Duke Nukem 64 (N64) guide by KeeperBvK aka Burkhart von Klitzing Contact: KeeperBvK@web.de Dedication: I dedicate this work to my beloved dad who already passed away. I always loved you and I always will. Thank you so much for the time we had. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.1 Legal Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This Guide may not be posted on any other website other than www.gamefaqs.com www.supercheats.com www.mogelgott.de www.honestgamers.com without my permission and it may not be used commercially in any possible way. If you want to post it on another site please contact me via E-Mail or via the Message Board. Do not claim this guide or any part of it to be your creation. If you find any mistakes (even regarding the language as I'm German) please let me know. Copyright 2010 Burkhart von Klitzing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.2 Version History ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0: 05/30/2006, 191 KB: I am missing two secret places and a babe but besides that the guide seems complete to me. 1.01: 06/03/2006, 191 KB: Sorry, no news on the missing stuff; I only added www.supercheats.com as legitimated to use my guide. 1.05: 07/13/2006, 191 KB: Added the missing secret place and babe in Raw Meat! Thx a lot to Johnson Tran for the help. :) 1.06: 02/17/2007, 191 KB: Added www.mogelgott.de 1.07: 03/12/2007, 191 KB: Added www.honestgamers.com. 1.10: 04/10/2010, 192 KB: Finally found the final secrets, thanks to Conrado, Rick L, nealtime and Element! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 0.3 Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | Latest Update | Search Key | ------------------------------------|---------------|------------| 0.1 Legal Stuff | 1.10 | | 0.2 Version History | 1.10 | | 0.3 Contents | 1.10 | | ------------------------------------|---------------|------------| 1. What is Duke Nukem 64? | 1.0 | AAA | 2. Controls | 1.0 | BBB | 3. General Hints | 1.0 | CCC | ------------------------------------|---------------|------------| 4. Walkthrough | 1.05 | DDD | | | | 4.1 Earth I | 1.0 | D1D | 4.1.01 Hollywood Holocaust | 1.0 | DD1 | 4.1.02 Gun Crazy | 1.0 | DD2 | 4.1.S1 Duke-Burger | 1.0 | DS1 | 4.1.03 Death Row | 1.0 | DD3 | 4.1.04 Toxic Dump | 1.0 | DD4 | 4.1.05 Launch Facility | 1.0 | DD5 | 4.1.06 The Abyss | 1.0 | DD6 | 4.1.B1 Battlelord | 1.0 | DB1 | | | | 4.2 Space | 1.0 | D2D | 4.2.07 Spaceport | 1.0 | DD7 | 4.2.08 Incubator | 1.0 | DD8 | 4.2.09 Warp Factor | 1.0 | DD9 | 4.2.10 Fusion Station | 1.0 | D10 | 4.2.11 Occupied Territory | 1.0 | D11 | 4.2.12 Tiberius Station | 1.0 | D12 | 4.2.13 Lunar Reactor | 1.0 | D13 | 4.2.14 Dark Side | 1.0 | D14 | 4.2.S2 Lunatic Fringe | 1.0 | DS2 | 4.2.15 Dreadnought | 1.10 | D15 | 4.2.B2 Overlord | 1.0 | DB2 | | | | 4.3 Earth II | 1.05 | D3D | 4.3.16 Raw Meat | 1.05 | D16 | 4.3.17 Bank Roll | 1.0 | D17 | 4.3.18 Flood Zone | 1.0 | D18 | 4.3.19 L.A. Rumble | 1.0 | D19 | 4.3.20 Movie Set | 1.0 | D20 | 4.3.S3 Area 51 | 1.0 | DS3 | 4.3.21 Rabid Transit | 1.10 | D21 | 4.3.22 Fahrenheit | 1.0 | D22 | 4.3.23 Hotel Hell | 1.0 | D23 | 4.3.S4 Freeway | 1.0 | DS4 | 4.3.B3 Stadium | 1.0 | DB3 | ------------------------------------|---------------|------------| 5. Items | 1.0 | EEE | 6. Weapons | 1.0 | FFF | 7. Enemies | 1.0 | GGG | ------------------------------------|---------------|------------| 8. Closing Comments | 1.0 | HHH | 9. Experimental | 1.0 | III | 10. Credits | 1.10 | JJJ | ------------------------------------|---------------|------------| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. What is Duke Nukem 64? AAA ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Duke might not have been that big in business as he used to be, but still most gamers should know him. After the two Jump 'n Shoots Duke Nukem 1 and 2, 3D Realms made the Ego-Shooter Duke Nukem 3D for the PC which boasted gameplay mechanics and graphics somewhere between Doom and Quake with a lot of added humor. This great game has been brought to the N64 in an altered version both with added contents and the lack of some stuff (especially of stuff Nintendo doesn't approve, like strippers) and all of the good old classic ass-kicking action. And who knows: Maybe once you beat this game and find every single secret, Duke Nukem Forever is released...naaaahh. ;) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Controls BBB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _________________________________________________ This is the button setup for the standard setting| (Control Stick look / right handed):| Start................................: Start / Pause Control-Stick........................: Look and aim A Button.............................: Activate / Investigate B Button.............................: Crouch C Right..............................: Strafe right C Left...............................: Strafe left C Up.................................: Move ahead C Down...............................: Move backwards R Button.............................: Jump L Button.............................: (De-)Activate items Z Button.............................: Shoot D-Pad Left / Right...................: Switch weapons D-Pad Up / Down......................: Switch items I definitely recommend this control type. It allows for all actions to be reached rather easily and it enables you to perform all actions that are necessary in battles without having to fear to accidentally do something else. The use of items and switching items and weapons may be a bit hard to reach, but that is nothing to worry about. _________________________________________________________________ Shift Mode 1 has the following differences to Control Stick look:| A Button.............................: Crouch B Button.............................: Jump R Button.............................: Activate / Investigate R + Z Button.........................: (De-)Activate items R + C Up / C Down....................: Switch items R + C Left / C Right.................: Switch weapons L Button.............................: no function D-Pad................................: no function Don't use it. Jumping during battles and while running in general is too hard to pull off and you are extremely likely to switch items (or weapons) or activate them during battles. _________________________________________________________________ Shift Mode 2 has the following differences to Control Stick look:| B Button.............................: Jump R + C Left...........................: Switch weapons R + C Right..........................: Switch items R + B Button.........................: Crouch R + A Button.........................: (De-)Activate items L Button.............................: no function D-Pad................................: no function Just as useless as Shift Mode 1. _______________________________________________________________________ Control Stick move has the following differences to Control Stick look:| Start................................: Start / Pause Control-Stick Up / Down..............: Move ahead / backwards Control-Stick Left / Right...........: Look left / right A / B Button.........................: Switch weapons C Right..............................: Strafe right C Left...............................: Strafe left C Up.................................: Jump C Down...............................: Crouch R Button.............................: Activate / Investigate D-Pad Left / Right...................: Switch items D-Pad Up / Down......................: Look Up / Down Another stupid setup: To fully control the view and the moves you would have to control all three parts of the N64 controller which is way too hard to do in a fast paced Ego-Shooter. The option Left handed / Right handed basically mirrors the controller setup, so e.g. the function L has goes over to R and so on, except for A and B. They stay the same. Since this means that switching to left handed gets two buttons out of your direct reach, basically, you should try to play right handed if possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. General Hints CCC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When playing on "Damn, I'm good!" dead enemies get back to life after a while as long as their corpse still exists. So on the hardest difficulty setting you should concentrate on enemies that you can reach from where you are and quickly dispose of their bodies with a few kicks (for weak enemies) or with pipe bombs (for strong enemies and / or big groups of enemies). Leave other enemies alone until you close in on them later on in the stage or shoot them with something explosive to blow up their corpse while killing them. The grenade launcher and other explosive weapons can also be very useful against big bunches of enemies whose corpses you could reach, but probably lack the time of blowing them up, because you are amidst a long battle. Save goodies for later. Don't pick up big health packs unless you have 70 health points or less. This goes for other items, like ammo, as well. Keep items spread over the level and backtrack whenever you need anything. Atomic health is even more special. Save two of these until you see the exit of a level and are ready to use it. Then bring yourself to 100 health (or more) and pick up the two atomic health goodies so you start the next level with 200 health points. Use different weapons. Don't always use the SMGs or any other weapon, but switch every few enemies. This way you rarely run out of a certain kind of ammo which you might desperately need at some later point. Toilets can be used to get back up to ten health points. This can be done every few minutes. Drinking fountains can always be used to give back health until you are at 100 or above, but it is better to destroy them with a single blow of your mighty foot: Usually you would have to press A again for every sip you take, destroying them, though, allows to keep the A button pressed while drinking. It's just a matter of comfort. ^^ Broken hydrants also allow for a continuous drink to refill your health. Enemies can be activated, as I call it. By that I mean that sometimes you see some part of an enemy (e.g. its left arm, left leg and some of its head) without him realizing you're there. In this case your autoaim won't work and grenades will simply bounce off them instead of blowing up on contact. Sometimes even a direct hit doesn't damage them. To stop this, just run into his sight to activate him. Once he has seen you he can never return to the inactivated status. This is extremely useful to keep in mind when you want to lob grenades around corners or when you know that there are mutants in a basin in front of you. Just dive down briefly, surface and leave the water. Now you can fire a few grenades into the water and see the blood fly all around. If you manage to hit an inactivated enemy, he is also activated. Use friendly fire to your advantage. When you see enemies behind a force field, close in on them and watch them desperately trying to hit you. Eventually they will hit each other instead. This can also be used in other situations, e.g. when a suicidal glider bumps into a closed gate directly in front of you, but the force field situation is best for this tactic. Don't be in a narrow spot when the effect of a shrinker beam ends. This results in an instant death. Enemies can be crushed when standing in a gate while it shuts down. Don't try to make this happen and don't plan for this to happen, just be happy when it does. Should be clear, but I'll state it anyway: Unless you have a scuba gear, be effective underwater. Move quickly and return to the surface as often as possible. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Walkthrough DDD ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Introductory remark: This guide was written for Damn, I'm good!-difficulty, so when playing on a lower difficulty setting, don't wonder where the enemies that I mention are; the higher the difficulty, the more enemies you will see. Please also note that I will tell you how to find every secret place and babe and how to kill every enemy (as long as I know about them, but I am missing two secret places and a few babes), but I won't mention every single ammo clip or medikit or whatever. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4.1 Earth I-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=D1D _______________________________ 1. Level - Hollywood Holocaust:| DD1 Pick up the ammo clip behind the crate and blast the canisters to open a way down. Walk around a bit and kill five lizards on the ground, one behind the window at the cinema and one up ahead behind a false window. Jump onto the crate next to the car, up onto the ledge from there and then to the right onto another ledge to find a grenade launcher. Return to the other ledge and jump through either fake window up ahead to find a few items as well as a wall painting from Shadow Warrior. 1. secret place: Touch the wall near the painting to find some vitamin X. Leave the room through another window to find an atomic health. Move on and get rid of two angry pigs in the backyard, before shooting another lizard high up behind a window. Open the next two doors to kick seven more lizard asses (don't forget the one high up behind the window in the movie room). In the next area you will have to face four lizards and two pig cops. Use the grenade launcher against those behind the counter. Open the door behind the counter and dispose the lizard to obtain the shotgun. Now open the door next to the orange poster and take down the lizard with your pistol and the cop with your shotgun. Return to the shop hall and enter the doorway leading to the toilets. Absolutely do not open the right toilet door or you will get killed. Instead, shoot the three lizards around, jump up from the left toilet and shot down into the right toilet cabin. 2. secret place: Up here you can pick up a portable medikit. 3. secret place: Open the lattice near-by with a kick and follow the path to three lizards and a babe. 4. secret place: Get back into the vent and blast away the corner with your grenade launcher to find a holoduke. Press A at a wall in the room with the babe to reach the movie projector room, containing four lizards and the access card. 5. secret place: Now hop onto the projector to find an atomic health, which will automatically open up another wall making two more lizards roam the room. Pick up the grenade launcher. Press the button next to the window and walk down the stairs, killing a lizard and a cop. 6. secret place: Check the wall on your right for a medikit +30. Proceed to the movie room. On your way there you will face three lizards. Use the grenade launcher to crack a hole into the screen and get rid of the lone lizard behind it before nabbing the jetpack. 7. secret place: Return to the lobby and press A at the till to open a small room just below the ceiling. Fly there via jetpack or check the wall for a lift. 8. secret place: Press the left button up here. This opens another room behind the counter where a lizard, a pig and an atomic health await you. 9. secret place: Hop onto the trash can near the arcade lift: Some health, a few pipe bombs and night vision goggles await you. Now call the lift to the arcade and take down the lizard inside. Enter the lift and equip the shotgun to be prepared for the sole cop and the five lizards up in the arcade. Approach the Duke Nukem game to unveil a holoduke on the right. Use the key card to open the next door and shoot four pigs before blasting the fire extinguisher. This will open the path to the exit, only blocked by two more pigs. 10. secret place: Don't leave the level just yet. Instead, turn right and push the wall near the exit to find a teleporter bringing you to a grocery store. Enter the right room and destroy the sentry gun on the ceiling. 11. secret place: Activate the shelf up ahead to find some dum dum rounds for the pistol. Enter the other room and eliminate two cops and two lizards. Go back to the first room, kneel down at the table and activate the switch to return to near the exit of the level. 12. secret place: Step onto the bridge, turn right and fly up via jetpack for some ammo and a new jetpack, but beware the two sentry guns at the ceiling. 13. secret place: Return to the red cinema sign outside. You have to fly through a window right at the sign behind a palm for a stripper girl and some weapons (e.g. the sub machine guns). Get back to the bridge and exit the level. _____________________ 2. Level - Gun Crazy:| DD2 Press A to make the lift go down completely. Take care of the lizard and the pig before aiming for the two pig cops flying around. Afterwards you have to kill the pilots. Enter the gun store where four lizards and a pig wait to be kicked in their ass. 1. secret place: Press A at the poster behind the counter for some dum dum rounds. 2. secret place: Check one of the shelves on the right side of the store. 3. secret place: Jump onto the shelf behind the counter and check the corner near the camera screen. Press the left and the right button next to the red gate to open it. Behind it you will face two lizards before you should look on the right closely. 4. secret place: There is a dark passage with an atomic health guarded by three lizards and a cop. Take the lift up and kill the four lizards before opening the small niche containing the blue access card. Jump out of the window and return to the starting position of the level. From here you can relatively easily take down four more lizards and two pig gliders. Go into the gun store again and enter the toilets this time. Kill four lizards and one pig on the way. 5. secret place: Activate the hand dryer for a set of night vision goggles. Now it's time to pay a visit to the stripper area next to the toilets. Be prepared for the single lizard and the lone pig cop. Next, open the doors one by one: Behind the first door you'll find two pigs, behind the second door is a lizard, one pig seems to have fun behind the third door and in the last cabin you'll find a grenade launcher. Go outside and jump onto the grey structure to the left of the entrance to Duke Burger. Jump up further and move left to find an armor. Next stop is Duke Burger: Enter the room and quickly dispose of the two lizards and two pigs. Behind the counter is another pig and touching one of the cash registers makes two more pigs spawn near-by. Leave the restaurant and proceed on the outside. Both at the condemned building and inside a small room with a very, very neat switch are one pig each, waiting for you. After killing them, press the blue switch and afterwards the two centre buttons and finally another switch to blow up the large building up ahead. Get rid of the pig in the ruins and pick up the yellow access card, the grenades and the portable medikit. Stand in front of the debris and look high up to the left. There is a sign saying "Innocent?" on the building and two babes await you behind that sign. The only way I know of getting to them is using the jetpack so hopefully you have some spare fuel. Next, DO NOT break up the manhole cover and jump down, or else you will be stuck in the sewers, not being able to finish the level! Instead open the other entrance to the Duke Burger and take care of two pigs inside. Move up the ramp and clear the area from six lizards and four pigs. When you go up another ramp, be prepared for three cops blasting away a wall and attacking you afterwards. Go back a bit and move down a ramp leading to the kitchen. Kill four lizards and a pig. Then approach the medikit and instantly turn around to quickly shoot three pigs spawning now. Next, open the brown shelf at the medikit to find the red access card. 6. secret place: Return to the billiard room and take a right to the toilets. Go to the toilet in the right corner and press A to open a hidden passage guarded by three pigs. Move on and rid the earth of a strange-looking new alien abomination. Further on you will find some atomic health and a babe. Go up the ramp towards where you can use the red access card. Open the gate and take down four lizards and three pigs in the yard. See the crate with the bloody hand print on it? Press A to open it so you can nab some submachine gun ammo. Open the vent high up in the small office and crawl through it. Equip the SMGs and hop out, quickly killing six pig cops. Press the button and retreat. Wait until the gates have opened, then kill four pigs outside one by one, as well as one above you on a platform inside. 7. secret place: Now hop onto a crate and onto the platform with the lone pig from there. Turn left and jump over to the night vision goggles. Return to the other platform and move on to the attic where five pigs await you. Peek around the next corner without actually going around it. Shoot the two pigs from a distance and do not approach the level exit or else you will get caught, directly bringing you to the third level, but we've still got business to do. 8. secret place: Just between the crates you can see a small light piece of wall. Press A near it. Now you have to decide whether you want to enter the third level already or visit a secret level before that. If you decide for the latter one, step onto the half-sunken crate and go through the newly-opened entrance to a green level exit button. ______________________________ 1. Secret Level - Duke-Burger:| DS1 Shoot the gas tanks to dispose of a lizard and to unveil the further way. Then destroy the sentry gun on the right before jumping down. Turn right to face a lone lizard. Afterwards walk around in the hall and take down five more lizards and another sentry gun in the other corner of the room. High up on the boxes you can pick up a large medikit. Go through the hole and take care of the pig and the lizard on your left. Don't follow the street, but go down the stairs into a small storage hall guarded by four lizards. 1. secret place: Destroy a girder in dark wall to find some shotgun ammo. The other girder is pretty much useless. Now you can follow the street and take care of four police vehicles and two pigs around the burger restaurant. Use the hydrant for life replenishment, rescue the babe and nab the atomic health at the drive-through. Go to the beginning of the drive-through; Press A at the ordering machine, jump onto the wall and from there onto the ordering machine. Pick up the blue access card, but don't use it yet. 2. secret place: Instead, return to the place where you found the atomic health and hop onto the small grey-metallic structure. From here you can jump through an invisible hole into the building. Pick up the goodies here and return to the outside. Equip the SMGs to quickly rid the entrance hall of four pig cops. Enter the next room where two lizards and four pigs wait for you. An additional pig will blast through the door to the women's bathroom, so be prepared. Enter the men's toilets to kill four lizards and the women's one for another two pigs. Open the vent and crawl through to reach the kitchen and five lizards. The vent in the men's lavatory contains some shotgun ammo, so go there if you need it. Enter the room behind the kitchen where three lizards guard the red access card. As soon as you have killed them, turn around so you don't get surprised by a newly spawned pig. 3. secret place: Smash the chair at the desk to uncover a switch. Jump onto the crates after activating it to find the secret. Now open the cooling chamber and take down a lizard and two pigs. High up behind a vent girder is a portable medikit. In between the meat mashers lie a few dum dum rounds, but I really do not know if it is possible to get them. Just don't try. Move along the conveyor belt and kill two lizards and a pig, as well as a lone pig on the left in a small niche. 4. secret place: Press the light button in the first room after leaving the belt to find a babe. Clear the next hall from three lizards and four pigs. 5. secret place: Check the wall in a niche on the right for some pipe bombs. Now peek into the office where some more enemies await you. Take down some of them and let an explosion from the back do some of your work. Afterwards go out and take care of three more pigs. Return to the office and activate the switch at the desk to open a door around the corner. Step in and take down two pigs. Either equip the shotgun or the SMGs, as approaching the level exit will trigger a trap: The floor lowers (with you standing on it) and two pigs are revealed, quickly kill them and rescue the babe as the level automatically ends a few seconds after the floor has lowered. _____________________ 3. Level - Death Row:| DD3 Immediately jump off the electric chair. Since you have automatically lost all your weapons and items between the levels, you have to kick the pig to death through the window. Afterwards grab the pistol in the niche inside the room where the pig was, step back outside and take care of another pig cop. 1. secret place: Activate the right switch in the small room to lower the electric chair. Crawl down into a secret place with a shotgun. Press the button near-by to get back up. Now press the left button to open a wall in front of the chair. Eliminate the five lizards and the pig easily by strafing to the window and back. 2. secret place: Face the wall left of the unbreakable window and press A for a Holoduke. Peek around the corner to find another pig, before opening the first aid hatch up ahead. Grab the portable medikit inside. Peek around another corner to deal with another lone pig safely. Open the cell, kill the lizard, safe the babe and grab the pistol ammo in the hole in the wall. All in half a minute's work! 3. secret place: Press A at the bed to move it aside, unveiling a pair of night vision goggles. 4. secret place: Press A again at the wall behind the night vision goggles to find dum dums and atomic health. Equip the shotgun and enter the door with the sign saying "secured area". You'll need the shotgun as you'll face a pig instantly. Next, open the first door on your left and kill a lizard and a pig to clear the way to the SMGs. 5. secret place: Press A at the tape recorder to find a hidden room next to the door. It contains an atomic health item. Return to the hallway, take a left and say hello to a lizard and Hannibal Lecter. Now how cool is that? ^^ Now get out of the secure area and follow the hallway outside. Advance slowly and be prepared for a single lizard to teleport near you. Then stick to the left wall, as five lizards will blow a hole into the right one. Deal with them, but also kill the lone pig further in the hallway as well before moving on through the newly created opening. Hop onto the lower moving platform. From here you can either safely jump onto the next platform or take a little risk by leaping onto the small ledge with an atomic health on it. If you were willing to take the risk you can also go to the left end of the ledge and touch the light section of the wall to reveal a pair of night vision goggles. Jump onto the second moving platform and up to the stable level from there. Kill three lizards and pick up the grenade launcher and the blue access card located behind the hatch in the wall. Get back to where you shot down the single pig recently and open the door with your card. Dispose of the pigs behind the door. Open the big door on your right and kill two pigs. Go back outside the hall and follow the path to two more pigs up the ramp, but beware off the C4 packs planted everywhere. You can either dodge them or shoot them from a distance with the grenade launcher. Your further path takes you through the showers guarded by three lizards and down the other ramp where you will have to shoot one pig. Another one at the end of the ramp should walk into the C4, both killing itself and opening a hole in the wall leading to an atomic health. Next, blast the two C4 packs at the entrance of a small, circular room and nab the yellow access card. Run out of the room as soon as you have picked it up, as new explosives will get into place. But be prepared for two newly spawned pigs outside and an additional one in the great hall. Use the yellow card here and kick the two pigs' ass behind the door. Now you will have to face quite a hard battle: Open the gate to the outside and quickly take down four pig cops. Have a little break and then: Move out a bit more to see two pig gliders. You know what to do. Now run out and destroy the four sentry guns with your pistol while constantly moving. Unless you stop moving around this is pretty easy. Afterwards pick up the red access card and hop onto the platform where the sentry turrets used to stand on. 6. secret place: Jump onto the small platform at the centre structure up here and get through an invisible entrance from here to find three atomic health items. 7. secret place: Search for a crack in the wall on the platform with the sentry guns. There is a cavern containing some vitamin X. Use the red access card on either door in the great hall. Proceed up the ramp, kill the pig and nab the SMGs in the centre of the room. Head back to the great hall and take care of a lizard and a pig, before taking further actions in the room with the green, floating head. Open the vent to reach an armor (but do not accidentally fall down here), then open the two doors each leading to a pig and a switch for the force fields near the showers. Deactivate them. Now comes a relatively tricky part: Open the red door and try to wipe out the C4 packs with your grenade launcher. The best way to do this probably is to wait for the door to close again and to then fire off a grenade into the room, so that it bounces off the wall ahead and back to the red door where it comes to a halt. 8. secret place: Go outside now, touch the structure in front of you and hop into a small opening up ahead on the right for some atomic health. 9. secret place: Crawl back and repeat on the left side for some pipe bombs. Head for the showers where two force fields used to block your path to the cell blocks one and two. Defeat three pigs each behind the force fields (a well-placed grenade comes in handy here) before using the switches to open the cell doors and investigate the cells. In the right block you will find a total of four lizards and some ammo, whereas on the left side you will find six lizards and the escape route hidden behind a poster. Follow the path, take down a lizard and twice blast through a wall via pipe bombs to reach the sewers. Leave them quickly and equip the SMGs as two flying mutant things, three lizards and three pigs are going to cause some trouble. Open the gate to quickly reach the sixth secret place where you might have left some atomic health. 10. secret place: In addition you can find a new secret place near-by. Hop onto the slanted structure to the right of the gate and press A to find...another set of night vision goggles. Seriously: Who needs so many of them? Anyway, use the scuba gear to get underneath the sub where you can find an entrance into it. Inside you need to deal with two more lizards before you should uncover the last secret place. 11. secret place: Behind the crate is a secret entrance in the wall. Press A to find the engine of the sub and a portable medikit. Hit the level ending button. ______________________ 4. Level - Toxic Dump:| DD4 Swim down and press the upper and the lower button to open the emergency hatch. Leave the sub, quickly swim to the surface and destroy the two sentry guns by the building. Return to the water and walk up the ramp inside the opening in the rock to reach three lizards and the blue access card. Fortunately some other lizards inside the building will accidentally help you by shooting down the enemies here, but there are still two sentry guns left, installed in the rock to your right and left. Destroy them. Now take care of the enemies behind the window with your grenade launcher, before going for a swim: Dive down and kill three mutants to safely enter an underwater cavern. Blast a hole in the wall with the crack and dispose of four more mutants as you pick up an atomic health and some ammo. 1. secret place: Return to the surface here and rescue the babe. Create an exit by laying a pipe bomb at the crack in the wall. 2. secret place: Hop onto the sub and walk around a bit until you get to hear a special sound. This indicates that a secret hatch has opened inside the sub, containing a portable medikit, an atomic health and some armor. 3. secret place: Jump into the cave where the right sentry gun was and open a hidden gate. 4. secret place: Repeat for the left sentry gun. 5. secret place: Here is another hidden gate. Time to enter the building: Kill three lizards and destroy the C4 packs at the end of the hallway for some SMG ammo. 6. secret place: Open a hidden door on the right close behind the entrance door to the building. Inside the hidden passage is another secret wall, leading you to the place where the lizards from the beginning were at. Now open the door to the hard hat area, pick up the shotgun ammo on the right and have a look. Nothing. There are no enemies or threats whatsoever. You better equip the SMGs as it is about to get ugly. Go around the corner up ahead near another door to trigger five pigs opening a secret entrance in the wall behind. Take care of them and hunt down another one at the ramp you came down. Rescue the babe in the newly opened passage and prepare for a somewhat difficult jump. Face the great hall, run and jump, quickly turning left in midair to come around the corner and jump onto the conveyor belt where you will face five lizards. Enter the room behind the window for some armor and some SMG ammo hidden in the right pipe. Press A at the blue pad to open it. 7. secret place: Follow the conveyor belt to some toxic waste. Walk through it and open the wall for some atomic health. Further follow the belt, bringing you to a pig behind another window as well as to the red access card behind a hatch. Return to the big hall and rid it off two lizards. Stand on the black and yellow striped plate at the end of the belt to be taken up to a lone lizard. In case you cannot pull off the jump from the babe up to the belt you can also use this path to come up from the other side. Anyway, now use the red card at the pad near the ramp with the babe on it and let yourself get shrunk by the beam coming out of the hatch. Enter the right small opening and take a right to reach a room guarded by two lizards. Dodge them to avoid being squashed and run to the opposite end of the room where you should eventually return to normal height and fight back. If you stay in the center of the room you might get shrunk again, rendering you defenceless. Activate the emergency lock and return to the red card pad where a new door has opened. Dive into the water, get rid of four mutants while blowing up some mines from a safe distance and pick up the SMG ammo hidden behind a wall at one of the mines. Enter the small command room underwater and press the button in front of the broken window to flood the area some more. Get up to the surface and kill four lizards. Behind the corner are another lizard and a mutant. Press the left button and go back a few steps to find two newly spawned lizards. 8. secret place: See the crack in the wall near-by? Blow it up to be rewarded with...a lizard. ^^ 9. secret place: Not so fast. There is another crack inside the secret room. Plant another pipe bomb for an atomic health. 10. secret place: ...and another crack. This time you will find a lizard and a jetpack. 11. secret place: Press A at the wall to the left of the water regulating switch for a well needed scuba gear. 12. secret place: Get back to the valley with the toxic stream running down and look to your left. There is a cave that you can only reach via jetpack. Do so and search around a bit for portable medikit and a shotgun. 13. secret place: Remember the armor hidden in a red pipe near the conveyor belt? Return to there and enter the left pipe. It seems to be empty, but with the jetpack you can fly up and nab two atomic health goodies. Lower the water with the other switch as this will allow you to return to the surface faster, thus reducing your loss of life by drowning. Now jump down into the water and rid it of six mutants (!). Better grab a good weapon for this. Swim through the passage behind the now open gate and press another two buttons to open the gate on your left and to reveal four more mutants. You have just opened a direct connection between the two small underwater command rooms, so use it as a shortcut when catching fresh air. In a cave nearby lies some SMG ammo in case you need it. Prepare for a nasty section: You will have to pass right through the turbines ahead without getting squashed. Observe them for a while to see some grey parts on them. You need to get the right timing and pass through at these grey sections. Once on the other side, take both a deep breath and care of two mutants. You can obtain a portable medikit by swimming in the grey part of the right turbine back to the other side, but I highly oppose doing this. It absolutely is not worth the additional risk. Instead, swim up to the surface and dispose of four lizards. 14. secret place: Ride down the stream up to a crack in the wall. Blow it up and enter the teleporter for two lizards and some SMG ammo. Get back onto the stream and follow it into a big hall with three lizards and seven mutants. Quickly get rid of them. Next, press the button in the command room to open a door high up at a stream (watch out for the mutant that is set free). Climb up the stream, but do not go to the switch on the left; take a right and step onto the short grey platform. Equip the pistol and shoot the switch to activate it, allowing you to gat over to another area. Kill a lone mutant here. Move on to find some atomic health and the mutant's companion. 15. secret place: Open the girder in front of you and either jump up or use the jetpack to find two atomic health items. Move along the acid river a long, long way and take care of many (and I mean MANY by that) mutants. I recommend using the grenade launcher and / or the SMGs here. 16. secret place: Near the end you will find a crack in the right wall. Blast it for two lizards and some ammo. At the end you get to enter the left door leading to a teleporter allowing you to do anything you have forgotten to do in this level. If you don't want to, of course, you can simply exit the level already. ___________________________ 5. Level - Launch Facility:| DD5 Step into the acid on the right and go up the ramp where you need to kill five lizards. Reaching the end of the hallway triggers two lizards to open up a wall behind you and to rush in on you. Dispose of them before opening the hatch (new boots) and before picking up the armor behind the wall. Return to the first hall, hop into the toxic waste and turn off the force field via the switch in a niche here. Go up again and take care of two mutants behind the corner. Once in the next big hall, take a look at the right and destroy the sentry gun high up. Now search at the ground level and on the ramp for five lizards and enjoy another fantastic button panel...to cut it short: Just press the three left-most buttons to open the door on your left where two lizards, the blue access card and a switch await you. Also take a look at the camera monitor which will spawn another lizard right in your back. Go down to the entrance with the 01 above and get ready for ten lizards at the end of the hallway. Take them down and nab the atomic health. Hop onto the other side and kill another lizard up the ramp around the right corner as well as two lizards teleporting in. Enter the control room and start the launch preparations by activating the blue panel. 1. secret place: Go back into the big hall and look up. There is a vent you can shoot and fly through with your jetpack. Pick up the pipe bombs and don't forget to use the jetpack on your way down as well so you don't lose any health. Go down and follow the hallway to the force field. Deactivate it. 2. secret place: Take a left to the mud of toxic waste (or at least it seems like that). Jump in and dive to reveal that it's just water in fact. Swim through the opening and to the surface for some atomic health. Return to the last hallway and enter a control room. Equip the grenade launcher allowing you to kick most pig's asses from below. When the room looks clear, open the door and kill any survivors if there are any and pick up the red key card. 3. secret place: There is a hidden entrance in the wall near the computers. Open it for some armor. Press the button to open the big gate, step outside and clear the area of four lizards and of two pigs inside a niche on the right. Use two grenades on them. To the left of the rocket, there is a lift you should ride up to find a teleporter guarded only by a single lizard. Enter the shuttle via the teleporter, save two babes and activate the red panel. Return to where the two pigs used to be and press the switch for some serious fun. Now enter the lift on the right to fight six lizards and a mutant. Press the switch to open the next path and to reveal eight more lizards and another mutant. 4. secret place: Open the computer monitors for three atomic health items. Enter the sewers and kill three mutants. I recommend doing it from a safe distance with the grenade launcher. You will find the level exit at the end of the sewers. _____________________ 6. Level - The Abyss:| DD6 Leave the sewers and kill a lone lizard. Turn right, open the door and defeat another lizard to find new boots. Jump to the other side and turn right to see a sentry gun you should quickly destroy. Now move down the ramp and kill two lizards and a mutant before entering the toxic waste. Move around a bit to find another mutant and a pig cop. After having killed them, jump down to the lower level. Explore the area and kill six lizards. In the meantime you can also pick up the blue access card on the left. You'll find a mutant and some SMG ammo in a cavern nearby in a valley. Following the toxic creek is rather useless at the moment as you'll only find a portable medikit, a holoduke and new boots. So if you are really in need of one of these things, you might go down, but a bit later in the level you will come back here and it'll be a lot easier to pick up the items. Afterwards, return to where the single pig was and open the door, giving way to four more pigs and a lizard. Go outside and jump over to the cave in the big rock where you have to face another pig and three lizards. Cross the broken bridge to find three lizards and hop back over to the big rock. Now leap over to the platform with the two cactuses on it (try not to touch them, as they can hurt you) and do some terra-forming by stepping onto the plate. Look down on the left to see two atomic health items. Just drop down to them and then onto the lowest level. Move on and kill a mutant as well as five pig cops down at the bottom and along the pathway in the rock. Advance up front to the large window opening and take down three lizards before pressing A at the red hand symbol, which opens up a niche with a lizard and a portable medikit. Go back a bit and walk up the ramp. Kill four mutants on the way to a pit with a large fire in it. Down there are three more lizards and some atomic health. 1. secret place: Jump out of the pit again and check the wall on your right for some vitamin X. 2. secret place: Enter the fire to be teleported into a room you might have already seen earlier in the level. Step out quickly, as the fire can hurt you and also as there is a mutant nearby. Pick up the atomic health to spawn another mutant. 3. secret place: Jump up to a ledge with some dum dum rounds on it. Return to the fire pit and jump up at the opposite side for some new night vision goggles. One of the hand symbols in the pit only opens up a gate to a grenade launcher, but the other one is far more interesting: Go through the newly opened door and kill a lizard and three mutants on your way. You end up in a room with three hand symbols to press. The last one can only be reached with the jetpack, though, so I hope you still have one. Anyway, you will start a shrinking beam that enables you to enter a small opening on the left. Go through, kill two mutants and pick up the boots behind a hatch and the SMGs hidden behind the small waterfall. Enter the lava cave and take down three mutants (I recommend using the grenade launcher, as you have enough space here and as you might already run relatively low on other ammo). Search for a toxic waterfall and climb up the rocks to its right. Move on high up and take care of four mutants. Rescue the babe in the dark corner. 4. secret place: Blast away the wall at the crack to reveal quite a nice amount of ammo. Advance until you get outside to make it count as a secret place. 5. secret place: Get out of the secret place and activate the hand symbol in front of you. This opens up the left lava stream allowing you to go through and reach a dancing gal and three atomic health items. Return to the great lava cave. Now just cross the lava sea and kill four lizards and two mutants while moving up the path and picking up two atomic health items. On your way down on the other side you will face five lizards and a mutant, but you also get to pick up another atomic health item. Jump from platform to platform or just use the jetpack. Either way, you should definitely nab the Missile Launcher and give it a test against another mutant. As you advance on the small platforms, a few lizards will spawn all around you. Just move on and get your feet onto solid ground before dealing with all of them. Some also await you in the oncoming cave. 6. secret place: Do not open the big gate yet. Instead, search for a hidden passage at the right wall. It leads to a lift which brings you to some atomic health and a babe. Now open the gate and kill four mutants with a few grenades. Proceed some more and you will find a hole in the ground which functions as a level exit here. _____________________ 1. Boss - Battlelord:| DB1 Open the gate and enter the big hall. Go ahead until Duke insults the boss and jump up onto the platform to find lots of ammo and a jetpack. The Battlelord can withstand quite a lot, but he isn't really hard to beat. Strafe around him in circles and keep firing your missile launcher. Once it runs out of ammo equip the grenade launcher. The boss only has two attacks: He either fires off grenades which will be automatically dodged by keeping your circular motion and he can fire a big gatling gun. Unless you have some obstacle between him and you it will always hit, so when he uses it, try to duck behind the lava flow or hide behind the platform. If you run low on health, use the portable medikit at the entrance and nab the atomic health on the opposite side. Also remember not to stay too close to him or else you can get squashed. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=4.2 Space=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=D2D _____________________ 7. Level - Spaceport:| DD7 Turn around and enter the shuttle via the teleporter. After having picked up the grenade launcher and the vitamin X, return to the big ship, go around the corner and shoot the lizard on your left. 1. secret place: Approach the camera monitor and turn around to see a hatch opening. Quickly jump in for some ammo. Clear the hall of the remaining two lizards before disabling the force field. 2. secret place: Open the broken monitors near the force field switch for a lizard and some atomic health. Sometimes one of the lizards that usually is in the hall is in the secret place as well. Down the ramp is a lizard, as well as two more behind the door. Advance further into a hall with a lizard on your level and two lizards directly above you. Close in on them by using the lift on your left. Behind the monitor showing the earth is a holoduke. Get back down and enter the right room. This will spawn a dino nearby and two more in the hall you just were in. These nasty guys look a bit like a mini version of the Battlelord and they, too, wield a mini gun. Once you've settled the situation, pick up the blue card and the scuba gear. Open the light grey wall near the crates for a little swim, some ammo and a set of night vision goggles. 3. secret place: Open the vent in the room with the blue access card to find some pipe bombs. Use the blue card at the panel near the hidden holoduke to open the door up front. Watch out for the two dinos in the lift behind the door. Ride up the lift and slowly advance forward, trying to attract as few dinos at a time as possible. Then fire a grenade into the window on the right, pick up the jetpack on the ledge and see if any lizard or dino has survived. Blow away the gas tanks to gain entrance to a lift that is out of order. Yet, you should press the button inside to open a hatch in the room above (watch out for the dino that comes falling down from the ceiling when pressing the button). Get into the room above and press the second and the third button, so only the third one is green. Open the door and kill a lone dino. 4. secret place: Enter the small niche on the left and press A to activate a lift taking you down to two dinos and a babe. Be on your guard, since they are close by and don't forget to grab the shrinker. Leave via the niche next to the lift. 5. secret place: Return to the broken lift and fly up with your jetpack. The reward is some atomic health guarded by a dino. Flying up further in the centre column earns you a pair of night vision goggles and some health. Don't let your guard down afterwards, though, as three more dinos will have spawned in the big hall beneath you. I DEFINITELY ADVISE YOU NOT TO ENTER THE CENTRE COLUMN WHICH HAD A FORCE FIELD AROUND IT FROM THE UPPER BIG HALL!! I have only tried it once, so far, but when I did, I couldn't leave it anymore: From the bottom I could see the exit, but as I flew up with the jetpack, the opening disappeared and was exchanged by a solid wall...every time I flew up it was like that. Except for when I came from the hall below, where the water is. From there I could go up without a problem. Anyway: Take the lift down a level and kill the newly spawned dino before diving into the water where you'll find the red access card, a new jetpack and some SMG ammo. 6. secret place: Return to the upper hall and fly up onto a ledge with some atomic health on it. As soon as you drop onto the ledge you will hear the faint sound of a door opening. Quickly drop down (avoid getting damaged by activating the jetpack for a brief moment before landing), enter the lift, go down and turn left in the lower hall to find two atomic health goodies. Go back to the command room in the upper hall and open the gate. Watch out for two dinos. After having dealt with them, use the red card on the panel and open the next gate. Woohoo, a new enemy...but it's pretty lame in fact, or at least as long as comes alone. It's just some sort of glider, reminiscent of the pig gliders, trying to crash into you. Take it down and pick up any atomic health you might still have left in the level, because the exit button already lies behind the next gate. _____________________ 8. Level - Incubator:| DD8 Nab the shotgun and destroy three of the new gliders behind the gate. Three of them definitely are more of a nuisance than one is. Afterwards, step out and look up above the gate you just passed to see a sentry gun. Open the entrance to the next room and kill two dinos and another glider. In a niche on the right is a hidden latch with a pair of night vision goggles, but surprisingly without a secret place message. 1. secret place: To the right of the monitors, though, is another hidden hatch and this time it counts as a secret place. Pick up the pipe bombs... 2. secret place: ...and open the back-wall for some armor. Press the only button around and prepare yourself for four gliders. Afterwards pick up the atomic health on a ledge and go through the open door to face two lizards. 3. secret place: Jump through the EDF sign on the right for a portable medikit. Approach the next door to make it open automatically and dispose of another lizard. 4. secret place: Open the wall left of the big console for a plasma gun and a holoduke, but beware the lizard and the dino that will spawn behind you. When there is a sign saying armory, you know there is good stuff around. Open the container for three tripbombs. Next, move up the ramp to another room where three lizards will come up in the centre. Also watch out for the sentry gun on the right. Pull the switch to disable a force field and pick up the atomic health and the SMG ammo. Note that doing this spawns quite a pack of dinos, lizards and gliders throughout the area you have traversed so far. 5. secret place: Open the gate between the atomic health and the camera screen for some additional SMG ammo. Go to the place where the force field disappeared and take down a dino, a lizard and a mutant as well as loads of alien eggs. If you don't destroy them in time, an ugly slime thing hatches, slowly following you on the ground and at the ceiling. Don't worry, though: A single well-placed pistol bullet is all it needs to kill them. First, check out the right path to find a babe and a glider. Now go back, open the armory for some ammo and take the other path for another glider. Open the door, nab the yellow key card and use it on the other path. You will face two dinos, but the view is well worth it: Finally. The babes! Press the button and return to where you found the yellow card, as the door here has opened, giving way to lots of babes and alien eggs. As you enter the hall, two mutants spawn. The best way to kill them is to retreat and make them follow you. When they are inside the narrow hallway you can use grenades. Next, go further into the hall and destroy a sentry gun before jumping into the water and fighting three more mutants there. Under the surface you'll also find two somewhat hidden caverns, containing a total of three mutants and some missiles as well as the launcher. Swim back up and start saving the babes. You can't really overlook any of them, but up in a passageway are three more mutants and once you leave that passage, two gliders will be flying around in the big hall. Activate the alien switch in front of the cross-shaped window to open a big hatch, revealing two mutants, some alien eggs, three babes and two large medikits. In case you need some, you can fly up to where the sentry gun was and grab some pipe bombs. Move back out of the hall and take a right to find another glider and some ammo. All that's left to do now is to open the gate with the atomic sign on it, kill the three mutants behind and exit the level. _______________________ 9. Level - Warp Factor:| DD9 You start off in a lift, so ride it up and step out to destroy two suicidal gliders, one on the right and one on the left. Open the gate ahead and destroy another glider on the left, before riding down the lift on the left. Stay in the back to avoid most of the scripted explosion's damage and ride up again to find another glider. Rescue a babe behind a somewhat hidden hatch on the left in front of the armory. Now open the armory, pick up what you need and turn around to face a lone dino. Open the gate in the centre of the hall for some ammo and two lizards, leave the small room again and approach the button to your left. There is a room behind the wall, cramped with gliders that will luckily blow up automatically when you approach the wall prior to pushing the button. Enter the room after a few explosions for some ammo and a portable medikit. 1. secret place: Search the wall near the right elevator for a portable medikit. Take the elevator on the right and go back up directly to (hopefully) make a dino run into the C4. Go down again and take care of another dino. Behind the door up ahead you will have to deal with two lizards, but pressing the button at the console will earn you some shotgun ammo, which should be reward enough...but 2. secret place: Pressing A at the wall behind the console will open the path to some Dum Dum rounds, which is even better. Move on to not only face another one of those pesky gliders (especially when you are running low on SMG ammo) but also a new abomination: Flying pigs that can shoot off missiles, yet they most often try to come up close to hit you. Kill two of these with a few well aimed shotgun bursts and pick up a new shotgun. This area is done for the moment so return to the big hall from the beginning and ride the other lift. Kill two lizards on the right, nab some health and tripbombs and watch out for two more lizards spawning where you came from once you pick up the armor. Don't overlook the atomic health in a small niche on the left. Grab the blue access card (I had a bug that held me from leaving the cavern with the card in it, so I had to jump around a bit and try around a bit before I could finally leave it) and return to the lower level behind the other elevator to use the blue card. Of course you can first do everything at the left elevator, then open the blue door and later on clean the remaining area I have already covered, but I recommend my way (of course I do ;) ) as it lets you face a minimum of enemies with quite some ammo to find which you probably are in need of at the beginning of this level. Anyway: Open the door, ride up the lift and whip out your SMGs against four gliders. Open the left door and dispose of two dinos. Repeat at the right door and watch out to have the door opened again when opening the next gate. There are three gliders just behind it, so you'll want to retreat quickly and destroy them while running backwards. The switch makes a transporter dock onto the left gate, but beware of the two lizards it brings along. Enter the transporter and fly over to another area where another lizard welcomes you. Open the next two gates and destroy three more gliders and four lizards. Now follow the hallway to a small room containing a grenade launcher, a babe and two dinos. Sounds easy? Well, upon entering the room you trigger three dinos and a glider to spawn in the hallway, so definitely don't spare any ammo and just make sure to survive. I recommend opening the door, closing in until either dino gives off a sound and then shoot in a grenade. Either one or both dinos will die this way, allowing you to enter the room safely, equipping your SMGs and turning around to dispose the other bad guys from a distance. Return into the hallway and press the centre button for the yellow access card. The elevator nearby leads to three atomic health items. Get back to the transporter, now containing a dino and take it back to where you came from. A few dinos and gliders have appeared in the meantime. Go to where the flying pigs were and prepare for a small Battlelord: He has the same grenades as the real one and the same bad ass gatling gun and although he can't take as much as the first boss he can still endure lots of damage. I recommend firing off rockets at him, while running backwards through the gate you came through last. Then open the gate and either fire off some more on him or enjoy him being eventually stuck on the left side at the console. In this case, simply open the gate and lob pipe bombs through to the mini boss. Once he's gone for good, move on, use the yellow card and kill two dinos. Proceed up the ramps, open the big gate and open the gate behind that as well for a missile launcher. Next, move around the big oval-shaped hall and take down a sentry gun as well as loads of gliders. Press A while facing the right side of the ramp here for some vitamin X. Enter the bridge and touch the world map to open the room behind. Enter it, kill two dinos and expect a few gliders and a dino to come in from the sides as they have spawned in the oval shaped room. 3. secret place: Open a hidden hatch on the left inside this room for some explosive shotgun ammo. Now turn off the force field to the core room via the switch, step out into the oval room and search for a section in the wall that is lighter than the others. Push A to open it and jump up for a switch. Then immediately turn around and run to where three big medikits lie. A timed door has opened, revealing the true bridge. A real feast for any Star Trek fan. ^^ Pick up everything (don't forget the atomic health right at the earth) and enter the small room on the side. As you do, a few gliders and four dinos spawn on the bridge, so be on your guard. 4. secret place: Use the notebook on the table to open a typical Duke room. Take either elevator back to the oval hall and dispose two newly spawned dinos here as well as two more where the flying pigs used to be. Enter the core room, wait for the red cylinders to reveal an opening and zip through into the lift, taking you down to three dinos and the exit. ___________________________ 10. Level - Fusion Station:| D10 Open the gate, kill a lizard and rescue the babe in the corner. After you have done so, destroy the goo she was held in to get a shotgun. Move on and kill two lizards on a ramp. From here you can also destroy the two sentry guns on the left (one well aimed explosive shotgun blast is sufficient for both). Further up you will face three more lizards and another one behind the door. Pick up the grenade launcher, the armor and the atomic health and step out into this really huge hall, guarded only by two gliders at the moment. This is pretty important: If you have a jetpack with some decent amount of fuel left you can cut this level extremely short by just flying up to the highest ledge around from here. This way the level is just a matter of five minutes or less. If you don't want to speed through, though, read on: Call up the lift, drop in a pipe bomb and make it explode when the lift is back down to easily kill a dino trying to ambush you. Now ride the lift yourself to some sort of engine room with seven dinos in it, which should taste some of your grenades. In between the cylinders constantly moving up and down you can find a portable medikit and the SMGs, but watch out not to get squashed. There also are some SMG ammo and a pair of night vision goggles down in niches reachable by jumping into the pit where the cylinders move, but I don't recommend getting them. There is nothing really valuable to be found this way and it simply is too dangerous. For example it can happen that you make it perfectly down and also up, but then you accidentally jump against a wall and still get crushed. Just don't do it...or at least unless you are going for the secret places: 1. secret place: Drop down to where the SMG lies and open a hidden wall for even more SMG ammo. 2. secret place: Near the exit door out of the engine room you should press A at a wall on a ledge where a dino and some tripbombs await you. There is a hidden passage with an alien egg, some health and two atomic health items down a ramp. Don't worry about the electric energy here and don't forget to press the button, which opens up the gate in the engine room. 3. secret place: Jump up onto a ledge behind the egg for some pipe bombs. Close in on the newly opened door and shoot in a grenade to kill two dinos. Enter the lift and after having used it, step out and fire a grenade at two dinos behind the pool on the right. There is another dino on the left, so go get him. Jump into the pool and enter two niches (watch out for the spinning things) where two switches wait. Activate them, return to the surface and retreat to the lift, as quite a bunch of lizards and dinos have come out of a lift where the two dinos were. Deal with them via a few grenades and they should be gone for good. 4. secret place: Go over to the camera monitor and keep an ear on the sound of a door opening. Once you hear it, jump over to the other side of the pool and enter the secret place for the plasma gun and some ammo. Equip the rocket launcher, go up the lift and try to dodge the bullets from the lizards standing behind some windows up ahead. Fire off a rocket into both windows and equip the pistol to hit the switch on the other side. A platform comes over allowing you to cross the abyss by standing on it and hitting the switch again. Open the door, kill any left lizard and hide in the left room. There might be a face hugger thing here, so take care of it. After that some more of these goo things slowly come from other rooms. Use the pistol to wipe them out. 5. secret place: Open the corner behind you for some armor. Destroy all the eggs and rescue the babe in the right room. There is also a shrinker behind some more eggs. Enter the next hallway and kill two dinos, before flying up onto the bar with your jetpack. Another dino and lots of eggs await you, but nothing too hard. On the right is an atomic health and... 6. secret place: ...also a secret place. Drop a pipe bomb to blow a hole into the wall. 7. secret place: On the left is another secret place, just behind the vent- girder. Watch out for the dino falling down through the ceiling, though. Open the next door, kill a single dino and open just another door to face a lot of dinos. It seems like there aren't that many of them, but they eventually drop down from bars beneath the ceiling once you cross the room. You might want to kill the first three of them from the narrow hallway you just came through. Equip the shrinker and enter the lift; a dino drops down while you ride up, so that's why you want to have the shrinker in your hands at that moment. Move out of the lift until you see a big explosion. Retreat into the lift and kill some dinos with grenades and the SMGs. This will awaken the demon in the centre of the room. Take him down with your SMGs and leave the room by pressing the button behind the exploded wall. This opens a timed door, leading back outside into the huge hall. Quickly take care of any glider around and then shoot some rockets at the lizards in the tower ahead. Watch out not to fall down while dodging and if you do, quickly activate the jetpack to fly back up. You might want to consider not to dodge the normal way, but rather concentrate on killing and not falling down. Again, shoot a switch to travel to the other side and kill three dinos in the next room with your SMGs. Stand at the camera monitor to have rather safe position. Destroying the core in the centre opens the way to the lift on the right and it also makes a flying pig enter the room. After that, pick up the ammo and health in the lava and in the rest of the room and also look through any windows to find some remaining gliders. Take the lift up, pick up a portable medikit and some ammo if you need it and check if you have a jetpack with at least 40% fuel. If you do, fly over to the ledge up ahead, turn off the jetpack to land for a brief moment. Immediately activate the jetpack again upon landing and fly backwards, since the gate is opened by some flying pigs that can shoot you to smithereens within seconds if you are too close. So fly back, equip the explosive shotgun shells or the rocket launcher and let them have at it. If you don't have 40% or more fuel left, drop down to a ledge up ahead beneath the gate for a new jetpack and two atomic health items. Then proceed as I just told you to. After having killed the pigs, enter the next room, kill two more pigs and some alien eggs and rescue two babes. Picking up the atomic health triggers the column in the centre to disappear, revealing both another pig and the exit button. You will probably still have some precious (SMG) ammo and some atomic health left somewhere in the level, so now's the perfect time to stock up. _______________________________ 11. Level - Occupied Territory:| D11 Open the door and destroy four eggs with your pistol. In the next room you can easily wipe out two lizards in a command room with a grenade, only leaving one more to the left. Press the switch and kill three dinos via SMGs, before firing a grenade around the corner in the hallway to strike three more of them. 1. secret place: Crawl into a small opening at the gate you opened via the switch. You'll be rewarded with atomic health. Open the next gate, killing a lone dino while running out into the open, as a flying pig starts shooting at you from up ahead. Let him taste your rockets, grenades or explosive shotgun shells, as well as his two companions behind the wall in the second part of the yard. 2. secret place: Check the backside of the right wall for a vent. Destroy it, climb in and nab some armor and a grenade launcher. Open a hatch between the two sections for a holoduke. Enter the next room, which is only lightly guarded by three lizards. Entering it, though, triggers a gate to open in the yard you just crossed, containing eight (!!) suicidal gliders, some ammo and an atomic health goodie (I believe you need the jetpack to get up there, but I might be wrong). Open the next gate, but do not really enter the big hall with a building in its centre, yet. Instead, try to bait four lizards into your room to have an easy time with them. Now you can enter the hall and take a right around the building to dispose four gliders and two dinos. After having settled the situation, enter the slimy area where some eggs and a babe await you. Step onto the right conveyor belt to quickly get past the non-destroyable gun and also very close to a flying pig, some lizards and a few eggs. Quickly deal with them as the pig can mean serious trouble in such a narrow area. Nab the red access card and the missile launcher and equip the SMGs to rid your way back of three newly spawned dinos. Have you looked at a camera monitor in this level so far? In case you did, you probably know what comes next: Three mini Battlelords!!! Activate the red card panel and walk up the ramp, trying to lure one of them out of the room. Retreat until you can strafe behind the building, allowing you to peek in and fire off loads of missiles, always hiding when you have shot once. Probably you will bait two mini Battlelords and probably not even one of them will be dead before it can reach you, so retreat even further through the gate, bringing one of the enemies along with you into the outer yard where you can also hide behind walls. If you even start to run low on health, use a portable medikit or some of the health packs lying around. Also, absolutely do not try to preserve any ammo. Give it all you've got and after a while the first one will fall, as will the second one and then the third one should be routine. Pick up the blue access card, but don't use it on the centre building yet. 3. secret place: Open the rightmost monitor row for atomic health and tripbombs. Go to the centre building and kill two lone dinos, one at each entrance (this is a good place for the shrinker). Now storm the building, ridding it of three dinos with your shrinker. The switch opens another door at the building. Go there and shoot a grenade up the left ramp to kill a dino. Move on while taking care of three additional dinos, press the switch and hide...hide from what? Two more mini Battlelords! Don't worry too much, though, they stand on a platform across the pit from the window, unable to move. This allows for just strafing and shooting to eliminate them pretty safely. After having dealt with them, step onto the narrow way leading to the spinning green alien head and turn around to see two dinos nearby. There also is another mini Battlelord beneath you on the lower level of the centre building. Send him some pipe bombs and grenades from up above. 4. secret place: Look up to the left. See that switch? Fly there, activate it and enter the small room on the opposite side of the building for a babe (you also need the jetpack to reach the hidden room itself, not just for the switch). Go over to the green head, push the button and leave the level. _____________________________ 12. Level - Tiberius Station:| D12 Kick some slime huggers and an egg, then also destroy the cent girder and enter the next area. There are four lizards (and one little goo thing) you should kill before pressing the button on the upper level. This opens the gate ahead, but there are some more goodies to be found: Press the switch on the far left to open the armory and the one on the far right for the supply room. Both rooms are lightly guarded by some goo, yet they contain lots of good stuff. Note that the doors are timed and that it doesn't matter whether you have just turned the switch green or red. 1. secret place: Push the opposite wall of the entrance for a portable medikit. Now pass the gate and kill three lizards around the corner that shouldn't mean any trouble to you. 2. secret place: Go back a few steps and look up at the wall to see a crack. Blast it open for some shotgun ammo and an easy way into the vent system. There are some huggers to be killed and some ammo to be found here; besides that you can only use these corridors as a shortcut. Since I tell you how to kill every enemy, though, we simply return to the normal path. Around the corner you will find some eggs and a lone dino in a dark passage and a sentry gun above a gate in the broad corridor. Get rid of all of these while constantly moving, as some more lizards attack you from a window up above. 3. secret place: In the dark passage you can see a drinking fountain. The wall just in front of it is a hidden entrance to a room containing some pipe bombs. Ride up either lift to a control room, guarded only by two lizards. Pick up the blue access card and anything else you need (in a hatch is a holoduke) and activate the right switch. This opens up the door you can see from the window, but as it is a timed door, you better hurry to get there. Equip either the shrinker or the SMGs, since these are pretty good in dealing with four dinos in close-quarter. Now rescue the babe, pick up the Missile Launcher and the atomic health and leave the room again. Three mutants have spawned in the corridor to your left, so welcome them with a few grenades. 4. secret place: Press A a few feet to the left of the door you last came through (the one leading to the four dinos), mainly for a dino to fight and some SMG ammo to nab. Open the next door and kill two drones from a distance before throwing in a pipe bomb, taking care of some tripbombs being installed directly behind the door. Step in, kill four dinos around the corner and up on a bridge (I recommend explosive shotgun rounds if you still have any, as they also destroy the bridge on your first hit) and also watch for some goo to come out of the vent above. Destroy a sentry gun up on the level of the bridge to finally clear this rather small passageway. 5. secret place: Fly up to the vent and enter it to open a hidden timed hatch just below the ceiling behind you. Fly there, too,... ...open another hatch via a switch and kill seven dinos and some mutants in a big room. Fortunately, the mutants can shoot from the left, but no enemy can come from there. Just focus on the front and take them down in small packs, preferably with the grenade launcher. After you have dealt with everybody around, rescue the babe on the upper level. Note that you didn't have to come here through the hidden hatches, but taking the normal path on the bridge doesn't earn you a grenade launcher. 6. secret place: Blow a hole into the wall near the babe and the hatch for a jetpack. 7. secret place: Hit a switch to make four platforms form a bridge. Jump into the right niche and open the wall just above the water surface for a few grenades. 8. secret place: Repeat at the left niche for two atomic health items. Get out of this area again and open the door behind the bridge to enter a new hallway. Around the corner are quite some gliders and dinos, but luckily somebody left a few explosive barrels at the end of the hallway doing most of your job if you hit them early on. The door at the beginning of the passage leads to the toilets, which contain some ammo and health, but also two lizards. Using the blue card you can enter the formerly dino and mutant infested hall also via the door at the end of the hallway...and since this is the only use of the blue card, it is rather useless, in fact. Oh well. Anyway: Return to the big room and fire some grenades into the toxic water to rid it from some more mutants. After having done so, dive down to find the red access card. Do not stay underwater for too long, as it damages you not only when running out of air. Remember how you could actually not pick up the blue access card and still advance, using the jetpack? You really don't need the red one either and even if you have it, the alternative way is a lot (and I mean A LOT by that) better: Fly up to the vent that automatically opened a hidden hatch and crawl to the right. There is another girder that separates you from some eggs, a few mutants and... a mini Battlelord. Running blindly into this hall would be pretty lethal. Instead, drop pipe bombs to the girder and detonate them until every threat is gone. Fortunately, the big enemies can't follow you there. Shoot the barrels in the back and enter the hall. Down behind a flame is what seems to be a shortcut to the exit guarded by a few slime things, but it really already is the only path you can take. Dispose a lone dino and that has already been it for the Tiberius Station. __________________________ 13. Level - Lunar Reactor:| D13 Open the gate and kill five lizards and two gliders in the hallway system ahead (there is some shotgun ammo inside a hatch at the start of the level. Afterwards, enter the vent corridors (all vents here are connected with each other, so it doesn't matter where to crawl in) and kick some slimy face huggers while nabbing a bit health and ammo as well as an atomic health item. Behind the only open gate you will face two flying pigs, two dinos and two lizards (in the toilet cabins). Use grenades on them. Pick up the blue access card and some ammo inside the cabins and don't overlook the missiles hidden in a short vent behind a toilet. Return to the cross-form hallway where three dinos have just spawned. Use the blue key card to open a new corridor only guarded by a sole glider and some goo inside a vent on the right. Enter it for some missiles. You'll need them: Peek around the corner in the hallway to see a mini Battlelord. Luckily it can't cross the girder on the floor so all you have to is retreat, strafe and fire off missiles. If the enemy uses his mortars, you better open the gate to your left and retreat further for a moment. Afterwards kick some goo things through the girder floor and some more in a vent up ahead. There is also an atomic health item in that vent. Behind the next gate two gliders await you. Going further also reveals lots of lizards and dinos (approaching the camera monitor spawns three additional dinos, coming from the hallway you came from), but luckily the hatches, sleeping rooms and lockers contain some decent items. Jump into the shaft on the right and push the button to open the barrier ahead. See the niche on the right? Quickly run there for some ammo. 1. secret place: Press A at the right corner of the flooded area for two atomic health goodies. Press the button and quickly run into the short vent on the right, leading to a huge cave. Take down a lizard to your left and a sentry gun also on your left (just use the pistol), before aiming a grenade at two more lizards on a ledge up ahead. 2. secret place: Open the monitors to your left for health and ammo. 3. secret place: Step back out and look straight across the valley. Well below you on the other side is a cave that contains two mutants, some ammo aaaaand...Yoda! I hope you still have some fuel in your jetpack. Afterwards either press the wall at the end of a cave for a teleporter or use the jetpack to fly to the bottom of the abyss to find two babes and a new jetpack. Either way, you have to get to where the two lizards stood and nab the yellow access card. Pick the grenade launcher and shoot a big bunch of lizards, without coming too close to them. As you (slowly) move on you will feel the ground shaking and a bit further on, the ceiling ahead collapses. Quickly step back a few feet and enter the new opening on the right. Again, the vent is populated by some goo, but when you see a hole in the vent on the right, be careful. Three lizards have spawned where you found the second secret place, shooting down on you. Kill them. 4. secret place: Shoot a hole into the ceiling of the vent (if there isn't already one) and climb on top of the vent. See the cavern on the left? That's the secret place. While you can jump there, I highly recommend using a jetpack. Entering this cavern makes another lizard appear behind you. Crawl further into the vent (there is a large medikit in a niche inside the vent, in case you are running low on health), leading you to the toxic area below the mini Battlelord. Defeat some goo and four mutants and either walk over the acid with boots or float over it with a jetpack. Walk up the stairs on the right, pick up new boots and dispose a lizard. Step into the toxic waste again and go over to the spinning thing. Walk through in between the cylinder and the wall in a clock wise motion. At the other side is a small opening you should only try to hop into when standing right in front of it. Jumping too early or too late gets you squished. Move on to a room with two dinos and the red access card in it. The right row of monitors really is an invisible opening. On the other side is a babe waiting for the rescue. 5. secret place: Another row of monitors hides a dino and some items. Now you've got quite some possibilities to move on: First of all you have to get past the spinning cylinder again, no matter what you want to do next. Then, either go op the stairs and use the red card, or go through a vent in the left wall directly behind the cylinder or blast a hole into the right just behind the cylinder. All these paths will take you back to the cross- shaped hallway from the beginning of the level where two flying pigs have spawned. Activate the yellow panel. See those missiles? Pack 'em into your missile launcher to be prepared for two mini Battlelords at the end of the corridor. Lure them to the gate you just came through and retreat to the centre of the cross shaped hallway. Strafe around the corner firing off missiles and when the gate closes, open it, retreat and repeat. In the vent near the mini Battlelords you'll find some pipe bombs. Upstairs you can afce two dinos and some lizards, whereas on the lower level (where the level goes on) only three dinos await you. Open the gate, step in briefly and retreat, as some lizards and dinos have just been triggered to spawn in the hall ahead. Take them down through the gate and... 6. secret place: ...pick up all the goodies in the niche on the left and... 7. secret place: ...on the right in which the enemies spawned. Afterwards, press the button next to the grenade launcher to reveal the name giving lunar reactor. Destroy it while standing on the other side of the gate again, as its destruction spawns a flying pig. Go upstairs and lob down pipe bombs through either window to get rid of the pig. Inside the destroyed core you can find an atomic health item. Enter the hallway behind the switch and proceed a bit. After a few steps there will be a chain of explosions, both causing damage if you stand to near to the gate and releasing two flying pigs. I'd say you better run back when you hear the explosion. Getting a bit damage through the explosion is better than standing next to two pigs in my opinion. Now all that's left to do is to open another door, wipe out another pig with your grenade launcher and exit the level. ______________________ 14. Level - Dark Side:| D14 Step into the hallway and fire off a grenade into the room on the left. It contains some eggs and dinos which should be pretty much done for it after the grenade. Pick up everything and rescue the babe. Call the lift, use it and dispose of two lizards (simply enter the lift and don't turn: The exit is right in front of you). Behind the gate you'll find a lizard, a dino and a glider (grenades work best here), as well as some additional dinos around the corners (grenades, once more). 1. secret place: Open the monitors for two atomic health items. This doesn't count as a secret place, but still it is pretty easy to overlook: Turn your back to the secret place; see that switch below the ceiling? Activate it to call a hidden lift around the corner, containing a lizard. Ride it up and smack three more lizards to rescue two babes. Now head for the Alpha Transport (two lizards) call the transporter via a switch (three lizards) and ride it (two lizards). In case you might wonder: It is impossible to accidentally fall out of the open door while the transporter moves. Around the corner are some dinos awaiting you and entering the cave triggers a quake that both spawns two dinos at the transporter and one up ahead and forms a trench in the cave that leads to some eggs and an atomic health. Open the next door and take down lots of lizards with grenades, pistol rounds or shotgun hits. 2. secret place: Open a secret entrance either to the left of the water tanks in the left room or to the right of the water tanks in the other room. There is a lift taking you up to some lizards and eggs in a narrow corridor. Rescue the babe and jump into the water tanks for some items. Entering the secret place spawns two lizards in the rooms you just were in, so kill them when leaving this area. The next task can be quite tricky and dangerous, but it doesn't have to be: Hop onto the conveyor belt and watch the crushers. All you have to do to get past is to run against the first crusher when it is down and keep running. Once it goes back up you will safely pass all three of them. Jump down into the acid and quickly climb out onto a ledge. Use the SMGs to kill the only mutant above the water surface and then: Relax. Just stay there and throw some pipe bombs into the water until you are relatively sure of having cleared it. Dive for some items before calling the lift. The elevator takes you to some sort of ritual sacrifice place with a lizard and *drum roll* a pig cop! Long time no see. After having dealt with both, rescue the two babes, unequip your weapon and pick up the yellow access card. This opens the hatches all around, setting free lots of slime huggers. Kick them and search for goodies inside the hatches. Open the door to face a demon and three dinos (SMG and grenades are good choices here), as well as two more dinos in the cave where the quake shook the ground. Ride back with the Alpha Transporter and take care of a flying pig near the first secret place. Open the path to the Beta Transporter and kill two dinos prior to calling the ride. On your way to the other end of the tunnel your transporter will squish some lizards, but beware that they might instead enter your ride. At your destination you will get to kill two more lizards and also three dinos and a glider behind the corner. Use a grenade on the latter ones. 3. secret place: Get back into the Beta Transporter and while it moves from one station to the other, permanently try to leave the wagon. Eventually you reach a cave which contains a single lizard and two atomic health items. Do not step into the transporter corridor as it is electrified. Enter the teleporter instead. Enter the next room which is only lightly guarded by three lizards and open the door on the left. It leads to a small room with a dino, some goo and a few items. Go back to the previous room, rescue a babe and activate the switch to gain entrance to the air lock and hence to the moon's surface. Follow the cliff on the right to kill two lizards and quickly move on to eliminate two dinos with your grenade launcher. By now you have lots (and I mean LOTS) of suicidal gliders at your tail, but don't worry. Simply keep running around the valley in a circle motion and keep shooting grenades or SMGs at them until they're gone. On the ledge where the dinos stood you can find two shrinker crystals. Since that is all of interest there, I don't recommend flying up there, especially since the angry mini Battlelord behind the force field nearby is able to damage you through the field. Instead, go to where the lizards were and call a lift. Enter it, turn around 180 degrees and go up. On the ramp you should kill two dinos with the SMGs or a grenade and then in the room at the end of the ramp you also should use a grenade against three lizards. Deactivate the force field, grab the atomic health and return to the surface (but don't jump down the hole, mind you...at least when running low on jetpack fuel). Peek out of the lift and fire a missile at the mini Battlelord. Strafe back in and out always firing a missile when having a clear shot. Once he comes too close, run out into the open field and continue hitting him. Afterwards, go to where he came from and continue your killing spree against two flying pigs in a cave (grenades or rockets). Go on and take care of three mutants and three eggs at the end of the cave. Equip the SMGs and step through the black monolith to reach a new room with some eggs and two mutants in your back. Quickly kill everything and rescue a babe. Note that enemies can also use the monolith. 4. secret place: Look up to see a crack in a wall which can be blasted to reveal a hidden passage containing explosive shotgun ammo, a babe and the exit to a secret level. Don't activate it yet, though. There's still business to be done. Move on in this creepy area behind the monolith and be on your guard against two demons and two mutants behind the corner. Ignore the dead human bodies all around and close in on the small pool. Above it you can see three mutants you should kill after retreating back into the short hallway. Inside the pool you can leave the level the normal way, but I'm pretty sure you want to see the bonus level, right? _________________________________ 2. Secret Level - Lunatic Fringe:| DS2 No time to relax: You start off being surrounded by loads of dinos and lizards. Quickly kill them and walk around the centre structure, killing some more lizards and picking up goodies on both levels. Something doesn't feel right? Well, although it really is impossible, you have to walk more than one circle to get around the tower once. Pretty cool, huh? Anyway, rescue two babes (that count as four) near some switches and hit the four switches with your pistol to open up some entrances into the tower. Walk around on the upper ledge outside the tower until you see a mini Battlelord inside. Send him some rockets and then hop down, going to the main entrance into the tower. There you'll see two more mini Battlelords you should also kill with the Rocket Launcher. Now enter the tower on the upper level at the shrinker (pick up anything you like, especially those three atomic health goodies look pretty tempting, but I suggest to save some atomic health for later. This spawns or activates or whatever another mini Battlelord below, you should deal with as before Activate a switch next to an entrance on the upper level in the tower (it can be overlooked pretty easily in my opinion) to open a new passage behind one of the big US maps. Jump down inside the tower, walk outside and kill a new horde of dinos and lizards. There is a tight passage in combination with a shrink beam, so you know what to do. Just a few feet ahead you already get to see the exit, so you better pick up any atomic health that's left over before it's too late. ________________________ 15. Level - Dreadnought:| D15 Swim straight into a basin and get up to the surface where you should quickly check your situation and kill a dino and some lizards around you. Now relax, jump into the water again and kill a few mutants there. The bloody handprint on one of the wall opens the centre columns, revealing an atomic health item. 1. secret place: Just above the water surface you can find two hidden entrances behind what seems like a solid wall. Face the monitors and search to their left or right. Note that you have to jump a bit to enter the passage. 2. secret place: There are four buttons at the monitors above the first secret place. At first I didn't realize they were buttons at all and when pressing them they actually reminded me of something...nah, I better not tell. ;) Anyway, press all of them except for the second one from the left to lower the centre column which holds a core. Don't get too close and just destroy it with a single shotgun strike. Jump onto the platform to open a timed door inside the column in front of you. There is an extremely quick way to beat this level if you have a jetpack left: See the vent to the left of the camera monitor? Shoot it open, enter it and drop down at the spinning thing to already end the level. If you don't have one or if you want to beat the level completely, press the button near the right door and go through to find a mini Battlelord. Bait him into the bigger room and use the columns to your advantage when hiding from his attacks. Afterwards blow up the wall left from where the enemy stood to find a portable medikit. Behind the star map you can also nab some ammo and health. Open the next door and jump up to get a demon's attention. After having killed him, kick the slime and send a grenade to the dino on the right, as well as some more to the lizards up on the left. Now face the right end of the stream and shoot in some grenades so they move more to the right under the water surface. This should take care of some of the mutants and (if you're lucky) also of the demon awaiting you there. Dive down and see what has survived just to kill it then. Further along you will find a switch that deactivates the force field, separating the two underwater areas you have seen so far. Not a big deal, though. Get back out of the water and walk up the ramp. Up here you will face four dinos, a lizard and some more of those alien eggs. After having killed the first two dinos (right on the ramp) you can perfectly drop a pipe bomb around the corner to rid most of the area and clear the path to a babe. 3. Secret place: Go back to the the first corner of the ramp, look up and to the right. Just below the ceiling you should be able to see a crack in the wall that you need to blow up. This opens up an alcove a bit further up the ramp which counts as a secret even though that area is completely devoid of anything interesting. No ammo, no health, no enemies, no nothing. Now jump into the upper end of the water fall for some atomic health, but surprisingly no secret. Get back out, rescue another babe on the right and kill the lizard behind the girder in the hallway around the corner. Watch out for three dinos that will spawn high up on the ledge behind right after. Walk up the ramp, kill a mutant with your grenade launcher and press the button in the corner behind the mutilated babes. This lowers a force field behind the girder where you killed the last lizard. Move on and dispose three mutants with grenades before hopping onto the spinning thing down below. Try to hit the centre (as it barely changes it position, of course) where the atomic health lies and jump to the right pathway or simply use the jetpack. The left one only takes you straight back to the first hall of the level. Kill three dinos with the SMGs and a bunch of lizards in a small room with a single grenade. Press the button to get back to the first big hall and collect anything you might still need, because you have already seen anything there was to be seen in this level. Afterwards, go back to the spinning thing and drop down. Don't do so, blindly, though, as you can get crushed by the spinning thing. Look down and when one of the arcs is just passing by, drop down and try to follow the counter-clock motion of the arc in your fall. ___________________ 2. Boss - Overlord:| DB2 Unequip your weapon and run around kicking masses of goo and eggs. Once the hall is clear, search it for guns and for two switches on the walls (not the one near the gate, though) and press them. This opens a underwater passage with not so interesting items overall, but also with a jetpack. Grab it and open the big gate with the switch to its right. Now meet the Overlord: A big creature, equally ugly to the first boss, but fortunately it is easier to beat. Just strafe around it in a circular motion and keep firing grenades from a distance. His only attack is to shoot missiles at you and luckily he doesn't aim at where you are heading but at where you currently are, so moving around in a big circle makes it impossible to be hit. This technique even works when he isn't in the centre of the hall, but close to a wall...just don't shoot grenades while being close to him and the wall. Even if the Overlord is directly at a wall you can still dodge all of his rockets: Again, move in a circular motion close to the walls and when approaching him, simply run straight for him and then run past him to the other wall. His rockets will fly over your head and then the next ones blow up on the ground where you just were, but the explosion will be too far to hit you. I'll show you what I mean in an ASCII diagram: ________ / \ /S O\ /X EXX \ /X XXXX \ (X X ) \X X/ \X X/ \X X/ \X X/ \XXXXXX/ \__/ O is the overlord S is your starting position X is where to move E is your position at the end of the first run You can repeat this over and over without getting hit once, but in case you need an atomic health and some grenades, you can find them in the room where the boss awaited you. Upon entering this room, the big gate shuts down so you can rest a bit here and watch the big cannon shoot the earth. 1. secret place: Entering the boss room opens a hidden niche at the opposite side of the hall where you can nab an atomic health and some more grenades. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-4.3 Earth II-=-=-=-=-=-=-=-=-=-=-=-=-=-=-D3D _____________________ 16. Level - Raw Meat:| D16 Back on earth, yay; and Duke is back to trash talk, double yay!! Open the window on the right for a missile launcher and move near the end of the roof to make a dino spawn nearby. After killing him, jump down into the water and quickly climb out of it again to face two suicidal gliders and some lizards. There is an atomic health to be nabbed on a ledge. Drop a few grenades or pipe bombs into the water to dispose a few mutants and a new kind of enemy: Sharks. Now dive and pick up the holoduke and the pipe bombs. As you walk up the ramp two dinos jump in on you from behind the wall in front of you, so behold. Afterwards, destroy the sentry gun around the corner and another one at the end of the hallway around the next corner. Hop onto the thin wall the two dinos came up from behind and drop down. Pick up the atomic health, blow a hole into the wall that is already cracked and dive back to the ramp. Watch out for the newly spawned mutant and lizards, though. Inside the first area of the sushi place you have to eliminate four lizards (coming out of the rooms on the left behind the blue curtains) and upon entering the building you trigger a niche to open on the left, containing a glider and another sentry gun, so be ready to retreat. Pick up the goodies in the dining rooms, but watch out for two lizards spawning in the hallway when you enter the third room. Step onto the table in the second room. This triggers a hidden mechanism, lowering the table and revealing a new passage behind it. Crawl through and activate the switch to open the next area of the level. 1. secret place: Go to the chalk board with the bloody hand print on it and open it to get new armor. You have to really get into the opening to make it count as having found the secret place, but you better get out of there quickly, as the hatch can squish you. 2. secret place: Detonate a pipe bomb (or anything explosive for that matter) near the crack in the third room for some health and a shrinker crystal. 3. secret place: Return to the beginning of the hallway and face the camera on the other end. Now jump through the first grey wall on your right for some SMG ammo and a small medikit. 4. secret place: Press the left side of the good old boys-poster for a shrinker gun. Go around the corner and hit one of the explosive canisters to completely wipe out all the eggs in the big dining room. Rescue two babes and walk around, grabbing anything you need. This triggers some mutants for a total of four and a dino on the outside which can luckily not reach you as long as you don't get too close to the window. If you want some shotgun ammo you can find it on the ledge outside the window. 5. secret place: Finally. Johnson Tran informed me on how to find this secret place. Again: Thank you very, very much. Step onto the ledge, walk to the right where the shotgun shells lie and jump through the wall on your left for a babe, some dum dums and a health pak. Pick up the blue access card in the next small room and watch out for two dinos in your back. Pressing A at the cash register opens up eight alcoves, four in the big dining room, two in the hallway and two more in the small dining rooms. These are teleporters, but given their direct connection I can't tell you if they serve any real purpose. You can only use them to travel forth and back between these locations which is pretty useless. Ignore them and use the blue key card near the second secret place to open a door with three pigs awaiting you directly behind it. Then five good old classic pigs later, the Blues Brothers-style karaoke bar on the left is clear and you can try out some more useless stuff: Behind the lights on the left you can find another useless teleporter and inside the cage you can press a button that closes the cage and opens it again. The other lights on the wall have the same function. Big deal...Watch out for three pigs and the dinos that have spawned in the sushi bar in the meantime. Go to the sushi bar (it's just next to the karaoke bar), pick up all the goodies on the counter (an atomic health for example) and kill any remaining enemies here. 6. secret place: There is a small wooden cupboard in this room. Open it, crawl in and press A on the left, where it says "Press me". This opens the back of the cupboard. 7. secret place: Open the vent next to the secret place and press A at the bloody hand print inside to open a small room near the sushi bar. Go there for some Dum Dums. Moving on inside the vent seems tempting, but it only costs health due to the steam and it only gets you to where you would go now anyway: Open the door and enter the kitchen, where four dinos and four lizards await you. Pick up lots of good stuff in the cooling chamber, the health hatch, near the sunk, behind the door you came through and in the right wine shelf. Now jump into the sunk and dive down (they used to make 'em deeper, I guess) along the under water path you have to deal with four mutants and some eggs, as well as a lone dino above the surface. Pick up the scuba gear above the surface and dive back down to find the red key card and a switch that allows you to swim back into the first area of the level where four lizards have spawned by now. Return to the kitchen and walk down the ramp to the red panel, guarded by two pigs. The switch on the right opens up a path to the yard with the big window and the ramp up ahead already takes you really close to the exit. Move up and watch out of the dino spawning in front of you and the one doing the same thing behind you. Moving a bit further creates an automatic explosion, clearing the way to the exit: Just kill two more lizards and stay out of the fire to finish Raw Meat. ______________________ 17. Level - Bank Roll:| D17 Grab the pipe bombs in the other niche nearby and then send some grenades over to the two pigs and the dino. Then jump down and kick a slime hugger. Inside the trash bin you'll find a portable medikit, but picking it up triggers a pig cop to spawn behind you. Around the corner are another three dinos and a pig. Kill them first and then go back to where the first enemies stood. Fly up there with your jetpack to find a babe (later on there is also another way to get up there). Look up while moving on. See the crack in the wall up ahead? That's where the last level exit was, so that means you have reached the bank on the right. And what's an important characteristic of good banks? They're heavily guarded. Go around the corner and dispose a glider (yay, the suicidal gliders have been substituted by the pig gliders again), five lizards, two pig cops and two sentry guns at the entrance. Pig up the pipe bombs behind the column and kill two dinos at the ATMs. Approaching them spawns a flying pig on the big square so take care of that before doing anything else. By the way: If you need armor or an atomic health, you can find both by jumping onto a ledge from the stairs in front of the bank. Don't waste any jetpack fuel on this. 1. secret place: Open either ATM for some SMG ammo...and for some fun: Shoot the ATMs. It'll make them spill out money bills. Go back to the square (ignore the dinos in the opening above you) and approach the gate. It opens automatically, unleashing a pig cop and a pig glider. Sometimes, though, not the gate opens, but the window to its right does, unleashing a pack of pig cops. Either way, all of them share the same room, so you have to fight all of them no matter what. Don't forget to nab the atomic health here. Ride up the lift and kill four dinos and a pig cop up here, before pressing the button behind the chair. The shelf on the left lowers down, revealing the blue access card. 2. secret place: I guess I'll never fully understand what qualifies a secret place as such. Some items are really well hidden, but don't count as a secret and this place for example is harder to miss than to find. Oh well; the switch also revealed a rocket launcher behind the painting on the left, so pick it up. Don't jump out of the window: It causes falling damage, the armor below can also be reached a normal way and you would land close to two pig cops. Instead, ride down the lift again, kill the two pigs and use the blue key card at the entrance of the bank. Shoot the lone pig on the right and then peek around the next corner, sending some grenades to the two sentry guns and the various dinos and pigs. Once you enter the room where the sentry guns hung, don't just run back, as two tripbombs appear behind you and two more in front of you, blocking the path. Blow them up with a pipe bomb and voila, the way's clear again (by the way, I know that there has to be an accent on the voila, but gamefaqs wouldn't accept it that way ;) ). 3. secret place: Above the first pig you eliminated in the bank, there is a switch on the wall. Use your jetpack to reach it and to open a niche behind the telephones. Or you could also leave the tripbombs as they are and just crawl through the small opening with the shotgun ammo. You'll see why, in a matter of seconds: Press the button at the table to unlock the next gate and two spawn two pigs. They should walk right into the tripbombs, unless you have already blown them up. 4. secret place: The painting behind the table holds some health and a jetpack. Enter the next room and kill three dinos. Seems like the designers really liked the idea of implementing useless stuff: Just ignore the switch thing with the 1, 2 and 3 above it (only pick up the plasma gun behind) and instead, press the three buttons behind the chair to open the way down into the cellar. 5. secret place: Before entering the cellar, blow a hole into the wall left of the safe for some atomic health. Open another door and have a look at the oncoming passage. Looks suspicious, right? And it does for a reason: Enter it, equip your SMGs or Dum Dums and move on until a suicidal glider appears up ahead. Either kill it from right where you are or retreat WHILE CROUCHING, because a tripbomb has been installed behind you. Also don't open the next door yet, as another tripbomb secures it. Blow it up, enter the next room and dispose a lone pig. Open the door on the right (the other one is locked) and destroy seven sentry guns (one of the is at the bottom). After picking up the grenades and the pipe bombs you should fly down, using the jetpack and enter the teleporter. This gets you into the room behind the locked door, rewarding you with a babe, two pieces of armor, health and ammo. Enter the next room, rescue two babes and nab the red access card. Stepping onto the plate that held the red card, triggers a section of the left wall to slide away, revealing three lizards, but it is possible to grab the card without stepping onto the plate, in case you want to avoid the fight. Now just press the button and quickly fly over to the timed door with your jetpack or if you either don't have a jetpack or if you want to battle ever enemy, jump into the water and shoot two mutants and some slime. Inside the short tunnel lies a jetpack. On your way back to the big safe you will face some pigs and dinos, as well as some more in the entrance area of the bank. Open the safe and retreat. There will be a demon and some mutants following you, as well as two mini Battlelords staying inside the safe. Blast the canisters in there both to weaken the mini Battlelords and to open the next area. You blast a big hole into the wall, creating a short tunnel system, which contains some more mutants, but it also allows reaching the babe from the beginning without using a jetpack. Go to the exit and nab the portable medikit on the way. _______________________ 18. Level - Flood Zone:| D18 Nab the grenade launcher a bit up ahead before killing three mutants and rescuing a babe. Inside the column there is some shotgun ammo and behind your starting position you can find a scuba gear, but I recommend saving it for later as you'll need all the scuba gear air reserves you can get and picking up a new one while the older one is still at a good percentage was an avoidable waste. Afterwards, step out of the cave and take down two suicidal gliders quickly, as they are already close to you. Then kill the two dinos on the building to your left with a grenade. Time for a leap of faith: Jump into the water and deal with some sharks as well as with three mutants and a few eggs around the corner and some gliders, two flying pigs and a few lizards above the surface. After finally having secured the area, return to where you landed in the water and dive for an office. Kill the mutants inside to have a clear path to the yellow panel later on. 1. secret place: Get out of the office and blow a hole into the wall opposite of the window. First of all there are only some sharks in the newly found cave, but then equip the grenade launcher and surface just at the entrance of the cave to see loads of mutants (and some goo). Shoot them from a distance. Actually the items in here are really worth all the hassle, but at least there is a scuba gear underwater. By the way: The secret counts as being found once you step onto the green, slimy area. Move on and search for another underwater cave, this time near the sunken building where some lizards stood on. The cave contains two mutants, but also an atomic health, so it's definitely worth checking out. Then climb the building, kill any remaining lizards and save the babe. Hop up from rock to rock to find the blue access card. 2. secret place: Jump into the wall at the highest ledge for some explosive shotgun ammo and some missiles. Climb up even higher. From here you'll already see that lots of dinos, lizards, flying pigs and a mini Battlelord have spawned all around on the various roofs. Kill the latter one with the rocket launcher and the rest with grenades or SMGs in close quarter. From where you currently are, you can drop down onto the neon ad, holding a babe and some atomic health. Swim to near the cave that held an atomic health and use the blue key card. I sure hope you have some of those grenades left, because you have just opened a small room with lots of eggs and mutants. After cleaning up the mess look for a transparent wall inside the room and swim through it. It says to swim up, so do it. Have your SMGs ready and quickly kill a lizard, some eggs and a few mutants as well as a lone dino on the stairs. Go down, eliminate two lizards and jump into the water. Surface swiftly and hop onto either platform. Drop a few grenades or pipe bombs into the water and then dive again to see if any eggs or mutants have survived. If some did, remember their position and throw some more pipe bombs at their direction from above the surface. Near one of the flames you can nab a new scuba gear. Swim down an extremely long shaft at which's end lie the yellow access card and some Dum Dums. Damn girder. Can't open it, but that doesn't mean you have to swim all the way back. Instead, swim through the left curtain to find a teleporter bringing you right to the start of the level. Now enter the office building and use the yellow card. Surface and kill any remaining dinos on the roof before enjoying all the ammo around here and even two atomic health items: One is on a ledge of the building and another one lies in a cavern. Picking up the latter one triggers a wall in the cliff behind you to shift away, unleashing three flying pigs, so beware. It also makes a dino spawn near your starting position, but that's pretty easy to deal with in comparison with the pigs. After killing them, hop into the cave where the pigs were and rescue a babe. 3. secret place: Return to the cavern where you nabbed the atomic health and push the back wall for a jetpack. Get back underwater and move along the stair case, guarded by lots of mutants as is the hall you are heading for. Clear the whole area and press a button on a wall (there is also some vitamin X inside the lift, if you need it) to open two gates to the outside. In the outer area, some sharks and two mutants have spawned, so nothing too bad. Underwater, near the neon ad, you will also now find the red access card. Pick it up and hop up the rocks again to reach the red panel. Don't activate it yet, though. 4. secret place: Use the jetpack to safely land on the ledge beneath you and open the window for some health and some SMG ammo. Now get back up and use the red card, BUT DO NOT OPEN THE GATE, YET! Turn left when having used the card and shoot as many grenades into the newly opened cave behind the fence as there are some flying pigs and a mini Battlelord in it. Hopefully you can take out the pigs before they come out, but the mini Battlelord will surely go after you. Try to lure him into the small cave with the column in its centre (the one you come through when climbing up the rocks) and then down to where you found a babe and a bunch of lizards earlier in the level. When he's down here, you'll have a rather easy time: Hop on the rocks and drop pipe bombs down until he's gone for good. Now enter the cave where all these baddies came from and pick up all the goodies, before finally opening the gate you unlocked with the red key card. This is a pretty small, but enemy infested area: First of all deal with four dinos and then look up ahead to the left as a demon will come for you. Now there are just some mutants around and another demon in the sewers on the left. 5. secret place: Press A at the hard hat sticker on one of the crates to open big stack of crates. Two dinos guard some health in there. Jump over to the babe in the sewers (or use the jetpack) and nab the atomic health behind her. Then jump into the hole (you'll safely land in a small pool), surface and destroy a single sentry gun before finishing the level. ________________________ 19. Level - L.A. Rumble:| D19 Head for the pipe bombs to attract a pig cop on the right. Now drop a pipe bomb through the opening to both kill the pig and blast a hole into the right wall. 1. secret place: The newly created cave is the first secret place. Go in and up on its other end. Shoot two dinos here and nab some grenades you can use on the pig cops on the other side. Down below you can dispose some more pig cops via pipe bombs. Hop onto the vents and to the ledges on the left to get to where the pig cops stood. This spawns two new dinos where last two already were, so turn around and shoot a grenade. Move on on the ledge and kill some dinos high up in front of you at a big screen. You might have to jump up to gain enough height to make your grenades reach them. Move on a bit further and quickly kill three pigs nearby, but also watch for the big screen as a flying pig closes in on you from there. Retreat to the lower level and take care of it with your SMGs. Then climb back up the way you used before, pick up anything you need and float down with your jetpack. Grab the armor at the quake site to trigger a harmless, but important quake, enter the backstreet to the right of the quake site and eliminate four pig cops (grenade, anyone?). One of the trash cans contains a slime hugger, so you better open it when aiming for the perfect kill score. Enter the building, shred two lizards and head for the blue access card in the other room. Seems suspicious? It does for a reason: Walking into the second room makes two dinos appear behind you. After having dealt with them, shoot a grenade at the crack in the wall and take down six pig cops. 2. secret place: Go back to the location of the blue key card and search for a knife on the counter. Crouch next to it and press A at the counter to find a little dungeon with a really neat easter egg. Call the lift (the one in the second shaft is out of order, but the shaft at least contains a rocket launcher) and ride up. At the moment there are only two lizards and a sentry gun to be fought at left hand, but approaching the missiles reveals a flying pig inside the second lift shaft. Afterwards step out of the building onto the terrace and shoot three lizards on the left, as well as a flying pig approaching from the right. Then unleash the grenade launcher on lots of dinos and lizards behind various windows and at the big screen on the right. Now ride down again and destroy some suicidal gliders on the ground level. Return to the terrace and either jump to the ledges at the screen or (better way) fly there with your jetpack (don't overlook the atomic health if you are using the jetpack). Rescue three babes and hop into the building ahead. Quickly run in on the few lizards and the dino here as you need to take cover from the flying pig that has just spawned outside. Luckily there is a drinking fountain nearby. Then go up the stairs, kill some more easy enemies and pick up the red access card. 3. secret place: Some heat seeking missiles are hidden behind the wall painting. Now first rescue the babe inside the cupboard and then press the button at the desk to open a somewhat hidden door that holds two lizards, a dino and the red panel. Activate it and look through the windows to fire some grenades at the newly spawned dinos. Fly over to the terrace, deal with three lizards in your back and return to the ground level to fight another lone flying pig. Get back up to the red panel and activate the cupboard to your left to find a teleporter leading to the exit. Don't end the level, yet, though. Go to the window and watch a neat trigger event. ______________________ 20. Level - Movie Set:| D20 Instantly turn around and enter the building in which you'll find two pigs, a dino and the blue access card. Then approach the roller blind to your left. This will open it automatically, so retreat when it does and fire in a grenade to dispose some dinos and pigs. Nab the portable medikit behind the counter. 1. secret place: Jump onto the counter, crouch and press A at the backside of the right register to open a timed door behind the snack machine where the blue key card was. Leave the building and move on until you have the attention of three suicidal gliders. Turn around and head for the building again as two pig cops have just spawned here. Kill them first and then aim for the gliders. Clear the outer area of the film set from four dinos and a flying pig prior to destroying the trash cans which spawns two more dinos. Next, go to the crashing site of your copter and kill the lone pig cop in the pit (you can use the water here to refill your health as often as you want to). Use the rubble to hop onto the wall and... 2. secret place: ...to reach the yellow triangle on the duke ad. At that point the poster has an invisible opening so step in and pick up the atomic health and the ammo, but beware the flying pig that has spawned outside. Just use the plasma gun as you have lots of ammo for it lying around. Get back onto the wall and walk along until you get to the small hut near the trash cans. There is some atomic health on top of it. It's time to use the blue key card: You'll find the panel near the starting position of the level. Eliminate a pig cop, two dinos and two sentry guns inside the hall, before fully going into it. As you do, four lizards spawn outside in midair and another one in the upper opening of the second secret place. Go back into the hall, unequip your weapon and climb up the crates. Inside the vent system you will face lots of slime huggers and you get the chance to jump onto a crate with an atomic health on it. 3. secret place: Go over the big stack of crates and press A at the lowest crate right at the ramp. This opens some other crates above, setting free three suicidal gliders. After having destroyed them you should open the crates again and fly up to pick up a rocket launcher. Then either crawl further through the vent or just open the gate to stage 17 B. Both ways lead to the exact same spot and both require you to shoot three pigs and two dinos, but I recommend taking the lower path as it allows for a quick retreat. Furthermore the gate on the right is opened by two pig cops. Kill them as well and wait for the gate to close again as a flying pig is outside. After the situation is settled, search for two dinos, a jetpack and the yellow access card on the moon set. You can also pick up an atomic health on top of the moon background and press A at the USA sign to open a hidden room where three babes await you. Now open the gate leading outside and the flying pig before using the key card in the first hall. Kill two dinos on the lower level in the space set and one more "on the bridge" where also the red access card awaits you. The monitor at the captain's seat opens a hatch on the left, containing a pair of night vision goggles. 4. secret place: Jump through the centre of the black space wall for a jetpack and a shrinker. Use the red card at the moon set top open up a totally safe room. Pick up the grenades hidden in the back of the column and activate the switch to open a new passage where you killed your first enemies of the level. Leave the building through the blue key card entrance and turn left. Behind the corner is a mini Battlelord. Unleash your rocket launcher and he shouldn't be much of a problem. Instead of going to the passage you already know you have opened (as the camera showed), go to the small hut to see another newly opened passage. Kill lots of dinos inside with grenades and press the bloody hand print at the fake monitor. This opens a narrow tunnel to your left, leading to two demons you should definitely kill with pipe bombs. Then open the gate and kill two demons, two mutants and some eggs before deciding whether you want to reach the secret level (the corresponding exit is just ahead) or the normal next level already (go to where the blue key card was, in this case). __________________________ 3. Secret Level - Area 51:| DS3 Pick up the pipe bombs behind you and approach the day light without actually leaving the tunnel. Send out some pipe bombs and grenades to get rid of some lizards, pigs and pig gliders. Then drop down and search for any survivors in this area. Finally you get the chance to grab loads of pipe bombs on the left and on the right. Phew, I surely was beginning to need them by now. Go over to an underground building, destroy the fan and float down with your jetpack. At the bottom you can nab some armor by destroying the other fan below you. Then press the button opening a wall giving way to two pig cops. See the blue access card. I think you know happens when picking it up: The two doors at the sides open, releasing a lizard, two pig cops and a dino. 1. secret place: In the room opposite to the one with the teleporter you can find a hidden niche high up by using the jetpack. Some atomic health is you reward. Enter the teleporter and react quickly to kill a lizard. Three lizards later you have to use the blue key card on the door outside. Take out two lizards, a pig and a dino in the first room and send a grenade to the other lizards below on the right. 2. secret place: The register where the dino stood opens a timed door near the three switches. Open the door behind the register and walk down the ramp to a computer centre guarded by four lizards. 3. secret place: Jump onto the computer with the triangle symbol on the wall to open a timed hatch behind the corner. There is some atomic health to be nabbed. 4. secret place: Press A at the computer on which the holoduke lies for some vitamin X. Go up again and watch out for the two newly spawned pigs. Activate the centre switch near the second secret place and float down the shaft with your jetpack. If you land on the crate about halfway down the shaft you can pick up a portable medikit. Otherwise, just go down all the way and dispose a dino and a lizard. Take the small lift up to the platform controlling two of the three force fields. Load your plasma gun and lower #1 to quickly eliminate the demon behind it. Enter the room behind the force field and take down three more demons with your SMGs. Then press the button, lowering a clumn in the room and revealing a plate to step on. Stay on the plate long enough for the small wall at the red access card to completely disappear and grab the card. Stay in there and turn around to see three new demons having entered the room. Use your SMGs or the plasma gun to kill them quickly. Return to the force field switches and deactivate #2. Shoot a lizard and four mutants, before... 5. secret place: ...blasting a hole into the right wall. You'll find a mutant in a niche, some more mutants in the water (dive shortly, surface and shoot grenades into the water), some pipe bombs and another secret place in here. 6. secret place: Activate the hand print for a teleporter leading you to a grenade launcher. 7. secret place: Activate the PC in the room with the crates to open one of them. Enter the timed crate for a scuba gear and some armor. Move on until you see some crane transporting explosive barrels similar to the one in level 4. Shoot a barrel from a distance and let yourself be carried up onto a conveyor belt. Activate the switch around the corner, nab the jetpack, avoid the electric energy by hopping over the machines and... 8. secret place: ...enter the teleporter at the end of the belt to gain entrance to an alien space ship filled with Dum Dums, two babes and an atomic health goodie. Leave this place again and go around the corner to face four demons. Try to damage them with grenades from a distance as good as possible before whipping out the SMGs in close quarter. Alternatively you might also bait them to the force fields, run through, activate the force field and kill them with pipe bombs through the force field. Then press the button in the space ship hall and open the door at the red panel. Step into the teleporter and finally reach the three babes and the dinos you have already seen twice before in this level. After killing them pick up the yellow access card and press the button, but watch out for the flying pig suddenly coming from the force field control room. Also kill another one behind the wall where the yellow key card lies. It cannot reach you, but you can hit it due to a clipping issue. Go back to the space ship hall (go there via the force field control room and not just through the teleporter as a demon awaits you there) and kill a dino and a demon. Then use the yellow card and rid the lift of a single demon. Ride it down and attack the mini Battlelord in the left passageway. Retreat to the space ship hall and make the enemy follow you there. Retreat from corner to corner always waiting for the correct moment to attack him with grenades and missiles. Now relax and enter the code you could have found at the command chair where the blue access card was...but since the code system is quite stupid, I will just tell you the correct code. Actually red at the chair means that a switch has to be pressed and green means it mustn't be pressed. Took me quite some time to figure that out. ^^ Anyway, the panel in front of you first brings up the left set of buttons and then the right one. The first code is AANA and the second one is NNAA, with A meaning that it has to be activated and N meaning not to activate it. Now press the centre panel again and you will see levers in the passageway allowing to blow up the rockets and to unveil the exit nearby. __________________________ 21. Level - Rabid Transit:| D21 Shoot the sentry gun behind the spinning gate before going through. Then quickly destroy another one on the right with your shotgun and watch out for the lizard spawning on top of the book shelf. Then nab the ammo on the shelf which spawns two additional lizards behind you. Pressing the cash register opens a hatch at a shelf, hiding some night vision goggles. Take a right and rid this part of the station from seven pig cops. One of the trash cans holds a slime hugger and the small room at the end of the hallway contains a portable medikit. 1. secret place: Activate the right-most coke machine to open a hatch on the right. Go up the stairs and hop onto the train. Take out two pig cops and jump into a niche nearby. 2. secret place: Behind the poster is some atomic health. Get back onto the train and shoot some grenades down to a dino on the left and some pigs on the right. Fortunately they are quite unlikely to hit you. 3. secret place: Now drop down into the train through the only open shaft and react quickly as you are facing a pig cop. Go over to the second wagon and dispose of three dinos to obtain a new jetpack. Use it to get back out where you got in. Jump off the train and pick up any goodies you need, but also beware of a few more dinos and pigs. 4. secret place: Hop behind the counter and crawl through either curtain. There are two lizards, two eggs, an armor in a locker and not much else here. Oh well. To really reach the secret place itself, you have to enter the right locker. 5. secret place: Return to where the loads of pigs were nearly on in the level and open the Duke posters for some SMG ammo. Stay in there and wait for the hatch to close again. Entering the secret place spawned two suicidal gliders which will fly against the poster and detonate without hurting you. Drop a pipe bomb at the left-most tripbombs to clear the path to the transporter. Board it when it appears and ride over to another section of the level. Defeat four dinos nearby (a well-placed grenade can take 'em out entirely) and two more on the other side (also with grenades). Enter the toilets to find another dino and some explosive shotgun ammo and in case you want a plasma gun you can find one in the blue-lit hatch a bit down the transporter passage. If you have used grenades or other explosive ammo on the four dinos, chances are you have already discovered the parking lot behind the wall, but if you haven't, simply use anything explosive between the Anarchy-A and the painting from Shadow Warrior. 6. secret place: Before entering it, though, you might want to take a close look at the column with blue graffiti on it, or rather at its backside. There's a hidden hatch you can open for some night vision goggles. Thanks to Rick L, nealtime and Element for this secret. The parking lot is vast, but empty and at the end you will find a van carrying the blue access card on its roof so you would think that hell opens its gates once you pick up the card, right? Luckily, it doesn't. Only a dino, a flying pig and some lizards appear in the hall and you can easily kill them by circle strafing and shooting a few grenades. Pick up the health inside the fire in the mail van and leave this area via the hole you came in before. Watch out for another flying pig here, although it shouldn't be much of a problem either. Board the transporter, ride back and get ready for...a single lizard? Come on, I thought we had a reputation by now. Two lizards later you are back at the subway train where the blue panel is. Plant some trip bombs right where you can pick up new ones and then activate the blue panel. Again, there is no really big threat here, but at least there are quite many pig cops. Go around the train to its other side and lure them into the bombs. Kill any survivors and blast the explosive tanks around the corner to deal with some of the alien eggs. Finally you will get to face something difficult: First of all there are a demon and a mini Battlelord that have spawned in the tunnel with broken train. Kill the demon quickly and then get onto the train, dropping down pipe bombs. Afterwards go around the corner to attract another mini Battlelord and run to the snack machine on the other side of the train. Here you can strafe to hide behind the pillars and to hit them with missiles. If they come too close, run away and get on top of the train from where you can drop down pipe bombs. Pick up the red access card. 7. secret place: Go back a few feet to the trash can and press A at it to open a hatch hidden in the Duke poster above you. Crawl in for some ammo. 8. secret place: Open the wall left of the drinking fountain to find some sort of alien command room. Walking in there spawns a flying pig behind you, so watch out. Press A at the switch in front of the space map to open another passage, holding three babes. Go over to the transporter without boarding it. Wait for it to arrive and upon seeing it depart, hop onto the track and follow it. After a while you will reach an opening on the right, being heavily guarded by lots of dinos. Definitely make use of your grenade launcher. Keep the grenade launcher in your hands, since using the red key card spawns two more dinos down the corridor. Open the gate and move straight ahead to see and "activate" a mini Battlelord. Step back and shoot grenades over the rail so he can't hit you but you rip him apart. Then go down the stairs and take care of two flying pigs. Destroying the vase rewards you with a few missiles. Dive down and kill three mutants (if you still have a good supply of them, you can, of course, also use pipe bombs or grenades, but I guess you pretty much lack both like I did). Surface and rescue the babe. 9. secret place: Blow a hole into the wall near the shrinker ammo. This forms a cave which you can use to jump onto the book shelf which lowers the other shelf, revealing two dinos, ammo, health and even atomic health. _______________________ 22. Level - Fahrenheit:| D22 Push aside the black trash box and kill three lizards and two pigs all around you before jumping into the stream and following it to a water basin with three mutants underwater. Grab the blue access card at the surface and use it back in the yard. Take a right and rid the storage yard of five lizards, five suicidal gliders and a sentry gun in the upper left corner as well as another one in the upper right corner. Try to attract the gliders by stepping out and instantly retreating again. Then toss a grenade into the windows on your right. This will kill all the pigs inside the room up there and it will open an easy path to that room: Just return to the stream and go through the blast hole, but watch out for a lizard and two flying pigs to spawn outside. Fighting them in this pretty narrow area is quite hard. I recommend dropping down to the crates and to retreat from corner to corner, shooting some grenades whenever possible. 1. secret place: Go back up to the room and open the painting on the wall. The plasma gun that's hidden inside is guarded by two sentry guns, though. 2. secret place: Destroy all the bottles in the cupboard to enable yourself to go straight through it for a portable medikit. Jump out of the window one more time and land on the crates to search for goodies high up. The highlights are a portable medikit and some atomic health, but jumping onto the highest crates spawns two lizards. Furthermore you are able to shoot a sentry gun from here. Enter the narrow corridor and open the right gate, unleashing three suicidal gliders and two dinos. Approach the radio building on your left to make two dinos drop down from the roof. Walking past it triggers two more of them. Move on, kill a pig cop on the fire department truck on the right and shoot a sentry gun up ahead, but don't walk too far; you don't want to attract the pig cops in the hall on the right just yet. Instead, make a few grenades bounce off the truck to the right to deal with the enemies before seeing them. Then enter the hall and clear it. Some grenades lie in the flames. Get back outside and fly up into a window on the highest storey to your right. There is a hidden room, containing two babes and a TV showing a movie we already know. Now return to the fire department, blast a hole into the crack in the wall and shoot two pigs. I think there is no way of passing up on the atomic health to save it for later, so just walk up the stairs and prepare yourself for two pig cops and three flying pigs. The grenade launcher should be your weapon of choice here, but be very careful as the hallways are pretty short and narrow. Open the grey door at the beginning of the upper storey to find three lizards and some health. Leave the room and open the wooden door nearby to find two pig cops. Then go along the corridor and open the metal door to the left of the camera. Use the shotgun against the many pigs and lizards in this office, as its spread shots can eventually hit a fire extinguisher, thus create some neat explosions. Rescue the babe and destroy the girder next to the out of order door to reach a water basin with Dum Dums and health. 3. secret place: Open the white diagram for some heat seeking missiles. Leave the room and hop across the pit to activate a switch, allowing you to pick up the yellow access card. 4. secret place: There is another door on the upper storey: Enter the janitor's closet and activate the switch to open a hidden room behind the "Innocent?" sign outside. Get there by jumping from crate to crate. Use the yellow access card to open the entrance to the radio station and kill three dinos on your way up to the second storey. Once you're there you only have to face five lizards. In the room with the three camera monitors you have to open a somewhat hard to see door that holds both the red access card and a demon. Dispose him quickly. Next, open the double-door and rush down the stairs as you have just attracted a dino and a flying pig. A few grenades should take care of them in no time. Now that you've cleared the room they were in, nab the SMG ammo. 5. secret place: The red curtain can be passed, so do it and you'll be rewarded with plasma ammo and some atomic health. Open the other door up here to reach the balcony. See the suicidal gliders? There are quite a few of them now, so head down the stairs and search for them. Don't overlook the one in the crate yard. Swim into the small underwater passage from the beginning of the level again and use the red key card. Open the gate and immediately go backwards into the water. A few dinos and two mini Battlelords await you in the next room and they can tear you apart in no time at such a short distance. Luckily the gate stays open pretty long and you can fire off a rocket from the water, dive down to hide and surface again after a few seconds, firing off another missile. Repeat this until every enemy is gone. You probably have to open the gate a few times, but this method is extremely safe and if you really get hurt once, simply retreat and refresh at the drinking fountain in the radio station. Press the switch to obtain the grenade launcher and blast a hole into the wall with the big crack in it, although I guess you might have done so automatically already as you fought the mini Battlelords. Climb up and exit the level. _______________________ 23. Level - Hotel Hell:| D23 Approach the blue panel after killing two pigs around the wooden corner. This triggers another pig cop to jump down nearby, a pig cop to spawn high up on the ledge and another one to spawn around the corner. Then also clear the dumpster with a grenade and kick a slime hugger in a trash bin. Since there's lots of SMG ammo you might want to use them here and against the next enemies. Hop onto the wooden ledge and use it to reach the low roof of the building nearby. Now onto the vent and up to the higher roof for the blue access card. Carefully drop down and kill a pig cop while going to the blue panel where another pig cop and a lizard have spawned. Open the door and quickly dispose three pig cops in a row as well as one just around the corner. Turn on the lights, enter the toilets on the right and be ready for two demons to run in on you from behind. You better retreat to the outside upon entering the toilets, luring them to a position where you easily get the upper hand. Then get back into the hotel, equip the rocket launcher and peek around the left corner into the hotel reception. There are two mini Battlelords (and a few lizards) in here and the best way to kill them is to hit them as hard as possible while they still are in the reception. This makes it easy to hit both of them at the same time due to the splash damage dealt by the missiles. Once they leave the room, retreat to the outside backwards and continue shooting missiles before strafing around a corner. Now enter the reception and kill two dinos spawning up ahead with your grenade launcher. The left white panel hides some armor and the switch at the reception opens a hidden room behind you, but all it contains is a lousy pair of night vision goggles. Luckily the designers over at 3D Realms granted you a drinking fountain in the lobby, so make use of it. Leave the building where it says exit and defeat a pig cop on your left and some slime enemies in the trash cans on the right. Also don't forget to save the babe. Then move on and take care of two pig gliders and a pig cop. As you approach what seems to be a dead end, two windows will open up in front of you, unleashing some dinos, some pig cops and a demon. Better have your grenade launcher ready. Using the jetpack you can reach some missiles and two atomic health items (spawning three lizards) on a ledge at the guilty sign (or you can nab them without a jetpack later on). In the last stage it was innocent, now it's guilty...what's up with that? Anyway, jump into the room in the dead end and approach the painting on the right wall. A hidden hatch opens automatically. Hmm, what could that mean? It's no big surprise that something big is coming your way, but fortunately it isn't that hard. There's a flying pig outside, closing in on you. Just grab the yellow access card, leave the room and pump two missiles or three grenades into the lone enemy. Return to the lobby and make a choice: Either use the lift or walk the stairs. I recommend the latter possibility as this will let you advance at your own pace and it guarantees a clear back. Kill three pig cops on the stairs and two more behind the door. Now step in briefly and go back through the door to bait two dinos from the right. Then really enter the hall and kill two pig cops on the right, which will attract three dinos to come from the left. Use the shrinker on them when they've come close. Follow the right hallway past some doors and first dispose two more dinos and then four of them to finally clear this area. Open the first door where the two pig cops were and kill three dinos and a pig cop with some grenades. Then blow up the fire extinguishers on your right to blast two big holes into the walls. This will enable you to get the goodies at the guilty sign from earlier in the level, but watch out for the newly spawned flying pig outside (use the rocket launcher) and... a mini Overlord!! Luckily he is beneath you, so it shouldn't be that hard to dodge his missiles and to kill him with a few pipe bombs. Alternatively you can go back to his position and fight him eye to eye, which I (unfortunately) have to recommend since pipe bombs are quite rare. Fighting him on the ground level is quite easy, too, though, so don't worry. Run away from him backwards and fire off missiles while eventually running circles through the alley, into the lobby and right into the alley again. Afterwards open the second door near the big holes and face four lizards guarding a babe. Behind the vent girder lies a shrinker. Return to the staircase exit and to the lift and look left: There is a babe in the back. Go that direction, but before going too close, pick up the health packs in the lockers in the storage room. 1. secret place: Investigate the suspicious wooden wall to find some pipe bombs, new scuba gear and a plasma gun guarded by three sharks in the water basin. 2. secret place: Open the wine rack for some explosive shotgun ammo. Step out of the storage room into the pool area, but quickly retreat as you have just activated a mini Battlelord on the far right and some lizards nearby. Wait for the lizards to show and after having killed them, simply strafe out, fire a missile at the big enemy and strafe back. Repeat until he's dead. Rescue two babes, jump into the pool to activate some mutants and leave the pool instantly after that. Fire one or two grenades into it to clear it and search for a crack underwater. Blast it open to reach the - wait a moment. How can those toilets from earlier in the stage be here? Shouldn't they be somewhere totally different? Pretty neat confusion. ^^ Watch out for the two pig cops spawning close to you when picking up the atomic health. 3. secret place: Now jump into the small water fall at the pool to be teleported into a jungle area. The real secret place can be found by pressing the bloody hand print: Enter the cave, find Dr. Indiana Jones and pick up the atomic health. As soon as you, you have to run back out of the cave as the ceiling is about to lower. Turn left. See those palm trees? They can be blown up to reveal the secret exit, but we don't want to use it yet, so return to the pool area. Climb up at the sign saying there is no life guard on duty and launch a few grenades across to the dinos. Also shoot some grenades into the newly opened windows behind the dinos as there are some more of them in there. Then either float down with a jetpack or simply walk back to the beginning of the level and kill a lone pig cop before climbing up to where the dinos stood. Crawl through the vent and drop down to some pipe bombs and the normal exit. The crack nearby can only open a direct path to the very beginning of the level. Nothing spectacular. Now either finish the level here or return to the jungle area where the hidden exit is. __________________________ 4. Secret Level - Freeway:| DS4 Kill two mutants instantly coming your way and blast a hole into the wall behind you for some grenades and some atomic health. The shaft above is useless so don't waste any jetpack fuel to investigate it. Move on underwater instead and kill some more mutants. Then surface and take care of a suicidal glider and some pig cops. Take a deep breath and mentally prepare for a pretty hard area: Blast a hole into the crack and go to the loads of suicidal gliders, pig gliders and pig cops. I recommend using the grenade launcher while strafing around under the bridge and disposing as many enemies as quickly as possible. Concentrate on the cops, then on the suicidal gliders and only then on the pig gliders. After you have killed quite some enemies, run up the ramp on the left and clear this area of some more pigs and some slime huggers. At least now you have a clear back and can deal with any survivors a bit easier. Hop up to the portable medikit and fly up using a jetpack. Behind the wall you can kick lots of slime huggers and rescue two babes. Return via the ramp and walk up on the wall to reach some missiles on the other side. 1. secret place: Go back to the portable medikit and walk along the ledge in front of the windows. The last window can be opened to reach a toilet, a pig cop and some ammo. Nab the atomic health under the bridge or save it for later and walk up the other ramp which spawns some pig cops and some dinos around you. After finally having cleared this large area you should jump onto the crate and onto the ledge behind it. Go over to the night vision goggles and jump through the fake window behind them. Destroy a sentry gun in the vent with your shotgun while running towards it and leave the cent through any of the two fans. This area is guarded by five pigs and holds a drinking fountain and some wanted posters showing the developers, but besides that there isn't much to be found in this area of the police station, so return to the outside and fly up to a higher ledge for some armor. Then enter the narrow passage with the baywar poster and trigger an automatic explosion. Retreat from that and afterwards go through to fight a suicidal glider, some pig cops and a mini Overlord. This place can also be reached by flying through the second shaft in the water area at the beginning, but I recommend using the path I told you to use as it gives you more space to fight the mini Overlord. Bait him to the narrow passageway and observe: He either stays on the road, near the passage or he comes through. If he does the first alternative, hide around the corner and then swiftly run out of the passage onto the road and back again to make him show himself at the opening, allowing for an easy hit with a rocket before hiding around the corner again. If he follows you, just retreat to the crate and fire missiles at him from a distance while strafe-dodging his missiles. Once he's dead, pick up the Dum Dums behind the flames and then run around the street he was on and search for two babes and some lizards, pig cops and suicidal gliders. 2. secret place: Go to the blue panel and open the window opposite of it for three dinos, some ammo and a shortcut to the toilet you have already visited earlier. Close in on the police car which will explode right in front of your eyes, unleashing a bunch of pig cops behind it. Have your grenade launcher ready! Now hop up the crates and ledges and vents to finally reach the upper storey of the police station. Kill three pig cops and nab the atomic health. 3. secret place: Push the button at the desk to open a timed hatch on your right. Jump in for some pipe bombs. Enter the next hallway and rid it of three pig cops and two sentry guns (both of them are directly on your right inside the hallway). 4. secret place: Blow up the crack near the armory entrance to actually gain entrance to it. Entering it spawns two pig cops in the passageway. It's time for another lift shaft you have to float down. Stop at the first door you come across and open it via the switch. In this area you will face quite many pig cops so you might want to drop pipe bombs and hide behind a corner when detonating them. Rescue a babe and press the switch in the small room directly in front of the shaft to open the gate to the area of the police station we already know. Kill two newly spawned pig cops here and refresh at the drinking fountain if you need it. Drop down to the bottom of the shaft and go straight into the dead end while having equipped the SMGs as a suicidal glider spawns in your back. Go around the corner, save a babe and dive in the sewer tunnel to find two mutants, a lizard and a jetpack. Use it to get back to the area where the drinking fountain is and leave it through the vent to go back to the street where you fought the mini Overlord. Climb around on the collapsed buildings, rescue a babe and nab some explosive shotgun ammo, but watch out for the demon that is triggered by doing the latter one. Then equip the shotgun, drop into the hole in the building and find out that what seemed to be a small pit actually is a big cave. Kill two dinos with your explosive shotgun ammo and nab the jetpack to fly back up. Use some more explosive shotgun shells to defeat the dinos in the opening nearby. Then jump there (or fly there to make sure you land where you want to land) and kick some goo. Look outside to see some atomic health on a ledge to your left (under the camera). Walk around, nabbing anything you need (and of course the blue access card) and killing the newly spawned lizard. 5. secret place: Blow up the wall left of the blue key card to find some alien eggs and ammo. 6. secret place: Open the book shelf near the blue key card for some missiles. Get back down and be ready to fight against a mini Battlelord. When I was here, the dumbass trapped himself inside the section of the collapsed building that lies in the narrow passageway. He could still hit me sometimes, but he couldn't leave that place and I couldn't hurt him...at least from that street. So I climbed up into the police station and crawled back out through the vent, getting me to the other side of the passageway from where I finally could kill the mini Battlelord with a few missiles. No matter how you kill him, you have to use the blue key card now. The panel is near the shaft hole and it opens a lift to your right, containing a pig cop. Ride up, deactivate the conveyor belt via the first switch and make good use of the grenade launcher against quite a lot of dinos and suicidal gliders, but watch out not to accidentally hit the switches at the end of the area as this raises a wall, releasing lots of dinos. Deal with them when the area is clear and pick up the red access card, as well as the atomic health at the beginning of the conveyor belt where the Terminator tried to escape. ^^ 7. secret place: Fire some grenades into the black-yellow-striped parts of the wall. You can jump through them to reach a secret room, but first of all you should rid it from some enemies. Ride down the lift again and turn to the parking space at the police department to see a mini Battlelord. Hide at the narrow passageway like you already did when fighting the mini Overlord and use the rocket launcher. Afterwards go to the police car, use the red key card and kill two pig cops and two mutants behind the wall (simply shoot the fire extinguisher to both kill the pigs and blow a hole into the wall). There it is: The exit of the last secret level. __________________ 3. Boss - Stadium:| DB3 You've made it! This is it; the final boss...and quite a lame one at that. -.-0 Simply run around and grab anything you need. The boss has two kinds of attacks, but both will miss more often than not. When you are far off he will shoot missiles that scatter a bit so he might hit you sometimes. Standing relatively close to him makes him use the mutants' attack which will always miss as long as you circle strafe around him. So just do that and fire off anything you have until the boss is dead and the earth is safe again. An alternative way of beating the cyclops in the N64 version is to fly up and land on his head. You should be able to stay there and kick him without ever getting hit. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Items EEE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Small Medikit: ----------------------------------------------------------------------------- These white boxes with a red cross refill up to ten health points. They can't increase your health over 100 health points, though. Large Medikit: ----------------------------------------------------------------------------- These white bottles with a red cross refill up to thirty health points. They can't increase your health over 100 health points, though. Atomic Health: ----------------------------------------------------------------------------- These atoms (pretty big atoms actually) restore 50 health points and they are the only way of getting more than 100 health points (up to 200). Portable Medikit: ----------------------------------------------------------------------------- These big white boxes with a red cross can be used whenever you want to. Every portable medikit starts at 100% and using it will decrease the percentage points by as many points as you lacked health points to 100. For example when using a brand new portable medikit while being on 53 health points you will have 100 health points and the medikit will be down to 47%. The medikit can be used as often as you wish to do until it is down to 0%. Armor: ----------------------------------------------------------------------------- These bullet vests automatically protect you against some damage. The damage that would usually decrease your health is simply subtracted from the 100% armor. Used Armor: ----------------------------------------------------------------------------- These vests look the same as the normal armor and they work the same, but they can only be dropped by pig cops and they are only worth 50% armor. Jetpack: ----------------------------------------------------------------------------- Activate it to fly around. Pressing the crouch button makes you go down and pressing the jump button makes you gain height. The 100% fuel you start with are used up pretty quickly and in some parts of the game you rarely find new ones, so don't waste any fuel. Fuel can only be refilled by picking up new jetpacks. The jetpack also is of great use when it comes to falling down. Activate it shortly before the landing to come down safely without wasting fuel. Also keep the jetpack equipped when fighting on small platforms. If you run over a ledge and fall down you only have to press L once to save yourself. Scuba Gear: ----------------------------------------------------------------------------- The scuba gear allows for long dives without running out of air. You start with 100% of air reserves and the scuba gear is always activated automatically when diving. To get new air reserves you have to pick up new scuba gears. Luckily, though, the tanks deplete pretty slowly. Boots: ----------------------------------------------------------------------------- These are used automatically when stepping onto hazardous ground or when swimming at the surface of toxic water and they protect you from all damage that would usually be dealt by the waste. Leaving the toxic area automatically stops the use of the boots so they are preserved for a later use. They come at 100% and they can only be restored by picking up new boots. Later in the game you won't find any of these, so don't waste them. Night Vision Goggles: ----------------------------------------------------------------------------- Activate these goggles to see in dark places. You'll need them rather rarely and you'll find lots of them, so it doesn't really matter all that much that they run out of energy so quickly. They come with 100% energy and in order to refill it you have to pick up new ones. Vitamin X: ----------------------------------------------------------------------------- These steroids have to be activated to both make you run faster for a while and increasing the impact of your kick. You cannot stop the effect once you have activated it; the effect ends automatically when the steroids have reached 0%. Pretty useless stuff in my opinion. Throughout the whole game I have never used this. It might be nice for a quicker retreat, but definitely ignore the higher kick power this gives you. Holoduke: ----------------------------------------------------------------------------- Activate this to place a holographic duke where you currently are. Enemies will either attack it or you; it's just a matter of chance. The hologram cannot be destroyed, but it disappears when the energy of this item reaches 0%. You can manually deactivate the hologram at any given time and activate it again later on. Like the Vitamin X I have never used the holoduke during the entire game, but I guess it can be relatively useful at times. Key Cards: ----------------------------------------------------------------------------- These come in three different colors: Red, blue and yellow. Use them on panels of the same color to access new areas. Except for a few cases, you have to pick up and use all of them. Ammo: ----------------------------------------------------------------------------- I cover this in the weapons section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Weapons FFF ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kick: ----------------------------------------------------------------------------- Well, it's the kick...what should I say? Every Ego-Shooter has to have a close quarter attack like this and like in any other game of its genre the kick is a mere last resort. At least usually; use the kick against alien eggs and face huggers and use it to break objects and on the hardest difficulty setting also to tear apart corpses of fallen enemies (lizards and single pig cops, mutants and dinos). Pistol: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 192 The pistol is your first real weapon and it should be treated as such: It is nice to have in the first few levels but later on the enemies would only laugh at you for using it. The pistol is great against lizards and sharks to save ammo and it also is a good choice against small groups of mutants. Furthermore it can be employed to kill single pig cops if you can strafe behind a corner to hide and even suicidal gliders can be taken out with the pistol if there is only one of them. Still, as long as you aren't broken in terms of ammo in general, leave the pistol in your bag. Besides its low damage the pistol also has the disadvantage of reloading after every 12 shots. Pistol ammo cannot only be found the normal way, but lizards also sometimes drop it. Pistol (Dum Dums): ----------------------------------------------------------------------------- Maximum Ammo Capacity: 36 This special ammo has the same characteristics of the normal pistol ammo (including reload times) but it is way more powerful making it a great weapon against lizards, pig cops, dinos, mutants and both kinds of gliders. Unfortunately, though, Dum Dums are rare. Note that Duke will always first use up the Dum Dums before feeding his pistol with normal ammo again, unless you pick up normal ammo while holding the pistol in your hand. Shotgun: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 50 The shotgun is worse than it might seem. Sure, it deals decent damage on close distance and its spread makes it hard to miss with it, but the reloading times in between two shots render the shotgun a rather useless weapon later in the game. Use it against lizards, pig cops, pig gliders and sentry guns and against mutants as long as you are able to dodge their attacks. The most annoying enemies later on, though, are the dinos and they attack to fast for the shotgun to be of any use. Suicidal gliders can also be killed with the shotgun, but only do so when there's just one of them around and only when it's still rather far away. Another good use of the shotgun is to dispose corpses of weak and medium enemies. Pig cops can drop shotguns when dying. Shotgun (Explosive Ammo): ----------------------------------------------------------------------------- Maximum Ammo Capacity: 20 The explosive ammo doesn't spread like the normal shotgun ammo does, so it is way better on long distances, which is definitely necessary as the explosion it creates has a big radius. Ergo: Stay away from whatever you want to hit or else you get hurt badly. The explosive shells are a great weapon against any enemy except for mini Battlelords and mini Overlords. Also use it to blow up corpses over a long distance. Note that Duke will always first use up the explosive shells before feeding his shotgun with normal ammo again, unless you pick up normal ammo while holding the shotgun in your hands. Sub Machine Guns: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 400 This is the best weapon in the whole game. A single hit isn't very powerful, but luckily the SMGs can pack a crapload of ammo and they have an extremely high lizarde of fire. The SMGs can be used at any distance and against any enemy (except for flying pigs, mini Battlelords and mini Overlords), serving better than most other weapons in any situation. Just don't waste the ammo to blow up corpses. Dinos may drop SMG ammo or even SMGs upon dying. Grenade Launcher ----------------------------------------------------------------------------- Maximum Ammo Capacity: 48 Besides the SMGs the grenade launcher is my weapon of choice. The grenades bounce off walls and such to either blow up after a few seconds or upon hitting an enemy or the Duke. Its only two downsides are the danger for yourself (the blast radius is quite large) and that the grenades bounce off of inactivated enemies. The grenade launcher is great against big groups of enemies, it is perfect for completely blowing up far-off enemies, it is strong enough for every enemy except for mini Overlords and mini Battlelords and it can be used to fire around corners or at enemies down below. You see: This is a really cool weapon, but sadly you should preserve its ammo a bit as you won't find as many grenades as you might use. Also only use it rarely to blow up corpses as the grenades bounce off of them. Pipe Bombs: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 50 Pipe bombs are a lot stronger than grenades but they require being close to the target, so their main use is to blow up corpses of big enemies (like mini Battlelords) or big clusters of corpses and to hit enemies down below, but they also work well when a big enemy is stuck behind a wall nearby and you can drop a bomb past the wall or when you know that there are enemies around a corner. Also note that pipe bombs can deal damage through force fields. I guess I don't have to tell you, but still: Watch out for the explosion as it has a wide radius and it can damage you badly. Dropped pipe bombs can be picked up again. Pipe bombs lying around (no matter whether you dropped them or if they simply have been there from the start) can be shot to create an explosion, but picking them up and placing them yourself is usually better. Shrinker / Expander (Shrinker Crystals): ----------------------------------------------------------------------------- Maximum Ammo Capacity: 66 The shrinker is another great weapon, although I have to admit I nearly completely ignored it as I played through the game. A single hit will shrink any of these enemies (read on for a list) so they are left with no actions available, except for moving: Lizards Pig Cops Dinos Alien Eggs Mutants and even Flying Pigs! All you have to do now to kill them is simply stepping onto them and don't worry: The effect wears off after a few seconds so don't let your prey get away. I recommend using the shrinker against flying pigs and against big groups of dinos in narrow places. Against the latter one you should shrink one, strafe around a corner, strafe back and fire again, as this gun has a bit of delay due to reloading. Unfortunately the shrinker ammo doesn't deal any damage against any enemy not present in my list, but at least this should guarantee that you don't use the shrinker all too often, which is good, since its ammo is quite rare. Shrinker / Expander (Expander Crystals): ----------------------------------------------------------------------------- Maximum Ammo Capacity: 99 The expander on the other hand works against every enemy (except for the three bosses). Its fire slowly enlarges an enemy until it blows up. When it does, any enemy close to it will also blow up, but the expander is completely safe for you to use. Also note that the expander does a little amount of damage with every hit, so you don't have to rely on its blow-up effect solely. Actually, I fell like the expander is a pretty useless gun. Its damage is nearly non-existing and the blow up effect takes to long to work, especially against bigger enemies. Missile Launcher: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 50 The Missile Launcher fires off a rocket going in a straight line and dealing way more damage than the grenade launcher, also with a bigger explosion. This makes the missile launcher the ideal weapon against mini Overlords and mini Battlelords on medium or long distance and it can also be used against big groups of enemies or to shoot into an opening at a far distance. Also employ it to blow up corpses on a big distance unless you have explosive shotgun ammo. Missile Launcher (Heat-Seeking Missiles): ----------------------------------------------------------------------------- Maximum Ammo Capacity: 25 These rare goodies deal the same amount of damage as the normal missiles and they basically have the same characteristics overall, but (as the name shows) they home in on enemies. This can be pretty useful sometimes, but then again sometimes you want to hit a certain enemy, yet the missile has its plans. Just use them as if they were normal missiles; make no difference between them. Note that Duke will always first use up the heat-seeking missiles before feeding his weapon with normal ammo again, unless you pick up normal missiles while holding the missile launcher in your hands. Tripbombs: ----------------------------------------------------------------------------- Maximum Ammo Capacity: 10 After planting these on a wall a laser beam pops out a few seconds later. If anything crosses the laser now, the bomb blows up, creating a neat explosion. Another useless weapon: You basically never know when you might be able to use these effectively, they don't deal as much damage as you might expect, they only work in narrow places as otherwise the enemy can be quite far away from the bomb itself when interrupting the laser beam and the tripbombs are also dangerous for you. Plasma Cannon ----------------------------------------------------------------------------- Maximum Ammo Capacity: 99 The plasma cannon is quite powerful. It can be charged to fire off either small energy balls that barely deal any damage or bigger plasma balls that can dematerialize most enemies in a single strike. Of course, the bigger the charge, the more ammo is used up. Also note that the plasma cannon doesn't leave any corpses behind, making it a great choice e.g. against demons. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Enemies GGG ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lizards ----------------------------------------------------------------------------- These little guys appear throughout the whole game. They have a jetpack and they can teleport away, only reappearing in your back when you approach their old position, but still they don't mean much of a threat as they can't take much damage, deal few damage and as their shots are fairly slow and can be dodged. Furthermore their corpses can easily be destroyed by kicking them. Sometimes they drop pistol ammo when dying. I have read multiple times about lizards wearing blue and lizards wearing red, but actually every lizard I've seen wore blue, so I really can't say anything about different lizard versions. Weapons of choice: 1. Pistol (when there are only lizards around) 2. Shotgun (a single hit is all it takes) 3. Grenade Launcher (against big groups of lizards) Pig Cops ----------------------------------------------------------------------------- These mutated LA police men wield a shotgun and wear armor, making them somewhat tough in the first few levels and still later on if they get close to you. Luckily they can't take that much damage even with their armor on. Strafe behind corners to avoid their shotgun blows and use anything stronger than the pistol against them. Moving around makes them miss sometimes, but it's just a matter of luck. Kick their corpses when there are only one or two of the around, otherwise use the shotgun Pig cops can drop shotguns and used armor when being killed. In the space episode you will only face one of these, but on earth they are quite common. Weapons of choice: 1. Shotgun (when there are only pig cops and maybe some lizards around) 2. SMGs 3. Grenade Launcher (against big groups of pig cops) Pig Gliders ----------------------------------------------------------------------------- These hover gliders resembling a shark are steered by a pig cop. They fly around wildly, following a patrol way, making it a bit hard to hit them. Luckily they don't deal a lot of damage and their fire can be dodged. After destroying them a pig cop climbs out of the rubble. Pig gliders don't appear in space levels at all. Weapons of choice: 1. Shotgun (two well placed blows will do) 2. SMGs (they work well against the pig gliders, but don't waste their ammo; the shotgun is just fine against them) 3. Grenade Launcher Mutants ----------------------------------------------------------------------------- These floating tentacle-monsters mostly appear in or near water, shooting some strange energy beam at their prey. They deal quite some damage and they can also withstand relatively much, but fortunately their attack can be easily dodged and underwater mutants will stay underwater almost always so they don't mean big danger. If you see a water basin you can almost be sure of it to contain some mutants. Jump into the water so you dive down a little bit and instantly surface and leave the water. This activates the mutants (see the general hints section for more info on this subject) allowing you to drop down one or two pipe bombs or grenades to clear the basin. A single mutant's corpse can be kicked, but if there's more than that you should use the shotgun or pipe bombs. Weapons of choice: 1. Grenade Launcher (two of these are all it takes and it also takes care of their corpses; furthermore grenades are perfect against mutants in water basins. 2. Pipe Bombs (against underwater mutants when you aren't in the water) 3. Shotgun (saves other, better ammo) Alien Eggs ----------------------------------------------------------------------------- Destroy these before they can open up, releasing a face hugger, but don't waste any ammo on them. Just close in on them and kick them. Weapons of choice: 1. Kick 2. Grenade Launcher (if you quickly want to blast bigger groups of eggs) 3. Pistol (against eggs on long distances) Face Huggers ----------------------------------------------------------------------------- I refer to these aliens inspired by the famous movie starring Sigourney Weaver as face huggers, slime huggers, goo things and such, so don't get confused as you read the guide. The face huggers slowly crawl towards you, alternating between the floor and the ceiling. Once they've reached you, they climb up your face, blocking your vision and constantly depleting your health. When you see a hugger on your face, quickly fire no matter what weapon you have currently equipped (of course you should still watch out not to fire an explosive while being close to some object). The best way to deal with them is to run around while constantly kicking. This way you will get rid of them quickly and they cannot hurt you (except for the puddle of acid they sometimes leave behind when dying). If other enemies are around as well just use the grenade launcher on the bigger enemies and the huggers will get caught in the blast eventually. Weapons of choice: 1. Kick 2. Grenade Launcher 3. Pistol Dinos ----------------------------------------------------------------------------- These guys look like a Tyrannosaurus Rex, but they pack way more fire power than those lovely little creatures that reached fame in Jurassic Park. The dinos wield Sub Machine Guns and they can jump pretty high and far. They aim extremely well, so strafing around might save a few health points, but it's never near as useful as against lizards and pig cops for example. Still unless you use a weapon with a high rate of fire you better strafe around as they also have a second attack: Rarely these enemies spit some acid at you which deals lots of damage and blurs your vision for a while. Generally you should dispose the dinos as quickly as possible. They might not deal that much damage on their own, but as they nearly always appear in groups and as their quick weapons are precise and deal the same amount of damage at every distance, they can get a pesky threat. You can destroy a dino's corpse by kicking it, but if there are more than one of them you better use the shotgun, the SMGs or a pipe bomb. Dinos can drop SMGs and SMG ammo when being killed. Weapons of choice: 1. SMGs 2. Grenade Launcher 3. Shrinker Suicidal Gliders ----------------------------------------------------------------------------- These flying, mechanical drones can be heard over long distances already as they have some sort of roaring and summing to them. They don't have any weapons, but they try to home in on you to detonate on contact. They can be outrun and circle-strafed relatively easily in large areas, but when there are multiple gliders in a narrow spot you should definitely equip the SMGs and keep firing. Hitting a glider makes it stop for a brief moment, so the faster your fire rate, the harder it is for a glider to come close. The SMGs even allow for a complete halt. Destroying them also makes them blow up, possibly damaging other enemies. Sometimes the gliders will detonate themselves when you stand on the other side of a closed door, gate or hatch, but try not to rely on this too often as they sometimes open the gate themselves or somehow manage to pass through the gate instead. Weapons of choice: 1. SMGs 2. Shotgun (against single gliders or when you have enough space to run away) 3. Pistol (against single gliders) Flying Pigs ----------------------------------------------------------------------------- You will encounter these big bad guys in space for the first time, but they also come down to earth with you. They either slash in close combat or shoot missiles out of...out of....err, it really seems to be their ass, even after looking closely for what it might be. So stay away from them and you should be able to dodge their slow attacks. Weapons of choice: 1. Shrinker (yes, it really works on them!) 2. Grenade Launcher 3. Missile Launcher Demons ----------------------------------------------------------------------------- Ok, so maybe these aren't demons after all, but rather aliens. Still I refer to those skinny, large, quick and ugly creatures as demons, since they definitely remind me of those demons found in Doom and of other demons. They run fast so they can quickly reach and slash you. Yet, this isn't what you have to fear the most: Sometimes they emit a shrinker beam, rendering you an easy piece of prey. Run away from them backwards and keep shooting good weapons. As long as you stay far away from them you should be able to dodge any shrinker beams, but if you don't feel comfortable on this, strafe around as well. Demons are highly lethal, which means you better dispose them first. Weapons of choice: 1. Grenade Launcher 2. SMGs 3. Shotgun Sentry Guns ----------------------------------------------------------------------------- These are automatic guns, waiting on ceilings and floors for the Duke to come into sight. They employ the same ammo as the lizards, making them quite harmless, but still they can get pesky, especially when there are multiple sentry guns around. Hitting a sentry gun makes it unable to attack, pretty similar to the suicidal gliders. Weapons of choice: 1. Shotgun 2. Missile Launcher 3. Pistol Sharks ----------------------------------------------------------------------------- You will meet these creatures extremely rarely and when you do, you're in no danger. Sharks sometimes ignore you and when they don't they swim towards you, trying to get a bite out of you. Simply stay away a bit and keep firing at them. I guess I don't have to tell you what they look like, right? ;) Weapons of choice: 1. Pistol 2. Shotgun 3. SMGs Mini Battlelords ----------------------------------------------------------------------------- This is smaller (yet still huge) version of the first boss. You will meet these guys in space for the first time and you might be shocked the fist time you meet one, but there are way more of them after that and pretty often you will even find multiple mini Battlelords. They have the same attacks as the boss (a mortar and a gatling gun), but luckily they deal a bit less damage and they withstand less damage. Still, these are the hardest enemies in the whole game. Stay away from them and strafe behind a corner to hide, strafe to face the mini Battlelord and to fire of a missile, and quickly hide again. You might have to retreat to new corners various times during a single battle, but it's way better than coming close to him: A few seconds of gatling gun fire always rips you apart. Also note that the gatling gun fire always hits its target when you are in the enemy's sight. Use a pipe bomb or the missile launcher to get rid of their corpses. Weapons of choice: 1. Missile Launcher (this is the only weapon you should use against them as long as you have some ammo left for it) 2. Grenade Launcher (a weak second place; this takes a lot longer to end the battle) 3. Pipe Bombs (when a mini Battlelord gets stuck somewhere) Mini Overlords ----------------------------------------------------------------------------- This is the rarest enemy you encounter: The smaller version of the second boss only appears twice in the game and while their rocket launchers deal a lot of damage and they can pack loads of damage themselves I'd say they don't mean as much hassle as you might expect. Their attacks are easy to dodge and they don't appear in multiples. Just get rid of any guards and then concentrate on the mini Overlord. It really isn't that hard. Use a pipe bomb or the missile launcher to get rid of their corpses. Weapons of choice: 1. Missile Launcher 2. Grenade Launcher (not as bad as against mini Battlelords) 3. Pipe Bombs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. Closing Comments HHH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Duke might be a bit outdated in terms of gameplay (even simple blast- everything-to-pieces-shooters have evolved as you can see when playing Painkiller) and the space levels sometimes bored the hell out of me, but still the humor and the sometimes great atmosphere on earth (hell, you get to blast through a sushi place!) make Duke Nukem 64 a pretty good game, although it is the worst Ego-Shooter I have played on the N64 so far. I'd appreciate any comments, questions, high scores, critics or whatsoever, so please mail me at KeeperBvK@web.de if you have anything to tell me (even misspellings and stuff). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. Experimental III ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In some other guides I've seen the author implement the following and I thought "Why not give it a try for your own guides?": If you really like this guide and you think it helped you or entertained you a bit or whatsoever and you feel like rewarding me not only by writing a nice e-mail, feel free to send some money to my paypal account at: LH_Zerberus@web.de Of course I don't want to make somebody send me money who doesn't really want to (even if I could, I wouldn't ;) ), but (also of course) I'd appreciate any contribution. Thank you very much for reading this guide and hopefully some more of my stuff on gamefaqs. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. Credits JJJ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Very, very big thanks go out to Johnson Tran for sending me an extremely detailed e-mail on how to get to the last secret place in Raw Meat. Another big set of thanks go out to Conrado for pointing me to the remaining secret in Dreadnought. He also went the extra mile by even sending in screenshots. And the final thanks go out to Rick L, nealtime and Element for telling me about the final secret I was missing in Rabid Transit.