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    FAQ/Walkthrough by A.K.A / mslpanthers

    Version: 1.0 | Updated: 01/07/05 | Search Guide | Bookmark Guide

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                           2Z
    
    Game: Banjo-Kazooie
    Platform: Nintendo 64
    Genre: Action/Adventure
    Creator: Rare
    Developer: Nintendo
    Author of this FAQ: _A.K.A_ and mslpanthers
    E-Mail: arminjewell [at] yahoo [dot] com
    E-Mail: mslpanthers13 [at] gmail [dot[ com
    Version of this FAQ: 1.0
    Type of FAQ: Jiggy Guide
    
    ===============================================================================
                            TABLE OF CONTENTS - SHORT VERSION
    ===============================================================================
    
    1.0 Copyright Information
    2.0 Version History
    3.0 Introduction
    4.0 Jiggy Walkthrough
       4.1 Mumbo's Mountain
       4.2 Treasure Trove Cove
       4.3 Clanker's Cavern
       4.4 Bubblegloop Swamp
       4.5 Freezeezy Peak
       4.6 Gobi's Valley
       4.7 Mad Monster Mansion
       4.8 Rusty Bucket Bay
       4.9 Click Clock Wood
    5.0 Credits
    
    To search for a specific section, type Ctrl + F and search for the numbers by
    the names.  Also, to get to a specific Jiggy type in BK-, then the number of
    the level.
    
    For Jiggys, type in the Jiggy Number after the level number, for example, to
    find the 7th Jiggy in Gobi's Valley, search for this: BK-67
    
    ****Note: For Jinjos, which is always the 10th Jiggy, the 10 will be replaced
    by J, for example, to find the Jinjos in Treasure Trove Cove: BK-2J
    
    ===============================================================================
                               1.0 COPYRIGHT INFORMATION
    ===============================================================================
    
    This document is protected by US Copyright Law, and the Berne Copyright
    Convention of 1976.  It is for private and personal use only--it cannot be
    reprinted in part or in whole, or reproduced in any way or in any form (written
    or otherwise).  It is a free document that cannot be used in any sort of
    commercial transaction, including selling it or giving it away as a gift.  This
    FAQ cannot be referenced, altered, or used by anybody (including webmasters,
    publishers, and magazine staff) without my expressed written permission.  This
    FAQ was created and is owned by me, Armin Jewell <arminjewell (at) yahoo (dot)
    com>.  All copyrights and trademarks are acknowledged and respected that are
    not specifically mentioned herein.  This document is copyrighted 2002-2003 by
    Armin Jewell.
    
    ===============================================================================
                                 2.0 VERSION HISTORY
    ===============================================================================
    1.0 - January  07, 2004 - Added a few pointers, changed usernames and email.
    
    0.9 - December 13, 2003 - All sections completed, will make some more additions
    and changes.
    
    ===============================================================================
                                  3.0 INTRODUCTION
    ===============================================================================
    
    Welcome to the Jiggy guide for Banjo-Kazooie, personally my first co-authored
    FAQ.  I am _A.K.A_, and I made a Jiggy guide because the one posted
    already is not as in-depth as I would have liked, so I decided to make a new
    one.  This game is a winner, it is one of the greatest action platformers and
    it hits home really well.  The levels were splite up by odds and evens, myself
    taking the even levels and SubBlue taking the odd levels.  If you ever have any
    questions about this game, please don't hesitate to e-mail either one of us,
    and it doesn't matter which person you e-mail.  Enjoy the FAQ!
    
    ===============================================================================
                               4.0 JIGGY WALKTHROUGH
    ===============================================================================
    
    This is the heart of the FAQ, and will take you through all the Jiggys in the
    entire game.  Enjoy!
    
    ===============================================================================
                               4.1 MUMBO'S MOUNTAIN                            BK-1
    ===============================================================================
    
    Welcome to the first level in the game, Mumbo's Mountain. It will cost you one
    jiggy. Named after the Bone-headed mumbo. This level is simple and made for
    getting to know your Controls pretty much. There are 100 notes, 10 Jiggys, 2
    honeycomb pieces, and 3 moves for you to learn. So lets head to Mumbo's
    mountain which is located on the right, right when you walk into Grunty's
    Mountain, which is across the bridge from spiral mountain.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                         Jiggy #1 - Conga's Orange Blocks                     BK-11
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Right when the level starts keep heading straight. You will see a huge monkey
    Named Conga on a tree. When you get near him he will get mad and stay away from
    his tree, don't listen to him. There should be four blocks around the tree with
    oranges on them. Get on them and he will throw oranges at you. Right before the
    oranges hit you move and the will hit the blocks. Do this to every one of the
    blocks and Conga will hand over a jiggy!
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                            Jiggy #2 - Chimpy Is Hungry                       BK-12
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Once you have the jiggy for the orange blocks head toward the big log behind
    the tree and you should see a small monkey named Chimpy. He is very hungry and
    he needs an orange to eat.  Where can you get one? Conga! There is an orange on
    his tree. Walk toward the tree and climb up and get it. This will make Conga
    mad and he will start tossing oranges at you. Give the orange to Chimpy and
    receive your surprise, which is a jiggy! Jump up on the log to receive it.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                Jiggy #3 - Egg Conga                          BK-13
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    Alright your now on the log right? Hold Z and push A to backflip onto the edge
    of the ledge. You should see a mound to the left. Talk to bottles to receive
    the move where you can shoot eggs.  Gather up some eggs and walk left to the
    end of the ledge where you have a clear view of Conga.  Run onto the giant
    piece of wood and hold Z and push C-Up. This should fire an egg. It should hit
    Conga and he will start tossing Oranges at you. Hit him 3 times and you have
    beat Conga and he will hand over the Jiggy.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #4 - Climb Banjo, Climb!                     BK-14
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Head over to the huge mountain and find like a wooden bridge that takes you up
    the mountain.  Going up this bridge you should get quite a few notes. Once up
    it you should see a giant anthill.  Go left of it to go up yet another hill. At
    the top you should see another mound to gather yet new move, this time the
    chicken walk. You should see the jiggy right in front of you. It is near like
    on old aztec looking thing. Grab it and get another! That Makes 4.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                              Jiggy #5 - Break The Hut                        BK-15
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Head across to the other side of the giant ant hill and you should see a big
    statue and a hut. To left of all this is another mound. Take to bottles to
    figure out how to the beak buster. Now beak buster each hut. The first one has
    5 notes in it, the second one has five eggs in it, the third one has an enemy
    in it, the fourth one has a jinjo (see last jiggy for this level), the fifth
    one has an extra life in it, and last but not least the sixth one has, yes you
    guessed it, a jiggy! Five down, Five to go.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                          Jiggy #6 - In Mumbo's Eye                           BK-16
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    You should see something like a huge skull building right in front of your
    face. It is mumbo's skull and there is a jiggy in his eye. This is the easiest
    jiggy in the game. Go up to his skull and do a backflip into his eye. Piece of
    cake. Four more jiggys till the level is complete.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                            Jiggy #7 - The Tiki Statue                        BK-17
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    In the middle of this area there is a rotating Tiki statue right? Jump up onto
    the platform that this statue is on and push Z + C-Up to shoot an egg in the
    mouth. You must time these just perfect to get them into the mouths of the
    statue. Each time you get one in, one head gets knocked off and the next head
    starts spinning faster and faster. Do this a total of four times and the jiggy
    is yours.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                                 Jiggy #8 - The Slide                         BK-18
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    Now near the huts you should see a gigantic hill with little edges all over it.
    If you slide right from the exit you will land on a ledge with a jiggy on it.
    Pretty simple. Also there are many notes on this hill.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                              Jiggy #9 - The Ant Hill                         BK-19
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Well you have almost completed the level. Now for a fun jiggy. You have seen
    the little skulls around the level right? They are called Mumbo Skulls. When
    you get enough you can change into different creatures. You need Mumbo Skulls,
    the number you need and the guy that turns you into the creature is in the huge
    skull near the huts. In this level the number is five skulls. You can find the
    skulls in these locations:
    
    1. The first one you probably noticed was under the stairs of Mumbo's hut.
    2. Go into the anthill with your chicken walk and climb up the platforms. On
    the second platform you should find it.
    3. Remember where you shot eggs at Conga. Go there except go to the other side
    and there are ledges, there is a mumbo skull up there.
    4. Behind the aztec statues.
    5. When you enter the world, to the right there is a tall platform with a jinjo
    on it, it behind that.
    
    Now go back to Mumbo's hut and he will turn you into and ant! Now that you're
    an ant where else is there to except the anthill. Head there and once your
    inside the other ants will talk to you. You should hear their funny comments.
    Climb up each ledge and do not forget to get the notes.  Once you're at the top
    go outside the hill. Grab the level up but be careful. Head to the very tip of
    the hill on the outside to collect the ninth jiggy.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                       Jiggy #10 - Adventure For The Jinjos                   BK-1J
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    ***Green Jinjo- The green jinjo is located in the third hut smashed.
    
    ***Orange Jinjo- This jinjo is located on top of the Aztec ruins at the very
    end of them.
    
    ***Yellow Jinjo- Jump off the ruins and onto the hill. You should see the
    yellow jinjo on one of the ledges.
    
    ***Blue Jinjo- It is located on a platform in the water.
    
    ***Red Jinjo- Right when you enter the level, it is on the platform to the
    right.
    
    ===============================================================================
                              4.2 TREASURE TROVE COVE                          BK-2
    ===============================================================================
    
    Welcome to the second major island resort of this game!  This place is much,
    much harder than Mumbo's Mountain and in some cases can get people lost because
    you have to search a little deeper than you would think for the second level.
    Anyway, there are 10 Jiggys once again, 100 notes, and 2 Extra Honeycomb
    pieces.  I will split this and all of the rest of my levels into two sections
    to ease your eyes and the obliterating information that will be shot at you.
    For all of the Jiggys, I will give you the directions from the start point, so
    go there to find the next Jiggy to make it easier.  So anyway, here it is.
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                       Jiggy #1 - Captain Blubber's Blunder                   BK-21
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    From the start point, head straight off the dock and through the archway,
    defeating a Snippet on the way.  You will see a half sunken pirate ship
    straight ahead over a small lake.  Go around to one of the sides and climb it
    using Kazooie's Talon Trot to go up the steep incline.  Go around the "netting"
    that you could climb to get to the main floor of the ship.  There you will see
    Captain Blubber, crying because he lost his treasure.
    
    There are two places you must go to get the two pieces of treasure that he is
    too lazy to get up and go look for.  It would be much easier for him,
    considering he is a walrus and we are no kind of water animal.  But then the
    game wouldn't be fun so I guess we have to do it.
    
    Treasure #1 - Remember when you came from the beginning to the ship and you saw
    a pool of water?  Well head into the pool of water and look towards the ship.
    You will see three patches on the side of the ship, two are wood and one is
    black.  That is where you should enter for the first treasure piece.  Swim down
    and enter the boat and get the treasure piece.  Once you do that swim out the
    way you came.
    
    Treasure #2 - Well, now that you have the first one, get close to Blubber and
    Banjo will automatically take the piece of gold out, so toss it next to him
    with A, then move on.  Kind of by the big pole in the middle of the ship is a
    wood covering.  Moving away from Blubber right after the pole you will find the
    covering.  Have Kazooie smash it and then enter through the hole that you
    should have made into the ship.  When you are in there you will find the other
    piece of treasure, which you may now snatch.  Once you have done all of that,
    hop up onto the cardboard box that can seemingly never break and jump up to get
    out of there.  Toss the remaining piece of treasure to him and he will reply
    with a...
    
    Jiggy!  One down...9 to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                    Jiggy #2 - Clipper the Giant Hermit's Demise              BK-22
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    From the starting point, head down the dock to the sand and kill the snippet.
    Now head left and through the archway to find a huge clamshell and a huge
    inhabitant.  His name is Clipper, and he is not your friend.  You must defeat
    him in a noble battle!  Not really actually, but he is your first actual "boss"
    of sorts.  Approach him and he will speak to you so that he will freak you out.
    
    After his little speech with you, you will enter the highly repetitive but
    interesting battle of Clipper.  He will go with a series of clip attacks at
    you, and then pause for a second or two, enabling you to attack him.  A word of
    advice, don't attack him when he is clipping, IT DOESN'T WORK!  He will always
    pause after every four clip attacks that he does.  Anyway, you need to attack
    him three times, and the easiest way is to use Kazooie's Flying attack when he
    is still.  Every time you hit him he will shorten the amount of time he stops,
    so you have to be more careful and time it well.  Once you defeat him and will
    depart...and leave you no Jiggy.  Fear not!!!  Enter the shell that was left
    behind.
    
    Once you enter the shell you will find a barrage of notes leading to an open
    space.  There you will find some Snippets and some eggs.  Oh wait I forgot to
    mention the Jiggy floating in mid-air.  Grab it and be happy, because you got
    a...
    
    Jiggy!  Two down...8 to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                Jiggy #3 - Climbing the Tower and Flying to Conquest          BK-23
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    For this Jiggy, you must have already learned how to fly.  From the starting
    point, head down the dock to get to the Snippet as well as a three-way fork.
    Kill the snippet, then head straight.  Once you get through the first archway
    take a right before you reach the ship.  Follow this and you will pass several
    clams, pillars, some treasure chests and you will get to a walkway that if you
    look will lead to a very big tower that you must climb.
    
    So start jumping and heading to the base of the tower, then go around the side,
    jumping and flip-flapping when necessary.  Take your time, as if you fall you
    will become a victim of Snacker, the friendly shark.  So take your time and
    time your jumps.  Once you get to the top you will find a large red X.  At this
    point, you should Beak Buster it, and it will give you an arrow.  There will
    also be a Flight Pad on the top, so use it and follow the arrow until you get
    to the next arrow.  Follow this method as best as you can until you get to an X
    that you will stomp that will change to a question mark.  Uh oh!  Fear not
    though, that is why you are reading this.  From that mini-tower with the
    question mark, look towards the sea.  You will see an island right off of the
    shore.  Fly to it and as you get closer you will see the final X on it!  Stomp
    that X to find a treasure chest jumping around the island.  Destroy it will any
    attack really, and it will explode revealing a...
    
    Jiggy!  Three down...7 more to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                 Jiggy #4 - All the Way to the Top To Get Your Gold           BK-24
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    From the start point, head straight off the dock and through the archway,
    defeating a Snippet on the way.  You will see a half sunken pirate ship
    straight ahead over a small lake.  Go around to one of the sides and climb it
    using Kazooie's Talon Trot to go up the steep incline.  Go all the way up the
    steep incline to get where there is a flight pad and the mole to teach you the
    trick.  If you haven't learned it yet, do so now, then hop onto the flying pad.
    
    Fly away from the starting point towards the sea.  Use feathers as needed to
    stay high above the water.   You should be heading towards a large rock
    structure over the water.  There are two coves in each side of the inside of
    the rock structure.  Go into the right one, coming from the ship, and you will
    see some notes and some stairs leading into blackness.  Head into that place
    and into the blackness and you will be on your way.
    
    You will come out of the stairs towards the top of the entire level.  You will
    then see platforms going around the big pillar of ground in the middle, so go
    up the entire thing to get to the lighthouse!  Open the door to it and climb up
    the ladder.  Once you are on the top, you will see the shiny object on top of
    the lighthouse, flip up to get it.  Also in the back of the lowest level of the
    lighthouse, if you circle around you will find the witch's switch, so pound
    that.  Once you flip up you will find a...
    
    Jiggy!  Four down...6 more to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                   Jiggy #5 - Into the Chest to Defeat the Rest               BK-25
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
    
    I know you guys all love my creative names. ;)  Anyway, from the starting
    point, head straight off the dock and through the archway, defeating a Snippet
    on the way.  You will see a half sunken pirate ship straight ahead over a small
    lake.  Go around to one of the sides and climb it using Kazooie's Talon Trot to
    go up the steep incline.  Go all the way up the steep incline to get where
    there is a flight pad and the mole to teach you the trick.  If you haven't
    learned it yet, do so now, then hop onto the flying pad.
    
    Fly away from the starting point towards the sea.  Use feathers as needed to
    stay high above the water.   You should be heading towards a large rock
    structure over the water.  There are two coves in each side of the inside of
    the rock structure.  Head into the left one, or towards the left one, from the
    ship.  You will see a rapidly opening and closing treasure chest.  Land NEXT to
    it, not in it, because that is very difficult.  Then flip just after it closes
    the top so that you land in the chest as it opens up.  Inside there is a bad
    guy...never mind, I can't fool you.  Inside you will find a...
    
    Jiggy!  Half of them down...Half of them to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                      Jiggy #6 - Shocking Jumping to Victory                  BK-26
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    Another good name, eh?  From the start point, head down the dock to find the
    Snippet in the middle of a three-way fork.  Head straight through the archway
    and you will see a half sunken ship.  Turn to your right to see the
    indestructible boxes stacked on top of each other.  Climb up those to reach the
    higher level.  Looking at the sea, head left until you see the mole again.
    Learn how to use the Shock Jump pad, then go up and begin to use them.  For the
    first jump, DO NOT jump forward.  It is very, very difficult to reach that one,
    so instead go to the left of the starting point and follow the path that way.
    
    Every time you jump, you will probably need to use Kazooie's Flip Flap to get
    you there.  The best judgment of when to land is to look for a little shadow on
    the pillar.  Anyway, continue hopping along until you get off to the side of
    the pillars onto some ledges.  Keep on jumping up and into an alcove.  You have
    been tricked, this isn't the way at all!  Just kidding...hopefully you didn't
    jump down.  Anyway, right in the middle of the cave will be a nice big, fat,
    shiny...
    
    Jiggy!  Six down...4 to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                   Jiggy #7 - Patching Holes and Solving Puzzles              BK-27
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    From the start point, head down the dock to find the Snippet in the middle of a
    three-way fork.  Head straight through the archway and you will see a half
    sunken ship.  Turn to your right to see the indestructible boxes stacked on top
    of each other.  Climb up those to reach the higher level.  Now, look straight
    towards the ocean and walk forward until you see a castle floating in water.
    If you can get your camera angle around, have it facing Banjo, and you will see
    a little ledge underneath him with a bucket bouncing up and down.  Do your best
    to judge, either by sight or sound, and get on that ledge.
    
    The bucket (you know how all things talk in this game) will plead to you that
    you need to patch up some holes in his bucket.  Personally it looks fine, but
    whatever.  To top off this weird quest, you need to put eggs in him to fix it.
    How that works, don't ask.  Anyway, you need to do the C down because C up will
    go right over him I think.  Once you get three eggs in him he will drain the
    water surrounding the castle and exploding the bomb guy.  Enter the castle to
    find a barrage of letter scattered throughout the floor.  On the other end you
    will see an advanced Snippet in a cage with...something.   On this floor, by
    Beak Busting, you must pound out your name in the correct order within the time
    limit.  If you really need help, here it is: BANJOKAZOOIE.  Just like that.
    Once you do that, the cage will open and you will do battle with the Snippet.
    Defeat him and go into the cage to find something.  Flip up to find a...
    
    Jiggy!  Seven down...3 to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                 Jiggy #8 - Up the Course, Swimming for Treasure              BK-28
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    For this Jiggy, you will need to know how to use the Shock Jump Pads.  From the
    start point, head down the dock and meet the Snippet in the middle of a three-
    way fork.  Turn left and head towards where Clipper used to be.  When you pass
    through the archway turn right and you will see a shock pad next to a steep
    cliff.  Use the shock pad to go up to the second level.
    
    Here you will find a Treasure Chest with some eggs in it.  Past that you will
    see a very steep incline that Kazooie can still climb.  You will then find
    yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
    snippet.  Pass by all of these and use the next spring pad to get to the next
    level.  Here you will find another bomb guy in a pool with eggs.  Go around him
    and use another shock pad to get to the highest level.  Here you will find a
    deep pool with a bomb guy in it.  Enter the pool on one of the sides and swim
    straight down from here, going any farther forward will make him sense you.
    Swim down to the thing on the bottom, grab it, and come back all the way on the
    other side, again making it so he can't detect you.  Oh by the way, you just
    got your eighth...
    
    Jiggy!  Eight down...2 to go!
    
    #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
                 Jiggy #9 - Through the Back Ways to Get The Prize            BK-29
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    For this Jiggy, you will need to know how to use the Shock Jump Pads.  From the
    start point, head down the dock and meet the Snippet in the middle of a three-
    way fork.  Turn left and head towards where Clipper used to be.  When you pass
    through the archway turn right and you will see a shock pad next to a steep
    cliff.  Use the shock pad to go up to the second level.
    
    Here you will find a Treasure Chest with some eggs in it.  Past that you will
    see a very steep incline that Kazooie can still climb.  You will then find
    yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
    snippet.  Pass by all of these and use the next spring pad to get to the next
    level.  Here you will find another bomb guy in a pool with eggs.  Go around him
    and use another shock pad to get to the highest level.  Here you will find a
    deep pool with a bomb guy in it.  Pass this guy and you will see stairs heading
    downwards with notes on the side of the stairs.
    
    Go down the first set of stairs to find a Treasure Chest with two Mumbo Jumbo
    tokens, so take those.  Head down the stairs again to find a honeycomb dealer,
    and once again to get to the sea level.  From the bottom of the stairs turn
    around facing the stairs, and off to the right you will see a narrow ledge head
    off in that direction.  The best thing I think is to...maybe...go there.  Head
    along the ledge carefully until you get to a wider ledge with four feathers.
    On the water you will see three floating boxes.  Fly on to each of them, using
    your shadow as a guide, until you get to the third box.  From here, looking
    left from where you came, you will see a ledge that you CANNOT jump up to, you
    must flip up, and hold forward the whole time.  I cannot stress enough to you
    that you need to hold forward when flipping, unless you want to start over and
    risk getting chomped by Snacker.
    
    Anyway, once you flip up to the ledge, jump across this one and Flip-Flap to
    get to it.  Then flip up to get to the next ledge, and fly across to the next
    ledge.  For the last ledge, make sure you jump your absolute best because it
    will take every flying energy you got to get there.  Once you get up to there
    you will be in a little alcove where you will find a...
    
    Jiggy!  Nine down...1 more to go!
    
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                      Jiggy #10 - The Second Quest for Jinjos                 BK-2J
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    This will be your second time trying to find the Jinjos, and you will every
    level, so get used to it.  I will put directions from the start for each one.
    
    *** Blue Jinjo - Hmm, this one is right under your nose, but many, many people
    forget where it is.  It is actually pretty difficult to get as well.  From the
    start point, head off the dock and turn right around.  Underneath the dock you
    will find the Jinjo underwater, as most Blue Jinjos end up to be.  The only
    problem is that as soon as you get close to it, with the current and all,
    Snacker comes to feed.  The best way is to defeat Snacker.  Lure him to the
    edge of the water, and fart an egg out at him.  You need to do this many, many
    times, maybe 5 times, but then he will go away.  Once he is gone, snatch the
    Jinjo.  If he comes back, it will only take one egg to drive him off again.
    
    *** Orange Jinjo - For this Jinjo, you will need to know how to use the Shock
    Jump Pads.  From the start point, head down the dock and meet the Snippet in
    the middle of a three-way fork.  Turn left and head towards where Clipper used
    to be.  When you pass through the archway turn right and you will see a shock
    pad next to a steep cliff.  Use the shock pad to go up to the second level.
    
    Here you will find a Treasure Chest with some eggs in it.  Past that you will
    see a very steep incline that Kazooie can still climb.  You will then find
    yourself with a bomb guy in a pool with feathers, a honeycomb dealer, and a
    snippet.  Pass by all of these and use the next spring pad to get to the next
    level.  Here you will find another bomb guy in a pool with eggs.  Go around him
    and use another shock pad to get to the highest level.  Here you will find a
    deep pool with a bomb guy in it.  Facing where you are coming from, look left
    to see the orange jinjo on a pretty narrow ledge.  Go on the ledge, and go as
    carefully as you need to so that you can get him.
    
    *** Yellow Jinjo - From the start point, head straight off the dock and through
    the archway, defeating a Snippet on the way.  You will see a half sunken pirate
    ship straight ahead over a small lake.  Go around to one of the sides and climb
    it using Kazooie's Talon Trot to go up the steep incline.  Go all the way up
    the steep incline to get where there is a flight pad and the mole to teach you
    the trick.  If you haven't learned it yet, do so now, then hop onto the flying
    pad.
    
    Fly away from the starting point towards the sea.  Use feathers as needed to
    stay high above the water.   You should be heading towards a large rock
    structure over the water.  There are two coves in each side of the inside of
    the rock structure.  Go into the right one, coming from the ship, and you will
    see some notes and some stairs leading into blackness.  Head into that place
    and into the blackness and you will be on your way.  When you appear out, push
    your joystick forward, in essence the other way Banjo is facing.  Eventually
    you will see on a tree that is on a lower ledge the Gold Jinjo.  Carefully go
    up the tree and get him on the leaf.
    
    *** Green Jinjo - From the start point, head straight off the dock and through
    the archway, defeating a Snippet on the way.  You will see a half sunken pirate
    ship straight ahead over a small lake.  Go around to one of the sides and climb
    it using Kazooie's Talon Trot to go up the steep incline.  Go all the way up to
    the Flying Pad, and also a huge pole in the middle of the place.  If you stand
    there long enough you will hear whistling...go up the pole and to find the
    Green Jinjo.
    
    *** Purple Jinjo - From the start point, head down the dock to find the Snippet
    in the middle of a three-way fork.  Head straight through the archway and you
    will see a half sunken ship.  Turn to your right to see the indestructible
    boxes stacked on top of each other.  Climb up those to reach the higher level.
    Looking at the sea, head left until you see the mole again.  Learn how to use
    the Shock Jump pad, then go up and begin to use them.  For the first jump, DO
    NOT jump forward.  It is very, very difficult to reach that one, so instead go
    to the left of the starting point and follow the path that way.
    
    Every time you jump, you will probably need to use Kazooie's Flip Flap to get
    you there.  The best judgment of when to land is to look for a little shadow on
    the pillar.  Instead of going to the side ledges, you will find the purple
    Jinjo the farthest away from the start point.  Jump to it and once you get it,
    if it is the last one you got, you will get your final...
    
    Jiggy!  All done...none left!
    
    ===============================================================================
                               4.3 CLANKER'S CAVERN                            BK-3
    ===============================================================================
    
    Welcome to Clanker's Cavern. One of the most annoying levels in the game. You
    will probably have a lot of trouble with this level if you did not have this
    guide. This level is pretty much in a cavern with a huge trash compacter which
    is a shark named Clanker. You can enter this shark too and you will need to do
    it for most of the jiggys. This is an underwater based level so you got to be a
    quick swimmer.  You should swim around and get used to the swimming controls
    before trying to collect Jiggys. Well here we go.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                             Jiggy #1 - The Shark Hook                        BK-31
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    You start out and you see a tall tower in some water. Jump into that water.
    Swim down and you will find a tube underwater. Swim through the tube and you
    should see a huge shark named clanker. He will talk to you and tell you how he
    hates being in this dirty water. So how can you get him out of this dirty
    water, noticed he is chained down. Swim down toward where the chain is hooked
    to a lock on the ground. Notice there is a key in the lock. You must swim
    through the key 3 times. If you run out of there is a fish with bubbles coming
    out of him and you can gather air from him. Once you swim through the key 3
    times the clanker will be raised up to the top of the water. He gives you a
    jiggy, which is on his back.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                               Jiggy #2 - Tooth Ache                          BK-32
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    This one is pretty simple. Once you get the last jiggy, Clanker will say his
    tooth hurts from eating all the garbage. There are two platforms in front of
    Clanker. Jump up on one a notice on each side of the mouth he has a gold tooth.
    Shoot the gold tooth 3 times for it to pop out. Then swim into that side of the
    mouth. The right side of the mouth contains a mumbo token and the other
    contains the jiggy!
    
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                             Jiggy #3 - Under The Sea                         BK-33
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    If you start right in front of clanker swim down and to the right there is a
    tunnel in the wall.  Swim to the end and there is a jiggy but you got be quick
    and get out of the tunnel before you run out of breath.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #4 - Something Smells Crabby                    BK-34
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    Swim under the water and past Clanker. Right behind clanker is a green tunnel.
    Swim through it and it will finally lead off to land. Then 3 crabs will attack
    you. Jump in the air and press Z to you the beak drill into them. Once you have
    defeated all of of them in the room, backflip onto the pipe and walk onto the
    generator. The jiggy is there waiting for you.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                            Jiggy #5 - Jiggy in Jail                          BK-35
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    Get on Clanker's back. Walk to the end of him and up on his tail. Once at the
    edge of it you should see a
    jiggy behind bars. Shoot some eggs at the jiggy and the cage will break. Once
    the cage breaks walk across
    the pipes slowly and grab your prize.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                          Jiggy #6 - Use The Blowhole Banjo!                  BK-36
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    This is another simple jiggy. Climb up onto Clanker's back once again. Walk
    toward his head and you should notice a blowhole with a bolt shooting out of
    it. Wait till the bolt goes back into his blowhole and then walk onto the bolt.
    It shoots you up and fits perfectly into a platform. Hurry and walk off the
    bolt before it goes back down into clanker. Once on the platform, the jiggy is
    straight in front of you. You must walk across the crooked pipe, backflip and
    the jiggy is yours.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #7 - Banjo The Ring Swimmer                     BK-37
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Once again jump onto Clanker's back. Once the bolt shoots out of Clanker's
    blowhole jump into the hole.  You should see multiple rings that are blue and
    one green one. Once you jump through the green one another one will turn green
    and you have a time limit to jump through every one of them why they are green.
    Here is a diagram I tried my best on.
    
    
    
          3.O      8.O
    
        2.O                       4.O
    
    
    7.O             5.O           1.O
    6.O
    
    Those are the orders you must swim through to get the jiggy. The water will
    rise and the jiggy will be on the flight pad.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #8 - Don't Get Cut Banjo                     BK-38
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    Drop through the blowhole and you should see some spinning blades. Right next
    to you is another mound with bottles in it. Talk to him to learn to the wonder
    wing. Press Z + C-Right to use it and run through the blades to get the jiggy.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                            Jiggy #9 - Blades? Again?                         BK-39
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    Where you left off where the rings where get on the flight pad and fly across
    the room where you shall find more blades. Use your wonder wing (Z + C-Right)
    to run through them and gather the jiggys.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                     Jiggy #10 - The Journey for the Jinjos                   BK-3J
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    ***Green Jinjo- Swim to where clanker is chained down (check back to jiggy #1).
    The Jinjo is down there waiting for you to come rescue him.
    
    ***Orange Jinjo- There is a platform to Clankers left, that has a shock spring
    pad on it (Green foot pad). Go over there and use the pad to get on a pipe.
    Jump to the ledge and use beak buster on the bars. There is a jinjo down there.
    
    ***Blue Jinjo- Jump in and swim down below the water. There is a pipe on the
    right, it is the second one and you should located the blue jinjo there.
    
    ***Pink Jinjo- Go to the ring area, which is Clanker's left gills. Swim to the
    bottom of the water and you should the pink jinjo waiting for you.
    
    ***Yellow Jinjo- From the starting point you should see a giant container ahead
    with a ladder on it. Grab and climb up the ladder to see a behive. Bust the
    beehive and the last jinjo is there waiting for you.
    
    ===============================================================================
                               4.4 BUBBLEGLOOP SWAMP                           BK-4
    ===============================================================================
    
    After the sharp incline in the difficulty of the levels, it kind of simmers of
    here with an easier level for you to work with.  This is one of the easier
    levels in the game, considering how far along you must be to get there.
    Personally I thought Clanker's Cavern was much more difficult.  Again there are
    10 Jiggys, 100 notes, and 2 extra honeycomb pieces for you to grab.  Anyway
    here is the stuff for Bubblegloop Swamp.
    
    0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
                    Jiggy #1 - The Long Race to the Treasure                  BK-41
    0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    From the start, head forward and keep going until you get to the bridge.  Cross
    the bridge until you come to a four way crossing, including the way you came.
    In the middle of the crossing, you will see a green switch with a Jiggy on it.
    Get ready to run, and pound it.  Now you must run straightforward up the narrow
    slope and around the upper level of the path to get to the Jiggy in time.  They
    give you plenty of time, so don't panic and fall off.  I would suggest using
    Kazooie for most of it if you are comfortable with the bird, because it is much
    faster.  Once you get to the last stretch before the Jiggy, I would suggest
    using Banjo because it is much too narrow for the quick turning Kazooie.  So
    head up the first incline with Kazooie, past all of the little alcoves housing
    the goodies, and continue on.  This is a fairly leanient time limit, so you
    don't have to kill yourself to rush, but you should hurry.  Carefully walk
    across the last part, and if you find you are running out of time and you are
    close enough, you can just jump there to get the first...
    
    Jiggy!  One down...9 to go!
    
    0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
                 Jiggy #2 - The Golden Egg Without the Goose                  BK-42
    0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0
    
    From the start, head forward and keep going until you get to the bridge.  Cross
    the bridge until you come to a four way crossing, including the way you came.
    Once you get there, turn left to see some logs leading to a small platform.
    Cross the logs and kill the frogs on the platforms.  Get the goodies in the
    little hollow stumps and look left again.  You will see a huge pink egg on an
    island.  You must wait until the floating leaf comes by so that you can jump on
    it.  Once it comes by jump on it and let it take you to the island where you
    jump off.
    
    Here you will see an egg, and if you go around it you will see a shock jump
    pad.  Use the pad to get on top of the egg, and you will see a funny-looking
    band-aid.  Stomp on the band-aid and the egg will break into another smaller
    egg.  Look and you will see the band-aid now in the upper part.  Use the Rat-a-
    Tat Rap to break this next egg.  You will then see the band-aid reappear on the
    top, so stomp it.  Now the band-aid will appear on the lower part of the egg.
    Hmm...I would use the Beak Barge here, and then stomp it one more time.  The
    egg will finally totally break, and inside will be a...
    
    Jiggy!  Two down...8 to go!
    
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                  Jiggy #3 - The Attack of the Golden Flibbits                BK-43
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    From the start, head forward and keep going until you get to the bridge.  Cross
    the bridge until you come to a four way crossing, including the way you came.
    From here, take a right turn and you will see a leaf floating still in the
    swamp to get a platform covered with several hollowed stumps.  Use the leaf to
    cross over to the platform and as soon as you hit the platform, you will be
    attacked by Gold, instead of Red, Flibbits.  These guys are basically twice as
    tough as the red ones, because they take twice as many hits to kill them.  It
    can get a little overwhelming because of the little space you get and the
    number of Flibbits you have to kill.  If you really feel overwhelmed, you can
    just become invincible and they will all suffer the same fate.  Once all six of
    the Flibbits have bit the dust, you will receive their secret stash.  Of
    course, there secret stash is obviously a...
    
    Jiggy!  Three down...7 more to go!
    
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                      Jiggy #4 - Hungry Hungry Crocodiles                     BK-44
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    From the start, head forward and look left until you see a golden crocodile
    with its mouth opening and closing.  Hmm...it looks hungry, and the only we can
    feed it is eggs.  So do it!  Once you feed it an egg, it will transport to
    another place where it will want another egg.  You will have to follow it
    around until you feed it five times in different places in the level to earn
    your prize.
    
    After you feed the first one, cross the bridge to get to the four-way fork.  Go
    straight up like you are doing the Jiggy race, and you will find it in the last
    alcove that there possibly is.  Feed it an egg, then watch it transport.  This
    time it will transport to the hut section.
    
    From the four-way fork looking at the race, head right across the leaf to the
    place where you fought the Flibbits.  Coming from the four-way crossing on to
    the Flibbits ground you will have another four-way crossing.  For our purposes,
    go straight so that you end up in a place with a bunch of pillars with shock
    jump pads and many wooden huts.  Climb up by smashing the huts and using the
    jump pads until you get to the Crocodile.  Feed it an egg and it will transport
    again.  To get to the next crocodile, it will be behind the big crocodile.
    
    From the Huts, go back toward the Flibbits base, and when you get there take a
    right.  You should see a very big crocodile sitting on the ground.  I assume it
    isn't alive...because it never moves and you can go inside of it.  Anyway, go
    around the back of it and behind it.  Jump on to the island, then across the
    poles to get to the island in the back corner.  Feed the crocodile there
    another egg, and he will transport one last time, this time behind the turtle.
    
    From the Crocodile, head forward to the Flibbits base and continue from there
    forward and you should be seeing a very big turtle.  Climb around him on the
    left side of him and the crocodile will be on a piece of land in the corner.
    Be carefully here and time it so that the dragonfly doesn't hit you back into
    the water.  Once you feed the crocodile the egg this last time, it will give
    you a...
    
    Jiggy!  Four down...6 to go!
    
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                 Jiggy #5 - Smashing Huts to Search for the Prize             BK-45
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    From the start, head forward and keep going until you get to the bridge.  Cross
    the bridge until you come to a four way crossing, including the way you came.
    From here, take a right turn and you will see a leaf floating still in the
    swamp to get a platform covered with several hollowed stumps.  Use the leaf to
    cross over to the platform, and for our purposes, go straight so that you end
    up in a place with a bunch of pillars with shock jump pads and many wooden
    huts.  Climb slowly but surely up, make sure you get enough height and
    especially length on your jumps, or you will fall.  Climb and climb and
    eventually you will start to see the prize in the top right part of the
    pillars.  Go as high as you can and use the pad to jump over to it.  It will be
    a little bit of a longer jump, but if it is a decent jump you will make it.
    Once you get there, you can grab the...
    
    Jiggy!  Five down...5 to go!
    
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                 Jiggy #6 - Numb Toes Lead to Endless Possibilities           BK-46
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    From the start, head forward and keep going until you get to the bridge.  Cross
    the bridge until you come to a four way crossing, including the way you came.
    From here, take a right turn and you will see a leaf floating still in the
    swamp to get a platform covered with several hollowed stumps.  Use the leaf to
    cross over to the platform formerly known as the Flibbits base.  From there
    take a right and you should see a huge turtle just sitting there in the middle.
    Go up to him and you will learn his name is Tanktup.  He will tell you his feet
    are numb and that he would like you to warm them up.  Well basically, you need
    to smash his four feet and then he will be happy.  He will then literally cough
    up the prize, which is a...
    
    Jiggy!  Six down...4 to go!
    
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                    Jiggy #7 - Smashing Notes to Golden Songs                 BK-47
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    First of all, you can't get this one unless you have completed the previous
    one.  From the start, head forward and keep going until you get to the bridge.
    Cross the bridge until you come to a four way crossing, including the way you
    came.  From here, take a right turn and you will see a leaf floating still in
    the swamp to get a platform covered with several hollowed stumps.  Use the leaf
    to cross over to the platform formerly known as the Flibbits base.  From there
    take a right and you should see a huge turtle just sitting there in the middle.
    Enter his now opened mouth after the last fun-filled episode to find mini-
    turtles inside of him.  Go around to the front to find the head turtle, and you
    will find out that you have play back when he plays for you.  Of course, he
    uses the turtle children to play his notes.  If you have trouble remembering,
    then you can write it down by color, which is the only way you are going to
    remember, unless you can remember the order.  There is no set order to which
    one he picks, as it is random every time he does it so I can't help you there.
    Each time he adds two more notes and he starts with three notes.  If you smash
    the correct one you will hear a ding, and if you smash the wrong one you will
    have to start over and you will lose a honeycomb.  Once you successfully play
    back all three "tunes," you will get a...
    
    Jiggy! Seven down...3 to go!
    
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                    Jiggy #8 - The Short Race to the Treasure                 BK-48
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    To get this one, you must have learned how to use the swamp boots.  From the
    start, head forward and keep going until you get to the bridge.  Cross the
    bridge until you come to a four way crossing, including the way you came.  From
    here, take a left so that you are facing the crocodile.  Pass the crocodile on
    the left and go up the path so that you are above the crocodile.  Enter the
    maze and go through it.  When you finish with your second pair of boots, you
    will see a small path heading out of the maze as well as a switch like the
    first race.  If you look at it, it is a narrow passage to a larger platform
    that looks like it could hold something.  When you pound the switch, you will
    have 10 seconds to cross the path and get the prize.  Now to make it even
    trickier, when you start to walk across the path, the camera angle will change
    in an effort to screw you up.  It does do a good job, so you just have to get
    used to it.  Once you are about half or two-thirds of the way there, you won't
    have enough time to get there, so I would highly recommend jumping to get it,
    because this time limit is very tough if you don't do this one right.  Once you
    finally make it across, you will get your prize, which is a...
    
    Jiggy!  Eight down...2 to go!
    
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                     Jiggy #9 - The Famous Chomping Contest                   BK-49
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    To get this one, you must have transformed into a crocodile from Mumbo already.
    From Mumbo, head out through the crack in the wall outside of Mumbo's hut and
    head to the big, fake crocodile.  Then go into one of the nostrils on either
    side of the crocodile.  Enter and you will see a bigger red crocodile named Mr.
    Vile that looks menacing at best.  Go up and talk to him to start the famous
    contests of eating the most jumblies.  There are three different games you have
    to beat him in.
    
    The first game is simple, eat the most jumblies (they are all red) in the time
    limit.  This guy definitely is not an amateur, and you need to take it to him
    fast.  A good way if it works for you to try to stop him is to go right with
    him and eat the jumblies he is about to eat.  If you do this strategy
    correctly, he will end up with very few and you will have won.  This doesn't
    work as well in later games, but it works well here.
    
    The second game gets a little more challenging, but there is still a method to
    the madness.  This time Mr. Vile throws in yellow jumblies along with the red
    ones.  The yellow ones are supposedly not ripe, meaning that when you eat them
    you will pause for a second before being able to continue.  So don't eat them,
    because Mr. Vile will definitely not eat the wrong ones.  You can try to do the
    same thing as last time, but mostly try to head for the bigger groups of
    jumblies.
    
    The third and final game is very frustrating, and could be the one that loses
    the whole for you many times.  This time you will have to alternate between red
    and yellow jumblies depending on what is on the screen.  Many times you could
    be ready to eat one and it will change right before it, making you sick like
    you ate the wrong one.  Again, just be very aware of the screen and make sure
    you are always eating something.  This is tough, but it is possible.  Once you
    beat him the third time, he will finally give up a...
    
    Jiggy!  Nine down...1 more to go!
    
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                 Jiggy #10 - The Fourth Quest for the Jinjos                  BK-4J
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    By now you should know the drill, collect all five jinjos to get the last
    prize.  They are scattered all over the place again, and once again I will give
    you directions to get to the every last one.
    
    *** Blue Jinjo - From the start, head forward and keep going until you get to
    the bridge.  Cross the bridge until you come to a four way crossing, including
    the way you came.  From here, take a left so that you are facing the crocodile.
    Pass the crocodile on the right, and around until you see big reeds poking up
    out of the water.  This Jinjo is located on the far left reed, so go to the top
    of each reed to get the maximum distance on your jumps, and if you make a good
    jump, you should make the Jinjo reed pretty easily.  Climb to the top of the
    reed and you will get the blue jinjo.
    
    *** Orange Jinjo - From the start, head forward and keep going until you get to
    the bridge.  Cross the bridge until you come to a four way crossing, including
    the way you came.  From here, take a right turn and you will see a leaf
    floating still in the swamp to get a platform covered with several hollowed
    stumps.  Use the leaf to cross over to the platform formerly known as the
    Flibbits base.  From there take a right and you should see a huge turtle just
    sitting there in the middle.  Go around him, and using the wading boots or
    while being a crocodile, get the orange jinjo sitting in the water right in the
    middle of the wall between the two smaller land pieces off to the side.
    
    *** Yellow Jinjo - From the start, head forward and keep going until you get to
    the bridge.  Go halfway across the bridge and then look to the left to see the
    Gold Jinjo sitting on a little pillar.  Now all you have to do is jump and get
    it, simple as that.
    
    *** Green Jinjo - From the start, head forward and keep going until you get to
    the bridge.  Cross the bridge until you come to a four way crossing, including
    the way you came.  Go straight up like you are doing the Jiggy race, and go to
    the last alcove that you can on the side of the main path to find the green
    jinjo.
    
    *** Purple Jinjo - For this one, you must have become a crocodile.  From the
    start, head forward and keep going until you get to the bridge.  Cross the
    bridge until you come to a four way crossing, including the way you came.  From
    here, take a right turn and you will see a leaf floating still in the swamp to
    get a platform covered with several hollowed stumps.  Use the leaf to cross
    over to the platform, and for our purposes, go straight so that you end up in a
    place with a bunch of pillars with shock jump pads and many wooden huts.
    Underneath the pillars there are many different prizes, like Mumbo tokens,
    eggs, feathers, notes, and of course, the Purple Jinjo.
    
    Once you pick up all five jinjos, your prize will be a...
    
    Jiggy!  10 down...and you are all done!
    
    ===============================================================================
                                 4.5 FREEZEEZY PEAK                            BK-5
    ===============================================================================
    
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                           Jiggy #1 - Snowman Sledding                        BK-51
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    Welcome to Freezeezy peak. You start off by seeing some little hills in front
    of you. Slide down the first one to talk to a bear who ate something that hurt
    his stomach, it was gold and shiny, so what else is it? A JIGGY! How can we get
    this out of his stomach. Go down the next hill and you shall see a gigantic
    snowman. Go between his legs and up another ledge to find the start of his
    scarf. Climb up his scarf, which has a red feather on each red part of the
    scarf and a note on each gold part.  Once your at the top of the scarf, go to
    the other side of the snowman's head to find yet another part of the scarf.
    Notice a sled at top of it. Walk onto the sled to slide down the scarf, and
    jump onto the bear's belly. The jiggy will pop out and he thanks you for
    getting his sled back and getting the jiggy out of him.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #2 - Smoking a Jiggy                         BK-52
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    You will have to climb up the big long scarf one more time. Climb all they way
    to the top and find a shockpad. Use it to jump onto the snowman's nose.
    Carefully jump onto the pipe down below which contains a jiggy. Well lets move
    on to the next jiggy because you are one step closer to Grunty.
    
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                           Jiggy #3 - Watch Out Snowman!                      BK-53
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    Time for a new move. Look behind the snowman to find a new move. The Beak Bomb,
    sounds hurtful doesn't it.  Get ready to use it. Take off and a flying pad and
    looks for snowmen throwing snowballs at you. Get near them and you use your
    beak bomb toward the "X" on their hat. If you hit it they will die. Once you
    kill every single one of them you will get a jiggy which will appear where the
    last snowman you hit was.
    
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                     Jiggy #4 - Push The Snowman's Buttons                    BK-54
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    You should now know the beak bomb. Now take off on a flying pad and fly way up
    high toward the front of the snowman. You should see 3 targets on him that look
    like buttons. Well beak bomb all 3 of these to get a jiggy that will appear on
    top of his hat.
    
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                           Jiggy #5 - Save The Twinkles                       BK-55
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    Do you see a giant Christmas tree? Good, well head toward it. You should see a
    box of light bulbs, called twinkles. You must let these twinkles get to the
    trees. Heres how you do it. The will walk across the platform and there are 3
    holes which some type of monsters come out and eat them. You must beak bust
    each of these monsters so the twinkles can get by. 20 must get in the tree
    before the time limit ends.  Then, you must shoot eggs at the back star on the
    pot.  A star will appear above the tree, and you must fly through it three
    times.  Once you do that, you can go inside and retrieve your Jiggy.
    
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                             Jiggy #6 - The Poor Bears                        BK-56
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    Where the level starts, right next to it is an igloo. Go inside and the kid
    bears will tell you that they want some presents for Christmas. Well alright
    Santa, lets do a good deed and get these bears some presents. Here is where
    they are located:
    
    1. If you go up the snowmans scarf and use the spring pad it is on his nose
    2. There is one located inside the Christmas tere
    3. There is one on the left of the snowman in the water on an island
    
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                          Jiggy #7 - The Walrus Vs The Bear                   BK-57
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    This one is pretty simple. You must transform into the walrus and race the
    bear.  If you beat him you will win a jiggy.
    
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                               Jiggy #8 - Bear Vs Bear                        BK-58
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    Same thing you must complete the race except you must run.
    
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                             Jiggy #9 - Walrus in Love                        BK-59
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    Go to mumbo and get changed into a Walrus. Now head to the girl walrus's cave
    and talk to her, she will give you a free jiggy.
    
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                   Jiggy #10 - Another Quest for The Jinjos                   BK-5J
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    *** Blue Jinjo- there is one if you jump onto the broom of the snowman
    
    *** Green Jinjo- Behind mumbo's house
    
    *** Yellow Jinjo- In mumbo's hut on the top shelf
    
    *** Pink Jinjo- There is a stack of presents stacked up there is a jinjo on
    there.
    
    *** Orange Jinjo- Go in the walrus's cave it is on a ledge
    
    ===============================================================================
                                 4.6 GOBI'S VALLEY                             BK-6
    ===============================================================================
    
    We now go to the desert for the sixth level of this amazing journey.  This
    level definitely steps up its level of difficulty from Freezeezy Peak, but it
    is not as steep an incline from the swamp to the peak.  This incorporates a
    whole new of kind natural enemy, quicksand, and you don't want to stay in there
    for too long.  Once again there are 10 Jiggys, 100 Notes, and 2 extra Honeycomb
    pieces.  So here we go!
    
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                Jiggy #1 - Feeding and Flying with a Runny Nose               BK-61
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx named Jinxy, so go up to it
    and say hello.  Anyway, make sure to either avoid or kill the Mummified Hand,
    because if you don't he can hurt you pretty bad.  Anyway, jump up on one of his
    paws, and climb around to the back of him and eventually you will end up on top
    of him.  Go over his head and when you are on his nose you will see two huge
    cacti sticking out of the ground at perfect jumping levels.  Hmm...what to do.
    So jump on one of the cacti and the sphinx will say that he has a stuffed nose.
    Somehow, shooting eggs into his nose will heal it, because eggs can do
    everything pretty much.  So shoot an egg into each nostril, and he will open
    the door to the inside of him.  So go inside of him.
    
    You will then see that there is a floating magic carpet sitting there.  Jump up
    on top of it, and nothing will happen.  Turn to your right to see a mini-sphinx
    on the wall, so give him an egg.  The carpet will raise, and you will float up
    to a high enough level where you can jump to the next carpet.  Be careful
    though, you don't have unlimited time, as the carpet will lower again after a
    few seconds.  Anyway, continue doing this and after you feed the third one,
    jump quickly to the final carpet where you will receive a...
    
    Jiggy!  One down...9 to go!
    
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                    Jiggy #2 - Feeding Moving Bowls to Rise Up                BK-62
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Anyway, jump up on one of his paws, and climb around to the back of him
    and eventually you will end up on top of him.  On top of him you will see a
    flying pad.  Before you use it, if you are facing Jinxy's face, look to the
    left.  You will see a pyramid with a bird statue on top that has a target on
    it.  That's where you are going to end up going, so be prepared to turn right
    away.  Use the flying pad to fly towards it, and Beak Bomb the bulls-eye.  When
    you do so, the door to the pyramid will open up.  Enter and you will see a man
    sitting there named Rupee (why he is named after money beats me) and he has a
    task for you.  If you feed his snake enough times, you will be able to get the
    prize way up above.  The snake is really this little basket that circles Rupee,
    and you have to have eggs come out of Kazooie's behind (C-Down) to make it
    work.  When you get one egg into the basket, it will move faster.  Do this five
    times (greedy snake) with good timing and the snake will rise up out of the
    basket.  Climb up it and flip up to get a...
    
    Jiggy!  Two down...8 to go!
    
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                  Jiggy #3 - Freeing a Chained Up Camel Named Gobi            BK-63
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Continue up the slope to the right of the cacti, and continue up the next
    slope past the platform with the moat.  There will be a closed pyramid, and go
    around the left side of the pyramid.  If you wait a little bit you should see a
    magic flying carpet floating around by there, so when it comes, hop on so that
    it will take you to the island.  There is a camel named Gobi, and he is tied to
    a rock on the island.  It is as simple as smashing the rock and he will give
    you a...
    
    Jiggy!  Three down...7 to go!
    
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                Jiggy #4 - Punishing a Bad Gobi, Helping a Good Trunks        BK-64
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    You must have completed the previous Jiggy to have this work.  From that start,
    if you did it correctly, you will see a shriveled tree named Trunks and Gobi
    sitting in front of the tree.  He is full of water and he has gotten greedy.
    The tree is shriveling up and needs some water, but Gobi will not share.  So do
    the rightful thing and smash Gobi's back so that he spurts water into the tree.
    Probably not the water the tree wanted but it is good enough.  The tree will
    grow and it will then magically put a Jiggy on the top of it.  Go on one of the
    other trees and jump to the top of Trunks.  It will seem impossible, but try it
    and eventually you should get a...
    
    Jiggy!  Four down...6 to go!
    
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                 Jiggy #5 - A Scintillating Puzzle to Earn Some Gold          BK-65
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Continue up the slope to the right of the cacti, and continue up the next
    slope past the platform with the moat.  You will see another pyramid that is
    closed, so climb to the top and you will see a switch.  Pound that switch and
    you will have 10 seconds to make it into the door that is opened before you
    have to pound the switch again.
    
    Once you are inside, there is a puzzle that you have to solve within 100
    seconds.  Normally it is a little challenging, but that's why you came here
    right?  First of all, get rid of the mummy by doing a Wonderwing to him.  Now,
    here is what the tiles are, just pound them in pairs until they are all
    completed.  Here they are:
    
    +------------------+--------------------+-------------------+-----------------+
    |                  |                    |                   |                 |
    |      MUMBO       |        EGG         |       JINJO       |      JINJO      |
    |      TOKEN       |       TOKEN        |       TOKEN       |      TOKEN      |
    |                  |                    |                   |                 |
    |                  |                    |                   |                 |
    |                  |                    |                   |                 |
    +------------------+--------------------+-------------------+-----------------+
    |                  |                    |                   |                 |
    |       RED        |       NOTE         |       BANJO       |      HONEY      |
    |     FEATHER      |       TOKEN        |       TOKEN       |      COMB       |
    |      TOKEN       |                    |                   |      TOKEN      |
    |                  |                    |                   |                 |
    |                  |                    |                   |                 |
    +------------------+--------------------+-------------------+-----------------+
    |                  |                    |                   |                 |
    |     KAZOOIE      |        RED         |       MUMBO       |     KAZOOIE     |
    |      TOKEN       |      FEATHER       |       TOKEN       |      TOKEN      |
    |                  |       TOKEN        |                   |                 |
    |                  |                    |                   |                 |
    |                  |                    |                   |                 |
    +------------------+--------------------+-------------------+-----------------+
    |                  |                    |                   |                 |
    |      NOTE        |       BANJO        |       HONEY       |       EGG       |
    |      TOKEN       |       TOKEN        |       COMB        |      TOKEN      |
    |                  |                    |       TOKEN       |                 |
    |                  |                    |                   |                 |
    |                  |                    |                   |                 |
    +------------------+--------------------+-------------------+-----------------+
    
    Smash them in pairs within the 100 seconds and you will get your prize which is
    a...
    
    Jiggy!  Five down...5 more to go!
    
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                        Jiggy #6 - Race around the Temple                     BK-66
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    For this one, you need to be able to use the Speed Shoes.  From the start, go
    around the pond with the tree in the middle and go up the sand slope.  From
    here you will see a giant sphinx, and make sure to either avoid or kill the
    Mummified Hand, because if you don't he can hurt you pretty bad.  Continue up
    the slope to the right of the cacti, and continue up the next slope past the
    platform with the moat.  Pass it around the left side of it, and go up any one
    of the many slopes there.  From here, you will see a Temple with a trail all
    the way around it.  At the base of the trail you will see a switch on the
    ground.  Go get the running shoes, and run over the switch to activate it.
    From here you will have 25 seconds originally to get all the way to the top.
    This one actually gets VERY close, as they didn't want you to get there with
    regular running.  Just keep on trucking, and so you know, the door at the top
    doesn't quite close at zero, so you can make it there in time.  Once you get
    inside the temple, you will fall in some water.  Beneath you underwater is a...
    
    Jiggy!  Six down...4 to go!
    
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                       Jiggy #7 - Ring Above the Ancients                     BK-67
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Anyway, jump up on one of his paws, and climb around to the back of him
    and eventually you will end up on top of him.  On top of him you will see a
    flying pad.  Use it to fly forward and in front of Jinxy you should see a
    statue of a Sphinx standing up with a ring around above his head.  Fly through
    the ring, and he will move to another place in the level.  Every time he moves,
    you will see a cutscene of where he goes, so I decided it wasn't necessary to
    tell you every place he goes.  Once you go through all five of the rings, you
    will get your prize which is a...
    
    Jiggy!  Seven down...3 to go!
    
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                        Jiggy #8 - Grabbin' Grabba's Gold                     BK-68
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Continue up the slope to the right of the cacti, and continue up the next
    slope past the platform with the moat.  You will see another pyramid that is
    closed, and go to the left of it.  You will come to a downhill slope, so go
    down it and onto the small platform.  You will see a Mummified Hand named
    Grabba holding his gold, but he is somehow a quick hand, so you can't get
    it...or can you?  Go back and grab the running shoes and use them to grab the
    gold before Grabba can go back under the sand.  Once you grab the gold you will
    have gotten a...
    
    Jiggy!  Eight down...2 to go!
    
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                 Jiggy #9 - Feed the Sphinxes and Beat the Clock              BK-69
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    From the start, go around the pond with the tree in the middle and go up the
    sand slope.  From here you will see a giant sphinx, and make sure to either
    avoid or kill the Mummified Hand, because if you don't he can hurt you pretty
    bad.  Continue up the slope to the right of the cacti, until you see a moat
    with a platform on it.  I would recommend completing the sixth Jiggy before
    doing this one.  Anyway, on the platform walls facing one of the pillars
    sticking out of the moat is a sphinx moving back and forth.  Climb on to the
    pillar and shoot three eggs into his mouth and he will chew, swallow, burp and
    disappear.  A pyramid will start to appear out of the platform as well.
    Continue on and do the same for the other two pillars, and after the third
    pillar you will be able to see the door to the pyramid and you can now enter.
    
    When you enter, you will be warned that King Sandybutt's wrath will get you if
    you don't turn around.  Continue on, but be prepared to run.  Once you get past
    a certain point, a door behind you will close and the race will begin.  You
    have sixty seconds to get to the other side of the maze.  This isn't really
    that tough.  My only piece of advice is to take the right path if you are
    facing the opposite way that you came from.  Other than that, the camera angles
    change greatly and it is hard to give directions.  You will encounter a Mummy
    on the way, just Wonderwing it in stride so you don't have to stop.  Continue
    on and you should make it, if you don't you will lose a life.  Once you beat it
    continue on into a room.  There will be a sarcophagus in there along with some
    pots.  In the pots are some goodies, but in the sarcophagus is a...
    
    Jiggy!  Nine down...1 more to go!
    
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                    Jiggy #10 - The Sixth Quest for the Jinjos                BK-6J
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    *** Blue Jinjo - From the start, go around the pond with the tree in the middle
    and go up the sand slope.  From here you will see a giant sphinx, and make sure
    to either avoid or kill the Mummified Hand, because if you don't he can hurt
    you pretty bad.  Continue up the slope to the right of the cacti, until you see
    a moat with a platform on it.  I would recommend completing the sixth Jiggy
    before getting this one.  Swim in the moat and around the platform.  On one of
    the sides of the platform underwater you will find this Jinjo.
    
    *** Orange Jinjo - From the start, go around the pond with the tree in the
    middle and go up the sand slope.  From here you will see a giant sphinx named
    Jinxy, so go up to it and say hello.  Anyway, make sure to either avoid or kill
    the Mummified Hand, because if you don't he can hurt you pretty bad.  Anyway,
    jump up on one of his paws, and climb around to the back of him and eventually
    you will end up on top of him.  Go over his head and when you are on his nose
    you will see two huge cacti sticking out of the ground at perfect jumping
    levels.  Hmm...what to do.  So jump on one of the cacti and the sphinx will say
    that he has a stuffed nose.  Somehow, shooting eggs into his nose will heal it,
    because eggs can do everything pretty much.  So shoot an egg into each nostril,
    and he will open the door to the inside of him.  So go inside of him.
    
    You will then see that there is a floating magic carpet sitting there.  Jump up
    on top of it, and nothing will happen.  Turn to your right to see a mini-sphinx
    on the wall, so give him an egg.  The carpet will raise, and you will float up
    to a high enough level where you can jump to the next carpet.  Turn around and
    you will see the Orange Jinjo on a carpet, so jump to the carpet and get the
    Jinjo.
    
    *** Yellow Jinjo - From the start, turn straight around and you will see the
    Jinjo on a rock in the middle of some quicksand.  Jump carefully and get the
    easiest Jinjo of the level.
    
    *** Green Jinjo - From the start, go around the pond with the tree in the
    middle and go up the sand slope.  From here you will see a giant sphinx, and
    make sure to either avoid or kill the Mummified Hand, because if you don't he
    can hurt you pretty bad.  Continue up the slope to the right of the cacti, and
    continue up the next slope past the platform with the moat.  You will see
    another pyramid that is closed, so climb to the top and you will see a switch.
    Go around the other side using Kazooie and you should see a small alcove in the
    pyramid, and it houses the Green Jinjo.
    
    *** Purple Jinjo - From the start, go around the pond with the tree in the
    middle and go up the sand slope.  From here you will see a giant sphinx, and
    make sure to either avoid or kill the Mummified Hand, because if you don't he
    can hurt you pretty bad.  Continue up the slope to the right of the cacti,
    until you see a moat with a platform on it.  I would recommend completing the
    sixth Jiggy before doing this one.  Anyway, on the platform walls facing one of
    the pillars sticking out of the moat is a sphinx moving back and forth.  Climb
    on to the pillar and shoot three eggs into his mouth and he will chew, swallow,
    burp and disappear.  A pyramid will start to appear out of the platform as
    well.  Continue on and do the same for the other two pillars, and after the
    third pillar you will be able to see the door to the pyramid and you can now
    enter.
    
    When you enter, you will be warned that King Sandybutt's wrath will get you if
    you don't turn around.  Continue on, but be prepared to run.  Once you get past
    a certain point, a door behind you will close and the race will begin.  You
    have sixty seconds to get to the other side of the maze.  This isn't really
    that tough.  My only piece of advice is to take the right path if you are
    facing the opposite way that you came from.  Other than that, the camera angles
    change greatly and it is hard to give directions.  You will encounter a Mummy
    on the way, just Wonderwing it in stride so you don't have to stop.  Continue
    on and you should make it, if you don't you will lose a life.  Once you beat it
    continue on into a room.  There will be a sarcophagus in there along with some
    pots.  In the pots are some goodies, and one of the goodies is the final Purple
    Jinjo.  Once you get all 5 jinjos, you will get a...
    
    Jiggy!  10 down...and none left!
    
    ===============================================================================
                             4.7 MAD MONSTER MANSION                           BK-7
    ===============================================================================
    
    Mad Monster Mansion is a pretty tough level. There is a lot of stuff you must
    do throughout the level. Also you gotta have 20 mumbo tokens to become the
    pumpkin in this level. There are no moves in the level.
    
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                      Jiggy #1 - Can You Spell Banjo Kazooie?                 BK-71
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    Alright this is another one of those spelling levels like in Treasure Trove
    Cove. At the mansion go to the right of it and you should see like a light
    shining over the wall. Go behind the wall to find a hut which is shining the
    light. Walk into it.
    
    This one is pretty is pretty simple. The only thing you must watch out for
    is a ghost flying around the letters. All the letters are against the wall.
    Jump on the clear glass chunk out in the middle floor. Now move around and you
    will slide, you must spell BANJO KAZOOIE. It is pretty easy, good luck.
    
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                       Jiggy #2 - At The Bottom Of The Well                   BK-72
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    Since you are at the hut go ahead and continue past it. You will see a bad guy
    which is a skeleton, either use your super feather or just make his bones break
    by beating down, or you could just run past him. Continue until you see a well.
    
    Go ahead and jump down there. There are like 2 baddies down there. Grab the
    jiggy which is in the pail. Grab it and climb up the rope. 8 more jiggys to go!
    
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                         Jiggy #3 - You're Late for Church!                   BK-73
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    Alright, continue you on past the mansion and you should get in some high
    grass.  Continue past it until you see a large gate with a church behind there.
    Use your Beak Bust(Z+A) to bust down the gate.
    
    Now head to the right side of the mansion and take a right. You should see some
    stairs. Go up them to find a pair of running shoes and a switch. Hit the switch
    and get in the running shoes. Jump over the wall and head to where the gate was
    once past that run into the church. There is a jiggy in there waiting for you.
    
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                          Jiggy #4 - Eggs Make Plants Grow                    BK-74
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    Leave the church and go outside. All around there church there are little pots
    with no flowers in them. Shoot eggs out of your butt and into these pots to
    give them flowers. Once the egg goes in flowers appear. Watch out for the
    moving gravestones that attack. There are 7 of these pots.
    
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                           Jiggy #5 - On Top of the Church                    BK-75
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    This is one of these pretty stupid simple ones. Alright head back to the church
    and you should where the door kinda sticks out with its on roof. Jump on the
    gravestone right next to it and then jump onto the little roof. Once up there
    use you chicken walk.
    
    Now that you are up there. Go onto the next part of the roof. Head toward the
    tower part and you should see a little brick sticking out. Jump onto it and do
    a backflip onto the tower roof, you must use the chicken walk. Now backflip
    onto the platform above and use the jump pad to get to the very top of the
    tower part.  Grab your jiggy.
    
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                        Jiggy #6 - Down the Toilet We Go                      BK-76
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    Alright first you must get changed into the pumpkin. You need 20 Mumbo Tokens,
    you must get some from other levels. Now if you got the 20 Mumbo Tokens, go
    into the church yard area and go into the bottom right corner and there is a
    crack in the wall. Backflip over and mumbo's hut is over there. Get him to turn
    you into a pumpkin.
    
    Now make sure all the glowing windows on the second floor are busted out. There
    is a ramp in the garden area for the pumpkin to go up. So head up there and
    jump into the window on the right. There is a toliet in there so jump in and go
    down the drain. There are a few baddies you must dodge and then you are in a
    room containing a jiggy. Go back up the pipe and leave the mansion. Stay as a
    pumpkin.
    
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                             Jiggy #7 - Down The Gutter                       BK-77
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    Geez, Banjo has to keep getting dirtier and dirtier all the time. If you
    listened to me in the mission before I said stay as a pumpkin. Go down the roof
    and into the gutter. Walk across it until you find a drain pipe and make the
    pumpkin go down it. There is a jiggy there, then leave the bottom of the pipe.
    
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                         Jiggy #8 - Sleepers Protected Gold                   BK-78
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Alright. Become Banjo again and climb to the very top of the roof on the
    mansion.  Use the shock pad to jump up into the chimeny. Now do not hit the
    fire because you will get burnt and do not touch the floor because you will
    wake the green ghost up. Jump onto the chair and then the next chair, then onto
    the table. Run into the ghost to grab the jiggy, and listen to him get yelled
    at by Grunty.
    
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                  Jiggy #9 - There's Not Beer In Thos Bear-els                BK-79
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Alright behind the big mansion there are some stairs going down. Go down the
    stairs to see a boarded up door. Beak bust it and enter. Go down the stairs and
    make Kazooie beak bust ever barrel to gain items, one contains a jiggy.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                             Jiggy #10 - Scary Jinjos                         BK-7J
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    ***Blue Jinjo - Go back to the well and there should be like a little pond
    full of slime. Jump onto each pillar and then one contains a jinjo.
    
    ***Green Jinjo - Climb up the mansion and it is on a smoke pipe beside
    the shock pad.
    
    ***Yellow Jinjo - Climb up the roof of the mansion once again to see two
    windows. Bust the left one and it contains a bedroom. On the top bed
    there is a jinjo.
    
    ***Pink Jinjo - Go in that boarded up door with the barrells, and in one
    of them there is a jinjo.
    
    ***Orange Jinjo - There is a huge garden that is a maze. The last jinjo
    is located in there.
    
    ===============================================================================
                                4.8 RUSTY BUCKET BAY                           BK-8
    ===============================================================================
    
    Man, if you thought Clanker's Cavern was hard, get ready for, in my opinion,
    the hardest level in the entire game.  It is full of ways to get you to lose
    your life and make your life absolutely miserable.  This mainly features a huge
    ship stationed in the middle of the oily water.  The oily water does play a
    factor, however, and it goes like this.  If you are submerged underwater you
    will lose your honeycombs twice as fast as usual.  If you are swimming on the
    surface of the water, you will lose honeycombs like you would if you were
    normally submerged underwater.  Also, to give easier directions on the boat, I
    will use normal ship terms.  So, the front will be called the front, the left
    will be called the port, the right side will be called the starboard, and the
    back will be called the back.  Here we go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                            Jiggy #1 - Tooting for Gold                       BK-81
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Climb around to the other side and you will see on the wall a code that
    says 312-111.  It is a code for something...
    
    Climb up the boxes and head towards the front of the ship.  Head across the
    bridge to the higher level, and by the front of the ship, and up above are some
    bells.  Smash the bells in the order that the code stated and a prize will
    appear on the second bell.  That prize is a...
    
    Jiggy!  One down...9 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                           Jiggy #2 - Climbing the Smokestacks                BK-82
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Climb up the boxes and head towards the front of the ship.  Head across
    the bridge to the higher level.  Keep crossing the ship and once you get to the
    front, look at the closest smokestack.  You should see a ladder built into the
    smokestack, so climb up that.  Once you get to the top, circle around the
    smokestack and cross the piece of hanging metal (how does it stay up?) to the
    other smokestack.  Go around to the other side, and climb up the next
    smokestack.  One of the ways will have one of those wall attacker guys, so
    beware of that.  Kill it and go across the metal bridge again to the other
    side, where a wall guy might be hiding again.  Climb up the ladder again, and
    this time on both sides will be a wall guy, so kill it and move around to the
    other side.  Climb up the ladder there and you will reach the top of the
    smokestack.  You should also see the top of the other smokestack, so jump to
    the top of that.  Head to the middle of the smokestack and you will get a...
    
    Jiggy!  Two down...8 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                   Jiggy #3 - Inside the Shack to Get the Gold                BK-83
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head left before getting to the bridge and around the boxes.
    You will see an empty gap and a sign on the wall that says, Toll: 2.  So shoot
    two eggs into there, and a platform will move out.  See those shiny gold
    feathers above the platform to the right?  Put four more eggs in the toll and
    it will extend more so you can reach those and avoid the wall monster.  Anyway,
    move on across the walkway and you will see a roof of a shack.  Use Kazooie to
    climb up it and down the other side.  Once you get down to the other side, look
    back up at what you just climbed over.  You should see a window there, and its
    lights should be off.  Go up there with Kazooie again, and pound the window and
    go inside.
    
    When you get inside, you will see it was a storage room that got flooded.  You
    will land on a narrow plank, so walk back onto the boxes and go away from the
    screen, so right of the plank.  Hop along the boxes, and eventually you will
    get to the prize in the opposite corner.  Your prize this time is a...
    
    Jiggy!  Three down...7 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                         Jiggy #4 - The Big Box of Gold                       BK-84
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  From here, look up and you will see a big box labeled "TNT" suspended
    by a crane.  Hmm, somehow we need to drop that box...
    
    Climb up the boxes on the front most side of the area that you are in, and
    climb up on the rope.  Climb up the rope and across the crane, to get to the
    ladder.  Climb down the ladder and go around in front of the crane and you will
    see a big down arrow that is not pushed in.  Well, what are you waiting for?
    Beak Barge it in and the TNT box will explode.  Climb all the way back and drop
    into the new hole.
    
    Inside you will see a prize just lying there.  When you go to grab it, a huge
    exploding box will appear.  This box splits up into two boxes, which both split
    into two boxes, which split into two more boxes, which finally split into two
    more boxes.  All together, it is fifteen boxes that you must destroy.  There
    are eggs all around the arena, so that is there suggestion.  My suggestion is
    to become invincible and just go to town on all of them.  It is much safer and
    quicker.  Once they all perish, you finally be able to get your...
    
    Jiggy!  Four down...6 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                          Jiggy #5 - Crane...ium Gold                         BK-85
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  From here, climb up the boxes and go back towards the front of the
    ship.  Climb up the platform and all the way to the front.  In the middle of
    the front deck is a cage that holds some Gold.  The cage is then attached to a
    crane.  Somehow you have to raise the cage...
    
    Backflip up on top of the cage and climb the rope.  Go across the crane once
    you get to the top and then climb down the ladder on the side.  Go around in
    front of the crane and you will see a big up arrow not pushed in.  Now this
    part is tricky, so prepare yourself.  There is a time limit from when you push
    it in, so as soon as you push it in, and the cut-scene is done, then quickly
    climb the ladder and use Kazooie to run across the crane, and when you get
    close enough where you think you can jump, go ahead and do so to get your
    prize.  A word of caution however, if you get your prize then you don't get out
    of the cage in time, then it will close around you, and you will be stuck.  SO
    get out as soon as Banjo stops his dancing.  Oh right, and your prize is a...
    
    Jiggy!  Half done...half to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                           Jiggy #6 - Robbin' from the Cap'n                  BK-86
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  From here, climb up the boxes and go back towards the front of the
    ship.  Climb up the platform and all the way to the front.  Go to the starboard
    side eventually and get to the front of the ship.  Go along the starboard
    walkway and go inside the first porthole that you can.  Inside you will be in
    the Captain's room, so there has got to be some gold in here.  There is a
    goblin in here as well as a closet that you can break the door of.  Hmm...
    Kill the goblin and break open the door.  Kill the wall monster and now all you
    have to do is backflip to get your...
    
    Jiggy!  Six down...4 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                          Jiggy #7 - Engine Room Conquest                     BK-87
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Climb up the boxes and head towards the front of the ship.  Look out
    for a door implanted in the first smokestack that you see, and beak barge the
    door to open it.  Remember where you went to get here, cause you will need to
    return soon.
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Climb the boxes until you get to the back of the ship.  Here there will
    be two ventilation pipes.  One of them is alive, and you should stay away,
    because there is absolutely no way to beat it.  The other one however, is
    harmless, and you should jump into it.  Inside, climb down and you will be in a
    room with a switch of a fan, and a window into the engine room that you will
    visit very shortly.  Pound the switch, watch the results, then head all the way
    back to the where I told you to remember.
    
    Enter the opening after you break the door and you will be on a skinny
    platform.  Either way you go, you will have to fight a wall monster, so kill
    him then climb down the very long ladder to get to a platform with a honeycomb
    provider surrounded by bees.  I would leave it alone.  A note of caution before
    moving on.  In this next area, falling doesn't mean getting hurt, falling means
    losing a life, so that is the absolute last thing you want to do.  Anyway,
    continue on into the engine room.
    
    Go along the skinny platform and wait for the spinning walkway to stop moving.
    If you are quick, you can get the Mumbo token, but if you aren't confident,
    just jump over the gap to get to the other side.  Next you will get to a bunch
    of giant metal gears that you will have to climb up.  Just keep jumping up and
    you will reach the next platform.  From here, go straight and wait for the fan
    inbetween it to slow down.  If you don't know what slow down is, wait 10
    seconds to see the difference between fast and slow.  When it is slow, jump
    right when a fan blade is perpendicular to the floor and if you did it right
    you should pass right through.  Finally, go along the skinny pipe, and backflip
    up to the small alcove.  Finally, after all that work, you will get a...
    
    Jiggy!  Seven down...3 to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                       Jiggy #8 - The Hardest Quest Ever                      BK-88
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    In my opinion, this is the hardest one to get and still stay alive.  I wouldn't
    recommend doing this when you have 99 Notes (in fear of finding them all again)
    so be warned.  A lot of this one is luck and if you don't get it the first
    time, you are normal because nobody I know has ever gotten it on their first
    try.  Stay with it, and remember that you don't need to live after you get the
    prize so that will be your main focus.  Save and start the level over after
    getting 9 Jiggys and 100 Notes and here we go.
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Climb up the boxes and head towards the front of the ship.  Look out
    for a door implanted in the first smokestack that you see, and beak barge the
    door to open it.
    
    Enter the opening after you break the door and you will be on a skinny
    platform.  Either way you go, you will have to fight a wall monster, so kill
    him then climb down the very long ladder to get to a platform with a honeycomb
    provider surrounded by bees.  I would leave it alone.  A note of caution before
    moving on.  In this next area, falling doesn't mean getting hurt, falling means
    losing a life, so that is the absolute last thing you want to do.  Anyway,
    continue on into the engine room.
    
    Go along the skinny platform and wait for the spinning walkway to stop moving.
    If you are quick, you can get the Mumbo token, but if you aren't confident,
    just jump over the gap to get to the other side.  Next you will get to a bunch
    of giant metal gears that you will have to climb up.  Just keep jumping up and
    you will reach the next platform.  From here now, you will have to pound two
    switches to completely stop the whirring blades on the ship.  Start by going to
    the left.  For each of the spinning pipes, wait until you are sure that the
    pipes are walkable.  Many times the pipe will stop spinning on a crack of the
    pipe, and when you jump on you will simply slip off to your doom.  So be
    patient and when you get a good place to walk on, walk halfway on it and jump
    the rest of the way, because it will start to move again.
    
    Once you get to the next platform, wait for the spinning walkway to stop, and
    pound that first switch.  Make your way back to the central platform and this
    time go the other way.  Wait for a good walkway, and jump halfway through.
    Wait for the walkway to stop spinning and continue to the last switch.  Prepare
    yourself and pound it.  You know have only 65 second to go back across this
    platform, go across the spinning pipe, jump down the gears, across the spinning
    walkway, and up the ladder.  Then you need to cruise over to the back of the
    ship, running in a Talon Trot.  Get in the water and swim as fast as you can
    into the propellers and get the prize in the middle.  Once the clock reaches
    zero, there is no extra time, the propellers will start moving again and if you
    are inside with a second left you will die.  But, if you get the prize,
    congratulations on getting the hardest prize in the whole game, which is a
    golden, shiny...
    
    Jiggy!  Eight down...2 more to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                  Jiggy #9 - Save Your Sister...I Mean The Dolphin            BK-89
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    From the start, head up the bridge so you are on the port side of the ship.
    Turn right and kill the floating device, and continue on until you get to some
    boxes.  Keep going past the boxes until you get to the front of the ship.  Jump
    off the edge and swim out to one of the boxes sitting out in front of the ship.
    From here you should be able to see way underneath the ship a dolphin that is
    caught in the anchor.  Of all the things to get caught in...  Anyway, go swin
    underneath the water and follow the anchor chains to get inside the ship.
    
    As soon as you can, surface so that you can get some air.  Go into the wallway
    and kill all of the wall beasts that are in the way.  Keep going all the way to
    the end of the hallway, and you will find a switch.  Pound that switch, and the
    anchor will raise up.  When they show the cut-scene, it looks like a painful
    getting loose of the anchor for the dolphin, but he's fine and he will drop a
    prize in the water.  Go back down the hallway and out of the ship.  Once you
    get out of the ship, surface before attempting to get the prize, because most
    likely you won't have enough air.  When you finally do get the prize, you will
    be rewarded with a high five!  No, wait, here we go, it's a...
    
    Jiggy!  Nine down... one more to go!
    
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
                   Jiggy #10 - The Eighth Quest for the Jinjos                BK-8J
    %-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%-%
    
    You know the drill, here are the locations of 'em.
    
    *** Blue Jinjo - From the start, head left before getting to the bridge and
    around the boxes.  You will see an empty gap and a sign on the wall that says,
    Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
    those shiny gold feathers above the platform to the right?  Put four more eggs
    in the toll and it will extend more so you can reach those and avoid the wall
    monster.  Anyway, move on across the walkway and you will see a roof of a
    shack.  Use Kazooie to climb up it and down the other side.  Be especially
    careful since the ledge is so narrow.  Carefully go across the ledge to get to
    yet another roof.  Climb the roof, and you don't have to worry about the other
    side anymore.
    
    Continue on the walkway past the toxic waste dumb with the barrels, and go
    across the bigger walkway to get to an exploding box by one of the cranes.
    Destroy the box, and go around the crane to the other side.  There will be a
    toll of 6 you now have to pay, so do that now.  Not only is it 6 now, but it is
    very windy, so take your time.  Once you cross it you will get to some huge
    blue storage boxes.  You need to get into the second one.  Go around all three
    of them and use the shock jump pad to jump on top of them.  Go through the hole
    in the second one to get the Blue Jinjo inside.
    
    *** Orange Jinjo - From the start, head up the bridge so you are on the port
    side of the ship.  Turn right and kill the floating device, and continue on
    until you get to some boxes.  From here, look up and you will see a big box
    labeled "TNT" suspended by a crane.  Hmm, somehow we need to drop that box...
    
    Climb up the boxes on the front most side of the area that you are in, and
    climb up on the rope.  Climb up the rope and across the crane, to get to the
    ladder.  Climb down the ladder and this time jump down to the right of the
    crane.  If you see a toll of 8, then you are in the right place.  So give it 8
    eggs, and a nice obstacle course will show up (not really, but its tough) and
    you must cross it.  Once you get all the way to the end you will see your
    Orange Jinjo.
    
    *** Yellow Jinjo - From the start, head left before getting to the bridge and
    around the boxes.  You will see an empty gap and a sign on the wall that says,
    Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
    those shiny gold feathers above the platform to the right?  Put four more eggs
    in the toll and it will extend more so you can reach those and avoid the wall
    monster.  Anyway, move on across the walkway and you will see a roof of a
    shack.  Use Kazooie to climb up it and down the other side.  Once you get down
    to the other side, look at the water in front of you.  In the corner, you will
    see the yellow Jinjo sitting on a buoy.  When you go out in the water, a fish
    will try to bite you so quickly jump on the buoy, to get the Yellow Jinjo.
    
    *** Green Jinjo - From the start, head left before getting to the bridge and
    around the boxes.  You will see an empty gap and a sign on the wall that says,
    Toll: 2.  So shoot two eggs into there, and a platform will move out.  See
    those shiny gold feathers above the platform to the right?  Put four more eggs
    in the toll and it will extend more so you can reach those and avoid the wall
    monster.  Anyway, move on across the walkway and you will see a roof of a
    shack.  Use Kazooie to climb up it and down the other side.  Be especially
    careful since the ledge is so narrow.  Carefully go across the ledge to get to
    yet another roof.  Climb the roof, and you don't have to worry about the other
    side anymore.
    
    Continue on the walkway and go to the toxic waste.  You will recognize it upon
    sight because of the extremely bright, neon green slime that you shouldn't fall
    in.  Jump on the barrels, and balance yourself after each one, to get to the
    Green Jinjo.
    
    *** Purple Jinjo - From the start, turn right before you get to the bridge, and
    jump up to the roof and climb up and over it.  On the other side you will see a
    grating with a Honeycomb carrier with bees, and an exploding box.  Get rid of
    the box, and then look down at the grating.  Underneath the grating is your
    jinjo.  Climb out into the water and stand on the box that is nearby.  This is
    tough, because you lose air so fast, but it is doable.  Swim in the big hole in
    the wall underwater and get the Jinjo with the crappy camera angles.  Once you
    get it, surface quickly and regain your oxygen.  I would recommend not saving
    this one for last, because then you have to go get it again, which is another
    chance to lose a life.  Get this one first, in case you drown.  Once you get
    all 5 jinjos, you will receive your final...
    
    Jiggy!  Ten down...none left!
    
    ===============================================================================
                                 4.9 CLICK CLOCK WOOD                          BK-9
    ===============================================================================
    
    The last level. You have made it this far, congratulations, but this game is
    slowly coming to the end, so sad. This level is by far the hardest and the most
    confusing.  You start in spring. You must look for a switch for summer, and in
    summer you must look for a fall switch, and in fall you must look for the
    winter switch. Now each of these different seasons have their own jiggies, and
    you can only do certain things in each season. Well here we go!
    
    *************
       SPRING
    *************
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                       Jiggy #1 - The Quest To Find the Tentacles             BK-91
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    This is pretty simple, climb up the tree; I'm not going to in full detail
    because it would just take way to long. Anyways there is a room filled with
    tentacle things.  There is a jiggy on the right wall.
    
    *************
       SUMMER
    *************
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #2 - Leaves... Stiff Leaves                     BK-92
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Go forward and climb up the leaf wall. Head to your right and then you should
    eventually find around 6 leaves going across with spaces in between them. Jump
    across and the top you shall find a jiggy waiting with your name on it.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                          Jiggy #3 - The Jiggy May Bee Yours                  BK-93
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Head up the tree. Pretty far up it too past the tore down tree house thing. You
    should see a giant bee butt, yes it looks like the back to the bee. Now where
    the butt hole is, enter it. There are a whole bunch of bees and you must
    destroy them, do it and the jiggy is yours.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                        Jiggy #4 - A Beavers Dam Goes Wrong                   BK-94
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Since you are in the summer, the river has totally dried out. In the spring you
    might of saw a beaver which his house a boulder in front of it but there was
    water so you could not do anything. Now you can, since the water is gone, beak
    drill into it and bust it you can not get all the way up there because the wall
    is too big. Come back in the fall to go in.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                            Jiggy #5 - The Might Clubhouse                    BK-95
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Climb up the tree and you should notice a broken down the clubhouse. There is a
    jiggy in the room, go grab it, piece of cake.
    
    **********
       FALL
    **********
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                              Jiggy #6 - He Lost His Nuts                     BK-96
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Climb the tree ones again. Near the very top, there is a squirrel who lost his
    nuts.  Help him find them, They are all throughout the level. They are
    different locations every time, so go find them and bring them back for a
    jiggy.
    
    **********
      WINTER
    **********
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #7 - The Plants Are Dead                     BK-97
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Remember the snapping plants with items in them? Well they are all dead now.
    Find the flying pad and use it. Fly to the very top of the tree, and I mean the
    very top to find a dead plant with a jiggy. Grab the jiggy and get ready for
    more.
    
    ***************
      ALL SEASONS
    ***************
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                           Jiggy #8 - The Bird shall Be Born                  BK-98
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    Head to the giant bird nest at the top of the tree
    
    Spring: Break open the egg
    Summer: Feed the eagles 5 worms
    Fall: Feed Him 10 worms
    Winter: Visit the bird to receive a jiggy
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                               Jiggy #9 - The Plant                           BK-99
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    At the first you should see a fenced off area
    
    Spring: Shoot eggs into the hole
    Summer: Use the camel, and jump on his back to squirt water on it
    Spring: Jump on the camel again to receive a Jiggy
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
                    Jiggy #10 - The Last Quest For The Jinjos                 BK-9J
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    ***Green Jinjo - In the fly trap at the bottom of the tree
    
    ***Blue Jinjo - On the roof of Mumbo's house
    
    ***Pink Jinjo - In the bee house/hive
    
    ***Orange Jinjo - Next to the plant growing, in a pile of leaves
    
    ***Yellow Jinjo - At the first of the level in the grass
    
    ===============================================================================
                                     5.0 CREDITS
    ===============================================================================
    
    -Thanks to everyone who reads this
    
    -Thanks to CJayC for posting this and hosting my FAQs.
    
    
    
    Copyright Armin Jewell 2003-2004
    Copyright Matt Ludwig 2004-2005
    
    
    

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