Goldeneye FAQ/Walkthrough
Copyright 2001, by Kodos86, all rights reserved.
Version 2.1
2/19/02
Platform: N64

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                          0. C O N T E N T S

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0. Contents
1. Version History
2. Basics
3. Weapons
4. Equipment

5. Mission 1: Arkangelsk
       Dam
       Facility
       Runway
6. Mission 2: Severneya
       Surface (1)
       Bunker (1)
7. Mission 3: Kirghizstan
       Silo
8. Mission 4: Monte Carlo
       Frigate
9. Mission 5: Severneya (2)
       Surface (2)
       Bunker (2)
10. Mission 6: Saint Petersburg
       Statue Park
       Archives
       Streets
       Depot
       Train
11. Mission 7: Cuba
       Jungle
       Control Center
       Caverns
       Antenna Cradle
12. Mission 8: Teotichuacaín
       Aztec :-(
13. Mission 9: El Saghira
       Egyptian

14. Multiplayer
15. Cheats
16. Codes
17. Gameshark Codes
18. FAQ
19. Credits
20. Legal Mumbo Jumbo

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                      1. V E R S I O N  H I S T O R Y

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Version 2.1: Updated my contact information with information on my new e-mail
             address.
Version 2.0: To prove that I'm not dead (sorry to dissapoint all of you),
             I've added a Gameshark section, and performed a spellcheck.
Version 1.0: Initial update.

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                           2. B A S I C S

=============================================================================

This part basically gives an overview of survival tactics for Goldeneye.

The Guards Can Here You
-----------------------
At least in a way. You may notice that some weapons like the PP7, are quiet,
and others, like the KF7, are loud and attract lots of guards. Often, you
should use quiet weapons to avoid attracting guards. Obviously, it is best to
surprise the guards, when possible.

Automatics 101
--------------
Automatics are so much fun, but ammo is gone too soon. Basically, you want to
conserve ammo. Why? For a few reasons: Full auto is loud, and attracts more
guards. Second, when you go into full auto, your accuracy drops A LOT. Finally,
ammo is available in short supply in the higher difficulties.

Go for the head!
----------------
In Goldeneye, how much damage you do depends on where you hit the enemy. A
headshot almost always kills instantly. Chest shots take a few hits. Anything
else requires plenty of shots.

Guard Glitches
--------------
There are several bugs in the enemy AI that give you the upper hand. First, if
a guard kneels down, he must stand back up before turning around. Secondly, if
there is something like a catwalk or fence between you and a guard, he will not
try to shoot you; he wonít even see you. Also, if you get right against a
guard, they will be unable to fire at you.

The dead bodies glitch
----------------------
This is a bug that is particularly annoying in large firefights. Guards can
shoot through dead guards, but you canít.

Use the terrain to your advantage
---------------------------------
If you run out with no cover, you will get mowed down. Subsequently, you need
to use your surroundings to take cover from enemy fire.

Differences in the Difficulties
--------------------------------
1. You have much more objectives.
2. The enemy AI gets greatly increased; they get smarter and stronger.
3. Body armor and ammo get scarcer.
4. Security cameras will spot you sooner.
5. The enemies get far more accurate.

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                          3. W E A P O N S

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Hereís how this is set up:

Name of weapon
Other Versions (silenced, etc.)
Ammo: The type of ammo it uses: 9mm (small), 5.56mm (big), or the other
      assorted types.
Clip size
Max Ammo (clip not included)
Real name
(Other information would be here)

-----------------------------------------------------------------------------
                              Pistols
-----------------------------------------------------------------------------

PP7
-----------------------------
Other versions: Silenced
Ammo: 9mm
Clip size: 7
Max Ammo:
Real Name: Walther PPK
The PP7 is your main weapon, and is found in every stage. It is the fastest
firing pistol, although it is not incredibly strong. The silencer allows you to
avoid alerting guards.

DD44 Dostovie
-----------------------------
Ammo: 9mm
Clip:
Max Ammo:
Real Name: TT33 Torkev
The DD44 is similar to the PP7, but it is far more powerful, and much louder.
Because you usually have to go out of your way to find it, you probably wonít
use it much, except in Archives.

Cougar Magnum
-----------------------------
Ammo: Magnum Bullets
Clip:
Max Ammo:
Real Name: Blackhawk Magnum
The Cougar Magnum is the most powerful revolver in the world. Too bad you only
get it with cheats. It has great stopping power and a slow rate of fire. It
also shoots through doors.

Golden Gun
-----------------------------
Ammo: Golden Bullets
Clip: 1
Max Ammo:
Real Name: N/A
With such an abysmally small clip, you may wonder why you should use this. You
have to be accurate, but one shot will kill anyone, no matter where it hits.

Silver PP7
------------------------------
Ammo: 9mm
Clip: 7
Max Ammo:
Real Name: N/A
This is exactly the same as the Cougar Magnum, except for the look, clip, and
faster rate of fire.

Gold PP7
-------------------------------
Ammo: 9mm
Clip: 7
Max Ammo:
Real Name: N/A
Yet another PP7! This one is the same as the PP7, except that every shot is
fatal.

-----------------------------------------------------------------------------
                              Automatics
-----------------------------------------------------------------------------

Klobb
------------------------------
Ammo: 9mm
Clip:
Max Ammo:
Real Name: Skorpion
There is really no redeeming quality about the Klobb. It is incredibly slow and
weak. Further more, it is horribly inaccurate and loud. It sounds annoying too.

ZMG (9mm)
-------------------------------
Ammo: 9mm
Clip:
Max Ammo:
Real Name: Micro-Uzi
Now this is an automatic! Great rate of fire, and stopping power. It is loud,
but the other stuff makes up for it. You often get it as a double weapon too.

D5K Deutsche
--------------------------------
Other Versions: Silenced
Ammo: 9mm
Clip:
Max Ammo:
Real Name: MP-5K
Arguably one of the better submachine guns in the game, this has nice stopping
power. It also can have a silencer at times, which becomes very helpful.

Phantom
--------------------------------
Ammo: 9mm
Clip: 50
Max Ammo:
Real Name: Spectre
This is one of the coolest weapons in Goldeneye. It has a huge clip and does
plenty of damage. Sadly, you only get it in one stage.

KF7 Soviet
---------------------------------
Ammo: 5.56mm
Clip:
Max Ammo:
Real Name: AK-47
The KF7 appears in almost every single stage, so finding ammo shouldnít be a
problem. It is very loud, but if you limit your shots to bursts, you wonít blow
your cover as much. It also comes with a scope.

US AR33 Assault Rifle
----------------------------------
Ammo: 5.56mm
Clip: 30
Max Ammo:
Real Name: M16 A2
This ties for best weapon in the game. It has a great scope and stopping
power and will send any enemy to his grave. As a bonus, it goes through doors.
It also eats up ammo incredibly fast.

RC P90
-----------------------------------
Ammo: 9mm
Clip: 80
Max Ammo:
Real Name: FN-P90
The RC-P90 has a downright ridiculous clip, first off. It fires ammunition
incredibly fast, and does loads of damage. It goes through doors, and will send
any guard to his grave.

-----------------------------------------------------------------------------
                      Things That Go BOOM!
-----------------------------------------------------------------------------

Grenade Launcher
-------------------------------
Ammo: Grenade Shells
Clip:
Max Ammo:
Real Name: MP30 Grenade Launcher
The Grenade Launcher fires out devastating grenades that will wipe out tons of
enemies. However, it is suicide if you donít use it right.

Rocket Launcher
--------------------------------
Ammo: Rockets
Clip: 1
Max Ammo:
Real Name: Military Rocket Launcher
By far the most devastating explosive, it fires out a straight rocket that will
eliminate anyone in the blast radius.

Grenade
-----------------------------------
Ammo: Grenades
Clip: N/A
Max Ammo:
Real Name: Grenade
Just pull the pin, throw it, and wait about five seconds for it to blow up.
Simple, really.

Remote Mines
-------------------------------------
Ammo: Remote Mines
Clip: N/A
Max Ammo:
Real Name: N/A
Plant the mine on the target, and detonate it with the detonator.

Timed Mines
--------------------------------------
Ammo: Timed Mines
Clip: N/A
Max Ammo:
Real Name: N/A
Basically a grenade that sticks to surfaces.

Proximity Mines
----------------------------------------
Ammo: Proximity Mines
Clip: N/A
Max Ammo:
Real Name: N/A
Motion sensing mines that will explode once something gets too close.

Tank
-------------------------------------------
Ammo: Tank Shells
Clip: 1
Max Ammo:
Real Name: Tank
Hoo-ha! Hop in the tank for some real fun. The tank shells will blow things up,
but are incredibly slow. You can also use the tank to ram and smash people.
*SPLAT*

-----------------------------------------------------------------------------
                                 Other
-----------------------------------------------------------------------------

Unarmed
---------------------------------------------
Ammo: N/A
Clip: N/A
Max Ammo: N/A
Real Name: Fist
Basically, you use it to punch people if you run out of ammo.

Throwing Knife
-----------------------------------------------
Ammo: Throwing Knife
Clip: N/A
Max Ammo:
Real Name: Bowie Knife
You can throw these at guards to kill them, but theyíre nigh impossible to use
accurately, so theyíre just not worth it.

Hunting Knife
-----------------------------------------------
Ammo: N/A
Clip: N/A
Max Ammo: N/A
Real Name: Bowie Knife
These are a nice alternative to unarmed. They do more damage, and make a cool
squish sound.

Shotgun
------------------------------------------------
Ammo: Shotgun Shells
Clip:
Max Ammo:
Real Name: Remington 12-Gauge Cruiser Shotgun
This is probably the loudest weapon in the entire game. It does more damage at
close range, due to the fact that the shells will scatter.

Auto Shotgun
--------------------------------
Ammo: Shotgun Shells
Clip:
Max Ammo:
Real Name: Benelli Super M90
This does more damage than the Shotgun, and is faster. It still attracts plenty
of guards, though.

Military Laser
--------------------------------
Ammo: N/A
Clip: N/A
Max Ammo: N/A
Real Name: N/A
The Laser does plenty of damage, has no kickback, and requires no ammo. This is
a real lifesaver in Aztec.

Tazer
--------------------------------
Ammo: N/A
Clip: N/A
Max Ammo: N/A
Real Name: Stunner
It looks lice, but itís good points end there. It is extremely weak, and is
nearly impossible to aim with.

Sniper Rifle
----------------------------------
Ammo: 5.56mm
Clip:
Max Ammo:
Real Name: Sniper Rifle
The Sniper Rifle has an EXCELLENT zoom in (10x, I think). This allows you to
pick off targets before you are in range of them. Just donít use it for close
quarter combat.

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                       6. E Q U I P M E N T

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Covert Modem: A gadget that lets you gain access to closed data storage
systems.

Door Decoder: A device that cracks security door codes in a matter of seconds.

Key Analyzer: A briefcase that can be used to copy electronic card keys like
the Goldeneye key.

Tracker Bug: A magnetic tracker with a huge range.

Microcamera: A small compact camera, used for covert operations.

Datathief: A data copying device able to break almost all protective measures.

Plastique: An explosive charge that has a huge blast range.

Watch Laser: A laser used to cut through steel, and human flesh, if need be.

Watch Magnet Attract: A small electromagnet located inside 007ís watch.


                 W A L K T H R O U G H  S E C T I O N

Keep in mind that the walkthroughs are for 00 Agent (for lower difficulties,
just eliminate the parts for non-required objectives).

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                 5. M I S S I O N  1:  A R K A N G E L S K

=============================================================================

This mission involves Bond infiltrating the Chemical Weapons Facility via the
Byelomore Dam, meeting up with 006, and blowing the place to kingdom come. Then
Bond must escape from the facility.

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                                 Byelomorye Dam
-----------------------------------------------------------------------------

Objectives
----------
A. Neutralize all alarms. (SA)
B. Install covert modem. (00)
C. Intercept Data backup. (00)
D. Bungee jump from platform. (A)

Weapons
-------
PP7 Silenced
DD44 Dostovie
KF7 Soviet
Sniper Rifle
Grenade

Walkthrough
-----------

From where you start, strafe to the side, and blast the guy there, and the one
across from you. Grab their KF7ís, but donít use them yet. Look over at the
guard tower; blast the two guys there. Go up the stairs to it, and grab the
Sniper Rifle. Aim through the tunnel with the Sniper Rifle, and blast one of
the two guards in the head. The other will start running; blast him. Head down,
and through the tunnel. Pull up the PP7 as you come to a section with several
guards. Strafe to the guard tower, head up, and use the Sniper Rifle to
eliminate the guards here. Grab the ammo, head to the gates, open them, and
head through.

Here you will see a soldier running towards an alarm; shoot him and then the
guard by the tower. Go over to the alarm, and blow it up. At this point, 2
guards will come out of the nearby building; they will die. Head through the
gate, and to the right, by the back of the building. You should see a screen;
plant the Covert Modem on it (Objective B Complete). Head to the next gate,
blast the lock, and head through.

Now youíre on the actual dam itself. Pull up the Sniper Rifle, and blast the
guards patrolling on the 3 towers. Head over to each tower, enter through the
door, and blow up the alarm at the entrance to each (Objective A Complete). At
the last tower, enter and head down the stairs, which lead to a sewer. Pop the
guy through the gate, and pull up your Soviet. This is the dangerous part of
the mission, as it is filled with guards and explosive crates. What I prefer to
do is slowly move through, and peek in and out from the crates, blasting the
guards. Make your way through the sewer to a room with the mainframes. Blast
the guards (do NOT destroy the mainframes). Go over to the mainframe, and
activate it to start the download (Objective C Complete). Now, head out of the
sewer, and to the platform in the middle of the dam. Simply walk straight off
(Objective D Complete).

-----------------------------------------------------------------------------
                     Chemical Weapons Facility #2
-----------------------------------------------------------------------------

Objectives
----------
A. Gain entry to laboratory area. (A)
B. Contact double Agent. (SA)
C. Rendezvous with 006. (A)
D. Destroy all tanks in bottling room. (A)
E. Minimize scientist casualties. (A)

Weapons
-------
PP7 Silenced
DD44 Dostovei
D5K Deutsche
KF7 Soviet
Grenade

Walkthrough
-----------

You start out in the vents. Head through to an opening to a stall. Before
jumping down, look over and blast the guy in the stall across from you. Jump
down, strafe over, and blast the guy by the urinal, and the other two in the
stalls. Exit the bathroom, and head to the door to the left. Head through, and
look down the stairs. Blast the guy, and head down. Make your way through this
hall, being sure to kill any guards. Remember that a guy with a keycard has his
back to you in the next room. With the guards here dead, head to the metallic
door across from the bathrooms. Open it and great the 3 guards with a few
blasts from the PP7. Activate the computer, and race over to the door in the
back. Head through into the lockers, and kill the two guards here.

Pull up the KF7, and open the door in front of you. Blast the 3 guards in front
of you, and head through. I should point out that you shouldnít shoot the
scientists, or you will fail. Also, for objective B., you have to meet with Dr.
Doak. He appears in one of several rooms. He could be in one of the two side
rooms in this hall, but you can come back later, as unlimited guards coming
from the starting area will assault you. Head through to the next room, open
the door, and pop the guards in front of you in the face. Now, you have a few
choices. To the right is a large room, which needs to be opened via console in
the room ahead. The big room MAY have Dr. Doak in it. I prefer to ignore it for
now. Head forwards to the left, up to a locked door. Fire a KF7 burst at it and
a guard will come to open the door. Head through, and send him on his way
(Objective A complete).

Go up the stairs to the labs. Kill the two guards there, and check the glassed
in rooms. Hopefully, Dr. Doak will be in one of them. If he is, he will give
the door decoder, in which case, Objective B complete. If not, the deluge of
guards has stopped, so head back to the other areas where he may be. Get the
decoder, and head forwards to next locked door. Use the decoder, and the door
opens. Head down and head over to 006 to get his spiel started (Objective C
complete). Now, you need to plant mines on the 10 bottling tanks to destroy
them. But, you only have 5 mines. Iíll show how this works with an inept ASCII
map.

Birds eye view of bottling tanks:
* * * * *          Legend:
0 0 0 0 0          * = plant a mine on this tank
                   0 = bottling tank that should not have a mine planted

The explosions will destroy the other bottling tanks. Anyway, once 006 finishes
his talk, an alarm will sound. At this point, detonate the mines, destroying
the tanks (Objective D complete). Race out through the door in the
back.

-----------------------------------------------------------------------------
                                   Runway
-----------------------------------------------------------------------------

Objectives
----------
A. Find plane ignition key. (A)
B. Destroy heavy gun emplacements. (00)
C. Destroy missile battery. (SA)
D. Escape in plane. (A)

Weapons
-------
PP7 Silenced
KF7 Soviet
Klobb (x2)
Grenade
Remote Mine
Tank

Opposition
----------
Russian Soldiers: Unlimited amounts of them armed with KF7s, and later, Klobbs.

Walkthrough
-----------

Youíve destroyed the facility, but you still need to get out alive. Turn
around, head to the door, pop the guard, and grab the mines there. Head down
the platform, and outside. Blast the guard, and race to the right. Enter the
small building, and surprise the 2 guards. Grab the ignition key (Objective A
complete), and race out to the left. Hop in the tank and head down the runway.
Smash anyone in front of you, until you get to the drone gun. Fire a tank shell
to destroy it. Speed over to the back of the stage, and quickly blast the other
2 guns (Objective B complete). By this time, reinforcements will have arrived.
Go over to the plane and destroy the missile battery with a tank shell. Jump
out, and hop in the plane by pressing ďBĒ (Objective D complete).

=============================================================================

                 6. M I S S I O N  6: S E V E R N E Y A

=============================================================================

This mission takes place a few years later. Bond must break into a Russian
bunker and steal vital information about the Goldeneye, and possible Janus
activity.

-----------------------------------------------------------------------------
                                 Surface
-----------------------------------------------------------------------------

Objectives
----------
A. Power down communications dish. (A)
B. Obtain safe key. (SA)
C. Steal building plans. (SA)
D. Enter base via ventilation tower. (A)

Weapons
-------
PP7 Silenced
Sniper Rifle
KF7 Soviet
Grenade
Klobb (x2)
Grenade Launcher

Opposition
----------
Siberian Spec. Forces: These guys have KF7s, Klobbs, or Sniper Rifles.

Walkthrough
-----------

Immediately pull up the Sniper Rifle, and head forwards until you can sort of
see one of the guards. Zoom in, and pop him in the head. Head forwards some
more, and you should see two soldiers in front of a cabin, kill them both. Head
forwards across the snow, past the cabin, to another cabin. Open up; kill the
guards in there, and the key and the Grenade Launcher.

Backtrack to the first cabin area. Go into the cabin that didnít have guards in
front, and grab the safe key (Objective A complete). At this point, unlimited
guards with Sniper Rifles will begin shooting at you, but they canít hit to
save their lives. Head towards the satellite, but turn left and head towards a
chain linked area. Go in the first cabin, open the safe, and grab the building
plans (Objective C complete).

Head back to the satellite, enter, and go up the stairs. Open the door, which
leads to a computer. Activate it to power down the satellite. Exit, and head
forwards from the satellite. This will lead to a tower. Go onto it, and shoot
off the locks to make the grate fall off. Hop in to end the level (Objective D
complete).

-----------------------------------------------------------------------------
                       Satellite Control Bunker (1)
-----------------------------------------------------------------------------

Objectives
----------
A. Disrupt all surveillance equipment. (SA)
B. Copy Goldeneye key and leave original. (A)
C. Get personnel to activate computer. (00)
D. Download data from computer. (00)
E. Photograph main video screen. (A)

Weapons
-------
PP7 Silenced
KF7 Soviet
Klobb (x2)
PP7
DD44 Dostovei (x2)
Grenade

Opposition
------------
Russian Soldiers: There is a large amount of these guys, with KF7s or Klobbs.

Russian Commandant: There is one of these guys with a PP7.

Janus Special Forces: They appear after the alarm is sounded and have DD44s.

Walkthrough
-----------

There isnít a large amount of guards in this stage, but you still should remain
stealthy and quiet until the VERY end.

Head forwards, open the door, and blast the 2 guards in the room, and blow up
the alarm. Turn around, and go through to the next room. Look up and destroy
the camera. Go back to the alarm room, and look through the glass. Blow up the
camera, and kill the guard that comes over. Turn left down the hall, blasting
anyone in sight. Take another left, and head all the way down from there. You
should see a security cam; shoot it.

Hopefully by now you should have the Computer room key card. If so, go to the
computer room near the start. Through the window, shoot one the guards in the
head. The rest should come towards the door, and will easily die. Moving on,
head left from the computer room, and down the stairs. Strafe into view of the
control room, and shoot the guard by the wall screen. Head in, and take down
the other guards in sight. At this point, a few guards will come down from a
platform to the right. But, because of an AI glitch, you can kill them before
they attack you. In the back of the room, Boris is at a computer. DO NOT go
near him yet. Go over to the other raised platform, and shoot the guard through
the glass. Then, blow up the camera (Objective A complete). Select the camera,
and photograph the wall screen (Objective E complete). Go over to Boris, grab
the Goldeneye key, and start talking to him.

Boris will head towards the computer room. Stay near him, or he will run away
like the wus he is. While walking with him, pull up the Key Analyzer, and use
it to analyze the Goldeneye key. Then, pull up the Goldeneye key, and throw it
away (Objective B complete). Once Boris gets to the computer, pull up the
Datathief. Wait for Boris to start up the computer (Objective C complete). Use
the Datathief on the computer, as the alarm goes off (Objective D complete). At
this point, feel free to prove that Boris is not invincible by popping a cap in
his head.

Pull up the KF7, and run down to the control room, where Janus Special Forces
are coming out from the exit. Fire several bursts at them, race through the
glass door, up the stairs, and through the door.

============================================================================

                  7. M I S S I O N  3: K I R G H I Z T A N

=============================================================================

After another few years, a missile silo has begun unscheduled missile testing.
Bond is set in to literally blow the place to ashes.

-----------------------------------------------------------------------------
                           Soviet Missile Silo
-----------------------------------------------------------------------------

Objectives
----------
A. Plant bombs in fuel rooms. (00)
B. Photograph Satellite. (A)
C. Obtain telemetric data. (SA)
D. Retrieve satellite circuitry. (SA)
E. Minimize scientist casualties. (A)

Weapons
-------
PP7 Silenced
KF7 Soviet
DD44 Dostovei

Opposition
----------
Russian Infantry: These troops populate the Silo, and carry KF7 Soviets.

Gen. Ourumov: He appears at the end with a DD44.

Walkthrough
-----------

This is probably the first truly hard stage; consequently, youíll want to move
carefully. However, you have 8:30 to complete the stage before the Silo blows
up, so donít waste too much time.

Head through the first door, and shoot the guard in front of you, and the one
next to him. Stick to the PP7 until you run out of ammo for it. Kill the guard
at the top of the stairs, and head up them. Strafe out in front of some more
guards. Youíll want to use the tactic of peeking in and out, while getting off
a few shots at a time. Once they are all dead, head through, into the first
main room. Kill the guard there, and get the keycard from the scientist. Go
over to the desk, and grab 2 circuit boards. You should see 2 black fuel
things; plant a plastique on each.  Head up the stairs to the next room. Shoot
the guards in front of you, and head to the door to the right.

Kill the guards in front of you, and then fire a KF7 burst at the stairs. Still
using the KF7, wait for the guards to show up, and then blow up the oil drums,
killing the guards in the process. Switch to the PP7, and head forwards to the
next main room. Kill the guards, grab the keycard, grab the circuit board from
on top of a computer, and plant the Plastiques. Head up the stairs to the next
hall. By this time, your PP7 will probably be out of ammo, so use the KF7. Kill
the guards in front of you, and head right. Kill the next few guards in front
of you, and head forwards. There are several guards in front of you. Kill them,
and fire at the stairs, to attract the other guards. Head forwards to the next
main room. Grab the keycard, and the circuit board (Objective D complete). Grab
the DAT tape by the pillars (Objective C complete), plant the Plastiques, and
head to the next hall. Kill all the guards in front of you, and turn left for
BODY ARMOR! Go right, and youíll a hall filled with guards. I recommend opening
the door, backing up, and using the scope to kill them from a distance. Head
through to the next main room.

In this, the final room, kill the guards in front of you. Ignore the
scientists, you donít need the keycard. Plant the last of the Plastiques
(Objective A complete), and photograph the Goldeneye satellite (Objective B
complete). Head up the stairs, and you will see General Ourumov. He appears to
be rather antisocial, as he greets you by shooting at you, and telling the
guards to kill you. Sheesh. There are two ways to get by Ourumov. You could
charge him, firing as you go, but you will take major damage. The other way is
much more preferable. Sidestep in and out of view, and keep firing at him,
until he runs away like the pathetic coward he is. Just donít run out of time,
or youíll get blown up. Once he turns tail, kill the guards in front of you,
and RUN to the exit. Kill anyone in your path, and make your way to the
elevator.

=============================================================================

               8. M I S S I O N  4: M O N T E  C A R L O

=============================================================================

It is now the present. Janus terrorists have hijacked a frigate carrying the
Pirate helicopter. France asks Britain to help (even though France has itís own
counter-terrorism groups), and Bond is sent in.

-----------------------------------------------------------------------------
                        Frigate ďLa FayetteĒ
-----------------------------------------------------------------------------

Objectives
----------
A. Rescue hostages. (A)
B. Disarm bridge bomb. (SA)
C. Disarm engine room bomb. (SA)
D. Plant tracking bug on helicopter. (A)

Weapons
-------
PP7
D5K Silenced
D5K (2x)
Phantom (x2)
Grenade

Opposition
----------
Janus Marines: These terrorists are armed with either D5Ks or Phantoms.

Walkthrough
-----------
Go up the ramp, and forwards, through the farther stairs and door. Shoot the
Janus Marine, and go through the door to the right of him. You should see 2
terrorists and a hostage. A note on hostages: the only guard that can kill a
hostage is the guard with his gun aimed at the hostage. Once you injure that
guard, only you can kill the hostage. Anyway, kill the guards, and then turn
right and youíll see another hostage taker. Kill him and the guards that come
after you. Go through the room with the second hostage, turn right, head down a
flight of stairs, and forwards down another one.

At this point, you should hear an awful noise, sounding like a combination of a
blender and an NSync album. Go through the door closest to the stairs, and
youíll be in the engine room. Kill all the guards you can see, preferably using
the ďline of sightĒ glitch. Head down the stairs from the ramp you are on, and
you should see another hostage taker. Kill him and the guy with double D5Ks to
the right. Head up the other ramp, and you should reach a computer with a
plastique on it. Whip out the bomb defuser, and defuse the bomb (Objective C
complete). NOTE: If you blow up the bomb, the blender sound would stop, but you
would also fail. Exit the room the way you came, and go through the other door.
You should see 2 terrorists and a hostage. Kill the guards, and head forwards
to another hostage. Head through to a section with more guards. Kill them, and
head forwards. Head directly forwards, which will ultimately lead to the
helicopter. Plant the Tracker Bug on it (Objective D complete). Take a left,
and up some more stairs, past where the first hostages were. Go through the
second passage on the left, which leads to another guard. Kill him and head
through the door to the left, past two more guards. Open the second door, and
you will be facing the bridge room. There are several guards here, so donít
mess around. Kill the guy guarding the hostage, and then head in, killing the
rest. Go over to the computer with the plastique, and use the bomb defuser
(Objective B complete). Head through there, and down the ramps over to your
boat. Enough hostages should have escaped by now (Objective A complete), so
head into the boat to end the stage.

=============================================================================

                  9. M I S S I O N  5: S E V E R N E Y A (2)

=============================================================================

Bond is set back to the same Bunker, this time to investigate Goldeneye
activity.

-----------------------------------------------------------------------------
                             Surface (2)
-----------------------------------------------------------------------------

Objectives
----------
A. Disrupt all surveillance equipment. (SA)
B. Break communications link to bunker. (A)
C. Disable Spetznaz support aircraft. (SA)
D. Gain entry to bunker. (A)

Weapons
-------
PP7 Silenced
Klobb (x2)
KF7 Soviet
Grenade

Opposition
----------
Arctic Commandos: There is a limitless amount of these guards. They carry
Klobbs or KF7s.

Walkthrough
-----------
This stage is incredibly easy, especially since the enemies use Klobbs. Head
forwards along the path, and go past the first cabin on the right, to where the
key was last time. Blow up the security cam by the cabin, and shoot the Arctic
Special Forces guy through the window. Enter, and grab his key. Exit, and walk
across to the satellite dish. Enter, and walk up the stairs, being sure to blow
up the security cam. Go through the door to the comms room, and you should see
a computer and speakers on a table. Blow them up (Objective B complete), and
exit the building. Outside, turn around, and head forward to the fenced in
cabins. There is 1 security cam in each cabin grouping: blow them up (Objective
A complete). Head back down the path, and forwards from where the door to the
satellite dish was. Keep going forwards and youíll reach the helipad. Plant the
timed mine on the helicopter (Objective C complete), and enter the bunker
through the door (Objective D complete).

-----------------------------------------------------------------------------
                    Satellite Control Bunker (2)
-----------------------------------------------------------------------------

Objectives
----------
A. Compare staff/casualty lists. (SA)
B. Recover CCTV tape. (A)
C. Disable all security cameras. (SA)
D. Recover Goldeneye manual. (00)
E. Escape with Natalya. (A)

Weapons
-------
Throwing Knives
PP7 Silenced (x2)
KF7 Soviet
Klobb (x2)
DD44 Dostovei (x2)
Grenade

Opposition
----------
Arctic Commandos: The stage is crawling with these guards, most of whom have
KF7 Soviets.

Walkthrough
-----------
This is probably the hardest of all the covert missions in the entire game, due
to large amounts of guards and a lot of objectives.

Select the Watch Magnet Attract from your inventory, and use it to grab the
key. Wait till the guard comes near you, open the door, and slap him to death,
receiving his KF7 Soviet, as well as a key. You can also grab a pair of
throwing knives, but they are a bit useless. Since you have one of the loudest
weapons in the entire game, you need to limit yourself to single shots (you
have to aim to get those) or you will attract scores of guards. DO NOT open
Natalyaís cell.

Look through the window on the door, and kill the guard when he comes by. Then
forwards, and to the door to the right. Kill the guards in there, and collect
the Safe Key 1. Go back through the hall, and up the staircase. Fire a round
into the guard there, and race into the dark corridors. Here, you will meet
your first drone gun. Destroy it FAST. Head through the corridor, and blow up
the other 2 guns, as well as killing the other guards in there. Head back and
several guards should have come up to here. Kill them, one of whom has a
keycard. Head back through the corridor, and through the previously locked
door. Kill the soldier it leads to, and blow up the security cam. Remember, if
an alarm is sounded, unlimited guards will pour in, so DONíT LET THE CAMERAS
SEE YOU! Now you are in the part of the Bunker that was in the first Bunker
stage. Head to the computer room, and kill the guards there, as well as blowing
up the camera. Also grab the Safe Key 2 from there. Return to the room near the
prison cell, and open the safe, grabbing the Ops manual (Objective D complete),
as well as double silenced PP7s. Switch to the PP7s, and head through the door
that had been locked. Blow up the security cam, and look through the window
into the big room. Get the attention of the guards there, and kill them all.
Once they are dead, grab the red clipboard on the ground.

Head back to the section that was in the first Bunker level. On the way, enter
the room by the previously locked doors, and grab the clipboard (Objective A
complete). Look through the window of the door across from the computer room,
and blow up the camera. Head through, and open the door. Open the next door,
walk through, and immediately look up. There is a security cam above you; blow
it up. Head through the next door, and kill the guard in there. Grab the CCTV
tape (Objective B complete). Head down to the control room, and switch to the
KF7. Peek out, and kill the guards across from you. Let the others come to you,
and kill them. Enter the room, and directly across from you (behind glass) is a
security cam; blow it up (Objective C complete). Kill any guards there, and
return to the prison cells.

Open Natalyaís cell, and she will follow you. Return to the control room, and
race through the glass doors as Natalya checks the computer. Race through the
exit, as Natalya discovers that the Goldeneye is about to blow up the building
(Objective E complete).

=============================================================================

          12. M I S S I O N  6:  S T.  P E T E R S B U R G

=============================================================================

-----------------------------------------------------------------------------
                               Statue Park
-----------------------------------------------------------------------------

Objectives
----------
A. Contact Valentin. (A)
B. Confront and unmask Janus. (A)
C. Locate Pirate helicopter. (A)
D. Rescue Natalya. (A)
E. Find flight recorder. (A)

Weapons
-------
PP7
KF7 Soviet
Auto Shotgun
DD44 (if you fail)
Grenade

Opposition
----------
Russian Infantry: They appear during the first half. They have KF7s and
horrible aim.

Janus Special Forces: They appear during the second half, and use Auto
Shotguns.

Walkthrough
-----------

One of the frustrations in this level is how confusing the terrain is; though
Iíll try to explain where to go. Head forwards, and kill the guards ahead. Grab
all the KF7s you can, but DO NOT use them. Head down, staying to the right and
you shouldnít get lost. Keep heading along until you see a red crate. Head in.

Inside the crate is Valentin. Ugh, he is FAT! Anyway, he will go through a
lengthy conversation, and once it ends (Objective A complete), you can both
leave the crate. Kill him, if you want too, once the objective is complete.
Head forwards, to an area with what looks like a small tank sculpture. The
level gets non-descript here, so just head forwards. On the way is a body
armor, by a large hand. Eventually you should reach the statue of Vladimir
Lenin. At this point, put down your weapons, as Janus will come, and reveal
that he is Alec Trevelyan (006). After a lengthy spiel (Objective B complete),
aim at one of the guards, and whip out your KF7. Burst a cap in his face, and
speed strafe to where you started. Remember that the Janus guards will
eventually catch up.

Near the gates, is the Pirate helicopter, with Natalya near it. Go up to
Natalya to wake her up (Objective C complete), and RUN, as the helicopter will
explode in 15 seconds (Objective D complete). At this point, the flight
recorder will be flung into the area. Its position is random; search around for
it in the nearby rubble. Grab it (Objective E complete). Return to the gates,
where Mishkin will lecture you about why you shouldnít blow up stuff and shoot
guards in the face. Head through the gates to end the stage.

-----------------------------------------------------------------------------
               GRU Military Intelligence Archives
-----------------------------------------------------------------------------

Objectives
----------
A. Escape from interrogation room. (A)
B. Find Natalya. (A)
C. Recover helicopter flight recorder. (SA)
D. Escape with Natalya. (A)

Weapons
-------
PP7
DD44 Dostovei (2x)
Klobb (2x)
KF7 Soviet
Grenade

Opposition
-----------
Russian Guards: These guards fill the area, and use Klobbs, DD44s, or KF7s.

Walkthrough
-----------

You do this level the hard way, by grabbing 2x DD44s, and shooting everyone,
but there is a much easier way. Basically, donít fire a gun at all, until the
end. Just run around slapping people, and youíll have MUCH fewer guards to deal
with.

Run up to the interrogation room guards, and slap them out. Grab the key and
leave the room (Objective A complete). Head to the right, and up the stairs.
Turn right and head down the hall through the door. Go across through the
double doors, and then head over to the single door ahead of you, to the right.
Open it, and youíll see two guards, and Natalya. DO NOT fire a shot. Just let
Natalya see you, and she will run out of the room (Objective B complete). Exit
through the double doors, and down the stairs. Go across through the door, and
along to Mishkin. After another one of his speeches, he will give you the safe
key. Open the safe, and grab the blackbox (Objective C complete). Run out, and
to the windows. Pull up any gun, and shoot out the window, and run through.

-----------------------------------------------------------------------------
                       St. Petersburg Streets
-----------------------------------------------------------------------------

Objectives
----------
A. Contact Valentin. (SA)
B. Pursue Ourumov and Natalya. (A)
C. Minimize Civilian Casualties. (A)

Weapons
-------
PP7
KF7 Soviet
Grenade Launcher
Tank
Rocket Launcher
Grenade

Opposition
----------
Russian Soldiers: The majority of these troops have KF7s, though a few have
Rocket Launchers.

Walkthrough
-----------

Peek around the corner, and cap the guard in front of you. Then, strafe over to
the fence and kill the other guards. Run past the tank, and take a left. Head
forwards, killing the guards, and head into the building. There you will find
our old pudgy pall, Valentin, scarfing down his McDonaldís. Start a
conversation with him by standing there. Once he finishes droning on, he will
leave, and start running. DO NOT kill him this time, he will eventually
disappear, and give a boost to you time limit (Objective A complete). Head
through the window of the other building, kill the guard, and swipe the body
armor.

Head back to the place near the starting point, and hop in Mr. Tank. Now you
get to cruise around making people go SPLAT. Youíre not supposed to kill the
civilians, but it takes a while to fail from that. Basically, just cruise along
through the level, crushing anyone in your path (remember that cars will
explode and damage you. If you hear a guy fire a rocket, turn around and head
down the other path (there are multiple paths to the end). If you see some
black mines on the ground, back up, and fire a tank shell into the middle to
blow them up. Just plow your way through, and you should be fine.

-----------------------------------------------------------------------------
                          Military Depot
-----------------------------------------------------------------------------

Objectives
----------
A. Destroy illegal arms cache. (00)
B. Destroy computer network. (SA)
C. Obtain safe key. (SA)
D. Recover helicopter blueprints. (SA)
E. Board Trevelyanís train. (A)

Weapons
-------
PP7
D5K
Rocket Launcher
Proximity Mine
Grenade

Opposition
----------
Janus Marines: There is a limitless amount of these D5K toting guards.

Walkthrough
-----------

Head forwards to the crate, and kill the guard there. Grab his D5K, and head
over to the piled crates. Kill the two guards there, and head forwards through
the gate. Keep going forwards until you reach a sort of crossroads. Turn right
and head to the warehouse near the end of there. Open the door, and enter
there. Strafe over, and kill the guards in there. Collect the weaponry,
especially the Rocket Launcher and Proxy Mines. Go up to the ramp, and toss 2
proximity mines onto the brown boxes. Blow up the mines to destroy the cache
(Objective A complete). Return to the crossroads, and head all the way left.
Race into the warehouse at the end of the path, and quickly kill the guards
there. Close the door, and lean against the crates. Peek out to the left, and
you should see a drone gun. You will get hit if you try to shoot it with your
D5K. Instead, whip out the Rocket Launcher, strafe out, and fire a single
rocket at it. Head past the crates, and kill any remaining guards. Blow up the
2 mainframes and the wall screen (Objective B complete) and grab the safe key
(Objective C complete). Go up to the door, and open it. Fire your D5K at the
guards in front, and strafe out, taking cover by the crates outside.

Peek out, and fire off a rocket at the group of guards. Once the rocket hits,
charge through, and blast the guards. Collect the ammo, and RUN forwards to the
right, to the building near the end. Run in, head up the stairs, and open the
safe. Grab the blueprints (Objective D complete), and head through the next
door, and outside, to the train. Open the doors to it, and rush in (Objective E
complete).

-----------------------------------------------------------------------------
                         Military Train
-----------------------------------------------------------------------------

Objectives
----------
A. Destroy the brake units. (A)
B. Rescue Natalya. (A)
C. Locate Janusís secret base. (SA)
D. Crack Borisís password. (00)
E. Escape to safety. (A)

Weapons
-------
PP7
D5K
ZMG (x2)
RC-P90 (Agent only)
DD44
Grenade

Opposition
----------
Janus Marines: These guys are in the first few cars, and have D5Ks.

Janus Special Forces: They appear near the end, and wield ZMGs.

Gen. Ourumov: You must kill him at the end. He has a DD44.

Walkthrough
-----------
Run up to the first set of crates, and peek out, so you can kill the first
guard. Then get against the left side of the crate, and keep strafing out,
slowly killing the guards. Once they are dead, swipe the D5Ks, and blow up the
brake unit. Open the two doors ahead of you, and IMMEDIATELY run back, as
guards begin firing full auto at you. Get against the edge of the first door,
peeking in and out, killing the guards. Once they are dead, run over to the
stack of crates in the second car and duck down, peering to the left of the
left stack. You should see a soldier there; kill him. Strafe out from the right
edge; killing the remaining guards. Blow up the control unit, and open the
doors to the next car.

This car is different from the first two, in that there is NO room for cover.
This works to your advantage in that you can just unload your clip down the
hall, and kill the guards. Remember to kill the guards that come out of the
locked side doors, and blow up the control unit. Head to the next car, which is
very similar, except that the unit is in the front. Kill any guards in sight,
and then blow up the control unit. Two guards will rush out of the bathroom,
and should die quickly. Kill the guards at the end of the car, and move on.

The next car is very different from the others. Head through and you should
reach a room with a table, and several Janus Special Forces. DO NOT mess with
these guys; they have huge health meters. Just pump them full of lead until
they die. Switch to their ZMGs, and head forwards. Open the door, and 2 guards
will rush from both sides; KILL THEM! Head forwards, killing the other guards,
until you reach the padded room. At this point, turn around, as a guard will
try to attack you from behind. Blow up the last control unit (Objective A
complete) and kill the 2 guards that rush out. Grab the key, and head to
Trevelyanís room.

In here, we see a rather bad sight. Xenia and Alec are in the back. Ourumov has
a few issues, and has decided to sort them out by busting a cap in Natalyaís
face. Get up against the right side of the wall, so your line of fire includes
Ourumov and Xenia. Kill both of them (you must kill Ourumov first) (Objective B
Complete). Provided you killed Xenia, you will receive more time to complete
the next few objectives. Pull up the Watch Laser, and burn away the metal
things over the trap door. You should hurry, as you have about a minute or so
before the train blows up. Now, wait by there, while Natalya works on the
computer. Once she locates the Janus base and cracks the password (Objectives C
and D complete), race out of the train, through the trap door. Provided you
killed Xenia, you should have plenty of time to reach the end; otherwise you
have about 1 second before the train blows. Strafe to the front of the train to
end the stage (Objective E complete).

=============================================================================

                 11. M I S S I O N  7: C U B A

=============================================================================

Now that the secret Janus base has been revealed, itís time to head in, destroy
the satellite, and kill Trevelyan.

-----------------------------------------------------------------------------
                                 Jungle
-----------------------------------------------------------------------------

Objectives
----------
A. Destroy drone guns. (A)
B. Eliminate Xenia. (A)
C. Destroy ammunition dump. (SA)
D. Escort Natalya to Janus secret base.

Weapons
-------
PP7
US AR33 Assault Rifle
Remote Mine
RC-P90
Grenade Launcher
Grenade

Opposition
----------
Jungle Commandos: This level is chock full of these guys. They use AR33s, and
will do lots of damage.

Xenia Onatopp: She appears as a boss, and is VERY dangerous if you donít use
some glitches to your advantage. She has a Grenade Launcher and a RC-P90.

Walkthrough
-----------
Once again, Natalya is present in the level. However, she actually makes the
level EASIER, as she has a Cougar Magnum. Head forwards, take cover by the
tree, and kill the first few guards. Grab their AR33s, and head forwards (be
sure to take cover by the trees). Use this strategy of using the trees for
cover, and keep heading forwards. Soon you hear the sound of a drone gun. Take
cover IMMEDIATELY, as one hit takes away three bars of health! Owie! Peek out,
and blow it up. Head forwards, and repeat the same strategy for getting up to
and destroying the drone gun. Grab the body armor near the second drone gun,
and continue forwards.

Soon, you should reach a wooden tower. TAKE COVER as there is another drone
gun. Peek out, and blow it up. Head forwards to a bridge. Head across it until
the fast music starts. RUN back across, as Xenia will head for you.
Fortunately, if you use the line of sight glitch, she wonít fire at you, and
she should be dead before she gets across. If she does get across, strafe
around to avoid her weapons, and let Natalya kill her. Collect her weaponry
once she is dead (Objective B complete), and head across the bridge. Blow up
the drone gun (it canít see you), and head forwards, until you reach the cave
mouth.

Aim in with the AR33, and pick off the guards in there. Then strafe into the
right side of the cave. Once the drone gun stops firing, peek out to the left,
and blow it up. Move forwards to a room with 2 guards and a ladder. Kill the
guards, and move to the right. Kill the guards there, and collect the ammo.
Return to the ladder, and SLOWLY move up it. At the top of the ladder, you will
be looking down the barrels of a drone gun. As long as you are on the ladder it
wonít see you; blow it up. Head up the ladder, and blow up the last drone gun
before it can fire at you (Objective A complete). Near you should be several
ammo boxes (like the ones in the Depot). Plant your remote mines on them, back
up, and detonate them (Objective C complete). Ahead of you are many guards
behind crates. Pull up the Grenade Launcher, and fire multiple rounds into the
center of the crates. As soon as the fireball dies down, whip out the RC-P90,
and charge through. Just hold down the trigger, and mow down any guards ahead
of you. Race forwards into the elevator to end the stage.

-----------------------------------------------------------------------------
                           Control Center
-----------------------------------------------------------------------------

Objectives
----------
A. Protect Natalya. (A)
B. Disable Goldeneye satellite. (A)
C. Destroy armored mainframes. (A)

Weapons
-------
PP7
D5K
Remote Mine
Grenade

Opposition
----------
Jungle Commandos: More of these guys, but this time around they have D5Ks.

Walkthrough
-----------
Many people consider this stage to be second in difficulty only to Aztec. The
reasons will become painfully obvious.

You start out in a cramped elevator, with Natalya. Despite being a Bond game,
nothing happens. Open the door, and you will be showered with drone gun
bullets. Take cover against the edge of the elevator, and blow away the gun.
Strafe out, and pop a cap in the collective faces of the next three guards.
Take cover by the wall to the left of where you started, as another drone gun
fires at you. Use the wall for cover, and blow it away. Sidestep out SLOWLY,
and you should see the muzzle of another drone gun. Blow it up, and kill the
remaining 3 guards.

Return to Natalya, and she will exit the elevator, and she will use the
computer to unlock one of the doors. Go up to it, and you should see 2 guards
in front of you. Kill them, and speed strafe to where they were. As you go by,
you may hear several grenades clatter to the ground, in which case the next few
guards are dead.

Grab the box of remote mines, and head to the section with guards behind
crates. If they are still there, toss in a remote mine and blow them away. Head
through to another room. The next guards up until Boris are rather slow, and
wonít put up much trouble. Make your forwards to the control area.

Plant a remote mine on each of the mainframes nearby, as you run into your old
buddy Boris. He pulls a PP7 on you, but is a putz, and drops it. Donít kill
him, or youíll fail. Head upstairs, kill the 2 guards, and plant a mine on the
other two mainframes. Head up the third floor, and grab the body armor. Go back
down to where you met Boris, and head to the room across from you. Back up as
the door opens. If no one sees you, blow up the drone gun to the right. Kill
the rest of the guards there, as well as the drone gun to the left. Slowly peek
in on the right, and you should see the muzzle of a drone gun; blow it up. Do a
180, and blow up the other one. Collect the ammo, and plant a mine on the
mainframe.

Go back to the second floor, and open the brown door, at which point Natalya
comes out. In most of the missions, Natalya did nothing but make the mission
even harder. Think that after being so helpful in the Jungle, that sheís going
to be helpful here? Nope, sheís going to make this one of the most frustrating
stages in the game. She runs down to the computer, and begins typing. A few
seconds later, an alarm goes off.

Unlimited guards will begin coming in to kill both of you. Simply look up at
the second floor, and swerve to both sides. If you see someone, use a D5K burst
to kill him. If you hear glass shatter, look over to the glass area, and kill
the guard who broke the glass. Repeat this until she finishes. Also of note,
the guards with berets will always attack you, and are stronger. The ones
without hats are weak, and attack Natalya. Fortunately, they will not begin
shooting until they get down the stairs.

Once she FINALLY finishes, after about 3 minutes or so (Objective B complete),
wait there, and protect her until she runs up the stairs. The guards no longer
target her, and she will escape soon (Objective A complete). Head out through
the broken glass, and the door that looks like an elevator. Kill the guard in
front, and rush to the other previously locked door. Open it, and chuck a mine
on the mainframe. Detonate it (Objective C complete), and kill 2 guards in the
process. Race in there, close the door, and wait for the guards from the other
room to come. Kill them, and race into the other room, past the elevator door.
To the right, by some lockers, is more BODY ARMOR! Get it, and kill anyone
coming from the control room, and open the door with an arrow in front of it.
Spray some bullets at the guards there, and race to the elevator. =Whew=

-----------------------------------------------------------------------------
                                 Caverns
-----------------------------------------------------------------------------

Objectives
----------
A. Destroy inlet pump controls. (SA)
B. Destroy outlet pump controls. (SA)
C. Destroy master control console. (SA)
D. Use radio to contact Jack Wade. (00)
E. Minimize scientist casualties. (A)

Weapons
-------
=Automatics galore! Woohoo!=
PP7
ZMG (9mm) (2x)
DD44 Dostovei
US AR33 Assault Rifle (2x)
RC-P90
Automatic Shotgun
Timed Mine
Grenade

Opposition
----------
Janus Special Forces: The entire level is filled with these guys. Most of them
have ZMGs; some have AR33s, and a few have RC-P90s. At the end (if youíre too
slow) many more of them, with RC-P90s and Auto Shotguns will appear.

Walkthrough
-----------

This stage can be really frustrating, thanks to the huge amounts of guards.
However, you should be able to get through with only a few bars of damage.

Get to the edge of the elevator, open it, and shoot the guard in the face. Just
let the other guards race after you, and kill them as they get in your line of
sight. If there are too many guards at one point, close the door, reload, and
spray them. Exit the elevator, and collect the ammo. Head along, to the first
area with ramps. Kill the guard by the door, and go back to the start of the
ramps.

Look down, and you should see several crates; chuck a timed mine in the middle
of them, and collect the ammo that comes out. Go over to the passage,  kill the
Janus Special Forces, and return to where you grabbed the ammo. Blow up the
console, and head forwards past the dead guard. There are 2 scientists here.
One will run away; the other will flee once you fire a bullet near his head.
Blow up the 2 consoles once they are out of the way (Objective A complete).
Head up the stairs and through the door, into a spiraling cave. Just head up,
and check with your AR33 every few feet to pick off any guards.

At the end, open the 2 doors, and fire a burst into the next room. Plant a
timed mine, and RUN as guards begin flooding you. Wait 5 seconds and <BOOM>,
you killed the guards. At this point, the guy with double ZMGs will emerge from
the smoke. Kill him. Grab the ammo, and enter the next room, killing any
remaining guards. Head forwards to another ramp section.

First, head all the way along the upper ramps, and kill everyone by using the
line of sight glitch. Then, back track to the beginning of the ramp section. Go
down the stairs, and do a 180, to a room with lots of crates. Plant 2 timed
mines in the crates. When they blow, grab all the ammo. You should have about
300 ZMG rounds, and 100 AR33 rounds. Make your way along the lower ramps, and
kill all the guards here. Head up the stairs at the end, and open the door.

Fire a few rounds into the room, and let the 3 or 4 guards flood after you. One
of them has a RC-P90. Once the flood stops, race to the left, and take cover.
Fire at the guard across from you (youíll probably need to guess his location
from his gun signature). Now, switch to the ZMG, and slide over to the glassed
in area. Be VERY careful here; the section is filled with explosive oil drums.
The guards wonít be able to hit you through the crates, so take them out with
controlled single shots. Once the three of them are dead, go up there and
activate the radio (Objective D complete). Convince the scientists to vacate
the area, back WAY up, and shoot one of the oil drums. The resulting explosion
will destroy the master console (Objective C complete). Go to the right, and
you should see a crate. Destroying it will reveal smaller crates, which
eventually reveal twin computers, which reveal twin AR33s. I prefer to place
the remaining timed mines on the crate, and collect the twin AR33s. Stick with
the RC-P90 for now, though. Be sure you collect the code card.

Back track to the middle of the ramps. Open the door there, and fire several
rounds into the room. Kill the resulting guards. Peek out to the left, and
destroy the drone gun, and then kill some more guards by blowing up the lockers
to the right. Look down with the AR33; there are 3 guards. Kill them with a
grenade, or the AR33. Head down there, grab the code card, and destroy the 3
consoles (Objective B complete). By now, you should have all 3 code cards. Pull
up the RC-P90, and head to the door past the drone gun. Spray your bullets at
the 2 guards there. Close the door behind you. Open the middle door to the
right, kill the guards, and close it. You MUST move fast, or guards with
RC-P90s and shotguns will flood you. Open the 2 doors ahead, and BACK up. Press
against the edge of the first door, and duck so the drone guns wonít see you.
Spray the AR33 at them, and destroy the two. Now, RUN down the passage, past
Trevelyan, into the next room. Spray your clip at anyone in the way, and race
into the elevator.

-----------------------------------------------------------------------------
                             Antenna Cradle
-----------------------------------------------------------------------------

Objectives
----------
A. Destroy control console. (A)
B. Settle the score (i.e.: kill) with Trevelyan. (A)

Weapons
-------
PP7
ZMG (9mm)
US AR33 Assault Rifle
Grenade

Opposition
----------
Janus Special Forces: There is an unlimited amount of them, all of them the
strong kind. They have ZMGs.

Trevelyan: He has an AR33, and mucho health.

Walkthrough
-----------
Swerve around, and grab the body armor. As you race up the walkway, fire your
PP7. You should kill the guard ahead. Grab his ZMG, and kill the two guards
ahead. There are unlimited guards, all of them with berets. To kill them,
youíll have to make use of various glitches. Make your way to the shed, and
destroy the 2 drone guns. Blow up the control console (Objective A complete).
NOTE: There is another body armor in the shed across from you.

Now, you can concentrate on killing Trevelyan. Fire at him as he leaves the
shed, and follow out of the shed. One of the rules here, is DO NOT enter the
lower section of platforms. You will be killed there. As you go across from the
shed, take cover by the railing, and use the line of sight glitch to kill any
guards. Then, look down, and fire your clip at Trev. Once he runs away, head to
the other shed, and wait for him to get there. Repeat the above strategy. Keep
repeating this until Trev says, ďFinish the job James, if you can.Ē At this
point, the music changes. Follow him down the lower area. He will race to a
maintenance shed, and jump down the ladder. Follow him, and kill him (once he
goes down the ladder). Grab his AR33, and fire up at the shed, in case any
guards try to shoot you off.

=============================================================================

             12. M I S S I O N  8:  T E O T I H U A C Aí N

=============================================================================

This mission wraps up stuff from the movie Moonraker. The Drax Corporation has
a stolen shuttle in an Aztec temple. Bond must retrieve the shuttle.

-----------------------------------------------------------------------------
                                 Aztec
-----------------------------------------------------------------------------

Objectives
----------
A. Reprogram shuttle guidance. (A)
B. Launch shuttle. (A)

Weapons
-------
PP7
US AR33 Assault Rifle (x2)
Moonraker Laser (x2)
Grenade

Opposition
----------
Moonraker Elite: These guards populate the stage, and have either AR33s or
Lasers.

Jaws: Our favorite steel toothed assassin is back. He has tons of health, and
carries twin AR33s.

Walkthrough
-----------
First off, this is the absolute hardest stage in the entire game. Now, peek out
to the right, and kill the guard there. Strafe out, and take cover by the
pillar to the right. Hopefully, the other 2 guards will kill each other with
Grenades. If not, make them die yourself. Collect the ammo, and open the door.
Immediately kill the guard ahead of you, as well as the one behind a crate to
the right. At this point, two guards should come out and pull Grenades; kill
them both. Strafe along the edge, and kill the guard to the right. Then take
cover by the left pillar. Peek out, and kill the guard; collect the ammo.

Head up to the door. Open it, run in, and run out as 2 guards begin firing at
you. Kill them when they try to go after you. Now, head in, and to the far
right, you should be able to see a guard. Kill him, as well as the other 2 that
run out. Enter, and cue the console to open the mainframe door. Go over to the
opened passage, and kill the guard. Head forwards, and youíll see 3 more
guards; you can kill them instantly. Go up to the next opening, and fire at the
computer. TAKE COVER, as 2 guards come out; kill them. Blow up the console, and
strafe through, or you will be incinerated. In the vents, head forwards, peek
to the right, and blow up the drone gun. Peek to the left and do the same to
the other drone gun, as well as the guard that will arrive shortly.

Head all the way to the right, and grab the BODY ARMOR! Head forwards, and at
the end of the vents, you should see 2 drone guns in the next room; destroy
them. Look across, and kill the guard across from you. Now, strafe through the
grate, through the next room, past the other grate. Kill the remaining guard
there, and the one that comes after you. Push against the grate, and use it as
cover to kill the guards in there, as well as destroy the other 2 drone guns.
Once they are dead, run back in, and head up the ladder in the back of the
room. Activate the console, and head forwards through the grating, and several
stairs.

The stairs lead to Jaws, who does nothing but wait all day in an ancient ruin.
Toss all your grenades at him, and kill the two guards in the room. Pull up the
Laser, and fire at him. Now RUN to the stairs (by the grate). Once Jaws gets
there, you can use the line of sight glitch to avoid getting hit by him. Unless
you are both on the same stairwell, he wonít shoot you. Once you get a clear
shot, load your laser into him until he dies. Grab his Smart Card and double
AR33s. You now have unlimited guards to deal with, but donít worry. Head back
through the vents, and past the mainframe door. Open the glass doors, and close
them. Grab the DAT Tape on the table, and use the floppy disk on the disk drive
(Objective A complete). Shoot any guards present and head back through the
vents to the room with the shuttle. Use the DAT Tape on the mainframe by the
crates, and run up the ladder. Activate the computer, which will slowly open
the blast pit. As the countdown to liftoff begins, fire you Lasers on full auto
at the corner in front of you, in case any guards show up. Once the countdown
finishes, so will the stage.

=============================================================================

               13. M I S S I O N  9: A L  S A G H I R A

=============================================================================

For the final mission, you head to Egypt to recover the Golden Gun, and kill
Baron Samedi.

-----------------------------------------------------------------------------
                             Egyptian Temple
-----------------------------------------------------------------------------

Objectives
----------
A. Recover the Golden Gun.
B. Defeat Baron Samedi?

Weapons
-------
PP7
ZMG (9mm) (x2)
Golden Gun
Grenade

Opposition
----------
Russian Infantry: They appear throughout the level, and have ZMGs.

Baron Samedi: He appears 3 times, and must be killed to end the stage.

Walkthrough
-----------
Surprisingly, this level is incredibly easy! Head over by the pillars to the
left, and kill the guard across from you, as well as the one that comes running
towards you. Grab their ZMGs, and head into the next room. Go through the
passageway on the right wall, and up the stairs through a hidden door. Enter
forwards into room with the Golden Gun. It seems too easy; and it is. If you
step on the wrong tile, drone guns will appear and begin firing at you. The
correct procedure is as follows:
1. Go all the way to the left.
2. Go up two squares.
3. Go over 3 squares to the right.
4. Go up another two.
5. Go over one to the right.
6. Go up one.
7. Go to the right once.
8. Go up two.
9. Go to the right once.

The glass over the Golden Gun will go down, allowing you to collect the Gun,
and a pack of ammo (Objective A complete). To the left is a hidden door. Open
it, grab the body armor, and down through the other secret door across from
here. Seek cover, and kill the guards here. Pull up the Golden Gun, and head
forwards to Baron Samedi. He has double DD44s; kill him.

Return to the pool by the start, as Baron Samedi will reappear there. This
time, his double DD44s take on the effect of double ZMGs. Kill him with the
Golden Gun (it takes two shots this time). At this point, it grows strangely
dark. Pull up the ZMGs, and make your way to the passage that led to the Golden
Gun. Instead of going up the stairs, turn right, which leads through the
basement, and up many stairs. Pull the Golden Gun back up. At the end, you will
reach a room with a black pillar, and Baron Samedi. Strafe in, and grab the
body armor to the right. This time, Baron Samedi has double Lasers, and takes
three golden bullets to die. Kill him quickly (Objective B completed) or guards
will swarm in, and attack you. The stage will end once he dies. In the cinema,
the Baron will be laughing at you, as he reappears. Of note, if you set it to
the Controller setting 2.3, you can use controller 2 to blast Samedi in the
face as he begins laughing at you.

=============================================================================

                   14. M U L T I P L A Y E R

=============================================================================

-----------------------------------------------------------------------------
                  The Rules of Survival
-----------------------------------------------------------------------------

1. Know the levels well. It is a very good idea to know the layout, weapon
locations, body armor locations, and spawning points for the levels.

2. Mercy is for the weak. Basically, show no mercy in multiplayer. Think
nothing of blasting someone in the back, or while they are unarmed. If not,
they will probably just come back with a big gun.

3. Camping = Good. Camping is generally a good way to earn kills, unless the
opposition stops coming near you.

4. Learn to speed strafe. This helps out in so many ways. Speed strafe makes
you fast, and harder to hit. Also, campers become easy points if you are good
at speed strafing.

5. AIM! It is usually a good idea to aim. For example, if someone comes in and
starts shooting wildly, cap them in the head with a few shots.

6. Shoot through doors. Some weapons (Cougar Magnum, AR33, RC-P90, etc.) can
shoot through doors; use this to your advantage.

7. Learn how to use pistols. You should get good at using pistols accurately,
especially if you end up with a DD44 vs. someone with a KF7.

8. Go for headshots. Always (except in License to Kill) go for headshots, as it
only takes a few of them to kill an enemy.

9. Choose the right character. As well as some physical differences, some
characters have better camouflage then others. A black jumpsuit blends into
shadows much better then say, a Hawaiian shirt.

-----------------------------------------------------------------------------
                          Scenarios
-----------------------------------------------------------------------------

There are several different scenarios you can use in the Goldeneye multiplayer.

Normal: This is a basic deathmatch, where you shoot it out until a specified
limit of time or kills.

You Only Live Twice: In this scenario, each player has 2 lives, after which,
that player is out. This makes for shorter scenarios.

Man with the Golden Gun: There is one Golden Gun placed in the level, which
will kill instantly. I donít really like this version, because of the uneven
advantages in it.

The Living Daylights: One player basically tries to hang onto the flag as long
as possible; you cannot use guns or collect body armor while you have the flag.

License to Kill: My personal favorite, this one gives everyone one hit. I
prefer using pistols, as no one gun gets a special advantage then.

Team: This just like a normal match, except that it is divided into teams of
2-on-2, 3-on-1, or 2-on-1.

-----------------------------------------------------------------------------
                                Levels
-----------------------------------------------------------------------------

You start out with 6 levels to choose from, and you earn the other 5 by beating
the levels they are from.

-------------------------------
Temple
-------------------------------
The Temple is filled with lots of wide, open spaces, and big doors. There is
only one body armor, making its location a good camping spot. It would be best
to use a character with light, yellowish clothing.

-------------------------------
Complex
-------------------------------
The Complex has many low ceilings, which often mess up your radar. Some of the
catwalks are good places for sniping, and the alcoves make good camping spots.

-------------------------------
Caves
-------------------------------
The Caves is very dark, and can be confusing at times. It is a perfect place
for mines, although you may have trouble remembering where you put them. The
best character for the stage is the Jungle Commando.

--------------------------------
Stacks
--------------------------------
This has multiple levels, and many secret passages, so you should keep moving
in here.

--------------------------------
Basement
--------------------------------
The Basement is somewhat small, but is confusing at times. It is filled with
dead ends, as well as pillars for cover. The body armor is at the center of the
stage.

--------------------------------
Library
--------------------------------
The Library is a combination of the Stacks and Basement levels.

--------------------------------
Facility
--------------------------------
This is by far my favorite level. It is somewhat compact, and does not include
the second half, making for short rounds. A good tactic is to race through the
halls in it and then double back to confuse your opponent.

--------------------------------
Bunker
--------------------------------
The Bunker is large, and relatively well lit. Try firing through the glass to
catch your opponents off-guard. It also includes a very small outdoors section.

--------------------------------
Archives
--------------------------------
The Archives is also relatively small, and the second half is not available.
The stage is littered with explosive crates and secret doors; use them to your
advantage.

--------------------------------
Cavern
--------------------------------
The Cavern level is large and spread out. Remember the secret passage, and that
there are several spots were you can fire at someone on a lower walkway from
the higher walkway (or vice versa). The best character for this is probably the
Janus Special Forces.

--------------------------------
Egypt
--------------------------------
This level is rather large, although the pillars give too much cover, and end
up messing your aim.

-----------------------------------------------------------------------------
                      Characters
-----------------------------------------------------------------------------
There are many different characters available for multiplayer. You start out
with 8 characters, and earn most of the enemy guards by beating the game on any
difficulty. This is also a code for extra characters, which would give a total
of 64 characters. Below are the physical advantages and disadvantages of some
of the characters:

Valentin: He really needs to cut down on his doughnut intake; he is rather fat,
and makes for a bloated target.

Jaws: This guy is probably the worst possible character! He is about 7 or so
feet high, which makes it hard to hit other targets.

Oddjob: Probably the best character, he is incredibly small, which makes him
hard to hit.

Mayday: She is thin and tall, making her a bit harder to hit.

Baron Samedi: His disadvantage is that his hat will count as part of his body,
and makes more of a target.

Scientist (2)/Moonraker Elite (2): This characters both are small, and have the
advantages of Oddjob.

-----------------------------------------------------------------------------
                               Weapons
-----------------------------------------------------------------------------
There are several weapon presets you can choose from. They are listed below:

Pistols: Silenced PP7, DD44, Cougar Magnum
Throwing Knives: Throwing Knives
Automatics: Silenced PP7, DD44, Klobb, D5K
Power Weapons: DD44, RC-P90, Auto Shotgun, Cougar Magnum
Sniper Rifles: DD44, Klobb, Sniper Rifle, Cougar Magnum
Grenades: DD44, Klobb, KF7, Grenades
Remote Mines: PP7, ZMG, AR33, Remote Mines
Timed Mines: PP7, ZMG, AR33, Timed Mines
Proximity Mines: PP7, ZMG, AR33, Proximity Mines
Grenade Launchers: DD44, Klobb, KF7, Grenade Launcher
Rocket Launchers: DD44, Klobb, KF7, Rocket Launcher
Lasers: DD44, Klobb, KF7, Laser
Golden Gun: Silenced PP7, DD44, Klobb, KF7, Golden Gun
Slappers Only!: <No weapons available>

=============================================================================

                        15. C H E A T S

=============================================================================

-----------------------------------------------------------------------------
Some Basic Tactics for earning cheats...
-----------------------------------------------------------------------------

1. Speed strafe when possible. This makes you hard to hit, and you go much
faster.
2. Donít go out of your way to kill everyone.
3. Donít be afraid to take damage.
4. Be sure that you know where youíre going in the level.

-----------------------------------------------------------------------------
                           Paintball Mode
-----------------------------------------------------------------------------

Complete: Dam in Secret Agent, in under 2:40.
Difficulty: *
Coolness: ***

Donít waste time killing lots of guards. Strafe through the level, and make
your way to the first alarm. Blow it (shoot the middle to destroy it faster),
and strafe towards the Dam. Quickly destroy the other 3 alarms, and strafe off
the Dam.

Explanation: When you use Paintball mode, you bullets act like paintballs. They
still do the same amount of damage, but when you shoot anything other then a
person, there is a paint splotch instead of a bullet hole.

-----------------------------------------------------------------------------
                           Invincible
-----------------------------------------------------------------------------

Complete Facility in 00 Agent, in under 2:05.
Difficulty: *****
Coolness: *****

Strafe through the vents, and out of the bathroom. Go down the stairs, and
plant a mine of the boxes. Kill the guard with the keycard, and detonate the
mine. You should have killed all 3 guards by the computer. Activate it, and
strafe towards the room with the 3 guards. Pull up your KF7, and try to hit at
least 2 of the guards here, and head for the door to the labs. Fire at the door
to get a guard to open the door. Thank him, and send him on his way. Strafe up
the stairs, and into the labs. You have to assume Dr. Doak will be here.
Hopefully, he will be outside the glass labs. If not, go inside the lab, and
pray that he be there. If not, abort and try again. If he is there, go up to
him so that the conversation starts. Strafe away, and to the door to the
bottling room; he will still talk to you. The decoder will appear in your
inventory. Use it on the door, run in, and go up to 006. Plant the mines so
that one mine is in-between 4 tanks. Then, back away from the tanks. Guards
will probably come in, so shoot them as you wait for the 006 to move away from
the tanks. Once he is far enough away, detonate the mines (if you messed up on
placing them, shoot the rest of the tanks), and strafe to the exit.

Explanation: Duh. The cheat makes you invincible. Now you get to run in front
of enemy fire, laugh as they do nothing to you, and pop them in the face.

-----------------------------------------------------------------------------
                               DK Mode
-----------------------------------------------------------------------------

Complete Dam, on Agent, in under 5:00.
Difficulty: 0
Coolness: ***

You should not need any strategy for this. Just beat the stage, and you SHOULD
get it. If you canít get it, stop playing now. Itíll save you a lot of
frustration.

Explanation: This makes the enemiesí heads huge and bloated, and gives them
extremely long arms. This is VERY funny the first time.

-----------------------------------------------------------------------------
                       2x Grenade Launcher
-----------------------------------------------------------------------------

Complete Surface (1), on Secret Agent, in under 3:30.
Difficulty: *
Coolness: ***

Speed strafe past the first cabin, to the cabin with the key. Grab it, and
strafe back to the cabin with the safe key. Grab it, and speed strafe over to
the section with the safe. Steal the blueprints, strafe over to the satellite
dish, and then speed strafe to the exit.

Explanation: As the name implies, you get 2 Grenade Launchers. These are some
fun, if deadly, toys.

-----------------------------------------------------------------------------
                        2x Rocket Launcher
-----------------------------------------------------------------------------

Complete Bunker (1), on 00 Agent, in under 4:00.
Difficulty: ***
Coolness: ***

Turn around, and destroy the camera in the next room. Kill the guards in the
alarm room, blow up the camera nearby, and kill the guards. Blow up the other
cameras in this section, and kill the guards in the computer room. Head down to
the control room, and kill the guards there (quickly). Blow up the camera, take
the photo, grab the Goldeneye key, and go over to Boris. As Boris heads to the
computers, analyze the key. Use the datathief on the computer, and pull up the
KF7. Strafe to the glass doors at the end. Fire your clip at the Janus Forces,
and speed strafe to the exit.

Explanation: Now you get two ROCKET LAUNCHERS (which would blow your arms off).
Now itís time to send some guards flying. Heh heh heh...

-----------------------------------------------------------------------------
                            Turbo Mode
-----------------------------------------------------------------------------

Complete Silo in Agent, in under 3:00.
Difficulty: *
Coolness: ***

Basically, just speed strafe through the entire level, and ignore almost all
the guards, and you should be fine.

Explanation: This cheat makes Bond move SUPER fast. Personally, I find it
rather irritating at times.

-----------------------------------------------------------------------------
                          No Radar (Multi)
-----------------------------------------------------------------------------

Complete Frigate in Secret Agent, in under 4:30.
Difficulty: **
Coolness: *

There really isnít any special trick for this. Just follow the walkthrough, and
move fairly fast.

Explanation: No Radar turns off the radar in multiplayer. If you all know your
way around in the levels fairly well, itís not that bad, but otherwise, the
games will become long and boring.

-----------------------------------------------------------------------------
                             Tiny Bond
-----------------------------------------------------------------------------

Complete Surface (2) in 00 Agent, in under 4:15.
Difficulty: *
Coolness: **

Just memorize the positions of the cameras, and speed strafe through the level.

Explanation: You now normally start at the size you would if you were ducking.
This can be used for many glitches, but other then that, it isnít that special.

----------------------------------------------------------------------------
                         2x Throwing Knives
-----------------------------------------------------------------------------

Complete Bunker (2) in Agent, in under 1:30.
Difficulty: 0
Coolness: 0

Kill the jailer, open Natalyaís cell, and strafe to the CCTV tape. Strafe to
the exit once Natalya opens the doors.

Explanation: You get to carry 2 Throwing Knifes. *SNORE*

-----------------------------------------------------------------------------
                     Fast Animation
-----------------------------------------------------------------------------

Complete Statue Park, in Secret Agent, in under 1:15.
Difficulty: ****
Coolness: *****

Might I say, speed strafe? Make sure you donít get lost, and speed strafe
through to where Janus is. The guards are HORRIBLE shots, so donít worry about
them. Put down your gun, and get as close to him as you can (without failing).
As soon as it says ďObjective B completedĒ, start strafing to the beginning.
When it comes time to get the flight recorder, you have to get a bit lucky.
Remember that you can then just run through the gates; you donít need to wait
for Mishkinís little talk.

Explanation: Fast Animation makes all the enemies move incredibly fast. This is
downright hilarious, and had me rolling on the ground in laughter. In the
Antenna Cradle, Trevelyan FLIES!!

-----------------------------------------------------------------------------
                           Bond Invisible
-----------------------------------------------------------------------------

Complete Archives in 00 Agent, in under 1:20.
Difficulty: *****
Coolness: *****

The stage is easy, but the time is horrendous! Slap the guy with the key, and
strafe out of the room to Natalya. It is important that you do NOT fire a shot
until the end. Open the door to Natalyaís room, just so she acknowledges you.
Strafe over to Mishkin, and slap the guard by him. Wait for him to give key you
the key, and grab the blackbox. Now, pull up a gun, and speed strafe to the
windows. Break out the window, and jump through. NOTE: Expect to miss the
target time by a few seconds frequently.

Explanation: Invisible, i.e., no one can see you. This gets very funny. When
the fire a shot, the guards will point their guns at you, and run around in
confusion. They canít see you, so they wonít shoot you. The only exception is
with drone guns, and some of the Aztec guards.

-----------------------------------------------------------------------------
                           Enemy Rockets
-----------------------------------------------------------------------------

Complete Streets in Agent, in under 1:45.
Difficulty: *
Coolness: ***

This can basically be described as hop in the tank, and cruise to the end.
Basically, get in the tank, and plow through everyone and everything until you
reach the end.

Explanation: This gives all the enemies Rocket Launchers. This can be used as a
sort of second challenge. Every stage becomes a frantic rush to the end. Of
course, anything but agent would be suicide.

-----------------------------------------------------------------------------
                         Slow Animation
-----------------------------------------------------------------------------

Complete Depot in Secret Agent, in under 1:30.
Difficulty: ****
Coolness: ****

Strafe past the first few guards, and head to the shed with the computer
network. Kill the guards in there, and any that try to go through the door. To
destroy the drone gun, crouch against the left of the crates, and fire your
D5Ks clip at the drone gun (be prepared to take damage). Grab the safe key,
blow up the mainframes, and blow up the wall screen. Now, open the door, and
RUN to the building that leads to the exit. Grab the blueprints, and speed
strafe into the train.

Explanation: All the guards move extremely slow now. They take forever to move,
and take forever to die. You still move at normal speed, and thus can turn a
dead guardís face beet red before he disappears.

-----------------------------------------------------------------------------
                        2x Hunting Knifes
-----------------------------------------------------------------------------

Complete Jungle in Agent, in under 3:45.
Difficulty: **
Coolness: **

There really isnít much in the way of tricks for this cheat. Just move steadily
through the level, being sure to take down all of the drone guns. However, once
youíre past those, just speed strafe like thereís no tomorrow.

Explanation: You get to have two Hunting Knifes. While they are not all that
practical, itís fun to hear that squishing sound they make when you kill a
guard with them.

-----------------------------------------------------------------------------
                         Infinite Ammo
-----------------------------------------------------------------------------

Complete Control Center in Secret Agent, in under 10:00.
Difficulty: ****
Coolness: *****

The difficulty for this isnít in the time, but in the stage itself! Just use
the walkthrough for the stage, but move a bit faster, and speed strafe a lot.
You also should eliminate grabbing the second body armor. You should have about
2-3 minutes to spare by the end.

Explanation: As the name suggests, you have a never-ending supply of ammo.

-----------------------------------------------------------------------------
                             Gold PP7
-----------------------------------------------------------------------------

Complete Antenna Cradle in Agent, in under 2:15.
Difficulty: ***
Coolness: ****

Ignore the body armor; strafe over to the console and blow it up. When dealing
with Trevelyan, you should try to take headshots, or hope he kills himself with
a grenade. Once itís time to head to the maintenance shed, strafe over to the
shed and finish the job.

Explanation: As the weapon section explains, the Gold PP7 kills instantly, but
is otherwise like the PP7.
What You Also Got: You also get the Cougar Magnum cheat, which is pretty sweet,
and lets you play the game Cowboy style.

-----------------------------------------------------------------------------
                               2x Laser
-----------------------------------------------------------------------------

Complete Aztec, in Secret Agent, in under 9:30.
Difficulty: ****
Coolness: ***

There really isnít much strategy for this. Just go through the stage like
normal, but do it faster, and speed strafe a lot. The real challenge is in
beating the blasted stage.

Explanation: You get double Lasers.
What you also got: By beating the stage, you also get the Laser cheat. Itís
just like 2x Laser, except you get one instead of that. How cool is that? Not
very. *SNORE*

-----------------------------------------------------------------------------
                            All Guns
-----------------------------------------------------------------------------

Complete Egypt in 00 Agent, in under 6:00.
Difficulty: *
Coolness: *****

Six minutes? Muahaha! I can do this in about half the time! Just follow the
strategy from the walkthrough, and you should get this easily. Chances are that
youíll get it the first time you beat the stage.

Explanation: As the name suggests, you get EVERY gun in the entire game
(including tank shells), as well as two new ones- the shotgun and tazer. You
get also get two times of each gun. Just remember that you donít start with
ammo for all of them.
What you also got: By beating the stage, you also get the Golden Gun cheat,
which isnít so great.

-----------------------------------------------------------------------------
                            007 Mode
-----------------------------------------------------------------------------

All right, this isnít really a cheat, but you DO have to earn it, by beating
all off 00 Agent mode. It lets you modify the enemiesí health, accuracy,
damage, and reaction time. Sweet!

STILL TO COME: Silver PP7, and 2x RC-P90s.

=============================================================================

                            16. C O D E S

=============================================================================

For years, Rareware denied the existence of any push button codes in Goldeneye.
Recently, push button codes were discovered. According to Rareware, they were
hacked, and had been there only for debugging purposes. Anyway, here they are,
thanks to information from Nintendoís site.

NOTE: I have not tried out all of these codes, so they may not all work. I have
also experienced some trouble in getting codes to work the second time.
However, I sincerely recommend that you only use these if you truly cannot
complete the section you use them on, as it is MUCH more rewarding (and fun) to
beat the game legitimately.

-----------------------------------------------------------------------------
Codes to be entered during gameplay
-----------------------------------------------------------------------------

Invincibility
-------------
L + Down
R + C-right
R + C-up
L + Right
L + C-down
R + C-up
L + Right
R + Down
L + Left
L + R + C-right

All Guns
--------------
L + R + Down
L + C-left
L + C-right
L + R + C-left
L + Down
L + C-down
R + C-left
L + R + C-right
R + Up
L + C-left

Max Ammo
----------------
L + R + C-right
R + up
R + down
R + down
L + R + C-right
L + R + left
R + down
R + up
L + R + C-right
R + Left

Line Ammo
-----------------
R + C-down
L + R + down
L + right
R + C-up
L + R + C-right
R + up
L + down
L + right
R + C-right
R + C-up

Invisibility
------------------
R + C-left
L + R + C-up
L + R + left
L + R + up
R + up
L + C-left
R + C-up
L + C-down
L + R + Left
R + right

Invisibility in Multiplayer
---------------------------
L + C-up
L + R + C-left
R + up
L + C-right
R + C-left
L + Right
L + R + C-left
L + C-right
L + up
L + R + C-down

=============================================================================

                    17. G A M E S H A R K  C O D E S

=============================================================================

If you donít already know, a Gameshark is a hacking device used to draw stuff
out of the game memory, and create codes. Gameshark is made by Interact, and is
not associated with Nintendo.

These are codes which have not been officially tested by Interact (go to
gameshark.com for official codes). WARNING: There is a possibility that these
codes may corrupt your Gameshark, system, and/or game pack. NOTE: These codes
all came from separate sites, but most of them, I no longer know where I found
them. In cases where the source is known, it has been named. If you think I
found the code at your site, but listed it as "Unknown", please let me know
through e-mail.

Aztec, Silo, & Streets in Multiplayer
-------------------------------------
800364CB 0000
8102A8F2 0001
8032332A 0001
81036F6C 0000
81036F6E 0002
D0064F31 000C
80024303 0001
Enter the code, select the settings for multiplayer, and then go to single
player. Select either Silo, Streets, or Aztec to start a match. You canít seem
to get weapons though, and regenerating will freeze the game.
Source: Benís Goldeneye 007 Site

Random Enemies
--------------
80357778 0001
This will make all of the enemies in one stage a single random character.
However, the code will cause the game to freeze at times.
Source: Benís Goldeneye 007 Site

Cradle and Statue in Multiplayer
--------------------------------
8102A8F2 0001
Choose your settings from multiplayer, and then select either Cradle or Statue
to start the battle. You have weapon pickups and everything for this.
Source: Benís Goldeneye 007 Site

Get to the Island in the Dam
----------------------------
D0064F31 0030
800D33ED 0050
880D33ED 0000
Start the mission, and head to the docks. Press R and L to shift to the water.
Then use the C-buttons, and the joystick to reach the island.
Source: Ben's Goldeneye Site

All Bonds (Multi)
-----------------
8002B197 0025
Then combine this with the codes located below (Moore's, Dalton's, and
Connery's multiplayer pics'). Unfortunately, they don't look much like the
actors.
Source: Ben's Goldeneye Page

Moore's Multiplayer Pic'
------------------------
A002B333 0001
A002B335 0017
A002B331 00B8
Source: Ben's Goldeneye Page

Dalton's Multiplayer Pic'
-------------------------
A002B34B 0003
A002B341 0018
A002B343 003B
A002B33D 00B8
Source: Ben's Goldeneye Page

Connery's Multiplayer Pic'
--------------------------
A002B34B 0003
A002B34D 0023
A002B34F 004B
A002B349 00B8
Source: Ben's Goldeneye Page

Dark Levels
-----------
800212D9 CCCC
Source: Ben's Goldeneye Page

Red Enemies
-----------
8002114E 0001
Source: Unknown

Gold Mode
---------
8102143C 3FF0
8102144E 0000
Source: Unknown

Shrink Enemies
--------------
80051D91 0001
The enemies become incredibly small, but you have to reset after using the code
once.
Source: Unknown

Sunglasses on Enemies
---------------------
8035745E FFFF
Source: Unknown

All Guns in Facility (Multi, Player 1)
--------------------------------------
800C8D4C 0007

All Guns in Facility (Multi, Player 2)
--------------------------------------
800CB7CC 0007

Make KF7 fire laser shots (Facility)
-----------------------------------
880B6BD3 0008
Get up the KF7, and press the GS  button, after which it will shoot lasers.

Giant Mode
----------
80357416 FFFF
The enemies all become huge, and will usually be going through the ceiling.
This code may cause the game to freeze.
Source: Oddjob's Goldeneye Page

Exploding Briefcase (Facility)
------------------------------
880B6BD3 0021
Press the GS button to make the weapon appear; it works like a timed mine.
Source: Ben's Goldeneye Page

2-D Characters
--------------
800211DF 0001
Source: Unknown

Invisible Characters
--------------------
800210F5 00F6
Source: Unknown

Bouncing Enemies
----------------
80051D21 0001
Source: Unknown

Hold Guns Sideways (Facility)
-----------------------------
800B6CCC CCCC
Source: Unknown

All Guns Look Like PP7 (Facility)
---------------------------------
800B6B58 FB03
Source: Unknown

Horror Music
------------
8101199B FFFF
Source: Unknown

No Gravity
----------
80052AA4 0030
Dead enemies, and the weapons they drop, will float away.

=============================================================================

                         18. F A Q

=============================================================================

Since this guide just came out, these are a few questions I thought up.

Q: Whatís the island across the Dam for?
A: It was originally part of an objective, which you used a boat to get to. The
programmers deleted the objective, but not the island. You can reach it with a
Gameshark.

Q: Why canít I find Oddjob and Mayday in the solo missions?
A: Thatís because theyíre not there.

Q: What the **** does ďAC-10Ē mean?
A: According to Rareware, it comes from a role playing game, in which the
better the class of a characterís armor was, the lower it would get. The
maximum was -10, thus AC-10 means you didnít take much damage.

Q: Whatís with the guy in the white tux from the manual?
A: He was supposed to be playable, but was later removed.

Q: What happened to the Spyder gun.
A: It was renamed as the Klobb.

Q: Whatís with Ourumovís briefcase in the Silo?
A: It was supposed to be part of an objective, which was later deleted.

Q: Is there are any point to the room at the end of the Train?
A: No. It was just created for the sake of completeness.

Q: Why do the guardsí bodies fade away?
A: Otherwise the game would stop.

Q: Whatís the 24th cheat?
A: There is no 24th cheat.

Q: Whatís with this ďCitadelĒ level?
A: The Citadel was an early multiplayer level, and is not in any way in the
game.

Q: Were any of the starting multiplayer levels originally available in single
player?
A: According to Rareware: the Library was originally in single player, and
Caves is a reworking of the cave section from the Jungle.

Q: Is there a line mode cheat?
A: Rare denies it, though I believe there is a PBC code for it.

Q: Why won't the PBC's work?
A: I don't know; I've had trouble with some of them too.

=============================================================================

                     18. C R E D I T S

=============================================================================

Nintendo: They made the system youíve been playing this game on. I also found
the push button codes on their site.

Rareware: They made the game Goldeneye.

Marshmallow: I used the strategies in his 00 Agent to beat a few of the later
stages, and thus, some of my strategies may unintentionally contain tips
similar to his.

CjayC: For hosting this guide, and creating GameFAQS.

Ben's Goldeneye Page (http://goldeneye.n64shooters.com): I found several
Gameshark codes there.

Oddjob's Goldeneye Page (http://www.angelfire.com/ri/oddjob14/index.html): I
got a few Gameshark codes from his site.

=============================================================================

                 19. L E G A L  M U M B O  J U M B O

=============================================================================

This guide is copyright, 2001, of Kodos86 (that would be me), all rights
reserved. This guide may not be reproduced in any means, except
for personal use. This guide may not be bought, sold, or given away as a bonus
with another purchase. The ONLY official site carrying this guide is Game FAQS
(www.gamefaqs.com), and is where one can always find the most recent update. If
any of you see this guide at any site other then the above, PLEASE notify me
immediately (they may have permission to use it, but they might not). If you
wish to use this guide on your site, contact me at Kodos86@aol.com. I will
probably allow you to use it, although there are some guidelines:

1. You must give me sole credit for the guide, and keep the guide intact.
2. You may NOT be profiting from this guide in any way.
3. You must have a legitimate site.
4. You must TRY to keep the guide updated (recent updates will always to found
at Game FAQS).

Contacting Me
-------------
Please note that my e-mail address has changed. My aol account will be shut
down by the end of the month, and will probably not be checked again. If you
have sent an e-mail to my aol address and I have not responded yet, please send
the e-mail to my new address, as otherwise the e-mail will most likely never to
seen or read.

Feel free to contact me at kodos86@adelphia.com. Below is my policy regarding
the various kinds of messages I may recieve.

Questions: I will try to answer questions you send me to the best of my
ability. Please remember that I am not affiliated with Nintendo or any other
video game company. Before asking me something, READ THROUGH THE GUIDE to see
if your question is already answered. If your question is already answered in
the guide, I will ignore it.

Comments: Any comments on the guide or how it could be made better are
appreciated. Valid complaints about the guide are also appreciated.

Information about my guides being ripped off: If you ever see one of my guides
being used illegally, please contact me immediately. Also, it helps if you have
the word "plagiarism" somewhere in the subject of the e-mail.

Flames: Don't waste my time with these. I will post the message on the GameFAQs
boards so we can make fun of your stupidity, and then I will delete the
message. The same goes for messages with horrendous grammar (ex: "hey, sup
dawg. ah got a q").

Chain Letters: No, I don't believe that I will recieve large amounts of money
if I forwards a stupid e-mail to several people. Neither do I believe that not
sending an e-mail will give me bad luck or cause me to have unsuccesful
relationships, or that I will mysteriously die because of it. Honestly, chain
letters are cute for about 20 seconds, after which they become plain STUPID.
Yes, I will delete them.

Spam Letters: Not only is it illegal, but I have spam blocking software; don't
waste your time.

~End of document~