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Hungover |CHAPTER1| The game's training level. | +----+-----------------------+--------+----------------------------------------+ | 4a | Scaredy Birdy |CHPT1P01| Curing Conker's hangover. | | 4b | Pan Handled |CHPT1P02| Getting the frying pan. | | 4c | Gargoyle |CHPT1P03| Getting rid of the gargoyle. | +----+-----------------------+--------+----------------------------------------+ |(05)| II. Windy (Pt. 1) |CHPT2PT1| The first part of chapter two. | +----+-----------------------+--------+----------------------------------------+ | 5a | Mrs Bee |CHPT2P01| Returning the beehive. | +----+-----------------------+--------+----------------------------------------+ |(06)| III. Barn Boys |CHAPTER3| The third chapter of the game. | +----+-----------------------+--------+----------------------------------------+ | 6a | Marvin |CHPT3P01| Feeding marvin the mouse cheese. | | 6b | Mad Pitchfork |CHPT3P02| Meeting Franky the pitchfork. | | 6c | Sunny Days |CHPT3P03| Making bees tickle a sunflower. | | 6d | Barry + Co |CHPT3P04| Rescuing Franky. | | 6e | Buff You |CHPT3P05| Attacking the haystack. | | 6f | Haybot Wars |CHPT3P06| Defeating the robot. | | 6g | Frying Tonight |CHPT3P07| Getting out of the robot area. | | 6h | Slam Dunk |CHPT3P08| Opening a gate in the area. | +----+-----------------------+--------+----------------------------------------+ |(07)| II. Windy (Pt. 2) |CHPT2PT2| The second part of chapter two. | +----+-----------------------+--------+----------------------------------------+ | 7a | Poo Cabin |CHPT2P02| Heading through poo cabin. | | 7b | Pruned |CHPT2P03| Pouring prune joice into a trough. | | 7c | Yee Haa! |CHPT2P04| Killing the cows. | | 7d | Sewage Sucks |CHPT2P05| Swimming through the pile of poo. | | 7e | Great Balls of Poo |CHPT2P06| Putting your poo balls to work. | +----+-----------------------+--------+----------------------------------------+ |(08)| IV. Bats Tower |CHAPTER4| The fourth chapter of the game. | +----+-----------------------+--------+----------------------------------------+ | 8a | Mrs. Catfish |CHPT4P01| Meeting the catfish. | | 8b | Barry's Mate |CHPT4P02| Heading up Bats Tower. | | 8c | Cogs' Revenge |CHPT4P03| Finding the missing cogs. | | 8d | The Combination |CHPT4P04| Opening the safe. | | 8e | Blast Doors |CHPT4P05| Doing a pinwheel challenge. | | 8f | Clang's Lair |CHPT4P06| Swimming through an underwater tunnel. | | 8g | Pisstastic |CHPT4P07| Defeating the flames. | | 8h | Brass Monkey |CHPT4P08| Defeating the boiler. | | 8i | Bullfish's Revenge |CHPT4P09| Swimming back to the start. | +----+-----------------------+--------+----------------------------------------+ |(09)| V. Sloprano |CHAPTER5| The fifth chapter of the game. | +----+-----------------------+--------+----------------------------------------+ | 9a | Corn Off the Cob |CHPT5P01| Feeding the Great Mighty Poo corn. | | 9b | Sweet Melody |CHPT5P02| Defeating the Great Mighty Poo. | | 9c | U-Bend Blues |CHPT5P03| Swimming past the spinning blades. | | 9d | The Bluff |CHPT5P04| Getting past the two guards. | +----+-----------------------+--------+----------------------------------------+ |(10)| VI. Uga Buga |CHAPTER6| The sixth chapter of the game. | +----+-----------------------+--------+----------------------------------------+ |10a | Drunken Gits |CHPT6P01| Getting into the dino-idol room. | |10b | Sacrifice |CHPT6P02| Sacrificing a dino to the idol. | |10c | Phlegm |CHPT6P03| Going through the dinosaur idol. | |10d | Worship |CHPT6P04| Getting rid of the rock guys. | |10e | Rock Solid |CHPT6P05| Breaking Berri out of her cage. | |10f | Bomb Run |CHPT6P06| Taking a bomb through the idol. | |10g | Mugged |CHPT6P07| Getting your money back from cavemen. | |10h | Raptor Food |CHPT6P08| Eating cavemen with a raptor. | |10i | Buga the Knut |CHPT6P09| Defeating Buga the Knut. | +----+-----------------------+--------+----------------------------------------+ |(11)| II. Windy (Pt. 3) |CHAPTER2| The third part of chapter three. | +----+-----------------------+--------+----------------------------------------+ |11a | Wasps' Revenge |CHPT2P07| Returning the hive again. | |11b | Mr. Barrel |CHPT2P08| Riding Mr. Barrel down the hill. | +----+-----------------------+--------+----------------------------------------+ |(12)| VII. Spooky |CHAPTER7| The seventh chapter of the game. | +----+-----------------------+--------+----------------------------------------+ |12a | Mr Death |CHPT7P01| Getting a shotgun and killing zombies. | |12b | Count Batula |CHPT7P02| Dropping mice in Batula's grinder. | |12c | Zombies |CHPT7P03| Getting out of Count Batula's mansion. | |12d | Mr. Barrel |CHPT7P04| Riding Mr. Barrel out of the house. | +----+-----------------------+--------+----------------------------------------+ |(13)| VIII. It's War |CHAPTER8| The eight chapter of the game. | +----+-----------------------+--------+----------------------------------------+ |13a | It's War |CHPT8P01| Meeting the general. | |13b | Power's Off |CHPT8P02| Restoring the area's power. | |13c | TNT |CHPT8P03| Blowing up the giant jet. | |13d | The Assault |CHPT8P04| Heading through the beach. | |13e | Sole Survivor |CHPT8P05| Getting two guns from a dead soldier. | |13f | Casualty Dept. |CHPT8P06| Heading through a big building. | |13g | Saving Private Rodent |CHPT8P07| Saving Rodent, a soldier. | |13h | Chemical Warfare |CHPT8P08| Going through the area with Rodent. | |13i | The Tower |CHPT8P09| Destroying the tower's supports. | |13j | Little Girl |CHPT8P10| Destroying submarines firing missiles. | |13k | The Experiment |CHPT8P11| Killing the Little Girl's robot. | |13l | Countdown |CHPT8P12| Heading through lasers and the beach. | |13m | Peace at Last! |CHPT8P13| Leaving the war chapter. | +----+-----------------------+--------+----------------------------------------+ |(14)| IX. Heist |CHAPTER9| The ninth chapter of the game. | +----+-----------------------+--------+----------------------------------------+ |14a | The Windmill's Dead |CHPT9P01| Going in the remains of the windmill. | |14b | Enter the Vertex |CHPT9P02| Matrixing your way through the bank. | |14c | The Vault |CHPT9P03| Defeating the final boss. | |14d | End Cutscene |CHPT9P04| The ending of Conker's Bad Fur Day. | +----+-----------------------+--------+----------------------------------------+ |(15)| Appendicies | APPEND | The last chapters of the guide. | +----+-----------------------+--------+----------------------------------------+ |15a | Tail Locations | TAIL | Where the 1-up tails area. | |15b | Cheat Codes | CHEATS | The cheat codes of the game. | |15c | Legal Disclaimer | LEGALD | The legal notice of this FAQ. | |15d | Contact Information |CONTACTI| READ THIS BEFORE CONTACTING! | |15e | Credits | CREDIT | I would like to thank... | +----+-----------------------+--------+----------------------------------------+ ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (01) | Version History | VERS | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +------------------+--------------+ | October 13, 2007 | Version 1.00 | +------------------+--------------+--------------------------------------------- | The FAQ is complete, meaning all the cash is in there and | the guides for all nine chapters are complete. The extra | chapters are also done. +------------------------------------------------------------ +---------------+--------------+ | March 1, 2008 | Version 1.05 | +---------------+--------------+------------------------------------------------ | I added two extra tails I missed. These were pointed out to me | thanks to email@example.com. Thanks cello! +--------------------------------------------------------------- ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (02) | Introduction | INTROD | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- Welcome to my FAQ for Conker's Bad Fur Day. This is my eighth FAQ for GameFAQs and my fifth Nintendo 64 guide. Rareware has made yet another top-quality, hilarious game for the Nintendo 64 FAQ. Originally, the game was to be called Twelve Tails and was going to be another 3d platform like Banjo-Kazooie. When criticism claiming it would be "another cutesy platformer" reeled its ugly head, the game was transformed into a poo humor-filled, violent, swearfest. And thus, Conker's Bad Fur Day was born. Before the guide starts, let me dish out a little warning. If you're not at least, shall we say, 14 years old (or at least mature enough to be able to watch shows like Family Guy), then **** off, as any character in this game would say. Parents, if you don't like the sound of BFD, don't let your kids play it. It's not the type of thing you want your little boy to be playing. Conker's Bad Fur Day is totally different from N64 games like Super Mario 64 and Banjo-Kazooie. It's not where there are worlds you must open by collecting items , working your way towards the boss. BFD is much more open-ended. Basically, you progress through the game doing various tasks for characters, rather than collecting huge amounts of garbage. In fact, the only thing you have to collect is money. The VERSION HISTORY chapter explains changes made in each update of the FAQ. The GAME BASICS tells you basic information about the game. If you read it, you'll be able to skip a lot of training/cut-scenes that tell you controls and other such information. The WALKTHROUGH explains how to complete every task in the game and will tell you where all the money wads are as well. The APPENDICIES includes credit and legal information as well as extra information like cheat codes. Enjoy! ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (03) | Game Basics | BASICS | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3a Story STOR | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker had mentally left the conversation. His mind wandered to thoughts of his girlfriend Berri and why she had such a problem with him having fun without her. As he sat contemplating giving her a call, he moved uncomfortably in his chair. His bladder ache had now reached the point where it couldn't be ignored. "Conker!" came the cry from the group seated around the table, making Conker jump. "It's your turn." "Okay, okay. But first I've got to call Berri to let her know I'll be late." He stood unsteadily, then just before staggering off, decided that maybe the toilet was a more pressing issue. The evening wore on, and the beer kept flowing. One round became another, and then another, until Conker reached that awful moment of realization: "Guys, guys. I think I've had too much." He paused for a moment, nearly retching then and there. "I gotta go..." At the next table a couple of pretty little chipmunks sniggered and whispered something to each other as Conker tottered slightly, then nearly lost his balance completely. "I don't think he can hold his drink," he overhead the nearest one say. "No, indeed," her sly-looking friend replied. Conker toyed with the idea of vomiting on the both of them but decided that perhaps it wasn't such a good idea with their boyfriends sitting opposite. For some reason, they were dressed in combat fatigues and engaged in a most heated debate... "The war! The evil Teddy Bears have overrun the Grey Squirrels' homeland! We signed up this morning, and you should do the same, Mr. Red Squirrel." At this point, several grey squirrels around the alehouse leveled accusing gazes at Conker. "If you have any sense of decency and honor, that is." stand once more. "I'm definitely going now. Good-bye!" "I think you just hit the nail on the head," said Conker, as he attempted to stand once more. "I'm definitely going now. Good-bye!" On the way out, two of his old school chums grabbed him by the arm, shouting, "One more for the road, Conker?" And before he knew it... "Slammers? Oh no, not slammers!" They were lined up in front of him--eight in total. Oh well, tomorrow was another day... +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3b Controls CONTROLS | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Control Stick ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Move~~ The control stick is used to manuever Conker anywhere within 360 degrees. This allows you to move and head to different areas. Holding the control stick lightly will cause Conker to tip-toe. Push it further and he will walk. Hold it all the way and Donkey will run. Running is the most efficient way to explore the worlds, so you should always do so. However, when moving across narrow bridges, tip-toeing is safer and more advisable. Underwater, the control stick allows you to move as well. However, it is much more difficult to swim to precise locations or to objects underwater. Pushing the control stick up causes Conker to go down while holding it down causes him to go up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Jump~~ Like in pretty much all N64 adventure games, the A button is used to jump. Press A and Conker will jump, allowing you to reach higher ledges. You'll need to use this pretty much all the time throughout the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Attack/Dive~~ After entering the room with the key in the first chapter, Conker will remember how to use his frying pan. Press B and he'll swing it. You'll stop moving for a second, so you can't swipe the pan while running. The frying pan is used to temporarily stun strange objects like corn or cheese. They're pretty fast, so you have to be close before pressing B. You can then move into it to grab hold of it and take it to other places. While on the water (after swallowing the confidence pills in Windy part 2), press B to submerge. Conker's face will appear on the screen and his expression will become worse and worse as you stay under longer and longer. A little bit after his face becomes blue you'll start losing your health, so you'll want to be extremely careful. Sometimes you'll find bubble pockets to restore your air. To swim around underwater, move the control stick while holding B. The last use of the B button is to activate context zones and context buttons. Throughout the game, you'll find pads with the letter B on them. A lightbulb will appear above Conker's head if you stand on it (sometimes this happens just anywhere, without the pad). Press B and something will happen that allows you to complete the task at hand. If a lightbulb doesn't appear when you stand on a pad , it means you have to complete some other task before using the pad. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Z Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Crouch~~ Hold the Z button while on the land and Conker will crouch. You can then press the A button to make him do a highjump. While crouching, you can't do anything else but move the control stick to turn in a circle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C Buttons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Camera~~ Conker's Bad Fur Day has one of the simplest camera systems, which is probably all for the better. Hold left or right C to rotate the camera sideways. If you press up C, you can toggle between two different views. One is further away from Conker, letting you see more at once. If you hold the down C button, you can center the camera behind Conker, making things a bit easier to see. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ L Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Skip Cutscenes~~ After watching a cut-scene once, you can press the L button to skip it (a select few cut-scenes cannot be skipped). If you haven't seen the scene before, you won't be able to skip it. Also, some of the context zones come with manuals to explain the more complex stuff. If you want to use the zone for a second time but need the manual again, press L and B at the same time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R Button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~First-Person~~ If you hold the R button, you'll be able to see a first-person view of the area. If you're unfamilar with a level, this is a great way to look around and see where you're going. You can't do anything else while holding R. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3c Moves MOVE | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ High Jump ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Z+A~~ Conker will remember this move at the top of the waterfall in the training area. While on the ground, hold Z to crouch and press A. Conker will do an extra high jump. You can now reach much higher ledges and platforms. You'll need to do this a lot throughout the game, as the normal jump won't cut it for many ledges. Unlike the high jump in a lot of other N64 games, you can get a bit of distance, but usually you'll be using... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Helicoptery Tail Thing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~A+A~~ Conker will remember this move at the top of the waterfall in the training area. Press A to jump, then press and hold A again to make Conker spin his tail. You can now cross rather large gaps as the tailspin will make Conker float for a while. After a bit, his tail will slow down and stop. Be careful, because if you fail to cross the gap before Conker stops spinning his tail, you'll fall straight down and possibly die. While the most important use of the tailspin is to cross gaps, you can also use it to break falls. Hold A just before landing from a fall and you'll float safely down. If you time it incorrectly, you'll get hurt anyway. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Z+Joystick~~ This move makes Conker look like a baby, which he is sometimes. Hold Z to crouch down, then start moving the control stick. Conker will start crawling around like a little baby. Since he moves EXTREMELY slowly while crawling, you can use this move to get across very narrow ledges. If you have difficulty controlling Conker on ledges, the crawl may make it a bit easier. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3d Items/Weapons ITEM | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ================================================================================ Collectible Items ================================================================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anitgravity Chocolate ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After leaving the training area and entering the Windy chapter for the first time, you'll start seeing pieces of chocolate all over the place. Pick them up to restore your life bar (you only get six pieces throughout the whole game). If an enemy hits you, you'll lose one or more pieces of chocolate. After losing them all, you'll die. Pieces of chocolate can be found all over the place, so stocking up isn't hard. A short while after picking up a piece of chocolate, the piece will respawn, so you can always head back and refill your health with ease. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Throughout the game, you'll encounter packs of bills with eyes. Walk near one and Conker's eyes will turn into dollar signs. Conker will grab and pocket the bills and say something funny. You'll need money to pay some of the characters in the game for their services. Fortunately for you, Conker whistles his money back to him, so you'll never really lose any bills. You can find cash in alcoves and on roofs as well as in many other places. If you press the start button, you can view how much money you have. The cash wads usually come in packs of 100. However, one pack is only worth 10 dollars. ================================================================================ Pads, Switches, and Misc. ================================================================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Context Buttons/Zones ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After meeting Mr. Birdy, you can activate context zones and context buttons. Throughout the game, you'll find pads with the letter B on them. A lightbulb will appear above Conker's head if you stand on it (sometimes this happens just anywhere, without the pad). Press B and something will happen that allows you to complete the task at hand. If a lightbulb doesn't appear when you stand on a pad , it means you have to complete some other task before using the pad. ================================================================================ Weapons ================================================================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Frying Pan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Room with key in training area After entering the room with the key in the first chapter, Conker will remember how to use his frying pan. Press B and he'll swing it. You'll stop moving for a second, so you can't swipe the pan while running. The frying pan is used to temporarily stun strange objects like corn or cheese. They're pretty fast, so you have to be close before pressing B. You can then move into it to grab hold of it and take it to other places. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Slingshot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Several locations You'll have to pay Birdy ten dollars for this (though Conker whistles it back). Press B while on the context button to take them out and shoot the nearby beetles. To shoot, press Z. Use the control stick to aim. You have an unlimited amount of shots. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Anvil ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Various locations Sometimes, usually when Conker jumps off of a seemingly dangerous plank or ledge, a lightbulb will appear. Press B to turn into an anvil and crash downward. This can sometimes hurt enemies, smash open ledges, or activate switches. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Flamethrower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Top of Franky's barn/inside Bats Tower This is your weapon that you'll use against Barry and the other bats in certain areas. Press B when the lightbulb appears just after you hear a squeak and Conker will torch the bat with a flamethrower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knives ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Area above Franky's barn/under the barn after killing the Haybot While in the correct context zones in the barn areas, press B to take out some knives. You have an unlimited supply. Press Z to throw them, allowing you to cut ropes and cords. Use the control stick to aim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Toilet Paper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Great Mighty Poo battle In the Great Mighty Poo battle, stand on the context buttons not covered with poo and press B to take out a roll of toilet paper. When the Great Mighty Poo opens his mouth to sing, press B to throw the roll into his mouth and cause damage. If you want to put the toilet paper away, press Z. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Shotgun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Beginning of Spooky chapter When you meet Gregg trying to kill the catfish in the Spooky chapter, he'll give you a shotgun to deal with the zombies up ahead. Press B to take it out, hold R to go into aiming mode, and press Z to shoot. You can't hurt yourself, so it's all good. Press A to reload. While in aiming mode, hold Z to use a laser- targetting feature. If you want to put the gun away, press B. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Crossbow ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Count Batula's mansion After killing Count Batula, press B while standing on context buttons in a couple places in the mansion to take out a bow, letting you kill bats. Press Z to fire, hold Z to use the laser targetting, and press B to put the bow away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dual Shotguns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Beach in It's War! chapter At the end of the beach in the It's War! chapter, Conker will loot two shotguns off of a dead soldier's body. Press B to take out the guns and Z to shoot. You can hold R to aim and hold Z to use a laser-target. Press B to put the guns away. The shotguns will let you kill the Tediz throughout the chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Machine Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Room in It's War! chapter You'll have to shoot the Tediz operating the machine gun chair with a bazooka. Then, you can hop into the chair and press Z to fire powerful bullets at the Tediz while using the control stick to turn the chair. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bazooka ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Found in: Several times in It's War! chapter There are a couple parts of chapter eight in which you'll get to use a bazooka. When you can, press B to take it out/put it away, hold R to aim, and press Z to fire. The Bazooka fires considerably slower than the shotgun. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3e Enemy List ENEM | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gargoyle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : * You'll encounter a huge, living gargoyle at the top of the first chapter. Once you get the frying pan, whack him to make him fall off the bridge, allowing you to continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wasps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** You'll find a group of wasps guarding the beehive in the Windy chapter. If you want to return the hive, you'll have to keep moving or the wasps will sting you and force you to start over. There are also wasps guarding the ladders leading up to the top of the Barn Boys chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dung Beetles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** Dung beetles hang out on ledges in the Windy area and around the ledge leading up Poo Mountain. The mountain ones you can just avoid, but the ledge ones you must shoot with your slingshot to head up the slope they're guarding. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Worms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : *** Worms will pop out of nowhere on the path leading up to the windmill in Windy and the path leading to Count Batula's house. If you run quickly, you can easily run into them and get hurt, so move slowly and highjump over them when they pop out of the ground. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Megablox/Crates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** Large metal blocks guard the path to the cheese farm in the Barn Boys chapter. Wait for them to jump, then rush under them before they land to avoid getting hurt. You'll find a crate variation of these at the start of the It's War! chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Barry and Buddies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : *** Along very narrow ledges at the top of the Barn Boys barn and the path leading up the inside of Bats Tower, you'll encounter Barry the bat and his bat friends. When you reach the context zone, press B after you hear a squeak to torch the bats and kill them. Larger bats are also found guarding keys in Count Batula's house after killing the count. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bullfish ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** In the Bats Tower chapter, you'll find a bullfish at the end of the river. If you get too close, he'll bite you. After he gets loose later on, you'll have to swim through the river before he bites you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Imp ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** Imps are found in various locations, mostly in Bats Tower and Windy. They look like green dudes in metallic armor. You can't kill them with your frying pan or anything, so just avoid them (sometimes you can kill them with a special weapon or item). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Clang ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : **** Clangs, which are eyeballs swimming around in Clang's lair, an area in Bats Tower, will try to bite you. You can point your flashlight helmet at them to blind them for a VERY short time, so swim past them quickly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Fire Imps ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ** Fire Imps are found at the end of the safe in the Bats Tower chapter. To kill them, drink beer from the keg and press B to start pissing on them. They'll run to run under you and burn you, so you'll have to be careful. If you want to extend your piss stream, hold Z. Use the control stick to turn around and aim. After a while, Conker will get a hangover, so you'll need to get some alka- seltzer from the medicine cabinet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Uga Buga ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : * Uga Bugas are the cavemen patrolling the Uga Buga chapter of the game. There's no way to kill them, so just avoid them (it's easy as they're quite slow). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Raptor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : ***** Raptors patrol the building at the start of the Uga Buga chapter. You can only avoid them. You'll also be attacked by one (though you'll have to hipnotize it to eat the cavemen) in an arena at the end of the chapter. Press B to headbutt. Walk into a caveman to grab him by the mouth, then press Z to swallow. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Zombie ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : **** Zombies are found in the Spooky chapter (in the graveyard and in Count Batula's house after destroying the said count). They'll try to run towards you and attack you. The only way to kill them is to use the shotgun Gregg gives you to shoot them in the head. If you shoot them anywhere else, they'll merely bounce back. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Villagers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : *** Villagers are mice patrolling Count Batula's house. You have to, as a bat, pick them up (hold B to fly) and press Z to drop bat poo on them. This will stun them for a while and allow you to pick them up. You can then fly to the room where Count Batula is hanging and drop them in the grinder, allowing Batula to feed on their blood. Once he's had too much, he'll fall off his cord and be grinded himself. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Tediz ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : **** Tediz are evil teddy bears found throughout the Its War! chapter. Use your dual shotguns to shoot them in the head and kill them. If you shoot them anywhere else, they won't die. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Submarines ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : **** You'll find subs in the waters surrounding the area the little girl is in in the Its War! chapter. Shoot them with a bazooka while they're not firing missiles at you to get rid of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bank Guards ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : *** Bank Guards are found throughout the Feral Reserve Bank in the Heist chapter. Use the B button pads behind the pillars to Matrix glide through the air and shoot them with a crosshair in slow motion. Of course, you can be shot too. Since you have no control over Conker's pre-determined flying motion, you have to press B on the pad at the right time. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 3f Character List CHARAC | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Conker ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Conker is a heavy-drinking, materialistic red squirrel that you play as in the game. He drinks beer, gets the hot girls, and grabs all the money he can find. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Berri ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Berri, Conker's curvaceous girlfriend, is seen in the opening sequence. You don't see her again until a cut-scene about halfway through the game. In the Rock Solid club, you'll have to break her cage open. The last time you see her is at the Feral Reserve Bank, where she'll assist you in robbing said bank. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Panther King ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Panther King, ruler of all the land and master of his castle, treats his subjects will cruelty. His table, which is missing a leg, falls over whenever he places his milk on it. This creates a problem for Conker because a red squirrel is the only thing that can possibly fill the gap. Of course, a rich king cannot be arsed to go out and buy another damn table. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Professor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The professor, a personal scientist of the Panther King, lives only to sort out the king's problems with the power of science. He flies around in a hovering chair with no legs. The professor is the one that determines the only thing that can fill the gap in the king's table is a red squirrel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Panther King's Guards ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Panther King's guards watch over to the entrance to the Uga Buga chapter and appear in a few cut-scenes. Conker fools one of them into thinking that he is an elephant, allowing him to get past them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Birdy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Birdy is a scarecrow found in a couple places in the beginning of the game. He will teach you how to use context pads and sell you a manual for the more complex stuff. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gregg the Grim Reaper ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gregg, the very short grim reaper, will appear when you die to explain the life system (grab squirrel tails for extra lives to prevent yourself from dying). He also appears in the Spooky chapter to give you a shotgun. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (04) | I. Hungover | CHAPTER1 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 4a Scaredy Birdy CHPT1P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ In the opening cut-scene, Conker leaves his girlfriend, Berri, a trick message saying that he's with some guys who are off to "fight some war or something". Conker proceeds to get drunk and wander off in the direction opposite his home. In a throne room of a distant castle, the Panther King is mad because his table has a missing leg, causing his milk to spill. Conker wakes up in some forest or something with a horrible hangover, giving you your first objective. At the start, head forward and around the farm patch's fence. You'll move very slowly while hungover and you can barely jump either. At the other side, go through the opening in the fence and head to the middle of the patch, where you will meet Birdy the scarecrow. Conker asks him for help, to which Birdy replies that Conker should step over behind him. Head to the B button pad behind Birdy and the scarecrow will explain that they're called context sensitive. He'll tell you to press B when a lightbulb appears and makes a ting noise. A lightbulb will appear above Conker's head, so press B. Conker takes out a beer, which Birdy snatches and drinks. He'll tell you to try it again outside the patch or do it again here. You can press B two more times on the same pad to take out helium and beer (Birdy will go to bed after drinking both). Head back outside the farm patch using the exit Birdy opens for you and press B on the pad. Conker takes out an alka-seltzer, which cures his hangover. He'll realize that these give him just what he needs in that moment in time. Understand now? It's sensitive to the context of what you need. Clevuh. Conker tells you you can skip cut-scenes, assuming you've already seen them, by pressing L. You can now run at normal speed and press A to jump at a normal height. Run over to the water and swim to the ledge at the top of the waterfall. You can't get hurt at all in the training area, so don't worry if you fall off the ledge. Conker will remember that you can hold Z and press A to do a highjump and press A while in the air to do a tailspin, letting you hover to cross gaps and break falls. Be warned, Conker can't tailspin forever, so you can fall. Okay, tailspin to the log nearby. Head up the path and tailspin across a few more gaps. At the top, you'll reach a bridge. Ignore it for now and highjump to pull the key near the bridge, opening a door. Head back across the gaps and go into the door once you find it. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 4b Pan Handled CHPT1P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Chase the key around in this room until the door closes, at which point Conker will remember that you can press B to swipe a frying pan. You'll stop for a second when you do so, so you'll need to be near your target. Run up to the key and smash it with the pan to stun it, then pick it up and take it towards the door to open it up. Head back outside the door. Tailspin across the gaps until you reach the top of the path, then head to the bridge, where you'll meet a gargoyle. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 4c Gargoyle CHPT1P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The gargoyle will explain that he's been sitting on a piece of gothic architecture for 200 hundred years and only just got comfy on the bridge, so he's not moving to let you cross. Conker will remark that it's a bit early in the day to be talking about gothic architecture, so the gargoyle says if he comes a bit closer, they can discuss things of another nature. Approach the gargoyle and press B to whack it with your frying pad. The gargoyle will laugh at the fact that you actually tried a frying pan, but this causes him to lose his balance and fall off the bridge to the bottom of the waterfall. He dies, but a huge boulder falls and blocks the opening at the end of the bridge. Highjump onto the top of the rock, then tailspin to the wooden ledge on your right. Use the context button to take out a dynamite with plunger. Conker will use it to blow up the rocks, so tailspin back and head into the passage. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (05) | II. Windy (Pt. 1) | CHPT2PT1 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 5a Mrs Bee CHPT2P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ -------------------------------------------------------------------------------- NOTE: This is the first area where Conker will be able to collect health. However, you won't be able to get extra lives until you die. This FAQ assumes you have already died or killed yourself, allowing you to collect squirrel's tails. -------------------------------------------------------------------------------- After entering the chapter, a cut-scene will show that a professor in a floating chair goes to the Panther King's throne room. The king shows that the professor must fix his three-legged table. The professor says he will do what he can, but will require a bit of time. The king tells the professor not to take too long and threatens him with duct tape. In the professor's lab, he swears about the king and looks for something that might help. He knocks a bunch of antigravity chocolate out the window. The chocolate will land in front directly in front of Conker. Head down the path and collect the chocolate to boost your health up to the maximum of six. At the bottom of the path you'll find a sign with two directions, naught and nice. Behind the sign is a squirrel tail. Follow the nice path to the right and you'll meet Mrs. Bee. She's crying because a group of wasps stole the beehive. Conker agrees to get it for her and asks where it is. Mrs. Bee merely tells him to follow the signs. Head backward and take the naughty path this time. Go up the slope to where you'll find some yellow goop surrounding the grass. You'll walk slowly on this. Head up the path until you reach and area with a beehive. Grab it and three wasps will come out to try and attack you. Rush down the path (don't stop moving baby, don't stop moving, wiggle, wiggle or you'll get hurt and the wapss will most likely steal the hive back) and avoid the sticky crap. Continue down the path until you reach Mrs. Bee again. Conker will throw the hive to her and she'll fly into it. From the hive, she will shoot the three wasps and kill them. Mrs. Bee thanks "Mr. Squirrel" (get used to this, as Conker doesn't tell anyone his name) for his efforts and comments that none of it would have happened if it weren't for her good-for-nothing husband, who, not suprisingly, ran off with another woman. As a reward for your good services to the bee community, Mrs. Bee presents Conker with...a big fat wad of CASH ($100). After you have your money, head over to the sign again. Follow the naughty path until you reach the place where you find the hive. Tailspin across the river below to where you'll find a gray metallic B button pad. The beetles on the ledges up the slope are angered by your presence, but decide to wait for you. Stand on the pad and Birdy will appear. He'll tells you you need a manual to use this particular B button pad. However, it'll cost you ten dollars. Birdy will hand you the manual after Conker forks over ten bucks. As Birdy leaves, the bills run back to Conker. Now press B and Conker will start reading the manual. Manuals will tell you how to use more complex zones. If you want to use the zone again but need the manual, press L and B. To skip it, just press B. Use the control stick to aim your slingshot and press B to fire. Now shoot all the beetles on the ledges on the slope ahead. After shooting one, it will fly up. Shoot it again to kill it before it hurts you. Once they're all gone, a door at the top of the slope opens. Head up the slope and Conker will discover a fork in the path. Take the right path. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (06) | III. Barn Boys | CHAPTER3 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6a Marvin CHPT3P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ In his lab, the professor is putting together an experiment to figure out ze problem with ze table. Clevuh. The professor sees ze problem and realizes zhere is a... a... (a gap, maybe?). He decides to do some experiments to sort it out. And when the Tediz are ready, the king and professor will see who uses ze duct tape. Go forward at the start of this barn area and cross the river. Turn right, then look on your left and talk to the two blocks sitting on top of each other. Jack, the man on the bottom, demands that Conker make the fat ass bitch on top of him get off pronto. Conker asks what he'll do for him. Jack replies that he'll maybe help him if Conker can also get rid of the smelly rat polluting (no joke) the small area with his toxic farts and burps. Jack also tells Conker that if he runs into Burt, he should just mention his name and everything will be good. Take the left path from the start now. Head along the ledge above the greenish river and run under the blocks bouncing up and down when they jump to avoid getting hit. Talk to Burt, the block on the ground by the cheese farm, at the end and he'll open the gate for you just because you mentioned Jack. Whack one of the pieces of cheese here and pick it up. Now head back along the ledge with the bouncing blocks. If you get hit, you'll drop the cheese, so stick to the right side of the ledge where there's a small safe spot. Continue along the path under the area with the four posts until you reach Jack again. Walk over to the mouse and feed him the cheese. Marvin, the mouse, will ask for another. Keep going back and feed Marvin two more pieces of cheese. After he's had three total , he will explode, which makes the lady on top of Jack fall off. Jack thanks you and tells you there's something "real neat" inside the barn. You've just got to open it first. Hop up the two blocks, then jump up the pipes. Jump to the roof and run to the wooden part, where you'll find a switch. Step on it to open the barn. Now grab the CASH ($200) in front of you. Jump off the edge of the roof and tailspin to avoid losing health. You'll see a wooden crate hopping around a circular platform. Go to your right and you should see the barn door on your left. Head inside. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6b Mad Pitchfork CHPT3P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker will ask what is "real neat" inside the barn, as he can't see it himself. Unless some guys jumping around stinking of horse poo is neat, which of course it isn't. One haystack says this is pretty neat. The doors close behind Conker and a paint pot over in the back of the room will tell Franky the pitchfork that it's his turn to kick this guys ass. However, Franky wants you to come over to him. Run over to the where the paint pot and brush are and Conker will insult Franky, starting the battle. Head over to the haystacks. Position yourself so you, Franky, and a haystack are lined up and Franky will charge forward and destroy the haystack. If you line yourself improperly, he'll poke Conker and you'll lose a piece of chocolate. Some haystacks are smaller than others, making them harder to kill. After all they're are gone, the paint pot and brush will tell Franky his kick ass sucked. Franky takes their suggestion of killing himself. Unfortunately, his attempt to hang himself doesn't work, as he doesn't have a neck of any description. His "friends" continue to mock him for his idiocy. Now head over to the wall opposite the entrance. Go to the corner and highjump to pull the switch, opening a door near the ceiling and causing a bee to fall outside. Leave the barn. A cut-scene shows after you leave about a giant haystack entering the room. The haystack claims his nemesis is defeated. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6c Sunny Days CHPT3P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head over to the circular platform where a wooden crate is bouncing around and talk to the bee that fell out of the barn. He asks Conker if he could spare him a dime, but gets ignored. The bee tells Conker that in his own country he's a king, but his wife (Mrs. Bee) threw him out. The hive keeps getting stolen, but he doesn't care and he's been reduced to a bum. Conker decides to leave and not help the bee, but the bee tells Conker about the big-breasted babe, which gets his attention. The bee wants to "pollinate" the babe (who is a sunflower, as a cut-scene will show). The bee gets Conker to help him by offering him cash if he succeeds. Go past the wooden crate hopping around and follow the narrow path above the water until you reach the sunflower, who tells Conker to stop tickling her with his bushy tail. After the cut-scene, go back to the platform where the wooden crate is. Talk to the bees in the center, who are tickly BEES (1).. We're going to get all five sets of bees before going to the sunflower. The bees follow you, so head past the wooden crate and over to the cheese farm. Jump onto the big cheese piece and start jumping around the giant cheeses around the farm. You'll find some BEES (2). Now head over to the metal blocks past the cheese farm. Get past them and you'll be by the start, so highjump just by the start to find more BEES (3). Turn around and head to where you fed Marvin the cheese. Climb up the blocks and pipes, then jump to the roof where you opened the barn. Just by where you got the cash you'll find some BEES (4). Now turn around and you'll see a steeper roof. Highjump to the top from the less steep part and head near the edge, where you'll find a ladder. Climb it and you'll reach the top of a giant bucket. Carefully head around to the other side where you'll find more BEES (5). Go back and climb down the ladder. Head to the less steep roof and tailspin to where Jack is. Opposite Jack you'll see the platform where the wooden crate is bouncing around. Highjump to it, then follow the path by the water to reach the sunflower. All the bees will tickle her and the bee will come to pollinate her, complete with disturbing sex sounds. Now use the flowers breasts to bounce up into an alcove below. You need to bounce several times in succession, so I recommend you just tailspin right after bouncing. In the alcove you'll find some CASH ($300). Follow the path back to where the wooden crate is. Highjump on top of the crate when it's near the barn, then highjump to the ledge on the barn wall and head into the opening. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6d Barry + Co CHPT3P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You'll meet a bunch of bats who are here to kill you. One of them is named Barry. Carefully head across the very narrow beams. A lightbulb will appear. After hearing a squeak, press B and Conker will take out a flamethrower. If you time it correctly, you'll torch the bat. Head along the left beam once you kill the three bats. Now use the B button pad to take out some knives. Press Z to throw them, trying to cut the rope hanging Franky. Once you hit it, Franky will fall to the bottom of the barn. Tailspin down to where he is after putting away the knives by pressing B. The paint pot points out that the brush repeats everything he says and Franky thanks Conker for helping him. Conker asks what they're going to do about the giant haystack man you saw when you left the barn. Conker puts the brush in the paint pot, then agrees to hop on Franky to fight the haystack. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6e Buff You CHPT3P05 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Haybot ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 3/10 After hopping on Franky, head over to where the giant haystack is. Try to circle him until you get behind him, then press B to have Franky stick him with his fork. If you try it from his front, it won't work and he'll punch you back. You will also get knocked off Franky, forcing you to jump back on him. After sticking him, he'll be engulfed in flames. After you hit him again, he'll show his robot eye and target Conker. Give him a third poke and the haybot will throw a fit. He'll slam the ground, causing the floor to break. Conker, Franky, and the haybot will all fall into the pit below. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6f Haybot Wars CHPT3P06 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker falls to the ground and busts his leg. Franky celebrates that they defeated the haybot, but now you'll have to face his fully robotic form. The haybot takes out suzie 9mm's and will start firing missiles at you. They home in on you, so it can be a bit tricky to avoid them. A sure-fire way to avoid getting hit is to stand behind one of the giant tanks in the room. You'll also find chocolate behind one of them. When the battle begins, get away from the haybot (he chases you when you're near). As the missiles come, jump just before they hit. Now go near the haybot and look around for a pipe with water coming out of it. Lure the haybot over to the water and he'll malfunction. He'll retreat to the center of the room and start spinning around. Go near it and wait for it's back to face you, then jump and press B to smash the DO NOT PUSH button. One of the robot's arms will explode. Continue dodging missiles as they fire and lure the haybot to the water. If you need some more chocolate, head behind the pipes to get some. You have to dodge the missiles before one of the pipes starts leaking. The number of missiles you have to dodge increases each time. After pressing the red button two more times, the haybot will explode. Though the robot is gone, Franky has been split in two by the explosion. Fortunately for him, Conker tapes the pitchfork together with tape. However, the entire place floods with water. Franky abandons Conker, leaving you to escape on your own. There are also electrical wires you'll have to be careful of. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6g Frying Tonight CHPT3P07 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Rush over to the pipe where you found the two chocolate pieces. Climb the ladder behind it and you'll find a B button pad. The water level will soon rise to where you are. Use the pad to take out your knives, then cut the wire just next to you. Now cut the wire dangling from the pipe behind you. On your right side you'll find another wire. After cutting it, swim across from the context pad and climb the ladder on the next tank. Take out your knives and cut the wires on your left and right, followed by the wire all the way across the room. The water raises one last time, so swim over to the other side of the room and look for a ledge. Hop onto it and exit this area. You'll meet the monk dude with the stone that Conker puked on in the opening sequence. Hop onto his stone and he'll get mad, propelling you upward to a ledge. Get the chocolate if you need it, then go to the left side and grab the CASH ($400). Now leave the barn. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 6h Slam Dunk CHPT3P08 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Climb the ladder just next to you (it's very long) to reach a platform. Climb past the platform and you'll find a wasp. Rush past it when the bee flies past the ladder to avoid getting stung, which will knock you to the platform below. Head up the next ladder past a bee. Climb past a platform and past more wasps where you'll reach a diving board (don't look down). Jump off it to where the chocolate pieces are and you'll see a lightbulb. Press B to turn into and anvil. Conker will slam down into the bucket below and hit the B button pad, which opens a gate near the bottom of the level. Climb the ladder in the bucket, then find the ladder leading down. Head down it to reach the roof. Hop to the less steep roof, then tailspin to where Jack is. Turn around and hop into the nearby green river. Follow the river westward and you'll see the gate that opened. Go into the tunnel and you'll find a squirrel's tail plus some CASH ($500). Continue following the tunnel and head past the valley under the blocks by the cheese farm. When the ground becomes low enough, hop to your right and go forward over to the exit. Leave the Barn Boys chapter. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (07) | II. Windy (Pt. 2) | CHPT2PT2 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 7a Poo Cabin CHPT2P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Make a left U-turn and take the left path that you ignored before. Head forward and Conker will take out a gas mask due to the horrible stink. Go over to the cabin and push the door open. In the Panther King's castle, the professor barges into the throne room just as the king begins to become impatient. He has discovered that the gap in the table causes the milk to spill when it is placed on it. The only thing that can fit in the gap is a red squirrel. The king orders his guards to find him one. Inside the cabin, you'll meet a dung beetle. The beetle wants you to make the cows crap so he can make a ball of poo for you. Stand on the trapdoor and press B to make Conker smash it open as an anvil. Head forward and jump onto the rope at the end of the hallway. Climb upward and jump to the nearby rope, then jump and tailspin to the rope on the other side of the room (it's near a pipe pouring out poo). Jump to the next rope. Above the third rope is a beam. When the poo pouring down is out of the way (if you get hit by it, it will knock you to the bottom and you'll have fall through the trapdoor again), tailspin to the beam and head into the new pathway. On your left you should see another opening. Tailspin to it and follow the path to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 7b Pruned CHPT2P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You come to an outside area where a bull is sitting. The bull becomes enraged by Conker's red fur and starts chasing him. Make a left U-turn and you should see a path leading up. Poo balls are rolling down, so you'll have to be careful. Head up, jumping over the poo balls as you go. After highjumping up a few ledges, you'll reach a nearby barrel. Now go over to the metal circle nearby and run in the direction the arrow is pointing to make it turn. Prune juice will pour into a trough below. Conker realizes that anything that drinks that will have to take a crap. A target comes out of the wall below, giving Conker an idea. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 7c Yee Haa! CHPT2P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head back down the path (if you jump off from the prune juice circle, you'll die) until you reach the bottom. Now go around the area until you find the target. The bull is much faster than you, so you have to jump over it. Stand in front of the target and highjump over the bull when it comes to hit the target. A target on a wall will come out and a cow will walk out of a shed to graze on some grass. Head over to the target on the wall and stand in front of it. Highjump over the bull when it comes and it will get its horns stuck in the wall. Jump onto its back. To charge, press B. If you get too close to the edge, he'll throw you off, so be careful. Ride him to the cow and press B to charge into the cow. She'll decide to go over to the prune juice and have a drink. However, that makes her take a crap on the grate in the middle. Now charge her with the bull while she's shitting and she'll explode. Keep doing this. Each time you have to hit antoher normal target to get the next cow out. The second cow takes two hits to get her to drink, while the third takes three. Once you've killed three cows total, the bull will break the poo grate and fall into the pit. Hop in there yourself. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 7d Sewage Sucks CHPT2P05 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The whole place is pretty much flooded with crap now. Swim around the room, then head through the alcove you'll find to another watery room. Jump into the alcove here and you'll find a context button. Use it to swallow some confidence pills, which let Conker get rid of his swimmies. He takes out a manual. It explains that to dive under, press B. Hold B and move the control stick to swim around while keeping an eye on the Conker face that appears on the screen. Once his face turns blue, he'll eventually start losing all his health. Go back into the room you dropped into when you jumped into the poo grate and swim directly downward. You'll find the area with all the ropes. Look for a ledge near the bottom in the middle of a poo waterfall and look across from it to see an opening. Swim through it to reach the exit. At the end, turn around and you'll see some CASH ($600) in an alcove. Swim back into the rope room and into the pit below. You appear back at the start of the cabin, so head out the door. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 7e Great Balls of Poo CHPT2P06 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The dung beetle outside will point to the poo ball next to the cabin. You can do whatever you want with it now. Take the poo ball and push it to the other side of the cabin. You should see a big slope leading up the giant mountain, called Poo Mountain. Start pushing the poo up the slope. Along the way, you'll encounter dung beetles. Wait for them to sleep in the alcoves, then push the poo balls past them. At the top of the slope, Conker will put a stick of TNT into the poo ball and push it onto the large beetle below. The beetle swallows the poo ball by accident, causing him to explode. Another poo ball appears outside the cabin. Head down Poo Mountain until you reach the bottom. Go to the other side of the cabin and start pushing the next poo ball. This time, go up the slope on the same side of the cabin as the poo ball. You'll have to turn around to see it. Push it up, rushing past the dung beetles when they go in their alcoves. Push the poo ball into the hole at the top and it will roll down inside the mountain and crash through a bunch of planks boarding up an entrance at the bottom. Highjump on top of the moutain, then quickly jump again to reach the top, where you'll find a wad of CASH ($700). Take the path down Poo Mountain again to find your next poo ball. Push it past the slope you just went up, following the river around the bottom of the mountain. Push it off the edge of the poo river and it will land on the head of an armored imp standing on a ledge by a lake. Jump into the lake and head to your right, avoiding the imps swimming around. You'll find the poo balled imp, so stand on the switch by him and press B to turn into anvil. Conker will hit the switch and cause the a drain in the water to open, killing the two imps in the water. Now head to the back of the lake and you'll find the entrance to the next chapter. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (08) | IV. Bats Tower | CHAPTER4 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8a Mrs Catfish CHPT4P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You appear in an area with a long river. Conker meets a group of catfish who ask Conker to help them with the nasty bullfish who's stolen their fortune. The catfish ask Conker to get rid of him, but he only agrees when offered ten percent of the money. The safe with the money has a combination that the catfish will enter once it's safe. Head forward, following the river. Swim down until you reach the end, where you'll find the bullfish in a small area. Press B to dive under, then swim into the hole next to the dogfish. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8b Barry's Mate CHPT4P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Swim through the path until you reach a place where you can surface. Head onto the ground and you'll be a huge circular tower. Go to the right side of the room and talk to the cog on the wall. He tells you to either find his missing cogs or **** off, but Conker turns him around to reveal his nice, gay side. The gay side asks Conker to find the mean side's "friends" or else his life will be a misery. An elevator thing lowers nearby. Head over to it and ride it up to a ledge going around the room , where you'll find Barry and the other bats again. Head along the ledge, then cross the narrow plank. When you hear the squeak, press B while the lightbulb is above your head to torch the bat. At the end, go along a ledge and jump to the rope. Climb up to another plank. Keep going up the tower, killing the bats as you head along the planks. The planks after the first one are much narrower. When you reach a half plank at the top, climb the rope that got you there and at the top, you should see another rope near it. Jump to that rope, then climb up and tailspin to the top of the tower. Tailspin across the ledges on top of the tower to your right. Avoid the imps as you go until you find a wad of CASH ($800). Make your way back to the wooden ledge sticking off the tower, then jump to the rope and tailspin to the top platform. Go along the half plank and face the tower wall. You should see a switch above a cobweb. Tailspin to the switch, which Conker will pull. A gate will open in the water that you were in when you entered and you'll fall in the cobweb. Tailspin to a platform below, then make your way down the tower. Once you reach the bottom, head to the water and swim down. Just under the floor is the gate you opened. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8c Cogs' Revenge CHPT4P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Swim through the pipe, avoiding the imps as you go. Once you surface, you'll be in a tiny circular room. Going around it is a red cog. Try to run right into it, then slam it with your frying pan before it gets away. Pick it up and swim back through the pipe, avoiding the imps. Head to the floor, then go to the right side of the room and place the red lady COG (1) next to the evil cog. Swim back through the pipe with the imps to the room where you got the cog. This time, turn around and head through the pathway above the imp tunnel to find a larger room. Smack the green or blue cog with your pan (these ones are a bit harder), then go back and swim through the imp pipe. Head over to the mean cog and place the COG (2) by him. Head back through the imp pipe one more time. Go into the larger room with the two cogs and smack the other cog, then take it back through the imp tunnel. Head over to the mean cog and place the COG (3) near him. Now head to the center of the room and you'll find a big circle. Run around it to make it start spinning, like with the prune juice thing. Mr. Big Cog and all the other cogs will start spinning. After a while, the rope tying the dogfish will contract, trapping him to a very small area. The wheel inside begins to spin so fast that Conker can't control it anymore. He jumps and the mean cog falls off the wall. The lady cogs beat him up and put him on Mr. Big Cog as punishment. The mean cog turns around and the nice one tells Conker that the problem outside has been taken care of. The red cog thanks you and heads off to the Caribbean with her friends after kissing Conker. Jump into the water nearby and swim to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8d The Combination CHPT4P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head along the river, swimming past the waterfalls and the dogfish. Once you reach the catfish, Conker will ask for the combination. However, the catfish insist on opening it themselves. Swim through the river again to the bullfish as the catfish follow you from behind. A few imps are now in the river, so you'll have to be careful. Once you reach the safe, the catfish will switch the WRONG to RIGHT, which is the combination...Head into the safe now that it's open. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8e Blast Doors CHPT4P05 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker will wake up the money, who declares that Conker isn't his boss. The money hops into the water below to swim with the fish. A door closes over the water and a B button pad comes out, so use it to take out your slingshot. Face the end of the room, where you'll see a pinwheel. The object is to shoot the letters of the word OPEN in order. If you mess up, one of the imps will attack you, but you can shoot them with your slingshot to knock them back. While the letter you're aiming for is covered up, shoot around the wheel so you can figure out where to aim, then shoot once the letter is open. After spelling out open, the trapdoor will open, so hop into the water. Use the B button pad to take out a flashlight helmet, then swim into the tunnel below. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8f Clang's Lair CHPT4P06 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ This can be pretty frustrating, as you can easily lose your oxygen while trying to navigate the confusing passages. You'll find Clangs, which are giant eyeballs , throughout the level. You can use the flashlight helmet to blind them for a very short time, so you can quickly rush past them. At the start, swim down a tiny bit and you should see an alcove. There's a bubble pocket here for you to refill your oxygen. Swim directly downward and blind the Clang, then go past it. You'll find a few more air pockets as you head down. At the very bottom, use the air pocket and look around for two green light tunnels. Swim through the top one and blind the Clang, then surface at the top of this room. Use the context pad to replace the batteries for your helmet. Swim to the left side of the room to find two blue light tunnels. Head through the top one and surface in the next room. On your left you should see a switch. Pull it to open a nearby tunnel. Swim down and look for a green tunnel. Swim through it, avoiding the Clang. Surface at the top of the room and use the B button pad to replace your batteries again. Now hop into the water and swim to the northwest part of the room to find two yellow light tunnels. Swim through the top one, blind the Clang, then swim upward through the long shaft. Along the way, blind the Clang and use the air pockets to refill your oxygen. At the top, you'll finally reach land. There's a huge pit here, so drop into it. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8g Pisstastic CHPT4P07 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head forward and you'll be shown a cut-scene of two fire imps who are smoking. Conker drops down and the fire imps decide to try and burn him as he looks kinda flaaammable. After the scene, you should see a B button pad where the flame guys were. Use it to drink beer from the keg, making Conker drunk. Now head forward into the open area and press B to start pissing. Hold Z to extend your piss stream. Try to pee as much as you can on the fire imps. When one jumps over you, quickly pee on him before he creeps up on you and burns you. Eventually, Conker will stop and get a hangover. Head to the left side of the room and look for a B button pad near the back. Use it to take out some alka-seltzer and cure your hangover. Get drunk again and continue peeing on the fire imps. Once there are only two of them left, they'll hop into a boiler to start the real boss fight. The boiler will grow giant brass balls. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8h Brass Monkey CHPT4P08 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Boiler ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 2/10 This is quite easy, as you can see. Head to one of the corners of the room and you'll find a switch above the corner. Near the pipe thing that the switch is above you'll see a grate. Wait until the boiler comes over and stands on the grate, then highjump to pull the switch, pouring poo on the boiler. He'll be stunned and will retreat backward. Quickly run up to him and go near his crotch. Press B to smack his balls with bricks, which will raise the pressure dial. Keep doing this. After using one switch, it will disappear, so you'll have to use all four corners. Be careful of the boiler's flame breath that it will use on you when it gets near. After you've smacked it four times, Conker will whup its balls with bricks and his frying pan. The boiler collapses after his balls fall off. The fire imps try to escape but instead press the self-destruct button. Alright, now take the boiler's ball and push it over to the right side of the room. You should see a weird looking switch tile on the floor. Put the ball on it to open up a door near it. Remember to avoid the flame guys, as they still are here. Now take the other ball and push it over to the switch. This time, roll it down the newly opened path to kill the imp. Head through the path and to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 8i Bullfish's Revenge CHPT4P09 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head forward and grab the CASH ($900), then leave the safe. Once outside, the catfish ask for their money so they can give you your dollar. But that means... their fortune was only ten dollars? The new deal is you keep the lot ($910). While the catfish argue over this, the dogfish comes loose, creating a bigger problem. Hop into the water and quickly swim away from the fish. Swim past the catfish so that you're lined up with it. The dogfish will swim straight into her and eat the catfish. Hurry through the river in this method, making sure to line yourself up with each catfish. All the catfish will be eaten, letting you escape safely. Once you reach the end, rush to the dock. Conker struggles to run to safety as the dogfish crashes through the dock. He gets stuck in the wall, so hop onto his back and highjump to the alcove above, where you'll find a whopping three packs of CASH ($1210). Now hop out and head over to the exit. Once back in the Windy area, swim across the lake and down the river. Hop over to your left to the context button, then head up the slope where you defeated the beetles and take the left path into the poo cabin area. Go over to the cabin and go along the edge of Poo Mountain. Once you find the entrance that you opened with your second poo ball, head inside. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (09) | V. Sloprano | CHAPTER5 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o | 9a Corn Off the Cob CHPT5P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=o A dung beetle will tell you take his advice and get out, as there's something really bad down in the poo ocean in this room. About two days ago, the beetle's friend Tezza was swiped up by a big hand... and he never came back. Then Bazza was next, while he was minding his own business. He decided to escape the mountain before he was taken too. The beetle tells you there's some money in here if you can be arsed to get it. Head forward. Hey, there's some sweet corn! BRING ME SOME SWEET CORN! Chop chop, food delivery boy. Smack the piece of sweet corn around the hole with your pan. If you get hit by the hand that comes out of the hole, you'll drop the corn (wait, if his hand comes out of there, why can't the lazy bastard just get the damn corn for himself?). Once you have the corn, take it to the ledge overlooking the big lake of poo and Conker will throw it in, where it will be eaten. Head past the first hole and follow the path to another pit. You'll have to tailspin a gap and avoid the poo raining down (watch for shadows). Smack the two kernels of corn here and take them to the ledge, then continue past the hole until you reach another. Smack the three pieces of corn and take them to the ledge to make a giant pile of crap with green eyes come out. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 9b Sweet Melody CHPT5P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - The Great Mighty Poo ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 2.5/10 The pile of poo is actually an opera singer and he will start his song. "I am the Great Mighty Poo and I'm going to throw my shit at you. A huge supply of tish come from my chocolate starfish. How about some scat you little twat?" All the Great Mighty Poo does is throw pieces of himself at you, which are pretty easy to avoid if you stay on the move. Head to the B button pad next to the nearby hole and dodge the poop while staying near the pad. Once the GMP opens his mouth to sing, press B on the pad to take out a roll of toilet paper. Quickly use the Z button to throw it into his mouth, causing damage. The Great Mighty Poo will sing the next verse of his song. "Do you really think you'll survive in here? You don't seem to know which creek you're in. Sweet corn is the only thing that makes it through my rear. How do you think I keep this lovely grin? Have some more caviar." He'll throw a piece of poo that lands on the context pad. Go along the path so you're heading back to the start. Don't forgot to watch for the raining poo and grab the chocolate. Once you reach the second pit, go over to the context button. You can either wait for him to stop throwing shit or you can throw the toilet paper at the poo balls to break them. He'll change his position some times, switching back and forth between two places. After he opens his mouth, throw a roll of toilet paper in. You'll need to throw in another roll before he sings the next verse. "Now I'm really getting rather mad. You're like a niggly tickly shitty little tag nut. When I've knocked you out with all your bab, I'm going to take your head and ram it up my butt." Conker: "Your butt?" "My butt!" "Your butt?" "My buuuuuuttttttt!" Some glass nearby will break. Now continue along the path until you reach the first hole you saw. The GMP will switch between three places, so dodge his poo balls until he opens his mouth. He switches places pretty quickly, so I recommend you just aim at one place until he appears there. After throwing three rolls of paper into his mouth, he'll sing so loudly that the glass shatters. Head back the other way so you're heading towards the other holes. After passing the gap in the path, look for a side path. Follow the side path and you'll find some CASH ($1310). Now pull the switch to flush the Great Mighty Poo. You'll see him drain into a pipe below. Backtrack to the second hole where you fed the GMP two pieces of corn. From the ledge, tailspin to a ledge where the Great Mighty Poo was. Continue tailspinning down a few ledges until you reach the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 9c U-Bend Blues CHPT5P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ In Berri's house, someone knocks on her door. She thinks it's Conker "standing her up" again, but it turns out to be some rock dude. Berri says she isn't interested in whatever he's selling, but that's not why he's here. The evil looking rock dude kidnaps Berri after punching her, then drags her away. After the cut-scene, drop into the circular room and get any chocolate you might need as well as the squirrel tail on the right. Jump into the water and dive under. Once you use the air pocket below, swim over to the tunnel with the spinning fans. They'll kill you instantly if you hit them, so swim as close as you can and turn the camera sideways, then swim past once it's safe. There's an air pocket before the third fan (they get faster as you go on). Once you make it past all three, swim to the surface of the next room and turn around. Head through the pipe below the ceiling fan and climb the rope. Turn to your right at the top and you should see a ladder. Once the spinning fan blades are out of the way, jump to the ladder and climb up to a metal bucket. Head around until you see a path, then run across the bridge to the panther king's guards. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 9d The Bluff CHPT5P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ One of the guards is crapping behind a rock, but the other demands that Conker pay the toll. Conker hands over the $1000 (you should have $1310), but the guard realizes that Conker is a squirrel, which is just what they need. He fits the description perfectly, but Conker explains that he's an elephant. Squirrles are big and gray with flappy ears and long and snouty noses. Conker passes to the exit as the other guard finishes crapping. He calls the other guard a stupid twat for letting Conker fool him. Conker whistles his $1000 back before leaving. At the start, head forward and around the stone structure to the other side. You'll have to highjump over raptors along the way. Go through the exit and you will reach the second level of the structure. Continue around to the next exit, which takes you to the top. You'll see a weird idol statue at the top. Near it is a wad of CASH ($1410). Highjump on top of the statue and press B to turn into an anvil, smashing it down. Do it three times to crash down into the next level. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (10) | VI. Uga Buga | CHAPTER6 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10a Drunken Gits CHPT6P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker will fall off the idol after it destroys a caveman. Head forward to where the chocolate is and turn around to see four rock piles on the ground. If you approach them, they'll wake up and attack you, so head around the very edge of the area. When you reach the guy guarding the entrance, push the rolled up rock dude around the area and to the idol that you smashed in here. Highjump on top of the idol and become an anvil again to open a door below. Push the rock through the newly opened hole and continue through to where you'll push it down a tunnel, killing some cavemen. Go through the tunnel and you'll find a giant dinosaur idol with fireballs flying around the room. After Conker asks the maestro to change the dramatic music to something with more of a beat, turn the camera so you're facing the idol. Go down the pathway on your right and continue heading around the right side of the room, past a few fire lakes. At the end of the room, you'll find an exit on the right side of the idol. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10b Sacrifice CHPT6P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Carefully head along the narrow walkway while avoiding the cavemen until you reach the giant egg. Approach the egg and you'll see a monk, so jump on his stone to be propelled on top of the egg. Press B when the lightbulb appears and Conker will sit on the egg until "some time later", at which point the egg will hatch and reveal a baby dino. He'll jump onto the monk and squash him, then declare that Conker is his mama. The dinosaur follows you, so continue along the pathway. It's pretty long and winding, but you'll make it eventually. He'll eat the cavemen along the way, so don't worry about them. At the end of the walkway, you'll find the exit back to the dinosaur room. Head back to the front of the room, going down the slope next to the fire lake. Now head in front of the dino idol's mouth and you'll see four cavemen. Since the dino likes to eat the cavemen, this next part can be a bit frustrating. In front of a weird platform you should see a context button. Use it to take out your slingshot, then look up at the right wall to see an arrow switch pointing up. Shoot it to make the platform in front of you rise. Now quickly make your baby dino stand on the platform, then run back to the context pad and take out your slingshot. This time, shoot the button on the left, which lowers the platform and crushes the baby dinosaur. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10c Phlegm CHPT6P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The idol is pleased with your offering, so he opens his mouth to reveal a mucous -covered tongue. A monk guy crawls out of his tongue as well, so hop onto his stone to get shot up on top of the idol. Head forward over his eyes to his back and you will find some chocolate, a squirrel tail, and some CASH ($1510). Go over to the front of the idol and find his nostrils on the sides. When smoke isn't coming out of a nostril, hop into it and press B to fill it with pepper. Now pepper the other nostril when it's safe. The idol will sneeze, getting rid of the mucous and sending Conker flying. Head up his tongue and enter the mouth, avoiding the uvilla. Go past a uvilla, then take the right path and tailspin across a couple gaps. Go past the uvilla on your right and to the exit. Once outside, Conker will steal a dead caveman's hat. Head back into the idol. Go through his throat, crossing the gaps and avoiding the uvilla, then go back outside the idol's mouth. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10d Worship CHPT6P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ When Conker reaches the bottom of the idol's tongue, the cavemen will begin to worship him. Conker asks them if they like the rock dudes that you saw before, to which they reply no. It's time to get rid of them. Head over to the left or right side of the front and go up the ramp leading to the tunnel by which you entered the room. Head up the tunnel and through the place where you entered the chapter. Now go over to the rock guys. Approach one of them and it will unroll itself. Give one a whack with the frying pan (the first pop, as Conker puts it), from behind and wait for the other cavemen and to come and kill it. Once all four of them are gone, head to the guard in the back. He tells you that sneakers aren't allowed, but then decides that Conker can go in. The cavemen tell him the password, though he can't understand. He manages to get lucky and is allowed in. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10e Rock Solid CHPT6P05 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ A bunch of crazy techno music is playing when you enter the club. In here, you'll want to avoid the dancers or they might smack you. At the start, you will see a switch. If you stand on it, a door below the cage where Berri is trapped will open, but the minute you step off, the door closes. Jump off the left side of the platform you're on at the start and tailspin down. In this part of the club you'll find a table and three cavemen guys. Behind the table you'll find a rolled up rock guy. Start pushing him away from the table and around the whole club, past the rock dancers. Push it up the ramp leading to the stand and onto the switch, which will open the door below Berri. Jump back down to the table and look near where you found the rock guy. You should see a context button. Use it to drink from the keg above it and become drunk, then head over to the front of the club. Pee on the guy near the middle door and try to aim so that you pee him into the whole. He'll fall on a ledge above where you are. Turn around and you should see a + medicine cabinet on the wall of the platform where the entrance is. There's a ramp you can use next to it to get to it, where you can press B to cure your hangover. Now drop into the middle door where the rock dude fell. Hold A quickly so you can tailspin and avoid taking damage, then start pushing the rock guy around the ledge. You'll encounter two female dancers along the way. When they're on the edge of the ledge, push the rock past them (this way they'll only push you into the alcove instead of knocking you off if you don't make it past them). The second one you'll have to push the rock in front of. After making it to the end, place the rock guy on another switch to open the right door. Tailspin to below where you are and head over to the context pad again. Drink from it to get drunk, then go to the dancer near the right door. Pee him into the door and he'll land on Berri's cage. After curing your hangover , get drunk again and head to the left side of the room. Pee the last male dancer into the last hole. He'll drop on the cage and break it, but Berri will run off, not recognizing Conker in his hat. Conker remarks that he wants to leave, as it's getting a bit noisy. First, drop into the left or right door to appear in Berri's cage. Now go to where Berri was standing to find some CASH ($1610). Tailspin down and head up the ramp to reach the entrance. Talk to the rock guy and he'll tell you you have to see the boss for taking the money. You'll see Berri on a weasel's back, who is sitting at a table with a bunch of other weasels in a Godfather parody. The weasel accuses Conker of stealing his dough, to which Conker asks Berri how she's doing. The weasel asks her if she knows this guy, but Berri asks why she would associate with a caveman. She is dismissed. The weasel kills one of his men for "showing no respect", then goes back to Conker. He is willing to forgive you and let you keep the money as long as you do him a job. The weasel, in a different room, explains that cavemen have come and invaded "his patch". He wants you, with your disguise, to go through the area, through the mouht of the dinosaur idol, and drop the bomb once you make it through its throat. However, if that bomb explodes before Conker makes it, then mama's gonna buy him a mocking bird, I mean the weasel suggests Conker leave town. He also tells him to leave town after the bomb goes off. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10f Bomb Run CHPT6P06 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You appear in front of the door outside the Rock Solid club. Head around the area so you can avoid touching the rock dudes and dying, then go over to the statue that you made drop in here. Go through the tunnel underneath it and avoid the cavemen, then head through the next tunnel into the idol room. Go down the ramp on either side and drop off it after passing the caveman. Head to the idol's tongue, then run up it and go inside his mouth, avoiding the uvilla. Go past the uvilla as they swing from side to side. If you hit one, the bomb will immediately explode, so be careful as hell. You'll have to take the left path this time, as you obviously can't jump with a bomb in your hand. Once you make it to the end, go through the exit. Outside the idol, head to the edge of the ledge you're on and Conker will automatically in the bomb, causing a massive lava flow. After the cut-scene, hop along the stone platforms (be quick as once you step on a platform, it will sink into the lava) and to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10g Mugged CHPT6P07 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ When Conker enters the place, he will be knocked out by a caveman. Later, he'll wake up to see four cavemen on hoverboards above the lava. They've stolen all your money ($0)! What is the world coming to when a squirrel can't even go to a dinosaur-themed world without getting mugged by a bunch of prehistoric brats? One of the cavemen falls off in laughter and dies, so the others challenge you to a hoverboard race in an attempt to get the money back. Once the cut-scene has ended, head forward along the bridge above the lava and to an opening. You appear just above some lava, so walk straight forward and drop onto the hoverboard. This isn't an actual race, as you can take as long as you'll want. You'll have to head around a course at intense speeds, whacking the cavemen with your frying pan once you get close. If you crash into a wall or a dinosaur leg, you die instantly. If you skid along a wall, you'll lose a piece of chocolate. At the start of the course, go forward and dodge the dino's legs, then hop at the end of the cliff to a lava waterfall. If you don't jump, there's a chance you'll crash into the fall and die. Go through the cave, avoiding the pillar. Continue past a dinosaur leg and you should see a caveman. Here, there is a gate on your right and an open path on the left. Take the left path so you don't crash and continue past a bridge to the start. Whack the first caveman when you can ($536). Continue heading around the course, whacking the second caveman ($1073) and the third ($1610). After whacking the second one, you'll have to start taking the right path instead of the left, as the gate switches. Once you've killed all the cavemen, take the left path again (the gates switch for the second time) and head under the bridge. When you see a ramp leading up, go up the ramp and jump for some CASH ($1710) plus an exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10h Raptor Food CHPT6P08 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker rides through a tunnel and crashes into an arena, where he thinks the people are cheering for him. A big caveman, called Buga the Knut, sits up in a chair above with his girlfriend. He commands that Fangy be sent in. After regaining control of Conker, head forward to the door that he points out. The drawbridge opens and a raptor enters with the goal of taking down Conker. This After the raptor comes out, go over to the very middle of the arena as quick as **** where you'll find a context pad. Quickly use it (make sure you're facing the raptor) to take out a watch, which will hipnotize the dinosaur and allow you to ride him. Press B to headbutt and Z to swallow. Head around the place and walk into each caveman to grab him by the mouth, then press Z to swallow him. These guys are unarmed, so it's easy to take them down. After killing them all, Buga will send in a group of infantry. You'll have to kill about 16 cavemen. Getting hit by their clubs will cause you to lose control of the dinosaur. If that happens, rehypnotize him and jump on his back when you here a weird noise. The trick is to run into the caveman and spread them out, as they all get scared. Now head towards one of them so you can deal with him when he's not backed up by his buddies. Alternatively, you can grab one by the mouth, then run to safety and eat him. Continue using either method until they're all gone, at which point another group will come out. This time, the cavemen have spears, so you'll have to worry about them throwing their weapons at you. It's hard to swallow one when there are other's nearby without getting hit, so try to swallow them when they're on their own. Once you have gotten rid of all of them, Buga's girlfriend will tease that Conker has a bigger boner than him, enraging Buga and causing him to drop to the arena to fight you himself. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 10i Buga The Knut CHPT6P09 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Buga the Knut ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 4/10 When Buga drops down, head forward, though you should keep your distance. When you see him jump, jump after a second or so to avoid getting hit by the shockwave and falling off the dinosaur/taking damage The dinosaur trusts you now , so you won't have to rehypnotize him should you fall off. When Buga raises his bone (be careful of this), bite his balls (press B). Buga will cover himself in shame as his loincloth drops, so go to his backside and bite his ass, turning his cheek red. Continue doing this, biting his balls when he raises his bone. After biting him three times, his secret (he has a tiny boner) is revealed and he runs off in shame. Conker reckons that now it's "babe time", but the dinosaur doesn't want him to leave. Conker throws a bone from a dead caveman to the drawbridge and shuts it to get the dinosaur away. Turn to your left and go northwestish to find the ledge where the cavemen infantry came from. Jump over to that ledge and go through the opening. You'll appear in front of Buga's girlfriend, who turns out to be a hundred times larger than Conker. She picks him up and "breaks up" with him, then puts him on a higher ledge. Go through the new opening, following the cash that goes in. Go over to your bridge on the right and head to the other side. Run through the tunnel where you'll find the exit. Grab the CASH ($1810), then head rightward and head through the valley until you reach a dropoff. Walk straight forward and you'll fall into the water where you found the three spinning pipes leading to the king's guards. Head around the area and through the exit. Once in the Great Mighty Poo area, simply walk into the pit below. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (11) | II. Windy (Pt. 3) | CHPT2PT3 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 11a Wasps' Revenge CHPT2P08 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You appear in the poo cabin where you met the dung beetle. Go through the door to leave. A cut-scene will show that the evil wasps have stolen the hive once more and are taking it inside the honeycombs. Once the scene ends, head out of the Poo Mountain area and down the slope where you defeated the dung beetles. Go left and talk to Mrs. Bee, who will tell you that the hive has been stolen once more. Conker agrees to it only after Mrs. Bee promises to pay him quadruple the amount paid last time. She tells you that you'll have to go further this time. Head back to the sign and take the "Naughty" path, following the trail past the yellow goo area and to the honeycombs. Before going in, highjump to the left honeycomb, then tailspin from the right honeycomb to the middle one. You appear above the river where some CASH is ($1910). Go back into the comb and drop down, then enter the bottom middle honeycomb. Head forward along the path until you reach the hive. It opens up, so jump into the machine gun chair. At the top of the screen is a radar showing the bees around you as blue dots. If a dot turns red, it's close to the center and will sting if you don't kill it quickly. Turn around, following the radar. As you go on, the amount of bees will increase until the whole place is surrounded by bees, making it a bit difficult. Once they're all gone Mrs. Bee will come and tell you to hurry. Press A to jump out, then grab the hive and head back out of the honeycomb as fast as you can (three wasps will come to chase you). After getting outside, head down the path. When you reach the sticky yellow goo, head around it to avoid being slowed down. Continue down the path until you reach Mrs. Bee. Conker throws the hive, then Mrs. Bee uses missiles to kill the wasps again. After it's over, she'll give you your CASH ($2210). +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 11b Mr. Barrel CHPT2P09 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ From here, hold down C to center the camera and go left to cross the bridge. After crossing, look to your left and you should see a slope leading up a vast mountain. Go upward (be very slow) until a worm pops out of the ground. Go near it and highjump over it, then continue slowly up the mountain. There are a bunch of these worms, so if you go too quickly, you'll run into them and lose a piece of chocolate. After making it to the top, you'll meet Mr. Barrel, who requires Conker to show him a large amount of money (you've got enough though). Hop onto him and ride him down the mountain. Hold the joystick left or right to turn him (you kill the worms as you go down, so don't worry about them). At the bottom, the barrel will crash into a bunch of boards blocking an opening in the river, but Conker passes out. After a while, he wakes up during the nighttime. Jump into the river and go through the opening. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (12) | VII. Spooky | CHAPTER7 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 12a Mr. Death CHPT7P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Rocks will fall, preventing you from leaving the way you came. Head forward through the tunnel until you come to an open water area. Follow the current of the river. If you go left against the current, you'll find a stream going down , though you can't go up it. Continue following the current (you'll pass Gregg the Grim Reaper on a dock trying to kill some catfish) until you reach the end, where you'll find another tunnel. Go into the exit. From here, jump to the switch above the waterfall to open a gate past the Grim Reaper. You appear in a side room of the starting tunnel, so head rightward to the end of the tunnel. Swim forward with the current until you reach the dock, then go up and talk to Gregg. He thinks you want to go up to where you opened the gate, but tells you there are zombies there. To help you, he gives you a shotgun and tells you that only a shot in the head will kill the zombies. Press B to take out/put away your gun, Z to fire, R to aim, and hold Z to use a laser targetting feature. Head up the dock until you find the gate you opened. Go into the graveyard beyond the gate and head through it until some zombies pop up. Highjump onto a gravestone, where you can safely pick off the four zombies. Go a little furhter along the fence on the left and three more zombies will appear. Shoot them down, then hop over the fence and go over to where you'll find another zombie. Kill it , then go to the middle of the path just near the fence. Shoot them, then head along the left side. Near the end, a bunch of zombies will pop up. Blast them until Gregg appears in front of the exit. Put the gun away and talk to Gregg, who will open the gate for you. Go inside. Head up the long winding path at a slow pace. There are skeleton worms here, so if you go too fast, you'll just run right into one as it pops out of the ground. When one pops out, highjump over it to avoid taking damage. Once you reach the top, enter the house you'll find. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 12b Count Batula CHPT7P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You'll vill be immediately greeted by a dracula-like vampire dude who invites Conker into his home. He thinks Conker is in need of "sustenance" and invites him into his dining room. Half of ze dining room floor is ripped apart, but ze table is still intact. Conker munches on chicken and drinks vine, then asks ze guy about the person on the picture on the vall. He explains that it is his forefather, who vas a crusader in a var of long ago, vhen zhey were allies with ze squirrels and panthers. Alas, zat union did not vork out. The count is awed by ze music of ze children of ze night, but zen he hears ze noise of ze villagers braying on his door, and zhere are more of zem zis time. He says he had planned to kill Conker and drink his blood, but it looks as if he'll be needing his help. He looks as if he is about to bite Conker. Just then, ze villagers break into ze house. In another room, the Count dangles by a rope from ze ceiling. He realizes, judging from ze taste of ze blood, zat Conker is his great, great, great, great, great grandson. He explains zat ze villagers occasionally pop into his establishment to try and kill him. He has had a few... minor alterations to ze household. Zhere is a grinder to kill ze villagers (who are mice), pumps to pump blood up a pipe, and some other bits and pieces. He asks Conker to put the villagers in the grinder and allow the him to feed, then it is revealed that Conker has been transformed into a bat. To fly, hold B and move the control stick. Press Z to drop bat shit, which will stun the villagers long enough for you to drop down and grab them. Once you have one, fly it over the grinder. Conker will automatically drop it in. The count drinks blood every two times you drop in mice. From the start, you'll want to fly to the northeast corner and go into the door on your right. This will lead to the library. Between the two shelves you'll find three mice. From the nearby doorway in the same corner you can reach the foyer, where you'll find three mice at the bottom of the stairs and another at the top. From the ledge you start on, fly to the left to the bottom floor just above the grinder. There's a door here that leads to a hedge garden with a three mice lurking throughout the hedges. If you need some chocolate, fly to the very top of the grinder room. In one of the corners you'll find three chocolate pieces on a ledge. After dropping seven mice into the grinder, the count will become so fat that he drops into the grinder and dies. Conker detransforms, but the whole house is now full of zombies and the front door is locked. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 12c Zombies CHPT7P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Head around the room to your left, being careful not to fall to the floor. Go through the doorway on the other side to reach the library. Go down the path on your right and tailspin to the top of the middle bookshelf. Equip the crossbow using the context button, then start shooting the bats in the corners of the room. Wait for them to pause before shooting (the controls are the same as the shotgun). Once they're all gone, tailspin back to the path and head up to the grinder room. Go around the room to your left until you reach the other side, then enter the top of the dining room. Quickly shoot the zombie that pops out, then look on the left side of the ledge to kill another zombie. Go along the plank to the context zone, then shoot the three bats using the crossbow. Carefully tiptoe along the planks to reach the very back of the room, where you will find a key. Pick it up, then take it back along the floorboards and into the grinder room. Go around to your right to reach the library, then head right and head all the way down the path until you reach the bottom of the library. Avoid the zombies and go to the start of the left side. Head through the hallway , avoiding the zombies, then go right once you reach the foyer. Go past the stairs and over to the front door, where Conker will place the first KEY (1) in. A bridge outside will appear above a gap. Turn so that Conker's back is facing the wall, then go right and through the doorway. Ignore the many zombies that flood the hallway until you reach the dining room. Now hop onto the table and blast away all the zombies lurking in here. Head to the side opposite the hallway you came through and go through the door to reach the bridge. Cross it, then continue to reach the outside garden. Highjump onto the hedges so you can safely blast the zombies. Go around the hedges and shoot all the zombies in the garden, then hop to the fountain in the center and grab the key behind it. Head around the hedges until you reach the bridge again, then cross it to reach the dining room. Go around the table and head through the hallway until you reach the foyer, where you should go to the front door and place the next KEY (2) in. A staircase will accend to the place where the three pieces of chocolate are. Head up the stairs across the door and go right to the grinder room. There's a gap leading northward, so go to the edge of the wooden beam and tailspin to the ledge. Head to the corner, then climb the ladder on the wall to reach the ledge full of chocolate. Now look to the right so you're looking at the other side of the room. Tailspin to the ledge here and highjump to the next ledge, where you will find a bone key. Jump to pull it, which opens a couple of doors. Now go back to the chocolate ledge and head leftward. Jump across the pipe and to the ledge, where you'll find a key. After grabbing it, head around the ledge and across a beam, then go through the doorway. You appear near the staircase, so go along the stairs in the foyer over to the main door to put the last KEY (3) in. The front door opens, but there are skeleton worms guarding the path. Fortunately, Conker takes notice of Mr. Barrel nearby and gets an idea. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 12d Mr. Barrel CHPT7P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Hop onto Mr. Barrel, then go through the mansion door. Once outside, carefully roll down the path. You'll have to steer carefully, or you'll fall to into the endless abyss below. As you go down, you'll automatically destroy the skeleton worms. At the end, head through the graveyard where you killed the zombies and through the gate near Gregg. Head into the river and go right, passing Gregg the Grim Reaper. Look around for the waterfall going downward, then head in that direction. With the barrel, you can roll up the mini-waterfall. At the top, the barrel will break, but you're on land. Head through the exit. You appear behind the gate behind the waterfall in the hungover area. Get the CASH here ($2310). Head across from the waterfall and go through the passage. This leads to the river next to the farm patch at the top. Head across the farm patch where Birdy is and go over to the ledge atop the waterfall. Tailspin across the gaps until you reach the tops, then go across the bridge and enter Windy. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (13) | VIII. It's War | CHAPTER8 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13a It's War CHPT8P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You'll see an advertisement for soldier recruits. The gray squirrels are apparently in a war with evil teddy bears. As the general says, it is not known where they came from, but is known that they must be sent back to that place. Head down the slope once in the Windy chapter. At the signs, follow the naughty path leading to the wasp nest. Head up the path along the river until you come to the yellow sticky crap surrounding the grass. Highjump over the electric fence on your left here and go through the doorway. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13b Power's Off CHPT8P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Go forward until you see a cut-scene of a jet being shot by a submarine and crashing into a beach area due to an.... incompitent pilot. A general comes and tells Conker that a boat must arrive, so Conker must clear the jet out. First, we've got to turn the power back on. Head forward when the scene is over and hop into the water. There's an electric eel swimming here, so you'll have to be careful. Swim through the half-circle tires under the water, avoiding the eel. There are three of them positioned around the center. You'll have to grab the eel's attention. Make it follow you through the half circle and keep swimming. Once the eel goes through all three tires, the power turns back on and the eel dies. A context pad also appears above the center platform in the lake. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13c TNT CHPT8P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Swim to the right side of the central platform and go up the stairs. Push the block on your left so it's lined up with the slope ahead, then go up the slope and go to your left to find a men's bathroom door. Press B in front of the door and Conker will knock to reveal a lizard with a giant TNT barrel on his back. You'll have to push him to get him where you want. Once you regain control of Conker, push the lizard past the bathroom and down the slope. He will hit the block that you pushed, stopping him from landing in the ocean. Now push him over to the right. You'll have to take him all the way around the area, but there are mines that pop out of here. This is the order they appear in (inside means closer to the wall and outside means closer to the edge): outside, outside, inside, inside, outside, outside, inside, outside. Push the lizard so that he weaves around the mines and doesn't hit them. He'll sit down and rest once you reach the end of the path. Now go back around the mines and head to where you pushed the block. Go forward to the central platform above lake and use the context button to take out a flaming slingshot. Use it to shoot the TNT barrel all the way across the lake and he'll ignite, blowing away part of the jet. Go back and head up the slope, then head left and open the men's door again to find another lizard with a TNT barrel. Push him back to the right and down the slope, where he'll be stopped by the block. This time, push him to the left and you will find some green crates hopping around. When the one on the inside turns around to go further from you, push it towards him so you're following him. He'll turn around to the inside at the end of the path, letting you go past. Next up is a crate dropping down and being pulled up by a rope. Let the box drop down, then quickly push the lizard past it once it's pulled up. Now all you have to do is make it past another set of green crates and another metal crate. The lizard will sit down and rest at the end, so head back past the metal crates and the wooden crates until you reach the start. Head to the platform above the lake and take out the flame slingshot again. Shoot the lizard you placed and he'll ignite, blowing away another part of the plane. The jet will sink underwater, clearing the way. Put the slingshot away and then drop down to the stairs to the right of the central platform. Talk to the general, who punches Conker, knocking him out. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13d The Assault CHPT8P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker wakes up to find he's on a boat with gray squirrel soliders, who are being shipped to battle. Conker has an army hat himself. The boat stops and opens up, followed by the soliders being blasted to their deaths by Tediz, evil teddy bears (they were mentioned by the professor, who created them, a long time ago). Conker jumps into the water as several more squirrels are killed while swimming. He manages to make it to the beach, where several more squirrels are killed. After the cut-scene ends, head to your right until you find an opening in the fence. Keep going around the fencing, as the place where the opening is alternates, so you'll have to wind around. If you keep moving, you have a good chance of avoiding the fire. You can also use the metal bar barriers until the Tediz stop firing for a second. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13e Sole Survivor CHPT8P05 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ After going to the left for the final time, Conker will jump and meet a soldier, who explains that Tediz have been shooting them for ten hours. He asks you to clear out the machine gun nests up in the building. The gray squirrel dies, so press B to take out dual shotguns (I'm not sure if they're shotguns, as they fire a hell of a lot faster than the gun Gregg gives you). You can use the C buttons to move around like with the shotgun. The controls are the same, except you get a crosshair instead of a laser. If you need some chocolate, go forward. Now shoot the lock on the door next to the dead soldier and enter the building. Like with the zombies, you can only kill Tediz by shooting them in their heads. Go forward a bit after the cut-scene and a bunch of Tediz will pop out from behind boxes. Shoot the Tediz on the boxes on the left side, then shoot the ones ahead. Go forward more and shoot the last few Tediz, which opens the door ahead to reveal lasers. Crawl under the lasers, then go under the high parts of the next few lasers. Grab the piece of chocolate behind the box, then take out your guns and turn the corner. Go forward, shooting the three Tediz behind the stacks of boxes. Kill the Tediz hiding behind the next corner and the one on top of the boxes, then tailspin at the right time through the lasers. Shoot a trio of Tediz that pop out, then head forward and shoot two Tediz that fall from the ceiling. Go under the lasers, shooting the two Tediz from the ceiling and one on the box. Shoot the next two Tediz that drop from the ceiling plus one behind a box, then approach the elevator. Some mines will come out of nowhere and chase Conekr , who makes it in the elevator just in time. Hop over the lasers, getting the two chocolates, then shoot the Tediz that drop from the ceiling and two that come out of nowhere. Turn the corner and wait for the flamethrower to stop, then go past it and shoot the Tediz that come from behind the boxes. Head past two more flamethrowers and turn the corner, where you will have to kill four Tediz. Shoot another Tediz that drops from the ceiling, then head through the lasers and blast another ceiling Tediz. Shoot a couple box Tediz, then continue to go past a flamethrower and tailspin over some lasers. Pass two more flamethrowers, then shoot the five Tediz lurking behind the corner. Shoot two ceiling Tediz and you'll see what looks like a really complex laser pattern. It's actually three laser sets, so tailspin over the two lower ones and walk under the next two to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13f Casualty Dept. CHPT8P06 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Two doctor Tediz are discussing what would happen if they gave the game twenty intelligent characters, but they get back into character once they spot you. Stay where you are and hold R to aim. When the Tediz pop out from behind the counters, shoot them (wait for them to get close to you). Continue blasting Tediz until they stop popping out of the counters, then head to the other end of the room. Go to your right to meet a gray squirrel trapped in an electric chair, who tells you one switch will free him but the other is... Pull either switch on the wall and it will shock him. Now pull the other to open the door (tough luck for him). Head through. You'll find a rather large Tediz who is operating a machine gun chair. He spots you and starts firing, so quickly take cover behind a box. When he stops to reload (you'll see a cut-scene of this the first time), head over to him and climb the rope on your right. Jump to the big stack of boxes and head to the context pad at the end. Quickly take out the bazooka when he's almost out of shots and blast him when he's reloading, getting rid of him. Now jump down and get into the chair yourself. Look to your right and start blasting down the Tediz behind the boxes. Once they're all gone, look to your left and shoot behind more boxes. If you ever need to grab chocolate, press A to hop out of the chair and grab the chocolate around it. The reload time of the machine gun is significant compared to your normal weapons. You'll need to shoot two sets for each side, then two sets on both sides at the same time and a set on the right. Once you're done, a door at the end of the right side will open. Hop out of the chair, then head through the right side. You'll find a conveyer belt past the door that opened. Head to your left and you'll find a small path to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13g Saving Private Rodent CHPT8P07 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ You'll find a room in which a soldier is being held captive by a group of Tediz, who apparently plan to kill him. They shoot at him, but he uses his special suit to protec thimself from the bullets. Once the scene is over, go into aiming mode and blast the Tediz. There's only like five of them, so it's not too hard. Once they're all gone, approach the soldier, who Conker knows (his name is Rodent). Rodent explains his suit is made of titanium and makes him indestructable, so Conker can hide behind him for protection. Once the scene is over, head forward and you should see a pathway tunnel. Go through it and Conker will see bomber planes up in the sky. A bomb will immediately drop, so hide behind Rodent. You are forced to go first, despite what Conker said, which means you can't actually stay behind Rodent at all times. When you hear a bomb about to drop, quickly take cover behind Rodent to avoid getting hurt. Also watch for the shadows of the bombs. A few mines are also lurking in the tunnel, so when they approach, hide behind Rodent. It's a long way, but eventually you will make it to the end of the tunnel. Rodent says he'll go and wait by the door while Conker shoots the locks off. Head all the way to the right until you reach the end. Now look to your right and you'll see a big lake. From the dock, jump to the lifeboat and use the context button to take out a bazooka. Turn around and look for the giant door Rodent mentioned. There are four orange dots holding the lock, so blast them down and the door will open. Put away the bazooka and make a run for the door, avoiding the mass laser fire and Tediz Head through the door. If you die after blasting the locks, you won't have to do it again. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13h Chemical Warfare CHPT8P08 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker will discover a tank, which Rodent realizes is a "class 22", which he's always wanted to be in. Go forward and hop into the tank, which has horrible controls. Holding the control stick forward moves you in whatever direction you face. Holding it left or right will make the tank spin, and holding it backward will make it move backward. You can use the C buttons to rotate the gun, press Z to fire, and R to aim. Use the up and down C buttons to zoom in and out while aiming. What you want to do is head across from where you found the tank and shoot the small door with the toxic symbol on it. Hop out of the tank (A) and go through the door. Go forward. Throughout this tunnel, you'll find mines and toxic waste puddles. Tailspin over the toxic waste, then tailspin back and lure the mine into the waste, where it will explode. Keep using this strategy until you reach the end of the tunnel, where you should pull the switch, making the toxic waste rise. Quickly rush back through the tunnel, tailspinning over the puddles. At the end, highjump to the exit. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13i The Tower CHPT8P09 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Once outside again, go forward and hold down C to turn the camera. Now head left to discover that the giant door has opened. You should see an open area with a giant tower in the middle. The guns at the top of the tower are scoping around. Head forward and tailspin over the gap, then go up the metal bridge to find a context button. Use it to turn into an avil and smash the bridge down. Continue along the narrow path like this, avoiding the Tediz's grenades and the laser fires. You'll have to smash down a couple bridges along the way. Look to your left to find the third bridge, which leads to three Tediz. After smashing the final bridge, quickly head back along the path. When you reach the end, go through the door and hop into the tank. Drive the tank back through the door. The grenades can hurt the tank, but not the tower blasts. Use the sniper to blast away Tediz from afar, which lets you kill them without being hurt. At the start, aim at the tower and you should see a caution strip bar supporting it. Blast it, loosening the tower's support. Continue heading around the area, killing Tediz from as far away as you can. Keep looking at the tower to blast away its four supports. Some of the paths are extremely narrow. If you drive off the path and start slipping, quickly hop out of the tank to avoid falling. You can then head back to where you found the tank to jump back into it. You'll need to go to the three Tediz end area to blast the fianl support off. The tower will collapse, leading behind a giant crater. Hop out of the tank and cross the wooden log, then jump into the crater. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13j Little Girl CHPT8P10 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ After dropping down, cross the bridge to find a little girl in the center of the area, who is apparently trapped in the ground. Submarines are patrolling the water around the area trying to fire Teddyfunkin U47 intercontinental ballistic missiles at you. After the cut-scene, look around the area. There are three arch structures, one in the left, right, and in the back. Head to the one of the left (this is assuming you're facing the little girl) and grab the chocolate if you need it inside the arch. Go behind the arch and you'll see a context button. After the sub fires a missile, use the context pad to take a bazooka. Quickly shoot the submarine. It will be destroyed, but is replaced by another. Keep shooting the subs, putting the bazooka away when the missile comes. You can also use your bazooka to shoot down the missiles before they kill you. Once they're gone, head to the arch in the back. This time, you'll have to deal with two submarines. I suggest trying to blast them both, then putting the bazooka away and hiding behind the arch. Once they're gone, head to the final arch, the one in the right. Again, shoot two submarines until they're all gone. It can be a bit difficult, but just remember to take cover when necessary. Once they're all gone, head to the center and talk to the little girl. She seems happy that she's going to get to see mummy and daddy again. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13k The Experiment CHPT8P11 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Rodent drops into the area with his tank and quickly warns Conker to stay away from the girl, but Conker doesn't listen. He tries to get the girl out of the trap, but she turns evil. The hatch opens and a giant Tediz robot comes out, picking up the little girl. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Boss - Tediz Experiment ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 7/10 Quickly head backward and jump into the tank where Rodent is, as you'll need it to compete with this thing (it's slicer can kill Conker in one hit). Go into one of the arches while the robot goes to the center. He'll take out mini-guns and start blasting you with bullets. Just hide behind the arch until he has to reload. Get out of the arch quickly as **** (you want to be close as possible to outside of it while he's firing) and blast one of the guns away. If you're quick , you can blast away the other gun. The robot will come toward you, so blast the little girl out of its hand. He'll turn around to fetch her while she shows her apparent anger issues. A hatch on the back of the robot opens to reveal a red button, so blast the button to inflict damage. Drive behind the nearest arch and take cover. The robot will begin using magneto laser electroshockers. There's no reloading here, so simply drive out of the arch and blast the two lasers away before he hurts you. As the robot approaches you, blast the little girl away again. When the robot turns to pick her up, blast the red button in his back again. Go behind the nearest arch to take cover. The Tediz robot will take out cannons to start firing missiles like the damn submarines did, only a shit load will blast towards you at a time. Wait for a break in the fire, then blast the robot's missile launchers away. Shoot the girl out of his hand, then blast his red button when he turns to pick her up. The robot collapses and is commanded to get up, but does not rise. A few mines come out of the red button, and attach to the tank, then explode. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The tank has been reduced to rubble, as Conker sees. Conker survived, but Rodent ... no Rodent died. After Conker's tribute to Rodent, the little girl will press a button. A four minute, thirty second timer starts, giving you a limited amount of time to get the **** out. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13l Countdown CHPT8P12 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Once you regain control of Conker, hop into the pit ahead. You land in the corridor just past the first few Tediz you killed after swiping the guns off the dead soldier. However, there are some crazily complicated laser patterns in here , making this almost inarguably the most difficult part of the game. Tailspin a very small distance over the first set, the jump over a laser. Now crawl under three horizontal lasers and tailspin through the small gap in the vertical ones. Jump through some vertical lasers so you land between them, then tailspin through the horizontal ones at the right moment. Take out your guns and kill the Tediz lurking behind the corner. This next laser pattern is difficult. If you don't manage to tailspin through it at the exact right moment, you'll die. I recommend crawling and purposely getting hit by the bottom laser. You lose two pieces of chocolate, so you'll need at least three. Go forward and shoot the Tediz behind the corner, then hop onto the box. Crawl under the laser and drop down, then jump over the next laser. Head to the end of the hallway and crawl under the laser to reach the first room you saw Tediz in. Head to the end of the room and the door will be blocked by blue lasers. Jump onto the nearest box and take out a bazooka, then shoot all the Tediz in the room. I recommend you start with the one on the box. The last one will land in the blue lasers, destroying them, so head through the exit. You appear on the beach at the start. The timer becomes two minutes no matter how long you had when you went past the blue laser exit. Head forward through the beach until you reach the fence. Turn to your right and there will be a Tediz lurking on the beach. These Tediz fire missiles that kill you in one damn hit, and they're accurate as hell. Take out your bazooka and blast the Tediz, then head forward to the end of the row, where you should look on your right to find a Tediz in the corner (the one on your left on the other side of the fence will be destroyed by the lasers). After killing it, make a U-turn left and go down the path. Shoot the Tediz up ahead, then go forward. Eventually, about three or four Tediz will pop out of nowhere. There's no way you can kill them all, so blast the one directly ahead, then rush past the Tediz, making your movement as random as possible. When you reach the end, Conker will rush towards the shore and jump into the boat. The boat starts off, bringing them to safety. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 13m Peace at Last! CHPT8P13 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The general takes Conker by his side and gives him a talk. War is a terrible thing, as Conker points out. The general says it's sad that all these fine young men are sent off to do the dying while those guys who never see a single bullet whizz past their heads, those so-called generals, twenty miles behind enemy lines, tell them to go and die. Meanwhile, Rodent wakes up! He's not dead, he's alive!!! But... the countdown... The whole island blows up and the building collapses as Conker and the general watch. Rodent goes flying above the boat and the other soliders celebrate his making it out. After the boat lands, head up the stairs and go forward to the exit. Leave the most difficult chapter forever. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (14) | IX. Heist | CHAPTER9 | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 14a The Windmill's Dead CHPT9P01 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ The door behind you closes, so you can't ever return (not that you'd want to). Jump over the electric fence and head up the naughty path until you reach the honeycomb place. Tailspin down to the contxt button you used to kill the beetles and look ahead to find a piece of the windmill in flames. Highjump on top of it, then jump to the path leading up the windmill. There are no longer any worms, so just run up until you reach the top, where Rodent will come and show his respect for Conker. His speech "implies" (it's pretty obvious) that he crashed into the windmill and destroyed it. Once he's gone, head into the windmill and drop down. Go forward through a doorway at the bottom. If you ever looked near the poo cabin, you might have seen a ladder leading up to an exit. This leads to a bunch of signs telling Conker to leave. If you try to go across the rickety bridge, it will fall apart and you'll drop into the pit below. This secret entrance leads to the other side. Go to your left and jump over the wall. Go over to Don Weaso, who tells Conker that he needs you to do a little job. Conker begrudgingly accepts, followed by Berri arriving, in a leather outfit just like Trinity and Neo's in the Matrix (the next part is an excellent and obvious parody of the Matrix). Weaso says he thought Berri didn't know Conker, but Berri explains that Conker is her boyfriend. Don Weaso explains that his escapades with the cavemen put him out of business, so he needs Conker and Berri to rob the Feral Reserve Bank in order to replenish his funds. Conker agrees only on the condition that he gets a leather outfit as well, which he does. Once the scene is over, head forward and through the bank's revolving door. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 14b Enter the Vertex CHPT9P02 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ Conker will, in a Matrix fashion, enter the matrix, I mean the bank, and place his luggage on the checking system. The guard tells him to place any metallic objects in the tray, following the alarm going off. Conker kicks the guard and then shoots several others, followed by Berri shooting the last one and standing by Conker's side. Once the scene is over, head forward to the two pillars blocked off by lasers. Hide behind one of the two pillars to find a context button. Two bank guards will start shooting from behind the lasers. Just stay behind the pillar (make sure you're as close as possible to it) and you won't get hit. When the fire ceases, press B to make Conker spin through the air in slow-motion. As the bank guards are regrouping, shoot them. Now wait until the second set of two appears, then shoot them down while they regroup. Stop gliding through the air after they're gone and Berri will hop over the lasers, then turn them off. Progress over to the next pillar. This time, you'll need to deal with three guards at once. If you screw up and get shot while gliding through the air, you might get your head blown off while getting back up and die. Get rid of two sets of three while they're regrouping. Conker will use Neo's classic bullet dodge move to avoid the guard's shots, then spin on his figner. Berri will throw a knife at him. Go forward to the next pillar and take cover behind it. The guards' bullets will blast away the pillar, so you'll have to be careful. When they regroup, press B and blast them all away. Get rid of the next set and Conker will jump into the air in slow motion, then kick the guard. Quickly head forward to the next pillar. There are four guards this time, meaning there's quite a good chance you'll get killed if you screw up. Get rid of the first set (you'll need some fast aiming this time), then kill the second once they regroup. Berri will slow motion kick the guards into the lasers, getting rid of them. Head forward and to the elevator, which Berri and Conker will take to the second floor. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 14c The Vault CHPT9P03 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ There's a huge complex pattern of lasers, but Berri just turns them all off, opening the door ahead. Go forward and through the tunnel to reach the vault, where Conker will be awed by the huge amount of money. You'll need to smack these with your frying pan to get them. After collecting three packs of CASH ($1,000,000), Conker is a millionaire. As he celebrates, Berri notices that the Panther King is sitting on a ledge above. The king is happy that he's finally found a red squirrel, which Conker realizes is him. Conker doesn't recognize him at first, but soon realizes that the fabled Panther King in the stories his mum used to tell him is real. Don Weaso comes to the king's side and is given his bounty, revealing that the whole thing was a setup. Berri thinks that she can intimidate the king, but instead, Don Weaso shoots her in the chest. Berri dies choking in Conker's arms. The king begins to feel a bit sick. The professor comes to his side and then goes to Conker, saying he's going to take him. The king's problem is getting worse. He suddenly can't breathe, and the professor says the incubation period is almost complete. The latest addition to his plans takes shape since Conker got rid of the Tediz as a Xenomorph pops out of the king's chest, killing him. The professor is awed by the Xenomorph's beauty and decides to go into space, as he is fed up by the outdated castle and lack of technology. He commands the alien to attack Conker. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Final Boss - Xenomorph ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty : 9.5/10 Go over to your right where the Panther King was sitting. On the wall of the ledge he was sitting on is a switch. Jump to pull it, opening up an air duct that sucks the air into space. The Panther King's body is sucked into space and a door opens to reveal a space suit. Go to the side of the room and hop into the space suit. The professor will be sucked into space followed by Berri. Head up to the Xenomorph and it will spin its tail around (it can also bite you). To avoid the tailspin, hold A to hover for a while. You can hold Z to block, which lets you avoid getting hurt by the bite. Hop over a tailspin, then press B a bunch of times to punch him until you uppercut him, stunning him. Fly over to the Bowser, I mean the Xenomorph's tail, which Conker will grab him by. Start spinning him around (move the joystick in slow circles or it won't work) until he stops scratching the floor. When the time is right, press B to throw him into the air duct. He comes back out, though, so the battle isn't over. This time, the Xenomorph is faster and also can dodge your punches. There's no chocolate in the room, so you'll need to conserve energy. The Xenomorph also can jump over you or backup, so beware. Go near it and dodge two tailspins. Right after the second spin, punch it until it's stunned. Glide over it and grab it's tail, then spin it. Once it stops scratching the ground, throw it into the air duct. It comes back once more, so the battle presses on. This time, the Xenomorph jumps over you a lot and is quite good at dodging your punches, so things get quite difficult. I recommend getting close to it. If it spins its tail, jump, but hope that it bites. If it bites, hold Z and block it, which stuns it for a second. Punch it until he's stunned, then glide over him and pick up the tail. Throw the Xenomorph into the air duct for the third time. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 14d End Cutscene CHPT9P04 | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ It looks like it was over, but the Xenomorph leaps out of the air. Just as he is about to kill Conker, he freezes in midair. Conker jumps out of the spacesuit and realizes the game has locked up. He calls out to the developers, who start IMing him. Conker agrees to keep the lockup a secret if they help him out a bit. First, they transport him to a blank white background and give him a bunch of weapons. Conker chooses a double-barreled gun and a sword. The developers take Conker back to the throne room, where Conker unfreezes the game and uses the sword to decapitate the Xenomorph. Franky the pitchfork and the Panther King's guards enter the throne room. The guards decided to make Conker king, but Conker doesn't really want to be king. He realizes he forgot to ask the developers to bring Berri back to life, but they are gone now. Characters from the game come back to visit Conker, including Marvin the mouse, the paint pot and brush, Rodent, and the red lady cog. The characters cheer "Long live the king!" So... there he is. King. King of all the land. He guesses you know the characters surrounding him now, because he certainly does. Conker may be king, and has all the money in the world, plus the land, but he doesn't really want it. All he wants is to go home with Berri and have a bottle of beer. It's true... the grass is always greener. You don't really know what you've got until it's gone. The credits roll. In the Cock and Plucker Bar Conker was in during the opening sequence of the game, Conker orders scotch, single malt, speyside, no ice. The bar tender notices Conker doesn't look too good, but he doesn't want to talk about it. He goes outside a bit drunk and sees it isn't looking too good out. ==========================----------------------------========================== | =~=~=~=~=~=~=~=~=~=~=~=~=~=~ | | (15) | Appendicies | APPEND | | ~=~=~=~=~=~=~=~=~=~=~=~=~=~= | --------------------------============================-------------------------- +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 15a Tail Locations TAIL | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Windy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Behind the NAUGHTY/NICE sign at the bottom of the slope at the start. 2. Inside poo cabin, go to the rope that you use to jump to the top beam. From the top beam, instead of heading into the alcove, go to the other end of the beam, where you'll find a tail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Barn Boys ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. In the cheese farm where you find the cheese for Marvin, head along the huge cheese ledges around the farm. Highjump off one of them towards the left side and a lightbulb will appear. Press B to turn into an avil, destroying the cheese and revealing a tail. 2. After feeding Marvin the mouse enough cheese to kill him, jump onto the fatass bitch that falls off the block. Jump onto the pipe and tailspin to the barn ledge to the left. Keep heading around the sides of the building, jumping gaps, until you find a tail. 3. In the cave in the "moat" around the barn that is unlocked after defeating Haybot with cash in it, there is a tail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Bats Tower ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Along the river to the bullfish, there are waterfalls on the left wall. Behind the first one you'll find a tail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Sloprano ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - After going into the air that the Great Mighty Poo is flushed into, you'll find a pool of water. Around the pool is a tail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Uga Buga ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. On the back of the dinosaur idol. After sacrificing the baby dinosaur, you can use the monk that comes out of the idol's mouth to get on top of it. 2. After completing the chapter and getting to Uga Buga's girlfriend, head into the opening behind her. You'll have to cross a bridge leading to a long path. You would normally go right to leave the chapter, but instead, highjump on top of the entrance, then tailspin to the left. Keep heading around the left until you find the tail, which is worth five tails. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 15b Cheat Codes CHEATS | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ BOVRILLBULLETHOLE - 50 Lives WELDERSBENCH - Unlocks all chapters PRINCEALBERT - Unlocks Barn Boys chapter CLAMPIRATE - Unlocks Bats Tower chapter ANCHOVYBAY - Unlocks Sloprano Chapter MONKEYSCHIN - Unlocks Uga Buga Chapter SPANIELSEARS - Unlocks Spooky Chapter BEELZEBUBSBUM - Unlocks Its War! Chapter CHOCOLATESTARFISH - Unlocks Heist chapter +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 15c Legal Disclaimer LEGALD | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ This FAQ may not appear in any way, shape, or form on any site but gamefaqs.com without express, written persmission from me, the author. Understand that this document is protected by copyright, and to publically display it without permission is a violation of copyright. However, IF I DO give you permission to use this document on your site, you are welcome to do so. But please, DO NOT use it UNTIL (read: UNTIL) I give you permission. All trademarks and related indicia belong to their respective owners and holders , NOT me! Copyright 2007 Ethan Alwaise +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 15d Contact Information CONTACTI | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ PLEASE read this before attempting to contact me. The only way you can contact me is to email me at firstname.lastname@example.org. Please include "Conker's Bad Fur Day FAQ" in the title so I'm aware that it's not junk. You are allowed to email me about... suggestions for the FAQ. If I messed up, which I probably have done several times, feel free to correct it, and I'll fix the mistake and credit you. You can also praise my FAQ, or hate on my FAQ. I appreciate praise and ignore hate mail. The last thing you can email me about is permission to use the FAQ. Sure, you may use my FAQ IF AND ONLY IF I GIVE YOU PERMISSION! You MAY NOT email me about... spam. Please! I do NOT need spam! It's the absolute worst thing you can email me. Also don't email me with spelling/grammar corrections, which I can find on my own. That's pretty much it. +=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~+ | 15e Credits CREDIT | +~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=+ wikipedia - The wikipedia website had the name I used for the final boss. bananagirl - I got the story from her FAQ as I lost my instruction manual. Her FAQ also informed me of the use of the down C button. Dallas - His FAQ was helpful for the weapons section, Clang's Lair, and a few strategies in different sections. Nemesis/Pyro Vesten - Their guide made me realize the haybot trick. coldryon/HoOteYhOo/Starky27 - They contributed the cheats I put in.