BATTLETANX: GLOBAL ASSUALT
(BATTLETANX II)
3DO
V.1.2

By: Parker Sperry (JOJOFACE) E-mail: ChronoScope7@netscape.net
AIM: Kakiriko7
Other FAQ's: 'Warlocked GBC'

----------VERSION HISTORY----------

1.2 Sorry, nothing new except for new E-mail address. I have school!
    Can't blame me!

1.1 Wow! I'm already getting recognition for this FAQ! It is now
    going to be posted on www.Cheatcc.com! I'm sure many of you know
    that website! Also, he gave permission to put all the codes he
    has on his website, to be on my FAQ! That's Awesome!

1.0 I'm the only BattleTanx: Global Assault FAQ writer(On GameFaqs)! Anyways, I
own the game and uh, have beaten it so, um, trust me. When playing the game, it
is best with 2 player campaign, yeah.
-JOJOFACE

|---|TABLE OF CONTENTS:

1. Version History
2. Controls
3. Tanx
4. Cost of Tanx
5. Gangs
6. Modes of Play
7. Multi-Player Maps
8. Power-ups
9. Campaign Walkthrough
10. Scoring
11. Tips/Codes
12. FAQ
13. Legal Crap
14. Thanks
15. Contact me


----------CONTROLS----------

Fire 1: Z
Fire 2: A
Weapon: B
Chg. View: L
Chg. Tank: C-up
Off Rail: C-Down
Rail right: C-Right
Rail Left: C-Left
Strafe: R

----------TANX----------
-Learn you Tanx, beat your enemy's, win the game.
-Stats out of Four Stars****.

____________
M1A1:   The heavy tank of the US Army during the Apocalypse, the M1A1 Abrams is
a fearsome machine. Although it is difficult for smaller tribes to keep these
maintained, larger tribes have little to lose by fielding them.

-Speed:**
-Armor:**1/2
-Firepower:**1/2
____________
Goliath:    The super-heavy Goliath has the best armor and weapon. Mounted on a
small rail platform, it can leave its railway bed at any time. Designed for
base protection, its firepower is incredible. On rails, the Goliath Tank has a
significantly increased rate of fire, due to its extra stability. Its 210mm gun
can knock the fight right out of an M1A1.

-Speed:*
-Armor:****
-Firepower:****
____________
Inferno:    This flame thrower tank is deadly at close range. Watch out, or
your goose is cooked! Pressing rail right/rail left will cause the Inferno to
spew flames to the left and right of its directional path.

-Speed:***
-Armor:*1/4
-Firepower:****
____________
HoverTank:  This unusual European light tank uses anti-grav technology. As a
result, it is a challenge to maneuver. But in the hands of an expert, it is
fast and agile. Pushing rail right/rail left, you can effectively strafe with
this tank.

-Speed:****
-Armor:*
-Firepower:*1/2
____________
Hornet:     Popular with the American Gangs, this low-tech variant mounts twin
missile launchers on a standard tank body. Get it before it gets you! By
pushing rail left/rail right, you can fire “hook shot” missiles.

-Speed:**
-Armor:**
-Firepower:**1/2
____________
Marksman:   This medium tank mounts a laser weapon as its main gun, and is
great for long range sniping.

-Speed:**
-Armor:**
-Firepower:**1/3
____________
Rhino:  This heavy tank-destroyer was cobbled together from a medium chassis
and a trainload of armor. The designers mounted 6 inches of Chobham composite
armor on the front of the vehicle, but didn't have any left over for the sides
and the rear! So it is almost invulnerable from the front, but easy to damage
on the flanks. Pushing rail right/rail left allows veiws to the sides of the
Rhino as you drive.

-Speed:**
-Armor:****(In Front)*(In flanks)
-Firepower:***
____________
M-2 Hydra:  The Hydra is a light French tank with 2 rapid firing guns. It's
good for leveling buildings and hitting fast moving targets.

-Speed:**1/2
-Armor:**
-Firepower:**
____________
Mototank:   Born of a motorcycle fork and customized tread work from a military
half-track, the MotoTank trades armor for Speed. Watch out for them near your
queen lords, as they are the abduction vehicle of choice among the inner Gangs.
Pressing rail right/rail left makes the Mototank execute a tight turn.

-Speed:****
-Armor:*
-Firepower:*
____________
Rattler:    The Rattler is one deadly snake. It mounts a vicious 30mm Gattling
Gun. Almost as agile as the MotoTank, it can also execute tight turns using
then rail right/rail left buttons.

-Speed:***
-Armor:**
-Firepower:**
____________
FLP-E Tank:     Pronounced “Flippy”, the name stands for
“Full Lateral Propulsion  - Experimental”. By pushing rail
right/rail left, you can effectively strafe with this tank.

-Speed:***
-Armor:**
-Firepower:**
____________


----------COST OF TANX----------
These are the costs of Tanx in Campaign mode. You do not need to pay Tank Bucks
in Multi-Player. In 2 Player Campaign mode, you both share a pot of Tank bucks.

M1A1:10
Goliath: 25
Rattler: 10
MotoTank: 5
Rhino: 25
FLP-E: 10
Hovertank: 15
Inferno: 5


----------GANGS----------

-Griffin's Army
Weapons: Gun-Buddy's
Tanks:M1, M1, Inferno, Hover and Goliath

-Madison's Militia
Weapons: Guided Missiles and Health
Tanks: FLP-E, FLP-E, Moto, Rattler and Rhino

-Skull Riderz
Weapons: Grenades and Mines
Tanks: Moto, Moto, Inferno, Rattler and Hornets

-Dark Angels
Weapons: Cloaking
Tanks: Rhino, Rhino, Inferno, M1 and Goliath

-Shadow Ops
Weapons: Teleport
Tanks: Hover, Hover, Marksman, FLP-E and Rhino

-Crimson Guard
Weapons: Plasma Bolts
Tanks: Inferno, Inferno, Moto, Hover and Goliath

-Iron Maidens
Weapons: Sheild
Tanks: Goliath, Goliath, M1, FLP-E and Rhino

-Les Miserables
Weapons: Swarmer Missiles
Tanks: Hydra, Hydra, Moto, Inferno and Rattler

-Storm Ravens
Weapons: Laser and Turbo
Tanks: Rattler, Rattler, Moto, FLP-E and Hover

-Cold Warriors
Weapons: Nukes? (Sometimes start with a Nuclear Warhead)
Tanks: Hornet, Hornet, Marksman, Rhino and Goliath


----------MODES OF PLAY----------

---Single Player Campaign---
Story line mode, 18 levels, Co-op Option.

---Multi-Player---
-Deathmatch: First player to have 10 Kills
-Battlelord: First player to capture all Queenlords from the opponents base
wins.
-Tank Wars: Team of Tanks battle each other for 3 minutes. The team with the
highest score at the end of this times wins.
-Frenzy: To win, you must resque the queenlords that appear radomly on each
level. Get 10 to win.
-Convoy: Each team of tanks is assigned to either Protect, or Destroy the
convoy of about 8 transports.
-Hole 'Em: To win, you must take the Queenlord from the center of the map,
return her to your base, and gurad her for 30 seconds. Very fast paced.
-Family: An alternate style of deathmatch, where you have unlimited main cannon
ammo, and power-ups are automatically armed in sequence when you pick them up.
Power-up weapons are automatically used in preference to your main cannon.
Single button control is utilized; all weappons are fired from the Z button.
Very confusing to learn.


----------MULTI-PLAYER MAPS----------

Multiplayer is the best part of the game. My favorite mode is BattleLord by
far. Here are a list of Multi-player Maps, starting in west U.S.

-San Francisco - SFO
    Difficulty: Easy

-San Francisco - Assault
    Difficulty: Normal

-San Francisco - Alcatraz
    Difficulty:

-San Francisco - Panhandle
    Difficulty: Normal

-Arizona - Truck Stop
    Difficulty: Easy

-Texas - Slave Fortress
    Difficulty: Normal

-Route 66 - Drive in
    Difficulty: Hard

-Washington DC - White House
    Difficulty: Easy

-Washington DC - Mall
    Difficulty: Easy

-London - Tower
    Difficulty: Hard

-London - Parliament
    Difficulty: Normal

-Paris - Bistro
    Difficulty: Normal

-Paris - Eiffel Tower
    Difficulty: Normal

-Paris - Champs Elysees
    Difficulty: Normal

-Pairs - Lakepark
    Difficulty: Easy

-Paris - Crossfire
    Difficulty: Hard

-Germany - Brandenburg Gate
    Difficulty: Easy

-Germany - Berling Warzone
    Difficulty: Normal

-Germany - Escape from Berlin (FAV!)
    Difficulty: Normal
        Strategies: If you are on the north side, get the nuke by going into
where the tain is when it passes by. That side also has tons of Guided
Missiles. If you are on the south side(The shorter side), there are tons of gun
buddy's. When you have 8 Gun Buddy's Press A+B simultaneously, you will let out
tons of Gun Buddy's, including Pop-up, Giant, half-giant, and normal.

-Germany - Railyard
    Difficulty: Hard

Hope that helps!!!


----------POWER-UPS----------
This is a list of the Power-ups you can get in the game.

Star- This is left behind when a tank is destroyed and gives a little ammo and
health.

Health- Duh.

Ammo- Ammo for your main cannon.

Radar- Tells where your objectives, enemy's and allies are.
    Blue= Good
    White= Nuetral
    All other colors= Enemy

Swarmer missiles- Fires three moderate damage afflicting missiles.

Grenades- Good for clearing mine fields.

Guided Missiles- Everyone's favorite, after firing hold down the A button to
guide the missile from a camera angle behind the missile. You tank does nothing
when missile is being guided.

Mines- Pretty self-explanatory.

Laser- a laser that does moderate damage.

Sheild- A shield goes around your tank and deflects things fired. Turns reed
when wearing out.

Cloaking- Makes your tank invisible from enemy's and radar, but you become
visible for a second when you fire any weapon.

Nuke- Um... Duh.

Gun Buddy- A stationary turret that fires at enemies.

The Edge- Found only in later levels of campaign mode, this one use power-up
can take over some units or make others spin in circles for a short time.

Teleporter- Teleportation power-up. A good use for this is... right after a
nuke explodes, teleport. That way the nuke won't harm you a bit, because you
are teleporting.

Plasma Bolts- These bounce and bounce off buildings till theyt hit a tank.

Turbo- Similar to a nitro in many racing games, you can go fast.

Flame thrower- A powerful short range attack.

Bouncing betty- Similar to a mine, when anyone comes near it it jumps into the
air and shoots out random laser shots.


----------CAMPAIGN WALKTHROUGH----------

This is a detailed walkthrough for the main Campaign mode, 2 player or single
player.

|----|San Francisco Airport
-Destroy all Tanks

When you start get the radar. Turn around and get the swarmers. In one-player,
beware of the trucks. When you blow one that has propane in back, there is a
very powerful shockwave. In the dock area, there are some tank bucks. This one
is very easy. You don't even have to press a button to win.

Par Time: 3:00

|----|San Francisco Break Out
-Get to the escape ship

This one is a little harder. Blow up a couple buildings and get the swarmers.
Destroy the boats in the water in the beginning. There is a sub near the tunnel
that will get you 3000 points. When in the tunnel, a good 2-Player Tactic is
one player breaks to the left, while the other person goes straight. The one
that went straight kills the inferno on the turn, while the one that turned,
kills the second. With guided missiles you can destroy the boats from the cover
of the buildings. The enemy tanks generate from the pier at the beginning, so
watch out. Towards the end, there are some tank bucks surrounded by buildings.
Get those and touch the escape ship to win.

Par time: 3:00

|----|Truck Stop
-Destroy all Tanks and Bunkers

Bunkers are those buildings with green fronts. You should definintly be the
Moto-Tank on this one. One the first run through, go straight right away and
turn right. Destroy the bunker. In the gated area next to it, there are some
tank bunks. Continue, and watch out for enemy Gun buddy's. If you get guided
missiles, use them and destroy the bunkers, but keep an eye out for enemies. A
little past the middle, there are some tanks inside a breakable wall, w/ some
tank bucks. Watch out for the trains, and the two hornets at the end. Next to
each hornet are some tank bucks.

Par Time: 7:00

|----|Texas Slave Fortress
-Rescue all Prisoners

This is the only tough one. There are so many gun buddy's near the prisoners,
that your first couple runs with the M1A1 will be just for blowing them up! So,
as you heard... use the M1A1 and blow up tons of Gun Buddy's. The more gun
buddy's the better. At the beginning each time you die get the radar, there
should be one in front of you and one behind to the right. (Remember: Gun
Buddy's are not on the map!) Once you take out the turrets, the mission should
just be a matter of where the prisoners are. Using guided missiles you can
easily take out the gun buddy's. You will find some at the top of the map, near
some missiles. (Note: If you get yourself in the right position, the gun
buddy's shots will just go by you if you are a Moto-Tank.) Often times you will
need to blow up buildings to reach the prisoners. There are eight Prisoners.
(Note: Gun Buddy's can see you when you are cloaked after you fire! Another
tip, use the train as cover.) These enemy bunkers cannot be destoyed at this
level. Many times, you will find tank bucks after you destroy the missiles.

Par Time: 6:00

|----|Drive In
-Destroy two video projectors

>From the beginning, chose a moto-tank. Take the first left and DON'T SHOOT
ANYTHING! Avoid the mines, and take a left after the two buildings. Keep going
straight until yo come across a breakable wall on the left. Blow it up, and go
inside ignoring the pop-up gun buddy.  Go through the next breakable wall, and
destroy the first building. Always be moving! Get the grenades, and throw an
aimed one at the movie projector. If you've practiced, you can leave now. Exit
the same way as you entered. When you exit take a left. Then take another left.
Continue going and take the jump. There should be another jump. You should see
a concrete tiny wall. Take that path. There should be a jump, on a tun going
left. Take the turn slowly and keep going. There should be another breakable
wall, next to the propane tank. Go through the wall, run in, throw a grenade at
the movie projector and kepp moving. This should take about 0:53. With the par
time of 9:00, you will get tons of points.

Par Time: 9:00

*MORE COMING SOON!*


----------SCORING----------

In Campaing mode, every 10,000 points, you get 10 tank bucks.

Mototank: 50
Goliath: 400
Rattler: 75
HoverTank: 150
Hornet: 150
Rhino: 250
Submarine: 2,000
M1A1: 100
FLP-E: 100
Inferno: 75
Marksman: 150
Hydra: 100
Boss Tank: 2,000
Attack Boat: 300
Getting Power-up(CAMPAIGN): 25
Turrets: Range from 25 to 100
Convoy Missions:
-Defenders: Each transport alive at end 2,500
-Enemies: Each transport destroyed at end 1,000
Beating Par Time: 100/second under par time.


----------TIPS/CODES----------

CUSTOM GANGS:
In Cheats Menu type:

TRDDYBRRKS

and then type anything that you want. When I type in sprmn(Superman), I get
certain tanks, and a certain starting power-up. If your Custom Gang has nothing
as its power-up, that means that it starts with short-range radar.


----------FAQ----------

*Send in your questions and I'll answer them, and put them onto the FAQ!*

----------LEGAL CRAP----------

    Parker Sperry has made everything on this Walkthrough. It has come from the
Instruction Booklet though. If you see this FAQ on any other website than
www.gamefaqs.com, www.cheatcc.com or www.cheatcodes.com please tell me. Because
of this Legal Crap and Copyrights, I will be able to beat them up! Gwahahahaha!
Feel free to print this out though, but do not sell it! And, do not change or
copy anything directly from this FAQ!

----------THANKS----------

Thanks to 3DO for Making a Great Game, with a crappy storyline though...
Thanks to Cheat Code Central (www.cheatcc.com) for letting me put the codes
onto my FAQ, and on his Website!

----------CONTACT ME----------

AIM: Kakiriko7
E-mail: ChronoScope7@netscape.net
      exitebike64@yahoo.com


------------------------------


**/\-/\-THANKS FOR READING THIS FAQ!-/\-/\**