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    FAQ/Walkthrough by JMendes

    Version: 2.7.2 | Updated: 12/10/00 | Search Guide | Bookmark Guide

    "This document Copyright 1998 John Doe"
    
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    |                                                                  |
    |          Banjo-Kazooie Walkthrough/FAQ  Version 2.7.2            |
    |     By :  Joca64 (Joaquim Mendes) Email :  Joca64@yahoo.com      |
    |                                                                  |
    ********************************************************************
    
    Last updated 12/10/2000
    
    - Table of Contents -
    
    1. What's new?
    2. Introduction
    3. Items
    4. Moves and where to find them
    5. Location of the 100 Jiggies
    6. Location of the 24 Extra Honeycomb pieces
    7. Note guide
    8. Mumbo Token Location
    9. Extra lives
    10. Where are the Puzzles?
    11. Brentilda guide
    12. Magic Cauldrons
    13. Cheatos
    14. Note Door information
    15. Beehives
    16. Grunty's Furnace Fun
    17. Beat the witch
    18. Bottles' Puzzles
    19. Secrets
    20. Bugs and Glitches
    21. Unsolved mysteries
    22. Your reward
    23. Thanks
    
    
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    1. What's new?
    
    
    Version 2.7.2 - Added more answers to Grunty's Furnace Fun, some more 
    bugs and a couple of secrets.
    
    Version 2.7.1 - Added more correct answers to Grunty's Furnace Fun, a new 
    bug and corrected some errors.
    
    Version 2.7 - Added a couple of bugs, a couple of secrets, more correct 
    answers, a Mumbo token in Treasure Trove Cove, an Extra Life in Click 
    Clock Wood and corrected some minor stuff. I think you've already guessed 
    who sent me this information.
    
    Version 2.6.3 - Added more answers to Grunty's Furnace Fun, added another 
    bug, added what's under the tiles in the pyramid with the memory game and 
    corrected some errors.
    
    Version 2.6.2 - Added some more bugs, some more correct answers to 
    Grunty's Furnace Fun and corrected a whole bunch of errors. And guess who 
    sent all this new info? That's right! Donkey Kong (n64kg@netzero.net).
    
    Version 2.6.1 - Added more answers to Grunty's questions and the location 
    of the caterpillars in Click Clock Wood. All thanks to Donkey Kong 
    (n64kg@netzero.net).
    
    Version 2.6 - And Donkey Kong (n64kg@netzero.net) did it again. He's sent 
    me even more stuff! Added Bottles' Puzzles section, Grunty's Furnace Fun 
    section now has correct answers to some of the questions made by 
    Gruntilda. I also forgot to include Baby Myuu (lacdragon@netzero.net) in 
    the Thanks section in the last update.
     
    Version 2.5 - Added the Beehives section, added more Mumbo Tokens (in 
    Treasure Trove Cove, Clanker's Cavern, Bubblegloop Swamp, Mad Monster 
    Mansion and Rusty Bucket Bay) and more Extra Lives (In Click Clock Wood, 
    Summer and Winter). A big thanks to Donkey Kong (n64kg@netzero.net) for 
    all this information. And look! I've changed the date from day/month/year 
    to month/day/year.
    
    Version 2.4.2 - Spell checked the whole darn thing, Luigie has a new 
    email address, check it at the bottom of the FAQ.
    
    Version 2.4.1 - Just added the sequences for the Tiptup Choir.
    
    Version 2.4 - The Jinjos are now arranged by colors, added another Extra 
    Life in Click Clock Wood and 3 Extra Lives in Bubblegloop Swamp.
    
    Version 2.3 - Updated the Bugs and Glitches section, added more Mumbo 
    Tokens in Gruntilda's Lair, added an Extra Life in Clanker's Cavern and 
    Freezeezy Peak.
    
    Version 2.2 - Added the location of the Mumbo Tokens in Gruntilda's Lair, 
    updated the Bugs section, minor update of Your Reward section, updated 
    Unsolved Mysteries section, added the location of an Extra Life in 
    Gruntilda's Lair, Bugs section renamed to Bugs and Glitches.
    
    Version 2.1 - Added the GameShark code that lets you unlock all the 
    secrets! It's in the Secrets section, so go and have a look.
    
    Version 2.0.1 - Forgot to include Greg Daniels name on the answer of the 
    Flying disc mystery. Here it is, sorry about that.
    
    Version 2.0 - Updated Unsolved Mysteries section, Spell checked the 
    entire FAQ.
    
    Version 1.9 - Updated Unsolved Mysteries section, updated Bugs section.
    
    Version 1.8 - Updated Unsolved Mysteries section.
    
    Version 1.7 - Finally I've updated this FAQ! It took longer than I 
    expected. Added Extra lives section, added Note guide section, added 
    Your reward section, added Where are the Puzzles? section, added 
    Brentilda guide section, added Magic Cauldrons section, added Note 
    Door information section, included Ernest64's Mumbo Token guide, added 
    Grunty's Furnace Fun section, added Beat the witch section, updated the 
    Secrets section, changed the location of some sections, corrected some 
    errors.
    
    Version 1.2 - Added the Moon Jump code.
    
    Version 1.1.1.1 - Updated the Unsolved mysteries section.
    
    Version 1.1.1 - Corrected some errors.
    
    Version 1.1 - Added What's new? section, updated the Bugs section, 
    updated the Secrets section, corrected some spelling errors.
    
    Version 1.0 - Added everything!
    
    
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    2. Introduction
    
    I made this FAQ because I had nothing to do. This is my first attempt of 
    creating a FAQ so take it easy. Now you can fully enjoy this wonderful 
    game by the Rare geniuses. When Banjo-Tooie is released I'll update this 
    FAQ and make the necessary changes to include all the information for 
    finding all the Secrets. If you have anything to say (corrections, ideas, 
    etc) email me at Joca64@yahoo.com.
    If you want to use any part of this FAQ on your own FAQ, site or 
    something of that kind email me and ask me permission.
    
    
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    3. Items
    
    - Jiggies (Jigsaw Pieces) -
    
    These are the main items of the game. There are a total of 100. They're 
    like the stars in Super Mario 64.The only way of opening the entrances to 
    the levels is to collect them and use them at the level puzzle.
    
    - Musical Notes -
    
    These are like the coins in SM64, you need them to open the Note Doors 
    scattered through Gruntilda's Lair. There are 100 in each level.
    
    - Jinjos -
    
    Jinjos are some weird beings with different colors (Green, Blue, Yellow, 
    Orange and Pink), there are 5 in each level. Collect them all to get a 
    Jiggy.
    
    - Mumbo Tokens -
    
    These Tokens have the shape of a skull, they're used to pay Mumbo's 
    spells.
    
    - Extra Honeycomb piece -
    
    These Extra Honeycomb pieces are very helpful! Gather 6 of them and your 
    energy bar will gain another energy block. There are 2 Extra Honeycomb 
    pieces per level except in Spiral Mountain that has 6.
    
    - Eggs -
    
    The Eggs are used by Kazooie as ammo, you can carry a maximum amount of 
    100 Eggs.
    
    - Red Feathers -
    
    Kazooie uses them in order to fly! Each time you tap A to gain altitude 
    you'll also spend a Red Feather. The maximum you can carry is 50.
    
    - Gold Feathers -
    
    These Gold Feathers are very precious they can make Banjo invincible.
    They're also very rare, you can only carry 10 of them!
    You use one for activating the Wonder Wing technique and you keep 
    spending them each 2 seconds.
    
    - Honeycomb -
    
    This raises your energy bar by one block.
    
    - Extra Life -
    
    This one is a little hard to figure out, they're little Banjo statues.
    
    - Wading Boots -
    
    Kazooie uses them so you can safely cross dangerous areas. You can only 
    use them if you've learned how.
    
    - Running Shoes -
    
    Same as the Wading Boots but they drastically speed him up. Once again 
    you can only use them if you've learned how.
    
    
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    4. Moves and where to find them
    
    
    - Climbing -
    
    Banjo can climb trees, poles and other stuff. All you have to do is jump 
    in the direction of the object you want to climb and he'll grab it. Then 
    use up and down to move him, press A again and he will let go.
    You only need to find this move if you've chosen to learn the basic moves 
    at the beginning of the game.
    It is located in Spiral Mountain, near the bridge to Spiral Mountain.
    
    
    - Swimming -
    
    Jump to the water and Banjo will remain at the surface until you dive by 
    pressing B. While at the surface use the Control Stick to move him. When 
    you're under water press and hold A to swim slowly but at a constant 
    speed, if you press B you'll swim fast but not at a constant speed.
    Once again you only need to find this move if you've chosen to learn the 
    basic moves at the beginning of the game.
    It is also located in Spiral Mountain, near the place you get the jumps 
    and Spiral Mountain.
    
    
    - Double Jump -
    
    With this move you can make Kazooie beat her wings while you are in 
    middle air. This is one of the basic moves, and you're only supposed to 
    find it if you have chosen to do so.
    You can find it at Spiral Mountain near a place with six big logs.
    
    
    - Forward Roll -
    
    Gain some speed and press B to make Banjo roll forward.
    This is another of the basic moves, you can find it at Spiral Mountain, 
    on the left side of Banjo's house (if you're facing it).
    
    
    - Claw Swipe Attack -
    
    This move makes Banjo start punching whatever is in front of him.
    Just hit B while you're not moving, or moving really slow.
    This move is at the same place than the Forward Roll.
    
    
    - Rat-a-tat Rap -
    
    Jump by pressing A and while you're in the air hit B to make Kazooie hit 
    the enemies above.
    One more basic move, and like all other basic moves you can find it at 
    Spiral Mountain, on the same place than Forward Roll.
    
    
    - Flapflip Jump -
    
    Kazooie helps Banjo do a big jump that is the only way of getting on top 
    of most of the things in the game. Press Z to duck and then press A to 
    jump.
    This is a basic move. To find it go to a place that has six big logs.
    
    
    - Beak Barge Attack -
    
    This is a basic move that uses Kazooie's beak and Banjo shoulder dash.
    Press Z to duck and then tap B.
    To find it, talk to Bottles, on the right side of Gruntilda's Lair 
    entrance (if you're facing it).
    
    
    - Beak Buster -
    
    After Banjo jumps Kazooie smashes the ground with her beak. To do so, 
    jump by pressing A and while in the air press Z.
    To find this move you must go to Mumbo's Mountain, and look for it on one 
    of the sides of Mumbo's hut.
    
    
    - Egg Firing -
    
    Kazooie can throw eggs by her mouth or by her ass, a very efficient way 
    of hitting enemies without getting close. To throw an egg by Kazooie's 
    mouth press Z to duck and then press C-Up, if you want to throw it 
    backwards and bouncing press Z and then C-Down.
    This move can be found in Mumbo's Mountain, above Chimpy (the monkey), to 
    the left (if you're facing him).
    
    
    - Talon Trot -
    
    Kazooie substitutes Banjo and starts running really fast, compared with 
    the speed that Banjo can achieve. Use it to climb step slopes.
    Press Z to duck and then press C-Left, keep pressing Z and use the 
    Control Stick to move both characters.
    You can find this move at Mumbo's Mountain, near the ruins.
    
    
    - Shock-Jump Spring -
    
    Its a green plaque with a picture of one of Kazooie's paws. You can use 
    it to jump really high. There are plenty of them all scattered through 
    the game but you can't use them unless you find Bottles at Treasure 
    Trove Cove first.
    It's very easy to find, at one of the sides of Captain Blubber's ship 
    there are some crates pilled up, climb them and you should see Bottles at 
    you're left.
    
    
    - Flying -
    
    Kazooie makes a good use of her wings and starts flying. To start flying 
    find a Flying Disc (it's a blue plaque with a picture of four Red 
    Feathers) and while you're on top of it press A, you will start flying, 
    to gain altitude press A. But doing this will spend a Red Feather.
    Like the Shock-Jump Springs, the Flying Discs are at many places but if 
    you don't find Bottles you can't use them.
    It's at Treasure Trove Cove, on top of Captain Blubber's ship.
    
    
    - Beak Bomb -
    
    It's used to throw Kazooie like a missile. You can only do this if you're 
    flying, by pressing B.
    This technique also uses a Red Feather per use.
    You can find this move at Freezeezy Peak, it's near the pile of presents.
    
    
    - Wonder Wing -
    
    Kazooie protects Banjo using her wings as a shield. To make this press Z 
    and then hit C-Right keep pressing Z and use the Control Stick to move 
    the characters.
    To activate this technique you need to use a Gold Feather, and you'll 
    spend another one each two seconds.
    This move is found at Clanker's Cavern, to get it climb to Clanker's back 
    and enter the hole that appears when the giant bolt rises. Pass the 
    rotating blades and on to the next room, use the Flying Disc to fly to 
    the tunnel that has a Gold Feather at the other side of the room. Enter 
    it and talk to Bottles to get the move.
    
    
    - Wading boots -
    
    Kazooie uses these boots to safely cross dangerous areas like the swamp. 
    When you catch these boots you'll automatically wear them, and they will 
    disappear after a short time. If you want to stop using them, at any time 
    press B.
    To learn how to use them go to Bubblegloop Swamp and right at the 
    beginning of the level turn left and search for Bottles near the place 
    that has a red frog.
    
    
    - Running Shoes -
    
    Kazooie uses these Shoes like the Wading Boots, not to wander safely but 
    to run even faster.
    To learn how to use them you must go to Gobi's Valley and there search 
    Bottles at the left side of the pyramid that has a target on top 
    (assuming you're facing it).
    
    
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    5. Location of the 100 Jiggies
    
    
    5.1. Mumbo's Mountain
    
        
    1st  Jiggy - Go to the place that has a Gorilla on top of a tree. Stand               
    on the buttons that have a picture of an orange and wait until the 
    gorilla throws an orange and hits the buttons (not you!).When all the 
    three buttons are pressed the Jiggy will appear.
    
    2nd  Jiggy - Climb the gorilla's tree and pick an orange then go to the 
    chimp standing on a log and give him the orange in order to the Jiggy 
    appear.
    
    3rd  Jiggy - After getting Jiggy #2 jump to the log that has risen and 
    jump to the highest platform, then throw an egg to the gorilla and jump 
    to avoid the oranges he throws. Keep firing eggs until he gives you the 
    Jiggy.
    
    4th  Jiggy - Smash all the huts near Mumbo's hut to get the Jiggy.
    
    5th  Jiggy - Jump to the right eye of Mumbo's hut (if you're facing it).
    
    6th  Jiggy - This Jiggy is just waiting for you right in the middle of 
    the ruins.
    
    7th  Jiggy - Throw an egg to the mouth of all the rotating statues near 
    Mumbo's hut to get another Jiggy.
    
    8th  Jiggy - On the top of a platform in the slope near the beginning of 
    the level is a Jiggy.
    
    9th  Jiggy - Transform yourself into a termite and go inside the termite 
    hole. Climb to the top to get the Jiggy.
    
    10th Jiggy - Save the 5 Jinjos.
    
    
    Blue Jinjo - Is in a small platform in the middle of the lake, near the 
    beginning of the level.
    
    Green Jinjo - Is inside one of the huts you have to destroy in order to 
    get Jiggy #4.
    
    Yellow Jinjo - Is on of a platform in the slope next to the ruins.
    
    Orange Jinjo - Is on top of the ruins.
    
    Pink Jinjo - The first Jinjo is on the top of a platform right in the 
    beginning of the level.
    
    
    Gruntilda Switch
    
    This switch is located on a tall column near the place where is a gorilla 
    on top of a tree.
    
    
    5.2. Treasure Trove Cove
    
    
    1st  Jiggy - Hit the Giant hermit crab 3 times and then enter his shell. 
    In the middle of the shell is the Jiggy.
    
    2nd  Jiggy - Find Captain Blubber's treasure. Go inside his boat by an 
    open window under water to get the first half of the treasure. Then go to 
    the deck of the ship and smash a trapdoor to get the other half. Give the 
    treasure to Captain Blubber and he'll give you the Jiggy.
    
    3rd  Jiggy - Go to the tall green column that has a red cross on the top 
    and smash it, follow the arrows and when you get to a ? jump down of the 
    column and look for a small island near you. Smash the red cross and 
    smash the treasure chest.
    
    4th  Jiggy - Near the treasure island there are several columns with a 
    Shock-Jump spring on top, jump on the ones going in the direction of the 
    mountain in order to get to a cave where the Jiggy is.
    
    5th  Jiggy - On top of the lighthouse there is a Jiggy.
    
    6th  Jiggy - Near Captain Blubber's ship there are some crates pilled up. 
    Climb them and walk forward, look for a platform below and fall to it. 
    Throw 2 bouncing eggs to Leaky and he'll make the water disappear. 
    Enter the Sand castle and on his floor type BANJOKAZOOIE before time's 
    out, kill the crab and pick up the Jiggy.
    
    7th  Jiggy - Go to the top of Captain Blubber's ship and start flying in 
    the opposite direction  of the start of the level. Go to the small cave 
    on the left, enter the big chest to get the Jiggy.
    
    8th  Jiggy - When you start the level go straight ahead until you see a 
    platform with a ladder on your left side. Jump to that platform and 
    instead of going up the ladder go through your right side, jump on the 
    crates and keep going until you've found the Jiggy.
    
    9th  Jiggy - When you start the level go straight ahead until you see a 
    platform with a ladder on your left side. Jump to that platform and climb 
    the ladders, when you get to the top you'll see a pond. The Jiggy is on 
    its bottom.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - Is under the platform at the beginning of the level.
    
    Green Jinjo - Is on top of Captain Blubber's ship.
    
    Yellow Jinjo - Is on top of a palm tree near the lighthouse.
    
    Orange Jinjo - Is near the pond of Jiggy #9.
    
    Pink Jinjo - Is on top of one of the columns of Jiggy #4.
    
    
    Gruntilda Switch
    
    This switch is located behind the lighthouse, at the top of the level.
    
    
    5.3. Clanker's Cavern
    
    
    1st  Jiggy - When you see Clanker for the first time go straight ahead 
    until you reach a green pipe. Go to the surface and kill all the mutant 
    crabs to get the Jiggy.
    
    2nd  Jiggy - If you dive near Clanker you'll see a chain attached to him. 
    Follow the chain and when you get to the bottom go through the key's hole 
    3 times to release Clanker. The Jiggy will appear on his back.
    Note - If you get low on air you can pick up the bubbles that Gloop (the 
    fish that swims around) releases.
    
    3rd  Jiggy - Climb to Clanker's back and then to his tail, jump to the 
    platform with red feathers and then hit the grate in order to get the 
    Jiggy.
    
    4th  Jiggy - Climb to Clanker's back and stay on top of the bolt located 
    in his head, wait until the bolt goes up and jump to the platform, the 
    Jiggy is just waiting.
    
    5th  Jiggy - Go to Clanker's left side (if you're facing him) and jump to 
    a platform that is floating near his head. Fire 3 eggs into his golden 
    tooth and enter his mouth to grab the Jiggy.
    
    6th  Jiggy - Climb to Clanker's back and wait until the bolt goes up, 
    then quickly enter the hole. Pass the rotating blades to get the Jiggy.
    
    7th  Jiggy - Climb to Clanker's back and wait until the bolt goes up, 
    then quickly enter the hole. Pass the rotating blades and into the next 
    room. In this room go through all the rings (starting with the green one) 
    before time's out, to make the water rise and the Jiggy appear.
    
    8th  Jiggy - On the room where the rings are, go to the flying disc and 
    start flying in the direction of the other side of the room and enter the 
    hole that has a Golden Feather near the entrance. Use the Wonder Wing 
    technique to pass the rotating blades and get the Jiggy.
    
    9th  Jiggy - When you are facing Clanker go to the to the pipe at your 
    right, at the end of the tunnel there is a Jiggy.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - When you're facing Clanker, go to the second pipe under 
    water at your left.
    
    Green Jinjo - Is on the opposite side of the key in Jiggy #2.
    
    Yellow Jinjo - Right at the begining of the level get down from the pipe 
    and then climb the ladder in the metal structure. Jump to the pipe at 
    your right and continue to follow the pipe, and then jump to a large 
    column at the middle of the lake to get him.
    
    Orange Jinjo - Stand on top of Clanker's the right fin (if you're facing 
    him) and wait until he goes up, jump to the platform and kill the monster 
    that comes out of the wall. Jump left with the help of the Shock-jump 
    spring and grab the pipe. Climb the pipe and jump to the platform at your 
    left, smash the grate to save the Jinjo.
    
    Pink Jinjo - Inside Clanker's stomach, after the water has raised go to 
    the tunnel that has a beehive and then dive to get the Jinjo.
    
    
    Gruntilda Switch
    
    This switch is located inside Clanker's stomach. Go to the top of 
    Clanker's head and wait until the giant bolt goes up and enter the hole. 
    The switch is right behind you.
    
    
    5.4. Bubblegloop Swamp
    
    
    1st  Jiggy - At the begining of the level go straight ahead and turn 
    right, pass the bridge and jump to the log on the piranha water, jump to 
    the next platform and smash the button, climb the angled wall with the 
    Talon Trot and reach the Jiggy before time's up.
    
    2nd  Jiggy - Near the middle of the level there is a large platform with 
    a lot of sawed trees, jump to that platform and kill all the frogs to get 
    the Jiggy.
    
    3rd  Jiggy - Go to the giant turtle and smash all his paws in order to 
    get the Jiggy.
    
    4th  Jiggy - Enter the giant turtle's mouth and talk to the biggest 
    turtle you find. Repeat the 3 sequences to get the Jiggy.
    
    5th  Jiggy - Go to the place of the level where there are a lot of huts 
    on the top of tall pillars. Use the Shock-jump spring in order to get on 
    top of the first hut. Smash all the huts to continue going up, the Jiggy 
    will be on the highest hut.
    
    6th  Jiggy - After passing the bridge near the begining of the level, go 
    to your left and wait until the leaf passes by. Jump to it and reach the 
    giant egg, use the Shock-jump spring to get on top of it and smash it. 
    Keep breaking it until the Jiggy appears.
    
    7th  Jiggy - Go to the left side of the giant crocodile head (if you're 
    facing him) and grab the Wading boots, on the end of the maze there is a 
    switch, smash it and get the Jiggy before time's up.
    
    8th  Jiggy - Transform yourself into a crocodile and enter the nose of 
    the giant crocodile head. Talk to the red crocodile and play his game. If 
    you can win him you'll get the Jiggy.
    
    9th  Jiggy - Feed the crocodile with eggs. The first crocodile is located 
    right at the begining of the level. The second crocodile is in the path 
    of Jiggy #1.The third crocodile is located near the huts. The fourth 
    crocodile is behind the giant crocodile head.The fifth crocodile is 
    behind the giant turtle.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - Go to the platform where the third crocodile appears, run 
    and jump to the plant, climb to the top and jump to the one that leads to 
    an island, then jump to the island and climb the plant to get the 
    Jinjo.
    
    Green Jinjo - Is on the path that leads to Jiggy #1.
    
    Yellow Jinjo - Is on one of the sides of the bridge near the begining of 
    the level.
    
    Orange Jinjo - Is behind the giant turtle.
    
    Pink Jinjo - Is on the bottom of the tall pillars of Jiggy #5.In order to 
    get it you'll need to be transformed in a crocodile.
    
    
    Gruntilda Switch
    
    This switch is located under one of the huts of Jiggy #5.
    
    
    5.5. Freezeezy Peak
    
    
    1st  Jiggy - When you start the level go down the slopes and turn left, 
    smash the present to release the Twinklies. Keep smashing the monsters 
    until you've saved 10 of them. Go to the back of the Xmas tree and fire 3 
    eggs to the On switch, find a Flying disc, start flying and pass 3 times 
    through the star on top of the tree before time's out. Land, jump to the 
    vase of the tree, climb the tree to the top and grab the Jiggy.
    
    2nd  Jiggy - Transform into a walrus and go talk to Wozza (a walrus near 
    a cave) in order to get the Jiggy.
    
    3rd  Jiggy - Find a Flying disc and start flying, kill all the snowmen to 
    make the Jiggy appear on top of the giant snowman's hat.
    
    4th  Jiggy - Climb the scarf of the giant snowman, when you reach the 
    top, go to the opposite side, jump to the sleigh and hit Boggy the bear, 
    to get the Jiggy.
    
    5th  Jiggy - When you begin the level go down the slope and turn right 
    climb the slope and race with Boggy. If you win the race you'll get a 
    Jiggy.
    Note - You need to get Jiggy #4 first and be transformed into a walrus.
    
    6th  Jiggy - Climb the giant snow man's scarf and use the Shock-jump 
    spring to get on his teeth, jump inside his pipe to get the Jiggy.
    
    7th  Jiggy - Beak bomb the 3 buttons of the giant snowman to make the 
    Jiggy appear under him.
    
    8th  Jiggy - Go to the place where you raced with Boggy the first time, 
    but this time go as a bear, you'll race with him again, if you win you'll 
    get another Jiggy.
    Note - You need to get Jiggy #5 first and have learned how to use the 
    Running shoes.
    
    9th  Jiggy - Give 3 presents to the little bears in the igloo. The first 
    present is inside the Xmas tree. The second one is in a round platform 
    near Mumbo's hut. The last one is on top of the giant snow man's nose.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - Is on top of the giant snowman's broom.
    
    Green Jinjo - Is behind a house near Mumbo's hut.
    
    Yellow Jinjo - Is inside Mumbo's hut.
    
    Orange Jinjo - Is inside Wozza's cave.
    
    Pink Jinjo - Is on top of the pile of presents near Wozza's cave.
    
    
    Gruntilda Switch
    
    This switch is located under one of the snowmen.
    
    
    5.6. Gobi's Valley
    
    
    1st  Jiggy - Climb to the top of Jinxy the Sphinx and then jump to the 
    top of the two cactus in front of him. Fire a egg to each nose hole to 
    open his door. Enter and jump to the magic carpet, fire an egg to the 
    statue's mouth to make the carpet go up, jump to the next carpet and 
    repeat the process until you can reach the carpet with the Jiggy.
    
    2nd  Jiggy - When you start the level climb the slope and go to the 
    pyramid more to the right. Climb it and smash the button on top of it, 
    enter the pyramid before time's out. Match the pictures in the tiles 
    before time's up to get a Jiggy.
    1: Mumbo 2: Egg 3: Jinjo 4: Jinjo
    5: Feather 6: Note 7: Banjo 8: Honeycomb 
    9: Kazooie 10: Feather 11: Mumbo 12: Kazooie 
    13: Note 14: Banjo 15: Honeycomb 16: Egg
    
    3rd  Jiggy - Near the pyramid of Jiggy #2 there is a magic carpet going 
    in circles, wait until it goes near you and then jump to it. Jump to the 
    platform where is a camel, break the rock to free the camel and he'll 
    give a Jiggy.
    
    4th  Jiggy - Near the cactus that ends in circle is a slope, climb it to 
    get the Running shoes, run to the pyramid next to the cactus and press 
    the button to open the top of the pyramid, climb it before time's up and 
    enter the pyramid. Dive and get the Jiggy.
    
    5th  Jiggy - After you've filled the pit with water, swim to the small 
    column that has a statue near it, climb to the column and the statue will 
    start moving, fire 3 eggs to his mouth. Repeat the process with the other 
    2 statues to reveal a pyramid. Enter it and at the end of the maze jump 
    to the sarcophagus to get the Jiggy.
    
    6th  Jiggy - Get the Running shoes of Jiggy #4 and start running in the 
    direction of a small island with the Wading boots on top, pass the island 
    and keep going forward, go down the slope and on to the plain platform. A 
    hand grabbing a Jiggy should appear, run in the direction of the hand and 
    jump to grab the Jiggy.
    
    7th  Jiggy - After you've saved Gobi the camel return to the start area 
    and you'll see him next to Trunker the tree, smash the camel to get 
    another Jiggy.
    
    8th  Jiggy - Go to the Flying disc on top of Jinxy the Sphinx and start 
    flying, Beak bomb the target that is on top of one of the pyramids and 
    its door will open. Enter the pyramid and start throwing bouncing eggs to 
    the little basket that is moving around. After a while a snake shall 
    rise, climb the snake and jump to get the Jiggy.
    
    9th  Jiggy - Go to the Flying disc on top of Jinxy the Sphinx and start 
    flying, you'll have to pass through all the rings of the ancient ones. 
    The first one is on the right side of Jinxy the Sphinx (if you're facing 
    him) and they all appear near him.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - Is at the bottom of the pit surrounding the pyramid of Jiggy 
    #5.
    
    Green Jinjo - Is on a small hole in the back part of the pyramid in Jiggy 
    #2.
    
    Yellow Jinjo - Is right at the start of the level, all you have to do is 
    turn backwards and jump to the small rock.
    
    Orange Jinjo - Is on top of a magic carpet, inside Jinxy the Sphinx. Make 
    the first carpet raise and jump backwards.
    
    Pink Jinjo - Is inside a vase on the room where you get Jiggy #5.
    
    
    Gruntilda Switch
    
    This switch is located in the maze, inside the pyramid that has Jiggy 
    #5.
    
    
    5.7. Mad Monster Mansion
    
    
    1st  Jiggy - At the start of the level go to one of the mansion's corners 
    and jump to the metal pipe. Climb it and look for a Shock-jump spring in 
    the roof, use it and jump to the top of the mansion. Enter the big 
    chimney, jump to the chairs and then to the table, go through the ghost 
    to get the Jiggy.
    Note - If you miss a chair and fall on the ground the ghost will wake up 
    and will have to start over.
    
    2nd  Jiggy - Go to the back part of the mansion and you'll see a 
    trapdoor, smash it and enter the cellar. The Jiggy is inside one of the 
    barrels, just break them all open.
    
    3rd  Jiggy - At the start of the level go through the right side of the 
    Mansion and then go to your left. Break the gate and put one bouncing egg 
    in all of the pots near the graves. You'll be rewarded with a Jiggy.
    
    4th  Jiggy - Break the door of the house that has light coming from 
    inside and enter it. Jump to the top of the transparent thing and spell 
    the word BANJOKAZOOIE before time is up.
    
    5th  Jiggy - Jump to the grave stone at the right side (if you are facing 
    it) of the church's door, use the Talon Trot to climb to the clock tower 
    and there use the Shock-jump spring to grab the pole at top of the tower. 
    Climb it and at the very top there is a Jiggy.
    
    6th  Jiggy - Near the house of Jiggy #4 is a path that leads to a well. 
    Go inside the well and you'll see a Jiggy inside the bucket.
    
    7th  Jiggy - Transform yourself into a pumpkin and climb to the roof of 
    the Mansion. There look for a hole. Enter it to get the Jiggy.
    
    8th  Jiggy - Break the window of the first floor that has light and is 
    near the hole of Jiggy #7.Transform yourself into a pumpkin and enter 
    that same window. Enter the toilet and at the end of the tunnel you'll 
    find a Jiggy.
    
    9th  Jiggy - Near Blue Jinjo there is a button , smash it and get the 
    Running shoes, run to the church entrance before time's up. Climb to 
    organ and then climb to the music book, a ghost hand will talk to you. 
    Repeat the two sequences to get a Jiggy.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - Is on top of a column in the middle of a green liquid pond. 
    This is located on the right side of the Mansion (if you're facing it).
    
    Green Jinjo - Is on top of the Mansion's roof.
    
    Yellow Jinjo - It is inside one of the windows, at the top level of the 
    Mansion.
    
    Orange Jinjo - Is inside the garden maze.
    
    Pink Jinjo - Is inside one of the barrels in the cellar.
    
    
    Gruntilda Switch
    
    This switch is located inside the church. You need to climb the organ, go 
    to its left side (if you're facing it) and jump to the Flying pad. Start 
    flying and go up to some wooden boards at the top of the ceiling. The 
    switch is on top of one of them.
    
    
    5.8. Rusty Bucket Bay
    
    
    1st  Jiggy - The first one is located at the top of the ship's front 
    funnel.
    
    2nd  Jiggy - Dive in the water near the front part of the ship, you 
    should see a dolphin. Enter the ship by the anchor's chain hole. At the 
    end of the corridor full of enemies there is a button, push it and the 
    dolphin will be released giving you a Jiggy.
    
    3rd  Jiggy - At the front of the ship there are three numbered buttons. 
    Smash them in this order: 312111 and you'll get a Jiggy.
    
    4th  Jiggy - At the front of the ship there is a crate holding a 
    Jiggy. Climb its rope and then climb down using the ladder and push the 
    red up arrow (a button). The crate will raise, you just have to get back 
    to the ship before the time is up.
    
    5th  Jiggy - At the rear of the ship is another crate. Climb the rope 
    attached to it and on the other side use the ladder to get down. Push the 
    red down arrow (another button) and the crate will drop and blow up the 
    doors. Enter it and kill the big box to get the Jiggy.
    
    6th  Jiggy - At the start of the level go to Banjo's left side, throw 2 
    eggs into the hole in the wall and a bridge will show up. Cross it and 
    climb the roof, on the other side of it there is a window, smash it and 
    enter the house. Walk into the camera's direction to get the Jiggy.
    
    7th  Jiggy - At the front part of the ship, on its right side there is a 
    porthole that you can break. Enter it and break the wooden door inside 
    the room, kill the enemy that appears from the wall and jump to get the 
    Jiggy.
    
    8th  Jiggy - At the rear of the ship there are two metal pipes , one is 
    an enemy but you can enter the other one. Inside of it there is a switch, 
    smash it to slow down the rotating blades. On the base of the back funnel 
    you'll find a little metal door, break it and enter. Use the ladder to 
    get down and go to the engine room. The Jiggy is at the other side of the 
    room.
    
    9th  Jiggy - After you've slowed down the rotating blades in the engine 
    room go there and push the two buttons (near Jiggy #8).You'll stop two 
    rotating blades, return to the rear of the ship and dive into the water. 
    All you have to do is grab the Jiggy before the time is up.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - On the left side (if you're facing it) of the button you 
    press to get Jiggy #5 you'll see another hole in the wall, throw some 
    eggs into it and another bridge will appear. Cross it and you will see 
    three big blue boxes and some brown little ones. Climb the brown ones and 
    get into the hole of the big middle box. Inside it you will find the 
    Jinjo.
    
    Green Jinjo - On top of a barrel in a toxic waste dump, left of the 
    button (if you're facing it) you press to get Jiggy #4.
    
    Yellow Jinjo - At the start of the level go to Banjo's left and make the 
    bridge appear. Climb the roof and at the other side you'll see the Jinjo 
    on top of a buoy.
    
    Orange Jinjo - At the right side (if you're facing it) of the button you 
    press to get Jiggy #5 you see a hole in the wall. Throw 8 eggs into it 
    and a bridge will show up, cross it and get the Jinjo on the other side.
    
    Pink Jinjo - At the start of the level go to Banjo's right and climb the 
    roof. Will see a grate in the floor. Jump to the water and go through the 
    grate opening to get the Jinjo.
    
    
    Gruntilda Switch
    
    On the back part of the ship there is a crate hanging by a rope. Climb 
    that rope and at the top look down to the back part of the ship. You'll 
    see the switch, do a running jump to get to it.
    
    
    5.9. Click Clock Wood
    
    
    - Location of the door switches -
    
    Spring switch - Is near the fall entrance.
    Summer switch - Is in spring. It's located in front of the squirrel's 
    house.
    Fall switch - Is in summer. It's located on the dry lake.
    Winter switch - Is in fall. It's located near the eagle's nest.
    
    1st  Jiggy - In spring, climb the tree to the top and you'll see a door, 
    break it and enter. In this room you'll find the Jiggy.
    
    2nd  Jiggy - In spring, find a bird's nest with a big egg inside. Jump to 
    the top of the egg and break it. Go to summer, collect 5 caterpillars and 
    give them to the baby eagle. Go to fall, collect 10 caterpillars and give 
    them to the baby eagle. Go to winter and proceed to the eagle's nest. 
    Talk to him and he'll give you a Jiggy.
    
    Location of the caterpillars:
    -Summer-
    
    1. Under the big leaves near the entrance.
    2. In the dry lake.
    3. In front of Mumbo's Hut.
    4. On a platform across from the Bigbutt (blue bull).
    5. On the root between the Bigbutt and Mumbo's Hut.
    6. On the left tree branch above Mumbo's Hut.
    7. In front of the treehouse.
    8. Down the path to the left of Nabnut's house (if you're facing it).
    
    -Fall-
    
    9. On the tree in front of Mumbo's Hut. It's in front of a Big Clucker
    (bird thing).
    10. In Mumbo's Hut.
    11. Up the pile of leaves to the left of the giant flower. It's next to a 
    Big Clucker.
    12. Up the pile of leaves to the right of the giant flower.
    13. On the branches above Mumbo's Hut.
    14. On top of the Zubbas' (big bees') hive.
    15. Inside the Zubbas' hive.
    16. At the tree house.
    17. In Nabnut's house.
    18. Behind Eyrie's (the eagle) nest.
    19. On the things leading to Eyrie's nest.
    20. Near the Snarebear (bear-eating plant) with Fall's Mumbo Token 5.
    
    
    3rd  Jiggy - In summer go to the dried lake and break the rock that's 
    blocking Gnawty's house. Go to fall and enter his house and get the 
    Jiggy.
    
    4th  Jiggy - In spring, right at the start, go to the right and start 
    swimming, until you get to a place where is a bull and a fence 
    surrounding a hole. Start throwing bouncing eggs to the hole until a 
    flower appears. Go to summer and return to the place where the flower is, 
    stomp on Gobi the camel. Go to fall and stomp on Gobi the camel again and 
    the Jiggy will appear. Climb the tree and go to the top of the beehive. 
    Jump down to the flower and get the Jiggy.
    
    5th  Jiggy - In summer, go to the top of the beehive and smash the little 
    square on its top. Enter and kill all the bees to get the Jiggy.
    
    6th  Jiggy - In summer, right at the start of the level, go straight 
    ahead and climb the leafs. Turn left and climb the little slope, kill the 
    bird and turn right. Keep jumping on top of the leaves until you get to a 
    platform that has a Jiggy.
    
    7th  Jiggy - In winter, Go to the Flying Disc located near the squirrel's 
    house. Start flying and go as high as you can, you should see a platform 
    with a Jiggy.
    
    8th  Jiggy - In fall, you must find six walnuts for the squirrel. The 
    first one is inside his house, the second one is inside a window at the 
    right side of his house (if you're facing it). The third one is in front 
    of his house, the fourth one is also in front of his house. The fifth one 
    is under the walnut that is flying above a hole, and the last one is on 
    an almost vertical slope. 
    
    9th  Jiggy - In summer, go to the tree house and jump the big gaps in the 
    floor to get the Jiggy.
    
    10th Jiggy - Save the 5 Jinjos.
    
    Blue Jinjo - In winter, on top of Mumbo's hut.
    
    Green Jinjo - In spring, climb to the top of the tree and you'll see the 
    Jinjo on a flower. Use the Wonder Wing technique to save him.
    
    Yellow Jinjo - In summer, right at the start, go to Banjo's left side and 
    search in the grass.
    
    Orange Jinjo - In fall, behind the big flower there are two big piles of 
    leafs, on top of one of them there is a Jinjo.
    
    Pink Jinjo - In spring, transform yourself into a bee and enter the 
    beehive to save the Jinjo.
    
    
    Gruntilda Switch
    
    This switch is in winter. It is on the same place than Jiggy #6.
    
    
    5.10. Gruntilda's Lair
    
    
    1st Jiggy  - The first Jiggy is located near the entrance of Gruntilda's 
    Lair.
    
    2nd Jiggy  - The Jiggy is on top of Mumbo's Mountain entrance, you need 
    to press the Gruntilda Switch in Mumbo's Mountain and be transformed into 
    a termite and in order to get it.
    
    3rd Jiggy  - This Jiggy is on top of the "boat" near the Treasure Trove 
    Cove entrance, to get this Jiggy you need to press the Gruntilda Switch 
    in Treasure Trove Cove.
    
    4th Jiggy  - Is near the puzzle of Treasure Trove Cove. To get it you 
    need to press the Gruntilda Switch in Clanker's Cavern and then stomp the 
    eyes of the Gruntilda.
    
    5th Jiggy  - Is inside Gruntilda's statue in the room that leads to 
    Bubblegloop Swamp. To get it you'll need to hit the Gruntilda Switch in 
    Bubblegloop Swamp, go to the room where is a big yellow pot and look for 
    a passage that is obstructed by bricks. Break them and push the switch 
    that makes a Shock-jump spring appear. Use the Shock-jump Spring and jump 
    to inside the pot.
    
    6th Jiggy  - You'll need to press the Gruntilda Switch in Freezeezy Peak, 
    then jump to the platform that has a Shock-jump spring on the right side 
    of the entrance to Freezeezy Peak (assuming you're facing it), Jump to a 
    tunnel with the Shock-jump spring and go to the place left. Push the 
    button and pick up the Running Shoes and rush to the room where is the 
    face of Gruntilda before time's out, use the Flying disc to start flying 
    and return to the entrance of Freezeezy Peak. Fly to the highest platform 
    on the wall that has the picture of Banjo & Kazooie to get the 6th Jiggy.
    
    7th Jiggy  - Is on the room that has the big yellow pot. You'll need to 
    push the Gruntilda Switch in Gobi's Valley, then go to that room and jump 
    with the help of the Shock-jump spring in order to get it.
    
    8th Jiggy  - You need to push the Gruntilda Switch in Mad Monster 
    Mansion, then go to the room where is the face of Gruntilda, proceed to 
    the hall that leads to the Freezeezy Peak entrance and push the button 
    that makes a Flying disc appear. Run to the disc and start flying, Beak 
    bomb the left eye of Gruntilda (if you're facing her) and collect the 
    Jiggy.
    
    9th Jiggy  - Push the Gruntilda button in Rusty Bucket Bay and swim to 
    the room that is full of water, has a Shrapnel (a floating mine) and is 
    connected to the room that has the entrance to Rusty Bucket Bay. You'll 
    see a mini-cave. All you have to do is collect the Jiggy.
    
    10th Jiggy - Push the Gruntilda Switch in Click Clock Wood, the Jiggy 
    will appear in the room that has the entrance to the same level. To get 
    it you need to be transformed as a bee.
    
    
    --------------------------------------------------------------------
    
    
    6. Location of the 24 Extra Honeycomb pieces.
    
    
    6.1. Spiral Mountain
    
    
    1st Honey Comb - Is on top of one of the logs, in the place you get the 
    Flipflap Jump.
    
    2nd Honey Comb - Break all the brown things in the place you get Beak 
    Buster.
    
    3rd Honey Comb - Is on the base of Spiral Mountain, you just have to dive 
    to get it.
    
    4th Honey Comb - Is on top of a tree.
    
    5th Honey Comb - Is on a platform near the big waterfall.
    
    6th Honey Comb - You must kill a Collywobble in the place you got the 
    Claw Swipe, the Forward Roll and the Rat-a-tap Rap in order to make the 
    Honey Comb appear.
    
    
    6.2. Mumbo's Mountain
    
    
    1st Honey Comb - Throw eggs at the mouth of the spinning statues near 
    Mumbo's hut, but leave the last one. Go to the top of it and then jump to 
    get the Honey Comb.
    
    2nd Honey Comb - Transform into a termite and go to the little cave in 
    the wall near the lake to get the Honey Comb Piece.
    
    
    6.3. Treasure Trove Cove
    
    
    1st Honey Comb - When you're facing the giant hermit crab, go to his 
    left. Enter the water and you should see the Honey Comb at the corner of 
    the wall, under water.
    
    2nd Honey Comb - Near the treasure island there are 3 big chests that 
    keep opening and closing. Look for a crate floating in the ocean near 
    that place, the Honey Comb piece is on top of the crate.
    
    
    6.4. Clanker's Cavern
    
    
    1st Honey Comb - Stand in Clanker's right fin (if you're facing him) and 
    wait until he goes up. Then jump to the platform that has a Shock-Jump 
    Spring and kill the monster that appears from the wall. Use the Shock-
    Jump Spring to jump to your left and grab the pipe, climb it and jump to 
    the platform at your right. Go down the little slope and jump to the next 
    platform with a grate, smash the grate to get the Honey Comb piece.
    
    2nd Honey Comb - Near Clanker's right fin (if you're facing him) there is 
    a pipe touching the water. Dive and enter the pipe to get it.
    
    
    6.5. Bubblegloop Swamp
    
    
    1st Honey Comb - Enter the giant turtle, climb to the platform next to 
    the teacher turtle and jump again to get it.
    
    2nd Honey Comb - Is inside Mumbo's hut.
    
    
    6.6. Freezeezy Peak
    
    
    1st Honey Comb - Is under one of the snowmen.
    
    2nd Honey Comb - Transform into a walrus and enter Wozza's cave, go 
    through the little tunnel under the icy water to reach a cave where the 
    Honey Comb piece lies.
    
    
    6.7. Gobi's Valley
    
    
    1st Honey Comb - Press the button behind the pyramid of Jiggy #2, the 
    Honey Comb will appear. Use the Flying Disc on the back of Jinxy the 
    Sphinx to start flying and catch the Honey Comb.
    
    2nd Honey Comb - After you get Jiggy #7, go to the right side of Jinxy 
    the Sphinx (if you're facing him) and wait for a magic carpet to appear. 
    Use that carpet to reach an opening in the side wall with a door, you'll 
    see Gobi the camel again, just smash him to get the Honey Comb.
    
    
    6.8. Mad Monster Mansion
    
    
    1st Honey Comb - Is inside the church, start flying and then go to the 
    wood boards at the ceiling.
    
    2nd Honey Comb - You can break the windows of the mansion that have 
    light, in one of these windows there are a lot of Gold Feathers, some 
    monsters that appear from paintings and some holes in the ground.
    After you've broken that window, go see Mumbo in order to get transformed 
    into a pumpkin, return to the room described above and enter one of the 
    holes in the ground so you can get the Honey Comb.
    
    
    6.9. Rusty Bucket Bay
    
    
    1st Honey Comb - Go to the place where the Yellow Jinjo is, dive in the 
    water and enter the hole in the right wall. Look for a button and press 
    it, the Honey Comb will appear, use the Flying Disc to get it.
    
    2nd Honey Comb - Enter the door of the second funnel, go down the stairs 
    and right above the entrance to the engine room there is a hole.
    Jump to it to get the Honey Comb.
    
    
    6.10. Click Clock Wood
    
    
    1st Honey Comb - In winter, search for a hole in the frozen pond near the 
    place where the flower is. Enter the water and proceed to Gnawty's house. 
    There you'll find the Honey Comb.
    
    2nd Honey Comb - In winter, go to the Flying Disc near the squirrel's 
    house, start flying and Beak Bomb the window above his house. Enter to 
    get the Honey Comb.
    
    
    --------------------------------------------------------------------
    
    
    7. Note guide
    
    
    7.1. Mumbo's Mountain
    
    
      7 - 7 Notes in the bridge of the lake.
     13 - 6 Notes on the lake.
     31 - 18 Notes on the slope near the start of the level.
     37 - 6 Notes on top of the huts.
     42 - 5 Notes inside a hut.
     46 - 4 Notes inside Mumbo's hut.
     55 - 9 Notes on the path near the gorilla that leads to the termite 
    hole.
     59 - 4 Notes on the path to the ruins.
     73 - 14 Notes on top of the ruins.
     94 - 21 Notes on the slope near the ruins.
    100 - 6 Notes inside the termite hole.
    
    
    7.2. Treasure Trove Cove
    
    
      4 - 4 Notes on the start point.
     10 - 6 Notes inside the giant hermit crab shell.
     18 - 8 Notes on top of the trees near Captain Blubber's ship.
     26 - 8 Notes inside the ship.
     37 - 11 Notes on top of the ship.
     42 - 5 Notes on top of the sand castle.
     46 - 4 Notes inside the sand castle.
     58 - 12 Notes on top of the rock formation near the start.
     61 - 3 Notes on top of a Shock-Jump Spring near Captain Blubber's Ship.
     66 - 5 Notes inside a chest near the last red X.
     70 - 4 Notes in the path to the first red X.
     82 - 12 Notes in the ladders on the opposite side of the start.
     85 - 3 Notes near Jiggy #9.
     91 - 6 Notes on the column where the last red X appears.
     92 - 1 Note on the opposite side of Jiggy #7
     95 - 4 Notes on the path to the lighthouse.
    100 - 5 Notes on top of the lighthouse.
    
    
    7.3. Clanker's Cavern
    
    
      8 - 8 Notes on the pipes on the start.
     14 - 6 Notes on the pipe that leads to Clanker.
     21 - 7 Notes on the big pipe underwater, on Clanker's right side (if 
    you're facing him).
     31 - 10 Notes on Clanker's back.
     35 - 4 Notes on the platform on top of Clanker's head.
     45 - 10 Notes on the pipe behind Clanker.
     53 - 8 Notes on the place where the mutant crabs are.
     58 - 5 Notes near the place where the 8th Jiggy is.
     62 - 4 Notes on the pipe near Clanker's right fin (if you're facing 
    him).
     70 - 8 Notes near the green Jinjo.
     76 - 6 Notes inside Clanker's head.
     84 - 8 Notes inside Clanker's mouth.
     89 - 5 Notes on the tunnel that leads to Clanker's left gills (if you're 
    facing him).
     92 - 3 Notes on the tunnel that leads to Clanker's right gills  (if 
    you're facing him).
     98 - 6 Notes on the place you get the Wonder Wing technique.
    100 - 2 Notes on the wall at Clanker's right (if you're facing him).
    
    
    7.4. Bubblegloop Swamp
    
    
      5 - 5 Notes on the bridge at the start.
     20 - 15 Notes on the floating logs.
     25 - 5 Notes behind the giant egg.
     45 - 20 Notes on the path to the first Jiggy.
     49 - 4 Notes on the giant turtle's feet.
     55 - 6 Notes inside the giant turtle.
     60 - 5 Notes inside one of the huts you smash to get Jiggy #5.
     65 - 5 Notes on the base of the column where the fourth crocodile 
    appears.
     70 - 5 Notes on top of the giant crocodile head.
     73 - 3 Notes on top of a plant near the giant crocodile head.
     78 - 5 Notes on the water behind the blue Jinjo.
     90 - 12 Notes on the maze.
     96 - 6 Notes inside the giant crocodile.
    100 - 4 Notes on the base of a column with a smash able hut on top (you 
    must be transformed into a crocodile).
    
    
    7.5. Freezeezy Peak
    
    
      9 - 9 Notes on the slope near the start.
     14 - 5 Notes behind the Xmas tree.
     26 - 12 Notes inside the Xmas tree.
     30 - 4 Notes on the pile of presents.
     34 - 4 Notes surrounding a present with a snowman on top.
     38 - 4 Notes near Wozza's cave entrance.
     48 - 10 Notes surrounding the giant snowman's legs.
     52 - 4 Notes on the place where the sled race begins.
     58 - 6 Notes on top of the houses near Mumbo's hut.
     77 - 19 Notes on the giant snowman's scarf.
     85 - 8 Notes on top of the giant snowman's hat.
     91 - 6 Notes inside Mumbo's hut.
    100 - 9 Notes on the water surrounding a snowman near Mumbo's hut.
    
    
    7.6. Gobi's Valley
    
    
      5 - 5 Notes on the first slope.
     11 - 6 Notes on top of Jinxy the Sphinx feet
     15 - 4 Notes on the stairs that lead to the pyramid of Jiggy #5.
     21 - 6 Notes on the water pit surrounding the pyramid of Jiggy #5.
     28 - 7 Notes inside Jinxy the Sphinx.
     36 - 8 Notes on the sand at Jinxy the Sphinx's left side.
     43 - 7 Notes inside the pyramid of Jiggy #5.
     47 - 4 Notes on the stairs that lead to the pyramid of Jiggy #2.
     51 - 4 Notes on top of the pyramid of Jiggy #2.
     55 - 4 Notes inside the pyramid of Jiggy #2.
     57 - 2 Notes on the left side of the pyramid of Jiggy #2 (if you're 
    facing it).
     66 - 9 Notes surrounding the water pit.
     70 - 4 Notes on top of the square pyramid.
     74 - 4 Notes inside the square pyramid.
     76 - 2 Notes on the right side of the square pyramid (if you're facing 
    it).
     87 - 11 Notes on the left side of the square pyramid (if you're facing 
    it).
     92 - 5 Notes on the place you get the second Extra Honeycomb piece.
    100 - 8 Notes inside the pyramid with the target.
    
    
    7.7. Mad Monster Mansion
    
    
      4 - 4 Notes right at the start.
     12 - 8 Notes on the Mansion's main room.
     18 - 6 Notes in the garden maze.
     26 - 8 Notes on the Mansion's roof.
     30 - 4 Notes on the room where the yellow Jinjo is.
     39 - 9 Notes on the other room on the Mansion's top floor.
     43 - 4 Notes on the Mansion's cellar.
     46 - 3 Notes near the path to the house with light coming out.
     50 - 4 Notes on top of the house with light coming out.
     54 - 4 Notes inside the house with light coming out.
     58 - 4 Notes surrounding the column where the blue Jinjo is.
     62 - 4 Notes on the platforms surrounding the well.
     69 - 7 Notes inside the well.
     79 - 10 Notes on top of the church.
     83 - 4 Notes on top of the church's clock tower.
     87 - 4 Notes on the church's seats.
     89 - 2 Notes on the organ's pedals.
     93 - 4 Notes on top of the organ tubes.
     95 - 2 Notes inside Mumbo's hut.
    100 - 5 Notes on the place you get Jiggy #7 (you must be transformed into 
    a pumpkin).
    
    
    7.8. Rusty Bucket Bay
    
    
      5 - 5 Notes on the bridge that leads to the boat.
      9 - 4 Notes on top of the grate where the pink Jinjo is under.
     13 - 4 Notes on top of a box inside a house near the start.
     17 - 4 Notes inside the anchor's hole.
     22 - 5 Notes near the place where the yellow Jinjo is.
     25 - 3 Notes on the toxic waste dump.
     28 - 3 Notes on the crane near the front of the ship.
     40 - 12 Notes inside the blue boxes, near the cranes.
     43 - 3 Notes on the crane near the back of the ship.
     49 - 6 Notes on the back part of the ship.
     53 - 4 Notes surrounding the button that slows down the blades in the 
    engine room.
     65 - 12 Notes in the engine room.
     69 - 4 Notes in the crew quarters.
     81 - 12 Notes on the bridges between the two funnels.
     84 - 3 Notes on the captain's quarters.
     88 - 4 Notes on the control room.
     93 - 5 Notes on the ship's kitchen.
     95 - 2 Notes near the numbered buttons.
    100 - 5 Notes inside the ventilation hole near the middle of the ship.
    
    
    7.9. Click Clock Wood
    
    
      4 - 4 Notes near the entrance to Spring.
    
    - Spring -
    
     16 - 12 Notes on the four bridges on the ground floor.
     20 - 4 Notes surrounding the giant flower.
    
    - Summer -
    
     22 - 2 Notes on the green leafs right at the start.
     24 - 2 Notes on the entrance to Gnawty's house.
     27 - 3 Notes near the beehive.
     31 - 4 Notes near the tree house.
     36 - 5 Notes near the squirrel's house.
    
    - Fall -
    
     52 - 16 Notes surrounding the tree.
     54 - 2 Notes inside Gnawty's house.
     59 - 5 Notes behind the giant flower.
     63 - 4 Notes inside Mumbo's hut.
     67 - 4 Notes inside the beehive.
     70 - 3 Notes inside the squirrel's house.
     78 - 8 Notes on the eagle's nest.
     81 - 3 Notes on top of a bear eating plant near the giant flower.
     84 - 3 Notes on top of a bear eating plant on a bridge near the start.
    
    - Winter -
    
     88 - 4 Notes on a tree branch above Mumbo's hut.
     92 - 4 Notes on top of the tree.
     96 - 4 Notes on top of the tree house.
    100 - 4 Notes near Nabnut's house, surrounding a snowman.
    
    
    --------------------------------------------------------------------
    
    
    8. Mumbo Token Location - Courtesy of Ernest64 (laredos@latino.net.co)
    
    
    8.1. Mumbo's Mountain
    
    
    1. Next to the pedestal where the pink Jinjo is.
    2. Under the stairs that help you enter Mumbo's hut...
    3. Behind the stone circle where the orange Jinjo is.
    4. Inside the ant's nest, in the second platform...
    5. In the wood columns near Conga...
    
    
    8.2. Treasure Trove Cove 
    
    
    1. Use the jumping platform near Bottles to help you reach it...
    2. Inside the ship is one, enter from above.
    3. At the lighthouse entrance.
    4. At the ship's mast...
    5. Inside a chest near the wood stairs...
    6. In the same chest as last one...
    7. In the sea, behind the giant hermit crab...
    8. In the sea, to the right of the little island where the golden chest 
    is located... (remember the one you have to fly, then stomp on the X's, 
    etc). 
    9. Below the big arch, in a box.
    10. Use the Shock Pad by Nipper (the giant hermit crab) to get on the 
    raised roads. Pass the Lockup (treasure chest) and Talon Trot up the 
    slope behind it. (Or go down from Jiggy 9.) Go into the deep pool and 
    swim close to the Shrapnel (water mine). He will "Grrr!" and start to 
    follow you. Get out of the pool and he will come to the edge. Fart 3 Eggs 
    onto him and swim down the pool to find this token.
    11. Above one of the pillars near the last X.
    
    
    8.3. Clanker's Cavern
    
    
    1. Above the entrance, use the pipes to reach it.
    2. Fix Clanker's left tooth by shooting eggs, the enter the hole...
    3. Go up by using Clanker's tail, the drop down to reach a platform 
    having one, kill the Green Monster first.
    4. Enter the orange pipe at Clanker's right (submerge yourself) to find 
    one...
    5. At Clanker's right use the green jumping disc, then while in the air, 
    turn right to reach a pipe, climb it and continue your way to the right 
    to reach it...
    
    
    8.4. BubbleGloop Swamp
    
    
    1. Behind the column where you find the orange Jinjo. Use boots...
    2. Climb the stick next to the big pink egg...
    3. Go to the "green path" (the one that help's you find a Jiggy after 
    pressing a switch) by using the green ramp to find one.  
    4. Behind Tiptup (inside the giant turtle) is another.
    5. Behind Mumbo (inside is hut)
    6. Behind Mumbo's hut (outside)
    7. Inside the giant crocodile.
    8. There is one below the third tree of the left, if you come from the 
    frogs island.
    9. Below the same tree as last one.
    10. Go to the huts (the ones that you use green jumping discs to reach 
    the top) and use one disc to help you reach it on the right side...
    
    
    8.5. Freezeezy Peak.
    
    
    1. Inside the igloo, behind the desk.
    2. Kill the first snowman to your right, after going down the starting 
    ramp, to find one.
    3. Behind the Christmas tree.
    4. Use the sled on top of the snowman's scarf, to help you reach one.
    5. Next to the big snowman's foot
    6. Next to the other big snowman's foot.
    7. Kill the snowman near the pile of gifts...
    8. Use the flying disc on top of a house...
    9. Under the scarf's starting point, in the frozen water...
    
    
    8.6. Gobi's Valley
    
    
    1. On the sphinx nose.
    2. Use the boots behind the sphinx, then go to the right of it.
    3. Inside the pyramid where you find the memory game.
    4. Inside the pyramid in construction.
    5. At the exit of the pyramid in construction.
    6. Over the circle that surrounds the pyramid's water, by using the 
    flying disc from the sphinx.
    7. Inside the sphinx.
    8. At the bottom of the lake... The one you fill.
    9. Inside the pyramid, the one with a target on top.
    10. After completing the maze, inside a pot.
    
    
    8.7. Mad Monster Mansion.
    
    
    1. Inside one of the barrels at the basement.
    2. Inside the bathroom
    3. In the same room where the yellow Jinjo is, in front of the green 
    phantom picture.
    4. In the top of the church, near the clock.
    5. At the house chimney, use a yellow feather.
    6. At the maze.
    7. There is another in the maze.
    8. Left from the entrance to the fountain, if you come from the house.
    9. Over the chair next to the piano.
    10. Behind a tombstone.
    11. Inside the well.
    12. On the church's roof.
    13. Over the shed.
    14. Left from the shed's entrance.
    15. As a Pumpkin, flush down Loggo (the toilet) and you'll find it.
    16. In the pool with the Blue Jinjo, there is a Whipcrack. Kill it with 
    Eggs and a Mumbo Token will appear.
    
    
    8.8. Rusty Bucket Bay.
    
    
    1. Inside the machine room, over the first spinning platform.
    2. Next to the switch in the machine room that deactivates the ship's 
    propellers.
    3. Same as above.
    4. In the platform where the switch is.
    5. Left from the entrance, throw 2 eggs to the Toll 2 hole, and then 
    throw another 4 to make the platform move.
    6. At the acid pool, where the Green Jinjo is located.
    7. In the Controls room.
    8. At the top of the chimney, the one at the back of the ship.
    9. In the left blue box.
    10. In the middle blue box.
    11. In the storage room.
    12. At the very front of the ship.
    
    
    8.9. Click Clock Wood.
    
    
    Spring
    
    1. Right from the entrance, over the eating plant.
    2. There's a big arch next to the bull, there is another at the left of 
    it, over an eating plant.
    3. In front of Mumbo's hut.
    4. Over Mumbo's hut. (branches)
    5. At the beehive entrance.
    6. At the house under construction.
    7. Above the cabinet at Nabnut (the squirrel) house.
    8. In front of the big egg.
    
    Summer
    
    1. At the entrance of Gnawty's (the beaver) house.
    2. Inside Mumbo's hut, on top.
    3. Going to Mumbo's hut, and coming from the bull, at the right corner.
    4. Over Mumbo's hut (outside). (branches)
    5. There's another token on the path leading to Eyrie, on some tree 
    protuberances, where birds attack you.
    6. On one of the leaves that surround the tree.
    
    Fall
    
    1. Right from the entrance over an eating plant.
    2. Over Mumbo's hut. (branches)
    3. On some branches in front of the house under construction.
    4. On one of the leaves surrounding the tree.
    5. On the eating plant on top of the tree, where there's a door that 
    leads to some roots...
    
    Winter
    
    1. On the big plant's stem (the one you helped growing up by stomping on 
    Gobi's (the camel) back.
    2. Kill the snowman that is located between Mumbo's hut and the big 
    plant.
    3. On the beehive.
    4. In front of Nabnut's house. Go down the ramp and go to the right.
    
    
    8.10. Gruntilda's Lair
    
    
    1. Behind the 1st Pink Cauldron.
    2. On the room with the 1st Orange Cauldron, on top of the pipe you came 
    from.
    3. On the room where the Click Clock Wood Puzzle is.
    4. On top of the entrance to Freezeezy Peak, use the Shock-Jump Springs 
    to get it.
    5. Next to the Mad Monster Mansion Puzzle.
    6. In the room where the entrance to Click Clock Wood is, there are two 
    tunnels on the trees. Go through the one that doesn't leads to Grunty's 
    Furnace Fun.
    7. On top of the entrance to Clanker's Cavern.
    8. Behind the sarcophagus, near the entrance to Gobi's Valley.
    9. On the room where the 2nd water switch is, the one near Mumbo, there 
    is a Token behind his chair.
    
    
    --------------------------------------------------------------------
    
    
    9. Extra lives
    
    
    9.1. Spiral Mountain
    
    
    1. Behind the big waterfall.
    2. On the left side of Banjo's house (if you're facing it) there are some 
    trash cans, use them to climb to the house's roof. Stand on the chimney 
    and jump to get it.
    
    
    9.2. Mumbo's Mountain
    
    
    1. One of the huts you break to get Jiggy #4 has an Extra life.
    2. On top of the termite hole.
    
    
    9.3. Treasure Trove Cove
    
    
    1. On top of the crate floating near Sharkfood Island.
    2. On the first gap on the path to the column that has the first red X.
    3. On a small pond near the place you get Jiggy #9.
    
    
    9.4. Clanker's Cavern
    
    
    1. At Clanker's right side (if you're facing him) there is a platform 
    with a beehive. Jump to it and climb the slope at your right, use the 
    Shock-Jump Spring to climb to a hole in the wall. Keep jumping from hole 
    to hole, on the last one there is an Extra life.
    2. On the place where the Orange Jinjo is, go down the slope and you'll 
    pick up one.
    
    
    9.5. Bubblegloop Swamp
    
    
    1. On top of the giant egg.
    2. On the base of the pillar where the fourth crocodile appears.
    3,4,5. You can win three Extra lives if you win the red crocodile's game 
    after getting his Jiggy.
    
    
    9.6. Freezeezy Peak
    
    
    1. Behind a crystal near the podium.
    2. In Wozza's cave, in the room where you get the Extra Honeycomb piece.
    3. On top of Mumbo's hut.
    
    
    9.7. Gobi's Valley
    
    
    1. On the sand behind Jinxy the Sphinx.
    2. On top of the "square" pyramid.
    3. Inside the pyramid of Jiggy #5 there is a maze. In the maze there is 
    an Extra life.
    
    
    9.8. Mad Monster Mansion
    
    
    1. Inside the secret room is an Extra life.
    2. On top of the lamp on the Mansion's main room.
    3. Behind the organ's tubes.
    
    
    9.9. Rusty Bucket Bay
    
    
    1. Inside the engine room, jump by the rotating cogs and proceed to the 
    area with a window, climb the stairs and grab the Extra life.
    2. Inside one of the big blue boxes, kill all the wood boxes and an 
    Extra life will appear.
    3. Inside the house where Jiggy #6, use the Shock-Jump Spring to get the 
    Extra life.
    
    
    9.10. Click Clock Wood
    
    
    - Spring -
    
    1. On the room at the top of the tree, there is one on the ground.
    2. Also in the room at the top of the tree, go transformed into a bee 
    (saves a lot of work) and fly to the branch with an Extra life. You can 
    always get it by jumping from branch to branch.
    3. On the branches above Mumbo's hut.
    4. On top of the bear-eating plant that is on top of the big log on the 
    lake.
    
    
    - Summer -
    
    1. Inside the tree house.
    2. On one of the sides of the dried lake, near the big flower.
    3. Climb to the very top of the tree and through the door. Avoid or kill 
    the Whipcracks (tree roots) with Eggs and walk up one for this statue.
    
    
    - Fall -
    
    1. Enter Gnawty's house, the Extra life is inside the fireplace.
    2. On the branch near the tree house there is a bear eating plant with an 
    Extra life on its top.
    3. In the exact same place the second Extra Life is in Spring.
    
    
    - Winter -
    
    1. Enter the hole in the frozen pond, swim to Gnawty's, wait until your 
    air meter is full and dive again. When you leave his house swim to your 
    right until you find the Extra life.
    2. Kill the Sir Slush (snowman) closest to Nabnut's house by Beak 
    Bombing the red X on his hat and an Extra Life will appear.
    
    
    9.11. Gruntilda's Lair
    
    
    1. Behind the entrance to Click Clock Wood, walk in the grass until you 
    hear a metal sound. You're on top of a Shock-Jump Spring! Use it to jump 
    to the top of Click Clock Wood entrance and collect an Extra life. You 
    can also use the Bee transformation to get it.
    2. In the same room where the Mad Monster Mansion Puzzle is, after 
    pushing the second water switch, go to the surface and you should see an 
    Extra life.
    3. On the back of Gruntilda's giant statue hat, in the room you get Jiggy 
    #8.
    4. Inside a window near the last yellow Cauldron, after completing 
    Gruntilda's Furnace Fun.
    5. Behind some roots, in the room of the Click Clock Wood Puzzle.
    6. Behind the house you can only enter if you're a pumpkin.
    7,8,9. There are three Extra lives in Gruntilda's Furnace Fun.
    10. On the room where the entrance to Bubblegloop Swamp is, on the place 
    where you can see 3 brown pipes, jump to the top of the middle one.
    
    
    --------------------------------------------------------------------
    
    
    10. Where are the Puzzles?
    
    
    10.1. Mumbo's Mountain Puzzle
    
    
    - This is the first Puzzle and you must be blind if you don't see it. It 
    is located right next to Mumbo's Mountain entrance. You need 1 Jigsaw to 
    complete it.
    
    
    10.2. Treasure Trove Cove Puzzle
    
    
    - This Puzzle is on the room where you get Jiggy #4.You need 2 Jigsaw 
    pieces to open its door.
    
    
    10.3. Clanker's Cavern Puzzle
    
    
    - This Puzzle is on the same room than the Treasure Trove Cove Puzzle, 
    but you can only reach it when you know how to use the Shock-Jump Spring. 
    You need 5 Jigsaw pieces to fill it.
    
    
    10.4. Bubblegloop Swamp Puzzle
    
    
    - On the room where the Clanker's Cavern entrance is. You need to press 
    all the buttons before you can actually reach it. The first button is 
    right at the entrance of the room, the next one is near the entrance to 
    Clanker's Cavern. Climb to the top of the pipe that has just risen and at 
    the end of the horizontal pipe there is another button. Press it and a 
    grate underwater will open. Enter the hole and you'll get to the Puzzle, 
    to complete it you'll need 7 Jigsaw pieces.
    
    
    10.5. Freezeezy Peak Puzzle
    
    
    - Enter the room where the entrance to Bubblegloop Swamp is. There are 
    two brown pipes, one at your right and another at your left. Enter the 
    one at your right and you'll get a pair of Wading Boots. Use them to get 
    to the room behind the entrance to Bubblegloop Swamp, there you will find 
    the Puzzle. You need 8 Jigsaw pieces to open its door.
    
    
    10.6. Gobi's Valley Puzzle
    
    
    - On the room with the entrance to Freezeezy Peak there is a giant 
    Gruntilda's statue, enter its mouth. The Puzzle is inside her, 9 pieces 
    are needed to complete it.
    
    
    10.7. Mad Monster Mansion Puzzle
    
    
    - In the room where the entrance to Rusty Bucket Bay is, look for a hole 
    that leads to a big room filled with water. In this room jump to the 
    platform that is closer to the water line. Keep jumping from platform 
    from platform until you reach the one that has the Puzzle. This one needs 
    10 Jigsaw pieces to be completed.
    
    
    10.8. Rusty Bucket Bay Puzzle
    
    
    - Break the grate door near the entrance to Mad Monster Mansion, at the 
    end of the slope you'll find a house with a hole in the door. But the 
    hole is too small for you to fit. Enter Mad Monster Mansion and get 
    transformed into a pumpkin. Leave the level and now you can enter the 
    hole in the door. Enter it, talk to Mumbo, smash the coffin and push the 
    button to make the water rise in the room where the entrance to Rusty 
    Bucket Bay is. There, smash the crate with the Rare symbol. Push the 
    button that is revealed and the water will rise. Now you can enter the 
    hole near Rusty Bucket Bay entrance. There break the grate and you'll get 
    to the Puzzle, which needs 12 Jigsaw pieces to be completed.
    
    
    10.9. Click Clock Wood Puzzle
    
    
    - Go to the room where the entrance to Click Clock Wood is and use the 
    leafs on a tree to climb its a hole. There look for a button, press it 
    and you'll see the Jigsaw piece where you stand in order to place the 
    Jiggies on the Puzzle, appear. Return to the place where the entrance to 
    Treasure Trove Cove is, dive in the lake, and at the other side you'll 
    reach the Puzzle, which needs 15 Jigsaw pieces to become completed.
    
    
    10.10. Gruntilda's Puzzle
    
    
    - After beating the Gruntilda's Furnace Fun, you'll reach a Puzzle that 
    must be completed in order to fight with Gruntilda. You need 25 Jigsaw 
    pieces to complete it.
    
    
    10.11. Red Honeycombs Puzzle
    
    
    - When you reach the room where Dingpot is, you'll see four Note 
    Doors. On the door that has 882 on it you'll see a final Puzzle. Use four 
    Jigsaw pieces and your Honeycombs will turn red. This means that you can 
    now have double damage!
    
    
    --------------------------------------------------------------------
    
    
    11. Brentilda guide
    
    - Brentilda can only be found in Gruntilda's Lair.
    
    1 - The first Brentilda is on the room where Treasure Trove Cove and 
    Clanker's Cavern Puzzles are.
    
    2 - This Brentilda is on the same room where the Click Clock Wood Puzzle 
    is.
    
    3 - In the room where the entrance to Clanker's Cavern is, on top of the 
    big horizontal pipe.
    
    4 - Behind the big Gruntilda statue with the arms open.
    
    5 - In the room where the entrance to Bubblegloop Swamp is, inside one of 
    the brown pipes.
    
    6 - Behind the entrance to Gobi's Valley.
    
    7 - On top of the giant Gruntilda's hat.
    
    8 - Behind one of the gravestones near Mad Monster Mansion's entrance.
    
    9 - Near the entrance to the cave where the 2nd Cheato is.
    
    10 - Hidden it the grass near Click Clock Wood's entrance.
    
    
    --------------------------------------------------------------------
    
    
    12. Magic Cauldrons
    
    
    - Pink Cauldrons - 
    
    1st - In the room where the Treasure Trove Cove and Clanker's Cavern  
    Puzzles are look for a tunnel with some stairs, go down and the 
    Cauldron is right in the middle of the room.
    
    2nd - In the room with the big Gruntilda's face, throw 3 eggs to clear 
    the web away.
    
    - Orange Cauldrons -
    
    1st - Under the entrance that leads to the room where the Clanker's 
    Cavern entrance is.
    
    2nd - In the room where the entrance to Click Clock Wood is, search for a 
    hole, hidden in the grass.
    
    - Green Cauldrons -
    
    1st - Is on the same room as the 2nd Pink Cauldron, near the top of the 
    statue's hat. You'll need to fire 3 bouncing eggs to the spider web 
    disappear. 
    
    2nd - It is inside a hole, on one of the walls in the room where the 
    Rusty Bucket Bay entrance is.
    
    - Yellow Cauldrons -
    
    1st - It is behind the teleporter on Gruntilda's Furnace Fun.
    
    2nd - Is near Gruntilda's Puzzle.
    
    
    --------------------------------------------------------------------
    
    
    13. Cheatos
    
    
    1st Cheato - Go to the place where the Freezeezy Peak Puzzle is, at the 
    right side of the entrance there is a slope, climb it and you should see 
    a rock, smash it. Go to Bubblegloop Swamp and go see Mumbo to get 
    transformed into a crocodile, return to the Freezeezy Peak Puzzle and 
    enter the little hole that the rock was hiding to find the first Cheato.
    
    
    2nd Cheato - In Mad Monster Mansion get yourself transformed into a 
    pumpkin, leave the level and return to the place where the Gobi's 
    Valley Puzzle is. Go to the platform where Brentilda is and enter the 
    little hole to find Cheato.
    
    
    3rd Cheato - After you've raised the water and being able to reach the 
    cave where the Jiggy #9 appears, break the grate in the middle of the 
    cave. Climb the pipe and push the button, the water will rise, but only 
    for a limited time! Go to the room where the entrance to Rusty Bucket Bay 
    is and enter the hole on the wall at you're right before the time is up.
    
    
    --------------------------------------------------------------------
    
    
    14. Note Door information
    
    
    - This is the list of all the Note doors in the game and how much Notes 
    you need to open them.
    
    1st - The first Note Door needs 50 Notes in order to open, it leads to 
    the room with Treasure Trove Cove's Puzzle.
    
    2nd - This Note Door needs 180 Notes to open. It gives you access to the 
    room with the Gruntilda statue with its arms open.
    
    3rd - This one needs 260 Notes to open. When opened you can go to the 
    room with the big yellow pot.
    
    4th - The fourth Note Door needs 350 Notes to open, it leads to the room 
    with the Gobi's Valley Puzzle.
    
    5th - The next Note Door you'll find needs 450 Notes in order to open. 
    When opened, gives you access to the room with the floating mine.
    
    6th - Note Door #6 needs 640 Notes to open. It leads to the room with 
    Click Clock Wood's entrance.
    
    7th - To open this Note Door you need 765 Notes. It leads to Gruntilda's 
    Furnace Fun.
    
    8th - This Note Door needs 810 Notes to open and it leads to the room 
    with Gruntilda's Puzzle.
    
    9th - This Note Door leads to a Blue Egg refiller, it needs 828 Notes to 
    open.
    
    10th - A Red Feather refiller is behind this Note door. It needs 846 
    Notes to open.
    
    11th - This Note Door needs 864 Notes to open and it leads to a Gold 
    Feather refiller.
    
    12th - The last Note Door needs 882 Notes to open, it gives you access to 
    the Red Honeycombs Puzzle.
    
    
    --------------------------------------------------------------------
    
    
    15. Beehives
    
    An asterisk next to the number means the beehive has bees guarding it.
    
    15.1 Mumbo's Mountain
    
    1. On the platform that the Bigbutt (blue bull) is circling around.
    2. To the right of Mumbo's Hut (if you're facing it.)
    
    
    15.2 Treasure Trove Cove
    
    1. From the entrance, go straight through the tunnel, kill the Snippet
    (crab) and turn left to find this beehive.
    2. On the right of the pillar where the X turns into a question mark 
    (if you're facing it from the direction of Jiggy #4).
    3. At the top of the first of the ladders on the way to Jiggy #9.
    4. In a shallow pool down almost all the way down from Jiggy #9's pool.
    
    
    15.3 Clanker's Cavern
    
    1. In front of the Yellow Jinjo.
    2. Near the tilted pipe you climb to reach the first Banjo Statue (Extra 
    Life). It's in front of a Grille Chompa (green monster).
    3. Inside Clanker, after going through the green hoops, jump up to the 
    tunnel to find it. Or use this shortcut, enter through Clanker's right 
    gills (if you're facing him).
    
    
    15.4 Bubblegloop Swamp
    
    1. Near the Start/Exit Pad.
    2. Behind Tanktup.
    3. At the entrance to the maze.
    
    
    15.5 Freezeezy Peak
    
    1. At the start of Boggy's race.
    2. At the top of the Giant Snowman's scarf.
    3. At the start of the Giant Snowman's scarf. It's guarded by a Chinker 
    (ice block).
    
    
    15.6 Gobi's Valley
    
    1.* To the right of the Start/Exit Pad (where you were facing when you 
    entered).
    2.* In a corner near the maze pyramid where you got Jiggy 5.
    3.* Behind the pyramid where you got Jiggy 4.
    
    
    15.7 Mad Monster Mansion
    
    1.* To the right of Jiggy 1's house (if you're facing it).
    2.* In the hedgemaze.
    3.* To the left of the organ in the church.
    4.* To the right of the organ in the church.
    
    
    15.8 Rusty Bucket Bay
    
    1.* Atop the grating where the Purple Jinjo is.
    2.* Near the entrance to the engine room (in the smokestack).
    3.* In the blue box on the far left.
    
    
    15.9 Click Clock Wood
    
    -Central Area-
    
    1.* To the left of the entrance to Summer.
    2.* To the right of the entrance to Summer.
    
    -Spring-
    
    3.* At the entrance to Spring, head left.
    4.* Behind the fenced area the Bigbutt (bull) is grazing around.
    5. Under the treehouse where you get Jiggy #9.
    
    -Summer-
    
    6.* At the entrance to Summer, head left.
    7.* In the dried lake.
    8.* In front of Nabnut's house.
    
    -Fall-
    
    9.* At the entrance to Fall, head left.
    10.* On a low tree area between Mumbo's Hut and the entrance to Fall.
    11.* In the finished treehouse.
    
    -Winter-
    
    12. In Mumbo's Hut.
    13. On a low area of the tree.
    14. In front of the locked-up treehouse.
    
    
    15.10 Gruntilda's Lair
    
    1. To the left of the 50 Note Door (if you're facing it).
    2. Atop the green ship near Treasure Trove Cove.
    3. In front of the entrance to Clanker's Cavern.
    4. Behind the hut that is the entrance to Bubblegloop Swamp.
    5. On a cliff on the way to the 260 Note Door.
    6.* To the left of the Gruntilda with the 350 Note Door.
    7.* To the right of the Gruntilda with the 350 Note Door.
    8.* Behind the house that is the entrance to Mad Monster Mansion.
    9.* On the way to the Rusty Bucket Bay picture puzzle.
    10.* On a leaf on the way to the switch that makes the picture puzzle pad 
    appear in front of the Click Clock Wood picture puzzle.
    11. Near Gruntilda's picture puzzle.
    
    
    --------------------------------------------------------------------
    
    
    16. Grunty's Furnace Fun
    
    
    16.1 Explanation of the tiles on Grunty's Furnace Fun board
    
    
    - Blue tile with the picture of Banjo & Kazooie -
    This tile asks you questions about the game and its levels.
    
    
    - Orange tile with a picture of an eye -
    This tile shows you an image and you have to guess what level it's from, 
    or, shows you a character and asks his name.
    
    
    - Purple tile with the picture of Gruntilda -
    This tile asks you questions about Gruntilda (find all Brentildas to know 
    all the answers). The correct answers change every game you play.
    
    
    - Red tile with the picture of a skull -
    Asks you a random question, if you fail to answer it you get instant 
    death.
    
    
    - Green tile with a picture of a Note -
    This tile asks you sound related questions.
    
    
    - Pink tile with a picture of a clock -
    To pass this tile you need to complete a task before the time runs out.
    
    
    - White tile with the picture of Banjo -
    This is the Joker tile, it asks you a random question and you can only 
    try it once, if you answer it correctly you'll win two Jokers. These 
    enable you to pass one tile without answering its question.
    
    
    
    16.2 Correct answers
    
    
    - Counting questions -
    
    SPIRAL MOUNTAIN
    Number of molehills - 8
    
    
    GRUNTILDA'S LAIR
    Number of squares in Grunty's Furnace Fun - 94
    Number of Notes for the first Note Door - 50
    
    
    MUMBO'S MOUNTAIN
    Number of huts to smash - 6
    Number of Jiggies to open it up - 1
    
    
    TREASURE TROVE COVE
    Number of X's - 6
    
    
    CLANKER'S CAVERN
    Number of links in Clanker's chain - 8
    Number of hoops to swim through - 8
    Number of ways inside Clanker - Less than 4 (3)
    
    
    BUBBLEGLOOP SWAMP
    Number of turtles - 8
    
    
    FREEZEEZY PEAK
    Number of slalom gates you race Boggy through - 38
    Number of Jiggies Boggy has - 3
    Number of bears - 5
    
    
    GOBI'S VALLEY
    Number of magic carpets in Jinxy - 5
    Number of pyramids - 4
    
    
    MAD MONSTER MANSION
    Number of ways into Gruntilda's house - 9
    
    
    RUSTY BUCKET BAY
    Number of kinds of Boss Boom Box (the big box) you fight - 15
    
    
    CLICK CLOCK WOOD
    Number of autumn Caterpillars Eyrie eats - 10
    
    
    MISC.
    Number of feathers on Mumbo's Hut - 3
    Number of Eggs you can normally carry (no Cheato) - 100
    
    
    
    - Characters Questions -
    
    
    SPIRAL MOUNTAIN
    Banjo's little sister - Tooty
    
    
    GRUNTILDA'S LAIR
    Gruntilda's sister - Brentilda
    
    
    MUMBO'S MOUNTAIN
    Tall object in the middle of Mumbo's area - Ju-Ju the Totem Pole
    In the tower - Ticker the Termite
    
    
    TREASURE TROVE COVE
    Gruntilda's hungry shark - Snacker
    Baddie that eats eggs - Yum-Yum the Clam
    Leaking bucket - Leaky
    
    
    CLANKER'S CAVERN
    Tame fish - Gloop
    
    
    BUBBLEGLOOP SWAMP
    Frog - Flibbit
    Crocodile food - Yumblies and Grumblies
    
    
    FREEZEEZY PEAK
    Walrus - Wozza
    
    
    GOBI'S VALLEY
    Hiding a Jiggy in his hand - Grabba the Mummy Hand
    
    
    MAD MONSTER MANSION
    Church hand - Motzand
    
    
    CLICK CLOCK WOOD
    Eagle - Eyrie
    
    
    
    - True or False Questions -
    
    
    SPIRAL MOUNTAIN
    Spuddy the Potato doesn't exist
    
    
    TREASURE TROVE COVE
    There's no Q on the Sandcastle floor
    There are no Jinjos inside a Lockup
    
    
    CLANKER'S CAVERN
    There's no hammer
    
    
    BUBBLEGLOOP SWAMP
    Bottles doesn't teach you two new moves
    There's no Banjo Statue (Extra Life) in the egg
    There's no Green Flibbit the Frog
    
    
    FREEZEEZY PEAK
    There are five bears
    There's no Christmas pudding
    There's no slippery seal
    
    
    GOBI'S VALLEY
    Gruntilda is not under a tile in the pyramid
    
    
    MAD MONSTER MANSION
    There's no kitchen in the house
    There's no Red Feathers in the cellar
    There are no ghosts in the graveyard
    
    
    RUSTY BUCKET BAY
    There's no Toll 7
    There are four lifeboats
    You can't slow down the turning cogs
    
    
    CLICK CLOCK WOOD
    The leaves are largest in Summer
    
    
    MISC
    There's no Brown Jinjo
    
    
    
    - Eye -
    (What the area in the world can be)
    
    
    MUMBO'S MOUNTAIN
    Under the bridge
    Behind the stonehenge
    Above the stonehenge
    In Ticker's Tower
    Close-up of an orange pad
    The entrance to Mumbo's Hut
    
    
    TREASURE TROVE COVE
    Under a ladder
    Lighthouse door
    The hole that leads to a hold in Captain Blubber's ship
    The boxes that lead to Leaky the Bucket
    A hole in Nipper's shell
    
    
    CLANKER'S CAVERN
    Bottom of Clanker's chain
    Hole on the opposite side of Jiggy 6
    
    
    BUBBLEGLOOP SWAMP
    Back of a turtle
    Close up of Tiptup
    Mumbo's chimney
    The huts
    
    
    FREEZEEZY PEAK
    Wozza's fire
    From inside the Christmas tree
    From under the Giant Snowman's broom
    The Christmas tree's star
    
    
    GOBI'S VALLEY
    The walls of the maze
    The face of Jiggy 4's pyramid
    The Kazooie target (upside-down)
    
    
    MAD MONSTER MANSION
    The organ pipes
    The open entrance to Tumblar's (the transparent thing) shed
    The pipe that leads back up Loggo
    
    
    RUSTY BUCKET BAY
    A ladder
    A window
    The room with the anchor switch
    The grate with the Purple Jinjo
    
    
    CLICK CLOCK WOOD
    The treehouse in Fall
    Under a bridge in the central area
    Nabnut's cabinet
    Gnawty's fire
    
    
    - Sounds -
    
    Voices
    (The ones that are definitely not it)
    
    
    Riptup the Turtle
    Ratlee the Snake
    Histup the Snake
    Nakker the Injured Ghost
    Sipper the Drinking Ghost
    Cranky Kong*
    Cranky the Whale
    Conker the Squirrel*
    Bumpy the Baboon
    Funky the Monkey*
    Stinker the Tree
    Trunker the Elephant
    Bloop the Fish
    Bubbles the Fish
    Robnut the Squirrel
    Aqualung the Dolphin
    Wizzo the Washbasin
    Mr. Piles the Alligator
    Mrs. Bile the Crocodile
    Humba Wumba the Shaman*
    Jimbo Jambo the Shaman
    Beakers the Mole
    Jamjars the Mole*
    Boggy the Walrus
    
    *In another Rare game
    
    
    Item Noises
    
    (Definitely not it)
    
    Feather Pillow
    Feather Duster
    Blue Whale
    Musical Goats
    Shaman's Wife
    Extra Wife
    Gold Bullion
    
    
    Move Noises
    
    (Definitely not it)
    
    Turbo Stilt Talon Stride
    Wonder Turbo Wing Trot
    Wonder Stilt Wing Stride
    
    
    Tunes
    
    (Definitely not it)
    
    *Worlds*
    
    Bubbleclock Wood
    Treasure Bucket Bay
    Rusty Clock Wood
    Freezeezy Cove
    Rusty Clock Wood
    Gobi's Peak
    Mad Mumbo's Mansion
    Clanker's Clock
    
    *Rooms*
    
    Inside Banjo the Squirrel's House
    Inside the Shaman's Head
    Inside the Haunted Bear's Church
    
    
    
    - Clock -
    (Here's where you can get transported to)
    
    The sandcastle (spell EIOOZAKOJNAB, which is BANJOKAZOOIE backwards)
    Tiptup Choir
    Mr. Vile's (the red crocodile) hardest game (Mumbo will turn you into a
    crocodile)
    Memory game
    Vs. Boss Boom Box
    Vs. the Zubbas
    
    
    
    - Other Questions -
    
    
    SPIRAL MOUNTAIN
    Jump attack - Rat-a-Tat Rap
    
    
    MUMBO'S MOUNTAIN
    What Conga (the gorilla) throws - Oranges
    Color of the Jinjo surrounded by sea - Blue
    In Mumbo's Hut's eye - Something else (a Jiggy)
    Move learned - Talon Trot
    
    
    TREASURE TROVE COVE
    First item - Red Feathers
    What's wrong with Captain Blubber - He lost his gold
    
    
    CLANKER'S CAVERN
    What you swam through to free Clanker - A large key
    Rotating in Clanker - Sawblades
    At the end of Clanker's chain - A giant anvil
    Clanker's job - Garbage grinder
    
    
    BUBBLEGLOOP SWAMP
    At the top - Mud hut
    What to stomp on to get into Tanktup (the giant turtle) - His feet
    
    
    FREEZEEZY PEAK
    Colors of the Giant Snowman's scarf - Red and yellow
    What to find for the polar bear kids - Presents
    
    
    GOBI'S VALLEY
    On top of Trunker (the thirsty tree) - A hat
    Gobi the Camel's 3rd location - An extra honeycomb piece
    Cactus' prize - An extra honeycomb piece
    What you pay to Rubee (the snake charmer) - Blue Eggs
    Gliding over the sand - Magic carpet
    
    
    MAD MONSTER MANSION
    On the front of the barrels - 1881
    What grows out of the pots - Flowers
    How to wake Napper the Sleeping Ghost - Banjo stepping on the wood
    Time on the church clock face - Nothing, its hands have fallen off
    What Motzand played - An organ
    
    
    RUSTY BUCKET BAY
    Under the anchor - Snorkel the Dumb Dolphin
    In the box the crane holds - TNT
    Whistle code - 312-111
    At the top of the third funnel - There is no third funnel
    
    
    CLICK CLOCK WOOD
    What Nabnut the Squirrel is doing in Spring - Eating his nuts
    What's making Gnawty the Beaver sad - He can't get in his house
    Mumbo's transformation - Bumblebee
    What Mumbo's doing in Winter - He's not even there
    How the plant gets water - From Gobi the Camel
    Season with a drought - Summer
    
    
    --------------------------------------------------------------------
    
    
    17. Beat the witch
    
    
    - To beat Gruntilda in the final battle follow the steps.
    
    
    Step 1 - Avoid Gruntilda's swoop and when she has "engine" problems hit 
    her.
    
    Step 2 - Avoid her fireballs and throw some eggs at her.
    
    Step 3 - Start flying and Beak Bomb her while avoiding the fireballs she 
    throws.
    
    Step 4 - Throw eggs into the holes of all the Jinjo statues.
    
    Step 5 - Throw eggs into the 4 holes of the Jinjonator statue.
    
    
    --------------------------------------------------------------------
    
    
    18. Bottles' Puzzles
    
    - The places you put the pieces are going from left to right, up to down. 
    
    Ex.: 
    01= Upper left-hand corner 
    20= Lower right-hand corner 
    05= Upper right-hand corner 
    15= Lower left-hand corner 
    
    There is also r (right), l (left), or e (either). 
    
    r1= C-Right once 
    l1= C-Left once 
    e2= C-Right or C-Left twice 
    
    
    Puzzle 1: BOTTLESBONUSONE (Big head Banjo) 
        01r0   02r0   03r0   04r0   08r0   05r0 
    06r0                                           09r0 
    
    07r0                                           10r0 
    
    11r0                                           15r0 
    
    12r0                                           14r0 
          16r0   13r0   17r0   18r0   19r0   20r0 
    
    
    Puzzle 2: BOTTLESBONUSTWO (Big arms and feet Banjo) 
        06r0   12r0   05r0   09r0   02r0   01r0 
    08r0                                           14r0 
    
    11r0                                           03r0 
    
    16r0                                           13r0 
    
    17r0                                           19r0 
          07r0   18r0   10r0   20r0   04r0   15r0 
    
    
    Puzzle 3: BOTTLESBONUSTHREE (Big Kazooie) 
        06r0   08e2   05r0   03r1   07e2   01r1 
    12r0                                           14r1 
    
    11r0                                           09r0 
    
    04e2                                           13r1 
    
    17r0                                           19e2 
          02l1   18e2   10l1   20e2   16e2   15r0 
    
    
    Puzzle 4: BOTTLESBONUSFOUR (Tall and thin Banjo) 
        06r0   12r0   05e2   11r0   02e2   01r0 
    08r1                                           07l1 
    
    20r0                                           04r0 
    
    09r0                                           13r1 
    
    17r0                                           15r0 
          14r0   18l1   10r0   16r1   03r0   19r0 
    
    
    Puzzle 5: BOTTLESBONUSFIVE (All above Banjo codes) 
        13r1   08r1   16e2   09r0   10r0   05r0 
    01r0                                           18l1 
    
    11r0                                           02r0 
    
    19e2                                           04r0 
    
    20r0                                           14r1 
          06r0   12r1   03l1   15r1   17r0   07r0 
    
    
    Puzzle 6: BIGBOTTLESBONUS (All above Banjo and Kazooie codes) 
        19e2   20e2   10l1   08r1   11r1   14r1 
    06e2                                           03r0 
    
    13r1                                           02r1 
    
    12l1                                           17l1 
    
    15r1                                           18l1 
          01e2   05l1   16e2   09l1   04l1   07e2 
    
    
    Puzzle 7: WISHYWASHYBANJO (Washing Machine Banjo) 
        19e2   20r1   10e2   08r1   11r1   14r1 
    06e2                                           03r0 
    
    13r0                                           02r1 
    
    12e2                                           17l1 
    
    15r1                                           18l1 
          01e2   05e2   16e2   09r1   04l1   07e2
    
    
    --------------------------------------------------------------------
    
    
    19. Secrets
    
    
    19.1. Cheatos codes
    
    
    - Enter the next codes in the sand castle floor, these codes only work if 
    you've found the correspondent Cheato:
    
    REDFEATHERS
    GOLDFEATHERS
    BLUEEGGS
    
    
    19.2. Cheats
    
    
    - Enter these codes for extra goodies. After you've inserted a code leave 
    the sand castle before attempting another code:
    
    CHEATLOTSOFGOESWITHMANYBANJOS - Infinite lives
    CHEATGIVETHEBEARLOTSOFAIR - Infinite air
    CHEATAGOLDENGLOWTOPROTECTBANJO - Infinite Gold Feathers
    CHEATBANJOBEGSFORPLENTYOFEGGS - Infinite Eggs
    CHEATNOWYOUCANFLYHIGHINTHESKY - Infinite Red Feathers
    CHEATDONTBEDUMBOGOSEEMUMBO - 99 Mumbo Tokens
    CHEATANENERGYBARTOGETYOUFAR - Max energy bar
    
    
    19.3. Bottles Bonus game
    
    
    - After you've collected the Jiggy in the sand castle return to Banjo's 
    house in Spiral Mountain, stand on the green rug and look at the picture 
    of Bottles and a bonus game should begin. If you want the effect of the 
    code to disappear type NOBONUS.
    Note - the codes below only work if you've already beaten they're 
    respective puzzles:
    
    BOTTLESBONUSONE
    BOTTLESBONUSTWO
    BOTTLESBONUSTHREE
    BOTTLESBONUSFOUR
    BOTTLESBONUSFIVE
    BIGBOTTLESBONUS
    WISHYWASHYBANJO
    
    
    19.4. Secret room
    
    
    - To find a secret room go to the level Mad Monster Mansion. Outside the 
    church look for a window that has the picture of Banjo & Kazooie and jump 
    through it.
    
    
    19.5. Stay Mumbo transformation (GS)
    
    
    - You must have a GameShark to do this. Enter the L button for Moon Jump 
    code (D0281251 0020 8137C4BC 43E0). First, transform into anything. 
    Now get out of the level. Go to the stop where Mumbo says " Magic getting 
    weak blah blah blah " Hold L and float over the stop where you transform 
    back. BUT DON'T LAND! Go through and door.
    Now land. You will stay the transformation. This also works in other 
    seasons in Click Clock Wood. Just go through the hut of Mumbo Jumbo, and 
    walk back out.
    
    
    19.6. Get the Ice Key (GS)
    
    
    - You must have a GameShark and entered the Moon Jump code (D0281251 0020 
    8137C4BC 43E0). Now go to Wozza's cave and stand BELOW, NOT on, but below 
    the ledge that has the Jinjo on it. Hold L until you float up that it 
    looks like you can float over the wall. Hold forward and even if you're 
    not high enough, still hold L and hold forward. You will pass over the 
    cave wall, then the Ice wall. Now run forward and grab the Key! Now press 
    Start, keep scrolling through until you see a NEW screen called "Stop N' 
    Swop"
    
    
    19.7. Win Mr. Vile's game the easy way
    
    
    - Finish Bubblegloop Swamp by picking up all Notes and Jiggies except the 
    one that Mr. Vile gives you and continue playing until you've learned how 
    to use the Running Shoes. Return to the inside of the giant crocodile's 
    head and now you use the pair of Shoes that rest in the game area as a 
    crocodile and win the game very easily.
    This can also be done in Grunty's Furnace Fun, in the mini-game of one of 
    the clock tiles.
    
    
    19.8. Unlock all the secrets!!  (GS)
    
    - To unlock all the Secrets, enter the code DO285914 0008 8037D167 0040 
    on the your GameShark. You need to have all the 100 Jiggies. After 
    inserting the code jump inside Dingpot, it will play the ending where 
    Mumbo shows you the pictures. When it shows you at the VERY top of Shark 
    Food Island, Press Down Up on the D-Pad, and you should run into the Pink 
    Egg. Wait until the Ice Key pictures shows then turn off the system. Turn 
    it back on but without GameShark this time. You will only have the Pink 
    Egg but all the secrets will be activated:
    
    Pink Egg - Sharkfood Island
    Ice Key - Wozza's Cave
    Blue Egg - Goby's Valley
    Green Egg - On top of Loggo the Toilet in Mad Monster Mansion
    Turquoise Egg - Behind the X Barrel in Mad Monster Mansion
    Red Egg - On the captain's bed in Rusty Bucket Bay
    Yellow Egg - On Nabnut's desk in winter
    
    Thanks for Danny Murray and Dan Mud for this information (I got your 
    messages at the same time).
    
    
    19.9. Piss off Bottles
    
    
    - If you chose to do training at the beginning, or have beaten Grunty's 
    Furnace Fun, you must start over your game. When Bottles asks you if you 
    want training, press B to say No. Talk to him anyway, and he will say 
    funny things like "You've asked for this, I'm erasing your Game Pak! 
    3...2...1..."
    
    
    19.10. Funny voices
    
    
    - When someone is talking and Kazooie's head is out of Banjo's backpack, 
    hold A and they will talk faster. This makes Rubee (the snake charmer) 
    sound like Apu Nahasapeemapetilan from The Simpsons.
    It sounds funniest with Trunker or Mumbo Jumbo. Or, hold Z and they will 
    talk slower. If you're getting pissed off at what someone's saying, or 
    have beaten the game a million times and already know everything everyone 
    says, press B to stop them from talking. If it doesn't work, hold L, B, 
    and R. It won't work at the endings, except when Gruntilda is preparing 
    to go even higher, or Banjo, Kazooie, and Tooty are preparing to leave 
    the Lair.
    
    
    19.11 More Gruntilda gossip
    
    
    - Before the battle with Grunty, stand next to Dingpot. He'll tell you 
    some bad stuff she did to him. The saddest one is he had a saucepan 
    girlfriend, but Grunty broke her handle.
    
    
    --------------------------------------------------------------------
    
    
    20. Bugs and Glitches
    
    
    
    20.1. Gnawty's house
    
    - This is the most famous bug of the game. In Click Clock Wood, proceed 
    to spring, and go to the platform on top of Gnawty's house. Throw 
    bouncing eggs in order to hit the rock below. When you break the rock a 
    strange image will appear and a few seconds later the game will return to 
    normal. Now you can enter Gnawty's house even though you were not 
    supposed to! At first you can see through the black wall in front of you, 
    but when you get close it will become white. You'll see a weird water 
    formation. When you break the rock, it will stay broken forever in the 
    current game and if you fall to the big hole you'll return to the 
    beginning of the level but you'll not lose a life.
    
    
    20.2. Walking under water
    
    
    - Thanks to this bug you'll be able to walk, jump, Talon Trot, duck, fire 
    eggs and everything you can do in dry land, under water.
    But this can only be done in one place, Click Clock Wood.
    After breaking the rock blocking Gnawty's house in spring, enter his 
    house. While you are at the surface jump out of the water in the 
    direction of the big black hole, but while in the air Double-Jump and 
    land in the ground below the water line. You should now be able to walk 
    under water!
    
    
    20.3. Music bug
    
    
    - In Fall, enter Gnawty's house, when you leave his house the music 
    doesn't change, neither the volume. Until you climb out of the water.
    
    
    20.4. Music bug 2
    
    
    - In Clanker's Cavern, when you get Jiggy #1 the music doesn't stops, so 
    you'll hear two at the same time.
    
    
    
    20.5. Never endless jump
    
    
    - In Click Clock Wood, right at the start, stay right in front of the 
    Spring door. Use the Flapflip Jump and press forward. You'll be stuck in 
    the season symbol and won't get down until you stop pressing A. This 
    works at any season door.
    
    
    20.6. Transparent buttons
    
    
    - Not really a bug, but when you push the big snowman's buttons in 
    Freezeezy Peak, they don't really go inside him, they just become 
    transparent. You can still stand on top of them.
    
    
    20.7. Infinite slide
    
    
    - In Mad Monster Mansion, go to the mansion's room where you get an Extra 
    Honey Comb Piece. There enter one of the holes in the ground, start 
    running and press Z to slide and Banjo will start sliding and jumping on 
    the same place for ever, as long you keep pressing Z and the direction 
    you were running.
    
    
    20.8. Top of maze turns black
    
    
    - In Gobi's Valley, enter the pyramid with the maze, while in the maze 
    look up and then press A. The top of the maze will turn black for a while 
    as your camera turns to the normal position.
    
    
    20.9. Nipper's shell
    
    
    - In Treasure Trove Cove, fight with Nipper (the giant hermit crab) and 
    make him go inside his shell. Step into the shell but don't enter, go to 
    the far right side and then look at your left side. You should see 
    through the shell and on to the other side.
    
    
    20.10. Catch the Extra Honey Comb Piece without the Walrus
    
    
    - You can catch the Honey Comb Piece inside Wozza's cave without being 
    transformed into a walrus. To do so you need a lot energy, go to Wozza's 
    cave and swim to the top of the tunnel, do the smallest jump you can and 
    then do a Beak Buster. Press forward and you should enter the small 
    passage and on to the next room.
    
    
    20.11. Funnels disappear
    
    
    - In Rusty Bucket Bay, destroy the small door that leads to inside the 
    engine. Get very close of it, but don't enter, now press C-Up and the 
    ship's funnels will disappear.
    
    
    20.12. See through Dingpot
    
    
    - Walk right up to Dingpot, so you're touching him, then press C-Up and 
    you should look right through him.
    
    
    20.13. Conga misspells his name
    
    
    - In Mumbo's Mountain, go to Conga (the gorilla) as a termite, and he 
    will say, "Hey, this Congo's tree! Me hit termite with oranges!"
    
    
    20.14. Floating Honeycomb
    
    
    - In Rusty Bucket Bay, pay Toll 2, kill the slug but DO NOT collect the 
    honeycomb, then put 4 more eggs into the hole, the platform will move and 
    the honeycomb will stay in place, hanging in mid-air.
    
    
    20.15. Nabnut's Head disappears
    
    
    - If you already found Nabnut's acorns, you must restart your game. In 
    Fall, when Nabnut is outside his house, walk right up to his front, and 
    press C-Up and you'll see his head is gone.
    
    
    20.16. Shrapnel always follows you
    
    
    - Go to the room with the Clanker's Cavern entrance. Swim to the 
    Bubblegloop Swamp picture puzzle, but on the way, swim directly under the 
    Shrapnel. Once at the end, swim back.
    Get onto land and he will always follow you like a Zelda character! 
    (Not following you like coming toward you, always looking at you.) He 
    will continue to do this until you die, exit the Lair, or get right in 
    front of his face.
    
    
    20.17. Fake pool
    
    
    - In Treasure Trove Cove, stand on the box nearest the ladders. Use C-
    Left and C-Right and look around. You'll see a new pool, and Little 
    Lockup's (the golden treasure chest) island will disappear.
    
    
    20.18. Free Mumbo transformations
    
    
    - Start over your game and go to Mumbo's Mountain.
    Get 5 Mumbo Tokens (but don't give any away), at least 50 Musical Notes 
    and at least 2 Jiggies. The Notes and Jiggies are for reaching Treasure
    Trove Cove. In there, get Jiggy 6. Go do Bottles' Puzzles until you can 
    enter WISHYWASHYBANJO. Type it in to turn into a Washing Machine. Go back 
    to Mumbo's Hut in Mumbo's Mountain, he will say, "Ah... Banjo has plenty 
    Tokens, stand on skull and press B to see Mighty Mumbo Magic!" 
    Do so. The sign will disappear and you will have over 100 Mumbo Tokens.
    This works in any world, but you must have enough Tokens, and you must be 
    a Washing Machine.
    
    
    20.19. Boss Boom Box bug
    
    
    - When you enter Boss Boom Box's battleground, do NOT walk up to him. 
    Shoot an Egg at him and he'll get up. He builds himself more quickly. 
    Wait for him to get out of the way, and you'll see the Jiggy, use the 
    Flap Flip to reach it. Now just attack him 4 times and he'll die, or, if 
    you don't grab the Jiggy, kill him, and it will lower to you.
    
    
    20.20. Screw around with time
    
    
    - When you're in Click Clock Wood for the first, don't hatch Eyrie's egg 
    in Spring, or make the plant. Now, in Summer, don't break Gnawty's 
    boulder. Eyrie's nest will be empty. So will the garden, Gobi's not 
    there, you can't make the plant. Don't get the Zubbas' Jiggy. In Fall, 
    Gnawty will say, "It's a little chilly, I wish I was inside..." The 
    garden is the same, in the Zubba's hive, it'll be like you got the Jiggy 
    in Summer. Don't give Nabnut his acorns, Eyrie's nest is the same. In 
    Winter, swim over to Gnawty, and he'll say, "Brrr... the water's freezing 
    and I'm still outside, thanks to you!" If you break Gnawty's boulder in 
    Fall (use the same techniques as in Spring), it'll show the same place, 
    then Gnawty will still be outside his house saying it's chilly, but 
    there's another copy of him inside his house. He wants to give you the 
    Jiggy. If you don't get the Jiggy in Fall, then when you go inside his 
    house in Winter, he'll say, "You must really want this, you swam all the 
    way through the freezing water!"
    
    
    --------------------------------------------------------------------
    
    
    21. Unsolved mysteries
    
    These are some mysteries that remain unsolved (at least to me they do):
    
    
    - Is it possible to open the chest in one of the mansion's rooms?
    
    
    - Is there anything inside the tree house in winter?
    
    
    - What is the use of Stop N'Swop? - Danny Murray says:
    "As you know, when you get the Ice Key, there is a new screen in the 
    pause menu called Stop N'Swop. I think this is a clue on the Secret 
    Items. Like in Banjo-Tooie in Wozza's Cave, you get an item that is able 
    to melt the Ice-Wall now stop n'swop it to Banjo-Kazooie.
    Get some sharkfood and now swop it to Banjo-Kazooie. Learn or get the 
    item that is able to raise the island (or lower the water) and swop it to 
    Banjo-Kazooie.
    This proves that maybe Rare IS telling the truth and the proof is right 
    there. Maybe you have to swop the secret items to Banjo-Tooie for use!"
    
    
    - Solved Mysteries -
    
    
    - Can you break the barrel with a cross in the mansion's cellar? 
    
    Danny Murray found the Turquoise Egg inside it (Using the Unlock all 
    Secrets GameShark Code).
    
    
    - Can you go to the top of the mansion as a pumpkin and enter the little 
    chimney where the green Jinjo is? 
    
    Danny Murray says he reached the top of the mansion as a pumpkin but you 
    can't enter the chimney.
    
    
    - Why is there a Flying Disc under a bear-eating plant in fall? 
    
    Greg Daniels told me that in winter they all wither away and die, so you 
    could then use it.
    
    
    --------------------------------------------------------------------
    
    
    22. Your reward
    
    
    - When you get all 100 Jigsaw pieces you'll see three pictures showing 
    some secrets that you can't get for now. These secrets are:
    
    - A Pink Mystery Egg inside Sharkfood Island.
    - An Ice Key inside Wozza's Cave.
    - A Blue Mystery Egg on the other side of the door in the mountain of 
    Gobi's Valley.
    
    Rare says that you can only get those secrets after Banjo-Tooie comes 
    out. Banjo-Tooie is the sequel to Banjo-Kazooie and because Rare doesn't 
    like release dates, we don't know when the game will be released.
    There are even more secrets in BK that you can only get by playing BT 
    first (or using the Unlock all Secrets GameShark code).
    Sure, now we know where they are, but what are they used for?
    
    
    --------------------------------------------------------------------
    
    
    23. Thanks
    
    
    - Thanks to Rare for making this wonderful game and its marvelous (but 
    annoying) ending.
    - Thanks to ME, ME and ME.
    - Thanks to Danny Murray (dan7768@hotmail.com) for sending the secrets 
    Stay Mumbo transformation, Get the Ice Key, the mystery of Stop N'Swop, 
    solving the chimney mystery and sending the Unlock all Secrets code.
    - Thanks to Ernest64 (laredos@latino.net.co) for allowing me to include 
    his Mumbo Token guide in this FAQ.
    - Thanks to Kris (myemailuse@aol.com) for sending the Secret Win Mr. 
    Vile's game, the easy way.
    - Thanks to Greg Daniels (Gregswldrd@aol.com) for solving the Flying Disc 
    mystery. He also made me understand that spell checkers exist for a 
    purpose.
    - Thanks to Dan Mud (danjedi@hotmail.com) for sending the Unlock all 
    secrets code.
    - Thanks to Jimmy Bobberoonie (a246784666@hotmail.com) for sending the 
    sequences of Tiptup Choir.
    - Thanks to Donkey Kong Song (n64kg@netzero.net) for sending all those 
    Mumbo Tokens, Extra Lives, Beehives locations, Bottles puzzles, Grunty's 
    Furnace Fun answers, the caterpillars locations and all the other info.
    - Thanks to Baby Myuu (lacdragon@netzero.net) for some Mumbo Token 
    locations and a shortcut in Clanker's Cavern.
    - Thanks to Lizzy (lizzyshoe@altavista.com) for sending the Floating 
    Honeycomb bug.
    
    
    --------------------------------------------------------------------
    
    
    Still have questions?
    Or want to submit some secrets, opinions, corrections, anything...
    Write me at Joca64@yahoo.com
    I may take a while to answer your questions so don't panic!
    
    
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    - The Legend of Zelda : The Ocarina of Time Secrets
    
    
    
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