F I G H T I N G   F O R C E   6 4   -FAQ/Walkthrough-
                                for the Nintendo 64
__FAQ Info___________________________________________________________
|Author        BJ                                                     |
|E-Mail        bjknows@hotmail.com / beejay11@ignmail.com             |
|Version       1.0                                                    |
|#FAQ          6                                                      |
|Published on  Microsoft Word 97                                      |

COPYRIGHT © 2000 BJ.  ALL RIGHTS RESERVED.
THIS FAQ IS MADE BY ME, BJ, AND NO PART OF THIS FAQ MAY BE REPRODUCED OR 
TRANSMITTED IN ANY FORM OR BY ANY MEANS, ELECTRONIC OR MECHANICAL, WITHOUT 
FULL PERMISSION OF ME.  IF YOU DO COPY THIS WITH FULL PERMISSION, DO NOT 
CHANGE A WORD AND DO NOT TAKE THIS FAQ AS A PART OF YOU.  YOU HAVE 
PERMISSION TO PRINT THIS FAQ OUT, OR COPY AND PASTE IT TO A WORD PROCESSOR, 
BUT DON’T CHANGE ANYTHING.  THANX 

-Table of Contents-
1 > welcome
2 > revision of faq/walkthrough
3 > game information
4 > about the game
5 > menu information
6 > the heroes
7 > items and weapons
8 > walkthrough/strategy
9 > faq
10 > cheats
11 > e-mail notice (please read)
12 > credits/other junk

=======================================================================

>Welcome

Hello and welcome to my Fighting Force 64 walkthrough.  OK, it’s not one of 
the newest and coolest games in the world, but I’m kinda bored, so I decided 
to make this.  Will be done for sure this Tuesday.  Notice that this is only 
my 6th FAQ and I have began this business a year ago.  Strange, huh?  Just 
to let you know that you must read the e-mail note at the bottom of this 
FAQ.  I have gotten 2 viruses due to not following the subject codes.  I 
have let it go a lot of times, but now I’m not (starting this Wednesday).  
Thank you for all the others that have obeyed the subject codes 

=======================================================================

>Revision of FAQ/Walkthrough

Version 1.0  4/4/00  Made this FAQ/Walkthrough

=======================================================================

>Game Information
Title           Fighting Force 64
Console(s)      Nintendo 64 (original “Fighting Force” on PSX)
ESRB Rating     Teen 13+ (Animated Violence + Animated Blood)
No. of Players  1-2 simultaneously
Size            128 megabits
Accessories     N64 Controller Pak needed to save game data
                Designed for N64 Rumble Pak
Designers       Crave Entertainment
                Eidos Interactive
                Core
Genre           3rd Person – Fighting

=======================================================================

>About the Game

The game is a 3D virtual fighter.  You might have guessed that on the title, 
Fighting Force 64.  Fighting Force 64 is just like the PSX version, the 
controlling and all, except that this game was held for too long.  It got 
the saying, “too little, too late” from IGN.  This was released two years 
after it was released on PSX.  People say Fighting Force 2 for PSX is even 
worse, but I have never played it yet.  Hopefully they create a better 
title, Fighting Force 3, for PS2 and Dolphin!
You may be questioning, “Why did you make an FAQ for Fighting Force 64?”  
Good question, because I was bored and decided too.  If you used this FAQ at 
all, please e-mail me.  I want to know!

=======================================================================

>Menu Information

After the screens of the companies that made the game, you will see 
“Fighting Force 64” form on the screen, and then you’ll get the choice of 
two options.
-Start Game
-Options
NOTE: If you wait long enough, you’ll find the Scores Screen.

-Start Game
Choose this whenever you’re ready to play the game.  Once you press it, 
you’ll find the Character Selection screen.  Choose between Alana, Hawk, 
Mace, or Smasher for Player 1 using the Control Pad/Stick left and right.  
For a two player game, press the START BUTTON on Player 2’s controller.  
Press A once you chose your character, or press B to go back.

-Options
This is the options menu.  You have these options to choose from: 
Difficulty, Music Volume, SFX Volume, Music Setting, Controller Options, and 
Controller Pak Options.
DIFFICULTY – Use the Control Pad/Stick to choose from easy, normal, or hard.
MUSIC VOLUME – Use the Control Pad/Stick to choose the loudness or lowness 
of the volume.
SFX VOLUME – Use the Control Pad/Stick to choose the loudness or lowness of 
the volume.
MUSIC SETTING – Use the Control Pad/Stick to choose from stereo or mono 
sound (if you hooked up your N64 using the A/V Cables that were included in 
the box, you can have stereo or mono sound.  If you had to buy an R/F 
Switch, you can only have mono sound, even if you choose it to stereo).
CONTROLLER OPTIONS – Press the A button to open this file.  Choose the best 
Control Tye #1-8 that you like best.  You can also do this for Player 2.
CONTROLLER PAK OPTIONS – Press the A button to open this file.  You can only 
access this page with a Controller Pak in any controller.  You can select a 
C-Pak if you have another one plugged in.  With the C-Pak that you have 
chosen, you can save/load settings (which include scores and things you 
changed on the options screen from default) on/from it, you can load a 
PREVIOUS game you saved on it, and you can erase a game note that is saved 
onto it.  Remember that you can only save your options settings and game 
onto a Controller Pak.  If you don’t have one, you always have to start over 
from scratch.

=======================================================================

>The Heroes
(as from nintendo.com)

MACE DANIELS
Age: 21
Height: 5’7”
Weight: 126 lbs.
Hair: Brunette
Eyes: Green
Vitals: 38-22-38
IQ: 200

Description
Mace is a Private Investigator who does always stand on the right side of 
the law.  She is a master of the Martial Arts, and possesses a wide variety 
of weaponry skill.  She has joined the fight against Dr. Zeng to find fame 
and fortune, and also for the thrill of flirting with danger.  Mace is well 
aware of her sensual appearance, and uses it freely to distract her foes.

Moves
Leg Sweep: A+Z
Double Scissor Kick: B+Z
Dope Slap x3: C-down, A
Big Knee/Face Slam: C-down, B
Grab ‘n Flip: C-down, C-down
Leg Throw/Face Slam: C-down, C-left

HAWK MANSON
Age: 26
Height: 6’2”
Weight: 196 lbs.
Hair: Blonde
Eyes: Blue
Biceps: 36”
Chest: 48”
Neck: 20”
IQ: 187

Description
Hawk spent his younger years as a vigilante fighting to free the world of 
social injustice.  Seeing no end to this nation’s inequalities, he quickly 
became disillusioned and lost his belief that he could make a difference.  
Hawk views the threat of Dr. Zeng not only as an opportunity to bust heads, 
but also as a chance to return to the fight against oppression.  Perhaps 
hidden feelings for Mace may have influenced his decision to join the 
battle.

Moves
360 Spin Kick: A+Z
Knee Blast: B+Z
Head-Butt Set Up: C-down, A
Viscious Knee Combo: C-down, B
Shoulder Throw: C-down, C-down
Suplex: C-down, C-left

ALANA McKENDRICK
Age: 17
Height: 5’5”
Weight: 108 lbs.
Hair: Blonde
Eyes: Blue
Vitals: 28-20-28
IQ: 240

Description
Alana is the youngest member of the Fighting Force crew.  She goes to school 
during the day, and spends her nights dancing at raves in the warehouse 
district.  She is the illegitimate daughter of Dr. Zeng, who used her to 
test the experimental drugs when she was only a child.  Obviously, Alana is 
a bit upset at dear old Dad.  She is not pursuing Dr. Zeng out of vengeance, 
but out of a sense of responsibility that she must stop her father.

Moves
Helicopter Handstand: A+Z
Scissor Jump: B+Z
Jump & Pummel: C-down, A
Super Upper-cut: C-down, B
Back Slam: C-down, C-down
Double-Barrel Chest Kick: C-down, C-left

BEN “SMASHER” JACKSON
Age: 23
Height: 6’0”
Weight: 280 lbs.
Hair: Brown
Eyes: Hazel
Biceps: 48”
Chest: 60”
Neck: 26”
IQ: 106

Description
Smasher is serving multiple life sentences at one of the worst prisons in 
the country.  To make some extra money under the table, the prison officials 
allow Smasher to be hired as a mercenary to anyone who is willing to pay.  
Hawk is Smasher’s #1 customer, and has decided to use him in the fight 
against Dr. Zeng.  Smasher’s monstorus size and amazing strength have led to 
rumors that he is not human.  Whether or not these stories are true, it’s 
always better to have a bruiser like Smasher fighting with you instead of 
against you.

Moves
Ground Pound: A+Z
Knee Finish: B+Z
Headlock Smash: C-down, A
Haymaker: C-down, B
Ragdoll Toss: C-down, C-down
Pick Up: C-down, C-left

=======================================================================

>Items and Weapons

There are so many items and weapons in the game, that I don’t know for sure 
if I have them on the list or not.  E-mail me if you have an item or weapon 
that I don’t have listed here.

ITEMS
Money – You get (so much) points for taking the dough.

Gold Piece – You get (so much) points for nabbing this gold.

Diamond/Ruby – However you want to call it, you get (so much) for stealing 
this treasure.

Sandwitch – You gain life that you lost by eating this.

Hot Dog – Acts the same way as a sandwich, you gain life that you lost by 
eating this.  You recover the same amount, too.

Pop - You gain life by drinking this delicious beverage, but not as much as 
a sandwich or hot dog.  Makes a perfect combination, dontcha think 

Health Kit – Find these in crates.  Red, green, and blue kits restore the 
same amount of energy you lost.

WEAPONS
Rails – Found at the Lift (1.3).  There are on the sides of the room – you 
have to pull them out.  It will take a range of 6-10 hits.

Pistol – If you find it new or if an enemy hasn’t shot it at you yet, it’ll 
hold 5 bullets.  If an enemy shot it once, you’ll have 4 bullets.  Anything 
below that, and you’ll have 3 bullets.

Shotgun – No enemy gets it and it only has 3 bullets.  What a ripoff!

Rocket Launcher – Super Cool!  Holds 4 rockets each.  Use it wisely and … oh 
yeah!  It’ll only take one hit to fully wipe out a group of people that are 
close together.

Flare Gun – Only found in the Hovercraft.  There are two of them, and they 
only hold 1 flare.  Use them wisely!!  I perfer using them on a fresh group 
of people – it’s a pretty good explosion!

Steel Bars – They take more damage and more hits than the rails on the lift.

Axe – Strong, powerful, and hard to find!

Fire Extinguisher – You can pick these up and chuck them at people!  The 
real problem is that they may be hard to aim.  I usually throw them at 
objects that are breakable.

Grenades – Will take 10 seconds to explode whenever you pick it up.  If you 
find one already active in a barrel, box, etc., you will have 3 seconds to 
flee!  Great damage.

Monitor – Found from breaking ATM Machines and other things that use a 
monitor.

Knife – Use these to stab people.  It’s for those short-range attacks.

Ashtray – Throw and kill!  Also damage!

Barrels ‘n Boxes – Throw and kill!  Also damage!

NOTE: Like I told you above, if I missed an item/weapon, please e-mail me!

=======================================================================

>Walkthrough/Strategy

They made this game a little confusing on how it works.  These levels go in 
different kinds of level numbers, like 1.1 or 1.2.  There are also different 
paths for you to choose.  I have explained for you to make it easier (or 
harder).

L1   Car Park - Reception - Lift - Corridor - Zeng’s Office
L2   High Street - Truck Driver
L3   Bridge - Bronx   |FREE|
     Shopping Mall   |100,000 p|
     Park 1 - Park 2   |150,000 p|
L4   Subway Station - Exo
L5   Train
L6   Naval Base I - Naval Base II - Vulcan   |FREE| - Hovercraft
     Air Base - Flying Wing - JetPac   |3000,000 p| - Hovercraft
L7   Island Lab - Island Lift – Zeng

If this is confusing, don’t look at it, but I just thought it may help some 
people.  Now, for people who want to know exactly how to play this game, 
look at my walkthrough below.  I’ve spent some time on this, on the names 
and everything, so make sure that you at least look at it.  If you have any 
other suggestions (on your ways), e-mail me, and I’ll create a new section 
called “Extras.”  Note that YOU WILL get credit.

|1.1| CAR PARK
After the cut scene of your character being dropped off, you’ll start the 
game.  Carl, Floyd, and Dex welcome you.  You can kill them off by yourself, 
or you can get the pistol or iron bar and defeat them that way.  They are 
located on the right of the gate.  If you have any extra, destroy the gate.  
Then go to the police car.  Destroy it and out comes a rocket launcher and 
an engine.  If you didn’t destroy the gate yet, you can throw the engine at 
it.  It will not destroy the gate if you haven’t banged on it yet.  After 
it’s busted, run to the rocket launcher.  You’ll be greeted by Chuck and Hot 
Dog.  Blow them away and then Strang and H come.  Blow them away, too.  Hot 
Dog had a pistol when you blew him away, so if you waste your rockets, get 
that, otherwise keep your rocket launcher and go through the gate (NOTE: 
Don’t destroy the gate with the rocket launcher – you won’t get a 
destruction bonus).
After you enter, you will see a truck pull buy.  It says Z Corp on the side. 
  Nielsen, Jay, Jack, and Eddie come out.  Kill them single-handedly, and 
then you’ll find Carl, Dex, Leon, and Morris.  Now, get a weapon if you 
want.  There are three small boxes to chug at them, to big boxes that you 
could destroy and get something, an iron bar by the boxes, or you cound 
destroy the police car and grab the tires or the shotgun.  Oh, you can also 
use the bars along the parking lot.  Kill them and then come out Chuck, 
Samuel, Strang, and Jack.  Once you kill them, George, Junior, and Jay come 
out.  Aim for George or Junior first – they are harder.  After they are 
defeated, your are done.  Wait until the Destruction Bonus adds up, and then 
head for the exit.  Note that some people hold weapons, but I don’t want to 
list them.  I’m just to lazy…

|1.2| RECEPTION
If you scored enough points, you’ll have a shotgun to start out with.  
You’ll meet Carl, Floyd, Chuck, and Dex.  Kill them off and then pick up a 
pistol that one of them left.  You’ll meet Dave and Janitor next.  Kill and 
then Spanner and Phil come out.  Next in line is Matt, Strang, Henry, and 
Hot Dog.  Next is Jay, Max, Janitor, and Nielsen.  They come out from those 
doors on the side.  During this wave of people, there are a few options for 
you.  There is a pop machine, which hold 3 cans of pop and an iron bar if 
you destroyed it enough.  There is an ATM machine by the pop machine that 
leaves a monitor and a iron bar.  You can destroy the two gates on the 
sides.  The right gate (facing toward the entrance) holds an automatic 
grenade in the left box and a Health Kit in the right one.  A fire 
extinguisher is by the left wall.  The other gate holds a grenade and pistol 
in both boxes.  There is also an ashtray by the left gate (facing toward the 
entrance.  Lots of things!  After you are done, destroy the two green doors 
(note that grenades will not count as a destruction bonus).  Make sure to 
throw any weapons you will use down there, because you can’t come back in 
this area.
Now for area two.  You’ll meet more freaks.  H, Morris, and Carl come out.  
After defeating one, Dave comes out.  After you kill them, grab a pistol 
that one of them left.  Eddie, Dex, and Phil are your next victims.  Defeat 
them and then you’ve beaten this level.  Take note that there is another pop 
machine and ashtray to the left.  After defeating the level, wait until the 
destruction bonus is finished, then exit (you really don’t need to, but I do 
).

|1.3| LIFT
Short, small, and stubborn.  You’ll start with a pistol if you scroed enough 
points.  Before any freaks and geeks come out, I have some time to explain 
the weapons.  Break open the glass in the FIRE box contains an axe that will 
fly out.  You can grab the rails on the sides of the lift (four in all).  
You can use the monitor above as a weapon, but that’s really confusing to 
get, so just leave it alone.  If you want to know, you need to use an attack 
that will make your character to attack it upwardly.  Now for the enemies.
1st Floor – None, you get on
2nd Floor – Carl, Dex, Floyd (Strang, Chuck, Hot Dog from ceiling)
3rd Floor – H, Jay, Jack (Nielsen from ceiling)
4th Floor – Morris, Carl, Eddie (Dex from ceiling)
5th Floor – Dave, Chuck, Janitor
6th Floor – Phil, Jack, Strang (Nielsen and Leon from ceiling)
7th Floor – Junior and Bubba
8th Floor – None, you get off
You will find bats and iron bars through enemies.  Make sure to wait until 
the destruction bonus is done, and then wait or exit the level.

|1.4| CORRIDOR
Finally, the corridor of Zeng’s office!  You start out with a pistol if you 
scored enough points.  You’ll be greeted by Dave and Janitor.  Kill them off 
with the pistol or single-handedly.  After you kill them, Spanner, Phil, and 
Matt come rushing out.  Kill them and then pick up the pistol.  Wait for 
another line of enemies to come, which are Janitor, Phil, Dave, and Spanner 
(once again).  Shoot them and then after your out of ammo, defeat them 
single-handedly or get an iron bar from one of the drinking fountains to 
your right (facing toward the end of the hallway).  You’ll have to smash it 
up to get it.  After they are done, make sure to have a pistol or iron bar 
in hand, because you will meet Bubba and Junior again, from the lift.  One 
has an iron bar in hand.  Kill that one first and then kill the other.  
After that is done, you will then be able to exit the level or wait until it 
takes you to the next level.  Make sure to wait for the destruction bonus to 
be done before exiting!

|1.5| ZENG’S OFFICE
Finally your at Zeng’s Office!  Now you can show that little – HEY!!  
Where’s he going?  He’s making his getaway on the Z Corp chopper.  After he 
leaves, you’ll meet his “secretaries,” and they are, of course, women.  But 
don’t underestimate them ‘cause they’re girls!  These are hard babes to 
kill, because they have these claws hooked on to their hands.  And you 
cannot have any weapons or destruction bonuses either!  The best suggestion 
is to grab them and do whatever you want to them because they will block 
tremendously.
You’ll be greeted by Storm and Bleach.  Kill and then Angel, Beck, and Gina. 
  Once they’re gone, they’ll come back (???) and they’ll bring the back-up, 
Martina, with them.  Once they are gone, you have defeated the level.  Wait 
until the loading is done.

|2.1| HIGH STREET
This level is set to three parts.  First the first part.  When you enter, 
you’ll be greated by Otis.  Grab onto him and do something that’ll hurt!  
Then you’ll catch up with TP, Victor, and Shady.  I forget which one, but 
one person will possibly pick up a metal barrel.  When he’s picking it up, 
run and roll right into him.  That’ll knock ‘em out cold!  After you kill 
them, Shady, Blade, and Fear come out.  They will pick up those metal 
barrels, but stop them before they have time!  After that wave, Stoney, 
Lord, and Apollo come up.  Kill one and then Louis comes up.  Kill them and 
then get ready for part two.
In part two, you’ll see a truck and a taxi almost hit head-on, but the taxi 
and truck curve and hit something.  Run to the truck and you’ll find Janitor 
and Dave.  Kill them and then pick up the pistol.  Get ready for a big wave 
of Byron, Spanner, Pol, Phill, and Scar will come out.  One has a knife and 
one has a pistol.  Pick up a knife or pistol (or whatever you have left from 
these items) and then there will be a helicopter coming your way.  Now, 
there are two ways to do this, one is DEFINITELY easier than the other.  
One, you can stand still at a place you know the copter can’t aim and shoot 
you … perfectly.  Two, you can run and roll forever until the copter stops 
shooting.  I perfer to do number two, because one you can’t count it a lot.  
Now come out, for the rest of this part, Clyde, Snake, Nelson, TP, Otis, 
Blade, Ash, Victor, Shady, Fear, Stoney, Lord, Apollo, and Pol.  After 
they’re all gone, go to part three.
Part three starts as another car hits a fire hydrant.  Out will come three 
guys, and each one you kill, another one comes out, until no one comes out.  
They are Scar, Snake, and Louis that start, and then it goes TP, Ash, 
Nelson, Shady, Clyde, Byron, Victor, Stoney, and Fear.  After that, you are 
done!  The destruction bonus (if you did anything) will come and do its 
thing, than just wait.  Remember that these dudes will carry boxes, barrels, 
knives, and bottles!

|2.2| TRUCK DRIVER
You’re first boss!  You begin with a cut scene of a big Z Corp truck causing 
an accident – a big one!  Now, remember that this is a boss, and has more 
life, excuse me, STOP – REWIND … Now, remember that this is a boss, and has 
WAY more life than an enemy.  The best thing is that since this is your 
first boss, he won’t be terribly difficult, but he is little challenging.  
Now what you want his is axe.  Roll him over and then quickly recover and 
steal his axe.  Slice him three times, and then it’ll go away.  When he is 
down, grab an item and chuck it at him or hit it with him.  After he is 
dead, you have a choice to go to any of these three levels:
     LEVEL                POINTS NEEDED
     ----------------------------------
     Bronx                None
     Shopping Mall        100,000p
     Park                 150,000p
After you have chosen a level, wait and then you’ll enter that level.

|3.1A| BRIDGE
The bridge is the way to get to the Bronx.  Destroy the car in the 
beginning.  It holds a pistol in the trunk, and engine in the front, and 
four tires.  Grab any weapon and start chucking them to the following 
people: Psycho, Spike, Spyder, Nails, Flair, Poison, Ratty, and Stress.  
After they are all killed, go up the trail and you’ll see some trash cans 
that you can pick up.  Unfortunately, a bus is in your way … but if you get 
close to it, it’ll blow up, and you’ll find out that a gang blew it up.  Al, 
Pale, and Tiffany will come up to greet you.  Show them some muscle!  I 
think Al is the one that holds a rocket launcher, so kill him.  After you 
kill them, grab the rocket launcher.  This too has only 4 rockets.  Use them 
wisely!!  There will be more people coming up to you, including Shady, 
Nicole, Widow, Spyder, Nails, Al, Sharly, Stress, Pale, Carrie, Psycho, 
Lucy, and Spike.  After they are killed, take a breather and get the two 
medical kits from destroying the two boxes … well, if you need it.  Continue 
and then you’ll find a car.  Destroy it to find a shotgun and four tires.  
Get rid of the rest of the gang (the names just repeat themselves like 
Spyder and Nails, so why bother to name them) to finish the level.

|3.2A| BRONX
When you enter the level, you’ll see a guy running toward you and then a 
siren.  First, punch the guy so he equals the route that the parked car is 
aimed at.  After a while, the parked car will get moving and run over the 
guy if you did it right.  After that, Psycho and Otis come out to play, 
including Victor.  Kill them and then pick up the iron bar.  Hit it with 
Blade, Spike, and Shady.  After they die, you have a choice of having a 
baseball bat or keeping the iron bar.  After you made your decision, go to 
the fences.  You can pick up the two small boxes to throw them, you can 
destroy the big box and get a medical kit, and then defeat Nails, Apollo, 
and Spyder.  Kill them and then you’ll find another iron bar.  Replace your 
iron bar or baseball with this.  Now you’ll meet Fear, Ratty, and Louis.  
They come in right after.  If you go further into the Bronx, you’ll find 
stuff to fight with, like a small box, trash can, a piece of thin metal, a 
baseball bat, or you could heal your life with a medical kit under the box.  
Kill them and then go to the bypass.
This bypass has a train going by it.  Whatever you do, DO NOT DESTROY THE 
CAR!  You’ll waste time and then you’ll find grenades that some weirdo threw 
out of the train above whenever it comes by.  Just run under the bypass.  
After you ran under it, keep on going until you meet Al, Stoney, Byron, 
Stress, Psycho, Clyde, Pale, and Lord as your final eight.  You’ll find 
weapons by there, too.  After they are dead, you’ll be done and now you’ll 
go to the Subway station (in 4.1)

|3.1B| SHOPPING MALL
A pretty good sized level, and it’s only one of these, so that saves my 
hands a little.  Anyway, TP, Carl, and Otis come to reck the day for you.  
After they are gone, Victor, Dex, and Floyd come, then Phil and Janitor.  
One of them hold a pistol, so make sure to pick that up, and shoot Chuck and 
Dave.  You probably want some stuff to save you.  Well, there are bottles on 
the tables.  Just kick the table for the bottle to fly off.  You could also 
kick the chairs to them to give them a piece of your mind.  If you need 
life, go to the hot dog stand and destroy it for a couple of hot dogs to 
munch on.
After you are done in this part, enter the sliding doors.  The people that 
greet you in this part are Shady, Spanner, Hot Dog, Janitor, Henry, and 
Matt.  There are no weapons in this part, so kill a person that has one.  
Then enter the sliding door to the left for the next part.
Part three has bottles, knives, and guns in it, so be lucky.  You first meet 
Jack, Strang, and Dave.  Then it’s Phil, H, and Spanner.  Matt, Fear, and 
Blade are the final ones that come out.  Grab a weapon and enter the sliding 
doors to the final part.
Part four has a nice car on display, but destroy it for 4 tires.  You can 
destroy the two pillars by the car, the one on the right has a timed grenade 
in it.  Eddie, Henry, and Jay greet you, then it’s Janitor, Apollo, and 
Stoney.  Dave, Nielsen, and Phil are your final.  Remember that there are 
two bottles by the pillars, and the enemies hold knives (but not all of 
them).  The destrutciton bonus will add up, and then you’ll be done, and to 
move on to the subway.

|3.1C| PARK 1 & 2
Why don’t you take a stroll in the park … with baddies!

(((((((((( UNDER CONSTRUCTION ))))))))))
This walkthrough is not done (due to time), so I’ll get MOST of it finished 
in the next version.

=======================================================================

>FAQ

These are all those Frequently Asked Questions (FAQ) about this game, 
Fighting Force 64.

Q – Who the heck is Zeng?
A – YOUR ENEMY.  YOU FIGHT HIM IN LEVEL 7.3 (I.E. THE FINAL LEVEL).

Q – Do you have the game, FF64?
A – NO, BUT I HAVE RENTED IT 3 TIMES AT BLOCKBUSTER.

Q – Do you have a Playstation version of this game?
A – NO, AND I DON’T HAVE A PLAYSTATION EITHER, BUT THESE VERSIONS ARE
    EXACTLY THE SAME, ONLY THEY’RE ON DIFFERENT CONSLES.

Q – I need help with what you didn’t finish in your walkthrough!
A – WAIT, JUST WAIT!!  I’LL GET THIS FAQ/WALKTHROUGH DONE BY FRIDAY!

Q – Can you play as Zeng?
A – NO.

Q – Does the Expansion Pak work with the game?
A – NO, THE EXPANSION PAK CAME OUT AFTER THE GAME, GENIUS.

Q – Do you have Fighting For(s)e 2?
A – NO.

If you have more FAQs, please don’t e-mail me.

=======================================================================

>Cheats

LEVEL SELECT AND 99% INVINCIBILITY
Press and hold L, Z, C-up, and C-down at the Title Screen highlighted at 
“Start Game.”  Hold it for a while and then you’ll go to the Character 
Select screen.  Use C-left and C-right to select a level.

Any more cheats??  Just drop me a line!
(Deadline for version 2.0 is Saturday)

=======================================================================

>E-Mail Notice

PLEASE READ !!
Before you e-mail me, please read the following rules below.

|1| Don’t ask me when I’ll be done with the walkthrough or help that is in 
the walkthrough.  I will not reply.
|2| Don’t send me crap about business, switching internets, etc.  Only 
e-mail me for help, comments, etc. (more below)
|3| USE THE CODES ON THE SUBJECT LINE SHOWN BELOW.  I HAVE GOTTEN TWO 
VIRUSES DUE TO PEOPLE NOT FOLLOWING THEM.  I DO THIS TO KEEP ORGANIZED.
     Comments = Fighting Force 64 – C
     Question = Fighting Force 64 – Q
     Submitting = Fighting Force 64 – S
     FAQ on your site = Fighting Force 64 – FAQ
     Miscellaneous (about game) = Fighting Force 64 – O
PUT EXACTLY WHAT’S ABOVE (SUBJECT: FIGHTING FORCE 64 – O).  IF YOU DO NOT 
FOLLOW THEM, I WILL DELETE YOUR E-MAIL.  I REPEAT, I WILL DELETE YOUR 
E-MAIL.  I’M VERY STRICT ABOUT THIS NOW!
|4| Don’t send me hate mail.  If you do, I will “Block Sender” you.
|5| Remember these rules – they are VERY important, especially number three.
|6| Do not plagarize!  I despise it, and hate it when people do that to my 
work.  Please don’t plagarize.  This is under a copyright and it is a law.

Thank you for your cooperation.  I expect to see some great e-mails!

=======================================================================

>Credits/Other Junk

Credits
-------
AUTHOR                bj
COPYRIGHT INFO        bj
WELCOME               bj
REVISION              bj
GAME INFORMATION      nintendo power
ABOUT THE GAME        bj/game
MENU INFORMATION      bj/game
THE HEROS             nintendo.com
ITEMS/WEAPONS         bj/game
WALKTHROUGH           bj
                      nintendo power
FAQ                   e-mail
                      message boards
E-MAIL NOTICE         bj
CREDITS/OJ            bj
FAQ CONTRIBUTORS      none
FAQ FOUND             gamefaq/gamesages
                      nintendo shocker
                      console-gamer

FAQ/Walkthrough List
--------------------
Mission: Impossible (GBC)
Perfect Dark (N64)

Well, that’s it for my walkthrough of Fighting Force 64!  I hope this was 
useful to some people, and if you still need help, I perfer the Prima 
FastTrack Guide.  Thank you for reading this!

Copyright © 2000 BJ