Blast Corps Times/Rank FAQ 
v3.0 04-04-03
by Vigama (Jeff Fisher) - vigamaprime@hotmail.com

--------------------Section 0------------------------------------------
Table of Contents:
0     - Table of Contents
I     - Introduction
II    - FAQ History
III   - NTSC Times
IV    - PAL Times
V     - Ranks
VI    - Money
VII   - Thanks/Legal

--------------------Section I------------------------------------------
Introduction:

   Blast Corps, one of the most unique and entertaining games for the 
Nintendo 64, does indeed have more depth than most people realize. While 
the game can be fun for a while for most players, you really must be a 
very good player to get the most out of this game. I don't mean to 
discriminate against those not up to the standard, but the game itself 
discriminates. As you progress through the game, you gain medals by 
achieving goals and later by doing them very quickly. The remainder of 
this FAQ will detail the times necessary to achieve each medal in every 
single level. As well as a list of all ranks possible and the method 
for determining new ranks.
   I will here detail the differences between NTSC (North American) and
PAL (European/Australian) and how this relates to Blast Corps. NTSC has
a graphics refresh rate of 60 frames per second, and PAL has a graphics
refresh rate of 50 frames per second. The result is that 20% more
happens each second on the screen of a NTSC game than a PAL game. In
order to compensate for this difference, Rare increased the required
times for each level by 20% also. To convert from NTSC to PAL, multiply
the NTSC time by 1.2 and round down to the nearest whole second. There
are a few other differences between NTSC and PAL, but frame rate is the
only one that affects the time requirements.
   Now, even taking this difference into account, it is to be expected
that the average PAL player will have lower times than the average NTSC
player. Why? Because the game runs 20% slower. This gives the player
20% more actual time to make each movement more efficient. It's like
having 20% better reflexes. If either group were to buy a system and
game of the other's type and played it, they'd be seriously shocked.
PAL would seem easier to an NTSC player, and NTSC would seem harder to
a PAL player. Note: not all games have this problems because many
developers take the NTSC/PAL difference into account and adapt the
game's programming and animation to compensate instead.
   Due to the highly numeric nature of this FAQ, there are likely a few
errors that I didn't manage to catch in my proofreading sessions. If
you find any errors or typos, please notify me. Thanks, and keep
playing!

---------------------Section II----------------------------------------
FAQ History

Version 1.0: 2-22-02
First release. All NTSC time info and all rank info included.

Version 2.0: 8-19-02
PAL time info now included. Updated thanks section.

Version 2.1: 8-22-02
Table of Contents included. FAQ history included. Minor changes made
to thanks/legal section, and to title area.

Version 3.0: 4-04-03
Added section on money in carrier levels. Minor formatting.

---------------------Section III---------------------------------------
Times: NTSC (North American)

CARRIER/SHUTTLE         Bronze     Silver     Gold        Platinum
Simian Acres            0:40       0:30       0:25        0:14
Blackridge Works        1:00       0:50       0:40        0:23
Carrick Point           1:50       1:20       1:10        0:36
Havoc District          1:50       1:30       1:10        0:28
Argent Towers           1:20       1:00       0:50        0:28
Cromlech Court          0:50       0:45       0:36        0:22
Echo Marches            3:20       3:00       2:55        0:45
Beeton Tracks           2:40       2:00       1:35        1:15
Tempest City            1:00       0:55       0:52        0:27
Shuttle Gully           1:50       1:30       1:25        0:44
Outland Farm            1:55       1:50       1:45        1:00
Ebony Coast             2:00       1:50       1:45        1:12
Ironstone Mine          2:40       2:00       1:30        0:54
Oyster Harbor           8:00       7:00       6:00        2:55
Angel City              3:10       3:00       2:50        1:35
Ember Hamlet            2:00       1:45       1:30        0:40
Glory Crossing          1:30       1:20       1:10        0:40
Crystal Rift            2:30       2:20       2:05        0:57
Obsidian Mile           2:20       1:55       1:45        0:55
Diamond Sands           4:00       3:50       3:40        2:35
Shuttle Clear           1:30       1:20       1:10        0:54

BONUS LEVELS            Bronze     Silver     Gold        Platinum
Sideswipe               1:00       0:50       0:40        0:12
J-Bomb                  5:00       2:00       1:20        0:30
Backlash                6:00       0:35       0:22        0:11
Thunderfist             3:00       2:00       0:30        0:15
Jade Plateau            3:30       2:10       1:50        1:13
Salvage Wharf           2:30       1:00       0:50        0:37
Sleek Streets           1:15       1:00       0:50        0:40
Kipling Plant           1:00       0:30       0:20        0:12
Cooter Creek            1:12       0:50       0:35        0:25
Skerries                3:00       2:20       2:00        1:35
Skyfall                 1:00       0:20       0:10        0:04
Twilight Foundry        1:20       0:40       0:35        0:29
Orion Plaza             2:00       1:30       1:00        0:30
Marine Quarter          1:00       0:50       0:40        0:36
Mica Park               2:00       1:20       0:50        0:30
Moraine Chase           2:40       2:30       1:10        1:01
Silver Junction         2:00       1:40       1:00        0:30
Glander's Ranch         3:30       2:10       1:45        1:33
Cobalt Quarry           1:20       0:50       0:40        0:36
Corvine Bluff           1:40       1:10       0:55        0:46
Bison Ridge             2:00       1:30       1:20        1:07
Geode Square            1:30       0:50       0:40        0:20
Lizard Island           4:00       3:00       2:30        1:30
Saline Watch            6:00       3:00       1:40        0:45
Dagger Pass             4:00       3:00       2:00        0:50
Magma Peak              5:00       3:00       2:00        1:00
Baboon Catacomb         2:00       1:50       1:10        0:45
Morgan Hall             1:50       1:25       1:10        0:35
Gibbon's Gate           3:00       2:50       2:00        1:15
Falchion Field          1:10       0:40       0:30        0:21
Dark Heartland          2:30       2:00       1:30        0:44
Moon                    6:00       5:20       4:00        2:20
Mercury                 2:40       2:30       1:20        1:10
Venus                   4:40       4:00       3:20        2:15
Mars                    8:00       6:00       5:00        1:50
Neptune                 2:00       1:50       1:40        1:28

--------------------Section IV-----------------------------------------
Times: PAL (European/Australian)

CARRIER/SHUTTLE         Bronze     Silver     Gold        Platinum
Simian Acres            0:48       0:36       0:30        0:16
Blackridge Works        1:12       1:00       0:48        0:27
Carrick Point           2:12       1:36       1:24        0:43
Havoc District          2:12       1:48       1:24        0:33
Argent Towers           1:36       1:12       1:00        0:33
Cromlech Court          1:00       0:54       0:43        0:26
Echo Marches            4:00       3:36       3:30        0:54
Beeton Tracks           3:12       2:12       1:54        1:30
Tempest City            1:12       1:06       1:02        0:32
Shuttle Gully           2:12       1:48       1:42        0:52
Outland Farm            2:18       2:12       2:06        1:12
Ebony Coast             2:24       2:12       2:06        1:26
Ironstone Mine          3:12       2:24       1:48        1:04
Oyster Harbor           9:36       8:24       7:12        3:30
Angel City              3:46       3:36       3:24        1:54
Ember Hamlet            2:24       2:06       1:48        0:48
Glory Crossing          1:48       1:36       1:24        0:48
Crystal Rift            3:00       2:48       2:30        1:08
Obsidian Mile           2:48       2:18       2:06        1:06
Diamond Sands           4:48       4:36       4:24        3:06
Shuttle Clear           1:48       1:36       1:24        1:04

BONUS LEVELS            Bronze     Silver     Gold        Platinum
Sideswipe               1:12       1:00       0:48        0:14
J-Bomb                  6:00       2:24       1:36        0:36
Backlash                7:12       0:42       0:26        0:13
Thunderfist             3:36       2:24       0:36        0:18
Jade Plateau            4:12       2:36       2:12        1:27
Salvage Wharf           3:00       1:12       1:00        0:44
Sleek Streets           1:15       1:12       1:00        0:48
Kipling Plant           1:12       0:42       0:24        0:14
Cooter Creek            1:26       1:00       0:42        0:30
Skerries                3:36       2:48       2:24        1:54
Skyfall                 1:12       0:24       0:12        0:04
Twilight Foundry        1:36       0:48       0:42        0:34
Orion Plaza             2:24       1:48       1:12        0:36
Marine Quarter          1:12       1:00       0:48        0:43
Mica Park               2:24       1:36       1:00        0:36
Moraine Chase           3:12       3:00       1:24        1:27
Silver Junction         2:24       2:00       1:12        0:36
Glander's Ranch         4:12       2:36       2:06        1:51
Cobalt Quarry           1:36       1:00       0:48        0:43
Corvine Bluff           2:00       1:24       1:06        0:55
Bison Ridge             2:24       1:48       1:36        1:20
Geode Square            1:48       1:00       0:48        0:24
Lizard Island           4:48       3:36       3:00        1:48
Saline Watch            7:12       3:36       2:00        0:54
Dagger Pass             4:48       3:36       2:24        1:00
Magma Peak              6:00       3:36       2:24        1:12
Baboon Catacomb         2:24       2:12       1:24        0:54
Morgan Hall             2:12       1:42       1:24        0:42
Gibbon's Gate           3:36       3:24       2:24        1:30
Falchion Field          1:24       0:48       0:36        0:25
Dark Heartland          3:00       2:24       1:48        0:52
Moon                    7:12       6:24       4:48        2:48
Mercury                 3:12       3:00       1:36        1:24
Venus                   5:36       4:48       4:00        2:42
Mars                    9:36       7:12       6:00        2:12
Neptune                 2:24       2:12       2:00        1:45

--------------------Section V------------------------------------------
Ranks:

   The game determines rank based on a point system. 12 points earns 
you a new rank. Bronze medals are worth one lousy point. Silver earns 
you two points. Gold reaps three lovely points. Platinum is rewarded 
with one point (kind of cheap huh?). That means that it's 4 golds, or 8 
silvers, or 12 bronzes or platinums for a rank; or any combination that 
also adds up to 12. There are a maximum of 78 golds, and 21 must be earned 
twice (you lose the medal part way through the game, but you keep the 
points for it). That makes 99 total golds, which is 297 points. Add on 
the 57 platinums at 1 point each for a total of 354 points possible. 
Divide 354 by 12 and you get 29.5 exactly. There are 31 different ranks, 
numbered 0-30, with 0 being the default rank, and is also free. Getting 
numbers 1-29 require the normal 12 points. Rank thirty is the .5 of 29.5,
and so it is the exception, requiring only the last 6 points to earn. If all 
the above did not make sense, then just play the game and earn them without 
worrying about exactly how you earn them. Below is a list of all possible
ranks, as well as number of points needed for each rank, and how many 
platinums are needed for the rank if it applies. I hope this helps.

#  - NAME OF RANK              points required
0  - Rookie Wrecker                   0
1  - Trained Crushed                 12
2  - Experienced Ravager             24
3  - Decorated Damager               36
4  - Professional Razer              48
5  - Expert Destroyer                60
6  - Gifted Ruiner                   72
7  - Accomplished Conqueror          84
8  - Master Despoiler                96
9  - Demolition Fanatic             108
10 - Grand Eradicator               120
11 - Heavy Duty Waster              132
12 - Total Pulverizer               144
13 - Champion Ransacker             156
14 - Mechanical Maestro             168
15 - Chief Obliterator              180
16 - Commanding Desolator           192
17 - Supreme Devastator             204
18 - Ultimate Annihilator           216
19 - Leveling Legend                228
20 - Destructive Psychopath         240
21 - Mindless Desecrator            252
22 - Hysterical Claustrophobe       264
23 - Uncontrollable Madman          276
24 - World Class Megalomaniac       288
25 - Captain of Carnage             300          3 platinums
26 - Single Minded Chaosmonger      312         15 platinums
27 - Grand High Slaughtermaster     324         27 platinums
28 - Lunatic Lord of Havoc          336         39 platinums
29 - Armageddon Adept               348         51 platinums
30 - You can stop now.              354         57 platinums (all)

------------------Section VI-------------------------------------------
Money:

   Values should be accurate, but it's very easy on some levels to miss
a few little things. If a level is marked as 'messy', that means that
the level has  several or many little things like fences and farm
equipment that can be destroyed, but don't count towards 'buildings
destroyed'. If a level is not messy, that means that you should have
everything destroyed when the screen says 'building destroyed'. Please
let me know if any of the below values are wrong; I played through the
game twice to check the values, but I still could have made a mistake.
Please note these are not amounts of money earned, but value of
property destroyed.

CARRIER/SHUTTLE         MONEY IN $        MESSY?
Simian Acres            1,838,800           Y
Blackridge Works        2,793,830           Y
Carrick Point           3,180,700
Havoc District          3,415,040
Argent Towers           1,466,040
Cromlech Court          2,520,000
Echo Marches            2,852,200           Y
Beeton Tracks             415,015
Tempest City            1,846,750           Y
Shuttle Gully           2,244,010           Y
Outland Farm            1,269,900           Y
Ebony Coast            41,670,046
Ironstone Mine          2,660,000
Oyster Harbor           1,254,000
Angel City              3,784,290           Y
Ember Hamlet            1,895,500           Y
Glory Crossing            974,005           Y
Crystal Rift              786,700
Obsidian Mile           1,801,180           Y
Diamond Sands           4,400,000
Shuttle Clear           1,096,000
TOTAL                  84,164,006

------------------Section VII------------------------------------------
Thanks & Legal Stuff:

Webmasters: As of this version, this FAQ may only be posted on GameFAQs
   without my express written persission.
Normal People: copy it, print it, whatever. Just no making money off of 
   it (who would want to?), or taking credit for it.

Thanks to me for getting all the platinums and going through the game 6+ 
   times to gather all the times and info.
Thanks to Radic and Humanwookie for providing sarcastic inspiration.
Thanks to Iron_Knuckle for providing verification for every single last
   PAL time.
Thanks to my brother for accidentally deleting some of my files, making
   life very difficult for a while. </sarcasm>
Thanks to CJayC and GameFAQs for hosting this FAQ.

Questions, comments and constructive criticism can be sent to 
   vigamaprime@hotmail.com by whomever, whenever.

Copyright 2002-03 Vigama (Jeff Fisher)