, smash the window. Inside
    there are Eggs at the bottom of the pool. Go up the middle
    ramp and kill the Grublin Hood, then fly over to the Sir Slush. Kill him, then
    collect the Banjo Statue and Notes. Down the left ramp is
    a Mumbo Token. Use the Flight Pad again, and Beak Bomb the window to Nabnut's
    attic. Inside are some Eggs, 2 Grublin Hoods, and an
    Extra Honeycomb Piece (EH5). Exit, and continue to climb the tree, across the
    things to Eyrie's nest. Talk to him and he'll fly away and
    fart out the 2nd-to-last Jiggy... ewwww! And Kazooie eats it? Gross!! (Jig10).
    Continue up the ledges, collecting the Notes, kill the
    Grublin Hood, collect the Golden Feather from the dead Snarebear, enter the
    door to find Whipcracks. Exit, drop down onto the
    Beehive, now carefully land in the small hole in the ice. Quickly swim to
    Gnawty's house, you'll lose air 2x as fast. Inside his house is an
    Extra Honeycomb Piece (EH6). Don't try for the Banjo Statue under the ice. Exit
    and go to the plant, there's a Chinker and a Mumbo
    Token. Go back to Spring and turn into a Bee, then exit.
    
    ==========================
    / 7.24: Gruntilda's Lair \
    ==========================
    
      Fly high above the switch that helped you complete the picture puzzle for
    Click Clock Wood. Up there you will find the last Jiggy (Jig10) in the entire
    game! The 100th Jiggy!!! (But go back to Bubblegloop Swamp and race Mr. Vile
    again if it was too hard.) Now go
    through the 765 Note Door and step on the picture of Tooty. On the way, you
    will turn back into Banjo-Kazooie. You will enter
    Grunty's Furnace Fun.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.24.1: Grunty's Furnace Fun :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    	Behind you is a yellow cauldron. Now step on the 1st tile and press A to hear
    the question. Gruntilda will ask you
    something about the game. You must use your knowledge from the game to answer.
    If you get it wrong you lose one honeycomb, but some
    spaces have honeycombs and Banjo Statues if you go a lot of questions wrong.
    Here are the letters on the map, what they stand for,
    and what question you must answer.
    
    B - Banjo-Kazooie - Question about a world
    O - Eye - Shows you a character or part of a world and you have to guess what
    it is,
    W - Gruntilda - Asks you a question about Gruntilda that Brentilda told you.
    When you talk to Brentilda some of the words shake and
    that is the answer. (Example: She also washes her hair with baked beans. Yuk!)
    But it changes from game to game. The answer in Game 1
    was "baked beans" but in Game 2 it may be wrong.
    T - Clock - Takes you to a puzzle or boss and you have to complete it in a
    limited time. If you get hurt in the game you are still hurt
    in the furnace fun.
    N - Note - Plays the music for a level or character's voice and you have to
    guess who or what it is.
    S - Skull - Asks you any question and if you get it wrong you fall into the
    lava, lose a life, and will have to start over.
    J - Joker - Asks you any question. If you get it wrong, you cannot try again.
    If you get it right, you get 2 Jokers. Press B to use one to skip over any
    square.
    
    Here are the answers to the questions:
    
    
    --------------------------------
    ! 7.24.1.1: Counting Questions !
    --------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of molehills - 8
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.2: Gruntilda's Lair )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of squares in Grunty's Furnace Fun - 94
    Number of Notes for the first Note Door - 50
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.3: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of huts to smash - 6
    Number of Jiggies to open it up - 1
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.4: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of X's - 5
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.5: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of links in Clanker's chain - 8
    Number of hoops to swim through - 8
    Number of ways inside Clanker - Less than 4 (3)
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.6: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of turtles - 8
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.7: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of slalom gates you race Boggy through - 38
    Number of Jiggies Boggy has - 3
    Number of bears - 5
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.8: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of magic carpets in Jinxy - 5
    Number of pyramids - 4
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.9: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of ways into Gruntilda's house - 9
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.10: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of kinds of Boss Boom Box you fight - 15
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.11: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Number of autumn Caterpillars Eyrie eats - 10
    
    MMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.1.12: Misc. )
    WWWWWWWWWWWWWWWWWWWWWW
    
    Number of feathers on Mumbo's Hut - 3
    
    ----------------------------------
    ! 7.24.1.2: Characters Questions !
    ----------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Banjo's little sister - Tooty
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.2: Gruntilda's Lair )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda's sister - Brentilda
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.3: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Tall object in the middle of Mumbo's area - Ju-Ju the Totem Pole
    In the tower - Ticker the Termite
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.4: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda's hungry shark - Snacker
    Baddie that eats eggs - Yum-Yum the Clam
    Leaking bucket - Leaky
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.5: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Tame fish - Gloop
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.6: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Frog - Flibbit
    Crocodile food - Yumblies and Grumblies
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.7: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Walrus - Wozza
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.8: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Hiding a Jiggy in his hand - Grabba the Mummy Hand
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.9: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Church hand - Motzand
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.2.10: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Eagle - Eyrie
    
    -------------------------------------
    ! 7.24.1.3: True-or-False Questions !
    -------------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.1: Spiral Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spuddy the Potato doesn't exist
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no Q on the Sandcastle floor
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no hammer
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bottles doesn't teach you two new moves
    There's no Banjo Statue in the egg
    There's no Green Flibbit
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There are five bears
    There's no Christmas pudding
    There's no slippery seal
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Gruntilda is not under a tile in the pyramid
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no kitchen in the house
    There's no Red Feathers in the cellar
    There are no ghosts in the graveyard
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    There's no Toll 7
    There are four lifeboats
    You can't slow down the turning cogs
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The leaves are largest in Summer
    
    
    MMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.3.10: Misc. )
    WWWWWWWWWWWWWWWWWWWWWW
    
    There's no Brown Jinjo
    
    -----------------
    ! 7.24.1.4: Eye !
    -----------------
    
    (What the area in the world can be)
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.1: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under the bridge
    Behind the stonehenge
    Above the stonehenge
    In Ticker's Tower
    Close-up of an orange pad
    The entrance to Mumbo's Hut
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under a ladder
    Lighthouse door
    The hole that leads to a hold in Captain Blubber's ship
    The boxes that lead to Leaky
    A hole in Nipper's shell
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bottom of Clanker's chain
    Hole on the opposite side of Jiggy 9
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Back of a turtle
    Close up of Tiptup
    Mumbo's chimney
    The huts
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Wozza's fire
    From inside the Christmas Tree
    From under the Giant Snowman's broom
    The star of the Christmas Tree
    A wall in the Christmas Tree
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The walls of the maze
    The face of Jiggy 8's pyramid
    The entrance to either Jiggy 8 or 2's pyramid
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The organ pipes
    The open entrance to Tumblar's shed
    The pipe that leads back up Loggo
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A ladder
    A window
    The room with the anchor switch
    The grate with the Purple Jinjo
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.4.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The treehouse in Fall
    Under a bridge in the central area
    Nabnut's cabinet
    Gnawty's fire
    
    --------------------
    ! 7.24.1.5: Sounds !
    --------------------
    (The ones that are definitely not it)
    
    MMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.5.1: Voice )
    WWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 7.24.1.5.1.1: Don't exist at all #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Riptup the Turtle
    Ratlee the Snake
    Nakker the Injured Ghost
    Sipper the Drinking Ghost
    Cranky the Whale
    Bumpy the Baboon
    Stinker the Tree
    Trunker the Elephant
    Bloop the Fish
    Bubbles the Fish
    Robnut the Squirrel
    Aqualung the Dolphin
    Wizzo the Washbasin
    Mr. Piles the Alligator
    Mrs. Bile the Crocodile
    Jimbo Jambo the Shaman
    Beakers the Mole
    Admiral Browneye the Pirate
    Mobi the Camel
    Dumbi the Camel
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 7.24.1.5.1.2: In another Rare game #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Cranky Kong
    Conker the Squirrel
    Funky the Monkey
    Humba Wumba the Shaman
    Jamjars the Mole
    Captain Blackeye the Pirate
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 7.24.1.5.1.3: In Banjo-Kazooie, but with no voice #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Histup the Snake
    
    MMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.5.2: Tunes )
    WWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    # 7.24.1.5.2.1: Worlds #
    กกกกกกกกกกกกกกกกกกกกกกกก
    
    Bubbleclock Wood
    Clanker's Clock
    Treasure Bucket Bay
    Rusty Clock Wood
    Freezeezy Cove
    Gobi's Peak
    Mad Mumbo's Mansion
    
    !!!!!!!!!!!!!!!!!!!!!!!
    # 7.24.1.5.1.2: Rooms #
    กกกกกกกกกกกกกกกกกกกกกกก
    
    Inside Banjo the Squirrel's House
    Inside the Haunted Bear's Church
    Inside the Shaman's Head
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.5.3: Item Noises )
    WWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Blue Whale
    Musical Goat
    Feather Duster
    Feather Pillow
    Gold Bullion
    Extra Wife
    Shaman's Wife
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.5.4: Move Noises )
    WWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Turbo Stilt Talon Stride
    Wonder Turbo Wing Trot
    Stilt Wonder Wing Stride
    
    -------------------
    ! 7.24.1.6: Clock !
    -------------------
    
    (Here's where you get transported to)
    
    The sandcastle (spell EIOOZAKOJNAB, which is BANJOKAZOOIE backwards)
    Tiptup Choir
    Mr. Vile's hardest game (Mumbo will turn you into a crocodile)
    Memory game
    Vs. Boss Boom Box
    Vs. the Zubbas
    
    -------------------------------------------
    ! 7.24.1.7: Brentilda/Gruntilda Checklist !
    -------------------------------------------
    
    (To be printed out, then put a checkmark in the box near the true fact)
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.1: What does she brush her teeth with? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Salted Slug Flavored Toothpaste []
    Moldy Cheese Flavored Toothpaste []
    Tuna Ice Cream Flavored Toothpaste []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.2: What does she wash her hair with? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Baked Beans []
    Rancid Milk []
    Engine Oil []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.3: Where does she get her clothes? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    The Trashcan []
    The Witch's Warehouse []
    Saggy Maggy's Boutique []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.4: What does she wear under her dress? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Flea Circus []
    A Reinforced Girdle []
    Massive Bloomers []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.5: What is the name of her dog? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Bignacka []
    Legchomper []
    Ripper []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.6: What band does she sing in? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Grunty and the Broomstick Boys []
    Grunty and the Cauldron Crew []
    Grunty and the Monster Mob []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.7: What was her nickname at witch school? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Jelly Belly []
    Cauldron Butt []
    Hog Breath []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.8: What is her favorite smell? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sweaty Gorilla Feet []
    Putrid Parrot Puke []
    Freshly Burst Boils []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.9: What is her favorite color? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Ghastly Grey []
    Dung Brown []
    Gruesome Green []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.10: Where does she sleep? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    In a Dumpster []
    On a Pile of Treasure []
    In a Pig Sty []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.11: What award did she always win? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sweatiest Socks []
    Biggest Butt []
    Dirtiest Undies []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.12: What did she do on the cover of Fat Hag Monthly? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Sat on Her Broomstick []
    Posed in Her Longjohns []
    Polished Her Crystal Ball []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.13: What's her favorite sport? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Broomstick Racing []
    Belly Barging []
    Loogie Flicking []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.14: What's her party trick? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Blowing Up Balloons with Her Butt []
    Performing a Scary Striptease []
    Eating a Bucket of Beans []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.15: Where did she go to witch school? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    St. Dungball's []
    Fat Hag High []
    Cauldron College []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.16: What was the name of her best friend? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Fatty Hatty []
    Sweaty Betty []
    Saggy Maggy []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.17: What's her favorite magazine? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Fat Hag Monthly []
    Warty Girls Weekly []
    Big Butts and Guts []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.18: What's her favorite drink? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Camel Spit Milkshake []
    Cold Worm Juice []
    Smoothie Elephant Sweat []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 6.24.1.7.19: What does she take to bed at night? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Scary Teddy Bear []
    A Huge Sweaty Baboon []
    Her Dirty Undies []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.20: What does she keep in her pocket for luck? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Shrunken Head []
    A Dragon Foot []
    A Loogie-Filled Hanky []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.21: What kind of broomstick is hers? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Lardmaster 2000 []
    Super Gutlifter Pro []
    Rough Rider Deluxe []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.22: What is growing in a pot beside her bed? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    An Eyeball Flower []
    A Verruca Plant []
    A Loogie Bush []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.23: What is hanging from her bedroom ceiling? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Rotting Fish []
    Dirty Undies []
    Smelly Socks []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.24: What color are her undies? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spotty Purple []
    Sweaty Yellow []
    Streaky Brown []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.25: What does she have for breakfast? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Spider Pancakes []
    Rat Bagels []
    Tadpoles on Toast []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.26: What does she have for dinner? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Maggot Pie []
    Dog Dung Burgers []
    Slug Stew []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.27: What does she have for dessert? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Rat Sorbet []
    Eyeball Ice Cream []
    Cockroaches and Cream []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.28: What's her favorite past-time besides rhyming? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Flying Radio Controlled Bats []
    Collecting Dragon Teeth []
    Bursting Boils []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.29: Who's her boyfriend? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Undead Ed []
    Dirty Berty []
    Greasy Grant []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.7.30: What was her pet? )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    A Baby Dragon []
    A Greasy Warthog []
    A Mad Vulture []
    
    -----------------------------
    ! 7.24.1.8: Other Questions !
    -----------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.1: Mumbo's Mountain )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What Conga (the gorilla) throws - Oranges
    Color of the Jinjo surrounded by sea - Blue
    In Mumbo's Hut's eye - Something else (a Jiggy)
    Move learned - Talon Trot
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.2: Treasure Trove Cove )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    First item - Red Feathers
    What's wrong with Captain Blubber - He lost his gold
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.3: Clanker's Cavern )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What you swam through to free Clanker - A large key
    Rotating in Clanker - Sawblades
    At the end of Clanker's chain - A giant anvil
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.4: Bubblegloop Swamp )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    At the top - Mud hut
    What to stomp on to get into Tanktup - His feet
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.5: Freezeezy Peak )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Colors of the Giant Snowman's scarf - Red and yellow
    What to find for the polar bear kids - Presents
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.6: Gobi's Valley )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    On top of Trunker - A hat
    Gobi's 3rd location - An extra honeycomb piece
    Cactus' prize - An extra honeycomb piece
    What you pay to Rubee - Blue Eggs
    Gliding over the sand - Magic carpet
    
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.7: Mad Monster Mansion )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    On the front of the barrels - 1881
    What grows out of the pots - Flowers
    How to wake Napper the Sleeping Ghost - Banjo stepping on the wood
    Time on the church clock face - Nothing, its hands have fallen off
    What Motzand played - An organ
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.8: Rusty Bucket Bay )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    Under the anchor - Snorkel the Dumb Dolphin
    In the box the crane holds - TNT
    Whistle code - 312-111
    At the top of the 3rd funnel - There is no 3rd funnel
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 7.24.1.8.9: Click Clock Wood )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    What Nabnut is doing in Spring - Eating his nuts
    What's making Gnawty sad - He can't get in his house
    Mumbo's transformation - Bumblebee
    What Mumbo's doing in Winter - He's not even there
    How the plant gets water - From Gobi the Camel
    Season with a drought - Summer
    
    
    At the end of the furnace fun you will get Tooty back! You also get to see the
    credits, where characters say the credits, shoving in
    names of characters to make it look like their nicknames. Then it shows Mumbo
    Jumbo, Bottles and Banjo-Kazooie having a barbecue in
    front of Banjo's house. Mumbo says Banjo and Kazooie are good, because of what
    they've done, but Bottles said that they needed his moves to do it. Kazooie
    says she and Banjo are the stars of the game. But actually, the hero is YOU,
    because you controlled Banjo and Kazooie. Or is it the people at Rare? They
    made Banjo and Kazooie. Anyway, Tooty says it's no one, because Grunty got
    away, so get back up there and finish the job. (I like how Mumbo yells.)
    Kazooie will refuse, but Banjo grabs her and they go back up. So continue to
    the right, up the stairs.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 7.24.2: The end of the game :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
     There are two passageways, one is locked, and the other has the DNA mixers
    (speaking of that, if you could put a pig in one side, and an elephant in the
    other, nothing will happen. Haven't you ever heard that song by Loverboy? It
    goes, "Sorry children, pig and elephant DNA just won't splice!") and a Black
    Gruntling. How do you open the doors with the faces on them? Anyway, go back
    complete the puzzle with 25 Jiggies. The locked door will open. You'll find
    Dingpot, but don't talk to him yet. Open all the Note Doors and grab the stuff
    behind them to be prepared for the final fight. And complete the Puzzle with 4
    Jiggies to get Red Honeycombs. Now you have double health! NOW talk to Dingpot.
    He'll tell you that he hates Gruntilda, and he wishes she'd be disposed of.
    Banjo volunteers to, but Kazooie refuses. Banjo convinces her because she gets
    a chance to peck Gruntilda's butt. But wait! Stand next to Dingpot and wait.
    He'll tell you more reasons why Gruntilda should be disposed of. This should
    make you angry enough to go dispose of Gruntilda. Jump into him to get to the
    roof. You'll face Gruntilda. She'll swoop down on her broomstick, avoid her by
    jumping with the Talon Trot. When she stops, use the Rat-a-Tat Rap on her. Now
    she'll toss a fireball at you, run AFTER she throws it. Gruntilda is smarter
    than Conga, so if you keep running before she throws it, and continue running
    in the same direction, it'll hurt you. Do this 3 more times and she'll drop a
    Honeycomb, get it if you need it or save it for later. And she'll shoot a white
    fireball at you. You can't avoid it, so use a Gold Feather to stop it. She'll
    move out of the arena where you can't reach her. She'll continuously throw
    fireballs at you, avoid them by standing behind the ledges. When she stops
    throwing fireballs, jump onto the ledge and shoot 3 Eggs at her. If they all
    hit, she'll move to another spot. If you run low on Eggs, get the ones on the
    sides of the stage. They re-appear soon. After 4 Egg-shooting attacks, she'll
    drop a Honeycomb and do an unavoidable white fireball. Bottles will send you a
    Flight Pad. Use it to get up and Beak Bomb her. You can Beak Bomb in front of
    her, or while she stops, but the best time to Beak Bomb her is when she's
    throwing fireballs, because she's a sitting duck (quack, quack). Then she
    throws more fireballs and speeds up, she's still a sitting duck (quack, quack
    again) so try to Beak Bomb quickly. After 4 Beak Bombs she'll drop a Honeycomb,
    and hide under an invulnerability shield. Don't waste time, ammo, or health
    trying to get through it, none of Banjo and Kazooie's attacks can break it. Go
    down to land and avoid the fireballs she throws. 4 of the Jinjo statues
    (orange, green, purple, yellow) will pop up. You must shoot 3 Eggs into each of
    their holes (stop laughing) while avoiding Grunty's fireballs. The first one
    you activate is a cinematic, she won't throw any fireballs while he homes in on
    her. He was able to make it through Grunty's shield! The other three are not
    cinematics. The last one will destroy Grunty's broomstick. It will leave behind
    a Honeycomb. She'll fall onto a ledge and throw about 5 fireballs at you, then
    the unavoidable one. The Jinjonator (why does he sound like a normal Jinjo?)
    will come up. She'll throw the same fireballs, when she's done, shoot 6 Eggs
    into one of his holes (I said stop laughing). You should have enough time to
    fill his first hole (it'll close when it's full) before she throws fireballs
    again. Do this to all his holes. He'll knock her off the roof, while she throws
    a green fireball at you. It'll miss. Now watch the ending, including the
    special preview for Banjo-Tooie if you have 100 Jiggies. Banjo-Tooie is not a
    mode in Banjo-Kazooie, it is the sequel. It's out now, and to get to these
    secret areas in Banjo-Kazooie, you must either use a cheat (see Cool Stuff) or
    in Banjo-Tooie, you must smash open the 3 Banjo-Kazooie Game Paks. So there is
    no legal (no, I don't mean you're going to jail if you do that) way in
    Banjo-Kazooie to get them.
    
    
    ********************************************
    ********************************************
    |                                          |
    | 8 ) S E P E R A T E  S T R A T E G I E S |
    |                                          |
    ********************************************
    ********************************************
    
    An asterisk next to a Beehive means it's guarded by bees.
    
    ================
    / 8.1: By Area \
    ================
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.1: Spiral Mountain :
    vvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.1.1: Friends !
    --------------------
    
    1. Bottles the Mole
    2. Tooty the Bear
    
    --------------------
    ! 8.1.1.2: Enemies !
    --------------------
    
    1. Topper the Carrot
    2. Bawl the Onion
    3. Colliwobble the Cauliflower
    4. Quarrie the Rock
    
    -----------------------------
    ! 8.1.1.3: How to Get There !
    -----------------------------
    
    You're here when you start the game.
    
    ----------------------
    ! 8.1.1.4: Bottleses !
    ----------------------
    
    1. Just outside Banjo's house. He teaches you how to talk to him.
    2. A little in front of Banjo's house. He teaches you how to control the
    camera.
    3. In the stump garden to the right of Banjo's house (if you're facing it). He
    teaches you the Higher Jump, the Feathery Flap, and the Flap Flip.
    4. Between Bottles 3 and Spiral Mountain. He teaches you how to swim.
    5. Across the small bridge and Bottles 4. He teaches you how to climb.
    6. In the Quarrie garden to the right of Gruntilda's Lair. He teaches you the
    Beak Barge.
    7. In the garden to the left of Banjo's house (if you're facing it). He teaches
    you the Claw Swipe, Forward Roll, and Rat-a-Tat Rap.
    8. On top of Spiral Mountain. He tells you about Gruntilda's Lair.
    
    --------------------------
    ! 8.1.1.5: Banjo Statues !
    --------------------------
    
    1. On top of Banjo's house. Flap Flip onto the roof, the chimney, then to the
    Banjo Statue.
    2. From Extra Honeycomb 3, Feathery Flap behind the waterfall.
    
    -----------------------------
    ! 8.1.1.6: Extra Honeycombs !
    -----------------------------
    
    1. Near Bottles 3, Flap Flip atop the highest stump.
    2. Across the wall from Bottles 3 are a few ledges. Feathery Flap across them
    to an Extra Honeycomb.
    3. In the water under the bridge that leads up Spiral Mountain.
    4. On top of the only tree in tall grass.
    5. Kill all 4 Quarries near Bottles 6.
    6. Left behind by the 2nd Colliwobble, near Bottles 7.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.2: Gruntilda's Lair :
    vvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.2.1: Friends !
    --------------------
    
    1. Bottles the Mole
    2. Brentilda the Fairy Godmother
    3. Cheato the Spellbook
    4. Mumbo Jumbo the Shaman
    5. Dingpot the Smelly Cauldron
    6. Jinjo the Dragon/Gummy Bear/Bird... Guy
    7. Jinjonator the Big Blue Jinjo
    
    --------------------
    ! 8.1.2.2: Enemies !
    --------------------
    
    1. Ticker the Termite
    2. Gruntling the Ape/Gorilla/Beast... Guy
    3. Snippet the Crab
    4. Shrapnel the Water Mine
    5. Grille Chompa the Grille Monster
    6. Chump the Orange Piranha
    7. Brown Piranhas
    8. Blue Gruntling the Blue Gruntling
    9. Bee
    10. Sir Slush the Snowman
    11. Chinker the Ice Block
    12. Sand Eel
    13. Scabby the Scarab
    14. Mum-mum the Mummy
    15. Whipcrack the Tree Root
    16. Ripper the Gravestone
    17. Tee-Hee the Ghost
    18. Flotsam the Live Saver
    19. Bigbutt the Bull
    20. Black Gruntling the Black Gruntling
    21. Big Clucker the Tree Bird
    22. Gruntilda Winkybunion the Witch
    
    -----------------------------
    ! 8.1.2.3: How to Get There !
    -----------------------------
    
    First, learn all the moves Bottles teaches you in Spiral Mountain. Then he'll
    fix the bridge so you can cross it to Gruntilda's Lair.
    
    --------------------
    ! 8.1.2.4: Bottles !
    --------------------
    
    Up the slope near the start of Gruntilda's Lair. He teaches you about Note
    Doors.
    
    -------------------------
    ! 8.1.2.5: Mumbo Tokens !
    -------------------------
    
    1. Behind the 1st Purple Cauldron.
    2. On top of the exit pipe near the 1st Red Cauldron.
    3. Near the Click Clock Wood Puzzle, in the roots to the left.
    4. On top of the entrance to Clanker's Cavern.
    5. Behind the sarcophagus near Gobi's Valley.
    6. In the Freezeezy Peak wall, 2 alcoves directly above the entrance.
    7. In a corner underwater near Rusty Bucket Bay.
    8. Guarded by the Whipcrack to the left of the Mad Monster Mansion Puzzle (if
    you're facing it).
    9. Behind Mumbo's chair in the room with the first "123" switch.
    10. In an alcove directly above the 640 Note Door. Use the passageway above it
    in the room it leads to.
    
    --------------------------
    ! 8.1.2.6: Banjo Statues !
    --------------------------
    
    1. Cleverly hidden in some roots near the Click Clock Wood Puzzle.
    2. Outside Bubblegloop Swamp, on top of the middle pipe, use the Flap Flip to
    reach it.
    3. Behind the Gruntilda head's hat.
    4. Behind the house with the 1st "123" switch.
    5. Above the Mad Monster Mansion Puzzle. You can get it when you hit the first
    two "123" switches.
    6. On top of the log that leads to Click Clock Wood. Use the Shock Pad behind
    it or use the Bee from CCW to get it.
    7. In Grunty's Furnace Fun.
    8. In Grunty's Furnace Fun.
    9. In Grunty's Furnace Fun.
    10. In the window near the last Yellow Cauldron.
    
    ---------------------------
    ! 8.1.2.7: Red Honeycombs !
    ---------------------------
    
    Open the 882 Note Door near Dingpot and put 4 Jiggies into the puzzle. Now you
    have Red Honeycombs.
    
    ---------------------
    ! 8.1.2.8: Beehives !
    ---------------------
    
    1. To the left of the 50 Note Door (if you're facing it).
    2. Atop the green ship near Treasure Trove Cove.
    3. In front of the entrance to Clanker's Cavern.
    4. Behind the hut that is the entrance to Bubblegloop Swamp.
    5. On a cliff on the way to the 260 Note Door.
    6.* To the left of the Gruntilda with the 350 Note Door.
    7.* To the right of the Gruntilda with the 350 Note Door.
    8.* Behind the house that is the entrance to Mad Monster Mansion.
    9.* On the way to the Rusty Bucket Bay picture puzzle.
    10.* On a leaf on the way to the switch that makes the picture puzzle pad
    appear in front of the Click Clock Wood picture puzzle.
    11. Near Gruntilda's picture puzzle.
    
    --------------------
    ! 8.1.2.9: Jiggies !
    --------------------
    
    1. Up the platforms near the entrance to Gruntilda's Lair.
    2. Beak Bust the Witch Switch in Mumbo's Mountain. It'll appear on top of
    Mumbo's Mountain. You must leave as a Termite to reach it.
    3. Beak Bust the Witch Switch in Treasure Trove Cove. It'll appear on the brown
    ship outside Treasure Trove Cove, use the cannon to reach it.
    4. Beak Bust the Witch Switch in Clanker's Cavern to make Gruntilda's eyes pop
    up (the mat of her near the Treasure Trove Cove picture puzzle). Beak Bust them
    back down for a Jiggy.
    5. The Witch Switch in Bubblegloop Swamp shatters the Grunty statue's hat. So
    when near the entrance to Gobi's Valley, Rat-a-Tat Rap down the bricks by where
    you entered. Follow the path to a Black Gruntling and a Shock Spring Switch.
    Hit it to make a Shock Pad go around the vase. Hop inside to fall through the
    ceiling, the Grunty statue, to the Jiggy.
    6. At the very top of the Freezeezy Peak wall, after you hit the Witch Switch
    inside it. To get, Shock Jump up to the alcove, go left, Beak Bust the Flight
    Switch to make a Flight Pad appear in the nearby room. Put on the Running Shoes
    and run back. If you broke the web, use the Flight Pad to fly back to the snow,
    then to the high right. Collect the Jiggy.
    7. After you hit the Witch Switch in Gobi's Valley, use the Shock Pad going
    around the vase to get inside the sarcophagus to get the Jiggy.
    8. It's behind the Gruntilda head's eye. To access (sp?) it, first hit Mad
    Monster Mansion's Witch Switch, then either use the timed Flight Pad from the
    Freezeezy Peak to Beak Bomb through the Gruntilda's eye, then collect the Jiggy
    inside, or from the 1st Green Cauldron, jump onto its hat, then its nose, then
    Rat-a-Tat Rap it open.
    9. In the room that links Freezeezy Peak, Rusty Bucket Bay, and Click Clock
    Wood, on the platform that leads to the final "123" switch ONLY when you hit
    the Witch Switch in Rusty Bucket Bay.
    10. You must be a Bee and have hit the Witch Switch in Click Clock Wood. It's
    directly above the 640 Note Door.
    
    ------------------------
    ! 8.1.2.10: Brentildas !
    ------------------------
    
    1. After the 50 Note Door, to the right.
    2. In some corner near the Click Clock Wood picture puzzle.
    3. On the pipe near the entrance to Clanker's Cavern.
    4. Behind the Gruntilda statue with Jiggy 5.
    5. Near Bubblegloop Swamp, in the pipe to the left.
    6. Behind the tree that's the entrance to Gobi's Valley.
    7. On top of the Gruntilda head's hat.
    8. Behind a grave to the right of the Mad Monster Mansion picture puzzle (if
    you're facing it).
    9. Near the hallway with the 2nd Cheato.
    10. Behind a tree near the entrance to Click Clock Wood.
    
    ---------------------
    ! 8.1.2.11: Cheatos !
    ---------------------
    
    1. Go to the Freezeezy Peak picture puzzle as Banjo-Kazooie. Climb the hill and
    smash the boulder. Use the Wading Boots atop where you entered and return as a
    Crocodile from Bubblegloop Swamp. Get through the passageway you couldn't
    before to find Cheato. He'll tell you to type in BLUEEGGS on the Sandcastle
    floor in Treasure Trove Cove.
    2. Across the narrowest pathway behind the 350 Note Door is a small passageway.
    You must be the pumpkin from Mad Monster Mansion to get through it. Cheato will
    tell you to enter REDFEATHERS on the Sandcastle floor in Treasure Trove Cove.
    3. In the room that links Freezeezy Peak, Rusty Bucket Bay and Click Clock
    Wood, jump onto the platform. Smash the grate and go through to find the last
    "123" switch. Hit it, jump over to the left, then swim underwater to the Rusty
    Bucket Bay room. Hop up the passageway, climb the stairs to find Cheato again
    and the GOLDFEATHERS code for the Sandcastle floor in Treasure Trove Cove.
    
    ----------------------------
    ! 8.1.2.12: Warp Cauldrons !
    ----------------------------
    
    1. Behind the 50 Note Door, down the tunnel to the left. Here you'll find the
    1st Purple Cauldron.
    2. In the pipe below the entrance to Clanker's Cavern is the 1st Red Cauldron.
    3. In the room with the webs, behind a web against a wall is the 2nd Purple
    Cauldron, use 3 Eggs to break the web.
    4. Directly above that one, under a web, the 1st Green Cauldron.
    5. In the room with the Rusty Bucket Bay entrance, up the boxes, the 2nd Green
    Cauldron.
    6. On the opposite side of Brentilda 10's tree, down the hallway, the 2nd Red
    Cauldron.
    7. In Grunty's Furnace Fun, behind the entrance, is the 1st Yellow Cauldron.
    8. In front of the 810 Note Door, the 2nd Yellow Cauldron.
    
    ---------------------------------------------
    ! 8.1.2.11: Answers to Grunty's Furnace Fun !
    ---------------------------------------------
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.1: Counting Questions )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.1: Spiral Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of molehills - 8
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.2: Gruntilda's Lair #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of squares in Grunty's Furnace Fun - 94
    Number of Notes for the first Note Door - 50
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.3: Mumbo's Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of huts to smash - 6
    Number of Jiggies to open it up - 1
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.4: Treasure Trove Cove #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of X's - 5
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.5: Clanker's Cavern #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    
    Number of links in Clanker's chain - 8
    Number of hoops to swim through - 8
    Number of ways inside Clanker - Less than 4 (3)
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.6: Bubblegloop Swamp #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of turtles - 8
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.7: Freezeezy Peak #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of slalom gates you race Boggy through - 38
    Number of Jiggies Boggy has - 3
    Number of bears - 5
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.8: Gobi's Valley #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of magic carpets in Jinxy - 5
    Number of pyramids - 4
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.9: Mad Monster Mansion #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of ways into Gruntilda's house - 9
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.10: Rusty Bucket Bay #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of kinds of Boss Boom Box you fight - 15
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.11: Click Clock Wood #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of autumn Caterpillars Eyrie eats - 10
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.1.12: Misc. #
    กกกกกกกกกกกกกกกกกกกกกกกก
    
    Number of feathers on Mumbo's Hut - 3
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.2: Characters Questions )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.1: Spiral Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Banjo's little sister - Tooty
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.1: Gruntilda's Lair #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Gruntilda's sister - Brentilda
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.3: Mumbo's Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Tall object in the middle of Mumbo's area - Ju-Ju the Totem Pole
    In the tower - Ticker the Termite
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.4: Treasure Trove Cove #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Gruntilda's hungry shark - Snacker
    Baddie that eats eggs - Yum-Yum the Clam
    Leaking bucket - Leaky
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.5: Clanker's Cavern #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Tame fish - Gloop
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.6: Bubblegloop Swamp #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Frog - Flibbit
    Crocodile food - Yumblies and Grumblies
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.7: Freezeezy Peak #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Walrus - Wozza
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.8: Gobi's Valley #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Hiding a Jiggy in his hand - Grabba the Mummy Hand
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.9: Mad Monster Mansion #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Church hand - Motzand
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.2.10: Click Clock Wood #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Eagle - Eyrie
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.3: True-or-False Questions )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.1: Spiral Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Spuddy the Potato doesn't exist
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.2: Treasure Trove Cove #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    There's no Q on the Sandcastle floor
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.3: Clanker's Cavern #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    There's no hammer
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.4: Bubblegloop Swamp #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Bottles doesn't teach you two new moves
    There's no Banjo Statue in the egg
    There's no Green Flibbit
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.5: Freezeezy Peak #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    There are five bears
    There's no Christmas pudding
    There's no slippery seal
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.6: Gobi's Valley #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Gruntilda is not under a tile in the pyramid
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.7: Mad Monster Mansion #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    There's no kitchen in the house
    There's no Red Feathers in the cellar
    There are no ghosts in the graveyard
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.8: Rusty Bucket Bay #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    There's no Toll 7
    There are four lifeboats
    You can't slow down the turning cogs
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.9: Click Clock Wood #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    The leaves are largest in Summer
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.10: Misc. #
    กกกกกกกกกกกกกกกกกกกกกกกก
    
    There's no Brown Jinjo
    
    
    MMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.4: Eye )
    WWWWWWWWWWWWWWWWWWW
    
    (What the area in the world can be)
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.1: Mumbo's Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Under the bridge
    Behind the stonehenge
    Above the stonehenge
    In Ticker's Tower
    Close-up of an orange pad
    The entrance to Mumbo's Hut
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.2: Treasure Trove Cove #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Under a ladder
    Lighthouse door
    The hole that leads to a hold in Captain Blubber's ship
    The boxes that lead to Leaky
    A hole in Nipper's shell
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.3: Clanker's Cavern #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Bottom of Clanker's chain
    Hole on the opposite side of Jiggy 9
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.4: Bubblegloop Swamp #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Back of a turtle
    Close up of Tiptup
    Mumbo's chimney
    The huts
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.5: Freezeezy Peak #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Wozza's fire
    From inside the Christmas Tree
    From under the Giant Snowman's broom
    The star of the Christmas Tree
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.6: Gobi's Valley #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    The walls of the maze
    The face of Jiggy 8's pyramid
    The entrance to either Jiggy 8 or 2's pyramid
    
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.7: Mad Monster Mansion #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    The organ pipes
    The open entrance to Tumblar's shed
    The pipe that leads back up Loggo
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.8: Rusty Bucket Bay #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    A ladder
    A window
    The room with the anchor switch
    The grate with the Purple Jinjo
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.3.9: Click Clock Wood #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    The treehouse in Fall
    Under a bridge in the central area
    Nabnut's cabinet
    Gnawty's fire
    
    MMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.4: Sounds )
    WWWWWWWWWWWWWWWWWWWWWW
    
    (The ones that are definitely not it)
    
    !!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.4.1: Voices #
    กกกกกกกกกกกกกกกกกกกกกกกก
    
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
    ` 8.1.2.13.4.1.1: Don't exist at all '
    mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
    
    Riptup the Turtle
    Ratlee the Snake
    Nakker the Injured Ghost
    Sipper the Drinking Ghost
    Cranky the Whale
    Bumpy the Baboon
    Stinker the Tree
    Trunker the Elephant
    Bloop the Fish
    Bubbles the Fish
    Robnut the Squirrel
    Aqualung the Dolphin
    Wizzo the Washbasin
    Mr. Piles the Alligator
    Mrs. Bile the Crocodile
    Jimbo Jambo the Shaman
    Beakers the Mole
    Admiral Browneye the Pirate
    Mobi the Camel
    Dumbi the Camel
    Boggy the Walrus
    
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
    ` 8.1.2.13.4.1.2: In another Rare game '
    mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
    
    Cranky Kong
    Conker the Squirrel
    Funky the Monkey
    Humba Wumba the Shaman
    Jamjars the Mole
    Captain Blackeye the Pirate
    
    wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
    ` 8.1.2.13.4.1.3: In Banjo-Kazooie, but with no voice '
    mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
    
    Histup the Snake
    
    !!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.4.2: Tunes #
    กกกกกกกกกกกกกกกกกกกกกกก
    
    wwwwwwwwwwwwwwwwwwwwwwwwww
    ` 8.1.2.13.4.2.1: Worlds '
    mmmmmmmmmmmmmmmmmmmmmmmmmm
    
    Bubbleclock Wood
    Clanker's Clock
    Treasure Bucket Bay
    Rusty Clock Wood
    Freezeezy Cove
    Gobi's Peak
    Mad Mumbo's Mansion
    
    wwwwwwwwwwwwwwwwwwwwwwwww
    ` 8.1.2.13.4.2.2: Rooms '
    mmmmmmmmmmmmmmmmmmmmmmmmm
    
    Inside Banjo the Squirrel's House
    Inside the Haunted Bear's Church
    Inside the Shaman's Head
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.4.3: Item Noises #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Blue Whale
    Musical Goat
    Feather Duster
    Feather Pillow
    Gold Bullion
    Extra Wife
    Shaman's Wife
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.4.4: Move Noises #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Turbo Stilt Talon Stride
    Wonder Turbo Wing Trot
    Stilt Wonder Wing Stride
    
    MMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.5: Clock )
    WWWWWWWWWWWWWWWWWWWWW
    
    (Here's where you get transported to)
    
    The sandcastle (spell EIOOZAKOJNAB, which is BANJOKAZOOIE backwards)
    Tiptup Choir
    Mr. Vile's hardest game (Mumbo will turn you into a crocodile)
    Memory game
    Vs. Boss Boom Box
    Vs. the Zubbas
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.13.6: Brentilda/Gruntilda Checklist )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    (To be printed out, then put a checkmark in the box near the true fact)
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.1: What does she brush her teeth with? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Salted Slug Flavored Toothpaste []
    Moldy Cheese Flavored Toothpaste []
    Tuna Ice Cream Flavored Toothpaste []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.2: What does she wash her hair with? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Baked Beans []
    Rancid Milk []
    Engine Oil []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.3: Where does she get her clothes? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    The Trashcan []
    The Witch's Warehouse []
    Saggy Maggy's Boutique []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.4: What does she wear under her dress? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    A Flea Circus []
    A Reinforced Girdle []
    Massive Bloomers []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.5: What is the name of her dog? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Bignacka []
    Legchomper []
    Ripper []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.6: What band does she sing in? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Grunty and the Broomstick Boys []
    Grunty and the Cauldron Crew []
    Grunty and the Monster Mob []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.7: What was her nickname at witch school? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Jelly Belly []
    Cauldron Butt []
    Hog Breath []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.8: What is her favorite smell? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Sweaty Gorilla Feet []
    Putrid Parrot Puke []
    Freshly Burst Boils []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.9: What is her favorite color? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Ghastly Grey []
    Dung Brown []
    Gruesome Green []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.10: Where does she sleep? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    In a Dumpster []
    On a Pile of Treasure []
    In a Pig Sty []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.11: What award did she always win? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Sweatiest Socks []
    Biggest Butt []
    Dirtiest Undies []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.12: What did she do on the cover of Fat Hag Monthly? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Sat on Her Broomstick []
    Posed in Her Longjohns []
    Polished Her Crystal Ball []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.13: What's her favorite sport? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Broomstick Racing []
    Belly Barging []
    Loogie Flicking []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.14: What's her party trick? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Blowing Up Balloons with Her Butt []
    Performing a Scary Striptease []
    Eating a Bucket of Beans []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.15: Where did she go to witch school? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    St. Dungball's []
    Fat Hag High []
    Cauldron College []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.16: What was the name of her best friend? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Fatty Hatty []
    Sweaty Betty []
    Saggy Maggy []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.17: What's her favorite magazine? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Fat Hag Monthly []
    Warty Girls Weekly []
    Big Butts and Guts []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.18: What's her favorite drink? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Camel Spit Milkshake []
    Cold Worm Juice []
    Smoothie Elephant Sweat []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.19: What does she take to bed at night? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    A Scary Teddy Bear []
    A Huge Sweaty Baboon []
    Her Dirty Undies []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.20: What does she keep in her pocket for luck? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    A Shrunken Head []
    A Dragon Foot []
    A Loogie-Filled Hanky []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.21: What kind of broomstick is hers? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Lardmaster 2000 []
    Super Gutlifter Pro []
    Rough Rider Deluxe []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.22: What is growing in a pot beside her bed? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    An Eyeball Flower []
    A Verruca Plant []
    A Loogie Bush []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.23: What is hanging from her bedroom ceiling? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Rotting Fish []
    Dirty Undies []
    Smelly Socks []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.24: What color are her undies? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Spotty Purple []
    Sweaty Yellow []
    Streaky Brown []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.25: What does she have for breakfast? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Spider Pancakes []
    Rat Bagels []
    Tadpoles on Toast []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.26: What does she have for dinner? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Maggot Pie []
    Dog Dung Burgers []
    Slug Stew []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.27: What does she have for dessert? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Rat Sorbet []
    Eyeball Ice Cream []
    Cockroaches and Cream []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.28: What's her favorite past-time besides rhyming? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Flying Radio Controlled Bats []
    Collecting Dragon Teeth []
    Bursting Boils []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.29: Who's her boyfriend? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Undead Ed []
    Dirty Berty []
    Greasy Grant []
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.13.6.30: What was her pet when she was young? #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    A Baby Dragon []
    A Greasy Warthog []
    A Mad Vulture []
    
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    ( 8.1.2.14.7: Other Questions )
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.1: Mumbo's Mountain #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    What Conga (the gorilla) throws - Oranges
    Color of the Jinjo surrounded by sea - Blue
    In Mumbo's Hut's eye - Something else (a Jiggy)
    Move learned - Talon Trot
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.2: Treasure Trove Cove #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    First item - Red Feathers
    What's wrong with Captain Blubber - He lost his gold
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.3: Clanker's Cavern #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    What you swam through to free Clanker - A large key
    Rotating in Clanker - Sawblades
    At the end of Clanker's chain - A giant anvil
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.4: Bubblegloop Swamp #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    At the top - Mud hut
    What to stomp on to get into Tanktup - His feet
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.5: Freezeezy Peak #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Colors of the Giant Snowman's scarf - Red and yellow
    What to find for the polar bear kids - Presents
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.6: Gobi's Valley #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    On top of Trunker - A hat
    Gobi's 3rd location - An extra honeycomb piece
    Cactus' prize - An extra honeycomb piece
    What you pay to Rubee - Blue Eggs
    Gliding over the sand - Magic carpet
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.7: Mad Monster Mansion #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    On the front of the barrels - 1881
    What grows out of the pots - Flowers
    How to wake Napper - Banjo stepping on the wood
    Time on the church clock face - Nothing, its hands have fallen off
    What Motzand played - An organ
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.8: Rusty Bucket Bay #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    Under the anchor - Snorkel the Dumb Dolphin
    In the box the crane holds - TNT
    Whistle code - 312-111
    At the top of the 3rd funnel - There is no 3rd funnel
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    # 8.1.2.14.7.9: Click Clock Wood #
    กกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกกก
    
    What Nabnut is doing in Spring - Eating his nuts
    What's making Gnawty sad - He can't get in his house
    Mumbo's transformation - Bumblebee
    What Mumbo's doing in Winter - He's not even there
    How the plant gets water - From Gobi the Camel
    Season with a drought - Summer
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.3: Mumbo's Mountain :
    vvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.3.1: Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Mumbo Jumbo the Shaman
    4. Ju-Ju the Totem Pole
    
    --------------------
    ! 8.1.3.2: Enemies !
    --------------------
    
    1. Grublin the Ogre/Dragon... Guy
    2. Bigbutt the Bull
    3. Ticker the Termite
    4. Conga the Gorilla
    
    -----------------------------
    ! 8.1.3.3: How to Get There !
    -----------------------------
    
    First, get Jiggy 1 in Gruntilda's Lair. Now go through the right tunnel. Go
    right again. Put the Jiggy inside the Mumbo's Mountain picture puzzle to open
    the door on the mountain you passed.
    
    ----------------------
    ! 8.1.3.4: Bottleses !
    ----------------------
    
    1. At the beginning of the level, go left to the water. Cross the bridge. Go
    past the Bigbutt up the stairs to the right, then left. Bottles teaches you the
    Talon Trot.
    2. Across the level from that one. He teaches you the Beak Bust.
    3. Down from Bottles 1, you'll find Conga. Climb his tree to get the Orange.
    Feed it to Chimpy nearby and he'll raise the stump. Jump on it, then Flap Flip
    up. Bottles teaches you about shooting and farting Eggs.
    
    -------------------------
    ! 8.1.3.5: Mumbo Tokens !
    -------------------------
    
    1. At the beginning of the level, go right. Go behind the rock to find it.
    2. Under the stairs near where you learn the Beak Bust.
    3. Between where you learn the Talon Trot and Beak Buster is Ticker's Tower. Go
    inside. It's on the 2nd ledge.
    4. Behind the stonehenge near where you learn the Talon Trot.
    5. From where you learn the Blue Eggs, jump to the left.
    
    ------------------------
    ! 8.1.3.6: Mumbo's Hut !
    ------------------------
    
    To the right of where you learn the Beak Buster.
    
    --------------------------
    ! 8.1.3.7: Musical Notes !
    --------------------------
    
    1-7. When you were crossing the bridge in the water to get the Talon Trot, you
    should've past this Note. (Total of 7 Notes)
    8-13. Swim into the lake in the alcoves. (Total of 6 Notes)
    14-31. Talon Trot on the slope down from Mumbo's Hut. (Total of 18 Notes)
    32-37. On top of the huts near Mumbo's Hut. (Total of 6 Notes)
    38-42. Inside the first of the huts with Notes 32-27 on top that you Beak Bust.
    (Total of 5 Notes)
    43-46. On the ceiling in Mumbo's Hut. (Total of 4 Notes)
    47-55. When you climbed up the stairs near the Bigbutt to get the Talon Trot,
    you should've gotten them. (Total of 9 Notes)
    56-59. When you climbed up the stairs near Ticker's Tower to learn the Talon
    Trot, you should've collected this. (Total of 4 Notes)
    60-73. Near where you learn the Talon Trot, use it to get up on the stonehenge
    and collect these Notes. (Total 14 Notes)
    74-94. Go down from the ruins where you learn the Talon Trot. It's on a ledge.
    (Total 21 Notes)
    95-100. Have Mumbo turn into a Termite, then go into Ticker's Tower. Jump up
    the slopes, on the second nest up is these Notes. (Total 6 Notes)
    
    -----------------------------
    ! 8.1.3.8: Extra Honeycombs !
    -----------------------------
    
    1. In front of Mumbo's Hut is Ju-Ju the Totem Pole. Shoot Eggs into their
    mouths when their mouths turn to you. Do not shoot the 4th one. Flap Flip on
    top of it to get an Extra Honeycomb Piece.
    2. As a Termite, go down the slope above the water to find an Extra Honeycomb
    in an alcove. You can get it as Banjo-Kazooie, but you must be careful.
    
    --------------------------
    ! 8.1.3.9: Banjo Statues !
    --------------------------
    
    1. Smash 4 more huts to find it.
    2. At the top of Ticker's Tower, to the left.
    
    ---------------------
    ! 8.1.3.9: Beehives !
    ---------------------
    
    1. On the rock that the Bigbutt is grazing around.
    2. To the right of Mumbo's Hut (if you're facing it).
    
    ---------------------
    ! 8.1.3.10: Jiggies !
    ---------------------
    
    1. Beak Bust all of the huts where you got Notes 32-37 and 38-42 and Banjo
    Statue 1, and in the last one you'll find a Jiggy.
    2. Shoot an Egg in the last Ju-Ju mouth to get a Jiggy.
    3. When you give Chimpy Conga's orange, he'll give you a Jiggy.
    4. Stand on one of the orange blocks surrounding Conga's tree. He'll throw an
    orange at you, move. Destroy all 3 blocks to win a Jiggy.
    5. From where you learn how to use Eggs, go over to where Conga can see you.
    Shoot an Egg at him and dodge the orange he throws. Shoot another Egg and dodge
    the two oranges. Shoot him one last time to win a Jiggy.
    6. On the platform near the Talon Trot.
    7. On the slope down from Mumbo's Hut.
    8. Flap Flip into the right eye of Mumbo's Hut.
    9. Climb all the way to the top of Ticker's Tower to get a Jiggy.
    10. Rescue all 5 Jinjos.
    
    --------------------
    ! 8.1.3.11: Jinjos !
    --------------------
    
    Blue. On an island in the lake.
    Green. Beak Bust 4 of the huts to find him.
    Orange. On top of the stonehenge.
    Purple. On the rock in front of Mumbo Token 1.
    Yellow. On the slope up from Conga.
    
    --------------------------
    ! 8.1.3.12: Witch Switch !
    --------------------------
    
    Once you get Mumbo Token 5, continue to jump across the ledges to the Witch
    Switch.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.4: Treasure Trove Cove :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.4.1. Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Captain Blubber the Hippo Pirate
    4. Leaky the Bucket
    5. Little Lockup the Small Golden Treasure Chest
    
    --------------------
    ! 8.1.4.2. Enemies !
    --------------------
    
    1. Snippet the Crab
    2. Nipper the Hermit Crab
    3. Shrapnel the Mine
    4. Black Snippet the Black Snippet
    5. Snacker the Shark
    6. Yum-Yum the Clam
    7. Lockup the Treasure Chest
    
    -----------------------------
    ! 8.1.4.3. How to Get There !
    -----------------------------
    
    Go back to the Lair entrance room. Use the Talon Trot to get up the slope and
    enter the Note Door. Go to the right and put 2 Jiggies in the Treasure Trove
    Cove puzzle. Climb the hill on the Grunty face. Jump down and enter the tunnel
    below the eyes. Flap Flip into the chest.
    
    ----------------------
    ! 8.1.4.4. Bottleses !
    ----------------------
    
    1. At the beginning of the world, go straight, kill the Snippet, and Talon Trot
    to the crow's nest of the Salty Hippo. There he teaches you how to fly.
    2. Hop up the boxes by the ship. Talk to Bottles and he'll teach you the Shock
    Jump.
    
    -------------------------
    ! 8.1.4.5. Mumbo Tokens !
    -------------------------
    
    1. Go to the left of the entrance to find Nipper. Behind him is this token.
    2. Fight Nipper by Rat-a-Tat Rapping him in the face when he stops pinching. Go
    inside him and you will find the Token.
    3. Swim into the side of the Salty Hippo to find the Token.
    4. Climb the lower mast of the Salty Hippo.
    5. After you learn how to use the Shock Spring Pad, use it to collect the
    Token.
    6. From that one, cross the bridge, and Shock Jump across (or Feathery Flap off
    the edges of the Shock Pads) and find the Mumbo Token.
    7. After Bottles teaches you how to fly, use it and fly straight ahead until
    you find a box with a Token on top.
    8. Defeat Snacker, then swim to the ladder. Climb two and collect the Mumbo
    Token in the Lockup.
    9. Same as above
    10. Climb this ladder. Go down until you reach the third pool with a Shrapnel
    in it. Kill the Shrapnel and swim down to claim the Mumbo Token.
    11. Fly under the big arch, and fly into the right tunnel. Inside, jump up all
    the ledges, then smash the door to find the Mumbo Token.
    
    --------------------------
    ! 8.1.4.6. Musical Notes !
    --------------------------
    
    1-4. On the dock where you enter the level. (Total 4 Notes)
    5-10. Inside Nipper's shell after you defeat him. (Total 6 Notes)
    11-18. Climb the trees near the Salty Hippo. (Total 8 Notes)
    19-22. In the place where you find Mumbo Token 3. (Total 4 Notes)
    23-26. Near the mast with Mumbo Token 4, Beak Bust the box. Go inside to find
    them. (Total 4 Notes)
    27-37. On the slopes leading to where you learn how to fly. (Total 11 Notes)
    38-42. Drop down to a ledge near where you learn the Shock Jump. Fart 2 Eggs
    into Leaky the Bucket and he'll drain the water in the pool. Use the Shock Pad
    next to him to get on the sandcastle and collect the Notes. (Total 5 Notes)
    43-46. In the pools inside the Sandcastle. (Total 4 Notes)
    47-58. From the pool with Mumbo Token 10, or from where you learn how to use
    Shock Pads, go in the opposite direction. On one path are this Notes. (Total 12
    Notes)
    59-61. When you jump across the pillars with Mumbo Token 6, you will find it.
    (Total 3 Notes)
    62-66. Flap Flip inside a Lockup just past the Shock Pads. (Total 5 Notes)
    67-70. Now Feathery Flap across the nearby ledges. On the second one are these
    Notes. (Total 4 Notes)
    71-82. When you climb the ladders to reach Mumbo Token 10, it is on a ladder.
    (Total 12 Notes)
    83-85. Near the pool with Mumbo Token 10, kill the Snippet first. (3 Notes)
    86-91. Use the Shock Pads and jump to the highest pillar is a Snippet and these
    Notes. (6 Notes)
    92. When you went under the arch to get Mumbo Token 11, you should've gotten
    this Note. (1 Notes)
    93-95. On your way to getting Mumbo Token 11, you should've past these Notes on
    a ledge in the area where the music starts to change. (Total 4 Notes)
    96-100. Enter the door with Mumbo Token 11 to find this Note. (Total 5 Notes)
    
    ----------------------------
    ! 8.1.4.7. Extra Honeycomb !
    ----------------------------
    
    1. To the right of Nipper's shell in the water. But don't forget to defeat
    Snacker first.
    2. When you collect Notes 67-70, hop all the way up the tower. Use the Flight
    Pad and fly towards the giant pillar with Notes 86-91, and you'll see it
    floating in mid-air above a box. Swoop down to avoid Snacker, then leave.
    
    --------------------------
    ! 8.1.4.8. Banjo Statues !
    --------------------------
    
    1. South-west of the beginning of the level, lies Sharkfood Island. There's
    nothing you can do there without cheating, but there is a Banjo Statue on the
    box near it.
    2. Where you get the Notes 67-70, check the water and watch out for Snacker.
    3. Climb the ladders with Notes 71-82, then jump across to the pool of water.
    
    ---------------------
    ! 8.1.4.9. Beehives !
    ---------------------
    
    1. When you enter the first arch in front of the entrance, it's to the left.
    2. Against the pillar with Notes 86-91.
    3. As you're climbing the ladders with Notes 71-82, it's at the bottom
    4. Continue up, then down to it near Mumbo Token 10.
    
    ---------------------
    ! 8.1.4.10. Jiggies !
    ---------------------
    
    1. Inside Nipper's shell when you defeat him.
    2. Captain Blubber has lost his treasure. It is inside his ship, near Notes
    19-26. There are 2 pieces. Give them both to him and he'll leave a Jiggy.
    3. Inside the Sandcastle, Beak Bust out BANJOKAZOOIE, then kill the Black
    Snippet, then go get the Jiggy.
    4. When you're jumping across the Shock Jump platforms, hop up the ones to the
    left. At the top is a Jiggy. Or you can fly to it.
    5. Climb up the tower with Notes 69-51. Beak Bust the X. Fly in the direction
    of the arrow to the next X. Do this until you see a question mark. Little
    Lockup will say you'll never find him. Jump over to the island with an X, Beak
    Bust it. He'll jump around, attack him for a Jiggy.
    6. At the bottom of the ladders with Notes 71-82, cross the path, then Feathery
    Flap across the boxes, then the ledges, at the end is a Jiggy.
    7. Now climb the ladders. Dive into the first Shrapnel-infested pool you see.
    At the bottom is a Jiggy.
    8. On the opposite side of Note 92, in the Lockup.
    9. Fly to the very top of the world, or from where you collect Notes 96-100,
    Shock Jump to the top of the lighthouse.
    10. Get all 5 Jinjos.
    
    --------------------
    ! 8.1.4.11. Jinjos !
    --------------------
    
    Blue. Under the dock at the start, but remember about Snacker.
    Green. On the very top of Captain Blubber's ship. Climb the mast near where you
    learn how to fly.
    Orange. On a ledge near the pool with Jiggy 7.
    Purple. On one of the pillars you have to Shock Jump across.
    Yellow. On the lowest ledge where the music starts to change, on a tree.
    
    --------------------------
    ! 8.1.4.12. Witch Switch !
    --------------------------
    
    On the opposite side of the lighthouse than Mumbo Token 11.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.5. Clanker's Cavern :
    vvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.5.1. Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Clanker the Mechanical Whale
    4. Gloop the Fish
    
    --------------------
    ! 8.1.5.2. Enemies !
    --------------------
    
    1. Snippet the Crab
    2. Mutie-Snippet the Green Snippet
    3. Grille Chompa the Grille Monster
    4. Whiplash the Pink Root
    
    -----------------------------
    ! 8.1.5.3. How to Get There !
    -----------------------------
    
    To return to the Grunty floorplate room, climb the vine. Now go to the Shock
    Jump pad to the left and jump up to the Clanker's Cavern puzzle. Put in 5
    Jiggies. Jump on top of the pipe that the water is spilling out of, and Flap
    Flip into the tunnel. Beak Bust the switch to raise the two pipes above water
    level. Cross them with the Feathery Flap and enter Clanker's Cavern.
    
    --------------------
    ! 8.1.5.4. Bottles !
    --------------------
    
    Jump out of your pipe, kill the Snippet, then go into the pool. Swim through
    the tunnel and go to the surface. Swim underneath Clanker to find a key and
    Gloop the fish. Follow him around, swimming through his bubbles, and eventually
    swim through the key 3 times. Clanker will rise to the surface. Get on his back
    by his fin. Wait for the blowhole bolt to rise up, and then drop down. Pass the
    rotating blades by either running through like crazy, or watching the streaks
    where the blades have cut to run at the right time. Drop down at the end. Fly
    up into the next tunnel, and Bottles will teach the Wonderwing.
    
    -------------------------
    ! 8.1.5.5. Mumbo Tokens !
    -------------------------
    
    1. Above the pipe where you enter the world. Climb up the ladders, then jump
    around the pipes to collect it.
    2. It's near Clanker's left eye (if you're facing him). It's in a short
    dead-end tunnel.
    3. Shoot Clanker's right tooth (if you're facing him) with Eggs. Jump inside to
    find a Mumbo Token.
    4. Climb up Clanker's tail, and jump to the platform with Red Feathers on it.
    Jump down on the lower pipe and kill the Grille Chompa to get his Mumbo Token.
    5. Jump on Clanker's right fin (if you're facing him). Wait for his fin to come
    out of the water, then jump over. Kill the Grille Chompa, then Shock Jump onto
    the pipe. Climb up the next pipe, then Feathery Flap to the Eggs then to the
    Mumbo Token.
    
    --------------------------
    ! 8.1.5.6. Musical Notes !
    --------------------------
    
    1-8. On the pipes around Mumbo Token 1. (Total 8 Notes)
    9-14. In the pipe that leads to Clanker. (Total 6 Notes)
    15-22. Surrounding the key you swim through to rise Clanker. (Total 8 Notes)
    23-30. Swim through the green tunnel behind Clanker. (Total 8 Notes)
    31-37. In the underwater pipe to the right of Clanker (if you're facing him).
    (Total 7 Notes)
    38-47. On Clanker's back. (Total 10 Notes)
    48-51. On the pipe you must climb on the way to Mumbo Token 5. (Total 4 Notes)
    52-56. Do the same thing you did to get Mumbo Token 5, instead Shock Jump to
    the left. Talon Trot down the pipe. (Total 5 Notes)
    57-66. On the pipe with Mumbo Token 4. (Total 10 Notes)
    67-68. On the platform to the left of Clanker, climb up and Feathery Flap
    across the alcoves. (Total 2 Notes)
    69-72. Stand on Clanker's blowhole bolt and ride it up to the platform. Cross
    it to find these. (Total 4 Notes)
    73-80. Shoot an egg at Clanker's tooth, or go back from the blowhole. Talon
    Trot up to get them. (Total 8 Notes)
    81-86. Inside Clanker's blowhole in the blades. (Total 6 Notes)
    87-94. Swim inside Clanker's gills. (Total 8 Notes)
    95-100. After you learn the Wonderwing, use it to cross the nearby blades.
    (Total 6 Notes)
    
    -----------------------------
    ! 8.1.5.7. Extra Honeycombs !
    -----------------------------
    
    1. On the pipe where you get Notes 52-56, at the end, Talon Trot jump to the
    grate. Beak Bust it to find an Extra Honeycomb Piece.
    2. Underwater in the pipe going up to the right of the Shock Pad near the
    Grille Chompa, swim inside to find a Honeycomb Piece.
    
    --------------------------
    ! 8.1.5.8. Banjo Statues !
    --------------------------
    
    1. On the Shock Pad mentioned in Extra Honeycomb 2.
    2. After passing Notes 67-68, continue to find the Banjo Statue.
    
    ---------------------
    ! 8.1.5.9. Beehives !
    ---------------------
    
    1. When you're going to Notes 1-8, you'll see it.
    2. Below Banjo Statue 2.
    3. After rising Clanker, swim through his right gills (if you're facing him).
    
    ---------------------
    ! 8.1.5.10. Jiggies !
    ---------------------
    
    1. On Clanker's back after you rise him to the surface.
    2. It's in the grate above Mumbo Token 4. You must shoot Eggs at it to open it
    up.
    3. In the underwater tunnel closest to Extra Honeycomb 1, at the end. You
    should have all your air before you enter, because it's long.
    4. At the end of the tunnel with Notes 23-30, you'll encounter the
    Mutie-Snippets. Kill them with your Beak Bust to earn a Jiggy. Flap Flip to the
    connecting pipe.
    5. At the end of the blades with Notes 81-86.
    6. At the end of the blades with Notes 95-100.
    7. Between Jiggies 5 and 6, jump through each green hoop in 48 seconds to raise
    the water level so you can get the Jiggy.
    8. In Clanker's right tooth (if you're facing him).
    9. At the end of the pipe with Notes 69-72.
    10. Get all 5 Jinjos.
    
    --------------------
    ! 8.1.5.11. Jinjos !
    --------------------
    
    Blue. He's in the only tunnel you haven't explored yet. It's the one where you
    come out in the same place at either end.
    Green. Down at the anchor block where you rose Clanker to the surface.
    Orange. Beak Bust the grating before Extra Honeycomb 1, and drop inside.
    Purple. Underwater in the pool right behind Beehive 3.
    Yellow. Behind Beehive 1.
    
    --------------------------
    ! 8.1.5.12. Witch Switch !
    --------------------------
    
    You'll find it as you drop down Clanker's blowhole.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.6. Bubblegloop Swamp :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.6.1. Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Croctus the Crocodile
    4. Tanktup the Giant Turtle
    5. Tiptup the Turtle
    6. The Tiptup Choir
    7. Mr. Vile the Crocodile
    8. Mumbo Jumbo the Shaman
    
    --------------------
    ! 8.1.6.2. Enemies !
    --------------------
    
    1. Flibbit the Red Frog
    2. Piranha
    3. Gold Flibbit the Gold Frog
    4. BuzzBomb the Dragonfly
    
    -----------------------------
    ! 8.1.6.3. How to Get There !
    -----------------------------
    
    Hit the switch closer to the Clanker's Cavern entrance, and the pipe on the
    other end will rise. Flap Flip up, kill the Grille Chompa, and head across to
    hit the switch. This siwtch will open an underwater passage, inside is the
    Bubblegloop Swamp puzzle. Put in 6 Jiggies. Go to the pipe room. Talon Trot up
    to enter the 180 Note Door. Go left up the slope, and enter. Cross the bridge
    to find Bubblegloop Swamp!
    
    --------------------
    ! 8.1.6.4. Bottles !
    --------------------
    
    He's right behind the entrance of the level. He teaches the Stilt Stride.
    
    -------------------------
    ! 8.1.6.5. Mumbo Tokens !
    -------------------------
    
    1. Use the Wading Boots on the first island where you start to wade in the
    water behind the pillar to reach a Mumbo Token.
    2. Back on the start island, cross the bridge, then jump to the log, then to
    the island. Talon Trot up the slope to reach this in an alcove.
    3. Back on the 2nd island mentioned in Mumbo Token 2, jump to the stumps, then
    jump on the log toward Tanktup the Giant Turtle. Beak Bust his feet and he'll
    open his mouth. Inside, look behind Tiptup.
    4. Back on the 3rd island mentioned in Mumbo Token 3, jump on the log toward a
    Shock Pad. Use it to get up on the next hut. Beak Bust it, then Shock Jump up.
    Do the same thing, but then next, ignore the hut, and walk up to the next hut.
    Beak Bust it, then Shock Jump to the next hut. Beak Bust it, then Shock Jump
    toward the platform at the same level as this one to collect this Token in
    mid-air.
    5. Back on the 2nd island, jump toward the tree stumps. Ride the leaf to a
    cattail, and climb it to the Token.
    6. On the 3rd island, jump on the log toward a giant crocodile statue, climb up
    behind it. Grab the Wading Boots and wade through the maze. At the very end is
    Mumbo's Hut. Behind it is this Token.
    7. Behind Mumbo inside his hut.
    8. Turn into a Crocodile, then exit out. Walk into the giant crocodile's nose,
    and you'll find this token.
    
    ------------------------
    ! 8.1.6.6. Mumbo's Hut !
    ------------------------
    
    Where you collect Mumbo Tokens 6 and 7.
    
    --------------------------
    ! 8.1.6.7. Musical Notes !
    --------------------------
    
    1-5. When you cross the bridge to reach Mumbo Token 2, you'll pass them. (5
    Notes)
    6-20. On the logs you passed during the Mumbo Tokens. (15 Notes)
    21-25. Once you get Mumbo Token 5, jump back on the leaf and ride it back to
    the Flibbits' island. Use the Wading Boots and go to the far edge of the swamp.
    Or, you can be the Crocodile to get them. (5 Notes)
    26-45. On the paths near Mumbo Token 2. (20 Notes)
    46-49. On Tanktup's feet. (4 Notes)
    50-55. Inside Tanktup. (6 Notes)
    56-60. Remember the hut I told you to ignore? Well, Beak Bust it now to find
    Notes. (5 Notes)
    61-65. At the bottom of the tree with Mumbo Token 4. You can use the Wading
    Boots on one of the bases, but it's easiest to get them as a Crocodile. (5
    Notes)
    66-70. On the giant crocodile's snout. (5 Notes)
    71-73. Jump across the islands/cattails behind the giant crocodile and climb
    one to find them. (3 Notes)
    74-78. Grab the Wading Boots between the giant crocodile's eyes, and run all
    the way back to the wall, and collect them. Or use the Crocodile. (5 Notes)
    79-90. In Mumbo's maze. (12 Notes)
    91-96. Inside the giant crocodile. (6 Notes)
    97-100. Under one of the trees with huts. You must be a crocodile. (4 Notes)
    
    -----------------------------
    ! 8.1.6.8. Extra Honeycombs !
    -----------------------------
    
    1. Inside Tanktup, go straight ahead to Tiptup. Jump on his desk and Flap Flip
    up.
    2. On the ceiling in Mumbo's Hut.
    
    --------------------------
    ! 8.1.6.9. Banjo Statues !
    --------------------------
    
    1. Below one of the trees with huts on them. It's possible to use the Wading
    Boots on one of the trees to wade over to get it, but I'm always the Crocodile.
    2. In front of Notes 21-25, there is a giant egg. Shock Jump to the top and
    Flap Flip up to the Banjo Statue.
    3-5. Enter the Giant Crocodile's nose as a Crocodile, then talk to Mr. Vile.
    Play his 3 games. The first game has only Red Yumblies, eat more than Mr. Vile
    (with B). The second is the same as before, but has Yellow Grumblies, which
    will freeze you for about 5 seconds. 5 seconds... doesn't seem that bad? Wrong!
    If you have a lot of them, he's real fast! Then, for the third game, eat
    whatever is shown on top of the screen; the opposite will freeze you. If you
    eat one during a change, if it's what it's changing into, you don't freeze. If
    not, you freeze. Lose a game and lose 2 Honeycombs if he bites you. Too tough?
    Use the Running Shoes after learning about them in Gobi's Valley. Then, race
    him again for 3 Banjo Statues, but if you lose, Mr. Vile chomps you for 1 life.
    
    ----------------------
    ! 8.1.6.10. Beehives !
    ----------------------
    
    1. On the right island behind Tanktup.
    2. In front of the maze.
    
    ---------------------
    ! 8.1.6.11. Jiggies !
    ---------------------
    
    1. Go back to the island past the first log from the entrance (the one with
    Mumbo Token 2's path) and hit the Jiggy Switch. The Jiggy will appear at then
    end of the path in front of you. Quickly Talon Trot, being careful not to fall
    off, to it.
    2. Go back to the egg below Banjo Statue 2. Beak Bust the X. Get down and
    Rat-a-Tat Rap the X. Then Beak Bust it, then Beak Barge, then Beak Bust. Inside
    is a Jiggy.
    3. As you were crossing the island between the Jiggy Switch, Tanktup, the Shock
    Pads, and the Giant Crocodile, you will notice that Golden Flibbits come out of
    the tree stumps. Kill them all for a Jiggy. I reccomend being a Crocodile.
    4. Tanktup will barf it out when you Beak Bust his feet.
    5. Go back to Tiptup and talk to him. Beak Bust the turtles that he makes chirp
    in that order. You can ask him to repeat it if you want. Match 3 groups to win
    a Jiggy.
    6. Shock Jump all the way to the top of the huts and Beak Bust the last one to
    win a Jiggy.
    7. Go through the swamp maze as Banjo-Kazooie until you find a path out. Go
    there and Beak Bust the switch to reveal a Jiggy across the path. You have 10
    seconds to reach it.
    8. When you race with Mr. Vile to win Banjo Statues 3-5, the first three races
    net you a Jiggy.
    9. Feed all 5 Croctuses eggs.
    10. Get all 5 Jinjos.
    
    --------------------
    ! 8.1.6.12. Jinjos !
    --------------------
    
    Blue. On the island in front of Notes 74-78.
    Green. Along the path to Jiggy 1.
    Orange. Use the Wading Boots on Tanktup's back and go behind him.
    Purple. As a Crocodile, go under one of the trees with huts on them.
    Yellow. On a pillar to the left of Notes 1-5.
    
    -----------------------
    ! 8.1.6.13. Croctuses !
    -----------------------
    
    1. Near the start.
    2. Along the path to Jiggy 1.
    3. On the way to Jiggy 6.
    4. Behind the Giant Crocodile.
    5. On an island behind Tanktup.
    
    --------------------------
    ! 8.1.6.14. Witch Switch !
    --------------------------
    
    In the hut with Notes 56-60.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.7. Freezeezy Peak :
    vvvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.7.1. Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Twinkly the Christmas Light
    4. Twinkly Muncher the Green Monster with Buck Teeth
    5. Boggy the Polar Bear
    6. Groggy the Polar Bear Kid with a Hat
    7. Soggy the Girl Polar Bear Kid
    8. Moggy the Last Polar Bear Kid
    9. Wozza the Walrus
    10. Mumbo Jumbo the Shaman
    
    --------------------
    ! 8.1.7.2. Enemies !
    --------------------
    
    1. Sir Slush the Snowman
    2. Ice Guy
    3. Chinker the Ice Block
    4. Ticker the Termite
    
    -----------------------------
    ! 8.1.7.3. How to Get There !
    -----------------------------
    
    Use the Wading Boots in the tunnel near the entrance to Bubblegloop Swamp, or
    leave Bubblegloop Swamp as a Crocodile, and go behind the entrance to
    Bubblegloop Swamp. Complete the Freezeezy Peak puzzle with 7 Jiggies, then
    return to the room with the Grunty statue. Climb the cliffs to reach the 260
    Note Door. Inside, go straight up the stairs, and into the white tunnel to
    enter Freezeezy Peak!
    
    --------------------
    ! 8.1.7.4. Bottles !
    --------------------
    
    At the beginning of the world, go down the hill, and past Boggy the Bear. Go
    left and you'll see a pile of presents. He's near it, ready to teach you the
    Beak Bomb.
    
    -------------------------
    ! 8.1.7.5. Mumbo Tokens !
    -------------------------
    
    1. Near the beginning of the world is Boggy's Igloo. Between the table and
    chair, you'll see it.
    2. On the way to the presents, you'll spot the Christmas Tree. In its pot is a
    Mumbo Token.
    3. Behind the big stack of presents.
    4. Go onto the big stack of presents and jump on the Flight Pad. Kill the Sir
    Slush on the present and he will leave behind a Mumbo Token.
    5. Go back and fly again, and kill the Sir Slush to the right of the entrance
    and he'll leave a Mumbo Token.
    6. Go more in that direction, and you'll see several houses. Above the chimney
    of the house that actually has a chimney :), is a Mumbo Token.
    7. Use the Flight Pad below that token and fly over and kill the second-closest
    Sir Slush to get Golden Feathers. Climb the slope and kill the Chinker. Climb
    up the Giant Snowman's scarf until you find a sled. Jump on it to find this
    token.
    8. Go to Mumbo's Hut (see below) and transform into a Walrus for 15 Tokens. In
    the icy water under the Giant Snowman's Scarf is this token.
    
    ------------------------
    ! 8.1.7.6. Mumbo's Hut !
    ------------------------
    
    Just fly over to it! Actually, you have to, as it's across an icy lake.
    
    --------------------------
    ! 8.1.7.7. Musical Notes !
    --------------------------
    
    1-9. When you go down the hill and past Boggy near the entrance, you will find
    these Notes. (9 Notes)
    10-14. Behind the Christmas tree. (5 Notes)
    15-26. Go inside the pot of the Christmas tree and climb it. Climb up the tree
    until you see a ledge with these Notes, Feathery Flap to it. (12 Notes)
    27-30. On the thinnest present on the pile of presents. (4 Notes)
    31-34. Surrounding the Sir Slush with Mumbo Token 4. (4 Notes)
    35-38. Go past the presents and up the slope and you'll find these Notes. (4
    Notes)
    39-48. Jump across the islands that use to have Sir Slushes to the Giant
    Snowman's legs. Surrounding them are Notes. (10 Notes)
    49-52. Go back to the entrance of the level and go up the opposite slope. Up
    there are some Notes. (4 Notes)
    53-58. On the houses where you get Mumbo Token 6. (6 Notes)
    59-77. On the Giant Snowman's scarf. (19 Notes)
    78-85. Fly to the top of the Giant Snowman's hat. For the best Flight Pad, from
    where you find the sled, Shock Jump up until you reach his nose. (8 Notes)
    86-91. On the ceiling in Mumbo's Hut. (6 Notes)
    92-100. In the water near the houses; must be a Walrus. (9 Notes)
    
    -----------------------------
    ! 8.1.7.8. Extra Honeycombs !
    -----------------------------
    
    1. Kill the Sir Slush near the houses (use the Flight Pad on the chimney).
    2. As a Walrus, go over to where you got Notes 35-38, and talk to Wozza. Enter
    his cave, and jump in the icy water. Swim through and you'll find an Extra
    Honeycomb on the center podium.
    
    --------------------------
    ! 8.1.7.9. Banjo Statues !
    --------------------------
    
    1. Go past Wozza's Cave and head behind the middle group of icicles.
    2. On top of Mumbo's Hut.
    3. In the small tunnel in Wozza's Cave, look behind the icicles.
    
    ----------------------
    ! 8.1.7.10. Beehives !
    ----------------------
    
    1. Where you find Notes 49-52.
    2. On a present near the big stack.
    3. Near the start of the Giant Snowman's scarf.
    
    ---------------------
    ! 8.1.7.11. Jiggies !
    ---------------------
    
    1. When you kill all the Sir Slushes, it will appear on top of the Giant
    Snowman's hat.
    2. To get off the Giant Snowman's hat, just fall onto the lower part of the
    hat, and fall through the hole to land on his nose. Then fall onto the teeth.
    Walk inside the pipe to get it.
    3. When you jump on the sled on the Giant Snowman's scarf and hit Boggy, he'll
    cough up a Jiggy.
    4. Go over to the Christmas Tree. Beak Bust the present. The Twinklies will ask
    you to protect them from the Twinkly Munchers as they hop across to the tree.
    If 10 of them can get to the tree, they can light it for you. Attack the first
    Twinkly Muncher, then the 2nd, then the 3rd. When the 1st pops up attack him,
    then the 2nd, then the 3rd, etc., etc. When 10 have made it to the tree, go to
    the side, and shoot the switch with Eggs. Now Talon Trot to the presents to the
    Flight Pad, fly through the star at the top of the tree 3 times before time
    runs out. Now climb into the tree, Feathery Flap to the uppermost ledge, and
    then to the Jiggy.
    5. Beak Bomb the Giant Snowman's buttons (they will turn transparent) all 3 of
    them for him to poop out a Jiggy.
    6. When you visit Wozza as a Walrus, he'll give you a Jiggy just for showing up
    (as long as you promise not to give it to the bear).
    7. Go to where you find Beehive 1 as a Walrus, and Boggy will challenge you to
    a race. Steer through the red slalom gates to the end to win a  Jiggy.
    8. If you haven't already done so, go into Gobi's Valley and learn the Turbo
    Talon Trot. Now go see Boggy as Banjo-Kazooie, and race him to the end. You
    need the Running Shoes to win. When you do, he gives you a Jiggy.
    9. Get all 3 presents and return them to the igloo.
    10. Get all 5 Jinjos.
    
    --------------------
    ! 8.1.7.12. Jinjos !
    --------------------
    
    Blue. On the Giant Snowman's broom.
    Green. Behind the house with the chimney.
    Orange. Return to Wozza's Cave as Banjo-Kazooie, he's on the ledge.
    Purple. On the highest present.
    Yellow. On the ceiling in Mumbo's Hut.
    
    ----------------------
    ! 8.1.7.13. Presents !
    ----------------------
    
    1. On the Giant Snowman's nose.
    2. On an island behind the Giant Snowman.
    3. Inside the Christmas Tree.
    
    --------------------------
    ! 8.1.7.14. Witch Switch !
    --------------------------
    
    Kill the Sir Slush between the Christmas Tree and Giant Snowman.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.8. Gobi's Valley :
    vvvvvvvvvvvvvvvvvvvvvvvv
    
    --------------------
    ! 8.1.8.1. Friends !
    --------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Trunker the Tree
    4. Jinxy the Sphinx
    5. Ancient One
    6. Gobi the Camel
    7. Grabba the Mummy Hand
    
    --------------------
    ! 8.1.8.2. Enemies !
    --------------------
    
    1. Sand Eel
    2. Bee
    3. Slappa the Mummy Hand
    4. Scabby the Scarab
    5. Mum-Mum the Mummy
    
    -----------------------------
    ! 8.1.8.3. How to Get There !
    -----------------------------
    
    Return to the web room, and go through the Grunty mouth's 350 Note Door.
    Inside, complete the puzzle for Gobi's Valley with 9 Jiggies. Return to the
    room with the giant vase. Smash the bricks to find Wading Boots to climb stairs
    and enter Gobi's Valley!
    
    --------------------
    ! 8.1.8.4. Bottles !
    --------------------
    
    Go up the slope to the right, and then again, but this time go to the left of
    the pyramid with the giant Kazooie target and talk to Bottles. He'll teach you
    the Turbo Talon Trot.
    
    -------------------------
    ! 8.1.8.5. Mumbo Tokens !
    -------------------------
    
    1. When you climb the first slope, you'll see Jinxy the Sphinx. Jump on his
    feet, and use his legs to get to his back. Climb the stairs, jump over his
    head-dress, go to his nose, Flap Flip up to the Mumbo Token.
    2. Now Feathery Flap to one of the cacti in front of him. Shoot an Egg into
    each of his nostrils. Go inside him, and go straight.
    3. Use the Wading Boots on Jinxy's tail to collect the Mumbo Token to the left
    of him in the sand.
    4. Use the Flight Pad on Jinxy's back to Beak Bomb the giant Kazooie target.
    Enter the pyramid to find it.
    5. Behind this pyramid, near the star door.
    6. Go up the nearby slope and grab the Running Shoes. Run to the starting point
    of the pyramid, and trip the switch to open the door at the top. Run up the
    pyramid, drop down the hole, and swim over to collect the Mumbo Token.
    7. Now swim down to collect the Jiggy. The water will flow out and fill the
    pool outside. Swim down to get the Mumbo Token.
    8. When the pool is full, jump on the poles and feed the sphinxes Eggs. Feed
    them 3 Eggs each to raise the pyramid. Go up the stairs and Talon Trot up the
    pyramid to find it.
    9. Enter the pyramid to find a maze. Run through it in 60 seconds. It's inside
    one of the pots.
    10. Talon Trot to the top of the last pyramid you haven't entered. Beak Bust
    the switch on top of the pyramid. Enter the pyramid in 10 seconds to find a
    Mumbo Token.
    
    --------------------------
    ! 8.1.8.6. Musical Notes !
    --------------------------
    
    1-5. On the slope on the pathway up from the entrance to the world. (5 Notes)
    6-11. On Jinxy's feet. (6 Notes)
    12-15. On the stairs that lead to Mumbo Token 8's pyramid. (4 Notes)
    16-21. After filling the pool, swim down and collect these Notes. (6 Notes)
    22-28. Inside Jinxy. Some are on the carpets, raise them by shooting Eggs into
    the mouths of the sphinxes. (7 Notes)
    29-36. Use the Wading Boots on Jinxy's back and run around, collecting the
    Notes. (8 Notes)
    37-43. Inside of the pyramid with Mumbo Token 9. (7 Notes)
    44-47. On the stairs leading to the pyramid with Mumbo Token 10. (4 Notes)
    48-51. On the pyramid with Mumbo Token 10. (4 Notes)
    52-55. In the pyramid with Mumbo Token 10. (4 Notes)
    56-57. To the left of the pyramid with Mumbo Token 10. (2 Notes)
    58-66. Surrounding the water pool. (9 Notes)
    67-70. On the pyramid with Mumbo Token 6. (4 Notes)
    71-74. In the pyramid with Mumbo Token 6. (4 Notes)
    75-76. Near the Running Shoes that you use to run to the top of Mumbo Token 6's
    pyramid. (2 Notes)
    77-87. Grab the Wading Boots on the island behind Mumbo Token 6's pyramid. Go
    to the left and down the slope. They're in the sand. (11 Notes)
    88-92. Ride the magic carpet by Jinxy to Gobi's Door. Collect the 5 Notes near
    it. (5 Notes)
    93-100. Inside Mumbo Token 4's pyramid.
    
    -----------------------------
    ! 8.1.8.7. Extra Honeycombs !
    -----------------------------
    
    1. Near the pyramid with Mumbo Token 10, ride the carpet over to Gobi the
    Camel. Beak Bust his rock to free him. Now go to the beginning of the world and
    Beak Bust HIM. Then go to Gobi's Door and Beak Bust him again to dislodge a
    Honeycomb.
    2. Go back to Mumbo Token 10's pyramid, but this time behind it. Beak Bust the
    Honeycomb Switch adn use the Flight Pad on Jinxy's back to reach the Honeycomb
    in the cactus.
    
    --------------------------
    ! 8.1.8.8. Banjo Statues !
    --------------------------
    
    1. Use the Wading Boots on Jinxy's back, and look in the sand for the Banjo
    Statue.
    2. Near the top entrance to Mumbo Token 6's pyramid.
    
    ---------------------
    ! 8.1.8.9. Beehives !
    ---------------------
    
    1.* To the right of the entrance of the world.
    2.* To the right of Mumbo Token 9's pyramid.
    3.* Behind Mumbo Token 6's pyramid.
    
    ---------------------
    ! 8.1.8.10. Jiggies !
    ---------------------
    
    1. You should have already collected this Jiggy while getting Mumbo Token 7.
    2. Inside the coffin at the end of the maze.
    3. Inside Mumbo Token 10's pyramid, kill the Mum-mum. Beak Bust the tiles and
    play memory with the characters' faces for a Jiggy.
    4. Go to the Running Shoes you used to race up Mumbo Token 6's pyramid. Go to
    where Notes 77-87 are and jump over them. Jump onto Grabba the Mummy Hand and
    collect the Jiggy.
    5. Inside of Jinxy, at the very top carpet.
    6. When you free Gobi, he'll give you a Jiggy.
    7. When you Beak Bust Gobi to water Trunker, Flap from another tree to the
    Jiggy.
    8. Beak Bomb the Kazooie target, then enter the pyramid in 20 seconds, fart
    Eggs into the rotating bowl, and climb Histup's neck to the Jiggy.
    9. Use the Flight Pad on Jinxy's back and fly through the head-dresses of the
    Ancient Ones to receive a Jiggy.
    10. Get all 5 Jinjos.
    
    --------------------
    ! 8.1.8.11. Jinjos !
    --------------------
    
    Blue. Under the stairs to Mumbo Token 9's pyramid.
    Green. In the back of Mumbo Token 10's pyramid.
    Orange. On a carpet inside Jinxy.
    Purple. At the end of the maze.
    Yellow. Behind the entrance to the level, jump to the Golden Feather then to
    the Jinjo.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.1.9. Mad Monster Mansion :
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    [more coming soon...]
    
    ================
    / 8.2. By Item \
    ================
    
    ^^^^^^^^^^^^^^^^^^
    : 8.2.1. Friends :
    vvvvvvvvvvvvvvvvvv
    
    ----------------------------
    ! 8.2.1.1. Spiral Mountain !
    ----------------------------
    
    1. Bottles the Mole
    2. Tooty the Bear
    
    -----------------------------
    ! 8.2.1.2. Gruntilda's Lair !
    -----------------------------
    
    1. Bottles the Mole
    2. Brentilda the Fairy Godmother
    3. Cheato the Spellbook
    4. Mumbo Jumbo the Shaman
    5. Dingpot the Smelly Cauldron
    6. Jinjo the Dragon/Gummy Bear/Bird... Guy
    7. Jinjonator the Big Blue Jinjo
    
    -----------------------------
    ! 8.2.1.3. Mumbo's Mountain !
    -----------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Mumbo Jumbo the Shaman
    4. Ju-Ju the Totem Pole
    
    --------------------------------
    ! 8.2.1.4. Treasure Trove Cove !
    --------------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Captain Blubber the Hippo Pirate
    4. Leaky the Bucket
    5. Little Lockup the Small Golden Treasure Chest
    
    -----------------------------
    ! 8.2.1.5. Clanker's Cavern !
    -----------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Clanker the Mechanical Whale
    4. Gloop the Fish
    
    ------------------------------
    ! 8.2.1.6. Bubblegloop Swamp !
    ------------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Croctus the Crocodile
    4. Tanktup the Giant Turtle
    5. Tiptup the Turtle
    6. The Tiptup Choir
    7. Mr. Vile the Crocodile
    8. Mumbo Jumbo the Shaman
    
    --------------------------
    ! 8.2.1.7 Freezeezy Peak !
    --------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Twinkly the Christmas Light
    4. Twinkly Muncher the Green Monster with Buck Teeth
    5. Boggy the Polar Bear
    6. Groggy the Polar Bear Kid with a Hat
    7. Soggy the Girl Polar Bear Kid
    8. Moggy the Last Polar Bear Kid
    9. Wozza the Walrus
    10. Mumbo Jumbo the Shaman
    
    --------------------------
    ! 8.2.1.8. Gobi's Valley !
    --------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Bottles the Mole
    3. Trunker the Tree
    4. Jinxy the Sphinx
    5. Ancient One
    6. Gobi the Camel
    7. Grabba the Mummy Hand
    
    --------------------------------
    ! 8.2.1.9. Mad Monster Mansion !
    --------------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Napper the Sleeping Ghost
    3. Tumblar the Tumbler
    4. Motzand the Ghost Hand
    5. Loggo the Toilet
    6. Mumbo Jumbo the Shaman
    
    ------------------------------
    ! 8.2.1.10. Rusty Bucket Bay !
    ------------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Snorkel the Dolphin
    
    ------------------------------
    ! 8.2.1.11. Click Clock Wood !
    ------------------------------
    
    1. Jinjo the Dragon/Gummy Bear/Bird... Guy
    2. Gnawty the Beaver
    3. Nabnut the Squirrel
    4. Eyrie the Eagle
    5. Gobi the Camel
    
    ^^^^^^^^^^^^^^^^^^
    : 8.2.2. Enemies :
    vvvvvvvvvvvvvvvvvv
    
    ----------------------------
    ! 8.2.2.1. Spiral Mountain !
    ----------------------------
    
    1. Topper the Carrot
    2. Bawl the Onion
    3. Colliwobble the Cauliflower
    4. Quarrie the Rock
    
    -----------------------------
    ! 8.2.2.2. Gruntilda's Lair !
    -----------------------------
    
    1. Ticker the Termite
    2. Gruntling the Ape/Gorilla/Beast... Guy
    3. Snippet the Crab
    4. Shrapnel the Water Mine
    5. Grille Chompa the Grille Monster
    6. Chump the Orange Piranha
    7. Brown Piranhas
    8. Blue Gruntling the Blue Gruntling
    9. Bee
    10. Sir Slush the Snowman
    11. Chinker the Ice Block
    12. Sand Eel
    13. Scabby the Scarab
    14. Mum-mum the Mummy
    15. Whipcrack the Tree Root
    16. Ripper the Gravestone
    17. Tee-Hee the Ghost
    18. Flotsam the Live Saver
    19. Bigbutt the Bull
    20. Black Gruntling the Black Gruntling
    21. Big Clucker the Tree Bird
    22. Gruntilda Winkybunion the Witch
    
    -----------------------------
    ! 8.2.2.3. Mumbo's Mountain !
    -----------------------------
    
    1. Grublin the Ogre/Dragon... Guy
    2. Bigbutt the Bull
    3. Ticker the Termite
    4. Conga the Gorilla
    
    --------------------------------
    ! 8.2.2.4. Treasure Trove Cove !
    --------------------------------
    
    1. Snippet the Crab
    2. Nipper the Hermit Crab
    3. Shrapnel the Mine
    4. Black Snippet the Black Snippet
    5. Snacker the Shark
    6. Yum-Yum the Clam
    7. Lockup the Treasure Chest
    
    -----------------------------
    ! 8.2.2.5. Clanker's Cavern !
    -----------------------------
    
    1. Snippet the Crab
    2. Mutie-Snippet the Green Snippet
    3. Grille Chompa the Grille Monster
    4. Whiplash the Pink Root
    
    ------------------------------
    ! 8.2.2.6. Bubblegloop Swamp !
    ------------------------------
    
    1. Flibbit the Red Frog
    2. Piranha
    3. Gold Flibbit the Gold Frog
    4. BuzzBomb the Dragonfly
    
    ---------------------------
    ! 8.2.2.7. Freezeezy Peak !
    ---------------------------
    
    1. Sir Slush the Snowman
    2. Ice Guy
    3. Chinker the Ice Block
    4. Ticker the Termite
    
    --------------------------
    ! 8.2.2.8. Gobi's Valley !
    --------------------------
    
    1. Sand Eel
    2. Bee
    3. Slappa the Mummy Hand
    4. Scabby the Scarab
    5. Mum-Mum the Mummy
    
    --------------------------------
    ! 8.2.2.9. Mad Monster Mansion !
    --------------------------------
    
    1. Nibbly the Bat
    2. Limbo the Skeleton
    3. Portrait Chompa the Skeleton from a Portrait
    4. Bee
    5. Tee-Hee the Ghost
    6. Whipcrack the Tree Root
    7. Grille Chompa the Grille Monster
    
    ------------------------------
    ! 8.2.2.10. Rusty Bucket Bay !
    ------------------------------
    
    1. Flotsam the Life Saver
    2. Grimlet the Pipe with Teeth
    3. Seaman Grublin the Pirate
    4. Grille Chompa the Grille Monster
    5. Bee
    6. Snacker the Shark
    
    ------------------------------
    ! 8.2.2.11. Click Clock Wood !
    ------------------------------
    
    1. Grublin Hood the Elf
    2. Snarebear the Venus Fly Trap
    3. Bee
    4. Bigbutt the Bull
    5. Whipcrack the Tree Root
    6. Zubba the Bee
    7. BuzzBomb the Dragonfly
    8. Chinker the Ice Block
    9. Sir Slush the Snowman
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 8.2.3. How to Get There :
    vvvvvvvvvvvvvvvvvvvvvvvvvvv
    
    ----------------------------
    ! 8.2.3.1. Spiral Mountain !
    ----------------------------
    
    You're here when you start the game.
    
    -----------------------------
    ! 8.2.3.2. Gruntilda's Lair !
    -----------------------------
    
    First, learn all the moves Bottles teaches you in Spiral Mountain. Then he'll
    fix the bridge so you can cross it to Gruntilda's Lair.
    
    -----------------------------
    ! 8.2.3.3. Mumbo's Mountain !
    -----------------------------
    
    First, get Jiggy 1 in Gruntilda's Lair. Now go through the right tunnel. Go
    right again. Put the Jiggy inside the Mumbo's Mountain picture puzzle to open
    the door on the mountain you passed.
    
    --------------------------------
    ! 8.2.3.4. Treasure Trove Cove !
    --------------------------------
    
    Go back to the Lair entrance room. Use the Talon Trot to get up the slope and
    enter the Note Door. Go to the right and put 2 Jiggies in the Treasure Trove
    Cove puzzle. Climb the hill on the Grunty face. Jump down and enter the tunnel
    below the eyes. Flap Flip into the chest.
    
    -----------------------------
    ! 8.2.3.5. Clanker's Cavern !
    -----------------------------
    
    To return to the Grunty floorplate room, climb the vine. Now go to the Shock
    Jump pad to the left and jump up to the Clanker's Cavern puzzle. Put in 5
    Jiggies. Jump on top of the pipe that the water is spilling out of, and Flap
    Flip into the tunnel. Beak Bust the switch to raise the two pipes above water
    level. Cross them with the Feathery Flap and enter Clanker's Cavern.
    
    ------------------------------
    ! 8.2.3.6. Bubblegloop Swamp !
    ------------------------------
    
    Hit the switch closer to the Clanker's Cavern entrance, and the pipe on the
    other end will rise. Flap Flip up, kill the Grille Chompa, and head across to
    hit the switch. This siwtch will open an underwater passage, inside is the
    Bubblegloop Swamp puzzle. Put in 6 Jiggies. Go to the pipe room. Talon Trot up
    to enter the 180 Note Door. Go left up the slope, and enter. Cross the bridge
    to find Bubblegloop Swamp!
    
    ---------------------------
    ! 8.2.3.7. Freezeezy Peak !
    ---------------------------
    
    Use the Wading Boots in the tunnel near the entrance to Bubblegloop Swamp, or
    leave Bubblegloop Swamp as a Crocodile, and go behind the entrance to
    Bubblegloop Swamp. Complete the Freezeezy Peak puzzle with 7 Jiggies, then
    return to the room with the Grunty statue. Climb the cliffs to reach the 260
    Note Door. Inside, go straight up the stairs, and into the white tunnel to
    enter Freezeezy Peak!
    
    --------------------------
    ! 8.2.3.8. Gobi's Valley !
    --------------------------
    
    Return to the web room, and go through the Grunty mouth's 350 Note Door.
    Inside, complete the puzzle for Gobi's Valley with 9 Jiggies. Return to the
    room with the giant vase. Smash the bricks to find Wading Boots to climb stairs
    and enter Gobi's Valley!
    
    --------------------------------
    ! 8.2.3.9. Mad Monster Mansion !
    --------------------------------
    
    Use the Wading Boots near the enter the entrance to Gobi's Valley to get back
    through the sand. Go up the slope near the entrance to Freezeezy Peak. Open the
    450 Note Door and swim to the end to the left, and hop up the ledges. Complete
    the picture puzzle for Mad Monster Mansion with 10 Jiggies. Return to the place
    with the Gobi's Valley picture puzzle, and go over through the eye tunnel. Go
    straight and enter Mad Monster Mansion! (But be sure to knock down the gate to
    the left first, you'll need it to enter Rusty Bucket Bay.)
    
    ------------------------------
    ! 8.2.3.10. Rusty Bucket Bay !
    ------------------------------
    
    (NOTE: These directions will not work unless you left Mad Monster Mansion as a
    Pumpkin.) Go right through the gate... you broke it down, right? If not, go
    back into MMM to become Banjo-Kazooie and break it. I can wait. Anyway, go into
    the gate as Pumpkin and enter the dwelling and talk to Mumbo. Transform in to
    Banjo-Kazooie and kill the Tee-Hee with a Gold Feather. Beak Bust the coffin,
    then Beak Bust the switch to raise the water level. Become a Pumpkin again (and
    run away before Mumbo makes soup out of you) and exit. When you become
    Banjo-Kazooie again
    
    a) head back to the Mad Monster Mansion picture puzzle room. Smash the gate and
    enter. Smash the left gate and insert the Jiggies into the Rusty Bucket Bay
    picture puzzle. Head out and enter Rusty Bucket Bay.
    b) head back to the Mad Monster Mansion picture puzzle room, but stop halfway
    there. Climb onto land. You can see the entrance to Rusty Bucket Bay... but
    it's not open. Climb the boxes, Feathery Flap over to the Rare box. Smash it.
    Hit it to raise the water level even higher. Go through through the open
    tunnel, smash the right gate, and complete the Jiggy. Now exit and swim inside
    Rusty Bucket Bay.
    
    ------------------------------
    ! 8.2.3.11. Click Clock Wood !
    ------------------------------
    
    You must hit the switch in the Rare box. Go back to the room with the Shrapnel
    mine. Behind him, go through the 640 Note Door. At the end of the Whipcrack
    tunnel, go up the leaves near Bigbutt. Continue until you reach a switch. Hit
    it, then swim through the underwater passage near the entrance to Treasure
    Trove Cove. Complete the puzzle, then go back and enter Click Clock Wood!
    
    [more coming soon...]
    
    *************************
    *************************
    |                       |
    | 9) C O O L  S T U F F |
    |                       |
    *************************
    *************************
    
    (NOTE: If you want to use CHEAT Cheats that don't give you infinite/eggs/ice
    key, you can use only two. If you use a third one, Grunty will erase the file
    you're working on.)
    
    =========================
    / 9.1. 100 Red Feathers \
    =========================
    
    Across the narrowest pathway behind the 350 Note Door is a small passageway.
    You must be the pumpkin from Mad Monster Mansion to get through it. Cheato will
    tell you to enter REDFEATHERS on the Sandcastle floor in Treasure Trove Cove.
    You will have 100 Red Feathers.
    
    =========================
    / 9.2. 20 Gold Feathers \
    =========================
    
    In the room that links Freezeezy Peak, Rusty Bucket Bay and Click Clock Wood,
    jump onto the platform. Smash the grate and go through to find the last "123"
    switch. Hit it, jump over to the left, then swim underwater to the Rusty Bucket
    Bay room. Hop up the passageway, climb the stairs to find Cheato again and the
    GOLDFEATHERS code for the Sandcastle floor in Treasure Trove Cove. You will
    have 20 Gold Feathers.
    
    ======================
    / 9.3. 200 Blue Eggs \
    ======================
    
    Go to the Freezeezy Peak picture puzzle as Banjo-Kazooie. Climb the hill and
    smash the boulder. Use the Wading Boots atop where you entered and return as a
    Crocodile from Bubblegloop Swamp. Get through the passageway you couldn't
    before to find Cheato. He'll tell you to type in BLUEEGGS on the Sandcastle
    floor in Treasure Trove Cove. You will have 200 Blue Eggs.
    
    ===============================
    / 9.4. 8 Honeycomb Energy Bar \
    ===============================
    
    Go to the Sandcastle in Treasure Trove Cove and enter
    "CHEATANENERGYBARTOGETYOUFAR" (An energy bar to get you far). You will have 8
    Honeycombs. Note that this will take away Red Honeycombs. Note that when you
    enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you
    won't hear another moo until you enter the last letter.
    
    ========================
    / 9.5. 99 Mumbo Tokens \
    ========================
    
    Go to the Sandcastle in Treasure Trove Cove and enter
    "CHEATDONTBEADUMBOGOSEEMUMBO" (Don't be a dumbo, go see Mumbo). You will have
    99 Mumbo Tokens. Note that this will take away Red Honeycombs. Note that when
    you enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest,
    you won't hear another moo until you finish the code, and it will show your
    Mumbo Tokens increasing to 99.
    
    ================================
    / 9.6. Big Arms and Feet Banjo \
    ================================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 2 puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    
    The second cheat is BOTTLESBONUSTWO. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and Banjo will have big arms and big feet. To restore him
    to his normal size, type NOBONUS.
    
    =======================
    / 9.7. Big Head Banjo \
    =======================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 1 puzzle. Here are its answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    
    The first cheat is BOTTLESBONUSONE. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and Banjo will have a big head. To restore him to his
    normal size, type NOBONUS.
    
    ===================================
    / 9.8. Big Head and Wings Kazooie \
    ===================================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 3 puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Puzzle 3: Captain's Bedroom
        06r0   08e2   05r0   03r1   07e2   01r1
    12r0                                           14r1
    
    11r0                                           09r0
    
    04e2                                           13r1
    
    17r0                                           19e2
          02l1   18e2   10l1   20e2   16e2   15r0
    
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    e2=Rotate it twice either way
    r1=Rotate it once to the right
    l1=Rotate it once to the left
    
    The third cheat is BOTTLESBONUSTHREE. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and Kazooie will have a big head and big wings. To restore
    her to her normal size, type NOBONUS.
    
    ==========================
    / 9.9. Boss Boom Box Bug \
    ==========================
    
    Before you fight Boss Boom Box, shoot an Egg at him. He will get up. You can
    battle him, but now you can Flap Flip to the Jiggy. But if you battle him, he
    says, "You've splintered me! Take this, I didn't want it really...", but the
    Jiggy will be lowered to you.
    
    ==========================================
    / 9.10. Break Gnawty's Boulder In Spring \
    ==========================================
    
    Although you're supposed to break Gnawty's boulder in Summer, it's possible to
    break it in Spring. Stand on the ledge above it and Fart Eggs on it. If you
    hear a drop then a hit it didn't work. When you break it, you will see a
    picture of the flower, then the game will return to normal. You can swim
    inside. You will see a black wall that you can see through (kinda scary,
    Mumbo's Skull is visible), but get close and it'll turn into a white ramp. Swim
    up it and you'll see this big map of Click Clock Wood with no tree, except its
    alcoves. If you look up, you'll see everything, except for Eyrie's nest. You
    can drop down the hole, but if you do, you'll start at the beginning but not
    lose a life.
    
    ======================================================================
    / 9.11. Break The Passageways To The Rusty Bucket Bay Picture Puzzle \
    ======================================================================
    
    Go to the Sandcastle in Treasure Trove Cove and enter
    "CHEATTHEGRILLEGOESBOOMTOTHESHIPPICTUREROOM" (The grille goes "Boom!" to the
    ship picture room). This will destroy the gate near the Mad Monster Mansion
    picture, and the one near the Rusty Bucket Bay picture puzzle. Note that when
    you enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest,
    you won't hear another moo until you enter the last letter.
    
    =======================================
    / 9.12. Cheat in Grunty's Furnace Fun \
    =======================================
    
    To cheat in Grunty's Furnace Fun, get a piece of paper that's blank on both
    sides. Talk to all Brentildas and write down what she says on a piece of paper,
    or print out that section on my FAQ. When near a Grunty, Joker, or Skull tile,
    pick up the paper and prepare to be asked. You will know the answer. For the
    other side, get ready to write on it when you're on a clock. If it's the Tiptup
    Choir, then write down the order.
    
    ==================================
    / 9.13. Conga Misspells His Name \
    ==================================
    
    Go over to Conga as a termite, and he'll say, "Hey! This Congo's tree! Me hit
    termite with oranges!" I thought he would use the oranges differently, but he
    doesn't.
    
    ==============================
    / 9.14. Everything Big Banjo \
    ==============================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 5 puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Puzzle 3: Captain's Bedroom
        06r0   08e2   05r0   03r1   07e2   01r1
    12r0                                           14r1
    
    11r0                                           09r0
    
    04e2                                           13r1
    
    17r0                                           19e2
          02l1   18e2   10l1   20e2   16e2   15r0
    
    Puzzle 4: Nabnut's House (Spring)
        06r0   12r0   05e2   11r0   02e2   01r0
    08r1                                           07l1
    
    20r0                                           04r0
    
    09r0                                           13r1
    
    17r0                                           15r0
          14r0   18l1   10r0   16r1   03r0   19r0
    
    Puzzle 5: Inside Tanktup
        13r1   08r1   16e2   09r0   10r0   05r0
    01r0                                           18l1
    
    11r0                                           02r0
    
    19e2                                           04r0
    
    20r0                                           14r1
          06r0   12r1   03l1   15r1   17r0   07r0
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    e2=Rotate it twice either way
    r1=Rotate it once to the right
    l1=Rotate it once to the left
    
    The fifth cheat is BOTTLESBONUSFIVE. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and all other Banjo codes will be activated. To restore
    him to his normal self, type NOBONUS.
    
    ==========================================
    / 9.15. Everything Big Banjo and Kazooie \
    ==========================================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 6 puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Puzzle 3: Captain's Bedroom
        06r0   08e2   05r0   03r1   07e2   01r1
    12r0                                           14r1
    
    11r0                                           09r0
    
    04e2                                           13r1
    
    17r0                                           19e2
          02l1   18e2   10l1   20e2   16e2   15r0
    
    Puzzle 4: Nabnut's House (Spring)
        06r0   12r0   05e2   11r0   02e2   01r0
    08r1                                           07l1
    
    20r0                                           04r0
    
    09r0                                           13r1
    
    17r0                                           15r0
          14r0   18l1   10r0   16r1   03r0   19r0
    
    Puzzle 5: Inside Tanktup
        13r1   08r1   16e2   09r0   10r0   05r0
    01r0                                           18l1
    
    11r0                                           02r0
    
    19e2                                           04r0
    
    20r0                                           14r1
          06r0   12r1   03l1   15r1   17r0   07r0
    
    Puzzle 6: Grunty's Bedroom
        19e2   20e2   10l1   08r1   11r1   14r1
    06e2                                           03r0
    
    13r1                                           02r1
    
    12l1                                           17l1
    
    15r1                                           18l1
          01e2   05l1   16e2   09l1   04l1   07e2
    
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    e2=Rotate it twice either way
    r1=Rotate it once to the right
    l1=Rotate it once to the left
    
    The fifth cheat is BOTTLESBONUSFIVE. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and all other Banjo and Kazooie codes will be activated.
    To restore him to his normal self, type NOBONUS.
    
    ==========================
    / 9.16. Funny Animations \
    ==========================
    
    To see something funny happen when you start a game, you can either plug in 3
    controllers and hit A on all of them at the same time to do it, or
    simoltaneously hit Start, Z, R, and A. Or you can do this...
    
    ^^^^^^^^^^^^^^^^^^
    : 9.16.1. Game 1 :
    vvvvvvvvvvvvvvvvvv
    
    Look at Roysten the Goldfish. He will try to butt out of his bowl. Exactly on
    the fourth bump, hit A. Banjo and Kazooie will spring out the window.
    
    ^^^^^^^^^^^^^^^^^^
    : 9.16.2. Game 2 :
    vvvvvvvvvvvvvvvvvv
    
    Do the Roysten thing again, but this time, the wall will turn around with
    Banjo.
    
    ^^^^^^^^^^^^^^^^^^
    : 9.16.3. Game 3 :
    vvvvvvvvvvvvvvvvvv
    
    This time, listen to the Game Boy. It will go BOING! Right on the fourth
    BOING!, hit A and Banjo will spring out of the chair.
    
    ===================================
    / 9.17. Free Mumbo Transformation \
    ===================================
    
    Start over your game. In Mumbo's Mountain, grab 5 Mumbo Tokens (but don't give
    any away), at least 50 Notes and at least 2 Jiggies. Use the Notes and Jiggies
    to get to Treasure Trove Cove. Grab the Jiggy from the sandcastle, then head
    back to Banjo's House. Do Bottles' Puzzles (see "Turn Banjo into a Washing
    Machine") and do this until you can become a Washing Machine. As him, go to
    Mumbo's Mountain, Mumbo's Hut. Transform and you will be a Termite, the sign
    will disappear, and you will have 100+ Mumbo Tokens. This works on any level,
    but you need to have the required Mumbo Tokens and you need to be a Washing
    Machine.
    
    ======================
    / 9.18. Funny Voices \
    ======================
    
    When a character is talking and Banjo and Kazooie are in their "listening pose"
    (Banjo puts his arms on his side, and Kazooie comes out), hold A to make
    characters talk faster. It sounds funniest with Mumbo, Trunker, or Conga, and
    it makes Rubee sound like Apu Nahasapeemapetilan from The Simpsons. It will
    also make Nipper sound like he's barfing. Or, to make characters talk slower,
    hold Z. To skip it altogether, hit B. If it doesn't work, hold L, B, and R.
    
    ===========================
    / 9.19. Get The Ice Key 1 \
    ===========================
    
    This is for GameSharkers. Enter D0281251 0020 + 8137C4BC 43E0 on your
    GameShark. This is the Moon Jump code. Go to Wozza's Cave and stand below the
    Jinjo. Hold L and forward. Banjo will fly over the wall. He'll land in the area
    with the Ice Key. Collect it and Kazooie will say, "Cool! An enormous Ice Key!
    We should leave this for later..." In the Start Menu, go far right to find a
    new screen, "Stop 'n' Swop".
    
    ===========================
    / 9.20. Get The Ice Key 2 \
    ===========================
    
    This is for non-GameSharkers. On the Sandcastle in Treasure Trove Cove, enter
    "CHEATNOWYOUCANSEEANICEICEKEYWHICHYOUCANGETFORFREE". (Now you can see a nice
    Ice Key which you can get for free) This will remove the ice wall in Wozza's
    Cave. Note that when you enter it in, you will hear "Moo!" when you enter in
    CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ============================
    / 9.21. Get Your Game Back \
    ============================
    
    If you accidentally delete your game, hit the "Reset" Button on the N64. This
    should get it back.
    
    ======================
    / 9.22. Infinite Air \
    ======================
    
    Enter on the Sandcastle in Treasure Trove Cove "CHEATGIVETHEBEARLOTSOFAIR"
    (Give the bear lots of air). This will give you infinite air underwater. Note
    that when you enter it in, you will hear "Moo!" when you enter in CHEAT. During
    the rest, you won't hear another moo until you enter the last letter.
    
    ============================
    / 9.23. Infinite Blue Eggs \
    ============================
    
    Enter on the Sandcastle in Treasure Trove Cove "CHEATBANJOBEGSFORPLENTYOFEGGS"
    (Banjo begs for plenty of Eggs). This will give you infinite Eggs. Note that
    when you enter it in, you will hear "Moo!" when you enter in CHEAT. During the
    rest, you won't hear another moo until you enter the last letter.
    
    ================================
    / 9.24. Infinite Gold Feathers \
    ================================
    
    Enter on the Sandcastle in Treasure Trove Cove "CHEATAGOLDENGLOWTOPROTECTBANJO"
    (A golden glow to protect Banjo). This will give you infinite Gold Feathers.
    Note that when you enter it in, you will hear "Moo!" when you enter in CHEAT.
    During the rest, you won't hear another moo until you enter the last letter.
    
    =======================
    / 9.25. Infinite Jump \
    =======================
    
    In Click Clock Wood, go to any season door. Use the Flap Flip and jump into the
    season symbol. He will be stuck in there as long as you keep holding A (i.e.,
    until your thumb hurts).
    
    ===============================
    / 9.26. Infinite Red Feathers \
    ===============================
    
    Enter on the sandcastle in Treasure Trove Cove, "CHEATNOWYOUCANFLYHIGHINTHESKY"
    (Now you can fly high in the sky). This will give you infinite Red Feathers.
    Note that when you enter it in, you will hear "Moo!" when you enter in CHEAT.
    During the rest, you won't hear another moo until you enter the last letter.
    
    ========================
    / 9.27. Infinite Slide \
    ========================
    
    In Mad Monster Mansion, go to the room that is missing about 1/2 of the floor
    as Banjo-Kazooie. Drop down and run over to them, while holding Z. Banjo will
    slide in the same direction as long as you keep holding Z and the Control
    Stick.
    
    ==========================
    / 9.28. Learn How To Fly \
    ==========================
    
    Enter on the sandcastle in Treasure Trove Cove,
    "CHEATYOUWONTBESADNOWYOUCANUSETHEFLYPAD" (You won't be sad now you can use the
    Fly Pad). You will learn how to fly without seeing Bottles. Note that when you
    enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you
    won't hear another moo until you enter the last letter.
    
    ==============================
    / 9.29. Learn The Shock Jump \
    ==============================
    
    Enter on the Sandcastle, "CHEATYOULLBEGLADTOSEETHESHOCKJUMPPAD" (You'll be glad
    to see the Shock Jump Pad). You will learn the Shock Jump without seeing
    Bottles. Note that when you enter it in, you will hear "Moo!" when you enter in
    CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ========================================
    / 9.30. Make the Smokestacks Disappear \
    ========================================
    
    In Rusty Bucket Bay, go into the door to the machinery. Don't actually enter
    it, though, just stand in it. Hit C^ and the smokestacks disappear.
    
    =====================
    / 9.31. Music Bug 1 \
    =====================
    
    Several areas in the game have glitchy music (the Mutie-Snippet room and
    around, not in, the church). When you collect Jiggies there, the music doesn't
    stop, so you'll hear two at the same time.
    
    =====================
    / 9.32. Music Bug 2 \
    =====================
    
    In Fall, enter Gnawty's house, then leave. The music is still Gnawty music,
    until you go to the surface.
    
    =====================
    / 9.33. Music Bug 3 \
    =====================
    
    In Grunty's Furnace Fun, beat it, but don't collect any Banjo Statues. Talon
    Trot back onto the board, then to the right. Collect the Banjo Statue, then the
    other one. After you collect the 2nd one, the GFF music doesn't stop, so you'll
    hear both at the same time.
    
    ==================================
    / 9.34. Nabnut's Head Disappears \
    ==================================
    
    If you already found Nabnut's acorns, start over your game. In Fall, go up to
    Nabnut, and press C^. His head will disappear.
    
    ============================
    / 9.35. Open 180 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATTHESEGORIGHTONTHROUGHNOTEDOORTWO" (These go
    right on through Note Door Two). The 180 Note Door will open. Note that when
    you enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest,
    you won't hear another moo until you enter the last letter.
    
    ============================
    / 9.36. Open 260 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATNOTEDOORTHREEGETINFORFREE" (Note Door Three get
    in for free). The 260 Note Door will open. Note that when you enter it in, you
    will hear "Moo!" when you enter in CHEAT. During the rest, you won't hear
    another moo until you enter the last letter.
    
    ============================
    / 9.37. Open 350 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATTAKEATOURTHROUGHNOTEDOORFOUR" (Take a tour
    through Note Door Four). The 350 Note Door will open. Note that when you enter
    it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you won't
    hear another moo until you enter the last letter.
    
    ============================
    / 9.38. Open 450 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATUSETHISCHEATNOTEDOORFIVEISBEAT" (Use this cheat,
    Note Door Five is beat). The 450 Note Door will open. Note that when you enter
    it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you won't
    hear another moo until you enter the last letter.
    
    ============================
    / 9.39. Open 640 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATTHISTRICKSUSEDTOOPENNOTEDOORSIX" (This tricks
    used to open Note Door Six). The 640 Note Door will open. Note that when you
    enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you
    won't hear another moo until you enter the last letter.
    
    ============================
    / 9.40. Open 765 Note Door \
    ============================
    
    Enter on the Sandcastle, "CHEATTHESEVENTHNOTEDOORISNOWNOMORE" (The seventh Note
    Door is now no more). The 765 Note Door will open. Note that when you enter it
    in, you will hear "Moo!" when you enter in CHEAT. During the rest, you won't
    hear another moo until you enter the last letter.
    
    ================================
    / 9.41. Open Bubblegloop Swamp \
    ================================
    
    Enter on the Sandcastle, "CHEATNOWINTOTHESWAMPYOUCANSTOMP" (Now into the swamp
    you can stomp). Bubblegloop Swamp will open. Note that when you enter it in,
    you will hear "Moo!" when you enter in CHEAT. During the rest, you won't hear
    another moo until you enter the last letter.
    
    ===============================
    / 9.42. Open Clanker's Cavern \
    ===============================
    
    Enter on the Sandcastle, "CHEATTHERESNOWHEREDANKERTHANINWITHCLANKER" (There's
    nowhere danker than in with Clanker). Clanker's Cavern will open. Note that
    when you enter it in, you will hear "Moo!" when you enter in CHEAT. During the
    rest, you won't hear another moo until you enter the last letter.
    
    ===============================
    / 9.43. Open Click Clock Wood \
    ===============================
    
    Enter on the Sandcastle, "CHEATTHISONESGOODASYOUCANENTERTHEWOOD" (This one's
    good as you can enter the wood). Click Clock Wood will open. Note that when you
    enter it in, you will hear "Moo!" when you enter in CHEAT. During the rest, you
    won't hear another moo until you enter the last letter.
    
    =============================
    / 9.44. Open Freezeezy Peak \
    =============================
    
    Enter on the Sandcastle,
    "CHEATTHEJIGGYSDONESOOFFYOUGOINTOFREEZEEZYPEAKANDITSSNOW" (The Jiggy's done so
    off you go into Freezeezy Peak and its* snow). Freezeezy Peak will open. Note
    that when you enter it in, you will hear "Moo!" when you enter in CHEAT. During
    the rest, you won't hear another moo until you enter the last letter.
    
    ==========================
    / 9.45. Open Gobi's Door \
    ==========================
    
    Enter on the Sandcastle, "CHEATADESERTDOOROPENSWIDEANCIENTSECRETSWAITINSIDE" (A
    desert door opens wide, ancient secrets wait inside). Gobi's Door will open.
    Get the Blue ? Egg inside and the Stop 'n' Swop screen will appear. Note that
    when you enter it in, you will hear "Moo!" when you enter in CHEAT. During the
    rest, you won't hear another moo until you enter the last letter.
    
    ============================
    / 9.46. Open Gobi's Valley \
    ============================
    
    Enter on the Sandcastle, "CHEATGOBISJIGGYISNOWDONETREKONINANDGETSOMESUN"
    (Gobi's Jiggy is now done, trek on in and get some Sun). Gobi's Valley will
    open. Note that when you enter it in, you will hear "Moo!" when you enter in
    CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ==================================
    / 9.47. Open Mad Monster Mansion \
    ==================================
    
    Enter on the Sandcastle, "CHEATTHEJIGGYSNOWMADEWHOLEINTOTHEMANSIONYOUCANSTROLL"
    (The Jiggy's now made whole into the mansion you can stroll). Mad Monster
    Mansion will open. Note that when you enter it in, you will hear "Moo!" when
    you enter in CHEAT. During the rest, you won't hear another moo until you enter
    the last letter.
    
    =========================================
    / 9.48. Open The Coffin In The Dwelling \
    =========================================
    
    Enter on the sandcastle, "CHEATTHISSHOULDGETRIDOFTHECRYPTCOFFINLID" (This
    should get rid of the crypt coffin lid). The coffin in the dwielling near Mad
    Monster Mansion will open. Note that when you enter it in, you will hear "Moo!"
    when you enter in CHEAT. During the rest, you won't hear another moo until you
    enter the last letter.
    
    ==================================================================
    / 9.49. Open The Passage To The Bubblegloop Swamp Picture Puzzle \
    ==================================================================
    
    Enter on the sandcastle, "CHEATONCEITSHONEBUTTHELONGTUNNELGRILLEISNOWGONE"
    (Once it shone, but the long tunnel grille is now gone). The passage to the
    Bubblegloop Swamp picture puzzle will open. Note that when you enter it in, you
    will hear "Moo!" when you enter in CHEAT. During the rest, you won't hear
    another moo until you enter the last letter.
    
    ==================================
    / 9.50. Open Treasure Trove Cove \
    ==================================
    
    Enter on the sandcastle, "CHEATTHISCOMESINHANDYTOOPENSOMEWHERESANDY" (This
    comes in handy to open somewhere sandy). I don't know what this cheat is for,
    you need to be in Treasure Trove Cove to do this. Maybe those are the debug
    codes?
    
    =======================
    / 9.51. Open X Barrel \
    =======================
    
    Enter on the sandcastle, "CHEATDONTYOUGOANDTELLHERABOUTTHESECRETINHERCELLAR"
    (Don't you go and tell her about the secret in her cellar). The X Barrel in the
    cellar in Mad Monster Mansion will open. Get the Turquoise ? Egg inside and the
    Stop 'n' Swop screen will still appear. Note that when you enter it in, you
    will hear "Moo!" when you enter in CHEAT. During the rest, you won't hear
    another moo until you enter the last letter.
    
    ========================
    / 9.52. Picture Glitch \
    ========================
    
    I don't know how to do it, but when I was watching the Banjo-Tooie photos for
    the 2.5 millionth time, Banjo fell out of an alcove in Sharkfood Island, and
    then did what he usually did with the Feathery Flaps, then the Flap Flip, then
    the camera zoom, then the walking.
    
    ==========================
    / 9.53. Piss Bottles Off \
    ==========================
    
    If you beat Grunty's Furnace Fun, or chose to do training, start over your
    game. When Bottles asks if you want training, press B to say No. Talk to him
    anyway repeatedly and he'll say about 5 messages, including a threat to erase
    your Game Pak. But don't hit the Reset button: he won't erase your Game Pak.
    
    ================================
    / 9.54. Raise Sharkfood Island \
    ================================
    
    Enter on the sandcastle, "CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES" (Out
    of the sea it rises to reveal more secret prizes). Sharkfood Island will rise.
    Get the Pink ? Egg inside and the Stop 'n' Swop screen will still appear. Note
    that when you enter it in, you will hear "Moo!" when you enter in CHEAT. During
    the rest, you won't hear another moo until you enter the last letter.
    
    ================================================
    / 9.55. Raise The Big Pipe By Clanker's Cavern \
    ================================================
    
    Enter on the sandcastle, "CHEATYOULLCEASETOGRIPWHENUPGOESAPIPE" (You'll cease
    to gripe when up goes a pipe). The big pipe by Clanker's Cavern will rise. Note
    that when you enter it in, you will hear "Moo!" when you enter in CHEAT. During
    the rest, you won't hear another moo until you enter the last letter.
    
    =============================================
    / 9.56. Raise The Pipes To Clanker's Cavern \
    =============================================
    
    Enter on the sandcastle, "CHEATBOTHPIPESARETHERETOCLANKERSLAIR" (Both pipes are
    there to Clanker's lair). The two pipes to Clanker's Cavern will rise. Note
    that when you enter it in, you will hear "Moo!" when you enter in CHEAT. During
    the rest, you won't hear another moo until you enter the last letter.
    
    =====================================================
    / 9.57. Raise The Water Level Near Rusty Bucket Bay \
    =====================================================
    
    Enter on the sandcastle, "CHEATUPYOUGOWITHOUTAHITCHUPTOTHEWATERLEVELSWITCH" (Up
    you go without a hitch up to the water level switch). The water level will
    rise. Note that when you enter it in, you will hear "Moo!" when you enter in
    CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ================================
    / 9.58. Remove Breakable Walls \
    ================================
    
    Enter on the sandcastle, "CHEATTHEYCAUSETROUBLEBUTNOWTHEYRERUBBLE" (They cause
    trouble but now they're rubble). The breakable walls by Gobi's Valley will
    break. Note that when you enter it in, you will hear "Moo!" when you enter in
    CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ===========================================================================
    / 9.59. Remove The Gate That Blocks The Dwelling Near Mad Monster Mansion \
    ===========================================================================
    
    Enter on the sandcastle, "CHEATYOUWONTHAVETOWAITNOWTHERESNOCRYPTGATE" (You
    won't have to wait now there's no crypt gate). The gate by Mad Monster Mansion
    will break. Note that when you enter it in, you will hear "Moo!" when you enter
    in CHEAT. During the rest, you won't hear another moo until you enter the last
    letter.
    
    ============================
    / 9.60. Reveal Green ? Egg \
    ============================
    
    Enter on the sandcastle, "CHEATAMIDSTTHEHAUNTEDGLOOMASECRETINTHEBATHROOM"
    (Amidst the haunted gloom a secret in the bathroom). The Green ? Egg will
    appear on top of Loggo the Toilet in Mad Monster Mansion will open. Note that
    when you enter it in, you will hear "Moo!" when you enter in CHEAT. During the
    rest, you won't hear another moo until you enter the last letter.
    
    ==========================
    / 9.61. Reveal Red ? Egg \
    ==========================
    
    Enter on the sandcastle, "CHEATTHISSECRETYOULLBEGRABBININTHECAPTAINSCABIN"
    (This secret you'll be grabbin' in the captain's cabin). The Red ? Egg will
    appear on the Captain's Bed in Rusty Bucket Bay. Note that when you enter it
    in, you will hear "Moo!" when you enter in CHEAT. During the rest, you won't
    hear another moo until you enter the last letter.
    
    ========================================================
    / 9.62. Reveal The Click Clock Wood Picture Puzzle Pad \
    ========================================================
    
    Enter on the sandcastle, "CHEATDONTDESPAIRTHETREEJIGGYPODIUMISNOWTHERE" (Don't
    despair, the tree Jiggy Podium is now there). The Red ? Egg will appear on the
    Captain's Bed in Rusty Bucket Bay. Note that when you enter it in, you will
    hear "Moo!" when you enter in CHEAT. During the rest, you won't hear another
    moo until you enter the last letter.
    
    =============================
    / 9.63. Reveal Yellow ? Egg \
    =============================
    
    Enter on the sandcastle, "CHEATNOWBANJOWILLBEABLETOSEEITONNABNUTSTABLE" (Now
    Banjo will be able to see it on Nabnut's table). The Yellow Egg will appear on
    Nabnut's desk in Winter. Note that when you enter it in, you will hear "Moo!"
    when you enter in CHEAT. During the rest, you won't hear another moo until you
    enter the last letter.
    
    ================================
    / 9.64. Screw Around With Time \
    ================================
    
    When you're in Click Clock Wood for the first time, don't hatch Eyrie's egg in
    Spring, or make the plant. Now, in Summer, don't break Gnawty's boulder.
    Eyrie's nest will be empty. So will the garden, Gobi's not there, you can't
    make the plant. Don't get the Zubbas' Jiggy. In Fall, Gnawty will say, "It's a
    little chilly, I wish I was inside..." The garden is the same, in the Zubba's
    hive, it'll be like you got the Jiggy in Summer. Don't give Nabnut his acorns,
    Eyrie's nest is the same. In Winter, swim over to Gnawty, and he'll say,
    "Brrr... the water's freezing  and I'm still outside, thanks to you!" If you
    break Gnawty's boulder in Fall (use the same techniques as in Spring), it'll
    show the same place, then Gnawty will still be outside his house saying it's
    chilly, but there's another copy of him inside his house. He wants to give you
    the Jiggy. If you don't get the Jiggy in Fall, then when you go inside his
    house in Winter, he'll say, "You must really want this, you swam all the way
    through the freezing water!"
    
    =============================
    / 9.65. See Through Dingpot \
    =============================
    
    Walk right up to Dingpot, so you're touching him, then press C^ and you'll see
    right through him.
    
    ====================================
    / 9.66. See Through Nipper's Shell \
    ====================================
    
    After defeating Nipper, jump inside of his shell, but don't enter. Go to the
    left and press C^. You will see through Nipper's shell.
    
    =====================================
    / 9.67. Shrapnel Always Follows You \
    =====================================
    
    Go to the room with the Clanker's Cavern entrance. Swim to the Bubblegloop
    Swamp picture puzzle, but on the way, swim directly under the Shrapnel. Once at
    the end, swim back. Get onto land and he will always follow you like a Zelda
    character! (Not following you like coming toward you, always looking at you.)
    He will continue to do this until you die, exit the Lair, or get right in front
    of his face.
    
    ===================================
    / 9.68. Stay Mumbo Transformation \
    ===================================
    
    Enter D0281251 0020 + 8137C4BC 43E0 on your GameShark. This is the Moon Jump
    code. Exit a level as a transformation and go as far as you can until Mumbo
    says, "Mumbo magic weak. Animal turn back or magic go..." Hold L, don't land,
    and go through the next tunnel where there is an engulfing Jiggy. You will
    still be the transformation. This also works with seasons in Click Clock Wood.
    Fly (with L) into Mumbo's Skull, then walk back out.
    
    =============================
    / 9.69. Tall and Thin Banjo \
    =============================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete 4 puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Puzzle 3: Captain's Bedroom
        06r0   08e2   05r0   03r1   07e2   01r1
    12r0                                           14r1
    
    11r0                                           09r0
    
    04e2                                           13r1
    
    17r0                                           19e2
          02l1   18e2   10l1   20e2   16e2   15r0
    
    Puzzle 4: Nabnut's House (Spring)
        06r0   12r0   05e2   11r0   02e2   01r0
    08r1                                           07l1
    
    20r0                                           04r0
    
    09r0                                           13r1
    
    17r0                                           15r0
          14r0   18l1   10r0   16r1   03r0   19r0
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    e2=Rotate it twice either way
    r1=Rotate it once to the right
    l1=Rotate it once to the left
    
    The fourth cheat is BOTTLESBONUSFOUR. Enter it on the Sandcastle floor in
    Treasure Trove Cove, and Banjo will be tall and thin. To restore him to his
    normal self, type NOBONUS.
    
    ===========================================
    / 9.70. Turn Banjo into a Washing Machine \
    ===========================================
    
    After getting the Jiggy from the Sandcastle in Treasure Trove Cove, go to
    Banjo's House. Stand on the yellow lines on the green carpet near the fireplace
    (NOT in the fireplace) and press C^ and look at the picture of Bottles on the
    wall. You will enter a Mini-Game, Bottles' Puzzles. I really suck at it. You
    must complete a picture of an area of the game in 100 seconds. You must
    complete all the puzzles. Here are their answers:
    
    Puzzle 1: Banjo's House
        01r0   02r0   03r0   04r0   08r0   05r0
    06r0                                           09r0
    
    07r0                                           10r0
    
    11r0                                           15r0
    
    12r0                                           14r0
          16r0   13r0   17r0   18r0   19r0   20r0
    
    Puzzle 2: Boggy's Igloo
        06r0   12r0   05r0   09r0   02r0   01r0
    08r0                                           14r0
    
    11r0                                           03r0
    
    16r0                                           13r0
    
    17r0                                           19r0
          07r0   18r0   10r0   20r0   04r0   15r0
    
    Puzzle 3: Captain's Bedroom
        06r0   08e2   05r0   03r1   07e2   01r1
    12r0                                           14r1
    
    11r0                                           09r0
    
    04e2                                           13r1
    
    17r0                                           19e2
          02l1   18e2   10l1   20e2   16e2   15r0
    
    Puzzle 4: Nabnut's House (Spring)
        06r0   12r0   05e2   11r0   02e2   01r0
    08r1                                           07l1
    
    20r0                                           04r0
    
    09r0                                           13r1
    
    17r0                                           15r0
          14r0   18l1   10r0   16r1   03r0   19r0
    
    Puzzle 5: Inside Tanktup
        13r1   08r1   16e2   09r0   10r0   05r0
    01r0                                           18l1
    
    11r0                                           02r0
    
    19e2                                           04r0
    
    20r0                                           14r1
          06r0   12r1   03l1   15r1   17r0   07r0
    
    Puzzle 6: Grunty's Bedroom
        19e2   20e2   10l1   08r1   11r1   14r1
    06e2                                           03r0
    
    13r1                                           02r1
    
    12l1                                           17l1
    
    15r1                                           18l1
          01e2   05l1   16e2   09l1   04l1   07e2
    
    
    Key:
    #=the number that the part of the puzzle you put it in. It goes in order from
    left to right, up to down.
    
    Ex.:
    01= Upper left-hand corner
    20= Lower right-hand corner
    05= Upper right-hand corner
    15= Lower left-hand corner
    
    r0=Don't rotate it.
    e2=Rotate it twice either way
    r1=Rotate it once to the right
    l1=Rotate it once to the left
    
    Well, that's all the puzzles. Or so says Bottles. He's a liar. Look at the
    picture again.
    
    Puzzle 7: Zubba's Hive (Fall)
         19e2   20r1   10e2   08r1   11r1   14r1
    06e2                                           03r0
    
    13r0                                           02r1
    
    12e2                                           17l1
    
    15r1                                           18l1
          01e2   05e2   16e2   09r1   04l1   07e2
    
    The last cheat is WISHYWASHYBANJO. Enter it on the Sandcastle floor in Treasure
    Trove Cove, and Mumbo will transform Banjo into a Washing Machine. To restore
    him to his normal self, type NOBONUS.
    
    =========================
    / 9.71. Walk Underwater \
    =========================
    
    Break Gnawty's Boulder in Spring, then swim inside his house. While at the
    surface, jump out of the water, but then Feathery Flap and land below the
    waterline. You should now be able to walk underwater.
    
    =============================
    / 9.72. Witch Switch Glitch \
    =============================
    
    Go to a Witch Switch with a drop off near it (if you know what I mean) and Beak
    Bust the switch. But with your extra jump, aim yourself so you can fall off the
    cliff. You will be placed back in the center of the switch after the cinematic
    stops.
    
    ======================================
    / 9.73. Witch Switch Jiggy Shortcuts \
    ======================================
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^^
    : 9.73.1. Freezeezy Peak :
    vvvvvvvvvvvvvvvvvvvvvvvvvv
    
    You need a lot of Honeycombs for this. Beak Bomb the door where the Jiggy is
    in. You'll lose some health, but with each Bomb, Banjo goes a bit. If the Jiggy
    icon doesn't appear at the bottom of the screen, you didn't get it. Keep
    Bombing different places on the door until the Jiggy icon appears at the bottom
    of the screen.
    
    ^^^^^^^^^^^^^^^^^^^^^^^^^
    : 9.73.2. Gobi's Valley :
    vvvvvvvvvvvvvvvvvvvvvvvvv
    
    Shock Jump on top of the sarcophagus outside of Gobi's Valley. Beak Bust around
    on it. Keep Beak Busting in different places until Banjo does the Jiggy dance.
    
    *not a typo
    
    *********************
    *********************
    |                   |
    | 10) E N E M I E S |
    |                   |
    *********************
    *********************
    KEY:
    Location: Where it can be found
    Health: Number of honeycombs it takes off
    Attack: How it attacks
    Stun: How to stun it
    Kill: How to kill it:
    
    Punch: 1/2 Forward Roll
    Roll: Forward Roll
    Rat-a-Tat Rap, Beak Bust, or Beak Barge: 2 Rolls
    Beak Bomb: 2 Rat-a-Tat Raps, Beak Busts, or Beak Barges
    
    ========================
    / 10.1. Bawl the Onion \
    ========================
    
    Location: Spiral Mountain
    Health: 1 Honeycomb
    Attack: Bounces into you
    Stun: N/A
    Kill: 1 Roll (1 Rat-a-Tat Rap in air)
    
    They bounce around, just Roll into them. I also could've sworn I've seen one
    float. For those use the Rat-a-Tat Rap.
    
    =============
    / 10.2. Bee \
    =============
    
    Location: Gruntilda's Lair, Gobi's Valley, Mad Monster Mansion, Rusty Bucket
    Bay, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Flies into you
    Stun: Leave the Beehive alone
    Kill: 1 Gold Feather
    
    They guard Beehives. You can avoid them by smashing the Beehive, then running
    away without Talon Trot, then Talon Trotting back in and getting the
    Honeycombs. You can kill them with Gold Feathers, though.
    
    ==========================
    / 10.3. BigButt the Bull \
    ==========================
    
    Location: Gruntilda's Lair, Mumbo's Mountain, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Charges at you
    Stun: 4 Rolls
    Kill: N/A
    
    He runs around. You can't kill him, but attack him repeatedly to stun him, or
    use Talon Trot to avoid him.
    
    ===================================
    / 10.4. Big Clucker the Tree Bird \
    ===================================
    
    Location: Gruntilda's Lair, Click Clock Wood
    Health: 2 Honeycombs
    Attack: Bites you
    Stun: N/A
    Kill: 1 Roll
    
    They live in the holes in the trees, just roll past them. They may die, or
    you'll avoid them.
    
    ============================================================
    / 10.5. Black Gruntling the Black Ape/Gorilla/Beast... Guy \
    ============================================================
    
    Location: Gruntilda's Lair
    Health: 1 Honeycomb
    Attack: Runs at you
    Stun: N/A
    Kill: 3 Rolls
    
    They are rare but powerful. They take 3 Rolls to kill.
    
    ======================================
    / 10.6. Black Snippet the Black Crab \
    ======================================
    
    Location: Treasure Trove Cove
    Health: 1 Honeycomb
    Attack: Runs at you
    Stun: 2 Rolls
    Kill: 4 Rolls
    Kill for 2 Honeycombs: 1 Gold Feather
    
    He's in the Sandcastle. He takes 2 Rolls to flip over, then 2 more to kill him.
    Or a Beak Barge to flip him over, then another to kill him. Or you can use a
    Gold Feather to kill him for 2 Honeycombs.
    
    ==========================================================
    / 10.7. Blue Gruntling the Blue Ape/Gorilla/Beast... Guy \
    ==========================================================
    
    Location: Gruntilda's Lair
    Health: 1 Honeycomb
    Attack: Runs at you
    Stun: N/A
    Kill: 3 Rolls
    
    They are a less powerful image of the Black Gruntling. They take 2 Rolls to
    kill.
    
    ==============================
    / 10.8. Boom Box the TNT Box \
    ==============================
    
    Location: Rusty Bucket Bay
    Health: 1 Honeycomb
    Attack: Bounces into you
    Stun: N/A
    Kill: 3 Eggs (1 Roll also but cause damage), or run around
    
    They just stand there, looking innocent, but when you get close to them, they
    start to chase you. They die if they touch you, but you lose a Honeycomb. Run
    around they will kill themselves, or shoot them with Eggs.
    
    =====================================
    / 10.9. Boss Boom Box the Large Box \
    =====================================
    
    Location: Rusty Bucket Bay
    Health: 1 Honeycomb
    Attack: Bounces into you
    Stun: N/A
    Kill: 4 Rolls on the big one, 3 Rolls on the next ones, 2 Rolls on the next
    ones, 1 Roll on the last ones
    
    He won't let you have his Jiggy. You must attack him 4 times and he splits into
    2 boxes. These boxes each take 3 hits to split into 2 boxes. These boxes will
    take 2 hits before they split into 2, and these boxes take one hit before they
    die.
    
    =================================
    / 10.10. BuzzBomb the Dragonfly \
    =================================
    
    Location: Gruntilda's Lair, Bubblegloop Swamp, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Dive-bombs you
    Stun: N/A
    Kill: 1 Rat-a-Tat Rap
    Kill for 2 Honeycombs: 1 Bite with Crocodile
    
    They fly around, try a Rat-a-Tat Rap. If they hit you, they will laugh. You can
    kill them by biting them as the Crocodile for 2 Honeycombs.
    
    ================================
    / 10.11. Chinker the Ice Block \
    ================================
    
    Location: Gruntilda's Lair, Freezeezy Peak, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Spins at you
    Stun: N/A
    Kill for 2 Honeycombs: 2 Rolls for the big one, 1 Roll for the small ones, 1
    Bite with Crocodile for the big one, 1 Bite with Crocodile for the small ones
    
    They will get up and spin at you. I recommend you Rat-a-Tat Rap him, and he
    splits into two. Roll into these, or Flap Flip up and Beak Bust them. These
    must be rest of George and Mildred from Banjo-Tooie's family...
    
    =========================
    / 10.12. Chump the Fish \
    =========================
    
    Location: Gruntilda's Lair, Rusty Bucket Bay
    Health: 1 Honeycomb
    Attack: Bites you
    Stun: N/A
    Kill: 3 Eggs
    
    They swim in the water. If you enter the water, they will start rushing at you
    to bite you. You can kill them by farting Eggs on them, but I just try to avoid
    them...
    
    =====================================
    / 10.13. Colliwobble the Cauliflower \
    =====================================
    
    Location: Spiral Mountain
    Health: 1 Honeycomb
    Attack: Flies, attempting to hit you
    Stun: N/A
    Kill: 1 Rat-a-Tat Rap
    
    They can't hurt you, so I usually avoid them, but if you need to jump and hit
    one, you'll get hurt. Rat-a-Tat Rap if that happens.
    
    ============================
    / 10.14. Conga the Gorilla \
    ============================
    
    Location: Mumbo's Mountain
    Health: 1 Honeycomb
    Attack: Throws oranges at you
    Stun: Don't get both Jiggies
    Defeat: 3 oranges on the pads, 3 Eggs
    
    He is the Boss of Mumbo's Mountain. Lure his oranges onto the pads, then get on
    the stump near him and shoot Eggs at him, 1 at a time.
    
    ===========================
    / 10.15. Flibbit the Frog \
    ===========================
    
    Location: Bubblegloop Swamp
    Health: 1 Honeycomb
    Attack: Hops into you
    Stun: N/A
    Kill: 1 Roll
    Kill for 2 Honeycombs: 1 Bite with Crocodile
    
    They bounce around. They can be killed with a Roll or Rat-a-Tat Rap, but it may
    be easier to use 2 Eggs or 2 Claw Swipes. Or, you can bite them with the
    Crocodile to make them leave 2 Honeycombs.
    
    =================================
    / 10.15. Flotsam the Life Saver \
    =================================
    
    Location: Gruntilda's Lair, Rusty Bucket Bay
    Health: 1 Honeycombs
    Attack: Bounces into you
    Stun: N/A
    Kill: 2 Rolls
    
    They bounce at you. Use a Rat-a-Tat Rap for the best results and you will pop
    them, making them fart out their air.
    
    =========================================
    / 10.16. Golden Flibbit the Golden Frog \
    =========================================
    
    Location: Bubblegloop Swamp
    Health: 1 Honeycomb
    Attack: Hops into you
    Stun: N/A
    Kill: 2 Rolls
    Kill for 2 Honeycombs: 1 Bite with Crocodile
    
    Use the same tactics as the normal Flibbit, but they take twice as many hits!
    Beat them easily as the Crocodile.
    
    ===========================================
    / 10.17. Grille Chompa the Grille Monster \
    ===========================================
    
    Location: Gruntilda's Lair, Clanker's Cavern, Mad Monster Mansion, Rusty Bucket
    Bay
    
    The rest of the information is the exact same thing as the Big Clucker. But in
    Loggo the Toilet, you're a defenseless Pumpkin! So to get their items, get
    close to the hole. When he goes back in, run past.
    
    ===========================
    / 10.18. Grimlet the Pipe \
    ===========================
    
    Location: Rusty Bucket Bay
    Health: 1 Honeycomb
    Attack: Bites you
    Stun: Egg as it goes down
    Kill: N/A
    
    They are invincible. However, if you're quick, you can stun them with an Egg in
    its mouth as it's about to come down. To distinguish them from normal pipes,
    they are lighter, and have purple innards. When you get close, they show their
    teeth and make a noise.
    
    =========================================
    / 10.19. Grublin the Ogre/Dragon... Guy \
    =========================================
    
    Location: Mumbo's Mountain
    Health: 1 Honeycomb
    Attack: Charges at you
    Stun: N/A
    Kill: 1 Roll
    
    They charge fast, but can easily be killed with a Roll.
    
    =======================
    / 10.20. Grublin Hood \
    =======================
    
    Location: Click Clock Wood
    Health: 1 Honeycomb
    Attack: Charges at you
    Stun: N/A
    Kill: 2 Rolls
    
    They charge as fast as normal Grublins. But they are twice as powerful in hits.
    The best way to battle them is the Rat-a-Tat Rap.
    
    ==========================================
    / 10.21. Gruntilda Winkybunion the Witch \
    ==========================================
    
    Location: Gruntilda's Lair
    Health: 1 Honeycomb
    Attack: Charges at you, shoots fireballs at you, uses a homing missile on you
    Stun: Avoid her charge for a while
    Defeat for 4 Honeycombs in all: 4 Rat-a-Tat Raps, then 12 Eggs, then 4 Beak
    Bombs, then 4 Jinjos (each taking 3 Eggs), then 1 Jinjonator (taking 24 Eggs)
    
    The final Boss of the game, She'll swoop down on her broomstick, avoid her by
    jumping with the Talon Trot. When she stops, use the Rat-a-Tat Rap on her. Now
    she'll toss a fireball at you, run AFTER she throws it. Gruntilda is smarter
    than Conga, so if you keep running before she throws it, and continue running
    in the same direction, it'll hurt you. Do this 3 more times and she'll drop a
    Honeycomb, get it if you need it or save it for later. And she'll shoot a white
    fireball at you. You can't avoid it, so use a Gold Feather to stop it. She'll
    move out of the arena where you can't reach her. She'll continuously throw
    fireballs at you, avoid them by standing behind the ledges. When she stops
    throwing fireballs, jump onto the ledge and shoot 3 Eggs at her. If they all
    hit, she'll move to another spot. If you run low on Eggs, get the ones on the
    sides of the stage. They re-appear soon. After 4 Egg-shooting attacks, she'll
    drop a Honeycomb and do an unavoidable white fireball. Bottles will send you a
    Flight Pad. Use it to get up and Beak Bomb her. You can Beak Bomb in front of
    her, or while she stops, but the best time to Beak Bomb her is when she's
    throwing fireballs, because she's a sitting duck (quack, quack). Then she
    throws more fireballs and speeds up, she's still a sitting duck (quack, quack
    again) so try to Beak Bomb quickly. After 4 Beak Bombs she'll drop a Honeycomb,
    and hide under an invulnerability shield. Don't waste time, ammo, or health
    trying to get through it, none of Banjo and Kazooie's attacks can break it. Go
    down to land and avoid the fireballs she throws. 4 of the Jinjo statues
    (orange, green, purple, yellow) will pop up. You must shoot 3 Eggs into each of
    their holes (stop laughing) while avoiding Grunty's fireballs. The first one
    you activate is a cinematic, she won't throw any fireballs while he homes in on
    her. He was able to make it through Grunty's shield! The other three are not
    cinematics. The last one will destroy Grunty's broomstick. It will leave behind
    a Honeycomb. She'll fall onto a ledge and throw about 5 fireballs at you, then
    the unavoidable one. The Jinjonator (why does he sound like a normal Jinjo?)
    will come up. She'll throw the same fireballs, when she's done, shoot 6 Eggs
    into one of his holes (I said stop laughing). You should have enough time to
    fill his first hole (it'll close when it's full) before she throws fireballs
    again. Do this to all his holes. He'll knock her off the roof, while she throws
    a green fireball at you. It'll miss. (NOTE: To defeat her multiple times
    without playing through the game over again, before you shoot the last Eggs
    into the Jinjonator, hit Reset on the N64. If you wait till the cinematic, you
    will see the ending/nothing will happen when you jump into Dingpot. The game
    saves itself when you turn it off, like in Kirby's Dreamland 2.)
    
    =================================================
    / 10.22. Gruntling the Ape/Gorilla/Beast... Guy \
    =================================================
    
    Location: Gruntilda's Lair
    Health: 1 Honeycomb
    Attack: Runs at you
    Stun: N/A
    Kill: 1 Roll
    
    These are a less powerful image of the other Gruntlings. Just simply Roll into
    him.
    
    ==================
    / 10.23. Ice Guy \
    ==================
    
    Location: Freezeezy Peak
    Health: 1 Honeycomb
    Attack: Freeze the water
    Stun: N/A
    Kill: N/A
    
    Just stay out of the icy water or they will freeze you. This doesn't affect you
    when you're a Walrus.
    
    =============================
    / 10.24. Limbo the Skeleton \
    =============================
    
    Location: Mad Monster Mansion
    Health: 1 Honeycomb
    Attack: Runs at you
    Stun: 1 Roll
    Kill: 1 Gold Feather
    
    These skeletons patrol a few areas in Mad Monster Mansion. They can be
    attacked, but they will break. They will put themselves back together soon. Use
    a Gold Feather to kill them.
    
    ====================================
    / 10.25. Lockup the Treasure Chest \
    ====================================
    
    Location: Treasure Trove Cove
    Health: 1 Honeycomb
    Attack: Bites you
    Stun: They just stand there
    Kill: N/A
    
    They hide treasure from you. You must Flap Flip inside carefully, not touching
    the teeth, to get the items.
    
    ============================
    / 10.26. Mum-Mum the Mummy \
    ============================
    
    Location: Gruntilda's Lair, Gobi's Valley
    
    The rest of the info is the exact same thing as the Limbo, except when they are
    stunned, they curl up.
    
    =========================
    / 10.27. Nibbly the Bat \
    =========================
    
    Location: Mad Monster Mansion
    Health: 1 Honeycomb
    Attack: Flies into you
    Stun: N/A
    Kill: 1 Rat-a-Tat Rap
    
    They hang on ledges on the walls. Best way to kill them is the Rat-a-Tat Rap as
    they fly at you.
    
    =================================
    / 10.28. Nipper the Hermit Crab \
    =================================
    
    Location: Treasure Trove Cove
    Health: 1 Honeycomb
    Attack: Pinches you
    Stun: N/A
    Kill: 3 Rat-a-Tat Raps
    
    He owns Treasure Trove Cove. Wait for him to stop pinching, then Talon Trot up
    and Rat-a-Tat Rap him in the face, then run.
    
    ==================
    / 10.29. Piranha \
    ==================
    
    Location: Bubblegloop Swamp
    Health: 1 Honeycomb
    Attack: Bite you
    Stun: N/A
    Kill: N/A
    
    They infest the swamp. They will bite you unless you are a Crocodile.
    
    =================================================
    / 10.30. Portrait Chompa the Portrait Skeletons \
    =================================================
    
    Location: Mad Monster Mansion
    
    The rest of the info is the exact same thing as the Big Clucker or Grille
    Chompa.
    
    ===========================
    / 10.31. Quarrie the Rock \
    ===========================
    
    Location: Spiral Mountain
    Health: 0 Honeycombs
    Attack: N/A
    Stun: They just sit there
    Kill: 1 Beak Barge
    
    They just sit there, probably the easiest enemies in the game, not really
    enemies, but they're mentioned as characters in the Character Parade. They are
    just for target practice, use the Beak Barge.
    
    ================================
    / 10.32. Ripper the Gravestone \
    ================================
    
    Location: Gruntilda's Lair, Mad Monster Mansion
    Health: 1 Honeycomb
    Attack: Run at you
    Stun: N/A
    Kill: 4 Rolls
    
    These guys patrol the area around the church in Mad Monster Mansion, and the
    area near Mad Monster Mansion in Gruntilda's Lair. They will pop up out of the
    ground if you get too close. To distinguish them from normal gravestones, they
    are all gray, and in Gruntilda's Lair, they don't have Red Feathers on top
    (except for Brentilda's). The best way to fight them is with the Rat-a-Tat Rap.
    
    ===================
    / 10.33. Sand Eel \
    ===================
    
    Location: Gruntilda's Lair, Gobi's Valley
    Health: 1 Honeycomb
    Attack: Burn you
    Stun: N/A
    Kill: N/A
    
    They live in hot sand, only they can survive there. Just avoid the sand.
    
    ============================
    / 10.34. Scabby the Scarab \
    ============================
    
    Location: Gruntilda's Lair, Gobi's Valley
    
    The rest of the info is the exact same thing as the BuzzBomb, except for the
    Crocodile part.
    
    ==========================================
    / 10.35. Seaman Grublin the Green Pirate \
    ==========================================
    
    Location: Rusty Bucket Bay
    
    The rest of the info in the exact same thing as the Grublin Hood.
    
    ============================
    / 10.36. Shrapnel the Mine \
    ============================
    
    Location: Gruntilda's Lair, Treasure Trove Cove
    Health: 2 Honeycombs
    Attack: Swims after you
    Stun: 2 Eggs
    Kill for 2 Honeycombs: 3 Eggs
    
    They guard places like the Sandcastle and the Bubblegloop Swamp picture puzzle.
    They are like a water version of the Boom Box, only more powerful. I used to be
    afraid of them. If you get close to them, they will swim toward you. They
    explode on contact, leaving 2 Honeycombs, and now matter how long you let them
    chase you, they don't explode. As I said, more powerful than the Boom Box. They
    can be killed by luring them to the edge of the pool (they aren't that smart,
    they follow you even after you exit the pool), then farting Eggs on them. They
    leave 2 Honeycombs. They can't go underwater though.
    
    ================================
    / 10.37. Sir Slush the Snowman \
    ================================
    
    Location: Gruntilda's Lair, Freezeezy Peak, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Throws snowballs at you
    Stun: N/A
    Kill for 1 Honeycomb and sometimes another item: 1 Beak Bomb on the red X on
    his hat
    
    When you hear them laugh, they're ready to aim their snowballs. Run to avoid
    them. It's best to avoid them, but they can get really annoying, plus if you
    don't kill them, you won't stand a chance of getting all the collectibles in
    Freezeezy Peak. You must Beak Bomb the red X on their hats, that is the only
    way. Not even Golden Feathers will work, and Rat-a-Tat Rapping/shooting the X
    is out of the question. They got the way you kill them from Frosty the Snowman.
    "There must've been some magic in that old silk hat they found, for when they
    put it on his head he began to dance around!" When they took the hat off him,
    he stopped. So for the Sir Slushes, they die when they lose their hats. They
    won't just leave a Honeycomb, they can leave something else, a Mumbo Token, an
    Extra Honeycomb, a Banjo Statue, even a Jiggy! (Sorry it's so long, everyone
    thinks my favorite enemy is the Shrapnel)
    
    ================================
    / 10.38. Slappa the Mummy Hand \
    ================================
    
    Location: Gobi's Valley
    Health: 1 Honeycomb
    Attack: Slaps you
    Stun: Lure it onto the ground
    Kill: 1 Beak Bust while it's on the ground.
    
    They will come up at you, and slap you. You can attempt to Rat-a-Tat Rap them
    beforehand, but it's easiest to wait till they slap you, then run, then Beak
    Bust them.
    
    ============================
    / 10.39. Snacker the Shark \
    ============================
    
    Location: Treasure Trove Cove, Rusty Bucket Bay
    Health: 1 Honeycomb
    Attack: Bites you
    Stun: N/A
    Kill for 3 Honeycombs: 3 Eggs or 1 Gold Feather
    
    He lives on the offshore waters. You can avoid him by jumping on islands and
    things, but you can stay out of the water, but if you want 100%, you must go
    into the water. You can defeat him with 3 farted eggs or a Gold Feather for 3
    Honeycombs, but he comes back soon, when it takes 1 Egg to defeat him.
    
    ===========================
    / 10.40. Snippet the Crab \
    ===========================
    
    Location: Gruntilda's Lair, Treasure Trove Cove, Clanker's Cavern
    Health: 1 Honeycomb
    Attack: Runs into you
    Stun: 1 Roll
    Kill: 2 Rolls
    Kill for 2 Honeycombs: 1 Beak Bust or 1 Gold Feather
    
    They patrol Treasure Trove Cove, and they have also been accidentally eaten by
    Clanker. They can be killed with 1 Roll to flip him over, then another one to
    kill him, but if you Beak Bust him or use a Gold Feather while he's not flipped
    over, you get two Honeycombs.
    
    ============================
    / 10.41. Tee-Hee the Ghost \
    ============================
    
    Location: Gruntilda's Lair, Mad Monster Mansion
    Health: 1 Honeycomb
    Attack: Flies into you
    Stun: N/A
    Kill: 1 Gold Feather
    
    They used to be a pain in the ass, but I've found them quite easy to kill. The
    only way is to use a Gold Feather. But if you lack Gold Feathers, then run.
    Like the Bees, Banjo can outrun them, but I still suggest using Kazooie.
    
    =============================
    / 10.42. Ticker the Termite \
    =============================
    
    Location: Gruntilda's Lair, Mumbo's Mountain, Freezeezy Peak
    Health: 1 Honeycomb
    Attack: Runs into you
    Stun: N/A
    Kill: 1 Roll
    
    These guys will be overestimated and underestimated. If you haven't played the
    game before, and are just reading this FAQ because you want to learn about the
    game, then press Alt+F4 and all of the game's secrets will come to you. And you
    will think, "Termites? They've gotta be easy!" But when you play the game, they
    look giant, so you think, "I was wrong. They'll be tough!" But they aren't.
    Just a single Roll will kill them. They don't charge at you.
    
    ============================
    / 10.43. Topper the Carrot \
    ============================
    
    The rest of the info is the exact same thing as the Bawl, except these never
    float.
    
    ==================================
    / 10.44. Whipcrack the Tree Root \
    ==================================
    
    Location: Gruntilda's Lair, Mad Monster Mansion, Click Clock Wood
    Health: 1 Honeycomb
    Attack: Whips you
    Stun: They sit there
    Kill: 3 Eggs
    
    These guys are easy to avoid. They can, if possible, be killed with 3 Eggs.
    Like the Shrapnel and the Sir Slush, their job is to guard treasure.
    
    =================================
    / 10.45. Whiplash the Pink Root \
    =================================
    
    Location: Clanker's Cavern
    Health: 1 Honeycombs
    Attack: Whips you
    Stun: They just sit there
    Kill: N/A
    
    They are like the Whipcrack, but they are mostly underwater, and as far as I
    know, you can't kill them.
    
    ===========================
    / 10.46. Yum-Yum the Clam \
    ===========================
    
    Location: Treasure Trove Cove
    Health: 1 Honeycomb, 1 Egg, 1 Red Feather
    Attack: Bounces into you
    Stun: N/A
    Kill: 2 Rolls
    
    I hate these guys. They hop around trying to eat you. If they do, you will not
    only lose 1 Honeycomb, but also one Egg and one Red Feather. If you can get
    them back before they eat them, great! You can Rat-a-Tat Rap them, but I
    usually fart 2 Eggs on them, or fly above them and Beak Bust them.
    
    ========================
    / 10.47. Zubba the Bee \
    ========================
    
    Location: Click Clock Wood
    Health: 1 Honeycomb
    Attack: Flies into you
    Stun: N/A
    Kill: 1 Rat-a-Tat Rap
    
    They will try to sting you. It's easy to avoid them, but you won't be able to
    beat Click Clock Wood without killing them. So use the Rat-a-Tat Rap. Too hard?
    Then try Gold Feathers!
    
    ***************
    ***************
    |             |
    | 11) F A Q S |
    |             |
    ***************
    ***************
    
    This section will have the questions that you ask me, and are worth answering,
    like "How many Musical Notes are in each season in Click Clock Wood?"
    
    ====================
    / 11.1. Re: BK FAQ \
    ====================
    
    From: Joca64 (joca64@yahoo.com)
    
    Q: 6.3 Mumbo's Mountain, "Banj' I Am" - Is this intentional?
    A: Yes. It's a "Sam I Am" parody.
    
    Q: 6.21 Rusty Bucket Bay, "Don't try for the Eggs." - Is this a real sentence?
    A: Yes. It means "Don't try to get the Eggs".
    
    Q: 15.1 Thanks, "HO~ly crap" - Is this intentional?
    A: Oh yeah.
    
    Q: What's the difference between the "Bear"-Boned Walkthrough and Walkthrough
    sections? They look exactly the same.
    A: The "Bear"-Boned Walkthrough is a step-by-step Separate Strategies section.
    
    =======================
    / 11.2. Banjo-Kazooie \
    =======================
    
    From: Angelica (theiverysaint@sympatico.ca)
    
    Q: I am missing 3 Notes in Click Clock Wood. Where are groups of 3 Notes?
    A: - In Summer, on the path to the Zubba's hive.
       - In Fall, on a Snarebear near Bigbutt.
       - In Fall, on a Snarebear between the entrance to Fall and Mumbo's Skull.
    
    =======================
    / 11.3. banjo kazooie \
    =======================
    
    From: DEAD MAN inc (demomanz87@hotmail.com)
    
    Q: I beat the game and tried to talk to Dingpot to learn his Grunty gossip, but
    it didn't work.
    A: You need to have not beaten Grunty, and stand next to Dingpot (don't jump
    inside him, just stand next to him).
    
    ***********************************************************************
    ***********************************************************************
    |                                                                     |
    | 12) S M A R T  A N S W E R S  T O  S T O O P I D  Q U E S T I O N S |
    |                                                                     |
    ***********************************************************************
    ***********************************************************************
    
    This section will have the questions you ask that everyone knows the answer to,
    like, "What's the name of the shaman?"
    
    [none yet...]
    
    *****************************************************************
    *****************************************************************
    |                                                               |
    | 13) C O M E D Y  Q U E S T I O N S / S T U P I D  E - M A I L |
    |                                                               |
    *****************************************************************
    *****************************************************************
    
    ==========================
    / 13.1. Comedy Questions \
    ==========================
    
    This is the questions you ask me, which are poorly written, like "dU ouy ecALL
    de conservashion wis BANjio, aNt dingvut?" If you can't read this, neither can
    I. This does not count for slight spelling errors, like, "Do you rcall the
    conversatin with Banjo and DingPot?" This is also for false questions, like "I
    know how to go to Mad Monster Mansion and pick up the floorboards and bash
    Napper on the head so he says, 'Who bashed Napper while he's sleeping, I can
    hear something in my head beeping!' and he leaves you the Triforce, but how do
    I give the Triforce to Link?" and also for mix-ups, like "How many Deku Seeds
    does it take to defeat Conga?" or something everyone knows that you can't,
    like, "How do you unlock Stop 'n' Swop?"
    
    [none yet...]
    
    =======================
    / 13.2. Stupid E-mail \
    =======================
    
    This is stupid stuff which isn't questions like, "Everyone knows Kazooie is a
    boy! And all those times, you say he's a girl!" Also poorly written
    contributions, like, "uOy miZsd u minmbO tohKIN ni dam Manstri
    mOHnshiOOOOOOOOOOOOOn!!!!!@@@@@@@@@????????"
    
    [none yet...]
    
    ******************************
    ******************************
    |                            |
    | 14) C O N T A C T  I N F O |
    |                            |
    ******************************
    ******************************
    
    You may e-mail me any questions at n64kg@netzero.net. You may also contribute,
    but see the Separate Strategies section and wait till I put that up.
    
    *********************
    *********************
    |                   |
    | 15) C R E D I T S |
    |                   |
    *********************
    *********************
    
    ===================
    / 15.1. Thanks to \
    ===================
    
    Baby Myuu (lacdragon@netzero.net)-The fourth member of the GameFAQs Clean-Up
    Crew (the other members are SLIDERno23, me, and Joca64), she was the
    proofreader. She also told me what to put for Gobi's character in the
    Characters section, and found out about a Mumbo Token in Treasure Trove Cove
    and a Beehive in Clanker's Cavern. She also translated this FAQ in many
    different languages. She also had the idea for the contest, including supplying
    the hot dogs.
    Joca64 (joca64@yahoo.com)-My pen pal, I got the Note formats from his
    Banjo-Kazooie FAQ at gamefaqs.com, and before I finished the first version, he
    looked over it! (But don't tell him anything about Banjo-Tooie, he prefers to
    discover himself)
    A bunch of other people-For the contest MIDIs. HO~ly crap.
    Dallas (sdallas19@yahoo.com)-For the idea of the "Bear"-Boned Walkthrough.
    Croco (croco64@yahoo.com)-For the idea of the Next Update section.
    Kobalt (jdb_001@hotmail.com)-For the idea of the Backlog section.
    GavLuvsGA (GavLuvsGA@aol.com)-His FAQ told me how to get two Mumbo Tokens in
    Rusty Bucket Bay.
    
    ===========================
    / 15.2. Special thanks to \
    ===========================
    
    Donkey Kong Song (n64kg@netzero.net)-I wrote 99% of this FAQ!
    Nintendo-For producing the game
    Rare-For making the game
    CJayC (gamefaqs@gamefaqs.com)-For making GameFAQs.com.
    Peter Judson (email forgotten)-For trusting to update my FAQ at Neoseeker.com.
    Microsoft-For making Windows ME and WordPad that I wrote this FAQ on.
    Al Gore-For inventing the Internet
    
    ===============
    / 15.3. Links \
    ===============
    
    GameFAQs (www.gamefaqs.com)-This huge vault has like 18,000+ files and links
    about video games. I will be getting the direct URL for the Banjo-Kazooie
    pages.
    Rareware.com (www.rareware.com)-This is the websites made by the masterminds of
    Perfect Dark, Jet Force Gemini, Donkey Kong Country, Banjo-Kazooie, and many
    other tiles. Banjo-Kazooie page link coming soon.
    Banjo-Tooie Hive (www.bthive/homestead.com)-This is the only un-official site
    so far in my links. This is a really cool Banjo-Kazooie/Tooie site, so you
    should go here.
    IGN.com (www.ign.com)-They have tons of codes for games. I don't have the
    Banjo-Kazooie page link, but the N64 link is www.ign64.com
    Cheat Code Central (www.cheatcc.com)-They have even more codes than ign.com. BK
    link come soon.
    Game-Revolution (www.game-revolution.com)-This sites sucks so much, but the
    pictures are cool. Arg, BK link coming soon.
    Nintendo.com (www.nintendo.com)-For old and new Nintendo game info and stuff.
    The Banjo-Kazooie page link, is none other than www.banjo-kazooie.com.
    Neoseeker (www.neoseeker.com)-This is another huge vault, but not as huge as
    GameFAQs. They seem to be able to keep my FAQ updated, again I don't have the
    BK page link.
    
    ===============
    / 15.4. Items \
    ===============
    
    Computer-I typed this on the computer
    N64 and Banjo-Kazooie-I played Banjo-Kazooie on the N64 and figured out
    everything for this FAQ
    
    ***************************
    ***************************
    |                         |
    | 16) C O N C L U S I O N |
    |                         |
    ***************************
    ***************************
    
    Well, that's the end of this FAQ. I'm sorry, but if you can't beat
    Banjo-Kazooie with this guide, if it's not because the Separate Strategies
    section is incomplete, you are just plain stupid.
    
    Also, in the legal stuff at the top, there's a hidden thing. See if you can
    find it and I'll e-mail you my collection of Banjo-Kazooie/Tooie MIDIs. Many
    will enter, but only 20 will win (shows Gruntilda) and none of them will be
    her. 20 runners-up will win a silver hot dog. No purchase necessary. Void where
    prohibited. (So, you want a Precioustone?) See box label for details.
    
    Contest Winners:
    Ken Weatherwax <wxwax_2000@yahoo.com>
    
    Runners-up:
    [none yet...]
    
    Coming soon to GameFAQs/Neoseeker:
    
    Banjo-Tooie FAQ/Walkthrough
    Gex 3: Deep Cover Gecko FAQ/Walkthrough
    Logical Journey of the Zoombinis FAQ/Walkthrough
    The Legend of Zelda: Majora's Mask Items FAQ
    The Legend of Zelda: Ocarina of Time Chest FAQ
    
    Maybe...
    
    Pok้mon Snap FAQ/Walkthrough
    Kirby's Dreamland FAQ/Walkthrough
    Kirby's Dreamland 2 FAQ/Walkthrough
    Monty Python's Complete Waste of Time Demo FAQ/Walkthrough
    Sonic Adventure FAQ/Walkthrough
    
    Sorry I couldn't make a Zelda: OOT FAQ/Walkthrough, as there are already too
    many there, so I'll just list one fact...
    
    Link is a pimp!
    
    - Donkey Kong Song -
    
    Backlog:
    
    Separate Strategies:
    
    By Area:
    
    100% of Mad Monster Mansion
    100% of Rusty Bucket Bay
    100% of Click Clock Wood
    
    By Item:
    
    100% of Mumbo Tokens
    100% of Mumbo's Huts
    100% of Notes
    100% of Banjo Statues
    100% of Extra Honeycombs
    100% of Red Honeycombs
    100% of Beehives
    100% of Jiggies
    100% of Jinjos
    100% of Brentildas
    100% of Cheatos
    100% of Warp Cauldrons
    100% of Answers to Grunty's Furnace Fun
    100% of Croctuses
    100% of Presents
    100% of Caterpillars
    100% of Acorns
    
    Next Update:
    
    * Mad Monster Mansion in Separate Strategies (By Area)
    * Rusty Bucket Bay in Separate Strategies (By Area)
    * Mumbo Tokens in Separate Strategies (By Item)
    * Mumbo's Huts in Separate Strategies (By Item)
    * More Items and Secrets I find out
    * Maybe more Questions and Contest Winners
    
    

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