FAQ by LCartwright

Version: 1.0 | Updated: 08/27/01 | Printable Version

F1 World Grand Prix for Nintendo 64
                                   Version 1.0
FAQ/Guide by Leigh Cartwright


1: Introduction
2: Controls
3: Options
4: Game Modes
5: Drivers and Machines
6: Courses
7: Challenge Mode
8. Tactics
9. Copyright/Credits



Formula 1 World Grand Prix (or F1WGP for short) was released for the
Nintendo 64 console following the 1997 F1 season. The game is
realistically based on the 97 season, with challenges representing
real events, drivers and machines that are accurate and courses that
represent the real life courses.

There are 22 machines, 17 courses (plus a bonus track, but I'll deal
with that later), 16 challenges and a multiplayer mode for you to play
with. So whether it's Ferrari, McLaren, Williams, Benneton or Arrows,
F1WGP is the Formula One game with it all.



The controls for F1WGP are basic, and take little time to get used to.

A:       Accelerator

B:       Brake

C left:  Left Hand Side Mirror

C right: Right Hand Side Mirror

C down:  Rear View Mirror

C up:    Change Views

Start:   Pause Game

Control: Steering

Z with A: Put Car in Reverse
         (car must be stopped completely for this to work)

Z/L:     Shift gear down

R:       Shift gear up

Start:   Pause

>> Special controls for accelerating and braking

If you quickly tap A, you can maintain your current RPM. If you double
tap A before accelerating, you will start a little slower, but go from
3rd gear to 5th much faster. If you double tap B, you engage anti-lock
braking (ABS). ABS is the best braking your car can do, and is
essential for slowing down to really low speeds in poor weather.



Difficulty settings:

Nice and easy for the beginners. Keeping your car on the track isn't
even the most essential aspect of driving, because you can shortcuts
off the track. Cars will quite happily forget about passing you,
slower cars will give way when you want to overtake, and chicanes are
easily done at 300 km/h plus. You can even have accelerate and brake assists,
but you do not need them.

The level that most people enjoy the most, this requires a high level
of skill to win on all courses. You can no longer take the easy
shortcuts that were presented to you on rookie, and you will need to
master cornering. Bumps and knocks to your machine will no start to
damage you, and you will be busted up easily if you are reckless.

Forget about picking up 150 championship points or more on this
setting - the slightest off road experience will result in damage to
your machine, and passing becomes a rarity. The most realistic
setting, but also by far the hardest.
    Another feature of Champion is the 107% rule. You must qualify
with a best time that is *less* than 107% of that of the first place
qualifier. Therefore, if first place gets 1'40, then you need sub
1'47. And if first place gets 1'06, then you need less than 1'10"62.
Simple idea, really annoying to do.

Brake and Accelerate Assist:
A rookie only thing, this is for the people who have decided that they
don't know how easy the rookie difficulty level really is. Brake
assist is annoying and not needed, because it makes you brake on the
easiest turns. Accelerate assist enables you to get a marginally
better start, but again, you don't really need this.

The other options refer to how loud you want the music, sfx, how many
laps you want to race, etc.


4. Game Modes

Grand Prix
The major part of F1WGP. Choose your machine, and brace yourself for
17 tracks in the full season 97 campaign. Your aim is to get enough
points to win the drivers championship for yourself, but also the
constructors championship for your team. Practice on Friday and
Saturday, before going for qualifying. Then do the warm-up and you're
all set for the big race.

Sort of like a practice mode, you race against all the others drivers
in a non-GP race. Lots of fun and a very fun way to set fast times
and lap people.

Time Trial
Set your fast times here. You can choose whether you want to race a
ghost car (either an CPU instructor or your best lap).

2 Player
The multiplayer mode uses split-screen racing. The screen can be split
either vertically or horizontally. Barging your friends is so much

See section 7 for the Challenges section.


5. Drivers and Machines

>> Arrows

Damon Hill
Nationality: British
Starts: 84
Wins: 21

Pedro Diniz
Nationality: Brazilian
Starts: 50
Wins: 0

>> Williams

Driver Williams (name can be changed, real name Jacques Villenueve)
Nationality: ?
Starts: ?

Heinz-Harold Frentzen
Nationality: German
Starts: 65
Wins: 1

>> Ferrari

Michael Schumacher
Nationality: German
Starts: 102
Wins: 27

Eddie Irvine
Nationality: British
Starts: 65
Wins: 0

>> Benetton

Jean Alesi
Nationality: French
Starts: 135
Wins: 1

Gerhard Berger
Nationality: Austrian
Starts: 210
Wins: 10

>> McLaren

Mika Hakkinen
Nationality: Finnish
Starts: 96
Wins: 1

David Coulthard
Nationality: British
Starts: 58
Wins: 3

>> Jordan

Ralf Schumacher
Nationality: German
Starts: 17
Wins: 0

Giancarlo Fisichella
Nationality: Italian
Starts: 25
Wins: 0

>> Prost

Olivier Panis
Nationality: French
Starts: 59
Wins: 1

Shinji Nakano
Nationality: Japanese
Starts: 17
Wins: 0

>> Sauber

Johnny Herbert
Nationality: British
Starts: 113
Wins: 2

Nicola Larini
Nationality: Italian
Starts: 49
Wins: 0

>> Tyrrell

Jos Verstappen
Nationality: Dutch
Starts: 48
Wins: 0

Mika Salo
Nationality: Finnish
Starts: 52
Wins: 0

>> Minardi

Ukyo Katayama
Nationality: Japanese
Starts: 95
Wins: 0

Jarno Trulli
Nationality: Italian
Starts: 14
Wins: 0

>> Stewart

Rubens Barrichello
Nationality: Brazilian
Starts: 81
Wins: 0

Jan Magnussen
Nationality: Danish
Starts: 18
Wins: 0

However, there are two other drivers you can get via the Challenges
mode: the Silver Driver and the Gold Driver. These two drivers are
impossible to beat. They can do over 600 km/h, and both steer any
corner at this speed.



These are basic guides to the courses in F1WGP.

1. Albert Park, Australia: 5.301 km, 58 laps.
Generally this is a high speed course. There is a very sharp right
hand turn can be hard to negotiate, so you will need to brake here.
Towards the end, there is a turn of similar difficulty, except this is
a left hand turn. Brake here as well.

2. Interlagos, Brazil: 4.292 km, 72 laps.
Annoying course containing many sharp turns. There are also slopes on
some of these turns making them even harder to cope with. Watch the
opening left turn - breaking here is a must. The course becomes very
twisty just after the halfway point, with a couple of corners that
border on being hairpins. Luckily, there are a few nice straights to
floor the accelerator on.

3. Buenos Aires, Argentina: 4.259 km, 72 laps.
Low speed course with too many corners to count. Watch for the steep
slopes and the three hairpins. This course is near impossible in
Champion with rain - spinouts and crashes occur all the time, making
this course a highly frustrating experience

4. Imola, San Marino: 4.930 km, 62 laps.
A nice mix between speed and sharp cornering. There are seven
straights of some sort or another, and all end with chicanes or ninety
degree turns. Watch the third turn - a 160 degree left - braking to a
tiny speed is important. On Champion, you will be busted up on the
second last chicane if you do not brake excessively.

5. Monte Carlo, Monaco: 3.366 km, 78 laps.
When you combine a high chance of rain with no speed and lots of
corners, you get a bad mix. The street circuit of Monaco will cause
you headaches. There is an absolutely vicious section of track just
before the tunnel - 3 turns all sharper than 90 degrees plus an
appalling hairpin. After the tunnel, there are still more difficult
corners to deal with, leading up to the sort-of hairpin at the
beginning of the home stretch.

6. Barcelona, Spain: 4.728 km, 65 laps.
The massive straight allows you to burn some serious rubber.
Unfortunately, the rest of the course is a case of "get up to top
speed, then brake hard for the corner". A couple of hard corners can
result in a trip into the advertising hoardings if not done correctly.

7. Montreal, Canada: 4.421 km, 69 laps.
The number one course for lapping your opponents. Watch the first set
of corners, and the hairpin, but besides this, it's smooth sailing.
Speed through the chicanes with minimal or no braking, and you're

8. Magny-Cours, France: 4.247 km, 72 laps.
There are a lot of corners in this course, but most can be taken at
high speed. Just before the finish line, you may strike some problems.
Congestion here, in addition to the sharp bends, makes for frustrating
driving. There are also two other corners that are very sharp - you
will need to slow down.

9. Silverstone, Britain: 5.140 km, 59 laps.
Just drive fast early, and use some braking to take the sharp corners
in the second half of the course. The last few corners can crucify you
if you drive too fast.

10. Hockenheim, Germany: 6.823 km, 45 laps.
The first corner is easy, and after this there are 4 massive straights
for you to break all speed records on. A few annoying turns at the end
will require you to drop to around 180 km/h, but this is lightning
fast Formula 1 at its very best.

11. Hungaroring, Hungary: 3.968 km, 77 laps.
So many sharp turns, and too many hills and slopes. Watch the first
and last turns on the course, as high speed just doesn't suit them. A
few of the chicanes require some braking. Safety first on this course,
as mistakes are quite costly.

12. Spa-Francorchamps, Belgium: 6.968 km, 44 laps.
This course is almost 7 km long, but you won't hear me complaining.
Two massive straights are finished by a tight hairpin and a series of
comfortable corners respectively. Just watch the area before the
starting grid, especially on Champion - you need to slow down a hell
of a lot to avoid getting bunged up one tyre short.

13. Monza, Italy: 5.770 km, 53 laps.
You can speed all day on this course - except for 3 chicanes and 3
corners that ruin all the fun. On rookie, this course is a breeze,
with no problems to speak of.

14. A1-Ring, Austria: 4.323 km, 71 laps.
This course looks fast, but is so bumpy and frustrating that you never
seem to reach the high speeds you want/need. Careful of corner 3 - a
sharp right that must be taken with care. Every other corner is either
hard or slow, so, this isn't anyone's favourite course.

15. Nurburgring, Luxembourg: 4.556 km, 67 laps.
Like the Austrian course, I don't drive a lot on this one. A couple of
good straights are negated by three frighteningly sharp turns,
including a hairpin.

16. Suzuka, Japan: 5.864 km, 53 laps.
A wicked hairpin that you need to seriously brake hard for is the sole
problem with this course. A long straight allows you to burn rubber,
while the early corners are perfect for lovers of 500 cc motorbikes.

17. Jerez, Europe: 4.428 km, 69 laps.
The left turn before the home straight is the hardest in the game.
Other than this, enjoy the straights and fun chicanes as you twist and
turn your way through the course.

There is also an 18th track - a bonus track - but I can't exactly
describe it too well. You go through a mountain, along a bridge and do
other weird stuff that completely disregards the realism factor in
this game.



There are 16 challenges in this mode - 5 Offensive, 5 Defensive, 5 in
Trouble and the Ultimate Challenge. This gameplay mode is an essential
part of F1WGP.






















>> Slow down to make sharp corners - This is a realistic F1 racing
simulator with hairpins, chicanes and other hard corners.

>> To set wickedly fast times, take off flags, damage, brake assist
and your usual difficulty level and put on accelerator assist and

>> The best drivers to choose are:
1. Michael Schumacher
2. Driver Williams
3. David Coulthard

>> The best courses to practise your general driving skills are:
1. Canada
2. San Marino
3. Brazil

>> For a challenge, try starting three laps behind in an eight lap
race in Canada, Germany, Belgium or Italy with the Gold Driver, and
use rookie difficult mode.



This whole guide is copyrighted to Leigh Cartwright 2001



You may not reproduce any of this guide without my prior permission.