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    FAQ/Walkthrough by Crystal Castles

    Version: Final | Updated: 08/14/06 | Search Guide | Bookmark Guide

    
    
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                                     Banjo Kazooie
                                 Full FAQ/Walkthrough
                                   By: Crystal Castles
                                  ccfaqs11@gmail.com
                                  For the Nintendo 64
    
    <<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>
    
    
    
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
                           T A B L E   O F   C O N T E N T S
    =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
    
    For quicker navigation, use the find feature (ctrl+F), and paste the code to
    the right into the box. You should be taken to the section immediately.
    
    
    
      Chapter 1 - Prologue                       | [B-K-PROLO]
      ---------                                  |
                                                 |
      1.0 Introduction                           | [B-K-INTRO]
      1.1 Legal Information                      | [B-K-LEGAL]
      1.2 Version History                        | [B-K-VERSI]
      1.3 E-Mail Policy                          | [B-K-EMAIL]
                                                 |
      Chapter 2 - Game Basics and Manual         | [B-K-BASIC]
      ---------                                  |
                                                 |
      2.0 Story                                  | [B-K-STORY]
      2.1 Controls                               | [B-K-CONTR]
      2.2 Techniques                             | [B-K-CONTR]
      2.3 Characters                             | [B-K-CHARA]
                                                 |
      Chapter 3 - Complete Game Walkthrough      | [B-K-WALKT]
      ---------                                  |
                                                 |
       3.0 Tips                                  | [B-K-TIPS1]
       3.1 Spiral Mountain                       | [B-K-SPIRA]
       3.2 Grunty's Lair (1)                     | [B-K-LAIR1]
       3.3 Mumbo's Mountain                      | [B-K-MUMBO]
       3.4 Grunty's Lair (2)                     | [B-K-LAIR2]
       3.5 Treasure Trove Cove                   | [B-K-TREAS]
       3.6 Grunty's Lair (3)                     | [B-K-LAIR3]
       3.7 Clanker's Cavern                      | [B-K-CLANK]
       3.8 Grunty's Lair (4)                     | [B-K-LAIR4]
       3.9 Bubblegloop Swamp                     | [B-K-BUBBL]
      3.10 Grunty's Lair (5)                     | [B-K-LAIR5]
      3.11 Freezeezy Peak                        | [B-K-FREEZ]
      3.12 Grunty's Lair (6)                     | [B-K-LAIR6]
      3.13 Gobi's Valley                         | [B-K-GOBIS]
      3.14 Grunty's Lair (7)                     | [B-K-LAIR7]
      3.15 Mad Monster Mansion                   | [B-K-MADMO]
      3.16 Grunty's Lair (8)                     | [B-K-LAIR8]
      3.17 Rusty Bucket Bay                      | [B-K-RUSTY]
      3.18 Grunty's Lair (9)                     | [B-K-LAIR9]
      3.19 Click Clock Wood                      | [B-K-CLICK]
      3.20 Grunty's Lair (10)                    | [B-K-LAI10]
      3.21 Grunty's Furnace Fun                  | [B-K-FURNA]
      3.22 Battle with Gruntilda                 | [B-K-FURNA]
                                                 |
      Chapter 4 - Appendices                     | [B-K-APPEN]
      ---------                                  |
                                                 |
      4.0 Mumbo Tokens                           | [B-K-MUMTO]
      4.1 Enemies                                | [B-K-ENEMI]
      4.2 Items                                  | [B-K-ITEMS]
      4.3 Mini-Games                             | [B-K-MINIG]
      4.4 Ice Key and Eggs                       | [B-K-ICEKE]
      4.5 Secrets                                | [B-K-SECRE]
                                                 |
      Chapter 5 - Ending                         | [B-K-ENDIN]
      ---------                                  |
                                                 |
      5.0 Credits                                | [B-K-CREDI]
      5.1 Final Words                            | [B-K-FINAL]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
                                  CHAPTER 1: Prologue                   [B-K-PROLO]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    Welcome to the Prologue. Please read the following sections before using this
    FAQ. You will learn things about myself, my writing style, and what this FAQ
    actually contains. I will not respond to e-mails that have obviously not been
    exposed to this section. Thank you for reading.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   1.0 Introduction                     [B-K-INTRO]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to my FAQ on Banjo Kazooie for the Nintendo 64. I have decided to write
    for this game since it is one of my favorite action-adventure games that I used
    to play when I was little. I remember late nights with the family, trying to
    gain the next jiggy. Yes, those are sweet memories, and I only think my sharing
    of strategies and other information about this game is necessary.
    
    My contributor name is Crystal Castles on GameFAQs, where I am a writer. I
    have been writing for over three years now, which makes me quite experienced.
    Many of you readers have probably used many of my guides. Please, I encourage
    you to rate this guide, send e-mails about this guide, or anything else you
    want to tell me about this FAQ. Did you like it? Am I missing something? Just
    send me your thoughts, and I would really appreciate it. See the e-mail section
    for more information on contacting me.
    
    This guide contains several things. First, and formost, I would like to present
    the complete walkthrough, which guides you through every single Jiggy in this
    game, as well as smaller collectibles. I will have detailed lists of the
    enemies in the game as well. All my strategies on every level will be written,
    leaving no secrets behind. I am here solely to give all of my knowledge about
    this game to you. I really hope it helps you, and enjoy the guide.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 1.1 Legal Information                  [B-K-LEGAL]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    This guide is (c) copyright to author Crystal Castles. The guide may not be
    sold or reproduced under any circumstances. Exceptions may occur with written 
    permission from the author (Crystal Castles) via electronic mail. To 
    make matters a bit more clear, those that are interested in posting this guide 
    on a web site, magazine, book etc. must ask permission using e-mail. Posted all
    around this guide, the e-mail address that you must use to ask permission for 
    guides is ccfaqs11[at]gmail[dot]com. I am expecting formal requests, and 
    polite manners. Those who do not meet the criteria listed above will likely not
    be reviewed, or deleted from my e-mail inbox. I will be checking web sites 
    periodically to make sure sites are not stealing copyrighted material. FAQers 
    are tough to cheat, so I would suggest that you ask permission. Honestly, it 
    does not take that much work, and I will likely let you use the guide. Thank 
    you for reading this important part of the guide.
    
    The following sites may host as of yet:
    - gamefaqs.com
    - faqs.ign.com
    - neoseeker.com
    
    The following sites (courtesy of SinirothX) may NOT host this guide under any
    circumstances. They have been found to steal guides without asking, or asked
    and received an answer of no, but still hosted the guide. If you belong under
    this list, chances are you are not going to receive permission. Sorry, you had
    your chance.
    
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
       VideoGaming.net               http://www.videogaming.net/
    
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 1.2 Version History                    [B-K-VERSI]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Version Final - Everything in this guide is complete! I will only update some
                    of the strategies and tips that you have. This is all I know.
    
    Version 1.0 - All that is left to be completed are the Mumbo Tokens, some of
                  the techniques, the items, and the enemies. The rest is all
                  totally complete. Should be done in 1-2 updates.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 1.3 E-Mail Policy                      [B-K-EMAIL]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    ccfaqs11[at]gmail[dot]com
    
    Hey everyone. This is the e-mail policy portion of this FAQ. I am going to 
    list what I believe to be "acceptable" or "unacceptable" e-mails. Of course,
    it would be very wise of you to correctly e-mail me if you are hoping for a 
    response. Also, if you have made a mistake when e-mailing me, it is very likely
    I will block you so that you cannot send me any more messages. So, now that 
    you all know what will happen if you incorrectly e-mail me, you have to find 
    out what is acceptable and what is unacceptable. Please read below.
    
    Do you have information that we have not covered in this FAQ? Well, read below.
    If you happen to know something in the FAQ please e-mail me. I am always
    interested in adding information from readers, but there are a few exceptions.
    If this FAQ is NOT labeled "Final" as its version, your added information may
    not neccessarily be used. I could possibly already know your information, but
    have not gotten to that section yet. So, do not guarantee that I will post your 
    comments just because you were nice enough to e-mail us.
    
    Now, for a little more about an "acceptable" e-mail, let's talk about the 
    subject of the e-mail. I get a lot of e-mails about other FAQs that I have
    written, so I can easily miss your e-mail unless you identify it. So, in the
    subject line, please include the words "Fable" in your subject
    line. This makes it a lot easier to sort things out in my e-mail. If you do
    not refer to what game you are commenting/asking for help on, I will most 
    likely ignore the entire e-mail. 
    
    The last aspect that we would like to talk about is reading the FAQ. If you are
    in doubt, check around the entire FAQ before coming to us for direct help. It
    is likely that information is in other parts of the FAQ, and not neccessarily 
    the part that you are looking at during that very moment. Any comments that are
    already answered in this FAQ will simply be ignored and blocked, as I have
    taken a lot of time to write this guide for you, you can do a little something
    for me as well.
    
    If any of the above guidelines are not followed correctly your e-mails will be
    considered "unacceptable" and I am sure you know what that means. I personally
    think that it will be simple to follow the guidelines, and you will not have to
    worry very much about the process. Thank you, again, for your cooperation.
    
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
                           CHAPTER 2: Game Basics and Manual            [B-K-BASIC]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    Welcome to the Game Basics and Manual section of this guide. In this section,
    I will try to provide all of the things you would normally find in the game
    manual of the game. So, if you already have the game manual, this section is
    honestly an optional read. You still might learn something new in this section
    though, so give it a chance even if you have a manual. Anyway, you will find
    things such as the story, characters, controls, moves, etc. I hope this section
    comes in handy: I put a lot of time into it!
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                       2.0 Story                        [B-K-STORY]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    This story is directly from the manual
    --------------------------------------
    
    At last, the dirty green and blue smog was beginning to clear. Gruntilda stood
    at the topmost window of her Lair, grinning wickedly down on her latest word.
     "Tiny creatures far below," She cackled, "which of you'll be first to go?"
    The witch rubbed her hands in glee at the prospect of putting her favorite
    invention to good use. It was her pride and joy: a machine that could suck the
    physical beauty from its victims for Gruntilda to absorb like a sponge!
    And it would certainly teach her cutesy sister Brentilda a lesson. How dare
    that interfering do-gooder inherit the family good looks and leave Gruntilda,
    well... slightly disadvantaged in that department?
    
    Hah! Not any more, gloated the witch, picking her nose smugly. Not any more.
    Turning back the bubbling cauldron, Gruntilda began to cast the spell which
    would reassure her that she was, of course, the most wonderfully attractive
    creature in this bright new world...
    
    Meanwhile, Tooty was skipping home through the sunny green fields of Spiral
    Mountain. As she reached the garden gate, a pair of blurry eyes that could only
    belong to her good friend Bottles popped up from a nearby molehill.
     "Morning, Tooty," he blinked, uncorking himself from the hole. "And what are
    your plans for this fine day?"
    Tooty jumped up and down excitedly, remembering Banjo's promise. "Oh!" she
    squealed. "When my lazy bother gets out of bed, we're on an adventure!"
     "That's nice." Bottles squinted up into the sky. "Hang on, isn't that your
    brother up there?"
    Tooty turned, and saw an odd shape swoop down towards them at high speed.
     "No, that can't be Banjo," She said, frowning "I wonder who it is..."
     "Sweeter than me? Prettier than me? Impossible!"
    Gruntilda was so furious at the cauldron words that she could barely control
    her broomstick, screeching with anger every time her boots clipped the treetops.
     "As cute as me, you stupid pot? For he own sake, I hope she's not!"
    The witch sped recklessly on until her target finally came into view: staring
    up at her from a field far below was the innocent young Honey Bear she'd seen
    in the depths of that treacherous cauldron.
    Gruntilda cackles. "I need those looks far more than she, and finally perfect I
    shall be!" she cried, and sent the broomstick into a steep dive.
    
    Kazooie popped out of the backpack as erupted just outside the window.
     "Banjo!" she squawked in alarm. "Banjo, wake up!"
    The Honey Bear groaned and pulled a pillow over his head. "Aww, Kazooie, it's
    too early," came his muffled voice.
      "This is no time be lazy, farface!" trilled the Breegull, swinging anxiously
    to and fro. "We've got trouble!"
    
    Banjo yawned, rolled over-and fell out of bed in surprise of Kazooie's struggles
    suddenly toppled both the backpack and its stand onto the floor with a crash.
    At the same time a sudden gust of wind blew open the curtains, and beneath the
    peals of manic laughter fading into the distance, Banjo heard the helpless cries
    of a voice he recongnised...
    
    Tooty!
    
    The bear gulped, realising that this is going to be one of those days.
     "Uh, Kazooie, what are you doing down there? He said in confusion, grabbing the
    backpack as he bolted for the door. "This is no time to be lazy-we've got
    trouble!"
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                    2.1 Controls                        [B-K-CONTR]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    This section simply gives button controls. For actually techniques, see the
    next section.
    
    Joy Stick - Moves Bajo in desired direction
    A Button  - Jump/Swim
    B Button  - Claw Swipe/Beak Bomb/Swim
    R Button  - Back-Angle Camera
    L Button  - No Function
    C Buttons - Moves camera angle
    Z Button  - Crouch
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   2.2 Techniques                       [B-K-TECHN]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to the techniques section of this guide. In this section, I will give
    you special move button combos, along with descriptions of those moves. These
    moves are not necessarily difficult, but certainly are necessary for completing
    the game. Enjoy the section.
    
    =======================
    Technique #1: HIGH JUMP - Press and hold A
    =======================
    
    The High Jump is really a simple task, but still pretty useful. All you have to
    do is press and hold A. This will allow Banjo to jump slightly higher than his
    normal jump. Of course, he can also jump slightly farther using this method.
    There is a higher jump that you can use, but it is slightly more inconvenient,
    which can cause some problems when you are surrounded by intense action in a
    particular level. I guess is sort of depends on the scenerio for when you
    should use this jump, or the other.
    
    =========================
    Technique #2: HIGHER JUMP - Hold Z + Press A
    =========================
    
    The higher jump, as I like to call it, is simply a backflip from a crouch
    position. This is certainly the highest jump that Banjo and Kazooie can perform
    in this game, so make good use of it to get to higher platforms. Essentially,
    you are doing a huge backflip, and you are going directly up into the air,
    which is really important.
    
    =====================
    Technique #3: FLUTTER - Press A + Press A (in the air)
    =====================
    
    The Flutter move is simply an extra boost after you jump. Kazooie will pop out
    of the backpack, allowing you to "fly" for an extra second or so. This is a
    good technique when you are making long jumps, platform to platform. Also, you
    can get higher, which is useful when you are in water and you need to jump on
    the land area.
    
    ===========================
    Technique #4: RAT-A-TAT-RAP - Press A + Press B (in the air)
    ===========================
    
    The Rat-a-Tat-Rap move is pretty useful, because it gives you an extra boost
    in the air, like the flutter, but is also used in the form of an attack. What
    happens is Kazooie pecks three times in the air after you have jumped, and
    each peck is aimed at one of the enemies. Use this attack for enemies that like
    to lurk in the air.
    
    ========================
    Technique #5: BEAK BARGE - Hold Z + Press B
    ========================
    
    The Beak Barge move is less important, mainly because it is extremely slow to
    perform, and not particularly effective on any enemy. Basically, you will be
    in crouch position, then charge forward beak first. This is good for defeating
    strong enemies, or possibly breaking crates or something of the sort. Just 
    think of power, and what you need power to break/defeat, then use this move.
    
    ==================
    Technique #6: ROLL - Press B (while running)
    ==================
    
    The roll is a simple technique. You can roll into enemies, which can be useful
    if you do not like coming too close to them. I do believe that rolling does
    not make you move any faster, so I would recommend not rolling when you are
    exploring certain areas. If you can prove me wrong, send me an e-mail, but I
    have never really timed it.
    
    ========================
    Technique #7: TALON TROT - Press Z + Left C Button
    ========================
    
    The Talon Trot is a very useful move, as it allows you to move much faster
    than regular running, and allows you to run up steeper slopes. Kazooie has
    much better agility and friction with the ground than Banjo, so putting Kazooie
    in control can be helpful at times. Of course, you cannot really attack in 
    this position, so you are pretty vulnerable.
    
    =======================
    Technique #8: BEAK BUST - Press A + Z Button (while in air)
    =======================
    
    The Beak Bust technique is very powerful in terms of attacing and breaking
    certain objects. Basically, you will send Kazooie smashing down at the ground,
    breaking anything in the path. It is very useful to killing smaller enemies
    on the ground, as well as slow moving enemies. If you see X spots or different
    patterns in certain areas, try Beak Busting it to see what happens. Sometimes
    you get lucky and a secret area is revealed.
    
    ====================
    Technique #9: FLYING - Press A on a flying pad, A to head up
    ====================
    
    Flying is very useful at times. Basically, you will have to find a flying pad,
    which is a blue pad with red feathers on it. Then, press A to go shooting into
    the air. Once you are airborn, you can go anywhere throughout the level, and
    you won't fall if you continue to press A to head upwards. Of course, you will
    need Red Feathers to fly, and you lose them while flying. Whenever you find a
    flying pad, I would recommend using it as often as possible to get to hard to
    reach areas.
    
    ========================
    Technique #10: BEAK BOMB - Press B while flying
    ========================
    
    The Beak Bomb is not used ALL that much, but still is essential to beating the
    game. Basically, when you are flying, you can charge a sudden thrust forward
    by pressing the B Button. This will take out any enemy. Look for targets and
    X spots (on the snowmen) as indications of when to use the Beak Bomb. I would
    not recommend using this to defeat enemies regularly, because if you miss, you
    will lose some valuable health, at times.
    
    =========================
    Technique #11: SHOCK JUMP - Hold A on a Shock Jump pad
    =========================
    
    The Shock Jump pads are green with Kazooie feet on them. Basically, if you hold
    A on one of these pads, Kazooie will charge up for a huge jump into the air.
    Whenever you see these pads, you know you must get to a higher level to move on
    in the level. Sometimes, you will want to charge your jump OFF the actualy pad,
    to gain more horizontal clearance, as well as vertical clearance. Just keep
    that in mind when you are playing.
    
    ========================
    Technique #12: EGG SHOOT - Hold Z + C-Up or C-Down
    ========================
    
    You can gain plenty of Kazooie eggs, those small blue eggs all throughout the
    levels. By pressing the buttons, you can shoot eggs forward at a stronger
    velocity. Shooting them from behind will result in a dump sort of process (of
    course, that sounds gross naturally). Try shooting eggs at walls to break 
    them, or webs. Sometimes you can kill enemies using eggs.
    
    ===========================
    Technique #13: WADING BOOTS - Find a pair of Wading Boots
    ===========================
    
    Wading Boots allow Banjo and Kazooie entrance into slimy, nasty areas that 
    will normally take away your health. There is a time limit to these boots, so
    keep on your toes while using them. If you ever find a pair, you are guaranteed
    to find something of interest around the swampy areas nearby.
    
    ============================
    Technique #14: RUNNING SHOES - Find a pair of Running Shoes
    ============================
    
    Running Shoes allow Banjo and Kazooie to run really fast. So fast, that no
    one in the game can keep up with you. When you need to do something really 
    fast, such as beat a time limit, you may want to use a pair of Running Shoes
    if they are nearby. Also, they make mobility a heck of a lot easier. Then
    again, there are not too many pairs of Running Shoes in this game...oh well.
    
    ============================
    Technique #15: INVINCIBILITY - Hold Z + C-Right
    ============================
    
    You will need Golden Feathers to use this technique. Basically, Kazooie will
    spread her wings as a shield for Banjo. You cannot be hit while using this
    move, but you will lose Golden Feathers fast while using it. Note that you can
    defeat enemies by touching them while in this mode, so it can be useful for
    tougher enemies, when you get to that point.
    
    
    
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                                   2.3 Characters                       [B-K-CHARA]
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    This section lists the main characters in the game. Just a brief description of
    them, really.
    
    +---------------------+-------------------------------------------------------+
    | Character #1: Banjo | Good Character                                        |
    +---------------------+-------------------------------------------------------+
    |Banjo is simply a large bear who loves to go on adventures. He is not a very |
    |large bear, but still can be intimidating. His fur is medium brown, and he   |
    |has a large black nose. He loves to go on adventures, hence the many titles  |
    |that he is included in. However, he usually has a companion, Kazooie.        |
    +-----------------------------------------------------------------------------+
    
    +-----------------------+-----------------------------------------------------+
    | Character #2: Kazooie | Good Character                                      |
    +-----------------------+-----------------------------------------------------+
    |Kazooie is Banjo's companion. Although you do not control Kazooie very often,|
    |he really does play an integral part to the game. Most of the special moves  |
    |learned throughout the game involve Kazooie (moving quickly is one of them). |
    |He is a red chicken/bird. He likes to talk a lot of smack, which is quite    |
    |humorous sometimes.                                                          |
    +-----------------------------------------------------------------------------+
    
    +---------------------+-------------------------------------------------------+
    | Character #3: Tooty | Good Character                                        |
    +---------------------+-------------------------------------------------------+
    |Tooty is Banjo's lovely sister. She is the reason for this game, as she was  |
    |too beautiful for Gruntilda to handle, so she was captured. Now, Banjo's     |
    |objective is to find and rescue her before Gruntilda can transfer her looks  |
    |into Tooty, or even harm her.                                                |
    +-----------------------------------------------------------------------------+
    
    +-------------------------+---------------------------------------------------+
    | Character #4: Gruntilda | Bad Character                                     |
    +-------------------------+---------------------------------------------------+
    |Gruntilda is the main evil nemesis in this game. She is obsessed with her    |
    |looks and such, so she steals Tooty, who is more beautiful than her. She is  |
    |constantly trying to cause Banjo trouble, and she is behind all of the little|
    |traps and tricks hidden throughout the game. Your goal is to defeat her in   |
    |the end. She is also one ugly witch.                                         |
    +-----------------------------------------------------------------------------+
    
    +-------------------------+---------------------------------------------------+
    | Character #5: Brentilda | Good Character                                    |
    +-------------------------+---------------------------------------------------+
    |Brentilda is Gruntilda's sister. She knows tons of things about Gruntilda    |
    |that you will eventually also have to know, so she really helps you out in   |
    |the game. She is sort of like a fairy who refills your health. She is hidden |
    |all throughout the game, so try to find her and memorize the information that|
    |she gives you.                                                               |
    +-----------------------------------------------------------------------------+
    
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
                          CHAPTER 3: Complete Game Walkthrough          [B-K-WALKT]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    Welcome to the game walkthrough for Banjo Kazooie. In this section, I will lead
    you, step by step, through each world. I will explain how to get each item as
    well. Some things may be out of order if you are not totally following this
    guide, but for the most part, you should be able to find things easily. If you
    are looking for a specific world, simply go to the Table of Contents, and look
    for the quick navigation code, and paste it into the Find function. Enjoy.
    
    
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                                       3.0 Tips                         [B-K-TIPS1]
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    Just some general tips while playing the game.
    
    1. Use Kazooie's Talon Trot to move quicker.
    2. Grab Mumbo Tokens when you can (you will need them).
    3. Don't spend all your time with musical notes, unless you want all of them.
    4. When collecting Jinjos, try to simply play the level without thinking about
       collecting them. Naturally, you will find them and save time.
    5. Write down Brentilda's comments. Of course, you can always just look at my
       guide, which gives you all the correct answers :)
    6. When jumping from higher heights, use the Flutter just before you hit the
       ground to save some health.
    
    
    
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                                  3.1 Spiral Mountain                   [B-K-SPIRA]
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    Ok, so starting the game should not be much of a problem. Grunty, your main
    nemesis in this game, captures your little sister, Tooty. So, you have to go
    on this fun-filled adventure to recapture your sister. First, you need to 
    understand the basic moves before you can enter Grunty's Lair.
    
    Bottles, your mole friend, will appear in many different mole holes around
    Spiral Mountain. You must go to each of these and learn a new technique before
    you can climb the large Spiral Mountain in the center, and move across the
    bridge into the Lair.
    
    First, move forward until you reach the first mole hill. Speak to Bottles and
    he will tell you about the camera system. The C-buttons will change the camera
    view at any time, and the R button will zoom the camera directly behind Banjo.
    You are going to be pressing the R button ALL the time in this game, so you
    should probably get used to it right now. For now, head to the left into the
    next area, with another mole hill.
    
    Here you will learn all about the jumping system. Holding A will allow Banjo
    to jump slightly higher than a normal jump. Also, pressing A twice in a row
    will give Banjo a slight boost in the air. You can practice all of this on the
    tree stumps in the area. At the far northeastern tree stump, you will see a
    Honeycomb. Six of these will give you another energycomb on your life bar,
    so these are really important. In fact, there will be six hollow honeycombs in
    this level. Remember, hollow honeycombs are not the same as solid honeycombs,
    which are simply life regenerators. Anyway, to get this comb, crouch using Z,
    then do the backflip by pressing A to get maximum air, onto the stump.
    
    If you continue slightly north of this area, you will find another mole hill
    where Bottles teaches you about the swimming aspect of this game. There are two
    types of swimming: leg kicks and arm swings. Leg kicks have more control, but
    are much slower, and the arm swings are the opposite. Head around the moat 
    until you reach the bridge, where you can find another honeycomb in a small
    gap on Spiral Mountain. Now, head back to where the last mole hill was and
    continue north.
    
    Jump around the following platforms, using the extra A boost to get to some of
    the platforms. At the end, you will gain a third hollow honeycomb. Also, if
    you jump into the waterfall, you will find a 1-UP, which may be useful. Head 
    back down and cross the small bridge until you reach the next mole hill. This
    one teaches you how to climb trees. Simply jump into a tree and you can climb
    it. If you cross the small bridge, you will see a tree with a hollow honeycomb
    on top. Grab this, then continue forward and climb the small ramp into the
    garden.
    
    This garden will teach you all about attacking. You can use Claw Swipes, which
    are simple B button attacks. You can also Roll and using the Rat-a-Tat-Rap,
    which is a bird peck while in the air. Defeat the easy vegetables (you cannot
    be hurt at this point, so don't worry about your health). Finally, head all the
    way back down to the eastern section of this area. This is where you learn the
    Beak Barge, which is simply a crouch (Z) and a Barge (B). Break all the rocks
    here (4 of them) to gain another hollow honeycomb to complete your ring. Now,
    climb the Spiral Mountain in the middle and cross the bridge into Grunty's
    Lair.
    
    
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                                  3.2 Grunty's Lair                     [B-K-LAIR1]
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    So you watch another funny cutscene of Grunty trying to transfer Tooty's looks
    for her own. Once you gain control, you will want to head slightly to the left
    and jump on the small platforms to the top. Once you get to the top, you will
    find your first Jiggy!
    
                                  O----------------O
                                  | JIGGY COUNT: 1 |
                                  O----------------O
    
    Now, head east of where you are until you reach a small mountain. Make a right
    from there, to get to a small painting missing one single jigsaw piece. You
    can use the Jiggies that you collect in the worlds to unlock new levels. There
    are a certain number of Jiggies missing from each level painting, but this one
    is only missing one. So, stand on the activation platform and press A to fill
    the missing Jiggy. Then, Mumbo's Mountain will be unlocked and you can enter
    the first world via the small mountain you just passed on the way here. So,
    let's get started, shall we?
    
    
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                                3.3 Mumbo's Mountain                    [B-K-MUMBO]
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    Welcome to your first world of this game. This one is pretty relaxed, so don't
    get too nervous. First of all, Bottles will tell you that there are three new
    moves to learn in this world! You must find his mole hills in order to learn
    these moves. Also, I should note that there are 10 Jiggies in each world to
    collect. If you want to exit a world, simply stand on the Start pad that you
    began the level on. First, head forward and Claw Swipe or Roll over the two
    enemies. The solid honeycombs left behind refill your health. Cross the bridge
    ahead and collect the musical notes. These will help you open Note Doors, 
    which I will explain in greater detail when the time comes.
    
    Avoid the bull on this side. The honeycomb distributor in the center platform
    will give you three solid honeycombs whenever you need them. First, head north
    until you find Conga in his tree. He will shoot large fruits at you from high
    above. Notice the small switches with fruit symbols on them, just below his
    tree? Well, you must stand on these, hoping Conga will throw a fruit in your
    direction. Then, dodge the fruit and the switch, if successfully hit, will
    disappear. Do this for all three of the switches and you will gain your first
    Jiggy in this world.
    
                                  O----------------O
                                  | JIGGY COUNT: 2 |
                                  O----------------O
    
    Alright, head back to where the bull was, and climb the slope filled with 
    music notes. Once you get to the top, roll attack the ant enemies, then head
    to the left up the slope to find a mole hill. You can learn the Talon Trot,
    which allows Kazooie to take control, moving much faster, and he can go up
    steep slopes. This is really pretty useful. Use it to get to the music notes
    up above. Also, grab JINJO (Orange) at the end. Finally, there is a MUMBO
    TOKEN just behind the structure, which can be used for magic later. Now you can
    take that shiny Jiggy in the middle.
    
                                  O----------------O
                                  | JIGGY COUNT: 3 |
                                  O----------------O
    
    Head back down to where the bull lurks. We have two easy Jiggies right next to
    Conga again. First, climb his tree to grab an orange. Then, take this orange
    over to the Chimp just under the area. He will thank you and give you a Jiggy,
    which will also raise a platform leading to the next Jiggy.
    
                                  O----------------O
                                  | JIGGY COUNT: 4 |
                                  O----------------O
    
    So, use the High Jump on this tree stump to get above. There is another mole
    hill here, which will teach you how to shoot eggs at your enemies. Simply press
    Z to crouch, then the C-Up button to shoot ahead and C-Down to shoot behind.
    Head slightly to the right and over to the tree stump that places Conga in full
    view again. Shoot one egg at him. He will then throw an orange, so dodge it.
    Do this again, and he will shoot two oranges. Finally, hit him a third time and
    you will have defeated Conga once and for all. Before grabbing the Jiggy, head
    back to the mole hill and jump on the platforms to gain some musical notes and
    a MUMBO TOKEN. Then, head back down and grab the Jiggy.
    
                                  O----------------O
                                  | JIGGY COUNT: 5 |
                                  O----------------O
    
    Now we are going to want to grab a few Jinjos. Head back to the bull and over
    to the water. There is a JINJO on the platform sticking out of the water. Also
    grab the six musical notes that are in the alcove underwater, near the Jinjo.
    Head all the way back to the beginning of the level and grab the JINJO just to
    the left of the start point. Now, make your way up to the pathway just to the
    northeast via a High Jump. Climb all the way until you reach the totem pole
    area. First, speak to Bottles to learn your third and final move for this 
    stage. This is called the Beak Buster. You have to jump, pressing A, then press
    Z to slam the ground. Do this on all the surrounding huts. Some will give you
    musical notes, some blue eggs, and some spit out enemies. Once you hit all of
    them, you will gain another JIGGY.
    
                                  O----------------O
                                  | JIGGY COUNT: 6 |
                                  O----------------O
    
    Now, head over to Mumbo's Hut. There is another JIGGY inside the right eye of
    the Mumbo Hut. You can grab this by doing the High Jump.
    
                                  O----------------O
                                  | JIGGY COUNT: 7 |
                                  O----------------O
    
    And, the next task is dealing with that totem pole in the middle. There is a
    MUMBO TOKEN just under the bridge that leads to Mumbo's Hut, so grab that for
    starts. Then, head up to the head of the totem pole and fire an egg into the
    first mouth. It will then disappear and the next totem will fall. Once you 
    have hit all of the totems except the last one, jump on the totem and do a
    High Jump to gain a HOLLOW HONEYCOMB (1). Hit the final one, going a bit
    faster than the last couple. Really, it should be a simple process. Once you
    are finished, you will gain another JIGGY. This is getting pretty easy, eh?
    
                                  O----------------O
                                  | JIGGY COUNT: 8 |
                                  O----------------O
    
    Note that one of the JINJOS should have been obtained via destroying one of the
    peripheral huts using the beak buster. Now, you are going to want to use the
    Talon Trot to move down the steep hill towards the start of the level. There
    are several ledges here. Most of them contain groups of three musical notes,
    which should all be collected. Around this time, you should have 50 musical
    notes out of the 100. Bottles will tell you that you have enough musical notes
    to get into the next Note Door. I will explain this after you finish this 
    entire world. Continue to the platform with a free JIGGY.
    
                                  O----------------O
                                  | JIGGY COUNT: 9 |
                                  O----------------O
    
    Also note that you can collect the HOLLOW HONEYCOMB (2) that leads to the water
    below, in the small alcove. That is all the Hollow Honeycombs you can collect
    in this level. Now, head back passed the bull and Talon Trot up the other steep
    slope, collect all the musical notes and the final JINJO. This will give you a
    free JIGGY right on the spot.
    
                                  O-----------------O
                                  | JIGGY COUNT: 10 |
                                  O-----------------O
    
    Ok, now for the final Jiggy, we have to use Mumbo Magic. To do this, we will
    need a total of 5 Mumbo Tokens. If you do not believe me, you can enter Mumbo's
    Hut and he will tell you, based on the sign he has posted inside there. So far,
    we have three Mumbo Tokens. The fourth MUMBO TOKEN is behind the Jinjo that was
    just to the left of the starting point of the level. Now, we have to head back
    up to the area just to the left of Mumbo's Hut. There is a small entrance 
    leading to a small mountain. Use the Talon Trot here to jump on the outside
    of this area to grab the fifth MUMBO TOKEN. Head back out and return to Mumbo's
    Hut to use Mumbo Magic.
    
    Mumbo will transform you into a small Termite. Ok, so enter the place you just
    came from and continue around the outside of the mountain. The final musical
    notes should be in here, so grab them as you make your way up. Once you get to
    the top, exit out the door. Grab the 1-UP just to your left, then head up the
    spiral mountain until you reach the top, where you will gain the last JIGGY
    of this level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 11 |
                                  O-----------------O
    
    The last thing to do in this level is to head back to Conga, over to where the
    Chimp created that extra platform. High Jump to the top, and jump left over to
    the Witch Pad. Use the Beak Buster on this pad to trigger a Jiggy in Grunty's
    Lair. It is just above the mountain where you enter this world. Before you
    finally leave, use Mumbo Magic one more time, then exit the level. 
    
    
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                                   3.4 Grunty's Lair                    [B-K-LAIR2]
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    The Termite can jump all the way to the top of the mountain to grab the second
    JIGGY in Grunty's Lair. If you want, you can press start and check your item
    status. You will notice that there are 10 total in Grunty's Lair. Already 20%
    done there! Not bad, for only beating one level. So, Mumbo's Mountain is all
    finished. Now we can move onto the second world.
    
                                  O-----------------O
                                  | JIGGY COUNT: 12 |
                                  O-----------------O
    
    Continue down the hall way, this time passing the Spiral Mountain entrance and
    the Jiggy on the platforms that you collected before. Use the Talon Trot to get
    up the steep green area ahead. Then, speak to Bottles at the top and he will
    explain all about Note Doors, which exists just ahead. Basically, in order to
    open a Note Door, you have to have the number of musical notes listed on that
    particular door. You needed 50, as Bottles told you back at Mumbo's Mountain.
    You should have more than this. If not, you better go back and collect enough.
    Enter the door.
    
    To your right is the Treasure Trove Cove painting. You need two Jiggies to 
    complete this painting, so activate this by pressing B. Then, head to the left
    and jump into the Red Cauldron. Once you find two cauldrons of the same color,
    you can use them to transport back and forth. This will prove beneficial once
    you get farther into the game. For now, you are going to want to head back to
    the painting, then up the area until you find a stream of water. Just free fall
    down the water stream and then enter the next area via the skull like door.
    Head over to the large treasure chest entitled Treasure Trove Cove, the second
    world.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 3.5 Treasure Trove Cove                [B-K-TREAS]
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    Welcome to the second world of the game. This one if probably one of my
    favorite levels, and I am sure you will enjoy it. To begin, collect the musical
    notes on the starting pad. Also, note that there are two new moves in this 
    world, both of which are very important in the game. Anyway, the first JINJO
    is under the starting pad. Beward, however, because the Shark will come after
    you once you enter the water. This means you have to grab the Jinjo FAST. To
    do this easily, simple dive underwater, then press A to paddle kick, making it
    much easier to control and grab the Jinjo. Took me a few times, so it's no easy
    task. There are two trees to your left and right. Grab the Red Feathers, which
    are used later on in the level.
    
    Make your way to the left entrance to find Nipper, a small mini-boss. Basically
    you have to Rat-a-Tat-Rap the enemy, which is jump and B. Avoid his three minor
    clips, then hit him using the above attack. Do this three times total, and he
    will be defeated. Just be warned he starts to clip faster after each hit. Now,
    you have not obtained the Jiggy yet. Before you enter his shell, head around to
    the back of the shell to gain the MUMBO TOKEN. Then, enter the shell and grab
    the musical notes along the path. Kill the Crab enemy in here, then take your
    JIGGY!
    
                                  O-----------------O
                                  | JIGGY COUNT: 13 |
                                  O-----------------O
    
    Once you exit, you can climb the trees for some more Red Feathers. First, make
    your way to the water area. Notice a moldly-like wall in around the water. You
    have to swim there, underwater, to find a HOLLOW HONEYCOMB in the small alcove.
    Note that the Shark will be following you, so try to do this fast. Your best
    bet is to make it alive, whether he hits you a few times. You can get health
    on the bach quickly. In fact, once you get onto the beach, head forward to take
    out the crab enemy and enter the main area. Ignore the ship for now, but climb
    the trees to gain four musical notes a piece. Then, use the red crates to your
    right to get to the higher level. Once up here, you can collect the many 
    musical notes, but speak to Bottles just above the crates when you are done.
    
    He will teach you the Shock Jump, which when holding A on a Shock Jump pad,
    launches Kazooie way up in the air. Use the following Shock Jumps to grab a
    JINJO, MUMBO TOKEN, and some musical notes. To get to the Jinjo, you will
    have to launch from the ground, instead of from the pad, so keep that in mind.
    Then, head to the high ledge where some musical notes are guarded by an enemy.
    Head towards the main mountain and use the Shock Pads to get the JIGGY in the
    alcove.
                                  O-----------------O
                                  | JIGGY COUNT: 14 |
                                  O-----------------O
    
    Now, head down to the beach area where you will find another MUMBO TOKEN just
    behind the area leading to the water and the wall. High Jump into the treasure
    chests, timing your jump so they don't chomp you. You can grab some Feathers
    and musical notes. Then, make your way down the skinny path. Once you get to
    the larger structure, climb it around, avoiding the gaps and such, and make
    your way to the top. Beak Bust the large X to gain a clue. We cannot use this
    right now, but later we will. Just jump down and swim to the underpass. Use
    the crates to save yourself from Cruncher, the Shark. Grab the MUMBO TOKEN
    just below the underpass. Then, head back to the small pass ahead. Instead of
    going up the bridge, head under and around to some Red Feathers and some crates
    in the water.
    
    Jump from crate to crate and over to the ledges with eggs on them. Keep making
    your way up until you get to a JIGGY. It takes some practice, so be patient 
    when you make your jumps. Getting back up here takes some time.
    
                                  O-----------------O
                                  | JIGGY COUNT: 15 |
                                  O-----------------O
    
    Head back to shore to where Nipper was. Then, use the Shock Jump pad to get to
    the upper level and over to the large treasure chest. You can jump into the
    large treasure chest to get some eggs. Also, head over to the skinny bridge
    to gain some notes and hit another red x clue. Then, use the Shock Pad at the
    back area to get to the next level. There is a MUMBO TOKEN underwater here.
    You can take out some of the enemies, then make your way to the next Shock pad.
    Up here, you can use another Shock Pad to get to the upper level. To your
    left is a ledge that leads to another JINJO. Then, head into the large pool
    and the bottom contains a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 16 |
                                  O-----------------O
    
    Now, let's head over to that large mysterious ship in the middle of the level.
    Climb the side of the ship and grab the musical notes. At the top, speak to
    Bottles to learn how to fly. Simply press A on a flying pad. For now, leave
    the pad. Head back down and grab the musical notes on the other side. Then,
    head around to the middle of the deck and climb the center pole to get another
    MUMBO TOKEN. Speak to Cap'n Blubber, and he will tell you that he has lost his
    missing treasure. You have to find his gold and bring it back to him to gain
    this next Jiggy.
    
    The first gold piece can be found by jumping off the ship, then under water
    there is one entrance into the ship. Head into there, then grab the musical
    notes and the golden piece. Go back onto the ship and give the gold to Blubbs.
    Then, make your way around the ship to find a small square just lower than
    the rest of the ship. Beak Bust this part to get to the other side of the ship.
    Grab the MUMBO TOKEN here, the musical notes, and the final gold piece. Head
    pack up using a High Jump on the crate, then give the gold to Blubbs. He will
    reward you with a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 17 |
                                  O-----------------O
    
    Now, you are going to want to head back up to that flying pad on the top of
    the ship. Fly towards the underpass, then to the left to find a large treasure
    chest, chomping away. There is a JIGGY inside this chest, so take the freebee.
    
                                  O-----------------O
                                  | JIGGY COUNT: 18 |
                                  O-----------------O
    
    Head back to the previous flying pad and grab the green JINJO at the top of the
    large pole. Now, fly over to the underpass, this time going right instead of
    left. Grab the music note and enter the next area. Make your way to the top of
    this small mountain, to reach a lighthouse. Behind the lighthouse is a Witch
    pad, so pound it to trigger an outsie Jiggy. Then, head over to the front of
    the lighthouse and Beak Barge the door to grab a MUMBO TOKEN. Head inside and
    grab the music notes. Use the Shock Jump pad to gain the JIGGY on the top.
    
                                  O-----------------O
                                  | JIGGY COUNT: 19 |
                                  O-----------------O
    
    Go pack to the same flying pad and fly over to the large spiral mountain just
    ahead. Here, use the flying pad and climb those brown wooden stairs ahead,
    grabbing the musical notes on the way. You will find two MUMBO TOKENS in the
    treasure chest ahead. Make your way to this familiar area. Go over to the
    flying pad that you did not use before. Use this flying pad to get to the next
    few, following the clues as directions. Finally, you will get to a question
    mark. Just jump down to the large X and kill the enemy. Then, slam the X and
    a treasure chest will pop out and jump in a circle. Slam the chest and you
    gain the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 20 |
                                  O-----------------O
    
    For the final JINJO, simply head to a landing pad and continue flying all the
    way up to the top of the level. There is a yellow Jinjo on top of a tree on a
    ledge that is sticking out of the mountain. Grab the JIGGY once you rescue it.
    
                                  O-----------------O
                                  | JIGGY COUNT: 21 |
                                  O-----------------O
    
    Alright, one more to go. Head to where Bottles taught you the Shock Jump. If
    you look to the right, you will see a small ledge. Jump to this ledge, and
    you will meet a bucket. Throw two eggs into this bucket using the back egg 
    throw. This will shrink the water surrounding the castle. Enter the castle to
    find a mini-game.
    
    Mini-Game - Spell "Banjo Kazooie"
    ---------------------------------
    For this mini-game you have 100 seconds to spell out Banjo Kazooie. To spell
    this out, you must Beak Bust the letters on the floor. You can use any of the
    letters at any time, as long as you spell the words in the correct order. Note
    that you will not use all of the letters, so keep an eye out for where the 
    letters that you actually need are. Once you spell out the two words, the cage
    with the crab opens. You must Beak Bust this crab twice to defeat it. Grab the
    health left behind, then do a High Jump to get to the last JIGGY!
    
                                  O-----------------O
                                  | JIGGY COUNT: 22 |
                                  O-----------------O
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                    3.6 Grunty's Lair                   [B-K-LAIR3]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Now that you are back in Grunty's Lair, you can grab that Jiggy that you 
    triggered with the witch switch. Just do a High Jump on the cannon sticking 
    out on the wall. Do another high jump to get to the next level. Defeat the
    enemy here and grab the Red Feathers. Then, head to the next ledge and you can
    claim the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 23 |
                                  O-----------------O
    
    Make your way back to the sewer area. Head to the right door, where you first
    entered this area. Then, make your way over to the Shock Jump pad to the right
    and use it to find Clanker's Cavern picture. Use your Jiggies on this picture
    and then you will notice the entrance is in some foreign location. No problem,
    just head back to the sewer room and use a High Jump to get to the passage on
    top of the sewer. Here, head to the right and Beak Bust the tower switch. Just
    cross the platforms to get to the entrance of the level. If you want, you can
    Beak Bust the switch to your left prior to entering this level. It is really
    up to you. Now, enter the level for some water fun.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 3.7 Clanker's Cavern                   [B-K-CLANK]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    First, jump down into the water pit below. Then, kill the crab on the land just
    ahead. Make your way to the west wall. Notice a black pipe. Jump to it and
    climb to the upper level. Make your way across the pipe, avoiding the enemies
    that pop out of the dark holes. Simply wait for them to pop out, then go back
    into the hole, then you can cross safely. Grab the musical notes and feathers
    in this area. You can then jump to the next pipe and over to the MUMBO TOKEN.
    Continue to the next pipe with the feathers, then grab the JINJO, avoiding the
    enemies on this pipe. Once you have collected the Jinjo, you can head back
    down to normal level, into the large pit of water ahead.
    
    First, you should swim down into the tunnel with musical notes. You will meet
    Clanker here, who really wants fresh air. So, we will give it to him by first
    going to the upper level to gain some air health. Then, follow his chain all
    the way down to the bottom of the level. There should be a golden key. You must
    swim through the key hole three times to raise Clanker. Note that this can not
    be done in one dive unless you use the air bubbles that the fish provide. If
    you do not use those bubbles (and it is hard to control under water, let's face
    it) then you can simply make two or three trips down to the key hole. Once you
    have completed the process, you can jump onto Clanker's fin, then High Jump to
    the main body. Collect the musical notes here and grab the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 24 |
                                  O-----------------O
    
    Now that you are on Clanker, make your way over to the screw that keeps going
    way up into the air. When it comes down, move on top of it. Once it pushes you
    to the top of the level, quickly head onto the platform. Make your way across
    the skinny bridge with the musical notes, then High Jump to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 25 |
                                  O-----------------O
    
    Make your way back to the top of Clanker. Head back to the tail and climb it
    to the top. Time your jump so you land on the platform with all the Red
    Feathers just ahead. Notice the caged Jiggy ahead? Well, if you shoot three
    blue eggs at the cage door, it will open! Simply jump ahead to the green pipe
    that leads to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 26 |
                                  O-----------------O
    
    Make your way down the row of musical notes. Grab the MUMBO TOKEN that is 
    guarded by another enemy that pops out of that large hole. Alright, time to 
    head back over to that lovely Clanker body. Instead of going on TOP of the
    screw that pops out, wait until it goes up, then enter the small hole. Down
    here, you can hit the Witch switch just behind you. There is a row of notes
    ahead, leading to a Jiggy. Tons of blades are swinging too. I would recommend
    using Kazooie to run through this part. For the first couple, you can take a
    break in between passing a blade. But for the rest, just take the risk and
    make your way to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 27 |
                                  O-----------------O
    
    Enter the next room, drop into the water and swim through the small tunnel.
    Grab all the notes here, including a MUMBO TOKEN above. There are a few crabs
    to distract you, but no big deal. Anyway, make your way back to the flying
    pad in the previous room. Make your away across the room to the opening with a
    Gold Feather on the other side. In the next room, Bottles will teach you the
    Invulerability move. This uses Golden Feathers, but protects you from anything.
    So, use the new move to get passed the faster blades to gain the musical notes
    and the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 28 |
                                  O-----------------O
    
    Make your way back to the previous room. Welcome to another mini-game. This one
    is not that bad, but still a bit challenging.
    
    Mini-Game - Loop Swim
    ---------------------
    For this mini-game, you are going to want to follow the GREEN loops. So, first
    find the green loop around and jump through it. As soon as you do this, the
    timer of 50 seconds will begin. Now, you must find the next green loop and
    continue to do this until you have jumped/swam through all of them. Basically,
    you will have to swim through one, then jump to a crate and jump through this
    loop. Then make your way back underwater and swim through another one. Quickly
    turn to the right and jump to the crate. Try to jump both of these loops in a
    row, using the Flutter to help. Then, make your way ahead, under water, to get
    the last loop. Once all have been passed, you can grab the JIGGY after the 
    water raises to the proper level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 29 |
                                  O-----------------O
    
    Ok, head over to the new location with musical notes. Grab the JINJO at the
    bottom of the pit. Then, swim through to exit Clanker. Now, make your way to
    the front of Clanker. Remember he complained about a toothache? Well, you will
    notice two golden teeth. If you find the two platforms in front of Clanker,
    you will be able to shoot three blue eggs at each tooth. When you do this,
    you can enter the left tooth hole to get the JIGGY. You can also enter the
    right toothhole to gain the MUMBO TOKEN that you saw inside of Clanker.
    
                                  O-----------------O
                                  | JIGGY COUNT: 30 |
                                  O-----------------O
    
    Now head to the platform with a bee hive guarded by an enemy. Climb the pipe
    to get to a Shock Jump pad. Use this to get to the upper hole. Use the flutter
    to get from hole to hole. There is one musical note and a 1-UP at the end, so
    make sure you keep going if you want those. Head into the water. Look for an
    orange colored hole under water. There is a MUMBO TOKEN at the end of this
    tunnel. Also find the tunnel with the blue JINJO. There is a small pass at
    the very bottom of this area full of musical notes. Look for a caged Jiggy
    under water, to the right of Clanker. The passage to the left of that is your
    next destination. Swim through this long passage to gain the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 31 |
                                  O-----------------O
    
    Quickly make your way back to the main area and swim to the top to catch your
    breath. Now, head to the back of Clanker and find the tunnel here. Swim through
    until you reach ground. You have to defeat four Snippets here to gain your
    Jiggy. Just use the Beak Bust on all of them. They leave behind valuable health
    of you need it. Then, jump on the upper structure where the musical notes are.
    Grab the remaining notes, then jump to the green pipe with the blue eggs. Go
    over to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 32 |
                                  O-----------------O
    
    Now you just have to find the remaining two Jinjos. First, head to the main
    water area. I forgot to get the green JINJO at the very bottom of the chain
    with the golden key. If you did not, then you are one step ahead of me. Now
    we have one more to go. First, head over to the Shock Jump pad guarded by the
    large enemy. Stand to the side of it and shoot two eggs to defeat it. Now, use
    the Shock pad to jump all the way to the left until you get to a pole. Then
    climb to the top and jump to the left. Pound the grating to get to the JINJO
    and grab the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 33 |
                                  O-----------------O
    
    Now head all the way back and use the black pole again to get to the top. Use
    the pipes then jump over to the starting point to exit the level.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                    3.8 Grunty's Lair                   [B-K-LAIR4]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Head back passed the platforms and into the next area. Go back to where the
    Grunty picture was, with the two platforms raised via the witch switch. You
    have to Beak Bust both of these humps to trigger the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 34 |
                                  O-----------------O
    
    Now head back to the Clanker's Cavern entrance. Dive into the water here and
    you can swim until you reach a small green slope. Head up to find another
    world picture. Use your puzzle pieces to trigger this one, Bubblegloop Swamp!
    Now, head back to the sewer area and use the Talon Trot with Kazooie on the
    large green slope to find another note door. This one requires 180 notes, which
    should be simple after playing three levels.
    
    Now that you are in a large room, you probably want to explore. Don't, you are
    wasting your time. There is a Bruntilda behind the witch statue. She basically
    tells you answers to a game you will have to play at the end of the game. You
    can speak to her now if you want, then head right into the wooden tunnel. This
    is the swampy area. Just make your way across the bridge to get to the actual
    level for another fun-filled adventure.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                3.9 Bubblegloop Swamp                   [B-K-BUBBL]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    First thing you should note is that there is, again, a single move to learn
    in this world. Then, turn around to find a golden crocodile. Shoot a blue egg
    into his mouth, triggering a new crocodile in another location. You are going
    to have to feed him a blue egg when you get to that portion of the world, just
    so you are aware.
    
    Head to the right where the frog is. Use the Talon Trot to safely get passed
    him, and you will reach Bottles already! This move is not all that great,
    except for maybe this level, but you learn to use the Wading Boots. Head back
    over the large pole and you can climb to get some feathers. Then, use the
    wading boots to grab the MUMBO TOKEN behind the yellow JINJO. Then make your
    way accross the bridge to gain some musical notes. Ignore the frog here, then
    jump to the green bridge with some more musical notes. There will be a Jiggy
    switch here, revealing a Jiggy in the distance. Quickly change to Talon Trot,
    then make your way up the green slope. You have a good amount of time, so
    don't rush too much. Still, keep on your toes. Ignore any items right now,
    and just focus on getting the Jiggy. Once there, you will have the first JIGGY
    of this world.
    
                                  O-----------------O
                                  | JIGGY COUNT: 35 |
                                  O-----------------O
    
    Now, head back and grab the missed notes, MUMBO TOKEN, and the green JINJO.
    Also remember to feed the golden crocodile while you are up here. Now make
    your way back to that Jiggy switch. Cross the next bridge to get to a few
    stumps. Use the Wading Boots in one of the stumps to grab the notes around the
    large pink egg ahead. Then, use the Shock Jump pad to get to the top of the 
    egg. Beak Bust the X on top. Now, use a Rat-a-Tat-Rap on the upper side of
    the egg. Continue hitting the X on the egg, using all your moves, then grab
    the JIGGY left behind.
    
                                  O-----------------O
                                  | JIGGY COUNT: 36 |
                                  O-----------------O
    
    Make your way back to the Jiggy Switch. There are tons of options here. I would
    start by going towards the Shock Jump pad. You will basically beak bust each
    hut, revealing another Shock Jump pad. As you get closer to the top, the witch
    switch in this level will pop out of one of the huts. Also, there is another
    golden crocodile up here. First, destroy the hut, then shoot the blue egg into
    the mouth. Finally, use the Shock Jump pad to gain the MUMBO TOKEN. Continue
    going up until you reach the final hut. Smash it and you will gain another
    JIGGY!
    
                                  O-----------------O
                                  | JIGGY COUNT: 37 |
                                  O-----------------O
    
    Now when you head back down towards the Jiggy Switch, you will probably notice
    a lot of goodies on the bottom of the swamp (notes, Jinjo, Mumbo Tokens, etc.).
    You can grab these later. You need to transform to a crocodile via Mumbo Magic
    later in the level.
    
    For now, head over to the large turtle. When you move up to him, he will
    explain that his poor feet are cold and numb! Oh, my! What can we do? Well, we
    can Beak Bust all four of his legs. To get around the backside of the turtle,
    you must use the platforms to the right of the turtle. Once all are smashed,
    you will gain another JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 38 |
                                  O-----------------O
    
    Mini-Game - Conducting in the Turtle
    ------------------------------------
    Something you also should have noticed was that the turtle opened his mouth
    along with giving you the Jiggy. So, enter his mouth. In here, there are some
    musical notes along the edges of the area. Then, move up to the conductor and
    he will explain the game. He will conduct a song via his choir. Just so you
    are forwarned, this is the WORST choir you will ever hear in your life. You
    could not even sing worse. Anyway, you must memorize the patterns that the
    turtles squeak. There are two dark blue turtles, so it is kind of hard to 
    distinguish the two via stating the colors out loud. Try to use "center" and
    "back blue" for those. For the rest, call out their colors. There are three
    rounds, each one getting slightly longer. The last one is pretty intense. If
    you guess wrong, you will only lose one honeycomb, so you have a few guesses.
    After you complete all of the rounds, you gain a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 39 |
                                  O-----------------O
    
    Ok, now that you are done with the turtle, you can High Jump on top of the 
    turtle and collect the Wading Boots. Go all the way out into the area and find
    the pole with the JINJO on top. Now, head back to the central area and find the
    large dragon. Ignore it for now, and continue up the path towards the bee hive.
    You will notice a pair of Wading Boots to the left. Grab them, and make your
    way around the wooden maze to grab some musical notes. You will have a few
    breaks where you can refill your Wading Boot timer. At the end you will find
    another Jiggy Switch. First, zoom your camera angle to its facing the skinny
    bridge outside the wooden maze. Then, pound the switch. You have 10 seconds to
    get the Jiggy across this bridge. It really is easy, just run forward, turn a
    bit, then jump to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 40 |
                                  O-----------------O
    
    Now, head back inside the maze and grab the Wading Boots and continue down the
    path. You will find Mumbo's Hut! Head behind the hut to find a MUMBO TOKEN.
    Inside, you will need 10 Mumbo Tokens, which should be pretty easy at this
    point. You will transform into a crocodile. You can exit the maze area at a
    small gap in front of the Mumbo Hut. Head down to the Dragon face and enter his
    nostril. Yes, another mini-game.
    
    Mini-Game - Mr. Vile's Eating Contest
    -------------------------------------
    Mr. Vile's Eating Contest is pretty difficult, especially if you do not have
    the faster running shoes (which aren't obtained until later in the game). Still
    I beat this mini-game without the shoes, so it can't be THAT hard. Anyway,
    there are three rounds to the game. The first round, you will have to eat the
    red vegetables that pop out of the ground. For each one you eat, you gain a
    point. Mr. Vile also eats them, and gains points. Your goal is to have eaten
    more than Mr. Vile within the time limit. The second game is simply eating the
    red vegetables, and avoiding the yellow vegetables. This is slightly harder
    because there are less red ones to eat, which means after gulp is pretty
    important. Finally, the third match is eating whichever vegetable is on the
    screen above. Of course, the tactics to beating Mr. Vile are the most important
    so I will get to them right now. Basically, eating the same amount as Mr. Vile
    is really easy. It is getting that one or two more that makes it so difficult.
    Therefore, if you simply sit away from Mr. Vile and eat, you won't have a good
    chance of winning. Instead, you have to use your intelligence over what Mr.
    Vile is programmed to do. Basically, Mr. Vile always goes for the nearest 
    vegetable. So, stick right next to him and eat that nearest vegetable BEFORE
    he does, causing him to waste tons of time. If you continue to do this (really
    more for the last couple rounds) you will be able to beat him even without the
    fast running shoes. Good luck with this one. If you beat him, he will give you
    a JIGGY. If you lose, he will take some health away!
    
                                  O-----------------O
                                  | JIGGY COUNT: 41 |
                                  O-----------------O
    
    Since you are still a crocodile, you should probably head over to where the
    huts were and collect all those goodies. There are two MUMBO TOKENS, a JINJO
    and several notes, including some against the far wall. You can also scavenge
    the rest of the water for easy note pickups or misses in the past. Once you
    are done with all that, go back to Mumbo's Hut (use the shortcut). Behind the
    dragon is another golden crocodile, so feed him an egg. The final golden
    crocodile is behind the turtle, just to the northwest platform. Feed him, then
    defeat the enemy, then grab the JIGGY the croc leaves behind!
    
                                  O-----------------O
                                  | JIGGY COUNT: 42 |
                                  O-----------------O
    
    Also in the swamp is the orange JINJO. He should be directly next to the
    platform you are at. You might need to grab the Wading Boots on top of the
    turtle. You can use a High Jump for this. Then, collect the JIGGY left behind.
    
                                  O-----------------O
                                  | JIGGY COUNT: 43 |
                                  O-----------------O
    
    And for the final Jiggy, simply head to the middle of the level again. Look
    for a bridge that leads to an area of tree stumps (and a floating green leaf
    in the area). You will have to defeat the Flibbets, which take two hits. I
    like to use the Rat-a-Tat-Rap for these guys, as it is the safest method of
    hitting them. There are around 5 total, and once you defeat all of them, you
    will gain the final JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 44 |
                                  O-----------------O
    
    Make your way back to the beginning of the level. There is a bee hive near the
    exit if you need some health.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.10 Grunty's Lair                   [B-K-LAIR5]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Back in this lovely place, head across the winding bridge until you get to the
    enemy. Defeat him, then head into the right platform (the left brings you to
    Bruntilda, just so you know). There is a pair of Wading Boots to use here. Go
    back inside the swamp area and behind the entrance to Bubblegloop Swamp. There
    is a small tunnel which leads to a frozen area! The next level, Freezeezy Peak,
    has a picture here. Press Z to fill all the puzzle spots. Also, climb the steep
    slope and break the ice for future reference. Now, Use the Wading Boots to head
    back outside the swamp and over to the wooden entrances at the far end. Go back
    towards the Grunty statue area.
    
    Back here, you must first go to the door opposite you right now. There are some
    platforms leading to it. This is a note door, with the a number of 260. I think
    you should have no problem with this, so enter the door into the next area. Go
    towards the left wall and break it using blue egg shots. Defeat the enemy in
    your path and hit the switch to reveal a Shock Jump pad for the Grunty statue
    with the Jiggy inside. Use the pad to jump into the pot and land on the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 45 |
                                  O-----------------O
    
    Now head back to where the Shock Jump pad is. Make your way up the stairs to
    the left into the next area. Ignore the Note Door for now. Simply head to the
    right into the frozen cave area. Welcome to the entrance to the next level,
    Freezeezy Peak! Head on into this snowy level.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                  3.11 Freezeezy Peak                   [B-K-FREEZ]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to Freezeezy Peak, a world full of snow and ice. There is, again, one
    new move to learn in this level, and it is relatively easy to find. First, head
    into the igloo directly to your right at the start. There are a bunch of crying
    kids who are waiting for their father to bring back presents. Unfortunately,
    their father has been missing for a while. Head outside and slide down the ramp
    of notes ahead.
    
    Boggy, the father, is here! He is sick to his stomach after eating a Jiggy. We
    can get this later, but for now, head down and collect more musical notes. If
    you move slightly to the left, ignoring those pesky snowballs from the large
    snowmen, you will find a large christmas tree with a present at the end of a
    brown conveyor belt. Do a Beak Bust on this present to speak to the christmas
    lights. They need to get to the tree, but munchers keep eating them on the way
    over there. Your job is to protect them get to the tree. There are three
    munchers on the conveyor belt. To defeat them, use the Rat-a-Tat-Rap move. It
    is certainly the most efficient move in this area. Always hit the first one,
    second, third, in that order. If you do it any other way, you will never get
    any lights to the tree! You must get 10 lights to the tree to complete this
    challenge. Once finished, a yellow button appears behind the tree.
    
    Head around to the back of the tree and defeat the ice block using the Beak
    Barge (Z+B). Then, shoot three blue eggs over at the button to turn the lights
    on. Suddenly, a timer begins! You must get to the "Star" at the top of the 
    tree. The best way of doing this is flying, of course. Make your way to the
    front of the tree and over to the left. Ignore musical notes, Bottles, and
    anything. Just jump on the platform and over to the flying pad. Fly to the
    tree and head through the yellow star three times. This will unlock a Jiggy
    inside the tree. So, head into the center of the tree and climb the trunk.
    
    In here, you can collect musical notes and a PRESENT. This present is used to
    satisfy those sad children of Boggy. Climb all the way to the top and High
    Jump to get the JIGGY. Also grab the MUMBO TOKEN at the tree's base.
    
                                  O-----------------O
                                  | JIGGY COUNT: 46 |
                                  O-----------------O
    
    Now, head back over to where the flying pad was. Grab the MUMBO TOKEN behind
    the platforms, as well as the JINJO and musical notes on the platforms. Then,
    speak to Bottles and learn the Beak Bomb. This move charges Kazooie like a
    bullet, while you are flying. It costs one Red Feather. You can use this move
    to destroy those snowmen who constantly throw those damn accurate snowballs.
    There are two snowmen just near the flying pad. One reveals a MUMBO TOKEN, and
    the other reveals the Witch Switch, which needs to be slammed. There are two
    more snowmen around the the huge snowman in the middle. One reveals a HOLLOW
    HONEYCOMB, while the other, once defeated, will trigger a Jiggy at the very
    top of the snowman.
    
    First, head over to the houses and grab the musical notes on top. There is 
    also the green JINJO just behind the far house. Head to the top of this house
    and use the flying pad to fly all the way to the top of the large snowman in
    the middle. Defeat the ice blocks and claim your JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 47 |
                                  O-----------------O
    
    Collect all the musical notes here, then use the Flutter to drop one level on
    the snowman. Collect the blue eggs and drop through the hole to gain a PRESENT.
    Make your way around this scarf to gain more musical notes. Jump to the icy
    area to gain the blue JINJO as well. Then, look for the wooden planks near the
    two Shock Jump pads. Find the long plank (the pipe, in other words) and cross
    it until you reach the large part, which holds a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 48 |
                                  O-----------------O
    
    For another quick Jiggy, use the sled near the scarf of the snowman to slide
    and grab a MUMBO TOKEN. Also, you will hit Boggy, coughing the Jiggy that he
    swalled up. Grab the JIGGY and head back down to normal level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 49 |
                                  O-----------------O
    
    Time to find the third present. Make your way back towards the houses. Climb
    the path where the annoying snowman USED to be. Then, look to your left and
    down. There should be a snowy platform in the water with the final PRESENT on
    it. Grab it, then return all the way back to the igloo to gain your JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 50 |
                                  O-----------------O
    
    Now it is time to use our Mumbo Magic. Make your way back to the main area,
    then over to the houses. You will see Mumbo's Hut there. You need 15 Mumbo
    Tokens to transform, so make sure you have that many. Once over there, grab
    the notes and JINJO inside the hut, at the top level. Use a High Jump to get
    there. Then, make your way back towards the houses to gain the final musical
    notes in the icy water. Then, head over to the left most icy slope to find
    Boggy. You will have to race him in a little mini-game.
    
    Mini-Game - Boggy's Sled Race
    -----------------------------
    Boggy only accepts challenges with smaller opponents, so you must be the walrus
    in order to challenge him. Hop onto your sled. You can still jump on the sled,
    and you will need to at points. Your goal is to follow the flags. The pathway
    is really simple. There are a few points where you have to jump to flags that
    are located ON top of houses. Jump to gain these. Try to take advantage of 
    corners. Anticipate where the next flags will be, then use the corners to your
    advantage. Whenever you travel up an icy slope, keep jumping to go much faster.
    Finally, gain the JIGGY once you beat him.
    
                                  O-----------------O
                                  | JIGGY COUNT: 51 |
                                  O-----------------O
    
    Ok, so we are half way done with the game! Now, make your way down towards the
    Walrus below. He likes you, because you are not a bear! And, he gives you a
    free JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 52 |
                                  O-----------------O
    
    Now, head inside the cave that the Walrus was once blocking. Make your way
    towards the small hole to find a 1-UP and a HOLLOW HONEYCOMB! Grab both, then
    exit back to Mumbo's Hut. As you exit, grab the MUMBO TOKEN in the icy water 
    just outside. Once you are Banjo again, make your way back to the walrus cave
    and grab the orange JINJO. Notice the Ice Key just beyond. Check the guide on
    this for more information. Grab the JIGGY form the Jinjo collection.
    
                                  O-----------------O
                                  | JIGGY COUNT: 53 |
                                  O-----------------O
    
    Head back outside and over to the flying pad near the presents on the right.
    Notice the target-like buttons on the snowman? Well, use the Beak Bomb on all
    three to trigger another JIGGY between the snowman's legs.
    
                                  O-----------------O
                                  | JIGGY COUNT: 54 |
                                  O-----------------O
    
    For now, we cannot get the last Jiggy! Darn, we were on a roll. Anyway, head
    back to the start and exit this level. 
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.12 Grunty's Lair                   [B-K-LAIR6]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    As you exit, you have to face ANOTHER freaking snowman. Ignore him, and make
    your way up one level using the Shock Jump pad to your left. Then, head to the
    left all the way until you reach a flying pad. Oops, we need the running shoes.
    Again, just wait on this Jiggy.
    
    Make your way all the way out of here, back to the main section of Grunty's
    Lair ahead. There should be a web straight ahead. Use three eggs on it, then
    activate the cauldron to gain a shortcut! Now, head to the Note Door. The price
    on this door is 350, which is pretty easy to beat. Head through, into an area
    that is dark, but turns light every once in a while. Just head to the right
    via the spiral pathway until you reach the Gobi's Desert painting. Activate it,
    then head back two doors until you reach the large vase. If you did not break
    the other set of bricks, do so and grab the Wading Boots. Use them to get over
    to the Gobi Valley Island, and enter.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                  3.13 Gobi's Valley                    [B-K-GOBIS]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    This is one of my favorite levels, and I am sure you will enjoy it as well.
    First, notice that there is one more move to learn (and its a good one). Also,
    grab the yellow JINJO on the rock just behind you at the start. Don't fall into
    the quicksand though! Talon Trot up the sandy wave and collect the notes. 
    Dodge the hand enemy and collect the notes on the paws of Jinxy. Then, make
    your way to the top of Jinxy and fly over to the MUMBO TOKEN and one of the
    platforms in front of Jinxy. Shoot one blue egg into his nostril on both sides,
    and he will open his secret door in front! Head inside.
    
    First, grab the four musical notes, one in each corner. Also, grab the MUMBO
    TOKEN guarded by another hand enemy. Finally, High Jump to the magic carpet
    and shoot an egg into the mouth of the sphinx next to you. As you move up,
    jump to the orange JINJO quickly, then jump back and over to the next carpet.
    Shoot another egg into the mouth, then jump to the third carpet. Finally, do
    the same and jump to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 55 |
                                  O-----------------O
    
    Make your way back outside and over to that flying pad we used previously.
    If you look ahead, you will notice a large Kazooie statute with a target on
    it. Use the Beak Bomb to hit the target. This will open the pyramid door, just
    below. Fly into the pole and climb down to the top of the pyramid. Then, slide
    down to the pyramid entrance. You only have a 20 seconds to do this, so make
    it quick.
    
    Once in side the pyramid, collect the pairs of musical notes and the MUMBO 
    TOKEN. Then, shoot blue eggs from behind into the rotating brown basket. Once
    you shoot around 5, the snake in the basket will pop up. Climb the neck to the
    top, then do a high jump to reach the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 56 |
                                  O-----------------O
    
    Now, head back towards the flying pad and once in the air, find the sphinx with
    the large golden ring above his head. Fly though this ring to trigger another
    sphinx. The majority of them are near the large sphinx, but you will have to
    fly a bit out to find one of them. Keep doing this (no time limit, so it should
    be really easy) until you hit the final one near the cacti. Grab the JIGGY on
    the top of the large sphinx.
    
                                  O-----------------O
                                  | JIGGY COUNT: 57 |
                                  O-----------------O
    
    Head down towards the back of the sphinx to find a pair of Wading Boots. Use
    them to grab the notes and MUMBO TOKEN to the left, in the quicksand. Then,
    head back up to that lovely flying pad. Head over to the tree straight ahead.
    Bottles will be just to the left of this tree, giving you the Running Shoes!
    This is the final move in the game, so congratulations on coming this far. The
    Running Shoes allows Kazooie to run very fast, in case you were wondering.
    
    Head towards the back area. There are tons of musical notes along the pyramids,
    stairs, and around the middle sector. Grab them all, then make your way to the
    far northeast pyramid. Go behind, collect more notes, and grab the green JINJO
    and hit the Hollow Honeycomb switch, revealing a honeycomb in the middle of a
    cactus hole. Then, head up to the top of this pyramid and hit the switch. Now,
    fall back down towards the entrance of the pyramid and you get to play a little
    mini-game.
    
    Mini-Game - Mummy Matching
    --------------------------
    A mummy will be chasing you throughout this 100 second matching game. You can
    always stun it by hitting it, but it will never die. You must Beak Bust the
    squares of the room to reveal a certain picture of an item. Then, you must find
    the matching picture. It is just like the game Memory. Honestly, it should be
    really easy within this time limit. Just go one by one, remembering where a
    couple are, then find those matches. Never try to remember more than three,
    because then it gets confusing. Once you are finished, grab the JIGGY in the
    middle of the area.
    
                                  O-----------------O
                                  | JIGGY COUNT: 58 |
                                  O-----------------O
    
    Now, head over to the side of the pyramid and wait for the magic carpet to 
    arrive. Once it does, it will disappear, but then return. When it returns,
    jump onto it, then ride it over to Gobi. Free Gobi by Beak Busting the rock
    he is changed to. He will thank you with a JIGGY. Collect the feathers too.
    
                                  O-----------------O
                                  | JIGGY COUNT: 59 |
                                  O-----------------O
    
    Now, head to the large circular area with the platforms coming from the 
    quicksand below. There is a small sphinx face near one platform. Once you jump
    to the platform, it will begin to move left and right. Feed the mouth three
    blue eggs to trigger part of a pyramid, as well as another face. Do the same
    on the platform to the right. Again, repeat this for the sphinx to the right
    and then enter the pyramid at its final form.
    
    Now, as you enter you will hear Kind Sandybutt speak to you, telling you to
    turn back! Oh no, we must be shaking, especially when he has such a super scary
    name! Once in the maze, a timer will begin. No worries, it is really simple.
    Head to the left and make your way around the outer area to find the Witch
    Switch. Then, head slightly back and towards the middle until you reach the
    mummy. Dodge him, making you way towards the exit of the maze. Here, you will
    find a JINJO and JIGGY. The Jinjo is in the pot, and the Jiggy is in the tomb.
    
                                  O-----------------O
                                  | JIGGY COUNT: 60 |
                                  O-----------------O
    
    Now, make your way out of the tomb using the small exit to the north of the
    golden tomb. Then, head behind the larger pyramid in the back to find Wading
    Boots. Use these to grab the musical notes towards the hand carrying the Jiggy
    to the west. Want to get that Jiggy, right? Well, head back towards the Wading
    Boots and over to the sandy slope. Talon Trot up there to find Running Shoes!
    Use them to get over to the large hand and quickly grab the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 61 |
                                  O-----------------O
    
    Head back to the Running Shoes and this time, head towards the front of the
    pyramid, instead of behind it. Hit the star switch. This is really hard, so
    try to be really sharp on your corners. Basically, you have to make it to the
    top of the pyramid before the timer ends. You have about 22 seconds total. The
    best you can do is make it there with about one second left, so you have no 
    room to screw up. Just make tight turns. Don't jump, it slows you down. Once
    you get up there, you can grab the 1-UP, although that will probably slow you
    down and cause you to do it again, but its up to you.
    
    Once down here, grab the MUMBO TOKEN at the far wall. Then, swim down and grab
    the JIGGY in the middle.
    
                                  O-----------------O
                                  | JIGGY COUNT: 62 |
                                  O-----------------O
    
    Water will flow out of the pyramid, allowing you to swim in that middle area.
    Head out into that water now. There are some musical notes, a MUMBO TOKEN, and
    a JINJO. This should be the last one, so grab the JIGGY.
     
                                  O-----------------O
                                  | JIGGY COUNT: 63 |
                                  O-----------------O
    
    Ok, one more Jiggy to go. Just head to the start to find Gobi next to that
    dead tree. Beak Bust Gobi to spit water onto the tree. The tree will thank you
    very much, then grow and reveal a Jiggy. Head up one of the surrounding trees
    and jump over to the JIGGY to complete this level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 64 |
                                  O-----------------O
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.14 Grunty's Lair                   [B-K-LAIR7]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Back here. First of all, we want to get that Jiggy for the Gobi's Valley witch
    switch. Also, we want the Jiggy for the Freezeezy Peak witch switch. Finally,
    we want to get the final Jiggy IN Freezeezy Peak. It will only take a little
    while, so don't get to bogged down. Use the Wading Boots to your left to get
    across the quicksand. Kill the mummies using Golden Feathers, then use the 
    Shock Jump pad to jump up to the JIGGY in the coffin.
    
                                  O-----------------O
                                  | JIGGY COUNT: 65 |
                                  O-----------------O
    
    Now, head back to the Freezeezy Peak entrance. You can use the Shock Jump pad
    here to get to the next level. Then, head to the left and hit the flying
    switch. Use the Running Shoes to get to the lobby area and use the flying pad
    to get all the way to the top of Freezeezy Peak entrance, and claim the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 66 |
                                  O-----------------O
    
    Now, re-enter Freezeezy Peak. Make your way down the two slopes into the main
    area. Then, head up the slope just to the right using the Talon Trot. Meet 
    Boggy, ready for another race. This time, you have to RUN. But, you have the
    running shoes. The course for the this Boggy Race is essentially the game thing
    so do the same thing only with running shoes. Also, you will not need to 
    recharge your running shoes. They will last the entire time, provided you win
    the race correctly. Grab your JIGGY to complete this level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 67 |
                                  O-----------------O
    
    Head out of Freezeezy Peak. Head immediately to the left when you exit the
    small tunnel to find a green path leading upwards to the next Note Door. This
    one requires 450 notes, which should be really easy to beat. Head through to
    the next area. Dive into the pool and enter the door to the left. Grab the 
    MUMBO TOKEN in the water straight ahead. Then, turn to the left and swim 
    through the tunnel. Continue through the tunnel until you reach the next large
    area. Find the small platform at water level and jump to it. Now, there are
    platforms slightly higher, but you must Flutter Jump to them, one by one. Then,
    you will find the Mad Monster Mansion puzzle. Fill in the pieces to open the
    entrance to the next world. Now, let's head back all the way to the Freezeezy
    Peak cave. Head through the note door in the witch mouth. Make your way to the
    right again, passing the Gobi puzzle. At the end, you will find a passge
    leading to the graveyard, where you can enter Mad Monster Mansion.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                               3.15 Mad Monster Mansion                 [B-K-MADMO]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to the lovely Mad Monster Mansion. This is the "scary" level of this
    game, so make it last! Grab the musical notes in front of the mansion. Then,
    head up the top of of the mansion using the pipe on the right. Grab the notes
    here. Break the window on the right side to find a MUMBO TOKEN in the bathtub.
    Then, head around the back and you should find a Shock Jump pad. Use it to get
    to the next level. You will find a green JINJO up here. Grab the notes in the
    corners as well. Finally, head to the other side of the roof to find another
    Shock Jump pad. Use it to get into the chimney at the very top.
    
    In here, grab the MUMBO TOKEN in the left fire ball. Then, make your way 
    forward, slightly. If you touch the wooden floor, you will wake the large green
    ghost ahead. If you want to gain the Jiggy he is holding, you cannot wake him.
    So, jump on the chairs. There are two chairs ahead, then jump to the table.
    Just grab the JIGGY and the ghost will leave.
    
                                  O-----------------O
                                  | JIGGY COUNT: 68 |
                                  O-----------------O
    
    Now, collect all the rest of the notes in the room. Exit the room and head 
    back to where the first Shock Jump pad was. Use it to bust the large window.
    In here, use a golden feather to defeat the enemy out of the painting. Then,
    use the Shock Jump pad to gain a JINJO. Now, head towards the back of the
    mansion (opposite the starting point). Here, you can find a cellar door. Break
    it open to reveal some goodies. Breaking open the doors will reveal a MUMBO
    TOKEN and a JINJO. The best of all, is the JIGGY you receive in one of the
    doors, so grab it.
    
                                  O-----------------O
                                  | JIGGY COUNT: 69 |
                                  O-----------------O
    
    Now, we can move towards the grassy area to the north. Grab the line of notes
    just ahead, then enter the area where the light is emitted in many directions.
    Defeat the skeletons using Golden Feathers, then head around the small cabin
    to find a Shock Jump pad. Once on the roof, use Talon Trot to grab the notes
    and the MUMBO TOKEN on the right light. Then, drop back down and bust open
    the door. Enter.
    
    Mini-Game - Bucket Spelling
    ---------------------------
    This mini-game is similar to that in Treasure Trove Cove. You will have to
    spell out the same old boring Banjo Kazooie. To do this, jump into the bucket
    and jump on the designated letters. The trick, however, is that you must dodge
    the enemy. There is a ghost that will chase you, so watch out. Also, there is
    a witch area that will hurt you if you jump on it! Spell the words out and you
    gain a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 70 |
                                  O-----------------O
    
    Now, head out of the cabin and move slightly to the left to find a MUMBO TOKEN
    in the small dead-end, guarded by another skeleton. Then, make your way back
    out of here. For this next area, you will have to dump an egg into each pot.
    There are five total. Avoid the enemies and take your time with it. Once you
    feed all the pots, you gain another JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 71 |
                                  O-----------------O
    
    Now, make your way over towards the front door of the mansion and use the 
    large stone to jump above this door. Move over towards the clock, jumping a
    few levels. There is a MUMBO TOKEN just around the corner. Once you get that,
    enter the clock area. Collect the musical notes in this area and use the Shock
    Jump pad to get to a pole. Climb this pole to the top and jump to claim your
    next JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 72 |
                                  O-----------------O
    
    Now, make your way back to the start point. Head towards the left until you 
    reach another Shock Jump pad guarded by a few skeletons. Ignore them (don't
    even waste your Golden Feathers) and jump to the JINJO up here. One more to
    go for the Jiggy. So, head up towards the second level of the mansion and you
    should be able to jump to the green bush maze. Do not fall, but use the height
    to your advantage, moving to the west to find the final JINJO, revealing your
    JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 73 |
                                  O-----------------O
    
    Now, make your way back to the fountain area where we found the last Jinjo.
    If you did not collect the notes around here, I would suggest doing so :)
    Then, move up the stairs to find a pair of Running Shoes and a switch. This
    switch opens the front door of the mansion. You have limited time, so get there
    as fast as you can. Enter the mansion.
    
    In here is a funy mini-game. First, head over and grab the MUMBO TOKEN near
    the Shock Jump pad. Then, jump up to the organ where you can play another mini-
    game.
    
    Mini-Game - Organ Playing
    -------------------------
    For the organ mini-game, the hand will play a simple tune of notes. You must
    memorize this tune and repeat it using Beak Busts. Be aware that the notes are
    not simple keys, but also flats and sharps (black keys). This will involve a
    little memorization, but I think you have faced worse before. The hand will
    give you the Jiggy. To get it, High Jump over to the music, leading towards 
    the top of the music sheet. Then, jump to the organ pipes, which you can climb.
    Climb over to the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 74 |
                                  O-----------------O
    
    Now, use the flyind pad to get to the top area. There is a HOLLOW HONEYCOMB
    and a Witch Switch up here. Pound the switch, and grab the MUMBO TOKEN along
    the narrow bridges. Once you collect the items, head back down and exit this
    area. Head back to the second level of the mansion and jump to the maze area.
    See Mumbo's Hut? Well, go over there and head inside his hut. You will need a
    total of 20 Mumbo Tokens, which is pretty easy to beat if you have been using
    this guide even somewhat. You get to be a pumpkin!
    
    Head back towards the mansion, namely the right side from the start. Then, go
    to the second level and keep on that side. Head through the lighted window to
    find Lubbo the toilet. Head in him and get flushed to a new area. You simply
    have to dodge a few enemies and then you can grab your next JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 75 |
                                  O-----------------O
    
    This next Jiggy is literally a freebee for just being a pumpkin. There is a
    small hole in the pipe to your left. Just head in and grab the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 76 |
                                  O-----------------O
    
    Now, make your way north towards the cabin. If you continue to the path on the
    right, you will eventually come to a watery area with a well. Jump inside the
    well and into the bucket, a convenient size for you and a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 77 |
                                  O-----------------O
    
    Now head back to the starting point to exit this area.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.16 Grunty's Lair                   [B-K-LAIR8]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Now we want to gain that Jiggy that we activated via the Witch Switch. To do 
    this, head back towards the entrance of Freezeezy Peak. Then, Shock Jump up
    to the flying pad and running shoes. Go back to where the flying pad was, as
    you did before, and then notice the eye of the witch straight to your right.
    Beak Bomb it to gain the JIGGY.
    
    
                                  O-----------------O
                                  | JIGGY COUNT: 78 |
                                  O-----------------O
    
    Now head back to where you activated the Mad Monster Mansion puzzle. Instead of
    entering that second tunnel, jump up to the large boat. Use the crates to get
    to a large Rare symboled crate. Break this one to reveal a water switch. Hit
    it to raise the water level. Now, swim to the right of the large boat and
    follow this area until you reach the puzzle for Rusty Bucket Bay. Fill the
    pieces to activate the entrance. The entrance is underwater in the boat, so
    swim over to it and get ready for this next world.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 3.17 Rusty Bucket Bay                  [B-K-RUSTY]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Again, no new moves. Rusty Bucket Bay is considered either the most boring, or
    the hardest level of Banjo Kazooie, at least at the gamefaqs message board :)
    So, I just want to forewarn you that you might not have_quite_as_much_fun in
    this level, as you did in perhaps, Mumbo's Mountain. With that said, let's hunt
    down some Jiggy.
    
    Grab the musical notes and head inside the large pipe to your left. First,
    destroy the explosives with your egg shots. Then, grab the musical notes and
    head onto the pipe. Make your way across the small slope until you are able
    to see the lifeboat. First, destroy it, then High Jump over to the large boat.
    Head around to the front to find three switches. Hit the switches in this
    order: 312-111. You can find this code on the side of the ship if you want, but
    I just saved you the time. Grab the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 79 |
                                  O-----------------O
    
    Now you want to climb up to the smokestack. There are several ladders and
    musical notes along the way, so make sure you grab them. Once you climb about
    three levels, you should find the second JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 80 |
                                  O-----------------O
    
    Moving on, head to the right side of the boat until you see the explosives 
    suspended from a crane with a long rope. Climb up this rope until you see the
    Witch Switch ahead. Jump over to the switch and pound it to activate the
    Jiggy in the outside world. Then, hop back down towards the main deck and move
    around towards the back of the boat (opposite of the switches that you just
    hit for the Jiggy). There are two pipes. The left one, when faced, is simply
    an enemy, so avoid it. Jump into the right pipe.
    
    First, defeat the enemy, and you should notice a switch. Pound the switch and
    the propellars will begin to slow down outside. If you want to grab that Jiggy
    just beyond the blades, you are going to have to slow them down, so quickly 
    head back to the top of the boat. Find the ladder to your left and climb it
    until you reach the pipe with the door. Break open this door by means of
    attacking it, and enter. Climb steadily down the ladder. There are directions,
    one leads to a HOLLOW HONEYCOMB and the other leads to the next room. Collect
    the item and then move along.
    
    This next room will test your ability to jump, quickly and accurately. For the
    most part, this game has been pretty easy in terms of controlling, but this can
    get a bit difficult. There is the bridge that turns every once in a while, so
    make your way across the bridge, grabbing the MUMBO TOKEN if you can. Then,
    jump to the three platforms and turn until you see another bridge, also timely
    rotating. Wait until it rotates, then continue. Do this one more time until you
    reach the blades that slow down once in a while. You will have to try to get
    through without being hit. Wait until it slows down, of course.
    
    Your reward for this long journey are some more musical notes and a JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 81 |
                                  O-----------------O
    
    Now, head back across the blades and over to the left on the bridge. Continue
    over the small gap until you reach the propeller switch. Now you can either
    backtrack to the next propeller switch, as you did before, or you can try to
    cross the double blades to get there instantaneously. It is really dependent
    on how much health you currently have. Either way, you will find the second
    switch. Now, hit it and be prepared to go as fast as possible all the way out
    of here, towards the back of the boat. Jump into the water and dive into the
    water to find the JIGGY behind the stopped propellers. This is easy to explain,
    but very hard to do. I would recommend trying to do this was one first, at 
    least if you really want all 100 musical notes. Doing it over and over again
    can really suck.
    
                                  O-----------------O
                                  | JIGGY COUNT: 82 |
                                  O-----------------O
    
    Look for the crates to your left and swim over to them as fast as you can. You
    probably are low on oxygen. Once there, you will have to find the JINJO in the
    alcove of the wall just near that crate. Quickly swim there, and back to the
    crate. Get OUT of the water as soon as possible, as your oxygen will suffer in
    this oily water, even if you are not under. Make your way to the platform ahead
    and collect the musical notes. Now, make your way towards the Toll sign. Shoot
    two eggs into the hole to pay the toll. Cross the bridge to find the next JINJO
    and Snacker, your favorite shark from Treasure Trove Cove. Continue passed the
    open fence just ahead for a little breather from those insane Jiggies before.
    
    Head back towards the toll area and pay it four eggs to extend the bridge over
    to the MUMBO TOKEN. You can also Talon Trot up to that large barn. Break the
    windows using a Beak Bust. Climb up the crates to find a handsome JIGGY just
    for us. Claim it and head back to the barn area to find a posionous area. You
    should be able to cross using the small barrels to find the next JINJO. Now,
    head back out to sea (if you could call it that).
    
                                  O-----------------O
                                  | JIGGY COUNT: 83 |
                                  O-----------------O
    
    Head to land as soon as possible. Then, you will notice a fish who is caught
    on the anchor of the large middle boat. If you can rescue this fish, you can
    also obtain another Jiggy. So, once your oxygen tank is full, head back in the
    water and over to the anchor hole. Swim through and quickly jump to land again.
    Defeat the enemies and you should find an anchor switch. This will raise the 
    anchor, freeing the large fish! Now, you can grab the JIGGY that is left in
    that general area.
    
                                  O-----------------O
                                  | JIGGY COUNT: 84 |
                                  O-----------------O
    
    Head back to the barn area and over the poison pond with the last Jinjo. Then,
    pay the toll in this area to form the next bridge. There is another MUMBO 
    TOKEN in this area, so grab it. Make your way across until the bridge ends.
    Head into the small areas to find a bunch of explosives and musical notes. If
    you defeat all these enemies, you get a 1-UP. Continue to the crate with a
    small hole. Down here are some enemies, Red Feathers, and a JINJO. One more 
    to go for the Jiggy. Now, head back towards the Shock Jump pad and you should
    be able to reach a switch. Hit it and go for the JIGGY. You only have 15 secs.
    
                                  O-----------------O
                                  | JIGGY COUNT: 85 |
                                  O-----------------O
    
    Now that you are on the boat, head down the side and look at the windows very
    closely. There is a different one, so Rat-a-Tat-Rap this one and enter the
    middle section of the boat. Just defeat the enemies, including the one that
    pops out of the wall, and then grab your lovely, shiny, oh so wonderful JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 86 |
                                  O-----------------O
    
    Now, head to the end of the boat towards the pipes. Head up and then jump over
    to that suspending rope from the crane near the witch switch. Climb up the 
    ladder near here and then look for the toll thing. Pay it six eggs this time.
    Now you have created a nice shortcut (not that you will need it). Pay the other
    toll here with eight eggs to spawn a funky bridge with enemies. Carefully cross
    this bridge and then defeat the enemies to find your JINJO, revealing the JIGGY
    for you to claim.
    
                                  O-----------------O
                                  | JIGGY COUNT: 87 |
                                  O-----------------O
    
    Now, what is that explosive hanging from that rope doing? Well, if you Beak
    Barge the switch just near the crane, it will release the explosive, destroying
    a huge part of the lower deck. If you jump down there, you will find a huge 
    hole for you to enter. So, do so, on your way to the last Jiggy of this sick
    level.
    
    You will have to defeat tons of splitting boxes. I would recommend using Golden
    Feathers for an easy victory. You can always use regular attacks, but this is
    simply much more risky. Once you defeat each and every box, the JIGGY will 
    show up, and you can finally exit this level.
    
                                  O-----------------O
                                  | JIGGY COUNT: 88 |
                                  O-----------------O
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.18 Grunty's Lair                   [B-K-LAIR9]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    First, we should grab the Jiggy that we already activated, eh? To do this, all
    you reall have to do is swim through the next pipe and then over to the little
    platform to find the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 89 |
                                  O-----------------O
    
    Ok, so we have one more level, and one more Grunty Jiggy to get if we want to
    beat this game. I assume you probably do want to beat this game, if you are
    this far anyway...Ok, let's get going. This last level is really refreshing,
    especially after that boring Rusty level. Anyway, climb the poles to your left
    and you should come across another note door. This one wants 650 notes. You
    should have more than that, I hope. Head through.
    
    Move to the right, ignoring the Bull. Climb the platforms until you reach the
    Jiggy switch. Hit it to reveal the picture to the final world. Then, head to
    the left into the small secret passage to activate the red cauldron. Use it
    and you should be near the sewer area. Climb through that pipe and you will
    be at the final puzzle. Insert the necessary Jiggies, and then you open the
    final world. Head back to the grass area and into Click Clock Wood.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 3.19 Click Clock Wood                  [B-K-CLICK]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Are you ready to finish the last level of this game? Good. Let's get it started
    guys and girls. First, I have a Player's Note. Basically, this level is a bit
    different from the others, in that you can travel into four different seasons.
    Of course, that includes winter, summer, spring, and fall. The area is really
    the same, but some additions are made in each world. Also, the enemies change,
    which causing slight change in tactics.
    
    For now, though, you will only be able to use Spring. So, collect the notes
    and hit the Spring Switch. Then, head through the entrance.
    
                                      O--------O
                                      | Spring |
                                      O--------O
    
    At the start, use you Golden Feather to get into the flower for a MUMBO TOKEN.
    Now, swim the length of the water reservoir to your right. Ignore the beaver
    because you cannot complete his quest at the current season. Instead, head over
    to the meadow with the rampaging bull. Collect the notes around the meadow and
    then move towards the center of the flowers. Just shoot 5 blue eggs from behind
    to sprout a small flower. Now, head to your right towards the hill. There are
    some enemies here that pop out (like in Clanker's Cavern and Mad Monster) so
    dispose of them using your Rat attack.
    
    Your goal is to collect all the notes in this area, and they are pretty easy
    to find. Once you have completed that, you need to head over to Mumbo's Hut.
    You need 25 Mumbo Tokens to transform right now. Do you have enough? You have
    a few options. You can come mumbo token gathering with me, or enter a cheat
    to give you tokens, or you can exit this level and collect previous ones that
    you missed. Then again, you might already have 25, and you can transform right
    now. Assuming you don't have enough, you can find one near another plany. You
    have to use the Golden Feather to get it though. There is one in the bush that
    can be accessed via the Wading Boots nearby.
    
    Once you have transformed into the bumblebee, you should head for the large
    central tree. Look closely for another enemy flower pot and you can head right
    inside without being harmed to grab your first JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 90 |
                                  O-----------------O
    
    Fly over to the beehive. Enter the small hole and claim your JINJO. Then, head
    back out. Head back towards Mumbo's Hut, but look closely for a JINJO in one
    of those flower pots. It is pretty easy to find if you just move slowly and
    listen for the Jinjo to whistle or yell. Once you grab it, head back to Mumbo
    and return to your normal form.
    
    Now, head over to the beehive again, this time fluttering to the small areas
    on your left. You have done something similar to this in Clanker's Cavern.
    Try not to fall, or you could lose some valuable health. Take your time with
    each jump, in other words. Continue jumping until you reach some moving 
    platforms. Jump on them to get to a ledge and walk across to find a Sun Switch.
    Pound this switch to activate the Summer season. For now, continue passed the
    gaps to find a bird nest with giant eggs inside. Use the Shock Jump pad behind
    the egg to get on top of the egg. Beak Bust the egg to find a bird. Ignore the
    sleeping bird for now, and continue onto the small wodden platforms.
    
    Try really hard not to fall, or you will lose a lot of health and time. If you
    make it to the door in the tree, break it open and avoid the tentacle enemies
    to gain the second JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 91 |
                                  O-----------------O
    
    The bad news: we only have 2 Jiggies so far. The good news: we are done with
    Spring. Head back out and enter Summer.
    
                                      O--------O
                                      | Summer |
                                      O--------O
    
    Just as you enter, you will see that same bird you cracked open. He wants 5
    caterpillars, so you will need to collect them and feed them to him for your
    prize. Head to the left to find your third JINJO in the meadow, just peaking
    above the area. Just listen for him to find him.
    
    Head northeast to find your first CATERPILLAR. Then head inside the dried up
    lake area to find the second CATERPILLAR just behind the tree. Remember that
    beaver we met before? Now we can deal with the boulder blocking his house,
    since the lake is dried up. Head over to Gnawty and Beak Bust the boulder. If
    you meet him inside his house, he will give you a reward. We cannot get inside
    though, because the slope is too steep for Banjo or the Talon Trot to climb.
    Wow, what a bummer. Instead, let's continue down the lake towards the end. If
    you locate the bird enemy, you will find the Fall Switch. Activate it for later
    uses.
    
    Head back out of the lake to where you created that small flower. Gobi is here
    again, which means you must Beak Bust him to water your poor little flower.
    This will make it grow slightly more, but not enough to trigger anything. Then,
    jump over to the small ledge near the lake to find CATERPILLAR number three.
    If you continue passed the meadow, you will find a fourth CATERPILLAR being
    guarded by a few bumblebee enemies. High Jump over to get this one.
    
    Finally, head over towards Mumbo's Hut to find the firth CATERPILLAR just on
    the path. You cannot use Mumbo Magic, so don't even bother. Instead, we want
    to head up to where the bird is to gain are reward. To do this, head over to
    the sloping area, where the beehive was. Head right, instead of left into all
    those small alcoves. Continue until before a Shock Jump pad you see a JIGGY.
    Jump over to it.
    
                                  O-----------------O
                                  | JIGGY COUNT: 92 |
                                  O-----------------O
    
    Now, return back to the start of this area and head over to the beehive. If
    you climb to the top of the beehive, you will notice a little indent that you
    can Beak Bust to gain entrance to the beehive. Seems risky, eh? Nah, get your
    butt in there.
    
    Just defeat all the enemies down here. They are easy to defeat, and even much
    easier to defeat with Golden Feathers. Once they are dead, claim your JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 93 |
                                  O-----------------O
    
    This time, make your way into those small alcoves, Fluttering to each. At the
    last one, you will find another CATERPILLAR. Continue towards the high house
    above here. Enter this house and Flutter your way over to a 1-UP. To the left
    of this platform is another JIGGY as well, so grab that.
    
                                  O-----------------O
                                  | JIGGY COUNT: 94 |
                                  O-----------------O
    
    Finally, make your way up to the giant bird to feed him those five caterpillars
    that you promised. He will grow, but then fall back asleep. Ok, so I guess we
    don't get a prize yet. Continue towards the Summer Swithc to find one last 
    CATERPILLAR for the road. For now, enter the Fall area.
    
                                      O--------O
                                      | Autumn |
                                      O--------O
    
    First thing, notice the water is back. So, swim into the lake and over to 
    Gnawty's house. You can now grab that JIGGY that he rewarded you.
    
                                  O-----------------O
                                  | JIGGY COUNT: 95 |
                                  O-----------------O
    
    Now, head behind you slightly to a leaf pile and grab another CATERPILLAR. 
    Continue back towards the north meadow, where you will find Gobi again. Make
    him water that darn flower one last time. It will now grow very large, and
    reveal a Jiggy way up high that you cannot get yet. For now, look up the two
    near leaf piles to find a JINJO and CATERPILLAR. For now, make your way to the
    path that leads to Mumbo's Hut. There are two CATERPILLARS around here. One is
    along the path, after the enemy bird. The other is inside Mumbo's Hut. Grab
    both than exit the area. There is one other CATERPILLAR just below on a bridge
    near the water. Once you grab that, head back towards the beehive over to the
    alcoves near the large tree.
    
    Continue up this path, defeating the enemies to find a CATERPILLAR. Once you
    get on top of the beehive, you will find another CATERPILLAR. With all that
    mumbo jumbo, you can finally jump to the large flower with the JIGGY on it.
    
    
                                  O-----------------O
                                  | JIGGY COUNT: 96 |
                                  O-----------------O
    
    Now, continue up the path that you WERE on, towards the large tree. Move from
    alcove to alcove, eventually grabbing the CATERPILLAR. Once you get to the
    tree, you will find a squirrel who needs 6 acorns. Just for the record, the
    Winter Switch is right by Eyrie, the large bird. So, pound that when you are
    ready to move on to winter. First, head around the house up here and break
    the window with a Rat attack. Grab the ACORN in here. Then, head out and enter
    the squirrel's house. In here, grab the CATERPILLAR and jump over to the next
    ACORN. Now, head up the slope using your Talon Trot and high jump over to the
    next ACORN. You must now Flutter over to the next ACORN in the air, and then
    land on the bridge and grab the near ACORN. Continue across the bridge to find
    the last ACORN. With all that said, head back to the squirrel to claim your
    JIGGY prize.
    
    
                                  O-----------------O
                                  | JIGGY COUNT: 97 |
                                  O-----------------O
    
    Take a deep breath, then enter Winter, the final portion of this level!
    
                                       O--------O
                                       | Winter |
                                       O--------O
    
    There are a few things to note. Those annyoing snowman are back! That is the
    worst possible news anyone could receive. Also, ice cold water will screw with
    your oxygen, so beware. For now, head over to Mumbo's Hut to find a flying pad.
    Use this to get the JINJO on top of Mumbo's Hut and collect the JIGGY.
    
                                  O-----------------O
                                  | JIGGY COUNT: 98 |
                                  O-----------------O
    
    Go back to the flying pad. Gee, this would have been nice in PREVIOUS seasons,
    don't you think? Make your way up high towards Eyrie, the large bird. He will
    simply thank you for everything and give you your final JIGGY of this level.
    So, you still have some notes to collect, which I will leave up to you, but
    the Witch Switch will be explained.
    
                                  O-----------------O
                                  | JIGGY COUNT: 99 |
                                  O-----------------O
    
    Use the flying pad, again, and head up towards the tree house where you did
    much venturing before. Just below this is a snowman. And, just to the side of
    the snowman is the Witch Switch! Hit it and then grab anything else you might
    want. Now, head quickly back to Spring so you can use your Mumbo Magic and
    transform into a bee. Then, exit this level into Grunty's Lair.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                   3.20 Grunty's Lair                   [B-K-LAI10]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    So, it is time to collect that final Jiggy, after all. Just fly all the way up
    to the top of this area, in a small cave, to find the final JIGGY.
    
                                  O------------------O
                                  | JIGGY COUNT: 100 |
                                  O------------------O
    
    Make your way slightly down to the Note Door of 760 notes. Come on, you better
    have this. Anyway, head through to return as Banjo Kazooie and you will be
    warped to the final quiz game before the final fight. I hope you payed good
    attention to Brentilda and your game surroundings. A lot of the questions will
    be VERY familiar, just so you know.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                3.21 Grunty's Furnace Fun               [B-K-FURNA]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Basically, you will be playing on a large game board. This game board will 
    consist of several squares with different questions on each. Each square
    will consist of questions pertaining to that aspect of the game. For example,
    music squares will ask questions where you must identify an enemy that makes
    a paricular noise. Get it?
    
    I would like to thank Gold Mage for this ASCII. I am terrible at drawing maps
    but I think it is really important that you see where you are going at all 
    times during this mini-game. 
    
    --------------------------------------------------------------------
    
    Key :  B = Banjo-Kazooie Square
           G = Gruntilda Square
           V = Visual Square
           M = Music Square
           C = Challenge Square
           D = Death Square
           J = Joker Square
           - = Nothing
    
    
                           FINISH
                             |D|
               |V|D|-|     |D|G|B|-|V|-|D|D|-|
               |J| |B|     |B|       |D|
                   |G|G|-|M|C|       |D|
                   |C|     |C|       |D|
                   |B|     |-|B|D|C|M|C|B|-|
               |-|M|C|M|D|     |D|       |M|G|J|
               |M|     |V|     |G|       |C|
               |-|     |G|B|-|B|C|M|V|G|B|C|
               |G|C|B|M|D|           |-|
               |-|     |-|           |D|
               |J|     |G|C|-|B|C|V|B|M|G|B|
                         |B|   |-|       |B|
                         |V|   |B|       |J|
                 |-|D|J|-|M|B|-|G|
                             |V|
                             |B|
                            START
    
    --------------------------------------------------------------------
    
    Ok, so what are some of the questions? I will list all the questions below and
    the correct answers (and wrong answers). Some of this information was taken
    from Gold Mage, who really did a nice job of listening to all the questions of
    the game. I did my best trying to get all of the questions myself. I will list
    the questions by order of worlds. So, whatever world your question is in, use
    this division to help.
    
    Key:
    
    [x] - Wrong Answer
    [v] - Right Answer
    
    --------------------------
    World 1 - Mumbo's Mountain
    --------------------------
    
    "In Mumbo's Village in the middle,
    Which tall object solves this riddle?"
    
    [x] - Lu-Be-Ju the Totem Pole
    [v] - Juju the Totem Pole
    [x] - Tojo the Totem Pole
    
    "In Mumbo's Mountain you don't know,
    What does that big gorilla throw?"
    
    [v] - Oranges
    [x] - Chocolates
    [x] - Barrels
    
    "On Mumbo's Mountain in the lake,
    What in there make no mistake?"
    
    [v] - A shoal of fish
    [x] - A dirty hippo
    [x] - A hungry shark
    
    "Mumbo's Mountain is a thriller,
    What's the name of the gorilla?"
    
    [v] - Conga
    [x] - Wonga
    [x] - Bonga
    
    "Mumbo's Mountain, Bottles is there,
    Which move was learned, you stupid pair?"
    
    [v] - Talon Trot
    [x] - Shock Jump
    [x] - Wonderwing Invulnerability
    
    "Mumbo's Mountain is easy for sure,
    How many Jigsaws open it's door?"
    
    [v] - 1
    [x] - 2
    [x] - 3
    
    "On Mumbo's Mountain, it's not dull,
    What's in the eye of Mumbo's Skull?"
    
    [v] - Something else
    [x] - Musical Notes
    [x] - Mumbo Token
    
    "On Mumbo's Mountain, surrounded by sea,
    There's a Jinjo, what color is he?"
    
    [x] - Green
    [v] - Blue
    [x] - Black
    
    "On Mumbo's Mountain, they look flash,
    How many huts were there to smash?"
    
    [v] - 6
    [x] - 5
    [x] - 8
    
    "They've a tower in which they hide,
    On Mumbo's Mountain, what's inside?"
    
    [x] - Fatty the bat
    [v] - Ticker the termite
    [x] - Bongo the bee
    
    
    -----------------------------
    World 2 - Treasure Trove Cove
    -----------------------------
    
    "In Treasure Trove within this game,
    What is the leaking bucket's name?"
    
    [x] - Holey
    [v] - Leaky
    [x] - Mr. Sieve
    
    "In Treasure Trove you need quick legs,
    Which of my nasties ate your eggs?"
    
    [x] - Lockup the Treasure Chest
    [x] - Snippet the crab
    [v] - Yum-yum the clam
    
    "Jinjos are a crafty lot,
    on Treasure Trove, where are they not?"
    
    [v] - Inside a giant treasure chest
    [x] - Under the pier at the start
    [x] - On top of a tree
    
    "My hungry shark will end your game,
    On Treasure Trove, what's his name?"
    
    [x] - Slacker
    [v] - Snacker
    [x] - Stacker
    
    "Of these items on the ground,
    On Treasure Trove was first found?"
    
    [x] - Gold Feathers
    [x] - Feather Dusters
    [v] - Red Feathers
    
    "On Treasure Trove, there is a boat,
    What's its name, it doesn't float?"
    
    [v] - The Salty Hippo
    [x] - The Sweaty Rhino
    [x] - The Wobbly Whale
    
    "Treasure Trove's got Cap'n Blubber,
    What's wrong with that sobbing lubber?"
    
    [v] - He'd lost his gold
    [x] - He wanted a drink
    [x] - He couldn't remember his name
    
    "Treasure Trove got a treasure hunt,
    How many X's, you little runt?"
    
    [x] - More
    [v] - 6
    [x] - 5
    
    "Treasure Trove's Sandcastle floor,
    Is missing a letter, guess once more?"
    
    [x] - X
    [x] - None of them
    [v] - Q
    
    "Treasure Trove Cove had a feature,
    What was the giant armored creature?"
    
    [v] - A giant hermit crab
    [x] - A mighty tank
    [x] - A huge metal whale
    
    
    --------------------------
    World 3 - Clanker's Cavern
    --------------------------
    
    "Clanker's Cavern smells really stale,
    How many ways to get in the whale?"
    
    [x] - 6
    [x] - Less than 5
    [v] - More than 4
    
    "Clanker's cavern really stinks,
    His massive chain, how many links?"
    
    [x] - 10
    [v] - 8
    [x] - 6
    
    "Clanker the whale is stuck in the goo,
    In Clanker's Cavern, what does he do?"
    
    [x] - Tour Guide
    [x] - Massive dishwasher
    [v] - Garbage grinder
    
    "Clanker's Cavern whale needed air,
    What did you swim through way down there?"
    
    [x] - A series of hoops
    [x] - The sound barrier
    [v] - A large key
    
    "In Clanker's Cavern, it's a pain,
    What's attached to Clanker's chain?"
    
    [x] - A colossal cauldron
    [v] - A massive anvil
    [x] - A huge boulder
    
    "If you know this, please don't shout,
    In Clanker's Cavern the odd one out?"
    
    [x] - Bolt
    [x] - Anvil
    [v] - Hammer
    
    "Inside Clanker spinning fast,
    What was tough for you to get past?"
    
    [v] - Rotating sawblades
    [x] - Rotating merry-go-round
    [x] - Rotating bones
    
    "The whale's stomach is pretty grim
    Through how many hoops did you swim?"
    
    [v] - 8
    [x] - 7
    [x] - Less than 7
    
    "The whale's blowhole an object sat,
    In Clanker's Cavern, what was that?"
    
    [v] - A giant bolt
    [x] - A large crab
    [x] - A big bubble
    
    
    ---------------------------
    World 4 - Bubblegloop Swamp
    ---------------------------
    
    "Bubblegloop Swamp will test your mind,
    How many turtles did you find?"
    
    [v] - 8
    [x] - 6
    [x] - 7
    
    "Bubblegloop's turtle opens wide,
    What did you hit to get inside?"
    
    [x] - His butt
    [v] - His feet
    [x] - His head
    
    "Bubblegloop Swamp hides a treat,
    What in the water chomps your feet?"
    
    [x] - Electric toasters
    [v] - Piranha fish
    [x] - Electric Eels
    
    "Bubblegloop turtle choir is swell,
    But what's on the back of each shell?"
    
    [x] - A bigger turtle
    [v] - A musical note
    [x] - A target
    
    "In Bubblegloop Swamp's marshy mound,
    What thing's highest above the ground?"
    
    [x] - A muddy turtle
    [v] - A mud hut
    [x] - A turtle
    
    "Inside Bubblegloop's giant egg,
    What's not inside you needn't beg?"
    
    [v] - An extra life
    [x] - A jigsaw piece
    [x] - A smaller egg
    
    "In Bubblegloop Swamp, there is no doubt,
    Which one of these is the odd one out?"
    
    [v] - Green frog
    [x] - Red frog
    [x] - Yellow frog
    
    "In Bubblegloop Swamp, tell me now,
    Which fact's made up by this old cow?"
    
    [x] - There are two different colored frogs
    [v] - Bottles teaches you two new moves
    [x] - It features two crocodiles
    
    "Tell me now or your life I'll chomp,
    The frogs' name in Bubblegloop Swamp?"
    
    [v] - Flibbits
    [x] - Stickups
    [x] - Stikkits
    
    "The crocodiles in Bubblegloop Swamp,
    Give me the names of what they chomp?"
    
    [x] - Bubblies and dumblies
    [x] - Yumyums and bumbums
    [v] - Yumblies and grumblies
    
    
    ------------------------
    World 5 - Freezeezy Peak
    ------------------------
    
    "Boggy Bear is Freezeezy's clot,
    How many Jigsaws has he got?"
    
    [v] - Three
    [x] - Two
    [x] - Four
    
    "Freezeezy's igloo isn't square,
    How many bears can fit in there?"
    
    [v] - Five
    [x] - Four
    [x] - Three
    
    "Freezeezy's Slalom course is crass,
    Through how many gates do you pass?"
    
    [x] - 48
    [v] - 38
    [x] - 28
    
    "Freezeezy Peak is rather cold,
    But what does the huge snowman hold?"
    
    [v] - A broom
    [x] - A Game Boy
    [x] - A shovel
    
    "Freezeezy's snowman's giant scarf
    What are it's colors that make me barf?"
    
    [x] - Orange and red
    [v] - Yellow and red
    [x] - Green and grey
    
    "Freezeezy Peak is full of snow,
    But which of these isn't on show?"
    
    [x] - A pathetic polar bear
    [x] - A wobbly walrus
    [v] - A slippery seal
    
    "Here's three facts on Freezeezy Peak,
    the one that's true is what you seek!"
    
    [x] - Five giant ice cubes live there
    [x] - There are five snowmen
    [v] - It features five bears
    
    "On Freezeezy Peak you have been,
    But which of these can't be seen?"
    
    [v] - Christmas Pudding
    [x] - Christmas Presents
    [x] - Christmas Tree
    
    "The walrus on Freezeezy Peak,
    What's his name that I now seek?"
    
    [v] - Wozza
    [x] - Wazza
    [x] - Gazza
    
    
    -----------------------
    World 6 - Gobi's Valley
    -----------------------
    
    "Above the sand you see it glide,
    In Gobi's Valley what's the ride?"
    
    [v] - A magic carpet
    [x] - A magic genie
    [x] - A magic taxi cab
    
    "An easy one, or maybe a jinx,
    how many carpets in Gobi's sphinx?"
    
    [x] - 4
    [x] - 6
    [v] - 5
    
    "From Gobi's Pyramid it spills,
    What empties out, the moat it fills?"
    
    [x] - A hoard of mummies
    [x] - Sand
    [v] - Water
    
    "Gobi's Valley had many a trick,
    How many pyramids, take your pick?"
    
    [x] - 5
    [v] - 4
    [x] - 3
    
    "Gobi's cactus conceals a prize,
    Tell me what if you think you're wise!"
    
    [v] - An extra honeycomb piece
    [x] - A piece of sponge cake
    [x] - A jigsaw piece
    
    "Gobi's Camel on vacation,
    what's he got at his third location?"
    
    [x] - Nothing
    [x] - A jigsaw
    [v] - An extra honeycomb piece
    
    "In Gobi's Valley, there's a tree
    On it's head, what can you see?"
    
    [x] - A leafy wig
    [v] - A hat
    [x] - A pair of sunglasses
    
    "In Gobi's Valley lurks a hand,
    Who hides a Jiggy in the sand?"
    
    [x] - Robba the Mummy Hand
    [v] - Grabba the Mummy Hand
    [x] - Dabba the Daddy Hand
    
    "In a pyramid some tiles you match,
    Who's not included in this batch?"
    
    [x] - Mumbo Jumbo
    [x] - Jinjo
    [v] - Gruntilda
    
    "The charmer helps you on your way,
    In his pyramid what did you pay?"
    
    [v] - Some blue eggs
    [x] - Some gold feathers
    [x] - Some gold bullion
    
    
    -----------------------------
    World 7 - Mad Monster Mansion
    -----------------------------
    
    "A ghostly hand who has a sway,
    In the church what did he play?"
    
    [x] - An electric guitar
    [x] - A piano
    [v] - An organ
    
    "In Monster Mansion you can creep,
    But what wakes the ghost from his sleep?"
    
    [v] - Banjo treads on the creaky floorboards
    [x] - Banjo sets off his alarm clock
    [x] - Banjo hits him with a plank of wood
    
    "Mansion cellar barrels are round,
    What on the front of them was found?"
    
    [x] - The words "Get lost Banjo"
    [x] - The word "Fragile"
    [v] - The numbers "1881"
    
    "Mad Monster Mansion is real hard,
    But what's not found in the graveyard?"
    
    [v] - Ghosts
    [x] - Flowers
    [x] - Gravestones
    
    "Mad Monster Mansion's graveyard pots,
    What appeared from them, there were lots?"
    
    [x] - A bunch of bananas
    [v] - A bunch of flowers
    [x] - A bunch of feathers
    
    "Playing my music is his game,
    What's the church ghost hand's name?"
    
    [x] - Strausand
    [v] - Motzand
    [x] - Bachand
    
    "Part of Monster Mansion's race
    What's the time on the church clock's face?"
    
    [v] - Nothing, it's hands have fallen off
    [x] - Midnight
    [x] - Midday
    
    "One doesn't exist, furry twit,
    In Mad Monster Mansion, which is it?"
    
    [x] - Bathroom
    [x] - Cellar
    [v] - Kitchen
    
    "The haunted mansion in my ground,
    How many ways in could be found?"
    
    [v] - 9
    [x] - 7
    [x] - 8
    
    
    --------------------------
    World 8 - Rusty Bucket Bay
    --------------------------
    
    "Captain's cabin in Rusty bay,
    What's on the bed duvet, I say?"
    
    [x] - Flowers
    [v] - Anchors
    [x] - Propellers
    
    "Get this wrong, you little toad,
    Rusty Bay's whistles, what's the code?"
    
    [v] - 312-111
    [x] - 321-123
    [x] - 213-111
    
    "Here's three facts about Rusty Bay,
    Pick the one that's true today?"
    
    [x] - The engine room has four cogs
    [v] - There are four lifeboats
    [x] - The ship has three funnels
    
    "In Rusty Bay you may have been,
    But what on the walls isn't seen?"
    
    [x] - Toll 8
    [v] - Toll 7
    [x] - Toll 6
    
    "In Rusty Bay, you act the clown,
    Which of these can't you slow down?"
    
    [x] - The spinning fan blades
    [x] - The rotating propellers
    [v] - The turning cogs
    
    "Rusty Bay's crane hangs over the side,
    It holds a box but what's inside?"
    
    [x] - 3 Extra Lives
    [x] - Grunty's expensive new Hi-Fi
    [v] - TNT
    
    "The box in the hold of Rusty Bay
    Homey to break would you say?"
    
    [x] - 9
    [x] - 11
    [v] - 15
    
    "The Rusty Bucket is a tanker,
    What's stuck underneath its anchor?"
    
    [v] - A dumb dolphin
    [x] - A silly seahorse
    [x] - A clueless crab
    
    "This run of luck will have to stop,
    Big ship's third funnel, what's on top?"
    
    [x] - A mumbo token
    [x] - A jigsaw piece
    [v] - There is no third funnel
    
    "The galley fridge in Rusty Bay,
    Tell me what on the shelves lay?"
    
    [v] - Kazooie Eggs
    [x] - Grunty's high fat spread
    [x] - Red feathers
    
    
    --------------------------
    World 9 - Click Clock Wood
    --------------------------
    
    "Click Clock's Beaver is really dumb,
    What's the problem that makes him glum?"
    
    [v] - He can't get in his house
    [x] - His head has fallen off
    [x] - He's got nothing to eat
    
    "In Click Clock Wood a big oak grew,
    Which of these is the one that's true?"
    
    [v] - The leaves are largest in summer
    [x] - The squirrel is outside in winter
    [x] - The grass is highest in autumn
    
    "In Click Clock Wood, I have no doubt,
    In which season is there a drought?"
    
    [x] - Autumn
    [x] - Winter
    [v] - Summer
    
    "In Click Clock Wood, the eagle's lame,
    Can you recall the stupid bird's name?"
    
    [x] - Beerie
    [x] - Goldie
    [v] - Eyrie
    
    "In Click Clock Wood, the shaman's dumb,
    What useless creature do you become?"
    
    [v] - A bumble bee
    [x] - A squirrel
    [x] - A snail
    
    "In the Wood for the plant to grow,
    What in the ground must you sow?"
    
    [x] - A seed
    [v] - An egg
    [x] - A bomb
    
    "In Click Clock Wood, he's the king,
    What's the squirrel doing in spring?"
    
    [x] - Sleeping in his bed
    [x] - Looking for the beaver
    [v] - Eating his nuts
    
    "The Click Clock eagle that you meet,
    how many autumn worms will he eat?"
    
    [x] - 5
    [x] - 25
    [v] - 10
    
    "The giant plant in Click Clock Wood
    How's it get water for it's bud?"
    
    [x] - From a giant watering can
    [v] - From a camel
    [x] - From Kazooie's special water eggs
    
    ----------------------------
    Non-World Specific Questions
    ----------------------------
    
    "At Mumbo's Skull you made a stop,
    How many feathers were on top?"
    
    [x] - 4
    [v] - 3
    [x] - 2
    
    "Get this wrong, make a mistake,
    Which color Jingo is a fake?"
    
    [x] - Green
    [x] - Yellow
    [v] - Brown
    
    "In Spiral Mountain, fields are green,
    Which veggie baddie isn't seen?"
    
    [x] - Topper the carrot
    [x] - Collywobble the cauliflower
    [v] - Spuddy the potato
    
    "Me and her look just the same,
    Grunty's sister what's her name?"
    
    [v] - Brentilda
    [x] - Bruntella
    [x] - Boghandle
    
    "She will soon be fat and lame,
    What is your little sister's name?"
    
    [v] - Tooty
    [x] - Looty
    [x] - Booty
    
    "Spiral Mountain's got my face,
    How many molehills in this place?"
    
    [x] - 9
    [v] - 8
    [x] - 7
    
    "You can't win, I've been assured
    How many squares are on this board?"
    
    [x] - 113
    [v] - 94
    [x] - 78
    
    "You found enough, you know the score,
    How many notes for the first note door?"
    
    [x] - 100
    [x] - 75
    [v] - 50
    
    "Your moves are slow, style they lack,
    What's the name of your jump attack?"
    
    [v] - Rat-a-tat Rap
    [x] - Bill-a-Bong Beak
    [x] - Pik-A-Pok Peck
    
    
    Once you complete the quiz, you will actually be able to fight this stupid
    witch, who they call Gruntilda. First, head passed the stairs until you reach
    the green cauldron to activate the shortcut across the game board. Then, you
    can enter the next Note Door, at 810 notes. Most likely, you have this, but if
    not, you have to go back and finish more levels, hahahaha! Sorry, but that
    really would not be fun, would it?
    
    When you enter this next area, you will find the final puzzle. There are no
    pieces filled in, so you must do the entire thing. Considering you have all the
    Jiggies in the game, this should be really be a problem, should it? Now, you
    have several note doors in front of you. They are all under 870 notes, so you
    should be able to open all of them if you have all the notes in the game. In
    them is a giant egg, golden feather, and puzzle. The giant items just refill
    your totals to the max. The puzzle requires some more Jiggies, which you have
    enough, to complete, doubling your health bar by darkening the honeycombs!
    This is really the only useful one. Finally, grab the large Red Feathers and
    head through the entrance to the final battle.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                               3.22 Battle with Gruntilda               [B-K-BATTL]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    To begin, Grunty will simple swoop down at you as she is on her broomstick. All
    you want, and can, do is dodge this attack. Continue to dodge it, even when it
    turns into multiple swoops in a row, until she gets tired and stops. This is
    your cue to attack her. Use the Rat-a-tat Rap for bets results. After you hit
    Grunty, she will charge a fireball up at you. She has pretty good aim (sort of
    like those large snowmen). Either that, or the BK programmers know what they
    are doing. To dodge this, keep moving. If you don't want to risk it, use a 
    Golden Feather.
    
    Now, you will have to repeat the process again, hitting Grunty when she runs
    out of gas. Then, she will throw another ball at you. She will do as many as
    four broom swoops at you, so keep on your toes, constantly dodging her. After
    the final fourth blow, she will throw a green ball at you, which is like a 
    homing missile, essentially. To avoid this, you must use a Golden Feather! If
    you need health, grab the Honeycomb. If not, leave it for later use.
    
    Now, you must change tactics. Grunty will be a bit higher, shooting fireballs
    at you rapidly. You have to go back and forth dodging them. Then, once you get
    closer, jump to the wall and shoot some blue eggs at Grunty. Try to shoot up
    to three, but no more or you will get hit. You must repeat this process a few
    times before you change tactics again. Just a note, you won't be able to shoot
    as many blue eggs once you get towards the end of this tactic change. She will
    try to hit you faster, so you might only get one blue egg off.
    
    Now, you must use air tactics. This fight really is comprehensive, isn't it?
    Well, use the flying pad in the middle and get ready to use your Beak Bomb. 
    You can try to hit her as she is moving (she does move rather slowly). Or, you
    can always wait until she stops, dodge a few fireballs, and then Beak Bomb her.
    Do this a few times, and she will begin to constantly throw fireballs at you
    when she stops. When this point comes, you are going to simply have to Bomb her
    while she is moving, or else you will lose tons of health.
    
    Ok, this is slightly different, but REALLY annoying. Grunty has a shield that
    you can not defeat. The Jinjos want to help you out, but you have to activate
    the stupid statues before they can help. So, you must shoot three eggs into
    each of the four statues. The problem is that Grunty is shooting fireballs at
    you from above, and they are well placed, to an insane degree. Seriously! You
    only have a little bit of time to shoot an egg into the hole before you must
    quickly move out of the way and dodge the fireball. Just take your time, you
    are no in any rush, are you?
    
    Now, grab all the health you can get. You are almost done. First, you must
    simply dodge Grunty's spell. Her shield is still up, and you cannot do much
    about it. Finally, she will throw another green fireball at you, which you can
    dodge using Golden Feathers. After this, Jinjonator will come. To activate it,
    you must shoot an egg into each side of it! Ok, same tactics as before. Still,
    Grunty's aim is insane. You will have to shoot several eggs into some of the
    slots (up to 5). Make sure you hear the little click noise, indicating that you
    have activated that slot. Once you do, it will defeat Grunty for you, meaning
    you just completed Banjo Kazooie. Congratulations!
    
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
                                 CHAPTER 4: Appendices                  [B-K-APPEN]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                    4.0 Mumbo Tokens                    [B-K-MUMTO]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to the Mumbo Token guide. I will simply list the locations of all the
    Mumbo Tokens in the game, level by level. For a more in-depth guide of getting
    these, simply look for "MUMBO TOKEN" in the walkthrough. I found quite a few
    while playing the game, so you should be able to find most of them there.
    Otherwise, I will give you a general description below.
    
     __________________________________
    / -------------------------------- \___________________________________________
    | O--Level 1 - Mumbo's Mountain--O |___________________________________________
    \__________________________________/
    
    1. Behing the small tree stump to the right of the start pad.
    
    2. Under the bridge to Mumbo's Hut.
    
    3. Where you learn Talon Trot, head behind the semi-circular structure.
    
    4. On the platforms just passed Conga.
    
    5. Inside the termite house, on the second level.
    
     _____________________________________
    / ----------------------------------- \________________________________________
    | O--Level 2 - Treasure Trove Cove--O |________________________________________
    \_____________________________________/
    
    1. Break the entrance to the ship to find the token in the water.
    
    2. Climb the large pole in the center of the ship.
    
    3. Use the Shock Jump pad right next to Bottles, straight in the air.
    
    4. Right where you enter the lighthouse is the token.
    
    5. Just behind Nipper's shell in the water is another token.
    
    6. Inside the chomping treasure chest near the sea.
    
    7. Inside the chomping treasure chest near the sea (same one).
    
    8. Follow the secret red markings. When you get to a ?, head down to find the
       token near the sea.
    
    9. Near the large semi-circle arc.
    
     __________________________________
    / -------------------------------- \__________________________________________
    | O--Level 3 - Clanker's Cavern--O |__________________________________________
    \__________________________________/
    
    1. Just inside Clanker's left tooth on the small platform.
    
    2. Above the starting point via the black pipe.
    
    3. Use the Shock Jump pad near Clanker's fin to find the area with the token.
    
    4. Near Clanker's tail is a platform with the token.
    
    5. Deep in the main area is a pipe with a token inside.
    
     ___________________________________
    / --------------------------------- \_________________________________________
    | O--Level 4 - Bubblegloop Swamp--O |_________________________________________
    \___________________________________/
    
    1. Head to the left from the start and use the Wading Boots to find the token
       just behind the first Jinjo.
    
    2. Up the winding path after the Jiggy Switch.
    
    3. Inside the Dragon nose.
    
    4. Inside Mumbo's Hut, just behind him.
    
    5. Behind Mumbo's Hut.
    
    6. In the hut area, there is a token in the water under the platforms.
    
    7. In the hut area, there is a token to the right of the Shock Jump pad, in
       the air, heading to where the golden crocodile usually is.
    
    8. In the hut area, there is a token in the water under the platforms (again).
    
    9. Climb the pole just next to the pink egg, cracked for a Jiggy.
    
    10. In Tip Tank.
    
     ________________________________
    / ------------------------------ \____________________________________________
    | O--Level 5 - Freezeezy Peak--O |____________________________________________
    \________________________________/
    
    1. Head inside the igloo at the start to find the first token.
    
    2. Near the trunk of the christmas tree.
    
    3. A reward for defeating a snowman enemy.
    
    4. A reward for defeating a snowman enemy.
    
    5. Automatically gain this one when you find the sled way up top.
    
    6. In the icy water next to the large snowman.
    
    7. In the center area near the snowman's legs.
    
    8. Near the many houses on the right side of the main area.
    
    9. Near the beginning of the snowman's scarf.
    
     _______________________________
    / ----------------------------- \_____________________________________________
    | O--Level 6 - Gobi's Valley--O |_____________________________________________
    \_______________________________/
    
    1. At the far end of the large Sphinx, inside of course.
    
    2. Just ahead of the nose of the large Sphinx.
    
    3. Inside the Kazooie target building.
    
    4. Use the Wading Boots behind the Sphinx and head left to find the Token.
    
    5. In the hexagonal area, once filled with water, at the very bottom.
    
    6. In the air near the large pyramid in the middle.
    
    7. At the door of the Running Shoes building.
    
    8. Inside the mini-game memory game.
    
    9. In King Sandybutt's tomb, at the exit there is a token in one of the jars.
    
     _____________________________________
    / ----------------------------------- \_______________________________________
    | O--Level 7 - Mad Monster Mansion--O |_______________________________________
    \_____________________________________/
    
    1. In the garden-like maze.
    
    2. In the garden-like maze.
    
    3. On top of the barn emitting light in all directions. On the right side.
    
    4. Check behind the graves. There is a token behind one.
    
    5. Near the entrance to the clocktower.
    
    6. On top of the church.
    
    7. In the mini-game room at the roof near the organ.
    
    8. Inside the well near the Jiggy. You must use Mumbo Magic.
    
    9. Near the fountain, next to the Jinjo.
    
    10. Just next to the barn with the other token.
    
    11. In a barrel inside the cellar, located at the back of the mansion.
    
    12. At the top of the mansion, on the roof.
    
    13. In a window on the third floor of the mansion.
    
    14. Just next to the toilet, inside one of the windows.
    
     __________________________________
    / -------------------------------- \___________________________________________
    | O--Level 8 - Rusty Bucket Bay--O |___________________________________________
    \__________________________________/
    
    1. Use the toll next to the start to find a token near the bridge.
    
    2. In the engine room near the large propeller.
    
    3. In the engine room near the large propeller.
    
    4. In the platform in the engine room.
    
    5. Near the poisonous area.
    
    6. The large garbage boxes contain a token.
    
    7. The large garbage boxes contain a token (smash the middle one).
    
    8. Inside the window on the ship.
    
    9. In the srorage room.
    
    10. Inside one of the huge pipes near the ship.
    
     __________________________________
    / -------------------------------- \___________________________________________
    | O--Level 9 - Click Clock Wood--O |___________________________________________
    \__________________________________/
    
    Spring
    ------
    
    1. Near the start inside the enemy pot.
    
    2. Near Mumbo's Hut.
    
    3. Across the lake on the left.
    
    4. Up passed the tree ramp
    
    5. In Eyrie's nest.
    
    6. In Nabnut's Hut.
    
    7. In the working house.
    
    8. Near the beehive.
    
    Summer
    ------
    
    1. In the meadow across the lake.
    
    2. Near Gnawty's dam.
    
    3. Up the tree slope.
    
    4. Inside Mumbo's Hut.
    
    5. Way up near the large gaps is a token.
    
    6. On the way up the tree slope, another is present.
    
    Autumn
    ------
    
    1. Near the start inside the enemy pot.
    
    2. Up the tree slope.
    
    3. Up the tree slope.
    
    4. At the top of the tree.
    
    5. Near the working house.
    
    Winter
    ------
    
    1. A reward for defeating an enemy snowman
    
    2. On the large vine of the flower holding the Jiggy.
    
    3. Near Nabnut's house.
    
    4. On the beehive.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                      4.1 Enemies                       [B-K-ENEMI]
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    The majority of enemies in this game are simple one hit kills, so there is 
    really no strategy I can give you. However, there are a few enemies that I
    would like to explain.
    
    First, the large snowman who throw snowballs at you. You can defeat these by
    using the Beak Bomb, while flying, right at the X on their hat. Sometimes 
    people get confused about how to kill them.
    
    For the most part, the enemies in the water are not parishable. I would just
    ignore them, as they are usually slow and do not bother you much. Of course,
    there is always Snacker, the fast shark. You don't want to mess with the load
    of bad.
    
    The Tentacles are not defeatable. You just have to dodge them. Of course, you
    can always use your Golden Feathers if you want.
    
    As for the rest, they basically just give you health. So, if you need health
    use a simple roll or Rat-a-tat Rap to defeat one of the enemies in the level.
    Nothing more really to say in this section.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                        4.2 Items                       [B-K-ITEMS]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Welcome to the Items section of this game. I will list all of the items, give
    a short description of the item, and describe its function. You should be 
    really familiar with most of these items as you progress through the game, so
    you might as well get a head start and learn about them before playing certain
    parts of the game. Some of these items are more important than you think!
    
     ___________________________
    / ------------------------- \__________________________________________________
    | O--Item #1 - Honeycomb--O |__________________________________________________
    \___________________________/
    
    The standard Honeycomb is a unit of energy. You will start with five total 
    honeycombs. Most enemies take one or two honeycombs away from you per hit, so
    you will need these often. You can find Honeycombs in beehives, which dispense
    three units. Enemies always give you health when defeated as well. Just keep
    an eye on your health bar at all times and make sure honeycombs are usually
    full.
     __________________________________
    / -------------------------------- \___________________________________________
    | O--Item #2 - Hollow Honeycomb--O |___________________________________________
    \__________________________________/
    
    The Hollow Honeycomb is much rarer than the standard honeycomb. These units are
    well hidden in each world, with two exisiting in each level. If you collect a
    total of six of these, you will gain an additional honeycomb slot to be filled
    with the standard honeycombs. So, with nine worlds, 2 Hollow Honeycombs in 
    each, you can gain a total of 18 honeycombs, which adds three total honeycombs
    to your health bar. That is PRETTY worth it, if you ask me.
     _________________________
    / ----------------------- \____________________________________________________
    | O--Item #3 - Jiggies--O |____________________________________________________
    \_________________________/
    
    Jiggies are the golden puzzle pieces that you are working for throughout the
    game. There are a total of 100 Jiggies in the game. You must complete little
    tasks throughout each level to gain each Jiggy. The Jiggies can usually all
    be obtained in one visit of a level. There are a few minor exceptions to this,
    but that is the basics. You use Jiggies to open new levels, and eventually to
    fight the final boss. There are ten Jiggies in each world, and 10 in Grunty's
    Lair, the main section of the game.
     _______________________________
    / ----------------------------- \______________________________________________
    | O--Item #4 - Musical Notes--O |______________________________________________
    \_______________________________/
    
    Musical Notes are the lighter collectibles in each world. Your goal is to grab
    all 100 notes in each level. They are not hidden that well, so it should be
    rather easy to find all 100 in each world. You use notes to open Note Doors,
    which I will explain next.
     ____________________________
    / -------------------------- \_________________________________________________
    | O--Item #5 - Note Doors--O |_________________________________________________
    \____________________________/
    
    Note Doors are the red doors found throughout Grunty's Lair. They have numbers
    on them, indicating the number of total Musical Notes that you need to pass
    that particular area. For the most part, the requirements in this game are
    really easy, so you should not really have a whole lot of difficulty passing
    these doors. Enough said about that.
     ______________________________
    / ---------------------------- \_______________________________________________
    | O--Item #6 - Kazooie Eggs--O |_______________________________________________
    \______________________________/
    
    Kazooie Eggs are the blue eggs that you find all throughout the levels. You
    can use these to shoot at enemies, or at spider webs, or breakable walls. They
    are really not very effective. I don't like to use them unless I really have 
    to, which is not really that often. You should probably know when you need to
    use them. Sometimes you need to insert a toll or something, which means use
    the kazooie eggs.
     ______________________________
    / ---------------------------- \_______________________________________________
    | O--Item #7 - Red Feathers--O |_______________________________________________
    \______________________________/
    
    Red Feathers are pretty easy to find all throughout Banjo Kazooie. You can use
    these to fly in the air, after releasing on a flying pad. Each push into the
    air will cost one Red Feather. Also, doing a Beak Bomb will cost one Red
    Feather. In general, these won't run out because you start with 50, and you
    can increase that to 100. Useful item, still.
     _______________________________
    / ----------------------------- \______________________________________________
    | O--Item #8 - Gold Feathers--O |______________________________________________
    \_______________________________/
    
    Gold Feathers are similar to Red Feathers, but much rarer. You can use them to
    do the Invincibility move, which is very useful. You only start with 10 of 
    these feathers, but you can upgrade to 20 maximum. When you are facing tough
    enemies, I would recommend using the Gold Feathers as support. Often, people
    forget about them. Honestly, you don't need them if you are a good gamer, but
    still, the game put these items for you to use for a reason, right?
     ______________________________
    / ---------------------------- \______________________________________________
    | O--Item #9 - Witch Switch--O |______________________________________________
    \______________________________/
    
    There is one Witch Switch in each world. When you Beak Bust this switch, you
    will activate a secret Jiggy in Grunty's Lair, usually near the entrance of
    the level where you found the Witch Switch. Be warned, you often have to use
    Mumbo's Magic outside of the world to grab these Jiggies. For the levels that
    do not have Mumbo, you can grab the Jiggies using standard Banjo and Kazooie.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                     4.3 Mini-Games                     [B-K-MINIG]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Each mini-game will be listed, along with its location. Enjoy. If you need
    information on Grunty's Furnace Fun, just see the walkthrough.
    
    
    Mini-Game - Spell "Banjo Kazooie" - Treasure Trove Cove
    -------------------------------------------------------
    For this mini-game you have 100 seconds to spell out Banjo Kazooie. To spell
    this out, you must Beak Bust the letters on the floor. You can use any of the
    letters at any time, as long as you spell the words in the correct order. Note
    that you will not use all of the letters, so keep an eye out for where the 
    letters that you actually need are. Once you spell out the two words, the cage
    with the crab opens. You must Beak Bust this crab twice to defeat it. Grab the
    health left behind, then do a High Jump to get to the last JIGGY!
    
    
    Mini-Game - Loop Swim - Clanker's Cavern
    ----------------------------------------
    For this mini-game, you are going to want to follow the GREEN loops. So, first
    find the green loop around and jump through it. As soon as you do this, the
    timer of 50 seconds will begin. Now, you must find the next green loop and
    continue to do this until you have jumped/swam through all of them. Basically,
    you will have to swim through one, then jump to a crate and jump through this
    loop. Then make your way back underwater and swim through another one. Quickly
    turn to the right and jump to the crate. Try to jump both of these loops in a
    row, using the Flutter to help. Then, make your way ahead, under water, to get
    the last loop. Once all have been passed, you can grab the JIGGY after the 
    water raises to the proper level.
    
    
    Mini-Game - Conducting in the Turtle - Bubblegloop Swamp
    --------------------------------------------------------
    Something you also should have noticed was that the turtle opened his mouth
    along with giving you the Jiggy. So, enter his mouth. In here, there are some
    musical notes along the edges of the area. Then, move up to the conductor and
    he will explain the game. He will conduct a song via his choir. Just so you
    are forwarned, this is the WORST choir you will ever hear in your life. You
    could not even sing worse. Anyway, you must memorize the patterns that the
    turtles squeak. There are two dark blue turtles, so it is kind of hard to 
    distinguish the two via stating the colors out loud. Try to use "center" and
    "back blue" for those. For the rest, call out their colors. There are three
    rounds, each one getting slightly longer. The last one is pretty intense. If
    you guess wrong, you will only lose one honeycomb, so you have a few guesses.
    After you complete all of the rounds, you gain a JIGGY.
    
    
    Mini-Game - Mr. Vile's Eating Contest - Bubblegloop Swamp
    ---------------------------------------------------------
    Mr. Vile's Eating Contest is pretty difficult, especially if you do not have
    the faster running shoes (which aren't obtained until later in the game). Still
    I beat this mini-game without the shoes, so it can't be THAT hard. Anyway,
    there are three rounds to the game. The first round, you will have to eat the
    red vegetables that pop out of the ground. For each one you eat, you gain a
    point. Mr. Vile also eats them, and gains points. Your goal is to have eaten
    more than Mr. Vile within the time limit. The second game is simply eating the
    red vegetables, and avoiding the yellow vegetables. This is slightly harder
    because there are less red ones to eat, which means after gulp is pretty
    important. Finally, the third match is eating whichever vegetable is on the
    screen above. Of course, the tactics to beating Mr. Vile are the most important
    so I will get to them right now. Basically, eating the same amount as Mr. Vile
    is really easy. It is getting that one or two more that makes it so difficult.
    Therefore, if you simply sit away from Mr. Vile and eat, you won't have a good
    chance of winning. Instead, you have to use your intelligence over what Mr.
    Vile is programmed to do. Basically, Mr. Vile always goes for the nearest 
    vegetable. So, stick right next to him and eat that nearest vegetable BEFORE
    he does, causing him to waste tons of time. If you continue to do this (really
    more for the last couple rounds) you will be able to beat him even without the
    fast running shoes. Good luck with this one. If you beat him, he will give you
    a JIGGY. If you lose, he will take some health away!
    
    
    Mini-Game - Boggy's Sled Race - Feezeezy Peak
    ---------------------------------------------
    Boggy only accepts challenges with smaller opponents, so you must be the walrus
    in order to challenge him. Hop onto your sled. You can still jump on the sled,
    and you will need to at points. Your goal is to follow the flags. The pathway
    is really simple. There are a few points where you have to jump to flags that
    are located ON top of houses. Jump to gain these. Try to take advantage of 
    corners. Anticipate where the next flags will be, then use the corners to your
    advantage. Whenever you travel up an icy slope, keep jumping to go much faster.
    Finally, gain the JIGGY once you beat him.
    
    
    Mini-Game - Mummy Matching - Gobi's Valley
    ------------------------------------------
    A mummy will be chasing you throughout this 100 second matching game. You can
    always stun it by hitting it, but it will never die. You must Beak Bust the
    squares of the room to reveal a certain picture of an item. Then, you must find
    the matching picture. It is just like the game Memory. Honestly, it should be
    really easy within this time limit. Just go one by one, remembering where a
    couple are, then find those matches. Never try to remember more than three,
    because then it gets confusing. Once you are finished, grab the JIGGY in the
    middle of the area.
    
    
    Mini-Game - Bucket Spelling - Mad Monster Mansion
    -------------------------------------------------
    This mini-game is similar to that in Treasure Trove Cove. You will have to
    spell out the same old boring Banjo Kazooie. To do this, jump into the bucket
    and jump on the designated letters. The trick, however, is that you must dodge
    the enemy. There is a ghost that will chase you, so watch out. Also, there is
    a witch area that will hurt you if you jump on it! Spell the words out and you
    gain a JIGGY.
    
    
    Mini-Game - Organ Playing
    -------------------------
    For the organ mini-game, the hand will play a simple tune of notes. You must
    memorize this tune and repeat it using Beak Busts. Be aware that the notes are
    not simple keys, but also flats and sharps (black keys). This will involve a
    little memorization, but I think you have faced worse before. The hand will
    give you the Jiggy. To get it, High Jump over to the music, leading towards 
    the top of the music sheet. Then, jump to the organ pipes, which you can climb.
    Climb over to the JIGGY.
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                 4.4 Ice Key and Eggs                   [B-K-ICEKE]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    The great Ice Key and the six mysterious Eggs. These are collectibles that you
    can still gain in this game, that appear later in Banjo Tooie, but serve really
    no purpose in this game. They are just there for...fun, I guess? So, if you are
    interested in getting every little freaking thing in this game, you should 
    read the rest of this mini-section on finding the Ice Key and Eggs.
    
    There are some codes that you must enter at Treasure Trove Cove sand castle,
    so head there and enter the following codes:
    
    1. CHEATOUTOFTHESEAITRISESTOREVEALMORESECRETPRIZES
    
    2. CHEATNOWYOUCANSEEANICEICEKEYWHICHYOUCANHAVEFORFREE
    
    3. CHEATADESERTDOOROPENSWIDEANCIENTSECRETSWAITINSIDE
    
    4. CHEATDONTYOUGOANDTELLHERABOUTTHESECRETINHERCELLAR
    
    5. CHEATAMIDSTTHEHAUNTEDGLOOMASECRETINTHEBATHROOM
    
    6. CHEATTHISSECRETYOULLBEGRABBININTHECAPTINSCABIN
    
    7. CHEATNOWBANJOWILLBEABLETOSEEITONNABNUTSTABLE
    
    Essentially, you just activated all the 6 Eggs and the 1 Ice Key. To start,
    you can enter Wozza's cave at Freezeezy Peak and since the Ice door is now gone
    you can grab the ICE KEY! Nothing happened, woohoo.
    
    ---------------------------------------------------------------
    
    Sharkfood Island, which is located outside the castle in Treasure Trove Cove,
    will be the location of the first EGG.
    
    Gobi's Valley has an EGG. I am sure there was a door in a small alcove near 
    the flying pad that you wondered its function, right?
    
    In Mad Monster Mansion, there is an EGG on the toilet seat, as well as in the
    cellar in a new room. Grab the EGG in here.
    
    In Rusty Bucket Bay, you will have to enter the room with the bed, which is on
    the main ship in the middle. Grab the EGG here.
    
    In Click Clock Wod, simplly head to the squirrel house using the flying pad.
    Then, Beak Bomb the window to get inside and grab the EGG.
    
    ---------------------------------------------------------------
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                      4.5 Secrets                       [B-K-SECRE]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    There are tons of codes in Banjo Kazooie. But, with most codes, there comes
    corruptions of saved files, etc. So, I would use these codes only for back-up
    files, at your own risk. I never use these, I just found them on the GameFAQs
    code page for this game. All of these codes must be entered at the sand castle
    in Treasure Trove Cove (where you entered Banjo Kazooie for a Jiggy). Enjoy.
    
    -----------------------------
    "CHEATANENERGYBARTOGETYOUFAR"
    -----------------------------
    Function: Places your health bar to 8 total honeycombs.
    
    -----------------------------
    "CHEATDONTBEADUMBOGOSEEMUMBO"
    -----------------------------
    Function: Places 99 Mumbo Tokens in your total.
    
    ---------------------------
    "CHEATGIVETHEBEARLOTSOFAIR"
    ---------------------------
    Function: Gives your infinite amount of oxygen while swimming.
    
    -------------------------------
    "CHEATBANJOBEGSFORPLENTYOFEGGS"
    -------------------------------
    Function: Gives you unlimited number of Kazooie eggs to shoot.
    
    -------------------------------
    "CHEATGOLDENGLOWTOPROTECTBANJO"
    -------------------------------
    Function: Gives you unlimited number of Golden Feathers. Yikes.
    
    -------------------------------
    "CHEATLOTSOFGOESWITHMANYBANJOS"
    -------------------------------
    Function: Gives you unlimited number of 1-Ups, if ever you needed it.
    
    -------------------------------
    "CHEATNOWYOUCANFLYHIGHINTHESKY"
    -------------------------------
    Function: Gives you unlimited number of Red Feathers for flying.
    
    ---------------------------------
    "CHEATNOWINTOTHESWAMPYOUCANSTOMP"
    ---------------------------------
    Function: Opens the door to Bubblegloop Swamp.
    
    -------------------------------------------
    "CHEATTHERESNOWHEREDANKERTHANINWITHCLANKER"
    -------------------------------------------
    Function: Opens the door to Clanker's Cavern.
    
    ---------------------------------------
    "CHEATTHISONESGOODASYOUCANENTERTHEWOOD"
    ---------------------------------------
    Function: Opens the door to Click Clock Wood.
    
    ------------------------------------------------------
    "CHEATTHEJIGGYSDONESOOFFYOUGOINTOFREEZYPEAKANDITSSNOW"
    ------------------------------------------------------
    Function: Opens the door to Freezeezy Peak.
    
    -----------------------------------------------
    "CHEATGOBISJIGGYISNOWDONETREKONINANDGETSOMESUN"
    -----------------------------------------------
    Function: Opens the door to Gobi's Valley.
    
    ---------------------------------------
    "CHEATWHYNOTTAKEATRIPINSIDEGRUNTYSSHIP"
    ---------------------------------------
    Function: Opens the door to Rusty Bucket Bay.
    
    ------------------------------------------------------
    "CHEATTHEJIGGYSNOWMADEWHOLEINTOTHEMANSIONYOUCANSTROLL"
    ------------------------------------------------------
    Function: Opens the door to Mad Monster Mansion.
    
    ------------------------------------------------
    "CHEATUPYOUGOWITHOUTAHITCHTOTHEWATERLEVELSWITCH"
    ------------------------------------------------
    Function: Raises the water level near Rusty Bucket Bay.
    
    -----------------------------------------
    "CHEATTHEYCAUSETROUBLEBUTNOWTHEYRERUBBLE"
    -----------------------------------------
    Function: Opens all breakable walls.
    
    -------------------------------------
    "CHEATWEBSSTOPYOURPLAYSOTAKETHEMAWAY"
    -------------------------------------
    Function: Opens all webs.
    
    There are more cheats, which you can find on the GameFAQs page, but they are
    all completely a waste of time, in my humble opinion. The ones above seem sort
    of neat, but nothing special. Enjoy the game, that's why it was made. Also,
    using several of these can screw your file up, so please, don't do this at the
    end of your hard earned file, or something, just because you cannot beat a 
    certain Jiggy or something.
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
                                   CHAPTER 5: Ending                    [B-K-ENDIN]
    
    
    O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O--O
    
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                       5.0 Credits                      [B-K-CREDI]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    I would like to credit the following people for contributing to this guide...
    
    1. Shoecream - ASCII art at the top of the page.
    2. CJayC - Running an excellent website, www.gamefaqs.com.
    3. Gold Mage for Grunty's Furnace Fun information. Really appreciate it.
    
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
                                     5.1 Final Words                    [B-K-FINAL]
    -OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-OO-
    
    Well, this is all I can offer you for this game. I have tried my best to cover
    all the aspects of the game so that your life is a heck of a lot easier. My
    contributor name is Crystal Castles, so be sure to use my other guides for
    other games. I hope this has helped you in what you were looking for, and if
    it has not, I would encourage you to e-mail you. I will always e-mail you back
    if you ask a worthy question that is not in my FAQ. Remember, you can look in
    my e-mail section for more information.
                      
    
    All of my work can be found at:
    
    http://www.gamefaqs.com/features/recognition/32285.html
    
    -EOD-
    

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