A strategy/walkthrough for...

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    | _ \/ _ \ '  \| '_ \/ -_) '_| '  \/ _` | ' \  / _ \_  _|
    |___/\___/_|_|_|_.__/\___|_| |_|_|_\__,_|_||_| \___/ |_| 


       Author: marshmallow (marshmallow@planetn2000.com)
                     Version 2.0

   Before making any FAQ, I snoop out the competition to see which ones 
are doing good, and which ones are doing bad, and to see if there have 
been any mistakes encountered...usually, and I don't want to come off as 
being cocky here, mine are almost always the most detailed and concise. 
But with Bomberman 64, anyway you slice the pie, Procyon Lotor's FAQ is 
simply better than mine. And I would recommend his over mine anyday. I 
just felt like updating this FAQ to save face. Regardless, I hope you 
enjoy yourself...

   As for the game of Bomberman 64 itself, I think it is a FANTASTIC 
game and shouldn't be missed by anyone. Not only is its multiplayer 
deathmatches a riot, but its adventure mode (the focal point of this 
FAQ) is just plain awesome. Tons of puzzles, explosions, big bosses, 
heaps of secret items, and a bonus world that can only be accessed by 
getting it all, along with a very neat plot-twist. 


* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*               T A B L E    O F     C O N T E N T S                  *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
               Chapter 1 -- "Revision History / Updates"
               Chapter 2 -- "Important Legal Information"
               Chapter 3 -- "The Story So Far"
               Chapter 4 -- "Bomberman 64 Walkthrough"
               Chapter 5 -- "Secrets Galore"
               Chapter 6 -- "Costume Items Checklist"
               Chapter 7 -- "Basics / Controls"
               Chapter 8 -- "Items"
               Chapter 9 -- "Enemies"
               Chapter 10 -- "A Note On Bomb Ladders"
               Chapter 11 -- "Credits"
               Chapter 12 -- "Contact Information"


========================================================================
CHAPTER 1) REVISION HISTORY / UPDATES
========================================================================


Version 2.0 (Monday, December 13th, 1999):
--------------------------------------------

I've revised nearly everything in the entire FAQ. Almost being the 
keyword. But in reality, I retyped most of the stage walkthroughs, and 
made the Gold Card sections much more detailed. 

Version 1.0 (Tuesday, March 9th, 1999): 
-----------------------------------------

Well, I spellchecked the entire thing with my new Spellchecker. New 
things? Changed font. Anything else? No :)

Version 0.5 (Tuesday, December 15th, 1998): 
---------------------------------------------

Released. I was feeling lazy and didn't check for spelling errors. 
Excuses? Uh...I'm lazy =) Sorry, it'll be fixed in a later version. HEY! 
Just be happy it's coherent...


========================================================================
CHAPTER 2) IMPORTANT LEGAL INFORMATION
========================================================================


This FAQ can only appear on the following sites:

- GameFAQs <www.gamefaqs.com>
- Cheat Code Central <www.cheatcc.com>
- GameSages <www.gamesages.com>
- A scant few others I have given permission to. Don't worry about them.

Why? Because those are the only three sites that can keep my FAQs 
updated. GameFAQs gets away with murder, though, on account of the fact 
I send my FAQs there myself. Gamesages is GameFAQs sister site, so they 
share information. Cheat Code Central is great, because they always seem 
to have the most updated version without me having to tell them. Great 
job, guys and gals. 

I just hate it when people have outdated versions of my FAQs, because I 
get loads (e.g. 100+) of e-mails telling me to "update my FAQ" even 
though it IS updated, or they ask a question that has been answered in 
the new versions, or make additions that are already there, etc., etc. 
I've had problems with this with other FAQs, and I'm taking steps (e.g. 
this note) to put an end to it! 

Here are a few "do's" and "don'ts". Webmasters! Take note...

WEBMASTERS! DO NOT:
------------------------

Post this FAQ on your site directly. The only sites that this rule DOES 
NOT apply to are GameFAQs, GameSages, and Cheat Code Central, as shown 
above. 

WEBMASTERS! PLEASE DO:
------------------------

If you are a webmaster of a site that wants to post this FAQ, what do 
you do? As you read above, you can not post it directly. Instead, link 
to the page at www.gamefaqs.com that lists all the FAQs for this game. 
Why GameFAQs? Because I said so. To clear up some confusion, you can not 
link to the URL if it ends in ".txt" or ".doc", you just can't use that. 
If it ends in anything else, such as the page where it lists all the 
FAQs for a game, you can link to THAT, but not to the actual FAQ. I'm 
only repeating myself, but I had to because some people have to be told 
something twice. If you have any questions on linking, notify me. To 
answer the most common question I'll get, you can not link to any 
GameFAQs URL that ends in ".txt" or ".doc" because it's in GameFAQs' 
legal section. So there. 

Any characters, names, places, or miscellaneous objects are copyright 
their respective companies. I am in no way affiliated with Nintendo, 
Hudsonsoft, nor any companies that were/are involved with this game.

This document is  1998-1999 marshmallow
All rights reserved


========================================================================
CHAPTER 3) THE STORY SO FAR 
========================================================================


                  <as shown by the opening cinema>


Above a planet, dozens of warriors beam in, under the command of a 
nameless warrior in red armor...Above on a starship, a crowd gathers 
around a dark cube that starts to suck energy from the planet itself, 
they store it into the cube and the view shifts towards the floor.

Red Commander:

"Mission Complete!"

Then, a person in black turns towards him and coldly says:

"Great Job! Well, we've certainly cleaned up this planet! What's our 
next target?"

A screen appears, showing planet Bomber. A large ship, with pieces of 
planets chained to it, situates itself above a town, then in the nearby 
hills, Bomberman is jogging and stops to see what is going on. Then, a 
searing laser rips from the main ship, landing on the village and 
blowing it up. The view goes to the streets...

Bombermen and women run for their life, when one trips, then suddenly a 
HUGE blue laser rips across his body, blowing away everything in its 
path, then everything is engulfed in flames. 

Bomberman, still in the hills, is thrown back by the blast, when he 
notices a person in a Golden Suit descend near him. 

"Do you plan to defeat them? Then, I'll let you on a secret -- I have a 
bone to pick with them. The main base is guarded by the four worlds 
connected to it, but you can break the barrier by going into each world 
and destroying its guardian. Then you must make your way to the central 
base. It's asking too much for you to go alone...so I guess I'll see you 
there?"

And our strange adventure, to put it mildly, begins.
 

========================================================================
CHAPTER 4) BOMBERMAN 64 WALKTHROUGH
========================================================================


NOTE: This will include everything you need to know, from Gold Cards, 
Costume Pieces...oh, and the way to beat each level :p A note on Gold 
Cards though, you can collect ONE for beating 30 baddies, the 30th one 
giving it up, so make sure you can collect it. You can get another ONE 
for beating the stage within the time limit. Also, when talking about 
Golden Cards and Costume Pieces, sometimes when in the harder difficulty 
setting a piece will be in a different location. These locations will be 
noted with a "HARD" header.


REMEMBER! REMEMBER!: 
----------------------

When I give directions, it will be from the perspective from where you 
start out with (or, from behind your character).


                   ***************************
*******************     4-1: GREEN GARDEN     **************************
                   ***************************

                    G R E E N    G A R D E N 


Bomberman's adventure starts out in Green Garden, a large castle 
littered with blocks, bridges, pots to smash, and tricky puzzles for 
Bomberman beginners. In this world, representing the Earth element, you 
will learn all the basics of Bomberman gameplay.


------------------------------------------------------------------------
WORLD 1: STAGE 1 -- "UNTOUCHABLE TREASURE"
------------------------------------------------------------------------


TERMS TO KNOW:
-----------------

1st room / section: The area you begin the stage. It has many, many blue 
                    pillars. 

2nd room / section: The second area, that holds the red diamond. 


REACHING THE END GOAL:
------------------------

To complete this stage you must retrieve the Red Ruby in the 2nd room, 
but a shield is protecting it, so you must open it somehow. There are 
four switches in this level, and, by activating them, you can de-
activate the shield! 

The first one is to your right (from the start), it's in a large 
structure, protected by a gate. Go to the other side to find a narrow 
slit -- kick bombs in there until the pillars holding the grating are 
blown away, then the grating will come down, allowing you to get down 
there via the stairs.

Second one is to the right of the Dragon Head (door), just blow the 
blocks up to reveal it. 

In the second room, go to the right side and climb up the stairs to find 
it.

The last one can be hard to see, since some pillars are blocking it. 
It's right next to the Dragon Head that is spewing water into the river, 
blow the pillars away to find it. Now go and collect the Red Ruby!


COLLECTING THE GOLDEN CARDS:
------------------------------

Before collecting any of the cards in this level you'll need to get the 
Ultra Bomb, which is very difficult to get if you don't know how. First, 
go to the 2nd room, then by the switch on the right side of the level, 
build a Bomb Ladder (the Remote Bomb item is near the pillars that hold 
up the bridge not far from here) so you can get up to the warp. Once 
inside you'll have to lay bombs on pillars, bounce bombs off of that, 
and etc. to blow up pillars on the other side, which hold up some 
grating. When the grating is down, go in there and get the Ultra Bomb 
item! If you can't get there before it vanishes, simply exit and come 
back in, it'll be there.

Card # 1 - In the first section, destroy the Blue Pillars blocking the 
           stairs, now you can get up there and cross the bridge. Notice 
           the block floating in mid-air? Take careful aim and toss!

Card # 2 - In the 2nd room, go near the switch on the right side and 
           then go up the stairs and across the bridge. Make chunks of 
           the blue pillars with your Ultra Bombs, then fall down to the 
           teleporter in the little crevice. Inside is a large room - go 
           forward and blow up the block!

Card # 3 - Go to the 2nd room, left side. See the Blue Pillar blocking 
           the path? Blow her up! Go left, stepping on the switch to 
           slow down the river (this makes exiting from the room with 
           Card # 2 a bit easier) and then blow up the block that's 
           floating in mid-air!


COLLECTING THE COSTUME PIECES:
--------------------------------

Ball # 1 - Go to the first room, see the warp up there? As in the ending 
           cinema you see when you beat the game, you must make a bomb 
           ladder up there. Then you go to a room, and can find the 
           costume item!

HARD VERSION - In hard mode, do the same, but bomb through the floor to 
               find a secret room - it's in one of the blocks.

Ball # 2 - In the same room as Card # 2, when exiting, walk along the 
           thin path to find a block at the end.

HARD VERSION - It's in the same area, just a different...area :) On the 
               beginning wall, right side, start throwing bombs to make 
               a large stack. When it's at the very top, let 'em 
               explode! Wait and the piece will fall down to you. This 
               requires the Remote and Ultra Bomb Items.
___________

Treasures:

The Blue Pillars in this stage can only be blown up by using the Ultra 
Bomb, but it's worth your effort since they hold gobs of Red Gems!


------------------------------------------------------------------------
WORLD 1: STAGE 2 -- "FRIEND OR FOE?"
------------------------------------------------------------------------


YOUR OPPONENT: Sirius
------------------------

This one is pretty simple...Just toss bombs at him so he gets knocked 
out, then pump up a bomb and toss it at him! When it explodes, he'll be 
damaged and you'll receive a Golden Card. Next, hit him over the head 
with a Pumped Up Bomb, which will give you another card. The best way to 
do this is to wait until he's just walking around, since he can block 
your bombs with his, like you! After that, just knock him out and lay a 
circle of bombs around him. He won't have enough time to escape!


GOLDEN CARDS:
---------------

Card # 1 - Hit him on the head with a Pumped Up Bomb

Card # 2 AND 3 - Explode a Pumped Up Bomb on him

Card # 4 - Defeat him

Card # 5 - Defeat him by the target time


------------------------------------------------------------------------
WORLD 1: STAGE 3 -- "TO HAVE OR HAVE NOT" 
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

In this level you must chase down the Blue Diamond until you have it! 
First, go forward and attempt to collect it...an enemy of somekind will 
come down and grab it and then whisk it away to the next room. This 
would be a good time to get the Remote Item (right) and some Crystals 
(left). Finally, go forward into the Dragon Head, then lay a bomb down 
under the elevator, then quickly stand on the plate -- the blast will 
rocket the platform up to the 2nd level, where the Diamond is. The bird 
thing will take it away, back to the first room.

Return there, and go where the Remote Bomb item was. See the elevator? 
Use it to collect the Diamond...almost, he comes back and puts it in the 
third area (after Sirius destroys it...)! Look down, you should see a 
large wall with the symbol of a bird on it (this is the enemy sign, 
you'll see it  a lot). Throw a Pumped Bomb on it, the explosion will 
destroy it, revealing a teleporter. Go inside to find the third room! 

Go around and find the elevator that takes you up to the top...there it 
is! Grab it to beat the level!


GOLDEN CARDS:
----------------

Card # 1 - Pretty simple...Go to the 2nd room, to the left, and make 
           your way through the block maze. Be careful which blocks you 
           blow up, since you could easily block your path! But if you 
           do, not big deal, just make a bomb bridge, or you could re-
           enter the room (the blocks will re-appear). At the end is a 
           block in mid-air...You know what to do.

Card # 2 - In the third room, one of the elevators will take you up to a 
           place where there is a platform in mid-air with a block on 
           it. Blow up the block, then fall back to the ground. The Card 
           will come down in a few seconds...

HARD VERSION - Same method, just on the opposite side of the tower.

Card # 3 - In room three, you should notice a place where there are 
           several holes, ending with a platform and a block. Put a bomb 
           in each space, then make your way across to the platform!

HARD VERSION - Scale the tower (room 3, again), it is right in front of 
               the Enemy Sign. To get there, use every elevator you see 
               when you enter the room (i.e. the one in front of you).


COSTUME PIECES:
-----------------

Ball # 1 -  On the first section, you'll notice a teleporter across a 
            bit of water. Get the Remote Bomb Item, and remove all the 
            blocks in that area. Then put a bomb in the elevator, but 
            don't do anything to it (don't explode it). Then put two 
            Pumped Up Bombs, one on top of the other, against the wall, 
            as close to the edge of the platform as possible. Then use 
            the elevator to go up, and line yourself up with those 
            bombs. Then carefully walk off and push in the direction of 
            the teleporter. If you're lucky, you should go sailing off 
            the bombs and land in the teleporter. Blow up the blocks to 
            find it.

Ball # 2 - In the third room, go to the side of the tower directly 
           OPPOSITE of the entrance (ground level). Walk against the 
           walls and you'll find a secret entrance to a small room, with 
           two blocks. Lay a bomb here, go back out, wait for the 
           explosion, then go back in to claim your treasures.

_________

Treasures:

Don't miss the gobs of blocks near where the little elf creature drops 
the Blue Diamond! 


------------------------------------------------------------------------
WORLD 1: STAGE 4 -- "WINGED GUARDIAN"
------------------------------------------------------------------------


YOUR OPPONENT: DRACO THE DRAGON:
----------------------------------

This large, blue dragon flies around a tiny bridge in mid-air, which you 
are precariously perched on. The main thing to be aware of is the fact 
that his body can bounce your bombs back at you! This guy is pretty 
easy, all you have to do is throw Pumped Up Bombs at his body until he 
dies. If you stand still for too long he'll come in and bite your head 
off. The best place to get some of the Golden Cards is when he is 
breathing fire...


GOLDEN CARDS:
---------------

Card # 1 - Burn his head. Easy.

Card # 2 - Burn his left wing.

Card # 3 - Burn his right wing.

Card # 4 - Burn his tail. You're probably wondering how the heck that's 
           possible, since his tail is always out of your range. You 
           know the attack when he flies far away then swoops under your 
           bridge? Well, when he's almost there, throw a Pumped Up Bomb 
           and detonate it before he reaches you! With good timing, this 
           card shall be yours. Chances are high you will also receive 
           Card # 1 by doing this. 

Card # 5 - Defeat him by the target time.



                    **************************
********************     4-3: BLUE RESORT     **************************
                    **************************

                       B L U E   R E S O R T


The second area in Bomberman 64 is a water world. It's set on castle 
island and, unlike Green Garden, Bomberman can't paddle around in the 
water. One touch of the wet stuff is fatal, so the only way through is 
to solve the puzzles and take the correct route.


------------------------------------------------------------------------
WORLD 2: STAGE 1 -- SWITCHES AND BRIDGES 
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

The exit to the level is actually quite close, but you have to find a 
way to lower a large bridge to get there. Follow the path to find a 
drawbridge in the 'up' position. To lower it, throw a Pumped Up Bomb 
then stand back, the blast will knock it clear forward, allowing you to 
go on ahead to the next area.

Run as fast as your little feet will allow you, as there will be several 
cannons firing at you. Near the mid-way point of this area are some 
pots, two of them contain the Remote Bomb! Keep going, up the bridge, 
and into the next area.

Turn left and keep going that way until you find a blue switch, stand on 
it to empty the water in a lower section. Now go down the second set of 
stairs. 

Run past the cannons and blow fish and then blow up the final block 
before the drop, it holds the Ultra Bomb Item. Now drop down, go up the 
stairs, knock down the bridge (all it takes is a small Ultra Bomb) and 
then standing on the second blue switch, lowering the water even more. 
Go down there and talk to Sirius for some info, then blow away the 
crates and enter the warehouse. Make your way through the little maze, 
then stand on the final switch to lower the giant drawbridge. Blast your 
way out and go to the exit!


GOLDEN CARDS:
---------------

Card # 1 - In the first area with the cannons, destroy the cannon in the 
           middle using a pumped up bomb. The Card will be revealed, and 
           slowly drop down to meet you. 

Card # 2 - Inside the same section as Card # 1 you will find a 
           drawbridge in the 'up' position. Use a pumped bomb to blow it 
           down, then cross. Destroy both cannons, then situate yourself 
           on the edge of the platform. Pump up a bomb, and hurl it as 
           far as you can, and tap 'Z' at the last second to set off 
           your remote bomb, thus causing the drawbridge across the 
           river to slam down. Go across, turn left, and destroy the 
           flowerbox for a Card. 

HARD VERSION - See normal Card # 3 

Card # 3 - In the area with the remote bomb items and cannons, go up the 
           long staircase to find the area with the first switch. Go 
           down the next flight of stairs (to where the walking fish 
           with chicken legs are), continue to follow the path. Blow up 
           the stone block to clear the path, then destroy the wooden 
           crate for your prize. 


COSTUME PIECES:
-----------------

Ball # 1 - In the area with the Remote Item and Cannons is a seemingly 
           unreachable doorway in the last house, correct? To get in, 
           build a bridge from the adjacent stairway. With some luck, 
           you'll find yourself inside and with a new Costume Piece.

HARD VERSION - See normal Gold # 2

Ball # 2 - In the warehouse with the switch that opens the exit; it's in 
           a crate. This is usually the first piece that players find in 
           the entire game...

HARD VERSION - In one of the house windows (throw a bomb into the 
               window).


------------------------------------------------------------------------
WORLD 2: STAGE 2 -- VS. ARTEMIS
------------------------------------------------------------------------


YOUR OPPONENT: ARTEMIS
------------------------

This girl is leaps and bounds above Sirius! Her first attack is laying 
bombs everywhere...you can use these against her if you kick them back 
at her. Her main attack is getting a few feet off the ground and 
spitting three missiles at you, spray style. The missiles won't do 
anything, but the explosions will. They can hurt you and blow up bombs. 
To kill it, lay down a bomb and wait a few seconds...now KICK IT! When 
it gets near Artemis it will explode, hurting her. Do this a bit and 
she's a goner.


GOLDEN CARDS:
---------------

Card # 1 - Trap her in the explosion of a pumped bomb

Card # 2 - Bounce a Pumped Bomb off her head. The best time to do this 
           is when she is spewing missiles, however, I suggest you have 
           a Heart Item, just in case.

Card # 3 - Another Bomb on the head.

Card # 4 - Destroy her.

Card # 5 - Defeat it by the target time.


------------------------------------------------------------------------
WORLD 2: STAGE 3 -- PUMP IT UP! 
------------------------------------------------------------------------


REACHING THE END GOAL: 
------------------------

Follow the path to the left, then go under the bridge and up the stairs. 
Destroy the cannon blocking your path with a bomb, then continue, 
avoiding the falling missiles, to the second area across the bridge. 
Turn to Bomberman's right and knock down that bridge and go up the 
skinny stairs. Proceed up the hill and knock down yet another bridge, 
then go across and stand on the switch to lower the water in a previous 
room. Go back and fall into the pit, right next to the skinny stairs.

Blow up all the blocks to find the Ultra Bomb, then face the wall with 
the Enemy's Symbol on it. Throw bombs at it until it's pushed back far 
enough to hit the switch which will connect the two paths, then water 
will go down and fill the container, which will sink and link up a piece 
of land...confused? Basically, it opens up the exit :p


GOLDEN CARDS:
---------------

Card # 1 - Go straight from the start and blow up the wooden crate. 

HARD VERSION - Pretty much the same place, just in a different crate.

Card # 2 - Instead of knocking down the first bridge, go straight ahead 
           to find another; knock this one down and follow the path to a 
           block with the card.

HARD VERSION - In one of the blocks in the pit, near the wall with the 
               Enemy's Sign.

Card # 3 - Go past the first water switch to find it in a block. No 
           cunningly laid out puzzles or tricky traps...it's just right 
           there.


COSTUME PIECES:
----------------

Ball # 1 - After draining the water via the switch, go to a block under 
           the bridge and blow it up.

HARD VERSION - Where Gold 2 is in the normal difficulty.

Ball # 2 - Near the 2nd drawbridge, right before the switch that lowers 
           the water. 

HARD VERSION - Go to the second pit (after draining all the water) and 
               blow up all the blocks, it'll be in one of them.


------------------------------------------------------------------------
WORLD 2: STAGE 4 -- SEWER SAVAGE
------------------------------------------------------------------------


YOUR OPPONENT: LEVIATHAN THE ANGLER FISH
------------------------------------------

Killing it is simple...Just toss Pumped Bombs at his body. Well, now 
that's done with let's talk about its attacks, and how to avoid them. 
The first one is where it will attempt to pound you with it's 'fishing 
pole.' Just run left or right, which ever side presents more space. 
Another is getting behind your raft and making bubbles that will dizzy 
you. If you're in the center you'll be knocked about, but that's OK. 
Stand near the edge and you'll fall into the water! The most devastating 
is when it will go way behind your raft and create a huge tidal wave 
which will wash you over the boat...unless you hold against it. You'll 
also notice that pieces of your boat will fall off. This is determined 
by where you move at certain points (see those "shredders"?).


GOLDEN CARDS:
---------------

Card # 1 - When it's pounding you with his "fishing pole" appendage, it 
           opens it's mouth. Toss a pumped up bomb in and watch the 
           fireworks!

Card # 2 - Burn his 'fishing pole' using bombs. CAUTION: The Bombs can 
           bounce back, so be careful not to set them off too early. In 
           Hard More, you'll probably be using the "maxed out" option, 
           so I advise you to set the bomb at the side of the raft, and 
           when the pole passes over, set it off. A small ultra bomb is 
           all it takes, so don't bother to pump it up. 

Card # 3 - When it showers you with bubbles, blow up his tail. This may 
           take awhile...I advise using pumped bombs. 

Card # 4 - Stand on the very edge of the raft when it does it's Tidal 
           Wave move, this will reduce you to one log. Presto! You 
           automatically receive a Card. 

Card # 5 - Defeat it under the target time.



                  ***************************
******************     4-3: RED MOUNTAIN     ***************************
                  ***************************
                       
                     R E D   M O U N T A I N


If you thought the previous worlds had their pitfalls, you obviously 
haven't visited the Red Mountain yet! Okay, there's no more danger in 
Bomberman falling to his death in lava than the water, of Blue Resort, 
but this time the danger spurts into the air, too, with lava rocks being 
our hero's main problem throughout this world. Keep your wits about you, 
and don't get hot under the collar!


------------------------------------------------------------------------
WORLD 3: STAGE 1 -- HOT ON THE TRAIL 
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

Run straight forward and fall off the cliff for a little shortcut, then 
turn left and go up the bridge. Now you run into your first obstacle: 
fireballs. They rise up from the lava and will hit you when you attempt 
to cross bridges. When you hear the "fwwwwsssss" sound, quickly look 
down and see if it's going to hit you, if not, stay where you are, if 
so, run for safety! After a bit of walking you'll come to a fork, go 
right and then drop down. There are two ways to go from here; personally 
I take the one where you cross brown bridges. It may be longer, but it's 
safer! After leaving this area you'll find a block; be sure to blow this 
up for the Ultra Bomb Item! Keep going and you'll find the familiar 
Enemy Sign, so you know this is the exit. See the switches on the wall? 
You'll have to pump up bombs and throw it up there so it's activated. 
When all three are down (AT ONCE) the exit will be opened! The problem 
is, there are fireballs everywhere, and it's quite difficult to get them 
all down at the same time. Practice makes perverts! Er...practice makes 
perfect, that is to say. 


GOLDEN CARDS:
---------------

Card # 1 - On the fork mentioned in the walkthrough above, turn left 
           instead to find a trio of Fire Pillars. Get the card! Just be 
           careful exiting, though, that one must be destroyed since it 
           is blocking the gating.

HARD VERSION - From your starting point, turn a hard right and blow up 
               the rocks on the nearby plateau.

Card # 2 - After collecting the Ultra Bomb Item you can go back into the 
           level and blow away the Metal Doors in the side of the walls. 
           You'll find this card in one, protected by a hoard of Sparks.

HARD VERSION - In a different Metal Door.

Card # 3 - Turn a hard right from the start, cross the metallic bridge, 
           and go across the Fire Pillar infested plateau to find a 
           large red pillar. Blow this away like you would a drawbridge. 
           Go across the narrow ladders, bridges, etc. until you find a 
           place with a bunch of Fire Pillars, blow up the block in the 
           corner for your Card.

HARD VERSION - Same path, except go past the Fire Pillars and change 
               your camera angle to find a platform with a pillar on it. 
               Kick a bomb, pressing R to stop it on the pillar, then 
               blow it up. Drop down there and collect it before it 
               falls into the pit below!


COSTUME PIECES:
------------------

Ball # 1 - Same as HARD Gold Card # 2.

HARD VERSION - Same as normal Gold Card # 2.

Ball # 2 - Same as HARD Gold Card # 3.

HARD VERSION - Behind a Metal Door, protected by Sparks.


------------------------------------------------------------------------
WORLD 3: STAGE 2 -- VS. ORION
------------------------------------------------------------------------


YOUR OPPONENT: ORION
----------------------

Besides dropping bombs, he will make a large, green force field come out 
of him. Touching this will dizzy Bomberman, then Orion will pick you up 
and hurl you over the edge, straight into the hot lava. Counteract this 
trickery by quickly rotating the Analog Stick. For killing him, just 
kick bombs at him. *YAWN.*


GOLDEN CARDS:
---------------

Card # 1 - Touch his green force field (be careful not to be near the 
           ledge or he'll toss you over) and you automatically receive 
           it. 

Card # 2 - Catch him in a Pumped Up Bomb Explosion

Card # 3 - Bounce a Pumped Up Bomb off his cranium

Card # 4 - Defeat him

Card # 5 - Kill 'em by the target time. 


------------------------------------------------------------------------
WORLD 3: STAGE 3 -- ON THE RIGHT TRACK 
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

When you start, drop down from the ledge, and run across the tracks. Do 
you see that train light? Blow it away with a bomb, and walk down the 
path it was blocking. If you look carefully below you, you will spot a 
track beneath your current plane, with several mine-carts filled with 
coal sitting on it. Drop down, destroy the carts, and follow the tracks 
away from the cave, into the magma, and into the next cave (for 
reference, you will pass a black bat enemy).

Now you will be in an area with red grating, pipes, and a lot of tracks. 
Follow the very edge of the island you are on (the one closest to you 
when you enter), and you will find a thin path that leads directly to a 
track. Several mine carts will start to follow you when you attempt to 
move down them, so be sure to run as fast as you can, throw pumped bombs 
behind you, and stop off at the rest-stops along the way. At the end of 
the tracks is a platform suspended in mid-air via several cables. 
Destroy these cables using bombs, and the scaffolding will fall, fill up 
the gap, and allow you to exit.


GOLDEN CARDS:
-----------------

Card # 1 - Follow the 'normal' path until you come to a place with 
           boulders rolling down a hill. Watch them for awhile, 
           memorizing the pattern, then dash across the side to find a 
           switch, hit it. Go up the slope to find three more. When they 
           are all activated go down the left side and step on the 
           little mat and not only will the spikes move down, allowing 
           you to go forward, but a gold card will appear!

Card # 2 - When going the 'normal' way you will find a room with 
           boulders and some mesh grating. Don't blow up the barrels! 
           They allow you to transverse from one side to the other. Blow 
           up one of the machines by the Fire Pillar to find a card.

Card # 3 - Wandering around the tracks, you've probably have found two 
           barrels stacked up on each other, above a horde of Fire 
           Pillars. Knock out the lower barrel, then get as close to the 
           edge as you dare. One inch over and you'll be taking a hot 
           lava bath! Carefully blow up the upper barrel and, if you're 
           close enough, the card will fall and hit you. If it falls 
           into the fiery sea below, simply exit the room and then come 
           back to find everything back the way it was beforehand. This 
           is more luck than anything, so do not be discouraged.

HARD VERSION - Drop below the exit track and blow up that furnace 
               machine.


COSTUME PIECES:
-----------------

Ball # 1 - Same as HARD Gold Card # 3.

HARD VERSION - Same as normal Gold Card # 3.

Ball # 2 - Near normal Gold Card # 2 is a metal door, the item is 
           inside. But getting the Ultra Bomb is another deal 
           entirely...it's in a barrel near it, but be careful you don't 
           destroy the bridge to the little island when you blow it up. 
           If you do, simply exit and go back in the room to find it 
           intact. Once inside the tunnel, you will need to battle some 
           Sparks into order to pluck your plunder. 


------------------------------------------------------------------------
WORLD 3: STAGE 4 -- HOT AVENGER 
------------------------------------------------------------------------


YOUR OPPONENT: HADES THE WAR MACHINE
---------------------------------------

Orion is back for revenge in his supped up robot, Hades, who is armed to 
the teeth. Like other bosses, just toss Pumped Up Bombs into his body to 
defeat him. His main attack is punching you. This attack is almost 
impossible to avoid, but that's OK, it'll just dizzy you. Quickly get up 
and avoid the laser from his eye. To avoid, wait a split-second, then 
dart to the left or right, which ever has the most room to maneuver. His 
second attack will probably surprise you, he'll spin around like a top, 
arms outstretched. Your first instinct is to go out onto the rim of the 
platform. DON'T! Instead, go inside. His 'arms' will pass through you. 
Another offensive move is launching boulders at you from his hat. Just 
stand still, and if a rock comes, move to the side! 


GOLDEN CARDS:
---------------

Card # 1 - Burn his left hand.

Card # 2 - Burn his right hand.

Card # 3 - Burn his hat (best when he's submerged in the lava and 
           shooting lasers at you).

Card # 4 - After burning his cap, wait for him to be submerged again, 
           just his head sticking out. Pump up a bomb and hurl it at his 
           head and let it bounce off! He'll be dizzy and a door will 
           open, revealing the driver, Orion. Toss a pumped bomb in 
           there to deal some massive damage, and receive a Golden Car 
           automatically.

Card # 5 - Defeat him by the target time.



                  ****************************
******************     4-4: WHITE GLACIER     ************************** 
                  ****************************

                   W H I T E   G L A C I A R


It's a real winter wonderland in the White Glacier world -- snow, ice, 
blizzards, avalanches, and traditional evil snowmen that are cunningly 
disguised against a background like this! The puzzles are just as tricky 
as in previous worlds, but this time you have a tough time fighting the 
elements as well.


------------------------------------------------------------------------
WORLD 4: STAGE 1 -- BLIZZARD PEAKS 
------------------------------------------------------------------------


REACHING THE END GOAL:
-------------------------

This stage is pretty non-linear, but I'll just show you the best way. Go 
left, towards the large hill with a sign that is frozen over. Go up the 
hill to find snow blocking your path. Pump up a bomb, then toss it in 
there! QUICK! Get out of there! A huge avalanche will occur, pushing the 
snow aside in a graphical feast. Now you can get up there, drop down, 
then go through the thin door. 

Go to Bomberman's right, trekking the steep hill. The wind in this area 
is nasty, making you 'run' terribly slow. A good exercise in patience! 
Once at the top, run past the house and across the bridge. Jog up the 
mountain, then go down the thin path to find a cottage with a not-so-
friendly snowman on top. Bomb the house and the snowman, then stand on 
the switch behind it, triggering the ski-lift to come and pick you up.

GOLDEN CARDS:
---------------

Card # 1 - After causing an avalanche in the first region, climb up the 
           hill and drop down to the ledge below. Kill the Snowman and 
           then blast the tree; the Card is revealed!

HARD VERSION - In the area with bunnies and snowmen in trees, and a few 
               snowflakes, look for a secret cave in the wall. It's on 
               the second level if you go to the place where skiers are 
               going down a hill in the first area. 

Card # 2 - After picking up Card # 1, drop down to the small door below 
           to find your way to a very windy area. Go to Bomberman's left 
           (or your right) to discover a thin ledge that leads to a tree 
           caked with ice. Kick a bomb, fight the wind, and this Card is 
           yours for sure!

HARD VERSION - Blow up the cottage in the walkthrough above (1st one you 
               see) and then the tree behind it.

Card # 3 - In another tree, same position as # 2, except in a different 
           area.

HARD VERSION - Instead of blowing up the final cottage to find the 
               switch, kill the snowmen, then make a bridge to the top 
               of the house using the platform nearby. Once on top, go 
               to the platform in mid-air (connected to the cottage) and 
               blow up the tree.


COSTUME PIECES:
-----------------

Ball # 1 - See HARD Gold Card # 3.

HARD VERSION - Again, in the secret cave.

Ball # 2 - See HARD Gold Card # 2

HARD VERSION - When you drop down to the snowman after the avalanche, 
               there is a secret cave there. Go in, drop a bomb then 
               exit. The bomb will go off, then you can go back in and 
               collect it (along with some other goodies)! 


COLLECTING THE REMOTE CONTROL ITEM:
-------------------------------------

Some people seem to be in the dark about this...it's pretty simple, yet 
utterly genius. At the very tops of the mountain areas (places with high 
winds) are snow blobs sticking over the cliff, correct? Stand on one and 
it will fall to the lower section...when it lands it will explode and 
reveal an item. One of them holds the Remote Control Item!


------------------------------------------------------------------------
WORLD 4: STAGE 2 -- VS REGULUS
------------------------------------------------------------------------


YOUR OPPONENT: REGULUS
-------------------------

Use your basic bombing techniques and he'll go down very quickly. He has 
a tendency to wade right into a group of bombs...use this to your 
advantage.

GOLDEN CARDS:
---------------

Card # 1 - When he is charging at you (he'll flash yellow before doing 
           so), kick a bomb directly at him.

Card # 2 - Toss a Pumped Bomb off his head, best to do when he's turning 
           yellow.

Card # 3 - Catch him in a Pumped Up Bomb Explosion. Best to do when 
           he is charging.

Card # 4 - Defeat him...

Card # 5 - ...by the target time.


------------------------------------------------------------------------
WORLD 4: STAGE 3 -- SHINY SLIPPERY ICY FLOOR 
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

This stage is a giant donut, the hole in the center being the exit, but 
you have to call the lift here, and the switch is in a confusing place. 
It's simple logic...Go right (your right) and into the door, now you're 
in one of the strangest places in Bomberman 64! The camera will shift 
under your feet to show everything from under the ice! Interesting, to 
say the least. Go 'forward' and you'll find yet another door, but this 
is an elevator and it will take you to a large hilly area. Follow the 
little path, to the most far away sliding area...look down that slick 
slope! We might have to go down there...*Three* for some money, *two* 
for the show, *one* get ready and *here* we goooooo!!...whoohoo! Slide 
down the slope and use your momentum to safely attach yourself to a 
snowy platform with a snowman and a large, red switch. Hit the switch to 
activate the lift, then exit the area, stage right. Follow the enemy 
infested path to the beginning, then get on the pulley and you're out of 
this very odd, yet highly original stage!


GOLDEN CARDS:
---------------

Card # 1 - In the room before the first (that is, to the left of the 
           start) there is a little pillar out in a little peninsula 
           of ice sticking out of the main shape. Blow it up to find the 
           Gold!

Card # 2 - In the second room (to the right of the start) is a ice 
           pillar, it's to Bomberman's left when you enter. Simple!

HARD VERSION - You've probably spotted the narrow bridge of ice jutting 
               out of the main piece in room 2, so I won't point out its 
               location. Make your way across to the small island, then 
               blow up the ice pillar there. The key is to center the 
               camera behind you and take it slow! 

Card # 3 - Instead of sliding down the slopes, take a detour to the 
           right and follow the white path, then throw a bomb at the 
           small platform with an ice pillar. When it blows, fall down 
           there and collect it. Whew, vertigo!

HARD VERSION - Slide down the slopes, except to the opposite side of the 
               switch ledge. Should be easy once you know what to do and 
               when.


COSTUME PIECES:
------------------

Ball # 1 - See HARD Gold Card # 3.

HARD VERSION - See normal Gold Card # 3.

Ball # 2 - See HARD Gold Card # 2.

HARD VERSION - See normal Gold Card # 2.


------------------------------------------------------------------------
WORLD 4: STAGE 4 -- COLD KILLER
------------------------------------------------------------------------
 

YOUR OPPONENT: MANTA THE ICE SPIDER
-------------------------------------

Again, pretty simple to kill: throw pumped up bombs directly at her 
body. This behemoth will first try to swipe at you with her massive 
claws, then try to impale you by smashing down from above. Just run 
UNDER her shadow to avoid all of these attacks. If you stay under there 
for awhile, she will pause and a "?" will appear over her head. This is 
a good time to throw some bombs at her chest, since she's not moving. 
Her least common attack is climbing on the wall and laying spider 
babies, which will run after you. Kick bombs at them! When one Heart is 
remaining of its energy, the spider will become so enraged it will cause 
the frigid flooring to collapse, and everyone will fall to an icy web 
below. This is still pretty simple, despite the large holes everywhere. 
If you fall through a hole, Sirius will usually catch you, and rocket 
you to safe location (unless you've found all 100 Gold Cards and his 
true identity is revealed...).


GOLDEN CARDS:
---------------

Card # 1 - Burn her left claw.

Card # 2 - Burn her right claw.

Card # 3 - Burn her mask off.

Card # 4 - Burn her bottom.

Card # 5 - When she lays dead before the target time, this one is yours.



                  *****************************
******************     4-5: BLACK FORTRESS     *************************
                  *****************************

                   B L A C K   F O R T R E S S 


Time for the ultimate showdown with Altair -- the evil being that has 
caused Bomberman all of this hassle! The Black Fortress is a world set 
inside his massive space station. It starts out with Bomberman running 
for his life, darting in and out of the traffic on a freeway and 
finishes in the big battle with the man himself. 


------------------------------------------------------------------------
WORLD 5: STAGE 1 -- GO FOR BROKE
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

This level is...well, frustrating, to say the least. You have to run 
through streets, with traffic coming from nearly every direction, and 
then there's the soldiers, lock-on airplanes, and turrets, but let's not 
make situations worse! :p The only way to make it past this area is to 
run along the skypaths, which criss-cross over the streets. However, you 
will, on many occasions, find yourself in the middle of the street and 
the lights of a semi-truck blinding you. This requires patience, it's 
like crossing a real street: Look left, look right, look left...then 
look right again!

In the final, purple room I suggest you go up to the second area to pick 
up the remote bomb and ultra bomb items, as they will come in handy in a 
few seconds. When you walk onto the platform with the Enemy's Sign, it 
will lower and a large, super enemy will come out. He's actually quite 
easy to defeat...when you stand on/behind the tail of the symbol and the 
lasers can't lock on and the plasma balls fade before they hit you! And 
the soldiers shouldn't posses that much of a problem, and if they do, 
you know how to take care of them. Simply kick bombs at the machine 
until it all blows up, then the exit will open up.


GOLDEN CARDS:
---------------

All the cards in this level are in blocks in the various tunnels. 


COSTUME PIECES:
-----------------

Ball # 1 - Before you enter the  boss room, look under the pillar that 
           holds the street platforms up to find a small block, it holds 
           the piece. There are several ways to get there, the best is 
           to get on the first lane divider in the section, then just 
           bomb jump over there using the gaps in the lane dividers. 
           Another, though much more dangerous one, is to blow open the 
           block, and wait for the costume piece to fall into the 
           street. 


------------------------------------------------------------------------
WORLD 5: STAGE 2 -- HIGH-TECH HARVESTER
------------------------------------------------------------------------


YOUR OPPONENT: THE ULTRA SPACESHIP MECH
------------------------------------------

This robot is the definition of overkill. If you see some cross-hairs on 
Bomberman, move left or right to avoid a barrage of machine gun fire. 
It'll also fire grenades at you! Sometimes these grenades will open up 
to reveal smaller missiles which will track you down. These are a pain, 
almost impossible to avoid. You have to lay down bombs and explode them 
when they go overhead. Sometimes two gigantic knives will come out of 
his arms, then it will attempt to impale you on them. It can also slow 
everything in the room down by putting a large orb in the center. Just 
use a bomb to destroy it. The final, and most painful attack is where it 
will fire two large satellite missile into the air. They'll float around 
for awhile, then fire lasers at you, then drop into the ground where a 
wall of fire will erupt from...ouch. To destroy the mech, kick bombs at 
his middle part until he dies. The worst thing about this guy is his 
ability to overlap his attacks, you can be chased by missiles while 
being shot at with machine gun fire! Scary Stuff!


GOLDEN CARDS:
---------------

Card # 1 - Destroy his left cannon by kicking bombs at it.

Card # 2 - Destroy his right cannon.

Card # 3 - Destroy the cap on his head. Very difficult...try a pumped up 
           bomb.

Card # 4 - When he makes the orb in the center, toss a bomb into it!

Card # 5 - Blow him to pieces by the target time.


------------------------------------------------------------------------
WORLD 5: STAGE 3 - TRAP TOWER
------------------------------------------------------------------------


REACHING THE END GOAL: 
-----------------------

This level is HUGE! Go right and pick up the Heart in the box, then come 
back and hit switch 1 to open up the platform. Go across, then left, and 
hit that switch. Make your way past the lasers by waiting for them to 
stop then run by. You might want to pick up the Remote Control Item here 
(easy, it's on the adjacent platform). Now go to your far right to find 
three red squares, and one will turn green, then the next, 
etc...Standing on the red will enable the alarm, cutting off access 
(life wasted). So step on the green block and then hop on the elevator.

 Go all the way forward to find switch 2, hit this and then make your 
way through all of the lasers to get back to the main area where you 
will find an elevator, take this. Now you're on a trident shaped 
platform...make your way to the farthest away 'fork' and drop down to 
land on a platform. Using your bomb jumping abilities, make your way to 
the elevator platform, not far away.

Follow the path to find yet another elevator, take this one. Take the 
next elevator. And the next. And the next...And the one on the left. 
Hooray!

Go all the way forward, through the lasers and enemies, to find two 
switches. Hit the black one (number 2!). Now return to the elevator that 
brought you here, take the one right in front of you, now you're back. 
Do the same thing as last time, only take the elevator on the trident 
this time.

Now, hit the # 2 switch, then go forward, across the path, hit the 
switch, then go back through the lasers and hit switch # 1, then go left 
then forward, to the next elevator. Some of the paths in this area are 
dead-ends, you can tell because a box will block the view. In the next 
room, blow up the gigantic door with Pumped Up Bombs, then make your way 
through the maze of ladders, boxes, and enemies. Tada! Exit...


GOLDEN CARDS:
---------------

Card # 1 - On the second floor, after activating the switch, make your 
           way through lasers to find a box, blow it up! This is pretty 
           easy, which is strange for the 'last' level in the game.

Card # 2 - In the room with three switches to the left, hit # 3 then go 
           right to find a huge congregation of red alarm 
           tiles...ouchies! If luck is with you, you'll make it to the 
           other side where you can bomb the box and get the Card! 
           Memorize the pattern of the green tile before even attempting 
           to go across...If you screw up and set off the sirens, there 
           is a plate that will warp you back to the start of the level. 
           Hey, better than nothing, right? At least you still get the 
           Card.

Card # 3 - Remember the area after you dropped off the trident-shaped 
           platform, the one with the switches? After the series of 
           elevators? Yeah, now you do! =) When you enter, turn left and 
           make your way past the lasers, then blow up the group of 
           boxes to find this Card. Oh, you have to first hit the switch 
           in this room to form a platform to the area...


COSTUME PIECES:
-----------------

Ball # 1 - In the room with three switches to the left, hit the third 
           switch and head left, up the stairs, then make a long bomb 
           ladder to the opposite platform. Once there, take the 
           elevator up to find a bridge to the this Costume Piece.

Ball # 2 - Hit the switch near Gold Card # 3, then go down the stairs 
           that form and go down the elevator. Below the elevator is an 
           island with blocks...blow them up to find all kinds of 
           goodies, including this piece!

Ball # 3 - Near Gold Card # 2 are some boxes up on the wall. Blow them 
           up, then wait for them to drop down. 


------------------------------------------------------------------------
WORLD 5: STAGE 4 -- VS ALTAIR 
------------------------------------------------------------------------


YOUR OPPONENT: ALTAIR
----------------------

This guy is a lot like a Mini-Boss, and you can use the same tactics. 
This would be easy if it weren't for the fact that a small droid is 
flying around the room, firing lasers at you. Sometimes it misses you 
and hits Altair, though. After being hit for awhile, Altair and the 
Droid will join to make a Super Bot! Now when you throw bombs at him 
he'll disappear and re-appear somewhere else. All you have to do is kick 
bombs at him now to knock him out, and when he wakes up, the bomb 
explodes and hurts him. Rinse and repeat.


GOLDEN CARDS:
---------------

Card # 1 - Kill him in his first form.

Card # 2 - Bounce a Pumped Up Bomb off his head. To do this, knock him 
           out with a kicking bomb, then prepare a Pumped Bomb. When he 
           awakes...TOSS IT! Requires practice and an extreme amount of 
           patience. 

Card # 3 - Catch his second form in a pumped up bomb explosion.

Card # 4 - Defeat him.

Card # 5 - Leave him in parts by the target time.

               

                 *****************************
*****************     4-6: RAINBOW PALACE     ************************** 
                 *****************************

                  R A I N B O W   P A L A C E



NOTICE! NOTICE! NOTICE!:
--------------------------

This level can not be opened until you have retrieved all 100 Gold Cards 
and then have beaten Altar (after collecting them). 

If you did this after collecting 100 golden cards, a cinema will show 
Sirius come in and kick Altair out of the way, grab the Omni Cube and 
absorb its energy then toss it away. Then he'll destroy Altair with his 
awesome firepower! It seems Sirius is the real enemy here...and he has 
been leading you into his trap the entire game with his stories...after 
this plot twist, the sixth, secret, and FINAL world becomes available.


------------------------------------------------------------------------
WORLD 6: STAGE -- BEYOND THE CLOUDS... 
------------------------------------------------------------------------


BEATING STAGE:
----------------

Go forward and left to find a rainbow...walk onto it and Bomberman willl 
use it as a bridge to the next room. Destroy the pillars to receive the 
remote control item, then exit and go back to the first room. OK, 
collect a lot of Bomb Items from the pillars, kill all the nasties, and 
get ready to be confused! 

See the platform in front of the exit (Enemy Symbol)? Get on it with a 
bomb, then go forward and throw a bomb at the ledge, against the wall, 
then kick a bomb in the little ditch. Then throw a bomb so it is in 
front of the bomb on the ledge. Drop down to the bomb on the ledge to 
bounce up, now you're on the level with the switch...sorta. When you 
land, just plant a bomb. Lay another bomb in front of it, then kick a 
bomb down to the first ditch, now just walk down there, then fall into 
the ditch, and you'll automatically go up to the switch! Remember, don't 
use the analog stick! You'll be fine on your own. Now, go to the 
platform in front of the exit and throw a Pumped Up Bomb there, and a 
smaller bomb in front, then jump to the exit!

Confused? Yeah, it's not easy to put into words. Here's a crappy little 
map that won't help anyone at all:
                  *
               54| |
               --   ---             Legend:
            32|                     * = Switch
       -    --                      @ = Little platform in front of exit
      |@|61|
         --
 
So, you get on @ and them toss bomb "1" into the ditch, then throw bomb 
"2" on the next cliff. Followed by bomb "3." It's easy to mess bomb 
three up, but you'll get it. Now, fall onto bomb "1" and you will bounce 
off of it and go up "3" and "2" up to the area before the switch. Lay 
down "4" directly in front of the switch, then back up a bit and lay 
another, "5." Kick bomb "6" back down to the first ditch, this will 
serve your way back to @. Now fall on bomb "1" and then everything else 
is automatic! Does it make sense now? 


GOLDEN CARDS:
---------------

Card # 1 - In room two, where you picked up the Remote Control Item, is 
           a large pillar at the end. I never did find a way to get 
           there, but it doesn't matter, because you can fall into the 
           ditch, blow up the block, and the Card will fall to you. 
           You'll have to kill yourself to get out of the ditch, but 
           still. 

Card # 2/Card # 3 - No...no...NO!!! This is truly the work of a designer 
                    who loves to watch people fail. Curse them...curse 
                    them!! 


                    There are platforms in mid-air next to the exit, 
                    each has a pillar, each holding a Card. Now, you 
                    must Bomb Jump through all of those platforms, 
                    and...and...screw it! I am NOT going to make a map 
                    for this! No way, it'd be impossible...just go over 
                    to Proycon Loter's FAQ, he somehow made one for this 
                    insane challenge. 


                    Once you do get them, you'll never want to do it 
                    again! 


COSTUME PIECES:
----------------

Ball # 1 - When you're inches away from the exit, turn left and use Bomb 
           Bridges to get to that platform.

Ball # 2 - Again, only on the right-hand side this time. These two 
           Costume Pieces are hard to collect, but compared to Gold 
           Cards 2 & 3 are a breeze. 

------------------------------------------------------------------------
WORLD 6: STAGE 2 -- VS SPELLMAKER
------------------------------------------------------------------------


YOUR OPPONENT: SPELLMAKER THE SORCERER
----------------------------------------

This guy is a cinch to beat, but getting Gold Cards without the remote 
bomb item is another story entirely. Just run at him and he'll go away, 
predict where he'll land, and toss a bomb there. He won't do anything, 
and if the explosion hits his shadow he'll be hurt! He has several 
attacks...

1. A shadow hand will come and try to grab you. Step to the side.

2. Explosives will appear all around. Run in random directions.

3. Stars will rain down and dizzy you, and Spellmaker usually calls up 
   this when using # 4 & # 2.

4. Giant fists will try to crush you. Run around in zigzag patterns.

5. A HUGE foot will try to stomp you! Get near the walls. 

6. A fire Dragon will attempt to fry you. Run as fast as you can!

7. He'll offer you some items. Take one and your first Gold Card is 
   gone.

8. A large blade will slice across the room. Hug the walls!


GOLDEN CARDS:
---------------

Card # 1 - Blow up his head. Do this by throwing bombs at him when he's 
           in the ground. Impossibly hard? You bet! Random? Probably. 

Card # 2 - Burn his cape. You can do this by using pumped bombs when 
           attacking his shadow, and his cape will eventually catch 
           fire. If you can blow up his head, you will get this card 
           automatically with Gold Card # 2. 

Card # 3 - When the shadow hand comes, make a bomb explode on it. 

Card # 4 - You get one for free when you come in.

Card # 5 - Defeat this clown by the target time...


------------------------------------------------------------------------
WORLD 6: STAGE 3 -- DOOM CASTLE
------------------------------------------------------------------------


REACHING THE END GOAL:
------------------------

To open the exit you must activate each switch, one for every corner in 
the room (that's four for you mathematically challenged). Sounds easy, 
right? WRONG! There are numerous steps, where building bomb bridges is a 
must. Actually, the way they're set up is almost identical to the past 
level, so it's not that much new. To get to the left side of the room 
(from the camera angle when you enter, at least) you'll have to use the 
stairs that go into the floor for your bombs. Then you'll use them to 
get to the right side of the room again. Be careful of those enemies 
that fire lasers, since one blast will destroy all of your bombs, and 
the explosion will quite possibly kill you as well! Search out Proycon 
Loter's .GIFs for this one. 


GOLDEN CARDS:
----------------

Card # 1 - In the little stairs.

HARD VERSION - Outside in a block. 

Card # 2 - In a block inside.

Card # 3 - In a block inside. I guess they didn't want to torture your 
           brain anyone after World 6: Stage 1...


COSTUME PIECES:
----------------

Ball # 1 - Outside in a block. You can wait for this to fall from above. 

Ball # 1 - Outside in a block. This time, you'll have to use your bomb 
           ladder building prowess to reach the top platform. 

------------------------------------------------------------------------
WORLD 6: STAGE 4 -- FINAL BATTLE!!!
------------------------------------------------------------------------


YOUR OPPONENT: SIRIUS
-----------------------

In the first part he will fly off, come back and spray you with lasers, 
then land and kick bombs at you. When he's on the ground, stay close so 
he doesn't fly away, then lay multiple bombs to hurt him. After a bit of 
this Regulus will fly in, destroy the Omni Cube, then join your side in 
the fight. Now, this part is _FUN_! Just do whatever you want, any bomb 
blasts to Sirius will hurt him. He has two new attacks: The laser, which 
he demonstrated when he killed Altair. To avoid, simply move to the side 
and wait for it to finish. The other is a little speed boost, but it's 
nothing much. After this you will have truly beaten the game. Congrats!


GOLDEN CARDS:
---------------

Card # 1 - Beat the first Sirius by the target time. This is best done 
           by knocking him out then throwing him off the ledge, this 
           will automatically kill him. Pretty difficult to do, however, 
           because his recovery speed is insane. You need to knock him 
           out near the very edge, pick him up, and immediately turn 
           towards the edge of the arena. He will become awake, but then 
           jump out of your hands and over the brink. Hehe... 

(Cards # 2-5 can only be collected in his second form)

Card # 2 - Toss a Pumped Bomb off his head. The easiest way to do this 
           is to wait until his laser attack is almost done, then toss 
           it. Requires good timing. 

Card # 3 - Catch him in a pumped up bomb explosion.

Card # 4 - Keep Regulus alive until the end. If you see a Heart on the 
           ground and you already have one, pick it up and throw it in 
           his path! hopefully he'll pick it up. 

Card # 5 - Destroy the insane one by the target time. 



========================================================================
CHAPTER 5) SECRETS GALORE
========================================================================


BONUS BABY, BONUS!:

If you defeat Altair after collecting all 100 Golden Cards, a cinema 
will show Sirius come in and kick Altair out of the way, then grab the 
Omni Cube and absorb its energy then toss it away. Then he'll destroy 
Altair with his awesome firepower! It seems Sirius is the real enemy 
here...and he has been leading you into his trap the entire game with 
his stories...after this plot twist, the sixth, secret, and FINAL world 
becomes available.

------------------------------------------------------------------------

EVEN MORE BLASTING: 
 
Collect every single Gold Card in the game -- for a staggering total of 
120 -- and you will receive four extra deathmatch stages. Oh! What joy!

------------------------------------------------------------------------

SERIOUS SIRIUS:

Talk to Sirius in the various stages after collecting 100 Cards. It's 
interesting, not to mention a little odd.

Also, go back to the first Battle with Sirius (Green Gardens) after 
collecting 100 cards. Strange...

When fighting the Ice Spider on the web, when you fall, Sirius will come 
to your rescue. After collecting 100 Cards he will not do this, making 
the battle much tougher!

------------------------------------------------------------------------

MAXIMUM POWER: 

Get 120 Cards and a new option will appear in the Options menu, "Max 
Power." This will allow you to enter each level with maxed out remote 
controlled ultra bombs. Whew, what a mouth-full. Recommended for the 
harder-difficulty level. It's also pretty fun to play around with.

------------------------------------------------------------------------

HARDER LEVEL:

Got all the Gold Cards, Costume Pieces, and bonuses in the regular 
difficulty? Move on to the more challenging difficulty! Many familiar 
items will now be in much more difficult areas, and Costume Pieces are 
on the verge of being impossible to get. You're definitely going to need 
to turn on the "max power" bonus for this. Good luck, because you're 
going to need it desperately!


========================================================================
CHAPTER 6) COSTUME PIECES CHECKLIST
========================================================================


Yes, I admit to taking this idea from Procyon Loter's FAQ, but only 
because it is such a good one...




========================================================================
CHAPTER 6) BASICS / CONTROLS
========================================================================


LAYING BOMBS:
To lay a bomb press A, if you can set another then you can tap it to lay 
many bombs at once, but that is determined by bomb items. 

PICKING UP BOMBS:
Lay a bomb and then get close to it, press B and Bomberman will lift it 
over his head. 

BOMB LIFT:
Press A and B together and a bomb will automatically appear in your 
hands.

THROWING BOMBS:
Press B to throw a bomb, but how far it goes depends on how far you push 
the control stick.

WALKING/RUNNING:
If you somehow forget, it's the control stick.

KICKING BOMBS:
The quickest way is to lay a bomb and press B while it's 'under' you. 
You'll also kick a bomb if you run into it and press B.

PUMPING UP BOMBS:
Pick up a bomb, or bomb lift it, just get one in your hands. Tap the A 
button and the bomb will get larger, keep doing this until this until a 
yellow flash appears, now it's a pumped up bomb! You can't throw it as 
far, but it won't matter, the end explosion will be huge. Once a pumped 
up bomb is on the ground, no one can pick it up or kick it.


========================================================================
CHAPTER 7) ITEMS
========================================================================



Bombs: These items will explode after only a few seconds, destroying 
       blocks, enemies, and YOU if you're not careful! Bomberman has an 
       unlimited amount of these, but there is a limit on how many you 
       can lay at once.

------------------------------------------------------------------------

Bomb Item: These items are found in destructible blocks, they allow you 
           to lay one more bomb at once. The max. is eight, which is 
           more than enough!

------------------------------------------------------------------------

Flame Item: Also found in blocks, this helpful item increases the radius 
            of your explosion as well as the power! It stops working 
            after about five, though.

------------------------------------------------------------------------

Blue Gem: Usually found after defeating enemies (and in blocks, too), 
          these shiny objects add one gem to your Gem Meter. Collect 50 
          for an extra life!

------------------------------------------------------------------------

Red Gem: Same as the blue gem, except more rare and adds five to the 
         gem meter.

------------------------------------------------------------------------

Remote Bomb: This is quite possibly the most useful item in the game! 
             This will affect ALL bombs, no matter what. It makes them 
             remote controlled, and they will not explode until a flame 
             hits them (or a laser) or you trigger them with the Z 
             button. Useful for taking out far away enemies and making 
             bomb-bridges. 

------------------------------------------------------------------------

Heart Item: Found after defeating difficult enemies, lets you get hit 
            without dying. In the normal difficulty setting it will pop 
            out, and, if you're fast enough, you can go catch it and 
            pick it up again! However, in the hard difficulty setting, 
            it vanishes into thin air.

------------------------------------------------------------------------

Gold Cards: The most elusive item of all, they are found within each 
            level by completing a certain objective, defeating certain 
            enemies, a number of them, etc. There are 120 of them in all 
            (Now, where have I heard that number before? Hehe...)

------------------------------------------------------------------------

Ultra Bomb: Ultra Bombs look like red bombs inside of an explosion. This 
            will turn all of your bombs red. Red bombs explode blue, 
            which can destroy blocks that even pumped up regular bombs 
            could not, and it's a lot more powerful, too! Just be 
            careful, because the explosions are HUGE!


========================================================================
CHAPTER 8) ENEMIES
========================================================================


1. Rocks:
After a few explosions it will split into two smaller, and weaker, 
opponents. A Pumped Bomb to the head will kill it instantly.

------------------------------------------------------------------------

2. Fire Falcon:
They will up in the air, occasionally diving to you, attempting to light 
you on fire.

------------------------------------------------------------------------

3. Eggs:
They wander about aimlessly. Blow them up for a Heart Item!

------------------------------------------------------------------------

4. Soldiers (red):
Pretty much useless...It wanders about, very slowly...not even a real 
threat. 

------------------------------------------------------------------------

5. Soldiers (blue):
These guys are a bit more tough, as they wield two sharp blades and will 
go into a deadly spin. Stay away and throw bombs at 'em!

------------------------------------------------------------------------

6. Soldiers (green):
Only a few exist, they will fire shells at you. Pretty powerful, but not 
too fast.

------------------------------------------------------------------------

7. Totem Poles:
Not much of any enemy. They are somewhat slow, but can burst into speed 
when you get near.

------------------------------------------------------------------------

8. Cannons:
They fire cannon shells at you, a Pumped Up Bomb is all it takes to put 
them out. 

------------------------------------------------------------------------

9. Blow Fish:
Although harmless, they take 10 Pumped Up Ultra Bombs to destroy them! 
All of this for...one red gem. It's rather sad, really. Ignore these.

------------------------------------------------------------------------

10. Butterflies:
These aren't REALLY enemies...blow them up for a Heart Item!

------------------------------------------------------------------------

11. Fish:
With chicken legs? Yup, this game has it all...When you get near, these 
strange creatures will spin. Due to their unpredictable patterns, you 
should ignore these.

------------------------------------------------------------------------

12. Fire Pillars:
These look like normal blocks, but when you get near, they will open up 
and kill you with their Fire Breathe! After about 40 normal bombs they 
will die...Good for Heart Items!

------------------------------------------------------------------------

13. Sparks:
Only found in dark caves, these neat looking creatures will come to you 
and attempt to impale you on their spikes! A bomb will split them in 
half.

------------------------------------------------------------------------

14. Mining Soldiers:
They'll try to knock you out with their picks.

------------------------------------------------------------------------

15. Mine Cart Soldiers:
They travel in carts, which are, of course, on the tracks. Listen for 
the familiar "click clack click clack" sound, then quickly get to 
safety.

------------------------------------------------------------------------

16. Bats:
One eyed creatures that will try to land on you. Not much to look at...

------------------------------------------------------------------------

17. Snow Bunnies:
Harmless. Blow them up for a Heart Item!

------------------------------------------------------------------------

18. Ski Soldiers:
They just want to have some fun, then Bomberman comes to ruin their 
vacation...Watch out, as their blades are quite sharp.

------------------------------------------------------------------------

19. Snowmen:
Like their cute cousins in Mario 64, these guys will toss snowballs at 
you!

------------------------------------------------------------------------

20. Snowflakes:
Not much, really. They just float about...

------------------------------------------------------------------------

21. Apple Frogs:
What the heck is this thing? I dunno, but it does split into two 
different pieces after being bombed.

------------------------------------------------------------------------

22. Missile Solider:
Launches missiles at you...

------------------------------------------------------------------------

23. Missile Launcher:
See above. Oh, except this one tracks you. Watch out when the target 
gets near it!

------------------------------------------------------------------------

24. Green Robot:
When you get near it will fire three laser beams at you.

------------------------------------------------------------------------

25. Airplane:
It will dive and try to impale you on it's sharp nose

------------------------------------------------------------------------

26. UFO:
Will get over you and shoot a laser down. Kill for a Heart Item!


======================================================================== 
CHAPTER 9) A NOTE ON BOMB LADDERS
========================================================================


If you want any information on detailed bomb ladder building, check out 
one of the following sources: 

- Proycon Loter's FAQ & .GIF files at www.gamefaqs.com
- Prima's Unauthorized Bomberman 64 Guide <with in-game pictures>


========================================================================
CHAPTER 10) CREDITS
========================================================================

COMPANIES 
------------

Hudsonsoft: For making such an incredible and enjoyable game!

INTERNET SITES
-----------------

GameFAQs <www.gamefaqs.com>: A huge vault that holds all of my -- plus 
hundreds of other's -- FAQs. Honestly, if you can't find help here, 
you're just out of luck.

PEOPLE
---------

Jeff "CJayC" Veasey <gamefaqs@gamefaqs.com>: For kindly accepting my 
FAQs, and for making such a cool site. 


========================================================================
CHAPTER 11) CONTACT INFORMATION
========================================================================

Feel free to contact the insane author of this FAQ, marshmallow, with 
any e-mail, corrections, adorations, admonitions, praise, damnation, 
condemnation, or death threats at: marshmallow@planetn2000.com

Basically, there are five different types of e-mail I will receive on a 
daily basis. 

QUESTIONS:
------------
 
I will answer questions to the best of my ability, but not necessarily 
immediately. Who knows...you may get an answer hours after sending it, 
or maybe even weeks. Do not e-mail me telling me to "answer your 
questions", unless you like to be ignored. Also, please realize that I 
<prepare for a shocker> do have a real life outside the Internet. 
School, friends, what have you. Hey, sometimes I might not even get on 
the Internet for a few days if I pick up a hot new game that I enjoy.  

If you ask a question that has been answered in the FAQ, I will most 
definitely ignore it. If your question is poorly written (e.g. "Hez waz 
up, dawg? Got mez uh q!") I will delete it.  Etc., etc...

PRAISE LETTERS: 
-----------------

Hey, you mean people actually receive help from me and like to praise my 
work? Believe me, though I may not reply to it, I do appreciate your 
comments. Though, most people, if they praise me, do it along with a 
question, in which I might reply something like, "Yeah, thanks for the 
support. As for your problem..." 

HATE LETTERS:
---------------
 
I've received very few of these, but it's happened. Chances are high 
that I may not reply, but if you present a valid criticism, I may 
acknowledge your critique. As for those less intellectual letters, heh, 
they're always good for laughs.

JOB APPLICATIONS:
-------------------

Though I can assure you I will be flattered, I will *not* work for your 
site exclusively (or even as a third party). I don't care how much 
money, women, or drugs you offer me, either. No means no, okay?

CHAIN LETTERS: 
----------------

No, I don't care about what kind of whore house your uncle runs. No, I 
don't know who Louie is and why he has a fetish for panties. No, I don't 
think a piano is going to mysteriously appear out of thin air and fall 
on me if I don't send a piece of sh!t letter to other people. No, I 
won't send you cash for a "dying" (yeah, right) kid who is infected with 
brain cancer, though sometimes I wonder if YOU'RE the one with brain 
cancer. No, I don't care about this new, amazing revelation about weight 
loss (my muscle to fat ratio is quite normal, thank you very much). And, 
finally, I will *not* make out with you!  

I apologize for the aforementioned subjects, because they had some 
questionable material. However, considering this is a FAQ for an E  
rated game with copious amounts of explosions and anime-like characters, 
I assume you will not be offended by a little sexual innuendo. 
 
Sincerely, 
marshmallow

                           ~ End of Document ~