HAPPY NEW YEAR PEOPLES!!!

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*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

                                GOLDENEYE 007

                         FAST TIMES GUIDE AND SOLICITOR

                                 VERSION 2.4

                               DATE: 01/05/00

                            WRITTEN BY KARL JOBST(tm)

                BROUGHT TO YOU AND MANUFACTURED BY KARL'S FAQs(tm)

                         CONTACT: faq_god@hotmail.com

*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
******************************************************************************
------------------------------------------------------------------------------

CONTENTS
---------------

1. Introduction
2. Revision History
3. Fast Times Walkthroughs
4. The Times
5. F.A.Q (Frequently Asked Questions)
6. Ending Statements, Copyright, etc.

------------------------------------------------------------------------------

                                 INTRODUCTION

       So you're finished the game, you've gotten every cheat, and you think
Goldeneye has nothing more to offer. Well you couldn't be more wrong.
Goldeneye still has AT LEAST two more years of excellent game play.

       Trying to get faster and faster times is very fun. The good thing about
it is that you are ALWAYS getting better. I've had the game for two years and
I'm STILL getting better. When you first start to go for better times, it is
quite fun. But then it gets REALLY fun, and in unfortunate circumstances, it
becomes an obsession. Sadly, this has happened to me. But I'm having the best
time of my life! All day at school I sit a think...can't wait to get home and
play Goldeneye...oh man, I really want to play Goldeneye...etc, etc, etc.

       Anyway, I've written this FAQ to tell you how to get the fastest time.
Before trying these walkthroughs, I suggest playing Goldeneye a few hours a
day to get pretty good.

------------------------------------------------------------------------------

                              REVISION HISTORY

2.4 (1/5/00)

       Oh my god, an update. Well people the unimaginable has happened!! I
actually sat down and finished this update!! Wow, this is impressive stuff by
me maybe I could become president someday.......

       Anyways there are major changes to this FAQ; the format has been
changed, everything besides most of the walkthroughs has been changed. The
times are in one big section now so it's easier to read and easier to update.

      I added the times of lots of people so if you were one of the people who
sent me times check for your name, if I haven't posted your times e-mail me
AGAIN.

2.3 (10/27/00)

       Wow this really needed an update. Anyhow, I WILL be updating a lot in
the near future. I will be reformatting the entire FAQ to make it look better
and the times will have their own section. In this update I have added the
times of Danilo Veraszto who actually had a WR time of 1:04 on facility until
Eise Smit got 1:03.

       I'm am so far back into Goldeneye it's not funny. If you check out my
times you will see that heaps of them have improved and they are going to
improve a lot more. I have great news to tell everyone but it will have to
wait. Sorry.

2.2 (10/03/00)

       DAMMIT! I have people to add to this FAQ but I couldn't for the past 2
weeks because I'm currently staying in Sydney. I was able to post the times of
Kyle Strid though. More updates coming.

2.1 (9/21/00)

       Pretty good update here but more to come in the next few days. I have
done a few more level walkthroughs including Archives on OO and Secret agent.
I have added the times of a few people but I still have to add the times of a
great player too, which happens to hold a World Record time. You will have to
wait till tomorrow though to find out who that is :)

2.051 (8/22/00)

       Not an update here, I just fixed up that damn word wrap problem!

2.05 (8/1/00)

       Added Dam OO agent Walkthrough. Hmmmm.... :)

2.0 (7/31/00)

       Hmmmm...I did an hour update here. I wrote the walkthrough for Bunker 2
on OO agent! I also wrote the not-so-hard method of doing Train on OO agent,
and a walkthrough for Streets on OO agent. I also added the e-mails of David
Spira, Sean Caufield, and Stephen Patterson.

       I got rid the Best Agents section too.

1.9 (7/29/00)

       Just a times update here. I added the times of Stephen Patterson, Sean
Caufield, and David Spira. Hmmm....Nothing has been happening in the world of
goldeneye for me. I haven't been playing it lately....Instead, I've been
playing a lot of F-Zero X.

1.8 (6/28/00)

       I've finally updated it! Yes, after nearly a month and a half I've
updated this FAQ once again. This is a fairly average update, but is very
important! First, and most important, I posted the winner of the aztec
competition! So, check out that NOW! Second, I've started the F.A.Q section.
It's very brief now, but will grow in time. There have been some MAJOR updates
on times. Matthijs ten Ham has some great new times, and so does Greg
Whatmore. I on the other hand only have 2 or 3 :( However, I will try my
hardest! I've added a few more walkthroughs, containing Jon Barber's aztec
walkthroughs for Agent and Secret Agent. And, that's about it for the updates!
Oh, and I rewrote the jungle walkthrough for agent.

       Can you believe, that in the course of this Fast Times FAQ, I have
caught around EIGHT cheaters! EIGHT!! Can you believe it? I can't! Well, me
and Greg were talking about this on the phone, and we had a little idea. We
were thinking about posting all of these cheaters in this FAQ, just to be
really cruel. You know, in sought of like a "Cheater's Guild". Well, it's an
idea now, but it may be reality in the future. Well, I want you to send me
your opinions about this. Do you want to see all of the cheaters?! To the
cheaters, do you want to see your own name on the FAQ?! Well, write in and
tell me if you do.  So, I'm having a vote, who wants the cheater's guild, and
who doesn't. Hope to be hearing from you soon!

1.7 (5/18/00)

       No news this update, I guess I make a lot of promises I never keep. I
have just added and lowered times this update, nothing much at all. I will not
update for at least a month, I want to catch up with everything I haven't
done. I will try to do these things:

- Tell everyone the winner of the Aztec competition.
- Do heaps more walkthroughs.
- rewrite Sterling article.
- Update any times I may have forgotten or left out.
- Add F.A.Q section.
- Take a rest from thinking about Goldeneye FAQ.

Anyway, in this update, I have added:

- Matt, David Kim, David L., and Dan Kusek have all sent in their times.
- Robert Kruse has got some awesome times for Jungle and Control on OO agent!
- I updated some of Greg Whatmore's times.

1.6 (5/10/00)

       Another "mainly times" update. There was a bit of confusion about 64
Magazine(I made a mistake about the name) and the score zone section. I guess
you would only understand if you actually bought the magazine. If you don't,
you just won't get it. Check out most of the agent levels for new times, and
some Secret and OO agent levels. Especially check out Runway on Agent. A VERY
big surprise. Me and Matthijs both got excellent times. But, Something has
pissed me off really bad, and it may have serious consequences. More info in
the next update. LIVE! And on GameFAQs! I NEARLY FORGOT! I took the
Marshmallow - Sterling thing off. Marshmallow e-mailed me and has shown me a
better person. He took his article off, as have I. More news in the next
update! LIVE! And on GameFAQs!

- Jon Barber with some rippen' new times.
- I have one new time, and an awesome one at that.
- Matthijs ten Ham improved one time, and a bloody excellent one at that.
- Took off article about Sterling vs. Marshmallow.
- And that's about it. (Accent the "it")

1.5 (5/3/00)

       Man have I been lazy. I have done jack all for the last two weeks.
Anyway, this update is mostly a times update. Other than that I have done a
bleak surface 2 secret agent walkthrough. Hmmm...that is all. Oh, I nearly
forgot! I got an e-mail the other day from Matthijs ten Ham. If you don't know
who he is, buy 64 Magazine, and look in the score zone section under
Goldeneye. Matthijs ten Ham has his times featured there. It is a pretty long
story (in other words, I couldn't be bothered to write it), so it would take
too long to write. But, Matthijs ten Ham was one of my inspirations to get
fast times(plus some other weird and strange connections). Anyway, he sent me
his agent times, and they are now posted. Oh, and about the Aztec thing, I was
too lazy to write all the big congrats. and everything. Maybe next update. No
hard feelings now :P

Anyway, the diagnosis:

-added surface 2 walkthrough for secret agent.
-added times from Matthijs ten Ham, Jon Barber, and Robert Kruse.
-Greg got some awesome times. He jumped into first place with 3:07 on train OO
agent, and 0:53 for cradle OO agent. The walkthrough should be here in the
next month.
-Just wanted to remind you that I've probably left stuff out in this update. I
did this update in half an hour, so I would have missed stuff.

1.4 (4/22/00)

       We have a winner! Yes, someone actually won the Aztec competition.
Hmm...I have to say, out of all the hundreds maybe thousands of people that
have viewed this FAQ, only two people actually knew how to do it. Odd. I
haven't posted the winner yet, I'm not sure how I will. I will post the winner
in days to come. Anyway, not much of an update in terms of matter. I have
done:

- added surface walkthrough for secret and OO agent.
- added a new technique, and explained the run-strafe technique for all of the
wondering people.
- updated times, some VERY good times.
- I was thinking about adding a FAQ section. Hopefully in the next one or two
updates.

******************************************************************************

1.3 (4/16/00)

       As you can see I am already accelerating in my FAQ writing speed. This
was a not a big day for me, I couldn't write for very long. But I have all of
tomorrow free so I will update again tomorrow with lots more levels! Anyway,
here's what happened in the update:

- I added some of Greg's new times, he's finally coming back to the Greg I
once knew.
- I updated some of my times.
- Added an Aztec, OO agent walkthrough, it's a good read. I also added bunker
2 and caverns, secret agent.
- Just re-wrote some stuff, and made it easier to read. I also fixed up some
errors.

******************************************************************************

1.2 (4/15/00)

       You know, I actually found out that if I really wanted to I could
finish this FAQ in a few days. It never occurred to me before, but now I know.
In one hour, I did walkthroughs in OO agent for bunker, frigate, depot, and
train, and I wasn't fully in the FAQ writing state of mind. So, for the next
few days it is serious FAQ writing, and it will be a big update in a few days.
As for my other walkthrough, that I said I would update today, I will not work
on it until I finish this walkthrough. Anyway, in this update I have added:

- OO agent walkthroughs for bunker, frigate, depot, and train.
- Updated some of my times, including 1:00 on archives, and 1:40 on bunker 2!
Both of these times were for OO agent.
- Greg got a couple of good times, including the killer time of 3:05 Aztec on
secret agent!
- I spruced up the headings a bit, and I re-did the actual FAQ heading to make
it look nicer.
- that's all I can think of... Oh, one more thing, I finally got the N64 back!
I was so happy! I will never take the time I play the N64 for granted ever
again.

******************************************************************************

1.1 (4/11/00)

       My sucky parents band me from the 64 for a while so I'm F#@KING pissed
off. You know, just because parents find no enjoyment out of video games, they
find pleasure in taking it away from us young people. It sucks. We are brought
up in a video game environment, video games are what we live for, it's not our
fault, it's just the way things are. Anyway, as I write this, I am filled with
f@#king rage, I need the n64 to write this FAQ, and because of stupid parents,
I can't. They don't understand that by taking away the n64 and preventing me
from writing FAQs(which is probably the most fulfilling thing I've ever done).
They're not punishing me, I get the point already, they're just trying to make
me pissed off, that's what I hate most about them.

       Anyway, to the updates. I have added:
-*A must read article about Marshmallow and Sterling Neblett. It is the best
read of the day! Get to it even before you finish reading this because it will
be worth it!*
-I got some new times! And if you thought 2:18 on Aztec, agent was as fast as
you are gonna get, you gonna get a surprise when you see my time!
-Greg improved some times.
-Added two levels to the walkthrough. Hopefully, by next update, I will have
done the REALLY fast walkthrough for caverns OO agent!

******************************************************************************

1.0 (4/5/00)

       First release, I guess. I just broke the old FAQ in half. But from
then, I have added:
-Easy way to do caverns fast, and I got 4:03 on OO agent!
-Jon barber sent in his times
-Sean got a couple of better times
-Greg got some good times
-I myself got a few really good times including a world record time of 1:16 in
streets, agent!

------------------------------------------------------------------------------
------------------------------------------------------------------------------

                     ************************************
                     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                            FAST TIME WALKTHROUGHS
                     *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
                     ************************************

       This is where I tell you the fastest way to go on every level. I will
tell you who to kill, and who not to kill. Shoot 3 bullets, or shoot 6
bullets. Every level was completed by me EXACTLY the same way I will tell to
go. And don't say, "it never works!" It may not work 100% of the time, but it
DOES work.

       Many people may disbelieve the times, but spend about eight hours on
each level and it will all come to you. All it takes is a little practice...

       As you can see I host times that people have sent me. I ask you to do
the same. Send in your fast times for any difficulty and I will probably post
them. But, I know a genuine from a cheat time. I can't believe after reading
this people still send in their fake times. And, of course, I told them to
F#@K off! But, I'm hoping people will send me fake times so I can start a
cheater's guild or something, where I will list all the people who have sent
me fake times. Can't wait!

       I'm also looking for different methods of doing levels fast. Send in
your different ways, just make sure that by doing this new way, you can get a
pretty fast time.

                            ********************
                                 TECHNIQUES
                            ********************

1. ALWAYS use the run-strafe technique, there should never be a time where you
don't. Oh, and just in case you have no idea what the run-strafe technique is,
here's the explanation:

       Face 45 degrees to the left. Now, at the same time, press C-right, and
press forward on the control stick. You should be going straight ahead(that
is, straight ahead, going to your right). You may not notice, but you're
actually going over 50% faster! This will really improve your times if you
always use this technique. Practice make perfect.

2. Don't change the direction you're facing too much. It may not seem it, but
it slows you down. Play levels over and over to get the most comfortable
direction you face at different times.

3. Don't stop just to kill guards. Kill guards on the run. If you don't kill a
guard, turn around and shoot him while running backwards or just forget about
him.

4. Try to get as many head shots as you can. Not only does it preserve
bullets, but it also saves heaps of time.

5. On some levels, it is better to turn auto aim off. It is much easier to get
head shots without the auto aim. Because auto aim automatically aims for the
body, you're most likely to hit the body or the limbs, and you won't kill
guards on the first hit. Without auto aim it is a lot easier to get head
shots without aiming. Turning off auto aim also helps on level where you need
to shoot cameras and there are lots of guards around. The auto aim would lock
on to the enemies and it is very hard to hit the cameras. This technique was
sent in to me by Jon Barber.


                                 ***********
                                     DAM
                                 ***********

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:55
------------------------------------------------------------------------------

       At the very start, watch the opening sequence. If you see a guard
walking through the two brown gates, you have to exit the level and start
again until you don't.

       As soon as you begin, ignore the guards as you run-strafe towards the
tunnel. On your way, try to make a straight path while hugging the end of each
small concrete-red and white things. Don't, I repeat don't, shoot any guards.
Concentrate more on getting to the end of the level.
       ______________________
      l ____ g              ----------------------
      l :G :                   Tunnel  g          | Hehe, now that I think
      l :_T: |               0  0  0  0  0        | about it this drawing is
      l    __|           0             g   0      | pretty useless.
      l               0  |  ---------------       |
      l            0     |  l              |0     | Oh well, it still looks
      l         0           l              |      | cool though :)
      l   |     |           l              | 0    |
      l   |    0|           l              |      |
      l_____    ___    _____l              |  0   |
            : 0:   :  :                    |      |
      ______:  :   :  :_____        _______|   0  |
      l g    0              l      /              \_
      l   |     |           l     /             0   \
      l   |0    |           l    /                   \
______l  0                  l   /           0= you
l      0                    l               g= guard
l    0                      l              gt= guard tower
l 0                         l               |= concrete thing
l___________________________l               |

       When you reach the tunnel, try not to get hit by the two guards
guarding the passage because this slows you down. But when you're passed them,
it's good if you get shot from behind because it gives you a little boost.
Continue through to the end of the tunnel, and at the end, turn a little to
the left and make a straight path to the brown gate.

       At the gate, wait for about a second and it should open. Then run
through quickly and make it through both gates before the second one closes.
If the gate doesn't open, start again.

       When through the next gate, run in a straight line towards the gate
next to the building with the satellite. On the way, without move to the left
or right, try to kill the guard running for the alarm. It's pretty hard, but
he should be in your road anyway. But under no circumstance stop run-strafing,
I'm not going to tell you any-more.

       At the gate, quickly open it and get out your KF7. If you didn't get
it, just use your PP7. While running towards the gate with the lock, look up
and shoot the lock with one bullet(two max). If you miss you won't get 0:55-
0:57. Run through the gate and keep a straight line as you run to the
platform. Run up the stairs and jump off.

       On average I get about 0:56-0:58. If you get over 1:01 then your either
spending too much time on the guards or not run-strafing enough.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:22
------------------------------------------------------------------------------

       At the start, watch the intro and if it shows a guard walking through
the brown gates then you have to start again. Just like agent run through
ignoring all the guards until you reach the brown gates. Wait for the gates to
open and bolt through. Ignore the green guard running for the alarm, and get
to the alarm before he does. Shoot the alarm with 5, not 6 bullets and run
through the gate just on the left.

       Shoot the lock on the gate while running towards it and go through
heading towards the first tower. When you reach the tower quickly open the
door and destroy the alarm with 5 quick shots. Then move on to the second, and
do the same. When you reach the third tower open the door and start shooting
at the lock as soon as the door starts to open. Quickly bolt back to the
platform and jump off.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 2:12
------------------------------------------------------------------------------

       This is a pretty hard level to do fast. At the start complete the level
as you would as secret agent. Run up to the two brown gates ignoring all
guards. Go through the brown gates and start running for the alarm. On the way
it's a good idea to kill the guard that's running so he doesn't shoot you
later. You might get shot from the other guard too, but don't worry as long as
you only get hit once. Shoot the alarm quickly and open the gate to the left.
Run around the boxes and press start. Get out the covert modem and quickly
throw it on the computer screen. Run towards the next gate and shoot the lock
without stopping or aiming using the R button.

       Run through the gate and run across the dam until you get to the first
guard tower. Open the brown door and destroy the alarm. Run down the stairs
and open the gate. Shoot the guard directly in front of you about 2 times and
start running down the hallway. If you want you can face the front and shoot
guards as you go along, but it wastes a whole lot of time. Run down the
hallway until you reach the last two guards and kill them both quickly with
head shots. Open the secret door leading to the computer room and run into the
room. Ignore all guards and activate the computer through the glass. Get out
of the room quickly and you should be able to make it through without getting
hit at all.

       Run back down the hallway and if you're low on health use the KF7 to
shoot down enemies as you go. Run down the hallway and go through the gates
you used to enter the tunnel. Run up the stairs and run back onto the dam. Run
along the dam and skip the second guard tower. Run up to third tower and open
the door. Shoot out the alarm and then head back to the second tower. Why did
we skip the tower before? Well, usually when you blow up the alarm the guard
hears you and runs down trying to kill you. On your way back from the third
tower, he will most likely shoot you. So, you destroy the alarm in the second
tower last so you don't get shot.

       Run back to the second guard tower and destroy the alarm. Then just run
up the small set off stairs and jump off quick.

******************************************************************************
******************************************************************************

                              ****************
                                  FACILITY
                              ****************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:51
------------------------------------------------------------------------------

       Skip the opening sequence, and quickly run though the vents while
changing to remote mines. Try to open the cubicle door before you get down so
you can run straight out. When you get to the white doors, open them half a
second before you reach them to save you time.

       The next part takes a bit of practice. Run down the stairs using
C-right then C-left. When you get to the bottom, throw a mine on the boxes
next to the brown door. What's hard about it is, to go fast, you have to throw
the mine while you moving back towards the white door under the stairs. It's
pretty hard to explain, but what you have to do is, run-strafe down to the
bottom using C-left. Then, as soon as you reach the bottom(while your still
moving) throw a mine and at the same time start run backwards toward the
white door. Do you get it? If not, e-mail me.

       Anyway, start running backwards after you throw the mine. Just before
you reach the door do a circle while strafing to face the door and open it.
Kill the guard while running towards him, and when you reach the point where
he was standing, start backtracking towards the brown door. You should have
collected the key card, and his KF7. If not, start again.

       When you reach the brown door it should be open(the door doesn't always
open, if it didn't, start again) so run through and activate the console.
Quickly run out and make your way down the hallway, through the two doors on
the left, until you reach the locker room.

       Run to the door, and open it as quickly as possible. Run down the
corridor as fast as you can. Don't worry about the guards or anything, just
keep a straight line to the other side. Open the first door, and the second
while getting out your KF7.

      If your having a good run, a guard should be just to the left, if not,
don't worry. With your KF7, press down Z and starting shooting(at thin air) as
soon as your past the second door. By the time you reach the remote door the
guard should have opened it so blast him out of the way and run like hell up
the stairs.

       Again, don't worry about the guards as you run through the hallways.
Don't even think about the guards. Just focus on getting to the bottling room
fast. Facility on agent is good because you don't have to worry about Dr Doak,
so DON'T! Run to the door leading to the bottling room and go through as
quickly as possible. As the door is opening, switch to remote mines.

Bolt down the stairs and get Trev's attention as quickly as possible. As soon
as he starts talking, throw a mine in-between the first four containers. You
don't need to wait till the mine hits the ground so VERY quickly just aim and
throw. Detonate the mine in-between the four bottles and they should be
destroyed. Quickly do the next four the same way, and then throw the 3rd mine
outside the last two tanks(as if there were an extra two tanks there). Not
only is it easy to aim, but it's a safety precaution. If the mine goes to
close to the other explosion it will detonate before it reach the tanks
costing you a few seconds. Like this

                  O  O O  O O
               ( M )( M )( M )
                  O  O O  O O

O = gas bottle
M = Mine placement(detonation)
()= Mine's destruction area

       When all tanks are destroyed move to the double door. If all the tanks
aren't destroyed, start again because you won't get a good time. Next, you
have to guess when to leave the stage the quickest without not rendezvousing
with 006. I can't tell you exactly when to leave, but play it a few times and
you will figure out when to leave. If all goes well, exit and check your new
fastest time!

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:02
------------------------------------------------------------------------------

       Complete the level as you would on agent until you get to the
laboratory, I'm not going to write it twice. Run up the stairs and turn right
using C-right. Turn left using C-left, and then switch to C-right as you begin
to run down the main hallway. At the intersection, look to the right for Dr.
Doak. If he is there, touch him and start running towards the bottling room.
If he isn't, you know what to do.

       Run down the corridor and switch to remote mines as you do so. At the
end, where it turns left, place a mine on the wall you're facing just before
you run past the two guards on the left. Run past the guards, and run up to
the door. Blow up the mine using A + B and press start. Get out the door
decoder and start decoding the door.

       As the door is decoding, get out the KF7 soviet and fire rapidly while
you wait. When the door is halfway opened run down the stairs. Hopefully, Alec
will be facing you when you reach the bottom. If not, simply stand back a bit
and lure him out. But if you have to lure him out will lose about 2-4 seconds.

       While you are speaking to Alec, blow up the bottles as you would on
agent. Now, the key to getting out fast is this: When Alec says his second
line, wait for 2 and-a-half seconds before leaving via the double doors. You
will not have seen obj: B completed, but it will be completed as you leave.
VIOLA!

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:02
------------------------------------------------------------------------------

       I've had a lot of people asking me for help with this. They keep saying
they can't get the cheat bla, bla, bla. And nine times out of ten, they have
only had the game for a few weeks. I am sick of it. I never knew why people
hated getting e-mail from people asking the same question over and over again,
but now I do. Come on, it took me, from memory, about 4 months to actually get
the cheat. I started trying after 3 months, and it took me a month after that.
I looked at all the walkthroughs, I watched videos, but I couldn't do it. But
then I got 2:04 and I got the cheat. It wasn't because I read a walkthrough,
it wasn't because I watched someone else do it, it was because I,
P-R-A-C-T-I-S-E-D.

       From then on I kept on practising, and practising, and my time went
down. A few months later my time was down to 1:40, and just about a month ago
(just under two years from when I bought the game), I got 1:08. It took me
just under two years. Now, do you expect to get the cheat the first week you
get the game? I wouldn't. If you going to ask for help, make sure that you've
owned the game for at least 4 months before asking. I may sound like a big
meany but it's the truth, me telling you HOW to do it, or giving a bit of
ADVICE, won't help more than the slightest. I saw a video by Nintendo that
showed a guy getting a time of 1:25. Even a year after I saw that video, I
couldn't get that time. Anyway, here's the walkthrough...

       Basically it's the same as Secret Agent. Well actually it's exactly the
same as secret agent. However, there is something that you should do
different. After going through the very first security door you opened get out
your remote mines. Then after going through the next door bolt down the
hallway and throw a remote mine against the wall as you run past the three
guards. Then when you open the next door detonate the mine using A+B and
switch back to the KF7 soviet. This makes everything way easier and it allows
you to get hit more at the end of the level.

******************************************************************************
******************************************************************************

                               **************
                                   RUNWAY
                               **************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:23
------------------------------------------------------------------------------

       There are two ways of doing this level. You can either run for your
life or you can use the grenades to your advantage. Using the grenades to
your advantage is extremely hard and often doesn't work out, but it is almost
neseccary to achieving 0:24.

       Skip the opening scenes and begin running towards the conveyor belt. As
soon as you began running you should have collected grenades, if not start
again. Make your way down the belt and head for the plane key. Open the door
just before you reach it and very quickly run in, get the key, and get out.

       All you have to do now is run for the plane so get out your grenades
and make a path for the plane. Just after exiting the hut, hold down Z until
the grenade explodes in your face. You won't die, but it gives you a little
boost. You can't do this again because you will die so here's what you do
next. While running towards the plane, press C-down all the way until you are
facing directly up. Now throw three grenades up in the air as you run, and
keep a dead straight path. Now return to normal view and keep on going for the
plane. Why did I just throw grenades up in the air you ask. Wait a second and
you will find out. You will hear an explosion, and then feel yourself be
pushed forwards. The grenades you through just exploded behind you giving you
another little boost.

       All you have to do now is run for the plane! Press B just before you
get to the plane. Now you can check your new fastest time!

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:24
------------------------------------------------------------------------------

       This is very similar to agent. Skip both intros and run to the conveyer
belt collect the grenades on the way. Run down to the hut and open the door
just before you reach it. Quickly grab the key and exit the hut using C-left
so that you will be facing the battery when you reach it.

       When you leave the hut, aim yourself at the plane and look straight up
into the air while running. Throw a few grenades up into the air and they will
come down and explode pushing you forward a bit. Now the next bit takes A LOT
of practice. You have to guess when to start holding down Z so when you throw
the grenade it goes off next to the battery. It took me ages but I got it. You
have to be facing up a bit when you throw it as well. Throw the grenade at the
battery and hopefully your timing was good. Sometimes a guard or the drone gun
shoots you which makes you automatically throw the grenade.

       Continue running at the plane and press B just before you reach it.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 0:40
------------------------------------------------------------------------------

       This level is very easy to finish alive, but is very hard to finish
with all of the objectives done. I constantly get 0:41 and 0:42 but I don't
destroy the drone guns.

       As soon as the level starts start running for the conveyer belt. Bolt
down the ramp and run for the door to the hut. Open the door before you reach
it and go through. Quickly run to the right and get the key off the table. Run
out of the hut and make a straight path for the tank. Ignore the guard you
pass and hopefully when you're past him he will shoot you in the back a couple
of times.

       Run around the building and get in the tank. Turn the tank around and
start heading for the runway. As you get to the corner of the wall on the
right, shoot a grenade at the side of the first drone gun on the left. After
you shoot the first drone gun turn right and make a dead straight path for the
plane. Now press R to bring up the scope, the tank will continue driving.
First aim and shoot out the battery, then shoot the drone gun furthest on the
left, then aim and shoot out the drone gun on the right. Just remember that
the tank is moving, so you will have to shoot the grenade a bit in front of
the target. After you shoot out the last drone gun you should be right in
front of the plane. Get out of the tank and quickly press B next to the plane.

******************************************************************************
******************************************************************************

                               ***************
                                   SURFACE
                               ***************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:07
------------------------------------------------------------------------------

       As soon as you begin, run-strafe around the bend using C-right, while
sticking to the forest edge. Run around until you see the first hut on the
right then keep running around until you see the hut on the left.

       Branch out from the forest edge, and make a line towards the back of
the hut of the left. Once past the hut, make a dead straight run towards the
satellite dish still using C-right. When you reach the dish, run around the
right side and quickly open the door.

       Once inside, run up the stairs and very quickly de-activate the
satellite. Once this is done, quickly make you way to the exit. When you get
outside, start heading straight for the ventilation tower.

       At the ladder leading to top, begin climbing up and switch to the
sniper rifle. As soon as you reach the top, press R and C-down to quickly
eliminate the zoom. In a faster-than-usual manner, shoot each lock twice. If
you miss one shot you will have to reload costing you seconds, so be careful
as well. When the locks are destroyed, enter the tower.

       You should be getting under 1:20 every time with a little practice.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:55
------------------------------------------------------------------------------

       It's levels like these I don't like writing a walkthrough for because
all you're doing is running. Nothing secret, nothing you wouldn't have already
figured out. So I will just write it in point form.

1. First run to the hut with the guy carrying the hut key. Use the same strafe
all the way and keep a straight path. On the way switch to sniper rifle. As
you enter the hut, run in and kill the guard with three shots at most. Run
around behind the boxes and very quickly pick up the grenade launcher. Get
back out of the hut and start running towards the hut with the safe key.

2. Again, keep a straight path or you will loose time. Run into the hut, get
the key, and run straight back out. Now head for the hut with the building
plans.

3. Run through the fence and open the door. Be careful, because the door opens
outwards. Run into the hut and stand on left side of the safe. I mean, the
left side, if you are facing the front of the safe. Run to the left side and
open the safe, you should get the plans straight away. Run out of the hut and
head to the satellite dish.

4. Enter the dish and run up the stairs. When you get to the computer room,
turn off the computer and run out of the room in one second. Run back down the
stairs and when you get to the bottom switch to the grenade launcher. Exit the
dish building and start heading towards the ventilation tower.

5. As you run around the forest corner, press C-down a tiny bit. Use C-right
as you run around the corner, and you will see the ventilation tower. As you
run towards it, fire a grenade right into the middle of the grate. If you
aimed as well as you should of, it will blow up all of the locks. As you climb
the ladder switch weapons and you will pop up. Quickly jump down the hole.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:55
------------------------------------------------------------------------------

       This is exactly the same as the secret agent walkthrough. Theoretically
you should be able to get a faster time though because you should get shot
more times.

******************************************************************************
******************************************************************************

                               **************
                                   BUNKER
                               **************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:18
------------------------------------------------------------------------------

       Skip through the opening scene as quick as you can for level; the
quicker the better. As soon as the opening sequence fades out start pressing
forward. Open the door in front of you and very quickly open the door on the
left placing your self right in the middle of the doorway. As soon as you open
the door press start and get out your camera. While going in and out of your
watch, you should have gotten hit at least twice. That's good because you
should have been hit down the hallway. If you got stuck on the wooden box or
if you're still in the first room you won't get a fast time.

       Once you get out your camera begin running like mad towards the
control room using C-left and then C-right when you get to the stairs. Don't
worry about the alarm as this will help you in the long run. When you reach
the bottom of the stairs you should see the main view screen. Take a picture;
it will work even if you can only see a tiny bit of the screen.

       While taking the picture start running for the Goldeneye key. As soon
as you get the key start heading towards the screen doors. If you get hit
while going for the key you would have gone around the back of the table.
That's ok, just continue on.

       Remember before how I said the alarm will help you? Well here's why.
The guards coming have opened up the screen doors. Sometimes they are blocking
the passage way though. But if there's a space quickly run through and press
start as soon as you pass the black guys. Again going into the watch you
should get hit a bit; the more the better.

       Get out the key analyser and start running for the last door while
analysing the key. Just before you get to the door press B for a faster open.
While the door is opening throw away the key and run outside. You should get
under 0:25 easy using this method. I myself am one of the few people who have
gotten under 0:20.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:27
------------------------------------------------------------------------------

       Skip both intros and immediately turn around and open the door. Strafe
out and destroy the camera on the wall. Open the door on the right and run to
the left and look up. Take out the camera and turn around. Ignore the guard on
the right and kill the guard with the keycard as you run towards the stairs.
Just before the stairs turn right and knock out the camera from a distance.
As soon as the camera is destroyed press start and get out your camera.

       Run down the stairs leading to the control room and take a picture as
you run towards the table with the keycard on it. Pick up the key and switch
to KF7 soviet. If you don't have it just use the PP7. Take out the camera on
the far wall while running towards it and start heading for the screen doors.

       Open the screens doors and press start. Get out the key analyser and
start analysing as you run up the stairs. Spit out the key and open the brown
door. A faster way to get out is face the wall on the left as you're trying to
get through the door. Constantly shoot the wall you're facing and you will
slip out much faster. If you're really lucky as soon as you open the door a
guard hits you in the back WHILE your shooting the wall; this makes you
instantly jump through.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:15
------------------------------------------------------------------------------

       Ok, this level is pretty hard to do fast. You need to have good
accuracy, and you need to be able to get head shots. You may not understand
this walkthrough as it is pretty hard to explain. Just remember this
walkthrough is extremely difficult, even I can only do it about 3 times out of
10.

       From the start, turn around and open the door. Run out while facing
left using C-right, and take out the camera with one or two shots. Open the
door on the right and kill the guard on the right with a head shot. Then kill
the guard carrying the key card. Run towards the steps and kill the guard in
the corner who is apparently shooting at you. Quickly reload and maybe the
guard with the two klobb with run out. If so, kill him with a head shot and
then bolt out in the main room. Turn right, and start running towards the
guard standing against the wall while shooting at him. He should die before
you reach him.

       Once you're over near Boris, stand right next to him so that you just
picked up the key. Now, turn around and shoot-to-kill the two guard that are
shooting at you. If you do it fast they should only hit you once. Hopefully,
the guards on either side of the room won't notice you. Hopefully.... Anyway,
once Boris starts walking stay close by and search for the keycard the guard
in this room dropped. Pick it up and while staying close to Boris run to the
area at the bottom of the stairs leading to the main room. Press start and get
out the camera. Take a picture of the main screen, and then walk to the
stairs, while staying near Boris. Then, as Boris is walking up the stairs, aim
up and destroy the camera that is a down the hallway. Make sure you're quick,
so the guard stand in the hallway doesn't hit you.

       While moving with Boris towards the mainframe room, watch the stairs
for any guards that may come. If any guards come kill them straight away, for
you need to have some health left for the end. Follow Boris through the first
of the two doors leading to the mainframe room. When Boris opens the second
door, quickly take out the guard standing next to the mainframe. Then run into
the room facing the left, so that the mainframes block the path between you
and the guard behind them. As you run out, shoot the guard to the left, until
he is dead. Then run around and kill the remaining guard.

       As soon as Boris begins work on the mainframe, run out of the room and
turn right. Run down the hallway a bit and look up to destroy the camera
mounted on the wall. Then run back into the mainframe room and get out the key
analyser. Analyse the key, and then quickly get out the datathief. At this
time Boris should be just about finished. When he sets off the alarm quickly
start the downloading and run out through the two doors  while switching to
the KF7 soviet. Run down the stairs going to the control room and run into the
room heading towards the room with the camera. Aim up while running towards
the room and start shooting at the camera. Hopefully, before you reach the
room the you destroyed the camera. Then turn left and go through the screen
doors which I'm sure are covered by guards. Run past them and run up the
stairs injuring the last two guards if you are low on health. Open the brown
door and exit.

******************************************************************************
******************************************************************************

                                ************
                                    SILO
                                ************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:12
------------------------------------------------------------------------------


       This is one of my favourite levels, but it can be VERY frustrating. For
two reasons:

1.The guards almost always duck and get in your way and you can sit there for
20 seconds trying to get past. When the guards duck you can't shoot them so if
you get stuck on a ducking guard start again.

2. The guards don't always open the doors, especially the last door. When
doors don't open it can be VERY depressing.

       First of all, let the intro run all the way through. Run to the first
door and quickly open it. Then strafe left and shoot the guard on the
right(while strafing) receiving his KF7. Then continue around the corner
ignoring the guards and switch to the KF7. Just before you get to the door
start shooting in that direction. A guard should've opened the door and if you
don't shoot him fast then he's going to duck. Shoot him out of the way and
continue shooting until you get to the first stairs. Bolt up the stairs, and
the guards on the other side should've open the door. That's the key to
getting a fast time on this level. Just bolt through and the guards will open
the doors. You don't even have to collect one key-card!

       Kill the guards in the way and bolt to the next door which is open.
Whenever you about to reach a door start shooting and guards on the other
side will open the door for you. Run through and bolt down the hallway. Run
through the next door, bolt up the stairs, and turn right. Shoot down guards
as you go along to attract attention and get ammo. Go through both doors and
bolt down the next hallway.

       Get through the doors and run up the stairs while shooting. There
should be guards on the stairs so kill them before they duck. Run through the
whole level like this until you get to the hallway before the satellite. Shoot
your way through, and press start just before you get to the door leading to
the satellite. Get out your camera, and take a picture as your running through
the room. Run up the stairs, and open the door quickly. Bolt past all the
guards and try to beat Ourumov so you get a faster run to the end. You should
easily get under 1:50 all the time, and you will soon start getting times
around 1:20!

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:23
------------------------------------------------------------------------------

       This level sucks. This level is the worst level in the game. I tried
doing this level on secret agent (fast) and it took me 2 hours to finish it. I
hate this level so much I'm not going to write a walkthrough for it. I just
couldn't be bothered writing about something that brought me pain and
suffering.

       Only do this level if you have a punching bag near by. I will say
something though; do the level like on agent but pick up all the stuff.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:50
------------------------------------------------------------------------------

******************************************************************************
******************************************************************************

                               ***************
                                   FRIGATE
                               ***************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:27
------------------------------------------------------------------------------

       Skip both intros and strafe quickly up the ramp. Turn left at the top
and quickly run up the stairs furthest away. Open the door just before you
reach it and quickly kill the guard up ahead. Run down the hallway and open
the on the right. With three bullets, kill the guard on the left. Then move
into the room a bit and take out the guard holding the hostage in the other
room. Releasing both hostages should take about 3 second or less.

       Quickly exit the room and open the door on the right, then quickly
press start. Get out the tracker bug and from the door(this takes practice)
look up and throw it over the balcony in the direction of the helicopter. If
you're lucky, the tracker bug will land on the helicopter. While the tracker
bug is in the air, make sure you DON'T look away or the tracker bug will
strangely stop in mid air and you will fail.

       Bolt back to the ramp and quickly get on the boat. If you're VERY lucky
the hostages will be released. Even if they're not, get to the boat anyway and
check you time.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:14
------------------------------------------------------------------------------

       Ok, to do this level fast you have to be pretty good at the game. If
you suck, you're never going to do this level fast, well at least not until
you get better.

       From the start, press right C and push right on the control stick and
you should get onto the ramp straight away. Run up the ramp using C-right and
then C-left, and turn left when you reach the frigate.

       Run up the stairs closest to you and open the door just before you
reach it. Now here's a part that requires practice more than anything. Charge
into the room and run over to the computers next to the windows. At the same
time face the hostage taker and start shooting him as you run towards him.
Now as he dies run to the same spot he was standing and press start. Get out
the bomb defuser and quickly defuse the bomb a split second before you start
to run to the door that leads to the other stairs outside. Don't exit through
the door you just came through.

       Run down the stairs and then run up the next stairs that are straight
ahead. Open the door and run through the hallway quickly ignoring all the
guards and enter the first gap on the left. Run into the room and take out the
hostage taker with a head shot. Then run into the room on the right and
quickly aim up the next hostage taker. Shoot him in the head quickly and run
back into the room on the right before the guard next to the hostage taker
hits you.

       Run back the way you came shooting any guards in front of you and run
into the hallway. Turn right and head down the stairs ignoring most guards as
you go. Turn right at the bottom and run down the hallway until you get to the
next set of stairs. Run down the stairs ignoring the two guards at the bottom
and make a u turn left. As you run down the hallway shoot the guard up ahead
and get his ammo as you pass him.

       Turn left and open the door. Run through the next small room and shoot
the guard on the right as you do. You should have killed the guard as you
reached him so just run through the next door without being hit by the other
guard. Run down the winding hallways and kill the next hostage taker as you
reach him. Run through the small room and open the door.

       Now with your gun blazing run forward and kill any guards in the way.
If you are low on health kill the guard(s) on the right. If you have lots of
Health (you might not need it) ignore the guard(s) on the right and open the
door straight ahead. Run along the walkway and press start at about halfway.
Get out the bomb defuser and defuse the bomb on the computer just up ahead.
Turn around and run back through the door you came.

       Run up the stairs on the right this time and make a u turn to the
right. Now with your gun shooting use C-Left as you sprint through the next
hallway. You should injure the guards but you won't lose time. Open the next
door if you have to and run down the next hallway not stopping to kill any
guards. Open the door at the end and run down the steps opening the big
sliding door as you press start.

       Get out the tracking back and quickly place it on the helicopter as you
start to run to the left. Turn left and run down the boat. Run up the stairs
and open the door, then run through the hallway and open the door at the very
end. Run down the next set of stairs and continue going straight but run to
the right of the next set of stairs.

       Run up the gap on the side of the side and run down the ramp. If Obj. A
has been completed quickly jump into the boat. If not wait a while until all
of the hostages escape and then run in.

       This is a hard level to do fast if you don't practice it a lot.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:20
------------------------------------------------------------------------------

       As soon as you begin press C-right and move the control stick to the
right to get onto the ramp straight away. Run up the ramp using C-right and C-
left and when you get to the top run over to the other side of the ship. Turn
left and run up the stairs closest to you. Open the door at the top and
quickly take out the hostage taker. Turn back around and head down the stairs,
then run up the stairs that are right in front of you. Open the door at the
top and run past the guard until you get the gap on the left. Run through the
door and run around the right side of the computers. Take out the hostage
taker with 1 or 2 head shots and then run straight back out through the door
again.

       Turn right, ignoring the guards, and run down the stairs. Turn right at
the base and run down the hallway until you reach the next set of stairs. Run
down the stairs and make a U-turn left. Kill the guard standing against the
wall as you run past and take his ammo. Turn left and quickly open the door.
As soon as you run into the room start shooting at the hostage taker. Run
normally towards him while shooting at him and he should die as you reach him.
Keep running through and get out the next door before you get hit by the guard
on the left. Run down the hallway and kill the next hostage taker from behind.

       Run through the next door and start shooting at any guards in the area
at the base of the stairs. Clear out that area as fast as you can and open the
door leading into the engine room. Run along the walkway a bit and press
start. Quickly get out the bomb defuser and run over to the computer. Defuse
the bomb and duck down; get out your gun as you do so. Look towards the back
left corner of the room and take out the hostage take with a few upper body
hits. When he is dead run back through the door you came but this time go up
the stairs on the left. Turn right and injure guys as you run through so they
don't shoot you. Run through the door and injure the guard in the hallway. Run
by him and open the next door.

       Run down the small steps and run over to the large sliding door. Open
the door as you get out your watch saving you a second. Get out the tracker
bug and throw it on the helicopter as you start strafing to the left. Turn
left when you get off the helipad and run up the stairs. Open the door and
quickly take out the guard in front of you. Open the door on the left and with
no more than a few shots kill the guard taking the hostage prisoner. When he's
dead start heading down the hallway. Open the next door that leads outside and
run down the stairs. Run up the next stairs and move into the room. Get out
the bomb defuser and quickly defuse the bomb on the computer. Exit through the
door you just came through and run down the stairs again. Turn left at the
base and turn into the gap in the side of the ship. Quickly run down the ramp
using C-left and C-right and enter the boat.

       Hopefully all of the hostages were rescued. If not, still get into the
boat and check your time. This will help you to see if you need to go faster.

******************************************************************************
******************************************************************************

                              *****************
                                  SURFACE 2
                              *****************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:55
------------------------------------------------------------------------------

       To work out how to do this level in one minute took me ten days to work
out, plus two seconds from Greg Whatmore. It all started when I was playing
surface on OOA and at the start I killed a guy and I got a grenade. So I
thought, if I get a grenade on agent, I could blow up the grenade just out the
satellite dish next to the computers and blow them up from the outside. So I
rung Greg, and I told him about my idea, and in about 2 seconds Greg said,
"but don't you have a remote mine?" BREAKTHROUGH!!! In my first try of this
new technique I got 1:04, man was I happy. Anyway here's how to do it...

       From the start use right-C to strafe to the dish. On the way, switch to
remote mines using your chin or something. At about halfway change to using C-
left and head for the left side of the dish building. Move around the left
side of the building and press C-up so that you're facing up a bit. As you're
running past throw the mine on the wall just outside the computers and blow it
up just as you pass so that the mine gives you a small boost. Now just bolt to
the finish and enter the bunker.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:57
------------------------------------------------------------------------------

       This is where that grenade I told you about comes into play. Wait out
the entire opening scene and run around the first bend. Now if you are VERY
lucky you will encounter a guard with a grenade around this area. Quickly kill
this guard as you strafe towards the dish and get out the grenade.

       Head for the left side of the dish and you have to guess when to start
holding down the grenade. When you get below the computers peg the grenade up
against the wall so that it explodes and destroys the computers, plus gives
you a little boost.

       Now run towards the helipad and just before you drop down onto the pad
peg the mine onto the helicopter and jump down in front of the bunker door as
you do a 180 turn in mid air. Open the bunker door and switch weapons to get
through as quick as you can.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:43
------------------------------------------------------------------------------

       I don't really like this level and I assume the most of the world's
best players don't like this also because my time of 1:55 is the 4th fastest
in the world! The strange thing is that I stopped to shoot the first camera
and I made some pretty obvious mistakes! With the world record at 1:44 set by
Mike Martin and the next 2 times being 1:53 by Sterling Neblett and Wes
McKinney (then of course 1:55 shared by me and several others) I can say that
not much effort has really been put into this level. Needless to say I could
get 1:52 if I really wanted to, but this really isn't my favourite level.
Anyway, on to the walkthrough.

       You may be wondering how on earth Mike Martin could get 1:44, well it's
a special walkthrough that I won't write because it doesn't belong to me. So I
will write the 1:52 onwards walkthrough.

       At the start run-strafe around the bend keeping to the forest wall on
the left. Around the bend of the forest break out and make a dead straight
line for the hut that the commander with the key hangs out. Nearing the hut as
you go over the hill break out into a normal run for and shoot out the camera
from a distance. You cannot reload at all during this because it will cost you
big time.

       After you destroy the camera get back into run-strafing and open the
door half a second before you reach it. Kill the guard with the key with 2 or
3 very quick shots and get the key immediately. Run out of the hut and turn
right. Now you have to head for the next 2 cameras on the 2 huts.

       Run around to the back of the hut and make a dead straight line towards
the back of the hut with the next camera. The next camera you have to destroy
is the one attached to the hut in the fenced area. Heading towards the hut
make your running line towards about 20 metres behind the hut with the camera.

       When you are about 20 metres from the back of the hut get out you
klobbs you picked up from the guard and shoot the camera in the back from a
fair distance. You should destroy it pretty quickly because the first hit will
blow it up. Once it is destroyed make a run for the turn into the next camera.
Stick to the forest wall on the right in the next turn.

       As soon as you are around the bend aim and shoot out the camera within
2 seconds. When you see a flame come out of the camera make your way back
around the corner and keep along to the forest wall to the left. Now you have
to make your way to the satellite dish.

       Once around the corner leading to the dish building make a straight
line towards the corner closest to the double doors. Enter through the doors
and run up the stairs. At the first left turn going up the stairs shoot out
the camera as you run-strafe along the right wall.

       Turn left again and open the door to the computer room. Now here is
where you need to be fast. Spray a few bullets onto the computers and then
start running backwards as you shoot the computer desk. AS you run backwards
you should blow up the computer desks and destroy all of the computers
completing the objective. When the table blows up start run-strafing back down
the stairs.

       Exit the building and start making your way towards the helipad. Get
out your mine as you run. Getting near the helipad press C-down a few times to
look up a bit. Now, throw the mine high towards the helicopter just before you
reach the drop down to the front of the bunker. You are aiming to drop down
just to the left of door so that you can open the door just before you land.
If you get stuck here it is all over for you. As soon as the door starts to
open try to strafe through and reload to get through quickly.

******************************************************************************
******************************************************************************

                              ****************
                                  BUNKER 2
                              ****************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:27
------------------------------------------------------------------------------

       Skip the first intro and let the second one play all the way through.
Very quickly move forward and get out your magnet. Get the key and open the
cell door and slap the guard twice. Quickly open the cell door to release
Natalya and bolt out of the cell room. Keep going straight ahead and the
double door SHOULD be open but you have to go pretty fast to get through in
time.

       Get out your KF7 and turn left. As soon as you turn the corner start
shooting and kill a guard at the bottom of the stairs as you run down the
hallway. Turn left up the stairs and enter the room just on the left. Get the
video tape and keep shooting as you get out of the room and turn left.

       The guard with the two klobbs should run straight in front of you just
above the stairs to the control room. Blast him away and get his key as you
run down the stairs and start heading for the screen door. Open the door and
run up the stairs. Open the brown door and exit.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:05
------------------------------------------------------------------------------

This level is not too hard to do fast, but a lot of things can go
wrong. First, skip both of the intros. When the level begins press start and
get out the watch magnet attract. Start the magnet while standing against the
bars and open the cell door as soon as you get the key. Run out into the
hallway and run at the guard while looking down. Slap the guard twice and as
soon as you kill the guard look left and open the door to Natalya's cell. Now
run through the door leading out and run straight ahead. Run through the open
the door(it should be open, if it isn't you went to slow and you must start
again). Keep on running down the hallway and switch to the KF7 soviet. Look
ahead and shoot the 2x klobb guard with three bullets so he dies. Collect his
key card as you run past and open the next door. Open the door on the left and
run towards the guard with the clipboard as you shoot him. Kill him and get
the board as you run by him. Then get the body armour and start heading for
the door on the other side of the room.

       Go through the door and then open the door on the left. Look up at the
camera and shoot it in the screen so it blows up with one shot. Turn left at
the corner and run up the stairs. Enter the door just on the left and kill
the guard as you get the tape. Open the door on the right and look up to
destroy the camera up there. Open the next door and look to the left to
destroy the camera with about six bullets. Open the next door on the left and
run back into the hallway. Turn left and hopefully the guard with the key card
will be there, if he isn't start again. Get the key card and go through the
next door. Open the door on the left and get the manual sitting on the table.
Quickly get back out of the room and turn right. Get through all the guards
trying not to stop and turn right when you get to the T-intersection.

       Run down the hallway a bit and go through the two doors on the left. Go
to the left side of the computers and look up. Quickly destroy the camera
without aiming and then get back out of the room as quick as possible. Turn
left when you get out of the room and then turn right into the other hallway.
Turn around and look up to destroy the camera. When the camera is destroyed
run down the stairs leading to the main control room. Run around the computers
so that the computers are in the way of the two guards guarding the exit. From
behind the computers scope towards the camera in the room using the KF7
soviet. Try and shoot the camera as quickly as possible and then start heading
for the screen doors. Open the screen doors and quickly run up the stairs.
Open the door and as you're trying to get through switch weapons to make you
go through really quick.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:22
------------------------------------------------------------------------------

       When you begin press start and get out the magnet. Open the cell door
the second you get the key and run out to the guard. Look down and slap the
guard twice in the head. Open the door to Natalya's cell and then head out the
door into the hallway. Turn left and run down the hallway. Switch to the KF7
and run up the stairs. Turn right and then straight into the double doors on
the right. Run in, get the clipboard, and get your ass out! Turn right and
past the guard. Run up the hallway and turn left at the intersection. Run up
to the guard with the 2 klobbs and fire three shots into his chest. If he
doesn't die restart the level. Get the key card and turn around.

       Run up the hallway and continue past the hallway you just came from.
Run down and enter the doors on the left. Run through both doors and head to
the left around the computer. Stop in front of the camera and blow it up with
one bullet. Continue around the mainframes and pop 3 bullets into the guard
carrying the first safe key. Get the key and run out of the room going around
the right side of the mainframes.

       Exit through the doors and turn right. Turn left again and head through
the double doors. Run straight ahead and turn left down the stairs. Run down
the hallway and enter the door straight on the left. Run into the room and
keep to the left. Run around the left side of the first table and cap 3
bullets into the guard with the 2nd safe key. Turn right and then kill the
guard that should be right in front of you. Run over to the safe and ignore
the third guard. Open the safe and stand on the left side of it so that you
collect the manual and the 2 PP7's. Once you get the manual run straight out
of the door without getting hit.

       Go through the door immediately on the left and run down the hallway.
Get out the 2 PP7's and if you're going properly there should be a guard with
2 klobbs near the end door. If there isn't then you went too slowly and you
have to start again. Kill the guard and get the key card. Open the first door
and then the second on the left. Run diagonally to the right and kill the
guard that holds the clipboard. Get the clipboard and run to the other side of
the room. Open the door and then get out the next door. Stop in front of the
camera and destroy with one shot to the lens.

       Run around the corner and run up the stairs. Run to the right for about
a metre and aim at the camera in the distance. Shoot it out and then head into
the door on the left. Kill the guard and get the videotape. Open the door on
the right and destroy the camera just above your head. Move through the next
door and destroy the camera to the left. Get out through the door on the right
and turn right down the hallway. Run down the stairs into the main control
room.

       Run around to the right side of the computers and look up towards the
last video camera. Still using the PP7's aim towards the camera and take it
out fast. If you have trouble with the two guards next to the screen door kill
them before going for the camera; but it wastes time. Destroy the camera and
run through the glass door. Run up the stairs and open the door. Switch
weapons to get through the door a bit quicker.

******************************************************************************
******************************************************************************

                               **************
                                   STATUE
                               **************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 2:29
------------------------------------------------------------------------------

       It's good if you use the same strafe all the way through this level.
It's pretty hard to see where you're going but it saves time.

       First start running to the left a bit. Run down the hill and run to the
left of the crescent moon statue. Then run in between the two blocks and under
the steel pole. Then run towards Valentin as you would normally.

       The next part is pretty tricky but it gets easier with practice. Stand
in front of Valentin and start strafing left and right. Valentin will start
moving left and right and start following you. Strafe left and right out of
the container and start moving backwards leading Valentin out further. When it
says a:completed start running for Lenin's statue.

       When you get to the huge junk pile run aroundd the right side to easily
ge through. Run up to the statue and switch to unarmed. Let Alec do his thing
and when it says b:completed start running for the helicopter. I suggest
sprinting using C-right the WHOLE way back. Get to the helicopter by around
2:33 and get Natalya's attention.

       Run down the hill and wait by the moon statue where the flight recorder
sometimes lands. Make sure that you're standing exactly in the position where
it lands. If you're lucky the flight recorder will land where you are
standing. Bolt for the gates and quickly exit.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 2:29
------------------------------------------------------------------------------

       The secret agent walkthrough is exactly the same as the agent
walkthrough.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 2:29
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the agent walkthrough.

******************************************************************************
******************************************************************************

                              ****************
                                  ARCHIVES
                              ****************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:18
------------------------------------------------------------------------------

       From the start, strafe around the table and slap the guard on the right
getting his DD44 and the key. Open the door while getting out the DD44 and use
C-left to run through the hallway. Run up the stairs and begin running down
the hallway to the right. Using the DD44, shoot about 5 bullets into the guard
up ahead and the door behind him. The guard on the other side should open the
door so kill him if he gets in your way.

       Run straight through and head towards the double doors over to the
left. Go through and strafe between the book shelves towards the room with
Natalya. Open the door and immediately start heading back to the double doors
you came through. On your way back Natalya should see you completing that
objective.

       Run out the double doors and run straight ahead towards the windows. As
soon as you see the first window on the right, shoot it until it brakes and
run through.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:58
------------------------------------------------------------------------------

       OK, I'll try to do the best I can to explain how to get such a fast
time, but 90% of it comes from trying the level over and over again. You
really need to know how to move around this level cleanly without slowing down
and opening doors at the right time plays a big part to getting a fast time.

       As soon as you start strafe left from the back of the table and strafe
up to the guard on the right. Start to slap just as you pass the table so you
can slap the guard without stopping and as you begin to make your way to the
door. Open the door and strafe out into the hallway using C-left as you switch
the DD44 you should have gotten off the guard you just slapped.

       Move up the stairs using C-left and then C-right into the hallway to
the right. Now as soon as you get into the hallway start run-strafing against
the wall to the left as you shoot towards the guard carrying the klobbs. If
you go well the guard should be at the end of the hallway. After shooting
about 4 shots start run-strafing normally. Because you shot at the guard
carrying the kloobs the guard behind the door at the end of the hallway should
have opened the door.

       Move through the open door and shot the guard in the head if he is in
your way. If you get blocked by the guard start again. Strafe out to the left
and head for the double doors. Open the doors half a second before you reach
them to go through cleanly. Use C-right to get through the very first gap
through the book shelves and move a long the railing and out towards the door
to Natalya. Open the door while slightly to the left and as the door opens
move across it as you start to make your way through the double doors leading
to the stairs. Natalya should have seen you and you shouldn't have stopped at
all.

       Move to the right of the double doors and open them as you move across
them. Run through using C-left and then start down the stairs. Switch to C-
right as you reach the halfway mark of the stairs and then switch back to C-
left as you move to the door on the right.

       Open the door just before you reach it and swing through using C-right.
Turn left and run parallel to the wall making your way to the next door. If
your lucky a guard will open the door before you reach it which will save you
half a second. Move through or open the door and immediately open the door on
the left. Move into the room and run up to Miskin.

       Strafe to the left and right moving Miskin towards the door you came
through. Move him back about 2 boxes and then duck back to the left of the
safe behind 2 boxes. Switch to unarmed and take out about 2 guards that should
come. You won't have to worry about Miskin now because you strafed him out of
the way. When no more guards come switch to the KF7.

       As Miskin asks you if you need the black box stand to the left of safe
and face towards the door of the safe. As soon as you get the key press B as
you start to run towards the next door. You will receive the black box
straight away saving you time.

       Move to the next door and open it just before you reach it. Move
through and run down the hallway using C-right. Open the next door and switch
to C-left and you run through. Just before you reach the window break out into
a normal run while shooting the window. When the window is smashed strafe
through to complete the level.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 0:58
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the secret agent
walkthrough.

******************************************************************************
******************************************************************************

                               ***************
                                   STREETS
                               ***************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:15
------------------------------------------------------------------------------

       Now a lot of people make the mistake of getting in the tank on this
level. That's a big NO-NO. While going through this level it is way faster to
keep the same strafe ALL THE WAY THROUGH. It saves you a few seconds at least.

       Let both intros play out and then begin running instantly. Turn left
and then right ignoring all guards. When you get on to the street, turn right
at the intersection. Then move around the bend and turn right at the end of
the road. Go strait ahead past the roadblock and try not to get hit from the
front. When you're just past the roadblock it's good if you get hit from
behind to give you a boost.

       Turn right and continue down the streets. It's good if the next guys
have rocket launchers because if a rocket hits you it sends you forward a long
way, and they can't hit you back. Run past them and turn left at halfway. Run
all the way to the end and turn left and then left again at the next
intersection. Using a straight path move right around the bend and turn left
to get to the end. Run down to the end and finish the level.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:59
------------------------------------------------------------------------------

       From the start run forward and out of the alleyway. Ignore ALL guards
here and run out onto the streets. Turn left and run towards the zigzagging
part. Run through the alleyway and ignore all guards. Once onto the straight
head towards the entrance into the building with Valentin. Enter the building
and get into the small room with Valentin. While you are talking to Valentin
look at the entrance to the small room and kill any guards that come with head
shots. More than five guards come so you need to be accurate for quick deaths.

       When you have finished with Valentin run out of the building and run
towards the small alleyway to the left. Totally ignore the body armour and
head straight out into the streets. Run down the street sticking to the left
wall. Run around the U-turn corner and continue down the yellow brick road.
Turn around the right corner and run straight ahead. Ignore the guards with
the KF7's and continue on.

       Once around the next corner you will be faced by either KF7 guards or
rocket launcher guards. Personally I like it better when the guards are
holding rocket launchers. If the guards are holding rocket launchers you can
easily avoid the rockets by running in a straight line, but if they're holding
KF7's they will most likely hit you form the front and slow you down. Once
past the guards turn left into the long straight road.

       After the turn at the end turn left at the intersection. Once again you
are faced with either rocket launchers or KF7's. At all costs dodge the
rockets or you'll die. Pass the guards and turn left into the last street. Run
straight down and finish the level.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:59
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the secret agent
walkthrough.

******************************************************************************
******************************************************************************

                                *************
                                    DEPOT
                                *************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:27
------------------------------------------------------------------------------

       Skip both intros and begin running using C-left. Go through the gates
and turn right still using C-left. Turn left and start heading towards the
building. Just before you reach the building there's a small ramp. If you
stand on the ramp and look through the fence on the right you can see the
train. If you shoot the train door, the guards inside will be alerted and open
the train door AND the roller door.

       When you reach the ramp break into a strafe using C-left and shoot the
train door on the run. This is very hard to do but it gets easier with
practice. When you hit the train break into the normal sprint and enter the
building. Bolt up the stairs and go through the door on the right opening it
just before you reach it. Bolt down the stairs and the guards should have open
both doors so just sprint into the train.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:48
------------------------------------------------------------------------------

       Doing this level in under a minute is surprisingly difficult. The very
first thing you must do is turn off auto-aim. This is very important.

       First, start running straight ahead using the strafe you would prefer
to use. Run around the first shed on the right and head for the gate ignoring
the guard on the left. Half a second before you reach the gate press B so it
opens without slowing you down. Keep running straight and turn left when you
reach the T-intersection. Start running towards the shed on the far left that
contains the computers and the safe key.

       When you reach the shed door quickly stand on the right side of the
door and open it. When the door is halfway open, quickly kill the guard on the
left and run into the shed when the door is open far enough. Run over to the
dead guard and take his gun as you bolt into the room. Get out the dead
guard's gun and start shooting at the right side of the screen as you run for
the key. It is very important while you are in this room that you don't stop
moving. If you stop, you will surely be killed.

       When the main screen blows up get the key and turn around. Start
running back the way you originally came, and shoot at the mainframes while
you do so. When you have blown up the mainframe on the left, go for the one on
the right. If the mainframe on the right hasn't blown up when you reach it,
keep running back, but circle strafe around while facing the mainframe so you
can get a few extra shots. Hopefully both mainframes blew up and you completed
the objective.

       Run out of the shed and start running for the train. Run past all of
the sheds and turn left head for the house. As in the agent walkthrough, you
may want to shoot the train door as you run past to save 2 seconds. If you
don't know how, read the agent walkthrough.

       Run into the house and quickly run up the stairs. Run over to the safe
and stand on the side of it as you open the safe door to receive the
blueprints immediately. Once you have the prints head for the door leading
into the final shed. Run down the stairs and if you alerted the guards in the
train you should be able to run straight into the train, ignoring both guards.
If you didn't alert the guards in the train, you must open the shed door, and
the train door to finish the level.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 0:56
------------------------------------------------------------------------------

******************************************************************************
******************************************************************************

                                *************
                                    TRAIN
                                *************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:17
------------------------------------------------------------------------------

       At the start, begin strafing through the first guys ignoring them
completely. As you pass the last guy start shooting at the top box on the
left. If it doesn't blow up quickly stand up against the brown door so the
guards don't hit you around. When the box is destroyed run next to it so that
the guards can't see you because the box is in the way. Hopefully the RC-P90
landed on your side and you picked it up, if not start again.

       As soon as you get the RC-P90, get it out and shoot the brake using the
box as cover. When the brake is destroyed open the brown doors on the left and
run through the next few boxes passing the guards. Run through the boxes and
when you're passed the grey boxes start shooting at everyone as you run up the
boxes on the left. Shot the brake from where you are and head through the next
brown doors.

       Bolt down the hallway pressing C-up a bit so that you're facing down.
As soon as you enter the hallway start shooting so that you kill any guards in
front of you before they get in your way slowing you down. About ten metres
from the brake start shooting at it while you run towards it and hopefully it
blew up before you reached it.

       Open the brown doors and take out the brake on the left as fast as you
can. Then just run down the hallway shooting the guards that get in your way
and run through the brown doors at the end. Run through the next small room
and take out as many guards as you can(to stop them from coming when you're
cutting the floor) as you run through the next few rooms, but don't slow down.

       When you reach the grey passage way take out the marine and
quickly turn around and destroy the brake. Stand behind the wall in the room
with the boxes and quickly kill the two guards that arrive with the key. When
they're dead, charge into the last room and shoot Ourumov without aiming. As
soon as you know that Ourumov is going to die get out the watch laser and get
to work on the floor. A fast way to do it is to start on the top left corner
and go clockwise. This way works best for me but you can do it another way if
you want.

       Now there might be a guard that comes while your cutting the floor. If
he shoots you and you get knocked away from the grate start again. Try to
finish cutting the grates around 0:57, in my best try I finished cutting the
grate before the timer started! When the grate gives way get out and start
running for the end. I'm not really sure about this but I think that if you
get shot in the back you might get half a second faster but it's hard to tell
on train.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:48
------------------------------------------------------------------------------

       This level can be quite hard if you're not that experienced with
running through a whole heap of guards. This level can be quite hard because
all of the guards are shooting you, and if you are constantly getting shot,
you loose control of yourself, and it's very hard to move around when you are
getting shot. Anyway, on to the walkthrough. Oh, one more note, all you have
to do is complete the level the same as you would on agent but slightly
different.

       As you start get out the watch laser and start to run through the car.
Run through the boxes ignoring the guards and at the end of the car take cover
behind the boxes on the left as you destroy the brake. Still with the laser in
hand open the two doors and run straight out into the second car. Run through
the guards and boxes trying not to get stuck. Once past the four guards run
through the next wall of boxes and run into the next hoard of guards. This
time run through and duck as you near the brake. Run while ducking towards
the brake and quickly destroy it. Immediately pop back up and go through the
next doors.

       Run down the passage way with the laser and take out any guards that
get in your path. It is a good idea to look down a bit so you can get any
guards that duck. Run down the to the end of the car and take out the brake
without taking cover. Then while still looking down open the next two doors
and quickly take out the brake on the left. When the brake is out run out into
the hallway and begin to run down. Again, take out guards that are in your
way. At the end of the car don't stop to kill the last two guards if they are
not in your way. Go through the two doors and laser any guys that are in your
direct path. Run through the small hallway and open the next door to get into
the next room.

       Run through the green room ignoring any guards that may be there. Run
through the next set of doors and run into the next room. Run past all the
guards and open the door on the left. Kill any guards that are in front of you
as you begin to look down. Laser the brake until it blows and then open the
next two doors. Move over to the left so the guard can't hit you and destroy
the brake on the right. Then leap out and kill the grey guard. Run to the left
side of the wall that is parallel to the next door and laser the two guards
that come right in the head. As soon as they are dead switch to the D5K and
run into the room with Natalya. Shoot Ourumov so he dies and then get to work
on the floor. You should have about 170 left on you're laser, that should get
you through the floor. If you run out of laser you can destroy the remaining
locks with the two ZMGs you have.

       Kill any guards that come and wait for Natalya to find where Alec and
Xenia are heading. As soon as she finishes, at around 29 seconds, jump out of
the train and start running for the end. The same goes here as it does
anywhere else, if you get hit from behind it will make you go faster. Run past
the train and complete the level.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 2:17
------------------------------------------------------------------------------

       This level is VERY, VERY hard to do fast, and when I say fast I mean
2:17-2:40 fast. Ok, I will write two or more walkthroughs for this level in
time to come. Just remember this level is VERY hard, so if you're having
trouble with it, it isn't exactly all your fault. But if you're having trouble
and you always die at the start or something, just play the game for a couple
more months and try it then. :).

       Anyway, here's the VERY difficult way to do train. This walkthrough
will land you a time between 3:00-3:20.

******************************************************************************
                          METHOD 1: VERY DIFFICULT
******************************************************************************

       As soon as you start run over to the right and hide behind the crate on
the right. Look through the gap between the gap and the wall and nail the
guard you see with a maximum of 5 bullets. If he ducks you will loose time.
Then look around the left of the box and take out the next two guards one by
one. Then right out and nail the last guy while you walk towards him. Don't
worry about picking up any ammo, but if you need some just make a VERY small
detour into the gun. Very quickly destroy the brake on the right. Now run over
to the next doors and open them both up. Move back to the right so only the
guard on the left can see you and nail him. Then move out a bit so that the
next guard can see you. Nail him as well. If the guard in black is there, take
him out too, but you will loose time. Then run out and take out the next two
guards as you run through.

       Once past the guards, run through to the left and blow up the box next
to the grey box. Then stand next to the grey box and look for the black guard
on the right. Then check under the grey box for the black guard that sometimes
stands there. Once that area is secure peak around the grey box and take out
guards individually. When there is only one or two guards left right at the
back of the car, run out and take them out as you run towards them. Then
quickly take out the brake on the right. After these two cars, you should have
been hit a maximum of twice. If you were hit any more times, start again. But
I HAVE actually done the level in 3:09, when I got hit 3 times in the first
two cars.

       Now, through the next two cars you need to take as minimal damage as
possible. Open the two doors and run straight out into the corridor taking out
people as you go. The idea here is to face in front of you and shoot as you
go. As you run down the corridor, shoot people that are far away from you so
they die and get out of your way before they slow you down. As you pass the
last guard in the car, get out the watch laser. When you reach the end of the
car take cover to the left and destroy the brake on the right. Open the doors
on the left and then quickly, and I mean VERY quickly take out the brake on
the right. If you hesitate, there is a good chance guards will come and injure
you. Once the second brake is destroyed start making your way down the
corridor now brandishing the DK5. Again, shoot as you go down injuring and
killing people as you go. Note that you should also be run-strafing down the
hallway, leaning against the wall. If not, you are going much more slowly.

       Once past the majority of guard in the fourth car, switch back to the
laser as you go. At the end of the car kill the two last guards and open the
doors. Now, you should have 2-4 bars of health left, but more is certainly
better. The next few cars is a very hard part, probably the hardest part in
the level. Open the doors and hopefully there is a guard in here. Kill him
with the watch laser and open the next door. Run through the room firing the
laser and open the next two doors. Run through the small space ignoring the
guards on either side and open the next door. Run through the room killing any
guards in your path. Open the next door and kill any guard in the room BEFORE
you try and blow up the brake. After the brake open the next two doors and
duck over to the left, so the guard can't hit you and destroy the brake. Run
out and kill the guard. Get out the watch laser and stand to the left of the
wall that is parallel to the door. Wait for the guards to come and laser them
in the head when they do.

       When they're dead, run out and run through the door to the room
containing Natalya. Quickly run to the right do that Xenia is behind Ourumov.
Shoot at Ourumov and when he falls keep shooting and Xenia will die as well.
This will give you extra time. Once both Ourumov and Xenia are dead, get to
work on the floor. The good thing about OO agent is that you can take your
time when cutting the floor, and kill any guards that come nice and slowly.
Ok, if you killed Xenia, Natalya will finish at 19 seconds. As soon as she has
finished jump through the floor and start running for the end. There's a
pretty good chance that you will get hit while running so if you're low on
health try zigzagging a bit. Once you get past the train the level ends.

******************************************************************************
                        METHOD 2: NOT-SO-HARD METHOD
******************************************************************************

       A heaps easier walkthrough but this will only get you a fastest time
around 3:50 or 3:40 if you're lucky. At the beginning move to the right and
take out the guard you can see. Walk back a bit and take out the next guard on
the left. Then run straight out to the left and take out the first guard. Then
take out the guard that's right behind the guard you just killed. Destroy the
brake.

       Stand on the left side and open the first door. Open the second door
and move back while you kill the first guard on the left. Slowly move around
and kill each guard you see one at a time. Move into the carriage and get all
of the ammo. Move forward and run up behind to metal crates. Look to the right
and kill the guard if he's standing there. Also, duck down and look through
the crack between the bottom metal crate and the wall. Kill the guard that is
usually standing there.

       Look around the metal crate and take out each guard you see from right
to left. Once you've killed every guard you can see run out and kill the one
or two guards that stand at the back. Shoot the brake and go through the next
two doors. Kill any guard that you meet straight away and then look down the
look corridor. Shoot down the corridor and kill as many guards as you can as
they get out of the small rooms. Just remember that there's a guard in the
toilet straight to the left and sometimes he opens the door prematurely. Once
you've killed all of the guards run into the corridor and kill and guards you
may have missed. Turn around and move backwards down the corridor and wait for
the guard in the toilet to come out if he hasn't already done so. Run all the
way down the corridor and destroy the brake.

       Go through the next two doors and kill any guards you see. Peak out
into the hallway and kill any guards that you can see. Pop out into the
hallway, shoot a round of bullets, and then back away to the right while you
reload. Once all of the visible guards are dead destroy the brake and move up
the corridor to the second room on the right. Shoot the door a couple of times
and a guard will open the door. Run forward and kill the two guards inside.
Run up the corridor and kill the guard you couldn't see before. Kill the other
guard that guards the last door.

       Go through the next two doors and hopefully there's a guard to the
right holding 2 ZMG's. If there's a guard there kill him and take his weapons.
If not, no big deal. Open the next door and move back. Take out any guards you
see and take any new weapons you find. Hopefully you would've picked up the 2
ZMG's. Stand to the left of the next door and open it up. Wait for the 2
guards to come out of the toilets and shoot them into the head for 2 quick
deaths. Then run into the small hallway and wait for another guard to open the
door ahead. Kill him and then kill any other guards in the next room. Open the
next door on the right and kill any guards in there. Destroy the brake and
open the next 2 doors.

       Kill the guard on the right and destroy the last brake. Move up and
wait for the 2 guards to come out. Kill them both with numerous head shots and
get the key. Open the last door to meet Natalya, Ourumov, Trevelyan and Xenia.
Move to the right of the room and kill Ourumov. Then shoot Xenia straight away
to give you the extra time. Shut the door behind you and get to work on the
grate. As you're cutting the metal with the laser, a guard will open the door.
Kill him before he hurts you. Once you're finished with the grate wait until
Natalya is finished. As soon as Natalya cracks the password get out of the
train. Run for the end and hopefully you get shot from behind by the three
guards behind the crates (if you have more than one bar of health left :) ) so
you go faster. Run past the train and complete the level.

******************************************************************************
                         METHOD 3: WORLD RECORD STRAT
******************************************************************************

       This strat is exactly the same as the secret agent strat, and that
makes it extremely hard. The only different is of course waiting for a longer
period of time at the end. And of course, you will have to shoot Xenia if you
want to keep Natalya alive.

       If you are having trouble with health it's more benificial to use the
DK5 when travelling down the straight hallways, then change to the laser when
you destroy the brakes.

******************************************************************************
******************************************************************************

                               **************
                                   JUNGLE
                               **************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:56
------------------------------------------------------------------------------


       When you begin, start run-strafing straight ahead. Once past the totem
pole, start running normally, and pop a few bullets into the guard on the left
as you run towards him. Before you pick up his gun, switch to remote mines.
Once you have his weapon, run past the next guard, and prepare for what you'll
do next.

       As you run towards the next drone gun, make sure you're using C-right
while running. When you reach throwing distance of the drone gun, swing
yourself around so that you facing the drone run, but continue running. The
second you face the drone gun, throw a mine, and then continue to swing around
so you will be using C-left to run. If done correctly, the change from right
to left should have been pretty smooth, and the mine should have landed
somewhere around the drone gun. When you have thrown the mine, run along the
right side of the forest, to the right of the trees. When the remote mine gets
near the drone gun, detonate it.

       Continue running along the edge of the forest, and slowly cut across
the field, so that you're running on the left side. Now you'll be approaching
the second drone gun. You should be using C-left, so if you aren't, switch to
it. Keep running along the forest edge and as you run by the drone, you will
be able to see it through a distinct set of 2 trees that form a passage way
for your remote mine. As you run by the drone gun, at all times keeping to the
forest wall, throw a mine between the two trees, and detonate it when it
reaches the drone gun. You don't need to see the mine get near the drone gun,
just wait a second before detonating it. Continue running towards the third
drone gun.

       Continue to run along the left side of the forest, and switch to using
C-right. Just past the second drone gun, try not to be shot from the front by
the guard nearby. Just before you reach the clearing with the third drone gun,
start to cut across to the right. When you get into the clearing, you will be
faced with a lot of guards, and more importantly, the drone gun. As you run
past, throw a mine at the drone gun, and detonate it when it gets to the
turret. Now try and make a straight path heading right for the bridge. Dodge
any trees if necessary, but don't let anything stop you.

       Start crossing the bridge, and make sure you're using C-right as you do
so. As you near the end of the bridge, look up to the left, and throw a mine
at the drone gun. When the mine lands near the gun, detonate it. As soon as
you blow up the mine, switch to the assault rifle and start running in a
normal fashion towards Xenia. Run around the first tree you encounter after
the bridge, and Xenia should be on the left of the next tree. Using your
assault rifle, continuously shoot at Xenia's upper body and head as you run
towards her. You will be taking a lot of bullets and it will be hard, but you
can't afford to miss her too often. As you run towards her, you should be able
to kill her after a second of standstill.

       When she is dead get her RC-P90, and start making a run for the cave.
On your way switch to the RC-P90. When you reach the cave, start running
normally, while running towards the fifth drone gun. You must know the
placement of the drone gun a long distance away, so that when you enter the
cave, you can blow it up from a distance. Shoot at the drone gun while running
towards it, and blow it up before you get too far into the cave.

       Once you have destroyed the drone gun, start sprinting towards the
spiral leading to the room with the ladder. On your way, switch back to the
assault rifle. Start climbing up the ladder, and switch from the assault rifle
to the RC-P90. Because you changed weapons, you will "pop-up" to the top of
the ladder.

       At the top of the ladder, quickly take out the drone gun and start
running towards the end of the level. While run-strafing using C-right, take
out the next drone gun as you pass it. Now, using whatever strafe you're
comfortable with, run to the exit without switching C buttons. Don't get
caught on any of the boxes, and try not to get hit by too many guards unless
it is from behind. Run straight to the lift without worrying about any guards,
and quickly get in.

       During the course of the level, getting stuck on even one tree will
cause you to lose time. Try to memorise the positions of the trees that are in
your way, and try to move around them without having to look for them. This is
a great way to save time.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:05
------------------------------------------------------------------------------

       Jungle on secret agent is much harder to complete than on agent. First
begin running straight ahead using any strafe you feel comfortable with. After
a few seconds, let go of the strafe button and run facing straight ahead. Take
out the first guard on the right while running at him, and pick up his ammo
without stopping. Then kill the next guard and pick up his ammo as well.

       The next part is sought of difficult to explain. Use C-left to strafe,
and get out the remote mines. At the same time, move to the left side of the
forest, so that the trees come between you and the guards. You should be
heading for the body armour. As you run, for a slight second, get into the
circle strafe position and throw a mine at the drone gun on the right. Explode
the mine and make a very slight cut across the open area towards the body
armour. If you are good, you can make it to the body armour without getting
hit at all.

       Get the body armour and keep using C-left as you start running for the
next area with the drone gun, all the while keeping to the left wall of the
forest. Follow the forest wall when it starts to turn left and as you turn,
face towards the drone gun. As you run past you should be able to see the
drone gun through two trees, this is where you must throw your second mine.
Throw the mine through the trees and explode it when it reaches the drone gun.

       After you throw the mine, switch to using C-right as you continue to
run along the left side of the forest. Run in between the trees as you head
for the third drone gun. Just before you reach the clearing, start to cut
across the field a bit heading to the right. As you run across the field,
throw a mine at the drone gun. Explode the mine when necessary so that it
destroys the drone gun.

       Now you should make a course for the bridge. Try to run in a straight
line, and try not to run around too many trees because it will slow you down.
As you reach the bridge, make sure that you're using C-right while running.
When you reach the end of the bridge, tap C-down so that you're looking a bit
up, and throw a mine at the drone gun on the left. Then detonate the mine as
you run straight into the Xenia scene.

       When you blow up the mine immediately switch to the assault rifle and
start running using the control stick only. When you run a bit past the second
tree after the bridge, you will be faced by Xenia. As you run towards her,
shoot towards her upper body, and try to make most of your bullets connect. It
is difficult to deal with Xenia at first because she will be shooting you with
the RC-P90, but you must still try and shoot her as best you can. Quickly run
up to Xenia and "hug" her as you continuously shoot here in the head. If she
ducks, just look down and continue to shoot here. She shouldn't be able to hit
you much because she cannot hit you when you are so close.

       When Xenia is dead, get her RC-P90 and start heading for the final
cave. As you reach the final cave, start running without the strafe. When you
reach the cave, as you run, look towards the drone gun and shoot at it from a
distance. You should know where it is off by heart, because you can't see it
from that far back. The quicker you destroy the drone gun, the faster you will
be able to resume your run-strafing. Also, using the run-strafe will decrease
the chances of you getting hit.

       As you pass the drone gun, ignore the guard standing on the ramp, and
switch to the assault rifle just as you pass him. Run strafe towards the
ladder, and ignore all guards in the area. When you reach the ladder, change
from the rifle to the RC-P90 at the bottom of the ladder to pop up to the top
very quickly.

       When you reach the top quickly destroy the drone gun as fast as you
can. Then move forward and kill the guard and destroy the drone gun at the
same time. Get out the grenade launcher and shoot a grenade on the left side
of the cargo as you begin to run backwards towards the end of the level. Then
shoot a grenade to the right side of the cargo, and both grenades should
completely destroy the entire lot. Then start to run-strafe towards the lift.

       Getting past the guards without getting hit much isn't a chore, and is
rather easy. Once you get past the majority of the guards, you should make it
to the lift without inflicting another bullet. When you get to the lift, being
shot through the doors will save you half a second.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 1:09
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the secret agent
walkthrough.

******************************************************************************
******************************************************************************

                               ***************
                                   CONTROL
                               ***************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 4:10
------------------------------------------------------------------------------

       Skip both intros and open the lift door as soon as possible. Run out
and kill the first guard while running towards him. Get his gun and switch to
the D5K. Take out the two guys in front of you, then the two around the
corner, and then the guy near the computer screen. Run back to the lift, and
Natalya should run out before the lift closes.

       While Natalya is running for the computer pick up the ammo and place
yourself just in front of the blast door that opens. Keep Natalya in your
sites as she does her thing. When the door opens, quickly run straight down
the hallway ignoring all guards. Run down the steps and collect the remote
mines. Run back up the stairs and run straight through the room with all the
guards.

       Run through the small passage and head straight for the stairs. Run all
the way up and open the door. Bolt down the steps and get out your remote
mines. Ignore the guards and place a remote mine on the next door as you open
it. Once through the door, detonate the mine and head for the stairs on the
left.

       Run up to the second floor and head straight to the brown blast door
over to the right. Open it and get Natalya's attention. Kill the two guards
you ran past and place a remote mine on the mainframe just to your right. Run
down the stairs and run through the control room. Run up the stairs on the
other side and throw a mine on the mainframe just to your right.

       Run back into the control room and have a guess where the mainframes on
the other side of the glass are. Throw a mine on the glass near both
mainframes and prepare to protect Natalya. Kill all the guards as usual and
explode the mines when your getting near the end(have a guess).

       As soon as Natalya says "did it!" Run up the stairs leading to the
brown doors where you signalled Natalya. Open the first brown door and throw a
mine on the wall straight ahead. Then run towards the staircase leading down
to the first floor(not the stairs leading into the control room).

******************************************************************************
                                  ATTENTION
******************************************************************************

       I found another way to go after you throw the mine that may save you a
few seconds. First open the brown door and throw the mine. Then run back into
the control room and on the other side of the room to the left, the glass
should have shattered because of the other mines you planted. Run through the
shattered glass and open the brown door on the left, and then go through the
blue door on the right.

Continue.....

       Run down the stairs and head for the room with the two drone guns. You
should say "head back to lift" around here detonate the mine when you do. Open
the blue door and bolt through the room getting hammered by the drone guns.
Through a mine on the mainframe and get the hell out of there!

       You should have one bar of health left, more is better though. Go
through the open brown door on the right while still holding the mines. Throw
a mine on the mainframe on the left and run through the brown door on the
other side and start heading for the elevator. If you're lucky Natalya would
have made it back to the lift but sometimes she doesn't. Run through the last
room ignoring the guards while detonating the mines and enter the lift.

       It's pretty easy to get under 5:00 using this method. When I figured
out this way I got 4:35 on my first try!

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 4:34
------------------------------------------------------------------------------

******************************************************************************
                                  METHOD 1
******************************************************************************

       First open the lift door and peak around the left wall of the lift. Now
look up and slowly(but speedily) move around until you see the drone gun. Take
5-7 shots at the drone gun until it blows up and immediately run out while
facing around the corner. Take out the guard in the corner with a head shot
and kill the other two guards that come with head shots as well.

       Move over to the left wall that is just outside the lift and face
towards the other drone gun on the other side of the room. Peak through the
gap between the wall you're standing against and the wall on the right and
take out the drone gun without reloading.

       Run into the corner where the guard was standing and pick up his D5K.
Look up and look around the wall on the right until you can see half of the
last drone gun. Take it out and run around the wall behind the drone gun you
just destroyed and quickly kill the two guards. Turn around and kill the last
guard near the computer and run back to the lift.

       Get Natalya's attention and pick up any ammo as she's running to the
computer. When she reaches the computer, stand to the right of the blast door
that Natalya opens and face Natalya's direction. When your standing there you
have to be able to see into the small alcove that Natalya is in or she will
take longer.

       When she opens the door run down the hallway while shooting at the
guards and the bottom of the stairs. If they don't die before you reach them
ignore them and run down the stairs and get the remote mines. Run back up the
stairs and charge through the room with all the guards firing your gun. If a
grenade goes off and you lose most of your life it's a good idea if you start
again but I've finished the level before and I only had 1 bar left after I got
through.

       Run through the small passage way on the other side and charge towards
the steps ignoring the guards. Run up the stairs and open the blue door at the
top. Bolt down the steps again ignoring the guards and place a remote mine on
the next door as you open it. Run through the door and start heading for the
steps on the left. Start running up the steps and blow up the mine as you do.
Run up to the second floor and then onto the third ignoring the two guards.

       Run around the left side and enter the small room with the body armour
in it. Collect the armour and start running back to the stairs. Take out any
guards that followed you and run down the stairs. Run down to the bottom floor
and quickly kill any guards that weren't killed by the mine. Now head for the
blue door on the left that leads to the room with the drone guns.

       Open the door and move back towards the mainframe behind you. Take out
each guard in the big room from a distance, individually from left to right.
When all the guards are dead, move over to the left and take out the drone gun
over on the right. Don't bother about the drone gun on the left and start
heading for the stairs again. Run on to the second floor and head to the door
where you meet Natalya.

       When you get her attention, follow her until she goes down the steps
and throw a mine on the mainframe to the right. Run down the steps and place a
mine on the small grey connection point of the glass just to the left. This is
because when the mine blows up it will destroy the mainframe on the other
side. Run over to the other steps and place another mine on the left near the
mainframe on the other side. Run up the stairs and place a mine on the
mainframe on the right and get back in time to start protecting Natalya.

       Protect Natalya as you normally would and when it gets near the point
where Natalya finishes, detonate the mines. Look to the left and right and
check to see if the glass walls that go diagonally are destroyed. If they
weren't, throw another mine and blow them up. Keep protecting Natalya until
she starts running up the steps, then run through the broken glass on the
left.

       Open the brown door on the left and then open the blue door on the
right. Run through the blue door and run towards the mainframe ignoring the
drone guard that's shooting you. Throw a mine on the mainframe and then head
back to the brown door you opened a minute ago. Run straight into the small
room and throw a mine on the glass covering the mainframe while you open the
next brown door leading to the last room.

       Run into the last room and head for the lift. If objective a: hasn't
been completed yet, wait a few seconds while dodging the fire until it is and
quickly run into the lift.
******************************************************************************
                                  METHOD 2
******************************************************************************

       Ok, this way's a little bit more difficult, but it's quite a lot
faster.

       Follow method 1 all the way up to the part where you've just placed a
remote mine on the blue door and are heading for the stairs on the left. When
you reach the stairs, blow up the mine. Run to the second floor and start
heading for the door that you meet Natalya. While strafing towards the door,
injure the guard on the right so he doesn't injure you.

       Open the first brown door, and then run down the stairs a little bit.
As soon as you get Natalya's attention, run back up the stairs and kill the
guard on the left without running up to him. Turn right and throw a mine on
the mainframe and head left. Kill the other guard that was standing on the
other side of the room and collect their ammo while heading for the stairs on
the left.

       Run down the stairs and quickly kill any guards that are down there.
Head for, and open the blue door on the left. Take out the guys one by one
from left to right, staying a fair bit back from the door. When all the guards
are dead, move over to the left and take out the drone gun on the far right.
Then destroy the drone gun on the left before the blue door closes. If the
blue door closes before you clear the room then you will be a few seconds
slower in the end.

       Run up the stairs on the left and head for the stairs leading into the
control room on the right. Run down the stairs and place a mine behind the
mainframes like you would in method 1. Protect Natalya as you would normally
and detonate the mines when she gets near the end. While protecting Natalya,
try not to get hit at all. If, when she finishes you have only a couple of
health bars left, you probably won't make it through to the end.

       When Natalya finishes, stay with her until she starts running for the
stairs. At that time, run through the broken glass closest to the room with
the mainframe and open the brown door on the right. Open and run through the
door on the right now and run through the room. Quickly throw a mine on the
mainframe and start heading back. Run out of the room and run through the open
brown door on the right. Place a mine on the glass surrounding the mainframe
and open the next brown door.

       Run into the next room while you detonate the mines. Ignore all the
guards as you quickly head towards the lift. Open the lift doors and run in,
hopefully Natalya escaped in time.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 4:45
------------------------------------------------------------------------------

       When you start open the lift and quickly take out the drone to the left
with 5 very quick shots. Move forward from the lift and kill the guard on the
left with a head shot. Then wait for the next 2 guards to come and kill them
both with 2 head shots. Move over to the left wall and look through the gap
between the walls. Destroy the drone gun with 5 quick shots.

       Grab a DK5 and move up slightly. Look up to the right and take out the
drone gun as quickly as you can. Run out into the open and quickly take out
the 2 guards over to the right. Run into the alcove and quickly take out the
final guard. Run back to the lift and signal Natalya to open the door.

       When Natalya exits the lift get all of the ammo and stand about 5
metres in front of the door Natalya opens. You also have to make sure you are
facing in Natalya's direction or the door won't open. Once the door has opened
start running down the hallway shooting at the 2 guards at the bottom of the
steps. The guards should die before you reach the stairs so run into the room
and grab the remote mines.

       Run back up the stairs and run as fast as you can through the next room
ignoring the guards. You should only get hit a couple of times here so if you
get hit a lot restart the level. Run through the small passage way and ignore
the guards in the next room. Run up the steps and open the door. Get out the
remote mines and run down the next set of stairs ignoring the next few guards.
Plant a remote mine on the next door as you open it and run through. Once
through the door run ahead and throw a mine on the glass running parallel to
the left mainframe. So that when it blows up it will blow up the mainframe and
shatter the diagonal glass.

       Run towards the stairs and halfway up blow up the mines using A+B and
press Z at the same time to switch back weapons. Run up to the second floor
and turn to the right. Kill the guard as you run towards the brown door that
you meet up with Natalya. Open the door as you throw a mine on the mainframe
and then run down the steps to get Natalya's attention.

       Run back towards the stairs and kill the other guard on your way. Run
down the stairs and kill any guards that you find but there shouldn't be any.
Turn left and open the blue door. Quickly run back as you eliminate the four
guards in the big room with the drone guns. Once the guards are dead destroy
both drone guns very quickly. You should be able to clear the room by the time
the door shuts.

       Run through the shattered glass to the right of you and run halfway up
the stairs to the left. Throw a mine on the mainframe and then throw a mine on
the glass behind the remaining mainframe. When Natalya sets off the alarm put
your back to the glass and look to the left and right. Kill the guards as they
come down the steps and get some ammo which I'm sure you will need. It is
important here that you don't get hit once at all while protecting Natalya. If
you get shot start the level again.

       Just before Natalya finishes her job detonate the remaining mines
leaving you with 3 left. When Natalya finishes run up the stairs on the right
and open the brown door for her, then quickly run back down the stairs. Once
she has run through the brown door run through the broken glass on the left
and open the brown door to the left of the blue door. Throw a mine on the door
just as you open it and then run through the blue door into the other room
with the mainframe.

       Run through the room and blow up the mine you just placed on the brown
door. Throw a mine on the mainframe to the right then head back out of the
room and run through the open door leading to the last mainframe. Open the
next brown door and stand as close as you can to the only guard in the room as
you through the mine on the glass surrounding the mainframe. Once the door is
open run into the last room and start running towards the elevator.

       Blow up the mine on your way to complete the objective and just before
you reach the end of the level Natalya should have made it back to the lift.

******************************************************************************
******************************************************************************

                               ***************
                                   CAVERNS
                               ***************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:04
------------------------------------------------------------------------------

       I'm not going to write a walkthrough for this level because it is so
simple. At the start, open the lift and sprint like hell around the corner and
try to clear the first two doors without getting stuck. If Trevalyan shuts the
door on you then you have to start again. If you make it past, just sprint all
the way to the end of the level because all the doors are open. Don't worry
about any guards and just concentrate on getting to the end. For more
information, look at Ian Rogers' site and look up "The Race".

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 1:38
------------------------------------------------------------------------------

       This level is EXTREMELY difficult when you're trying to get a time of
around 1:55. There's only been one time that I've finished this level. I got
1:55 but I killed too many scientists. AAAAAAAAAHHHHHHHHHH!!!!!!!!

       I don't know exactly how to write a walkthrough for this. There is a
lot of little things you need to do, and every time you try it different
things happen. Ok, first off all, open the lift door straight away and run
straight out. Turn right and try to make it through the doors before Alec
shuts them on you. Once past the doors run down the steps ignoring all guards
and continue on to the walkway. Run through the next two doors and shut at
least one of them as you go through. Run down the stairs using C-left, and as
you get to the bottom shoot the guard there so he dies. Immediately turn right
and shoot near the scientist to make him run away, you should only shoot about
7 bullets. When the scientist runs away get out a timed mine and throw it in
between the two computers. Then turn around and head for the small passageway.
Run past the guard who should be there and switch back to the ZMG. Shoot near
the scientist on the right so he runs away and place a timed mine on the
computer he was standing next to. Then run over to the left scientist and
throw a mine on the computer he is occupying. When you throw the mine, make
sure that you are in front of him and he runs away.

       Then run up the stairs and run through the doors at the top. If Alec
has already been through then you went too slow and need to go faster. Now you
can start running up the ramp. On the way, don't stop to kill the first guard,
just run past him. When you near the top kill the guard with the assault
rifle as you run past him, make sure you get his gun. When you reach the top
of the ramp ignore the guard there and run straight through the two doors into
the room filled with guards. Ignore every guard as you run around the right
side of the big pole and head through the next doors. You shouldn't get hit as
you go through, so if you did it might be a fault of you. As you run through
the next doors continue running along the walkway ignoring all guards. On the
way switch to timed mines. Ignore all of the guards as you run along until you
reach the two doors that lead to the drone gun room.

       Run into the room and as you do look up to the left. As you run by
throw a mine on or near the drone gun, and then head straight down the steps
as you switch back to the assault rifle. When you reach the bottom of the
stairs start shooting throw the guard with the body armour, so the bullets go
through him, into another guard and then into the computer. Keep shooting
until both guards are dead and the computer is destroyed, and pick up the key
card. Immediately switch to the timed mines and throw one on the computer to
the left. Then throw a mine about one quarter up the steps. Turn around and
switch to the ZMG. Run towards the computer next to the locker, and shoot it
on the way so it blows up.

       Turn around and wait until the mine on the stairs has blown up. This
will kill a stack of guards. Now run up the stairs and switch back to timed
mines. Turn right at the top of the stairs and place a mine on the wall on the
left, where the rock wall meets the metal wall. Run down the hallway and kill
the two guards up ahead as you do. Run all the way down to the end of the
hallway and open the door at the end. As the door is opening, start shooting
at the barrels in the radio room. When all the barrels blow up it will destroy
the next pump control. Also, both scientists will die. If you killed even one
scientist at the start, you will fail the mission at this point.

       When the door fully opens run a little ways into the room and get the
body armour. Run straight back into the hallway and try to shut the door as
you run through it. Run down the hallway and run through the door on the left.
If the door is shut you will have to open it, but you will loose an enormous
amount of time. Run through the door and if you didn't have to open it, run
straight for the hallway with the drone guns ignoring the two guards. Run
straight through the hallway and quickly run through the last room to the
lift. If the door was closed then open the door and kill the guard on the left
and right as the door opens. Then all you have to do is the same as before but
you have to open the two doors. If you are very good you made it to the end
without dying.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 2:55
------------------------------------------------------------------------------

       OK, this is a very hard level to do fast. I've written two
walkthroughs, one will be easier than the other, but will be slower. I suggest
doing the easy way first, and then try the hard way once your skill has
improved.

******************************************************************************
                             METHOD 1 (EASY WAY)
******************************************************************************

       Open the lift as soon as you begin and very quickly kill the guard on
the left with a head shot. About half a second later, kill the guard on the
right. Wait for a second and kill the two guards that come. One of the guards
has body armour so don't waste your precious ammo on his body, go for the
head.

       Open the next door and kill the next guard. Run through and kill the
guard carrying an assault rifle who should be right in front of you. Wait a
few seconds and few more guards will come, kill them all and quickly get their
ammo. Run around the corner and quickly kill any guards that didn't come.

       Run down the stairs and stand against the railing on the right so you
can see the two guards guarding the door but they can't see you. Keeping the
ZMG in hand, shoot the guard on the left in the head several times until he
dies. Kill the guard on the right and run up to collect their ammo.

       Open the door and kill any guards that were alerted by the noise. Get
their ammo and run down the stairs on the left. Get out your timed mines and
throw a mine in between the two computers on the right. Turn around and head
for the small passage way knowing that the lone scientist is going to be blown
to bits. If you want, you can shoot near the scientist to make him run away,
but that wastes time.

       Move through the stone passageway and kill the next guard that has his
back turned. Shoot around both scientists to make them run away. Destroy the
two computers when the scientists are clear and make your way up the nearest
stairs. Kill the guard if he is there and open the doors at the top.

       Kill the guard on the other side of the door and start running up the
ramp. Kill the first guard you encounter along the ramp and get his ammo. Keep
going up the ramp remembering to run-strafe all the time. The next guard you
encounter will be holding an assault rifle so kill him before he does any big
damage to you.

       When you reach the top of the ramp, kill the guard guarding the door
with at least three bullets causing a bit of noise. Get out your assault rifle
and face the door. When you hear the first of the two doors open start firing,
you only need to shoot about 15 times. When you finish firing, kill any guards
that open the second door or open the door and run through if none survived.

       Run into the circular room and run around the left side of the pole in
the middle. Move around so that you can see a guard but he can't see you
because of the big pole thing. Shoot him in the head until he dies and then
kill the next two guards whom come-a-runnin'.

       Get their ammo and then head for the next door. Open both doors and
quickly kill the guard just up ahead. Take out the guard over the railing on
the left, and kill the next three guards as they come towards you on the
right.

**********************************S*P*L*I*T***********************************

       This is where the easy method splits up into an easy-easy method, and
an easy-hard method. Once again, the easy-hard method is faster than the easy-
easy method, but it is a bit harder to pull off.

******************************************************************************
                     METHOD 1  Part B  Easy-Easy method
******************************************************************************

       Once you've killed the three guards on the right. Run over and take
their ammo. Turn around and head down the stairs on the right. Kill the guard
just up ahead and kill the other guard if he comes to investigate. Turn around
and go left underneath the stairs until you reach the room filled with boxes.

       Look up and blow up the grey lockers revealing the small secret
passageway. Throw a mine in the middle of the boxes and then head up through
the small passageway. At the end of the passageway, throw another mine on the
next few grey lockers and head back into the room with the boxes.

       Collect some of the ammo the boxes held until you hear the explosion by
the other mine. At that time, run back through the passage. Stop just before
the end of the passageway and get out your assault rifle. Slowly creep around
the last corner. With the assault rifle, zoom in and hack into the guard you
see until he is dead. Then wait for another two guards to come and kill them
too.

       Once all three guards are dead, charge into the room and wait at the
bottom of the stairs facing the top. Kill all the guards that come and slowly
make your way to the top. Edge around the top right corner until you see the
drone gun. Blow it up and check around the room for any remaining guards. When
the room is clear, run back down the stairs and blow up the three mainframes.
If you haven't already gotten the key card of the guard with the blue hat,
search around a pick it up before you leave.

       Move over to the next small circular door and open them both. Quickly
move out and kill the guard on the right. Then run forward a bit, and turn
left. Kill the two guards that have their backs turned. Don't go and get their
ammo, just continue along the walkway.

       Move along the walkway until you get to the corner where three guards
await you. Creep around the corner and pick of the first guard. Then look
around a bit more and take out the next two guards without them seeing you.
Continue moving along and stop at the next corner. Look around the corner and
take out the next guard. Then look around a bit more and kill the guard
standing further away, continue along.

       Stop just before the next corner and look at the two guards who are
guarding the door. Through a timed mine onto the door from behind the railing
and then quickly get out your assault rifle and shoot in the windows on the
left. When the mine blows up, face the corner so that you can easily shoot any
guards that come.

       When the guards cease to come, move around the corner and charge down
the stairs shooting your ZMG. Hopefully, if you were quick and accurate, you
killed both guards without being shot. Get their ammo and run back up the
stairs to the door.

       Open the doors and run into the room. Stand on the wall to the left of
the radio room and search near the windows for any guards. If there is one or
two guards there kill them immediately. Make sure that you pick up any code
cards that the guards with blue hats were holding. Then look over to the far
window and aim up using your assault rifle to kill the guard who's trying to
shoot you.

       Look over to the radio room entrance and move back towards the windows
behind you. The guard who comes out of the control room should have gotten out
a grenade so let him throw it at you. When he throws the grenade, quickly move
forward and kill him. When he's dead, move up to the edge of the radio room so
that you hidden from the guards behind the grey boxes.

       Slowly move around the corner and take out the first guard. Then edge
around more and take the second, and then the third. When they're all dead,
move into the room and activate the radio. If in the beginning of the level,
you only killed the one scientist, shoot a few times in the scientists' faces
until the most obliging scientist leaves the area. Then get out of the room
and shoot the tanks until they explode. If you killed an extra scientist in
the beginning, you'll have to get them both out, but one of them will always
be a hassle, costing you time.

       When the controls are destroyed, open the big door in the middle of the
room. When the door is opening, duck down and take out the two guards in the
hallway. Because the door isn't fully opened, they won't be able to see you.
Move into the hallway and continue through, open the next door on the left.
Duck down and kill the two guards standing beside the door. Run through the
door and shut it behind you.

       Open the next door and get out the assault riffle. Open the next door
and step back a few meters. Duck down and aim at the first drone gun. Destroy
it, and then destroy the drone gun positioned further away. When the guns are
down, get out the   RC-P90 and run down the hallway. At about halfway, start
shooting through the door at the end.

       Run through the last doors and run through the room firing at any guard
you pass. Enter the lift.

       This method isn't very fast, but you should easily get the cheat.

******************************************************************************
                         METHOD 1  Part B  Easy-Hard
******************************************************************************

       Make sure that you read Part A as well as Part B. I'm not going to
write the same thing twice.

       After the three guards on the right are dead, get their ammo and
continue on past the stairs. Move along the catwalk and stop when you see the
next two guards. Kill them and move along. Get their ammo and kill the next
guard that's standing beside the next door.

       Continue down the pathway and kill the next three guards. Get their
ammo and move along killing the next two guards. Stop just before the last
corner and throw a timed mine on the door. Get out the assault riffle and
shoot through the window to attract the attention of the guards inside. Face
towards the door and kill any guards you see.

       Get out the ZMG and run down the stairs on the right taking out the two
guards at the bottom. Run back up the stairs and open the circular doors. Run
through and complete the area as you would in Part A.

       Once you have destroyed the controls and radioed Jack Wade, exit via
the doors you used to enter. Backtrack along the catwalk until you reach the
next doors. Open the first door and you should be greeted by the two
scientists you released previously. Just before the door, look over to the
right and you might see a guard. If you do, kill him. If you don't, move along
the catwalk a bit until you're sure that there aren't any more guards.

       Run back to the door and slowly walk through the first one. To the left
you should see part of a guard. Kill the guard and duck back to the right and
face the doorway. A few guards will come now, kill them all and take their
ammo. Move back into the doorway and slowly walkthrough looking up to the
left. Edge forward until you see the drone gun and take it out quickly.

       Get out an RC-P90 and run into the room as fast as you can and run to
the right with your gun blaring. Take out the two guards behind the lockers
and look back towards the top of the stairs. Quickly kill any guards you see
and keep killing until all the visible guards are dead.

       When the coast is clear, move over to the stairs and slowly move down
looking into the area below. If you see any guards kill before you go all the
way down. From the stairs, shoot all the computers until they blow up. Run
back up the stairs and open the large door on the left.

       Get out your assault rifle and duck down. Aim towards the other end of
the hallway and take out the two guards at the end. Run into the hallway and
open the door just up a bit on the right. Now just complete the level as you
would in Method 1 Part A.

******************************************************************************
******************************************************************************

                               **************
                                   CRADLE
                               **************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:38
------------------------------------------------------------------------------



       First let both intros play out all the way. When you begin, press
forward on the control stick and take three shots. This will kill the guard
that comes from the top of the ramp, now you can start run-strafing. Collect
the ZMG(s) the guard dropped and switch to them before you reach the top of
the ramp. At the top, turn left and kill the guard before he slows you down.

       Run all the way down the ramp on the right and then run down the stairs
and look towards the hut that Trevalyan went into. Kill the guard that comes
out and run straight into the hut. As soon as you're in the hut, move just to
the left of the door so that your back is against the wall. Aim at Trevalyan's
head and shoot it before he gets away. The first shot MUST hit the head or you
can't get a fast time.

       When Trevalyan runs away, run around the left side of the big machine
thing and strafe past the computer while looking at it. Blow up the computer
while you run past and then run out the door Trevalyan ran out of. Run down
the ramp but DON'T shoot Trevalyan, instead, run to the bottom of the ramp and
turn left.

       Run along the walkway and look towards Trevalyan who should be running
parallel to you. Now while strafing, shoot Trevalyan in the head second time
and he will die where he stands! Now all you have to do is run to the end
platform.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:43
------------------------------------------------------------------------------

       I actually got this walkthrough from Greg Whatmore which was given to
him by Wes McKinney. Most people know about this but it didn't actually occur
to us that it could be incorporated into getting a fast time.

       Wait out the entire opening scene and when the level begins start
running forward and shoot at the guard at the top of the hill. If you are hit
by this guard start again. Once he is dead start run-strafing up the ramp and
switch to the ZMG as soon as you pick it or them up.

       Turn left at the top and kill the guard up ahead without getting hit
once. Run down the ramp on the right and down the stairs run-strafing
constantly. At the bottom of the stairs kill the guard to the left as he comes
out of the shed. Then move to the shed and put your back against the shed wall
to the right of the door.

       Trevelyan will acknowledge that you are there and drop a grenade but he
won't move! Therefore blowing himself up in a bloody mess. Anyway hopefully
when he dropped the grenade he didn't run away and perished in the flames.
Once the grenade has erupted move into the shed and very quickly turn left and
getting past the flames without getting injured.

       Move behind the machine and stop as soon as the drone guns can't harm
you. Blow up the computer and then run around the right side of the machine
dodging the drone guns. Get through the next door and run down the ramp
hopefully getting a nudge from the drone guns but not dying. Turn left at the
bottom of the ramp and run down the walkway.

       Turn left at the intersection and run down the steps. The door into the
last shed should be open so run through cleanly and drop down the hole
straight away to complete the level.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 0:44
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the secret agent
walkthrough.

******************************************************************************
******************************************************************************

                                *************
                                    AZTEC
                                *************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 1:57
------------------------------------------------------------------------------

       Well, I have finally gotten off my arse and posted the winner for the
Aztec competition! Well, you have all been waiting, and now you're going to
know, who won? Well, the winner was.....

******************************************************************************
******************************************************************************

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!JON BARBER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

******************************************************************************
******************************************************************************

       Yes! The winner was Jon Barber with this award winning performance....


>>

INSANELY FAST Method

Run right past the guards in the first room, opening
the door and shooting the guard down the hall in
the head. Now run as fast as possible to your left,
and right off the edge and into the pit.  Yes, you
heard me right, fall down into the pit.

Make your way to Jaws, quickly disposing of all the
guards that you meet on the way.  Get Jaw's attention,
and then quickly kneel and get as close to him as
possible while you nail him with your AR33.  Now run
as fast as you can back the way you came, until you
are back in that pit.  Here's the tricky part.  Try to
strafe yourself RIGHT into the wall, so that you are
running as fast as you can, but hardly moving at all,
because you're jamming your shoulder into the wall.
Then, hit A so that you change weapons.  When you pull
out your new weapon, you'll have glitched yourself all
the way out of the pit!  You'll probably have to try
this for a few minutes until you master it.

Now run to the next door and shot through, trying to
ignore the guards that will be shooting you in the
back.  Then open the door and kill the two guards that
will be standing there.  Go through the door and shot
the 3 guards that will hear your shots.  Open up the
glass window, and hit start as you open it.  Switch to
your floppy disk.  Pick up the tape on the table to
the right and stick the disk in the disk drive to the
left.  Run through the door of computers and ignore
the guards to your left as you run right under the
space ship and shoot out the computer to the right.

Run past it, through the tunnels, and over to the very
right end, where you get the body armour.  Come back
out and shoot down the 2 auto-guns and any guards
underneath them as you strafe down the hallway.
Then run out toward the main room.  Just before you
exit the vent, go to your start menu and switch to
your tape.  Run as fast as you can (you'll be getting
shot all the way) to the computer that sets the space
ship off and hit Z as you stand in front of it.  Then
run back into the vents and hide where you found the
body armour.  Seeing as how you'll be getting shot
almost the entire level, it is very hard to live
through this final room, even on Agent.  You'll never
be able to use this exact strategy and live through it
on Secret Agent or 00 Agent.  You should end up with a time between
2:04-2:20.

<<

       Well, there you have it! No, Jon Barber doesn't win anything :( but he
gets the satisfaction of knowing he won. Which is more than other people can
say for themselves :p

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 2:26
------------------------------------------------------------------------------

       Along with his Agent walkthrough, Jon Barber also wrote me a
walkthrough for Secret Agent. So, Jon and I thought that I should post this as
well. So, here's Jon Barber's Secret Agent walkthrough:

>>

First off, I'd like to give credit to Bob Faulds, a top ten
Goldeneye player, for being the first person to tell me about this
extra-fast method.

Swing around the pillar to your right and take out the guard.  Pick
up his AR33 and then turn around and blast his two friends, using
the pillar to your right as a shield.  Now open the door to leave
the room, and switch to your scope quickly.  Shoot the guard down
the hall in the head, and then shoot the guard far away, behind the
boxes.  2 more guards will run out, shot them quickly and run out
onto the bridge ahead.  Due to a glitch, the guards to the sides of
you are unable to hit you when you're on the bridge, so take care of
them quickly, and then run to the guard on your left, pick up his
ammo, and jump down into the pit.  Yes, you heard me right, fall
down into the pit.

Make your way to Jaws, quickly disposing of all the guards that you
meet on the way.  Get Jaw's attention, and then kneel and get as
close to him as possible while you nail him with your AR33.  Now run
as fast as you can back the way you came, until you are back in that
pit.  Here's the tricky part.  Try to strafe yourself RIGHT into the
wall, so that you are running as fast as you can, but hardly moving
at all, because you're jamming your shoulder into the wall.  Then,
hit A so that you change weapons.  When you pull out your new
weapon, you'll have glitched yourself all the way out of the pit!
You'll probably have to try this for a few minutes until you master
it.

Now run to the next door and shot through.  Then open the door and
kill the two guards that will be standing there.  Go through the
door and shot the 3 guards that will hear your shots.  Open up the
glass window, and hit start as you open it.  Switch to your floppy
disk.  Pick up the tape on the table to the right and stick the disk
in the disk drive to the left.  Run through the door of computers
and ignore the guards to your left as you run right under the space
ship and shoot out the computer to the right.  Run past it, through
the tunnels, and over to the very right end, where you get the body
armour.  Stick your head out from around the corner and shoot down
the 2 auto-guns and any guards underneath them.

Then run out toward the main room.  Just before you exit the vent,
go to your start menu and switch to your tape.  Run as fast as you
can (you'll be getting shot all the way) to the computer that sets
the space ship off and hit Z as you stand in front of it.  Then run
back into the vents and hide where you found the body armour.
Actually, you'll only live through this final room about 3/4 times
on Agent, 1/2 on SA, and probably 1/3 on 00.  But if you do, you'll
have a great time, probably cutting a good 3 minutes off what you
had with the slow strategy.

<<

       So, enjoy this walkthrough.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 2:39
------------------------------------------------------------------------------

       Ok, everyone thinks this is the hardest level in the game. That may be
so, but it's a lot easier than most levels when you're trying to do it fast.
To get through this level well you have to be very accurate and very fast when
shooting. You need to hit each guard first shot without hesitation. This level
is also another hard level to write a walkthrough for because the guards do
different things each time you play. Don't complain if this walkthrough is
brief or unclear, use your imagination. There are two ways of doing this
level, but for now I will write only the easy way. The easy way will land you
a time of around 4:20-4:40.

******************************************************************************
                                METHOD 1: EASY
******************************************************************************

       When you start look to the right and lean out ever so slightly. Take
out the guard on the right with a head shot and then duck back into the
groove. Look to the left and take out the two guards with a head shot each.
Collect all of the ammo and move over to the secret door. Get out the assault
rifle and open the door. Aim to the guard's head and shoot it. Continue
shooting as you move the scope over towards the guard behind the create, make
sure you kill him. Wait for the two guards to come and kill them quickly with
a few bullets. Now, looking to the left(using C-Right), run straight out into
the big room until you reach the bridge. If you were fast and lucky you would
have made it without being hit. Because you're on the bridge, the guard can't
shoot you. Look to the left and right killing each guard. When they are both
dead get their ammo and then move up the steps to get the ammo off the guard
behind the other crate.

       Now move over to the next secret door and shoot 6 or 9 bullets before
you open it. Wait a second after shooting and then open the door. Shoot as the
door is opening and two guards will run straight in front of the bullets. When
they're dead stay where you are and use your scope to look over to the right
to see if any guards are there. If there are, kill them, and then scope the
other two guards as they come. If there are no guard then shoot near the guard
furthest away on the right. He will run out so kill him and the other guards
will also come out. When the room is clear run through and activate the
computers to come down. If you're quick, the computers will already be down,
this will save you time.

       Move into the hallway and kill the first guard on the left. Get his
ammo and run down until it turns right. Kill the next guard on the left and
then very quickly run to the next guard and kill him also. Run into the gap he
was in and face towards the exhaust room. If you used the assault rifle and
made noise the two guards will come, this is faster. Kill the guards when they
come out and also kill the other guard that was standing on the left. Get
their ammo and run into the exhaust room. Blow up the computer on the left and
check to see if you have a grenade. If you have a grenade throw it in between
the two drone guns and take the detour to the right, and run straight to the
body armour. If you don't have a grenade go straight ahead. Peak out facing to
the right and take out the drone gun, then turn around and take out the drone
gun on the left while moving back towards the body armour.

       So, you're at the body armour and the drone guns are destroyed. Run out
of the alcove and start heading for the big room, shooting any guards that are
in front of you. The guards come at random here, so just shoot any guards that
are in front of you. Now, just before the big room stop and move forward
slowly. Using the scope, look through the vent so that you can see into the
vent across the hall. You should be able to do this without the drone gun
seeing you. As you look into the vent you will see a guard through it, kill
the guard and another guard will arrive a second later. Kill him also.

       Now look up and blow up the drone gun, it shouldn't be firing at you.
Then move forward and look up to the right. Strafe to the left using C-left
and strafe until you can clearly see the drone gun, but it can't see you.
Scope just past the drone gun using the assault rifle and in the distance you
will see one of the other two drone guns. Blow up the far drone gun and then
destroy the close drone gun. When the drone gun is destroyed, leap from the
vent and run around to the left. Hide behind the wall just in front of the
ladder. Now, move around the corner and scope into the guard behind the boxes
furthest to the left. Take him out before he hits you and then continue to
move around and take out the next guard. Then turn around and start to climb
the ladder. As you climb the ladder switch weapons to pop straight up to the
top. Run around the corner and shut the exhaust bay. Then run back and jump
down the ladder switching to the laser.

       Now, quickly strafe out so you're in the middle of the room and take
out the guard on the right before he hits you. Then aim up and destroy the
drone gun. Now make you way towards the vent on the right. Before you reach
the vent you will be able to see the last guard on the right. Quickly kill him
before he shoots you. Now enter the vent and collect the ammo. Run down the
stairs and run through the gap on the right, killing the guard if he is there.
Run down the stairs on the left and then turn right. Move into the gap and
quickly take out the guard that you can just see through the gap. Make sure
that you kill him with no more than two shots, or it will attract Jaws'
attention. Move around the wall on the left with you assault rifle out. Move
around until you can see the guard at the very end of the room, and Jaw's
back. Shoot at the guard at the end of the room and then take a few shots at
Jaw's head. Quickly jump back behind the wall when Jaws' starts to fire upon
you. As soon as Jaws stops shooting run into the room and strafe around to the
back of Jaws. Jaws should have shot at you but missed, and now you're behind
him shooting at him. When he turns around run straight up to him so that
you're touching him, and he can't shoot you. Continually shoot Jaws in the
head until he is dead.

       Here, we get to a part that only the experts can manoeuvre. Most people
find the end to be the hardest past, because of the guards that come after
you. But, if you go fast, and go the write way, you can finish without the
guards shooting you once. But, you must be good, and you must know how to move
very fast, otherwise you will suffer heavy damage. Ok, the race begins. As
soon as you kill Jaws start heading back the way you came, not getting stuck
on any walls. Run up the first set of stairs and run through the gap. Run up
the next set of stairs and run through the vent at the top. Run across the
room and enter the vents on the other side. Run through the ventilation shaft
and turn right at the first corner. Run through the shaft to the exhaust room.
Run through and quickly turn left in the hallway. Run down, turn left, and
activate the computer at the very end. Strafe against the computer while it is
going down and you will run over it as quickly as possible. Open the screen as
fast as you can and immediately switch to the watch. Get out the guidance data
and quickly upload the data as you get the launch protocol data.

       Quickly run back out the room and back into the hallway. Now, this is
where you will know if you went fast enough. I can do this 9 times out of ten.
Turn right at the hallway and don't slow down to wait for the guards to come.
Now, as you enter the exhaust room guards will be there. If you went slow the
guards would have been in the hallway. Run into the room and then run to the
RIGHT of the big thing in the middle of the room. The guards are on the left
side, you should run around the right and enter the vent on the RIGHT. You
should not have been hit in the process. Now, still going as fast as
lightning, Run through the shaft without taking the shortcut on the left. Run
straight ahead and curve around the shaft until you get the main hallway of
the shaft. Turn left and shoot the guard that is usually there as you run past
him. You haven't been hit by the guards so far, and you're running for the big
room.

       Ok, as you get to the end of the shaft switch to unarmed as you run
through. There are no guards in front of you so you have nothing to worry
about. Get out into the big room and turn left heading for the ladder. Start
climbing it and switch to the PP7 to instantly jump up to the top. Run around
the corner and open the exhaust bay. Then start run back to the mainframe
where you must insert the protocol data. Jump off the ledge and you should
make it halfway across the room before you hit the ground. In the distance you
should have heard laser shots in the background, this is good because it slows
the guards down. Run to the area where the mainframe is and duck around the
corner as you press start. Get out the data and use it on the mainframe. Then
turn around and get out your laser. Now all you have to do protect yourself
from the guards! Which is very easy.

       Using this method there is no possibility of you dying at the end,
unless you're crap. You see, the key is not killing any of the guards that
come after you kill Jaws. If you kill them, they will come from the temple
area and get to you before you have finished, and shoot you dead. If you run
straight past them you leave them stranded all the way back in the exhaust
room and it takes them longer to reach you. Well, now you've got a heaps
better aztec time!

******************************************************************************
******************************************************************************

                              ****************
                                  EGYPTIAN
                              ****************

------------------------------------------------------------------------------
AGENT                                  WORLD RECORD: 0:51
------------------------------------------------------------------------------

       Begin sprinting using C-right through the first room into the second
and up the stairs on the right. Open the secret door, and quickly run onto the
tiled area. You can be pretty messy when running through so run-strafing is a
must. First go for the ammo, and then open the secret door on the left, and
then get the golden gun. Get out the golden gun and open the second secret
door.

       Jump down into the pillared room and run to the left. Aim up Baron
Somedi and BANG, first shot hits the target. Then run to the first room and
lean against the back wall just to the right of the entrance so you have a
good view of Baron Somedi. Now as soon as Baron laughs the second time shoot
him and immediately begin running to the final room. I suggest going through
the room filled with pillars, then turn left, then right so you're in the BIG
room with pillars. Open the secret door on the left and bolt down the hallway.

       This takes a lot of practice, but what you have to do is take one shot
at Baron Somedi as soon as you enter the room without aiming or anything. If
you're lucky you will have shoot Baron in the head or the body, killing him
with one shot. That's how I got 0:55. If you miss the first shot your best
hope is 1:00-1:03.

------------------------------------------------------------------------------
SECRET AGENT                           WORLD RECORD: 0:51
------------------------------------------------------------------------------

       The secret agent walkthrough is exactly the same as the agent
walkthrough. However, you will have to shoot Baron in the head if you want to
kill him in one shot for the third final death.

------------------------------------------------------------------------------
OO AGENT                               WORLD RECORD: 0:51
------------------------------------------------------------------------------

       The OO agent walkthrough is exactly the same as the secret agent
walkthrough.

       Well there is all of the walkthroughs I have written for now and until
I update them I hope you have fun using them and getting faster times.

******************************************************************************
******************************************************************************

                  ___  _ _  ___     ___  _  _____  ___  ___
                 |   || | ||  _|   |   || ||     ||  _|| __|
           *****  | | | - ||  _|    | | | || | | ||  _||__ | *****
                  |_| |_|_||___|    |_| |_||_|_|_||___||___|


                                 ***********
                                     DAM
                                 ***********

AGENT:
---------


Matthijs ten Ham                       0:55 (WORLD RECORD!)
Karl Jobst                             0:55 (WORLD RECORD!)
Greg Woll                              0:55
Andrew Binno                           0:56
Greg Whatmore                          0:57
Matt                                   0:57
Stephen Patterson                      0:57
Sean                                   0:58
Dan Kusek                              0:58
Sean Caufield                          0:58
Wesley Schinkel                        0:58
Chloe                                  0:58
Marcus Fahlen                          0:58
Nathan Buzza                           0:58
Ian Rogers                             0:59
Jon Barber                             0:59
Kyle Strid                             0:59
Peter Akeson                           0:59
Oyvind Vesteng                         1:06


SECRET AGENT:
----------------

Karl Jobst                             1:25
Matthijs ten Ham                       1:28
Greg Whatmore                          1:28
Danilo Veraszto                        1:29
Jon Barber                             1:30
Dan Kusek                              1:30
Andrew Binno                           1:34
David Kim                              1:37
Sean Christie                          1:40

OO AGENT:
------------

Karl Jobst                             2:17
Greg Whatmore                          2:27
David Kim                              2:27
Danilo Veraszto                        2:28
Andrew Binno                           2:30
Sean Christie                          12:38


                              ****************
                                  FACILITY
                              ****************

AGENT:
---------

Matthjis ten Ham                       0:52
Karl Jobst                             0:53
Danilo Veraszto                        0:57
Greg Whatmore                          0:58
Andrew Binno                           0:58
Greg Woll                              0:58
David Spira                            1:00
Wesley Schinkel                        1:03
Chloe                                  1:03
Dan Hostetler                          1:05
Dan Kusek                              1:06
Peter Akeson                           1:06
David Kim                              1:08
The Bearman Boxer                      1:09
Sean Christie                          1:09
Jon Barber                             1:10
Stephen Patterson                      1:11
Kyle Strid                             1:12
Oyvind Vesteng                         1:18


SECRET AGENT:
----------------

Karl Jobst                             1:05
Greg Whatmore                          1:07
Andrew Binno                           1:14
Dan Kusek                              1:21
Sean Christie                          6:09

OO AGENT:
------------

Danilo Veraszto                        1:04
Karl Jobst                             1:07
Greg Whatmore                          1:10
David Kim                              1:12
Andrew Binno                           1:14
Wesley Schinkel                        1:14
Dan Kusek                              1:22
Derek Delvalle                         1:24
David Spira                            1:38
Sean Christie                          1:42


                               **************
                                   RUNWAY
                               **************

AGENT:
---------

Karl Jobst                             0:24
Matthijs ten Ham                       0:24
Greg Woll                              0:24
Greg Whatmore                          0:25
Andrew Binno                           0:25
Dan Hostetler                          0:25
Jon Barber                             0:25
Matt                                   0:25
Stephen Patterson                      0:25
Kyle Strid                             0:25
Peter Akeson                           0:25
Marcus Fahlen                          0:25
Ian Rogers                             0:26
Dan Kusek                              0:26
Anthony Biasella                       0:26
Wesley Schinkel                        0:26
Chloe                                  0:26
Sean Christie                          0:26
Brandon Stewart                        0:27
The Bearman Boxer                      0:27
Oyvind Vesteng                         0:27
Nick Magon                             0:28


SECRET AGENT:
----------------

Karl Jobst                             0:24 (!!!WORLD RECORD!!!)
Robert Kruse                           0:25
Andrew Binno                           0:26
Jon Barber                             0:30
Wesley Schinkel                        0:35
Dan Kusek                              0:36
Sean Christie                          1:30

OO AGENT:
------------

Anthony Crage                          0:42
Karl Jobst                             0:43
Greg Whatmore                          0:43
Andrew Binno                           0:43
Sean Christie                          1:55


                              *****************
                                  SURFACE 1
                              *****************


AGENT:
---------

Karl Jobst                             1:07 (!!!WORLD RECORD!!!)
Matthijs ten Ham                       1:08
Andrew Binno                           1:10
Greg Woll                              1:11
Dan Hostetler                          1:12
Greg Whatmore                          1:14
Dan Kusek                              1:16
Peter Akeson                           1:16
Jon Barber                             1:17
Nathan Buzza                           1:18
Stephen Patterson                      1:28
Kyle Strid                             1:28
Oyvind Vesteng                         1:29
Sean Christie                          1:32

SECRET AGENT:
----------------

Karl Jobst                             1:59
Andrew Binno                           2:04
David Kim                              2:07
Dan Kusek                              2:08
Sean Christie                          2:59

OO AGENT:
------------

Karl Jobst                             1:59
Andrew Binno                           2:04
Greg Whatmore                          2:06
Dan Kusek                              2:20
Sean Christie


                              ****************
                                  BUNKER 1
                              ****************


AGENT:
---------

Karl Jobst                             0:18 (WORLD RECORD!!!)
Matthijs ten Ham                       0:19
Greg Woll                              0:18
Andrew Binno                           0:20
Stephen Patterson                      0:20
Greg Whatmore                          0:21
Marcus Fahlen                          0:21
Jon Barber                             0:22
The Bearman Boxer                      0:22
Peter Akeson                           0:22
Ian Rogers                             0:23
Chloe                                  0:24
Sean Christie                          0:26
Oyvind Vesteng                         0:30
Kyle Strid                             0:31

SECRET AGENT:
----------------

Karl Jobst                             0:31
Greg Whatmore                          0:38
Andrew Binno                           0:41
Sean Christie                          3:07

OO AGENT:
------------

Karl Jobst                             1:18
Andrew Binno                           1:34
Greg Whatmore                          1:41
David Spira                            1:46
Sean Christie                          3:55


                                ************
                                    SILO
                                ************

AGENT:
---------

Matthijs ten Ham                       1:12 (WORLD RECORD!!!)
Karl Jobst                             1:17
Andrew Binno                           1:25
Greg Woll                              1:26
David Kim                              1:30
Jon Barber                             1:30
Greg Whatmore                          1:33
Ian Rogers                             1:34
Eric Salter                            1:39
Sean                                   1:40
Chloe                                  1:49
Peter Akeson                           1:50
Oyvind Vesteng                         1:54
The Bearman Boxer                      1:57
Nathan Buzza                           1:57
Stephen Patterson                      1:59
Kyle Strid                             2:00

SECRET AGENT:
----------------

Andrew Binno                           1:41
Karl Jobst                             1:45
David Kim                              1:47
Sean Christie                          4:22

OO AGENT:
------------

Andrew Binno                           3:00
Karl Jobst                             3:05
Greg Whatmore                          3:22
Sean Christie                          7:37


                               ***************
                                   FRIGATE
                               ***************

AGENT:
---------

Andrew Binno                           0:29
Matthijs ten Ham                       0:30
Greg Woll                              0:30
Karl Jobst                             0:31
Matt                                   0:32
Greg Whatmore                          0:33
Chloe                                  0:36
Stephen Patterson                      0:37
Peter Akeson                           0:37
Jon Barber                             0:39
Eric Salter                            0:42
Dan Kusek                              0:42
Oyvind Vesteng                         0:44
Kyle Strid                             1:16
Sean Christie                          2:14

SECRET AGENT:
----------------

Karl Jobst                             1:19
Andrew Binno                           1:35
Greg Whatmore                          1:35
David Kim                              1:42
Jon Barber                             1:44
Sean Christie                          2:15

OO AGENT:
------------

Karl Jobst                             1:29
Greg Whatmore                          1:36
David Kim                              1:57
Andrew Binno                           2:00
Sean Christie                          7:18


                              *****************
                                  SURFACE 2
                              *****************

AGENT:
---------

Karl Jobst                             0:55 (WORLD RECORD!!!)
Matthijs ten Ham                       0:55 (WORLD RECORD!!!)
Jon Barber                             0:57
Peter Akeson                           0:58
Greg Woll                              0:59
David Kim                              1:00
Marcus Fahlen                          1:03
Greg Whatmore                          1:01
Stephen Patterson                      1:02
Chloe                                  1:03
Dan Kusek                              1:04
Nathan Buzza                           1:04
Ian Rogers                             1:05
Andrew Binno                           1:08
Kyle Strid                             1:38
Sean Christie                          2:03

SECRET AGENT:
----------------

Karl Jobst                             1:19
Jon Barber                             1:26
Dan Kusek                              1:28
Sean Christie                          2:09

OO AGENT:
------------

Karl Jobst                             1:55
Greg Whatmore                          1:59
Andrew Binno                           2:10
Dan Kusek                              2:18
Sean Christie                          3:08


                              ****************
                                  BUNKER 2
                              ****************

AGENT:
---------

Karl Jobst                             0:28
David Kim                              0:30
Matthijs ten Ham                       0:30
Matt                                   0:31
Andrew Binno                           0:33
Greg Whatmore                          0:33
Jon Barber                             0:33
Stephen Patterson                      0:34
David Spira                            0:34
Chloe                                  0:34
Peter Akeson                           0:35
Greg Woll                              0:35
Dan Kusek                              0:36
Oyvind Vesteng                         0:39
Eric Salter                            0:40
Ian Rogers                             0:40
Sean Christie                          0:44
Kyle Strid                             1:20

SECRET AGENT:
----------------

Karl Jobst                             1:07
Greg Whatmore                          1:24
Andrew Binno                           1:30
Sean Christie                          11:41

OO AGENT:
------------

Karl Jobst                             1:35
Greg Whatmore                          1:44
Andrew Binno                           2:20
Sean Christie                          10:37


                               **************
                                   STATUE
                               **************

AGENT:
---------

Karl Jobst                             2:31
Matthijs ten Ham                       2:33
Andrew Binno                           2:34
Greg Whatmore                          2:35
Greg Woll                              2:40
Jon Barber                             2:41
Chloe                                  2:43
Peter Akeson                           2:44
Ian Rogers                             2:48
Stephen Patterson                      2:52
Oyvind Vesteng                         2:53
Kyle Strid                             3:05
Sean Christie                          3:49

SECRET AGENT:
----------------

Karl Jobst                             2:31
Andrew Binno                           2:35
David Kim                              2:42
David Spira                            2:45
Jon Barber                             2:47
Sean Christie                          2:58

OO AGENT:
------------

Karl Jobst                             2:32
Andrew Binno                           2:35
Greg Whatmore                          2:37
Jon Barber                             2:48
Derek Delvalle                         2:49
Sean Christie                          9:16


                              ****************
                                 ARCHIVES
                              ****************

AGENT:
---------

Karl Jobst                             0:18
Matthijs ten Ham                       0:18
Greg Whatmore                          0:21
Stephen Patterson                      0:21
Chloe                                  0:21
Greg Woll                              0:21
Andrew Binno                           0:23
Marcus Fahlen                          0:23
Jon Barber                             0:24
Sean                                   0:24
David Spira                            0:24
Peter Akeson                           0:24
Oyvind Vesteng                         0:31

SECRET AGENT:
----------------

Karl Jobst                             1:00
Andrew Binno                           1:04
Sean Christie                          1:17

OO AGENT:
------------

Karl Jobst                             1:00
Danilo Veraszto                        1:00
David Kim                              1:03
Andrew Binno                           1:04
Greg Whatmore                          1:04
Matthijs ten Ham                       1:04
David Spira                            1:06
Jon Barber                             1:07
Dan Kusek                              1:08
Marcus Fahlen                          1:09
Sean Christie                          1:17


                               ***************
                                   STREETS
                               ***************

AGENT:
---------

Karl Jobst                             1:16
Matthijs ten Ham                       1:16
Jon Barber                             1:17
Greg Whatmore                          1:18
Greg Woll                              1:18
Dan Kusek                              1:19
Stephen Patterson                      1:19
Peter Akeson                           1:19
Nathan Buzza                           1:19
Andrew Binno                           1:20
Chloe                                  1:20
Ian Rogers                             1:21
Oyvind Vesteng                         1:26
Sean Christie                          1:33

SECRET AGENT:
----------------

Karl Jobst                             2:00
Jon Barber                             2:03
Andrew Binno                           2:04
Dan Kusek                              2:05
Sean Christie                          4:21

OO AGENT:
------------

Karl Jobst                             2:01
Jon Barber                             2:03
Robert Kruse                           2:04
Nathan Adams                           2:05
Greg Whatmore                          2:05
Andrew Binno                           2:08
Dan Kusek                              2:08
Nathan Buzza                           2:08
Sean Christie                          5:36


                                *************
                                    DEPOT
                                *************

AGENT:
---------

Matthijs ten Ham                       0:27 (WORLD RECORD!!!)
Karl Jobst                             0:28
Greg Woll                              0:28
Jon Barber                             0:30
Greg Whatmore                          0:31
Andrew Binno                           0:31
Dan Hostetler                          0:31
Sean Christie                          0:31
Nathan Buzza                           0:31
Dan Kusek                              0:32
Chloe                                  0:32
Ian Rogers                             0:32
Kyle Strid                             0:32
Peter Akeson                           0:32
Stephen Patterson                      0:33
Oyvind Vesteng                         0:36
Ryan O'Brien                           0:39

SECRET AGENT:
----------------

Karl Jobst                             0:50
Matthijs ten Ham                       0:53
Andrew Binno                           0:55
Greg Whatmore                          1:03
Jon Barber                             1:13
Sean Christie                          1:25

OO AGENT:
------------

Karl Jobst                             0:58
Greg Whatmore                          1:18
David Kim                              1:22
Matthijs ten Ham                       1:23
Andrew Binno                           1:25
Derek Delvalle                         1:34
Nathan Buzza                           2:04
Dan Kusek                              2:13
Sean Christie                          4:15


                                *************
                                    TRAIN
                                *************

AGENT:
---------

Karl Jobst                             1:21
Matthijs ten Ham                       1:26
Greg Whatmore                          1:29
Greg Woll                              1:34
Matt                                   1:37
Andrew Binno                           1:40
David L.                               1:40
Peter Akeson                           1:46
David Kim                              1:47
Ian Rogers                             1:51
Jon Barber                             1:51
Dan Kusek                              1:57
Chloe                                  2:07
Sean Christie                          2:15
Stephen Patterson                      2:24
Kyle Strid                             3:00

SECRET AGENT:
----------------

Karl Jobst                             1:48(WORLD RECORD!!!)
Greg Whatmore                          2:29
David Kim                              2:37
Sean Christie                          5:06

OO AGENT:
------------

Karl Jobst                             2:31
Derek Delvalle                         2:56
Greg Whatmore                          3:07
Nathan Adams                           3:30
Andrew Binno                           3:38
Sean Christie                          5:24


                               **************
                                   JUNGLE
                               **************

AGENT:
---------

Karl Jobst                             1:00
Matthijs ten Ham                       1:01
Andrew Binno                           1:10
Greg Whatmore                          1:18
Greg Woll                              1:27
Ian Rogers                             1:28
Jon Barber                             1:28
Peter Akeson                           1:31
Chloe                                  1:47
Dan Kusek                              2:11
Kyle Strid                             2:42
Stephen Patterson                      2:56
Sean Christie                          3:08

SECRET AGENT:
----------------

Karl Jobst                             1:22
Andrew Binno                           1:25
Sean Christie                          9:13

OO AGENT:
------------

Robert Kruse                           1:36
Karl Jobst                             1:43
Andrew Binno                           1:56
Greg Whatmore                          2:08
Sean Christie                          11:39


                               ***************
                                   CONTROL
                               ***************

AGENT:
---------

Karl Jobst                             4:15
Greg Whatmore                          4:21
Matthijs ten Ham                       4:23
Kyle Strid                             4:26
Greg Woll                              4:33
Peter Akeson                           4:40
Jon Barber                             4:54
Stephen Patterson                      4:57
Ian Rogers                             5:10
Chloe                                  5:16
Andrew Binno                           5:25
The Bearman Boxer                      5:25
Sean Christie                          7:39

SECRET AGENT:
----------------

Karl Jobst                             5:03
Greg Whatmore                          5:08
Andrew Binno                           6:10
Sean Christie                          8:04

OO AGENT:
------------

Robert Kruse                           5:17
Karl Jobst                             5:35
Greg Whatmore                          5:39
Andrew Binno                           7:00


                               ***************
                                   CAVERNS
                               ***************

AGENT:
---------

Karl Jobst                             1:05
Matthijs ten Ham                       1:05
Greg Whatmore                          1:09
Greg Woll                              1:09
Stephen Patterson                      1:11
David Kim                              1:12
Chloe                                  1:12
Sean Christie                          1:13
Dan Hostetler                          1:14
Andrew Binno                           1:15
Peter Akeson                           1:16
Dan Kusek                              1:17
Ian Rogers                             1:18
Kyle Strid                             5:25

SECRET AGENT:
----------------

Andrew Binno                           2:14
Karl Jobst                             2:49

OO AGENT:
------------

Karl Jobst                             4:03
Greg Whatmore                          4:11
Nathan Buzza                           5:55
Andrew Binno                           6:00


                               **************
                                   CRADLE
                               **************

AGENT:
---------

Karl Jobst                             0:45
Greg Whatmore                          0:45
Greg Woll                              0:48
Andrew Binno                           1:01
Jon Barber                             1:01
Peter Akeson                           1:01
Wesley Schinkel                        1:04
Eric Salter                            1:09
Kyle Strid                             1:10
Oyvind Vesteng                         1:23
Chloe                                  1:34
Sean Christie                          1:55

SECRET AGENT:
----------------

Karl Jobst                             0:46
Greg Whatmore                          0:55
Andrew Binno                           1:01
Jon Barber                             1:11
Sean Christie                          3:06

OO AGENT:
------------

Karl Jobst                             0:51
Greg Whatmore                          0:53
Derek Delvalle                         0:58
Andrew Binno                           1:01


                                *************
                                    AZTEC
                                *************

AGENT:
---------

Karl Jobst                             2:08
Greg Whatmore                          2:18
Andrew Binno                           2:59
Stephen Patterson                      3:11
Jon Barber                             3:13
Chloe                                  3:20
Kyle Strid                             3:45
Peter Akeson                           3:51
Greg Woll                              4:02
Ian Rogers                             4:24
Sean Christie                          11:43

SECRET AGENT:
----------------

Karl Jobst                             3:00
Andrew Binno                           3:08
Greg Whatmore                          3:12
Sean Christie                          8:24

OO AGENT:
------------

Nathan Buzza                           3:29
Andrew Binno                           3:48
Karl Jobst                             4:28
Greg Whatmore                          4:52


                              ****************
                                  EGYPTIAN
                              ****************

AGENT:
---------

Matthijs ten Ham                       0:51(World Record!!!)
Karl Jobst                             0:53
Greg Woll                              0:58
Andrew Binno                           1:00
Matt                                   1:01
Jon Barber                             1:02
Ian Rogers                             1:03
David Spira                            1:04
Chloe                                  1:04
Kyle Strid                             1:05
Eric Salter                            1:07
Stephen Patterson                      1:07
Peter Akeson                           1:07
David Kim                              1:10
Dan Kusek                              1:11
The Bearman Boxer                      1:18

SECRET AGENT:
----------------

Karl Jobst                             0:57
Andrew Binno                           1:01
Jon Barber                             1:04
David Kim                              1:12
Dan Kusek                              1:14
The Bearman Boxer                      1:17

OO AGENT:
------------

Karl Jobst                             0:57
Matthijs ten Ham                       0:57
Greg Whatmore                          1:02
Andrew Binno                           1:04
David Spira                            1:04
Derek Delvalle                         1:06
David Kim                              1:07
Jon Barber                             1:08
Nathan Buzza                           1:24
Dan Kusek                              1:26
The Bearman Boxer                      1:27

Phew...... :)

------------------------------------------------------------------------------
------------------------------------------------------------------------------

                        FREQUENTLY ASKED QUESTIONS

Here are some questions people have asked me(plus some I just made up myself).
But first, I'll list the No.1 must asked question. Here it is:

Q. Can you please tell me how to do Facility in OO agent?

A. You will not believe how many people have asked me for tips on Facility.
Well, all I can say is, read the walkthroughs! Everything I know is in the
walkthroughs. But, if I get heaps of people to "request" hints and tips for
Facility and most other levels, that could be arranged.

******************************************************************************

Q. I used the Run-Strafe method, but I run even slower! Why is this?

A. Well obviously, you're not doing it right. The Run-Strafe method makes you
run faster, and there is no reason for it to slow you down. So, if you don't
know how to do it, just give it some more practice.

******************************************************************************

Q. Your times are a load of ****! They're ******* IMPOSSIBLE! You can't go
that fast without using cheats!

A. Would you believe it, but I HAVE gotten e-mails like this. I can't really
argue their point, but all of my times are completely true. Why would I write
this whole FAQ on the basis of fake times? Obviously, it is the lazy people
who would think that. It takes a lot of practice to get fast times, but in the
end, you may surprise yourself. I don't use cheats of any sought so don't go
to the trouble of thinking I do.

******************************************************************************

Q. Can you give me any tips to get faster times?

A. I have just three words for you: READ THE FAQ!!! Don't e-mail me asking for
tips, everything is in the FAQ. If you ask for tips, your e-mail will most
likely go unanswered.

******************************************************************************

Q. Do I need proof of my times?

A. It depends on how fast your times are. If they are reasonable, I don't
think proof is that necessary. However, if you send unbelievable times, I will
have to requests proof.

******************************************************************************

Q. How do I send proof?

A. Well, proof can be sent in two ways. 1. By electronic mail, or 2. By snail
mail. I understand that maybe you can't send proof by snail mail, which is
where the e-mail system comes in. Using a digital camera, you can easily put
photos onto your computer and send them to me. If you don't have a digital
camera, the place where you get your photos developed can put your photos onto
disk for you. Then all you have to do is attach the photos to an e-mail, and
send 'em off!

******************************************************************************

Q. If you post my times, but I get better ones, what should I do?

A. Well, just send me all of your new times, and I'll post them as soon as I
can! Send any updated times in a WEEKLY e-mail, this is the best way to let me
update your times.

******************************************************************************

Q. How fast do my times have to be to "qualify" for your FAQ?

A. Well, there really isn't a set time for each level. You don't have to beat
any of the times already up there, but don't submit extremely slow times
either. I've decided to hold lots of times for each level, so just send 'em
in!

------------------------------------------------------------------------------
------------------------------------------------------------------------------

                           ENDING STATEMENTS, ETC.

       This FAQ can not be sold or anything that will get YOU fame, fortune
and girls instead of me. If you want to put this FAQ on your site then I
suggest asking me first. I ALWAYS say yes when people ask me for it, just as
long as you give me the address and stuff.

This FAQ is Copyright (c) Karl Jobst 2000

First I thanks these people for sending in times and information on how to get
better times:-

Andrew Binno.................icerew316@hotmail.com
Jon Barber...................barbers@execpc.com
Ian Rogers...................mr_bean88@hotmail.com
Greg Whatmore................goldeneye_man_1@hotmail.com
Nathan Adams.................blinkbizkit86@accucom.net
Anthony Craig................psycodope@hotmail.com
Eric Salter..................MewsicLovr@aol.com
Brian Hostetler..............Hostetle@Ucollege.UC.Edu
Sean.........................SeanNutsoInc@telus.net
Dan Kusek....................dmksek@bbc.net
Matthijs ten Ham.............meep17@hotmail.com
David Kim....................rodney1103@aol.com
Robert Kruse.................antilles64@aol.com
Brandon Stewart..............crow64@webtv.net
Nathan Buzza.................davidbu@kalkadooshs.qld.edu.au
Anthony Biasella.............IamDjShOrTsTuFf@aol.com
David Spira..................spira@sti.com.br
Stephen Patterson............sp507@hotmail.com
Sean Caufield................neobold007@hotmail.com
Sean Christie................underfart@hotmail.com
Marcus Fahlen................macke_mf@hotmail.com
Oyvind Vesteng...............cyberman_1000@hotmail.com

I thanks Ian Rogers. The holy creator of Karl's FAQs(tm).

I thanks Greg Whatmore, my best friend and loyal competitor. Unfortunately, I
have moved two states away from Greg, so our multiplayer days are temporarily
over. That is, until I get out of school and move back up to Brisbane from
Victoria. Or...Greg's family could adopt me and learn to love me(hint, hint :)
That way we could play Goldeneye all day and I could give Greg lessons
J/K!. Now, the only way we can play Goldeneye together is by sending videos of
ourselves playing. I have been so kind to tape myself getting most of my best
times, including times like 1:40 on bunker 2, 0:19 seconds on archives, and
0:57 on egyptain - OO agent.

I thanks GameFAQs for posting this FAQ, and every other site for posting this
FAQ.

I thanks Nintendo for this heaps cool game.

I thanks me.

And I Thanks everybody who has e-mailed me.

I ain't really got anything else to say.

e-mail me at faq_god@hotmail.com




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