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    FAQ/Walkthrough by Kodos86

    Version: 2.1 | Updated: 02/19/02 | Search Guide | Bookmark Guide

    Goldeneye FAQ/Walkthrough
    Copyright 2001, by Kodos86, all rights reserved.
    Version 2.1
    2/19/02
    Platform: N64
    
    =============================================================================
    
                              0. C O N T E N T S
    
    =============================================================================
    
    0. Contents
    1. Version History
    2. Basics
    3. Weapons
    4. Equipment
    
    5. Mission 1: Arkangelsk
           Dam
           Facility
           Runway
    6. Mission 2: Severneya
           Surface (1)
           Bunker (1)
    7. Mission 3: Kirghizstan
           Silo
    8. Mission 4: Monte Carlo
           Frigate
    9. Mission 5: Severneya (2)
           Surface (2)
           Bunker (2)
    10. Mission 6: Saint Petersburg
           Statue Park
           Archives
           Streets
           Depot
           Train
    11. Mission 7: Cuba
           Jungle
           Control Center
           Caverns
           Antenna Cradle
    12. Mission 8: Teotichuacaín
           Aztec :-(
    13. Mission 9: El Saghira
           Egyptian
    
    14. Multiplayer
    15. Cheats
    16. Codes
    17. Gameshark Codes
    18. FAQ
    19. Credits
    20. Legal Mumbo Jumbo
    
    =============================================================================
    
                          1. V E R S I O N  H I S T O R Y
    
    =============================================================================
    Version 2.1: Updated my contact information with information on my new e-mail
                 address.
    Version 2.0: To prove that I'm not dead (sorry to dissapoint all of you),
                 I've added a Gameshark section, and performed a spellcheck.
    Version 1.0: Initial update.
    
    =============================================================================
    
                               2. B A S I C S
    
    =============================================================================
    
    This part basically gives an overview of survival tactics for Goldeneye.
    
    The Guards Can Here You
    -----------------------
    At least in a way. You may notice that some weapons like the PP7, are quiet,
    and others, like the KF7, are loud and attract lots of guards. Often, you
    should use quiet weapons to avoid attracting guards. Obviously, it is best to
    surprise the guards, when possible.
    
    Automatics 101
    --------------
    Automatics are so much fun, but ammo is gone too soon. Basically, you want to
    conserve ammo. Why? For a few reasons: Full auto is loud, and attracts more
    guards. Second, when you go into full auto, your accuracy drops A LOT. Finally,
    ammo is available in short supply in the higher difficulties.
    
    Go for the head!
    ----------------
    In Goldeneye, how much damage you do depends on where you hit the enemy. A
    headshot almost always kills instantly. Chest shots take a few hits. Anything
    else requires plenty of shots.
    
    Guard Glitches
    --------------
    There are several bugs in the enemy AI that give you the upper hand. First, if
    a guard kneels down, he must stand back up before turning around. Secondly, if
    there is something like a catwalk or fence between you and a guard, he will not
    try to shoot you; he wonít even see you. Also, if you get right against a
    guard, they will be unable to fire at you.
    
    The dead bodies glitch
    ----------------------
    This is a bug that is particularly annoying in large firefights. Guards can
    shoot through dead guards, but you canít.
    
    Use the terrain to your advantage
    ---------------------------------
    If you run out with no cover, you will get mowed down. Subsequently, you need
    to use your surroundings to take cover from enemy fire.
    
    Differences in the Difficulties
    --------------------------------
    1. You have much more objectives.
    2. The enemy AI gets greatly increased; they get smarter and stronger.
    3. Body armor and ammo get scarcer.
    4. Security cameras will spot you sooner.
    5. The enemies get far more accurate.
    
    =============================================================================
    
                              3. W E A P O N S
    
    =============================================================================
    
    Hereís how this is set up:
    
    Name of weapon
    Other Versions (silenced, etc.)
    Ammo: The type of ammo it uses: 9mm (small), 5.56mm (big), or the other
          assorted types.
    Clip size
    Max Ammo (clip not included)
    Real name
    (Other information would be here)
    
    -----------------------------------------------------------------------------
                                  Pistols
    -----------------------------------------------------------------------------
    
    PP7
    -----------------------------
    Other versions: Silenced
    Ammo: 9mm
    Clip size: 7
    Max Ammo:
    Real Name: Walther PPK
    The PP7 is your main weapon, and is found in every stage. It is the fastest
    firing pistol, although it is not incredibly strong. The silencer allows you to
    avoid alerting guards.
    
    DD44 Dostovie
    -----------------------------
    Ammo: 9mm
    Clip:
    Max Ammo:
    Real Name: TT33 Torkev
    The DD44 is similar to the PP7, but it is far more powerful, and much louder.
    Because you usually have to go out of your way to find it, you probably wonít
    use it much, except in Archives.
    
    Cougar Magnum
    -----------------------------
    Ammo: Magnum Bullets
    Clip:
    Max Ammo:
    Real Name: Blackhawk Magnum
    The Cougar Magnum is the most powerful revolver in the world. Too bad you only
    get it with cheats. It has great stopping power and a slow rate of fire. It
    also shoots through doors.
    
    Golden Gun
    -----------------------------
    Ammo: Golden Bullets
    Clip: 1
    Max Ammo:
    Real Name: N/A
    With such an abysmally small clip, you may wonder why you should use this. You
    have to be accurate, but one shot will kill anyone, no matter where it hits.
    
    Silver PP7
    ------------------------------
    Ammo: 9mm
    Clip: 7
    Max Ammo:
    Real Name: N/A
    This is exactly the same as the Cougar Magnum, except for the look, clip, and
    faster rate of fire.
    
    Gold PP7
    -------------------------------
    Ammo: 9mm
    Clip: 7
    Max Ammo:
    Real Name: N/A
    Yet another PP7! This one is the same as the PP7, except that every shot is
    fatal.
    
    -----------------------------------------------------------------------------
                                  Automatics
    -----------------------------------------------------------------------------
    
    Klobb
    ------------------------------
    Ammo: 9mm
    Clip:
    Max Ammo:
    Real Name: Skorpion
    There is really no redeeming quality about the Klobb. It is incredibly slow and
    weak. Further more, it is horribly inaccurate and loud. It sounds annoying too.
    
    ZMG (9mm)
    -------------------------------
    Ammo: 9mm
    Clip:
    Max Ammo:
    Real Name: Micro-Uzi
    Now this is an automatic! Great rate of fire, and stopping power. It is loud,
    but the other stuff makes up for it. You often get it as a double weapon too.
    
    D5K Deutsche
    --------------------------------
    Other Versions: Silenced
    Ammo: 9mm
    Clip:
    Max Ammo:
    Real Name: MP-5K
    Arguably one of the better submachine guns in the game, this has nice stopping
    power. It also can have a silencer at times, which becomes very helpful.
    
    Phantom
    --------------------------------
    Ammo: 9mm
    Clip: 50
    Max Ammo:
    Real Name: Spectre
    This is one of the coolest weapons in Goldeneye. It has a huge clip and does
    plenty of damage. Sadly, you only get it in one stage.
    
    KF7 Soviet
    ---------------------------------
    Ammo: 5.56mm
    Clip:
    Max Ammo:
    Real Name: AK-47
    The KF7 appears in almost every single stage, so finding ammo shouldnít be a
    problem. It is very loud, but if you limit your shots to bursts, you wonít blow
    your cover as much. It also comes with a scope.
    
    US AR33 Assault Rifle
    ----------------------------------
    Ammo: 5.56mm
    Clip: 30
    Max Ammo:
    Real Name: M16 A2
    This ties for best weapon in the game. It has a great scope and stopping
    power and will send any enemy to his grave. As a bonus, it goes through doors.
    It also eats up ammo incredibly fast.
    
    RC P90
    -----------------------------------
    Ammo: 9mm
    Clip: 80
    Max Ammo:
    Real Name: FN-P90
    The RC-P90 has a downright ridiculous clip, first off. It fires ammunition
    incredibly fast, and does loads of damage. It goes through doors, and will send
    any guard to his grave.
    
    -----------------------------------------------------------------------------
                          Things That Go BOOM!
    -----------------------------------------------------------------------------
    
    Grenade Launcher
    -------------------------------
    Ammo: Grenade Shells
    Clip:
    Max Ammo:
    Real Name: MP30 Grenade Launcher
    The Grenade Launcher fires out devastating grenades that will wipe out tons of
    enemies. However, it is suicide if you donít use it right.
    
    Rocket Launcher
    --------------------------------
    Ammo: Rockets
    Clip: 1
    Max Ammo:
    Real Name: Military Rocket Launcher
    By far the most devastating explosive, it fires out a straight rocket that will
    eliminate anyone in the blast radius.
    
    Grenade
    -----------------------------------
    Ammo: Grenades
    Clip: N/A
    Max Ammo:
    Real Name: Grenade
    Just pull the pin, throw it, and wait about five seconds for it to blow up.
    Simple, really.
    
    Remote Mines
    -------------------------------------
    Ammo: Remote Mines
    Clip: N/A
    Max Ammo:
    Real Name: N/A
    Plant the mine on the target, and detonate it with the detonator.
    
    Timed Mines
    --------------------------------------
    Ammo: Timed Mines
    Clip: N/A
    Max Ammo:
    Real Name: N/A
    Basically a grenade that sticks to surfaces.
    
    Proximity Mines
    ----------------------------------------
    Ammo: Proximity Mines
    Clip: N/A
    Max Ammo:
    Real Name: N/A
    Motion sensing mines that will explode once something gets too close.
    
    Tank
    -------------------------------------------
    Ammo: Tank Shells
    Clip: 1
    Max Ammo:
    Real Name: Tank
    Hoo-ha! Hop in the tank for some real fun. The tank shells will blow things up,
    but are incredibly slow. You can also use the tank to ram and smash people.
    *SPLAT*
    
    -----------------------------------------------------------------------------
                                     Other
    -----------------------------------------------------------------------------
    
    Unarmed
    ---------------------------------------------
    Ammo: N/A
    Clip: N/A
    Max Ammo: N/A
    Real Name: Fist
    Basically, you use it to punch people if you run out of ammo.
    
    Throwing Knife
    -----------------------------------------------
    Ammo: Throwing Knife
    Clip: N/A
    Max Ammo:
    Real Name: Bowie Knife
    You can throw these at guards to kill them, but theyíre nigh impossible to use
    accurately, so theyíre just not worth it.
    
    Hunting Knife
    -----------------------------------------------
    Ammo: N/A
    Clip: N/A
    Max Ammo: N/A
    Real Name: Bowie Knife
    These are a nice alternative to unarmed. They do more damage, and make a cool
    squish sound.
    
    Shotgun
    ------------------------------------------------
    Ammo: Shotgun Shells
    Clip:
    Max Ammo:
    Real Name: Remington 12-Gauge Cruiser Shotgun
    This is probably the loudest weapon in the entire game. It does more damage at
    close range, due to the fact that the shells will scatter.
    
    Auto Shotgun
    --------------------------------
    Ammo: Shotgun Shells
    Clip:
    Max Ammo:
    Real Name: Benelli Super M90
    This does more damage than the Shotgun, and is faster. It still attracts plenty
    of guards, though.
    
    Military Laser
    --------------------------------
    Ammo: N/A
    Clip: N/A
    Max Ammo: N/A
    Real Name: N/A
    The Laser does plenty of damage, has no kickback, and requires no ammo. This is
    a real lifesaver in Aztec.
    
    Tazer
    --------------------------------
    Ammo: N/A
    Clip: N/A
    Max Ammo: N/A
    Real Name: Stunner
    It looks lice, but itís good points end there. It is extremely weak, and is
    nearly impossible to aim with.
    
    Sniper Rifle
    ----------------------------------
    Ammo: 5.56mm
    Clip:
    Max Ammo:
    Real Name: Sniper Rifle
    The Sniper Rifle has an EXCELLENT zoom in (10x, I think). This allows you to
    pick off targets before you are in range of them. Just donít use it for close
    quarter combat.
    
    =============================================================================
    
                           6. E Q U I P M E N T
    
    =============================================================================
    
    Covert Modem: A gadget that lets you gain access to closed data storage
    systems.
    
    Door Decoder: A device that cracks security door codes in a matter of seconds.
    
    Key Analyzer: A briefcase that can be used to copy electronic card keys like
    the Goldeneye key.
    
    Tracker Bug: A magnetic tracker with a huge range.
    
    Microcamera: A small compact camera, used for covert operations.
    
    Datathief: A data copying device able to break almost all protective measures.
    
    Plastique: An explosive charge that has a huge blast range.
    
    Watch Laser: A laser used to cut through steel, and human flesh, if need be.
    
    Watch Magnet Attract: A small electromagnet located inside 007ís watch.
    
    
                     W A L K T H R O U G H  S E C T I O N
    
    Keep in mind that the walkthroughs are for 00 Agent (for lower difficulties,
    just eliminate the parts for non-required objectives).
    
    =============================================================================
    
                     5. M I S S I O N  1:  A R K A N G E L S K
    
    =============================================================================
    
    This mission involves Bond infiltrating the Chemical Weapons Facility via the
    Byelomore Dam, meeting up with 006, and blowing the place to kingdom come. Then
    Bond must escape from the facility.
    
    -----------------------------------------------------------------------------
                                     Byelomorye Dam
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Neutralize all alarms. (SA)
    B. Install covert modem. (00)
    C. Intercept Data backup. (00)
    D. Bungee jump from platform. (A)
    
    Weapons
    -------
    PP7 Silenced
    DD44 Dostovie
    KF7 Soviet
    Sniper Rifle
    Grenade
    
    Walkthrough
    -----------
    
    From where you start, strafe to the side, and blast the guy there, and the one
    across from you. Grab their KF7ís, but donít use them yet. Look over at the
    guard tower; blast the two guys there. Go up the stairs to it, and grab the
    Sniper Rifle. Aim through the tunnel with the Sniper Rifle, and blast one of
    the two guards in the head. The other will start running; blast him. Head down,
    and through the tunnel. Pull up the PP7 as you come to a section with several
    guards. Strafe to the guard tower, head up, and use the Sniper Rifle to
    eliminate the guards here. Grab the ammo, head to the gates, open them, and
    head through.
    
    Here you will see a soldier running towards an alarm; shoot him and then the
    guard by the tower. Go over to the alarm, and blow it up. At this point, 2
    guards will come out of the nearby building; they will die. Head through the
    gate, and to the right, by the back of the building. You should see a screen;
    plant the Covert Modem on it (Objective B Complete). Head to the next gate,
    blast the lock, and head through.
    
    Now youíre on the actual dam itself. Pull up the Sniper Rifle, and blast the
    guards patrolling on the 3 towers. Head over to each tower, enter through the
    door, and blow up the alarm at the entrance to each (Objective A Complete). At
    the last tower, enter and head down the stairs, which lead to a sewer. Pop the
    guy through the gate, and pull up your Soviet. This is the dangerous part of
    the mission, as it is filled with guards and explosive crates. What I prefer to
    do is slowly move through, and peek in and out from the crates, blasting the
    guards. Make your way through the sewer to a room with the mainframes. Blast
    the guards (do NOT destroy the mainframes). Go over to the mainframe, and
    activate it to start the download (Objective C Complete). Now, head out of the
    sewer, and to the platform in the middle of the dam. Simply walk straight off
    (Objective D Complete).
    
    -----------------------------------------------------------------------------
                         Chemical Weapons Facility #2
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Gain entry to laboratory area. (A)
    B. Contact double Agent. (SA)
    C. Rendezvous with 006. (A)
    D. Destroy all tanks in bottling room. (A)
    E. Minimize scientist casualties. (A)
    
    Weapons
    -------
    PP7 Silenced
    DD44 Dostovei
    D5K Deutsche
    KF7 Soviet
    Grenade
    
    Walkthrough
    -----------
    
    You start out in the vents. Head through to an opening to a stall. Before
    jumping down, look over and blast the guy in the stall across from you. Jump
    down, strafe over, and blast the guy by the urinal, and the other two in the
    stalls. Exit the bathroom, and head to the door to the left. Head through, and
    look down the stairs. Blast the guy, and head down. Make your way through this
    hall, being sure to kill any guards. Remember that a guy with a keycard has his
    back to you in the next room. With the guards here dead, head to the metallic
    door across from the bathrooms. Open it and great the 3 guards with a few
    blasts from the PP7. Activate the computer, and race over to the door in the
    back. Head through into the lockers, and kill the two guards here.
    
    Pull up the KF7, and open the door in front of you. Blast the 3 guards in front
    of you, and head through. I should point out that you shouldnít shoot the
    scientists, or you will fail. Also, for objective B., you have to meet with Dr.
    Doak. He appears in one of several rooms. He could be in one of the two side
    rooms in this hall, but you can come back later, as unlimited guards coming
    from the starting area will assault you. Head through to the next room, open
    the door, and pop the guards in front of you in the face. Now, you have a few
    choices. To the right is a large room, which needs to be opened via console in
    the room ahead. The big room MAY have Dr. Doak in it. I prefer to ignore it for
    now. Head forwards to the left, up to a locked door. Fire a KF7 burst at it and
    a guard will come to open the door. Head through, and send him on his way
    (Objective A complete).
    
    Go up the stairs to the labs. Kill the two guards there, and check the glassed
    in rooms. Hopefully, Dr. Doak will be in one of them. If he is, he will give
    the door decoder, in which case, Objective B complete. If not, the deluge of
    guards has stopped, so head back to the other areas where he may be. Get the
    decoder, and head forwards to next locked door. Use the decoder, and the door
    opens. Head down and head over to 006 to get his spiel started (Objective C
    complete). Now, you need to plant mines on the 10 bottling tanks to destroy
    them. But, you only have 5 mines. Iíll show how this works with an inept ASCII
    map.
    
    Birds eye view of bottling tanks:
    * * * * *          Legend:
    0 0 0 0 0          * = plant a mine on this tank
                       0 = bottling tank that should not have a mine planted
    
    The explosions will destroy the other bottling tanks. Anyway, once 006 finishes
    his talk, an alarm will sound. At this point, detonate the mines, destroying
    the tanks (Objective D complete). Race out through the door in the
    back.
    
    -----------------------------------------------------------------------------
                                       Runway
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Find plane ignition key. (A)
    B. Destroy heavy gun emplacements. (00)
    C. Destroy missile battery. (SA)
    D. Escape in plane. (A)
    
    Weapons
    -------
    PP7 Silenced
    KF7 Soviet
    Klobb (x2)
    Grenade
    Remote Mine
    Tank
    
    Opposition
    ----------
    Russian Soldiers: Unlimited amounts of them armed with KF7s, and later, Klobbs.
    
    Walkthrough
    -----------
    
    Youíve destroyed the facility, but you still need to get out alive. Turn
    around, head to the door, pop the guard, and grab the mines there. Head down
    the platform, and outside. Blast the guard, and race to the right. Enter the
    small building, and surprise the 2 guards. Grab the ignition key (Objective A
    complete), and race out to the left. Hop in the tank and head down the runway.
    Smash anyone in front of you, until you get to the drone gun. Fire a tank shell
    to destroy it. Speed over to the back of the stage, and quickly blast the other
    2 guns (Objective B complete). By this time, reinforcements will have arrived.
    Go over to the plane and destroy the missile battery with a tank shell. Jump
    out, and hop in the plane by pressing ďBĒ (Objective D complete).
    
    =============================================================================
    
                     6. M I S S I O N  6: S E V E R N E Y A
    
    =============================================================================
    
    This mission takes place a few years later. Bond must break into a Russian
    bunker and steal vital information about the Goldeneye, and possible Janus
    activity.
    
    -----------------------------------------------------------------------------
                                     Surface
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Power down communications dish. (A)
    B. Obtain safe key. (SA)
    C. Steal building plans. (SA)
    D. Enter base via ventilation tower. (A)
    
    Weapons
    -------
    PP7 Silenced
    Sniper Rifle
    KF7 Soviet
    Grenade
    Klobb (x2)
    Grenade Launcher
    
    Opposition
    ----------
    Siberian Spec. Forces: These guys have KF7s, Klobbs, or Sniper Rifles.
    
    Walkthrough
    -----------
    
    Immediately pull up the Sniper Rifle, and head forwards until you can sort of
    see one of the guards. Zoom in, and pop him in the head. Head forwards some
    more, and you should see two soldiers in front of a cabin, kill them both. Head
    forwards across the snow, past the cabin, to another cabin. Open up; kill the
    guards in there, and the key and the Grenade Launcher.
    
    Backtrack to the first cabin area. Go into the cabin that didnít have guards in
    front, and grab the safe key (Objective A complete). At this point, unlimited
    guards with Sniper Rifles will begin shooting at you, but they canít hit to
    save their lives. Head towards the satellite, but turn left and head towards a
    chain linked area. Go in the first cabin, open the safe, and grab the building
    plans (Objective C complete).
    
    Head back to the satellite, enter, and go up the stairs. Open the door, which
    leads to a computer. Activate it to power down the satellite. Exit, and head
    forwards from the satellite. This will lead to a tower. Go onto it, and shoot
    off the locks to make the grate fall off. Hop in to end the level (Objective D
    complete).
    
    -----------------------------------------------------------------------------
                           Satellite Control Bunker (1)
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Disrupt all surveillance equipment. (SA)
    B. Copy Goldeneye key and leave original. (A)
    C. Get personnel to activate computer. (00)
    D. Download data from computer. (00)
    E. Photograph main video screen. (A)
    
    Weapons
    -------
    PP7 Silenced
    KF7 Soviet
    Klobb (x2)
    PP7
    DD44 Dostovei (x2)
    Grenade
    
    Opposition
    ------------
    Russian Soldiers: There is a large amount of these guys, with KF7s or Klobbs.
    
    Russian Commandant: There is one of these guys with a PP7.
    
    Janus Special Forces: They appear after the alarm is sounded and have DD44s.
    
    Walkthrough
    -----------
    
    There isnít a large amount of guards in this stage, but you still should remain
    stealthy and quiet until the VERY end.
    
    Head forwards, open the door, and blast the 2 guards in the room, and blow up
    the alarm. Turn around, and go through to the next room. Look up and destroy
    the camera. Go back to the alarm room, and look through the glass. Blow up the
    camera, and kill the guard that comes over. Turn left down the hall, blasting
    anyone in sight. Take another left, and head all the way down from there. You
    should see a security cam; shoot it.
    
    Hopefully by now you should have the Computer room key card. If so, go to the
    computer room near the start. Through the window, shoot one the guards in the
    head. The rest should come towards the door, and will easily die. Moving on,
    head left from the computer room, and down the stairs. Strafe into view of the
    control room, and shoot the guard by the wall screen. Head in, and take down
    the other guards in sight. At this point, a few guards will come down from a
    platform to the right. But, because of an AI glitch, you can kill them before
    they attack you. In the back of the room, Boris is at a computer. DO NOT go
    near him yet. Go over to the other raised platform, and shoot the guard through
    the glass. Then, blow up the camera (Objective A complete). Select the camera,
    and photograph the wall screen (Objective E complete). Go over to Boris, grab
    the Goldeneye key, and start talking to him.
    
    Boris will head towards the computer room. Stay near him, or he will run away
    like the wus he is. While walking with him, pull up the Key Analyzer, and use
    it to analyze the Goldeneye key. Then, pull up the Goldeneye key, and throw it
    away (Objective B complete). Once Boris gets to the computer, pull up the
    Datathief. Wait for Boris to start up the computer (Objective C complete). Use
    the Datathief on the computer, as the alarm goes off (Objective D complete). At
    this point, feel free to prove that Boris is not invincible by popping a cap in
    his head.
    
    Pull up the KF7, and run down to the control room, where Janus Special Forces
    are coming out from the exit. Fire several bursts at them, race through the
    glass door, up the stairs, and through the door.
    
    ============================================================================
    
                      7. M I S S I O N  3: K I R G H I Z T A N
    
    =============================================================================
    
    After another few years, a missile silo has begun unscheduled missile testing.
    Bond is set in to literally blow the place to ashes.
    
    -----------------------------------------------------------------------------
                               Soviet Missile Silo
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Plant bombs in fuel rooms. (00)
    B. Photograph Satellite. (A)
    C. Obtain telemetric data. (SA)
    D. Retrieve satellite circuitry. (SA)
    E. Minimize scientist casualties. (A)
    
    Weapons
    -------
    PP7 Silenced
    KF7 Soviet
    DD44 Dostovei
    
    Opposition
    ----------
    Russian Infantry: These troops populate the Silo, and carry KF7 Soviets.
    
    Gen. Ourumov: He appears at the end with a DD44.
    
    Walkthrough
    -----------
    
    This is probably the first truly hard stage; consequently, youíll want to move
    carefully. However, you have 8:30 to complete the stage before the Silo blows
    up, so donít waste too much time.
    
    Head through the first door, and shoot the guard in front of you, and the one
    next to him. Stick to the PP7 until you run out of ammo for it. Kill the guard
    at the top of the stairs, and head up them. Strafe out in front of some more
    guards. Youíll want to use the tactic of peeking in and out, while getting off
    a few shots at a time. Once they are all dead, head through, into the first
    main room. Kill the guard there, and get the keycard from the scientist. Go
    over to the desk, and grab 2 circuit boards. You should see 2 black fuel
    things; plant a plastique on each.  Head up the stairs to the next room. Shoot
    the guards in front of you, and head to the door to the right.
    
    Kill the guards in front of you, and then fire a KF7 burst at the stairs. Still
    using the KF7, wait for the guards to show up, and then blow up the oil drums,
    killing the guards in the process. Switch to the PP7, and head forwards to the
    next main room. Kill the guards, grab the keycard, grab the circuit board from
    on top of a computer, and plant the Plastiques. Head up the stairs to the next
    hall. By this time, your PP7 will probably be out of ammo, so use the KF7. Kill
    the guards in front of you, and head right. Kill the next few guards in front
    of you, and head forwards. There are several guards in front of you. Kill them,
    and fire at the stairs, to attract the other guards. Head forwards to the next
    main room. Grab the keycard, and the circuit board (Objective D complete). Grab
    the DAT tape by the pillars (Objective C complete), plant the Plastiques, and
    head to the next hall. Kill all the guards in front of you, and turn left for
    BODY ARMOR! Go right, and youíll a hall filled with guards. I recommend opening
    the door, backing up, and using the scope to kill them from a distance. Head
    through to the next main room.
    
    In this, the final room, kill the guards in front of you. Ignore the
    scientists, you donít need the keycard. Plant the last of the Plastiques
    (Objective A complete), and photograph the Goldeneye satellite (Objective B
    complete). Head up the stairs, and you will see General Ourumov. He appears to
    be rather antisocial, as he greets you by shooting at you, and telling the
    guards to kill you. Sheesh. There are two ways to get by Ourumov. You could
    charge him, firing as you go, but you will take major damage. The other way is
    much more preferable. Sidestep in and out of view, and keep firing at him,
    until he runs away like the pathetic coward he is. Just donít run out of time,
    or youíll get blown up. Once he turns tail, kill the guards in front of you,
    and RUN to the exit. Kill anyone in your path, and make your way to the
    elevator.
    
    =============================================================================
    
                   8. M I S S I O N  4: M O N T E  C A R L O
    
    =============================================================================
    
    It is now the present. Janus terrorists have hijacked a frigate carrying the
    Pirate helicopter. France asks Britain to help (even though France has itís own
    counter-terrorism groups), and Bond is sent in.
    
    -----------------------------------------------------------------------------
                            Frigate ďLa FayetteĒ
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Rescue hostages. (A)
    B. Disarm bridge bomb. (SA)
    C. Disarm engine room bomb. (SA)
    D. Plant tracking bug on helicopter. (A)
    
    Weapons
    -------
    PP7
    D5K Silenced
    D5K (2x)
    Phantom (x2)
    Grenade
    
    Opposition
    ----------
    Janus Marines: These terrorists are armed with either D5Ks or Phantoms.
    
    Walkthrough
    -----------
    Go up the ramp, and forwards, through the farther stairs and door. Shoot the
    Janus Marine, and go through the door to the right of him. You should see 2
    terrorists and a hostage. A note on hostages: the only guard that can kill a
    hostage is the guard with his gun aimed at the hostage. Once you injure that
    guard, only you can kill the hostage. Anyway, kill the guards, and then turn
    right and youíll see another hostage taker. Kill him and the guards that come
    after you. Go through the room with the second hostage, turn right, head down a
    flight of stairs, and forwards down another one.
    
    At this point, you should hear an awful noise, sounding like a combination of a
    blender and an NSync album. Go through the door closest to the stairs, and
    youíll be in the engine room. Kill all the guards you can see, preferably using
    the ďline of sightĒ glitch. Head down the stairs from the ramp you are on, and
    you should see another hostage taker. Kill him and the guy with double D5Ks to
    the right. Head up the other ramp, and you should reach a computer with a
    plastique on it. Whip out the bomb defuser, and defuse the bomb (Objective C
    complete). NOTE: If you blow up the bomb, the blender sound would stop, but you
    would also fail. Exit the room the way you came, and go through the other door.
    You should see 2 terrorists and a hostage. Kill the guards, and head forwards
    to another hostage. Head through to a section with more guards. Kill them, and
    head forwards. Head directly forwards, which will ultimately lead to the
    helicopter. Plant the Tracker Bug on it (Objective D complete). Take a left,
    and up some more stairs, past where the first hostages were. Go through the
    second passage on the left, which leads to another guard. Kill him and head
    through the door to the left, past two more guards. Open the second door, and
    you will be facing the bridge room. There are several guards here, so donít
    mess around. Kill the guy guarding the hostage, and then head in, killing the
    rest. Go over to the computer with the plastique, and use the bomb defuser
    (Objective B complete). Head through there, and down the ramps over to your
    boat. Enough hostages should have escaped by now (Objective A complete), so
    head into the boat to end the stage.
    
    =============================================================================
    
                      9. M I S S I O N  5: S E V E R N E Y A (2)
    
    =============================================================================
    
    Bond is set back to the same Bunker, this time to investigate Goldeneye
    activity.
    
    -----------------------------------------------------------------------------
                                 Surface (2)
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Disrupt all surveillance equipment. (SA)
    B. Break communications link to bunker. (A)
    C. Disable Spetznaz support aircraft. (SA)
    D. Gain entry to bunker. (A)
    
    Weapons
    -------
    PP7 Silenced
    Klobb (x2)
    KF7 Soviet
    Grenade
    
    Opposition
    ----------
    Arctic Commandos: There is a limitless amount of these guards. They carry
    Klobbs or KF7s.
    
    Walkthrough
    -----------
    This stage is incredibly easy, especially since the enemies use Klobbs. Head
    forwards along the path, and go past the first cabin on the right, to where the
    key was last time. Blow up the security cam by the cabin, and shoot the Arctic
    Special Forces guy through the window. Enter, and grab his key. Exit, and walk
    across to the satellite dish. Enter, and walk up the stairs, being sure to blow
    up the security cam. Go through the door to the comms room, and you should see
    a computer and speakers on a table. Blow them up (Objective B complete), and
    exit the building. Outside, turn around, and head forward to the fenced in
    cabins. There is 1 security cam in each cabin grouping: blow them up (Objective
    A complete). Head back down the path, and forwards from where the door to the
    satellite dish was. Keep going forwards and youíll reach the helipad. Plant the
    timed mine on the helicopter (Objective C complete), and enter the bunker
    through the door (Objective D complete).
    
    -----------------------------------------------------------------------------
                        Satellite Control Bunker (2)
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Compare staff/casualty lists. (SA)
    B. Recover CCTV tape. (A)
    C. Disable all security cameras. (SA)
    D. Recover Goldeneye manual. (00)
    E. Escape with Natalya. (A)
    
    Weapons
    -------
    Throwing Knives
    PP7 Silenced (x2)
    KF7 Soviet
    Klobb (x2)
    DD44 Dostovei (x2)
    Grenade
    
    Opposition
    ----------
    Arctic Commandos: The stage is crawling with these guards, most of whom have
    KF7 Soviets.
    
    Walkthrough
    -----------
    This is probably the hardest of all the covert missions in the entire game, due
    to large amounts of guards and a lot of objectives.
    
    Select the Watch Magnet Attract from your inventory, and use it to grab the
    key. Wait till the guard comes near you, open the door, and slap him to death,
    receiving his KF7 Soviet, as well as a key. You can also grab a pair of
    throwing knives, but they are a bit useless. Since you have one of the loudest
    weapons in the entire game, you need to limit yourself to single shots (you
    have to aim to get those) or you will attract scores of guards. DO NOT open
    Natalyaís cell.
    
    Look through the window on the door, and kill the guard when he comes by. Then
    forwards, and to the door to the right. Kill the guards in there, and collect
    the Safe Key 1. Go back through the hall, and up the staircase. Fire a round
    into the guard there, and race into the dark corridors. Here, you will meet
    your first drone gun. Destroy it FAST. Head through the corridor, and blow up
    the other 2 guns, as well as killing the other guards in there. Head back and
    several guards should have come up to here. Kill them, one of whom has a
    keycard. Head back through the corridor, and through the previously locked
    door. Kill the soldier it leads to, and blow up the security cam. Remember, if
    an alarm is sounded, unlimited guards will pour in, so DONíT LET THE CAMERAS
    SEE YOU! Now you are in the part of the Bunker that was in the first Bunker
    stage. Head to the computer room, and kill the guards there, as well as blowing
    up the camera. Also grab the Safe Key 2 from there. Return to the room near the
    prison cell, and open the safe, grabbing the Ops manual (Objective D complete),
    as well as double silenced PP7s. Switch to the PP7s, and head through the door
    that had been locked. Blow up the security cam, and look through the window
    into the big room. Get the attention of the guards there, and kill them all.
    Once they are dead, grab the red clipboard on the ground.
    
    Head back to the section that was in the first Bunker level. On the way, enter
    the room by the previously locked doors, and grab the clipboard (Objective A
    complete). Look through the window of the door across from the computer room,
    and blow up the camera. Head through, and open the door. Open the next door,
    walk through, and immediately look up. There is a security cam above you; blow
    it up. Head through the next door, and kill the guard in there. Grab the CCTV
    tape (Objective B complete). Head down to the control room, and switch to the
    KF7. Peek out, and kill the guards across from you. Let the others come to you,
    and kill them. Enter the room, and directly across from you (behind glass) is a
    security cam; blow it up (Objective C complete). Kill any guards there, and
    return to the prison cells.
    
    Open Natalyaís cell, and she will follow you. Return to the control room, and
    race through the glass doors as Natalya checks the computer. Race through the
    exit, as Natalya discovers that the Goldeneye is about to blow up the building
    (Objective E complete).
    
    =============================================================================
    
              12. M I S S I O N  6:  S T.  P E T E R S B U R G
    
    =============================================================================
    
    -----------------------------------------------------------------------------
                                   Statue Park
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Contact Valentin. (A)
    B. Confront and unmask Janus. (A)
    C. Locate Pirate helicopter. (A)
    D. Rescue Natalya. (A)
    E. Find flight recorder. (A)
    
    Weapons
    -------
    PP7
    KF7 Soviet
    Auto Shotgun
    DD44 (if you fail)
    Grenade
    
    Opposition
    ----------
    Russian Infantry: They appear during the first half. They have KF7s and
    horrible aim.
    
    Janus Special Forces: They appear during the second half, and use Auto
    Shotguns.
    
    Walkthrough
    -----------
    
    One of the frustrations in this level is how confusing the terrain is; though
    Iíll try to explain where to go. Head forwards, and kill the guards ahead. Grab
    all the KF7s you can, but DO NOT use them. Head down, staying to the right and
    you shouldnít get lost. Keep heading along until you see a red crate. Head in.
    
    Inside the crate is Valentin. Ugh, he is FAT! Anyway, he will go through a
    lengthy conversation, and once it ends (Objective A complete), you can both
    leave the crate. Kill him, if you want too, once the objective is complete.
    Head forwards, to an area with what looks like a small tank sculpture. The
    level gets non-descript here, so just head forwards. On the way is a body
    armor, by a large hand. Eventually you should reach the statue of Vladimir
    Lenin. At this point, put down your weapons, as Janus will come, and reveal
    that he is Alec Trevelyan (006). After a lengthy spiel (Objective B complete),
    aim at one of the guards, and whip out your KF7. Burst a cap in his face, and
    speed strafe to where you started. Remember that the Janus guards will
    eventually catch up.
    
    Near the gates, is the Pirate helicopter, with Natalya near it. Go up to
    Natalya to wake her up (Objective C complete), and RUN, as the helicopter will
    explode in 15 seconds (Objective D complete). At this point, the flight
    recorder will be flung into the area. Its position is random; search around for
    it in the nearby rubble. Grab it (Objective E complete). Return to the gates,
    where Mishkin will lecture you about why you shouldnít blow up stuff and shoot
    guards in the face. Head through the gates to end the stage.
    
    -----------------------------------------------------------------------------
                   GRU Military Intelligence Archives
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Escape from interrogation room. (A)
    B. Find Natalya. (A)
    C. Recover helicopter flight recorder. (SA)
    D. Escape with Natalya. (A)
    
    Weapons
    -------
    PP7
    DD44 Dostovei (2x)
    Klobb (2x)
    KF7 Soviet
    Grenade
    
    Opposition
    -----------
    Russian Guards: These guards fill the area, and use Klobbs, DD44s, or KF7s.
    
    Walkthrough
    -----------
    
    You do this level the hard way, by grabbing 2x DD44s, and shooting everyone,
    but there is a much easier way. Basically, donít fire a gun at all, until the
    end. Just run around slapping people, and youíll have MUCH fewer guards to deal
    with.
    
    Run up to the interrogation room guards, and slap them out. Grab the key and
    leave the room (Objective A complete). Head to the right, and up the stairs.
    Turn right and head down the hall through the door. Go across through the
    double doors, and then head over to the single door ahead of you, to the right.
    Open it, and youíll see two guards, and Natalya. DO NOT fire a shot. Just let
    Natalya see you, and she will run out of the room (Objective B complete). Exit
    through the double doors, and down the stairs. Go across through the door, and
    along to Mishkin. After another one of his speeches, he will give you the safe
    key. Open the safe, and grab the blackbox (Objective C complete). Run out, and
    to the windows. Pull up any gun, and shoot out the window, and run through.
    
    -----------------------------------------------------------------------------
                           St. Petersburg Streets
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Contact Valentin. (SA)
    B. Pursue Ourumov and Natalya. (A)
    C. Minimize Civilian Casualties. (A)
    
    Weapons
    -------
    PP7
    KF7 Soviet
    Grenade Launcher
    Tank
    Rocket Launcher
    Grenade
    
    Opposition
    ----------
    Russian Soldiers: The majority of these troops have KF7s, though a few have
    Rocket Launchers.
    
    Walkthrough
    -----------
    
    Peek around the corner, and cap the guard in front of you. Then, strafe over to
    the fence and kill the other guards. Run past the tank, and take a left. Head
    forwards, killing the guards, and head into the building. There you will find
    our old pudgy pall, Valentin, scarfing down his McDonaldís. Start a
    conversation with him by standing there. Once he finishes droning on, he will
    leave, and start running. DO NOT kill him this time, he will eventually
    disappear, and give a boost to you time limit (Objective A complete). Head
    through the window of the other building, kill the guard, and swipe the body
    armor.
    
    Head back to the place near the starting point, and hop in Mr. Tank. Now you
    get to cruise around making people go SPLAT. Youíre not supposed to kill the
    civilians, but it takes a while to fail from that. Basically, just cruise along
    through the level, crushing anyone in your path (remember that cars will
    explode and damage you. If you hear a guy fire a rocket, turn around and head
    down the other path (there are multiple paths to the end). If you see some
    black mines on the ground, back up, and fire a tank shell into the middle to
    blow them up. Just plow your way through, and you should be fine.
    
    -----------------------------------------------------------------------------
                              Military Depot
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Destroy illegal arms cache. (00)
    B. Destroy computer network. (SA)
    C. Obtain safe key. (SA)
    D. Recover helicopter blueprints. (SA)
    E. Board Trevelyanís train. (A)
    
    Weapons
    -------
    PP7
    D5K
    Rocket Launcher
    Proximity Mine
    Grenade
    
    Opposition
    ----------
    Janus Marines: There is a limitless amount of these D5K toting guards.
    
    Walkthrough
    -----------
    
    Head forwards to the crate, and kill the guard there. Grab his D5K, and head
    over to the piled crates. Kill the two guards there, and head forwards through
    the gate. Keep going forwards until you reach a sort of crossroads. Turn right
    and head to the warehouse near the end of there. Open the door, and enter
    there. Strafe over, and kill the guards in there. Collect the weaponry,
    especially the Rocket Launcher and Proxy Mines. Go up to the ramp, and toss 2
    proximity mines onto the brown boxes. Blow up the mines to destroy the cache
    (Objective A complete). Return to the crossroads, and head all the way left.
    Race into the warehouse at the end of the path, and quickly kill the guards
    there. Close the door, and lean against the crates. Peek out to the left, and
    you should see a drone gun. You will get hit if you try to shoot it with your
    D5K. Instead, whip out the Rocket Launcher, strafe out, and fire a single
    rocket at it. Head past the crates, and kill any remaining guards. Blow up the
    2 mainframes and the wall screen (Objective B complete) and grab the safe key
    (Objective C complete). Go up to the door, and open it. Fire your D5K at the
    guards in front, and strafe out, taking cover by the crates outside.
    
    Peek out, and fire off a rocket at the group of guards. Once the rocket hits,
    charge through, and blast the guards. Collect the ammo, and RUN forwards to the
    right, to the building near the end. Run in, head up the stairs, and open the
    safe. Grab the blueprints (Objective D complete), and head through the next
    door, and outside, to the train. Open the doors to it, and rush in (Objective E
    complete).
    
    -----------------------------------------------------------------------------
                             Military Train
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Destroy the brake units. (A)
    B. Rescue Natalya. (A)
    C. Locate Janusís secret base. (SA)
    D. Crack Borisís password. (00)
    E. Escape to safety. (A)
    
    Weapons
    -------
    PP7
    D5K
    ZMG (x2)
    RC-P90 (Agent only)
    DD44
    Grenade
    
    Opposition
    ----------
    Janus Marines: These guys are in the first few cars, and have D5Ks.
    
    Janus Special Forces: They appear near the end, and wield ZMGs.
    
    Gen. Ourumov: You must kill him at the end. He has a DD44.
    
    Walkthrough
    -----------
    Run up to the first set of crates, and peek out, so you can kill the first
    guard. Then get against the left side of the crate, and keep strafing out,
    slowly killing the guards. Once they are dead, swipe the D5Ks, and blow up the
    brake unit. Open the two doors ahead of you, and IMMEDIATELY run back, as
    guards begin firing full auto at you. Get against the edge of the first door,
    peeking in and out, killing the guards. Once they are dead, run over to the
    stack of crates in the second car and duck down, peering to the left of the
    left stack. You should see a soldier there; kill him. Strafe out from the right
    edge; killing the remaining guards. Blow up the control unit, and open the
    doors to the next car.
    
    This car is different from the first two, in that there is NO room for cover.
    This works to your advantage in that you can just unload your clip down the
    hall, and kill the guards. Remember to kill the guards that come out of the
    locked side doors, and blow up the control unit. Head to the next car, which is
    very similar, except that the unit is in the front. Kill any guards in sight,
    and then blow up the control unit. Two guards will rush out of the bathroom,
    and should die quickly. Kill the guards at the end of the car, and move on.
    
    The next car is very different from the others. Head through and you should
    reach a room with a table, and several Janus Special Forces. DO NOT mess with
    these guys; they have huge health meters. Just pump them full of lead until
    they die. Switch to their ZMGs, and head forwards. Open the door, and 2 guards
    will rush from both sides; KILL THEM! Head forwards, killing the other guards,
    until you reach the padded room. At this point, turn around, as a guard will
    try to attack you from behind. Blow up the last control unit (Objective A
    complete) and kill the 2 guards that rush out. Grab the key, and head to
    Trevelyanís room.
    
    In here, we see a rather bad sight. Xenia and Alec are in the back. Ourumov has
    a few issues, and has decided to sort them out by busting a cap in Natalyaís
    face. Get up against the right side of the wall, so your line of fire includes
    Ourumov and Xenia. Kill both of them (you must kill Ourumov first) (Objective B
    Complete). Provided you killed Xenia, you will receive more time to complete
    the next few objectives. Pull up the Watch Laser, and burn away the metal
    things over the trap door. You should hurry, as you have about a minute or so
    before the train blows up. Now, wait by there, while Natalya works on the
    computer. Once she locates the Janus base and cracks the password (Objectives C
    and D complete), race out of the train, through the trap door. Provided you
    killed Xenia, you should have plenty of time to reach the end; otherwise you
    have about 1 second before the train blows. Strafe to the front of the train to
    end the stage (Objective E complete).
    
    =============================================================================
    
                     11. M I S S I O N  7: C U B A
    
    =============================================================================
    
    Now that the secret Janus base has been revealed, itís time to head in, destroy
    the satellite, and kill Trevelyan.
    
    -----------------------------------------------------------------------------
                                     Jungle
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Destroy drone guns. (A)
    B. Eliminate Xenia. (A)
    C. Destroy ammunition dump. (SA)
    D. Escort Natalya to Janus secret base.
    
    Weapons
    -------
    PP7
    US AR33 Assault Rifle
    Remote Mine
    RC-P90
    Grenade Launcher
    Grenade
    
    Opposition
    ----------
    Jungle Commandos: This level is chock full of these guys. They use AR33s, and
    will do lots of damage.
    
    Xenia Onatopp: She appears as a boss, and is VERY dangerous if you donít use
    some glitches to your advantage. She has a Grenade Launcher and a RC-P90.
    
    Walkthrough
    -----------
    Once again, Natalya is present in the level. However, she actually makes the
    level EASIER, as she has a Cougar Magnum. Head forwards, take cover by the
    tree, and kill the first few guards. Grab their AR33s, and head forwards (be
    sure to take cover by the trees). Use this strategy of using the trees for
    cover, and keep heading forwards. Soon you hear the sound of a drone gun. Take
    cover IMMEDIATELY, as one hit takes away three bars of health! Owie! Peek out,
    and blow it up. Head forwards, and repeat the same strategy for getting up to
    and destroying the drone gun. Grab the body armor near the second drone gun,
    and continue forwards.
    
    Soon, you should reach a wooden tower. TAKE COVER as there is another drone
    gun. Peek out, and blow it up. Head forwards to a bridge. Head across it until
    the fast music starts. RUN back across, as Xenia will head for you.
    Fortunately, if you use the line of sight glitch, she wonít fire at you, and
    she should be dead before she gets across. If she does get across, strafe
    around to avoid her weapons, and let Natalya kill her. Collect her weaponry
    once she is dead (Objective B complete), and head across the bridge. Blow up
    the drone gun (it canít see you), and head forwards, until you reach the cave
    mouth.
    
    Aim in with the AR33, and pick off the guards in there. Then strafe into the
    right side of the cave. Once the drone gun stops firing, peek out to the left,
    and blow it up. Move forwards to a room with 2 guards and a ladder. Kill the
    guards, and move to the right. Kill the guards there, and collect the ammo.
    Return to the ladder, and SLOWLY move up it. At the top of the ladder, you will
    be looking down the barrels of a drone gun. As long as you are on the ladder it
    wonít see you; blow it up. Head up the ladder, and blow up the last drone gun
    before it can fire at you (Objective A complete). Near you should be several
    ammo boxes (like the ones in the Depot). Plant your remote mines on them, back
    up, and detonate them (Objective C complete). Ahead of you are many guards
    behind crates. Pull up the Grenade Launcher, and fire multiple rounds into the
    center of the crates. As soon as the fireball dies down, whip out the RC-P90,
    and charge through. Just hold down the trigger, and mow down any guards ahead
    of you. Race forwards into the elevator to end the stage.
    
    -----------------------------------------------------------------------------
                               Control Center
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Protect Natalya. (A)
    B. Disable Goldeneye satellite. (A)
    C. Destroy armored mainframes. (A)
    
    Weapons
    -------
    PP7
    D5K
    Remote Mine
    Grenade
    
    Opposition
    ----------
    Jungle Commandos: More of these guys, but this time around they have D5Ks.
    
    Walkthrough
    -----------
    Many people consider this stage to be second in difficulty only to Aztec. The
    reasons will become painfully obvious.
    
    You start out in a cramped elevator, with Natalya. Despite being a Bond game,
    nothing happens. Open the door, and you will be showered with drone gun
    bullets. Take cover against the edge of the elevator, and blow away the gun.
    Strafe out, and pop a cap in the collective faces of the next three guards.
    Take cover by the wall to the left of where you started, as another drone gun
    fires at you. Use the wall for cover, and blow it away. Sidestep out SLOWLY,
    and you should see the muzzle of another drone gun. Blow it up, and kill the
    remaining 3 guards.
    
    Return to Natalya, and she will exit the elevator, and she will use the
    computer to unlock one of the doors. Go up to it, and you should see 2 guards
    in front of you. Kill them, and speed strafe to where they were. As you go by,
    you may hear several grenades clatter to the ground, in which case the next few
    guards are dead.
    
    Grab the box of remote mines, and head to the section with guards behind
    crates. If they are still there, toss in a remote mine and blow them away. Head
    through to another room. The next guards up until Boris are rather slow, and
    wonít put up much trouble. Make your forwards to the control area.
    
    Plant a remote mine on each of the mainframes nearby, as you run into your old
    buddy Boris. He pulls a PP7 on you, but is a putz, and drops it. Donít kill
    him, or youíll fail. Head upstairs, kill the 2 guards, and plant a mine on the
    other two mainframes. Head up the third floor, and grab the body armor. Go back
    down to where you met Boris, and head to the room across from you. Back up as
    the door opens. If no one sees you, blow up the drone gun to the right. Kill
    the rest of the guards there, as well as the drone gun to the left. Slowly peek
    in on the right, and you should see the muzzle of a drone gun; blow it up. Do a
    180, and blow up the other one. Collect the ammo, and plant a mine on the
    mainframe.
    
    Go back to the second floor, and open the brown door, at which point Natalya
    comes out. In most of the missions, Natalya did nothing but make the mission
    even harder. Think that after being so helpful in the Jungle, that sheís going
    to be helpful here? Nope, sheís going to make this one of the most frustrating
    stages in the game. She runs down to the computer, and begins typing. A few
    seconds later, an alarm goes off.
    
    Unlimited guards will begin coming in to kill both of you. Simply look up at
    the second floor, and swerve to both sides. If you see someone, use a D5K burst
    to kill him. If you hear glass shatter, look over to the glass area, and kill
    the guard who broke the glass. Repeat this until she finishes. Also of note,
    the guards with berets will always attack you, and are stronger. The ones
    without hats are weak, and attack Natalya. Fortunately, they will not begin
    shooting until they get down the stairs.
    
    Once she FINALLY finishes, after about 3 minutes or so (Objective B complete),
    wait there, and protect her until she runs up the stairs. The guards no longer
    target her, and she will escape soon (Objective A complete). Head out through
    the broken glass, and the door that looks like an elevator. Kill the guard in
    front, and rush to the other previously locked door. Open it, and chuck a mine
    on the mainframe. Detonate it (Objective C complete), and kill 2 guards in the
    process. Race in there, close the door, and wait for the guards from the other
    room to come. Kill them, and race into the other room, past the elevator door.
    To the right, by some lockers, is more BODY ARMOR! Get it, and kill anyone
    coming from the control room, and open the door with an arrow in front of it.
    Spray some bullets at the guards there, and race to the elevator. =Whew=
    
    -----------------------------------------------------------------------------
                                     Caverns
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Destroy inlet pump controls. (SA)
    B. Destroy outlet pump controls. (SA)
    C. Destroy master control console. (SA)
    D. Use radio to contact Jack Wade. (00)
    E. Minimize scientist casualties. (A)
    
    Weapons
    -------
    =Automatics galore! Woohoo!=
    PP7
    ZMG (9mm) (2x)
    DD44 Dostovei
    US AR33 Assault Rifle (2x)
    RC-P90
    Automatic Shotgun
    Timed Mine
    Grenade
    
    Opposition
    ----------
    Janus Special Forces: The entire level is filled with these guys. Most of them
    have ZMGs; some have AR33s, and a few have RC-P90s. At the end (if youíre too
    slow) many more of them, with RC-P90s and Auto Shotguns will appear.
    
    Walkthrough
    -----------
    
    This stage can be really frustrating, thanks to the huge amounts of guards.
    However, you should be able to get through with only a few bars of damage.
    
    Get to the edge of the elevator, open it, and shoot the guard in the face. Just
    let the other guards race after you, and kill them as they get in your line of
    sight. If there are too many guards at one point, close the door, reload, and
    spray them. Exit the elevator, and collect the ammo. Head along, to the first
    area with ramps. Kill the guard by the door, and go back to the start of the
    ramps.
    
    Look down, and you should see several crates; chuck a timed mine in the middle
    of them, and collect the ammo that comes out. Go over to the passage,  kill the
    Janus Special Forces, and return to where you grabbed the ammo. Blow up the
    console, and head forwards past the dead guard. There are 2 scientists here.
    One will run away; the other will flee once you fire a bullet near his head.
    Blow up the 2 consoles once they are out of the way (Objective A complete).
    Head up the stairs and through the door, into a spiraling cave. Just head up,
    and check with your AR33 every few feet to pick off any guards.
    
    At the end, open the 2 doors, and fire a burst into the next room. Plant a
    timed mine, and RUN as guards begin flooding you. Wait 5 seconds and <BOOM>,
    you killed the guards. At this point, the guy with double ZMGs will emerge from
    the smoke. Kill him. Grab the ammo, and enter the next room, killing any
    remaining guards. Head forwards to another ramp section.
    
    First, head all the way along the upper ramps, and kill everyone by using the
    line of sight glitch. Then, back track to the beginning of the ramp section. Go
    down the stairs, and do a 180, to a room with lots of crates. Plant 2 timed
    mines in the crates. When they blow, grab all the ammo. You should have about
    300 ZMG rounds, and 100 AR33 rounds. Make your way along the lower ramps, and
    kill all the guards here. Head up the stairs at the end, and open the door.
    
    Fire a few rounds into the room, and let the 3 or 4 guards flood after you. One
    of them has a RC-P90. Once the flood stops, race to the left, and take cover.
    Fire at the guard across from you (youíll probably need to guess his location
    from his gun signature). Now, switch to the ZMG, and slide over to the glassed
    in area. Be VERY careful here; the section is filled with explosive oil drums.
    The guards wonít be able to hit you through the crates, so take them out with
    controlled single shots. Once the three of them are dead, go up there and
    activate the radio (Objective D complete). Convince the scientists to vacate
    the area, back WAY up, and shoot one of the oil drums. The resulting explosion
    will destroy the master console (Objective C complete). Go to the right, and
    you should see a crate. Destroying it will reveal smaller crates, which
    eventually reveal twin computers, which reveal twin AR33s. I prefer to place
    the remaining timed mines on the crate, and collect the twin AR33s. Stick with
    the RC-P90 for now, though. Be sure you collect the code card.
    
    Back track to the middle of the ramps. Open the door there, and fire several
    rounds into the room. Kill the resulting guards. Peek out to the left, and
    destroy the drone gun, and then kill some more guards by blowing up the lockers
    to the right. Look down with the AR33; there are 3 guards. Kill them with a
    grenade, or the AR33. Head down there, grab the code card, and destroy the 3
    consoles (Objective B complete). By now, you should have all 3 code cards. Pull
    up the RC-P90, and head to the door past the drone gun. Spray your bullets at
    the 2 guards there. Close the door behind you. Open the middle door to the
    right, kill the guards, and close it. You MUST move fast, or guards with
    RC-P90s and shotguns will flood you. Open the 2 doors ahead, and BACK up. Press
    against the edge of the first door, and duck so the drone guns wonít see you.
    Spray the AR33 at them, and destroy the two. Now, RUN down the passage, past
    Trevelyan, into the next room. Spray your clip at anyone in the way, and race
    into the elevator.
    
    -----------------------------------------------------------------------------
                                 Antenna Cradle
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Destroy control console. (A)
    B. Settle the score (i.e.: kill) with Trevelyan. (A)
    
    Weapons
    -------
    PP7
    ZMG (9mm)
    US AR33 Assault Rifle
    Grenade
    
    Opposition
    ----------
    Janus Special Forces: There is an unlimited amount of them, all of them the
    strong kind. They have ZMGs.
    
    Trevelyan: He has an AR33, and mucho health.
    
    Walkthrough
    -----------
    Swerve around, and grab the body armor. As you race up the walkway, fire your
    PP7. You should kill the guard ahead. Grab his ZMG, and kill the two guards
    ahead. There are unlimited guards, all of them with berets. To kill them,
    youíll have to make use of various glitches. Make your way to the shed, and
    destroy the 2 drone guns. Blow up the control console (Objective A complete).
    NOTE: There is another body armor in the shed across from you.
    
    Now, you can concentrate on killing Trevelyan. Fire at him as he leaves the
    shed, and follow out of the shed. One of the rules here, is DO NOT enter the
    lower section of platforms. You will be killed there. As you go across from the
    shed, take cover by the railing, and use the line of sight glitch to kill any
    guards. Then, look down, and fire your clip at Trev. Once he runs away, head to
    the other shed, and wait for him to get there. Repeat the above strategy. Keep
    repeating this until Trev says, ďFinish the job James, if you can.Ē At this
    point, the music changes. Follow him down the lower area. He will race to a
    maintenance shed, and jump down the ladder. Follow him, and kill him (once he
    goes down the ladder). Grab his AR33, and fire up at the shed, in case any
    guards try to shoot you off.
    
    =============================================================================
    
                 12. M I S S I O N  8:  T E O T I H U A C Aí N
    
    =============================================================================
    
    This mission wraps up stuff from the movie Moonraker. The Drax Corporation has
    a stolen shuttle in an Aztec temple. Bond must retrieve the shuttle.
    
    -----------------------------------------------------------------------------
                                     Aztec
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Reprogram shuttle guidance. (A)
    B. Launch shuttle. (A)
    
    Weapons
    -------
    PP7
    US AR33 Assault Rifle (x2)
    Moonraker Laser (x2)
    Grenade
    
    Opposition
    ----------
    Moonraker Elite: These guards populate the stage, and have either AR33s or
    Lasers.
    
    Jaws: Our favorite steel toothed assassin is back. He has tons of health, and
    carries twin AR33s.
    
    Walkthrough
    -----------
    First off, this is the absolute hardest stage in the entire game. Now, peek out
    to the right, and kill the guard there. Strafe out, and take cover by the
    pillar to the right. Hopefully, the other 2 guards will kill each other with
    Grenades. If not, make them die yourself. Collect the ammo, and open the door.
    Immediately kill the guard ahead of you, as well as the one behind a crate to
    the right. At this point, two guards should come out and pull Grenades; kill
    them both. Strafe along the edge, and kill the guard to the right. Then take
    cover by the left pillar. Peek out, and kill the guard; collect the ammo.
    
    Head up to the door. Open it, run in, and run out as 2 guards begin firing at
    you. Kill them when they try to go after you. Now, head in, and to the far
    right, you should be able to see a guard. Kill him, as well as the other 2 that
    run out. Enter, and cue the console to open the mainframe door. Go over to the
    opened passage, and kill the guard. Head forwards, and youíll see 3 more
    guards; you can kill them instantly. Go up to the next opening, and fire at the
    computer. TAKE COVER, as 2 guards come out; kill them. Blow up the console, and
    strafe through, or you will be incinerated. In the vents, head forwards, peek
    to the right, and blow up the drone gun. Peek to the left and do the same to
    the other drone gun, as well as the guard that will arrive shortly.
    
    Head all the way to the right, and grab the BODY ARMOR! Head forwards, and at
    the end of the vents, you should see 2 drone guns in the next room; destroy
    them. Look across, and kill the guard across from you. Now, strafe through the
    grate, through the next room, past the other grate. Kill the remaining guard
    there, and the one that comes after you. Push against the grate, and use it as
    cover to kill the guards in there, as well as destroy the other 2 drone guns.
    Once they are dead, run back in, and head up the ladder in the back of the
    room. Activate the console, and head forwards through the grating, and several
    stairs.
    
    The stairs lead to Jaws, who does nothing but wait all day in an ancient ruin.
    Toss all your grenades at him, and kill the two guards in the room. Pull up the
    Laser, and fire at him. Now RUN to the stairs (by the grate). Once Jaws gets
    there, you can use the line of sight glitch to avoid getting hit by him. Unless
    you are both on the same stairwell, he wonít shoot you. Once you get a clear
    shot, load your laser into him until he dies. Grab his Smart Card and double
    AR33s. You now have unlimited guards to deal with, but donít worry. Head back
    through the vents, and past the mainframe door. Open the glass doors, and close
    them. Grab the DAT Tape on the table, and use the floppy disk on the disk drive
    (Objective A complete). Shoot any guards present and head back through the
    vents to the room with the shuttle. Use the DAT Tape on the mainframe by the
    crates, and run up the ladder. Activate the computer, which will slowly open
    the blast pit. As the countdown to liftoff begins, fire you Lasers on full auto
    at the corner in front of you, in case any guards show up. Once the countdown
    finishes, so will the stage.
    
    =============================================================================
    
                   13. M I S S I O N  9: A L  S A G H I R A
    
    =============================================================================
    
    For the final mission, you head to Egypt to recover the Golden Gun, and kill
    Baron Samedi.
    
    -----------------------------------------------------------------------------
                                 Egyptian Temple
    -----------------------------------------------------------------------------
    
    Objectives
    ----------
    A. Recover the Golden Gun.
    B. Defeat Baron Samedi?
    
    Weapons
    -------
    PP7
    ZMG (9mm) (x2)
    Golden Gun
    Grenade
    
    Opposition
    ----------
    Russian Infantry: They appear throughout the level, and have ZMGs.
    
    Baron Samedi: He appears 3 times, and must be killed to end the stage.
    
    Walkthrough
    -----------
    Surprisingly, this level is incredibly easy! Head over by the pillars to the
    left, and kill the guard across from you, as well as the one that comes running
    towards you. Grab their ZMGs, and head into the next room. Go through the
    passageway on the right wall, and up the stairs through a hidden door. Enter
    forwards into room with the Golden Gun. It seems too easy; and it is. If you
    step on the wrong tile, drone guns will appear and begin firing at you. The
    correct procedure is as follows:
    1. Go all the way to the left.
    2. Go up two squares.
    3. Go over 3 squares to the right.
    4. Go up another two.
    5. Go over one to the right.
    6. Go up one.
    7. Go to the right once.
    8. Go up two.
    9. Go to the right once.
    
    The glass over the Golden Gun will go down, allowing you to collect the Gun,
    and a pack of ammo (Objective A complete). To the left is a hidden door. Open
    it, grab the body armor, and down through the other secret door across from
    here. Seek cover, and kill the guards here. Pull up the Golden Gun, and head
    forwards to Baron Samedi. He has double DD44s; kill him.
    
    Return to the pool by the start, as Baron Samedi will reappear there. This
    time, his double DD44s take on the effect of double ZMGs. Kill him with the
    Golden Gun (it takes two shots this time). At this point, it grows strangely
    dark. Pull up the ZMGs, and make your way to the passage that led to the Golden
    Gun. Instead of going up the stairs, turn right, which leads through the
    basement, and up many stairs. Pull the Golden Gun back up. At the end, you will
    reach a room with a black pillar, and Baron Samedi. Strafe in, and grab the
    body armor to the right. This time, Baron Samedi has double Lasers, and takes
    three golden bullets to die. Kill him quickly (Objective B completed) or guards
    will swarm in, and attack you. The stage will end once he dies. In the cinema,
    the Baron will be laughing at you, as he reappears. Of note, if you set it to
    the Controller setting 2.3, you can use controller 2 to blast Samedi in the
    face as he begins laughing at you.
    
    =============================================================================
    
                       14. M U L T I P L A Y E R
    
    =============================================================================
    
    -----------------------------------------------------------------------------
                      The Rules of Survival
    -----------------------------------------------------------------------------
    
    1. Know the levels well. It is a very good idea to know the layout, weapon
    locations, body armor locations, and spawning points for the levels.
    
    2. Mercy is for the weak. Basically, show no mercy in multiplayer. Think
    nothing of blasting someone in the back, or while they are unarmed. If not,
    they will probably just come back with a big gun.
    
    3. Camping = Good. Camping is generally a good way to earn kills, unless the
    opposition stops coming near you.
    
    4. Learn to speed strafe. This helps out in so many ways. Speed strafe makes
    you fast, and harder to hit. Also, campers become easy points if you are good
    at speed strafing.
    
    5. AIM! It is usually a good idea to aim. For example, if someone comes in and
    starts shooting wildly, cap them in the head with a few shots.
    
    6. Shoot through doors. Some weapons (Cougar Magnum, AR33, RC-P90, etc.) can
    shoot through doors; use this to your advantage.
    
    7. Learn how to use pistols. You should get good at using pistols accurately,
    especially if you end up with a DD44 vs. someone with a KF7.
    
    8. Go for headshots. Always (except in License to Kill) go for headshots, as it
    only takes a few of them to kill an enemy.
    
    9. Choose the right character. As well as some physical differences, some
    characters have better camouflage then others. A black jumpsuit blends into
    shadows much better then say, a Hawaiian shirt.
    
    -----------------------------------------------------------------------------
                              Scenarios
    -----------------------------------------------------------------------------
    
    There are several different scenarios you can use in the Goldeneye multiplayer.
    
    Normal: This is a basic deathmatch, where you shoot it out until a specified
    limit of time or kills.
    
    You Only Live Twice: In this scenario, each player has 2 lives, after which,
    that player is out. This makes for shorter scenarios.
    
    Man with the Golden Gun: There is one Golden Gun placed in the level, which
    will kill instantly. I donít really like this version, because of the uneven
    advantages in it.
    
    The Living Daylights: One player basically tries to hang onto the flag as long
    as possible; you cannot use guns or collect body armor while you have the flag.
    
    License to Kill: My personal favorite, this one gives everyone one hit. I
    prefer using pistols, as no one gun gets a special advantage then.
    
    Team: This just like a normal match, except that it is divided into teams of
    2-on-2, 3-on-1, or 2-on-1.
    
    -----------------------------------------------------------------------------
                                    Levels
    -----------------------------------------------------------------------------
    
    You start out with 6 levels to choose from, and you earn the other 5 by beating
    the levels they are from.
    
    -------------------------------
    Temple
    -------------------------------
    The Temple is filled with lots of wide, open spaces, and big doors. There is
    only one body armor, making its location a good camping spot. It would be best
    to use a character with light, yellowish clothing.
    
    -------------------------------
    Complex
    -------------------------------
    The Complex has many low ceilings, which often mess up your radar. Some of the
    catwalks are good places for sniping, and the alcoves make good camping spots.
    
    -------------------------------
    Caves
    -------------------------------
    The Caves is very dark, and can be confusing at times. It is a perfect place
    for mines, although you may have trouble remembering where you put them. The
    best character for the stage is the Jungle Commando.
    
    --------------------------------
    Stacks
    --------------------------------
    This has multiple levels, and many secret passages, so you should keep moving
    in here.
    
    --------------------------------
    Basement
    --------------------------------
    The Basement is somewhat small, but is confusing at times. It is filled with
    dead ends, as well as pillars for cover. The body armor is at the center of the
    stage.
    
    --------------------------------
    Library
    --------------------------------
    The Library is a combination of the Stacks and Basement levels.
    
    --------------------------------
    Facility
    --------------------------------
    This is by far my favorite level. It is somewhat compact, and does not include
    the second half, making for short rounds. A good tactic is to race through the
    halls in it and then double back to confuse your opponent.
    
    --------------------------------
    Bunker
    --------------------------------
    The Bunker is large, and relatively well lit. Try firing through the glass to
    catch your opponents off-guard. It also includes a very small outdoors section.
    
    --------------------------------
    Archives
    --------------------------------
    The Archives is also relatively small, and the second half is not available.
    The stage is littered with explosive crates and secret doors; use them to your
    advantage.
    
    --------------------------------
    Cavern
    --------------------------------
    The Cavern level is large and spread out. Remember the secret passage, and that
    there are several spots were you can fire at someone on a lower walkway from
    the higher walkway (or vice versa). The best character for this is probably the
    Janus Special Forces.
    
    --------------------------------
    Egypt
    --------------------------------
    This level is rather large, although the pillars give too much cover, and end
    up messing your aim.
    
    -----------------------------------------------------------------------------
                          Characters
    -----------------------------------------------------------------------------
    There are many different characters available for multiplayer. You start out
    with 8 characters, and earn most of the enemy guards by beating the game on any
    difficulty. This is also a code for extra characters, which would give a total
    of 64 characters. Below are the physical advantages and disadvantages of some
    of the characters:
    
    Valentin: He really needs to cut down on his doughnut intake; he is rather fat,
    and makes for a bloated target.
    
    Jaws: This guy is probably the worst possible character! He is about 7 or so
    feet high, which makes it hard to hit other targets.
    
    Oddjob: Probably the best character, he is incredibly small, which makes him
    hard to hit.
    
    Mayday: She is thin and tall, making her a bit harder to hit.
    
    Baron Samedi: His disadvantage is that his hat will count as part of his body,
    and makes more of a target.
    
    Scientist (2)/Moonraker Elite (2): This characters both are small, and have the
    advantages of Oddjob.
    
    -----------------------------------------------------------------------------
                                   Weapons
    -----------------------------------------------------------------------------
    There are several weapon presets you can choose from. They are listed below:
    
    Pistols: Silenced PP7, DD44, Cougar Magnum
    Throwing Knives: Throwing Knives
    Automatics: Silenced PP7, DD44, Klobb, D5K
    Power Weapons: DD44, RC-P90, Auto Shotgun, Cougar Magnum
    Sniper Rifles: DD44, Klobb, Sniper Rifle, Cougar Magnum
    Grenades: DD44, Klobb, KF7, Grenades
    Remote Mines: PP7, ZMG, AR33, Remote Mines
    Timed Mines: PP7, ZMG, AR33, Timed Mines
    Proximity Mines: PP7, ZMG, AR33, Proximity Mines
    Grenade Launchers: DD44, Klobb, KF7, Grenade Launcher
    Rocket Launchers: DD44, Klobb, KF7, Rocket Launcher
    Lasers: DD44, Klobb, KF7, Laser
    Golden Gun: Silenced PP7, DD44, Klobb, KF7, Golden Gun
    Slappers Only!: <No weapons available>
    
    =============================================================================
    
                            15. C H E A T S
    
    =============================================================================
    
    -----------------------------------------------------------------------------
    Some Basic Tactics for earning cheats...
    -----------------------------------------------------------------------------
    
    1. Speed strafe when possible. This makes you hard to hit, and you go much
    faster.
    2. Donít go out of your way to kill everyone.
    3. Donít be afraid to take damage.
    4. Be sure that you know where youíre going in the level.
    
    -----------------------------------------------------------------------------
                               Paintball Mode
    -----------------------------------------------------------------------------
    
    Complete: Dam in Secret Agent, in under 2:40.
    Difficulty: *
    Coolness: ***
    
    Donít waste time killing lots of guards. Strafe through the level, and make
    your way to the first alarm. Blow it (shoot the middle to destroy it faster),
    and strafe towards the Dam. Quickly destroy the other 3 alarms, and strafe off
    the Dam.
    
    Explanation: When you use Paintball mode, you bullets act like paintballs. They
    still do the same amount of damage, but when you shoot anything other then a
    person, there is a paint splotch instead of a bullet hole.
    
    -----------------------------------------------------------------------------
                               Invincible
    -----------------------------------------------------------------------------
    
    Complete Facility in 00 Agent, in under 2:05.
    Difficulty: *****
    Coolness: *****
    
    Strafe through the vents, and out of the bathroom. Go down the stairs, and
    plant a mine of the boxes. Kill the guard with the keycard, and detonate the
    mine. You should have killed all 3 guards by the computer. Activate it, and
    strafe towards the room with the 3 guards. Pull up your KF7, and try to hit at
    least 2 of the guards here, and head for the door to the labs. Fire at the door
    to get a guard to open the door. Thank him, and send him on his way. Strafe up
    the stairs, and into the labs. You have to assume Dr. Doak will be here.
    Hopefully, he will be outside the glass labs. If not, go inside the lab, and
    pray that he be there. If not, abort and try again. If he is there, go up to
    him so that the conversation starts. Strafe away, and to the door to the
    bottling room; he will still talk to you. The decoder will appear in your
    inventory. Use it on the door, run in, and go up to 006. Plant the mines so
    that one mine is in-between 4 tanks. Then, back away from the tanks. Guards
    will probably come in, so shoot them as you wait for the 006 to move away from
    the tanks. Once he is far enough away, detonate the mines (if you messed up on
    placing them, shoot the rest of the tanks), and strafe to the exit.
    
    Explanation: Duh. The cheat makes you invincible. Now you get to run in front
    of enemy fire, laugh as they do nothing to you, and pop them in the face.
    
    -----------------------------------------------------------------------------
                                   DK Mode
    -----------------------------------------------------------------------------
    
    Complete Dam, on Agent, in under 5:00.
    Difficulty: 0
    Coolness: ***
    
    You should not need any strategy for this. Just beat the stage, and you SHOULD
    get it. If you canít get it, stop playing now. Itíll save you a lot of
    frustration.
    
    Explanation: This makes the enemiesí heads huge and bloated, and gives them
    extremely long arms. This is VERY funny the first time.
    
    -----------------------------------------------------------------------------
                           2x Grenade Launcher
    -----------------------------------------------------------------------------
    
    Complete Surface (1), on Secret Agent, in under 3:30.
    Difficulty: *
    Coolness: ***
    
    Speed strafe past the first cabin, to the cabin with the key. Grab it, and
    strafe back to the cabin with the safe key. Grab it, and speed strafe over to
    the section with the safe. Steal the blueprints, strafe over to the satellite
    dish, and then speed strafe to the exit.
    
    Explanation: As the name implies, you get 2 Grenade Launchers. These are some
    fun, if deadly, toys.
    
    -----------------------------------------------------------------------------
                            2x Rocket Launcher
    -----------------------------------------------------------------------------
    
    Complete Bunker (1), on 00 Agent, in under 4:00.
    Difficulty: ***
    Coolness: ***
    
    Turn around, and destroy the camera in the next room. Kill the guards in the
    alarm room, blow up the camera nearby, and kill the guards. Blow up the other
    cameras in this section, and kill the guards in the computer room. Head down to
    the control room, and kill the guards there (quickly). Blow up the camera, take
    the photo, grab the Goldeneye key, and go over to Boris. As Boris heads to the
    computers, analyze the key. Use the datathief on the computer, and pull up the
    KF7. Strafe to the glass doors at the end. Fire your clip at the Janus Forces,
    and speed strafe to the exit.
    
    Explanation: Now you get two ROCKET LAUNCHERS (which would blow your arms off).
    Now itís time to send some guards flying. Heh heh heh...
    
    -----------------------------------------------------------------------------
                                Turbo Mode
    -----------------------------------------------------------------------------
    
    Complete Silo in Agent, in under 3:00.
    Difficulty: *
    Coolness: ***
    
    Basically, just speed strafe through the entire level, and ignore almost all
    the guards, and you should be fine.
    
    Explanation: This cheat makes Bond move SUPER fast. Personally, I find it
    rather irritating at times.
    
    -----------------------------------------------------------------------------
                              No Radar (Multi)
    -----------------------------------------------------------------------------
    
    Complete Frigate in Secret Agent, in under 4:30.
    Difficulty: **
    Coolness: *
    
    There really isnít any special trick for this. Just follow the walkthrough, and
    move fairly fast.
    
    Explanation: No Radar turns off the radar in multiplayer. If you all know your
    way around in the levels fairly well, itís not that bad, but otherwise, the
    games will become long and boring.
    
    -----------------------------------------------------------------------------
                                 Tiny Bond
    -----------------------------------------------------------------------------
    
    Complete Surface (2) in 00 Agent, in under 4:15.
    Difficulty: *
    Coolness: **
    
    Just memorize the positions of the cameras, and speed strafe through the level.
    
    Explanation: You now normally start at the size you would if you were ducking.
    This can be used for many glitches, but other then that, it isnít that special.
    
    ----------------------------------------------------------------------------
                             2x Throwing Knives
    -----------------------------------------------------------------------------
    
    Complete Bunker (2) in Agent, in under 1:30.
    Difficulty: 0
    Coolness: 0
    
    Kill the jailer, open Natalyaís cell, and strafe to the CCTV tape. Strafe to
    the exit once Natalya opens the doors.
    
    Explanation: You get to carry 2 Throwing Knifes. *SNORE*
    
    -----------------------------------------------------------------------------
                         Fast Animation
    -----------------------------------------------------------------------------
    
    Complete Statue Park, in Secret Agent, in under 1:15.
    Difficulty: ****
    Coolness: *****
    
    Might I say, speed strafe? Make sure you donít get lost, and speed strafe
    through to where Janus is. The guards are HORRIBLE shots, so donít worry about
    them. Put down your gun, and get as close to him as you can (without failing).
    As soon as it says ďObjective B completedĒ, start strafing to the beginning.
    When it comes time to get the flight recorder, you have to get a bit lucky.
    Remember that you can then just run through the gates; you donít need to wait
    for Mishkinís little talk.
    
    Explanation: Fast Animation makes all the enemies move incredibly fast. This is
    downright hilarious, and had me rolling on the ground in laughter. In the
    Antenna Cradle, Trevelyan FLIES!!
    
    -----------------------------------------------------------------------------
                               Bond Invisible
    -----------------------------------------------------------------------------
    
    Complete Archives in 00 Agent, in under 1:20.
    Difficulty: *****
    Coolness: *****
    
    The stage is easy, but the time is horrendous! Slap the guy with the key, and
    strafe out of the room to Natalya. It is important that you do NOT fire a shot
    until the end. Open the door to Natalyaís room, just so she acknowledges you.
    Strafe over to Mishkin, and slap the guard by him. Wait for him to give key you
    the key, and grab the blackbox. Now, pull up a gun, and speed strafe to the
    windows. Break out the window, and jump through. NOTE: Expect to miss the
    target time by a few seconds frequently.
    
    Explanation: Invisible, i.e., no one can see you. This gets very funny. When
    the fire a shot, the guards will point their guns at you, and run around in
    confusion. They canít see you, so they wonít shoot you. The only exception is
    with drone guns, and some of the Aztec guards.
    
    -----------------------------------------------------------------------------
                               Enemy Rockets
    -----------------------------------------------------------------------------
    
    Complete Streets in Agent, in under 1:45.
    Difficulty: *
    Coolness: ***
    
    This can basically be described as hop in the tank, and cruise to the end.
    Basically, get in the tank, and plow through everyone and everything until you
    reach the end.
    
    Explanation: This gives all the enemies Rocket Launchers. This can be used as a
    sort of second challenge. Every stage becomes a frantic rush to the end. Of
    course, anything but agent would be suicide.
    
    -----------------------------------------------------------------------------
                             Slow Animation
    -----------------------------------------------------------------------------
    
    Complete Depot in Secret Agent, in under 1:30.
    Difficulty: ****
    Coolness: ****
    
    Strafe past the first few guards, and head to the shed with the computer
    network. Kill the guards in there, and any that try to go through the door. To
    destroy the drone gun, crouch against the left of the crates, and fire your
    D5Ks clip at the drone gun (be prepared to take damage). Grab the safe key,
    blow up the mainframes, and blow up the wall screen. Now, open the door, and
    RUN to the building that leads to the exit. Grab the blueprints, and speed
    strafe into the train.
    
    Explanation: All the guards move extremely slow now. They take forever to move,
    and take forever to die. You still move at normal speed, and thus can turn a
    dead guardís face beet red before he disappears.
    
    -----------------------------------------------------------------------------
                            2x Hunting Knifes
    -----------------------------------------------------------------------------
    
    Complete Jungle in Agent, in under 3:45.
    Difficulty: **
    Coolness: **
    
    There really isnít much in the way of tricks for this cheat. Just move steadily
    through the level, being sure to take down all of the drone guns. However, once
    youíre past those, just speed strafe like thereís no tomorrow.
    
    Explanation: You get to have two Hunting Knifes. While they are not all that
    practical, itís fun to hear that squishing sound they make when you kill a
    guard with them.
    
    -----------------------------------------------------------------------------
                             Infinite Ammo
    -----------------------------------------------------------------------------
    
    Complete Control Center in Secret Agent, in under 10:00.
    Difficulty: ****
    Coolness: *****
    
    The difficulty for this isnít in the time, but in the stage itself! Just use
    the walkthrough for the stage, but move a bit faster, and speed strafe a lot.
    You also should eliminate grabbing the second body armor. You should have about
    2-3 minutes to spare by the end.
    
    Explanation: As the name suggests, you have a never-ending supply of ammo.
    
    -----------------------------------------------------------------------------
                                 Gold PP7
    -----------------------------------------------------------------------------
    
    Complete Antenna Cradle in Agent, in under 2:15.
    Difficulty: ***
    Coolness: ****
    
    Ignore the body armor; strafe over to the console and blow it up. When dealing
    with Trevelyan, you should try to take headshots, or hope he kills himself with
    a grenade. Once itís time to head to the maintenance shed, strafe over to the
    shed and finish the job.
    
    Explanation: As the weapon section explains, the Gold PP7 kills instantly, but
    is otherwise like the PP7.
    What You Also Got: You also get the Cougar Magnum cheat, which is pretty sweet,
    and lets you play the game Cowboy style.
    
    -----------------------------------------------------------------------------
                                   2x Laser
    -----------------------------------------------------------------------------
    
    Complete Aztec, in Secret Agent, in under 9:30.
    Difficulty: ****
    Coolness: ***
    
    There really isnít much strategy for this. Just go through the stage like
    normal, but do it faster, and speed strafe a lot. The real challenge is in
    beating the blasted stage.
    
    Explanation: You get double Lasers.
    What you also got: By beating the stage, you also get the Laser cheat. Itís
    just like 2x Laser, except you get one instead of that. How cool is that? Not
    very. *SNORE*
    
    -----------------------------------------------------------------------------
                                All Guns
    -----------------------------------------------------------------------------
    
    Complete Egypt in 00 Agent, in under 6:00.
    Difficulty: *
    Coolness: *****
    
    Six minutes? Muahaha! I can do this in about half the time! Just follow the
    strategy from the walkthrough, and you should get this easily. Chances are that
    youíll get it the first time you beat the stage.
    
    Explanation: As the name suggests, you get EVERY gun in the entire game
    (including tank shells), as well as two new ones- the shotgun and tazer. You
    get also get two times of each gun. Just remember that you donít start with
    ammo for all of them.
    What you also got: By beating the stage, you also get the Golden Gun cheat,
    which isnít so great.
    
    -----------------------------------------------------------------------------
                                007 Mode
    -----------------------------------------------------------------------------
    
    All right, this isnít really a cheat, but you DO have to earn it, by beating
    all off 00 Agent mode. It lets you modify the enemiesí health, accuracy,
    damage, and reaction time. Sweet!
    
    STILL TO COME: Silver PP7, and 2x RC-P90s.
    
    =============================================================================
    
                                16. C O D E S
    
    =============================================================================
    
    For years, Rareware denied the existence of any push button codes in Goldeneye.
    Recently, push button codes were discovered. According to Rareware, they were
    hacked, and had been there only for debugging purposes. Anyway, here they are,
    thanks to information from Nintendoís site.
    
    NOTE: I have not tried out all of these codes, so they may not all work. I have
    also experienced some trouble in getting codes to work the second time.
    However, I sincerely recommend that you only use these if you truly cannot
    complete the section you use them on, as it is MUCH more rewarding (and fun) to
    beat the game legitimately.
    
    -----------------------------------------------------------------------------
    Codes to be entered during gameplay
    -----------------------------------------------------------------------------
    
    Invincibility
    -------------
    L + Down
    R + C-right
    R + C-up
    L + Right
    L + C-down
    R + C-up
    L + Right
    R + Down
    L + Left
    L + R + C-right
    
    All Guns
    --------------
    L + R + Down
    L + C-left
    L + C-right
    L + R + C-left
    L + Down
    L + C-down
    R + C-left
    L + R + C-right
    R + Up
    L + C-left
    
    Max Ammo
    ----------------
    L + R + C-right
    R + up
    R + down
    R + down
    L + R + C-right
    L + R + left
    R + down
    R + up
    L + R + C-right
    R + Left
    
    Line Ammo
    -----------------
    R + C-down
    L + R + down
    L + right
    R + C-up
    L + R + C-right
    R + up
    L + down
    L + right
    R + C-right
    R + C-up
    
    Invisibility
    ------------------
    R + C-left
    L + R + C-up
    L + R + left
    L + R + up
    R + up
    L + C-left
    R + C-up
    L + C-down
    L + R + Left
    R + right
    
    Invisibility in Multiplayer
    ---------------------------
    L + C-up
    L + R + C-left
    R + up
    L + C-right
    R + C-left
    L + Right
    L + R + C-left
    L + C-right
    L + up
    L + R + C-down
    
    =============================================================================
    
                        17. G A M E S H A R K  C O D E S
    
    =============================================================================
    
    If you donít already know, a Gameshark is a hacking device used to draw stuff
    out of the game memory, and create codes. Gameshark is made by Interact, and is
    not associated with Nintendo.
    
    These are codes which have not been officially tested by Interact (go to
    gameshark.com for official codes). WARNING: There is a possibility that these
    codes may corrupt your Gameshark, system, and/or game pack. NOTE: These codes
    all came from separate sites, but most of them, I no longer know where I found
    them. In cases where the source is known, it has been named. If you think I
    found the code at your site, but listed it as "Unknown", please let me know
    through e-mail.
    
    Aztec, Silo, & Streets in Multiplayer
    -------------------------------------
    800364CB 0000
    8102A8F2 0001
    8032332A 0001
    81036F6C 0000
    81036F6E 0002
    D0064F31 000C
    80024303 0001
    Enter the code, select the settings for multiplayer, and then go to single
    player. Select either Silo, Streets, or Aztec to start a match. You canít seem
    to get weapons though, and regenerating will freeze the game.
    Source: Benís Goldeneye 007 Site
    
    Random Enemies
    --------------
    80357778 0001
    This will make all of the enemies in one stage a single random character.
    However, the code will cause the game to freeze at times.
    Source: Benís Goldeneye 007 Site
    
    Cradle and Statue in Multiplayer
    --------------------------------
    8102A8F2 0001
    Choose your settings from multiplayer, and then select either Cradle or Statue
    to start the battle. You have weapon pickups and everything for this.
    Source: Benís Goldeneye 007 Site
    
    Get to the Island in the Dam
    ----------------------------
    D0064F31 0030
    800D33ED 0050
    880D33ED 0000
    Start the mission, and head to the docks. Press R and L to shift to the water.
    Then use the C-buttons, and the joystick to reach the island.
    Source: Ben's Goldeneye Site
    
    All Bonds (Multi)
    -----------------
    8002B197 0025
    Then combine this with the codes located below (Moore's, Dalton's, and
    Connery's multiplayer pics'). Unfortunately, they don't look much like the
    actors.
    Source: Ben's Goldeneye Page
    
    Moore's Multiplayer Pic'
    ------------------------
    A002B333 0001
    A002B335 0017
    A002B331 00B8
    Source: Ben's Goldeneye Page
    
    Dalton's Multiplayer Pic'
    -------------------------
    A002B34B 0003
    A002B341 0018
    A002B343 003B
    A002B33D 00B8
    Source: Ben's Goldeneye Page
    
    Connery's Multiplayer Pic'
    --------------------------
    A002B34B 0003
    A002B34D 0023
    A002B34F 004B
    A002B349 00B8
    Source: Ben's Goldeneye Page
    
    Dark Levels
    -----------
    800212D9 CCCC
    Source: Ben's Goldeneye Page
    
    Red Enemies
    -----------
    8002114E 0001
    Source: Unknown
    
    Gold Mode
    ---------
    8102143C 3FF0
    8102144E 0000
    Source: Unknown
    
    Shrink Enemies
    --------------
    80051D91 0001
    The enemies become incredibly small, but you have to reset after using the code
    once.
    Source: Unknown
    
    Sunglasses on Enemies
    ---------------------
    8035745E FFFF
    Source: Unknown
    
    All Guns in Facility (Multi, Player 1)
    --------------------------------------
    800C8D4C 0007
    
    All Guns in Facility (Multi, Player 2)
    --------------------------------------
    800CB7CC 0007
    
    Make KF7 fire laser shots (Facility)
    -----------------------------------
    880B6BD3 0008
    Get up the KF7, and press the GS  button, after which it will shoot lasers.
    
    Giant Mode
    ----------
    80357416 FFFF
    The enemies all become huge, and will usually be going through the ceiling.
    This code may cause the game to freeze.
    Source: Oddjob's Goldeneye Page
    
    Exploding Briefcase (Facility)
    ------------------------------
    880B6BD3 0021
    Press the GS button to make the weapon appear; it works like a timed mine.
    Source: Ben's Goldeneye Page
    
    2-D Characters
    --------------
    800211DF 0001
    Source: Unknown
    
    Invisible Characters
    --------------------
    800210F5 00F6
    Source: Unknown
    
    Bouncing Enemies
    ----------------
    80051D21 0001
    Source: Unknown
    
    Hold Guns Sideways (Facility)
    -----------------------------
    800B6CCC CCCC
    Source: Unknown
    
    All Guns Look Like PP7 (Facility)
    ---------------------------------
    800B6B58 FB03
    Source: Unknown
    
    Horror Music
    ------------
    8101199B FFFF
    Source: Unknown
    
    No Gravity
    ----------
    80052AA4 0030
    Dead enemies, and the weapons they drop, will float away.
    
    =============================================================================
    
                             18. F A Q
    
    =============================================================================
    
    Since this guide just came out, these are a few questions I thought up.
    
    Q: Whatís the island across the Dam for?
    A: It was originally part of an objective, which you used a boat to get to. The
    programmers deleted the objective, but not the island. You can reach it with a
    Gameshark.
    
    Q: Why canít I find Oddjob and Mayday in the solo missions?
    A: Thatís because theyíre not there.
    
    Q: What the **** does ďAC-10Ē mean?
    A: According to Rareware, it comes from a role playing game, in which the
    better the class of a characterís armor was, the lower it would get. The
    maximum was -10, thus AC-10 means you didnít take much damage.
    
    Q: Whatís with the guy in the white tux from the manual?
    A: He was supposed to be playable, but was later removed.
    
    Q: What happened to the Spyder gun.
    A: It was renamed as the Klobb.
    
    Q: Whatís with Ourumovís briefcase in the Silo?
    A: It was supposed to be part of an objective, which was later deleted.
    
    Q: Is there are any point to the room at the end of the Train?
    A: No. It was just created for the sake of completeness.
    
    Q: Why do the guardsí bodies fade away?
    A: Otherwise the game would stop.
    
    Q: Whatís the 24th cheat?
    A: There is no 24th cheat.
    
    Q: Whatís with this ďCitadelĒ level?
    A: The Citadel was an early multiplayer level, and is not in any way in the
    game.
    
    Q: Were any of the starting multiplayer levels originally available in single
    player?
    A: According to Rareware: the Library was originally in single player, and
    Caves is a reworking of the cave section from the Jungle.
    
    Q: Is there a line mode cheat?
    A: Rare denies it, though I believe there is a PBC code for it.
    
    Q: Why won't the PBC's work?
    A: I don't know; I've had trouble with some of them too.
    
    =============================================================================
    
                         18. C R E D I T S
    
    =============================================================================
    
    Nintendo: They made the system youíve been playing this game on. I also found
    the push button codes on their site.
    
    Rareware: They made the game Goldeneye.
    
    Marshmallow: I used the strategies in his 00 Agent to beat a few of the later
    stages, and thus, some of my strategies may unintentionally contain tips
    similar to his.
    
    CjayC: For hosting this guide, and creating GameFAQS.
    
    Ben's Goldeneye Page (http://goldeneye.n64shooters.com): I found several
    Gameshark codes there.
    
    Oddjob's Goldeneye Page (http://www.angelfire.com/ri/oddjob14/index.html): I
    got a few Gameshark codes from his site.
    
    =============================================================================
    
                     19. L E G A L  M U M B O  J U M B O
    
    =============================================================================
    
    This guide is copyright, 2001, of Kodos86 (that would be me), all rights
    reserved. This guide may not be reproduced in any means, except
    for personal use. This guide may not be bought, sold, or given away as a bonus
    with another purchase. The ONLY official site carrying this guide is Game FAQS
    (www.gamefaqs.com), and is where one can always find the most recent update. If
    any of you see this guide at any site other then the above, PLEASE notify me
    immediately (they may have permission to use it, but they might not). If you
    wish to use this guide on your site, contact me at Kodos86@aol.com. I will
    probably allow you to use it, although there are some guidelines:
    
    1. You must give me sole credit for the guide, and keep the guide intact.
    2. You may NOT be profiting from this guide in any way.
    3. You must have a legitimate site.
    4. You must TRY to keep the guide updated (recent updates will always to found
    at Game FAQS).
    
    Contacting Me
    -------------
    Please note that my e-mail address has changed. My aol account will be shut
    down by the end of the month, and will probably not be checked again. If you
    have sent an e-mail to my aol address and I have not responded yet, please send
    the e-mail to my new address, as otherwise the e-mail will most likely never to
    seen or read.
    
    Feel free to contact me at kodos86@adelphia.com. Below is my policy regarding
    the various kinds of messages I may recieve.
    
    Questions: I will try to answer questions you send me to the best of my
    ability. Please remember that I am not affiliated with Nintendo or any other
    video game company. Before asking me something, READ THROUGH THE GUIDE to see
    if your question is already answered. If your question is already answered in
    the guide, I will ignore it.
    
    Comments: Any comments on the guide or how it could be made better are
    appreciated. Valid complaints about the guide are also appreciated.
    
    Information about my guides being ripped off: If you ever see one of my guides
    being used illegally, please contact me immediately. Also, it helps if you have
    the word "plagiarism" somewhere in the subject of the e-mail.
    
    Flames: Don't waste my time with these. I will post the message on the GameFAQs
    boards so we can make fun of your stupidity, and then I will delete the
    message. The same goes for messages with horrendous grammar (ex: "hey, sup
    dawg. ah got a q").
    
    Chain Letters: No, I don't believe that I will recieve large amounts of money
    if I forwards a stupid e-mail to several people. Neither do I believe that not
    sending an e-mail will give me bad luck or cause me to have unsuccesful
    relationships, or that I will mysteriously die because of it. Honestly, chain
    letters are cute for about 20 seconds, after which they become plain STUPID.
    Yes, I will delete them.
    
    Spam Letters: Not only is it illegal, but I have spam blocking software; don't
    waste your time.
    
    ~End of document~
    
    

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