Review by Tenshi No Shi
"Hail to the king, baby...just not on the N64."
Ah yes, good ol' Duke Nukem makes his way to the N64. But is it really Duke when he rescues the babes for points, doesn't swear, and doesn't get and strippers?
Basically something out of an old B-rated flick, the story of Duke Nukem 64 (as with all Duke games) involves the Dukester stopping an alien invasion. This carries him to some rather interesting locales, including space.
It would have been nice to see some updated graphics (like Doom 64), but Duke Nukem 64 looks the same is if it were running on a low-end PC. The programmers didn't bother to update the code to maximize it for the N64's unique special effects. What's up with that?
Probably one of the most important things about any Duke game is the sound. More importantly, Duke's speech. While this game does have some of the infamous one-liners, a few of the more choice samples (which are my favorites) have been cut out because they were deemed to risque. 'Tis a sad, sad day when the Dukester cannot curse.
If they could have possible butchered the controls any more for Duke Nukem 64, I think they would have. No matter what style you choose, you're gonna find it damn impossible to be comfortable with. Basically, you have to decide if you think strafing is more important that crouching and jumping. Oh the humanity...
By design, a Duke Nukem game has never really been bad. The N64 version has the same elements as all other 3D versions of the Dukester, just done poorly. If they would have taken just a little more time to fine tune Duke Nukem 64, it might have fared much better.
About the only bonus you'll find in the Nintendo 64 version of Duke is three new levels. Not too bad, but considering the Playstation version got eight new levels, its not that great either.
If you really want a taste of Duke Nukem, wait to get Duke Nukem : Zero Hour. I really can't think of any reason anyone should own this game unless all you own is an N64.
Reviewer's Score: 3/10 | Originally Posted: 11/01/99, Updated 07/05/02
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