Conker's Bad Fur Day Walkthrough
Nintendo 64
By Justin Ridenour aka Rolent X
03/16/01
Version 0.6
E-mail: RolentoHeat@aol.com
Copyright 2001 by Justin Ridenour. This walkthrough may not be used 
elsewhere without the author's permission. If it is discovered that you 
did use this without permission, you will be hunted down and smacked 
senseless. Have a nice day =).

Version 0.1: Up through part of Windy.
Version 0.2: Up through part of Sloprano and some codes.
Version 0.3: Up through the Rock Club and more codes.
Version 0.4: Up through the end of Spooky and more codes.
Version 0.5: Up through the end of the game.
Version 0.6: Added locations of the cash and tails.

Table of Contents
Story
Characters 
    Conker
    Berri
    Birdy
Walkthrough
Cash Locations
Tail Locations
Codes

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Story
-----------------------------------------------------------------------

Conker had mentally left the conversation. His mind wandered to 
thoughts of his girlfriend Berri and why she had such a problem with 
him having fun without her. As he sat contemplating giving her a call, 
he moved uncomfortably in his chair. His bladder ache had now reached 
the point where it couldn't be ignored.

"Conker!" came the cry from the group seated around the table, making 
Conker jump. "It's your turn."

"Okay, okay. But first I've got to call Berri to let her know I'll be 
late." He stood unsteadily, then just before staggering off, decided 
that maybe the toilet was a more pressing issue.

The evening wore on, and the beer kept flowing. One round became 
another, and then another, until Conker reached that awful moment of 
realization:

"Guys, guys, I think I've had too much." He paused for a moment, nearly 
retching then and there. "I gotta go..."

At the next table a couple of pretty chipmunks sniggered and whispered 
something to each other as Conker tottered slightly, then nearly lost 
his balance completely.

"I don't think he can hold his drink," he overheard the nearest one 
say.

"No, indeed," her sly-looking friend replied.

Conker toyed with the idea of vomiting on the both of them but decided 
that perhaps it wasn't a good idea with their boyfriends sitting 
opposite. For some reason they were dressed in combat fatigues and 
engaged in a most heated debate...

"The war! The evil teddy bears have overrun the grey squirrels' 
homeland! We signed up this morning, and you should do the same, Mr. 
Red Squirrel." At this point, several grey squirrels around the 
alehouse leveled accusing gazes at Conker. "If you have any sense of 
decency and honor, that is."

"I think you just hit the nail on the head," Conker replied as he 
attempted to stand once more. "I'm definitely going now. Good-bye!"

On the way out, two of his old school chums grabbed him by the arm, 
shouting, "one more for the road Conker?" And before he knew it...

"Slammers? Oh no, not slammers!" They were lined up in front of him-
eight in total. Oh well, tomorrow was another day...

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Characters 
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Conker
The hero of this here game, and someone who you should model your life 
after. He's got a hot woman, consumes lots of alcohol, grabs all of the 
cash he can get his grubby little paws on, and whizzes in public. How 
can you not love this guy? Oh, and for all of you little kiddies that 
played Conker for GBC, this ain't the little guy you love and remember 
(thank the lord!)

Berri
Conker's girlfriend and one sexy gal (well, for a video game squirrel 
thingy, she's kinda hot.) Berri is always upset that Conker is going 
out without her to get drunk. Can you blame her?

Birdy
When Conker wakes up from his little hangover, Birdy is the first 
pers......er, scarecrow that Conker meets. Birdy gives you information 
on switches throughout the game. Birdy loves to drink like Conker, and 
for a good laugh, bash him in the head with your frying pan for some 
censored fun.

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Items
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Chocolate Piece: Refills one/sixth of Conker's life bar.

Squirrel Tail: Gives Conker one more chance to play the game.

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Walkthrough
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=======================================================================
Hangover
=======================================================================

Start by walking around the fence and talking to Birdy. He introduces 
you to the Context Sensitive buttons. Stand on it and press B. A beer 
will appear in your hand and Birdy will drink it. Then Birdy will open 
the gate so you can get to another Context Sensitive button. Before you 
go to it, press B two more times on this button. The first time a 
canister of helium appears in your hand, and then another beer. Use 
them to get a couple humorous scenes from Birdy and then move on to the 
next button. Stand on the next button and press B. A glass of liquid 
appears and Conker drinks it, curing his hangover. Conker tells you 
that if you want to skip these cutscenes, just press the L button on 
top of the controller. But you must have watched the scene at least 
once before. Now jump into the water and swim over to the grassy island 
straight ahead. You can see a log but its too far to jump across. Hold 
Z and then jump to do a super jump. At the height of your jump press A 
to use the Helicoptery Tail and float across to the log. If you miss, 
you'll fall down the waterfall. At the bottom you'll hear some money 
screaming for help. You can't get it yet, so just go into the cave to 
get back to the beginning of the level to try again. When you get 
across, cross the bridge and you will see a door. You can't go through 
yet, so continue on and Helicoptery Tail across two more gaps. At the 
end of the second one you'll see a large lever. Super jump and grab the 
handle. Pull it down and it opens the door. Head back to the door and 
enter. A key is in the room running around. Try to catch it and you 
will be unable to. Conker then remembers that he has a frying pan on 
him. You now get your weapon, the frying pan. Use the frying pan to hit 
the key twice and then pick it up. Use the key to reopen the door and 
then go all the way back to where the switch was. Walk out onto the 
bridge and talk to the gargoyle. He will refuse to move and then ask 
you to come closer. When you do he picks you up and throws you to the 
bottom of the waterfall. Go back to Birdy and have some fun by hitting 
him in the head with the frying pan and watch as he cusses you out. 
Climb back up to the Gargoyle and smack him in the head with the frying 
pan. When he stands up to attack you he will fall off the bridge. The 
door out of this level is almost in your grasp....almost being the key 
word. A large rock will fall in front of the door. Super jump on top of 
it, then run and Helicoptery Tail to the wooden platform with the 
Context Sensitive button on it. Use it to blow the rock up and then 
Helicoptery Tail back and exit the level.

Now a cutscene appears with the Panther King asking the Professor to 
help him fix his table. This scene is really humorous and involves that 
wonderful beeping noise.

=======================================================================
Windy
=======================================================================

At the start of this level, collect the chocolate to fill your health 
meter and then jump down to talk to the Queen Bee. She asks you to get 
the bees hive back from the wasps. Before you do so, grab the 
Squirrel's Tail from the Nasty/Nice sign. Now go the way that says 
nasty and climb up the hill. At the top you'll see the beehive. Grab it 
and three wasps will fly out of the wasp's nest. Haul butt down the 
hill, but only walk on the pathway. If you step of when it curves 
around, you'll slow down and the wasps will get you. Get it all the way 
back to the Queen and she will jump in the hive and use a gun turret to 
blow the wasps away. To reward you for saving her hive, the Queen will 
give you a bunch of cash. Now head back across the bridge and pay Birdy 
to give you the Instruction Manual. The manual will teach you how to 
use the Catapult. Use the catapult to shoot the dung beetles off to the 
side. After you shoot them all, a door will open, and you will be given 
the chance to take two paths. Take the left one and you will come to a 
house that says be back at 10 on it. Now go to the left and enter the 
door. You will see the Panther King's castle. Try jumping across the 
bridge and when you reach the single board, it will fall out from under 
you. Find the rope and climb it. Now go back to the other door and 
enter.

=======================================================================
Barn Boys
=======================================================================

Go to the right when you start and you will see a gas passing mouse 
harassing a couple of blocks. The bottom block will ask you to go find 
his friend and to tell him that Jack sent you. Go back to the start of 
the level and head to the left. Sneak past the two jumping blocks and 
take a left. You'll see a little block standing next to a bunch of 
fenced in cheese. Talk to him and he'll open the gate. Whack a piece of 
cheese with your frying pan and run back to the mouse with it. He will 
ask for more. Run back and do this two more times, and then the mouse 
will explode. The top block will jump down and the bottom block will 
tell you that there is a surprise on top of the barn for you. Jump on 
top of the blocks and then onto the gutters on the side of the barn. 
Climb onto the top of the door and walk out to the end of the top of it 
to get some cash. Use the button before you get down to open the barn 
door. Get back down to the ground and enter the barn door. When you get 
inside, you'll see a bunch of haystacks and the door will close behind 
you. A paintbrush, can of paint, and Franky the Pitchfork will watch 
you as you come in. The paint supplies tell Franky that it's his turn 
to kick some @$$. Walk over to them and Franky attacks you. Run back to 
the haystacks and stand in front of them. Jump when Franky gets ready 
to do his attack and he'll kill the haystacks. Kill them all and Franky 
will go back to the paint supplies and they will tell him to hang 
himself. Franky does, but he has no neck, so it proves useless. Now go 
back towards the entrance and look for the lever on the wall. Jump up 
and grab it to free the King Bee and the little tickle bees. Exit the 
barn and you'll see the Robot Haystack be freed. Now talk to the King 
Bee and he will ask you to help him "pollinate" the well endowed 
flower. Run and talk to the sunflower and she won't be of any help. Now 
you must find the five sets of tickle bees and take them to her. 
1) By the bouncing wooden crate.
2) At the entrance to the level.
3) On the cliffs by where the cheese was.
4) By the button that opens the barn door.
5) On top of the big water vat. To get to it, get where the barn door 
button is, super jump on top of the hay roof. Run to the left part of 
the roof and super jump on top of the middle of the roof. Go to the 
ladder and climb it to reach the vat.
Now that you've gotten all five to her, the King Bee will "pollinate" 
her while Conker gives you some priceless faces. After he is done, the 
flower will ask you if you'd like to go for a bounce. Hop on her *ahem* 
and bounce on them successfully twice in a row to fly into the hole in 
the wall above her to get some cash. Now go to where the bouncing 
wooden crate is and wait for it to stop outside the high door. Jump on 
top of the crate and super jump into the door. Helicoptery Tail across 
the platforms to make it easier, and at the end. Get on the Context 
Sensitive pad and press B. Use the throwing knives to throw at the rope 
that is hanging Franky. Aim just right to knock him back down. Now go 
back and exit the barn. Enter the bottom door and run to Franky. After 
another short cutscene, jump on Franky and use him to attack the Robot 
Haystack. 

Franky Controls
Control Stick: Move Franky around
A Button: Makes Franky jump
B Button: Makes Franky attack

Wait until the Haystack stops and then attack him from behind. Watch 
out for his fists and follow him around. Three hits should do it. After 
that, the Haystack will jump up and down and the three of you will fall 
down a hole. Get ready for a funny Terminator spoof. Run around the 
perimeter of the room and stand behind the poles. Wait until you see 
the bot electrocute itself and then run up to it. Jump up to the red 
button and press B to damage it. Do this three times to defeat it. Now 
after a small cutscene with Franky, quickly climb one of the ladders 
behind the poles. Once you get to the top, go to the Context Sensitive 
pad and use it to throw knives at the electric wires. Knock three down 
and then swim to another ladder. Climb up and use the next Context 
Sensitive pad. Knock down three more wires and the water will rise 
again. Swim to the exit. When you get out, you'll see a guy reading a 
tablet. Jump on the tablet and he will throw you in the air. You can 
now reach some cash. Now exit through the window behind the cash and 
climb the ladder. Watch out for the bee at the top and climb another 
ladder. The bee on this ladder flies around two parts of it. Avoid him 
and climb up to the diving board. Jump into the chocolate and a light 
will appear above your head. Press B and Conker will turn into an anvil 
and hit a Context Sensitive pad in the vat. A door will now open. Enter 
it either by the sunflower, or by the barn door. Inside you'll find 
some cash and a Tail. 

=======================================================================
Windy
=======================================================================

Go back to the house and enter. Talk to the dung beetle inside and he 
will ask you to make the cows in the door on the floor make poo. Enter 
the door and then climb up the ropes in the center of the room. Look 
for the door at the top and enter it. When you come out you'll see a 
bull running around an island in the middle of a lot of prune juice. 
Run past the bull and to the building on the other side. Dodge the poo 
and jump up all of the platforms until you get to the top of the 
faucet. Run clockwise on top of the faucet until it pours prune juice 
into a hole. Now a target will appear. Stand in front of the target and 
trick the bull into running into it. Now a female cow will come out and 
another target will come up. Trick the bull into running into the 
target and jump on his back. Now run towards the cow and use B to 
charge at her. She'll get upset and go to drink the juice. When she 
gets some, she'll run to the grate in the middle of the island and take 
a dump. Now ram her again to make her explode. Now you'll fall off of 
the bull and another target will appear. Repeat the way to get the cow 
to take a dump two more times and then the bull will stand on the grate 
and fall through. Jump in after him. When you land, get the Tail from 
the wall and go to the next room. Look for the Context Sensitive 
platform to your right and jump on it. Press B and you'll get some 
Confidence Pills. Now you can dive. Dive into the poo and swim to the 
hole all of the way at the bottom. You will now reappear at the beetles 
house. Exit and talk to the dung beetle outside and he will give you a 
ball of poo. Push the poo up the mountain by taking the left path. Push 
it up as far as you can until you see the big dung beetle. Conker will 
put a stick of dynamite in it and blow the beetle up. Now go back down 
and get another ball of poo. This time push it up the path in front of 
the house. Avoid the dung beetles and push it into the cave at the top 
of the mountain. The ball of poo will travel down the mountain and bust 
open the closed entrance at the bottom. Now go and grab the poo ball 
one more time. Push it to the right of the mountain and past that sign 
that says "No Poo Balls." Push it over and it will land on an imp. Jump 
down and then jump on top of the button sticking out of the ground. 
Push B and all of the enemies in the water will be drained. Now swim to 
the door.

=======================================================================
Bat Tower
=======================================================================

Talk to the Catfish at the beginning and they will ask you to get rid 
of the Dogfish for them. Jump into the water and swim behind the 
waterfall to get a Tail. Now follow the water until you see the 
Dogfish. Look down and you will see a door on the bottom of the water. 
Dive and swim into it. When you get into the room, swim straight ahead 
and come up. Jump out of the water and talk to the little cog. After 
you fix his personality a little, he will ask you to find his friends 
for him. Jump on the lift that comes down and you will be spotted by 
some bats. Follow the wooden planks until you reach the narrow part 
going across the floor. When the light appears, use B to blast the bats 
with a flamethrower, but watch out because they will then divebomb you. 
At the end, climb a rope to the next level. Repeat this until you reach 
the top of the tower. Follow the last plank to the end and jump to the 
switch. It opens a door at the bottom. Now climb back up to the top and 
jump to the outside of the tower. Follow the outside around while 
jumping over the imps. To the far right you will find some cash. Now 
work your way back down to where the cogs are. Jump into the water and 
dive. Swim into the door and dodge the imps. Emerge at the end and 
you'll see a cog running around. Whack it and then swim back to the 
main cogs with it. Put it back on and then swim back. Jump to the area 
above the waterfall and you'll find two cogs running around. Do the 
same with them. Now jump on the wheel in the center of the room and run 
clockwise until a cutscene appears and the dogfish's chain shortens. 
Now exit back to the surface and find the catfish. Take them to the 
safe and they'll open it for you. Enter and the cash inside will dive 
into the water. Get on the Context Sensitive pad and use your slingshot 
to shoot at the letters on the wheel. Shoot OPEN to open the gates 
below you. Jump down onto another Context Sensitive pad to get a 
Spotlight Hat. Now dive into the water. Swim down and try to avoid the 
eye in your way. Swim past it and then look for the hole in the wall 
with the air pipe. Refill your air and continue on. Swim to the floor 
and refill your air again. Now swim into the hole surrounded by green 
lights and emerge at the end. Jump on the Context Sensitive pad and get 
new batteries for your hat. Now jump back in the water and dive into 
the blue lights. Emerge at the end and jump onto a switch. Pull it and 
dive again into the green lights. Get some air on the other side and 
then dive into the yellow lights. When you get to the end of the yellow 
lights, swim straight up and watch out for the eye. Look for holes in 
the wall to refill your air on the way up. Emerge at the top and jump 
out of the water. Jump into the whole and a cutscene starts involving a 
couple Fire Imps. After the cutscene, run to the Context Sensitive pad 
behind you. When you use it, it fills up Conker with beer. Now that 
he's drunk, walk out to where the Fire Imps are. Press B and use Z to 
spray the Imp's with whizz. If you run out, wobble to the Context 
Sensitive pad to the left of the boiler and use it to sober up. Now get 
drunk and try again. Once you get down to two Imps, they jump into the 
boiler. Now you have to fight a boiler boss with balls of steel. Go to 
the corners of the room and wait until the boss runs towards you and 
jumps onto a grate. Now super jump up and grab a handle. Pull down and 
beer pours on the boiler. When is stumbles to the middle of the room, 
run under it so the light sign appears. Press B and Conker bashes the 
boilers manhood with a couple of bricks. Four good hits should do it 
and neuter the boiler. Now push one of the balls into a curved tile on 
one side of the room to open the exit. Push the other ball into the 
door to take out the Green Imp. Run down the exit and grab the cash. 


=======================================================================
Sloprano
=======================================================================

A dung beetle will meet you at the entrance and tell you how his 
friends disappeared in the cave. Go straight ahead and you will see a 
piece of sweet corn. A deep voice will say that he wants the sweet 
corn. Whack the corn and watch out for the fist that comes out of the 
hole. Walk up to the ledge over the poo and throw it in. Now go back 
and jump over the pit behind the hole and Helicoptery Tail across. 
Whack two pieces of corn on the other side and throw them in the pit. 
Now move ahead and then to the right. Whack and throw three pieces of 
corn in the pit. Now the Beast of Poo Mountain will appear and sing for 
you. Now dodge his poo balls until he starts to sing. Now stand on one 
of the Context Sensitive pads and some toilet paper will appear in your 
hands. Throw it into his mouth when its open and he will sing for you 
again. When he's done, he will deactivate the pad by covering it in 
poo. Now run back to where the two pieces of corn where and use the 
next pad when he sings again. You must throw two in this time before he 
starts to sing again. When he sings this time, he'll crack the window 
where the cash was at the top of the mountain. Now run back to the 
first Context Sensitive pad and wait until he sings to use it. Throw 
three rolls in his mouth this time and he'll completely crack the glass 
open. Now run back up to where the glass was while dodging his poo 
balls. Run in, grab the cash, and jump up and grab the handle. Pull it 
down to flush the Beast. Now go back to the hole where the Beast was 
and climb down the platforms. Enter the door at the end.

A cutscene will play in which Berri gets vicimized by a rock guy.

When you enter the level, get the Tail off of the wall. Now dive into 
the pool of water in the middle and swim towards the spinning blades. 
If one touches you, you die instantly. Good thing that Tail reappears 
every time you die. Swim past all of them and then emerge at the end. 
Get out of the water and run to the end of the platform. Don't fall or 
you'll get chopped up. Jump to the rope and climb. The land around you 
has blades on the ground, so look around for the ladder before you 
jump. Time your jump just right and Helicoptery Tail over to the 
ladder. Climb to the top, super jump to your left, and cross the 
bridge. On the other side, a cutscene starts where a weasel tries to 
make you pay the toll. Conker gives him $1000 and then the weasel 
notices that he's a squirrel. After convincing the weasel that he's an 
elephant, Conker gets his money back and continues on.

-----------------------------------------------------------------------
Uga Buga
-----------------------------------------------------------------------

Run straight ahead and follow the dinosaur. Enter the door on the other 
side and watch out for more dinosaurs when you come out the door. Run 
to the right and enter another door. When you come out on the top of 
the building, grab the cash. Now super jump up the tiger's head until 
you reach the top and see the light bulb. Now press B and Conker will 
turn into an anvil and fall on the head. Do this two more times and 
Conker will fall into the underground and smash an Uga. Jump on top of 
the head again until the light appears and press B again to open a door 
underneath it. Now run to the Stone Club and grab the boulder to the 
left of the bouncer. Try to push it around the stone guys while trying 
not to get smashed by them. Push it through the door and down the hill 
with the two Ugas to move on to the next area. Now go straight ahead to 
the area where the Ugas are worshipping the statue. Now look for a door 
towards the back and go into the next room. Dodge the Ugas and watch 
for the guy with the tablet to your right. Jump on his tablet and when 
he throws you in the air, land on the egg. Press B to sit on it. After 
a while, the egg hatches and you get your very own baby raptor. It'll 
follow you around and eat the Ugas. Follow the path all the way down to 
get back to the room with the Ugas worshipping. Take the baby raptor 
over to them and let him have a snack. Now use the Context Sensitive 
pad and shoot at the arrow block on the wall to your left with your 
slingshot. The platform behind you should rise. Now get the baby to 
follow you onto it. Quickly run off and use the Context Sensitive pad 
again. Now shoot the sun block to your right. Now the platform above 
the baby raptor will fall and squash the poor baby =*(. After this, the 
dino head will open its mouth, stick out its tongue, and one of the 
guys with the tablets will walk out. Jump on his tablet and let him 
throw you onto the dino head. Grab the cash and Tail on top of it's 
head. Now go down to it's nostrils and wait for the green smoke to come 
out. Now quickly jump in when its gone and press B to pour some pepper 
in. Repeat with the other nostril and the dino head will blow its snot 
everywhere. Jump down onto the tongue and enter it's mouth. Avoid the 
swinging mucus and run past it. Take the left path and then when you 
reach another fork, left again. Enter the door and you'll find the Uga 
chief laying unconscious. Conker will steal his costume. Reenter the 
dino head and take the left path. Use your Helicoptery Tail to fly over 
the pits and exit the head. Outside, the Ugas will start to worship 
Conker. Conker then convinces them to help him defeat the rock guys by 
the Rock Club. Go back and attack the rock guys to give the Ugas a 
chance to smash them. After you defeat all four of them, talk to the 
bouncer at the club. The Ugas give you the password and you can get 
inside. Step on the switch to see that they have Berri in a cage. The 
switch opens a door and you must find something to keep on it. Run down 
to the dance floor and behind the bar you'll find a boulder. Push it up 
the ramp and onto the switch. Now Helicoptery Tail back down to the bar 
and stand under the tap. Press B to fill up on the beer. Wobble your 
way to the door that opened and look for the big rock guy near it. 
Whizz on him and use a steady stream to push him into the door. After 
he goes in, turn around and walk up to the wall behind you. You'll see 
a first aid sign on the wall. Walk up the ramp to the right of it and 
use it to sober up. Now enter the door after the rock guy. Push the 
boulder that the rock guy turned into. Watch out for the two rock girls 
so they don't push you off the wall. Time it just right so you can push 
it while they are in the holes in the wall. At the end, push the 
boulder up and onto a switch. Now the center door will close and the 
left and right doors will open. Now get drunk again and do the same 
thing with the other two rock guys. Push them through the doors and 
they will shatter. Get both of them through and Berri's cage will open 
and she will run away, not recognizing our hero. Climb up to where 
Berri was to get some cash. Now try to leave the club and the bouncer 
will stop you for stealing the money. He demands that you meet the 
boss. Conker agrees and it's off to meet the Weasel Boss. Berri happens 
to be with them and doesn't recognize Conker again. After a cutscene, 
the Boss will ask you to take a bomb to the big dinosaur head. Run all 
of the way back to the dino head and run up the tongue. Take all lefts 
like before to get to where you found the chief and then go all of the 
way to the end of the platform. Conker throws the bomb and the lava 
level rises. Jump across the floating platforms to get to the door. 

When Conker walks out the other side, he is attacked by some punk Ugas. 
They have stolen Conker's money and then moon him. When one of the Ugas 
falls in the lava, you must take his Jet Board and follow in pursuit of 
the others. After the cutscene, walk straight ahead to the door. When 
you enter, you'll be right in front of the board. Walk onto it and hang 
on. 

Jet Board Controls
Control Stick Left and Right: Move the board
Control Stick Up: Moves the board faster
Control Stick Down: Puts on the brakes
A Button: Makes Conker jump
B Button: Attack with Frying Pan

You'll see some cash behind bars right above you. You can't get it 
until you defeat the Ugas. Use your boosters nonstop to catch up to the 
Ugas. Only slow down if you're going to slam into a wall or into the 
brontosaurus. Whack the first two with your frying pan, and then the 
path to the right opens up. Follow the third one this way and whack him 
the same way. Now keep following the path until you get to the ramp 
leading to the cash. Jump at the end to get it. Now you'll come 
crashing into an arena. The Uga King will see you and call for Fangy to 
be released. Run up to the Ugas closest to the door and Fangy will come 
out and eat one. Haul @$$ for the Context Sensitive pad in the middle 
of the arena. Use it and Conker will hypnotize Fangy and you can get on 
his back. 

Fangy Controls
Control Stick: Move around
A Button: Makes Fangy jump
B Button: Makes Fangy bite; if an Uga is in your mouth, press it again 
to eat him; if running press to headbutt
Z Button: Headbutt

Run around on Fangy and eat all of the Ugas. You can also run and 
headbutt them in the lava. After you eat the first wave, the head Uga 
will send out the infantry. You will need to be more careful with these 
guys because they will jump you and knock you off Fangy. If you get 
knocked off, run back to the Context Sensitive pad and hypnotize him 
again. Headbutt the whole group and eat one. Pick them off one by one 
making sure not to get surrounded. After dealing with these goons, yet 
another wave comes out, but this time, they have spears. Run around and 
dodge the spears, eating the Ugas as usual. Next, you'll have a 
combination of the two waves. Keep eating them until the head Uga jumps 
down to fight you. He'll try to hit you with his bone and try to knock 
you off of Fangy by stomping on the ground. Run up to the Head Uga and 
wait for him to raise his bone above his head. Now quickly bite him in 
the crotch. The Head Uga will bend over. Now's your chance to run to 
the other side and bite him in the bum. Repeat this two more times and 
then the Head Uga's secret will be revealed: he is very "small." (haha) 
After the Head Uga runs through the wall, look around the arena for the 
entrance to where Jugga is. Jump to the platform on the lava, and then 
super jump to the entrance. After a cutscene with Jugga, some cash will 
run away. Follow the path to the right and exit the underground. Grab 
the cash outside and then look for the sign that says "Poo" on it. Jump 
down and Helicoptery Tail your way back to the starting area before the 
blades. Grab the Tail again and exit. In the next room, jump into the 
pit to appear in the Dung Beetles house. 

-----------------------------------------------------------------------
Windy
-----------------------------------------------------------------------

Now that you're out of the mountain, exit the Beetles house. Head back 
to the Queen Bee to find out that the hive has been stolen again. The 
Queen will ask for your help in getting it back. Our crafty hero 
manages to get the Queen to pay quadruple the amount of cash that he 
got before. Run back to the Wasp's Hive and enter it. Follow the path 
all the way to the hive and jump in. Now you'll enter a first person 
mode where you have to shoot the wasps with the hives turrets. Just 
keep moving around and shooting the wasps before they get to attack 
you. Not much strategy here, just keep shooting and moving. After a 
while, the Queen comes in the hive and tells you to run back with the 
hive. After you jump out and grab the hive, the three wasps from 
earlier chase after you. (I thought these guys got blown up????) Run 
down the path and out of the hive. Now run back down the path the same 
way you did the first time and the Queen will shoot the wasps when you 
reach her. Now pick up your four wads of cash. Head back to the Wasp's 
Nest and super jump into the hole to the left of the entrance. Enter 
and then Helicoptery Tail to the hole to the left of you again. Enter 
and you'll find some cash. Now, head back to the Dung Beetle's Cabin 
and jump in the water. Dive and swim until you heat the money scream. 
Now head up and look for the opening above you to get the cash. Exit 
and head back to Windy again. Climb the mountain with the worms that 
try to bite you. Fly over them and talk to Mr. Barrel at the top again. 
Now that you have enough money, Mr. Barrel will let you ride him down 
the mountain. Jump on him and hold Left all the way down so you won't 
fall off. You'll crush all of the worms and then at the end, Mr. Barrel 
will open the closed passage in the water and Conker will get knocked 
out. When you awake, it will be nighttime. Head for the passage. 

=======================================================================
Spooky
=======================================================================

Follow the path and get into the water at the end. You'll see Gregg 
swiping at the Catfish with his scythe. Walk up to him and he'll start 
complaining about the fish. Follow the path behind him down to the 
door. It's locked so you can't go here yet. Look down at the wall and 
you'll see a door. Jump into the water and swim to the door. Enter and 
you'll see a lever ahead of you. Jump and pull it down to open the 
door. When you fall, you'll be back at the beginning again. Run back to 
Gregg and he'll give you a shotgun. 

Shotgun Controls
B Button: Take out/Put away Shotgun
C Left and C Right: Strafes with the Shotgun
C Up and C Down: Makes Conker move forward and back
R Button: Enter aiming mode
Z Button: Fire gun

Now it's time to head into the graveyard. Go into the door and walk on 
the path until the zombies come out. They are very quick so you won't 
have a good chance on the ground. Jump onto a tombstone and use your 
laser sight to shoot the zombies in the head. After you kill them, move 
on and repeat this method when more appear. Now do it again a third 
time until you kill all twelve. Gregg then will appear next to the door 
at the end. Talk to him and he'll congratulate you and open the door to 
the next area. Here you must run uphill and avoid the Bone Worms. When 
one appears, just Helicoptery Tail over it. Watch out towards the top 
because two will appear in a row. At the top of the path is a mansion. 
When you enter the mansion, you'll be greeted by the Count. After a 
short cutscene, the villagers will attack the mansion and the Count 
will bite your neck. Conker then will turn into a bat and the Count 
will ask him to bring the villagers to the room they are in to drain 
their blood. 

Batula Controls
Control Stick Left and Right: Move left or right in air or on ground
Control Stick Up: Makes the bat dive
Control Stick Down: Makes the bat climb
A Button: Makes the bat move backwards in air, and take off on the 
ground
B Button: Makes the bat move forwards in air, and take off on the 
ground
Z Button: Makes the bat drop guano

Fly around the castle and look for villagers. When one is close by, 
your radar will flash and the villager will flash red. Now drop guano 
on their head to knock them down. Quickly pick them up and try to dodge 
the other villagers spears. Take the villager to the grinder and fly 
over it to drop them in. Do this six more times and the Count will fall 
into the grinder himself. Conker turns back into a squirrel, but there 
is some bad news: the zombies have overrun the castle. You must find 
three keys to escape. I'll start this part from the entrance to the 
mansion. Quickly pull out your shotgun and kill the zombie to your 
left. Run up the stairs and go left. Enter the door and go left again. 
You'll come out on top of the library. Go down almost to the bottom of 
the rafters and walk to the edge of the pathway. Try and use your gun 
from the higher level to shoot the three zombies. Now Helicoptery Tail 
your way to the center bookshelf and use the Context Sensitive pad. Use 
the crossbow to shoot the four bats in the corners of the room. Climb 
down to the floor and look for the door with the skulls on it. Go 
through it and quickly shoot the zombie to the left. Walk further up 
and shoot the zombie to the left. Now go back to the library. Climb up 
and enter the room with the broken walkway. Quickly kill the two 
zombies and walk over to the Context Sensitive pad in the center of the 
room. Use the crossbow to kill the bats. Slowly walk across the rafters 
and get the key on the other side. Walk back across and then go to the 
library floor. Walk through the skull door and then run back to the 
main room avoiding the zombie there. Take the key to the door and 
that's number one. Take the path to the right in the main room and 
shoot the four zombies in the hallway. Continue into the dining room 
and jump on the table. Shoot all of the zombies and then enter the 
garden through a door in the back of the room. Deal with any zombies 
and run for the hedges. Jump on top of the hedges and shoot all of the 
zombies from safety. Grab the key from behind the statue and run back 
to the door. Two down, one to go. Run up the stairs and take the door 
to the right. Look for the ladder that appeared after you inserted the 
first key and jump over to it. Climb to the top and jump to the 
platform with the Chocolate. Refill your life and then look to the left 
wall from where you are standing. You should see the end of a bone 
switch. Helicoptery Tail over to it and pull it. A door should open 
here and on the floor to the right of the stairs. Head back downstairs 
and shoot the zombies to the right of the stairs. Enter the door that 
appeared on the side and grab the key. Haul butt past the zombies when 
you exit and insert the final key into the door. Success!! When you go 
to leave, Conker remembers the Bone Worms on the path. How to get past 
them you ask? Mr. Barrel of course. Jump on Mr. Barrel and head on down 
the path. There are some sharp turns so be careful. When you reach the 
bottom you'll reenter the graveyard. Go through it and back into the 
dock. Fall into the water while still on the barrel and head upstream. 
Go through the door at the top of the current and you'll get the cash 
that was in Hangover that you couldn't get before. Now leave Hangover 
and reenter Windy. Before you reenter, you're treated to a cutscene of 
the Sergeant trying to recruit people for the war. When it's over, walk 
up the pathway that leads to the Wasps Nest and jump over the barbed 
wire that is halfway up on the left. Enter the door behind it and 
Conker will enter the war zone.

=======================================================================
It's War
=======================================================================

As soon as you enter, an enemy submarine will shoot a plane out of the 
sky. When it crashes, the Sergeant will confront you about taking on a 
mission. After he finishes talking, go forward and take a right at the 
dock. Look for the ladder that goes down to the beach and go down it. 
The Sergeant will return and inform you that they need electricity. 
There is an electric eel in the water and some rings that you must go 
through. Dive into the water and avoid the eel. Get him to follow you 
and swim through the three rings attached to the chains. After you swim 
through all three, the eel will get knocked out and a Context Sensitive 
pad will appear on a platform. Now get out of the water and climb back 
to higher ground. Head back to the entrance and you'll see a ramp to 
the right of the door. In front of the entrance you'll see a metal box. 
Push it until it is in front of the ramp and then climb the ramp. Knock 
on the men's room door at the top and a little guy with TNT tied to his 
back comes out. Push him down the path and then push him to the left. 
If a box drops on your, he'll explode so watch out. Follow the boxes 
that are heading away from you and time yourself when going under the 
falling crates. When you reach the end, the little guy will sit down. 
Run back to the start and walk down the dock to the Context Sensitive 
pad at the end of it. Use the slingshot to fire at the TNT. When he 
lights, he'll explode and blow up part of the plane. Now go back and 
get another TNT Guy. This time push him to the right. Watch out for the 
Spider Mines. They will appear in this order. Bottom, bottom, top, top, 
bottom, top, bottom, top. When you reach the end, repeat the procedure 
from before and blow him up. Now the plane will be destroyed. Walk down 
the stairs to the boat. The Sarge will trick you into looking away and 
then punch you in the back, knocking you out. When you awaken, you'll 
be on a boat with a bunch of soldiers. Once you reach the shore, you'll 
be the only survivor of the massacre. Run around the fences while 
avoiding the gunfire. Once you reach the back, talk to the squirrel 
there and he'll tell you that Tediz are responsible for this. After he 
gets shot, press B to pull out your cigar and guns. 

Machine Guns Controls
A Button: Manual Reload
B Button: Put away or pull out guns
C Left and C Right: Makes your guns strafe
C Up and C Down: Makes Conker move forward and backward
R Button: Enter aiming mode
Z Button: Fire guns

Shoot the lock off the door and enter. Inside, Conker will see Tediz 
hiding behind the crates. Walk up a little bit and try to stay near the 
crate. Start firing the second they come out and get them before they 
get you. Watch out for the one on top of the pile of crates to the 
left. Shoot them all and the door in the back opens with laser 
security. Crawl under the lasers and get the Chocolate on the other 
side. Follow the path and watch out for the Tediz hiding behind the 
boxes to the left. There is one behind the first box, two behind the 
second, and one around the corner to the right. Now get close to the 
lasers and shoot the Tedi that jumps onto the boxes. Put away your guns 
and Helicoptery Tail in the air. Wait until your low enough under the 
top laser and fly though the middle of them. Quickly pull out your guns 
and shoot the Tediz behind the box. Walk up slowly while keeping an eye 
on the hatch on the ceiling. When you get close enough, two Tediz will 
fall though it. Shoot them and then walk up towards the lasers. Shoot 
the Tedi that jumps on the box and then the two that fall though the 
hatch. Head around the corner and shoot the two Tediz that fall through 
the hatch and the one hiding behind the box. Run for the elevator and a 
cutscene will start with a bunch of those Spider Mines running after 
Conker. After barely escaping in the elevator, the next level starts. 
Fly over the first two lasers and quickly pull your guns out. Shoot the 
two Tediz; one hiding behind the box, and the other falls from a hatch. 
Fly over the next laser and then shoot the two Tediz hiding around the 
corner. Watch for the flamethrower on the left side. After he fires, 
quickly run by. Shoot the Tediz by the box and continue past two more 
flamethrowers. Shoot the four Tediz that come around the corner and 
you'll see a bunch of lasers. Shoot the Tedi that falls out of the 
hatch by the lasers and then sneak through. Fire at the Tediz by the 
box and go around the corner. You'll see another Flamethrower to the 
right. Wait until it fires and fly over the lasers. Watch out for the 
flamethrowers on the other side. Head to the end of the hall and pull 
your guns out so you can shoot the mob of Tediz that come around the 
corner. On the other side, shoot the Tedi that comes out of the hatch, 
and another that comes out of a hatch close to the lasers. Fly over the 
low lasers and walk under the high one to reach the exit. You'll enter 
what seems to be a hospital with evil Tediz as doctors. Pull out your 
guns and use your scope to shoot them from a distance. Run to the far 
right corner of the room and you'll find a squirrel in an electric 
chair. He'll ask for your help getting out and ask you to pull one of 
the switches. Conker doesn't know which one it is, but pull either one, 
they do the same thing. After the poor guy gets shocked, pull the other 
switch to open the door. Inside the next room is a Tedi armed with a 
turret gun. Hide behind a bunch of boxes until he finishes a clip and 
then run for the next one. When you get to the last set, wait until he 
finishes firing and run for the pipe on the right wall and hide behind 
it. After he's done shooting, quickly climb the rope and hide behind 
the pipe again. After this clip, run to the Context Sensitive pad and 
pull out a bazooka. Quickly shoot the Tedi before he can shoot you. 
Climb back down and jump into the turret. 

Turret Controls
Control Stick Left and Right: Move crosshairs
A Button: Get in or out of turret
B Button: Reload gun
C Up and C Down Buttons: Zoom in or out
Z Button: Fire turret

There are two rooms that Tediz come out of. First the come out of the 
right one. Shoot all of them and then they come out of the left one. 
Shoot all of them and then you get a combo with them coming out of both 
rooms. After you kill them all, a door will open. Enter the room and 
you'll see a blueprint and a Spider Mine construction line. Exit 
through the door and you'll find a line up of Tediz getting ready to 
execute a squirrel. They'll fail thanks to the squirrels armor. Quickly 
fire at the Tediz and take them out. Watch out though because one of 
them throws bombs. After you save him, the squirrel, who happens to be 
named Rodent, will offer to be your shield. Head to the pathway to the 
right and watch out for the bombs. After some bombs, a Spider Mine will 
charge you. They come after the first, third, and fifth mines. You then 
will come to an area with a large lock on a door and bullets coming 
from everywhere. Rodent will go ahead as you unlock the door. Jump into 
the water and find the Context Sensitive pad. Use it to pull out your 
bazooka and shoot the four lights surrounding the lock to make it fall 
off. Enter the door and you'll find a Class 22 Tank waiting for you. 

Tank Controls
Control Stick Left and Right: Rotate tank left and right
Control Stick Up and Down: Move the tank forward and backward
A Button: Get out of the tank
C Left and C Right: Move the turret left and right
C Up and C Down: Move the turret up and down
R Button: Enter aiming mode
Z Button: Fire

Jump in the tank with Rodent and look for the door with the chemical 
symbol on it. Fire a missile to open the door. Jump out of the tank an 
go in. Fall down to the lower level and fly over the chemical pool. 
Quickly jump back over to avoid the Spider Mine. Do the same with the 
next two pools and you'll find a switch at the end. Flip it and the 
chemicals will start to rise. The only thing to do here is to haul butt 
out of here. Don't fly over the chemicals, just jump. Back outside 
reenter the tank and go through the newly opened door. In this area 
there is a turret slowly moving in circles. You must shoot the base of 
it to take it out. To get close enough, you must anvil drop the bridges 
so you can drive across. Move up to the first one and watch the turret 
until it is away from you. Quickly jump out, fly over to the other 
side, climb the bridge and press B when the light bulb appears. Quickly 
jump in your tank and run over the Tediz. When you get to the next 
bridge, repeat what you did before. Knock all three bridges down, and 
squash all of the Tediz. Now go around the entire path and shoot out 
all of the yellow and black tower supports to make the turret fall. Go 
to the end of the path and get out of the tank. Cross the tree and jump 
down the hole. At the bottom, go straight ahead to find a little girl 
trapped. Talk to her and you'll find about the submarines surrounding 
your and their ballistic missiles. (This girl sure knows a lot for a 
kid!) Conker ever the greedy fellow he is hopes to get some cash out of 
this mess. Run around to the three Context Sensitive pads on the edges 
of the ground. Look for one that has a sub near it. Use the bazooka on 
the pads to shoot the subs. If one shoots a missile while you are on 
the pad, quickly move and go back. The first one will only have waves 
of one sub, but the other two pads will have waves of two subs. After 
you destroy them all, head back to the little girl. When you approach, 
the tank will fall down to your area. After a spoof of the Exorcist, it 
turns out that the "little girl" is the hand of a giant robot Tedi. Run 
for the tank and watch out for his sawblade attack. One hit and you're 
goners. Jump in the tank and haul butt for the closest shelter. Now the 
Tedi will pull out his mini-guns. You can see the boss through the 
shelter while you are in it, so aim your barrel and level it with the 
guns. When he stops to reload, quickly pop out and fire a shot. You 
must knock both guns off this way. Start with the right gun and then 
the left one. Now aim and knock the girl off the Tedi's arm. When the 
Tedi turns its back to you, fire a missile into the hatch on its back 
to open it, and then fire again to injure it. Now for its second 
attack, the Tedi will use a Magneto Laser. It attacks nonstop but is 
very slow. Do the same as before, quickly move out of the shelter and 
fire a missile. Knock both guns off and then aim and shoot the little 
girl off again. Once more, fire a missile into the hatch on the Tedi's 
back. Now the Tedi will pull out missile launchers. Each arm fires four 
missiles. After a barrage of missiles, blow one of the launchers off. 
After both ones are gone, shoot the girl off and fire a missile into 
the bosses back to win. Now that little brat will hit a self destruct 
button. You get 4 minutes and 30 seconds to get the heck out of here. 
Run and jump in the whole that appears. You'll need to run past lasers 
and battle Tediz to get out of here. For the first lasers, crawl under 
the first two and jump over the last one. Now crawl under the diagonal 
ones. For the second set, fly between the first and second ones. Jump 
on the box and fall between the third set. Fly through the middle ones 
and get your guns ready for the two Tediz around the corner. For the 
fourth set, crawl between them on the box. Shoot the Tedi around the 
corner. This set of lasers is tricky to get past without getting shot. 
Jump on the box and crawl diagonally to the left falling under the 
lasers. Just crawl under the last set. When you head for the exit, blue 
lasers will appear in the doorway. Turn around and you'll be attacked 
by Tediz. Try to pull out your guns and you'll get a Bazooka instead. 
Kill all of the Tediz to escape. Now you'll be out on the beach. Head 
around the fence and shoot the Tedi to your right. Now walk up close to 
the wall and wait for the next Tedi to come from behind the wall and 
shoot him. Quickly move your scope to the left and shoot another Tedi. 
When you run past the next part of the fence, quickly shoot the Tedi 
straight behind the barrier and jump behind the barrier. Use your scope 
to shoot the Tedi down the beach from under the barrier. Quickly run 
down to the next barrier and three Tediz will pop up. Use your scope to 
shoot the one to the right from safety and wait until the other two 
blow the barrier up and kill themselves. Now run for the boat and enjoy 
the cutscene. After the cutscene is over, run up the stairs and head 
back to Windy. 

Once you're back at Windy, you'll find that the landscape has been 
trashed. Head for the mountain path up to the windmill. You'll find 
that Rodent survived the explosion and that the windmill has 
disappeared. After the cutscene, climb down the passage where the 
windmill was. Enter the door and run to the area with the bridge to 
once again find yourself doing business with the Weasel Mob Boss. Since 
your job with the Cavemen put him out of business, he needs you and 
Berri to break into the Feral Reserve Bank for him. After Conker gets 
his cool new threads, head to the entrance to the bank. After the 
cutscene, follow Berri to the next room. Now here comes the cool Matrix 
spoof that everyone loves. Once the weasels come out, stand behind a 
post and a light bulb will appear. Press B and Conker will float 
through the air in slow motion and your bullets will have some cool 
effects. Shoot the weasels quickly and another wave will come. Go 
through all of the weasels until you get all the way to the door. Enter 
to go to the next area. Conker and Berri come to the vault room with an 
advanced laser security system. Berri will use a device to shut the 
lasers down and open the vault. Enter the vault and head all of the way 
inside. Inside the vault is Conker's dream come true: lots and lots of 
cash. Whack three of them with your frying pan and pocket them and the 
computer will take care of the rest. Conker's finally a millionaire, 
WOOHOO!!!! Berri hates to stop the celebrating, but the Panther King is 
lowering into the vault. It turns out that the Weasel was on the 
Panther King's payroll. The Panther King will order the Weasel to take 
care of Berri and he will shoot her. Now the Professor comes out and 
the real fun starts. It seems that an alien egg is inside the Panther 
King and it is hatching. Heinrich the Alien will pop out and the 
Professor will rant. Once the cutscene is over, run to the switch below 
where the Panther King is and pull it. An airlock will open and pull 
everything out but you and the alien. A door will also open with battle 
armor inside. Jump in and the final battle begins. 

Battle Suit Controls
Control Stick: Move around
A: Use Boosters 
B: Punch
Z: Block

Run up to the alien and fly over his tail attack. Quickly hit him with 
a barrage of punches until he falls. Run around to his tail and grab 
him. Move the stick in a circle pattern slowly and swing the alien 
around. Throw him at the door and he'll be pulled out. After jumping 
back in run at him again. Do the same as before flying over him. Wait 
until he jumps across the room, then fly over his tail attack again. 
Punch him until he falls and throw him out the door again. Once more 
he'll jump in. You'll have to be good this time. Dodge his tail attack 
and wait till he jumps. Jump his attack a couple more times and drop 
him with punches. Now throw him out the last time and enjoy the final 
cutscene. Congratulations. The Bad Fur Day is over and Conker is King!

-----------------------------------------------------------------------
Cash Locations
-----------------------------------------------------------------------

**************
Windy
**************

Save the beehive from the wasps      $100
In a secret room after the passage   $100
in the Dung Beetle's house floods
Save the beehive a second time       $400
In a wasp nest hole                  $100

**************
Barn Boys
**************

On top of the barn                   $100
Bounce to the hole above the flower  $100
Bounce on the tablet after the robot $100
In the tunnel near the barn          $100
Anvil drop into the water tank       $100

**************
Bat Tower
**************

After getting the money for the       $10
Catfish
In the hole above the Dogfish after
it crashes into the wall             $300

**************
Sloprano
**************

Next to the flush handle             $100

**************
Uga Buga
**************

On top of the castle                 $100
On top of the Dino head              $100
Inside Berri's cage in the Rock Club $100
End of the Jet Board race            $100
After the scene with Jugga           $100

**************
Spooky
**************

Exit by going upstream at the end    $100

-----------------------------------------------------------------------
Tail Locations
-----------------------------------------------------------------------

**************
Windy
**************

1) Hanging on the Nasty/Nice sign

**************
Barn Boys
**************

1) Jump on the first box and float to the one hanging from the side of 
the barn
2) In the cheese area, fly as high as you can over the lowest area of 
the cliffs until you see a light bulb and anvil smash it to find a ten 
life tail
3) Inside of the water tank

**************
Bat Tower
**************

1) Inside of a waterfall

**************
Sloprano
**************

1) Before you jump in the water with the spinning blades, it's on the 
wall

**************
Uga Buga
**************

1) Near the Dino's neck


-----------------------------------------------------------------------
Cheats
-----------------------------------------------------------------------


***********************************************************************
Multiplayer Cheats
***********************************************************************

BEEFCURTAINS: Unlocks Villagers and Zombies in Multiplayer. 

BILLYMILLROUNDABOUT: Unlocks Gregg in Multiplayer. 

BOVRILBULLETHOLE: ????

CHINDITVICTORY: Unlocks Weasels in Multiplayer. 

DUTCHOVENS: Lets you use frying pans in Multiplayer.

EASTEREGGSRUS: Unlocks Neo Conker in Multiplayer.

EATBOX: Unlocks Cavemen in Multiplayer.

RUSTYSHERIFFSBADGE: Unlocks the Sergeant and Tediz Leader in 
Multiplayer.

SPUNKJOCKEY: Allows you to chop someone's head off in single 
multiplayer games.

WELLYTOP: Unlocks Conker in Multiplayer.



***********************************************************************
Chapters Cheats
***********************************************************************

PRINCEALBERT: Unlocks "Barn Boys" in Chapter Mode.

CLAMPIRATE: Unlocks "Bat Tower" in Chapter Mode.

ANCHOVYBAY: Unlocks "Sloprano" in Chapter Mode.

MONKEYSCHIN: Unlocks "Uga Buga" in Chapter Mode. 

SPANIELSPEARS: Unlocks "Spooky" in Chapter Mode.

BEELZEBUBSBUM: Unlocks "It's War" in Chapter Mode. 

CHOCOLATESTARFISH: Unlocks "Heist" in Chapter mode. 

WELDERSBENCH: Unlocks all Chapters and Scenes.

***********************************************************************
Regular Cheats
***********************************************************************

DRACULASTEABAGS: 50 Lives

EASY: Easy Mode

XFYHIJERPWAL IELWZS: Debug Mode

VERYEASY: Very Easy Mode

***********************************************************************
Thanks list:

Nintendo and Rare for making this great game.

Gamefaqs for hosting my walkthroughs.

Conker Himself, Parasyte, and XAnimal for the codes they posted at 
Rarenet.com.